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Hello and welcome to the Weekly 
Scroll podcast. 

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My Name Is Ryan. 
I'm Kirby. 

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Hello. 
Today we're gonna be over a game

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called A Bilge from Neon Rot. 
You may have seen Neon Rot on 

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the show before. 
They were on here for an 

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interview and we went over the 
game BDSM, BDSM. 

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Sure it is unrelated, themes 
also unrelated, but the letters 

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are the same. 
Or the themes could be related. 

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Well, this one says battles, 
Dragons, swords, and magic. 

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I was thinking themes of the 
other BDSM, right? 

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I mean, either works. 
I'm fine with both. 

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You know, that works for me, 
remember. 

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How are you doing tonight, 
Kirby? 

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I'm actually doing pretty good, 
yeah. 

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Got a lot of things like 
wrapping up right now, so it's 

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been very wonderful to be 
honest. 

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Am I allowed to do a little 
flashy flash? 

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Yeah. 
Flash away. 

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What is this? 
What is this next to me? 

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Could this be? 
Could this be guilt? 

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Could this be? 
Certainly could be. 

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I got mine right here. 
This is also the Guild Adventure

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diary. 
What is this? 

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And for those out in Podcast 
World, this is Guild In my hint 

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it is both the Guild Zine and 
the Adventure diary. 

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Check it out on disastertourism.
Dot Games also have the the, the

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bookmark here and these 
beautiful character sheets a 

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whole handful. 
Didn't they? 

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They did. 
They really do look really nice.

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Yeah, they do. 
They do look really nice. 

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I love that this is the thing. 
I know that people did this 

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before, but I know that 
Stockholm cartel has really kind

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of made it blown up and a lot of
people are doing it since then. 

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And I have like literally a pile
of just tear off character 

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sheets from different games that
I love to use. 

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But, you know, no in person 
games right now or ever again 

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play. 
We'll see. 

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But yeah, and at the end we'll 
talk a little bit more about 

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Kirby's stuff. 
But tonight we're doing build. 

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I don't really think we have a 
lot to talk about beforehand. 

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No. 
You ready to stop right into 

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this? 
Yeah, it's rock'n'roll, baby. 

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Yeah. 
So we are going over BUILD. 

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So, first impressions for Build?
What are you thoughts? 

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Oh man, it's cool. 
It's a very cool. 

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And I have I had as I told you 
before when we started talking, 

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I had not, I have not played 
Liminal or even read through it.

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So I didn't really know any have
any like context for the game, 

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right. 
But knowing that. 

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Even or even not knowing that, I
should say I this game looks 

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like a lot of fun to play. 
I I love the concept of the OR 

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the theme and the the setting of
it. 

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This giant beast that like is 
below the sea and comes up every

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once every three years to like 
be pillaged, basically. 

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I just think that's so cool. 
But yeah, it's it's it's a cool 

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game. 
Yeah, it's it's, it's really 

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neat. 
I think that's that definitely 

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is a highlight and the art and 
style generally of what Neon Rod

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does too. 
It it is. 

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We did do Liminal on the show. 
We did a actual play on the 

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Adventure Archive and I was 
going to check that out. 

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That's Lexi Bella and Neon Rod 
did that together. 

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It's a fun game where you 
generate rooms as you move 

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through, like the back rooms of 
like the liminal spaces. 

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If you don't know what the back 
rooms are, just Google the back 

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rooms. 
It's like a shared. 

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It's like a massive shared 
fiction out there that exists 

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kind of like the SAP and shit 
like that. 

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The game is super fun. 
This system feels a lot like 

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that game, but gross and with 
combat. 

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So yeah, so we'll go over that. 
So we are this is game is I 

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think it's like 56 pages or 
something like that, it's almost

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60 pages. 
So we are going to do a full 

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game review as opposed to just a
Zine review because it does kind

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of like I think we roughly do 
like 30 ish pages. 

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We do, we do the Zine review 
because it's a little less, it's

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3 metrics instead of five. 
So that's, you know, it's got 

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less of an emphasis or less of 
some things are weighted 

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differently because it's being a
shorter format. 

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I don't have things but this for
the size and everything. 

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I think we decided to do the 
full thing. 

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So right off the bat, Neon Rot's
art really great first page 

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here. 
It's very dark. 

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There is the word bilge across 
the top and this kind of like 

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it's a little bit pixelated. 
All the art there, the whole 

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thing is very pixel 90s like old
school like Quake, you know 

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original Doom style all the way 
there. 

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So just assume everything is 
pixelated in a fun way. 

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I love neon rock style. 
When you did the interview with 

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us, they talked about how they 
get that style of art. 

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I don't know if they did the 
same thing for this, but it's 

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really fun. 
You should check out that 

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episode. 
But right on the front page also

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is this kind of, I'm going to 
say sphincter with a creature 

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coming out at you. 
You know, it could be what it 

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is. 
Yeah, I mean, sphincters are 

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used in here and it's black and 
the cover is kind of like 

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lightish reddish. 
I'm going to say light red 

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pinkishness to it on the front. 
But it's supposed to be an 

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Oroboros. 
Actually, no. 

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You think so? 
No. 

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Because there's like, there's 
like a creature coming out of 

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you in the front. 
You see the open mouth. 

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I think the ring is supposed to 
be an oroboros, not a rectum 

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sphincter. 
Well, no. 

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So sphincters aren't just in 
your rectum. 

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You actually have quite a few 
sphincters at your body. 

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Oh, I know. 
I know all about them. 

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I don't know. 
We'll have to ask Neanra when he

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comes on. 
Hey buddy, let us know if this 

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is a sphincter on the front or 
not. 

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Either way, it's a great piece 
of art. 

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I really love the cover. 
It's really fantastic. 

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Just had Neanra there and 
honestly like the art, the 

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style, the vibe, the pixelated 
stuff for the most part through 

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it's such good vibes. 
Like I really love, I really 

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love that. 
There are some critiques of some

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of the use of that. 
They're out that we'll talk 

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about, but we'll see what goes 
kicking to the first page. 

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Here there's a it's very fleshy 
chunk as a background art that I

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really enjoyed, very pink. 
And on the front there is this 

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kind of like banner that is used
throughout the game. 

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It's black with a red outline 
and has this very old school 

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pixel squared off font that I 
think in this section here as a 

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big huge thing. 
Across the whole page it says 

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some parts of this journey may 
seem violent or cruel. 

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I think is a good use of this 
font. 

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I think we talked about it 
before stream though. 

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This is also pretty much the 
font used as body texture the 

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entire thing, and it becomes 
difficult to read pretty 

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quickly. 
Yeah it definitely, yeah. 

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It definitely works for the like
highlighted text and important 

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or flavor flavor boxes and stuff
like that. 

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But yeah, it's it's, yeah, we'll
talk about it. 

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I would say I actually I took a 
bunch of notes because I read 

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this while while on break at 
work. 

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Oh, nice. 
But I would say that our 

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primary, at least my primary 
critiques throughout the game 

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are mostly like stuff like that.
There's some usability issues, 

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There's some like copy editing 
issues or the entire thing. 

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But like as a system and with 
the vibe and the art and stuff 

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like that, I think it's really 
fantastic. 

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But I think, and I'll point this
out as we go through, pass one 

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or two passes from a good copy 
editor would really tighten this

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thing up into a fantastic 
project. 

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Yeah, no, for sure. 
Yeah. 

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Next page. 
Do not volunteer if you 

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subscribe to Fear of the Flesh. 
I love the word flesh. 

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It's a great word. 
Yeah. 

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I love flesh. 
Yeah, So this is the story. 

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And when we get to this page, 
this is pretty much the layout 

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through the entire thing. 
It's got this kind of like 

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pixelated, kind of like fleshy 
bits around the edges. 

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Everything has this red pixel 
outline, this white pixel font 

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throughout most of it. 
That as we said, like it's fine,

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but there are definitely some 
issues with some of the letters 

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looking very similar. 
Sometimes it takes a little bit 

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to see the difference between 
O's and d's and five's and s's 

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and stuff. 
So it's not impossible, but it 

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is. 
It does make it slightly lower. 

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Oh, and also before we get 
cracking, we have tweaked the 

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the scores on the five metrics 
just a little bit. 

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Not not what we score, but kind 
of how we have are describing 

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them to kind of get better in 
mind with how we have been 

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scoring. 
So instead of art and style, we 

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are now doing art and layout all
as one because it's like the 

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visual part of the layout versus
stuff. 

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And instead of layout as a 
score, because we would always 

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have to say it's not about how 
the layout looks, it's about 

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like how it's used. 
We have switched that to 

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usability, so that includes 
digital tools, readable fonts 

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like maps, it actually makes 
sense, things like that, so we 

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can expand on the usability a 
little bit more and put layout 

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and all the visual stuff all 
into one category. 

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So visual sort of most part are 
in 1. 

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So I think most of us using this
are usability issues. 

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So we'll see. 
But yeah, this is the story all 

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the way through, as you said. 
I think this is a really 

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fantastic setting, a vibe for 
what's going on. 

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And I'm going to, I'm going to 
read that for you guys. 

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So in the turn of the 30th 
century, humanity began to 

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extend their greed among the 
stars, harvesting what minerals 

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and life they could in their 
travels. 

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They discovered a previously 
unnoticed moon and perfect order

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around Neptune. 
I think that was amiss. 

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I think Uranus would have been a
really nice planet, perfectly 

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hidden by the planet's orbit. 
The moon, almost entirely made 

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of water, contained large 
underwater volcanoes, creating a

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perfect soup to create and 
sustain life. 

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However, initial Rover missions 
yielded nothing but empty waters

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and large bone deposits 
littering the ocean floor. 

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The mystery puzzled scientists 
for years, and many penal 

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volunteer ships that were sent 
lost contact with Earth. 

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That is, until the discovery of 
the Leviathan. 

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What was thought to be a large, 
excuse me, underwater landmass 

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began to surface an extremely 
territorial sea creature the 

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size of America. 
Every three years it was 

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recorded to surface, apparently 
looking for a mate that never 

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came. 
Initial scans of the creature 

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revealed what seemed to be the 
last remaining life of the moon,

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flourishing in its guts, 
parasitic extraterrestrial 

202
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crawling through its organs, and
even deeper still, the largest 

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deposit of ambergris known to 
man several fleshy caverns of 

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the stuff. 
From then, the race was on each 

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trillionaire of Earth, sending 
barely trained piano volunteers 

206
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in a ship to retrieve as much as
they could. 

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Their freedom? 
Their reward? 

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Nope. 
Voicing over there. 

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00:12:27,530 --> 00:12:29,970
Ryan loved it. 
Oh, thanks. 

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Yeah, like I said, I I just 
think I really like the vibe on 

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here. 
I think that throughout the the 

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thing, as I said some some copy 
editing would would be helpful. 

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00:12:39,530 --> 00:12:42,650
I think there's just like little
tweaks though that would just 

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help with readability, like at 
the turn of the 30th century, I 

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00:12:45,250 --> 00:12:47,090
think would be better. 
There's some commas missing. 

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00:12:47,090 --> 00:12:49,080
There's some extra commas 
throughout the thing. 

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There's some run on sentences, 
some weird kind of turns a 

218
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phrase. 
And I notice a lot of like tense

219
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switching. 
So sometimes it'll be talking 

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about they, sometimes you, 
sometimes even the same 

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00:13:01,880 --> 00:13:03,840
sentence. 
So like I said, I think a good 

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00:13:03,840 --> 00:13:06,200
copy editor would fix a lot of 
those issues for the entire 

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00:13:06,200 --> 00:13:12,880
thing. 
But yeah, Leviathan, I do like 

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00:13:12,880 --> 00:13:14,520
this, what they do with a lot of
the things. 

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00:13:14,520 --> 00:13:19,200
So Leviathan isn't real big at 
the top and then in like a 

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00:13:19,200 --> 00:13:22,240
grayish color underneath. 
It's written and what I assume 

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00:13:22,240 --> 00:13:24,080
is like a bunch of different 
languages. 

228
00:13:24,720 --> 00:13:26,720
I think that's fantastic. 
I love the idea. 

229
00:13:26,720 --> 00:13:30,000
That was such a cool such a cool
like header header style. 

230
00:13:30,800 --> 00:13:34,240
Yeah, it's dope. 
It makes me really feel like the

231
00:13:34,520 --> 00:13:39,360
I missed like late 90s scifi 
movies that have like my 

232
00:13:39,360 --> 00:13:43,720
favorite kind of future shit is 
broken down future technology. 

233
00:13:44,080 --> 00:13:46,960
Because like right now the 
technology that exists in our 

234
00:13:46,960 --> 00:13:49,960
world is beyond what we're aware
of. 

235
00:13:50,280 --> 00:13:54,280
What we get is 10 year old 
technology versus what like the 

236
00:13:54,280 --> 00:13:56,600
government or like the military 
has. 

237
00:13:56,720 --> 00:14:00,280
So in the future the average 
person is not going to have like

238
00:14:00,400 --> 00:14:03,200
a gleaming perfect spaceship. 
They're probably going to have 

239
00:14:03,200 --> 00:14:05,880
like like a beater spaceship, 
you know what I mean? 

240
00:14:05,880 --> 00:14:11,240
So I love, like that concept, 
but I also imagine like a future

241
00:14:11,240 --> 00:14:14,670
where there's like 30 billion 
people on the planet and 

242
00:14:14,670 --> 00:14:18,030
everything is written in like 10
languages because like, everyone

243
00:14:18,030 --> 00:14:19,670
is everywhere. 
And I'd love that vibe. 

244
00:14:19,670 --> 00:14:21,030
And that's a vibe I get from 
this. 

245
00:14:21,030 --> 00:14:22,190
I don't know if you felt the 
same way. 

246
00:14:22,630 --> 00:14:26,990
Yeah, no, I definitely felt like
that dystopian, like massive 

247
00:14:26,990 --> 00:14:30,310
cyberpunk kind of world where 
like, everybody's just crammed 

248
00:14:30,310 --> 00:14:32,590
on top of each other and 
everything is in 50 different 

249
00:14:32,590 --> 00:14:35,110
languages, you know? 
Yeah, that's the vibe I got. 

250
00:14:36,270 --> 00:14:40,540
Well, I love that it's it's such
a good header style, so and 

251
00:14:40,540 --> 00:14:43,260
there is a great piece of art 
here, which is the art style 

252
00:14:43,260 --> 00:14:47,460
throughout the entire thing. 
It's a very pixelated image. 

253
00:14:47,580 --> 00:14:51,700
Sometimes the images are hard to
discern a little bit, but I like

254
00:14:51,700 --> 00:14:53,460
that. 
I think it feels like a 90s 

255
00:14:53,460 --> 00:14:56,580
video games where they were like
doing what not. 

256
00:14:56,580 --> 00:15:00,220
But this is like a bluish green 
image, so a little bit more of 

257
00:15:00,220 --> 00:15:06,390
the the floor as we go. 
The ships would latch onto the 

258
00:15:06,390 --> 00:15:09,470
creature in the small time 
period in which it surfaced, and

259
00:15:09,470 --> 00:15:12,350
the volunteers would mine into 
the guts of the beast in a race 

260
00:15:12,350 --> 00:15:16,070
against time, lighting their way
with cheap lamps and hacking at 

261
00:15:16,070 --> 00:15:19,150
the flesh with metal pipes 
kitted out with cheap survival 

262
00:15:19,150 --> 00:15:22,550
suits made of wet rotting fabric
and scratched metal helmets. 

263
00:15:23,110 --> 00:15:26,750
Failure to return to the ship 
for the Leviathans mating period

264
00:15:26,750 --> 00:15:30,310
was up caused it to descend into
the impossible depths, the 

265
00:15:30,310 --> 00:15:33,830
pressure crushing the latched 
ship to crumple, leaving them 

266
00:15:33,830 --> 00:15:36,470
entrapped in the belly of the 
beast to fend off the larger 

267
00:15:36,470 --> 00:15:40,670
than life parasites. 
That time has come again. 

268
00:15:40,670 --> 00:15:43,150
The Leviathan has surfaced and 
you have traveled there in 

269
00:15:43,150 --> 00:15:45,750
search of the grists and your 
freedom. 

270
00:15:45,870 --> 00:15:49,510
Maybe this time it will be 
different I think, and this is 

271
00:15:49,510 --> 00:15:50,910
the last time I'm really going 
to harp on it. 

272
00:15:50,910 --> 00:15:54,590
The this sentence, this the the 
thing I just read prior to that.

273
00:15:54,790 --> 00:15:59,590
That's all one sentence it runs 
on and there's some, just some, 

274
00:15:59,590 --> 00:16:00,870
like I said some weird tense 
things. 

275
00:16:00,870 --> 00:16:03,890
So like failure to introduce the
ship before the levy things, 

276
00:16:03,890 --> 00:16:06,450
mating period, it was up caused 
it to descend. 

277
00:16:06,450 --> 00:16:09,010
So you're returning the ship. 
I don't think it causes the 

278
00:16:09,010 --> 00:16:11,330
descent, I think it just 
descends and you need to get 

279
00:16:11,330 --> 00:16:13,010
there in time. 
So those are the little things 

280
00:16:13,010 --> 00:16:15,210
that I think copy editors would 
fix and just take a little bit 

281
00:16:15,210 --> 00:16:18,170
to help with, yeah. 
And like the font, the font 

282
00:16:18,170 --> 00:16:22,290
issue here where it says the 
pressure causing the latched 

283
00:16:22,290 --> 00:16:25,250
ship to crumple, I think you 
said crushing. 

284
00:16:25,490 --> 00:16:27,670
I could be wrong. 
But I'm pretty sure you said 

285
00:16:27,670 --> 00:16:29,870
crushing. 
And when I was looking at it, I 

286
00:16:29,870 --> 00:16:32,750
thought it was a typo, but then 
I realized it actually was the 

287
00:16:32,750 --> 00:16:34,630
word causing and not crushing 
without. 

288
00:16:36,670 --> 00:16:39,510
Yeah, because the a Yeah. 
So, yeah, they. 

289
00:16:39,710 --> 00:16:43,590
Are looks so similar or they 
they don't really when you're 

290
00:16:43,590 --> 00:16:46,990
when they're next to each other 
but upon first glance that's 

291
00:16:46,990 --> 00:16:50,790
what I that's what I thought it 
said yeah so like it it like 

292
00:16:50,830 --> 00:16:52,630
like we said there is a 
usability here. 

293
00:16:52,630 --> 00:17:00,610
I I do love the the vibe of the 
font but as far as readability I

294
00:17:00,610 --> 00:17:05,690
think it there may be just a 
slightly different one. 

295
00:17:05,690 --> 00:17:09,609
I don't know you you would be 
sacrificing vibes for 

296
00:17:09,609 --> 00:17:13,050
readability and that's that's 
entirely up to what Neon Rot 

297
00:17:13,050 --> 00:17:17,530
wants to want to do with it. 
I do think maybe the same, the 

298
00:17:17,530 --> 00:17:19,890
same kind of vibe could be done 
with the text that's just 

299
00:17:19,890 --> 00:17:23,890
slightly more readable. 
And I love at the bottom of each

300
00:17:23,890 --> 00:17:27,730
page there is these little bit 
of flavor text at the bottom, 

301
00:17:27,730 --> 00:17:30,970
like Parasitic Volunteers to Be 
terminated is written there. 

302
00:17:30,970 --> 00:17:33,770
At the bottom again, like one 
thing that Neon right, has in 

303
00:17:33,770 --> 00:17:37,690
spades is fucking vibes. 
I'll say that like BDSM, like 

304
00:17:37,690 --> 00:17:42,850
the the art, the lore, the kind 
of like, as they said, like the 

305
00:17:42,850 --> 00:17:44,890
late 90s kind of like gross 
stuff. 

306
00:17:44,890 --> 00:17:47,490
That's, you know, their their 
bread and butter is. 

307
00:17:47,490 --> 00:17:52,400
It sings to me and I love it and
and again like you we have that 

308
00:17:52,400 --> 00:17:57,320
in spades here. 
So one thing that we'll say 

309
00:17:57,320 --> 00:18:01,160
right here at the beginning, 
they for a 60 page Zine, 

310
00:18:01,360 --> 00:18:03,000
hyperlinks and bookmarks would 
be great. 

311
00:18:03,320 --> 00:18:07,440
They are theoretically bookmarks
in this Zine, but they're just 

312
00:18:07,440 --> 00:18:10,240
page numbers. 
So that's not like super 

313
00:18:10,240 --> 00:18:12,600
helpful. 
If they're already here, just 

314
00:18:12,600 --> 00:18:18,440
having the names of like what's 
on those page numbers would be 

315
00:18:18,440 --> 00:18:20,320
great. 
So like this, there could be one

316
00:18:20,320 --> 00:18:24,840
here on page whatever. 
This is for creating a character

317
00:18:24,840 --> 00:18:26,960
right there. 
That would be super helpful once

318
00:18:26,960 --> 00:18:29,640
you get towards like 50 ish 
pages. 

319
00:18:29,680 --> 00:18:32,480
I really think that you need 
digital navigation tools, 

320
00:18:32,480 --> 00:18:34,520
especially since it only exists 
in digital right now. 

321
00:18:38,040 --> 00:18:41,980
Yeah, So what you need to play 
build a bunch of different dice,

322
00:18:42,420 --> 00:18:46,180
pen and pencil counters, and 
some volunteers and a basic deck

323
00:18:46,180 --> 00:18:50,740
of cards minus the jokers. 
There is a picture of a suit 

324
00:18:50,780 --> 00:18:56,020
here and enhanced it says 
enhanced black box, which in 

325
00:18:56,020 --> 00:18:58,820
another bit of lore later you 
find out is at the bottom of 

326
00:18:58,820 --> 00:19:02,460
this page. 
No, that black boxes record 

327
00:19:02,460 --> 00:19:03,780
everything. 
So all the trillionaires are 

328
00:19:03,780 --> 00:19:09,930
watching all of these penal 
colony volunteers and tracking 

329
00:19:09,930 --> 00:19:12,690
what's happening with them. 
And then there's a section here,

330
00:19:12,690 --> 00:19:15,770
There's a little another line 
here that says remote mobility 

331
00:19:15,770 --> 00:19:18,050
locking. 
So I assume that also means they

332
00:19:18,050 --> 00:19:20,050
can just shut your suit off so 
you can't walk anymore if they 

333
00:19:20,050 --> 00:19:21,170
don't feel like you're doing a 
good job. 

334
00:19:22,250 --> 00:19:23,090
Yeah. 
And I would. 

335
00:19:23,090 --> 00:19:26,010
That's so unsurprisingly what a 
trillionaire would do. 

336
00:19:26,650 --> 00:19:32,250
You know, I also love that this 
time the rich people are sending

337
00:19:32,250 --> 00:19:35,850
other people into the submarine.
I don't love that. 

338
00:19:37,850 --> 00:19:42,050
Sorry sarcasm there bud. 
So creating a volunteer, what 

339
00:19:42,050 --> 00:19:43,970
are you going to do for that? 
So when creating a volunteer, 

340
00:19:43,970 --> 00:19:46,370
decide on a name and back story 
and that's it. 

341
00:19:46,770 --> 00:19:51,130
As far as all of that, if 
playing single player use two 

342
00:19:51,130 --> 00:19:54,010
plus volunteers, so you you 
would play with two characters 

343
00:19:54,010 --> 00:19:56,210
by yourself. 
Why are they here? 

344
00:19:56,210 --> 00:19:59,210
What crimes brought them to this
dark rock that they actually 

345
00:19:59,210 --> 00:20:02,810
volunteer or they placed here by
a broken penal system? 

346
00:20:03,430 --> 00:20:06,110
Do they know the other 
volunteers? 

347
00:20:06,230 --> 00:20:08,390
I love those. 
That little bit of flavor there.

348
00:20:09,390 --> 00:20:12,670
So there are three stats, Flesh,
Spike, and Crunch, and you'll 

349
00:20:12,670 --> 00:20:18,190
roll 2D6 per skill and assign 
the results to your flesh, Spike

350
00:20:18,190 --> 00:20:21,270
and Crunch. 
So these work a lot differently.

351
00:20:21,270 --> 00:20:23,670
They're not. 
They're they're much more 

352
00:20:23,670 --> 00:20:27,630
gamified than a lot of 
attributes are used for, maybe a

353
00:20:27,630 --> 00:20:30,350
little bit more obstruction. 
So Flesh is used for physical 

354
00:20:30,350 --> 00:20:33,600
acts such as lifting heavy flesh
or prying off a dangerous 

355
00:20:33,600 --> 00:20:36,720
parasite. 
Again, a little bit of last time

356
00:20:36,720 --> 00:20:38,880
I'm really going to harp on it, 
so I wouldn't use the word flesh

357
00:20:38,880 --> 00:20:44,280
to describe what flesh does 
spike used for nerve related 

358
00:20:44,280 --> 00:20:47,920
acts such as finding a weak 
point to open a door or pinching

359
00:20:47,920 --> 00:20:49,960
the correct bit of meat to stop 
an organ. 

360
00:20:50,520 --> 00:20:55,440
What that is explained is pretty
far down into the game and then 

361
00:20:55,440 --> 00:20:59,640
crunch used for melding acts 
such as making a weapon out of 

362
00:20:59,640 --> 00:21:06,000
bone or tearing open an internal
sphincter. 

363
00:21:08,840 --> 00:21:12,720
We love those sphincters doesn't
love a good. 

364
00:21:12,880 --> 00:21:16,040
Sphincter, I I kind of. 
I kind of agree with you on the 

365
00:21:16,040 --> 00:21:21,320
flesh thing, but then I also 
don't because I think that one. 

366
00:21:21,320 --> 00:21:26,480
I want to say the way that he 
delineated these three skills 

367
00:21:26,480 --> 00:21:29,400
and what they do is very 
interesting and I like it a lot,

368
00:21:30,080 --> 00:21:35,230
especially crunch, I think that.
Having a in a three skill game, 

369
00:21:35,510 --> 00:21:39,510
one of the skills being 
something like your ability to 

370
00:21:41,110 --> 00:21:47,910
like craft basically or or 
deconstruct with like whatever 

371
00:21:47,910 --> 00:21:52,110
is available is just super cool.
I do think that. 

372
00:21:52,310 --> 00:21:57,270
I think I feel like flesh works 
because it is the physical 

373
00:21:57,710 --> 00:22:01,560
strength. 
Quick movement kind of thing and

374
00:22:01,560 --> 00:22:06,640
Spike works because that my 
first thing was when when it's 

375
00:22:06,640 --> 00:22:11,120
nerve related acts Spike being 
like your your heart rate or 

376
00:22:11,120 --> 00:22:13,600
your blood pressure spiking you 
know that was that was the way 

377
00:22:13,600 --> 00:22:16,440
where my brain went when I like 
because you're moving quickly 

378
00:22:16,440 --> 00:22:20,480
and trying to do something 
really fast you know so but 

379
00:22:20,480 --> 00:22:23,280
that's you know that that was 
those were my my first thoughts 

380
00:22:23,280 --> 00:22:26,440
upon reading those was I I felt 
like they made sense but I'm not

381
00:22:27,040 --> 00:22:31,380
you're not wrong Yeah I so my 
first sense on Spike was the 

382
00:22:31,380 --> 00:22:33,540
same similar but then when you 
read what Spike actually is I 

383
00:22:33,540 --> 00:22:36,900
was like that also makes sense. 
But I do really enjoy that these

384
00:22:36,900 --> 00:22:40,140
three stats are very game 
specific. 

385
00:22:40,380 --> 00:22:42,460
They're not as I said they're 
not like abstracted it's not 

386
00:22:42,460 --> 00:22:44,540
just like intelligence or 
something like that. 

