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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I'm the kind of bloke that 

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cut off your feet and watch you 
hobble around for a bit before 

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shoving you in the river, if you
know what I mean. 

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Think I think I do know what you
mean. 

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And today, today we are going to
be reviewing Swivers. 

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Swivers from Luke Gearing and 
David Hoskins. 

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This is a fun, interesting game.
Anyone that's a fan of Luke 

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Gearing's writing, which you all
should be, will enjoy this one. 

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And the art from David Hoskins 
is insane. 

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So this is going to be a fun 
one. 

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Yeah, we had Luke and David on a
while ago when this was printing

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or or like run the Kickstarter 
was going or whatever, and both 

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of them are awesome people. 
Luke obviously an insanely 

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prolific and and and genius in 
my opinion, I think in our 

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opinion creator in the indie 
space, big Clifford lover, you 

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know, and and David Hoskins is 
just an insane incredible 

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artist. 
So this is going to be a really 

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fun one to go over. 
What does the back of saw ever 

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say? 
Swipers is a game about 

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bastards. 
You and your gang of criminals 

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scarper through heists and 
sewers, stalk through the filth 

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of the smoke, and if you're 
lucky you'll make it out with a 

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few extra shillings. 
The whole of this city is your 

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filthy, sickly oyster. 
Fun game. 

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This is from Milsonian Arts 
Council, Troika, and all of the 

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various things Troika related 
and more. 

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It feels like a very Milsonian 
Arts Council game, which I mean 

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it is. 
So I guess that makes sense 

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there. 
Yeah, I do. 

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There are a couple additions 
that came out. 

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I did set up the down camera 
today, so let's take a peek the.

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Down camera the. 
Down camera. 

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That's what I at least I called 
it in my in my my thing. 

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I'm a Bob here. 
So let's let's take a peek. 

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So this is the game book. 
Those in podcast land watch the 

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YouTube. 
So this is the book. 

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This is the normal cover. 
It's very black, white and red 

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swipers on the top. 
And then below there is a a a 

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bastard swiper person kind of 
behind a a fence ish situation, 

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all chained up, still smirking 
with the city behind them very 

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red. 
As I said, black on the back is 

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the the part that I read before 
the little Mostonian piggies 

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logos, and there's a really cool
border around the entire thing 

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that's got crossbows and all 
sorts of stuff. 

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And in the in the tops there are
these. 

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It's like a hogs head and like a
person yelling. 

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So this is the standard edition.
Don't really need to flip too 

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much in the inside. 
I love the end papers. 

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I don't know if you saw they 
actually put them in the PDF 

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too. 
But this design, I don't know 

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why. 
Yeah, I just get lost in it. 

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And I know on the PDF that has 
it, I don't know in the book if 

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it prints it, but on some of the
pages you can see what a giant 

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version of the design in the 
background a tiny bit. 

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I don't think it comes through 
on the printing, but in the oh, 

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it doesn't. 
In the PDF you can see a little 

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bit though, but so that's the 
regular version, right? 

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And then there was also the 
Super fancy. 

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Deluxe. 
Deluxe edition, which is this 

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one right here I just threw on 
top. 

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They golded a bunch of stuff. 
So the black area behind the 

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swiver, the bastard person is 
all golded out. 

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And then when you go to the 
back, you can see that some of 

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this part is golded here in his 
little hat and and this part 

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here. 
I am kind of bummed though that 

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there was there was an issue 
where some other stuff was 

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supposed to be gold and it 
didn't quite work out. 

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So they didn't do it. 
So the whole swivers logo that's

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white here was supposed to be 
gold. 

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And I believe these these guys 
in the corners here were 

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supposed to be gold too. 
I actually have a graphic of the

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the mock up and obviously it 
still looks great but I think I 

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think with the white against the
gold I actually like the black 

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and red one better. 
I would say it's unfortunate 

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because without those that go 
see changes the the basic or 

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regular edition is definitely 
more visually my favorite. 

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Yeah. 
So this I believe is this is the

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mock up of the original 1 and 
you can see how something's 

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changed a little bit. 
Yeah. 

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The extra designs on the side 
are great for the the current 

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one, but not having this area 
gold and not having those guys 

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in the corner, I think that 
really sets the whole thing off.

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So having just the gold there 
kind of, I don't know. 

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I mean, it's still nice. 
It's still deluxe. 

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I still enjoy it, but I do think
that the IT makes me enjoy the 

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regular one maybe a touch more. 
Also it came with it was this 

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adventure Marlo docs and I also 
got this coin. 

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I do believe maybe it's a pence 
or a shilling, but this is part 

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of it as well. 
I got that. 

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Did you get the coin situation? 
I did not get the coin it. 

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Might have come with just the 
deluxe. 

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Did you get Marlo docs? 
Yeah, I did. 

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I was actually just looking for 
it. 

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It was, I was using it for a 
bookmark, but I actually think 

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it's on my night stand because I
was reading this and that the 

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other day, so. 
So the coin, yeah, why wouldn't 

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you? 
So the coin is pretty cool. 

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I enjoy it. 
It's got a a rat with a crown on

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it on the back and then the 
queen ish person on the front. 

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You know, God save the queen, or
as I like to say, down with the 

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aristocracy. 
But to each their own. 

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That's the book. 
It's nice, it's enjoyable. 

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It's hardback. 
It's super big. 

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I don't know why I love thin 
hardback. 

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You know, like the job. 
It's like not a lot of pain. 

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The job is like the job is like 
real thin but. 

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Yeah, real thin. 
This is still like regular book 

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thickness, you know, girth. 
Yeah. 

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But is it a weird size? 
Am I? 

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Do I just feel like it's a weird
size because it's not? 

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It's larger than a 5 because 
there's an A5, right? 

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But it's not 8 1/2 by 11, is it?
Do I have an 8 1/2 by 11 book 

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floating around? 
I mean, I have a billion books 

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behind me. 
Let me see if I have an 8 1/2 by

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11. 
Please hold listeners. 

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Do do do do do do do do do do. 
Oh, he's back. 

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So this is an 8 1/2 by 11. 
I guess it is an interesting 

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size. 
It is an interesting size, yeah.

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I. 
Mean you enjoy it. 

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It's on my bookshelf fine, so I 
guess I didn't really think 

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about it so. 
It's neat. 

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Random, random Luka Rescheck art
version of New Glasgow Geek 

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Revival. 
We'll talk about that one day, 

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maybe. 
So some of the shots it looks 

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like maybe Crown Quarto. 
I don't know that. 

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Size. 
So. 

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So, yeah, so that is a quick 
peek at Swivers and for those 

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who like to hear a little bit 
about some other stuff. 

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Gosh, I feel like we haven't 
done this in so long and I feel 

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like I forgot everything. 
But Swivers was on Kickstarter. 

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It funded on some time ago. 
There's been 26 updates. 

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Let's scroll to the beginning 
and find out the exact day it 

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funded. 
But it funded with 2126 backers 

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for 72,441 lbs. 
And I don't know what that is in

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American, but it ain't a small 
amount of money. 

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So successful project I think 
for for a little game. 

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And it funded successfully on 
March 7th, 2024. 

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Is it really just, oh, we're in 
2025 now? 

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I was like, yeah, so a little 
bit less than a year ago. 

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So it's great. 
I mean, we got this weeks ago at

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this point. 
So it came out it, it funded, 

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made, printed, shipped and and 
got to people in in, in under a 

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year, which for Kickstarter. 
Good job. 

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For the record, it is it did 
fund for. 

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For those looking for the USD 
number, it is about 88,000 USD. 

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Crazy 88,000 USD. 
Pretty admirable amount for a 

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project. 
Yeah, that's great. 

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So let's let's stop hamming and 
hawing. 

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Let's just hop in here. 
Oh, I'm not done hawing. 

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Oh, do I need to him more or 
Yeah. 

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This cover This cover gets 
better the closer you get to. 

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Like it looks great. 
From far away, but when you get 

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really close to the cover, 
you're like, Oh yeah, this is 

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like the like the fire in the 
background. 

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Yeah. 
It really pops out, you know 

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like the texture of like this. 
The like speckles in the back 

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looks really good. 
It's really interesting how much

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texture they put onto the PDF 
cover. 

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You actually scroll into it, 
there is a paper texture over 

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the PDF cover, but there isn't 
one on the print version, 

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obviously. 
Why would you print a texture 

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onto it, right. 
But even all the little designs 

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in the side, like you said, the 
more you look at it, the, the 

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greater gets. 
And again, every piece of this 

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is David Hoskins art and David 
Hoskins art is insane. 

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So it's it's enjoyable to to 
look through the whole way. 

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But yeah. 
There's not a lot of like page 

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art in this, but there are these
really awesome massive panels of

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like, really like fanatically 
epic art that I really enjoyed 

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going through this. 
And it was like, every time you 

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came across when you're like, 
this is a nice little treat, you

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know? 
Yeah, yeah. 

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They don't use a lot of spot 
art, which I think they could 

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have tweaked the layout a tiny 
bit. 

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Now that a little bit more spot 
art, which would have been nice,

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but. 
Yeah, I don't know. 

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For some reason, even though 
usually I'm the one that is like

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they could use my spot art, it 
didn't really bother me as much 

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in this one. 
Maybe because like obviously 

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every time we talk about Lou 
Gehring, I talk about my 

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experience with Lou Gehring 
stuff, which is Wolves Upon the 

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Coast, which I'm a Are you 
showing off your mug for the 

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latency? 
Mug the triangle latency mug. 

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Just yeah, while you're talking.
Yeah, I just always go back to 

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Wolves Upon the Coast. 
And while this isn't like a 

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sequel to that in any way, but 
there's definitely like a some 

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DNA of it in here. 
And maybe that's why I was just 

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clicked into the mode that this 
is written very much like that 

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in structural like book, you 
know? 

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Yeah, yeah, like it. 
Yeah, it does. 

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This definitely bothers me. 
Less so, but also because the 

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layout I think suits it. 
And we'll we'll we'll scroll 

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through. 
That lamp and yeah. 

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I think I'm a good fit, but 
again, yeah, the the cover is 

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absolutely fantastic. 
I love the smirk and bastard on 

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the front and just gets me. 
Here is the in papers that I was

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talking about and I don't know 
why this design just makes me 

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want to get lost in it, but I 
really did get a whole lot. 

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Couple edibles, just stare at 
it. 

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Just stare, man. 
It just moves, you know, it's 

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definitely that kind of design 
that is, do you see faces? 

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Is it looking at you? 
Is it looking into you? 

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Like what? 
What is happening So well, 

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certainly an Arts Council, 
there's some, all the rights 

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stuff is here printed. 
Their font used is Misses Eve's 

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play testers are here. 
And then you got swipers. 

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This is written by Luke Gearing.
Additional writing by Daniel 

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Boyle, art by David Hoskins, 
editing and development budget 

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Crater layout by Cade Crates, 
art direction by Christian 

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Kessler. 
Those are all names we've seen 

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before because they're. 
All good, yeah. 

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Solid, solid batch of names 
there. 

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So a couple of things here. 
I do like this part. 

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I will. 
I do want to read some of this 

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part. 
Here it says what is Swivers? 

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Swivers is a lightweight set of 
rules married to a full set of 

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tools and tables for running a 
game and the chaotic sprawl of 

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the Smoke capital. 
The Smoke it's many districts, 

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and the Midden all caps. 
What a city it is. 

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Corrupt officials, looming war, 
Rogue Sorcerer's monsters below 

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and knobs above. 
Violence rests as thick as the 

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smog. 
Nothing is sacred and it's 

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always bloody raining. 
And then the author's note is a 

225
00:12:43,560 --> 00:12:47,240
great part to read here as well.
The socio economic factors that 

226
00:12:47,240 --> 00:12:49,840
are involved in criminality are 
not to be ignored. 

227
00:12:50,080 --> 00:12:52,880
Not to mention who defines 
criminality and why? 

228
00:12:53,200 --> 00:12:56,160
Which political aims are served 
by these definitions. 

229
00:12:56,480 --> 00:13:00,400
This game replicates many of the
inequalities, inequities of the 

230
00:13:00,400 --> 00:13:02,520
world, past and present, that we
might examine them. 

231
00:13:03,200 --> 00:13:05,600
When we do this, we must ensure 
we have considered the safety 

232
00:13:05,600 --> 00:13:07,760
and enjoyment of our players 
first and foremost. 

233
00:13:08,280 --> 00:13:10,440
I do not know your players nor 
your table. 

234
00:13:10,440 --> 00:13:13,960
I couldn't tell you which tools 
are suitable, but I can assist 

235
00:13:13,960 --> 00:13:16,200
you think on it and take 
appropriate action. 

236
00:13:16,800 --> 00:13:18,640
Swipers is a game about 
bastards. 

237
00:13:18,760 --> 00:13:20,800
You when you were a gang of 
criminals Scarper through heist.

238
00:13:20,800 --> 00:13:22,720
I've read that part before. 
So the whole city is filthy 

239
00:13:22,720 --> 00:13:24,680
sickly oyster. 
There you go, that. 

240
00:13:25,040 --> 00:13:27,240
I like that. 
I I love the acknowledgement in 

241
00:13:27,240 --> 00:13:32,000
the beginning of just being 
like, hey, crime is really just 

242
00:13:32,280 --> 00:13:34,400
the powerful protecting their 
interests. 

243
00:13:34,880 --> 00:13:37,240
What is crime? 
Yeah. 

244
00:13:37,440 --> 00:13:40,800
I mean, and the the desperate 
seeking to survive because of a 

245
00:13:41,480 --> 00:13:43,720
situation that they've been put 
in by those in power. 

246
00:13:43,880 --> 00:13:45,600
Yeah, I think it's great. 
Socio economic forces. 

247
00:13:45,760 --> 00:13:48,160
Yeah, yeah. 
I, I, I really enjoy the. 

248
00:13:48,680 --> 00:13:52,400
I can't tell you what tools are 
suitable, but I insist that you 

249
00:13:52,400 --> 00:13:54,280
think on it and take appropriate
action. 

250
00:13:54,320 --> 00:13:57,040
You know and. 
That's how easy it is to be 

251
00:13:57,440 --> 00:13:59,320
safety tools, man. 
That's literally all it has to 

252
00:13:59,320 --> 00:14:01,200
be is she's be like, hey, I 
don't know what works for your 

253
00:14:01,200 --> 00:14:03,480
table. 
Just think about what works for 

254
00:14:03,480 --> 00:14:06,320
your table. 
And and that's fantastic. 

255
00:14:06,320 --> 00:14:09,120
I mean, those that need them, 
use them. 

256
00:14:09,120 --> 00:14:12,680
Those that don't, you know, go 
watch over those. 

257
00:14:14,520 --> 00:14:20,440
So so getting into the table of 
contents here, 2 tables the book

258
00:14:20,480 --> 00:14:23,360
runs to about what is it about 
100 ish pages. 

259
00:14:23,360 --> 00:14:26,520
It's 94 before the quick 
reference maps it comes out to 

260
00:14:26,520 --> 00:14:30,160
95 pages. 
It's very light though for, you 

261
00:14:30,240 --> 00:14:33,400
know, for a night 5 page book. 
I mean, it was just like, not 

262
00:14:33,400 --> 00:14:35,440
that there's not a ton in here, 
like there's some really awesome

263
00:14:35,440 --> 00:14:38,480
tables. 
There's it's fun all the way 

264
00:14:38,480 --> 00:14:41,280
through, but it feels very easy 
to get through this, you know? 

265
00:14:41,920 --> 00:14:45,040
Well, I mean because part of it,
I mean the, the explanation here

266
00:14:45,040 --> 00:14:46,800
in the beginning, it couldn't be
more apartment. 

267
00:14:46,800 --> 00:14:50,880
It says that it is a lightweight
is a lightweight rule set 

268
00:14:50,880 --> 00:14:52,840
married to a full set of tools 
and tables. 

269
00:14:52,880 --> 00:14:57,120
So realistically, rules in this 
game you could fit on 6, maybe 8

270
00:14:57,120 --> 00:15:00,120
pages, right? 
Maybe it maybe less than 10. 

271
00:15:00,560 --> 00:15:05,440
And then the vast majority of 
the rest of it is tables until 

272
00:15:05,440 --> 00:15:06,520
you get to some of the later 
bits. 

273
00:15:06,520 --> 00:15:09,400
But the tables are fantastic. 
I mean, Luke Gear's writing 

274
00:15:09,400 --> 00:15:11,600
shines, obviously through all of
this stuff. 

275
00:15:12,520 --> 00:15:15,880
I mean, because he wrote it, all
of it shines because it's. 

276
00:15:16,400 --> 00:15:21,440
Really great, like tongue in 
cheek and also like dry Luke 

277
00:15:21,440 --> 00:15:25,080
Gearing sense of humor. 
Yeah, fuck you with the smirk. 

278
00:15:25,240 --> 00:15:29,320
Finds so hysterical. 
That's really good. 

279
00:15:29,400 --> 00:15:33,720
So there is yeah, right. 
Squirrely going. 

280
00:15:34,160 --> 00:15:36,720
No. 
So no, I'm I'm kidding. 

281
00:15:37,400 --> 00:15:39,080
So there are there are 
hyperlinks. 

282
00:15:39,120 --> 00:15:40,360
We're working on the table of 
contents. 

283
00:15:40,360 --> 00:15:44,000
Now there's sections Swiber 
creation, character creation. 

284
00:15:44,000 --> 00:15:49,120
First we'll have thoughts, this 
and that, general rules running 

285
00:15:49,120 --> 00:15:53,520
Swivers. 
OK, this one says stop yelling. 

286
00:15:53,680 --> 00:15:56,080
So I'm going to work on that one
right now because I know I'm 

287
00:15:56,080 --> 00:15:59,800
yelling. 
Running Swivers are schools and 

288
00:15:59,800 --> 00:16:02,880
adversaries magic, and then Blue
cheese. 

289
00:16:02,880 --> 00:16:05,160
Left to Rot is the adventure in 
the back of the book, which is 

290
00:16:05,160 --> 00:16:08,840
awesome. 
I will say there are hyperlinks 

291
00:16:09,080 --> 00:16:12,760
on the table of contents, which 
is great, but there are no 

292
00:16:12,760 --> 00:16:14,640
bookmarks. 
There are no bookmarks. 

293
00:16:14,680 --> 00:16:15,760
I didn't know this. 
Bookmarks. 

294
00:16:16,280 --> 00:16:19,160
Yeah, there's no bookmarks table
of contents hyperlink though. 

295
00:16:19,200 --> 00:16:23,000
That's cool. 
And then I don't know. 

296
00:16:23,000 --> 00:16:26,080
So this is what I'm talking 
about on the PDF you can see 

297
00:16:26,360 --> 00:16:31,400
blown to like 100 times. 
You can see the in paper design 

298
00:16:31,560 --> 00:16:35,720
on the background of the paper 
on the Swiber creation page, 

299
00:16:36,040 --> 00:16:37,920
which I think is a fantastic 
touch. 

300
00:16:38,360 --> 00:16:42,440
It's transparency is like 2, but
it it's it looks really, really 

301
00:16:42,440 --> 00:16:44,600
nice. 
And then I also do like, I'm 

302
00:16:44,600 --> 00:16:48,880
sure you noticed that in the 
book and I'm sure in the PDF two

303
00:16:49,080 --> 00:16:52,440
there are the little tabs on the
side so you can get tabulated to

304
00:16:52,440 --> 00:16:54,320
different sections. 
Eco mobiles did that 

305
00:16:54,560 --> 00:16:55,880
color-coded, which is really 
nice. 

306
00:16:56,120 --> 00:16:57,760
But I do like that there are the
tabs on the side. 

307
00:16:57,760 --> 00:17:01,440
It makes me really think about 
how I want to like do game stuff

308
00:17:01,440 --> 00:17:03,920
in that way where like it's it's
great that you can just quick 

309
00:17:03,920 --> 00:17:05,720
flip to it's a third section. 
Let me just flip to there. 

310
00:17:05,720 --> 00:17:10,880
I really like that a lot. 
So then we have a full page 

311
00:17:10,880 --> 00:17:12,920
piece of art. 
Let me full page this for those 

312
00:17:13,319 --> 00:17:18,720
looking zoom to page levels of a
bunch of bastards. 

313
00:17:18,720 --> 00:17:22,079
Here we got a person with a a 
spear harpoon situation, a 

314
00:17:22,079 --> 00:17:26,520
crossbow, dagger, sword. 
Very bastard looking bastards, 

315
00:17:26,520 --> 00:17:32,600
very dynamic postering. 
No, no, they all, they all, they

316
00:17:32,680 --> 00:17:35,640
all, they all, you know, they 
all look like what I imagine a 

317
00:17:35,640 --> 00:17:38,080
swiper to look like. 
And the, the, you know, one of 

318
00:17:38,080 --> 00:17:42,800
the things that's just insane 
about David Hoskins art is the 

319
00:17:43,400 --> 00:17:45,840
shading and the line work and 
the cross hatching and 

320
00:17:45,840 --> 00:17:46,800
everything. 
Insane. 

321
00:17:47,360 --> 00:17:50,640
Incredible and I love. 
Listening to this as a podcast, 

322
00:17:50,640 --> 00:17:53,160
like really this is another one.
I mean, we say this, I feel like

323
00:17:53,240 --> 00:17:55,680
so many absence, but you really 
should maybe just drop in this 

324
00:17:55,680 --> 00:17:58,160
on YouTube and just look at some
of the art pieces. 

325
00:17:58,760 --> 00:18:02,240
They're really just a joy to 
look at. 

326
00:18:02,760 --> 00:18:05,360
I wish I had this one as a 
poster, you know? 

327
00:18:06,040 --> 00:18:07,920
Dude, I say that about like 
every piece in this book though,

328
00:18:08,080 --> 00:18:09,840
you know, like so true. 
It's crazy the. 

329
00:18:10,160 --> 00:18:12,280
Pieces in this book are 
incredible. 

330
00:18:12,480 --> 00:18:17,040
Incredible. 
And it's just there's something 

331
00:18:17,040 --> 00:18:22,240
about how bright everything, the
way that David draws, it's 

332
00:18:22,240 --> 00:18:25,160
almost like there's a spotlight 
on things so that there's more 

333
00:18:25,160 --> 00:18:28,600
shad shadings or shadows. 
And then the shadows are so 

334
00:18:28,600 --> 00:18:30,800
cross hatched. 
It looks really, really neat. 

335
00:18:30,880 --> 00:18:33,400
And then the textures and like 
the hair and everything are are 

336
00:18:33,400 --> 00:18:36,280
are fantastic. 
So really amazing piece of art. 

337
00:18:36,760 --> 00:18:39,000
And then I can say everything in
this book is all David Hoskins 

338
00:18:39,000 --> 00:18:42,800
art and it's great. 
So we immediately, the very 

339
00:18:42,800 --> 00:18:46,040
first thing you see is Swiver's 
creation, character creation. 

340
00:18:46,320 --> 00:18:49,840
So we have thoughts on that. 
Our, our, our, our personal 

341
00:18:49,840 --> 00:18:56,240
preference is brief, small intro
to the rules, right? 

342
00:18:56,800 --> 00:18:58,400
Even just like here's the normal
die, whatever. 

343
00:18:58,520 --> 00:19:00,440
And then characterization and 
then general rules. 

344
00:19:00,600 --> 00:19:03,560
This goes straight into 
character creation, which is a 

345
00:19:03,560 --> 00:19:05,800
thing that's fine. 
And it's very small. 

346
00:19:06,560 --> 00:19:09,720
Some might say too small. 
Swiber creation. 

347
00:19:09,920 --> 00:19:12,840
You're the scum of the streets. 
Wait, you're you're character 

348
00:19:12,840 --> 00:19:13,880
creation guy? 
This is all you buddy. 

349
00:19:13,880 --> 00:19:16,760
Yeah, you're the scum of the 
streets and you'd have it no 

350
00:19:16,760 --> 00:19:18,600
other way. 
So I would start with three 

351
00:19:18,600 --> 00:19:22,920
attributes, rolling 3D6 for each
attribute that is Constitution. 

352
00:19:23,200 --> 00:19:25,560
How much of A beating you take? 
Dexterity, how agile and 

353
00:19:25,560 --> 00:19:28,920
slippery you are, Strength how 
much of A bruiser you are, and 

354
00:19:28,920 --> 00:19:31,440
Swiber have hit points equal to 
their Constitution. 

355
00:19:32,120 --> 00:19:33,440
I love this part. 
Actually. 

356
00:19:33,440 --> 00:19:37,200
This part is great. 
Swirers have a 25% chance of 

357
00:19:37,200 --> 00:19:41,480
being literate for on the D4. 
A reason for literacy must be 

358
00:19:41,480 --> 00:19:44,640
determined in under 5 seconds or
else literacy is lost. 

359
00:19:45,000 --> 00:19:47,240
And the example is a mouse 
taught me. 

360
00:19:47,440 --> 00:19:50,960
So really, you can have anything
as your reason, and I think 

361
00:19:50,960 --> 00:19:53,000
that's fucking hysterical. 
I also think that if you're just

362
00:19:53,000 --> 00:19:55,000
not quick enough on the ball, 
Nope, you're not literate 

363
00:19:55,000 --> 00:19:57,360
anymore buddy. 
Hey, if you're not quick on the 

364
00:19:57,360 --> 00:19:59,200
ball, you're not quick on. 
That might be why you're fucking

365
00:19:59,240 --> 00:20:02,240
illiterate, you know? 
It's been too funny. 

366
00:20:03,160 --> 00:20:07,560
So I will start with D 10 + 10 
shillings, a ropey Shank and 

367
00:20:07,560 --> 00:20:11,160
some Ored rags. 
So I will start with one item 

368
00:20:11,480 --> 00:20:14,000
from the following table. 
I should pull up a dice roller 

369
00:20:14,000 --> 00:20:15,400
because these fucking. 
Yeah, you're going to be rolling

370
00:20:15,400 --> 00:20:16,600
a lot, buddy. 
You're you're going. 

371
00:20:17,120 --> 00:20:19,680
To be. 
Designated roller, so it is AD 

372
00:20:19,680 --> 00:20:23,120
100 table that fills the rest of
that page and the following 

373
00:20:23,120 --> 00:20:24,400
page. 
So the very first spread of the 

374
00:20:24,400 --> 00:20:29,880
game is the character creation 
rules and then AD 100 spread 

375
00:20:29,880 --> 00:20:33,000
trinket table of the shit. 
How many how many times you get 

376
00:20:33,000 --> 00:20:33,560
on it? 
One. 

377
00:20:33,640 --> 00:20:40,920
All right, so what's your 1? 
I rolled 25 A thief's hand. 

378
00:20:41,240 --> 00:20:47,160
Just just a hand. 
That's that's that's that's a 

379
00:20:47,160 --> 00:20:50,320
thing. 
Such classics as a trained crow,

380
00:20:50,640 --> 00:20:56,520
a stupid dog, an awkwardly sized
riding saddle, a flamboyant 

381
00:20:56,520 --> 00:21:02,680
handkerchief, huge bag of nuts. 
Spoiled milk. 

382
00:21:03,240 --> 00:21:07,080
Spoiled milk's a good one. 
Quote UN quote. 

383
00:21:07,080 --> 00:21:14,920
Poetry. 
And then and then you're. 

384
00:21:14,920 --> 00:21:17,400
And then special sauce is a good
one too. 

385
00:21:18,120 --> 00:21:21,480
Yeah, and then a sense of pride 
and accomplishment. 

386
00:21:24,680 --> 00:21:27,400
You can also additionally you 
may roll once on the trait table

387
00:21:27,400 --> 00:21:30,120
below to give some ideas of the 
Swipers personality and it's AD 

388
00:21:30,120 --> 00:21:34,360
20 trait table. 
So that is that is also on the 

389
00:21:34,360 --> 00:21:36,120
this spread here is that D20 
trade table. 

390
00:21:36,280 --> 00:21:41,400
So 19 is familiar, but what is? 
What did you roll on AD 20? 

391
00:21:41,640 --> 00:21:43,200
I got. 
Proper bricky. 

392
00:21:44,000 --> 00:21:47,200
Your your proper bricky. 
You bricked up some might say, 

393
00:21:52,040 --> 00:21:54,080
but man, I kind of want to roll 
on some of these two. 

394
00:21:54,080 --> 00:21:55,920
I'm going to pull up a. 
Yeah, they're good. 

395
00:21:56,040 --> 00:21:58,800
Yeah, these tables are a lot of 
fun to go through. 

396
00:22:00,240 --> 00:22:01,680
Yeah, you know what I should 
just do? 

397
00:22:01,880 --> 00:22:05,640
I'm going to. 
I'm just going to plug in plug 

398
00:22:05,640 --> 00:22:09,120
in my electric dice roller here.
It's so much easier than pulling

399
00:22:09,120 --> 00:22:11,360
up the pulling up the other 
thing. 

400
00:22:12,040 --> 00:22:15,920
I do think it's funny because 
like British slang is like 

401
00:22:15,960 --> 00:22:17,520
incredibly unique and I don't 
ever use it. 

402
00:22:17,520 --> 00:22:19,080
But also it's like fairly 
self-evident. 

403
00:22:19,520 --> 00:22:22,280
Like later on there's talking 
about backy wizard and slowly 

404
00:22:22,280 --> 00:22:26,120
talking about tobacco and proper
bricky is like bricky, like 

405
00:22:26,120 --> 00:22:29,680
brick. 
You know I should, you know, 

406
00:22:30,000 --> 00:22:32,200
funny. 
Yeah, no, it's great. 

407
00:22:32,200 --> 00:22:37,000
I wish we, I wish Americans were
interesting at all, but we're 

408
00:22:37,000 --> 00:22:39,120
not. 
All we do is steal all of our 

409
00:22:39,120 --> 00:22:44,240
slang from people that we, in 
turn, keep down. 

410
00:22:44,960 --> 00:22:51,480
But, you know, I rolled A4, so I
got away with the fairies. 

411
00:22:52,000 --> 00:22:56,840
Not away with the fairies as in 
like having a way with fair. 

412
00:22:56,840 --> 00:22:59,080
It's away with the fairies as 
they know I'm away with them. 

413
00:22:59,160 --> 00:23:00,920
Yeah. 
Mcleod's type. 

414
00:23:01,560 --> 00:23:07,040
Yeah, got the morbs always 
fuming fucking weird. 

415
00:23:07,120 --> 00:23:10,080
Dude eager the please a geezer 
is the best one. 

416
00:23:13,600 --> 00:23:15,200
And that is character creation 
rules. 

417
00:23:16,920 --> 00:23:18,200
That's what you get, that's how 
you get. 

418
00:23:18,920 --> 00:23:25,040
So there are three alternate 
basically like pre generated 

419
00:23:25,040 --> 00:23:28,840
classes kind of beyond just a 
basic driver so. 

420
00:23:29,640 --> 00:23:33,920
Yeah, so the alternate starts, 
these are for carrier players 

421
00:23:33,920 --> 00:23:36,920
who don't want to take the the 
bog standard scum. 

422
00:23:38,240 --> 00:23:41,280
All of these all change the game
significantly, so use with 

423
00:23:41,280 --> 00:23:43,640
caution, which I think is really
especially true about the second

424
00:23:43,640 --> 00:23:46,560
one to use. 
No trying to start, follow the 

425
00:23:47,000 --> 00:23:49,280
procedures given below rather 
than the procedures above. 

426
00:23:49,280 --> 00:23:51,640
They still start with a trinket 
from the table above though. 

427
00:23:52,040 --> 00:23:56,560
So you have a ruined knob. 
So you were like a noble proper 

428
00:23:56,560 --> 00:23:59,280
knob. 
Your house is fallen and you 

429
00:23:59,280 --> 00:24:01,120
must mingle with the mock. 
So be it. 

430
00:24:01,720 --> 00:24:05,280
So this one you start with the 
higher constitution. 

431
00:24:06,040 --> 00:24:07,520
Well I guess it's not 
technically true. 

432
00:24:07,520 --> 00:24:14,120
You roll 4D6 instead of three, 
but you take the lowest 3 so you

433
00:24:14,120 --> 00:24:17,160
know that is probably what much 
worse. 

434
00:24:17,600 --> 00:24:21,000
And then strengths the same way.
And dexterity is just three D6. 

435
00:24:22,000 --> 00:24:27,120
You do have some special rules. 
You have a weak claim to a minor

436
00:24:27,120 --> 00:24:30,920
title of nobility. 
Can only retire once this title 

437
00:24:30,920 --> 00:24:33,960
is claimed. 
Has a non transferable right to 

438
00:24:33,960 --> 00:24:37,480
bear arms, which in the smoke. 
You do have to have a license to

439
00:24:37,480 --> 00:24:39,040
bear arms. 
You can't buy one. 

440
00:24:39,560 --> 00:24:42,000
This one starts with a non 
transferable one, but you're 

441
00:24:42,000 --> 00:24:45,640
always literate. 
You start with more more 

442
00:24:45,640 --> 00:24:53,520
showings. 2 D 10 + 20 and you 
may not roll on the trait table 

443
00:24:53,840 --> 00:24:56,320
preceding must roll on the 
ability trait table. 

444
00:24:56,320 --> 00:24:58,520
So if you're looking for a trait
for your character that has its 

445
00:24:58,520 --> 00:25:04,680
own trait table consisting of 
such classics as absolutely 

446
00:25:04,680 --> 00:25:09,240
incapable of caring for others, 
couldn't conceive of performing 

447
00:25:09,240 --> 00:25:16,440
hard labor, being painfully 
patronizing towards the lower 

448
00:25:16,440 --> 00:25:22,000
classes, it's it's good. 
The next one of our alternative 

449
00:25:22,000 --> 00:25:24,480
chart is the rat man exiled. 
That's right. 

450
00:25:24,640 --> 00:25:29,280
There are rat men in this world.
Yeah, you are a rat man ejected 

451
00:25:29,280 --> 00:25:32,400
from their clan. 
The bounty on your tail is still

452
00:25:32,400 --> 00:25:35,120
very appealing. 
And you start with less 

453
00:25:35,120 --> 00:25:36,960
constitution. 
That's starting with 2D6. 

454
00:25:37,600 --> 00:25:39,840
Less strength, 2D6, but more 
dexterity starts. 

455
00:25:39,960 --> 00:25:43,040
You roll 4D6. 
And here your special rules. 

456
00:25:43,040 --> 00:25:45,760
You killed on side above a 
surface. 

457
00:25:45,760 --> 00:25:48,080
If discovered to be a cheese 
thief. 

458
00:25:49,760 --> 00:25:56,080
Never begin lyric those D4 
fellow exiles starts with D4 

459
00:25:56,080 --> 00:26:01,200
Pence and a hooded ragged robe 
can attack with claws for D6 

460
00:26:01,200 --> 00:26:03,320
damage plus the chance of 
inflicting disease. 

461
00:26:03,600 --> 00:26:06,280
Determine this disease randomly 
at the beginning of play. 

462
00:26:06,360 --> 00:26:09,560
See page 30, which is 
hyperlinked. 

463
00:26:10,440 --> 00:26:12,880
You are immune. 
That's right, inline hyperlink. 

464
00:26:13,240 --> 00:26:17,120
You are immune to this disease 
and you may roll on the trait 

465
00:26:17,120 --> 00:26:20,320
table as normal. 
Shall inline hyperlinking. 

466
00:26:21,200 --> 00:26:24,520
Boom boom. 
And the last of the alternative 

467
00:26:24,520 --> 00:26:27,000
starts, I believe. 
Yes, it is is. 

468
00:26:27,200 --> 00:26:31,440
Oh. 
Roll over the word SWIVORS at 

469
00:26:31,440 --> 00:26:35,200
the top. 
Oh my God, to take you back to 

470
00:26:35,200 --> 00:26:37,480
the. 
Table of contents, baby. 

471
00:26:37,480 --> 00:26:39,840
I love Melsonia. 
I love Melsonia. 

472
00:26:40,440 --> 00:26:44,200
The clapping on the YouTube is 
my mic cuts it out, but I'm 

473
00:26:44,240 --> 00:26:46,080
clapping right now. 
Clap clap, clap, clap clap 

474
00:26:46,640 --> 00:26:48,240
isn't. 
Fun that you can talk and clap 

475
00:26:48,240 --> 00:26:49,560
and it still just cuts out the 
clap. 

476
00:26:49,840 --> 00:26:53,760
It's insane that I could yeah, 
because this is you're talking 

477
00:26:53,760 --> 00:26:56,840
right now pretty loud. 
Yeah, and and it cuts it out. 

478
00:26:57,480 --> 00:27:00,560
NVIDIA baby, pretty, pretty AI 
Fuck the 50s seventies. 

479
00:27:00,560 --> 00:27:06,160
Anyway, we were at. 
Edgewaver any old twat from out 

480
00:27:06,160 --> 00:27:12,640
of town so you're. 
Bro bro bro honestly might be 

481
00:27:12,640 --> 00:27:14,800
the best line in the entire 
fucking book. 

482
00:27:14,960 --> 00:27:17,320
Every time I read it I literally
laugh out loud. 

483
00:27:17,320 --> 00:27:21,840
It is fucking fantastic. 
So Constitution you roll 4D6B, 

484
00:27:21,840 --> 00:27:24,320
take the higher of the three 
roles. 

485
00:27:25,240 --> 00:27:26,760
Strength and decks work the 
same. 

486
00:27:26,760 --> 00:27:29,600
Your special rules you never 
begin literate in the language 

487
00:27:29,600 --> 00:27:33,640
of the smoke I guess Meaning you
could be literate in a not the 

488
00:27:33,640 --> 00:27:36,080
smoke language. 
You start with three D10 

489
00:27:36,080 --> 00:27:38,400
shillings. 
Start with an accent. 

490
00:27:38,720 --> 00:27:42,520
Amazing amazing that it's in 
here because I genuinely if I 

491
00:27:42,520 --> 00:27:47,880
the player take this and be like
OK, come up with an accent knows

492
00:27:47,880 --> 00:27:51,600
nothing of the smoke may roll on
the treat table as normal. 

493
00:27:53,120 --> 00:27:56,360
We'll note here this start 
captures anything from a visitor

494
00:27:56,360 --> 00:27:58,280
from across the sea to a country
bumpkin. 

495
00:27:58,280 --> 00:28:02,000
The big city use the starting 
wealth as a guide. 

496
00:28:02,000 --> 00:28:05,400
I love that that like, however 
much wealth you roll as kind of 

497
00:28:05,480 --> 00:28:08,280
you can use as an implication to
what your character actually is.

498
00:28:08,280 --> 00:28:11,200
If you roll really low, you 
could be a country bumpkin, 

499
00:28:11,360 --> 00:28:16,040
which I think also fits with the
Constitution being higher if you

500
00:28:16,040 --> 00:28:18,120
were like a country boy. 
Like, yeah, of course it's 

501
00:28:18,120 --> 00:28:19,840
higher. 
You work on a farm or whatever. 

502
00:28:20,280 --> 00:28:22,080
Yeah. 
What do you think in B means? 

503
00:28:22,080 --> 00:28:23,000
What is? 
What is in B? 

504
00:28:23,000 --> 00:28:31,040
I'm sure it's something. 
Yeah. 

505
00:28:31,120 --> 00:28:36,600
What's noda? 
It's the Latin phrase noda 

506
00:28:36,720 --> 00:28:41,480
benet, which means note. 
Well, it's just interesting. 

507
00:28:41,800 --> 00:28:43,960
It's just a note. 
There's another thing like the 

508
00:28:44,000 --> 00:28:45,400
IE and the EG. 
Yeah. 

509
00:28:45,680 --> 00:28:47,120
Yeah, yeah, yeah. 
Nice. 

510
00:28:47,120 --> 00:28:50,200
Somewhere in the vein. 
I love the art at the bottom of 

511
00:28:50,200 --> 00:28:52,720
all three of these. 
The insane. 

512
00:28:52,720 --> 00:28:54,440
There's some small. 
Art right here, you know. 

513
00:28:54,600 --> 00:28:57,200
Yeah, actually I flipped through
and there's like there's a ton 

514
00:28:57,200 --> 00:28:59,560
and in places there's only a 
couple pages really where 

515
00:28:59,560 --> 00:29:02,200
there's not and not enough that 
it matters in 100 page book. 

