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Hello and welcome to the Weekly 
Scroll podcast. 

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My Name Is Ryan. 
And I'm your favorite anime 

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protagonist. 
I am Adam Vasse of World Champ 

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Gameco. 
I'm Marcus Serrano of Spicy Tuna

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RPG and we're playing 
Greenhorns. 

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Woo Part 2. 
Part 2 part. 

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Two, we all absolutely, 100% 
remember our characters and what

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happened last time. 
So we're good, you know? 

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Yeah, you know. 40 day layover, 
baby. 

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So a long. 
Rest hasn't been 40 days really.

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I know, probably around 30. 
I feel like it's been like 3 

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weeks. 
Did we do this in December? 

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Oh, yeah. 
Oh yeah, it's. 

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Been this last? 
Year. 

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I have no recognition. 
I have no concept of what's 

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going on. 
We've also done like 80 episodes

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between now and, like, you know,
four weeks. 

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Ago going crazy. 
Hey, you know Zemo, Zinquest, 

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February, Whatever everyone 
wants to do their stuff for, We 

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want to talk to people. 
So one of the reasons we did 

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this is because of that for 
Greenhorns. 

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Because Greenhorns is fighting 
right now on Kickstarter, right?

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Yes, yes, we are. 
We're, we're going going well, 

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we're funded which is fantastic.
We can do a nice little offset 

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print run for the hardcovers 
which I've loved working with 

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Livonia print with and yeah, we 
have like 20 to 23 days left. 

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So we're running up until decent
amount of time I think the 15th 

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of February, so. 
Plenty of time. 

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We'll keep getting Congrats. 
Yeah. 

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Thank you. 
Do we still have stretch goals 

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in front of us? 
There are a few, so a little bit

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of an expansion to the Class 
Booster, which is I love player 

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facing things and I always make 
them. 

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The Class Booster basically 
provides a bunch of new 

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information for each class so 
that instead of being just a 

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little part of the character 
sheet, players can, you know, 

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see like what like Contour 
Mages, where they usually hang 

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out or what are some legends in 
their like craft and things like

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that. 
So then that way they can kind 

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of have more context to explore 
or be part of organizations to 

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be interested or involved with, 
stuff like that. 

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And then the other one is an 
additional poster. 

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We hit that. 
I'm so happy we're doing 

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posters. 
I've been wanting to do posters 

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since base for a few years. 
And intubes, yeah, So just be a 

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bonus. 
Yes. 

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Intubes, yes. 
So stuffed about that. 

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Thank you Jert and Debbie from 
Space Penguin, Inc for making 

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that possible. 
Yeah, I love Jert, love Space 

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Penguin. 
You'll be seeing Jert on the 

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show pretty regularly from here 
on out. 

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So we'll definitely be doing a 
lot of SPI stuff here on the 

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show, doing a lot of 
distribution. 

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But greenhorns, at some point, 
all of us who are very 

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caffeinated right now are gonna 
actually jump in and play the 

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game. 
So tell us for those that 

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watched Greenhorns a month ago 
when we played What is 

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Greenhorns? 
How do we play it? 

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And how are you gonna kill us? 
Yeah, so Greenhorns is a weird 

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space RPG. 
It's weird because what you're 

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doing generally is creating 
planets out of nothing with the 

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help of a God like machine 
that's actually doing the work. 

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And then you have to go inside 
that planet and stabilize it. 

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And I usually call it like 
dangerously fast because it's 

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like very quick character 
creation. 

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Combat is auto hit. 
You hit really quickly, but you 

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can also you're also very 
squishy. 

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You know some players can even 
be kind of 1 shotted from like 

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bosses type deal. 
So it kind of keeps a higher 

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acceleration of like classic 
danger and lethality from old 

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school adventure gaming. 
But but yeah so that's what 

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we're doing now. 
We're halfway through the tunnel

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system. 
It's AD 20 rollover system and 

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yeah, it's pretty simple like 
that. 

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Sometimes we roll D sixes for 
luck or chance or see what 

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happens. 
But other than that, we're just 

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venturing using skills that auto
automatically do what they would

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do and then rolling sometimes to
see if there's consequences to 

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our actions or complications to 
the situation. 

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Gotcha. 
And then why don't we go around 

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and remind everyone who we are? 
What about you, Hunter? 

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Oh, me, I'm Iskandar, the 
Conjure Mage. 

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I fly around on a little disc 
and I got a little orb weapons 

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that fly around me and shoot 
lasers. 

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Yeah, Nope. 
I'm Beetle, I'm a light witch. 

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I manipulate my surroundings and
I'm just, I'm sort of the 

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clever, quiet one. 
Nice. 

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And my, my, I am Knox. 
That's my guy. 

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I'm a punch boy. 
I am a blaster master robot with

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spray on boxing gloves. 
And I just. 

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I'm just here to punch. 
Yeah. 

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The characters have been great 
so far and where we're at. 

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So we've basically gone through 
5 chambers. 

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The crew took a fairly linear 
path so far to avoid close 

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quarters on the map. 
The differentiation of like 

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passageways are like very wide 
and open or very like height, 

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and you'll be vulnerable. 
You know, you'll automatically 

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be hit and things like that. 
No consequences to attacking, 

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but yeah, so we took that that 
route and now we're like just 

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now in the middle. 
You guys have experienced most 

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of the chambers have either been
like golden, like kind of like 

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watery plains, like high grass 
or like shifty water that's been

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through there. 
Yeah, you guys have experienced 

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like flying black pearls which 
are like the swarm threats 

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currently that you've seen. 
And then you have seen like the 

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shifting river lions which so 
far like kind of boxed you like 

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kind of warning shot you. 
And then you went in full on 

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combat with the consecrated 
agents, straight up murdering 

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one and then the other one 
started to believe in the 

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potential of multiple gods now. 
So not only the Lord of the 

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space, but also or sorry Lord of
like this tunnel system, but 

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also the creator machinica who 
you know accompanies you. 

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That's kind of like he. 
He really understood my allegory

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of The Cave, right? 
Yeah, yeah, yeah, yeah. 

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Little, little play, DoH. 
You know, it's been a really 

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high level AP, you know? 
All right, so after we killed 

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what amounts to the these 
creatures, what were they called

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again? 
They were, they were basically 

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like archangels how I saw them 
or or you know. 

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Yeah, they were like angels. 
They were they were just like 

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consecrated agents. 
But yeah, they like appeared as 

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angels. 
They were like slinging like 

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fireball, like spheres at you. 
They're like the that all the 

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planes grass was like covering 
around these like kind of mini 

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planets and they were all like 
on fire from sparks in the room 

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and is good little, good little,
good little, yeah. 

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So what's? 
So what's next? 

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What are we doing now? 
Yeah, so where you're left are 

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off is you're in chamber 5. 
That's where the the the fight 

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occurred. 
And there's one more agent left 

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who again, it's kind of like 
open to what you have to say. 

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You know, he or they were not 
really wanting to combat you 

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anymore. 
But yeah, so you're in Chamber 

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5. 
There are kind of two options 

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for you guys right now. 
So you have to find, well, 

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there's many options, but you 
have to find stability for the 

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planet layer, because creation's
like very chaotic. 

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One of those ways is to bring 
basically enter every chamber 

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and stay for a decent amount of 
time. 

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That way the creator machinica 
can kind of stabilize the 

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planet. 
You know also from your training

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that you can also like take out 
the boss. 

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If that's what you want to do, 
it's usually the most dangerous 

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way to do it. 
But that will give enough peace 

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to the area to stabilize the 
planet easily. 

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And then there are other ways to
stabilize planets that are more 

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narrative or things that you 
discover so you can fulfill like

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wants of an MPC or of the boss 
to find stability there. 

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So that's what you mentioned. 
Currently Beetle has been very 

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on the back wanting to not being
in contact and finish the just 

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like enter all the rooms, which 
isn't always guaranteed but has 

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worked pretty decently so far. 
There hasn't been like too many 

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snags. 
You're punch boy you know And 

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then yeah. 
And then Hunter Escondor has 

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been much more of like an 
acolyte of the creator machinica

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and like kind of love, you know 
like not like not necessarily 

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wanting to fight the creations 
because you realize there's like

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some you know they are creations
they're not to be like just like

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slotted. 
But you also don't want to die. 

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So that's where we're at. 
And then so that's like kind of 

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all the context for you guys 
being in Chamber 5. 

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This is continue through see how
the boss just play by ear 

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whatever you want to do. 
Yeah, so. 

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I'm looking at this map and 
we're at this point now. 

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We're like 5, we're in chamber 
5, we've gone 12345. 

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It's going to be a little bit of
a pain in the ass to visit every

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room just because of what rooms 
are connected to what other 

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rooms. 
So I think that plan was working

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really well up until now, where 
we get in this sort of like 

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weird geography, this 
intersection and Beatles like, 

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well, you know, like best like 
plans. 

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They don't whatever fall, they 
fall apart. 

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I don't remember how this I say 
this thing. 

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I only remember the the front 
half of this turn of phrase all 

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the time. 
The best laid plans Of mice and 

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men, dot dot dot, You all get 
the vibes. 

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Yeah, yeah, yeah, yeah. 
Yeah. 

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Yeah. 
So that said, we're at this 

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weird crossroads now where I 
think, I still think visiting 

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every room is going to be the 
easiest thing. 

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But I also in terms of like, our
survival. 

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But I'm also thinking, in terms 
of getting this job done, it 

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might be sort of like 
squandering some of our 

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resource, like we might be 
better off just fucking 

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punching. 
Is Gander ponders this? 

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We don't know. 
Who? 

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The boss is either or like who 
the boss is or where they are, 

188
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but the likelihood that we're 
going to find them is higher. 

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It gets higher as we keep going 
through rooms. 

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So we should prepare for that 
inevitability. 

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00:12:08,440 --> 00:12:12,240
Do you guys want to go then 
5911, then 12? 

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00:12:15,200 --> 00:12:19,320
We can try. 
There's this meta knowledge that

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we have that there's a lock on 
one of those paths. 

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I'm not sure if that's like 
maybe we have, you know, this 

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sort of creator machinica is 
like giving us this grid system,

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like this map we can see where 
we don't know what's inside, but

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we can kind of see where the 
connections are. 

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So the Holy Machinica, yeah. 
Absolutely. 

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So that could be our intent, but
we might not be able to get from

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11:00 to 12:00. 
We don't know what that is yet. 

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00:12:49,600 --> 00:12:53,480
I do not just because it's been 
a while, I'll point out, too. 

202
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Istan Door has the lock breaker.
Cute with that. 

203
00:12:58,960 --> 00:13:02,560
That's very true. 
So obviously there's two locks 

204
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on the map, but that's something
to consider. 

205
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I like big number rooms, so. 
Double Jeopardy, baby. 

206
00:13:15,040 --> 00:13:17,400
Yeah, I'm I'm willing to back 
track them wrong. 

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So on the map we also see a 
dotted line between 5:00 and 

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10:00. 
Can you tell us like what that, 

209
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what we see I guess there? 
Yeah. 

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So you don't see through the 
dotted lines. 

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The dotted lines means that as 
you're traveling through it, 

212
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you're vulnerable. 
It's very like tight quarters. 

213
00:13:35,520 --> 00:13:38,840
So where you're at right now, 
this is a reminder for anybody 

214
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or who didn't see part one, like
chambers are like huge and go 

215
00:13:42,880 --> 00:13:46,120
up, down, sideways, you know, 
we're talking like kilometers 

216
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wide. 
And then like the tunnel system 

217
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from room to room is also very 
similar to that. 

218
00:13:54,600 --> 00:13:59,480
Mechanically what the dotted 
line means small tunnels is that

219
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everything always hits and 
enemies don't auto hit. 

220
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So that's like your increased 
danger cool. 

221
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For prosperity, I think let's go
to 9. 

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Let's go down. 
Perfect, yeah, Eskander agrees. 

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He like levitates up and then 
like floats forward, little 

224
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crystal orbs flying all around 
him. 

225
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I was gonna say last thing I'll 
mention that it doesn't like 

226
00:14:34,320 --> 00:14:38,800
change what you guys were gonna 
choose to do, but there were 

227
00:14:38,800 --> 00:14:42,720
these like Paper Mario type, 
like flat, like kind of Flippy. 

228
00:14:42,720 --> 00:14:44,800
Paper Dragons or the paper? 
Tigers. 

229
00:14:45,320 --> 00:14:47,320
Yeah, like shifting tigers. 
Lions. 

230
00:14:47,320 --> 00:14:50,640
And they've been pursuing you 
ever since. 

231
00:14:50,640 --> 00:14:54,600
Two different, like, snags that 
kind of slowed you down and they

232
00:14:54,600 --> 00:14:56,000
caught up, but then you got 
away. 

233
00:14:56,720 --> 00:15:00,040
My really good use of stuff. 
But but yeah, so that's just to 

234
00:15:00,040 --> 00:15:01,800
know. 
Just so it's not like an extreme

235
00:15:01,800 --> 00:15:03,560
surprise when it comes up. 
Yeah, awesome. 

236
00:15:03,560 --> 00:15:09,760
Going into Chamber 9 you're 
gonna see a lot of things that 

237
00:15:09,760 --> 00:15:15,440
look familiar on the entrance, 
like the doorway or the tunnel 

238
00:15:15,440 --> 00:15:19,720
way as far as like the the 
golden glistening grass. 

239
00:15:20,520 --> 00:15:23,840
But when you get inside it looks
a little bit different. 

240
00:15:23,840 --> 00:15:27,680
So you have seen like a lot of 
like geometric or like 

241
00:15:27,680 --> 00:15:30,920
mathematical like almost like 
vector shapes happening. 

242
00:15:32,200 --> 00:15:39,200
This is, this room is filled in 
a latticework of rivers, so 

243
00:15:39,200 --> 00:15:43,240
rivers flowing side to side. 
And now what this does is it 

244
00:15:43,240 --> 00:15:47,200
also is eliminating the 
possibility of like going down 

245
00:15:47,640 --> 00:15:49,720
when you come in. 
You can't like fly downwards. 

246
00:15:49,720 --> 00:15:51,600
You can go up in side to side 
still. 

247
00:15:52,800 --> 00:15:58,040
There's just like massive rivers
and they're all intersecting or 

248
00:15:58,040 --> 00:15:59,720
looping around each other and 
stuff like that. 

249
00:16:01,160 --> 00:16:07,160
Like the first things you see 
and in the distance you see more

250
00:16:07,160 --> 00:16:13,920
of these like flat like shifting
lines And and just as last time 

251
00:16:13,920 --> 00:16:19,120
they're kind of like they 
dissipate into water like a 

252
00:16:19,120 --> 00:16:21,320
liquid and then like kind of 
reappear, you know, they're 

253
00:16:21,320 --> 00:16:23,080
almost like very glitchy in that
way. 

254
00:16:23,520 --> 00:16:27,920
And so these things are coming 
from the far end kind of 

255
00:16:27,920 --> 00:16:32,320
approaching you and there are 
four of them this time. 

256
00:16:34,280 --> 00:16:35,760
Are these the ones that have 
been pursuing us? 

257
00:16:37,040 --> 00:16:39,080
They wouldn't be the same 
because they're coming from a 

258
00:16:39,080 --> 00:16:39,720
different. 
Direction. 

259
00:16:39,720 --> 00:16:40,840
Oh, coming from a different 
direction. 

260
00:16:40,920 --> 00:16:43,120
OK. 
When you say when we say that 

261
00:16:43,120 --> 00:16:46,520
they're like paper, I get it's 
the two-dimensional thing, but 

262
00:16:46,520 --> 00:16:48,240
are they literally made of 
paper? 

263
00:16:49,880 --> 00:16:52,280
No. 
So, so they've actually made 

264
00:16:52,280 --> 00:16:57,440
contact. 
Istandor was kind of like trying

265
00:16:57,440 --> 00:17:00,200
to reason with him or like 
trying to be so they like like 

266
00:17:00,200 --> 00:17:04,040
full on like kind of like 
further materialize into more of

267
00:17:04,040 --> 00:17:08,079
a 3D and just like you know like
check shorter checked them. 

268
00:17:08,440 --> 00:17:11,760
So when I mean paper, I mean 
more like how Paper Mario is 

269
00:17:11,760 --> 00:17:16,520
just like a kind of cut out but 
but they kind of shift in and 

270
00:17:16,520 --> 00:17:21,839
out of this like 2D3D existence 
non existence type deal cool. 

271
00:17:26,480 --> 00:17:30,280
Well, a scan. 
Car is is not, like excited 

272
00:17:30,280 --> 00:17:34,760
about like wiping the creations 
of the holy Creatoria. 

273
00:17:37,680 --> 00:17:41,400
So I feel like he's going to 
want to try to avoid killing as 

274
00:17:41,400 --> 00:17:47,360
many things as possible. 
But I understand the necessity 

275
00:17:47,360 --> 00:17:55,520
of it, you know. 
Knox knows that in the last room

276
00:17:56,200 --> 00:18:01,920
Beatles said it was time to 
punch everything so no flies 

277
00:18:02,160 --> 00:18:06,880
towards the nearest paper dragon
and punches it nice. 

278
00:18:10,840 --> 00:18:12,680
Yeah, let's do it. 
So you're going? 

279
00:18:12,720 --> 00:18:14,600
To punch out the boss is what I 
mean. 

280
00:18:15,120 --> 00:18:17,320
I was. 
I heard that I was allowed to 

281
00:18:17,320 --> 00:18:21,320
punch everything, so I'm 
punching something. 

282
00:18:23,720 --> 00:18:25,640
Yeah, I mean if you're you're 
Leroy Jenkins. 

283
00:18:26,560 --> 00:18:35,400
I fucking roll nukes like. 
Punch bull you do is roll D20. 

284
00:18:37,360 --> 00:18:42,960
You auto hit, but the difference
of your role and the difficulty 

285
00:18:42,960 --> 00:18:46,200
of the enemy is going to 
determine how bad of a 

286
00:18:46,200 --> 00:18:49,200
consequence and if there's a 
consequence to or a complication

287
00:18:49,200 --> 00:18:51,040
in some way. 
What? 

288
00:18:51,040 --> 00:18:54,840
What am I trying to beat here? 
Whoever rolled the. 

289
00:18:56,640 --> 00:19:02,840
No shit. 
No shit. 

290
00:19:06,040 --> 00:19:07,720
Yeah. 
So difficulties are like large 

291
00:19:07,760 --> 00:19:09,160
sets. 
You don't necessarily know 

292
00:19:09,160 --> 00:19:12,400
exactly necessarily as a player,
but they range from like 12 to 

293
00:19:12,400 --> 00:19:17,160
17 and they usually are like 
right around, like right around 

294
00:19:17,160 --> 00:19:19,400
like 14. 
It's kind of like the more 

295
00:19:19,400 --> 00:19:24,080
average and then like 
difficulties of losses range 

296
00:19:24,120 --> 00:19:30,120
from like 15 to like 22 
depending. 

297
00:19:31,560 --> 00:19:37,080
But yeah, so on a 2, that's not 
great. 

298
00:19:38,120 --> 00:19:43,240
So yeah, so OK. 
And then the last thing before 

299
00:19:43,240 --> 00:19:47,720
you kind of do that we're in, 
since we're in combat. 

300
00:19:47,720 --> 00:19:51,440
The way combat works, as a 
reminder, is that all of the PCs

301
00:19:51,440 --> 00:19:55,160
work kind of like on a shared 
turn, and they act in an order 

302
00:19:55,160 --> 00:20:00,120
specified by the crew. 
In this case, Nux is definitely 

303
00:20:00,120 --> 00:20:03,440
acting first, but. 
Very fair. 

304
00:20:04,760 --> 00:20:07,840
But you two wouldn't like lose 
your actions per SE. 

305
00:20:08,240 --> 00:20:12,040
So if you have like a 
predetermined thing that you 

306
00:20:12,040 --> 00:20:16,320
would react to Nux like going 
forward then or like, you know, 

307
00:20:16,320 --> 00:20:19,760
you know, kind of notice him 
attacking, we can kind of 

308
00:20:19,760 --> 00:20:24,240
describe that now and then we'll
make any rules necessary and 

309
00:20:24,240 --> 00:20:25,600
then we'll determine what 
happens. 

310
00:20:26,360 --> 00:20:28,920
You know, a little bit of an 
edge up than usual because you 

311
00:20:28,920 --> 00:20:33,000
kind of know that you failed. 
But you know you know you can 

312
00:20:33,040 --> 00:20:40,080
take that information or not. 
I think Iskandar is going to 

313
00:20:40,080 --> 00:20:43,240
take a shot at one of the Tigers
after he sees Knox just kind of 

314
00:20:43,240 --> 00:20:45,280
like fly out one of them. 
Like, I feel like it's going to 

315
00:20:45,280 --> 00:20:48,920
be like a OK And then like holds
up his hands, Little Crystal 

316
00:20:48,920 --> 00:20:50,760
kind of flies around and like 
shoots out a little. 

317
00:20:50,760 --> 00:20:58,080
Laser if you because you have a,
you have a St. weapon. 

318
00:20:58,160 --> 00:20:58,840
I do have an. 
St. 

319
00:20:58,840 --> 00:20:59,800
Weapon, yes. 
Perfect. 

320
00:21:00,080 --> 00:21:01,360
Yeah. 
So we're like talking like 

321
00:21:01,520 --> 00:21:02,880
hundreds of lasers. 
They're just. 

322
00:21:02,880 --> 00:21:05,160
Yeah, right, right. 
So it's like, yeah, a bunch of 

323
00:21:05,200 --> 00:21:07,680
little crystals, like flying 
around the hand all center and 

324
00:21:07,680 --> 00:21:08,880
then there's shoot out, you 
know? 

325
00:21:11,280 --> 00:21:15,720
What about beetle? 
So I think I'm gonna sort of 

326
00:21:15,720 --> 00:21:20,320
establish what the Whetstone 
weapon is, I thinking and that 

327
00:21:20,320 --> 00:21:24,960
it's sort of like I'm, I'm 
picturing just like this wet 

328
00:21:24,960 --> 00:21:30,240
Xbox controller and I'm like 
using it to almost like command 

329
00:21:30,360 --> 00:21:35,000
water or like liquid. 
You said there was like a pond 

330
00:21:35,000 --> 00:21:36,480
over where they were coming 
from. 

331
00:21:36,920 --> 00:21:40,720
I kind of want to just like like
flood it and kind of like 

332
00:21:40,720 --> 00:21:43,680
dissipate the tigers to make a 
path for us. 

333
00:21:44,080 --> 00:21:48,720
So use the weapon as sort of 
like a liquid manipulation to 

334
00:21:48,720 --> 00:21:54,720
just sort of part our path. 
OK, let's do, yeah. 

335
00:21:54,720 --> 00:21:58,440
So as far as like mechanically 
usually swarm threat weapons do 

336
00:22:00,080 --> 00:22:02,000
you know they can take out a 
whole swarm threat units just 

337
00:22:02,000 --> 00:22:04,600
like 100 units or they can deal 
one hit. 

338
00:22:06,040 --> 00:22:09,840
I think if you like this, what 
you describe we'll we'll do 

339
00:22:09,840 --> 00:22:12,920
instead is just have it give it 
some sort of like a push ability

340
00:22:12,920 --> 00:22:15,640
instead of doing damage to large
threats, and it can still take a

341
00:22:15,720 --> 00:22:18,040
swarm threat. 
I think I'm kind of of the 

342
00:22:18,120 --> 00:22:24,200
scandal mindset of like these 
things for the for the planet 

343
00:22:24,200 --> 00:22:26,120
that's being created to to 
thrive. 

344
00:22:26,120 --> 00:22:28,200
It needs it's like its own 
ecosystem. 

345
00:22:28,200 --> 00:22:34,080
So we don't necessarily want to 
kill all the wildlife here, but 

346
00:22:34,080 --> 00:22:37,880
we do obviously need to get them
away from us for us to continue 

347
00:22:37,880 --> 00:22:39,360
on the path. 
So. 

348
00:22:40,040 --> 00:22:41,760
Right. 
Yeah, using the St. weapon more 

349
00:22:41,760 --> 00:22:43,400
like crowd control than it is 
like. 

350
00:22:44,160 --> 00:22:46,920
Harm Perfect. 
So we'll give you like a push of

351
00:22:46,920 --> 00:22:51,160
like, well, depending on the 
role, do you like two or three 

352
00:22:51,160 --> 00:22:54,280
Ranger bands and. 
But no damage, but you have an 

353
00:22:54,280 --> 00:22:57,160
Lt. weapon which is nice. 
So yeah, so why don't we get 

354
00:22:57,160 --> 00:22:59,560
your roles in both for Beetle 
and Eskandar? 

355
00:22:59,880 --> 00:23:02,080
And then we'll we'll see how 
everything unfolds. 

356
00:23:02,640 --> 00:23:05,960
Is it roll plus level? 
Yep. 

357
00:23:06,000 --> 00:23:09,120
So it'll be plus level of Blast 
Master though, so if you guys 

358
00:23:09,120 --> 00:23:11,200
know you guys aren't. 
Blast Master. 

