Hello and welcome to the Weekly Scroll Podcast.
My name is Ryan. And I'm kind of afraid of the
dark. Hey howdy, I'm Stella Country,
often contributor. I'm will.
I think I'm running this thing. I hope so.
And today, obviously for those from podcast line, they can't
see this is a different overlay, so it's a different kind of
episode. We're going to be playing a game
today. We're going to be playing Run
from the Dark, a folk horror role-playing game, obviously by
Will here, creator of the incredibly popular Forbidden
Psalm. And it's many, many, many
expansions. How, how, how are you Will and
how is everybody else doing? Yeah, I'm, I'm pretty good.
It's finally cooling down here in the UK, so I no longer feel
like my eyeballs are sweating. So that's good, yeah.
Very nice. Everything else burning up too.
Yeah, not me. It was 98 here yesterday in
Oregon, which is a crime against God, and it'll be 90 today.
Let me look at my high for today, 97 high for today where
I'm at. I don't have AC though so.
Yeah, I do. I set it at 78 though.
So we're we're still we're still good.
Let. Me, let me check what my high is
going to be. So that's 15 Celsius or 60
Fahrenheit. Fuck off.
It's not even 60 at night here. That's crazy.
Yeah. Anyway, we're playing Run from
the Dark. As I said, very excited for
this. Will, you're you're making an
RPG even though you've made a, a skirmish game that is playable
as an RPG and all this many segments and stuff.
I guess before we hop into it, what what is Run From the Dark?
What what's what's the pitch? Yeah, so Run for the Dark.
It's a folk horror RPG. It's about the things that go
bump in the dark and existential dreads.
The kind of core conceit of the game is that the dark literally
kills you. So if you're out at night and
during the winter months where the dark kind of takes over and
you don't have a light you, you are killed.
You are taken by the dark. The dark is a kind of benevolent
force that exists in the world and there's a bunch of creatures
that are obviously living in the dark and there are people that
worship it and there's all sorts of goodies like that, but it's
very folk horror and it's kind of DNA.
So we're playing with small towns, small collections of
people trying to survive through these kind of horrible months.
And you play as the walkers, the people that actually go out into
the dark. So you take light with you.
Your light source is kind of a key concept of your character
creation and, and we'll get into that as we play.
And your jobs are to kind of push back the dark where you can
to help towns that are cut off by the dark connect to each
other during those months and things like that.
So yeah, that's the game. It's tries to be a narrative
focused RPG more than overly rules heavy with enough kind of
rules to for those that kind of need some structure to their
play. Yeah.
Yeah, I I'm very excited to check it out.
I have been reading through the book.
It's not quite as slim as Forbidden Psalm.
It's got a little, it's got a little beef to it.
Almost 300 pages. Yeah, the so far the version
that's that's sitting on my desktop at the moment is 300
pages. And here's the kind of actual
print version of it. Oh, cool.
Which? Is yeah, I didn't know that
existed yet. That's real sweet.
Yes. These are my this is my test
print. I've got a couple copies of this
kicking around, but yeah, it's a, it's a hefty boy.
It's much bigger than anything I've produced before, which is
is quite fun. You can bludgeon something with
that. Yeah, that was kind of what I
was going for. I wanted a.
Little weapon. You'll be able to get that
edition on the UK web store, the bludgeoned edition.
It's pretty cool. To have a game that refers to
dark in the title and also refers to dark as like a
mechanic of the the game and the narrative, you know?
It's that it's that Leonardo DiCaprio meme like when he sits
up in the chair because like the title appears in the movie, but
taking. Thoughts of another game so.
Yeah, ah, see, that's just me putting two and two together.
I'm not playing 2. And two together.
I got it all. Message you on discord.
No, we said it enough 2 episodes ago.
So, so yeah, so according to the book, even though it is
apparently 300 pages character, it says character creation and
rules only takes like 20 and 10 minutes respectively.
So we're actually going to do character creation here on
stream. We're going to walk through, I
guess the rules here on stream and let's let's see if it takes
30 minutes for for 3/3. Just I was so clever games
people here 2. Total idiots.
Yeah, to to get it down and then we're going to play the game a
bit. So we're going to talk a little
bit more about Run from the Dark at the end of the episode.
So stick around to hear a little bit more info about like when
it's coming out and everything, but why don't we just go ahead
and hop right into the game will take it away.
Yeah, thank you. So the first thing we're going
to decide as part of our character creation, and it's one
of the most important kind of concepts for your character, is
how they produce their source of light.
And this depends on what other one of the towns that you come
from. So each town in the game has its
own method of producing light. And so hopefully you've all got
sight of the PDF. If not, I can read through the
towns quickly and tell you the different options you've got.
And essentially, this is kind of the first thing you decide about
your character because it's one of the most important things in
the game. So we've got the towns of and
the names of the towns are produced both in Welsh and
English. And the reason for this is the
game is set in a kind of future space in Wales, where the world
has kind of collapsed, but parts of the Welsh language have
remained. So we've got the town of Elosk
the Burn. And if you want to come from
that town, your light source is what's called an Everburn torch
or Blackstone. Then we've got The Glow, which
is a town that uses glowfly jars.
So these are jars filled with specific insects that glow in
the dark. You've got Underhill, they use
what are called soil blood candles.
You've got the wetlands who have huge vats of algae that are
bioluminant, and then you have to look after it and you carry
these huge vats around with you. You've got forest Barrow or
forest crag. They use what's called night
honey. So one of the things in the game
are night bees, which is a species of bee that make their
nests inside the corpses of animals, lovely friendly bees.
And if you get that honey, it can burn for a very long time.
We've got the Everburn forest that produced what are called
Everburn torches. And then we have giant hill with
Blackstone lanterns. So these are lanterns that use a
stone that is mined from the hills under Crag uses
hourglasses filled with soil that glows slightly.
Ragged Rocks is a town where they mine these kind of glow in
glow in the dark rocks from the Cliff side.
It's a very dangerous thing that happens that also forms the
currency of this world. So when they've mined these
rocks, there are bits of fragments that break off, and
the currency of the world is actually called frags, which is
the fragmented glowing stones. You've got the hollow lands that
use what are called corpse lanterns.
So they've got these jars where they capture what's called a
corpse Lantern in it and you literally burn through the soul
of the dead as your light source.
Then there are two towns where they don't produce their own
light sources. They use other peoples because
their own towns don't have them. Uh, which is umm, Kingsgill or
Penlog Brent Hineyard, umm, and the lighthouse.
And then the last two that you can pick from is Fort Granville,
which produces methane lamps. So they are a town on swamps and
they use methane from the swamps to produce lights.
And then the very last one is Penidufferin or head of the
Valley, which they use arc lamps that you actually charge up by
winding up and the arc lamps. So you basically pick one of
those times to come from and one of those light sources that
appeals to you. So that's the first thing you do
in character creation is just pick a light source.
Ryan, do you want to go first? That's not like.
HoloLens for sure. Burning burning corpses.
That's that's got me all over it.
Excellent Comstella. Dan Gloeger, the the undercrag.
I hope I'm saying that right. I'm not particularly familiar
with well. That's fine, The whole part of
this game is that it's set in the future where no one can
remember the pronunciations anyway, so don't worry about it.
I'll do a giant hill because I really like the idea of this,
like ever burning fire under this hill.
And you go in these halls and they're covered in smog and you
hide from the dark in there. So I got a Blackstone Lantern.
Excellent. Cool.
And then that leaves us straight onto pick in your class.
There are eight classes in the core book at the moment.
So we have scholars, hunters, shifters, storytellers, head
witches, makers like Carries and the reignited.
So the two kind of, well, one to talk about quickly is the
reignited. So people, when they're lost to
the dark, which is one of the things that can happen to your
characters, all of their memories are lost to the dark
and they become a thing called the DNAT, who are people who
live in the dark and make strange effigies and they lose
all of their memories and who they are.
If they returned to towns, they can burn the dark from them, but
they never redeem their memories.
So they reignited our people who've come back from the dark,
but they don't remember who they once were.
So it's a class that you essentially take, but then you
get to take features of other classes as you slowly try and
kind of re remember what you've lost.
So that's the reignited, but otherwise they're kind of self
expand, self-explanatory in their titles.
So yeah, do we know what we're playing?
So. Definitely.
Yeah, do. You want to do you want to go
first, then Hunter? What are you playing?
Yeah, give me a second. Hunter.
You should play a hunter but. No, I'm not going to play a
Hunter because, you know, that's the obvious.
I think everyone can probably guess what class of Victoria
Ryan. What class do you think I'm?
Going to pick which would be my guess.
Yeah, I'm going to pick hedge. Wish you're right.
I ain't hedge which? Yeah.
I mean, what speaks to me the most is the reignited.
I like, I like that. Awesome.
What about yourself? This I'm I'm thinking I'm
thinking the. Hunter, huh?
Yeah. Yeah, actually, yeah.
Fuck it, I'll be the hunter. Excellent.
I just. Wanted to send it back to you.
You know, cool, awesome. So if you turn in, has everyone
got a copy of the PDF? Yes.
Yeah, awesome. Excellent.
So there are two things you can do here.
So you can either turn to the pages of your relevant classes
in the PDF, or you can just turn to the character sheets because
all of the rules for the individual classes are on their
own specific character sheets. So in this way, when you play,
you don't need to keep referring back to the rule book.
Everything about your class is actually on is going to be on
your character sheet. So on your character sheet or on
this, the very first thing you'll note is it'll tell you
what of your stats you're going to get increases in.
So each class gives some benefits to them.
Every one of these is kind of specified except for the
reignited, because for the reignited to kind of lean into
that fact that you are someone that was lost and then come
back, you're going to roll AD 6 three times and you get to
assign plus one to each resulting ability score.
So Hunter, I don't know if you want to roll that up for us.
And if you roll AD 6 three times, then I will tell you what
your bonuses are in. Let me there's a which page is
it way at the beginning? Oh yeah, I just wanted to copy
paste the the. Ability the.
Stats, the stats in the outlook yeah, cool, normally flip to the
United so those in podcast land. I do have the PDF up on stream.
So hey, come watch the YouTube. So let me Scroll down to the
reignited. OK, Reignited.
Roll the D63 times to sign plus one to each resulting ability
score. All right, so we do have it on
the stream. Fuck off.
Wait, what are we telling to fuck off?
So you get +3 to physical. Excellent.
Amazing. So yeah, that's keep a note of
that. We'll come back to those in a
bit. For now, what you're going to do
in each of the classes. So we've got a head witch, a
Hunter, and a Rignited. So for the head witch, you're
going to get 2 features straight off the bat.
You're getting the feature to predict the dark, which
essentially allows you as a head witch to kind of work out when
the dark is going to return to the world.
And you're also going to get magic in your bones, which is an
ability that lets you kind of use magic innately.
Things like read ruins and understand rituals.
You can use it to determine if magic has been cast in an area,
if someone is cursed, for example.
You can also use that ability to perform a ritual to heal someone
a little bit as well. And then the next thing you're
going to do as a head witch is you're going to pick two of the
hedge witch abilities. Now I'm not going to read
through all of the class abilities here, but essentially
each class has a suite of their own abilities and at character
creation you get to pick two of them.
So I'll let you have a read through of those and pick your
two head which ones you want to do.
Yeah. I picked Hex thy enemy and bring
the flame. Excellent.
Yeah, so Hex is an ability, it's fantastic.
That's that you literally curse someone that has wronged you and
bring the flame is also another great one where essentially you
can hold someone and deal damage them, fire damage them as well
so. On that witch.
Combat witch, I love it. There are a lot really cool, but
as someone who's constantly a a critic of magic in games, I
really enjoyed the hedge witch and the powers.
I picked 2 combat ones just we're doing the one shot, but
there's a lot of really interesting ones.
Also I love the innate magic. I really appreciate that because
it makes a a magic character actually feel magical.
You know that skill, It's like I'm innately magical, you know?
That was kind of my the desire of the head, which is to have
someone that's just kind of just in tuned to the magic in the
world. Yeah and very cool has just a
relationship with it. So then the last thing you do as
a head, which is you look at the three equipment packs and you
pick one. Now there is an alternative way
to select your equipment in the game for players that want that,
where you can actually go and buy your individual items.
But for ease, we have 3 loadouts essentially and you pick which
one you want for your character. We'll come back to you on that
in a moment. So we're going to jump over to
the hunter now. So again, so if you could mark
down that you're going to get an increase of one in finesse,
competence and insight. And that is actually already
marked on the character sheet because you did a good job.
And then you're going to get the ability hunt, you pick an enemy
type, human, Faye, dark touched beast and dad or something like
that, and they become your prey. And then you're going to get
plus one on all tests against them as well as being able to
potentially track them. So do you know what you want to
mark as your preferred enemy? I'm I'm feeling like I'm dead.
And that sounds great. And then again, same thing, you
pick two of your abilities. So hunters have things like
field medicine, knowing they prey, they can have things that
cleanse in flame, They can also get an animal companion, things
like that. They've also got ability to
bring it down where you can just insta kill monsters in the game.
