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Hello and welcome to the Weekly 
Scroll podcast. 

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My Name Is Ryan. 
And I'm Sid. 

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Hello, I'm Stella Condrey, 
coming at you live from the 

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Internet. 
And I am Christian Sorrell AKA 

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Meat Castle. 
Go, oh, let me hide this real 

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quick. 
Boom. 

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And today we're playing 
tacticians of arm ran by some 

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guy. 
So yeah. 

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So if you've listened to the 
show at all watched before, 

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you've known that we have talked
about tacticians of on. 

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We've had Christian here, who is
some guy talking about this 

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game. 
It was what C what C funded, I 

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love calling it that was upon 
the Coast style itch funded and 

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blew up a bit ago. 
You can still go get it, still 

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go back and still go support it.
But Christian, why don't you 

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tell us all about tacticians of 
ARM and how we can play this 

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game? 
Yeah, Tacticians of ARM was my 

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the short version of where how 
it came to be was that I really 

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love tactics video games, and I 
really like tactical, like grid 

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combat, like your traditional 
D&D combat. 

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But I was in a long running 
campaign where we got to like 

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characters being like level 12, 
level 13, and then every fight, 

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in order to be challenging had 
to take four or five hours, 

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sometimes multiple sessions for 
bigger, like more climactic 

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fights. 
And it was literally me 

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internally doing the 
infomercial. 

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There's got to be a better way 
thing. 

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So this is that. 
This is Technician. 

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The bomb is me sort of taking 
grid combat and saying how can I

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streamline as many things out of
it and down as possible to keep 

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the cool feeling of like, oh, I 
we had the perfect plan. 

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Or I got exactly into the right 
position to land this heavy, the

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strong attack and then removing 
the sort of like bad parts of 

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that like wasted turns that feel
wasted. 

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You didn't have a choice. 
You're stunned for three turns. 

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You just have to sit at the 
table for 40 minutes while it 

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goes around. 
So yeah, it has almost no die 

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rolling. 
You only roll dice for checks 

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which happened very 
infrequently. 

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And then everything else is like
set damage, set movement. 

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Like you know exactly what 
you're going to do. 

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Even things like being slowed 
and stunned still leave you with

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something to do or a choice to 
make. 

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So that's really the like design
thing around it. 

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And then the setting is that it 
is sort of set in this dying 

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video game. 
You aren't characters in the 

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real world who've gone into a 
video game. 

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You are just essentially 
everyone in this, everyone in 

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the game plays NPCS from a video
game standpoint, right? 

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Like your characters are just 
people existing within this 

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world. 
It's all the real world to them.

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But things are starting starting
to corrupt and break down as 

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this you know cartridge is 
getting old and dying or this 

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old MMO server Shard that no one
plays anymore is like just 

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sitting and corrupting in a 
forgotten server farm that kind 

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of thing. 
And yeah that really at the 

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table that means we can lean 
into or out of sort of video 

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game trips as much as we want. 
You know in the actual text. 

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I I make that where it can be 
like I find sometimes with 

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groups in games you have a lot 
of that like really this fight 

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is just going to pop off. 
But that like takes 45 minutes 

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for you to get into it because 
everyone's kind of gaming or not

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gaming and sometimes you want to
have that open like to do it but

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other times you just want to be 
like battle music plays we're 

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into the battle screen and it's 
a whole different game. 

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So it kind of embraces the thing
that a lot of games probably not

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to, which is like really in the 
game like DND combat and out of 

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combat play almost entirely 
differently. 

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And this is just saying that's 
OK. 

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So it's very light, very like 
let's just embrace our own 

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imagination and the world and 
whatever. 

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When we're out of it, really 
it's just checks and saves and 

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then when you're in combat, it's
streamlined, tactician, tactical

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thing. 
So that's kind of the the spiel 

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of the game. 
But ideally we're going to go 

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through the sort of beginnings 
of the starter adventure today 

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and that's going to be that's 
currently in the version that's 

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out on itch. 
And it's sort of, you know, 

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imagine the tutorial section of 
a video game is pretty much what

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we're going to play through some
some quick tutorial fights, see 

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how fast those go and then get 
into sort of the beginning, 

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possibly of like a little bit of
an open world kind of a section,

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all things that are going to 
blow up over time. 

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But yeah, like you said earlier,
it's on itch as I'm adding to 

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it, I'm raising the price 20 
bucks right now. 

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It gets you the starter 
adventure, the rule book and all

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future things as it gets 
developed. 

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So if you buy in now, you 
basically get all the stuff in 

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the future which this next 
update that hopefully will be 

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out by Friday is going to add an
open world, the first open world

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section from the third book, 
which is the Omnian Almanac. 

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That's very much going to be 
like a setting book, but it's 

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adding like classes and 
abilities and factions and 

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equipment, and the idea is to 
have it be as lore light and as 

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usable stuff, heavy as possible.
So cool. 

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That's just feel. 
That's gonna be awesome. 

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Can't wait? 
Well, we got in early here on 

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the weekly scroll. 
No, let's let's kill some 

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things, yeah? 
Yeah. 

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Yeah, So we'll go through 
character creation real quick, 

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Kind of the the core of the 
whole game really is it is very 

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much like, you know, when you 
start it's going to be pretty 

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simple. 
It's going to be you could 

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start, if you play 2 campaigns 
of this, you could pick a 

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fighter, and the very beginning,
those very first few fights, 

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you're going to be very similar.
But then as you develop out, you

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should be able to branch and 
develop in a bunch of different 

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ways. 
So I'll run through the 

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character creation right now 
with everybody. 

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The first big thing is you're 
going to take one level in any 

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of the starting classes, and the
ones in the court book are Mage,

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fighter, rogue and Cleric. 
That's the other one. 

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And really what that is going to
do, it's going to determine your

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base attack. 
You have like a base attack 

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pattern that you can always, you
always have access to. 

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You have weapon attacks that you
that's like your equipment that 

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you buy, and then you have 
abilities. 

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So the class you choose, you're 
going to take one ability in 

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that you can use in combat. 
You're going to have a base 

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attack, and then your other 
status like your health and 

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damage are all built off of that
class. 

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But there's no role in 
characters. 

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Essentially, you're just picking
and you can scroll through. 

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Well, I mean, I know you guys 
aren't seeing what I'm seeing, 

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but like Ryan, if you scroll 
through some of it or can show 

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people, people at home will get 
an idea of what the attack 

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weapons and things like that 
look like. 

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Like for the Fighter, it's sort 
of like they always have a 

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really broad slash. 
The cleric has sort of like a 

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diagonal attack. 
The rogue has a just straight in

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front of them, but it does twice
as much damage attack, those 

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kind of things. 
And the mage. 

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Doesn't have one. 
Yes, and the mage doesn't have a

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base attack, but they do get to 
take two abilities at level 1. 

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I have a question for you. 
Yes, is so-called friendly fire 

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on? 
Yes. 

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Cool. 
Yeah. 

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Friendly fire is on, so anything
any if you use an ability or an 

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attack, anything in the red will
take damage. 

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If you're fighting a big enemy 
that takes up like say it's a 

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two by two enemy on the grid, 
both of those squares damage do 

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damage, so you you deal bigger 
damage, it's easier to hurt 

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bigger things more generally, 
and same with healing and 

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anything like that. 
If you have a big heat, you 

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might it might be worth dropping
a group like an area of effect 

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healed to bring two of your 
party members back up, but you 

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might also heal an enemy in the 
middle of that. 

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But yeah, yeah, so things to 
consider for sure, because some 

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of like there's a fighter 
ability that's Whirlwind that 

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does damage every single. 
Square, right. 

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No, no, that that's exactly what
I was looking. 

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At and I'm like, but that could 
be tough depending on what kind 

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of the map situation looks like 
to make sure you're done. 

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Yeah. 
Aren't to your friends, but yes,

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so yeah. 
Let me know if you have any 

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questions. 
I I think, I think I know what 

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I'm going to do. 
I am. 

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I am the the the party fighter 
and I think my the ability I'm 

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going to take despite Whirlwind 
being so, so enticing. 

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I think I'm going to take lunge 
as my thing. 

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Yeah, Lunge is a very good one. 
All the abilities for all the 

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classes are are open from the 
get go as if you progress. 

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Yeah, I mean the idea is you're 
going to be not only gaining 

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just new abilities, not 
necessarily tied to your class, 

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tied to things in the world, 
you're going to be able to pick 

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more of these as you go. 
And in combat, each ability is 

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one time use. 
And while that seems pretty 

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limiting, it's really because 
the whole game, if I've done my 

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work right, is built around like
most combats don't take more 

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than three rounds, like even 
tougher higher level when it 

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should go quick. 
So it should be really about you

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making the smartest choices, the
the most advantageous choices 

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you can in a moment for you from
like a tool kit rather than it 

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feeling like you're just wishing
and running out. 

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But one other thing I'll mention
is the rolling component that 

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does exist and is kind of the 
bigger focus of the out of 

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combat role play mechanically is
you have things called aptitudes

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which are sort of like your 
traditional RPG status. 

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You know where it's strength, 
tenacity, knowledge. 

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And there's one more that I'm 
spacing because we're on stream,

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of course, strength, alacrity, 
tenacity and knowledge, which is

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pretty much what you'd think 
like smashing, lifting stuff for

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strength, dodging and balancing 
for alacrity, resisting things, 

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trying to survive a, you know, 
in constitution like things for 

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tenacity. 
And the knowledge is, can I read

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this language? 
Can I try to Jerry rig some 

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contraption, Those kind of 
things. 

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Yeah. 
And you can use those in combat 

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also. 
Like, I I don't want it to feel 

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limited like a board game in a 
video game. 

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So you can't say, like, I want 
to try to do this, you roll an 

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aptitude check. 
It's sort of your it's sort of 

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the tactician seeing that the 
world is breaking and them being

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like, can I push against the 
boundaries of the world to make 

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this thing happen that doesn't 
exist normally within the 

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combat. 
But yeah so you do also get a 

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bonus for your class levels to 
those things. 

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It's AD 20 system. 
It's roll under, yeah. 

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I might switch abilities because
I have Seeker shot and warp, but

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I feel like if I can only use 
each one once, I have no basic 

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attack. 
I might take another, more, more

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violence focused spell. 
Now I will say the next the next

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step is going to be to take gear
so that you could Toronto Mage. 

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Spend some of your starting then
and then you'll be like cool. 

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I always have a sword or I have 
a dagger so you will have an 

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attack. 
You can always use as many times

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as you want, but you just don't 
have that inherent extra option.

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I'm sorry, what were you saying 
then? 

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Well, I was going to say we had 
so you have like in the the book

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here, the creative tacticians 
like all numbered and stuff. 

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Do you just want to run through 
that? 

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Pick our stuff and that way 
people watching know how how 

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kind of quick and easy this is? 
Yeah. 

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So it really does just start 
with that. 

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You're taking one level in any 
eligible class that we talked 

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about. 
Then you're going to record your

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base health and speed, which are
dictated by that class Speed is 

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just a number, like typically 
one to five, one to six. 

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That is how many squares in the 
grid you can use, You can move. 

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When we get into combat, then 
you're going to adjust your 

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aptitude values. 
Like I said, each class gives 

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you certain bonuses. 
All your aptitudes start at 

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8:00, and then you're going to 
add a bonus per class level to 

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that. 
So you know if you're a fighter,

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well, you're going to get a 
bonus to your strength. 

226
00:12:26,000 --> 00:12:28,760
So your starting strength is 
going to go from an 8 to a nine.

227
00:12:30,880 --> 00:12:33,080
And then that next option was 
what I just mentioned, which is 

228
00:12:33,080 --> 00:12:37,880
everybody has 25 gold to spend 
in the equipment list. 

229
00:12:38,240 --> 00:12:40,680
The weapon armor, equipment 
list, however, they like to sort

230
00:12:40,680 --> 00:12:45,240
of show what their tactician has
gathered and earned through 

231
00:12:45,240 --> 00:12:48,080
their time in the Academy, sort 
of training to become a 

232
00:12:48,080 --> 00:12:53,040
tactician. 
I mean, everything else is just 

233
00:12:54,120 --> 00:12:55,720
flavor. 
After that, you're doing, you 

234
00:12:55,720 --> 00:13:00,160
know, quick descriptor of your 
appearance, personality, name, 

235
00:13:00,400 --> 00:13:04,560
those kind of things. 
And that's all as open as you 

236
00:13:04,800 --> 00:13:07,200
want it to be. 
The thing I always, I've told 

237
00:13:07,200 --> 00:13:10,320
people what I play is like, I 
really liked the moment in 

238
00:13:10,320 --> 00:13:13,920
Chrono Trigger when a frog night
shows up, and that I liked it 

239
00:13:13,920 --> 00:13:16,120
less when you found out that he 
was cursed. 

240
00:13:17,120 --> 00:13:20,520
I just wanted there to be frogs 
occasionally in the world, you 

241
00:13:20,520 --> 00:13:22,640
know, that kind of thing. 
So this is really leaning into 

242
00:13:22,640 --> 00:13:27,080
that like it is heroic. 
It's a heroic game in the way 

243
00:13:27,080 --> 00:13:30,840
that it's generally assumed. 
Your person is even grudgingly 

244
00:13:30,840 --> 00:13:34,480
good of heart in some way. 
But you know, you could be a 

245
00:13:34,480 --> 00:13:37,600
skeleton that a necromancer 
brought back to life and you 

246
00:13:37,600 --> 00:13:42,000
were too good of of soul to get 
turned and you just walked away 

247
00:13:42,000 --> 00:13:45,920
and joined the tective. 
So you could be any really any 

248
00:13:46,920 --> 00:13:51,240
size or shape you want to be. 
I'm an automaton named Esmond, 

249
00:13:51,480 --> 00:13:56,360
so. 
You're not. 

250
00:13:56,360 --> 00:13:57,880
You're not. 
What was it? 

251
00:13:57,880 --> 00:14:01,280
Gold's Tide. 
I am Gold's tide in the OR. 

252
00:14:01,280 --> 00:14:03,000
Oh, that's right, I did. 
I did. 

253
00:14:03,280 --> 00:14:05,040
Say my own. 
You did say Gold's Tide. 

254
00:14:05,280 --> 00:14:07,400
What's this good name for an 
automaton you can say you're 

255
00:14:07,400 --> 00:14:09,160
like building? 
Yeah, sorry. 

256
00:14:09,160 --> 00:14:12,440
I just rolled it out semindedly 
because it's there, you know? 

257
00:14:13,160 --> 00:14:18,400
Good English though. 
And you said you're our mage. 

258
00:14:19,200 --> 00:14:22,520
I am Little blaster caster, you 
know, yeah. 

259
00:14:24,760 --> 00:14:29,840
I I think that that the weapon 
I'm gonna start out with is a 

260
00:14:29,840 --> 00:14:34,440
bow, 'cause I I reckon a little 
bit of range would be useful, 

261
00:14:37,200 --> 00:14:43,200
although I I I guess we can be a
little bit abstract with what 

262
00:14:43,200 --> 00:14:46,920
gear I have, 'cause I realize 
the the base ability of the 

263
00:14:46,920 --> 00:14:49,200
fighter is pretty much the same 
as a sword. 

264
00:14:50,720 --> 00:14:53,000
Yeah, Yeah. 
I mean and that's that's where 

265
00:14:53,040 --> 00:14:56,640
like it's like, you know, lean 
into the video game thing. 

266
00:14:56,640 --> 00:15:00,600
Like even if even if in your, 
you know, inventory in the game,

267
00:15:00,600 --> 00:15:03,520
it doesn't say like long Sword, 
it's still like, oh, in a 

268
00:15:03,520 --> 00:15:06,360
cutscene your guy might just 
pull a sword out and cut someone

269
00:15:06,360 --> 00:15:07,600
down. 
That's kind of the idea is like 

270
00:15:07,600 --> 00:15:11,440
you always have your, your A 
button attack is always that 

271
00:15:11,440 --> 00:15:14,640
broad swipe and then you're 
equipping these bonus things. 

272
00:15:14,640 --> 00:15:20,160
So yeah, it is abstracted a bit,
as as much or as little as you'd

273
00:15:20,160 --> 00:15:24,720
like, I suppose. 
In in back case my my main 

274
00:15:24,720 --> 00:15:30,360
weapon I think is a chainsaw. 
Just because. 

275
00:15:30,600 --> 00:15:35,080
Why not, you know? 
I got a spear. 

276
00:15:35,200 --> 00:15:41,200
I'm a spear boy, you know. 
And yeah, so for that, there's 

277
00:15:41,200 --> 00:15:43,760
like a number for the equipment,
while you all agree through 

278
00:15:43,760 --> 00:15:46,440
that, it's there's a number of 
additional weapons which you 

279
00:15:46,440 --> 00:15:48,880
have weapons you can use as many
times as you want in combat, 

280
00:15:49,440 --> 00:15:51,360
sort of that same idea, they 
should be adding something to 

281
00:15:51,360 --> 00:15:53,120
your tool kit. 
They're probably not going to be

282
00:15:53,120 --> 00:15:55,960
as powerful or effective 
generally as abilities, 

283
00:15:57,200 --> 00:15:59,160
especially just these sort of 
base weapons. 

284
00:15:59,160 --> 00:16:02,440
Magic weapons and corrupted 
weapons can get pretty powerful 

285
00:16:02,440 --> 00:16:06,000
down the line. 
And then there's armor, which 

286
00:16:06,600 --> 00:16:09,880
this uses inventory slots for, 
like tracking inventory. 

287
00:16:10,160 --> 00:16:13,280
So armor eats up some of your 
inventory slots, but increases 

288
00:16:13,280 --> 00:16:18,040
your health. 
Shields are also pretty valuable

289
00:16:18,120 --> 00:16:20,280
I would say. 
So a shield, depending on the 

290
00:16:20,280 --> 00:16:23,000
type of shield that is, blocks a
certain amount of damage once 

291
00:16:23,000 --> 00:16:25,400
per pack. 
So like if you were going to get

292
00:16:25,400 --> 00:16:29,680
hit and down, you can be like a 
block with a shield and you just

293
00:16:29,680 --> 00:16:35,560
don't use negate. 
And then there's all your other 

294
00:16:35,560 --> 00:16:39,600
little, you know, typically more
out of common things like 

295
00:16:39,600 --> 00:16:42,320
adventure and gear and stuff 
like that, that you would expect

296
00:16:42,320 --> 00:16:46,760
from a fantasy RPG, yeah. 
Makes sense? 

297
00:16:46,760 --> 00:16:50,000
So you said classical. 
Well, in the character creation 

298
00:16:50,000 --> 00:16:52,600
list, we start with 25 gold. 
Yeah. 

299
00:16:53,520 --> 00:16:57,640
So we so we're not starting with
armor or anything. 

300
00:16:57,640 --> 00:16:59,400
We that's already too much. 
Yeah. 

301
00:16:59,560 --> 00:17:01,640
No, it's. 
It's yeah, 25 is gonna be pretty

302
00:17:01,640 --> 00:17:03,520
thin. 
You could spend all of it on, 

303
00:17:03,520 --> 00:17:05,520
like, leather armor. 
The lowest one, yeah. 

304
00:17:06,240 --> 00:17:09,400
What's What about a shield? 
Is that a thing that we can 

305
00:17:09,400 --> 00:17:11,319
take? 
Yeah, there's a wood Wooden 

306
00:17:11,319 --> 00:17:13,200
Shields at 10. 
Where am I? 

307
00:17:13,200 --> 00:17:15,880
Oh, I'm dumb. 
Listen, I'm dumb For those 

308
00:17:15,880 --> 00:17:18,400
watching, it's right here in 
front of everyone's face. 

309
00:17:18,400 --> 00:17:19,720
Let me highlight it for you. 
Boom. 

310
00:17:19,839 --> 00:17:22,440
Windshield. 
Yeah. 

311
00:17:22,440 --> 00:17:28,960
So I'm gonna go with. 
So for flail, we're saying 

312
00:17:28,960 --> 00:17:31,360
that's the flail that's like 
attached to a chain. 

313
00:17:31,400 --> 00:17:34,760
Not like a Morning star. 
Kind of like attached to the 

314
00:17:34,760 --> 00:17:37,560
Morning Star situation, right? 
Yeah, that's the idea. 

315
00:17:37,720 --> 00:17:41,440
Is that OK on a chain? 
But I mean, you know you can. 

316
00:17:42,360 --> 00:17:44,520
We can flavor it, however. 
Divvy from that as much as 

317
00:17:44,520 --> 00:17:45,880
possible. 
That's just the attack pattern 

318
00:17:45,880 --> 00:17:48,000
you get with it. 
I'm gonna, I'm gonna go with 

319
00:17:48,000 --> 00:17:50,680
this goofy attack pattern. 
I'm gonna go with the with the 

320
00:17:50,680 --> 00:17:54,920
old flail. 
I'm gonna go with the old flail 

321
00:17:54,920 --> 00:17:58,920
and shield and do we just, we 
just get one weapon to start, 

322
00:17:58,920 --> 00:18:02,960
right? 
Yeah, you have one weapon slot 

323
00:18:02,960 --> 00:18:05,160
you could spend on more, but you
can't. 

324
00:18:05,160 --> 00:18:07,400
You have to use an action to 
switch weapons combat. 

325
00:18:08,280 --> 00:18:09,360
Cool. 
All right, Well, I'm gonna go 

326
00:18:09,360 --> 00:18:11,200
with the flail. 
Typically you're trying to build

327
00:18:11,440 --> 00:18:14,480
your kit, for lack of a better 
term, around your base attack, 

328
00:18:14,840 --> 00:18:17,280
your equipped weapon, and your 
other things. 

329
00:18:17,280 --> 00:18:23,960
Cool, cool, cool. 
All right. 

330
00:18:23,960 --> 00:18:25,880
And then, yeah, beyond that, 
like I said, just naming 

331
00:18:25,880 --> 00:18:30,120
everything and then we can jump 
right into it, yeah. 

332
00:18:30,600 --> 00:18:34,680
I got my character sheet here. 
The little grids. 

333
00:18:34,680 --> 00:18:38,840
I love the grids. 
In case you can't tell, I love 

334
00:18:38,840 --> 00:18:42,360
the grids. 
We're big grid heads here. 

335
00:18:42,680 --> 00:18:43,880
We love. 
Heavy. 

336
00:18:43,880 --> 00:18:46,920
Gritty. 
Yeah, we love the gridiron. 

337
00:18:47,040 --> 00:18:53,440
We love gritty. 
We love other things with grids.

338
00:18:53,440 --> 00:18:55,000
But I don't. 
I don't know. 

339
00:18:55,000 --> 00:18:59,680
But that that's about all I can 
think of with grids. 

340
00:18:59,680 --> 00:19:01,640
But regardless, big fan of 
grids. 

341
00:19:02,200 --> 00:19:06,160
Yeah. 
All right. 

342
00:19:06,160 --> 00:19:09,880
Is everyone still pondering? 
It's totally fine if you are. 

343
00:19:09,880 --> 00:19:12,760
It's no. 
I'm ready. 

344
00:19:13,840 --> 00:19:16,680
Ponder. 
All right. 

345
00:19:16,680 --> 00:19:18,200
Well then, yeah. 
Let's go around right now and 

346
00:19:18,200 --> 00:19:21,360
see. 
So the sort of premise of the 

347
00:19:21,360 --> 00:19:23,640
adventure which is going to 
continue to grow as the 

348
00:19:23,640 --> 00:19:26,400
development of the game goes on,
but it's called early graduation

349
00:19:26,400 --> 00:19:30,560
and the premise is that you all 
are nearing sort of your final 

350
00:19:30,560 --> 00:19:35,680
weeks at the Tacticians Academy.
Now this could be if you wanted 

351
00:19:35,680 --> 00:19:38,400
to lean into like academia kind 
of thing. 

352
00:19:38,400 --> 00:19:42,000
But really my the sort of lore 
concept of the Tacticians is the

353
00:19:42,000 --> 00:19:45,240
world started corrupting this 
island that sort of like 

354
00:19:45,240 --> 00:19:50,520
glitched out pixel storm 
appeared far to the north about 

355
00:19:50,520 --> 00:19:54,160
10 years ago at this point 
called Dark Well and then these 

356
00:19:54,160 --> 00:19:56,200
corruption, this corruption came
out from that and started 

357
00:19:56,200 --> 00:19:57,600
spreading to creatures and 
things. 

358
00:19:57,600 --> 00:20:00,280
And generally what that means is
these are things that don't 

359
00:20:00,280 --> 00:20:05,120
follow these hard and fast rules
of things like combat. 

360
00:20:06,080 --> 00:20:08,960
They break that, they break the 
programming, right? 

361
00:20:08,960 --> 00:20:11,480
Like they they don't follow the 
same rules of reality that the 

362
00:20:11,480 --> 00:20:12,760
rest of the characters took 
here. 

363
00:20:13,240 --> 00:20:15,920
And as part of that, the 
tacticians was formed within the

364
00:20:15,920 --> 00:20:19,440
world, which is like a like it's
not a military organization. 

365
00:20:19,440 --> 00:20:22,760
It's essentially like a civilian
organization to screen this 

366
00:20:22,760 --> 00:20:25,680
group of people. 
To be able to handle that both 

367
00:20:25,680 --> 00:20:29,800
in a combat situation and just 
generally be like helpers to 

368
00:20:29,800 --> 00:20:32,880
combat the corruption, no matter
what that means. 

369
00:20:32,880 --> 00:20:35,520
If that means like you're going 
to be a healer, you're trying to

370
00:20:35,520 --> 00:20:39,520
run logistics to get like people
evacuated from places, that kind

371
00:20:39,520 --> 00:20:42,360
of thing. 
So yeah, not exactly. 

372
00:20:42,360 --> 00:20:46,040
I would say it's not like you 
aren't special police and you 

373
00:20:46,040 --> 00:20:50,520
also aren't an arm of the 
military necessarily, but you go

374
00:20:50,520 --> 00:20:51,720
to this sort of like condensed 
school. 

375
00:20:51,880 --> 00:20:54,280
So you all would have been at 
this training but you can be 

376
00:20:54,280 --> 00:20:57,040
from any walk of life. 
You know, you can be like I'm a 

377
00:20:57,040 --> 00:21:00,360
200 year old skeleton and I 
really want to join the you know

378
00:21:00,360 --> 00:21:03,320
what I mean you know it's more 
of a Community College vibe than

379
00:21:03,320 --> 00:21:07,760
it is a high school, at least in
my the way I tend to play it. 

380
00:21:09,360 --> 00:21:11,880
So you come from sort of all, 
yeah, all, all walks of army in 

381
00:21:11,880 --> 00:21:14,440
life. 
And for the last about two years

382
00:21:14,560 --> 00:21:17,400
you've been training in this 
sort of central region bomb as 

383
00:21:17,400 --> 00:21:19,800
part of that. 
And you're entering this final 

384
00:21:19,800 --> 00:21:23,640
two weeks, which is the big sort
of field test, field exercise 

385
00:21:23,640 --> 00:21:25,720
exams. 
So over the next two weeks, you 

386
00:21:25,720 --> 00:21:28,920
know that you're going to be 
going out and across this region

387
00:21:28,920 --> 00:21:32,040
sort of barring against each 
other, fighting against. 

