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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I'm kind of afraid of the 

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dark. 
Hey howdy, I'm Stella Country, 

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often contributor. 
I'm will. 

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I think I'm running this thing. 
I hope so. 

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And today, obviously for those 
from podcast line, they can't 

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see this is a different overlay,
so it's a different kind of 

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episode. 
We're going to be playing a game

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today. 
We're going to be playing Run 

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from the Dark, a folk horror 
role-playing game, obviously by 

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Will here, creator of the 
incredibly popular Forbidden 

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Psalm. 
And it's many, many, many 

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expansions. 
How, how, how are you Will and 

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how is everybody else doing? 
Yeah, I'm, I'm pretty good. 

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It's finally cooling down here 
in the UK, so I no longer feel 

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like my eyeballs are sweating. 
So that's good, yeah. 

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Very nice. 
Everything else burning up too. 

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Yeah, not me. 
It was 98 here yesterday in 

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Oregon, which is a crime against
God, and it'll be 90 today. 

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Let me look at my high for 
today, 97 high for today where 

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I'm at. 
I don't have AC though so. 

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Yeah, I do. 
I set it at 78 though. 

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So we're we're still we're still
good. 

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Let. 
Me, let me check what my high is

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going to be. 
So that's 15 Celsius or 60 

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Fahrenheit. 
Fuck off. 

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It's not even 60 at night here. 
That's crazy. 

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Yeah. 
Anyway, we're playing Run from 

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the Dark. 
As I said, very excited for 

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this. 
Will, you're you're making an 

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RPG even though you've made a, a
skirmish game that is playable 

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as an RPG and all this many 
segments and stuff. 

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I guess before we hop into it, 
what what is Run From the Dark? 

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What what's what's the pitch? 
Yeah, so Run for the Dark. 

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It's a folk horror RPG. 
It's about the things that go 

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bump in the dark and existential
dreads. 

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The kind of core conceit of the 
game is that the dark literally 

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kills you. 
So if you're out at night and 

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during the winter months where 
the dark kind of takes over and 

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you don't have a light you, you 
are killed. 

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You are taken by the dark. 
The dark is a kind of benevolent

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force that exists in the world 
and there's a bunch of creatures

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that are obviously living in the
dark and there are people that 

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worship it and there's all sorts
of goodies like that, but it's 

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very folk horror and it's kind 
of DNA. 

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So we're playing with small 
towns, small collections of 

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people trying to survive through
these kind of horrible months. 

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And you play as the walkers, the
people that actually go out into

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the dark. 
So you take light with you. 

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Your light source is kind of a 
key concept of your character 

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creation and, and we'll get into
that as we play. 

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And your jobs are to kind of 
push back the dark where you can

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to help towns that are cut off 
by the dark connect to each 

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other during those months and 
things like that. 

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So yeah, that's the game. 
It's tries to be a narrative 

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focused RPG more than overly 
rules heavy with enough kind of 

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rules to for those that kind of 
need some structure to their 

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play. 
Yeah. 

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Yeah, I I'm very excited to 
check it out. 

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I have been reading through the 
book. 

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It's not quite as slim as 
Forbidden Psalm. 

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It's got a little, it's got a 
little beef to it. 

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Almost 300 pages. 
Yeah, the so far the version 

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that's that's sitting on my 
desktop at the moment is 300 

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pages. 
And here's the kind of actual 

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print version of it. 
Oh, cool. 

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Which? 
Is yeah, I didn't know that 

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existed yet. 
That's real sweet. 

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Yes. 
These are my this is my test 

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print. 
I've got a couple copies of this

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kicking around, but yeah, it's 
a, it's a hefty boy. 

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It's much bigger than anything 
I've produced before, which is 

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is quite fun. 
You can bludgeon something with 

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that. 
Yeah, that was kind of what I 

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was going for. 
I wanted a. 

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Little weapon. 
You'll be able to get that 

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edition on the UK web store, the
bludgeoned edition. 

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It's pretty cool. 
To have a game that refers to 

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dark in the title and also 
refers to dark as like a 

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mechanic of the the game and the
narrative, you know? 

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It's that it's that Leonardo 
DiCaprio meme like when he sits 

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up in the chair because like the
title appears in the movie, but 

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taking. 
Thoughts of another game so. 

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Yeah, ah, see, that's just me 
putting two and two together. 

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I'm not playing 2. 
And two together. 

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I got it all. 
Message you on discord. 

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No, we said it enough 2 episodes
ago. 

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So, so yeah, so according to the
book, even though it is 

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apparently 300 pages character, 
it says character creation and 

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rules only takes like 20 and 10 
minutes respectively. 

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So we're actually going to do 
character creation here on 

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stream. 
We're going to walk through, I 

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guess the rules here on stream 
and let's let's see if it takes 

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30 minutes for for 3/3. 
Just I was so clever games 

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people here 2. 
Total idiots. 

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Yeah, to to get it down and then
we're going to play the game a 

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bit. 
So we're going to talk a little 

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bit more about Run from the Dark
at the end of the episode. 

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So stick around to hear a little
bit more info about like when 

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it's coming out and everything, 
but why don't we just go ahead 

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and hop right into the game will
take it away. 

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Yeah, thank you. 
So the first thing we're going 

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to decide as part of our 
character creation, and it's one

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of the most important kind of 
concepts for your character, is 

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how they produce their source of
light. 

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And this depends on what other 
one of the towns that you come 

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from. 
So each town in the game has its

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own method of producing light. 
And so hopefully you've all got 

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sight of the PDF. 
If not, I can read through the 

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towns quickly and tell you the 
different options you've got. 

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And essentially, this is kind of
the first thing you decide about

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your character because it's one 
of the most important things in 

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the game. 
So we've got the towns of and 

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the names of the towns are 
produced both in Welsh and 

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English. 
And the reason for this is the 

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game is set in a kind of future 
space in Wales, where the world 

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has kind of collapsed, but parts
of the Welsh language have 

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remained. 
So we've got the town of Elosk 

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the Burn. 
And if you want to come from 

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that town, your light source is 
what's called an Everburn torch 

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or Blackstone. 
Then we've got The Glow, which 

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is a town that uses glowfly 
jars. 

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So these are jars filled with 
specific insects that glow in 

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the dark. 
You've got Underhill, they use 

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what are called soil blood 
candles. 

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You've got the wetlands who have
huge vats of algae that are 

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bioluminant, and then you have 
to look after it and you carry 

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these huge vats around with you.
You've got forest Barrow or 

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forest crag. 
They use what's called night 

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honey. 
So one of the things in the game

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are night bees, which is a 
species of bee that make their 

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nests inside the corpses of 
animals, lovely friendly bees. 

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And if you get that honey, it 
can burn for a very long time. 

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We've got the Everburn forest 
that produced what are called 

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Everburn torches. 
And then we have giant hill with

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Blackstone lanterns. 
So these are lanterns that use a

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stone that is mined from the 
hills under Crag uses 

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hourglasses filled with soil 
that glows slightly. 

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Ragged Rocks is a town where 
they mine these kind of glow in 

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glow in the dark rocks from the 
Cliff side. 

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It's a very dangerous thing that
happens that also forms the 

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currency of this world. 
So when they've mined these 

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rocks, there are bits of 
fragments that break off, and 

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the currency of the world is 
actually called frags, which is 

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the fragmented glowing stones. 
You've got the hollow lands that

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use what are called corpse 
lanterns. 

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So they've got these jars where 
they capture what's called a 

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corpse Lantern in it and you 
literally burn through the soul 

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of the dead as your light 
source. 

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Then there are two towns where 
they don't produce their own 

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light sources. 
They use other peoples because 

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their own towns don't have them.
Uh, which is umm, Kingsgill or 

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Penlog Brent Hineyard, umm, and 
the lighthouse. 

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And then the last two that you 
can pick from is Fort Granville,

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which produces methane lamps. 
So they are a town on swamps and

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they use methane from the swamps
to produce lights. 

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And then the very last one is 
Penidufferin or head of the 

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Valley, which they use arc lamps
that you actually charge up by 

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winding up and the arc lamps. 
So you basically pick one of 

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those times to come from and one
of those light sources that 

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appeals to you. 
So that's the first thing you do

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in character creation is just 
pick a light source. 

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Ryan, do you want to go first? 
That's not like. 

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HoloLens for sure. 
Burning burning corpses. 

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That's that's got me all over 
it. 

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Excellent Comstella. 
Dan Gloeger, the the undercrag. 

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I hope I'm saying that right. 
I'm not particularly familiar 

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with well. 
That's fine, The whole part of 

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this game is that it's set in 
the future where no one can 

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remember the pronunciations 
anyway, so don't worry about it.

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I'll do a giant hill because I 
really like the idea of this, 

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like ever burning fire under 
this hill. 

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And you go in these halls and 
they're covered in smog and you 

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hide from the dark in there. 
So I got a Blackstone Lantern. 

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Excellent. 
Cool. 

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And then that leaves us straight
onto pick in your class. 

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There are eight classes in the 
core book at the moment. 

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So we have scholars, hunters, 
shifters, storytellers, head 

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witches, makers like Carries and
the reignited. 

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So the two kind of, well, one to
talk about quickly is the 

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reignited. 
So people, when they're lost to 

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the dark, which is one of the 
things that can happen to your 

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characters, all of their 
memories are lost to the dark 

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and they become a thing called 
the DNAT, who are people who 

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live in the dark and make 
strange effigies and they lose 

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all of their memories and who 
they are. 

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If they returned to towns, they 
can burn the dark from them, but

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they never redeem their 
memories. 

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So they reignited our people 
who've come back from the dark, 

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but they don't remember who they
once were. 

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So it's a class that you 
essentially take, but then you 

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get to take features of other 
classes as you slowly try and 

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kind of re remember what you've 
lost. 

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So that's the reignited, but 
otherwise they're kind of self 

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expand, self-explanatory in 
their titles. 

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So yeah, do we know what we're 
playing? 

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So. 
Definitely. 

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Yeah, do. 
You want to do you want to go 

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first, then Hunter? 
What are you playing? 

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Yeah, give me a second. 
Hunter. 

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You should play a hunter but. 
No, I'm not going to play a 

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Hunter because, you know, that's
the obvious. 

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I think everyone can probably 
guess what class of Victoria 

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Ryan. 
What class do you think I'm? 

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Going to pick which would be my 
guess. 

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Yeah, I'm going to pick hedge. 
Wish you're right. 

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I ain't hedge which? 
Yeah. 

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I mean, what speaks to me the 
most is the reignited. 

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I like, I like that. 
Awesome. 

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What about yourself? 
This I'm I'm thinking I'm 

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thinking the. 
Hunter, huh? 

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Yeah. 
Yeah, actually, yeah. 

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Fuck it, I'll be the hunter. 
Excellent. 

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I just. 
Wanted to send it back to you. 

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You know, cool, awesome. 
So if you turn in, has everyone 

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got a copy of the PDF? 
Yes. 

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Yeah, awesome. 
Excellent. 

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So there are two things you can 
do here. 

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So you can either turn to the 
pages of your relevant classes 

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in the PDF, or you can just turn
to the character sheets because 

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all of the rules for the 
individual classes are on their 

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own specific character sheets. 
So in this way, when you play, 

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you don't need to keep referring
back to the rule book. 

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Everything about your class is 
actually on is going to be on 

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your character sheet. 
So on your character sheet or on

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this, the very first thing 
you'll note is it'll tell you 

227
00:12:11,520 --> 00:12:13,840
what of your stats you're going 
to get increases in. 

228
00:12:14,080 --> 00:12:17,280
So each class gives some 
benefits to them. 

229
00:12:17,760 --> 00:12:20,360
Every one of these is kind of 
specified except for the 

230
00:12:20,360 --> 00:12:22,960
reignited, because for the 
reignited to kind of lean into 

231
00:12:22,960 --> 00:12:26,160
that fact that you are someone 
that was lost and then come 

232
00:12:26,160 --> 00:12:29,200
back, you're going to roll AD 6 
three times and you get to 

233
00:12:29,200 --> 00:12:31,520
assign plus one to each 
resulting ability score. 

234
00:12:31,960 --> 00:12:37,360
So Hunter, I don't know if you 
want to roll that up for us. 

235
00:12:38,520 --> 00:12:40,720
And if you roll AD 6 three 
times, then I will tell you what

236
00:12:40,720 --> 00:12:46,200
your bonuses are in. 
Let me there's a which page is 

237
00:12:46,200 --> 00:12:48,320
it way at the beginning? 
Oh yeah, I just wanted to copy 

238
00:12:48,320 --> 00:12:51,920
paste the the. 
Ability the. 

239
00:12:51,920 --> 00:13:09,250
Stats, the stats in the outlook 
yeah, cool, normally flip to the

240
00:13:09,250 --> 00:13:13,450
United so those in podcast land.
I do have the PDF up on stream. 

241
00:13:13,450 --> 00:13:17,480
So hey, come watch the YouTube. 
So let me Scroll down to the 

242
00:13:17,480 --> 00:13:22,840
reignited. 
OK, Reignited. 

243
00:13:22,840 --> 00:13:26,440
Roll the D63 times to sign plus 
one to each resulting ability 

244
00:13:26,440 --> 00:13:29,400
score. 
All right, so we do have it on 

245
00:13:29,840 --> 00:13:36,120
the stream. 
Fuck off. 

246
00:13:38,280 --> 00:13:39,800
Wait, what are we telling to 
fuck off? 

247
00:13:43,080 --> 00:13:44,840
So you get +3 to physical. 
Excellent. 

248
00:13:47,120 --> 00:13:50,280
Amazing. 
So yeah, that's keep a note of 

249
00:13:50,280 --> 00:13:51,440
that. 
We'll come back to those in a 

250
00:13:51,440 --> 00:13:53,200
bit. 
For now, what you're going to do

251
00:13:53,200 --> 00:13:55,640
in each of the classes. 
So we've got a head witch, a 

252
00:13:55,640 --> 00:13:58,800
Hunter, and a Rignited. 
So for the head witch, you're 

253
00:13:58,800 --> 00:14:01,240
going to get 2 features straight
off the bat. 

254
00:14:01,520 --> 00:14:04,440
You're getting the feature to 
predict the dark, which 

255
00:14:04,440 --> 00:14:06,720
essentially allows you as a head
witch to kind of work out when 

256
00:14:06,720 --> 00:14:08,640
the dark is going to return to 
the world. 

257
00:14:08,640 --> 00:14:11,400
And you're also going to get 
magic in your bones, which is an

258
00:14:11,400 --> 00:14:13,760
ability that lets you kind of 
use magic innately. 

259
00:14:14,160 --> 00:14:16,480
Things like read ruins and 
understand rituals. 

260
00:14:17,080 --> 00:14:19,760
You can use it to determine if 
magic has been cast in an area, 

261
00:14:20,320 --> 00:14:21,880
if someone is cursed, for 
example. 

262
00:14:22,280 --> 00:14:24,800
You can also use that ability to
perform a ritual to heal someone

263
00:14:25,120 --> 00:14:27,880
a little bit as well. 
And then the next thing you're 

264
00:14:27,880 --> 00:14:30,600
going to do as a head witch is 
you're going to pick two of the 

265
00:14:30,600 --> 00:14:32,440
hedge witch abilities. 
Now I'm not going to read 

266
00:14:32,440 --> 00:14:35,080
through all of the class 
abilities here, but essentially 

267
00:14:35,080 --> 00:14:38,080
each class has a suite of their 
own abilities and at character 

268
00:14:38,080 --> 00:14:39,240
creation you get to pick two of 
them. 

269
00:14:40,800 --> 00:14:43,160
So I'll let you have a read 
through of those and pick your 

270
00:14:43,160 --> 00:14:44,920
two head which ones you want to 
do. 

271
00:14:45,120 --> 00:14:48,320
Yeah. 
I picked Hex thy enemy and bring

272
00:14:48,320 --> 00:14:50,040
the flame. 
Excellent. 

273
00:14:50,040 --> 00:14:52,800
Yeah, so Hex is an ability, it's
fantastic. 

274
00:14:52,800 --> 00:14:56,720
That's that you literally curse 
someone that has wronged you and

275
00:14:56,880 --> 00:15:01,320
bring the flame is also another 
great one where essentially you 

276
00:15:01,320 --> 00:15:09,480
can hold someone and deal damage
them, fire damage them as well 

277
00:15:09,480 --> 00:15:10,840
so. 
On that witch. 

278
00:15:11,480 --> 00:15:14,480
Combat witch, I love it. 
There are a lot really cool, but

279
00:15:14,560 --> 00:15:18,320
as someone who's constantly a a 
critic of magic in games, I 

280
00:15:18,320 --> 00:15:21,480
really enjoyed the hedge witch 
and the powers. 

281
00:15:21,480 --> 00:15:23,480
I picked 2 combat ones just 
we're doing the one shot, but 

282
00:15:23,480 --> 00:15:25,280
there's a lot of really 
interesting ones. 

283
00:15:25,480 --> 00:15:29,640
Also I love the innate magic. 
I really appreciate that because

284
00:15:29,640 --> 00:15:33,000
it makes a a magic character 
actually feel magical. 

285
00:15:33,000 --> 00:15:37,200
You know that skill, It's like 
I'm innately magical, you know? 

286
00:15:38,040 --> 00:15:41,280
That was kind of my the desire 
of the head, which is to have 

287
00:15:41,280 --> 00:15:44,120
someone that's just kind of just
in tuned to the magic in the 

288
00:15:44,120 --> 00:15:46,120
world. 
Yeah and very cool has just a 

289
00:15:46,120 --> 00:15:49,840
relationship with it. 
So then the last thing you do as

290
00:15:49,840 --> 00:15:53,080
a head, which is you look at the
three equipment packs and you 

291
00:15:53,080 --> 00:15:54,560
pick one. 
Now there is an alternative way 

292
00:15:54,560 --> 00:15:57,520
to select your equipment in the 
game for players that want that,

293
00:15:57,520 --> 00:15:59,400
where you can actually go and 
buy your individual items. 

294
00:15:59,400 --> 00:16:02,360
But for ease, we have 3 loadouts
essentially and you pick which 

295
00:16:02,360 --> 00:16:05,400
one you want for your character.
We'll come back to you on that 

296
00:16:05,400 --> 00:16:06,680
in a moment. 
So we're going to jump over to 

297
00:16:06,680 --> 00:16:10,200
the hunter now. 
So again, so if you could mark 

298
00:16:10,200 --> 00:16:13,640
down that you're going to get an
increase of one in finesse, 

299
00:16:13,640 --> 00:16:16,680
competence and insight. 
And that is actually already 

300
00:16:16,680 --> 00:16:19,880
marked on the character sheet 
because you did a good job. 

301
00:16:21,960 --> 00:16:24,640
And then you're going to get the
ability hunt, you pick an enemy 

302
00:16:24,640 --> 00:16:27,280
type, human, Faye, dark touched 
beast and dad or something like 

303
00:16:27,280 --> 00:16:29,600
that, and they become your prey.
And then you're going to get 

304
00:16:29,600 --> 00:16:32,680
plus one on all tests against 
them as well as being able to 

305
00:16:32,680 --> 00:16:34,840
potentially track them. 
So do you know what you want to 

306
00:16:35,320 --> 00:16:39,240
mark as your preferred enemy? 
I'm I'm feeling like I'm dead. 

307
00:16:40,160 --> 00:16:42,760
And that sounds great. 
And then again, same thing, you 

308
00:16:42,760 --> 00:16:45,560
pick two of your abilities. 
So hunters have things like 

309
00:16:45,560 --> 00:16:48,720
field medicine, knowing they 
prey, they can have things that 

310
00:16:48,720 --> 00:16:52,840
cleanse in flame, They can also 
get an animal companion, things 

311
00:16:52,840 --> 00:16:54,000
like that. 
They've also got ability to 

312
00:16:54,000 --> 00:16:57,840
bring it down where you can just
insta kill monsters in the game.

313
00:16:59,320 --> 00:17:02,520
And then same thing for you. 
Have a look at the equipment and

314
00:17:02,520 --> 00:17:05,480
pick yourself a hunter equipment
slot there. 

315
00:17:05,480 --> 00:17:09,960
And then we're going to go over 
to the Reignited, which is the 

316
00:17:09,960 --> 00:17:11,520
one that's a little bit more 
complicated. 

317
00:17:12,640 --> 00:17:17,240
So we've obviously rolled for 
the the ability three times as 

318
00:17:17,240 --> 00:17:22,079
well. 
And then we've got the your 

319
00:17:22,079 --> 00:17:26,520
first ability is burnt husks. 
So that one is when the dock has

320
00:17:26,520 --> 00:17:28,520
already been burnt from you. 
So you've already had it 

321
00:17:28,520 --> 00:17:31,120
removed. 
The point at which you get lost 

322
00:17:31,120 --> 00:17:34,720
the dock again is is kind of 
different for you. 

323
00:17:36,320 --> 00:17:38,440
So there's a mechanic in the 
game called Darkness Within. 

324
00:17:39,080 --> 00:17:41,920
So as we play through and you 
interact with the dark, maybe 

325
00:17:41,920 --> 00:17:45,320
cast some spells that are a 
little bit less friendly, you 

326
00:17:45,320 --> 00:17:48,640
may take Darkness Within points.
If you ever hit 10 Darkness 

327
00:17:48,640 --> 00:17:50,480
within points, your character 
gets lost to the dark. 

328
00:17:50,600 --> 00:17:52,080
You literally wander off into 
the dark. 

329
00:17:53,720 --> 00:17:57,680
So for the reignited that that's
a bit tougher to happen to them 

330
00:17:57,800 --> 00:18:00,000
because they've already 
happened, had it happened once 

331
00:18:00,000 --> 00:18:03,400
before. 
And then what they do is again, 

332
00:18:03,400 --> 00:18:06,400
you pick two class abilities. 
One of the class abilities you 

333
00:18:06,400 --> 00:18:08,480
can pick as a reignite is that 
you can literally just take an 

334
00:18:08,720 --> 00:18:12,080
ability from another class. 
So you can be like, oh, I've 

335
00:18:12,080 --> 00:18:14,480
remembered that. 
I was, I don't remember exactly 

336
00:18:14,480 --> 00:18:17,000
who I was, but I remember I can 
do this thing that this other 

337
00:18:17,000 --> 00:18:19,400
class can do. 
So yeah. 

338
00:18:19,480 --> 00:18:22,520
So have you had to think about 
your abilities that you want to 

339
00:18:22,520 --> 00:18:26,240
take there as well? 
Awesome. 

340
00:18:26,960 --> 00:18:30,640
So that's the class. 
Class selection has. 

341
00:18:30,960 --> 00:18:34,040
Is everyone good on those? 
Everyone picked what they want. 

342
00:18:35,960 --> 00:18:38,520
I Yeah. 
That's sweet. 

343
00:18:39,560 --> 00:18:41,320
I think Ryan and I are trying to
figure out my audio. 

344
00:18:41,320 --> 00:18:42,640
Apparently I'm having some 
issues, right? 

345
00:18:42,640 --> 00:18:46,200
That better? 
Were you on the not on the 

346
00:18:46,200 --> 00:18:49,640
kidney bean or what? 
Oh, no, it wasn't that. 

347
00:18:49,640 --> 00:18:51,920
I need to replace the cord going
into my mic. 

348
00:18:52,400 --> 00:18:53,440
Yeah. 
You're gonna, Yeah. 

349
00:18:58,680 --> 00:19:07,240
So binded by the dark. 
That's not how that song goes. 

350
00:19:07,880 --> 00:19:13,760
Hey, that's what it says here. 
So well, why don't you 2 just 

351
00:19:14,040 --> 00:19:16,400
kind of say what your abilities 
are if you've picked already? 

352
00:19:16,400 --> 00:19:19,600
Well, I look at them because 
I've been playing with stream 

353
00:19:19,600 --> 00:19:25,120
stuff. 
So the two abilities that I 

354
00:19:25,120 --> 00:19:27,760
ended up choosing was field 
surgery. 

355
00:19:28,320 --> 00:19:31,040
When you have time and 
resources, you can make a 

356
00:19:31,040 --> 00:19:34,840
healing check versus the Dr. of 
an injury to remove that injury 

357
00:19:34,840 --> 00:19:39,960
from a Walker. 
Very simple to the point you got

358
00:19:39,960 --> 00:19:44,720
to be able to fix someone up. 
And then the other ability I 

359
00:19:44,720 --> 00:19:47,040
ended up taking was Weapon 
Specialism. 

360
00:19:47,560 --> 00:19:49,600
A hunter is trained with a 
specific weapon. 

361
00:19:49,600 --> 00:19:52,280
On taking the skill, you gain 
the highest competence rank 

362
00:19:52,280 --> 00:19:56,880
possible. 
Yeah, with that given weapon. 

363
00:19:56,880 --> 00:20:00,000
In addition, if your weapon is 
damaged, you can repair it while

364
00:20:00,000 --> 00:20:02,200
out in the field. 
If the weapon is a bow, you can 

365
00:20:02,200 --> 00:20:05,680
make arrows for it, or a sling. 
You can find stones for the ammo

366
00:20:05,920 --> 00:20:07,400
if it's an unconventional 
weapon. 

367
00:20:07,400 --> 00:20:11,000
However, you cannot make ammo 
without the required components.

368
00:20:14,680 --> 00:20:17,360
Yeah, cool. 
Yeah. 

369
00:20:17,360 --> 00:20:20,440
So the ones that I took, we kind
of talked about the hex, the 

370
00:20:20,480 --> 00:20:26,400
enemy, if someone has wronged 
me, I can set a hex on them. 

371
00:20:27,080 --> 00:20:30,520
I state what I want the hex to 
do. 

372
00:20:30,960 --> 00:20:33,640
Then the watcher sets the 
following conditions, components

373
00:20:33,640 --> 00:20:37,520
required to perform the hex, how
the hex is broken based on how 

374
00:20:37,520 --> 00:20:41,920
the hedge which was wrong, and 
then the CR of casting the hex 

375
00:20:42,480 --> 00:20:45,480
which should be considered 
considered the Dr. of the 

376
00:20:45,480 --> 00:20:48,960
target. 
Yeah, then I then I roll from 

377
00:20:48,960 --> 00:20:52,760
hex and hex can be anything from
a minor inconvenience to that 

378
00:20:52,760 --> 00:20:55,760
person to literally just killing
them. 

379
00:20:57,240 --> 00:20:59,440
Oh you, you, you made me mad, 
you tripped me. 

380
00:20:59,480 --> 00:21:01,560
You hold the door for me, you're
dead. 

381
00:21:02,040 --> 00:21:05,720
So. 
And then, yeah, the my other 

382
00:21:05,720 --> 00:21:10,320
one, which was where? 
Where is Bring the Flame? 

383
00:21:12,840 --> 00:21:13,960
There it is. 
I found it. 

384
00:21:14,560 --> 00:21:18,000
Yeah. 
I can grasp something with my 

385
00:21:18,000 --> 00:21:21,720
hand and deal 1D6 fire damage to
it. 

386
00:21:21,720 --> 00:21:25,720
Or them grabbing them is an 
attack that uses an unarmed 

387
00:21:25,720 --> 00:21:29,680
combat skill. 
I might change that honestly, 

388
00:21:29,680 --> 00:21:33,280
because I don't want to invest 
any points into unarmed combat. 

389
00:21:36,480 --> 00:21:42,360
You know, I kind of like in the 
eyes of birds, you essentially 

390
00:21:42,360 --> 00:21:46,680
warg, you know, and you can see 
through an animal's eyes. 

391
00:21:46,760 --> 00:21:50,080
But it's cool because if you 
fail, the animal actually takes 

392
00:21:50,080 --> 00:21:52,960
over your body for a little bit 
and you're just a dumb animal 

393
00:21:52,960 --> 00:21:56,360
and a human for a while. 
And that's fantastic, actually. 

394
00:21:56,360 --> 00:21:57,360
You know what? 
I'm going to take in the 

395
00:21:57,360 --> 00:21:58,560
icebergs. 
Love it. 

396
00:22:04,240 --> 00:22:06,280
Fucking hilarious. 
I'm going to try to possess a 

397
00:22:06,280 --> 00:22:09,320
rat. 
Fucking fail and you guys are 

398
00:22:09,320 --> 00:22:12,080
having me scurrying around for a
little bit. 

399
00:22:12,880 --> 00:22:15,800
Love it. 
Have you picked yours, Ryan? 

400
00:22:16,480 --> 00:22:18,800
Yeah. 
So the thing to do right now, if

401
00:22:18,840 --> 00:22:21,040
you take Amber's memory and 
recalling the light, you get the

402
00:22:21,040 --> 00:22:24,800
starting. 
You basically are picking a 

403
00:22:24,800 --> 00:22:26,760
different class to be. 
So at that point I could just 

404
00:22:26,880 --> 00:22:28,840
pick a different class. 
Yeah, but. 

405
00:22:30,000 --> 00:22:32,040
I'm going to go with I really 
like the Reignited because it's,

406
00:22:32,160 --> 00:22:38,560
it's very much just like a like 
there are no combat skills in 

407
00:22:38,560 --> 00:22:40,120
Reignited. 
You're pretty much just like a 

408
00:22:40,160 --> 00:22:45,720
useful tool against the dark 
Like you're like, So I'm going 

409
00:22:45,720 --> 00:22:51,080
to go with I'm going to go with 
first enamoured by flame. 

410
00:22:52,520 --> 00:22:57,560
Basically, I get to be flame 
punched for anyone that knows 

411
00:22:57,560 --> 00:23:02,000
what that is. 
But I can resist image from fire

412
00:23:02,000 --> 00:23:04,360
and can place fire in my hand 
and not get injured. 

413
00:23:04,360 --> 00:23:07,160
But if I do decide to get 
injured by it, I can remove 

414
00:23:07,160 --> 00:23:09,160
darkness then from myself, which
is dope. 

415
00:23:10,800 --> 00:23:22,240
And then I'm going to go with 
no, I know what that one, the 

416
00:23:26,040 --> 00:23:29,120
Let's Go Blind did. 
What do you think is better as a

417
00:23:29,120 --> 00:23:32,000
creator of the game binded by 
the dark or uncanny appearance? 

