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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan and joining me 
today is Ryan. 

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How are you doing, Ryan? 
I'm doing great, happy, happy to

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be here, happy to just sit down,
have a little chat today. 

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Yeah, yeah. 
And so this is Ryan Lynch of 

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Outrider. 
Creative Perils and Princesses. 

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We were saying this a little bit
before the show started. 

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I'm just saying I we were here 
early for perils and princesses 

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and I'm really excited for the 
4th campaign to be kicking off 

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the way it is. 
But welcome, big fan, glad to 

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have you here. 
Campaign's going great, huh? 

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Yeah, yeah. 
No, we, we, we crushed. 

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We're we're crushing it. 
This the for the Princess and 

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the dragon. 
We just launched yesterday, 

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yeah, the 4th, the 4th 
Kickstarter for these books. 

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And yeah, we're doing, we're 
doing really good. 

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I think. 
I think it goes to show what the

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like the slow grind of building 
a community bit by bit will do 

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and having like your, your hard,
your few hardcore fans, That's 

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the way you add to and then and 
then you can kind of rely on 

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them to hype up your next thing.
It's great. 

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Yeah, and here we are. 
This is what we're doing. 

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We're hyping up the thing. 
Not like you need it again. 

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You're like a bajillion percent 
funded. 

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What is 18 like? 
Yeah, like six 100% funded on 

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day one. 
But but yeah, perils and 

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princesses games. 
So you're you're an artist by 

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trade, obviously. 
What got you into I guess, like,

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why perils? 
Why princesses? 

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Why teach RPGs? 
Kind of like what what what 

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pulled you in this direction? 
Yeah. 

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So yeah, I've, I've been, if we 
got want to go way go on the way

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back machine. 
I think. 

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I think I've been a, you know, 
fantasy fan forever and I've 

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been drawing forever. 
I grew up, I grew up in a 

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household where we had I had a 
lot of had a lot of sci-fi and 

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fantasy fans around me. 
And I think I was I was reading 

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a lot. 
I had a lot of my aunt and uncle

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and my grandma were kind of all 
old school nerds and I grew up 

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watching Disney movies and 
animation and, and drawing that 

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kind of stuff. 
And, you know, moving forward, I

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played a little bit of TTRP GS 
in high school. 

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We had like we had our, our big,
our big nerdy crew and we mostly

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play video games, but we did get
a couple of, you know, games of,

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of DND or whatever the, the home
brew hacked version of whatever 

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we were playing that kind of 
felt like, felt like Ninja 

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Turtles or felt like Dungeons 
and Dragons or felt like 

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whatever. 
And then, yeah. 

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And then going into perils and 
princesses, it was like I lost 

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my marketing job in like 2020 
and I was watching a lot of my 

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old favorite Disney movies and 
new Disney movies with my 

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littlest kid and then playing 
DND with my older kid. 

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And then the the free time of 
being laid off combined with, 

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you know, playing these games 
and doing these drawings with my

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kids. 
It just kind of all, all came to

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a head. 
And I was just drawing, drawing 

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stuff and making tables on my 
phone. 

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And then I was like, oh, I think
there's AI, think there's a game

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here. 
And I think I can, I think I can

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Draw Something and put together 
some rules that'll be fun to 

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play, you know? 
You did because you know what's 

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interesting part of parallelism?
Princesses. 

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And kind of what pulled me in 
is, first of all, your art is 

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gorgeous and the layout's great,
but the game, too, is really 

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fucking good. 
Like if you would put this like,

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like, it could be anything. 
It's awesome that you did the 

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Princess game, but it was like a
a pretty kind of heft, like not 

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hefty. 
I want to say it's not easy, 

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like it's not a little kid game 
at all. 

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Like it's a pretty solid OSR 
like can be violent, like really

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well-rounded system. 
And that's, I mean, again, the 

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art is great, but the system is 
fantastic. 

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Well, thanks. 
Yeah, I mean, the I had there's 

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a couple there's a couple system
things that I think are are 

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unique to it. 
But a lot of a lot of what went 

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into it was having having this 
goal in mind, like setting 

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myself some guide rails of like 
what kind of feat? 

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What do I want this game to feel
like? 

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And I like what kind of like a 
very specific genre of fantasy, 

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this like fairy tale fantasy, 
this like low magic, you know, 

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not not sword and sorcery, but 
more, you know, more like Grimm 

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fairy tale, George MacDonald 
fantasy. 

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And then I just did a lot of 
research playing games and 

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reading games. 
And I was like a lot of OSR 

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games. 
And I was like, where which 

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little mechanics feel more like 
this and which, you know, how 

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can I and how are they going to 
work together to get this 

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feeling that feels less like a 
spit in the face of death OSR 

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dungeon fantasy and more like 
just a very grounded, humble, 

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you know, a little bit of 
whimsical, a little bit scary 

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fantasy. 
And so it kind of was like 

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piercing together these bits and
trying them out together and 

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seeing how they how they gelled.
What, what kind of games were 

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you playing that kind of pulled 
you in that direction? 

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So I was reading a lot of, I was
reading a lot of the, the GLOG, 

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the the Arnold Kemp blog. 
And that was like the big that 

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the magic system for the GLOG 
was a big inspiration. 

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And I, I mean, I pulled pull a 
lot from that. 

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A lot of it is because I didn't 
like it felt like like doing 

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like fancy and magic or like 
spell slot magic or like other 

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magic systems. 
Didn't feel you felt like you're

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too much control over it. 
So that GLOG magic where it's 

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it's a little bit out of your 
hands, how much you can, how 

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much your magic is happening to 
you. 

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That was a big one. 
Another another big foundation 

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of it is the black hack, which 
and the black sword hack just 

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because they felt so easy. 
It was just a easy way in. 

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It just felt so simple. 
It felt like like those in like 

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other or the role under systems.
I like not having to do any any 

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algorithms like just seeing, 
seeing, seeing a result and 

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knowing exactly what it is was 
really important for for how 

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this game feels. 
Yeah, I mean, when your inspos 

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are the glowing and the black 
hack and black sword hack, like 

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it makes sense that the that the
system is fantastic. 

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And now I mean, this one quick 
thing I wrote down that I want 

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to come back to your you were 
said you were watching your 

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favorite Disney movies. 
What What are your favorite 

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Disney movies? 
Oh my God, I love, I love the 

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the mid century medieval ones 
are like my favorite. 

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So Sleeping Beauty is definitely
like the like high on the list. 

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I I can I love it. 
It's like what I love about it 

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is, well, first of all, the art,
the Ivan Earl, like whole colors

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and textures and everything 
about it. 

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I love how it's basically not 
like the people are there, but 

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they're really just a proxy for 
they're like fighting this fairy

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proxy war. 
I just love it. 

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Sword in the Stone is a big one 
that like the kind, it feels 

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gritty. 
Sword in the Stone feels like 

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everything from Sleeping Beauty 
just crumbled and went to hell. 

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Sword in the stone, like takes 
place in like a Cairn world. 

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And then like, yeah, I mean Snow
White too, mostly because of the

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I mean, the the evil queen, the 
forest, the the drama of it all.

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And then newer ones. 
I love Moana. 

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I think Moana goes hard. 
Yeah. 

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I think those are my favorites. 
I've actually not seen Moana or 

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any like really more modern 
Disney movies in general, but I 

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will say unquestionably Snow 
White, like Maleficent. 

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There's not even a villain that 
I like that's even close to 

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Maleficent. 
It's Maleficent and then 

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literally everybody else like 
the like you said, the art style

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of Snow White, but when she. 
Sleeping Beauty. 

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I'm sorry, Sleeping Beauty? 
Yeah, when she turned into a 

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dragon, like that was a 
formative moment for me in like 

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my life in my childhood and how 
I viewed fantasy forever 

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probably more than anything 
where I was like, I feel like 

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this is an awakening for me in 
multiple ways. 

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But. 
But yeah, I the movie is 

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gorgeous. 
It's it's easily one of my 

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favorites. 
And I feel like movies were 

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different back then with Disney,
especially in like sword in the 

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Stone as well. 
And a lot of those ones that are

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like, they were kind of like the
Dark ages of Disney 2 or the 

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ones that were like kind of 
Disney adjacent, like like Dark 

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Cauldron and all those kind of 
things. 

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Like they were so good. 
Yeah, right there with you. 

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So then, so why perils? 
And why princesses? 

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Yeah, I, I mean, there was. 
It all started with it. 

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It like I was saying it started 
with playing with my kids and 

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I'm sitting there watching Moana
and while this like the same day

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that like my at the time he was 
9 year old was running dungeons 

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and Dragons for me, he had like 
this campaign he was running and

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I'm like, man, what if, what 
would Moana do in this dungeon? 

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Right? 
Like, and it seemed like this 

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very OSR thing like we've got 
this weird. 

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You have these like kind of 
particular specific abilities 

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that you don't have full control
over it, but like what happens 

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when you when you run them, you 
know, put them through the like 

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put them through a different 
ringer here or like, what if, 

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you know, what is it that makes 
Snow White magic like all the 

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animals come and rescue her 
after she like goes through this

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scary tree sequence like that, 
the drama of that. 

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But it seemed really exciting 
and it seemed like something, it

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seemed more like the genre of 
fantasy I wanted to play around 

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in. 
And the idea of of princesses. 

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I think I think they're cool and
they get a bad rap and they can 

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be more than what what the sort 
of Princess party kids, kids 

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thing is. 
I think there's it's a cool 

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shorthand for OK, this kind of 
this kind of hero. 

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And in the game, what draw what,
what classifieds you as a 

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Princess is that you have a 
fairy godmother, right? 

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That is, that's the key. 
Your magic is not academic. 

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It's not like of true warlock 
pact. 

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You have like a benevolent fairy
godmother that's given you this 

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gift, and that's the sort of 
like Princess is the shorthand 

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for that kind of character. 
And one things I love too about 

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what you do with the perils and 
princesses is like I can see 

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like like what I normally see, 
like what I imagine is like 

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maybe like a bunch of like 
adolescent boys been like, I 

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don't want to play princesses or
whatever. 