387
00:22:44,540 --> 00:22:47,780
They're very you couldn't really
take these three and put it into

388
00:22:47,780 --> 00:22:49,660
a different game. 
They're very made for this game 

389
00:22:49,660 --> 00:22:51,900
and I really enjoy that that 
it's very specific to this. 

390
00:22:51,900 --> 00:22:55,940
So it shows a lot of like follow
through in like the design and 

391
00:22:55,940 --> 00:22:59,160
stuff. 
The other two things you have 

392
00:22:59,160 --> 00:23:04,920
are also Vigor and fatigue. 
So rolling them out of D6 equal 

393
00:23:04,920 --> 00:23:10,080
to your flesh. 
So to get flesh, let's let's 

394
00:23:10,080 --> 00:23:14,440
just do you want to roll 2D6 and
tell me what your you know, 

395
00:23:14,440 --> 00:23:16,360
let's just make a character. 
Why don't you just make a 

396
00:23:16,360 --> 00:23:18,360
character? 
I want you to roll 2D63 times. 

397
00:23:18,360 --> 00:23:20,320
We'll give you some flesh spike 
and crunch. 

398
00:23:21,000 --> 00:23:22,440
Just use a digital one, brah. 
Yeah. 

399
00:23:24,400 --> 00:23:25,960
I got an envelope here in 
Sharpie. 

400
00:23:27,050 --> 00:23:27,850
Boom. 
There you go. 

401
00:23:28,050 --> 00:23:30,570
So Kirby's going to make a 
character as we go through this.

402
00:23:30,690 --> 00:23:32,210
We'll test some of the mechanics
as we go to. 

403
00:23:32,570 --> 00:23:34,330
Someone did comment on one of 
our last videos that they 

404
00:23:34,330 --> 00:23:36,490
enjoyed when we did that, so 
we're going to keep doing that 

405
00:23:36,490 --> 00:23:38,410
until someone says they ate it, 
and then we're going to ignore 

406
00:23:38,410 --> 00:23:42,730
that person and do it anyway. 
So 2D6 for each of the three. 

407
00:23:42,730 --> 00:23:44,250
So what are your two D6? 
What's your flesh all? 

408
00:23:44,730 --> 00:23:46,650
Right. 
My flesh is 8. 

409
00:23:47,650 --> 00:23:51,610
Dope your spike. 
Sorry. 

410
00:23:51,650 --> 00:23:52,930
Spike. 
Shit. 

411
00:23:54,580 --> 00:23:59,820
Spike is 4, so I'm not good at 
that spiker. 

412
00:24:02,100 --> 00:24:05,900
Is 10? 
Yeah, it's a nice cruncher bud. 

413
00:24:07,020 --> 00:24:09,980
Cruncher, Yeah. 
Look at my notes real quick. 

414
00:24:10,060 --> 00:24:12,140
One of the other things towards 
the top that I did want to say 

415
00:24:12,140 --> 00:24:16,700
when we talked about the digital
tools, I noticed especially all 

416
00:24:16,700 --> 00:24:20,220
the way through the end, there 
is no table of contents, so. 

417
00:24:20,940 --> 00:24:25,990
I actually did not notice that. 
Yeah, I think once you hit like 

418
00:24:25,990 --> 00:24:28,470
60th pages, I think a table of 
contents would be really helpful

419
00:24:30,070 --> 00:24:35,830
and then hyperlink it. 
So going on to vigor and 

420
00:24:35,830 --> 00:24:39,550
fatigue, you roll an amount of 
D6 equal to your flesh. 

421
00:24:39,870 --> 00:24:41,590
So you you got an 8 for flesh 
right? 

422
00:24:41,590 --> 00:24:43,870
So you roll 8D6. 
Yeah, I'm just gonna do this in 

423
00:24:43,870 --> 00:24:46,470
the chat because I only have one
D6 on my in my hand right now. 

424
00:24:46,950 --> 00:24:49,830
Roll. 
Wait, what is it? 

425
00:24:49,830 --> 00:24:55,540
Is it command roll? 
I believe it's just you can't. 

426
00:24:55,540 --> 00:24:59,180
You can't roll 1D6 at a time. 
D86 That's the exclamation 

427
00:24:59,180 --> 00:25:00,340
point. 
D6. 

428
00:25:01,380 --> 00:25:07,820
Yeah, there we go, 12 You can't 
roll 8D6. 

429
00:25:07,940 --> 00:25:11,180
You can roll 1D6 at a time. 
That's how the the bot works. 

430
00:25:11,460 --> 00:25:12,380
Oh, shit. 
My bad. 

431
00:25:12,460 --> 00:25:15,260
OK, I was. 
I was my one D6. 

432
00:25:15,260 --> 00:25:16,620
See, I'm just not paying 
attention, man. 

433
00:25:16,980 --> 00:25:20,420
All right, let's see. 
I got 253. 

434
00:25:20,500 --> 00:25:30,780
That's 10. 6, four, 26228, one 
and six. 

435
00:25:30,780 --> 00:25:36,620
That's 35, so 35 is is your 
total. 

436
00:25:37,180 --> 00:25:45,620
Is my total 35 on 86, so times 
the result by 10 so you get 350 

437
00:25:45,620 --> 00:25:49,520
and then split the total number 
any way you'd like between vigor

438
00:25:49,520 --> 00:25:53,480
and fatigue. 
OK, so fatigue is lost, one per 

439
00:25:53,480 --> 00:25:58,320
room moved to, moved into, so 
every time you move into a room 

440
00:25:58,400 --> 00:26:01,600
you lose 1 fatigue. 
Vigor is lost in other more 

441
00:26:01,600 --> 00:26:04,320
visceral ways, usually combat 
and getting injured and stuff. 

442
00:26:04,320 --> 00:26:07,590
So it's important. 
This is a game that I think 

443
00:26:07,590 --> 00:26:09,630
you're going to play once, 
realize that you fucked it up 

444
00:26:09,630 --> 00:26:11,630
super bad and go back and be 
like now I understand a little 

445
00:26:11,630 --> 00:26:13,830
bit better, which is fine, I 
like that, I really enjoy that. 

446
00:26:14,910 --> 00:26:18,030
So you'll split it between 
fatigue moving from room to room

447
00:26:18,030 --> 00:26:20,750
and vigor. 
As you know, probably your kind 

448
00:26:20,750 --> 00:26:22,230
of like quote UN quote HP ish 
stuff. 

449
00:26:22,790 --> 00:26:26,030
If your Vigor falls to zero, you
are killed and must shred your 

450
00:26:26,030 --> 00:26:28,790
volunteer card. 
If your fatigue falls to zero, 

451
00:26:28,790 --> 00:26:31,350
you are knocked unconscious and 
must be dragged by another 

452
00:26:31,350 --> 00:26:35,070
player to a safe rest area about
the cost of two fatigue instead 

453
00:26:35,070 --> 00:26:39,670
of 1 per room moved for that 
player, or you are killed. 

454
00:26:39,910 --> 00:26:44,430
Unconscious enemies are able to 
make arrest action here, so if 

455
00:26:44,430 --> 00:26:47,030
you do so, you don't die when 
you lose all your fatigue, you 

456
00:26:47,030 --> 00:26:50,310
just have to be dragged longer, 
left to die, and if to be 

457
00:26:50,310 --> 00:26:53,230
dragged along it double fatigues
a person dragging you. 

458
00:26:54,110 --> 00:26:56,350
If all players are not 
unconscious, you are killed and 

459
00:26:56,350 --> 00:27:01,270
must shred your volunteer cards.
You're ready to start exploring 

460
00:27:01,270 --> 00:27:03,780
your character. 
Most likely your character will 

461
00:27:03,780 --> 00:27:06,020
most likely change drastically 
as you play. 

462
00:27:06,300 --> 00:27:09,060
Be prepared for this. 
So those are your core stats. 

463
00:27:09,660 --> 00:27:11,860
Flesh spike, Crunch, Vigor, and 
fatigue. 

464
00:27:13,020 --> 00:27:16,060
I like it. 
Cool little piece of art here at

465
00:27:16,060 --> 00:27:18,820
the bottom and there is some 
more writing and says if 

466
00:27:18,980 --> 00:27:24,420
parasitic embryo replaces a 
volunteer's heart or other 

467
00:27:25,020 --> 00:27:30,740
important organ, prioritize the 
safe capture of the foreign body

468
00:27:30,740 --> 00:27:33,270
for further study. 
I love that. 

469
00:27:33,350 --> 00:27:36,710
I fucking love that. 
The little extra orbits at the 

470
00:27:36,710 --> 00:27:38,590
bottom are so important not to 
skip over. 

471
00:27:41,230 --> 00:27:45,070
All right, so parasite. 
It has the same kind of header 

472
00:27:45,070 --> 00:27:47,550
as Leviathan. 
Big Red at the top, all the 

473
00:27:47,550 --> 00:27:48,950
different languages right 
underneath it. 

474
00:27:48,990 --> 00:27:52,710
Again, love that. 
Really fantastic, right? 

475
00:27:52,710 --> 00:27:56,110
So sometimes during your 
exploration, so I'm not going to

476
00:27:56,110 --> 00:27:58,910
read this word for word. 
As you go through the Leviathan,

477
00:27:58,910 --> 00:28:02,270
you will find small parasites 
and they will lend their power 

478
00:28:02,270 --> 00:28:05,750
to you, enhancing you. 
So you are able to actually take

479
00:28:05,750 --> 00:28:08,710
parasites into your body. 
And once they are part of you, 

480
00:28:09,630 --> 00:28:12,870
they are part of you. 
They are important as your lungs

481
00:28:12,870 --> 00:28:15,990
or liver. 
It says upon coming across these

482
00:28:15,990 --> 00:28:19,190
parasites, squirming in the 
fleshy walls or wriggling within

483
00:28:19,190 --> 00:28:22,880
a defeated foe, you can choose 
to accept them into your body, 

484
00:28:22,880 --> 00:28:27,480
and accepting them increases 
your parasitic purity by 10%. 

485
00:28:27,480 --> 00:28:32,240
Each time you have an add one of
these enhancements as you 

486
00:28:32,240 --> 00:28:36,080
explore, you'll come across para
checks that will actually 

487
00:28:36,240 --> 00:28:40,520
determine your parasitic purity.
And depending on that, a 

488
00:28:40,520 --> 00:28:45,760
sphincter enemy or item will 
react differently to you as if 

489
00:28:46,320 --> 00:28:50,710
as opposed to if you are a pure 
human recognizing and accepting 

490
00:28:50,710 --> 00:28:54,510
you as part of the system 
because you have enough parasite

491
00:28:54,510 --> 00:28:56,910
making up your body. 
I love that. 

492
00:28:56,910 --> 00:28:58,670
I think that's fucking 
fantastic. 

493
00:28:59,030 --> 00:29:01,550
I think it's really cool. 
Very cool, yeah. 

494
00:29:03,230 --> 00:29:07,070
If a volunteer is 90% parasitic 
purity, enemies will not attack 

495
00:29:07,070 --> 00:29:08,630
them even if they are the 
target. 

496
00:29:09,030 --> 00:29:11,710
They're completely ignored in 
battle because they're just seen

497
00:29:11,710 --> 00:29:15,470
as part of the system. 
However, a volunteer 90% 

498
00:29:15,470 --> 00:29:20,910
parasitic purity takes 1 vigor 
damage for each room moved into 

499
00:29:20,910 --> 00:29:24,630
as well as one fatigue as the 
multitude of parasites drains 

500
00:29:24,630 --> 00:29:30,470
their life. 
Chef's kiss love that volunteers

501
00:29:30,470 --> 00:29:33,390
can have multiples of the same 
parasite, but the effects do not

502
00:29:33,390 --> 00:29:38,070
stack. 
Then why I so? 

503
00:29:38,070 --> 00:29:40,630
I guess there are some things 
that are only like once per 

504
00:29:40,630 --> 00:29:44,810
rest, so you could have two so 
that you could use it twice so 

505
00:29:44,810 --> 00:29:47,330
the effects don't stack. 
But I assume like usages should 

506
00:29:47,330 --> 00:29:49,610
be able to use multiples. 
There's one that like causes 

507
00:29:49,610 --> 00:29:52,090
like a bright flash. 
If you had two of those, I 

508
00:29:52,090 --> 00:29:53,450
assume you'd be able to do 2 
bright flashes. 

509
00:29:53,450 --> 00:29:54,450
Or at least that's what I would 
do, yeah. 

510
00:29:54,730 --> 00:29:57,570
Number one gives you feeling, so
that's yeah. 

511
00:29:59,410 --> 00:30:03,450
But yeah, it seems like maybe 
things that like I'm trying to 

512
00:30:03,450 --> 00:30:06,650
think of there must be 
somewhere, like the effects are 

513
00:30:08,410 --> 00:30:11,650
stackable and so it doesn't. 
I'm sure it was an edge case and

514
00:30:11,650 --> 00:30:12,570
that's why they threw it in 
there. 

515
00:30:13,520 --> 00:30:16,480
If a volunteer becomes 100% 
parasite, they lose themselves 

516
00:30:16,480 --> 00:30:19,640
into Leviathan, their mind 
warped by worms and other 

517
00:30:19,640 --> 00:30:23,240
creatures, and they become an 
enemy with vigor equal to flesh,

518
00:30:23,240 --> 00:30:26,120
Resilience equal to spike and 
attack equal to crunch. 

519
00:30:26,360 --> 00:30:29,240
So you become a bad guy and it 
even tells you how you become a 

520
00:30:29,240 --> 00:30:30,200
bad guy. 
Love that. 

521
00:30:32,720 --> 00:30:34,560
Another little lore? 
Drop here. 

522
00:30:34,560 --> 00:30:36,720
Can you keep your humanity 
question mark? 

523
00:30:37,040 --> 00:30:41,660
Probably not. 
There is a list here of 10 

524
00:30:41,940 --> 00:30:43,060
parasites. 
Did any? 

525
00:30:43,140 --> 00:30:44,100
We're not. 
I'm not going to read through 

526
00:30:44,100 --> 00:30:46,940
all 10. 
Did any of them really stand out

527
00:30:46,940 --> 00:30:50,780
to you as super fun? 
I'm going to roll for it. 

528
00:30:50,820 --> 00:30:57,420
I rolled A3I slug replaces the 
left eye with a large slug when 

529
00:30:57,420 --> 00:30:59,900
revealing a room. 
Draw two, then discard 1. 

530
00:31:01,700 --> 00:31:04,700
I like that little. 
Scry the scrying slug. 

531
00:31:05,380 --> 00:31:07,260
I like it. 
It's really neat. 

532
00:31:08,340 --> 00:31:10,860
I think this does. 
So I'm me and me and Hunter. 

533
00:31:11,220 --> 00:31:15,300
OK, so question and I guess I 
could read your games and and do

534
00:31:15,300 --> 00:31:18,300
this. 
Me and Hunter think differently 

535
00:31:18,300 --> 00:31:22,300
about this and I never remember 
which one I am until he tells 

536
00:31:22,300 --> 00:31:23,340
me. 
And then I'm like, no, I like 

537
00:31:23,340 --> 00:31:27,700
the other one. 
Are you a rules 1st and then 

538
00:31:27,700 --> 00:31:30,380
character creation in a Zine or 
a game? 

539
00:31:30,380 --> 00:31:33,100
Or you a character creation 1st 
and then rules? 

540
00:31:34,700 --> 00:31:38,370
I. 
Question for Guild. 

541
00:31:38,370 --> 00:31:42,330
I think I did. 
I did like a little tidbit of 

542
00:31:42,330 --> 00:31:44,530
lore in the beginning and then 
just dove into character 

543
00:31:44,530 --> 00:31:54,330
creation because of the way I 
wanted to write it or some of 

544
00:31:54,330 --> 00:31:57,450
the other ones I've done. 
I I feel like I'm usually 

545
00:31:57,450 --> 00:32:02,010
character first because, but I 
usually try and. 

546
00:32:03,050 --> 00:32:05,530
I'm trying to remember like how 
I've done them in the past. 

547
00:32:05,850 --> 00:32:11,250
Like I feel like I've tried to 
like write the game with the 

548
00:32:11,250 --> 00:32:15,210
character creation and not like 
break it into sections. 

549
00:32:16,370 --> 00:32:20,370
I don't know if that's as a 
parent in Guild, as maybe I 

550
00:32:20,370 --> 00:32:23,450
would have wanted it to be. 
It's possible that it is from 

551
00:32:23,450 --> 00:32:27,850
someone else's perspective, but 
because it's kind of how it is 

552
00:32:27,850 --> 00:32:31,370
written, really is like this is 
who who you start as and you 

553
00:32:31,370 --> 00:32:35,790
move to the end. 
And then this is what you do at 

554
00:32:35,790 --> 00:32:40,910
the end. 
Like, yeah, but yeah, I think 

555
00:32:40,910 --> 00:32:45,190
that I what I really like is if 
I I, I enjoy character creation 

556
00:32:45,190 --> 00:32:49,750
being being near the top because
like that's that's you. 

557
00:32:49,750 --> 00:32:51,750
And it's good to get a sense of 
like who you are as you read 

558
00:32:51,750 --> 00:32:52,630
through and everything like 
that. 

559
00:32:52,710 --> 00:32:54,710
And this is really just the 
first read and should read it 

560
00:32:54,710 --> 00:32:56,870
through it once. 
Like you can just go to the 

561
00:32:56,870 --> 00:33:00,120
sections that you want, but I I 
like there being like a little 

562
00:33:00,120 --> 00:33:01,960
bit of like a quick start at the
beginning. 

563
00:33:01,960 --> 00:33:05,120
That at least gives you a 
somewhat of an understanding of 

564
00:33:05,480 --> 00:33:09,280
what the the rules are, so that 
when you build your character, 

565
00:33:09,280 --> 00:33:12,360
you kind of understand a little 
bit more of like why some things

566
00:33:12,360 --> 00:33:13,440
are more important than the 
other. 

567
00:33:15,040 --> 00:33:18,040
I'm forgetting. 
You're right that that is what I

568
00:33:18,040 --> 00:33:21,640
did in Guild actually, because I
have the the poor mechanic is 

569
00:33:21,640 --> 00:33:26,160
before the rest. 
So I think I'll be on your side 

570
00:33:26,160 --> 00:33:27,340
with this. 
Yeah. 

571
00:33:27,500 --> 00:33:30,100
The reason I bring that up is 
because it says when revealing a

572
00:33:30,100 --> 00:33:33,620
room, draw two then discard one.
We haven't really discussed what

573
00:33:33,620 --> 00:33:36,180
that means at all yet. 
So that's the only reason I 

574
00:33:36,180 --> 00:33:38,060
bring it up at all. 
So it's just interesting. 

575
00:33:38,060 --> 00:33:42,940
But it's also hard to to to to 
separate it all in such a 

576
00:33:42,940 --> 00:33:45,780
completely different way. 
So it's just that's more of just

577
00:33:45,780 --> 00:33:48,100
second issues, the thing when 
writing a game than like any 

578
00:33:48,100 --> 00:33:50,420
kind of critique at all. 
It's hard to kind of get all the

579
00:33:50,420 --> 00:33:52,180
things you need before you get 
to the other things. 

580
00:33:52,180 --> 00:33:57,620
And you'll often find like you 
write something and then it has 

581
00:33:57,620 --> 00:34:00,580
to be explained later just for 
the way because pages go this 

582
00:34:00,580 --> 00:34:03,780
way that's not like in the same 
space and time because we don't 

583
00:34:03,780 --> 00:34:07,860
live in the 4th dimension. 
What what is one of the ones. 

584
00:34:07,860 --> 00:34:10,699
There's some other really cool 
worms that I liked a lot the 

585
00:34:11,139 --> 00:34:13,820
the. 
Compass worm is cool too. 

586
00:34:15,300 --> 00:34:18,620
The brain worm that that 
vibrates based on cardinal 

587
00:34:18,620 --> 00:34:20,460
direction when moving to another
room. 

588
00:34:20,460 --> 00:34:22,820
Look at the top 4 rooms and 
rearrange them in any order. 

589
00:34:23,100 --> 00:34:25,139
But also another good example of
what the fuck does that even 

590
00:34:25,139 --> 00:34:27,870
mean? 
Right, Right. 

591
00:34:28,190 --> 00:34:31,230
Heart Spider #1 is really fun 
too, just because Heart spider 

592
00:34:31,230 --> 00:34:34,510
once per five rooms pumps the 
volunteer full of extra blood, 

593
00:34:34,510 --> 00:34:37,190
healing 2D6 figure. 
Love that. 

594
00:34:37,670 --> 00:34:43,949
Perfect love that I also there's
already, and this is just a me 

595
00:34:43,949 --> 00:34:45,310
thing. 
Again, not really big critique 

596
00:34:45,310 --> 00:34:48,280
there. 
There's already red highlighted 

597
00:34:48,280 --> 00:34:50,920
stuff in the book. 
I often will look at this and 

598
00:34:50,920 --> 00:34:53,960
think, oh, green means good for 
me, red means bad for other 

599
00:34:53,960 --> 00:34:55,960
people. 
But everything that has like a 

600
00:34:55,960 --> 00:34:58,320
D6 is all green throughout. 
So whether it's damage or 

601
00:34:58,320 --> 00:34:59,600
anything to yourself, it's all 
green. 

602
00:35:00,480 --> 00:35:03,280
You can easily just switch like 
this extra D6 damage to somebody

603
00:35:03,280 --> 00:35:05,640
else to like a red, you know? 
And that would just be a little 

604
00:35:05,640 --> 00:35:09,800
helpful because you could tell 
all right And then we get to 

605
00:35:09,800 --> 00:35:13,430
exploring, which since it's the 
very next page again, that 

606
00:35:13,430 --> 00:35:16,670
previous thing wasn't a critique
as much as just as you write AZ 

607
00:35:16,670 --> 00:35:19,670
and I can only imagine it's not 
easy to make sure it all makes 

608
00:35:19,670 --> 00:35:24,430
sense in the right order. 
Exploring and it says black 

609
00:35:24,430 --> 00:35:27,390
boxes record all info. 
This is that little bit from 

610
00:35:27,390 --> 00:35:30,350
before we saw the picture. 
That said, black boxes are 

611
00:35:30,350 --> 00:35:34,590
attached to your suit. 
So moving When in an area, you 

612
00:35:34,590 --> 00:35:37,830
may move to a new area, both 
explored or not, at the cost of 

613
00:35:37,830 --> 00:35:41,760
1 fatigue per moving volunteer. 
You may choose to move as a 

614
00:35:41,760 --> 00:35:43,800
group of any number of 
volunteers. 

615
00:35:43,800 --> 00:35:48,080
If you do, you must choose a 
lead volunteer and any triggered

616
00:35:48,080 --> 00:35:52,160
actions from moving to a new 
area that say you relate only to

617
00:35:52,160 --> 00:35:56,520
the lead volunteer unless stated
otherwise, okay real quick 

618
00:35:56,680 --> 00:35:59,280
because it's the core mechanic. 
Why would you do that, then? 

619
00:36:08,010 --> 00:36:10,010
Kirby looks baffled for those 
in. 

620
00:36:10,490 --> 00:36:14,090
The I'm just rereading it. 
I'm just rereading it to see if 

621
00:36:14,090 --> 00:36:17,210
I can figure that out right? 
So basically it says you can 

622
00:36:17,210 --> 00:36:19,250
move from area to area and every
time you do you take one 

623
00:36:19,250 --> 00:36:21,770
fatigue. 
But you can choose to move as a 

624
00:36:21,770 --> 00:36:27,050
group with a leader and any 
targeting that what happened as 

625
00:36:27,050 --> 00:36:31,380
you move into a new room. 
Like a a creature targeting the 

626
00:36:31,380 --> 00:36:33,980
lead volunteer or effect taking 
a place on the lead volunteer 

627
00:36:34,700 --> 00:36:36,580
would only affect that one 
person who decided to be a 

628
00:36:36,580 --> 00:36:38,260
leader. 
But it's this, If you you may 

629
00:36:38,260 --> 00:36:39,860
move as a group and choose a 
leader. 

630
00:36:40,300 --> 00:36:43,020
If you're always going to be the
first person to do that, why 

631
00:36:43,020 --> 00:36:45,220
would you? 
But if you need to have someone 

632
00:36:45,220 --> 00:36:47,820
who's the lead volunteer, you 
shouldn't say may you know. 

633
00:36:47,860 --> 00:36:54,620
So, like what? 
I'm trying to see if I if what 

634
00:36:54,620 --> 00:37:01,140
is happening here is. 
An option to not take one 

635
00:37:01,140 --> 00:37:05,540
fatigue per volunteer moving. 
See, that's what I'm curious 

636
00:37:05,540 --> 00:37:07,420
about, right? 
Like you can. 

637
00:37:07,500 --> 00:37:09,580
Do this and everybody just takes
1 fatigue. 

638
00:37:09,940 --> 00:37:13,020
Or you move as a group and have 
a leader and the leader takes 

639
00:37:13,020 --> 00:37:15,780
the brunt of whatever the hell 
happens in the room when you 

640
00:37:15,780 --> 00:37:18,340
enter. 
Which if that is the case for 

641
00:37:18,340 --> 00:37:22,660
the rules, I think that's a good
a good balance, a good good 

642
00:37:22,780 --> 00:37:26,020
binary choice there for a play 
style. 

643
00:37:26,020 --> 00:37:30,100
But I agree and disagree just in
the fact that like one of the 

644
00:37:30,100 --> 00:37:33,460
core things is like you have to 
you take fatigue damage every 

645
00:37:33,460 --> 00:37:37,340
time you go into another room. 
If and that's one of the core 

646
00:37:37,380 --> 00:37:41,300
like pools of resources you have
is fatigue and Vigor. 

647
00:37:41,660 --> 00:37:47,220
If you can always pick a leader 
and move as a group, then the 

648
00:37:47,220 --> 00:37:51,140
concept of fatigue as a resource
pool becomes obsolete because 

649
00:37:51,300 --> 00:37:53,820
you never would be spending 
fatigue to go from room to room 

650
00:37:54,160 --> 00:37:55,320
and let. 
Like there's other things that 

651
00:37:55,320 --> 00:37:57,880
like would cause you to because 
you have like a parasite or 

652
00:37:57,880 --> 00:38:00,960
something like that. 
But like I just think that needs

653
00:38:00,960 --> 00:38:02,480
to be explained one way or the 
other. 

654
00:38:02,880 --> 00:38:06,960
Either you need to have a 
volunteer or because nowhere in 

655
00:38:06,960 --> 00:38:09,880
it does it say that you then 
don't reduce fatigue. 

656
00:38:09,880 --> 00:38:13,840
And then if you don't need to 
have a volunteer and everyone 

657
00:38:13,840 --> 00:38:19,120
loses fatigue anyway, then why 
would anyone be the lead knowing

658
00:38:19,120 --> 00:38:22,080
that they would take on the 
brunt of the harm just for 

659
00:38:22,080 --> 00:38:24,740
themselves? 
Because the other thing too is 

660
00:38:24,740 --> 00:38:27,340
like you were a you're you're a 
penal colony volunteer, which 

661
00:38:27,340 --> 00:38:29,740
means you were a prisoner 
trapped up somewhere. 

662
00:38:30,500 --> 00:38:32,460
There's a group of other 
prisoners just trying to survive

663
00:38:32,460 --> 00:38:35,900
in the belly of a giant alien 
leviathan. 

664
00:38:36,660 --> 00:38:38,940
I don't think that many people 
are going to be like, you know 

665
00:38:38,940 --> 00:38:42,020
what, I have it in my heart to 
do this kind of thing for all of

666
00:38:42,020 --> 00:38:44,020
my people and be the one that, 
you know what I mean? 

667
00:38:44,020 --> 00:38:47,180
Like so. 
I just think there's that. 