388
00:21:32,040 --> 00:21:35,280
In this case, today is the first
big field day, which is kind of 

389
00:21:35,280 --> 00:21:42,400
like a big rivalry moment where 
the Imperial army sends some of 

390
00:21:42,400 --> 00:21:45,400
their new recruits from the 
white walled city of OM, which 

391
00:21:45,400 --> 00:21:50,480
is the capital city, to the West
of where The Academy Is, which 

392
00:21:50,480 --> 00:21:51,920
is also sort of in the central 
area. 

393
00:21:52,440 --> 00:21:54,680
And they face off against 
tacticians. 

394
00:21:54,680 --> 00:21:58,560
And the tacticians take pride in
being able to best their 

395
00:21:58,560 --> 00:22:01,080
military sort of counterparts 
one-on-one. 

396
00:22:01,720 --> 00:22:05,560
Whereas the military is like 
they operate at scale like 

397
00:22:05,560 --> 00:22:08,800
tacticians are not taught how 
to, like send units on a 

398
00:22:08,800 --> 00:22:11,200
flanking maneuvers. 
And you know, if you're not 

399
00:22:11,200 --> 00:22:15,480
sending 20 guys around up a 
hill, But the tacticians really 

400
00:22:15,480 --> 00:22:19,400
want to be able to like a 
soldier and a tactician, the 

401
00:22:19,400 --> 00:22:21,920
tactician should come out on top
typically because they are just 

402
00:22:22,640 --> 00:22:27,520
more unique, more specialized, 
more creative in their use case.

403
00:22:28,280 --> 00:22:30,360
And that's the day that we're 
all waking up to. 

404
00:22:30,360 --> 00:22:33,440
So you, all the three of you 
would have been classmates in 

405
00:22:33,440 --> 00:22:35,200
this capacity. 
You're essentially like the 

406
00:22:35,200 --> 00:22:39,480
senior students in the Academy. 
So you would have all known and 

407
00:22:39,480 --> 00:22:42,800
interacted with each other for 
quite a while at this point. 

408
00:22:43,960 --> 00:22:46,560
Here I'll load a map in for you 
so you can kind of see where 

409
00:22:46,560 --> 00:22:52,720
we're in the center of this main
continent and world state wise 

410
00:22:53,240 --> 00:22:57,720
more center sort of you are. 
This area is still pretty normal

411
00:22:57,800 --> 00:23:01,880
like life is pretty normal. 
Places like the to the far north

412
00:23:01,880 --> 00:23:07,240
are like completely like people 
have evacuated out the situation

413
00:23:07,240 --> 00:23:09,960
if anything near dark well is 
much more more unknown but it's 

414
00:23:09,960 --> 00:23:12,240
going to slow creep this 
corruption. 

415
00:23:12,240 --> 00:23:16,880
So you all have lived pretty 
relatively calm and easy lives 

416
00:23:16,880 --> 00:23:20,120
despite this sort of constant 
corruption, eating away at the 

417
00:23:20,120 --> 00:23:23,200
edges of the Empire, and other 
parts of the Empire have 

418
00:23:23,200 --> 00:23:26,120
completely sort of defected like
it. 

419
00:23:26,120 --> 00:23:29,240
It isn't one big thing like it 
used to be anymore. 

420
00:23:30,960 --> 00:23:33,800
But yeah, that's the situation. 
So as you all are getting up for

421
00:23:33,800 --> 00:23:37,440
the day's festivities, preparing
your thing, you know, your 

422
00:23:37,440 --> 00:23:40,040
equipment, knowing this is who 
do we who do we see? 

423
00:23:40,040 --> 00:23:41,480
What does everyone look like 
here? 

424
00:23:41,960 --> 00:23:44,720
Why don't you go first, Ryan? 
What's what do we what do you, 

425
00:23:45,080 --> 00:23:46,760
what's your character doing? 
What do they look like? 

426
00:23:47,720 --> 00:23:56,760
So so my character is is da daka
Daka son of DACA first of first 

427
00:23:56,800 --> 00:24:02,600
of his name. 
I I really like the I'm gonna go

428
00:24:02,600 --> 00:24:06,560
back to this little guy here let
me pop him up here this little 

429
00:24:06,560 --> 00:24:11,880
cleric art piece of the kind of 
like of a ram with like the 

430
00:24:11,880 --> 00:24:15,600
giant Morningstar. 
So I am. 

431
00:24:15,600 --> 00:24:17,680
I'm ramkin. 
I'm a ramekin. 

432
00:24:18,520 --> 00:24:24,080
I enjoy holding sauces 
frequently, and I think that's 

433
00:24:24,080 --> 00:24:26,360
who I'm going to go with. 
And I'm the cleric of our party 

434
00:24:26,360 --> 00:24:29,520
here. 
I can reach out with my healing 

435
00:24:29,520 --> 00:24:32,520
touch and make you all feel 
better. 

436
00:24:32,920 --> 00:24:36,440
And that's that's my guy. 
Did Daka Daka the Ramkin? 

437
00:24:39,440 --> 00:24:40,960
Yeah, you brought up the art 
too, I'll mention. 

438
00:24:40,960 --> 00:24:44,920
Yeah, all the art in the game 
currently is by Helena Santana. 

439
00:24:45,240 --> 00:24:47,480
That's really cool. 
There's only a few pieces and 

440
00:24:47,480 --> 00:24:50,280
it's like that's as I'm 
rewinding more and developing 

441
00:24:50,280 --> 00:24:53,800
more of the game, I'm also 
commissioning more art, which I 

442
00:24:53,800 --> 00:24:56,120
think I did send you one big 
piece that we'll get to here in 

443
00:24:56,120 --> 00:25:02,000
a second if you have that, when 
that is sort of the main big art

444
00:25:02,160 --> 00:25:04,600
piece for this art. 
There's also this piece here I 

445
00:25:04,600 --> 00:25:06,480
just put up. 
It's the it's the last piece you

446
00:25:06,480 --> 00:25:08,560
put up with the three characters
kind of looking at at that 

447
00:25:08,560 --> 00:25:10,160
digital mountain. 
Yeah. 

448
00:25:10,160 --> 00:25:12,280
So that's dark. 
Well out there, like off the 

449
00:25:12,280 --> 00:25:16,480
northern coast of and, yeah, 
trying to do some, like, fun 

450
00:25:16,480 --> 00:25:19,120
stuff that I at least like as a 
person reading in our PG book of

451
00:25:19,120 --> 00:25:21,960
having, like, recurring 
characters that you can, like, 

452
00:25:21,960 --> 00:25:25,040
follow through the art. 
And, you know, I I think so. 

453
00:25:25,040 --> 00:25:28,040
But yeah, the helmets are doing 
awesome, awesome stuff. 

454
00:25:28,760 --> 00:25:32,840
So that's where all the art 
comes from. 

455
00:25:32,840 --> 00:25:34,160
All right, Well, that is the 
DACA. 

456
00:25:34,160 --> 00:25:35,800
DACA. 
What about you, Hunter? 

457
00:25:36,880 --> 00:25:43,240
I'm I'm Gold's tide. 
I am an automaton and I am the 

458
00:25:43,240 --> 00:25:46,760
party mage, but I really imagine
it like he's just got like a 

459
00:25:46,800 --> 00:25:53,360
really like futuristic rifle and
all and all the stuff that I'm 

460
00:25:53,360 --> 00:25:57,080
casting is me, just like firing 
it, you know? 

461
00:25:58,440 --> 00:26:01,880
Like you're loading some 
different like magical essence 

462
00:26:01,880 --> 00:26:06,640
shell into the side of it. 
Do you ever see Outlaw Star? 

463
00:26:08,280 --> 00:26:10,240
Yeah, ages ago, but yeah. 
Yeah, they have the. 

464
00:26:10,240 --> 00:26:12,200
Character. 
Rifle and it hasn't a different 

465
00:26:12,200 --> 00:26:14,080
effect for each bullet you put 
in it, but it's like a big 

466
00:26:14,080 --> 00:26:16,040
rifle. 
It looks, yeah, it's that so. 

467
00:26:17,160 --> 00:26:19,440
It's guitar. 
Guitar. 

468
00:26:19,440 --> 00:26:23,800
Guitar Empire. 
And then, Stella, what is your 

469
00:26:23,800 --> 00:26:28,360
character? 
I I am a storm conflict, she 

470
00:26:28,360 --> 00:26:32,000
doesn't look like cloud stripe. 
She doesn't look like cloud 

471
00:26:32,000 --> 00:26:33,560
stripe. 
She looks nothing like. 

472
00:26:34,360 --> 00:26:35,200
Cloudy. 
Distinct. 

473
00:26:35,840 --> 00:26:41,960
Yeah. 
Yeah and yeah. 

474
00:26:43,200 --> 00:26:47,520
So we're going to say so we're 
saying human, legally distinct 

475
00:26:47,520 --> 00:26:51,280
human. 
Legally distinct human human. 

476
00:26:51,600 --> 00:26:54,040
Hair goes up in. 
A different direction. 

477
00:26:54,760 --> 00:26:57,320
Yeah, yeah, the shoulder is on 
the other. 

478
00:26:57,320 --> 00:26:59,760
Shoulder. 
Yeah, definitely not blonde. 

479
00:27:00,240 --> 00:27:02,560
Definitely not. 
Definitely not, yeah. 

480
00:27:03,120 --> 00:27:05,840
Not Cloud Strike. 
Yeah, nothing like that's right.

481
00:27:06,240 --> 00:27:07,840
It's definitely not a Buster 
sword. 

482
00:27:08,720 --> 00:27:11,000
Yeah, it's a chainsaw. 
It's totally different. 

483
00:27:11,680 --> 00:27:15,960
This all sounds great to me. 
Yeah. 

484
00:27:16,000 --> 00:27:19,000
And you know, we'll, we'll keep 
it added main thing. 

485
00:27:19,000 --> 00:27:20,880
But I'm saying that's the thing 
that I think is very fun, at 

486
00:27:20,880 --> 00:27:23,640
least to get to the slot players
kind of do whatever on the front

487
00:27:23,640 --> 00:27:27,240
is because it really does remind
me of that old, like, maybe 

488
00:27:27,240 --> 00:27:31,720
there was a context in like, NES
and SNES, our Final Fantasies 

489
00:27:31,720 --> 00:27:32,760
and those kind of games. 
Why? 

490
00:27:32,760 --> 00:27:35,280
Like sometimes you'd go to a 
merchant in a town and they 

491
00:27:35,280 --> 00:27:39,520
would just be like rifle, and 
you're like, I thought this was 

492
00:27:39,520 --> 00:27:42,040
like a, a fantasy game. 
Why is it a rifle? 

493
00:27:42,240 --> 00:27:43,680
And there'd be really no 
explanation. 

494
00:27:43,680 --> 00:27:45,880
It would just be like, no, at 
some point you just get rifles. 

495
00:27:46,080 --> 00:27:47,640
So it's like, I think it's fun 
to just let. 

496
00:27:48,280 --> 00:27:52,520
It's fun to let you all just be 
like Maya Thomason uses a spell 

497
00:27:52,520 --> 00:27:54,560
gun. 
And I'm just like, yeah, sure, 

498
00:27:54,720 --> 00:27:57,560
of course he does. 
Like we may never see another 

499
00:27:57,560 --> 00:28:00,040
spell gun. 
You just have one. 

500
00:28:00,040 --> 00:28:04,960
We might never see another one. 
But cool, yes, that is the 

501
00:28:04,960 --> 00:28:06,720
group. 
And you would have sort of 

502
00:28:06,720 --> 00:28:09,720
trained, especially this last 
handful of months, as like a 

503
00:28:09,720 --> 00:28:13,200
squad. 
The idea is really like most 

504
00:28:13,240 --> 00:28:16,040
RPGs, you operate as a party. 
Like you are all trained to be a

505
00:28:16,040 --> 00:28:21,320
small party that is going to go 
out across and help however you 

506
00:28:21,320 --> 00:28:24,680
can. 
So you're already all familiar 

507
00:28:24,680 --> 00:28:26,920
with each other whether that 
means you like each other or 

508
00:28:26,920 --> 00:28:29,280
not. 
It's of course up to you as we 

509
00:28:30,200 --> 00:28:34,440
get into things here. 
But as you walk sort of out of 

510
00:28:34,440 --> 00:28:39,160
the, you know, the quarters like
sort of barracks type area of 

511
00:28:39,160 --> 00:28:40,400
this. 
Like if you've all gotten ready 

512
00:28:40,400 --> 00:28:44,280
and gone up to the day is you 
come out and you can already 

513
00:28:44,280 --> 00:28:47,600
tell that the sort of Academy is
like alive with activity. 

514
00:28:47,600 --> 00:28:50,200
Like it's a pretty busy place 
with a lot of things going on 

515
00:28:51,080 --> 00:28:52,840
generally. 
But it's just like everybody's 

516
00:28:52,840 --> 00:28:55,400
up and at it even like the 
younger, like the newer 

517
00:28:55,400 --> 00:28:58,120
students. 
I guess rather we're out like 

518
00:28:58,120 --> 00:29:00,400
sort of like up getting up on 
the ramparts to like look and 

519
00:29:00,400 --> 00:29:04,600
watch this because this is like 
the kickoff of exams season, 

520
00:29:04,640 --> 00:29:10,800
which is this big fun rivalry 
between the Imperial Army 

521
00:29:10,920 --> 00:29:13,440
recruits and the tacticians. 
So you're coming out to already 

522
00:29:13,440 --> 00:29:17,360
see everybody like kitted up at 
the ready, like there aren't any

523
00:29:17,360 --> 00:29:19,800
other classes today there. 
You know, it's that kind of a 

524
00:29:19,800 --> 00:29:22,080
thing. 
And it's sort of like wagons of 

525
00:29:22,400 --> 00:29:25,880
these much more like the 
tacticians are all sort of 

526
00:29:25,880 --> 00:29:27,720
allowed to embrace your own 
thing. 

527
00:29:27,720 --> 00:29:29,360
Like you brought your own style 
of clothes. 

528
00:29:29,360 --> 00:29:33,360
You the the bow, you have may 
have been from the quartermaster

529
00:29:33,360 --> 00:29:35,480
here, but you can do whatever 
you want. 

530
00:29:35,760 --> 00:29:37,440
You know, you could have added 
any ornamentation. 

531
00:29:37,440 --> 00:29:41,360
It's not militaristic in that 
way like the the organization 

532
00:29:41,360 --> 00:29:43,040
whereas the military is the 
opposite, right. 

533
00:29:43,040 --> 00:29:48,040
These are like same armor, same 
sphere all to you know, very 

534
00:29:48,040 --> 00:29:52,360
specific uniform and colours 
getting off here. 

535
00:29:52,360 --> 00:29:57,760
And this sort of double s the 
capacity of of people around the

536
00:29:57,760 --> 00:29:59,840
Academy. 
And as you all are walking out 

537
00:29:59,840 --> 00:30:03,640
to this, you see your sort of 
main almost like your advisor, 

538
00:30:03,680 --> 00:30:06,840
like he has been one of many 
professors at the Academy you've

539
00:30:06,840 --> 00:30:10,800
had over your time. 
But he is sort of in charge of 

540
00:30:10,800 --> 00:30:13,560
running you through these last 
few and that is Deccan von 

541
00:30:13,560 --> 00:30:18,080
Lopespain. 
He is a big British style hippo 

542
00:30:18,080 --> 00:30:23,560
folk man, very like the cleric, 
but very big, fancy ornate. 

543
00:30:23,560 --> 00:30:27,840
And his big thing is he always 
has a sack of vegetables, seems 

544
00:30:27,840 --> 00:30:30,760
to be whatever he could get from
the farmers near the Academy 

545
00:30:31,040 --> 00:30:34,680
that he is always heating from. 
And in today's case, that is a 

546
00:30:34,800 --> 00:30:38,960
big sack that he has sort of 
slung over his side full of 

547
00:30:38,960 --> 00:30:41,120
eggplants. 
And he's like halfway through 

548
00:30:41,120 --> 00:30:42,800
munching one as he comes up to 
you. 

549
00:30:42,800 --> 00:30:46,720
And it's just like, what a day, 
another field day. 

550
00:30:46,720 --> 00:30:51,080
Come here, come here. 
And I mean, he's like 8 feet 

551
00:30:51,080 --> 00:30:57,000
tall, wide, huge thing, sort of 
similar clothing to like the 

552
00:30:57,000 --> 00:31:02,120
goat folk that you put Ryan on. 
I actually don't. 

553
00:31:02,120 --> 00:31:04,480
I do have Art of Deccan. 
I don't know if I said to you, 

554
00:31:04,560 --> 00:31:08,560
but there is some art of him, 
but just a big guy. 

555
00:31:08,960 --> 00:31:11,280
He has a big warhammer on his 
back. 

556
00:31:13,880 --> 00:31:16,440
And yeah, it just comes up and 
it's like, how are you all 

557
00:31:16,440 --> 00:31:18,840
feeling? 
It's going to be an exciting 

558
00:31:18,840 --> 00:31:21,560
day, a talent day. 
Hopefully in your favor, yes. 

559
00:31:22,640 --> 00:31:24,480
Are you ready? 
Ha, ha. 

560
00:31:24,680 --> 00:31:29,400
Yes. 
What about you, missus Missus 

561
00:31:29,560 --> 00:31:32,520
miss conflicts? 
Miss Conflict, Readiest I've 

562
00:31:32,520 --> 00:31:40,720
ever been. 
I don't want, you know, I really

563
00:31:40,720 --> 00:31:43,200
prefer not to be embarrassed. 
It's been a number of years 

564
00:31:43,200 --> 00:31:46,880
since I've had my team go down 
fighting well, these lot and 

565
00:31:46,880 --> 00:31:50,240
these sort of gestures at the 
Imperial Army and I'm. 

566
00:31:50,400 --> 00:31:53,000
Going to snicker at them a 
little bit, Billy, you know. 

567
00:31:53,400 --> 00:31:56,280
Yeah, it's like we see like one 
of them like all coming out of 

568
00:31:56,280 --> 00:31:59,640
the wagon and like his like 
metal helmet goes like rolling. 

569
00:31:59,640 --> 00:32:04,680
It kind of happened. 
They they all look the the army 

570
00:32:04,960 --> 00:32:06,360
people. 
It's like there's occasionally 

571
00:32:06,360 --> 00:32:09,040
this like tough guy among the 
group who's kind of like like 

572
00:32:09,080 --> 00:32:11,440
something to prove, but a lot of
them look pretty like 

573
00:32:12,120 --> 00:32:16,520
intimidated because really the 
tacticians almost always take 

574
00:32:16,520 --> 00:32:18,920
this part. 
The second part of this exam 

575
00:32:18,960 --> 00:32:21,040
that would be coming like the 
next week is the opposite. 

576
00:32:21,080 --> 00:32:25,440
Tacticians go there and it's 
like here's 50 tacticians versus

577
00:32:25,480 --> 00:32:29,080
50 military where the military 
typically, you know, pops out. 

578
00:32:29,960 --> 00:32:32,400
So these guys are kind of like, 
oh God, I've got, I'm already a 

579
00:32:32,400 --> 00:32:36,120
green, so I'm like a new recruit
and now I got to get trounced by

580
00:32:36,120 --> 00:32:40,000
these really cool varied looking
fighters. 

581
00:32:42,320 --> 00:32:44,480
And yeah, Deccan, the big thing 
you would know one year time 

582
00:32:44,480 --> 00:32:47,920
with Deccan is that he is a 
member of the first class of 

583
00:32:47,920 --> 00:32:50,560
Tacticians. 
That is exactly what you'd 

584
00:32:50,560 --> 00:32:52,400
think. 
He was one of the first people 

585
00:32:52,400 --> 00:32:54,920
to sort of form and go through 
this. 

586
00:32:55,200 --> 00:32:57,720
And a lot of the other first 
class of Tacticians are either 

587
00:32:57,720 --> 00:33:00,080
dead or still out fighting 
corruption. 

588
00:33:00,080 --> 00:33:03,440
And he's one of the few who came
back to be a professor, sort of 

589
00:33:03,440 --> 00:33:06,680
like early retired as a 
professor. 

590
00:33:06,680 --> 00:33:09,880
But you know, he's like to a lot
of people come to the Academy to

591
00:33:09,880 --> 00:33:11,360
be. 
Like, oh, it's back in bomb up. 

592
00:33:11,360 --> 00:33:14,120
Spain. 
But funnily enough, none of you 

593
00:33:14,120 --> 00:33:18,000
have ever seen him like fight or
lift a finger or take that 

594
00:33:18,000 --> 00:33:20,280
warhammer off his neck the whole
time that you've been here. 

595
00:33:22,520 --> 00:33:26,480
And yeah he kind of gestures you
all to to head out and you sort 

596
00:33:26,480 --> 00:33:31,240
of go start to head out of the 
main you know sort of main 

597
00:33:31,240 --> 00:33:36,520
courtyard area main Bailey of 
the Academy out into the field. 

598
00:33:38,080 --> 00:33:40,880
And as you do there is some art 
that I sent you Ryan, if you 

599
00:33:40,880 --> 00:33:45,120
want to put it up. 
This is like world exclusive, 

600
00:33:45,240 --> 00:33:49,360
Weekly scroll exclusive. 
This is the biggest piece of 

601
00:33:49,360 --> 00:33:51,840
art. 
This is the biggest piece of art

602
00:33:51,920 --> 00:33:55,600
on Santana has done so far and 
it was really awesome. 

603
00:33:55,600 --> 00:33:57,640
It was kind of all on her. 
I just said like I want to do a 

604
00:33:57,640 --> 00:33:59,680
one page. 
This is the kind of idea and she

605
00:33:59,680 --> 00:34:02,720
was like I want to go in. 
I want to really go in on it. 

606
00:34:03,040 --> 00:34:04,600
Is that cool? 
And I was like, that sounds 

607
00:34:04,600 --> 00:34:07,480
awesome. 
And she did. 

608
00:34:07,720 --> 00:34:08,760
She wouldn't. 
She did. 

609
00:34:08,760 --> 00:34:11,520
I mean there's probably dozens 
and dozens of characters on 

610
00:34:11,520 --> 00:34:14,199
this. 
It's a big spread of a bunch of 

611
00:34:14,199 --> 00:34:18,960
tacticians, like watching this 
fight between Imperial things. 

612
00:34:18,960 --> 00:34:21,280
It'll probably, it's something I
would love to have one day end 

613
00:34:21,280 --> 00:34:24,639
up as a poster. 
It will definitely be a full 

614
00:34:24,639 --> 00:34:26,960
spread. 
It will definitely be a full 

615
00:34:26,960 --> 00:34:30,360
spread piece. 
And yeah, you'll see some of the

616
00:34:30,360 --> 00:34:33,280
characters from that last full 
page piece of art you shown are 

617
00:34:33,280 --> 00:34:36,239
still woven in here as well 
against the Imperial Army. 

618
00:34:36,239 --> 00:34:39,679
But this is really what you come
out to see is you come out and 

619
00:34:39,679 --> 00:34:41,280
you know, sort of that's the 
wall. 

620
00:34:41,280 --> 00:34:44,960
It's just a big, mostly open 
field, occasional trees and 

621
00:34:44,960 --> 00:34:49,600
stones and then just tons. 
All the tacticians are out here.

622
00:34:49,600 --> 00:34:52,320
The whole rest of the senior 
class is out, everyone else sort

623
00:34:52,320 --> 00:34:54,719
of watching. 
And then plus all these other, 

624
00:34:55,760 --> 00:34:58,640
you know, military grunts this 
little, like sergeants and 

625
00:34:58,640 --> 00:35:01,840
lieutenants that are here with 
these recruits, Sort of like 

626
00:35:01,840 --> 00:35:04,560
trying to prep, talk, talk to 
them and whip them into shape 

627
00:35:06,280 --> 00:35:12,080
before the festivities begin. 
Yeah. 

628
00:35:12,080 --> 00:35:14,360
And then pretty bright, sunny 
day. 

629
00:35:14,360 --> 00:35:18,960
It's kind of like early summer. 
It just has one of those days 

630
00:35:18,960 --> 00:35:21,720
of, like, it's just nice 
feeling. 

631
00:35:21,720 --> 00:35:24,240
There's like that excitement in 
the air just nice weather out 

632
00:35:24,600 --> 00:35:27,720
very like, you know blue sky 
ever green feeling you wouldn't 

633
00:35:27,720 --> 00:35:31,160
know there was a corruption in 
the world at all on a day like 

634
00:35:31,160 --> 00:35:33,200
today. 
And yeah a little vom love Spain

635
00:35:33,200 --> 00:35:37,000
is just like once again chopping
down on his second eggplant at 

636
00:35:37,000 --> 00:35:40,680
this point being like, Oh yeah, 
it's a wonderful day indeed for 

637
00:35:40,680 --> 00:35:42,440
a tussle. 
Wonderful. 

638
00:35:43,280 --> 00:35:53,520
We must find our, you know, 
soldiers for you to snack on and

639
00:35:53,520 --> 00:35:55,640
a long way, yeah, he he 
basically explains what I said. 

640
00:35:55,640 --> 00:35:59,440
The idea that it's like, hey, 
you're expected at this point to

641
00:35:59,440 --> 00:36:01,640
be able to handle these guys in 
a one-on-one fight. 

642
00:36:01,640 --> 00:36:02,760
So you know there's three of you
there. 

643
00:36:02,920 --> 00:36:04,800
There should be three of them 
and you should be able to handle

644
00:36:06,520 --> 00:36:08,160
that. 
Obviously this is still a field 

645
00:36:08,200 --> 00:36:11,040
exercise so you know that they 
have clerics on hand. 

646
00:36:11,040 --> 00:36:13,880
He is obviously very experienced
cleric, like you're not. 

647
00:36:13,880 --> 00:36:18,720
No one's dying in these fights. 
You might go down and we need to

648
00:36:18,720 --> 00:36:21,640
be pulled out of a fight, but, 
you know, you feel pretty 

649
00:36:21,640 --> 00:36:25,280
confident that you're not good. 
And yeah, then basically we just

650
00:36:26,200 --> 00:36:28,000
run straight in. 
As you walk up to this other 

651
00:36:28,000 --> 00:36:31,320
group of a few of these green 
recruits and the Sergeant, it 

652
00:36:31,320 --> 00:36:35,400
just battle music, plays, spins,
and it's like the way we tend to

653
00:36:35,400 --> 00:36:37,840
play it in my home game is it's 
literally like the perspective 

654
00:36:37,840 --> 00:36:40,840
of the world changes. 
Like maybe we're used to like 

655
00:36:41,280 --> 00:36:44,840
seeing things from like a 
isometric view and now it like 

656
00:36:44,840 --> 00:36:46,520
zooms in or the other way 
around, right. 

657
00:36:46,520 --> 00:36:49,640
It's like within the world 
because you are playing this 

658
00:36:49,640 --> 00:36:52,800
sort of in a digital video game 
world, the idea is that it's 

659
00:36:52,800 --> 00:36:57,240
like when you fight someone 
physically, things change around

660
00:36:57,240 --> 00:37:00,360
you and then as the as you keep 
playing and deal with 

661
00:37:00,360 --> 00:37:03,040
corruption, that barrier starts 
to bend and get weird. 

662
00:37:04,080 --> 00:37:05,840
So let me find my thing here for
that. 

663
00:37:11,200 --> 00:37:15,040
All right, so here is our 
starting map. 

664
00:37:15,920 --> 00:37:18,840
So you're facing off against the
spearmint and two Archers. 

665
00:37:19,120 --> 00:37:21,200
You all can put yourselves 
wherever you want in the green. 