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But like the page that you have 
that's like this can be 

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anything. 
It's not hard to like skin it 

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anything you want, but it's also
fine to just play a Princess. 

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Like you could just be a 
Princess and that's totally 

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fine. 
Like I just immediately pictured

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and I think we even talked about
the show like this game Pretty 

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Pretty Princess that my sisters 
made me play when I was a kid. 

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And I was like, I want to get a 
version of that and just mail 

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all the colors to like my 
friends and have us have like 

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Pretty pretty Princess jewelry 
on or we play perils and 

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princesses. 
Yeah, I mean the a lot of the 

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main reason for this is how how 
liberating it can be for for to 

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encourage those, you know, the 
the tough, the adolescent pre 

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adolescent boys. 
You think they're tough to like 

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just let loose a little bit, 
like to just embrace that. 

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Or maybe they you know, I mean, 
we talked a little a little 

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about this before we went on 
about, you know, how I went to 

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all boys school and that kind of
thing, like just just giving. 

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It's been liberating for me 
personally and I just might go 

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and for like my teen son and my 
and my daughter just to like be 

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OK with playing a big pink book 
and and realizing that it's cool

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and it's fun and you can do you 
can do it how you want, you 

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know? 
Yeah, I mean, and like I said, 

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that's exactly, you know, I 
don't like dress up for dreams 

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and stuff or anything ever. 
But if we ever did an AP on the 

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show, which I would love to have
you come back later and do one 

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100%. 
Like everyone has to be like 

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fully princessed out. 
Like that's just what this has 

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to be and for that exact reason.
So you know, one thing that we 

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talked about a little bit before
the show too was just 

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Kickstarter and backer kit and 
all of the fun that comes with 

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crowdfunding. 
So taking it all the way back to

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the first one, your first 
crowdfund was over $60,000. 

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How did that feel as this being 
kind of like, I assume this is 

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your first thing that you that 
you really put out to kind of, I

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mean, that's pretty much blowing
up on Kickstarter, especially 

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within the past couple of years.
And for the first thing that 

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someone put out, how did that 
affect you, your life like your 

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decision with gaming, like what 
was the impact of that? 

229
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Oh, life changing, absolutely 
life changing. 

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It's it's gone from it was, it 
was this idea I had that I 

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wanted to try out. 
And it was like a way like to 

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kind of break into doing more 
art for games and, and to, to 

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make like a, make a book of 
something I thought was 

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interesting. 
And it's gone from that to 

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something that should have I I 
think about and work on every 

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single day, you know, So yeah, 
it, it changed, it changed the 

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trajectory of like my career 
and, and what kind of my 

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priorities in a big way. 
And I think, I think I owe it a 

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little bit to, to social media. 
I think TikTok was a good at 

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that time was a pretty good 
platform for doing what I was 

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doing. 
And I think it had some, had 

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some built a lot of momentum 
there. 

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I didn't realize it was going to
explode how it did at the time, 

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but I felt confident that like, 
hey, I'm going to make this 

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thing. 
It's going to be real. 

246
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But but yeah, no, it's been, 
it's been huge the past 4-5 

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years. 
Yeah, I mean, so is this do you,

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are you working on top of this? 
Is this your full time job now? 

249
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Like what? 
What do you do with this and and

250
00:14:57,880 --> 00:15:05,560
with with with life? 
Yeah, I, so I, I think perils 

251
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and princesses right now is that
like 25 to 30% of my, I guess, 

252
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income, for lack of a better 
word, I think about it more than

253
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that and work on it more than 
that. 

254
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But like, that's like a chunk. 
And then I do, I, I freelance 

255
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doing art for other games, for 
sometimes a freelance for 

256
00:15:27,400 --> 00:15:29,720
marketing agencies, less and 
more. 

257
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I've been trying to do less of 
that and do more illustration 

258
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work and really build that. 
And that's been kind of taking 

259
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off. 
But yeah, other games, other 

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small businesses just kind of 
doing handcrafted artwork for 

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people. 
Yeah, and I'm not, I'm not a 

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tick tocker, but I've seen your 
social media post and like 

263
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again, your artist stunning, but
you're also really good at 

264
00:15:48,880 --> 00:15:51,640
social media. 
Like I'm sure like that doesn't 

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hurt at all. 
Yeah, I, I mean, I again, I came

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from a went to art school, spent
over a decade in working at a 

267
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market marketing agency and 
while the same time just kind of

268
00:16:06,920 --> 00:16:10,400
always trying to hack the game 
of social media with my own kind

269
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of weird projects. 
Like I was selling enamel pins 

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for a while and that was hot. 
Like I have was in a rock band. 

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I was doing like I've been kind 
of like had lots of goes at 

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trying to figure out how how to 
how to social media and how to 

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like find the other weird people
that are into your weird thing 

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so that it that's helped I. 
Mean, you know, it brought up 

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the Kickstarter's so far before 
this campaign started you've 

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done 3 campaigns for for Paris 
and Princesses. 

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I don't know how to show these 
off already. 

278
00:16:40,400 --> 00:16:43,520
We got we got all of this plus 
the stuff that comes with it. 

279
00:16:43,520 --> 00:16:46,320
I have a whole box of just stuff
and I will say I got a first 

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00:16:46,320 --> 00:16:48,320
edition print here too on top of
the second edition one. 

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00:16:49,320 --> 00:16:53,400
Across these three campaigns, 
Paris and Princesses is over 

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$120,000 just on Kickstarter. 
And I assume, I mean, I know 

283
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that it's also in, I assume like
IPR and, and all of the normal 

284
00:17:00,960 --> 00:17:04,560
places you can get it. 
That's crazy. 

285
00:17:04,560 --> 00:17:07,480
Like that's the kind of success 
a lot of people really hope for.

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00:17:07,480 --> 00:17:10,000
And, and you know, and I do 
think on top of the game being 

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00:17:10,000 --> 00:17:17,440
great, your art, I mean, as an 
artist, how do you, how am I 

288
00:17:17,440 --> 00:17:18,960
going to, how do I, how do I ask
this question? 

289
00:17:20,040 --> 00:17:22,760
So if I made a game, I have to 
pay someone to do my art. 

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00:17:23,200 --> 00:17:26,040
When you're making a game and 
you're making your own art, how 

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00:17:26,040 --> 00:17:28,880
do you balance that? 
Kind of like with your budget 

292
00:17:28,880 --> 00:17:32,880
being you and your time, do you 
feel that that changes things? 

293
00:17:32,880 --> 00:17:34,640
And when you've worked with 
other people, Because I know 

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00:17:34,640 --> 00:17:37,320
with some of the stuff you work 
with Destiny Howell, you worked 

295
00:17:37,320 --> 00:17:39,680
with Shawn Foyer, like how is it
different working with other 

296
00:17:39,680 --> 00:17:43,840
people's stuff and then doing 
the art for it versus doing your

297
00:17:43,840 --> 00:17:47,480
art for your thing? 
Yeah, I mean, that's a good 

298
00:17:47,480 --> 00:17:50,160
question. 
The Perils and Princesses, the 

299
00:17:50,200 --> 00:17:55,000
the core book was the way my 
workflow on it was everything I 

300
00:17:55,000 --> 00:17:58,120
would not recommend to do. 
It was met because I didn't know

301
00:17:58,120 --> 00:18:01,400
what it was yet. 
You know, I was drawing and then

302
00:18:01,400 --> 00:18:04,400
coming up with a random table 
and then doing a page layout and

303
00:18:04,400 --> 00:18:06,880
just kind of like a lot of 
experimentation, right? 

304
00:18:06,880 --> 00:18:12,680
Like it, it was, you know, a 
weird multimedia project kind of

305
00:18:12,680 --> 00:18:16,520
that was wherever, whenever I 
had a thought of how one facet 

306
00:18:16,520 --> 00:18:18,040
of it would work, I would work 
on that part. 

307
00:18:19,600 --> 00:18:23,280
What has been nice collaborating
with other writers, especially 

308
00:18:23,280 --> 00:18:31,160
like such kind of brilliant 
people like Destiny and Sean, is

309
00:18:31,160 --> 00:18:34,800
that is that I can become more 
of a creative director on the 

310
00:18:34,800 --> 00:18:40,120
whole thing. 
I can really like it's given me 

311
00:18:40,120 --> 00:18:43,360
more freedom and more time to 
like really bust the art wide 

312
00:18:43,360 --> 00:18:47,080
open and really, really like 
really come up with a layout 

313
00:18:47,080 --> 00:18:48,760
that I think suits what they're 
doing. 

314
00:18:48,760 --> 00:18:50,640
And at the same time, just, you 
know, overseeing the project. 

315
00:18:50,640 --> 00:18:53,440
How does this fit within the 
world of pearls and princesses? 

316
00:18:53,800 --> 00:18:57,880
How can I, you know, I've got my
own kind of design tenants and 

317
00:18:57,880 --> 00:18:59,680
guide rails for what makes 
something apparels and 

318
00:18:59,680 --> 00:19:03,320
princesses adventure as opposed 
to something else that I can 

319
00:19:03,320 --> 00:19:05,880
kind of direct and, and and do 
that. 

320
00:19:05,880 --> 00:19:10,000
But at the same time, like with 
as much I've worked with Destiny

321
00:19:10,000 --> 00:19:13,080
so much that her her voice is a 
big part of where pearls and 

322
00:19:13,080 --> 00:19:17,240
princesses is headed to. 
So yeah, it's it's been great. 

323
00:19:17,240 --> 00:19:19,720
And it and way more efficient. 
I can do more art, which is 

324
00:19:19,760 --> 00:19:22,520
which is great. 
Yeah, I will say though, the, 

325
00:19:22,840 --> 00:19:25,600
you know, we did, I'm glad we 
did Perils from Princesses while

326
00:19:25,600 --> 00:19:28,720
we were still doing like our 
page by page go throughs. 

327
00:19:28,720 --> 00:19:31,560
Because when you're saying like 
you just did what you did, like 

328
00:19:31,560 --> 00:19:32,760
as you did and as it came to 
you. 

