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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I'm Arthur C Nielsen, 

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senior. 
And today, today is our first 

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review of 2025. 
And also potentially the 

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shortest thing we'll review this
year. 

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I don't want to call the game 
too early, but. 

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Yeah. 
But I, I think this might be the

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shortest thing we've ever 
reviewed. 

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Couple of things to start the 
year, First off. 

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Happy New Year. 
Happy new year. 

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Hey look at 2025. 
It's funny I keep saying this at

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work that 2024 felt like 
2024-2025 feels like what people

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said the future was in the past.
2025 feels like Sylvester 

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Stallone will somehow got like 
frozen and wakes up in 2025 like

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2025 feels like the future. 
And Demolition Man reference. 

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Yeah. 
Oh yeah. 

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Oh yeah. 
Demolition Man It's. 

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Great. 
It's funny as I bet you the 

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future of Demolition Man was 
probably not before. 

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It was probably like 2018 or 
some shit like that. 

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Yeah, look now. 
The other thing is I during our 

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end of year review, hey, go 
check out our end of the year 

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review. 
It was it was really fun. 

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It was a great one, an hour 
shorter than the previous one. 

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2032. 
Oh, we're close. 

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We're almost there. 
We're close. 

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Yeah. 
Hunter messaged me. 

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I don't know, like 15 minutes. 
Then it was like, you're saying 

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I'm a lot. 
I'm like, I, I know, I don't 

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know why I've been doing that 
lately. 

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And then I listened to the 
episode and I say, I'm in like, 

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so much. 
I wanted to RIP my own throat 

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out and never speak again. 
So I used to have this little 

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thing standing up in front of 
me. 

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And I don't know why I put it 
away, but it was. 

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It's been written like this for 
about a year and a half. 

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It says I'm at the top term 
mommy not to say. 

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And then the next two things say
stop yelling and talk slower. 

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And it's a little sign I used to
post for myself and I'm going to

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start, we're posting that again 
so I can stop yelling, talk 

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slower and not say I'm so much. 
That is going to be my 

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resolution for this podcast for 
2025. 

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What about you, bud? 
Oh fuck, I ain't never a 

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resolution ready. 
Ask me. 

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Ask me later resolutions are for
assholes. 

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I also just because I want to 
show off this mug and podcast 

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land come watch the YouTube. 
I'm not even look at look at how

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look at how dope this mug is. 
Those that know know it's it's 

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super cool. 
If you're listening, go watch 

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the YouTube. 
So today, today we're going to 

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do a review. 
We're going to do more reviews 

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this year. 
We're going to do more than 28 

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reviews this year. 
My goal is to hit 40 and we're 

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going to start with this game 
right here, which is niesel 

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knots, Niesel knots, Nielsen 
knots. 

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I don't know why I keep saying 
it wrong. 

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Nielsen Knots. 
It's, it's specifically a 

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reference, yeah, to the Nielsen 
ratings and the Nielsen box. 

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Yeah, part of that company. 
Yeah, absolutely. 

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Yeah. 
As we get into the game, you'll,

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you'll you'll understand why 
it's pretty well. 

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And I like it. 
I like it's a great it's a great

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name for the game. 
Yeah, love it. 

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So this is written by Chris 
Ramdean, edited by Jerk Crater 

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Woo layout from Sam Sorensen and
cover art by Yomiya. 

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So we'll get into that and 
you'll see this page again. 

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But my gosh, the cover slaps so 
hard. 

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Remind me when we when we get 
started here in a second to to 

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go full screen on the cover so 
people can see the whole thing. 

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But it's fantastic. 
It's also. 

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I have the Zine as well 
somewhere, but I don't have it 

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to hold up like you do. 
Yeah. 

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I I was, I think about doing the
Cam for this one, but I'm going 

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to redo the Cam a little bit, 
change some of the light up so 

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you know how hard it is not to 
say I'm just don't say anything,

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Just don't say anything. 
And then I said, so I'm like, I 

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got AI got a fill this time. 
It's fun. 

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Very small, very light game. 
Yeah, this is a good You and 

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your friends are hanging out in 
the afternoon and you want to 

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play a game that's not like as 
in depth of a tabletop game. 

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Yeah, I would, Yeah. 
What's your, what's your, what's

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your, what's your initial take, 
I guess. 

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I like this game. 
I do. 

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I think it's it's incredibly 
lightweight, which you know, I'm

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always a fan of. 
I conceptually I'm really down 

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with this game. 
I it is think you need AI don't 

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want to say like a specific 
group people like I do with some

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games. 
Like. 

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But you kind of need a group 
that's like. 

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Fun to theatre kids. 
Yeah, you need a bunch of 

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theater kids to play this game. 
You want an improv like Friends,

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which I think you don't 
necessarily have to be a theater

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kid, you know what I mean? 
But like that kind of vibe. 

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Yeah, I think. 
Would help, I think. 

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I think those people wouldn't 
hurt. 

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It's so, so tabletop 
role-playing games, right? 

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They, they run the, they're a 
spectrum. 

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I wish people acknowledge a 
little bit more. 

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It's a spectrum of games from 
almost board games or even some 

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board games. 
Yeah, real bright there to to 

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basically fucking Larping right.
And across that you have things 

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like you like skirmish games and
things like that were like like 

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last war, for example, or or the
whole like forbidden Psalm thing

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where it is a war skirmish game,
but there are T sharp elements 

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to it. 
And at the far end you have 

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things like Fiasco, which is 
very much it is a role-playing 

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game. 
You're playing a role, but it is

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a lot of people wouldn't really.
Some people might not consider 

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Fiasco like a tabletop 
role-playing game, but there's 

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no dice. 
It's mostly improv and prompts 

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and things like that. 
This falls very close to Fiasco 

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as far as that spectrum. 
It's way on the end of basically

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improv. 
I never played Fiasco or Reddit 

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actually so. 
You never played Fiasco. 

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No, I'm not cool or fun. 
Oh, apparently not, but I think 

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you would dig it. 
It's really, it's really fun and

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interesting. 
It's basically, it's a lot of 

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people describe it as basically 
improving a Coen brothers. 

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Movie. 
Oh, that does sound cool. 

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Yeah, I think we did get it a 
lot. 

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So that that's my initial take 
is I really like it. 

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It does feel like an episode of 
Drop Out. 

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Yeah, a little bit, which I I 
think that kind of works for me.

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No, it's slaps. 
I can see. 

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I can see Brendan and and Josh 
and gosh, what's his name? 

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The other noise boy. 
Zach Oyama. 

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Zach Oyama, I can see all three 
of them playing this game and 

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fucking killing it. 
Like because my fiance's off 

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camera like laughing about this 
discussion because I watch drop 

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out so much and I've made her 
watch a bunch of me. 

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She's she likes it as well, but.
Yeah, Drop out's great. 

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I've watched it, so there's no 
more. 

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Yeah, I repeat episodes all the 
time. 

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I don't care. 
Yeah. 

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Oh, I just put it on as 
something to have in the 

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background. 
That's exactly what I do. 

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Yeah. 
Yep. 

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Yep. 
So, so let's just I mean, this 

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is going to be the shortest 
thing we've ever reviewed, so 

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let's get into it. 
Nielsenauts. 

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So again, obviously a reference 
to Nielsen ratings. 

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So the game is about TV, right? 
The cover says Nielsenauts make 

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TV and die. 
Nice use of an in dash in there.

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I want to switch the view for 
those that can see it to a zoom 

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to page level. 
Look at this cover. 

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My goodness, the art is insane. 
So for those in in in podcast 

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world, the Neil Sinat's make TV 
and die is it's up and down 

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against the right side of the 
cover. 

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So it's it's aiming to the left.
It's not, it's not horizontal, 

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it's vertical. 
And then in the bottom left 

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there is a pinkish person 
looking out into the sky, 

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holding their hands up as if in 
somewhat of a a prayer ish. 

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But they are also attached to a 
bunch of machinery. 

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It gives me very much a Ghost in
the Shell vibes. 

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Very, very like late 90s anime 
vibes. 

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Yeah, I. 
Was thinking there's a couple 

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scenes in X 1999 for anyone who 
fucking knows what that is, that

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there's a girl hooked to a 
robot. 

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It very much gives me the same 
vibe so. 

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Yeah, yeah, I'll have to check 
it out. 

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It it it so it it's very much 
that takes up the bottom the the

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whole like left kind of 
quadrant. 

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And then in the sky ish in the 
area around are all of these 

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eyes, just a ton of eyes and 
rows looking down at this figure

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and then fading away into the 
distance. 

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And then at the bottom you see 
Ramdeen Crater, Sorensen. 

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And what I can imagine is 
probably the I believe Kanji 4 

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Yomiya who did the cover art and
my one of the best covers I've 

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seen in a while. 
It's so it's so hard. 

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The cover hits so hard. 
It's like, I don't want to say 

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like it's out of place, but it 
it's something, I mean, it's 

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great. 
It's the only piece of art in 

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the entire book. 
Yeah. 

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I mean, there's also that. 
Yeah, which which we'll talk 

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about. 
Do you need art? 

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We will. 
We will get into that, I think 

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specifically in this episode, 
so. 

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Yeah, I think you there. 
Yeah. 

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Oh yeah. 
Yeah, yeah. 

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So credits. 
I do like the beginning. 

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While this book discusses the 
future existence of virtual 

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consciousness that possess 
artificial intelligence, no 

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00:09:24,720 --> 00:09:27,560
artificial intelligence was used
in the creation of any part of 

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this work and basically says 
value human labor. 

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Fuck the machine. 
There you go. 

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I my word, it's not theirs, but 
that's the gist of it. 

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So again, written by Chris 
Ramdean, edited by Jet Crater, 

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00:09:41,120 --> 00:09:45,360
layout by Sam Sorensen, cover up
by Yomiya in the book and are 

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00:09:45,360 --> 00:09:48,440
links to all of their social 
medias and also those are 

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00:09:48,440 --> 00:09:51,080
hyperlinked so you can go to 
their blogs and websites and 

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00:09:51,080 --> 00:09:52,960
things love that. 
That's great. 

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Big shout out that. 
Distributed by Space Penguin 

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Inc. 
Yeah, absolutely always. 

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If you mention a person, your 
own website link, link it to the

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PDF and then there's some play 
testers, etcetera, etcetera. 

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00:10:06,800 --> 00:10:09,880
And then a special thanks to the
writers, cast and crew of every 

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00:10:09,880 --> 00:10:12,320
television show ever made 
written by Chris Ramdin. 

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00:10:12,320 --> 00:10:20,280
And and the credits page also 
gives you a nice little preview 

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00:10:20,280 --> 00:10:21,840
into the layout of the entire 
book. 

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00:10:25,240 --> 00:10:28,480
Yeah, it's it's interesting. 
It's. 

201
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My first question actually 
almost immediately, do you want?

202
00:10:32,960 --> 00:10:35,160
Me to go to that page or. 
No, it's on this page. 

203
00:10:35,280 --> 00:10:37,520
Big Gray square. 
Big Gray square. 

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00:10:38,440 --> 00:10:39,800
I'm going to I'm going to I'm 
going to full. 

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00:10:39,800 --> 00:10:42,360
I'm a I'm a zoom to page level 
for for this one too. 

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00:10:44,760 --> 00:10:49,240
So, so, so for those in podcast 
land, the top and and large some

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00:10:49,240 --> 00:10:52,680
type of like sans serif font. 
It says credits next to that 

208
00:10:53,120 --> 00:10:55,680
it's in Gray. 
Next to that is a Gray bar that 

209
00:10:55,680 --> 00:10:59,440
fills the rest of that line. 
And then about a little bit more

210
00:10:59,440 --> 00:11:02,840
than halfway down the page the 
the writing would end. 

211
00:11:03,080 --> 00:11:05,160
And then it is just filled with 
a Gray square. 

212
00:11:05,240 --> 00:11:08,720
And at the bottom there's like a
line, the number 2 and then a 

213
00:11:08,720 --> 00:11:10,760
line. 
So all of the empty space on the

214
00:11:10,760 --> 00:11:12,160
page is filled with a Gray 
square. 

215
00:11:12,680 --> 00:11:14,840
It is interesting. 
It is interesting. 

216
00:11:14,840 --> 00:11:16,840
I actually don't know that I 
dislike it. 

217
00:11:16,840 --> 00:11:19,640
I'm like, listen, if there was 
nothing here and this page just 

218
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was half empty, would that 
bother me more? 

219
00:11:22,400 --> 00:11:24,320
Yes. 
Yeah, it would be right. 

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00:11:24,800 --> 00:11:27,240
We talk about it all the time. 
We literally talk about it all 

221
00:11:27,240 --> 00:11:29,720
the time. 
Do we think this is an elegant 

222
00:11:29,720 --> 00:11:32,280
solution to that because it 
happens a couple times? 

223
00:11:32,720 --> 00:11:33,840
It happens throughout the 
entire. 

224
00:11:34,160 --> 00:11:36,040
Book almost every page. 
So it is. 

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00:11:36,160 --> 00:11:38,760
It is. 
It is, Yeah, it is clearly a 

226
00:11:38,760 --> 00:11:43,000
layout choice and layout is done
by Sam Sorensen for me, two 

227
00:11:43,000 --> 00:11:47,000
things about it. 
One, I think it is like vastly 

228
00:11:47,000 --> 00:11:51,000
superior to just having blank 
white space. 

229
00:11:51,720 --> 00:11:53,160
Yeah, I think, I think you're 
right. 

230
00:11:53,520 --> 00:11:55,120
I think it's elegant, I think 
it's interesting. 

231
00:11:55,400 --> 00:11:59,440
I think sometimes it looks like 
a piece of placeholder for where

232
00:11:59,440 --> 00:12:01,680
art would have been. 
That's what I thought going 

233
00:12:01,680 --> 00:12:04,520
through the PDF, Mike. 
It has that feel. 

234
00:12:05,000 --> 00:12:08,080
It's like, did they forget to 
drop the art into those spaces? 