666
00:37:24,080 --> 00:37:26,400
The way it works in the 
published sort of adventure 

667
00:37:26,400 --> 00:37:30,000
stuff I've put out is there's 
sort of like suggestion areas. 

668
00:37:30,360 --> 00:37:35,000
I would say this is designed to 
like, not you don't need to go 

669
00:37:35,000 --> 00:37:37,600
down like a board game balance 
brain. 

670
00:37:37,880 --> 00:37:40,400
It's very easy to go that way 
because that's what grid combat 

671
00:37:40,400 --> 00:37:44,120
does to people. 
So I have suggested things on 

672
00:37:44,120 --> 00:37:45,800
here. 
But if for some reason in a 

673
00:37:45,800 --> 00:37:48,120
battle, if you were running 
this, is that you get the 

674
00:37:48,120 --> 00:37:50,560
situation called for something 
else, it's totally fine just to 

675
00:37:50,560 --> 00:37:54,320
follow your standard combat 
fantasy rules of placing people 

676
00:37:54,320 --> 00:37:55,960
where it makes sense for the 
situation. 

677
00:37:57,320 --> 00:37:59,280
But here I can put down some 
tokens, so I don't know who I 

678
00:37:59,280 --> 00:38:02,440
can put down tokens. 
And you should be able to name 

679
00:38:02,440 --> 00:38:05,240
yourself as well too. 
I don't think I have any 

680
00:38:05,240 --> 00:38:08,600
automatons, you know, so I'll 
put some. 

681
00:38:08,920 --> 00:38:13,480
I did have little arrows. 
From Pinterest you know, just 

682
00:38:13,480 --> 00:38:14,920
steal from some poor artists 
that. 

683
00:38:16,200 --> 00:38:18,080
You can totally point in if you 
want. 

684
00:38:19,120 --> 00:38:22,760
You just have to keep facing. 
So we want an idea of like which

685
00:38:22,760 --> 00:38:24,800
what is your right forward 
facing? 

686
00:38:24,800 --> 00:38:26,560
You know that doesn't 
necessarily need to be an arrow,

687
00:38:26,560 --> 00:38:27,720
as long as it's hard. 
That makes sense. 

688
00:38:29,840 --> 00:38:33,800
Let's see, is there a? 
Yeah, you could. 

689
00:38:33,840 --> 00:38:35,040
There should be a text around 
here. 

690
00:38:35,040 --> 00:38:35,840
Like here I can go. 
Oh yeah. 

691
00:38:36,040 --> 00:38:41,840
Yeah, there we are. 
Conflict and yeah, we're just 

692
00:38:41,840 --> 00:38:45,000
using Owlbear Rodeo, obviously, 
since we're playing virtually, 

693
00:38:45,000 --> 00:38:48,280
but like, really, Because there 
aren't dice. 

694
00:38:48,280 --> 00:38:50,600
There aren't that kind of thing.
All that you really need is just

695
00:38:50,920 --> 00:38:52,640
do you need to know where pieces
are on the board. 

696
00:38:53,240 --> 00:38:56,400
So ideally you should be able to
run it in a very simple BTT or 

697
00:38:57,440 --> 00:39:01,320
using something just like a bait
and you know, like a bare grid 

698
00:39:01,480 --> 00:39:05,640
on your table, yeah. 
They got those those nice vinyl 

699
00:39:05,640 --> 00:39:08,080
sheets for the wet erase 
markers, you know? 

700
00:39:08,760 --> 00:39:10,400
Yeah, yeah, like, I have a big 
one of those. 

701
00:39:10,400 --> 00:39:16,640
It's basically the toilet works,
the DACA. 

702
00:39:17,600 --> 00:39:20,800
OK, so let me add this. 
So who's who has the highest 

703
00:39:20,800 --> 00:39:23,040
speed or what is everyone's 
speed? 

704
00:39:23,040 --> 00:39:26,640
I guess I'll just ask. 
I I have a speed of three, I 

705
00:39:26,640 --> 00:39:30,720
believe as a as a fighter. 
I also have speed of three. 

706
00:39:31,280 --> 00:39:33,600
Oh damn. 
Do I have 4:00 AM I 4? 

707
00:39:33,600 --> 00:39:35,840
Does the clerk have four? 
Did I read it wrong? 

708
00:39:36,520 --> 00:39:39,040
What do you do? 
You think I wrote this game? 

709
00:39:39,040 --> 00:39:40,440
I don't know. 
You're gonna have to. 

710
00:39:41,440 --> 00:39:43,040
Check. 
Dude, it's so funny. 

711
00:39:43,160 --> 00:39:46,160
Like, obviously everyone that 
reads games is is making their 

712
00:39:46,160 --> 00:39:48,840
own or whatever, but I know 
other people's games a million 

713
00:39:48,840 --> 00:39:50,960
times better than anything I've 
ever written about my own shit. 

714
00:39:50,960 --> 00:39:53,360
I feel like the second I put it 
down on writing, I figure that 

715
00:39:53,360 --> 00:39:54,160
it exists. 
Yeah. 

716
00:39:54,520 --> 00:39:56,840
It's out of your, Yeah. 
Clerics have poor speed. 

717
00:39:57,600 --> 00:40:00,680
Yeah, it's clear for a little a 
little quicker you know you 

718
00:40:00,680 --> 00:40:04,640
gotta used to moving quick to 
try to keep it alive here so. 

719
00:40:06,520 --> 00:40:08,760
All right. 
And then Gold, you said you were

720
00:40:08,760 --> 00:40:14,960
also speed through cool. 
So this season is alternating 

721
00:40:15,760 --> 00:40:17,800
initiative. 
The initiative is maybe the one 

722
00:40:17,800 --> 00:40:20,920
thing that's a little weird at 
first, but then it's nice after,

723
00:40:20,920 --> 00:40:24,960
I think at least. 
So tacticians always go first 

724
00:40:25,360 --> 00:40:28,040
and then it goes, it alternates 
according to sort of these two 

725
00:40:28,040 --> 00:40:29,880
lists. 
So the idea would be your team's

726
00:40:29,880 --> 00:40:33,080
initiative is always the same 
order then as people are 

727
00:40:33,080 --> 00:40:35,800
eliminated from that. 
Like if you were to defeat 

728
00:40:35,800 --> 00:40:39,400
Spearman one, then the list just
goes to Archer one and two when 

729
00:40:39,840 --> 00:40:41,000
it's. 
But if you outnumber another 

730
00:40:41,000 --> 00:40:43,560
side, you might get to have 
multiple people at once. 

731
00:40:44,560 --> 00:40:46,680
You'll see how it plays out. 
Just keeps us from having to 

732
00:40:46,680 --> 00:40:48,840
roll initiative and make a new 
list every time. 

733
00:40:48,840 --> 00:40:52,280
We're keeping at least half the 
list the same and it's you know,

734
00:40:52,280 --> 00:40:58,080
ensuring that there's not that 
4-5 enemies go in a row or maybe

735
00:40:58,080 --> 00:41:03,080
people go in a row few. 
So as the you all line up and 

736
00:41:03,080 --> 00:41:06,120
sort of get in your position and
the the military people on the 

737
00:41:06,120 --> 00:41:08,320
other side look at decking is 
just kind of standing back 

738
00:41:08,320 --> 00:41:11,680
munching away like observing and
you can't really tell if he 

739
00:41:11,680 --> 00:41:14,640
thinks like your starting 
placement is good or bad. 

740
00:41:16,120 --> 00:41:20,960
You look across and you can see 
two these are the trees, the 

741
00:41:20,960 --> 00:41:25,480
black is full cover basically. 
So that means nothing goes 

742
00:41:25,480 --> 00:41:27,840
through it. 
And then this is a big sort of 

743
00:41:27,840 --> 00:41:32,280
stone just coming out of the 
lawn of this sort of field and 

744
00:41:32,280 --> 00:41:34,440
that is half, which means you 
can fire over it. 

745
00:41:34,440 --> 00:41:39,240
So ranged attacks, whatever, you
know, if it fit the fiction, the

746
00:41:39,320 --> 00:41:41,840
the ability to fit the fiction. 
I haven't said this is this is 

747
00:41:41,840 --> 00:41:44,360
ranged, this is not, it seems, 
ranged. 

748
00:41:44,520 --> 00:41:48,040
It will go over this, alien 
attacks will not and abilities 

749
00:41:48,040 --> 00:41:50,120
will not. 
So that's what these are 

750
00:41:50,400 --> 00:41:52,120
signifying. 
Other than that we're just an 

751
00:41:52,120 --> 00:41:55,880
open grass and he kind of looks 
and gives a nod to the drill 

752
00:41:55,880 --> 00:41:58,480
Sergeant types. 
It's with these recruits and he 

753
00:41:58,480 --> 00:42:02,960
pulls out a really like ornate 
golden very like imperial army 

754
00:42:02,960 --> 00:42:09,160
seeming horn and goes this horn 
and yeah, we're we're in it. 

755
00:42:09,480 --> 00:42:14,400
So tacticians go first. 
So the the DACA is up first. 

756
00:42:14,400 --> 00:42:17,600
Your speed is 4, which means you
can move four squares. 

757
00:42:17,600 --> 00:42:21,760
You can move or diagonally, as 
it I believe is called 

758
00:42:21,760 --> 00:42:23,520
diagonally. 
Is that diagonal or is that 

759
00:42:23,520 --> 00:42:24,960
straight? 
Don't pay attention. 

760
00:42:24,960 --> 00:42:27,040
You can move into any square as 
long as it's not blocked by an 

761
00:42:27,040 --> 00:42:29,720
obstacle. 
You can move through your 

762
00:42:29,720 --> 00:42:31,680
teammates, you cannot move 
through enemies. 

763
00:42:32,720 --> 00:42:36,880
And then you get to you do an 
action as well, essentially with

764
00:42:36,880 --> 00:42:40,640
your second, which most of the 
time is going to be an attack, 

765
00:42:40,640 --> 00:42:43,680
whether that's your base attack,
a weapon attack, or you're going

766
00:42:43,680 --> 00:42:46,520
to use an ability. 
But yeah, what do you do? 

767
00:42:47,440 --> 00:42:59,440
OK, so I can't get to them with 
my 4 speed and I'm I'm the 

768
00:42:59,440 --> 00:43:01,280
healer. 
I'm the healer boy. 

769
00:43:01,720 --> 00:43:05,520
So I think my plan is to be in a
position to help next time. 

770
00:43:07,320 --> 00:43:10,240
That's the reason why you said 
this is a tree, this this guy 

771
00:43:10,240 --> 00:43:13,320
right here, Black squares. 
Black squares are trees, yeah. 

772
00:43:13,640 --> 00:43:15,400
Go. 
OK, So then what I would like to

773
00:43:15,400 --> 00:43:23,160
do is I'm gonna take the DACA 
and I'm gonna go 123. 

774
00:43:23,160 --> 00:43:33,730
I'm gonna go here, OK. 
And I don't really think I, I 

775
00:43:33,930 --> 00:43:36,250
I'm not going to attack. 
I don't have any range. 

776
00:43:36,250 --> 00:43:39,400
No one's injured yet, so I think
that's kind of it, unless 

777
00:43:39,400 --> 00:43:41,520
there's something else that 
generally you'll be able to do. 

778
00:43:41,760 --> 00:43:45,800
No, I would say you can. 
You can move again in place of 

779
00:43:45,800 --> 00:43:48,720
an action. 
So like you could move up to 8 

780
00:43:48,720 --> 00:43:50,960
squares of a turn if you did 
nothing else. 

781
00:43:51,960 --> 00:43:53,920
But I don't think that's what 
you need to do here. 

782
00:43:53,920 --> 00:43:57,000
I'm just letting you know. 
The other thing to consider for 

783
00:43:57,000 --> 00:44:00,280
both movement and everything 
else I will say is backstabbing 

784
00:44:01,280 --> 00:44:03,960
is a thing in this. 
So it's sort of like, think 

785
00:44:03,960 --> 00:44:07,240
flanking in DND chunk, right? 
But any attack you take that 

786
00:44:07,240 --> 00:44:09,600
comes in from from directly 
behind you. 

787
00:44:09,680 --> 00:44:13,400
So whether that's immediately 
behind you or to the side, but 

788
00:44:13,400 --> 00:44:16,320
it's from an attacker coming in 
at that back angle, they're 

789
00:44:16,320 --> 00:44:19,680
going to do extra damage. 
So in your case right now you're

790
00:44:19,680 --> 00:44:24,800
going to do, you're going to do 
bonus damage equivalent to your 

791
00:44:24,800 --> 00:44:26,000
level. 
So all of you are going to do 

792
00:44:26,000 --> 00:44:28,160
one additional damage at your 
back. 

793
00:44:28,640 --> 00:44:31,000
If you were level 4 characters, 
you do four additional damage. 

794
00:44:31,000 --> 00:44:33,000
Everything in the game kind of 
scales around level. 

795
00:44:33,960 --> 00:44:35,040
Good to know. 
Good to know. 

796
00:44:35,600 --> 00:44:39,080
Well, if I don't have to take a 
full action, but I can still or 

797
00:44:39,080 --> 00:44:41,240
a full second movement, but I 
can still do some movement, then

798
00:44:41,240 --> 00:44:44,200
I'm going to go. 
I'm going to go right here. 

799
00:44:44,200 --> 00:44:47,000
So I'm kind of behind the tree, 
but I can see them and and shit.

800
00:44:47,520 --> 00:44:51,080
Yeah, cool. 
Yeah, so that was you use your 

801
00:44:51,080 --> 00:44:53,720
move, then you use your action 
to run, which gives you a little

802
00:44:53,720 --> 00:44:59,480
bit more move. 
And then we go over to the 

803
00:44:59,480 --> 00:45:01,040
Spearman. 
So Spearman One is going to go 

804
00:45:01,040 --> 00:45:05,680
here, let me look, you know, let
me make sure I know what 

805
00:45:05,680 --> 00:45:08,840
Spearman do. 
So for generally, enemies act, 

806
00:45:08,840 --> 00:45:13,280
unless they're corrupted 
enemies, they act according to 

807
00:45:13,280 --> 00:45:15,480
all the same rules you do for 
the most part. 

808
00:45:16,320 --> 00:45:18,600
So they have the same thing. 
They have speed, they have 

809
00:45:18,600 --> 00:45:21,640
abilities that they can only use
once a once per combat, all that

810
00:45:21,640 --> 00:45:25,280
kind of thing as well. 
So the Spearman's kind of 

811
00:45:25,280 --> 00:45:28,440
thinking the same thing like 
buying back and forth, seeing 

812
00:45:28,440 --> 00:45:35,600
this little like this like area 
between the trees maybe as an 

813
00:45:35,600 --> 00:45:42,120
area of safety and it's going to
go 123 and it's going to come 

814
00:45:42,120 --> 00:45:46,800
face to face the DACA, use his 
base Atanic, which just does one

815
00:45:46,800 --> 00:45:52,520
damage to you and his base 
Atanic hits these two squares. 

816
00:45:54,440 --> 00:45:55,680
I should have stayed where I 
was. 

817
00:45:57,880 --> 00:46:03,240
And then it goes back to Storm. 
OK, so in that case, it got 

818
00:46:03,440 --> 00:46:09,280
three movement. 
And so I think what I'm going to

819
00:46:09,280 --> 00:46:17,040
do is I'm going to go 1-2 and 
then I'm going to fire my bow, 

820
00:46:18,160 --> 00:46:24,720
which would hit directly two and
actually wait, would would like 

821
00:46:24,720 --> 00:46:27,440
to DACA be in the way of this 
bow attack or is it? 

822
00:46:27,760 --> 00:46:28,800
All right, cool. 
Cool. 

823
00:46:29,240 --> 00:46:31,040
It's. 
It's classic Final Fantasy 

824
00:46:31,040 --> 00:46:36,800
Tactics, and it goes. 
Yeah, it's like artillery. 

825
00:46:37,280 --> 00:46:40,240
Yeah, where it's only wherever 
the you only ever have to 

826
00:46:40,240 --> 00:46:43,080
consider you might be blocked 
from seeing because of something

827
00:46:43,080 --> 00:46:45,680
in the way, but like it will 
always hit there, yeah. 

828
00:46:46,480 --> 00:46:47,800
OK. 
How much damage does it do? 

829
00:46:48,080 --> 00:46:52,120
That does CL, which is a mere 1.
Here which is. 

830
00:46:52,720 --> 00:46:55,520
Just one right now. 
Yeah, cool. 

831
00:46:59,040 --> 00:47:00,840
All right, so he gets hit, kind 
of. 

832
00:47:01,360 --> 00:47:04,320
Let's add a little, like, yell 
at you over the corner of 

833
00:47:04,640 --> 00:47:06,480
Dadaka. 
Then we go back to the other 

834
00:47:06,480 --> 00:47:10,920
side. 
For Archer, Archers, as you 

835
00:47:10,920 --> 00:47:13,840
might think, are probably going 
to do something similar to what 

836
00:47:13,840 --> 00:47:15,880
you just did if they can get in 
position. 

837
00:47:19,680 --> 00:47:21,120
Actually has some good placement
here. 

838
00:47:21,120 --> 00:47:23,240
They can't quite get in the best
position they want to. 

839
00:47:24,520 --> 00:47:29,200
Yeah. 
Let's see. 

840
00:47:31,720 --> 00:47:34,560
Hopefully we have good 
positioning with our our healer 

841
00:47:34,560 --> 00:47:38,240
up front and our damage behind. 
Yes. 

842
00:47:38,240 --> 00:47:41,440
So the Archer is going to come 
running up and go sort of around

843
00:47:41,440 --> 00:47:45,440
the tree, back to the tree, just
trying to line up a shot. 

844
00:47:45,960 --> 00:47:54,360
But isn't doesn't have a good 
shot because like we said, like 

845
00:47:54,360 --> 00:47:55,840
everything uses attack patterns,
right? 

846
00:47:55,840 --> 00:47:59,840
So the the attack pattern is 
right now would land here and I 

847
00:47:59,840 --> 00:48:02,120
can't line that up. 
It's the same as the bow that 

848
00:48:02,120 --> 00:48:05,720
you have essentially the same 
attack button, But I think the 

849
00:48:05,720 --> 00:48:07,520
archer's going to hold this 
position because there's a lot 

850
00:48:07,520 --> 00:48:11,400
of cover here. 
It's behind the fighter, so 

851
00:48:11,400 --> 00:48:13,320
that's the Archer. 
So then we go to Gold's. 

852
00:48:15,400 --> 00:48:17,760
Yeah, Gold, what am I going to 
do in this situation? 

853
00:48:17,760 --> 00:48:19,960
It's. 
Tied the silver robot. 

854
00:48:20,600 --> 00:48:22,520
Hey, I couldn't find a Gold 1 
fast enough. 

855
00:48:22,720 --> 00:48:24,360
I didn't. 
I didn't commit too much time to

856
00:48:24,360 --> 00:48:26,080
it because I'm just like, this 
is just going to be for this. 

857
00:48:26,240 --> 00:48:29,520
But gold's more of his, his 
vibe, really. 

858
00:48:29,920 --> 00:48:34,480
I think my movement, your speed 
is how many. 

859
00:48:35,120 --> 00:48:36,640
Squares you Squares you could 
move. 

860
00:48:36,640 --> 00:48:36,840
Yeah. 
I'm. 

861
00:48:39,920 --> 00:48:41,880
Going to let you guys take care 
of those two over there. 

862
00:48:41,880 --> 00:48:46,920
I think 123. 
I'm going to exchange shots with

863
00:48:46,920 --> 00:48:50,360
this Archer if it's dumb enough 
to come close to me, you know. 

864
00:48:51,200 --> 00:48:53,000
OK, so you move. 
Do you want to do? 

865
00:48:53,040 --> 00:48:55,560
Do You can move more? 
You can use your action to get a

866
00:48:55,560 --> 00:48:57,920
full move again if you want. 
Yeah. 

867
00:49:01,480 --> 00:49:06,960
Think I'll come. 
I'm sure. 

868
00:49:07,040 --> 00:49:08,640
Move one more. 
I don't care about the last two.

869
00:49:08,640 --> 00:49:11,360
I'm going to stay there. 
Oh, by the way, I did. 

870
00:49:11,360 --> 00:49:13,560
I did Archer 2 instead of Archer
one. 

871
00:49:13,560 --> 00:49:17,560
So I'm renaming the. 
I'm reckoning my own actions. 

872
00:49:18,560 --> 00:49:22,000
I know you got to bear with me. 
No, we should keep. 

873
00:49:22,000 --> 00:49:25,280
No, we should keep them. 
Cool. 

874
00:49:25,440 --> 00:49:28,280
So you go ahead and do the same 
sort of try to get in position 

875
00:49:28,640 --> 00:49:31,960
and then Archer 2 gets to go. 
I will also mention for people 

876
00:49:31,960 --> 00:49:36,400
watching that like the 8 by 8 to
12 by 12 is kind of the size of 

877
00:49:36,400 --> 00:49:37,880
the battle maps here. 
Like they're they're much 

878
00:49:37,880 --> 00:49:42,240
smaller because ideally it's 
like, I want them to be like you

879
00:49:42,240 --> 00:49:44,080
could print like you like an 8 
by 8. 

880
00:49:44,080 --> 00:49:48,040
You could print on like normal 
print or paper even and like set

881
00:49:48,040 --> 00:49:53,840
on your table and play tighter. 
Yeah, tighter fights than you 

882
00:49:53,840 --> 00:49:56,200
might be used to it and some 
things with big battle maps. 

883
00:49:58,440 --> 00:50:00,080
All right. 
The Archer, yeah. 

884
00:50:00,080 --> 00:50:04,920
I mean, the Archer is just, you 
know, a little a little green 

885
00:50:04,920 --> 00:50:07,560
and a new recruit. 
And it's just like this metal 

886
00:50:07,560 --> 00:50:12,400
man just going to take a step 
forward and go and do one damage

887
00:50:12,400 --> 00:50:14,200
to you. 
Cool. 

888
00:50:14,240 --> 00:50:20,560
And then we're start of a new 
round and we're back to Dadaka 

889
00:50:20,560 --> 00:50:21,680
all. 
Right. 

890
00:50:22,000 --> 00:50:27,240
So question that you probably 
said before, but for my 

891
00:50:27,240 --> 00:50:31,320
clarification, so we have a base
attack with our characters and 

892
00:50:31,320 --> 00:50:37,800
then we have weapons, it doesn't
matter right, Like as far as 

893
00:50:37,800 --> 00:50:39,160
like they don't stack or 
anything. 

894
00:50:39,160 --> 00:50:40,400
That's just what we normally 
get. 

895
00:50:40,840 --> 00:50:43,720
No, you just you you have the 
option for either because like 

896
00:50:43,720 --> 00:50:46,520
friendly fire and things like 
that are is a concern. 

897
00:50:46,760 --> 00:50:49,000
You they're both things in your 
toolkit. 

898
00:50:49,000 --> 00:50:51,840
You can only have one weapon 
equipped at a time because you 

899
00:50:51,840 --> 00:50:54,480
have like a weapon slot, a 
shield slot, an armor slot and 

900
00:50:54,480 --> 00:50:56,520
then inventory. 
So you would have to use an 

901
00:50:56,520 --> 00:51:00,000
action to swap to a weapon in 
your back, say for example. 

902
00:51:01,000 --> 00:51:06,760
Gotcha, gotcha, gotcha. 
OK, so my mine is a flail which 

903
00:51:06,760 --> 00:51:13,240
is like a a situation, but you 
said if, yeah, but you said if 

904
00:51:13,240 --> 00:51:16,000
we're behind people we get 
backstab. 

905
00:51:16,000 --> 00:51:16,840
Right. 
Yeah. 

906
00:51:16,840 --> 00:51:19,900
So if you were gonna do an 
attack that came in this way, uh

907
00:51:19,900 --> 00:51:21,240
huh. 
It's a backstab. 

908
00:51:22,600 --> 00:51:31,600
OK, but so I can do one get on 
the grid 123. 

909
00:51:31,600 --> 00:51:36,360
I can do this and do a backstab 
this this guy, right? 

910
00:51:37,440 --> 00:51:39,200
Yeah. 
So you just turn, you know, you 

911
00:51:39,200 --> 00:51:41,440
would turn and rotate like to 
face that way. 

912
00:51:41,760 --> 00:51:43,720
Then you would do your attack, 
which you have the flail attack 

913
00:51:43,720 --> 00:51:46,800
targets a square here if there 
was one, and a square here, it's

914
00:51:46,800 --> 00:51:50,720
kind of like a back. 
And then it's a backstab because

915
00:51:50,720 --> 00:51:55,080
you're you're attacking from 
into that back line of that 

916
00:51:55,080 --> 00:51:56,840
person. 
So you're doing what's your 

917
00:51:57,080 --> 00:51:59,480
flail damage? 
I think, I think. 

918
00:52:01,840 --> 00:52:04,440
Probably just CL. 
Probably just one. 

919
00:52:04,840 --> 00:52:06,240
I think it's just, yeah, it's 
just CL. 

920
00:52:06,240 --> 00:52:07,120
It's one. 
Yeah, cool. 

921
00:52:07,200 --> 00:52:10,080
So it would be one damage and 
then you do one additional 

922
00:52:10,080 --> 00:52:14,440
backstab damage or two. 
So yeah, the you just kind of 

923
00:52:14,440 --> 00:52:17,520
like quickly step around the 
group and just smack this like a

924
00:52:17,520 --> 00:52:19,480
little sad Archer in the back of
the head. 

925
00:52:19,480 --> 00:52:21,240
It's the same thing as before. 
The helmet falls off. 

926
00:52:21,240 --> 00:52:26,880
It's like, I just think it's 
funny to make these little 

927
00:52:26,880 --> 00:52:31,040
Imperial Army guys always like, 
it's like, it's like it's sad, 

928
00:52:31,040 --> 00:52:36,400
it's. 
A gooba and a Stormtrooper. 

929
00:52:36,800 --> 00:52:39,400
Yes, exactly. 
Yeah, cool. 

930
00:52:39,400 --> 00:52:41,280
So yeah, you sunk in. 
That's a definitely good hit. 

931
00:52:41,440 --> 00:52:46,240
Go to Spearman One. 
Oh, Spearman One's seeing this 

932
00:52:46,240 --> 00:52:50,640
and being like, don't know how 
to counter that, or if you can 

933
00:52:50,640 --> 00:53:01,480
count that. 
All right. 

934
00:53:01,480 --> 00:53:05,680
So Storm is down there though. 
Yeah. 

935
00:53:08,160 --> 00:53:15,080
That name storm conflict. 
Yeah, all right, the the 

936
00:53:15,080 --> 00:53:18,320
Spearman seeing this and hearing
the Archer whimper kind of like 

937
00:53:18,320 --> 00:53:21,000
goes and gives like a good 
condescending look at the 

938
00:53:21,000 --> 00:53:23,840
Archer. 
After taking this hit, do a try 

939
00:53:23,840 --> 00:53:27,560
to do a cool guy, like sort of 
step around the tree to see 

940
00:53:27,560 --> 00:53:32,880
golds. 
Now let's see, yeah, still can't

941
00:53:32,880 --> 00:53:35,360
get in position for a pack sound
and is going to do the base 

942
00:53:35,360 --> 00:53:36,800
attacks to just do one damage to
bolt. 

943
00:53:36,800 --> 00:53:40,800
He's going to be like, ah, but 
she didn't think I was femming. 