359
00:23:11,200 --> 00:23:13,240
Well then I rolled the 17. 
So. 

360
00:23:14,080 --> 00:23:18,320
Hey, what level were we starting
at, 3? 

361
00:23:19,400 --> 00:23:21,400
Yeah, Level 3. 
Oh, you did it. 

362
00:23:21,520 --> 00:23:24,480
All just fully commit to one 
class because like that's 

363
00:23:24,480 --> 00:23:25,400
something. 
You did, Yeah. 

364
00:23:25,560 --> 00:23:27,240
It's a down we go. 
So you can like you we could 

365
00:23:27,240 --> 00:23:30,440
have done one of each of the, 
yeah, three, but. 

366
00:23:31,360 --> 00:23:33,120
Oh, I rolled the natty one, 
baby. 

367
00:23:33,400 --> 00:23:37,360
Nice. 
Oh my Lord, you guys had awesome

368
00:23:37,360 --> 00:23:49,210
roles against the aliens. 
Oh, OK, so all right, so this is

369
00:23:49,210 --> 00:24:00,200
pretty God awful for you all. 
The nicest part is Iskandar's 

370
00:24:00,360 --> 00:24:06,600
lasers. 
Pinged one of them and well, 

371
00:24:06,600 --> 00:24:08,320
you. 
The way you see that is it's 

372
00:24:08,320 --> 00:24:11,760
like kind of like shifting in 
and out and the lasers just like

373
00:24:11,760 --> 00:24:15,560
perfectly like brought it back 
into its physical form and it's 

374
00:24:15,560 --> 00:24:18,960
kind of, like blasted it back. 
Well, this punch cannon, right, 

375
00:24:18,960 --> 00:24:24,520
is what you shot, if I'm 
correct, Nux, she's just like 

376
00:24:24,680 --> 00:24:28,120
giant punch cannon. 
And what these things do is they

377
00:24:28,120 --> 00:24:32,440
react to it like very like 
cleanly in a way, where it's 

378
00:24:32,440 --> 00:24:36,760
like all three of them kind of 
like flip around it, hold onto 

379
00:24:36,760 --> 00:24:40,080
it, shift it into the river, 
that's like facing you guys. 

380
00:24:40,320 --> 00:24:42,280
And then that river just right 
back at you. 

381
00:24:42,280 --> 00:24:48,800
And now one is going to be the 
only thing that doesn't deal 

382
00:24:48,960 --> 00:24:54,600
damage. 
So the punch cannon does kind of

383
00:24:54,600 --> 00:25:00,640
still hurt one of them. 
That's how this game works. 

384
00:25:01,040 --> 00:25:07,400
And but the wet cannon doesn't. 
And the wet cannon of this 

385
00:25:07,400 --> 00:25:10,600
world, by the way, so we we can 
play that how we want. 

386
00:25:12,720 --> 00:25:16,520
It has this really on that one. 
Maybe it's like an accelerating 

387
00:25:16,520 --> 00:25:23,400
effect of these rivers which 
would maybe split this punch 

388
00:25:23,400 --> 00:25:29,080
rocket in half. 
And so I think narratively with 

389
00:25:29,320 --> 00:25:35,120
the with the low rolls and Quick
and the Crypt fail, we're 

390
00:25:35,120 --> 00:25:39,440
probably going to have we're 
we're we're probably each just 

391
00:25:39,440 --> 00:25:41,680
going to take damage for this 
like complication. 

392
00:25:42,480 --> 00:25:45,160
Just like a it's basically an 
extra attack for the opponent 

393
00:25:46,800 --> 00:25:51,960
both being hit by half of this 
punch cannon and for the Crip 

394
00:25:51,960 --> 00:25:55,400
fail. 
You'll also be, you'll just like

395
00:25:55,400 --> 00:25:57,080
kind of right, you know they 
would have been playing it like 

396
00:25:57,080 --> 00:25:58,760
a lot anyway. 
They would have like ride you 

397
00:25:58,800 --> 00:26:01,480
all the way back into the last 
chamber as well. 

398
00:26:01,840 --> 00:26:05,200
That's that's where we're 
currently at for your guys's 

399
00:26:05,280 --> 00:26:06,680
round. 
And they're. 

400
00:26:08,160 --> 00:26:11,560
Wait, back to five. 
Just beetle. 

401
00:26:12,160 --> 00:26:16,280
Oh yeah, you know, it kind of 
holding the scene. 

402
00:26:16,280 --> 00:26:22,840
It is like high in the stomach 
and just like not lose the item,

403
00:26:23,040 --> 00:26:25,480
just be like flying backwards 
from it. 

404
00:26:26,680 --> 00:26:28,080
Yeah. 
On top of that, they're getting 

405
00:26:28,080 --> 00:26:29,880
close distance quite a bit as 
well. 

406
00:26:29,880 --> 00:26:31,480
So they're like pretty much in 
your face. 

407
00:26:31,480 --> 00:26:37,160
They weren't close enough to 
attack you this round, but aside

408
00:26:37,160 --> 00:26:43,080
from capitalizing on your your 
attacks. 

409
00:26:43,400 --> 00:26:44,760
But yeah, so now it's back to 
you. 

410
00:26:46,800 --> 00:26:49,280
Do we take hits for that? 
Yeah, each. 

411
00:26:49,280 --> 00:26:53,120
You and Nuts. 
We'll take one hit each. 

412
00:26:54,080 --> 00:27:04,880
OK, Well, I have to get back in 
the room. 

413
00:27:07,760 --> 00:27:09,120
Yeah. 
So yeah. 

414
00:27:09,560 --> 00:27:17,640
That's not the most exciting. 
I think you're still Insight, so

415
00:27:17,640 --> 00:27:21,480
you'll be able to, Yeah, you're 
inside. 

416
00:27:21,640 --> 00:27:27,000
We'll see it. 
I guess this is a pedantic 

417
00:27:27,000 --> 00:27:29,720
question, but is the water like 
continuing to flow or was it 

418
00:27:29,720 --> 00:27:32,320
just like one big burst and it's
kind of like settled now? 

419
00:27:33,240 --> 00:27:36,400
From the weapon or from the? 
Rivers from the rivers. 

420
00:27:37,000 --> 00:27:41,760
Yeah, they're just going OK. 
Kind of like old school rivers, 

421
00:27:41,760 --> 00:27:45,080
like how they get the oxen 
pasty, you know, that type of 

422
00:27:45,080 --> 00:27:45,400
stuff. 
Yeah. 

423
00:27:45,400 --> 00:27:47,760
Yeah. 
In that case, I want to use my 

424
00:27:47,760 --> 00:27:54,280
grappling hook and just freaking
get it into Room 9 so that I'm 

425
00:27:54,280 --> 00:27:57,000
able to kind of like traverse 
the push of the river. 

426
00:27:57,000 --> 00:28:08,680
That's kind of knocking me 
backwards and I once I do that 

427
00:28:08,800 --> 00:28:12,760
I'm pretty far then from the 
source of action still, even if 

428
00:28:12,760 --> 00:28:16,360
I get into the right room. 
You're going to go from 

429
00:28:16,360 --> 00:28:21,040
basically out of range to close,
so within like 2 range bands 

430
00:28:21,200 --> 00:28:23,520
essentially because you're just 
gonna double down movement. 

431
00:28:24,520 --> 00:28:30,040
There's like very small, there's
like very nebulous range bands 

432
00:28:30,040 --> 00:28:34,600
in this game where it's like 
adjacent, close, like far range 

433
00:28:34,680 --> 00:28:37,600
and then which is every like 
range weapon has like far range 

434
00:28:37,600 --> 00:28:39,080
essentially and there's like 
outer range. 

435
00:28:39,080 --> 00:28:41,240
So we're just going to say you 
were like bump outer range but 

436
00:28:41,320 --> 00:28:43,200
you guys hadn't traversed too 
far in there. 

437
00:28:43,200 --> 00:28:46,840
You guys were taking pretty long
shots as as was so, so yeah. 

438
00:28:48,520 --> 00:28:52,240
Yeah, let's see what the other 
guys do before I But yeah, first

439
00:28:52,240 --> 00:28:55,320
goal is to get into that space 
and then I guess figure it out, 

440
00:28:55,320 --> 00:29:01,360
recuperate. 
Cool Knox, what are you going to

441
00:29:01,360 --> 00:29:07,160
do? 
So I think if I remember 

442
00:29:07,160 --> 00:29:12,120
correctly, I think I took for my
blaster master stuff, I think it

443
00:29:12,120 --> 00:29:15,320
took incinerating missiles 
twice. 

444
00:29:15,360 --> 00:29:19,920
And I think I took locked and 
loaded cuz I remember saying 

445
00:29:19,920 --> 00:29:21,360
that if I had a Cousteau 
cartillery that would have 

446
00:29:21,360 --> 00:29:22,760
helped. 
I know I didn't take electric 

447
00:29:22,760 --> 00:29:25,680
webbing. 
I'm pretty positive I didn't 

448
00:29:25,680 --> 00:29:30,520
take exhaustive spray, so if I 
do locked and loaded, that like 

449
00:29:30,520 --> 00:29:35,040
takes a turn to use to just 
charge up for next time, right? 

450
00:29:35,800 --> 00:29:39,880
Yeah, so the way effects work is
they take place at the very end 

451
00:29:39,880 --> 00:29:42,240
of your turn. 
That way they'll end. 

452
00:29:42,240 --> 00:29:47,880
Like if they only last one turn,
they'll end then at the end of 

453
00:29:47,880 --> 00:29:50,880
your next turn, and so on. 
Like if it's three turns, so on.

454
00:29:52,080 --> 00:29:54,680
OK. 
Then what I would like to do if.

455
00:29:55,080 --> 00:29:58,120
So basically I fired my punch 
cannon and they just basically 

456
00:29:58,120 --> 00:30:00,480
turned it around to shoot back 
at us, right? 

457
00:30:01,800 --> 00:30:03,240
Mm hmm. 
Mm hmm. 

458
00:30:03,240 --> 00:30:06,200
So as that flies, you know? 
Well, it hit me, right? 

459
00:30:06,200 --> 00:30:09,840
Like it bounced back at me. 
Yeah, you got hit, so you don't.

460
00:30:11,800 --> 00:30:18,440
And then cuz we're flying and 
stuff. 

461
00:30:18,440 --> 00:30:21,160
So our at least I know I am. 
So I'm gonna let that I'm gonna 

462
00:30:21,160 --> 00:30:22,360
let. 
I mean it's gonna hit me. 

463
00:30:22,360 --> 00:30:26,800
I'm actually gonna dodge back 
like kinda more in the direction

464
00:30:26,800 --> 00:30:30,320
towards Beetle was. 
And as I'm doing I want to lock 

465
00:30:30,320 --> 00:30:34,080
and load. 
I wanna lock and load so that 

466
00:30:34,080 --> 00:30:37,120
yeah, so that I can auto hit a 
couple of stuff on the next 

467
00:30:37,120 --> 00:30:38,760
ones. 
And then I got my incinerating 

468
00:30:38,760 --> 00:30:41,120
missiles. 
So I'm gonna use my locked and 

469
00:30:41,120 --> 00:30:44,480
load whoa, no, no, no, no, no. 
These are this is like, once we 

470
00:30:44,480 --> 00:30:46,360
use it, we're done, right? 
Like I can't ever use this 

471
00:30:46,360 --> 00:30:48,280
again. 
Yeah. 

472
00:30:48,880 --> 00:30:50,400
Yeah, now, just saying that's 
for the boss then. 

473
00:30:50,640 --> 00:30:52,480
Yeah, you have 3 uses of skills,
yeah. 

474
00:30:52,480 --> 00:30:54,680
The nice thing about lock and 
loaded though is that you can 

475
00:30:54,680 --> 00:30:58,480
target multiple targets. 
So you auto hit with a regular 

476
00:30:58,480 --> 00:31:01,040
weapon against two different 
targets. 

477
00:31:01,040 --> 00:31:04,680
So you kinda, you know, just 
real fast kinda firing back and 

478
00:31:04,680 --> 00:31:06,920
forth. 
I'm actually no, I'm gonna hold 

479
00:31:06,920 --> 00:31:08,680
on to that cuz I know we got the
boss coming up. 

480
00:31:08,960 --> 00:31:14,360
I'm just gonna, if the punch 
came in, fired back at me, I'm 

481
00:31:14,360 --> 00:31:17,640
just gonna grab it and punch 
again. 

482
00:31:18,400 --> 00:31:20,160
I'm the punch boy. 
I'm just going to. 

483
00:31:20,160 --> 00:31:22,680
I'm just going to go in and 
whichever, whichever Tiger's 

484
00:31:22,680 --> 00:31:25,480
closest I'm actually, I'm going 
to swing away on this one. 

485
00:31:27,440 --> 00:31:32,880
And it's Condor. 
Skinner is He watches Adam, our 

486
00:31:32,880 --> 00:31:36,400
beetle, get pushed back by a 
wave of water. 

487
00:31:37,480 --> 00:31:41,760
Like incredibly far back, it 
sounds like. 

488
00:31:42,640 --> 00:31:48,320
And then he watches Knox get hit
in the face with his own flying 

489
00:31:48,320 --> 00:31:53,600
fist and he's and he's a little 
he's a little perplexed and 

490
00:31:53,600 --> 00:31:57,760
frustrated because we're 
obviously holy Emissaries of the

491
00:31:57,920 --> 00:32:04,440
like Creatoria and so he like 
turned, but he doesn't turn 

492
00:32:04,560 --> 00:32:07,080
like, he like is floating on 
that disc. 

493
00:32:07,240 --> 00:32:09,960
So it's like he just like kind 
of rotates back towards the 

494
00:32:10,440 --> 00:32:14,800
thing and like very like anime 
character, like hands behind his

495
00:32:14,800 --> 00:32:17,400
back, the swarm weapons just 
come around him and they fire 

496
00:32:17,400 --> 00:32:21,200
lasers again at whoever Nuts is 
targeting. 

497
00:32:22,080 --> 00:32:25,280
OK, cool, sweet. 
Let's do that. 

498
00:32:25,280 --> 00:32:26,960
And then this is for 
clarification. 

499
00:32:28,160 --> 00:32:35,560
For beetle you, you actually 
don't have to hook into a river 

500
00:32:35,560 --> 00:32:38,680
coming towards you. 
So like, as like as the 

501
00:32:38,680 --> 00:32:40,400
latticework of rivers, they're 
all going in different 

502
00:32:40,400 --> 00:32:42,280
directions. 
So you can actually jump, you 

503
00:32:42,280 --> 00:32:45,440
can actually like pull yourself 
into a river going towards them 

504
00:32:46,760 --> 00:32:50,600
close distance or if you want to
kind of go beat like. 

505
00:32:50,680 --> 00:32:55,080
The surf, like, yeah. 
Yeah, pretty much. 

506
00:32:55,720 --> 00:32:57,720
I mean, that's cool. 
That's a little redemptive after

507
00:32:57,720 --> 00:33:00,440
my 1:00, so yeah. 
Yeah. 

508
00:33:03,600 --> 00:33:06,160
Yeah, I don't really have any, 
like, attacks that I want to do,

509
00:33:06,160 --> 00:33:09,240
so I guess I'm just going to be 
badass in surfing on this 

510
00:33:09,720 --> 00:33:12,360
grappling hook. 
Wait, so that'll position you 

511
00:33:12,360 --> 00:33:14,320
pretty nicely. 
But yeah, let's let's resolve 

512
00:33:14,320 --> 00:33:19,880
this all. 
So we'll do rolls for standard 

513
00:33:19,880 --> 00:33:28,600
and Knucks, and then we'll see 
what happens. 1918 the exact 

514
00:33:28,600 --> 00:33:31,520
opposite as a two kind of on AD 
20. 

515
00:33:31,880 --> 00:33:34,520
That it is actually reasonably. 
Yeah. 

516
00:33:35,400 --> 00:33:38,560
Well, is. 
That two nineteens or did you 

517
00:33:38,560 --> 00:33:41,080
say what you had next? 
No, that would be a 19. 

518
00:33:41,080 --> 00:33:43,000
I had an 18. 
And I had a 19. 

519
00:33:43,680 --> 00:33:45,720
Which is the actual opposite of 
the two, so. 

520
00:33:45,960 --> 00:33:47,680
Yeah, yeah, that's how that 
works. 

521
00:33:48,680 --> 00:33:50,280
Yeah. 
Just to double check, did you do

522
00:33:50,280 --> 00:33:53,160
18 and then add three or you 
wrote a 15 and added three for 

523
00:33:53,160 --> 00:33:56,080
your blast master? 
Oh wait, I get to add 3. 

524
00:33:57,440 --> 00:34:00,160
Yeah, you're a blast, master. 
You're like, you're like, good. 

525
00:34:00,160 --> 00:34:01,240
Wait a second. 
Wait a second. 

526
00:34:01,400 --> 00:34:04,240
Wait a second. 
Start with 1 + 3. 

527
00:34:05,280 --> 00:34:07,480
Star three? 
No, so it's 18 + 3. 

528
00:34:07,640 --> 00:34:10,719
So that's a 21. 
Yeah. 21. 

529
00:34:11,320 --> 00:34:15,800
Very, very, very, very good. 
I you guys are targeting the 

530
00:34:15,800 --> 00:34:21,440
same one you just like 
obliterate one of them and and 

531
00:34:21,440 --> 00:34:24,719
and it's like the way that 
they've kind of glitched in a 

532
00:34:24,719 --> 00:34:28,360
way is exactly that where they 
kind of like pixelate and then 

533
00:34:28,360 --> 00:34:31,159
kind of you know the like slow 
explosion have a deal. 

534
00:34:31,719 --> 00:34:35,520
And then the other three are 
also intelligently using the 

535
00:34:35,520 --> 00:34:43,800
reverse and what they are doing 
are they're going towards ducks 

536
00:34:44,040 --> 00:34:49,239
and scandal and because Beetle's
kind of like surfing too quick 

537
00:34:49,239 --> 00:34:51,639
for them so they're just 
continuing on their way and 

538
00:34:51,679 --> 00:34:55,040
they're boxing you scores the 
way that they were like shorter 

539
00:34:55,840 --> 00:34:58,560
checking you and stuff. 
They're boxing you towards 10 

540
00:35:00,160 --> 00:35:01,200
because you enter like 
downwards. 

541
00:35:01,200 --> 00:35:03,240
In the 9. 
They're they're they're just 

542
00:35:03,240 --> 00:35:07,320
like going to attack you without
dealing damage, without trying 

543
00:35:07,320 --> 00:35:09,680
to deal damage and just like 
pushing you. 

544
00:35:09,680 --> 00:35:13,440
So they're going to push you a 
good distance then in lieu of 

545
00:35:13,440 --> 00:35:19,880
damage, but but yeah, so 
everyone is within range bands 

546
00:35:19,880 --> 00:35:22,200
of each other still, but that's 
their that's going to be their 

547
00:35:22,200 --> 00:35:24,160
action. 
Beetles just surfing up, you 

548
00:35:24,160 --> 00:35:27,760
know, so I can hang in 10. 
Brother. 

549
00:35:28,360 --> 00:35:33,240
So we so we so I so my punch 
cannon hits same time his laser 

550
00:35:33,240 --> 00:35:39,600
beams come come shooting around 
like freaking dark seed and and 

551
00:35:39,600 --> 00:35:43,120
while that's happening beetles 
just like like shooting back in 

552
00:35:43,120 --> 00:35:45,600
on like a river. 
And we're in this. 

553
00:35:45,600 --> 00:35:48,800
Room of just latticework. 
And then these freaking tigers 

554
00:35:48,800 --> 00:35:51,600
are surfing the river, too. 
And then they just like body 

555
00:35:51,600 --> 00:35:55,840
Chuck us towards room 10. 
Yeah, and there's three, There's

556
00:35:55,840 --> 00:35:58,360
three like of these, like river 
lions left. 

557
00:35:58,600 --> 00:36:03,240
But yeah, so basically the the 
way it is, they're in the middle

558
00:36:03,240 --> 00:36:05,680
of you now, but you're just like
close. 

559
00:36:05,720 --> 00:36:08,880
And then beetles close the other
way. 

560
00:36:09,560 --> 00:36:12,560
Gotcha. 
Is there a problem that shoots 

561
00:36:12,560 --> 00:36:16,640
towards any oven? 
Yeah. 

562
00:36:20,080 --> 00:36:24,160
OK. 
OK. 

563
00:36:26,960 --> 00:36:29,480
So is our turn to is our turn to
punch these things again? 

564
00:36:29,480 --> 00:36:31,640
Well, actually, only one of us 
really does the punch. 

565
00:36:32,480 --> 00:36:37,080
Yeah, I'm really I'm thinking 
too is like because we each only

566
00:36:37,080 --> 00:36:41,760
picked one class, like and I 
picked the support class. 

567
00:36:42,560 --> 00:36:45,440
I'm kind of just tripped like, 
no pun intended, but treading 

568
00:36:45,440 --> 00:36:48,840
water over here because there's 
not. 

569
00:36:49,120 --> 00:36:53,600
I don't have a lot of utility in
a fisticuff match with some 

570
00:36:53,600 --> 00:36:58,240
Tigers, but we'll say that 
except for however creative I 

571
00:36:58,240 --> 00:37:00,360
can be. 
Well, and your weapons. 

572
00:37:00,360 --> 00:37:03,360
So you still have an Lt. weapon,
you still deal with your regular

573
00:37:03,360 --> 00:37:09,520
attack, you still deal two hits.
Or well, we don't know, but it's

574
00:37:09,640 --> 00:37:12,000
that one myth. 
To it because I can't remember 

575
00:37:13,360 --> 00:37:18,920
they have like a I guess like a 
limit right of use. 

576
00:37:18,920 --> 00:37:22,120
No, no, no, we're we're very 
soft RPG. 

577
00:37:22,120 --> 00:37:26,240
No, no tracking gravity or like 
ammo. 

578
00:37:26,240 --> 00:37:30,360
Or I also yeah, because there 
there were four of them. 

579
00:37:30,640 --> 00:37:34,760
Wasn't sure if this was. 
I can't remember what the St. 

580
00:37:34,760 --> 00:37:37,480
and Lt., but like Squad like 
this was like a bunch of 

581
00:37:37,480 --> 00:37:40,920
enemies. 
This is going to be like these 

582
00:37:40,920 --> 00:37:43,200
are like large threats spawning 
in. 

583
00:37:43,480 --> 00:37:45,960
So usually when like large 
threats spawn in like multiples,

584
00:37:45,960 --> 00:37:49,360
they're just easier to take out.
So like you've only thought them

585
00:37:49,360 --> 00:37:51,800
in multiples. 
SO2 consecrated agents and then 

586
00:37:51,880 --> 00:37:57,000
four river lions so and the 
river lion that got decimated 

587
00:37:57,000 --> 00:38:01,560
was hit with like 4 total hits. 
So it's like 2 from an St. 

588
00:38:01,560 --> 00:38:03,240
weapon. 
So as yeah, as a reminder, so 

589
00:38:03,240 --> 00:38:07,800
St. weapons deal one hit to 
large hits, or one swarm, or 

590
00:38:07,840 --> 00:38:12,880
sorry or two swarm threat units.
So like 200 units and then your 

591
00:38:12,880 --> 00:38:18,000
large threat weapon does two 
hits, but it can't take out, you

592
00:38:18,040 --> 00:38:19,320
know? 
That makes more sense because 

593
00:38:19,320 --> 00:38:22,920
like the Storm threat, I've 
always picturing as just like 

594
00:38:22,920 --> 00:38:27,840
any multiples was like a gang, 
but versus like 100 is a very 

595
00:38:27,840 --> 00:38:31,320
different thing, so. 
Yeah, yeah, swarm threats, the 

596
00:38:31,320 --> 00:38:34,080
whole their whole shtick is that
there's there's literally like 

597
00:38:34,080 --> 00:38:37,000
swarms of them, you know, you 
think anything that comes in 

598
00:38:37,000 --> 00:38:38,880
swarms. 
So in order to take him out, you

599
00:38:38,880 --> 00:38:42,480
have to have something that has 
that shoots, you know, hundreds 

600
00:38:42,480 --> 00:38:45,120
of bullets, essentially, or 
lasers or whatever. 

601
00:38:45,680 --> 00:38:46,760
Yeah, cool. 
Sorry. 

602
00:38:47,120 --> 00:38:50,400
Yeah. 
In that case, I want to channel 

603
00:38:50,400 --> 00:38:54,760
the toppler. 
So we've got like this sort of 

604
00:38:54,760 --> 00:38:58,880
like rivers running wild across 
this whole plane and I basically

605
00:38:58,880 --> 00:39:04,280
want these like stone Spires to 
come up from underneath the 

606
00:39:04,320 --> 00:39:09,280
water surface and try to either 
I got, I mean I guess I don't 

607
00:39:09,280 --> 00:39:11,320
really have control. 
I can't, I can't be like I fire 

608
00:39:11,320 --> 00:39:14,560
a bullet and it grazes them or 
whatever, because part of me is 

609
00:39:14,560 --> 00:39:16,000
like, I want to knock their 
shit. 