418
00:23:32,000 --> 00:23:36,080
Let's go bind it by the dark. 
Yeah, by the dark, probably for 

419
00:23:36,080 --> 00:23:40,080
this, this one shot we're doing 
binding by the dark would work 

420
00:23:40,080 --> 00:23:41,760
very well. 
And canny appearance is really 

421
00:23:41,760 --> 00:23:43,840
good when you get into the towns
and start interacting with 

422
00:23:43,840 --> 00:23:49,120
people and you just basically 
make that you're a bit creepy, a

423
00:23:49,120 --> 00:23:51,400
boon to yourself where you can 
just creep people out until they

424
00:23:51,400 --> 00:23:55,200
do what you want. 
It's like real life, yeah. 

425
00:23:56,360 --> 00:23:58,720
And then as it says for the 
reunited, for your equipment, 

426
00:23:58,720 --> 00:24:02,280
you pick any other classes 
starting equipment loadout, you 

427
00:24:02,280 --> 00:24:03,640
just go and pick one and go 
right? 

428
00:24:03,640 --> 00:24:08,240
That's what I'm taking. 
Cool. 

429
00:24:08,400 --> 00:24:10,200
So why are you doing that? 
And hopefully you've all noted 

430
00:24:10,200 --> 00:24:13,240
your equipment down what you've 
got as well. 

431
00:24:13,680 --> 00:24:15,080
And then we can pick your 
background. 

432
00:24:15,160 --> 00:24:18,880
So this is kind of we've had 
your where you're from, we've 

433
00:24:18,880 --> 00:24:22,880
had what class you are, and now 
we're getting into what are you?

434
00:24:24,160 --> 00:24:27,680
So we've got humans, we've got 
the twilight tag touched or your

435
00:24:27,680 --> 00:24:30,800
fate touched. 
We've got changelings, the Dinio

436
00:24:30,880 --> 00:24:33,080
Asan, which are the blessed of 
the spider. 

437
00:24:33,120 --> 00:24:35,240
So spider people. 
We've got the Cobblin, which are

438
00:24:35,240 --> 00:24:39,000
kind of Welsh gnomes in the 
mines. 

439
00:24:40,200 --> 00:24:43,440
The Elion, which are kind of the
nearest equivalent is like a 

440
00:24:43,440 --> 00:24:48,280
forest elf, the Guareth Anwin, 
they are those of the water. 

441
00:24:48,280 --> 00:24:51,280
So kind of like a water spirit, 
water type person. 

442
00:24:51,560 --> 00:24:55,360
The Gullion are mounting people 
they used to in Welsh folklore, 

443
00:24:55,360 --> 00:24:59,680
often mistaken for hags, the 
Anmar, which are the undead, and

444
00:24:59,680 --> 00:25:02,720
then the bloody Undineon, which 
are those that have been blessed

445
00:25:02,720 --> 00:25:06,080
by nature with the ability to 
take on the form of an animal. 

446
00:25:07,040 --> 00:25:09,800
So yeah, what what background do
people want to take? 

447
00:25:13,200 --> 00:25:15,000
I'm, I'm thinking keep it 
simple. 

448
00:25:15,000 --> 00:25:17,000
I'm going to be human. 
Excellent. 

449
00:25:18,720 --> 00:25:21,880
So you get to add +1 to any of 
your abilities, and you're going

450
00:25:21,880 --> 00:25:25,120
to get one skill to be trained 
as an amateur skill level. 

451
00:25:25,640 --> 00:25:27,760
So we'll talk a bit more about 
skills in a moment, but you can 

452
00:25:27,760 --> 00:25:29,880
just pick any skill you want and
take it to an amateur level. 

453
00:25:33,800 --> 00:25:36,560
And good. 
What about you, Hunter? 

454
00:25:36,960 --> 00:25:40,520
What appeals? 
I don't know. 

455
00:25:40,520 --> 00:25:42,600
They're all, they're all 
interesting. 

456
00:25:47,880 --> 00:25:55,160
They're all good, you know, I'll
pick Dios the Elion. 

457
00:25:56,560 --> 00:25:57,680
Yeah. 
Cool and. 

458
00:25:58,480 --> 00:25:59,840
That the one you said was like a
wood elf. 

459
00:26:01,880 --> 00:26:02,400
The wood elf? 
Yeah. 

460
00:26:02,400 --> 00:26:03,920
The Elion, Yeah. 
Yeah, cool. 

461
00:26:04,000 --> 00:26:08,320
You do love playing Wood Elves. 
So with them, their ability. 

462
00:26:10,000 --> 00:26:15,800
I like that this is been a trope
for you the the alien. 

463
00:26:15,800 --> 00:26:18,800
They can spend time in 
meditation and essentially speak

464
00:26:18,800 --> 00:26:21,240
to the trees getting knowledge 
of the local surroundings. 

465
00:26:22,720 --> 00:26:26,200
It takes an hour to do and then 
you get to ask me, the watcher, 

466
00:26:26,400 --> 00:26:29,080
one question about the location,
surrounding, etcetera. 

467
00:26:30,320 --> 00:26:32,160
Fuck yeah, I love speaking the 
trees. 

468
00:26:34,040 --> 00:26:37,360
And then Ryan, is anything 
jumping out at you want to take?

469
00:26:37,360 --> 00:26:40,760
The bar. 
But I feel like I'm just. 

470
00:26:40,760 --> 00:26:46,200
Compounding. 
How creepy you are now I'm I'm 

471
00:26:46,200 --> 00:26:48,720
here for that. 
Well, you edgelord piece of 

472
00:26:48,720 --> 00:26:50,920
shit. 
Bro, you know. 

473
00:26:52,200 --> 00:26:54,240
So what's cool with this is 
you've gone Reignited, which 

474
00:26:54,240 --> 00:26:56,600
essentially lets you pick other 
class features, and the Anmar 

475
00:26:56,600 --> 00:26:58,160
allows you to also pick another 
background. 

476
00:26:58,520 --> 00:26:59,520
That's what I'm saying it's 
like. 

477
00:26:59,560 --> 00:27:01,000
Yeah, yeah. 
Oh. 

478
00:27:01,200 --> 00:27:03,720
That's really cool. 
So with the Anmar, you pick 

479
00:27:03,720 --> 00:27:07,400
another background, you take its
benefits, but then you get -1 

480
00:27:07,400 --> 00:27:11,880
presence for being undead. 
And also as an undead, when you 

481
00:27:11,880 --> 00:27:15,960
take a serious injury, you can 
basically ignore it unless it 

482
00:27:15,960 --> 00:27:18,200
hits your head. 
So when we roll on the injury 

483
00:27:18,200 --> 00:27:21,280
table, unless it's an injury to 
your head, you basically ignore 

484
00:27:21,600 --> 00:27:24,040
that injury. 
You don't. 

485
00:27:24,040 --> 00:27:26,840
You don't need food or water. 
However, your darkness within 

486
00:27:26,840 --> 00:27:30,200
level is reduced to 9, so you 
actually get lost to the dark 

487
00:27:30,200 --> 00:27:34,600
sooner than the living. 
So yeah, that's the kind of 

488
00:27:34,760 --> 00:27:37,960
negative drawback of being this.
One says this, one says 8. 

489
00:27:38,680 --> 00:27:43,520
I was 8. 
Oh, that's that is 8 Yeah, this 

490
00:27:43,520 --> 00:27:48,120
version, this is the like this 
version is probably 3 months old

491
00:27:48,120 --> 00:27:49,880
there. 
So yeah, I think I have edited 

492
00:27:49,880 --> 00:27:54,600
it so it is 8, yeah. 
Then fuck it, yeah, let's just 

493
00:27:54,600 --> 00:27:58,560
keep the grief going here. 
So then you pick another one, 

494
00:27:59,040 --> 00:28:04,640
another background to take. 
Yeah, yeah. 

495
00:28:04,640 --> 00:28:07,440
So you know, the the worst thing
about what I'm doing is that it 

496
00:28:07,440 --> 00:28:09,480
always takes me for her to pick 
stuff and I'm picking things and

497
00:28:09,480 --> 00:28:15,520
make me pick twice. 
So I'm taking twice as long to 

498
00:28:15,600 --> 00:28:19,440
to do this. 
What's the second creepiest 

499
00:28:19,440 --> 00:28:22,920
background? 
Oh, it depends how you feel 

500
00:28:22,920 --> 00:28:25,240
about spiders, I suppose. 
Oh, I love spiders. 

501
00:28:25,480 --> 00:28:26,600
Give me that. 
Give me that law. 

502
00:28:27,000 --> 00:28:28,920
Yeah. 
So when you've got the the Dinia

503
00:28:28,920 --> 00:28:33,360
Tedan who are literally blessed 
by the spiders and yeah. 

504
00:28:34,160 --> 00:28:35,800
Let's put those. 
Let's put that there. 

505
00:28:36,840 --> 00:28:37,560
You go. 
Excellent. 

506
00:28:38,120 --> 00:28:41,840
So I get, I get training and 
climbing and I can craft items 

507
00:28:41,840 --> 00:28:42,800
out of silk. 
That's what I get. 

508
00:28:43,920 --> 00:28:45,360
Yeah. 
Sick. 

509
00:28:49,480 --> 00:28:51,560
Your character's name is Britts,
you know. 

510
00:28:52,560 --> 00:28:53,880
Right. 
Yeah, he's. 

511
00:28:53,880 --> 00:28:56,240
From me, someone has just 
knocked my door one second. 

512
00:29:00,600 --> 00:29:07,040
From Menzo Baranzo, you know. 
I see there's a there's a 

513
00:29:07,040 --> 00:29:13,120
changeling option in the 
backgrounds and one thing I 

514
00:29:13,120 --> 00:29:18,400
would like to say is I'd like 
I'm very fond of a Cumbrian word

515
00:29:18,400 --> 00:29:27,640
for changeling, which was oaf. 
I can add that in as a another 

516
00:29:27,640 --> 00:29:31,040
name for them. 
If you want to get Cumbrian with

517
00:29:31,040 --> 00:29:42,520
it, yeah. 
So we've all picked our 

518
00:29:42,520 --> 00:29:45,560
backgrounds, we've taken those, 
so now we get into the kind of 

519
00:29:45,560 --> 00:29:48,280
nitty gritty of the personal 
ability scores. 

520
00:29:48,680 --> 00:29:51,560
So these are the things that are
going to kind of set what your 

521
00:29:51,560 --> 00:29:54,320
characters are kind of good at, 
what they might be bad at. 

522
00:29:55,200 --> 00:29:58,200
There are 6 abilities. 
We've got physicality, Finesse, 

523
00:29:58,200 --> 00:30:00,360
and Endurance that make up our 
three physical stats. 

524
00:30:00,600 --> 00:30:02,960
And we have three mental stats, 
which is Presence, Insight, and 

525
00:30:02,960 --> 00:30:05,560
competence. 
And what we're going to do for 

526
00:30:05,560 --> 00:30:09,400
these is we're going to roll 2D6
and you kind of you take the 

527
00:30:10,080 --> 00:30:13,200
largest number and then you take
the smaller number away from it.

528
00:30:13,200 --> 00:30:16,320
So what I mean by that is if you
roll A5 and A4, you're going to 

529
00:30:16,320 --> 00:30:18,520
take the four away from the 
five, leaving you with a score 

530
00:30:18,520 --> 00:30:21,320
of 1. 
So this gives you kind of a 

531
00:30:21,360 --> 00:30:28,160
starting score between zero and 
five S Rolling 2 sixes is not 

532
00:30:28,160 --> 00:30:30,120
actually a good thing in this, 
because then that'd be a score 

533
00:30:30,120 --> 00:30:31,360
of 0. 
What you really want to do is 

534
00:30:31,360 --> 00:30:34,480
roll A6 and A1 because then that
gives you the Max score. 

535
00:30:34,880 --> 00:30:39,480
So basically, roll up your, roll
up your stats. 

536
00:30:39,960 --> 00:30:43,160
All righty, so you're. 
Going to do this six times. 

537
00:30:43,360 --> 00:30:45,920
You roll and then allocate. 
You don't have to roll in order,

538
00:30:47,400 --> 00:30:51,240
so just roll 6 times your 
numbers down and then yeah, and 

539
00:30:51,240 --> 00:30:54,240
then allocate them to your 
abilities, remembering to add 

540
00:30:54,240 --> 00:30:56,400
the kind of bonuses you got from
your. 

541
00:30:56,640 --> 00:31:11,960
Right. 
I got 01 and two so far, the 

542
00:31:11,960 --> 00:31:22,680
first 3 so I. 
Got 2 fours so far and 11 works 

543
00:31:22,680 --> 00:31:28,200
pretty good. 
Oh, my job. 

544
00:31:28,600 --> 00:31:30,840
My job. 
Is 01/2 and three. 

545
00:31:31,520 --> 00:31:35,200
Can I get four and five as my my
next ones? 

546
00:31:35,240 --> 00:31:39,840
Let's see. 
If you roll double S. 

547
00:31:40,720 --> 00:31:42,200
That's zero. 
That's zero. 

548
00:31:42,200 --> 00:31:46,640
Fuck yeah, Yeah. 
You'll really get right off. 

549
00:31:47,440 --> 00:31:51,400
Fuck right off. 
We do this six times, right? 

550
00:31:52,000 --> 00:32:01,520
Six times. 
Yeah, Oh my God, my 2 fours are 

551
00:32:01,520 --> 00:32:04,640
offset by the two zeros I got. 
Yeah, I got. 

552
00:32:04,760 --> 00:32:07,720
This is very much me rolling up 
my last four character and being

553
00:32:07,720 --> 00:32:10,680
like, Oh yeah, cool. 
You know, we flipped a coin for 

554
00:32:10,680 --> 00:32:16,520
the stats spread and I kept 
getting the the plus 3 -, 3 one.

555
00:32:16,520 --> 00:32:20,480
I'm just like, OK. 
Very cool. 

556
00:32:20,560 --> 00:32:27,080
All righty. 
So let's see. 

557
00:32:27,080 --> 00:32:30,320
I'm going to have SO. 
How many dice on the screen? 

558
00:32:31,160 --> 00:32:32,960
Or. 
Castle Red Fox. 

559
00:32:32,960 --> 00:32:36,240
Yeah, I love this method of 
rolling because it like it kind 

560
00:32:36,240 --> 00:32:38,360
of breaks your brain because if 
you roll 2 sixes, you feel like 

561
00:32:38,360 --> 00:32:40,640
that should be good and then 
it's not. 

562
00:32:41,480 --> 00:32:53,030
Yeah, I feel like, wait, no. 
Feel like I'm putting some zeros

563
00:32:53,030 --> 00:33:01,830
and some physical stats. 
Yeah. 

564
00:33:03,070 --> 00:33:08,280
All righty. 
So the way I got it down 4 

565
00:33:08,280 --> 00:33:13,520
Physicality, 3 Finesse, 1 
Endurance, 0 Presence, 2 Insight

566
00:33:13,520 --> 00:33:14,720
and two Confidence. 
Fantastic. 

567
00:33:18,200 --> 00:33:20,800
So once you've allocated your 
stats, you can, if you want to, 

568
00:33:20,800 --> 00:33:25,440
move a value of 1 from 2 scores.
So what I mean by that is you 

569
00:33:25,440 --> 00:33:29,040
could move one from like, say 
your physicality was a 5, you 

570
00:33:29,040 --> 00:33:31,840
could put that as a four and 
then move one to something else.

571
00:33:32,200 --> 00:33:34,720
So that's just a little way to 
kind of fudge your numbers if 

572
00:33:34,720 --> 00:33:38,520
you're like, Oh no, my stats 
aren't quite what I envisioned 

573
00:33:38,520 --> 00:33:41,200
for my character. 
So we do have a way of like 

574
00:33:42,000 --> 00:33:48,480
fudging the dice slightly. 
So if we already have pluses to 

575
00:33:48,480 --> 00:33:54,600
from previously say I have a 
zero, if I physicality +3 and I 

576
00:33:54,600 --> 00:33:57,880
have zero, can I just say it's 
physicality plus three, right? 

577
00:33:57,880 --> 00:34:02,080
Like in a yes that's right, 
that's that's AI get 2 zeros 

578
00:34:02,080 --> 00:34:04,520
and. 
And the way it works is you Add 

579
00:34:04,520 --> 00:34:07,760
all your bonuses now that you 
got from your class, and then 

580
00:34:07,760 --> 00:34:10,560
you can move stuff around. 
So it's even a way to move 

581
00:34:10,560 --> 00:34:13,080
around like bonuses you may got 
from your class. 

582
00:34:13,400 --> 00:34:16,560
So it's just a way for you to 
kind of push your character a 

583
00:34:16,560 --> 00:34:18,320
little bit more to the way you 
want to have them. 

584
00:34:19,520 --> 00:34:24,120
Yeah. 
So let me know when everyone's 

585
00:34:24,280 --> 00:34:25,760
good on that so we can move on 
to the next. 

586
00:34:25,840 --> 00:34:27,600
Oh, I'm set. 
Excellent. 

587
00:34:28,800 --> 00:34:30,520
Why don't you talk their ears 
real quick while I figure out? 

588
00:34:30,679 --> 00:34:33,719
Yeah, I have. 
Listen, I'm the squishiest guy 

589
00:34:33,719 --> 00:34:37,480
here. 
I have a physical, a physicality

590
00:34:37,480 --> 00:34:40,719
of 1A, finesse of 0, and 
endurance of one. 

591
00:34:40,840 --> 00:34:45,600
I have a presence of five, 
insight of four, incompetence of

592
00:34:45,600 --> 00:34:47,800
three. 
Fantastic. 

593
00:34:52,520 --> 00:34:55,480
Health is your highest mental 
ability, plus your highest 

594
00:34:55,480 --> 00:34:57,320
physical ability, plus your 
endurance. 

595
00:34:57,680 --> 00:35:00,800
Yes, and if your endurance is 
your highest physical, you add 

596
00:35:00,800 --> 00:35:03,680
it twice. 
So yeah, that's how your health 

597
00:35:03,680 --> 00:35:05,040
works. 
It's one plus your highest 

598
00:35:05,040 --> 00:35:07,520
mental, plus your highest 
physical, plus your endurance. 

599
00:35:09,280 --> 00:35:13,040
So if I put my if I put my five 
in endurance, I get to add fives

600
00:35:13,040 --> 00:35:14,520
twice. 
Yeah. 

601
00:35:16,600 --> 00:35:17,560
Yeah. 
Well, yes, that's what. 

602
00:35:17,600 --> 00:35:23,120
I'm doing it does actually. 
It says player Max health cannot

603
00:35:23,120 --> 00:35:27,920
be lower than one but you add 
one no matter what. 

604
00:35:28,640 --> 00:35:32,120
So is is there. 
Is there a way to get your your 

605
00:35:32,120 --> 00:35:34,880
shit sapped? 
There isn't currently. 

606
00:35:36,120 --> 00:35:38,200
There may be through memories 
and things that we're going to 

607
00:35:38,200 --> 00:35:40,760
roll for in a second. 
The other thing is that the 

608
00:35:40,760 --> 00:35:43,240
reason that's in there is 
because what I've learned from 

609
00:35:43,240 --> 00:35:47,280
writing Forbidden Psalm is when 
I think a rule is clear, it 

610
00:35:47,280 --> 00:35:49,960
isn't always clear to people. 
That's, that's fair. 

611
00:35:49,960 --> 00:35:51,680
Yeah. 
You, you, you have a much 

612
00:35:51,680 --> 00:35:54,520
broader audience than I. 
So you got to write for a much 

613
00:35:54,520 --> 00:35:57,840
broader. 
Yeah, I've learned to be like 

614
00:35:57,840 --> 00:36:01,640
it's better to over explain 
something and make sure it's 

615
00:36:01,640 --> 00:36:04,800
clear than answer the 50 emails 
I will get if I haven't done 

616
00:36:04,800 --> 00:36:05,600
that. 
Yeah. 

617
00:36:05,960 --> 00:36:09,600
I I was just excited for ability
score damage because I love that

618
00:36:09,600 --> 00:36:11,680
shit. 
That, that is the thing in the 

619
00:36:11,680 --> 00:36:12,680
game. 
Yeah. 

620
00:36:14,480 --> 00:36:16,600
Yeah. 
So has everyone worked out their

621
00:36:16,600 --> 00:36:18,200
health? 
Are we all good on that? 

622
00:36:18,520 --> 00:36:21,400
And then we got we. 
Got a Hardy a Hardy 8? 

623
00:36:22,440 --> 00:36:25,720
We're then going to answer Yep. 
Sorry, go ahead, I was. 

624
00:36:26,320 --> 00:36:27,880
Going to say we're going to move
on scales, but if you've got a 

625
00:36:27,880 --> 00:36:29,000
question about health, please 
do. 

626
00:36:29,000 --> 00:36:31,240
No I was saying I also have a 
Hardy 8 so. 

627
00:36:31,360 --> 00:36:33,840
Oh, nice. 
What about you, Ryan? 

628
00:36:33,840 --> 00:36:41,280
What's your health? 
13 no wait plus one, right? 

629
00:36:42,000 --> 00:36:45,440
Yes. 14. 
Nice, awesome. 

630
00:36:46,200 --> 00:36:47,880
So the next thing we're going to
do is we're going to talk about 

631
00:36:47,880 --> 00:36:50,120
skills very quickly. 
So everything you do in this 

632
00:36:50,120 --> 00:36:52,120
game is a skill. 
So all the roles you're going to

633
00:36:52,120 --> 00:36:53,760
take in this game are based on 
skills. 

634
00:36:54,040 --> 00:36:57,600
The way the game works is you 
roll AD 20, you add your ability

635
00:36:57,920 --> 00:37:00,200
to it. 
So your endurance, for example, 

636
00:37:00,200 --> 00:37:02,760
if it was a 5, you'd roll AD 20,
add that five to it. 

637
00:37:03,120 --> 00:37:06,360
And then you would add if you 
had a skill, if you're untrained

638
00:37:06,360 --> 00:37:09,960
in the scale, you get -1 so for 
example, if you wanted to climb 

639
00:37:09,960 --> 00:37:13,000
a wall and you're not trained in
climbing, you would add your 

640
00:37:13,000 --> 00:37:16,800
strength, your physicality, 
sorry. 

641
00:37:16,800 --> 00:37:19,240
And you would then -1 because 
you're not trained. 

642
00:37:19,440 --> 00:37:23,080
So untrained -1 if you're an 
amateur in something, you get 

643
00:37:23,080 --> 00:37:27,520
plus one if you are trained, +2,
and if you're an expert +4. 

644
00:37:28,400 --> 00:37:30,240
And what you do at character 
creation is you're going to get 

645
00:37:30,240 --> 00:37:33,120
to pick one skill to be trained 
in, one skill to be an amateur 

646
00:37:33,120 --> 00:37:35,600
in. 
You gain additional skills equal

647
00:37:35,600 --> 00:37:37,880
to your competence ability. 
So whatever your competence 

648
00:37:37,880 --> 00:37:40,480
score was, if you had a four, 
you get to pick four more skills

649
00:37:41,560 --> 00:37:43,960
and everyone selects 1 weapon to
be trained in. 

650
00:37:44,040 --> 00:37:46,840
So you pick a weapon type and 
you are trained with that 

651
00:37:46,840 --> 00:37:49,280
weapon. 
So walkers aren't allowed out 

652
00:37:49,400 --> 00:37:52,800
into the dark until they can at 
least swing a sword, slash, use 

653
00:37:52,800 --> 00:37:55,000
a bow, slash, defend themselves 
in some way. 

654
00:37:58,160 --> 00:38:00,640
That makes sense. 
Probably going to pick the 

655
00:38:00,640 --> 00:38:04,560
weapon that I have from my 
loadout as my trained weapon so.

656
00:38:05,440 --> 00:38:08,640
It's probably a good idea and so
just quickly run through the 

657
00:38:08,640 --> 00:38:10,680
default skills while you guys 
pick yours. 

658
00:38:11,200 --> 00:38:13,760
There are athletics, crafting 
and you get to define what type 

659
00:38:13,760 --> 00:38:16,440
of thing you can craft. 
There are conversations, combat,

660
00:38:16,680 --> 00:38:20,320
dodging, foraging, folklore, 
healing, harvesting, hunting, 

661
00:38:20,520 --> 00:38:23,000
language skills, knowledges, and
again you get to specify the 

662
00:38:23,000 --> 00:38:26,160
knowledge, performance, natural 
magic and learnt magic. 

663
00:38:26,160 --> 00:38:28,520
They're the two types of magic 
in the game, seafaring, 

664
00:38:28,520 --> 00:38:31,760
survival, sleight of hand, 
Shields and wavefinding. 

665
00:38:32,640 --> 00:38:34,000
Wavefinding is quite an 
important one. 

666
00:38:34,320 --> 00:38:37,080
That's because that will be used
for when you kind of journey out

667
00:38:37,080 --> 00:38:38,600
into the dark. 
So having at least one person in

668
00:38:38,600 --> 00:38:42,160
the party with wavefinding can 
be helpful, but it can also be 

669
00:38:42,160 --> 00:38:44,480
quite funny if nobody is good at
that, because then you just get 

670
00:38:44,480 --> 00:38:49,320
lost in the dark a lot. 
I'll take wayfinding is an 

671
00:38:49,320 --> 00:38:54,280
amateur skill and if I just want
to I guess you're the hunter. 

672
00:38:54,320 --> 00:38:55,840
Yeah, I'm the hunter, mate. 
I want to. 

673
00:38:55,920 --> 00:38:59,520
I'm thinking taking that as a 
train skill. 

674
00:39:00,600 --> 00:39:03,320
Oh yeah, do those. 
I'm gonna keep taking magic 

675
00:39:03,320 --> 00:39:04,600
stuff. 
Then because I'm the hunter. 

676
00:39:06,040 --> 00:39:08,520
So what's the difference between
learned magic and natural and 

677
00:39:08,520 --> 00:39:11,920
natural magic? 
So a head which is magic is 

678
00:39:11,920 --> 00:39:15,560
based on natural magic with a 
scholar is based on learned 

679
00:39:15,560 --> 00:39:17,920
magic. 
So that magic comes from reading

680
00:39:17,920 --> 00:39:23,560
and study and kind of forcibly 
learning how to manipulate 

681
00:39:23,560 --> 00:39:25,520
magic. 
Whereas for a head which their 

682
00:39:25,520 --> 00:39:28,040
magic just comes from within. 
So that's the kind of big 

683
00:39:28,040 --> 00:39:29,200
difference between those two 
things. 

684
00:39:29,240 --> 00:39:32,440
And then in the game, there are 
magical items that might rely on

685
00:39:32,440 --> 00:39:34,080
one of those types of magic over
the other. 

686
00:39:34,560 --> 00:39:37,720
Sometimes there'll be monsters 
that might use one over the 

687
00:39:37,720 --> 00:39:39,280
other. 
So again, that, you know, 

688
00:39:39,280 --> 00:39:41,680
whether you can interact with 
that monster in the game and and

689
00:39:41,680 --> 00:39:44,720
work out what it's doing will 
depend on the type of magic you 

690
00:39:44,720 --> 00:39:46,360
have. 
Some characters might want to 

691
00:39:46,360 --> 00:39:49,560
take both so that they can use 
both types of magic. 

692
00:39:50,840 --> 00:39:53,600
But yeah, that's the kind of big
difference between that is the 

693
00:39:54,560 --> 00:39:57,880
the way that you came to learn 
your magic, whether it's in your

694
00:39:58,040 --> 00:40:01,600
in your blood, in your kind of 
in your bones, or whether it was

695
00:40:01,600 --> 00:40:03,560
something you actually spent 
time studying. 

696
00:40:09,200 --> 00:40:17,520
That makes sense. 
So I have plus one competent, so

697
00:40:17,560 --> 00:40:20,680
I get one trained skill and two 
amateur skills? 

698
00:40:21,080 --> 00:40:24,360
Yes, Training skill adds a + 2 
and the amateur skill adds a + 

699
00:40:24,360 --> 00:40:25,520
1. 
Yeah. 

700
00:40:26,240 --> 00:40:29,160
And that's all I am. 
You also get your weapon skill 

701
00:40:29,160 --> 00:40:31,800
as an amateur. 
Yes, you also get to add a 

702
00:40:31,800 --> 00:40:34,960
weapon one as well. 
Oh and my equipment list because

703
00:40:34,960 --> 00:40:37,960
I can get set on fire. 
I went with one of the light 

704
00:40:37,960 --> 00:40:41,040
bearer, light bringer, light 
persons. 

705
00:40:41,880 --> 00:40:45,040
So I have like flame weapons. 
Which? 

706
00:40:45,080 --> 00:40:47,160
Is which was nice bit of 
synergy. 

707
00:40:47,160 --> 00:41:01,440
I like that. 
Yeah, I as the yeah, the wait. 

708
00:41:01,560 --> 00:41:04,200
So actually wait, no, I've got a
question. 

709
00:41:04,720 --> 00:41:07,720
It says with the with the hunter
equipment that the hunter gains 

710
00:41:08,040 --> 00:41:11,280
1 weapon of their choice that 
has the hunt skill. 

711
00:41:11,960 --> 00:41:15,200
What? 
What weapons have the hunt skill

712
00:41:15,200 --> 00:41:17,160
let? 
Me just go to those for. 

713
00:41:18,120 --> 00:41:23,320
You, yeah. 
So in the game weapons have a a 

714
00:41:23,320 --> 00:41:27,280
skill and then if you take 
training in that skill you get 

715
00:41:27,320 --> 00:41:29,800
to have that level of training 
with all the weapons that have 

716
00:41:29,800 --> 00:41:33,280
that keyword. 
So for example, if you took the 

717
00:41:33,280 --> 00:41:36,720
skill combat dagger, you'd be 
able to use your bonus with 

718
00:41:36,720 --> 00:41:39,760
daggers, Dirks, and then 
anything else that had that 

719
00:41:39,760 --> 00:41:42,240
dagger keyword. 
So for you, for weapons that 

720
00:41:42,240 --> 00:41:47,120
have the hunt keywords, you are 
looking at Spears, you are 

721
00:41:47,120 --> 00:41:55,400
looking at bows, javelins, 
slings, I think that's is there 

722
00:41:55,400 --> 00:41:58,480
any of those? 
So it's one of those four 

723
00:41:58,480 --> 00:42:00,400
weapons that you pick. 
All right, I guess. 