668
00:38:47,620 --> 00:38:51,100
There's something there for like
as far as that binary choice 

669
00:38:51,100 --> 00:38:53,460
goes, but I think that you're 
right that it doesn't. 

670
00:38:54,000 --> 00:38:59,920
It doesn't really lore wise make
really much sense, but also 

671
00:39:00,240 --> 00:39:03,680
mechanically speaking it almost 
feels like why would yeah why 

672
00:39:03,680 --> 00:39:05,760
would you choose like it just 
it. 

673
00:39:05,960 --> 00:39:11,960
I think it just needs a an 
addendum to like you can do this

674
00:39:12,040 --> 00:39:19,280
X many times or or the lead 
volunteer will always take two 

675
00:39:19,280 --> 00:39:24,810
fatigue plus this. 
You know, or something like 

676
00:39:24,810 --> 00:39:25,770
that. 
But then again, you'd have the 

677
00:39:25,770 --> 00:39:27,850
lower issue where you're like 
why would they even do this in 

678
00:39:27,850 --> 00:39:30,850
the 1st place? 
But that's more of a, but I mean

679
00:39:30,850 --> 00:39:33,050
even mechanically, I'm not even 
worried about the lower even 

680
00:39:33,050 --> 00:39:35,250
mechanically like you're always 
going to take the brunt. 

681
00:39:35,250 --> 00:39:37,490
Why would you be the lead? 
So I think that needs to be 

682
00:39:37,490 --> 00:39:40,810
expanded on just a little bit. 
I think there needs to be like a

683
00:39:41,650 --> 00:39:44,170
like you may choose to do this. 
Why would you like It needs to 

684
00:39:44,170 --> 00:39:46,130
be like a mechanical reason why 
you would choose to do that. 

685
00:39:46,130 --> 00:39:50,530
Like are you not getting the 
fatigue or do you have to do it 

686
00:39:50,530 --> 00:39:52,570
because that's a mechanic you 
want in the game? 

687
00:39:52,850 --> 00:39:55,970
It just I think that one way or 
another I think that's specific 

688
00:39:55,970 --> 00:39:58,210
the moving thing, since it's 
literally like pretty much the 

689
00:39:58,210 --> 00:40:01,570
core mechanic game is moving 
from room to room needs to be 

690
00:40:01,570 --> 00:40:03,170
expanded on just like a little 
bit more. 

691
00:40:04,530 --> 00:40:06,370
What's next? 
Each intest in between an area 

692
00:40:06,370 --> 00:40:10,310
is closed by a large sphincter. 
The sphincters act as doors to 

693
00:40:10,310 --> 00:40:12,710
other areas and they're 
sometimes locked because the 

694
00:40:12,710 --> 00:40:15,670
liathan is tensing. 
And then with the deck of cards,

695
00:40:15,670 --> 00:40:18,310
the cards are used to determine 
the area you come across as you 

696
00:40:18,310 --> 00:40:21,870
map the Leviathan before play, 
you shuffle a 52 card deck. 

697
00:40:22,030 --> 00:40:25,150
It said before no jokers when 
moving to a previously 

698
00:40:25,230 --> 00:40:27,670
unexplored. 
When moving to A to an 

699
00:40:27,710 --> 00:40:30,990
unexplored area of the body, 
draw from the deck and check the

700
00:40:30,990 --> 00:40:34,830
card value and suit with the 
area guide as you move into the 

701
00:40:34,830 --> 00:40:37,110
area. 
Cards are discarded after being 

702
00:40:37,110 --> 00:40:39,230
drawn. 
If there's no cards left, 

703
00:40:40,070 --> 00:40:42,670
reshuffle the disc. 
The discard pile and start 

704
00:40:42,670 --> 00:40:46,470
again, and sometimes something 
is triggered as you move into a 

705
00:40:46,470 --> 00:40:48,550
new area. 
Resolve these before doing any 

706
00:40:48,550 --> 00:40:51,790
actions within the area. 
So that is the core. 

707
00:40:51,830 --> 00:40:56,750
The core mechanic of the game is
the exploration, so it's good to

708
00:40:56,750 --> 00:40:58,590
have it near the top. 
And it is just like page seven. 

709
00:40:58,590 --> 00:41:00,030
I don't know. 
It feels like we're like 30 

710
00:41:00,030 --> 00:41:01,470
pages in, but we're only 7 pages
in. 

711
00:41:01,750 --> 00:41:05,150
I I was just thinking though how
much I would have liked to have 

712
00:41:05,270 --> 00:41:09,670
a. 
I I mean really even just that. 

713
00:41:09,750 --> 00:41:14,390
Like why am I had like when I 
first cracked this open and was 

714
00:41:14,390 --> 00:41:16,350
reading like what do you need to
play? 

715
00:41:16,350 --> 00:41:17,990
And you know it's only two pages
before this. 

716
00:41:17,990 --> 00:41:20,670
Whatever. 
I still was like I need a lot of

717
00:41:20,670 --> 00:41:24,230
shit to play this game. 
Like I need like 5-6 different 

718
00:41:24,230 --> 00:41:25,630
dice. 
I need a roll of coins. 

719
00:41:25,630 --> 00:41:28,750
Why do I need a roll of coins? 
I need, you know I need a 52 

720
00:41:28,750 --> 00:41:30,950
card deck like that. 
It just felt like a lot without 

721
00:41:30,950 --> 00:41:35,710
any I guess any explanation. 
So I feel like just that like. 

722
00:41:37,430 --> 00:41:41,630
The cards represent the rooms in
the in the in the thing, and you

723
00:41:41,630 --> 00:41:47,470
blah blah blah, that's it. 
And then see page whatever for, 

724
00:41:47,710 --> 00:41:50,750
you know, that kind of thing. 
That's what I'm saying like just

725
00:41:50,750 --> 00:41:52,550
a little bit of a primer right 
at the beginning. 

726
00:41:52,550 --> 00:41:56,070
I think they they could be one 
more spread in here and there's 

727
00:41:56,070 --> 00:41:57,670
a later spread that can be 
completely deleted. 

728
00:41:57,670 --> 00:41:59,510
So you won't even add to the 
page count that would have a 

729
00:41:59,510 --> 00:42:04,580
table of contents and then just 
a brief rundown that says you 

730
00:42:04,580 --> 00:42:08,060
will be rolling dice to make 
checks to open sphincters, 

731
00:42:08,060 --> 00:42:11,220
whatever. 
You'll be turning cards to to 

732
00:42:11,220 --> 00:42:13,820
you know, randomly their 
terminal rooms are going to blah

733
00:42:14,020 --> 00:42:16,340
blah blah. 
Just like a quick, just 

734
00:42:16,340 --> 00:42:19,060
narrative, not mechanical 
rundown of like what you're 

735
00:42:19,060 --> 00:42:21,370
actually doing. 
And then when you jump into the 

736
00:42:21,410 --> 00:42:24,210
curation right off the bat, you 
have an understanding. 

737
00:42:24,210 --> 00:42:26,330
Okay, I know why I'm making 
checks. 

738
00:42:26,330 --> 00:42:28,130
I know why, why my vigor is 
important. 

739
00:42:28,130 --> 00:42:29,290
I don't want fatigue is 
important. 

740
00:42:29,570 --> 00:42:31,370
I just think, like, that's a 
really nice thing to have right 

741
00:42:31,370 --> 00:42:32,970
at the beginning. 
Like this is what you're doing 

742
00:42:32,970 --> 00:42:34,930
and why you're doing it. 
Boom, now let's get into 

743
00:42:34,930 --> 00:42:37,010
mechanics. 
Would be a nice spread to have 

744
00:42:37,010 --> 00:42:43,970
with the table of contents. 
So mapping before starting play,

745
00:42:43,970 --> 00:42:46,530
take a piece of paper. 
Draw a large row of four fleshy 

746
00:42:46,530 --> 00:42:49,950
squares at the top of the page. 
Mark any of these squares as the

747
00:42:49,950 --> 00:42:52,550
starting area. 
Doodle anything you might see 

748
00:42:52,550 --> 00:42:55,150
there, like veins and organs and
stuff and that's your starting 

749
00:42:55,150 --> 00:42:56,750
area. 
I also think it would be great 

750
00:42:56,750 --> 00:42:59,870
because the the layout is so 
great on here, the art is so 

751
00:42:59,870 --> 00:43:02,390
great on here and there is a 
character sheet later. 

752
00:43:02,670 --> 00:43:06,630
It would also be really nice to 
have a exploration sheet. 

753
00:43:07,470 --> 00:43:10,910
If it's four fleshy squares at 
the top, just throw one in here 

754
00:43:10,910 --> 00:43:12,350
so I can print one out or 
whatever. 

755
00:43:13,190 --> 00:43:15,930
And because I yeah, because I 
think in liminal they just sound

756
00:43:15,930 --> 00:43:18,450
like a grid but even that like 
they at least have that in the 

757
00:43:18,450 --> 00:43:21,250
in the PDF. 
So it's nice to have And with 

758
00:43:21,250 --> 00:43:25,010
their art style having like the 
this kind of like pixelated 

759
00:43:25,010 --> 00:43:27,410
fleshy chunks like your 4 
squares at the top. 

760
00:43:27,410 --> 00:43:30,210
And then even if it's just like 
playing boxes the rest would be 

761
00:43:30,210 --> 00:43:32,250
such a good vibe to be able to 
print out and I would love to be

762
00:43:32,250 --> 00:43:33,930
able to like have that on a 
sheet. 

763
00:43:35,930 --> 00:43:38,490
The edge of every square 
represents a long winding in 

764
00:43:38,490 --> 00:43:41,610
Tustin to a new area. 
Any volunteer which is to 

765
00:43:41,610 --> 00:43:43,970
explore past the edge, just tape
another page to it. 

766
00:43:44,700 --> 00:43:47,540
You should make the map as 
detailed as possible, both 

767
00:43:47,540 --> 00:43:51,780
visually and with notes. 
Because if you're if if all of 

768
00:43:51,780 --> 00:43:55,060
your people die, you're not the 
only one sending people here. 

769
00:43:55,980 --> 00:43:58,500
There are multiple trillionaires
sending tons of people here. 

770
00:43:58,500 --> 00:44:00,860
To explore this, other people 
can use your map. 

771
00:44:01,180 --> 00:44:04,380
You can use your map later. 
So both in the lower and out of 

772
00:44:04,380 --> 00:44:06,540
the lower you're the map is 
important to have. 

773
00:44:06,540 --> 00:44:09,620
It is a mapping game, so there 
it's that's important. 

774
00:44:10,430 --> 00:44:11,950
There's a little section here 
that has a map key. 

775
00:44:11,950 --> 00:44:15,070
There's a spike point, an enemy,
a locked sphincter, impossible 

776
00:44:15,070 --> 00:44:18,270
gap, a safe area, and a flume. 
Talk about flume in a second. 

777
00:44:19,350 --> 00:44:22,030
But there are special areas. 
The starting area, it's where 

778
00:44:22,030 --> 00:44:23,990
you start, the safe area, where 
it's safe. 

779
00:44:24,950 --> 00:44:28,430
In this room all players may 
make a rest action at once, 

780
00:44:28,830 --> 00:44:33,750
starting a fire for warmth and 
sleep or tell stories, and you 

781
00:44:33,750 --> 00:44:38,220
heal the D6 plus flesh, vigor 
and your fatigue to full. 

782
00:44:38,300 --> 00:44:41,660
At the cost of increasing the 
Leviathan's discomfort by one 

783
00:44:41,660 --> 00:44:47,020
per rest, we'll get to Leviathan
discomfort and then flumes. 

784
00:44:47,060 --> 00:44:51,220
These tubes connect areas of the
Leviathan via a series of vacuum

785
00:44:51,220 --> 00:44:55,460
powered fleshy chutes. 
Each flume connects to each 

786
00:44:55,460 --> 00:44:58,500
other and may be moved between 
at the cost of 1 fatigue as a 

787
00:44:58,500 --> 00:45:02,490
moving into an adjacent area. 
So it's like shoots and ladders.

788
00:45:02,490 --> 00:45:06,850
You can just like shoot down. 
I will say as someone who does 

789
00:45:06,850 --> 00:45:09,770
work in the medical field, I 
love the use of like sphincters 

790
00:45:09,770 --> 00:45:11,210
and stomas and all the rest of 
this. 

791
00:45:11,530 --> 00:45:14,970
I will say though, there is a 
good word that could be used 

792
00:45:14,970 --> 00:45:17,530
here medically as opposed to 
flume and it is fistula. 

793
00:45:18,450 --> 00:45:20,530
I think a fistula here would be 
a good word. 

794
00:45:20,530 --> 00:45:22,610
Is like. 
I would love to fistula that 

795
00:45:22,650 --> 00:45:27,410
that sphincter for sure, but 
fistulas can form between two 

796
00:45:27,410 --> 00:45:30,330
areas they shouldn't or even 
between two like organs in the 

797
00:45:30,330 --> 00:45:33,730
body where like something will 
happen and it'll Burrow through.

798
00:45:33,730 --> 00:45:38,930
So fistula as a as a thing 
between both would be fun. 

799
00:45:38,930 --> 00:45:41,250
Flume is fine, I just love the 
word fistula. 

800
00:45:41,250 --> 00:45:44,090
So they would also work here and
have a little bit more of that 

801
00:45:44,090 --> 00:45:46,170
like gross body horror mixed 
into it. 

802
00:45:47,010 --> 00:45:53,590
So Leviathan discomfort. 
For there is no folly of the 

803
00:45:53,590 --> 00:45:57,790
beast of the stars, which is not
infinitely outdone by the 

804
00:45:57,790 --> 00:46:04,110
madness of men of that great as 
you fail a check involving your 

805
00:46:04,110 --> 00:46:06,150
environment, the Leviath and 
around you will start to become 

806
00:46:06,150 --> 00:46:09,270
aware of the intruders clenching
and twisting its insides. 

807
00:46:09,750 --> 00:46:12,910
Which check this is, is 
determined by the area you are 

808
00:46:12,910 --> 00:46:14,750
in. 
When prompted increase this 

809
00:46:14,750 --> 00:46:19,320
tracker by one point I will say 
well in a second I'll say it. 

810
00:46:19,720 --> 00:46:23,520
Each two points filled changes 
how areas are generated as you 

811
00:46:23,520 --> 00:46:26,920
discover them, the guts of the 
creature changing as it twists 

812
00:46:26,920 --> 00:46:32,080
and turns. 
Sometimes these next two 

813
00:46:32,080 --> 00:46:34,160
letters, I had no fucking clue 
what it said. 

814
00:46:34,160 --> 00:46:38,440
I had to read the whole page and
then just be like, ah okay, it 

815
00:46:38,440 --> 00:46:44,440
just says LD locks. 
So sometimes LD locks opening 

816
00:46:44,950 --> 00:46:48,190
releases more parasites. 
It does not change areas already

817
00:46:48,190 --> 00:46:50,230
explored. 
If all 10 points are filled, 

818
00:46:50,510 --> 00:46:53,190
switch to the angered leviathan 
areas. 

819
00:46:53,630 --> 00:46:56,030
So I did not. 
So again this is the font issue.

820
00:46:56,030 --> 00:46:59,190
I could not tell whether that 
was LD or LO or like what it was

821
00:46:59,190 --> 00:47:04,070
describing at all. 
It took me reading it and 

822
00:47:04,070 --> 00:47:06,470
getting context. 
There is no point where it says 

823
00:47:06,470 --> 00:47:11,630
LD is leviathan discomfort. 
I understand that now, but 

824
00:47:11,630 --> 00:47:18,230
Leviathan discomfort as a like 
keyword isn't really made clear.

825
00:47:18,430 --> 00:47:22,270
I really think that this would 
be made massively more clear if 

826
00:47:22,270 --> 00:47:25,750
at the top paragraph they say is
determined by the area you are 

827
00:47:25,750 --> 00:47:27,430
in. 
When prompted, increase this 

828
00:47:27,430 --> 00:47:30,670
tracker by one point, it could 
really just say and there's 

829
00:47:30,670 --> 00:47:33,230
enough room on the line. 
Increase Leviathan Discomfort 

830
00:47:33,230 --> 00:47:35,830
Tracker by one point and it 
could even say Leviathan 

831
00:47:35,830 --> 00:47:40,450
Discomfort Parentheses LD 
tracker by one point and they 

832
00:47:40,450 --> 00:47:43,130
would make it super easy. 
You could even like you could 

833
00:47:43,170 --> 00:47:47,290
even make LD red, like give a 
little bold throughout the thing

834
00:47:47,290 --> 00:47:49,690
so that that's there, but 
there's no explainer of what LD 

835
00:47:49,690 --> 00:47:51,130
is. 
And you can eventually read in 

836
00:47:51,130 --> 00:47:52,530
context, but that was one of the
parts. 

837
00:47:52,610 --> 00:47:55,290
That is when I was kind of 
bugged a little bit by the font 

838
00:47:55,290 --> 00:47:56,890
all the way through. 
When I got to that and I was 

839
00:47:56,890 --> 00:47:59,170
like, OK, this is kind of 
fucking annoying. 

840
00:47:59,170 --> 00:48:01,730
Like it would be a lot easier if
that was a little bit more 

841
00:48:01,730 --> 00:48:03,890
legible, but I think straight 
up. 

842
00:48:03,890 --> 00:48:07,330
Like if you're going to have a 
keyword with a keyword like 

843
00:48:08,410 --> 00:48:11,120
abbreviation, you should have 
the keyword with the 

844
00:48:11,120 --> 00:48:13,400
abbreviation attached to it at 
some point at the top so it 

845
00:48:13,400 --> 00:48:14,880
becomes easier to read as you go
through. 

846
00:48:15,480 --> 00:48:20,800
But basically as you fuck around
the side of the Leviathan it of 

847
00:48:20,800 --> 00:48:25,960
it starts to feel you inside of 
it, and as the discomfort caused

848
00:48:25,960 --> 00:48:28,640
by you increases, things will 
change. 

849
00:48:28,640 --> 00:48:31,320
Inside Leviathan, sometimes 
doors will open, sometimes doors

850
00:48:31,320 --> 00:48:34,920
will close. 
But once you get the Leviathan 

851
00:48:34,920 --> 00:48:40,150
discomfort tracker up to 10 
points, you then change how the 

852
00:48:40,150 --> 00:48:45,430
game is played. 
Only these areas will be 

853
00:48:45,430 --> 00:48:49,110
generated by exploring from this
point on, and they're all 

854
00:48:49,110 --> 00:48:52,030
extremely hostile. 
That is the Leviathan discomfort

855
00:48:52,030 --> 00:48:54,110
areas. 
Some sphincters might also not 

856
00:48:54,110 --> 00:48:56,390
be open or locked. 
As the insides of the Leviathan 

857
00:48:56,390 --> 00:49:00,510
churn in anger, intestines 
writhing, and the organs working

858
00:49:00,510 --> 00:49:03,550
in OverDrive, the Leviathan is 
getting ready to descend back 

859
00:49:03,550 --> 00:49:09,860
into the depths. 
That is one thing that I thought

860
00:49:09,860 --> 00:49:14,940
was really interesting is that 
it rises every three years, but 

861
00:49:14,940 --> 00:49:18,500
you messing around the side of 
it can cause it to descend prior

862
00:49:18,500 --> 00:49:21,820
to when it would want to. 
After this is triggered, the 

863
00:49:21,820 --> 00:49:25,380
Leviathan discomfort may 
increase by another 10 points 

864
00:49:26,820 --> 00:49:29,180
should be period. 
However, on the final point, the

865
00:49:29,180 --> 00:49:32,980
Leviathan dives beneath the 
surface, the pressure crushing 

866
00:49:32,980 --> 00:49:35,530
the ship instantly. 
You and the rest of the 

867
00:49:35,530 --> 00:49:37,930
volunteers are trapped here and 
your story is over. 

868
00:49:38,290 --> 00:49:41,170
Thankfully, your mapping systems
are constantly broadcasting back

869
00:49:41,170 --> 00:49:44,490
to Earth by the ship, and the 
next set may attempt entry from 

870
00:49:44,490 --> 00:49:51,250
the same point of the Viathan. 
Note 10 plus refers to if the LD

871
00:49:51,810 --> 00:49:56,650
has hit 10 yet, even if it has 
gone below after. 

872
00:49:57,340 --> 00:49:59,980
So a couple of things here and a
question I'll come back to later

873
00:49:59,980 --> 00:50:02,900
if I remember and I just want to
make sure I'm checking my notes 

874
00:50:02,900 --> 00:50:05,020
here to see if there's anything 
that came up before this. 

875
00:50:05,020 --> 00:50:07,140
We talked about index, we talked
about fistula, we talked about 

876
00:50:07,140 --> 00:50:10,340
the LD explanation. 
So basically you have a 

877
00:50:10,380 --> 00:50:12,900
Leviathan discomfort tracker and
as you fuck around inside the 

878
00:50:12,900 --> 00:50:15,220
Leviathan you can increase its 
discomfort. 

879
00:50:15,460 --> 00:50:21,100
Once you hit 10 the game changes
to Leviathan discomfort style 

880
00:50:21,100 --> 00:50:23,970
gaming, which means from that 
point on everything is more 

881
00:50:23,970 --> 00:50:26,450
difficult for you. 
It does say here at the bottom 

882
00:50:26,450 --> 00:50:28,130
though. 
Once you increase it to another 

883
00:50:28,130 --> 00:50:34,730
10 points on that final tenth 
point, it dives down under your 

884
00:50:34,730 --> 00:50:37,610
ship, is crushed and you are 
stuck inside the Leviathan with 

885
00:50:37,610 --> 00:50:39,490
no way to escape. 
But I do. 

886
00:50:39,490 --> 00:50:41,570
If I remember correctly, there 
is a thing later that once it 

887
00:50:41,570 --> 00:50:44,290
hits the final point you start 
doing rolls too. 

888
00:50:44,530 --> 00:50:48,050
So there's a little bit of a, a 
disconnect between, I think that

889
00:50:48,050 --> 00:50:50,290
and a later rule, but remind me 
when we get there. 

890
00:50:52,170 --> 00:50:56,450
So there's a whole page here 
that talks about it is the 10 

891
00:50:56,450 --> 00:51:00,690
things that happen. 
Oh, yeah, Here it is right here 

892
00:51:00,690 --> 00:51:01,410
at the bottom. 
OK. 

893
00:51:01,410 --> 00:51:04,930
So as we go through the 
Leviathan, the slumbering, it 

894
00:51:04,930 --> 00:51:07,530
doesn't matter. 
Once you hit the one on the 

895
00:51:09,450 --> 00:51:13,770
what, you hit one, it says the 
great bellows echo around its 

896
00:51:13,770 --> 00:51:15,930
guts. 
The beast is waking. 

897
00:51:16,610 --> 00:51:19,570
All right, two level 2 Ld's are 
unlocked. 

898
00:51:19,570 --> 00:51:25,010
Three, the walls squirm 4. 
Level 4 LD doors are unlocked on

899
00:51:25,010 --> 00:51:28,410
the even, on the odd numbers 
cool little orbits of it getting

900
00:51:28,410 --> 00:51:31,810
irritated, and on the even 
numbers that level of doors 

901
00:51:31,810 --> 00:51:34,610
unlocked. 
So level 6 LD locks open, level 

902
00:51:34,610 --> 00:51:38,210
8 LD locks open, and then at 10 
it says the Leviathan has begun 

903
00:51:38,210 --> 00:51:41,770
to submerge. 
Upon entering a room, roll a 

904
00:51:41,770 --> 00:51:44,010
D20. 
If the result is above the 

905
00:51:44,010 --> 00:51:49,160
current LD, decrease it by one. 
If the LD reaches 0, the 

906
00:51:49,160 --> 00:51:53,640
Leviathan descends and your ship
is destroyed between those two 

907
00:51:53,640 --> 00:51:56,760
pages first. 
I will also say I don't like the

908
00:51:56,760 --> 00:52:01,840
use of this like D6 that goes up
to D10. 

909
00:52:02,160 --> 00:52:04,940
It was very confusing. 
It's confusing because you feel 

910
00:52:04,940 --> 00:52:07,220
like you should roll on it, but 
you're not rolling on this. 

911
00:52:07,220 --> 00:52:09,020
This is levels. 
I think numbers would have been 

912
00:52:09,020 --> 00:52:12,220
much less confusing here. 
I don't see a reason why this is

913
00:52:12,220 --> 00:52:15,140
like the only one that has dice 
attached to it, since you are 

914
00:52:15,140 --> 00:52:18,300
rolling D sixes. 
Since there are now these dice 

915
00:52:18,300 --> 00:52:21,340
here at my brain, Auto 
automatically went to oh if I 

916
00:52:21,340 --> 00:52:23,460
roll a D3, you're not rolling 
for this. 

917
00:52:23,460 --> 00:52:25,300
This is the discomfort you are 
causing. 

918
00:52:25,620 --> 00:52:29,740
So I I think switching that to 
numbers would be just a 

919
00:52:30,180 --> 00:52:35,230
necessary change. 
But so again, tell me if I'm 

920
00:52:35,230 --> 00:52:41,550
just dumb reading this above. 
It says after this is triggered,

921
00:52:41,550 --> 00:52:43,710
the LD may increase another 10 
points. 

922
00:52:43,710 --> 00:52:46,430
So after you hit the Leviathan 
discomfort, it can be increased 

923
00:52:46,430 --> 00:52:48,870
by another ten. 
However, on the final point, the

924
00:52:48,870 --> 00:52:50,870
Leviathan dives beneath the 
surface. 

925
00:52:51,070 --> 00:52:54,070
OK, and then we hit this down 
here, which I assume is the 

926
00:52:54,070 --> 00:52:55,910
increase in points. 
You get to 4, you get to 5, you 

927
00:52:55,910 --> 00:52:57,910
get to 6, you get to 7, you get 
to 8, you get to 9. 

928
00:52:58,790 --> 00:53:01,710
Once you get to 10, the 
Leviathan has begun to submerge.

929
00:53:02,560 --> 00:53:05,600
Upon entering a room, roll a 
D20. 

930
00:53:06,080 --> 00:53:09,920
If the result is above the 
current LD, decrease it by one. 

931
00:53:10,520 --> 00:53:15,480
If the LD reaches 0, the 
Leviathan descends and your ship

932
00:53:15,480 --> 00:53:19,200
is destroyed. 
So are you counting up to 10 and

933
00:53:19,200 --> 00:53:25,360
then counting back down to 0? 
I think so. 

934
00:53:27,520 --> 00:53:29,760
I'm just going back and forth 
here between that because. 

935
00:53:31,110 --> 00:53:36,510
Note 10 plus refers to if the LD
has hit ten, hit 10 yet, even if

936
00:53:36,510 --> 00:53:46,870
it has gone below after, right. 
So like this, this is a section 

937
00:53:46,870 --> 00:53:50,590
that I was just a little bit, a 
little bit unclear on. 

938
00:53:50,590 --> 00:53:53,470
Is like exactly what happens 
when we hit the LD. 

939
00:53:53,750 --> 00:53:56,670
What happens when you get to 10?
Are you then going back down to 

940
00:53:56,670 --> 00:53:59,990
one like that's? 
That's my only issue here is 

941
00:53:59,990 --> 00:54:05,580
that if if the whole thing is 
this 10, the 10 also doesn't 

942
00:54:05,580 --> 00:54:09,260
really have any dots on it, 
right? 

943
00:54:10,060 --> 00:54:13,780
So is that the core for this 
whole thing and should that be 

944
00:54:13,780 --> 00:54:18,140
at the top then? 
I'm looking at the top here, the

945
00:54:18,140 --> 00:54:20,460
top of the previous page, page 
nine. 