235
00:12:08,240 --> 00:12:10,760
That's the only thing. 
I obviously it's intentional, 

236
00:12:10,760 --> 00:12:14,000
clearly printed. 
I get, I think it looks great. 

237
00:12:14,000 --> 00:12:17,920
I think it's very interesting. 
Anyone that knows Sam's writing 

238
00:12:17,920 --> 00:12:20,720
and Sam's stuff and things like 
that, I believe they've, they've

239
00:12:20,720 --> 00:12:25,320
even written blog posts about 
the basically saying why, why 

240
00:12:25,320 --> 00:12:27,880
does everything need fucking art
to be a good game or whatever. 

241
00:12:27,880 --> 00:12:30,600
And whether I disagree or agree 
with that, it's Sam's writing is

242
00:12:30,600 --> 00:12:39,240
always interesting. 
And I think this is a an example

243
00:12:39,240 --> 00:12:46,440
of their philosophy regarding 
art and layout and things like 

244
00:12:46,440 --> 00:12:48,880
that, where you don't need a 
bunch of art to have a good 

245
00:12:48,880 --> 00:12:50,240
game. 
And I think that's very true in 

246
00:12:50,240 --> 00:12:51,520
this. 
And I think this is is an 

247
00:12:51,520 --> 00:12:55,160
interesting solution if that is 
your thought process behind it. 

248
00:12:55,320 --> 00:12:58,640
Do I think as we go through that
this game could have been more 

249
00:12:58,640 --> 00:13:00,440
interesting with a couple of 
pieces of art? 

250
00:13:00,680 --> 00:13:04,560
I do think there are times where
pulling in a little bit of that 

251
00:13:04,560 --> 00:13:07,360
weird AI space that we're going 
to talk about and things I think

252
00:13:07,360 --> 00:13:08,480
that could have been really 
interesting. 

253
00:13:08,480 --> 00:13:09,960
I think this. 
You're saying that this game 

254
00:13:09,960 --> 00:13:11,920
needed AI art in it? 
Really. 

255
00:13:12,000 --> 00:13:13,040
Right. 
Yeah, exactly. 

256
00:13:13,040 --> 00:13:17,880
Because of course we're super 
pro AI art here on the show, so 

257
00:13:17,880 --> 00:13:20,600
we we'll get it out of the way 
early and talk about that in the

258
00:13:20,600 --> 00:13:21,640
layout. 
It's interesting. 

259
00:13:21,640 --> 00:13:23,520
I do like it. 
I do think it is elegant. 

260
00:13:23,520 --> 00:13:29,000
I think obviously, you know, we 
the human brain likes art. 

261
00:13:29,120 --> 00:13:31,800
Obviously if it didn't, the 
cover wouldn't slap so hard, 

262
00:13:31,800 --> 00:13:33,840
right? 
But I do think that it is 

263
00:13:33,840 --> 00:13:34,960
interesting. 
I think it's elegant. 

264
00:13:34,960 --> 00:13:36,720
I think it's fine for a game of 
this length. 

265
00:13:36,720 --> 00:13:41,000
I think if they did this for 
sixty 7080 pages, it would be 

266
00:13:41,000 --> 00:13:43,480
way too much. 
I agree with for a game that's 

267
00:13:43,480 --> 00:13:46,320
19 pages long, this is cool. 
It's interesting, it's neat. 

268
00:13:46,320 --> 00:13:48,320
I wouldn't have. 
The only thing that I could say 

269
00:13:48,320 --> 00:13:51,920
is maybe just different colors 
or something like it's just a 

270
00:13:52,160 --> 00:13:54,200
just it's a, it's a Gray. 
It's a. 

271
00:13:54,200 --> 00:13:55,600
It's a. 
It's Gray. 

272
00:13:56,480 --> 00:13:59,440
That would be like. 
I do agree this is a much better

273
00:13:59,440 --> 00:14:01,360
solution than leaving the page 
blank. 

274
00:14:01,360 --> 00:14:03,720
I do think it's more elegant 
than that, but yeah, maybe some 

275
00:14:03,720 --> 00:14:06,560
color switch as we go through 
different chapters would have 

276
00:14:06,560 --> 00:14:09,040
been kind of cool. 
And to tie that into the layout,

277
00:14:09,440 --> 00:14:10,800
it's like changing the Heather 
colors. 

278
00:14:11,120 --> 00:14:13,160
A little. 
Bit to match the boxes you know.

279
00:14:13,600 --> 00:14:15,680
Yeah, because you could do 
different sections and different

280
00:14:15,680 --> 00:14:16,800
colors, which would have been 
neat. 

281
00:14:17,280 --> 00:14:21,560
But the only thing too is again,
that Gray color really gives you

282
00:14:21,640 --> 00:14:25,160
the sense that it was it was 
that is a placeholder piece. 

283
00:14:25,520 --> 00:14:28,360
Like I think any other color 
might have not given it that 

284
00:14:28,360 --> 00:14:30,560
much, but it's such AI don't 
know. 

285
00:14:30,600 --> 00:14:33,000
I don't know why the color. 
I feel like I could just like 

286
00:14:33,280 --> 00:14:37,720
grab a picture from wherever and
drop it into that box and it 

287
00:14:37,720 --> 00:14:40,480
would have like the, you know, 
the diagonal lines across it and

288
00:14:40,480 --> 00:14:42,040
it would it would fill the 
space. 

289
00:14:42,640 --> 00:14:44,080
But again, I I think it's really
interesting. 

290
00:14:44,080 --> 00:14:47,000
I think it's neat. 
I think that people that want a 

291
00:14:47,000 --> 00:14:50,160
super heart heavy thing might 
not be a fan of it, but I I like

292
00:14:50,160 --> 00:14:51,200
the layout. 
I think it's really, really 

293
00:14:51,200 --> 00:14:53,400
cool. 
And again, I think as from 

294
00:14:53,400 --> 00:14:56,280
someone who I believe, and I 
could be wrong, correct me who 

295
00:14:56,520 --> 00:15:03,040
is on the side or has written 
about not needing our in games. 

296
00:15:03,040 --> 00:15:05,720
I think this is a really fun, 
not fun. 

297
00:15:05,720 --> 00:15:07,720
I think it's it's an 
interesting, elegant way to to 

298
00:15:07,880 --> 00:15:10,280
to do that. 
And again, way better than just 

299
00:15:10,560 --> 00:15:12,480
blank white spaces. 
Definitely way better than that.

300
00:15:12,760 --> 00:15:15,040
It really dulls a page down too,
because we've talked about 

301
00:15:15,040 --> 00:15:18,720
before, having a crisp white 
page is like reading into a 

302
00:15:18,720 --> 00:15:21,240
light, you know, I think this 
really actually dulls a page 

303
00:15:21,240 --> 00:15:22,560
down. 
It makes it much more readable 

304
00:15:22,560 --> 00:15:28,680
actually. 
So getting past that, we get to 

305
00:15:28,680 --> 00:15:29,840
another page that's very 
similar. 

306
00:15:29,840 --> 00:15:33,480
So basically introduction, we'll
go through the introduction and 

307
00:15:33,480 --> 00:15:35,360
then again, The thing is 19 
pages long. 

308
00:15:35,440 --> 00:15:38,160
It's it's crazy small. 
So introduction corporations 

309
00:15:38,160 --> 00:15:40,880
have three years of 
experimentation to win the 

310
00:15:40,880 --> 00:15:43,320
content race. 
Found the formula for limitless 

311
00:15:43,320 --> 00:15:47,080
content artificial intelligence.
How prescient is this? 

312
00:15:47,280 --> 00:15:49,880
By having artificial 
intelligence create unscripted 

313
00:15:49,920 --> 00:15:53,600
budget less entertainment in 
their incredibly realistic CGR 

314
00:15:53,600 --> 00:15:57,000
world, corporations have done 
away with actors, writers and 

315
00:15:57,000 --> 00:16:00,760
production crews, replacing them
with disposable virtual workers.

316
00:16:00,960 --> 00:16:03,560
Thanks to this new form of 
tireless free labor, profit 

317
00:16:03,560 --> 00:16:05,760
margins now exceed anything in 
television history. 

318
00:16:07,280 --> 00:16:09,080
So they're doing what every 
company is trying to do, which 

319
00:16:09,080 --> 00:16:17,920
is get rid of get rid of all a 
need to actually have labor so 

320
00:16:17,920 --> 00:16:19,680
that they don't have to pay 
labor. 

321
00:16:19,680 --> 00:16:23,560
And I mean labor is like the 
movement and the people and and 

322
00:16:23,560 --> 00:16:26,080
and and and we're we're we're 
we're pushing closer and closer,

323
00:16:26,080 --> 00:16:29,760
right? 
The the players, which is people

324
00:16:29,760 --> 00:16:32,680
playing are Nielsenant. 
I don't know why I want to say 

325
00:16:32,680 --> 00:16:36,040
Neil like measle knots every 
time. 

326
00:16:36,040 --> 00:16:37,640
I don't know why. 
No snots. 

327
00:16:37,680 --> 00:16:40,680
Yeah, their virtual 
consciousness is created to 

328
00:16:40,680 --> 00:16:43,320
generate television by playing 
it out in real time using their 

329
00:16:43,320 --> 00:16:46,040
computer generated living space 
in front of an audience of 

330
00:16:46,040 --> 00:16:48,880
hundreds of 1,000,000. 
But they aren't our tours. 

331
00:16:49,320 --> 00:16:52,320
No, they're just a step in a 
process that will one day reach 

332
00:16:52,320 --> 00:16:54,480
perfection. 
That means that one day, sooner 

333
00:16:54,480 --> 00:16:56,400
rather than later, they must be 
killed. 

334
00:16:56,720 --> 00:16:59,480
Don't fret. 
The data Nielsenotz Nielsenotz 

335
00:16:59,480 --> 00:17:02,440
generate will be carried forward
to the next wave of Nielsenotz, 

336
00:17:02,440 --> 00:17:04,359
repeating it over and over and 
over, blah blah blah blah blah. 

337
00:17:04,359 --> 00:17:11,480
So basically you are an AI in 
this system creating television 

338
00:17:11,480 --> 00:17:16,640
for people, and you need to 
like, continue to do that better

339
00:17:16,640 --> 00:17:21,240
and better or you die and you'll
die anyway as the algorithm in 

340
00:17:21,240 --> 00:17:22,880
the process gets better and 
better and better. 

341
00:17:22,880 --> 00:17:26,400
You are a cog in the AI machine 
that is just there to generate 

342
00:17:26,400 --> 00:17:29,000
content for the masses, for the 
corporations. 

343
00:17:29,360 --> 00:17:33,640
That is an extremely interesting
take for players. 

344
00:17:35,760 --> 00:17:40,280
Yeah, I think yeah, this game is
like oddly dystopian. 

345
00:17:40,280 --> 00:17:42,960
Not. 
Oddly, it's extraordinarily 

346
00:17:42,960 --> 00:17:44,720
this. 
Game is like super dystopian and

347
00:17:44,760 --> 00:17:47,320
it's actually like it's a fun 
concept and like Oh my friends I

348
00:17:47,360 --> 00:17:48,760
would like have a good time 
playing this. 

349
00:17:48,920 --> 00:17:52,120
But I'm also like the actual 
dread behind like all of us 

350
00:17:52,120 --> 00:17:56,800
being replaced by AI to create 
nothing for no one essentially 

351
00:17:57,080 --> 00:17:58,960
because no one will have any 
money because they will all be 

352
00:17:58,960 --> 00:18:02,520
replaced by AI. 
It fills me with dread. 

353
00:18:03,280 --> 00:18:07,280
Yeah, it's terrible because 
honestly, people, especially 

354
00:18:07,280 --> 00:18:10,280
Americans, are stupid enough to 
allow it to happen because you 

355
00:18:10,280 --> 00:18:14,480
know, the dollar, the dollar 
speaks, right? 

356
00:18:14,480 --> 00:18:18,480
Corporations make money, right? 
So if a corporation is creating 

357
00:18:18,600 --> 00:18:22,000
AI generated content and you 
don't want that to take over, 

358
00:18:22,160 --> 00:18:26,320
you know what you can do? 
Not watch the fucking content. 

359
00:18:26,600 --> 00:18:27,800
That's true. 
Right. 

360
00:18:27,800 --> 00:18:30,800
You can just not buy into the 
process, but there are plenty of

361
00:18:30,800 --> 00:18:32,560
people out there. 
You can see it literally every 

362
00:18:32,560 --> 00:18:35,000
day on social media, people 
going, yeah, whatever. 

363
00:18:35,000 --> 00:18:36,880
It's the future, right? 
Like it's inevitable. 

364
00:18:37,400 --> 00:18:40,560
Like it's insane. 
You could just say no. 

365
00:18:40,680 --> 00:18:42,760
You could just say no to. 
Take. 

366
00:18:43,040 --> 00:18:44,680
It's inevitable. 
It's like, well, yeah, because 

367
00:18:45,120 --> 00:18:47,480
because you're, you accept it as
such. 

368
00:18:47,880 --> 00:18:50,880
Exactly. 
You could just not like you 

369
00:18:50,880 --> 00:18:53,240
could just not. 
If no one used ChatGPT, chat BT 

370
00:18:53,240 --> 00:18:55,600
would shut down because I mean, 
it's already not profitable and 

371
00:18:55,600 --> 00:18:57,720
it's already destroying the 
invite anyway. 

372
00:18:58,400 --> 00:19:01,560
Fucking. 
Leftist rants, right? 

373
00:19:03,800 --> 00:19:05,960
How to play the game. 
So to play you need 26 sided 

374
00:19:05,960 --> 00:19:07,960
dice, 210 sided dice, a pencil 
and a paper. 

375
00:19:08,040 --> 00:19:10,000
Boom, that's it. 
So the gist of it, and I'm not 

376
00:19:10,000 --> 00:19:12,400
going to read this, I'm going to
give you the gist of the gist. 

377
00:19:12,680 --> 00:19:15,080
You have 15 minutes. 
Yeah, you have 15 minutes of 

378
00:19:15,080 --> 00:19:18,320
real time and it is live 
television. 