944
00:53:41,600 --> 00:53:44,080
That's half my HP guys. 
I'm dying then? 

945
00:53:47,080 --> 00:53:49,520
Where to storm? 
All right. 

946
00:53:52,200 --> 00:53:55,640
Whoa. 
In that case, what? 

947
00:53:55,640 --> 00:54:02,240
I'm. 
I want you to know I was. 

948
00:54:02,240 --> 00:54:06,240
I was so excited to possibly 
have a line up for the lunch. 

949
00:54:07,280 --> 00:54:12,880
You know, but best play, Best 
laid plans Of Mice and Men. 

950
00:54:16,320 --> 00:54:20,360
You know what? 
In that case I'm going to go 1-2

951
00:54:20,360 --> 00:54:26,920
and then I'm going to base 
attack and get the get the 

952
00:54:26,920 --> 00:54:35,080
spearmint for one damage. 
All right, you slash in for an 

953
00:54:35,080 --> 00:54:38,200
attack, then we go back to 
Archer One. 

954
00:54:38,320 --> 00:54:41,160
So Archer One. 
I'll use the right Archer this 

955
00:54:41,160 --> 00:54:42,840
time. 
Let's go. 

956
00:54:44,200 --> 00:54:48,240
Archer one is taking a is you 
know maybe bumbling but is a 

957
00:54:48,240 --> 00:54:51,560
quick learner and is taking a 
lesson from the the DACA school 

958
00:54:51,560 --> 00:54:54,960
of tactics which is run around 
and hit your enemy in the back 

959
00:54:55,160 --> 00:55:02,200
and it's going to go 123 and is 
going to use their dagger weapon

960
00:55:02,200 --> 00:55:06,160
to do 2 damage by just got 
sticking. 

961
00:55:06,160 --> 00:55:14,600
Yeah, stinky. 
And then we are to goats. 

962
00:55:18,880 --> 00:55:22,560
You know what you must do. 
What? 

963
00:55:22,560 --> 00:55:23,320
What do you what? 
You. 

964
00:55:23,320 --> 00:55:24,480
I don't know. 
Kill. 

965
00:55:25,080 --> 00:55:29,400
I have two options so. 
You know what you must do. 

966
00:55:29,400 --> 00:55:31,120
And Hunter's like, what must I 
do? 

967
00:55:31,200 --> 00:55:32,600
I don't know. 
I don't. 

968
00:55:34,120 --> 00:55:38,360
Know. 
So I got speed 3, so I got 123 

969
00:55:39,520 --> 00:55:42,880
That put me in yeah and then 
yes, I moved three. 

970
00:55:43,120 --> 00:55:47,760
And then Gold pulls out his 
magic rifle and he's going to 

971
00:55:47,760 --> 00:55:52,680
fire seeker shot at the 
Spearman, which says CL3 damage.

972
00:55:52,680 --> 00:55:56,920
So three damage. 
Three damage. 

973
00:55:57,600 --> 00:55:59,800
That's the hardest hit. 
I think you can take it level 1.

974
00:56:00,160 --> 00:56:03,360
So yeah, you put that in and you
know, feel free, feel free to 

975
00:56:03,720 --> 00:56:07,040
change my flavor. 
The flavor I'll give this is 

976
00:56:07,040 --> 00:56:10,760
that you like, load it because 
of the nature of the Secret shop

977
00:56:10,760 --> 00:56:13,000
being what it is. 
It's like you you load that in 

978
00:56:13,000 --> 00:56:15,480
your rifle, you just fire it 
straight up and it goes, it's 

979
00:56:15,480 --> 00:56:18,680
like this blue burst. 
It goes and just curves down, 

980
00:56:19,120 --> 00:56:22,400
smacks right in, and the 
spearmint just gets knocked flat

981
00:56:22,400 --> 00:56:24,920
into the grass and it's down. 
Amazing. 

982
00:56:26,320 --> 00:56:30,720
Ha, ha, ha. 
Then we go to Archer 2. 

983
00:56:32,520 --> 00:56:38,840
Archer Two is like, oh, seeing 
that happen, like goes over to 

984
00:56:38,840 --> 00:56:40,560
Archer one and goes, I hope he 
doesn't have another one of 

985
00:56:40,560 --> 00:56:48,680
those and oh, what's the Archer 
going to do? 

986
00:56:48,720 --> 00:56:51,000
Can't get to DACA because of the
cover. 

987
00:56:54,000 --> 00:56:59,320
Let's go. 
Just going to go 1-2, fire for 

988
00:56:59,320 --> 00:57:04,520
one damage on Storm with both. 
The Sergeant's trying to play it

989
00:57:04,520 --> 00:57:08,120
pretty safe, stick back, stick 
to the basics. 

990
00:57:09,640 --> 00:57:11,120
I will say too, we haven't 
really done it. 

991
00:57:11,120 --> 00:57:14,160
You can move before, you can 
split your move, you you can 

992
00:57:14,160 --> 00:57:16,960
move before or after. 
So like in this case I move too.

993
00:57:16,960 --> 00:57:19,120
I still have one more move so 
that he's going to take a step 

994
00:57:19,120 --> 00:57:24,480
back and then facing as well. 
Since that does matter, you can 

995
00:57:24,480 --> 00:57:27,320
you decide you're facing at the 
end of your turn and then that's

996
00:57:27,320 --> 00:57:29,440
just what it's set as until your
next turn. 

997
00:57:29,600 --> 00:57:31,200
So I. 
Understand. 

998
00:57:31,200 --> 00:57:33,520
If you're out of speed, you 
could say I want to face this 

999
00:57:33,520 --> 00:57:36,320
direction so I don't get texted.
Eventually I'm going to forget 

1000
00:57:36,320 --> 00:57:38,320
about facing. 
It's really going to fuck me up 

1001
00:57:38,320 --> 00:57:40,120
one time and I'll be like, oh 
God damn it. 

1002
00:57:41,280 --> 00:57:42,840
Never forget about facing again.
Never. 

1003
00:57:42,880 --> 00:57:44,720
Forget about it. 
You know you learn the lesson in

1004
00:57:44,720 --> 00:57:47,080
the X COM. 
Yeah, the good things to to 

1005
00:57:47,080 --> 00:57:50,400
remember, yeah, facing. 
If you have a shield, remember 

1006
00:57:50,400 --> 00:57:52,520
that you can use that to block 
some damage if it's going to, 

1007
00:57:52,520 --> 00:57:54,840
like you're going to get knocked
down or something because of it.

1008
00:57:55,200 --> 00:57:57,640
And then later something might 
come up called relationship 

1009
00:57:58,160 --> 00:58:00,960
relationships that you can 
invoke with each other. 

1010
00:58:01,240 --> 00:58:02,440
That's also important to 
remember. 

1011
00:58:02,600 --> 00:58:03,600
Hopefully we'll get to that 
tonight. 

1012
00:58:06,520 --> 00:58:08,600
Indeed, indeed. 
So that was our two. 

1013
00:58:08,600 --> 00:58:10,920
So then we're about to dock. 
Dope. 

1014
00:58:10,960 --> 00:58:18,120
So I have multiple options here.
One is to go heal people, since 

1015
00:58:18,120 --> 00:58:20,400
I'm the healer, but somehow I'm 
all the way in the front. 

1016
00:58:22,480 --> 00:58:24,360
Two is to just try to murder. 
Go. 

1017
00:58:26,360 --> 00:58:28,960
For #2. 
Yeah, I think it's murder time. 

1018
00:58:29,200 --> 00:58:31,960
So again. 
It's murder in time. 

1019
00:58:32,480 --> 00:58:34,520
Listen, my heart is all about 
that murderer. 

1020
00:58:34,520 --> 00:58:38,080
So we we've decided we can 
diagonalize, right? 

1021
00:58:38,680 --> 00:58:40,240
Yeah, you can. 
All right. 

1022
00:58:40,240 --> 00:58:45,680
So 1230? 
No, I mean, you could have gone.

1023
00:58:46,600 --> 00:58:48,280
You can go this way. 
Oh, wait. 

1024
00:58:48,280 --> 00:58:51,720
Oh, I can oh, I can go diagonal 
across a person. 

1025
00:58:51,800 --> 00:58:54,760
Oh, so I didn't think. 
I guess it's not going into ruin

1026
00:58:54,800 --> 00:58:57,400
enemy. 
Yeah, it's very. 

1027
00:58:58,680 --> 00:59:01,200
Well then, yeah, I mean. 
You do like a cool, like like 

1028
00:59:01,680 --> 00:59:04,720
shimmy. 
Yeah, shimmy around the tree. 

1029
00:59:05,280 --> 00:59:12,680
I go ass first towards the 
Archer and I I move behind them.

1030
00:59:12,680 --> 00:59:15,120
I'm aiming in the right 
direction for a backstab, right?

1031
00:59:15,640 --> 00:59:20,800
Yeah. 
And I I with my flail and I I 

1032
00:59:20,800 --> 00:59:23,800
hit him. 
Yeah, you smack. 

1033
00:59:24,680 --> 00:59:29,360
Same thing just flops down into 
the grass bow and quivers fall 

1034
00:59:29,360 --> 00:59:33,120
like bow the the arrows all fall
out of the quiver and like the 

1035
00:59:33,320 --> 00:59:37,480
the drill sergeant's like and 
low sprint's like pretty good 

1036
00:59:37,520 --> 00:59:39,240
hit. 
He's eating his like 8th 

1037
00:59:39,360 --> 00:59:41,920
eggplant. 
He just loves those, those 

1038
00:59:41,920 --> 00:59:46,080
eggplants right in his mouth. 
So I can split my movement 

1039
00:59:46,080 --> 00:59:48,720
though, right? 
So that was only two, so that I 

1040
00:59:48,720 --> 00:59:51,840
can, I can go back into some 
type of cover from this Archer, 

1041
00:59:51,840 --> 00:59:52,640
right? 
Sure. 

1042
00:59:52,640 --> 00:59:55,160
It'd be very tactical of you to 
do so, yeah. 

1043
00:59:55,200 --> 00:59:58,000
Boom. 
I am a tactician brain. 

1044
00:59:58,040 --> 01:00:01,760
I am a tactician, yeah. 
You you know, I'll say you 

1045
01:00:01,760 --> 01:00:03,480
probably want to turn your 
facing this way. 

1046
01:00:05,240 --> 01:00:07,040
Oh yeah, that's right. 
You did have your butt facing 

1047
01:00:07,040 --> 01:00:08,880
the enemy. 
It was closer to the enemy. 

1048
01:00:10,320 --> 01:00:11,800
Oh, oh, there it is. 
There it is. 

1049
01:00:12,240 --> 01:00:14,280
Cool. 
Yeah, That's one of the reasons.

1050
01:00:14,360 --> 01:00:17,560
The ability to easily rotate is 
one of the reasons why I used 

1051
01:00:17,560 --> 01:00:20,080
Oliver for this, because that's 
nice about it. 

1052
01:00:20,600 --> 01:00:21,280
I do like it. 
Yeah. 

1053
01:00:22,880 --> 01:00:24,440
All right. 
So Spearmint, so at this point 

1054
01:00:24,440 --> 01:00:27,160
when I was kind of talking in 
the opening, right, is because 

1055
01:00:27,640 --> 01:00:33,200
Spearmint One and Archer One are
defeated and when enemies go 

1056
01:00:33,200 --> 01:00:37,280
down in this, they're down. 
There's no, they don't have they

1057
01:00:37,400 --> 01:00:40,720
they operate by enemy rules 
right in the video game, not not

1058
01:00:40,720 --> 01:00:43,600
character party member rules. 
So they like don't have deaf 

1059
01:00:43,600 --> 01:00:46,920
pips or deaf stacks or any of 
the stuff that you do they get 

1060
01:00:46,920 --> 01:00:51,200
basically they get defrost off 
the list so it would so now it 

1061
01:00:51,200 --> 01:00:54,160
goes to Archer two and then it's
going to go back to you guys and

1062
01:00:54,160 --> 01:00:56,480
go through the rest of your list
before the round resets. 

1063
01:00:56,760 --> 01:00:59,920
So it's really advantageous to 
outnumber an enemy because that 

1064
01:00:59,920 --> 01:01:03,400
means you are going to get 
multiple turns, which then lets 

1065
01:01:03,400 --> 01:01:04,800
you know like still like you 
were saying, like you were 

1066
01:01:04,800 --> 01:01:07,320
trying to line up that shot the 
right way. 

1067
01:01:07,320 --> 01:01:11,400
Once you outnumber, it's like it
can be good and the other way 

1068
01:01:11,400 --> 01:01:13,840
around, very bad. 
When you're like, oh, this 

1069
01:01:13,840 --> 01:01:16,280
fight, there's eight of them and
four of us. 

1070
01:01:16,280 --> 01:01:18,360
This is going to be extremely 
hard. 

1071
01:01:19,880 --> 01:01:28,600
But yeah, so Archer Two is going
to let's see Archer Two is like 

1072
01:01:30,120 --> 01:01:33,480
like it just this is like 
extremely scared timid like it's

1073
01:01:33,480 --> 01:01:37,840
you know it's like a 16 year old
like like I guess 18 but looks 

1074
01:01:37,840 --> 01:01:39,960
like 15 year old like a jarhead 
type thing. 

1075
01:01:40,200 --> 01:01:43,120
Like this is like really 
overwhelmed sprawny guy. 

1076
01:01:43,120 --> 01:01:48,400
He's going to step forward, fire
with the arrow at Storm, and 

1077
01:01:48,400 --> 01:01:52,320
then go back to and turn this 
way to sort of hopefully, oops, 

1078
01:01:52,320 --> 01:01:57,640
I just hopefully, you know, be 
in a somewhat defensible 

1079
01:01:57,640 --> 01:01:59,440
position. 
They clearly kind of even want 

1080
01:01:59,440 --> 01:02:00,800
to run. 
But their Sergeant is being 

1081
01:02:00,800 --> 01:02:02,600
like, you're gonna stay in 
there, boy. 

1082
01:02:02,600 --> 01:02:04,200
You ain't gonna, you ain't gonna
quit. 

1083
01:02:04,640 --> 01:02:06,120
This is a test fight. 
You can't quit on the 

1084
01:02:06,120 --> 01:02:09,560
battlefield. 
Let me go back to Storm. 

1085
01:02:10,320 --> 01:02:18,720
All right, so 1-2 and now I'm 
gonna, I'm gonna do my big old 

1086
01:02:18,720 --> 01:02:25,160
lunge attack and you know get 
get him for two damage. 

1087
01:02:25,640 --> 01:02:29,800
Too damaged? 
And then I'm going to go back 

1088
01:02:30,040 --> 01:02:32,120
this away. 
Cool. 

1089
01:02:32,120 --> 01:02:34,640
So yeah, you come up and it's 
like big. 

1090
01:02:34,920 --> 01:02:37,000
You know, I think it's the guy 
that like, it has like the anime

1091
01:02:37,000 --> 01:02:41,320
animation of like like the the 
light burst that comes out like 

1092
01:02:41,360 --> 01:02:43,800
with your attack goes farther 
than the actual blade or 

1093
01:02:43,800 --> 01:02:46,560
whatever, like anything would 
you hit? 

1094
01:02:47,600 --> 01:02:50,880
And then yeah, work your way 
across, try to start your way 

1095
01:02:50,880 --> 01:02:53,920
around the the thing. 
So now at this point, since you 

1096
01:02:53,920 --> 01:02:56,200
outnumber Archer, Two's already 
gone, It just goes straight to 

1097
01:02:56,200 --> 01:03:05,080
gold. 
I am 123. 

1098
01:03:14,630 --> 01:03:16,910
That's where I'm gonna go. 
I just use both my actions as 

1099
01:03:16,910 --> 01:03:20,150
movement and I just move too. 
Much It's intimidating. 

1100
01:03:20,440 --> 01:03:23,520
You're just like this is the 
like pushing the pushing the 

1101
01:03:23,520 --> 01:03:26,480
yeah like the king on the chess 
board into the back corner being

1102
01:03:26,480 --> 01:03:29,520
like we're going to get you boy.
I'm actually, I'm not going to. 

1103
01:03:29,600 --> 01:03:34,080
Turn. 
Well, I'm going to turn to face 

1104
01:03:34,080 --> 01:03:40,000
him. 
I don't think he'll, yeah. 

1105
01:03:40,080 --> 01:03:43,320
There we go. 
OK so then it started the round 

1106
01:03:43,320 --> 01:03:46,080
and as always tacticians start 
first so goes to dadaka. 

1107
01:03:46,200 --> 01:03:48,400
So in this case like being 
outnumbered like this is like 

1108
01:03:48,440 --> 01:03:50,360
like you just three actions in a
row, which is nice. 

1109
01:03:51,320 --> 01:03:54,480
OK, so I'm actually, I can't get
to that guy. 

1110
01:03:54,720 --> 01:04:00,480
So I'm gonna do my cleric thing 
and I'm gonna do a I'm gonna do 

1111
01:04:00,920 --> 01:04:04,280
a a Healy action. 
I'll bring. 

1112
01:04:04,280 --> 01:04:05,440
That up real quick? 
Yeah. 

1113
01:04:05,440 --> 01:04:07,280
Look at I. 
It's almost like you should have

1114
01:04:07,280 --> 01:04:09,520
gotten towards me. 
I. 

1115
01:04:09,600 --> 01:04:14,520
Did so I'm gonna do healing. 
Touch is what I took. 

1116
01:04:16,400 --> 01:04:18,760
Restorative prayer delivered by 
hand. 

1117
01:04:22,360 --> 01:04:23,760
How much does he. 
Yeah, I mean, you know, you can 

1118
01:04:23,760 --> 01:04:25,160
be whatever kind of cleric you 
want. 

1119
01:04:25,160 --> 01:04:28,000
Just look at the description. 
I think that the lower, the only

1120
01:04:28,000 --> 01:04:33,640
lower thing right now is that 
sort of intentionally milk toast

1121
01:04:33,680 --> 01:04:36,400
main religion, like all the 
Final Fantasies and stuff where 

1122
01:04:36,400 --> 01:04:38,120
it's a solara, I think that's 
what. 

1123
01:04:38,200 --> 01:04:40,440
I It's like a something, right? 
It's it's a something. 

1124
01:04:40,440 --> 01:04:44,000
This is always like some vaguely
nice seeming something. 

1125
01:04:45,200 --> 01:04:46,880
It's actually the. 
Suburine Faction. 

1126
01:04:46,880 --> 01:04:49,280
From Dune. 
Oh, there we go. 

1127
01:04:49,480 --> 01:04:52,000
That's what you don't know, is 
this is a Dune prequel. 

1128
01:04:52,800 --> 01:04:57,520
Yeah, this is set before the 
Valerian to God, whatever 

1129
01:04:58,560 --> 01:05:00,400
promise. 
To the Darkwell corruption that 

1130
01:05:00,400 --> 01:05:04,160
discerns everything. 
To sand, yeah, I think it's. 

1131
01:05:04,160 --> 01:05:05,520
CL2 Which? 
Should be. 

1132
01:05:05,520 --> 01:05:07,640
It should be CL two class level 
2. 

1133
01:05:07,880 --> 01:05:11,880
So yeah, so I reach out with my 
hand and in a very generic 

1134
01:05:11,880 --> 01:05:14,560
milquetoast way, it just glows 
slightly and then you get like a

1135
01:05:14,560 --> 01:05:17,400
green aura around you and then 
you just feel better because 

1136
01:05:17,400 --> 01:05:20,360
green is for healing. 
OK. 

1137
01:05:20,520 --> 01:05:22,480
At this point you're just 
styling on them. 

1138
01:05:22,640 --> 01:05:25,560
You're like I'm going to we're 
going to end this fight but we 

1139
01:05:25,560 --> 01:05:28,880
don't even hurt at all and all 
you guys are bozos are down on 

1140
01:05:28,880 --> 01:05:31,200
the ground now it goes over to 
Archer Two. 

1141
01:05:31,440 --> 01:05:37,920
So Archer Two is going to have 
anything here to do. 2 is going 

1142
01:05:37,920 --> 01:05:43,680
to go 123 turn, put the back to 
the tree, fire the arrow at 

1143
01:05:43,680 --> 01:05:45,800
storm. 
Archer Two is just hoping to get

1144
01:05:45,800 --> 01:05:49,320
points on the board at this 
point, like in front of the 

1145
01:05:49,320 --> 01:05:50,920
drill Sergeant. 
Yeah. 

1146
01:05:52,640 --> 01:05:54,760
Yeah, Archer. 
I saw two there for a second. 

1147
01:05:54,760 --> 01:05:57,200
It's back now for me, at least 
where it should be. 

1148
01:05:57,840 --> 01:06:00,640
Derek should have their their 
back against the tree. 

1149
01:06:01,360 --> 01:06:03,080
Oh, there, there. 
We go. 

1150
01:06:04,520 --> 01:06:06,000
Now it should be where it is, I 
think. 

1151
01:06:06,000 --> 01:06:08,200
If you're seeing what I'm 
seeing, well, I'm not. 

1152
01:06:08,280 --> 01:06:09,720
Seeing what you're seeing? 
No all. 

1153
01:06:11,400 --> 01:06:12,800
Right. 
Hold on, let me move around. 

1154
01:06:14,240 --> 01:06:16,640
He keeps shooting to the left. 
He really doesn't want to be 

1155
01:06:16,640 --> 01:06:17,080
here. 
I. 

1156
01:06:17,080 --> 01:06:19,480
Think Brandon really loves, 
like, fucking love the web page?

1157
01:06:19,480 --> 01:06:23,600
It'll probably be all right. 
Yeah, he's showing for me in the

1158
01:06:23,600 --> 01:06:26,080
right place. 
Reloaded. 

1159
01:06:26,080 --> 01:06:31,560
Still not the right place. 
Maybe it's me who's wrong that's

1160
01:06:31,640 --> 01:06:32,560
so. 
Funny, right? 

1161
01:06:32,560 --> 01:06:35,560
Taylor Swift. 
I I, I'm at least familiar. 

1162
01:06:35,640 --> 01:06:37,600
You know, we gotta. 
There he is. 

1163
01:06:38,200 --> 01:06:42,080
OK, then reloaded as well is. 
There we go. 

1164
01:06:42,600 --> 01:06:44,240
OK. 
And it's going to fire for one 

1165
01:06:44,240 --> 01:06:48,960
damage at Storm Archer. 
Yeah, this this kid is just, 

1166
01:06:49,160 --> 01:06:51,560
he's just like, I know I've 
gotten a few hits on this 

1167
01:06:51,560 --> 01:06:52,960
person. 
They haven't gotten healed. 

1168
01:06:52,960 --> 01:06:55,440
I'm just hoping they go down 
before the end of this so I 

1169
01:06:55,440 --> 01:07:00,040
don't have to do 4 weeks of 
latrine duty when we get back to

1170
01:07:00,040 --> 01:07:00,640
the base. 
Oh. 

1171
01:07:02,280 --> 01:07:04,240
Man. 
He's got no choice. 

1172
01:07:04,240 --> 01:07:06,360
He's going to be the poop boy by
the end of this. 

1173
01:07:06,360 --> 01:07:08,840
Yeah. 
All right, there's the storm. 

1174
01:07:09,480 --> 01:07:11,640
Last man standing. 
He shouldn't have to do poop. 

1175
01:07:11,640 --> 01:07:14,880
That Spearman was. 
Yeah, yeah, that's true. 

1176
01:07:14,880 --> 01:07:18,360
That's true. 
Look, that's the second game. 

1177
01:07:18,360 --> 01:07:19,840
That's the game that's coming 
later. 

1178
01:07:19,920 --> 01:07:23,640
That's the the poop game. 
You know, the Imperial military 

1179
01:07:24,080 --> 01:07:30,080
version of this game? 
That's battalions of arm 

1180
01:07:30,400 --> 01:07:35,160
dropping your 2020 thirty. 
I mean, I would be lying if I 

1181
01:07:35,160 --> 01:07:37,600
said there aren't notes for a 
Grand Combat version of this all

1182
01:07:38,360 --> 01:07:40,320
right? 
So I'm going to I'm going to go 

1183
01:07:40,320 --> 01:07:44,640
like this and I'm going to do my
base attack, hitting the Archer 

1184
01:07:44,640 --> 01:07:48,360
for one point of damage, get 
nothing to face and all. 

1185
01:07:50,560 --> 01:07:54,360
You slash through, take a little
chunk out of the tree behind, 

1186
01:07:55,040 --> 01:07:58,520
and he's just kind of like, all 
right then Gold's. 

1187
01:07:59,560 --> 01:08:02,840
Gold's going to move just one 
for now, you know. 

1188
01:08:02,840 --> 01:08:08,800
Maybe I'll move more for no 
reason later and turn to face. 

1189
01:08:09,320 --> 01:08:12,560
And you know I'm gonna load up 
the abilities are once per 

1190
01:08:12,560 --> 01:08:15,320
combat instance, right? 
Yes. 

1191
01:08:15,480 --> 01:08:16,880
OK, cool. 
Just making sure before I burn 

1192
01:08:16,880 --> 01:08:18,399
all my abilities, but yeah, I'm 
gonna load up my other. 

1193
01:08:18,399 --> 01:08:20,200
Abilities. 
Yeah, they're ones per character

1194
01:08:20,200 --> 01:08:22,800
lifetime, you know? 
Yeah, they're ones for, ones for

1195
01:08:22,800 --> 01:08:23,399
combat. 
The. 

1196
01:08:23,520 --> 01:08:25,319
Other ones per day, you gotta 
take a long rest. 

1197
01:08:26,640 --> 01:08:30,000
Yeah, So he pulls, he pulls up 
his I've like the rifle's like 

1198
01:08:30,000 --> 01:08:31,960
on a sling, you know, like 
around. 

1199
01:08:32,240 --> 01:08:37,279
Like he pulls it up and he takes
like a slug out of of was like a

1200
01:08:37,279 --> 01:08:41,120
little waistband that he loads 
it in and it aims up again and 

1201
01:08:41,120 --> 01:08:46,720
and goes ha ha and and three 
missiles shoot for it and I'm 

1202
01:08:46,760 --> 01:08:50,439
casting many missiles which will
hit him the tree and then the 

1203
01:08:50,439 --> 01:08:57,960
one on his left before one 
damage, a massive 1 damage. 

1204
01:08:58,240 --> 01:09:00,560
So yeah, he was the Archer who 
said to the other Archer when he

1205
01:09:00,560 --> 01:09:01,840
was still up. 
Like I hope he doesn't have 

1206
01:09:01,840 --> 01:09:04,200
another one of those bullets 
after your secret shot. 

1207
01:09:04,200 --> 01:09:06,560
And he looks and he's like he 
had another one. 

1208
01:09:06,560 --> 01:09:12,560
And then he just goes and hits 
him and he just smacks down into

1209
01:09:12,560 --> 01:09:17,840
the dirt and his, yeah, the the 
drill Sergeant starts to come 

1210
01:09:17,840 --> 01:09:20,840
over and it's like, you know, 
like gently, not like really 

1211
01:09:20,840 --> 01:09:23,279
kicking them, but like for Shio,
kicking them and yelling down in

1212
01:09:23,279 --> 01:09:26,040
front of the group, OK, you're 
all victorious. 