946
00:54:22,300 --> 00:54:25,140
I'm just like rereading it with 
more context to try and see if I

947
00:54:25,140 --> 00:54:32,780
can figure this out. 
So when it happens, you. 

948
00:54:32,780 --> 00:54:38,540
Will or you fail a check 
involving the environment, the 

949
00:54:38,620 --> 00:54:43,380
leviathan will become 
discomforted and you will 

950
00:54:43,380 --> 00:54:45,180
increase the tracker by one 
point. 

951
00:54:45,860 --> 00:54:48,460
Every two points determines blah
blah blah. 

952
00:54:49,140 --> 00:54:54,700
If all 10 points are filled, the
angered switch to angered 

953
00:54:54,700 --> 00:54:59,420
leviathan areas right? 
So okay. 

954
00:55:00,250 --> 00:55:07,050
Then after that you fill it 
another 10 points and I think on

955
00:55:07,050 --> 00:55:12,370
that at that point is when the 
the D20 rolls start. 

956
00:55:12,530 --> 00:55:15,250
That's how it was reading to me,
right? 

957
00:55:15,610 --> 00:55:18,570
Right. 
But then so there's as I said 

958
00:55:18,570 --> 00:55:22,730
before, there's a section here 
that says the LD may increase 

959
00:55:22,730 --> 00:55:25,770
another 10, but on the final 
point it dives beneath the 

960
00:55:25,770 --> 00:55:27,800
surface. 
But then we get to a section and

961
00:55:27,800 --> 00:55:32,400
here it goes, 123-567-8910. 
But on 10 now it says the 

962
00:55:32,400 --> 00:55:35,360
Leviathan has began to submerge.
You do the D20 rolls. 

963
00:55:35,360 --> 00:55:38,280
If the result is above the 
current LD, you decrease it by 

964
00:55:38,280 --> 00:55:41,880
1:00 and if the LD reaches 0 the
Leviathan descends. 

965
00:55:42,000 --> 00:55:44,560
So you're getting to 10. 
Then you get to another 10. 

966
00:55:44,840 --> 00:55:47,000
Then you had. 
Then you're doing D20 rolls 

967
00:55:47,240 --> 00:55:49,720
until you hit zero. 
OK. 

968
00:55:49,720 --> 00:55:51,840
Yeah. 
You know, sorry if I repeated 

969
00:55:51,840 --> 00:55:54,600
anything you said I I was 
obviously not in the room. 

970
00:55:56,150 --> 00:55:59,990
But the OK that does actually 
start to make a little bit of 

971
00:55:59,990 --> 00:56:06,750
sense to me because story wise, 
because as the Leviathan is 

972
00:56:07,030 --> 00:56:12,750
descending it's going to be 
feeling less discomfort because 

973
00:56:12,750 --> 00:56:17,710
it's returning to where it lives
basically, right? 

974
00:56:17,870 --> 00:56:21,550
But but it says here at the 
bottom once it reaches 0 it then

975
00:56:21,550 --> 00:56:23,710
descends and your ship is 
destroyed. 

976
00:56:24,110 --> 00:56:27,830
But above it says once you hit 
the last point then it descends 

977
00:56:27,830 --> 00:56:29,750
and your ship is destroyed. 
So there's that might just be a 

978
00:56:29,750 --> 00:56:32,390
writing, a writing thing, 
because it literally says the 

979
00:56:32,390 --> 00:56:37,070
leviathan begins to submerge and
then at the end of it it says 

980
00:56:37,110 --> 00:56:41,510
the leviathan descends. 
So like, I feel like maybe it's 

981
00:56:41,510 --> 00:56:45,030
just written there's there's 
just a little bit of writing. 

982
00:56:45,190 --> 00:56:47,830
Like the words might need to be 
changed to to really more 

983
00:56:47,830 --> 00:56:51,790
clearly articulate what's 
happening here. 

984
00:56:51,790 --> 00:56:55,490
But I think that there's. 
This is triggering it and then 

985
00:56:55,490 --> 00:56:57,930
we count down to one and then 
the Leviathan drops. 

986
00:56:57,930 --> 00:57:03,290
Like I think maybe it's like at 
10 it's preparing to, you can 

987
00:57:03,290 --> 00:57:06,490
feel the thing shifting and it's
getting ready to descend, but 

988
00:57:06,490 --> 00:57:10,650
then at 0 is when it does. 
I think that's kind of what it's

989
00:57:10,650 --> 00:57:12,170
saying. 
So what it sounds like we're 

990
00:57:12,170 --> 00:57:17,890
saying is you you can get to 10 
and then you you switch to angry

991
00:57:17,890 --> 00:57:23,180
Leviathan mode, then you get to 
another 10 and then it starts to

992
00:57:23,180 --> 00:57:26,580
submerge because it's angry. 
And that then you switch to the 

993
00:57:26,580 --> 00:57:31,860
D20 rolls and once you hit zero 
it fully dives. 

994
00:57:32,140 --> 00:57:35,940
Is what it sounds like the 
mechanics of the LDR. 

995
00:57:36,380 --> 00:57:38,780
That's what I'm understanding 
and I'll be honest, it is 

996
00:57:38,780 --> 00:57:42,660
actually very cool, this kind of
thing. 

997
00:57:43,100 --> 00:57:45,340
Here it's very cool, but yeah, 
it's definitely a little bit 

998
00:57:45,340 --> 00:57:48,500
confusing and trying to figure 
out the method and like the 

999
00:57:48,500 --> 00:57:55,710
order and such. 
Yeah, that's that's what, that's

1000
00:57:55,710 --> 00:57:58,430
how I'm reading it. 
But I do think even just like 

1001
00:57:58,430 --> 00:58:05,590
one line or two that just like 
has like a bit of an explainer 

1002
00:58:05,590 --> 00:58:10,090
at the bottom that just says 
like, so do you do a BC? 

1003
00:58:10,090 --> 00:58:11,610
You know what I mean? 
You do this, you do this, you do

1004
00:58:11,610 --> 00:58:13,530
this. 
That's how it works, would be 

1005
00:58:13,530 --> 00:58:16,170
extraordinarily helpful. 
Or even like right off the bat 

1006
00:58:16,210 --> 00:58:18,090
you could say like, this is how 
it works. 

1007
00:58:18,090 --> 00:58:22,330
And then here let me explain how
it fully works because that has 

1008
00:58:22,330 --> 00:58:25,690
a lot of parsing to get to count
to 10, count to 10 again, and 

1009
00:58:25,690 --> 00:58:28,730
then start doing D20 rolls until
you get to 0, you know what I 

1010
00:58:28,730 --> 00:58:32,250
mean? 
So that's that, I think could 

1011
00:58:32,250 --> 00:58:35,780
use a little bit of explanation 
again, mechanic wise, all the 

1012
00:58:35,780 --> 00:58:37,460
way through this. 
I think it's fucking fantastic. 

1013
00:58:37,460 --> 00:58:39,900
But I think some of the writing 
needs to be a little bit more 

1014
00:58:39,900 --> 00:58:44,540
clear, and some of that because 
I feel like we're not dumb 

1015
00:58:44,540 --> 00:58:49,260
people. 
But I mean I am, but right, I 

1016
00:58:49,260 --> 00:58:51,940
mean I might have. 
Honestly, I might have I might 

1017
00:58:51,940 --> 00:58:55,060
have just done it to. 
I might have just done it to 20 

1018
00:58:55,060 --> 00:58:59,780
and then make a make a 20 plus 
table for the like. 

1019
00:59:02,150 --> 00:59:04,750
The getting ready to submerge 
thing, because you're using a 

1020
00:59:04,750 --> 00:59:09,230
D20 already right to make these 
final rolls, so why not just 

1021
00:59:09,230 --> 00:59:12,270
have like 10? 
One through zero through 10 is 

1022
00:59:12,270 --> 00:59:18,710
like the normal LD11, through 20
is the angry angry leviathan, 

1023
00:59:18,710 --> 00:59:20,870
and at 20 you start rolling a 
D20. 

1024
00:59:22,620 --> 00:59:26,060
And at 30 you're dead like 
that's I would have just kept 

1025
00:59:26,060 --> 00:59:29,300
counting up like just I I think 
I kind of understand because 

1026
00:59:29,300 --> 00:59:32,060
it's kind of like the submerge 
the, you know I I think that's 

1027
00:59:32,060 --> 00:59:35,180
kind of maybe where his brain 
was like you know the actual 

1028
00:59:35,620 --> 00:59:37,580
process. 
But I think it makes sense. 

1029
00:59:37,580 --> 00:59:40,660
But I think, I think going up to
20 and then counting down would 

1030
00:59:40,660 --> 00:59:43,540
make sense because like with the
discomfort, you tick up by a 

1031
00:59:43,540 --> 00:59:46,420
point. 
But with So say that you roll, 

1032
00:59:47,920 --> 00:59:50,480
let's say you go into a room and
you roll a D20. 

1033
00:59:50,480 --> 00:59:53,320
If the result is above the 
current LD, decrease it by 1. 

1034
00:59:53,320 --> 01:00:01,080
So if your LD is at 18, you have
to roll 19 or 20 to decrease it 

1035
01:00:01,080 --> 01:00:06,240
by one, right? 
But then that's also when you 

1036
01:00:06,240 --> 01:00:08,400
think about when you think about
that, right. 

1037
01:00:09,520 --> 01:00:12,360
If the result is above the 
current LD, no, no. 

1038
01:00:12,360 --> 01:00:14,560
OK. 
So you're not at 20, The point 

1039
01:00:14,560 --> 01:00:16,600
is like you get to 10 then you 
get to 10 again? 

1040
01:00:16,990 --> 01:00:22,790
Because if you if you were at 20
and you had to roll above to 

1041
01:00:22,790 --> 01:00:24,350
reduce it by one, it would be 
impossible. 

1042
01:00:24,350 --> 01:00:26,550
You'd have to roll the 20 and 
think how many rolls you would 

1043
01:00:26,550 --> 01:00:28,350
get before the 20. 
So it would have to be 10 and 

1044
01:00:28,350 --> 01:00:32,150
then 10 again and then. 
But I wouldn't mind like if it 

1045
01:00:32,150 --> 01:00:36,230
was 2 bought like on a on a 
sheet, I would have 10 right in 

1046
01:00:36,230 --> 01:00:39,790
like black, then I would have 
like 10 boxes in red and then 

1047
01:00:39,790 --> 01:00:41,350
you know what I mean? 
Once you hit to that, you're at 

1048
01:00:41,350 --> 01:00:43,800
10 again, and then when you roll
your D20. 

1049
01:00:43,960 --> 01:00:48,120
So but that means you have at 
least minimum. 

1050
01:00:48,120 --> 01:00:53,080
If you roll above a 10/10 rolls 
in a row, that's 10 more rooms 

1051
01:00:53,080 --> 01:00:55,120
minimum that you can explore 
before you could possibly even 

1052
01:00:55,120 --> 01:00:57,360
get to 0. 
And the odds of rolling above 

1053
01:00:57,360 --> 01:00:58,880
every single time, so that 
you're probably going to get 

1054
01:00:58,880 --> 01:01:00,920
like 15 more rooms before you 
just fought. 

1055
01:01:01,680 --> 01:01:06,320
Yeah, yeah. 
I don't know, Maybe I'm 

1056
01:01:07,160 --> 01:01:10,160
mechanically speaking, I feel 
like maybe it's maybe it, maybe 

1057
01:01:10,160 --> 01:01:11,680
it works. 
Yeah. 

1058
01:01:11,680 --> 01:01:13,400
No, I'm vying with the 
mechanics. 

1059
01:01:13,400 --> 01:01:16,160
I think the explanation needs to
be a little bit more. 

1060
01:01:17,160 --> 01:01:20,520
I will say this next page I love
and should be way higher. 

1061
01:01:21,000 --> 01:01:23,560
There is a big piece of art here
of ambergris. 

1062
01:01:23,560 --> 01:01:25,880
If you don't know what ambergris
is, hit the googles. 

1063
01:01:26,040 --> 01:01:29,440
But basically, whales like 
Build. 

1064
01:01:29,440 --> 01:01:33,080
Up the gunk, Yeah, they build up
gunk on stuff. 

1065
01:01:33,680 --> 01:01:38,520
I think often in whales it's 
like the beaks of squids and it 

1066
01:01:38,520 --> 01:01:43,270
just like coats it in this goop 
and people, people pay a lot of 

1067
01:01:43,270 --> 01:01:45,590
money for it. 
It's basically wheel. 

1068
01:01:45,590 --> 01:01:50,350
It's it's it's like a it's a 
it's a goopy whale Pearl that I 

1069
01:01:50,350 --> 01:01:53,830
think people eat and stuff. 
People are weird, so it's using 

1070
01:01:53,870 --> 01:01:56,470
like. 
Humans and skin care stuff too. 

1071
01:01:57,190 --> 01:01:59,630
Yeah, it's used for a bunch of 
stuff because humans are fucking

1072
01:01:59,630 --> 01:02:02,590
weird and love using the the 
gunk of other things. 

1073
01:02:02,590 --> 01:02:05,470
These are buttholes or 
blueberries, all right. 

1074
01:02:06,190 --> 01:02:09,470
You seek, You seek one thing 
within these twisted, beating 

1075
01:02:09,510 --> 01:02:13,070
halls, the ambergris. 
Somewhere deeper than the beast.

1076
01:02:13,070 --> 01:02:15,830
Your sensors picked it up. 
If you can find it and bring it 

1077
01:02:15,830 --> 01:02:19,150
back to the starting area, you 
will be welcomed back and paid 

1078
01:02:19,150 --> 01:02:21,710
in your freedom with your 
freedom. 

1079
01:02:21,870 --> 01:02:25,110
Failure to present the grease to
the censors of your ship will 

1080
01:02:25,150 --> 01:02:28,670
not activate this thrusters. 
A horrific and fleshy death upon

1081
01:02:28,670 --> 01:02:30,950
this moon awaits you, and 
there's a big bar that has 

1082
01:02:30,990 --> 01:02:32,910
ambergris underneath it. 
I think this should be way at 

1083
01:02:32,910 --> 01:02:34,430
the top. 
Like, way at the top. 

1084
01:02:34,430 --> 01:02:36,070
This is the whole reason you're 
fucking doing this shit. 

1085
01:02:37,590 --> 01:02:40,230
Yeah, and it's a great piece of 
art too. 

1086
01:02:40,230 --> 01:02:43,790
I love this it it's just a it's 
a golden chunk of stuff. 

1087
01:02:43,790 --> 01:02:49,790
It almost looks like a like a 
geyser, but it's just a it's a 

1088
01:02:49,790 --> 01:02:56,110
chunk of goop. 
All right, so battles. 

1089
01:02:56,110 --> 01:02:58,790
So what separates this a little 
bit from limo, I think, is there

1090
01:02:58,790 --> 01:03:01,070
there is no, I mean a lot of 
things. 

1091
01:03:01,070 --> 01:03:03,870
But one of the main things in 
the kind of mapping style of 

1092
01:03:03,870 --> 01:03:06,030
using a resource to move from 
room to room is you actually 

1093
01:03:06,030 --> 01:03:07,550
fight stuff. 
In this one, which is, which is 

1094
01:03:07,550 --> 01:03:08,910
fun and interesting. 
Even though you're weakest 

1095
01:03:08,910 --> 01:03:10,310
fucking baseball, all you have 
is a wrench. 

1096
01:03:10,510 --> 01:03:15,570
You can still fight so battles. 
Sometimes you come across 

1097
01:03:15,570 --> 01:03:18,490
hostile enemies. 
They'll be listed within an area

1098
01:03:18,490 --> 01:03:21,810
generator created by the check 
that you do when it happens to 

1099
01:03:21,810 --> 01:03:24,130
be the role for the enemy, or 
spot the enemy listed. 

1100
01:03:24,930 --> 01:03:27,690
And as I said, you are equipped 
with just a simple wrench used 

1101
01:03:27,690 --> 01:03:30,690
to repair your ship. 
If you enter an enemy with an 

1102
01:03:30,970 --> 01:03:34,050
with an enemy, an area with an 
enemy or enemy interests an area

1103
01:03:34,050 --> 01:03:39,050
with you, the battle begins. 
All players attack 1st and each 

1104
01:03:39,210 --> 01:03:44,910
in turn roll D6 equal to their 
crunch against an enemy within 

1105
01:03:44,910 --> 01:03:47,830
the room. 
So your crunch skill is your 

1106
01:03:47,830 --> 01:03:52,870
fight skill most of the time. 
Reduce that amount by the 

1107
01:03:52,870 --> 01:03:56,990
resilience of the enemy. 
Any value over this amount 

1108
01:03:56,990 --> 01:04:01,470
reduces the enemy's vigor. 
If an enemy's vigor drops to 

1109
01:04:01,470 --> 01:04:03,150
zero, it is destroyed by the 
player. 

1110
01:04:03,230 --> 01:04:05,790
One thing I think would also be 
really helpful in this is some 

1111
01:04:05,790 --> 01:04:08,910
examples of play. 
Because if you did all the 

1112
01:04:08,910 --> 01:04:12,390
exploration rooms and then had a
page where you had people like 

1113
01:04:12,920 --> 01:04:15,480
going through all of those 
questions would be answered 

1114
01:04:15,560 --> 01:04:17,560
super easily. 
And then same thing with the 

1115
01:04:17,560 --> 01:04:19,040
battle. 
Here I also I don't think this 

1116
01:04:19,040 --> 01:04:22,160
is really complicated but it's 
always nice to have combat as an

1117
01:04:22,160 --> 01:04:25,720
example of play because it's 
just it's super helpful. 

1118
01:04:25,720 --> 01:04:30,880
So again battle starts, players 
go first, you roll a D6 equal to

1119
01:04:30,880 --> 01:04:34,200
crunch against the enemy. 
That amount is reduced by the 

1120
01:04:34,200 --> 01:04:38,520
resilience and any overage 
reduces enemies vigor. 

1121
01:04:38,800 --> 01:04:42,520
When they hit zero, they dead. 
When you hit zero, you dead. 

1122
01:04:43,370 --> 01:04:46,930
After all players attack, all 
remaining enemies attack equal 

1123
01:04:47,330 --> 01:04:51,490
to their attack stat, so they 
just attack equal to attack. 

1124
01:04:51,490 --> 01:04:55,010
So if their if their attack is 
20, they just hit for 20 right 

1125
01:04:57,890 --> 01:05:00,690
at volunteers that dictated by 
their target. 

1126
01:05:00,690 --> 01:05:03,530
So Target isn't listed as a 
keyword here, but it's kind of a

1127
01:05:03,530 --> 01:05:06,250
keyword in that enemies 
specifically target things. 

1128
01:05:06,250 --> 01:05:08,090
So sometimes an enemy will 
target and we'll get to this 

1129
01:05:08,090 --> 01:05:09,850
later when we get to the the 
enemies. 

1130
01:05:10,430 --> 01:05:13,270
Sometimes it will target the 
highest crunch character, or the

1131
01:05:13,270 --> 01:05:15,630
highest flesh character, or the 
highest vigor character. 

1132
01:05:15,630 --> 01:05:18,430
So they are. 
There's kind of like an A I 

1133
01:05:18,430 --> 01:05:23,150
built into the the bad guys. 
If there's a draw, the 

1134
01:05:23,150 --> 01:05:25,350
volunteers decide who takes the 
attack. 

1135
01:05:25,950 --> 01:05:28,550
The defending player then rolls 
an amount of D6 equal to their 

1136
01:05:28,550 --> 01:05:32,550
flesh skill and reduces the 
attack total by that total. 

1137
01:05:32,870 --> 01:05:36,390
And any value over is gone to 
the players of Vigor right And 

1138
01:05:36,390 --> 01:05:38,950
the and the battle continues 
until you win or lose. 

1139
01:05:39,380 --> 01:05:42,140
If a player wishes, they may 
escape to an adjacent explored 

1140
01:05:42,140 --> 01:05:45,100
area. 
Enemies do not follow, but will 

1141
01:05:45,100 --> 01:05:50,380
deal D20 vigor damage to any 
player that leaves per enemy 

1142
01:05:50,380 --> 01:05:55,420
still alive. 
I love this mechanic because 

1143
01:05:55,420 --> 01:06:00,460
it's brutal, but also there is 
something later that lessens it.

1144
01:06:00,460 --> 01:06:04,420
There is a parasite you can get 
that gives you bonus speed that 

1145
01:06:04,420 --> 01:06:07,220
lets you escape without taking 
that damage. 

1146
01:06:07,220 --> 01:06:10,170
I love when something is like 
really hard, but you can find 

1147
01:06:10,170 --> 01:06:12,330
something to make it easier. 
I I really do. 

1148
01:06:12,370 --> 01:06:14,290
It's kind of got like feels to 
me like a kind of a Metroid 

1149
01:06:14,290 --> 01:06:17,370
Bania thing where it's just like
this really sucks for you, but 

1150
01:06:17,370 --> 01:06:18,810
get the ability and it sucks 
less for you. 

1151
01:06:19,730 --> 01:06:26,650
So to wrap up what combat does 
right, you enter combat, players

1152
01:06:26,650 --> 01:06:29,210
get first roll a D6 equal to 
crunch. 

1153
01:06:29,210 --> 01:06:31,690
So what's your crunch score? 
You got a shit load of crunch, 

1154
01:06:31,690 --> 01:06:33,970
right? 
Yeah, yeah, it's 10. 

1155
01:06:35,130 --> 01:06:38,770
So you're rolling 10D6 to fight 
bad guys. 

1156
01:06:39,280 --> 01:06:40,880
You got it. 
That's a big old wrench you got.

1157
01:06:40,880 --> 01:06:44,360
You got one of those like the 
the fucking like the little 

1158
01:06:44,360 --> 01:06:46,480
guys. 
You got the giant pipe wrench, 

1159
01:06:46,720 --> 01:06:51,400
so you you got you got that 
fatty. 

1160
01:06:52,040 --> 01:06:57,720
So that amount is reduced by the
enemies vigor and then they die 

1161
01:06:57,720 --> 01:07:00,040
when they hit zero. 
But when you're being attacked 

1162
01:07:00,080 --> 01:07:04,480
the attack stat is used to 
attack you and you're rolling a 

1163
01:07:04,480 --> 01:07:06,560
D6 equal to your flesh to 
defend. 

1164
01:07:06,560 --> 01:07:10,990
So what's your flesh? 
8 So you're rolling 8D6 to 

1165
01:07:10,990 --> 01:07:13,430
defend against attacks. 
So you're you're you're combat 

1166
01:07:13,430 --> 01:07:15,190
heavy. 
Your spike sucks, but you're 

1167
01:07:15,190 --> 01:07:19,670
combat heavy, so that's great. 
So these next two pages 

1168
01:07:20,310 --> 01:07:21,790
completely unnecessary in my 
opinion. 

1169
01:07:22,350 --> 01:07:26,390
I don't know why they're here. 
They are a list of 10 known 

1170
01:07:26,390 --> 01:07:31,830
enemies, and it gives you the 
stats, and then it gives you the

1171
01:07:31,830 --> 01:07:33,310
drops. 
The stats are in white, the 

1172
01:07:33,310 --> 01:07:39,840
drops are in red, and they're 
listed in an interesting way. 

1173
01:07:40,600 --> 01:07:47,880
They use tarot card like major 
Arkana cards like Chariot, 

1174
01:07:48,080 --> 01:07:52,080
Hermit Lovers, the Hanged Man 
Star, and I love the 

1175
01:07:52,120 --> 01:07:54,640
explanations for each of those 
because they obviously use him 

1176
01:07:54,640 --> 01:08:02,130
as a inspiration for it. 
I I It's interesting though that

1177
01:08:02,130 --> 01:08:05,050
you're using a deck of cards but
then using a different style of 

1178
01:08:05,050 --> 01:08:06,570
a deck of cards to name the 
enemies. 

1179
01:08:06,570 --> 01:08:08,010
It doesn't bother me, it's just 
interesting. 

1180
01:08:09,250 --> 01:08:15,010
But right after that one thing 
at the bottom of the second page

1181
01:08:15,010 --> 01:08:18,250
has that little bit of lore 
thing and says the parasites, as

1182
01:08:18,250 --> 01:08:21,370
the previous explorers call 
them, are not in fact feeding 

1183
01:08:21,370 --> 01:08:23,930
off the beast itself more each 
other. 

1184
01:08:23,930 --> 01:08:26,729
They create a perfect ecosystem 
within the whale as we do with 

1185
01:08:26,729 --> 01:08:28,210
our own Leviathan. 
Mother Earth. 

1186
01:08:28,529 --> 01:08:31,470
I mean, we don't. 
I mean, I get that. 

1187
01:08:31,470 --> 01:08:33,029
I get that we're we're not doing
that to ours. 

1188
01:08:33,029 --> 01:08:35,350
We're fucking our ecosystem up. 
But I I get the the vibe. 

1189
01:08:36,069 --> 01:08:40,430
But immediately after though 
that spread, that explains the 

1190
01:08:40,710 --> 01:08:43,750
the bad guy, all their stats and
their drops. 

1191
01:08:44,069 --> 01:08:49,990
There are pages for every one of
those with a picture and the 

1192
01:08:49,990 --> 01:08:53,069
pictures are dope. 
That then also gives the exact 

1193
01:08:53,069 --> 01:08:58,350
same information, the care the 
enemy's name, all of their stats

1194
01:08:58,510 --> 01:09:01,270
and the drops. 
So I don't see any reason 

1195
01:09:01,270 --> 01:09:05,270
whatsoever that the page is 
above the whole spread 

1196
01:09:05,270 --> 01:09:08,069
explaining all 10 bad guys and 
all the information you need 

1197
01:09:08,830 --> 01:09:13,430
when for the very next like 10 
pages you get all of the same 

1198
01:09:13,430 --> 01:09:19,670
information but with a picture. 
Yeah, I totally agree. 

1199
01:09:19,670 --> 01:09:24,279
I kind of wish that. 
He I mean, I don't want to say 

1200
01:09:24,279 --> 01:09:26,200
that like we shouldn't. 
You shouldn't have included the 

1201
01:09:26,200 --> 01:09:27,640
art because the art is really 
good. 

1202
01:09:27,920 --> 01:09:30,439
I feel like you could have 
doubled this up. 

1203
01:09:31,160 --> 01:09:34,160
Put two on each page, so four 
per spread, and then just cut 

1204
01:09:34,160 --> 01:09:36,560
those two pages out completely 
and you would have cut down on 

1205
01:09:36,560 --> 01:09:40,080
the page count too because of 
how little. 

1206
01:09:40,279 --> 01:09:43,600
Not that that matters, but 
because of how little text is on

1207
01:09:43,600 --> 01:09:47,279
each page, I feel like you could
have fit a lot more information 

1208
01:09:47,279 --> 01:09:50,899
on. 
And and as far as the tarot 

1209
01:09:51,020 --> 01:09:55,180
thing, I don't have a problem 
with it, but I don't. 

1210
01:09:55,220 --> 01:09:58,460
And I I understand the 
inspirational kind of aspect to 

1211
01:09:58,460 --> 01:10:04,460
the to the titles and then the 
descriptions, but I would have I

1212
01:10:04,460 --> 01:10:07,540
would have just tried to come up
with names for them myself 

1213
01:10:07,860 --> 01:10:13,620
because I was confused at first.
When I first flipped through 

1214
01:10:13,620 --> 01:10:15,460
this book like I didn't, I 
wasn't reading it. 

1215
01:10:15,460 --> 01:10:17,940
I was just kind of like skimming
it and I was like trying to get 

1216
01:10:17,940 --> 01:10:19,780
the vibe for the book before I 
went and read it. 

1217
01:10:20,140 --> 01:10:24,100
I was like, wait, am I using 
tarot cards for this now? 