And then same thing for you. Have a look at the equipment and
pick yourself a hunter equipment slot there.
And then we're going to go over to the Reignited, which is the
one that's a little bit more complicated.
So we've obviously rolled for the the ability three times as
well. And then we've got the your
first ability is burnt husks. So that one is when the dock has
already been burnt from you. So you've already had it
removed. The point at which you get lost
the dock again is is kind of different for you.
So there's a mechanic in the game called Darkness Within.
So as we play through and you interact with the dark, maybe
cast some spells that are a little bit less friendly, you
may take Darkness Within points. If you ever hit 10 Darkness
within points, your character gets lost to the dark.
You literally wander off into the dark.
So for the reignited that that's a bit tougher to happen to them
because they've already happened, had it happened once
before. And then what they do is again,
you pick two class abilities. One of the class abilities you
can pick as a reignite is that you can literally just take an
ability from another class. So you can be like, oh, I've
remembered that. I was, I don't remember exactly
who I was, but I remember I can do this thing that this other
class can do. So yeah.
So have you had to think about your abilities that you want to
take there as well? Awesome.
So that's the class. Class selection has.
Is everyone good on those? Everyone picked what they want.
I Yeah. That's sweet.
I think Ryan and I are trying to figure out my audio.
Apparently I'm having some issues, right?
That better? Were you on the not on the
kidney bean or what? Oh, no, it wasn't that.
I need to replace the cord going into my mic.
Yeah. You're gonna, Yeah.
So binded by the dark. That's not how that song goes.
Hey, that's what it says here. So well, why don't you 2 just
kind of say what your abilities are if you've picked already?
Well, I look at them because I've been playing with stream
stuff. So the two abilities that I
ended up choosing was field surgery.
When you have time and resources, you can make a
healing check versus the Dr. of an injury to remove that injury
from a Walker. Very simple to the point you got
to be able to fix someone up. And then the other ability I
ended up taking was Weapon Specialism.
A hunter is trained with a specific weapon.
On taking the skill, you gain the highest competence rank
possible. Yeah, with that given weapon.
In addition, if your weapon is damaged, you can repair it while
out in the field. If the weapon is a bow, you can
make arrows for it, or a sling. You can find stones for the ammo
if it's an unconventional weapon.
However, you cannot make ammo without the required components.
Yeah, cool. Yeah.
So the ones that I took, we kind of talked about the hex, the
enemy, if someone has wronged me, I can set a hex on them.
I state what I want the hex to do.
Then the watcher sets the following conditions, components
required to perform the hex, how the hex is broken based on how
the hedge which was wrong, and then the CR of casting the hex
which should be considered considered the Dr. of the
target. Yeah, then I then I roll from
hex and hex can be anything from a minor inconvenience to that
person to literally just killing them.
Oh you, you, you made me mad, you tripped me.
You hold the door for me, you're dead.
So. And then, yeah, the my other
one, which was where? Where is Bring the Flame?
There it is. I found it.
Yeah. I can grasp something with my
hand and deal 1D6 fire damage to it.
Or them grabbing them is an attack that uses an unarmed
combat skill. I might change that honestly,
because I don't want to invest any points into unarmed combat.
You know, I kind of like in the eyes of birds, you essentially
warg, you know, and you can see through an animal's eyes.
But it's cool because if you fail, the animal actually takes
over your body for a little bit and you're just a dumb animal
and a human for a while. And that's fantastic, actually.
You know what? I'm going to take in the
icebergs. Love it.
Fucking hilarious. I'm going to try to possess a
rat. Fucking fail and you guys are
having me scurrying around for a little bit.
Love it. Have you picked yours, Ryan?
Yeah. So the thing to do right now, if
you take Amber's memory and recalling the light, you get the
starting. You basically are picking a
different class to be. So at that point I could just
pick a different class. Yeah, but.
I'm going to go with I really like the Reignited because it's,
it's very much just like a like there are no combat skills in
Reignited. You're pretty much just like a
useful tool against the dark Like you're like, So I'm going
to go with I'm going to go with first enamoured by flame.
Basically, I get to be flame punched for anyone that knows
what that is. But I can resist image from fire
and can place fire in my hand and not get injured.
But if I do decide to get injured by it, I can remove
darkness then from myself, which is dope.
And then I'm going to go with no, I know what that one, the
Let's Go Blind did. What do you think is better as a
creator of the game binded by the dark or uncanny appearance?
Let's go bind it by the dark. Yeah, by the dark, probably for
this, this one shot we're doing binding by the dark would work
very well. And canny appearance is really
good when you get into the towns and start interacting with
people and you just basically make that you're a bit creepy, a
boon to yourself where you can just creep people out until they
do what you want. It's like real life, yeah.
And then as it says for the reunited, for your equipment,
you pick any other classes starting equipment loadout, you
just go and pick one and go right?
That's what I'm taking. Cool.
So why are you doing that? And hopefully you've all noted
your equipment down what you've got as well.
And then we can pick your background.
So this is kind of we've had your where you're from, we've
had what class you are, and now we're getting into what are you?
So we've got humans, we've got the twilight tag touched or your
fate touched. We've got changelings, the Dinio
Asan, which are the blessed of the spider.
So spider people. We've got the Cobblin, which are
kind of Welsh gnomes in the mines.
The Elion, which are kind of the nearest equivalent is like a
forest elf, the Guareth Anwin, they are those of the water.
So kind of like a water spirit, water type person.
The Gullion are mounting people they used to in Welsh folklore,
often mistaken for hags, the Anmar, which are the undead, and
then the bloody Undineon, which are those that have been blessed
by nature with the ability to take on the form of an animal.
So yeah, what what background do people want to take?
I'm, I'm thinking keep it simple.
I'm going to be human. Excellent.
So you get to add +1 to any of your abilities, and you're going
to get one skill to be trained as an amateur skill level.
So we'll talk a bit more about skills in a moment, but you can
just pick any skill you want and take it to an amateur level.
And good. What about you, Hunter?
What appeals? I don't know.
They're all, they're all interesting.
They're all good, you know, I'll pick Dios the Elion.
Yeah. Cool and.
That the one you said was like a wood elf.
The wood elf? Yeah.
The Elion, Yeah. Yeah, cool.
You do love playing Wood Elves. So with them, their ability.
I like that this is been a trope for you the the alien.
They can spend time in meditation and essentially speak
to the trees getting knowledge of the local surroundings.
It takes an hour to do and then you get to ask me, the watcher,
one question about the location, surrounding, etcetera.
Fuck yeah, I love speaking the trees.
And then Ryan, is anything jumping out at you want to take?
The bar. But I feel like I'm just.
Compounding. How creepy you are now I'm I'm
here for that. Well, you edgelord piece of
shit. Bro, you know.
So what's cool with this is you've gone Reignited, which
essentially lets you pick other class features, and the Anmar
allows you to also pick another background.
That's what I'm saying it's like.
Yeah, yeah. Oh.
That's really cool. So with the Anmar, you pick
another background, you take its benefits, but then you get -1
presence for being undead. And also as an undead, when you
take a serious injury, you can basically ignore it unless it
hits your head. So when we roll on the injury
table, unless it's an injury to your head, you basically ignore
that injury. You don't.
You don't need food or water. However, your darkness within
level is reduced to 9, so you actually get lost to the dark
sooner than the living. So yeah, that's the kind of
negative drawback of being this. One says this, one says 8.
I was 8. Oh, that's that is 8 Yeah, this
version, this is the like this version is probably 3 months old
there. So yeah, I think I have edited
it so it is 8, yeah. Then fuck it, yeah, let's just
keep the grief going here. So then you pick another one,
another background to take. Yeah, yeah.
So you know, the the worst thing about what I'm doing is that it
always takes me for her to pick stuff and I'm picking things and
make me pick twice. So I'm taking twice as long to
to do this. What's the second creepiest
background? Oh, it depends how you feel
about spiders, I suppose. Oh, I love spiders.
Give me that. Give me that law.
Yeah. So when you've got the the Dinia
Tedan who are literally blessed by the spiders and yeah.
Let's put those. Let's put that there.
You go. Excellent.
So I get, I get training and climbing and I can craft items
out of silk. That's what I get.
Yeah. Sick.
Your character's name is Britts, you know.
Right. Yeah, he's.
From me, someone has just knocked my door one second.
From Menzo Baranzo, you know. I see there's a there's a
changeling option in the backgrounds and one thing I
would like to say is I'd like I'm very fond of a Cumbrian word
for changeling, which was oaf. I can add that in as a another
name for them. If you want to get Cumbrian with
it, yeah. So we've all picked our
backgrounds, we've taken those, so now we get into the kind of
nitty gritty of the personal ability scores.
So these are the things that are going to kind of set what your
characters are kind of good at, what they might be bad at.
There are 6 abilities. We've got physicality, Finesse,
and Endurance that make up our three physical stats.
And we have three mental stats, which is Presence, Insight, and
competence. And what we're going to do for
these is we're going to roll 2D6 and you kind of you take the
largest number and then you take the smaller number away from it.
So what I mean by that is if you roll A5 and A4, you're going to
take the four away from the five, leaving you with a score
of 1. So this gives you kind of a
starting score between zero and five S Rolling 2 sixes is not
actually a good thing in this, because then that'd be a score
of 0. What you really want to do is
roll A6 and A1 because then that gives you the Max score.
So basically, roll up your, roll up your stats.
All righty, so you're. Going to do this six times.
You roll and then allocate. You don't have to roll in order,
so just roll 6 times your numbers down and then yeah, and
then allocate them to your abilities, remembering to add
the kind of bonuses you got from your.
Right. I got 01 and two so far, the
first 3 so I. Got 2 fours so far and 11 works
pretty good. Oh, my job.
My job. Is 01/2 and three.
Can I get four and five as my my next ones?
Let's see. If you roll double S.
That's zero. That's zero.
Fuck yeah, Yeah. You'll really get right off.
Fuck right off. We do this six times, right?
Six times. Yeah, Oh my God, my 2 fours are
offset by the two zeros I got. Yeah, I got.
This is very much me rolling up my last four character and being
like, Oh yeah, cool. You know, we flipped a coin for
the stats spread and I kept getting the the plus 3 -, 3 one.
I'm just like, OK. Very cool.
All righty. So let's see.
I'm going to have SO. How many dice on the screen?
Or. Castle Red Fox.
Yeah, I love this method of rolling because it like it kind
of breaks your brain because if you roll 2 sixes, you feel like
that should be good and then it's not.
Yeah, I feel like, wait, no. Feel like I'm putting some zeros
and some physical stats. Yeah.
All righty. So the way I got it down 4
Physicality, 3 Finesse, 1 Endurance, 0 Presence, 2 Insight
and two Confidence. Fantastic.
So once you've allocated your stats, you can, if you want to,
move a value of 1 from 2 scores. So what I mean by that is you
could move one from like, say your physicality was a 5, you
could put that as a four and then move one to something else.
So that's just a little way to kind of fudge your numbers if
you're like, Oh no, my stats aren't quite what I envisioned
for my character. So we do have a way of like
fudging the dice slightly. So if we already have pluses to
from previously say I have a zero, if I physicality +3 and I
have zero, can I just say it's physicality plus three, right?
Like in a yes that's right, that's that's AI get 2 zeros
and. And the way it works is you Add
all your bonuses now that you got from your class, and then
you can move stuff around. So it's even a way to move
around like bonuses you may got from your class.
So it's just a way for you to kind of push your character a
little bit more to the way you want to have them.
Yeah. So let me know when everyone's
good on that so we can move on to the next.
Oh, I'm set. Excellent.
Why don't you talk their ears real quick while I figure out?
Yeah, I have. Listen, I'm the squishiest guy
here. I have a physical, a physicality
of 1A, finesse of 0, and endurance of one.
I have a presence of five, insight of four, incompetence of
three. Fantastic.
Health is your highest mental ability, plus your highest
physical ability, plus your endurance.
Yes, and if your endurance is your highest physical, you add
it twice. So yeah, that's how your health
works. It's one plus your highest
mental, plus your highest physical, plus your endurance.
So if I put my if I put my five in endurance, I get to add fives
twice. Yeah.
Well, yes, that's what.
I'm doing it does actually. It says player Max health cannot
be lower than one but you add one no matter what.
So is is there. Is there a way to get your your
shit sapped? There isn't currently.
There may be through memories and things that we're going to
roll for in a second. The other thing is that the
reason that's in there is because what I've learned from
writing Forbidden Psalm is when I think a rule is clear, it
isn't always clear to people. That's, that's fair.
Yeah. You, you, you have a much
broader audience than I. So you got to write for a much
broader. Yeah, I've learned to be like
it's better to over explain something and make sure it's
clear than answer the 50 emails I will get if I haven't done
that. Yeah.
I I was just excited for ability score damage because I love that
shit. That, that is the thing in the
game. Yeah.
So has everyone worked out their
health? Are we all good on that?
And then we got we. Got a Hardy a Hardy 8?
We're then going to answer Yep. Sorry, go ahead, I was.