329
00:19:32,760 --> 00:19:35,040
I think that's part of like the 
charm of the way the book is put

330
00:19:35,040 --> 00:19:39,360
together though, because it is 
like each chapter is kind of a 

331
00:19:39,360 --> 00:19:41,560
little bit different. 
Like the page that always sticks

332
00:19:41,560 --> 00:19:46,760
out to me, I think is the page I
was talking about with the the 

333
00:19:46,760 --> 00:19:48,880
part that literally is like, you
don't have to be Princess if you

334
00:19:48,880 --> 00:19:50,760
don't want to, but something 
about that page. 

335
00:19:50,960 --> 00:19:52,240
And I don't remember which one 
it is. 

336
00:19:52,600 --> 00:19:54,960
For whatever reason, whenever I 
picture this book, I picture the

337
00:19:54,960 --> 00:19:57,920
cover and I picture that page 
and just something about it and 

338
00:19:57,920 --> 00:20:00,480
the way it was put together and 
everything, it's just so well 

339
00:20:00,480 --> 00:20:02,480
done. 
So like, I mean, I guess I like,

340
00:20:02,480 --> 00:20:05,360
it's cool that you get to like 
be a little more focused now, 

341
00:20:05,360 --> 00:20:08,720
but I liked kind of how a little
bit more unfocused the original 

342
00:20:08,720 --> 00:20:10,440
book was. 
Yeah, I know. 

343
00:20:10,440 --> 00:20:15,280
And I, I think another part of 
it is that the, the, I just feel

344
00:20:15,280 --> 00:20:19,800
like the, an adventure has to 
have a little bit more structure

345
00:20:20,080 --> 00:20:22,760
because it's such a reference 
document that you're using in 

346
00:20:22,760 --> 00:20:25,040
the moment or, or could be using
in the moment. 

347
00:20:25,040 --> 00:20:29,920
Whereas I feel like you can, you
can sit with, sit with a rule 

348
00:20:29,920 --> 00:20:34,120
book a little bit longer or not 
in the moment and kind of just 

349
00:20:34,120 --> 00:20:37,320
absorb the vibes a little bit 
or, or meander through like 

350
00:20:37,320 --> 00:20:39,120
you're, you're saying. 
So I think there's a little bit 

351
00:20:39,120 --> 00:20:43,000
more, I mean even even something
like Merkborg the the adventures

352
00:20:43,000 --> 00:20:46,280
are very are have way less of 
that chaos. 

353
00:20:47,080 --> 00:20:48,680
Yeah, compared to like the word 
book. 

354
00:20:50,080 --> 00:20:54,120
The anyone that listen all of 
the a lot of the Merkborg third 

355
00:20:54,120 --> 00:20:57,560
party stuff I can agree like 
crazy for, you know, 

356
00:20:57,720 --> 00:21:00,720
unreadableness. 
But the Merkborg book is 

357
00:21:00,720 --> 00:21:04,200
extremely readable for all the 
parts where it needs to be. 

358
00:21:04,880 --> 00:21:07,560
Like if you actually go to like 
the rules page, it is literally 

359
00:21:07,560 --> 00:21:10,120
like a piece of paper on a 
background and it's just like 

360
00:21:10,160 --> 00:21:11,640
text. 
It's so easy to read. 

361
00:21:11,880 --> 00:21:14,000
And the adventures too are 
literally they become black and 

362
00:21:14,000 --> 00:21:16,280
white, like map on every page, 
everything. 

363
00:21:16,280 --> 00:21:21,680
So it's super, super readable. 
So yes, I completely agree. 

364
00:21:21,680 --> 00:21:23,440
And I think with the adventures,
like you said, like having a 

365
00:21:23,440 --> 00:21:24,960
little bit more focus is 
definitely great. 

366
00:21:26,840 --> 00:21:28,680
And and Speaking of the 
adventures, like this is the 

367
00:21:28,680 --> 00:21:30,200
second project you're putting 
out with Destiny. 

368
00:21:30,200 --> 00:21:34,320
You know, the first one was the 
sweet revenge any nominated. 

369
00:21:36,320 --> 00:21:39,400
And then how is it? 
And you also worked with Sean on

370
00:21:40,760 --> 00:21:43,680
on a night market as well. 
How is it when you kind of 

371
00:21:43,680 --> 00:21:46,040
create a world? 
And I know you said Destiny's 

372
00:21:46,040 --> 00:21:49,280
voice is now a big part of it 
too, working with someone, 

373
00:21:49,280 --> 00:21:52,480
working in your world, because 
it's not like, you know, someone

374
00:21:52,480 --> 00:21:54,640
puts out a system. 
Anyone can write adventures for 

375
00:21:54,640 --> 00:21:57,040
it, but you are also working 
with the people writing 

376
00:21:57,040 --> 00:21:59,240
adventures for the thing. 
It's not like you're just seeing

377
00:21:59,240 --> 00:22:02,120
it secondhand. 
So how much input did you have 

378
00:22:02,240 --> 00:22:05,000
like early on working with these
people and and how much do you 

379
00:22:05,000 --> 00:22:13,640
feel like you have now? 
Yeah, I think IA lot of my input

380
00:22:14,160 --> 00:22:16,600
so. 
So with Destiny specifically, 

381
00:22:16,600 --> 00:22:25,560
she is, she is incredibly well 
versed in the world of fiction 

382
00:22:25,560 --> 00:22:28,360
and fairy tale fiction. 
And she's, you know, she's a 

383
00:22:28,360 --> 00:22:32,720
published middle grade author. 
She has she's, she's, she knows 

384
00:22:32,720 --> 00:22:38,280
what it's up when it comes to 
two characters and she's really 

385
00:22:38,280 --> 00:22:44,280
good at creating social 
situations that are gameable in 

386
00:22:44,280 --> 00:22:47,400
a very straightforward way. 
And that has become a big kind 

387
00:22:47,400 --> 00:22:50,000
of foundation for a lot of these
adventures. 

388
00:22:50,000 --> 00:22:54,240
Something that I think is, is 
unique to perils and princesses.

389
00:22:56,200 --> 00:22:58,640
And typically how we how we work
it out is that we'll, we'll kind

390
00:22:58,640 --> 00:23:00,760
of come up with a big idea 
together. 

391
00:23:00,760 --> 00:23:03,800
Like so for the Princess and the
dragon, we've been talking about

392
00:23:03,800 --> 00:23:06,440
books we loved as kids and books
we love now. 

393
00:23:06,880 --> 00:23:11,080
And was we're like, hey, let's 
do I would be really cool to do 

394
00:23:12,040 --> 00:23:16,480
a high fantasy based on, you 
know, the Patricia Reed 

395
00:23:16,480 --> 00:23:20,280
enchanted forest series and like
the feeling like like Ellen 

396
00:23:20,280 --> 00:23:22,360
chanted and GAIL Carson Levine, 
like something that's very high 

397
00:23:22,360 --> 00:23:24,600
fantasy dragony. 
And she, you know, pitched me a 

398
00:23:24,600 --> 00:23:30,840
couple ideas and the, and from 
there I'll kind of work with her

399
00:23:30,960 --> 00:23:33,720
structurally a little bit like, 
hey, we should do like a point 

400
00:23:33,800 --> 00:23:40,880
forest point crawl. 
And then, yeah, it's very 

401
00:23:40,880 --> 00:23:44,040
collaborative. 
It's very much like she she will

402
00:23:44,040 --> 00:23:47,880
go back and forth and I'll just 
try to, you know, guide it in 

403
00:23:47,880 --> 00:23:51,480
certain ways that fit with with 
what I think is, is a good 

404
00:23:51,480 --> 00:23:52,920
adventure that's very 
accessible. 

405
00:23:54,360 --> 00:23:57,960
But but yeah, I know it's good. 
And is that kind of the same 

406
00:23:57,960 --> 00:24:00,160
thing you did with with night 
market? 

407
00:24:01,000 --> 00:24:04,280
Night market night market is 
interesting because OK, so Sean,

408
00:24:04,880 --> 00:24:08,760
Sean and I both live in Chicago.
I think we met on TikTok because

409
00:24:08,760 --> 00:24:12,360
he's a big he's he does. 
He gives a lot of like great 

410
00:24:12,680 --> 00:24:14,680
game running advice on his 
social medias. 

411
00:24:16,520 --> 00:24:19,040
He I brought him in to edit 
perils and princesses. 

412
00:24:19,800 --> 00:24:22,720
And then after that, I mean, 
we've been friends and night 

413
00:24:22,720 --> 00:24:25,080
market. 
Was he he after he edited perils

414
00:24:25,080 --> 00:24:27,520
and princesses? 
He ran a, he ran a full campaign

415
00:24:27,840 --> 00:24:33,160
for that I was part of and he 
did this this night market 

416
00:24:33,160 --> 00:24:37,600
session in the game and we like 
ended up spending a couple 

417
00:24:37,600 --> 00:24:39,080
sessions there because it was so
fun and cool. 

418
00:24:39,080 --> 00:24:41,640
And he was like, Hey, you know, 
maybe I'll make this into a real

419
00:24:41,640 --> 00:24:43,840
adventure someday. 
And I was like, no, you, you 

420
00:24:43,840 --> 00:24:46,120
know, at a, at a certain point I
was like, no, we should make 

421
00:24:46,120 --> 00:24:48,880
this into a real adventure, like
and do it for pearls and 

422
00:24:48,880 --> 00:24:51,280
princesses and, and put this out
because it was, it was that 

423
00:24:51,280 --> 00:24:52,640
compelling. 
So he kind of just wrapped it up

424
00:24:52,640 --> 00:24:55,200
there. 
It was like that was more in 

425
00:24:55,200 --> 00:24:58,880
the, it was in the bag we had. 
We kind of like came he had came

426
00:24:58,880 --> 00:25:02,760
up with it and we tested it and 
ran it without before it became 

427
00:25:02,760 --> 00:25:05,320
a thing. 
That's awesome to be able to 

428
00:25:05,320 --> 00:25:06,920
like have it already up and 
going. 

