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Hello and welcome to the Weekly 
Scroll podcast. 

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My Name Is Ryan. 
And I have a tiny cat. 

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Yes, you do. 
And today, we're actually going 

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to be reviewing a game. 
Are we? 

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Which is crazy. 
Yeah, I don't. 

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Think we do that anymore? 
I didn't think so either, but 

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apparently we're getting back to
it. 

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The crazy part is, how many 
episodes ago was it that we 

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actually reviewed a game, 01234?
We've had five episodes since 

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our last game review, so yeah. 
We got some very sleepy 

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Thursdays though. 
We switched. 

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We switched off on who was more 
tired on Thursdays. 

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I had a few like rough ones in a
row. 

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And so did you. 
Actually, I think one of the 

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days that you were like, hey, 
I'm, I'm exhausted. 

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I was like, oh, thank fucking 
God, because there's no way I 

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would be able to be able to sit 
down. 

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So. 
Yeah, I think, and I think one 

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of the other ones, like, I oh 
shit, I don't know when this was

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a thing. 
One of the other ones was like 

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the exact opposite, where I was 
like, I'm ready to go, But then 

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you were like, hey, I'm not 
feeling great and I was like, 

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fuck yes. 
I'm so glad that that that you 

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just said that because I do not 
feel like doing this right now. 

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You know what happened. 
Life gets in the way, you know. 

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Yeah, you know, stuff comes up, 
shit happens. 

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But we're back. 
And not only that, our plan is 

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to do another episode tomorrow, 
but today. 

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We're trying to make it up to 
you all. 

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Well, yeah, sure. 
We do this for you guys today. 

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We're going to be looking at 
three die six. 

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This is an interesting game 
from. 

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So it's interesting because it's
deeply dapper, deeply dapper 

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games, but also table tops and 
tentacles. 

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But it is Christopher 
Mcclanahan. 

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Yeah, this is fun. 
What I have here is the I don't 

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know it's some it's a special 
edition one or whatever. 

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I'll have to look up exact what 
that is. 

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But we also have this we might 
take a peek at a little bit too.

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Which is yeah, the world of 
shimmer which is world this in 3

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by 6. 
But this is a for those that 

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know what what the turtle means,
this is a troika version of the 

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Shimmer and just keep going with
that. 

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I also have this from the 
Shimmer. 

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This is the Egg Hunt and The 
Lost City. 

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These are solo adventures I will
get into. 

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I'm sorry, Delve your own 
Dungeon books. 

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So three die six. 
So this. 

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I don't know if it was 
originally put out on 

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Kickstarter, but it did have a 
Kickstarter. 

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I'm not sure exactly when it 
funded. 

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I know the last update is in 
September. 

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There's 33 updates. 
Let's see when this actually 

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funded. 
We'll just scroll all the way 

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down. 
I did not. 

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Back from there. 
I got my additions from from 

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good old drive through RPG. 
This was funded February 24th, 

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2021 and it was funded for 
$15,858 on a $560 goal with 589 

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backers. 
Damn damn wow. 

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But if you Google oh and then 
then the Troika shimmer version 

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came out. 
It looks like not too long after

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that. 
It's a third party supplement 

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that also backed for about 3 
grand on only $122. 

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Man make your make your make 
your pledges a little bit more 

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expensive. 
But I went to I just googled 3 

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dot I6 Kickstarter and it said 
that there's like another 

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edition coming and I I had 
already followed the page. 

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So I guess I knew that at some 
.3 die six picture. 

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Let's see what it says here. 
Yes, second edition, second 

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edition and Shimmer Guidebook. 
I already have it saved. 

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The Creepy Carla role-playing 
Game returns for New Expanded 

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Edition and Guide to the World 
of Shimmer. 

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We'll see when and if that's 
coming out. 

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I'm excited for that. 
I didn't know. 

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Yeah, I'm still. 
Maybe they'll fix some of the 

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things we're gonna talk about in
today's episode. 

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Maybe. 
But we'll see. 

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Yeah. 
So 3 by 6, What else is going on

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right now that we can talk 
about, particularly a couple of 

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Kickstarters going on right now?
Today is I think, the last day 

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for the Karen 2E Kickstarter. 
So if you're watching and you 

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haven't backed it, go fucking 
back it. 

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But if you're listening to us, 
you probably did. 

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There's. 
If you were listening to our 

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show, there's no way you didn't 
back Karen 2E, you know? 

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Yeah, yeah, I mean. 
The five people who are 

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listening. 
Yeah, right. 

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Also though the Black Rainbow 
Society from Gabor Korogo which 

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is the new book for Hell Night 
which is one of our highest 

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rated RPGs of last year is is 
out. 

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It's a very long campaign. 
Gebra likes to do long campaigns

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it's like it's like 40 days or 
something like that but it's 

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already funded it. 
It I think when I looked at it 

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was pretty early it was like a 
$3000 gold and it was already 

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like sick grant. 
So it looks great. 

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We love Gebra Koroga. 
We love Hal Knight. 

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It was great. 
It's it's great. 

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All their their Neurocity, 
Warpland, Hellnite, all the 

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stuff from Worlds of Kroger, 
really fantastic. 

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There's some other stuff that 
should be dumped from them soon 

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that I've got to look at a 
little bit. 

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That's also really cool. 
So. 

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Yeah, currently currently at 
almost 10 grand, a grand with 

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the goal of three grand and it 
has 37 days ago, so. 

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Yeah, backed it, already funded.
It dropped yesterday. 

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But what we're going to be doing
starting next week for three 

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weeks is we are going to be 
doing giveaways. 

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Gabriel was nice enough to send 
US1 of each of everything that 

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they've done in Hardback, Neuro,
City, War, Planned and Hell 

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Night and we are going to be 
giving those away to listeners. 

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I think what I will probably do 
it on Twitter and allow people 

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to like the post for like a week
and then just pick a winner on 

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the show on Thursdays and we'll 
do that for three weeks. 

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I think that's probably the best
thing to do. 

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So if you're listening to us, 
definitely check that or stay 

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tuned. 
Watch our Twitter and I'll get 

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one of those giveaways we'll 
have to talk to. 

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I'll have to talk to Hunter 
about international shipping 

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versus domestic. 
But I think those are, those are

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the things that are kind of out 
and about right now that we're 

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that we're talking about, that 
we're looking at. 

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There's other stuff coming up 
soon and other Kickstarter is 

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that going to be dropping that 
we'll talk about, but that's 

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kind of where we're at. 
Oh, I also, I mean, no, I moved 

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it to the other room, so I won't
do that. 

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But that's that's kind of our 
intro. 

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I don't think we have really 
anything else going on right 

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now. 
Do you want to just do you want 

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to review a fucking game? 
I guess as a game review 

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channel, I guess we should 
occasionally review some games. 

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Just every now and then. 
You know, we should, we should 

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do that. 
So why don't we hop in a little?

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More APS though I That's been 
fun. 

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So. 
Yeah, the side quest and the 

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play has been really, really 
fun. 

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I'm I'm glad we got to do both 
versions of of Trophy. 

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Still prefer Dark, but I think 
we should. 

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Yeah, So check those out. 
Side quest 7:00 and 8:00 or 

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Trophy Dark and Trophy Gold. 
Both adventures written by 

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Michael Van Vleet. 
Both were super, super fun. 

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Definitely check those out as 
well as Tacticians of from the 

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wonderful Meet Castle Christian 
Sorel. 

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Always get to check that out. 
Also check out Ungods or at 

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Hollow Press Great new adventure
drop with some art from the one 

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Oh no Johan Noor in there so 
definitely want to check that 

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out. 
I definitely instantaneously 

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bought that as well as the new 
versions of Vermis wanted to in 

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hardback so definitely go check 
that out over at Holopress. 

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Holopress has been doing some 
really interesting stuff lately.

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I wish they would put shit out 
in PDF so I could review it on 

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stream. 
No, Never. 

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Mono Sinister looks. 
Fun. 

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And I'll make another camera 
feed and it'll just be like down

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on. 
The one I could I absolutely. 

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I even have an arm that I could 
do that with. 

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I don't fucking want to. 
I want to get APDF Holopress. 

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I want to review your game. 
I have it literally sitting 

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right there. 
It's dope. 

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I really love it. 
I send me APDF. 

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But yeah, check that out. 
So let's hop into a review of 

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the game. 
Johan, Tell them to send me APDF

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Game read through Boom three dye
6A dungeon, creepy crawler, RPG.

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First and foremost, I do want to
say this is the deluxe edition 

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and Chris Mcclanahan, who is the
The Who put out this game, is 

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the game designer, writer, 
artist, and does the layout and 

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cartography for it. 
Yeah, pretty much the entire 

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fucking book. 
And I will say I love the art, I

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love the color palette. 
Probably my favorite thing in 

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the entire book. 
I would say it's it, yeah. 

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I also agree that it's the 
strongest part of this book is 

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like how good the art looks. 
You have the color palette for 

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it, the purples and the light 
Blues. 

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I'm like, oh, this is great. 
The the vapor WAVY kind of 

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color, like if you see my entire
like setup, it's all literally 

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like pinks, purples and Blues. 
Like it's it's cyans, magentas, 

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you know. 
But for those that can't see 

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again, this is the Deluxe 
edition cover. 

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I think the regular version is a
little bit different, but the 

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deluxe one is the one that I 
have. 

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It's a very, it's a very almost 
naked cover. 

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So like even on the front of the
PDF in the bottom where it says 

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core Deluxe book, that's not on 
the regular book, which is 

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really beautiful. 
The three at I6 is just in the 

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top corner. 
So it's it's really gorgeous. 

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I love a totally naked cover. 
Like if you put everything on 

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the front first page of the 
book, great. 

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I want a big artist. 
You. 

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Know well you know what I really
love? 

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I think my favorite of all the 
books is Knock. 

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How Knock does a yeah, like a a 
like a dust leaf. 

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A dust jacket. 
Yeah, yeah. 

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But it's like a naked dust 
jacket with like the same cover 

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but like normal, with like the 
writing and stuff on the inside 

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of it. 
But then the inside of the dust 

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jacket is also more cool TTRPG 
stuff, Yeah. 

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And and all Bruno Prosecco's 
fucking art. 

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Which is absolutely, absolutely 
stunning. 

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Yeah, yeah. 
Yeah, it's great. 

199
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It's yeah that that's such a 
wonderful way to do it but yeah 

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the cover is great. 
It's really vibe be really 

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interesting. 
Yeah, lots of purples, Blues and

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pinks. 
Like we said, they're you're in 

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that. 
You're in a a a Dungeness like 

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cavern area with these blue bug 
creatures riding a giant spider 

205
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fighting other blue bug 
creatures and a winged 1. 

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Oh. 
Yeah, and the Wasp is like 

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holding them in the air. 
And then yeah, it's it's, it's 

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dope. 
The again, the art all the way 

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through this really fit and it 
all has this like beautiful 

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halftone over everything, which 
is just gorgeous cover, sick 

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art, sick all the way through. 
We'll just say that over and 

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over again. 
I do like that the pages in it 

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have kind of like a page 
background. 

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It's not stark white, but it's 
also not fucking parchment like 

215
00:12:01,400 --> 00:12:06,120
like bad, Yeah, bad D&D, third 
party parchment. 

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It's just like a it's just like 
a a texture to a paper, which is

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nice. 
It's really subtle on the eyes, 

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which is nice. 
Look at those names. 

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I was looking at D&D 3.5 last 
week just because I was. 

220
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I was flipping through. 
I was like, Oh yeah, I used to 

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love 3.5 and it very much is of 
that like, oh, it's brown 

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00:12:23,080 --> 00:12:26,080
because it's parchment. 
Like this is unreadable garbage.

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Yeah, I was saying I took notes 
in an A5, so I wanted to cycle 

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through those real quick before 
we get into it. 

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I I underline page number. 
So once we hit the 30s, remind 

226
00:12:37,440 --> 00:12:44,880
me to take a peek and great 
logos in here that are color 

227
00:12:44,880 --> 00:12:48,080
appropriate without backgrounds,
which is really nice. 

228
00:12:48,080 --> 00:12:51,000
Yeah, absolutely dapper. 
And then tabletop and tentacles 

229
00:12:51,360 --> 00:12:54,720
and then dedication page, 
dedication and and the credits, 

230
00:12:54,720 --> 00:12:59,080
Page 3 out of 6 dedicated to 
their mom and a bunch of other 

231
00:12:59,080 --> 00:13:03,720
people, et cetera, et cetera, 
play testers including Ellen Bar

232
00:13:03,720 --> 00:13:05,680
and and whatnot, and et cetera, 
et cetera. 

233
00:13:05,920 --> 00:13:11,320
I do like that there's links 
that are actually links in here,

234
00:13:11,360 --> 00:13:14,800
which is cool. 
Oh yes, yeah, these actually 

235
00:13:14,800 --> 00:13:16,120
click out to places, which is 
nice. 

236
00:13:16,560 --> 00:13:19,120
Oh yeah. 
And so it's 2021 and I love when

237
00:13:19,120 --> 00:13:21,600
they have the typefaces listed, 
which is also really nice. 

238
00:13:21,600 --> 00:13:26,920
Crimson is such a good typeface.
Anyway, Contents page love this.

239
00:13:27,400 --> 00:13:29,280
It's nice. 
It's two column. 

240
00:13:29,520 --> 00:13:31,600
It's it's everything I need in 
one page. 

241
00:13:32,160 --> 00:13:34,480
Everything is hyperlinked. 
It's really fantastic. 

242
00:13:34,480 --> 00:13:39,320
So we have hyperlinks here, and 
we also have oh, I have no 

243
00:13:39,320 --> 00:13:42,160
bookmarks in this PDF. 
Oh, do I have any in mind? 

244
00:13:42,920 --> 00:13:45,840
I don't considering you. 
Have the same one as me, I 

245
00:13:45,880 --> 00:13:48,480
guess. 
The same one, no. 

246
00:13:48,520 --> 00:13:50,440
So at least in the Deluxe 
edition, we will say there are 

247
00:13:50,440 --> 00:13:52,320
no bookmarks, but there is 
hyperlinks. 

248
00:13:52,320 --> 00:13:54,800
If there are inline hyperlinks, 
it doesn't bother me so much 

249
00:13:54,800 --> 00:13:56,680
that there's not bookmarks. 
I can't remember. 

250
00:13:56,680 --> 00:14:00,720
If there are inline hyperlinks, 
although from this like opening 

251
00:14:00,960 --> 00:14:03,280
couple of pages, I'm like there 
have to be because there's 

252
00:14:03,360 --> 00:14:05,200
already a ton of links in here, 
you know? 

253
00:14:05,480 --> 00:14:07,040
You would think, you would think
it would be. 

254
00:14:07,040 --> 00:14:10,080
It would surprise me if not. 
So you wouldn't think the 

255
00:14:10,080 --> 00:14:12,920
entirety of the book is I think 
roughly around 150 pages. 

256
00:14:12,920 --> 00:14:23,560
It's like 130 a 135 and but but 
a lot of that, a lot of that is 

257
00:14:23,560 --> 00:14:29,360
bestiary world stuff. 
Tables like The actual meat of 

258
00:14:29,360 --> 00:14:32,040
the book is only like 30 to 40 
pages, which is which is great. 

259
00:14:32,760 --> 00:14:34,880
Yeah, I didn't notice when I 
first cracked this open. 

260
00:14:34,880 --> 00:14:37,560
And I like, you know, it was 
like 104 whatever pages. 

261
00:14:37,560 --> 00:14:38,840
And I was like, OK, cool, 
whatever. 

262
00:14:38,840 --> 00:14:41,920
I have the evening and I was 
done pretty quick with like what

263
00:14:41,920 --> 00:14:45,480
was most of it and a lot of it. 
There's a lot of space for like 

264
00:14:45,560 --> 00:14:47,480
art. 
So where there is there, 

265
00:14:47,480 --> 00:14:50,360
especially in like, I believe 
the character section, there's a

266
00:14:50,360 --> 00:14:53,240
lot of. 
It's not as like packed in 

267
00:14:53,240 --> 00:14:55,800
wordy, you know? 
Yeah, absolutely. 

268
00:14:56,200 --> 00:15:02,160
And it I need AI forgot that I 
moved this for a different 

269
00:15:02,160 --> 00:15:10,000
stream yesterday. 
I liked I liked the we'll get 

270
00:15:10,000 --> 00:15:12,560
into the layouts of the whole 
way through I think it's it's 

271
00:15:12,560 --> 00:15:14,280
really nice. 
One of the things you just said 

272
00:15:14,680 --> 00:15:16,440
it's none of the books got 
cramped at all. 

273
00:15:17,840 --> 00:15:20,400
There's some we'll get into like
I think some of the stuff might 

274
00:15:20,400 --> 00:15:22,840
be should be in a little bit 
different of an order but I 

275
00:15:22,840 --> 00:15:28,000
really like that this is a a a 
full game in that it's got rules

276
00:15:28,000 --> 00:15:29,880
but it also has a world. 
It has beast theory. 

277
00:15:29,880 --> 00:15:32,160
It has tables that does 
everything and I felt like none 

278
00:15:32,160 --> 00:15:34,320
of it felt unnecessary. 
Like when I got to the tables I 

279
00:15:34,320 --> 00:15:36,840
thought they were really cool, 
really good, and I love all the 

280
00:15:36,840 --> 00:15:40,000
stuff in the back. 
So it felt I didn't feel like, 

281
00:15:40,000 --> 00:15:42,920
even though I felt like this is 
a good hundred plus pages for a 

282
00:15:42,920 --> 00:15:44,720
game that you could do. 
I should agree. 

283
00:15:45,960 --> 00:15:48,360
So we've got part one is the 
Shimmer, which we'll go over. 

284
00:15:48,440 --> 00:15:50,440
Part 2 is how to play the game. 
Part three is character 

285
00:15:50,440 --> 00:15:52,480
creation. 
Part 4 is Creature Features, 

286
00:15:52,480 --> 00:15:55,680
which is mostly the BC area. 
Part 5 is Tunnel Master, which 

287
00:15:55,680 --> 00:16:02,000
is adventures and and GM stuff. 
And then Part 6, the Shimmer 

288
00:16:02,000 --> 00:16:07,680
Encyclopedia is basically tables
of stuff, all sorts of stuff for

289
00:16:07,680 --> 00:16:09,280
all all sorts of reasons, which 
is really great. 

290
00:16:09,600 --> 00:16:11,760
It's like it's like 25 pages of 
that which is good. 

291
00:16:12,960 --> 00:16:17,040
Open to another page. 
Another couple pages of the the 

292
00:16:17,040 --> 00:16:21,640
Shimmer art, the the underground
bug city stuff again, purples, 

293
00:16:21,640 --> 00:16:25,280
pinks, Blues, halftones. 
Just gorgeous all the way 

294
00:16:25,280 --> 00:16:26,200
through. 
Absolutely stunning. 

295
00:16:26,200 --> 00:16:29,120
I I love the art style. 
I do like the style. 

296
00:16:29,120 --> 00:16:33,880
I like the I don't want to say 
cartoony is like a negative, but

297
00:16:33,880 --> 00:16:38,200
the more like cartoon esque 
comic booky art going on. 

298
00:16:38,200 --> 00:16:39,600
I'm like, oh, I've I really do 
enjoy. 

299
00:16:39,600 --> 00:16:43,080
I like the city looks. 
Little nouns, dots on them. 

300
00:16:43,960 --> 00:16:46,600
Yeah, I really like it because 
it's not, it is cartoonish, but 

301
00:16:46,600 --> 00:16:49,840
it's not cartoony and that like 
it doesn't have like cartoony 

302
00:16:49,840 --> 00:16:52,600
proportions necessarily and 
stuff like that, you know, it's.

303
00:16:53,000 --> 00:16:56,480
Interesting, because I feel like
I love cartoons. 