Going to say we're going to move on scales, but if you've got a
question about health, please do.
No I was saying I also have a Hardy 8 so.
Oh, nice. What about you, Ryan?
What's your health? 13 no wait plus one, right?
Yes. 14. Nice, awesome.
So the next thing we're going to do is we're going to talk about
skills very quickly. So everything you do in this
game is a skill. So all the roles you're going to
take in this game are based on skills.
The way the game works is you roll AD 20, you add your ability
to it. So your endurance, for example,
if it was a 5, you'd roll AD 20, add that five to it.
And then you would add if you had a skill, if you're untrained
in the scale, you get -1 so for example, if you wanted to climb
a wall and you're not trained in climbing, you would add your
strength, your physicality, sorry.
And you would then -1 because you're not trained.
So untrained -1 if you're an amateur in something, you get
plus one if you are trained, +2, and if you're an expert +4.
And what you do at character creation is you're going to get
to pick one skill to be trained in, one skill to be an amateur
in. You gain additional skills equal
to your competence ability. So whatever your competence
score was, if you had a four, you get to pick four more skills
and everyone selects 1 weapon to be trained in.
So you pick a weapon type and you are trained with that
weapon. So walkers aren't allowed out
into the dark until they can at least swing a sword, slash, use
a bow, slash, defend themselves in some way.
That makes sense. Probably going to pick the
weapon that I have from my loadout as my trained weapon so.
It's probably a good idea and so just quickly run through the
default skills while you guys pick yours.
There are athletics, crafting and you get to define what type
of thing you can craft. There are conversations, combat,
dodging, foraging, folklore, healing, harvesting, hunting,
language skills, knowledges, and again you get to specify the
knowledge, performance, natural magic and learnt magic.
They're the two types of magic in the game, seafaring,
survival, sleight of hand, Shields and wavefinding.
Wavefinding is quite an important one.
That's because that will be used for when you kind of journey out
into the dark. So having at least one person in
the party with wavefinding can be helpful, but it can also be
quite funny if nobody is good at that, because then you just get
lost in the dark a lot. I'll take wayfinding is an
amateur skill and if I just want to I guess you're the hunter.
Yeah, I'm the hunter, mate. I want to.
I'm thinking taking that as a train skill.
Oh yeah, do those. I'm gonna keep taking magic
stuff. Then because I'm the hunter.
So what's the difference between learned magic and natural and
natural magic? So a head which is magic is
based on natural magic with a scholar is based on learned
magic. So that magic comes from reading
and study and kind of forcibly learning how to manipulate
magic. Whereas for a head which their
magic just comes from within. So that's the kind of big
difference between those two things.
And then in the game, there are magical items that might rely on
one of those types of magic over the other.
Sometimes there'll be monsters that might use one over the
other. So again, that, you know,
whether you can interact with that monster in the game and and
work out what it's doing will depend on the type of magic you
have. Some characters might want to
take both so that they can use both types of magic.
But yeah, that's the kind of big difference between that is the
the way that you came to learn your magic, whether it's in your
in your blood, in your kind of in your bones, or whether it was
something you actually spent time studying.
That makes sense. So I have plus one competent, so
I get one trained skill and two amateur skills?
Yes, Training skill adds a + 2 and the amateur skill adds a +
1. Yeah.
And that's all I am. You also get your weapon skill
as an amateur. Yes, you also get to add a
weapon one as well. Oh and my equipment list because
I can get set on fire. I went with one of the light
bearer, light bringer, light persons.
So I have like flame weapons. Which?
Is which was nice bit of synergy.
I like that. Yeah, I as the yeah, the wait.
So actually wait, no, I've got a question.
It says with the with the hunter equipment that the hunter gains
1 weapon of their choice that has the hunt skill.
What? What weapons have the hunt skill
let? Me just go to those for.
You, yeah. So in the game weapons have a a
skill and then if you take training in that skill you get
to have that level of training with all the weapons that have
that keyword. So for example, if you took the
skill combat dagger, you'd be able to use your bonus with
daggers, Dirks, and then anything else that had that
dagger keyword. So for you, for weapons that
have the hunt keywords, you are looking at Spears, you are
looking at bows, javelins, slings, I think that's is there
any of those? So it's one of those four
weapons that you pick. All right, I guess.
I guess I have hunting sphere as my thing.
Nice. I want y'all to know that has
someone named Hunter in the tabletop RPG space and someone
who plays a lot of games and talked about a lot of games.
It is like constantly confusing because I hear like, we'll be
talking or someone will be talking.
I'll hear my name over and over again.
I'm like, we're not fucking talking about me right now.
We could be. It does make me want to add the
word hunt or hunter even more in the book.
Yeah. Too funny.
Where are weapons again? What's what's?
Weapons are on page 94 in my version so it's after skills so
if you keep going. Before and after advancement.
Yeah. It's after, it's a little bit
further. Yeah, you're in the equipment
section here. There we go.
So there's the you can see the weapon skills there.
So when you take a weapon skill, you're essentially taking it in
those types of weapons. And then here's the list of all
the different weapons. So these are the mellow weapons.
On the next page is arranged weapons.
And yeah. What do I have?
A brazer Mace? What am I trying to get?
Oh, you're brazing Mace, so yours is in one of the special
weapons, the unique weapons. So you're actually on page 98
fields. So it's what?
Open skill do I have to is a braze your maze?
Just brute Brute skill brute. OK, Brute.
Due to my physicality and the weapon specialty thing, I have
an 8 attack modifier with the spear which I reckon that's
pretty good. That is pretty.
Good. Yeah, that sounds very high on
AD20D20 plus game. Yeah.
So. So when we take if I take brew
weapon, I'm not I that's training is what I'm getting.
So I get like a + 2 is that what?
OK, that's right. Yeah.
And then we're going to do the last bit of rolling for
character creation and then we are done once everyone has
sorted that out. Has everyone?
Has everyone got their skills sorted?
Yes, indeed. Excellent.
Do we want to run through what people took?
Sure, yeah. Yeah, go for it, Stella, you
can. All right, so on account of the
thing, I am expert in spear combat.
I am amateur dodging, hunting and language.
I get the hunting just from being a hunter.
Awfully shotgun. I am amateur in survival and
expert or trained in wayfinding. Excellent.
Cool. I'll go my head.
Actually I have a question for the watcher.
Do you think so? I took healing as an amateur
skill, but I don't have any herbs or bandages in my starter
kit. Do you still think it's worth
taking for this one shot specifically or should I take
harvesting so I can harvest from the dead?
I would say taking some healing is good.
OK cool. Even without bandages and
things, you can still attempt healing.
Perfect. Then yeah, I have my amateur and
my skill with my Dirk. I am trained in natural magic,
obviously. Makes sense.
I'm an amateur at dodging, an amateur at healing, an amateur
at folklore, and I'm also an amateur at learned magic.
Nice, awesome and. What about you, Ryan?
So I I'm trained in dodging climbing because I got climbing
from being the spider person. I'm an amateur in shield and
combat and then trained in brute weapons.
Nice, awesome, cool. That leads us on to the last
bit. So we've got two things that you
get to kind of just write in whatever you want to write in,
and then one thing that we're going to do a couple of rolls
for. So the first one is your drive.
What drives your character forward?
So walkers in the dark and walking in the dark is a very
dangerous thing to be doing. Most refuse to even ever do it.
But walkers are different. They look out for things in the
dark. Something is driving you
onwards, something that kind of makes your character who you
are. When you act on your drive,
you're going to get a + 3 to a single test per session.
So you get to say I'm acting on my drive, and then you kind of
get that +3. Yeah, so you get to just write
down what drives you into the dark.
Now, it could be something like I want to work out what the dark
is, or it could just be kind of a love for adventuring or yeah,
it's kind of up to you there. There is no specific list in the
game for this. This is something for the
characters, sorry for the players to come up with.
That kind of helps shape your character in your mind.
I got mine. I'm ready to do mine.
Yeah. I think like, what drives my
character is increasing. They're like esoteric or magical
knowledge, which is why I took learned magic as an amateur
skill, so I can also, you know, you know, learn that.
That fits. I am just trying to remember who
I was. That's a great drive.
That's a great one. What a fucking interesting
character concept you created, Ryan.
It gives me a little bit of a soul burner.
Yeah, totally. It's a little like Dark Souls
Ian too, you know, very cool. Maybe the character's been fun
in this game. By the way, so far I'm having
fun just making a character, so. Yeah, yeah, that's good.
In regards to drives, I I reckon I lost a hunting partner to the
dark and as such ain't happening again.
At least not on my watch. That's a great drive and then
next, and this can feed off of your drive is your fear now like
your drive, so your drive you can say to the the watcher, the
gem running the game. I'm acting on my drive.
I get a + 3 at any point, the Watcher can turn around and
enact your fear and give you a -, 3 on a roll.
So this is the opposite. But again, you get to come up
with what your fear is. So this could be, I can't
recommend having a fear of the dark in a game where you're
mostly going to be dealing with the dark.
But if you want to have that, that's a nice gift to the
Watcher. But yeah, so this is a chance
for you to come up with what is your character afraid of?
Now, that can be a game as broad of a concept or a smaller
concept. It could be something as silly
as, you know, being afraid of a specific animal.
Or it could be something much grander, like fear of loss or
being alone. Yeah.
I. You go in style.
I was. Going to say, I think I'm, I'm
afraid of water. You know, like any, you know,
like any place where I'd have to swim.
Love it. That's amazing.
All right, come across the lake. I think you're where there's the
right leg on the map. All right, we're good.
I think I'm going to go inverse of my drive and go I'm I'm
afraid of ignorance. Nice, love it.
I'm afraid of losing myself again.
That's oh, that's a great fear. And then?
You, Ryan. Our last bit of rolling You're
going to get to roll for three memories that help form your
character. So everyone's going to roll AD
20 to pick your childhood memory.
If you roll the same number of somebody else, we're going to
get one of you to reroll. We're also going to roll for a
memory that's based on your class and the memory that's
based on your background. So who wants to roll for our
memories first? Who wants to call us up?
I. Guess.
Yeah, 19. Excellent.
So your father was part of the foragers, a group of people that
went out and foraged in the towns.
So you're going to gain the foraging skill at amateur?
All right, I reckon I'll roll next.
Go. For it 18I grew up on the sea.
This makes a lot of sense. You gain the seafaring skill if
you already have it, increase your skill level.
So yeah, you gain the amateur skill in seafaring.
So clearly there's a reason. There's some history here about
why you are now afraid of water. Given that you grew up on the
sea, this couldn't have been better.
Ryan, 13 In your mother's study, a staglet made its home on a
shelf. You have a staglet key that
leads somewhere you do not know. So for those that want to know,
the staglets are these wonderful little critters that are in the
game. These absolutely delightful
marketable plushes. Yes, on camera, these are
wonderful plushes made by someone called Rachel Makes or
Ratch Makes, who has kind of partnered in the on the game.
So these are actually going to be little adorable creatures
that you can find in the game. But also as part of the
kickstart that's coming later in the year, you'll actually be
able to get custom made versions of these.
I love those so much. Yeah.
So thanks for rolling out, Ryan. That was a great kind of way for
me to plug that. Absolutely not planned.
And yeah, you have a key that one of those has given you that
you have no idea where it leads. Yeah.
And then we're going to roll for your class memories.
So let's start with our head, which now you're going to roll
just AD 6 for this. Roll 6.
You learned. You learned from your tutor a
means to create a specific potion.
What did you learn? I get to set an ingredient that
you need for it. So what?
What potion do you know how to make?
A potion of invisibility. OK, what would be What would be?
I think you need some morning dew so.
Morning dew. Flex on some leaves and then and
then our hunter again. All righty 2.
You were once scored badly by a bore.
You gained the field surgery ability if you do not already
have it. So if you already have it, you
can increase it. You refuse medical treatment
from others unless dire saying it's just a flesh wound.
So you will not take healing from other people unless it's
really dire. But you do gain the field
surgery ability. All righty, yeah.
And then our reignited memory. Let's go for AD 6:00 on that
five. There is magic in your bones.
You take a scholar class feature whenever someone uses magic near
your bones ache. So there you go, you get to just
pick one scholar feature to take.
Not making. Me pick stuff I take too long.
I know, I love that this is just making you pick loads of things.
Wait, I roll See when I roll A5 there is magic.
Five, Yeah, OK, Yeah. So that's your one.
And then we get to roll on your background memory.
And this is the last bit of rolling, the last bit of
character creation. We're going to do so again at
D6. We're going to start with our
human Stella so. If all righty D61-D66.
You once got into an argument of a which tree is best?
You are banned from a Tavern of your choice, so you.
Had to get to pick a pole. Pick a town somewhere in the
world and you were just banned from that Tavern.
That's one of my favorite backgrounds because one of the
other backgrounds has the same one, which suggests that they
are the person who had the argument.
We got the argument with. OK, and then we've got our
undead Next up. So Ryan, I know you're currently
picking a scholar ability, but I am going to make you roll AD 6
for me. Even in death, a bad posture
haunts you. Your bones and joints creak
loudly. My.