724
00:42:01,160 --> 00:42:04,640
I guess I have hunting sphere as
my thing. 

725
00:42:04,960 --> 00:42:11,160
Nice. 
I want y'all to know that has 

726
00:42:11,160 --> 00:42:14,400
someone named Hunter in the 
tabletop RPG space and someone 

727
00:42:14,400 --> 00:42:16,560
who plays a lot of games and 
talked about a lot of games. 

728
00:42:16,840 --> 00:42:21,760
It is like constantly confusing 
because I hear like, we'll be 

729
00:42:21,760 --> 00:42:23,200
talking or someone will be 
talking. 

730
00:42:23,200 --> 00:42:24,640
I'll hear my name over and over 
again. 

731
00:42:24,640 --> 00:42:27,120
I'm like, we're not fucking 
talking about me right now. 

732
00:42:27,920 --> 00:42:30,760
We could be. 
It does make me want to add the 

733
00:42:30,760 --> 00:42:33,560
word hunt or hunter even more in
the book. 

734
00:42:33,720 --> 00:42:42,240
Yeah. 
Too funny. 

735
00:42:43,680 --> 00:42:45,480
Where are weapons again? 
What's what's? 

736
00:42:46,800 --> 00:42:52,120
Weapons are on page 94 in my 
version so it's after skills so 

737
00:42:52,120 --> 00:42:54,880
if you keep going. 
Before and after advancement. 

738
00:42:55,440 --> 00:42:57,080
Yeah. 
It's after, it's a little bit 

739
00:42:57,080 --> 00:42:59,040
further. 
Yeah, you're in the equipment 

740
00:42:59,040 --> 00:43:00,480
section here. 
There we go. 

741
00:43:00,960 --> 00:43:03,120
So there's the you can see the 
weapon skills there. 

742
00:43:03,120 --> 00:43:06,640
So when you take a weapon skill,
you're essentially taking it in 

743
00:43:06,640 --> 00:43:08,480
those types of weapons. 
And then here's the list of all 

744
00:43:08,480 --> 00:43:10,280
the different weapons. 
So these are the mellow weapons.

745
00:43:10,600 --> 00:43:12,280
On the next page is arranged 
weapons. 

746
00:43:12,760 --> 00:43:15,200
And yeah. 
What do I have? 

747
00:43:15,240 --> 00:43:17,440
A brazer Mace? 
What am I trying to get? 

748
00:43:20,840 --> 00:43:23,520
Oh, you're brazing Mace, so 
yours is in one of the special 

749
00:43:23,520 --> 00:43:28,040
weapons, the unique weapons. 
So you're actually on page 98 

750
00:43:28,040 --> 00:43:30,720
fields. 
So it's what? 

751
00:43:30,720 --> 00:43:33,600
Open skill do I have to is a 
braze your maze? 

752
00:43:34,280 --> 00:43:43,240
Just brute Brute skill brute. 
OK, Brute. 

753
00:43:51,200 --> 00:43:56,440
Due to my physicality and the 
weapon specialty thing, I have 

754
00:43:56,440 --> 00:43:59,880
an 8 attack modifier with the 
spear which I reckon that's 

755
00:43:59,880 --> 00:44:01,760
pretty good. 
That is pretty. 

756
00:44:02,040 --> 00:44:05,080
Good. 
Yeah, that sounds very high on 

757
00:44:05,120 --> 00:44:08,440
AD20D20 plus game. 
Yeah. 

758
00:44:11,040 --> 00:44:13,960
So. 
So when we take if I take brew 

759
00:44:13,960 --> 00:44:16,360
weapon, I'm not I that's 
training is what I'm getting. 

760
00:44:16,360 --> 00:44:17,680
So I get like a + 2 is that 
what? 

761
00:44:18,080 --> 00:44:18,760
OK, that's right. 
Yeah. 

762
00:44:30,060 --> 00:44:31,860
And then we're going to do the 
last bit of rolling for 

763
00:44:31,860 --> 00:44:38,140
character creation and then we 
are done once everyone has 

764
00:44:38,180 --> 00:44:40,820
sorted that out. 
Has everyone? 

765
00:44:40,820 --> 00:44:42,420
Has everyone got their skills 
sorted? 

766
00:44:43,460 --> 00:44:45,740
Yes, indeed. 
Excellent. 

767
00:44:47,340 --> 00:44:48,660
Do we want to run through what 
people took? 

768
00:44:49,700 --> 00:44:52,540
Sure, yeah. 
Yeah, go for it, Stella, you 

769
00:44:52,540 --> 00:44:56,240
can. 
All right, so on account of the 

770
00:44:56,240 --> 00:44:59,720
thing, I am expert in spear 
combat. 

771
00:45:01,520 --> 00:45:07,160
I am amateur dodging, hunting 
and language. 

772
00:45:07,240 --> 00:45:10,440
I get the hunting just from 
being a hunter. 

773
00:45:10,560 --> 00:45:16,440
Awfully shotgun. 
I am amateur in survival and 

774
00:45:16,560 --> 00:45:19,400
expert or trained in wayfinding.
Excellent. 

775
00:45:22,120 --> 00:45:25,880
Cool. 
I'll go my head. 

776
00:45:26,080 --> 00:45:28,920
Actually I have a question for 
the watcher. 

777
00:45:30,440 --> 00:45:32,920
Do you think so? 
I took healing as an amateur 

778
00:45:32,920 --> 00:45:36,360
skill, but I don't have any 
herbs or bandages in my starter 

779
00:45:36,360 --> 00:45:38,960
kit. 
Do you still think it's worth 

780
00:45:38,960 --> 00:45:41,440
taking for this one shot 
specifically or should I take 

781
00:45:41,440 --> 00:45:43,400
harvesting so I can harvest from
the dead? 

782
00:45:44,200 --> 00:45:45,800
I would say taking some healing 
is good. 

783
00:45:46,200 --> 00:45:48,200
OK cool. 
Even without bandages and 

784
00:45:48,200 --> 00:45:49,480
things, you can still attempt 
healing. 

785
00:45:49,760 --> 00:45:52,920
Perfect. 
Then yeah, I have my amateur and

786
00:45:52,920 --> 00:45:58,720
my skill with my Dirk. 
I am trained in natural magic, 

787
00:45:59,080 --> 00:45:59,960
obviously. 
Makes sense. 

788
00:46:00,200 --> 00:46:03,560
I'm an amateur at dodging, an 
amateur at healing, an amateur 

789
00:46:03,560 --> 00:46:06,320
at folklore, and I'm also an 
amateur at learned magic. 

790
00:46:09,800 --> 00:46:11,720
Nice, awesome and. 
What about you, Ryan? 

791
00:46:11,880 --> 00:46:19,720
So I I'm trained in dodging 
climbing because I got climbing 

792
00:46:19,720 --> 00:46:26,480
from being the spider person. 
I'm an amateur in shield and 

793
00:46:26,480 --> 00:46:30,480
combat and then trained in brute
weapons. 

794
00:46:31,240 --> 00:46:35,080
Nice, awesome, cool. 
That leads us on to the last 

795
00:46:35,080 --> 00:46:36,520
bit. 
So we've got two things that you

796
00:46:36,520 --> 00:46:38,560
get to kind of just write in 
whatever you want to write in, 

797
00:46:38,920 --> 00:46:41,080
and then one thing that we're 
going to do a couple of rolls 

798
00:46:41,080 --> 00:46:42,360
for. 
So the first one is your drive. 

799
00:46:42,360 --> 00:46:43,840
What drives your character 
forward? 

800
00:46:44,200 --> 00:46:46,560
So walkers in the dark and 
walking in the dark is a very 

801
00:46:46,560 --> 00:46:49,760
dangerous thing to be doing. 
Most refuse to even ever do it. 

802
00:46:49,760 --> 00:46:53,240
But walkers are different. 
They look out for things in the 

803
00:46:53,240 --> 00:46:55,280
dark. 
Something is driving you 

804
00:46:55,280 --> 00:46:58,240
onwards, something that kind of 
makes your character who you 

805
00:46:58,240 --> 00:47:01,040
are. 
When you act on your drive, 

806
00:47:01,040 --> 00:47:03,880
you're going to get a + 3 to a 
single test per session. 

807
00:47:04,360 --> 00:47:07,320
So you get to say I'm acting on 
my drive, and then you kind of 

808
00:47:07,600 --> 00:47:14,760
get that +3. 
Yeah, so you get to just write 

809
00:47:14,760 --> 00:47:15,880
down what drives you into the 
dark. 

810
00:47:15,880 --> 00:47:18,320
Now, it could be something like 
I want to work out what the dark

811
00:47:18,320 --> 00:47:25,880
is, or it could just be kind of 
a love for adventuring or yeah, 

812
00:47:26,000 --> 00:47:28,240
it's kind of up to you there. 
There is no specific list in the

813
00:47:28,240 --> 00:47:29,560
game for this. 
This is something for the 

814
00:47:29,560 --> 00:47:31,720
characters, sorry for the 
players to come up with. 

815
00:47:31,720 --> 00:47:34,000
That kind of helps shape your 
character in your mind. 

816
00:47:35,520 --> 00:47:37,960
I got mine. 
I'm ready to do mine. 

817
00:47:39,240 --> 00:47:40,440
Yeah. 
I think like, what drives my 

818
00:47:40,440 --> 00:47:43,400
character is increasing. 
They're like esoteric or magical

819
00:47:43,400 --> 00:47:47,120
knowledge, which is why I took 
learned magic as an amateur 

820
00:47:47,120 --> 00:47:51,040
skill, so I can also, you know, 
you know, learn that. 

821
00:47:51,640 --> 00:47:59,520
That fits. 
I am just trying to remember who

822
00:47:59,520 --> 00:48:01,880
I was. 
That's a great drive. 

823
00:48:02,200 --> 00:48:05,640
That's a great one. 
What a fucking interesting 

824
00:48:05,640 --> 00:48:07,920
character concept you created, 
Ryan. 

825
00:48:08,400 --> 00:48:10,480
It gives me a little bit of a 
soul burner. 

826
00:48:11,160 --> 00:48:15,000
Yeah, totally. 
It's a little like Dark Souls 

827
00:48:15,000 --> 00:48:22,600
Ian too, you know, very cool. 
Maybe the character's been fun 

828
00:48:22,600 --> 00:48:24,000
in this game. 
By the way, so far I'm having 

829
00:48:24,000 --> 00:48:28,720
fun just making a character, so.
Yeah, yeah, that's good. 

830
00:48:28,760 --> 00:48:40,480
In regards to drives, I I reckon
I lost a hunting partner to the 

831
00:48:40,480 --> 00:48:44,200
dark and as such ain't happening
again. 

832
00:48:44,200 --> 00:48:47,360
At least not on my watch. 
That's a great drive and then 

833
00:48:47,640 --> 00:48:52,600
next, and this can feed off of 
your drive is your fear now like

834
00:48:52,600 --> 00:48:55,600
your drive, so your drive you 
can say to the the watcher, the 

835
00:48:55,600 --> 00:48:57,440
gem running the game. 
I'm acting on my drive. 

836
00:48:57,440 --> 00:49:00,200
I get a + 3 at any point, the 
Watcher can turn around and 

837
00:49:00,240 --> 00:49:03,520
enact your fear and give you a 
-, 3 on a roll. 

838
00:49:03,960 --> 00:49:05,920
So this is the opposite. 
But again, you get to come up 

839
00:49:05,920 --> 00:49:09,800
with what your fear is. 
So this could be, I can't 

840
00:49:09,800 --> 00:49:12,160
recommend having a fear of the 
dark in a game where you're 

841
00:49:12,160 --> 00:49:13,560
mostly going to be dealing with 
the dark. 

842
00:49:13,680 --> 00:49:16,000
But if you want to have that, 
that's a nice gift to the 

843
00:49:16,000 --> 00:49:18,640
Watcher. 
But yeah, so this is a chance 

844
00:49:18,640 --> 00:49:20,560
for you to come up with what is 
your character afraid of? 

845
00:49:20,560 --> 00:49:23,280
Now, that can be a game as broad
of a concept or a smaller 

846
00:49:23,280 --> 00:49:27,000
concept. 
It could be something as silly 

847
00:49:27,000 --> 00:49:28,840
as, you know, being afraid of a 
specific animal. 

848
00:49:28,840 --> 00:49:31,440
Or it could be something much 
grander, like fear of loss or 

849
00:49:31,440 --> 00:49:32,760
being alone. 
Yeah. 

850
00:49:35,040 --> 00:49:37,200
I. 
You go in style. 

851
00:49:37,200 --> 00:49:39,800
I was. 
Going to say, I think I'm, I'm 

852
00:49:39,800 --> 00:49:42,920
afraid of water. 
You know, like any, you know, 

853
00:49:42,920 --> 00:49:44,440
like any place where I'd have to
swim. 

854
00:49:44,440 --> 00:49:47,640
Love it. 
That's amazing. 

855
00:49:47,640 --> 00:49:52,920
All right, come across the lake.
I think you're where there's the

856
00:49:53,000 --> 00:49:54,480
right leg on the map. 
All right, we're good. 

857
00:49:55,320 --> 00:49:58,680
I think I'm going to go inverse 
of my drive and go I'm I'm 

858
00:49:58,680 --> 00:50:01,080
afraid of ignorance. 
Nice, love it. 

859
00:50:02,920 --> 00:50:04,920
I'm afraid of losing myself 
again. 

860
00:50:05,840 --> 00:50:09,400
That's oh, that's a great fear. 
And then? 

861
00:50:09,560 --> 00:50:11,800
You, Ryan. 
Our last bit of rolling You're 

862
00:50:11,800 --> 00:50:14,360
going to get to roll for three 
memories that help form your 

863
00:50:14,360 --> 00:50:16,280
character. 
So everyone's going to roll AD 

864
00:50:16,280 --> 00:50:17,880
20 to pick your childhood 
memory. 

865
00:50:18,720 --> 00:50:20,440
If you roll the same number of 
somebody else, we're going to 

866
00:50:20,440 --> 00:50:23,520
get one of you to reroll. 
We're also going to roll for a 

867
00:50:23,520 --> 00:50:26,040
memory that's based on your 
class and the memory that's 

868
00:50:26,040 --> 00:50:30,440
based on your background. 
So who wants to roll for our 

869
00:50:31,040 --> 00:50:33,120
memories first? 
Who wants to call us up? 

870
00:50:33,480 --> 00:50:34,760
I. 
Guess. 

871
00:50:35,920 --> 00:50:37,800
Yeah, 19. 
Excellent. 

872
00:50:39,400 --> 00:50:41,640
So your father was part of the 
foragers, a group of people that

873
00:50:41,640 --> 00:50:43,360
went out and foraged in the 
towns. 

874
00:50:43,640 --> 00:50:46,640
So you're going to gain the 
foraging skill at amateur? 

875
00:50:49,280 --> 00:50:50,920
All right, I reckon I'll roll 
next. 

876
00:50:51,440 --> 00:50:56,600
Go. 
For it 18I grew up on the sea. 

877
00:50:57,280 --> 00:51:01,480
This makes a lot of sense. 
You gain the seafaring skill if 

878
00:51:01,480 --> 00:51:03,120
you already have it, increase 
your skill level. 

879
00:51:03,640 --> 00:51:05,680
So yeah, you gain the amateur 
skill in seafaring. 

880
00:51:05,680 --> 00:51:08,160
So clearly there's a reason. 
There's some history here about 

881
00:51:08,160 --> 00:51:11,040
why you are now afraid of water.
Given that you grew up on the 

882
00:51:11,040 --> 00:51:12,760
sea, this couldn't have been 
better. 

883
00:51:13,720 --> 00:51:24,320
Ryan, 13 In your mother's study,
a staglet made its home on a 

884
00:51:24,320 --> 00:51:27,120
shelf. 
You have a staglet key that 

885
00:51:27,120 --> 00:51:29,920
leads somewhere you do not know.
So for those that want to know, 

886
00:51:30,160 --> 00:51:33,040
the staglets are these wonderful
little critters that are in the 

887
00:51:33,040 --> 00:51:35,600
game. 
These absolutely delightful 

888
00:51:35,600 --> 00:51:38,960
marketable plushes. 
Yes, on camera, these are 

889
00:51:38,960 --> 00:51:41,920
wonderful plushes made by 
someone called Rachel Makes or 

890
00:51:41,920 --> 00:51:44,560
Ratch Makes, who has kind of 
partnered in the on the game. 

891
00:51:44,840 --> 00:51:46,560
So these are actually going to 
be little adorable creatures 

892
00:51:46,560 --> 00:51:49,080
that you can find in the game. 
But also as part of the 

893
00:51:49,080 --> 00:51:50,720
kickstart that's coming later in
the year, you'll actually be 

894
00:51:50,720 --> 00:51:52,400
able to get custom made versions
of these. 

895
00:51:52,680 --> 00:51:54,440
I love those so much. 
Yeah. 

896
00:51:54,440 --> 00:51:58,120
So thanks for rolling out, Ryan.
That was a great kind of way for

897
00:51:58,120 --> 00:52:01,680
me to plug that. 
Absolutely not planned. 

898
00:52:02,640 --> 00:52:05,160
And yeah, you have a key that 
one of those has given you that 

899
00:52:05,160 --> 00:52:08,560
you have no idea where it leads.
Yeah. 

900
00:52:09,200 --> 00:52:11,480
And then we're going to roll for
your class memories. 

901
00:52:11,480 --> 00:52:13,640
So let's start with our head, 
which now you're going to roll 

902
00:52:14,160 --> 00:52:21,080
just AD 6 for this. 
Roll 6. 

903
00:52:21,800 --> 00:52:24,880
You learned. 
You learned from your tutor a 

904
00:52:24,880 --> 00:52:26,400
means to create a specific 
potion. 

905
00:52:26,760 --> 00:52:30,200
What did you learn? 
I get to set an ingredient that 

906
00:52:30,200 --> 00:52:31,040
you need for it. 
So what? 

907
00:52:31,040 --> 00:52:32,280
What potion do you know how to 
make? 

908
00:52:33,360 --> 00:52:40,160
A potion of invisibility. 
OK, what would be What would be?

909
00:52:40,160 --> 00:52:42,120
I think you need some morning 
dew so. 

910
00:52:42,160 --> 00:52:49,360
Morning dew. 
Flex on some leaves and then and

911
00:52:49,360 --> 00:52:54,160
then our hunter again. 
All righty 2. 

912
00:52:54,760 --> 00:52:56,560
You were once scored badly by a 
bore. 

913
00:52:56,920 --> 00:52:59,720
You gained the field surgery 
ability if you do not already 

914
00:52:59,720 --> 00:53:03,080
have it. 
So if you already have it, you 

915
00:53:03,080 --> 00:53:06,600
can increase it. 
You refuse medical treatment 

916
00:53:06,600 --> 00:53:09,440
from others unless dire saying 
it's just a flesh wound. 

917
00:53:09,840 --> 00:53:12,800
So you will not take healing 
from other people unless it's 

918
00:53:12,800 --> 00:53:15,480
really dire. 
But you do gain the field 

919
00:53:15,480 --> 00:53:20,720
surgery ability. 
All righty, yeah. 

920
00:53:21,760 --> 00:53:24,880
And then our reignited memory. 
Let's go for AD 6:00 on that 

921
00:53:28,280 --> 00:53:31,120
five. 
There is magic in your bones. 

922
00:53:32,280 --> 00:53:36,720
You take a scholar class feature
whenever someone uses magic near

923
00:53:36,720 --> 00:53:41,160
your bones ache. 
So there you go, you get to just

924
00:53:41,160 --> 00:53:42,920
pick one scholar feature to 
take. 

925
00:53:42,920 --> 00:53:45,400
Not making. 
Me pick stuff I take too long. 

926
00:53:45,440 --> 00:53:48,160
I know, I love that this is just
making you pick loads of things.

927
00:53:49,640 --> 00:53:51,840
Wait, I roll See when I roll A5 
there is magic. 

928
00:53:51,920 --> 00:53:55,600
Five, Yeah, OK, Yeah. 
So that's your one. 

929
00:53:57,520 --> 00:54:00,400
And then we get to roll on your 
background memory. 

930
00:54:00,400 --> 00:54:01,840
And this is the last bit of 
rolling, the last bit of 

931
00:54:01,840 --> 00:54:03,800
character creation. 
We're going to do so again at 

932
00:54:03,800 --> 00:54:04,920
D6. 
We're going to start with our 

933
00:54:04,920 --> 00:54:12,640
human Stella so. 
If all righty D61-D66. 

934
00:54:14,080 --> 00:54:16,600
You once got into an argument of
a which tree is best? 

935
00:54:17,040 --> 00:54:20,400
You are banned from a Tavern of 
your choice, so you. 

936
00:54:20,400 --> 00:54:22,640
Had to get to pick a pole. 
Pick a town somewhere in the 

937
00:54:22,640 --> 00:54:24,640
world and you were just banned 
from that Tavern. 

938
00:54:29,520 --> 00:54:31,240
That's one of my favorite 
backgrounds because one of the 

939
00:54:31,280 --> 00:54:34,680
other backgrounds has the same 
one, which suggests that they 

940
00:54:34,720 --> 00:54:35,760
are the person who had the 
argument. 

941
00:54:35,760 --> 00:54:40,120
We got the argument with. 
OK, and then we've got our 

942
00:54:40,120 --> 00:54:42,840
undead Next up. 
So Ryan, I know you're currently

943
00:54:42,840 --> 00:54:44,880
picking a scholar ability, but I
am going to make you roll AD 6 

944
00:54:44,880 --> 00:54:52,400
for me. 
Even in death, a bad posture 

945
00:54:52,400 --> 00:54:54,480
haunts you. 
Your bones and joints creak 

946
00:54:54,480 --> 00:54:54,960
loudly. 
My. 

947
00:54:56,080 --> 00:54:59,600
Bones are not good. 
Yeah, that's haunted. 

948
00:55:00,400 --> 00:55:03,480
Let me get to yours, Elliot. 
Yeah, if you want to roll me AD 

949
00:55:03,480 --> 00:55:06,880
6. 
Five. 

950
00:55:06,920 --> 00:55:09,920
Oh my God, which one's that? 
Is that the Elliot the Tree one?

951
00:55:09,920 --> 00:55:10,960
No, it's not. 
OK, no. 

952
00:55:10,960 --> 00:55:13,560
You once had an animal companion
who went everywhere with you. 

953
00:55:13,920 --> 00:55:15,320
They were slain by something of 
the dark. 

954
00:55:15,320 --> 00:55:17,440
What killed them? 
And then you lose control when 

955
00:55:17,440 --> 00:55:19,880
encountering creatures that 
killed your animal friend. 

956
00:55:20,360 --> 00:55:23,880
So you get to pick a creature of
the dark, and that is the thing 

957
00:55:23,880 --> 00:55:25,800
that killed your. 
Animal. 

958
00:55:26,720 --> 00:55:29,560
Do me a favor, for the first 
speed will you pick the creature

959
00:55:29,560 --> 00:55:31,760
of the dark? 
Yeah, let's go with what's 

960
00:55:31,760 --> 00:55:35,120
called the Vengeful Dead. 
Vengeful dead. 

961
00:55:35,440 --> 00:55:48,320
Yeah, or the Mara Diaga and that
is all of our rolling and 

962
00:55:48,320 --> 00:55:51,160
classes. 
Ryan, what scholar ability have 

963
00:55:51,160 --> 00:55:54,120
you gone with? 
Were you still in the minds of 

964
00:55:54,120 --> 00:56:02,960
picking? 
No I'm still looking but I had a

965
00:56:02,960 --> 00:56:07,080
question because my my ability 
list comes with or my equipment 

966
00:56:07,080 --> 00:56:12,360
list comes with armor. 
So do I is that something I need

967
00:56:12,360 --> 00:56:14,440
to be trained in or I just get 
armor? 

968
00:56:14,960 --> 00:56:17,920
Armor you just get so very much 
like a lot of kind of OSR games,

969
00:56:17,960 --> 00:56:19,920
armor just reduces the amount of
damage you take. 

970
00:56:20,320 --> 00:56:22,920
So when a monster hits you, 
they'll have a damaged dice. 

971
00:56:22,920 --> 00:56:25,160
If you've got 2 armor, you 
reduce the incoming damage by 

972
00:56:25,160 --> 00:56:29,200
two, for example. 
So armor in the game is pretty 

973
00:56:29,360 --> 00:56:30,440
pretty simple and 
straightforward. 

974
00:56:30,560 --> 00:56:33,480
The only one that's a little bit
different is Shields. 

975
00:56:34,480 --> 00:56:36,760
So in this game, the GM doesn't 
really get to roll very much. 

976
00:56:37,920 --> 00:56:40,480
When a monster makes an attack 
against a player character, a 

977
00:56:40,480 --> 00:56:45,880
Walker, you roll a reaction. 
So you can choose to dodge. 

978
00:56:45,880 --> 00:56:49,040
If you've got the dodge skill, 
you can choose to use a shield. 

979
00:56:49,200 --> 00:56:51,280
And that's what I mean by some 
armor being a bit different. 

980
00:56:51,280 --> 00:56:54,720
So Shields actually allow you to
kind of try and block the damage

981
00:56:54,720 --> 00:56:57,280
coming in, or you can decide 
that you actually just want to 

982
00:56:57,280 --> 00:56:59,560
make another attack and you're 
just going to take their attack 

983
00:56:59,560 --> 00:57:02,840
on the chin. 
So you can totally just be like,

984
00:57:02,840 --> 00:57:05,400
Nope, they can totally hit me, 
That's fine. 

985
00:57:05,600 --> 00:57:08,880
I really want this thing to die.
Cool, I'm. 

986
00:57:13,120 --> 00:57:24,000
Going to take the blood. 
Do I need to have have magic to 

987
00:57:24,000 --> 00:57:27,680
make magic happen? 
You will need to use the skill, 

988
00:57:27,680 --> 00:57:30,960
yes. 
But don't have the skill. 

989
00:57:31,680 --> 00:57:34,880
Yeah, it just means you'll be -1
on using these abilities, which 

990
00:57:34,880 --> 00:57:37,000
kind of makes it more fun 
because it means that you can 

991
00:57:37,080 --> 00:57:39,160
kind of still do them, but 
you're just not very good at 

992
00:57:39,160 --> 00:57:40,560
doing. 
That I know. 

993
00:57:40,680 --> 00:57:41,320
Well, then I'm gonna. 
I know. 

994
00:57:43,000 --> 00:57:44,680
What's that? 
Actually, no. 

995
00:57:44,680 --> 00:57:47,400
You know you first. 
Oh I was going to say that I 

996
00:57:47,400 --> 00:57:48,920
take bind of the blood as an 
action. 

997
00:57:48,920 --> 00:57:51,560
I can speak an incantation and 
bind my pain to another. 

998
00:57:51,560 --> 00:57:56,320
For each 2 HP of damage I take, 
they take one and it's a learned

999
00:57:56,320 --> 00:58:01,160
magic test versus their Dr. So I
just link with somebody and then

1000
00:58:01,200 --> 00:58:02,440
whenever I get hurt they get 
hurt too. 

1001
00:58:02,480 --> 00:58:04,040
Which is a fucking dope one. 
OK. 

1002
00:58:04,160 --> 00:58:08,080
That is pretty sweet, yeah. 
Yeah, your edge Lord character. 

1003
00:58:08,240 --> 00:58:13,240
Typical. 
I think I've I've determined the

1004
00:58:13,360 --> 00:58:15,520
the Tavern that I'm I'm banned 
from. 

1005
00:58:15,560 --> 00:58:18,840
It's the one in Ethos or The 
Burn. 

1006
00:58:23,640 --> 00:58:26,760
I, I was actually really hoping 
I was going to roll the alien 

1007
00:58:28,160 --> 00:58:31,440
argued about a tree one as well.
I mean like it was our argument.

1008
00:58:31,440 --> 00:58:33,040
We're both banned from that 
Tavern. 

1009
00:58:33,640 --> 00:58:35,800
You know. 
It'd be funny if you were both 

1010
00:58:35,800 --> 00:58:37,480
banned from different Taverns, 
because then it would suggest 

1011
00:58:37,480 --> 00:58:38,920
you've had the argument more 
than once. 

1012
00:58:45,480 --> 00:58:47,520
Just go from time to time 
arguing about trees. 

1013
00:58:49,760 --> 00:58:51,560
Yeah, there you go. 
So you can kind of see there 

1014
00:58:51,560 --> 00:58:54,640
that the, the memory system, the
idea is that, you know, your 

1015
00:58:54,840 --> 00:58:56,840
your childhood one gives you 
something that's a little bit of

1016
00:58:56,840 --> 00:58:58,480
a benefit. 
Your class one gives you 

1017
00:58:58,480 --> 00:59:01,560
something that can be quite a 
large bonus to your character. 

1018
00:59:02,000 --> 00:59:04,280
And then the background one is 
much more flavorful. 

1019
00:59:04,360 --> 00:59:06,760
It's much more something a 
little bit silly or something a 

1020
00:59:06,760 --> 00:59:08,360
little bit more flavorful about 
your character. 

1021
00:59:09,360 --> 00:59:13,280
So it's just to add some flavor 
to the character and help people

1022
00:59:13,280 --> 00:59:15,680
get into the kind of headspace 
of playing who their character 

1023
00:59:15,680 --> 00:59:20,120
is. 
Yeah, they are optional to role.

1024
00:59:20,120 --> 00:59:22,280
You can just pick them. 
So if people want to just pick 

1025
00:59:22,280 --> 00:59:25,000
the things that they feel 
matches their character or even 

1026
00:59:25,000 --> 00:59:26,840
come up with our own, that's 
totally cool as well. 

