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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I'm Marek's, the Duke of 

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Astrology. 
I'm Max Moon. 

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And and today we're going to be 
looking at and playing the black

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Spire packed from Max Moon 
flaming hand OSC month, where 

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it's another another month is 
upon us all, yet another one 

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and. 
I'm stoked for SO. 

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Everyone's stoked for at least 
one of them. 

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Most people are. 
But anyway, Max, how you doing? 

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I feel like it's been too long 
since you've been on the show. 

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I am doing good. 
I'm in that like we launch 

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tomorrow. 
So I'm doing good with the 

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caveat of Jesus Christ, so much 
to do still, but I'm this is 

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this is the the best place I 
could be right now. 

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This will be fun. 
Oh yeah, thanks. 

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For having me. 
We're stoked to have you. 

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Well, this will not. 
I know Max just said tomorrow, 

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but the odds are it launched 
many days ago by the time this 

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actually is podcast. 
So we'll see you when that 

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happens. 
But so if you're listening, go 

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back in. 
I'll make sure the links are 

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where links are. 
But so Max, what the heck? 

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What the heck's a Black Spire 
Pact? 

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All right, so Black Spire Pact 
is A2 player adventure game book

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and it is essentially like a 
choose your own path. 

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I think I'm not technically 
supposed to say choose your own 

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adventure style game with dice 
that is. 

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Trademark, right? 
That's copyright. 

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Trademarked. 
Yeah. 

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Yep, Yep. 
So I have only said what I'm not

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supposed to say. 
I didn't actually say it right. 

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So with Dice you it is 
competitive. 

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So player versus player, and 
each character gets their own 

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book and instead of having AGM, 
it's just like you're navigating

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this dungeon reading passages to
respond to what happens. 

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But it's all built on Old school
Essentials BX. 

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So it's slightly different. 
It's a little streamlined and 

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adjusted for the game book style
of play, but one of you will 

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play as Marax, the Duke of 
Astrology AKA Hunter, and the 

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other will play as Voth the 
sorcerer. 

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Voth is intruding on hell to try
to find the 10th crown of Chaos 

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and Marax is trying to stop him.
So you've got like sort of a cat

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and mouse chase happening 
through this one of the seven 

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churches of hell. 
And yeah, different kind of 

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style of play, different take on
sort of an OSC supplement in 

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that it's also stand alone. 
But yeah, that's I think the 

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Blackspire Pact sorcerer versus 
Demon. 

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I'm I'm Voth, he's Marex, you 
know, whichever, whichever, I 

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love this idea and I also love 
that you're like enjoying an OSC

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month with you, like your own 
take of like a of a different 

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thing, you know. 
Thank you. 

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That. 
Yeah. 

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Like when folks talk to me about
joining OSB month, I just like 

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immediately was like, cool, I'm 
going to do something weird. 

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And this is one I've been 
sitting on wanting to do for a 

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while. 
You know, me, I, I always want 

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to experiment and like, I love 
tinkering with, like doing 

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something outside of like, what?
What's that like? 

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We've got a lot of kind of 
opportunities for playing 

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similar games. 
Yeah. 

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I'm always kind of trying to 
find what's at the edges. 

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That's like, also like matching 
up with like, whatever idea and 

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feeling I'm having because I'm 
like, I just try not to like, 

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limit myself to working within 
like the same kind of thing. 

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The downside of that, though, is
I feel like I'm always like 

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experimenting instead of just 
like, really tuning something. 

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But whatever. 
I'm having a good time though. 

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What's? 
That is, that is what's 

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important and and there's other 
names attached to this project 

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as well. 
This isn't just a maximum thing.

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So have we, have we talked? 
Have you been on the show since 

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like Maximum and Flaming Hand? 
Kind of like? 

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I believe so. 
I think we did because I think, 

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you know, for 12 years at sea, 
and that was kind of early in 

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the flaming hand stages. 
Yeah. 

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So me and my buddy John Kastucky
joined up as Flaming Hand and 

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brought Maximum Games on as an 
imprint. 

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So we didn't like haven't let go
of the Maximum Games brand and 

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process and stuff, but like it's
a sort of the a smaller part of 

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Flaming Hand, especially for 
like the more handmade things 

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with like kind of screen 
printing is a whole sensitive 

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issue right now because I've 
almost completely lost the 

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ability to screen print because 
my hand issues. 

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We've talked about that over the
years, I'm sure. 

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So it the plus side of doing 
like flaming hand too. 

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Part of it is like having that 
some more collaborative 

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infrastructure has helped with 
me to be able to like make more 

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things and not like, you know 
how much I love making stuff my 

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hands. 
So the issues I've been having, 

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it's been a struggle. 
So it's like nice to have still 

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have like tools and 
opportunities to create. 

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It's required a lot of shifting 
in the way I think about making 

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too. 
But yeah, flaming hand, it's 

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been wonderful working together.
It's also like so Jonica is 

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going to be like Co writing 
black Spire packed with me. 

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So basically like I'm mapping 
out all of this design the game.

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I've like written like a draft 
of this. 

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Jonica is a phenomenal writer 
outside of the game space. 

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He's an amazing occult poet and 
cool. 

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So like that skill set, getting 
to kind of layer that on top of 

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this work is like it's a super 
fun collaboration. 

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It's, it's awesome to watch him 
kind of like punch up the 

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writing and like find different 
things to riff on in there. 

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And then we're working with Eric
Roper and Skinner for 

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illustration for Blackspire 
Pack, which is just like a dream

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team. 
I'm like, I love those guys so 

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much and they're having a blast 
working on this and it's awesome

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getting in like the two of them 
riffing on each other. 

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Also just like they're very 
different personalities and both

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totally awesome. 
And I love like we've got Eric's

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work that is like more like 
mystical theory. 

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Like more like, I don't know, 
like I feel like mystical is a 

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good word for it. 
And we've got Skinner just like 

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super chaotic. 
So we got like Eric really taken

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the like sorcerer perspective 
and then Skinner bringing in the

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like weird demonic vision. 
So it's it's been awesome 

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watching them work. 
Sounds like a Max Moon dream 

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team you know. 
It feels like it. 

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I feel really grateful, yeah. 
You just keep on bringing in 

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incredible artists for, for the 
project that you do. 

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And it's just, it's, it's crazy 
to see like Skinner, like I 

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definitely have some Skinner 
stuff in here somewhere. 

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I got a Skinner T-shirt 
somewhere. 

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Like their work is, is 
incredible. 

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And you know, we've seen, I get 
to see a little bit, a little 

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bit of stuff. 
We get to see some of the art 

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here. 
So I'm very excited for that. 

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And then and then OSC month is 
what's going on right now. 

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That's why that's why we're 
talking about this. 

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How I know you're doing the 
project. 

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We talked about that, but how 
did you actually get tied into 

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OSC month? 
Like when you're reaching out to

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to OSC, I know there's like a, 
you know, EF and all that kind 

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of stuff, but like how did you 
get tied into it? 

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Well. 
I got a message from folks at EF

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basically just saying OSE 
month's going to be demons 

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themed. 
We immediately thought of you 

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when we thought of demons and I 
was like, thank you. 

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That makes me feel good. 
So yeah, so I was like, and you 

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know, just like super stoked to 
jump in and put something 

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together with a demon focus. 
I spent a lot of time thinking 

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about demons. 
Sometimes I wear demon rings 

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and. 
Rings containing actual demons. 

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I mean, I sorry, my, my mind's 
going too many places with that.

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No, but with the demons and 
sigils and stuff, you know, 

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it's, they're, it's meaningful 
to me. 

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I found a lot of value in 
thinking about the idea of 

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conversing with demons and the 
especially goetic demons. 

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And like, I love just sort of 
like we've talked about this in 

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other projects. 
I really think that there's like

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nothing stranger than things 
that people believe to be true. 

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Like fiction is really not all 
that strange. 

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It's kind of like a Xeroxed copy
of reality being even stranger 

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when we look back through 
history. 

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And the way that people have 
portrayed and represented demons

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throughout time is so much 
weirder than how people portray 

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demons in fiction. 
And in like in gaming, we have 

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this kind of like it's kind of 
been it compressed over time to 

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be this one thing. 
Almost all demons look like 

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this, right? 
But like, when we look at things

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like the dictionary infernal, 
it's like the demons are, like, 

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bizarre. 
Like, that one's just a Unicorn,

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but this one has crow's feet and
a face on its butt. 

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Like, that's the kind of shit 
that gets me really excited, 

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too. 
It's just, like, it tells us so 

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much more, I think, about, like,
how strange humans are. 

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Yeah. 
Absolutely. 

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But. 
The darkest parts of their bad 

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imaginations have created, You 
know, you open up like, this 

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illuminated manuscript from, 
like, medieval era, and you're 

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like, what the fuck? 
This is terrifying. 

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Yeah, I think you have two 
Dicks, you know. 

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It's also fascinating like how 
some of the the like when we 

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look at how people engage with 
demons, Prius, like like Merak's

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Duke of astrology, that does 
come from like old lore and 

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stuff. 
So like that's like, like it's 

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not like summon Merak's and then
ask him to teach you about 

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astrology. 
Like, that's just not something 

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that happens in modern fiction 
with a demon. 

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It's like it's yeah. 
It's just also like 1 

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dimensional now I feel like. 
Yeah. 

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Yeah, like this. 
Absolutely. 

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So is so are you bringing a lot 
of that flavor to this thing 

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too? 
Because I see the picture of the

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demon looks kind of demony, but 
what? 

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What's going to be weird and 
different about it? 

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Or are people going to have to 
play to find out? 

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Yeah, so that's one of the 
things I've been thinking about 

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with this. 
I'm definitely bringing those 

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elements into it. 
But I'm also really leaning into

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this sort of like classic 
fantasy vibes and like kind of 

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like early 90s, late 80s on this
project, especially with like 

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the choose your own path style 
stuff. 

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But yes, absolutely. 
So like one of the things with 

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like playing as a demon, right? 
So like the demon as a playable 

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character as opposed to the 
demon as monster, There 

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certainly is that in there as 
well. 

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But the demon is also like Voth 
is really the villain and the 

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demon is like, I'm need to 
protect my home from this 

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sorcerer who keeps stealing 
people from our realm and like 

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is now coming to steal shit out 
of this church, right? 

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Like so those are sort of some 
of the the parts of that, those 

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ideas that I'm playing up in in 
this is that if there's anyone 

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to be empathetic to in this, 
it'll be Maracs. 

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Cool. 
And that like I like the feel 

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of. 
Expectation, you know. 

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What's that? 
I like to flip on expectation, 

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you know? 
Thank you, Mike. 

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Max Moon doing a flip on 
expectations. 

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Elsprigg the camp is a big 
influence to like the fallible 

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fiend was a great book and then 
from like the unbeheaded king 

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kind of got me thinking like 
really played up this like 

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humorous concept of like demons 
as being like way more logical 

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and way more kind than humans. 
And when you actually look at 

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how we're used to engaging with 
them. 

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So he plays that up really 
tongue in cheek, very dry, like 

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70s fantasy. 
But I get a kick out of it. 

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And like, there's there's a 
sorcerer with like a ring that's

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got a demon captured in it. 
And he's like when he summons 

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the demon, he's like, there's 
stuff like, oh, man, I just got,

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I was supposed to be having 
dinner with my family. 

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I just got sucked away. 
It's like there's that sort of 

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nerdy, like, I love it, Yeah. 
No, it's, it's, it's 

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interesting. 
And obviously, you know, if if 

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00:13:31,680 --> 00:13:33,680
anyone that knows Max Moon's 
stuff throughout the years, 

226
00:13:33,680 --> 00:13:35,280
there's been plenty of demons in
it. 

227
00:13:36,600 --> 00:13:39,840
So I'm very excited to see what 
we do here with with the Black 

228
00:13:39,840 --> 00:13:42,400
Spire pact. 
And Speaking of, as far as I'm 

229
00:13:42,400 --> 00:13:47,280
aware, the plan today is to play
some black Spire pack. 

230
00:13:47,280 --> 00:13:51,440
So do you want to hop into that 
or is there anything else that 

231
00:13:51,440 --> 00:13:54,520
you want to let the people's 
know about the Black Spire Pack 

232
00:13:54,520 --> 00:13:57,800
and OSE Month? 
I'll just say OC month is 

233
00:13:57,800 --> 00:13:59,360
looking awesome. 
Like I've been looking through 

234
00:13:59,360 --> 00:14:01,960
other projects and I'm just 
like, I'm stoked about it. 

235
00:14:01,960 --> 00:14:04,440
Also the Demonic Grimoire. 
I'm super stoked. 

236
00:14:04,720 --> 00:14:09,960
Giving me a BXOSC book focused 
just on demons. 

237
00:14:09,960 --> 00:14:13,520
I'm like hell yes, thank you. 
It looks really good. 

238
00:14:13,800 --> 00:14:16,920
So I've been working with like a
preview copy of that. 

239
00:14:17,680 --> 00:14:20,160
It's awesome. 
So a lot of the things that like

240
00:14:20,160 --> 00:14:23,920
encounters in that actually cut 
in this are adapted from the 

241
00:14:23,960 --> 00:14:25,600
demonic grimoire. 
That's coming too. 

242
00:14:25,600 --> 00:14:30,080
So yeah, let's give it a go. 
I want to give the caveat that 

243
00:14:31,360 --> 00:14:36,120
this is very much in draft, and 
so the text that y'all are be 

244
00:14:36,120 --> 00:14:40,160
reading will be changing and I'm
still making tweaks and 

245
00:14:40,160 --> 00:14:43,960
revisions to rules stuff. 
But yeah, I'll run you through 

246
00:14:43,960 --> 00:14:47,320
kind of the rules and everything
and how we'll play. 

247
00:14:47,320 --> 00:14:49,320
Cool. 
Awesome. 

248
00:14:51,760 --> 00:14:56,360
All right, let's see here. 
So I guess the the main, this is

249
00:14:56,360 --> 00:15:00,560
also like one of my first times 
explaining this to other people.

250
00:15:00,680 --> 00:15:06,560
So this will be good practice 
for me in that sort of like 

251
00:15:06,560 --> 00:15:09,520
choose your own choose your own 
path style, right? 

252
00:15:09,640 --> 00:15:15,000
You'll be reading an entry, so 
your main your turn, we're going

253
00:15:15,000 --> 00:15:17,240
to call it, it's called the 
exploration turns. 

254
00:15:17,480 --> 00:15:21,320
That's going to be you read an 
entry and then you decide what 

255
00:15:21,320 --> 00:15:23,760
to do next. 
It'll tell you what page you're 

256
00:15:23,760 --> 00:15:27,680
like, what entry to go to based 
on that description, but you'll 

257
00:15:27,680 --> 00:15:31,560
you'll go ahead and go there and
just stop and that'll be your 

258
00:15:31,560 --> 00:15:34,480
turn. 
I also really love this like 

259
00:15:34,480 --> 00:15:38,040
gameplay style, just like 
ideally, like just sit in a room

260
00:15:38,040 --> 00:15:40,800
with your friend with two books 
and just kind of like take turns

261
00:15:40,800 --> 00:15:44,080
reading. 
It's just like, I feel like that

262
00:15:44,080 --> 00:15:46,360
is exactly how I want to hang 
out with someone right now. 

263
00:15:47,800 --> 00:15:53,200
But that's the main core. 
Some entries might say this 

264
00:15:53,200 --> 00:15:56,320
entry does not take an 
exploration turn, in which case 

265
00:15:56,320 --> 00:15:59,560
you'll keep reading. 
And if you all have questions 

266
00:15:59,560 --> 00:16:05,480
about that, let me know. 
Then you'll read the entry. 

267
00:16:05,480 --> 00:16:08,880
There may be encounters, or it 
might ask you to check if an 

268
00:16:08,880 --> 00:16:13,200
encounter has been resolved. 
There's an encounters list and 

269
00:16:13,200 --> 00:16:15,360
you check it off if it tells you
to. 

270
00:16:15,440 --> 00:16:18,840
Most all the stuff in the text 
is going to like instruct you 

271
00:16:18,840 --> 00:16:25,200
what to do when it comes up. 
The since this works off of a 

272
00:16:25,200 --> 00:16:29,840
core of OSE and BX, we've got 
like saving throws. 

273
00:16:29,960 --> 00:16:32,600
That's going to be exactly the 
same as how it works. 

274
00:16:33,120 --> 00:16:35,000
Yeah. 
So you're just like for saving 

275
00:16:35,000 --> 00:16:38,680
throw, your character has saves 
and you roll D20 trying to roll 

276
00:16:38,680 --> 00:16:39,680
over it. 
Cool. 

277
00:16:40,800 --> 00:16:43,280
And then there may be times 
where it calls for like an 

278
00:16:43,280 --> 00:16:46,800
ability check, in which case 
it's roll D20, try to get under 

279
00:16:46,800 --> 00:16:50,680
your ability score, that stuff. 
One of the big differences 

280
00:16:50,680 --> 00:16:53,320
though, I'm just going to kind 
of jump ahead to how combat 

281
00:16:53,320 --> 00:16:55,120
works because that's going to be
quite different. 

282
00:16:55,440 --> 00:17:00,160
We're and actually, so there's 
the initiative table. 

283
00:17:00,200 --> 00:17:07,160
I'm going to pull that up and we
still have like initiative that 

284
00:17:07,160 --> 00:17:11,720
you'll roll every combat for. 
Like after both of you go, 

285
00:17:12,040 --> 00:17:13,839
you'll roll initiative every 
single time. 

286
00:17:14,319 --> 00:17:16,800
So it's not once per combat, 
right? 

287
00:17:17,720 --> 00:17:21,400
It's every round. 
You're rolling initiative when 

288
00:17:21,400 --> 00:17:26,480
you are doing initiative before 
you're going to secretly decide 

289
00:17:26,680 --> 00:17:33,000
if you are fighting or fleeing 
and if you're fleeing, well, 

290
00:17:33,560 --> 00:17:37,680
once you've decided you're going
to roll AD 6 for initiative at 

291
00:17:37,680 --> 00:17:39,840
the same time as your opponent 
and you're both going to 

292
00:17:39,840 --> 00:17:43,360
announce which one you do. 
So then the initiative tables 

293
00:17:43,360 --> 00:17:46,840
just like a little matrix of 
like here's what the outcome is 

294
00:17:46,840 --> 00:17:50,960
if one person decided to fight 
and one flee, if both people 

295
00:17:50,960 --> 00:17:55,480
flee, if both people fight, and 
then based on who wins 

296
00:17:55,480 --> 00:17:58,360
initiative and then it just 
gives you the outcome there. 