Bones are not good. Yeah, that's haunted.
Let me get to yours, Elliot. Yeah, if you want to roll me AD
6. Five.
Oh my God, which one's that? Is that the Elliot the Tree one?
No, it's not. OK, no.
You once had an animal companion who went everywhere with you.
They were slain by something of the dark.
What killed them? And then you lose control when
encountering creatures that killed your animal friend.
So you get to pick a creature of the dark, and that is the thing
that killed your. Animal.
Do me a favor, for the first speed will you pick the creature
of the dark? Yeah, let's go with what's
called the Vengeful Dead. Vengeful dead.
Yeah, or the Mara Diaga and that is all of our rolling and
classes. Ryan, what scholar ability have
you gone with? Were you still in the minds of
picking? No I'm still looking but I had a
question because my my ability list comes with or my equipment
list comes with armor. So do I is that something I need
to be trained in or I just get armor?
Armor you just get so very much like a lot of kind of OSR games,
armor just reduces the amount of damage you take.
So when a monster hits you, they'll have a damaged dice.
If you've got 2 armor, you reduce the incoming damage by
two, for example. So armor in the game is pretty
pretty simple and straightforward.
The only one that's a little bit different is Shields.
So in this game, the GM doesn't really get to roll very much.
When a monster makes an attack against a player character, a
Walker, you roll a reaction. So you can choose to dodge.
If you've got the dodge skill, you can choose to use a shield.
And that's what I mean by some armor being a bit different.
So Shields actually allow you to kind of try and block the damage
coming in, or you can decide that you actually just want to
make another attack and you're just going to take their attack
on the chin. So you can totally just be like,
Nope, they can totally hit me, That's fine.
I really want this thing to die. Cool, I'm.
Going to take the blood. Do I need to have have magic to
make magic happen? You will need to use the skill,
yes. But don't have the skill.
Yeah, it just means you'll be -1 on using these abilities, which
kind of makes it more fun because it means that you can
kind of still do them, but you're just not very good at
doing. That I know.
Well, then I'm gonna. I know.
What's that? Actually, no.
You know you first. Oh I was going to say that I
take bind of the blood as an action.
I can speak an incantation and bind my pain to another.
For each 2 HP of damage I take, they take one and it's a learned
magic test versus their Dr. So I just link with somebody and then
whenever I get hurt they get hurt too.
Which is a fucking dope one. OK.
That is pretty sweet, yeah. Yeah, your edge Lord character.
Typical. I think I've I've determined the
the Tavern that I'm I'm banned from.
It's the one in Ethos or The Burn.
I, I was actually really hoping I was going to roll the alien
argued about a tree one as well. I mean like it was our argument.
We're both banned from that Tavern.
You know. It'd be funny if you were both
banned from different Taverns, because then it would suggest
you've had the argument more than once.
Just go from time to time arguing about trees.
Yeah, there you go. So you can kind of see there
that the, the memory system, the idea is that, you know, your
your childhood one gives you something that's a little bit of
a benefit. Your class one gives you
something that can be quite a large bonus to your character.
And then the background one is much more flavorful.
It's much more something a little bit silly or something a
little bit more flavorful about your character.
So it's just to add some flavor to the character and help people
get into the kind of headspace of playing who their character
is. Yeah, they are optional to role.
You can just pick them. So if people want to just pick
the things that they feel matches their character or even
come up with our own, that's totally cool as well.
So yeah, that is your characters created.
Do we have names for characters? The hardest part of character
creation that usually takes 4 hours.
I do have a question though. Oh yeah, I got braided metal
armor and I can't find it. This might be 1.
Sorry. It should be metal banded armor.
Metal banded. This book is hasn't been edited
yet. Can you tell?
Oh yeah, I, I can, I can tell. I, I'm, I'm used to playing
unedited games though. It's fine.
Shout out to my editor, Jet. For yeah, shout out to Jared
Crater. One of the best to ever do it,
Jared. Yeah, I'm, I'm the name of my
character, Brutus. I like.
It I think my character's name is Marwyn.
Fantastic. Like the king of the Chimera
ants. I have no idea what you're
referencing. Oh, does anyone in chat?
Hunter. Hunter, obviously.
I am referencing Hunter Hunter. My character's name is Agni
AGNI. That mean fire.
It's it's the main character in fire punch because he he's on
fire all the time and my character can hold flames and
stuff. I.
Didn't read that. Our punch is so good it when you
read fire Punch, you're like, I get chainsaw man now, like I
understand where you, where you come from.
The the reason I should specify, the reason why I chose Maryland
is that it means you're like, I think it means from the ocean or
whatever. I'm loving this back story of
you being from the ocean but also hating.
Yeah, we like in a shipwreck or something, or.
I I think so, yeah. Can you guys?
DM me your your name so I can put them in the in the thing.
Oh yeah, yeah, sure. You know, I'm also now realizing
how serendipitous it is that the only ocean related name I knew
off the top of my head also happens to be like a Welsh one
for this. That's pretty sweet.
I don't I don't know many ocean related names.
I I guess I here's my character Shore.
Here's my character Poseidon, you know.
Yeah, I guess so. Yeah, I could have done that.
Cool. So are we all happy with
character creation? Is there any other questions?
Anything else before we move on? I'm.
Good. Yeah, good.
Fantastic. I think that was more than half
an hour, but I'm going to blame Ryan for picking the class that
made him. Well, I mean that and also
we're, we're making a whole presentation out of it, you
know. It's very true that.
Was so good. I also like to bring blame Ryan
for stuff too so. I.
I'm I'm calling him Ryan the innocent from now on due to his
innocence, at least in this particular manner.
What I love is that he's. Just silent, ignoring all of us.
Yeah, he's plotting something. Watch out.
And. He's actually just like making
the stream work while we're. All just, yeah, just like we're
doing lots of stuff. Yeah, we're, we're just being,
you know, petulant little shits. We don't have it any other way.
Cool. So we're going to jump in kind
of so in the in the back of the book there is a pre planned out
kind of three adventure long adventure that can go on like a
sample adventure and we're going to kind of jump in in the middle
of that a little bit. So we're going to be starting
off with you guys being in one of the towns and you are walkers
that have kind of come together. So walkers never really go out
on their own into the dark. That's a very dangerous thing to
do because if your light source ever goes out and you haven't
got someone else backing you up, you're pretty much dead.
So you know, you 3 have come together to to work together to
take on jobs from towns during the dark months.
So the way the structure of the game is that there are seasons
and in the summer the dark retreats to the woods and people
can go about their lives. They can plan for the next time
the dark comes. But during the dark months, the
walkers really are those that the towns rely on for anything
involving going out into the dark, for dealing with creatures
of the dark and things like that.
So the three of you have been approached by the mayor of the
town that you're in, which is going to be Fort Granville.
You've been approached. Another group of walkers went
out into the dark about a week or so ago, and we're heading
north. So occasionally and
unfortunately, towns sometimes fall to the dark.
They may not have prepared well enough for winter, they may have
had other things happen to them and they simply are lost to the
dark. And when that happens, the
town's names are lost from memory and all the people that
tend to get lost have to flee towards other towns.
And this has happened. It seems a town to the north has
not been heard from for several months.
And this town for Granville sent out a group of walkers to go and
investigate what happened to it. And unfortunately, they have not
returned either. They were expected back
yesterday, but they have not returned.
And so you 3 are being sent out to find out what happened to
them. So at this point, you can do any
investigations you want in town in Fort Granville.
You can kind of speak to anyone you want to speak to before you
head out to do any of your planning.
But yeah, we're going to be heading out into the dark.
So, Ryan, I don't know if you want to throw up the map of Fort
Granville. I will get you the page number.
Bear with me. I'm struggling to find it in my
own book. Oh there you go.
It should be page 1171617-I don't know if people need, do
we? I don't know.
On your streams do you do comfort breaks at any point
Brian? Oh, people happy to jump?
Do people want to jump straight in?
Do people need a 2 minute comfort break before we jump
into the adventure? I'm down, jump straight in.
I I could use getting myself a little bit more water before we
start in. Maybe use the restroom real
quick. Yeah, be back in just a couple
of minutes and we are back. Welcome, welcome.
Everybody bring up that map. Boom, there's a map.
I got a map on screen. So we left off like less than 5
minutes ago. Yeah, what are we doing?
So you have been approached by the mayor of the town?
Town one and Tanwin has informed you that 3 walkers were last
seen heading north to a town that is believed to be the have
fallen to the dark. But no one really knows and
they've asked you to head out into the dark to follow the
footsteps of those 3 walkers. And maybe if you can find out
what happened to the town as well, you'll be rewarded for
doing so when you return. And yeah, that's where we kind
of left off with you being in town.
You spoke to the the mayor in in the mayor's house, which is #1
on the map there. If you've got any questions to
the mayor, we can play that out. Or if there's anything else you
want to do in town before heading out to other locations
in town. You've got the mayor's house,
the swamps, the blacksmith, the docks, the guard house, the town
square, the purple haze in the river and the slumps.
And yeah. So as far as like supplies go,
do we need to worry about food and water?
Not for a one shot. And kind of game makes that up
to players on the GM to decide. So it provides rules for how you
can worry about getting into the nitty gritty if that's the kind
of game that you like playing. But for the most part, it's kind
of assumed that walkers don't head out into the dark without
enough supplies to make it to where they're going.
And yeah, on a bad wayfinding role, you may find yourselves
lost out in the dark a little bit longer and maybe needing to
find them forage for food. But for most games, my personal
preference is not to worry too much about the nitty gritty.
But I know there are people that really enjoy that.
So there are mechanics out for it, but it's kind of up to the
players in GM to find that sweet spot for their game.
Well then I'm fine heading out. Yeah, yeah.
Same here. Excellent.
So you head out. So you're going to be heading
north to a fallen town, following roughly in the
footsteps of the walkers that would have the the path they
would have taken. And it means we need our first
role of our game, which is that someone is going to make a
wayfinding role. Now, the way all work, all roles
in Run from the Dark work is that you're rolling AD 20 plus
your ability score plus your skill.
The GM will tell you what the difficulty of a role is usually,
but for a wayfinding role, it's kind of a little bit different
in that kind of whether you succeed or fail, you're not
going to get lost to the point where you don't ever achieve
what you wanted to achieve. But a bad role might mean that
you get lost or might mean something else happens, might
take an extra day or something. Yeah.
So it's, we're going to say for this being it's a pretty
straightforward journey heading to a town N along a path that's
pretty well known. We're going to say the challenge
rating for this ADR is a 15. 15. 15 so it's a 20 plus your
ability. So and the way that the game
works is you decide which of your abilities you're using, but
you have to justify it. So for example, you could be
like, I'm going to wayfind using physicality, but you'd really
have to argue how you're using brute force to find your way
somewhere. Jumping down trees.
Just straight lining it. I mean, I think, I think
actually you have to choose a mental set because you got like
the little M next to it. The way it works is that the,
the little signature M or P means physical or mental, and it
says that that's what you should be using.
Again, the kind of the whole point of this game is that it's
a conversation. So if you wanted to argue for a
different start than that, you can, but you'd have to justify
it to your to your GM. So yeah, what what's that do you
want to use? And.
And I, I'm thinking I, I want to do the, the wayfind and because
I am good at that and I want to just, or I think competency just
because like this is, you know, this, this isn't like
particularly what's it called them.
This isn't particularly difficult.
It's just it's, it's fairly simple, not a lot of like
critical thinking or or like force of will for this.
It's just doing something that's kind of route.
So that would be two. So that's +4.
So one D 20 + 4. Amazing.
OK, there we go. So you've got a 24 you, you crit
it. Well, no, no, I got AI, got a
16, yeah. Yeah.
So still very good success. Yeah, you're going to make your
journey on time, you're going to know the route pretty well and
we're going to travel along it. And this is where we get into
this is a little bit behind the scenes.
Normally the players wouldn't need to know about this, but for
GM's watching and and playing with travel you can again go
into the nitty gritty and player each day.
But personally I don't find that as fun.
So what we actually have is a mechanic where when people go
out into the dark you plan 3 encounters for them and the
encounters are based on three concepts, Harrowing, horrifying,
and hopeful. So you plan a harrowing
encounter for the your walkers to encounter out in the dark, a
horrifying and a hopeful. And there are some kind of
suggested ones in the book around what those might look
like for the starting adventures.
We've got them kind of laid out for you and yeah, that's it's
kind of a mechanic to make travelling in the dark a little
bit easier for GMs to run. So for this on your first day of
travel, it's kind of a relatively uneventful day.
I will say. Who would like to roll me some
weather? Someone roll me AD 6.
Let's see what the weather's like.
I rolled A3 for the weather. Oh, clear skies.
Excellent. Oh, it's beautiful.