516
00:29:02,200 --> 00:29:05,360
Like realistically because a lot
of the columns go super low. 

517
00:29:05,560 --> 00:29:07,000
I just I feel like I looked 
through this. 

518
00:29:07,000 --> 00:29:09,680
Table and I looked through this 
book and I see the tables. 

519
00:29:09,840 --> 00:29:12,960
You know, I've been very 
invested in the tables because 

520
00:29:12,960 --> 00:29:15,520
they're good. 
Yeah, but the art on these is 

521
00:29:15,520 --> 00:29:18,160
great, even to the point where 
it's so it's pictures of all the

522
00:29:18,200 --> 00:29:21,000
the people, the knob with an 
amazing expression like it. 

523
00:29:21,160 --> 00:29:24,240
Oh, what was me kind of thing 
the the rat man and then the 

524
00:29:24,240 --> 00:29:26,640
person, the person that's like 
not from here being like with 

525
00:29:26,640 --> 00:29:27,960
the with the hand up, like 
they're looking. 

526
00:29:28,200 --> 00:29:31,240
But the frames that are drawn 
around them too are fantastic. 

527
00:29:31,480 --> 00:29:35,240
The the gym, the little wrapping
at the top and then and then the

528
00:29:35,280 --> 00:29:38,240
the frame for the other guy. 
That's a neat design. 

529
00:29:38,240 --> 00:29:40,200
I don't know. 
It's it's really fantastic. 

530
00:29:40,520 --> 00:29:43,120
Really enjoy that there's rat 
men in this, but when you look 

531
00:29:43,120 --> 00:29:46,360
at the picture, it's obvious 
they still look like fairly 

532
00:29:46,360 --> 00:29:50,320
human, like they have big teeth 
and long claws and point of the 

533
00:29:50,320 --> 00:29:52,440
ears and like, you know, like a 
longer nose. 

534
00:29:52,640 --> 00:29:55,760
But like, they still look like 
they're not like furry rat like 

535
00:29:55,760 --> 00:29:59,560
where rat people, you know? 
Yeah, they're like 8590% human. 

536
00:29:59,680 --> 00:30:02,520
Yes, yeah. 
Which is good. 

537
00:30:02,640 --> 00:30:07,400
Yeah, I I think that's awesome 
having just having it be pretty 

538
00:30:07,400 --> 00:30:11,240
historic ish and then just 
tweaking it a little bit in a 

539
00:30:11,240 --> 00:30:13,880
direction like that, which also 
makes great sense for the smoke 

540
00:30:13,880 --> 00:30:15,240
and the whole vibe of the 
bastard stuff. 

541
00:30:15,520 --> 00:30:18,040
Yeah, you're right. 
It's it's it's really, it's 

542
00:30:18,040 --> 00:30:21,640
really great addition. 
So starting kits, which I 

543
00:30:21,640 --> 00:30:24,880
believe is next. 
Let me read one thing real 

544
00:30:25,040 --> 00:30:26,440
quick. 
OK, cool. 

545
00:30:27,080 --> 00:30:30,160
Starting kits. 
Yeah, so for newer players or 

546
00:30:30,160 --> 00:30:33,360
speed of play, basically just 
for easy entry into playing a 

547
00:30:33,360 --> 00:30:35,320
game, whether that be it's your 
first time making a character in

548
00:30:35,320 --> 00:30:38,160
this or you your character died 
and you want to get back in the 

549
00:30:38,160 --> 00:30:40,840
game really quickly. 
You can use your shillings that 

550
00:30:40,840 --> 00:30:43,160
you've rolled a character 
creation to buy equipment, 

551
00:30:43,160 --> 00:30:46,040
obviously, although I don't 
think it says that before this 

552
00:30:46,040 --> 00:30:51,000
actually, but the here are some 
pre made kits that you can 

553
00:30:51,000 --> 00:30:53,960
immediately buy with your money 
and then just drop in with this 

554
00:30:53,960 --> 00:30:57,960
stuff. 
They do make entry into the game

555
00:30:57,960 --> 00:31:03,040
a lot easier. 
They're also I love the I think 

556
00:31:03,040 --> 00:31:04,920
the false beggar one's my 
favorite. 

557
00:31:04,920 --> 00:31:08,000
Like you're just like you're 
just you're just the piece of 

558
00:31:08,000 --> 00:31:12,280
shit like Baker beggar. 
You know you have crutches and 

559
00:31:12,280 --> 00:31:19,720
eye patch, Oid rags, oid 
blanket, a decent Shank, 3 pints

560
00:31:19,960 --> 00:31:24,120
of of gutter liquor, a bucket, 
cheap pipe, 10 doses of Browns 

561
00:31:24,120 --> 00:31:26,280
tobacco. 
I think Browns tobacco is the 

562
00:31:26,520 --> 00:31:29,440
better tobacco, isn't it? 
Oh. 

563
00:31:30,400 --> 00:31:32,440
You read the table is deeper 
than I did, if you know that, 

564
00:31:32,440 --> 00:31:35,680
yeah. 
Yeah, 'cause I think maybe it's 

565
00:31:35,680 --> 00:31:38,280
not. 
I think the the Backy Wizard 1 

566
00:31:38,280 --> 00:31:39,200
is. 
I don't know. 

567
00:31:39,360 --> 00:31:42,560
We'll see you later. 
And then 48 eggs and a back. 48 

568
00:31:42,560 --> 00:31:45,720
eggs and a backpack. 
You got 48 eggs, bro. 

569
00:31:45,720 --> 00:31:49,080
You can cook them. 
I also really love that it's 

570
00:31:49,080 --> 00:31:51,680
really whatever you roll as 
you're starting, you're like, 

571
00:31:51,680 --> 00:31:53,800
well, I rolled, I rolled, you 
know, 10 shillings. 

572
00:31:53,800 --> 00:31:55,280
Well, then all you get is a 
pickpocket 1. 

573
00:31:55,520 --> 00:31:57,600
And that's a great way to just 
be like, well, I guess I'm a 

574
00:31:57,600 --> 00:31:59,920
fucking pickpocket now. 
Like you don't really need to do

575
00:31:59,920 --> 00:32:01,440
a lot more than that. 
Or and the. 

576
00:32:01,760 --> 00:32:03,640
Or you could be a false back. 
I mean, if you have 10 

577
00:32:03,640 --> 00:32:05,800
shillings, you know you can. 
Have three leftover. 

578
00:32:05,800 --> 00:32:08,920
Yeah, yeah, yeah. 
But I also like that without 

579
00:32:08,920 --> 00:32:13,240
saying it, this also kind of 
which I wouldn't mind if they 

580
00:32:13,240 --> 00:32:16,800
also did say it, this also kind 
of goes, well, there is no 

581
00:32:16,800 --> 00:32:21,160
classes really, right? 
So you can build a class kind of

582
00:32:21,160 --> 00:32:22,960
based on your equipment that you
pick, right? 

583
00:32:22,960 --> 00:32:25,560
Like if you want to be a 
pickpocket, if you want to be a 

584
00:32:25,560 --> 00:32:27,760
mugger, if you want to do this 
or that, just like be like, 

585
00:32:27,760 --> 00:32:29,560
well, I want to be a teacher or 
whatever. 

586
00:32:29,560 --> 00:32:31,400
And it's like, well, then take 
like classes in a book or you 

587
00:32:31,400 --> 00:32:33,360
know what I mean? 
Like I like that you can like 

588
00:32:33,360 --> 00:32:35,120
build a personality for your 
class around that. 

589
00:32:35,120 --> 00:32:38,320
It's really neat. 
Here, I'm going to do that thing

590
00:32:38,320 --> 00:32:40,640
again and compare it to Wolves 
upon the Coast, just because 

591
00:32:40,640 --> 00:32:42,480
that's the thing that I'm most 
familiar with from Lou Gehrig 

592
00:32:44,640 --> 00:32:46,560
and say like that was how that 
was my favorite part about 

593
00:32:46,560 --> 00:32:49,520
Wolves upon the Coast. 
It had like you rolled money and

594
00:32:49,520 --> 00:32:52,520
if you, you bought equipment 
with that money and then it went

595
00:32:52,520 --> 00:32:54,720
away immediately as the game 
starts, you had to use that 

596
00:32:54,720 --> 00:32:56,400
money or it had starter kits 
like that. 

597
00:32:56,600 --> 00:33:00,360
So whatever class you wanted to 
be was 100% based on equipment. 

598
00:33:00,360 --> 00:33:02,680
And I, I really enjoy that, you 
know? 

599
00:33:03,440 --> 00:33:05,840
Yeah, yeah, especially when you 
have something like this, which 

600
00:33:05,840 --> 00:33:10,040
is very much like an OSR. 
It's a framework, right? 

601
00:33:10,040 --> 00:33:12,600
And that's what a lot of the OSR
games realistically are, 

602
00:33:12,600 --> 00:33:17,760
especially the ones that are 
very much like not 5 E, AKA not 

603
00:33:17,760 --> 00:33:19,720
hand holding you through a pre 
written story. 

604
00:33:20,240 --> 00:33:25,800
A lot of them are frameworks 
where you can build on or add on

605
00:33:25,800 --> 00:33:30,480
the rules and or bits and pieces
that you want for your table and

606
00:33:30,480 --> 00:33:32,560
gives you the opportunity to 
customize a little bit. 

607
00:33:33,120 --> 00:33:35,920
So having that as an option is 
really, really great. 

608
00:33:35,920 --> 00:33:38,440
And then another insanely 
stunning piece. 

609
00:33:38,680 --> 00:33:44,120
You know, one of the things that
the thing about Dave of of David

610
00:33:44,120 --> 00:33:47,280
Hoskins art too, is the movement
in it and, and all the pieces. 

611
00:33:47,280 --> 00:33:50,240
Nothing is just like, just like 
looking straight ahead at you, 

612
00:33:50,240 --> 00:33:51,720
right? 
The the lady laughing in the 

613
00:33:51,720 --> 00:33:53,920
background with the eye pinching
his nose like every part of it 

614
00:33:53,920 --> 00:33:58,920
has this really incredible 
movement and and again, the line

615
00:33:58,920 --> 00:34:03,280
work is insane. 
Going from the background to the

616
00:34:03,280 --> 00:34:06,200
brick on the side. 
Ridiculous. 

617
00:34:06,920 --> 00:34:09,840
Although I was on grounds, 
tobacco is the worst one. 

618
00:34:09,880 --> 00:34:13,000
It's Richard's reserve which I 
was thinking of got. 

619
00:34:13,679 --> 00:34:16,280
To get there's a proper. 
Backy wizard, Yeah. 

620
00:34:16,960 --> 00:34:20,679
But yeah, so we're moving on to 
this and that, and this is just 

621
00:34:20,960 --> 00:34:22,440
well. 
There's the character sheet. 

622
00:34:22,440 --> 00:34:24,239
We got the. 
Oh, I forgot what the character.

623
00:34:24,239 --> 00:34:28,159
Sheet I'm sorry sheet. 
I wonder if this will let me two

624
00:34:28,159 --> 00:34:31,880
view this if it's on the same it
is. 

625
00:34:32,120 --> 00:34:34,360
It is. 
It's on the same little Becky 

626
00:34:34,360 --> 00:34:35,800
back so it's a two page 
character sheet. 

627
00:34:37,320 --> 00:34:38,800
Love it. 
Yeah. 

628
00:34:40,400 --> 00:34:43,920
I love the criminal record. 
It's pretty long. 

629
00:34:43,960 --> 00:34:48,080
There's a whole long section for
that I do like the IT is it is 

630
00:34:48,080 --> 00:34:51,239
pretty sparse character sheet. 
There's no there's beside from 

631
00:34:51,239 --> 00:34:54,480
the little designs around the 
stats, there's no it's not like 

632
00:34:54,480 --> 00:34:56,600
a crazy art sheet. 
I love crazy art sheets, don't 

633
00:34:56,600 --> 00:34:58,400
get me wrong. 
I also don't mind a simple 

634
00:34:58,400 --> 00:35:01,800
little character sheet too Let. 
Me tell you, the more games that

635
00:35:01,800 --> 00:35:04,840
I run with my table, the more 
different games, the more often 

636
00:35:04,840 --> 00:35:08,320
I'm like, man, the crazy art 
character sheets are really cool

637
00:35:08,320 --> 00:35:11,800
visually to look at but they're 
really inconvenient for those 

638
00:35:11,800 --> 00:35:13,640
things that you want to notate 
on the character sheet. 

639
00:35:13,640 --> 00:35:16,920
They're outside of what you're 
like the prescribed things on 

640
00:35:16,920 --> 00:35:18,440
the character sheet which 
happens in the game. 

641
00:35:18,440 --> 00:35:21,200
Like you stuff happens you want 
to add little things to 

642
00:35:21,200 --> 00:35:23,520
character sheet. 
This has a lot of open face, 

643
00:35:23,520 --> 00:35:26,360
which I really appreciate 
because I my characters take 

644
00:35:26,360 --> 00:35:28,320
notes on the character sheets 
about stuff that happens to 

645
00:35:28,320 --> 00:35:29,000
them, you know. 
Yeah. 

646
00:35:29,800 --> 00:35:31,040
Yeah, yeah, yeah, completely 
agree. 

647
00:35:31,040 --> 00:35:34,440
It it is a pretty bare bones 
sheet, but it it I like you just

648
00:35:34,440 --> 00:35:37,320
said, I think there's a lot of 
space to do a lot of interesting

649
00:35:37,320 --> 00:35:38,520
stuff with it, which is really 
cool. 

650
00:35:38,680 --> 00:35:41,280
I like the fences part. 
You can keep a list of who you 

651
00:35:41,280 --> 00:35:43,360
can fence to either standard or 
a cult. 

652
00:35:43,520 --> 00:35:46,280
I'm like oh good info. 
Yeah, well, I mean, even the 

653
00:35:46,280 --> 00:35:49,040
list for like prismatics and and
or prosthetics and ambulance on 

654
00:35:49,040 --> 00:35:51,280
the bottom is fantastic. 
So yeah, everything. 

655
00:35:51,280 --> 00:35:53,400
And then the inventory, it tells
you straight up like I love that

656
00:35:53,400 --> 00:35:56,240
it only gives you the obviously,
I mean, why wouldn't it only the

657
00:35:56,240 --> 00:35:58,360
set of the amount that you can 
Max out all of the different 

658
00:35:58,360 --> 00:36:02,360
things you can have. 
But we don't know that because 

659
00:36:02,360 --> 00:36:04,240
we haven't got to the rule 
section for that yet. 

660
00:36:04,680 --> 00:36:07,840
Yeah, right. 
All right, moving. 

661
00:36:08,440 --> 00:36:10,680
On interesting it's not at the 
end of the book. 

662
00:36:12,400 --> 00:36:16,360
I mean, yes, I agree. 
I there's. 

663
00:36:16,440 --> 00:36:18,400
I think I care. 
I'm just saying it's, you know, 

664
00:36:18,440 --> 00:36:20,840
as opposed to what everyone else
does, I guess. 

665
00:36:21,480 --> 00:36:23,440
Yeah. 
I mean, yeah, because it's nice 

666
00:36:23,440 --> 00:36:26,880
to have it at the end because 
then you can just, I guess, 

667
00:36:26,880 --> 00:36:29,360
print the last two pages. 
But like if you have APDF 

668
00:36:29,360 --> 00:36:31,320
reader, you can just export 
these to, yeah? 

669
00:36:31,680 --> 00:36:33,480
Yeah. 
You can print anything you want.

670
00:36:33,480 --> 00:36:35,720
I don't know if if I don't. 
I don't remember. 

671
00:36:35,720 --> 00:36:39,360
If anything, I think, and I 
could be mistaken because you 

672
00:36:39,360 --> 00:36:40,080
back. 
Did you back? 

673
00:36:40,200 --> 00:36:41,880
Did you back fibers? 
Yeah. 

674
00:36:43,160 --> 00:36:45,040
Did you? 
You just got APDF, right? 

675
00:36:45,040 --> 00:36:46,920
There's no like character sheet.
There's no nothing else, right? 

676
00:36:46,920 --> 00:36:51,040
It was just the PDF. 
Probably, but I'm going to be 

677
00:36:51,040 --> 00:36:54,160
honest, I have to reorganize my 
files for tabletop games my 

678
00:36:54,160 --> 00:36:55,760
computer, so maybe don't quote 
me on that. 

679
00:36:56,600 --> 00:37:02,320
Yeah, yeah, this and that. 
Yeah, this and that another 

680
00:37:02,320 --> 00:37:04,760
really great art piece. 
I also like that some of these 

681
00:37:04,760 --> 00:37:09,240
art pieces really inform you how
how they commit crimes in the 

682
00:37:09,240 --> 00:37:11,520
game. 
Like this guy is like has his 

683
00:37:11,520 --> 00:37:13,880
cloak open. 
He's he's offering to sell 

684
00:37:13,880 --> 00:37:17,120
things to, to this one guy, to 
another person. 

685
00:37:17,200 --> 00:37:22,760
And behind that person is 1/3 
woman assumably pickpocketing 

686
00:37:22,760 --> 00:37:26,800
him while he's distracted by 
this like seller of cheap 

687
00:37:26,800 --> 00:37:30,560
things. 
It's a really great piece also. 

688
00:37:30,560 --> 00:37:33,040
And I would try to recreate this
end game and be like, Oh yeah, 

689
00:37:33,040 --> 00:37:36,160
like I hey, look at all the 
stuff I got inside my coat, all 

690
00:37:36,160 --> 00:37:38,080
my buddies rifles through his 
drawers. 

691
00:37:41,080 --> 00:37:44,200
Yeah. 
Yeah. 

692
00:37:47,000 --> 00:37:49,760
Yeah, it's a great piece. 
Sorry, just got to but gorgeous 

693
00:37:49,760 --> 00:37:51,680
piece. 
So going into this and that So 

694
00:37:51,680 --> 00:37:56,720
this is interesting that this is
the next section in the book and

695
00:37:56,720 --> 00:38:00,360
we had we we briefly kind of 
been like, it's interesting that

696
00:38:00,360 --> 00:38:06,040
that's there. 
So what is do you want to go 

697
00:38:06,040 --> 00:38:07,400
through this and that? 
Yeah, I'm going. 

698
00:38:07,400 --> 00:38:10,680
To do this next, this is 
another, I think, section of the

699
00:38:10,680 --> 00:38:13,560
book that I really actually read
through pretty deeply because I 

700
00:38:13,560 --> 00:38:16,200
like these tables. 
I also just like the way they 

701
00:38:16,200 --> 00:38:17,360
look. 
I like how it's not like 

702
00:38:17,360 --> 00:38:18,840
straight lines. 
I like that it's like little 

703
00:38:18,840 --> 00:38:22,080
dotted lines to divide each 
thing on the table. 

704
00:38:22,480 --> 00:38:25,040
I think I just enjoyed going 
through this. 

705
00:38:25,040 --> 00:38:26,760
I mean, they're nice. 
Looking tables. 

706
00:38:26,760 --> 00:38:28,520
They're nice looking tables, 
they don't feel heavy on the 

707
00:38:28,520 --> 00:38:31,440
page, you know what I mean? 
Yes, I do think it makes a 

708
00:38:31,440 --> 00:38:33,080
difference. 
There's enough delineation 

709
00:38:33,080 --> 00:38:35,320
between each thing that you know
where it is on the table. 

710
00:38:35,600 --> 00:38:37,680
But it's not like I don't know. 
I agree. 

711
00:38:37,680 --> 00:38:40,040
It's visually lighter for some 
reason. 

712
00:38:42,040 --> 00:38:43,760
Yeah. 
So for when you got a penny to 

713
00:38:43,760 --> 00:38:46,720
spend. 
The asterisk denotes a large 

714
00:38:46,720 --> 00:38:52,160
item that requires 2 slots. 
Page 35 The little I think it's 

715
00:38:52,160 --> 00:38:57,640
a dagger marks an item which 
must be held or strapped in 

716
00:38:57,640 --> 00:39:02,960
place. 
The # sign or hashtag items can 

717
00:39:02,960 --> 00:39:08,520
be stacked in a single you good.
Yeah, I love that we're old 

718
00:39:08,520 --> 00:39:11,920
enough to call it a pound sign. 
Hey, it's still called a pound 

719
00:39:11,920 --> 00:39:14,200
sign. 
Sometimes if you call a place, 

720
00:39:14,400 --> 00:39:17,520
they'll say hit hashtag to do 
whatever they say hit. 

721
00:39:18,520 --> 00:39:22,320
Yeah, actually that's so true. 
When players sell items, most 

722
00:39:22,320 --> 00:39:24,560
merchants will pay 50% of the 
value. 

723
00:39:25,320 --> 00:39:28,680
In the case of illegal traceable
goods such as jewelry, red 

724
00:39:28,680 --> 00:39:31,480
books, family heirlooms, 
etcetera, a fence will be 

725
00:39:31,480 --> 00:39:36,720
required. 
Page 35 and yeah, cash 1 LB is 

726
00:39:36,720 --> 00:39:40,920
equal to 20 shillings is equal 
to 240 pence. 

727
00:39:43,080 --> 00:39:48,160
One shilling is equal to 12 
pence, 1 LB eight shillings and 

728
00:39:48,160 --> 00:39:55,960
4 pence is denoted as 1L or 
L18S4D. 

729
00:39:57,040 --> 00:40:00,280
So a little cipher right there 
for you to figure out the 

730
00:40:00,280 --> 00:40:04,360
currency. 
Fuck you, British. 

731
00:40:04,360 --> 00:40:14,000
Fuck yeah. 
I mean, I think these tables are

732
00:40:14,000 --> 00:40:15,400
very sufficient and they're also
interesting. 

733
00:40:15,400 --> 00:40:18,160
I think the ones where they 
really shine is like food and 

734
00:40:18,160 --> 00:40:22,640
drink odds and ends prescribed 
goods. 

735
00:40:22,640 --> 00:40:26,800
So maybe we'll I mean food and 
drink is there's just funny. 

736
00:40:26,960 --> 00:40:29,360
Like there's gutter liquor and 
there's good liquor. 

737
00:40:29,360 --> 00:40:32,560
There's there's pretty much a 
delineation for like products 

738
00:40:32,560 --> 00:40:36,080
that you can buy from like the 
absolute fucking trash to what 

739
00:40:36,080 --> 00:40:39,040
nobles have, you know, but 
what's good? 

740
00:40:39,400 --> 00:40:41,360
Oh God, you have something. 
Well, I mean, the best part of a

741
00:40:41,360 --> 00:40:43,800
lot of these tables is that with
a lot of them, it's not just 

742
00:40:43,840 --> 00:40:46,080
ale. 
There's a descriptor for all of 

743
00:40:46,080 --> 00:40:47,240
them. 
Afters and the. 

744
00:40:47,240 --> 00:40:49,640
Descriptors are freaking 
hysterical. 

745
00:40:50,200 --> 00:40:54,520
Yeah, gutter liquor rots your 
teeth and your belly. 

746
00:40:55,040 --> 00:41:01,600
That is, You're spelled yer. 
Yeah, I think. 

747
00:41:03,360 --> 00:41:04,800
Yeah. 
Once again, going through this 

748
00:41:04,800 --> 00:41:09,880
is very much Lou Gehring's like,
very funny sense of, like, 

749
00:41:09,880 --> 00:41:13,280
riding humor. 
Oh, yeah, 24 eggs is on there. 

750
00:41:13,360 --> 00:41:15,320
That's so funny 20. 
Four eggs. 

751
00:41:15,800 --> 00:41:18,560
You can eat these instead of a 
rat rash and but that's far too 

752
00:41:18,560 --> 00:41:23,920
many eggs. 
So fucking stupid. 

753
00:41:26,840 --> 00:41:29,360
I think we should read 
prescribed goods because I think

754
00:41:29,360 --> 00:41:32,440
this has a lot of lower 
implication to it, right? 

755
00:41:34,680 --> 00:41:37,720
So there's a lot of that A. 
Lot of it is is is random little

756
00:41:37,720 --> 00:41:39,240
stuff. 
But then there's also like, oh 

757
00:41:39,240 --> 00:41:42,880
shit like this is huge. 
You know, if you if you get this

758
00:41:42,880 --> 00:41:44,840
book, in which I think you 
should I really do like this 

759
00:41:44,840 --> 00:41:46,040
book. 
I like this game. 

760
00:41:46,240 --> 00:41:50,080
You should read all the items in
here because they it really in a

761
00:41:50,120 --> 00:41:52,560
very good way, tell the lore of 
this world without having to 

762
00:41:52,560 --> 00:41:56,200
read the deep lore of like the 
smoke, which is not like it's 

763
00:41:56,200 --> 00:41:59,000
not like there's a whole fucking
Bible in here of it. 

764
00:41:59,000 --> 00:42:01,600
But it's very much that like 
Dark Souls thing where you read 

765
00:42:01,600 --> 00:42:03,800
item descriptions, you learn 
about the world even more. 

766
00:42:03,840 --> 00:42:05,520
You know, you know that game. 
You love Dark Souls. 

767
00:42:06,600 --> 00:42:09,720
I love Dark Souls lore and 
stuff. 

768
00:42:10,600 --> 00:42:13,960
There we go. 
So prescribed goods. 

769
00:42:14,200 --> 00:42:17,080
The first one you have is the 
forged mayoral seal. 

770
00:42:17,480 --> 00:42:21,480
This is worth 50 whatever the 
highest amount of money was. 

771
00:42:21,760 --> 00:42:23,680
Pounds 50 lbs. 
I knew that. 

772
00:42:24,680 --> 00:42:27,600
Yeah. 
It's a mayoral seal, force 

773
00:42:27,800 --> 00:42:29,840
wardens and garments to let you 
get what? 

774
00:42:29,880 --> 00:42:34,560
Get away with it. 50% chance of 
being discovered each time it's 

775
00:42:34,560 --> 00:42:36,960
used after the first. 
I like that you use it the first

776
00:42:36,960 --> 00:42:40,040
time and it works, and after 
that you can keep trying to use 

777
00:42:40,040 --> 00:42:41,920
it. 
But each time you got to kind of

778
00:42:41,920 --> 00:42:43,760
roll to see whether or not it it
takes. 

779
00:42:45,240 --> 00:42:50,040
You have a forge warden seal 
only useful in one district, so 

780
00:42:50,040 --> 00:42:53,560
the mayoral seal, anywhere 
forged warden seal is going to 

781
00:42:53,560 --> 00:42:57,280
be whatever district that warden
is over it can save your skin. 

782
00:42:57,440 --> 00:43:00,640
Guardsmen have got to let it 
slide when you flash it. 

783
00:43:00,840 --> 00:43:04,000
And once again 50% chance of 
being caught after the first 

784
00:43:04,000 --> 00:43:06,400
time you use it. 
And then the you have the forge 

785
00:43:06,400 --> 00:43:09,120
permit to carry a weapon only 
good from one district. 

786
00:43:09,960 --> 00:43:14,480
But Lord Permissible is known 
for his many agents and the 

787
00:43:14,480 --> 00:43:16,520
weapons they carry. 
Cheers to them. 

788
00:43:17,440 --> 00:43:18,720
And then the last one is 
prepared. 

789
00:43:18,720 --> 00:43:21,360
Corpse. 
Don't cross people you sell 

790
00:43:21,360 --> 00:43:22,760
these to. 
Just don't. 

791
00:43:24,760 --> 00:43:29,200
I love that it's forged thing, 
forged thing, forged thing, dead

792
00:43:29,200 --> 00:43:30,000
body. 
Yeah. 

793
00:43:31,440 --> 00:43:36,320
It's great, yeah. 
BSO there are there's a mayor 

794
00:43:36,520 --> 00:43:38,760
over all the smoke. 
There are wardens over at 

795
00:43:38,760 --> 00:43:41,920
separate districts. 
You need a hermit to carry a 

796
00:43:41,920 --> 00:43:45,520
weapon within a district. 
It's just good information about

797
00:43:45,520 --> 00:43:47,560
the world and how the game is 
going to work as you play it. 

798
00:43:52,120 --> 00:43:53,400
Yeah, Yeah. 
From there. 

799
00:43:53,560 --> 00:43:55,400
I mean, there's a lot of tables 
I think. 

800
00:43:56,240 --> 00:43:59,520
Yeah, light and fuel odds and 
sods smoking. 

801
00:43:59,880 --> 00:44:03,680
So when I first started reading 
armor, I was like why is armor 

802
00:44:03,680 --> 00:44:06,520
here? 
But then I do like that it all 

803
00:44:06,520 --> 00:44:09,960
says as seen on this other page,
as seen on this other page. 

804
00:44:10,240 --> 00:44:12,920
So you this isn't the only place
you get armor, but it's 

805
00:44:12,920 --> 00:44:15,920
interesting that it's not the 
same armor page. 

806
00:44:15,920 --> 00:44:19,360
So really to get all of the 
armor information, you need to 

807
00:44:19,360 --> 00:44:22,160
read this armor page and the 
other armor page, which this is 

808
00:44:22,160 --> 00:44:24,640
like the item list armor, and 
that's like the rules armor. 

809
00:44:24,720 --> 00:44:27,240
And you know, a quick reference 
when you're like out shopping, 

810
00:44:28,040 --> 00:44:29,880
where your characters are out 
shopping like this is all 

811
00:44:29,880 --> 00:44:31,640
together. 
It's very convenient for that. 

812
00:44:32,160 --> 00:44:35,720
It's just not the the rules 
necessarily for all of it. 

813
00:44:36,160 --> 00:44:38,480
Yeah, but I mean the writing on 
this is I love this stuff. 

814
00:44:38,520 --> 00:44:41,600
The shield, big and clumsy but 
keeps you one piece helmet, 

815
00:44:41,600 --> 00:44:45,240
keeps your brain box together. 
And then the cobbled together 

816
00:44:45,240 --> 00:44:47,440
breastplate, if you squint, it 
looks sturdy. 

817
00:44:47,800 --> 00:44:49,640
Only some sort of popper knight 
would wear this. 

818
00:44:49,640 --> 00:44:53,600
Like again, the descriptions 
through all of the lists make 

819
00:44:53,600 --> 00:44:56,720
this book realistically. 
I mean, the writing is 

820
00:44:56,960 --> 00:45:01,040
hysterical, But as you said, 
there's there's lore on so much 

821
00:45:01,040 --> 00:45:03,240
of it. 
Even even as you were talking 

822
00:45:03,240 --> 00:45:06,560
with the this, there's a whole 
thing about smoking and the good

823
00:45:06,560 --> 00:45:09,320
tobacco and the bad tobacco and 
the bad tobaccos and the starter

824
00:45:09,320 --> 00:45:10,640
kit and like all the rest of 
that. 

825
00:45:10,640 --> 00:45:14,400
There this is this is like in 
this is environmental 

826
00:45:14,400 --> 00:45:17,600
storytelling it through lists 
and and and things like that. 

827
00:45:17,600 --> 00:45:20,160
Like, and like you said, there 
there is a section about the 

828
00:45:20,160 --> 00:45:22,600
smoke and I think it's like half
a page as far as like the lore 

829
00:45:22,600 --> 00:45:23,400
of the smoke. 
Yeah. 

830
00:45:23,520 --> 00:45:27,920
And there's so much world 
building in these parts and it's

831
00:45:28,720 --> 00:45:30,960
amazing. 
I think we're often critical of 

832
00:45:30,960 --> 00:45:35,560
like shopping lists in games. 
Yeah, especially you. 

833
00:45:35,840 --> 00:45:39,200
I think this is the how you do 
that and you make it really 

834
00:45:39,200 --> 00:45:41,760
incredibly high value. 
Is that like there's a 

835
00:45:41,760 --> 00:45:43,600
description for every item 
there? 

836
00:45:43,600 --> 00:45:49,520
All the descriptions are written
like in universe, like Lauren 

837
00:45:49,520 --> 00:45:51,080
language. 
I mean, obviously it's just 

838
00:45:51,480 --> 00:45:54,520
incredibly brothers, but that's 
in universe still. 

839
00:45:55,680 --> 00:45:58,360
It makes going through it like 
it's not just like a fucking 

840
00:45:58,360 --> 00:46:00,800
long list of how much gold 
everything costs. 

841
00:46:00,920 --> 00:46:05,960
It's like an actual information.
Yeah, because my, my issue with 

842
00:46:06,400 --> 00:46:10,200
just a shopping list, right, 
oftentimes is you're giving a 

843
00:46:10,200 --> 00:46:16,880
value for a thing, but a value 
of anything is, is supply and 

844
00:46:16,880 --> 00:46:19,360
demand, right? 
If if you really need a fucking 

845
00:46:19,360 --> 00:46:22,400
shovel, that's going to cost and
and someone knows you really 

846
00:46:22,400 --> 00:46:24,760
need a shovel, that's going to 
cost you more, right? 

847
00:46:24,760 --> 00:46:28,520
Like if you're a prospector 
going to go mine for gold, a 

848
00:46:28,520 --> 00:46:31,440
pickaxe is going to cost a ton 
of money, right? 

849
00:46:31,440 --> 00:46:34,800
But if you're just some dude in 
the middle of like in a pickaxe 

850
00:46:34,800 --> 00:46:36,360
could cost nothing because they 
don't need because they have a 

851
00:46:36,360 --> 00:46:38,360
million pickaxes. 
So just give me a list of how 

852
00:46:38,360 --> 00:46:41,880
much things cost. 
Like, I prefer those lists where

853
00:46:41,880 --> 00:46:44,920
we see like this is cheap and 
then here's a bunch of stuff. 

854
00:46:45,120 --> 00:46:46,560
This is middle, here's a bunch 
of stuff. 

855
00:46:46,560 --> 00:46:48,040
This is expensive. 
Here's a bunch of stuff. 

856
00:46:48,240 --> 00:46:50,440
Just determine what that means 
for you. 

857
00:46:50,840 --> 00:46:55,280
But but as you said, this where 
you get the the in language 

858
00:46:55,280 --> 00:46:57,320
Lorne stuff. 
If you're going to give me a 

859
00:46:57,320 --> 00:47:01,760
list of stuff with values, make 
it funny and interesting and 

860
00:47:01,760 --> 00:47:03,800
full of great information and 
it's perfect. 

861
00:47:05,360 --> 00:47:08,680
Yeah, I agree. 
Yeah, moving, moving on to 

862
00:47:08,680 --> 00:47:10,840
weapons, because there's a 
little bit of a note on weapons.

863
00:47:10,840 --> 00:47:12,520
I mean, there's a note on armor 
too, but it's just there's 

864
00:47:12,520 --> 00:47:16,320
several different kinds of 
armor, like how good it is. 

865
00:47:16,680 --> 00:47:21,400
But I do really like in the 
weapons the kind of speaking 

866
00:47:21,400 --> 00:47:22,800
again to what we've been talking
about. 

867
00:47:22,800 --> 00:47:24,360
The very first one is Shank, 
right. 

868
00:47:24,760 --> 00:47:27,440
And every man in the smoke 
carries a Shank. 

869
00:47:27,760 --> 00:47:29,960
That's just the way it is 
immediately. 

870
00:47:29,960 --> 00:47:35,120
I know that every man that would
come across in that city is 

871
00:47:35,120 --> 00:47:38,800
armed with a Shank of some kind.
Most of them that they're poor, 

872
00:47:38,800 --> 00:47:40,320
they're probably going to be a 
ropey Shank. 

873
00:47:40,600 --> 00:47:42,080
Maybe they'll have a decent 
Shank. 

874
00:47:42,280 --> 00:47:45,440
A noble would have a mint Shank 
because of the three classes of 

875
00:47:45,440 --> 00:47:47,680
weapon. 
Yeah. 

876
00:47:48,000 --> 00:47:49,760
It's just more, more good, you 
know? 

877
00:47:53,400 --> 00:47:56,800
I like, I like the the notion to
the all weapons are assumed to 

878
00:47:56,800 --> 00:47:59,880
be wearable in a belt or 
something unless they have an 

879
00:47:59,880 --> 00:48:01,520
asterisk. 
So it's basically like you're 

880
00:48:01,520 --> 00:48:04,600
going to strap this on unless 
it's too big and all you have to

881
00:48:04,600 --> 00:48:07,000
do is see the asterisk because 
obviously a pull axe ain't 

882
00:48:07,000 --> 00:48:10,200
getting a strapped to your belt.
You know, a crossbow, a a poon 

883
00:48:10,840 --> 00:48:13,400
poon ain't fitting on your belt.
You got to go. 

884
00:48:14,160 --> 00:48:18,600
You got to when you, when you're
looking for some poon, it's too 

885
00:48:18,600 --> 00:48:23,480
handed, you know? 
Yeah, the Whalers sling them 

886
00:48:23,480 --> 00:48:26,160
about, you know, got a rope 
attached to them, those pooms, 

887
00:48:26,240 --> 00:48:28,680
you know. 
I like the crossbow. 

888
00:48:28,680 --> 00:48:31,320
A small and powerful. 
Shame the Continentals invented 

889
00:48:31,320 --> 00:48:37,240
it. 
Yeah, well, the the bigger 

890
00:48:37,240 --> 00:48:39,080
crossbow says less small, more 
powerful. 

891
00:48:40,200 --> 00:48:43,560
So yeah, the the the writing the
self right for again, we could 

892
00:48:43,560 --> 00:48:45,720
just talk about this could 
literally just be a stream about

893
00:48:45,720 --> 00:48:47,480
how fucking funny Lou Gearing's 
writing is, right? 

894
00:48:48,720 --> 00:48:53,320
But still, like, it's not just 
humor, right? 

895
00:48:53,320 --> 00:48:56,720
It's fantastic. 
And then like the humor and the 

896
00:48:56,720 --> 00:48:59,760
dry humor just adds such a, a 
great level to it. 

897
00:49:00,920 --> 00:49:03,520
And you just do it all day. 
Yeah. 

898
00:49:03,600 --> 00:49:06,400
And moving. 
Forward there is a Do you want 

899
00:49:06,400 --> 00:49:07,720
to go over weapons specials or 
no? 

900
00:49:08,320 --> 00:49:10,440
Oh, it's going to come up in, 
it's going to come up in the 

901
00:49:10,680 --> 00:49:15,120
general, so we can do it there. 
There's a hired list, like a 

902
00:49:15,320 --> 00:49:18,320
hireling list. 
There's prosthetics, a lot of 

903
00:49:18,320 --> 00:49:19,800
really good stuff here. 
I would like to point out. 

904
00:49:19,800 --> 00:49:25,560
The very last thing on 
prosthetics though is, is big 

905
00:49:25,560 --> 00:49:31,480
sideburns free with patients? 
Just cover it up with some big 

906
00:49:31,480 --> 00:49:36,960
old sideburns mate. 
Just fucking oh you lost an ear.

907
00:49:37,160 --> 00:49:39,080
Big sideburns. 
They will see it. 

908
00:49:39,760 --> 00:49:40,560
Yeah. 
Burned. 

909
00:49:40,560 --> 00:49:41,440
You got burned. 
Yeah. 

910
00:49:41,800 --> 00:49:43,880
There you go. 
Big sideburns. 

911
00:49:44,600 --> 00:49:46,280
Yeah. 
The free with patients thing. 

912
00:49:46,640 --> 00:49:48,040
It kills me. 
It kills me. 

913
00:49:48,880 --> 00:49:52,000
Yeah, it's a, it's a, It's so 
fucking dumb. 

914
00:49:52,960 --> 00:49:56,720
God damn fucking I love it. 
It's the prostate section is 

915
00:49:57,160 --> 00:50:00,600
incredibly robust. 
And long you know what the giant

916
00:50:00,600 --> 00:50:03,760
prosthetic section tells me? 
That you're going to need it. 

917
00:50:04,280 --> 00:50:12,000
You got to fucking need it. 
No, it's literally, I mean the 

918
00:50:12,000 --> 00:50:14,040
feet one. 
The lead boot got me. 

919
00:50:14,720 --> 00:50:17,200
You can get a feet a foot 
prosthetic as a lead boot. 

920
00:50:17,200 --> 00:50:19,160
Hope you're not planning on 
getting anywhere quick. 

921
00:50:19,440 --> 00:50:21,960
Guess you could take a shortcut 
by kicking down every door in 

922
00:50:21,960 --> 00:50:27,160
the way. 
Anyway, yeah, it's really great 

923
00:50:27,440 --> 00:50:33,360
and and there's still more. 
Yeah, there's this section, goes

924
00:50:33,360 --> 00:50:35,600
on for Yeah. 
The animals. 