297
00:17:58,360 --> 00:18:00,040
And I'll just read some of those
outcomes. 

298
00:18:00,040 --> 00:18:03,760
So like if both people decide to
flee, it doesn't matter who wins

299
00:18:03,760 --> 00:18:07,440
initiative or it does, I guess 
the winner progresses to the 

300
00:18:07,440 --> 00:18:09,840
next area. 
So you get a little bit of a, a 

301
00:18:09,840 --> 00:18:12,040
bonus. 
So you get like an extra turn 

302
00:18:12,040 --> 00:18:13,720
basically because you were 
faster, right? 

303
00:18:14,920 --> 00:18:19,320
And then, But when you're 
fleeing, you don't choose where 

304
00:18:19,320 --> 00:18:21,760
you're going. 
It's random. 

305
00:18:21,760 --> 00:18:24,520
So if you're in a room with four
doors and you choose to flee, 

306
00:18:25,640 --> 00:18:29,960
who knows where you're going? 
And then if one person chooses 

307
00:18:29,960 --> 00:18:33,840
to fight, other person chooses 
to flee, and you win initiative 

308
00:18:33,840 --> 00:18:37,000
while you're fleeing, you get to
avoid combat and you go to the 

309
00:18:37,000 --> 00:18:38,800
next area and you keep going on 
your turn. 

310
00:18:39,840 --> 00:18:43,920
So you take that. 
Then if you choose to fight and 

311
00:18:43,920 --> 00:18:47,400
you win initiative and the other
person fled, they're still going

312
00:18:47,400 --> 00:18:51,200
to get to fled flee, but you get
to pull out like one attack 

313
00:18:51,200 --> 00:18:54,760
before them. 
If you both choose fight, the 

314
00:18:54,760 --> 00:18:56,760
initiative winner fights first, 
right? 

315
00:18:58,400 --> 00:19:02,080
The way surprise works in this 
is just if one of you rolls a 

316
00:19:02,080 --> 00:19:06,800
natural one and rolling over you
rolls a natural 6 on the first 

317
00:19:06,800 --> 00:19:10,800
roll of combat, then it's 
surprise and there's a different

318
00:19:10,800 --> 00:19:13,760
set of outcomes that are pretty 
similar, but you might get like 

319
00:19:13,760 --> 00:19:18,320
2 attacks or two extra 
exploration turns to run away. 

320
00:19:19,480 --> 00:19:23,560
So that's basically how 
initiative works for like combat

321
00:19:23,560 --> 00:19:26,880
when you're fighting each other,
that'll be pretty clear. 

322
00:19:27,720 --> 00:19:30,880
If you encounter creatures, then
it's just the other player runs 

323
00:19:30,880 --> 00:19:36,840
the creatures for you. 
So that is, that's really the 

324
00:19:36,880 --> 00:19:40,480
gist of it. 
I'll run through. 

325
00:19:42,080 --> 00:19:43,480
Let's see here. 
I'm looking through. 

326
00:19:43,800 --> 00:19:47,600
Oh, there's for the mapping, 
because it can get kind of 

327
00:19:47,600 --> 00:19:50,360
confusing if all the mapping is 
in just in text. 

328
00:19:51,120 --> 00:19:56,360
There is a page that has room 
maps and you won't see the whole

329
00:19:56,360 --> 00:20:00,120
map put together. 
But when you are in a room, you 

330
00:20:00,120 --> 00:20:03,760
are allowed to look at the map 
of just that room so you can see

331
00:20:03,760 --> 00:20:06,360
exactly where the doors are. 
Cool. 

332
00:20:06,600 --> 00:20:08,280
I love that. 
Yeah, thank. 

333
00:20:08,280 --> 00:20:10,880
You that was one of the things 
in plague testing is like this 

334
00:20:10,880 --> 00:20:13,040
is confusing as hell. 
I just ran in and out of the 

335
00:20:13,040 --> 00:20:16,520
same room repeatedly because I 
was forgetting where things were

336
00:20:16,680 --> 00:20:19,960
and adding this and help the ton
and it's not. 

337
00:20:20,040 --> 00:20:21,560
Connected. 
So it's still a little 

338
00:20:21,560 --> 00:20:24,000
disorienting, but not too much, 
you know? 

339
00:20:24,040 --> 00:20:24,960
Yeah. 
Totally. 

340
00:20:27,080 --> 00:20:29,440
And I'd encourage you guys while
you're playing, if you want to 

341
00:20:29,440 --> 00:20:34,200
like draw the map as you go so 
you have a sense of where things

342
00:20:34,200 --> 00:20:35,840
are in case you're trying to get
somewhere. 

343
00:20:39,160 --> 00:20:42,400
Let's see here. 
There's some secret entries, 

344
00:20:42,400 --> 00:20:48,560
item entries, there's some core 
skills in OSC that will also 

345
00:20:48,560 --> 00:20:54,000
keep that like opening stuck 
doors that is one of your skills

346
00:20:54,000 --> 00:20:56,720
on your character sheets tells 
you like your chance for opening

347
00:20:56,720 --> 00:21:00,240
a stuck door. 
It when you start you have at 

348
00:21:00,240 --> 00:21:04,760
least you have an ally, so 
you're rolling for you and your 

349
00:21:04,760 --> 00:21:06,880
ally. 
So you'd roll 2 dice if there's 

350
00:21:06,880 --> 00:21:10,000
two of you and they each have a 
certain chance to open that 

351
00:21:10,000 --> 00:21:11,680
stuck door based on your 
strength. 

352
00:21:12,800 --> 00:21:17,120
I did combine fine traps and 
searching room and stuffs into 

353
00:21:17,120 --> 00:21:19,680
one thing. 
So it's just search room. 

354
00:21:20,360 --> 00:21:23,840
And so you don't have a crazy 
amount of options in every 

355
00:21:23,840 --> 00:21:27,040
single room that you go to. 
So if you search the room, you 

356
00:21:27,040 --> 00:21:29,560
may find traps, you may find 
things that are hidden. 

357
00:21:29,560 --> 00:21:32,200
It's just anything that has to 
do with searching is combined 

358
00:21:32,200 --> 00:21:34,480
into that single role. 
Now. 

359
00:21:36,040 --> 00:21:41,080
Another big modification from 
OSC is that I got rid of armor 

360
00:21:41,080 --> 00:21:45,120
class and attack rolls because 
of the two player. 

361
00:21:45,120 --> 00:21:46,920
Like that initiative table we 
looked at. 

362
00:21:47,360 --> 00:21:51,680
This is is an auto hit thing so.
No Thacko. 

363
00:21:51,960 --> 00:21:59,720
No, Thacko, as much as I really 
enjoy enjoy that the chance 

364
00:21:59,720 --> 00:22:03,320
element is going to be in the 
damage dice and in the like 

365
00:22:03,880 --> 00:22:05,200
story. 
It's it's got a little bit of a 

366
00:22:05,200 --> 00:22:08,320
rock paper scissors feel in 
terms of like how initiative 

367
00:22:08,320 --> 00:22:12,960
works, right, But you auto hit, 
you distribute damage among your

368
00:22:12,960 --> 00:22:15,160
ally, you and your allies how 
you like. 

369
00:22:15,560 --> 00:22:22,920
So if Ryan, you're Marax, right.
So if you do damage to Voth and 

370
00:22:23,760 --> 00:22:29,240
Oren, I think, or if it starts 
with you, that is, then hunter 

371
00:22:29,240 --> 00:22:32,800
gets to decide how that damage 
gets distributed. 

372
00:22:33,880 --> 00:22:37,320
I did replace all that though 
with damage reduction, so 

373
00:22:37,320 --> 00:22:40,120
something to kind of account for
like armor and things like that.

374
00:22:40,120 --> 00:22:44,240
So if you have armor, you're 
going to have a higher damage 

375
00:22:44,240 --> 00:22:45,960
reduction. 
Generally you'll have a damage 

376
00:22:45,960 --> 00:22:53,360
reduction of 0, and that can't 
reduce damage down to zero 

377
00:22:53,360 --> 00:22:55,720
though, as you always take a 
minimum of 1. 

378
00:22:58,480 --> 00:23:02,800
And then Voth has spells. 
There's a spell book in there, 

379
00:23:02,800 --> 00:23:06,800
and they're all based out like 
OSE spells, but modified a bit 

380
00:23:06,800 --> 00:23:12,040
for this for this style of play.
So the description of each of 

381
00:23:12,040 --> 00:23:16,520
those spells is in there. 
In general, you can cast a spell

382
00:23:16,520 --> 00:23:19,360
whenever you want. 
You can do it during an 

383
00:23:19,360 --> 00:23:25,520
expiration turn or in combat, 
but there there's at least one 

384
00:23:25,520 --> 00:23:28,960
spell that you can only use if 
the text prompts you like. 

385
00:23:29,280 --> 00:23:31,160
If you have this spell, you can 
use it. 

386
00:23:31,560 --> 00:23:35,240
All your spells are single use, 
so you'll check them off once 

387
00:23:35,240 --> 00:23:40,840
you use them. 
And then items, same thing. 

388
00:23:40,960 --> 00:23:46,120
Using an item is not going to 
like if you use it in combat, it

389
00:23:46,120 --> 00:23:50,600
takes up your combat turn. 
If you use it in an exploration 

390
00:23:50,600 --> 00:23:53,560
turn, it's not going to take up 
any time extra. 

391
00:23:53,560 --> 00:24:01,440
So let's see here. 
I think that's probably the 

392
00:24:01,440 --> 00:24:05,480
essentials. 
I'm looking through other things

393
00:24:05,480 --> 00:24:09,160
that I might want to mention. 
Oh, fighting. 

394
00:24:09,280 --> 00:24:14,240
When you declare fight or flee, 
if you want to use an item or 

395
00:24:14,240 --> 00:24:17,040
use a spell, if you're doing 
anything other than running 

396
00:24:17,040 --> 00:24:20,800
away, you're just going to say 
fight, whether it's a defensive 

397
00:24:20,800 --> 00:24:23,160
thing or not. 
It's just like I'm engaging in 

398
00:24:23,160 --> 00:24:25,800
this combat. 
It's under the fight tree of 

399
00:24:25,800 --> 00:24:30,320
actions. 
Yeah, we talked about ability 

400
00:24:31,040 --> 00:24:36,400
checks, saving throws, using 
magic, searching rooms. 

401
00:24:36,400 --> 00:24:38,200
Listen, listen. 
Oh, listening at doors. 

402
00:24:38,200 --> 00:24:42,160
It's like such a core part. 
Listening at doors is going to 

403
00:24:42,160 --> 00:24:43,600
be a little different than an 
OSC. 

404
00:24:43,600 --> 00:24:46,000
There's no role for listening at
doors in this one. 

405
00:24:46,640 --> 00:24:48,840
So you declare you're listening 
at a door. 

406
00:24:48,840 --> 00:24:50,840
It might give you some 
information about what's on the 

407
00:24:50,840 --> 00:24:53,640
other side. 
There's been listening entries 

408
00:24:53,640 --> 00:24:56,840
depending on what room you're 
in, and your opponent is going 

409
00:24:56,840 --> 00:24:58,760
to read those listening entries 
to you. 

410
00:24:59,320 --> 00:25:02,120
So if you're like, oh, I'm 
listening at this door, they'll 

411
00:25:02,120 --> 00:25:04,440
tell you what you hear. 
And it does take your 

412
00:25:04,440 --> 00:25:07,560
exploration turn to listen at 
the door, just like it takes the

413
00:25:07,560 --> 00:25:11,600
exploration turn to search A 
room, open stuck doors, all 

414
00:25:11,600 --> 00:25:13,360
that. 
Dude I'm so backing this 

415
00:25:13,360 --> 00:25:15,360
project. 
I really love this idea. 

416
00:25:15,920 --> 00:25:16,720
Awesome. 
Thank you. 

417
00:25:17,680 --> 00:25:21,160
I just. 
Like, you know, it's like it's a

418
00:25:21,200 --> 00:25:25,640
classic, you know, maximum 
out-of-the-box, like inspired by

419
00:25:25,640 --> 00:25:29,440
something to know that is not 
the the norm now for play, you 

420
00:25:29,440 --> 00:25:32,680
know? 
Thank that. 

421
00:25:32,920 --> 00:25:35,600
Yeah, thank you. 
I really appreciate that. 

422
00:25:37,480 --> 00:25:42,800
So that is, that's essentially 
the rules with encounters. 

423
00:25:42,800 --> 00:25:45,400
There's also like if there's a 
creature, it'll have a modified 

424
00:25:45,400 --> 00:25:47,120
stat block. 
The stat blocks are just a 

425
00:25:47,120 --> 00:25:50,040
little bit shorter than like a 
typical OSC stat block. 

426
00:25:51,560 --> 00:26:00,320
And then, yeah, I think that is 
it for getting started. 

427
00:26:00,320 --> 00:26:02,160
Any questions from you guys? 
Yeah, is. 

428
00:26:02,160 --> 00:26:03,880
There a Cilligans tape with 
this. 

429
00:26:04,680 --> 00:26:06,640
OK, no, but. 
OK. 

430
00:26:07,320 --> 00:26:10,920
So this is something for you 
guys who probably already have 

431
00:26:10,920 --> 00:26:12,960
the album. 
It's not as big of a thing, but 

432
00:26:12,960 --> 00:26:16,440
we did a demon tape already. 
Oh yeah, I have it so. 

433
00:26:16,760 --> 00:26:20,800
We are making that available for
our first 48 hours backers. 

434
00:26:20,800 --> 00:26:25,160
They're going to get the the 
digital Demon Lord soundtrack 

435
00:26:25,520 --> 00:26:28,400
for freaks. 
It's like, I can't not bring 

436
00:26:28,400 --> 00:26:29,960
that in. 
It's just like we did this. 

437
00:26:30,000 --> 00:26:34,280
Every song is a different demon 
Lord, like, you know, like, but 

438
00:26:34,280 --> 00:26:38,120
we're not creating a new one. 
That being said, keep an eye out

439
00:26:38,120 --> 00:26:41,480
because like I think I don't 
know how much I can say about 

440
00:26:41,480 --> 00:26:43,840
other people's projects that 
aren't my own, but I would 

441
00:26:43,840 --> 00:26:47,080
expect some interest in music. 
We'll. 

442
00:26:47,080 --> 00:26:48,880
Look out for it. 
Yeah, cool, cool. 

443
00:26:50,520 --> 00:26:57,280
And I yeah, I mean, it was 
really fun making songs based on

444
00:26:57,360 --> 00:27:01,600
Goetic Demons previously, so I'm
very happy to bring that back 

445
00:27:01,600 --> 00:27:06,600
here. 
All right. 

446
00:27:06,640 --> 00:27:09,600
Any other any other questions? 
I'm sure I have many, but let's 

447
00:27:09,600 --> 00:27:10,680
play and we'll figure them. 
Out. 

448
00:27:10,680 --> 00:27:12,240
We'll figure it out as we go for
sure. 

449
00:27:13,120 --> 00:27:18,440
So Voth goes first. 
I am Voth. 

450
00:27:19,040 --> 00:27:21,240
And so you each have your 
background. 

451
00:27:21,280 --> 00:27:24,640
And I was thinking for this the,
the real, like one of the things

452
00:27:24,640 --> 00:27:27,120
I'm still playing with a little 
bit is how much information to 

453
00:27:27,120 --> 00:27:30,200
share. 
It would be probably pretty 

454
00:27:30,200 --> 00:27:33,160
boring for listeners if you all 
just don't tell anyone what's 

455
00:27:33,160 --> 00:27:36,840
happening. 
So I think it's OK that you all 

456
00:27:36,840 --> 00:27:39,400
will know what's going on with 
the other person. 

457
00:27:39,480 --> 00:27:42,920
But we should probably just, 
yeah, share with each other, 

458
00:27:42,920 --> 00:27:46,400
like read the passages. 
Yeah, we'll do it for the pod. 

459
00:27:46,800 --> 00:27:49,400
I'm sure Hunter and I will play 
this together at some point in 

460
00:27:49,400 --> 00:27:52,280
the future and actually play it.
But yeah, for the for the for 

461
00:27:52,280 --> 00:27:56,320
the pod, I think we can met a 
little bit here and I think 

462
00:27:56,320 --> 00:28:02,040
we'll get away with it, Yeah. 
If one of you wants to read your

463
00:28:02,040 --> 00:28:05,400
back voth, maybe start with your
background and then I'm going to

464
00:28:05,400 --> 00:28:06,800
run to the bathroom. 
Mine. 

465
00:28:07,600 --> 00:28:13,920
You are Voth, You are Voth. 
No sorcerer has ever dared to do

466
00:28:13,920 --> 00:28:18,800
such deeds as you perform daily,
and though you have been an 

467
00:28:18,800 --> 00:28:23,360
outcast all your very long life,
it has been worth it, for the 

468
00:28:23,760 --> 00:28:27,080
petty have long perished. 
And you live on. 

469
00:28:27,280 --> 00:28:33,120
Yes, you are living on borrowed 
time, nay, stolen time, brazenly

470
00:28:33,120 --> 00:28:36,760
bargained from the clutches of 
demon who had no right to hold 

471
00:28:36,760 --> 00:28:40,160
it in the first place. 
And yes, you know that death is 

472
00:28:40,160 --> 00:28:42,600
near should you not complete 
your mission. 

473
00:28:42,760 --> 00:28:47,440
But what scares you now is 
knowing that should you die, you

474
00:28:47,440 --> 00:28:51,240
must pay your dues to each of 
the demons you bamboozled, 

475
00:28:51,760 --> 00:28:55,400
entrapped, or offended. 
This is your last chance. 

476
00:28:55,400 --> 00:28:57,880
You feel the sands of time 
trickling through your clenched 

477
00:28:57,880 --> 00:29:00,280
fist. 
You must find immortality. 

478
00:29:00,520 --> 00:29:03,840
In the ages that have come and 
pass, you learned of an ancient 

479
00:29:03,840 --> 00:29:08,240
artifact which grants those who 
dawned eternal life the 10 

480
00:29:08,240 --> 00:29:11,440
crowns of chaos. 
For eons you have researched its

481
00:29:11,440 --> 00:29:14,080
whereabouts and now you know 
exactly where it is. 