Nice, nice day for walking, except the dark is all around
you. So as you go out into the dark,
you kind of your characters would have encountered this
before, but as players, you come across the fact that essentially
all light ends at about 30 feet away from you in just a wall of
black. And as you move forward, that
black recedes away from you. But I'm like shining a torch on
a dark night where the light gradually gets dimmer until it
ceases to be. This is just a physical wall of
black. And that is the dark, which
means at any given time, you're about 30 paces or so away from
death. And this is what you're walking
out into. You can't see into it.
It's completely black. So there could be creatures
living in that. They could be horrifying things
you're going to come across as we walk forward.
Yeah. So it's a little bit almost
video gave me in like your field of vision just ends 30 feet away
from you and you're. Amazing out into it, not
terrifying at all. No.
And your first day of travel kind of goes without too much
kind of of concern. That is until you kind of, as
you go forward, you come across a rock, and on the Rock You find
the upper torso of someone. Blood on the rock.
It's a corpse. Usually people can't survive
without their legs. And yeah, yeah.
So you come across this corpse on a rock, legs missing, blood
everywhere. What do you do?
A human corpse. Yes.
I guess I'll. I guess we'll take Brian.
What you gonna say? Well, there's a lot of different
types of humanoid creatures in this world.
How different are all their bones?
Do you go out and investigate their words?
Go give a prod. I mean, I would like to yes,
play with the bones, but just in general, is there like can the
average person just be like they make human bones like because of
like this extra bone here, they might have like a baculum or
something. Yeah.
Some some of the kind of backgrounds that people are that
they will have very different anatomies, yes.
Gotcha. OK all.
Right. I'm concerned we're we're
looking at like the top half of the fella.
I reckon it's kind of it's easier to identify the top half
just generally. Unless it was the same top.
Indeed. But yes, I would like to poke
around on the bones a bit and see how fresh the blood is.
OK, what are you? What skill are you going to use
to try and? Oh my creepiness, this is just a
hobby of mine. No, I would like to not use any
of the skills I have because none of them are applicable.
So I don't do that because it would make no sense for me.
But you can, you just do it untrained.
Oh, sick. OK.
Then I will untrained it, Yeah. So let's go with a.
Competence. Yeah, let's go with the
competence. So it's a competence role -1
because you're untrained. So now we're.
Going to say the Dr. of this is 13 to ascertain what was going
on here. Right, so so this is my guy.
I'm just I'm just I've been trying to get into the head of
my guy, right, And I am undead reignited.
So I'm I'm burnt to a crisp a part spider person, I guess, in
a black metal banded armor, carrying a Brazier Mace with a
finesse of 0. So I feel like I'm basically a,
a, a clumping scorched skeleton in black armor with with a
torch. I want to now a kid bash his
character is what I want to do. So I basically go up and we'll
see if I just basically stomp through there.
Yeah, I just kind of kicked the bones a bit with my foot and I'm
like. Yeah, you kind of kick.
You kick the corpse a bit. You're not really able to tell
much from just kicking a corpse. Surprisingly, it is solid and it
is a corpse that's you know, and it's definitely dead.
Those are things you have so far learned, yeah.
Anyone. Else want to give it a go.
No, I was, I had a really funny idea.
I was like, I was going to go up and use my healing skill to kind
of like gain knowledge of like, but also he's missing the bottom
half of his body. So I feel like I don't really
need to do that. He's dead because the bottom
half is missing so. Yeah, the, the real, the real
question is blood is everywhere. Does it seem to be making any
trails? Was it dragged off?
Was this was he haunted by a beast or something else?
That's what's on my mind at least.
Would you? Like to try and ascertain that?
With a rock, yeah. Yeah, I think I will.
Would you would you say that hunting covers this as a as a
thing? Yeah, because I'm trying to
figure out was this guy haunted? I guess I'm hunting and insight.
So that's probably plus three. Yeah, sounds.
Good. All right, plus three.
Roll baby. Roll 9.
So you can't work out if he was haunted.
You can see a clear trail of blood leading off in One
Direction. You can also see some footprints
on the ground, some leading off to the north, which was the
direction that you were heading in, and there's also a set of
much larger footprints mixed in that seems to go the same way
the trail of blood goes. Perfect.
Do I sense any like magic having been cast in this area?
You don't. You don't really feel any magic
here. I'm like, no magic here.
Oh, Oh yeah, Do my bones, my bones don't ache, right?
My creaky bones. My bones are not aching.
I guess you guys just keep moving north.
Yeah, not much we can do for him now at this point.
Yeah, I don't think we can save him.
Do you search him Do. You.
Yeah, I'll run his pockets. Well, I mean, not his pockets,
maybe his shirt pockets, but yeah.
So you do find a backpack kind of on the ground.
In it is a broken kind of glass Lantern of some kind.
You find some food and some thick furs.
Anyone that doesn't have armor, if you want to take his furs,
they are a little bit blood soaked, yeah.
Does anyone not have armor? I'm armored with thick with
thick furs even. Yeah, I'm armor as well.
Unless it's better than two armor.
Yeah, I. Think that.
Thick furs is 1, but you get plus one to withstand cold or
other such things. Oh cool, well I take his food
take. His food excellent.
Narratively and then yeah, I think we'll.
You keep heading north. Yeah.
As you head north, can everyone just roll me a perception?
Just AD 20 perception. Yeah.
Plus anything or. Just plus your perception.
Perception. What's perception perception.
Do you mean presence? Inside.
Yeah, inside. Sorry.
OK, Yeah. These all got renamed so I'm I
had them as all beginning with P and then fair enough to play
test as they told me it was too confusing and I should change
them. So I did.
Which means in my head they're still all P words.
There we go. So we've got.
OK, so who rolled out 12? That that would be me.
OK, this would make sense. So start as our hunter.
You know you're a little bit more on the lookout for things
in the rest of the party. As you travel along, you realize
that something is tracking. You kind of turn around at one
point and on the edge of vision, as as your light kind of moves
away and the dark comes back in, you see a large white hand
around the top of a tree, much higher up than what you'd expect
a human hand. And the hand is too far, too
large to be that of a human or of a humanoid.
And yeah, something very big is tracking you through these
woods. What do?
You do? Well, at least we know what to
tore up that fella. I pull up my gun.
My character's an American. Oh, oh, oh, you.
I can get out of me here. I got it, my guy.
I figured out My guy basically looks like Lord Soft.
You can Google. Google that and you'll see I.
See I am. I am going to be Googling that
right now. Oh cool, so dope picture.
So we see a. Hand around the tree, right?
Yeah, yeah, yeah, yeah, yeah. So.
Stella does, yes. Yeah.
Hand coming around the tree. Oh.
Shit. Well, we we have we've.
Worked together for a while. So you guys, we, we would know
each other's abilities and stuff, right?
Yeah, yeah. So if you guys give me 10
minutes I can tell you what it is, but I see that late creepy.
Check. Oh, you can do that too.
Can I do that? Yeah.
So do you inform us about the white hand high up on the?
Oh, certainly. OK, I'm specifically saying that
I think this is what tore that guy in half.
Then I will. I'm going to make a A.
I'm an amateur in folklore and I assume it'd be like insight work
for that. Yeah, cool.
So my insight plus my folklore to AD 20 I create.
I rolled a 20 so 25. Excellent.
So, you know, these words are kind of plagued by a creature
called the Hollow Man or the Dinian Guac.
So Ryan, they're on. I think it's going to be 213 or
214 if you want to find the image.
They are sunlight as the grave. The hollow man stalk their prey.
Often the first sight of them is a bloody hand wrapping itself
under thick, thick bark of a tree.
They either seem in league with it or and affected by the dark.
The white glowing dot of their eyes is sunken in their hollow
face. They stand over 12 feet tall and
they can easily render a man to pieces if they have a Catch 1
scent. Rumor has it that there's a town
in the north was lost when Hollow man working together
besieged it. They yeah, they can be quite
troublesome. So you are being stalked by a
Tony Young gag. I think the most terrifying part
of that is that they have enough intelligence to work as a group
to siege a town. You know, like, what the fuck?
Yeah, it's. Definitely giving me a little
bit of Attack on Titan a little bit, you know?
Yeah, I I turned to the group and I'm like, it's a hollow man.
I heard of a town that once besieged, working together.
They have intelligence. They're hunting us.
Pack hunters. That's.
OK, well I am. I'm going to have my spear at
the ready. Once again, because if I do the
whole binded by the dark thing, do I only get one creature or
all creatures within 500 bases let?
Me double check the. Wording It's been 10 minutes
thinking about the darkness around you and the watcher will
tell you if any creatures of the darker so I I could do it and we
could see how many there are. That's right.
Will it leave us alone for 10 minutes?
I mean, we're alone now to be. Currently approaching.
It's just tracking you. OK, I say we, we, we
back-to-back with Ryan between US and let or sorry with Agne
between us. I see we back-to-back with Agne
between US. Well, I, I just have to think
about it. I could, I, I, I could probably
continue to like walk with you guys and just kind of like be
spaced out, you know, hand on a shoulder, I think, I think as a
walkers, we're used to moving while we do a lot of stuff.
That's my assumption. Then let's do that.
Yeah, so I'll just put a hand on Brutus's shoulder and kind of
like space out, you know, and just kind of be guided by it and
think about this binding by the dark and let my, you know,
presence, I guess. Yeah, 500 paces out for 10
minutes. Just.
Specifically, I. Don't like?
It tells you if there's any creatures of the dark itself
within 500 paces, and what you get is a reading that there
aren't any within 500 paces. But you know this creature is
within 500 paces. So what?
You're not a creature. Indeed, they're not a creature
of the Dark, so they they're in league with it, or at least
unaffected by it. But they don't seem to be a
manifestation of the Dark in any way.
So yeah, but you don't sense any other creatures either.
I don't like feeling like I'm being hunted.
This thing and these hollow men are not to be trifled with as.
You guess we'll just keep moving, but be wary.
We suggest a different course, Marwin.
Well, I mean, it doesn't seem alarmed knowing that we can see
it. We could charge it.
I don't. I don't like this thing
following us. I don't know if there are any
more things following us. I don't know if it can
understand us even right now. But I know one thing, I do not
want it near me and following me.
We could. We could just Leroy Jenkins this
shit. That, that is my suggestion,
Yeah. Oh.
My God. Let's I mean, listen, I, I am, I
am a tank. Everything I took was ended up
just being like a fucking tank. So I that is where I am useful
and I will charge anything if I think I can learn something
about who I once was. Fine.
Yeah, are. You going to just turn around
and charge the same? Just leave.
It Yeah. If we die, we die.
So be it. I I don't want to be.
I don't like being stalked. I'm the stalker.
All right, yeah, I would say the next time that it like we see it
kind of on the edge of the light, we just fucking bolt at
it. Yeah.
OK. So as you, as you 3 are
initiating the combat, I'm going to allow you to decide the order
in which you will go in combat. We're not going to roll a a test
run there and think we're just going to say you guys can pick
because you're kind of deciding how this engagement's starting.
The way it works for creatures is then I roll AD 6 and I see if
it goes before 1 of you basically.
So if Ryan you're 1 and Stella you're 2, and I roll AA1, it
would go after Ryan, for example.
So that's how we determine when the monster gets to turn.
Yeah. So what order are you guys
deciding to go in combat in? I I feel like I at least want to
be second. I'm fine being last SO.
All right. 1st I'm good. I'm good with that.
Cool. Who wants to roll me AD 6 to see
when the creature goes? I'll do it that is 1D63.
So it's going to go after. It's going to go after all of
you. You're all going to get a turn.
You're surprising this thing. Yeah, this sounds great.
So Ryan. Yeah.
You turn and you charge at this creature and you you do see it
amongst the trees. And it's kind of a little bit
surprised that you've turned to charge it at.
What do you do when you get close enough?
Yeah, I, I combat it, creaking bones and all, and I'm going to
hit it with my, I'm going to, I'm going to strike it with my
Brazier Mace made by the enlightened.
Really ridiculous weapon. I assume it's amazing, but the
head is the head of it is a Brazier, right?
Yeah, yes. It's perfect for me because,
again, I'm completely immune to flame.
That's why my name is. Well, Agnew's not immune.
Sucks to be him, but but it produces light out to 15 paces.
So like if I'm at the edge of the 30, like another 15 is lit
up, right? Yeah.
So I should be able to like, if I'm the first one that charges
have like these two circles of light so we can see all around.
It cannot be bought. Must prove yourself to be
someone willing to burn the dark.
Well, I mean, that's I'm reignited.
I think that's that's good enough.
Yeah. So then I will.
I would like to strike it with my Brazier maze, just like you
know. Yep.
So like all the other roles in the game, it's your D20 plus
your skill plus your ability. So this creatures Dr. though
these are one of the hardest creatures in the game is a 22.
So it was a good choice. It's a big number.
Yeah. So, So what am I, what, what,
what is my physical staff that I'm using for this?
Is it physicality? Yeah, well, you.
So as the player you pick which one.
I assume I mean physicality would be what makes sense to me.
I'm just. Most weapons will also determine
which one you use, so for yours being a brute weapon it is
physicality or. It could be endurance, you know,
I could do endurance, that'd be fine.