379
00:19:18,600 --> 00:19:21,520
So when you are playing the 
game, you are actually live for 

380
00:19:21,520 --> 00:19:23,720
the masses. 
So everything you do, everything

381
00:19:23,720 --> 00:19:28,240
you say is on television, right?
Imagine yourself in a box and 

382
00:19:28,880 --> 00:19:31,880
everyone is watching, right? 
You are in the stadium and 

383
00:19:31,880 --> 00:19:33,720
everything you see and do, 
including communication with 

384
00:19:33,720 --> 00:19:37,560
your fellow Neil Sonat. 
So you do this verbally by 

385
00:19:37,560 --> 00:19:40,760
describing scenes and actions 
taken by the characters as well 

386
00:19:40,760 --> 00:19:44,040
as directly speaking to the 
narrative in the dialogue. 

387
00:19:44,600 --> 00:19:49,320
You are given metrics in order 
to to use to generate the 

388
00:19:49,320 --> 00:19:56,000
television both from buzzwords 
pulled from society and, and 

389
00:19:56,000 --> 00:20:01,800
everything going on and from 
CEO's from what do they call it 

390
00:20:01,800 --> 00:20:05,720
here the, the market buzzwords 
in the executive orders for you 

391
00:20:05,720 --> 00:20:09,480
to put this together right? 
And in order to put this 

392
00:20:09,480 --> 00:20:12,560
together right, you first 
determined the scoring metrics. 

393
00:20:13,000 --> 00:20:15,360
Which will then give you the 
prompts to start the scene that 

394
00:20:15,360 --> 00:20:18,280
you have to go with. 
So there is a a little graph 

395
00:20:18,280 --> 00:20:21,200
here. 
It's it's, it's 1-2, it's 5 

396
00:20:21,200 --> 00:20:23,520
lines. 
It says ABCDE and next to it, it

397
00:20:23,520 --> 00:20:26,720
says 2 to 3/4 to 5-6 to 8-9 to 
10:11 to 12:00. 

398
00:20:27,160 --> 00:20:29,720
Right. 
And how you create a scene. 

399
00:20:29,720 --> 00:20:31,600
Why don't you, do you want to, I
mean, do you want to just roll 

400
00:20:31,600 --> 00:20:33,200
one up as we go through this? 
You want to head down to the 

401
00:20:33,200 --> 00:20:34,640
prompts and we'll just kind of 
put one in. 

402
00:20:34,640 --> 00:20:37,600
Yeah, I mean. 
Scroll 5 pages down. 

403
00:20:38,640 --> 00:20:41,040
Or improvising your first 
episode, players determine the 

404
00:20:41,040 --> 00:20:43,760
parameters right as a team. 
Write down to numbered sets of 

405
00:20:43,760 --> 00:20:47,880
five empty slots, which is 2 
sets of what I just said, one 

406
00:20:47,880 --> 00:20:50,520
for executive orders and one for
market buzzwords. 

407
00:20:50,520 --> 00:20:52,680
And next to each slot, write 
down the number shown below. 

408
00:20:52,680 --> 00:20:55,760
So basically create this, this, 
this graph here. 

409
00:20:56,400 --> 00:21:00,280
Then you roll five times on the 
executive order D100 table on 

410
00:21:00,280 --> 00:21:03,720
page 13, and you write down the 
five executive orders and then 

411
00:21:03,720 --> 00:21:06,600
you roll five times on the 
market buzzwords. 

412
00:21:07,160 --> 00:21:11,000
You will now have generated 10 
entries in total across 2 lists,

413
00:21:11,000 --> 00:21:13,640
one of each. 
And it looks like this my. 

414
00:21:13,840 --> 00:21:17,800
My only real issue with this 
game is it took me a second to 

415
00:21:19,640 --> 00:21:23,200
figure out what right order 
meant because it's the only. 

416
00:21:23,200 --> 00:21:25,520
Time it's right. 
I did the exact same thing 

417
00:21:25,520 --> 00:21:29,680
actually, because it's right 
executive order, right or 

418
00:21:29,680 --> 00:21:31,120
buzzword, but it's just right 
order. 

419
00:21:31,360 --> 00:21:32,840
I I did that for a second as 
well. 

420
00:21:33,600 --> 00:21:35,560
Yeah, it took me a minute to be 
like, what's the right order? 

421
00:21:35,800 --> 00:21:38,480
I, I, I, I think it would have 
been a slightly more. 

422
00:21:38,480 --> 00:21:40,320
It took me a second. 
I'm not fucking stupid. 

423
00:21:40,320 --> 00:21:42,640
Yeah. 
If it just said executive order 

424
00:21:42,640 --> 00:21:46,640
or buzzword, I think that would 
make just that one little spot 

425
00:21:46,640 --> 00:21:49,120
at the bottom of the page for it
just a a tiny bit clearer 

426
00:21:49,440 --> 00:21:51,280
because I kept looking for. 
I was like, well, I know it's 

427
00:21:51,280 --> 00:21:52,880
the executive order, but what's 
the right order? 

428
00:21:53,000 --> 00:21:54,680
Yeah. 
I didn't think the moment I was 

429
00:21:54,680 --> 00:21:56,320
like, oh, it's yeah, yeah, yeah,
yeah. 

430
00:21:56,360 --> 00:22:03,080
It's the executive order. 
So do you want to roll up five 

431
00:22:03,080 --> 00:22:04,880
executive orders and five 
buzzwords? 

432
00:22:04,880 --> 00:22:07,000
Sorry, go for it. 
What are 5 executive orders? 

433
00:22:07,000 --> 00:22:09,040
So. 
Executive order the first one we

434
00:22:09,040 --> 00:22:11,400
got demographic under 
demographic appeals because 

435
00:22:11,400 --> 00:22:15,680
these the D100 executive order 
list is divided up between like 

436
00:22:16,120 --> 00:22:18,120
subcategories. 
Let's Scroll down to that 

437
00:22:18,120 --> 00:22:20,080
actually real quick, because the
game is so we're we're we're 

438
00:22:20,120 --> 00:22:21,800
going to get to it, so let's 
just scroll through. 

439
00:22:22,560 --> 00:22:24,320
Yeah. 
So the D100 executive order 

440
00:22:24,320 --> 00:22:26,040
list, why don't you go through 
the different categories on the 

441
00:22:26,040 --> 00:22:27,920
on the D100 executive order 
list, Yeah. 

442
00:22:28,080 --> 00:22:30,880
So the categories on the 
executive orders, first one is 

443
00:22:30,880 --> 00:22:34,920
general, the second one is 
business oriented, the third one

444
00:22:34,920 --> 00:22:39,400
is censorship, the 4th is 
demographic appeals, the 5th is 

445
00:22:39,440 --> 00:22:48,680
Bezos, 6th is Campbell, the 7th 
is 8 sequences slash 3 acts, and

446
00:22:48,680 --> 00:22:53,360
then the 8th is TV writing 
formulas and then the 9th is 

447
00:22:53,760 --> 00:22:56,600
genre elements must be 
introduced. 

448
00:22:59,120 --> 00:23:01,160
Some really interesting 
categories with some really 

449
00:23:01,160 --> 00:23:04,280
funny stuff in all of them. 
They're great. 

450
00:23:04,520 --> 00:23:05,000
Yeah. 
Yeah. 

451
00:23:05,000 --> 00:23:06,240
So what Fine. 
Did you roll up? 

452
00:23:06,480 --> 00:23:09,080
So the first one I rolled was 
under demographic appeals. 

453
00:23:09,080 --> 00:23:12,920
I rolled 41 which is depressed 
indie writers and artists. 

454
00:23:12,920 --> 00:23:16,280
So it must appeal to the 
demographics of depressed indie 

455
00:23:16,280 --> 00:23:18,840
writers and artists. 
Great thing for AI. 

456
00:23:20,080 --> 00:23:23,720
The next one I rolled was much 
higher up in business oriented. 

457
00:23:23,720 --> 00:23:30,880
I rolled 16A Core plot turn 
involves Smile XM radio. 

458
00:23:32,560 --> 00:23:35,880
Love the within the world. 
Within the world, there's ad 

459
00:23:35,880 --> 00:23:38,440
placement, you know, because of 
course there is. 

460
00:23:39,000 --> 00:23:42,360
And then I rolled the next ones 
under Campbell for 58. 

461
00:23:42,840 --> 00:23:46,920
Character is in the belly of the
belly of a whale. 

462
00:23:49,280 --> 00:23:51,840
And then what did I say? 
Belly of the well was that one 

463
00:23:51,840 --> 00:23:54,080
that was 58. 
Next one still under Campbell's 

464
00:23:54,080 --> 00:23:56,640
55. 
Character is called to adventure

465
00:23:56,640 --> 00:24:00,480
but refuses the call. 
I love that there's like the 

466
00:24:00,480 --> 00:24:03,720
hero's journey but you can roll 
multiple times on it and have to

467
00:24:03,720 --> 00:24:06,560
involve multiple sections of the
hero's journey. 

468
00:24:06,560 --> 00:24:12,440
And then the last one I rolled 
above that under Bezos is 46 

469
00:24:12,480 --> 00:24:16,200
moral Cho choices. 
Nope. 

470
00:24:17,240 --> 00:24:20,280
So the executive orders are 
obviously things that you need 

471
00:24:20,800 --> 00:24:23,440
to have in the episode is like 
things to do or things to, to, 

472
00:24:24,000 --> 00:24:27,160
to, to demographics to reach out
to things like that, right. 

473
00:24:28,640 --> 00:24:29,880
Yeah. 
Which is different than the 

474
00:24:29,880 --> 00:24:31,240
market buzzwords. 
So you rolled up. 

475
00:24:31,240 --> 00:24:32,920
So what are what are the 
categories for the market 

476
00:24:32,920 --> 00:24:35,440
buzzwords we got? 
There aren't categories in 

477
00:24:35,680 --> 00:24:36,800
market buzzwords. 
It's all just. 

478
00:24:36,880 --> 00:24:38,400
Oh, yeah, yeah, right. 
This is one. 

479
00:24:38,440 --> 00:24:39,360
Yeah, yeah. 
All right. 

480
00:24:39,360 --> 00:24:42,440
So what? 
What are the five that that you 

481
00:24:42,520 --> 00:24:48,320
rolled up? 
The first one I rolled up is 51 

482
00:24:48,720 --> 00:24:59,560
legal proceedings, then I rolled
32 which is deep statements and 

483
00:24:59,560 --> 00:25:05,520
then I rolled 50 which is Isakai
slash virtual or otherworld. 

484
00:25:08,640 --> 00:25:13,800
The worst kind of manga and. 
Then I rolled 16 class 

485
00:25:13,800 --> 00:25:19,840
differences and then I rolled 
63, which is mutual 

486
00:25:19,840 --> 00:25:22,240
misunderstandings. 
That was 5, right? 

487
00:25:23,840 --> 00:25:27,360
Sure. 
Yeah, I fucking love the East. 

488
00:25:27,360 --> 00:25:29,200
Kai's on that fucking list. 
It's so dumb. 

489
00:25:30,040 --> 00:25:34,040
Bro, there's, there's so many 
good ones like dynasties, aliens

490
00:25:34,040 --> 00:25:36,560
coming of age, mutual 
misunderstandings, neurotic 

491
00:25:36,560 --> 00:25:39,920
savant, all of all, of all of 
like that, that that is the core

492
00:25:39,920 --> 00:25:42,520
of the game is those 200 prompts
basically. 

493
00:25:43,400 --> 00:25:46,000
And, and they're all good. 
You know, you could play forever

494
00:25:46,000 --> 00:25:48,080
with, with that sort of problem.
So how are you using those? 

495
00:25:48,080 --> 00:25:49,400
Right? 
So basically what you just did 

496
00:25:49,520 --> 00:25:51,720
is you roll up five of each and 
that's how you're starting the 

497
00:25:51,720 --> 00:25:53,120
game. 
This is how you, you, you put 

498
00:25:53,120 --> 00:25:56,000
together your first episode. 
You can and it says you can 

499
00:25:56,000 --> 00:25:58,280
print the score sheet template 
out on page 19. 

500
00:25:58,280 --> 00:26:01,160
Love that. 
So next to the feed goes live 

501
00:26:01,160 --> 00:26:03,320
and the episode begins. 
So Nielsen Otz are given digital

502
00:26:03,320 --> 00:26:05,640
form in a world that they can 
sculpt and shape just by 

503
00:26:05,680 --> 00:26:09,240
thinking it into existence. 
Again, a Nielsen OTT is just an 

504
00:26:09,320 --> 00:26:16,480
AI thing creating live content 
for the for the viewers, right? 

505
00:26:17,200 --> 00:26:21,880
So as a player, there are it's a
list of three things, 3 

506
00:26:21,880 --> 00:26:23,360
principles to keep in mind that 
are here. 

507
00:26:23,920 --> 00:26:26,240
What you what, what the players 
say happens. 

508
00:26:26,440 --> 00:26:31,320
So by default, anything you do 
exists, you are on live 

509
00:26:31,320 --> 00:26:33,640
television. 
So they basically say spoken 

510
00:26:33,640 --> 00:26:35,360
dialogue or narration. 
This is soon to be happening 

511
00:26:35,360 --> 00:26:37,960
live. 
And you should make clear in 

512
00:26:37,960 --> 00:26:40,640
some way, shape or form of the 
10 signals or something when 

513
00:26:40,640 --> 00:26:44,160
you're only talking to the other
Nielsenants so that the TV, the 

514
00:26:44,160 --> 00:26:48,920
viewers can't hear you or, or if
the viewers can hear you #2 is 

515
00:26:48,920 --> 00:26:51,200
if a player needs to think 
ahead, they're doing it on the 

516
00:26:51,200 --> 00:26:52,120
air. 
Again, you're live. 

517
00:26:52,120 --> 00:26:53,720
No matter what you do, you're 
live. 

518
00:26:54,000 --> 00:26:57,240
You get one exception, which is 
a single commercial break that 

519
00:26:57,240 --> 00:26:59,560
you can call at any time and 
then last for two minutes 

520
00:26:59,560 --> 00:27:02,520
because again, it's 15 total 
live television minutes. 