1218
01:10:24,100 --> 01:10:27,140
Like what's because I saw the 
major Archana and then at right 

1219
01:10:27,140 --> 01:10:29,020
after that we get into the suits
and I'm like, what? 

1220
01:10:29,060 --> 01:10:31,900
I'm so confused what And then I 
saw had to scroll to the top to 

1221
01:10:31,900 --> 01:10:34,940
see if I missed something about 
the suits or the the deck of 

1222
01:10:34,980 --> 01:10:39,060
cards. 
So that's that would be my only 

1223
01:10:39,060 --> 01:10:40,420
critique, but that's more of 
just a. 

1224
01:10:41,940 --> 01:10:44,540
First glance running through 
this, figuring out what you 

1225
01:10:44,540 --> 01:10:47,860
know. 
But yeah, I don't disagree. 

1226
01:10:47,980 --> 01:10:50,980
I don't disagree with you. 
I do think there is a smidge of 

1227
01:10:50,980 --> 01:10:54,340
a disconnect. 
First, I do not mind at all that

1228
01:10:54,340 --> 01:10:56,620
there is a piece of art and only
a little bit of information on 

1229
01:10:56,620 --> 01:11:00,820
each one. 
I I think it's fantastic because

1230
01:11:00,820 --> 01:11:04,460
I think the the art really 
stands out for the vibes of the 

1231
01:11:04,460 --> 01:11:07,980
Zine in this since he does one 
for every single page and 

1232
01:11:07,980 --> 01:11:09,460
they're all fucking dope as 
shit. 

1233
01:11:09,850 --> 01:11:11,610
I just think if you're already 
going to do that which you 

1234
01:11:11,610 --> 01:11:13,770
already did a shit load of work 
for the art, it's fully 

1235
01:11:13,770 --> 01:11:15,650
unnecessary because it's not a 
roll table. 

1236
01:11:15,690 --> 01:11:19,050
It's just a list of enemies so 
you don't need the quick 

1237
01:11:19,050 --> 01:11:22,530
reference list at the top when 
you have the ones underneath 

1238
01:11:22,530 --> 01:11:27,930
that also explain it all. 
I guess if it's used as like an 

1239
01:11:27,970 --> 01:11:31,330
enemy reference page for later 
you could do that. 

1240
01:11:31,650 --> 01:11:34,330
But again it just feels 
unnecessary to use a whole 

1241
01:11:34,330 --> 01:11:37,640
spread for information you're 
literally also giving in the 

1242
01:11:37,640 --> 01:11:40,640
next page like you're not you 
don't often read a beastiere 

1243
01:11:40,800 --> 01:11:43,960
that has explanation of all the 
beasts 1st and then gives you 

1244
01:11:43,960 --> 01:11:49,120
explanation again of all the 
beasts with with pictures like 

1245
01:11:49,120 --> 01:11:52,800
if it was just a list of like 
chariot hermit lovers da da da 

1246
01:11:52,800 --> 01:11:55,200
da fine, you don't need to page 
a spread for that. 

1247
01:11:55,680 --> 01:12:00,080
I do as you say that though 
about so real quick let me let 

1248
01:12:00,080 --> 01:12:04,240
me talk through like Chariot for
example or or even like lovers 

1249
01:12:04,240 --> 01:12:09,570
is a really good one. 
So Lovers Vigor 30. 

1250
01:12:09,570 --> 01:12:14,610
Resilience 15 attacked 20 so 
it's got to you got to get 30 

1251
01:12:14,610 --> 01:12:18,810
over the resilience which is 15 
and then it attacks for 20 each 

1252
01:12:18,810 --> 01:12:22,570
time it targets the highest 
flesh volunteer right. 

1253
01:12:22,570 --> 01:12:25,370
So that is the stats and the 
target. 

1254
01:12:25,370 --> 01:12:28,490
And then it says what were 
previously 2 separate volunteers

1255
01:12:28,490 --> 01:12:32,370
are now fused by a massive 
parasites, linking them together

1256
01:12:32,370 --> 01:12:37,260
in an internal embrace as the 
crazed couple stagger and slash.

1257
01:12:37,340 --> 01:12:44,500
So clear like lovers had a clear
inspiration for the for the bad 

1258
01:12:44,500 --> 01:12:46,020
guy. 
Same thing with the hangman. 

1259
01:12:46,020 --> 01:12:50,060
This is one of my favorite ones.
It is a volunteer bottom the 

1260
01:12:50,060 --> 01:12:54,060
bottom half lost to the beast. 
It crawls along the roof of the 

1261
01:12:54,060 --> 01:12:57,740
Leviathan's guts via long 
tendrils kept alive by the 

1262
01:12:57,740 --> 01:13:01,410
parasites growing from its back.
So it literally like creeps 

1263
01:13:01,410 --> 01:13:06,010
along the ceiling held on by 
like tendrils and parasites, so 

1264
01:13:06,010 --> 01:13:08,890
it's literally hanging down. 
The art is fantastic, so I get 

1265
01:13:08,890 --> 01:13:12,330
the hangs man aspect of it. 
I don't disagree with you though

1266
01:13:12,370 --> 01:13:18,290
in that having dice and then 
having decks of cards and using 

1267
01:13:18,290 --> 01:13:22,650
the card for generators and 
since the deck of cards is like 

1268
01:13:22,690 --> 01:13:27,370
eventually is based on tarot, 
that's how we get to the suits 

1269
01:13:27,370 --> 01:13:29,930
and stuff we have now through 
their delineations and stuff. 

1270
01:13:30,840 --> 01:13:36,680
Using the tarot is a weird kind 
of choice to use because like 

1271
01:13:36,680 --> 01:13:39,120
you said, wait, am I using? 
Because one of the first things 

1272
01:13:39,120 --> 01:13:42,280
I honestly did when I read this,
I was like, wait a second, 

1273
01:13:42,480 --> 01:13:46,960
Chariot is not Major Archana #1,
you know? 

1274
01:13:48,120 --> 01:13:51,360
And then I was like and then I 
was like I know Death is like 

1275
01:13:51,360 --> 01:13:53,080
#13. 
Why do I know that? 

1276
01:13:53,080 --> 01:13:57,680
Tokyo Ghoul. 
So like and also I mean the Moon

1277
01:13:57,680 --> 01:14:00,910
Tarot decks I have. 
But like it is, it is weird kind

1278
01:14:00,910 --> 01:14:05,070
of to choose major iconic names 
to assign them different numbers

1279
01:14:05,070 --> 01:14:08,510
than what the major iconic is. 
But also, I do think it more 

1280
01:14:08,510 --> 01:14:11,150
than anything, I think it takes 
away from the lower a little 

1281
01:14:11,150 --> 01:14:11,950
bit. 
I think it's okay. 

1282
01:14:11,950 --> 01:14:17,510
To be completely because you go 
from this kind of like gross 90s

1283
01:14:17,950 --> 01:14:22,950
like vibe like space body horror
into this kind of a cult aspect 

1284
01:14:24,970 --> 01:14:27,610
which like you said, I think it 
does have cause a little bit of 

1285
01:14:27,610 --> 01:14:30,210
disconnect. 
I think it being called some 

1286
01:14:30,210 --> 01:14:35,090
other weird gross flesh name or 
something would would keep it 

1287
01:14:35,090 --> 01:14:37,690
more into the vibes. 
So I agree. 

1288
01:14:38,130 --> 01:14:39,850
I agree. 
I think that I would get rid of 

1289
01:14:39,850 --> 01:14:43,410
this spread entirely on pages 13
and 14. 

1290
01:14:44,530 --> 01:14:46,850
I would replace that with that 
earlier spread of the table of 

1291
01:14:46,850 --> 01:14:48,690
contents and brief explanation 
of the game. 

1292
01:14:49,530 --> 01:14:52,430
I would keep all of the art, and
I'd probably rename the 

1293
01:14:52,430 --> 01:14:56,110
creatures to things that are 
more lower. 

1294
01:14:56,110 --> 01:14:59,070
Kind of specific, because I 
can't imagine that like the 

1295
01:14:59,070 --> 01:15:02,070
Pinot volunteers of the future 
sent here by Trillionaires with 

1296
01:15:02,070 --> 01:15:05,590
nothing but wrenches and hopes 
and dreams, are naming the bad 

1297
01:15:05,590 --> 01:15:08,630
guys they find after like Tarot 
Major Arkana. 

1298
01:15:10,150 --> 01:15:12,910
Especially if everything is like
essentially live streamed, You 

1299
01:15:12,910 --> 01:15:17,710
know, like, not really, but to 
some degree I feel like people. 

1300
01:15:18,440 --> 01:15:20,480
Would have had names for these 
things at some point. 

1301
01:15:21,120 --> 01:15:21,960
Yeah. 
And they would. 

1302
01:15:22,040 --> 01:15:24,520
I mean, and people, people 
overall, they're going to like 

1303
01:15:25,520 --> 01:15:28,120
people name things like, oh, 
this guy slashes stuff. 

1304
01:15:28,120 --> 01:15:29,680
He's a slasher, you know what I 
mean? 

1305
01:15:29,680 --> 01:15:32,160
Like that is and and where is he
at? 

1306
01:15:32,320 --> 01:15:34,440
Oh, all right. 
He's the Bay Area slasher. 

1307
01:15:34,440 --> 01:15:36,920
Like people are going to be 
like, oh, that's like the bile 

1308
01:15:36,920 --> 01:15:39,920
duct you know, puncher. 
You know, like. 

1309
01:15:40,080 --> 01:15:43,220
Ceiling crawling path body. 
Yeah. 

1310
01:15:43,460 --> 01:15:45,700
You know that's that's yeah. 
I think that would help with the

1311
01:15:45,700 --> 01:15:46,780
vibes a little bit. 
I like it. 

1312
01:15:46,780 --> 01:15:48,540
I think it's I think it's I 
almost think it's a little bit 

1313
01:15:48,540 --> 01:15:49,980
too elevated you know what I 
mean? 

1314
01:15:50,260 --> 01:15:53,580
Like I feel like there's almost 
a little bit too smart I think 

1315
01:15:53,580 --> 01:15:57,340
in this part because I I, I do 
enjoy it but it does do think it

1316
01:15:57,340 --> 01:16:01,660
takes out so each bad guy also 
comes with a drop so this is 

1317
01:16:02,140 --> 01:16:05,940
they list 10 parasites earlier 
and then you get another 10 

1318
01:16:05,940 --> 01:16:08,980
parasites here one drop for each
bad guy. 

1319
01:16:08,980 --> 01:16:13,670
So fun ones, the the hamstring 
worm is comes from the chariot, 

1320
01:16:13,950 --> 01:16:17,470
which makes sense. 
Each one makes sense right? 

1321
01:16:17,470 --> 01:16:21,190
So the chariot is it's got 
stats, it targets the lowest 

1322
01:16:21,190 --> 01:16:23,150
flesh. 
It's a humanoid future from 

1323
01:16:23,150 --> 01:16:26,910
another solar system fused at 
the base by a parasitic beast, 

1324
01:16:26,910 --> 01:16:29,430
creating a strange Centaur like 
creature. 

1325
01:16:29,910 --> 01:16:32,710
So you and it's a chariot so 
it's fast, there's movement, 

1326
01:16:32,710 --> 01:16:35,390
blah blah blah. 
So then the drop enhancement is 

1327
01:16:35,390 --> 01:16:39,200
a hamstring worm that allows you
to leave an area without taking 

1328
01:16:39,200 --> 01:16:42,080
damage or engaging as you exceed
natural speeds. 

1329
01:16:42,280 --> 01:16:44,040
I love that it all is built into
itself. 

1330
01:16:44,240 --> 01:16:46,840
I love chariot. 
I love the stats, I love it all.

1331
01:16:46,840 --> 01:16:48,120
I love that the jobs are built 
in. 

1332
01:16:48,600 --> 01:16:49,840
It's just like as you said the 
name. 

1333
01:16:49,840 --> 01:16:52,680
So same thing with Hermit and 
some other some other ones. 

1334
01:16:53,160 --> 01:16:57,800
Were there any of the 
enhancements on these? 

1335
01:16:58,000 --> 01:17:00,120
The Brain Slug was was a neat 
one. 

1336
01:17:01,600 --> 01:17:04,160
The the enhancement on judgment,
I really. 

1337
01:17:05,090 --> 01:17:07,130
Just made me want to be 
Wolverine. 

1338
01:17:08,690 --> 01:17:09,970
Oh yeah, that's a first thing 
out. 

1339
01:17:09,970 --> 01:17:12,970
The retractable claws. 
Yeah, that one's dope. 

1340
01:17:13,170 --> 01:17:16,210
The tower is a cool enemy. 
It's a giant beast that just 

1341
01:17:16,210 --> 01:17:18,890
like bouncing around inside 
coming for you. 

1342
01:17:20,970 --> 01:17:23,370
Death is a really. 
This is one of my favorite 

1343
01:17:23,370 --> 01:17:26,170
pictures in the entire book. 
Like, I really enjoy this. 

1344
01:17:26,170 --> 01:17:29,650
It's it's this black cloaked 
creature with this like fucked 

1345
01:17:29,650 --> 01:17:34,310
up face in this very like, 
fleshy looking background. 

1346
01:17:34,310 --> 01:17:38,670
It's fantastic Vigor 45 
Resilience 18 Attack 33. 

1347
01:17:38,670 --> 01:17:41,430
It's a Beastie. 
It targets the lowest Vigor bat 

1348
01:17:42,550 --> 01:17:44,990
volunteer, which sucks because 
you're already the lowest 

1349
01:17:44,990 --> 01:17:47,950
volunteer. 
It says This is, and I I love 

1350
01:17:47,950 --> 01:17:49,710
that a lot of these are 
volunteers. 

1351
01:17:49,710 --> 01:17:53,560
Become Indians. 
Yeah, a volunteer with a long 

1352
01:17:53,560 --> 01:17:56,640
black cloak, squirming worms 
extending from beneath the hood,

1353
01:17:56,880 --> 01:18:00,000
long skeletal fingers extending 
from beneath the cloak as it 

1354
01:18:00,000 --> 01:18:02,800
tries to push them into the 
orifices of its victims, 

1355
01:18:03,280 --> 01:18:05,840
liquidizing and consuming their 
internal organs. 

1356
01:18:05,920 --> 01:18:09,360
I love that one. 
And the enhancement is a vampray

1357
01:18:09,360 --> 01:18:12,440
cyst. 
When you get a one during any 

1358
01:18:12,440 --> 01:18:15,880
Nerve check, you heal one Vigor 
per one that you roll. 

1359
01:18:17,200 --> 01:18:18,920
See, this could have just been 
called Vampray. 

1360
01:18:22,070 --> 01:18:24,390
Oh, the bat. 
Yeah, yeah, instead of death, it

1361
01:18:24,390 --> 01:18:26,230
could be a vampire and then it 
would be a vampire. 

1362
01:18:26,230 --> 01:18:28,070
Cyst is what you get. 
Yeah, I agree with you 

1363
01:18:28,070 --> 01:18:33,710
completely. 
So now we're getting in, right? 

1364
01:18:33,710 --> 01:18:36,110
So now we're getting into 
checks, right? 

1365
01:18:36,110 --> 01:18:40,550
So this is another thing where 
this could have been right 

1366
01:18:40,590 --> 01:18:46,030
underneath the stats at the top.
And we're on page 25. 

1367
01:18:46,700 --> 01:18:49,620
Before you get to the checks 
that you're making, like, I feel

1368
01:18:49,620 --> 01:18:53,140
like there needs to be a little 
bit of a reorganization here 

1369
01:18:53,140 --> 01:18:55,580
where like you need to put all 
the character generation stuff 

1370
01:18:55,580 --> 01:18:58,620
at the top or. 
But are all the rules together 

1371
01:18:58,620 --> 01:19:00,180
or stuff? 
The fact that there's like, 

1372
01:19:00,980 --> 01:19:04,020
there's character creation stuff
and then exploration stuff and 

1373
01:19:04,020 --> 01:19:06,620
then bad guy stuff and then 
checks and then like there. 

1374
01:19:07,180 --> 01:19:09,100
I think there's a little bit of 
a reshuffling needs to happen 

1375
01:19:09,100 --> 01:19:13,400
here because you shouldn't be 
almost at the end of the rules 

1376
01:19:13,400 --> 01:19:16,840
before you even know. 
Like why you why nerve matters, 

1377
01:19:16,880 --> 01:19:20,920
you know. 
But anyway, so there are checks.

1378
01:19:21,000 --> 01:19:23,680
An area may ask you to make a 
check involving one of your 

1379
01:19:23,680 --> 01:19:25,640
skills. 
You roll amount of D6 equal to 

1380
01:19:25,640 --> 01:19:28,560
your skill and check the result.
That's that's a core mechanic 

1381
01:19:28,560 --> 01:19:31,480
for a lot of your roles is you 
have a skill, you roll that many

1382
01:19:31,480 --> 01:19:36,360
D6, there is a decayed check, 
which are exactly the same as a 

1383
01:19:36,360 --> 01:19:38,040
regular check. 
However, once they are rolled, 

1384
01:19:38,040 --> 01:19:39,920
they cannot be performed by 
another volunteer. 

1385
01:19:40,080 --> 01:19:42,400
So basically you can't just have
a bunch of people trying to do 

1386
01:19:42,400 --> 01:19:43,680
the same check over and over and
over again. 

1387
01:19:43,680 --> 01:19:45,000
Once someone does the check, 
check's done. 

1388
01:19:45,880 --> 01:19:47,880
There's a nerve. 
So nerve checks are different 

1389
01:19:47,880 --> 01:19:51,960
than normal checks because you 
flip, you use a D2, or you flip 

1390
01:19:51,960 --> 01:19:56,640
coins and that you that 
represents the nerves within the

1391
01:19:56,640 --> 01:19:59,480
leviathan, right? 
So tails. 

1392
01:20:00,170 --> 01:20:06,170
The the sphincter or whatever 
the door is locked, it's closed.

1393
01:20:06,530 --> 01:20:09,370
Or if you roll A0, or if you get
a zero, it's listed multiple 

1394
01:20:09,370 --> 01:20:12,650
times for however you want to 
make a binary choice happen. 

1395
01:20:12,690 --> 01:20:14,330
Flipping dice, rolling a D2, 
whatever. 

1396
01:20:15,290 --> 01:20:19,050
Tails is closed, heads is open, 
0 is closed, one is open. 

1397
01:20:19,530 --> 01:20:22,130
So when you come across a locked
sphincter or something else that

1398
01:20:22,130 --> 01:20:25,490
uses nerve, mark it on your map 
with a zero coin. 

1399
01:20:25,860 --> 01:20:27,820
This is a nerve lock. 
The area will determine a 

1400
01:20:27,820 --> 01:20:30,060
direction up, down, left, or 
right that is locked. 

1401
01:20:31,780 --> 01:20:35,140
When you make a nerve check, you
must first be at a place to 

1402
01:20:35,140 --> 01:20:42,100
spike an exposed nerve or raw 
flesh labeled as a spike point. 

1403
01:20:42,220 --> 01:20:46,180
Your volunteer uses a series of 
small needles to press certain 

1404
01:20:46,180 --> 01:20:50,540
nerves within the flesh of the 
Leviathan, attempting to open 

1405
01:20:50,540 --> 01:20:54,380
internal valves or twitch organs
for the group's advantage. 

1406
01:20:55,410 --> 01:20:58,610
To make a Nerve check, flip an 
amount of coins equal to your 

1407
01:20:58,610 --> 01:21:03,130
Spike skill for each one. 
You may open or unlock any 

1408
01:21:03,130 --> 01:21:06,090
amount of Nerve locks within the
Leviathan that you have come 

1409
01:21:06,090 --> 01:21:10,090
across equal to that amount. 
Some locks require more than one

1410
01:21:10,090 --> 01:21:16,090
nerve to unlock for each two 
zeros increase the Leviathan 

1411
01:21:16,090 --> 01:21:22,570
discomfort by one. 
All of that, I think, makes 

1412
01:21:22,570 --> 01:21:26,920
pretty good sense. 
It's a so you use your spike to 

1413
01:21:26,920 --> 01:21:28,920
make nerve checks. 
I feel like it all works. 

1414
01:21:29,760 --> 01:21:31,880
Yeah, it works, and I think it's
well explained on this one. 

1415
01:21:31,880 --> 01:21:33,400
I think this is the one of the 
ones that's really well 

1416
01:21:33,400 --> 01:21:35,320
explained. 
You get as soon as you find a 

1417
01:21:35,320 --> 01:21:39,880
spike point, you can roll a 
number of D2 equal to your 

1418
01:21:39,880 --> 01:21:44,320
spike, and then you can open any
number of doors anywhere in the 

1419
01:21:44,320 --> 01:21:46,640
Leviathan equal to the number of
ones you roll. 

1420
01:21:47,160 --> 01:21:48,760
So it doesn't even have to be in
the same room. 

1421
01:21:48,920 --> 01:21:52,440
If you roll 5 ones, you might 
open the door in front of you 

1422
01:21:52,520 --> 01:21:54,320
and there are four other ones 
you can open because you're 

1423
01:21:54,320 --> 01:21:56,160
hitting a nerve and the nerves 
go through the entire body. 

1424
01:21:56,360 --> 01:22:00,120
I really like that you can 
unlock other areas than where 

1425
01:22:00,120 --> 01:22:05,800
you are, right? 
But for every zero you roll you,

1426
01:22:05,960 --> 01:22:09,000
every two zeros you increase the
LD that will have been 

1427
01:22:09,000 --> 01:22:12,680
discomfort by 1. 
So you're like because you're 

1428
01:22:12,680 --> 01:22:14,000
hitting a nerve like that. 
Makes sense. 

1429
01:22:14,000 --> 01:22:16,870
I really love this mechanic. 
It does say though, if you get 

1430
01:22:16,870 --> 01:22:20,550
all zeros, you attract one of 
the nemocytes and must survive 

1431
01:22:20,550 --> 01:22:22,630
the encounter inside its 
stomach. 

1432
01:22:23,230 --> 01:22:26,790
You roll the D4 to determine 
which nemocyte you attract. 

1433
01:22:28,750 --> 01:22:33,470
OK, so basically on nerve checks
you could have to fight a big 

1434
01:22:33,470 --> 01:22:35,110
bat that's going to come for 
you. 

1435
01:22:35,590 --> 01:22:38,030
So the next page is the 
nemocyte. 

1436
01:22:40,030 --> 01:22:45,830
It almost looks like a like a 
Kiwi coming at you. 

1437
01:22:46,030 --> 01:22:50,590
The picture does like in the 
water, you know what I'm saying?

1438
01:22:50,590 --> 01:22:52,830
Do you see? 
I was thinking a duck, but yeah,

1439
01:22:52,830 --> 01:22:55,830
Kiwi, I guess, because it's got 
a longer bill, right? 

1440
01:22:55,830 --> 01:22:58,790
Yeah. 
Great piece of art here though. 

1441
01:22:58,790 --> 01:23:01,150
There's a It's a red as I just 
described it. 

1442
01:23:01,150 --> 01:23:03,830
It says Nemocite, one of 1. 
Nemocites are extremely 

1443
01:23:03,830 --> 01:23:06,190
dangerous, ancient parasites, 
older than anything else. 

1444
01:23:06,350 --> 01:23:10,390
They have hide stronger than any
weapon and once they appear they

1445
01:23:10,510 --> 01:23:14,790
pull the prey into their hunting
grounds within the the walls of 

1446
01:23:14,790 --> 01:23:18,310
the Leviathans guts, isolating 
them that is one thing that like

1447
01:23:19,150 --> 01:23:21,150
there's a a disconnect in the 
lower there doesn't really 

1448
01:23:21,150 --> 01:23:25,150
matter mechanically. 
Above it says the nemocytes must

1449
01:23:25,150 --> 01:23:28,590
survive. 
You must survive inside its 

1450
01:23:28,590 --> 01:23:33,270
stomach, right? 
You attract on the nemocytes, it

1451
01:23:33,270 --> 01:23:35,670
must survive the encounter 
inside its stomach. 

1452
01:23:37,430 --> 01:23:39,750
My assumption there is you're 
pulled into the nemocytes 

1453
01:23:39,750 --> 01:23:42,760
stomach, but then when you get 
to the section next part it says

1454
01:23:42,760 --> 01:23:46,120
it pulls the prey into their 
hunting grounds within the the 

1455
01:23:46,120 --> 01:23:49,480
walls of the Leviathan's guts. 
So are you in the leviathan's 

1456
01:23:49,480 --> 01:23:51,600
stomach or you in the nemocyte 
stomach? 

1457
01:23:52,040 --> 01:23:57,960
I don't know. 
I think, I think that it's, 

1458
01:23:57,960 --> 01:24:00,400
yeah, I think the hunting 
grounds is the Leviathan's 

1459
01:24:00,400 --> 01:24:03,440
stomach because. 
And it's the nemocytes that's 

1460
01:24:03,440 --> 01:24:06,040
the Nemocytes hunting ground. 
I'm looking this up real quick 

1461
01:24:06,040 --> 01:24:09,760
because I want to see. 
What the fuck? 

1462
01:24:09,760 --> 01:24:11,720
I was gonna look up NEMA site 
real quick cuz I wanna. 

1463
01:24:11,720 --> 01:24:17,800
I was curious. 
That's not a thing really. 

1464
01:24:18,360 --> 01:24:21,840
I could have sworn it was, well,
there's a NEMA toad. 

1465
01:24:22,840 --> 01:24:24,440
Right. 
Yeah. 

1466
01:24:25,720 --> 01:24:28,560
Well, as you look that up, it 
says when you roll all zeros on 

1467
01:24:28,560 --> 01:24:30,960
our nerve check, you fight a 
NEMA site that suddenly emerges 

1468
01:24:30,960 --> 01:24:34,040
from the flesh of the convulsing
Leviathan drawn by the moon to 

1469
01:24:34,040 --> 01:24:38,160
the walls fighting from inside. 
So again, fighting from inside 

1470
01:24:38,160 --> 01:24:44,600
the nemocytes stomach alone roll
the D4 to determine which right,

1471
01:24:44,600 --> 01:24:47,120
so it says Leviathan Scotch. 
But then it says. 

1472
01:24:47,600 --> 01:24:49,840
But I also think Leviathan's 
guts might just be like the 

1473
01:24:49,840 --> 01:24:52,560
whole Leviathan. 
So are is the nemocytes pulls 

1474
01:24:52,560 --> 01:24:56,040
you into its stomach. 
So then you're fighting it from 

1475
01:24:56,040 --> 01:24:58,560
inside, right? 
Instead of fleshed ice, you roll

1476
01:24:58,560 --> 01:25:01,280
a spiked ice for all attacks 
against anemocyte. 

1477
01:25:01,720 --> 01:25:05,690
The same goes for defending. 
Damage taken from the nemocytes 

1478
01:25:05,810 --> 01:25:08,770
is dealt in fatigue instead of 
vigor. 

1479
01:25:09,290 --> 01:25:12,530
If you defeat the nemocyte, it 
spares you fleeing and you are 

1480
01:25:12,530 --> 01:25:14,650
free to return the Leviathan 
where you last left it. 

1481
01:25:15,290 --> 01:25:18,530
If you fail, the nemocyte 
infuses you with a horrible 

1482
01:25:18,530 --> 01:25:21,890
parasite that affects you in a 
way specific to that nemocyte. 

1483
01:25:22,210 --> 01:25:25,530
It then sticks you up and 
retreats into the Leviathan, 

1484
01:25:25,530 --> 01:25:27,770
stalking for the prey, so it 
definitely pulls you into the 

1485
01:25:27,770 --> 01:25:28,850
stomach. 
There's a whole different 

1486
01:25:28,850 --> 01:25:31,050
mechanic to fight your way out 
of the stomach where you're 

1487
01:25:31,050 --> 01:25:39,650
using Spike to attack and 
defense and damage you take goes

1488
01:25:39,650 --> 01:25:43,250
directly to fatigue instead of 
Vigor, so that's what happens. 