1027
00:59:27,000 --> 00:59:30,880
So yeah, that is your characters
created. 

1028
00:59:31,080 --> 00:59:33,480
Do we have names for characters?
The hardest part of character 

1029
00:59:33,480 --> 00:59:34,600
creation that usually takes 4 
hours. 

1030
00:59:37,000 --> 00:59:40,920
I do have a question though. 
Oh yeah, I got braided metal 

1031
00:59:40,920 --> 00:59:45,960
armor and I can't find it. 
This might be 1. 

1032
00:59:51,520 --> 00:59:54,280
Sorry. 
It should be metal banded armor.

1033
00:59:54,960 --> 00:59:59,560
Metal banded. 
This book is hasn't been edited 

1034
00:59:59,560 --> 01:00:00,560
yet. 
Can you tell? 

1035
01:00:01,680 --> 01:00:08,360
Oh yeah, I, I can, I can tell. 
I, I'm, I'm used to playing 

1036
01:00:08,360 --> 01:00:10,000
unedited games though. 
It's fine. 

1037
01:00:13,520 --> 01:00:16,760
Shout out to my editor, Jet. 
For yeah, shout out to Jared 

1038
01:00:16,760 --> 01:00:19,160
Crater. 
One of the best to ever do it, 

1039
01:00:19,240 --> 01:00:21,480
Jared. 
Yeah, I'm, I'm the name of my 

1040
01:00:21,480 --> 01:00:24,080
character, Brutus. 
I like. 

1041
01:00:25,160 --> 01:00:27,640
It I think my character's name 
is Marwyn. 

1042
01:00:29,120 --> 01:00:33,880
Fantastic. 
Like the king of the Chimera 

1043
01:00:33,880 --> 01:00:36,880
ants. 
I have no idea what you're 

1044
01:00:36,880 --> 01:00:40,000
referencing. 
Oh, does anyone in chat? 

1045
01:00:40,560 --> 01:00:41,640
Hunter. 
Hunter, obviously. 

1046
01:00:41,640 --> 01:00:47,760
I am referencing Hunter Hunter. 
My character's name is Agni 

1047
01:00:47,920 --> 01:00:59,200
AGNI. 
That mean fire. 

1048
01:01:00,840 --> 01:01:07,600
It's it's the main character in 
fire punch because he he's on 

1049
01:01:07,600 --> 01:01:10,240
fire all the time and my 
character can hold flames and 

1050
01:01:10,240 --> 01:01:10,480
stuff. 
I. 

1051
01:01:11,600 --> 01:01:14,920
Didn't read that. 
Our punch is so good it when you

1052
01:01:14,920 --> 01:01:17,360
read fire Punch, you're like, I 
get chainsaw man now, like I 

1053
01:01:17,360 --> 01:01:18,960
understand where you, where you 
come from. 

1054
01:01:21,920 --> 01:01:26,040
The the reason I should specify,
the reason why I chose Maryland 

1055
01:01:26,040 --> 01:01:29,960
is that it means you're like, I 
think it means from the ocean or

1056
01:01:29,960 --> 01:01:33,520
whatever. 
I'm loving this back story of 

1057
01:01:33,520 --> 01:01:35,120
you being from the ocean but 
also hating. 

1058
01:01:35,840 --> 01:01:39,000
Yeah, we like in a shipwreck or 
something, or. 

1059
01:01:39,160 --> 01:01:42,920
I I think so, yeah. 
Can you guys? 

1060
01:01:42,960 --> 01:01:46,240
DM me your your name so I can 
put them in the in the thing. 

1061
01:01:46,720 --> 01:02:09,040
Oh yeah, yeah, sure. 
You know, I'm also now realizing

1062
01:02:09,440 --> 01:02:14,600
how serendipitous it is that the
only ocean related name I knew 

1063
01:02:14,600 --> 01:02:17,520
off the top of my head also 
happens to be like a Welsh one 

1064
01:02:17,520 --> 01:02:21,120
for this. 
That's pretty sweet. 

1065
01:02:21,120 --> 01:02:23,680
I don't I don't know many ocean 
related names. 

1066
01:02:23,760 --> 01:02:27,840
I I guess I here's my character 
Shore. 

1067
01:02:28,160 --> 01:02:30,360
Here's my character Poseidon, 
you know. 

1068
01:02:30,680 --> 01:02:33,480
Yeah, I guess so. 
Yeah, I could have done that. 

1069
01:02:37,520 --> 01:02:38,800
Cool. 
So are we all happy with 

1070
01:02:38,800 --> 01:02:40,200
character creation? 
Is there any other questions? 

1071
01:02:40,200 --> 01:02:41,200
Anything else before we move on?
I'm. 

1072
01:02:42,800 --> 01:02:43,920
Good. 
Yeah, good. 

1073
01:02:44,560 --> 01:02:47,360
Fantastic. 
I think that was more than half 

1074
01:02:47,360 --> 01:02:49,920
an hour, but I'm going to blame 
Ryan for picking the class that 

1075
01:02:49,920 --> 01:02:51,640
made him. 
Well, I mean that and also 

1076
01:02:51,640 --> 01:02:54,200
we're, we're making a whole 
presentation out of it, you 

1077
01:02:54,200 --> 01:02:55,800
know. 
It's very true that. 

1078
01:02:56,840 --> 01:02:59,040
Was so good. 
I also like to bring blame Ryan 

1079
01:02:59,040 --> 01:03:00,800
for stuff too so. 
I. 

1080
01:03:02,000 --> 01:03:06,160
I'm I'm calling him Ryan the 
innocent from now on due to his 

1081
01:03:06,160 --> 01:03:09,840
innocence, at least in this 
particular manner. 

1082
01:03:10,600 --> 01:03:13,640
What I love is that he's. 
Just silent, ignoring all of us.

1083
01:03:15,240 --> 01:03:17,280
Yeah, he's plotting something. 
Watch out. 

1084
01:03:17,280 --> 01:03:24,480
And. 
He's actually just like making 

1085
01:03:24,480 --> 01:03:26,960
the stream work while we're. 
All just, yeah, just like we're 

1086
01:03:26,960 --> 01:03:30,280
doing lots of stuff. 
Yeah, we're, we're just being, 

1087
01:03:30,280 --> 01:03:35,320
you know, petulant little shits.
We don't have it any other way. 

1088
01:03:36,080 --> 01:03:39,560
Cool. 
So we're going to jump in kind 

1089
01:03:39,560 --> 01:03:44,080
of so in the in the back of the 
book there is a pre planned out 

1090
01:03:44,400 --> 01:03:48,000
kind of three adventure long 
adventure that can go on like a 

1091
01:03:48,000 --> 01:03:50,560
sample adventure and we're going
to kind of jump in in the middle

1092
01:03:50,560 --> 01:03:53,920
of that a little bit. 
So we're going to be starting 

1093
01:03:53,920 --> 01:04:00,960
off with you guys being in one 
of the towns and you are walkers

1094
01:04:00,960 --> 01:04:03,720
that have kind of come together.
So walkers never really go out 

1095
01:04:03,720 --> 01:04:06,160
on their own into the dark. 
That's a very dangerous thing to

1096
01:04:06,160 --> 01:04:07,960
do because if your light source 
ever goes out and you haven't 

1097
01:04:07,960 --> 01:04:10,480
got someone else backing you up,
you're pretty much dead. 

1098
01:04:11,400 --> 01:04:16,160
So you know, you 3 have come 
together to to work together to 

1099
01:04:16,160 --> 01:04:19,520
take on jobs from towns during 
the dark months. 

1100
01:04:19,800 --> 01:04:21,920
So the way the structure of the 
game is that there are seasons 

1101
01:04:22,000 --> 01:04:24,880
and in the summer the dark 
retreats to the woods and people

1102
01:04:24,880 --> 01:04:28,600
can go about their lives. 
They can plan for the next time 

1103
01:04:28,600 --> 01:04:31,920
the dark comes. 
But during the dark months, the 

1104
01:04:31,920 --> 01:04:36,080
walkers really are those that 
the towns rely on for anything 

1105
01:04:36,080 --> 01:04:38,760
involving going out into the 
dark, for dealing with creatures

1106
01:04:38,760 --> 01:04:39,880
of the dark and things like 
that. 

1107
01:04:40,960 --> 01:04:43,760
So the three of you have been 
approached by the mayor of the 

1108
01:04:43,760 --> 01:04:46,240
town that you're in, which is 
going to be Fort Granville. 

1109
01:04:47,400 --> 01:04:51,040
You've been approached. 
Another group of walkers went 

1110
01:04:51,040 --> 01:04:54,480
out into the dark about a week 
or so ago, and we're heading 

1111
01:04:54,480 --> 01:04:57,200
north. 
So occasionally and 

1112
01:04:57,200 --> 01:04:59,560
unfortunately, towns sometimes 
fall to the dark. 

1113
01:04:59,960 --> 01:05:02,920
They may not have prepared well 
enough for winter, they may have

1114
01:05:02,920 --> 01:05:06,040
had other things happen to them 
and they simply are lost to the 

1115
01:05:06,040 --> 01:05:07,440
dark. 
And when that happens, the 

1116
01:05:07,440 --> 01:05:10,720
town's names are lost from 
memory and all the people that 

1117
01:05:10,720 --> 01:05:14,640
tend to get lost have to flee 
towards other towns. 

1118
01:05:15,520 --> 01:05:17,920
And this has happened. 
It seems a town to the north has

1119
01:05:17,920 --> 01:05:19,440
not been heard from for several 
months. 

1120
01:05:20,680 --> 01:05:24,320
And this town for Granville sent
out a group of walkers to go and

1121
01:05:24,320 --> 01:05:27,320
investigate what happened to it.
And unfortunately, they have not

1122
01:05:27,320 --> 01:05:30,480
returned either. 
They were expected back 

1123
01:05:30,480 --> 01:05:31,880
yesterday, but they have not 
returned. 

1124
01:05:32,080 --> 01:05:34,680
And so you 3 are being sent out 
to find out what happened to 

1125
01:05:34,680 --> 01:05:38,040
them. 
So at this point, you can do any

1126
01:05:38,040 --> 01:05:40,080
investigations you want in town 
in Fort Granville. 

1127
01:05:40,600 --> 01:05:44,400
You can kind of speak to anyone 
you want to speak to before you 

1128
01:05:44,400 --> 01:05:45,720
head out to do any of your 
planning. 

1129
01:05:46,080 --> 01:05:48,160
But yeah, we're going to be 
heading out into the dark. 

1130
01:05:48,160 --> 01:05:51,800
So, Ryan, I don't know if you 
want to throw up the map of Fort

1131
01:05:51,800 --> 01:05:53,680
Granville. 
I will get you the page number. 

1132
01:05:54,440 --> 01:06:10,400
Bear with me. 
I'm struggling to find it in my 

1133
01:06:10,400 --> 01:06:11,200
own book. 
Oh there you go. 

1134
01:06:11,880 --> 01:06:30,550
It should be page 1171617-I 
don't know if people need, do 

1135
01:06:30,550 --> 01:06:31,550
we? 
I don't know. 

1136
01:06:31,550 --> 01:06:33,350
On your streams do you do 
comfort breaks at any point 

1137
01:06:33,430 --> 01:06:35,390
Brian? 
Oh, people happy to jump? 

1138
01:06:35,870 --> 01:06:37,070
Do people want to jump straight 
in? 

1139
01:06:37,070 --> 01:06:39,150
Do people need a 2 minute 
comfort break before we jump 

1140
01:06:39,150 --> 01:06:41,950
into the adventure? 
I'm down, jump straight in. 

1141
01:06:43,710 --> 01:06:47,470
I I could use getting myself a 
little bit more water before we 

1142
01:06:47,470 --> 01:06:51,600
start in. 
Maybe use the restroom real 

1143
01:06:51,600 --> 01:06:53,280
quick. 
Yeah, be back in just a couple 

1144
01:06:53,280 --> 01:07:00,880
of minutes and we are back. 
Welcome, welcome. 

1145
01:07:00,880 --> 01:07:07,400
Everybody bring up that map. 
Boom, there's a map. 

1146
01:07:07,400 --> 01:07:12,320
I got a map on screen. 
So we left off like less than 5 

1147
01:07:12,320 --> 01:07:15,320
minutes ago. 
Yeah, what are we doing? 

1148
01:07:15,320 --> 01:07:18,560
So you have been approached by 
the mayor of the town? 

1149
01:07:18,560 --> 01:07:23,800
Town one and Tanwin has informed
you that 3 walkers were last 

1150
01:07:23,800 --> 01:07:27,360
seen heading north to a town 
that is believed to be the have 

1151
01:07:27,360 --> 01:07:29,960
fallen to the dark. 
But no one really knows and 

1152
01:07:29,960 --> 01:07:33,800
they've asked you to head out 
into the dark to follow the 

1153
01:07:33,800 --> 01:07:37,000
footsteps of those 3 walkers. 
And maybe if you can find out 

1154
01:07:37,000 --> 01:07:40,560
what happened to the town as 
well, you'll be rewarded for 

1155
01:07:40,560 --> 01:07:44,240
doing so when you return. 
And yeah, that's where we kind 

1156
01:07:44,240 --> 01:07:46,400
of left off with you being in 
town. 

1157
01:07:48,280 --> 01:07:53,960
You spoke to the the mayor in in
the mayor's house, which is #1 

1158
01:07:53,960 --> 01:07:56,560
on the map there. 
If you've got any questions to 

1159
01:07:56,560 --> 01:08:00,040
the mayor, we can play that out.
Or if there's anything else you 

1160
01:08:00,040 --> 01:08:02,880
want to do in town before 
heading out to other locations 

1161
01:08:02,880 --> 01:08:04,520
in town. 
You've got the mayor's house, 

1162
01:08:04,520 --> 01:08:08,760
the swamps, the blacksmith, the 
docks, the guard house, the town

1163
01:08:08,760 --> 01:08:12,280
square, the purple haze in the 
river and the slumps. 

1164
01:08:12,280 --> 01:08:17,040
And yeah. 
So as far as like supplies go, 

1165
01:08:17,279 --> 01:08:19,240
do we need to worry about food 
and water? 

1166
01:08:20,080 --> 01:08:23,960
Not for a one shot. 
And kind of game makes that up 

1167
01:08:23,960 --> 01:08:28,200
to players on the GM to decide. 
So it provides rules for how you

1168
01:08:28,200 --> 01:08:31,080
can worry about getting into the
nitty gritty if that's the kind 

1169
01:08:31,080 --> 01:08:34,520
of game that you like playing. 
But for the most part, it's kind

1170
01:08:34,520 --> 01:08:37,560
of assumed that walkers don't 
head out into the dark without 

1171
01:08:37,560 --> 01:08:39,200
enough supplies to make it to 
where they're going. 

1172
01:08:40,960 --> 01:08:44,840
And yeah, on a bad wayfinding 
role, you may find yourselves 

1173
01:08:44,840 --> 01:08:46,920
lost out in the dark a little 
bit longer and maybe needing to 

1174
01:08:46,920 --> 01:08:50,600
find them forage for food. 
But for most games, my personal 

1175
01:08:50,600 --> 01:08:53,120
preference is not to worry too 
much about the nitty gritty. 

1176
01:08:53,399 --> 01:08:54,880
But I know there are people that
really enjoy that. 

1177
01:08:54,880 --> 01:08:58,520
So there are mechanics out for 
it, but it's kind of up to the 

1178
01:08:58,520 --> 01:09:01,120
players in GM to find that sweet
spot for their game. 

1179
01:09:01,760 --> 01:09:04,920
Well then I'm fine heading out. 
Yeah, yeah. 

1180
01:09:04,960 --> 01:09:08,160
Same here. 
Excellent. 

1181
01:09:08,279 --> 01:09:09,600
So you head out. 
So you're going to be heading 

1182
01:09:09,600 --> 01:09:13,240
north to a fallen town, 
following roughly in the 

1183
01:09:13,240 --> 01:09:16,080
footsteps of the walkers that 
would have the the path they 

1184
01:09:16,080 --> 01:09:18,600
would have taken. 
And it means we need our first 

1185
01:09:18,600 --> 01:09:21,040
role of our game, which is that 
someone is going to make a 

1186
01:09:21,120 --> 01:09:25,319
wayfinding role. 
Now, the way all work, all roles

1187
01:09:25,359 --> 01:09:29,399
in Run from the Dark work is 
that you're rolling AD 20 plus 

1188
01:09:29,399 --> 01:09:30,880
your ability score plus your 
skill. 

1189
01:09:31,680 --> 01:09:38,439
The GM will tell you what the 
difficulty of a role is usually,

1190
01:09:38,880 --> 01:09:44,560
but for a wayfinding role, it's 
kind of a little bit different 

1191
01:09:44,560 --> 01:09:48,479
in that kind of whether you 
succeed or fail, you're not 

1192
01:09:48,479 --> 01:09:50,720
going to get lost to the point 
where you don't ever achieve 

1193
01:09:50,720 --> 01:09:54,040
what you wanted to achieve. 
But a bad role might mean that 

1194
01:09:54,040 --> 01:09:57,000
you get lost or might mean 
something else happens, might 

1195
01:09:57,000 --> 01:10:00,880
take an extra day or something. 
Yeah. 

1196
01:10:01,120 --> 01:10:04,720
So it's, we're going to say for 
this being it's a pretty 

1197
01:10:04,720 --> 01:10:07,600
straightforward journey heading 
to a town N along a path that's 

1198
01:10:07,600 --> 01:10:10,720
pretty well known. 
We're going to say the challenge

1199
01:10:10,720 --> 01:10:17,880
rating for this ADR is a 15. 15.
15 so it's a 20 plus your 

1200
01:10:17,880 --> 01:10:20,360
ability. 
So and the way that the game 

1201
01:10:20,360 --> 01:10:23,280
works is you decide which of 
your abilities you're using, but

1202
01:10:23,280 --> 01:10:25,920
you have to justify it. 
So for example, you could be 

1203
01:10:25,920 --> 01:10:28,840
like, I'm going to wayfind using
physicality, but you'd really 

1204
01:10:28,840 --> 01:10:33,880
have to argue how you're using 
brute force to find your way 

1205
01:10:33,880 --> 01:10:35,480
somewhere. 
Jumping down trees. 

1206
01:10:35,880 --> 01:10:39,480
Just straight lining it. 
I mean, I think, I think 

1207
01:10:39,480 --> 01:10:42,840
actually you have to choose a 
mental set because you got like 

1208
01:10:42,840 --> 01:10:46,400
the little M next to it. 
The way it works is that the, 

1209
01:10:46,600 --> 01:10:50,000
the little signature M or P 
means physical or mental, and it

1210
01:10:50,000 --> 01:10:51,520
says that that's what you should
be using. 

1211
01:10:52,320 --> 01:10:54,520
Again, the kind of the whole 
point of this game is that it's 

1212
01:10:54,520 --> 01:10:57,360
a conversation. 
So if you wanted to argue for a 

1213
01:10:57,360 --> 01:10:59,760
different start than that, you 
can, but you'd have to justify 

1214
01:10:59,760 --> 01:11:03,240
it to your to your GM. 
So yeah, what what's that do you

1215
01:11:03,240 --> 01:11:04,040
want to use? 
And. 

1216
01:11:04,040 --> 01:11:09,480
And I, I'm thinking I, I want to
do the, the wayfind and because 

1217
01:11:09,480 --> 01:11:15,600
I am good at that and I want to 
just, or I think competency just

1218
01:11:15,600 --> 01:11:18,720
because like this is, you know, 
this, this isn't like 

1219
01:11:18,720 --> 01:11:21,920
particularly what's it called 
them. 

1220
01:11:22,800 --> 01:11:24,480
This isn't particularly 
difficult. 

1221
01:11:24,480 --> 01:11:28,720
It's just it's, it's fairly 
simple, not a lot of like 

1222
01:11:28,720 --> 01:11:31,800
critical thinking or or like 
force of will for this. 

1223
01:11:33,960 --> 01:11:36,360
It's just doing something that's
kind of route. 

1224
01:11:38,040 --> 01:11:41,760
So that would be two. 
So that's +4. 

1225
01:11:44,400 --> 01:11:51,560
So one D 20 + 4. 
Amazing. 

1226
01:11:51,560 --> 01:11:55,960
OK, there we go. 
So you've got a 24 you, you crit

1227
01:11:55,960 --> 01:11:59,840
it. 
Well, no, no, I got AI, got a 

1228
01:11:59,840 --> 01:12:01,760
16, yeah. 
Yeah. 

1229
01:12:02,040 --> 01:12:04,640
So still very good success. 
Yeah, you're going to make your 

1230
01:12:04,640 --> 01:12:08,360
journey on time, you're going to
know the route pretty well and 

1231
01:12:08,360 --> 01:12:10,480
we're going to travel along it. 
And this is where we get into 

1232
01:12:10,920 --> 01:12:12,320
this is a little bit behind the 
scenes. 

1233
01:12:12,320 --> 01:12:15,680
Normally the players wouldn't 
need to know about this, but for

1234
01:12:15,680 --> 01:12:20,840
GM's watching and and playing 
with travel you can again go 

1235
01:12:20,840 --> 01:12:22,440
into the nitty gritty and player
each day. 

1236
01:12:23,000 --> 01:12:24,960
But personally I don't find that
as fun. 

1237
01:12:26,000 --> 01:12:29,880
So what we actually have is a 
mechanic where when people go 

1238
01:12:29,880 --> 01:12:34,440
out into the dark you plan 3 
encounters for them and the 

1239
01:12:34,560 --> 01:12:37,520
encounters are based on three 
concepts, Harrowing, horrifying,

1240
01:12:37,520 --> 01:12:40,280
and hopeful. 
So you plan a harrowing 

1241
01:12:40,280 --> 01:12:43,400
encounter for the your walkers 
to encounter out in the dark, a 

1242
01:12:43,400 --> 01:12:46,880
horrifying and a hopeful. 
And there are some kind of 

1243
01:12:47,360 --> 01:12:50,200
suggested ones in the book 
around what those might look 

1244
01:12:50,200 --> 01:12:52,680
like for the starting 
adventures. 

1245
01:12:52,680 --> 01:12:57,040
We've got them kind of laid out 
for you and yeah, that's it's 

1246
01:12:57,040 --> 01:12:59,720
kind of a mechanic to make 
travelling in the dark a little 

1247
01:12:59,720 --> 01:13:04,840
bit easier for GMs to run. 
So for this on your first day of

1248
01:13:04,840 --> 01:13:07,520
travel, it's kind of a 
relatively uneventful day. 

1249
01:13:08,840 --> 01:13:10,520
I will say. 
Who would like to roll me some 

1250
01:13:10,520 --> 01:13:13,240
weather? 
Someone roll me AD 6. 

1251
01:13:13,240 --> 01:13:14,440
Let's see what the weather's 
like. 

1252
01:13:23,440 --> 01:13:26,440
I rolled A3 for the weather. 
Oh, clear skies. 

1253
01:13:26,800 --> 01:13:27,960
Excellent. 
Oh, it's beautiful. 

1254
01:13:29,080 --> 01:13:32,360
Nice, nice day for walking, 
except the dark is all around 

1255
01:13:32,360 --> 01:13:34,880
you. 
So as you go out into the dark, 

1256
01:13:35,000 --> 01:13:38,120
you kind of your characters 
would have encountered this 

1257
01:13:38,120 --> 01:13:42,080
before, but as players, you come
across the fact that essentially

1258
01:13:42,080 --> 01:13:45,640
all light ends at about 30 feet 
away from you in just a wall of 

1259
01:13:45,640 --> 01:13:48,080
black. 
And as you move forward, that 

1260
01:13:48,080 --> 01:13:52,960
black recedes away from you. 
But I'm like shining a torch on 

1261
01:13:52,960 --> 01:13:55,760
a dark night where the light 
gradually gets dimmer until it 

1262
01:13:55,760 --> 01:13:58,680
ceases to be. 
This is just a physical wall of 

1263
01:13:58,800 --> 01:14:01,520
black. 
And that is the dark, which 

1264
01:14:01,520 --> 01:14:05,240
means at any given time, you're 
about 30 paces or so away from 

1265
01:14:05,240 --> 01:14:08,120
death. 
And this is what you're walking 

1266
01:14:08,120 --> 01:14:10,320
out into. 
You can't see into it. 

1267
01:14:10,320 --> 01:14:13,000
It's completely black. 
So there could be creatures 

1268
01:14:13,000 --> 01:14:14,520
living in that. 
They could be horrifying things 

1269
01:14:14,520 --> 01:14:16,120
you're going to come across as 
we walk forward. 

1270
01:14:17,440 --> 01:14:19,720
Yeah. 
So it's a little bit almost 

1271
01:14:19,720 --> 01:14:23,360
video gave me in like your field
of vision just ends 30 feet away

1272
01:14:23,360 --> 01:14:26,680
from you and you're. 
Amazing out into it, not 

1273
01:14:26,680 --> 01:14:28,400
terrifying at all. 
No. 

1274
01:14:28,600 --> 01:14:33,080
And your first day of travel 
kind of goes without too much 

1275
01:14:33,080 --> 01:14:38,080
kind of of concern. 
That is until you kind of, as 

1276
01:14:38,080 --> 01:14:42,480
you go forward, you come across 
a rock, and on the Rock You find

1277
01:14:42,920 --> 01:14:48,600
the upper torso of someone. 
Blood on the rock. 

1278
01:14:50,800 --> 01:14:54,360
It's a corpse. 
Usually people can't survive 

1279
01:14:54,480 --> 01:14:59,320
without their legs. 
And yeah, yeah. 

1280
01:14:59,360 --> 01:15:02,840
So you come across this corpse 
on a rock, legs missing, blood 

1281
01:15:02,840 --> 01:15:04,880
everywhere. 
What do you do? 

1282
01:15:06,000 --> 01:15:07,840
A human corpse. 
Yes. 

1283
01:15:13,240 --> 01:15:15,040
I guess I'll. 
I guess we'll take Brian. 

1284
01:15:15,360 --> 01:15:18,000
What you gonna say? 
Well, there's a lot of different

1285
01:15:18,000 --> 01:15:21,480
types of humanoid creatures in 
this world. 

1286
01:15:24,360 --> 01:15:26,200
How different are all their 
bones? 

1287
01:15:27,840 --> 01:15:29,120
Do you go out and investigate 
their words? 

1288
01:15:29,760 --> 01:15:33,080
Go give a prod. 
I mean, I would like to yes, 

1289
01:15:33,080 --> 01:15:37,360
play with the bones, but just in
general, is there like can the 

1290
01:15:37,360 --> 01:15:41,920
average person just be like they
make human bones like because of

1291
01:15:41,920 --> 01:15:45,000
like this extra bone here, they 
might have like a baculum or 

1292
01:15:45,000 --> 01:15:46,400
something. 
Yeah. 

1293
01:15:46,640 --> 01:15:49,880
Some some of the kind of 
backgrounds that people are that

1294
01:15:49,920 --> 01:15:52,760
they will have very different 
anatomies, yes. 

1295
01:15:53,000 --> 01:15:54,840
Gotcha. 
OK all. 

1296
01:15:56,280 --> 01:15:57,440
Right. 
I'm concerned we're we're 

1297
01:15:57,440 --> 01:15:59,440
looking at like the top half of 
the fella. 

1298
01:15:59,440 --> 01:16:02,720
I reckon it's kind of it's 
easier to identify the top half 

1299
01:16:02,920 --> 01:16:05,480
just generally. 
Unless it was the same top. 

1300
01:16:11,000 --> 01:16:14,240
Indeed. 
But yes, I would like to poke 

1301
01:16:14,240 --> 01:16:17,200
around on the bones a bit and 
see how fresh the blood is. 

1302
01:16:18,280 --> 01:16:20,080
OK, what are you? 
What skill are you going to use 

1303
01:16:20,080 --> 01:16:24,480
to try and? 
Oh my creepiness, this is just a

1304
01:16:24,480 --> 01:16:35,040
hobby of mine. 
No, I would like to not use any 

1305
01:16:35,040 --> 01:16:39,040
of the skills I have because 
none of them are applicable. 

1306
01:16:39,040 --> 01:16:41,360
So I don't do that because it 
would make no sense for me. 

1307
01:16:42,280 --> 01:16:43,800
But you can, you just do it 
untrained. 

1308
01:16:44,440 --> 01:16:45,160
Oh, sick. 
OK. 

1309
01:16:46,200 --> 01:16:52,200
Then I will untrained it, Yeah. 
So let's go with a. 

1310
01:16:54,720 --> 01:16:57,520
Competence. 
Yeah, let's go with the 

1311
01:16:57,520 --> 01:16:59,080
competence. 
So it's a competence role -1 

1312
01:16:59,080 --> 01:17:01,680
because you're untrained. 
So now we're. 

1313
01:17:01,680 --> 01:17:08,200
Going to say the Dr. of this is 
13 to ascertain what was going 

1314
01:17:08,200 --> 01:17:12,400
on here. 
Right, so so this is my guy. 

1315
01:17:12,400 --> 01:17:14,520
I'm just I'm just I've been 
trying to get into the head of 

1316
01:17:14,520 --> 01:17:20,160
my guy, right, And I am undead 
reignited. 

1317
01:17:20,640 --> 01:17:26,000
So I'm I'm burnt to a crisp a 
part spider person, I guess, in 

1318
01:17:26,240 --> 01:17:33,240
a black metal banded armor, 
carrying a Brazier Mace with a 

1319
01:17:33,240 --> 01:17:37,360
finesse of 0. 
So I feel like I'm basically a, 

1320
01:17:37,520 --> 01:17:45,400
a, a clumping scorched skeleton 
in black armor with with a 

1321
01:17:45,400 --> 01:17:47,120
torch. 
I want to now a kid bash his 

1322
01:17:47,120 --> 01:17:51,440
character is what I want to do. 
So I basically go up and we'll 

1323
01:17:51,440 --> 01:17:53,720
see if I just basically stomp 
through there. 