482
00:29:14,320 --> 00:29:17,560
Among the seven churches of hell
there is one that beckons you 

483
00:29:17,560 --> 00:29:20,960
from beneath the shadow of 
dancing flame and architecture 

484
00:29:20,960 --> 00:29:24,840
car from the sulfur scorched 
black silica that makes the hell

485
00:29:24,840 --> 00:29:27,080
floor. 
This fortification which you 

486
00:29:27,080 --> 00:29:31,240
must see just none other than 
the black Spire and in its bat 

487
00:29:31,240 --> 00:29:35,760
infested belfry rests the crown.
But can you avoid the clutches 

488
00:29:35,760 --> 00:29:39,760
of the Duke of Astrology, the 
demon barracks who rules over 

489
00:29:39,760 --> 00:29:43,440
the forsaken sub realm of Hell? 
Today you will find out. 

490
00:29:44,080 --> 00:29:47,320
You have spent the past seven 
days summoning up portals you 

491
00:29:47,320 --> 00:29:52,200
need as confident as you are. 
You know the sweat beating on 

492
00:29:52,200 --> 00:29:55,680
your brow as you walk through 
the sulfurous miasma that makes 

493
00:29:55,680 --> 00:29:59,920
up the magical gateway. 
You feel your bones stretch, 

494
00:29:59,920 --> 00:30:03,880
your muscles ache, and your mind
tear from one end to the other. 

495
00:30:04,000 --> 00:30:06,280
The smell is unbearable, you 
nearly vomit. 

496
00:30:06,520 --> 00:30:09,680
You aren't sure why. 
You hold back the regurgitation 

497
00:30:09,680 --> 00:30:13,760
while traveling to planes. 
As your head slowly stops 

498
00:30:13,760 --> 00:30:16,840
spinning. 
You collect your wits, clinch 

499
00:30:16,840 --> 00:30:19,320
your stomach. 
You realize you have stumbled 

500
00:30:19,320 --> 00:30:23,000
onto the Onyx plateau of the 
very region of hell you sought. 

501
00:30:23,240 --> 00:30:25,680
You look up and see the black 
Spire packed. 

502
00:30:25,680 --> 00:30:27,720
Recognize it from your 
donations. 

503
00:30:28,120 --> 00:30:33,000
But to see the apotheosis of 
nightmarish architecture in 

504
00:30:33,000 --> 00:30:35,440
person? 
That is enough to put horror in 

505
00:30:35,440 --> 00:30:39,680
the heart of any living thing, 
regardless of age or power. 

506
00:30:43,240 --> 00:30:47,760
Hell yeah, I can read good. 
Job buddy, I'm very proud of 

507
00:30:47,760 --> 00:30:52,200
you. 
Do you want me to read my whole 

508
00:30:52,200 --> 00:30:53,280
thing? 
I think mine's a little shorter 

509
00:30:53,280 --> 00:30:57,160
than Voths. 
Yeah, go for one thing. 

510
00:30:57,160 --> 00:30:59,960
I'm going to jump in and say is 
that normally when I'm writing 

511
00:30:59,960 --> 00:31:02,560
stuff, I'm like trying to keep 
everything so concise. 

512
00:31:02,840 --> 00:31:07,160
Writing this style, I'm like I 
can, I can expand more. 

513
00:31:07,440 --> 00:31:10,080
Go for a walk with it. 
But it's been a, it's been a 

514
00:31:10,080 --> 00:31:13,000
real shift in my writing. 
I'm so used to writing for games

515
00:31:13,000 --> 00:31:14,360
like. 
There's parts where I write 

516
00:31:14,360 --> 00:31:17,160
dialogue now anyways. 
Crazy. 

517
00:31:17,880 --> 00:31:20,200
Yeah. 
The Merrick's background. 

518
00:31:20,200 --> 00:31:24,000
You are the Duke of Astrology, 
the holder of patterns, the 

519
00:31:24,000 --> 00:31:26,920
wielder of the abstract, the 
Bejeweled one. 

520
00:31:26,920 --> 00:31:30,760
For the past 10 years, your 
legion have been plucked from 

521
00:31:30,760 --> 00:31:34,240
their homes, dragged unwillingly
into the physical plane at the 

522
00:31:34,240 --> 00:31:37,360
whim of that filthy taker, Voth 
the Magician. 

523
00:31:37,760 --> 00:31:40,440
And now he dares to enter your 
realm. 

524
00:31:40,640 --> 00:31:44,640
Your spies share visions of him 
lusting after the 10th Crown of 

525
00:31:44,640 --> 00:31:48,480
Chaos, which if he were to 
obtain, would give him power not

526
00:31:48,480 --> 00:31:51,800
only over you but also over your
entire realm. 

527
00:31:52,440 --> 00:31:56,320
Could a human truly usurp you? 
You chuckle and look side to 

528
00:31:56,320 --> 00:31:58,560
side. 
Though you know you are alone, 

529
00:31:58,560 --> 00:32:02,560
you cannot help but be wary of 
coming across as weak, letting 

530
00:32:02,560 --> 00:32:05,800
fear of a human take hold. 
You felt the ripple of the 

531
00:32:05,800 --> 00:32:09,240
portal held open. 
You smell the rancid stench of 

532
00:32:09,240 --> 00:32:12,840
human sweat and flesh, riding 
upon the winds of hell as it 

533
00:32:12,840 --> 00:32:15,200
takes you, as it takes into your
nostrils. 

534
00:32:15,880 --> 00:32:19,040
Foth is here. 
He cannot be far if he knows as 

535
00:32:19,040 --> 00:32:22,720
much as your Legion claims. 
He can have but one destination,

536
00:32:22,880 --> 00:32:26,120
the Black Spire. 
You will not let him desecrate 

537
00:32:26,120 --> 00:32:29,240
the unholy church. 
You will not let him live. 

538
00:32:29,840 --> 00:32:32,600
Though you have never risked 
visiting the Black Spire before,

539
00:32:32,600 --> 00:32:35,680
it is now time. 
Hell's minions guarding the 

540
00:32:35,680 --> 00:32:38,640
crown won't bow to you 
willingly, but you are sure you 

541
00:32:38,640 --> 00:32:41,080
can best them with more ease 
than Voth. 

542
00:32:41,760 --> 00:32:43,320
There are two paths you may 
take. 

543
00:32:43,320 --> 00:32:47,400
One long unused leads to the 
back entrance of the Black Spire

544
00:32:47,640 --> 00:32:50,360
and the front entrance across 
the Chasms Bridge will surely be

545
00:32:50,360 --> 00:32:53,120
where both will arrive, but this
will take longer for you to 

546
00:32:53,120 --> 00:32:54,960
reach. 
Will you approach the Black 

547
00:32:54,960 --> 00:32:58,960
Spire from the back to attempt 
to gain ground on Voth, or try 

548
00:32:58,960 --> 00:33:02,200
to cut him off before he reaches
the bridge across the chasm? 

549
00:33:04,040 --> 00:33:07,000
Boom. 
I see Ryan Moore as a backdoor 

550
00:33:07,000 --> 00:33:12,760
guy, you know? 
Yeah, Yep. 

551
00:33:15,240 --> 00:33:17,160
Cool. 
Well, I think that that brings 

552
00:33:17,160 --> 00:33:20,040
it back to Hunter. 
You've got your first. 

553
00:33:20,600 --> 00:33:24,240
Oh, I forgot to. 
I forgot to to flash off my 

554
00:33:24,240 --> 00:33:26,520
little overlay for those in in 
that are can see what's 

555
00:33:26,520 --> 00:33:27,640
happening. 
There you go. 

556
00:33:27,640 --> 00:33:28,600
Boom. 
All right. 

557
00:33:29,600 --> 00:33:34,200
Nice. 
OK, so I read the first entry 

558
00:33:34,200 --> 00:33:36,560
right. 
Yep. 

559
00:33:36,920 --> 00:33:38,800
Did you did yours? 
I think yours sends you to a 

560
00:33:38,800 --> 00:33:41,720
specific spot. 
Yeah, before you have a choice. 

561
00:33:42,160 --> 00:33:44,840
Yeah, it's immediately turned to
21. 

562
00:33:45,400 --> 00:33:51,480
Yeah, OK. 21 The bridge across 
the chasm The only thing left 

563
00:33:51,480 --> 00:33:54,920
standing between you and the 
Black Spire is a massive chasm 

564
00:33:54,920 --> 00:33:57,800
and a rope bridge. 
Do you attempt to cross the rope

565
00:33:57,800 --> 00:34:01,200
bridge or look for another way 
to get to the Black Spire? 

566
00:34:02,760 --> 00:34:07,360
I will my do. 
I read the options as well out 

567
00:34:07,360 --> 00:34:11,400
loud. 
I I'd say my guess is I say just

568
00:34:11,400 --> 00:34:14,679
read the what your choice is 
cool which one you decide on. 

569
00:34:15,199 --> 00:34:17,159
Or you can read them all. 
As a person. 

570
00:34:17,159 --> 00:34:19,800
I am a hammer. 
Not necessarily both, but me, 

571
00:34:19,800 --> 00:34:22,760
myself. 
So everything's a nail. 

572
00:34:22,760 --> 00:34:24,400
I, I, I'm going to take the 
straight path. 

573
00:34:24,400 --> 00:34:28,480
I will cross the road bridge 
which causes me to turn to 22. 

574
00:34:30,360 --> 00:34:32,800
All right. 
And then back to Ryan. 

575
00:34:36,080 --> 00:34:38,639
Stupid bot is down again. 
I'm don't be like logging into 

576
00:34:38,639 --> 00:34:43,280
it. 
So my main text says if I choose

577
00:34:43,880 --> 00:34:47,840
the back door I turn to page X 
area 11. 

578
00:34:48,639 --> 00:34:50,520
If I choose front entrance I 
skip blah blah blah. 

579
00:34:50,520 --> 00:34:56,400
So I'm going to click Area 11 
behind the black Spire. 

580
00:34:57,320 --> 00:34:59,440
So I, I, I read this whole thing
because this is what I'm doing, 

581
00:34:59,440 --> 00:35:01,040
right? 
Boop Let me, I don't remember 

582
00:35:01,040 --> 00:35:03,080
that Boop. 
This is me, Marex, Lord of 

583
00:35:03,080 --> 00:35:06,200
Demons. 
Marex. 

584
00:35:06,720 --> 00:35:08,800
Marex. 
Behind the LAX fire. 

585
00:35:09,040 --> 00:35:11,480
You beat your win one one, 
right? 

586
00:35:13,640 --> 00:35:19,440
Oh oh, the the hyperlink on that
takes you to 1211 to the back. 

587
00:35:19,720 --> 00:35:21,560
Oh, you're right. 
I'll fix it. 

588
00:35:21,920 --> 00:35:24,800
You leap from your throne, run 
towards the window, and leap out

589
00:35:24,800 --> 00:35:27,680
from your tower, flapping your 
wings to carry you across the 

590
00:35:27,680 --> 00:35:30,480
odious winds. 
You know that it is far better 

591
00:35:30,480 --> 00:35:33,480
to surprise your enemy than to 
be surprised by them. 

592
00:35:34,160 --> 00:35:42,040
Turn to paychecks 1-2. 
Do I keep going or does it just 

593
00:35:42,040 --> 00:35:44,640
go back and forth every time? 
Yep, goes back and forth back 

594
00:35:44,680 --> 00:35:45,080
to. 
Thunder. 

595
00:35:45,280 --> 00:35:49,760
Boom, I'm now at 22, which is 
Wait, what? 

596
00:35:50,400 --> 00:35:52,200
This section does not count as 
an exploration turn. 

597
00:35:52,200 --> 00:35:56,160
As you approach the bridge, you 
notice something strange. 

598
00:35:57,280 --> 00:35:59,360
Check if encounter 21 is 
cleared. 

599
00:35:59,400 --> 00:36:01,480
If not, turn to page 2. 
Three. 

600
00:36:01,760 --> 00:36:03,480
I assume that encounter has not 
been cleared. 

601
00:36:05,560 --> 00:36:06,760
You're correct. 
And. 

602
00:36:06,960 --> 00:36:10,800
There's an encounters checklist 
you can share like look at, but 

603
00:36:11,880 --> 00:36:14,680
I see you would look so like 
Ryan would check his encounters 

604
00:36:14,800 --> 00:36:18,480
checklist and you would check 
yours as well if you need to 

605
00:36:19,360 --> 00:36:22,760
because you may there could be 
encounters that Ryan clears that

606
00:36:22,760 --> 00:36:29,080
you don't know about, right? 
OK, took me back to the top. 

607
00:36:30,000 --> 00:36:38,120
Where is the goblin guard? 
Yeah, 2-3 The Goblin Guard. 

608
00:36:38,680 --> 00:36:42,960
A small and laughably heavy 
armored goblin sits in the 

609
00:36:42,960 --> 00:36:47,160
center of the bridge, suspended 
across the great chasm. 

610
00:36:48,040 --> 00:36:49,720
It says the amp. 
I think it means the goblin 

611
00:36:49,720 --> 00:36:52,800
trembles, clutching its knees to
its chest. 

612
00:36:55,880 --> 00:37:01,560
I think I will. 
I wish to speak with the goblin.

613
00:37:03,240 --> 00:37:05,600
That's the end of this entry. 
Yep. 

614
00:37:06,400 --> 00:37:12,360
So back to Ryan. 
So I am behind the Black Spire. 

615
00:37:12,360 --> 00:37:15,600
You beat your wings against the 
sulfurous, steamy air, taking 

616
00:37:15,600 --> 00:37:17,920
great strides across the charred
landscape. 

617
00:37:18,280 --> 00:37:21,160
Taking the most direct path, you
quickly reach the back of the 

618
00:37:21,160 --> 00:37:24,280
black Spire, which towers before
you through. 

619
00:37:24,280 --> 00:37:26,920
The Cyclopean Masonry is 
magnificent. 

620
00:37:27,160 --> 00:37:28,760
Though. 
The Cyclopean Masonry is 

621
00:37:28,760 --> 00:37:31,760
magnificent to behold, it shows 
its age underneath the vibrant 

622
00:37:31,760 --> 00:37:34,280
red creeping plants that 
obfuscate its walls. 

623
00:37:34,880 --> 00:37:38,000
If Encounter 1A has not yet been
cleared, turn to page XI. 

624
00:37:38,000 --> 00:37:42,080
No encounters have been cleared 
yet so I'm going to go to 1-7. 

625
00:37:45,680 --> 00:37:49,320
All right. 
Which is store behind the vines 

626
00:37:49,320 --> 00:37:51,440
all right. 
Damn it, I keep forgetting to 

627
00:37:51,440 --> 00:37:55,560
switch. 
Switch dudes, boom, me and we're

628
00:37:55,560 --> 00:37:58,320
back. 
All right, Hon, Are you muted? 

629
00:37:58,320 --> 00:38:01,040
I don't. 
Know what you're talking about. 

630
00:38:01,840 --> 00:38:05,400
I was just mouthing words, you 
know I was practicing goblins. 

631
00:38:07,280 --> 00:38:11,000
You approached the cowardly 
ampitatively with your hands 

632
00:38:11,000 --> 00:38:13,640
raised to show you mean it no 
harm. 

633
00:38:13,640 --> 00:38:17,880
You tell the goblin you wish to 
cross the bridge and pause as it

634
00:38:17,880 --> 00:38:21,800
looks up, grinning at you. 
A goblin must make a reaction. 

635
00:38:22,080 --> 00:38:26,800
Roll 2D6 and add the highest 
charisma modifier of your party.

636
00:38:27,080 --> 00:38:38,360
OK so I'm going to roll 2D6 and 
I rolled A5 and then the highest

637
00:38:38,360 --> 00:38:43,440
charisma modifier of my party. 
I would assume it's probably me.

638
00:38:44,120 --> 00:38:45,320
I think I put the modifiers in 
there. 

639
00:38:45,320 --> 00:38:48,680
Did I'm going to grab my? 
That's OK, it's a, it's a -1 I 

640
00:38:48,680 --> 00:38:49,840
don't need to. 
Oh wait, no it's not. 

641
00:38:49,840 --> 00:38:53,440
This is OSE. 
Fuck, I don't have memorized 

642
00:38:53,440 --> 00:38:55,360
anymore. 
Are you in the dice roller? 

643
00:38:57,040 --> 00:39:00,200
Oh, did you post a dice roller? 
I opened triple D dice just 

644
00:39:00,440 --> 00:39:01,920
separately. 
I did. 

645
00:39:02,040 --> 00:39:04,040
I sent your link. 
Cool. 

646
00:39:04,760 --> 00:39:11,160
What's your charisma hunter? 
9. 9 It's no no modifier. 

647
00:39:12,040 --> 00:39:14,200
Cool. 
So just A5 and I'll use the dice

648
00:39:14,200 --> 00:39:23,280
roller from now on. 
Oh, there we go. 

649
00:39:23,280 --> 00:39:33,080
Thank you, Ryan. 
OK, so I rolled A5. 

650
00:39:37,720 --> 00:39:43,120
OK, so for three to 11, turn to 
two 27. 

651
00:39:46,320 --> 00:39:48,120
Cool. 
Ryan, your turn. 

652
00:39:49,240 --> 00:39:52,120
OK boom I remember to switch to 
Marex. 

653
00:39:52,120 --> 00:39:54,800
That's me, I AM 17. 
The door behind the vines. 

654
00:39:54,800 --> 00:39:58,080
You can tell there is a door to 
your right, but it will take 

655
00:39:58,080 --> 00:40:00,640
work to free it to the chaotic 
mess of vines. 

656
00:40:01,640 --> 00:40:03,840
I have three options here. 
If you give up and walk around 

657
00:40:03,840 --> 00:40:06,200
to the front entrance, skip an 
exploration turn. 

658
00:40:06,200 --> 00:40:07,600
Yeah, let's just do that. 
Let's just skip this whole 

659
00:40:07,600 --> 00:40:09,240
thing. 
Go back to the front now. 

660
00:40:09,240 --> 00:40:11,000
If you attempt to clear the 
vines from the door, turn to 

661
00:40:11,000 --> 00:40:13,560
page, turn to area 1. 
Three if you attempt to search 

662
00:40:13,560 --> 00:40:25,240
for 1/3 secret entrance. 
Don't do it. 1/3 secret 

663
00:40:25,240 --> 00:40:29,280
entrance. 
That is some poor language 

664
00:40:29,280 --> 00:40:33,800
choice on my part, because that 
implies that there's two other 

665
00:40:33,800 --> 00:40:40,200
secrets. 
There's two 1/3 entrance that is

666
00:40:40,200 --> 00:40:42,080
secret. 
Yeah, I can go back to the. 