1489
01:25:43,250 --> 01:25:44,330
So it's a whole different 
mechanic. 

1490
01:25:45,850 --> 01:25:50,330
And then there are the nemocytes
record here, but again, this is 

1491
01:25:50,330 --> 01:25:52,610
the part that I was not a huge 
fan of. 

1492
01:25:53,810 --> 01:25:59,410
It's got suit names for the 
nemocytes, so that you fight the

1493
01:25:59,410 --> 01:26:02,120
gesture, the ace, the queen of 
the king I. 

1494
01:26:02,120 --> 01:26:06,120
Also to get why the ace isn't 
either the first one or the last

1495
01:26:06,120 --> 01:26:07,600
one. 
It's where that it's #2 instead 

1496
01:26:07,600 --> 01:26:10,040
of like #4. 
Not that that matters that much,

1497
01:26:10,280 --> 01:26:12,440
but. 
In the gesture again, we have 

1498
01:26:13,360 --> 01:26:16,080
instead of a Jack. 
Yeah, instead of a Jack, right? 

1499
01:26:16,200 --> 01:26:18,280
Said no Jokers in the beginning 
of the game And I was like, 

1500
01:26:18,280 --> 01:26:19,880
wait, what the fuck is a Jester 
doing here? 

1501
01:26:19,880 --> 01:26:21,120
Because I thought they were the 
same thing. 

1502
01:26:21,760 --> 01:26:24,520
You shouldn't really use a deck 
of cards and then call something

1503
01:26:24,520 --> 01:26:26,870
a king and a queen like within 
the thing. 

1504
01:26:26,950 --> 01:26:29,390
It does start to confusing. 
There's too many different 

1505
01:26:29,390 --> 01:26:31,270
variants of like how things are 
called. 

1506
01:26:31,270 --> 01:26:35,390
And now the Nemo sites use like 
kind of the names from like a 

1507
01:26:35,390 --> 01:26:39,870
card deck but then the known 
enemies using names from a tarot

1508
01:26:39,870 --> 01:26:41,710
deck. 
But you are using cards. 

1509
01:26:41,870 --> 01:26:43,910
Yeah, it would be better if 
these are just names. 

1510
01:26:44,830 --> 01:26:47,470
So. 
But again we get a spread of 

1511
01:26:47,670 --> 01:26:50,790
what I assume is maybe like a 
quick reference of like all the 

1512
01:26:50,790 --> 01:26:54,660
information you need, but then 
you get 4 pages with art that 

1513
01:26:54,660 --> 01:26:56,340
already have all the information
you need. 

1514
01:26:57,180 --> 01:27:02,100
The Queen looks very similar to 
the Death one. 

1515
01:27:02,100 --> 01:27:03,900
I think it's almost the same 
background might be just a 

1516
01:27:03,900 --> 01:27:07,700
little different but just 
picking 1 real quick. 

1517
01:27:07,700 --> 01:27:10,620
Let's go to King. 
I love this piece of art here, 

1518
01:27:10,620 --> 01:27:14,060
but King it says Vigor 1. 
Hearted and 1. 

1519
01:27:14,580 --> 01:27:16,780
Resilience 13. 
Attack 50. 

1520
01:27:16,780 --> 01:27:18,820
So they're beefy boys. 
The targets don't matter because

1521
01:27:18,820 --> 01:27:21,680
you're inside its guts. 
A small, angry rotundima site 

1522
01:27:21,680 --> 01:27:24,320
with a large crown like growth 
on its purple body. 

1523
01:27:24,600 --> 01:27:27,080
Its hunger. 
It does not match its tiny size.

1524
01:27:27,080 --> 01:27:31,080
Creatures swallowed by it fill 
out its tiny rubbery body as it 

1525
01:27:31,080 --> 01:27:33,760
stretches over them like a big 
purple sack. 

1526
01:27:34,400 --> 01:27:38,560
If this defeats a player, they 
reduce their Max figure by three

1527
01:27:38,560 --> 01:27:41,440
D6. 
But having zero Max kills you, 

1528
01:27:41,600 --> 01:27:44,560
so there's no jobs for this. 
It's just a survival thing that 

1529
01:27:44,560 --> 01:27:50,260
happens. 
But if you win, you get spit up 

1530
01:27:50,380 --> 01:27:53,380
and it runs away. 
If you lose, you get spit up, 

1531
01:27:53,420 --> 01:27:56,580
but it infects you with a 
terrible Parasite, so you don't,

1532
01:27:56,780 --> 01:27:58,300
and it only attacks your 
fatigue. 

1533
01:27:58,300 --> 01:28:02,580
So nemocytes really can't kill 
you unless it's like Parasite 

1534
01:28:02,580 --> 01:28:06,180
kills you, but it definitely 
fucks you up for the rest of the

1535
01:28:06,180 --> 01:28:07,260
time that you're going to be in 
here. 

1536
01:28:07,980 --> 01:28:15,260
So those are nemocytes and then 
returnal, which is also the name

1537
01:28:15,260 --> 01:28:20,550
of the game, is it not? 
There is, it's it's another 

1538
01:28:20,550 --> 01:28:22,590
header. 
Here eternal the emigres hall 

1539
01:28:22,590 --> 01:28:25,470
you obtained was worth more than
swayed in gold, but the people 

1540
01:28:25,470 --> 01:28:27,510
who hired you could always do 
with more money. 

1541
01:28:27,710 --> 01:28:31,510
You may replay builds with the 
same map and new old volunteers,

1542
01:28:31,510 --> 01:28:33,990
a new map with new old 
volunteers and it playing with 

1543
01:28:33,990 --> 01:28:35,750
the same map. 
The Leviathan discomfort is 

1544
01:28:35,750 --> 01:28:39,510
reset to zero and any previously
looted deep intestine is now 

1545
01:28:39,550 --> 01:28:41,790
empty. 
More amigres must be found 

1546
01:28:41,790 --> 01:28:45,560
somewhere else, and you will be 
compensated with a reduced 

1547
01:28:45,560 --> 01:28:49,360
sentence. 
So that is, at 32 pages, pretty 

1548
01:28:49,360 --> 01:28:54,640
much the game. 
Yeah, right, and everything else

1549
01:28:54,640 --> 01:28:57,880
after. 
This is the area guide, so we'll

1550
01:28:57,880 --> 01:29:03,560
just do a quick explainer of 
what that means when rolling. 

1551
01:29:04,520 --> 01:29:07,760
Maybe, I don't know, pick a 
random thing and and say what 

1552
01:29:07,760 --> 01:29:09,720
comes in the room. 
But basically what you're going 

1553
01:29:09,720 --> 01:29:15,720
to get now is diamonds. 
And then it says 234-5678, all 

1554
01:29:15,720 --> 01:29:17,880
that stuff. 
But as we go through, there are 

1555
01:29:17,880 --> 01:29:20,920
great pieces of art. 
There's great layout on here 

1556
01:29:20,920 --> 01:29:23,480
too, which I really enjoy. 
There's multiple colors here 

1557
01:29:23,680 --> 01:29:26,160
where like there's a light 
green, there's more of like a 

1558
01:29:26,160 --> 01:29:27,840
bright green. 
There's red. 

1559
01:29:28,040 --> 01:29:30,400
There's things where it says 
like in this one for example 

1560
01:29:30,400 --> 01:29:33,240
there's one that says 4 plus LD 
It's in red. 

1561
01:29:34,010 --> 01:29:36,210
If you're already going to Mark 
Eldian right in the area guide 

1562
01:29:36,210 --> 01:29:38,090
Mark Eldian right in the 
explainer of the rules and makes

1563
01:29:38,090 --> 01:29:40,770
it a little bit easier. 
And it says here I love this 

1564
01:29:40,770 --> 01:29:42,130
one. 
They used to send children 

1565
01:29:44,450 --> 01:29:46,490
that's what that's what they 
would do. 

1566
01:29:46,610 --> 01:29:48,650
Yeah. 
But the the art throughout the 

1567
01:29:48,650 --> 01:29:52,770
rest of this whole section and 
it says do not volunteer. 

1568
01:29:52,770 --> 01:29:55,330
There's a lot of little like 
lower chunks throughout that are

1569
01:29:55,330 --> 01:29:58,170
really, really fantastic. 
But again, also here there's all

1570
01:29:58,170 --> 01:30:01,720
page for Diamonds, Jack, Queen, 
King and Ace. 

1571
01:30:01,800 --> 01:30:04,920
So to calling the Nemo sites, 
those same things are confusing.

1572
01:30:04,920 --> 01:30:07,840
And also calling it Jester and 
not Jack when you just called 

1573
01:30:07,840 --> 01:30:10,160
Jack that. 
It's just so confusing to me. 

1574
01:30:10,320 --> 01:30:13,520
But I do want to say the yellow 
highlighted on crunch check of 

1575
01:30:13,520 --> 01:30:16,160
16. 
God, I wish that was throughout 

1576
01:30:16,200 --> 01:30:21,680
the entire game because it's the
it's perfect for like 

1577
01:30:22,120 --> 01:30:26,640
highlighting like even even when
we were talking about attack 

1578
01:30:26,640 --> 01:30:30,550
versus. 
Attack you attacking versus an 

1579
01:30:30,550 --> 01:30:33,270
enemy attacking red versus green
on the dice roll? 

1580
01:30:33,430 --> 01:30:36,950
I'm fine with all the dice rolls
being green and all of the 

1581
01:30:36,950 --> 01:30:40,510
Leviathan Discomfort stuff being
red and all of the checks being 

1582
01:30:40,510 --> 01:30:42,390
yellow. 
I think that would be just 

1583
01:30:42,390 --> 01:30:44,710
perfect. 
It would be perfect, yeah. 

1584
01:30:44,750 --> 01:30:47,230
I think the layout stuff 
throughout the whole thing here 

1585
01:30:47,230 --> 01:30:53,760
at the in the area guide is 
easier to understand than a lot 

1586
01:30:53,800 --> 01:30:56,800
of because you also get as I 
said here this like this kind of

1587
01:30:56,800 --> 01:30:59,440
like a like a almost like a teal
green as a color. 

1588
01:30:59,440 --> 01:31:01,800
That's dropped in here too. 
There's areas where it talks 

1589
01:31:01,800 --> 01:31:03,800
about lose 1 fatigue and one 
fatigue is red. 

1590
01:31:04,200 --> 01:31:06,680
There's there's no reason not to
expand this all the way 

1591
01:31:06,680 --> 01:31:09,200
throughout because if you're 
going to use the same font I 

1592
01:31:09,200 --> 01:31:11,400
think, I think the dice I think 
this is a bigger. 

1593
01:31:11,520 --> 01:31:14,960
I think this is the. 
The dice ones are using a larger

1594
01:31:14,960 --> 01:31:21,180
font size, yes. 
Christian just said in the chat 

1595
01:31:21,180 --> 01:31:23,260
that the font does not read. 
Well, it does not. 

1596
01:31:23,260 --> 01:31:26,860
We discussed that earlier, but 
it's. 

1597
01:31:26,980 --> 01:31:31,100
Font for the dice is actually a 
different font, that's why you 

1598
01:31:31,100 --> 01:31:32,140
think so. 
Or do you think it's just 

1599
01:31:32,140 --> 01:31:34,540
different size or like a bolded 
version of it? 

1600
01:31:34,900 --> 01:31:37,340
No, it's a different font, the 
font for the dice, because the 

1601
01:31:37,500 --> 01:31:39,980
oh. 
Yeah, the font for the dice is a

1602
01:31:39,980 --> 01:31:43,890
totally different font than the 
font in the rest of the Yeah, 

1603
01:31:43,930 --> 01:31:46,130
you can tell by the zero. 
Especially because it actually 

1604
01:31:46,130 --> 01:31:48,610
looks kind of 0, not like a 
square because the corners are 

1605
01:31:48,610 --> 01:31:52,770
chopped off. 
You're right, 100% do not 

1606
01:31:52,770 --> 01:31:54,610
volunteer. 
So basically it goes through 

1607
01:31:55,490 --> 01:31:58,810
each the entire deck of cards. 
So diamonds, hearts, spades, 

1608
01:31:58,810 --> 01:32:04,290
clubs, and then two through ace.
They're all listed as different 

1609
01:32:04,290 --> 01:32:05,650
rooms. 
Did you when you got up, did you

1610
01:32:05,650 --> 01:32:08,050
grab a oh, I also love this 
piece of art real quick. 

1611
01:32:08,050 --> 01:32:11,960
This is a it's less pixelated 
than all the rest of it, and 

1612
01:32:11,960 --> 01:32:17,200
it's a very kind of like, 
tenderly spiny, veiny, nervy 

1613
01:32:17,200 --> 01:32:18,160
chunk. 
I really enjoy this. 

1614
01:32:18,160 --> 01:32:21,480
This is on page 40. 
You got up and grabbed the deck 

1615
01:32:21,480 --> 01:32:23,200
of cards. 
Oh, of course I did. 

1616
01:32:25,800 --> 01:32:27,360
Let me pull. 
What did you pull? 

1617
01:32:30,050 --> 01:32:31,570
I'm sorry. 
There's even like, a pinkish 

1618
01:32:31,570 --> 01:32:33,730
purple, that is. 
Used in some of that stuff. 

1619
01:32:33,730 --> 01:32:36,730
I was like, what the fuck? 
Oh my gosh, use this. 

1620
01:32:36,770 --> 01:32:38,650
Use this throughout. 
Oh, and there's another font 

1621
01:32:38,650 --> 01:32:39,530
here too. 
Hello. 

1622
01:32:39,530 --> 01:32:41,010
Can you give me something 
sticky? 

1623
01:32:41,370 --> 01:32:42,730
Tasty. 
And that's a whole different, 

1624
01:32:42,730 --> 01:32:44,090
much more legible font. 
I don't know. 

1625
01:32:44,810 --> 01:32:47,970
So on my Texas Chainsaw Massacre
deck of cards that I have here 

1626
01:32:47,970 --> 01:32:50,650
with leather face running out of
the room after killing the first

1627
01:32:50,650 --> 01:32:56,900
victim of the movie. 8 of Hearts
of hearts, 8 of hearts. 

1628
01:32:57,060 --> 01:33:01,260
So if there was some 
hyperlinking or bookmarks for 

1629
01:33:01,260 --> 01:33:03,260
this, we could just jump 
straight to hearts. 

1630
01:33:05,180 --> 01:33:07,260
This is diamonds. 
Oh, that's right at the 

1631
01:33:07,260 --> 01:33:11,380
beginning after diamonds we get 
hearts and so we'll Scroll down 

1632
01:33:11,380 --> 01:33:13,260
to 8. 
So this is generating a room. 

1633
01:33:13,260 --> 01:33:15,940
This is back to that like piece 
of art that I was talking about.

1634
01:33:15,940 --> 01:33:17,860
Just like going to go with the 
nervy, nervy bit. 

1635
01:33:17,860 --> 01:33:20,780
So it says an abandoned camp has
been set up in this small, 

1636
01:33:20,780 --> 01:33:23,850
narrow area, tents hammered into
the fleshy ground. 

1637
01:33:23,850 --> 01:33:26,930
There's seemingly no sign of the
struggle, and a contained fire, 

1638
01:33:26,930 --> 01:33:28,970
still smoldering, but no sign of
life, can be seen anywhere in 

1639
01:33:28,970 --> 01:33:31,090
the camp. 
You found a safe area. 

1640
01:33:31,410 --> 01:33:33,010
That's great. 
So you can rest up. 

1641
01:33:33,170 --> 01:33:36,050
Yep, so. 
And everyone can roll to replace

1642
01:33:36,050 --> 01:33:39,810
their vigor and fatigue. 
You guys can chat, hang out, do 

1643
01:33:39,810 --> 01:33:42,090
what you got to do. 
So you pulled the rest area. 

1644
01:33:43,130 --> 01:33:45,570
I'm just going to scroll 
randomly down. 

1645
01:33:45,570 --> 01:33:48,370
Let's pick one that's got like a
so we're we're we're doing a 

1646
01:33:48,490 --> 01:33:52,510
king here, it says a gigantic 
room filled with orbs suspended 

1647
01:33:52,510 --> 01:33:54,630
from the ceiling by a fleshy 
tubes. 

1648
01:33:54,870 --> 01:33:57,390
They do nothing but pulsate with
the beating of the Leviathan's 

1649
01:33:57,390 --> 01:33:58,790
heart. 
However, moving into this room 

1650
01:33:58,790 --> 01:34:01,590
causes the flesh to pulsate, 
increasing the Leviathan 

1651
01:34:01,590 --> 01:34:06,150
discomfort by one each time. 
If the Leviathan discomfort is 

1652
01:34:06,150 --> 01:34:12,390
10 plus, the orbs split, 
revealing 5D20 enemies like 

1653
01:34:12,390 --> 01:34:14,230
that. 
So they're different variations 

1654
01:34:14,230 --> 01:34:18,190
on the rooms based on Leviathan,
discomfort and and all of that. 

1655
01:34:19,740 --> 01:34:22,540
Man, there's a whole page here 
of Laura I'm not going to read 

1656
01:34:22,540 --> 01:34:25,180
at the bottom, but it is. 
I think it's a it's a letter 

1657
01:34:25,180 --> 01:34:27,380
from a volunteer back. 
I'm hungry, lost, alone. 

1658
01:34:27,380 --> 01:34:29,300
The screams of the other 
volunteers echo down. 

1659
01:34:29,700 --> 01:34:33,940
I read read that go get this on 
neon rats thing. 

1660
01:34:34,380 --> 01:34:37,260
Then there's a Leviath, the 
angered Leviathan areas. 

1661
01:34:37,340 --> 01:34:42,060
This is another section. 
Once the LD hits 10, only track 

1662
01:34:42,060 --> 01:34:46,740
rooms from this table, 
regardless of the cards suit. 

1663
01:34:46,820 --> 01:34:48,100
They're often extremely 
dangerous. 

1664
01:34:48,260 --> 01:34:53,460
So from now on after you hit LD 
of 10 you when you pull a card 

1665
01:34:53,540 --> 01:34:57,980
you only pull. 
You only look at this table 

1666
01:34:59,420 --> 01:35:01,580
regardless of the suit. 
So flip one for me. 

1667
01:35:03,060 --> 01:35:10,340
I yeah, say I got a five of 
diamonds. 

1668
01:35:10,940 --> 01:35:14,360
So diamonds doesn't matter. 
We just got 5 A pulsating 

1669
01:35:14,520 --> 01:35:17,200
billowing area. 
Yeah, a pulsating billowing 

1670
01:35:17,200 --> 01:35:18,720
area. 
Almost like the inside of a huge

1671
01:35:18,720 --> 01:35:21,320
fleshy sack. 
Parasites tumble around as 

1672
01:35:21,320 --> 01:35:24,640
strong as winds blown in and out
from a void space above. 

1673
01:35:24,960 --> 01:35:27,480
Passing through this area 
increases leviathan discomfort 

1674
01:35:27,480 --> 01:35:34,120
by one and infects anyone moving
through it with 2D10 parasites. 

1675
01:35:34,120 --> 01:35:41,120
A lot of parasites. 
Yeah, yeah, your parasitic 

1676
01:35:41,120 --> 01:35:44,970
purity. 
This section would have needed a

1677
01:35:44,970 --> 01:35:48,890
clarifier earlier in the game as
well that this exists. 

1678
01:35:49,730 --> 01:35:54,930
When in the does it when we when
we talk about leviathan 

1679
01:35:54,930 --> 01:35:58,210
discomfort, it talks about only 
rolling on the anger leviathan 

1680
01:35:58,650 --> 01:36:01,130
tables or your. 
Chart or whatever that's Yeah, 

1681
01:36:01,170 --> 01:36:01,770
you're right. 
My bad. 

1682
01:36:02,250 --> 01:36:04,130
I totally forgot. 
Forgot that that was there. 

1683
01:36:06,810 --> 01:36:08,690
The very last page I really 
love. 

1684
01:36:08,690 --> 01:36:10,730
It's pretty much the Leviathan's
heart. 

1685
01:36:11,290 --> 01:36:14,290
It is the ace when you roll on 
the angle Leviathan table refers

1686
01:36:14,290 --> 01:36:21,650
to the heart's ace. 
Then spawn 1 * 10 death. 

1687
01:36:22,210 --> 01:36:26,370
So 10 deathy known enemy deaths 
come for you at the Leviathan's 

1688
01:36:26,370 --> 01:36:27,850
heart. 
Love this page. 

1689
01:36:27,890 --> 01:36:31,810
The art is fucking fantastic. 
Then we get to a character sheet

1690
01:36:31,810 --> 01:36:33,130
here. 
I'm actually I can. 

1691
01:36:33,130 --> 01:36:38,020
I think I can flip this in Oh, I
can't. 

1692
01:36:40,060 --> 01:36:42,100
I can rotate this to the right. 
There you go. 

1693
01:36:42,100 --> 01:36:43,260
Volunteer. 
Record name. 

1694
01:36:43,260 --> 01:36:44,300
Flesh. 
Spike, crunch. 

1695
01:36:44,300 --> 01:36:48,780
Vigor, fatigue, parasitic 
purity, leviathan, discomfort is

1696
01:36:48,780 --> 01:36:51,340
just listed as a box and your 
parasite's infected. 

1697
01:36:51,460 --> 01:36:52,980
You just fill in the chart to 
the right. 

1698
01:36:52,980 --> 01:36:56,140
Pretty simple, straightforward 
character sheet. 

1699
01:36:56,140 --> 01:36:57,740
I love it. 
I think it looks great. 

1700
01:36:59,140 --> 01:37:03,820
It's it's got the suit of the 
volunteer on it. 

1701
01:37:05,300 --> 01:37:11,190
And yeah, so that is. 
Let me rotate this back the way 

1702
01:37:11,230 --> 01:37:16,110
it was And then the final page 
in the book it says Created by 

1703
01:37:16,110 --> 01:37:18,670
Neon Rot slash Willow J Art by 
Neon Rot. 

1704
01:37:18,670 --> 01:37:21,630
Some assets used from 
Shuttersock and our license. 

1705
01:37:21,910 --> 01:37:26,830
The font used are listed here. 
And it says thank you for buying

1706
01:37:26,830 --> 01:37:29,430
my flesh, Neon Rot. 
It's got that great logo here. 

1707
01:37:29,430 --> 01:37:33,230
That is it. 
Choc Ellipse, Kayak Ellipse. 

1708
01:37:33,860 --> 01:37:36,900
I think it's Kat Phillips. 
I think his name is Yeah, if I 

1709
01:37:36,900 --> 01:37:39,980
remember it. 
Yeah, Fanta, awesome, awesome 

1710
01:37:39,980 --> 01:37:41,780
person, great artist. 
Been doing a lot of really 

1711
01:37:41,780 --> 01:37:43,780
amazing stuff on Twitter. 
Definitely go check them out as 

1712
01:37:43,780 --> 01:37:46,460
well. 
But they did this graphic here 

1713
01:37:46,460 --> 01:37:49,100
in the Enrat, snagged it from 
them. 

1714
01:37:49,100 --> 01:37:53,380
It's great logo that looks great
and then that is it. 

1715
01:37:53,660 --> 01:37:56,700
There is a Backpage here. 
Do not volunteer. 

1716
01:37:56,700 --> 01:38:00,100
And there's another little 
breakdown of kind of like the 

1717
01:38:00,340 --> 01:38:05,920
the story for the Backpage. 
And that is it. 

1718
01:38:05,920 --> 01:38:10,840
That is the whole thing. 
And it runs right at 60 full 

1719
01:38:10,840 --> 01:38:16,440
pages. 
So che Aucalypse, says 

1720
01:38:16,440 --> 01:38:17,920
Christian, I think awesome 
artist. 

1721
01:38:17,920 --> 01:38:20,480
Yeah, fantastic. 
A lot of, a lot of, a lot of 

1722
01:38:20,480 --> 01:38:23,520
really, really cool stuff. 
They'll just be like, hey, I 

1723
01:38:23,520 --> 01:38:26,240
played this game and then did 
this dope piece of fucking art. 

1724
01:38:27,190 --> 01:38:30,190
They also are doing. 
We just talked to the guys from 

1725
01:38:30,190 --> 01:38:35,950
Ikomofos and they're doing or he
is doing the solo rules and did 

1726
01:38:35,950 --> 01:38:38,790
a beautiful cover for that. 
So if you back that project, go 

1727
01:38:38,790 --> 01:38:41,270
check a recent update and you'll
see, you'll see their work on 

1728
01:38:41,270 --> 01:38:43,270
the cover of that looks really 
fucking dope. 

1729
01:38:43,710 --> 01:38:48,230
We're going to kick over to the 
review though here and talk 

1730
01:38:48,230 --> 01:38:51,190
about this. 
So as we said with 60 pages, 

1731
01:38:51,190 --> 01:38:55,660
even though a lot of it is like 
the area guide, there's still a 

1732
01:38:55,660 --> 01:38:58,220
ton of art, layout and all that 
throughout that entire section 

1733
01:38:58,220 --> 01:39:00,220
too. 
And actually as we both said 

1734
01:39:00,220 --> 01:39:06,780
here, I think the layout through
the area guide is better than 

1735
01:39:06,780 --> 01:39:08,220
the area through the rest of the
game. 

1736
01:39:08,260 --> 01:39:10,650
And I wish that they would, you 
know, put that up through the 

1737
01:39:10,650 --> 01:39:13,290
rest of it. 
So as we said at the top, the 

1738
01:39:14,130 --> 01:39:16,530
metrics we use, we tweaked a 
tiny bit here. 

1739
01:39:16,810 --> 01:39:18,770
Not the spirit of it, that's 
what we've always done, but I 

1740
01:39:18,770 --> 01:39:20,570
think we tweaked the rules a 
little bit to make it a little 

1741
01:39:20,570 --> 01:39:22,330
more easy for us and for you 
guys. 

1742
01:39:22,330 --> 01:39:27,570
So for those that don't know, we
we do rate the games on five 

1743
01:39:27,570 --> 01:39:32,780
metrics to try to quantify 
something and they all go to 10 

1744
01:39:32,780 --> 01:39:35,380
points for Max of 51st. 
It's art and layout. 

1745
01:39:35,380 --> 01:39:37,420
So that's the visuals of the 
book. 

1746
01:39:38,140 --> 01:39:43,140
It is the art, how it's used, 
quality, quantity and the layout

1747
01:39:43,140 --> 01:39:48,580
as in how the layout looks and 
then we get to usability. 

1748
01:39:48,980 --> 01:39:54,370
Usability is for things as we 
talked about, like is the font 

1749
01:39:54,370 --> 01:39:56,610
readable? 
Does it have digital navigation 

1750
01:39:56,610 --> 01:39:58,810
tools? 
Does it have a if it's physical,

1751
01:39:58,810 --> 01:40:01,610
Does it have a bookmark, like if
it's got maps or the map's 

1752
01:40:01,610 --> 01:40:03,210
readable? 
Is the character sheet work? 

1753
01:40:03,210 --> 01:40:06,730
Like all of those things. 
It's just how how usable the the

1754
01:40:06,850 --> 01:40:11,290
book you have in your hands is. 
And the rules are easy to read. 

1755
01:40:11,570 --> 01:40:14,450
There is rule set, which is if 
it's an adapted rule set, how 

1756
01:40:14,450 --> 01:40:16,810
well is it's adapted If it is a 
new rule set? 

1757
01:40:17,450 --> 01:40:18,410
Do we like it? 
Is it good? 