1324
01:17:53,720 --> 01:17:56,720
Yeah, I just kind of kicked the 
bones a bit with my foot and I'm

1325
01:17:56,720 --> 01:18:00,480
like. 
Yeah, you kind of kick. 

1326
01:18:00,800 --> 01:18:04,680
You kick the corpse a bit. 
You're not really able to tell 

1327
01:18:04,680 --> 01:18:08,800
much from just kicking a corpse.
Surprisingly, it is solid and it

1328
01:18:08,800 --> 01:18:11,880
is a corpse that's you know, and
it's definitely dead. 

1329
01:18:12,520 --> 01:18:14,360
Those are things you have so far
learned, yeah. 

1330
01:18:15,840 --> 01:18:19,400
Anyone. 
Else want to give it a go. 

1331
01:18:20,000 --> 01:18:21,400
No, I was, I had a really funny 
idea. 

1332
01:18:21,400 --> 01:18:24,160
I was like, I was going to go up
and use my healing skill to kind

1333
01:18:24,160 --> 01:18:28,480
of like gain knowledge of like, 
but also he's missing the bottom

1334
01:18:28,480 --> 01:18:31,080
half of his body. 
So I feel like I don't really 

1335
01:18:31,080 --> 01:18:33,160
need to do that. 
He's dead because the bottom 

1336
01:18:33,160 --> 01:18:38,880
half is missing so. 
Yeah, the, the real, the real 

1337
01:18:38,880 --> 01:18:45,400
question is blood is everywhere.
Does it seem to be making any 

1338
01:18:45,400 --> 01:18:47,280
trails? 
Was it dragged off? 

1339
01:18:47,280 --> 01:18:52,160
Was this was he haunted by a 
beast or something else? 

1340
01:18:52,240 --> 01:18:53,680
That's what's on my mind at 
least. 

1341
01:18:53,680 --> 01:18:55,960
Would you? 
Like to try and ascertain that? 

1342
01:18:56,280 --> 01:18:59,320
With a rock, yeah. 
Yeah, I think I will. 

1343
01:19:00,160 --> 01:19:03,720
Would you would you say that 
hunting covers this as a as a 

1344
01:19:03,720 --> 01:19:07,200
thing? 
Yeah, because I'm trying to 

1345
01:19:07,200 --> 01:19:13,800
figure out was this guy haunted?
I guess I'm hunting and insight.

1346
01:19:13,800 --> 01:19:16,240
So that's probably plus three. 
Yeah, sounds. 

1347
01:19:16,880 --> 01:19:19,640
Good. 
All right, plus three. 

1348
01:19:20,080 --> 01:19:23,400
Roll baby. 
Roll 9. 

1349
01:19:25,080 --> 01:19:27,360
So you can't work out if he was 
haunted. 

1350
01:19:27,800 --> 01:19:30,640
You can see a clear trail of 
blood leading off in One 

1351
01:19:30,640 --> 01:19:33,880
Direction. 
You can also see some footprints

1352
01:19:33,880 --> 01:19:37,840
on the ground, some leading off 
to the north, which was the 

1353
01:19:37,840 --> 01:19:42,400
direction that you were heading 
in, and there's also a set of 

1354
01:19:42,400 --> 01:19:46,480
much larger footprints mixed in 
that seems to go the same way 

1355
01:19:46,560 --> 01:19:50,040
the trail of blood goes. 
Perfect. 

1356
01:19:52,360 --> 01:19:58,320
Do I sense any like magic having
been cast in this area? 

1357
01:19:59,880 --> 01:20:02,360
You don't. 
You don't really feel any magic 

1358
01:20:02,360 --> 01:20:05,640
here. 
I'm like, no magic here. 

1359
01:20:10,920 --> 01:20:13,920
Oh, Oh yeah, Do my bones, my 
bones don't ache, right? 

1360
01:20:14,400 --> 01:20:17,400
My creaky bones. 
My bones are not aching. 

1361
01:20:20,000 --> 01:20:21,840
I guess you guys just keep 
moving north. 

1362
01:20:22,520 --> 01:20:26,680
Yeah, not much we can do for him
now at this point. 

1363
01:20:26,920 --> 01:20:28,360
Yeah, I don't think we can save 
him. 

1364
01:20:31,320 --> 01:20:34,120
Do you search him Do. 
You. 

1365
01:20:34,120 --> 01:20:36,240
Yeah, I'll run his pockets. 
Well, I mean, not his pockets, 

1366
01:20:36,240 --> 01:20:37,400
maybe his shirt pockets, but 
yeah. 

1367
01:20:38,800 --> 01:20:41,520
So you do find a backpack kind 
of on the ground. 

1368
01:20:41,520 --> 01:20:45,400
In it is a broken kind of glass 
Lantern of some kind. 

1369
01:20:46,600 --> 01:20:49,480
You find some food and some 
thick furs. 

1370
01:20:51,800 --> 01:20:54,120
Anyone that doesn't have armor, 
if you want to take his furs, 

1371
01:20:54,120 --> 01:20:57,120
they are a little bit blood 
soaked, yeah. 

1372
01:20:57,600 --> 01:21:02,000
Does anyone not have armor? 
I'm armored with thick with 

1373
01:21:02,000 --> 01:21:05,800
thick furs even. 
Yeah, I'm armor as well. 

1374
01:21:05,800 --> 01:21:07,440
Unless it's better than two 
armor. 

1375
01:21:08,400 --> 01:21:09,400
Yeah, I. 
Think that. 

1376
01:21:09,720 --> 01:21:13,640
Thick furs is 1, but you get 
plus one to withstand cold or 

1377
01:21:14,040 --> 01:21:19,680
other such things. 
Oh cool, well I take his food 

1378
01:21:19,680 --> 01:21:21,760
take. 
His food excellent. 

1379
01:21:21,760 --> 01:21:23,960
Narratively and then yeah, I 
think we'll. 

1380
01:21:25,960 --> 01:21:27,240
You keep heading north. 
Yeah. 

1381
01:21:29,320 --> 01:21:32,440
As you head north, can everyone 
just roll me a perception? 

1382
01:21:33,480 --> 01:21:36,120
Just AD 20 perception. 
Yeah. 

1383
01:21:38,000 --> 01:21:40,600
Plus anything or. 
Just plus your perception. 

1384
01:21:42,920 --> 01:21:45,280
Perception. 
What's perception perception. 

1385
01:21:47,440 --> 01:21:49,320
Do you mean presence? 
Inside. 

1386
01:21:50,120 --> 01:21:50,920
Yeah, inside. 
Sorry. 

1387
01:21:51,600 --> 01:21:55,320
OK, Yeah. 
These all got renamed so I'm I 

1388
01:21:55,320 --> 01:21:59,360
had them as all beginning with P
and then fair enough to play 

1389
01:21:59,360 --> 01:22:01,480
test as they told me it was too 
confusing and I should change 

1390
01:22:01,480 --> 01:22:02,240
them. 
So I did. 

1391
01:22:03,160 --> 01:22:05,280
Which means in my head they're 
still all P words. 

1392
01:22:06,920 --> 01:22:08,240
There we go. 
So we've got. 

1393
01:22:08,760 --> 01:22:12,320
OK, so who rolled out 12? 
That that would be me. 

1394
01:22:12,800 --> 01:22:15,000
OK, this would make sense. 
So start as our hunter. 

1395
01:22:15,000 --> 01:22:17,040
You know you're a little bit 
more on the lookout for things 

1396
01:22:17,160 --> 01:22:19,720
in the rest of the party. 
As you travel along, you realize

1397
01:22:19,720 --> 01:22:23,480
that something is tracking. 
You kind of turn around at one 

1398
01:22:23,480 --> 01:22:26,720
point and on the edge of vision,
as as your light kind of moves 

1399
01:22:26,720 --> 01:22:30,640
away and the dark comes back in,
you see a large white hand 

1400
01:22:32,240 --> 01:22:35,400
around the top of a tree, much 
higher up than what you'd expect

1401
01:22:35,400 --> 01:22:37,480
a human hand. 
And the hand is too far, too 

1402
01:22:37,480 --> 01:22:40,560
large to be that of a human or 
of a humanoid. 

1403
01:22:41,680 --> 01:22:44,160
And yeah, something very big is 
tracking you through these 

1404
01:22:44,160 --> 01:22:45,280
woods. 
What do? 

1405
01:22:46,040 --> 01:22:48,520
You do? 
Well, at least we know what to 

1406
01:22:49,200 --> 01:22:52,760
tore up that fella. 
I pull up my gun. 

1407
01:22:55,360 --> 01:23:07,960
My character's an American. 
Oh, oh, oh, you. 

1408
01:23:10,520 --> 01:23:15,040
I can get out of me here. 
I got it, my guy. 

1409
01:23:15,040 --> 01:23:17,400
I figured out My guy basically 
looks like Lord Soft. 

1410
01:23:20,320 --> 01:23:22,440
You can Google. 
Google that and you'll see I. 

1411
01:23:22,560 --> 01:23:24,880
See I am. 
I am going to be Googling that 

1412
01:23:24,880 --> 01:23:31,680
right now. 
Oh cool, so dope picture. 

1413
01:23:31,720 --> 01:23:34,160
So we see a. 
Hand around the tree, right? 

1414
01:23:34,280 --> 01:23:35,440
Yeah, yeah, yeah, yeah, yeah. 
So. 

1415
01:23:36,160 --> 01:23:37,960
Stella does, yes. 
Yeah. 

1416
01:23:38,400 --> 01:23:39,760
Hand coming around the tree. 
Oh. 

1417
01:23:40,880 --> 01:23:47,160
Shit. 
Well, we we have we've. 

1418
01:23:47,160 --> 01:23:50,080
Worked together for a while. 
So you guys, we, we would know 

1419
01:23:50,360 --> 01:23:51,840
each other's abilities and 
stuff, right? 

1420
01:23:52,360 --> 01:23:54,840
Yeah, yeah. 
So if you guys give me 10 

1421
01:23:54,840 --> 01:23:58,160
minutes I can tell you what it 
is, but I see that late creepy. 

1422
01:23:59,080 --> 01:24:01,160
Check. 
Oh, you can do that too. 

1423
01:24:04,560 --> 01:24:06,080
Can I do that? 
Yeah. 

1424
01:24:06,080 --> 01:24:08,240
So do you inform us about the 
white hand high up on the? 

1425
01:24:08,400 --> 01:24:12,200
Oh, certainly. 
OK, I'm specifically saying that

1426
01:24:12,200 --> 01:24:14,680
I think this is what tore that 
guy in half. 

1427
01:24:17,520 --> 01:24:19,600
Then I will. 
I'm going to make a A. 

1428
01:24:20,480 --> 01:24:25,040
I'm an amateur in folklore and I
assume it'd be like insight work

1429
01:24:25,040 --> 01:24:27,040
for that. 
Yeah, cool. 

1430
01:24:27,040 --> 01:24:32,440
So my insight plus my folklore 
to AD 20 I create. 

1431
01:24:32,440 --> 01:24:35,120
I rolled a 20 so 25. 
Excellent. 

1432
01:24:35,320 --> 01:24:38,840
So, you know, these words are 
kind of plagued by a creature 

1433
01:24:38,840 --> 01:24:40,960
called the Hollow Man or the 
Dinian Guac. 

1434
01:24:42,440 --> 01:24:47,120
So Ryan, they're on. 
I think it's going to be 213 or 

1435
01:24:47,120 --> 01:24:49,480
214 if you want to find the 
image. 

1436
01:24:50,480 --> 01:24:53,160
They are sunlight as the grave. 
The hollow man stalk their prey.

1437
01:24:53,760 --> 01:24:56,480
Often the first sight of them is
a bloody hand wrapping itself 

1438
01:24:56,480 --> 01:24:58,520
under thick, thick bark of a 
tree. 

1439
01:24:59,880 --> 01:25:03,200
They either seem in league with 
it or and affected by the dark. 

1440
01:25:04,280 --> 01:25:06,280
The white glowing dot of their 
eyes is sunken in their hollow 

1441
01:25:06,280 --> 01:25:08,880
face. 
They stand over 12 feet tall and

1442
01:25:09,040 --> 01:25:11,880
they can easily render a man to 
pieces if they have a Catch 1 

1443
01:25:11,880 --> 01:25:14,200
scent. 
Rumor has it that there's a town

1444
01:25:14,200 --> 01:25:16,320
in the north was lost when 
Hollow man working together 

1445
01:25:16,320 --> 01:25:20,640
besieged it. 
They yeah, they can be quite 

1446
01:25:20,640 --> 01:25:24,080
troublesome. 
So you are being stalked by a 

1447
01:25:24,920 --> 01:25:28,280
Tony Young gag. 
I think the most terrifying part

1448
01:25:28,280 --> 01:25:31,120
of that is that they have enough
intelligence to work as a group 

1449
01:25:31,120 --> 01:25:35,120
to siege a town. 
You know, like, what the fuck? 

1450
01:25:37,400 --> 01:25:40,080
Yeah, it's. 
Definitely giving me a little 

1451
01:25:40,080 --> 01:25:42,440
bit of Attack on Titan a little 
bit, you know? 

1452
01:25:43,840 --> 01:25:47,520
Yeah, I I turned to the group 
and I'm like, it's a hollow man.

1453
01:25:50,640 --> 01:25:53,960
I heard of a town that once 
besieged, working together. 

1454
01:25:53,960 --> 01:25:55,840
They have intelligence. 
They're hunting us. 

1455
01:25:58,800 --> 01:26:00,920
Pack hunters. 
That's. 

1456
01:26:02,240 --> 01:26:08,800
OK, well I am. 
I'm going to have my spear at 

1457
01:26:08,800 --> 01:26:17,640
the ready. 
Once again, because if I do the 

1458
01:26:17,640 --> 01:26:21,760
whole binded by the dark thing, 
do I only get one creature or 

1459
01:26:21,760 --> 01:26:23,600
all creatures within 500 bases 
let? 

1460
01:26:25,800 --> 01:26:27,680
Me double check the. 
Wording It's been 10 minutes 

1461
01:26:27,680 --> 01:26:29,320
thinking about the darkness 
around you and the watcher will 

1462
01:26:29,320 --> 01:26:32,280
tell you if any creatures of the
darker so I I could do it and we

1463
01:26:32,280 --> 01:26:34,600
could see how many there are. 
That's right. 

1464
01:26:35,200 --> 01:26:37,560
Will it leave us alone for 10 
minutes? 

1465
01:26:38,280 --> 01:26:40,680
I mean, we're alone now to be. 
Currently approaching. 

1466
01:26:40,680 --> 01:26:44,600
It's just tracking you. 
OK, I say we, we, we 

1467
01:26:44,600 --> 01:26:49,400
back-to-back with Ryan between 
US and let or sorry with Agne 

1468
01:26:49,400 --> 01:26:51,600
between us. 
I see we back-to-back with Agne 

1469
01:26:51,600 --> 01:26:53,920
between US. 
Well, I, I just have to think 

1470
01:26:53,920 --> 01:26:55,840
about it. 
I could, I, I, I could probably 

1471
01:26:55,840 --> 01:26:58,360
continue to like walk with you 
guys and just kind of like be 

1472
01:26:58,360 --> 01:27:01,440
spaced out, you know, hand on a 
shoulder, I think, I think as a 

1473
01:27:01,440 --> 01:27:04,800
walkers, we're used to moving 
while we do a lot of stuff. 

1474
01:27:04,800 --> 01:27:06,800
That's my assumption. 
Then let's do that. 

1475
01:27:07,320 --> 01:27:12,720
Yeah, so I'll just put a hand on
Brutus's shoulder and kind of 

1476
01:27:12,720 --> 01:27:18,560
like space out, you know, and 
just kind of be guided by it and

1477
01:27:18,640 --> 01:27:23,400
think about this binding by the 
dark and let my, you know, 

1478
01:27:25,320 --> 01:27:29,360
presence, I guess. 
Yeah, 500 paces out for 10 

1479
01:27:29,360 --> 01:27:31,040
minutes. 
Just. 

1480
01:27:32,040 --> 01:27:33,560
Specifically, I. 
Don't like? 

1481
01:27:35,560 --> 01:27:38,040
It tells you if there's any 
creatures of the dark itself 

1482
01:27:38,080 --> 01:27:42,200
within 500 paces, and what you 
get is a reading that there 

1483
01:27:42,200 --> 01:27:45,440
aren't any within 500 paces. 
But you know this creature is 

1484
01:27:45,440 --> 01:27:46,800
within 500 paces. 
So what? 

1485
01:27:46,800 --> 01:27:49,560
You're not a creature. 
Indeed, they're not a creature 

1486
01:27:49,560 --> 01:27:52,960
of the Dark, so they they're in 
league with it, or at least 

1487
01:27:52,960 --> 01:27:55,880
unaffected by it. 
But they don't seem to be a 

1488
01:27:55,880 --> 01:27:57,200
manifestation of the Dark in any
way. 

1489
01:27:57,200 --> 01:27:59,920
So yeah, but you don't sense any
other creatures either. 

1490
01:28:01,600 --> 01:28:04,920
I don't like feeling like I'm 
being hunted. 

1491
01:28:07,200 --> 01:28:17,360
This thing and these hollow men 
are not to be trifled with as. 

1492
01:28:19,480 --> 01:28:22,000
You guess we'll just keep 
moving, but be wary. 

1493
01:28:25,360 --> 01:28:27,200
We suggest a different course, 
Marwin. 

1494
01:28:29,120 --> 01:28:33,560
Well, I mean, it doesn't seem 
alarmed knowing that we can see 

1495
01:28:33,560 --> 01:28:38,040
it. 
We could charge it. 

1496
01:28:42,040 --> 01:28:43,440
I don't. 
I don't like this thing 

1497
01:28:43,440 --> 01:28:45,000
following us. 
I don't know if there are any 

1498
01:28:45,000 --> 01:28:46,800
more things following us. 
I don't know if it can 

1499
01:28:46,800 --> 01:28:51,160
understand us even right now. 
But I know one thing, I do not 

1500
01:28:51,160 --> 01:28:53,440
want it near me and following 
me. 

1501
01:29:00,680 --> 01:29:02,600
We could. 
We could just Leroy Jenkins this

1502
01:29:02,600 --> 01:29:06,480
shit. 
That, that is my suggestion, 

1503
01:29:06,480 --> 01:29:06,760
Yeah. 
Oh. 

1504
01:29:07,040 --> 01:29:12,160
My God. 
Let's I mean, listen, I, I am, I

1505
01:29:12,160 --> 01:29:15,360
am a tank. 
Everything I took was ended up 

1506
01:29:15,360 --> 01:29:20,120
just being like a fucking tank. 
So I that is where I am useful 

1507
01:29:21,000 --> 01:29:25,520
and I will charge anything if I 
think I can learn something 

1508
01:29:25,520 --> 01:29:30,840
about who I once was. 
Fine. 

1509
01:29:31,680 --> 01:29:34,720
Yeah, are. 
You going to just turn around 

1510
01:29:34,720 --> 01:29:36,360
and charge the same? 
Just leave. 

1511
01:29:36,400 --> 01:29:40,160
It Yeah. 
If we die, we die. 

1512
01:29:40,160 --> 01:29:41,960
So be it. 
I I don't want to be. 

1513
01:29:42,280 --> 01:29:44,360
I don't like being stalked. 
I'm the stalker. 

1514
01:29:44,360 --> 01:29:47,720
All right, yeah, I would say the
next time that it like we see it

1515
01:29:47,800 --> 01:29:51,120
kind of on the edge of the 
light, we just fucking bolt at 

1516
01:29:51,120 --> 01:29:51,960
it. 
Yeah. 

1517
01:29:51,960 --> 01:29:54,440
OK. 
So as you, as you 3 are 

1518
01:29:54,440 --> 01:29:57,920
initiating the combat, I'm going
to allow you to decide the order

1519
01:29:57,920 --> 01:30:01,800
in which you will go in combat. 
We're not going to roll a a test

1520
01:30:01,800 --> 01:30:03,840
run there and think we're just 
going to say you guys can pick 

1521
01:30:03,840 --> 01:30:06,400
because you're kind of deciding 
how this engagement's starting. 

1522
01:30:07,720 --> 01:30:12,400
The way it works for creatures 
is then I roll AD 6 and I see if

1523
01:30:12,400 --> 01:30:14,680
it goes before 1 of you 
basically. 

1524
01:30:14,680 --> 01:30:20,480
So if Ryan you're 1 and Stella 
you're 2, and I roll AA1, it 

1525
01:30:20,480 --> 01:30:21,960
would go after Ryan, for 
example. 

1526
01:30:23,240 --> 01:30:25,320
So that's how we determine when 
the monster gets to turn. 

1527
01:30:26,320 --> 01:30:27,960
Yeah. 
So what order are you guys 

1528
01:30:28,520 --> 01:30:36,320
deciding to go in combat in? 
I I feel like I at least want to

1529
01:30:36,320 --> 01:30:40,080
be second. 
I'm fine being last SO. 

1530
01:30:41,600 --> 01:30:44,480
All right. 1st I'm good. 
I'm good with that. 

1531
01:30:46,280 --> 01:30:49,280
Cool. 
Who wants to roll me AD 6 to see

1532
01:30:49,280 --> 01:30:57,000
when the creature goes? 
I'll do it that is 1D63. 

1533
01:30:57,520 --> 01:30:59,640
So it's going to go after. 
It's going to go after all of 

1534
01:30:59,640 --> 01:31:00,880
you. 
You're all going to get a turn. 

1535
01:31:00,880 --> 01:31:04,080
You're surprising this thing. 
Yeah, this sounds great. 

1536
01:31:04,080 --> 01:31:04,680
So Ryan. 
Yeah. 

1537
01:31:04,680 --> 01:31:08,280
You turn and you charge at this 
creature and you you do see it 

1538
01:31:08,600 --> 01:31:11,240
amongst the trees. 
And it's kind of a little bit 

1539
01:31:11,240 --> 01:31:14,360
surprised that you've turned to 
charge it at. 

1540
01:31:14,800 --> 01:31:16,560
What do you do when you get 
close enough? 

1541
01:31:17,200 --> 01:31:24,600
Yeah, I, I combat it, creaking 
bones and all, and I'm going to 

1542
01:31:24,600 --> 01:31:30,040
hit it with my, I'm going to, 
I'm going to strike it with my 

1543
01:31:30,040 --> 01:31:34,720
Brazier Mace made by the 
enlightened. 

1544
01:31:34,760 --> 01:31:38,840
Really ridiculous weapon. 
I assume it's amazing, but the 

1545
01:31:38,840 --> 01:31:40,800
head is the head of it is a 
Brazier, right? 

1546
01:31:40,800 --> 01:31:42,760
Yeah, yes. 
It's perfect for me because, 

1547
01:31:42,760 --> 01:31:44,000
again, I'm completely immune to 
flame. 

1548
01:31:44,000 --> 01:31:46,400
That's why my name is. 
Well, Agnew's not immune. 

1549
01:31:46,880 --> 01:31:53,680
Sucks to be him, but but it 
produces light out to 15 paces. 

1550
01:31:53,680 --> 01:31:57,160
So like if I'm at the edge of 
the 30, like another 15 is lit 

1551
01:31:57,160 --> 01:31:58,920
up, right? 
Yeah. 

1552
01:31:59,480 --> 01:32:03,480
So I should be able to like, if 
I'm the first one that charges 

1553
01:32:04,640 --> 01:32:07,440
have like these two circles of 
light so we can see all around. 

1554
01:32:07,440 --> 01:32:11,200
It cannot be bought. 
Must prove yourself to be 

1555
01:32:11,200 --> 01:32:12,600
someone willing to burn the 
dark. 

1556
01:32:12,680 --> 01:32:14,720
Well, I mean, that's I'm 
reignited. 

1557
01:32:14,720 --> 01:32:16,240
I think that's that's good 
enough. 

1558
01:32:18,560 --> 01:32:20,240
Yeah. 
So then I will. 

1559
01:32:20,240 --> 01:32:23,280
I would like to strike it with 
my Brazier maze, just like you 

1560
01:32:24,720 --> 01:32:25,240
know. 
Yep. 

1561
01:32:25,240 --> 01:32:28,440
So like all the other roles in 
the game, it's your D20 plus 

1562
01:32:28,440 --> 01:32:32,920
your skill plus your ability. 
So this creatures Dr. though 

1563
01:32:32,920 --> 01:32:35,200
these are one of the hardest 
creatures in the game is a 22. 

1564
01:32:35,880 --> 01:32:38,960
So it was a good choice. 
It's a big number. 

1565
01:32:39,880 --> 01:32:42,360
Yeah. 
So, So what am I, what, what, 

1566
01:32:42,360 --> 01:32:44,000
what is my physical staff that 
I'm using for this? 

1567
01:32:44,000 --> 01:32:46,080
Is it physicality? 
Yeah, well, you. 

1568
01:32:46,160 --> 01:32:47,840
So as the player you pick which 
one. 

1569
01:32:48,520 --> 01:32:51,120
I assume I mean physicality 
would be what makes sense to me.

1570
01:32:51,280 --> 01:32:53,600
I'm just. 
Most weapons will also determine

1571
01:32:53,600 --> 01:32:55,960
which one you use, so for yours 
being a brute weapon it is 

1572
01:32:56,080 --> 01:32:58,520
physicality or. 
It could be endurance, you know,

1573
01:32:58,520 --> 01:33:00,200
I could do endurance, that'd be 
fine. 

1574
01:33:00,880 --> 01:33:03,640
I should have just put it my +5 
on my physicality that had a + 3

1575
01:33:03,640 --> 01:33:05,120
and this have a + 8 to 
physicality. 

1576
01:33:05,120 --> 01:33:10,760
That would have been smart move.
But I'm going to do so that's D 

1577
01:33:10,760 --> 01:33:14,720
20 + 3 and then I'm trained, so 
it's +2, right? 

1578
01:33:15,000 --> 01:33:17,600
So D 20 + 5 and I have to get 
above a 22. 

1579
01:33:18,120 --> 01:33:20,120
That's right. 
Wonderful. 

1580
01:33:20,400 --> 01:33:23,720
I'm very glad I charged this. 
This is a great choice. 

1581
01:33:24,200 --> 01:33:29,360
I am. 
I got a total of 20. 

1582
01:33:29,880 --> 01:33:32,600
So you hit, so roll your. 
Base it was a 22. 

1583
01:33:33,560 --> 01:33:34,640
Oh, sorry. 
Is it 22? 

1584
01:33:34,640 --> 01:33:36,120
Sorry, I'm getting numbers 
wrong. 

1585
01:33:36,120 --> 01:33:38,240
I'm bad at math. 
You do miss. 

1586
01:33:38,240 --> 01:33:39,880
I'm afraid so. 
Yeah. 

1587
01:33:39,920 --> 01:33:43,920
You swing just kind of wide. 
It kind of like the flame in 

1588
01:33:43,920 --> 01:33:46,760
your weapon scared it a bit and 
it kind of leans back a little 

1589
01:33:46,760 --> 01:33:50,000
bit. 
That is your turn, I think. 

1590
01:33:50,000 --> 01:33:52,320
Stella, you're up next all. 
Right, I am. 

1591
01:33:52,560 --> 01:33:56,600
What I'm going to do is I'm 
going to again, charge it, but 

1592
01:33:56,600 --> 01:33:58,840
I'm going to attempt to be 
because this thing's like 12 

1593
01:33:58,840 --> 01:34:01,880
feet tall, I'm going to attempt 
to like make sure to like fuck 

1594
01:34:01,880 --> 01:34:04,480
up like the lower legs and shit 
if if I can. 

1595
01:34:04,880 --> 01:34:07,480
Yeah, yeah, you can call call 
targets on it for sure. 

1596
01:34:07,840 --> 01:34:10,720
And I'm going to say because 
it's because this is another 

1597
01:34:10,720 --> 01:34:14,520
thing, one of the moves for a 
watcher is you can lower the Dr.

1598
01:34:14,520 --> 01:34:17,320
or something or increase it 
based on circumstances that are 

1599
01:34:17,320 --> 01:34:19,560
happening around something. 
So for example, let's say you 

1600
01:34:19,560 --> 01:34:21,040
were trying to climb a wall and 
it's raining. 

1601
01:34:21,120 --> 01:34:25,520
You could increase the Dr. of 
that check as it is currently 

1602
01:34:25,600 --> 01:34:28,560
kind of dodging Ryan's wild 
swings. 

1603
01:34:28,560 --> 01:34:30,480
I'm going to say it's DRS 
currently lowered by two. 

1604
01:34:30,480 --> 01:34:32,600
So it's currently ADR of 20 for 
you to attack. 

1605
01:34:34,120 --> 01:34:37,120
So. 
And I've got the +8 anyways, so 

1606
01:34:37,120 --> 01:34:43,360
Oh well, never mind one. 
That is a critical failure. 

1607
01:34:44,320 --> 01:34:46,880
So. 
You know that critics in this 

1608
01:34:46,880 --> 01:34:50,520
game are kind of like left as a 
narrative thing, but I'm going 

1609
01:34:50,520 --> 01:34:52,800
to say that kind of it 
definitely puts you in a bad 

1610
01:34:52,800 --> 01:34:54,600
situation. 
It definitely is aware of you 

1611
01:34:55,080 --> 01:34:58,960
and it seems to be eyeing you up
stellar as kind of the the 

1612
01:34:59,000 --> 01:35:02,960
source of the the place it's 
going to, but it's IA when it 

1613
01:35:02,960 --> 01:35:06,680
attacks. 
So, Hunter, what do you do in 

1614
01:35:06,680 --> 01:35:11,040
this moment? 
You know, I interpret this as 

1615
01:35:11,040 --> 01:35:14,640
like, this creature has wronged 
me, it's been hunting me. 

1616
01:35:16,080 --> 01:35:19,760
So I'd like to hex it if that 
can narratively fit. 

1617
01:35:20,200 --> 01:35:21,120
I'm, I'm good with that. 
Yeah. 

1618
01:35:21,160 --> 01:35:22,280
Yeah. 
Perfect. 