429
00:25:06,920 --> 00:25:10,240
It's it's like people that turn 
their DND games into books and 

430
00:25:10,240 --> 00:25:12,360
shit and it's like, well, I know
it, it works because it did, it 

431
00:25:12,360 --> 00:25:14,280
worked. 
So like, that's great. 

432
00:25:15,640 --> 00:25:17,480
So you talked about the Princess
and the dragon. 

433
00:25:18,200 --> 00:25:19,320
That's what's going on right 
now. 

434
00:25:19,320 --> 00:25:21,000
That's a Kickstarter that's 
happening right now. 

435
00:25:22,160 --> 00:25:24,080
Again, I know you just talked 
about it a little bit. 

436
00:25:24,080 --> 00:25:28,480
I'm playing with Silly Putty. 
Sorry, what is the Princess and 

437
00:25:28,480 --> 00:25:31,280
the dragon? 
What does it kind of like, I 

438
00:25:31,360 --> 00:25:33,360
don't want to say what add what,
what is it for perils and 

439
00:25:33,360 --> 00:25:36,080
princesses Like what, what kind 
of like, what does it add to 

440
00:25:36,080 --> 00:25:38,680
kind of like the the mythology 
that you guys are creating? 

441
00:25:39,880 --> 00:25:42,720
Yeah, no, that's a good it. 
That's a good question. 

442
00:25:42,720 --> 00:25:46,320
Because I mean, there's there's 
different angles you can come at

443
00:25:46,320 --> 00:25:53,880
fairy tales from and the sweet 
revenge is very much like a 

444
00:25:53,880 --> 00:25:57,400
Grimm's fairy tale situation. 
Heart haunted forest, evil witch

445
00:25:57,800 --> 00:26:01,680
curses. 
It has that vibe and night 

446
00:26:01,680 --> 00:26:04,240
market is more like European 
folklore vibe. 

447
00:26:04,960 --> 00:26:09,440
And then I think what what I 
really wanted to do is something

448
00:26:09,440 --> 00:26:14,520
that's like a like a castles and
princesses, Dragons like more 

449
00:26:14,520 --> 00:26:18,560
more more something closer to 
high fantasy with it. 

450
00:26:18,560 --> 00:26:24,920
So it's got it's got Knights. 
It has, you know, as another 

451
00:26:24,920 --> 00:26:26,240
enchanted forest that you crawl 
through. 

452
00:26:26,240 --> 00:26:32,160
But it the flavor wise, it adds 
this kind of, it leans into the 

453
00:26:32,160 --> 00:26:36,160
princesses, princessesness of 
the whole thing a little bit 

454
00:26:36,160 --> 00:26:40,040
more. 
And again, you're working with 

455
00:26:40,040 --> 00:26:41,640
Destiny. 
How long have you guys been 

456
00:26:41,640 --> 00:26:45,600
working on this one? 
Because you know, when you look 

457
00:26:45,600 --> 00:26:49,280
at the games, you know you have 
the game, then you have Sweet 

458
00:26:49,280 --> 00:26:51,920
Revenge, which is bigger than 
the game, and then you have 

459
00:26:51,920 --> 00:26:53,400
Night Market, which is a little 
bit smaller. 

460
00:26:53,600 --> 00:26:57,360
Like what's the expectation with
the Princess and the dragon as 

461
00:26:57,360 --> 00:26:59,840
far as what's already been out 
like comparative ways? 

462
00:27:00,920 --> 00:27:05,360
Yeah. 
And so it it, it is size wise, 

463
00:27:05,360 --> 00:27:06,720
it is smaller than sweet 
revenge. 

464
00:27:06,720 --> 00:27:09,440
Sweet revenge just kept growing.
It became sweet revenge is is a 

465
00:27:09,440 --> 00:27:16,120
big was a big undertaking. 
This one kind of started as the 

466
00:27:16,120 --> 00:27:20,440
idea was to do something another
Zine size thing like night 

467
00:27:20,440 --> 00:27:25,120
market. 
But it became clear that that we

468
00:27:25,120 --> 00:27:26,320
want to add a little more weight
to it. 

469
00:27:26,320 --> 00:27:27,800
So it has a prequel adventure in
it. 

470
00:27:27,800 --> 00:27:34,040
It has two new player classes, 
added some 2 new gifts, which is

471
00:27:34,040 --> 00:27:37,080
something kind of the community 
of like the Discord PNP 

472
00:27:37,080 --> 00:27:41,560
community is always hungry for. 
They do a lot of like home 

473
00:27:41,560 --> 00:27:43,200
brewing their own gifts and that
kind of thing. 

474
00:27:43,200 --> 00:27:46,600
So I wanted to kind of expand on
that and and add some of that to

475
00:27:47,640 --> 00:27:50,360
to the world, you know, some 
more player options there. 

476
00:27:50,360 --> 00:27:55,960
So it's about South President 
Princess is like 120 a 112 pages

477
00:27:57,400 --> 00:27:59,800
Princess and the Dragons like 64
I think. 

478
00:28:02,000 --> 00:28:04,840
So it's, I mean, it's still, 
it's still a big adventure. 

479
00:28:04,840 --> 00:28:06,960
Like you're still getting a lot 
of places with this. 

480
00:28:06,960 --> 00:28:12,160
I have the the Oh my gosh, the 
preview document up on the 

481
00:28:12,160 --> 00:28:13,920
screen right now on the contents
page here. 

482
00:28:13,920 --> 00:28:16,200
So it gives a little overview of
like what's going on here. 

483
00:28:16,560 --> 00:28:19,120
And again, I mean the team at 
this point is really just like 

484
00:28:19,400 --> 00:28:22,880
you, Sean and and Destiny doing 
like that is perils and 

485
00:28:22,880 --> 00:28:26,280
renfdasses, right? 
Yeah, I mean when, when, when 

486
00:28:26,280 --> 00:28:28,920
Sean wrote one. 
I brought in Alice Poole to edit

487
00:28:28,960 --> 00:28:30,640
and she was really great. 
I think. 

488
00:28:34,200 --> 00:28:36,360
Yeah, I would love to work with 
with her again. 

489
00:28:37,680 --> 00:28:39,920
But yeah, I think that's like 
the core for for two of these 

490
00:28:39,920 --> 00:28:42,160
big books, Mishon and Destiny. 
That's like kind of the core 

491
00:28:42,160 --> 00:28:45,040
group right now. 
I would in the future, I thought

492
00:28:45,040 --> 00:28:48,000
about, you know, writing my own 
adventure. 

493
00:28:49,240 --> 00:28:52,600
I thought about bringing doing 
more of an anthology and out of 

494
00:28:52,600 --> 00:28:55,080
having like bringing other 
people to do different folklore 

495
00:28:55,080 --> 00:28:56,360
traditions and that sort of 
thing. 

496
00:28:57,720 --> 00:28:59,280
But yeah, that's the core team 
right now. 

497
00:29:00,920 --> 00:29:04,320
And then, you know, if you were 
going to do your own adventure, 

498
00:29:04,320 --> 00:29:10,200
like how you know this is this 
is kind of always the thing, 

499
00:29:10,200 --> 00:29:12,520
like if you if you're the 
systems creator and then you 

500
00:29:12,520 --> 00:29:17,120
start writing adventures for it,
like how would you and the team 

501
00:29:17,120 --> 00:29:18,880
work together on an adventure 
that you wrote? 

502
00:29:18,880 --> 00:29:22,200
Do you feel like you're strong 
suit is in system writing and 

503
00:29:22,200 --> 00:29:23,880
art? 
Or do you feel like like, why 

504
00:29:23,880 --> 00:29:25,080
have so? 
Why haven't you written an 

505
00:29:25,080 --> 00:29:32,480
adventure yet? 
Yeah, I mean, I don't, I think I

506
00:29:32,480 --> 00:29:35,200
needed, I the reason why I want 
to do adventure is I have a 

507
00:29:35,200 --> 00:29:38,120
really good idea for one I've 
got, I've got one I've been 

508
00:29:38,120 --> 00:29:41,600
working on. 
I don't think it's, I mean, I 

509
00:29:41,600 --> 00:29:43,920
think my strong suit is in the 
art and in the marketing and in 

510
00:29:43,920 --> 00:29:47,000
the putting things together and 
knowing what's knowing, knowing 

511
00:29:47,000 --> 00:29:51,520
how this thing feels, you know, 
And that's why I lean on Sean 

512
00:29:51,520 --> 00:29:56,920
for his game expertise and his, 
you know, focus and then destiny

513
00:29:56,920 --> 00:30:01,360
for her, her ability to craft, 
craft a world and and characters

514
00:30:01,360 --> 00:30:05,640
and that sort of thing. 
But yeah, so it's not my strong 

515
00:30:05,640 --> 00:30:07,920
suit, but I have a really good 
idea for one I want to do. 

516
00:30:10,680 --> 00:30:17,480
And has there been a lot of So 
Sean came in, Destiny came in, 

517
00:30:18,120 --> 00:30:20,960
you know, what would you do at 
this point if someone else 

518
00:30:20,960 --> 00:30:23,320
wanted to come in? 
Are you open to pitches for 

519
00:30:23,320 --> 00:30:25,320
ideas? 
Are you mostly like, hey, you 

520
00:30:25,320 --> 00:30:26,760
know, you can do third party 
stuff if you want? 

521
00:30:26,760 --> 00:30:27,920
Like how? 
How does that whole kind of 

522
00:30:27,920 --> 00:30:30,960
scene working for you guys? 
Yeah, no, I I would love to 

523
00:30:31,000 --> 00:30:32,960
foster more of a third party 
community. 

524
00:30:33,280 --> 00:30:37,560
I think my next one of my next 
steps that I've been putting off

525
00:30:37,560 --> 00:30:40,960
for a while is to make like a, a
creation guide to to make a 

526
00:30:40,960 --> 00:30:45,280
little compatible with PNP logo 
to put that up on itch so that I

527
00:30:45,280 --> 00:30:48,000
can really to do a game jam. 
I was going to say, got to do a 

528
00:30:48,000 --> 00:30:49,000
jam. 
That's how you get it. 