667
00:40:42,080 --> 00:40:49,600
I can go back and write on the. 
Man, do I clear the vines or do 

668
00:40:49,600 --> 00:40:53,000
I search for what clearly must 
be 1/3 secret entrance? 

669
00:40:53,000 --> 00:40:54,760
Yeah, the legendary third secret
entrance. 

670
00:40:54,840 --> 00:40:57,080
Yeah, the. 
Legendary third secret entrance.

671
00:40:57,080 --> 00:40:58,400
We got to go all three. 
You know it. 

672
00:40:58,920 --> 00:41:03,400
Brings you to the hidden temple.
Well, I mean, in that case I'm 

673
00:41:03,400 --> 00:41:06,880
going to have to go to Area 1 
Four and attempt to find the 

674
00:41:06,880 --> 00:41:11,840
third secret entrance. 
And back to Voss. 

675
00:41:13,320 --> 00:41:20,040
Yeah, the greedy goblin. 
The goblin implies you may cross

676
00:41:20,040 --> 00:41:24,560
up a bridge but but it will cost
you kindly. 

677
00:41:24,760 --> 00:41:28,560
Any gift will do. 
And the goblin extends his open 

678
00:41:28,560 --> 00:41:35,520
hand and looks up wantingly. 
OK so I can give the goblin an 

679
00:41:35,520 --> 00:41:40,280
item and mark it off my 
character sheet from or the 

680
00:41:40,400 --> 00:41:43,520
character sheet of whichever 
person? 

681
00:41:46,880 --> 00:41:49,800
Sorry, I just got a message and 
I can't read two things at once 

682
00:41:49,800 --> 00:41:52,360
because I'm dumb. 
That sorry that wasn't for you. 

683
00:41:52,720 --> 00:41:54,280
That's OK. 
Perfect. 

684
00:41:54,640 --> 00:41:58,880
Great. 
I'm gonna keep going on you. 

685
00:41:58,880 --> 00:42:00,840
Don't fuck this goblin. 
I refuse. 

686
00:42:03,320 --> 00:42:05,320
Refusing the gift. 
I refuse the gift. 

687
00:42:05,320 --> 00:42:08,200
That's the end of my entry. 
Ryan is back to Merrick's. 

688
00:42:08,800 --> 00:42:15,240
Back to Merrick's as Merrick's 
kind of heading towards what 

689
00:42:15,240 --> 00:42:16,560
might have been the secret 
entrance, he said. 

690
00:42:16,560 --> 00:42:18,240
You know what now? 
Fuck it, fuck these vines. 

691
00:42:18,920 --> 00:42:27,360
So he is actually going to just 
go after these vines, which 

692
00:42:27,360 --> 00:42:30,000
takes me to here. 
So you easily hack the verdant 

693
00:42:30,000 --> 00:42:32,800
creepers away from the door with
your magnificent sword, 

694
00:42:33,640 --> 00:42:37,040
revealing an ancient door with 
damaged hinges and swollen 

695
00:42:37,040 --> 00:42:40,240
planks. 
The door is clearly stuck. 

696
00:42:40,240 --> 00:42:41,760
Oh, I get to check off an 
encounter. 

697
00:42:42,000 --> 00:42:44,120
I get to check off an encounter.
All right. 

698
00:42:44,160 --> 00:42:45,480
Check off encounter 18. 
Where? 

699
00:42:45,480 --> 00:42:47,120
Where is that again? 
Oh, America's encounters. 

700
00:42:47,120 --> 00:42:49,640
Check off encounter. 
And just check one. 

701
00:42:49,640 --> 00:42:52,600
AII don't have edit access so I 
can't check it. 

702
00:42:53,160 --> 00:42:54,480
Oh, let me change that real 
quick. 

703
00:42:57,280 --> 00:43:04,080
No. 
Trying not to look ahead, but 

704
00:43:04,080 --> 00:43:05,760
there's a lot of encounters on 
this list here. 

705
00:43:06,880 --> 00:43:09,480
Yeah, that's one of the things I
got to. 

706
00:43:10,680 --> 00:43:13,520
I'll be rearranging entries and 
stuff and I got to figure out 

707
00:43:13,520 --> 00:43:15,360
how I'm going to handle that 
with the encounters list. 

708
00:43:17,600 --> 00:43:21,360
OK, Marek's main text. 
Let's go back to where I was at.

709
00:43:21,360 --> 00:43:24,240
I was at area 1/3 I think, 
clearing the vines. 

710
00:43:24,480 --> 00:43:26,960
Yes, you easily hacked through. 
Oh, I did that. 

711
00:43:26,960 --> 00:43:29,960
I I there's swollen doors and 
magnificent swords. 

712
00:43:30,600 --> 00:43:34,640
So check out the kind of 1A you 
use your open stuck door skill. 

713
00:43:37,040 --> 00:43:40,720
I have a specific skill for open
stuck door so that'll be more. 

714
00:43:40,760 --> 00:43:43,880
Character. 
Sheet OK, or if you give up and 

715
00:43:43,880 --> 00:43:46,800
walk around the front entrance, 
man, you give a lot of options 

716
00:43:46,800 --> 00:43:48,680
to just say fuck it, let's go to
the front. 

717
00:43:50,520 --> 00:43:53,760
If you attempt to search for 1/3
secret entrance, OK, so we're 

718
00:43:53,760 --> 00:43:57,280
not doing that. 
So I'm going to attempt to use 

719
00:43:57,280 --> 00:44:01,680
my open stuck door skill. 
I constantly practice opening 

720
00:44:01,680 --> 00:44:06,240
stuck doors so that I can gain 
significant skills in this, so 

721
00:44:06,240 --> 00:44:12,080
I'm gonna go to my character 
sheet here for Marex. 2:00 and 

722
00:44:12,200 --> 00:44:15,280
6:00. 
I have. 

723
00:44:16,480 --> 00:44:20,360
Where would I find OH open? 
I do have an open stuck door 

724
00:44:20,360 --> 00:44:21,960
option here. 
It's a 5 and 6. 

725
00:44:22,600 --> 00:44:25,040
Five and six Wow 5. 
And six, I told you, man, I 

726
00:44:25,040 --> 00:44:28,960
practice constantly. 
I'm an ancient demon that 

727
00:44:28,960 --> 00:44:32,880
decided for an entire millennia 
just to try to open stuck doors 

728
00:44:33,400 --> 00:44:37,640
so that I can master the art of,
of really tearing into these 

729
00:44:37,640 --> 00:44:41,520
swollen planks, you know? 
So I'm going to roll AD 6 here, 

730
00:44:41,520 --> 00:44:44,880
which you people should see on 
the screen. 

731
00:44:47,120 --> 00:44:50,640
That's going to be a three. 
You got it. 

732
00:44:51,720 --> 00:44:54,680
So in five and six, that means 
everything but a 1 is a success,

733
00:44:54,680 --> 00:44:56,400
or everything but a six is a 
success. 

734
00:44:58,640 --> 00:45:01,280
You know, I always play 
everything except a six is. 

735
00:45:01,400 --> 00:45:04,480
That's how I play it as one. 5 
out of 6, because why would you 

736
00:45:04,480 --> 00:45:05,760
do one? 
Yeah, makes sense. 

737
00:45:06,200 --> 00:45:09,680
So I succeed, right? 
I'm I'm, I'm I utilize my 

738
00:45:09,680 --> 00:45:16,560
mastery and open these doors. 
You did it. 

739
00:45:17,120 --> 00:45:19,960
I did. 
So it says I would then go to, 

740
00:45:24,680 --> 00:45:27,400
if you successfully open the 
door, turn to area 31. 

741
00:45:27,400 --> 00:45:30,560
If you failed, boom. 
OK, so I'm going to go to area 

742
00:45:30,560 --> 00:45:32,040
31. 
There's no hyperlink, so I will 

743
00:45:32,040 --> 00:45:35,080
find that all right. 
Now it is Voth. 

744
00:45:36,080 --> 00:45:38,640
Cool. 
The goblin attacks. 

745
00:45:38,640 --> 00:45:43,280
Infuriated by your refusal the 
imp attacks, you run Encounter 

746
00:45:43,280 --> 00:45:48,840
21. 
Cool, so encounter 21 Hunter. 

747
00:45:48,840 --> 00:45:50,720
You don't look at the encounters
list for this one. 

748
00:45:51,080 --> 00:45:53,680
OK, Ryan. 
Will Oh, right, Ryan, I'm 

749
00:45:53,680 --> 00:45:54,960
fighting you. 
Technically. 

750
00:45:55,520 --> 00:45:58,000
You're fighting you technically,
yeah, OK. 

751
00:45:58,520 --> 00:46:00,920
He was a goblin. 
Encounter list? 

752
00:46:00,920 --> 00:46:03,000
Is it Voss encounter list that I
go look at? 

753
00:46:04,920 --> 00:46:08,200
I have put them in. 
They should be like it under 

754
00:46:08,200 --> 00:46:11,800
Marak's encounters, like that's 
basically like all your content 

755
00:46:11,800 --> 00:46:14,120
that's going to go in your book 
because each person gets one 

756
00:46:14,120 --> 00:46:16,800
book. 
So you'll go to your encounters 

757
00:46:16,800 --> 00:46:20,120
that's in your book basically. 
And then so that's all actually 

758
00:46:20,120 --> 00:46:24,960
4 of off. 
Like it sounds clunky but then 

759
00:46:24,960 --> 00:46:27,000
when it's actually it's just. 
Yeah, when you're holding the 

760
00:46:27,040 --> 00:46:29,160
other book, yeah, you're going 
to have a blast. 

761
00:46:29,160 --> 00:46:33,120
Sad thing this you. 
Know what this reminds me of? 

762
00:46:34,720 --> 00:46:36,320
Have you ever? 
Did you ever play the Warhammer 

763
00:46:36,320 --> 00:46:38,720
game where you have like 2 books
between each other? 

764
00:46:39,040 --> 00:46:40,880
No. 
Remind me to show you that. 

765
00:46:41,280 --> 00:46:42,640
Yeah, I need to check that out. 
For sure. 

766
00:46:43,760 --> 00:46:48,400
OK, so 2A cowardly armored amp. 
Is that what I'm doing? 

767
00:46:49,000 --> 00:46:51,400
Yeah. 
Or yeah. 

768
00:46:52,720 --> 00:46:54,560
All right, so we got our first 
combat, huh? 

769
00:46:55,440 --> 00:46:58,600
Boom, let's do it, yeah. 
All right, so this is currently 

770
00:46:58,600 --> 00:47:01,280
Hunter's turn. 
It's during Hunter's exploration

771
00:47:01,280 --> 00:47:03,760
turn that this is happening. 
So we're going to remember whose

772
00:47:03,760 --> 00:47:07,480
turn it is right now, and it'll 
switch to your turn. 

773
00:47:07,640 --> 00:47:10,400
That's more important if you 
encounter each other, because 

774
00:47:10,400 --> 00:47:14,040
when you encounter each other, 
there's possibilities that you, 

775
00:47:14,120 --> 00:47:16,120
the turn order could end up 
switching. 

776
00:47:17,480 --> 00:47:19,760
But here we pull up the 
initiative table. 

777
00:47:19,840 --> 00:47:25,240
You all each get AD 6 ready to 
go and decide what you are going

778
00:47:25,240 --> 00:47:29,600
to do. 
Ryan, you get to decide for the 

779
00:47:29,680 --> 00:47:34,120
Imp Hunter, you decide for Voth 
and Oren. 

780
00:47:34,840 --> 00:47:37,320
I will also say with allies, 
they just go wherever you go. 

781
00:47:37,320 --> 00:47:39,960
Like whatever you do, there's 
not going to be like a splitting

782
00:47:39,960 --> 00:47:43,600
up your party thing. 
Yeah, cool. 

783
00:47:43,600 --> 00:47:49,520
OK, I will roll my D6 and. 
As you all roll, then you should

784
00:47:49,520 --> 00:47:52,160
announce whether which thing 
you're doing, fleeing or 

785
00:47:52,160 --> 00:47:54,360
fighting. 
K Ryan, you're ready. 

786
00:47:58,080 --> 00:47:59,760
Yes, Where's the initiative 
table here? 

787
00:47:59,800 --> 00:48:01,880
Well, I'm just picking what I 
want, right? 

788
00:48:02,720 --> 00:48:06,200
And then I have AD 6, so we're 
going to go like on three. 

789
00:48:06,640 --> 00:48:09,680
Yeah. 
So on three, we will click the 

790
00:48:09,680 --> 00:48:12,240
thing and say what we're doing, 
yes. 

791
00:48:12,400 --> 00:48:14,720
So obviously after three, I 
guess because then I'm talking 

792
00:48:14,720 --> 00:48:17,040
and then so 1233 fleet. 
Fight. 

793
00:48:22,320 --> 00:48:25,480
Did you say flee or fight Ryan? 
Fleet, I'm a cowardly armored 

794
00:48:25,480 --> 00:48:26,920
imp. 
That's very true. 

795
00:48:28,920 --> 00:48:33,080
I like the the way this played 
out is the imp start like goes 

796
00:48:33,080 --> 00:48:35,080
to attack and then changes his 
mind, runs away. 

797
00:48:35,080 --> 00:48:38,640
Yeah. 
My my big dwarf Oren walks up. 

798
00:48:39,080 --> 00:48:41,280
So Ryan rolled A5 and I rolled 
A3. 

799
00:48:41,640 --> 00:48:45,480
No, vice versa, I think. 
Yeah, you're the bees. 

800
00:48:45,520 --> 00:48:48,120
Oh, I rolled A5 and Ryan rolled 
a three. 

801
00:48:48,120 --> 00:48:53,360
I apologize, other way around. 
So the 51 initiative and you 

802
00:48:53,360 --> 00:48:58,600
chose to fight, right? 
And the loser of the initiative 

803
00:48:58,600 --> 00:49:00,360
chose to flee. 
So we're down there in the 

804
00:49:00,360 --> 00:49:02,840
fight, slash, flee with 
initiative, winner fighting. 

805
00:49:03,600 --> 00:49:08,680
So you see the outcome there. 
No surprise on that because it 

806
00:49:08,680 --> 00:49:12,840
wasn't a one and a six. 
So fighting player resolves 

807
00:49:12,840 --> 00:49:16,400
their attack before the fleeing 
player gets to move. 

808
00:49:17,320 --> 00:49:21,120
And this? 
I am also realizing that I 

809
00:49:21,320 --> 00:49:24,760
didn't talk about this, but that
creatures aren't intended to 

810
00:49:24,760 --> 00:49:27,120
actually flee. 
This is a player decision. 

811
00:49:27,440 --> 00:49:28,040
I have to. 
Like. 

812
00:49:28,520 --> 00:49:31,160
Make note of this for updating, 
but that is OK. 

813
00:49:32,040 --> 00:49:33,160
Cool. 
No, that's perfect. 

814
00:49:33,160 --> 00:49:34,280
That's what this is for, you 
know. 

815
00:49:34,280 --> 00:49:38,520
We'll just have this is also 
outside the dungeon, so like the

816
00:49:39,000 --> 00:49:42,440
the cowardly imp can just flee 
off the bridge back and like 

817
00:49:42,560 --> 00:49:45,920
just be gone. 
Gotcha, Perfect, but you get to 

818
00:49:45,920 --> 00:49:48,240
hit me first. 
I do 2 attacks right? 

819
00:49:49,200 --> 00:49:53,080
That's for surprise, So. 
Yeah. 

820
00:49:53,120 --> 00:49:53,600
OK. 
Gotcha. 

821
00:49:53,600 --> 00:49:59,480
Yeah, that's OK. 
So attacking here, it works 

822
00:49:59,480 --> 00:50:01,680
differently. 
There is no it's just the damage

823
00:50:01,680 --> 00:50:06,120
role, right? 
That's correct, and then the imp

824
00:50:06,120 --> 00:50:08,640
is armored so probably has some 
damage reduction. 

825
00:50:09,680 --> 00:50:13,360
Oren swings his battle axe. 
And you actually so for 

826
00:50:13,360 --> 00:50:16,400
attacking, it's the whole party.
Oh. 

827
00:50:17,040 --> 00:50:21,320
So you both get so Voth could 
cast a spell or just fight, but 

828
00:50:21,320 --> 00:50:24,440
you just you're going to resolve
everybody at once. 

829
00:50:25,000 --> 00:50:28,360
Cool so but it's just one attack
so it would just just Oren 

830
00:50:28,360 --> 00:50:29,960
swinging his axe would be the 
one attack. 

831
00:50:30,280 --> 00:50:32,280
Nope, it's it's the whole party 
attack. 

832
00:50:32,520 --> 00:50:34,840
It's like each. 
Party member gets one attack. 

833
00:50:35,240 --> 00:50:38,600
Yeah. 
So you can just like put 

834
00:50:38,600 --> 00:50:40,880
together a little dice pool if 
you want, or roll them at a 

835
00:50:40,880 --> 00:50:43,440
time. 
I don't see me using a spell 

836
00:50:43,440 --> 00:50:48,120
right now because I just I 
don't. 

837
00:50:48,680 --> 00:50:54,440
So it says battle axe 1D8 and 
then comma +2 strength under 

838
00:50:54,440 --> 00:50:56,200
oren. 
So that's one D 8 + 2. 

839
00:50:56,520 --> 00:50:57,640
Correct. 
OK. 

840
00:50:57,640 --> 00:51:03,480
And then the dagger is going to 
be 1 D 4 + 2, so that makes it a

841
00:51:03,480 --> 00:51:12,240
+ 4 all together. 
That's 12 damage when added up. 

842
00:51:13,840 --> 00:51:17,360
Like that's probably going to be
enough to to do bad things to me

843
00:51:19,880 --> 00:51:21,720
do. 
You see the you've got the stats

844
00:51:21,720 --> 00:51:23,960
there, Ryan. 
Yeah, yeah, yeah, yeah. 

845
00:51:23,960 --> 00:51:29,680
I am going to remind myself what
all of them mean. 

846
00:51:29,960 --> 00:51:35,120
So I have a saving throw. 
I got deep saving throws. 