1619
01:35:24,000 --> 01:35:28,080
How do I, how do I hex things? 
You know, I pull out like a like

1620
01:35:28,120 --> 01:35:33,360
a wig from my bag, you know, but
it's like wood that's been like,

1621
01:35:34,800 --> 01:35:38,240
like, you know, what's like 
encased in stone and becomes 

1622
01:35:38,240 --> 01:35:42,840
like a, a stone piece of wood, 
you know, and I and I snap it 

1623
01:35:42,840 --> 01:35:46,760
and I kind of crumble it and I 
let the dust fly and I will, I 

1624
01:35:46,760 --> 01:35:48,520
will hex my foe. 
How about? 

1625
01:35:49,920 --> 01:35:51,920
Whatever what? 
What do you want your hex to do 

1626
01:35:51,920 --> 01:35:56,360
to it? 
Oh, I would like it to blind the

1627
01:35:56,360 --> 01:35:59,040
creature. 
Oh, fantastic. 

1628
01:35:59,720 --> 01:36:05,520
That's a really good hex. 
OK, so yeah, I'm going to agree 

1629
01:36:05,520 --> 01:36:06,640
with you on the component that 
you've got. 

1630
01:36:06,640 --> 01:36:11,840
That makes sense to me. 
I will say that it to to break 

1631
01:36:11,840 --> 01:36:13,880
its hex because you are blinding
it. 

1632
01:36:15,560 --> 01:36:18,520
All it has to do is lay both its
hands on you, and if you can lay

1633
01:36:18,520 --> 01:36:20,440
both its hands on you, the hex 
is broken. 

1634
01:36:21,000 --> 01:36:22,960
Perfect. 
Because if it is blinded. 

1635
01:36:22,960 --> 01:36:26,960
If this works, then yeah. 
I love conditional magic. 

1636
01:36:26,960 --> 01:36:29,880
Fuck yeah. 
And then the Dr. I'm going to 

1637
01:36:29,880 --> 01:36:32,880
say again, it is distracted. 
So it's kind of got two people 

1638
01:36:32,880 --> 01:36:35,800
trying to attack it, even if one
of them is doing quite poorly at

1639
01:36:35,800 --> 01:36:39,280
that. 
And yeah, we're going to say 

1640
01:36:39,280 --> 01:36:44,600
it's ADR 20. 
Cool, I have a 5 in presence and

1641
01:36:44,600 --> 01:36:46,400
then I'm trained in natural 
magic. 

1642
01:36:46,400 --> 01:36:48,440
That's a + 2 for trained, right?
That's right. 

1643
01:36:48,720 --> 01:36:57,360
So 7 all together 16. 
Just fails, just fails. 

1644
01:36:57,560 --> 01:36:58,760
Nothing bad happens to you, 
nothing. 

1645
01:36:58,760 --> 01:37:01,120
You know, the the hex just 
doesn't work effectively. 

1646
01:37:02,400 --> 01:37:05,480
So it's you, you know, you say 
the words and they just don't 

1647
01:37:05,480 --> 01:37:07,840
seem to quite have an effect at 
this moment in time. 

1648
01:37:09,360 --> 01:37:13,320
And it is. 
It's going to be, it's go and 

1649
01:37:13,320 --> 01:37:14,760
we're going. 
To die in this thing, it's. 

1650
01:37:14,920 --> 01:37:16,960
Going to try and slam down on 
you cello. 

1651
01:37:16,960 --> 01:37:18,160
How are you going to react to 
this? 

1652
01:37:18,160 --> 01:37:21,160
Now you can again just take the 
damage and try and make another 

1653
01:37:21,160 --> 01:37:24,880
attack on it. 
You can dodge or you can use a 

1654
01:37:24,880 --> 01:37:26,840
shield. 
It's kind of up to you how you 

1655
01:37:26,840 --> 01:37:30,960
want to react. 
I I want to try dodging out of 

1656
01:37:30,960 --> 01:37:33,360
the way. 
That makes sense. 

1657
01:37:33,760 --> 01:37:38,400
So it's your dodge skill, which 
I believe you said you were. 

1658
01:37:38,440 --> 01:37:40,320
Amateur. 
Yeah, I am amateur in that. 

1659
01:37:40,760 --> 01:37:44,440
So you'll get plus one. 
And I guess that's finesse. 

1660
01:37:45,800 --> 01:37:56,120
All right, So that is +4 on this
11. 

1661
01:37:56,720 --> 01:37:58,080
I'm afraid it is going to hit 
you. 

1662
01:37:59,640 --> 01:38:05,760
It's going to do 5 damage to 
you. 

1663
01:38:06,200 --> 01:38:08,080
So. 
If you've got armor, you reduce 

1664
01:38:08,080 --> 01:38:12,600
that damage by your armor as its
hand just comes down in a mighty

1665
01:38:12,600 --> 01:38:16,280
blow onto your shoulder, kind of
forces you down onto 1 knee. 

1666
01:38:16,280 --> 01:38:19,400
It's quite a devastating blow 
and you kind of feel it like 

1667
01:38:19,400 --> 01:38:22,520
vibrate throughout your body. 
It's quite a punishing blow. 

1668
01:38:23,760 --> 01:38:25,560
And we're back to the top of the
combat round. 

1669
01:38:25,560 --> 01:38:30,880
Ryan, you're up. 
Well, I'm going to this probably

1670
01:38:30,880 --> 01:38:33,200
going to be what I do almost 
every single time because this 

1671
01:38:33,200 --> 01:38:36,240
is my guy. 
I'm going to try to bring the 

1672
01:38:36,440 --> 01:38:40,400
this flaming Brazier Mace back 
around and give a little. 

1673
01:38:40,400 --> 01:38:43,120
We'll give a little spank on the
booty, you know, as he's, as 

1674
01:38:43,120 --> 01:38:46,160
he's going from Merwin. 
So have you moved behind? 

1675
01:38:46,400 --> 01:38:48,080
Are you saying you've moved 
behind him like you've? 

1676
01:38:48,400 --> 01:38:51,720
Sure, yeah, let's let's say that
like because if if they went for

1677
01:38:51,720 --> 01:38:54,920
for Merwin, then I'll definitely
just get behind it, you know, 

1678
01:38:55,040 --> 01:38:58,000
try to get the I was going to 
say back shot. 

1679
01:38:58,000 --> 01:39:00,960
That's not what I meant. 
Backstab kind of, you know, as. 

1680
01:39:01,880 --> 01:39:04,000
You want to know Frank in it, 
I'm going to say the Dr. is is 

1681
01:39:04,000 --> 01:39:08,400
dropped to 18 because you you've
kind of improved your situation.

1682
01:39:10,040 --> 01:39:13,520
So go for the roll. +5 I got to 
remember. 

1683
01:39:13,520 --> 01:39:17,200
Sorry I had my modifiers in 
natural 20 baby. 

1684
01:39:17,200 --> 01:39:20,720
Crazy. 20s in this game instead 
of rolling for damage you just 

1685
01:39:20,720 --> 01:39:22,320
do Max damage. 
Fuck yeah. 

1686
01:39:22,960 --> 01:39:24,400
So what's the damage on your 
dice? 

1687
01:39:24,400 --> 01:39:30,000
My damage on my Mace is Brazier.
Mace, where are you is 6. 

1688
01:39:30,640 --> 01:39:33,520
So you just do 6 damage? 
Is it got any special abilities 

1689
01:39:33,520 --> 01:39:36,440
or anything around the fire? 
Physicality and burn. 

1690
01:39:36,960 --> 01:39:37,520
Burn. 
Excellent. 

1691
01:39:37,520 --> 01:39:40,080
So basically what that means is 
on the creature's turn, it has 

1692
01:39:40,080 --> 01:39:42,800
to either take damage or try and
put itself out. 

1693
01:39:42,800 --> 01:39:46,160
It's now burning. 
So you've also set some of its 

1694
01:39:46,160 --> 01:39:49,280
clothes on fire. 
It's hair, maybe, Yeah. 

1695
01:39:49,280 --> 01:39:52,880
So depending on how I think the 
creature will react to that, 

1696
01:39:52,880 --> 01:39:54,760
it's either going to spend a 
turn instead of attacking, 

1697
01:39:54,760 --> 01:39:58,320
putting the fire out, or it's 
going to just take damage from 

1698
01:39:58,320 --> 01:40:00,280
the burn. 
So you've done a good speed 

1699
01:40:00,280 --> 01:40:03,320
damage, a really big hit on the 
back, kind of, you see. 

1700
01:40:03,560 --> 01:40:06,960
Your Mace kind of gouge into 
it's flesh, the flame licks up 

1701
01:40:06,960 --> 01:40:10,360
off your braze, your Mace 
catches it's hair that was like 

1702
01:40:10,360 --> 01:40:13,840
laden with grease and and oils. 
And yeah, the creature is now 

1703
01:40:13,840 --> 01:40:17,360
burning, which also is acting as
a source of light, which is 

1704
01:40:17,440 --> 01:40:20,440
useful. 
Yeah, Stella, you're up. 

1705
01:40:20,960 --> 01:40:23,280
All right, so this thing just 
slammed down at me. 

1706
01:40:23,600 --> 01:40:26,440
It did what I'm what I'm going 
to try and do is I'm going to 

1707
01:40:26,440 --> 01:40:30,680
try and just like jab my spear 
through it's hand. 

1708
01:40:32,160 --> 01:40:34,840
I love that. 
Give us some stigmata, I guess. 

1709
01:40:34,840 --> 01:40:40,560
So that is still plus 8I 
presume. 

1710
01:40:41,120 --> 01:40:43,280
Still ADR 20 for you because it 
can see you. 

1711
01:40:43,600 --> 01:40:48,000
Yeah, Hey, 21. 
Nice. 

1712
01:40:48,000 --> 01:40:50,800
Roll your damage as your spear 
kind of slams through its hand. 

1713
01:40:51,200 --> 01:40:55,840
Yeah, yeah, that is 3. 
Nicely done. 

1714
01:40:55,840 --> 01:40:57,800
So yeah, it takes three damage 
to your spear, kind of pierces 

1715
01:40:57,800 --> 01:41:00,320
through his hand. 
It pulls its hand back off your 

1716
01:41:00,320 --> 01:41:03,000
spear kind of blood pours out 
from the wound and it lets out 

1717
01:41:03,000 --> 01:41:06,600
kind of a really guttural like 
sound as it pulls its hand away.

1718
01:41:07,360 --> 01:41:12,320
Yeah, Hunt till you're up. 
Hey, it slammed my partner and 

1719
01:41:12,320 --> 01:41:15,480
friend to the ground. 
Well my traveling crew that 

1720
01:41:15,480 --> 01:41:19,320
thing wronged me in that action.
Hex it again so. 

1721
01:41:19,840 --> 01:41:22,160
You love hexing. 
It's your favorite. 

1722
01:41:22,280 --> 01:41:24,280
Thing, what is this hex going to
be? 

1723
01:41:25,280 --> 01:41:29,800
I want I want to make it bleed. 
Nice. 

1724
01:41:30,280 --> 01:41:35,440
So it burns while it bleeds, you
know, So I, I take a like a, a 

1725
01:41:35,440 --> 01:41:39,680
very weird sharp pine cone out 
of my bag and I press it between

1726
01:41:39,680 --> 01:41:42,840
both my hands and I just start 
mothering an incantation. 

1727
01:41:43,240 --> 01:41:46,360
This is fantastic. 
Yeah, love this. 

1728
01:41:47,040 --> 01:41:49,400
I'm going to say for it to get 
rid of this hex, it has to make 

1729
01:41:49,400 --> 01:41:52,480
you bleed. 
As a do what? 

1730
01:41:53,000 --> 01:41:57,000
So if if this hex goes off, if 
you succeed it to remove the hex

1731
01:41:57,000 --> 01:41:59,400
and stop itself from bleeding, 
it has to make you bleed. 

1732
01:41:59,840 --> 01:42:01,360
Oh, good, good, good, good, 
good. 

1733
01:42:01,400 --> 01:42:07,560
This is great for me a 25. 
So the the wound on its hand 

1734
01:42:07,560 --> 01:42:11,600
kind of opens up wider and kind 
of a flow, a river of blood 

1735
01:42:11,600 --> 01:42:14,680
begins to pour out and we're. 
Doing stigmata shit here there. 

1736
01:42:15,640 --> 01:42:17,760
The creature gains the bleeding 
condition, which is a condition 

1737
01:42:17,760 --> 01:42:19,600
of the game. 
So again, at the start of each 

1738
01:42:19,600 --> 01:42:21,600
round, it's going to take damage
from bleeding now, So not only 

1739
01:42:21,600 --> 01:42:23,000
is it burning, it is also 
bleeding. 

1740
01:42:23,640 --> 01:42:25,120
It's having a, it's having a bad
day. 

1741
01:42:27,080 --> 01:42:30,000
It is the creatures go. 
These aren't mindless animals, 

1742
01:42:30,280 --> 01:42:32,640
Holloman. 
It is going to try and put the 

1743
01:42:32,640 --> 01:42:34,160
flames out. 
So it's going to take the turn 

1744
01:42:34,440 --> 01:42:36,560
using probably some of its own 
blood that's pouring from its 

1745
01:42:36,560 --> 01:42:40,520
own hand to douse the flames. 
It kind of gets rid of the 

1746
01:42:40,520 --> 01:42:42,720
flames in its hair and that's 
its turn. 

1747
01:42:42,720 --> 01:42:46,160
It takes a turn putting the 
flames out, which brings us 

1748
01:42:46,160 --> 01:42:49,480
right back around to you, Ryan, 
as it's spent its its turn just 

1749
01:42:49,720 --> 01:42:51,240
stopping itself from burning to 
death. 

1750
01:42:52,280 --> 01:42:55,320
Well, as it's dripping its blood
all over itself, I'm going to 

1751
01:42:55,320 --> 01:42:58,840
kind of jog around it again and 
give it another back shot. 

1752
01:42:59,400 --> 01:43:03,080
Go for. 
I don't think you should be 

1753
01:43:03,080 --> 01:43:08,400
calling these back shots. 
You know, roll the back shots in

1754
01:43:08,400 --> 01:43:16,320
the chat, you know? 
No, that's only going to be a 12

1755
01:43:16,320 --> 01:43:19,320
this time. 
So as it kind of flails with 

1756
01:43:19,480 --> 01:43:21,600
putting the fire out, it is 
moving quite erratically. 

1757
01:43:21,600 --> 01:43:24,480
So it's quite hard to get a good
kind of swing in on it. 

1758
01:43:24,520 --> 01:43:27,640
And then do you, you just, you 
swing wide, Sally, you're up. 

1759
01:43:32,400 --> 01:43:33,920
Or I had to. 
I had to hydrate there. 

1760
01:43:38,440 --> 01:43:39,720
Now. 
Now I'm getting Hunter to 

1761
01:43:39,720 --> 01:43:44,360
hydrate. 
I'm I'm sure that when I said, 

1762
01:43:44,440 --> 01:43:47,120
oh, now everyone's like I've now
all the fucking people who are 

1763
01:43:47,120 --> 01:43:49,800
watching this on vaude. 
Now they've also got to be peer 

1764
01:43:49,800 --> 01:43:58,320
pressured into drinking water. 
Anyways, So I've got a question 

1765
01:43:58,720 --> 01:44:01,320
because like the hand was right 
next to me and then it started 

1766
01:44:01,320 --> 01:44:05,040
like bleeding profusely. 
Am I am I like coated in that 

1767
01:44:05,040 --> 01:44:05,600
blood? 
I'm. 

1768
01:44:07,040 --> 01:44:11,360
Do you want to be? 
I, I think so maybe I don't 

1769
01:44:11,360 --> 01:44:14,320
think it's, I don't think it's 
good for me mechanically 

1770
01:44:14,320 --> 01:44:17,480
speaking, but I do think. 
We'll say you definitely get 

1771
01:44:17,480 --> 01:44:18,840
some blood on you, yeah. 
Yeah. 

1772
01:44:19,120 --> 01:44:21,720
It was spurting pretty heavily. 
OK, cool. 

1773
01:44:21,720 --> 01:44:28,400
Just yeah, yeah, this thing is 
yeah. 

1774
01:44:28,400 --> 01:44:32,560
OK, So I think what I am, I'm 
going to, I've, I'm going to at 

1775
01:44:32,560 --> 01:44:34,880
least try to. 
I'm no longer going to try to 

1776
01:44:34,880 --> 01:44:37,240
attack the hand. 
I think I'm going to go for like

1777
01:44:37,240 --> 01:44:41,480
the legs in hopes I can like, 
you know, immobilize it to some 

1778
01:44:41,480 --> 01:44:45,080
degree. 
So I'm going to like just slash 

1779
01:44:45,080 --> 01:44:50,240
kind of aiming towards like the 
back of the calves or whatever 

1780
01:44:50,240 --> 01:44:57,880
with my spear. 
All right, that is I-1. 

1781
01:44:57,880 --> 01:45:02,320
You know, one thing that I at 
first said, 12, damn it. 

1782
01:45:04,960 --> 01:45:09,320
One thing I really like about 
Double D dice is the, you know, 

1783
01:45:09,320 --> 01:45:11,920
the first time I was like, oh, 
this kind of sucks because like,

1784
01:45:11,920 --> 01:45:16,880
the modifier increments are one,
three and five. 

1785
01:45:17,880 --> 01:45:20,840
But I was just like, that's a 
little bit annoying to have to 

1786
01:45:20,840 --> 01:45:24,320
construct the number instead of 
just like being able to enter it

1787
01:45:24,320 --> 01:45:26,000
in. 
But like, they chose good 

1788
01:45:26,000 --> 01:45:27,760
numbers for entering that stuff 
in. 

1789
01:45:29,280 --> 01:45:31,480
Yeah, yeah. 
Until you're up, what are you 

1790
01:45:31,480 --> 01:45:33,480
going to do? 
This thing is bleeding. 

1791
01:45:33,480 --> 01:45:36,120
It's flailing. 
So the reason I keep using hex 

1792
01:45:36,120 --> 01:45:39,400
is because I'm a dumb boy and I 
put one in physicality even 

1793
01:45:39,400 --> 01:45:42,200
though I took a Dirk because I 
was like physical weapons so I 

1794
01:45:42,200 --> 01:45:46,680
have zero in finesse so stabbing
it is with the Dirk is not 

1795
01:45:46,680 --> 01:45:49,560
really an option for me. 
Pretty tricky, yeah? 

1796
01:45:50,320 --> 01:45:54,400
So can I keep hexing it? 
Yeah, there's fuck yeah, I 

1797
01:45:54,400 --> 01:45:58,600
think. 
I'm gonna try blind it again. 

1798
01:45:59,280 --> 01:46:01,520
OK. 
Yeah, I do the same ritual. 

1799
01:46:01,520 --> 01:46:05,360
I pull out like a, like a 
petrified wooden stick, you 

1800
01:46:05,360 --> 01:46:09,640
know, and I break it and crumble
it and throw it in the air and 

1801
01:46:09,640 --> 01:46:13,200
it's going to work. 
This time it is 24. 

1802
01:46:13,560 --> 01:46:15,440
Yeah. 
So it's kind of flailing, 

1803
01:46:15,440 --> 01:46:18,840
bleeding and suddenly it's like 
it's vision goes and it is just 

1804
01:46:18,840 --> 01:46:23,320
staggering, you know? 
Yeah, that is, I'm going to say 

1805
01:46:23,320 --> 01:46:26,640
it's, it's it's turn. 
It does get to try and hurt 

1806
01:46:26,640 --> 01:46:31,240
someone, but it's going to be 
wild, just haymaker swings. 

1807
01:46:34,080 --> 01:46:36,240
I'm going to say with just how 
wild it is, both Ryan and 

1808
01:46:36,240 --> 01:46:39,200
Stella, you're you're going to 
kind of have to to have to dodge

1809
01:46:39,200 --> 01:46:44,360
this thing's wild swings. 
But it's not that difficult 

1810
01:46:44,600 --> 01:46:48,960
because it is now blind. 
And yeah, it's not going to be 

1811
01:46:48,960 --> 01:46:50,360
too hard to dodge. 
So we're going to, we're going 

1812
01:46:50,360 --> 01:46:51,600
to really reduce this things. 
They are. 

1813
01:46:51,600 --> 01:46:55,480
At this point we're going to say
it's only a 14 to avoid being 

1814
01:46:55,920 --> 01:47:01,200
clobbered. 
The hell yeah. 

1815
01:47:01,680 --> 01:47:04,720
Yeah, unfortunately, Ryan does 
get hit. 

1816
01:47:05,680 --> 01:47:09,520
Name slow boy, I'm slow. 
Burnt undead thing. 

1817
01:47:10,200 --> 01:47:13,440
Three damage minus your armor. 
Oh my armor is 3. 

1818
01:47:14,000 --> 01:47:16,800
So you take no damage. 
It just hits you in the in your 

1819
01:47:16,800 --> 01:47:19,160
metal kind of braided armor and 
just bounces off. 

1820
01:47:19,160 --> 01:47:21,960
You know, you feel the impact, 
and you feel like if the armor 

1821
01:47:21,960 --> 01:47:23,200
hadn't been there, you may have 
lost a rib. 

1822
01:47:23,200 --> 01:47:25,680
But, you know, as it was, you're
kind of OK. 

1823
01:47:25,720 --> 01:47:27,000
Yeah. 
And it's your go. 

1824
01:47:27,000 --> 01:47:28,800
And this thing is wildly 
swinging at this point. 

1825
01:47:29,040 --> 01:47:32,000
It is much easier to deal with, 
with it being blinded and 

1826
01:47:32,360 --> 01:47:33,920
bleeding. 
We're going to say that the ADR 

1827
01:47:33,920 --> 01:47:38,720
has dropped to just a 17. 
It flips me and I actually just 

1828
01:47:38,720 --> 01:47:41,680
kind of used the momentum of 
that to kind of like spin like 

1829
01:47:41,680 --> 01:47:45,040
right around its hand and and 
try to hit it with the with the 

1830
01:47:45,040 --> 01:47:49,240
Brazier Mace again, once again, 
going with my man. 

1831
01:47:49,240 --> 01:47:51,520
I really should just put a + 8. 
It's a one shot. 

1832
01:47:51,520 --> 01:47:58,320
Why don't I go +8? 
That's a 16. 

1833
01:47:58,880 --> 01:48:02,200
Oh, just just off. 
So we're going to say you do 

1834
01:48:02,200 --> 01:48:05,680
kind of clip it, but just not 
enough to really get a good a 

1835
01:48:05,680 --> 01:48:07,280
good swing in to do anything to 
it. 

1836
01:48:07,840 --> 01:48:09,720
Stella, you're up. 
All right, I am. 

1837
01:48:09,720 --> 01:48:13,960
I am dead set on trying to like 
trip this thing up and like get 

1838
01:48:13,960 --> 01:48:17,240
its ankles and maybe just 
because if it's on the ground, 

1839
01:48:17,240 --> 01:48:19,880
you can just right in the face 
really. 

1840
01:48:20,080 --> 01:48:22,520
So I'm going to I'm going to 
make another swing trying to 

1841
01:48:22,520 --> 01:48:26,640
swipe at the the Cavs and back 
of the Cavs. 

1842
01:48:29,560 --> 01:48:32,080
That is a 19. 
Yeah, roll some damage. 

1843
01:48:32,240 --> 01:48:38,360
Hell yeah, that's a four. 
Excellent. 

1844
01:48:38,360 --> 01:48:40,120
Yeah, you get a good stab into 
its calf. 

1845
01:48:40,480 --> 01:48:45,000
It kind of does stumble over the
back of its legs all cut up now 

1846
01:48:45,040 --> 01:48:46,440
as well. 
It's looking pretty injured at 

1847
01:48:46,440 --> 01:48:49,320
this point. 
You get the sense that it kind 

1848
01:48:49,320 --> 01:48:51,360
of it's going to want to get out
of here soon. 

1849
01:48:52,080 --> 01:48:53,720
So one of the other mechanics 
who run for the Dark is all 

1850
01:48:53,720 --> 01:48:57,360
monsters have two HP stats. 
One is their total HP and one is

1851
01:48:57,360 --> 01:48:59,760
the HP at which they have left 
that they will actually flee the

1852
01:48:59,760 --> 01:49:02,720
fight. 
So this creature is going to 

1853
01:49:02,720 --> 01:49:06,960
flee the fight at some point. 
Some creatures don't have that 

1854
01:49:06,960 --> 01:49:09,200
because they're mindless and 
might stay in a fight forever, 

1855
01:49:09,560 --> 01:49:10,560
but. 
Intelligent. 

1856
01:49:10,560 --> 01:49:13,360
Creatures, yeah, but some 
creatures like this, you know, 

1857
01:49:13,360 --> 01:49:15,600
they're not going to just stay 
around and take punishment 

1858
01:49:15,600 --> 01:49:16,760
forever. 
They are going to try and flee, 

1859
01:49:16,760 --> 01:49:19,440
but this seems going to maybe 
find fleeing hard given that 

1860
01:49:19,440 --> 01:49:23,640
it's blind bleeding and burnt 
and all the other things that 

1861
01:49:23,640 --> 01:49:25,560
you've done to it. 
Hunter, you're up. 

1862
01:49:26,560 --> 01:49:28,080
This thing looks very wounded. 
I'm. 

1863
01:49:30,480 --> 01:49:34,040
Going to try stab with my dirt 
you know I only have a + 1 to it

1864
01:49:34,160 --> 01:49:35,720
so. 
Yeah, I'm going to say with it 

1865
01:49:35,720 --> 01:49:39,680
being tripped up, blind, 
bleeding, burn, it's the hours 

1866
01:49:39,680 --> 01:49:43,040
going to drop to a 14 for you. 
So there's a there's a chance 

1867
01:49:43,040 --> 01:49:45,760
you can get in there and yeah, 
roll some damage. 

1868
01:49:45,840 --> 01:49:48,640
Yeah, 18. 
Yeah. 

1869
01:49:48,640 --> 01:49:53,520
So I do 1D4 damage of the Dirk. 
I rolled a four. 

1870
01:49:53,520 --> 01:49:54,720
Oh no, I rolled one. 
Damn. 

1871
01:49:55,480 --> 01:49:58,160
Yeah, you just kind of slice it 
a bit, cut it a bit. 

1872
01:49:58,280 --> 01:50:00,880
It is further injured. 
It's still swinging. 

1873
01:50:00,880 --> 01:50:04,080
Unfortunately, Hunter, you 
you've now got close enough that

1874
01:50:04,080 --> 01:50:08,800
it's wild swings may hit you. 
So how are you going to avoid 

1875
01:50:08,800 --> 01:50:12,960
this thing's wild final swings? 
I'm an amateur Dodger. 

1876
01:50:13,280 --> 01:50:15,320
Go for it, it's pretty easy to 
dodge. 

1877
01:50:15,320 --> 01:50:18,360
We're going with a 14 again. 
Yeah, I'm going to dodge. 

1878
01:50:18,600 --> 01:50:21,200
Can I use Insight? 
Because I've been watching it. 

1879
01:50:21,440 --> 01:50:27,280
Perfect. 
So that should be a + 5 of A4, 

1880
01:50:27,280 --> 01:50:32,840
the Insight and an amateur 
dodging a 24. 

1881
01:50:33,160 --> 01:50:35,000
You dodge? 
Yeah, fully. 

1882
01:50:35,000 --> 01:50:39,920
Just like step away, step back 
as it just swings wildly at you.

1883
01:50:40,680 --> 01:50:43,080
Ryan, how are you getting? 
Tired from carrying the party 

1884
01:50:43,080 --> 01:50:47,880
right now, man, I'm telling you.
Ryan, how are you going to put 

1885
01:50:47,880 --> 01:50:50,360
this thing out of its misery? 
It's injured, it's blind, it's 

1886
01:50:50,400 --> 01:50:54,400
bleeding it it's, you know, on 
it's all fours at this point. 

1887
01:50:55,240 --> 01:50:57,840
Yeah, I mean, if it's faces at 
head level, I'm just going to 

1888
01:50:57,840 --> 01:51:02,240
come in with the with the Mace 
and just, you know, overhand, 

1889
01:51:02,240 --> 01:51:07,840
just try to crush down it's, you
know, it'll be an 18. 

1890
01:51:08,320 --> 01:51:12,280
Yeah, you hit roll some damage, 
it's there is like 1 number that

1891
01:51:12,280 --> 01:51:13,400
you gave. 
I was going to say if you roll 

1892
01:51:13,400 --> 01:51:15,600
A1 it's still up, but a four 
it's gone. 

1893
01:51:16,160 --> 01:51:18,640
What do you do to it? 
Tell me how you end this. 

1894
01:51:18,640 --> 01:51:22,120
Yeah, I just like step in and 
when I come down and like I 

1895
01:51:22,120 --> 01:51:23,840
said, it like looks up at me at 
the last second. 

1896
01:51:24,040 --> 01:51:27,160
And then Mace just kind of comes
in and just crushes the skull 

1897
01:51:27,160 --> 01:51:29,040
down and drops his face down 
into the dirt. 

1898
01:51:29,040 --> 01:51:31,560
And the whole thing then just 
flattens out on the ground. 

1899
01:51:31,760 --> 01:51:34,600
And then it catches fire and 
starts to slowly burn. 

1900
01:51:35,200 --> 01:51:37,360
Yeah, it catches fire again. 
You've got blood pouring from 

1901
01:51:37,360 --> 01:51:39,520
its hand wound. 
It's done. 

1902
01:51:39,520 --> 01:51:41,240
It's dead. 
You guys have killed this hollow

1903
01:51:41,240 --> 01:51:42,680
man. 
Yeah. 

1904
01:51:43,280 --> 01:51:48,080
Oh good. 
Good, let's collect some of its 

1905
01:51:48,080 --> 01:51:50,200
blood. 
OK, you collect some of its 

1906
01:51:50,200 --> 01:51:52,080
blood. 
And I'll take an eye too, just 

1907
01:51:52,080 --> 01:51:55,960
in case. 
Yeah, fair Romeo harvest. 