610
00:39:16,000 --> 00:39:18,280
I don't want to like impale 
them, right? 

611
00:39:18,280 --> 00:39:22,920
But that's just me as the player
saying like let's keep these 

612
00:39:22,920 --> 00:39:26,080
things alive somehow they are 
trying to kill us, so whatever. 

613
00:39:26,960 --> 00:39:28,640
You know. 
The. 

614
00:39:28,720 --> 00:39:31,560
Whole species, yeah. 
So there's more that might catch

615
00:39:31,720 --> 00:39:36,280
up to you. 
So yeah, I guess rather than 

616
00:39:36,280 --> 00:39:38,840
like skirting around it, I just 
want to use the top layer to 

617
00:39:38,840 --> 00:39:42,200
kind of like punch up from 
underneath the river. 

618
00:39:42,800 --> 00:39:51,920
Sure, let's say on a 17 plus you
will have control to send them 

619
00:39:51,960 --> 00:39:53,720
out of range wherever you want. 
Cool. 

620
00:39:54,720 --> 00:39:56,160
Should I wait to roll till we 
all do it? 

621
00:39:57,400 --> 00:39:58,280
Yeah, Yeah. 
What? 

622
00:39:59,480 --> 00:40:00,720
Yeah. 
What is everybody else doing? 

623
00:40:01,920 --> 00:40:03,520
Yeah, there's how many more of 
them are left. 

624
00:40:03,720 --> 00:40:06,600
There's three left. 
You know one of them, yeah. 

625
00:40:06,640 --> 00:40:10,640
One of them has has been hit by 
one of them was the one that 

626
00:40:10,640 --> 00:40:17,120
like two hits from the punch can
but the other two are unscathed.

627
00:40:17,120 --> 00:40:22,400
So far I. 
I think so. 

628
00:40:22,400 --> 00:40:24,760
When we like, I know we just 
said this Naori blank. 

629
00:40:24,760 --> 00:40:27,480
When we burn an ability, it's 
burned for the whole, like this 

630
00:40:27,480 --> 00:40:29,800
one adventure, right? 
Yeah, single use. 

631
00:40:29,800 --> 00:40:33,600
So you basically at as the start
of anything. 

632
00:40:33,600 --> 00:40:37,400
You start with three and you get
to use each one a single time. 

633
00:40:37,560 --> 00:40:43,760
Or like how Nux is has two. 
Right in one so you can use it 

634
00:40:43,760 --> 00:40:44,480
twice. 
OK, cool. 

635
00:40:44,480 --> 00:40:46,800
I did not put multiples in any, 
so all of them are one use for 

636
00:40:46,800 --> 00:40:47,400
me. 
OK, cool. 

637
00:40:47,720 --> 00:40:52,240
I'll save it for the boss then. 
Then again, I'm going to like, 

638
00:40:53,080 --> 00:40:56,960
I'm going to do that thing that 
you know, like in my character 

639
00:40:56,960 --> 00:41:00,520
is like such a like dumb ass 
over the top anime guy. 

640
00:41:01,440 --> 00:41:04,280
But he, like has his little 
goggles and he goes like this, 

641
00:41:04,280 --> 00:41:07,400
you know, And they like the 
light like flashes reflecting 

642
00:41:07,400 --> 00:41:09,760
off them. 
And like, once again, my swarm 

643
00:41:09,760 --> 00:41:12,400
weapons just fire at the one 
that's already been hit. 

644
00:41:13,840 --> 00:41:17,920
OK, cool. 
Yeah. 

645
00:41:18,720 --> 00:41:25,680
And then I I mean, I I think we 
don't know what I'm going to do.

646
00:41:25,680 --> 00:41:28,320
I'm going to punch one of them, 
yeah. 

647
00:41:28,640 --> 00:41:33,480
I'm going to. 
Punch is the one that already 

648
00:41:33,480 --> 00:41:35,720
hit closest to me, or is there a
different one that's closest to 

649
00:41:35,720 --> 00:41:42,120
me? 
They're all kind of equidistant.

650
00:41:42,120 --> 00:41:45,800
They've all closed distance 
checked you guys towards 10, 

651
00:41:45,920 --> 00:41:47,000
that's where you guys are. 
Yeah. 

652
00:41:47,000 --> 00:41:50,160
And then so on your on your 
attorney basically to move and 

653
00:41:50,160 --> 00:41:52,360
attack. 
So I know you guys mentioned 

654
00:41:52,360 --> 00:41:55,400
going towards 11. 
Are you guys wanting to like 

655
00:41:55,400 --> 00:42:00,440
just back up into ten, try and 
get back to 9, go to 11 either? 

656
00:42:00,720 --> 00:42:02,880
I mean a lot of. 
Options I want to push back 

657
00:42:02,880 --> 00:42:05,200
through but. 
Yeah, well here's The thing is, 

658
00:42:05,200 --> 00:42:06,640
I don't really give shit about 
11 right now. 

659
00:42:06,640 --> 00:42:08,440
I'm just punching. 
But I'm mad that something 

660
00:42:08,440 --> 00:42:12,160
pushed me backwards, so I want 
to punch it back to where we 

661
00:42:12,160 --> 00:42:13,760
were. 
So whichever one's closest to 

662
00:42:13,760 --> 00:42:17,160
me, I'm just going to wind up 
the old punch cannon. 

663
00:42:17,520 --> 00:42:21,280
You know, I I. 
So here's the thing about the 

664
00:42:21,280 --> 00:42:26,040
punch cannon, right? 
I imagine it as like a literal 

665
00:42:26,040 --> 00:42:30,400
cannon with a boxing glove on it
And it pretty It shoots out and 

666
00:42:30,400 --> 00:42:34,320
hits something and then like 
shoots back and then like I 

667
00:42:34,520 --> 00:42:38,880
reload it back in and then like 
shoot it again and then I have 

668
00:42:38,880 --> 00:42:42,000
the spray on boxing gloves for 
my hands like fucking Pathfinder

669
00:42:42,000 --> 00:42:46,240
from Apex. 
So the punch cannon, when it 

670
00:42:46,240 --> 00:42:49,600
hits something it'll, you know, 
come back to me and I'll reload 

671
00:42:49,600 --> 00:42:51,120
it. 
So I want to reload the thing, 

672
00:42:51,880 --> 00:42:55,800
you know, get ready and then fly
towards it with like the punch 

673
00:42:55,800 --> 00:43:00,480
cannon ready to go. 
And I want to hit it and push it

674
00:43:00,480 --> 00:43:03,640
back to to where because you 
said the words it's boxing us. 

675
00:43:04,200 --> 00:43:07,720
So I like immediately get ready 
to literally. 

676
00:43:09,480 --> 00:43:14,080
Yeah, so I wanna. 
I wanna I wanna box this thing 

677
00:43:14,080 --> 00:43:16,120
back into the into the middle 
there. 

678
00:43:17,240 --> 00:43:21,520
OK, awesome order doesn't really
matter. 

679
00:43:23,720 --> 00:43:29,120
Beetle had to step out. 
But Jared already rolled, so we 

680
00:43:29,120 --> 00:43:30,440
already know everything that's 
happening. 

681
00:43:30,440 --> 00:43:34,200
And so, yeah, so let's get some,
let's get some damage and you're

682
00:43:34,200 --> 00:43:35,640
going to hit the one nearest to 
you. 

683
00:43:35,640 --> 00:43:44,360
The Skander's hitting the 
damaged 1, so those just last 

684
00:43:44,840 --> 00:43:48,200
and and punch back. 
And what what your punch cannon 

685
00:43:48,200 --> 00:43:49,880
does is, you know, like you 
said, you're trying to like 

686
00:43:49,880 --> 00:43:52,720
fight back that way. 
So it's going to like push it 

687
00:43:54,440 --> 00:43:57,440
into is like the front 1 so it's
gonna push into the others and 

688
00:43:57,440 --> 00:44:01,480
that toppler we wrote Beetle 
role very successful role 

689
00:44:02,280 --> 00:44:05,680
doesn't want to do damage in 
lieu of that is just using like 

690
00:44:05,960 --> 00:44:11,760
skill from training to use it in
a way that like pushes them away

691
00:44:11,760 --> 00:44:13,880
and I think that's gonna be 
possible because of the river 

692
00:44:16,160 --> 00:44:18,320
and what might be there. 
And so it's kind of like this 

693
00:44:18,320 --> 00:44:23,400
like Launchpad and it's going to
shoot the well you're back 

694
00:44:23,400 --> 00:44:26,040
Beetle. 
So do you want to shoot the OR 

695
00:44:26,040 --> 00:44:29,080
launch these lions? 
You want to launch them in what 

696
00:44:29,080 --> 00:44:32,480
direction? 
Like back to five towards 10 

697
00:44:32,480 --> 00:44:33,640
where they're trying to push 
you. 

698
00:44:34,080 --> 00:44:37,880
Or you can launch them back to 
11 if you wanted to however you 

699
00:44:37,880 --> 00:44:39,720
want to, where we want them to 
end up. 

700
00:44:40,440 --> 00:44:45,080
I was just thinking vertical, so
this is a whole new dimension to

701
00:44:45,080 --> 00:44:51,040
the question. 
I'm also because I think at 

702
00:44:51,040 --> 00:44:54,480
least in my mind, mind's eye of 
what we're playing is like very 

703
00:44:54,480 --> 00:45:01,200
Assyrian, like like the MC 
Escher staircase of like up is 

704
00:45:01,200 --> 00:45:04,960
relative kind of. 
So like for me to blast them up,

705
00:45:06,000 --> 00:45:08,400
it might actually be more 
towards 5. 

706
00:45:08,400 --> 00:45:11,640
Sure. 
Because I also like the toppler 

707
00:45:11,640 --> 00:45:13,440
to me is like is like an 
uppercut. 

708
00:45:13,440 --> 00:45:17,800
So I think just kind of like 
wailing them up. 

709
00:45:18,720 --> 00:45:21,080
Yeah. 
And seeing what dimension that's

710
00:45:21,080 --> 00:45:22,680
in. 
Yeah. 

711
00:45:22,840 --> 00:45:25,520
I mean, regardless, we're going 
to say they're out of range. 

712
00:45:25,520 --> 00:45:30,000
So it's basically going to give 
you time to go in any direction 

713
00:45:30,000 --> 00:45:32,360
you want without there. 
Yeah, let's say that they're 

714
00:45:32,360 --> 00:45:35,560
getting sent towards 5 because I
also think the river current is 

715
00:45:35,560 --> 00:45:42,600
probably going to enhance this. 
And I think, I think I heard one

716
00:45:42,600 --> 00:45:44,760
of them say that we were headed 
towards 11. 

717
00:45:46,160 --> 00:45:48,440
Yeah, back to the way we were 
trying to originally had before 

718
00:45:48,440 --> 00:45:50,880
we got boxed back. 
Right. 

719
00:45:52,120 --> 00:45:52,760
Yeah. 
Cool, cool. 

720
00:45:53,200 --> 00:45:54,680
Using this opportunity to get to
11. 

721
00:45:56,280 --> 00:46:00,880
Yeah. 
OK. 

722
00:46:01,080 --> 00:46:05,600
So 11, we're just gonna you guys
are there these things were like

723
00:46:05,640 --> 00:46:08,480
in the air as you're just like 
going down and you can use these

724
00:46:08,480 --> 00:46:11,800
rivers again and move more 
quickly versus like you know at 

725
00:46:11,800 --> 00:46:13,720
your regular speed too. 
So we'll just use that as 

726
00:46:13,720 --> 00:46:16,960
enhancement. 
We get straight into 11 and 11 

727
00:46:16,960 --> 00:46:19,960
is less of these planes and it's
actually a lot more reminiscent 

728
00:46:19,960 --> 00:46:23,280
of five which if you remember in
five we just had like showers 

729
00:46:23,280 --> 00:46:28,840
like sparks happening. 
It's really like glaring you 

730
00:46:28,840 --> 00:46:32,880
know amount of sparks kind of 
like prohibit vision in some 

731
00:46:32,880 --> 00:46:36,680
ways, but like bit landing on 
you and your space safe gear 

732
00:46:37,760 --> 00:46:39,840
you're fine. 
It's not like something that 

733
00:46:39,840 --> 00:46:41,120
you're worried about damaging 
you. 

734
00:46:41,480 --> 00:46:49,640
There's a lot of that. 
And then you see some new, like 

735
00:46:49,840 --> 00:46:52,800
hordes of things like these 
swarm threats and these ones, 

736
00:46:53,440 --> 00:46:55,800
they're not like the fine black 
pearls that you had seen where 

737
00:46:55,800 --> 00:46:57,440
they're like purely like 
spherical. 

738
00:46:58,480 --> 00:47:05,720
They are actually like very 
shiny like space squids and 

739
00:47:05,720 --> 00:47:07,600
they. 
Are the space squids. 

740
00:47:08,080 --> 00:47:09,440
Uh huh. 
They're finding a pattern that 

741
00:47:09,440 --> 00:47:15,720
you would maybe remember from. 
I believe it was room one, which

742
00:47:15,720 --> 00:47:20,680
was like an Infinity sign around
the top or sorry, around the 

743
00:47:20,680 --> 00:47:22,400
bottom because all the sparks 
are coming down. 

744
00:47:22,600 --> 00:47:26,280
So it's a kind of like kind of 
almost like Christmas or 

745
00:47:26,280 --> 00:47:29,480
ornamentation where it's like 
very heavy up top and then the 

746
00:47:29,480 --> 00:47:32,800
bottom is just this like 
Infinity sign this is. 

747
00:47:32,800 --> 00:47:37,720
All still round, right? 
Yeah, in general, like, you 

748
00:47:37,720 --> 00:47:44,320
know, they're open. 
Yeah. 

749
00:47:44,320 --> 00:47:55,120
And then in the center of the 
space squids, you would see like

750
00:47:55,520 --> 00:48:00,800
a, a glimmer and something that 
you would know from training to 

751
00:48:00,800 --> 00:48:04,360
be like a key. 
Key. 

752
00:48:05,840 --> 00:48:11,720
Yeah, key keys are like, in some
ways, like almost like cartoony,

753
00:48:11,720 --> 00:48:14,600
you know, Like you always know 
what a key looks like in Zelda, 

754
00:48:14,600 --> 00:48:18,280
for instance, you know, So 
gotcha. 

755
00:48:20,000 --> 00:48:25,160
OK, so the key is being swarmed 
around by space squids. 

756
00:48:26,480 --> 00:48:27,840
A keys. 
It's being swarmed, right? 

757
00:48:27,880 --> 00:48:29,120
Yeah. 
Who wants to go get the key? 

758
00:48:29,640 --> 00:48:34,280
And we've moved past the ones 
that were the the flickering 

759
00:48:34,280 --> 00:48:36,560
tigers that were attacking us, 
right? 

760
00:48:36,560 --> 00:48:39,320
Are they following us? 
And you know that they were like

761
00:48:39,320 --> 00:48:41,800
being launched in the air as you
got into, oh, that's. 

762
00:48:41,880 --> 00:48:43,640
Right. 
They have launched stuff you 

763
00:48:43,720 --> 00:48:44,440
just. 
Finished. 

764
00:48:44,480 --> 00:48:47,880
Yeah, you just finished this 
fight with them, but you also 

765
00:48:47,880 --> 00:48:50,440
know that you're being tailed by
another group of two. 

766
00:48:50,880 --> 00:48:55,040
We have really attracted a lot 
of these paper tiger guys, you 

767
00:48:55,040 --> 00:48:57,560
know? 
Yeah, you. 

768
00:48:58,080 --> 00:49:01,920
You're realizing that, you know,
all your like artificial 

769
00:49:01,920 --> 00:49:04,560
training, you know, there's like
kind of VR stuff, you know, 

770
00:49:05,000 --> 00:49:07,960
like, yeah, you know, going 
through isn't as easy as 

771
00:49:07,960 --> 00:49:09,360
possible, you know, sometimes 
so. 

772
00:49:10,200 --> 00:49:11,280
Especially if the things chase 
you. 

773
00:49:12,960 --> 00:49:16,840
Mm hmm. 
Yeah, Chinese space squid. 

774
00:49:17,280 --> 00:49:24,560
So the way into 12, what? 
What do we see? 

775
00:49:24,560 --> 00:49:29,280
Like the locked way into 12. 
Oh, yeah, So that that. 

776
00:49:30,200 --> 00:49:32,600
Yeah, that should probably. 
It's like a really like a nort 

777
00:49:32,960 --> 00:49:41,080
or sorry, an ornate doorway. 
It's obviously something that 

778
00:49:41,080 --> 00:49:47,360
seems like very locked and this 
is going to be one of like water

779
00:49:47,520 --> 00:49:56,280
and of kind of like warped water
in a way, you know, something 

780
00:49:56,280 --> 00:50:00,560
moving slowly you would see 
seems more liquid, but obviously

781
00:50:00,680 --> 00:50:03,560
an entrance. 
Cool. 

782
00:50:03,960 --> 00:50:07,280
I'm going to fly up to it and 
I'm going to use the lock 

783
00:50:07,280 --> 00:50:13,440
breaker Q1000 on it. 
And because I'm a hard light 

784
00:50:13,440 --> 00:50:17,280
construct kind of guy, I assume 
that I'm the format like one of 

785
00:50:17,280 --> 00:50:20,880
my hard light constructs. 
It just kind of like it's almost

786
00:50:20,880 --> 00:50:23,960
like drops of light rolling up 
my arm to my palm. 

787
00:50:23,960 --> 00:50:26,880
It just becomes like a spike and
just because it's water, I'm 

788
00:50:26,880 --> 00:50:29,880
just going to super heat it and 
just like drive it in. 

789
00:50:32,120 --> 00:50:34,080
Yeah, you said you're using the 
the. 

790
00:50:35,560 --> 00:50:40,400
Lock breaker The item that I 
have lock breaker Q1000. 

791
00:50:40,960 --> 00:50:44,920
Perfect. 
Yeah. 

792
00:50:45,520 --> 00:50:46,760
What does everybody else want me
to do? 

793
00:50:51,000 --> 00:50:52,640
I just pronounced combat so we 
can resolve. 

794
00:50:52,640 --> 00:50:55,600
Yeah, it works. 
It works no problem. 

795
00:50:56,200 --> 00:50:58,840
You don't need that key. 
You're not sure if that key is 

796
00:50:58,840 --> 00:51:05,920
even that one, or for room 7 to 
8 or chamber 7 to 8, the number.

797
00:51:06,120 --> 00:51:11,400
Room is what I'm going for. 
And nothing is in this room is 

798
00:51:11,400 --> 00:51:13,240
like, it's just not paying 
attention to you. 

799
00:51:13,240 --> 00:51:17,360
So room 12, there is something 
that's gonna pay attention to 

800
00:51:17,360 --> 00:51:22,240
you and. 
The way that's worded, it's just

801
00:51:22,240 --> 00:51:29,560
like way to go, fucker. 
So there is this like dripping 

802
00:51:29,960 --> 00:51:34,000
black like fly and it's like 
dripping like, you know, it 

803
00:51:34,000 --> 00:51:37,360
seems like it's like just 
covered in oil, you know, And it

804
00:51:37,440 --> 00:51:41,760
has this like very like 
overwhelming flutter in the 

805
00:51:41,760 --> 00:51:44,840
space. 
And you can see the like reality

806
00:51:44,840 --> 00:51:47,960
of this thing like your vision. 
If you've ever seen like above 

807
00:51:47,960 --> 00:51:50,720
like a charcoal grill or 
something where it's like WAVY 

808
00:51:52,600 --> 00:51:56,920
and it's and that's in the same 
pattern as what you saw like to 

809
00:51:56,920 --> 00:52:01,400
the like to the angles of what 
you saw the flying black pearls 

810
00:52:01,400 --> 00:52:06,520
flying in in Room 3 as and then 
at the bottom of the chamber. 

811
00:52:06,520 --> 00:52:09,920
So it's kind of at the top just 
fluttering and looking at you. 

812
00:52:09,960 --> 00:52:18,200
And at the bottom there is this 
like glass bottle full of sand. 

813
00:52:18,960 --> 00:52:22,680
And that is something you would 
recognize as like a significant 

814
00:52:22,680 --> 00:52:27,120
item, what's called a loop in 
the game, but something that 

815
00:52:27,160 --> 00:52:32,200
might be more like striking as 
like something that would tell 

816
00:52:32,200 --> 00:52:34,800
stories of the world versus 
like, you know, what you've seen

817
00:52:34,800 --> 00:52:42,040
so far. 
When you said it, we did get its

818
00:52:42,040 --> 00:52:43,960
attention. 
What? 

819
00:52:44,120 --> 00:52:45,600
I guess. 
How does that manifest? 

820
00:52:45,600 --> 00:52:50,040
Is it just like looking at us? 
Yeah, So it intensified. 

821
00:52:50,040 --> 00:52:54,520
It's, it's fluttered so far, but
it, it does have eyes on you. 

822
00:52:54,680 --> 00:52:58,960
Have you ever seen like, like, 
you know how dragonflies are? 

823
00:52:59,280 --> 00:53:01,680
Well, yeah. 
Like there's a Pokémon called 

824
00:53:01,680 --> 00:53:03,320
Yanmega and it's like kind of 
curve. 

825
00:53:03,320 --> 00:53:05,760
It looks more like, much more 
like aggressive in a way. 

826
00:53:05,760 --> 00:53:09,840
You know, it's like curling up 
and ready to make a movement. 

827
00:53:10,040 --> 00:53:16,000
So definitely something that's 
threatening, but not like 

828
00:53:17,360 --> 00:53:22,680
aggressive 1st. 
Thing is, is it like boss 

829
00:53:22,680 --> 00:53:25,960
threatening or like we broke the
wrong lock threatening? 

830
00:53:25,960 --> 00:53:29,960
Large threatening. 
But not like boss threatening, 

831
00:53:30,840 --> 00:53:33,320
no. 
So we broke into the wrong room.

832
00:53:33,320 --> 00:53:36,200
Is that what's happening? 
Well, potentially you found the 

833
00:53:36,400 --> 00:53:40,640
is what you did OK, you just 
don't have it yet. 

834
00:53:42,920 --> 00:53:46,040
Meme. 
We. 

835
00:53:47,920 --> 00:53:49,800
It is the thing that's here, 
right? 

836
00:53:49,800 --> 00:53:58,800
Like 12 is a dead end. 
So do we want we should grab the

837
00:53:58,800 --> 00:54:01,600
shit because it's here? 
Yeah. 

838
00:54:02,040 --> 00:54:03,840
I agree. 
I'm always for grabbing loot. 

839
00:54:03,960 --> 00:54:07,960
So I guess the scandal is like 
this is the holy conquest of the

840
00:54:07,960 --> 00:54:10,080
Cretoria. 
This was created for us. 

841
00:54:11,280 --> 00:54:15,920
It's holy Emissaries. 
I want to just sort of grapple 

842
00:54:15,920 --> 00:54:21,120
hook. 
Like, like, yeah. 

843
00:54:24,040 --> 00:54:25,480
Like, let's kind of take it and 
run. 

844
00:54:26,480 --> 00:54:30,880
Yeah, so we're going to get to 
the boss room and while fighting

845
00:54:30,880 --> 00:54:35,800
we're going to have like 20 
tigers and some fucking giant 

846
00:54:35,800 --> 00:54:42,720
like bug thing on our ass. 
Yeah, I think if we can get out 

847
00:54:42,720 --> 00:54:46,920
of here without engaging with 
the fly, we're we're better off.

848
00:54:47,920 --> 00:54:49,280
Yeah. 
Absolutely. 

849
00:54:50,200 --> 00:54:54,040
That's pretty smart, Yeah. 
Let's do it. 

850
00:54:54,120 --> 00:54:59,760
I don't think there's any rules 
for that either. 

851
00:55:00,440 --> 00:55:04,040
I think you're good. 
I think that was intelligent 

852
00:55:04,040 --> 00:55:07,720
enough to kind of avoid going 
under this thing. 

853
00:55:07,720 --> 00:55:11,360
You're gonna have to fly, like a
bit closer is this grappling 

854
00:55:11,360 --> 00:55:13,040
hook. 
We've kind of given like a very 

855
00:55:14,640 --> 00:55:17,040
incredible range, which I'm 
going to be fine with. 

856
00:55:18,560 --> 00:55:21,120
Yeah, I'm like it's. 
Quantum It's just it's the 

857
00:55:21,160 --> 00:55:22,920
length it needs to be every 
time, yeah. 

858
00:55:26,000 --> 00:55:27,480
Yeah, you know we're just 
rolling. 

859
00:55:29,240 --> 00:55:33,680
So what this scene does is it 
does it is going to dive bomb at

860
00:55:33,680 --> 00:55:35,520
you. 
But because you're grabbing a 

861
00:55:35,520 --> 00:55:39,320
distance, you're not fine in a 
way where like you would have to

862
00:55:39,320 --> 00:55:42,080
close distance to the item and 
then it would like kind of be 

863
00:55:42,080 --> 00:55:44,800
able to catch gain on you and 
then like straight dive on you. 