847
00:51:35,120 --> 00:51:36,880
What? 
That's saving throw D12. 

848
00:51:38,160 --> 00:51:41,400
You don't have anything to roll 
here, it's just he hit you for 

849
00:51:41,400 --> 00:51:45,800
12 damage and so what's? 
My what's my Which one of these 

850
00:51:45,800 --> 00:51:50,240
is armor? 
The Dr. is the the damage 

851
00:51:50,240 --> 00:51:53,000
reduction, so you'll subtract 
that amount from the damage. 

852
00:51:53,560 --> 00:51:59,360
I don't have AD Oh, DR2. 
Yeah, so so I only take, I only 

853
00:51:59,360 --> 00:52:05,640
take 10 damage and I have 4:00. 
So you murder the fuck out of me

854
00:52:07,600 --> 00:52:12,600
so as I turn to flee I'm just 
like sliced in half by this 

855
00:52:12,600 --> 00:52:16,720
fucking dwarf or something. 
Yeah, yeah, pretty much. 

856
00:52:16,720 --> 00:52:20,240
And stabbed at the in the in the
side the exact same time. 

857
00:52:20,240 --> 00:52:26,120
You know, perfect. 
One thing, because we're not in 

858
00:52:26,120 --> 00:52:28,160
an actual book where you can 
just like put a bookmark 

859
00:52:28,800 --> 00:52:32,400
remembering which entry you are 
on when we switch between tabs 

860
00:52:33,080 --> 00:52:35,080
can be a little challenged to 
make sure you make note of that.

861
00:52:35,440 --> 00:52:39,920
But yeah, so you, you killed the
goblin and then what happens 

862
00:52:39,920 --> 00:52:44,160
next? 
I believe, I think we're still 

863
00:52:44,160 --> 00:52:48,480
on your exploration turn. 
If you defeat the goblin, you go

864
00:52:48,480 --> 00:52:53,280
to 2:14, so that should be the 
end of my turn. 

865
00:52:56,600 --> 00:52:59,840
Yes. 
Back to Marex, yeah? 

866
00:53:00,960 --> 00:53:03,080
I'm just going to have two of 
these open because I'm not going

867
00:53:03,080 --> 00:53:11,840
to remember that shit. 
So I was on 3/1, I believe the 

868
00:53:11,840 --> 00:53:16,440
corridor. 
OK, let me just sort of 

869
00:53:16,440 --> 00:53:20,600
highlight in here real quick. 
So you're in a long corridor. 

870
00:53:20,760 --> 00:53:23,320
Wait, wait wait. 
Boom Marex. 

871
00:53:23,560 --> 00:53:27,480
You are in a long corridor with 
a floor of large alternating red

872
00:53:27,480 --> 00:53:29,680
and black tiles. 
The hallway is lit by evenly 

873
00:53:29,680 --> 00:53:34,480
spaced braziers on either wall. 
They glow with a dancing black 

874
00:53:34,480 --> 00:53:41,560
flame. 
So looks like I could either 

875
00:53:41,560 --> 00:53:44,000
search the room. 
I could. 

876
00:53:44,840 --> 00:53:47,880
If you wish to enter a door, 
choose one below and turn the 

877
00:53:47,880 --> 00:53:52,760
indicated entry. 
So there's a northernmost store 

878
00:53:52,760 --> 00:53:56,080
at the end of the corridor, A 
northeastern door, northwestern 

879
00:53:56,080 --> 00:53:58,120
door, a middle door, 
southernmost OR and southern, 

880
00:53:58,120 --> 00:53:59,440
northwest or and southern 
northeast or. 

881
00:53:59,440 --> 00:54:03,400
So there's 12345. 
There's 6 doors that I could 

882
00:54:03,400 --> 00:54:05,120
pay. 
Ryan you This is where you can 

883
00:54:05,120 --> 00:54:08,640
look at the room maps and go to 
room 3 to get a visual. 

884
00:54:09,000 --> 00:54:11,600
Boom. 
All right, room maps. 

885
00:54:12,560 --> 00:54:15,680
Open this up and go to room 30. 
Damn. 

886
00:54:19,080 --> 00:54:24,160
OK, so it is a it is a long 
corridor and it's already like 

887
00:54:24,160 --> 00:54:27,320
door, door, door, door, door, 
door. 

888
00:54:27,840 --> 00:54:33,680
SO22 near yeah, 2 near one in 
the middle, 2 at the far end of 

889
00:54:33,680 --> 00:54:35,440
the corridor is what it looks 
like. 

890
00:54:37,560 --> 00:54:40,240
And for your sake, I will tell 
you, Do you know, are you clear 

891
00:54:40,240 --> 00:54:44,600
on which door you just came in? 
No. 

892
00:54:45,120 --> 00:54:46,280
Cool. 
You can't believe. 

893
00:54:46,280 --> 00:54:48,640
That probably that one. 
Yep, that's it. 

894
00:54:49,720 --> 00:54:56,160
All right order, man. 
It's not quick and easy to just 

895
00:54:56,160 --> 00:54:59,400
copy paste this into the thing 
or I would put the maps in here 

896
00:54:59,720 --> 00:55:04,600
for the stream as I go, but I'm 
not gonna do that because that's

897
00:55:04,600 --> 00:55:08,320
a pain in the ass. 
So that's not one of the 

898
00:55:08,320 --> 00:55:11,000
options. 
The other option was to search 

899
00:55:11,000 --> 00:55:12,960
the room. 
So search the entire corridor. 

900
00:55:13,000 --> 00:55:15,960
Or is it just pick a room? 
Like that's what search the room

901
00:55:15,960 --> 00:55:17,120
means, right? 
Yeah. 

902
00:55:17,320 --> 00:55:19,880
And I'll, one thing I'll, I'll 
mention too is as you all are 

903
00:55:19,880 --> 00:55:21,600
making decisions, one of the 
things you might have to 

904
00:55:21,600 --> 00:55:25,440
consider because this is also a 
certain extent like you have to 

905
00:55:25,440 --> 00:55:28,800
consider the time it's taking 
you to do your things versus the

906
00:55:28,800 --> 00:55:31,080
time it's taken to the other. 
You all know what each other are

907
00:55:31,080 --> 00:55:33,720
doing. 
So it's a little less of a issue

908
00:55:33,720 --> 00:55:38,720
there. 
But I mean, yeah, searching, I'm

909
00:55:38,720 --> 00:55:39,920
not trying to influence this 
decision. 

910
00:55:39,920 --> 00:55:41,480
I'm just thinking this is 
something I probably didn't 

911
00:55:41,480 --> 00:55:45,960
mention earlier. 
There's like trying to find 

912
00:55:45,960 --> 00:55:49,160
resources and stuff to help you 
as you prepare for the two of 

913
00:55:49,160 --> 00:55:53,200
you to battle and dealing with 
stuff in there. 

914
00:55:53,200 --> 00:56:02,800
But yeah. 
OK, so what's a good choice here

915
00:56:02,800 --> 00:56:04,520
to search the room before I pick
a door? 

916
00:56:06,840 --> 00:56:10,240
I mean, whatever you decide is 
going to be the right choice. 

917
00:56:11,560 --> 00:56:13,280
I'm not going to listen to that 
door 'cause I'm a fucking demon.

918
00:56:13,280 --> 00:56:16,800
I don't give a shit. 
I could just barge into a door 

919
00:56:16,800 --> 00:56:19,320
or I could at the very least I 
could, you know, if I could 

920
00:56:19,320 --> 00:56:20,920
listen to it. 
I'm going to at least search the

921
00:56:20,920 --> 00:56:23,920
corridor and see what the fuck's
going on before I just like 

922
00:56:24,040 --> 00:56:26,560
barrel into a door. 
I I'm a demon, but I'm not dumb 

923
00:56:27,480 --> 00:56:29,520
if I search the room. 
Make a skill check. 

924
00:56:29,520 --> 00:56:33,640
If you are successful, turn to 
page X turn to three, two or 

925
00:56:33,640 --> 00:56:38,400
three, three. 
So I'm going to do a skill check

926
00:56:38,680 --> 00:56:43,920
with my guy and I'm going to use
my search room check which is my

927
00:56:43,920 --> 00:56:47,000
search room skill because I 
spent another millennia 

928
00:56:47,000 --> 00:56:52,720
searching rooms and my search 
room skill is also 5:00 and 

929
00:56:52,720 --> 00:56:55,680
6:00. 
I'm a pro with this shit and. 

930
00:56:55,800 --> 00:56:58,800
You do get to roll for each of 
your because you have an ally 

931
00:56:58,800 --> 00:57:01,200
that's a little imp with you or 
a gremlin I think. 

932
00:57:01,960 --> 00:57:05,280
So you get to roll 2 dice, one 
for you and one for your 

933
00:57:05,400 --> 00:57:07,680
gremlin. 
OK, my yeah, I do have a little 

934
00:57:07,680 --> 00:57:09,560
gremlin guy with me. 
He's my familiar. 

935
00:57:09,560 --> 00:57:18,880
His name is Cruxism. 
Yeah, and their search room is 

936
00:57:18,920 --> 00:57:28,360
one in six, so I will roll 2. 
I guess the first one will be, 

937
00:57:28,680 --> 00:57:31,080
you know, Marex and the second 
will be the imp. 

938
00:57:32,840 --> 00:57:36,240
So 3 for Marex and three for the
imp. 

939
00:57:36,240 --> 00:57:38,520
So the OR the gremlin. 
So the Gremlin doesn't see shit 

940
00:57:38,640 --> 00:57:42,520
and Marex sees all. 
So I search and I'm successful. 

941
00:57:43,080 --> 00:57:47,160
So I go to Area 32 for a 
successful search and then that 

942
00:57:47,160 --> 00:57:53,360
is the end for me, right I? 
It does 3 two say it does not. 

943
00:57:55,800 --> 00:57:58,360
Some of them might say that it 
doesn't require an expiration 

944
00:57:58,360 --> 00:58:00,320
turn. 
If it does say that, then. 

945
00:58:03,760 --> 00:58:05,320
Doesn't say anything about. 
Nope. 

946
00:58:05,320 --> 00:58:08,520
So then you Yep, you you spent 
the exploration turn searching 

947
00:58:08,520 --> 00:58:09,120
and stuff. 
Yep. 

948
00:58:09,200 --> 00:58:10,040
So. 
Cool. 

949
00:58:10,160 --> 00:58:16,240
All right, Voth. 
The I'm on 214, the fall of the 

950
00:58:16,240 --> 00:58:18,160
gob of guard as you slay the 
imp. 

951
00:58:18,160 --> 00:58:20,800
You know this. 
That's that's a tumultuous, 

952
00:58:21,160 --> 00:58:25,160
tumultuous fighting has damaged 
the bridge and it is about to 

953
00:58:25,160 --> 00:58:28,200
collapse. 
I can cast dimension door or 

954
00:58:28,200 --> 00:58:31,680
Wall of ice if I have them 
available, which I do, or make a

955
00:58:31,680 --> 00:58:36,120
dexterity check to attempt to 
run across the bridge before it 

956
00:58:36,120 --> 00:58:37,280
collapse. 
Let me look. 

957
00:58:37,280 --> 00:58:40,520
Let me familiarize myself with 
my deck scores. 

958
00:58:40,760 --> 00:58:47,760
OK, great, very good, not great.
So I think in a perfect world 

959
00:58:47,760 --> 00:58:49,720
where I have this book in front 
of me, I would actually try to 

960
00:58:49,720 --> 00:58:53,280
dex check, but in the in 
interest of keeping this going, 

961
00:58:54,160 --> 00:58:57,080
I'll go ahead and I'll I'll use 
one of my spells. 

962
00:58:57,760 --> 00:59:06,560
I cast wall of ice and I turn to
two. 15215 does not count as an 

963
00:59:06,560 --> 00:59:09,080
exploration turn, so I continue 
to do this entry, correct? 

964
00:59:09,240 --> 00:59:12,040
Correct, and you'll check off 
Wall of Ice from your spellbook.

965
00:59:12,840 --> 00:59:16,680
Check off wall of ice. 
Where is wall Check? 

966
00:59:18,320 --> 00:59:24,800
There it is. 
OK cool, it's not checked but I 

967
00:59:24,800 --> 00:59:27,160
don't know if I can. 
Oh try refreshing because I 

968
00:59:27,160 --> 00:59:28,960
changed permissions so it should
let you know. 

969
00:59:31,680 --> 00:59:33,880
Reload. 
OK, cool. 

970
00:59:34,080 --> 00:59:37,120
Yeah, There we go. 
Looks like I have permission now

971
00:59:37,400 --> 00:59:41,480
it is checked off. 
No more wall of ice for or Voth.

972
00:59:41,480 --> 00:59:44,640
He used it, and now I got to 
scroll back down because it 

973
00:59:44,760 --> 00:59:48,800
refreshed everything I was at. 
Bridge of Ice. 

974
00:59:48,800 --> 00:59:51,440
Yeah. 
You instantaneously recall the 

975
00:59:51,440 --> 00:59:54,720
gesture, the language and the 
spirit needed. 

976
00:59:55,000 --> 00:59:57,600
You feel the cold spread from 
your fingertips through the rest

977
00:59:57,600 --> 01:00:00,200
of your body as the vapors 
beneath you freeze, creating a 

978
01:00:00,200 --> 01:00:03,600
bridge of ice encasing the 
collapsed remnants of the rope 

979
01:00:03,600 --> 01:00:05,680
bridge. 
As you walk ahead, you think, 

980
01:00:05,720 --> 01:00:09,960
oh, how glorious it is to be 
such a powerful sorcerer turned 

981
01:00:09,960 --> 01:00:15,560
to 217. 
Is that the end Divine? 

982
01:00:17,000 --> 01:00:21,360
Yep, cool, Ryan. 
Cool all right, back to Marek's 

983
01:00:21,360 --> 01:00:25,440
so successful search of the 
corridor with six doors. 

984
01:00:26,360 --> 01:00:28,560
As you scour the room, you 
notice that the black flames of 

985
01:00:28,560 --> 01:00:31,640
the braziers burn cold. 
As the cooling flames catch your

986
01:00:31,640 --> 01:00:35,080
attention, you also see a 
tarnished key jammed behind one 

987
01:00:35,080 --> 01:00:38,720
of the braziers, noticing that 
the northernmost door on the 

988
01:00:38,720 --> 01:00:43,400
east wall is locked. 
If it seems likely this key is 

989
01:00:43,400 --> 01:00:47,880
meant for this door, check off 
item 5 all right. 

990
01:00:50,240 --> 01:00:54,760
And there is an items like item 
entries tab where you can check 

991
01:00:56,400 --> 01:00:59,120
that and that should be per 
player. 

992
01:00:59,120 --> 01:01:02,320
Item entries. 
There it is, tarnished key. 

993
01:01:04,280 --> 01:01:08,640
Boom, I checked it. 
OK, so but check a final five. 

994
01:01:08,640 --> 01:01:11,760
If you use the key to unlock the
northernmost door on the east 

995
01:01:11,760 --> 01:01:16,400
wall, turn to this other page. 
If you do not use the key, turn 

996
01:01:16,400 --> 01:01:19,080
back and immediately make 
another choice without taking an

997
01:01:19,080 --> 01:01:22,680
exploration turn. 
Oh, you know what I'm going to 

998
01:01:22,680 --> 01:01:23,800
do? 
I'm just going to, I'm going to 

999
01:01:25,280 --> 01:01:28,520
find a key, use it, right? 
So I'm going to do that and I'm 

1000
01:01:28,520 --> 01:01:33,720
going to go to 13-1 and that 
should be the end of my turn. 

1001
01:01:35,360 --> 01:01:38,440
So we'll go back to both as I 
Scroll down to 13 one. 

1002
01:01:39,400 --> 01:01:48,520
Amazing, fantastic about two 
17217 The gates of the Black 

1003
01:01:48,520 --> 01:01:50,680
Spire. 
You approach the black and iron 

1004
01:01:50,680 --> 01:01:54,000
gates of the Black Spire could 
be so simple as to merely reach 

1005
01:01:54,000 --> 01:01:57,800
out and pull them open. 
You approach, reach out your 

1006
01:01:57,800 --> 01:02:08,040
hand and pause. 
I feel like my sorcery is so 

1007
01:02:12,080 --> 01:02:16,520
like overly proud and confident 
that searching for traps is just

1008
01:02:16,520 --> 01:02:21,200
not a thing that he would do. 
So I'm going to muster my 

1009
01:02:21,200 --> 01:02:26,240
resolve and open the door. 
Turn to 2:23. 

1010
01:02:30,240 --> 01:02:32,800
Yeah, that's the end of my turn 
and it's going to end exactly 

1011
01:02:32,800 --> 01:02:33,720
how I think. 
So. 

1012
01:02:35,720 --> 01:02:49,280
Oh, Eric's is sacrarium. 
Sacrarium which is a sanctuary 

1013
01:02:49,280 --> 01:02:52,600
or sacristy of a church. 
Sick. 

1014
01:02:52,600 --> 01:02:54,040
Never heard that word before. 
It's a good word. 

1015
01:02:56,320 --> 01:02:58,360
We were inside a small room that
appears to have been used in 

1016
01:02:58,360 --> 01:03:01,960
preparation for services. 
An effigy of Capital I in 

1017
01:03:01,960 --> 01:03:06,640
Furnace, Lord of Hellfire, sits 
upon a golden throne sculpted to

1018
01:03:06,640 --> 01:03:09,120
appear as if it is made of 
flames. 

1019
01:03:09,440 --> 01:03:12,800
The effigy is crudely painted 
and badly worn, it's right hand 

1020
01:03:12,800 --> 01:03:17,560
erect and empty as if it once 
held some weapon. 

1021
01:03:17,880 --> 01:03:22,480
The throne is surrounded by 
Imps, incubi, and succubi carved

1022
01:03:22,480 --> 01:03:26,240
out of the Onyx floor. 
Priestly robes of chartreuse and

1023
01:03:26,240 --> 01:03:29,760
black with fine embroidery are 
draped over a counter. 

1024
01:03:31,520 --> 01:03:34,040
Chartreuse is a drink I really 
wanted to love and I just can't.

1025
01:03:34,280 --> 01:03:38,080
There are two doors on the N 
wall, 1 central and one to the 

1026
01:03:38,080 --> 01:03:41,240
east. 
The central door is a jar. 