I should have just put it my +5 on my physicality that had a + 3
and this have a + 8 to physicality.
That would have been smart move. But I'm going to do so that's D
20 + 3 and then I'm trained, so it's +2, right?
So D 20 + 5 and I have to get above a 22.
That's right. Wonderful.
I'm very glad I charged this. This is a great choice.
I am. I got a total of 20.
So you hit, so roll your. Base it was a 22.
Oh, sorry. Is it 22?
Sorry, I'm getting numbers wrong.
I'm bad at math. You do miss.
I'm afraid so. Yeah.
You swing just kind of wide. It kind of like the flame in
your weapon scared it a bit and it kind of leans back a little
bit. That is your turn, I think.
Stella, you're up next all. Right, I am.
What I'm going to do is I'm going to again, charge it, but
I'm going to attempt to be because this thing's like 12
feet tall, I'm going to attempt to like make sure to like fuck
up like the lower legs and shit if if I can.
Yeah, yeah, you can call call targets on it for sure.
And I'm going to say because it's because this is another
thing, one of the moves for a watcher is you can lower the Dr.
or something or increase it based on circumstances that are
happening around something. So for example, let's say you
were trying to climb a wall and it's raining.
You could increase the Dr. of that check as it is currently
kind of dodging Ryan's wild swings.
I'm going to say it's DRS currently lowered by two.
So it's currently ADR of 20 for you to attack.
So. And I've got the +8 anyways, so
Oh well, never mind one. That is a critical failure.
So. You know that critics in this
game are kind of like left as a narrative thing, but I'm going
to say that kind of it definitely puts you in a bad
situation. It definitely is aware of you
and it seems to be eyeing you up stellar as kind of the the
source of the the place it's going to, but it's IA when it
attacks. So, Hunter, what do you do in
this moment? You know, I interpret this as
like, this creature has wronged me, it's been hunting me.
So I'd like to hex it if that can narratively fit.
I'm, I'm good with that. Yeah.
Perfect.
How do I, how do I hex things? You know, I pull out like a like
a wig from my bag, you know, but it's like wood that's been like,
like, you know, what's like encased in stone and becomes
like a, a stone piece of wood, you know, and I and I snap it
and I kind of crumble it and I let the dust fly and I will, I
will hex my foe. How about?
Whatever what? What do you want your hex to do
to it? Oh, I would like it to blind the
creature. Oh, fantastic.
That's a really good hex. OK, so yeah, I'm going to agree
with you on the component that you've got.
That makes sense to me. I will say that it to to break
its hex because you are blinding it.
All it has to do is lay both its hands on you, and if you can lay
both its hands on you, the hex is broken.
Perfect. Because if it is blinded.
If this works, then yeah. I love conditional magic.
Fuck yeah. And then the Dr. I'm going to
say again, it is distracted. So it's kind of got two people
trying to attack it, even if one of them is doing quite poorly at
that. And yeah, we're going to say
it's ADR 20. Cool, I have a 5 in presence and
then I'm trained in natural magic.
That's a + 2 for trained, right? That's right.
So 7 all together 16. Just fails, just fails.
Nothing bad happens to you, nothing.
You know, the the hex just doesn't work effectively.
So it's you, you know, you say the words and they just don't
seem to quite have an effect at this moment in time.
And it is. It's going to be, it's go and
we're going. To die in this thing, it's.
Going to try and slam down on you cello.
How are you going to react to this?
Now you can again just take the damage and try and make another
attack on it. You can dodge or you can use a
shield. It's kind of up to you how you
want to react. I I want to try dodging out of
the way. That makes sense.
So it's your dodge skill, which I believe you said you were.
Amateur. Yeah, I am amateur in that.
So you'll get plus one. And I guess that's finesse.
All right, So that is +4 on this 11.
I'm afraid it is going to hit you.
It's going to do 5 damage to you.
So. If you've got armor, you reduce
that damage by your armor as its hand just comes down in a mighty
blow onto your shoulder, kind of forces you down onto 1 knee.
It's quite a devastating blow and you kind of feel it like
vibrate throughout your body. It's quite a punishing blow.
And we're back to the top of the combat round.
Ryan, you're up. Well, I'm going to this probably
going to be what I do almost every single time because this
is my guy. I'm going to try to bring the
this flaming Brazier Mace back around and give a little.
We'll give a little spank on the booty, you know, as he's, as
he's going from Merwin. So have you moved behind?
Are you saying you've moved behind him like you've?
Sure, yeah, let's let's say that like because if if they went for
for Merwin, then I'll definitely just get behind it, you know,
try to get the I was going to say back shot.
That's not what I meant. Backstab kind of, you know, as.
You want to know Frank in it, I'm going to say the Dr. is is
dropped to 18 because you you've kind of improved your situation.
So go for the roll. +5 I got to remember.
Sorry I had my modifiers in natural 20 baby.
Crazy. 20s in this game instead of rolling for damage you just
do Max damage. Fuck yeah.
So what's the damage on your dice?
My damage on my Mace is Brazier. Mace, where are you is 6.
So you just do 6 damage? Is it got any special abilities
or anything around the fire? Physicality and burn.
Burn. Excellent.
So basically what that means is on the creature's turn, it has
to either take damage or try and put itself out.
It's now burning. So you've also set some of its
clothes on fire. It's hair, maybe, Yeah.
So depending on how I think the creature will react to that,
it's either going to spend a turn instead of attacking,
putting the fire out, or it's going to just take damage from
the burn. So you've done a good speed
damage, a really big hit on the back, kind of, you see.
Your Mace kind of gouge into it's flesh, the flame licks up
off your braze, your Mace catches it's hair that was like
laden with grease and and oils. And yeah, the creature is now
burning, which also is acting as a source of light, which is
useful. Yeah, Stella, you're up.
All right, so this thing just slammed down at me.
It did what I'm what I'm going to try and do is I'm going to
try and just like jab my spear through it's hand.
I love that. Give us some stigmata, I guess.
So that is still plus 8I presume.
Still ADR 20 for you because it can see you.
Yeah, Hey, 21. Nice.
Roll your damage as your spear kind of slams through its hand.
Yeah, yeah, that is 3. Nicely done.
So yeah, it takes three damage to your spear, kind of pierces
through his hand. It pulls its hand back off your
spear kind of blood pours out from the wound and it lets out
kind of a really guttural like sound as it pulls its hand away.
Yeah, Hunt till you're up. Hey, it slammed my partner and
friend to the ground. Well my traveling crew that
thing wronged me in that action. Hex it again so.
You love hexing. It's your favorite.
Thing, what is this hex going to be?
I want I want to make it bleed. Nice.
So it burns while it bleeds, you know, So I, I take a like a, a
very weird sharp pine cone out of my bag and I press it between
both my hands and I just start mothering an incantation.
This is fantastic. Yeah, love this.
I'm going to say for it to get rid of this hex, it has to make
you bleed. As a do what?
So if if this hex goes off, if you succeed it to remove the hex
and stop itself from bleeding, it has to make you bleed.
Oh, good, good, good, good, good.
This is great for me a 25. So the the wound on its hand
kind of opens up wider and kind of a flow, a river of blood
begins to pour out and we're. Doing stigmata shit here there.
The creature gains the bleeding condition, which is a condition
of the game. So again, at the start of each
round, it's going to take damage from bleeding now, So not only
is it burning, it is also bleeding.
It's having a, it's having a bad day.
It is the creatures go. These aren't mindless animals,
Holloman. It is going to try and put the
flames out. So it's going to take the turn
using probably some of its own blood that's pouring from its
own hand to douse the flames. It kind of gets rid of the
flames in its hair and that's its turn.
It takes a turn putting the flames out, which brings us
right back around to you, Ryan, as it's spent its its turn just
stopping itself from burning to death.
Well, as it's dripping its blood all over itself, I'm going to
kind of jog around it again and give it another back shot.
Go for. I don't think you should be
calling these back shots. You know, roll the back shots in
the chat, you know? No, that's only going to be a 12
this time. So as it kind of flails with
putting the fire out, it is moving quite erratically.
So it's quite hard to get a good kind of swing in on it.
And then do you, you just, you swing wide, Sally, you're up.
Or I had to. I had to hydrate there.
Now. Now I'm getting Hunter to
hydrate. I'm I'm sure that when I said,
oh, now everyone's like I've now all the fucking people who are
watching this on vaude. Now they've also got to be peer
pressured into drinking water. Anyways, So I've got a question
because like the hand was right next to me and then it started
like bleeding profusely. Am I am I like coated in that
blood? I'm.
Do you want to be? I, I think so maybe I don't
think it's, I don't think it's good for me mechanically
speaking, but I do think. We'll say you definitely get
some blood on you, yeah. Yeah.
It was spurting pretty heavily. OK, cool.
Just yeah, yeah, this thing is yeah.
OK, So I think what I am, I'm going to, I've, I'm going to at
least try to. I'm no longer going to try to
attack the hand. I think I'm going to go for like
the legs in hopes I can like, you know, immobilize it to some
degree. So I'm going to like just slash
kind of aiming towards like the back of the calves or whatever
with my spear. All right, that is I-1.
You know, one thing that I at first said, 12, damn it.
One thing I really like about Double D dice is the, you know,
the first time I was like, oh, this kind of sucks because like,
the modifier increments are one, three and five.
But I was just like, that's a little bit annoying to have to
construct the number instead of just like being able to enter it
in. But like, they chose good
numbers for entering that stuff in.
Yeah, yeah. Until you're up, what are you
going to do? This thing is bleeding.
It's flailing. So the reason I keep using hex
is because I'm a dumb boy and I put one in physicality even
though I took a Dirk because I was like physical weapons so I
have zero in finesse so stabbing it is with the Dirk is not
really an option for me. Pretty tricky, yeah?
So can I keep hexing it? Yeah, there's fuck yeah, I
think. I'm gonna try blind it again.
OK. Yeah, I do the same ritual.
I pull out like a, like a petrified wooden stick, you
know, and I break it and crumble it and throw it in the air and
it's going to work. This time it is 24.
Yeah. So it's kind of flailing,
bleeding and suddenly it's like it's vision goes and it is just
staggering, you know? Yeah, that is, I'm going to say
it's, it's it's turn. It does get to try and hurt
someone, but it's going to be wild, just haymaker swings.
I'm going to say with just how wild it is, both Ryan and
Stella, you're you're going to kind of have to to have to dodge
this thing's wild swings. But it's not that difficult
because it is now blind. And yeah, it's not going to be
too hard to dodge. So we're going to, we're going
to really reduce this things. They are.
At this point we're going to say it's only a 14 to avoid being
clobbered. The hell yeah.
Yeah, unfortunately, Ryan does get hit.
Name slow boy, I'm slow. Burnt undead thing.
Three damage minus your armor. Oh my armor is 3.
So you take no damage. It just hits you in the in your
metal kind of braided armor and just bounces off.
You know, you feel the impact, and you feel like if the armor
hadn't been there, you may have lost a rib.
But, you know, as it was, you're kind of OK.
Yeah. And it's your go.
And this thing is wildly swinging at this point.
It is much easier to deal with, with it being blinded and
bleeding. We're going to say that the ADR
has dropped to just a 17. It flips me and I actually just
kind of used the momentum of that to kind of like spin like
right around its hand and and try to hit it with the with the
Brazier Mace again, once again, going with my man.
I really should just put a + 8. It's a one shot.
Why don't I go +8? That's a 16.
Oh, just just off. So we're going to say you do
kind of clip it, but just not enough to really get a good a
good swing in to do anything to it.
Stella, you're up. All right, I am.
I am dead set on trying to like trip this thing up and like get
its ankles and maybe just because if it's on the ground,
you can just right in the face really.
So I'm going to I'm going to make another swing trying to
swipe at the the Cavs and back of the Cavs.
That is a 19. Yeah, roll some damage.
Hell yeah, that's a four. Excellent.
Yeah, you get a good stab into its calf.
It kind of does stumble over the back of its legs all cut up now
as well. It's looking pretty injured at
this point. You get the sense that it kind
of it's going to want to get out of here soon.
So one of the other mechanics who run for the Dark is all
monsters have two HP stats. One is their total HP and one is
the HP at which they have left that they will actually flee the
fight. So this creature is going to
flee the fight at some point. Some creatures don't have that
because they're mindless and might stay in a fight forever,
but. Intelligent.
Creatures, yeah, but some creatures like this, you know,
they're not going to just stay around and take punishment
forever. They are going to try and flee,
but this seems going to maybe find fleeing hard given that
it's blind bleeding and burnt and all the other things that
you've done to it. Hunter, you're up.
This thing looks very wounded. I'm.
Going to try stab with my dirt you know I only have a + 1 to it
so. Yeah, I'm going to say with it
being tripped up, blind, bleeding, burn, it's the hours
going to drop to a 14 for you. So there's a there's a chance
you can get in there and yeah, roll some damage.
Yeah, 18. Yeah.
So I do 1D4 damage of the Dirk. I rolled a four.
Oh no, I rolled one. Damn.
Yeah, you just kind of slice it a bit, cut it a bit.