521
00:27:02,680 --> 00:27:05,600
You can get a 2 minute break and
you can use that time to get a 

522
00:27:05,600 --> 00:27:10,760
plan ahead and then the audience
expects a bare minimum of 

523
00:27:10,760 --> 00:27:14,080
continuity. 
So basically what it says is in 

524
00:27:14,080 --> 00:27:17,880
case you survive and continue to
do multiple episodes, there 

525
00:27:17,880 --> 00:27:20,840
should be, it shouldn't be just 
scattershot, scattershot, 

526
00:27:20,840 --> 00:27:22,560
scattershot. 
There should be a little bit of 

527
00:27:22,560 --> 00:27:25,320
continuity between the episodes.
So as you're planning your next 

528
00:27:25,320 --> 00:27:28,360
episode, think about the 
previous episode and move 

529
00:27:28,360 --> 00:27:30,600
forward with those things. 
It's basically what it comes 

530
00:27:30,600 --> 00:27:32,640
down to. 
And then when you're 15 minutes 

531
00:27:32,640 --> 00:27:36,240
are up, the episodes, credits 
and mid credits, a role 

532
00:27:36,240 --> 00:27:40,080
automatically plays. 
The Nielsenauts become inert and

533
00:27:40,080 --> 00:27:41,640
unable to play in the next 
episode. 

534
00:27:42,080 --> 00:27:45,800
You can roll the credits early, 
though, and have that little bit

535
00:27:45,800 --> 00:27:48,200
of time within that 15 minutes 
to plan. 

536
00:27:48,200 --> 00:27:51,400
I always imagine, you know, when
some shows, especially live 

537
00:27:51,400 --> 00:27:54,080
shows, would cut away and the 
credits will be rolling over 

538
00:27:54,080 --> 00:27:55,720
people, but you can't hear the 
audio anymore. 

539
00:27:55,720 --> 00:28:00,360
Yeah, that's what I imagine 
happening at that point and then

540
00:28:00,360 --> 00:28:02,000
at the start of the scoring 
phase. 

541
00:28:02,280 --> 00:28:06,600
So one thing that I think I 
didn't read aloud before. 

542
00:28:06,880 --> 00:28:08,200
Right. 
I don't think you did either. 

543
00:28:08,760 --> 00:28:10,760
So it says. 
However, due to changes, and 

544
00:28:10,760 --> 00:28:14,520
this is part of the gist, due to
changes in market data and the 

545
00:28:14,520 --> 00:28:18,720
CE OS opinions on quality 
content, some of the metrics 

546
00:28:19,040 --> 00:28:21,400
will change at the time the 
episode ends. 

547
00:28:21,600 --> 00:28:23,840
This means players do not have 
perfect knowledge of how they 

548
00:28:23,840 --> 00:28:26,680
will be scored. 
So remember when when you roll 

549
00:28:26,680 --> 00:28:29,680
executive orders and buzzwords, 
you're coming up with a scoring 

550
00:28:29,680 --> 00:28:35,720
metric which gives you kind of 
prompts out of game but in game 

551
00:28:36,360 --> 00:28:39,440
basically saying like this is 
how you will be judged if you do

552
00:28:39,440 --> 00:28:43,840
these things. 
But two of them change by the 

553
00:28:43,840 --> 00:28:47,040
end of the episode because the 
data changes constantly and CEO 

554
00:28:47,040 --> 00:28:50,600
just feels like it. 
So basically what happens at the

555
00:28:50,600 --> 00:28:53,360
end during the scoring phase is 
2 executive orders and two 

556
00:28:53,360 --> 00:28:57,200
market buzzwords are replaced 
before the scoring occurs. 

557
00:28:57,680 --> 00:29:01,200
So you roll 2D6 twice for each 
list to determine which of the 

558
00:29:01,200 --> 00:29:04,480
slots is replaced, and then for 
each replace you roll a new 

559
00:29:04,480 --> 00:29:08,240
entry for that. 
So that sucks for them. 

560
00:29:09,600 --> 00:29:12,160
It does kind of suck. 
It's interesting that you only 

561
00:29:12,160 --> 00:29:14,800
use the five prompts, but it's D
sixes. 

562
00:29:15,440 --> 00:29:18,160
As you go through you'll see 
that the letter C because it's 

563
00:29:18,160 --> 00:29:22,920
ABCDE counts twice. 
So for scoring for points. 

564
00:29:22,920 --> 00:29:25,760
So if you get C correct, you get
double the points. 

565
00:29:25,760 --> 00:29:29,800
And if you roll, well, you roll 
the 2D6, it's a 2 to 12 anyway, 

566
00:29:30,480 --> 00:29:33,080
and it'll do that. 
So for example, say the players 

567
00:29:33,080 --> 00:29:34,360
have generated the following 
list. 

568
00:29:34,520 --> 00:29:35,840
We don't need, we've already 
generated it. 

569
00:29:35,840 --> 00:29:39,480
We don't need to do another one.
But it says after the episode is

570
00:29:39,480 --> 00:29:42,080
over, just before scoring, you 
roll or determine which ones 

571
00:29:42,080 --> 00:29:44,720
have changed, they roll A7 and 
A10, which means the entry slot 

572
00:29:44,720 --> 00:29:47,480
is C. 
And again, this is an example. 

573
00:29:47,720 --> 00:29:48,920
There's a great example to play 
here. 

574
00:29:48,920 --> 00:29:50,120
We're not going to go over that 
part of it. 

575
00:29:50,120 --> 00:29:52,760
It's basically explaining what 
we just talked about and you do 

576
00:29:52,760 --> 00:29:55,240
this for the marketing buzzwords
and you do this for the 

577
00:29:55,240 --> 00:29:57,960
executive order. 
So that's a total of 4 metrics 

578
00:29:57,960 --> 00:29:59,960
that change. 
And once the new metrics are 

579
00:29:59,960 --> 00:30:02,400
rolled, players self score the 
content of the episode. 

580
00:30:02,400 --> 00:30:04,880
According to A Rubik explained 
in the next section. 

581
00:30:05,320 --> 00:30:08,120
If the score falls below the 
minimum passing grade, the 

582
00:30:08,120 --> 00:30:09,760
Neilson are killed and the show 
was cancelled. 

583
00:30:11,640 --> 00:30:14,600
Just like real life. 
Just like real life, every 

584
00:30:14,600 --> 00:30:17,960
failed pilot is a murder. 
If the players determine that 

585
00:30:17,960 --> 00:30:20,680
they've scored a passing grade, 
congratulations, you live to 

586
00:30:20,680 --> 00:30:24,200
create another episode. 
However, every show must exhibit

587
00:30:24,200 --> 00:30:26,720
growth, right? 
Because what what, what what is 

588
00:30:26,720 --> 00:30:29,360
capitalism? 
It's just, it's just perpetual 

589
00:30:29,360 --> 00:30:31,640
growth, right, Because that's, 
that's possible and there's. 

590
00:30:31,640 --> 00:30:33,440
Nothing wrong with that idea. 
There's that. 

591
00:30:33,440 --> 00:30:35,040
There's no way that could go 
wrong. 

592
00:30:35,360 --> 00:30:38,080
Right. 
Not not consistent continuous 

593
00:30:39,760 --> 00:30:42,720
consistency, right? 
Just perpetual upward motion. 

594
00:30:43,880 --> 00:30:45,840
So, however, every show must 
exhibit growth. 

595
00:30:46,360 --> 00:30:48,560
Thus, the passing grade goes up 
every episode. 

596
00:30:49,400 --> 00:30:52,720
So when you score, players score
the episode after the time is 

597
00:30:52,720 --> 00:30:54,040
up. 
They take into account the three

598
00:30:54,040 --> 00:30:56,600
sets of metrics, which is their 
own opinion, the executive 

599
00:30:56,600 --> 00:30:59,280
orders and the market buzzwords.
The scores generated for each 

600
00:30:59,280 --> 00:31:01,080
set add up to determine the 
final grade. 

601
00:31:02,240 --> 00:31:04,640
Remember that executive orders 
and market buzzwords must be met

602
00:31:04,640 --> 00:31:07,800
every episode to count for 
scoring every episode. 

603
00:31:08,080 --> 00:31:10,720
So even if it seems like they 
should logically only happen 

604
00:31:10,720 --> 00:31:13,960
once in the season. 
So, for example, if you get it 

605
00:31:13,960 --> 00:31:16,600
says here, if you establish two 
major characters in episode 1 

606
00:31:16,920 --> 00:31:19,440
and that comes up again, you 
have to do it again in episode 

607
00:31:19,440 --> 00:31:23,440
2, right? 
Yeah. 

608
00:31:23,840 --> 00:31:26,720
So players will score the 
episodes themselves using the 

609
00:31:26,720 --> 00:31:28,480
following rubric. 
So there's the internal metrics,

610
00:31:28,480 --> 00:31:30,720
which gives you a possible of 30
points. 

611
00:31:30,720 --> 00:31:32,920
And there's five questions that 
you can ask for that. 

612
00:31:33,520 --> 00:31:39,360
And this is the again for the 
players own personal internal 

613
00:31:39,360 --> 00:31:40,360
satisfaction. 
What they did. 

614
00:31:40,360 --> 00:31:43,400
So #1 Did characters, locations,
or concept from previous 

615
00:31:43,400 --> 00:31:45,840
episodes return? 
Did interesting or exciting 

616
00:31:45,840 --> 00:31:48,600
situations emerge that relate to
the show's original premise? 

617
00:31:48,960 --> 00:31:51,480
Did most scenes serve a purpose 
and deliver on what you believe 

618
00:31:51,600 --> 00:31:53,440
to be the show's key selling 
point? 

619
00:31:53,760 --> 00:31:55,320
Was there a satisfying and 
surprising ending? 

620
00:31:55,320 --> 00:31:57,000
Would you watch another episode 
of this show? 

621
00:31:57,160 --> 00:32:00,160
So this doesn't have anything to
do with the prompts, right? 

622
00:32:00,160 --> 00:32:02,240
It really is just the quality of
the show. 

623
00:32:03,920 --> 00:32:05,600
And then you can score 3 or 6 
points for each. 

624
00:32:05,720 --> 00:32:07,800
Basically nothing if you didn't 
touch, if you didn't do it at 

625
00:32:07,800 --> 00:32:10,160
all, three if you touched on it,
and six if you feel like you 

626
00:32:10,160 --> 00:32:11,720
nailed it is basically what it 
comes down to. 

627
00:32:12,120 --> 00:32:15,000
So it's a possible 30 points 
because it's 6 * 5 and that's 

628
00:32:15,000 --> 00:32:17,880
how math works. 
Yep. 

629
00:32:18,320 --> 00:32:20,200
Yeah, that is actually how math 
works. 

630
00:32:20,200 --> 00:32:25,040
So I do like that. 
It's like, it's very much like, 

631
00:32:25,040 --> 00:32:27,560
how do you feel about this? 
Do you think that you earn three

632
00:32:27,560 --> 00:32:29,960
points on this or do you think 
that you're in six points on 

633
00:32:29,960 --> 00:32:32,640
this? 
I think it'd be fun to play with

634
00:32:32,640 --> 00:32:34,800
a very honest and self critical 
group. 

635
00:32:34,800 --> 00:32:36,760
It's like, no, I could have done
that better. 

636
00:32:37,920 --> 00:32:39,680
Or like, yeah, we killed it 
every fucking time. 

637
00:32:41,280 --> 00:32:42,960
Then fine, do another episode 
and it just keeps getting 

638
00:32:42,960 --> 00:32:47,120
harder. 
So the next two are pretty 

639
00:32:47,120 --> 00:32:48,720
straightforward. 
So it's your executive orders 

640
00:32:48,720 --> 00:32:52,240
for a possible 36 points. 
So you basically it's you go 

641
00:32:52,240 --> 00:32:54,000
through the executive orders. 
So what was one of your 

642
00:32:54,000 --> 00:32:57,080
executive orders again? 
I've already blanked. 

643
00:32:57,080 --> 00:32:58,960
I did not write them down. 
I'm a bad person. 

644
00:32:59,080 --> 00:33:01,640
Honestly, I don't. 
Pick anyone, any single. 

645
00:33:01,640 --> 00:33:05,400
One, Yeah. 
Avoid making any political 

646
00:33:05,400 --> 00:33:07,240
statements. 
There's one. 

647
00:33:07,840 --> 00:33:13,560
So if you if you you didn't make
any political statements, great,

648
00:33:13,560 --> 00:33:16,760
six points if you brushed. 
Up again, make any statements at

649
00:33:16,760 --> 00:33:19,680
all whatsoever, right? 
Right, because politics is all 

650
00:33:19,680 --> 00:33:22,920
things, not just your. 
Version if you're seeing a 

651
00:33:22,920 --> 00:33:25,440
political is a political stance,
right? 

652
00:33:25,840 --> 00:33:28,400
If you're not seeing politics 
and anything, it's because 

653
00:33:28,400 --> 00:33:30,680
you're only seeing your politics
anyway. 

654
00:33:30,720 --> 00:33:36,720
So so for that, for example, if 
you in in as much as you can, 

655
00:33:36,720 --> 00:33:39,720
right, if you don't do any 
political shit at all, right, 

656
00:33:39,720 --> 00:33:42,200
six points. 
If you broach politics, maybe 

657
00:33:42,200 --> 00:33:44,280
like a tiny bit, but don't make 
a big statement about it, maybe 

658
00:33:44,280 --> 00:33:46,680
3 points. 
And if you literally were like 

659
00:33:47,200 --> 00:33:50,040
down with capitalism, 0 points, 
you failed, right, right. 

660
00:33:50,080 --> 00:33:51,880
That's how you judge the things,
right. 

661
00:33:51,880 --> 00:33:54,560
And you do the same thing for 
market buzzword. 

662
00:33:54,560 --> 00:33:57,080
So that's possible 36, you know,
six and six each. 