925
00:50:36,080 --> 00:50:39,960
Animals and then the The 
Gentleman's Guide to Pet 

926
00:50:39,960 --> 00:50:46,960
Discipline or the Geezer's Guide
to School in your hound and 

927
00:50:46,960 --> 00:50:51,560
basically just tells you what 
hounds can do and what you can 

928
00:50:51,560 --> 00:50:52,880
do with them. 
And then there's an incredibly 

929
00:50:52,880 --> 00:50:57,840
great and long list of breeds of
hounds, ignoble and noble that 

930
00:50:57,840 --> 00:50:59,360
gives you more information on 
dogs. 

931
00:50:59,360 --> 00:51:03,880
You can absolutely have dogs. 
I would do it after that I 

932
00:51:03,920 --> 00:51:06,920
believe is investments. 
Yeah, it's AD 20. 

933
00:51:06,920 --> 00:51:08,880
Table of freaking dogs. 
I rolled A-15. 

934
00:51:08,880 --> 00:51:11,360
I got the ankle, ankle biter 
pancake. 

935
00:51:11,960 --> 00:51:15,080
It hides very well and always 
trained to attack at the drawing

936
00:51:15,080 --> 00:51:18,320
of a weapon. 
Short legged and quite flat. 15 

937
00:51:18,320 --> 00:51:24,200
silver are shillings. 
They're evil eyed mush muncher. 

938
00:51:24,760 --> 00:51:25,880
Great. 
They're great. 

939
00:51:26,160 --> 00:51:27,080
They're great. 
Yeah. 

940
00:51:29,200 --> 00:51:32,560
Yeah, After that you have 
investments, you can invest in 

941
00:51:32,560 --> 00:51:34,400
stuff. 
It does give you a certain 

942
00:51:34,400 --> 00:51:39,560
amount of clout and currency, 
but does not represent 

943
00:51:39,600 --> 00:51:42,800
ownership. 
You can't own property. 

944
00:51:44,280 --> 00:51:46,560
It's a there's AI mean there's 
pretty much everything you need 

945
00:51:46,560 --> 00:51:52,440
for like a fairly robust game. 
Yeah, again small rule set like 

946
00:51:52,520 --> 00:51:55,240
full set of tools, full set of 
tools. 

947
00:51:55,280 --> 00:51:59,040
Yeah, it really is. 
Cut No, I was going to say you 

948
00:51:59,040 --> 00:52:02,600
can make a small like a one shot
from this or a multi year 

949
00:52:02,600 --> 00:52:07,440
campaign from this very easily. 
Absolutely. 

950
00:52:07,440 --> 00:52:10,560
And then you have improvements 
that you can do to whatever 

951
00:52:10,560 --> 00:52:16,160
property you buy and then do you
want to go over one? 

952
00:52:16,240 --> 00:52:17,520
We get to general rules, then 
we. 

953
00:52:18,240 --> 00:52:20,160
Get to general rules. 
Then we get to general rules. 

954
00:52:20,160 --> 00:52:23,520
So I, I have mixed feelings 
about this Nat being where it 

955
00:52:23,520 --> 00:52:26,120
was. 
I still do. 

956
00:52:26,200 --> 00:52:29,840
I think having a giant shopping 
list before you even get to the 

957
00:52:29,840 --> 00:52:31,720
general rules. 
The general rules being on what 

958
00:52:31,720 --> 00:52:34,080
page? 
Like 2024 or something like 

959
00:52:34,080 --> 00:52:39,560
that. 2022 of the book that 
starts on like page 4 is 

960
00:52:39,560 --> 00:52:42,360
interesting as opposed to the 
general rules being earlier. 

961
00:52:43,600 --> 00:52:45,920
You know, the one argument is 
that it's a book. 

962
00:52:45,920 --> 00:52:47,440
You can always flip back to the 
other parts. 

963
00:52:47,440 --> 00:52:51,800
My argument is always, you know,
first read, first impressions 

964
00:52:51,800 --> 00:52:53,400
are important. 
If someone bounces off your 

965
00:52:53,400 --> 00:52:55,960
stuff like it should be, it 
should be a good read on the 1st

966
00:52:55,960 --> 00:52:57,200
read because someone might put 
it down. 

967
00:52:57,200 --> 00:53:00,800
There's a million games. 
And then I kept thinking, why 

968
00:53:00,800 --> 00:53:03,200
would you put the shopping list 
and stuff after character 

969
00:53:03,200 --> 00:53:04,480
creation? 
But it's like, because that's 

970
00:53:04,480 --> 00:53:05,920
all the stuff the character 
needs, I guess. 

971
00:53:05,920 --> 00:53:08,120
Yeah, the character, the 
character starts with some 

972
00:53:08,120 --> 00:53:12,080
shillings to buy stuff. 
So feasibly a lot of that is 

973
00:53:12,480 --> 00:53:14,080
some of it is going to be what 
you buy. 

974
00:53:14,760 --> 00:53:17,280
I feel like, you know, property 
and investment stuff are just 

975
00:53:17,280 --> 00:53:20,440
there by the fact that that's 
it's already where the shopping 

976
00:53:20,440 --> 00:53:21,920
list is. 
So it makes sense for them to go

977
00:53:21,920 --> 00:53:24,240
together. 
I don't know. 

978
00:53:24,280 --> 00:53:28,600
I didn't love that it was before
general rules, but I don't hate 

979
00:53:28,600 --> 00:53:33,480
it, you know? 
I mean, I, I, there is, there's 

980
00:53:33,480 --> 00:53:34,960
a, there's obviously a logic to 
it. 

981
00:53:35,000 --> 00:53:37,320
Character creations, you have 
money, you need to buy stuff. 

982
00:53:37,320 --> 00:53:39,480
So let's put all the stuff that 
you buy and then get to the 

983
00:53:39,480 --> 00:53:42,480
rules. 
The the counterpoint to that 

984
00:53:42,480 --> 00:53:46,120
would be armor is listed and 
then you list that you can see 

985
00:53:46,120 --> 00:53:49,800
armor stuff later. 
So why not just say you can find

986
00:53:49,920 --> 00:53:53,640
all of this and that to buy 
stuff with later and then put it

987
00:53:53,640 --> 00:53:56,080
later, You know, before 
adversaries and assholes and 

988
00:53:56,080 --> 00:53:57,160
stuff. 
Like it could have just been a 

989
00:53:57,160 --> 00:54:01,080
reference to a later page. 
I would character creation with 

990
00:54:01,080 --> 00:54:03,720
like the trinkets and stuff 
followed by general rules and 

991
00:54:03,720 --> 00:54:08,080
then get to the shopping stop 
and the rest in my mind seems 

992
00:54:08,080 --> 00:54:09,800
more logical because you're 
deep. 

993
00:54:10,440 --> 00:54:12,800
Again, you're getting a lot of 
information for how the world 

994
00:54:12,800 --> 00:54:14,840
works without understanding how 
the game works. 

995
00:54:15,320 --> 00:54:19,400
Yeah, but so all of the armor 
that you could possibly buy is 

996
00:54:19,400 --> 00:54:21,920
in that section. 
The armor section later on in 

997
00:54:21,920 --> 00:54:24,400
the book is just the rules for 
how armor works. 

998
00:54:24,400 --> 00:54:26,760
That was just that was just I'm 
sorry, that was just a that was 

999
00:54:26,760 --> 00:54:30,480
just like an example, right? 
Like, but like even even even 

1000
00:54:30,520 --> 00:54:32,680
you know, smoking stuff and 
stuff you're like, well, I want 

1001
00:54:32,680 --> 00:54:34,080
to start with this or that like 
it. 

1002
00:54:34,400 --> 00:54:35,880
Well, it's because it's called 
this and that right? 

1003
00:54:36,600 --> 00:54:40,640
It's it makes sense. 
There's a logic to why it's 

1004
00:54:40,640 --> 00:54:42,520
there. 
I wouldn't mind if it was later.

1005
00:54:42,640 --> 00:54:45,280
I I personally would prefer the 
rules before getting to that 

1006
00:54:45,280 --> 00:54:47,600
because then I'll understand a 
little bit more of why I want 

1007
00:54:47,600 --> 00:54:51,200
the things I want totally. 
You know, I wouldn't mind 

1008
00:54:51,200 --> 00:54:54,000
knowing how armor works before I
get to armor and how weapons 

1009
00:54:54,000 --> 00:54:55,440
work before I get to weapons and
so. 

1010
00:54:55,640 --> 00:54:59,840
That's probably fair. 
So general rules, there's not a 

1011
00:54:59,840 --> 00:55:03,360
whole lot. 
Another fantastic page of a dude

1012
00:55:03,360 --> 00:55:06,680
died and a lady looking 
nonplussed. 

1013
00:55:06,680 --> 00:55:08,280
Yeah. 
OK. 

1014
00:55:08,760 --> 00:55:11,400
So a lady is not getting fucked.
What? 

1015
00:55:11,400 --> 00:55:15,480
Oh yeah, because I said and 
there's a lady and you would 

1016
00:55:15,480 --> 00:55:21,440
getting anyway. 
So there's a lady in a tower who

1017
00:55:21,440 --> 00:55:25,160
maybe this person was coming to 
see or whatever, and I not only 

1018
00:55:25,160 --> 00:55:27,760
do I love that there's a million
arrows hitting this guy, there's

1019
00:55:27,760 --> 00:55:30,080
a million more coming in, but 
it's the dude in the window 

1020
00:55:30,360 --> 00:55:33,200
pushing him down with like a 
spear that really. 

1021
00:55:33,320 --> 00:55:36,040
Gets me stabbing down to them. 
Yeah, this guy obviously got 

1022
00:55:36,040 --> 00:55:40,720
cornered into a trap, you know, 
And yeah, he's got, I just 

1023
00:55:40,720 --> 00:55:42,840
counted the arrows in my arrow 
for a guy, he's got 20 something

1024
00:55:42,880 --> 00:55:45,120
arrows either in him or flying 
at him. 

1025
00:55:45,400 --> 00:55:47,920
I think he's dead. 
I think that man's dead. 

1026
00:55:48,520 --> 00:55:50,680
Yeah, well, he's got literally 
the one that's sticking out of 

1027
00:55:50,680 --> 00:55:52,880
his head. 
I feel like that one might have 

1028
00:55:52,880 --> 00:55:55,640
done it and then the other one, 
two. 

1029
00:55:55,720 --> 00:55:57,800
Yeah. 
The four that are in his chest 

1030
00:55:57,800 --> 00:56:00,160
might also do it. 
The one in his leg and then. 

1031
00:56:00,160 --> 00:56:03,200
Yeah, the other, the other many,
many that are going to hit him. 

1032
00:56:04,600 --> 00:56:06,480
And then that Lady in the 
window, that's just. 

1033
00:56:07,560 --> 00:56:08,960
I don't know. 
She seems nonplussed. 

1034
00:56:09,360 --> 00:56:10,240
I can't tell if she's. 
Yeah. 

1035
00:56:10,240 --> 00:56:12,520
Just like. 
Well, OK. 

1036
00:56:13,400 --> 00:56:14,880
So general rules. 
Here we go. 

1037
00:56:14,880 --> 00:56:17,200
So this is the rules of the game
we talked about. 

1038
00:56:18,400 --> 00:56:24,000
The book states that it is a 
very light rule set attached to 

1039
00:56:24,000 --> 00:56:26,960
a full toolbox of stuff. 
And I agree, it is a very light 

1040
00:56:26,960 --> 00:56:29,360
rule set. 
And as I said before, I think 

1041
00:56:29,360 --> 00:56:31,120
it's light to the point of maybe
missing some things. 

1042
00:56:31,120 --> 00:56:32,520
We're going to talk about that a
little bit right now. 

1043
00:56:32,960 --> 00:56:36,040
So this is the game. 
So two, there are two main types

1044
00:56:36,040 --> 00:56:39,920
of roles in Swipers. 
There's competing roles, what it

1045
00:56:39,920 --> 00:56:42,680
sounds like, right? 
You roll against people and try 

1046
00:56:42,680 --> 00:56:45,720
to roll higher and then there's 
a roll under where you attempt 

1047
00:56:45,720 --> 00:56:48,600
to roll lower than a target 
number, often based on your 

1048
00:56:48,600 --> 00:56:50,760
attributes, but sometimes not. 
And that's, and that's 

1049
00:56:50,760 --> 00:56:52,000
representing the difficulty, 
right? 

1050
00:56:52,200 --> 00:56:55,840
Some people, I hear a lot of 
people call Swivers like a like 

1051
00:56:55,880 --> 00:56:58,400
a like, like Blades in the Dark.
They compare it to Blades in the

1052
00:56:58,400 --> 00:57:00,280
Dark. 
I, I really genuinely think it's

1053
00:57:00,280 --> 00:57:06,600
just like Thief City kind of 
stuff if there's no real because

1054
00:57:06,600 --> 00:57:07,800
I mean, that's what Blades in 
the Dark is, right? 

1055
00:57:07,800 --> 00:57:09,400
You play thieves in a city, 
right? 

1056
00:57:09,400 --> 00:57:13,600
Yeah, yeah, but and there is 
like a dice pool, but not really

1057
00:57:13,600 --> 00:57:16,640
because the dice that you is a 
difficulty, not based on 

1058
00:57:16,640 --> 00:57:18,280
activity. 
There's no real comparison. 

1059
00:57:18,280 --> 00:57:21,320
No, there's no, there's not. 
It's not at all. 

1060
00:57:22,360 --> 00:57:24,960
I would. 
Just say yeah, you play yeah, 

1061
00:57:24,960 --> 00:57:28,200
you play thieves in A1 specific 
city, which is what Blaze is. 

1062
00:57:28,200 --> 00:57:29,680
You play thieves in whatever 
they. 

1063
00:57:29,680 --> 00:57:31,880
Call this like a Blades in the 
Dark type of game. 

1064
00:57:31,880 --> 00:57:34,560
That's but it doesn't work the 
same. 

1065
00:57:35,080 --> 00:57:41,080
Yeah, again, I think I think 
it's mostly themes or maybe a 

1066
00:57:41,080 --> 00:57:43,760
misconception of the of a quote 
UN quote dice pool because you 

1067
00:57:43,760 --> 00:57:46,080
do Q can rule 345 D 6 and stuff 
like that. 

1068
00:57:46,320 --> 00:57:49,240
But there's no aspect of this 
that would be blades and again, 

1069
00:57:50,320 --> 00:57:53,120
cut 100 and 5200 pages off a 
blaze and great game, you know, 

1070
00:57:55,120 --> 00:57:57,480
So general rules, skills and 
saves. 

1071
00:57:57,520 --> 00:58:00,720
I'm going to we're going to wax.
I'm going to get pedantic key or

1072
00:58:00,720 --> 00:58:02,480
point out to you when we talk 
about skills and saves. 

1073
00:58:04,280 --> 00:58:08,280
So skills and saves, it's on the
player to decide whether their 

1074
00:58:08,280 --> 00:58:10,880
Swiber attempts to do a skill or
a save. 

1075
00:58:11,520 --> 00:58:14,240
The difference being that a 
skill represents an action you 

1076
00:58:14,240 --> 00:58:16,600
take and a save represents a 
reaction to something. 

1077
00:58:16,600 --> 00:58:18,360
I love that. 
It's how I like to play games, 

1078
00:58:18,600 --> 00:58:20,160
it's how I talk about skills and
saves. 

1079
00:58:20,360 --> 00:58:23,280
So hearing it written out very 
obviously that way is great and 

1080
00:58:23,280 --> 00:58:25,720
the player can decide whether 
they're acting or being acted 

1081
00:58:25,720 --> 00:58:28,120
upon. 
Obviously the GM2, obviously 

1082
00:58:28,120 --> 00:58:30,520
it's a discussion, right? 
If a Swiber has an appropriate 

1083
00:58:30,560 --> 00:58:34,520
attribute, it is used as the 
target number to roll equal to 

1084
00:58:34,520 --> 00:58:37,720
or under right? 
So it you roll 3D6 in the 

1085
00:58:37,720 --> 00:58:43,280
beginning, if your stat is 9 
right, you're rolling under 9, 

1086
00:58:44,320 --> 00:58:45,320
right? 
What are you rolling? 

1087
00:58:45,320 --> 00:58:49,160
We don't know yet. 
They don't say it in this 

1088
00:58:49,160 --> 00:58:50,320
section. 
I didn't even. 

1089
00:58:50,320 --> 00:58:51,680
Realize they don't say it in 
this section. 

1090
00:58:51,680 --> 00:58:52,640
I wish they would. 
No. 

1091
00:58:52,960 --> 00:58:56,640
Yeah, I wish they would. 
And then if there is no suitable

1092
00:58:56,640 --> 00:59:00,480
attribute, the GM sets a target 
number based on how difficult 

1093
00:59:00,480 --> 00:59:03,280
they believe the task to be. 
And the difficulty is determined

1094
00:59:03,280 --> 00:59:06,040
either by the number of dice 
used when checking against an 

1095
00:59:06,040 --> 00:59:08,920
attribute or the value set by 
the GM never built. 

1096
00:59:08,920 --> 00:59:14,400
So there's two different ways 
that you can set difficulty of a

1097
00:59:15,080 --> 00:59:20,520
skill checker safe, and that 
really is determined by whether 

1098
00:59:20,520 --> 00:59:25,360
you have an appropriate 
attribute or not, right? 

1099
00:59:25,880 --> 00:59:29,560
I, I'm curious why they say 
attribute, because there are 

1100
00:59:29,560 --> 00:59:34,160
only three attributes. 
I'm curious if maybe that was 

1101
00:59:34,160 --> 00:59:39,000
supposed to be skill because 
everything can fit into 

1102
00:59:39,000 --> 00:59:41,240
realistically one of those 3 
attributes, right? 

1103
00:59:43,680 --> 00:59:46,640
But we, I'm going to talk about 
skills a little bit more. 

1104
00:59:46,880 --> 00:59:50,680
But but yeah, we'll get into the
issues kind of that I have here.

1105
00:59:50,680 --> 00:59:55,200
So skills takes all kinds, all 
kinds of skills to get by here. 

1106
00:59:55,800 --> 00:59:58,320
So a skill role is used when a 
swiper attempts an action with 

1107
00:59:58,320 --> 01:00:01,960
no guaranteed success, right? 
Standard OSR terminology, right?

1108
01:00:02,120 --> 01:00:04,640
It should only be used if 
discussion and negotiation 

1109
01:00:04,680 --> 01:00:08,200
cannot determine the outcome. 
And I like, I do like the 

1110
01:00:08,880 --> 01:00:10,760
explanation here in the way that
Luke explains this. 

1111
01:00:11,000 --> 01:00:13,560
Good candidates for skills and 
skill roles are generally 

1112
01:00:13,840 --> 01:00:16,280
actions requiring training, 
actions which rely on 

1113
01:00:16,280 --> 01:00:18,560
information that the swipers 
might have access to, actions 

1114
01:00:18,560 --> 01:00:21,760
relying on a swipers physique or
abilities alone. 

1115
01:00:22,400 --> 01:00:25,360
And then things which can 
parentheses and in the author's 

1116
01:00:25,360 --> 01:00:29,160
opinion, should parentheses be 
resolved without skill. 

1117
01:00:29,160 --> 01:00:33,080
Roles are conversations with 
NPCS searching locations. 

1118
01:00:34,480 --> 01:00:38,880
Stop doing fucking perception 
like hiding or being selfie 

1119
01:00:38,880 --> 01:00:40,840
noticing hidden objects and 
details. 

1120
01:00:40,840 --> 01:00:44,240
Players should be asking the GM.
Don't hide important information

1121
01:00:44,240 --> 01:00:46,600
behind skill checks because the 
players will inevitably be 

1122
01:00:46,600 --> 01:00:48,320
failed when you want them to 
have information. 

1123
01:00:48,760 --> 01:00:52,080
Bro like you see a you see a 
room. 

1124
01:00:52,080 --> 01:00:54,480
OK I I explore it thoroughly all
right. 

1125
01:00:54,480 --> 01:00:57,400
Give me ADC 15 perception, fuck 
off. 

1126
01:00:57,760 --> 01:01:01,480
I will, I will always. 
First off, great part, amazing 

1127
01:01:01,480 --> 01:01:02,960
part. 
This part should be in more 

1128
01:01:02,960 --> 01:01:05,640
games, but I always point to the
time I played 5 E with a group 

1129
01:01:05,840 --> 01:01:08,840
and I jumped over a massive wall
using a spell I can't remember. 

1130
01:01:08,840 --> 01:01:12,400
Who the fuck cares? 
And I looked over the wall and I

1131
01:01:12,400 --> 01:01:14,320
was like, do I see anything? 
He's like, make a perception 

1132
01:01:14,320 --> 01:01:17,080
rule, like, no fucker, I'm 
looking over a goddamn wall. 

1133
01:01:17,080 --> 01:01:20,800
There's no fog or anything. 
And later on, the GM, the GM was

1134
01:01:20,800 --> 01:01:22,920
like, man, I really wish you had
seen what was over that wall. 

1135
01:01:22,920 --> 01:01:25,240
I'm like, then why'd you make me
roll for it? 

1136
01:01:25,480 --> 01:01:30,760
He's like, Oh yeah. 
Like, yeah. 5E coded brain. 

1137
01:01:30,760 --> 01:01:37,280
Yeah anyway, so where possible a
suitable attribute is chosen. 

1138
01:01:37,280 --> 01:01:40,720
See Uncertain skills and saves 
and then for competing roles, 

1139
01:01:40,840 --> 01:01:45,560
both so, but there's a different
role for competing roles versus 

1140
01:01:45,560 --> 01:01:47,960
the regular role, which has two 
different kinds of difficulty. 

1141
01:01:48,480 --> 01:01:52,240
For for competing roles, both 
parties roll AD 12, adding the 

1142
01:01:52,240 --> 01:01:55,880
most relevant attribute and any 
relevant skills. 

1143
01:01:56,520 --> 01:02:00,480
The highest total value wins. 
So this is the first time we 

1144
01:02:00,480 --> 01:02:03,720
know what dice to roll, and 
that's for competing roles, 

1145
01:02:05,040 --> 01:02:07,240
right? 
So then we get to the top here. 

1146
01:02:07,240 --> 01:02:10,840
It says when leveling up, Swiper
may choose to improve a skill by

1147
01:02:10,840 --> 01:02:12,960
one. 
This means that the related 

1148
01:02:12,960 --> 01:02:17,280
attribute value or target value 
is treated as one higher for the

1149
01:02:17,280 --> 01:02:20,280
purposes of determining success.
These skills should be 

1150
01:02:20,280 --> 01:02:23,200
relatively narrow, discreet, and
not related to and not related 

1151
01:02:23,200 --> 01:02:24,840
to combat. 
This will come back not related 

1152
01:02:24,840 --> 01:02:26,760
to combat. 
Some good examples include. 

1153
01:02:26,760 --> 01:02:28,040
There's a huge list here. 
They're great. 

1154
01:02:28,840 --> 01:02:31,680
Lock picking, which is rolling 
against decks. 

1155
01:02:31,720 --> 01:02:34,360
Acrobats for decks, 
pickpocketing decks, scaling 

1156
01:02:34,360 --> 01:02:36,760
walls, strength bending things, 
strength, smashing doors down, 

1157
01:02:36,760 --> 01:02:41,640
strength drinking contest. 
Con disguise based on specific 

1158
01:02:41,640 --> 01:02:44,840
specificity of disguise. 
First aid, appraisal of goods. 

1159
01:02:44,840 --> 01:02:47,080
Historical knowledge. 
Forgery, right? 

1160
01:02:47,080 --> 01:02:49,600
Those are good skills that you 
can have, right? 

1161
01:02:49,640 --> 01:02:52,040
And there's an example here, two
different examples. 

1162
01:02:52,040 --> 01:02:54,320
I'm going to come back to the 
examples after I explain the 

1163
01:02:54,320 --> 01:02:57,760
next two parts, right? 
So now we're going to get to how

1164
01:02:57,760 --> 01:03:02,080
you roll dice when it is not a 
competing, when it is a skill or

1165
01:03:02,080 --> 01:03:07,240
save, it is foolish, but it's 
just because you are trying to 

1166
01:03:07,240 --> 01:03:13,520
roll below a certain number. 
So the more dice you're rolling,

1167
01:03:13,520 --> 01:03:16,520
you're not taking like the 
lowest two, you're rolling all 

1168
01:03:16,520 --> 01:03:18,800
of the dice. 
Yeah, to get below a number. 

1169
01:03:18,800 --> 01:03:21,200
So obviously it's. 
Potentially harder as you add 

1170
01:03:21,200 --> 01:03:24,240
dice to the pool. 
Which is a really interesting 

1171
01:03:24,240 --> 01:03:26,760
I've not seen. 
If this isn't something else, 

1172
01:03:27,080 --> 01:03:29,800
bully for them. 
I've not seen a roll under 

1173
01:03:29,800 --> 01:03:31,720
system where you keep adding 
more dice. 

1174
01:03:32,480 --> 01:03:34,280
It's to stay under a number. 
It's on walls. 

1175
01:03:34,480 --> 01:03:37,080
It's in walls upon the coast. 
So, so Luke, so other Luke's 

1176
01:03:37,080 --> 01:03:42,360
hearing the other big thing. 
So, so 2D6. 

1177
01:03:42,360 --> 01:03:44,840
An average bloke could do this 
probably, or something else 

1178
01:03:44,840 --> 01:03:47,800
under pressure, smashing down a 
rickety door, climbing over a 

1179
01:03:47,800 --> 01:03:50,640
short wall. 
So basically the answer to what 

1180
01:03:50,640 --> 01:03:53,520
dice do you roll is never is, is
always just. 

1181
01:03:53,520 --> 01:03:55,320
It fucking depends apparently 
right? 

1182
01:03:55,800 --> 01:03:58,000
Like there is no standard I 
guess. 

1183
01:03:58,000 --> 01:04:01,400
The lowest difficulty skill is 
2D6 right? 

1184
01:04:01,400 --> 01:04:03,600
But it's never 2D6 and add more 
right? 

1185
01:04:03,600 --> 01:04:07,040
It's always you're setting a 
difficulty with the number of 

1186
01:04:07,040 --> 01:04:10,640
dice are rolling. 
SO2D6 average average. 

1187
01:04:10,640 --> 01:04:12,480
Anybody can do this stuff. 3D6 
and average. 

1188
01:04:12,480 --> 01:04:15,040
Broke bloke probably couldn't do
this. 

1189
01:04:15,440 --> 01:04:17,360
Climbing out of a pit deeper 
than you are tall. 

1190
01:04:17,360 --> 01:04:20,200
Picking a lock so that becomes 
like a little bit more 

1191
01:04:20,200 --> 01:04:23,720
specialized. 46 attempting this 
is pretty unhinged. 

1192
01:04:23,960 --> 01:04:25,680
Leaping between distant 
buildings. 

1193
01:04:25,680 --> 01:04:29,680
Smashing down a good wall with 
your fists and then 5D6. 

1194
01:04:29,680 --> 01:04:32,160
An amazing feat. 
Dragging a dead cow single 

1195
01:04:32,160 --> 01:04:34,240
handed. 
Catching arrows out of the air. 

1196
01:04:34,480 --> 01:04:39,600
I like if people stick to this 
and I feel like people are going

1197
01:04:39,600 --> 01:04:45,880
to slide down this though, but 
basically in that like, oh this 

1198
01:04:45,880 --> 01:04:48,080
seems hardish. 
I'm going to make it 5D6, but 

1199
01:04:48,080 --> 01:04:50,320
5D6 is literally like. 
That's the. 

1200
01:04:50,320 --> 01:04:52,160
Impossible. 
Yeah. 

1201
01:04:52,160 --> 01:04:54,840
You should never be. 
In my opinion, for most things 

1202
01:04:54,840 --> 01:04:56,920
you should never be rolling over
3D6. 

1203
01:04:56,920 --> 01:05:00,080
No most. 
Like actually fairly challenging

1204
01:05:00,080 --> 01:05:01,240
things. 
I would say probably hover 

1205
01:05:01,240 --> 01:05:02,960
around A3. 
Yes. 

1206
01:05:03,320 --> 01:05:06,840
Like anything above mundanes. 
I mean, I think it's laid out 

1207
01:05:06,840 --> 01:05:08,400
perfectly. 
I I definitely would not be 

1208
01:05:08,400 --> 01:05:11,680
sliding to. 
I mean also I know how dice work

1209
01:05:12,160 --> 01:05:14,840
so I would not be sliding to the
harder ones on this. 

1210
01:05:14,840 --> 01:05:17,480
I'd be like, you're going to be 
holding steady at the lower 2 

1211
01:05:17,480 --> 01:05:18,800
probably. 
For most things. 

1212
01:05:18,840 --> 01:05:20,320
But because here's the thing too
right? 

1213
01:05:20,320 --> 01:05:22,760
Say that your attribute is and 
because you're rolling against 

1214
01:05:22,760 --> 01:05:25,760
an attribute on this, if you're 
if you're increasing dice, it is

1215
01:05:25,760 --> 01:05:27,400
against an attribute number, 
right? 

1216
01:05:27,400 --> 01:05:34,720
So if your DEX is 4 or a DEX 
IS92D6 to roll under 9, OK, 

1217
01:05:34,800 --> 01:05:39,760
right, average 7 you're close 
3D6 under 9 average is 9, right 

1218
01:05:41,240 --> 01:05:48,360
46 you're what, 5D6? 
The odds of you rolling 5D6 you 

1219
01:05:48,360 --> 01:05:53,640
have to roll 4 ones and like 
like 1-2, you know, and and 

1220
01:05:53,640 --> 01:05:55,360
that's a six right there. 
That's crazy. 

1221
01:05:55,360 --> 01:05:59,040
So. 3D6 for your stats. 
Like I rolled a couple for this 

1222
01:05:59,040 --> 01:06:03,520
and I rolled like A5 for a stat 
you know I rolled. 

1223
01:06:03,560 --> 01:06:06,520
I just rolled 4 for one and a 10
for another. 

1224
01:06:06,560 --> 01:06:10,160
See, you could potentially have 
a 10 for a stat, maybe, but 

1225
01:06:10,160 --> 01:06:14,360
you're more likely not. 
I rolled A10, A 13 and a nine. 

1226
01:06:14,960 --> 01:06:17,800
You rolled better than I did. 
I rolled from my guy last night.

1227
01:06:17,800 --> 01:06:21,000
I rolled a like a 4A5 and A10 
that. 

1228
01:06:21,000 --> 01:06:23,120
Sounds, yeah, which is that 
sounds great. 

1229
01:06:23,240 --> 01:06:24,200
Right. 
You know. 

1230
01:06:24,280 --> 01:06:26,840
Yeah, and that's why seals come 
in and we'll we'll talk about 

1231
01:06:26,840 --> 01:06:29,280
skills here in a second. 
So then we'll get to saves. 

1232
01:06:29,280 --> 01:06:30,520
So saves is a little bit 
different. 

1233
01:06:30,520 --> 01:06:32,360
Sometimes you're the one in the 
shit. 

1234
01:06:32,360 --> 01:06:34,240
Saves you used to avoid 
something usually when you're 

1235
01:06:34,280 --> 01:06:37,360
when you fucked up. 
I love that it is on the IT is 

1236
01:06:37,360 --> 01:06:39,560
on the player to decide quickly 
how they attempt to avoid a 

1237
01:06:39,560 --> 01:06:42,120
hazard by rolling under an 
appropriate skill. 

1238
01:06:42,120 --> 01:06:43,720
It does not say roll under or 
equal to. 

1239
01:06:45,200 --> 01:06:54,240
It does not but. 
In the in the other section it 

1240
01:06:54,240 --> 01:06:56,760
says if you have an appropriate,
it is used as a target number to

1241
01:06:56,760 --> 01:06:59,320
roll equal to or under. 
So in the skills and save 

1242
01:06:59,320 --> 01:07:05,960
section it does say equal to or 
under, right? 

1243
01:07:09,880 --> 01:07:12,120
We're going to pause for a 
moment because Hunter walked 

1244
01:07:12,120 --> 01:07:15,640
away, right? 
So in the skills and save 

1245
01:07:15,640 --> 01:07:18,480
section, it says if it's fiber 
have an appropriate attribute, 

1246
01:07:18,480 --> 01:07:20,880
it is used as a target to roll 
equal to or under. 

1247
01:07:21,000 --> 01:07:24,200
But then you get to the save 
section because that's the skill

1248
01:07:24,200 --> 01:07:27,920
and save section. 
The save says it just says roll 

1249
01:07:27,920 --> 01:07:28,920
under. 
It doesn't say equal to or 

1250
01:07:28,920 --> 01:07:30,440
under. 
So there's a little bit of. 

1251
01:07:31,400 --> 01:07:33,480
So it's slightly. 
It's a slightly harder roll. 

1252
01:07:34,040 --> 01:07:37,320
No, no, what I'm saying is this 
is not the skills section. 

1253
01:07:37,320 --> 01:07:42,280
It says skills and saves and 
then under skills and saves it 

1254
01:07:42,280 --> 01:07:45,560
says if they have an appropriate
attribute you roll equal to or 

1255
01:07:45,560 --> 01:07:48,800
under. 
It's not separating skill or 

1256
01:07:48,800 --> 01:07:49,520
save them. 
You're right. 

1257
01:07:49,760 --> 01:07:52,640
That is the skills. 
Yeah, OK. 

1258
01:07:53,520 --> 01:07:56,240
And then when you get to the 
save section, it just says roll 

1259
01:07:56,240 --> 01:08:00,120
under, doesn't say the equal to.
And that like seems like a small

1260
01:08:00,760 --> 01:08:04,880
thing, but it's, I mean, that's 
kind of important to know 

1261
01:08:04,880 --> 01:08:06,640
whether it's equal to or under 
because that one thing could 

1262
01:08:06,640 --> 01:08:10,560
make a big difference. 
So there are examples here of 

1263
01:08:10,560 --> 01:08:13,640
the attributes and why you would
save. 

1264
01:08:14,120 --> 01:08:16,960
Constitution is toughing it out 
usually means taking reduced 

1265
01:08:16,960 --> 01:08:20,319
damage rather than avoidance, 
Dexterity, seeing something and 

1266
01:08:20,319 --> 01:08:22,359
dodging out of the way, grabbing
something, falling. 

1267
01:08:22,359 --> 01:08:25,359
And Strength is hauling yourself
or someone out, someone else out

1268
01:08:25,359 --> 01:08:26,840
of the way, leaping over 
something. 

1269
01:08:27,000 --> 01:08:29,880
Pretty standard, right? 
Again, saves our reactions to 

1270
01:08:29,880 --> 01:08:34,720
things and skills are actions 
towards a thing, right? 

1271
01:08:34,800 --> 01:08:40,600
So there are there's another 
example over here. 

1272
01:08:40,600 --> 01:08:45,080
I do want to before I touch on 
all of the examples, I want to 

1273
01:08:45,080 --> 01:08:48,880
hit uncertain skills and saves. 
So book learning and studying is

1274
01:08:48,880 --> 01:08:51,520
only good for knobs probably. 
So in the case of a skill role 

1275
01:08:51,520 --> 01:08:56,760
or say which does not have an 
obvious attribute, use 3D6 and 

1276
01:08:56,760 --> 01:08:59,319
consult the table below for a 
rough guideline of suitable 

1277
01:08:59,319 --> 01:09:02,240
numbers to roll equal to or 
below. 

1278
01:09:02,479 --> 01:09:05,040
So this is again a section where
it says equal to or below. 

1279
01:09:05,040 --> 01:09:06,960
But in the same section, I think
they're just missing the equal 

1280
01:09:06,960 --> 01:09:11,760
to there right as a subject to 
any skill bonuses. 

1281
01:09:12,000 --> 01:09:15,560
So the there's a table here and 
this is basically a target 

1282
01:09:15,560 --> 01:09:17,160
number table, right? 
So there's difficulty 

1283
01:09:17,160 --> 01:09:19,720
description and the value to 
match a role below. 

1284
01:09:20,240 --> 01:09:22,960
So there's easy but under 
pressure specialist knowledge, 

1285
01:09:22,960 --> 01:09:25,200
quite difficult, very hard and 
nearly impossible. 

1286
01:09:25,520 --> 01:09:28,479
Easy under pressure is a 17. 
It says something else normally,

1287
01:09:28,720 --> 01:09:31,279
but tricky under pressure, 
mounting a horse, hopping a 

1288
01:09:31,279 --> 01:09:35,439
short wall, pretty easy. 17 is a
a crazy. 

1289
01:09:35,600 --> 01:09:38,960
That's a high number to roll 
under if you go down to mid 

1290
01:09:38,960 --> 01:09:42,080
right, quite difficult. 
Advanced students might know a 

1291
01:09:42,080 --> 01:09:45,160
little properties of a rare and 
unusual flower or a good 

1292
01:09:45,160 --> 01:09:46,319
forgery. 
That's a 10. 

1293
01:09:46,600 --> 01:09:49,080
The lowest, nearly impossible is
a six. 

1294
01:09:49,560 --> 01:09:54,320
So no one but the most learned 
sages, an entirely novel insight

1295
01:09:54,320 --> 01:09:58,880
into the obscure forgery more 
convincing than the real thing. 

1296
01:09:59,160 --> 01:10:02,600
So those are the examples of of 
those are the values you can do.

1297
01:10:02,600 --> 01:10:04,120
So I want to go back and read 
through. 

1298
01:10:04,320 --> 01:10:07,080
There's two sets of examples of 
play here based on for skills 

1299
01:10:07,080 --> 01:10:08,240
and saves and how they work 
right. 

1300
01:10:08,280 --> 01:10:11,400
So they're good because when I 
first read this, it took like, 

1301
01:10:11,400 --> 01:10:13,000
it did take me a second to be 
like, so wait. 

1302
01:10:13,000 --> 01:10:16,360
There are really two very 
distinct ways to set a difficult

1303
01:10:16,360 --> 01:10:20,280
to hear, but I'm still trying. 
Like, so Big Dave is attempting 

1304
01:10:20,280 --> 01:10:22,320
to smash down a door. 
This is clearly strength. 

1305
01:10:22,720 --> 01:10:25,160
Their strength is 14, meaning 
that's your target number. 

1306
01:10:25,960 --> 01:10:29,920
He also has +2 and smashing down
doors from his skills because he

1307
01:10:29,920 --> 01:10:31,560
has skills. 
Somehow we'll get there, 

1308
01:10:32,000 --> 01:10:35,080
increasing the value to 16. 
The door itself is huge. 

1309
01:10:35,080 --> 01:10:37,440
Sturdy thing of oak. 
The GM sets the difficulty to 

1310
01:10:37,440 --> 01:10:41,400
3D6 right? 
So it's a giant door, so the 

1311
01:10:41,400 --> 01:10:42,840
difficulty is a little bit 
harder. 

1312
01:10:43,200 --> 01:10:49,640
So he has to roll 3D6 under 16 
because he has a 14 and then +2 

1313
01:10:49,640 --> 01:10:52,760
for knocking down doors. 
They roll an 8, Boom, you did it

1314
01:10:52,760 --> 01:10:55,480
right. 
The next one, Harry Needle 

1315
01:10:55,480 --> 01:10:58,560
Jenkins wants to see if the 
fence is cheating with his offer

1316
01:10:58,560 --> 01:11:01,560
of some paintings they borrowed.
There's no obvious attribute for

1317
01:11:01,560 --> 01:11:03,400
this check. 
Makes sense, right? 

1318
01:11:03,400 --> 01:11:06,120
That is, that is a good example 
of something that doesn't really

1319
01:11:06,120 --> 01:11:08,520
fit under Constitution, strength
or decks. 

1320
01:11:08,520 --> 01:11:10,800
Is like, can I tell if this dude
is lying? 