1027
01:03:41,240 --> 01:03:43,720
Thought it was a door. 
There is a door on the South 

1028
01:03:43,720 --> 01:03:47,200
wall if you place an item in the
effigy's right hand, Decide 

1029
01:03:47,200 --> 01:03:49,240
which item now, then turn to a 
page. 

1030
01:03:49,440 --> 01:03:53,120
If I search the room, do some 
other stuff and then there's 

1031
01:03:53,120 --> 01:03:56,480
other doors. 
So this is room 13. 

1032
01:03:56,960 --> 01:03:58,680
Yep, so you can pop over the 
room maps. 

1033
01:03:59,400 --> 01:04:03,520
OK dude, it's so it's so nice 
having two open. 

1034
01:04:03,520 --> 01:04:05,320
I don't know if you have it open
on her, but it's nice. 

1035
01:04:08,040 --> 01:04:10,760
I have one to keep my spot and 
one to bounce around in. 

1036
01:04:12,600 --> 01:04:14,600
OK, so I'm in 13 so there's 3 
doors. 

1037
01:04:16,080 --> 01:04:22,880
OK, I see what's going on right?
So the effigy has a hand and it 

1038
01:04:22,880 --> 01:04:24,960
is empty. 
I could stick an item in it. 

1039
01:04:26,080 --> 01:04:28,200
Excuse me. 
So let me see what? 

1040
01:04:29,240 --> 01:04:31,880
Well, my what what what kind of 
items do I got on me? 

1041
01:04:31,880 --> 01:04:38,480
Let's see what I got here. 
Allies and characters me. 

1042
01:04:38,920 --> 01:04:41,640
Let's see what I got. 
Inventory. 

1043
01:04:42,640 --> 01:04:47,760
I got fucking nothing. 
Let me see what my my little guy

1044
01:04:47,760 --> 01:04:49,320
has. 
He's got literally just a 

1045
01:04:49,320 --> 01:05:01,600
dagger. 
Yeah, I'm just going to the 

1046
01:05:01,600 --> 01:05:04,680
gremlins probably sitting on my 
shoulder, picking his nose or 

1047
01:05:04,680 --> 01:05:08,080
something, and I'm just going to
snatch it off and then just 

1048
01:05:08,080 --> 01:05:11,040
pluck the dagger from his little
gremlin hands. 

1049
01:05:11,480 --> 01:05:16,240
And I'm going to stick the the 
gremlins dagger in the the 

1050
01:05:16,240 --> 01:05:22,120
upraised the erect but empty 
hand of this effigy. 

1051
01:05:22,880 --> 01:05:28,240
All right. 
So then it says go to 13 two 

1052
01:05:28,880 --> 01:05:32,240
which is which is here and but 
then it goes to Baath, right? 

1053
01:05:33,080 --> 01:05:35,880
I think does it say this entry 
doesn't take an exploration 

1054
01:05:35,880 --> 01:05:38,920
turn? 
Where this entry does not take 

1055
01:05:38,920 --> 01:05:40,120
an exploration turn, it does say
that. 

1056
01:05:40,120 --> 01:05:43,720
So if you placed a weapon in the
hand of the effigy, turn to a 

1057
01:05:43,720 --> 01:05:45,240
page. 
If you place anything else in 

1058
01:05:45,240 --> 01:05:47,840
the hand, it immediately erupts 
into flames, dealing you D6 

1059
01:05:47,840 --> 01:05:50,840
damage before it is destroyed. 
Turn back to page X. 

1060
01:05:50,840 --> 01:05:53,040
OK, so I did put a weapon in 
there. 

1061
01:05:53,040 --> 01:05:56,400
I put a dagger in there. 
So I get to go to 13 four and it

1062
01:05:56,400 --> 01:05:58,160
doesn't say this doesn't dig an 
entry. 

1063
01:05:58,160 --> 01:06:01,920
So this does go back to both. 
Boom, both you up. 

1064
01:06:02,520 --> 01:06:05,520
And I'm so sorry, my last entry,
opening the gate is not an 

1065
01:06:05,520 --> 01:06:07,520
exploration. 
It just takes me immediately to 

1066
01:06:07,520 --> 01:06:11,760
Seven one. 
So I opened the gate and I'm now

1067
01:06:11,760 --> 01:06:16,160
in Seven One, the antechamber. 
You enter what appears to be a 

1068
01:06:16,160 --> 01:06:20,240
foyer, Crimson light escapes 
from cracks in the stone floor. 

1069
01:06:20,240 --> 01:06:22,800
It dances upon the golden 
embroidery of the curtains 

1070
01:06:22,800 --> 01:06:26,120
covering all four walls, and the
center of the room is a golden 

1071
01:06:26,120 --> 01:06:28,720
circular rug. 
The curtains on the N wall are 

1072
01:06:28,720 --> 01:06:33,280
parted, revealing a central door
decorated with devilish mocking 

1073
01:06:33,280 --> 01:06:37,640
faces, tongues intertwining and 
lips curled with cruel laughter.

1074
01:06:38,280 --> 01:06:42,040
Do you enter the north door or 
take time to search the room? 

1075
01:06:45,800 --> 01:06:53,560
I, I think I'll search the room.
So I'm going to pull up my 

1076
01:06:53,560 --> 01:06:55,600
character sheets. 
I don't need that. 

1077
01:06:55,600 --> 01:06:56,840
Thank you. 
Google Docs. 

1078
01:06:57,760 --> 01:07:00,480
I have a one in six or A2 in 
six. 

1079
01:07:03,880 --> 01:07:06,800
Oh yeah. 
So we'll just say that the first

1080
01:07:06,800 --> 01:07:10,160
one's going to be voth 1 and 6. 
Nope. 

1081
01:07:10,280 --> 01:07:12,880
Second one is going to be orin 
two and six. 

1082
01:07:13,480 --> 01:07:22,960
Also Nope I don't find shit. 
So let's see if you search the 

1083
01:07:22,960 --> 01:07:24,520
room, make a skill check for so 
slow turn. 

1084
01:07:24,520 --> 01:07:28,120
So too if you fail, your turn 
ends and you may make another 

1085
01:07:28,120 --> 01:07:30,400
choice on your next exploration 
turn. 

1086
01:07:30,400 --> 01:07:34,800
That is the end of my turn. 
Well I just kept love. 

1087
01:07:34,800 --> 01:07:36,840
It just stayed in this room for 
the rest of the time we streamed

1088
01:07:36,840 --> 01:07:39,000
and just kept searching it so I 
found something. 

1089
01:07:39,200 --> 01:07:44,280
When I played with Kyle, I he 
escaped me while I was fighting 

1090
01:07:44,280 --> 01:07:47,360
him, but then he went to the 
next room, tried to open a stuck

1091
01:07:47,360 --> 01:07:49,880
door and I think he even maybe 
surprised me. 

1092
01:07:49,880 --> 01:07:53,320
So he got like extra turns, but 
he just kept trying to open the 

1093
01:07:53,320 --> 01:07:55,320
stuck door repeatedly and 
failing. 

1094
01:07:55,600 --> 01:07:57,800
And so I just like then caught 
up with him. 

1095
01:07:58,040 --> 01:07:59,680
It was great. 
Nice. 

1096
01:08:00,000 --> 01:08:01,240
That's funny. 
Nice. 

1097
01:08:01,520 --> 01:08:03,680
If only they had spent a 
millennia learning how to 

1098
01:08:03,680 --> 01:08:05,840
unstick doors. 
I know, right? 

1099
01:08:06,960 --> 01:08:11,560
So here with Marek. 
So in Furnace is pleased. 

1100
01:08:11,560 --> 01:08:14,880
A fiery pentagram appears on the
floor surrounding the effigy. 

1101
01:08:15,200 --> 01:08:18,720
You watch as your weapon begins 
to glow as metal in a forge, 

1102
01:08:18,760 --> 01:08:21,359
though it doesn't seem to burn 
or become more malleable. 

1103
01:08:21,640 --> 01:08:24,279
You reach out to touch it and 
notice that though hot, it does 

1104
01:08:24,279 --> 01:08:26,279
not hurt you. 
You take the weapon from the 

1105
01:08:26,279 --> 01:08:29,880
effigy's hand, feeling its new 
found magic as if a current runs

1106
01:08:29,880 --> 01:08:33,160
between it and your skin. 
While holding this weapon, 

1107
01:08:33,160 --> 01:08:35,640
cursed by in furnace, your 
damage resistance is now 

1108
01:08:35,640 --> 01:08:40,560
increased by +2. 
You wonder what this boon may 

1109
01:08:40,560 --> 01:08:44,760
have cost. 
You turn back to page 13 one. 

1110
01:08:44,760 --> 01:08:49,040
Let me go to 13 one, see if it 
cost me an exploration turn. 

1111
01:08:49,479 --> 01:08:52,120
It does. 
So that is the end of my turn 

1112
01:08:53,359 --> 01:08:56,680
and now I have the +2 damage 
resistance. 

1113
01:08:57,520 --> 01:09:01,279
And it are you, is Marax taking 
that or are you giving that back

1114
01:09:01,279 --> 01:09:03,120
to the gremlin? 
Now fuck that guy. 

1115
01:09:03,560 --> 01:09:10,080
Yeah, fuck the gremlin and. 
You have your sword, right? 

1116
01:09:10,080 --> 01:09:11,439
Or did I leave that off your 
inventory? 

1117
01:09:11,439 --> 01:09:13,160
No, there's this whole sword. 
Yep, I just have that. 

1118
01:09:13,160 --> 01:09:14,560
OK, cool. 
Yeah, that was definitely not 

1119
01:09:14,560 --> 01:09:16,359
something I was going to stick 
on an altar. 

1120
01:09:16,840 --> 01:09:19,080
Yeah, I get that. 
That would be risky. 

1121
01:09:19,880 --> 01:09:22,359
Yeah, I mean, it would have been
cool if I did, but man, if if 

1122
01:09:22,359 --> 01:09:24,680
that would have sucked it up and
disappeared with my favorite 

1123
01:09:24,680 --> 01:09:28,479
sword, you know? 
Yeah, yeah, that have sucked. 

1124
01:09:30,960 --> 01:09:35,319
OK, so I am back in seven. 
I'm still in seven. 

1125
01:09:35,319 --> 01:09:40,760
One because my searching failed.
So there's a door to the north. 

1126
01:09:45,120 --> 01:09:51,160
I think I'm going to try to 
listen at the door, the northern

1127
01:09:51,160 --> 01:09:53,720
door. 
All right, so for then you it 

1128
01:09:53,720 --> 01:09:56,560
should tell you what listening 
entry to tell Ryan to read. 

1129
01:09:57,160 --> 01:10:00,840
For Ryan, please check listening
entry one. 

1130
01:10:02,480 --> 01:10:04,760
Listening entry Are you doing a 
skills? 

1131
01:10:04,880 --> 01:10:07,720
Check for that. 
You do not listening indoors 

1132
01:10:08,480 --> 01:10:10,480
that one. 
That's one of the things we 

1133
01:10:10,480 --> 01:10:13,000
modified instead of having to be
a skill check. 

1134
01:10:13,120 --> 01:10:16,080
If you listen, then you'll. 
Hear something? 

1135
01:10:16,480 --> 01:10:18,880
Yeah. 
So I still look at the Merricks 

1136
01:10:19,000 --> 01:10:21,200
stuff for him. 
And which door is it again? 

1137
01:10:21,200 --> 01:10:24,040
It's. 
Going to be listening entry one.

1138
01:10:28,520 --> 01:10:32,680
So if you are in room 12. 
OK, I just Yep. 

1139
01:10:32,760 --> 01:10:36,160
And that part you'll Yep, 
there's. 

1140
01:10:36,560 --> 01:10:39,200
Yeah, I'll let you read that. 
Oh, you know what? 

1141
01:10:39,240 --> 01:10:42,160
How about this hunter? 
close your ears. 

1142
01:10:42,880 --> 01:10:44,280
Wait a minute. 
No. 

1143
01:10:44,880 --> 01:10:45,560
Oh, yeah. 
Wait. 

1144
01:10:55,960 --> 01:10:57,600
I don't get the last line of 
that. 

1145
01:10:58,920 --> 01:11:01,200
So the you refers to you, your 
character Ryan. 

1146
01:11:02,600 --> 01:11:05,360
I'm not there. 
Correct, you're not in. 

1147
01:11:05,360 --> 01:11:07,480
You don't hear, so you don't 
hear shit. 

1148
01:11:08,120 --> 01:11:10,600
Yeah. 
All right, Val, if you don't 

1149
01:11:10,600 --> 01:11:20,920
hear anything amazing, yeah. 
OK perfect then sorry I don't 

1150
01:11:20,920 --> 01:11:22,520
know why it all the scrolled me 
back down. 

1151
01:11:25,160 --> 01:11:26,920
You're my turn ends now. 
So that was it. 

1152
01:11:26,960 --> 01:11:31,200
I listened to the door. 
So now it's. 

1153
01:11:31,200 --> 01:11:33,760
Turmerics. 
All right, merics. 

1154
01:11:33,800 --> 01:11:36,120
Boom. 
All right, so I'm back at the so

1155
01:11:36,120 --> 01:11:43,480
I'm still in the sacrarium of in
Furnace, Lord of Hell Fire. 

1156
01:11:48,400 --> 01:11:51,880
Do I can I now place a sword in 
the effigy too? 

1157
01:11:52,080 --> 01:11:54,840
Or do I feel like it's pretty 
much done what it's going to do?

1158
01:12:02,960 --> 01:12:05,680
Did it instruct you to check off
an encounter? 

1159
01:12:06,200 --> 01:12:08,680
It did not. 
OK, that's something I should 

1160
01:12:08,680 --> 01:12:11,920
add in there because for things 
that are. 

1161
01:12:13,400 --> 01:12:16,480
One time. 
Yeah, or it doesn't necessarily 

1162
01:12:16,480 --> 01:12:19,120
mean that it's one time, it just
is a way to track whether you've

1163
01:12:19,120 --> 01:12:22,400
done it or not. 
So sometimes there may be 

1164
01:12:22,400 --> 01:12:25,480
multiple encounters to allow me 
to have like sequencing of 

1165
01:12:25,480 --> 01:12:28,360
different events, like you can 
do something a second time. 

1166
01:12:29,640 --> 01:12:30,920
Yeah. 
So we'll say that's a play 

1167
01:12:30,920 --> 01:12:33,000
testing thing I need to fix for 
that entry. 

1168
01:12:33,000 --> 01:12:34,560
I'm going to make a note of that
for myself. 

1169
01:12:35,280 --> 01:12:38,160
OK, so I'm going to say I get 
the sense that I can't do that 

1170
01:12:38,160 --> 01:12:40,520
again. 
So the other options I have are 

1171
01:12:43,400 --> 01:12:50,500
that there are doors. 
What's that? 

1172
01:12:50,500 --> 01:12:56,100
What's the time at right now? 
Where it's 935 for us. 

1173
01:12:59,660 --> 01:13:03,580
Do you have a hard out Max 
because I I see these room 

1174
01:13:03,580 --> 01:13:05,500
numbers. 
Yep. 

1175
01:13:05,660 --> 01:13:10,980
So I have a hard out, but also 
not all of this thing is ready 

1176
01:13:10,980 --> 01:13:15,800
for you all. 
So I think like my heart out is 

1177
01:13:15,800 --> 01:13:18,640
probably like 12:15 or something
like that. 

1178
01:13:19,000 --> 01:13:21,240
But I think we're in a good, I 
think we're getting close to 

1179
01:13:21,240 --> 01:13:24,560
like we'll see what happens, but
I have a feeling you all are 

1180
01:13:25,480 --> 01:13:28,360
maybe approaching each other. 
Yeah, you know what? 

1181
01:13:28,360 --> 01:13:35,000
I really like this South door. 
Yeah, I think I'm going to, I 

1182
01:13:35,000 --> 01:13:41,840
think I'm going to turn to page 
X and and there's listening 

1183
01:13:41,840 --> 01:13:45,440
entry one. 
You're listening to the at the 

1184
01:13:45,440 --> 01:13:48,560
door, no? 
It just says South door turn to 

1185
01:13:48,560 --> 01:13:51,080
page X12 one or listening entry 
one. 

1186
01:13:51,360 --> 01:13:53,320
Oh yeah, so I can listen at the 
door. 

1187
01:13:53,920 --> 01:13:57,080
So if you listen at the door, it
will take your exploration turn 

1188
01:13:57,360 --> 01:14:00,440
if you go through. 
And I think I should clarify, I 

1189
01:14:00,440 --> 01:14:03,040
changed the link where I was 
writing this later on to be a 

1190
01:14:03,040 --> 01:14:06,320
little more clear, but just to 
make sure it's clear because I'm

1191
01:14:06,320 --> 01:14:08,000
noticing it's not as clear as I 
wanted. 

1192
01:14:09,000 --> 01:14:12,840
If you want to go through the 
South door, turn to 12/1. 

1193
01:14:13,000 --> 01:14:17,200
If you want to listen at it then
you will do listening entry one 

1194
01:14:17,200 --> 01:14:20,440
and that will end your turn. 
I'm not a listen at the door 

1195
01:14:20,440 --> 01:14:32,400
kind of demon. 
I just go to 12/1 cool and that 

1196
01:14:32,400 --> 01:14:35,440
will be the end of my turn. 
Awesome. 

1197
01:14:38,840 --> 01:14:39,480
Great. 
My turn. 

1198
01:14:40,120 --> 01:14:43,080
I'm still in the antechamber and
I'm going to open the northern 

1199
01:14:43,080 --> 01:14:46,120
door. 
So that takes me to 12/1. 

1200
01:14:50,960 --> 01:14:54,360
Now in this circumstance, since 
you have entered the same room 

1201
01:14:54,360 --> 01:14:58,600
as each other, you can read the 
listen, read the entry Hunter, 

1202
01:14:58,800 --> 01:15:02,800
but before you resolve the entry
any of the choices, you all 

1203
01:15:02,800 --> 01:15:10,200
encounter each other. 
OK, you enter the nave of the 

1204
01:15:10,200 --> 01:15:14,000
church, a large chamber 
scattered with overturned pews. 

1205
01:15:14,000 --> 01:15:18,280
Strewn about the pews are the 
corpses, or at least 15 armored 

1206
01:15:18,280 --> 01:15:20,960
soldiers decayed beyond 
recognition. 

1207
01:15:21,360 --> 01:15:25,520
A set of steps lead up to the 
open chancel. 