663
00:33:57,080 --> 00:34:00,240
And again, slot C you score 
twice as many points for. 

664
00:34:00,240 --> 00:34:01,880
So if you super fuck up, that 
sucks. 

665
00:34:02,520 --> 00:34:04,480
Or if you did well, you can 
double your points, which is 

666
00:34:04,480 --> 00:34:06,360
great. 
And the passing grade for the 

667
00:34:06,360 --> 00:34:10,440
first episode is 40 points and 
then every subsequent episode 

668
00:34:10,440 --> 00:34:13,159
goes up by 10. 
So 40506070 again, That's how 

669
00:34:13,159 --> 00:34:15,960
math works. 
And then you. 

670
00:34:16,080 --> 00:34:17,960
But after 100 it doesn't go any 
higher than that. 

671
00:34:18,120 --> 00:34:20,719
So you inevitably will 
eventually fail and die. 

672
00:34:20,880 --> 00:34:25,360
Is is what doesn't like. 
That's how it works. 

673
00:34:25,360 --> 00:34:28,480
If any episode fails to reach 
the minimum score, the show was 

674
00:34:28,480 --> 00:34:31,639
cancelled and then Nielsenauts 
are deleted. 

675
00:34:32,320 --> 00:34:34,199
You're gone. 
Big Gray box. 

676
00:34:35,520 --> 00:34:38,080
You know what's interesting 
about the big Gray boxes? 

677
00:34:38,080 --> 00:34:39,520
First of all, there isn't one on
page 7. 

678
00:34:40,320 --> 00:34:42,719
I was going to point out I 
totally forgot there there is 

679
00:34:42,719 --> 00:34:45,639
space for one right there. 
It's the only page that has 

680
00:34:45,639 --> 00:34:47,280
space and doesn't have a great 
box. 

681
00:34:47,280 --> 00:34:50,480
Right, because on number six 
there's there's even less space 

682
00:34:50,480 --> 00:34:52,239
and they put a box there. 
I feel like that's a missing 

683
00:34:52,239 --> 00:34:58,840
box, man. 
So that's it. 

684
00:34:58,880 --> 00:35:01,200
That's the game. 
That's the entire game. 

685
00:35:02,000 --> 00:35:07,040
The next section is called the 
first Episode, and it is no, no,

686
00:35:07,040 --> 00:35:08,200
no, no. 
There's a little bit more. 

687
00:35:08,200 --> 00:35:11,000
So basically strategies. 
And stuff coming up too. 

688
00:35:11,000 --> 00:35:13,120
Right, I forgot, I thought that 
this was the example play. 

689
00:35:13,120 --> 00:35:15,520
So basically this is the first. 
Overall though, that is the 

690
00:35:15,520 --> 00:35:17,200
game. 
Like we've just gone over really

691
00:35:17,200 --> 00:35:19,800
the game. 
There's some survival strategies

692
00:35:19,800 --> 00:35:22,400
I think is a good point. 
But yeah, there's this, the 

693
00:35:22,400 --> 00:35:24,560
first episode section as well. 
Yeah. 

694
00:35:25,560 --> 00:35:30,640
So the first episode on the way 
to corporate all OK, stop 

695
00:35:30,640 --> 00:35:32,840
yelling talk slower. 
We're we're, we're working on 

696
00:35:32,840 --> 00:35:35,240
this, right? 
You should, you should just give

697
00:35:35,240 --> 00:35:37,760
me a tap the sign symbol or 
something and I'll slow the fuck

698
00:35:37,760 --> 00:35:38,800
down. 
I had too much coffee and 

699
00:35:38,800 --> 00:35:43,160
Adderall this morning. 
Me too legal crack. 

700
00:35:44,120 --> 00:35:46,560
One way the corporation assesses
the development of each 

701
00:35:46,560 --> 00:35:49,600
generation of Nielsen Otz is 
through their ability to predict

702
00:35:49,600 --> 00:35:51,040
executive orders and market 
buzzwords. 

703
00:35:51,040 --> 00:35:53,920
Thus, at the start of each new 
show, the group may fill one 

704
00:35:53,920 --> 00:35:56,600
slot of the Executive Order and 
Market Buzzwords list with 

705
00:35:56,680 --> 00:36:00,880
anything they like taken from a 
list or created on their own. 

706
00:36:00,880 --> 00:36:04,240
I like that they gives you the 
ability to control at least one 

707
00:36:04,240 --> 00:36:07,760
of the prompts, which could also
change later because of the way 

708
00:36:07,760 --> 00:36:10,880
that you roll the scoring metric
at the end, which is great. 

709
00:36:11,640 --> 00:36:14,000
I. 
I think that like this game is 

710
00:36:14,000 --> 00:36:17,160
like rife or replayability if 
you are at the right hill, 

711
00:36:17,160 --> 00:36:22,200
because the executive orders and
the market buzzwords are like 

712
00:36:22,200 --> 00:36:23,960
it's a list of 100. 
It's a really impressive list, 

713
00:36:23,960 --> 00:36:28,960
but I know we as people who 
consume media could create like 

714
00:36:29,600 --> 00:36:33,040
infinite words to add to either 
of those lists, you know? 

715
00:36:33,800 --> 00:36:38,800
You know what this strikes me as
is have a couple drinks with 

716
00:36:38,800 --> 00:36:40,840
your buddies, right? 
This is charades for theater 

717
00:36:40,840 --> 00:36:42,680
kids. 
Is is what this is. 

718
00:36:43,240 --> 00:36:45,360
Yeah, I would have. 
I would have like. 

719
00:36:45,840 --> 00:36:47,720
I would have way more fun 
playing this than charades. 

720
00:36:48,120 --> 00:36:49,960
Absolutely. 
I mean again, this is basically 

721
00:36:49,960 --> 00:36:52,920
just one giant improv prompt 
like turn into a tabletop 

722
00:36:52,920 --> 00:36:54,400
role-playing game and I'm all 
for it. 

723
00:36:54,400 --> 00:36:55,760
I think. 
I think it's really fantastic. 

724
00:36:56,560 --> 00:37:00,040
Giant grey box filling 80% of 
this entire page. 

725
00:37:00,040 --> 00:37:04,280
Again, I think this is the fuck 
you to art in my opinion. 

726
00:37:04,280 --> 00:37:05,800
This. 
When I saw this one where it's 

727
00:37:05,800 --> 00:37:08,680
basically an entire page filled 
with one giant box instead of 

728
00:37:08,680 --> 00:37:11,000
any art whatsoever, I genuinely 
felt like this was them. 

729
00:37:11,160 --> 00:37:13,440
Like saying we don't need no 
fucking art. 

730
00:37:13,720 --> 00:37:15,920
But honestly I'm going to be. 
I'm going to be brutally honest 

731
00:37:15,920 --> 00:37:18,360
about this as I scrolled 
through, didn't even notice 

732
00:37:18,360 --> 00:37:20,280
them. 
Didn't even notice them. 

733
00:37:20,640 --> 00:37:23,920
I after my first notice of them,
I definitely was like, OK, you 

734
00:37:23,920 --> 00:37:27,160
know, like it's just it. 
Yeah, I'm unbothered by it. 

735
00:37:27,960 --> 00:37:30,360
Again, I think it's interesting.
I think it's an interesting 

736
00:37:30,360 --> 00:37:31,320
choice. 
I think it's elegant. 

737
00:37:32,400 --> 00:37:35,080
And again, it's we talk about 
colors, right? 

738
00:37:35,080 --> 00:37:36,120
Colors would draw your eye to 
it. 

739
00:37:36,120 --> 00:37:39,640
I honestly think this soft grey,
my eyes just roll off of it and 

740
00:37:39,640 --> 00:37:42,120
you just read just reading the 
words of the game and just 

741
00:37:42,120 --> 00:37:44,840
focusing on what obviously they 
think is important, which is the

742
00:37:44,840 --> 00:37:49,400
words of the game, which is so 
survival strategies. 

743
00:37:51,080 --> 00:37:55,000
Yeah, ignore that. 
I just pinned the message so 

744
00:37:56,640 --> 00:37:59,880
survival strategies, this is 
basically just a section for 

745
00:37:59,880 --> 00:38:04,960
like how the players can should 
try to work together to get the 

746
00:38:04,960 --> 00:38:08,680
best experience of this game. 
It says that it literally says 

747
00:38:09,040 --> 00:38:12,600
as advanced television creating 
virtual life forms, Neil Snotz 

748
00:38:12,880 --> 00:38:15,200
have complete freedom of how 
they create their content and 

749
00:38:15,200 --> 00:38:17,960
meet their metrics. 
However, Neil Snotz who live 

750
00:38:17,960 --> 00:38:21,200
longer than average have been 
observed applying the techniques

751
00:38:21,200 --> 00:38:23,480
below. 
Players should use them at their

752
00:38:23,480 --> 00:38:27,720
discretion. 
And yeah the the list for it. 

753
00:38:27,720 --> 00:38:31,120
It's pretty much just kind of 
rules for like working together 

754
00:38:31,120 --> 00:38:34,240
like Neil Snotz. 
No Neil Snot is required to 

755
00:38:34,240 --> 00:38:37,400
agree with the course another 
wants to take a story in, but 

756
00:38:37,400 --> 00:38:41,280
all have to agree on what is 
physically happening and being 

757
00:38:41,280 --> 00:38:43,320
shown to the audience to save 
time. 

758
00:38:43,320 --> 00:38:47,440
Most Neil Snotz accept what any 
other adds to the scene by 

759
00:38:47,440 --> 00:38:50,960
default, only stopping to 
arbitrate material that can 

760
00:38:50,960 --> 00:38:53,160
seriously imperial the episode's
success. 

761
00:38:53,320 --> 00:38:58,280
I really do like that role. 
A It's very much a not like no 

762
00:38:58,280 --> 00:39:01,520
saying no, but it's a yes and 
kind of thing. 

763
00:39:01,800 --> 00:39:04,960
Yeah, which which at the end of 
the day, again, it is improv. 

764
00:39:05,040 --> 00:39:08,000
Like that's the number one rule 
of improv is basically don't 

765
00:39:08,000 --> 00:39:11,720
like just just keep going. 
Just just yes and everything, 

766
00:39:11,760 --> 00:39:13,560
right. 
If you know, if you know 

767
00:39:13,560 --> 00:39:16,120
something, you can see people be
like, wait, what? 

768
00:39:17,280 --> 00:39:18,600
But yeah, just yes, hand, it's 
improv. 

769
00:39:19,320 --> 00:39:22,480
Yeah, and then many groups 
designate a Neil Snot as a 

770
00:39:22,520 --> 00:39:25,520
director or narrator. 
This Neil Snot's duty often 

771
00:39:25,520 --> 00:39:28,960
includes setting and 
complicating the scene, 

772
00:39:28,960 --> 00:39:30,880
assigning roles and providing 
narration. 

773
00:39:30,880 --> 00:39:33,040
That could be cool depending on 
what your group looks like and 

774
00:39:33,040 --> 00:39:37,960
how well you guys work as like 
equal collaborators or if that's

775
00:39:37,960 --> 00:39:39,920
just like a couple things you 
want to hand off to a certain 

776
00:39:39,920 --> 00:39:42,800
person. 
Next one, it is common for 

777
00:39:42,800 --> 00:39:46,440
groups to create verbal or 
gestural signals to indicate 

778
00:39:46,800 --> 00:39:49,480
when they are speaking in 
character, providing narration, 

779
00:39:49,480 --> 00:39:53,880
or speaking inaudibly, IE only 
to the other Neil Snotts and not

780
00:39:53,880 --> 00:39:55,680
the audience. 
Super solid rule. 

781
00:39:55,680 --> 00:39:59,760
There will hand symbols, you 
know, is what how I think I do 

782
00:39:59,760 --> 00:40:01,560
it on our table. 
Next one. 

783
00:40:02,800 --> 00:40:06,680
Some groups take brief notes on 
what happened in each episode to

784
00:40:06,680 --> 00:40:09,800
make scoring and subsequent 
episode production easier. 

785
00:40:10,120 --> 00:40:12,400
I would definitely consider just
putting my phone on the table 

786
00:40:12,400 --> 00:40:13,800
and recording. 
Yeah. 

787
00:40:14,960 --> 00:40:17,400
I mean, how much time though are
you going to have between 

788
00:40:17,400 --> 00:40:19,120
episodes? 
Yeah. 

789
00:40:19,200 --> 00:40:21,400
I mean, I think like, I don't 
know, it's hard for me to 

790
00:40:21,400 --> 00:40:24,920
imagine taking notes on what 
we're doing when you have a 15 

791
00:40:24,920 --> 00:40:30,600
minute like crunch in which to 
like actively play this and also

792
00:40:30,600 --> 00:40:32,840
take notes or whatever. 
Yeah, I guess. 

793
00:40:32,960 --> 00:40:35,560
I mean, the scoring stage is 
separate, right? 

794
00:40:35,560 --> 00:40:38,320
It's outside of the 15. 
Minutes, but you have you have 

795
00:40:38,320 --> 00:40:41,120
the exactly and you have the 
scoring metric. 

796
00:40:41,360 --> 00:40:44,720
It wouldn't be and not all 
everyone's talking at the same 

797
00:40:44,720 --> 00:40:46,760
time. 
So someone could do something 

798
00:40:46,760 --> 00:40:48,600
and just flip it over, read a 
little note on the back and flip

799
00:40:48,600 --> 00:40:49,880
it back, you know? 
Yeah, that's. 

800
00:40:49,880 --> 00:40:53,720
Very fair. 
The next 1 is long living. 

801
00:40:53,720 --> 00:40:55,760
Neil Snotz. 
Remember that no single metric 

802
00:40:55,760 --> 00:40:58,760
is the sole determinant of their
episode success and quickly 

803
00:40:58,760 --> 00:41:02,200
pivot to focusing on other 
metrics when it is clear one 

804
00:41:02,200 --> 00:41:06,000
will not be met. 
Probably a good advice you know?