304
00:16:56,480 --> 00:16:57,920
I love animated series. 
Right? 

305
00:16:58,240 --> 00:17:01,400
And but I think for so long 
people describe something as 

306
00:17:01,400 --> 00:17:05,079
cartoony as like a negative that
like, I don't ever mean it like 

307
00:17:05,079 --> 00:17:07,240
that. 
I mean, like like is reminiscent

308
00:17:07,240 --> 00:17:10,760
of good animated shows that I 
watched as a kid, you know? 

309
00:17:11,280 --> 00:17:13,880
I completely agree. 
Yeah, yeah. 

310
00:17:14,680 --> 00:17:17,240
So chapter, chapter one, the 
shimmer. 

311
00:17:17,880 --> 00:17:23,319
The shimmer is the setting 
basically. 

312
00:17:24,640 --> 00:17:26,560
And also A Bug's guide to this 
shimmer. 

313
00:17:27,760 --> 00:17:31,480
This whole thing is this book 
turned tricka. 

314
00:17:31,720 --> 00:17:35,360
This has a lot specifically 
about the shimmer as a setting 

315
00:17:35,360 --> 00:17:37,400
too, and it sounds like the tui 
will have shimmer too. 

316
00:17:37,680 --> 00:17:39,560
But basically, what is the 
shimmer? 

317
00:17:39,840 --> 00:17:44,880
The shimmer is the deep 
underground caves full of weird 

318
00:17:44,880 --> 00:17:47,320
creatures and bugs and molds and
bunguses and stuff. 

319
00:17:47,320 --> 00:17:50,280
It's the it's the world you live
in, and that world is the 

320
00:17:50,280 --> 00:17:55,480
underground, full of just bugs 
and and mushrooms and stuff. 

321
00:17:55,840 --> 00:17:56,880
That's it. 
That's the shimmer. 

322
00:17:56,920 --> 00:17:59,760
That's the whole shimmer. 
Honestly, that sounds amazing. 

323
00:18:00,240 --> 00:18:02,200
Yeah, I I want to be. 
Surrounded by bugs and 

324
00:18:02,200 --> 00:18:04,040
mushrooms. 
If I could be a bug as well, 

325
00:18:04,200 --> 00:18:07,840
great 10/10. 
Yeah, I mean, that's fine. 

326
00:18:10,760 --> 00:18:11,240
I'm not. 
I don't. 

327
00:18:12,240 --> 00:18:14,320
I'm not scared of bugs, but I 
don't. 

328
00:18:14,520 --> 00:18:17,080
I don't really like them in my 
house, I thought. 

329
00:18:17,240 --> 00:18:21,360
I will say. 
That that I I will always leave 

330
00:18:21,360 --> 00:18:25,400
the spiders in my house, though 
not not like not like the the 

331
00:18:25,400 --> 00:18:27,680
ones that will kill me, but the 
ones that won't kill me. 

332
00:18:27,680 --> 00:18:30,120
Like if I have a spider up in 
the corner of my ceiling. 

333
00:18:30,520 --> 00:18:33,480
I fucking love that shit. 
They eat up so many fucking 

334
00:18:33,480 --> 00:18:36,760
bugs. 
Like we used to have a a plant 

335
00:18:36,760 --> 00:18:39,600
by our window and there was like
a gnat problem with it. 

336
00:18:39,600 --> 00:18:43,000
And then a spider moved in 
laying the corner right by it 

337
00:18:43,080 --> 00:18:46,600
and that problem disappeared. 
Love, love A good spider. 

338
00:18:49,480 --> 00:18:55,240
Arachnids greater than bugs. 
So that's that's about it It's 

339
00:18:55,240 --> 00:18:59,120
it's that's that's the whole 
setting in the lore of what it 

340
00:18:59,120 --> 00:19:06,920
is. 
Basically the the creatures that

341
00:19:06,920 --> 00:19:09,560
you're going to play in it are 
Roans. 

342
00:19:09,560 --> 00:19:12,400
The heroes of the game, if you 
call it such, are the Roan. 

343
00:19:12,800 --> 00:19:16,720
They're a part human, part 
cockroach, a little bit alien, 

344
00:19:16,720 --> 00:19:20,080
weird looking creature. 
There's an explanation later and

345
00:19:20,080 --> 00:19:23,080
a little subpart of like where 
the cockroach and percent and 

346
00:19:23,080 --> 00:19:25,920
everything came from. 
I like it, but basically that's 

347
00:19:25,920 --> 00:19:28,160
that's it. 
And that's the whole thing. 

348
00:19:28,440 --> 00:19:30,160
The. 
World's strangest threesome. 

349
00:19:30,160 --> 00:19:32,800
It was an alien, a human and a 
cockroach. 

350
00:19:34,080 --> 00:19:34,760
And then there's you. 
Now. 

351
00:19:34,760 --> 00:19:36,720
And now? 
You're here. 

352
00:19:37,400 --> 00:19:42,240
Yeah, in polite society, Rone is
divided into 3 distinct day 

353
00:19:42,240 --> 00:19:45,000
cycles, and that's partially 
because. 

354
00:19:45,200 --> 00:19:48,480
Well, that's not partially. 
It is because rowing are they 

355
00:19:48,480 --> 00:19:51,360
like eggs. 
They used to be part of a 

356
00:19:51,360 --> 00:19:55,560
distinct hive mind, but that 
hive mind over time, once the 

357
00:19:55,560 --> 00:19:59,040
queen kind of started getting 
older and losing power, they 

358
00:19:59,040 --> 00:20:04,960
became their own consciousness. 
Each creature, each Rowan, but 

359
00:20:05,720 --> 00:20:10,160
each body contains 3 
consciousness, consciousnesses, 

360
00:20:10,640 --> 00:20:14,840
you know and at any point what 
any of those can come to the 

361
00:20:14,840 --> 00:20:22,000
fore. 
And and yeah, relatives have 

362
00:20:22,000 --> 00:20:24,360
come up with a plan to get rid 
of that pesky die all the time 

363
00:20:24,360 --> 00:20:28,280
problem, and that is by allowing
the brain to take over the body.

364
00:20:28,280 --> 00:20:31,440
So like, you can literally have 
a dead consciousness inside the 

365
00:20:31,440 --> 00:20:33,960
body and the body's still going 
right. 

366
00:20:35,800 --> 00:20:38,720
That's fine. 
We'll we'll get to why I don't 

367
00:20:38,720 --> 00:20:43,200
like that mechanically shortly. 
Story wise, it's cool. 

368
00:20:43,200 --> 00:20:46,600
Whatever. 
And then uh and then there's 

369
00:20:46,600 --> 00:20:48,920
more story. 
There's this is like a three, 

370
00:20:48,920 --> 00:20:52,440
four page story of is quite what
I just said. 

371
00:20:52,800 --> 00:20:56,080
I'm fine with it. 
I I like for for a game that we 

372
00:20:56,080 --> 00:20:58,000
said is everything that you 
need. 

373
00:20:58,360 --> 00:21:00,320
I'm totally fine with this 
narrative in the beginning. 

374
00:21:00,560 --> 00:21:02,560
The writing is fine all the way 
through. 

375
00:21:02,560 --> 00:21:05,600
I think it has this quirky like 
it tries to be quirky with 

376
00:21:05,600 --> 00:21:09,040
little like jokes and nods. 
Like, I feel like it's like I 

377
00:21:09,040 --> 00:21:11,240
wouldn't like a British person 
to be reading it at the 

378
00:21:11,240 --> 00:21:14,480
beginning because that's like 
that implies quirky. 

379
00:21:14,800 --> 00:21:18,280
You know when we when we watch 
movies, because things have to 

380
00:21:18,280 --> 00:21:21,560
be like pitch and hold into 
specific things, the the quirky 

381
00:21:21,560 --> 00:21:23,200
running all the way through. 
That's racist. 

382
00:21:23,240 --> 00:21:28,040
I think so. 
Not racist, but the the 

383
00:21:28,040 --> 00:21:30,280
quirkiness for the most part is 
fine all the way through. 

384
00:21:30,280 --> 00:21:32,920
There's a couple times where I'm
like, OK, I mean, I get it, I I 

385
00:21:32,920 --> 00:21:36,880
get it like, but for the most 
part, I think it fits with the 

386
00:21:36,880 --> 00:21:41,560
setting, if it's with the vibes 
and we're still going with the 

387
00:21:41,560 --> 00:21:44,560
story, but great, great. 
Pieces, yeah. 

388
00:21:45,640 --> 00:21:48,840
Yeah, I love this weird 
cockroach thing with the sword. 

389
00:21:49,320 --> 00:21:51,120
The one with the cloak and the 
sword. 

390
00:21:51,240 --> 00:21:53,200
Love that piece, you know? 
Such a good one. 

391
00:21:53,280 --> 00:21:57,320
It's such a good one. 
And let me get to how to play 

392
00:21:57,320 --> 00:21:59,320
the game Chapter 2. 
We're actually gonna get into 

393
00:21:59,400 --> 00:22:02,320
the setting of the game. 
So again, basically you're bug 

394
00:22:02,320 --> 00:22:08,000
creatures in the underground and
each of you contains 3 

395
00:22:08,000 --> 00:22:11,960
consciousness in a bug society 
where you fight other bugs and 

396
00:22:11,960 --> 00:22:14,400
and there's mushrooms and stuff.
That's, that's the premise. 

397
00:22:14,520 --> 00:22:18,000
But I will say if you do get 
this book, read those first 5 

398
00:22:18,000 --> 00:22:21,080
pages, I do actually really 
enjoy the setting of The Shimmer

399
00:22:21,080 --> 00:22:22,920
and I think that they did a lot 
of good writing for it. 

400
00:22:23,440 --> 00:22:25,000
We're just not going to sit here
and read it on the show. 

401
00:22:25,240 --> 00:22:28,480
I'm also the type of person like
I when I open the book, I want a

402
00:22:28,480 --> 00:22:31,360
short blurb to begin with, and 
then I want a section later on 

403
00:22:31,360 --> 00:22:33,680
where it's deeper because I kind
of want to get the ball rolling 

404
00:22:33,680 --> 00:22:36,840
on, like getting into the game 
personally, but that's just 

405
00:22:36,840 --> 00:22:38,280
personal. 
Yeah. 

406
00:22:38,400 --> 00:22:41,680
I mean, yeah, that like like a 
one paragraph kind of thing and 

407
00:22:41,680 --> 00:22:43,320
then a little let you. 
Yeah, that would be that. 

408
00:22:43,320 --> 00:22:48,040
That would be nice. 
Did was that, did they actually 

409
00:22:48,040 --> 00:22:49,680
have that? 
No, I guess they didn't really 

410
00:22:49,680 --> 00:22:51,120
have that on page one. 
They just kind of rolled right 

411
00:22:51,120 --> 00:22:54,200
into the story of it, huh. 
I'm fine. 

412
00:22:54,200 --> 00:22:56,680
I'm fine either way. 
I think again like I didn't mind

413
00:22:56,680 --> 00:22:57,920
this one. 
I think the art all the way 

414
00:22:57,920 --> 00:22:59,720
through really helps too. 
That is one thing I will say 

415
00:22:59,720 --> 00:23:03,080
about this, this book. 
It does not hurt for art at all,

416
00:23:03,080 --> 00:23:05,040
like when we look at the layout.
And I think one of the 

417
00:23:05,040 --> 00:23:08,720
interesting things that they do 
a lot is the the numbers in the 

418
00:23:08,720 --> 00:23:11,840
corner. 
Yeah, absolutely have page end 

419
00:23:12,000 --> 00:23:14,960
numbers, yeah. 
They all have that, and there's 

420
00:23:14,960 --> 00:23:17,840
also this part at the top I'm 
pointing where the people 

421
00:23:17,840 --> 00:23:23,120
watching can see the bar across 
the top of every page is fine. 

422
00:23:23,640 --> 00:23:27,760
It doesn't bother me. 
It's it's a nice little, takes 

423
00:23:27,760 --> 00:23:32,640
up space at the top. 
It lets you put the like, the, 

424
00:23:32,840 --> 00:23:35,640
the, you know what, what's going
on. 

425
00:23:35,640 --> 00:23:37,360
This one says skills and tests 
in the top. 

426
00:23:37,640 --> 00:23:40,360
So like it it's got a direction 
at the top. 

427
00:23:41,520 --> 00:23:43,120
When I first started looking 
through I was like, why do we 

428
00:23:43,120 --> 00:23:45,880
need this on every page? 
And it doesn't. 

429
00:23:45,880 --> 00:23:47,960
But it didn't bother me. 
I think it's a nice cool little 

430
00:23:47,960 --> 00:23:49,840
piece of art. 
It looks like a broken, like 

431
00:23:49,840 --> 00:23:53,240
broken concrete, like broken 
stone kind of a little bit. 

432
00:23:53,240 --> 00:23:54,720
It doesn't bother me. 
I like it. 

433
00:23:54,800 --> 00:23:58,880
I I kind of like and I feel like
older games did this, and I feel

434
00:23:58,880 --> 00:24:02,080
like maybe not as many new ones 
in my memory do, but at the top 

435
00:24:02,080 --> 00:24:03,840
of every page it tells you what 
section it is. 

436
00:24:04,200 --> 00:24:07,200
And like, I do like that. 
I I like people to open a book 

437
00:24:07,200 --> 00:24:10,000
and be like, oh OK, I'm in this 
section and internally I 

438
00:24:10,000 --> 00:24:12,400
probably read this a few times, 
so I know what's next. 

439
00:24:12,480 --> 00:24:16,160
Or whatever. 
I can believe they're great, and

440
00:24:16,160 --> 00:24:19,880
I think some older RBG books 
also always had that like a like

441
00:24:19,880 --> 00:24:24,000
a solid bar across the top too. 
I remember older, like D&D books

442
00:24:24,240 --> 00:24:26,280
would have that. 
So it doesn't bother me at all. 

443
00:24:26,360 --> 00:24:31,160
I like it actually, and it's an 
it's a nice way to have a little

444
00:24:31,160 --> 00:24:33,360
bit of art and a pop of color on
every page as well, which is 

445
00:24:33,360 --> 00:24:36,200
nice. 
So playing three die six as a 

446
00:24:36,200 --> 00:24:43,240
standard RPG, I will say a lot 
of words for explanations of 

447
00:24:43,240 --> 00:24:45,760
things. 
A lot of words, which is fine, 

448
00:24:46,240 --> 00:24:48,000
yeah, it's just fine. 
I do. 

449
00:24:48,000 --> 00:24:50,760
When they when they get to 
actually having it written out, 

450
00:24:51,480 --> 00:24:54,000
I do think they explain it well.
But we'll get to this. 

451
00:24:54,000 --> 00:24:57,600
So to embrace the chaos of the 
Shimmer, they suggest three 

452
00:24:57,600 --> 00:24:59,520
players. 
At least three players. 

453
00:24:59,520 --> 00:25:03,000
One is the Tunnel Master, the TM
which would be your your Dungeon

454
00:25:03,000 --> 00:25:05,640
Master, your regular, your the 
person that runs the game and at

455
00:25:05,640 --> 00:25:09,440
least two players. 
But don't forget, rules is 

456
00:25:09,440 --> 00:25:12,400
written. 
Each player actually controls 

457
00:25:12,480 --> 00:25:17,520
like three players because as we
said, each run, which is what 

458
00:25:17,520 --> 00:25:19,400
you are, has three 
consciousnesses in it. 

459
00:25:19,600 --> 00:25:21,680
So mechanically, what do you 
think that means? 

460
00:25:22,080 --> 00:25:24,960
There's three of you we'll get 
to, again, why I don't like 

461
00:25:24,960 --> 00:25:29,520
that. 
So each player will need 36 

462
00:25:29,520 --> 00:25:33,320
sided dice, 3D6 a bunch of other
stuff and etcetera, etcetera. 

463
00:25:33,720 --> 00:25:36,160
I'm going to suggest you discuss
this play style with the game 

464
00:25:36,160 --> 00:25:38,640
host before showing up with a 
sack full of moldering wood and 

465
00:25:38,640 --> 00:25:40,480
fungi. 
It says that because it says you

466
00:25:40,480 --> 00:25:44,360
can always just write your 
character sheet into a a piece 

467
00:25:44,360 --> 00:25:46,360
of bark with mushrooms and 
stuff. 

468
00:25:46,480 --> 00:25:48,120
Absolutely. 
Absolutely could. 

469
00:25:48,280 --> 00:25:51,120
Yeah, Cute. 
The game is designed to be 

470
00:25:51,120 --> 00:25:54,280
theater of the mind. 
One thing I did really like 

471
00:25:54,280 --> 00:25:56,800
about the Bug Sky, the Shimmer 
book. 

472
00:25:56,840 --> 00:26:04,400
The Troika version is there's a 
bunch of pages of just tunnel 

473
00:26:04,400 --> 00:26:08,160
art in that, which I really 
like, which is dope. 

474
00:26:08,600 --> 00:26:10,200
I have the PDF up. 
We'll probably fly through that 

475
00:26:10,200 --> 00:26:14,680
in a little bit. 
Blah blah blah blah blah. 

476
00:26:14,680 --> 00:26:18,160
Bunch of pages on like play a 
game, piece of art. 

477
00:26:18,160 --> 00:26:20,280
Here. 
The rules are laid out because 

478
00:26:20,280 --> 00:26:21,920
they're rules. 
OK, skills and tests. 

479
00:26:21,920 --> 00:26:25,240
So the core of three Dye 6 and 
what is it? 

480
00:26:25,240 --> 00:26:27,400
It's just as befitting the name.
A lot of the game is 

481
00:26:27,400 --> 00:26:29,560
role-playing, blah blah blah 
blah blah. 

482
00:26:29,560 --> 00:26:32,400
More words. 
There are two types of tests and

483
00:26:32,400 --> 00:26:35,920
three Dye 6 standard tests. 
Like if you can run fast enough 

484
00:26:35,920 --> 00:26:37,880
to reach the end of a bridge, 
etcetera, etcetera. 

485
00:26:37,880 --> 00:26:42,440
This is a skill test and each 
players can have six skills. 

486
00:26:42,440 --> 00:26:45,760
To perform a skill test you 
simply roll all three of your 

487
00:26:45,960 --> 00:26:49,160
six sided dice, add them 
together, and then add or 

488
00:26:49,160 --> 00:26:51,840
subtract into modifiers that 
apply to that skill. 

489
00:26:52,160 --> 00:26:55,800
This is a 3D6 roll. 
For standard tests like this, 

490
00:26:55,800 --> 00:26:58,000
there will be a goal. 
The higher the goal, the harder 

491
00:26:58,000 --> 00:27:00,480
the challenge. 
And average difficulty is 9 to 

492
00:27:00,480 --> 00:27:03,480
12. 
A hard goal is typically 13 and 

493
00:27:03,480 --> 00:27:08,160
up. 
Now if you average 3D6 roll it 

494
00:27:08,160 --> 00:27:14,320
is 10.5 it is 10 and 11 are 
equals 10.5 S 9 to 12 makes 

495
00:27:14,320 --> 00:27:20,040
perfect sense is 10 and 11/9 to 
12 that is the a normal roll 13 

496
00:27:20,040 --> 00:27:22,960
up is difficult. 
So on a standard skill test a 

497
00:27:22,960 --> 00:27:29,000
3D6 test 3D6 and and on average 
get a nine to a 12. 

498
00:27:29,000 --> 00:27:31,200
Easy peasy, right? 
Yeah, absolutely. 

499
00:27:31,280 --> 00:27:33,200
Math checks out. 
We love when the math checks 

500
00:27:33,200 --> 00:27:34,680
out. 
Yeah, math is good. 

501
00:27:35,160 --> 00:27:38,160
Sometimes you're playing blah 
blah blah blah blah, blah blah 

502
00:27:38,160 --> 00:27:41,040
blah blah blah. 
In addition to three D6, there 

503
00:27:41,040 --> 00:27:44,240
are three die six roles which 
we'll get into shortly. 