1321
01:11:10,800 --> 01:11:12,120
Right. 
I want to see if he's cheating 

1322
01:11:12,120 --> 01:11:14,440
me. 
Absolutely great example that 

1323
01:11:14,440 --> 01:11:16,520
made it super clear to me for 
the stuff that doesn't fall 

1324
01:11:16,520 --> 01:11:18,520
under attribute because there is
no wisdom, there is no intellect

1325
01:11:18,520 --> 01:11:21,120
or anything like that, right? 
It's con strength and index, 

1326
01:11:21,120 --> 01:11:23,760
very bodily skills. 
So it seems like with a lot of 

1327
01:11:23,800 --> 01:11:26,560
or very bodily attributes. 
So a lot of the skills are going

1328
01:11:26,560 --> 01:11:30,040
to be more of your social and 
intellectual things or the the, 

1329
01:11:31,000 --> 01:11:33,040
the non attribute ones. 
That's where you can say 

1330
01:11:33,040 --> 01:11:35,280
difficulty a lot, which I 
thought was interesting too, 

1331
01:11:35,440 --> 01:11:38,280
because if you look at 
difficulty, those are all 

1332
01:11:38,280 --> 01:11:41,400
physical. 
The difficulty dice roll one. 

1333
01:11:41,680 --> 01:11:46,560
But if you look at difficulty of
setting a number one, those are 

1334
01:11:46,560 --> 01:11:49,160
all almost all mental, right? 
Hopping a short wall, but like 

1335
01:11:49,320 --> 01:11:52,320
make doing a forgery, knowing a 
trade secret, those are all 

1336
01:11:52,320 --> 01:11:55,120
relatively mental. 
So that also helped me kind of 

1337
01:11:55,120 --> 01:11:59,200
realize that a lot of your 
setting a target numbers are 

1338
01:11:59,200 --> 01:12:02,040
going to be more of your social 
and intellectual stuff. 

1339
01:12:02,080 --> 01:12:05,640
And a lot of your attribute role
under attribute stuff is going 

1340
01:12:05,640 --> 01:12:07,360
to be more physical because 
obviously your attributes are 

1341
01:12:07,360 --> 01:12:10,200
mostly physical. 
So this one says they want to 

1342
01:12:10,200 --> 01:12:11,160
see if the fence is cheating 
them. 

1343
01:12:11,160 --> 01:12:13,720
There's no obvious attributes. 
So the GM checks the notes on 

1344
01:12:13,720 --> 01:12:15,160
the painting. 
They're pretty obscure. 

1345
01:12:15,160 --> 01:12:17,320
So he sets the target number at 
12, which is, which is 

1346
01:12:17,320 --> 01:12:19,400
relatively low. 
It's quite near the middle of 

1347
01:12:19,400 --> 01:12:22,280
like the the hard difficulty. 
They don't. 

1348
01:12:22,480 --> 01:12:23,920
Yeah. 
They don't know much about 

1349
01:12:23,920 --> 01:12:26,360
anything else. 
So he attempts to beat a 12 on 

1350
01:12:26,360 --> 01:12:28,840
three D6 because 3D6 is the 
average. 

1351
01:12:29,000 --> 01:12:33,840
If you don't have it's what you 
always roll on uncertain skills 

1352
01:12:33,840 --> 01:12:37,440
and saves. 
So as a non attribute skill 

1353
01:12:37,440 --> 01:12:39,080
they're always rolling under 
3D6. 

1354
01:12:39,240 --> 01:12:41,920
He gets a 14 and fails. 
You can't ask this again. 

1355
01:12:42,080 --> 01:12:43,520
He just doesn't know if the 
dudes cheating him. 

1356
01:12:43,640 --> 01:12:45,800
Sucks to suck. 
Great examples there. 

1357
01:12:45,840 --> 01:12:49,000
I think of the of the two ways 
to set difficulty in two 

1358
01:12:49,000 --> 01:12:52,800
different ways. 
The other one is saves. 

1359
01:12:52,800 --> 01:12:54,360
I'll only do one of these. 
There's four of them. 

1360
01:12:54,360 --> 01:12:56,120
There's 4 examples for saves 
which are great. 

1361
01:12:56,880 --> 01:13:00,200
Big Dave being a huge group Back
to Dave attempts to jump the 

1362
01:13:00,240 --> 01:13:03,120
edge. 
Oh, so this is a this is a whole

1363
01:13:03,120 --> 01:13:04,480
story, so let's do the whole 
thing real quick. 

1364
01:13:04,720 --> 01:13:07,720
The group failed to check the 
path ahead and have walked 

1365
01:13:07,720 --> 01:13:10,160
straight into a pit trap. 
The combined way to Big Dave, 

1366
01:13:10,160 --> 01:13:14,400
Sharp, Larry and Gasser Burt 
caused the false floor to begin 

1367
01:13:14,400 --> 01:13:16,360
collapsing. 
So they failed at something. 

1368
01:13:16,360 --> 01:13:18,080
Here's how each of them is going
to deal with it. 

1369
01:13:18,440 --> 01:13:20,720
Right, right. 
The pit trap is falling, and as 

1370
01:13:20,720 --> 01:13:23,880
the floor collapses, here's what
they do Big Dave, Big Dave, Big 

1371
01:13:23,880 --> 01:13:26,480
Dude attempts to jump from the 
edge of the bridge using 

1372
01:13:26,480 --> 01:13:28,320
strength. 
He's pretty close to the edge. 

1373
01:13:28,480 --> 01:13:31,120
It's hard, but they set it to a 
3D6DS to roll under. 

1374
01:13:31,320 --> 01:13:33,240
Right? 
Physical Sharp Harry attempts to

1375
01:13:33,240 --> 01:13:36,600
use decks to Sprint off the to 
Sprint off the false floor, but 

1376
01:13:36,600 --> 01:13:39,720
he's towards the back of the 
group or he's towards the the 

1377
01:13:39,720 --> 01:13:41,520
back of the group where it 
didn't collapse. 

1378
01:13:41,520 --> 01:13:45,120
It's not too difficult, sets a 
2D6, but Goss Gasser Burt also 

1379
01:13:45,120 --> 01:13:48,240
tries to run using his decks to 
cross all the way to the other 

1380
01:13:48,240 --> 01:13:50,520
side, but he's further from the 
edge. 

1381
01:13:50,680 --> 01:13:54,000
So they set it to 46. 
So different ways to set it. 

1382
01:13:54,000 --> 01:13:58,800
That works great. 
I'm going to go through just the

1383
01:13:58,800 --> 01:14:01,320
beginning of fighting, and then 
let's talk about the issue that 

1384
01:14:01,320 --> 01:14:02,440
I kind of talked about with 
skills. 

1385
01:14:02,760 --> 01:14:06,320
So fighting a fight means 
something's gone wrong for 

1386
01:14:06,320 --> 01:14:08,160
somebody. 
Why else would you bring? 

1387
01:14:08,360 --> 01:14:09,840
Why else would you be trying to 
kill someone? 

1388
01:14:11,280 --> 01:14:13,840
Makes sense. 
It should be pretty obvious when

1389
01:14:13,880 --> 01:14:16,200
a fight's starting. 
Ambushing someone means they 

1390
01:14:16,200 --> 01:14:18,640
won't get a chance to react. 
Ignore them in the initiative 

1391
01:14:18,640 --> 01:14:23,640
line in the first round. 
Great to hit you, roll 2D10, 

1392
01:14:23,880 --> 01:14:25,920
which has nothing to do with 
skills and save roles. 

1393
01:14:25,920 --> 01:14:28,640
It's an entirely different role,
which is also different than the

1394
01:14:28,640 --> 01:14:31,560
competing roles, which is AD 12,
right? 

1395
01:14:31,920 --> 01:14:34,760
Gotcha. 
And then you add your fighting 

1396
01:14:34,760 --> 01:14:39,760
skill, OK, if you roll equal to 
or higher than the the defense 

1397
01:14:39,760 --> 01:14:42,760
value you hit, we're going to 
take a pause. 

1398
01:14:42,760 --> 01:14:45,280
We're going to take a pause real
quick on fighting and come back 

1399
01:14:45,280 --> 01:14:49,560
to it. 
Where What does fighting skill 

1400
01:14:49,560 --> 01:14:53,160
derive from? 
I don't have any idea because I 

1401
01:14:53,160 --> 01:14:59,640
think if you go back up to 
skills it says to do, to do, to 

1402
01:14:59,640 --> 01:15:04,240
do. 
No very top of page right 24 on 

1403
01:15:04,240 --> 01:15:07,040
the right. 
It's a very top right OK you 

1404
01:15:07,040 --> 01:15:10,520
read it but I can't find. 
Yeah, this skill should be 

1405
01:15:10,520 --> 01:15:15,400
relatively narrow, discrete and 
not related to combat, so OK. 

1406
01:15:15,760 --> 01:15:17,840
Let's So where did the fighting 
skill come from? 

1407
01:15:18,520 --> 01:15:20,320
I didn't even fucking tell you, 
right? 

1408
01:15:20,720 --> 01:15:23,880
And let's just talk about my 
only real gripe of this game 

1409
01:15:24,040 --> 01:15:26,040
realistically is what we're 
going to talk about right now. 

1410
01:15:27,440 --> 01:15:30,560
How many skills do you start 
with, right? 

1411
01:15:30,560 --> 01:15:32,720
We know how to advance a skill. 
It says at the top there when 

1412
01:15:32,720 --> 01:15:36,400
leveling up, a Swiber may choose
to improve a skill by 1. 

1413
01:15:36,640 --> 01:15:38,000
Where do you get the skill to 
begin with? 

1414
01:15:39,400 --> 01:15:43,600
Yeah, I think my, I agree with 
what you're saying. 

1415
01:15:43,600 --> 01:15:46,800
I think the way that I 
internally like logic this out 

1416
01:15:46,800 --> 01:15:49,160
is that you don't start with any
skills and when you level up, 

1417
01:15:49,160 --> 01:15:53,840
you get what you get, a skill to
one which is not quite improved.

1418
01:15:53,840 --> 01:15:55,720
I mean, I guess there's 
improving a skill, just a skill 

1419
01:15:55,720 --> 01:15:57,760
you didn't have. 
You gain a skill, I guess. 

1420
01:15:58,200 --> 01:16:01,360
I think it's how it's run. 
Let's say that is how it's run. 

1421
01:16:01,360 --> 01:16:04,640
Then realistically what what 
should be the book, right? 

1422
01:16:05,440 --> 01:16:09,280
That line that says you don't 
start with the skills the first 

1423
01:16:09,280 --> 01:16:11,120
time you level up, you can pick 
one right? 

1424
01:16:12,040 --> 01:16:15,600
And then that means if you buy 
level 5 you should have 5 

1425
01:16:15,600 --> 01:16:17,240
skills. 
But then also, where does this? 

1426
01:16:17,320 --> 01:16:18,640
Where does fighting skill drive 
from? 

1427
01:16:19,440 --> 01:16:21,400
Yeah, that one, that one I 
straight up don't know. 

1428
01:16:21,720 --> 01:16:25,000
So. 
There's just no, all the rules 

1429
01:16:25,280 --> 01:16:26,480
make sense. 
We're going to keep going. 

1430
01:16:26,520 --> 01:16:28,920
I like, I like the rules. 
It's really interesting. 

1431
01:16:28,920 --> 01:16:32,000
I even like how fucking why 
we're using 18 different dice to

1432
01:16:32,000 --> 01:16:33,280
do 10 different fucking things, 
right? 

1433
01:16:33,280 --> 01:16:35,040
Yeah, I do think it's pretty 
funny, actually. 

1434
01:16:35,600 --> 01:16:41,280
But there's a complete lack of 
explanation on like I know how 

1435
01:16:41,280 --> 01:16:43,600
to do a skill roll, but I don't 
know where they come from, where

1436
01:16:43,600 --> 01:16:47,400
they, what they're derived from,
when I can get them, how many I 

1437
01:16:47,400 --> 01:16:50,400
start with, or fighting skills 
derived from nothing. 

1438
01:16:50,640 --> 01:16:53,640
It doesn't say start with three.
It doesn't say you get your 

1439
01:16:53,640 --> 01:16:56,440
first skill on level up. 
It doesn't say it says no 

1440
01:16:56,440 --> 01:17:00,800
explanation whatsoever on how 
many you have when you have them

1441
01:17:01,760 --> 01:17:03,760
or or anything. 
It just says if there's a list 

1442
01:17:03,760 --> 01:17:07,280
of like picking them right, 
which ones are good ones? 

1443
01:17:07,440 --> 01:17:10,040
But does that mean how many do I
get to start the game with, you 

1444
01:17:10,040 --> 01:17:12,040
know? 
See, I think for me, I think the

1445
01:17:12,120 --> 01:17:13,760
the first part's more 
forgivable, right? 

1446
01:17:13,760 --> 01:17:15,800
You, we went to character 
creation. 

1447
01:17:15,800 --> 01:17:16,760
You start with what you start 
with. 

1448
01:17:16,760 --> 01:17:17,720
You don't start with these 
skills. 

1449
01:17:17,720 --> 01:17:19,840
When you level up, you improve 
the skill. 

1450
01:17:20,040 --> 01:17:22,640
I'm willing to concede that. 
Could it be worded better? 

1451
01:17:22,680 --> 01:17:25,160
Absolutely. 
The part that actually bothers 

1452
01:17:25,160 --> 01:17:27,440
me. 
Worded it all. 

1453
01:17:27,960 --> 01:17:30,600
Word it all right, Could that be
put in there better than saying 

1454
01:17:30,600 --> 01:17:33,800
you improve a skill like yeah, 
you improve or gain a skill, 

1455
01:17:34,160 --> 01:17:36,480
yes, I think that'd be much, 
much better. 

1456
01:17:36,720 --> 01:17:39,720
But the one that does actually 
bother me is the fighting skill 

1457
01:17:40,160 --> 01:17:42,800
is because what the fuck is a 
fighting skill bro? 

1458
01:17:43,520 --> 01:17:44,880
Yeah, it does. 
I read. 

1459
01:17:44,960 --> 01:17:47,720
Something reading this. 
No, I have scoured back and 

1460
01:17:47,720 --> 01:17:49,000
forth. 
I have, I have. 

1461
01:17:49,000 --> 01:17:53,040
I have control FT skill to try 
to find more if it's in there. 

1462
01:17:53,280 --> 01:17:54,880
My God I don't know how I missed
it. 

1463
01:17:54,880 --> 01:17:57,560
I would love someone to explain 
it a little bit better, but as 

1464
01:17:57,560 --> 01:18:00,440
far as I can tell on reading 
this book like three times and 

1465
01:18:00,440 --> 01:18:04,920
really trying to dig, there is 
no explanation on how many 

1466
01:18:04,920 --> 01:18:11,720
skills you start with or when. 
Like you can improve a skill, 

1467
01:18:11,720 --> 01:18:13,200
but when can you take one, 
right? 

1468
01:18:13,200 --> 01:18:15,600
We can intuit parts, we can 
guess at parts, right? 

1469
01:18:15,760 --> 01:18:18,840
But that's not you really 
shouldn't be guessing in the 

1470
01:18:18,840 --> 01:18:20,000
rules. 
The rules should tell you. 

1471
01:18:20,080 --> 01:18:23,200
And then there's no explanation 
what's wrong or what the 

1472
01:18:23,200 --> 01:18:25,640
fighting skill is derived from 
at all. 

1473
01:18:25,720 --> 01:18:27,520
Is it from your decks? 
Is it from your range to the 

1474
01:18:27,520 --> 01:18:29,520
change based on the weapon type?
Because we do. 

1475
01:18:29,520 --> 01:18:31,960
We do understand how the defense
works because defense is part of

1476
01:18:31,960 --> 01:18:35,760
your initiative. 
But like fighting skill again, 

1477
01:18:35,760 --> 01:18:40,280
unless I'm like a completely 
miss it maybe did have we did we

1478
01:18:40,280 --> 01:18:42,880
dig through the weapon section 
is like somehow the weapons 

1479
01:18:42,880 --> 01:18:44,320
related? 
To the fight Weapons. 

1480
01:18:44,320 --> 01:18:50,000
Right now, weapons are only they
only denote damage lengths, how 

1481
01:18:50,000 --> 01:18:52,520
many hands they take to wield, 
anything special about them. 

1482
01:18:53,040 --> 01:18:57,120
Yeah, so we. 
Have to miss something. 

1483
01:18:57,120 --> 01:18:59,800
There has to be. 
Something if we missed it, you 

1484
01:18:59,800 --> 01:19:02,600
know, fuck us, right? 
But from what I can tell 

1485
01:19:02,600 --> 01:19:06,120
specifically you, yeah, right, 
me specifically, fuck me. 

1486
01:19:06,120 --> 01:19:10,760
But it just seems as if it's 
just missing, like it's just 

1487
01:19:10,760 --> 01:19:14,560
missing there, there. 
There's no that we can find 

1488
01:19:15,040 --> 01:19:19,040
explanation on how many skills 
you start with when you can take

1489
01:19:19,040 --> 01:19:20,480
them. 
Other than that you can improve 

1490
01:19:20,480 --> 01:19:23,680
them at level up or what your 
fighting skill is or what it's 

1491
01:19:23,680 --> 01:19:25,760
derived from. 
Because when you go back to the 

1492
01:19:25,760 --> 01:19:29,360
character creation section, the 
only derived number it gives you

1493
01:19:29,880 --> 01:19:32,160
is what your your constitution, 
right? 

1494
01:19:32,160 --> 01:19:38,200
Is that what it it says that 
your hit points equal to 

1495
01:19:38,200 --> 01:19:39,640
constitution? 
Yeah. 

1496
01:19:40,240 --> 01:19:42,440
It doesn't say like fighting 
scale equal to strength or 

1497
01:19:42,440 --> 01:19:46,320
something like that. 
You know I did use the the quick

1498
01:19:46,320 --> 01:19:48,840
tool to go back to the table of 
contents to go back to the. 

1499
01:19:49,160 --> 01:19:50,440
I did too. 
I've used. 

1500
01:19:50,440 --> 01:19:51,560
It's so good. 
It's really. 

1501
01:19:51,560 --> 01:19:53,640
Good. 
Please, everybody do this. 

1502
01:19:53,640 --> 01:19:54,520
Everybody. 
Everyone. 

1503
01:19:54,560 --> 01:19:56,560
Do this. 
There's no reason to not do it. 

1504
01:19:56,640 --> 01:19:58,440
It's amazing. 
It's crazy, yeah. 

1505
01:19:59,240 --> 01:20:00,960
If you're going to hyperlink 
your table of contents, having 

1506
01:20:00,960 --> 01:20:02,920
just A1 little button on the 
page that also takes you back to

1507
01:20:02,920 --> 01:20:07,000
the table of contents makes the 
it's infinitely more navigable. 

1508
01:20:07,920 --> 01:20:10,160
It's so great. 
And I assume that hyperlink can 

1509
01:20:10,160 --> 01:20:11,680
just be like copy pasted 
through. 

1510
01:20:11,760 --> 01:20:15,200
I mean, we'll see anyway. 
So that is the big ripe that we 

1511
01:20:15,200 --> 01:20:17,920
have for the game. 
Other than that, that that's 

1512
01:20:17,920 --> 01:20:19,120
pretty much it and we're going 
to go through the. 

1513
01:20:19,120 --> 01:20:21,440
Rest of the rules OK what is 
binding scale? 

1514
01:20:22,040 --> 01:20:24,560
Right, so then we get let's go 
back to fighting real quick, run

1515
01:20:24,560 --> 01:20:26,280
through that again. 
So basically when you fight, 

1516
01:20:26,400 --> 01:20:29,160
right to fight, you roll 2D10, 
you add your fighting skill, 

1517
01:20:29,160 --> 01:20:31,760
don't know what that is. 
And then if you roll equal to or

1518
01:20:31,760 --> 01:20:33,840
higher than the defense value, 
you hit. 

1519
01:20:33,880 --> 01:20:35,720
That's easy. 
So fighting is equal to or 

1520
01:20:35,720 --> 01:20:38,400
higher and skills and saves is 
equal to or lower. 

1521
01:20:38,800 --> 01:20:45,400
But fighting is 2D10 and skills 
are D6D62 D 63646, right? 

1522
01:20:46,520 --> 01:20:49,560
And then there's a table here 
for critical miss. 

1523
01:20:49,800 --> 01:20:51,760
If you go to the top of the next
page it says when a player roles

1524
01:20:51,760 --> 01:20:55,120
2 results of 10 on an attack 
role they instantly slay the 

1525
01:20:55,120 --> 01:20:58,520
target if possible. 
Love that if you crit on 2D10 

1526
01:20:58,520 --> 01:21:01,320
they're fucking dead. 
I enjoy that. 

1527
01:21:01,320 --> 01:21:06,320
I like non bullet spongy stuff. 
If the PCs roll double 10s it's 

1528
01:21:06,320 --> 01:21:07,440
just it. 
Whatever, Fuck them. 

1529
01:21:07,840 --> 01:21:10,560
Rolling 2 results of a one in 
your attack means you fumble. 

1530
01:21:10,840 --> 01:21:13,600
Not only do you miss, but you 
might have really cocked up. 

1531
01:21:13,600 --> 01:21:16,160
You roll in the critical miss 
table, it's really cocked up. 

1532
01:21:16,840 --> 01:21:19,240
Yeah. 
So if it's a melee it's AD 8 and

1533
01:21:19,240 --> 01:21:22,640
if it's range is AD 4. 
So hit me AD 8 and AD four and 

1534
01:21:22,640 --> 01:21:28,920
let's see how bad you fucked up.
Sorry if I got distracted, my 

1535
01:21:28,920 --> 01:21:31,000
dad just text me. 
They're 20. 

1536
01:21:31,000 --> 01:21:34,640
He's 20 miles West of the 
Palisades fire right now, so. 

1537
01:21:34,680 --> 01:21:36,160
Oh, he shouldn't move away from 
there. 

1538
01:21:36,160 --> 01:21:39,800
I'm like you should leave dude. 
Like a real double ones. 

1539
01:21:40,520 --> 01:21:43,520
Oh sick couldn't, I mean 
honestly couldn't ask for more. 

1540
01:21:45,680 --> 01:21:51,000
So one just an appalling miss, 
thankfully for a melee, and then

1541
01:21:51,320 --> 01:21:55,000
the some of the later ones you 
trip and fall like a big dumb 

1542
01:21:55,000 --> 01:22:01,040
idiot. 
Counting is prone until you get 

1543
01:22:01,040 --> 01:22:02,680
up again. 
The swing connects with the 

1544
01:22:02,680 --> 01:22:05,080
nearest ally. 
The weapon isn't just damaged, 

1545
01:22:05,240 --> 01:22:06,600
you've gone and bloody broken 
it. 

1546
01:22:06,600 --> 01:22:10,440
Love it, it's a great list. 
And then D4 the ranged 1. 

1547
01:22:15,000 --> 01:22:16,480
I'll check that in just one 
second. 

1548
01:22:16,480 --> 01:22:19,320
The weapon snaps has a 
mechanical function, it's 

1549
01:22:19,320 --> 01:22:21,160
broken. 
You managed to ricochet the shot

1550
01:22:21,160 --> 01:22:24,200
back at yourself. 
Rolled the weapon snaps as a 

1551
01:22:24,200 --> 01:22:25,680
mechanical function. 
It's broken, right? 

1552
01:22:31,120 --> 01:22:33,080
Yeah, I saw. 
That message in chat now and now

1553
01:22:33,080 --> 01:22:36,000
I'm interested as well. 
And do I have like a not do I 

1554
01:22:36,000 --> 01:22:38,680
have like a non updated version 
of the PDF that I will get the 

1555
01:22:38,680 --> 01:22:41,880
most recent version? 
Yeah, I don't know. 

1556
01:22:42,280 --> 01:22:46,200
So some of the chat just yeah, 
just kind of just listed us a 

1557
01:22:46,200 --> 01:22:48,800
thing here. 
Maybe maybe that we just have 

1558
01:22:48,800 --> 01:22:49,840
like an older version of the 
PDF. 

1559
01:22:49,840 --> 01:22:51,680
I thought I got the one that was
marked final. 

1560
01:22:52,600 --> 01:22:57,720
And if not do that page 32, then
we will get to it in just a 

1561
01:22:57,720 --> 01:23:00,800
minute. 
So damage, this is how damage 

1562
01:23:00,800 --> 01:23:01,880
works. 
You roll damage. 

1563
01:23:02,600 --> 01:23:05,320
The defender rolls armor because
armor and this, and we'll get to

1564
01:23:05,320 --> 01:23:06,960
it in a little bit is is like 
Mark Borg. 

1565
01:23:07,000 --> 01:23:11,920
You have a a dicey roll for your
armor and then the armor value 

1566
01:23:11,920 --> 01:23:13,920
is deducted from the damage. 
If it's zero, it's zero. 

1567
01:23:13,920 --> 01:23:15,880
Boom, there you go. 
Actions in a round. 

1568
01:23:15,880 --> 01:23:20,120
So this has kind of like a, a, 
a, a Warhammer fantasy RP role 

1569
01:23:20,120 --> 01:23:21,760
play thing. 
You have full actions and half 

1570
01:23:21,760 --> 01:23:25,360
actions each set. 
Each round is 6 seconds. 

1571
01:23:26,160 --> 01:23:28,120
It may take one full action or 
two half actions. 

1572
01:23:28,200 --> 01:23:32,800
So full actions is engaging in 
melee combat, disengaging from 

1573
01:23:32,800 --> 01:23:34,960
melee combat, aiming at shooting
and grabbing an item from your 

1574
01:23:34,960 --> 01:23:38,840
belt and using it, casting a 
spell, fetching something from 

1575
01:23:38,840 --> 01:23:40,920
your Packer sack, full action. 
That's all you can do in a 

1576
01:23:40,920 --> 01:23:42,920
round. 
And then half actions is running

1577
01:23:42,920 --> 01:23:44,880
away. 
You'll go further if you do 

1578
01:23:44,880 --> 01:23:48,000
nothing, snapping off a quick 
shot out of -4 penalty. 

1579
01:23:48,080 --> 01:23:49,800
Which I think is really 
interesting to just be able. 

1580
01:23:49,800 --> 01:23:51,880
Like I didn't even aim. 
I just thought shouted out there

1581
01:23:52,480 --> 01:23:55,640
drawing an item from a bag but 
not using it and then passing an

1582
01:23:55,640 --> 01:23:57,640
item to someone else. 
I like that. 

1583
01:23:57,640 --> 01:24:00,960
And I like that it gives you 
that's obviously not everything 

1584
01:24:00,960 --> 01:24:04,560
you can do right, right. 
I like that it gives you the the

1585
01:24:04,560 --> 01:24:07,720
enough that it's a vibe and 
basically like doing a big thing

1586
01:24:07,720 --> 01:24:10,040
is a full action and doing a 
small thing is half action is 

1587
01:24:10,040 --> 01:24:12,560
wrong with that. 
And I and I do love the full 

1588
01:24:12,560 --> 01:24:15,440
action to half action thing. 
It's a it's something to think 

1589
01:24:15,440 --> 01:24:19,520
about with all of the games as 
opposed to the you get an action

1590
01:24:19,520 --> 01:24:22,040
and a move situation. 
You know, it's, it's 

1591
01:24:22,040 --> 01:24:24,960
interesting. 
Defense is an initiative. 

1592
01:24:24,960 --> 01:24:27,320
So this is interesting. 
I don't remember what version of

1593
01:24:27,320 --> 01:24:33,120
older, you know, D&D used this. 
I need to dig into the older 

1594
01:24:33,120 --> 01:24:36,960
stuff more. 
But basically the defense is 

1595
01:24:36,960 --> 01:24:39,840
based on your weapon, as is your
initiative. 

1596
01:24:40,040 --> 01:24:41,880
And nobody wants to get hit. 
So being armed is the best way 

1597
01:24:41,880 --> 01:24:43,760
to stop that. 
So there's a, there's a list 

1598
01:24:43,760 --> 01:24:47,280
here of, of how that how, how it
works, right. 

1599
01:24:47,280 --> 01:24:52,240
And it goes, you begin casting a
spell that finishes at the end 

1600
01:24:52,240 --> 01:24:54,840
of the round, and that's the 
first round, right? 

1601
01:24:55,160 --> 01:24:57,720
Like first in the round is 
whoever's casting a spell and 

1602
01:24:57,720 --> 01:25:00,760
their defense value is 6. 
So that is your initiative. 

1603
01:25:00,760 --> 01:25:02,160
No one rolls initiative or do 
whatever. 

1604
01:25:02,160 --> 01:25:05,480
If someone's casting a spell, 
they go 1st and their defense is

1605
01:25:05,480 --> 01:25:11,320
at six, and you have to roll 
over that right equal to or over

1606
01:25:11,320 --> 01:25:13,920
to get hit, right? 
If you're shooting something, 

1607
01:25:13,920 --> 01:25:15,840
your defense value is a six and 
you go next. 

1608
01:25:15,840 --> 01:25:17,240
Then if you're unarmed, it's a 
six. 

1609
01:25:17,480 --> 01:25:20,360
Short weapon is an 8. 
Medium weapon is A10 short 

1610
01:25:20,360 --> 01:25:23,400
weapon plus shield is A10. 
Long weapon is A10. 

1611
01:25:23,400 --> 01:25:26,280
Medium weapon plus shield is a 
12, and then long weapon plus 

1612
01:25:26,280 --> 01:25:28,080
shield is a 12. 
And they go very last in the 

1613
01:25:28,080 --> 01:25:30,960
round. 
So it really goes from casting a

1614
01:25:30,960 --> 01:25:35,200
spell to the bulkiest shit you 
can be carrying in that order 

1615
01:25:35,200 --> 01:25:38,160
every round, right? 
Nice. 

1616
01:25:38,160 --> 01:25:40,280
And then there's some 
explanation of that, too. 

1617
01:25:40,280 --> 01:25:43,000
You resolve actions down from 
the top of the table, except on 

1618
01:25:43,000 --> 01:25:45,120
the first round of combat where 
the order is reversed. 

1619
01:25:45,480 --> 01:25:48,360
Why? 
I had my guess. 

1620
01:25:48,960 --> 01:25:54,080
My guess my what I thought in my
head, what made sense is that 

1621
01:25:54,080 --> 01:25:58,600
two groups are coming together 
right Then the longest weapon 

1622
01:25:58,600 --> 01:26:02,520
would hit the the the closest 
person 1st and vice versa. 

1623
01:26:02,520 --> 01:26:04,960
Like until you get to the lowest
weapon and people shooting would

1624
01:26:04,960 --> 01:26:07,120
probably be farther back. 
So it kind of makes sense on the

1625
01:26:07,120 --> 01:26:09,240
first round of combat. 
But there's no, there's no it 

1626
01:26:09,240 --> 01:26:11,080
didn't say that anywhere. 
I just I'm just guessing that 

1627
01:26:11,080 --> 01:26:12,720
that might be it. 
I'm fine with that. 

1628
01:26:12,720 --> 01:26:15,480
Internal logic, you know, I 
wouldn't mind. 

1629
01:26:16,040 --> 01:26:18,920
I wouldn't mind an explanation 
of why I don't mind it. 

1630
01:26:18,920 --> 01:26:21,280
That's cool. 
So actions are resolved in the 

1631
01:26:21,280 --> 01:26:23,040
initiative order outlined at the
left. 

1632
01:26:23,040 --> 01:26:28,640
This is another reminder to 
people, don't put directions to 

1633
01:26:28,640 --> 01:26:31,000
your tables, just put the name 
of the table. 

1634
01:26:31,360 --> 01:26:34,920
Because I'm reading APDF and 
pages so the left is checked, 

1635
01:26:35,920 --> 01:26:39,520
just name the table. 
Elections are resolved in 

1636
01:26:39,520 --> 01:26:43,560
initiative order with the 
announcement of spells being 

1637
01:26:43,560 --> 01:26:46,680
cast and we'll get to magic 
later and then I'll going down. 

1638
01:26:46,680 --> 01:26:50,640
Ties with NPCS are resolved with
an opposed D6 roll. 

1639
01:26:50,640 --> 01:26:54,080
Ties between 5 is negotiated 
monsters that do not use weapons

1640
01:26:54,080 --> 01:26:55,920
are given an initiative value in
their stat block. 

1641
01:26:55,920 --> 01:26:58,200
Boom. 
I I like this a lot. 

1642
01:26:58,200 --> 01:27:00,800
I like being like don't worry 
about when your initiative order

1643
01:27:00,800 --> 01:27:03,520
is what kind of weapon you has 
just tells you because after the

1644
01:27:03,520 --> 01:27:06,240
first round you know what the 
other people have and it's 

1645
01:27:06,240 --> 01:27:10,520
interesting very easy yeah. 
And then there's a difference 

1646
01:27:10,520 --> 01:27:12,600
for when defending against 
ranged attacks. 

1647
01:27:12,600 --> 01:27:15,480
So when defending against range 
attacks, the above values are 

1648
01:27:15,480 --> 01:27:17,440
placed with no shield was 12, 
shield is 16. 

1649
01:27:17,440 --> 01:27:21,840
Basically like that's good for 
you cover ads +2 charging is a 

1650
01:27:21,840 --> 01:27:25,920
thing you can do. 
Which when I read set on weapons

1651
01:27:25,920 --> 01:27:28,240
before and the and the item 
stuff made no fucking sense to 

1652
01:27:28,240 --> 01:27:29,480
me. 
So I had to recharging to 

1653
01:27:29,480 --> 01:27:31,760
understand setting weapon which 
we'll get to in a second. 

1654
01:27:32,200 --> 01:27:36,240
But basically you can charge and
combatant to charge reverse the 

1655
01:27:36,240 --> 01:27:38,360
initiative order for those 
involved in combat with them, 

1656
01:27:39,320 --> 01:27:42,400
meaning longer weapons strike 
first if you're charging. 

1657
01:27:42,480 --> 01:27:46,320
Which is also what made me 
think, OK maybe that's why it's 

1658
01:27:46,320 --> 01:27:49,040
reversed on the first round 
because longer weapon you'd hit 

1659
01:27:49,040 --> 01:27:51,880
them first. 
You know Swiber who charge 

1660
01:27:51,880 --> 01:27:53,480
obtraps 2 from their defense 
value. 

1661
01:27:53,480 --> 01:27:55,720
If they're successful, they roll
twice the usual number of 

1662
01:27:55,720 --> 01:27:57,960
damage. 
Cool attacks against prone 

1663
01:27:58,680 --> 01:28:02,080
automatically hit, but plus 
forward against missiles. 

1664
01:28:02,440 --> 01:28:04,440
Flanking is interesting because 
there's two different things you

1665
01:28:04,440 --> 01:28:08,360
get for it. 
So different angles of flanking 

1666
01:28:08,400 --> 01:28:12,800
do more. 
So if you're attacking are made 

1667
01:28:12,840 --> 01:28:16,680
against the unarmed defense 
value if you're directly behind 

1668
01:28:16,680 --> 01:28:21,000
them, so it's like a six. 
But if you're attacking or from 

1669
01:28:21,000 --> 01:28:23,920
the flanks, which I guess is the
angles that are still kind of 

1670
01:28:23,920 --> 01:28:27,400
behind but not directly behind, 
you get a + 2 bonus to hit. 

1671
01:28:27,680 --> 01:28:29,240
I like that. 
I think that's interesting. 

1672
01:28:29,240 --> 01:28:32,640
It gives it gives more variety 
for your ability because I hate 

1673
01:28:32,640 --> 01:28:34,760
being like, oh man, I'm only one
block away from being able to 

1674
01:28:34,760 --> 01:28:37,520
flank them, but it's like, Oh 
no, you're still behind them 

1675
01:28:37,520 --> 01:28:38,640
ish. 
Give them a little bonus. 

1676
01:28:38,640 --> 01:28:40,560
I think that's interesting. 
Yeah, I think that's good. 

1677
01:28:40,840 --> 01:28:44,360
I I appreciate the distinction 
between those things. 

1678
01:28:44,480 --> 01:28:48,120
Yeah, OK, weapons real quick. 
Three varieties, ropy, average 

1679
01:28:48,120 --> 01:28:52,120
and mint right, Very British way
of saying shitty, OK and great, 

1680
01:28:52,160 --> 01:28:55,480
right. 
Ropy rolls damage twice and 

1681
01:28:55,480 --> 01:28:59,840
takes a lower decent roll once 
and mint rolls damage twice and 

1682
01:28:59,840 --> 01:29:01,120
takes a higher. 
I love that. 

1683
01:29:01,200 --> 01:29:04,720
I I love when, especially if a 
game is just like AD 6 game and 

1684
01:29:04,720 --> 01:29:08,120
like instead of like light, 
medium and two handed, whatever 

1685
01:29:08,120 --> 01:29:11,120
is just D6 disadvantaged D6 and 
D6 advantage. 

1686
01:29:11,120 --> 01:29:12,520
I love that. 
And this is a way to do that. 

1687
01:29:13,440 --> 01:29:16,040
So they have 3 qualities and 
three links. 

1688
01:29:16,240 --> 01:29:18,920
Short, long, short, medium and 
long, right? 

1689
01:29:19,520 --> 01:29:21,920
Short you can use while 
grappling, which is interesting.

1690
01:29:22,160 --> 01:29:25,480
Medium nothing special. 
And long are very awkward in 

1691
01:29:25,480 --> 01:29:27,080
current quarters. 
So if you're in a tight space, 

1692
01:29:27,080 --> 01:29:29,800
you have a -, 4 penalty and then
set. 

1693
01:29:29,800 --> 01:29:31,960
This is the one that like fucked
me up for a little bit till I 

1694
01:29:31,960 --> 01:29:34,600
realized what setting a weapon 
meant because I, I in my head, I

1695
01:29:34,600 --> 01:29:37,560
kept seeing a crossbow like 
setting the crossbow right, but 

1696
01:29:37,760 --> 01:29:41,200
it's more of like setting the 
pole arm against your boot so 

1697
01:29:41,200 --> 01:29:44,880
that something running actually 
runs into it because it says 

1698
01:29:45,520 --> 01:29:48,120
weapons which can be set can 
receive a charge. 

1699
01:29:48,120 --> 01:29:50,840
And in my head, when I first saw
that, I was like. 

1700
01:29:51,040 --> 01:29:53,640
You receive a charge of 
something, yeah, but it's 

1701
01:29:53,640 --> 01:29:55,400
actually. 
Like charging on my weapon. 

1702
01:29:55,520 --> 01:30:01,120
Yeah, yeah, yeah, yeah, yeah. 
You shut your weapons, you can 

1703
01:30:01,240 --> 01:30:03,360
receive their charge and they 
take damage. 

1704
01:30:03,400 --> 01:30:07,520
Yes, yes. 
So it is more explained in that 

1705
01:30:07,520 --> 01:30:09,480
could be explained a tiny bit 
better. 

1706
01:30:09,480 --> 01:30:12,720
But like in the context of once 
you read the charging and get to

1707
01:30:12,720 --> 01:30:14,320
it, you get there, you get 
there. 

1708
01:30:15,640 --> 01:30:17,440
Setting to receive comes in the 
shooting phase. 

1709
01:30:17,440 --> 01:30:21,280
Blah, blah, blah, reach weapons.
There's there's bonuses. 

1710
01:30:21,280 --> 01:30:23,160
I'm not going to go over all of 
them by the fucking book. 

1711
01:30:23,160 --> 01:30:26,360
So reach weapons mean that you 
can reach farther half sorting 

1712
01:30:26,360 --> 01:30:28,880
means it can be wielded in a 
shortened form. 

1713
01:30:29,040 --> 01:30:31,560
So instead of having that long 
weapon that you can't use up 

1714
01:30:31,560 --> 01:30:34,840
tight, you can you can grab it 
halfway and and still poke Armor

1715
01:30:34,840 --> 01:30:36,840
piercing. 
Yeah, armor piercing. 

1716
01:30:36,840 --> 01:30:39,320
Guess what it does thrusting. 
Guess what you do right? 

1717
01:30:40,840 --> 01:30:43,320
I would say combat in this game 
pretty fun. 

1718
01:30:43,960 --> 01:30:45,400
Yeah, yeah, yeah. 
Like, yeah. 

1719
01:30:46,200 --> 01:30:48,520
It sounds like you can do a lot 
of stuff, all of it. 

1720
01:30:48,520 --> 01:30:51,480
Like there's a lot of rules 
packed in right here. 

1721
01:30:53,000 --> 01:30:57,200
All of them are fairly like 
maybe not intuitive mind. 