1908
01:51:56,240 --> 01:51:58,760
Romeo Harvesting. 
Role Oh fuck, I didn't take 

1909
01:51:58,760 --> 01:51:59,880
harvesting, I took. 
Healing. 

1910
01:52:00,640 --> 01:52:03,560
God damn it, you also do it 
tell. 

1911
01:52:03,560 --> 01:52:05,720
You to take healing out. 
Harvesting is like no, don't 

1912
01:52:05,720 --> 01:52:06,960
take harvesting. 
Yeah. 

1913
01:52:07,440 --> 01:52:09,800
I want to harvest. 
Yeah. 

1914
01:52:10,040 --> 01:52:16,760
Do you think that would be for a
mental stat insight again just 

1915
01:52:16,760 --> 01:52:17,360
because? 
Yeah. 

1916
01:52:17,920 --> 01:52:18,840
Cool. 
And then I get. 

1917
01:52:18,960 --> 01:52:24,920
I also get a -, 1, so roll the 
14. 

1918
01:52:25,280 --> 01:52:27,720
Yeah, that's good enough. 
Yeah, You cut out an eye and 

1919
01:52:28,240 --> 01:52:35,640
gather some blood. 
Is it wearing clothes of any 

1920
01:52:35,640 --> 01:52:38,400
kind? 
Like it's kind of naked in the 

1921
01:52:38,400 --> 01:52:39,520
picture. 
It's. 

1922
01:52:39,520 --> 01:52:42,600
Wearing Chino's. 
Yeah, it's already wearing. 

1923
01:52:42,600 --> 01:52:44,040
No, no, Jaco's is. 
That what you said I. 

1924
01:52:44,680 --> 01:52:46,320
Said Chino's, but Jinko's is 
funnier. 

1925
01:52:46,760 --> 01:52:49,920
It does have some rope around 
its waist and there is like a 

1926
01:52:49,920 --> 01:52:52,680
big sack kind of tied to its 
waist. 

1927
01:52:53,080 --> 01:52:56,840
Oh. 
I would like to go through the 

1928
01:52:56,840 --> 01:53:01,520
creature sack. 
OK, you find a couple of things.

1929
01:53:01,520 --> 01:53:05,160
So the first thing you find is a
bunch of bones. 

1930
01:53:05,520 --> 01:53:10,080
They still kind of stained red 
with gore and viscera are. 

1931
01:53:10,960 --> 01:53:13,920
They lower legs. 
They they might be some lower 

1932
01:53:13,920 --> 01:53:20,200
leg bones. 
You also find a skull on a staff

1933
01:53:20,800 --> 01:53:26,000
with a symbol kind of painted in
between the eyes of the skull. 

1934
01:53:27,600 --> 01:53:32,720
Yeah. 
Yeah, I'm gonna pull that out, 

1935
01:53:32,720 --> 01:53:34,480
kind of give it a once over and 
then. 

1936
01:53:36,120 --> 01:53:40,160
So you hold. 
It for a moment, yeah. 

1937
01:53:40,360 --> 01:53:42,280
Yeah, so you take one point of 
darkness within. 

1938
01:53:43,000 --> 01:53:45,160
Sick and. 
Suddenly you realize you can 

1939
01:53:45,160 --> 01:53:52,120
actually see into the dark. 
Oh yeah, sick. 

1940
01:53:52,680 --> 01:53:54,880
Is there anything out there? 
Not at the moment. 

1941
01:53:55,800 --> 01:53:58,120
Dope. 
I feel like this is not a me 

1942
01:53:58,120 --> 01:54:00,280
thing though. 
I will now. 

1943
01:54:00,280 --> 01:54:03,040
Don't I get a thing where I 
don't take a thing with dark 

1944
01:54:03,040 --> 01:54:08,360
already burned the right, don't 
I? 

1945
01:54:08,360 --> 01:54:14,680
Isn't that a reignited thing? 
I think it's when you take, when

1946
01:54:14,680 --> 01:54:18,480
you take your 10th point, 
instead of just dying or running

1947
01:54:18,480 --> 01:54:22,320
off into the dark, you get to 
make a role to try and like. 

1948
01:54:24,680 --> 01:54:26,360
Oh, that's what it is. 
I thought. 

1949
01:54:26,360 --> 01:54:28,760
I don't know why in my head I 
thought something was like you 

1950
01:54:28,760 --> 01:54:30,880
don't take your first darkness 
of the day or something. 

1951
01:54:30,880 --> 01:54:33,080
Is that a different? 
Is that a feature I could have 

1952
01:54:33,080 --> 01:54:34,760
taken? 
Yeah, that's a feature you could

1953
01:54:34,760 --> 01:54:37,040
have taken, Yeah. 
Dummy dumbass, that's me. 

1954
01:54:37,200 --> 01:54:39,680
So darkness within let me let me
make a stat. 

1955
01:54:40,200 --> 01:54:42,080
But I know I have one. 
You have one. 

1956
01:54:42,120 --> 01:54:44,600
Yeah. 
And we're going to say the day, 

1957
01:54:44,680 --> 01:54:46,560
you know, you guys all realize 
you've been traveling a while. 

1958
01:54:46,560 --> 01:54:48,960
You've just had a fight. 
There are no creatures, the dark

1959
01:54:48,960 --> 01:54:50,440
nearby. 
Probably now is a good time to 

1960
01:54:50,440 --> 01:54:53,040
make camp and and kind of get 
ready for your next day of 

1961
01:54:53,040 --> 01:54:55,320
travel. 
Yeah. 

1962
01:54:55,480 --> 01:54:58,960
So, you know, it's kind of up to
you guys how you make that camp,

1963
01:54:58,960 --> 01:55:02,240
how you do watches and stuff. 
For the for the sake of this one

1964
01:55:02,240 --> 01:55:04,360
shot, we're going to say you 
kind of have an uneventful night

1965
01:55:05,840 --> 01:55:07,720
and you get traveling again the 
next day. 

1966
01:55:09,440 --> 01:55:15,440
And for me being the only one 
who took damage, I regain 1D6 

1967
01:55:15,440 --> 01:55:17,880
damage per night, correct? 
That's right, yes. 

1968
01:55:18,120 --> 01:55:19,840
I took damage. 
I took damage, right? 

1969
01:55:20,000 --> 01:55:22,280
How much do I get back? 
Yeah, one day to get hit once. 

1970
01:55:22,320 --> 01:55:25,600
So you're going to hit Yeah. 
All right. 

1971
01:55:26,240 --> 01:55:31,000
And so for people to know, the 
one that health, the way that 

1972
01:55:31,000 --> 01:55:32,920
health works in this game is you
have your health pool of hit 

1973
01:55:33,160 --> 01:55:34,960
points. 
When you hit zero, you don't 

1974
01:55:34,960 --> 01:55:37,480
die, you get an injury. 
There are some injuries that 

1975
01:55:37,480 --> 01:55:39,640
might result in death. 
You roll for them. 

1976
01:55:40,960 --> 01:55:44,360
But yeah, so dropping TO0HP is 
not immediate death like in some

1977
01:55:44,360 --> 01:55:46,040
of the games. 
There was kind of a bit more of 

1978
01:55:46,040 --> 01:55:47,120
a layered mechanic on it than 
that. 

1979
01:55:48,520 --> 01:55:53,040
It did want to during camp. 
This this feels like more of a a

1980
01:55:53,040 --> 01:55:58,440
hedge witch item. 
I wanted to see if if so. 

1981
01:55:58,600 --> 01:56:01,040
Let's see in the dark that I 
take one. 

1982
01:56:01,040 --> 01:56:03,240
Darkness was in it. 
For using it, yes. 

1983
01:56:04,120 --> 01:56:05,800
I'll do it. 
Cool. 

1984
01:56:06,640 --> 01:56:09,040
Yeah. 
So I, I hand it off. 

1985
01:56:09,040 --> 01:56:12,920
I let because again, like, it's 
like, it's creepy. 

1986
01:56:12,920 --> 01:56:15,400
It's creepy, but I think it's 
just a different kind of creepy 

1987
01:56:15,400 --> 01:56:20,760
than my creepy, you know, feels 
like you are creepy. 

1988
01:56:21,360 --> 01:56:23,760
Do I keep the darkness within? 
Does it go away when I get rid 

1989
01:56:23,760 --> 01:56:25,280
of it? 
It does not go away. 

1990
01:56:26,360 --> 01:56:27,800
Darkness. 
Yeah, we got rid. 

1991
01:56:28,120 --> 01:56:29,680
Of Merwin. 
Hold this for a second. 

1992
01:56:31,480 --> 01:56:34,080
Just everyone's. 
Like, I was going to pick it up,

1993
01:56:34,080 --> 01:56:36,520
but I didn't want to interrupt 
what you were doing, you know? 

1994
01:56:36,520 --> 01:56:38,400
I was like, that sounds like a 
thing for me, but yeah. 

1995
01:56:38,880 --> 01:56:40,520
Well, that's why I was going to,
like, pull it into the sack and 

1996
01:56:40,520 --> 01:56:43,040
then, like, toss it to you. 
But like, I apparently I looked 

1997
01:56:43,040 --> 01:56:45,720
at it and was like, fuck, dark 
like, and then I would just have

1998
01:56:45,760 --> 01:56:50,800
it, Yeah. 
OK, so. 

1999
01:56:50,880 --> 01:56:52,320
I'm not picking up anything else
from now on. 

2000
01:56:54,480 --> 01:56:57,160
Your day kind of your your 
evening goes without any event 

2001
01:56:57,160 --> 01:56:59,160
unless you guys want to do 
anything, use any abilities or 

2002
01:56:59,160 --> 01:57:02,360
anything at night. 
The some character classes do 

2003
01:57:02,360 --> 01:57:04,000
have abilities that, you know, 
involve sitting around a 

2004
01:57:04,000 --> 01:57:05,920
campfire and telling stories and
things like that. 

2005
01:57:07,200 --> 01:57:09,480
Is that the Storyteller class 
has a lot of those. 

2006
01:57:09,880 --> 01:57:15,400
Yeah, it might do. 
And we get into the next day, so

2007
01:57:16,120 --> 01:57:18,040
we don't need to do another 
wayfinding role or anything. 

2008
01:57:18,040 --> 01:57:20,320
You just get traveling again and
we're actually going to jump on 

2009
01:57:20,320 --> 01:57:24,360
to the next aspect of travel. 
I mentioned the Harrowing and 

2010
01:57:24,640 --> 01:57:26,040
the horrifying. 
So you've done the harrowing, 

2011
01:57:26,040 --> 01:57:27,960
horrifying, the harrowing being 
the corpse that you find, the 

2012
01:57:27,960 --> 01:57:30,520
horrifying being the monster 
chasing you, and we get into the

2013
01:57:30,520 --> 01:57:32,640
hopeful. 
And for this one, instead of 

2014
01:57:32,640 --> 01:57:34,360
using the one that's in the set 
adventure, we're actually going 

2015
01:57:34,360 --> 01:57:39,160
to roll on the table of 
adventures of encounters and see

2016
01:57:39,160 --> 01:57:41,080
what we get. 
I thought that'd be a fun thing 

2017
01:57:41,080 --> 01:57:43,440
to do. 
So who wants to roll me AD 10? 

2018
01:57:43,800 --> 01:57:45,840
I will do it. 
It's awfully fun to see. 

2019
01:57:46,160 --> 01:57:49,160
I I love random tables. 
It's it's fun to see the 

2020
01:57:49,160 --> 01:57:53,520
assorted things in a book 5. 
Excellent. 

2021
01:57:53,760 --> 01:57:56,120
So there is a kind of glow up 
ahead. 

2022
01:57:56,360 --> 01:57:59,320
There's this like obelisk that 
you see coming out of the ground

2023
01:57:59,960 --> 01:58:03,680
and it glows brightly and there 
are rooms kind of carved into 

2024
01:58:03,680 --> 01:58:07,480
the side of it. 
Yeah, that's what you see as 

2025
01:58:07,480 --> 01:58:10,080
you. 
Approach an obelisk. 

2026
01:58:10,560 --> 01:58:13,720
Very interesting. 
You guys want to approach it or?

2027
01:58:18,000 --> 01:58:24,320
Well, it ain't moving, so I 
reckon you know it's worth at 

2028
01:58:24,320 --> 01:58:27,400
least checking out. 
As you get within about 10 

2029
01:58:27,400 --> 01:58:31,240
paces, this eel like creature 
kind of comes out from the side 

2030
01:58:31,240 --> 01:58:33,920
of it. 
It kind of wrap rounds there and

2031
01:58:33,920 --> 01:58:35,600
it kind of looks at the team and
goes hello. 

2032
01:58:38,360 --> 01:58:41,600
Hello there. 
What brings you to these neck of

2033
01:58:41,600 --> 01:58:46,760
the woods? 
We're heading north, looking out

2034
01:58:46,760 --> 01:58:49,520
for folk, we're walkers and the 
like. 

2035
01:58:49,800 --> 01:58:52,320
You might be able to tell that 
we're out here. 

2036
01:58:53,680 --> 01:58:58,360
What brings you into the woods? 
Ain't you normally, you know, 

2037
01:58:58,360 --> 01:59:03,000
down below the the water? 
Oh, no, we, I live in this NSA 

2038
01:59:03,000 --> 01:59:07,000
rock. 
Yeah, we're we're the eels of 

2039
01:59:07,000 --> 01:59:10,480
the obelisk. 
Yeah. 

2040
01:59:13,600 --> 01:59:16,400
So you're staying. 
What's the What's North? 

2041
01:59:17,400 --> 01:59:20,760
North worst direction. 
It's colder up there. 

2042
01:59:22,600 --> 01:59:27,960
I like it when it's colder. 
Yeah, for some snow soon. 

2043
01:59:28,560 --> 01:59:30,920
We're we're following some 
watchers. 

2044
01:59:31,240 --> 01:59:35,280
Did anyone pass by here? 
Oh, I mean people have passed by

2045
01:59:35,280 --> 01:59:37,680
here. 
There was a there was a goat the

2046
01:59:37,680 --> 01:59:39,840
other day wanted to pass. 
That's not a person. 

2047
01:59:41,920 --> 01:59:44,720
Well, you can never be there. 
It was a It was a friendly goat.

2048
01:59:44,720 --> 01:59:47,480
Actually, it's just Tea on my 
rock, which was a. 

2049
01:59:47,480 --> 01:59:51,600
Better standard of it, have you?
Did anyone with several days ago

2050
01:59:51,600 --> 01:59:56,880
with a couple of light sources 
like people bipedal humanoids 

2051
01:59:56,880 --> 02:00:03,480
pass by? 
Yes, probably. 

2052
02:00:03,840 --> 02:00:09,200
Oh, OK. 
Yes, I think so. 

2053
02:00:09,600 --> 02:00:10,880
I wasn't really paying 
attention. 

2054
02:00:11,080 --> 02:00:12,520
I was still quite upset about 
the GOAT. 

2055
02:00:12,640 --> 02:00:16,080
But you saw the goat. 
Yes, there was a goat. 

2056
02:00:16,440 --> 02:00:17,640
This may have been several 
months ago. 

2057
02:00:17,760 --> 02:00:20,600
I've been quite worked up about 
the goats, if I'm not going to 

2058
02:00:20,720 --> 02:00:24,840
lie to you. 
This has been a truly 

2059
02:00:24,840 --> 02:00:26,480
enlightening conversation. 
Thank. 

2060
02:00:26,480 --> 02:00:28,560
You. 
I love these obelisk deals so 

2061
02:00:28,560 --> 02:00:31,480
much. 
Yes. 

2062
02:00:31,680 --> 02:00:32,640
I. 
Mean it's. 

2063
02:00:32,640 --> 02:00:34,520
Quite rude to pee on someone's 
house, don't you agree? 

2064
02:00:34,640 --> 02:00:35,840
Would you pee on someone's 
house? 

2065
02:00:37,880 --> 02:00:41,560
Only if they asked. 
I don't have. 

2066
02:00:41,680 --> 02:00:44,440
How often are they asking? 
Yeah. 

2067
02:00:45,480 --> 02:00:47,400
I'm just saying that there's a 
fire. 

2068
02:00:49,240 --> 02:00:51,880
I, I, I think you'll need more 
than piss for that. 

2069
02:00:52,360 --> 02:00:56,160
My my my my obelisk isn't very 
flammable, so I I don't think 

2070
02:00:56,160 --> 02:00:58,600
that's a problem for me. 
So did you. 

2071
02:00:58,600 --> 02:00:59,720
Really. 
The obelisk. 

2072
02:01:01,360 --> 02:01:04,520
Yes, in a way. 
In what way? 

2073
02:01:05,480 --> 02:01:09,040
In the way that I built it. 
That's just yes then. 

2074
02:01:10,760 --> 02:01:18,640
Is the obelisk your mom? 
No, it's more like my cocoon. 

2075
02:01:23,400 --> 02:01:25,720
Describe what this guy looks 
like again. 

2076
02:01:26,160 --> 02:01:31,880
So like an eel? 
Like a river eel, but just huge.

2077
02:01:32,080 --> 02:01:34,160
Like a massive. 
I don't actually know what a 

2078
02:01:34,160 --> 02:01:35,520
river eel looks like. 
I'm used. 

2079
02:01:35,520 --> 02:01:38,680
I'm used to Moray eels. 
Yeah, almost like that, but kind

2080
02:01:38,680 --> 02:01:41,120
of a little bit less defined in 
the face. 

2081
02:01:42,240 --> 02:01:44,560
Oh, much smoother. 
Much smoother. 

2082
02:01:45,680 --> 02:01:50,120
Do you metamorphosize at all? 
Well. 

2083
02:01:51,200 --> 02:01:53,560
That's a that's a rude question 
to ask someone on the first 

2084
02:01:53,560 --> 02:01:57,680
meeting. 
I mean, if you deals love to do 

2085
02:01:57,680 --> 02:02:00,640
that kind of stuff though, don't
you start as a glass eel and 

2086
02:02:00,640 --> 02:02:03,800
then you get bigger, greener 
stuff like that? 

2087
02:02:04,200 --> 02:02:05,520
Yeah, but we don't like to talk 
about that. 

2088
02:02:05,520 --> 02:02:09,240
It's it's embarrassing. 
Do you have any knowledge of any

2089
02:02:10,840 --> 02:02:15,880
magics or esoteric knowledge 
that I could just learn from 

2090
02:02:15,880 --> 02:02:17,400
you? 
Grace Eel. 

2091
02:02:18,040 --> 02:02:21,320
Yes, you shouldn't eat red 
apples on a Tuesday. 

2092
02:02:22,040 --> 02:02:24,400
Why? 
I don't know, someone once told 

2093
02:02:24,400 --> 02:02:28,200
me and I just never have. 
Do you eat apples often? 

2094
02:02:28,200 --> 02:02:30,160
I'm. 
Not really sure what an apple 

2095
02:02:30,160 --> 02:02:33,520
is. 
Next next time I pass by three 

2096
02:02:33,560 --> 02:02:35,120
by here, I'll bring you an 
apple. 

2097
02:02:35,520 --> 02:02:38,680
I'll make sure it's a green one.
Yes and or not on a Tuesday. 

2098
02:02:39,720 --> 02:02:43,320
Well, this has been a truly 
illuminating conversation, but I

2099
02:02:43,320 --> 02:02:44,840
think we should be getting 
along. 

2100
02:02:45,560 --> 02:02:48,200
If you see a goat, can you tell 
it not to pee on people's homes?

2101
02:02:48,440 --> 02:02:49,880
Sure. 
Thank you. 

2102
02:02:51,000 --> 02:02:54,080
Appreciate it. 
Do you guys just keep 

2103
02:02:54,080 --> 02:02:56,560
travelling? 
Yeah, yeah, I love. 

2104
02:02:57,240 --> 02:02:59,160
I love the Seals. 
They're wonderful. 

2105
02:02:59,840 --> 02:03:01,680
Yeah, so you've just encountered
an obelisk deal. 

2106
02:03:02,800 --> 02:03:09,000
So you head off, head north, and
yeah, eventually, kind of 

2107
02:03:09,000 --> 02:03:11,600
towards the end of the day, you 
come to the outskirts of the 

2108
02:03:11,600 --> 02:03:14,880
town. 
And before you even reach the 

2109
02:03:14,880 --> 02:03:19,160
town, the dark seems to kind of 
pull back away and almost that 

2110
02:03:19,160 --> 02:03:22,560
you can see the stars for the 
first time in probably months. 

2111
02:03:23,120 --> 02:03:26,320
And that's because the whole 
town is glowing from within. 

2112
02:03:26,960 --> 02:03:31,760
There is this kind of greenish 
glow coming off the town. 

2113
02:03:33,880 --> 02:03:37,040
The town has palisade walls. 
So this glow is like seen above 

2114
02:03:37,040 --> 02:03:39,800
the palisade walls. 
Yeah. 

2115
02:03:39,880 --> 02:03:42,880
So you kind of, you can see the 
walls of the town, this glow. 

2116
02:03:43,880 --> 02:03:45,880
And then the gates of the town 
and the gates of the town are 

2117
02:03:45,880 --> 02:03:58,440
slightly ajar. 
Not ideal that they're a jar 

2118
02:04:00,560 --> 02:04:04,320
well. 
I guess we'll should we? 

2119
02:04:04,440 --> 02:04:09,440
We'll go in. 
Yeah, not, I'm assuming not 

2120
02:04:09,440 --> 02:04:10,600
much. 
Light, right, I mean. 

2121
02:04:11,800 --> 02:04:15,040
Yeah. 
So you kind of enter the town 

2122
02:04:15,920 --> 02:04:19,200
and you see immediately 
buildings are overgrown with 

2123
02:04:19,320 --> 02:04:23,480
fungi that is glowing brightly 
across the paths. 

2124
02:04:23,520 --> 02:04:26,680
You see vein like growths 
extending between houses. 

2125
02:04:28,840 --> 02:04:30,080
Yeah. 
So that's what you can see at 

2126
02:04:30,080 --> 02:04:32,160
the moment. 
Do you go further into town? 

2127
02:04:32,160 --> 02:04:34,320
Do you just stop and look from 
here? 

2128
02:04:35,320 --> 02:04:45,600
I yeah, I think actually, what 
do y'all, what do y'all think? 

2129
02:04:45,600 --> 02:04:50,840
I'd like to harvest some of this
fungi and examine it. 

2130
02:04:52,160 --> 02:04:57,560
OK, so you kind of reach down 
and try and cut some. 

2131
02:04:57,920 --> 02:05:00,520
Yeah, OK. 
So as you reach down, you 

2132
02:05:00,520 --> 02:05:03,480
actually notice it kind of move 
towards you. 

2133
02:05:04,160 --> 02:05:07,000
I move back immediately. 
OK. 

2134
02:05:08,680 --> 02:05:11,640
I looked at him and like, I 
think the funky's alive, 

2135
02:05:11,640 --> 02:05:15,000
probably. 
Shouldn't cut it then? 

2136
02:05:15,720 --> 02:05:18,800
Probably not. 
Let's go deeper into town. 

2137
02:05:19,840 --> 02:05:22,760
Great. 
Don't touch the funky or if. 

2138
02:05:24,520 --> 02:05:27,000
We got to be ready to burn this 
thing down. 

2139
02:05:27,480 --> 02:05:31,040
It's. 
Kind of my whole thing we. 

2140
02:05:31,440 --> 02:05:32,720
Have a guide for that? 
So the other. 

2141
02:05:33,000 --> 02:05:35,840
Thing that I have going on for 
me, yeah. 

2142
02:05:36,720 --> 02:05:39,400
So you walk through into town, 
the first thing you come across 

2143
02:05:39,400 --> 02:05:43,840
is between two houses. 
There seems to be like a person 

2144
02:05:44,720 --> 02:05:47,520
in amongst some fungi that's 
kind of overgrown them. 

2145
02:05:48,280 --> 02:05:51,360
One side of their face remains 
exposed, with one eye visible 

2146
02:05:51,360 --> 02:05:55,120
moving, but the rest of them is 
kind of completely covered in 

2147
02:05:55,120 --> 02:05:58,920
fungi, and it's almost growing 
through and out of them as well.

2148
02:06:01,400 --> 02:06:09,320
Through them could I hold my 
Brazier Mace like towards their 

2149
02:06:09,320 --> 02:06:14,320
face, not to burn them, but like
towards an area of of fungal 

2150
02:06:14,320 --> 02:06:16,960
concentration? 
You do. 

2151
02:06:17,000 --> 02:06:19,880
The fungi doesn't really react 
to the flame, it just kind of 

2152
02:06:20,000 --> 02:06:25,040
sits there really. 
You alive? 

2153
02:06:26,520 --> 02:06:29,240
Just the eye just kind of like 
moves around, but they don't say

2154
02:06:29,240 --> 02:06:32,400
anything or. 
Blink twice if you hear me. 

2155
02:06:33,760 --> 02:06:38,440
They don't blink. 
Black hell. 

2156
02:06:40,120 --> 02:06:46,320
Well then we need to practice 
burning we. 

2157
02:06:46,960 --> 02:06:49,520
We got to, we got to put them 
out of their misery. 

2158
02:06:50,160 --> 02:06:51,920
There's no way this is good for 
them all. 

2159
02:06:57,240 --> 02:06:57,920
Right. 
Do it. 

2160
02:06:59,200 --> 02:07:00,560
I'm sure. 
Why don't we? 

2161
02:07:02,560 --> 02:07:06,880
Why don't we go deeper in the 
town and make sure this isn't 

2162
02:07:06,880 --> 02:07:10,760
like a normal thing for them? 
Because, you know, some cultures

2163
02:07:11,080 --> 02:07:13,960
do things a little differently. 
Maybe this is like people fruit.

2164
02:07:13,960 --> 02:07:18,040
Maybe they chose to do this and 
by us doing this, bad stuff 

2165
02:07:18,040 --> 02:07:19,800
happens. 
Because at the end of the day, 

2166
02:07:20,280 --> 02:07:22,440
light is light and this is 
making a whole lot of light. 

2167
02:07:22,440 --> 02:07:25,760
Those stars are nice and pretty.
Let's just make sure before we 

2168
02:07:25,760 --> 02:07:28,840
start killing people. 
No, you just burn a part of the 

2169
02:07:28,840 --> 02:07:30,000
fungus. 
See what happens. 

2170
02:07:30,720 --> 02:07:35,440
I'm going to just keep clomping 
and creaking in the town more, 

2171
02:07:35,520 --> 02:07:36,720
all right? 
All right. 

2172
02:07:37,240 --> 02:07:42,120
As you keep walking into town, 
this door opens on one of the 

2173
02:07:42,120 --> 02:07:44,680
houses and you see like 
someone's face poke around the 

2174
02:07:44,680 --> 02:07:48,040
door and they go oh shit, you're
not in here. 

2175
02:07:48,040 --> 02:07:51,240
Quick, quick. 
We bustle in, Yeah. 

2176
02:07:52,480 --> 02:07:54,960
He slams the door behind you and
they kind of, you see this 

2177
02:07:55,520 --> 02:08:01,920
person that's kind of, they look
quite tired and they're like, Oh

2178
02:08:01,920 --> 02:08:04,920
my God, are you have you just 
got here? 

2179
02:08:06,680 --> 02:08:08,720
Just in town, maybe 20 minutes 
or so. 

2180
02:08:09,840 --> 02:08:13,480
Do you do you have any water? 
I I'm I'm deeply dehydrated. 

2181
02:08:15,400 --> 02:08:18,440
Hey, I'll drink to that. 
Everyone take a sip. 

2182
02:08:19,200 --> 02:08:21,560
Do you give them any? 
Drink any water. 

2183
02:08:21,600 --> 02:08:23,840
Yeah, so they they drink some 
water and they hand it back and 

2184
02:08:23,840 --> 02:08:25,320
they go thank you. 
Sorry. 

2185
02:08:25,360 --> 02:08:28,440
Oh man, it's been do you, do you
have light? 

2186
02:08:28,480 --> 02:08:30,000
Do you? 
Do you have light with you? 

2187
02:08:30,480 --> 02:08:34,040
Yes, yeah, I'm pretty sure you 
could see that clearly. 

2188
02:08:34,560 --> 02:08:36,840
We are. 
Yes, can can we leave then? 

2189
02:08:36,840 --> 02:08:38,800
We should get out of here 
quickly before they come back. 

2190
02:08:39,400 --> 02:08:42,760
Who? 
The the the townspeople and and 

2191
02:08:44,680 --> 02:08:48,480
the person I came here with, I 
believe they've become whatever 

2192
02:08:48,480 --> 02:08:51,040
the townspeople are. 
The fungus thing. 

2193
02:08:52,200 --> 02:08:56,840
Yes, I think it affects people. 
Oh good, let's burn the fungus 

2194
02:08:56,840 --> 02:08:59,680
now. 
We we, let's burn it when we're 

2195
02:08:59,680 --> 02:09:01,240
out of here and we can't breathe
it in. 

2196
02:09:02,120 --> 02:09:05,040
We should, we should definitely 
get out of here soon. 

2197
02:09:05,680 --> 02:09:09,680
Yeah, I managed to get away from
them and hide in this house, but

2198
02:09:09,680 --> 02:09:14,240
I mean, I've been stuck here for
for a while and yeah. 

2199
02:09:15,280 --> 02:09:19,360
There been anyone else? 
Well, there was the person I 

2200
02:09:19,360 --> 02:09:23,720
came here with, Relio. 
They unfortunately succumbed to 

2201
02:09:24,200 --> 02:09:28,600
the townsfolk, They were dragged
away and then they came back and

2202
02:09:28,600 --> 02:09:30,400
I didn't quite trust what they 
were saying. 

2203
02:09:31,720 --> 02:09:34,520
What's your name? 
My name is. 

2204
02:09:35,800 --> 02:09:39,040
My name is Ryla Did. 
You say the other guy's name was

2205
02:09:39,040 --> 02:09:42,080
Ryla. 
Theirs is Riley O. 

2206
02:09:42,240 --> 02:09:43,480
This is Ryla. 
A Leo. 

2207
02:09:43,640 --> 02:09:50,680
Yeah, OK. 
Now, now, now, listen you yes. 