864
00:55:45,440 --> 00:55:51,800
So it is attacking at you, but 
it'll have to close distance 

865
00:55:51,800 --> 00:55:53,880
first. 
Now that said, your actions kind

866
00:55:53,880 --> 00:55:55,760
of tied up in getting this thing
which is great. 

867
00:55:56,280 --> 00:55:59,680
Yeah, up close is this like 
gallon of sand and it's 

868
00:55:59,680 --> 00:56:03,440
whispering to you and it's 
whispering to you in like many 

869
00:56:03,440 --> 00:56:12,560
languages that are layered and 
the other characters can react 

870
00:56:12,560 --> 00:56:18,280
to this oil fly or no? 
Well, I don't know. 

871
00:56:18,280 --> 00:56:21,360
What do you guys want to do? 
I think we're just we're we were

872
00:56:21,360 --> 00:56:23,040
just grabbing the loot and 
running right? 

873
00:56:23,040 --> 00:56:25,920
Does this is this fly going to 
prick pursue us like other 

874
00:56:25,920 --> 00:56:28,720
things are currently? 
Are we just adding one more 

875
00:56:28,720 --> 00:56:31,840
creature to like the menagerie 
of pursuers that we have? 

876
00:56:32,200 --> 00:56:34,960
Yeah, I mean, this thing's yeah,
this thing's coming at you. 

877
00:56:35,040 --> 00:56:42,720
So you could basically like 3 of
you want it now or see if it it 

878
00:56:42,720 --> 00:56:45,600
might stop at the chamber. 
You wouldn't really know. 

879
00:56:50,080 --> 00:56:51,480
I'll leave it up to the dice 
roll. 

880
00:56:51,520 --> 00:56:54,280
I don't really know. 
Well so here's my thought and 

881
00:56:54,280 --> 00:56:59,240
problem as well. 
As we used your breaker thing. 

882
00:56:59,240 --> 00:57:01,640
Is that a one time use item? 
Are you gonna be able to break 

883
00:57:01,640 --> 00:57:03,400
another lock? 
It is. 

884
00:57:03,600 --> 00:57:05,880
It's a one time use. 
There you go. 

885
00:57:06,200 --> 00:57:08,960
It's completely powered down, is
what we'll say. 

886
00:57:08,960 --> 00:57:11,000
It didn't like break or 
anything, but it was completely 

887
00:57:11,000 --> 00:57:14,840
powered down. 
Yeah, So it goes to that 

888
00:57:14,840 --> 00:57:19,040
doorway. 
It's like sealed the 12 to 11 

889
00:57:19,040 --> 00:57:24,800
sealed so. 
Wait, didn't we open that it? 

890
00:57:24,800 --> 00:57:28,120
Is, but it's like a it's a it's 
a door where like chamber to 

891
00:57:28,120 --> 00:57:30,040
chambers, like connected by 
tunnels usually. 

892
00:57:30,560 --> 00:57:33,000
And so it's open for things to 
travel through. 

893
00:57:33,240 --> 00:57:35,560
It's a door that can actually 
close as opposed to like 

894
00:57:36,200 --> 00:57:38,480
everything else is just moving 
through these open chambers. 

895
00:57:38,640 --> 00:57:42,720
OK, So we can just leave this 
and just close behind us and 

896
00:57:42,720 --> 00:57:44,240
it's not going to pursue us 
because the door is closed. 

897
00:57:44,240 --> 00:57:47,920
It's. 
A massive water door. 

898
00:57:48,480 --> 00:57:51,560
Depending on what you have or 
want to try and come up with, 

899
00:57:51,840 --> 00:57:54,000
you know it's something that you
might be able to do. 

900
00:57:55,560 --> 00:57:57,480
My only thought is there's a key
in the other room, and we know 

901
00:57:57,480 --> 00:58:00,800
that if if the machine told us 
this, that there's another 

902
00:58:00,800 --> 00:58:02,640
locked door somewhere and we 
already used your door lock 

903
00:58:02,640 --> 00:58:05,880
breaker. 
So if we go in the other room 

904
00:58:05,880 --> 00:58:10,280
and start attacking and we have 
to snag that key, we have swarms

905
00:58:10,280 --> 00:58:15,760
of squids and this thing on us, 
We can just beat this thing's 

906
00:58:15,760 --> 00:58:17,920
ass. 
Go snag the key run from those 

907
00:58:18,040 --> 00:58:18,480
guys. 
I'm. 

908
00:58:18,680 --> 00:58:20,520
Down to just beat this thing's 
ass real quick then. 

909
00:58:20,520 --> 00:58:25,520
Yeah, so punch, punch away. 
I was hoping we'd be able to 

910
00:58:25,520 --> 00:58:28,440
sneaky sneaky snag the sand, 
but. 

911
00:58:30,320 --> 00:58:33,640
Yeah, you know, not everything 
in life works out there. 

912
00:58:33,800 --> 00:58:46,360
Plans of the best slave? 
Yeah, I'm going to Google it so 

913
00:58:46,360 --> 00:58:47,800
I stop looking like a dumbass. 
It's. 

914
00:58:48,080 --> 00:58:53,520
I think it's often go astray. 
Base Yeah, I don't know either. 

915
00:58:54,080 --> 00:58:58,240
What the hell? 
Yeah, it's it's a hot poem. 

916
00:58:58,600 --> 00:59:01,840
The best place you can read. 
Oh, mice and men gang Daf ugly 

917
00:59:02,120 --> 00:59:06,120
Alea osnag. 
Pain for promised joy. 

918
00:59:06,760 --> 00:59:10,200
Yeah, those are not words I've 
ever seen in my life. 

919
00:59:10,560 --> 00:59:14,560
That's why I can't remember. 
It from November 17th and 85. 

920
00:59:15,200 --> 00:59:17,720
It's actually what the 
Whispering Sam saying is like 

921
00:59:17,800 --> 00:59:25,040
saying to you. 
Yeah, gang after agly means 

922
00:59:25,160 --> 00:59:28,000
often go wrong or often go awry,
so. 

923
00:59:28,600 --> 00:59:29,800
Cool. 
Yeah. 

924
00:59:29,880 --> 00:59:35,080
Is it is it Irish? 
It's not English. 

925
00:59:35,120 --> 00:59:39,720
We're so off topic right now. 
That's OK. 

926
00:59:39,720 --> 00:59:41,240
It was. 
It was important because 

927
00:59:41,240 --> 00:59:44,520
basically. 
Because Adam needs to know the 

928
00:59:44,560 --> 00:59:47,080
same. 
Well, yeah, but it's it's, it's 

929
00:59:47,080 --> 00:59:50,920
actually kind of it's almost 
like like poetic commentary. 

930
00:59:52,240 --> 00:59:53,000
That's. 
Very true. 

931
00:59:53,920 --> 00:59:58,480
So we we've been through every 
room now except 6-7 and eight 

932
00:59:58,480 --> 01:00:00,920
because we got pushed into 10. 
In 10, no, you got pushed 

933
01:00:00,920 --> 01:00:02,360
towards 10, you didn't go, oh, 
we can. 

934
01:00:02,360 --> 01:00:06,720
Get all the way into ten. 
OK, let's kill let's kill this 

935
01:00:06,720 --> 01:00:09,800
weird fly thing. 
Let's just, Which is out of 

936
01:00:09,800 --> 01:00:11,560
character for a scandal. 
But I think at this point he's 

937
01:00:11,560 --> 01:00:15,400
just like, I'm like, OK, well I 
thought it was going to be in 

938
01:00:15,400 --> 01:00:21,520
here. 
So yeah, I'm gonna, I'm in the 

939
01:00:21,520 --> 01:00:23,480
bla. 
I'm I'm so I start blasting. 

940
01:00:24,960 --> 01:00:28,680
Cool and the and nuts, right? 
Yeah, yeah, yeah. 

941
01:00:28,840 --> 01:00:32,600
I punch, yeah. 
Give me, give me the 20 rolls. 

942
01:00:35,400 --> 01:00:39,720
I rolled a. 13. 
I rolled a 10 + 313. 

943
01:00:40,040 --> 01:00:44,480
Nice 213. 
Hey. 13 is enough. 

944
01:00:45,240 --> 01:00:48,160
Oh. 
Sick, double hit, double hit, no

945
01:00:48,200 --> 01:00:51,680
repercussions. 
This thing as it's just getting 

946
01:00:51,680 --> 01:00:54,200
like punched and just lasered, 
you know, it has like these like

947
01:00:54,200 --> 01:00:58,360
very like, you know, I don't 
know how to describe like insect

948
01:00:58,360 --> 01:01:00,600
wings or you know, very like 
veiny, you know, in a way. 

949
01:01:00,960 --> 01:01:04,360
And it's like little tiny holes 
pierced all through it, you 

950
01:01:04,360 --> 01:01:09,200
know, and just like this, like 
that oil like liquid, just like 

951
01:01:09,200 --> 01:01:14,200
splattering to the point where 
it like showers in like some 

952
01:01:14,200 --> 01:01:18,360
type of like umbrella type shape
that's like cutting off a lot of

953
01:01:18,360 --> 01:01:25,400
the light in from the room. 
So like darkens and we're we're 

954
01:01:25,400 --> 01:01:28,760
good as far as that goes. 
We're like dealing some damage 

955
01:01:28,760 --> 01:01:30,280
to it. 
Now this thing's still going to 

956
01:01:30,280 --> 01:01:35,400
get up to you and you know. 
Eagle Did Beagle do a thing or 

957
01:01:35,400 --> 01:01:38,280
was that the hooking the item? 
Yeah. 

958
01:01:38,320 --> 01:01:41,280
Beetles interaction hooking the 
item. 

959
01:01:41,760 --> 01:01:51,920
It's good, but this thing's 
gonna like thigh bomb towards a 

960
01:01:52,360 --> 01:01:55,400
Scandar and so that's what it's 
doing. 

961
01:01:55,720 --> 01:01:59,200
I need you to roll a defensive 
roll, so this is usually D20 

962
01:01:59,200 --> 01:02:02,400
plus potion doser, which I know 
you're not a potion doser, but 

963
01:02:03,440 --> 01:02:06,240
for the sake. 
Could I use my surrounding 

964
01:02:06,240 --> 01:02:09,320
sphere ability? 
So that would have to be 

965
01:02:09,320 --> 01:02:11,080
determined on your turn. 
OK. 

966
01:02:11,080 --> 01:02:12,320
It has to be all my turn. 
Gotcha. 

967
01:02:13,200 --> 01:02:15,840
OK, I'm gonna roll and I'm not 
gonna look cuz this would be 

968
01:02:15,840 --> 01:02:25,160
such a high number, right, 14? 
14 OK, so perfect. 

969
01:02:25,160 --> 01:02:27,400
So I I think a lot of the 
narrative aspects of your 

970
01:02:27,400 --> 01:02:29,440
character that we've been 
playing off is these like, orbs 

971
01:02:29,440 --> 01:02:31,440
that are just like firing all 
these lasers and stuff. 

972
01:02:31,760 --> 01:02:34,600
Is it just like a ton of light 
from you? 

973
01:02:34,720 --> 01:02:37,960
And it's just gonna like, zoom, 
zoom past, but it's gonna 

974
01:02:38,200 --> 01:02:41,920
immediately kind of turn around 
and redirect itself towards you.

975
01:02:42,720 --> 01:02:47,840
At this point, the whispering 
sand is becoming louder and it 

976
01:02:47,840 --> 01:02:51,400
is just like talking like I said
in tongues. 

977
01:02:52,400 --> 01:02:57,880
Now your space safe suit does 
have like auto translation, so 

978
01:02:57,880 --> 01:03:01,760
automatically, automatically 
fast where you hear both and 

979
01:03:01,760 --> 01:03:03,040
back and forth. 
So it's kind of like this weird 

980
01:03:03,040 --> 01:03:06,160
like layering in like a slightly
different tone. 

981
01:03:07,920 --> 01:03:14,120
You know, it's kind of like 
whispering scenes of this world 

982
01:03:14,120 --> 01:03:17,720
in some way that you can't 
necessarily coherently tell, but

983
01:03:17,720 --> 01:03:21,120
it's, you know, also like, you 
know the best laid plans are 

984
01:03:21,120 --> 01:03:25,080
often going right and and yeah, 
so that's what's happening 

985
01:03:25,080 --> 01:03:26,800
there. 
But it's back to you guys 

986
01:03:26,800 --> 01:03:28,280
actions. 
So if you're trying to take the 

987
01:03:28,280 --> 01:03:34,360
scene out or obviously or Elite,
whatever you want, yeah. 

988
01:03:36,920 --> 01:03:45,920
How fucked up does it look? 
OK, yeah, I would. 

989
01:03:45,920 --> 01:03:49,560
He did enough to it. 
But he didn't, like, slow it, 

990
01:03:49,640 --> 01:03:51,160
you know, He didn't like, really
slow it down. 

991
01:03:51,160 --> 01:03:54,440
It's not scared. 
It ain't. 

992
01:03:54,440 --> 01:03:56,480
It ain't a skirt and it ain't a 
boss. 

993
01:03:58,240 --> 01:04:00,520
But it's mad. 
But it's mad. 

994
01:04:00,560 --> 01:04:03,040
Well, I mean, here's The thing 
is, now that we've made it mad, 

995
01:04:03,040 --> 01:04:04,880
it's definitely going to pursue 
us if possible. 

996
01:04:04,880 --> 01:04:07,000
So I think we have to just keep 
punching. 

997
01:04:08,720 --> 01:04:11,960
So I mean, I'm just gonna, yeah,
I'm just gonna be flying around 

998
01:04:11,960 --> 01:04:14,560
doing a thing. 
And the character named. 

999
01:04:14,560 --> 01:04:16,640
Knucks is like I have to keep 
punching. 

1000
01:04:18,800 --> 01:04:22,520
I wanna be away from everybody. 
Like if we're all three in 

1001
01:04:22,520 --> 01:04:24,960
different spots, it can't target
us together, you know? 

1002
01:04:24,960 --> 01:04:31,440
So I wanna be far from a skander
and beetle, and even if that's 

1003
01:04:31,440 --> 01:04:33,320
like what? 
We're in our big round room and 

1004
01:04:33,320 --> 01:04:34,880
we all fly. 
So there's no up, there's no 

1005
01:04:34,880 --> 01:04:39,320
down realistically, I mean, so I
just want to be different than 

1006
01:04:39,320 --> 01:04:42,120
everyone else in location and 
we'll just say. 

1007
01:04:43,240 --> 01:04:46,000
For simplicity, we'll say 
there's like an up and down, but

1008
01:04:46,120 --> 01:04:48,240
that way you can just go, you 
can choose where you're going. 

1009
01:04:48,680 --> 01:04:52,000
Right. 
And then, yeah, my my cannon, 

1010
01:04:54,080 --> 01:04:57,440
you know, flies back to me and I
reload the punch cannon and I 

1011
01:04:57,440 --> 01:05:02,640
fucking fire again. 
It reminds me of those like old,

1012
01:05:02,760 --> 01:05:06,920
like mech like shows where like,
they'll fire their fists and it 

1013
01:05:06,920 --> 01:05:09,480
fires out and then just like 
flies right back to them, You 

1014
01:05:09,480 --> 01:05:13,520
know, that's a. 100% what it is 
because like the picture of the 

1015
01:05:13,520 --> 01:05:18,760
of the dude of my guy here will 
it paste the? 

1016
01:05:18,800 --> 01:05:23,040
Master. 
The Blast Master definitely has 

1017
01:05:23,040 --> 01:05:25,040
like these like cannons on its 
on its. 

1018
01:05:25,520 --> 01:05:31,800
Yeah. 
On its back, that guy. 

1019
01:05:33,160 --> 01:05:37,760
That guy. 
Yeah, it's that boy, he 

1020
01:05:38,040 --> 01:05:40,880
definitely. 
So one of those is definitely 

1021
01:05:40,880 --> 01:05:46,200
just like a boxing glove, you 
know, and it just fires off. 

1022
01:05:47,120 --> 01:05:48,840
Yeah, characters are like very 
variable. 

1023
01:05:48,840 --> 01:05:51,480
So like that's like they're 
things like grafted technology, 

1024
01:05:51,520 --> 01:05:53,360
grafted weapons and like 
cybernetic weapons. 

1025
01:05:53,360 --> 01:05:55,920
So you chose like punch can 
stuff where that's like kind of 

1026
01:05:55,920 --> 01:05:58,200
lasers and missiles. 
You obviously have missiles too 

1027
01:05:58,320 --> 01:06:02,720
because your skills, but sweet 
everybody else attacking. 

1028
01:06:03,960 --> 01:06:06,240
Absolutely. 
I've never stopped, you know. 

1029
01:06:07,200 --> 01:06:10,160
Yeah. 
Yeah, my big question is mainly 

1030
01:06:10,160 --> 01:06:12,320
for Beetle, because I know 
Beetle has been trying to 

1031
01:06:13,120 --> 01:06:18,320
manipulate the situation more 
than damaging so far. 

1032
01:06:20,080 --> 01:06:27,000
Yeah, which is fun. 
But I also think I'm holding us.

1033
01:06:27,000 --> 01:06:30,320
Back a little bit. 
So in this instance I'm going to

1034
01:06:30,360 --> 01:06:33,640
use the toppler again and 
instead of the sort of like 

1035
01:06:34,400 --> 01:06:39,320
multi fingered like approach 
from before, I just want one big

1036
01:06:39,560 --> 01:06:43,680
Spire to just like punch this 
thing with rocks. 

1037
01:06:48,000 --> 01:06:50,600
Cool, sweet. 
Everyone rolled D20 for me. 

1038
01:06:52,560 --> 01:07:01,120
I rolled in 11. 
I'm a 17. 17 + 3. 

1039
01:07:02,680 --> 01:07:13,920
Hot damn, Hot damn. 
So, so yeah, the standard does 

1040
01:07:13,920 --> 01:07:17,240
not hit. 
Sorry, the scanner did 11. 

1041
01:07:17,840 --> 01:07:21,120
So there's gonna be some 
complication to your attack in 

1042
01:07:21,120 --> 01:07:25,040
some way if you would like to 
have some type of narration as a

1043
01:07:25,040 --> 01:07:29,920
reminder, the the penalty for 
missing scales with how like far

1044
01:07:30,520 --> 01:07:38,000
you roll it off. 
And in in the past, what we've 

1045
01:07:38,000 --> 01:07:42,920
seen so far is like losing a 
piece of gear or losing hold of 

1046
01:07:42,920 --> 01:07:45,880
your weapon. 
You took damage from a failed 

1047
01:07:45,880 --> 01:07:48,960
miss before and obviously the 
other two did as well. 

1048
01:07:50,640 --> 01:07:52,680
But like that's the range now, 
you missed it by 1. 

1049
01:07:52,800 --> 01:07:56,200
So it's a very like small, small
thing, but still a complication 

1050
01:07:56,200 --> 01:07:59,880
that needs to happen, a change 
of environment or a change to 

1051
01:08:00,240 --> 01:08:05,560
your or a change to you. 
But this is definitely getting 

1052
01:08:05,560 --> 01:08:09,720
beaten the to help piece of 
shit. 

1053
01:08:10,080 --> 01:08:13,600
So you guys are actually like 
take it out as a whole together 

1054
01:08:13,680 --> 01:08:15,960
with all three weapons dealing 
damage. 

1055
01:08:17,120 --> 01:08:24,040
And for anybody who would like 
to, you know, we had some pretty

1056
01:08:24,040 --> 01:08:25,680
decent rules. 
And obviously the -1. 

1057
01:08:26,080 --> 01:08:28,560
If there's any like change to 
the environment that you feel is

1058
01:08:28,560 --> 01:08:31,160
important to say beyond the 
mess, then we can go with that 

1059
01:08:31,160 --> 01:08:33,760
too from either Beetle or 
Knucks. 

1060
01:08:33,760 --> 01:08:37,240
But for now it's gander. 
What are you thinking the 

1061
01:08:37,240 --> 01:08:40,640
situation is going to be? 
I was going to think maybe maybe

1062
01:08:40,640 --> 01:08:45,000
my my hard light contract a 
little bit overheats and I'm 

1063
01:08:45,000 --> 01:08:49,200
unable to attack the next round.
Yeah. 

1064
01:08:49,560 --> 01:08:53,080
Like 1 miss like that feels like
a non permanent like you know? 

1065
01:08:54,279 --> 01:08:56,080
Yeah, basically not being able 
to use that weapon. 

1066
01:08:56,160 --> 01:08:58,479
So you would still be able to 
use like a skill or something, 

1067
01:08:59,720 --> 01:09:03,640
but I think that's a pretty good
maybe like force, a skill use is

1068
01:09:03,680 --> 01:09:06,120
kind of a big deal depending on 
who you're fighting, you know or

1069
01:09:06,160 --> 01:09:08,359
take the OR take the turn off. 
Well, how long would the weapon 

1070
01:09:08,359 --> 01:09:10,520
be out for? 
Well, I think a round. 

1071
01:09:10,520 --> 01:09:13,240
I think a round makes sense in 
in combat that makes a lot of 

1072
01:09:13,240 --> 01:09:16,000
sense, is actually a pretty it's
actually a pretty big negative 

1073
01:09:16,000 --> 01:09:17,840
for one miss. 
But. 

1074
01:09:18,200 --> 01:09:20,080
Do you have a better suggestion 
for A1 miss? 

1075
01:09:21,160 --> 01:09:23,279
You know, I think, well, I think
that was. 

1076
01:09:23,319 --> 01:09:25,200
I think that was a good one 
because you don't you're not 

1077
01:09:26,840 --> 01:09:29,319
losing your turn. 
You could still use the skill, 

1078
01:09:29,720 --> 01:09:32,800
but against this, like Oil fly. 
Is that what you want to do? 

1079
01:09:32,800 --> 01:09:34,560
Maybe not, so you might skip 
your turn. 

1080
01:09:34,800 --> 01:09:38,200
The nice thing is is at the very
end of the combat, I don't think

1081
01:09:38,200 --> 01:09:39,760
-1 should. 
Be I think I'll I think I'll 

1082
01:09:39,760 --> 01:09:42,319
hang with that then. 
After this, so you guys just 

1083
01:09:42,319 --> 01:09:44,920
knock this thing out, which is 
great, but you could have had a 

1084
01:09:44,920 --> 01:09:49,960
negative effect, but luckily you
just hardly had skate through. 

1085
01:09:52,200 --> 01:09:55,200
Knock the scene out, you're 
still in this room. 

1086
01:09:56,520 --> 01:10:00,640
The oil splatters everywhere 
again, and it kind of knocks out

1087
01:10:00,640 --> 01:10:04,360
like all of the light. 
And now all you hear is the 

1088
01:10:04,360 --> 01:10:06,480
whispering of the sand. 
And the whispering of the sand 

1089
01:10:06,480 --> 01:10:14,560
is more of a murmur now and more
of a chant in a way where it's 

1090
01:10:14,560 --> 01:10:18,680
just louder. 
And so, yeah, that's where you 

1091
01:10:18,680 --> 01:10:21,000
guys are at in the in Room 12, 
chain, Room 12. 

1092
01:10:22,320 --> 01:10:27,120
Nice. 
Let's get the fuck out. 

1093
01:10:27,520 --> 01:10:29,040
Yeah. 
Yeah, yeah, yeah. 

1094
01:10:29,480 --> 01:10:31,360
Let's go find more stuff to 
punch, you know? 

1095
01:10:32,600 --> 01:10:37,040
So 211, yeah, we're going to. 
Pass back through that door to 

1096
01:10:37,040 --> 01:10:39,520
11. 
Do we want to try to get the key

1097
01:10:39,520 --> 01:10:41,760
from the squidge? 
We want to wait on that because 

1098
01:10:41,760 --> 01:10:44,920
we're not sure what the door, 
what key, what door that goes 

1099
01:10:44,920 --> 01:10:47,440
to. 
Oh, here's the problem. 

1100
01:10:47,480 --> 01:10:51,880
I mean, do we know? 
Do we Have a Does the What's Our

1101
01:10:51,880 --> 01:10:55,200
Robot Called Creator Technique? 
Creator Machinica, yeah, so. 

1102
01:10:55,720 --> 01:11:01,960
Robot our God. 
Yeah, sure, a fragment of such. 

1103
01:11:01,960 --> 01:11:03,760
But yeah, I was gonna say it's 
gonna like start. 

1104
01:11:04,400 --> 01:11:06,280
Yeah, just fragment. 
Like shining lights around so 

1105
01:11:06,280 --> 01:11:09,880
you can see, you know, but. 
Did they give us a map when we 

1106
01:11:09,880 --> 01:11:13,080
first got here, like or do we 
not have the meta knowledge that

1107
01:11:13,080 --> 01:11:15,720
we have? 
No, you have. 

1108
01:11:15,800 --> 01:11:17,320
Yeah, you have full access to 
the map. 

1109
01:11:17,760 --> 01:11:19,560
So we know that there's another 
locked room. 