529
00:30:49,080 --> 00:30:52,200
Got to do a game jam and just 
get people just get people doing

530
00:30:52,200 --> 00:31:00,080
it. 
I'm I'm less less into just like

531
00:31:00,320 --> 00:31:02,920
I'm not really taking open calls
for for submissions. 

532
00:31:02,920 --> 00:31:07,040
I feel like it's a lot already. 
I've got enough, I've got enough

533
00:31:07,040 --> 00:31:09,240
going on and I don't really know
which direction I'm going to 

534
00:31:09,240 --> 00:31:11,120
take. 
I know, I know people are. 

535
00:31:11,600 --> 00:31:13,840
It would be exciting to have 
more beat, to have the bandwidth

536
00:31:13,840 --> 00:31:15,680
to bring on more people and 
crank out adventures. 

537
00:31:15,680 --> 00:31:19,560
It's just too much, right? 
Like I would need, especially if

538
00:31:19,560 --> 00:31:21,320
I want to like crowdfund them 
and do all that too. 

539
00:31:21,320 --> 00:31:28,600
So scale wise, you know, I think
really fostering the third party

540
00:31:28,600 --> 00:31:31,000
community would be like the next
biggest step with the game jam 

541
00:31:31,000 --> 00:31:33,960
like that. 
Is that so? 

542
00:31:33,960 --> 00:31:36,280
So so when? 
So when's it going to happen? 

543
00:31:36,280 --> 00:31:39,200
Like when, when is this? 
Are we going to wait for for 

544
00:31:39,200 --> 00:31:41,720
this to go? 
Out and I mean, I mean, well, 

545
00:31:41,720 --> 00:31:45,720
here's The thing is that the, 
now that the Kickstarter's 

546
00:31:45,720 --> 00:31:49,240
launched and and like that ship 
has been that ship is out in the

547
00:31:49,240 --> 00:31:51,720
waters and has winded its sails.
Now I can focus on that. 

548
00:31:51,720 --> 00:31:55,800
So that is my next thing is to 
get the creation guide finished 

549
00:31:57,760 --> 00:31:59,920
and and then then launch a game 
jam on itch. 

550
00:31:59,920 --> 00:32:01,360
I think that would be sweet. 
I've got some. 

551
00:32:04,080 --> 00:32:06,760
I've got some ideas there for 
how to how to prompt that too. 

552
00:32:07,720 --> 00:32:10,960
Yeah, I mean, that's a good time
to come back on the show and 

553
00:32:10,960 --> 00:32:14,360
maybe run a game as well. 
Oh yeah, for sure. 

554
00:32:14,360 --> 00:32:16,040
I'd love to. 
I'd love to do that. 

555
00:32:17,840 --> 00:32:20,640
So specifically talking about 
Princess and the Dragon, it is, 

556
00:32:20,640 --> 00:32:22,120
it is Kickstarter is happening 
right now. 

557
00:32:22,280 --> 00:32:24,240
It is already funded, but that 
doesn't mean that we can't fund 

558
00:32:24,240 --> 00:32:26,560
it for way more because you got 
28 days left to go. 

559
00:32:28,320 --> 00:32:31,480
What when people go back it, if 
they haven't already, what can 

560
00:32:31,480 --> 00:32:34,360
people expect to get from it? 
Because you have a habit of 

561
00:32:34,480 --> 00:32:37,520
like, you get a lot of stuff 
when you're back with pearls and

562
00:32:37,520 --> 00:32:39,240
princesses or a lot of stuff. 
So what what? 

563
00:32:39,240 --> 00:32:43,760
What can people get with that? 
Yeah, so the right you can grab 

564
00:32:43,800 --> 00:32:46,880
any of the old books for sure if
you want to catch up on it. 

565
00:32:48,200 --> 00:32:52,200
And then yeah, I love to do a 
little art extras just just to 

566
00:32:52,200 --> 00:32:56,160
like no, no dice or toys, just 
typically like printed material 

567
00:32:56,160 --> 00:32:58,200
to help you run it. 
And all the prints come with 

568
00:33:00,120 --> 00:33:02,000
like if you get the digital 
version, you get all the the 

569
00:33:02,000 --> 00:33:07,760
extras in PDF format. 
So I'll do a series of like art 

570
00:33:07,760 --> 00:33:09,840
prints that have pregen 
characters on the back. 

571
00:33:09,840 --> 00:33:12,680
Those have been really popular 
where you can, you know, just 

572
00:33:12,680 --> 00:33:14,680
slap it on the table. 
It's got like a abbreviated 

573
00:33:14,680 --> 00:33:16,560
character sheet. 
And then in the back has like a 

574
00:33:16,560 --> 00:33:20,040
cool large larger art image. 
And some people hang them up, 

575
00:33:20,040 --> 00:33:24,640
some people using to play with. 
I did a larger maps from the two

576
00:33:24,640 --> 00:33:27,080
kind of main maps from the book.
I expanded them out a little bit

577
00:33:27,080 --> 00:33:30,760
so they're a little bit again, a
player facing map you can slap 

578
00:33:30,760 --> 00:33:33,960
down and see the point crawl or 
the OR the fair for the for the 

579
00:33:33,960 --> 00:33:39,000
prequel, I did these there's 
some night characters in the 

580
00:33:39,000 --> 00:33:45,240
book and they I didn't like kind
of in tall kind of stained glass

581
00:33:45,240 --> 00:33:47,160
window looking format and they 
just kind of look like good 

582
00:33:47,160 --> 00:33:49,960
bookmarks. 
So you can get a cool set of 

583
00:33:49,960 --> 00:33:53,480
bookmarks and then like a 
sticker sheet, because I found 

584
00:33:53,480 --> 00:33:55,400
that perils and princesses 
players like you were saying, 

585
00:33:55,400 --> 00:33:57,280
like we want to get all 
princessed up and do it. 

586
00:33:57,480 --> 00:34:03,440
It's I will, I will say we're 
the the craftiest, the craftiest

587
00:34:03,440 --> 00:34:05,840
gamers when it comes to to 
role-playing games. 

588
00:34:05,840 --> 00:34:08,360
Everyone's always making crowns 
and doing all this extra stuff 

589
00:34:08,360 --> 00:34:13,400
and really setting the stage. 
So sticker sheet has little, you

590
00:34:13,400 --> 00:34:16,280
can little mark your map with 
these little flags and or just 

591
00:34:16,280 --> 00:34:18,800
put them on all your stuff. 
So yeah, lots of little, lots of

592
00:34:18,800 --> 00:34:22,560
little printed extras. 
Lots of lots of stuff to add to 

593
00:34:22,560 --> 00:34:24,840
more of the stuff that I got 
from the previous stuff. 

594
00:34:25,840 --> 00:34:28,199
And it's a great deal. 
It's a great deal too for just 

595
00:34:28,199 --> 00:34:30,120
all for all the books, it's only
8 to 5 bucks. 

596
00:34:30,120 --> 00:34:34,000
But for literally everything 
that you can currently get plus 

597
00:34:34,000 --> 00:34:38,400
all the old stuff, it's only 
like $115.00, which is a great 

598
00:34:38,400 --> 00:34:40,360
deal just in general. 
But to also be able to get it 

599
00:34:40,360 --> 00:34:44,199
all at one time is, I mean, I 
already have all of it, so I'm 

600
00:34:44,199 --> 00:34:45,520
only sticking with the one 
below. 

601
00:34:46,440 --> 00:34:52,880
But but that's it's a good time 
to grab if you're into the 

602
00:34:52,920 --> 00:34:56,159
perils and princesses. 
I know we talked about this 

603
00:34:56,360 --> 00:35:00,200
already, like the kind of the 
future, a little bit of what's 

604
00:35:00,200 --> 00:35:01,360
going on with Paris and 
princesses. 

605
00:35:01,360 --> 00:35:03,960
You said you have an adventure 
that you're in the works for. 

606
00:35:03,960 --> 00:35:05,880
You're going to do a gym, you're
going to do all the SRD. 

607
00:35:06,480 --> 00:35:09,360
Do you? 
Is there anything beyond that? 

608
00:35:09,360 --> 00:35:11,360
Like what? 
What do you see 'cause you said 

609
00:35:11,480 --> 00:35:14,480
30% of your time, but like way 
more of your mind is focused on 

610
00:35:14,480 --> 00:35:17,600
this and I can only assume that 
the plan is to keep this going 

611
00:35:17,600 --> 00:35:19,560
for as long as it is feasible to
do. 

612
00:35:20,360 --> 00:35:23,280
Do you see like a long term 
pathway with Paris and 

613
00:35:23,280 --> 00:35:25,840
princesses or like what? 
Like what? 

614
00:35:25,840 --> 00:35:31,040
What's the future hold? 
Yeah, I think long term there's 

615
00:35:31,040 --> 00:35:34,040
there's two things that that are
on my mind. 

616
00:35:34,040 --> 00:35:39,640
One is to do a solo companion 
for it, something that's very 

617
00:35:39,640 --> 00:35:46,440
much in the same world, but is a
kind of a more more lonely 

618
00:35:46,440 --> 00:35:49,960
endeavor or a solo version. 
And even if it's not exactly 

619
00:35:49,960 --> 00:35:52,480
perils and princesses, something
that very much in the same vein 

620
00:35:52,480 --> 00:35:55,680
like a solo a solo game in the 
same spirit of it. 

621
00:35:56,080 --> 00:36:02,240
And I do think I do think it 
would be cool to do another 

622
00:36:02,240 --> 00:36:05,120
edition, even if it's not a 
total revision, but like a 

623
00:36:05,120 --> 00:36:09,000
bigger, a bigger hardcover 
version that has a lot more GM 

624
00:36:09,000 --> 00:36:13,520
tools, a lot more tables, a lot 
more just really like more 

625
00:36:13,520 --> 00:36:16,840
character options and just kind 
of do a, a hefty, more 

626
00:36:16,840 --> 00:36:21,680
heavyweight version. 
Not not in terms of like, you 

627
00:36:21,680 --> 00:36:23,720
know, building out a bunch of 
subsystem system wise or 

628
00:36:23,720 --> 00:36:26,640
anything, but mostly just more, 
more tables, more options, more,

629
00:36:26,920 --> 00:36:31,000
more artwork, hardcover like a, 
you know, the enchanted edition 

630
00:36:31,000 --> 00:36:33,200
of perils and princesses. 
I can see with the timing is 

631
00:36:33,200 --> 00:36:36,000
right that coming, that being 
something in the next few years 

632
00:36:36,000 --> 00:36:38,920
to do. 
There was that is it, was there 

633
00:36:38,920 --> 00:36:41,080
a French edition? 
Is that what that was? 