504
00:27:44,480 --> 00:27:47,120
That's most for combat. 
There is a whole page here of 

505
00:27:47,120 --> 00:27:50,640
notations. 
I do like this page, and I will.

506
00:27:51,280 --> 00:27:53,080
No. 
OK, so you got 3D sixes. 

507
00:27:53,080 --> 00:27:56,280
Three die six. 
Oh no, wait, wait, Nope, no. 

508
00:27:56,280 --> 00:28:02,480
In line hyperlinks and no 
bookmarks, no. 

509
00:28:03,960 --> 00:28:06,520
Bookmarks and no inline 
hyperlinks. 

510
00:28:07,120 --> 00:28:12,120
Come on, Clanahan, get on it 
3D6. 

511
00:28:12,120 --> 00:28:13,720
You roll 3 sixes. 
Three die. 

512
00:28:13,720 --> 00:28:15,160
Six. 
We'll get to that on page 10. 

513
00:28:15,400 --> 00:28:18,880
Two D6, which means you roll 2 
sixes. 1D6. 

514
00:28:18,880 --> 00:28:21,240
You roll 11D3. 
Guess what? 

515
00:28:21,600 --> 00:28:25,640
You roll 1D6 and they just split
it up and then you get D66 and 

516
00:28:25,640 --> 00:28:27,480
D6666. 
For those who don't know what 

517
00:28:27,480 --> 00:28:30,560
that means is you don't roll, 
there's no D66. 

518
00:28:30,560 --> 00:28:34,080
I mean there could be you roll 
2D sixes, but you put them 

519
00:28:34,080 --> 00:28:36,400
together like percentile dice. 
SO2D6. 

520
00:28:36,400 --> 00:28:39,600
If you roll A2 and A4, it's a 
24. 

521
00:28:40,000 --> 00:28:42,280
Same thing with 666. 
If you roll A2O four and an 8, 

522
00:28:42,280 --> 00:28:44,280
it's 248. 
Well, you can't roll an 8. 

523
00:28:44,520 --> 00:28:46,600
You know what I mean? 
That's it. 

524
00:28:47,440 --> 00:28:50,320
It's so funny. 
I don't have my coffee yet, so 

525
00:28:50,320 --> 00:28:53,280
that one totally slid by me. 
And then the moment you start 

526
00:28:53,280 --> 00:28:55,720
six, I was like, wait, what? 
Yeah. 

527
00:28:57,400 --> 00:28:58,320
We're good. 
We're doing great. 

528
00:28:58,840 --> 00:29:01,240
All right, so six skills. 
I do like this. 

529
00:29:01,240 --> 00:29:04,320
This is, I always think that six
skills is too many. 

530
00:29:04,600 --> 00:29:10,240
But in a game called three Die, 
Six, where every role is D6, is,

531
00:29:10,600 --> 00:29:12,360
how could you not have six 
skills? 

532
00:29:12,360 --> 00:29:16,160
I mean, you just have to. 
You got six of them. 

533
00:29:16,160 --> 00:29:20,320
You got Accuracy, intelligence, 
Charm, Durability, power, and 

534
00:29:20,320 --> 00:29:24,840
speed. 
Accuracy is agility and how 

535
00:29:24,840 --> 00:29:27,360
precise you are and range 
weapons, right? 

536
00:29:27,680 --> 00:29:29,720
Intelligence, Intelligence, 
Charm is charm. 

537
00:29:29,720 --> 00:29:33,080
Durability is your resistance to
damage, both in regards to 

538
00:29:33,080 --> 00:29:35,280
attacks and falls on poisons and
stuff. 

539
00:29:35,840 --> 00:29:40,240
Power is physical strength, but 
it's also your melee. 

540
00:29:41,920 --> 00:29:46,760
And then speed is different than
accuracy, even though accuracy 

541
00:29:46,760 --> 00:29:50,320
is agility. 
Speed is how fast is literally 

542
00:29:50,320 --> 00:29:55,000
just how fast you are. 
I mean but also for travel like 

543
00:29:55,000 --> 00:29:56,760
climbing and and stuff like 
that. 

544
00:29:56,760 --> 00:30:03,320
So it it's it's it's a it's a 
mix because speed it says is for

545
00:30:03,320 --> 00:30:09,520
attacks, but accuracy is for 
ranged weapons. 

546
00:30:09,520 --> 00:30:11,800
We'll get we'll get into it. 
But those are your 6 stats. 

547
00:30:12,200 --> 00:30:14,640
Accuracy, Intelligence, Charm, 
Durability, Power and Speed. 

548
00:30:15,320 --> 00:30:18,040
And then we come to the combat 
three die six test. 

549
00:30:18,080 --> 00:30:20,200
And I love the art on this page 
too. 

550
00:30:20,200 --> 00:30:24,480
It's just like a roan hand 
sticking down from like the 

551
00:30:24,480 --> 00:30:27,360
wrist down, like a three finger 
hand holding, like a broken 

552
00:30:27,360 --> 00:30:30,880
sword, like mushrooms growing on
it and like gunk falling off of 

553
00:30:30,880 --> 00:30:32,080
it. 
It's dope. 

554
00:30:34,200 --> 00:30:38,280
That is a great piece. 
OK, so the three dye 6 combat 

555
00:30:38,280 --> 00:30:42,440
test, there's even a picture if 
you go to the next page of a 

556
00:30:42,440 --> 00:30:45,560
blue dye, a pink dye and a 
silver dye, I think they call 

557
00:30:45,560 --> 00:30:47,600
it. 
And those are the three dye that

558
00:30:47,600 --> 00:30:49,920
you should have for the game 
basically. 

559
00:30:51,200 --> 00:30:53,600
So. 
Is it is funny to see and I have

560
00:30:53,600 --> 00:30:55,600
the I take no issue with this 
but we just almost never see 

561
00:30:55,600 --> 00:30:59,440
like just a real world picture 
like it said in the book you 

562
00:30:59,440 --> 00:31:01,040
know I'm like Oh yeah cool cool 
cool, cool. 

563
00:31:01,160 --> 00:31:03,240
I mean, it's cool, it's good. 
The visual representation we're 

564
00:31:03,240 --> 00:31:06,600
about to talk about so. 
Yeah that also when I first 

565
00:31:06,600 --> 00:31:08,800
thought I was like those are 
real that's those are that's a 

566
00:31:08,800 --> 00:31:10,160
real dice. 
They definitely took a picture 

567
00:31:10,160 --> 00:31:12,600
of like real dice with like 
little plastic bugs around them 

568
00:31:12,600 --> 00:31:17,480
and stuff and like yeah it's 
yeah it's interesting so combat 

569
00:31:17,480 --> 00:31:20,720
in three die, six test, so we 
already talked about 3D6 but a 

570
00:31:20,720 --> 00:31:25,720
three die six is an interesting 
role and I I do enjoy the core 

571
00:31:25,720 --> 00:31:27,800
mechanic of this. 
I think it's extremely clever. 

572
00:31:27,800 --> 00:31:32,840
I really do like that. 
So for three die six tests, you 

573
00:31:32,840 --> 00:31:35,840
roll all three dice, but they 
each mean something different. 

574
00:31:36,360 --> 00:31:41,920
So it is all rolls are player 
facing. 

575
00:31:42,200 --> 00:31:45,640
So much like Merck Borg, you 
will roll for attack and you 

576
00:31:45,640 --> 00:31:48,000
roll for defense. 
The tunnel master of the GM 

577
00:31:48,160 --> 00:31:52,240
never rolls against you, so and 
you'll always roll all three 

578
00:31:52,240 --> 00:31:54,000
dice, even though sometimes it 
won't matter. 

579
00:31:54,040 --> 00:31:56,560
So when you roll three die six, 
you're rolling to strike your 

580
00:31:56,560 --> 00:31:59,600
opponent and defend against 
their attack against you. 

581
00:32:00,280 --> 00:32:03,360
And before rolling you assign 
one die to be your pink or 

582
00:32:03,360 --> 00:32:06,800
offense die, one die to be your 
blue or defense die, and one die

583
00:32:06,800 --> 00:32:10,280
to be your silver or effect die.
I don't like the term effect. 

584
00:32:10,280 --> 00:32:12,400
I'll explain why in a second. 
I don't know how you feel about 

585
00:32:12,440 --> 00:32:21,080
it. 
So this is a an interesting kind

586
00:32:21,080 --> 00:32:25,000
of notation that they put in the
book here that I did not like 

587
00:32:25,000 --> 00:32:26,680
it. 
First I'll say that. 

588
00:32:27,000 --> 00:32:35,080
And then once I actually went to
the example play we'll look at 

589
00:32:35,080 --> 00:32:38,520
later and actually like looked 
at a sheet and looked at the bad

590
00:32:38,520 --> 00:32:40,120
guy sheet and actually did it 
out. 

591
00:32:40,520 --> 00:32:43,680
It's much more intuitive once 
you've done it once that it's 

592
00:32:43,760 --> 00:32:45,120
it. 
It didn't bother me, but like 

593
00:32:45,120 --> 00:32:47,600
trying to picture in my head 
without doing it on paper, it 

594
00:32:47,600 --> 00:32:50,240
bothered me a little bit so. 
Basically because I did have a 

595
00:32:50,240 --> 00:32:52,960
hard time like picturing this in
my head. 

596
00:32:53,480 --> 00:32:57,600
Yeah, and I didn't like that the
bad guys and the good guys all 

597
00:32:57,600 --> 00:33:02,000
have the same things. 
But again, it made a ton of 

598
00:33:02,000 --> 00:33:04,520
sense once you actually, like, 
looked at it and did it once. 

599
00:33:04,520 --> 00:33:06,800
Then I was like, oh OK, I 
totally make sense and I don't 

600
00:33:06,800 --> 00:33:07,920
know how I would do it 
differently. 

601
00:33:08,440 --> 00:33:10,760
I also don't mind, especially in
something like this where it's 

602
00:33:10,760 --> 00:33:14,120
not like overly complicated as 
in like what a character she 

603
00:33:14,120 --> 00:33:15,840
looks like. 
I really don't mind, and I do 

604
00:33:15,880 --> 00:33:18,240
actually. 
Kind of like when enemies work 

605
00:33:18,720 --> 00:33:21,680
on a same or similar system as 
the players. 

606
00:33:22,600 --> 00:33:24,640
I feel like it makes a lot 
easier to hack and also for 

607
00:33:24,640 --> 00:33:28,000
characters to kind of understand
and if they want to like steal 

608
00:33:28,000 --> 00:33:30,480
stuff from an enemy 
conceptually. 

609
00:33:30,640 --> 00:33:32,120
Point being, I did like that 
part. 

610
00:33:32,720 --> 00:33:34,600
Yeah, I I agree. 
So what? 

611
00:33:34,600 --> 00:33:35,720
What? 
What the fuck are we talking 

612
00:33:35,720 --> 00:33:39,160
about? 
So basically the the page here, 

613
00:33:39,160 --> 00:33:42,680
it has a pink square, a pink 
circle, a Blue Square and a blue

614
00:33:42,680 --> 00:33:43,920
circle. 
What the fuck does that mean? 

615
00:33:44,320 --> 00:33:49,200
So and then the notation next to
it is AP in a bracket and that's

616
00:33:49,200 --> 00:33:53,880
by the pink square and then a 
pink in parentheses which is by 

617
00:33:53,880 --> 00:33:56,760
the pink circle. 
So brackets are square and 

618
00:33:56,760 --> 00:33:58,960
circles are parentheses. 
And the same thing for blue. 

619
00:33:58,960 --> 00:34:02,000
There's AB in brackets and AB in
circles. 

620
00:34:02,000 --> 00:34:08,239
So the BS the the P square 
represents your two hit offense 

621
00:34:08,239 --> 00:34:10,560
modifier. 
This number affects your die 

622
00:34:10,560 --> 00:34:12,800
roll when it comes to your 
character hitting an opponent 

623
00:34:13,239 --> 00:34:16,960
and then the P bracket circle 
represents offensive damage 

624
00:34:16,960 --> 00:34:18,560
modifier. 
This number affects the amount 

625
00:34:18,560 --> 00:34:23,159
of damage you do. 
So when you roll your you roll 

626
00:34:23,159 --> 00:34:27,040
your pink dye right and then you
look at your to hit modifier 

627
00:34:27,040 --> 00:34:31,280
which will add to that number to
hit and then the damage you do 

628
00:34:31,320 --> 00:34:35,639
is the number in the circle. 
So Square modifies your hit, 

629
00:34:35,639 --> 00:34:38,800
Circle does the damage, Square 
takes a circle. 

630
00:34:39,040 --> 00:34:44,480
You know Blue represents your 
two block defense modifier. 

631
00:34:44,920 --> 00:34:46,520
This number affects your die 
roll when it comes to your 

632
00:34:46,520 --> 00:34:48,239
character defending and 
attacking against enemy. 

633
00:34:48,520 --> 00:34:51,440
That means when you roll your 
blue defense die, this number 

634
00:34:51,440 --> 00:34:56,080
will adjust that number to block
the enemy's attack, and then the

635
00:34:56,080 --> 00:34:59,800
blue circle represents your 
defense damage modifier. 

636
00:34:59,800 --> 00:35:01,800
This number affects the amount 
of damage a character takes at 

637
00:35:01,800 --> 00:35:05,040
the enemy's attack is 
successful, so if it does get 

638
00:35:05,040 --> 00:35:08,840
past and hits you, that number 
will reduce the damage. 

639
00:35:08,840 --> 00:35:12,640
So if it hits you for three and 
their defense, the blue circle 

640
00:35:12,640 --> 00:35:16,320
is one, you only take two. 
So that is what all these mean. 

641
00:35:16,720 --> 00:35:20,120
Pink is offense, blue is 
defense, and you have to hit and

642
00:35:20,120 --> 00:35:23,600
block and to block modifiers, 
and then you have offensive 

643
00:35:23,600 --> 00:35:28,200
defensive damage either doing 
more or how much you receive. 

644
00:35:28,920 --> 00:35:32,480
So that is a clever way. 
To organize it, you know, like, 

645
00:35:32,920 --> 00:35:36,120
and I think maybe upon hearing 
you say it out loud versus me 

646
00:35:36,120 --> 00:35:40,680
obviously reading it to myself, 
it already feels a little less 

647
00:35:40,760 --> 00:35:44,120
clunky than when I read it to 
myself in the description, you 

648
00:35:44,120 --> 00:35:47,040
know, maybe just hearing it out 
loud from somebody else. 

649
00:35:48,440 --> 00:35:50,960
But yeah, it makes sense, you 
know. 

650
00:35:51,240 --> 00:35:57,280
Yeah, it totally makes sense. 
So we'll come to how those 

651
00:35:57,280 --> 00:35:59,480
numbers come around later. 
And then the effect die will 

652
00:35:59,480 --> 00:36:03,320
come up a little bit too because
again you roll three die 6, the 

653
00:36:03,320 --> 00:36:07,160
effect dye comes into effect, 
but those are the your blue and 

654
00:36:07,160 --> 00:36:09,760
pink dyes. 
So and then there's a page here 

655
00:36:09,760 --> 00:36:14,160
for creature combat stats. 
So the enemy has a set of pink 

656
00:36:14,160 --> 00:36:17,360
and blue stats, but they mean 
something slightly different. 

657
00:36:17,760 --> 00:36:21,200
So the pink for them, the pink 
squares there to hit stat, this 

658
00:36:21,200 --> 00:36:26,240
is the number you need to hit or
roll higher than in an attack to

659
00:36:26,240 --> 00:36:29,600
successfully hit the enemy. 
So on when you look at an enemy 

660
00:36:29,600 --> 00:36:33,760
sheet, the yellow number, 
basically you can look at their 

661
00:36:33,880 --> 00:36:35,880
AC. 
To hit like that is your to hit 

662
00:36:35,880 --> 00:36:38,840
modifier to hit them right? 
So if it's a four, you have to 

663
00:36:38,840 --> 00:36:41,680
roll at least a four with 
modifiers and then you hit them 

664
00:36:42,120 --> 00:36:44,920
there. 
The bad guy circle is how many 

665
00:36:44,920 --> 00:36:47,320
hit points the enemy has, so 
that's directly HP. 

666
00:36:47,960 --> 00:36:52,920
And then the bad guy Blue Square
represents the enemy's ability 

667
00:36:52,920 --> 00:36:56,120
to hit you. 
You must roll this number or 

668
00:36:56,120 --> 00:37:00,200
higher to defend against the 
attack and then the blue is a 

669
00:37:00,200 --> 00:37:02,520
damage that they do if they hit 
you. 

670
00:37:03,200 --> 00:37:06,640
So there is a cool like. 
The rest of the page is a nice 

671
00:37:06,640 --> 00:37:10,200
graphic that literally has like 
every single one written out 

672
00:37:10,200 --> 00:37:13,800
with an explanation marked to 
it, including the difference for

673
00:37:13,800 --> 00:37:15,600
like size, initiative and things
like that. 

674
00:37:15,960 --> 00:37:18,560
So this is a really nice way. 
So it's fungoids. 

675
00:37:19,360 --> 00:37:22,080
It literally says this indicates
that you need to roll A3 or 

676
00:37:22,080 --> 00:37:25,320
better because it's a 3 + a 
three plus A2 and A2. 

677
00:37:25,880 --> 00:37:27,800
It does two points of damage, et
cetera, et cetera. 

678
00:37:27,880 --> 00:37:30,800
It's a really nice graphic. 
It really explains it really 

679
00:37:30,800 --> 00:37:31,800
well. 
I like this a lot. 

680
00:37:31,800 --> 00:37:34,920
This is what more more games 
should have. 

681
00:37:34,920 --> 00:37:37,000
Things like this where it 
literally gives you a STAB lock 

682
00:37:37,000 --> 00:37:40,680
and then like lines to it with 
boxes explaining it. 

683
00:37:41,120 --> 00:37:42,520
Yeah, absolutely. 
They broke this down really 

684
00:37:42,520 --> 00:37:44,080
well. 
And immediately I'm like, yeah, 

685
00:37:44,080 --> 00:37:45,560
this is good. 
I love this is like up there 

686
00:37:45,560 --> 00:37:48,040
with flow charts, you know, we 
see like it's in flow charts, 

687
00:37:48,040 --> 00:37:50,200
something your game should have.
Stuff like this, like little 

688
00:37:50,200 --> 00:37:52,920
tools, like graphic tools built 
in to make understanding the 

689
00:37:52,920 --> 00:37:56,480
process easier. 
I do really like how the and 

690
00:37:56,480 --> 00:37:59,840
this is going to be an obvious 
thing but I'm the guy who says 

691
00:37:59,840 --> 00:38:03,320
the obvious things I think. 
But I do like how the combat, 

692
00:38:03,320 --> 00:38:06,480
the enemy stats and your stats 
like directly correlate like 

693
00:38:06,800 --> 00:38:10,560
linearly to each other to where 
you can just go back and forth 

694
00:38:10,560 --> 00:38:13,800
as you go. 
Like, yeah, good, very clean. 

695
00:38:14,120 --> 00:38:16,760
You know, I I think it really 
does address some of the issue 

696
00:38:16,760 --> 00:38:19,160
that like, I don't know if you 
have, but sometimes I have where

697
00:38:19,320 --> 00:38:22,840
I have a bunch of numbers 
written down or data for enemies

698
00:38:23,000 --> 00:38:25,720
and I'm like, not that I don't 
understand that I wrote it down 

699
00:38:25,720 --> 00:38:28,600
myself or whatever, but it's 
just like I have to look for 

700
00:38:28,600 --> 00:38:30,760
stuff on a page. 
This makes it much quicker. 