1213
01:09:26,560 --> 01:09:36,920
Don't take one XP, yeah. 
So yes, go ahead and take one XP

1214
01:09:37,880 --> 01:09:42,120
and just mark that down. 
You'll hit level 2 when you get 

1215
01:09:42,120 --> 01:09:43,840
to 2 XP. 
So you're nearly there. 

1216
01:09:45,880 --> 01:09:47,560
You're already nearly to to 
level 2. 

1217
01:09:48,000 --> 01:09:50,760
And now this is the relationship
thing I mentioned earlier. 

1218
01:09:50,760 --> 01:09:55,720
So we'll have to think back on 
if there was any relevant moment

1219
01:09:55,760 --> 01:09:58,280
in the fight for this. 
But the way the relationship 

1220
01:09:58,280 --> 01:10:01,880
works are is you all have, you 
can all have relationship points

1221
01:10:01,880 --> 01:10:05,040
and relationship levels with 
each other as party members. 

1222
01:10:05,440 --> 01:10:08,920
And the way those get decided is
sort of the table is like, was 

1223
01:10:08,920 --> 01:10:14,040
there any sort of combo moment 
in that fight that felt good? 

1224
01:10:14,160 --> 01:10:16,880
Now, it doesn't necessarily have
to be literally like one turn 

1225
01:10:16,880 --> 01:10:19,360
the next turn, but like, did 
someone set someone up for 

1226
01:10:19,360 --> 01:10:21,520
something? 
It could be the DACA 

1227
01:10:22,040 --> 01:10:26,960
begrudgingly not being able to 
murder and choosing to heal 

1228
01:10:27,720 --> 01:10:29,760
goals, You know, it could be 
like that. 

1229
01:10:29,760 --> 01:10:34,440
But it's like, was there sort of
a character combo moment or two 

1230
01:10:34,560 --> 01:10:37,400
in the fight and then we award 
relationship XP? 

1231
01:10:38,040 --> 01:10:42,160
What happens at the table? 
To the last Archer Storm like 

1232
01:10:42,160 --> 01:10:44,920
rolled up on it and did one 
damage, which allowed me to come

1233
01:10:44,920 --> 01:10:48,400
through on the next move and do 
one more damage from far away to

1234
01:10:48,400 --> 01:10:53,080
close out that. 
That was very like two player 

1235
01:10:53,080 --> 01:10:57,080
combo, yeah. 
I mean it used to. 

1236
01:10:57,080 --> 01:10:59,920
It is also the case that like 
generally like once you know an 

1237
01:10:59,920 --> 01:11:02,520
enemy like because you had 
fought the other armor and you 

1238
01:11:02,520 --> 01:11:05,760
knew that they had four health, 
then you just know that Archers 

1239
01:11:05,760 --> 01:11:09,200
will always have four health. 
Like that's part of the rules 

1240
01:11:09,200 --> 01:11:12,520
kind of as like the player 
knowledge of that and even like 

1241
01:11:12,520 --> 01:11:14,040
GM should feel fine. 
So it's like you. 

1242
01:11:14,080 --> 01:11:16,520
Yeah, you basically knew they 
they only had one shot left 

1243
01:11:17,600 --> 01:11:19,400
because of that. 
So yeah, I mean I think that's 

1244
01:11:19,400 --> 01:11:22,680
that's a good one especially for
our one shot purposes here. 

1245
01:11:23,760 --> 01:11:27,720
So what that looks like is each 
of you writes down each other's 

1246
01:11:27,720 --> 01:11:30,400
name on the relationship part of
your character sheet, and you're

1247
01:11:30,400 --> 01:11:32,600
just going to take one RP, which
is relationship. 

1248
01:11:34,880 --> 01:11:36,520
It'll be the same thing at level
2. 

1249
01:11:36,520 --> 01:11:38,120
You'll actually get a level of 
that. 

1250
01:11:38,280 --> 01:11:43,240
And what relationships levels do
is you can use, you can invoke 

1251
01:11:43,240 --> 01:11:46,360
that in a fight to give the 
other person you have the 

1252
01:11:46,360 --> 01:11:49,160
relationship with a free action 
immediately. 

1253
01:11:50,920 --> 01:11:53,800
So you could like, you know, 
then in that case it could have 

1254
01:11:53,800 --> 01:11:56,280
been like, well, I'm going to go
here, use my ability, I'm going 

1255
01:11:56,280 --> 01:12:00,040
to invoke my relationship to let
Gold immediately seek a shot 

1256
01:12:00,320 --> 01:12:02,080
this person or whatever like 
that. 

1257
01:12:03,160 --> 01:12:06,320
And then yeah, I would say also 
I think the other moment from 

1258
01:12:06,320 --> 01:12:08,680
that fight that comes to mind 
for me is probably Dadaka and 

1259
01:12:08,680 --> 01:12:09,640
Gold's. 
Yeah. 

1260
01:12:09,880 --> 01:12:12,680
So I would probably write down 
each of you can write down each 

1261
01:12:12,680 --> 01:12:15,240
other's name and just put that 
you have one relationship point 

1262
01:12:15,240 --> 01:12:19,000
there. 
We. 

1263
01:12:19,400 --> 01:12:20,800
Go. 
I got one point with everybody. 

1264
01:12:20,840 --> 01:12:22,920
I'm everyone's friend. 
Ha, ha. 

1265
01:12:26,040 --> 01:12:27,720
You're really good at that. 
Ha, ha. 

1266
01:12:32,240 --> 01:12:33,960
I figured because you always 
like to play characters you can 

1267
01:12:33,960 --> 01:12:36,320
hardly understand that you were 
going to be like his voice 

1268
01:12:37,400 --> 01:12:39,920
matrix is broken. 
Yeah, it's Bumblebee. 

1269
01:12:42,040 --> 01:12:45,240
No, I just speak some like radio
clip clips like Bumblebee from 

1270
01:12:45,240 --> 01:12:47,480
Transformers, you know, that 
thing that got really old 

1271
01:12:47,480 --> 01:12:48,920
immediately and they kept doing 
it. 

1272
01:12:49,360 --> 01:12:53,600
Wasn't at all annoying. 
Yeah, it's a great series. 

1273
01:12:54,240 --> 01:12:55,880
Those Michael Bay films are 
weird. 

1274
01:12:56,440 --> 01:12:58,760
Yeah. 
Remember that that whole subplot

1275
01:12:58,760 --> 01:13:01,040
about how a guy was able to 
bring out the lobby? 

1276
01:13:01,040 --> 01:13:02,800
Like it's totally legal for me 
to it's. 

1277
01:13:02,880 --> 01:13:06,280
A laminated card. 
And it's like Romeo and Juliet 

1278
01:13:06,280 --> 01:13:07,760
law. 
It's fine if I date an underage 

1279
01:13:07,760 --> 01:13:09,960
girl, you know? 
It's like, what are we fucking 

1280
01:13:09,960 --> 01:13:11,560
talking about in this movie, 
man? 

1281
01:13:11,880 --> 01:13:13,680
Yeah. 
We. 

1282
01:13:14,440 --> 01:13:15,840
It was a strange time for us 
all. 

1283
01:13:16,680 --> 01:13:19,040
Luckily, we don't, luckily. 
Luckily right now we're in a 

1284
01:13:19,040 --> 01:13:20,960
fantasy world where Michael Bay 
does not exist. 

1285
01:13:24,240 --> 01:13:26,840
So yeah, beckon. 
It comes over to the group and 

1286
01:13:26,840 --> 01:13:28,120
kind of like puts you all in the
back. 

1287
01:13:28,120 --> 01:13:31,240
It's very, like, congratulatory.
Just been like, good show not 

1288
01:13:31,240 --> 01:13:33,120
even what if you fell I knew you
had it in you. 

1289
01:13:34,120 --> 01:13:37,680
That's very good. 
Well, let's let these military 

1290
01:13:37,680 --> 01:13:40,080
men clean up and kind of like 
looks down at the like, 

1291
01:13:40,120 --> 01:13:42,440
whimpering Spearman on the 
ground near you. 

1292
01:13:43,240 --> 01:13:44,680
Come, come with me, come with 
me. 

1293
01:13:44,840 --> 01:13:47,840
And you can see as you sort of 
walk around to now like all the 

1294
01:13:47,840 --> 01:13:50,160
exercises are really kicking off
like that this sort of 

1295
01:13:50,200 --> 01:13:54,440
skirmishes and there's lots of 
other different groups fighting 

1296
01:13:54,480 --> 01:13:58,160
similar makeups of of various 
Imperial army across the board. 

1297
01:13:58,160 --> 01:14:00,360
It's sort of like you know 
cheers going down. 

1298
01:14:00,360 --> 01:14:05,240
It's kind of like what typically
happens if these were 75% of the

1299
01:14:05,240 --> 01:14:08,280
time the technicians are winning
but the end the Imperial 

1300
01:14:08,280 --> 01:14:12,160
soldiers are really gloating 
whenever they're getting a win. 

1301
01:14:12,160 --> 01:14:16,360
And you do see that happening in
a few cases of them be like bro,

1302
01:14:16,920 --> 01:14:18,960
yes. 
And being like like, you know, 

1303
01:14:18,960 --> 01:14:21,880
like chest bumping in their 
armor and stuff to each other, 

1304
01:14:22,680 --> 01:14:24,720
yeah. 
Just dudes. 

1305
01:14:24,720 --> 01:14:28,360
The dudes. 
Yeah, just classic Bros, you 

1306
01:14:28,360 --> 01:14:33,880
know, bomb mugs. 
Swing leads you over to just 

1307
01:14:33,880 --> 01:14:36,360
like a different area of this 
where there's a little bit more 

1308
01:14:37,680 --> 01:14:38,840
same surrounding trees and 
stuff. 

1309
01:14:38,840 --> 01:14:41,520
You can kind of tell this is 
like the Imperial Army isn't 

1310
01:14:41,520 --> 01:14:46,760
necessarily here and leads you 
up to somebody that you would 

1311
01:14:46,760 --> 01:14:49,680
probably both have some passing 
familiarity with. 

1312
01:14:50,160 --> 01:14:54,960
But a very broad, muscular 
dwarven woman. 

1313
01:14:54,960 --> 01:14:57,320
And for some reason whenever I 
do things with dwarves and that 

1314
01:14:57,320 --> 01:15:00,640
the dwarves are like squares 
like their silhouette is a 

1315
01:15:00,640 --> 01:15:06,760
square they she is as wide as 
she is like like like. 

1316
01:15:07,680 --> 01:15:11,200
If she is. 
It's like if she is 4 feet tall,

1317
01:15:11,200 --> 01:15:14,800
she is also four feet wide. 
They're like like, you know, 

1318
01:15:14,800 --> 01:15:18,640
they're like smaller versions of
kingpin from. 

1319
01:15:19,280 --> 01:15:21,240
Into. 
The spider, Yes, from into the 

1320
01:15:21,240 --> 01:15:22,720
spider, which that's what I 
think the best. 

1321
01:15:23,160 --> 01:15:27,200
Best Best Character Design? 
Yeah, that's always how I 

1322
01:15:27,200 --> 01:15:29,200
envision. 
That's like my ideal dwarf shape

1323
01:15:29,200 --> 01:15:32,280
to me. 
And yeah, this is Penelope 

1324
01:15:32,280 --> 01:15:38,520
Thunderberry, who is one of the 
Academy's Beastmasters, which is

1325
01:15:38,680 --> 01:15:43,280
a prestige will be a prestige 
class down the line for the 

1326
01:15:43,280 --> 01:15:45,760
game. 
But as to you, it's just these 

1327
01:15:45,800 --> 01:15:48,400
are people that are involved in 
the training and whether they 

1328
01:15:49,760 --> 01:15:54,480
either are magically like 
conjuring animals or whether 

1329
01:15:54,480 --> 01:15:56,800
they have extremely like, 
they're just extremely tuned 

1330
01:15:56,800 --> 01:16:00,080
with nature and animals and 
training them you've never able 

1331
01:16:00,080 --> 01:16:07,400
to quite put together. 
But decking just introduces her 

1332
01:16:07,400 --> 01:16:11,040
and it's like that'll be here is
going to help us with this next 

1333
01:16:11,040 --> 01:16:12,600
one. 
You know it's you're not always 

1334
01:16:12,600 --> 01:16:16,440
going to be facing off against 
some you know well supposedly 

1335
01:16:16,440 --> 01:16:20,080
intelligent enemies like those 
Imperial soldiers over there. 

1336
01:16:20,080 --> 01:16:22,400
You might get caught off guard. 
You're going to have to be 

1337
01:16:22,400 --> 01:16:27,360
camping on the road, aren't you.
So this is, you know, to help 

1338
01:16:27,360 --> 01:16:32,240
you with that sometimes you you 
might just get the board Tusk in

1339
01:16:32,240 --> 01:16:34,120
your rear and that'll be your 
wake up call. 

1340
01:16:35,000 --> 01:16:38,680
Any questions? 
How many board tusks have you 

1341
01:16:38,680 --> 01:16:44,040
taken? 
It's been quite some time, 

1342
01:16:44,040 --> 01:16:49,360
thankfully, but I imagine in 
fact, well, I mean before the 

1343
01:16:49,360 --> 01:16:52,880
Academy, probably only one, but 
in a time since it was at least 

1344
01:16:52,880 --> 01:16:57,120
three before I quit on the road.
And I would, I couldn't live 

1345
01:16:57,200 --> 01:17:00,600
without taking any of those. 
So I do your best to avoid it. 

1346
01:17:01,520 --> 01:17:05,080
Penelope, why don't you don't 
you throw a board in the mix for

1347
01:17:05,080 --> 01:17:08,520
them and she's like, okay, we 
can do that. 

1348
01:17:09,760 --> 01:17:12,440
Go. 
So a board Tusk to the rear is 

1349
01:17:12,440 --> 01:17:15,840
like an arrow to the knee and. 
That's. 

1350
01:17:15,920 --> 01:17:18,200
Yeah, that's the secretly why he
had to retire. 

1351
01:17:19,400 --> 01:17:21,000
Yeah. 
And Penelope sort of goes and 

1352
01:17:21,000 --> 01:17:23,600
you know it's very like sort of 
druidic looking. 

1353
01:17:23,680 --> 01:17:26,760
I would say like in her like 
outfit has these sort of like 

1354
01:17:26,760 --> 01:17:33,120
bracers of like carved wooden 
sort of big bracers on it kind 

1355
01:17:33,120 --> 01:17:36,480
of just like does like a weird, 
just like a dog, like a silent 

1356
01:17:36,480 --> 01:17:38,680
whistle, like whistles but you 
don't really hear anything. 

1357
01:17:38,880 --> 01:17:41,640
And then from behind the some of
the trees and rocks out here in 

1358
01:17:41,640 --> 01:17:43,240
the field, you see a wolf come 
out. 

1359
01:17:45,120 --> 01:17:49,080
My God. 
Let me pull up our next little 

1360
01:17:49,080 --> 01:17:55,320
thing and yeah like I said we 
know we're we're in tutorial 

1361
01:17:55,320 --> 01:18:00,200
modes this is a little more you 
know we're we're leading you 

1362
01:18:00,440 --> 01:18:02,280
from fight to fight. 
I would say main. 

1363
01:18:03,120 --> 01:18:05,320
Your more typical adventure 
outside of this context won't 

1364
01:18:05,320 --> 01:18:10,640
probably be this directed, but. 
Oh, this is this is interesting 

1365
01:18:10,640 --> 01:18:12,680
with us being starting 
surrounded. 

1366
01:18:13,440 --> 01:18:15,040
Yes. 
So you, you all can place 

1367
01:18:15,040 --> 01:18:18,240
yourself in the middle. 
We already have our wolf and 

1368
01:18:18,240 --> 01:18:23,960
boar here, right? 
Yeah. 

1369
01:18:23,960 --> 01:18:26,000
Those things like, you know, go 
ahead and take up in the middle 

1370
01:18:26,000 --> 01:18:28,680
that, you know, we're going to 
give you some benefit of the 

1371
01:18:28,680 --> 01:18:31,520
doubt and assume that you 
probably heard these enemies 

1372
01:18:31,520 --> 01:18:33,040
coming. 
So you woke up kind of your 

1373
01:18:33,040 --> 01:18:35,640
tent, things like that. 
Either way, they're coming from 

1374
01:18:35,640 --> 01:18:42,720
all around. 
How would I add my own token I? 

1375
01:18:43,520 --> 01:18:46,360
I think you have to go to like 
asset manager. 

1376
01:18:46,840 --> 01:18:55,640
Yeah. 
OK, the players. 

1377
01:18:55,760 --> 01:18:56,400
OK, I can. 
I can. 

1378
01:18:56,840 --> 01:19:00,640
Just yeah, it did just yeah. 
Just drop one for me that I I've

1379
01:19:00,640 --> 01:19:03,200
never used Albert Rodeo before. 
There we go. 

1380
01:19:03,200 --> 01:19:05,200
There you. 
Go so then yeah and then you can

1381
01:19:05,200 --> 01:19:07,520
just hit the little text to add 
name or I can do the one. 

1382
01:19:08,200 --> 01:19:18,440
Yeah, yeah, add a text storm. 
I do think even in its current 

1383
01:19:18,440 --> 01:19:21,120
form I'll there's probably it's 
the one that I recommend like in

1384
01:19:21,120 --> 01:19:24,720
the text of the game if you're 
going to play virtually it's a 

1385
01:19:24,720 --> 01:19:29,880
wild how hard it is to find a 
virtual table top that literally

1386
01:19:29,880 --> 01:19:34,320
is just let me put pieces on a 
map like where I'm like I just 

1387
01:19:34,320 --> 01:19:37,120
don't want anything else. 
Like I I'm I'm not you know like

1388
01:19:37,120 --> 01:19:42,920
I don't need like dynamic shadow
casting from virtual lighting. 

1389
01:19:42,920 --> 01:19:44,560
It's like just just give me 
this. 

1390
01:19:44,560 --> 01:19:51,240
So yeah, like I've actually seen
people use people use like 

1391
01:19:51,240 --> 01:19:54,600
Google Docs for it, where you do
like Slides or something. 

1392
01:19:54,600 --> 01:19:56,920
And it's literally like, I just 
put my map in Slides and then 

1393
01:19:56,920 --> 01:20:01,480
all of us move photos a lot. 
We played with people using jam 

1394
01:20:01,480 --> 01:20:04,600
boards before and I think, I 
think Google's jam board or 

1395
01:20:04,600 --> 01:20:06,600
something too or something. 
Yes, they are. 

1396
01:20:06,600 --> 01:20:09,720
Because my friend who 
exclusively used Google Jam 

1397
01:20:09,720 --> 01:20:14,160
board for her online sessions 
has been smoked in an active 

1398
01:20:14,480 --> 01:20:19,440
pure hubris by Google. 
Actually, no, it's not hubris, 

1399
01:20:19,440 --> 01:20:22,160
it's malice. 
They they were going after her 

1400
01:20:22,160 --> 01:20:25,280
specifically. 
Yeah, Ready G+, they go to jam 

1401
01:20:25,280 --> 01:20:26,960
boards. 
It's like any tell me when 

1402
01:20:26,960 --> 01:20:29,080
Google gives us something that's
actually good, they just take it

1403
01:20:29,080 --> 01:20:33,480
away. 
So one thing I glossed over last

1404
01:20:33,480 --> 01:20:37,040
time that we can say here is 
when you're mashed on speed at 

1405
01:20:37,040 --> 01:20:40,360
the beginning of the fight, the 
tacticians can choose who takes 

1406
01:20:40,360 --> 01:20:43,400
first initiative. 
So like golds or Storm, who do 

1407
01:20:43,400 --> 01:20:46,040
you want to go first? 
It's set for the rest of the 

1408
01:20:46,040 --> 01:20:47,600
battle, but you could pick that 
now. 

1409
01:20:51,160 --> 01:20:55,120
Since I was second the first 
time, I'll be third this time. 

1410
01:20:55,840 --> 01:20:57,880
Thank you. 
Thanks. 

1411
01:20:59,880 --> 01:21:07,800
All right, so this time now, if 
he lets out like a little like, 

1412
01:21:09,000 --> 01:21:12,360
little howl to the wolf to like,
OK, the fight is kicking off. 

1413
01:21:12,360 --> 01:21:19,760
And then to DACA, you go first. 
Well, fuck me, I guess. 

1414
01:21:19,760 --> 01:21:23,240
I will say even you know if we 
this was a game like we're 

1415
01:21:23,240 --> 01:21:26,720
looking at the character 
sprites, the art, the wolf looks

1416
01:21:26,720 --> 01:21:32,640
considerably more formidable the
soldiers from like a mechanical 

1417
01:21:32,640 --> 01:21:35,040
standpoint, the wolf is a level 
2 enemy. 

1418
01:21:35,720 --> 01:21:37,280
Everything else you fought is 
level 1. 

1419
01:21:37,280 --> 01:21:39,040
So it's like the wolf looks very
scary. 

1420
01:21:39,040 --> 01:21:41,000
What? 
About the boar, How scary does 

1421
01:21:41,000 --> 01:21:44,120
the boar look? 
The boar is like a normal, like 

1422
01:21:44,120 --> 01:21:47,000
you don't like get a Tusk in the
bump, but you think you could 

1423
01:21:47,600 --> 01:21:50,680
take one or two. 
Yeah, the text that says boar is

1424
01:21:50,680 --> 01:21:52,960
white. 
The text that says wolf is blue.

1425
01:21:53,600 --> 01:21:55,360
Yes. 
Gotcha. 

1426
01:21:55,760 --> 01:21:59,520
All right. 
Well, so I think then that focus

1427
01:21:59,520 --> 01:22:02,920
fire on the weak enemy so we can
turn and face the strong enemy 

1428
01:22:02,920 --> 01:22:04,960
is the best bet. 
So I'm going to move three 

1429
01:22:04,960 --> 01:22:08,320
forward. 
I'm going to go with my flail 

1430
01:22:08,320 --> 01:22:15,000
situation on the bore. 
My flail situation, you know? 

1431
01:22:15,720 --> 01:22:20,280
Yeah, trying to get medicated. 
I'm making so many spam calls, 

1432
01:22:20,600 --> 01:22:22,280
don't they know I'm playing 
tactician's bomb? 

1433
01:22:22,280 --> 01:22:25,560
I'm going to answer them. 
Sorry I can't talk and I'm 

1434
01:22:25,560 --> 01:22:27,680
playing tacticians. 
Bomb the world from your 

1435
01:22:27,680 --> 01:22:29,920
role-playing game. 
I want you to know when this 

1436
01:22:29,920 --> 01:22:33,440
when this stream started I got a
call and I did not answer it 

1437
01:22:33,680 --> 01:22:36,800
which is very similar to 
yesterday when I was on stream 

1438
01:22:36,800 --> 01:22:40,000
and also got a call and just 
didn't answer it because I was 

1439
01:22:40,000 --> 01:22:41,920
on stream I. 
Didn't call. 

1440
01:22:41,920 --> 01:22:44,200
I'm not answering it. 
There's nothing quite like it. 

1441
01:22:44,440 --> 01:22:47,320
A great. 
Feeling this is the the most I 

1442
01:22:47,320 --> 01:22:52,040
have been called in months. 
Hey, they know you're online. 

1443
01:22:52,200 --> 01:22:53,120
Yeah. 
They know. 

1444
01:22:53,360 --> 01:22:54,320
Yeah. 
They're watching. 

1445
01:22:54,520 --> 01:22:58,080
They hear you. 
I hope you take a swing in SO. 

1446
01:22:58,080 --> 01:23:01,880
I can, yeah, and then I want to 
move away. 

1447
01:23:02,440 --> 01:23:08,360
And I also want to can I just? 
Does it flip? 

1448
01:23:08,680 --> 01:23:10,760
No, it doesn't flip. 
I want to face away from the 

1449
01:23:10,760 --> 01:23:14,680
tree with my back towards it. 
OK. 

1450
01:23:15,320 --> 01:23:19,160
So that he can't backstab me. 
Do you look like you have your 

1451
01:23:19,160 --> 01:23:20,520
back towards it to everyone 
else? 

1452
01:23:21,000 --> 01:23:23,480
No, no. 
Looks like your back is facing. 

1453
01:23:23,480 --> 01:23:25,320
I'm using like the top here. 
I'm going like this. 

1454
01:23:25,320 --> 01:23:26,760
I'm using like. 
The top of your head is the 

1455
01:23:26,760 --> 01:23:28,520
wait. 
Couldn't he backstab you from 

1456
01:23:28,520 --> 01:23:30,560
one of the other like spots 
around your back? 

1457
01:23:31,080 --> 01:23:32,120
That's it. 
Yeah, he. 

1458
01:23:32,160 --> 01:23:35,280
Could go here and here he hasn't
if he has an angled attack, 

1459
01:23:35,280 --> 01:23:37,520
which you don't know, right? 
I know the boards are pretty, 

1460
01:23:37,520 --> 01:23:40,360
you know they're on the straight
and narrow typically. 

1461
01:23:40,880 --> 01:23:42,160
Got it. 
So yeah. 

1462
01:23:42,160 --> 01:23:43,960
So I I raise one. 
Of your three. 

1463
01:23:44,520 --> 01:23:48,680
Yeah, I race forward. 
I I I hit around the tree and 

1464
01:23:48,680 --> 01:23:51,760
then I'm just gonna like press 
my back up against the tree to 

1465
01:23:51,760 --> 01:23:54,360
see if it may be like but away 
from it so it can't see me. 

1466
01:23:54,360 --> 01:23:57,040
So maybe it'll like run past me 
and not see me or something. 

1467
01:23:58,040 --> 01:24:02,160
Oh, cool, cool. 
All right, so then we go to Wolf

1468
01:24:02,160 --> 01:24:06,240
One, the only, well, I guess the
only wolf in this case. 

1469
01:24:07,640 --> 01:24:16,120
Both are true. 
See, the Wolf is going to go 

1470
01:24:16,120 --> 01:24:24,040
12345. 
Fucker runs up to Golds and is 

1471
01:24:24,040 --> 01:24:27,960
going to use Holding Bite. 
So Holding Bite does 3 damage to

1472
01:24:27,960 --> 01:24:29,720
Golds. 
It's one of the Wolf's abilities

1473
01:24:30,480 --> 01:24:34,400
and it is going to inflict slow 
on you for one turn. 

1474
01:24:35,080 --> 01:24:38,600
So slow. 
Is it backstabbing as well? 

1475
01:24:39,480 --> 01:24:41,800
Oh my God, you're right. 
Oh. 

1476
01:24:42,120 --> 01:24:44,440
You're you're down. 
I'm down, so you're down. 

1477
01:24:44,760 --> 01:24:46,400
Five. 
I'm down. 

1478
01:24:46,560 --> 01:24:49,480
Damage. 
Well, we're in it now. 

1479
01:24:50,160 --> 01:24:54,160
Thank goodness you you know you 
got decking on on I on standby. 

1480
01:24:54,160 --> 01:24:57,440
If you're really going to die 
but cool, then yeah, you take 5.

1481
01:24:57,920 --> 01:24:59,600
Don't worry about slow when you 
go down. 

1482
01:24:59,600 --> 01:25:01,160
You can't. 
So what? 

1483
01:25:01,160 --> 01:25:03,720
Had a great opportunity to 
explain how death works in this 

1484
01:25:03,720 --> 01:25:05,360
game. 
So we kind of crossed over it 

1485
01:25:05,360 --> 01:25:06,480
again last time. 
Right. 

1486
01:25:06,480 --> 01:25:10,200
But there's no lasting damage 
from combat between fights. 