634
00:36:41,600 --> 00:36:43,240
I wanted that so bad at the 
time. 

635
00:36:43,240 --> 00:36:46,760
I think they were out and then 
the shipping was insane and all 

636
00:36:46,760 --> 00:36:50,480
sorts of stuff. 
And then I ended up not being 

637
00:36:50,480 --> 00:36:53,600
able to get a hold of it. 
But it's, it was like gilded on 

638
00:36:53,600 --> 00:36:55,400
the front and hard back and 
everything. 

639
00:36:55,400 --> 00:36:59,920
It was so nice. 
Yeah, I, I guess the, the Zine 

640
00:36:59,920 --> 00:37:03,240
format doesn't go over that well
in the European market. 

641
00:37:03,480 --> 00:37:05,800
I guess like I think we're more 
used to it here having like 

642
00:37:05,800 --> 00:37:10,640
little soft cover books. 
So that publisher, you know, was

643
00:37:10,640 --> 00:37:14,360
like, how can we they added one 
of the free one shots. 

644
00:37:14,360 --> 00:37:16,520
Sweet Escape is added in the 
back so the page counts a little

645
00:37:16,520 --> 00:37:18,640
bit bigger. 
And then yeah, they they went 

646
00:37:18,640 --> 00:37:20,600
all out with the with the cool 
hardcover. 

647
00:37:20,600 --> 00:37:23,560
It looks great. 
Yeah, it's did you, did you get 

648
00:37:23,560 --> 00:37:25,360
end up getting one of those? 
I do. 

649
00:37:25,360 --> 00:37:26,680
I do have one. 
OK, good. 

650
00:37:26,920 --> 00:37:28,160
I was like, at least you got 
one. 

651
00:37:28,160 --> 00:37:30,240
At least the person who made the
game was able to get a hold of 

652
00:37:30,240 --> 00:37:36,600
1, so that's cool. 
But yeah, I mean, beyond the 

653
00:37:36,600 --> 00:37:41,240
Enchant Edition, your adventure,
do you do you want to give us a 

654
00:37:41,240 --> 00:37:42,680
little teaser? 
I'm like, what that could 

655
00:37:42,680 --> 00:37:44,800
possibly be or you going to keep
that in your back pocket? 

656
00:37:44,800 --> 00:37:46,520
No, I will. 
I will give you a teaser and 

657
00:37:46,520 --> 00:37:48,200
it's because the story is really
great. 

658
00:37:49,480 --> 00:37:53,240
Again, it comes back to my 
daughter Alice, who is just she 

659
00:37:53,240 --> 00:37:56,480
is she is the the Princess of 
peril for sure. 

660
00:37:58,120 --> 00:38:01,520
She's you know, she draws a lot.
We draw a lot together. 

661
00:38:01,520 --> 00:38:04,440
We you know, she's my little 
buddy and she was like, and this

662
00:38:04,440 --> 00:38:06,120
goes back to what you're saying 
about the different colors. 

663
00:38:06,120 --> 00:38:09,840
She was like, you should do a 
red perils and princesses and 

664
00:38:09,840 --> 00:38:14,360
you should call it Blood Moon. 
And I was like, well done. 

665
00:38:14,520 --> 00:38:17,760
I'm that's I'm going to do a red
one called Blood Moon. 

666
00:38:19,440 --> 00:38:21,920
And so I've got I've got that 
partially written. 

667
00:38:21,920 --> 00:38:24,840
I've been doing some art for it.
I really want to play, I want to

668
00:38:24,840 --> 00:38:27,600
start playing a game of it and 
kind of flesh out the little 

669
00:38:27,600 --> 00:38:29,280
corners of it. 
But yeah, I've got like a a 

670
00:38:29,280 --> 00:38:34,160
little campaign setting that's 
very much like a full core, like

671
00:38:34,560 --> 00:38:39,560
boggy scary blood, blood moon 
perils and princesses that I 

672
00:38:39,560 --> 00:38:41,480
would love to do in the next in 
the next bit. 

673
00:38:42,080 --> 00:38:46,040
You know, that's like speaking 
directly to me and my like edge 

674
00:38:46,040 --> 00:38:48,320
Lord bullshit being like, all 
right, I love perils and 

675
00:38:48,320 --> 00:38:51,400
princesses, but we can do like 
dark, scary fucking blood moon 

676
00:38:51,400 --> 00:38:52,480
one. 
Absolutely. 

677
00:38:53,960 --> 00:38:56,960
What the colors. 
And we've talked about this a 

678
00:38:56,960 --> 00:38:58,800
couple of Times Now. 
Was this on purpose? 

679
00:38:58,800 --> 00:39:02,840
Was this always meant to be 
like, you know, this kind of 

680
00:39:02,840 --> 00:39:05,240
thing is just a style of the way
you put stuff together? 

681
00:39:05,240 --> 00:39:07,960
What was that? 
Yeah, so I love a limited color 

682
00:39:07,960 --> 00:39:09,760
palette. 
I just like how that it feels 

683
00:39:09,760 --> 00:39:11,880
very mid century. 
It feels it. 

684
00:39:13,040 --> 00:39:14,280
I like it. 
That's how I like to work 

685
00:39:14,280 --> 00:39:16,360
anyway. 
And I started with the big, you 

686
00:39:16,360 --> 00:39:18,400
know, pearls and princesses 
being pink and I initially 

687
00:39:18,400 --> 00:39:19,680
thought they were all going to 
be pink. 

688
00:39:19,680 --> 00:39:22,120
I thought I was just going to 
keep rolling with like pearls 

689
00:39:22,120 --> 00:39:24,760
and princesses is pink and and 
really dark brown and white and 

690
00:39:24,760 --> 00:39:27,280
that's it. 
But in Sweet, when Sweet 

691
00:39:27,280 --> 00:39:32,160
Revenge, when destiny was 
hashing out the basics of sweet 

692
00:39:32,160 --> 00:39:36,600
revenge, she talked about how 
the she was like, OK, hear me 

693
00:39:36,600 --> 00:39:38,960
out. 
You know how in Labyrinth, the 

694
00:39:38,960 --> 00:39:42,680
Goblin King is David Bowie? 
What if the Earl King in Sweet 

695
00:39:42,680 --> 00:39:46,160
Revenge is Prince like or Jimi 
Hendrix or someone like that? 

696
00:39:46,160 --> 00:39:50,720
And I was like, no, not only is 
that amazing, I'm going to make 

697
00:39:50,720 --> 00:39:52,760
the whole book purple on account
of that. 

698
00:39:52,840 --> 00:39:57,080
Like I was like, I have to now. 
So then sweet revenge became 

699
00:39:57,080 --> 00:39:58,360
purple. 
And after that I was like, OK, I

700
00:39:58,360 --> 00:40:00,840
guess they're all have a color 
that's going to like inform 

701
00:40:00,840 --> 00:40:04,600
their identity or, or the little
chunk of the world is going to 

702
00:40:04,600 --> 00:40:06,200
be a different, you know, slice 
of the rainbow. 

703
00:40:06,200 --> 00:40:07,600
So that's how that started. 
Well. 

704
00:40:08,280 --> 00:40:11,560
Then why yellowish for night 
market? 

705
00:40:12,160 --> 00:40:14,760
Oh, because that one's like a 
it's swampy. 

706
00:40:14,760 --> 00:40:18,880
It just, I don't know, it's kind
of like it just felt right as I 

707
00:40:18,880 --> 00:40:20,960
was, as I was starting the art 
and I tried to much different 

708
00:40:20,960 --> 00:40:23,400
colors. 
It like felt like twilight, 

709
00:40:24,080 --> 00:40:26,720
like, yeah, just swampy 
twilight. 

710
00:40:26,720 --> 00:40:30,360
And then the green one, it's was
like, OK, big green, big green 

711
00:40:30,360 --> 00:40:35,000
Dragon 1. 
You know, maybe, maybe after the

712
00:40:35,000 --> 00:40:37,600
red one, we can have a blue one 
that's icy or something. 

713
00:40:37,600 --> 00:40:38,600
I don't know. 
We'll see. 

714
00:40:39,280 --> 00:40:43,560
Yeah, Roy D Biv is only so many 
What happens when when you've 

715
00:40:43,560 --> 00:40:45,360
got the the rainbow? 
Are you just going to? 

716
00:40:45,400 --> 00:40:48,360
Start hitting the pink again. 
Just cycle it around. 

717
00:40:48,520 --> 00:40:51,440
Yeah, well, I mean, pink is 
going to be the second edition, 

718
00:40:51,480 --> 00:40:55,400
you know, And then, wow, two 
colors. 

719
00:40:55,400 --> 00:40:57,360
You're gonna switch to A2 color 
spread then. 

720
00:40:57,520 --> 00:41:00,040
Yeah, I mean, we gotta do that. 
Yeah. 

721
00:41:00,440 --> 00:41:03,560
I mean, again, you're gonna have
to have light red, you're gonna 

722
00:41:03,560 --> 00:41:05,480
have to have dark red, you're 
gonna have to have like all 

723
00:41:05,480 --> 00:41:08,080
sorts of stuff, I mean. 
We'll have a whole Pantone book 

724
00:41:08,520 --> 00:41:12,040
of different different swatches.
Yeah, you can just use like the 

725
00:41:12,040 --> 00:41:13,560
Pantone. 
What was the color this year? 

726
00:41:13,560 --> 00:41:16,120
It was like basic white 
bullshit. 

727
00:41:16,160 --> 00:41:18,320
I don't know cloud something or 
another. 

728
00:41:18,320 --> 00:41:21,680
Yeah, it was cloud I, it should 
have been green, but. 