701
00:38:31,760 --> 00:38:35,120
Yeah, I I completely agree. 
And again like when when I went 

702
00:38:35,120 --> 00:38:38,520
through and actually played out 
the example with like with 

703
00:38:38,520 --> 00:38:41,520
myself, it made it make so much 
sense like you said, like color 

704
00:38:41,520 --> 00:38:44,080
coding it. 
At first I was like St. 

705
00:38:44,080 --> 00:38:46,440
Wuthering Heights, not anyone's 
name needs to be the same. 

706
00:38:46,800 --> 00:38:49,680
But then I was like Oh no, I do 
like that the the colors are 

707
00:38:49,680 --> 00:38:56,440
different. 
I'm just looking at my notes 

708
00:38:56,440 --> 00:38:59,160
real quick to make sure that I'm
not passing anything. 

709
00:38:59,200 --> 00:39:02,120
Don't worry, we're on page 13 
right now, so we're not there 

710
00:39:02,240 --> 00:39:04,440
yet. 
I'm watching so combat and 

711
00:39:04,440 --> 00:39:06,720
damage. 
Your goal in three day six test 

712
00:39:06,720 --> 00:39:08,840
is to match or roll higher. 
I already talked about that. 

713
00:39:08,840 --> 00:39:12,080
If you mentioned your opponent, 
you do one point of damage to 

714
00:39:12,080 --> 00:39:13,760
them and let you have something 
that adds damage. 

715
00:39:13,760 --> 00:39:19,400
So base if you hit, you always 
add at least one damage and then

716
00:39:19,400 --> 00:39:24,080
the final die, The silver effect
die, tells the tunnel master how

717
00:39:24,080 --> 00:39:26,160
the enemy responds or what 
happens next. 

718
00:39:26,720 --> 00:39:29,280
Creatures and Shimmer have a 
limited life, and as they are 

719
00:39:29,280 --> 00:39:32,000
injured that damage effects 
their ability to go on fighting 

720
00:39:32,000 --> 00:39:35,040
or escape. 
Each enemy in the game has a 

721
00:39:35,040 --> 00:39:39,720
specific quantity of actions, 
and each time you hit them they 

722
00:39:39,720 --> 00:39:43,360
lose one of those actions and 
they run out of actions. 

723
00:39:43,360 --> 00:39:45,800
They're dead. 
Some may have a last gasp 

724
00:39:45,800 --> 00:39:48,880
effect, We'll get to that. 
Likewise, Damaged Into Your Own 

725
00:39:48,880 --> 00:39:50,720
builds up Prevents and 
performing that their peak 

726
00:39:50,720 --> 00:39:54,480
ability each time you are hit, 
you must choose a skill of that 

727
00:39:54,480 --> 00:39:59,480
specific mindset to damage. 
Damage skills still roll 3D6 for

728
00:39:59,480 --> 00:40:01,520
skill test, but they must 
disregard the highest die 

729
00:40:01,520 --> 00:40:04,320
rolled. 
They also lose any bonuses. 

730
00:40:04,600 --> 00:40:07,920
More vitally, once all six are 
damaged, that particular mindset

731
00:40:07,920 --> 00:40:13,000
is dead. 
OK, so God damn, that is the one

732
00:40:13,000 --> 00:40:16,680
of the most harshest. 
Disadvantages I've ever fucking 

733
00:40:16,680 --> 00:40:23,040
seen Like so. 
I really like the idea of you or

734
00:40:23,040 --> 00:40:26,000
the enemy taking damage and 
getting worse for it. 

735
00:40:26,200 --> 00:40:28,560
I think it's like we've pointed 
out, like tunnel goon to some 

736
00:40:28,560 --> 00:40:29,880
very similar right, very 
enemies. 

737
00:40:29,880 --> 00:40:31,720
Their HP is their difficult to 
score. 

738
00:40:31,720 --> 00:40:33,720
It's easier to hit them as they 
get more hurt. 

739
00:40:33,920 --> 00:40:37,000
Which like from a real world 
logic standpoint, I'm like, 

740
00:40:37,000 --> 00:40:39,880
yeah, of course the harder you 
get hit in a fight. 

741
00:40:39,880 --> 00:40:42,480
Fights are short in real life, 
the harder you can hit, the more

742
00:40:42,480 --> 00:40:45,960
you can hit, the worse you are 
at fighting, and I like that. 

743
00:40:45,960 --> 00:40:47,880
There is a mechanic that 
represents that. 

744
00:40:49,280 --> 00:40:51,680
I do like it, but here's the 
thing. 

745
00:40:51,680 --> 00:40:53,840
So it's not just fighting. 
It's not just that you're worst 

746
00:40:53,840 --> 00:40:55,880
at fighting. 
This is this is specifically 

747
00:40:55,880 --> 00:40:58,400
says for Skill Test. 
So this isn't even like a Pretty

748
00:40:58,400 --> 00:41:04,480
Die six roll, but it's literally
you roll 3D6 and get rid of the 

749
00:41:04,480 --> 00:41:08,120
highest. 
And it's not that you're 

750
00:41:08,120 --> 00:41:12,480
rolling, it's not that you're 
rolling A2D6 roll. 

751
00:41:13,280 --> 00:41:15,760
So you roll 3D6 and get rid of 
the highest. 

752
00:41:15,760 --> 00:41:20,120
For disadvantage, you you are 
normally rolling three dice, so 

753
00:41:20,120 --> 00:41:22,680
you're literally removing an 
entire dice in your pole. 

754
00:41:22,680 --> 00:41:26,920
And not only is it one of the 
three that you need total, it's 

755
00:41:26,920 --> 00:41:30,640
the highest one. 
That's crazy to me, because how 

756
00:41:30,640 --> 00:41:33,680
I would do disadvantage in 2D6 
is I would roll 3D6 and you get 

757
00:41:33,680 --> 00:41:35,360
rid of the highest. 
So you have the two lowest. 

758
00:41:35,680 --> 00:41:37,680
This is 3D6. 
You get rid of the highest, but 

759
00:41:37,680 --> 00:41:40,800
you still have you're still 
trying to reach a number that is

760
00:41:40,840 --> 00:41:44,640
best reached with three dice. 
To me, that's crazy. 

761
00:41:45,040 --> 00:41:45,600
It's. 
Blue. 

762
00:41:46,400 --> 00:41:49,520
But The thing is not only that, 
it's it's every fucking anytime 

763
00:41:49,520 --> 00:41:52,440
you get so you don't have HP in 
this game, right? 

764
00:41:52,760 --> 00:41:58,520
Every time you get hit at all in
combat, you take that many hits 

765
00:41:58,520 --> 00:42:03,680
to skills. 
Oh yeah, I guess I'm I was more 

766
00:42:03,680 --> 00:42:05,480
talking about the enemies, 
because the enemies only really 

767
00:42:05,480 --> 00:42:07,840
lose like the amount of actions 
they can do. 

768
00:42:08,240 --> 00:42:11,360
Like the love for the enemies? 
Yeah, yes, I yeah, we're going 

769
00:42:11,360 --> 00:42:13,000
to get into the enemies in just 
a second. 

770
00:42:13,280 --> 00:42:19,880
But for regular Roans, for your 
character, if you get hit, you 

771
00:42:19,880 --> 00:42:21,920
have to pick a mindset to 
damage. 

772
00:42:21,920 --> 00:42:25,760
So if you take 3 damage, you 
have to pick three stats that 

773
00:42:25,760 --> 00:42:29,400
are now damaged. 
That's so bad and. 

774
00:42:29,440 --> 00:42:34,880
Everyone is 3D6 drop the highest
try still trying to hit like 

775
00:42:34,880 --> 00:42:38,000
9:00 to 12:00. 
That's fucking brutal. 

776
00:42:38,000 --> 00:42:41,280
Like, I that's brutal to me. 
I I'm, I'm OK with that. 

777
00:42:41,280 --> 00:42:44,720
If maybe drop the lowest so that
you're only using two dice, 

778
00:42:44,840 --> 00:42:46,560
that's just a brutal 
disadvantage. 

779
00:42:46,880 --> 00:42:48,960
I don't know. 
I wrote I wrote something about 

780
00:42:48,960 --> 00:42:51,320
that and it's and then critical 
hits. 

781
00:42:51,880 --> 00:42:54,880
So on occasion you come across 
an opponent or obstacle that you

782
00:42:54,880 --> 00:42:57,600
can't possibly hit or defend. 
Either they're to hit stat is 

783
00:42:57,600 --> 00:43:00,080
too high, or maybe they're just 
too good. 

784
00:43:00,080 --> 00:43:03,560
Either way, there's always hope.
At any time you roll all three 

785
00:43:03,560 --> 00:43:08,240
sixes, it's a critical hit, so 
that's the only way you can 

786
00:43:08,240 --> 00:43:09,920
create in this is to roll 3 
sixes. 

787
00:43:10,400 --> 00:43:11,960
I was. 
That's the one that stops me, 

788
00:43:11,960 --> 00:43:14,480
really. 
I'm like that's so like 

789
00:43:14,960 --> 00:43:17,320
statistically fucking difficult 
to do. 

790
00:43:17,320 --> 00:43:19,520
Like, you know, like I have a 
dice pool game that I've been 

791
00:43:19,520 --> 00:43:22,360
working on and you know, it's 
five or six to hit in that game 

792
00:43:22,360 --> 00:43:28,080
and sometimes you're rolling 
like, you know, five die or five

793
00:43:28,080 --> 00:43:30,480
or six and it's like do three 
sixes, I think. 

794
00:43:30,520 --> 00:43:34,800
I mean, we hardly get 3 fives 
and sixes, you know? 

795
00:43:35,440 --> 00:43:38,280
Bro, you know what's funny? 
We did Coriolis the other day on

796
00:43:38,280 --> 00:43:40,240
the show. 
Oh yeah, OK first of all, 

797
00:43:40,240 --> 00:43:43,800
Coriolis the Great Dark. 
I I I'm a huge fan. 

798
00:43:43,800 --> 00:43:45,360
I can't wait for that to drop 
completely. 

799
00:43:45,360 --> 00:43:48,600
Great rule set. 
Better than dragon pain. 

800
00:43:50,920 --> 00:43:56,160
Oh yeah. 
I was rolling 14 D sixes and you

801
00:43:56,160 --> 00:44:01,240
only need one D6 to succeed and 
I was failing or maybe getting 

802
00:44:01,240 --> 00:44:05,720
one and my my luck might have 
just been terrible. 

803
00:44:06,480 --> 00:44:11,200
But it's hard to get sixes. 
I mean, you literally have a one

804
00:44:11,200 --> 00:44:13,840
in six chance for one of them, 
but the numbers just stack. 

805
00:44:13,840 --> 00:44:16,520
It's crazy. 
So anyway to to get a crit 

806
00:44:16,520 --> 00:44:21,440
success, you get 3 sixes and you
hit no matter what and do double

807
00:44:21,440 --> 00:44:26,400
damage. 
Yeah, I have a I'm sorry I 

808
00:44:26,400 --> 00:44:30,160
pulled up the, you know I have a
table of dice pull probability 

809
00:44:30,160 --> 00:44:37,040
and I was like for just A5 or A6
to get like three hits in this 

810
00:44:37,040 --> 00:44:41,800
one which is A5 or A6. 
If you're rolling 7 dice you 

811
00:44:41,800 --> 00:44:45,440
have a 42% chance. 
But that's they do A5 or A6. 

812
00:44:45,440 --> 00:44:48,560
You have to cut that down even 
more because it's only. 

813
00:44:48,760 --> 00:44:51,360
Yeah, that seems actually brutal
like. 

814
00:44:51,920 --> 00:44:55,920
Yeah, the odds of 3D of a 
rolling three of anything is is 

815
00:44:55,920 --> 00:44:59,520
is crazy. 
Yeah, and then critical fail is 

816
00:44:59,520 --> 00:45:02,440
all ones same thing. 
You fail, you miss everything. 

817
00:45:02,440 --> 00:45:05,840
The enemy hits you, double 
damage to you, everything sucks.

818
00:45:07,160 --> 00:45:10,440
You're that's just rough. 
There may be times the game when

819
00:45:10,440 --> 00:45:12,640
part of 3 by 6 roll will have no
effect. 

820
00:45:12,920 --> 00:45:15,120
Like when an enemy is caught by 
surprise and cannot defend. 

821
00:45:15,120 --> 00:45:17,720
And those circumstances. 
You still roll all three just in

822
00:45:17,720 --> 00:45:21,200
case you create or fail. 
I like that it's in a Big Blue 

823
00:45:21,200 --> 00:45:22,680
box. 
This is important. 

824
00:45:22,680 --> 00:45:23,880
It's an important piece of 
information. 

825
00:45:23,880 --> 00:45:26,360
Put in a box and put a burden on
it. 

826
00:45:26,600 --> 00:45:32,960
You know, more combat rules, 
regular weapons and unarmed 

827
00:45:32,960 --> 00:45:34,920
combat. 
Most weapons in three days 6 

828
00:45:34,920 --> 00:45:37,360
impart no additional bonus to 
combat. 

829
00:45:37,360 --> 00:45:40,160
They simply mean you are armed 
and capable of a normal attack. 

830
00:45:41,000 --> 00:45:43,440
However, some do have some bonus
effects, which is cool. 

831
00:45:43,480 --> 00:45:44,680
I love that. 
I love that. 

832
00:45:44,680 --> 00:45:46,040
Like you just do one damage no 
matter what. 

833
00:45:46,040 --> 00:45:48,560
Who cares what you're carrying? 
But sometimes special weapons 

834
00:45:48,560 --> 00:45:49,920
will do special stuff. 
That's it. 

835
00:45:50,520 --> 00:45:53,800
If you are broken, If you have 
broken your weapon or unarmed 

836
00:45:53,800 --> 00:45:56,640
when entering combat, all of 
your attacks are -1. 

837
00:45:57,800 --> 00:46:00,840
If you do have a weapon on your 
possession and is assumed, you 

838
00:46:00,840 --> 00:46:03,680
can draw it for battle unless 
your hands are full, blah blah 

839
00:46:03,680 --> 00:46:05,120
blah blah blah blah blah blah 
blah. 

840
00:46:05,240 --> 00:46:07,840
It's -1 because sometimes your 
damage modifier is a little bit.

841
00:46:08,480 --> 00:46:12,880
Different -1 P with a square 
bracket around it. 

842
00:46:13,440 --> 00:46:17,000
Yeah, so it reduces your square 
bracket. 

843
00:46:17,160 --> 00:46:20,800
It reduces your to hit by 1, not
like it's. 

844
00:46:20,800 --> 00:46:23,800
A good notation, I really, I 
really don't mind the like the 

845
00:46:23,800 --> 00:46:25,640
notation like that in this, 
especially because I, you know, 

846
00:46:25,640 --> 00:46:29,280
like I just said before stream. 
I'm reading classic traveler 

847
00:46:29,280 --> 00:46:33,880
right now and it uses like a 
hexadecimal notation for which 

848
00:46:33,880 --> 00:46:35,240
is totally unnecessary by the 
way. 

849
00:46:35,880 --> 00:46:37,800
But this, I'm like this is fine,
you know? 

850
00:46:38,080 --> 00:46:40,960
Yeah, yeah, I again, it bothered
me for a little bit. 

851
00:46:40,960 --> 00:46:43,920
And then once it made sense, I 
was like, oh, I actually really 

852
00:46:43,920 --> 00:46:45,920
do like this a lot. 
Yeah. 

853
00:46:46,960 --> 00:46:50,680
And it's because the brackets 
and the parentheses really are 

854
00:46:50,680 --> 00:46:55,320
such a simple, clean way to do 
the square and circle. 

855
00:46:55,320 --> 00:46:56,640
Like it just fucking makes 
sense. 

856
00:46:57,720 --> 00:47:00,640
I'm fixing to come across the 
thing that I, I, I talked about 

857
00:47:00,720 --> 00:47:03,240
in my notes a little bit. 
Attacks. 

858
00:47:03,360 --> 00:47:06,400
Yeah, unlike regular combat race
attacks, whether with bow and 

859
00:47:06,400 --> 00:47:10,200
arrow, sling or throwing weapon,
is decided with your accuracy 

860
00:47:10,200 --> 00:47:12,480
skill. 
It's an accuracy skill test. 

861
00:47:14,000 --> 00:47:17,640
The target must at least be 1 
area away from the character 

862
00:47:17,640 --> 00:47:20,200
because it does use zone combat.
We'll get into that, and I love 

863
00:47:20,200 --> 00:47:21,080
that. 
I love zones. 

864
00:47:21,640 --> 00:47:24,480
The team will determine the test
goal depending on terrain and 

865
00:47:24,480 --> 00:47:26,200
the situation. 
Unless your character weapon has

866
00:47:26,200 --> 00:47:28,720
a modifier range weapons also do
one point of damage. 

867
00:47:29,080 --> 00:47:31,400
However, the enemy's armor is 
taken into consideration with 

868
00:47:31,400 --> 00:47:33,760
the test goal already, so 
success is a hit. 

869
00:47:34,200 --> 00:47:39,560
OK, so do you see where it says 
ACC skill TEST and AREA and 

870
00:47:39,560 --> 00:47:42,120
stuff? 
How it's like weirdly 

871
00:47:42,120 --> 00:47:45,400
capitalized but the same height 
as the other stuff around it? 

872
00:47:45,400 --> 00:47:47,000
I fucking hate it. 
I don't like that at all. 

873
00:47:47,000 --> 00:47:50,440
Yeah, just bold. 
Just do, just do bold. 

874
00:47:50,440 --> 00:47:52,640
I don't know what the point of 
this was. 

875
00:47:52,640 --> 00:47:54,120
I. 
Don't know if you've read the 

876
00:47:54,120 --> 00:47:59,200
Will Yos style guy. 
I love Will Yos, by the way. 

877
00:47:59,800 --> 00:48:00,880
Yeah, yeah, totally. 
Me too. 

878
00:48:02,120 --> 00:48:04,360
Listen to the brain trust. 
It's actually fucking hilarious.

879
00:48:05,160 --> 00:48:07,600
But yeah, I know people are 
people are very shy about 

880
00:48:07,600 --> 00:48:10,120
bolding these days, you know, I 
guess it's 2021. 

881
00:48:10,680 --> 00:48:12,280
It's 2021. 
So what am I saying? 

882
00:48:12,280 --> 00:48:14,960
But. 
Yeah, Bulge of shit. 

883
00:48:15,080 --> 00:48:16,760
Bulge of shit. 
Italicize. 

884
00:48:17,000 --> 00:48:20,120
Make it all caps the same size. 
This is the thing that gets me 

885
00:48:20,120 --> 00:48:23,640
is the word area. 
The A is big and then the Rea is

886
00:48:23,640 --> 00:48:26,120
small, but it's all capitals. 
You know what I mean? 

887
00:48:26,840 --> 00:48:28,400
It's a different font too, 
right? 

888
00:48:28,440 --> 00:48:29,640
It's a completely different 
font. 

889
00:48:29,800 --> 00:48:31,840
Yeah, yeah, it's weird. 
It's weird. 

890
00:48:31,840 --> 00:48:35,200
And then there's some. 
I I take like I it's not 

891
00:48:35,200 --> 00:48:38,040
necessarily that I take issue 
with it being a different font. 

892
00:48:38,320 --> 00:48:40,920
I take issue that it's not 
slightly bigger, you know what I

893
00:48:40,920 --> 00:48:42,680
mean than the rest of the text 
around it. 

894
00:48:43,560 --> 00:48:46,480
Well, that's that's what I'm 
saying is that like the A is 

895
00:48:46,480 --> 00:48:49,960
bigger than everything else, but
then the Rea capitalized is the 

896
00:48:49,960 --> 00:48:52,760
same height as all of the lower 
case letters next to it. 

897
00:48:53,000 --> 00:48:56,160
But I think the capital A is the
same size as other capital 

898
00:48:56,160 --> 00:48:59,040
letters in the same in The other
font type. 