1208
01:15:25,520 --> 01:15:29,840
Chancel with a centerpiece of of
a stained altar. 

1209
01:15:29,840 --> 01:15:32,600
The room's walls are white 
marble, almost completely 

1210
01:15:32,600 --> 01:15:36,120
covered with gold. 
Guilt, release of demons, amps, 

1211
01:15:36,120 --> 01:15:42,360
goblins, gods, and every prophet
known an Onyx Maxigon. 

1212
01:15:43,080 --> 01:15:45,200
Braxton that. 
That's a creature from the 

1213
01:15:45,240 --> 01:15:50,160
demonic grimoire that's coming. 
Oh cool, nice wig. 

1214
01:15:50,160 --> 01:15:53,600
A little cross promotion, you 
know, brand synergy. 

1215
01:15:54,560 --> 01:15:58,920
A statue stands in these, each 
of the four corners and one in 

1216
01:15:58,920 --> 01:16:01,360
the middle of the black chancel 
wall. 

1217
01:16:02,080 --> 01:16:06,960
There is a door to the South 
which I just came out of so. 

1218
01:16:07,600 --> 01:16:10,360
Yep, all right. 
And now you all encounter each 

1219
01:16:10,360 --> 01:16:14,160
other. 
So also in this room is the 

1220
01:16:14,160 --> 01:16:16,760
demon Marax the Great, the Duke 
of Astrology. 

1221
01:16:18,440 --> 01:16:21,560
So when you all encounter each 
other, you decide. 

1222
01:16:21,560 --> 01:16:28,400
We go into that initiative table
and you will decide whether you 

1223
01:16:28,400 --> 01:16:32,880
are fleeing or fighting and 
you'll roll initiative D6. 

1224
01:16:33,800 --> 01:16:36,600
So we both kind of like charge 
into the room together and I'm 

1225
01:16:36,600 --> 01:16:45,200
just like human scum. 
And then it is currently 

1226
01:16:45,200 --> 01:16:48,960
Hunter's exploration turn, so 
we'll remember that for once. 

1227
01:16:48,960 --> 01:16:51,800
Combat. 
Is it over if Hunter survives? 

1228
01:16:52,160 --> 01:16:55,440
If both survives. 
Yeah, Yeah. 

1229
01:16:55,480 --> 01:16:59,200
I think in the like, normally I 
would narratively run, but I 

1230
01:16:59,240 --> 01:17:02,880
think for this, given the 
circumstance of the show and our

1231
01:17:02,880 --> 01:17:05,320
and our limited time, I'm 
fighting. 

1232
01:17:06,160 --> 01:17:07,480
Oh, I'm not supposed to announce
that. 

1233
01:17:07,480 --> 01:17:10,280
Whoops. 
Hey, guess what? 

1234
01:17:10,280 --> 01:17:12,920
I'm going to fight too, all 
right? 

1235
01:17:13,400 --> 01:17:19,760
Roll initiative. 
Oh. 

1236
01:17:19,760 --> 01:17:21,920
I rolled A5. 
I rolled A3. 

1237
01:17:23,600 --> 01:17:29,720
All right, so we're at both 
fight declaring action. 

1238
01:17:29,720 --> 01:17:41,320
OK, so I will do some things. 
My very simple dwarven buddy is 

1239
01:17:41,320 --> 01:17:49,360
going to swing his axe and I 
think Voth is going to cast a 

1240
01:17:49,400 --> 01:17:51,440
spell. 
Nice. 

1241
01:17:53,160 --> 01:18:04,240
Yeah, Voth is going to cast a 
hold monster, which I believe 

1242
01:18:04,240 --> 01:18:08,800
will work on Ryan because it's 
pretty high level. 

1243
01:18:08,880 --> 01:18:10,720
Wait, will hold monster work on 
Ryan? 

1244
01:18:11,840 --> 01:18:13,720
You'll find out by doing it 
right. 

1245
01:18:13,720 --> 01:18:20,080
That's true, yeah. 
Excuse me though, I have a 

1246
01:18:20,080 --> 01:18:24,440
chaotic present presence that 
says the first time an opponent 

1247
01:18:24,440 --> 01:18:27,560
and their allies see Merricks, 
they must save versus paralysis 

1248
01:18:27,560 --> 01:18:30,000
or spend D4 combat rounds 
paralyzed with fear. 

1249
01:18:30,560 --> 01:18:35,040
Any allies who fail their save 
have a one in six chance of 

1250
01:18:35,040 --> 01:18:39,960
switching their ally ship. 
Fuck. 

1251
01:18:40,000 --> 01:18:41,600
OK. 
I'm going to. 

1252
01:18:42,320 --> 01:18:45,920
Saves A roll over in Osei. 
Remember how to play OSE. 

1253
01:18:47,040 --> 01:18:50,240
OK so Voth has I have to roll. 
Is it? 

1254
01:18:50,360 --> 01:18:52,360
It's just roll over. 
It's not roll out or over, 

1255
01:18:52,360 --> 01:18:53,720
right? 
I think it's. 

1256
01:18:53,800 --> 01:18:55,640
It's equal to or over equal. 
To over. 

1257
01:18:55,640 --> 01:19:01,560
So Voth needs to roll an 8, Oren
needs to roll above or add a 

1258
01:19:01,600 --> 01:19:12,640
four. 
So here's Voth's roll who a 

1259
01:19:12,640 --> 01:19:14,760
nine. 
Nothing was there. 

1260
01:19:15,160 --> 01:19:20,000
And then Oren's roll a 20. 
Shit. 

1261
01:19:20,360 --> 01:19:25,440
No, wait, wait, wait. 
So what happens? 

1262
01:19:25,480 --> 01:19:27,960
Any allies who fail their save 
have a one and sick chance of 

1263
01:19:27,960 --> 01:19:33,200
switching their ally ship. 
So roll AD six. 

1264
01:19:33,480 --> 01:19:35,480
Yeah. 
And on A1. 

1265
01:19:35,760 --> 01:19:38,560
He does not switch ally ship. 
He's he rolls a three. 

1266
01:19:38,800 --> 01:19:41,480
But he's paralyzed by fear. 
For how many rounds? 

1267
01:19:42,400 --> 01:19:48,800
D4. 
OK, I will roll AD 4. 4, maybe 3

1268
01:19:48,800 --> 01:19:51,080
rounds of. 
Fucking might as well be a 

1269
01:19:51,080 --> 01:19:53,040
goddamn 4. 
And that pisses. 

1270
01:19:53,040 --> 01:19:56,240
Himself. 
That ally role should be rolled 

1271
01:19:56,240 --> 01:20:00,400
each round that he's paralyzed. 
Oh, so he's a one in six chance 

1272
01:20:00,400 --> 01:20:03,280
each round to switch turns or 
switch teams? 

1273
01:20:03,280 --> 01:20:07,600
Wow. 
And I think that can include him

1274
01:20:07,600 --> 01:20:10,120
switching back to your team too,
no? 

1275
01:20:10,680 --> 01:20:14,120
OK, cool. 
He's just very unsure of what 

1276
01:20:14,120 --> 01:20:17,840
he's going to do. 
OK, so now Ryan, I guess it's 

1277
01:20:17,840 --> 01:20:20,600
your combat turn. 
No, no. 

1278
01:20:21,120 --> 01:20:23,480
Well, unless the save takes up 
your whole turn because you're 

1279
01:20:23,480 --> 01:20:25,800
not parallel, so you need to 
attack me, right? 

1280
01:20:26,200 --> 01:20:28,240
Yeah, so. 
Leave Oren out of it. 

1281
01:20:28,800 --> 01:20:34,160
Yeah, OK, great. 
Well then I guess I'll go with 

1282
01:20:34,160 --> 01:20:39,880
my original original hold 
monster. 

1283
01:20:42,720 --> 01:20:47,080
So duration 10 turns. 
The spell causes one or more 

1284
01:20:47,080 --> 01:20:50,080
creatures to be paralyzed if 
they fail a saving throw versus 

1285
01:20:50,080 --> 01:20:53,320
spells any mayor. 
A monster paralyzed this way 

1286
01:20:53,560 --> 01:20:56,080
cannot move or take into action.
If the your opponent is 

1287
01:20:56,080 --> 01:20:59,400
paralyzed, they must skip their 
expiration turn and or combat 

1288
01:20:59,400 --> 01:21:04,440
turn and may be cast in two ways
against an individual -2 to the 

1289
01:21:04,440 --> 01:21:08,760
target saving throw or a group 
of up to 1D4 individuals. 

1290
01:21:09,800 --> 01:21:12,840
So I just cast it against Ryan. 
I don't really care about his 

1291
01:21:12,840 --> 01:21:17,920
amp and they get a -, 2 to their
saving throw. 

1292
01:21:19,720 --> 01:21:23,360
Cool, so save versus spells, 
Ryan. 

1293
01:21:24,280 --> 01:21:26,160
Am IA monster, is that going to 
work on me? 

1294
01:21:27,320 --> 01:21:32,760
You are a monster and so you can
save versus spells, which I 

1295
01:21:33,080 --> 01:21:36,560
guess in that as a high level 
demon you probably have a good 

1296
01:21:36,560 --> 01:21:39,600
save versus spells. 
Before I even need to worry 

1297
01:21:39,600 --> 01:21:44,560
about saving versus the spell, I
have magic resistance which 

1298
01:21:44,560 --> 01:21:48,000
gives me a 50% chance that it 
fails even before I have to make

1299
01:21:48,000 --> 01:21:49,760
a save. 
Yes. 

1300
01:21:50,800 --> 01:21:55,160
So do I roll that? 
Yep. 

1301
01:21:55,720 --> 01:22:01,160
So 5050 chance I guess I'll roll
AD 20 so it's one through 10 

1302
01:22:01,440 --> 01:22:05,960
will be I resist it. 
Your shit doesn't do shit and 11

1303
01:22:05,960 --> 01:22:11,840
through 20 your your shit does 
stuff to me or odds and evens, 

1304
01:22:11,840 --> 01:22:12,840
but we'll just do one through 
10. 

1305
01:22:12,840 --> 01:22:14,600
Nothing happens to me. 
That's the easiest way to do it.

1306
01:22:15,160 --> 01:22:22,000
All right, 15 so I don't resist 
it, but now I can save against 

1307
01:22:22,000 --> 01:22:26,760
it. 
Is my save ADAWAPAB or an SSS? 

1308
01:22:28,960 --> 01:22:30,480
Why? 
Spells. 

1309
01:22:31,120 --> 01:22:32,560
Yeah. 
What are the other ones? 

1310
01:22:32,800 --> 01:22:37,640
Defense. 
Death ones, paralysis and breath

1311
01:22:38,120 --> 01:22:39,000
and it spells. 
Here's a. 

1312
01:22:39,680 --> 01:22:44,080
Little quirk too is that poison 
is a death save. 

1313
01:22:44,160 --> 01:22:47,040
Poison is also death, yeah. 
It'll say save versus poison, 

1314
01:22:47,040 --> 01:22:49,920
but it'll be death I. 
Ain't got to worry about that. 

1315
01:22:50,200 --> 01:22:53,400
We got to. 
Play some some BX or OSC Ryan. 

1316
01:22:54,000 --> 01:22:56,760
Dude I it's been so long since I
really have done any like actual

1317
01:22:56,760 --> 01:23:01,200
BX so I just have to roll over 
A6. 

1318
01:23:01,640 --> 01:23:04,920
Yep, but you got a -, 2. 
So. 

1319
01:23:04,920 --> 01:23:13,000
Real quick question though. 
So but your guy Voth oh is more 

1320
01:23:13,000 --> 01:23:16,880
powerful but Oren has you. 
You fail for against the 

1321
01:23:17,200 --> 01:23:18,600
paralysis. 
What is the P? 

1322
01:23:19,600 --> 01:23:22,160
Paralysis, yeah. 
Oh, they're specific to 

1323
01:23:22,160 --> 01:23:25,360
paralysis. 
Why would why would Oren's? 

1324
01:23:25,440 --> 01:23:27,520
Oh, I guess he's a dwarf. 
So he's just more resistant to 

1325
01:23:27,520 --> 01:23:29,960
it. 
But he because it's a roll over.

1326
01:23:30,720 --> 01:23:34,320
Got it, got it, got it. 
So I just need to roll over an 8

1327
01:23:34,320 --> 01:23:36,160
basically. 
Cool. 

1328
01:23:37,120 --> 01:23:39,160
Oh, good luck. -2 to your role 
though. 

1329
01:23:39,880 --> 01:23:44,400
Well, it's a 6 + 2 would be an 
814. 

1330
01:23:44,400 --> 01:23:48,080
Baby shit don't do shit. 
But I'm not held, all right. 

1331
01:23:48,080 --> 01:23:51,960
I I really wanted you to pass 
that save because otherwise that

1332
01:23:51,960 --> 01:23:55,280
would have just been like, all 
right, 10 free turns for Hunter,

1333
01:23:56,840 --> 01:23:59,280
which would be cool, but like 
not would. 

1334
01:23:59,280 --> 01:24:02,200
Be cool. 
But now it's my turn. 

1335
01:24:03,920 --> 01:24:09,680
So what I would like to do? 
Can I? 

1336
01:24:09,680 --> 01:24:13,000
I don't have a dagger. 
Can I just like, slap with my 

1337
01:24:13,000 --> 01:24:15,400
gremlin? 
Can you smack around unhandedly?

1338
01:24:17,640 --> 01:24:20,160
Oh yeah. 
Hold on, let me look up the OSE 

1339
01:24:20,720 --> 01:24:23,120
unarmed combat. 
Yeah, good call. 

1340
01:24:23,600 --> 01:24:32,200
Could could I just steal stuff? 
You declared fight, so you all 

1341
01:24:32,200 --> 01:24:34,360
are fighting so. 
He's going to be fighting, Yeah.

1342
01:24:34,360 --> 01:24:37,960
Yep, Yep. 
He doesn't you, you know. 1D2 

1343
01:24:37,960 --> 01:24:41,080
damage modified by Strength. 
Yeah, and. 

1344
01:24:41,080 --> 01:24:45,080
Then so the gremlin literally 
just like runs over to Oren 

1345
01:24:45,080 --> 01:24:48,320
who's like cowering and piss 
himself and just like smacks him

1346
01:24:48,320 --> 01:24:52,080
across the face. 
So here with the the way combat 

1347
01:24:52,080 --> 01:24:53,680
works. 
So you'll basically be saying 

1348
01:24:53,680 --> 01:24:56,320
this is what like this is what 
my side is doing. 

1349
01:24:56,680 --> 01:24:59,680
But hunter gets to decide on the
how the damage just is 

1350
01:24:59,680 --> 01:25:02,640
distributed. 
So if he wanted he could 

1351
01:25:02,640 --> 01:25:07,520
basically tell Oren to like be 
in front and take that hit. 

1352
01:25:07,800 --> 01:25:10,800
Or he could, so it's like he'll 
control how damage gets the. 

1353
01:25:10,800 --> 01:25:15,480
Gremlin The gremlin races 
towards the other group, raring 

1354
01:25:15,480 --> 01:25:18,480
to smack someone. 
Yeah. 

1355
01:25:18,640 --> 01:25:21,560
Boss like steps behind paralyzed
Oren. 

1356
01:25:21,640 --> 01:25:23,920
So sick. 
And then the other thing that 

1357
01:25:23,920 --> 01:25:32,520
I'm going to do. 
OK, all right, I could do. 

1358
01:25:32,520 --> 01:25:42,880
I could hit with the soul sword 
or I could I could cast spell B 

1359
01:25:43,480 --> 01:25:45,560
Max which would be kind of funny
and fucked up all. 

1360
01:25:46,040 --> 01:25:47,240
Right. 
Let me take a look real quick. 

1361
01:25:47,240 --> 01:25:49,000
Which one you can tell? 
What's the name of that spin of 

1362
01:25:49,000 --> 01:25:51,320
that power? 
Flesh 2 riches. 

1363
01:25:53,320 --> 01:25:55,120
Yeah. 
Yeah, please do that. 

1364
01:25:55,120 --> 01:25:57,360
Please do some fucked up shit. 
Don't just hit with a sword. 

1365
01:25:57,360 --> 01:25:58,640
I mean, do whatever you want, I 
guess. 

1366
01:25:58,640 --> 01:26:01,000
But yeah, make it, make it hurt,
you know? 

1367
01:26:01,440 --> 01:26:04,840
Yeah, but the sole sword is my 
favorite weapon. 

1368
01:26:09,560 --> 01:26:10,960
See, it's my favorite 
possession. 

1369
01:26:10,960 --> 01:26:14,200
A2 handed flaming sword, one D 
10 + 1. 

1370
01:26:14,600 --> 01:26:21,000
You know, Yeah, the odds of you 
doing stuff to me, man. 

1371
01:26:21,800 --> 01:26:24,560
What's your? 
If you try to turn him into 

1372
01:26:24,560 --> 01:26:26,960
gyms, I, I mean, I, I'm not 
opposed. 

1373
01:26:26,960 --> 01:26:29,320
I. 
No, I think that'd. 

1374
01:26:29,320 --> 01:26:33,840
Be great, do whatever. 
Yeah, I mean, he's got a, he's 

1375
01:26:33,840 --> 01:26:35,760
got an ability to try to save 
either way. 

1376
01:26:36,840 --> 01:26:41,760
Yeah, but your HP is like, how 
is your HP better than mine? 

1377
01:26:42,640 --> 01:26:43,440
No, it's not. 
Never mind. 

1378
01:26:43,840 --> 01:26:44,720
Oh, no. 
Fuck that. 

1379
01:26:44,720 --> 01:26:47,480
Yeah, I'll, I'm going to. 
I'm going to try to cast flesh 

1380
01:26:47,480 --> 01:26:51,400
to riches on you. 
Yeah, why not? 

1381
01:26:51,880 --> 01:26:55,640
Let's see what happens. 
All right, so Gremlin tries to 

1382
01:26:55,640 --> 01:27:00,040
smack and then. 
And then I'll at least try to 

1383
01:27:00,040 --> 01:27:02,640
flesh to riches. 
So you can roll the damage for 

1384
01:27:02,640 --> 01:27:05,440
the gremlin. 
What's the strength modifier for

1385
01:27:05,440 --> 01:27:09,240
the Gremlin 11? 
Still 0, right? 

1386
01:27:10,480 --> 01:27:13,040
11 would be 0, correct? 
OK, cool. 