1758
01:40:18,410 --> 01:40:20,810
Does it mechanically make sense?
Originality. 

1759
01:40:21,160 --> 01:40:25,040
Is kind of a broad spectrum of 
kind of all of those things 

1760
01:40:25,040 --> 01:40:27,880
combined mixed with lore and 
everything as well. 

1761
01:40:28,200 --> 01:40:30,120
It's kind of the, I don't say 
the dump stat in a bad way, but 

1762
01:40:30,120 --> 01:40:32,600
it's kind of like where the rest
of everything kind of falls into

1763
01:40:32,600 --> 01:40:35,760
and then value is bang for your 
buck. 

1764
01:40:36,920 --> 01:40:43,520
What are you getting for that? 
And like digital tools, are 

1765
01:40:43,520 --> 01:40:45,760
there generators? 
Is there third party licensing 

1766
01:40:45,800 --> 01:40:50,480
all that crap? 
So that is our metrics, art and 

1767
01:40:50,480 --> 01:40:53,760
layout. 
So visually layout and the art. 

1768
01:40:53,800 --> 01:40:54,920
What are your what are your 
overall? 

1769
01:40:55,040 --> 01:40:56,880
Just thoughts. 
Not numbers, just thoughts. 

1770
01:40:57,960 --> 01:40:59,920
It's great. 
I don't think. 

1771
01:41:00,000 --> 01:41:03,280
I don't think I love it, but I 
like it a lot. 

1772
01:41:04,800 --> 01:41:10,110
I think that some of the color. 
Well, I mean I shouldn't say 

1773
01:41:10,110 --> 01:41:13,550
colored choices because it's 
really just mostly red, which is

1774
01:41:13,550 --> 01:41:15,870
cool. 
But I do think that some of it 

1775
01:41:16,030 --> 01:41:23,510
can gets a little washed out or 
kind of blended in for someone 

1776
01:41:23,510 --> 01:41:28,110
that has really bad ADHD. 
In the struggles with reading 

1777
01:41:28,910 --> 01:41:32,360
it, some of that stuff became. 
Difficult. 

1778
01:41:32,360 --> 01:41:36,240
However, I feel like a lot of 
that washed out stuff is more of

1779
01:41:36,240 --> 01:41:38,880
the flavor than anything. 
So that's kind of like also like

1780
01:41:38,880 --> 01:41:41,280
a little bit of a pass. 
It's like I don't have to read 

1781
01:41:41,280 --> 01:41:43,000
that if I don't want to. 
It's not really that important. 

1782
01:41:44,160 --> 01:41:47,520
But the the art for this is 
fucking incredible. 

1783
01:41:48,160 --> 01:41:52,200
I love all the pixel. 
The pixel work is amazing. 

1784
01:41:52,480 --> 01:41:56,800
The the style overall like is 
just. 

1785
01:41:56,880 --> 01:41:58,640
It's really good. 
I like it a lot. 

1786
01:41:58,640 --> 01:42:01,630
Like I I really do. 
Yeah. 

1787
01:42:01,630 --> 01:42:05,950
I I think, you know, if if if we
were doing a Z interview like we

1788
01:42:05,950 --> 01:42:10,910
did with BSM, like the vibes on 
this are fucking phenomenal. 

1789
01:42:10,910 --> 01:42:14,150
You know, I I love the pixel 
arts. 

1790
01:42:14,190 --> 01:42:21,310
I love the the whole overall, I 
don't know, Ness of the game. 

1791
01:42:21,310 --> 01:42:23,430
Like it just all the whole way 
through. 

1792
01:42:24,190 --> 01:42:27,790
It really gives you a sense of 
like what they're trying to do. 

1793
01:42:28,730 --> 01:42:32,490
All of the enemy pictures are 
fantastic. 

1794
01:42:33,890 --> 01:42:39,890
And just, yeah, I mean it 
screams, you know, 90s video 

1795
01:42:39,890 --> 01:42:42,770
game, you know, And I I really 
love that. 

1796
01:42:43,090 --> 01:42:45,410
And there there's a solid amount
of art through the entire thing.

1797
01:42:45,410 --> 01:42:49,250
I mean, as we said, there's like
just for enemies, there are 

1798
01:42:49,250 --> 01:42:53,430
what, ten of the known enemies 
plus the Nemo sites and there's 

1799
01:42:53,430 --> 01:42:57,230
art every couple of pages On top
of that, I mean, I I really love

1800
01:42:57,230 --> 01:43:01,470
it and and I I do like the 
layout visually. 

1801
01:43:02,350 --> 01:43:05,510
Black, white, red are like my 
favorite layout styles. 

1802
01:43:05,510 --> 01:43:11,230
I think I think for readability 
as far as just like the fact 

1803
01:43:11,230 --> 01:43:14,070
that usually when there's text 
there's not stuff behind it 

1804
01:43:14,810 --> 01:43:17,170
because sometimes you'll see 
people put stuff on or like the 

1805
01:43:17,170 --> 01:43:19,690
colors aren't whatever. 
I think that layout like 

1806
01:43:19,690 --> 01:43:21,170
visually layout that works 
great. 

1807
01:43:21,170 --> 01:43:23,690
Usability wise more colors would
have been better but we're 

1808
01:43:23,690 --> 01:43:25,970
getting to that in a second. 
I don't know I I really like 

1809
01:43:25,970 --> 01:43:28,610
this a lot I think that is one 
of neon Roth's like you know 

1810
01:43:28,690 --> 01:43:32,290
definitely stand out stuff in 
the work is that the this pixel 

1811
01:43:32,290 --> 01:43:35,210
style art is fucking awesome and
phenomenal. 

1812
01:43:35,290 --> 01:43:39,530
So what are your? 
What are your thoughts on the 

1813
01:43:39,610 --> 01:43:42,610
the art in the layout numbers 
wise? 

1814
01:43:42,970 --> 01:43:50,530
Numbers wise I would say I'm 
like so. 

1815
01:43:52,330 --> 01:43:55,530
Thinking like probably a high 
seven. 

1816
01:43:55,890 --> 01:43:59,250
It's kind of where I'm at. 
I feel like, Like I said, I 

1817
01:43:59,250 --> 01:44:01,730
don't love it. 
I like it a lot. 

1818
01:44:03,170 --> 01:44:07,610
It it is a little difficult for 
me to parse, but it's very cool 

1819
01:44:07,610 --> 01:44:09,810
looking. 
So I guess that may be leaning 

1820
01:44:09,810 --> 01:44:11,770
more into usability than 
anything, but. 

1821
01:44:12,300 --> 01:44:21,380
But I there is we are missing 
like I don't yeah we're going to

1822
01:44:21,380 --> 01:44:23,220
get into usability. 
I'm I'm getting confused here 

1823
01:44:23,220 --> 01:44:26,180
because we changed the scores up
the scoring system up a little 

1824
01:44:26,220 --> 01:44:27,580
bit. 
Fuck it. 

1825
01:44:27,580 --> 01:44:29,660
We'll just say I'm going to I'm 
going to go with like I'm going 

1826
01:44:29,660 --> 01:44:33,900
to say like a 7.5 and if 
depending on what you say is 

1827
01:44:33,900 --> 01:44:36,500
what I'll I'll adjust 
accordingly. 

1828
01:44:37,240 --> 01:44:40,440
No, I I I like that. 
I think that's about where where

1829
01:44:40,440 --> 01:44:42,520
we are for art and layout. 
I think it's right around the 

1830
01:44:42,520 --> 01:44:45,720
seven. 
I I really enjoy it and you just

1831
01:44:45,720 --> 01:44:47,400
visually not talking about 
usability at all. 

1832
01:44:47,680 --> 01:44:51,640
I really enjoy the style I think
it's it's it's unique to I mean 

1833
01:44:51,680 --> 01:44:54,320
this kind of thing exists 
someone in chat just said the 

1834
01:44:54,320 --> 01:44:57,120
art style feels like HR Geiger 
made an NES game. 

1835
01:44:57,760 --> 01:45:00,000
I was a great description. 
I think I would fucking use that

1836
01:45:00,000 --> 01:45:03,580
as a quote in the book, but I 
really like that. 

1837
01:45:03,580 --> 01:45:05,180
I think 7 is a solid number for 
that. 

1838
01:45:05,180 --> 01:45:07,700
I mean you know there's a lot of
stuff we've given like Mouse 

1839
01:45:07,700 --> 01:45:12,540
Rider got a 7 and we love the 
art in that but and and Varne 

1840
01:45:12,540 --> 01:45:14,460
got a 7 as well. 
Seven is a good one. 

1841
01:45:14,980 --> 01:45:17,460
Anything above that really 
starts to stand out like in a in

1842
01:45:17,460 --> 01:45:20,660
a crazy way and also might tweak
a little bit now that we've made

1843
01:45:20,660 --> 01:45:22,740
layout more like the visual 
layout of it. 

1844
01:45:22,740 --> 01:45:25,300
More of a an emphasis in this 
section too, but we'll see. 

1845
01:45:26,780 --> 01:45:31,180
So the game score numbers score 
one that is 7. 

1846
01:45:31,180 --> 01:45:33,220
So 7. 
Usability. 

1847
01:45:33,220 --> 01:45:35,140
I think this is where it's going
to take one of the biggest 

1848
01:45:35,180 --> 01:45:37,740
knocks. 
I think we've said this numerous

1849
01:45:37,740 --> 01:45:44,020
times that the body text is is 
hard to parse. 

1850
01:45:45,330 --> 01:45:48,890
I was also someone with a DHD. 
I'm a huge fan when people bold 

1851
01:45:48,890 --> 01:45:52,090
keywords and if you're going to 
bold a lot of that stuff and by 

1852
01:45:52,090 --> 01:45:54,970
bold in this, it's really just 
use different colors and there's

1853
01:45:54,970 --> 01:45:58,570
like 6 different colors used in 
the area guide area, but not 

1854
01:45:58,570 --> 01:46:02,690
nearly as many used in the the 
actual bulk of like the 1st 30 

1855
01:46:02,690 --> 01:46:06,010
pages which is the core rules. 
I don't know why. 

1856
01:46:06,010 --> 01:46:09,010
Because there's things that you 
don't even realize are keywords 

1857
01:46:09,330 --> 01:46:12,730
until you keep reading, like 
Levi, then discomfort as LD or 

1858
01:46:12,730 --> 01:46:17,630
target or things like that, that
could very easily just like use 

1859
01:46:17,630 --> 01:46:22,910
that same format that's used in 
the in like half the Zine for 

1860
01:46:22,910 --> 01:46:26,110
the top half of it. 
I mean, there's also some. 

1861
01:46:27,190 --> 01:46:29,550
Yeah. 
There's also, there's no, yeah, 

1862
01:46:29,550 --> 01:46:33,150
there's no table of contents. 
The there's no, like, actual 

1863
01:46:33,150 --> 01:46:34,510
bookmarks. 
The bookmarks are just page 

1864
01:46:34,510 --> 01:46:36,110
numbers. 
There's no hyperlinks. 

1865
01:46:36,110 --> 01:46:40,070
There's no, there's no digital 
tools whatsoever for that. 

1866
01:46:40,790 --> 01:46:46,400
I think a, a this is this is not
something that would deduct, but

1867
01:46:46,400 --> 01:46:48,560
I think what something that 
would be great would be a map 

1868
01:46:48,560 --> 01:46:51,520
page that has those four boxes 
at the top listed and things 

1869
01:46:51,520 --> 01:46:54,200
like that. 
But as far as I think usability 

1870
01:46:54,200 --> 01:46:56,280
takes the biggest hit here just 
as being. 

1871
01:46:56,800 --> 01:47:04,800
I think the vibes are being put 
before the readability of the 

1872
01:47:04,800 --> 01:47:06,880
Zine. 
And that's a choice. 

1873
01:47:07,160 --> 01:47:08,960
Yeah, that's a choice I would 
make. 

1874
01:47:09,000 --> 01:47:12,040
I would pick a similar font that
is a little more readable, maybe

1875
01:47:12,040 --> 01:47:16,160
not so squared off, maybe a 
little bit more delineation, a 

1876
01:47:16,160 --> 01:47:18,920
little bit more errors for bold,
some more colors. 

1877
01:47:19,840 --> 01:47:23,160
Thoughts. 
Yeah, no, I mean, I I I agree 

1878
01:47:23,160 --> 01:47:26,440
100% with you. 
Like, I just I I had a I had a 

1879
01:47:26,440 --> 01:47:31,960
difficult time reading this. 
Not because it was not 

1880
01:47:31,960 --> 01:47:35,440
interesting or fun, but because 
it was just hard to fucking 

1881
01:47:35,440 --> 01:47:39,120
read. 
I and once you get to the area 

1882
01:47:39,120 --> 01:47:44,800
rooms, like I'm on page 44 right
now and I think that's a great 

1883
01:47:44,800 --> 01:47:47,600
example of of what the whole 
book could look like. 

1884
01:47:47,840 --> 01:47:50,880
Now that might be a little too 
much for the entire rule set. 

1885
01:47:50,880 --> 01:47:54,160
But like there's even a fun like
a fun font on there that isn't 

1886
01:47:54,160 --> 01:47:58,120
using the rest of the book for 
like the a voice you hear. 

1887
01:47:59,400 --> 01:48:01,920
And I just think that that's 
that's super that's such a it's 

1888
01:48:01,920 --> 01:48:04,080
a cool page. 
That page right there, I'm like,

1889
01:48:04,080 --> 01:48:08,090
that's good. 
The body text font though I I 

1890
01:48:08,090 --> 01:48:09,650
mentioned this before we went 
live. 

1891
01:48:09,650 --> 01:48:13,810
I just think using something 
like Roboto or or Helvetica or 

1892
01:48:13,810 --> 01:48:19,770
something that's square and sans
serif would have worked so much 

1893
01:48:19,770 --> 01:48:23,610
better because it would have 
still matched the the feel of 

1894
01:48:23,610 --> 01:48:25,730
what you're what what you were 
going for here. 

1895
01:48:25,730 --> 01:48:33,210
But it would have just been so 
much more clear on the page and 

1896
01:48:33,490 --> 01:48:36,970
I guess to. 
Pull in from my comment on the 

1897
01:48:37,010 --> 01:48:39,770
art and layout style about the 
washed out things. 

1898
01:48:40,010 --> 01:48:47,930
I think that some of the colors 
of like the the little sideways 

1899
01:48:47,930 --> 01:48:50,010
lower bits and stuff at the 
bottom, see, I don't mind that 

1900
01:48:50,010 --> 01:48:51,290
that's washed out. 
I think that's kind of the 

1901
01:48:51,290 --> 01:48:52,450
point. 
I think it's supposed to be like

1902
01:48:52,450 --> 01:48:54,450
a little little Easter egg, 
Easter egg. 

1903
01:48:55,170 --> 01:48:57,960
For that but. 
It is also at the same like it's

1904
01:48:57,960 --> 01:49:00,560
not necessary for play, but at 
the same time I do want to read 

1905
01:49:00,560 --> 01:49:04,160
it and if it's already in a 
difficult font to read and then 

1906
01:49:04,160 --> 01:49:07,880
it's like partially faded away 
like it's a, it's a it's a style

1907
01:49:07,880 --> 01:49:09,880
choice, which is fine. 
I'm not going to say that you 

1908
01:49:09,880 --> 01:49:12,400
made a person made a bad 
decision here. 

1909
01:49:14,680 --> 01:49:18,680
Yeah I but. 
And not having the table of 

1910
01:49:18,680 --> 01:49:23,000
contents the the the choices I 
had some issues with like the 

1911
01:49:23,000 --> 01:49:24,920
choices of where rules were 
placed. 

1912
01:49:25,690 --> 01:49:29,090
And explained. 
I feel like there there needed 

1913
01:49:29,090 --> 01:49:34,330
to be a core mechanics page that
just explained how the the the 

1914
01:49:34,330 --> 01:49:38,290
most basic, how you play the 
game on one spread. 

1915
01:49:38,610 --> 01:49:43,530
That way you kind of understand 
like what is happening here, The

1916
01:49:43,530 --> 01:49:48,170
usability, the understanding 
being between like the the tarot

1917
01:49:48,170 --> 01:49:50,770
suits and all that stuff was 
just really difficult too. 

1918
01:49:51,770 --> 01:49:56,030
So yeah, I think, I think the 
last thing I had on my list of 

1919
01:49:56,030 --> 01:49:58,550
critiques that I had written 
before was a quick rules page. 

1920
01:49:58,750 --> 01:50:01,870
Like a lot of pages will have it
as like the last spread in the 

1921
01:50:01,870 --> 01:50:05,950
game will just be like, here's 
here's every stat, here's every 

1922
01:50:05,950 --> 01:50:08,110
check, here's here's 
exploration, here's everything 

1923
01:50:08,270 --> 01:50:10,430
just broken out without like all
the explainers, but just like a 

1924
01:50:10,430 --> 01:50:12,950
quick reference for it, I think.
Yeah, really. 

1925
01:50:12,950 --> 01:50:14,830
Not having the table of contents
in the beginning for something 

1926
01:50:14,830 --> 01:50:18,310
this big and for and not having 
like you just said, like the 

1927
01:50:18,310 --> 01:50:23,420
quick rules page at the bottom 
for like a quick explainer, but 

1928
01:50:23,420 --> 01:50:30,540
also a lack of examples of play.
I think for some of the stuff 

1929
01:50:30,540 --> 01:50:32,180
that's a little bit harder to 
parse. 

1930
01:50:32,180 --> 01:50:35,300
I think it either needs to be 
explained more or needs to have 

1931
01:50:35,300 --> 01:50:37,420
examples of play. 
I would personally like both. 

1932
01:50:37,740 --> 01:50:40,260
You know that that is where you 
start to get to a little bit 

1933
01:50:40,260 --> 01:50:42,300
more usability with your book 
and a little bit less vibes. 

1934
01:50:42,300 --> 01:50:44,820
I don't know if that's taking 
away from the vibes a little bit

1935
01:50:44,820 --> 01:50:47,500
when you like go into like a 
narrative thing or whatever, but

1936
01:50:47,500 --> 01:50:49,180
I I personally find it really 
necessary. 

1937
01:50:50,660 --> 01:50:54,250
Yeah, especially because it's a 
it's a Gmless mapping game, so 

1938
01:50:54,250 --> 01:50:56,690
some people might not have 
played similar games to this, so

1939
01:50:56,690 --> 01:51:00,130
it would be easier to to have 
that kind of stuff in there. 

1940
01:51:00,130 --> 01:51:05,010
So I mean, honestly, it would 
not change much to the Zine, but

1941
01:51:05,010 --> 01:51:08,690
would increase the usability a 
lot to make a couple of of 

1942
01:51:08,690 --> 01:51:12,290
changes. 
But overall, yeah, this is one 

1943
01:51:12,290 --> 01:51:18,730
of the more difficult ones I've 
read in the sense that like the 

1944
01:51:18,730 --> 01:51:22,530
copy also needs, as we said 
before, like a line editor. 

1945
01:51:22,530 --> 01:51:27,890
There's run on tense changes. 
So not to beat this up a little 

1946
01:51:27,890 --> 01:51:32,210
bit, but I definitely think 
generally all of this would be 

1947
01:51:32,210 --> 01:51:36,250
fixed with just two passes from 
a good line editor like 

1948
01:51:36,290 --> 01:51:37,530
Christiansville or something 
like that. 

1949
01:51:37,530 --> 01:51:40,210
You know what I mean? 
I mean, to be fair, I do want 

1950
01:51:40,290 --> 01:51:43,210
to, I should I should clarify 
this as somebody who hires 

1951
01:51:43,250 --> 01:51:45,570
editors? 
They're not cheap. 

1952
01:51:45,770 --> 01:51:49,970
So this can also be this could 
be a financial situation where 

1953
01:51:49,970 --> 01:51:52,250
somebody just doesn't have money
for an editor and honestly 

1954
01:51:52,250 --> 01:51:55,450
that's fucking fine. 
Like that's acceptable really 

1955
01:51:55,450 --> 01:52:00,970
like, But yeah, like it's if you
if you want to hit certain 

1956
01:52:00,970 --> 01:52:05,450
points in like get your get your
text up to a certain level, it's

1957
01:52:05,450 --> 01:52:08,290
kind of you have to do a work 
grade or something like that. 

1958
01:52:08,290 --> 01:52:10,210
You know that's just kind of how
to get. 

1959
01:52:11,170 --> 01:52:15,570
I know that they are and we'll 
link to that They are 

1960
01:52:15,930 --> 01:52:17,850
kickstarting this for a print 
version. 

1961
01:52:18,850 --> 01:52:22,090
I do think part of those kick 
charter funds should be used for

1962
01:52:22,250 --> 01:52:24,850
an editor. 
I think it would just elevate 

1963
01:52:24,850 --> 01:52:28,170
this to fucking phenomenal 
versus. 

1964
01:52:28,170 --> 01:52:30,890
I mean I really enjoy and I know
we're beating it up a little bit

1965
01:52:30,890 --> 01:52:33,090
here on usability. 
I fucking love this game like I 

1966
01:52:33,090 --> 01:52:33,450
can't. 
No. 

1967
01:52:33,490 --> 01:52:34,370
I do play. 
I actually. 

1968
01:52:34,490 --> 01:52:38,940
I'm excited to play Fantastic. 
This is more of like, it's so 

1969
01:52:38,940 --> 01:52:41,580
good. 
I just wish versus like trying 

1970
01:52:41,580 --> 01:52:45,140
to beat it up it it's fantastic.
But anyway, so usability. 

1971
01:52:45,140 --> 01:52:49,340
I mean, I'm honestly at like 
maybe A5 realistically. 

1972
01:52:49,340 --> 01:52:53,620
I mean it's it's it's rough. 
I know that five is like the 

1973
01:52:53,620 --> 01:52:56,820
starting point here, but I was 
going to say 4 for the usability

1974
01:52:56,820 --> 01:53:02,060
aspect because I just I honestly
would not be able to play this 

1975
01:53:03,180 --> 01:53:07,220
as as is like without really 
like going through it. 

1976
01:53:07,650 --> 01:53:13,210
And not playing it while playing
it to figure out how it works so

1977
01:53:13,210 --> 01:53:16,570
that I can kind of parse it and 
like make notes and bookmarks 

1978
01:53:16,570 --> 01:53:19,890
and the pages and stuff, you 
know, that's that's how it it 

1979
01:53:19,890 --> 01:53:22,890
would be very difficult for me 
to play it as as currently 

1980
01:53:22,890 --> 01:53:24,690
stands. 
But yeah, I know. 

1981
01:53:24,730 --> 01:53:28,970
I mean, I don't, no, I'm okay. 
It's a little harsh, but I think

1982
01:53:28,970 --> 01:53:31,290
I think I'm good with the four 
too because realistically like 

1983
01:53:32,020 --> 01:53:36,060
we we said that we would go from
five points for each metric to 

1984
01:53:36,060 --> 01:53:37,580
10 points. 
So there's a little bit more of 

1985
01:53:37,580 --> 01:53:40,700
a spread and we've only given 
like one thing below A5 because 

1986
01:53:40,700 --> 01:53:44,660
five is considered pretty much 
like the most bang average. 

1987
01:53:44,900 --> 01:53:47,620
You know what I mean? 
And I I do think readability and

1988
01:53:47,620 --> 01:53:50,100
this is below average like I do 
think it's difficult. 

1989
01:53:50,180 --> 01:53:52,180
It is difficult. 
So I think forward for this is 

1990
01:53:52,180 --> 01:53:55,060
is good. 
OK on to stat that will 

1991
01:53:55,900 --> 01:53:59,020
definitely be higher rule set. 
What are your just general 

1992
01:53:59,020 --> 01:54:02,390
thoughts on the rule set? 
I really fucking like the rules 

1993
01:54:03,230 --> 01:54:09,590
I at at first glance I was a bit
overwhelmed with thinking about 

1994
01:54:09,590 --> 01:54:12,750
how the things like when you 
very first, when you first start

1995
01:54:12,750 --> 01:54:15,350
reading the book and you see 
like all the things you need. 

1996
01:54:15,350 --> 01:54:18,910
Like I mentioned before, deck, 
deck cards, roll of coins, like 

1997
01:54:19,070 --> 01:54:21,950
all these different dice. 
Like I'm like shit and how much 

1998
01:54:21,950 --> 01:54:25,470
what is going to happen here and
reading through it it kind of. 

1999
01:54:26,920 --> 01:54:30,760
As things are added, it, it 
feels initially like, oh shit, 

2000
01:54:30,760 --> 01:54:32,960
another thing. 
But then it's like, oh wait, 

2001
01:54:32,960 --> 01:54:34,400
this isn't actually that 
complicated. 

2002
01:54:34,400 --> 01:54:38,160
And it kind of makes sense. 
Like I kind of understand what's

2003
01:54:38,160 --> 01:54:41,280
happening here and then like, 
but like, I also feel like all 

2004
01:54:41,280 --> 01:54:44,240
the rules, like, really just 
complement each other really 

2005
01:54:44,240 --> 01:54:47,520
well. 
I feel like he spent a really 

2006
01:54:47,520 --> 01:54:52,080
good amount of time thinking 
about how all these different 

2007
01:54:52,080 --> 01:54:56,500
things work together. 
Which I think is something 

2008
01:54:56,500 --> 01:55:02,780
that's really difficult to do 
with a game that is 1A solo game

2009
01:55:03,460 --> 01:55:08,900
or a GM list, but also solo game
and also two one that has so 

2010
01:55:08,900 --> 01:55:14,340
many different moving parts that
can all interact at one time. 

2011
01:55:14,820 --> 01:55:17,220
So I think that he did a 
fantastic job with the rules, to

2012
01:55:17,220 --> 01:55:20,460
be honest. 
Yeah, I I mean, I definitely 

2013
01:55:20,460 --> 01:55:23,200
think that and that's what 
that's what I'm talking about, 

2014
01:55:23,200 --> 01:55:26,000
where we're like I said, we kind
of beat it up on usability, but 

2015
01:55:26,000 --> 01:55:28,320
it's because the game is so, so 
good. 

2016
01:55:28,320 --> 01:55:31,960
I really enjoy this so much that
I really like wish some of the 

2017
01:55:31,960 --> 01:55:35,320
usability stuff was was better 
so that we could be elevated 

2018
01:55:35,320 --> 01:55:37,680
into fucking fantastic. 
Because I do. 

2019
01:55:37,680 --> 01:55:40,960
I love the rules. 
I think it's interesting to play

2020
01:55:40,960 --> 01:55:43,640
a GM list game already. 
We did get a chance to play 

2021
01:55:43,640 --> 01:55:49,440
Liminal which has a similar a 
similar core ish which Neon Rot 

2022
01:55:49,600 --> 01:55:53,120
Co wrote with Alexi Vela, which 
is another fantastic game that 

2023
01:55:53,120 --> 01:55:57,160
everyone should go check out. 
They are also kick starting an 

2024
01:55:57,160 --> 01:55:59,760
expansion to that called 
Backrooms like Savela is. 

2025
01:55:59,920 --> 01:56:02,720
So you want to go check that out
over on Kickstarter as well. 

2026
01:56:03,000 --> 01:56:06,360
But yeah, I really enjoy the 
rules a lot. 

2027
01:56:06,360 --> 01:56:08,480
I would love to play this. 
I would play this solo. 

2028
01:56:09,150 --> 01:56:11,150
I would play this with a group 
of people. 

2029
01:56:11,150 --> 01:56:13,110
I would love to as we did with 
Liminal. 

2030
01:56:13,310 --> 01:56:17,390
I think this would be a fun, 
quick, easy one to do on on the 

2031
01:56:17,390 --> 01:56:19,950
adventure archive on a stream, 
or we could all just get 

2032
01:56:19,950 --> 01:56:21,510
together and and do this kind of
fun. 