899
00:48:59,280 --> 00:49:01,840
I'm saying is overall the font 
type needs to be. 

900
00:49:02,040 --> 00:49:04,840
If it's going to be different 
and not bolded, it needs to be a

901
00:49:04,840 --> 00:49:08,000
couple sizes bigger, you know, 
so it actually seems out. 

902
00:49:08,560 --> 00:49:10,760
Yeah, that's something I said in
there because there's another 

903
00:49:10,760 --> 00:49:13,280
part where I think it's just 
like or also just like make it a

904
00:49:13,280 --> 00:49:15,600
different color, like if it's 
going to be something that's 

905
00:49:15,600 --> 00:49:17,000
important, like there's. 
There's. 

906
00:49:17,400 --> 00:49:20,000
There's so many times where this
does such a good job. 

907
00:49:20,080 --> 00:49:23,560
Honestly, I love the layout on 
this like it's so easily. 

908
00:49:23,680 --> 00:49:27,160
I think people are shy about 
using like big font headers and 

909
00:49:27,160 --> 00:49:28,560
stuff. 
They do a really good job of it 

910
00:49:28,560 --> 00:49:30,040
in here with the spacing and 
everything. 

911
00:49:30,240 --> 00:49:31,800
I think the layout on this is 
fantastic. 

912
00:49:31,800 --> 00:49:33,160
I love that it's not double 
column. 

913
00:49:33,400 --> 00:49:35,840
I think the the fonts that they 
chose and the colors and 

914
00:49:35,840 --> 00:49:37,760
everything are really fantastic,
but. 

915
00:49:40,200 --> 00:49:41,720
I love a big Heather, bro. 
I don't know. 

916
00:49:41,720 --> 00:49:43,880
I'll I'll take any issue with 
that you know. 

917
00:49:45,160 --> 00:49:47,480
But there's there's just some 
other spot. 

918
00:49:47,480 --> 00:49:48,400
I was trying to look at my 
notes. 

919
00:49:48,680 --> 00:49:51,360
Where I talk, Where I talk. 
Oh, it says bowling versus weird

920
00:49:51,360 --> 00:49:54,120
caps. 
That's what I wrote. 

921
00:49:55,200 --> 00:49:58,960
Page numbers are italicized but 
then not. 

922
00:49:59,320 --> 00:50:01,800
Oh pay. 
Oh yeah, it it uses P, but then 

923
00:50:01,800 --> 00:50:04,240
the word page too. 
Anyway, there's just a couple 

924
00:50:04,240 --> 00:50:07,200
inconsistencies. 
That's range attacks. 

925
00:50:07,240 --> 00:50:10,760
Anyway, I just. 
I don't like, I don't like the 

926
00:50:10,760 --> 00:50:14,520
way that the emphasis is put on,
like surprise and damage and 

927
00:50:14,520 --> 00:50:17,600
area and stuff like that. 
Just color it, bold it, do 

928
00:50:17,600 --> 00:50:19,200
something different. 
I don't know, it wasn't a fan. 

929
00:50:20,080 --> 00:50:23,000
Surprise is surprise. 
It's just it's exactly what you 

930
00:50:23,000 --> 00:50:24,600
think, surprises. 
If you're surprised, you get to 

931
00:50:24,600 --> 00:50:25,520
hit and stuff. 
Whatever. 

932
00:50:26,960 --> 00:50:29,760
Listen, I'm fine. 
I I Surprise is one of those 

933
00:50:29,760 --> 00:50:32,760
rules that sometimes people will
try to be too clever with it, be

934
00:50:32,760 --> 00:50:34,960
too, too technical. 
If you make surprise exactly 

935
00:50:34,960 --> 00:50:36,720
what we all think it's going to 
be, I feel like that's fine 

936
00:50:36,720 --> 00:50:37,520
with. 
That's good. 

937
00:50:37,520 --> 00:50:39,480
It's perfect. 
You get to hit first. 

938
00:50:39,920 --> 00:50:43,680
Yep, Escaping combat. 
At times the world of shimmers 

939
00:50:43,680 --> 00:50:46,000
too dangerous. 
Sometimes you want to get away. 

940
00:50:46,320 --> 00:50:48,040
I like this. 
In these circumstances, your 

941
00:50:48,040 --> 00:50:51,600
character rolls a speed skill 
test against the attacking 

942
00:50:51,600 --> 00:50:56,840
creature's initiative number. 
If you succeed, you are clean 

943
00:50:56,840 --> 00:50:59,880
and you're gone. 
If you fail, you can still 

944
00:50:59,880 --> 00:51:04,440
escape, but the creature hits 
you and automatically does their

945
00:51:04,440 --> 00:51:07,520
damage that to you. 
I like this, so if you want to 

946
00:51:07,520 --> 00:51:10,320
leave, you just get to leave. 
You're just rolling to see if 

947
00:51:10,320 --> 00:51:12,560
you get away clean or if they 
get to hit you on the way out, 

948
00:51:13,080 --> 00:51:14,880
you know a little. 
A little. 

949
00:51:14,880 --> 00:51:17,120
Letting the door hit you, you 
know. 

950
00:51:17,360 --> 00:51:20,680
Yeah, I also like the rolling 
against the character, the 

951
00:51:20,880 --> 00:51:22,880
enemy's initiative. 
I'm like, oh, it's such a it 

952
00:51:23,160 --> 00:51:26,160
makes so much sense. 
Are you being able to get away 

953
00:51:26,640 --> 00:51:28,600
faster than they're about to 
act? 

954
00:51:28,600 --> 00:51:34,320
You know, like, whatever. 
Yeah, very, very good twist on 

955
00:51:34,320 --> 00:51:36,600
that rule, you know? 
It's clever. 

956
00:51:36,600 --> 00:51:39,880
I think the system is clever. 
Like most of the way through. 

957
00:51:39,880 --> 00:51:42,680
I think there's one part that I 
think is too clever and then 

958
00:51:42,680 --> 00:51:46,000
we'll get into, but for the most
part I I love, I mean I love me 

959
00:51:46,000 --> 00:51:48,600
a good D6 role. 
So the three D6 is really great 

960
00:51:49,600 --> 00:51:52,040
and we'll explain what the 
effect role is because we really

961
00:51:52,040 --> 00:51:53,800
haven't gotten to that at all at
this point either. 

962
00:51:54,640 --> 00:51:56,920
Initiative in combat rounds, 
which is which is interesting. 

963
00:51:58,760 --> 00:52:00,480
Any company that has started 
with a neither side having 

964
00:52:00,480 --> 00:52:03,840
surprise rounds happen. 
Initiative order. 

965
00:52:04,000 --> 00:52:06,800
Each player creature in the game
has an initiative number and 

966
00:52:06,800 --> 00:52:08,920
whoever has the highest 
initiative number gets engaged. 

967
00:52:08,920 --> 00:52:11,600
For us, I like that. 
It's just a flat fucking number 

968
00:52:11,720 --> 00:52:13,320
there. 
No one has to roll anything. 

969
00:52:13,440 --> 00:52:16,520
You just ask everyone's number 
and you and and after the first 

970
00:52:16,680 --> 00:52:19,120
time or two the TM will know 
what your initiative number is 

971
00:52:19,120 --> 00:52:21,680
anyway and it's fine. 
I really like that it's a flat 

972
00:52:21,680 --> 00:52:23,360
number. 
No rolling it just lines up the 

973
00:52:23,360 --> 00:52:26,720
way that it is in the game. 
No I wants to put. 

974
00:52:26,720 --> 00:52:32,280
I wants to put two tokens, each 
in a little bag with an end 

975
00:52:32,320 --> 00:52:38,400
again. 
Yeah, talk about too clever for 

976
00:52:38,400 --> 00:52:39,000
it. 
Sound good. 

977
00:52:40,040 --> 00:52:41,360
The only thing I don't like 
about Troika. 

978
00:52:42,480 --> 00:52:43,600
Listen, I'm actually. 
I know. 

979
00:52:43,600 --> 00:52:46,640
I, I I have absolutely talk. 
Show them that the initiative 

980
00:52:46,640 --> 00:52:48,520
stack. 
I'm sure it's a ton of fun to 

981
00:52:48,520 --> 00:52:51,440
do, like a couple times. 
I just would not do it forever, 

982
00:52:51,560 --> 00:52:53,120
you know. 
That's that's what I've said 

983
00:52:53,120 --> 00:52:55,840
over and over again is I think 
it's conceptually it's 

984
00:52:55,840 --> 00:52:58,320
extraordinarily clever. 
I think it's, I just think it 

985
00:52:58,320 --> 00:53:00,320
would get old so fast. 
I think it's kitschy. 

986
00:53:00,400 --> 00:53:02,720
It's yeah, what's the word I'm 
looking for. 

987
00:53:02,920 --> 00:53:04,920
It feels gimmicky. 
Yeah. 

988
00:53:09,600 --> 00:53:11,400
Creatures will almost always 
focus their attention on the 

989
00:53:11,400 --> 00:53:13,120
roam that most recently attacked
them. 

990
00:53:13,120 --> 00:53:16,960
I love that little explainer 
where you don't even need to 

991
00:53:16,960 --> 00:53:21,360
worry about. 
Like this is what the monster 

992
00:53:21,360 --> 00:53:22,720
would do. 
It's gonna hit the last thing 

993
00:53:22,720 --> 00:53:24,400
they hit it because that makes 
nothing sense. 

994
00:53:25,000 --> 00:53:29,600
Otherwise they attack the 
closest one makes sense. 

995
00:53:29,600 --> 00:53:35,440
I love that. 
So once all involved in combat 

996
00:53:35,440 --> 00:53:38,320
I've had a chance to engage, 
flee or die, a new round begins 

997
00:53:38,760 --> 00:53:41,200
on the second round of combat, 
creatures will do whatever 

998
00:53:41,200 --> 00:53:44,480
action they rolled in the 
previous round on the silver or 

999
00:53:44,480 --> 00:53:49,160
effect die again, really taking 
the impetus off of the tunnel 

1000
00:53:49,160 --> 00:53:50,920
master and putting it onto the 
die roll. 

1001
00:53:50,920 --> 00:53:52,280
Which is great. 
So. 

1002
00:53:52,480 --> 00:53:54,760
Like that. 
We'll we'll get to what what 

1003
00:53:54,760 --> 00:53:57,720
that means again, I guess 
eventually I. 

1004
00:53:57,760 --> 00:54:01,720
Also think stuff like that is 
very much like anti drama rules 

1005
00:54:01,720 --> 00:54:03,880
you know? 
I mean, like if if it's on the 

1006
00:54:03,880 --> 00:54:06,880
die roll, it's not on the game 
at Tom Master, right? 

1007
00:54:06,880 --> 00:54:10,640
And if the enemy attacks the 
thing that attacked it last or 

1008
00:54:10,640 --> 00:54:12,760
whatever is closest, then that 
decision's taken off. 

1009
00:54:12,960 --> 00:54:15,160
So there's a lot less because 
like, not that I think a lot of 

1010
00:54:15,160 --> 00:54:16,840
games are adversarial, 
especially in our space, because

1011
00:54:16,840 --> 00:54:19,760
I don't think they are, but do 
you think maybe newer players or

1012
00:54:19,760 --> 00:54:22,680
just players in general will 
sometimes read actions as maybe 

1013
00:54:22,680 --> 00:54:26,280
more malicious than there is 
malice actually behind it? 

1014
00:54:26,440 --> 00:54:27,920
But stuff like this, you're 
like, you don't have to worry 

1015
00:54:27,920 --> 00:54:30,360
about that at all because it's 
it's taken out of your hands. 

1016
00:54:31,000 --> 00:54:34,240
Yeah, I I completely agree. 
That's why I love player facing 

1017
00:54:34,240 --> 00:54:37,360
roles and and everything. 
Any game where the GM doesn't 

1018
00:54:37,360 --> 00:54:42,160
have to roll dice against 
players or make decisions 

1019
00:54:42,160 --> 00:54:45,800
against players is a preference.
Because like you just said it it

1020
00:54:47,040 --> 00:54:49,960
it leaves it up to fate and 
leaves it up to dice and and 

1021
00:54:49,960 --> 00:54:52,400
lets the players, if they're 
going to be mad, be mad at fate 

1022
00:54:52,400 --> 00:54:53,760
and the dice in themselves, you 
know? 

1023
00:54:54,000 --> 00:54:56,880
And I really like that. 
So creature damage in effects. 

1024
00:54:56,880 --> 00:54:59,000
As mentioned before, creatures 
have a certain amount of hit 

1025
00:54:59,000 --> 00:55:01,120
points, and each of these head 
points also gives them a 

1026
00:55:01,120 --> 00:55:04,320
reaction. 
As they are injured, they lose 

1027
00:55:04,320 --> 00:55:08,280
actions from top to bottom until
they flee from battle or die. 

1028
00:55:08,280 --> 00:55:11,720
The easiest way to track this is
to print out the card versions 

1029
00:55:11,720 --> 00:55:14,880
of enemies and violently mark 
out their actions each time you 

1030
00:55:14,880 --> 00:55:18,400
damage them. 
That that's what we're talking 

1031
00:55:18,400 --> 00:55:19,960
about. 
A little bit like the the the 

1032
00:55:19,960 --> 00:55:21,680
cute cute little riding every 
now and then. 

1033
00:55:21,680 --> 00:55:25,480
For the most part, it's fine. 
Oh, there are definitely jokes 

1034
00:55:25,480 --> 00:55:27,280
that hit in this. 
There's definitely points where 

1035
00:55:27,280 --> 00:55:30,720
I was like, I laughed at their 
like, yeah voice when they were 

1036
00:55:30,720 --> 00:55:32,120
arriving. 
They definitely do hit. 

1037
00:55:32,880 --> 00:55:35,440
Yeah, most of them and then some
of them are just like OK that 

1038
00:55:35,440 --> 00:55:37,360
was that was the. 
Listen, I'll take. 

1039
00:55:37,680 --> 00:55:41,600
I'll take that over the person 
who tries me too hard and like 

1040
00:55:41,600 --> 00:55:43,920
none of it lands. 
I completely agree. 

1041
00:55:44,200 --> 00:55:45,320
I completely agree. 
Yeah. 

1042
00:55:45,480 --> 00:55:49,800
Again, I have no problem with 
the way it was written, so 

1043
00:55:52,080 --> 00:55:54,880
they're also generic life 
trackers, blah blah blah. 

1044
00:55:54,880 --> 00:55:57,600
You can do multiple points of 
damage in single attack and this

1045
00:55:57,600 --> 00:56:01,720
does mark off multiple actions, 
so each role of the 396 has a 

1046
00:56:01,720 --> 00:56:04,360
silver effect role attached. 
Again, I don't like the word 

1047
00:56:04,360 --> 00:56:06,800
effect. 
This tells you how the creature 

1048
00:56:06,800 --> 00:56:09,960
reacts to the attack. 
If an effect has been marked off

1049
00:56:09,960 --> 00:56:13,040
due to damage, the reaction is 
the next one down the line. 

1050
00:56:13,040 --> 00:56:15,400
OK, so question for you. 
All right, let me let me read 

1051
00:56:15,400 --> 00:56:18,520
the sentence out loud to you 
again and I you already know 

1052
00:56:18,520 --> 00:56:21,760
what I'm going to say. 
OK, so each roll the three by 

1053
00:56:21,760 --> 00:56:24,440
six has a silver slash effect 
die roll. 

1054
00:56:24,440 --> 00:56:26,640
So you roll an effect die roll. 
OK. 

1055
00:56:27,160 --> 00:56:30,080
The keyword is effect. 
Right, this tells you how the 

1056
00:56:30,080 --> 00:56:33,520
creature reacts to the attacked.
So the keywords react. 

1057
00:56:33,720 --> 00:56:35,960
React. 
If an effect has been marked off

1058
00:56:35,960 --> 00:56:39,160
due to damage, their reaction is
the next one down the line. 

1059
00:56:39,200 --> 00:56:41,400
So it's a reaction roll. 
It's a reaction roll. 

1060
00:56:41,400 --> 00:56:42,280
Thank you. 
OK. 

1061
00:56:42,520 --> 00:56:44,120
I'm glad that we're completely 
on the same page. 

1062
00:56:45,800 --> 00:56:48,560
Yeah, the moment you're like, 
this keyword triggers another 

1063
00:56:48,560 --> 00:56:52,120
keyword. 
No that that just triggers the 

1064
00:56:52,120 --> 00:56:53,760
keyword that you're ending, 
right? 

1065
00:56:53,760 --> 00:56:56,640
Like call the thing a thing. 
That's exactly what it is. 

1066
00:56:56,640 --> 00:56:58,640
Call the thing. 
The thing. 

1067
00:56:59,240 --> 00:57:01,240
If. 
If the effect role tells you how

1068
00:57:01,240 --> 00:57:03,240
a creature reacts, then call it 
a react role. 

1069
00:57:07,840 --> 00:57:13,040
If a if a blue, if a blue dye 
triggers a pink move, just call 

1070
00:57:13,040 --> 00:57:15,120
it a pink move. 
Like just just call it a pink. 

1071
00:57:15,240 --> 00:57:17,280
You know what I mean. 
Like it's just called the thing.

1072
00:57:17,280 --> 00:57:20,520
The thing. 
OK, so basic creature actions 

1073
00:57:20,800 --> 00:57:23,120
you can attack, guard, flee, and
rage. 

1074
00:57:23,400 --> 00:57:26,640
These are descriptions of the 
basics of the people that that 

1075
00:57:26,640 --> 00:57:30,120
things can do. 
So attack is an attack, The 

1076
00:57:30,120 --> 00:57:32,040
creature attacks a near throne 
guard. 

1077
00:57:32,040 --> 00:57:33,840
The creature takes a step back 
and protects itself. 

1078
00:57:34,040 --> 00:57:40,800
The creature then attacks, but 
is -1 P bracket to hit plus 1B 

1079
00:57:40,800 --> 00:57:43,080
bracket to defend. 
This broke my brain for a little

1080
00:57:43,080 --> 00:57:45,640
bit until I remembered that the 
bad guys are different than the 

1081
00:57:45,640 --> 00:57:51,760
good guys and it worked fine. 
Flee, they can run or rage. 

1082
00:57:52,480 --> 00:57:55,920
The creature flies into a 
violent attack, doing plus 1B 

1083
00:57:55,920 --> 00:58:00,880
damage round if they hit, but 
suffering -1 P to hit adjustment

1084
00:58:00,880 --> 00:58:07,840
as well, which means for guard 
it's harder to hit them and they

1085
00:58:07,840 --> 00:58:11,960
get a bonus to defense, and on 
rage they do more damage, but 

1086
00:58:11,960 --> 00:58:16,520
it's easier to hit them. 
That's how that works, OK. 

1087
00:58:17,720 --> 00:58:20,440
I know, I think first time 
through, if you're reading this 

1088
00:58:20,520 --> 00:58:22,720
like, I think you're going to be
like, oh God, that's a little 

1089
00:58:22,720 --> 00:58:25,440
bit that's something to parse 
out that takes some like 

1090
00:58:25,880 --> 00:58:27,280
thought. 
Like I don't quite understand 

1091
00:58:27,280 --> 00:58:29,600
it, but like very quickly I feel
like it does make sense. 

1092
00:58:29,720 --> 00:58:31,800
You know it does. 
And you know what we're going to

1093
00:58:32,440 --> 00:58:35,120
I almost. 
I want to do what I We're going 

1094
00:58:35,120 --> 00:58:37,480
to get to a thing and then 
honestly, we're going to flip to

1095
00:58:37,480 --> 00:58:40,200
two pages and look at it, and 
then we're going to get back to 

1096
00:58:40,200 --> 00:58:42,200
doing it, because then it makes 
sense and that's why we do this.