2208
02:09:51,920 --> 02:09:53,600
What was your friend saying when
they came back? 

2209
02:09:55,040 --> 02:09:57,360
They were asking for me to let 
them in, that they were safe and

2210
02:09:57,360 --> 02:09:59,880
they were fine, but they didn't 
sound right. 

2211
02:10:01,520 --> 02:10:03,920
Were they asking for water? 
No. 

2212
02:10:06,880 --> 02:10:11,600
Let's start to exit. 
You walk in front though, since 

2213
02:10:11,640 --> 02:10:13,200
you're so knowledgeable about 
this place. 

2214
02:10:14,120 --> 02:10:17,160
I mean, I came down the street 
and had perfect. 

2215
02:10:17,200 --> 02:10:19,080
Great. 
Sounds good to me. 

2216
02:10:19,960 --> 02:10:25,160
OK, yeah, that makes sense. 
So kind of opens the door and 

2217
02:10:25,680 --> 02:10:29,480
kind of looks around and looks 
around and starts walking and do

2218
02:10:29,480 --> 02:10:31,960
you follow? 
Yeah. 

2219
02:10:32,480 --> 02:10:36,440
And then you hear what sounds 
like quite a lot of people 

2220
02:10:36,640 --> 02:10:39,440
running after you. 
God. 

2221
02:10:40,400 --> 02:10:42,200
And you haul ass. 
We're hauling ass. 

2222
02:10:42,200 --> 02:10:45,680
And you see this kind of 
probably like 20 people with 

2223
02:10:45,680 --> 02:10:49,440
various like, mushrooms growing 
out of their eyes and out of 

2224
02:10:49,440 --> 02:10:53,160
their skin and mouths just 
barreling towards you. 

2225
02:10:53,160 --> 02:10:56,120
So what do you do? 
We're five. 

2226
02:10:56,400 --> 02:10:58,600
I'm fucking running. 
Just running. 

2227
02:10:58,840 --> 02:11:00,680
Yeah. 
I'm also running. 

2228
02:11:01,120 --> 02:11:04,960
Yeah. 
Can I, can I be like like 

2229
02:11:04,960 --> 02:11:10,120
running but like just hitting 
anything I can with my Brazier 

2230
02:11:10,120 --> 02:11:14,400
Mace as I go, trying to just 
light everything behind me on 

2231
02:11:14,400 --> 02:11:19,000
fire as we go by? 
Yeah, so for the run, it's an 

2232
02:11:19,000 --> 02:11:21,280
athletics check. 
So if anyone is untrained, it's 

2233
02:11:21,280 --> 02:11:26,040
-1 if you're trained, add 
anything for you. 

2234
02:11:26,040 --> 02:11:27,760
Ryan, we're going to say the 
same thing. 

2235
02:11:28,080 --> 02:11:30,840
You're just trying to light and 
run as you go to try and get 

2236
02:11:30,840 --> 02:11:34,120
away from these things. 
Oh you know what I also have and

2237
02:11:34,320 --> 02:11:35,600
I don't know if this will help 
me. 

2238
02:11:36,960 --> 02:11:40,720
I have coals are. 
You going to throw those out to?

2239
02:11:41,160 --> 02:11:44,520
Could I, could I not just like 
be lighting but also literally 

2240
02:11:44,520 --> 02:11:47,240
light and just like basically 
like fucking grenade these like 

2241
02:11:47,240 --> 02:11:49,840
coals into like the most 
burnable looking shit? 

2242
02:11:50,440 --> 02:11:51,920
Yeah. 
Yeah, I don't know if that helps

2243
02:11:51,920 --> 02:11:54,360
me at all. 
We're saving the town. 

2244
02:11:56,800 --> 02:12:01,920
Yeah, this is in the town that 
we were looking for, right? 

2245
02:12:02,760 --> 02:12:05,440
This was the town you. 
Were looking for Well, we were. 

2246
02:12:05,440 --> 02:12:09,280
We were here to save it. 
We were here to just figure out 

2247
02:12:09,280 --> 02:12:13,920
what happened. 
All. 

2248
02:12:14,160 --> 02:12:19,800
We need to do. 
Could I So so So what am I 

2249
02:12:19,800 --> 02:12:23,400
adding for all of this? 
So it's running. 

2250
02:12:23,400 --> 02:12:25,880
It's up to you whether you're 
using physicality to just kind 

2251
02:12:25,920 --> 02:12:29,240
of strengthen it, Endurance to 
just try and like endurance, run

2252
02:12:29,240 --> 02:12:33,000
it, Agility, just be quick and 
dodgy. 

2253
02:12:33,360 --> 02:12:35,200
It's kind of up to you which of 
your physical stats you want to 

2254
02:12:35,200 --> 02:12:37,880
use for athleticism. 
But it isn't athleticism 

2255
02:12:37,880 --> 02:12:39,200
checked. 
So it's if you haven't, if 

2256
02:12:39,200 --> 02:12:43,360
you're not trained in that, it 
is -1 if you are amateur plus 

2257
02:12:43,360 --> 02:12:46,800
one trained +2 and then yeah, 
one of your physical stats. 

2258
02:12:48,680 --> 02:12:54,960
Well, I will make an endurance 
check and I will also have a -1,

2259
02:12:54,960 --> 02:12:59,400
so I'll do a flat D20. 
Yeah, I'm going to, I'm going to

2260
02:12:59,400 --> 02:13:03,240
do physicality -1 so it's just 
+3. 

2261
02:13:08,040 --> 02:13:11,240
Oh yo, that's a That's a 
critical success on my end. 

2262
02:13:11,680 --> 02:13:17,520
So you're 14 for me? 
You're just absolutely Ryan. 

2263
02:13:17,520 --> 02:13:19,400
You're, you're doing pretty well
throwing those coals. 

2264
02:13:20,280 --> 02:13:24,400
Hunter, on the other hand, you 
are quickly falling behind. 

2265
02:13:24,560 --> 02:13:26,680
And unless someone does 
something to help you or you do 

2266
02:13:26,680 --> 02:13:29,240
something, these trans folks are
going to catch up with you. 

2267
02:13:32,360 --> 02:13:34,080
Could I, could I see him falling
behind? 

2268
02:13:34,080 --> 02:13:38,560
Could I turn around and take 
like my coals and like, kind of 

2269
02:13:38,560 --> 02:13:41,720
like throw them over him at the 
people in the front? 

2270
02:13:42,400 --> 02:13:44,680
Yeah, you can definitely make an
attack with the coals. 

2271
02:13:45,000 --> 02:13:47,680
So this is a definitely Are you 
trained in throwing coals at 

2272
02:13:47,680 --> 02:13:52,960
people? 
I I was going to take that 

2273
02:13:52,960 --> 02:13:56,080
skill. 
I'm. 

2274
02:13:56,640 --> 02:14:02,840
Trained in combat. 
We'll say it's probably a 

2275
02:14:02,840 --> 02:14:06,160
physicality role as you're just,
you know, as hard as you can 

2276
02:14:06,160 --> 02:14:10,600
throwing these things at them. 
And yeah, just take a physical. 

2277
02:14:10,640 --> 02:14:12,600
Well, and they're on fire and 
they're on fire. 

2278
02:14:13,080 --> 02:14:17,840
They are on fire, yeah, which 
you can do because you're that's

2279
02:14:17,840 --> 02:14:19,560
a pretty good role because 
they're they are of these things

2280
02:14:19,560 --> 02:14:20,800
that are chasing you is the 
DR14. 

2281
02:14:20,880 --> 02:14:24,240
So yeah, you do like hit a 
couple of them with the calls 

2282
02:14:24,240 --> 02:14:26,680
and it definitely kind of buys 
Hunter a bit more time. 

2283
02:14:29,280 --> 02:14:32,120
The guy that's with you, by the 
way, is is also running What is 

2284
02:14:32,160 --> 02:14:35,880
he's running and is making it to
the gates as well. 

2285
02:14:37,560 --> 02:14:39,680
Yeah, the hunter. 
You're still like a three was a 

2286
02:14:39,680 --> 02:14:41,520
pretty bad role. 
It's a pretty bad role. 

2287
02:14:41,520 --> 02:14:44,160
It's a pretty bad role. 
It's 2 away from the worst role 

2288
02:14:44,160 --> 02:14:46,080
so. 
Yeah, so I'm going to say you, 

2289
02:14:46,560 --> 02:14:48,840
they are going to catch you 
before you hit the gates unless 

2290
02:14:49,240 --> 02:14:51,880
again, someone else helps you or
you help yourself. 

2291
02:14:52,560 --> 02:14:55,520
Well, I didn't harvest any 
morning dew to make a potion of 

2292
02:14:55,520 --> 02:14:58,040
invisibility because I forgot or
else I would have. 

2293
02:14:59,720 --> 02:15:04,040
Let's let's roll a competency 
that's just a straight DRD 20 

2294
02:15:04,040 --> 02:15:07,040
roll competency based. 
Let's see how competent of a 

2295
02:15:07,040 --> 02:15:09,960
Walker you that you'd have 
prepared yourself and brought 

2296
02:15:09,960 --> 02:15:16,680
one of these with you. 18. 
You're pretty competent. 

2297
02:15:17,280 --> 02:15:19,920
I I agree. 
Yeah, like, you know, you, you 

2298
02:15:19,920 --> 02:15:21,320
planned ahead. 
You brought an invisibility 

2299
02:15:21,320 --> 02:15:23,200
potion because, you know, you 
might have to run away from a 

2300
02:15:23,200 --> 02:15:25,280
town. 
Folk of fungi, infected people. 

2301
02:15:25,600 --> 02:15:26,720
That's the thing that might 
happen to you. 

2302
02:15:26,720 --> 02:15:29,400
So yeah, you take the potion out
and drink it. 

2303
02:15:29,400 --> 02:15:31,680
I take it. 
I absolutely do. 

2304
02:15:32,080 --> 02:15:33,720
Excellent. 
So yeah, you've done this potion

2305
02:15:34,040 --> 02:15:39,080
and you're invisible. 
We didn't actually say whether 

2306
02:15:39,080 --> 02:15:41,400
it works in your clothes or not.
I'm going to say it does, just 

2307
02:15:41,400 --> 02:15:42,080
to be kind. 
It's. 

2308
02:15:43,600 --> 02:15:47,080
Very nice of. 
You and yeah, you. 

2309
02:15:47,080 --> 02:15:49,960
You all make it out of town, 
this guy in tow. 

2310
02:15:50,440 --> 02:15:53,480
What you notice is the townsfolk
do come out of the town, but 

2311
02:15:53,760 --> 02:15:56,240
where they get to where the 
light ends, they stop. 

2312
02:15:56,840 --> 02:15:58,400
So they don't come out into the 
dark. 

2313
02:16:00,640 --> 02:16:03,040
Interesting. 
And some of the town is slightly

2314
02:16:03,040 --> 02:16:08,200
on fire now, thanks to Ryan and 
his many calls and and things 

2315
02:16:08,200 --> 02:16:09,240
he's done. 
So yeah. 

2316
02:16:09,240 --> 02:16:12,680
And you actually see the 
townsfolk putting the fire. 

2317
02:16:14,880 --> 02:16:19,200
I would like to you said wooden 
Palisades around the whole 

2318
02:16:19,200 --> 02:16:20,440
thing, right? 
Yeah. 

2319
02:16:21,120 --> 02:16:24,680
I would like to just walk around
the entire town lighting all of 

2320
02:16:24,680 --> 02:16:28,680
the Palisades on fire. 
Yeah, I'm just going to, what 

2321
02:16:28,680 --> 02:16:31,160
would that be for a role that's 
just, it's going to be a low 

2322
02:16:31,160 --> 02:16:35,959
Dr., but let's just make a well,
what skill would you use for 

2323
02:16:35,959 --> 02:16:39,600
that or what stat would you use?
Endurance because it's a big 

2324
02:16:39,600 --> 02:16:42,200
town and I got to walk far. 
That's that makes sense. 

2325
02:16:42,200 --> 02:16:43,760
Yeah. 
Rolling endurance test, Yeah. 

2326
02:16:44,360 --> 02:16:46,639
And then am I adding any skill? 
To that, can I? 

2327
02:16:46,639 --> 02:16:48,959
I think it's just I'm not even 
going to give you a -1 We're 

2328
02:16:48,959 --> 02:16:50,280
just going to make an endurance 
role. 

2329
02:16:50,920 --> 02:16:59,600
All right, be a 12. 
Yeah, I was going to set the day

2330
02:16:59,600 --> 02:17:01,400
out as a 10. 
So yeah, you, you walk around 

2331
02:17:01,400 --> 02:17:03,799
town, it takes you a while. 
So the rest of waiting for you 

2332
02:17:03,799 --> 02:17:07,280
quite some time. 
Unfortunately that means you do 

2333
02:17:07,280 --> 02:17:08,639
spend a bit more time around 
town. 

2334
02:17:10,400 --> 02:17:14,760
So I do need you to just roll me
another endurance test. 

2335
02:17:14,840 --> 02:17:20,400
No minus or anything, just D20. 
Add your endurance. 19. 

2336
02:17:21,360 --> 02:17:23,240
OK, I'm not going to tell you 
what happens. 

2337
02:17:24,040 --> 02:17:27,600
You're yeah, you just, you spend
some time around the fungi and 

2338
02:17:27,600 --> 02:17:29,280
you set if. 
There's any magic? 

2339
02:17:29,360 --> 02:17:32,760
My bones hurt and. 
There's no magic. 

2340
02:17:35,040 --> 02:17:37,760
That makes it so much better, 
what happened back there. 

2341
02:17:39,440 --> 02:17:44,160
I'm glad that it was entirely 
mundane, the ways in which 

2342
02:17:45,440 --> 02:17:53,320
someone became fused to a wall. 
And with that, as it is getting 

2343
02:17:53,320 --> 02:17:56,639
late, we will say that how do 
you, how do you react to this 

2344
02:17:56,639 --> 02:17:59,120
guy that you rescued? 
What do you do with him? 

2345
02:18:00,840 --> 02:18:04,080
I, I I trust him. 
You're welcome. 

2346
02:18:04,080 --> 02:18:05,760
Bye. 
And we kick him out of the torch

2347
02:18:05,760 --> 02:18:09,320
light. 
No, I don't either. 

2348
02:18:09,959 --> 02:18:13,320
I say he was. 
When I get back, we're doing the

2349
02:18:13,320 --> 02:18:16,559
whole fucking zombie movie thing
and this man is stripping naked 

2350
02:18:17,440 --> 02:18:20,799
and we're looking for any fungi 
sticking at him. 

2351
02:18:22,240 --> 02:18:25,559
I like that so we can pick, we 
might pick that up on another 

2352
02:18:25,559 --> 02:18:28,959
stream then, as I think that's 
probably a a good place after a 

2353
02:18:28,959 --> 02:18:31,799
couple of hours of play to to. 
Research in Part 2. 

2354
02:18:32,240 --> 02:18:36,000
Yeah, we can into the camp 
decent in Part 2. 

2355
02:18:36,959 --> 02:18:39,920
So yeah, you found the town. 
So for a little bit of behind 

2356
02:18:39,920 --> 02:18:42,559
the scenes that is a town that 
was experimenting with bio 

2357
02:18:42,559 --> 02:18:45,160
luminant fungi as a way to hold 
back the dark and their 

2358
02:18:45,160 --> 02:18:47,440
experiments may not have gone 
quite to plan. 

2359
02:18:47,440 --> 02:18:49,840
Ah. 
Well, you won some. 

2360
02:18:49,879 --> 02:18:52,360
You won some. 
That's smart though, because you

2361
02:18:52,360 --> 02:18:55,080
get to see that everywhere in 
the winter. 

2362
02:18:55,799 --> 02:18:57,959
I mean, because mushrooms are 
pretty Hardy. 

2363
02:18:58,000 --> 02:18:59,840
That's clever. 
Obviously didn't work for them, 

2364
02:18:59,840 --> 02:19:03,200
but I was right to be hesitant 
to be like, hey look, light's 

2365
02:19:03,200 --> 02:19:06,200
good, right? 
Yeah, yeah. 

2366
02:19:06,200 --> 02:19:07,840
So that's. 
That's I think light's good 

2367
02:19:07,840 --> 02:19:10,320
because that because the obelisk
eel put out light. 

2368
02:19:11,719 --> 02:19:14,160
Yeah. 
I I love that thing so much. 

2369
02:19:14,440 --> 02:19:16,680
It's the oldest is one of my 
favorite things in the game. 

2370
02:19:16,680 --> 02:19:20,320
So basically they they are 
helpful to walkers and they are 

2371
02:19:20,320 --> 02:19:24,000
considered goods. 
They also though basically 

2372
02:19:24,320 --> 02:19:26,920
constantly are having a 
conversation that is different 

2373
02:19:26,920 --> 02:19:28,240
to the one you're trying to 
have. 

2374
02:19:28,639 --> 02:19:32,760
That's the descriptor for them 
I. 

2375
02:19:32,840 --> 02:19:38,080
Love I love little little I love
magical little adults and in a 

2376
02:19:38,080 --> 02:19:41,160
game I'm I'm currently playing 
there's a 2 sets of magical 

2377
02:19:41,160 --> 02:19:43,719
doors that hate each other 
That's my. 

2378
02:19:44,120 --> 02:19:46,639
Favorite kind of. 
Thing and yeah, it's been it's 

2379
02:19:46,639 --> 02:19:49,440
been fun because the doors are 
just like, yeah, you should, you

2380
02:19:49,440 --> 02:19:51,600
should open, you should go down 
my hallway. 

2381
02:19:51,600 --> 02:19:55,760
No, you should go down and just 
bickering and saying dumb shit. 

2382
02:19:55,760 --> 02:19:59,000
It's great. 
So just as we wrap, I just 

2383
02:19:59,000 --> 02:20:01,120
wanted to talk about one last 
thing, which is how you would 

2384
02:20:01,120 --> 02:20:02,480
advance your characters in this 
game. 

2385
02:20:02,480 --> 02:20:04,480
So even after one shot, we would
do advancement. 

2386
02:20:04,840 --> 02:20:07,120
And what we would have done is 
if we were going to play more is

2387
02:20:07,120 --> 02:20:11,440
at the every time you fail a 
skill, even a skill that you've 

2388
02:20:11,480 --> 02:20:15,200
never used before or you're 
untrained in, if you fail to use

2389
02:20:15,200 --> 02:20:18,240
it, you mark it. 
And every time you fail to use 

2390
02:20:18,240 --> 02:20:20,000
the skill, there's a chance that
you could actually have learned 

2391
02:20:20,000 --> 02:20:21,960
something from your failure at 
the end of the session and 

2392
02:20:21,960 --> 02:20:23,520
actually become trained in that 
skill. 

2393
02:20:24,720 --> 02:20:27,040
So you test to see then if you 
can become trained. 

2394
02:20:27,400 --> 02:20:29,680
And then that's the skill 
advancement. 

2395
02:20:29,760 --> 02:20:33,120
And for class advancement, that 
happens after you've come back 

2396
02:20:33,120 --> 02:20:34,800
from the dark. 
So every time you complete a 

2397
02:20:34,800 --> 02:20:38,320
journey into the dark and find 
yourself back in a town, you can

2398
02:20:38,320 --> 02:20:39,960
advance your class. 
So there are two types of 

2399
02:20:39,960 --> 02:20:42,240
advancement in the game, one 
that happens essentially every 

2400
02:20:42,240 --> 02:20:45,480
session, and one that happens 
every time you've completed a 

2401
02:20:45,480 --> 02:20:49,480
journey in the dark. 
And, yeah, so it means that, you

2402
02:20:49,480 --> 02:20:52,760
know, every time you fail to use
a skill, actually something good

2403
02:20:52,760 --> 02:20:54,360
is happening. 
You're taking a box, and you're 

2404
02:20:54,360 --> 02:20:56,480
getting to potentially learn how
to use that skill. 

2405
02:20:56,480 --> 02:20:59,520
So it encourages people to use 
skills that they're not actually

2406
02:20:59,520 --> 02:21:02,360
trained in. 
And it kind of leans into the 

2407
02:21:02,360 --> 02:21:04,880
same concept in Forbidden Psalm,
which is like trying to capture 

2408
02:21:04,880 --> 02:21:07,680
that fun in failure. 
Yeah. 

2409
02:21:09,200 --> 02:21:09,720
Awesome. 
So yeah. 

2410
02:21:10,120 --> 02:21:12,520
Trekker esque a bit there with 
that. 

2411
02:21:12,960 --> 02:21:19,840
Like that run from the dark? 
Well, I was going to say it's 

2412
02:21:19,840 --> 02:21:22,280
actually the opposite of troika,
because troika is when you 

2413
02:21:22,280 --> 02:21:25,720
succeed at something. 
I remember this because I 

2414
02:21:25,720 --> 02:21:29,680
brought it up to CK and he told 
me that Christian Castler, the 

2415
02:21:29,680 --> 02:21:33,880
layout artist, he told me that I
had a false idea of how people 

2416
02:21:33,880 --> 02:21:36,760
learn because people don't learn
from mistakes, they learn from 

2417
02:21:36,760 --> 02:21:41,720
doing it right. 
And that that just stuck in my 

2418
02:21:41,720 --> 02:21:42,320
brain. 
I don't. 

2419
02:21:42,600 --> 02:21:47,440
Yeah. 
We'll we'll OK run from the 

2420
02:21:47,440 --> 02:21:49,000
dark. 
This is coming. 

2421
02:21:49,200 --> 02:21:51,720
This is coming soon. 
When is one run from the dark 

2422
02:21:51,720 --> 02:21:54,280
coming out, and where's coming 
out on? 

2423
02:21:55,000 --> 02:21:58,000
Yeah, So it's going to be 
Kickstarter, as all my projects 

2424
02:21:58,000 --> 02:22:00,360
tend to be. 
We're looking at towards the end

2425
02:22:00,360 --> 02:22:02,680
of the year. 
I've got another Kickstarter 

2426
02:22:02,680 --> 02:22:04,560
running at the moment and I only
ever bring a project to 

2427
02:22:04,560 --> 02:22:07,000
Kickstarter once 1 is finished 
and fulfilled and everything. 

2428
02:22:07,000 --> 02:22:10,400
So we are looking around in 
October deadline for it. 

2429
02:22:11,160 --> 02:22:14,560
The book, this is the test print
of it. 

2430
02:22:15,200 --> 02:22:18,240
The book is going to be this 
kind of size, royal size, about 

2431
02:22:18,240 --> 02:22:20,560
300 pages. 
I'm hoping. 

2432
02:22:20,680 --> 02:22:22,640
I'm currently talking to 
printers about doing this, that 

2433
02:22:22,640 --> 02:22:24,400
there's going to be a book 
sleeve. 

2434
02:22:24,760 --> 02:22:27,000
I hate book sleeves because they
usually don't serve a purpose, 

2435
02:22:27,000 --> 02:22:29,560
but this one inside will be the 
map of the world. 

2436
02:22:30,240 --> 02:22:32,360
So you'll have. 
A book sleeve that actually 

2437
02:22:32,360 --> 02:22:35,480
double s up as your world map. 
There'll be different tiers with

2438
02:22:35,480 --> 02:22:37,480
some extras. 
Like I said, we've got custom 

2439
02:22:38,840 --> 02:22:40,520
little critters that you're 
going to be able to get. 

2440
02:22:40,520 --> 02:22:44,400
There's going to be bags of the 
coins that are used in the game,

2441
02:22:44,400 --> 02:22:47,720
which are actually just rags of 
rock, these glow rocks. 

2442
02:22:48,800 --> 02:22:50,600
And there's also going to be a 
forbidden Psalm supplement as 

2443
02:22:50,600 --> 02:22:52,200
well, which will take some of 
the mechanics of Run for the 

2444
02:22:52,200 --> 02:22:55,240
Dark and actually give a 
miniatures version of it for 

2445
02:22:55,240 --> 02:22:57,120
those people that only follow me
for miniatures games. 

2446
02:22:58,960 --> 02:23:01,200
So yeah, that's the plan for the
Kickstarter. 

2447
02:23:02,480 --> 02:23:04,400
Yeah. 
So it's the book is feature 

2448
02:23:04,400 --> 02:23:07,000
complete. 
It needs a good edit to correct 

2449
02:23:07,000 --> 02:23:08,280
all of my terrible grammar and 
spelling. 

2450
02:23:09,560 --> 02:23:12,480
And yeah, otherwise it's it's 
pretty much good to go. 

2451
02:23:12,480 --> 02:23:16,120
There is a a play test version. 
If you want a copy of that, you 

2452
02:23:16,120 --> 02:23:20,680
can hit me up on discord patcher
on blue sky, whatever, and let 

2453
02:23:20,680 --> 02:23:26,640
me know that you want a copy. 
And you can get hold of the play

2454
02:23:26,640 --> 02:23:29,920
test version which is a a 
stripped back kind of 130 page 

2455
02:23:29,920 --> 02:23:32,360
version that has a starting 
adventure in it and the core 

2456
02:23:32,360 --> 02:23:34,480
rules as well. 
I blast. 

2457
02:23:35,000 --> 02:23:39,800
I just want to point this entire
shelf from end to end is all you

2458
02:23:40,280 --> 02:23:42,840
is just all forbidden some and 
whatnot. 

2459
02:23:43,720 --> 02:23:44,520
That's like 5. 
Years. 

2460
02:23:44,520 --> 02:23:48,000
So I got yeah, I got to just I 
can turn this a little bit, we 

2461
02:23:48,000 --> 02:23:53,680
can fill in some more space 
right here, you know, and very 

2462
02:23:53,680 --> 02:23:56,160
excited. 
October definitely means that we

2463
02:23:56,160 --> 02:24:03,440
could definitely run this again.
Yeah. 

2464
02:24:03,440 --> 02:24:08,720
So maybe we'll continue this 
with our little friend here. 

2465
02:24:08,720 --> 02:24:11,120
I wrote my character sheet into 
a doc this time so I wouldn't 

2466
02:24:11,120 --> 02:24:17,120
lose it. 
And possibly you'll see us again

2467
02:24:17,120 --> 02:24:19,240
here doing this. 
But obviously every time we'll 

2468
02:24:19,240 --> 02:24:21,400
put something out, we're gonna 
talk about it for many reasons. 

2469
02:24:21,400 --> 02:24:24,960
One, because it was awesome, 2. 
Because we have dirt on every 

2470
02:24:24,960 --> 02:24:27,560
month and we'll publish 
everything through dirt. 

2471
02:24:27,560 --> 02:24:29,880
So you'll always get updated on 
everything going on with Space 

2472
02:24:29,880 --> 02:24:33,600
Penguin, Inc. 
But as I said, October is a far 

2473
02:24:33,600 --> 02:24:35,880
away away. 
We have plenty of time to to 

2474
02:24:35,880 --> 02:24:39,440
potentially run this again. 
And please, anytime you want to 

2475
02:24:39,440 --> 02:24:41,960
just hit us up and we're we'd be
happy to do it again. 

2476
02:24:41,960 --> 02:24:43,600
I can only assume everyone here 
feels the same. 

2477
02:24:44,240 --> 02:24:47,000
That was a lot of fun. 
It is dark, yeah. 

2478
02:24:48,080 --> 02:24:52,120
Yeah, I kind of. 
It's less tongue in cheek and 

2479
02:24:52,120 --> 02:24:53,200
funnier than some of my other 
stuff. 

2480
02:24:54,080 --> 02:24:57,520
It definitely leans more into 
the horror and the folk horror 

2481
02:24:57,600 --> 02:25:00,560
elements, which I'm just on our 
folk horror kick at the moment, 

2482
02:25:00,560 --> 02:25:00,880
so. 
Oh. 

2483
02:25:01,160 --> 02:25:03,360
Yeah, I get you. 
You know it's going to happen. 

2484
02:25:03,920 --> 02:25:05,000
Not that they're excited for 
that. 

2485
02:25:05,400 --> 02:25:08,480
We'll make sure the links to 
because the is the is the page. 

2486
02:25:08,480 --> 02:25:14,080
Is the follow page live yet? 
Yeah, yeah. 

2487
02:25:14,080 --> 02:25:16,920
And there's a website 
runforthedark.co.uk. 

2488
02:25:17,680 --> 02:25:20,880
The only reason itsnot.com is 
because I set up a.com and then 

2489
02:25:20,880 --> 02:25:29,040
messed it up andyeahso.co.uk. 
You can sign up there for a 

2490
02:25:29,040 --> 02:25:31,480
mailing list as well to be 
notified when it goes live, as 

2491
02:25:31,480 --> 02:25:34,960
well as like putting out stuff 
about the background of the game

2492
02:25:34,960 --> 02:25:37,640
and some other kind of behind 
the scenes stuff as well. 

2493
02:25:37,880 --> 02:25:40,560
But also you can go follow. 
There is a kickstart page for it

2494
02:25:40,560 --> 02:25:44,520
that you can follow along and be
kind of notified when it goes 

2495
02:25:44,520 --> 02:25:46,800
live. 
Very nice. 

2496
02:25:47,400 --> 02:25:50,400
We'll make sure all the links 
are where they are for 200 plus 

2497
02:25:50,400 --> 02:25:54,240
episodes and so you can all 
click that and follow along. 

2498
02:25:54,440 --> 02:25:55,960
I'm very excited for this. 
I can't wait. 

2499
02:25:57,240 --> 02:25:59,760
Definitely expect to come back 
on the show so we can do this 

2500
02:25:59,760 --> 02:26:03,520
again, especially as it gets 
closer and and that is going to 

2501
02:26:03,520 --> 02:26:05,360
be us for the day. 
Will thank you so much for being

2502
02:26:05,360 --> 02:26:06,960
here, Stella. 
Always a pleasure to have you 

2503
02:26:07,000 --> 02:26:08,160
on. 
Oh yeah, gladly. 

2504
02:26:08,160 --> 02:26:11,880
And. 
We will see all of you Friday 

2505
02:26:11,880 --> 02:26:13,240
for something. 
Something. 

2506
02:26:14,400 --> 02:26:15,000
Bye. 
Everybody.