1722
01:30:57,200 --> 01:30:58,400
That would be the word I'm 
looking for. 

1723
01:30:58,400 --> 01:31:01,840
But there is a like a logic, a 
through line of logic that makes

1724
01:31:01,840 --> 01:31:03,880
total sense as you go through 
and you're like, yeah, that 

1725
01:31:03,880 --> 01:31:06,880
makes sense. 
If you can charge in this game, 

1726
01:31:07,080 --> 01:31:10,560
in real life, if I charge at 
somebody who has a halberd out 

1727
01:31:10,560 --> 01:31:13,560
and they're set like they're, 
they're braced for me to charge 

1728
01:31:13,560 --> 01:31:15,040
like I'm going to fucking get 
hit. 

1729
01:31:16,320 --> 01:31:19,040
So it makes sense that that 
would work the same in this game

1730
01:31:19,040 --> 01:31:20,480
and. 
So it makes sense. 

1731
01:31:20,520 --> 01:31:23,600
And, and, and I mean, we see a 
lot of rules. 

1732
01:31:23,600 --> 01:31:25,600
We feel like 2 pages. 
Again, this is not a heavy 

1733
01:31:25,600 --> 01:31:28,240
system, but there is a decent 
amount of like extras and one of

1734
01:31:28,240 --> 01:31:30,080
the other things that I love 
about this comment system we're 

1735
01:31:30,080 --> 01:31:32,680
going to keep going over a 
little bit more is none of it is

1736
01:31:32,680 --> 01:31:35,320
hidden behind a feet wall. 
Like I don't need a heroic feat 

1737
01:31:35,320 --> 01:31:39,880
to fucking set a charge. 
Like I don't need to to to do 

1738
01:31:39,880 --> 01:31:44,440
something special to get the 
ability to to also stab someone 

1739
01:31:44,440 --> 01:31:45,680
with my weapon while I'm 
grappling. 

1740
01:31:45,680 --> 01:31:49,760
I fucking hate when games hide 
things that you should just be 

1741
01:31:49,760 --> 01:31:54,120
able to do behind a heroic feat 
or feats in general or anything 

1742
01:31:54,120 --> 01:31:55,400
like that. 
And yes, I'm talking about 5E 

1743
01:31:55,400 --> 01:31:58,720
and Dragon band. 
It really irritates me when like

1744
01:31:58,840 --> 01:32:01,320
I can just logically be like, 
but I just stabbed them. 

1745
01:32:05,880 --> 01:32:10,280
So we're we're getting to armor.
Armor is soaked, right? 

1746
01:32:10,280 --> 01:32:12,240
We've already talked about this 
a tiny bit. 

1747
01:32:12,400 --> 01:32:14,640
So there's different varieties, 
different types, everything. 

1748
01:32:14,640 --> 01:32:18,280
The die size listed is the 
damage absorbed and basically 

1749
01:32:22,080 --> 01:32:23,720
the rest being applied to the 
HP. 

1750
01:32:23,720 --> 01:32:26,040
Yeah, it's soaked, but you roll 
for it exactly in the other one.

1751
01:32:26,040 --> 01:32:27,440
So you get multiple types of 
armor. 

1752
01:32:27,440 --> 01:32:30,280
You get Patrick armor, rolls 
soaked twice and uses the lower 

1753
01:32:30,480 --> 01:32:33,160
decent roll soaked once and then
Swank rolls twice and rolls 

1754
01:32:33,160 --> 01:32:34,480
higher, which is the same way 
weapons work. 

1755
01:32:34,480 --> 01:32:35,960
And I love that there's a 
cohesiveness to it. 

1756
01:32:37,320 --> 01:32:41,920
There's a list of armors here 
and there's a bigger list on the

1757
01:32:42,480 --> 01:32:45,920
this and that for that, right? 
Shields exist. 

1758
01:32:46,120 --> 01:32:49,640
They basically are one time use,
take all your damage and then 

1759
01:32:49,640 --> 01:32:52,240
they're broken and then helmets 
heavy armor. 

1760
01:32:52,800 --> 01:32:55,480
Yeah, helmets heavy armor and 
broken bones is interesting 

1761
01:32:55,480 --> 01:32:57,560
because you when you get hit, 
you break a lot of bones and 

1762
01:32:57,560 --> 01:33:01,520
shit gets fucked up really hard.
But what heavy armor does, the 

1763
01:33:01,520 --> 01:33:07,000
benefit it gives you is you roll
A3 plus on your death and 

1764
01:33:07,000 --> 01:33:09,080
dismemberment table, which we'll
go over in just a second. 

1765
01:33:09,760 --> 01:33:13,400
So each time it rolls a three 
over and when we get to the 

1766
01:33:13,400 --> 01:33:15,000
three over, you'll see that it 
breaks bones. 

1767
01:33:15,200 --> 01:33:17,680
It instead doesn't and just 
breaks the piece of armor. 

1768
01:33:19,200 --> 01:33:22,080
So every piece you have a piece 
of heavy armor can take one hit 

1769
01:33:22,080 --> 01:33:24,120
that would break a bone before 
breaking a bone. 

1770
01:33:24,560 --> 01:33:27,440
And then the helmet always goes.
If you have heavy armor, you 

1771
01:33:27,440 --> 01:33:29,120
always have a helmet and that 
covers your head. 

1772
01:33:29,800 --> 01:33:33,040
I like that. 
It's a way you add a whole new 

1773
01:33:33,040 --> 01:33:35,520
level of the game with that 
without really adding too much 

1774
01:33:35,520 --> 01:33:37,360
weight to the to the system at 
all. 

1775
01:33:37,360 --> 01:33:41,480
And I really enjoy that a lot. 
All right, death and 

1776
01:33:41,480 --> 01:33:44,360
dismemberment table. 
I love this damage represents a 

1777
01:33:44,360 --> 01:33:47,360
weakening of defenses over time.
It's not just like a specific 

1778
01:33:47,360 --> 01:33:49,920
wound. 
Once you are reduced TO0HP, 

1779
01:33:49,920 --> 01:33:56,160
though, you roll AD 26 and AD 12
because these blows tell a give 

1780
01:33:56,160 --> 01:33:59,920
you a serious injury. 
And while you remain AT0HP, all 

1781
01:33:59,920 --> 01:34:02,320
successive strikes cause another
roll on the table, right? 

1782
01:34:02,320 --> 01:34:04,800
So HP is not it's damaged over 
time. 

1783
01:34:04,960 --> 01:34:07,160
It's not, it's not like you hit 
zero when suddenly you're dead. 

1784
01:34:07,760 --> 01:34:10,400
You have to roll death on the 
death and dismemberment table to

1785
01:34:10,400 --> 01:34:12,200
die. 
You just get the shit kicked out

1786
01:34:12,200 --> 01:34:14,600
of you over and over and over 
again into your HP until you get

1787
01:34:14,600 --> 01:34:15,480
some HP back. 
Right? 

1788
01:34:17,600 --> 01:34:20,440
All successful strikes cause 
another roll on the table below 

1789
01:34:20,600 --> 01:34:24,440
with a plus one bonus per 
previous roll on the DSEC table.

1790
01:34:24,440 --> 01:34:27,280
So if you've already rolled 
twice on the table, whatever you

1791
01:34:27,280 --> 01:34:30,840
roll you add +2 to and once you 
roll 3 on the table you add +32 

1792
01:34:30,960 --> 01:34:33,480
so that you will die. 
Like it's not like a matter of 

1793
01:34:33,480 --> 01:34:36,040
if, it's when. 
I do enjoy that about HP, that 

1794
01:34:36,040 --> 01:34:40,200
it's not just like you're 
suddenly at zero, you're dead. 

1795
01:34:40,200 --> 01:34:43,640
It's no, you are now rolling for
serious injuries every time you 

1796
01:34:43,640 --> 01:34:45,920
do it. 
So D6 and D12, why don't you 

1797
01:34:45,920 --> 01:34:48,400
roll me AD 12 and AD 6 and we'll
hit this table and and do a 

1798
01:34:48,400 --> 01:34:50,360
couple of these and then run 
through it and then keep moving 

1799
01:34:50,360 --> 01:34:55,680
on. 
I rolled A6 on AD 6:00 and 9:00 

1800
01:34:55,680 --> 01:34:59,280
on AD 12. 
Well, any 6 is death. 

1801
01:34:59,600 --> 01:35:03,080
Yeah, so you got hit in the left
arm and somehow it killed you. 

1802
01:35:03,560 --> 01:35:05,480
Right. 
I bled out, you know? 

1803
01:35:05,520 --> 01:35:08,760
You bled out, so the locations 
are left leg, right leg, torso, 

1804
01:35:08,760 --> 01:35:11,240
left arm, right arm, head. 
How about this first? 

1805
01:35:11,800 --> 01:35:16,160
I rolled a three and a nine. 
Broken and useless. 

1806
01:35:16,160 --> 01:35:18,520
OK, so you are broken and 
useless. 

1807
01:35:19,000 --> 01:35:21,480
You're, you're just broken and 
you are useless. 

1808
01:35:21,640 --> 01:35:24,240
So the, the torso is broken and 
useless. 

1809
01:35:24,520 --> 01:35:27,560
So you basically your ribs are 
shattered, right? 

1810
01:35:27,560 --> 01:35:29,000
You can barely breathe. 
That sucks. 

1811
01:35:29,240 --> 01:35:31,960
But if you had a heavy piece of 
armor on instead, your 

1812
01:35:31,960 --> 01:35:34,560
breastplate would be broken, but
you would not be broken and 

1813
01:35:34,560 --> 01:35:36,440
useless. 
And that's why anything three or

1814
01:35:36,440 --> 01:35:39,320
more is protected by the heavy 
armor, because that's when 

1815
01:35:39,320 --> 01:35:41,760
things break. 
Because if you look at #1 it 

1816
01:35:41,760 --> 01:35:45,400
says like for legs, it says 
tripped, not prone. 

1817
01:35:45,400 --> 01:35:48,400
And #2 it says as one plus a 
penalty. 

1818
01:35:48,680 --> 01:35:51,200
And the same thing with beyond 
three, it says broken and 

1819
01:35:51,200 --> 01:35:53,440
useless. 
And #4 is as three plus you're 

1820
01:35:53,440 --> 01:35:56,160
knocked out. 
So after three, you're always 

1821
01:35:56,160 --> 01:35:59,080
getting broken. 
The thing is breaking or you're 

1822
01:35:59,080 --> 01:36:02,320
getting dismembered because yes,
there's limb dismembering. 

1823
01:36:02,320 --> 01:36:05,080
Why don't you roll me AD 6 and 
AD 4 for your facial and limb 

1824
01:36:05,080 --> 01:36:11,040
dismemberment? 
So for my facial dismemberment I

1825
01:36:11,160 --> 01:36:16,760
lost my right eye, and then for 
my limb dismemberment I've lost 

1826
01:36:17,400 --> 01:36:20,120
either fingers or toes, I guess 
depending where we're at. 

1827
01:36:20,800 --> 01:36:23,800
Sick. 
And then there is a whole 

1828
01:36:23,800 --> 01:36:25,840
section up here. 
There's a note on dismemberment.

1829
01:36:26,160 --> 01:36:28,480
There's no attribute loss or 
other mechanical effect, right? 

1830
01:36:28,680 --> 01:36:31,440
However, the dismemberment 
should be considered when the 

1831
01:36:31,440 --> 01:36:34,760
swiper does something. 
So if you lost all your toes 

1832
01:36:34,760 --> 01:36:36,240
then you're trying to tightrope 
walk. 

1833
01:36:36,560 --> 01:36:38,120
You should think about that in 
the scale check, right? 

1834
01:36:38,760 --> 01:36:41,400
Clever planning and careful 
descriptions and prosthetics 

1835
01:36:41,400 --> 01:36:42,880
ensure no activity is 
disallowed. 

1836
01:36:43,200 --> 01:36:46,440
Don't be disrespectful to real 
people with limb loss like that.

1837
01:36:46,920 --> 01:36:50,080
Big shout out. 
Big shout out love that and then

1838
01:36:50,080 --> 01:36:52,200
that's we're going on fight like
a swiber. 

1839
01:36:52,200 --> 01:36:54,680
There's more stuff you can do 
right, You can grapple, you can 

1840
01:36:54,680 --> 01:36:56,200
grapple from behind, you can 
knock down. 

1841
01:36:56,400 --> 01:36:58,080
I like that. 
It basically says like here are 

1842
01:36:58,080 --> 01:37:01,600
a list of some mechanics to give
you an example. 

1843
01:37:01,600 --> 01:37:03,360
But this list is not everything 
you can do. 

1844
01:37:03,360 --> 01:37:05,160
It's just inspiration. 
Use your imagination. 

1845
01:37:05,160 --> 01:37:07,560
That's what the rules say. 
And the grappling, grappling 

1846
01:37:07,560 --> 01:37:09,480
from behind, knocking down, 
those are all in there and 

1847
01:37:09,480 --> 01:37:10,720
that's great. 
And they also. 

1848
01:37:10,840 --> 01:37:14,000
Like the delineations like the 
the attacking from behind but 

1849
01:37:14,000 --> 01:37:17,320
also flanking or hitting prone 
and then like grappling his 

1850
01:37:17,320 --> 01:37:20,040
thing but also grappling from 
behind is different because it's

1851
01:37:20,040 --> 01:37:23,600
different in that situation. 
It also implies that if a care 

1852
01:37:23,600 --> 01:37:27,000
if a player character came up 
with situation like I would know

1853
01:37:27,000 --> 01:37:30,000
how to make a rule for that 
delineation of this because it's

1854
01:37:30,000 --> 01:37:34,120
like, oh, it's a + 2 normally 
for some things or you know, it 

1855
01:37:34,120 --> 01:37:36,560
just makes it very easy to 
understand the system and expand

1856
01:37:36,560 --> 01:37:38,560
upon it in your own table, you 
know? 

1857
01:37:38,680 --> 01:37:41,440
Yeah, it's a good outside of the
skills thing. 

1858
01:37:41,760 --> 01:37:45,520
It's a really great framework, 
yeah, in the way that OSR is 

1859
01:37:45,520 --> 01:37:47,680
often good frameworks for those 
skills that. 

1860
01:37:47,760 --> 01:37:50,160
Are by the way, we both missed 
it so. 

1861
01:37:50,640 --> 01:37:54,720
Oh well, we will look and then I
will apologize when I see it. 

1862
01:37:55,040 --> 01:37:57,120
Healing. 
Healing is slow. 

1863
01:37:57,120 --> 01:37:58,640
The assistance of a Barber 
surgeon helps. 

1864
01:37:58,840 --> 01:38:02,440
So basically if you if you are 
above 0 HP, one day's rest, it 

1865
01:38:02,440 --> 01:38:05,560
all comes back. 
If you are below 0 HP, you get, 

1866
01:38:05,560 --> 01:38:09,240
what is it, half 0HP recover 
half their HP after a day's 

1867
01:38:09,240 --> 01:38:11,480
rest. 
A Barber surgeon speeds that up,

1868
01:38:11,480 --> 01:38:13,560
great. 
But if you have broken bones, 

1869
01:38:13,560 --> 01:38:14,800
that's when you're really 
fucked. 

1870
01:38:14,880 --> 01:38:16,480
HP can come back in a day or 
two. 

1871
01:38:16,840 --> 01:38:19,360
But if you're a broken bones, an
arm takes 3 weeks, a leg takes 

1872
01:38:19,360 --> 01:38:21,920
six weeks, a rib takes 4 weeks, 
and a skull takes 9 weeks. 

1873
01:38:22,240 --> 01:38:24,120
But if you have a Barber 
surgeon, you can pay them to 

1874
01:38:24,120 --> 01:38:27,320
make that faster, but you have 
to pay them like every time to 

1875
01:38:27,320 --> 01:38:29,040
keep making it faster. 
And I love that. 

1876
01:38:29,880 --> 01:38:32,440
And then there's funeral rites. 
He was a good lad all right, 

1877
01:38:32,440 --> 01:38:34,320
scumbag. 
And he'd want us to spend it all

1878
01:38:34,600 --> 01:38:40,560
on a piss up so you can actually
take your dead friend's XP 

1879
01:38:41,760 --> 01:38:43,920
penny. 
I assume that means pence, which

1880
01:38:43,920 --> 01:38:45,000
is the thing that's in the game,
right? 

1881
01:38:46,360 --> 01:38:47,920
I think. 
I assume a penny is a pence. 

1882
01:38:48,160 --> 01:38:48,600
Yeah. 
OK. 

1883
01:38:50,600 --> 01:38:51,640
Yeah. 
And then? 

1884
01:38:52,960 --> 01:38:55,760
Americans don't have pennies. 
We have scents. 

1885
01:38:55,760 --> 01:38:58,840
Even though we call the scent a 
penny, that's actually what a 

1886
01:38:58,840 --> 01:39:01,640
pence is, so. 
Interesting. 

1887
01:39:01,840 --> 01:39:05,520
Yeah, we're dumb. 
God, can we just get rid of the 

1888
01:39:05,520 --> 01:39:09,720
penny anyway? 
So recovering the corpus of the 

1889
01:39:09,720 --> 01:39:11,960
Swiber allows the XP to be 
purchased in a straight penny 

1890
01:39:11,960 --> 01:39:13,840
for XP conversion. 
The money is spent on the 

1891
01:39:13,840 --> 01:39:16,080
funeral for the dead, and the XP
is divided up against the other 

1892
01:39:16,080 --> 01:39:20,440
Swivers and only those involved 
in the campaign with him or 

1893
01:39:20,440 --> 01:39:23,920
whatever have claimed to the to 
the stiffs XPI like that. 

1894
01:39:23,920 --> 01:39:27,360
That's really interesting that 
the XP wall game together can 

1895
01:39:27,360 --> 01:39:30,040
still be yours. 
You just buy it from the dead 

1896
01:39:30,040 --> 01:39:31,760
body. 
And this might be one of my 

1897
01:39:31,760 --> 01:39:32,960
favorite pieces of the entire 
book. 

1898
01:39:33,960 --> 01:39:37,760
The big fight. 
Bro, the movement on this page, 

1899
01:39:37,800 --> 01:39:41,880
every single person except that 
this, this smiling fucker here 

1900
01:39:41,880 --> 01:39:44,200
with the sword is getting fucked
up. 

1901
01:39:44,640 --> 01:39:48,400
He is the only one that seems to
be not really getting hurt, but 

1902
01:39:48,400 --> 01:39:52,080
he is stabbing a dude. 
And that dude is in turn getting

1903
01:39:52,080 --> 01:39:53,480
kicked in the face by another 
guy. 

1904
01:39:54,080 --> 01:39:57,520
And that guy is in turn, not 
only is a rat flying at his 

1905
01:39:57,520 --> 01:40:00,760
face, but he's being choked out 
by a giant guy. 

1906
01:40:00,920 --> 01:40:04,560
The giant guy. 
So is it a cat I saw? 

1907
01:40:04,560 --> 01:40:08,320
I saw it as a giant rat, but 
what the same thing the giant 

1908
01:40:08,320 --> 01:40:10,360
guy choking, the guy that's 
kicking, the guy that's getting 

1909
01:40:10,360 --> 01:40:15,520
stabbed is stabbing another dude
through the hand through the 

1910
01:40:15,520 --> 01:40:20,600
face while that guy has his 
thumb in big guy's eye. 

1911
01:40:21,360 --> 01:40:25,000
And dude getting choked is 
actually getting like thrown 

1912
01:40:25,000 --> 01:40:28,200
down onto another dude who's 
like trying to hold him up. 

1913
01:40:28,240 --> 01:40:31,080
It's insane. 
This piece is incredible. 

1914
01:40:31,080 --> 01:40:34,680
The everything that's happening,
the interconnectedness of it and

1915
01:40:34,680 --> 01:40:36,040
it's crazy. 
And then, and then dude, gang 

1916
01:40:36,040 --> 01:40:39,320
kick and face has like a bat, 
but a dog is biting it like 

1917
01:40:39,880 --> 01:40:44,720
crazy crazy. 
There's a disease table. 

1918
01:40:44,880 --> 01:40:46,320
There are diseases. 
They're great. 

1919
01:40:46,320 --> 01:40:52,600
Slobby cobbler or soggy, soggy 
clobber, flawed in flu, the Stew

1920
01:40:53,000 --> 01:40:55,720
smoke slurry, They're great. 
There's a whole section here 

1921
01:40:55,720 --> 01:40:57,360
about diseases. 
There's a great piece of art. 

1922
01:40:57,480 --> 01:40:58,720
We're not going to dig deep into
this. 

1923
01:40:58,720 --> 01:40:59,840
There's a faction. 
There's cost. 

1924
01:40:59,840 --> 01:41:02,160
Come on. 
Wait on the diseases though. 

1925
01:41:02,400 --> 01:41:04,640
You missed the best 1. 
Todd's face. 

1926
01:41:05,600 --> 01:41:08,040
Incredible hair growth on face. 
Can't smoke. 

1927
01:41:08,040 --> 01:41:13,040
Eating is a challenge. 
What's the the the cost success.

1928
01:41:13,400 --> 01:41:14,600
None. 
Just have a shave there. 

1929
01:41:15,200 --> 01:41:16,400
You go. 
No. 

1930
01:41:16,600 --> 01:41:18,280
OK, let's talk about the best 
one then. 

1931
01:41:18,280 --> 01:41:19,720
I'm sorry. 
It's the beef sweats. 

1932
01:41:22,600 --> 01:41:24,560
Incredible fever with pungent 
sweat. 

1933
01:41:24,560 --> 01:41:27,240
Cannot wear armor due to heat 
and the hungry dogs will attack 

1934
01:41:27,240 --> 01:41:30,720
you. 
One constitution role on four 

1935
01:41:30,720 --> 01:41:32,600
day, whichever comes first. 
And there is no cost. 

1936
01:41:32,640 --> 01:41:37,000
You just get the beef sweat. 
Yeah, we'll move on from there. 

1937
01:41:37,000 --> 01:41:39,360
There's even more STD's of the 
smoke. 

1938
01:41:39,360 --> 01:41:42,440
Yeah, there's an STD table. 
Got to get that hot smoke or hot

1939
01:41:42,440 --> 01:41:47,040
soup, the thud, the frog legs. 
Anyway, there's a morale section

1940
01:41:47,040 --> 01:41:50,120
here which is interesting with 
some modifiers to that. 

1941
01:41:50,120 --> 01:41:52,520
Adversaries have a morale value,
so we'll go over that a little 

1942
01:41:52,520 --> 01:41:54,200
bit later, but we're not going 
to dig too deep into this. 

1943
01:41:54,440 --> 01:41:56,960
There's a chase mechanic here 
that's pretty straightforward 

1944
01:41:57,880 --> 01:42:01,480
and it there's modifiers based 
on heavy armor, light armor. 

1945
01:42:01,480 --> 01:42:04,680
But if you're carrying somebody,
if at least one party member 

1946
01:42:04,680 --> 01:42:07,760
knows the area, it's great. 
It's a really clean, great chase

1947
01:42:07,760 --> 01:42:08,880
system. 
We're not going to dig into 

1948
01:42:08,880 --> 01:42:11,440
deeply, but it's cool. 
And now we're going to get to 

1949
01:42:11,440 --> 01:42:14,000
the place where I'm going to 
have to apologize if I need to. 

1950
01:42:14,000 --> 01:42:17,520
So there is random chase 
interference section. 

1951
01:42:18,160 --> 01:42:20,640
So there's ADA table of random 
chase interferences. 

1952
01:42:22,000 --> 01:42:27,960
Time keeping a turn is a 10 
minute span of time, 6 seconds 

1953
01:42:27,960 --> 01:42:31,360
is a whatever illumination. 
It tells you that a Lantern is 

1954
01:42:31,360 --> 01:42:33,920
30 feet, a torch is 30 feet and 
burns for an hour, etcetera, 

1955
01:42:33,920 --> 01:42:35,600
etcetera. 
There's light and there's ways 

1956
01:42:35,600 --> 01:42:37,400
to use it. 
So let's get to advancement and 

1957
01:42:37,400 --> 01:42:41,080
let's talk about talk about this
and if it's here. 

1958
01:42:42,120 --> 01:42:45,000
Yes. 
It's a terrible spot for it. 

1959
01:42:45,240 --> 01:42:48,080
It's way too late. 
And I did read advancement. 

1960
01:42:48,240 --> 01:42:50,000
Yeah. 
So advancement is achieved 

1961
01:42:50,000 --> 01:42:52,440
through accumulation of XP 
experience points. 

1962
01:42:52,680 --> 01:42:55,400
The main source of XP is the 
sale of loot and expenditure. 

1963
01:42:55,680 --> 01:42:58,000
XP is gained from the value of 
all loot sold. 

1964
01:42:58,320 --> 01:42:59,920
Until the loot is sold, no XP is
gained. 

1965
01:43:03,040 --> 01:43:06,240
Good fence is essential. 
The value in pence is also 

1966
01:43:06,400 --> 01:43:09,200
etcetera etcetera. 
So you sell stuff, and then 

1967
01:43:09,200 --> 01:43:11,200
however good your fence and 
stuff is, determines how much 

1968
01:43:11,200 --> 01:43:12,560
you sell it for and how much you
sell it for. 

1969
01:43:12,560 --> 01:43:15,760
It gives you XP. 
So straight up loot for gold 

1970
01:43:15,760 --> 01:43:16,720
baby. 
Old school. 

1971
01:43:17,400 --> 01:43:21,600
Yeah. 
The right way, A goal for XP, 

1972
01:43:22,000 --> 01:43:24,240
right? 
The correct and proper way to do

1973
01:43:24,240 --> 01:43:27,000
XP. 
Right, if if what you want is to

1974
01:43:27,000 --> 01:43:30,400
people to to to steal stuff. 
I'm a dungeon crawling piece of 

1975
01:43:30,400 --> 01:43:32,480
shit. 
If your game uses narrative XP, 

1976
01:43:32,480 --> 01:43:34,560
good for you. 
I'm not dissing it, I'm just 

1977
01:43:34,560 --> 01:43:35,960
being a piece of shit. 
So yeah. 

1978
01:43:36,240 --> 01:43:40,760
Yeah, I love both. 
It just depends on Yeah, here's 

1979
01:43:40,760 --> 01:43:47,600
a great thing about goal for XP.
10 seconds is tangent motivation

1980
01:43:47,760 --> 01:43:50,320
built into the game. 
That's what it is, right? 

1981
01:43:50,680 --> 01:43:52,720
You're you're a dungeon Dover. 
You want to bring back loot. 

1982
01:43:52,720 --> 01:43:56,360
So make loot the XP, not monster
XP, because then you're looking 

1983
01:43:56,360 --> 01:43:58,400
for loot, not to kill monsters. 
Yeah. 

1984
01:43:59,120 --> 01:44:02,480
And in this game, you're a 
you're a crook thief who's 

1985
01:44:02,480 --> 01:44:05,120
trying to make their way in the 
world and and grab every cent 

1986
01:44:05,120 --> 01:44:08,080
they can't penny they can. 
So yeah, it makes sense that 

1987
01:44:08,080 --> 01:44:09,160
that's how it works for this 
one. 

1988
01:44:09,880 --> 01:44:16,000
No, I am right and this only 
complicates the issue chat so 

1989
01:44:16,280 --> 01:44:18,600
we're moving on. 
So if swipers are hired for a 

1990
01:44:18,600 --> 01:44:21,080
specific job, they get XP equal 
to the amount etcetera. 

1991
01:44:21,080 --> 01:44:23,360
Illegal hot goods required, 
discerning buyer, etcetera. 

1992
01:44:23,600 --> 01:44:28,160
A swiver can only gain XP and a 
half required to gain a single 

1993
01:44:28,160 --> 01:44:30,200
level as a result of a single 
heist. 

1994
01:44:30,600 --> 01:44:38,720
So XP levels are 001 is 302 is 
603 is 12104 is 24105 plus is 

1995
01:44:39,040 --> 01:44:41,800
twice the previous with two 
previous times too. 

1996
01:44:41,800 --> 01:44:43,160
Which is exactly how they all 
are right? 

1997
01:44:43,800 --> 01:44:46,680
600 is 3312, hundred is 66. 
Makes sense. 

1998
01:44:46,920 --> 01:44:49,680
Very fucking easy 5 great 
experience table. 

1999
01:44:49,800 --> 01:44:53,800
Fuck are you doing? 
Do we have to add like +5 to 

2000
01:44:53,800 --> 01:44:57,480
that shit at this point? 
So what that's saying is no 

2001
01:44:57,480 --> 01:45:01,000
matter how much loot you get, 
you can only ever gain a level 

2002
01:45:01,000 --> 01:45:06,040
and a half of money right? 
So if it's 600 to 1200, that 

2003
01:45:06,040 --> 01:45:09,600
means the only that you can only
ever get what, like 1800? 

2004
01:45:10,160 --> 01:45:12,160
Because that would give you one 
level and a halfway to the next 

2005
01:45:12,160 --> 01:45:16,400
one Max, right? 
OK so here though it says in 

2006
01:45:16,400 --> 01:45:21,080
advancement when leveling the 
swivers gained 2 of the 

2007
01:45:21,080 --> 01:45:23,000
following and there's three 
things listed. 

2008
01:45:23,320 --> 01:45:26,320
A + 1 to fighting skill still 
doesn't tell you what it's 

2009
01:45:26,320 --> 01:45:29,040
derived from. 
Still doesn't tell you how it 

2010
01:45:29,040 --> 01:45:31,880
starts. 
You can just take a + 1 to a 

2011
01:45:31,880 --> 01:45:35,160
maximum of +6. 
So still doesn't answer what 

2012
01:45:35,160 --> 01:45:36,920
it's derived from where it comes
from. 

2013
01:45:37,600 --> 01:45:41,480
So still I am I'm I'm I am not. 
I'm not saying that I'm right. 

2014
01:45:41,560 --> 01:45:45,760
I'm just saying that it's still 
not clear or #2 you get plus one

2015
01:45:45,760 --> 01:45:50,160
HP to a maximum of 20 dope and 
then #3 you get plus one to an 

2016
01:45:50,160 --> 01:45:53,680
existing or new skill may be 
chosen twice. 

2017
01:45:53,680 --> 01:45:58,880
So this is one where there's a 
possibility of some clarity 

2018
01:45:58,880 --> 01:46:02,680
here, which means, but I think 
that said that a little bit in 

2019
01:46:02,680 --> 01:46:05,000
the character Part 2, right, You
can improve a skill by one, 

2020
01:46:05,160 --> 01:46:06,160
right? 
So this is saying you can 

2021
01:46:06,240 --> 01:46:08,560
improve a skill by one or take a
new skill. 

2022
01:46:08,800 --> 01:46:11,320
Which I could have just put that
in the Part 2. 

2023
01:46:12,400 --> 01:46:13,880
It could have just put it in it 
is. 

2024
01:46:14,080 --> 01:46:16,760
Interesting because again I will
reference what was Palm Coast 

2025
01:46:16,760 --> 01:46:19,120
because the character creation 
is very similar, at least in 

2026
01:46:19,120 --> 01:46:21,960
worlds. 
You start with a + 1 to hit, 

2027
01:46:21,960 --> 01:46:24,080
which is the fight skill 
essentially in this right? 

2028
01:46:24,480 --> 01:46:29,240
And but it says that and it says
when you boast you can take 

2029
01:46:29,240 --> 01:46:31,360
another plus one, but you start 
with plus one. 

2030
01:46:31,560 --> 01:46:38,000
It'd be, I mean, I think The 
thing is my impression of Luke's

2031
01:46:38,000 --> 01:46:43,320
writing is that the implications
of rules, I mean, writing things

2032
01:46:43,320 --> 01:46:45,280
out is good. 
This is not a, this is not a 

2033
01:46:45,280 --> 01:46:47,280
one-on-one game. 
If this is your first game, this

2034
01:46:47,280 --> 01:46:50,640
will be more challenging for you
to parse out the rules. 

2035
01:46:51,240 --> 01:46:53,440
There's a little, there's a 
little more intuition of like 

2036
01:46:54,040 --> 01:46:56,720
knowledge of past games and 
stuff that that that would be 

2037
01:46:56,760 --> 01:46:58,800
very helpful. 
From the scientific like the 

2038
01:46:58,800 --> 01:47:00,560
character creation says 
everything you start with. 

2039
01:47:00,560 --> 01:47:01,800
So I know everything I start 
with. 

2040
01:47:01,800 --> 01:47:03,200
I know I don't start with any 
fighting skill. 

2041
01:47:03,200 --> 01:47:04,520
I know I don't start with any 
skill. 

2042
01:47:04,520 --> 01:47:08,520
But I know now if I advance that
I can take it. 

2043
01:47:08,520 --> 01:47:11,760
I can get plus one in a new 
skill, or I can gain plus one to

2044
01:47:11,760 --> 01:47:14,040
the fighting skill which I know 
I don't currently have. 

2045
01:47:16,520 --> 01:47:20,480
I but here's here's this is a. 
Scaffolding discussion. 

2046
01:47:21,400 --> 01:47:23,440
A little bit, yeah, a little 
bit. 

2047
01:47:23,440 --> 01:47:25,840
It's more. 
I just think it's not even the 

2048
01:47:25,840 --> 01:47:29,960
scaffolding. 
It's a lack of clarity in my 

2049
01:47:29,960 --> 01:47:32,640
opinion. 
Because if the intent is you 

2050
01:47:32,640 --> 01:47:36,880
start with no skills and once 
but the problem then right is 

2051
01:47:37,520 --> 01:47:39,600
the rules say add your fighting 
skill to fighting. 

2052
01:47:40,120 --> 01:47:44,840
But if you if you and you can 
only take one new skill or two, 

2053
01:47:44,840 --> 01:47:47,360
it says you can take the you can
take this thing twice, it may be

2054
01:47:47,360 --> 01:47:49,360
chosen twice. 
So you can take 2 new skills on 

2055
01:47:49,360 --> 01:47:51,480
a level if that's all you want 
to do, right? 

2056
01:47:51,560 --> 01:47:53,160
You don't advance to take two 
new ones. 

2057
01:47:53,360 --> 01:47:57,040
That means that until if you 
start at level 0, until you hit 

2058
01:47:57,040 --> 01:47:59,320
level 1, you don't have a 
fighting skill. 

2059
01:47:59,320 --> 01:48:01,280
And the only way to get a 
fighting skill is to choose 

2060
01:48:01,280 --> 01:48:05,160
fighting skill as an option. 
But in the book that very 

2061
01:48:05,160 --> 01:48:08,280
clearly says add fighting skill,
it doesn't say if you've chosen 

2062
01:48:08,280 --> 01:48:09,520
the fighting skill. 
It doesn't say anything. 

2063
01:48:09,520 --> 01:48:10,960
There's a complete lack of 
clarity. 

2064
01:48:11,160 --> 01:48:15,640
And I don't if if that is the 
the intent, I am a OK with that.

2065
01:48:16,000 --> 01:48:19,000
Say it somewhere in the book, 
like if you have to intuit 

2066
01:48:19,000 --> 01:48:24,680
across the creation page and 
then the general rules page and 

2067
01:48:24,680 --> 01:48:29,440
then go like 12 pages deeper to 
get to advancement, which is for

2068
01:48:29,440 --> 01:48:37,400
some reason buried between 
illumination and money 

2069
01:48:37,400 --> 01:48:39,960
expenditure for some God 
forsaken reason. 

2070
01:48:40,120 --> 01:48:42,720
This is the worst located rule 
in the entire book. 

2071
01:48:42,720 --> 01:48:45,800
Why is advancement of all things
literally on the page that it 

2072
01:48:45,800 --> 01:48:50,520
has on the page? 
It's it's a chase complication 

2073
01:48:50,520 --> 01:48:54,520
table time keeping, money 
expenditures and illumination 

2074
01:48:54,800 --> 01:48:58,440
has tucked in the middle of all 
that advancement, which if we're

2075
01:48:58,440 --> 01:49:03,160
saying that this is the way to 
clear stuff up, should probably 

2076
01:49:03,160 --> 01:49:05,720
be in a better spot. 
Yeah, advancement should be in a

2077
01:49:05,720 --> 01:49:07,600
better spot. 
I will definitely agree with 

2078
01:49:07,600 --> 01:49:10,000
that. 
It's in a very weird spot. 

2079
01:49:10,360 --> 01:49:13,320
You think it'd be higher up near
the character rules? 

2080
01:49:13,720 --> 01:49:17,840
You would think, you know where 
I would put advancement in 

2081
01:49:17,840 --> 01:49:20,320
character creation, yeah. 
Well, yeah. 

2082
01:49:20,880 --> 01:49:25,040
Before I would put like the kind
of dogs I can have, right? 

2083
01:49:25,160 --> 01:49:26,440
Yeah, I actually think that's 
fair. 

2084
01:49:26,440 --> 01:49:28,120
Yeah, yeah, yeah. 
You know what I mean? 

2085
01:49:28,120 --> 01:49:29,240
Like if you're going to put it 
there. 

2086
01:49:29,240 --> 01:49:31,680
So here's the thing again, and 
not to harp on it because this 

2087
01:49:31,680 --> 01:49:34,960
is the honestly my only gripe 
with these this entire book. 

2088
01:49:35,400 --> 01:49:40,240
It's just a lack of clarity on 
when you get a fighting skill, 

2089
01:49:40,760 --> 01:49:45,520
what is derived from and when 
you take your first skills. 

2090
01:49:45,760 --> 01:49:49,000
And if that means you don't take
you have no skills until you hit

2091
01:49:49,000 --> 01:49:51,280
level one, that's fine. 
Just say you have no skills 

2092
01:49:51,280 --> 01:49:53,480
until you hit level 1. 
Like you could clear this whole 

2093
01:49:53,480 --> 01:49:56,120
thing up in probably 1 sentence,
maybe 2. 

2094
01:49:56,760 --> 01:49:58,760
Your fighting skill is derived 
from X and you start with no 

2095
01:49:58,760 --> 01:50:01,920
skills. 
Could 15 like 12 words, 12 words

2096
01:50:01,920 --> 01:50:04,680
could make the entire thing 
completely different. 

2097
01:50:04,920 --> 01:50:06,440
And that's all I want. 
That's all I want. 

2098
01:50:06,440 --> 01:50:07,720
I mean I would just play it like
you said. 

2099
01:50:07,960 --> 01:50:10,400
I would honestly let people 
start with a + 1 and as a 

2100
01:50:10,400 --> 01:50:13,560
fighting skill and then you have
no skills until level 1 based on

2101
01:50:13,560 --> 01:50:14,720
what I see in the book right 
now. 

2102
01:50:15,960 --> 01:50:17,920
But I would appreciate some 
clarity. 

2103
01:50:19,960 --> 01:50:21,800
And that's it. 
And then we'll cruise through 

2104
01:50:21,800 --> 01:50:24,440
some more. 
So carousing consequences is an 

2105
01:50:24,440 --> 01:50:26,760
option because in the 
expenditure section is basically

2106
01:50:26,760 --> 01:50:28,480
how to spend that sums of money,
right? 

2107
01:50:28,480 --> 01:50:32,120
And that includes carousing out 
based on the district that 

2108
01:50:32,120 --> 01:50:34,840
you're in, in a quiet district, 
in a heavy district and normal 

2109
01:50:34,840 --> 01:50:37,200
district, you carouse and there 
are consequences to your 

2110
01:50:37,200 --> 01:50:40,760
carousing, which is AD 20 table.
The consequences of that could 

2111
01:50:40,760 --> 01:50:43,520
be the law. 
So there's crime and sentences 

2112
01:50:43,520 --> 01:50:45,640
and fines and stuff. 
This is the hilarious section. 

2113
01:50:45,640 --> 01:50:48,000
I love the part of the top. 
The system of law is applied 

2114
01:50:48,000 --> 01:50:50,800
inconsistently. 
In the case of drunks, the fine 

2115
01:50:50,800 --> 01:50:52,520
to avoid this and it's never 
seems to match up. 

2116
01:50:52,520 --> 01:50:55,000
If the fine isn't paid within 
the next two days, they suffer 

2117
01:50:55,000 --> 01:50:59,520
punishment or and here's more 
crimes like a theft is 3 days 

2118
01:50:59,760 --> 01:51:01,480
consorting with which is is 8 
days. 