1487
01:25:10,720 --> 01:25:14,120
When you're out of combat, you 
just are your age. 

1488
01:25:14,160 --> 01:25:18,320
Your health is refilled. 
The one thing that does last is 

1489
01:25:18,320 --> 01:25:22,280
death pips, which So now when it
comes up to you, gold, which is 

1490
01:25:22,280 --> 01:25:27,040
about to in initiative, and you 
are down, when you can't act, 

1491
01:25:27,560 --> 01:25:28,720
you're going to take a death 
pip. 

1492
01:25:28,720 --> 01:25:31,840
When you take, when you would 
take your fourth death pip, you 

1493
01:25:31,840 --> 01:25:35,320
die. 
OK, and then there's a bunch of 

1494
01:25:35,320 --> 01:25:37,200
other things in the game. 
Like there's when you're 

1495
01:25:37,200 --> 01:25:40,040
stunned, you can choose to take 
a death pip to still do 

1496
01:25:40,040 --> 01:25:43,720
something, like you can push 
yourself through the stun in the

1497
01:25:43,720 --> 01:25:46,800
open world. 
You can travel beyond, like when

1498
01:25:46,800 --> 01:25:50,560
you don't have supplies, you can
travel key continue to travel, 

1499
01:25:50,560 --> 01:25:52,280
but you inflict death pips, that
kind of thing. 

1500
01:25:52,280 --> 01:25:56,880
So that's like the overarching 
meta damage when I would say 

1501
01:25:56,920 --> 01:25:58,920
that you take. 
Is that kind of like your take 

1502
01:25:58,920 --> 01:26:00,000
on exhaustion? 
Almost. 

1503
01:26:01,480 --> 01:26:04,520
Yeah, it's kind of the idea is 
it's kind of all those things 

1504
01:26:04,520 --> 01:26:06,680
rolled into one. 
It's sort of your exhaustion. 

1505
01:26:06,680 --> 01:26:09,200
It's like I think you put 
yourself in stress exhaustion 

1506
01:26:09,200 --> 01:26:13,480
all combined into ideally just 
one thing and then it refreshes 

1507
01:26:13,480 --> 01:26:16,720
on either you have some sort of 
healing that refreshes them. 

1508
01:26:16,720 --> 01:26:19,200
You long rest equivalent, that 
kind of thing. 

1509
01:26:19,600 --> 01:26:24,160
Cool. 
So that's the Wolf's attack, and

1510
01:26:24,160 --> 01:26:27,240
then it would go to you. 
But since you're down, I marked 

1511
01:26:27,240 --> 01:26:30,920
it down is the one time you 
don't have a choice to do 

1512
01:26:30,920 --> 01:26:33,000
something, but you mark a death 
Pip. 

1513
01:26:35,440 --> 01:26:38,400
Then it goes to the bore. 
Remember Me? 

1514
01:26:40,960 --> 01:26:45,120
You go like, so dramatic right 
off the bat but then but it's an

1515
01:26:45,120 --> 01:26:47,760
iron giant or whatever. 
Like, you know, a little 

1516
01:26:47,760 --> 01:26:48,960
version. 
Sad. 

1517
01:26:49,320 --> 01:26:50,960
Everyone else is like like 
deckins. 

1518
01:26:50,960 --> 01:26:53,240
Like I can like let you die 
here. 

1519
01:26:53,240 --> 01:26:54,760
It's not. 
You don't have to be like that 

1520
01:26:54,760 --> 01:26:59,760
about. 
All right, Let me see what I can

1521
01:26:59,760 --> 01:27:05,680
do here. 
With the Bore, the Bore, the 

1522
01:27:05,680 --> 01:27:11,000
Bore. 
Comes around, charges around 

1523
01:27:11,080 --> 01:27:17,880
with, sees you here, Tadaka, and
it's going to use just its base 

1524
01:27:17,880 --> 01:27:21,400
attack and which does too much 
all right. 

1525
01:27:23,360 --> 01:27:25,320
But just straight ahead of it is
basically where it hits. 

1526
01:27:25,320 --> 01:27:29,960
So you take two damage and then 
yeah, that's where it's going, 

1527
01:27:31,040 --> 01:27:32,720
and then. 
You said we heal between all 

1528
01:27:32,720 --> 01:27:35,640
combats, right? 
Yeah, so like you, you would 

1529
01:27:35,640 --> 01:27:40,560
have started this full health. 
Health is only health is only a 

1530
01:27:40,560 --> 01:27:44,160
combat consideration. 
Even out of combat, if you were 

1531
01:27:44,160 --> 01:27:48,800
like, I want to try to, you 
know, jump this gap or climb 

1532
01:27:48,800 --> 01:27:52,440
this thing and you failed your 
check, the damage you were, if 

1533
01:27:52,440 --> 01:27:54,440
you're going to take damage, the
damage you'll take is going to 

1534
01:27:54,440 --> 01:27:58,200
be in death pips, not in HP like
effectively. 

1535
01:28:02,800 --> 01:28:04,320
Which that's, yeah, it's all 
kind of weird really. 

1536
01:28:04,320 --> 01:28:08,960
Hunter is me saying, I don't 
know how much I ever care that, 

1537
01:28:08,960 --> 01:28:10,960
like, did I take 2, did I take 4
damage. 

1538
01:28:10,960 --> 01:28:13,560
It's kind of all just a measure 
of when do we need to long rest 

1539
01:28:13,560 --> 01:28:15,640
as a party. 
So it was kind of the same thing

1540
01:28:15,640 --> 01:28:17,520
of me trying to be like, can I 
just make all these numbers 

1541
01:28:17,520 --> 01:28:20,360
smaller? 
I forget some of this stuff or, 

1542
01:28:20,360 --> 01:28:22,440
you know, having the thing at 
the end of a fight where 

1543
01:28:22,440 --> 01:28:25,840
someone's like, oh, I just, we 
all heal at the end of fight 

1544
01:28:25,840 --> 01:28:29,200
anyway, then let me just make 
that how it works, but yeah. 

1545
01:28:30,720 --> 01:28:32,680
Yeah, I really appreciate that 
thought process. 

1546
01:28:35,560 --> 01:28:37,520
It's mostly working out 
something that'd be more 

1547
01:28:37,520 --> 01:28:44,320
complicated than I thought so. 
All righty. 

1548
01:28:45,760 --> 01:28:50,320
If that is my turn, I think what
I'm gonna do is I'm gonna move 

1549
01:28:50,320 --> 01:28:55,000
here. 
I'm gonna use my archery powers 

1550
01:28:55,000 --> 01:28:57,560
to shoot an arrow into that 
bore. 

1551
01:28:59,000 --> 01:29:01,600
And then one. 
Yep. 

1552
01:29:02,840 --> 01:29:13,080
And then I'm going to use my 
remaining two movement to go 

1553
01:29:13,080 --> 01:29:17,080
here and I'm gonna face this 
away. 

1554
01:29:19,960 --> 01:29:22,080
All right, back to the top of 
the round. 

1555
01:29:22,080 --> 01:29:25,480
The DACA. 
You have seen gold struck down 

1556
01:29:25,480 --> 01:29:30,800
before you chomped on his shiny 
metal ass, Wolf. 

1557
01:29:33,400 --> 01:29:35,240
What do you do? 
Cool. 

1558
01:29:35,480 --> 01:29:41,040
Yeah, I feel like. 
Who goes after me? 

1559
01:29:41,040 --> 01:29:43,400
The wolf. 
Yeah. 

1560
01:29:45,000 --> 01:29:46,360
That's about. 
Me. 

1561
01:29:49,400 --> 01:29:53,480
How is it every round what I 
completely so every round he 

1562
01:29:53,480 --> 01:29:56,960
takes more pips? 
Yeah, and he's down. 

1563
01:29:56,960 --> 01:30:00,360
And it's like, you know, if in a
normal game you would roll a 

1564
01:30:00,360 --> 01:30:02,560
death deck or something, you 
just always take a pips. 

1565
01:30:02,560 --> 01:30:06,240
So if it comes back and give 
Gold's ends a turn where he's 

1566
01:30:06,240 --> 01:30:10,760
still down. 
So here's a problem. 4 pips 

1567
01:30:10,760 --> 01:30:12,600
though now I will say this is 
the advantage. 

1568
01:30:12,600 --> 01:30:15,480
So it's like if you if you do 
spend a heel and bring him up, 

1569
01:30:15,480 --> 01:30:19,040
yeah, he can't take four, he 
can't take three with really no 

1570
01:30:19,840 --> 01:30:23,240
danger. 
It doesn't degrade his ability 

1571
01:30:23,240 --> 01:30:25,680
here. 
The other thing that's nice 

1572
01:30:25,680 --> 01:30:28,240
though is like because you know 
gold goes next, you could try to

1573
01:30:28,240 --> 01:30:30,480
get him up and on his turn he 
will be able to go. 

1574
01:30:30,480 --> 01:30:32,680
But yeah, the wolf is still 
going to be there in between. 

1575
01:30:32,680 --> 01:30:35,040
So is the wolf going to take him
back down? 

1576
01:30:35,240 --> 01:30:36,560
Right. 
That's right. 

1577
01:30:36,560 --> 01:30:38,560
We go through our whole list 
before they go through their 

1578
01:30:38,560 --> 01:30:40,240
list. 
No, no. 

1579
01:30:40,240 --> 01:30:42,600
Like the wolf, the wolf is going
to go next then gold. 

1580
01:30:42,600 --> 01:30:45,280
I'm just saying if you heal 
golds now, Golds will be able to

1581
01:30:45,280 --> 01:30:49,120
act pretty soon. 
Oh, so my thought though is if I

1582
01:30:49,120 --> 01:30:53,160
heal golds now and the wolf goes
next, he's just going to get. 

1583
01:30:53,160 --> 01:30:58,960
It's just a waste of if he hits 
him right in front of him then. 

1584
01:30:59,360 --> 01:31:02,240
These are the considerations. 
Yeah, but he could. 

1585
01:31:02,240 --> 01:31:04,680
But he could he could take a 
shot or two and be OK. 

1586
01:31:04,680 --> 01:31:06,480
And if he's down and I'm out of 
the way. 

1587
01:31:06,480 --> 01:31:08,240
Yeah. 
I'm gonna be tactical here. 

1588
01:31:08,240 --> 01:31:10,680
So what I'm gonna do oh, let's 
move over to stream. 

1589
01:31:10,720 --> 01:31:18,240
I'm gonna go 1-2 and I'm gonna 
cause like your. 

1590
01:31:18,240 --> 01:31:23,320
Initial Your initial idea is 
still a pretty strong one, just 

1591
01:31:23,320 --> 01:31:24,920
like Canopy. 
Speaking of going like, let's 

1592
01:31:24,920 --> 01:31:27,720
get this bore out of the best. 
Yeah, I agree. 

1593
01:31:28,000 --> 01:31:30,960
And try to get the wolf away 
from gold before I race over 

1594
01:31:30,960 --> 01:31:32,040
there and heal him. 
Cool. 

1595
01:31:34,080 --> 01:31:37,000
So I'm going to back. 
Yeah, I'm going to back. 

1596
01:31:37,000 --> 01:31:44,640
Flail the bore. 
All right, two damage from the 

1597
01:31:44,640 --> 01:31:48,200
backstab again. 
Let me double check here. 

1598
01:31:48,360 --> 01:31:50,760
Cool. 
Yeah, you just smack it and it 

1599
01:31:50,760 --> 01:31:53,280
goes on. 
It's like knocked down against 

1600
01:31:53,280 --> 01:31:55,240
the street. 
The boar's down. 

1601
01:31:56,200 --> 01:32:00,760
I'm gonna. 
I'm gonna, I'm gonna hide behind

1602
01:32:00,760 --> 01:32:05,440
the tree again facing away so 
that hopefully they can't well, 

1603
01:32:05,440 --> 01:32:08,600
no, no, they can't get to me in 
any kind of backs up here. 

1604
01:32:08,600 --> 01:32:13,160
So I wanna face the tree, right.
Yeah, yeah, yeah. 

1605
01:32:13,680 --> 01:32:18,720
Like I said, like literally the 
way my group, right, I'm not 

1606
01:32:18,720 --> 01:32:19,720
gonna tell anyone how to play 
it. 

1607
01:32:19,720 --> 01:32:21,640
The way we play it is literally,
it's like the world. 

1608
01:32:22,280 --> 01:32:25,240
You're like I'm fighting you. 
It's like the room changes. 

1609
01:32:25,240 --> 01:32:26,920
It's like, no, you can't go out 
the door right now. 

1610
01:32:26,920 --> 01:32:28,680
We're fighting like there's a 
physical bit. 

1611
01:32:28,680 --> 01:32:31,720
There's an invisible wall here. 
So yeah, you you can turn that 

1612
01:32:31,720 --> 01:32:35,200
way and and be and be fine. 
All right. 

1613
01:32:35,200 --> 01:32:40,960
So let me go to the wolf. 
The wolf who is bite 

1614
01:32:51,540 --> 01:32:53,100
attack. 
My corpse on the ground just. 

1615
01:32:53,540 --> 01:32:54,700
Saying he can't just say the 
wolf. 

1616
01:32:54,740 --> 01:32:56,060
Properly, he can't. 
See me? 

1617
01:32:56,440 --> 01:33:02,000
Like that been Princess Mononoke
when the Ashitaka is on the 

1618
01:33:02,000 --> 01:33:04,200
ground and like the wolf just 
comes up and just starts 

1619
01:33:04,200 --> 01:33:05,680
shaking. 
His head. 

1620
01:33:06,200 --> 01:33:11,560
Yeah. 
Solid reference. 

1621
01:33:11,600 --> 01:33:14,760
Not Not enough Princess Mononoke
references flying around. 

1622
01:33:15,360 --> 01:33:18,440
Best The best Studio jubilee. 
Yeah, absolutely. 

1623
01:33:18,680 --> 01:33:20,760
I watched as an adult and I 
didn't realize how totally 

1624
01:33:20,760 --> 01:33:23,320
fucking dark it was, 'cause I 
watched a ton as a kid. 

1625
01:33:23,440 --> 01:33:26,000
Like a ton. 
And I watched it as an adult and

1626
01:33:26,000 --> 01:33:28,560
I was like, Oh my God, why was I
allowed to watch this? 

1627
01:33:28,560 --> 01:33:31,400
This is dark. 
I wonder. 

1628
01:33:31,400 --> 01:33:35,560
I'm so messed up. 
Let. 

1629
01:33:35,680 --> 01:33:42,520
Me see here what I'm doing, So 
it's gonna go on? 

1630
01:33:43,600 --> 01:33:44,520
Yeah. 
I mean, it's basically being 

1631
01:33:44,520 --> 01:33:50,960
like they can see Storm. 
So it's going for Storm 3/4. 

1632
01:33:51,400 --> 01:33:55,960
No, I would just come straight 
down here and it's gonna do its 

1633
01:33:55,960 --> 01:33:58,520
base attack, which is just a 
straight bite right from here 

1634
01:33:58,720 --> 01:34:04,760
for three damage. 
Damn, Munch, I got fucking 

1635
01:34:04,760 --> 01:34:09,000
munched. 
Alright then it goes to Gold's, 

1636
01:34:09,320 --> 01:34:14,320
who takes a pip. 
Sadly, then it goes to Storm. 

1637
01:34:14,920 --> 01:34:28,720
OK at this point I am going to 
lunch for two damage and then 

1638
01:34:30,040 --> 01:34:34,840
which will affect the wolf and 
just barely misses gold's thank 

1639
01:34:34,840 --> 01:34:50,240
God. 
And then I'm I'm going to 123 my

1640
01:34:50,240 --> 01:34:55,160
way up here and get my back 
against the tree. 

1641
01:34:58,320 --> 01:35:00,240
Just being tactical. 
Yeah. 

1642
01:35:00,760 --> 01:35:02,640
Start of a new round. 
Dadaka. 

1643
01:35:03,280 --> 01:35:06,600
Boom. 
All right, so I'm gonna, I'm 

1644
01:35:06,600 --> 01:35:11,320
gonna. 
Dadaka, I'm on a 12. 

1645
01:35:11,320 --> 01:35:12,760
Damn. 
I'm gonna be wide open for you, 

1646
01:35:12,760 --> 01:35:14,200
Golds. 
Just so you know this. 

1647
01:35:14,800 --> 01:35:16,960
Just make sure you turn back 
towards the wolf before you in 

1648
01:35:16,960 --> 01:35:19,400
your turn. 
Yeah, so I I feel like I'm wolf 

1649
01:35:19,400 --> 01:35:23,560
facing now, right? 
We're not seeing the rotation. 

1650
01:35:23,560 --> 01:35:25,720
I'm using the top of your little
heads like I'm go. 

1651
01:35:25,760 --> 01:35:27,800
I would put you like this. 
OK, all right, all right, all 

1652
01:35:27,840 --> 01:35:30,720
right, all right, all right. 
So I'm gonna, I'm gonna, I'm 

1653
01:35:30,720 --> 01:35:33,520
gonna lay hands on on my boy 
here. 

1654
01:35:35,120 --> 01:35:37,880
Same connection. 
Mario's Eternal Blessing. 

1655
01:35:38,720 --> 01:35:40,440
Yeah. 
Anyone been watching the solo 

1656
01:35:40,440 --> 01:35:41,960
Loveling anime? 
It's actually pretty good. 

1657
01:35:41,960 --> 01:35:43,560
It's gonna be like that. 
Yeah. 

1658
01:35:44,240 --> 01:35:46,280
Yeah. 
I'm watching actually, so. 

1659
01:35:46,600 --> 01:35:48,480
It's pretty good. 
I don't know why the theme song 

1660
01:35:48,480 --> 01:35:53,080
sounds like a a boy band from a 
Disney movie in the 90s. 

1661
01:35:53,560 --> 01:35:55,880
It was an interesting choice for
how dark the rest of the show 

1662
01:35:55,880 --> 01:35:57,720
is, yes. 
It's terrible, but I'm gonna 

1663
01:35:57,720 --> 01:36:02,600
heal golds for two and then I 
don't know if I'm allowed to do 

1664
01:36:02,600 --> 01:36:04,400
this, if if it's an action or 
not. 

1665
01:36:04,400 --> 01:36:07,480
Explain relationship points and 
how they're used in combat but. 

1666
01:36:08,520 --> 01:36:10,600
You have to have a level first 
and you guys will have a level. 

1667
01:36:10,680 --> 01:36:12,320
Yeah, you just have a level 
goal. 

1668
01:36:12,320 --> 01:36:15,640
You've experienced our our 
views, experience. 

1669
01:36:16,960 --> 01:36:18,840
How much experience do we get a 
level with each other? 

1670
01:36:19,400 --> 01:36:20,680
Just two, So you're almost 
there. 

1671
01:36:21,400 --> 01:36:22,960
Damn. 
All right. 

1672
01:36:22,960 --> 01:36:26,080
Well, I want to be all up in his
business now in a very 

1673
01:36:26,080 --> 01:36:29,600
relationshipy way. 
So that as. 

1674
01:36:31,280 --> 01:36:33,840
Yeah. 
My brother-in-law, a very 

1675
01:36:33,840 --> 01:36:38,440
traumatic scene as you heal. 
Cradle his head in my lap and 

1676
01:36:38,440 --> 01:36:41,880
like, like, you know, like pet 
his head a little bit, yeah. 

1677
01:36:43,360 --> 01:36:47,080
One tear drops down on his face.
Thank you, Father. 

1678
01:36:49,280 --> 01:36:51,800
In my mind, it's like we're 
seeing that, we're seeing that 

1679
01:36:51,800 --> 01:36:55,120
combined with how like dramatic 
goals was being like me. 

1680
01:36:55,520 --> 01:36:58,200
And then it's just cutting back 
to Lopes being on the side, 

1681
01:36:58,200 --> 01:37:02,280
being like like him being like 
they're really taking this 

1682
01:37:02,280 --> 01:37:04,280
seriously. 
Like I'm not going to let them 

1683
01:37:04,280 --> 01:37:07,840
die. 
The tear drops on the face and I

1684
01:37:07,840 --> 01:37:11,600
put like one hand down and I'm 
like I could never forget you 

1685
01:37:12,960 --> 01:37:17,480
and and then I I I drop his head
onto the ground, sweat thumps 

1686
01:37:17,480 --> 01:37:20,720
and I take a step back with my 
back towards the tree. 

1687
01:37:22,200 --> 01:37:25,480
So what I would have loved to do
if I had it, is this how it 

1688
01:37:25,480 --> 01:37:27,360
would have worked? 
If I had a point for 

1689
01:37:27,360 --> 01:37:30,600
relationship though, could I 
give him an action right now or 

1690
01:37:30,600 --> 01:37:33,840
would that take my action? 
That is, when once you have a, 

1691
01:37:33,880 --> 01:37:36,440
once you have a relationship 
levels of relationship with 

1692
01:37:36,440 --> 01:37:40,360
someone every for each level, 
you can use it once per long 

1693
01:37:40,360 --> 01:37:41,480
rest. 
Basically, it'd be like, I'm 

1694
01:37:41,480 --> 01:37:44,560
going to invoke gold from my 
relationship with gold to let 

1695
01:37:44,560 --> 01:37:46,760
him do something right now. 
So yeah, that would. 

1696
01:37:46,840 --> 01:37:48,760
It's great for clerics 
especially because you could be 

1697
01:37:48,760 --> 01:37:52,320
like heel runaway, yeah, use 
your action to move or you can 

1698
01:37:52,320 --> 01:37:54,440
be like, use your action to 
attack, like, you know, that 

1699
01:37:54,440 --> 01:37:56,560
kind of thing. 
Well, So what I wanted to do was

1700
01:37:56,680 --> 01:37:59,000
heel. 
And then he's three things away,

1701
01:37:59,000 --> 01:38:01,200
so I figured you could do that. 
Loopity Doopity shot. 

1702
01:38:01,360 --> 01:38:03,760
But unfortunately, no, we don't 
know. 

1703
01:38:03,760 --> 01:38:04,920
We don't. 
We're not close enough yet. 

1704
01:38:06,240 --> 01:38:07,680
So there we are. 
That's me. 

1705
01:38:07,680 --> 01:38:11,160
That's Dadaka. 
I'm AI got two, I got 2 HP. 

1706
01:38:12,680 --> 01:38:14,720
All right, you are up. 
It is the wolf. 

1707
01:38:16,040 --> 01:38:19,800
Can I turn my piece? 
You cannot, yeah. 

1708
01:38:21,360 --> 01:38:22,480
Can I? 
Can I turn him? 

1709
01:38:23,120 --> 01:38:26,240
With the wolf, too. 
I think his body around a little

1710
01:38:26,240 --> 01:38:30,360
bit, so as I move away from him.
Speaking objectively, the wolf 

1711
01:38:30,360 --> 01:38:34,040
could just go and backstab again
right now. 

1712
01:38:34,960 --> 01:38:37,040
Yeah, it could. 
It can actually do that, I 

1713
01:38:37,040 --> 01:38:38,960
think, to almost everybody. 
Yeah. 

1714
01:38:39,720 --> 01:38:41,440
So that's the thing. 
I'm trying to think in the mind 

1715
01:38:41,440 --> 01:38:42,640
of a wolf. 
I'm just going to roll. 

1716
01:38:44,840 --> 01:38:46,200
I'm going to roll something for 
it. 

1717
01:38:47,200 --> 01:38:51,320
All right? 
The wolf, you know, perhaps not 

1718
01:38:51,320 --> 01:38:55,240
what our human brains would 
comprehend, but the beef the 

1719
01:38:55,240 --> 01:38:59,200
wolf understands is innately 
tied with the weave of Solara. 

1720
01:38:59,200 --> 01:39:01,000
I'm just going to say a bunch of
things that sound like very 

1721
01:39:01,000 --> 01:39:05,080
fantasy arpity and knows that 
Tadaka is is that you know it's 

1722
01:39:05,080 --> 01:39:08,240
going basically for the tried 
and true build the healer first 

1723
01:39:08,760 --> 01:39:12,400
and it's going to go and charge 
through the middle of the group 

1724
01:39:13,040 --> 01:39:22,040
around behind you to DACA and is
going to base attack you or five

1725
01:39:22,200 --> 01:39:26,880
total three damage +2 backstab. 
Is that with the back? 

1726
01:39:26,920 --> 01:39:28,240
That's with the backstab and 
everything. 

1727
01:39:28,240 --> 01:39:31,040
That's with the backstab, yeah. 
So. 

1728
01:39:31,680 --> 01:39:34,200
And then it's gonna do the 
Princess Mononoke grab your arm.

1729
01:39:34,920 --> 01:39:37,760
Don't forget if you have a 
shield block damage with it. 

1730
01:39:38,040 --> 01:39:39,680
Oh fuck I. 
Don't think it'll be, I forgot. 

1731
01:39:40,960 --> 01:39:44,200
Might not be enough, but. 
Yeah, so I'm at. 

1732
01:39:44,200 --> 01:39:45,880
Well, fuck me. 
So you said it's 5. 

1733
01:39:46,680 --> 01:39:49,120
Yeah. 
Is that enough to get you down? 

1734
01:39:49,760 --> 01:39:52,240
So, because that bore fucking 
hit me at the backstab, I'm at 

1735
01:39:52,240 --> 01:39:57,760
three My. 
And Bomb the shield was right. 

1736
01:39:58,120 --> 01:40:00,200
Yeah. 
You don't want to take a board 

1737
01:40:00,200 --> 01:40:03,120
test to the backside in the 
middle of the the middle. 

1738
01:40:03,120 --> 01:40:05,440
It can't. 
Well, we're only level, so it's 

1739
01:40:05,440 --> 01:40:08,360
blocked CL damage, so we're. 
Just watching one damage. 

1740
01:40:08,640 --> 01:40:10,200
One, Yeah. 
Yeah, so it won't. 

1741
01:40:10,200 --> 01:40:12,760
Yeah, you can both get better 
Shields that do more like you 

1742
01:40:12,760 --> 01:40:16,120
could get if you had that gold 
and you found it in the world. 

1743
01:40:16,120 --> 01:40:18,480
You could have a tower shield 
right now that does three times 

1744
01:40:18,480 --> 01:40:21,920
your level blocking and then you
also raise levels. 

1745
01:40:21,920 --> 01:40:23,960
So you know, if you're level 5 
and have a tower shield, you 

1746
01:40:23,960 --> 01:40:26,680
could block 15 damage with it. 
But you weren't. 

1747
01:40:27,320 --> 01:40:28,600
You just have a little wooden 
shield. 

1748
01:40:28,720 --> 01:40:31,200
It's like the Bloodborne shield,
a little like, and it just 

1749
01:40:31,200 --> 01:40:33,560
breaks. 
Yeah, the the one that engenders

1750
01:40:33,560 --> 01:40:36,000
passivity according to the 
thing. 

1751
01:40:36,960 --> 01:40:39,680
Yeah, so I don't use my shield 
so it doesn't break. 

1752
01:40:39,680 --> 01:40:42,680
So just some people know I have 
a shield on my body and the wolf

1753
01:40:42,680 --> 01:40:45,120
just eats my ass apparently and 
I'm out. 

1754
01:40:47,040 --> 01:40:49,360
Just down for right now, Gold 
here. 

1755
01:40:49,360 --> 01:40:51,200
Go. 
Nice. 