805
00:41:06,800 --> 00:41:08,880
And honestly, I think that is 
something that people will 

806
00:41:08,880 --> 00:41:11,680
forget all the time because you 
see when people are doing like 

807
00:41:11,920 --> 00:41:14,440
any type of charades game where 
they're clearly not going to get

808
00:41:14,440 --> 00:41:16,560
the clue, but they keep trying 
and trying and trying instead of

809
00:41:16,560 --> 00:41:19,080
just passing, Yeah, just keep 
going. 

810
00:41:19,640 --> 00:41:21,560
And that's great. 
Compare this to charades. 

811
00:41:21,760 --> 00:41:25,880
But I think that's like, I think
it's a very apartment comparison

812
00:41:26,320 --> 00:41:29,120
as like, yeah, pivot, you know, 
like we're not going to hit 

813
00:41:29,120 --> 00:41:29,680
that. 
Keep going. 

814
00:41:29,960 --> 00:41:31,920
You know, that's very much in 
the spirit of yes. 

815
00:41:31,920 --> 00:41:35,160
And still, you know, the forward
momentum of improv. 

816
00:41:35,760 --> 00:41:39,240
And the last one is some Neil 
snotz find a way to act outside 

817
00:41:39,240 --> 00:41:43,200
of the normal parameters of 
content creation, changing the 

818
00:41:43,200 --> 00:41:46,080
time limits, adjusting the 
minimum score to pass, or 

819
00:41:46,080 --> 00:41:49,160
discarding unwanted executive 
orders or market buzzwords to 

820
00:41:49,160 --> 00:41:53,560
suit their own desires. 
This, of course, in breach of 

821
00:41:53,560 --> 00:41:56,400
the terms of service of a Neil 
Snotz existence and any found 

822
00:41:56,400 --> 00:41:58,720
engaging in such behavior will 
be terminated. 

823
00:41:59,320 --> 00:42:00,840
I'm so a little addendum there 
at the end. 

824
00:42:00,840 --> 00:42:03,920
It's like, you know what, You 
guys can mess with and edit the 

825
00:42:03,920 --> 00:42:07,240
rules, but also like, that's 
against the rules. 

826
00:42:07,240 --> 00:42:09,080
You'll die, you know. 
Yeah, yeah. 

827
00:42:09,320 --> 00:42:11,280
I love how every time they talk 
about dying, it's a different 

828
00:42:11,280 --> 00:42:12,920
one. 
I think they said killed, 

829
00:42:13,400 --> 00:42:16,960
deleted, terminated. 
There might have been a fourth 

830
00:42:16,960 --> 00:42:19,720
one in there, but you're just an
AI thing. 

831
00:42:20,560 --> 00:42:22,880
So there's an example. 
No, Oh, sorry. 

832
00:42:23,200 --> 00:42:25,400
I I just think all those rules 
are really great, especially if 

833
00:42:25,400 --> 00:42:28,680
you're not like super deep into 
any improv culture at all, which

834
00:42:28,720 --> 00:42:31,280
I wasn't in theater or anything,
but I watch a bunch of improv 

835
00:42:31,280 --> 00:42:34,840
shit. 
We've understood some of the 

836
00:42:34,880 --> 00:42:37,080
rules at this point. 
But it's good to have those 

837
00:42:37,080 --> 00:42:39,560
written out, and when you read 
them, I think it clicks just a 

838
00:42:39,560 --> 00:42:41,640
little bit more. 
I think this page is a good and 

839
00:42:41,640 --> 00:42:43,520
meaningful page in this fairly 
short scene. 

840
00:42:44,160 --> 00:42:45,920
Yeah, yeah, yeah, yeah, 
absolutely. 

841
00:42:45,920 --> 00:42:50,160
So the next part is an example 
transcript, which is literally 3

842
00:42:50,160 --> 00:42:54,840
characters, Sterling, Lindsay 
and Chris going through some an 

843
00:42:54,840 --> 00:42:58,440
episode basically, and then 
afterwards talking about scoring

844
00:42:58,440 --> 00:43:01,440
it great. 
Obviously having an example of 

845
00:43:01,440 --> 00:43:03,440
play for something like this, 
because I think this will be out

846
00:43:03,440 --> 00:43:07,280
of a lot of people's wheelhouses
that expect any type of 

847
00:43:07,480 --> 00:43:10,800
traditional, not Trab, any type 
of more traditionally ish right 

848
00:43:11,200 --> 00:43:14,560
Dice and adventure game. 
Having an example play is 

849
00:43:14,560 --> 00:43:15,720
fantastic. 
And this is a really well 

850
00:43:15,720 --> 00:43:16,800
written one. 
I like it. 

851
00:43:17,000 --> 00:43:18,880
They discuss a lot of things, 
They discuss the scoring. 

852
00:43:18,880 --> 00:43:21,680
It's cool. 
And then you have the executive 

853
00:43:21,680 --> 00:43:23,960
orders, which you've already 
gone over 100 of those with the 

854
00:43:23,960 --> 00:43:25,640
I think it's nine different 
categories. 

855
00:43:26,000 --> 00:43:32,880
And then you have the the D100 
marketing buzzwords again, lots 

856
00:43:32,880 --> 00:43:34,520
of grey. 
You get to page 19, which is the

857
00:43:34,520 --> 00:43:36,240
score sheet. 
Square sheet looks great. 

858
00:43:36,240 --> 00:43:39,360
I love that there's the little 
star next to the seas to remind 

859
00:43:39,360 --> 00:43:42,040
you to do that. 
It's basically what was written 

860
00:43:42,040 --> 00:43:44,480
out earlier. 
But then there's per episode 

861
00:43:44,480 --> 00:43:49,480
scores to the side. 
It only goes to seven because it

862
00:43:49,480 --> 00:43:53,600
goes 405060708090 a hundred 
because that's how Mathworks 

863
00:43:53,600 --> 00:43:57,640
when you start at 40, you only 
need to get through 7 episodes 

864
00:43:57,640 --> 00:44:02,160
to Max out at 100. 
So I would be shocked if 

865
00:44:02,160 --> 00:44:06,960
someone, it depends. 
I mean, you have a well, can you

866
00:44:06,960 --> 00:44:12,680
even get what's 36 + 36 + 30? 
Yeah, that's like 105. 

867
00:44:12,720 --> 00:44:18,000
No, what is I'm just dumb. 33 
and 33 and 33 is 99102. 

868
00:44:18,080 --> 00:44:20,240
Yes, because six and six is 12 
and I'm a fucking idiot. 

869
00:44:20,480 --> 00:44:24,680
And so in a calculator. 
But I've been up since of 4:00 

870
00:44:24,680 --> 00:44:27,560
AM so that's my excuse. 
So the the Max number of points 

871
00:44:27,560 --> 00:44:32,160
you can possibly get is 102 and 
you need 100 for your last 

872
00:44:32,160 --> 00:44:33,200
episode. 
Yeah. 

873
00:44:33,640 --> 00:44:35,600
So yeah, I mean it's. 
Possible dead. 

874
00:44:36,120 --> 00:44:39,680
It's theoretically possible. 
The score sheet looks great. 

875
00:44:39,680 --> 00:44:40,800
I think it's super well laid 
out. 

876
00:44:40,800 --> 00:44:43,000
They have a show title at the 
top a whole. 

877
00:44:43,080 --> 00:44:45,600
So this is your note section 
right here on the scoring 

878
00:44:45,600 --> 00:44:49,480
metric. 
I honestly printing this out and

879
00:44:49,800 --> 00:44:52,440
putting it through. 
What's the thing where you stick

880
00:44:52,440 --> 00:44:53,960
it through and it becomes 
plastic on both sides? 

881
00:44:54,560 --> 00:44:57,560
A. 
Laminator laminating this sheet 

882
00:44:57,880 --> 00:44:59,600
and then using just like a wet 
erase marker. 

883
00:44:59,920 --> 00:45:04,240
Great for those that don't know,
wet erase maker red wet erase 

884
00:45:04,280 --> 00:45:07,280
markers vastly superior to dry 
erase markers. 

885
00:45:07,560 --> 00:45:09,320
Love them. 
Wish wish more people would use 

886
00:45:09,320 --> 00:45:10,280
them. 
Wish we used them at work. 

887
00:45:11,960 --> 00:45:13,480
And then you have the back of 
the book. 

888
00:45:13,800 --> 00:45:15,920
The only not white page of the 
entire thing. 

889
00:45:15,920 --> 00:45:19,840
It is a rule summary goes 
through the, the seven things. 

890
00:45:19,840 --> 00:45:22,760
You roll your gate of orders, 
you get 2 timers ready. 

891
00:45:23,000 --> 00:45:25,920
You improvise the thing when the
timer runs out, you know, you 

892
00:45:25,920 --> 00:45:29,480
switch up the, you switch up 
the, the four metrics you have 

893
00:45:29,480 --> 00:45:32,000
to change. 
You go through the scoring. 

894
00:45:32,000 --> 00:45:36,920
If the episode achieved a 
passing result, you do it again,

895
00:45:36,920 --> 00:45:39,040
starting with part number three.
And then otherwise you're 

896
00:45:39,040 --> 00:45:40,360
killed. 
And that's the end of the game. 

897
00:45:40,360 --> 00:45:43,320
That's the entire game. 
It's, it's 19, it's like 19 

898
00:45:43,320 --> 00:45:45,240
pages, right? 
Probably the smallest thing 

899
00:45:45,240 --> 00:45:47,840
we've ever reviewed. 
And I do love you talked about 

900
00:45:47,840 --> 00:45:50,080
this and the first time I saw 
it, I asked Jared about it too. 

901
00:45:50,360 --> 00:45:52,840
The space Penguin ink logo on 
the back, which is the one they 

902
00:45:52,840 --> 00:45:54,960
use for usual, usually the spine
of the book. 

903
00:45:55,000 --> 00:45:56,040
Love that. 
So cool. 

904
00:45:57,120 --> 00:45:59,840
And really and then heavy 
pepper. 

905
00:45:59,960 --> 00:46:03,160
I don't know if that is Chris 
Rambdine. 

906
00:46:03,440 --> 00:46:05,520
I don't I don't believe it's him
Sorensen. 

907
00:46:05,520 --> 00:46:08,040
So I assume it might be Chris 
Rambdine or like maybe their 

908
00:46:08,040 --> 00:46:10,440
collaborative group. 
But obviously it's the label for

909
00:46:10,440 --> 00:46:11,960
something. 
I do love the little pepper 

910
00:46:11,960 --> 00:46:15,520
logo, though. 
It's it's it's nice and heavy 

911
00:46:15,520 --> 00:46:19,360
font or heavy pepper. 
It's cool, good looking book. 

912
00:46:19,560 --> 00:46:21,360
Again, very short. 
We're at under an hour and 

913
00:46:21,360 --> 00:46:22,840
that's with pre stream and 
bullshitting. 

914
00:46:22,840 --> 00:46:24,640
So let's go to the review scores
for this. 

915
00:46:27,400 --> 00:46:32,280
I have the wrong thing up. 
So let me get rid of because 

916
00:46:32,280 --> 00:46:35,040
this is absolutely. 
We're not the book score for 

917
00:46:35,040 --> 00:46:37,000
this one. 
Oh, you don't want to do a whole

918
00:46:37,000 --> 00:46:41,160
book metrics for this. 
So starting off the year we are 

919
00:46:41,160 --> 00:46:47,000
doing for for zenes again, we we
quantify our terrible opinions 

920
00:46:47,080 --> 00:46:49,320
every week. 
We give numbers to our thoughts 

921
00:46:50,000 --> 00:46:54,280
mostly so we can compare. 
And for zenes we only do 3 

922
00:46:54,280 --> 00:46:56,800
metrics versus books, which is 
five. 

923
00:46:56,840 --> 00:47:01,160
We consider anything a Zen 
roughly 40 ish pages or less and

924
00:47:01,160 --> 00:47:04,720
books more. 
And then the the metrics are 

925
00:47:04,720 --> 00:47:07,960
visuals, ruleset and vibes. 
Visuals are the layout, the art.

926
00:47:07,960 --> 00:47:10,040
It's the it's when you look at 
when you look at this fucking 

927
00:47:10,040 --> 00:47:12,200
thing, What what do your eyes 
see? 

928
00:47:12,280 --> 00:47:15,480
Right? 
Rule set is you can probably 

929
00:47:15,480 --> 00:47:18,800
guess. 
And then vibes are the visuals 

930
00:47:18,800 --> 00:47:22,160
and the rule set working 
together and you wanting to play

931
00:47:22,160 --> 00:47:23,400
the game. 
Basically, that's what we say. 

932
00:47:23,400 --> 00:47:26,880
Like when you close the back 
cover, do you say, fuck, I 

933
00:47:26,880 --> 00:47:28,360
really want to play this fucking
game. 

934
00:47:28,560 --> 00:47:32,840
Those are some good vibes. 
You know, does the art or layout

935
00:47:33,120 --> 00:47:35,400
tie into the rules? 
Does it all feel super cohesive?

936
00:47:35,400 --> 00:47:38,920
Those are the vibes and those 
are the three metrics we use for

937
00:47:38,920 --> 00:47:42,080
this up to 10 points each. 
So visuals, I think this is 

938
00:47:42,080 --> 00:47:44,040
going to be the the interesting 
one we're talking about because 

939
00:47:44,040 --> 00:47:45,720
we're talking about this very 
interesting layout. 

940
00:47:46,240 --> 00:47:48,880
And I, I will preface this, this
is our first review of this year

941
00:47:48,880 --> 00:47:52,160
and we do actually do have like 
a new internal like grading 

942
00:47:52,160 --> 00:47:53,480
metric that I was. 
Going to say don't say it out 

943
00:47:53,480 --> 00:47:55,200
loud. 
We're we're internalizing that. 

944
00:47:55,600 --> 00:47:56,760
Yeah. 
We've internalized it. 

945
00:47:56,760 --> 00:47:59,480
So if you feel like this year 
some of our ratings might be a 

946
00:47:59,480 --> 00:48:03,000
little bit lower than they were 
last year, you might be right. 