2119
01:51:01,480 --> 01:51:04,640
Speaking I'll of our greatest 
crown 2 weeks and then there's a

2120
01:51:04,640 --> 01:51:08,200
fine as well as it goes and then
also I love this part. 

2121
01:51:08,680 --> 01:51:13,160
A random spouse. 50% chance that
this was more than a shag for 

2122
01:51:13,160 --> 01:51:19,200
them. 
So you could be randomly hooking

2123
01:51:19,200 --> 01:51:24,480
up with someone's husband or 
wife and oops sorry, that is the

2124
01:51:24,480 --> 01:51:27,200
child of the warden that you 
just shagged. 

2125
01:51:27,720 --> 01:51:29,240
They might not like you very 
much. 

2126
01:51:31,080 --> 01:51:34,040
A random affair? 
Yeah. 

2127
01:51:34,360 --> 01:51:38,040
Oh, with a Duchess, with a with 
a Duke, With with Big Dave. 

2128
01:51:38,200 --> 01:51:40,960
Big Dave is Big Dave. 
Coming through again? 

2129
01:51:41,440 --> 01:51:44,960
Big Dave jumping out of pit 
traps, busting down doors and 

2130
01:51:45,080 --> 01:51:49,040
having affairs, you know, So 
there's a lot of stuff on that. 

2131
01:51:49,120 --> 01:51:53,160
Revenge of the Spurned Putterer.
So putterers are an interesting 

2132
01:51:53,160 --> 01:51:54,720
thing. 
They're basically you can take 

2133
01:51:54,720 --> 01:51:58,320
under your wing like what is 
kind of a hireling, but it's 

2134
01:51:58,320 --> 01:52:01,000
more like a trainee on whatever 
you want to do with that. 

2135
01:52:01,000 --> 01:52:04,800
And there's a whole section here
on the cost that you're doing to

2136
01:52:04,800 --> 01:52:08,400
train them, how to treat them, 
how lewd is spread with them. 

2137
01:52:08,720 --> 01:52:13,880
But if you treat your putterer 
poorly as in use them as trap 

2138
01:52:13,880 --> 01:52:16,720
bait, don't feed them, mistreat 
them in different ways. 

2139
01:52:16,720 --> 01:52:21,240
So the D6 table on what your 
putterer will do as a fuck you 

2140
01:52:21,520 --> 01:52:23,520
basically. 
Like if you piss off your 

2141
01:52:23,520 --> 01:52:25,640
student they're going to key 
your car when they leave kind of

2142
01:52:25,640 --> 01:52:28,960
thing you know or doesn't. 
Burn all your shit down, yeah? 

2143
01:52:29,720 --> 01:52:33,440
It goes from simple theft to 
arson to manslaughter where they

2144
01:52:33,440 --> 01:52:35,320
will literally attempt to kill 
you. 

2145
01:52:37,160 --> 01:52:41,160
Yeah, or or kill someone else 
and blame you for it. 

2146
01:52:41,160 --> 01:52:46,160
So don't piss off your trainee. 
So there's loyalty, there's 

2147
01:52:46,160 --> 01:52:48,520
incumbrance, which is an 
interesting part to put 

2148
01:52:48,520 --> 01:52:50,640
Incumbrance. 
Encumbrance rules again, isn't a

2149
01:52:50,640 --> 01:52:54,080
weird spot because I would put 
that maybe with items more 

2150
01:52:54,840 --> 01:52:57,520
there's a fences section. 
I don't I I would also put the 

2151
01:52:57,520 --> 01:53:00,200
fences stuff maybe closer to 
where items are instead of after

2152
01:53:00,200 --> 01:53:09,960
putterers and things and regular
buy the buyers occult, occult 

2153
01:53:09,960 --> 01:53:11,480
versus regular buyers for the 
fences. 

2154
01:53:11,600 --> 01:53:13,000
That's what those are in these 
different types. 

2155
01:53:13,000 --> 01:53:16,160
There's AD 8 for each of those 
for the different kinds of of 

2156
01:53:16,160 --> 01:53:19,760
buyers you can have. 
And then we've we're out of 

2157
01:53:19,760 --> 01:53:21,320
general rules. 
Boom, we did it. 

2158
01:53:21,600 --> 01:53:23,320
So we'll talk about the rule 
site later. 

2159
01:53:23,440 --> 01:53:28,000
That's, that's it for that. 
So running Swivers, we can, we 

2160
01:53:28,000 --> 01:53:29,680
can pretty much just jaw it 
through this section, right? 

2161
01:53:29,960 --> 01:53:31,720
Yeah, let's touch on magic 
though. 

2162
01:53:31,720 --> 01:53:34,480
I think for we should do that. 
But we have like 3 sections 

2163
01:53:34,480 --> 01:53:38,240
before magic but the smoke. 
This is basically a quick 

2164
01:53:38,240 --> 01:53:42,000
breakdown of the smoke, the 
midden, the city, how to build 

2165
01:53:42,000 --> 01:53:44,080
it out for a campaign. 
So there's a paragraph here on 

2166
01:53:44,080 --> 01:53:45,680
the smoke. 
What is the greatest city in the

2167
01:53:45,680 --> 01:53:47,760
world? 
You build it on your own right 

2168
01:53:48,000 --> 01:53:52,480
beneath the smoke is the midden 
as an interconnected passage of 

2169
01:53:52,480 --> 01:53:54,960
built over streets, basement, 
tombs, layers. 

2170
01:53:55,480 --> 01:53:57,880
It's the underground. 
So the smoke is this is this 

2171
01:53:57,880 --> 01:54:01,040
massive city and the Midden is 
the underground and it says that

2172
01:54:01,200 --> 01:54:05,120
you are basically at most maybe 
like 10-15 minutes from an 

2173
01:54:05,120 --> 01:54:07,040
interest into the Midden at any 
given time. 

2174
01:54:07,640 --> 01:54:09,440
There's a section here about 
being in the smoke. 

2175
01:54:09,440 --> 01:54:12,600
It's always wet, foggy, smoky, 
dirty, everything. 

2176
01:54:12,600 --> 01:54:16,240
The only clean buildings are the
royal buildings and and that's 

2177
01:54:16,240 --> 01:54:17,960
it. 
Every district has a warden who 

2178
01:54:17,960 --> 01:54:20,040
reports to a mayor who reports 
to the Crown. 

2179
01:54:20,560 --> 01:54:23,280
So this is where your lore is. 
And I like that realistically it

2180
01:54:23,280 --> 01:54:25,760
comes out to six or eight 
paragraphs and that's pretty 

2181
01:54:25,760 --> 01:54:29,200
much it section on being in the 
midden. 

2182
01:54:29,200 --> 01:54:31,800
It stinks, it's gross. 
And then the whole giant thing 

2183
01:54:31,800 --> 01:54:35,720
about building the smoke here. 
So palaces, jails, districts, 

2184
01:54:36,160 --> 01:54:38,720
expanding the smoke. 
There's a section, a little part

2185
01:54:38,720 --> 01:54:41,040
here where it talks about 
mapping the smoke and it talks 

2186
01:54:41,040 --> 01:54:43,200
about how to map the smoke the 
first time. 

2187
01:54:43,200 --> 01:54:45,920
So as you go, you can just be 
like, oh, I need another 

2188
01:54:45,920 --> 01:54:46,800
district. 
Already have the map. 

2189
01:54:46,800 --> 01:54:48,400
Boom, it's this. 
And you can just roll on it. 

2190
01:54:48,400 --> 01:54:51,640
It's great. 
So expanding the smoke power of 

2191
01:54:51,640 --> 01:54:56,040
the rulers, power of the church,
what war's going on, how old the

2192
01:54:56,040 --> 01:54:58,640
districts are, all the general 
information about districts, 

2193
01:54:59,160 --> 01:55:01,240
average house and carried wealth
of a district. 

2194
01:55:01,440 --> 01:55:03,640
This is literally building your 
city. 

2195
01:55:03,840 --> 01:55:07,920
Another great shot here of the 
three characters, one of which 

2196
01:55:07,920 --> 01:55:11,000
is little doggo, oh little pup, 
oh puper. 

2197
01:55:13,440 --> 01:55:18,360
And that's what this is tons of 
tables, tons of great arts of of

2198
01:55:18,360 --> 01:55:22,040
different location types, rich 
and affluent locations. 

2199
01:55:22,520 --> 01:55:24,520
D1 hundreds. 
Hit me with AD 100 for the 

2200
01:55:24,520 --> 01:55:31,080
street name though. 
I got 96. 36 What'd? 

2201
01:55:31,840 --> 01:55:38,320
You get. 36 is. 
Thumb lane, boom boom. 

2202
01:55:38,600 --> 01:55:41,040
Yeah. 
So D100 street names. 

2203
01:55:41,040 --> 01:55:43,520
That's dope. 
Whole section here on more 

2204
01:55:43,520 --> 01:55:47,800
crimes, Crime and punishment. 
Rock is brawling, theft, arson, 

2205
01:55:47,800 --> 01:55:49,760
murder, all that stuff. 
Bribes. 

2206
01:55:49,760 --> 01:55:54,160
The very big section on bribes, 
which I really enjoy how how you

2207
01:55:54,160 --> 01:55:57,880
can bribe people, how much the 
percentage of stuff, but also if

2208
01:55:57,880 --> 01:56:01,280
you spurn the person you bribed,
the likelihood that they're 

2209
01:56:01,280 --> 01:56:05,440
going to try to like come 
fucking kill you and the. 

2210
01:56:05,440 --> 01:56:07,200
Leverage. 
There'd be a lot of bribing, 

2211
01:56:07,200 --> 01:56:08,680
there's a lot of criminal 
activity. 

2212
01:56:08,680 --> 01:56:12,240
So this is a great part to have,
like a very expanded section. 

2213
01:56:12,280 --> 01:56:14,920
Yeah, I mean the bribe stuff and
and the consequences of are like

2214
01:56:14,920 --> 01:56:18,400
3-4 pages long, which I love 
because there's also it 

2215
01:56:18,440 --> 01:56:20,760
basically says you can just like
bullshit and fake stuff or you 

2216
01:56:20,760 --> 01:56:24,440
can have leverage over somebody.
So you can have your the 

2217
01:56:24,440 --> 01:56:28,400
leverage you have can reduce the
amount you have to bribe and 

2218
01:56:28,400 --> 01:56:30,440
then change the percentage of 
chance of things to happen. 

2219
01:56:30,440 --> 01:56:33,960
So a quick one, snitching on 
someone or or thing less 

2220
01:56:33,960 --> 01:56:37,000
serious, a little bit of 
leverage, half value of bribe 

2221
01:56:37,000 --> 01:56:40,880
required at that level, 
seriousness of bribe, a 3D 

2222
01:56:40,880 --> 01:56:43,160
reduction of petty crime, right.
And then notes on usage. 

2223
01:56:43,160 --> 01:56:46,520
So it's a 30% chance of being 
identified as the snitch and 

2224
01:56:46,520 --> 01:56:48,240
haunted by the criminal 
underworld at large. 

2225
01:56:48,920 --> 01:56:51,400
So I love that it's it's, it's 
what leverage you're using, how 

2226
01:56:51,400 --> 01:56:53,880
much it reduces a bribe, the 
consequences of using that 

2227
01:56:53,880 --> 01:56:55,440
leverage. 
Great, great. 

2228
01:56:57,440 --> 01:57:01,160
Appealing to sympathy, there's a
20% chance they decide to mug 

2229
01:57:01,160 --> 01:57:06,560
you instead. 
The art of rat shite. 

2230
01:57:06,560 --> 01:57:10,280
Basically when all that goes bad
and shit goes wrong, the 

2231
01:57:10,280 --> 01:57:13,680
betrayed Watchmen will literally
be hunting for you, Captains 

2232
01:57:13,680 --> 01:57:15,960
will pull strings and entire 
neighborhoods will hunt for you.

2233
01:57:16,200 --> 01:57:19,080
They might even call in the 
detectives and detectives and 

2234
01:57:19,080 --> 01:57:21,320
literally talked about them like
building a case to come after 

2235
01:57:21,320 --> 01:57:23,160
you and stuff. 
It's great. 

2236
01:57:23,160 --> 01:57:28,080
I love how much goes into the 
criminal, the chronicle, 

2237
01:57:28,080 --> 01:57:31,960
criminals interaction with the 
law and all the various 

2238
01:57:32,440 --> 01:57:34,560
consequences and arrays and 
stuff that that could take. 

2239
01:57:34,880 --> 01:57:36,200
It makes sense. 
This is like a Blades in the 

2240
01:57:36,200 --> 01:57:37,080
Dark game. 
So. 

2241
01:57:37,840 --> 01:57:39,960
Yeah, I mean, it's basically the
same thing. 

2242
01:57:41,320 --> 01:57:43,120
It's it's about the same page 
count too, right? 

2243
01:57:43,640 --> 01:57:47,320
For Chapter 1 and Blades, Yeah. 
Chapter 1 and Blades, yeah. 

2244
01:57:49,360 --> 01:57:52,600
No, there's literally even like 
a table to build out the 

2245
01:57:52,600 --> 01:57:55,080
detective for weakness, 
appearance, mannerism and 

2246
01:57:55,080 --> 01:57:56,960
methodology. 
So you got to build Colombo to 

2247
01:57:56,960 --> 01:58:00,920
build your detective. 
I mean, the I, if anything is I 

2248
01:58:00,920 --> 01:58:04,240
just love that I don't know if I
would have thought nearly as 

2249
01:58:04,240 --> 01:58:07,600
much if I was making a game like
this on how deep to go into the 

2250
01:58:07,600 --> 01:58:09,160
criminal interaction with the 
law. 

2251
01:58:09,440 --> 01:58:12,920
And they did just it's so good. 
It's so good. 

2252
01:58:13,680 --> 01:58:15,120
Even even the stuff that's on 
the table. 

2253
01:58:15,120 --> 01:58:17,920
I remember 1 like one of the 
weaknesses was like there's 

2254
01:58:17,920 --> 01:58:20,800
witches in their past, which is 
crazy because like witches in 

2255
01:58:20,800 --> 01:58:22,640
this game, obviously, like if 
you go through the crime 

2256
01:58:22,640 --> 01:58:25,160
section, that's basically the 
only thing worse than witches is

2257
01:58:25,160 --> 01:58:28,760
basically treason. 
So it's crazy that it's like 

2258
01:58:28,760 --> 01:58:30,720
somehow in the past or witches. 
That's so cool. 

2259
01:58:32,080 --> 01:58:35,640
Additional motivations is crazy.
So then there's all section on 

2260
01:58:35,640 --> 01:58:38,280
generating the midden, which is 
all the same kind of shit that 

2261
01:58:38,280 --> 01:58:39,480
we just went over. 
So I'm not going to go. 

2262
01:58:39,480 --> 01:58:41,080
They're deep midden, all that 
kind of stuff. 

2263
01:58:41,080 --> 01:58:43,640
We're just scrolling. 
We're scrolling a sick piece of 

2264
01:58:43,640 --> 01:58:46,240
art of people. 
Going through the midden man 

2265
01:58:46,240 --> 01:58:48,800
jumping down with a fucking long
sword. 

2266
01:58:49,520 --> 01:58:53,040
Yeah, incredible. 
And you can tell that they're 

2267
01:58:53,040 --> 01:58:54,760
like they're in the mid 
obviously they're in like they 

2268
01:58:54,760 --> 01:58:56,160
have a torch, they're in like an
archway. 

2269
01:58:56,280 --> 01:58:59,120
I love the sunken giant statue, 
which is like another cool piece

2270
01:58:59,120 --> 01:59:02,360
of like hidden lower in there of
like what giant statue was this 

2271
01:59:02,360 --> 01:59:04,640
for? 
You know, I don't know. 

2272
01:59:04,680 --> 01:59:10,080
It's great. 
More men stuff, more men stuff 

2273
01:59:10,440 --> 01:59:14,320
arseholes and adversaries 
arseholes. 

2274
01:59:15,080 --> 01:59:17,040
Another great shot. 
This was actually one of the 

2275
01:59:19,440 --> 01:59:23,040
this was one of the kind of like
promo pieces that first shot of 

2276
01:59:23,040 --> 01:59:26,760
all the swivers going going left
and then the shot of all of 

2277
01:59:26,760 --> 01:59:30,200
these guys going right, the 
swivers versus the adversaries 

2278
01:59:30,480 --> 01:59:32,920
right great piece, fantastic 
piece. 

2279
01:59:33,840 --> 01:59:36,360
Actually it's so fantastic. 
I want to toss it up here real 

2280
01:59:36,360 --> 01:59:38,960
quick. 
This was actually a color 

2281
01:59:38,960 --> 01:59:42,920
gradient version transform fit 
to screen. 

2282
01:59:42,920 --> 01:59:46,840
Look at, look at that incredible
piece. 

2283
01:59:47,000 --> 01:59:49,600
Incredible piece. 
That's a fucking thought. 

2284
01:59:49,600 --> 01:59:52,200
Well, it's on the T-shirt. 
Did you get the T-shirt? 

2285
01:59:52,360 --> 01:59:54,080
I did not get a T-shirt. 
I just got the book. 

2286
01:59:54,720 --> 01:59:57,520
There's a T-shirt, man, but 
yeah, great piece of the swipers

2287
01:59:57,520 --> 02:00:00,520
versus the arseholes. 
Yes, I want to remove it. 

2288
02:00:01,000 --> 02:00:05,880
All right, and we're back. 
So I will say my other, I guess 

2289
02:00:06,000 --> 02:00:09,600
small beef is, is right here and
we're going to go over like one 

2290
02:00:09,600 --> 02:00:10,800
bad guy and we're going to move 
on from this. 

2291
02:00:10,800 --> 02:00:13,600
So cool. 
There's a primer at the top of 

2292
02:00:13,600 --> 02:00:17,360
how to read the stat blocks. 
OK, it says HD are D sixes. 

2293
02:00:17,480 --> 02:00:20,000
Anyone that knows HD in games, a
lot of times D fours, D sixes, 

2294
02:00:20,000 --> 02:00:21,960
whatever. 
Like that's how you roll your 

2295
02:00:21,960 --> 02:00:24,080
bag, right? 
If your HD has three and it's D 

2296
02:00:24,080 --> 02:00:26,080
sixes, you roll 3D6 and add 
whatever modifier. 

2297
02:00:26,280 --> 02:00:29,480
That's how you generate 
different hit points for for 

2298
02:00:29,480 --> 02:00:31,440
things, right? 
Those in 5 E, that's how they 

2299
02:00:31,440 --> 02:00:36,920
work there too. 
Humans have 3 HD for reference 

2300
02:00:36,960 --> 02:00:38,600
obviously because remember 
because we rolled 3 for 

2301
02:00:38,600 --> 02:00:40,120
Constitution and that's drive 
from area. 

2302
02:00:40,480 --> 02:00:42,640
So stat block explained in 
order. 

2303
02:00:42,640 --> 02:00:44,800
It says HD is number, D6 is 
rolled. 

2304
02:00:45,080 --> 02:00:48,920
Attack is the first value is 
bonus to hit followed by damage.

2305
02:00:49,560 --> 02:00:53,360
Defense is the number required 
to successfully strike them. 

2306
02:00:53,720 --> 02:00:56,280
Armor is the armor value. 
Expresses an armor variety. 

2307
02:00:56,560 --> 02:00:58,880
Movement describes how the 
creature moves in a speed 

2308
02:00:59,000 --> 02:01:01,160
initiative. 
When in the turn of the creature

2309
02:01:01,160 --> 02:01:04,440
moves morale, the morale score 
of the creature and appearing 

2310
02:01:04,440 --> 02:01:09,320
the number appearing right. 
So my my only real beef is that 

2311
02:01:09,640 --> 02:01:13,720
that is the order in which it 
explains the stat block. 

2312
02:01:13,920 --> 02:01:15,920
Oh, and they're not in that 
order within the actual stat 

2313
02:01:15,920 --> 02:01:17,360
block. 
And the stat blocks are not in 

2314
02:01:17,360 --> 02:01:18,880
that order. 
It's not. 

2315
02:01:19,040 --> 02:01:21,720
That big a deal, But I'm like, 
why wouldn't you explain it in 

2316
02:01:21,720 --> 02:01:23,600
the order of how the stat block 
is written? 

2317
02:01:23,840 --> 02:01:26,960
Because the stat blocks are 
written, the the explanation is 

2318
02:01:27,000 --> 02:01:29,520
HD attack, defense, armor, 
movement, initiative, morale 

2319
02:01:29,520 --> 02:01:31,480
appearing. 
And the stat blocks are written 

2320
02:01:31,480 --> 02:01:34,960
HD, defense, armor, morale, 
attack, initiative, movement 

2321
02:01:34,960 --> 02:01:38,520
appearing. 
So they're it. 

2322
02:01:38,600 --> 02:01:40,520
There's just no reason that 
they're not in the same order 

2323
02:01:40,520 --> 02:01:41,880
like. 
Close to the same order. 

2324
02:01:41,880 --> 02:01:44,000
There's all. 
They're close, so. 

2325
02:01:44,000 --> 02:01:46,760
Kind of like except defense is 
second and attack is like 5th. 

2326
02:01:46,760 --> 02:01:49,160
Like it's just it's a weird. 
The only things that are the 

2327
02:01:49,160 --> 02:01:51,840
same is is HD at the beginning 
and appearing at the end. 

2328
02:01:52,160 --> 02:01:53,800
But I mean, again, that's it's 
whatever. 

2329
02:01:53,800 --> 02:01:55,120
Like it's just a list explaining
it. 

2330
02:01:55,120 --> 02:01:57,240
But to me, I'm just like in my 
head, I'm just like, well, why 

2331
02:01:57,240 --> 02:01:58,720
wouldn't they just be the same? 
It doesn't matter. 

2332
02:02:00,000 --> 02:02:02,440
So real quick, only like 1 
unless there's one that jumps 

2333
02:02:02,440 --> 02:02:03,600
out to you. 
I'm just going over the agent of

2334
02:02:03,600 --> 02:02:07,400
the church. 
HD is 3 + 1 defenses as weapon, 

2335
02:02:07,400 --> 02:02:13,040
+2 boil leather morale 11 Attack
is +2 damages weapon Initiative 

2336
02:02:13,040 --> 02:02:16,920
is weapon movement as man and in
two D4 appearing right? 

2337
02:02:16,960 --> 02:02:20,400
A dentist. 
I fucking love this. 

2338
02:02:21,000 --> 02:02:24,400
Dentists are the church 
regularly oversteps the bounds 

2339
02:02:24,400 --> 02:02:27,760
of their authority in the smoke.
They just try to do it in a 

2340
02:02:27,760 --> 02:02:30,920
deniable manner. 
Dentists quote UN quote are how 

2341
02:02:30,920 --> 02:02:33,800
they achieve this. 
Clerics driven to serve in any 

2342
02:02:33,800 --> 02:02:37,240
manner asked of them some would 
say, especially when it involves

2343
02:02:37,240 --> 02:02:40,240
hurting people. 
Generally they are engaged in 

2344
02:02:40,240 --> 02:02:43,760
abduction and destruction of 
evidence rather than murder. 

2345
02:02:43,760 --> 02:02:46,080
And they're called dentist, I 
assume, because they knock out 

2346
02:02:46,080 --> 02:02:49,800
your fucking teeth. 
That would be my assumption as 

2347
02:02:49,800 --> 02:02:52,280
well. 
That's so first of all, I love 

2348
02:02:52,280 --> 02:02:53,920
that. 
That's very church ish right? 

2349
02:02:54,200 --> 02:02:56,920
But also just calling them 
dentists is so fucking vibe to 

2350
02:02:56,920 --> 02:02:59,080
me for some reason. 
It like when I read this I 

2351
02:02:59,120 --> 02:03:01,720
literally was just like oh man 
like threw my head back like the

2352
02:03:01,720 --> 02:03:05,720
whole 9 I was like this is so 
good like Lucas just bro. 

2353
02:03:05,720 --> 02:03:07,520
There is there is one enemy I 
want to cover. 

2354
02:03:07,840 --> 02:03:08,760
Yeah, go for it. 
Where are we at? 

2355
02:03:08,760 --> 02:03:12,040
Cluster. 
Canine cluster. 

2356
02:03:12,080 --> 02:03:13,840
Canine. 
He's on 65. 

2357
02:03:14,600 --> 02:03:15,480
Yeah. 
Stink pup. 

2358
02:03:16,080 --> 02:03:19,480
Stink pup. 
So foul fluids and strays. 

2359
02:03:20,240 --> 02:03:24,040
A conglomerate of lost dogs 
trapped in the midden and now 

2360
02:03:24,040 --> 02:03:28,000
fused A canine rat king with 
abandoned issues about the size 

2361
02:03:28,000 --> 02:03:32,240
of a wagon, treats or a loving 
home will just piss it off. 

2362
02:03:33,280 --> 02:03:37,000
Limbs and snapping heads jut out
of the center mass. 

2363
02:03:37,320 --> 02:03:40,920
It totters about the tunnels and
eats its erstwhile masters. 

2364
02:03:41,080 --> 02:03:47,400
It has fleas, so it doesn't have
hit dice, which I think means 

2365
02:03:47,400 --> 02:03:49,320
that you can't really kill this 
whole thing. 

2366
02:03:50,640 --> 02:03:51,800
That's what I was just going to 
say. 

2367
02:03:51,800 --> 02:03:54,000
Did they just forget a number 
here or do you? 

2368
02:03:54,080 --> 02:03:56,600
Think this is a you run from 
this. 

2369
02:03:56,920 --> 02:04:00,320
So my only issue then also with 
that is just fucking write that 

2370
02:04:00,320 --> 02:04:03,240
you can't kill it. 
Like I don't like to the the the

2371
02:04:03,280 --> 02:04:06,400
need to intuit something like 
that makes like makes you just 

2372
02:04:06,400 --> 02:04:08,360
go. 
There's no HD here. 

2373
02:04:08,360 --> 02:04:10,120
I guess I'll just use normal dog
stuff. 

2374
02:04:11,440 --> 02:04:13,960
Or yeah, maybe you just do 
normal dog times 10. 

2375
02:04:13,960 --> 02:04:17,040
You know, I would just write it 
as like, no, it's a big, the 

2376
02:04:17,040 --> 02:04:18,320
conglomerate mass of several 
dogs. 

2377
02:04:18,320 --> 02:04:21,120
You can take swipes at it and 
you might hit something, but 

2378
02:04:21,120 --> 02:04:23,840
there's so much going on. 
There's no really killing this 

2379
02:04:23,840 --> 02:04:24,840
thing. 
You need to run away. 

2380
02:04:25,520 --> 02:04:27,600
Yeah, but I mean, why can't you 
just kill a bunch of dogs? 

2381
02:04:27,600 --> 02:04:30,440
I don't know. 
I it's the way. 

2382
02:04:30,600 --> 02:04:33,000
This also is so indicative of 
Luke's writing, though, and I 

2383
02:04:33,000 --> 02:04:35,080
love so much of it. 
Treats our loving home will just

2384
02:04:35,080 --> 02:04:36,360
piss it off. 
It has fleas. 

2385
02:04:36,600 --> 02:04:40,080
Like it's so fucking I don't 
know. 

2386
02:04:40,080 --> 02:04:41,560
I don't know what. 
I don't even know how to 

2387
02:04:41,560 --> 02:04:43,880
describe just how like I. 
Think it's interesting too. 

2388
02:04:43,920 --> 02:04:49,560
It's like so there's D4 cluster 
Kingdom appearing plus D8 normal

2389
02:04:49,560 --> 02:04:51,080
dogs. 
Yeah, there's no way you can't 

2390
02:04:51,080 --> 02:04:52,520
not kill it. 
I genuinely think they just 

2391
02:04:52,520 --> 02:04:55,400
missed a number there, dude. 
Like D4 of them coming at you 

2392
02:04:55,400 --> 02:04:58,000
plus normal dogs, that's a 
that's an that's an encounter. 

2393
02:05:01,480 --> 02:05:06,040
Maybe, maybe this is how the 
other one is my game. 

2394
02:05:06,200 --> 02:05:08,400
So D4 of these things are coming
at you and they're unkillable. 

2395
02:05:11,760 --> 02:05:14,000
Yeah, you gotta kill the dogs. 
I don't think they. 

2396
02:05:14,000 --> 02:05:16,280
Can get away. 
I don't I don't want to play any

2397
02:05:16,280 --> 02:05:20,160
game because Arachnid appeased. 
Has 10 HD. 

2398
02:05:20,160 --> 02:05:22,760
So like, I mean how much harder?
I mean how much harder you're 

2399
02:05:22,760 --> 02:05:24,640
going you just make it 20 and 
just make it unkillable. 

2400
02:05:24,640 --> 02:05:25,640
You know what I mean? 
That's crazy, yeah. 

2401
02:05:25,720 --> 02:05:29,280
That's fair. 
But Arachnid appeased. 

2402
02:05:29,280 --> 02:05:31,760
I'm not going to read a whole 
bunch of it, but the the the 

2403
02:05:31,760 --> 02:05:34,840
little like it's always like the
creature name and then like an 

2404
02:05:34,840 --> 02:05:38,200
example name of that creature 
and arachnid appease is Annie. 8

2405
02:05:38,200 --> 02:05:42,080
legs just cracks me up. 
I don't know. 8 limbs wrapped 

2406
02:05:42,240 --> 02:05:45,200
about with a discarded escorts 
garments all sprouting from the 

2407
02:05:45,200 --> 02:05:48,880
body of a young paramour. 
Yeah, it reminds me of the 

2408
02:05:48,880 --> 02:05:52,960
beginning of what is that anime 
where the dude is it? 

2409
02:05:53,320 --> 02:05:56,000
It's not Berserk. 
No where the dude is like 

2410
02:05:56,000 --> 02:05:59,720
hooking up with that Lady and 
suddenly she like is like wraps 

2411
02:05:59,720 --> 02:06:01,200
her arms around him. 
Is it? 

2412
02:06:01,400 --> 02:06:03,560
Oh yeah, I've seen. 
I haven't seen. 

2413
02:06:03,560 --> 02:06:06,360
There's the bills of it. 
So yeah, I can't remember what 

2414
02:06:06,360 --> 02:06:08,600
anime that is, but that's 
exactly what this reminded me of

2415
02:06:08,600 --> 02:06:11,960
is like. 
Or maybe maybe it's the 

2416
02:06:11,960 --> 02:06:14,720
beginning of a ninja scroll, I 
don't remember. 

2417
02:06:15,720 --> 02:06:18,960
But you're hooking up with some 
some lady and becomes like a 

2418
02:06:18,960 --> 02:06:19,920
spider demon. 
Yeah. 

2419
02:06:21,800 --> 02:06:24,560
Anyway, also the Tom, Dick and 
Harry for the average human. 

2420
02:06:24,600 --> 02:06:26,080
That cracked me the fuck up so 
hard. 

2421
02:06:26,560 --> 02:06:29,760
That's so fucking hard. 
Yeah, the average human, Tom, 

2422
02:06:29,760 --> 02:06:33,240
Dick and Harry and that's it. 
But so many of these are so 

2423
02:06:33,240 --> 02:06:34,840
vibey and there's so much lore 
in. 

2424
02:06:35,840 --> 02:06:38,080
I love when people put lore in 
their monster books. 

2425
02:06:38,080 --> 02:06:40,880
Like, it gets me because even 
like these are nicknames for 

2426
02:06:40,880 --> 02:06:42,200
things. 
And the nicknames are important.

2427
02:06:42,200 --> 02:06:46,080
Like the Ash Dweller are called 
ghosts because they're ghostly 

2428
02:06:46,080 --> 02:06:47,480
pale. 
Everyone just calls them ghosts 

2429
02:06:47,480 --> 02:06:48,960
and that just cracks. 
I don't know why. 

2430
02:06:48,960 --> 02:06:52,200
Like it's the vibes are 
Immaculate and incredible and I 

2431
02:06:52,200 --> 02:06:56,600
love it. 
Giant pig thing on on the bottom

2432
02:06:56,600 --> 02:06:59,560
of Oh my God, dude. 
It's so gross and cool. 

2433
02:06:59,640 --> 02:07:01,840
Do you see the hand? 
The fucking hand? 

2434
02:07:01,840 --> 02:07:06,560
And obviously like the the the 
fucking like large intestine 

2435
02:07:06,760 --> 02:07:08,200
that's being munched on right 
here too. 

2436
02:07:09,200 --> 02:07:11,480
Yeah, it's great. 
Good job drawing that large 

2437
02:07:11,480 --> 02:07:19,040
intestine too. 
So magic, Mr. Magic Man. 

2438
02:07:19,400 --> 02:07:22,200
Yeah, it's fucking blackjack, 
guys. 

2439
02:07:23,520 --> 02:07:28,600
So yeah, to play this game, it 
does say that you do need the 

2440
02:07:28,600 --> 02:07:32,280
deck of cards and Oh yeah, wait,
it's not art piece. 

2441
02:07:32,520 --> 02:07:36,360
It's really what the fuck is 
this art piece? 

2442
02:07:36,360 --> 02:07:38,920
It's terrifying. 
The spider in the back, the 

2443
02:07:38,920 --> 02:07:43,320
dudes I know it's literally. 
Well then let's we'll talk about

2444
02:07:43,320 --> 02:07:44,960
it then. 
Is it 1 spell or is it like 3? 

2445
02:07:45,160 --> 02:07:47,320
Yeah. 
Oh, no, it's the the guy with 

2446
02:07:47,320 --> 02:07:50,120
his organs coming out. 
It's it's a spell, so OK. 

2447
02:07:50,120 --> 02:07:52,840
Sick, sick. 
All right, talk to me about 

2448
02:07:52,840 --> 02:07:55,320
magic and it's very, this is 
honestly, before you even get 

2449
02:07:55,320 --> 02:07:57,840
going, one of my favorite magic 
systems I've ever fucking read. 

2450
02:07:58,000 --> 02:07:59,080
Oh yeah, It's a great magic 
system. 

2451
02:07:59,200 --> 02:08:02,080
So a big, a big thing here is 
that, you know, originally we 

2452
02:08:02,080 --> 02:08:04,760
were like, I was like, before I 
started this section. 

2453
02:08:04,760 --> 02:08:07,840
Why is the magic section so far 
away from the player character 

2454
02:08:07,840 --> 02:08:10,200
information? 
And that's because this is not 

2455
02:08:10,200 --> 02:08:13,760
for player characters. 
This is for the What's the GM 

2456
02:08:13,760 --> 02:08:16,800
called in this game? 
Jim, I don't even think this 

2457
02:08:16,800 --> 02:08:18,680
game was given. 
Whoever's running the fucking 

2458
02:08:18,720 --> 02:08:19,360
game. 
Smoker. 

2459
02:08:19,680 --> 02:08:21,360
Smoker. 
There we go. 

2460
02:08:21,360 --> 02:08:25,080
This is for a smoker. 
Your characters don't know shit 

2461
02:08:25,080 --> 02:08:27,560
about magic until they encounter
it. 

2462
02:08:27,720 --> 02:08:31,480
It is not a known factor for the
vast majority of the denizens of

2463
02:08:31,480 --> 02:08:35,720
the smoke, rumors of which is 
abound, but specifics are thin 

2464
02:08:35,720 --> 02:08:40,120
on the ground. 
Yeah, so basically none of this 

2465
02:08:40,120 --> 02:08:41,760
information should be shared 
with the Slivers. 

2466
02:08:41,760 --> 02:08:46,960
But to cast a spell, the player 
attempts to get between 17 and 

2467
02:08:46,960 --> 02:08:49,480
21. 
So they're playing blackjack. 

2468
02:08:49,480 --> 02:08:52,600
They're pulling cards. 
The Casper plays blackjack. 

2469
02:08:53,240 --> 02:08:56,160
Doing so successfully means the 
spell is cast correctly. 

2470
02:08:57,040 --> 02:09:01,120
The attended effect occurs. 
Scoring below A-17 means that 

2471
02:09:01,160 --> 02:09:03,120
nothing happens. 
It kind of just fizzles out. 

2472
02:09:03,520 --> 02:09:08,200
Scoring 21. 
Exactly provides a more powerful

2473
02:09:08,200 --> 02:09:12,400
effect for the spell. 
Scoring over 21 means the spell 

2474
02:09:12,400 --> 02:09:16,280
goes wildly out of control, 
requiring A roll on the mishap 

2475
02:09:16,280 --> 02:09:19,720
table. 
There are deeper levels to Magic

2476
02:09:19,720 --> 02:09:23,000
which can be revealed 
progressively through play. 

2477
02:09:23,520 --> 02:09:26,560
The Shores, the Waves, the 
Depths, which it go we'll go 

2478
02:09:26,560 --> 02:09:30,280
through in this section. 
At the beginning of the in game 

2479
02:09:30,280 --> 02:09:34,320
day, you shuffle all the cards 
barring jokers into the deck. 

2480
02:09:35,160 --> 02:09:37,840
Spells are written in arcane 
tones and scrolls just like I 

2481
02:09:37,840 --> 02:09:40,440
like them, which must be 
consulted to cast spell. 

2482
02:09:40,440 --> 02:09:43,080
Any such items are highly 
illegal and ownership is 

2483
02:09:43,160 --> 02:09:45,960
evidence of heresy and 
witchcraft because that is 

2484
02:09:45,960 --> 02:09:49,480
illegal in this game. 
When player announces they are 

2485
02:09:49,480 --> 02:09:51,800
casting a spell, they are dealt 
2 cards from this deck. 

2486
02:09:52,240 --> 02:09:55,720
These two cards are their 
current hand. 

2487
02:09:56,160 --> 02:09:59,200
The spell casting. 
These two cards are their 

2488
02:09:59,200 --> 02:10:02,120
current hand. 
The spell casting process is 

2489
02:10:02,120 --> 02:10:06,240
then split into rounds, with the
player making one choice per 

2490
02:10:06,240 --> 02:10:09,200
round. 
The process continues until the 

2491
02:10:09,200 --> 02:10:13,960
player stands big. 
Capitalize S or the value of the

2492
02:10:13,960 --> 02:10:18,000
hand exceeds 21. 
Cards are worth their printed 

2493
02:10:18,000 --> 02:10:23,440
value, with face cards being 
worth 10 and aces worth either 1

2494
02:10:23,440 --> 02:10:25,600
or 11, as determined by the 
player. 

2495
02:10:25,760 --> 02:10:27,640
Like that? 
Like blackjack? 

2496
02:10:28,240 --> 02:10:30,640
Yeah, like blackjack. 
I wouldn't know that he's never 

2497
02:10:30,640 --> 02:10:33,200
played blackjack. 
I just know you're hey man, I'm 

2498
02:10:33,200 --> 02:10:34,200
trying. 
I know you're trying to get as 

2499
02:10:34,200 --> 02:10:36,040
close to 21 as possible. 
I didn't realize that you could 

2500
02:10:36,040 --> 02:10:37,120
pick what an ace is worth for 
you. 

2501
02:10:38,040 --> 02:10:41,400
Yeah. 
So, yeah, because if you get 

2502
02:10:41,400 --> 02:10:44,880
like a king in and an ace 21, 
right, Because it's an 11. 

2503
02:10:45,280 --> 02:10:47,920
But if you have a 17 already and
you get an ace, that's great 

2504
02:10:47,920 --> 02:10:50,280
because it's just an 18. 
One to our 11th, Yeah. 

2505
02:10:51,160 --> 02:10:54,440
Makes sense, yeah. 
In each round of player can take

2506
02:10:54,440 --> 02:10:58,000
one of the following choices, 
hit a beat, Dalton of the card 

2507
02:10:58,680 --> 02:11:00,680
face up. 
That's all being added to their 

2508
02:11:01,400 --> 02:11:03,120
current hand. 
Stand. 

2509
02:11:03,120 --> 02:11:06,000
You take no more cards. 
In that this Capital S standard 

2510
02:11:06,000 --> 02:11:08,160
was referred to before, You take
no more cards, ending the 

2511
02:11:08,160 --> 02:11:10,760
attempt to cast a spell 
accepting the current value of 

2512
02:11:10,760 --> 02:11:12,360
the hand. 
So if you immediately get like 

2513
02:11:12,360 --> 02:11:15,600
an 18 or 19 or 21, you stand, 
you're done. 