1756
01:40:51,680 --> 01:40:54,200
You're up. 
You've been given life by your 

1757
01:40:54,200 --> 01:40:57,800
friend who just got chomped and 
is getting Princess Mononoke 

1758
01:40:57,920 --> 01:41:04,040
head chomped right now. 
Well, I'm going to step one over

1759
01:41:04,200 --> 01:41:07,960
and then I will once again load 
up that, like I pull out one of 

1760
01:41:07,960 --> 01:41:10,360
the slugs, the blue one that 
kind of glows. 

1761
01:41:10,360 --> 01:41:13,360
I'll load it in, I shoot it 
straight up and I'll fire my 

1762
01:41:13,920 --> 01:41:22,000
seeker shot for three damage. 
So yeah, really big hit kind of 

1763
01:41:22,000 --> 01:41:24,720
sears into the side. 
You see where some of the fur 

1764
01:41:24,720 --> 01:41:27,800
like burns off on the side of 
this thing and it kind of like 

1765
01:41:27,800 --> 01:41:30,520
looks over to you and sneers. 
You definitely think you have 

1766
01:41:30,520 --> 01:41:32,040
its attention. 
It's it's very hurt though. 

1767
01:41:32,760 --> 01:41:36,640
I sneer back at it and then I'm 
going to I I moved one, right? 

1768
01:41:36,640 --> 01:41:40,160
I moved one. 
I have now I move 1-2 more. 

1769
01:41:40,160 --> 01:41:42,200
I'll use all my movement and put
my back against the wall. 

1770
01:41:42,800 --> 01:41:45,080
Find the the, the, the rock 
there. 

1771
01:41:45,480 --> 01:41:49,640
Turn. 
All right, Storm storm conflict.

1772
01:41:49,800 --> 01:41:52,720
What I'm gonna do? 
Boom, this away. 

1773
01:41:53,040 --> 01:41:54,440
Now turn and face the wolf real 
quick. 

1774
01:41:54,440 --> 01:42:00,360
I'm gonna fire a bow for one 
damage and then I'm gonna back 

1775
01:42:00,360 --> 01:42:05,400
up two to here. 
Takes a shot in and kind of 

1776
01:42:05,400 --> 01:42:07,000
whimpers. 
Now having looked at Gold's 

1777
01:42:07,040 --> 01:42:10,760
like, looks over to you over to 
Daca's like flumped over body. 

1778
01:42:11,720 --> 01:42:13,920
All right. 
That's your go. 

1779
01:42:13,920 --> 01:42:15,280
So it goes to the top of the 
round. 

1780
01:42:15,280 --> 01:42:22,440
It would be to DACA who because 
you're down, you take a PIP goes

1781
01:42:22,440 --> 01:42:24,720
to the wolf. 
Yep, up here. 

1782
01:42:25,720 --> 01:42:37,040
Which is like double taking 
which one to go after rolling 

1783
01:42:37,040 --> 01:42:38,600
again. 
I can't. 

1784
01:42:38,600 --> 01:42:43,880
I can't embody role play a wolf 
brain and is going to go for the

1785
01:42:43,880 --> 01:42:48,520
most recent attack and it's just
going to charge over to you 

1786
01:42:48,520 --> 01:42:52,840
Storm for three damage the basic
weight. 

1787
01:42:53,880 --> 01:42:59,240
In that case I am down. 
It's a close one. 

1788
01:42:59,640 --> 01:43:00,880
Yeah, Do you have? 
A shield. 

1789
01:43:01,440 --> 01:43:04,040
No, I do not have a shield. 
I spent all of my money on a 

1790
01:43:04,040 --> 01:43:07,800
belt. 
OK, that's proven useful. 

1791
01:43:08,960 --> 01:43:11,520
All right. 
So then Golds, you're now 

1792
01:43:11,520 --> 01:43:15,720
looking at 2 Downs practicians. 
Von Lopes vein is sort of steely

1793
01:43:15,720 --> 01:43:18,680
eyed, very like like leaning 
forward a little very intense at

1794
01:43:18,680 --> 01:43:28,650
how you handle this moment. 
One I got counted the lost 

1795
01:43:28,650 --> 01:43:33,650
movement. 
So I mean this thing, yeah. 

1796
01:43:33,650 --> 01:43:36,970
They've moved as far as 6. 
Yeah, I was going to say there's

1797
01:43:37,170 --> 01:43:41,450
six speeds at least. 
There's nowhere I can move where

1798
01:43:41,450 --> 01:43:46,720
I it couldn't get to me. 
And I also can't move to where I

1799
01:43:46,720 --> 01:43:51,320
could hit it with an attack. 
Oh, I don't know. 

1800
01:43:51,320 --> 01:43:58,280
Let's do. 
Yeah, with diagonal movement, it

1801
01:43:58,280 --> 01:44:03,480
could literally move anywhere. 
Yeah, yeah, no, no, this, this 

1802
01:44:03,720 --> 01:44:05,680
thing can. 
Unless it's in like the very 

1803
01:44:05,680 --> 01:44:07,400
corner. 
Yeah, can we can do. 

1804
01:44:07,480 --> 01:44:09,080
This corner corner. 
Yeah, that's great. 

1805
01:44:09,120 --> 01:44:22,520
That's the Beastie. 
I think I don't know what to do,

1806
01:44:22,680 --> 01:44:27,240
honestly. 
It's our situation. 

1807
01:44:27,680 --> 01:44:31,520
It is a tough situation. 
Who knew that wolf maulings 

1808
01:44:31,520 --> 01:44:34,720
wasn't great for students? 
Yeah, that's not great. 

1809
01:44:35,000 --> 01:44:37,440
I think I'm going to only move 
there. 

1810
01:44:40,560 --> 01:44:44,200
And yeah, I'm very limited on 
one of the tacks I can do. 

1811
01:44:44,200 --> 01:44:46,880
So I think. 
Do you want to do do you want to

1812
01:44:47,320 --> 01:44:49,440
attempt. 
You don't have to do this like a

1813
01:44:49,440 --> 01:44:52,760
cockamamie scheme. 
You can do an aptitude check in 

1814
01:44:52,760 --> 01:44:56,960
combat try to do something. 
Do you have an item you want to 

1815
01:44:56,960 --> 01:44:58,880
use And maybe like I want to 
decide to like kind of like 

1816
01:44:58,880 --> 01:45:01,760
leave a trap in front of me to 
do some damage. 

1817
01:45:01,760 --> 01:45:04,080
Can I like I guess you're near a
rock you're not going to like 

1818
01:45:04,120 --> 01:45:06,160
cut the rock and knock it over 
or something, you know? 

1819
01:45:06,160 --> 01:45:08,120
But that's. 
I don't really have. 

1820
01:45:08,320 --> 01:45:10,680
I have a sword to shield, and 
that's pretty much it. 

1821
01:45:10,960 --> 01:45:16,680
So I am. 
Yeah, there may not be anything,

1822
01:45:16,760 --> 01:45:19,200
except you are just from 
fledgling tacticians. 

1823
01:45:19,640 --> 01:45:21,440
Yeah. 
So I'm going to play it like 

1824
01:45:21,440 --> 01:45:22,600
that, this. 
We'll see how. 

1825
01:45:22,600 --> 01:45:28,640
Where am I thinking it's going 
to go here? 

1826
01:45:29,000 --> 01:45:38,760
Hold on. 
Sorry, I'm counting spaces. 

1827
01:45:41,880 --> 01:45:47,840
Hold on. 
Yeah, this is intended to be a 

1828
01:45:47,840 --> 01:45:49,720
very tough fight. 
Not an impossible fight, but a 

1829
01:45:49,720 --> 01:45:52,000
very tough fight. 
And I will say, you're extremely

1830
01:45:52,000 --> 01:45:54,480
close. 
You might be like one hit. 

1831
01:45:54,560 --> 01:45:57,560
Wait, you might be one health, 
one damage away? 

1832
01:45:58,520 --> 01:45:59,760
I'm gonna, I'm gonna stay right 
here. 

1833
01:45:59,880 --> 01:46:02,160
He he can come get me. 
Then if he wants it, he can come

1834
01:46:02,160 --> 01:46:05,800
get it. 
He he most likely will. 

1835
01:46:07,160 --> 01:46:08,200
Yeah, he's a wolf. 
He's pretty. 

1836
01:46:09,200 --> 01:46:11,680
So. 
Pretty straight and narrowed 

1837
01:46:11,680 --> 01:46:15,000
there, so storm will come to 
you, but you're down. 

1838
01:46:15,120 --> 01:46:15,800
Let's take a. 
Pip. 

1839
01:46:17,320 --> 01:46:21,440
Come to Dadaka you but you're 
down so you take one goes to the

1840
01:46:21,440 --> 01:46:31,360
wolf turns stares down Golds and
just kind of like gives you like

1841
01:46:31,360 --> 01:46:35,040
a wolf smirk goes like like has 
like a little cloth from storms 

1842
01:46:35,320 --> 01:46:39,400
from shaky storm around and it's
going to run at you and. 

1843
01:46:42,000 --> 01:46:45,640
That's game. 
And split stack is 3 to just 

1844
01:46:45,640 --> 01:46:50,360
three damage. 
I don't have oh, I have a shield

1845
01:46:50,360 --> 01:46:53,800
to block one of those damage and
then I have two HP left, so. 

1846
01:46:54,560 --> 01:46:56,280
Yeah, yeah, that's game. 
That's. 

1847
01:46:56,280 --> 01:46:58,360
Yeah, literally. 
This is the closest this fight 

1848
01:46:58,360 --> 01:47:00,800
could have been with you guys 
still losing 'cause you use your

1849
01:47:00,800 --> 01:47:02,160
shield even if you use your 
field. 

1850
01:47:02,160 --> 01:47:04,700
Yeah, you're saying you're still
AT0MM. 

1851
01:47:04,700 --> 01:47:05,600
Hmm all. 
Right. 

1852
01:47:05,600 --> 01:47:07,600
The only different thing we 
could have done is if Storm 

1853
01:47:07,600 --> 01:47:11,200
backstabbed with the bow instead
of doing the front shot to and 

1854
01:47:11,200 --> 01:47:12,600
run away. 
I think the only thing that 

1855
01:47:12,600 --> 01:47:14,520
could have got us at one extra 
point. 

1856
01:47:15,600 --> 01:47:18,640
No, I. 
If there had been away, but I 

1857
01:47:18,640 --> 01:47:20,920
don't know if there was. 
Yeah, no, no, I I didn't have. 

1858
01:47:20,920 --> 01:47:22,800
I didn't have the movement. 
No, the movement. 

1859
01:47:22,800 --> 01:47:24,680
Yeah, the only have three. 
That's right. 

1860
01:47:25,200 --> 01:47:30,160
Yeah, No. 
Because it it golds, you go, you

1861
01:47:30,160 --> 01:47:35,240
go down and Penelope is lets out
a little like like a little 

1862
01:47:35,880 --> 01:47:38,720
signal to the wolf. 
And the wolf's like when person 

1863
01:47:38,720 --> 01:47:41,800
comes over, wolf Spain comes 
over and it's like, well, my, 

1864
01:47:42,320 --> 01:47:44,480
there's quite a dense one. 
You're all asleep. 

1865
01:47:44,480 --> 01:47:47,160
You don't even hear this all 
knocked out, you know. 

1866
01:47:47,400 --> 01:47:51,080
Good try, I suppose, But, well, 
a little embarrassing, but at 

1867
01:47:51,080 --> 01:47:53,880
least they know the value of 
dusk up the butt and then he's 

1868
01:47:53,880 --> 01:47:57,040
going to pour it. 
Picks you up, storm heals you, 

1869
01:47:57,040 --> 01:48:01,680
walks over to Dadaka, uses the 
healing touch on you, and same 

1870
01:48:01,680 --> 01:48:02,400
for you. 
Goals. 

1871
01:48:02,400 --> 01:48:07,000
And he deals like a ton, like 
you are fully healed, like it's 

1872
01:48:07,000 --> 01:48:13,160
the most powerful healing spell 
you have ever felt coming from a

1873
01:48:13,160 --> 01:48:16,640
cleric of his caliber. 
And he's just like, well, you 

1874
01:48:16,640 --> 01:48:20,280
know, good experience now rather
than just being dead on the 

1875
01:48:20,280 --> 01:48:22,840
road, I suppose. 
But you know you did it. 

1876
01:48:23,760 --> 01:48:26,400
Decent job with it. 
And it all came down to that 

1877
01:48:26,400 --> 01:48:29,920
Tusk I heard. 
Very true. 

1878
01:48:30,720 --> 01:48:33,840
What lessons have you? 
What are your takeaways? 

1879
01:48:34,080 --> 01:48:36,520
How will this help you on the 
road, this defeat? 

1880
01:48:36,800 --> 01:48:39,520
Never let any defeat go 
unlearned. 

1881
01:48:41,280 --> 01:48:43,400
We should always carry 
explosives. 

1882
01:48:45,200 --> 01:48:48,720
That's that wasn't my take away.
But that is a good take away. 

1883
01:48:48,720 --> 01:48:51,840
If you can find explosives, 
always carry them with you. 

1884
01:48:53,880 --> 01:48:56,520
What about the rest of you? 
Shields are good. 

1885
01:48:59,040 --> 01:49:02,560
Shields are good. 
I mean, if you need them, I just

1886
01:49:02,840 --> 01:49:06,680
find that I can heal myself and 
others enough to not need them. 

1887
01:49:06,680 --> 01:49:09,400
But you know, starting out, it's
always good to have a shield. 

1888
01:49:11,560 --> 01:49:13,840
And what about you? 
Watch your watch? 

1889
01:49:13,840 --> 01:49:15,320
Your take away. 
I think that's the other one. 

1890
01:49:16,320 --> 01:49:20,640
Be faster. 
Faster. 

1891
01:49:21,720 --> 01:49:23,760
That would almost always be 
helpful in life. 

1892
01:49:23,760 --> 01:49:26,960
So see how you find a way to do 
that. 

1893
01:49:27,120 --> 01:49:30,520
Good work you're. 
Getting out. 

1894
01:49:30,520 --> 01:49:35,800
Thank you, Penelope. 
And looks at Penelope who like, 

1895
01:49:36,040 --> 01:49:37,840
like the the boar comes up, she 
comes over. 

1896
01:49:37,840 --> 01:49:41,840
He's like he heals them, walk 
his walks off with them. 

1897
01:49:42,520 --> 01:49:44,520
OK, so let me see, where are we 
at in time? 

1898
01:49:44,520 --> 01:49:48,160
We're about two hours of stream.
How much longer do we want to go

1899
01:49:48,160 --> 01:49:54,240
or have to go? 
I think, I think, I believe 

1900
01:49:54,240 --> 01:49:58,440
Hunter does have an out after. 
I do have an out, so I drop in 

1901
01:49:58,440 --> 01:49:59,960
chat. 
I do have to go to my second job

1902
01:49:59,960 --> 01:50:02,200
today, so. 20 minutes. 
Yeah. 

1903
01:50:03,440 --> 01:50:05,720
Probably in about 20 minutes. 
OK, sorry, I hadn't been looking

1904
01:50:05,720 --> 01:50:07,120
at the chat. 
Cool. 

1905
01:50:07,280 --> 01:50:08,400
Then yeah. 
Then what we're going to say for

1906
01:50:08,400 --> 01:50:12,880
this sake of this is because 
we're in one shot mode and just 

1907
01:50:12,880 --> 01:50:14,160
had a little chunk of time 
anyway. 

1908
01:50:15,320 --> 01:50:21,680
So typically when you lose a 
fight you don't take XP but I 

1909
01:50:21,680 --> 01:50:24,520
want you guys to level again. 
So we're going to say because he

1910
01:50:24,520 --> 01:50:27,320
walked you deck and walked you 
through his little you know he 

1911
01:50:27,320 --> 01:50:30,880
made you all like sadly tell 
your lesson you would take away 

1912
01:50:31,840 --> 01:50:33,520
he's you know you're going to 
get a little XP. 

1913
01:50:34,080 --> 01:50:37,920
So you always need to take one 
XP for this and I do still want 

1914
01:50:37,920 --> 01:50:40,840
to do relationship typically 
though outside of this sort of 

1915
01:50:40,840 --> 01:50:45,160
like tutorial fights of this, 
you also always you always also 

1916
01:50:45,160 --> 01:50:48,920
have the option to escape a 
fight and that would be where 

1917
01:50:48,920 --> 01:50:52,520
someone can use their full turn 
to have everyone roll an 

1918
01:50:52,520 --> 01:50:56,040
alacrity check and if more 
people succeed than not you 

1919
01:50:56,040 --> 01:50:58,320
flee. 
If someone's down they're 

1920
01:50:58,320 --> 01:51:01,840
automatically a failure but they
can still escape with you, they 

1921
01:51:01,840 --> 01:51:04,440
just count as a failure. 
So like in a case where it was 

1922
01:51:04,440 --> 01:51:07,280
just one of you left and two of 
you down, you're not going to 

1923
01:51:07,280 --> 01:51:11,040
escape like you're or if you 
chose to escape it would be 

1924
01:51:11,040 --> 01:51:13,200
gold's runs off and the other 
two characters are dead. 

1925
01:51:14,200 --> 01:51:16,880
So you could do that, but it 
would be a little brutal. 

1926
01:51:17,480 --> 01:51:20,000
I do like the idea of you doing 
this in the field exercise, 

1927
01:51:20,000 --> 01:51:21,480
though. 
Gulch just runs away. 

1928
01:51:23,000 --> 01:51:24,800
That's like, that's not a good 
sign. 

1929
01:51:25,840 --> 01:51:28,640
He runs into that that little 
poop scooper from the from 

1930
01:51:28,640 --> 01:51:29,800
session one. 
He's like, God damn it. 

1931
01:51:32,120 --> 01:51:36,360
Quick side note though, doesn't 
mean we we can't do a second 

1932
01:51:36,360 --> 01:51:39,520
session sometime. 
I'm super down so if you want to

1933
01:51:39,520 --> 01:51:41,640
continue, you're more than 
welcome. 

1934
01:51:41,800 --> 01:51:44,120
Everything is here for it. 
Yes, I would. 

1935
01:51:44,160 --> 01:51:47,600
I would love to keep playing. 
I'll sit here before we like 

1936
01:51:47,640 --> 01:51:51,320
wrap things up for this also 
because Deccan is sort of 

1937
01:51:51,320 --> 01:51:54,480
talking you through this 
professoring to you all. 

1938
01:51:55,160 --> 01:51:57,360
You know he kind of goes in on 
like the things he noticed like 

1939
01:51:57,560 --> 01:52:01,160
he really loved the seriousness 
with which goals you and the 

1940
01:52:01,160 --> 01:52:04,080
DACA took this like you it 
really he really felt that you 

1941
01:52:04,080 --> 01:52:07,040
were going to die out there on 
the battlefield and appreciates 

1942
01:52:07,040 --> 01:52:08,480
that. 
So he's kind of, he's doing an 

1943
01:52:08,480 --> 01:52:11,160
in universe version of my 
talking through the the 

1944
01:52:11,800 --> 01:52:13,840
relationship points. 
So do you guys think if there 

1945
01:52:13,840 --> 01:52:15,440
are any relationship points you 
should get? 

1946
01:52:17,480 --> 01:52:20,000
I did nothing this whole battle 
so. 

1947
01:52:20,920 --> 01:52:22,680
Yeah. 
I I. 

1948
01:52:23,440 --> 01:52:24,880
You just say that. 
Think it's like me? 

1949
01:52:24,880 --> 01:52:26,520
You can't. 
I can't argue too much. 

1950
01:52:26,520 --> 01:52:27,760
You did just kind of get chomped
on. 

1951
01:52:27,760 --> 01:52:29,680
But sometimes being chomped on, 
it's important. 

1952
01:52:30,320 --> 01:52:31,880
Chomping on you. 
It wasn't chomping on someone 

1953
01:52:31,880 --> 01:52:36,800
else. 
Yeah. 

1954
01:52:38,040 --> 01:52:41,080
I think I got a level. 
I think I got another XP with 

1955
01:52:41,160 --> 01:52:44,400
with with golds and wouldn't 
that I think there was level 1. 

1956
01:52:45,240 --> 01:52:50,360
Yeah, I think, I mean you know 
like designer brain. 

1957
01:52:50,360 --> 01:52:53,200
I totally think that it part of 
the relationship thing that's 

1958
01:52:53,200 --> 01:52:56,240
fun is it's fun both. 
I want it to be fun mechanically

1959
01:52:56,240 --> 01:52:59,200
and I want it to be fun like 
role-playing wise, like just the

1960
01:52:59,200 --> 01:53:02,320
fact if you want to be like you 
held his hand your his head in 

1961
01:53:02,320 --> 01:53:06,120
your hand and you heal him or 
like not to life my golden 

1962
01:53:06,120 --> 01:53:10,680
knight like that to me is is as 
worthy of a relationship point 

1963
01:53:10,680 --> 01:53:14,560
as like a wombo combo attack or 
whatever, right. 

1964
01:53:14,560 --> 01:53:18,360
So So I I think you guys should 
take an XP for that, an RP for 

1965
01:53:18,360 --> 01:53:21,080
that. 
What about Storm? 

1966
01:53:21,080 --> 01:53:22,680
Anything there? 
Let me think. 

1967
01:53:24,000 --> 01:53:28,840
I I feel like I I didn't. 
I didn't interact too much. 

1968
01:53:28,840 --> 01:53:32,720
I was for the most part trying. 
I I kept a little bit of 

1969
01:53:32,720 --> 01:53:37,240
distance and that that didn't 
really end up working out. 

1970
01:53:37,480 --> 01:53:42,360
I think, yeah. 
Yeah, my guidance in the rule 

1971
01:53:42,360 --> 01:53:44,840
book says typically there should
be at least one point. 

1972
01:53:44,840 --> 01:53:48,320
Something is more a fight where 
like nobody really helped each 

1973
01:53:48,320 --> 01:53:49,800
other. 
Though there there might not be,

1974
01:53:49,800 --> 01:53:51,480
but it really is meant to be 
pretty open. 

1975
01:53:51,480 --> 01:53:58,040
So because Golds and Dadaka are 
two RP, you now have a level one

1976
01:53:58,040 --> 01:54:00,400
relationship with each other 
which means in the next fight 

1977
01:54:00,400 --> 01:54:02,000
you would be able to invoke 
that. 

1978
01:54:02,200 --> 01:54:04,120
That's like a free action, like 
it doesn't take up. 

1979
01:54:04,360 --> 01:54:08,360
You could move, do an action and
use a relationship on your turn 

1980
01:54:09,080 --> 01:54:11,120
and then that gives that other 
person free action. 

1981
01:54:13,120 --> 01:54:18,000
Really fun and valuable in my 
experience, especially at higher

1982
01:54:18,000 --> 01:54:20,480
levels cause eventually you 
start to be like if you're a 

1983
01:54:20,480 --> 01:54:23,880
relationship level 4 with 
someone that's four reactions, 

1984
01:54:23,880 --> 01:54:27,160
you could give them as many as 
you're willing to spend in the 

1985
01:54:27,160 --> 01:54:30,680
fight without having to rest. 
Now, you know, in the broader 

1986
01:54:30,680 --> 01:54:34,280
situation you might be like, we 
know we're not going to be able 

1987
01:54:34,280 --> 01:54:36,880
to rest safely before we have 
other fights. 

1988
01:54:36,880 --> 01:54:40,640
So I might not use them all this
fight, but still it gives you 

1989
01:54:40,800 --> 01:54:44,600
some some big options there. 
Yeah. 

1990
01:54:44,600 --> 01:54:46,400
And then I'll kind of narrate us
into the next thing. 

1991
01:54:46,400 --> 01:54:48,720
At least we do it too. 
And then we can we can stop 

1992
01:54:48,840 --> 01:54:53,440
there, getting out of my large 
medieval times. 

1993
01:54:54,040 --> 01:54:56,120
Very cool. 
Blast that I brought just for 

1994
01:54:56,120 --> 01:55:01,760
the stream. 
And yeah, at this point, 

1995
01:55:02,000 --> 01:55:03,400
Deccan's kind of talking you 
through this. 

1996
01:55:03,400 --> 01:55:05,520
You're all maybe like, depending
on how you feel, you might be a 

1997
01:55:05,520 --> 01:55:07,280
little annoyed. 
You might be a little tired just

1998
01:55:07,280 --> 01:55:10,840
in that fight, Annoyed with the 
now I got to get lectured by the

1999
01:55:10,880 --> 01:55:13,320
professor about this. 
But at this point, everyone's 

2000
01:55:13,320 --> 01:55:16,680
sort of starting to break for 
lunch and they're raining out. 

2001
01:55:16,680 --> 01:55:19,080
Like, yeah. 
And this is like, like I said, 

2002
01:55:19,080 --> 01:55:20,400
it's a big event for the whole 
Academy. 

2003
01:55:20,400 --> 01:55:23,360
So they brought out these big 
long table dining hall tables 

2004
01:55:23,720 --> 01:55:28,600
out onto the field and they're 
like lining this up with a big 

2005
01:55:28,640 --> 01:55:31,560
sort of buffet, like little like
finger sandwiches and little 

2006
01:55:31,560 --> 01:55:35,360
like, oh, it's like a, you know,
quail, roasted quail and all 

2007
01:55:35,360 --> 01:55:38,000
that kind of thing. 
Big piles of veggies for the 

2008
01:55:39,760 --> 01:55:43,720
Decan Von Loops, veins of the 
group and the other herbivores 

2009
01:55:43,720 --> 01:55:46,440
you know around as well, both 
like cooked and roasted. 

2010
01:55:46,440 --> 01:55:49,640
And just like here's some corn, 
here's some years of corn just 

2011
01:55:49,640 --> 01:55:51,960
like not at all cooked or 
processed. 

2012
01:55:53,920 --> 01:55:57,760
The group kind of starts to come
over and you know everyone is 

2013
01:55:57,760 --> 01:56:01,080
sort of all around this area 
taking part in this. 

2014
01:56:03,200 --> 01:56:07,320
You all are able to eat and the 
food here has been, you know, 

2015
01:56:07,320 --> 01:56:09,400
you see like these clerics, 
these solar and clerics are 

2016
01:56:09,400 --> 01:56:12,000
coming up on like your own, one 
of them blessing the food and 

2017
01:56:12,000 --> 01:56:16,600
also has this arcane divine glow
to it. 

2018
01:56:18,080 --> 01:56:21,120
And any if you eat the food it 
will heal you too. 

2019
01:56:21,120 --> 01:56:23,200
It will recover two death pips 
for you nice. 

2020
01:56:24,120 --> 01:56:26,840
So sort of like particularly 
invigorating food. 

2021
01:56:28,080 --> 01:56:30,120
I feel way less close to death 
now. 

2022
01:56:33,240 --> 01:56:35,640
And yeah, there's just kind of 
like a happy moment, like almost

2023
01:56:35,640 --> 01:56:38,520
brings out like carousing around
some of the other students, the 

2024
01:56:38,520 --> 01:56:44,200
other faculty members, you know,
everything there as well. 

2025
01:56:44,200 --> 01:56:45,840
Like what? 
What does this look like for all

2026
01:56:45,840 --> 01:56:48,000
of you? 
How are you pretty quiet on your

2027
01:56:48,000 --> 01:56:49,400
own? 
Are you just sticking to your 

2028
01:56:49,400 --> 01:56:51,680
group? 
Are you walking around other 

2029
01:56:51,680 --> 01:56:53,160
students? 
You know, you know, what does 

2030
01:56:53,160 --> 01:56:55,000
this look like after that, after
that? 