1110
01:11:19,560 --> 01:11:23,640
Mm hmm. 
And do we know that the three 

1111
01:11:23,800 --> 01:11:26,040
looks at 8:00, but we can't get 
to it from there? 

1112
01:11:26,040 --> 01:11:27,680
Is that what the eye is like? 
We can. 

1113
01:11:27,680 --> 01:11:30,080
See that room? 
You guys were a little rushed 

1114
01:11:30,080 --> 01:11:31,360
through three. 
That's when you were being 

1115
01:11:31,360 --> 01:11:34,800
pursued. 
And so you didn't take the time 

1116
01:11:34,800 --> 01:11:36,400
to view through it. 
But yeah, what the eye means is 

1117
01:11:36,400 --> 01:11:39,280
that you can see clearly through
it, whether it's like a portal 

1118
01:11:39,280 --> 01:11:40,920
or like some type of like 
window. 

1119
01:11:41,280 --> 01:11:44,320
You know what's in that room if 
you were to have peered through 

1120
01:11:44,320 --> 01:11:46,040
it, but you can't travel through
that. 

1121
01:11:47,800 --> 01:11:51,440
Here's the thing. 
We've already gone through 1234,

1122
01:11:52,080 --> 01:11:58,200
5:10 9/11/12. 
There's we did not go into. 10. 

1123
01:11:58,880 --> 01:12:01,360
But did we not? 
No, we got almost into ten. 

1124
01:12:01,360 --> 01:12:03,000
We didn't get pushed all the way
back, though. 

1125
01:12:03,120 --> 01:12:05,120
I just didn't. 
Go into 10 a little bit. 

1126
01:12:05,920 --> 01:12:07,240
Ago, OK. 
So. 

1127
01:12:07,240 --> 01:12:08,920
We just hit 10 and go over and 
up. 

1128
01:12:10,640 --> 01:12:12,560
Is that our thought? 
It's just to hit 10 and then by 

1129
01:12:12,560 --> 01:12:14,120
the time we get to 8 we'll have 
done it. 

1130
01:12:14,120 --> 01:12:16,120
We'll either have hit the boss 
or we'll have cleared all the 

1131
01:12:16,120 --> 01:12:18,160
rooms. 
Yeah, I think. 

1132
01:12:18,240 --> 01:12:20,480
I think that's a good plan. 
Because we just have to go in 

1133
01:12:20,480 --> 01:12:21,360
the room. 
We don't have to fuck with 

1134
01:12:21,360 --> 01:12:23,520
what's in the room, right? 
We can literally just like, dive

1135
01:12:23,520 --> 01:12:26,640
into 10, be like, whoops, don't 
want here and then leave, right?

1136
01:12:30,040 --> 01:12:32,120
Yeah, it's a viable solution, 
yes, Yeah. 

1137
01:12:32,600 --> 01:12:35,320
What's your thought beetle? 
Do we do we go for the key or? 

1138
01:12:37,360 --> 01:12:42,720
I mean at this point, Breeze. 
Breeze is good. 

1139
01:12:43,120 --> 01:12:47,560
The problem is, you know, if we 
get to 7 and that's the boss 

1140
01:12:47,560 --> 01:12:48,920
room. 
Nah. 

1141
01:12:49,360 --> 01:12:52,880
Like holy fuck Like we did every
room but one. 

1142
01:12:52,880 --> 01:12:58,760
Like we took the longest and 
then hardest path, but we don't 

1143
01:12:58,760 --> 01:13:01,240
have any control over where the 
boss is or who that is or 

1144
01:13:01,240 --> 01:13:04,400
anything. 
So it's just like hoping for the

1145
01:13:04,400 --> 01:13:06,920
best I think at this point. 
Which is right? 

1146
01:13:08,320 --> 01:13:12,120
But do we snag the key and hope 
that eight's not the boss? 

1147
01:13:12,160 --> 01:13:14,120
And because we have to come all 
the way back to get the key? 

1148
01:13:14,120 --> 01:13:16,760
It seems kind of. 
Iskandar has the lock breaker 

1149
01:13:16,760 --> 01:13:18,320
right. 
No, we don't use it. 

1150
01:13:19,080 --> 01:13:20,800
There was one time. 
It's used, yeah. 

1151
01:13:21,920 --> 01:13:24,360
Well, should. 
Are you guys, have you guys 

1152
01:13:24,360 --> 01:13:27,920
moved into chamber 11? 
I believe we're just talking. 

1153
01:13:28,280 --> 01:13:29,480
Oh, we haven't. 
OK, never mind. 

1154
01:13:29,480 --> 01:13:31,240
I don't know anything knows the 
name. 

1155
01:13:32,480 --> 01:13:33,640
We're just talking. 
I just want. 

1156
01:13:33,680 --> 01:13:36,360
I just want to see. 
Showing the fly's oil and just 

1157
01:13:36,360 --> 01:13:40,880
waiting it out. 
Yeah, gaining a little 

1158
01:13:40,880 --> 01:13:42,280
iridescence in the shimmery 
name. 

1159
01:13:45,600 --> 01:13:50,480
I guess we need the key then. 
Yeah, I mean, we could skip it, 

1160
01:13:50,480 --> 01:13:53,400
but like, I feel it would be 
ridiculous to go all the way to 

1161
01:13:53,400 --> 01:13:55,400
seven and then come all the way 
back to 12. 

1162
01:13:56,720 --> 01:13:58,760
It's like half the dungeon just 
to come back. 

1163
01:13:59,520 --> 01:14:03,640
Yeah, I think we need it. 
That sucks, yeah. 

1164
01:14:07,720 --> 01:14:09,400
Let's go get it. 
OK, let's do it. 

1165
01:14:09,400 --> 01:14:15,440
All right. 
OK, so can I ask a question? 

1166
01:14:16,320 --> 01:14:23,120
So the lock breaker is a one 
time use item, is like my light 

1167
01:14:23,120 --> 01:14:26,040
refractor and amplifier. 
Also one time use and was like 

1168
01:14:26,040 --> 01:14:28,120
Adam's grappling hook. 
One time use. 

1169
01:14:29,440 --> 01:14:31,400
It usually depends on how you 
use it, so. 

1170
01:14:31,400 --> 01:14:33,400
OK. 
The lock breaker to me, I mean 

1171
01:14:33,400 --> 01:14:38,680
it's not explicitly one time use
item, but to me it, you know, it

1172
01:14:38,760 --> 01:14:41,280
kind of like breaks the like 
these questions that you know, 

1173
01:14:41,360 --> 01:14:44,360
this decisions, it like kind of 
erases all of them versus like 

1174
01:14:44,360 --> 01:14:46,320
it's a really powerful item for 
sure. 

1175
01:14:46,640 --> 01:14:49,640
And I'm glad you guys got to use
it real quick so that it was 

1176
01:14:49,640 --> 01:14:52,400
like very good flow. 
But to just like eliminate these

1177
01:14:52,400 --> 01:14:53,640
choices, I think it's a bad 
choice. 

1178
01:14:53,640 --> 01:14:55,200
So OK, cool. 
Yeah. 

1179
01:14:55,200 --> 01:15:01,760
On time, Yeah, yeah. 
Yeah, So let's do a thing, guys.

1180
01:15:01,760 --> 01:15:06,880
Let's let's you know into a. 
Grapply hook the key and try to 

1181
01:15:07,320 --> 01:15:09,080
try to. 
Skid on that. 

1182
01:15:09,400 --> 01:15:13,240
I think grapply hooking the key 
is A at least OK idea. 

1183
01:15:13,280 --> 01:15:17,000
You know, if we get swarmed, 
we'll get swarmed. 

1184
01:15:17,720 --> 01:15:20,480
Yeah. 
Let's try it. 

1185
01:15:21,200 --> 01:15:24,280
Yeah, see you guys are going to 
enter 11. 

1186
01:15:24,920 --> 01:15:29,800
It's going to look similar 
except for at the top of the 

1187
01:15:29,800 --> 01:15:34,720
chamber. 
Is these like like a crazy 

1188
01:15:34,720 --> 01:15:39,680
amount of mirrors now and they 
are being placed there by the 

1189
01:15:39,680 --> 01:15:44,800
squid by the space squid just 
kind of like as if it's like 

1190
01:15:44,800 --> 01:15:49,040
decorating these these things 
and and you you guys have gone 

1191
01:15:49,040 --> 01:15:53,080
through the mirror room in I 
believe it was chamber 2. 

1192
01:15:54,360 --> 01:15:57,520
It's kind of reminiscent of that
where it's not like a perfectly 

1193
01:15:57,520 --> 01:16:00,480
placed like the inside of like a
disco bowl would be maybe but 

1194
01:16:00,720 --> 01:16:04,960
just like very like in a way to 
refract and create like 

1195
01:16:04,960 --> 01:16:06,960
illusion. 
The other thing that's going to 

1196
01:16:06,960 --> 01:16:11,000
happen is like a loose end that 
you guys had is going to come in

1197
01:16:11,160 --> 01:16:16,960
and that is going to be the the 
other consecrated agent who 

1198
01:16:17,680 --> 01:16:26,040
believes in your God too. 
And that agent is like bloody 

1199
01:16:26,480 --> 01:16:31,600
and their wings have been torn. 
Like half of it has just been 

1200
01:16:31,600 --> 01:16:40,680
like ripped off and and and he's
just, you know, headed over to 

1201
01:16:40,680 --> 01:16:47,600
you, calling for you and letting
you know that your presence is 

1202
01:16:47,840 --> 01:16:52,520
is wanted from their Lord. 
Yes, my son. 

1203
01:16:56,160 --> 01:17:03,640
Yes, it is. 
Wait there, Lord. 

1204
01:17:05,640 --> 01:17:12,760
Like the boss. 
Yeah, yeah, yeah, yeah, the 

1205
01:17:12,760 --> 01:17:17,200
boss. 
And then these like 5 like 

1206
01:17:17,840 --> 01:17:22,280
shifting lines are coming 
through the entrance from 9:00 

1207
01:17:22,280 --> 01:17:29,440
to 11:00 and they're like kind 
of walking, shifting, jogging 

1208
01:17:29,840 --> 01:17:32,800
along like the exterior of the 
chamber. 

1209
01:17:33,760 --> 01:17:36,160
Uh huh. 
Towards you, but not like in a. 

1210
01:17:36,160 --> 01:17:43,040
They're kind of like the royal 
guard in a way, like kind of 

1211
01:17:43,040 --> 01:17:46,680
this, this kind of like more 
like getting into place versus 

1212
01:17:46,680 --> 01:17:50,960
like eye on you or whatever, you
know, just like kind of like the

1213
01:17:50,960 --> 01:17:52,840
way they were before where 
they're trying to like box you 

1214
01:17:52,840 --> 01:17:54,960
into places. 
They're more just like kind of 

1215
01:17:54,960 --> 01:17:57,720
like, you know, you run into 
place and hold the flag or 

1216
01:17:57,720 --> 01:18:00,520
whatever, you know? 
Didn't this consecrated guy 

1217
01:18:01,120 --> 01:18:04,440
like, be all about us because we
beat that other one's ass? 

1218
01:18:04,440 --> 01:18:05,760
Mm hmm. 
Mm hmm. 

1219
01:18:06,920 --> 01:18:08,040
Yeah. 
So the other one was like, 

1220
01:18:09,280 --> 01:18:11,400
basically calling you out for, 
like, blasphemy and trying to 

1221
01:18:11,400 --> 01:18:16,320
take you out for not believing 
you guys had just been like, no,

1222
01:18:16,320 --> 01:18:20,240
like, like, we literally made 
you like our God is more power. 

1223
01:18:20,240 --> 01:18:22,080
Like this is the real God, you 
know, like. 

1224
01:18:22,160 --> 01:18:25,840
And the other one was like, oh, 
well, yeah, I mean, you guys, it

1225
01:18:25,840 --> 01:18:27,200
makes sense that there was some 
stuff. 

1226
01:18:27,200 --> 01:18:29,280
And he's like, by the time he 
killed the other one, he's like,

1227
01:18:29,360 --> 01:18:31,760
OK, maybe there are two. 
And then he had just left. 

1228
01:18:33,680 --> 01:18:38,000
Probably, presumably didn't talk
to, you know, the boss. 

1229
01:18:39,200 --> 01:18:42,680
But it's came back, wings torn 
off, bloodied up. 

1230
01:18:44,080 --> 01:18:45,400
All right. 
Well, I mean, take us to your 

1231
01:18:45,400 --> 01:18:51,920
leader, I guess, you know. 
He's he's on his way now. 

1232
01:18:51,960 --> 01:18:58,240
You may want to. 
You may want to lower your 

1233
01:18:58,240 --> 01:19:02,080
weapons before before they 
arrive. 

1234
01:19:05,560 --> 01:19:09,120
Dope. 
And saying is just talking 

1235
01:19:09,520 --> 01:19:14,960
louder. 
Chanting do. 

1236
01:19:14,960 --> 01:19:18,840
We want to be in a better place 
for this fight. 

1237
01:19:18,840 --> 01:19:22,680
Like go back to Room 12 and be 
like we'll be in here, Guy, so 

1238
01:19:22,680 --> 01:19:24,960
that we're away from the squids 
and shit. 

1239
01:19:25,120 --> 01:19:28,320
Or like, is there a room that we
feel would be the best room to 

1240
01:19:28,360 --> 01:19:32,960
meet this boss in? 
I think the Fly room is a great 

1241
01:19:32,960 --> 01:19:34,840
room to meet the boss in. 
Yeah, right. 

1242
01:19:34,840 --> 01:19:36,360
There was nothing. 
There was no environmental 

1243
01:19:36,360 --> 01:19:37,560
hazard. 
I don't know if this is 

1244
01:19:37,560 --> 01:19:40,200
something that's on our terms. 
Well, we. 

1245
01:19:40,200 --> 01:19:41,960
I mean, they can't stop us from 
going backwards. 

1246
01:19:42,040 --> 01:19:45,760
I'm the servant of the true God,
the sliver of eternity. 

1247
01:19:45,840 --> 01:19:50,440
Like, yeah, it, you know. 
Yeah, and worst case scenario, 

1248
01:19:50,440 --> 01:19:53,080
if we're in 12, we could always 
fly back out to 11 and try to 

1249
01:19:53,080 --> 01:19:54,320
shut the door on him or 
something, you know? 

1250
01:19:54,320 --> 01:19:56,600
Yeah. 
This is interesting. 

1251
01:19:56,600 --> 01:19:59,760
So at this point, yeah, like all
of your loose ends are here, 

1252
01:19:59,760 --> 01:20:00,600
right? 
There's. 

1253
01:20:01,240 --> 01:20:04,080
There's 550 lions. 
There's, yeah, there's there's 

1254
01:20:04,080 --> 01:20:08,240
the the consecrated agent and 
there's the flying squid. 

1255
01:20:08,760 --> 01:20:10,760
There's like quite a bit of 
threat threats in here, yeah. 

1256
01:20:10,880 --> 01:20:13,400
But yeah, we haven't fucked with
them yet. 

1257
01:20:16,800 --> 01:20:18,320
It's not loose, it's just all 
jiggly. 

1258
01:20:18,320 --> 01:20:20,640
You know what I mean? 
Yeah, yeah, that's true. 

1259
01:20:20,640 --> 01:20:23,720
That's true. 
Well, let's get a little jiggly 

1260
01:20:23,720 --> 01:20:25,880
in Room 12. 
Let's just be, like, cool. 

1261
01:20:25,880 --> 01:20:27,400
Oh yeah. 
We're going to wait for him in 

1262
01:20:27,400 --> 01:20:29,560
here, Guy, and then just go 
back. 

1263
01:20:30,320 --> 01:20:31,560
Yeah. 
So you just want to communicate 

1264
01:20:31,560 --> 01:20:32,480
that to? 
Yeah, absolutely. 

1265
01:20:32,760 --> 01:20:34,400
Mm hmm. 
Yeah. 

1266
01:20:34,400 --> 01:20:36,200
Hey, we're gonna we're gonna be 
in here, OK? 

1267
01:20:36,520 --> 01:20:40,080
Yeah, we'll be chilling. 
How long can I have something 

1268
01:20:40,080 --> 01:20:47,440
locked and loaded for? 
So it lasts for level -1 rounds.

1269
01:20:48,440 --> 01:20:50,040
So if I do like something out, 
that's what I'm saying. 

1270
01:20:50,040 --> 01:20:54,360
If I do it out of combat before 
combat starts, is it depending 

1271
01:20:54,360 --> 01:20:56,640
on like what happens? 
Like it could be gone before 

1272
01:20:56,640 --> 01:21:00,320
combat even starts. 
Yeah, if you do it now, mm hmm, 

1273
01:21:00,440 --> 01:21:02,160
that sucks. 
Yeah, you basically, yeah. 

1274
01:21:02,160 --> 01:21:05,200
So for effects you basically 
kind of use your first turn in 

1275
01:21:05,200 --> 01:21:09,760
order for like the the benefit. 
So it's there at least you're 

1276
01:21:10,080 --> 01:21:12,280
attempted to write them all like
more powerful than the single 

1277
01:21:12,280 --> 01:21:16,040
use right away happenings, but 
obviously it takes rounds to do 

1278
01:21:16,040 --> 01:21:17,960
that and sometimes they have to 
scale too. 

1279
01:21:17,960 --> 01:21:20,240
So, but yeah, that's kind of the
situation with using them. 

1280
01:21:21,120 --> 01:21:22,720
Dope. 
All right, well, I will get 

1281
01:21:22,720 --> 01:21:26,680
ready to lock and load. 
Cool. 

1282
01:21:26,920 --> 01:21:29,560
In Chamber 12. 
In Timber 12th, yeah. 

1283
01:21:29,880 --> 01:21:33,120
OK, so you guys had made your 
choice before these like 

1284
01:21:33,440 --> 01:21:36,840
shifting lines have had had 
gotten to you, so you're going 

1285
01:21:36,840 --> 01:21:38,840
to be able to get in there 
perfectly fine. 

1286
01:21:39,120 --> 01:21:41,080
Nothing stops moving towards you
though. 

1287
01:21:41,480 --> 01:21:50,800
So yeah, even the even the squid
kind of pivot, you know, they're

1288
01:21:50,800 --> 01:21:55,040
like aware of your of your 
movement or holy parents. 

1289
01:21:55,040 --> 01:21:57,320
Mm hmm. 
So. 

1290
01:21:57,960 --> 01:21:59,240
So yeah, everything's headed 
towards you now. 

1291
01:21:59,240 --> 01:22:02,320
You're in first, are you? 
You're just in and chilling. 

1292
01:22:02,480 --> 01:22:05,040
Are you closing the door? 
Are you? 

1293
01:22:06,120 --> 01:22:08,160
I definitely. 
It's very dark in there still. 

1294
01:22:10,240 --> 01:22:12,120
I don't know. 
I'm definitely closing the door 

1295
01:22:12,120 --> 01:22:18,440
and I'm fine to use my light 
amplifier to light the room. 

1296
01:22:19,120 --> 01:22:19,520
Nice. 
Yeah. 

1297
01:22:19,920 --> 01:22:22,600
I was going to say the creator 
machine is going to help you out

1298
01:22:22,600 --> 01:22:28,200
a little bit there too. 
They the Great Machine is 

1299
01:22:28,200 --> 01:22:31,000
written as like a benevolent 
creator and there's kind of a 

1300
01:22:31,000 --> 01:22:33,320
complication in that because 
they will not protect you 

1301
01:22:33,320 --> 01:22:35,680
because they have created also 
what you were fighting. 

1302
01:22:35,800 --> 01:22:39,080
So the violence ensues and it's 
like, well, I'm not choosing a 

1303
01:22:39,080 --> 01:22:44,440
side but it kind of let you see 
a little bit so. 

1304
01:22:44,480 --> 01:22:48,360
So yeah, as you eliminate it, it
is you see more of like just 

1305
01:22:48,360 --> 01:22:50,520
what's there. 
It's a it's a more plane room, 

1306
01:22:51,840 --> 01:22:54,920
and I didn't really describe it 
last time, but it's, you know, 

1307
01:22:54,920 --> 01:22:56,960
covered in these golden, WAVY 
plains. 

1308
01:22:57,440 --> 01:23:03,120
We're going to put a little bit 
of of these, like floating 

1309
01:23:03,120 --> 01:23:06,360
spheres that were there in the 
room in chamber 5. 

1310
01:23:06,360 --> 01:23:08,480
When you find the consecrated 
agents, they're just not on fire

1311
01:23:08,480 --> 01:23:11,960
because there's no sparks. 
And then I think this would be a

1312
01:23:11,960 --> 01:23:16,760
really good time to open up. 
You've experienced a lot of this

1313
01:23:17,280 --> 01:23:19,800
planet layer so far. 
So if anybody thinks that this 

1314
01:23:19,800 --> 01:23:23,480
like loot holding room would 
have something in its structures

1315
01:23:23,480 --> 01:23:29,360
or the like, if anybody wants to
add anything to the room, just 

1316
01:23:29,360 --> 01:23:32,680
narratively we can do that. 
And whether it has an effect 

1317
01:23:32,680 --> 01:23:36,080
later if if there's, you know, 
maybe you guys can negotiate, 

1318
01:23:36,080 --> 01:23:38,520
but if you know that one's used 
or something, let's go ahead and

1319
01:23:38,520 --> 01:23:40,600
allow you guys to place anything
in the room that would make 

1320
01:23:40,600 --> 01:23:43,560
narrative sense and then we'll 
see what happens with the. 

1321
01:23:44,320 --> 01:23:47,960
These said, there were like 
plains of like like golden 

1322
01:23:47,960 --> 01:23:49,840
light. 
Yeah. 

1323
01:23:49,960 --> 01:23:53,120
So these are the like plains 
grass, like high grass. 

1324
01:23:53,400 --> 01:23:56,360
And then we have like some 
spheres in there too that were 

1325
01:23:56,360 --> 01:23:59,560
like floating spheres like kind 
of like mini planets but just 

1326
01:23:59,560 --> 01:24:02,000
like covered in this like grass.
It's just kind of these, like 

1327
01:24:02,920 --> 01:24:06,280
furry, furry spheres. 
I think that they're probably 

1328
01:24:06,280 --> 01:24:08,560
like, you know, there's been a 
very water motif. 

1329
01:24:08,560 --> 01:24:12,240
So like pillars of water, like 
running, you know, perpendicular

1330
01:24:12,240 --> 01:24:18,880
to the ground. 
Probably like surrounding, maybe

1331
01:24:18,880 --> 01:24:22,160
surrounding, like where the loot
was grabbed from like towards 

1332
01:24:22,160 --> 01:24:23,440
the center. 
I can see that. 

1333
01:24:23,520 --> 01:24:27,680
Yeah. 
Anything else we want to place 

1334
01:24:27,680 --> 01:24:31,680
here? 
Cool. 

1335
01:24:31,800 --> 01:24:33,400
I think it's a good. 
I think it's a good environment 

1336
01:24:33,400 --> 01:24:35,560
set up. 
Yeah. 

1337
01:24:35,560 --> 01:24:38,240
So again, you guys didn't close 
the door right? 

1338
01:24:38,240 --> 01:24:39,440
So everything's just following 
you in. 

1339
01:24:40,160 --> 01:24:42,320
Oh, we closed the door. 
Oh, you did close the door. 

1340
01:24:42,320 --> 01:24:43,080
We. 
Did close the door. 

1341
01:24:43,440 --> 01:24:47,040
We're all yeah, let's make 
everything private at all times.

1342
01:24:47,440 --> 01:24:49,280
OK. 
OK, cool. 

1343
01:24:50,280 --> 01:24:53,400
Then what you're going to hear 
first is this giant like thud on

1344
01:24:53,440 --> 01:24:59,280
on the door and the and the the 
gallon of sand that you have is 

1345
01:24:59,400 --> 01:25:07,640
like very distinct. 
Now it says open and that's it, 

1346
01:25:07,640 --> 01:25:13,240
just open just like a very loud.
Does does the door open? 

1347
01:25:15,800 --> 01:25:17,400
No, you're being commanded to 
open. 

1348
01:25:18,680 --> 01:25:20,960
Oh, can we just be like it's a 
lock command? 

1349
01:25:22,800 --> 01:25:25,640
Yeah, we got to lock it. 
You definitely can't. 

1350
01:25:27,520 --> 01:25:31,840
So I would. 
Like to be spaced out like 

1351
01:25:31,840 --> 01:25:38,080
combat ready. 
Like, yeah, so. 

1352
01:25:39,360 --> 01:25:44,240
So this is gonna be, you know, 
it's like a solid water door 

1353
01:25:44,280 --> 01:25:48,760
essentially is what it's been. 
It's gonna, you're gonna see it 

1354
01:25:48,760 --> 01:25:51,680
like fall into liquid and just 
kind of like go away. 

1355
01:25:52,360 --> 01:25:53,520
So now it's just like an open 
thing. 

1356
01:25:53,520 --> 01:26:01,480
There's no door and this, this 
like very large presence comes 

1357
01:26:01,480 --> 01:26:04,040
through and with the light 
reflecting and everything, what 

1358
01:26:04,040 --> 01:26:06,440
you can see is this is like this
golden neck sphinx. 