2514
02:11:15,600 --> 02:11:19,320
You don't want to draw another 
card, you'll bust once the 

2515
02:11:19,320 --> 02:11:23,360
player what? 
Once player chooses to stand, 

2516
02:11:23,360 --> 02:11:27,760
their final score is determined 
determines the result of the 

2517
02:11:27,760 --> 02:11:29,440
attempt. 
Like I said, 16 or lower is a 

2518
02:11:29,440 --> 02:11:33,880
failure. 
The caster debilitate Lee allow 

2519
02:11:34,480 --> 02:11:36,800
deliberately allows the magic to
falter and die. 

2520
02:11:37,320 --> 02:11:40,800
Results of the failure of the 
spell 7026 as it works how you 

2521
02:11:40,800 --> 02:11:44,760
intended 21 the empowered 
success. 

2522
02:11:44,760 --> 02:11:47,960
The Castor barely controls a 
wild gust in the flow, resulting

2523
02:11:47,960 --> 02:11:50,280
in an empowered version spell 
being woven. 

2524
02:11:50,800 --> 02:11:53,520
Follow the empowered procedure 
as listed in the spell 

2525
02:11:53,520 --> 02:11:56,760
description and then 22 plus is 
a crit failure. 

2526
02:11:57,640 --> 02:11:59,720
The flow overwhelms the caster 
and they lose all control, 

2527
02:11:59,720 --> 02:12:01,920
resulting in a wild and chaotic 
release of energies. 

2528
02:12:01,920 --> 02:12:03,920
Roll on the critical failure 
table. 

2529
02:12:04,120 --> 02:12:05,920
Once the results determined, 
discard these cards. 

2530
02:12:06,040 --> 02:12:09,600
They are not shuffled back into 
the deck until the beginning of 

2531
02:12:09,600 --> 02:12:12,920
the end game day. 
This represents the depletion of

2532
02:12:12,920 --> 02:12:17,040
magic from the surroundings. 
Love that caster are free to 

2533
02:12:17,040 --> 02:12:19,120
examine their current discard 
pile. 

2534
02:12:20,320 --> 02:12:23,160
This represents them tasting the
currents of magic around them. 

2535
02:12:23,160 --> 02:12:25,320
I also just really like that. 
Very vibey you know. 

2536
02:12:25,440 --> 02:12:29,520
Yeah, so vibey, but when when 
the spell thing came out before 

2537
02:12:29,520 --> 02:12:31,480
and when I saw this, I was like,
man, spells are going to take 

2538
02:12:31,480 --> 02:12:35,200
forever. 
But then no, because you you 

2539
02:12:35,200 --> 02:12:38,160
start the round casting spells, 
right? 

2540
02:12:38,520 --> 02:12:40,440
And you get a card once per 
round. 

2541
02:12:40,760 --> 02:12:44,080
So basically everyone's doing 
shit and then the the the smoker

2542
02:12:44,840 --> 02:12:47,720
comes back to you and goes 
basically you hit or used to eat

2543
02:12:47,720 --> 02:12:50,480
like do you want to hit? 
And you're just like, Yep, hit 

2544
02:12:50,480 --> 02:12:52,280
and you go boom. 
And then you just keep going And

2545
02:12:52,280 --> 02:12:54,480
that's casting magic is just go 
Yep, hit me baby. 

2546
02:12:54,880 --> 02:12:57,080
Like actually. 
Super, really lightweight. 

2547
02:12:57,080 --> 02:12:59,440
It's like a little mini game 
that you're playing as everyone 

2548
02:12:59,440 --> 02:13:00,760
else is attacking, but makes 
sense. 

2549
02:13:00,760 --> 02:13:02,880
You're like gathering the magic 
around you. 

2550
02:13:02,880 --> 02:13:05,320
Exactly. 
And the spells can be fairly 

2551
02:13:05,320 --> 02:13:08,680
significant and some of them are
not like overbearingly so, but 

2552
02:13:08,680 --> 02:13:11,560
like they're fun and cool, but 
they can be really significant 

2553
02:13:11,560 --> 02:13:12,720
to anything happening around 
you. 

2554
02:13:12,720 --> 02:13:15,000
So it makes sense. 
That's like you're sitting there

2555
02:13:15,000 --> 02:13:16,280
while everyone else is doing 
stuff. 

2556
02:13:16,760 --> 02:13:19,080
It's crazy. 
You want to roll on the crit 

2557
02:13:19,080 --> 02:13:21,520
fail table. 
Sure, what I think is 

2558
02:13:21,520 --> 02:13:24,400
interesting with a magic system 
and if you if you wanted to 

2559
02:13:24,400 --> 02:13:25,560
tweak it all, I don't think you 
need to. 

2560
02:13:25,560 --> 02:13:27,880
But if you wanted to tweak it 
all, you could have a magic 

2561
02:13:27,880 --> 02:13:31,960
skill and the magic skill could 
reduce 17. 

2562
02:13:31,960 --> 02:13:34,840
So if you have a if you have a 
skill of one, it could be 16 to 

2563
02:13:34,840 --> 02:13:35,960
20. 
If you have a skill of two, it 

2564
02:13:35,960 --> 02:13:38,920
could be 15 to 20. 
You could widen your parameter 

2565
02:13:38,920 --> 02:13:40,160
when you could when you could do
it. 

2566
02:13:40,160 --> 02:13:42,080
That would be an interesting 
hack. 

2567
02:13:42,080 --> 02:13:44,200
If you wanted to play like, all 
magic, that would be cool. 

2568
02:13:44,360 --> 02:13:45,440
Yeah. 
I would love to roll the 

2569
02:13:45,440 --> 02:13:46,440
critical flow table. 
What is it? 

2570
02:13:46,440 --> 02:13:51,160
D20D20. 
Let me use my thing here because

2571
02:13:51,160 --> 02:13:53,040
I can just click D20 and I got a
one. 

2572
02:13:55,280 --> 02:13:58,680
How nice, What's 1? 
Or one or you. 

2573
02:13:58,840 --> 02:13:59,720
Yeah, go for. 
It no go for. 

2574
02:14:00,280 --> 02:14:03,800
It all right, Magic Crystal. 
The magic, rather than being 

2575
02:14:04,000 --> 02:14:06,720
directed by the spell, forms a 
beautiful glowing crystal in the

2576
02:14:06,720 --> 02:14:08,600
air. 
The crystal then explodes, and 

2577
02:14:08,600 --> 02:14:11,680
each of the swipers in the room 
slash area must save or be 

2578
02:14:11,680 --> 02:14:16,320
struck by D for shards, dealing 
D for damage. 

2579
02:14:18,080 --> 02:14:22,360
That to me reads each Shard 
deals D4 damage, so if you're 

2580
02:14:22,360 --> 02:14:26,520
hit by multiple shards. 
D4 shards ceiling, D4 damage 

2581
02:14:26,560 --> 02:14:28,920
each. 
Yeah, that fucking if you roll 4

2582
02:14:28,920 --> 02:14:30,960
four, you're get 16 damage, 
baby. 

2583
02:14:31,120 --> 02:14:32,720
Like yeah, you're not having a 
good time. 

2584
02:14:32,960 --> 02:14:36,360
I rolled 18, which is 
transportation coma. 

2585
02:14:36,360 --> 02:14:39,960
The castor's mind is whisked 
away by a whimsical entity 

2586
02:14:39,960 --> 02:14:43,240
traveling the Sea of Chaos. 
Their body collapses entirely 

2587
02:14:43,240 --> 02:14:46,920
comatose if the body is kept 
alive for D4 weeks, which we 

2588
02:14:46,920 --> 02:14:47,920
hope your friends are that 
friendly. 

2589
02:14:48,360 --> 02:14:52,120
The caster returns a bound 
wizard, their brain etched with 

2590
02:14:52,120 --> 02:14:55,400
D4 spells. 
The player may choose which of 

2591
02:14:55,400 --> 02:14:58,440
the despots page 76 they now 
serve. 

2592
02:14:59,520 --> 02:15:00,880
You know, like bound to 
something. 

2593
02:15:01,360 --> 02:15:04,600
Stick so many of these. 
So first of all, flesh of glass 

2594
02:15:04,600 --> 02:15:09,840
is great, but like the ignition 
of the necrotizing flesh, 

2595
02:15:09,840 --> 02:15:11,840
obviously my edge Lord has love 
that one. 

2596
02:15:11,960 --> 02:15:14,560
Your flesh begins to necrotize 
horribly as it corrupts you like

2597
02:15:14,800 --> 02:15:17,520
and you lose your HP 
permanently. 

2598
02:15:17,560 --> 02:15:19,320
It's gone. 
You necrotize and it's gone. 

2599
02:15:19,320 --> 02:15:22,440
Limb of insects. 
Like one of the castor's limbs 

2600
02:15:22,440 --> 02:15:24,960
is just true on Friday to 
insects, dude. 

2601
02:15:25,160 --> 02:15:28,800
But yeah, the the the the flesh 
of glass one gets me because 

2602
02:15:28,800 --> 02:15:32,880
it's your your Constitution's 
automatically set to 18 as the 

2603
02:15:32,880 --> 02:15:35,520
flesh is replaced by flexiglass 
like substance, you basically 

2604
02:15:35,520 --> 02:15:37,040
become like the the white queen,
right? 

2605
02:15:39,400 --> 02:15:41,400
For Marvel, for those Marvel 
Hud's ether, they gain an 

2606
02:15:41,400 --> 02:15:45,480
additional D4 damage soap from 
their tough body, but any damage

2607
02:15:45,480 --> 02:15:48,840
exceeding 2 smashes them into 
1000 pieces and you die and 

2608
02:15:48,840 --> 02:15:51,880
there's no healing. 
Like you're you're literally a 

2609
02:15:51,880 --> 02:15:54,600
glass cannon. 
Yeah, literally a glass cannon 

2610
02:15:54,760 --> 02:15:59,000
that like, thank you looking 
again for making a literal glass

2611
02:15:59,000 --> 02:16:00,720
cannon. 
Great. 

2612
02:16:01,240 --> 02:16:03,440
Yeah. 
So moving on, we get into kind 

2613
02:16:03,440 --> 02:16:05,360
of the depths of magic where 
magic. 

2614
02:16:05,360 --> 02:16:13,440
Can be revealed how how amazing 
is what is it the shores, the 

2615
02:16:13,440 --> 02:16:16,480
waves and the depths or whatever
for names for how do you go with

2616
02:16:16,760 --> 02:16:20,160
Oh my God, yeah. 
Yeah. 

2617
02:16:20,520 --> 02:16:24,240
So the Shores, which is like the
kind of first level of like 

2618
02:16:24,240 --> 02:16:28,000
magical discovery, which is 
spell alignments. 

2619
02:16:28,480 --> 02:16:31,040
And at this level of initiation,
the caster understands all 

2620
02:16:31,040 --> 02:16:34,799
spells are aligned to at least 
one of the four Hippocratic 

2621
02:16:34,799 --> 02:16:39,120
humors as represented by the 
four suits of card. 

2622
02:16:39,280 --> 02:16:43,520
By matching their indications, 
additional effects can be coaxed

2623
02:16:43,520 --> 02:16:44,760
forth. 
And basically this is saying if 

2624
02:16:44,760 --> 02:16:49,600
you in your hands that you stand
with and you successfully cast 

2625
02:16:49,600 --> 02:16:54,760
with, if you have a card in that
hand that matches the suit, 

2626
02:16:54,799 --> 02:16:57,879
essentially the humor of that 
spell, it can create an 

2627
02:16:57,879 --> 02:17:00,639
additional effect to the spell, 
which is written in the spell 

2628
02:17:00,639 --> 02:17:03,440
descriptions. 
It's amazing. 

2629
02:17:03,719 --> 02:17:07,360
It's a, it's a layer of 
complexity you can add on as 

2630
02:17:07,360 --> 02:17:10,360
your character learns more about
spell casting that isn't 

2631
02:17:10,360 --> 02:17:12,680
overwhelming. 
And it's also built to be added 

2632
02:17:12,680 --> 02:17:14,959
on gradually. 
So it's not like you get 

2633
02:17:14,959 --> 02:17:16,959
everything up front and you're 
like, fuck, I have all these 

2634
02:17:16,959 --> 02:17:20,280
details. 
It's it's amazing. 

2635
02:17:20,840 --> 02:17:22,920
It's so clever. 
It's so fucking clever. 

2636
02:17:22,920 --> 02:17:25,360
It's like. 
Oh, it's the highest card in 

2637
02:17:25,360 --> 02:17:27,200
your card in your hand. 
Not just a card in your hand, 

2638
02:17:27,200 --> 02:17:28,600
it's the highest card in your 
hand. 

2639
02:17:28,600 --> 02:17:35,400
Matches that suit. 
So we have the suits, humor, 

2640
02:17:35,400 --> 02:17:39,240
element, temperaments and 
qualities table, which is very 

2641
02:17:39,240 --> 02:17:42,080
funny and good. 
But yeah, there's hearts, 

2642
02:17:42,080 --> 02:17:46,000
diamonds, spades and clubs and 
they match the humors, elements,

2643
02:17:46,200 --> 02:17:47,840
temper, temperament and 
qualities. 

2644
02:17:47,840 --> 02:17:48,840
We don't need to go through all 
of them. 

2645
02:17:49,160 --> 02:17:50,799
You know what humor is? 
Like this is literally what they

2646
02:17:50,799 --> 02:17:53,959
thought that people used to be, 
Bro, the fuck it, the flame and 

2647
02:17:53,959 --> 02:17:59,120
the biles and shit, like flame. 
Pretty dry black, bro, bro, like

2648
02:17:59,120 --> 02:18:04,600
it's so give me some of that 
yellow bile. 

2649
02:18:04,600 --> 02:18:07,360
I want to be dry and warm, a 
little bit choleric, you know? 

2650
02:18:08,799 --> 02:18:11,799
Anyway, and the art piece here 
is also fantastic. 

2651
02:18:11,799 --> 02:18:13,360
They're like blowing out the 
smoke. 

2652
02:18:15,320 --> 02:18:21,000
Oh yeah, like the gesture? 
Yeah, insane for this, for the 

2653
02:18:21,080 --> 02:18:25,639
art and this are like amazing. 
And it's it elevates everything 

2654
02:18:25,639 --> 02:18:28,400
to like an insane level because 
not only are they blowing the 

2655
02:18:28,400 --> 02:18:31,879
smoke out, but they're also like
pouring over like this, this 

2656
02:18:31,879 --> 02:18:33,360
thing. 
And there's like a dove coming 

2657
02:18:33,360 --> 02:18:36,000
out of the smoke that's like 
pouring down, but it's like 

2658
02:18:36,000 --> 02:18:39,639
water And it like, and like the 
other bottle has like another 

2659
02:18:39,639 --> 02:18:42,799
bird coming out of it. 
What the fuck, David? 

2660
02:18:42,959 --> 02:18:46,760
Like insane. 
It's really incredibly good. 

2661
02:18:47,920 --> 02:18:52,080
Yeah. 
Moving on to the waves, which 

2662
02:18:52,080 --> 02:18:54,280
are spell components. 
I actually don't know if I read 

2663
02:18:54,280 --> 02:18:56,879
this section, did I not? 
I must have. 

2664
02:18:57,760 --> 02:19:00,200
I was reading this really late 
at night one night when I should

2665
02:19:00,200 --> 02:19:01,160
have been asleep. 
So at. 

2666
02:19:02,400 --> 02:19:05,080
This level I can go through it. 
If you want me to take over, you

2667
02:19:05,200 --> 02:19:06,840
can keep. 
Going I'm cruising at this level

2668
02:19:06,840 --> 02:19:09,000
of initiation, the caster 
understands the latent power 

2669
02:19:09,000 --> 02:19:12,520
hidden within certain items. 
Oh yeah, I do remember this. 

2670
02:19:12,879 --> 02:19:16,400
By sacrificing such an item 
during spell casting, the 

2671
02:19:16,400 --> 02:19:20,639
corresponding card is played 
from the deck rather than the 

2672
02:19:20,639 --> 02:19:23,879
one being dealt. 
Gaining knowledge of these mad 

2673
02:19:24,440 --> 02:19:27,639
of these makes Magic 
significantly easier, but the 

2674
02:19:27,639 --> 02:19:31,160
knowledge alone is a closely 
guarded secret. 

2675
02:19:31,200 --> 02:19:34,639
Acquiring many of the components
in the venture is an adventure 

2676
02:19:34,639 --> 02:19:38,360
unto itself. 
So you have these components and

2677
02:19:38,360 --> 02:19:43,000
so you can pull the cards from 
the deck and play those cards 

2678
02:19:43,000 --> 02:19:45,600
instead as well. 
I'm how I'm gaining that right? 

2679
02:19:46,320 --> 02:19:48,640
They understand the main power, 
but sacrificing such an item so 

2680
02:19:48,680 --> 02:19:51,640
the corresponding card is played
from the deck rather than being 

2681
02:19:51,640 --> 02:19:52,080
dealt. 
Yeah. 

2682
02:19:52,080 --> 02:19:57,240
So if you have the item, you can
just choose to play that, which 

2683
02:19:57,240 --> 02:19:59,680
is great if you can get like the
ace items and stuff like that. 

2684
02:19:59,920 --> 02:20:03,440
But they're insane items. 
But if you know you're at like a

2685
02:20:03,440 --> 02:20:06,280
17 and you have a like one of 
the four items, you can be like 

2686
02:20:06,280 --> 02:20:10,720
damn, 21 boom, dunzo. 
Very cool. 

2687
02:20:10,800 --> 02:20:12,520
Yeah. 
There's a list for each of the 

2688
02:20:12,520 --> 02:20:16,200
suits and what the items are. 
One like Ace of Hearts is like 

2689
02:20:16,520 --> 02:20:21,400
heart of a mourning monarch, you
know, And it looks to me like 

2690
02:20:21,400 --> 02:20:25,640
the lower in like numerical 
value other than the ace, 

2691
02:20:25,640 --> 02:20:30,200
because the ace is like a flex, 
the easier the things are to 

2692
02:20:30,200 --> 02:20:32,120
get. 
Like the heart of a Tolus pigeon

2693
02:20:32,120 --> 02:20:39,360
is much easier to get than like 
let's let's do the diseased 

2694
02:20:39,360 --> 02:20:42,120
bladder of a tiger. 
Pigeons are fucking. 

2695
02:20:42,120 --> 02:20:43,600
Everywhere, you know? 
Yeah. 

2696
02:20:45,280 --> 02:20:46,840
And then take the heart. 
I mean, there you go. 

2697
02:20:47,040 --> 02:20:51,280
Yeah, Ace of Diamonds is a 
Dragon's bile burnt and inhaled.

2698
02:20:52,440 --> 02:20:54,760
It's it's really a it's pretty 
cool. 

2699
02:20:54,840 --> 02:20:58,280
So also like the idea of like 
you have one person who's become

2700
02:20:58,280 --> 02:21:01,080
like a bound wizard or just like
has taken up spell casting by 

2701
02:21:01,840 --> 02:21:04,800
consorting with witches or 
whatever, and they then start 

2702
02:21:04,800 --> 02:21:06,960
generating their own like, hey, 
here's some stuff. 

2703
02:21:06,960 --> 02:21:10,120
Like I learned about this item. 
We, I want to get it. 

2704
02:21:10,120 --> 02:21:12,880
So we have to have an adventure 
to go get this item, you know? 

2705
02:21:13,400 --> 02:21:15,560
Yeah, well, what's what's 
interesting about this too is 

2706
02:21:15,560 --> 02:21:18,960
when you get to the next 
section, because you notice what

2707
02:21:18,960 --> 02:21:23,120
all these cards are. 
Yeah, they're non face cards. 

2708
02:21:23,360 --> 02:21:27,720
Yeah, they're just number cards,
Yes, because yeah, of what's 

2709
02:21:27,720 --> 02:21:29,240
next. 
The depth. 

2710
02:21:29,240 --> 02:21:33,560
So this is the deepest level of 
magical knowledge, but the 

2711
02:21:33,560 --> 02:21:37,440
caster has learnt of the demonic
forces which stand behind magic 

2712
02:21:37,440 --> 02:21:41,000
and may have contact with one of
their many cults. 

2713
02:21:41,000 --> 02:21:43,280
Each of the face cards 
associated with a demonic entity

2714
02:21:43,280 --> 02:21:46,840
using their card in an attempt 
to cast a spell represents bar 

2715
02:21:47,120 --> 02:21:50,200
bargaining with them or their 
representatives for a small 

2716
02:21:50,200 --> 02:21:53,400
fraction of power. 
Those who pledge themselves to 

2717
02:21:53,400 --> 02:21:58,160
the service of a despot may 
always start with despots, card 

2718
02:21:58,400 --> 02:22:03,040
in hand. 
Crazy crazy also I like it. 

2719
02:22:03,080 --> 02:22:05,680
They may start with that. 
So you can choose to forego this

2720
02:22:06,400 --> 02:22:07,960
if you're worried about the 
consequence of it. 

2721
02:22:08,200 --> 02:22:10,760
But you can also just start. 
You could just start with the 

2722
02:22:10,760 --> 02:22:13,440
king of fucking nave of diamonds
in your hand or whatever. 

2723
02:22:14,320 --> 02:22:18,040
What was I? 
Demons are not known to be 

2724
02:22:18,040 --> 02:22:22,520
understanding masters. 
Each the despots has elements of

2725
02:22:22,520 --> 02:22:24,520
their associated humor slash 
suit. 

2726
02:22:24,520 --> 02:22:29,280
A little note here. 
The historical term nave has 

2727
02:22:29,280 --> 02:22:34,120
been used in place of Jack. 
You want to just hit like one of

2728
02:22:34,120 --> 02:22:37,480
these, like which one do you 
think is like the coolest demon 

2729
02:22:37,480 --> 02:22:39,200
or which one that you thought 
that you saw? 

2730
02:22:41,240 --> 02:22:42,400
Let's go. 
I don't know. 

2731
02:22:42,400 --> 02:22:45,440
You pick one. 
King of Hearts is dope as fuck, 

2732
02:22:47,400 --> 02:22:48,680
obviously because I'm a piece of
shit. 

2733
02:22:51,280 --> 02:22:56,600
Yeah. 
Yeah, so King of Hearts is ball 

2734
02:22:56,600 --> 02:22:59,080
of the open wound. 
It's BHAL. 

2735
02:22:59,280 --> 02:23:08,840
So again, every suit of every 
face card has a demon despot 

2736
02:23:08,840 --> 02:23:10,600
Lord, right? 
And this is the King of Hearts, 

2737
02:23:11,120 --> 02:23:14,600
the raw, vibrant wound that 
vibrates throughout the world, 

2738
02:23:14,600 --> 02:23:17,520
the first injury that drives 
life forward. 

2739
02:23:17,920 --> 02:23:20,720
Hurts, yes, but an essential 
reminder of living. 

2740
02:23:20,720 --> 02:23:23,400
Open to experience, open to 
further injury. 

2741
02:23:24,000 --> 02:23:27,440
To become bound to ball, one 
must deliberately strike a 

2742
02:23:27,440 --> 02:23:32,360
mortal wound upon themselves, 
slowly dying over 24 hours. 

2743
02:23:32,640 --> 02:23:36,880
In the final moment, this gaping
wound will act as a lips of ball

2744
02:23:37,360 --> 02:23:43,200
and Baal will offer sucker Sukor
Sukor from death if only one 

2745
02:23:43,200 --> 02:23:46,360
serves. 
Baal speaks to their followers 

2746
02:23:46,360 --> 02:23:49,680
in all manner of injuries, 
whether they are physical or 

2747
02:23:49,680 --> 02:23:52,520
mental. 
Baal only wishes to see more 

2748
02:23:52,520 --> 02:23:57,080
wounds and more life, but 
requires one or the other to be 

2749
02:23:57,080 --> 02:24:04,160
advanced every day, right? 
Every day you got to be making 

2750
02:24:04,160 --> 02:24:07,640
more wounds or more life, right?
Like it, it, it, it's, it's, 

2751
02:24:09,640 --> 02:24:11,440
that's so that that's the whole 
thing. 

2752
02:24:11,440 --> 02:24:14,680
That's the whole thing, right? 
And then you get to just hold a 

2753
02:24:14,680 --> 02:24:18,200
king in your hand when you're 
casting a spell, which is 

2754
02:24:18,560 --> 02:24:20,400
insane. 
It's a 10 already. 

2755
02:24:20,720 --> 02:24:26,120
You literally can't you know 
it's impossible for you to bust 

2756
02:24:27,800 --> 02:24:31,240
because you and the odds of a 
Jack of of of getting basically 

2757
02:24:31,280 --> 02:24:34,960
all you need to get is A7 or 
higher if you're if you're 

2758
02:24:35,320 --> 02:24:37,160
allied to one of these demon 
Lords, right. 

2759
02:24:37,360 --> 02:24:41,160
But I love the vibes here 
explaining who it is, how they 

2760
02:24:41,160 --> 02:24:43,080
interact with you. 
Like it literally is basically 

2761
02:24:43,080 --> 02:24:48,360
like for those that watch JJK 
anime, please, I'm not even 

2762
02:24:48,360 --> 02:24:51,360
going to get into it. 
I can't even get to talk about 

2763
02:24:51,360 --> 02:24:53,520
Juju. 
What a fucking disappointment. 

2764
02:24:53,520 --> 02:24:57,680
Anyway, it, it looks like I, I 
imagine Sukh and his mouths, how

2765
02:24:57,680 --> 02:24:59,760
they pop up all over fucking UG 
all the time. 

2766
02:25:00,040 --> 02:25:02,800
Like that's literally what this 
says is like he uses mouths and 

2767
02:25:03,000 --> 02:25:08,880
wounds as mouths to speak. 
Insane, Luke, you're crazy. 

2768
02:25:08,880 --> 02:25:11,520
This is so fucking insane. 
And they're all this good there.

2769
02:25:11,520 --> 02:25:13,360
There's twelve of these and 
they're incredible. 

2770
02:25:14,800 --> 02:25:17,440
Anyway, so spells, let's hit 
spells and be done. 

2771
02:25:17,440 --> 02:25:19,840
We're 2 1/2 hours. 
I'm proud of us. 

2772
02:25:20,160 --> 02:25:26,160
Let's just do a spell, yeah? 
And let me find what is. 

2773
02:25:27,360 --> 02:25:31,200
It does list the things at the 
top, so spades is black bile, 

2774
02:25:31,440 --> 02:25:35,600
phlegm is clubs, blood is 
hearts, and yellow bile is 

2775
02:25:35,600 --> 02:25:41,160
diamonds. 
OK, I think I found it. 

2776
02:25:41,160 --> 02:25:46,320
Hold on, no that's not it. 
There's some really good ones. 

2777
02:25:46,320 --> 02:25:48,400
Sorry, I'm looking for the 1 
specifically. 

2778
02:25:49,400 --> 02:25:52,640
The the art they're out here is 
also incredible, like this 

2779
02:25:52,640 --> 02:25:55,800
person with their face like like
aging away from them is 

2780
02:25:55,800 --> 02:25:56,880
incredible. 
All of us. 

2781
02:25:56,880 --> 02:25:58,800
Some spell names while you're 
doing that because the vibe is 

2782
02:25:58,800 --> 02:26:01,160
hell. 
To bind the mirrored self, to 

2783
02:26:01,160 --> 02:26:06,840
exchange mortal shells, to coax 
the fear of the mind, to make a 

2784
02:26:06,840 --> 02:26:10,400
slave of the dead, to reveal the
secrets of the anatomy. 

2785
02:26:10,520 --> 02:26:14,400
Some of them have multiple humor
is associated with them too. 

2786
02:26:14,680 --> 02:26:16,880
To reveal the secrets of the 
anatomy is both hearts and 

2787
02:26:16,880 --> 02:26:19,640
diamonds, which is interesting. 
To inflamed the hateful 

2788
02:26:19,640 --> 02:26:25,720
passions, to speak with the 
regretful dead, to spring forth 

2789
02:26:25,720 --> 02:26:34,040
wisp flame, to utter binding 
thorns, to vomit yourself forth,

2790
02:26:35,960 --> 02:26:38,800
to wear the face of another. 
That's all of them what you're 

2791
02:26:38,800 --> 02:26:40,040
looking for, buddy. 
I'm looking. 

2792
02:26:40,240 --> 02:26:41,760
I found it. 
It's on page 79. 

2793
02:26:41,760 --> 02:26:44,520
You already passed it. 
It's to reveal the secrets of 

2794
02:26:44,520 --> 02:26:46,960
the anatomy. 
Oh that's one. 

2795
02:26:46,960 --> 02:26:48,600
I literally just talked about 
having 2. 

2796
02:26:49,920 --> 02:26:52,320
Oh yes, gotcha, gotcha, gotcha 
all. 

2797
02:26:53,520 --> 02:26:56,560
Right. 
Yeah, so to reveal the secrets 

2798
02:26:56,560 --> 02:27:01,040
of anatomy, the caster calls the
innards of a living thing to 

2799
02:27:01,080 --> 02:27:04,400
cease their hiding. 
Any witnessing this for the 

2800
02:27:04,400 --> 02:27:08,200
first time must roll 
Constitution. 3D6 are like a 

2801
02:27:08,840 --> 02:27:12,880
difficult role. 
Or spend D4 rounds of vomiting 

2802
02:27:12,880 --> 02:27:17,600
and jibbering. 
So if you roll, yes, it does 

2803
02:27:17,600 --> 02:27:20,400
have two, two suits, two 
different humors. 

2804
02:27:20,800 --> 02:27:25,360
If you roll 1720 cautiously, the
organs respond to this call. 

2805
02:27:25,600 --> 02:27:29,560
The target is gently turned 
inside out over D6 rounds, 

2806
02:27:29,560 --> 02:27:32,800
taking D4 damage per round. 
They are unable to do anything 

2807
02:27:32,800 --> 02:27:36,240
other than shriek. 
If they do not drop any weapon, 

2808
02:27:36,560 --> 02:27:40,240
this damage is doubled. 
They remain as such for D6 

2809
02:27:40,280 --> 02:27:43,920
hours. 
The return to normal normality 

2810
02:27:43,920 --> 02:27:47,320
is painless if they're still 
alive at that point, which they 

2811
02:27:47,320 --> 02:27:50,600
might not be 21 you if you get 
21 on this. 

2812
02:27:51,000 --> 02:27:53,640
Overcome with emotion, the 
organs leap to answer their 

2813
02:27:53,640 --> 02:27:55,920
summons. 
The target is violently turned 

2814
02:27:55,920 --> 02:27:57,720
inside out. 
There shrieks muffled beneath 

2815
02:27:57,720 --> 02:28:00,280
tearing of 10 sapping of bones 
and skin. 

2816
02:28:00,560 --> 02:28:03,200
They expire after D4 rounds of 
crawling around. 

2817
02:28:03,680 --> 02:28:06,600
So if your highest card that you
draw in your order that you have

2818
02:28:06,600 --> 02:28:12,000
in your hand is a heart suit, 
the call is both joy into light 

2819
02:28:12,000 --> 02:28:15,080
and conversation. 
The organs wave happily in the 

2820
02:28:15,080 --> 02:28:19,720
air, which I think is what's 
happening in that the art piece.

2821
02:28:20,440 --> 02:28:24,560
Any close associates of the 
target witnessing this must make

2822
02:28:24,560 --> 02:28:27,320
a constitution or strength 
check. 

2823
02:28:27,400 --> 02:28:30,400
That's three D6. 
Or have their own organs sprout 

2824
02:28:30,400 --> 02:28:35,840
forth, enjoy, or sprout forth to
join them. 

2825
02:28:36,280 --> 02:28:41,760
If your highest card in your 
hand is diamonds, the call is 

2826
02:28:41,760 --> 02:28:44,880
one of cowardice and violence. 
And sorry, cowardice, violence 

2827
02:28:44,960 --> 02:28:47,440
and spite. 
The organs fly to challenge such

2828
02:28:47,440 --> 02:28:50,720
claim, the pressure of this 
causing explosion of gore and 

2829
02:28:50,720 --> 02:28:53,720
bone shards. 
Any adjacent individual must 

2830
02:28:53,720 --> 02:28:56,880
save or take 2D6 damage. 
It's such a. 

2831
02:28:57,120 --> 02:28:59,000
Horrifying fucking spell. 
It's. 

2832
02:28:59,600 --> 02:29:01,520
It's insane. 
You know what's interesting 

2833
02:29:01,520 --> 02:29:06,400
about this, too, is that the 
face cards have suits. 

2834
02:29:06,720 --> 02:29:10,960
Yeah, and it's a 10 that could 
easily you could easily auto 

2835
02:29:10,960 --> 02:29:14,320
have the the demon card in your 
hand. 

2836
02:29:14,960 --> 02:29:20,320
And so if I have the king of 
hearts, I and I get a 17 with a 

2837
02:29:20,320 --> 02:29:23,800
king and A7, I can just auto do 
the heart on this because I have

2838
02:29:23,800 --> 02:29:26,080
the king in my hand and just 
basically choose the spell 

2839
02:29:26,840 --> 02:29:29,080
Insane, insane. 
This is one of the most 

2840
02:29:29,080 --> 02:29:33,240
interesting. 
In depth, clever, cool, just 

2841
02:29:33,320 --> 02:29:37,520
badass, disgusting, awesome 
fucking magic systems I've ever 

2842
02:29:37,520 --> 02:29:39,800
read. 
Yeah, it's so absurd. 

2843
02:29:40,040 --> 02:29:43,160
It's also, I did the and you've 
already just spoke about this, 

2844
02:29:43,160 --> 02:29:46,600
but like the varying levels of 
the depth and how that like 

2845
02:29:46,600 --> 02:29:50,160
slowly adds to your ability to 
successfully cast powerful 

2846
02:29:50,160 --> 02:29:55,400
spells or to like, yeah, almost 
guarantee that you'll get a 

2847
02:29:55,400 --> 02:29:58,120
certain extended effect from the
spell. 

2848
02:29:59,360 --> 02:30:03,240
It's really great. 
It's, it's a thing that it's a 

2849
02:30:03,240 --> 02:30:06,880
level of depth that magic 
systems never fucking have. 

2850
02:30:09,120 --> 02:30:12,040
And this is great. 
Makes magic feel magical, you 

2851
02:30:12,040 --> 02:30:13,880
know? 
And once again, I'll refer to 

2852
02:30:13,920 --> 02:30:15,720
Wolves Upon the Coast because 
I'm a piece of shit like that. 

2853
02:30:15,960 --> 02:30:18,720
But the spell casting there 
gives me a similar feeling. 

2854
02:30:18,720 --> 02:30:22,360
Not that it works the same at 
all, but that it's arcane and 

2855
02:30:22,360 --> 02:30:25,160
you need components for that 
one. 

2856
02:30:25,160 --> 02:30:28,840
And there's a whole like system 
to it that feels very magical. 

2857
02:30:28,840 --> 02:30:32,200
This one also like as you grow 
and you're like where in your 

2858
02:30:32,200 --> 02:30:36,840
initiation you are into the 
system, it changes how powerful 

2859
02:30:36,840 --> 02:30:39,320
or the depth of magic you you've
plumbed. 

2860
02:30:40,080 --> 02:30:41,120
That's great. 
It's very. 

2861
02:30:41,120 --> 02:30:42,840
Good. 
I also I also love that there's 

2862
02:30:42,840 --> 02:30:44,920
no like spell slots and shit 
right? 

2863
02:30:44,920 --> 02:30:46,880
It just says they're in tomes 
and scrolls. 

2864
02:30:47,240 --> 02:30:50,320
If you find one, you have it and
that's it and that's the 

2865
02:30:50,320 --> 02:30:52,720
craziest thing. 
So if you do have this one 

2866
02:30:53,280 --> 02:30:56,200
right, and that's the only tome 
you have, this is the only magic

2867
02:30:56,200 --> 02:30:59,840
you're casting. 
So your odds of trying to if you

2868
02:30:59,840 --> 02:31:03,080
get to the waves right, the 
shore, the the what is it? 

2869
02:31:03,080 --> 02:31:04,680
What are they again? 
I don't know why my brain. 

2870
02:31:04,680 --> 02:31:07,480
Keeps saying no to this. 
So if you get to the depths 

2871
02:31:07,920 --> 02:31:15,120
right and you actually are going
for a bro, if you have if you 

2872
02:31:15,120 --> 02:31:17,640
have all three and you have the 
item, you can literally have 

2873
02:31:17,640 --> 02:31:21,320
your demon card pull your item 
and just auto cast the fucking 

2874
02:31:21,320 --> 02:31:22,000
spell. 
Crazy. 

2875
02:31:22,000 --> 02:31:23,640
Anyway, that's Oh my God, it's 
so clever. 

2876
02:31:23,880 --> 02:31:27,480
Remember that there isn't spell 
slots necessarily, but once you 

2877
02:31:27,480 --> 02:31:29,800
use a card to cast. 
It's gone. 

2878
02:31:29,800 --> 02:31:31,720
Yeah, Card. 
Until the next day. 

2879
02:31:32,200 --> 02:31:34,000
Right, right, right, right. 
But it's I just mean like to 

2880
02:31:34,000 --> 02:31:35,920
actually like if you have 10 
tones, you have 10 spells, 

2881
02:31:35,920 --> 02:31:38,360
right, Like the odds of having 
more than one realistically in a

2882
02:31:38,360 --> 02:31:40,720
campaign is crazy. 
But what I'm saying is like, if 

2883
02:31:40,720 --> 02:31:44,840
you find one and it is a spell 
that is hearts, your odds of not

2884
02:31:44,840 --> 02:31:47,160
going for the you're you're 
probably going to try to get to 

2885
02:31:47,160 --> 02:31:49,040
the waves with for the king of 
Queen of Hearts. 

2886
02:31:49,280 --> 02:31:51,800
So you already are kind of like,
Oh, I'm going to try to find 

2887
02:31:51,800 --> 02:31:53,760
that demon kind of thing. 
And that's just crazy. 

2888
02:31:53,760 --> 02:31:55,840
That's such a good through line 
of like narrative with that. 

2889
02:31:56,480 --> 02:31:58,440
I don't know, it's so good. 
It's so good. 

2890
02:31:58,720 --> 02:32:01,520
Anyway, that's the game. 
The last thing is blue cheese 

2891
02:32:01,520 --> 02:32:02,800
left to rot, which is an 
adventure. 

2892
02:32:02,800 --> 02:32:04,480
And guess what? 
Read the fucking adventures by 

2893
02:32:04,480 --> 02:32:05,960
the game. 
It's really cool. 

2894
02:32:05,960 --> 02:32:08,080
I'm not even going to give you 
any spoilers, not even not even 

2895
02:32:08,080 --> 02:32:10,680
going to scroll over it because 
there's fun stuff right off the 

2896
02:32:10,680 --> 02:32:12,280
bat. 
Boom, we're done. 

2897
02:32:12,560 --> 02:32:15,520
And this is the Backpage with 
the with the piece of art on the

2898
02:32:15,520 --> 02:32:18,080
back and what I was talking 
about before and that's the 

2899
02:32:18,080 --> 02:32:18,880
game. 
We did it. 

2900
02:32:18,880 --> 02:32:20,800
We did it in like 2 1/2 hours. 
So let's go to the review 

2901
02:32:20,800 --> 02:32:26,360
scores. 
So Swivers, this is obviously a 

2902
02:32:26,360 --> 02:32:31,040
book that's 95 pages. 
So we do quantify our terrible 

2903
02:32:31,040 --> 02:32:34,520
opinions with numbers on metrics
real quick run through for those

2904
02:32:34,520 --> 02:32:35,760
that might not have heard them 
before. 

2905
02:32:36,280 --> 02:32:38,320
Art and layout is the visuals of
the book. 

2906
02:32:38,320 --> 02:32:41,360
It is the art of the book, 
quality, quantity, usage, 

2907
02:32:41,360 --> 02:32:43,960
everything like that. 
And the visual layout of the 

2908
02:32:43,960 --> 02:32:48,080
book, just how it looks, right? 
If it flows, is it readable? 

2909
02:32:48,080 --> 02:32:49,800
You know, big gaps, things like 
that. 