It is further injured. It's still swinging.
Unfortunately, Hunter, you you've now got close enough that
it's wild swings may hit you. So how are you going to avoid
this thing's wild final swings? I'm an amateur Dodger.
Go for it, it's pretty easy to dodge.
We're going with a 14 again. Yeah, I'm going to dodge.
Can I use Insight? Because I've been watching it.
Perfect. So that should be a + 5 of A4,
the Insight and an amateur dodging a 24.
You dodge? Yeah, fully.
Just like step away, step back as it just swings wildly at you.
Ryan, how are you getting? Tired from carrying the party
right now, man, I'm telling you. Ryan, how are you going to put
this thing out of its misery? It's injured, it's blind, it's
bleeding it it's, you know, on it's all fours at this point.
Yeah, I mean, if it's faces at head level, I'm just going to
come in with the with the Mace and just, you know, overhand,
just try to crush down it's, you know, it'll be an 18.
Yeah, you hit roll some damage, it's there is like 1 number that
you gave. I was going to say if you roll
A1 it's still up, but a four it's gone.
What do you do to it? Tell me how you end this.
Yeah, I just like step in and when I come down and like I
said, it like looks up at me at the last second.
And then Mace just kind of comes in and just crushes the skull
down and drops his face down into the dirt.
And the whole thing then just flattens out on the ground.
And then it catches fire and starts to slowly burn.
Yeah, it catches fire again. You've got blood pouring from
its hand wound. It's done.
It's dead. You guys have killed this hollow
man. Yeah.
Oh good. Good, let's collect some of its
blood. OK, you collect some of its
blood. And I'll take an eye too, just
in case. Yeah, fair Romeo harvest.
Romeo Harvesting. Role Oh fuck, I didn't take
harvesting, I took. Healing.
God damn it, you also do it tell.
You to take healing out. Harvesting is like no, don't
take harvesting. Yeah.
I want to harvest. Yeah.
Do you think that would be for a mental stat insight again just
because? Yeah.
Cool. And then I get.
I also get a -, 1, so roll the 14.
Yeah, that's good enough. Yeah, You cut out an eye and
gather some blood. Is it wearing clothes of any
kind? Like it's kind of naked in the
picture. It's.
Wearing Chino's. Yeah, it's already wearing.
No, no, Jaco's is. That what you said I.
Said Chino's, but Jinko's is funnier.
It does have some rope around its waist and there is like a
big sack kind of tied to its waist.
Oh. I would like to go through the
creature sack. OK, you find a couple of things.
So the first thing you find is a bunch of bones.
They still kind of stained red with gore and viscera are.
They lower legs. They they might be some lower
leg bones. You also find a skull on a staff
with a symbol kind of painted in between the eyes of the skull.
Yeah. Yeah, I'm gonna pull that out,
kind of give it a once over and then.
So you hold. It for a moment, yeah.
Yeah, so you take one point of darkness within.
Sick and. Suddenly you realize you can
actually see into the dark. Oh yeah, sick.
Is there anything out there? Not at the moment.
Dope. I feel like this is not a me
thing though. I will now.
Don't I get a thing where I don't take a thing with dark
already burned the right, don't I?
Isn't that a reignited thing? I think it's when you take, when
you take your 10th point, instead of just dying or running
off into the dark, you get to make a role to try and like.
Oh, that's what it is. I thought.
I don't know why in my head I thought something was like you
don't take your first darkness of the day or something.
Is that a different? Is that a feature I could have
taken? Yeah, that's a feature you could
have taken, Yeah. Dummy dumbass, that's me.
So darkness within let me let me make a stat.
But I know I have one. You have one.
Yeah. And we're going to say the day,
you know, you guys all realize you've been traveling a while.
You've just had a fight. There are no creatures, the dark
nearby. Probably now is a good time to
make camp and and kind of get ready for your next day of
travel. Yeah.
So, you know, it's kind of up to you guys how you make that camp,
how you do watches and stuff. For the for the sake of this one
shot, we're going to say you kind of have an uneventful night
and you get traveling again the next day.
And for me being the only one who took damage, I regain 1D6
damage per night, correct? That's right, yes.
I took damage. I took damage, right?
How much do I get back? Yeah, one day to get hit once.
So you're going to hit Yeah. All right.
And so for people to know, the one that health, the way that
health works in this game is you have your health pool of hit
points. When you hit zero, you don't
die, you get an injury. There are some injuries that
might result in death. You roll for them.
But yeah, so dropping TO0HP is not immediate death like in some
of the games. There was kind of a bit more of
a layered mechanic on it than that.
It did want to during camp. This this feels like more of a a
hedge witch item. I wanted to see if if so.
Let's see in the dark that I take one.
Darkness was in it. For using it, yes.
I'll do it. Cool.
Yeah. So I, I hand it off.
I let because again, like, it's like, it's creepy.
It's creepy, but I think it's just a different kind of creepy
than my creepy, you know, feels like you are creepy.
Do I keep the darkness within? Does it go away when I get rid
of it? It does not go away.
Darkness. Yeah, we got rid.
Of Merwin. Hold this for a second.
Just everyone's. Like, I was going to pick it up,
but I didn't want to interrupt what you were doing, you know?
I was like, that sounds like a thing for me, but yeah.
Well, that's why I was going to, like, pull it into the sack and
then, like, toss it to you. But like, I apparently I looked
at it and was like, fuck, dark like, and then I would just have
it, Yeah. OK, so.
I'm not picking up anything else from now on.
Your day kind of your your evening goes without any event
unless you guys want to do anything, use any abilities or
anything at night. The some character classes do
have abilities that, you know, involve sitting around a
campfire and telling stories and things like that.
Is that the Storyteller class has a lot of those.
Yeah, it might do. And we get into the next day, so
we don't need to do another wayfinding role or anything.
You just get traveling again and we're actually going to jump on
to the next aspect of travel. I mentioned the Harrowing and
the horrifying. So you've done the harrowing,
horrifying, the harrowing being the corpse that you find, the
horrifying being the monster chasing you, and we get into the
hopeful. And for this one, instead of
using the one that's in the set adventure, we're actually going
to roll on the table of adventures of encounters and see
what we get. I thought that'd be a fun thing
to do. So who wants to roll me AD 10?
I will do it. It's awfully fun to see.
I I love random tables. It's it's fun to see the
assorted things in a book 5. Excellent.
So there is a kind of glow up ahead.
There's this like obelisk that you see coming out of the ground
and it glows brightly and there are rooms kind of carved into
the side of it. Yeah, that's what you see as
you. Approach an obelisk.
Very interesting. You guys want to approach it or?
Well, it ain't moving, so I reckon you know it's worth at
least checking out. As you get within about 10
paces, this eel like creature kind of comes out from the side
of it. It kind of wrap rounds there and
it kind of looks at the team and goes hello.
Hello there. What brings you to these neck of
the woods? We're heading north, looking out
for folk, we're walkers and the like.
You might be able to tell that we're out here.
What brings you into the woods? Ain't you normally, you know,
down below the the water? Oh, no, we, I live in this NSA
rock. Yeah, we're we're the eels of
the obelisk. Yeah.
So you're staying. What's the What's North?
North worst direction. It's colder up there.
I like it when it's colder. Yeah, for some snow soon.
We're we're following some watchers.
Did anyone pass by here? Oh, I mean people have passed by
here. There was a there was a goat the
other day wanted to pass. That's not a person.
Well, you can never be there. It was a It was a friendly goat.
Actually, it's just Tea on my rock, which was a.
Better standard of it, have you? Did anyone with several days ago
with a couple of light sources like people bipedal humanoids
pass by? Yes, probably.
Oh, OK. Yes, I think so.
I wasn't really paying attention.
I was still quite upset about the GOAT.
But you saw the goat. Yes, there was a goat.
This may have been several months ago.
I've been quite worked up about the goats, if I'm not going to
lie to you. This has been a truly
enlightening conversation. Thank.
You. I love these obelisk deals so
much. Yes.
I. Mean it's.
Quite rude to pee on someone's house, don't you agree?
Would you pee on someone's house?
Only if they asked. I don't have.
How often are they asking? Yeah.
I'm just saying that there's a fire.
I, I, I think you'll need more than piss for that.
My my my my obelisk isn't very flammable, so I I don't think
that's a problem for me. So did you.
Really. The obelisk.
Yes, in a way. In what way?
In the way that I built it. That's just yes then.
Is the obelisk your mom? No, it's more like my cocoon.
Describe what this guy looks like again.
So like an eel? Like a river eel, but just huge.
Like a massive. I don't actually know what a
river eel looks like. I'm used.
I'm used to Moray eels. Yeah, almost like that, but kind
of a little bit less defined in the face.
Oh, much smoother. Much smoother.
Do you metamorphosize at all? Well.
That's a that's a rude question to ask someone on the first
meeting. I mean, if you deals love to do
that kind of stuff though, don't you start as a glass eel and
then you get bigger, greener stuff like that?
Yeah, but we don't like to talk about that.
It's it's embarrassing. Do you have any knowledge of any
magics or esoteric knowledge that I could just learn from
you? Grace Eel.
Yes, you shouldn't eat red apples on a Tuesday.
Why? I don't know, someone once told
me and I just never have. Do you eat apples often?
I'm. Not really sure what an apple
is. Next next time I pass by three
by here, I'll bring you an apple.
I'll make sure it's a green one. Yes and or not on a Tuesday.
Well, this has been a truly illuminating conversation, but I
think we should be getting along.
If you see a goat, can you tell it not to pee on people's homes?
Sure. Thank you.
Appreciate it. Do you guys just keep
travelling? Yeah, yeah, I love.
I love the Seals. They're wonderful.
Yeah, so you've just encountered an obelisk deal.
So you head off, head north, and yeah, eventually, kind of
towards the end of the day, you come to the outskirts of the
town. And before you even reach the
town, the dark seems to kind of pull back away and almost that
you can see the stars for the first time in probably months.
And that's because the whole town is glowing from within.
There is this kind of greenish glow coming off the town.
The town has palisade walls. So this glow is like seen above
the palisade walls. Yeah.
So you kind of, you can see the walls of the town, this glow.
And then the gates of the town and the gates of the town are
slightly ajar. Not ideal that they're a jar
well. I guess we'll should we?
We'll go in. Yeah, not, I'm assuming not
much. Light, right, I mean.
Yeah. So you kind of enter the town
and you see immediately buildings are overgrown with
fungi that is glowing brightly across the paths.
You see vein like growths extending between houses.
Yeah. So that's what you can see at
the moment. Do you go further into town?
Do you just stop and look from here?
I yeah, I think actually, what do y'all, what do y'all think?
I'd like to harvest some of this fungi and examine it.
OK, so you kind of reach down and try and cut some.
Yeah, OK. So as you reach down, you
actually notice it kind of move towards you.
I move back immediately. OK.
I looked at him and like, I think the funky's alive,
probably. Shouldn't cut it then?
Probably not. Let's go deeper into town.
Great. Don't touch the funky or if.
We got to be ready to burn this thing down.
It's. Kind of my whole thing we.
Have a guide for that? So the other.
Thing that I have going on for me, yeah.
So you walk through into town, the first thing you come across
is between two houses. There seems to be like a person
in amongst some fungi that's kind of overgrown them.
One side of their face remains exposed, with one eye visible
moving, but the rest of them is kind of completely covered in
fungi, and it's almost growing through and out of them as well.
Through them could I hold my Brazier Mace like towards their
face, not to burn them, but like towards an area of of fungal
concentration? You do.
The fungi doesn't really react to the flame, it just kind of
sits there really. You alive?
Just the eye just kind of like moves around, but they don't say
anything or. Blink twice if you hear me.
They don't blink. Black hell.
Well then we need to practice burning we.
We got to, we got to put them out of their misery.
There's no way this is good for them all.
Right. Do it.
I'm sure. Why don't we?
Why don't we go deeper in the town and make sure this isn't
like a normal thing for them? Because, you know, some cultures
do things a little differently. Maybe this is like people fruit.
Maybe they chose to do this and by us doing this, bad stuff
happens. Because at the end of the day,
light is light and this is making a whole lot of light.
Those stars are nice and pretty. Let's just make sure before we
start killing people. No, you just burn a part of the
fungus. See what happens.
I'm going to just keep clomping and creaking in the town more,
all right? All right.
As you keep walking into town, this door opens on one of the
houses and you see like someone's face poke around the
door and they go oh shit, you're not in here.
Quick, quick. We bustle in, Yeah.
He slams the door behind you and they kind of, you see this
person that's kind of, they look quite tired and they're like, Oh
my God, are you have you just got here?
Just in town, maybe 20 minutes or so.
Do you do you have any water? I I'm I'm deeply dehydrated.
Hey, I'll drink to that. Everyone take a sip.
Do you give them any? Drink any water.
Yeah, so they they drink some water and they hand it back and
they go thank you. Sorry.
Oh man, it's been do you, do you have light?
Do you? Do you have light with you?
Yes, yeah, I'm pretty sure you could see that clearly.