1097
00:58:42,200 --> 00:58:45,080
So creature death and last gasp.
Some creatures have a last gasp 

1098
00:58:45,440 --> 00:58:47,760
that means that when their shit 
hits the end. 

1099
00:58:48,640 --> 00:58:53,480
So this action can be if the 
creature ever reaches 0 exactly,

1100
00:58:53,760 --> 00:58:55,600
they get to use their last gasp 
of action. 

1101
00:58:55,840 --> 00:59:00,240
Rhones actually get two like the
the characters actually get 2 

1102
00:59:00,960 --> 00:59:03,000
last gaps. 
Action they can pick, which 

1103
00:59:03,000 --> 00:59:05,400
really means to get 6 because I 
have 3 consciousness, but bad 

1104
00:59:05,400 --> 00:59:07,680
guys only get one. 
OK, so there's a. 

1105
00:59:08,120 --> 00:59:10,440
Totally forget that, by the way.
Over and over. 

1106
00:59:10,440 --> 00:59:12,520
Forget that it's. 
It's a 3. 

1107
00:59:12,520 --> 00:59:15,200
Consciousness, because it makes 
no sense and I hate it. 

1108
00:59:15,840 --> 00:59:18,240
It's the only thing I generally.
Dislike about this game? 

1109
00:59:18,440 --> 00:59:21,000
It's like a panda from Jujitsu 
Kaisen. 

1110
00:59:21,080 --> 00:59:24,280
Yes, it is exactly like Panda 
from Jujitsu Kaisen that you and

1111
00:59:24,280 --> 00:59:25,800
you only ever see that once. 
And then guess what? 

1112
00:59:25,800 --> 00:59:27,280
You never fucking see Panda 
again. 

1113
00:59:27,280 --> 00:59:28,880
Do they really never refer to 
that again? 

1114
00:59:28,880 --> 00:59:31,800
Wow. 
Bro Jujitsu Kaizen is the 

1115
00:59:31,840 --> 00:59:35,320
biggest fall off of a manga that
I've ever fucking read. 

1116
00:59:35,640 --> 00:59:40,360
Everything post, everything, 
pose, Zen and arc, and 

1117
00:59:40,360 --> 00:59:44,000
everything from the culling game
on is hot fucking garbage 

1118
00:59:44,200 --> 00:59:47,200
anyway. 
So. 

1119
00:59:48,320 --> 00:59:50,880
Yeah, it's bad. 
OK, actually let's just let's 

1120
00:59:50,880 --> 00:59:56,120
just go down to a a hill folk 
real quick and we're just going 

1121
00:59:56,120 --> 00:59:58,000
to look at it real quick and 
then once we get to the 

1122
00:59:58,000 --> 01:00:00,200
character section we'll come 
back to the combat example. 

1123
01:00:00,200 --> 01:00:08,480
But I just want to look at a 
hill folk in the in the. 

1124
01:00:13,200 --> 01:00:15,280
You know I got Ken. 
Another hill folk. 

1125
01:00:17,400 --> 01:00:22,040
Yeah, Hill folk are basically 
little Ant warriors. 

1126
01:00:22,040 --> 01:00:23,840
They're diminutive little 
buddies. 

1127
01:00:23,840 --> 01:00:26,320
They live in a mysterious 
civilization. 

1128
01:00:26,320 --> 01:00:29,880
They seem to communicate with 
clicks, whistles and meaningful 

1129
01:00:29,880 --> 01:00:33,480
abdomen wiggles on their tensely
protective of their mounds of 

1130
01:00:33,480 --> 01:00:36,280
loose soil. 
Yeah, so. 

1131
01:00:36,440 --> 01:00:38,040
They're. 
That's a funny one though. 

1132
01:00:38,040 --> 01:00:41,200
Like that is actually like 
meaningful abdomen wiggles. 

1133
01:00:41,240 --> 01:00:42,840
You're just. 
Like, yeah. 

1134
01:00:42,840 --> 01:00:45,880
Well what I think is funny is 
that they're called hill folk 

1135
01:00:48,040 --> 01:00:50,800
and it's because they have like 
the little, the little soil 

1136
01:00:50,800 --> 01:00:53,720
hills that they go in that 
cracks me, that I that actually 

1137
01:00:53,720 --> 01:00:55,800
got me. 
So there's a cool picture of an 

1138
01:00:55,800 --> 01:00:57,480
Ant here with a bow and a helmet
and stuff. 

1139
01:00:57,480 --> 01:00:59,080
It's dope. 
Again, love the art, love the 

1140
01:00:59,080 --> 01:00:59,800
halftone. 
It's great. 

1141
01:01:00,120 --> 01:01:03,480
So when we look at this 
character sheet for the hill 

1142
01:01:03,480 --> 01:01:05,440
folk, this is, this is how it's 
explained. 

1143
01:01:05,440 --> 01:01:07,800
And this is we're going to go 
over character creation and 

1144
01:01:07,800 --> 01:01:10,120
explain that a little bit, but 
we're talking about the the bad 

1145
01:01:10,120 --> 01:01:11,720
guy stats. 
So let's look at the bad guy 

1146
01:01:11,720 --> 01:01:16,280
stats. 
So you have 6 plus to hit. 

1147
01:01:16,320 --> 01:01:20,160
So that's a pink square. 
That means that a character has 

1148
01:01:20,160 --> 01:01:25,320
to roll a six or more to hit 
this to hit the hill folk. 

1149
01:01:26,080 --> 01:01:28,280
So on your pink dye you have to 
roll a six or more with 

1150
01:01:28,280 --> 01:01:30,840
modifier. 
Also shout that they put 6 plus 

1151
01:01:30,840 --> 01:01:33,240
and five plus in here because I 
think having that plus also just

1152
01:01:33,320 --> 01:01:36,080
like creates A distinction 
because you were like 6 plus 

1153
01:01:36,080 --> 01:01:38,120
mean means six are over. 
I'm like, oh, OK, obviously I 

1154
01:01:38,120 --> 01:01:40,600
know what that means, you know? 
Yeah, exactly. 

1155
01:01:40,720 --> 01:01:46,680
And then to defend its five plus
in a Blue Square, that means 

1156
01:01:46,680 --> 01:01:50,720
when you roll your blue die, 
you, the character, you have to 

1157
01:01:50,720 --> 01:01:54,800
roll a blue or higher or this 
thing hits you because you're 

1158
01:01:54,800 --> 01:01:58,200
rolling the way that the bad, 
the way the bad guy stats are 

1159
01:01:58,200 --> 01:02:02,200
written out, they're written out
to you, right? 

1160
01:02:02,360 --> 01:02:06,920
So you have to roll A6 plus to 
hit the hill folk, and you have 

1161
01:02:06,920 --> 01:02:09,640
to roll A5 plus to defend 
against the hill folk. 

1162
01:02:09,840 --> 01:02:13,480
So the the, the the what, That's
what made it make sense in my 

1163
01:02:13,480 --> 01:02:15,520
head. 
I was like, oh, they're still 

1164
01:02:15,520 --> 01:02:17,640
talking to me. 
The bad guy stats are still 

1165
01:02:17,640 --> 01:02:22,840
written addressing me 6 plus to 
hit the bad guy, 5 plus to 

1166
01:02:22,840 --> 01:02:25,280
defend against the bad guy. 
I like that. 

1167
01:02:25,280 --> 01:02:26,960
The fact. 
I like the fact that this is 

1168
01:02:26,960 --> 01:02:30,320
written from a perspective of to
the players at all points in 

1169
01:02:30,320 --> 01:02:34,280
time, because it makes it like 
you don't have to refigure. 

1170
01:02:34,280 --> 01:02:36,040
I can't remember what game we 
were talking about a few weeks 

1171
01:02:36,040 --> 01:02:39,200
ago or like maybe a month ago 
where it was like everything was

1172
01:02:39,200 --> 01:02:41,120
player facing and there was like
a minus. 

1173
01:02:41,120 --> 01:02:44,040
But that was actually like a 
good thing for the players, but 

1174
01:02:44,040 --> 01:02:46,800
was confusing because you had to
recontextualize it for what the 

1175
01:02:46,800 --> 01:02:49,560
player sees. 
But this is like, no there's one

1176
01:02:49,560 --> 01:02:52,120
point of view the entire time, 
and that works for whenever you 

1177
01:02:52,120 --> 01:02:55,040
do the math for this game. 
Yeah, it's clever. 

1178
01:02:55,040 --> 01:02:57,960
I like it. 
So the to hit, it also has the 

1179
01:02:58,120 --> 01:03:00,880
the hit points in three, that's 
a bad guy hit point, it only has

1180
01:03:00,880 --> 01:03:02,640
three. 
And then the damage is the 

1181
01:03:02,640 --> 01:03:04,440
damage that they do. 
Super fucking easy. 

1182
01:03:04,440 --> 01:03:08,600
Super clean still follows the 
same general layout as the good 

1183
01:03:08,600 --> 01:03:10,640
guy sheet, but again, it's still
all written for you and that's 

1184
01:03:10,640 --> 01:03:12,120
what it makes sense. 
There's also the size, the 

1185
01:03:12,120 --> 01:03:14,640
initiative, and then if you look
at reaction to HP on the bottom,

1186
01:03:15,120 --> 01:03:18,400
there's 1234 and five, six 
because there's only three hit 

1187
01:03:18,400 --> 01:03:20,680
points. 
So it's only got 3 reactions 

1188
01:03:21,000 --> 01:03:26,480
which means that like if you if 
you hit the the hill folk right 

1189
01:03:27,280 --> 01:03:33,280
and then you on your silver die 
you roll A4 OK you would cross 

1190
01:03:33,280 --> 01:03:38,200
off the top reaction because 
they lost one HP. 

1191
01:03:38,200 --> 01:03:43,320
So that reactions gone and then 
the 3-4 means on the next turn 

1192
01:03:44,720 --> 01:03:48,560
right you digs. 
In and swarms forward, running 

1193
01:03:48,560 --> 01:03:50,960
around you in a circle of 
Assaults. 

1194
01:03:50,960 --> 01:03:55,040
Heed list of your attacks, raid 
attack so it gets plus one 

1195
01:03:55,040 --> 01:04:00,960
damage and you get -1 to hit. 
Oh no, 8 gets -1 to hit. 

1196
01:04:02,080 --> 01:04:05,560
Right. 
And yeah, so the the whole that 

1197
01:04:05,560 --> 01:04:07,560
is that is the thing. 
So whenever you roll your dice, 

1198
01:04:07,560 --> 01:04:10,080
you know what what to hit, you 
know how to defend against them,

1199
01:04:10,080 --> 01:04:13,120
and it tells you the next action
that the that that creature is 

1200
01:04:13,120 --> 01:04:14,880
going to do. 
Clever, easy. 

1201
01:04:15,120 --> 01:04:19,240
And again, it only has as many 
actions as it has HP, so every 

1202
01:04:19,240 --> 01:04:21,760
time you hit it, it loses an 
action. 

1203
01:04:23,480 --> 01:04:25,920
I like it, I like it. 
I think it's really clever. 

1204
01:04:26,200 --> 01:04:28,040
I think it yeah, it works really
well. 

1205
01:04:29,080 --> 01:04:33,200
It's A and it is a thing that is
in fact clever and successful 

1206
01:04:33,200 --> 01:04:34,840
instead of just trying to be 
clever. 

1207
01:04:34,840 --> 01:04:36,640
You know what I mean? 
Like this actually does work. 

1208
01:04:36,640 --> 01:04:37,840
I do think this is a good 
system. 

1209
01:04:38,160 --> 01:04:40,520
I like. 
I'm having a hard time relating 

1210
01:04:40,520 --> 01:04:44,280
it to another thing that I've 
seen do this, which I like, you 

1211
01:04:44,280 --> 01:04:44,880
know? 
Yeah. 

1212
01:04:45,120 --> 01:04:48,040
Yeah, well, and The thing is, it
makes it super solo game 

1213
01:04:48,040 --> 01:04:50,000
friendly that we're going to get
into a section that talks about 

1214
01:04:50,000 --> 01:04:54,560
solo roles, but it already is. 
It's already like it's so easily

1215
01:04:54,560 --> 01:04:55,880
solo. 
You can tell like you're 

1216
01:04:55,880 --> 01:04:58,880
already. 
You don't even need the total 

1217
01:04:58,880 --> 01:05:00,680
master for any of the things 
that you're doing already. 

1218
01:05:00,680 --> 01:05:02,160
Like you can tell all of that 
already. 

1219
01:05:02,480 --> 01:05:06,520
Plus the adventures that they do
put out for it are solo 

1220
01:05:06,520 --> 01:05:09,120
adventures. 
Like, both of these are. 

1221
01:05:09,240 --> 01:05:11,680
First of all, I also like that 
the book is like, it's that 

1222
01:05:11,680 --> 01:05:15,520
Flippy, like half and half. 
But it's already built for that 

1223
01:05:15,920 --> 01:05:19,280
anyway. 
So in the combat example of 

1224
01:05:19,280 --> 01:05:22,680
vicious, which is a character 
type, fights a bunch of hill 

1225
01:05:22,680 --> 01:05:25,680
folk, it makes fucking sense. 
Read it, do it. 

1226
01:05:25,920 --> 01:05:28,400
There's also a reference here to
murder hobos, which I think is 

1227
01:05:28,400 --> 01:05:29,640
funny. 
Role players are sometimes 

1228
01:05:29,640 --> 01:05:31,640
referred to as murder hobos 
because they often don't have a 

1229
01:05:31,640 --> 01:05:33,920
home and one of the rooms 
killing things and taking their 

1230
01:05:33,920 --> 01:05:35,560
possessions. 
It is a noble tradition. 

1231
01:05:36,840 --> 01:05:39,320
It's funny. 
It it references murder hobos 

1232
01:05:39,360 --> 01:05:41,280
earlier, and I like the little 
Axel Lehner. 

1233
01:05:44,400 --> 01:05:46,600
It's true to the rules. 
Character real quick. 

1234
01:05:46,800 --> 01:05:48,880
Yeah, right. 
So movement. 

1235
01:05:50,360 --> 01:05:52,480
It's it's zones. 
It's zones. 

1236
01:05:52,480 --> 01:05:55,480
And I really like that a lot. 
You basically can move from one 

1237
01:05:55,480 --> 01:05:57,680
zone to the other. 
Each zone is considered 6 to 8 

1238
01:05:57,680 --> 01:05:59,360
steps or whatever. 
It's like a small size room, 

1239
01:05:59,360 --> 01:06:03,040
very like Mark Borgi. 
There are adjustments for 

1240
01:06:03,040 --> 01:06:06,600
terrain types. 
So normal you find precarious, 

1241
01:06:06,600 --> 01:06:08,560
which means a slippery or 
dangerously slanted. 

1242
01:06:08,560 --> 01:06:11,960
You get a -, 1 two speed and 
accuracy test and a rough 

1243
01:06:11,960 --> 01:06:14,360
terrain makes it difficult to 
travel. 

1244
01:06:15,560 --> 01:06:21,000
All speed tests are -2 and all 
and Malay attacks also have a -,

1245
01:06:21,000 --> 01:06:26,560
1 P to hit as well and sometimes
it can be impassable. 

1246
01:06:26,560 --> 01:06:28,560
Water is a thing. 
There's all section here for 

1247
01:06:28,560 --> 01:06:31,000
like water. 
Most don't like swimming, some 

1248
01:06:31,000 --> 01:06:33,560
can. 
There are tests for durability 

1249
01:06:33,560 --> 01:06:38,200
and everything like that for for
water, we get into a part that I

1250
01:06:38,200 --> 01:06:40,200
thought was interesting. 
So the currency in the Shimmer. 

1251
01:06:41,080 --> 01:06:43,080
This is what I'm talking about. 
Why the fuck are we talking 

1252
01:06:43,080 --> 01:06:44,120
about Currency and The Shimmer 
Right now? 

1253
01:06:44,120 --> 01:06:45,760
We haven't even got to character
creation roles. 

1254
01:06:47,080 --> 01:06:48,480
Oh yeah. 
I guess I didn't realize. 

1255
01:06:48,480 --> 01:06:50,200
Yeah, we haven't. 
Oh yeah. 

1256
01:06:50,840 --> 01:06:54,320
Yeah, it's weird. 
It's weird how much they put 

1257
01:06:54,320 --> 01:06:56,880
before character creation, 
'cause I would have just put the

1258
01:06:56,880 --> 01:06:58,920
base. 
So you know me, I would have put

1259
01:06:58,920 --> 01:07:02,160
the 3D, six and three DI 6 roll 
and then the character creation 

1260
01:07:02,160 --> 01:07:05,680
and then everything else after. 
But this puts everything before 

1261
01:07:05,680 --> 01:07:08,400
character creation and then goes
to character creation, which is 

1262
01:07:08,560 --> 01:07:10,200
fine to a point. 
I just. 

1263
01:07:10,200 --> 01:07:11,440
No, I doesn't. 
Yeah. 

1264
01:07:11,440 --> 01:07:14,080
I mean, it's like I would put 
character creation for this. 

1265
01:07:14,080 --> 01:07:16,040
Yeah, I I agree. 
I think putting the core 

1266
01:07:16,040 --> 01:07:19,000
mechanics and then character 
creation and it's like OK now 

1267
01:07:19,000 --> 01:07:21,400
everything else. 
Yeah, yeah, yeah, exactly. 

1268
01:07:21,400 --> 01:07:23,560
Like, yeah. 
So currency nectar, there's 

1269
01:07:23,560 --> 01:07:26,920
there's nectar, amber, large 
gems, and small gems. 

1270
01:07:27,160 --> 01:07:31,440
Nectar is basically like the 
the, the dope shit. 

1271
01:07:31,800 --> 01:07:36,640
It is what used to feed the 
queen, but now you can use it. 

1272
01:07:36,880 --> 01:07:38,280
It is the thing that's worth the
most. 

1273
01:07:38,680 --> 01:07:42,000
It's worth 5 amber, 50 large 
gyms or 100 small gyms. 

1274
01:07:42,400 --> 01:07:46,120
Then you have amber, which is 
amber like you would think. 

1275
01:07:46,120 --> 01:07:50,400
Amber like things that trap bugs
and stuff, and you heard the 

1276
01:07:50,400 --> 01:07:54,280
relation to to that. 
So they're worth 10 large gyms 

1277
01:07:54,280 --> 01:07:56,600
and 50 small gyms. 
And you have large gyms which 

1278
01:07:56,600 --> 01:07:58,320
are crystal, silver, gold, 
whatever. 

1279
01:07:58,840 --> 01:08:00,760
They're big. 
They're worth 10 small gyms and 

1280
01:08:00,760 --> 01:08:04,560
small gyms are small gyms, food 
and healing. 

1281
01:08:05,240 --> 01:08:06,960
So this is interesting. 
There are only two types of 

1282
01:08:06,960 --> 01:08:10,760
food, rations and nectar. 
Both can be found in the wild 

1283
01:08:10,760 --> 01:08:12,680
depths of the shimmer, but 
neither is abundant. 

1284
01:08:12,960 --> 01:08:16,479
Specific mushrooms rown to eat 
can be hard to find and nectar 

1285
01:08:16,479 --> 01:08:19,240
is harder still. 
You can make a shimmer through 

1286
01:08:19,359 --> 01:08:25,560
thorough search, page 130. 
Not hyperlinked if you are not 

1287
01:08:25,560 --> 01:08:27,359
in combat. 
This is one of the other ones 

1288
01:08:27,359 --> 01:08:29,520
I'm talking about. 
There's like a weird but also 

1289
01:08:29,520 --> 01:08:30,279
OK. 
I'm sorry. 

1290
01:08:30,279 --> 01:08:31,680
Also bro. 
What? 

1291
01:08:31,680 --> 01:08:33,760
What? 
Look at Shimmer through thorough

1292
01:08:33,760 --> 01:08:35,680
search. 
What do you see this different 

1293
01:08:35,680 --> 01:08:38,319
about that? 
I did bold stuff there. 