729
00:41:23,560 --> 00:41:25,760
I don't know, it's whatever. 
Everything is beige and and 

730
00:41:25,760 --> 00:41:28,840
boring, so let's go with the 
color of the world. 

731
00:41:31,160 --> 00:41:35,920
But but yeah, so. 
So I met you at Gen. 

732
00:41:35,920 --> 00:41:39,440
Con last year briefly because 
like everyone was running up 

733
00:41:39,440 --> 00:41:40,760
being like, oh, hey, I love your
game. 

734
00:41:41,320 --> 00:41:43,360
I guess it's changed pins. 
Yeah. 

735
00:41:44,000 --> 00:41:46,000
I was. 
It was nuts. 

736
00:41:46,880 --> 00:41:50,640
How Yeah, I was going to say 
like, how was like being 

737
00:41:50,640 --> 00:41:54,280
nominated for that? 
How was like all of like the 

738
00:41:54,280 --> 00:41:55,680
conference too because Gen. 
Con for me. 

739
00:41:55,680 --> 00:41:57,720
I've talked about the show a 
million times too big. 

740
00:41:57,720 --> 00:42:00,600
Not going to do it again. 
Wasn't like it was cool to meet 

741
00:42:00,600 --> 00:42:03,880
a lot of people and I have my 
opinion on the innies anyway, 

742
00:42:04,120 --> 00:42:06,880
but I doubt I'll do it again. 
I'm glad I did it once and I and

743
00:42:06,880 --> 00:42:10,080
you know, I got to run into you 
briefly, but but how was it 

744
00:42:10,080 --> 00:42:13,280
being like a an award nominated 
and like all sorts of thing and 

745
00:42:13,280 --> 00:42:15,240
and that whole experience. 
Yeah. 

746
00:42:15,240 --> 00:42:18,640
I mean, I was, I was hyped for 
the recognition for it because 

747
00:42:18,680 --> 00:42:22,760
I, I mean, what Destiny did with
Sweet Revenge is awesome. 

748
00:42:22,800 --> 00:42:26,360
It's so good. 
And the more, the more I've 

749
00:42:26,360 --> 00:42:29,880
played pieces of it or seen how 
people play it like it, it's 

750
00:42:29,880 --> 00:42:32,320
really that good. 
And it really deserved the 

751
00:42:32,320 --> 00:42:35,160
recognition. 
So I was just hyped for that. 

752
00:42:35,160 --> 00:42:37,040
And I actually got to meet her 
in person there for the first 

753
00:42:37,040 --> 00:42:39,640
time. 
So I was like, we were just 

754
00:42:39,640 --> 00:42:42,040
geeking out about stuff about 
all our, you know, shared 

755
00:42:42,160 --> 00:42:44,080
interest of fairy tales and that
kind of thing. 

756
00:42:44,080 --> 00:42:46,120
And because we never really sat 
down in person before. 

757
00:42:46,120 --> 00:42:49,080
So that was really exciting. 
I mean, the Annies are the 

758
00:42:49,080 --> 00:42:53,320
Annies. 
You can go listen, there's a 

759
00:42:53,320 --> 00:42:55,800
there's a whole you, you've 
talked about them plenty and you

760
00:42:55,800 --> 00:42:57,520
can go back to those episodes, I
imagine. 

761
00:42:57,520 --> 00:43:00,080
And I, I pretty much agree with 
with you and Clayton and all 

762
00:43:00,080 --> 00:43:03,440
that. 
So, but it was, it was still 

763
00:43:03,440 --> 00:43:06,640
very cool to get the recognition
And it, I mean, I liked, I like 

764
00:43:06,640 --> 00:43:10,000
cons. 
I like working, working alone as

765
00:43:10,000 --> 00:43:12,160
an illustrator in my, in my 
house all the time. 

766
00:43:12,640 --> 00:43:15,760
I do get hyped up to like go to 
these big social things. 

767
00:43:15,760 --> 00:43:19,760
I think it's like I'm not 
terribly introverted, so I do 

768
00:43:19,760 --> 00:43:22,440
like to go, I mean, Gen. 
Con is overwhelming. 

769
00:43:22,440 --> 00:43:24,840
I that is, it's crazy no matter 
what. 

770
00:43:24,840 --> 00:43:27,320
But I do, I do get excited for 
it and I do like to go meet 

771
00:43:27,320 --> 00:43:31,680
people and meet Internet friends
in real life. 

772
00:43:31,680 --> 00:43:34,680
I like to hand out, you know, 
hand out books and pins and 

773
00:43:34,680 --> 00:43:36,160
stuff to people. 
I I like it. 

774
00:43:37,040 --> 00:43:40,440
Yeah, no, I, I, I only went to a
couple last year and I'm going 

775
00:43:40,440 --> 00:43:43,280
to as many. 
I'm guaranteed 4 and up to seven

776
00:43:43,280 --> 00:43:47,160
this year is my plan. 
I live near nobody. 

777
00:43:47,280 --> 00:43:49,640
You live in one of the two? 
We brought this up recently. 

778
00:43:49,640 --> 00:43:53,320
Like the two or three like Mecas
of TTRPGS. 

779
00:43:53,320 --> 00:43:55,880
The two primary ones being 
Philadelphia and Chicago for 

780
00:43:55,880 --> 00:44:00,120
some fucking reason. 
So you can meet people. 

781
00:44:00,160 --> 00:44:03,160
It's crazy to me that you you 
did the whole thing and had 

782
00:44:03,160 --> 00:44:06,760
never met Destiny in person. 
But going to cons is great to to

783
00:44:06,760 --> 00:44:08,600
meet a bunch of people. 
Are you planning to go to 

784
00:44:09,040 --> 00:44:10,560
anything more than Gencom this 
year? 

785
00:44:11,160 --> 00:44:12,960
Yeah, but yeah, Gen. 
Con for sure. 

786
00:44:12,960 --> 00:44:16,160
I'm going to go, I'm going to go
check out Gary Con in a couple 

787
00:44:16,160 --> 00:44:20,680
weeks. 
I yeah, I don't know that much 

788
00:44:20,680 --> 00:44:22,240
about it. 
I I've heard good things. 

789
00:44:22,240 --> 00:44:28,960
I'm going with my friend JP and 
yeah, he's he he was, he said 

790
00:44:28,960 --> 00:44:30,920
good things about we're going to
hang out, play, just play games,

791
00:44:31,400 --> 00:44:33,080
keep it low key, see what it's 
all about. 

792
00:44:33,760 --> 00:44:35,800
A far cry from like Gen. 
Con where I'm going to be like 

793
00:44:36,200 --> 00:44:40,880
hosting pearls and princesses 
games and schmoozing it up and 

794
00:44:40,880 --> 00:44:43,320
going to all these things and 
running around and, and and that

795
00:44:43,320 --> 00:44:44,920
kind of thing. 
It's just going to be low key 

796
00:44:45,120 --> 00:44:49,280
play games kind of vibe. 
Gotta go to Pax U man, that's 

797
00:44:49,280 --> 00:44:52,600
the best one. 
I've heard it's the best one I 

798
00:44:52,600 --> 00:44:54,280
want. 
Timing is always tough. 

799
00:44:54,720 --> 00:44:58,240
The timing is tough for 
holidays. 

800
00:44:58,320 --> 00:45:00,400
But no, I know I keep hearing 
that it's the best 1. 

801
00:45:00,400 --> 00:45:02,800
So yeah. 
And it's a different set of 

802
00:45:02,800 --> 00:45:05,440
people. 
Yeah, and last year it was over.

803
00:45:05,440 --> 00:45:07,000
It's it's almost always in 
December. 

804
00:45:07,000 --> 00:45:10,080
I guess every couple of years it
bounces in November for some 

805
00:45:10,080 --> 00:45:12,440
reason or whatever. 
So this year it's like the first

806
00:45:12,440 --> 00:45:14,000
week of December, which isn't 
too bad. 

807
00:45:14,000 --> 00:45:15,560
It's a little bit after 
Thanksgiving, a little bit 

808
00:45:15,560 --> 00:45:17,760
before Christmas. 
But I mean, again, yeah, I 

809
00:45:17,760 --> 00:45:19,840
highly recommend it. 
This will be my third year 

810
00:45:19,840 --> 00:45:21,640
going. 
I wouldn't if it's the only. 

811
00:45:21,640 --> 00:45:23,680
If I can only go to one hour a 
year no matter what. 

812
00:45:23,680 --> 00:45:26,680
Like it's the only one I would 
pick every single time so. 

813
00:45:27,640 --> 00:45:28,920
Yeah. 
What's the, what's the? 

814
00:45:29,440 --> 00:45:32,240
Why is it? 
Why is it that good? 

815
00:45:32,240 --> 00:45:35,880
Just the scale of it and. 
The I think the scale it's yeah,

816
00:45:35,880 --> 00:45:40,320
the scale of the vibes really, 
because I mean so all of packs 

817
00:45:40,320 --> 00:45:46,080
you would fit with a room 
leftover just in the Gen. con 

818
00:45:46,080 --> 00:45:50,600
hall where like the main hall, 
like all of it, and again with 

819
00:45:50,600 --> 00:45:53,680
like plenty of stuff leftover. 
So but it doesn't feel like tiny

820
00:45:53,680 --> 00:45:57,240
by any starts imagination, but 
it's it's roomy enough. 

821
00:45:57,240 --> 00:45:59,560
You're going to run into a ton 
of people. 

822
00:45:59,560 --> 00:46:02,640
It's super low key. 
And also when I worked at Gen. 

823
00:46:02,640 --> 00:46:05,840
Con, I was working with Seoul 
Muppet and the number of people 

824
00:46:05,840 --> 00:46:08,080
that came up to us and were 
like, so are these novels? 

825
00:46:08,080 --> 00:46:09,480
Like what are these? 
And you're like, no, it's 

826
00:46:09,520 --> 00:46:12,680
role-playing games. 
And they're like, oh, OK, like 

827
00:46:12,920 --> 00:46:14,000
is very different. 
Like Gen. 