2910
02:32:49,800 --> 02:32:53,760
Whatever usability is, the 
usability of that layout, plus 

2911
02:32:53,800 --> 02:32:57,520
hyperlinks and bookmarks and and
if things are in what we 

2912
02:32:57,520 --> 02:33:02,200
consider to be a, a good order, 
it's how easy it is to take the 

2913
02:33:02,200 --> 02:33:07,040
book and use it at the table or 
read it in a, in a consistent 

2914
02:33:09,560 --> 02:33:12,560
flowing way, right? 
Rule set is the rule set of the 

2915
02:33:12,560 --> 02:33:13,520
game. 
It is the rules. 

2916
02:33:13,520 --> 02:33:15,160
It is. 
If it's an adapted rule set, how

2917
02:33:15,160 --> 02:33:17,760
well is it adapted? 
If it's a unique rule set, how, 

2918
02:33:17,760 --> 02:33:19,720
how do we fucking like it? 
Because don't forget, this is 

2919
02:33:19,720 --> 02:33:23,960
our opinions, right? 
Originality are terrible fucking

2920
02:33:23,960 --> 02:33:25,320
opinions. 
We need to put that on a shirt. 

2921
02:33:25,640 --> 02:33:29,320
Originality is the original 
originality in any of these 

2922
02:33:29,320 --> 02:33:31,360
aspects, right? 
Is it an original setting? 

2923
02:33:31,360 --> 02:33:33,960
Is it original rule system, 
original lore? 

2924
02:33:33,960 --> 02:33:36,400
All that kind of crap. 
And then value is bang for your 

2925
02:33:36,400 --> 02:33:40,280
buck. 
It is not just the cost of the 

2926
02:33:40,280 --> 02:33:43,880
thing, but the associated stuff 
you get with it, right? 

2927
02:33:43,880 --> 02:33:45,200
Do you get a bunch of 
adventures? 

2928
02:33:45,200 --> 02:33:47,760
Do you get a bunch of is there a
third party license? 

2929
02:33:47,760 --> 02:33:51,120
Is there, is there more than 
just what's written in the book?

2930
02:33:51,520 --> 02:33:53,880
How long can you play this game 
based on what's written in the 

2931
02:33:53,880 --> 02:34:01,640
book, etcetera, etcetera. 
So 10 points each up to 50 art 

2932
02:34:01,640 --> 02:34:03,120
and layout. 
What are your thoughts? 

2933
02:34:04,000 --> 02:34:07,080
I enjoy, I mean, the arts 
fucking insane. 

2934
02:34:07,120 --> 02:34:10,040
Like the arts actually crazy, 
the arts insane. 

2935
02:34:10,280 --> 02:34:12,200
It's really good. 
And I like layout. 

2936
02:34:12,200 --> 02:34:15,200
I like a lot of choices made 
with how things are delineated. 

2937
02:34:15,360 --> 02:34:17,320
I think it's really easy to skim
through it. 

2938
02:34:17,920 --> 02:34:23,360
I do think when we get into the 
rules section, the IT starts to 

2939
02:34:23,360 --> 02:34:28,560
feel a touch more cramped on 
certain pages, but not so much 

2940
02:34:28,560 --> 02:34:30,920
that I really even think I'd 
count off for that. 

2941
02:34:32,120 --> 02:34:34,200
I, I, I think it's an 
overwhelming success in. 

2942
02:34:35,200 --> 02:34:40,280
This area I agree, but I will 
say I will say that the 

2943
02:34:40,400 --> 02:34:43,480
adventure the Marlow docks that 
comes with. 

2944
02:34:43,480 --> 02:34:44,880
Adventure. 
Not the adventure in the book. 

2945
02:34:44,880 --> 02:34:46,440
It came with another adventure 
too. 

2946
02:34:46,440 --> 02:34:49,320
Another adventure. 
I will say I do like the layout 

2947
02:34:49,320 --> 02:34:55,080
on this a little bit more in 
that it's got more colors as in 

2948
02:34:55,080 --> 02:34:57,840
there's like red to to 
differentiate some of the 

2949
02:34:57,840 --> 02:35:01,840
sections and which I enjoy. 
It's a little, it does have a 

2950
02:35:01,840 --> 02:35:05,240
little bit more space. 
It does change font sizes in 

2951
02:35:05,240 --> 02:35:09,720
some areas to to allow for a 
little bit more room. 

2952
02:35:09,720 --> 02:35:11,320
You're right, it does get a 
little cramped because there are

2953
02:35:11,320 --> 02:35:15,640
sections in the in the rule 
specifically where the headers 

2954
02:35:15,640 --> 02:35:17,520
just become like a thin capital 
thing. 

2955
02:35:17,520 --> 02:35:19,200
But there's no spaces in 
between. 

2956
02:35:19,480 --> 02:35:22,200
Especially when you look at like
the armor page, which in the 

2957
02:35:22,200 --> 02:35:24,920
this and that section, it gets 
really, really tight. 

2958
02:35:27,000 --> 02:35:29,440
Boom, there it is. 
So I actually really enjoy this.

2959
02:35:29,480 --> 02:35:33,440
I think I think mostly because 
like you said, this, this 

2960
02:35:33,440 --> 02:35:35,160
specifically does allow for a 
little bit more room. 

2961
02:35:35,480 --> 02:35:40,360
But I mean, you got to give a 
little bit of a little bit of 

2962
02:35:40,360 --> 02:35:42,640
leeway with some of the layout 
with the way that like pages 

2963
02:35:42,640 --> 02:35:44,320
work and shit. 
Like I didn't know for the 

2964
02:35:44,320 --> 02:35:48,040
longest time that your page 
count has to be like divisible 

2965
02:35:48,040 --> 02:35:49,960
by 4 or something like that 
because of the way that like 

2966
02:35:49,960 --> 02:35:51,160
books get bound and stuff like 
that. 

2967
02:35:51,160 --> 02:35:53,680
So to be like, oh, let's add one
more page, you fucking can't. 

2968
02:35:54,160 --> 02:35:55,840
So when things get a little 
tight at the bottom to keep it 

2969
02:35:55,840 --> 02:35:59,040
consistent, it it it's it's if 
we're like, if we're being as 

2970
02:35:59,040 --> 02:36:02,680
pedantic as we are because we 
are, it can bother us, but I can

2971
02:36:02,680 --> 02:36:04,000
understand it. 
So. 

2972
02:36:05,440 --> 02:36:07,200
So what are your thoughts? 
I mean, the art, the art is 

2973
02:36:07,200 --> 02:36:08,400
insane. 
And I know we said at the 

2974
02:36:08,400 --> 02:36:10,520
beginning, oh, like, could use 
more spot art, but honestly, 

2975
02:36:10,520 --> 02:36:11,760
when I flipped through, I was 
like, yeah. 

2976
02:36:11,760 --> 02:36:13,240
I changed my opinion after I 
flipped through. 

2977
02:36:13,240 --> 02:36:16,520
I'm like, no, you know what I'm.
Wrong very few pages. 

2978
02:36:16,520 --> 02:36:20,400
I think maybe like the occult 
fences has like half a page of 

2979
02:36:20,440 --> 02:36:22,520
empty that I wouldn't have 
minded a little bit of something

2980
02:36:22,520 --> 02:36:26,280
on. 
But other than that, like most 

2981
02:36:26,280 --> 02:36:31,040
of the most of the pages that 
have big empty gaps are filled. 

2982
02:36:31,040 --> 02:36:32,400
And then I immediately filmed 
the one that's not. 

2983
02:36:32,400 --> 02:36:34,840
But it doesn't bother me. 
I think the layout fits a page. 

2984
02:36:34,840 --> 02:36:37,200
And you know, what also helps a 
little bit too is at least in 

2985
02:36:37,200 --> 02:36:39,680
the book, it's the paper isn't 
white. 

2986
02:36:39,720 --> 02:36:45,520
It's like a it's like a like an 
eggshell kind of. 

2987
02:36:45,520 --> 02:36:49,560
So it's not crisp against your 
eyes and it's got a, it's got a,

2988
02:36:49,560 --> 02:36:53,600
hey, let me just let me just go 
here real quick. 

2989
02:36:55,520 --> 02:36:59,480
So in the book you can see that 
it has like an ink kind of 

2990
02:36:59,480 --> 02:37:02,320
texture on the paper a little 
bit, you know what I mean? 

2991
02:37:02,600 --> 02:37:04,640
And the paper is not super crisp
white. 

2992
02:37:04,640 --> 02:37:06,280
It's much softer white on the 
eyes. 

2993
02:37:06,440 --> 02:37:10,640
But all the black flecks and 
stuff, I got to say, it is a 

2994
02:37:10,640 --> 02:37:16,080
small thing, but having white 
paper that's not completely 

2995
02:37:16,080 --> 02:37:19,640
white and having just a little 
bit of texture on it, it saves 

2996
02:37:19,640 --> 02:37:22,360
the eyes when you're trying to 
read something like this, right?

2997
02:37:22,360 --> 02:37:24,240
And it also adds just a little 
bit of flavor. 

2998
02:37:24,240 --> 02:37:26,200
Himbos does the same thing where
they have a little bit of 

2999
02:37:26,200 --> 02:37:28,720
texture to the paper and it's a 
little bit, it's not white. 

3000
02:37:28,720 --> 02:37:31,120
It's like a very light tannish 
like off white color. 

3001
02:37:31,520 --> 02:37:33,480
Yeah. 
I mean, I think great choice. 

3002
02:37:33,640 --> 02:37:37,120
This might be great for me. 
You know, I think, I think. 

3003
02:37:37,120 --> 02:37:40,880
This is. 
Man, I'm thinking maybe it's 

3004
02:37:40,880 --> 02:37:43,080
actually probably about 7 you. 
Think it's really good? 

3005
02:37:43,080 --> 02:37:46,080
You think it's really good? 
It's it's branching on. 

3006
02:37:46,080 --> 02:37:49,560
Great. 
So here's the thing. 

3007
02:37:49,560 --> 02:37:55,240
I think the layout. 
I think the layout is good and I

3008
02:37:55,240 --> 02:37:58,880
think that the art is really. 
Great. 

3009
02:37:59,760 --> 02:38:05,520
I think the art is great and I 
think if you mix good and great,

3010
02:38:05,680 --> 02:38:07,240
I think you are really good, 
yeah. 

3011
02:38:08,640 --> 02:38:10,560
Yeah. 
I'm good with I don't know, I 

3012
02:38:10,600 --> 02:38:12,040
bro, I don't. 
Here's the thing. 

3013
02:38:12,040 --> 02:38:15,600
The art is really good. 
There's also the page texture 

3014
02:38:15,960 --> 02:38:18,360
and like just to look at the 
book as you go through. 

3015
02:38:18,360 --> 02:38:21,560
What's great on PDF is fine, but
reading in the book you're like 

3016
02:38:21,600 --> 02:38:23,320
this is truly a delight to go 
through. 

3017
02:38:23,720 --> 02:38:26,880
Yes, I think it's great. 
Cool, I'm right. 

3018
02:38:27,040 --> 02:38:28,280
So are. 
You good with great. 

3019
02:38:28,520 --> 02:38:31,360
Yeah, absolutely. 
That was my original call, yeah.

3020
02:38:31,560 --> 02:38:34,120
And now you all listening. 
All the clever people listening 

3021
02:38:34,120 --> 02:38:36,040
will figure out where our new 
internal metric is. 

3022
02:38:36,600 --> 02:38:43,240
How would you say that out loud?
So art layout 8 usability OK. 

3023
02:38:45,080 --> 02:38:48,400
Yeah, so this is where it's 
going to suffer. 

3024
02:38:48,960 --> 02:38:51,400
I think so for multiple reasons 
you go. 

3025
02:38:52,280 --> 02:38:57,200
It's in a peculiar order. 
Sometimes I think it works and 

3026
02:38:57,200 --> 02:38:59,680
there's an internal logic. 
Other parts of it I'm like, I 

3027
02:38:59,680 --> 02:39:03,840
don't think that works. 
There is details missing that 

3028
02:39:03,840 --> 02:39:08,280
we've discussed that are kind of
explained later on, but I think 

3029
02:39:08,280 --> 02:39:10,480
they needed to be a little more 
front loaded and actually maybe 

3030
02:39:10,480 --> 02:39:13,880
explained a little bit better. 
You're able to if you've read a 

3031
02:39:13,880 --> 02:39:15,720
bunch of books, especially if 
you've read a bunch of like old 

3032
02:39:15,720 --> 02:39:18,440
school stuff or OSR shit. 
You're able to glean what is 

3033
02:39:18,440 --> 02:39:20,920
meant by things. 
But you you're able to. 

3034
02:39:20,920 --> 02:39:23,600
Guess you're able to have a good
guess like. 

3035
02:39:23,600 --> 02:39:27,440
I don't think you can with any 
certainty give a concrete 

3036
02:39:27,440 --> 02:39:30,200
answer, but I think you can. 
You can guess what the possible 

3037
02:39:30,200 --> 02:39:32,640
intent was in a better way than 
people that haven't, but. 

3038
02:39:32,960 --> 02:39:37,080
This is a hard, that's a hard 
one for me because I am of the 

3039
02:39:37,440 --> 02:39:41,040
of the I prefer you actually not
like, let me just glean some 

3040
02:39:41,040 --> 02:39:43,160
stuff from this, like the 
implications of things. 

3041
02:39:43,160 --> 02:39:45,520
I'm fine. 
I'll run this game at my table 

3042
02:39:45,520 --> 02:39:49,640
how I think it should be run, 
which I think is at least part 

3043
02:39:49,640 --> 02:39:54,360
of the intent. 
Yeah, it's if you're going into 

3044
02:39:54,360 --> 02:39:59,240
this with any less experience 
than me, who's now overview 200 

3045
02:39:59,240 --> 02:40:03,600
something games like it will 
will, you will have a harder 

3046
02:40:03,600 --> 02:40:09,000
time understanding it. 
I I agreed to a point and then 

3047
02:40:09,000 --> 02:40:11,440
disagree with some of the latter
part that somehow there was like

3048
02:40:11,440 --> 02:40:14,840
an intent to just intuit the 
rules because it is a rule book.

3049
02:40:14,840 --> 02:40:16,040
Give me the fucking rules, 
right? 

3050
02:40:16,200 --> 02:40:18,920
But and I also think like I 
genuinely think the skills thing

3051
02:40:18,920 --> 02:40:20,800
is just missing. 
Like I do generally think it's 

3052
02:40:20,800 --> 02:40:22,480
just missing. 
I think there's like a line or 

3053
02:40:22,480 --> 02:40:25,840
two that somehow was like, fuck,
I didn't tell them what skills 

3054
02:40:25,840 --> 02:40:27,160
they start with. 
And if they start with none, I 

3055
02:40:27,160 --> 02:40:28,480
didn't tell them they don't 
start with any. 

3056
02:40:28,760 --> 02:40:31,320
Like that is not a thing that 
you should, if that is the 

3057
02:40:31,320 --> 02:40:33,760
intended to just figure it out 
on your own is not a good thing.

3058
02:40:33,760 --> 02:40:36,920
Like that's not good to me. 
Like tell people how to play the

3059
02:40:36,920 --> 02:40:39,280
game. 
If I'm guessing by literally 

3060
02:40:39,280 --> 02:40:41,240
going to three different 
sections, right? 

3061
02:40:41,440 --> 02:40:45,320
So if we look at, if we look at,
you know, the page numbers, I 

3062
02:40:45,320 --> 02:40:50,360
mean, I'm going from character 
creation on page 4 to then 

3063
02:40:50,360 --> 02:40:56,720
jumping to skills on page 24, to
then jumping to advancement on 

3064
02:40:56,720 --> 02:41:01,480
page 32 to just to try to figure
out if I start with any skills. 

3065
02:41:02,000 --> 02:41:05,120
If that is somehow the intent, 
which I do not believe it is, 

3066
02:41:05,120 --> 02:41:07,560
that's crazy. 
And if it's not the intent, then

3067
02:41:07,560 --> 02:41:11,360
there is literally maybe like 15
words that could clarify both 

3068
02:41:11,680 --> 02:41:13,160
where you're fighting skills 
come from and at. 

3069
02:41:13,160 --> 02:41:15,120
But but is that a usability or 
is that a rule set? 

3070
02:41:15,120 --> 02:41:18,440
Because I think we're just going
to come up in both, but I think 

3071
02:41:18,440 --> 02:41:20,280
it's my biggest. 
I think it's a usability. 

3072
02:41:21,000 --> 02:41:23,800
Yeah, I think my biggest beef 
is, is the order of things as 

3073
02:41:23,800 --> 02:41:26,640
far as you build usability. 
Yeah, I mean, I'm fine to put 

3074
02:41:26,640 --> 02:41:29,640
punt off that would just talk to
you onto a rule set and talk 

3075
02:41:29,640 --> 02:41:32,280
about the mostly the order of 
things in this one. 

3076
02:41:32,720 --> 02:41:35,320
Because yeah, I do think it's in
the weird order. 

3077
02:41:35,800 --> 02:41:41,400
I think we were able to logic 
out some of the choices from 

3078
02:41:41,400 --> 02:41:44,640
like that bit like the the pick 
not pick list but the the this 

3079
02:41:44,640 --> 02:41:48,160
and that section. 
But I mean, even if you go 

3080
02:41:48,160 --> 02:41:50,080
through the table of contents, 
right, you got character 

3081
02:41:50,080 --> 02:41:54,520
creation and then under general 
rules, advancement is between 

3082
02:41:54,520 --> 02:41:58,800
healing and fences. 
It's a very weird spot to put 

3083
02:41:58,800 --> 02:42:04,040
your advancement because this it
is character creation stuff, but

3084
02:42:04,040 --> 02:42:06,680
it's not even then with like the
skills and save, which is the 

3085
02:42:06,680 --> 02:42:08,200
whole point of the advancement, 
right. 

3086
02:42:08,200 --> 02:42:13,720
So it it's just AI don't know. 
It's a weird order, I think, I 

3087
02:42:13,720 --> 02:42:17,320
think, but it here's the thing. 
As far as other usability tools 

3088
02:42:17,320 --> 02:42:22,480
we have, we have. 
I'm not even worried about the 

3089
02:42:22,480 --> 02:42:25,160
bookmarks because specifically 
because of that hyperlink. 

3090
02:42:25,280 --> 02:42:26,400
Yeah, the hyperlink thing is 
back. 

3091
02:42:26,400 --> 02:42:28,320
To the table of content. 
Yeah, that's actually. 

3092
02:42:28,720 --> 02:42:30,800
Great table of contents, 
hyperlinks, inline hyperlinks, 

3093
02:42:31,800 --> 02:42:34,920
everything is every page is 
linked back to the table of 

3094
02:42:34,920 --> 02:42:36,320
contents. 
Honestly, that's all I want. 

3095
02:42:36,320 --> 02:42:38,320
From a fucking PDF. 
Give me that, Give me that. 

3096
02:42:38,720 --> 02:42:40,080
Give me that. 
From your PDFs. 

3097
02:42:40,120 --> 02:42:43,160
Yeah, just give me that. 
So I think this is good. 

3098
02:42:43,600 --> 02:42:45,720
I think it's, yeah, I think I 
would probably, probably give 

3099
02:42:45,720 --> 02:42:48,760
this one like a six. 
Yeah, yeah, yeah, yeah. 

3100
02:42:50,280 --> 02:42:51,000
Boom. 
All right. 

3101
02:42:51,000 --> 02:42:53,400
Rule set. 
This is a weird one. 

3102
02:42:54,320 --> 02:42:56,000
I love the rule set. 
I love the rule set. 

3103
02:42:56,000 --> 02:42:58,680
The rule set's crazy good. 
The I love all the rules in it. 

3104
02:42:58,680 --> 02:43:04,160
I love how magic works. 
Like I like that in this one 

3105
02:43:04,160 --> 02:43:07,400
where you're rolling a certain 
amount of dice under right. 

3106
02:43:07,560 --> 02:43:10,960
And it gives you context for why
you would roll 3D six or four or

3107
02:43:10,960 --> 02:43:15,640
4D6 or 5D6, which they, it 
didn't have in wolves. 

3108
02:43:16,320 --> 02:43:19,120
And so I was like, OK, well, 
what's the, what's the deciding 

3109
02:43:19,120 --> 02:43:22,080
factor on each of those? 
I like that it's laid out more 

3110
02:43:22,080 --> 02:43:24,880
plainly here, and I like how 
hard that potentially makes 

3111
02:43:24,880 --> 02:43:26,720
things. 
Yeah, yeah. 

3112
02:43:26,880 --> 02:43:31,280
And I so here's my thing. 
When I like games and all the 

3113
02:43:31,280 --> 02:43:33,520
games that I've made that I've 
never put out and all the games 

3114
02:43:33,520 --> 02:43:35,120
that I like, I like when it's 
very consistent. 

3115
02:43:35,120 --> 02:43:37,960
Give me all D sixes, right? 
I just want to use AD 6 for 

3116
02:43:37,960 --> 02:43:41,640
everything. 
So this game that uses D sixes 

3117
02:43:41,680 --> 02:43:45,800
for skills and saves, but also 
has like a target number thing 

3118
02:43:45,800 --> 02:43:48,560
for when it doesn't matter, but 
also then uses D twelves for 

3119
02:43:48,560 --> 02:43:51,200
competing roles, which then also
uses D 10s for fighting roles 

3120
02:43:51,400 --> 02:43:57,200
and then uses D fours. 
D6 is D eights for fail tables, 

3121
02:43:57,200 --> 02:43:59,440
D 20s, D one hundreds for like 
all the rest of that. 

3122
02:43:59,440 --> 02:44:00,760
It uses like every freaking 
dice. 

3123
02:44:01,160 --> 02:44:03,160
Yeah, it's it's a lot and I like
it. 

3124
02:44:03,160 --> 02:44:04,320
It's fucking weird. 
Honestly. 

3125
02:44:04,480 --> 02:44:07,280
It's to me it's the most like 
Luke Gearing fucking thing to 

3126
02:44:07,280 --> 02:44:09,480
just be like, I'm gonna make you
use a bunch of fucking dice, you

3127
02:44:09,600 --> 02:44:12,000
assholes. 
I thought all of them so I might

3128
02:44:12,000 --> 02:44:13,920
as well use all of them so. 
It's good. 

3129
02:44:14,000 --> 02:44:17,400
The magic is in and of itself. 
If you just gave me that as a 

3130
02:44:17,400 --> 02:44:20,720
scene, it would blow me the fuck
like in and of itself is insane.

3131
02:44:20,880 --> 02:44:24,680
The it's great, honestly. 
Like the biggest beef I have is,

3132
02:44:25,000 --> 02:44:29,160
is honestly what could be less 
than 15 words of clarity on what

3133
02:44:29,160 --> 02:44:31,920
and when you get the fighting 
skill and if you have any 

3134
02:44:31,920 --> 02:44:34,800
starting skills, that's it. 
It would take honestly one 

3135
02:44:34,800 --> 02:44:38,160
sentence, 11 message, so I'm not
going to hold that much against 

3136
02:44:38,160 --> 02:44:42,560
it. 
I genuinely I I love this. 

3137
02:44:42,680 --> 02:44:44,960
I genuinely, genuinely love 
this. 

3138
02:44:45,400 --> 02:44:50,480
Like this is I'm still boring on
excellent. 

3139
02:44:50,800 --> 02:44:54,000
Even with yeah, I must say, even
with the stuff that's wrong with

3140
02:44:54,000 --> 02:44:56,640
this, I'm still like an 8-9 on 
this. 

3141
02:44:57,040 --> 02:45:03,200
Easy, easy, easy like like like 
I want to be like a nine and 

3142
02:45:03,200 --> 02:45:05,800
then the lack of clarity 
dropping it to an 8 for. 

3143
02:45:05,800 --> 02:45:07,720
Me, I think and I think that's 
where we're at and I think it's 

3144
02:45:07,720 --> 02:45:09,520
an 8. 
I think if it were the clarity 

3145
02:45:09,520 --> 02:45:11,520
on a couple parts, it would be a
nine. 

3146
02:45:12,560 --> 02:45:15,440
Yeah, yeah, yeah, yeah. 
Yeah, yeah. 

3147
02:45:15,440 --> 02:45:18,240
So originally it is a blaze in 
the dark hack. 

3148
02:45:21,640 --> 02:45:29,360
I think that the setting of this
game is wonderfully British in a

3149
02:45:29,360 --> 02:45:34,240
way that it really leans into as
hard as possible that listen, I 

3150
02:45:34,400 --> 02:45:38,400
I'm a big into the odd guy and 
I've run Bastion, you know, and 

3151
02:45:38,400 --> 02:45:40,360
into the odd, which is a 
another. 

3152
02:45:40,360 --> 02:45:43,680
Like it's supposed to be like an
industrial revolution era, like 

3153
02:45:45,080 --> 02:45:47,800
London ish kind of British 
place. 

3154
02:45:47,840 --> 02:45:51,560
But this is feels different. 
This feels deeply more. 

3155
02:45:54,920 --> 02:45:58,360
The slaying is a lot deeper, It 
is a lot more thematic. 

3156
02:45:58,360 --> 02:46:01,760
It feels like a place. 
I really like the setting of 

3157
02:46:01,840 --> 02:46:04,600
this. 
So that the magic system, to me,

3158
02:46:04,600 --> 02:46:07,240
the originality, the depth of 
that is insane, yeah. 

3159
02:46:08,760 --> 02:46:12,560
Not only blackjack, but like 
blackjack with riffing on the 

3160
02:46:12,560 --> 02:46:15,200
rules by being able to start 
with the card in your hand based

3161
02:46:15,200 --> 02:46:18,200
on the component that you have 
or like a deal you've made with 

3162
02:46:18,200 --> 02:46:22,000
the devil and the levels. 
Not only that, casting the spell

3163
02:46:22,200 --> 02:46:25,160
and the spell having different 
effects based on what is in your

3164
02:46:25,160 --> 02:46:29,400
hand as you cast it. 
I, I think it's, I mean, it's 

3165
02:46:29,400 --> 02:46:31,240
such a genius. 
I'm, I'm constantly trying to 

3166
02:46:31,240 --> 02:46:33,360
work on a magic system that I 
like and they're never as good 

3167
02:46:33,360 --> 02:46:35,280
as what the fuck in that, you 
know? 

3168
02:46:35,280 --> 02:46:36,720
Nothing is going to be as good 
as this this is. 

3169
02:46:37,040 --> 02:46:38,320
There's no way I'll write a 
magic. 

3170
02:46:38,520 --> 02:46:41,600
There's just on magic that 
aren't as good as this. 

3171
02:46:41,600 --> 02:46:45,360
Like that's insane. 
They're games Wizards with magic

3172
02:46:45,480 --> 02:46:48,320
that are as good, no? 
It's, and this one is basically 

3173
02:46:48,320 --> 02:46:50,320
like, you might never use magic 
at all, but let me give you one 

3174
02:46:50,320 --> 02:46:52,000
of the coolest magic systems 
that have been written. 

3175
02:46:52,000 --> 02:46:53,920
It's insane. 
Insane. 

3176
02:46:55,360 --> 02:46:58,400
And the rules, that's great. 
Like I really do like it is a 

3177
02:46:58,400 --> 02:47:01,920
callback to like rule systems 
that I already enjoy. 

3178
02:47:02,920 --> 02:47:05,360
But they're used well and 
they're they're kind of expanded

3179
02:47:05,360 --> 02:47:08,280
a little bit from what they were
previously and they're explained

3180
02:47:08,280 --> 02:47:09,400
a little better in certain 
parts. 

3181
02:47:10,960 --> 02:47:13,760
Yeah, I give this 1-2 Hunter 
thumbs up. 

3182
02:47:15,040 --> 02:47:19,120
Yeah, what number does that? 
I mean to me this is an easy 8. 

3183
02:47:19,560 --> 02:47:24,280
I think it's an easy 8. 
Are you thinking it's a It's a 

3184
02:47:24,360 --> 02:47:28,080
It's a hard 9? 
It's almost a nine for me, man. 

3185
02:47:29,080 --> 02:47:31,400
I don't know so. 
You're playing as a thief in a 

3186
02:47:31,400 --> 02:47:33,240
scummy city that's been done 
before. 

3187
02:47:33,480 --> 02:47:35,120
You are playing like I think an 
8's good. 

3188
02:47:35,680 --> 02:47:38,880
Yeah, I think an 8's good 
because again, I mean, we don't 

3189
02:47:38,880 --> 02:47:41,120
need. 
Never mind, we've already made 

3190
02:47:41,120 --> 02:47:42,440
the joke 18 times, so it doesn't
matter. 

3191
02:47:42,960 --> 02:47:44,240
I have no idea what the value 
is. 

3192
02:47:44,240 --> 02:47:45,400
How do you even fucking buy this
right now? 

3193
02:47:45,800 --> 02:47:49,640
You go to. 
Melsonian hyphen arts hyphen 

3194
02:47:49,640 --> 02:47:52,760
council dot H dot IO back slash 
swibers. 

3195
02:47:53,440 --> 02:47:59,920
It is 12 USD for the PDF, which 
I don't think is bad. 

3196
02:47:59,920 --> 02:48:02,360
I mean $12.00 PDF for this, I 
think that's that's pretty darn 

3197
02:48:02,360 --> 02:48:03,600
good. 
It comes with an adventure in 

3198
02:48:03,600 --> 02:48:07,680
there if I want to. 
I'm sure if you go to the 

3199
02:48:07,680 --> 02:48:14,560
Masonian the demo is free too. 
There's a demo and then if you 

3200
02:48:14,560 --> 02:48:16,600
go to the actual Masonian arts 
page. 

3201
02:48:17,560 --> 02:48:20,920
I am slowly but surely. 
Right, we're getting there. 

3202
02:48:21,360 --> 02:48:24,840
Is it even on here yet? 
Maybe not. 

3203
02:48:25,280 --> 02:48:26,600
It's I don't think it's on here 
yet. 

3204
02:48:26,880 --> 02:48:30,120
Oh, here it is. 
Swivers $38 USD. 

3205
02:48:31,400 --> 02:48:33,080
It's not bad. 
No, not at all. 

3206
02:48:33,080 --> 02:48:36,360
I think that's what that's fine.
You are shipping if, if you're 

3207
02:48:36,360 --> 02:48:41,560
not in the aisle, you are 
shipping from overseas, which is

3208
02:48:41,560 --> 02:48:44,360
going to add some money, $38. 
It's a good print. 

3209
02:48:45,000 --> 02:48:49,920
It's 100 pages. 
I mean, it's, it's an average 

3210
02:48:49,920 --> 02:48:51,880
price for a book, I think. 
I think that feels OK. 

3211
02:48:51,880 --> 02:48:54,000
It's not a great deal. 
There's no bookmarks or anything

3212
02:48:54,000 --> 02:48:55,840
in it. 
I think it's a, it's a solid 

3213
02:48:55,840 --> 02:48:57,320
deal. 
Do all you get is a book? 

3214
02:48:57,320 --> 02:48:59,360
Does it come with the, the 
Marlow docks or anything? 

3215
02:48:59,360 --> 02:49:02,360
Or is it just a straight book? 
I think it's just a straight 

3216
02:49:02,360 --> 02:49:03,440
book hold. 
I want to say it too. 

3217
02:49:03,440 --> 02:49:04,960
Confident when you're being 
wrong. 

3218
02:49:04,960 --> 02:49:11,000
Oh. 
Shit, My shit's in dark mode, so

3219
02:49:11,000 --> 02:49:13,160
everything is like blocked out. 
Yeah, it's. 

3220
02:49:13,520 --> 02:49:16,640
Just a book. 
OK, I mean, the book is great. 

3221
02:49:17,600 --> 02:49:19,600
The book The book's great also 
being. 

3222
02:49:20,000 --> 02:49:24,240
Able to all the tools to build 
out your and the midden. 

3223
02:49:24,320 --> 02:49:27,400
It's like, I think that that's 
going to add an amount of life 

3224
02:49:27,400 --> 02:49:29,400
that's hard to quantify. 
It'll really click with your 

3225
02:49:29,400 --> 02:49:31,320
table or whatever. 
Yeah, well, I mean, that's 

3226
02:49:31,320 --> 02:49:33,440
that's one of the reasons like 
something like Forgotten Ballot 

3227
02:49:33,440 --> 02:49:35,640
got a really high score because 
it's it's endless. 

3228
02:49:35,640 --> 02:49:39,040
You can build, you could build 
50 different smoke cities and 

3229
02:49:39,040 --> 02:49:41,160
stuff. 
You know, does I know that 

3230
02:49:41,160 --> 02:49:44,240
there's a huge section in the 
beginning about usage. 

3231
02:49:44,560 --> 02:49:46,560
Does it say anything about third
party situations? 

3232
02:49:46,560 --> 02:49:49,800
I don't think, I don't, I don't 
think so. 

3233
02:49:49,800 --> 02:49:51,920
All rights reserved. 
Inquiries concerning 

3234
02:49:51,920 --> 02:49:55,040
reproduction. 
Oh no no, here we go. 

3235
02:49:55,480 --> 02:49:58,720
Masonian ARF Council grant 
explicit permission to publish 

3236
02:49:58,960 --> 02:50:01,960
free or commercial material 
based upon and or declaring 

3237
02:50:01,960 --> 02:50:05,080
compatibility with Swibers 
without express written consent.

3238
02:50:05,080 --> 02:50:06,720
You just write this shit. 
Third party license maybe. 

3239
02:50:06,720 --> 02:50:07,760
Let's get some more Swibers. 
Shit. 

3240
02:50:09,320 --> 02:50:12,640
So average price for the book, I
mean, it's this is this is a 

3241
02:50:12,640 --> 02:50:17,480
little, this is, I mean, average
price of the book, right? 

3242
02:50:18,120 --> 02:50:20,240
And then third party license add
some points. 

3243
02:50:20,360 --> 02:50:24,560
The depth of information you get
from a a relatively thin book, 

3244
02:50:24,760 --> 02:50:27,200
you get realistically endless 
play. 

3245
02:50:27,720 --> 02:50:29,920
This is I think this is good. 
I think it's good. 

3246
02:50:30,760 --> 02:50:35,440
Yeah, yeah. 
I I think for this I would, I 

3247
02:50:35,440 --> 02:50:38,120
would say about a six. 
Yeah, yeah, yeah. 

3248
02:50:38,400 --> 02:50:42,520
OK. 
So this is what we got and we 

3249
02:50:42,520 --> 02:50:49,080
will wrap this up. 
So we got 8 + 6 + 8 + 8. 

3250
02:50:49,160 --> 02:50:51,000
I didn't even do that anymore so
it's 30 though. 

3251
02:50:51,240 --> 02:50:54,480
But 36? 
O36 Wow I was way off Don't 

3252
02:50:54,480 --> 02:50:55,800
listen. 
Bro this is This is why you 

3253
02:50:55,800 --> 02:50:59,440
don't do the math anymore 36. 
I think 6. 

3254
02:50:59,520 --> 02:51:00,520
Nevermind. 
I know I did. 

3255
02:51:00,680 --> 02:51:04,440
I'm dumb idiot. 
So, so I will say this year we 

3256
02:51:04,440 --> 02:51:10,160
did decide to have a more 
consistent, we adjusted our 

3257
02:51:10,160 --> 02:51:12,440
internal metrics last year 
because so many fucking games 

3258
02:51:12,440 --> 02:51:14,560
had eights as a rule set and 
then we give it an 8 for the 

3259
02:51:14,560 --> 02:51:15,480
first rule set we do of the 
year. 

3260
02:51:15,800 --> 02:51:19,120
So the scores this year overall 
are probably going to be a 

3261
02:51:19,120 --> 02:51:23,640
little bit lower. 36. 
This might have been like a 38 

3262
02:51:23,640 --> 02:51:27,520
or 39 maybe like a year, a year 
or two ago with us being a 

3263
02:51:27,520 --> 02:51:30,200
little bit more. 
I think we've done this so much 

3264
02:51:30,200 --> 02:51:31,920
at this point. 
We're trying to be a little bit 

3265
02:51:32,160 --> 02:51:33,880
harsher this year. 
Not harsher, but it's more 

3266
02:51:33,880 --> 02:51:37,920
consistent. 
This book is fucking amazing. 

3267
02:51:39,000 --> 02:51:43,040
I think again, you can see it's 
it's average on value. 

3268
02:51:43,040 --> 02:51:45,240
The, the, the area where it 
really suffered a little bit is 

3269
02:51:45,240 --> 02:51:46,800
usability. 
Generally. 

3270
02:51:47,080 --> 02:51:49,160
It's amazing. 
The art's amazing, the rule 

3271
02:51:49,160 --> 02:51:50,720
set's amazing. 
It's lacking a little bit of 

3272
02:51:50,720 --> 02:51:52,440
clarity and I think it's in a 
weird order. 

3273
02:51:52,440 --> 02:51:54,080
And that's pretty much the 
critique I have. 

3274
02:51:54,120 --> 02:51:57,080
Otherwise I would play this all 
day every fucking day. 

3275
02:51:57,080 --> 02:51:59,560
Any day. 
I would run it, I would play it.

3276
02:52:00,320 --> 02:52:02,040
I would, I would play it fucking
tomorrow. 

3277
02:52:02,440 --> 02:52:04,680
It's it's great. 
I'm so glad I have this. 

3278
02:52:04,680 --> 02:52:07,360
I would buy it if I didn't 
swipers Fox. 

3279
02:52:07,360 --> 02:52:10,680
Like it's so good. 
That's it, that's all I got. 

3280
02:52:10,680 --> 02:52:11,880
Do you have anything to say? 
You good? 

3281
02:52:13,320 --> 02:52:16,680
Hey, thanks for listening. 
Make sure you click Like and 

3282
02:52:16,680 --> 02:52:19,760
Subscribe on this video. 
Hey, because you're supposed to 

3283
02:52:19,760 --> 02:52:21,720
call to action right? 
If we cared about growing. 

3284
02:52:21,960 --> 02:52:23,400
Thank you Honestly they all for 
listening. 

3285
02:52:23,400 --> 02:52:26,320
This is our first full book 
review of the year. 

3286
02:52:26,880 --> 02:52:29,520
We are going to be trying to be 
more consistent and get you 4 

3287
02:52:29,520 --> 02:52:33,200
reviews a month. 
We are not Cat Chats is going to

3288
02:52:33,200 --> 02:52:35,120
continue might be on a different
day so we can continue with our 

3289
02:52:35,120 --> 02:52:38,240
book reviews. 
Again, appreciate everybody. 

3290
02:52:38,240 --> 02:52:40,800
Appreciate everyone that had 
kind words to say after a year 

3291
02:52:40,800 --> 02:52:43,360
interview. 
Expect us back next week on 

3292
02:52:43,360 --> 02:52:46,160
Friday for something. 
We have a plan never know. 

3293
02:52:46,520 --> 02:52:48,040
I'm going to start trying to 
post more. 

3294
02:52:48,240 --> 02:52:49,640
What do you want to say? 
What we're doing on Friday. 

3295
02:52:50,080 --> 02:52:52,840
You can if you want. 
We're fucking reviewing, Kane 

3296
02:52:53,560 --> 02:52:54,680
reviewing. 
One maybe? 

3297
02:52:54,920 --> 02:52:58,600
By Tom Bloom That's right. 1.1. 
Very excited for that one. 

3298
02:52:58,600 --> 02:53:01,320
It's cool. 
Yeah, it's, it's a, it's a rare 

3299
02:53:01,320 --> 02:53:03,680
one we're going to do that is 
not in print. 

3300
02:53:04,200 --> 02:53:06,080
I have no idea if it's ever 
going to be updated again. 

3301
02:53:06,680 --> 02:53:09,960
It will never be in print, so. 
Yeah, which is crazy. 

3302
02:53:10,520 --> 02:53:14,160
So we we rarely do those, but we
are going to be doing that. 

3303
02:53:15,440 --> 02:53:17,160
And yeah, that's what we're 
doing next week. 

3304
02:53:17,400 --> 02:53:18,640
Once again, thank you for 
listening. 

3305
02:53:19,120 --> 02:53:23,080
Thank you for tuning in. 
We will see you when we see you.

3306
02:53:23,080 --> 02:53:24,240
Have a good one. 
Bye, everybody. 

3307
02:53:24,240 --> 02:53:24,520
Bye.