2033
01:56:21,510 --> 01:56:23,950
With that. 
I think Jason could do a really 

2034
01:56:23,950 --> 01:56:26,070
fantastic job with like pixel 
art to make it really gross and 

2035
01:56:26,070 --> 01:56:29,070
fun. 
But yeah, I I really enjoyed the

2036
01:56:29,070 --> 01:56:31,390
rules a lot. 
I think I'm a solid 8 for this 

2037
01:56:31,390 --> 01:56:32,750
easy, you know? 
I think. 

2038
01:56:32,950 --> 01:56:36,430
Yeah, yeah, I was even going to.
I was even going to 8.5 and see 

2039
01:56:36,430 --> 01:56:39,250
where you landed. 
But I think 88IS. 8 is good, 

2040
01:56:39,250 --> 01:56:40,610
yeah. 
Yeah. 

2041
01:56:40,610 --> 01:56:41,530
I think. 
I think 8. 

2042
01:56:41,530 --> 01:56:45,570
Because only because we do it 
subjectively compared to 

2043
01:56:45,570 --> 01:56:47,570
everything else. 
The ones that we have for Nines 

2044
01:56:48,090 --> 01:56:50,770
I think are just, you know, 
we've never given a 10, so a 

2045
01:56:50,770 --> 01:56:53,970
nine is basically a 10. 
So an 8 is basically a nine. 

2046
01:56:53,970 --> 01:56:55,410
And that's how much we enjoy 
this game. 

2047
01:56:55,410 --> 01:56:59,210
So like, I I think this 
definitely deserves an 8 and 

2048
01:56:59,530 --> 01:57:02,730
it's it The rules are fucking 
fantastic And it it's. 

2049
01:57:03,570 --> 01:57:05,900
Yeah, they're great. 
Really, really, really enjoy 

2050
01:57:05,900 --> 01:57:07,060
them a lot. 
And as you said, one of the 

2051
01:57:07,060 --> 01:57:13,220
things I like a lot is how very 
clear they've been all thought 

2052
01:57:13,220 --> 01:57:18,700
about in a way to feed into the 
system and nothing in it do I 

2053
01:57:18,700 --> 01:57:20,740
go? 
You don't really need that as 

2054
01:57:20,740 --> 01:57:26,900
far as, like the rules go. 
So yeah, originality, you know, 

2055
01:57:26,900 --> 01:57:29,100
I haven't played a ton of Gmless
mapping games. 

2056
01:57:29,100 --> 01:57:31,460
I have a couple. 
Again, Liminal is very similar 

2057
01:57:31,460 --> 01:57:36,880
to this, but I think the lore is
really fun and interesting. 

2058
01:57:37,080 --> 01:57:41,040
I think it some of this the the 
bits and pieces kind of exist 

2059
01:57:41,120 --> 01:57:44,240
out there in the world, but kind
of not in this specific way, 

2060
01:57:44,240 --> 01:57:50,000
which I really really enjoy. 
I love like the gross 90s body 

2061
01:57:50,000 --> 01:57:52,480
horror, scifi, horror aspect, 
all of it. 

2062
01:57:52,480 --> 01:57:56,040
Haven't really played a ton like
that, like in tiny bits. 

2063
01:57:56,040 --> 01:58:00,480
It reminds me a little bit of 
Slip Gate, but that was more of 

2064
01:58:00,480 --> 01:58:02,710
like a Quake. 
Yeah, that was more of a Quake 

2065
01:58:02,710 --> 01:58:06,950
vibe, more of like a demonic, 
less body horror kind of vibe 

2066
01:58:06,950 --> 01:58:12,950
than this one is. 
I would love to see this as a 

2067
01:58:12,950 --> 01:58:16,190
game like one of those old 90s 
games where it's like a little 

2068
01:58:16,190 --> 01:58:20,110
window and you have all yourself
on the side or even as a movie 

2069
01:58:20,110 --> 01:58:23,840
would be amazing that I think 
that I the lore is not a lot, 

2070
01:58:23,840 --> 01:58:26,600
it's like 2 little pages, but 
it's there's so much depth to 

2071
01:58:26,600 --> 01:58:27,880
it. 
I think it's really fantastic. 

2072
01:58:27,880 --> 01:58:29,640
So originality wise, I love 
that. 

2073
01:58:29,840 --> 01:58:33,800
I think the rules have a lot of 
really solid originality into it

2074
01:58:36,080 --> 01:58:39,960
and the art style I think is 
super fantastic. 

2075
01:58:39,960 --> 01:58:42,480
You don't see enough gorgeous 
pixel art. 

2076
01:58:42,880 --> 01:58:46,640
So All in all, originality for 
me is is going to be pretty high

2077
01:58:46,640 --> 01:58:49,210
because there's a lot of parts 
in here. 

2078
01:58:49,210 --> 01:58:52,930
You see tiny bits elsewhere, but
not in this way, in this well 

2079
01:58:52,930 --> 01:58:55,330
done. 
Yeah, no, I totally agree. 

2080
01:58:55,370 --> 01:59:03,650
I think that the concept is a 
bit is not super original. 

2081
01:59:04,890 --> 01:59:09,680
I shouldn't say the concept the.
The very basic underlying 

2082
01:59:09,760 --> 01:59:14,840
premise, I guess, of the 
dystopian future 30th century 

2083
01:59:14,840 --> 01:59:16,840
Starship Troopers kind of thing,
where we're sending all our 

2084
01:59:16,840 --> 01:59:18,560
people out in the out in space, 
whatever. 

2085
01:59:19,120 --> 01:59:24,520
But from there it gets pretty 
pretty individual. 

2086
01:59:25,200 --> 01:59:29,360
And I like, I like the, I like 
where he took it and it has a 

2087
01:59:29,440 --> 01:59:34,520
lot of very interesting and 
unique aspects that. 

2088
01:59:35,550 --> 01:59:40,390
Are very referential to interest
to things that I I love and 

2089
01:59:40,390 --> 01:59:45,310
things that I know but none of 
them feel like, other than The 

2090
01:59:45,350 --> 01:59:49,150
only thing that I can think of 
that really just directly makes 

2091
01:59:49,150 --> 01:59:53,270
me makes me think of this is 
Jabu Jabu's belly from Ocarina 

2092
01:59:53,270 --> 01:59:56,710
of Time. 
But that is really the only 

2093
01:59:57,070 --> 02:00:00,670
thing that I can think of that 
is so quite so similar to this 

2094
02:00:01,310 --> 02:00:04,970
SO. 
Yeah, I mean I think originality

2095
02:00:04,970 --> 02:00:08,290
is is high up there for me. 
I would, yeah. 

2096
02:00:09,090 --> 02:00:12,250
Yeah. 
See, I'm not a Zelda person, so 

2097
02:00:12,250 --> 02:00:14,010
I don't know. 
I don't know. 

2098
02:00:14,010 --> 02:00:21,130
Zelda really is a dungeon in 
Ocarina of the Time, and it is 

2099
02:00:21,130 --> 02:00:24,020
literally the inside of a whale.
Yeah. 

2100
02:00:24,300 --> 02:00:27,060
Oh, well, I mean, yeah, you 
know, I mean, we also got, I 

2101
02:00:27,060 --> 02:00:32,140
mean, we also have, you know, 
the Bible, you know, with who? 

2102
02:00:32,180 --> 02:00:33,460
Jonah. 
Jonah. 

2103
02:00:33,540 --> 02:00:36,460
Yeah. 
But if it was in the future, on 

2104
02:00:36,460 --> 02:00:41,820
a moon of Neptune and, you know,
sent there by a trillionaire as 

2105
02:00:42,060 --> 02:00:47,730
a prison volunteer, but. 
Yeah, I I'm pretty, I'm a like a

2106
02:00:47,730 --> 02:00:49,810
solid 8 for this. 
Like, I really enjoy the way 

2107
02:00:49,810 --> 02:00:52,610
that all the all the parts got 
put together on this and it's 

2108
02:00:52,610 --> 02:00:54,930
really, really enjoyable. 
Yeah, I think. 

2109
02:00:55,010 --> 02:00:59,010
I think it's good for me too. 
Value. 

2110
02:00:59,090 --> 02:01:03,090
So The thing is right now, this 
is, this is the score where I 

2111
02:01:03,090 --> 02:01:07,520
was a little bit. 
Are we going to do the Zine? 

2112
02:01:07,520 --> 02:01:08,760
Are we going to do a full 
review? 

2113
02:01:08,760 --> 02:01:12,680
Because the book is, as we said,
I'm getting kick started to do a

2114
02:01:12,680 --> 02:01:15,120
print run of it. 
So and a lot of times we do four

2115
02:01:15,120 --> 02:01:16,160
reviews. 
It's because we have the 

2116
02:01:16,160 --> 02:01:20,960
physical book because that that 
factors into the the value that 

2117
02:01:20,960 --> 02:01:23,160
you have for it. 
Because you don't know, like you

2118
02:01:23,160 --> 02:01:25,840
could have an amazing game and 
it has like crappy print and 

2119
02:01:25,840 --> 02:01:29,640
it's like like, you know, or you
could have a game like Death in 

2120
02:01:29,640 --> 02:01:33,320
Space where it's like 35 bucks 
and it feels like a fucking. 

2121
02:01:34,380 --> 02:01:36,660
Special edition copy with 
foiling and like 3 fucking 

2122
02:01:36,660 --> 02:01:39,700
bookmarks and shit so but I 
assume it's just going to be 

2123
02:01:39,700 --> 02:01:44,580
Zine I assume based on the 
quality of the previous prints 

2124
02:01:44,580 --> 02:01:46,580
that they have done before for 
their games it's going to be 

2125
02:01:46,580 --> 02:01:49,340
similar to that. 
So right now for value what we 

2126
02:01:49,340 --> 02:01:53,500
have is it is $11.00 on itch. 
I have linked the itch page here

2127
02:01:53,500 --> 02:02:00,380
in Twitch chat, but for those in
podcast land the page is neon 

2128
02:02:00,460 --> 02:02:05,140
dash rot dot itch dot io. 
Slash bilge. 

2129
02:02:05,180 --> 02:02:07,740
But you can just find bilge or 
you can literally just Google 

2130
02:02:08,220 --> 02:02:10,980
bilge. 
Neon rot and it is the first 

2131
02:02:10,980 --> 02:02:12,620
thing that pops up because 
that's what I did every single 

2132
02:02:12,620 --> 02:02:15,020
time. 
But it is $11.00 for this. 

2133
02:02:15,020 --> 02:02:18,740
I think that is easily a solid 
price for this. 

2134
02:02:18,740 --> 02:02:22,780
I mean we're also it's hard 
because it's like value. 

2135
02:02:23,380 --> 02:02:26,660
Obviously as a consumer it's 
nice for things to be cheaper, 

2136
02:02:26,820 --> 02:02:29,420
but as a member of the community
and stuff like that, people need

2137
02:02:29,420 --> 02:02:31,940
to charge more for their games. 
They're good and they deserve to

2138
02:02:31,940 --> 02:02:34,460
be, I think 11. 
Solid on value. 

2139
02:02:35,220 --> 02:02:37,860
There's not really anything more
to it right now. 

2140
02:02:37,860 --> 02:02:40,220
This is a score that once a 
Kickstarter drops, I would be 

2141
02:02:40,220 --> 02:02:46,300
happy to go back and raise. 
I'm like, I'm there's not a lot 

2142
02:02:46,340 --> 02:02:51,780
to rule here for value. 
So probably at like a six, you 

2143
02:02:51,780 --> 02:02:54,460
know, I think that would 
increase a little bit maybe if 

2144
02:02:54,460 --> 02:02:56,380
there was like I said like a 
mapping page. 

2145
02:02:56,850 --> 02:02:58,890
Or, or things like that. 
But I'm probably a six. 

2146
02:02:58,930 --> 02:03:00,210
I mean, it's slightly above our 
average. 

2147
02:03:00,210 --> 02:03:03,570
It's a decent price for 60 pages
of a a really fucking fun game. 

2148
02:03:04,450 --> 02:03:06,010
So I'm really solid on the six 
for that. 

2149
02:03:06,530 --> 02:03:08,970
Yeah, that's what I meant too. 
I think that adding adding value

2150
02:03:08,970 --> 02:03:12,730
to this would be adding like a 
downloadable black and white 

2151
02:03:13,570 --> 02:03:17,810
grid for your map drawing and 
like things things like that 

2152
02:03:17,810 --> 02:03:23,650
that you can add just tack on 
for free, you know? 

2153
02:03:23,730 --> 02:03:26,360
You know what I mean? 
Yeah, no, I hear what you're 

2154
02:03:26,360 --> 02:03:27,720
saying. 
I don't know you look that used 

2155
02:03:27,800 --> 02:03:32,400
so I got worried that. 
No, the the, the, the formatting

2156
02:03:32,400 --> 02:03:34,160
of this thing got weird. 
I must have dragged it 

2157
02:03:34,160 --> 02:03:36,480
accidentally. 
So that's just now for those in 

2158
02:03:36,480 --> 02:03:38,720
podcast line I had to confuse 
like on my face because the six 

2159
02:03:38,720 --> 02:03:43,960
was way too far to the left. 
So yeah, I think I think 6 is 

2160
02:03:43,960 --> 02:03:45,800
good for that. 
And like you said like any any 

2161
02:03:45,800 --> 02:03:47,480
addition will this will raise 
this. 

2162
02:03:47,480 --> 02:03:49,640
Like you know, I also think 
that. 

2163
02:03:51,470 --> 02:03:53,150
I don't know if you just said 
this because I completely 

2164
02:03:53,190 --> 02:03:56,910
fucking bringed out on that with
my ADHD this. 

2165
02:03:57,630 --> 02:04:00,790
God, I want to see this as a 
video game, but this could 

2166
02:04:00,830 --> 02:04:03,990
easily be pumped into a 
generator that would make it 

2167
02:04:03,990 --> 02:04:06,350
super fun and easy. 
Like the whole deck of cards 

2168
02:04:06,350 --> 02:04:08,710
thing could easily be checked in
and you can help with a room. 

2169
02:04:08,950 --> 02:04:11,230
You can have a character 
generator or a room generator 

2170
02:04:11,630 --> 02:04:14,270
click of a button to do stuff. 
God that would be amazing and 

2171
02:04:14,270 --> 02:04:15,710
that would shoot the value 
through the roof. 

2172
02:04:16,230 --> 02:04:17,510
Adding a map tool would go 
through there. 

2173
02:04:17,590 --> 02:04:20,780
Any any type of tools like that?
And my assumption it's not 

2174
02:04:20,780 --> 02:04:24,020
listed here either is there's 
got to be, I assume there 

2175
02:04:24,020 --> 02:04:26,140
hopefully would be some type of 
thirdparty licensing. 

2176
02:04:26,340 --> 02:04:28,620
I don't think there's any 
mention of licensing in this at 

2177
02:04:28,620 --> 02:04:31,900
all, like a CCB, Y4 or something
like that or anything. 

2178
02:04:33,590 --> 02:04:36,630
So I think being able to make 
content for this would be really

2179
02:04:36,630 --> 02:04:38,670
fun. 
I you can think of 1,000,000 

2180
02:04:38,670 --> 02:04:40,430
parasites for this. 
You can think of 1,000,000 bad 

2181
02:04:40,430 --> 02:04:42,030
guys for this like more fun 
rooms. 

2182
02:04:42,270 --> 02:04:45,350
I could definitely see making a 
little expansion for this that 

2183
02:04:45,350 --> 02:04:47,190
would be really cool. 
So that would all increase the 

2184
02:04:47,190 --> 02:04:50,030
value. 
But for right now kind of like 

2185
02:04:50,030 --> 02:04:53,270
slightly better than than bang 
average for that be a six. 

2186
02:04:54,230 --> 02:05:02,830
So the overall score here, so 
we're looking at a 33. 

2187
02:05:05,640 --> 02:05:11,160
And I I think that that feels 
low for how much I love this 

2188
02:05:11,160 --> 02:05:13,760
game and it's just because it 
takes such a big knock and 

2189
02:05:13,760 --> 02:05:18,560
usability, you know, I mean if 
if it fixed all the things that 

2190
02:05:18,560 --> 02:05:20,920
we talked about and it was more 
like a seven or eight, you're 

2191
02:05:20,920 --> 02:05:24,040
talking about a game that's more
like a 3738 points, which is 

2192
02:05:24,280 --> 02:05:26,040
kind of where we hit with a lot 
of games. 

2193
02:05:27,530 --> 02:05:29,650
And then if you add the 
generator tools and things like 

2194
02:05:29,650 --> 02:05:32,610
that, bump that value up to like
an 8, you're talking like a 39, 

2195
02:05:32,610 --> 02:05:34,690
which puts you in the top, like 
third of all games that we've 

2196
02:05:34,690 --> 02:05:38,890
reviewed here on the show, as if
were some type of fucking like. 

2197
02:05:39,740 --> 02:05:43,020
Anyone that matters in this, as 
if the score matters to anybody 

2198
02:05:43,020 --> 02:05:45,860
out there, the only show that 
matters to me, Ryan. 

2199
02:05:46,300 --> 02:05:48,900
Well, I appreciate that, but 
just whoever knows, we're just a

2200
02:05:48,900 --> 02:05:52,060
bunch of fucking schmucks with 
probably terrible opinion, so 

2201
02:05:52,260 --> 02:05:55,140
don't take this to heart. 
And we say this a bunch of 

2202
02:05:55,140 --> 02:05:57,140
times. 
The total score is is an 

2203
02:05:57,140 --> 02:06:00,130
aggregate, but. 
When you're looking at games, 

2204
02:06:00,130 --> 02:06:03,490
when you're looking at Deans and
stuff like that, if the score 

2205
02:06:03,490 --> 02:06:05,890
doesn't matter to you, if, if 
the art and layout doesn't 

2206
02:06:05,890 --> 02:06:07,930
matter to you and the rules, 
that's more important. 

2207
02:06:07,930 --> 02:06:10,090
Look at the games that have 
naives and nines you know for 

2208
02:06:10,090 --> 02:06:12,490
the rule set. 
If the value is what you know 

2209
02:06:12,490 --> 02:06:14,010
sticks out to you, look at the 
games have that. 

2210
02:06:14,010 --> 02:06:16,210
You don't have to look at the 
entire thing overall. 

2211
02:06:16,840 --> 02:06:20,280
To really get a Zine that you 
love like I some of my favorite 

2212
02:06:20,280 --> 02:06:24,160
games you've ever reviewed are 
not in the top like 5 or 6 as 

2213
02:06:24,160 --> 02:06:27,640
far as the scores go, because 
objectively looking at it is 

2214
02:06:27,640 --> 02:06:29,320
different than subjectively 
looking at it. 

2215
02:06:29,320 --> 02:06:33,520
So it's a 33, but I think the 
game is better than that. 

2216
02:06:33,840 --> 02:06:36,680
I think it just comes down to 
the usability and formatting 

2217
02:06:37,400 --> 02:06:40,400
that could be really picked up. 
Overall, at the end of the day, 

2218
02:06:40,600 --> 02:06:43,410
fantastic fucking game. 
Super glad I bought it. 

2219
02:06:43,410 --> 02:06:45,010
Can't wait to back the 
Kickstarter. 

2220
02:06:45,010 --> 02:06:48,570
Hope there's a bunch of other 
stuff with it but instantly back

2221
02:06:48,650 --> 02:06:50,610
anything from Neonra. 
I think they're a fantastic 

2222
02:06:50,610 --> 02:06:52,490
creator. 
I think this is a fantastic 

2223
02:06:52,490 --> 02:06:54,450
game. 
I think that hopefully as part 

2224
02:06:54,450 --> 02:06:57,930
of the Kickstarter they can put 
a a line editor or copy editor 

2225
02:06:58,370 --> 02:07:02,850
on this project, fix some of the
the the low riding, fix some of 

2226
02:07:02,850 --> 02:07:06,250
the issues with readability and 
this is a fucking phenomenal, 

2227
02:07:06,250 --> 02:07:07,930
fantastic game and I can't wait 
to back. 

2228
02:07:08,450 --> 02:07:11,650
Absolutely, yeah. 
So. 

2229
02:07:13,020 --> 02:07:14,700
I think that's it. 
That's what we got going on. 

2230
02:07:18,980 --> 02:07:24,260
So wrap up for disaster tourism 
real quick. 

2231
02:07:24,860 --> 02:07:27,180
What do we got coming sooner 
than later for that? 

2232
02:07:27,180 --> 02:07:30,020
Besides, you know, like the 
first copies of of Guild Out in 

2233
02:07:30,020 --> 02:07:32,460
the Wild. 
Hey, what's that? 

2234
02:07:32,460 --> 02:07:35,260
I don't know what that is. 
Yeah, so we got Guild getting 

2235
02:07:35,260 --> 02:07:38,100
ready to fuck. 
I'm hoping this is the final 

2236
02:07:38,100 --> 02:07:41,690
one. 
Print print proof coming in for 

2237
02:07:41,690 --> 02:07:45,650
the third time because I keep 
having issues with mix them and 

2238
02:07:45,650 --> 02:07:48,890
the fonts that we chose. 
But I'm I believe that all of 

2239
02:07:48,890 --> 02:07:52,130
the issues have been have been 
fixed and I'm expecting my print

2240
02:07:52,130 --> 02:07:56,610
proofs to come in on tomorrow or
Tuesday and if they're good, I'm

2241
02:07:56,610 --> 02:08:00,400
putting the order in for the 
books for the Kickstarter and 

2242
02:08:00,400 --> 02:08:03,480
then after that you can expect 
to find them on the Internet to 

2243
02:08:03,480 --> 02:08:05,560
purchase. 
You can buy the game digitally 

2244
02:08:05,560 --> 02:08:11,400
currently and if you do from my 
web store you can get a coupon 

2245
02:08:11,400 --> 02:08:15,680
code kind of thing for when the 
print is in in stock and then 

2246
02:08:15,680 --> 02:08:20,240
we've also got dead horse print 
proof is on its way in as well 

2247
02:08:20,240 --> 02:08:23,200
and as soon as as soon as I get 
that I'm going to put the orders

2248
02:08:23,200 --> 02:08:27,500
in for those, you can not 
preorder it anymore but it's not

2249
02:08:27,500 --> 02:08:31,780
in stock yet, order it on my web
store the preorder was a 

2250
02:08:31,780 --> 02:08:36,580
three-week only thing where you 
get the PDF free. 

2251
02:08:37,260 --> 02:08:40,660
So now you can still technically
preorder it, but you're not 

2252
02:08:40,660 --> 02:08:44,100
going to get a preorder bonus 
kind of Delio on the web store. 

2253
02:08:44,380 --> 02:08:52,170
And then I I want to, I want to 
talk about it, Christian, but I 

2254
02:08:52,170 --> 02:08:56,410
don't want to say it yet. 
We have a new skirmish game 

2255
02:08:56,410 --> 02:09:00,410
coming out, and I'm not going to
say what it is, but it's super 

2256
02:09:00,410 --> 02:09:04,970
fucking cool. 
So yes, and then also a drift 

2257
02:09:04,970 --> 02:09:10,050
off the islets of longer Hans is
in stock at Space Penguin dot 

2258
02:09:10,050 --> 02:09:15,250
Inc That is a mothership 
adventure, the first in a series

2259
02:09:15,250 --> 02:09:19,330
of adventures that I'm writing 
for Jarrett over at Space 

2260
02:09:19,330 --> 02:09:24,930
Penguin Inc. 
It's super cool adventure to 

2261
02:09:24,930 --> 02:09:28,930
explore the depths of stress and
panic that you can push your 

2262
02:09:29,770 --> 02:09:34,490
push your your little crew 
characters at the table for and 

2263
02:09:34,490 --> 02:09:36,170
what else do I have going on? 
I've got some. 

2264
02:09:36,330 --> 02:09:40,770
Shit, I got two. 
I got 2 here because I already 

2265
02:09:40,770 --> 02:09:43,770
got my print from space. 
Penguin. 

2266
02:09:44,130 --> 02:09:46,770
That's right, I ordered. 
It the second it drops but I 

2267
02:09:46,770 --> 02:09:48,610
also get can I show this one 
off? 

2268
02:09:49,330 --> 02:09:49,930
Can I? 
Yeah. 

2269
02:09:50,290 --> 02:09:54,450
Oh because I got a signed copy 
from our our our tertiary cohost

2270
02:09:54,450 --> 02:09:56,090
here. 
It says promo number one for the

2271
02:09:56,090 --> 02:09:58,530
weekly scroll. 
So we got the number one. 

2272
02:09:59,290 --> 02:10:05,330
Oh I yeah, you send me one of 
those the the the yeah so so 

2273
02:10:05,330 --> 02:10:06,770
yeah that's what's going on with
desapsitorism. 

2274
02:10:06,770 --> 02:10:08,050
Definitely want to check out all
that stuff. 

2275
02:10:08,050 --> 02:10:10,570
Desapsitorism. 
Dot Games, deadhorse dot pub, 

2276
02:10:10,850 --> 02:10:15,470
Fantastic stuff from from. 
Our hosts here Kirby here on the

2277
02:10:15,470 --> 02:10:20,270
show tomorrow we are going to be
doing an actual play of Farewell

2278
02:10:20,270 --> 02:10:24,590
to Arms Redux with the the guys 
over at Rivet Head Games. 

2279
02:10:24,590 --> 02:10:28,550
It is kind of like that World 
War Merck Borg game looks 

2280
02:10:28,590 --> 02:10:30,990
absolutely fantastic. 
Can we to do that after Listen 

2281
02:10:30,990 --> 02:10:34,830
Tyler, You can find a previous 
interview with them talking 

2282
02:10:34,830 --> 02:10:40,830
about it here on the show and on
Friday I will be sitting down 

2283
02:10:40,830 --> 02:10:45,380
with the writer. 
Of of a very fun adventure. 

2284
02:10:45,900 --> 02:10:49,700
I will promote that a little bit
more as the week goes on, but 

2285
02:10:49,700 --> 02:10:53,900
there is a fun, interesting bit 
that's going to come from that 

2286
02:10:54,740 --> 02:10:57,340
and I'll talk about that a 
little bit more tomorrow at the 

2287
02:10:57,340 --> 02:11:01,460
end of the show. 
So if you're listening and 

2288
02:11:01,460 --> 02:11:03,460
you're not live, you probably 
missed it. 

2289
02:11:04,060 --> 02:11:09,220
But watch the next episode and 
see the actual play with with 

2290
02:11:09,220 --> 02:11:11,980
the boys ever at Riverhead Games
for Farewell to Arms Redux. 

2291
02:11:12,430 --> 02:11:15,430
So we got here on the show, 
we've updated our link tree. 

2292
02:11:15,430 --> 02:11:20,310
You can find linktr dot EE slash
the weekly scroll. 

2293
02:11:20,470 --> 02:11:22,310
It's got all of the links at the
bottom. 

2294
02:11:22,310 --> 02:11:25,710
I never remember to say as well 
as if you're listening, that we 

2295
02:11:25,710 --> 02:11:30,030
are adding a submission form for
people that would like to for us

2296
02:11:30,030 --> 02:11:32,910
to check out their games or you 
have a project that you'd like 

2297
02:11:32,910 --> 02:11:38,110
to to kick start, no 5E and and 
that's it. 

2298
02:11:38,110 --> 02:11:41,860
So check that out. 
By this game, I think it's 

2299
02:11:41,860 --> 02:11:43,500
fantastic. 
Definitely back to Kickstarter 

2300
02:11:43,740 --> 02:11:46,900
and we'll see you all later. 
Have a wonderful evening. 

2301
02:11:47,580 --> 02:11:48,060
Bye.