828
00:46:14,000 --> 00:46:19,360
Con feels like to me it felt 
more like like a board game 

829
00:46:19,360 --> 00:46:21,920
convention that happened to have
some like teach RPGs and like an

830
00:46:21,920 --> 00:46:25,960
art alley and stuff like that. 
PAX is very, very, very much 

831
00:46:25,960 --> 00:46:31,600
like a more small market TRPG 
thing. 

832
00:46:31,600 --> 00:46:33,880
You're going to run into a lot 
of indie stuff. 

833
00:46:33,920 --> 00:46:36,080
That's the primary focus of it. 
You're going to run into people 

834
00:46:36,080 --> 00:46:39,560
playing games like until 3:00 in
the morning, going to run into a

835
00:46:39,560 --> 00:46:44,520
lot of like small creators. 
And it just felt, I don't know, 

836
00:46:44,520 --> 00:46:46,920
the vibes are just right. 
Like everyone you run into is 

837
00:46:46,920 --> 00:46:49,640
into games. 
No one walks up to be like, so 

838
00:46:49,640 --> 00:46:51,520
give me the pitch. 
They're just like, oh cool, like

839
00:46:51,520 --> 00:46:53,040
more of the stuff that I really 
enjoy. 

840
00:46:53,040 --> 00:46:54,360
Give me the. 
Pitch, you know. 

841
00:46:54,800 --> 00:46:57,240
And. 
And that that's what was always 

842
00:46:57,240 --> 00:46:59,440
really cool is like everyone 
that would because I've worked 

843
00:46:59,440 --> 00:47:02,160
it now I worked and I'll be 
working again this year with 

844
00:47:02,520 --> 00:47:05,640
world champ Adam Bass and 
everyone that walks up is just 

845
00:47:05,640 --> 00:47:09,520
like super into it and and 
really just wants to like hear 

846
00:47:09,520 --> 00:47:11,160
an excuse to like buy cool 
stuff. 

847
00:47:12,000 --> 00:47:14,280
And it's just it's fun to work 
it like all the people that go 

848
00:47:14,280 --> 00:47:16,440
there are cool. 
So that's my pack shoot pitch, 

849
00:47:17,520 --> 00:47:19,440
but. 
No, you're selling me on it. 

850
00:47:19,800 --> 00:47:21,280
Yeah, it's great. 
It's a good time. 

851
00:47:21,680 --> 00:47:23,760
The vibes are great and a lot of
people feel the same way. 

852
00:47:23,760 --> 00:47:26,080
I feel they're just like, it's 
end of the year, let's have a 

853
00:47:26,080 --> 00:47:27,960
chill. 
Just like good time to hang out 

854
00:47:27,960 --> 00:47:29,480
with people. 
So got to go. 

855
00:47:29,480 --> 00:47:33,000
Cool. 
Yeah, going to do it between two

856
00:47:33,000 --> 00:47:34,600
cons is coming up. 
I mean. 

857
00:47:34,760 --> 00:47:36,720
Yeah, that's further away. 
That one's hard to get to. 

858
00:47:36,720 --> 00:47:39,040
That would be fun too. 
I'd, I'd love to go get out 

859
00:47:39,040 --> 00:47:40,440
there. 
Well, that's by you, right? 

860
00:47:41,280 --> 00:47:42,840
Closer I. 
Live in Northern California, so 

861
00:47:42,840 --> 00:47:45,000
he's it's up in Portland. 
It's right near Hunter Hunter to

862
00:47:45,000 --> 00:47:47,000
be able to drive over to it. 
So we're going to go to that 

863
00:47:47,000 --> 00:47:48,280
one. 
So that'll be cool. 

864
00:47:49,680 --> 00:47:51,760
But yeah. 
And then you're going to go to 

865
00:47:51,760 --> 00:47:55,800
Gen. 
Con again with see what's what's

866
00:47:55,800 --> 00:47:58,520
going on with the innies and see
if you can get nominated for 

867
00:47:58,520 --> 00:48:00,480
another award. 
Yeah, I mean, I mean, I 

868
00:48:00,480 --> 00:48:02,840
submitted Secret of the Night 
Market, so we'll see how that 

869
00:48:02,840 --> 00:48:03,920
goes. 
But yeah, I mean, that's just a 

870
00:48:03,920 --> 00:48:05,840
crapshoot. 
Yeah, I'm, I'm going this year. 

871
00:48:05,840 --> 00:48:09,600
I'm excited because I will be 
running like 12 games of Perils 

872
00:48:09,600 --> 00:48:12,440
and Princesses. 
So yeah, they're, there will 

873
00:48:12,440 --> 00:48:16,000
kind of always be a couple 
tables of PNP going, which I'm 

874
00:48:16,000 --> 00:48:20,120
excited for. 
I think we submitted some other 

875
00:48:20,120 --> 00:48:25,600
stuff to like a like a live play
with some. 

876
00:48:25,800 --> 00:48:27,320
Yeah, we'll see. 
We'll see how it shakes out 

877
00:48:27,320 --> 00:48:28,800
because they haven't really 
confirmed everything yet. 

878
00:48:28,800 --> 00:48:30,440
But yeah, a little bit more of a
presence there. 

879
00:48:30,440 --> 00:48:34,240
Got plenty of people to say hi 
to and just hang out. 

880
00:48:35,760 --> 00:48:39,480
Yeah, I mean, you got all that 
stuff going on in the summer. 

881
00:48:39,480 --> 00:48:41,920
So when this all settles down, 
when this Kickstarter is done, 

882
00:48:41,920 --> 00:48:44,920
you have time and I can actually
get Hunter maybe in the summer 

883
00:48:44,920 --> 00:48:47,120
when he's not in school to sit 
down and play a game with us. 

884
00:48:47,120 --> 00:48:50,320
We got to have you back on the 
show, run a game, your choice, 

885
00:48:50,320 --> 00:48:52,360
whatever you want it to be. 
Yeah. 

886
00:48:52,440 --> 00:48:54,360
Hell yeah, Yeah, let's, let's do
it. 

887
00:48:55,160 --> 00:48:59,040
Yeah, I mean, we, we have so 
many APS that we like want to 

888
00:48:59,280 --> 00:49:01,960
run on the show. 
And again, Hunter, we got to get

889
00:49:01,960 --> 00:49:06,520
your schedule situated. 
But so Princess and the Dragon 

890
00:49:06,520 --> 00:49:08,840
is on Kickstarter right now. 
It's got 28 days left. 

891
00:49:08,840 --> 00:49:11,120
It's funded. 
You got, I mean, are you not 

892
00:49:11,120 --> 00:49:12,440
going crazy on the stretch 
goals, right? 

893
00:49:13,480 --> 00:49:15,120
I never do stretch goals. 
They're a trap. 

894
00:49:15,120 --> 00:49:18,080
Perfect genius. 
Love to hear it. 

895
00:49:18,360 --> 00:49:20,560
Love to hear it. 
You can buy all the stuff you 

896
00:49:20,560 --> 00:49:22,600
can get just in the big bundle. 
So that's perfect. 

897
00:49:22,600 --> 00:49:24,280
So it's already funded. 
We know what's happening, it's 

898
00:49:24,280 --> 00:49:26,720
coming out and now there's just 
how far it can get. 

899
00:49:26,720 --> 00:49:29,680
So if for anybody out there, if 
you haven't played it, go watch 

900
00:49:29,680 --> 00:49:32,240
our review. 
If you have three hours but play

901
00:49:32,240 --> 00:49:34,640
the game, it's fantastic. 
The adventures are great, Ryan's

902
00:49:34,640 --> 00:49:36,840
awesome. 
Where can people find? 

903
00:49:37,080 --> 00:49:40,040
Obviously the links to the 
Kickstarter will be down below. 

904
00:49:40,160 --> 00:49:42,160
It's the Internet, you know 
where links are, but where can 

905
00:49:42,160 --> 00:49:44,360
people find you? 
Where can people find Paris and 

906
00:49:44,360 --> 00:49:45,960
princesses? 
Where can people find Destiny? 

907
00:49:45,960 --> 00:49:47,320
Like where can people find all 
the stuff? 

908
00:49:48,160 --> 00:49:52,840
Yeah, me. 
I know Destiny is on Blue Sky. 

909
00:49:53,520 --> 00:49:57,760
So am I. 
I'm also on Kick on Instagram 

910
00:49:57,760 --> 00:50:01,440
and TikTok, mostly talking about
old storybook art and 

911
00:50:01,440 --> 00:50:02,960
occasionally my games and art 
too. 

912
00:50:03,920 --> 00:50:07,680
Pearlsandprincesses.com has has 
links to where you can buy the 

913
00:50:07,680 --> 00:50:10,800
game but but right now the 
Kickstarter is going so that 

914
00:50:11,200 --> 00:50:12,560
that would be a great way to get
it too. 

915
00:50:13,400 --> 00:50:17,000
Yeah, So, Ryan, seriously, it's 
been a while. 

916
00:50:17,000 --> 00:50:19,240
We wanted you on the show since 
we did the episode. 

917
00:50:19,240 --> 00:50:20,640
Like it was great to meet you at
Jim Con. 

918
00:50:20,640 --> 00:50:22,920
It's great to have you here. 
Really appreciate this 

919
00:50:22,920 --> 00:50:24,240
conversation. 
Just thank you so much. 

920
00:50:24,840 --> 00:50:28,400
Yeah, no, likewise. 
Really, really great to to come 

921
00:50:28,400 --> 00:50:29,680
on and just just chat for a 
little bit. 

922
00:50:29,680 --> 00:50:31,880
I appreciate it. 
Yeah, we got to get, we're going

923
00:50:31,880 --> 00:50:34,000
to have to have another episode 
of the rides in the future, but 

924
00:50:34,000 --> 00:50:35,440
that is going to be us for 
today. 

925
00:50:35,440 --> 00:50:36,520
Thank you, everyone that's 
listening. 

926
00:50:36,520 --> 00:50:39,040
Thank you everyone to chat and 
we will see you all later. 

927
00:50:39,040 --> 00:50:40,600
Bye. 
Bye.