We are. Yes, can can we leave then?
We should get out of here quickly before they come back.
Who? The the the townspeople and and
the person I came here with, I believe they've become whatever
the townspeople are. The fungus thing.
Yes, I think it affects people. Oh good, let's burn the fungus
now. We we, let's burn it when we're
out of here and we can't breathe it in.
We should, we should definitely get out of here soon.
Yeah, I managed to get away from them and hide in this house, but
I mean, I've been stuck here for for a while and yeah.
There been anyone else? Well, there was the person I
came here with, Relio. They unfortunately succumbed to
the townsfolk, They were dragged away and then they came back and
I didn't quite trust what they were saying.
What's your name? My name is.
My name is Ryla Did. You say the other guy's name was
Ryla. Theirs is Riley O.
This is Ryla. A Leo.
Yeah, OK. Now, now, now, listen you yes.
What was your friend saying when they came back?
They were asking for me to let them in, that they were safe and
they were fine, but they didn't sound right.
Were they asking for water? No.
Let's start to exit. You walk in front though, since
you're so knowledgeable about this place.
I mean, I came down the street and had perfect.
Great. Sounds good to me.
OK, yeah, that makes sense. So kind of opens the door and
kind of looks around and looks around and starts walking and do
you follow? Yeah.
And then you hear what sounds like quite a lot of people
running after you. God.
And you haul ass. We're hauling ass.
And you see this kind of probably like 20 people with
various like, mushrooms growing out of their eyes and out of
their skin and mouths just barreling towards you.
So what do you do? We're five.
I'm fucking running. Just running.
Yeah. I'm also running.
Yeah. Can I, can I be like like
running but like just hitting anything I can with my Brazier
Mace as I go, trying to just light everything behind me on
fire as we go by? Yeah, so for the run, it's an
athletics check. So if anyone is untrained, it's
-1 if you're trained, add anything for you.
Ryan, we're going to say the same thing.
You're just trying to light and run as you go to try and get
away from these things. Oh you know what I also have and
I don't know if this will help me.
I have coals are. You going to throw those out to?
Could I, could I not just like be lighting but also literally
light and just like basically like fucking grenade these like
coals into like the most burnable looking shit?
Yeah. Yeah, I don't know if that helps
me at all. We're saving the town.
Yeah, this is in the town that we were looking for, right?
This was the town you. Were looking for Well, we were.
We were here to save it. We were here to just figure out
what happened. All.
We need to do. Could I So so So what am I
adding for all of this? So it's running.
It's up to you whether you're using physicality to just kind
of strengthen it, Endurance to just try and like endurance, run
it, Agility, just be quick and dodgy.
It's kind of up to you which of your physical stats you want to
use for athleticism. But it isn't athleticism
checked. So it's if you haven't, if
you're not trained in that, it is -1 if you are amateur plus
one trained +2 and then yeah, one of your physical stats.
Well, I will make an endurance check and I will also have a -1,
so I'll do a flat D20. Yeah, I'm going to, I'm going to
do physicality -1 so it's just +3.
Oh yo, that's a That's a critical success on my end.
So you're 14 for me? You're just absolutely Ryan.
You're, you're doing pretty well throwing those coals.
Hunter, on the other hand, you are quickly falling behind.
And unless someone does something to help you or you do
something, these trans folks are going to catch up with you.
Could I, could I see him falling behind?
Could I turn around and take like my coals and like, kind of
like throw them over him at the people in the front?
Yeah, you can definitely make an attack with the coals.
So this is a definitely Are you trained in throwing coals at
people? I I was going to take that
skill. I'm.
Trained in combat. We'll say it's probably a
physicality role as you're just, you know, as hard as you can
throwing these things at them. And yeah, just take a physical.
Well, and they're on fire and they're on fire.
They are on fire, yeah, which you can do because you're that's
a pretty good role because they're they are of these things
that are chasing you is the DR14.
So yeah, you do like hit a couple of them with the calls
and it definitely kind of buys Hunter a bit more time.
The guy that's with you, by the way, is is also running What is
he's running and is making it to the gates as well.
Yeah, the hunter. You're still like a three was a
pretty bad role. It's a pretty bad role.
It's 2 away from the worst role
so. Yeah, so I'm going to say you,
they are going to catch you before you hit the gates unless
again, someone else helps you or you help yourself.
Well, I didn't harvest any morning dew to make a potion of
invisibility because I forgot or else I would have.
Let's let's roll a competency that's just a straight DRD 20
roll competency based. Let's see how competent of a
Walker you that you'd have prepared yourself and brought
one of these with you. 18. You're pretty competent.
I I agree. Yeah, like, you know, you, you
planned ahead. You brought an invisibility
potion because, you know, you might have to run away from a
town. Folk of fungi, infected people.
That's the thing that might happen to you.
So yeah, you take the potion out and drink it.
I take it. I absolutely do.
Excellent. So yeah, you've done this potion
and you're invisible. We didn't actually say whether
it works in your clothes or not. I'm going to say it does, just
to be kind. It's.
Very nice of. You and yeah, you.
You all make it out of town, this guy in tow.
What you notice is the townsfolk do come out of the town, but
where they get to where the light ends, they stop.
So they don't come out into the dark.
Interesting. And some of the town is slightly
on fire now, thanks to Ryan and his many calls and and things
he's done. So yeah.
And you actually see the townsfolk putting the fire.
I would like to you said wooden Palisades around the whole
thing, right? Yeah.
I would like to just walk around the entire town lighting all of
the Palisades on fire. Yeah, I'm just going to, what
would that be for a role that's just, it's going to be a low
Dr., but let's just make a well, what skill would you use for
that or what stat would you use? Endurance because it's a big
town and I got to walk far. That's that makes sense.
Yeah. Rolling endurance test, Yeah.
And then am I adding any skill? To that, can I?
I think it's just I'm not even going to give you a -1 We're
just going to make an endurance role.
All right, be a 12. Yeah, I was going to set the day
out as a 10. So yeah, you, you walk around
town, it takes you a while. So the rest of waiting for you
quite some time. Unfortunately that means you do
spend a bit more time around town.
So I do need you to just roll me another endurance test.
No minus or anything, just D20. Add your endurance. 19.
OK, I'm not going to tell you what happens.
You're yeah, you just, you spend some time around the fungi and
you set if. There's any magic?
My bones hurt and. There's no magic.
That makes it so much better, what happened back there.
I'm glad that it was entirely mundane, the ways in which
someone became fused to a wall. And with that, as it is getting
late, we will say that how do you, how do you react to this
guy that you rescued? What do you do with him?
I, I I trust him. You're welcome.
Bye. And we kick him out of the torch
light. No, I don't either.
I say he was. When I get back, we're doing the
whole fucking zombie movie thing and this man is stripping naked
and we're looking for any fungi sticking at him.
I like that so we can pick, we might pick that up on another
stream then, as I think that's probably a a good place after a
couple of hours of play to to. Research in Part 2.
Yeah, we can into the camp decent in Part 2.
So yeah, you found the town. So for a little bit of behind
the scenes that is a town that was experimenting with bio
luminant fungi as a way to hold back the dark and their
experiments may not have gone quite to plan.
Ah. Well, you won some.
You won some. That's smart though, because you
get to see that everywhere in the winter.
I mean, because mushrooms are pretty Hardy.
That's clever. Obviously didn't work for them,
but I was right to be hesitant to be like, hey look, light's
good, right? Yeah, yeah.
So that's. That's I think light's good
because that because the obelisk eel put out light.
Yeah. I I love that thing so much.
It's the oldest is one of my favorite things in the game.
So basically they they are helpful to walkers and they are
considered goods. They also though basically
constantly are having a conversation that is different
to the one you're trying to have.
That's the descriptor for them I.
Love I love little little I love magical little adults and in a
game I'm I'm currently playing there's a 2 sets of magical
doors that hate each other That's my.
Favorite kind of. Thing and yeah, it's been it's
been fun because the doors are just like, yeah, you should, you
should open, you should go down my hallway.
No, you should go down and just bickering and saying dumb shit.
It's great. So just as we wrap, I just
wanted to talk about one last thing, which is how you would
advance your characters in this game.
So even after one shot, we would do advancement.
And what we would have done is if we were going to play more is
at the every time you fail a skill, even a skill that you've
never used before or you're untrained in, if you fail to use
it, you mark it. And every time you fail to use
the skill, there's a chance that you could actually have learned
something from your failure at the end of the session and
actually become trained in that skill.
So you test to see then if you can become trained.
And then that's the skill advancement.
And for class advancement, that happens after you've come back
from the dark. So every time you complete a
journey into the dark and find yourself back in a town, you can
advance your class. So there are two types of
advancement in the game, one that happens essentially every
session, and one that happens every time you've completed a
journey in the dark. And, yeah, so it means that, you
know, every time you fail to use a skill, actually something good
is happening. You're taking a box, and you're
getting to potentially learn how to use that skill.
So it encourages people to use skills that they're not actually
trained in. And it kind of leans into the
same concept in Forbidden Psalm, which is like trying to capture
that fun in failure. Yeah.
Awesome. So yeah.
Trekker esque a bit there with that.
Like that run from the dark? Well, I was going to say it's
actually the opposite of troika, because troika is when you
succeed at something. I remember this because I
brought it up to CK and he told me that Christian Castler, the
layout artist, he told me that I had a false idea of how people
learn because people don't learn from mistakes, they learn from
doing it right. And that that just stuck in my
brain. I don't.
Yeah. We'll we'll OK run from the
dark. This is coming.
This is coming soon. When is one run from the dark
coming out, and where's coming out on?
Yeah, So it's going to be Kickstarter, as all my projects
tend to be. We're looking at towards the end
of the year. I've got another Kickstarter
running at the moment and I only ever bring a project to
Kickstarter once 1 is finished and fulfilled and everything.
So we are looking around in October deadline for it.
The book, this is the test print of it.
The book is going to be this kind of size, royal size, about
300 pages. I'm hoping.
I'm currently talking to printers about doing this, that
there's going to be a book sleeve.
I hate book sleeves because they usually don't serve a purpose,
but this one inside will be the map of the world.
So you'll have. A book sleeve that actually
double s up as your world map. There'll be different tiers with
some extras. Like I said, we've got custom
little critters that you're going to be able to get.
There's going to be bags of the coins that are used in the game,
which are actually just rags of rock, these glow rocks.
And there's also going to be a forbidden Psalm supplement as
well, which will take some of the mechanics of Run for the
Dark and actually give a miniatures version of it for
those people that only follow me for miniatures games.
So yeah, that's the plan for the Kickstarter.
Yeah. So it's the book is feature
complete. It needs a good edit to correct
all of my terrible grammar and spelling.
And yeah, otherwise it's it's pretty much good to go.
There is a a play test version. If you want a copy of that, you
can hit me up on discord patcher on blue sky, whatever, and let
me know that you want a copy. And you can get hold of the play
test version which is a a stripped back kind of 130 page
version that has a starting adventure in it and the core
rules as well. I blast.
I just want to point this entire shelf from end to end is all you
is just all forbidden some and whatnot.
That's like 5. Years.
So I got yeah, I got to just I can turn this a little bit, we
can fill in some more space right here, you know, and very
excited. October definitely means that we
could definitely run this again. Yeah.
So maybe we'll continue this with our little friend here.
I wrote my character sheet into a doc this time so I wouldn't
lose it. And possibly you'll see us again
here doing this. But obviously every time we'll
put something out, we're gonna talk about it for many reasons.
One, because it was awesome, 2. Because we have dirt on every
month and we'll publish everything through dirt.
So you'll always get updated on everything going on with Space
Penguin, Inc. But as I said, October is a far
away away. We have plenty of time to to
potentially run this again. And please, anytime you want to
just hit us up and we're we'd be happy to do it again.
I can only assume everyone here feels the same.
That was a lot of fun. It is dark, yeah.
Yeah, I kind of. It's less tongue in cheek and
funnier than some of my other stuff.
It definitely leans more into the horror and the folk horror
elements, which I'm just on our folk horror kick at the moment,
so. Oh.
Yeah, I get you. You know it's going to happen.
Not that they're excited for that.
We'll make sure the links to because the is the is the page.
Is the follow page live yet? Yeah, yeah.
And there's a website runforthedark.co.uk.
The only reason itsnot.com is because I set up a.com and then
messed it up andyeahso.co.uk. You can sign up there for a
mailing list as well to be notified when it goes live, as
well as like putting out stuff about the background of the game
and some other kind of behind the scenes stuff as well.
But also you can go follow. There is a kickstart page for it
that you can follow along and be kind of notified when it goes
live. Very nice.
We'll make sure all the links are where they are for 200 plus
episodes and so you can all click that and follow along.
I'm very excited for this. I can't wait.
Definitely expect to come back on the show so we can do this
again, especially as it gets closer and and that is going to
be us for the day. Will thank you so much for being
here, Stella. Always a pleasure to have you
on. Oh yeah, gladly.
And. We will see all of you Friday
for something. Something.
Bye. Everybody.