1294
01:08:38,720 --> 01:08:43,399
It's bolded. 
Come on, if you are not in 

1295
01:08:43,399 --> 01:08:46,200
combat by rolling 10 plus Cha 
skill test. 

1296
01:08:46,200 --> 01:08:48,160
If you succeed, roll the table 
twice and select one. 

1297
01:08:48,160 --> 01:08:50,200
If you fail, roll. 
So basically there are shimmer 

1298
01:08:50,200 --> 01:08:54,040
through shimmer thorough search.
There's rolls for finding nectar

1299
01:08:54,040 --> 01:08:57,120
and stuff. 
Rations are general foodstuffs 

1300
01:08:57,600 --> 01:09:00,720
like mushrooms and whatnot. 
When eaten, they temporarily 

1301
01:09:00,720 --> 01:09:07,080
mitigate damage, but they do not
heal it one combat round or a 

1302
01:09:07,080 --> 01:09:11,880
single skill test. 
So basically, if you say you 

1303
01:09:11,880 --> 01:09:15,840
have damage to your accuracy and
you really need accuracy, you 

1304
01:09:15,840 --> 01:09:19,439
can much on a mushroom and 
reduce that damage. 

1305
01:09:19,439 --> 01:09:21,920
So you don't want to get the 
disadvantage to your skill 

1306
01:09:21,920 --> 01:09:25,279
check, but only for that skill 
check and then it's gone, so 

1307
01:09:25,279 --> 01:09:29,880
it's temporary. 
And then you have nectar, which 

1308
01:09:29,880 --> 01:09:31,680
is used to be the favorite of 
the queen. 

1309
01:09:32,479 --> 01:09:35,800
It's it's it's the highest worth
thing. 

1310
01:09:36,240 --> 01:09:37,479
Like it's worth more than 
anything. 

1311
01:09:37,479 --> 01:09:43,800
But as a healing property, a 
single Pearl of nectar heals A 

1312
01:09:43,800 --> 01:09:48,880
damaged stack completely. 
So if you have that heal to your

1313
01:09:48,880 --> 01:09:52,359
accuracy, little little Pearl of
nectar, boom, you're good. 

1314
01:09:53,160 --> 01:09:54,240
Other foodstuffs? 
Who cares? 

1315
01:09:55,160 --> 01:09:57,480
Plant and fungi in the shimmer? 
They exist. 

1316
01:09:58,320 --> 01:10:01,360
Roll on the shimmer quick search
table to see what particular 

1317
01:10:01,360 --> 01:10:03,200
plant you can adjust in the 
effects of it. 

1318
01:10:03,800 --> 01:10:06,280
This is your best chance for a 
quick boost in battle. 

1319
01:10:06,800 --> 01:10:09,640
You can do some other searches. 
There's an optional encumbrance 

1320
01:10:09,640 --> 01:10:11,960
rule runner. 
Very strong. 

1321
01:10:13,120 --> 01:10:16,000
It basically says you can carry 
as much. 

1322
01:10:16,000 --> 01:10:19,520
You can carry +4 if you have 
four arms and after that you 

1323
01:10:19,520 --> 01:10:21,480
have encumbrance which is a 
thing. 

1324
01:10:22,360 --> 01:10:25,520
Mind swapping time and 
cocooning. 

1325
01:10:26,440 --> 01:10:33,240
I just fucking hate this. 
Like this is genuinely the only 

1326
01:10:33,240 --> 01:10:37,760
thing that I at like just do not
like about this game at all. 

1327
01:10:40,320 --> 01:10:41,720
So I. 
Gotta keep 100 with you, bro. 

1328
01:10:41,760 --> 01:10:44,040
I saw that and I was like, I'm 
not reading this section. 

1329
01:10:44,880 --> 01:10:46,640
Yeah. 
That's basically how I felt 

1330
01:10:46,640 --> 01:10:48,880
about it. 
I I genuinely enjoy this game 

1331
01:10:48,880 --> 01:10:50,880
and the more I read it, the more
I enjoy it. 

1332
01:10:50,880 --> 01:10:53,080
And then this is the only part 
where I'm like, I don't 

1333
01:10:53,080 --> 01:10:55,080
understand the problem you're 
trying to solve here. 

1334
01:10:55,400 --> 01:10:58,240
And if you weren't trying to 
solve a problem, no aspect of 

1335
01:10:58,240 --> 01:10:59,960
this is any necessity 
whatsoever. 

1336
01:11:00,720 --> 01:11:04,640
So the mindset of a Rone, as we 
said, each Rone, which is 

1337
01:11:04,640 --> 01:11:07,440
characters have 3 
consciousnesses in them and each

1338
01:11:07,440 --> 01:11:09,320
consciousness is called a 
mindset. 

1339
01:11:09,560 --> 01:11:15,800
So you have three fully distinct
creature like minds inside each 

1340
01:11:15,800 --> 01:11:20,360
Rone body and they're all aware 
of each other and they can swap 

1341
01:11:20,360 --> 01:11:25,800
at any time. 
They can even swap after you hit

1342
01:11:25,800 --> 01:11:28,000
something and before that thing 
does damage to you. 

1343
01:11:28,000 --> 01:11:32,640
Mm hmm. 
Do you understand what I'm 

1344
01:11:32,640 --> 01:11:33,400
saying? 
Yeah. 

1345
01:11:33,400 --> 01:11:34,400
No, I do. 
I do. 

1346
01:11:34,400 --> 01:11:39,280
So I can just be like, I rolled,
I hit the thing, and before the 

1347
01:11:39,280 --> 01:11:41,480
thing hits me, I'll be like, 
wait, I'm switching to this guy 

1348
01:11:41,480 --> 01:11:43,720
because I he's the one I want to
get stats with and then 

1349
01:11:43,720 --> 01:11:45,480
immediately switch back. 
What? 

1350
01:11:45,640 --> 01:11:49,560
Tracking that seems like a 
fucking nightmare every. 

1351
01:11:49,560 --> 01:11:52,240
Character would have 3 character
sheets, because eventually we're

1352
01:11:52,240 --> 01:11:53,520
going to get to the character 
sheet. 

1353
01:11:54,000 --> 01:11:56,320
There's only one set on each 
one, so you have 3 full 

1354
01:11:56,320 --> 01:12:00,720
character sheets for each. 
Oh my God, I don't understand. 

1355
01:12:01,320 --> 01:12:06,320
So basically each character only
is 6 HP because you take one 

1356
01:12:06,320 --> 01:12:08,960
damage to each stat in which all
six stats are done. 

1357
01:12:08,960 --> 01:12:11,880
You're dead. 
So you actually have 18 HP, 

1358
01:12:13,120 --> 01:12:19,000
right? 
Because you have 3 mindsets, 

1359
01:12:19,000 --> 01:12:23,520
each with six, right? 
Just give one of you. 

1360
01:12:23,520 --> 01:12:27,720
Just give one character 18 HP. 
No, no. 

1361
01:12:29,520 --> 01:12:32,440
Yeah. 
Yeah, so this is, this is, this 

1362
01:12:32,440 --> 01:12:34,640
is how I hacked this game and 
I'm going to say it real quick. 

1363
01:12:37,280 --> 01:12:42,480
You only have one mindset. 
You have 18 HP and to keep the 

1364
01:12:42,640 --> 01:12:44,200
to keep what they want to do 
with the game. 

1365
01:12:44,520 --> 01:12:49,280
Each one of your stats has three
pips on it, all right. 

1366
01:12:49,520 --> 01:12:52,000
Every time you take damage, you 
have to fill in one of those 

1367
01:12:52,000 --> 01:12:54,160
pips on one of the stats, 
exactly like you normally do. 

1368
01:12:54,760 --> 01:12:56,280
But you do it three times for 
each one. 

1369
01:12:56,560 --> 01:13:00,240
And then once all three pips are
filled on a stat, that's when 

1370
01:13:00,240 --> 01:13:04,280
then you take disadvantage. 
It's the exact same thing. 

1371
01:13:04,440 --> 01:13:06,640
It's just multiplied by three, 
it's the exact same thing, but 

1372
01:13:06,640 --> 01:13:07,920
you only have to have one 
character sheet. 

1373
01:13:11,080 --> 01:13:13,600
No. 
So I'm actually whatever comment

1374
01:13:13,600 --> 01:13:15,880
you made, I switched to a 
different personality and they 

1375
01:13:15,880 --> 01:13:17,600
took that comment in and I 
switched. 

1376
01:13:18,240 --> 01:13:20,920
So he took the mental damage 
from the thing that I just did. 

1377
01:13:20,960 --> 01:13:22,640
Yeah, I. 
Don't, but you switched back. 

1378
01:13:23,280 --> 01:13:26,720
Yeah, listen, I think your fix 
is great and I don't like this. 

1379
01:13:27,720 --> 01:13:30,120
Yeah, I mean, that's exactly how
I would play. 

1380
01:13:30,120 --> 01:13:32,680
I would play this in a heartbeat
and I would play it exactly like

1381
01:13:32,680 --> 01:13:35,920
I said because it she seems 
completely pulling us to try to 

1382
01:13:35,920 --> 01:13:39,360
run 3 characters when you can 
just run one the exact same way 

1383
01:13:39,360 --> 01:13:41,840
but just by just by tripling 
everything is. 

1384
01:13:42,160 --> 01:13:45,120
There something that we're like 
just missing and not? 

1385
01:13:45,120 --> 01:13:47,320
Understanding. 
No, no, because I think if we if

1386
01:13:47,320 --> 01:13:49,800
you go back to the shimmer part 
it specifically says that bugs 

1387
01:13:49,800 --> 01:13:54,360
die quickly and in order for 
like lower wise which explains 

1388
01:13:54,360 --> 01:13:57,360
mechanics. 
In order for the bugs to die 

1389
01:13:57,360 --> 01:14:01,600
less quickly, they evolve to 
have three mindsets in each body

1390
01:14:01,600 --> 01:14:03,200
so that if one dies, they can 
keep going. 

1391
01:14:03,680 --> 01:14:06,280
It's weird that they evolved 3 
consciousness and not just more 

1392
01:14:06,280 --> 01:14:10,240
hip planes. 
I think I this is, this is the 

1393
01:14:10,240 --> 01:14:12,160
only part where I'm like, I 
think this whole thing is clever

1394
01:14:12,160 --> 01:14:13,440
and I think this is just too 
clever. 

1395
01:14:13,720 --> 01:14:17,840
I think this is an idea that 
like got stuck and they just 

1396
01:14:17,840 --> 01:14:20,760
went with and I just see no 
reason for it. 

1397
01:14:20,760 --> 01:14:25,120
I dislike it and it doesn't fix 
anything in a in a in a fun 

1398
01:14:25,120 --> 01:14:27,760
interest in in a way that I 
personally enjoy, in a way that 

1399
01:14:27,760 --> 01:14:30,480
I personally enjoy. 
Again, I'm not saying it's bad. 

1400
01:14:30,480 --> 01:14:34,600
I'm saying I thing gets bad. 
Oh, in my opinion. 

1401
01:14:35,480 --> 01:14:38,760
Our opinions on here are not 
like if we ever say that we 

1402
01:14:38,760 --> 01:14:41,880
dislike a thing during the show,
we're not saying necessarily 

1403
01:14:41,880 --> 01:14:45,320
it's bad because our opinions 
don't matter, yeah. 

1404
01:14:45,360 --> 01:14:46,480
That's very true. 
Our opinions? 

1405
01:14:46,560 --> 01:14:47,160
Don't. 
Yeah. 

1406
01:14:47,240 --> 01:14:49,040
So. 
This is genuinely just our 

1407
01:14:49,040 --> 01:14:51,520
opinions. 
And sometimes people online 

1408
01:14:51,840 --> 01:14:54,640
point out stuff that I 
previously thought was bad and 

1409
01:14:54,640 --> 01:14:58,200
discuss it. 
And I'm like, oh, I kind of do 

1410
01:14:58,200 --> 01:15:02,680
get that more now, you know, so.
Well that's one of the reasons I

1411
01:15:02,680 --> 01:15:05,520
like doing this with you, right.
That's one of the reasons I like

1412
01:15:05,520 --> 01:15:07,720
doing this with you though is 
cause both of us I think 

1413
01:15:07,800 --> 01:15:11,040
numerous times I think you more 
than me. 

1414
01:15:11,840 --> 01:15:14,680
But still both of us have done 
it where we'll read something 

1415
01:15:14,680 --> 01:15:17,520
and be like either did not get 
this or I do not like it. 

1416
01:15:17,760 --> 01:15:20,320
But in the context of us like 
talking with each other, we both

1417
01:15:20,320 --> 01:15:22,760
get to a point where we're like,
Oh no, actually we do like that.

1418
01:15:22,760 --> 01:15:24,120
Or actually, no, we don't like 
that. 

1419
01:15:24,360 --> 01:15:28,000
But like the the understanding, 
talking it out loud with 

1420
01:15:28,000 --> 01:15:32,800
somebody else is so much better 
and more interesting than just 

1421
01:15:32,800 --> 01:15:34,600
sitting and reading quietly by 
yourself with it. 

1422
01:15:35,760 --> 01:15:39,280
I agree, knowing a lot. 
I mean, now that I've, you know,

1423
01:15:39,280 --> 01:15:41,760
in the past, you know, talking 
about us doing the show because 

1424
01:15:41,760 --> 01:15:45,160
we've been doing it for like 3 
years now or whatever in the 

1425
01:15:45,160 --> 01:15:49,240
past, like several months or 
this latest year of the show, I 

1426
01:15:49,240 --> 01:15:51,040
have a lot more like free time. 
And I'm. 

1427
01:15:51,160 --> 01:15:53,880
I have people in my life who are
way more accommodating to me 

1428
01:15:53,880 --> 01:15:56,400
wanting to do shit like this. 
So I've been playing a lot of 

1429
01:15:56,400 --> 01:15:58,880
this stuff solo now. 
So I actually do understand a 

1430
01:15:58,880 --> 01:16:01,720
lot more than just like sitting 
and quietly reading. 

1431
01:16:02,280 --> 01:16:04,600
Doing is doing is learning for 
me, you know. 

1432
01:16:04,680 --> 01:16:06,960
Yeah, well that's like I said, 
with the three by six, I 

1433
01:16:06,960 --> 01:16:10,160
literally had to go through the 
example play and play out the 

1434
01:16:10,160 --> 01:16:11,800
example play. 
And then I was like, oh shit, 

1435
01:16:11,800 --> 01:16:14,400
the light bulb clicked on and I 
love this anyway, so mind 

1436
01:16:14,400 --> 01:16:17,520
swapping time and cocooning you 
got you got three of them, they 

1437
01:16:17,520 --> 01:16:20,840
can swap out. 
It literally says like even just

1438
01:16:20,840 --> 01:16:24,240
before a sword stroke or in the 
in that heartbeat before the 

1439
01:16:24,240 --> 01:16:28,840
poison reaches the blood, you 
can switch out OK if done within

1440
01:16:28,840 --> 01:16:32,520
without a cocooning session. 
This is called a mind swap. 

1441
01:16:32,520 --> 01:16:33,960
Cocooning session means long 
rest. 

1442
01:16:34,280 --> 01:16:38,360
OK, a mind swap. 
I'm at a cocooning session. 

1443
01:16:41,360 --> 01:16:43,840
However, each mindset has a 
certain exoskeleton 

1444
01:16:43,840 --> 01:16:47,280
configuration that they trained 
with and are used to. 

1445
01:16:47,280 --> 01:16:49,800
So basically when you're when 
you switch mindsets, it actually

1446
01:16:49,800 --> 01:16:52,760
like reconfigures your body a 
little bit to to for that 

1447
01:16:52,760 --> 01:16:56,640
mindset to feel at home, right? 
So if you do a quick swap in 

1448
01:16:56,640 --> 01:17:00,560
combat, that's bad that you can,
but it sucks for you. 

1449
01:17:01,760 --> 01:17:07,240
If they slot into the body 
without cocooning, all skills 

1450
01:17:07,240 --> 01:17:11,320
have a -, 2 from what they are 
normally at for that particular 

1451
01:17:11,320 --> 01:17:14,760
role, including combat skills. 
That sucks. 

1452
01:17:15,120 --> 01:17:17,440
Yeah, that sucks. 
That's not good on AD six. 

1453
01:17:17,520 --> 01:17:19,320
That's not good. 
That sucks. 

1454
01:17:20,480 --> 01:17:23,440
Yeah, in order to properly drive
the body without skill 

1455
01:17:23,440 --> 01:17:25,840
penalties, a mine has to do a 
good schooning session. 

1456
01:17:25,840 --> 01:17:28,560
You have to do a long rest. 
It does the whole thing, blah 

1457
01:17:28,560 --> 01:17:30,280
blah blah. 
Remarkably, this type of 

1458
01:17:30,280 --> 01:17:32,920
rearranging is capable of 
regrowing severed limbs and 

1459
01:17:32,920 --> 01:17:35,760
healing crush carapaces. 
However, any damaged skill 

1460
01:17:35,760 --> 01:17:38,840
remains damaged when a group 
performs cocooning session. 

1461
01:17:38,840 --> 01:17:41,440
All of this must mark off one on
the time circles. 

1462
01:17:41,640 --> 01:17:45,560
Cocooning session. 
Yeah, it that advances the time 

1463
01:17:45,560 --> 01:17:48,480
circle. 
There's a cocoon table to see 

1464
01:17:48,480 --> 01:17:52,200
what happens if everyone's 
cocooned up, and there's a note 

1465
01:17:52,200 --> 01:17:54,160
on mind swaps. 
You can mind swap at any time, 

1466
01:17:54,160 --> 01:17:56,240
even after dealing a hit but 
before taking damage. 

1467
01:17:56,480 --> 01:17:59,120
It becomes a balancing act to 
decide which of your mindset, 

1468
01:17:59,120 --> 01:18:01,920
skills, and abilities are most 
important to you, and which ones

1469
01:18:01,920 --> 01:18:03,880
were sacrificing to a poison 
blade in the dark. 

1470
01:18:03,880 --> 01:18:07,440
Essentially, this does mean that
you have 18 stats to damage 

1471
01:18:07,440 --> 01:18:09,480
before all three of your 
mindsets are dead, and you can 

1472
01:18:09,480 --> 01:18:11,480
apply the damage to any of them 
that you play. 

1473
01:18:11,800 --> 01:18:14,440
Once one of them is dead, their 
skills and talents are gone. 

1474
01:18:15,360 --> 01:18:19,400
It's if. 
I'm gonna tell you, you can You 

1475
01:18:19,400 --> 01:18:22,200
can pretty much cut almost this 
whole page out for me. 

1476
01:18:22,680 --> 01:18:24,480
Just just X the whole fucking 
page out. 

1477
01:18:24,840 --> 01:18:28,440
Really just yeah. 
If if this means essentially 

1478
01:18:28,440 --> 01:18:30,920
that you have 18 HP, then what 
should you just have? 

1479
01:18:31,640 --> 01:18:34,840
Call the thing a thing you just.
Have 18 HP, Brah. 

1480
01:18:36,960 --> 01:18:38,480
I don't want through character 
shoots. 

1481
01:18:39,800 --> 01:18:43,520
Each of your mindsets dies when 
they've damaged all six of their

1482
01:18:43,520 --> 01:18:45,240
skills. 
No saving throws, no magic, no 

1483
01:18:45,240 --> 01:18:47,720
nothing. 
All damage sustained remains. 

1484
01:18:48,280 --> 01:18:49,960
When all three mindsets are 
dead, you're dead. 

1485
01:18:50,360 --> 01:18:51,240
Boom. 
Irrevocably. 

1486
01:18:51,240 --> 01:18:55,680
You out, you are food for the 
shimmer I'm in a case of. 