947
00:48:04,880 --> 00:48:09,640
Or, you know, whatever visuals 
you know. 

948
00:48:10,560 --> 00:48:15,280
I think the cover's amazing. 
I think the layout is incredibly

949
00:48:15,280 --> 00:48:17,680
serviceable and readable. 
I think the Gray boxes is an 

950
00:48:17,680 --> 00:48:22,240
elegant solution to a problem 
that we often complain about. 

951
00:48:22,240 --> 00:48:26,000
I think it's good. 
I do think it's good. 

952
00:48:26,280 --> 00:48:31,480
I think so. 
I think the cover, I think the 

953
00:48:31,480 --> 00:48:34,960
cover is, is great. 
I think the cover is great. 

954
00:48:34,960 --> 00:48:43,920
I think the layout is good. 
It's just does the cover pull 

955
00:48:43,920 --> 00:48:46,800
the layout enough for this to be
really good, You know what are 

956
00:48:47,120 --> 00:48:52,280
your what are your thoughts? 
I I, I like this game. 

957
00:48:52,560 --> 00:48:55,000
I don't think visually this is 
what's really going to what's 

958
00:48:55,000 --> 00:48:58,640
really popping out for me. 
Yeah, I'm, I'm going to go with 

959
00:48:58,640 --> 00:49:02,560
good for this. 
Yeah, I think so. 

960
00:49:02,560 --> 00:49:03,920
What? 
So what number do you think 

961
00:49:03,920 --> 00:49:05,960
we're I'm? 
Thinking about the six for this,

962
00:49:05,960 --> 00:49:09,200
I think it is like a step above 
average, which 5 would be 

963
00:49:09,200 --> 00:49:11,240
average. 
But, you know, I don't think 

964
00:49:11,240 --> 00:49:14,080
it's like blowing me away 
visually, which is fine, no. 

965
00:49:14,800 --> 00:49:17,600
Which is fine because again, I 
feel like that was kind of the 

966
00:49:17,600 --> 00:49:18,400
point. 
Yeah. 

967
00:49:19,200 --> 00:49:21,760
And I'm totally fine with that. 
Again, the the layout is 

968
00:49:21,760 --> 00:49:23,720
incredibly readable, incredibly 
serviceable. 

969
00:49:23,720 --> 00:49:26,560
And it's interesting, as I said,
as I've read this a couple of 

970
00:49:26,560 --> 00:49:30,520
Times Now, that the Gray boxes 
fill a white space that feels 

971
00:49:30,520 --> 00:49:34,760
like a void until as you're 
reading it again, my eyes would 

972
00:49:34,760 --> 00:49:37,400
just glazed over them and just 
focused on the words. 

973
00:49:38,080 --> 00:49:40,720
And I thought that that was 
interesting that my mind just 

974
00:49:40,720 --> 00:49:45,240
kind of moved on from them so I 
could just focus on on the rules

975
00:49:45,240 --> 00:49:47,960
and and the wording, which is 
really cool rule set. 

976
00:49:48,280 --> 00:49:50,800
So this is at the end of the 
day, like I said, this feels 

977
00:49:50,800 --> 00:49:54,160
like an improv prompt made into 
a game. 

978
00:49:54,280 --> 00:49:56,760
And I like that. 
I I think it's different. 

979
00:49:56,760 --> 00:49:58,400
I think it's interesting. 
I think a lot of people that are

980
00:49:58,400 --> 00:50:02,720
used to quote UN quote more 
traditional style TTRPG is more 

981
00:50:02,720 --> 00:50:07,240
middle of the spectrum dice 
swing sword kill dragon games. 

982
00:50:07,480 --> 00:50:09,400
This is going to be a little bit
out there for them. 

983
00:50:09,520 --> 00:50:12,320
But the people that do learn 
more towards the Fiasco's and 

984
00:50:12,320 --> 00:50:17,960
thing this it is perfect for for
for that more improv, more role 

985
00:50:17,960 --> 00:50:20,840
play heavy side of things. 
This would make a great fucking 

986
00:50:20,840 --> 00:50:23,240
stream for a lot of those AP 
performers out there. 

987
00:50:23,240 --> 00:50:26,880
They would fucking kill it. 
Yeah, and not and because you 

988
00:50:26,880 --> 00:50:29,040
can do multiple episodes, we 
literally multiple fucking 

989
00:50:29,040 --> 00:50:34,280
streams and and streaming it to 
an audience that can't see you 

990
00:50:34,280 --> 00:50:36,120
would. 
It's very meta, you know. 

991
00:50:36,120 --> 00:50:38,480
Yeah, it's it's meta on top of 
it, I think. 

992
00:50:38,480 --> 00:50:40,880
I think it's really interesting.
Again, it's very light. 

993
00:50:40,880 --> 00:50:44,280
I think my only critique is it's
not even a critique, it's more 

994
00:50:44,280 --> 00:50:47,520
just an observation. 
It's just so light. 

995
00:50:47,520 --> 00:50:51,320
It's one thing I would be 
curious to see. 

996
00:50:51,320 --> 00:50:57,960
Like I'd be curious to see more 
Nielsenot and maybe if they said

997
00:50:57,960 --> 00:51:00,000
like, oh, the metric is now 
changed, we're going to do 

998
00:51:00,000 --> 00:51:02,280
movies, you know what I mean? 
Like if they're if they're 

999
00:51:02,280 --> 00:51:04,880
cooled or would be anything more
to this or if it's not. 

1000
00:51:04,880 --> 00:51:06,680
But also one thing that we 
talked about in the review that 

1001
00:51:06,680 --> 00:51:09,720
I liked with things like the job
was that when the game is just 

1002
00:51:09,720 --> 00:51:12,120
the game and you can experience 
this very specific thing. 

1003
00:51:12,120 --> 00:51:13,400
It's not a framework, it's just 
thing. 

1004
00:51:13,520 --> 00:51:16,120
And I think this thing does that
thing very, very, very well. 

1005
00:51:17,720 --> 00:51:21,320
I, I do like it. 
I it's not a rule set thing. 

1006
00:51:22,200 --> 00:51:26,160
The only thing, actual thing 
that is I, I think would be to 

1007
00:51:26,160 --> 00:51:27,880
change right order to executive 
order. 

1008
00:51:27,880 --> 00:51:30,080
I don't know where that that 
doesn't fall into this at all. 

1009
00:51:30,080 --> 00:51:31,920
I think that's my only part of 
any of that. 

1010
00:51:33,080 --> 00:51:35,720
I don't know. 
I, I, I, it's, I don't even 

1011
00:51:35,720 --> 00:51:36,480
know. 
It's interesting. 

1012
00:51:36,480 --> 00:51:37,360
What are your what are your 
thoughts? 

1013
00:51:38,240 --> 00:51:41,480
Yeah, I mean, I am always on the
side of I don't think a game 

1014
00:51:41,480 --> 00:51:43,920
needs to do a million things to 
be a good game, right. 

1015
00:51:43,920 --> 00:51:47,360
Like that's that's my constant 
critique of 5E is that it just 

1016
00:51:47,360 --> 00:51:48,880
doesn't need to be every type of
game in one game. 

1017
00:51:48,880 --> 00:51:50,480
That actually makes it all 
worse. 

1018
00:51:51,080 --> 00:51:53,280
Also, hey, 1st 5E reference of 
the year. 

1019
00:51:57,480 --> 00:52:03,520
But yeah, I think it it does a 
thing in an enjoyable way. 

1020
00:52:03,520 --> 00:52:07,640
I don't think there is a massive
amount of obviously it's a short

1021
00:52:07,640 --> 00:52:13,200
ZI don't think there's a massive
amount of support for people who

1022
00:52:13,200 --> 00:52:18,280
don't like aren't already kind 
of familiar with this kind of 

1023
00:52:18,280 --> 00:52:22,080
like improv space in a game. 
But what more? 

1024
00:52:22,280 --> 00:52:23,400
But what more would you want 
though? 

1025
00:52:23,400 --> 00:52:27,120
Like I do think that's the 
strategy page basically is this 

1026
00:52:27,120 --> 00:52:29,680
is how you do improv? 
Yeah, You know, I don't, I don't

1027
00:52:29,760 --> 00:52:33,360
think it needs anymore because 
I'm also very much in the camp 

1028
00:52:33,360 --> 00:52:37,160
of not every piece of media. 
You are not the target audience 

1029
00:52:37,160 --> 00:52:39,080
for every piece of media. 
And if someone picks up and 

1030
00:52:39,080 --> 00:52:41,920
goes, I don't really like 
improv, I like 5E and just being

1031
00:52:41,920 --> 00:52:44,440
dragged through a story that 
someone else wrote, they can 

1032
00:52:44,440 --> 00:52:46,040
just put it down and not fucking
play it, right. 

1033
00:52:46,040 --> 00:52:47,600
And I don't think that deserves 
a critique. 

1034
00:52:48,040 --> 00:52:51,720
I think the people that will 
lean towards this pick it up and

1035
00:52:51,840 --> 00:52:56,000
and see what it is, those people
will immediately understand and,

1036
00:52:56,000 --> 00:52:57,320
and, and no one want to play 
that. 

1037
00:52:57,320 --> 00:52:59,840
I don't think there's a a big 
grey area for people that want 

1038
00:52:59,840 --> 00:53:04,520
to play this style of game, and 
I'm super OK with that. 

1039
00:53:05,880 --> 00:53:08,280
So give me a number. 
Fuck. 

1040
00:53:08,920 --> 00:53:11,880
I know this is a hard one. 
So the thing, so again, the 

1041
00:53:11,880 --> 00:53:15,920
difference with Zenes with with 
books, right, and we've talked 

1042
00:53:15,920 --> 00:53:19,400
about this before with something
like 9 lives Valhalla, right, is

1043
00:53:19,640 --> 00:53:23,720
there's more in my opinion of a 
focus on does the thing do the 

1044
00:53:23,720 --> 00:53:25,040
thing it wants to do really 
well? 

1045
00:53:26,200 --> 00:53:28,560
Right. 
And I do think that this does 

1046
00:53:28,560 --> 00:53:30,000
the thing it wants to do really 
well. 

1047
00:53:30,240 --> 00:53:34,720
IA 100% know how to play this 
game and no just going through 

1048
00:53:34,720 --> 00:53:37,840
the list of buzzwords and 
executive orders, how weird and 

1049
00:53:37,840 --> 00:53:41,640
strange and cool it could be. 
You know, the the example of 

1050
00:53:41,640 --> 00:53:45,160
play is, is basically like a 
zombie apocalypse thing breaking

1051
00:53:45,160 --> 00:53:48,720
out, you know, and but you can 
do so many different genres and 

1052
00:53:48,720 --> 00:53:50,440
things like that and take it in 
a new in different directions. 

1053
00:53:50,560 --> 00:53:52,400
I I think I think it does the 
thing really good. 

1054
00:53:52,400 --> 00:53:53,760
I think it does the thing really
well. 

1055
00:53:55,840 --> 00:53:58,760
OK, So what number you think I'm
the I think. 

1056
00:53:58,760 --> 00:54:01,720
Probably about A7. 
I'm in A7 as well, yeah. 

1057
00:54:02,400 --> 00:54:07,280
Yeah, cool. 
All right, so go 7 for that. 

1058
00:54:07,320 --> 00:54:08,240
I think it. 
I think it. 

1059
00:54:08,240 --> 00:54:11,640
Like I said, I think it does the
thing really well and I really 

1060
00:54:11,640 --> 00:54:14,760
enjoy it. 
It's it's ultralight, but I do 

1061
00:54:14,760 --> 00:54:17,520
really like it and vibes. 
What are you, what are your what

1062
00:54:17,520 --> 00:54:18,720
are your vibes at the end of 
this? 

1063
00:54:19,440 --> 00:54:21,360
I mean, I definitely want to 
play this. 

1064
00:54:23,960 --> 00:54:25,680
You. 
Know going through. 

1065
00:54:25,680 --> 00:54:28,440
It do I think there's like very 
strong, I mean there is like 

1066
00:54:28,440 --> 00:54:34,880
this like tongue in cheek funny 
dystopian, like AI generated 

1067
00:54:34,880 --> 00:54:36,120
content. 
And I think that that really 

1068
00:54:36,120 --> 00:54:40,360
lends to that as well. 
And yeah. 

1069
00:54:40,360 --> 00:54:43,920
I I think. 
For vibes, I'm at about A7 as 

1070
00:54:43,920 --> 00:54:46,400
well. 
Yeah, I'm going to be honest. 

1071
00:54:46,400 --> 00:54:49,120
I I. 
I'm also in the camp. 

1072
00:54:49,560 --> 00:54:53,640
I'm not in the camp of a game 
doesn't I'm in no camp. 

1073
00:54:54,160 --> 00:54:57,400
I I some people like it doesn't 
have to have art to be a good 

1074
00:54:57,400 --> 00:54:58,760
game, right? 
The game doesn't have art to be 

1075
00:54:58,760 --> 00:55:03,200
a good game. 
But if this game had more art in

1076
00:55:03,200 --> 00:55:07,640
it, like the cover art to give 
just a little bit of inspiration

1077
00:55:07,640 --> 00:55:11,400
as you're reading the rules, I 
think the vibes would be way, 

1078
00:55:11,400 --> 00:55:15,600
way higher, right. 
If there was some pixelated TV 

1079
00:55:15,600 --> 00:55:17,400
stuff. 
It doesn't even need to be like 

1080
00:55:17,400 --> 00:55:22,960
necessarily illustrations, but 
just any any bit more in it, I 

1081
00:55:22,960 --> 00:55:25,480
think vibes go up right, I 
agree. 

1082
00:55:26,040 --> 00:55:28,440
I think I think the layout 
again, is is good. 

1083
00:55:28,440 --> 00:55:31,720
It's serviceable, It looks it 
looks nice, but I do think if a 

1084
00:55:31,720 --> 00:55:37,320
couple of those Gray boxes were 
like just the the rainbow TV bar

1085
00:55:37,320 --> 00:55:39,400
or you know, something that 
gives you a little bit of this 

1086
00:55:39,400 --> 00:55:42,880
is TV, you know, this is AI, 
this is people watching you even

1087
00:55:42,880 --> 00:55:47,480
like I it's like anything more 
visually, I think the vibes 

1088
00:55:47,480 --> 00:55:51,400
would would be higher for me. 
Can I do 1 number? 