1359
01:26:06,440 --> 01:26:09,120
So it's kind of like an 
elongated, like, you know, kind 

1360
01:26:09,760 --> 01:26:15,160
of golden neck. 
And its face is humanoid but 

1361
01:26:15,160 --> 01:26:21,240
furred. 
It has these giant crystal eyes 

1362
01:26:21,600 --> 01:26:28,160
and then like insect wings and 
in an in an ornate headdress has

1363
01:26:28,360 --> 01:26:31,840
lion features for the body 
besides the wings. 

1364
01:26:32,360 --> 01:26:37,200
And it comes through and it's 
talks to you. 

1365
01:26:37,320 --> 01:26:43,080
Very similar to saying it talks 
in many like ancient tongues, 

1366
01:26:43,080 --> 01:26:49,040
but you can discern all of them 
and it's going to speak in a 

1367
01:26:49,040 --> 01:26:52,520
single word to you though, but 
it is like almost like an echo 

1368
01:26:52,520 --> 01:26:59,400
of such and it says bow bow oh. 
I'm so sorry, I think you have 

1369
01:26:59,400 --> 01:27:01,440
the wrong idea about this 
situation. 

1370
01:27:02,760 --> 01:27:10,880
We come from the Creator, the 
holy creatoria that created this

1371
01:27:10,880 --> 01:27:20,270
world and all on it. 
There is no matter of creation 

1372
01:27:20,550 --> 01:27:26,990
more important than I Well. 
Imagine that you're a guy in The

1373
01:27:26,990 --> 01:27:34,560
Cave. 
So everything's like flooding 

1374
01:27:34,560 --> 01:27:37,080
in, right? 
Like the the everything's acting

1375
01:27:37,080 --> 01:27:40,920
in a similar way where like the 
lions are kind of walking 

1376
01:27:40,920 --> 01:27:45,560
around, you know, to like 
surround the arena of sorts. 

1377
01:27:46,840 --> 01:27:52,080
Squid spilling through, you 
know, the agent is like kind of 

1378
01:27:52,080 --> 01:27:58,200
spilling in behind the sphinx. 
And yeah, it doesn't go well. 

1379
01:27:58,200 --> 01:28:00,600
It's it's gonna increase its 
volume. 

1380
01:28:00,600 --> 01:28:06,360
It's gonna like talk in a way. 
It's like you blasphemous soon 

1381
01:28:06,360 --> 01:28:22,320
to be dead shitheads bang. 
And let's see from that it's 

1382
01:28:22,320 --> 01:28:29,520
just like echo in the chamber. 
But it felt it was like a very, 

1383
01:28:29,520 --> 01:28:39,080
like strong, forceful, yeah. 
And then after a second from its

1384
01:28:39,080 --> 01:28:42,320
mouth, it's going to shoot out. 
I don't know if you guys 

1385
01:28:42,320 --> 01:28:45,240
remember like the laser fish 
that were like bursting out of 

1386
01:28:45,240 --> 01:28:48,000
the walls. 
It's going to like, shoot that 

1387
01:28:48,000 --> 01:28:51,720
like a beam at you. 
That's its response to you. 

1388
01:28:52,800 --> 01:28:56,280
So everybody make a defense roll
that. 

1389
01:29:01,800 --> 01:29:03,920
Oh my God. 
Nat 20. 

1390
01:29:04,240 --> 01:29:10,440
Let's go. 
I got a Nat one, yeah. 

1391
01:29:12,720 --> 01:29:14,640
So the spectrum is on display 
here. 

1392
01:29:17,040 --> 01:29:20,880
Got an 11 and I don't have any 
potion maker, so it's a flat 11.

1393
01:29:21,440 --> 01:29:28,560
OK, perfect. 
So yeah, yeah, I kind of, I 

1394
01:29:28,560 --> 01:29:29,880
don't know. 
You guys always try to like 

1395
01:29:29,880 --> 01:29:33,320
communicate with things, which 
isn't always bad, but it's like 

1396
01:29:33,320 --> 01:29:37,480
a it's like a boss interaction 
that is not as as good. 

1397
01:29:37,480 --> 01:29:46,080
So what I will say is that a 
scanner can use the Net 20 to 

1398
01:29:48,600 --> 01:29:52,840
cancel out the net natural one. 
I will do so. 

1399
01:29:53,400 --> 01:29:55,520
So we'll do that since it's like
the very beginning of combat and

1400
01:29:55,520 --> 01:29:57,040
you guys like kind of lost 
initiative. 

1401
01:29:59,240 --> 01:30:00,800
Beetle gets wiped immediately, 
yeah. 

1402
01:30:02,800 --> 01:30:06,760
I'm sure they gotta go and. 
The other thing to know about 

1403
01:30:06,760 --> 01:30:10,720
combat, just as a reminder of 
everybody, you have like options

1404
01:30:10,720 --> 01:30:12,640
during combat, so you always 
take like an action. 

1405
01:30:12,640 --> 01:30:18,360
You also take your movement, but
one of those actions that I kind

1406
01:30:18,360 --> 01:30:22,280
of like are wired into is that 
you can defend something else, 

1407
01:30:22,280 --> 01:30:25,760
somebody else. 
Not that anybody needs defended 

1408
01:30:25,800 --> 01:30:33,760
right now, but but yeah, you can
like actively act on the 

1409
01:30:33,760 --> 01:30:35,600
offensive way that's pushing 
someone out of the way or 

1410
01:30:35,600 --> 01:30:37,960
whatever, whatever. 
And that wasn't important now, 

1411
01:30:38,040 --> 01:30:42,240
but since we're about to 
engaged, depending on how you 

1412
01:30:42,240 --> 01:30:45,040
guys react to this I guess. 
But you kind of pissed him off 

1413
01:30:45,040 --> 01:30:46,000
quite a bit. 
So. 

1414
01:30:46,760 --> 01:30:48,600
Oh no, he pissed me off this 
situation. 

1415
01:30:49,760 --> 01:30:51,360
We're all pissed off. 
Yeah, he's. 

1416
01:30:51,640 --> 01:30:54,760
He's trapped in here with me. 
Yeah, I mean, honestly, you're 

1417
01:30:54,760 --> 01:30:59,200
not putting pretty bad ass. 
If you want to kind of if you 

1418
01:30:59,200 --> 01:31:01,640
want to say like how you're how 
you're dodging this person, it's

1419
01:31:01,640 --> 01:31:03,080
like this sign. 
Like, you know, it's like 

1420
01:31:03,640 --> 01:31:08,400
basically this like giant, like 
laser lacrosse and it's like 

1421
01:31:08,400 --> 01:31:10,080
these fish, I don't know if you 
remember them, but there is 

1422
01:31:10,080 --> 01:31:12,400
like, yeah, yeah, fish that have
these laser eyes. 

1423
01:31:12,640 --> 01:31:18,640
And so Nux and Beetle for sure 
are taking a hit from this, but 

1424
01:31:20,560 --> 01:31:26,160
it's gander dodges it and helps 
Beetle not get like sucked in 

1425
01:31:26,160 --> 01:31:27,360
the middle of it at the same 
time. 

1426
01:31:27,840 --> 01:31:30,040
Yeah, it's like I feel. 
I imagine it's like beetles in 

1427
01:31:30,040 --> 01:31:32,920
the center and me and Nux are 
off to the side and the center 

1428
01:31:32,920 --> 01:31:36,240
of the beam goes toward like 
that beetle essentially. 

1429
01:31:36,560 --> 01:31:40,280
And I like raise up my hand in 
those light refractor Shields 

1430
01:31:40,280 --> 01:31:44,680
that I was using earlier to like
block the Suns, like summon and 

1431
01:31:44,680 --> 01:31:48,640
like partially block beetle and 
I completely block myself and 

1432
01:31:49,440 --> 01:31:50,520
yeah. 
Perfect. 

1433
01:31:51,440 --> 01:31:53,960
Yeah, then fuck me, you know? 
Well, yeah. 

1434
01:31:54,040 --> 01:31:56,720
You never won. 
That's true. 

1435
01:31:57,160 --> 01:31:58,840
Beetle stands apart. 
A hit, so. 

1436
01:31:58,840 --> 01:32:03,360
Yeah, yeah, yeah. 
And then you guys have I mean 

1437
01:32:03,440 --> 01:32:07,080
it's your guys turn now but 
you're they're I mean he 

1438
01:32:07,080 --> 01:32:13,440
actively they I actually haven't
but they attacked you so. 

1439
01:32:13,480 --> 01:32:17,480
OK, I am going to. 
I know I'm already just geared 

1440
01:32:17,480 --> 01:32:19,200
up and ready to know what I'm 
gonna do cuz I've been waiting 

1441
01:32:19,200 --> 01:32:21,560
for for to do this. 
Ryan, what are you about to say?

1442
01:32:22,800 --> 01:32:25,080
Well, I have a quick question 
about like hits and health and 

1443
01:32:25,080 --> 01:32:26,800
everything right. 
Yes. 

1444
01:32:27,640 --> 01:32:32,560
So like how many hits do I have?
So you have 3 total and then or.

1445
01:32:32,840 --> 01:32:35,280
I'm sorry you have zero. 
Well we start with 0 but your 

1446
01:32:35,280 --> 01:32:39,080
Max hits is 3. 
You have taken 2 this session. 

1447
01:32:41,640 --> 01:32:44,280
Is this the second one? 
Yeah, this is your second one. 

1448
01:32:44,520 --> 01:32:46,720
OK, so I can take one more hit 
and then I'm just dead. 

1449
01:32:47,680 --> 01:32:50,320
So yeah, you're knocked out and 
then when your Max hits +2 

1450
01:32:50,320 --> 01:32:54,440
you're dead. 
And your only healing capability

1451
01:32:54,640 --> 01:32:57,360
is Beetle has two glow UPS I 
believe. 

1452
01:32:57,880 --> 01:33:01,040
Yeah, blow UPS. 
Which is a light? 

1453
01:33:01,040 --> 01:33:03,160
Which skill? 
Perfect. 

1454
01:33:04,840 --> 01:33:09,160
Then I like hurdle at this like 
gold neck sphinx. 

1455
01:33:10,040 --> 01:33:13,560
And as I get closer, like, I 
just imagine I'm standing on my 

1456
01:33:13,560 --> 01:33:16,320
hard light construct and it 
begins to like wrap all the way 

1457
01:33:16,320 --> 01:33:19,840
around me. 
Like think of that, like cheesy 

1458
01:33:19,840 --> 01:33:22,880
Iron Man suit, like like suit 
up, you know, where it's like 

1459
01:33:22,880 --> 01:33:25,800
the nanotech thing and you're 
like, this sucks way more than 

1460
01:33:25,800 --> 01:33:28,760
the old ones did like that. 
But the hard light and I just 

1461
01:33:28,760 --> 01:33:30,840
land with like a clunk on the 
ground with a swing. 

1462
01:33:30,840 --> 01:33:35,200
And I'm going to use my ability 
which is called powered 

1463
01:33:35,200 --> 01:33:41,960
exoskeleton, which gives me an 
armor of five I believe, and 

1464
01:33:41,960 --> 01:33:44,920
then allows me to do. 
Close. 

1465
01:33:44,920 --> 01:33:48,680
Quarter combat for some amount 
of damage. 

1466
01:33:48,680 --> 01:33:52,040
I think it's my level times 2 or
whatever. 

1467
01:33:53,360 --> 01:33:56,480
Yeah, so. 
Or is level damage for two turns

1468
01:33:56,480 --> 01:34:00,160
or something? 
Level -2 so you get 3 damage for

1469
01:34:00,160 --> 01:34:03,560
one turn. 
Cool. 

1470
01:34:06,880 --> 01:34:07,480
Cool. 
Yeah. 

1471
01:34:07,480 --> 01:34:12,440
And then I'm going to rock his 
shit with my my hard, light 

1472
01:34:12,440 --> 01:34:16,480
covered fist. 
OK, sweet. 

1473
01:34:16,480 --> 01:34:21,800
So real quick, so the way making
works the same way as the fact. 

1474
01:34:22,280 --> 01:34:27,000
So it's going to take this turn 
to use, you have armor five and 

1475
01:34:27,000 --> 01:34:30,640
then you're going to gain your 
close quarter attack from it. 

1476
01:34:31,840 --> 01:34:34,720
So yeah, basically you're you're
gearing up, jumping in front, 

1477
01:34:36,360 --> 01:34:39,720
getting your armor going, and 
what do the other people want to

1478
01:34:39,800 --> 01:34:43,360
do? 
Before Nux goes, I'm going to 

1479
01:34:43,360 --> 01:34:46,520
use one of my glow UPS to heal 
them. 

1480
01:34:48,880 --> 01:34:55,640
And just sort of like it's like 
bouquet or like little, just 

1481
01:34:55,640 --> 01:35:01,520
sort of like blurry little light
glistens, almost glittering and 

1482
01:35:01,520 --> 01:35:03,760
it just sort of like rains down 
around them. 

1483
01:35:04,800 --> 01:35:06,840
You see it kind of like, it's 
like vapor, almost like they're 

1484
01:35:06,840 --> 01:35:09,480
breathing in like glitter. 
Yeah. 

1485
01:35:12,520 --> 01:35:13,600
Right. 
Thank. 

1486
01:35:13,880 --> 01:35:14,680
You so much. 
It fits. 

1487
01:35:14,680 --> 01:35:16,520
It fits. 
It fits the planet layer very 

1488
01:35:16,520 --> 01:35:18,880
well. 
Cool. 

1489
01:35:19,760 --> 01:35:23,920
More than 1S While the glitter 
is falling down around me. 

1490
01:35:23,920 --> 01:35:26,480
I'm gonna I'm gonna lock and 
load all. 

1491
01:35:27,760 --> 01:35:32,640
Right. 
Hold on. 

1492
01:35:32,640 --> 01:35:35,240
This is. 
I feel like before you do that, 

1493
01:35:37,400 --> 01:35:39,200
we're at the boss battle, right?
This is fucking. 

1494
01:35:39,280 --> 01:35:42,160
This is epic. 
Yeah, I want to. 

1495
01:35:43,360 --> 01:35:48,200
I'm going to do the my glow up 
like sub thing. 

1496
01:35:49,000 --> 01:35:51,320
I'm going to take an additional 
hit which is going to knock me 

1497
01:35:51,320 --> 01:35:52,960
out. 
And. 

1498
01:35:53,080 --> 01:35:57,640
You'll see and you'll see. 
Like, almost like to go with the

1499
01:35:57,640 --> 01:36:00,040
Bad Mark MCU shit. 
Like some Infinity War. 

1500
01:36:00,040 --> 01:36:02,160
My body's turning into some of 
this glitter. 

1501
01:36:02,560 --> 01:36:07,520
I'm sacrificing some of my own 
physicality to like to to ramp 

1502
01:36:07,520 --> 01:36:09,800
up this cloud that nooks his 
breathing. 

1503
01:36:10,520 --> 01:36:15,240
So I take an additional hit, 
which knocks me out in exchange 

1504
01:36:15,240 --> 01:36:19,400
to give knucks plus three damage
on the next turn. 

1505
01:36:20,480 --> 01:36:23,000
Nice. 
Wait, does that would that be 

1506
01:36:23,000 --> 01:36:26,360
taken up by my locked and loaded
or would it be on like the next 

1507
01:36:26,360 --> 01:36:28,480
one after this? 
No, it'll be. 

1508
01:36:28,480 --> 01:36:30,200
It's like whenever you deal 
damage next. 

1509
01:36:30,440 --> 01:36:31,280
Fuck yeah. 
Thank you. 

1510
01:36:31,880 --> 01:36:35,480
Yeah, it's like an energy that 
you feel and like is not like a 

1511
01:36:35,520 --> 01:36:38,720
timeline based thing. 
It's more like you have it and 

1512
01:36:38,720 --> 01:36:41,240
then well, I mean, maybe if you 
wait too long, but then like you

1513
01:36:41,240 --> 01:36:43,520
just see how to exert yourself 
extra or whatever. 

1514
01:36:43,840 --> 01:36:45,960
You're vaping my corpse right 
now, so like you're. 

1515
01:36:46,040 --> 01:36:49,840
Pretty. 
You're pretty turned up. 

1516
01:36:53,320 --> 01:36:57,760
Yeah, though I I want to do the 
whole like so is so you're just 

1517
01:36:57,760 --> 01:36:59,680
knocked out, so you're 
physically there, but part of 

1518
01:36:59,680 --> 01:37:01,480
you like glittered away and 
stuff, right? 

1519
01:37:02,360 --> 01:37:07,760
I think maybe my like soul is 
kind of coming out of my person.

1520
01:37:08,400 --> 01:37:11,840
You're like a little bit less 
like saturated, you know, like 

1521
01:37:11,840 --> 01:37:15,560
you're maybe you're a color. 
Yeah, you're gonna twitch down 

1522
01:37:15,560 --> 01:37:17,760
to. 
I think too, just for like cool 

1523
01:37:17,760 --> 01:37:19,960
points instead of like dropping 
in a slump. 

1524
01:37:20,320 --> 01:37:27,200
I'm just like hovering in like 0
G this sort of like kind of like

1525
01:37:27,200 --> 01:37:29,640
exorcist style, like head all 
the way back. 

1526
01:37:30,120 --> 01:37:33,320
The glitter is like coming out 
of my esophagus and I'm just 

1527
01:37:33,320 --> 01:37:36,200
like suspended in this gold 
glitter cloud. 

1528
01:37:37,200 --> 01:37:40,160
Can I have as he started, as as 
he started to slump, could I 

1529
01:37:40,160 --> 01:37:44,120
have like shot over and like 
held them as their like? 

1530
01:37:44,160 --> 01:37:47,440
Head falls back and like. 
The glitter is just raining down

1531
01:37:47,440 --> 01:37:52,840
over us as our soul escapes. 
And I'm just like you know very 

1532
01:37:52,840 --> 01:37:58,000
shown and you know as as I I 
feel the I feel the power coming

1533
01:37:58,000 --> 01:38:01,080
into me and I'm like I will 
avenged you friend. 

1534
01:38:01,080 --> 01:38:03,440
I would use this wisely. 
You're so old, my. 

1535
01:38:03,680 --> 01:38:06,440
Ninja Way. 
Punches, yes. 

1536
01:38:07,600 --> 01:38:10,680
Yeah, no, you have movement 
every round, so yeah, we're 

1537
01:38:10,680 --> 01:38:12,600
good. 
We can resolve everything. 

1538
01:38:13,000 --> 01:38:16,160
OK so I'm locking and loading as
this glitter just like. 

1539
01:38:18,240 --> 01:38:21,120
Yeah, it's a very like kind of 
passive, like power up turn, you

1540
01:38:21,120 --> 01:38:24,560
know, we got healing going on. 
We have lots and Load going. 

1541
01:38:24,760 --> 01:38:27,280
What's your spirit life? 
And Load is like world. 

1542
01:38:27,760 --> 01:38:30,360
You have like like glowing eyes 
and shit right now. 

1543
01:38:30,400 --> 01:38:33,200
Oh yeah, and I think, I think I 
was already kind of like locking

1544
01:38:33,200 --> 01:38:35,000
and loading. 
So things were glowing, but it 

1545
01:38:35,000 --> 01:38:38,320
was like a whitish glow. 
I feel but like, as Beetle 

1546
01:38:38,320 --> 01:38:41,920
sacrificing his soul or 
sacrificing their soul, like the

1547
01:38:41,920 --> 01:38:45,680
glow goes from like a whitish to
a brighter what, like you said 

1548
01:38:45,680 --> 01:38:47,680
was a goldish light right coming
out of you. 

1549
01:38:47,720 --> 01:38:50,160
It's had it turned on from like 
this glowing white light to like

1550
01:38:50,160 --> 01:38:52,080
a gold light that's even 
brighter now. 

1551
01:38:52,320 --> 01:38:57,160
And so it's actually Beatles 
soul light coming out of like, 

1552
01:38:57,240 --> 01:38:59,520
my my stuff now. 
Nice. 

1553
01:38:59,520 --> 01:39:02,360
Yeah, just just for like a 
little bit more if you're 

1554
01:39:02,360 --> 01:39:04,240
interested. 
In it we've had like this very 

1555
01:39:04,240 --> 01:39:06,680
like angelic and wingy thing 
going on. 

1556
01:39:07,200 --> 01:39:11,160
So if you wanna like have like 
Angel wings, like more bad ass 

1557
01:39:11,160 --> 01:39:12,680
in the construment fucking uh 
huh. 

1558
01:39:13,280 --> 01:39:15,600
Evolution. 
Shit, yeah. 

1559
01:39:15,600 --> 01:39:17,320
And the greatest sort of machine
Echo is just going to like. 

1560
01:39:17,320 --> 01:39:19,480
Kind of shoot up. 
And just. 

1561
01:39:19,480 --> 01:39:22,280
Be at like the top of the 
chamber and like just all this 

1562
01:39:22,280 --> 01:39:24,840
life, just being in this like 
kind of crazy shit going on sick

1563
01:39:25,800 --> 01:39:30,360
and you guys are good. 
The consecrated agent is is now 

1564
01:39:30,360 --> 01:39:35,520
beckoning to you to look. 
I've seen what you've done is 

1565
01:39:35,520 --> 01:39:37,520
nothing. 
Compared to this thing, there's 

1566
01:39:37,520 --> 01:39:43,480
nothing. 
Compared to Our Lord and and 

1567
01:39:43,480 --> 01:39:45,040
there's like definitely some 
truth to that. 

1568
01:39:45,040 --> 01:39:49,520
The the Sphinx. 
Is, you know. 

1569
01:39:50,880 --> 01:39:54,520
Coming at you. 
Again, still, but in its way, 

1570
01:39:54,520 --> 01:39:58,520
it's just going to like, crush 
the consecrated agent for even 

1571
01:39:58,680 --> 01:40:00,960
trying to speak to you some 
more. 

1572
01:40:02,320 --> 01:40:08,280
And this time it's a. 
A bit different. 

1573
01:40:08,280 --> 01:40:12,880
So this time it as it's coming 
actually and squashing the 

1574
01:40:12,880 --> 01:40:17,760
consecrate agent, it Max is like
kind of like maximize itself 10X

1575
01:40:17,760 --> 01:40:19,880
the size that it was. 
It was like taking up like a 

1576
01:40:20,360 --> 01:40:22,720
huge chunk of this chamber and 
it's just coming down and 

1577
01:40:22,720 --> 01:40:27,840
slamming with like ragged paws 
against the exosuit. 

1578
01:40:28,800 --> 01:40:36,280
So do do a defensive role and 
then the way armor works you 

1579
01:40:36,280 --> 01:40:38,320
already have. 
I don't think you've used your 

1580
01:40:38,320 --> 01:40:45,320
helmet armor yet for me but no 
the scanner the scanner like 

1581
01:40:45,320 --> 01:40:47,920
jumped in front scanner's all 
armored up. 

1582
01:40:48,560 --> 01:40:52,080
The way armor works you get like
a temporary armor 5 armor works 

1583
01:40:52,080 --> 01:40:55,080
that you get a reroll for each 
armor point you have. 

1584
01:40:55,360 --> 01:40:58,000
So basically if you fail this, 
you can try five more times, 

1585
01:40:59,960 --> 01:41:02,240
most likely not get hit, but 
that's like what's happening. 

1586
01:41:03,160 --> 01:41:05,720
I I'm, I know you're not going 
to believe this, so I'm going to

1587
01:41:05,720 --> 01:41:11,640
drop. 
It in in the chat another Nat 20

1588
01:41:11,960 --> 01:41:13,320
I just rolled. 
Another Nat 20. 

1589
01:41:18,520 --> 01:41:20,760
So yeah, give it to me. 
What's happening then? 

1590
01:41:21,320 --> 01:41:25,000
Oh, he like. 
Comes down and I like arm up 

1591
01:41:25,000 --> 01:41:26,680
and. 
It just like and you see like 

1592
01:41:26,680 --> 01:41:29,360
the ground kind of like sink a 
little bit and I'm like 

1593
01:41:29,360 --> 01:41:34,120
straining and yeah, perfect. 
Let's give you a counter attack 

1594
01:41:34,120 --> 01:41:35,520
too. 
So. 

1595
01:41:35,680 --> 01:41:38,520
Let's do it so you'll get you'll
get a counter attack. 

1596
01:41:38,600 --> 01:41:40,680
That 20s are really good in 
this. 

1597
01:41:40,720 --> 01:41:42,240
Game. 
I'm trying to do some good, good

1598
01:41:42,880 --> 01:41:46,320
crit stuff. 
Yeah. 

1599
01:41:46,400 --> 01:41:47,920
And you have your special 
attack. 

1600
01:41:48,280 --> 01:41:52,640
So how are you? 
How are you using your exocells?

1601
01:41:53,440 --> 01:41:58,000
Oh, so I feel like I he I block 
and I push him off. 

1602
01:41:58,000 --> 01:42:00,960
And he's really big. 
And so I just like lock myself 

1603
01:42:00,960 --> 01:42:09,760
up and just like just like one 
fist into its like face, like a 

1604
01:42:09,840 --> 01:42:11,360
badass. 
Uppercut. 