2031
01:56:55,000 --> 01:56:59,160
Mixed emotions maybe of the 
feeling and the the victory over

2032
01:56:59,160 --> 01:57:01,320
the army, but the defeat at the 
by the hands of the wolf. 

2033
01:57:04,360 --> 01:57:07,800
I think Gold is fine. 
I don't think he really is like 

2034
01:57:07,920 --> 01:57:11,560
taking all like the loss in 
emotionally, you know? 

2035
01:57:11,560 --> 01:57:14,560
If anything, I think he's 
sitting with a plate of food and

2036
01:57:14,560 --> 01:57:18,680
like stabbing it and like 
putting way too large of chunks 

2037
01:57:18,680 --> 01:57:20,640
for a normal human mouth into 
his mouth. 

2038
01:57:20,720 --> 01:57:22,840
And it's just like open close up
and close up and close up and 

2039
01:57:22,840 --> 01:57:28,480
goes, you know. 
Like a Nutcracker, I think. 

2040
01:57:29,120 --> 01:57:31,760
I think, I think Storm, she 
definitely has a bit of a 

2041
01:57:31,760 --> 01:57:36,360
bruised ego, you know, she's 
she's, she's just like, I don't 

2042
01:57:36,360 --> 01:57:39,440
want to talk about it, you know,
But did you see how I was able 

2043
01:57:39,440 --> 01:57:41,800
to take, you know, we were able 
to take out those Archers. 

2044
01:57:42,400 --> 01:57:45,920
Piece of cake, you know. 
Yeah, and like some other 

2045
01:57:46,200 --> 01:57:48,720
students nearby that you kind of
put down and come off soon, or 

2046
01:57:48,720 --> 01:57:50,200
like, well, what about the 
second fight? 

2047
01:57:50,200 --> 01:57:52,880
How'd the East Masters fight go?
Oh yeah, And you're just like. 

2048
01:57:53,280 --> 01:57:54,480
Cakewalk. 
Cakewalk. 

2049
01:57:54,760 --> 01:57:59,800
Yeah, no need to focus on that. 
Yeah, I think I'm around the 

2050
01:57:59,800 --> 01:58:01,920
same way, just like we did 
everything we could, you know, 

2051
01:58:01,960 --> 01:58:04,120
as best we could. 
Goodbye. 

2052
01:58:06,040 --> 01:58:07,800
Yeah, and it's similar 
experiences, too. 

2053
01:58:07,800 --> 01:58:10,920
You feel like that. 
I mean that that has been pretty

2054
01:58:10,920 --> 01:58:13,800
rough for most of the groups, 
especially depending on, like, 

2055
01:58:14,120 --> 01:58:16,400
their particular makeup and the 
abilities that they've 

2056
01:58:16,400 --> 01:58:18,440
specialized in. 
It's like some groups are like, 

2057
01:58:18,640 --> 01:58:21,080
oh, that wasn't a problem. 
Like, one of them just stunned. 

2058
01:58:21,320 --> 01:58:23,680
No, we just. 
I just tossed my net on him and 

2059
01:58:24,000 --> 01:58:25,440
the other guy who's went 
backstabbed him. 

2060
01:58:25,520 --> 01:58:27,400
What are you guys talking about?
And then there's like a group of

2061
01:58:27,400 --> 01:58:31,080
like 3 mages that were each like
we all took stupor. 

2062
01:58:31,280 --> 01:58:33,360
Like they all took like a 
condition effect and they 

2063
01:58:33,360 --> 01:58:35,720
couldn't do any damage and they 
just got chomped on or something

2064
01:58:35,720 --> 01:58:40,720
all in one, did a few rounds. 
But yeah, that group, you know, 

2065
01:58:40,720 --> 01:58:44,640
it's all being discussed as a 
Group 2 as this sort of lunch 

2066
01:58:44,680 --> 01:58:46,920
continues on. 
And then at a point you start to

2067
01:58:46,920 --> 01:58:49,560
see you or some other people 
like attention sort of starts to

2068
01:58:49,560 --> 01:58:53,800
turn to these two sort of 
growing shadows on the horizon 

2069
01:58:53,800 --> 01:58:56,960
coming from the north. 
And at first they look like 

2070
01:58:56,960 --> 01:58:59,880
maybe like birds, Hawks, that 
kind of a thing or just 

2071
01:58:59,880 --> 01:59:02,480
something some bigger animal 
flying this way. 

2072
01:59:02,800 --> 01:59:05,840
But then they keep getting 
bigger and the silhouette keeps 

2073
01:59:05,840 --> 01:59:09,400
getting bigger and pretty soon 
you can tell that these are 

2074
01:59:09,400 --> 01:59:15,200
Griffins. 2 Griffins, which 
Griffins like a in, I guess I 

2075
01:59:15,200 --> 01:59:17,880
would say it's like they're like
halfway up the the chain if the 

2076
01:59:17,880 --> 01:59:19,720
level 10's Max level. 
These are like 5. 

2077
01:59:19,720 --> 01:59:22,200
They're formidable, especially 
by your little. 

2078
01:59:22,560 --> 01:59:27,960
We just got chomped on by a 
level 2 wolf team and almost all

2079
01:59:27,960 --> 01:59:30,880
the people here as well, and 
they start to get closer and 

2080
01:59:30,880 --> 01:59:32,920
it's just kind of that little 
bit of like confusion, like 

2081
01:59:32,920 --> 01:59:34,320
everyone's like what's that 
about? 

2082
01:59:34,320 --> 01:59:39,760
And you see sort of this glint 
of sunlight as you can see that 

2083
01:59:39,760 --> 01:59:43,520
they each have the sort of 
bronze band. 

2084
01:59:43,520 --> 01:59:45,160
I wouldn't even really call it 
like a bracer. 

2085
01:59:45,160 --> 01:59:49,360
It's over their front like a, 
you know, around the wrist of 

2086
01:59:49,360 --> 01:59:55,480
their front claw that probably 
all of you would know. 

2087
01:59:55,720 --> 01:59:59,160
It's like part of the Sky 
Riders, which is like the 

2088
01:59:59,280 --> 02:00:02,720
Empress's like Elite Guard, Sort
of like the Kings Guard, right 

2089
02:00:02,720 --> 02:00:05,880
of. 
Of now these don't have writers 

2090
02:00:05,880 --> 02:00:09,520
on them that you could see but 
they start to approach closer. 

2091
02:00:09,520 --> 02:00:11,920
But and you do see that glitch 
and it's like oh and my whole 

2092
02:00:11,920 --> 02:00:13,400
group is kind of like wow, 
that's cool. 

2093
02:00:13,640 --> 02:00:17,040
Like a lot of students think 
that it's like a fly over at 

2094
02:00:17,040 --> 02:00:20,800
like a football game. 
Like wow they did this for us. 

2095
02:00:20,800 --> 02:00:23,840
But then as they get over one of
the Griffins just pause. 

2096
02:00:23,840 --> 02:00:27,200
Let's have this huge big screech
and they come down and start 

2097
02:00:27,200 --> 02:00:31,360
just staring at this whole the 
group just sort of like picking 

2098
02:00:31,360 --> 02:00:34,560
up a little tactician and 
tossing them and like landing 

2099
02:00:34,560 --> 02:00:37,480
for a second and swiping and 
flapping their wings like Gus, 

2100
02:00:38,000 --> 02:00:41,240
You know everyone's dusting back
and smacking into the table with

2101
02:00:41,240 --> 02:00:44,440
food and everything and Lopes 
fangs, they come down. 

2102
02:00:44,440 --> 02:00:47,880
There's like, Oh well what's 
this about? 

2103
02:00:47,960 --> 02:00:51,600
Starts to actually take his war 
hammer off for the first time 

2104
02:00:52,920 --> 02:00:55,960
and just hang us breaks out and 
you see like little it's a 

2105
02:00:55,960 --> 02:00:59,000
little like uni imperial Archers
and trying to fire up. 

2106
02:00:59,000 --> 02:01:01,480
But there's some you know, it's 
like sometimes they're not 

2107
02:01:01,480 --> 02:01:03,840
within range and then other 
times it's hitting the Griffins.

2108
02:01:03,840 --> 02:01:05,880
Just taking that whole thing 
off. 

2109
02:01:07,440 --> 02:01:10,720
All chaos breaks out just for 
the sake of our time here to 

2110
02:01:10,720 --> 02:01:14,120
jump to the next thing. 
Decking goes up to sort of start

2111
02:01:14,120 --> 02:01:16,520
to square off against. 
This one is more of the sort of 

2112
02:01:16,520 --> 02:01:19,000
professors and stuff for running
from out of the Academy where a 

2113
02:01:19,000 --> 02:01:20,880
lot of people have gone back in 
to get food. 

2114
02:01:21,480 --> 02:01:25,040
And as he squared up with one, 
the second Griffin takes off, 

2115
02:01:25,360 --> 02:01:29,520
comes up behind him, latches 
onto his shoulders, starts 

2116
02:01:29,520 --> 02:01:33,560
flying away with him. 
And amongst this chaos and lunch

2117
02:01:33,560 --> 02:01:35,560
to scream suffer is going to 
say, all of you are kind of 

2118
02:01:35,560 --> 02:01:40,800
looking up at him, swinging this
warhammer around, this 

2119
02:01:40,800 --> 02:01:45,520
silhouette of this hippo man 
limply swinging this warhammer 

2120
02:01:45,520 --> 02:01:50,800
being carried away. 
And that's where we can't pick 

2121
02:01:50,800 --> 02:01:52,760
up next to him. 
If we do one, you know, if we 

2122
02:01:52,760 --> 02:01:54,360
have more time, we'd be like, 
what do you want to do? 

2123
02:01:54,360 --> 02:01:55,640
How do you want to deal with the
situation? 

2124
02:01:55,640 --> 02:01:59,080
I'm just kind of we're we're 
narrating forward a little. 

2125
02:01:59,080 --> 02:02:00,760
Here. 
Hell, yeah, Yeah, hell. 

2126
02:02:00,800 --> 02:02:02,320
Yeah, No. 
That's sick. 

2127
02:02:02,320 --> 02:02:06,360
We got a I'm surprised that 
Griffin can pick up that for the

2128
02:02:06,920 --> 02:02:10,280
Hippo man. 
They're, they're big things. 

2129
02:02:10,360 --> 02:02:11,080
They're Griffin. 
Yeah, they're. 

2130
02:02:12,480 --> 02:02:15,200
All, Yeah, they're big. 
They're two by two on the grid, 

2131
02:02:15,200 --> 02:02:21,120
you know, in this case. 
So yeah, if we played again, you

2132
02:02:21,120 --> 02:02:23,160
guys would be level 2, so all of
you hit level 2. 

2133
02:02:23,160 --> 02:02:25,080
So you would have been able to 
pick up your ability. 

2134
02:02:25,560 --> 02:02:27,760
You could also multiclass if you
want. 

2135
02:02:27,760 --> 02:02:30,320
So you, you know, basically you 
could be like I'm going to take 

2136
02:02:30,320 --> 02:02:33,000
Fighter level 2, take a second 
Fighter ability or you could be 

2137
02:02:33,000 --> 02:02:35,720
like I want to be, I'm going to 
take a level of Rogue. 

2138
02:02:35,720 --> 02:02:38,280
So I have a real hard hitting 
base attack I could use, you 

2139
02:02:38,280 --> 02:02:42,160
know, that kind of thing. 
You can go into into that as 

2140
02:02:42,160 --> 02:02:47,320
well, but you'd have your 
relationship to use and then go 

2141
02:02:47,320 --> 02:02:49,000
from there. 
The next part of this adventure,

2142
02:02:49,000 --> 02:02:52,040
since this is the adventure 
that's in the itch version, 

2143
02:02:53,640 --> 02:02:56,560
after sort of the chaos dies 
down, we see what's happening at

2144
02:02:56,560 --> 02:02:59,640
the Academy. 
It opens to you as being on your

2145
02:02:59,680 --> 02:03:03,600
own, and since your professors 
are taken and you get to go out 

2146
02:03:03,600 --> 02:03:06,520
into sort of like a small open 
world, this is really designed 

2147
02:03:06,520 --> 02:03:09,320
to be like literally kind of 
like a tutorial adventure. 

2148
02:03:09,440 --> 02:03:11,760
It's like we have like, tutorial
fights now. 

2149
02:03:11,800 --> 02:03:16,400
You all should feel pretty 
confident in how the combats 

2150
02:03:16,480 --> 02:03:19,800
works here and now we'd go into 
like here is a it's not a hex 

2151
02:03:19,800 --> 02:03:21,720
crawl. 
I mean it is a fixed map right 

2152
02:03:21,720 --> 02:03:25,280
now but it finally won't be. 
It uses it's literally like the 

2153
02:03:25,280 --> 02:03:27,320
tactics, the Final Fantasy 
Tactics map. 

2154
02:03:27,320 --> 02:03:30,640
It's it's map with its lines 
with pips and each pip is 

2155
02:03:30,640 --> 02:03:31,960
potential. 
For there to be a random 

2156
02:03:31,960 --> 02:03:33,520
encounter you have to use a 
resource. 

2157
02:03:33,520 --> 02:03:34,440
That's a point. 
Crawl a point. 

2158
02:03:34,440 --> 02:03:36,960
Crawl. 
Yeah, it's like a point crawl 

2159
02:03:36,960 --> 02:03:42,680
with little points in between. 
Yeah, sounds sick, but yeah, 

2160
02:03:43,040 --> 02:03:47,800
that's an early look at 
tacticians Bomb, but. 

2161
02:03:48,000 --> 02:03:50,680
Yeah, he had a great time. 
Yeah, I did too. 

2162
02:03:51,200 --> 02:03:56,440
I must, I must ask because I am 
interested in playing this some 

2163
02:03:56,440 --> 02:03:58,720
more. 
Is there a way to get more speed

2164
02:03:58,720 --> 02:04:00,440
as you level up? 
Because I was. 

2165
02:04:01,360 --> 02:04:04,480
Oh, thank God, I was feeling. 
Actually, that's a great, that's

2166
02:04:04,480 --> 02:04:08,720
a great reminder because I'm in 
like time crunch, Stream Brain. 

2167
02:04:08,720 --> 02:04:11,800
The two things when you level up
is you take an additional level,

2168
02:04:11,800 --> 02:04:13,280
which gives you an additional 
ability. 

2169
02:04:13,280 --> 02:04:17,560
It raises your aptitude bonuses 
as well for that. 

2170
02:04:17,560 --> 02:04:20,200
But then the second part of 
leveling is you choose to take 

2171
02:04:20,200 --> 02:04:22,680
plus one health or plus one 
speed. 

2172
02:04:23,080 --> 02:04:25,320
So you could actually take plus 
one speed right now if you want.

2173
02:04:27,080 --> 02:04:27,800
Oh, good to, good to. 
Know. 

2174
02:04:27,960 --> 02:04:30,280
Yeah, sick. 
So yeah, you can choose to go up

2175
02:04:30,280 --> 02:04:31,960
that, like, do you keep that 
balance? 

2176
02:04:31,960 --> 02:04:34,040
Did you level? 
Do you go all in on speed to be 

2177
02:04:34,040 --> 02:04:37,160
like, no one's ever escaping me 
on this map, but I'm kind of a 

2178
02:04:37,160 --> 02:04:38,880
glass cannon. 
I'm going to get dropped real 

2179
02:04:38,880 --> 02:04:40,760
quick. 
But yeah, so you would take that

2180
02:04:40,760 --> 02:04:42,360
on level. 
But yeah. 

2181
02:04:42,360 --> 02:04:46,680
Any other questions? 
Any other comments? 

2182
02:04:46,680 --> 02:04:47,960
I don't know how much time we 
have left. 

2183
02:04:47,960 --> 02:04:50,080
Feel free to just let me off the
street we need. 

2184
02:04:50,360 --> 02:04:52,040
Yeah, no, get out of here. 
So, no. 

2185
02:04:52,280 --> 02:04:57,160
So you were previously here on 
the show on episode, just so 

2186
02:04:57,160 --> 02:05:00,880
people can go back and listen a 
little bit more. 

2187
02:05:00,880 --> 02:05:03,000
When did when were you here 
talking? 

2188
02:05:04,040 --> 02:05:08,840
It was like a twoish. 
Months ago maybe 1130. 

2189
02:05:10,400 --> 02:05:13,800
If you want to hear more about 
tacticians we would love to have

2190
02:05:14,040 --> 02:05:17,040
Christian back. 
So I I mean and we we we decide 

2191
02:05:17,040 --> 02:05:20,160
that if if you're if you come 
and we're deciding that we would

2192
02:05:20,160 --> 02:05:23,760
love to have you back so we can 
chase our our hippo tutor down. 

2193
02:05:24,240 --> 02:05:26,640
I just want to say one of the 
things I love about tacticians, 

2194
02:05:26,640 --> 02:05:28,720
because I got to play test this 
a while ago then we got to play 

2195
02:05:28,720 --> 02:05:35,760
it again is the the gamified 
version like this. 

2196
02:05:35,760 --> 02:05:38,360
Like there's a lot of games out 
there that like, basically 

2197
02:05:38,360 --> 02:05:39,360
don't. 
Apparently. 

2198
02:05:39,360 --> 02:05:41,920
Like there's a lot of all right,
I'm going to. 

2199
02:05:41,920 --> 02:05:44,280
I'm going to deny Discourse I. 
Like. 

2200
02:05:44,280 --> 02:05:47,400
Playing a game and I like that. 
This game is very permissive of 

2201
02:05:47,400 --> 02:05:51,640
being like be gamey, like play 
gamey tropes, be tactical 

2202
02:05:51,640 --> 02:05:54,200
without trying to need to 
explain it in some meta way. 

2203
02:05:54,200 --> 02:05:58,440
Like you can just have fun doing
grid combat, doing the grid 

2204
02:05:58,440 --> 02:06:01,720
stuff without all of like the 
the you know bonus stuff that's 

2205
02:06:01,720 --> 02:06:05,440
not great about 5E. 
And also like lean into like the

2206
02:06:05,440 --> 02:06:08,960
fun funny bits like you know a 
bore Tusk to the butt and stuff 

2207
02:06:08,960 --> 02:06:10,880
like that. 
I really like that it it digs 

2208
02:06:10,880 --> 02:06:16,720
into those the really fun little
parts of gaming and and the 

2209
02:06:16,720 --> 02:06:19,440
tactical parts without needing 
to explain why my character 

2210
02:06:19,440 --> 02:06:21,160
would like turn the back to the 
tree. 

2211
02:06:21,160 --> 02:06:23,560
Because in the game that's the 
best thing to do to not get 

2212
02:06:23,560 --> 02:06:24,960
backstabbed and I really like 
that. 

2213
02:06:24,960 --> 02:06:28,160
It's very permissive and not 
only permissive encouraging of 

2214
02:06:28,520 --> 02:06:31,480
those those parts of the game 
without feeling like it needs to

2215
02:06:31,480 --> 02:06:34,440
be like simulationist. 
It's it's really fun for me. 

2216
02:06:34,440 --> 02:06:36,720
I like that a lot. 
So that's that's one of the 

2217
02:06:36,720 --> 02:06:40,480
things I enjoy most. 
Yeah, I mean that's that's part 

2218
02:06:40,480 --> 02:06:42,240
of the, I mean I think old video
game. 

2219
02:06:42,240 --> 02:06:44,680
The idea of like an old video 
game saved that's like dying and

2220
02:06:44,680 --> 02:06:47,080
breaking is cool to me. 
But then that was part of it is 

2221
02:06:47,080 --> 02:06:50,720
like, I want you to be able to 
it's kind of supposed to be what

2222
02:06:50,720 --> 02:06:53,960
the like what the art for those 
old old RPGs. 

2223
02:06:55,000 --> 02:06:59,120
Like the world is what the not 
what it physically isn't pixely.

2224
02:06:59,120 --> 02:07:01,200
It's like what it's what it was 
supposed to envision. 

2225
02:07:01,520 --> 02:07:03,200
But I want that to be as much as
you want. 

2226
02:07:03,200 --> 02:07:05,560
There's a section in the rules 
about that of like choose for 

2227
02:07:05,560 --> 02:07:07,520
your table how you lean into 
that. 

2228
02:07:07,520 --> 02:07:09,680
Like you could have it be like 
decadent the first time you move

2229
02:07:09,680 --> 02:07:11,400
on loops. 
It's like hello, I'm a level 8 

2230
02:07:11,400 --> 02:07:14,280
cleric. 
Or you could have him be like, 

2231
02:07:14,640 --> 02:07:17,320
you know you could have that be 
obfuscated in the background 

2232
02:07:17,320 --> 02:07:19,080
like they aren't that open about
it. 

2233
02:07:19,080 --> 02:07:21,280
Even in something like Final 
Fantasy they're going to say 

2234
02:07:21,280 --> 02:07:23,680
he's a, he's a member of the 
first class of tacticians. 

2235
02:07:23,680 --> 02:07:27,920
So you can be as you can be as 
like video game mechanics or 

2236
02:07:27,920 --> 02:07:32,200
just the physics of this world 
or as not as you want, which I 

2237
02:07:32,200 --> 02:07:33,720
think is fun. 
And I think it's also fun to 

2238
02:07:33,720 --> 02:07:36,600
kind of do the thing you 
typically, you see, I think a 

2239
02:07:36,600 --> 02:07:38,960
little more often in video 
games, which is like, you can be

2240
02:07:38,960 --> 02:07:41,520
super serious one moment and you
can be kind of jokey the next. 

2241
02:07:41,520 --> 02:07:45,640
But that's also kind of how I 
like to run fantasy like Yakuza,

2242
02:07:45,640 --> 02:07:47,200
right? 
The Yakuza games are like that. 

2243
02:07:47,600 --> 02:07:51,520
It will be like the most 
dramatic, the Yakuza boss kind 

2244
02:07:51,520 --> 02:07:53,320
of thing you've ever seen. 
And then the next guy is like a 

2245
02:07:53,320 --> 02:07:55,640
man and a diaper comes up and 
it's like, will you help me find

2246
02:07:55,640 --> 02:07:57,960
more diapers? 
And you're like, I like that 

2247
02:07:58,400 --> 02:07:59,520
dichotomy. 
So yeah. 

2248
02:07:59,640 --> 02:08:03,240
We need to help a diaper freak. 
Yeah, yeah. 

2249
02:08:03,480 --> 02:08:04,640
Absolutely. 
That was fun though. 

2250
02:08:05,440 --> 02:08:08,640
Yeah. 
So that again that has been part

2251
02:08:08,640 --> 02:08:11,560
one of tacticians of OM because 
there will be a Part 2. 

2252
02:08:11,560 --> 02:08:16,120
And again, check out episode 130
if you want to hear us talk 

2253
02:08:16,120 --> 02:08:20,360
about it a little bit more 
Christmas on talking about the 

2254
02:08:20,360 --> 02:08:23,160
itch funding, why the rules a 
little bit more and things like 

2255
02:08:23,160 --> 02:08:24,440
that. 
So check out this episode in 

2256
02:08:24,440 --> 02:08:28,240
that episode, and we'll let you 
know when Part 2 comes out of 

2257
02:08:28,240 --> 02:08:30,280
Tacticians of Om. 
But again, Stella, thank you 

2258
02:08:30,280 --> 02:08:31,320
much. 
Thank you so much for being 

2259
02:08:31,320 --> 02:08:32,480
here. 
As always, Christian, really 

2260
02:08:32,480 --> 02:08:33,800
appreciate you being here as 
well. 

2261
02:08:34,000 --> 02:08:36,560
And that is, yes. 
Thank you everyone for make 

2262
02:08:36,560 --> 02:08:38,160
sure. 
All the last everything is 

2263
02:08:38,160 --> 02:08:40,400
below. 
My last little thing. 

2264
02:08:41,240 --> 02:08:42,640
Oh yes, Gastella, you go for 
yours. 

2265
02:08:43,040 --> 02:08:45,360
Oh yeah, yeah. 
My, my, my final call to action.

2266
02:08:45,840 --> 02:08:50,200
I run a gaming periodical called
Red Solstice, released every 

2267
02:08:50,360 --> 02:08:52,840
every solstice. 
If you have something small that

2268
02:08:52,840 --> 02:08:55,600
you want to put that's like 
suitable for use at the table. 

2269
02:08:55,600 --> 02:08:59,680
I mean anything, be it monsters,
small dungeons, factions, 

2270
02:08:59,720 --> 02:09:02,640
classes for games like anything 
you want. 

2271
02:09:02,800 --> 02:09:04,400
I will publish it if it's good 
enough. 

2272
02:09:04,400 --> 02:09:07,720
You can find more information 
about it at Red solstice dot 

2273
02:09:07,720 --> 02:09:12,360
itch dot IO. 
Redstone since rules and just 

2274
02:09:12,360 --> 02:09:15,000
today put on my To Do List that 
this will actually be the one I 

2275
02:09:15,000 --> 02:09:18,200
submit to exactly, I keep 
missing the submission. 

2276
02:09:18,280 --> 02:09:21,320
Yeah, here's the thing though. 
The deadline is in two weeks 

2277
02:09:21,320 --> 02:09:24,920
from now, May 1st. 
You gotta you gotta move fast. 

2278
02:09:26,560 --> 02:09:28,560
Awesome. 
My last one was going to be 

2279
02:09:28,560 --> 02:09:31,720
saying that I'm doing. 
I'm trying to do monthly updates

2280
02:09:31,920 --> 02:09:34,760
for for the next update. 
I did delay the last one because

2281
02:09:34,760 --> 02:09:36,840
of real life stuff. 
Next update is hopefully going 

2282
02:09:36,840 --> 02:09:39,040
to come out by the end of this 
week or the beginning of next 

2283
02:09:39,040 --> 02:09:42,880
week which is going to add the 
beginning of the first chunk of 

2284
02:09:42,880 --> 02:09:45,080
the settings book, some more 
refinement of the rules 

2285
02:09:45,080 --> 02:09:47,960
additions there and a little 
more refinement of what's out of

2286
02:09:47,960 --> 02:09:50,560
the starter adventure. 
The price is also going to go up

2287
02:09:50,760 --> 02:09:54,760
so buy in if you want. 
Now at $20 you get all future 

2288
02:09:54,760 --> 02:09:58,440
versions including the no layout
like word doc looking version it

2289
02:09:58,440 --> 02:10:01,480
is now to the final so that's my
last. 

2290
02:10:01,480 --> 02:10:04,720
I guess my call to action is if 
you thought this was cool and 

2291
02:10:04,720 --> 02:10:08,520
you wanna get in and help me 
fund more art editing layout 

2292
02:10:08,600 --> 02:10:10,320
literally time for me to spend 
on it. 

2293
02:10:10,320 --> 02:10:13,160
As a person who needs to live 
and pay rent, you could do that.

2294
02:10:13,880 --> 02:10:17,160
That's don't do it. 
Do it now at this price before 

2295
02:10:17,160 --> 02:10:20,800
it continues to go up and that 
is, that is it for the game. 

2296
02:10:20,800 --> 02:10:22,560
We'll make sure all the links to
everything we just talked about 

2297
02:10:22,560 --> 02:10:26,040
are in the chat and we will see 
you next time, which will be 

2298
02:10:26,040 --> 02:10:28,440
like Thursday. 
Bye everybody.