1387
01:27:13,120 --> 01:27:16,760
So just one D2? 
Yeah, double D2 damage, so I'll 

1388
01:27:16,760 --> 01:27:24,080
do a half AD four I guess. 
So 1, yeah. 

1389
01:27:24,080 --> 01:27:27,960
And then damage resistance never
brings it down to 0, so if you 

1390
01:27:27,960 --> 01:27:30,000
have any damage resistance you 
still take one. 

1391
01:27:30,800 --> 01:27:33,400
Yeah, he doesn't say. 
He like pokes him in the eye a 

1392
01:27:33,400 --> 01:27:37,880
little bit. 
Imagine that little gremlin 

1393
01:27:37,880 --> 01:27:41,080
jumping up there just. 
A little poke, Yeah, Just a 

1394
01:27:41,080 --> 01:27:42,560
little pokey poke. 
OK. 

1395
01:27:43,000 --> 01:27:48,400
And then yeah, save versus being
turned into a pile of gems. 

1396
01:27:49,360 --> 01:27:52,640
Now this one, you do get to pick
a target because it's not like 

1397
01:27:52,640 --> 01:27:56,120
you're fighting. 
I get to pick the target. 

1398
01:27:57,400 --> 01:27:59,600
Well Oren is out for like 3 
rounds. 

1399
01:28:00,200 --> 01:28:03,160
Of course I'm going to try to 
turn Voth into a pile of Jim's 

1400
01:28:03,160 --> 01:28:05,880
like greedy bitch. 
Got it. 

1401
01:28:05,880 --> 01:28:09,440
This is save our spells. 
Yeah, save versus death on this 

1402
01:28:09,440 --> 01:28:10,360
one. 
Save versus death. 

1403
01:28:12,920 --> 01:28:15,480
OK, I got to roll above an 8. 
I kind of hope. 

1404
01:28:15,480 --> 01:28:18,560
I don't honestly like, I think 
that kind of hope. 

1405
01:28:18,560 --> 01:28:24,880
You don't too A6. 
What'd you get? 

1406
01:28:24,880 --> 01:28:26,360
What'd you get? 
A six? 

1407
01:28:27,040 --> 01:28:30,480
Awesome. 
Well, Meraks just turned you 

1408
01:28:30,480 --> 01:28:33,320
into a pile of jewels. 
Wait, Oh my God. 

1409
01:28:34,600 --> 01:28:43,760
It's it's 5D4 gems you you turn 
into 15 gems. 

1410
01:28:45,560 --> 01:28:47,640
Oren is still here, but 
paralyzed. 

1411
01:28:48,040 --> 01:28:50,480
But if you want to kill Oren, 
you can. 

1412
01:28:52,800 --> 01:28:57,520
Or attempt to. 
We can also just call it. 

1413
01:28:57,520 --> 01:29:01,440
That was a really beautiful, 
really beautiful moment. 

1414
01:29:01,800 --> 01:29:03,720
That was great. 
I really am happy with that 

1415
01:29:03,800 --> 01:29:07,120
honestly. 
I mean, I would like to to to, 

1416
01:29:07,720 --> 01:29:10,840
you know, at least narrate out 
what I would do because there's 

1417
01:29:10,840 --> 01:29:16,960
no way that you're going to beat
my guy with my 98 HP as you're 

1418
01:29:16,960 --> 01:29:19,960
cowering. 
Is would I be able to? 

1419
01:29:20,000 --> 01:29:22,440
I'm fighting, but would I be 
able to color storm for a round 

1420
01:29:22,440 --> 01:29:23,880
or two? 
Yeah. 

1421
01:29:24,560 --> 01:29:27,680
So I would, as you're still 
having like 2 rounds left, I 

1422
01:29:27,680 --> 01:29:29,720
would color storm for two 
rounds. 

1423
01:29:30,680 --> 01:29:36,120
Neon Galaxial winds appear to 
all enemies, revealing D6 faces 

1424
01:29:36,120 --> 01:29:39,840
of chaos each round. 
Save versus spell or take D4 

1425
01:29:39,840 --> 01:29:44,160
damage per face. 
So basically as I'm like 

1426
01:29:44,200 --> 01:29:49,560
swirling around my soul sword or
like holding it up, this swarm 

1427
01:29:49,560 --> 01:29:53,960
of demonic faces is what appears
to you in like galactic lights. 

1428
01:29:54,400 --> 01:29:57,600
And these faces are just like, 
basically like swarming past 

1429
01:29:57,600 --> 01:29:59,920
you, causing damage to you as 
you're already like pissing 

1430
01:29:59,920 --> 01:30:04,240
yourself on, cowering in fear. 
And after two rounds of that, I 

1431
01:30:04,240 --> 01:30:12,280
get to then hit you with my soul
sword, which does XD20 damage, I

1432
01:30:12,280 --> 01:30:14,520
believe with X's number of 
rounds I spent doing that. 

1433
01:30:15,320 --> 01:30:19,880
Yeah. 
So it's it's 2D20 damage. 

1434
01:30:21,440 --> 01:30:24,280
So it would take one round for 
you to do the the color storm, 

1435
01:30:24,360 --> 01:30:28,400
and then if you wait two more 
rounds you'll do 2D20 damage, 

1436
01:30:28,640 --> 01:30:32,880
but then Oren wakes up just in 
time to roll for initiative. 

1437
01:30:34,000 --> 01:30:38,240
OK, well, I will just do the 
first roll then, which was the 

1438
01:30:38,240 --> 01:30:48,440
17. 
So which is what's Oren's HP 67?

1439
01:30:48,720 --> 01:30:53,200
No, we're we're yeah, I'll, we I
could wail on you for a while, 

1440
01:30:53,200 --> 01:30:55,720
or you could run, or we could 
just narrate that we fight and I

1441
01:30:55,720 --> 01:30:57,200
murder you. 
It's up to you. 

1442
01:30:57,440 --> 01:30:59,920
Well, I'm good with the. 
I think this is a fine stopping 

1443
01:30:59,920 --> 01:31:02,920
point. 
It's a 15 minutes too early, but

1444
01:31:02,920 --> 01:31:05,880
I think that's fine, you know? 
Yeah. 

1445
01:31:06,000 --> 01:31:11,560
So who knows what happens as the
the camera rate like pulls out 

1446
01:31:11,560 --> 01:31:16,200
of the room as as as Marax is 
still just has this like 

1447
01:31:16,200 --> 01:31:20,840
swirling Galaxy of demonic faces
around Oren swinging. 

1448
01:31:21,120 --> 01:31:26,000
And like Oren comes back, you 
know, breaks from his paralysis.

1449
01:31:26,280 --> 01:31:29,040
And then all you see is this 
like these demonic faces 

1450
01:31:29,040 --> 01:31:32,440
swirling and Oren swinging his 
axe and the soul sword clanging 

1451
01:31:32,440 --> 01:31:36,400
and clanging as the as the 
camera like zooms out and the 

1452
01:31:36,520 --> 01:31:39,360
and then sees the black Spire 
from a distance. 

1453
01:31:44,000 --> 01:31:49,440
We did it, you did it. 
If this were really you could 

1454
01:31:49,440 --> 01:31:52,480
continue playing as Oren and you
could pick up Voth's quest. 

1455
01:31:53,480 --> 01:31:55,640
I love that. 
So you could like keep rolling 

1456
01:31:55,640 --> 01:31:58,720
with it. 
Oren has a lot more hit points, 

1457
01:31:58,720 --> 01:32:03,120
is much stronger than the Voth, 
has spells and a lot of them 

1458
01:32:04,160 --> 01:32:05,520
has. 
A lot of spells. 

1459
01:32:05,880 --> 01:32:09,880
Yep, you're a level 14 magic 
user Voth. 

1460
01:32:09,880 --> 01:32:13,360
You've got magic powers, but and
those also get checked off when 

1461
01:32:13,360 --> 01:32:16,120
you use them, but you only have 
a few, but they're way more 

1462
01:32:16,120 --> 01:32:22,080
powerful. 
So it's like, yeah. 

1463
01:32:22,080 --> 01:32:24,720
So I'm really glad though. 
I love the flesh to riches 

1464
01:32:24,720 --> 01:32:26,080
thing. 
I had a great time. 

1465
01:32:26,080 --> 01:32:30,760
I cracked myself up when I was 
like flesh to riches as a spell 

1466
01:32:30,760 --> 01:32:32,880
name. 
I'm just like, so happy. 

1467
01:32:33,920 --> 01:32:36,360
Yeah, truly a great insane demon
spell. 

1468
01:32:36,400 --> 01:32:38,880
You know it's a. 
Great spell it was. 

1469
01:32:38,880 --> 01:32:40,720
That was really fun listening to
you all play. 

1470
01:32:40,720 --> 01:32:43,800
I appreciate appreciate you all 
doing that. 

1471
01:32:45,000 --> 01:32:47,600
Thank you. 
Yeah, I'm super in. 

1472
01:32:47,680 --> 01:32:51,000
Person, honestly, I really 
genuinely want to keep playing. 

1473
01:32:51,000 --> 01:32:53,240
So I'm, I'm looking forward to 
like the, the full release 

1474
01:32:53,240 --> 01:32:57,160
because I want to really run 
from combat and like barrel 

1475
01:32:57,160 --> 01:33:00,200
through into potentially a worse
situation, you know? 

1476
01:33:00,560 --> 01:33:05,760
Yeah, yeah and yeah. 
This is all the first level. 

1477
01:33:05,760 --> 01:33:10,000
There's 3 levels. 
I'll just tell you that there's 

1478
01:33:10,000 --> 01:33:13,760
quite a lot of rooms. 
It's not Mega Dungeon, but it's 

1479
01:33:14,360 --> 01:33:18,600
a nice, nice sized complex with 
a lot of weird shit that can you

1480
01:33:18,600 --> 01:33:21,840
can run into. 
I'm really glad that you fought 

1481
01:33:21,840 --> 01:33:25,400
that little imp and tore down 
the bridge on accident. 

1482
01:33:25,400 --> 01:33:29,280
That was something that I don't 
think has happened yet, so. 

1483
01:33:29,800 --> 01:33:30,920
Perfect. 
Yeah, I. 

1484
01:33:32,200 --> 01:33:35,360
Yeah, I love that. 
I mean, this is of of the more 

1485
01:33:35,360 --> 01:33:40,720
recent kind of like choose your 
own path games that have come 

1486
01:33:40,720 --> 01:33:44,480
out in the recent TTRPG space. 
This is so far my favorite SO. 

1487
01:33:44,920 --> 01:33:46,720
Thank you. 
Yeah. 

1488
01:33:46,880 --> 01:33:51,440
Really trying to lean into like 
keeping it feeling like close to

1489
01:33:51,440 --> 01:33:54,960
classic play in terms of just 
like the mechanics. 

1490
01:33:54,960 --> 01:33:58,680
So like a lot of I love lighter 
weight adventure game books 

1491
01:33:58,680 --> 01:34:01,080
where it's like real quick and 
easy mechanics. 

1492
01:34:01,080 --> 01:34:03,240
But I also wanted something 
that's like I want to feel like 

1493
01:34:03,240 --> 01:34:06,480
I'm playing BX or OSC still. 
Yeah. 

1494
01:34:07,840 --> 01:34:10,040
Yeah, that was super fun in 
person though. 

1495
01:34:10,040 --> 01:34:14,680
I think I would still like, do 
you, do you think like I would 

1496
01:34:14,680 --> 01:34:16,760
want to still read the parts? 
Like I would read it beforehand 

1497
01:34:16,760 --> 01:34:19,840
to make sure I'm not giving, 
giving away, but like I would 

1498
01:34:19,840 --> 01:34:22,920
want to hear like the story of 
like what Voth is doing. 

1499
01:34:24,160 --> 01:34:27,040
You could, I guess I would just 
like not say what room number 

1500
01:34:27,040 --> 01:34:28,840
I'm going to. 
So I don't know where people are

1501
01:34:28,840 --> 01:34:32,880
or whatever and maybe like fine 
details, but I would still like 

1502
01:34:33,160 --> 01:34:35,800
read out loud, you know, the 
whole effigy thing and stuff 

1503
01:34:35,800 --> 01:34:37,720
like that. 
Is that what you expect players 

1504
01:34:37,720 --> 01:34:40,080
to do or do you think it'd 
literally just be like sitting 

1505
01:34:40,080 --> 01:34:41,440
in quiet going OK at church or 
now? 

1506
01:34:41,440 --> 01:34:44,720
OK at church or now? 
So what I had envisioned was 

1507
01:34:44,720 --> 01:34:49,200
sort of a mix of that of like 
sometimes like don't tell 

1508
01:34:49,200 --> 01:34:52,760
people, sometimes do maybe you 
gauge what you want to share. 

1509
01:34:53,040 --> 01:34:54,920
And I'm kind of, I'm still 
playing with like how much 

1510
01:34:54,920 --> 01:34:59,160
instruction I want to give on 
that because there's some stuff 

1511
01:34:59,160 --> 01:35:04,000
that it's like if it had been, 
if you knew what had happened, 

1512
01:35:04,640 --> 01:35:07,160
it could influence when you get 
there. 

1513
01:35:07,160 --> 01:35:12,400
But it's probably not worth the 
like holding that back because 

1514
01:35:12,400 --> 01:35:15,280
it is really fun to hear what's 
happening with the other player.

1515
01:35:15,680 --> 01:35:18,640
So like I'm still kind of 
gauging just how to handle that.

1516
01:35:19,520 --> 01:35:21,720
And you do have to know if 
you're in the same room. 

1517
01:35:21,720 --> 01:35:24,640
Like if you don't tell each 
other anything then you could 

1518
01:35:24,640 --> 01:35:26,160
end up in the same room and not 
know it. 

1519
01:35:26,280 --> 01:35:29,680
Walk by each other casually. 
Yeah. 

1520
01:35:30,480 --> 01:35:35,080
Yeah, I mean, the the logic 
stuff in this has been a massive

1521
01:35:35,080 --> 01:35:37,600
challenge. 
And like the meat of the work 

1522
01:35:37,600 --> 01:35:40,920
that I've done on this was like 
all the preparation for 

1523
01:35:40,920 --> 01:35:43,800
organization of information and 
tracking things and how it's 

1524
01:35:43,800 --> 01:35:45,760
going to manage that. 
Once that got done. 

1525
01:35:46,400 --> 01:35:49,880
And then I was able to like I'm 
like the the actual just like 

1526
01:35:49,880 --> 01:35:52,960
writing goes way faster. 
But I was, I knew it was going 

1527
01:35:52,960 --> 01:35:58,040
to be a lot writing this kind of
like a web of stuff, but I 

1528
01:35:58,040 --> 01:36:03,040
definitely didn't realize the 
extent to which it was going to 

1529
01:36:03,040 --> 01:36:07,120
take time and mental energy. 
Like frequently I feel like I'm 

1530
01:36:07,560 --> 01:36:10,560
going mad trying to remember 
where things connect and all 

1531
01:36:10,560 --> 01:36:11,240
that. 
But. 

1532
01:36:11,600 --> 01:36:13,200
How are you organized? 
Video. 

1533
01:36:13,560 --> 01:36:15,680
Yeah. 
Or docs or what did you use? 

1534
01:36:15,960 --> 01:36:19,720
I am just doing docs, but just 
like the hyperlinking was a tool

1535
01:36:19,720 --> 01:36:24,160
for helping me and just that 
system of like room slash 

1536
01:36:24,200 --> 01:36:28,880
encounter number, like doing 
that and then having like the 

1537
01:36:28,880 --> 01:36:33,040
encounters all be like room 
number ABC, like all that stuff.

1538
01:36:33,640 --> 01:36:36,240
Once I got that all down, I'm 
like OK, it's working well and I

1539
01:36:36,240 --> 01:36:39,120
just have to like scan each 
section when I think I've 

1540
01:36:39,120 --> 01:36:41,400
finished writing a room. 
I just have to like go through 

1541
01:36:41,400 --> 01:36:43,440
and check all the logic 
branching and make sure it 

1542
01:36:43,440 --> 01:36:45,880
works. 
I think Ryan has a very good 

1543
01:36:45,880 --> 01:36:47,160
idea for you. 
He's about to say cool. 

1544
01:36:47,720 --> 01:36:50,400
Cool. 
No Obsidian, man, you gotta get 

1545
01:36:50,400 --> 01:36:51,920
on the Obsidian. 
Have to, yeah. 

1546
01:36:52,160 --> 01:36:54,600
We'll, we'll, we'll, we'll, 
we'll talk about that post 

1547
01:36:54,600 --> 01:36:56,520
stream. 
Yeah, yeah, yeah, yeah. 

1548
01:36:56,640 --> 01:36:59,440
That would be great. 
But but yeah, that was super 

1549
01:36:59,440 --> 01:37:00,600
fun. 
I'm very, very excited for that.

1550
01:37:00,600 --> 01:37:06,400
So if you're listening it's 
live, go back it or if this is 

1551
01:37:06,400 --> 01:37:08,440
way in the future, probably go 
find it. 

1552
01:37:08,440 --> 01:37:13,200
On what websites Max can people 
find this stuff in the future? 

1553
01:37:13,520 --> 01:37:18,040
Yeah, flaming hand.com. 
Yep, that's where it'll be. 

1554
01:37:19,200 --> 01:37:21,080
That is where it will be 
flamingham.com and again, if 

1555
01:37:21,080 --> 01:37:23,440
this is still OSC month 
happening right now, go back 

1556
01:37:23,440 --> 01:37:25,480
this go back all of the other 
fun, cool stuff. 

1557
01:37:25,960 --> 01:37:28,160
Demons are cool, you know, and 
fun. 

1558
01:37:28,320 --> 01:37:30,360
There's a lot of cool projects 
going on in OSC month. 

1559
01:37:30,560 --> 01:37:35,560
So another month comes and and 
and go back those things. 

1560
01:37:35,560 --> 01:37:37,720
So Max, thank you so much for 
coming on the show. 

1561
01:37:38,080 --> 01:37:40,760
You know, please come on more. 
Yeah, thank you. 

1562
01:37:42,120 --> 01:37:44,520
And and I feel like I feel like 
that's it. 

1563
01:37:44,560 --> 01:37:47,920
Go, go, go find the Black spider
packed and we will see you all 

1564
01:37:48,400 --> 01:37:49,880
next time. 
Bye. 

1565
01:37:50,720 --> 01:37:50,960
Bye.