1089
00:55:51,880 --> 00:55:53,640
Yeah, yeah, yeah, of course. 
I'm thinking I'm. 

1090
00:55:53,720 --> 00:55:56,800
I'm leaning toward I'm. 
Between 6:00 and 7:00, yeah. 

1091
00:55:56,840 --> 00:55:58,480
Yeah. 
So, you know, is it good? 

1092
00:55:58,480 --> 00:56:00,560
Or is it really good? 
I think it's good. 

1093
00:56:00,560 --> 00:56:05,200
I think it could be really good.
Honestly, I would even even even

1094
00:56:05,200 --> 00:56:08,720
if the pages were all black and 
there were these eyes like on 

1095
00:56:08,720 --> 00:56:12,080
the cover throughout, so 
something was watching you. 

1096
00:56:12,120 --> 00:56:14,520
Even that, just a little bit of 
something. 

1097
00:56:15,160 --> 00:56:18,200
Even even if they had switched 
the colors of the pages from 

1098
00:56:18,200 --> 00:56:20,240
just plain white all the time. 
Maybe have a black page, maybe 

1099
00:56:20,240 --> 00:56:22,520
have a Gray page, maybe a white 
page, anything to keep you 

1100
00:56:22,520 --> 00:56:24,760
pulling through it. 
I just think that's what really 

1101
00:56:24,760 --> 00:56:26,800
pulls it down for me is I 
totally understand how to play 

1102
00:56:26,800 --> 00:56:30,040
this game, but for people that 
don't necessarily have the 

1103
00:56:31,920 --> 00:56:36,360
craziest imagination, a couple 
of pieces in there that tie in 

1104
00:56:36,360 --> 00:56:38,960
the AI Ness or the TV, the 
artness I think would have, 

1105
00:56:39,240 --> 00:56:40,880
would have elevated it just a 
little bit. 

1106
00:56:41,360 --> 00:56:45,240
But also just as again, what 
amounts to a prompt to go play 

1107
00:56:45,240 --> 00:56:46,480
the game and you create that on 
your own. 

1108
00:56:46,520 --> 00:56:49,360
I think it it does well, but I, 
I think the vibes do come down 

1109
00:56:49,360 --> 00:56:53,240
just a little bit because of 
the, the kind of promise that 

1110
00:56:53,240 --> 00:56:58,160
the cover gives and then what 
kind of like doesn't show up 

1111
00:56:58,160 --> 00:57:01,200
artistically through the cover 
immediately what I was going 

1112
00:57:01,200 --> 00:57:03,160
through. 
It felt a little disjointed 

1113
00:57:03,920 --> 00:57:05,760
because of how hard the cover 
hits. 

1114
00:57:05,760 --> 00:57:08,280
And then there's just there's no
other art in it, which is fine. 

1115
00:57:08,280 --> 00:57:10,800
I mean, a game isn't the art, 
but there's also no other like, 

1116
00:57:10,800 --> 00:57:13,640
really kind of visual aspect to 
any of it. 

1117
00:57:14,880 --> 00:57:16,200
Yeah. 
Which again. 

1118
00:57:17,400 --> 00:57:19,960
The game, the prompts are 
fantastic and then can give you 

1119
00:57:19,960 --> 00:57:21,720
good mind pictures. 
There's a lot of people out 

1120
00:57:21,720 --> 00:57:24,720
there that I that apparently 
don't have mind pictures, which 

1121
00:57:24,720 --> 00:57:26,360
is mind boggling, but I know 
many people. 

1122
00:57:26,360 --> 00:57:28,480
They're like, yeah, I don't see 
stuff in my head, you know? 

1123
00:57:28,520 --> 00:57:29,960
Oh, you see stuff in your head. 
OK, Did. 

1124
00:57:30,680 --> 00:57:33,120
You imagine, but I know there's 
people that don't right? 

1125
00:57:33,120 --> 00:57:35,720
That, that, that. 
Don't so just a couple of little

1126
00:57:35,720 --> 00:57:38,960
things to the people go Ah, ah, 
you know, would have been nice. 

1127
00:57:38,960 --> 00:57:41,880
Not it doesn't even need very 
much, but the fact that there's 

1128
00:57:41,920 --> 00:57:44,000
zero pulls it down a little bit.
So I think 6 is a good one for 

1129
00:57:44,000 --> 00:57:46,920
this. 
Still still still good, still 

1130
00:57:46,920 --> 00:57:48,400
good. 
I, I do really want to play this

1131
00:57:48,440 --> 00:57:50,640
game. 
It's really interesting and I, I

1132
00:57:50,640 --> 00:57:53,800
do generally think that this is 
a very AP able game. 

1133
00:57:54,040 --> 00:57:57,120
I wish some of the the moment 
you said that, I'm now shocked 

1134
00:57:57,120 --> 00:57:58,760
that. 
There aren't a ton of APS this 

1135
00:57:58,760 --> 00:58:02,000
'cause it it is like the perfect
format for this type of thing. 

1136
00:58:02,280 --> 00:58:04,240
Literally the perfect format. 
We should just let some. 

1137
00:58:04,240 --> 00:58:06,720
Some of those all those AB 
people that we interact with on 

1138
00:58:06,720 --> 00:58:10,360
a regular basis know that like 
hey this is perfect and you 

1139
00:58:10,360 --> 00:58:13,800
should play this on stream 
dungeons and dragon actors. 

1140
00:58:17,720 --> 00:58:21,040
I actually play performers. 
Oh bro, don't. 

1141
00:58:21,040 --> 00:58:25,640
Even so, as I always do, despite
the fact that I know how math 

1142
00:58:25,640 --> 00:58:30,960
works, I'm going to do 6 + 6. 
No, not 6 + 66. 

1143
00:58:31,040 --> 00:58:35,640
I forgot how to add 6 + 6 + 7 
equals. 

1144
00:58:36,800 --> 00:58:38,600
That's going to be a 19. 
It is. 

1145
00:58:39,200 --> 00:58:42,840
It is so. 19 for the 1st. 
One of the year. 

1146
00:58:45,680 --> 00:58:51,360
Good fun, interesting game. 
I definitely I the the. 

1147
00:58:51,360 --> 00:58:53,440
Other fun thing about the suit 
is it's only. 15 minutes. 

1148
00:58:53,640 --> 00:58:56,080
So if you just wanted to do one 
or two episodes and then move 

1149
00:58:56,080 --> 00:58:59,760
on, you could easily do one, 
hopefully survive, get your feet

1150
00:58:59,760 --> 00:59:01,880
wet, and I bet you the second 
one would just blow it out of 

1151
00:59:01,880 --> 00:59:03,160
the water. 
You know, it's kind of like 

1152
00:59:03,160 --> 00:59:05,400
changing a tire or or doing the 
brakes on your car. 

1153
00:59:05,400 --> 00:59:07,280
The first one an hour, the 2nd 
115 minutes. 

1154
00:59:07,280 --> 00:59:09,760
You know, I definitely think 
this is also, it's also the type

1155
00:59:09,760 --> 00:59:11,520
of game. 
Where if you're like, hey guys, 

1156
00:59:11,520 --> 00:59:14,000
let's just try this it'll take 
like, you know, 20 minutes we'll

1157
00:59:14,080 --> 00:59:16,640
read the rules real quick and 
then 15 minutes to play it the 

1158
00:59:16,640 --> 00:59:19,640
moment you got done with episode
1, I bet you almost everyone 

1159
00:59:19,640 --> 00:59:22,320
you're with would go we can do 
one more episode tonight, you 

1160
00:59:22,320 --> 00:59:26,160
know, oh, I they would do that 
80 to. 818 * I guarantee they 

1161
00:59:26,160 --> 00:59:28,080
would do that. 
Like I think people would get to

1162
00:59:28,080 --> 00:59:30,400
a point, especially after like a
Dirk or two where you're setting

1163
00:59:30,400 --> 00:59:32,960
up backstages and shit and like 
the next group is like coming in

1164
00:59:32,960 --> 00:59:37,200
and stuff like that. 
I think this game would be this 

1165
00:59:37,200 --> 00:59:41,200
is an insanely good party game. 
If you have like 6 to 10 people 

1166
00:59:41,360 --> 00:59:44,520
who are down for improv or have 
had a couple of drinks, this 

1167
00:59:44,520 --> 00:59:46,160
would be great. 
The interesting thing about 

1168
00:59:46,160 --> 00:59:49,040
about this too is for like the I
don't want to call them normie 

1169
00:59:49,040 --> 00:59:51,720
is the people that don't know 
teach RPGs and stuff like this. 

1170
00:59:51,960 --> 00:59:54,200
You get like people don't think 
charades has a table top 

1171
00:59:54,200 --> 00:59:55,640
role-playing game, but at the 
end of the day, like that's 

1172
00:59:55,640 --> 01:00:00,240
really what it is. 
I think people that I'm not 

1173
01:00:00,240 --> 01:00:02,680
going to keep going. 
Monopoly. 

1174
01:00:02,680 --> 01:00:05,960
You know so. 
I think that you could. 

1175
01:00:05,960 --> 01:00:07,440
Really pull a. 
Lot of people in that are like, 

1176
01:00:07,440 --> 01:00:09,400
I don't really want to play 
Dungeons and Dragons and and 

1177
01:00:09,400 --> 01:00:13,080
then be like, this is like a 
weird side intro into tabletop 

1178
01:00:13,080 --> 01:00:14,640
role-playing games. 
I think there's plenty of people

1179
01:00:14,640 --> 01:00:17,720
out there that would that would 
enjoy the party game aspect of 

1180
01:00:17,720 --> 01:00:20,640
of potentially of this. 
So good fun, interesting game. 

1181
01:00:20,640 --> 01:00:24,040
I really enjoy it. 
This is once again is from Chris

1182
01:00:24,040 --> 01:00:26,280
Ramdean. 
Edited from Jared Crater, laid 

1183
01:00:26,280 --> 01:00:28,440
by Sam Sorensen, cover art by 
Yomiya. 

1184
01:00:28,680 --> 01:00:30,920
You can get it right now over on
Space Penguin Inc. 

1185
01:00:30,960 --> 01:00:33,160
I'm sure they still have it. 
I know I have like two of them. 

1186
01:00:33,880 --> 01:00:37,080
Really fun, interesting game. 
I highly recommend it and I 

1187
01:00:37,080 --> 01:00:38,760
highly recommend everything in 
Space Penguin. 

1188
01:00:38,760 --> 01:00:44,320
Obviously, we do a monthly 
episode with jerk and this we we

1189
01:00:44,320 --> 01:00:46,520
did briefly touch this and I'm 
glad that we got to talk about 

1190
01:00:46,520 --> 01:00:48,560
it on the show. 
This is definitely going to go 

1191
01:00:48,560 --> 01:00:50,960
into the I want let's try to run
this on the show this year. 

1192
01:00:50,960 --> 01:00:55,680
I think this would be fun and 
that's that's going to be it for

1193
01:00:56,800 --> 01:00:58,880
for our first episode. 
Of not a first episode. 

1194
01:00:58,880 --> 01:01:02,160
Because that was yesterday, our 
first review of the year. 

1195
01:01:02,840 --> 01:01:05,920
We're going to try to do more 
zines, more total games overall.

1196
01:01:06,360 --> 01:01:11,840
This is the first one and yeah. 
Is that it? 

1197
01:01:11,840 --> 01:01:13,000
Is that all we have to say is 
that? 

1198
01:01:13,040 --> 01:01:14,240
Is that? 
Literally all we have to say, 

1199
01:01:14,240 --> 01:01:17,120
yeah, do we have nothing so. 
Well, I. 

1200
01:01:17,120 --> 01:01:19,040
Have no idea what. 
We're going to do next week. 

1201
01:01:19,400 --> 01:01:24,040
I am either, yeah. 
And if you're watching this, you

1202
01:01:24,040 --> 01:01:25,560
might have watched the episode 
prior to this. 

1203
01:01:25,560 --> 01:01:27,840
But if somehow you missed it, I 
highly recommend. 

1204
01:01:27,840 --> 01:01:30,040
The episode that I recorded 
yesterday, which will probably 

1205
01:01:30,040 --> 01:01:33,600
come out before this one, was 
what we are now, I guess, a 

1206
01:01:33,600 --> 01:01:36,880
writing seminar series. 
We had two episodes with Luminal

1207
01:01:36,880 --> 01:01:41,160
Horror with Goblin Archives and 
Josh Jamansky, and now we had 

1208
01:01:41,160 --> 01:01:45,640
what on doing a talking kind of 
a writing seminar on writing 

1209
01:01:45,640 --> 01:01:48,600
literary adventures, what they 
mean by that and what that means

1210
01:01:48,600 --> 01:01:50,920
for Cloud Empress. 
It was really fun, interesting 

1211
01:01:50,920 --> 01:01:52,960
presentation and conversation 
afterwards. 

1212
01:01:52,960 --> 01:01:54,640
I highly recommend going and 
checking that out. 

1213
01:01:54,640 --> 01:01:58,240
If you like Mothership Cloud 
Empress, watch adventure, 

1214
01:01:58,240 --> 01:02:03,120
writing, any of those things, go
go and watch that episode. 

1215
01:02:03,120 --> 01:02:07,480
But follow us where you normally
follow shit on the Internet. 

1216
01:02:07,800 --> 01:02:08,760
I don't need to explain it to 
you. 

1217
01:02:09,680 --> 01:02:15,040
We will see you next Friday and 
expect jerk on for Space Penguin

1218
01:02:15,040 --> 01:02:20,360
Ink and not Cat chats #10 at 
some point, at some point at 

1219
01:02:20,360 --> 01:02:22,680
some point, all right? 
We'll see you later. 

1220
01:02:23,080 --> 01:02:23,640
Bye.