1605
01:42:11,520 --> 01:42:13,120
Yeah, absolutely. 
Like. 

1606
01:42:13,120 --> 01:42:20,120
Jumping 40 feet in the. 
Air uppercut, you know, so it's 

1607
01:42:20,320 --> 01:42:22,240
level. 
Damage so 3. 

1608
01:42:22,680 --> 01:42:24,880
Yeah, so. 
This is going to be like a a 

1609
01:42:24,880 --> 01:42:27,200
bleed for the first time. 
Type of moment, you know? 

1610
01:42:27,520 --> 01:42:35,400
Yeah, like, yeah, it's like this
weird, like exception or having 

1611
01:42:35,400 --> 01:42:39,640
to accept that, like there's 
some type of, like, formidable 

1612
01:42:40,000 --> 01:42:42,880
force. 
Yeah, well, it's not God. 

1613
01:42:42,880 --> 01:42:45,920
I serve the One True. 
God, no. 

1614
01:42:46,440 --> 01:42:48,720
I'm not surprised at all that it
bleeds. 

1615
01:42:48,760 --> 01:42:53,640
Of course it does. 
It was really funny this seems. 

1616
01:42:53,640 --> 01:42:58,280
Like 10X the size that it was. 
So like, you like, punched, You 

1617
01:42:58,280 --> 01:43:00,000
would have to like kind of fly 
up and like, punch. 

1618
01:43:00,000 --> 01:43:03,120
And you're like punching, like 
literally, like, you know, this 

1619
01:43:03,120 --> 01:43:06,800
size of its nose, with your face
even in the exoskeleton. 

1620
01:43:07,080 --> 01:43:11,640
So it's your guys's turn to act,
Yeah, with you. 

1621
01:43:11,640 --> 01:43:14,480
So this is definitely that like 
moment in 300 where the spear 

1622
01:43:14,480 --> 01:43:16,440
hits the person who claims to be
a God. 

1623
01:43:17,040 --> 01:43:19,000
Yeah, OK. 
Yeah. 

1624
01:43:21,600 --> 01:43:24,360
Yeah, I think in the 
surroundings 2. 

1625
01:43:24,360 --> 01:43:29,400
Not, I mean in the surroundings 
2 So the lions continue to 

1626
01:43:29,400 --> 01:43:31,600
shift, but they're and they're 
closing in. 

1627
01:43:32,800 --> 01:43:35,040
The room is becoming more 
illuminating, not just from you,

1628
01:43:35,040 --> 01:43:37,600
but just from like the entire 
presence of the battle. 

1629
01:43:38,320 --> 01:43:43,160
The squid have been moving in 
these mirrors and it's starting 

1630
01:43:43,160 --> 01:43:47,480
to look like there is much more 
of these lions than thought, 

1631
01:43:47,520 --> 01:43:53,200
almost like filling like 
Colosseum up this like audience.

1632
01:43:53,280 --> 01:43:56,080
So that that's what's going on. 
Well, they've come to watch 

1633
01:43:56,240 --> 01:43:58,120
Marinly at us. 
Yeah. 

1634
01:43:58,120 --> 01:44:00,240
Are they coming at us or just? 
Filling in the space around us. 

1635
01:44:00,600 --> 01:44:02,360
They're filling in the space 
around you, but they're they're 

1636
01:44:02,360 --> 01:44:08,000
kind of cinching in so. 
In a lot of like, you imagine it

1637
01:44:08,000 --> 01:44:11,000
like when you choose your heroes
to fight so the whole, like, 

1638
01:44:11,000 --> 01:44:14,200
battle doesn't happen. 
But you're like surrounded and 

1639
01:44:14,200 --> 01:44:15,640
you're champion. 
Like you have. 

1640
01:44:15,640 --> 01:44:16,240
Yeah. 
You have to. 

1641
01:44:16,560 --> 01:44:18,640
Yeah. 
This doing. 

1642
01:44:18,800 --> 01:44:19,880
Yeah. 
Gotcha. 

1643
01:44:20,080 --> 01:44:20,360
Yep. 
Wow. 

1644
01:44:21,440 --> 01:44:21,960
So. 
OK. 

1645
01:44:22,720 --> 01:44:24,320
Yeah. 
Yeah. 

1646
01:44:24,680 --> 01:44:25,880
All right. 
Well, you just punched. 

1647
01:44:25,880 --> 01:44:27,320
What do you? 
Want to do after you follow up 

1648
01:44:27,320 --> 01:44:28,320
with your punch? 
Does it? 

1649
01:44:28,320 --> 01:44:29,880
Oh, I'm gonna punch. 
I'm gonna punch again. 

1650
01:44:30,400 --> 01:44:31,800
That's right. 
That's my boy. 

1651
01:44:32,320 --> 01:44:34,480
Yeah, on the way back. 
Down. 

1652
01:44:34,640 --> 01:44:36,400
Yeah, so I knocked up on the way
back down. 

1653
01:44:36,480 --> 01:44:39,120
I'm just like this one this 
time. 

1654
01:44:39,120 --> 01:44:42,040
Like somewhere up here more, you
know? 

1655
01:44:44,200 --> 01:44:45,960
I mean, maybe so. 
So I'm. 

1656
01:44:46,000 --> 01:44:47,240
Chilling. 
I rolled. 

1657
01:44:47,360 --> 01:44:48,720
A5I rolled. 
A5. 

1658
01:44:48,720 --> 01:44:56,240
So I don't think I did that. 
Yeah, no, you don't do that. 

1659
01:44:56,240 --> 01:44:57,400
What the fuck? 
That makes sense. 

1660
01:44:58,720 --> 01:45:00,320
Don't you always do it? 
But that's just a. 

1661
01:45:00,320 --> 01:45:01,240
Consequence. 
No, you're right. 

1662
01:45:01,240 --> 01:45:02,240
Yeah. 
Yeah, I always. 

1663
01:45:02,560 --> 01:45:04,040
You know, honestly, I get caught
up on it a little. 

1664
01:45:04,040 --> 01:45:05,720
Bit because there's that role, 
but I really like it. 

1665
01:45:05,720 --> 01:45:07,480
I just always like kind of 
forget it every time. 

1666
01:45:08,320 --> 01:45:10,920
So yeah, you do do it. 
I do do it. 

1667
01:45:10,920 --> 01:45:12,560
But there's also a consequence 
to it. 

1668
01:45:13,360 --> 01:45:16,080
So and A5 and A5 is. 
Very little, very low. 

1669
01:45:16,480 --> 01:45:19,440
Yeah, it was pretty low. 
So I mean, I rolled two 20s in 

1670
01:45:19,440 --> 01:45:20,400
the roll. 
So there's. 

1671
01:45:20,440 --> 01:45:22,080
Really. 
Not a lot I can complain about. 

1672
01:45:23,280 --> 01:45:25,720
Yeah, Well, and what's nice, I 
mean, you still have 5 armor, 

1673
01:45:26,000 --> 01:45:28,320
you know? 
And you're in this exoskeleton. 

1674
01:45:28,320 --> 01:45:35,000
I think with A5 in the situation
I'd be in, it would be something

1675
01:45:35,280 --> 01:45:36,840
where you would suffer 
counterattack. 

1676
01:45:37,480 --> 01:45:41,560
This is a boss really low attack
and you're just in like, you're 

1677
01:45:41,560 --> 01:45:42,800
right, You're at his nose, 
right? 

1678
01:45:42,800 --> 01:45:44,320
You just punch his nose. 
You're trying to punch. 

1679
01:45:44,480 --> 01:45:47,200
You are punching his face. 
So like, something's happening. 

1680
01:45:47,520 --> 01:45:51,400
Something's happening. 
So go ahead and give me a 

1681
01:45:51,400 --> 01:45:54,240
defensive role as we decide what
everything else happens. 

1682
01:45:54,720 --> 01:45:57,560
And then obviously you also have
armor, though, so it's kind of, 

1683
01:45:57,560 --> 01:45:59,520
I don't know, you know, you have
the negative effect that was 

1684
01:45:59,520 --> 01:46:02,640
like pretty severe. 
But your your skills are very 

1685
01:46:02,640 --> 01:46:04,720
important or very powerful for a
reason. 

1686
01:46:04,920 --> 01:46:08,800
Can I use my armor? 
I'm going to use my armor, yeah.

1687
01:46:09,960 --> 01:46:11,840
Just all 5 of it I mean. 
It's dissipating at the end of 

1688
01:46:11,840 --> 01:46:13,680
the round, so you. 
Might as well just roll, yeah? 

1689
01:46:13,720 --> 01:46:15,320
I'm. 
I'm 6020. 

1690
01:46:15,560 --> 01:46:18,720
Yeah, I'm gonna use all of it. 
Cool. 

1691
01:46:18,760 --> 01:46:23,040
Give me that roll and then. 
Nuts. 

1692
01:46:24,120 --> 01:46:28,240
What's happening with you? 
Well my I have a question 

1693
01:46:28,360 --> 01:46:32,120
because this is a. 
Boss and it's 10X big. 

1694
01:46:34,280 --> 01:46:39,320
Can I target it twice because I 
feel like it's big enough to be 

1695
01:46:39,320 --> 01:46:41,080
targeted. 
Twice, like I can hit like a 

1696
01:46:41,080 --> 01:46:42,280
leg. 
And an arm, right? 

1697
01:46:42,280 --> 01:46:45,720
Like, I don't see why not. 
Yeah, fuck yeah. 

1698
01:46:45,720 --> 01:46:50,360
So that means as I place 
beetles. 

1699
01:46:50,760 --> 01:46:53,680
Like. 
Transparent, like translucent 

1700
01:46:53,680 --> 01:46:57,120
ish body safely by like the 
river or something. 

1701
01:46:57,120 --> 01:47:02,520
I want to fly back and I'm just 
going to be like like doing that

1702
01:47:02,520 --> 01:47:10,600
whole thing, you know? 
Oh yeah, but I auto hit so I use

1703
01:47:10,600 --> 01:47:18,080
my incinerating missiles. 
So my effect when I'm locked and

1704
01:47:18,080 --> 01:47:21,280
loaded is I auto hit and I 
target 2 targets. 

1705
01:47:22,000 --> 01:47:23,560
But you said I could target both
of them. 

1706
01:47:25,000 --> 01:47:27,360
I could target this boss twice 
because he's so big. 

1707
01:47:28,600 --> 01:47:32,280
Yes, so and just to. 
Clarify. 

1708
01:47:33,120 --> 01:47:35,840
So lock and load it is. 
The effect is weapon attacks, 

1709
01:47:35,880 --> 01:47:39,200
auto hit and target 2 targets. 
So you're gonna fire? 

1710
01:47:39,200 --> 01:47:41,720
It's not a weapon? 
No, it's a skill. 

1711
01:47:41,960 --> 01:47:44,080
You're gonna fire. 
Your large threat weapon twice 

1712
01:47:44,080 --> 01:47:46,400
so it's gonna. 
Be 4 damage the more. 

1713
01:47:47,600 --> 01:47:51,560
Well, pretty powerful, but you 
also have the plus three from 

1714
01:47:52,080 --> 01:47:54,520
yeah, the Blaze of Glory that 
was. 

1715
01:47:54,760 --> 01:47:59,000
Yeah, I definitely thought I 
could stack. 

1716
01:47:59,000 --> 01:48:05,200
Those that stinky, That's 
stinky, stinky. 

1717
01:48:08,120 --> 01:48:09,360
Cool. 
But so do I. 

1718
01:48:09,360 --> 01:48:12,040
Get to hit twice then, because 
it targets. 

1719
01:48:12,040 --> 01:48:12,880
Two. 
Or doesn't it? 

1720
01:48:12,880 --> 01:48:15,440
And not make it Or does it? 
Since it's, you know what I 

1721
01:48:15,440 --> 01:48:18,400
mean? 
Like, yeah, so you'll do four 

1722
01:48:18,400 --> 01:48:19,280
damage. 
That'll be Lt. 

1723
01:48:19,280 --> 01:48:20,320
Weapon Lt. 
Weapon. 

1724
01:48:20,400 --> 01:48:22,440
So you're. 
You know, two hits, two hits 

1725
01:48:22,840 --> 01:48:29,440
plus three on each, or +3 total.
Oh, because it I targeted 2. 

1726
01:48:29,440 --> 01:48:32,200
Things and I get +3. 
Is it plus three total or is it?

1727
01:48:32,200 --> 01:48:35,280
Just plus three. 
So the plus three damage next 

1728
01:48:35,280 --> 01:48:39,760
turn is is. 
The is, so it's not for an. 

1729
01:48:39,760 --> 01:48:42,280
Attack next. 
Turn, it's just three, so 

1730
01:48:42,280 --> 01:48:43,480
that's. 123. 
Four. 

1731
01:48:43,480 --> 01:48:48,520
So that's seven damage as I. 
Auto Hit and the the As the 

1732
01:48:48,520 --> 01:48:52,160
punch cannon fires, it's a 
goldish glitter blast out of the

1733
01:48:52,160 --> 01:48:56,920
can that trails the whole way 
like a beam of golden glitter 

1734
01:48:57,520 --> 01:49:00,360
eagle spirits just above it. 
You know, like why? 

1735
01:49:01,080 --> 01:49:04,400
Oh, for sure, Yeah. 
And. 

1736
01:49:05,920 --> 01:49:07,960
And when it hits I want it to be
like a. 

1737
01:49:07,960 --> 01:49:13,040
Golden glitter bomb, but like 
hits on the thing before. 

1738
01:49:13,040 --> 01:49:16,960
It comes back to me as the kind 
of gold and glitter, and the 

1739
01:49:16,960 --> 01:49:19,240
little gold light dissipates off
me because I only get it for one

1740
01:49:19,240 --> 01:49:21,800
round, right? 
You have it for two rounds. 

1741
01:49:22,280 --> 01:49:25,840
It's level -2 minus. 
Level -1. 

1742
01:49:26,720 --> 01:49:29,480
Oh do I? 
But I only get the plus three 

1743
01:49:29,920 --> 01:49:33,040
this round. 
So I still get to auto hit next.

1744
01:49:33,040 --> 01:49:35,120
Time, but the beetle plus. 
Three. 

1745
01:49:35,120 --> 01:49:37,360
Charge. 
Spirit fades away so my light is

1746
01:49:37,360 --> 01:49:40,720
still bright. 
I'm still locked and loaded, but

1747
01:49:40,720 --> 01:49:44,280
the gold nest dissipates for me 
as I spin. 

1748
01:49:44,560 --> 01:49:50,280
Beetles glow up energy after it 
hits, after it hits the big guy.

1749
01:49:50,360 --> 01:49:55,760
The, the, the, the you know, the
boxing glove flies back to me to

1750
01:49:55,760 --> 01:49:58,360
get locked in again. 
But it's just like a white white

1751
01:49:58,360 --> 01:49:59,840
now. 
It's not the gold that that 

1752
01:50:00,160 --> 01:50:08,120
fades off, but 7777 damage. 
Oh, yeah. 

1753
01:50:08,120 --> 01:50:08,880
Mm hmm. 
Yeah. 

1754
01:50:08,880 --> 01:50:10,480
Yeah. 
It's I'm like, listen, I'm. 

1755
01:50:10,480 --> 01:50:11,720
Like, this is pretty fucking. 
Wild. 

1756
01:50:11,720 --> 01:50:15,920
Yeah, Like one of you literally 
take themselves out and you guys

1757
01:50:15,920 --> 01:50:19,080
are just like laying on her 
really fast. 

1758
01:50:22,120 --> 01:50:24,040
Yeah, it's, you know it's going 
to it's. 

1759
01:50:24,160 --> 01:50:27,920
It's it's really going to hurt. 
This thing, so it you know what 

1760
01:50:29,320 --> 01:50:32,320
order of events has happened in 
just like seconds, is it's been 

1761
01:50:32,520 --> 01:50:38,080
uppercutted in the nose, hit 
downwards but able to swipe 

1762
01:50:38,080 --> 01:50:42,280
back. 
Which puncher did you? 

1763
01:50:43,360 --> 01:50:44,880
Did you roll? 
I did. 

1764
01:50:44,880 --> 01:50:48,360
I rolled incredibly poorly. 
I rolled all six of them. 

1765
01:50:49,200 --> 01:50:52,880
I rolled A4 on what? 
You get to raid with your rolls.

1766
01:50:53,120 --> 01:50:55,600
Oh, right, your armor. 
Yeah, right. 

1767
01:50:55,600 --> 01:50:58,240
OK. 
So that was one like 4. 

1768
01:50:58,280 --> 01:51:00,680
Was my highest. 
That's also a fail. 

1769
01:51:00,680 --> 01:51:09,000
That's two. 17 Does that pass? 
No. 

1770
01:51:09,280 --> 01:51:10,880
OK. 
That was 3. 

1771
01:51:13,320 --> 01:51:18,200
That one doesn't pass. 
Last one. 15 doesn't pass and. 

1772
01:51:18,200 --> 01:51:20,040
Then I guess I'll use my helmet 
as well. 

1773
01:51:20,760 --> 01:51:24,560
Holy shit, yeah. 
Yeah. 

1774
01:51:24,560 --> 01:51:25,600
No. 
All right. 

1775
01:51:25,600 --> 01:51:27,120
So this. 
Seems to be like crushed 

1776
01:51:27,120 --> 01:51:28,680
through. 
Your. 

1777
01:51:29,160 --> 01:51:30,400
Armor. 
Damn. 

1778
01:51:30,400 --> 01:51:34,640
But anime moment over. 
But so order of events matter. 

1779
01:51:34,640 --> 01:51:40,360
Right. 
But this golden, super heavy 

1780
01:51:40,360 --> 01:51:42,920
hitting thing is going to hit 
it. 

1781
01:51:42,920 --> 01:51:48,880
And as it hits it, it's like, 
it's like it's extended size is 

1782
01:51:48,880 --> 01:51:51,360
like kind of like, you know, 
downwards. 

1783
01:51:51,360 --> 01:51:53,800
You know, like when a digital 
model gets hit really hard, like

1784
01:51:53,800 --> 01:51:55,600
devolves and devolves. 
Yeah, totally. 

1785
01:51:55,600 --> 01:51:56,200
Yeah. 
Of course. 

1786
01:51:56,240 --> 01:52:02,080
I guess that you're going to 
take two damage from the from 

1787
01:52:02,080 --> 01:52:03,800
the attack back. 
It's like two hits. 

1788
01:52:03,800 --> 01:52:07,400
Mm, hmm. 
Two hits mm, hmm. 

1789
01:52:07,920 --> 01:52:09,040
Damn. 
OK. 

1790
01:52:10,120 --> 01:52:13,120
And. 
And yeah, so this seems back. 

1791
01:52:13,120 --> 01:52:20,880
To normal size and it is going 
to speak in tongues. 

1792
01:52:20,880 --> 01:52:24,760
Again, the gallon of sand also. 
Going to be whispering forth. 

1793
01:52:31,080 --> 01:52:33,320
So Beetle, I'm going to give you
an option. 

1794
01:52:33,800 --> 01:52:37,480
So being knocked. 
Out in general means that you 

1795
01:52:37,480 --> 01:52:40,240
can be healed and you're out 
like dead, which is nice. 

1796
01:52:40,440 --> 01:52:44,640
But when you're knocked out of 
combat, the the mechanism for 

1797
01:52:44,640 --> 01:52:47,480
that, since there's not like 
find someone as fast as you can,

1798
01:52:47,480 --> 01:52:52,560
like you're making a planet, the
creature machinica can ZAP you 

1799
01:52:52,560 --> 01:52:59,760
back in a new a new person in a 
level one level 1 character. 

1800
01:52:59,920 --> 01:53:06,600
So one level in a single 
discipline with one skill, and 

1801
01:53:06,600 --> 01:53:10,160
that just takes a round. 
I'll come up with who that is. 

1802
01:53:10,160 --> 01:53:12,400
While you resolve that round and
then perfect. 

1803
01:53:13,960 --> 01:53:15,640
Perfect. 
So this thing is speaking in 

1804
01:53:15,640 --> 01:53:17,600
tongues again the. 
Whispering sand as well. 

1805
01:53:17,640 --> 01:53:21,480
Is kind of echoing in it and 
it's just coming from all or 

1806
01:53:21,480 --> 01:53:27,200
it's become more of an echo. 
The surrounding lions and 

1807
01:53:27,320 --> 01:53:32,040
mirrors and squid hovering 
around have enclosed it even 

1808
01:53:32,040 --> 01:53:39,600
more. 
And again, this thing, this 

1809
01:53:39,600 --> 01:53:42,600
thing is going to the Sphinx. 
Is going. 

1810
01:53:42,600 --> 01:53:47,840
To open its mouth in this like 
very like jarring way like 

1811
01:53:47,840 --> 01:53:52,680
almost like like pulled down 
into it's like chest area and 

1812
01:53:52,720 --> 01:53:57,000
out of it is going to be these 
like barbels that if you 

1813
01:53:57,000 --> 01:53:59,400
remember that is like another 
burst that was coming from the 

1814
01:53:59,400 --> 01:54:01,640
walls before. 
Is these like catfish, like 

1815
01:54:01,640 --> 01:54:06,400
barbels that are just like 
whipping and whining and these 

1816
01:54:06,400 --> 01:54:10,360
things are just going to come 
out and you know like dozens of 

1817
01:54:10,360 --> 01:54:14,040
them whipping around and coming 
at you. 

1818
01:54:14,080 --> 01:54:19,240
So I will need defense roles 
from both of the people, 

1819
01:54:21,080 --> 01:54:24,440
technically 3. 
So beetle. 

1820
01:54:24,440 --> 01:54:27,040
Would actually make a defensive 
role here to see if you suffer 

1821
01:54:27,040 --> 01:54:30,200
damage, to see if you're knocked
out, because this is a. 

1822
01:54:34,920 --> 01:54:38,560
A OE attack? 
I fail miserably so. 

1823
01:54:38,560 --> 01:54:41,680
Did I? 
I. 

1824
01:54:42,800 --> 01:54:50,240
Rolled A13. 
Nice. 

1825
01:54:50,240 --> 01:54:54,240
Not not awful. 
How bad did you fail? 

1826
01:54:55,320 --> 01:54:57,320
Is gander. 
I didn't roll the tree. 

1827
01:54:59,120 --> 01:55:01,440
OK, See, this is what. 
Happens when you roll two 20s. 

1828
01:55:01,440 --> 01:55:04,120
Is you just get punished by God 
after that forever. 

1829
01:55:04,520 --> 01:55:07,720
So I don't think I've passed a 
single roll since then. 

1830
01:55:12,520 --> 01:55:14,440
Yeah, and they've been. 
Really low I mean I guess. 

1831
01:55:14,440 --> 01:55:21,520
You feel like a 17, but yeah. 
This is kind of the, it's kind 

1832
01:55:21,520 --> 01:55:24,920
of a a mainstay in the. 
Game is like bosses like. 

1833
01:55:24,920 --> 01:55:28,120
You're piloting on damage. 
There's actually still, you know

1834
01:55:28,440 --> 01:55:30,440
there's like you don't have to 
fight in any means. 

1835
01:55:31,160 --> 01:55:33,560
But it's very punishing. 
It's just a punishing you know 

1836
01:55:33,560 --> 01:55:36,440
it's a it's a game of glass 
candy is usually what I I 

1837
01:55:36,440 --> 01:55:40,720
describe it as so everyone's 
going to take a damage so 

1838
01:55:40,800 --> 01:55:44,400
Beatles won damage away from 
dying dying and and then the 

1839
01:55:44,400 --> 01:55:47,760
other two I'm out. 
You're out. 

1840
01:55:48,080 --> 01:55:49,440
I'm out. 
That was my last one. 

1841
01:55:49,920 --> 01:55:50,640
Damn. 
Fuck. 

1842
01:55:50,720 --> 01:55:52,920
Where are you at? 
I got one left because Beatle 

1843
01:55:52,920 --> 01:55:55,600
healed me. 
No. 

1844
01:55:55,600 --> 01:55:57,480
Shit. 
All right, TP. 

1845
01:55:57,480 --> 01:56:04,320
K Yeah, Ryan, what are you doing
then? 

1846
01:56:05,000 --> 01:56:09,280
Well, I auto hit still you do. 
It's not well. 

1847
01:56:10,520 --> 01:56:11,680
Who knows? 
You know it's not. 

1848
01:56:11,680 --> 01:56:15,320
Powered up by by three, but you 
said I. 

1849
01:56:15,320 --> 01:56:18,960
Can still double target cuz I'm 
still locked and loaded so it 

1850
01:56:18,960 --> 01:56:20,720
should auto hit for full more 
damage. 

1851
01:56:21,320 --> 01:56:25,400
Yeah. 
So, yeah, perfect. 

1852
01:56:26,120 --> 01:56:30,200
The. 
Yeah, and what are you using 

1853
01:56:30,200 --> 01:56:34,480
your movement on? 
I mean if I, if I. 

1854
01:56:38,880 --> 01:56:40,200
Well, it don't. 
It doesn't. 

1855
01:56:40,200 --> 01:56:42,400
I mean, I'm just, I just have to
fight this thing really. 

1856
01:56:42,400 --> 01:56:45,440
So. 
Like I I if it was 10 times 

1857
01:56:45,440 --> 01:56:47,680
bigger and I punched it in the 
nose, it's probably way down 

1858
01:56:47,680 --> 01:56:50,800
there. 
So I'll just like fly down and 

1859
01:56:50,800 --> 01:56:56,640
as I get close, just like, you 
know, when like cannon it I 

1860
01:56:56,640 --> 01:56:58,920
guess. 
Yeah, yeah, let's do it. 

1861
01:56:59,920 --> 01:57:02,480
It doesn't matter where I am in 
the room, realistically. 

1862
01:57:02,840 --> 01:57:04,400
If I can hit. 
Hit it can hit me. 

1863
01:57:04,400 --> 01:57:07,560
So, yeah, so far like you guys 
have just stayed in. 

1864
01:57:08,440 --> 01:57:10,640
Close enough quarters for sure 
to do what you want. 

1865
01:57:12,760 --> 01:57:14,480
Give me the roll and see. 
Let's see what happens. 

1866
01:57:16,040 --> 01:57:17,480
Oh, I auto hit. 
What do I need to roll? 

1867
01:57:18,400 --> 01:57:20,360
You need a roll to see if there.
Is. 

1868
01:57:20,720 --> 01:57:21,560
Oh yeah. 
No, no. 

1869
01:57:21,560 --> 01:57:22,600
You're locked and loaded. 
Damn it. 

1870
01:57:22,640 --> 01:57:24,680
Yeah, you're locked and loaded. 
I'm locked and loaded. 

1871
01:57:24,680 --> 01:57:26,880
I was gonna say there's no point
rolling if I if I'm locked and 

1872
01:57:26,880 --> 01:57:28,560
loaded, auto hit baby. 
Yeah. 

1873
01:57:29,600 --> 01:57:30,640
OK. 
And then? 

1874
01:57:32,200 --> 01:57:34,160
Adam, do you have a new 
character? 

1875
01:57:34,640 --> 01:57:40,000
Yeah, I think for the. 
The sake of narrative. 

1876
01:57:40,160 --> 01:57:44,720
I am going to have this new. 
Character crawl out of the mouth

1877
01:57:44,720 --> 01:57:48,800
of Beetle. 
That's like very small like this

1878
01:57:48,800 --> 01:57:52,000
is Beetlebot. 
This is Beetle's little like 

1879
01:57:53,080 --> 01:57:55,960
miniature pilot. 
It's. 

1880
01:57:55,960 --> 01:58:00,480
I think because. 
The The Mechanica created it. 

1881
01:58:00,480 --> 01:58:04,880
It's maybe like just a full 
automaton, but I'm thinking like

1882
01:58:04,880 --> 01:58:09,600
a very small like robot's Beetle
that comes out of my mouth. 

1883
01:58:09,600 --> 01:58:12,040
That's like flying around, 
zipping around. 

1884
01:58:13,720 --> 01:58:17,600
It's a level 1 Blastmaster with 
incinerating missiles. 

1885
01:58:17,600 --> 01:58:21,280
What's the name? 
So, Beatlebot. 

1886
01:58:22,040 --> 01:58:23,320
Beatlebot One. 
Beatlebot. 

1887
01:58:29,280 --> 01:58:33,320
So, and I think there's 
obviously some like weird scale.

1888
01:58:33,320 --> 01:58:35,200
Play of like going. 
Up against this enormous. 

1889
01:58:35,200 --> 01:58:42,920
Sphinx, but it has like the six,
like little beetle legs, but 

1890
01:58:42,920 --> 01:58:45,280
they like telescope, like the 
toy lightsabers. 

1891
01:58:45,280 --> 01:58:50,160
Like you can kind of just go and
go and go, and from that I fire 

1892
01:58:50,160 --> 01:58:56,560
out my incinerating missiles, 
just like. 

1893
01:58:56,600 --> 01:58:58,840
Add its I want to like shoot it 
in the eye like. 

1894
01:58:59,560 --> 01:59:00,840
Or whatever is kind of 
perceived. 

1895
01:59:00,840 --> 01:59:02,000
Or you said it just opened its 
mouth. 

1896
01:59:02,000 --> 01:59:06,200
Let's shoot it into its mouth. 
Yeah, all the all the barbells. 

1897
01:59:06,560 --> 01:59:09,040
All the barbells. 
They're like coming back and 

1898
01:59:10,040 --> 01:59:14,480
yeah it's going to be a really 
like awesome another like very 

1899
01:59:15,240 --> 01:59:19,120
kind of anime style this series 
of events with this like giant 

1900
01:59:19,480 --> 01:59:24,480
you know punch rocket double 
punch box and loaded hit auto 

1901
01:59:24,480 --> 01:59:32,200
hits and then your incendiary 
missiles now and. 

1902
01:59:34,320 --> 01:59:38,920
Yeah, this thing's going to be. 
Visibly, visibly more hurt. 

1903
01:59:38,920 --> 01:59:40,840
And it's also just going to be 
like, all right, you know, and 

1904
01:59:40,840 --> 01:59:44,160
it's like massive amounts of 
like languages coming out, just 

1905
01:59:44,200 --> 01:59:48,280
just some level of agony. 
It's not out. 

1906
01:59:49,200 --> 01:59:58,280
In fact, it is going to 
immediately respond to. 

1907
02:00:01,560 --> 02:00:02,560
Brian's character. 
Sorry. 

1908
02:00:03,320 --> 02:00:06,640
Nuts and it's. 
Going to try and swipe you out 

1909
02:00:06,640 --> 02:00:11,720
of the way with what you haven't
seen too much now is it's like 

1910
02:00:11,720 --> 02:00:16,800
tail and it's just going to kind
of be whipping around and just 

1911
02:00:16,800 --> 02:00:23,800
kind of like swat you into into 
the surrounding lions and stuff.

1912
02:00:24,320 --> 02:00:27,200
So give me a defense role to 
where you're at. 

1913
02:00:28,800 --> 02:00:30,440
Just done, Insider. 
Any missiles last time? 

1914
02:00:30,600 --> 02:00:32,040
No, I couldn't. 
Because I couldn't stack it. 

1915
02:00:32,520 --> 02:00:36,960
Though a defense roll, I rolled 
a 17. 

1916
02:00:40,440 --> 02:00:41,360
That's. 
Really good. 

1917
02:00:42,200 --> 02:00:44,760
It's not quite enough, and it 
will. 

1918
02:00:44,760 --> 02:00:50,560
Launch you across the room and 
then yeah, basically your trade 

1919
02:00:50,560 --> 02:00:53,000
off to use incinerator missiles 
like you could have, but you 

1920
02:00:53,000 --> 02:00:55,880
would have like the other effect
would have ran, ran out. 

1921
02:00:56,760 --> 02:00:58,920
Yeah, it would have given that 
auto hit even though it would 

1922
02:00:58,920 --> 02:01:00,840
have done one more damage. 
But yeah, yeah, yeah, but now. 

1923
02:01:00,840 --> 02:01:02,040
It's gone. 
So that's what I use. 

1924
02:01:03,800 --> 02:01:05,800
That's the turn Beetle blast the
last. 

1925
02:01:06,760 --> 02:01:09,800
Last remaining. 
Oh, so I yeah, I I take a hit 

1926
02:01:09,800 --> 02:01:10,480
and I'm out. 
Right. 

1927
02:01:11,320 --> 02:01:15,160
Two damage. 
Yeah, yeah, I'm out. 

1928
02:01:15,360 --> 02:01:18,600
He knocked me. 
And it knocked me just Will. 

1929
02:01:18,600 --> 02:01:22,560
This be the second episode ever 
that the the TWS crew TPK. 

1930
02:01:22,560 --> 02:01:26,360
'S Yeah. 
We we always love a good 

1931
02:01:26,360 --> 02:01:28,440
explosion. 
Good, good. 

1932
02:01:28,720 --> 02:01:29,760
You know I. 
Didn't I didn't want. 

1933
02:01:29,760 --> 02:01:31,920
I didn't want you all to die, 
but. 

1934
02:01:33,040 --> 02:01:34,200
There's something in me that 
day. 

1935
02:01:34,200 --> 02:01:35,920
I just felt like it was going to
happen. 

1936
02:01:38,240 --> 02:01:40,880
I'm fine with it, so it's 
perfect to me. 

1937
02:01:40,880 --> 02:01:42,080
It's like the. 
It's like the. 

1938
02:01:42,200 --> 02:01:43,640
It's like the purpose of the 
game, you. 

1939
02:01:43,640 --> 02:01:46,920
Know, it's like you make your 
choices and you lie with it, you

1940
02:01:46,920 --> 02:01:48,800
know? 
And it's like very glass cannon,

1941
02:01:48,800 --> 02:01:49,400
though. 
You're right. 

1942
02:01:49,720 --> 02:01:53,000
Yeah, very big. 
Big, very big moves and then 

1943
02:01:53,000 --> 02:01:56,040
very big. 
Damage real quick, so. 

1944
02:01:59,360 --> 02:02:01,680
So I'm the only one chilling, 
huh? 

1945
02:02:02,280 --> 02:02:04,160
And. 
I I'm already my B list. 

1946
02:02:04,160 --> 02:02:08,600
I'm already my second character.
So yeah, yeah, technically it 

1947
02:02:08,600 --> 02:02:09,920
would have been it's became we 
kind of I. 

1948
02:02:10,720 --> 02:02:11,920
Don't want you to be out for the
whole. 

1949
02:02:12,400 --> 02:02:14,000
Game. 
So see if, see if it would make 

1950
02:02:14,240 --> 02:02:17,400
any difference, right. 
But yeah, we're here. 

1951
02:02:19,120 --> 02:02:20,480
So is it. 
So I used. 

1952
02:02:20,880 --> 02:02:23,640
I used my incinerating missile. 
So all I have is like my basic 

1953
02:02:23,640 --> 02:02:27,360
attack at this point as a level 
one fucker. 

1954
02:02:27,800 --> 02:02:28,880
Did you take Large Threat 
Weapon? 

1955
02:02:28,880 --> 02:02:32,880
Or did you take warmth there? 
Oh, I didn't even. 

1956
02:02:33,960 --> 02:02:34,920
Get that? 
I don't. 

1957
02:02:35,000 --> 02:02:35,760
I don't. 
I don't. 

1958
02:02:35,760 --> 02:02:36,840
Have the whole kick start. 
I just. 

1959
02:02:36,840 --> 02:02:38,000
Have my character sheet this. 
Time. 

1960
02:02:38,000 --> 02:02:42,280
So, oh, nice. 
OK, it's at the bottom which is.

1961
02:02:42,320 --> 02:02:43,440
Fine. 
You can just choose right now. 

1962
02:02:43,440 --> 02:02:45,240
So, large threat weapon? 
Well, obviously you're fine. 

1963
02:02:45,240 --> 02:02:47,520
Yeah, do a large threat. 
Do you actually have the table 

1964
02:02:47,520 --> 02:02:48,800
handy? 
I'll roll something cool, I'll 

1965
02:02:48,840 --> 02:02:51,040
shoot it. 
Here, right now, it's AD 20, 

1966
02:02:51,040 --> 02:02:54,080
right? 
I'll put it in. 

1967
02:02:54,080 --> 02:02:56,760
Random shit. 
It is. 

1968
02:02:57,000 --> 02:03:00,200
There you go. 
D10D10 OK. 

1969
02:03:02,880 --> 02:03:05,120
I got a. 
Big knuckle punch cannon. 

1970
02:03:06,400 --> 02:03:11,920
It's still appropriate, yeah. 
The circle of life, yeah. 

1971
02:03:13,240 --> 02:03:15,120
The thing that crawls out of you
is a little. 

1972
02:03:15,120 --> 02:03:16,880
Bit of you and a little. 
Bit of me, I guess. 

1973
02:03:19,520 --> 02:03:22,280
So. 
Going with the sort of visual 

1974
02:03:22,280 --> 02:03:24,080
like. 
We have the little missiles that

1975
02:03:24,080 --> 02:03:27,640
shoot out of the beetle legs, I 
think my wings, which are like 

1976
02:03:27,640 --> 02:03:31,320
flapping, they kind of like part
extra wide and this thing comes 

1977
02:03:31,320 --> 02:03:35,840
out like and it's like way too 
big to have ever fit. 

1978
02:03:35,840 --> 02:03:41,400
Inside the chassis. 
Does not make any sense but. 

1979
02:03:42,400 --> 02:03:45,080
Yeah, I also. 
So since I'm floating. 

1980
02:03:45,080 --> 02:03:47,000
Right in its mouth where I shot 
the missiles. 

1981
02:03:47,240 --> 02:03:51,680
I want to basically like throw 
this punch can in and like down 

1982
02:03:51,680 --> 02:03:56,560
its throat, like make it kind of
gag and hopefully do something, 

1983
02:03:57,120 --> 02:03:58,960
maybe choke it or some. 
Shit, I don't know. 

1984
02:03:58,960 --> 02:04:03,040
This is like. 
Fully Impulse create or 

1985
02:04:03,040 --> 02:04:07,600
creation. 
Questionable sentience, little 

1986
02:04:07,600 --> 02:04:09,040
robot. 
Fucker. 

1987
02:04:10,120 --> 02:04:16,720
Questionable intelligence. 
Yeah, I got a 17. 

1988
02:04:16,720 --> 02:04:22,760
Do I add my Blastmaster? 
One for 18 Dope, actually. 

1989
02:04:22,760 --> 02:04:25,080
Kills it. 
Yeah, that statue's pretty. 

1990
02:04:25,200 --> 02:04:27,360
Fucking good. 
So there are. 

1991
02:04:27,360 --> 02:04:31,720
No complications. 
This thing has difficulty match 

1992
02:04:31,760 --> 02:04:37,600
or above and you're not going to
have any retaliation of whatnot 

1993
02:04:37,600 --> 02:04:40,840
or you'll avoid attacks. 
If you're doing defensive role, 

1994
02:04:43,520 --> 02:04:47,000
yeah, I think that works pretty.
Well, right, like this thing 

1995
02:04:47,000 --> 02:04:47,640
gets. 
Hit. 

1996
02:04:47,640 --> 02:04:51,800
It's been in agony. 
The the chants of the Saiyans 

1997
02:04:52,040 --> 02:04:55,600
are following up with this, 
like, punch rocket to its face. 

1998
02:04:56,080 --> 02:05:03,800
And it realizes that it's you 
know, it's it's hurt, but you're

1999
02:05:03,800 --> 02:05:05,120
the only one left. 
So it's. 

2000
02:05:05,760 --> 02:05:06,760
It's going to try and squash. 
You. 

2001
02:05:06,760 --> 02:05:08,200
It's going to try and eat you. 
We're going to. 

2002
02:05:08,280 --> 02:05:13,040
We're going to leave it to the 
dice for you to see if you are 

2003
02:05:13,040 --> 02:05:17,560
able to outmaneuver this attack.
So at this point it's like 

2004
02:05:17,560 --> 02:05:22,880
retracted or all the verbals. 
And what it's going to, I mean, 

2005
02:05:22,880 --> 02:05:25,880
it's literally going to go and 
it's trying to like chomp human 

2006
02:05:26,400 --> 02:05:27,240
now. 
It's funny about this. 

2007
02:05:27,240 --> 02:05:29,600
It doesn't have a lion face, it 
has human face. 

2008
02:05:29,880 --> 02:05:32,800
It's just going to just like be 
like coming at you, be like 

2009
02:05:35,120 --> 02:05:36,920
trying to consume you. 
And it's just. 

2010
02:05:37,360 --> 02:05:39,080
Yeah, and it's just screaming, 
you know? 

2011
02:05:40,320 --> 02:05:43,240
I am the God of this planet or 
I'm the God. 

2012
02:05:43,240 --> 02:05:45,720
Of this tunnel. 
And just. 

2013
02:05:50,240 --> 02:05:53,280
So I roll for evasion. 
I roll to defend. 

2014
02:05:54,280 --> 02:05:56,280
Yeah, well you told me. 
Yeah, you can tell me exactly 

2015
02:05:56,280 --> 02:05:59,560
what your. 
I think Beetle bot want to 

2016
02:05:59,560 --> 02:06:02,160
evade, but you can also 
determine based on your role. 

2017
02:06:02,520 --> 02:06:05,120
Yeah, I think beetle. 
Bot is just like. 

2018
02:06:06,400 --> 02:06:08,040
I guess the opposite of a soul, 
right? 

2019
02:06:08,040 --> 02:06:14,840
Like just sort of a thing that 
that that does basic functions. 

2020
02:06:15,360 --> 02:06:20,520
It is sort of maybe like a 
defense mechanism of my 

2021
02:06:20,520 --> 02:06:25,280
corporeal body. 
So with that, it's just going to

2022
02:06:25,280 --> 02:06:27,680
like, try to zip around Beetle. 
Style. 

2023
02:06:29,240 --> 02:06:35,800
And try not to get dunked on. 
Get dunk and I rolled a natty. 

2024
02:06:35,800 --> 02:06:41,160
Two Natty 2. 
Yeah, you're obliterated. 

2025
02:06:41,280 --> 02:06:46,680
The the beetle arms just shoot 
outward and the sand just like 

2026
02:06:48,000 --> 02:06:50,120
flies out of, you know, just 
like slowly. 

2027
02:06:50,800 --> 02:06:53,320
Swirls out of this. 
Gallon and just like surrounds 

2028
02:06:53,320 --> 02:06:57,440
your guys's body until you are 
no more. 

2029
02:06:58,840 --> 02:07:01,680
We did it guys. 
Congratulations, we did it. 

2030
02:07:03,400 --> 02:07:07,400
Welcome to the lair. 
Yeah, maybe he was. 

2031
02:07:07,400 --> 02:07:12,880
God. 
I really like, yeah, you know I 

2032
02:07:12,880 --> 02:07:17,400
I really, I really love the 
interaction that players choose 

2033
02:07:17,400 --> 02:07:20,680
to work with like the creative 
sport Machinica on this. 

2034
02:07:20,680 --> 02:07:23,160
Like just like it's like kind 
of, I mean it's obviously like 

2035
02:07:23,160 --> 02:07:25,520
an important part of the game, 
but it's also like very like it 

2036
02:07:25,520 --> 02:07:31,320
just you know, it's less than 
like 2 pages that tell you. 

2037
02:07:32,000 --> 02:07:35,480
You know what it is, but I love.
That the acolyte angle and this 

2038
02:07:35,480 --> 02:07:40,200
like, you know, like like your 
guys's take on it was no, this 

2039
02:07:40,200 --> 02:07:42,280
is the guy. 
We're like we're the best, which

2040
02:07:42,280 --> 02:07:44,720
is like part of like the 
Hoover's of the Crustians, which

2041
02:07:44,720 --> 02:07:47,840
is really nice. 
But it also just like wow, you 

2042
02:07:47,840 --> 02:07:49,240
can just get Mollywab for it, 
you know. 

2043
02:07:54,360 --> 02:07:58,200
Hell yeah, that was the 
Greenhorns TWST. 

2044
02:07:58,200 --> 02:08:02,600
PK Yeah, woo woo. 
So I mean, we're just knocked 

2045
02:08:02,600 --> 02:08:03,280
out quote. 
UN quote. 

2046
02:08:03,280 --> 02:08:05,400
But like, I assume this God's 
just going to fucking just murk.

2047
02:08:05,400 --> 02:08:08,880
Us with all those lions and 
squids and shit, yeah, I think 

2048
02:08:08,880 --> 02:08:11,240
that we would determine is like 
a. 

2049
02:08:11,560 --> 02:08:18,000
Table would be to like even the 
situation with like the creator 

2050
02:08:18,840 --> 02:08:21,800
machine, it could just like ZAP 
you guys back to Cruxor since 

2051
02:08:21,800 --> 02:08:27,120
you're not dead. 
Or or this seems like was pretty

2052
02:08:27,120 --> 02:08:31,280
enraged like this thing took a 
mantle of a God and you guys 

2053
02:08:31,280 --> 02:08:33,120
basically failed to slay a false
God. 

2054
02:08:33,520 --> 02:08:38,120
And so is this scene out of like
rage just in like kill you or is

2055
02:08:38,120 --> 02:08:41,440
this thing just going to be like
not care just take I I like, I 

2056
02:08:41,440 --> 02:08:44,800
like that it zaps us back. 
Yeah, those are like a hub 

2057
02:08:44,800 --> 02:08:45,960
location. 
Right. 

2058
02:08:46,640 --> 02:08:47,240
Yeah. 
So back. 

2059
02:08:47,240 --> 02:08:50,560
On cruxor, you guys always 
start. 

2060
02:08:50,920 --> 02:08:55,440
There and there's like a a 
specific building of course, you

2061
02:08:55,440 --> 02:08:58,000
know I wrote I can't remember 
it's called the port you know 

2062
02:09:00,240 --> 02:09:02,320
but yeah where like missions 
start and so you can just you 

2063
02:09:02,320 --> 02:09:04,720
can just snap you back and 
that's actually you know I I 

2064
02:09:04,840 --> 02:09:10,560
really like the this like as 
like the revive of the the like 

2065
02:09:10,560 --> 02:09:13,880
written in rules is usually that
it's like you like actually that

2066
02:09:13,880 --> 02:09:16,520
just teleports because like this
is a fragment of the great 

2067
02:09:16,520 --> 02:09:18,680
machine. 
So they just like teleport a new

2068
02:09:18,680 --> 02:09:25,080
greenhorn like Harley train 
greenhorn over there nice. 

2069
02:09:25,840 --> 02:09:29,840
But yeah it's cool that's good. 
So that hell yeah, that was 

2070
02:09:29,840 --> 02:09:32,920
greenhorns part. 
One and Part 2. 

2071
02:09:32,920 --> 02:09:35,800
Definitely check all that out. 
So, still finding on Kickstarter

2072
02:09:35,800 --> 02:09:39,760
right now, how many days does it
have left to keep going into 

2073
02:09:39,760 --> 02:09:44,120
those stretch goals? 
I believe it is 22 days left, 22

2074
02:09:44,120 --> 02:09:47,240
days left, That's. 
A long way to go, Yeah, we did. 

2075
02:09:47,440 --> 02:09:49,800
Yeah, we did four weeks total. 
Good. 

2076
02:09:50,080 --> 02:09:50,800
Yeah, Yeah. 
Yeah. 

2077
02:09:50,800 --> 02:09:53,360
Just let it ride. 
There's nice it's going. 

2078
02:09:53,760 --> 02:09:56,120
Seriously, thanks so much for 
coming on Marco. 

2079
02:09:56,120 --> 02:09:59,120
This is great also. 
Adam Adam Vass World Champ 

2080
02:09:59,120 --> 02:10:02,080
Gameco. 
We know that Green Horns is 

2081
02:10:02,080 --> 02:10:04,400
still fighting for 22 days and 
I'm sure Marco's got four other 

2082
02:10:04,400 --> 02:10:08,640
projects on the docket, but what
do you have cooking right now 

2083
02:10:08,640 --> 02:10:13,120
for us Adam Vass? 
I just announced Bloodborg today

2084
02:10:13,120 --> 02:10:14,960
My. 
Vampire Punk. 

2085
02:10:15,800 --> 02:10:19,960
Gutter Scum. 
Urban Fantasy? 

2086
02:10:19,960 --> 02:10:21,760
That's coming to Kickstarter 
soon. 

2087
02:10:22,360 --> 02:10:25,320
You can follow it at 
bloodborg.com to be notified 

2088
02:10:25,320 --> 02:10:28,920
when we launch. 
Otherwise, just making scenes 

2089
02:10:28,920 --> 02:10:31,880
and writing songs and doing my 
doing my thing. 

2090
02:10:32,040 --> 02:10:34,080
Nice, cool. 
Sick. 

2091
02:10:34,560 --> 02:10:35,840
All right. 
Well, seriously thank. 

2092
02:10:35,840 --> 02:10:36,880
You so much for being here, I'm 
sure. 

2093
02:10:36,880 --> 02:10:39,120
You'll see both of. 
Them again at some point 

2094
02:10:39,120 --> 02:10:44,360
talking, playing, killing us, 
you know, more games coming out 

2095
02:10:44,360 --> 02:10:46,880
in the future from both of these
wonderful awesome people and 

2096
02:10:46,880 --> 02:10:49,080
creators. 
Thank you so much for being 

2097
02:10:49,080 --> 02:10:50,280
here. 
We'll make sure all the links to

2098
02:10:50,280 --> 02:10:53,080
the Kickstarter, to Adam, to 
everything are in the where they

2099
02:10:53,080 --> 02:10:55,840
always are and you can find us 
where you can always find us. 

2100
02:10:56,120 --> 02:10:57,760
So thank you so much again for 
being here. 

2101
02:10:58,240 --> 02:11:00,840
We will see all of you guys 
later. 

2102
02:11:00,840 --> 02:11:02,240
Have a wonderful day. 
Bye, bye.