1487
01:18:56,560 --> 01:18:59,640
Sorry, I'm I'm like, I'm just 
pondering now and I'm I'm almost

1488
01:18:59,640 --> 01:19:04,080
thinking like even if not 
expanding to 18 HP, like maybe 

1489
01:19:04,080 --> 01:19:06,880
just make these characters like 
just really careable little 

1490
01:19:06,880 --> 01:19:08,160
bugs. 
Like they're bugs. 

1491
01:19:08,160 --> 01:19:12,440
They just die, you know? 
Well, so I think the reason that

1492
01:19:12,440 --> 01:19:18,840
they like having more HP in the 
game is that as we read further 

1493
01:19:18,840 --> 01:19:21,720
along, A, it's there's a heavy 
focus on solo play. 

1494
01:19:22,400 --> 01:19:25,240
But B, it's really designed for 
one shot. 

1495
01:19:25,240 --> 01:19:27,560
So they specifically say this is
really designed for one shot. 

1496
01:19:27,800 --> 01:19:30,600
So they don't really want you 
having to like stop to redo 

1497
01:19:30,600 --> 01:19:32,480
another character and stuff like
that or have a bunch. 

1498
01:19:32,480 --> 01:19:34,920
It's not supposed to be a funnel
like you're supposed to get 

1499
01:19:34,920 --> 01:19:36,680
through. 
And I don't mind the choice 

1500
01:19:36,680 --> 01:19:38,280
mechanic. 
You know, we love choice here. 

1501
01:19:38,320 --> 01:19:40,240
You know we love like that kind 
of shit. 

1502
01:19:40,440 --> 01:19:44,480
I just think that it's it overly
to me it just feels already 

1503
01:19:44,480 --> 01:19:45,760
comic. 
I don't want to have to worry 

1504
01:19:45,760 --> 01:19:48,640
about 3 sheets. 
I don't have to worry about shit

1505
01:19:48,680 --> 01:19:51,240
which which one hasn't got their
accuracy done yet. 

1506
01:19:51,240 --> 01:19:54,440
Like I think it's it's obviously
doable it's obviously playable. 

1507
01:19:54,640 --> 01:19:58,960
I just see no reason for it. 
I just again I like my fix. 

1508
01:19:59,000 --> 01:20:03,400
Just 18 HP and if you want to 
mark off things then every one 

1509
01:20:03,400 --> 01:20:08,200
of your stats gets 3 pips. 
And once all three are gone, 

1510
01:20:08,200 --> 01:20:10,240
then you have it's the exact 
same thing. 

1511
01:20:10,840 --> 01:20:12,880
Instead of damaging 3 
characters, you'd damage 1 

1512
01:20:12,880 --> 01:20:14,480
character three times for the 
same result. 

1513
01:20:14,480 --> 01:20:19,880
Like that's how I would fly 
anyway in case the mindset dies,

1514
01:20:20,040 --> 01:20:22,040
which is quite likely to happen,
your character can decide to 

1515
01:20:22,040 --> 01:20:26,720
remain dead or do some other 
stuff anyway. 

1516
01:20:27,960 --> 01:20:30,320
Essentially it says essentially 
that is all you need to know to 

1517
01:20:30,320 --> 01:20:32,600
play 3 by 6 as a traditional 
RPG. 

1518
01:20:34,720 --> 01:20:37,760
But here's some solo rules. 
And it's not really solo rules, 

1519
01:20:38,880 --> 01:20:41,160
it's just solo kind of 
directions. 

1520
01:20:41,640 --> 01:20:43,960
So one of the goals of three by 
six was to make it fun for solo 

1521
01:20:43,960 --> 01:20:46,920
play, which I think the the 
effect slash should be called 

1522
01:20:46,920 --> 01:20:49,520
reaction die does. 
So it says many of the rules for

1523
01:20:49,520 --> 01:20:51,800
standard 3 by 6 also apply to 
solo play. 

1524
01:20:52,160 --> 01:20:55,000
The simplest style of solo play 
is to pick a few thematic 

1525
01:20:55,000 --> 01:20:57,360
things. 
All creatures have a set of 

1526
01:20:57,360 --> 01:20:59,120
reactions that tell you how they
wait. 

1527
01:20:59,120 --> 01:21:02,600
Are the reactions not effects? 
They trigger the effect die. 

1528
01:21:02,960 --> 01:21:06,000
Also feel free to choose a 
reaction like Rage and decide 

1529
01:21:06,000 --> 01:21:08,040
that upon additional counters, 
et cetera. 

1530
01:21:08,120 --> 01:21:10,680
So there's no new rules because 
the game is already designed in 

1531
01:21:10,680 --> 01:21:14,040
a way that that automatically 
makes it solo friendly. 

1532
01:21:14,280 --> 01:21:18,280
There is just a page here 
explaining a little bit of of 2 

1533
01:21:18,280 --> 01:21:24,680
pages of a more. 
It just explainers and and tips 

1534
01:21:24,680 --> 01:21:26,200
and tricks for for going solo 
play. 

1535
01:21:27,680 --> 01:21:30,000
There are also solo specific 
adventures called Delve Your Own

1536
01:21:30,000 --> 01:21:38,320
Dungeons which again are here. 
Great piece of art. 

1537
01:21:38,320 --> 01:21:43,880
I love this like like bust like 
chest up side view of a of a 

1538
01:21:43,880 --> 01:21:47,320
roan. 
They're weird little teeth 

1539
01:21:47,320 --> 01:21:49,680
things, you know, dude. 
Dude. 

1540
01:21:50,120 --> 01:21:51,280
No the. 
Mushrooms or. 

1541
01:21:51,600 --> 01:21:56,280
Very small mouth yeah. 
Yeah, it's a the yeah, it the 

1542
01:21:56,280 --> 01:21:58,600
art in this is not. 
Not bad. 

1543
01:21:59,480 --> 01:22:01,560
It's it's great. 
I really enjoy it. 

1544
01:22:02,520 --> 01:22:04,560
I. 
Really like the style a lot. 

1545
01:22:04,560 --> 01:22:07,640
I really like the style a lot. 
And again, the halftone shading 

1546
01:22:07,640 --> 01:22:11,920
just really makes it just gives 
it like AI don't know a person. 

1547
01:22:11,920 --> 01:22:14,280
It's just something something 
about everything in here being 

1548
01:22:14,280 --> 01:22:17,560
like like the the brown to the 
paper, the halftone to 

1549
01:22:17,560 --> 01:22:19,920
everything. 
It does have a comic booky 

1550
01:22:20,040 --> 01:22:21,920
sketch feel that I really enjoy 
a lot. 

1551
01:22:22,800 --> 01:22:27,520
Yeah, it has like the the 
background has a like very 

1552
01:22:27,520 --> 01:22:30,800
dotting, like stippling effect 
from like a very comic bookie. 

1553
01:22:31,320 --> 01:22:34,200
As well have tone. 
Okay, that's yeah, yeah. 

1554
01:22:36,680 --> 01:22:39,200
Yeah, so that's all the rules 
you need, but here's character 

1555
01:22:39,200 --> 01:22:42,320
creation 6 archetypes because. 
Of course. 

1556
01:22:43,400 --> 01:22:44,800
Those are all the rules you 
need. 

1557
01:22:45,240 --> 01:22:45,880
Yeah. 
Wait, wait. 

1558
01:22:45,880 --> 01:22:49,040
Hold on, hold on. 
Yeah we'll just we'll just touch

1559
01:22:49,040 --> 01:22:52,640
on on one or two of the one one 
of these to explain it and maybe

1560
01:22:52,640 --> 01:22:54,800
one or two other things we'll 
we'll occurs to this we're we're

1561
01:22:54,800 --> 01:22:57,080
we're really and then we're just
gonna get to the BCR and stuff 

1562
01:22:57,160 --> 01:23:04,440
but we'll be about done here so 
when you have right where's my 

1563
01:23:04,440 --> 01:23:05,920
where's my note this is stop 
yelling. 

1564
01:23:05,920 --> 01:23:07,080
I'm really trying to stop 
yelling. 

1565
01:23:07,800 --> 01:23:09,600
I have a mic that picks up my 
volume just fine. 

1566
01:23:12,680 --> 01:23:14,800
There are 6 roles with notable 
characteristics. 

1567
01:23:14,800 --> 01:23:18,040
The first step is creating this 
picking your characters to meet 

1568
01:23:18,040 --> 01:23:21,280
the archetypes. 
Each archetype has skills and 

1569
01:23:21,280 --> 01:23:24,920
talents, and then last gasps. 
These are I love this note. 

1570
01:23:24,920 --> 01:23:29,480
These are distinct, unusual, and
the wholly unique archetypes are

1571
01:23:29,480 --> 01:23:31,760
in no way inspired by any other 
RPG. 

1572
01:23:31,920 --> 01:23:34,800
But because we as humans like 
easy comparisons to relate to, 

1573
01:23:34,800 --> 01:23:37,640
I'll connect each to a typical 
fantasy trope you'll recognize. 

1574
01:23:38,000 --> 01:23:39,680
But they weren't inspired by 
them. 

1575
01:23:39,680 --> 01:23:43,680
Don't make me add a page of Open
Game License rules to this book.

1576
01:23:44,040 --> 01:23:46,160
I like that, that I really, 
really enjoyed that a lot. 

1577
01:23:46,160 --> 01:23:48,440
Yeah, it's pretty funny. 
It's pretty funny because also 

1578
01:23:48,440 --> 01:23:51,440
we're going to go through these 
and be like, yeah, that's a 

1579
01:23:51,440 --> 01:23:53,840
rogue. 
Oh, the burly, hardcore 

1580
01:23:53,840 --> 01:23:57,280
barbarian Brutal. 
Yeah, thick exoskeletons, 

1581
01:23:57,280 --> 01:23:59,640
primary and secondary arms that 
fuse together to increase the 

1582
01:23:59,640 --> 01:24:01,560
power. 
So we'll just roll through them 

1583
01:24:01,560 --> 01:24:03,040
real quick, because art on them 
is fantastic. 

1584
01:24:03,040 --> 01:24:05,240
So brutal. 
They're brutal. 

1585
01:24:05,240 --> 01:24:08,120
They're thick. 
They're they're thick boys, but 

1586
01:24:08,120 --> 01:24:10,800
not the thickest boy. 
They are your Barbarians. 

1587
01:24:12,920 --> 01:24:16,200
You have the the clever. 
They're taller. 

1588
01:24:17,080 --> 01:24:20,360
They have small lower arms. 
There isn't magic in the 

1589
01:24:20,360 --> 01:24:22,640
shimmer, but if there were, 
these bugs would have a penchant

1590
01:24:22,640 --> 01:24:26,560
for robes. 
Instead, they devoted their 

1591
01:24:26,560 --> 01:24:28,760
intelligence to healing and 
specialty crafting and stuff 

1592
01:24:28,760 --> 01:24:29,920
like that. 
That's the clever. 

1593
01:24:31,160 --> 01:24:37,080
Then you have the the nimble. 
Yeah, yeah, based on charm 

1594
01:24:37,080 --> 01:24:39,440
Excellence is the fingers. 
They seem like creepy. 

1595
01:24:39,960 --> 01:24:41,800
The nimble roads are equally 
adapted. 

1596
01:24:41,800 --> 01:24:45,200
Charming folk with a steel loot 
or stealing loot from charming 

1597
01:24:45,200 --> 01:24:46,520
folks. 
It's like a barred rogue. 

1598
01:24:50,080 --> 01:24:54,640
Then you have the precise yeah, 
which is your sniper, Ranger, 

1599
01:24:54,640 --> 01:24:55,800
Archer. 
Are you just going like 

1600
01:24:55,800 --> 01:24:57,440
everything a rogue until we get 
to the one that's a rogue? 

1601
01:24:59,200 --> 01:25:01,240
I said. 
That was a brogue, you know. 

1602
01:25:01,240 --> 01:25:04,040
I thought you said a rogue. 
I was like, you're like, what's 

1603
01:25:04,040 --> 01:25:05,680
got? 
To be rogue too so. 

1604
01:25:05,800 --> 01:25:10,560
So the sniper, Ranger, Archer. 
Not fancy enough to be an elf, 

1605
01:25:10,560 --> 01:25:13,640
but close and they have adorable
fuzzy antenna. 

1606
01:25:16,280 --> 01:25:20,160
And then you have the resilient.
This is a thick, thick boy. 

1607
01:25:20,200 --> 01:25:23,200
These tanks, the tanks, the 
small, incredibly compact 

1608
01:25:23,200 --> 01:25:25,920
Rhodes, are entirely covered in 
thick, bulbous exoskeleton. 

1609
01:25:26,160 --> 01:25:29,120
They sacrifice maneuverability 
for safety and durability. 

1610
01:25:29,680 --> 01:25:34,600
And then you have the vicious, 
fast, and agile, with just 

1611
01:25:34,600 --> 01:25:35,880
enough armor for your 
protection. 

1612
01:25:35,880 --> 01:25:39,960
Vicious Rhone are the fighters. 
They excel at melee. 

1613
01:25:40,440 --> 01:25:42,760
They were the elite guards of 
the Queen back in the day. 

1614
01:25:42,920 --> 01:25:44,600
I love that. 
The tiny little dagger in his 

1615
01:25:44,600 --> 01:25:45,320
bottom arms. 
Yeah. 

1616
01:25:46,680 --> 01:25:48,000
It's just like the. 
Short sword? 

1617
01:25:48,000 --> 01:25:52,040
Yeah, so those are the six 
archetypes for the most part. 

1618
01:25:52,360 --> 01:25:55,640
Let's just look at the Vicious. 
I really like vicious, so if we 

1619
01:25:55,640 --> 01:25:58,520
So it's a it's a full page where
you have the the initiative 

1620
01:25:58,520 --> 01:26:01,000
listed. 
This is initiative 8 for the 

1621
01:26:01,000 --> 01:26:04,320
vicious, you have a piece of 
art, you have a nice blurb. 

1622
01:26:04,480 --> 01:26:06,400
I really like that. 
Then on the second page at the 

1623
01:26:06,400 --> 01:26:10,280
top, you have your two pink and 
two blue, the circles and 

1624
01:26:10,280 --> 01:26:13,040
squares. 
So it's a +2 to hit offensive 

1625
01:26:13,040 --> 01:26:18,560
modifier, plus one for damage, 
plus one to block and zero 

1626
01:26:18,560 --> 01:26:20,560
damage, which means zero damage 
reduction. 

1627
01:26:20,960 --> 01:26:24,920
And then you have your six 
stats, and for almost every 

1628
01:26:24,920 --> 01:26:30,920
single character you get A0A 
plus 1A plus 2A plus three. 

1629
01:26:30,920 --> 01:26:35,120
A -, 1 and a -, 2 for every 
character except for one. 

1630
01:26:37,040 --> 01:26:39,640
And I don't know why that was 
different and it makes no sense 

1631
01:26:39,640 --> 01:26:41,120
to me. 
So I would just change the one 

1632
01:26:41,720 --> 01:26:44,760
the brutal. 
For some reason, if you go back 

1633
01:26:44,760 --> 01:26:56,120
to brutal, it has a A -, 3. 
Yes, A0A plus 1 + 2 + 3 -, 2. 

1634
01:26:56,120 --> 01:26:58,600
And it's gonna be slightly 
better, but that's. 

1635
01:26:58,640 --> 01:27:02,920
Actually it's a. 
It's a -, 3 instead of a -, 1. 

1636
01:27:03,240 --> 01:27:06,160
Everyone is the same except for 
the speed on this one, which 

1637
01:27:06,160 --> 01:27:09,720
makes no sense to me because the
Brutal are supposed to be like 

1638
01:27:10,400 --> 01:27:13,560
they have thick exoskeletons, 
their arms are fused together 

1639
01:27:13,560 --> 01:27:18,840
and stuff like that. 
But the if you go to Resilient, 

1640
01:27:18,840 --> 01:27:23,760
it specifically says that it 
sacrifices maneuverability, so 

1641
01:27:23,760 --> 01:27:26,560
why wouldn't that be the -3? 
There is a a thing with the 

1642
01:27:26,560 --> 01:27:28,680
Resilient where I can bunch up 
the muscles and have like a 

1643
01:27:28,680 --> 01:27:31,280
quick shot and that's why it's 
got decent speed. 

1644
01:27:31,520 --> 01:27:37,000
But I couldn't find a reason why
the Brutal is the only class, 

1645
01:27:37,040 --> 01:27:39,640
the only archetype that has a -,
3 on anything. 

1646
01:27:40,280 --> 01:27:42,280
I thought it was going to be 
like we, you know, especially if

1647
01:27:42,280 --> 01:27:45,840
you're going to put a -, 3. 
I was putting two plus threes 

1648
01:27:45,840 --> 01:27:49,320
then and gotten rid of the +2. 
You know, I would balance it 

1649
01:27:49,320 --> 01:27:50,760
out. 
The numbers, yeah. 

1650
01:27:50,760 --> 01:27:55,240
But it's literally just -2 bolt.
It's just the only 1 -, 2, yeah.

1651
01:27:55,360 --> 01:27:58,560
I also for a game that has set 
stats for all the character 

1652
01:27:58,560 --> 01:28:01,280
classes, like you think it'd be 
like, OK, well we wanna make 

1653
01:28:01,280 --> 01:28:05,400
them like equal, right? 
Like, they're spread. 

1654
01:28:05,400 --> 01:28:06,960
They're spread. 
They're the spread is different,

1655
01:28:06,960 --> 01:28:09,480
but they're all the same 
modifiers for them. 

1656
01:28:09,920 --> 01:28:12,040
Yeah, no, but fuck this guy, you
know? 

1657
01:28:12,240 --> 01:28:13,440
Yeah. 
Fuck this guy. 

1658
01:28:13,880 --> 01:28:16,600
Honestly, what I would do if I 
wanted to really balance it out 

1659
01:28:16,600 --> 01:28:19,800
is I would just, I would take 
the 2 minus stats and I would 

1660
01:28:19,800 --> 01:28:23,320
just do a -, 2 on speed and a -,
1 on accuracy, and then just 

1661
01:28:23,320 --> 01:28:25,240
call it close enough. 
Like I would just bump it all 

1662
01:28:25,240 --> 01:28:30,400
back down by 1. 
So anyway, so going down to the 

1663
01:28:30,400 --> 01:28:32,680
Vicious, because I do like that 
one, That's the one I would play

1664
01:28:32,680 --> 01:28:34,680
probably just 'cause I like the 
word vicious, 'cause I'm a 

1665
01:28:34,680 --> 01:28:36,640
fucking Christ, Lord piece of 
shit. 

1666
01:28:36,680 --> 01:28:37,280
You suck. 
We know. 

1667
01:28:37,720 --> 01:28:40,520
Yeah, yeah, yeah, that's exactly
why it's 100%. 

1668
01:28:41,000 --> 01:28:46,320
So going through their character
sheet, do you have a number of 

1669
01:28:46,320 --> 01:28:48,280
special talent? 
So special talent, something 

1670
01:28:48,280 --> 01:28:51,720
like flashing blades plus one P 
damage when using one handed 

1671
01:28:51,720 --> 01:28:54,360
bladed weapons. 4 blades are 
better than one. 

1672
01:28:54,360 --> 01:28:58,520
You can hold up to four one 
handed weapons, you know, 

1673
01:28:58,520 --> 01:29:00,840
etcetera, etcetera. 
Long jump, swashbuckler, web 

1674
01:29:00,840 --> 01:29:06,080
Walker, Then you get last gasp. 
There's one Death from Above. 

1675
01:29:06,080 --> 01:29:09,240
Executes a precision strike on 
any creature within three areas 

1676
01:29:09,240 --> 01:29:11,200
by swinging from a grappling 
line. 

1677
01:29:11,840 --> 01:29:15,360
Does 4 damage to the targeted 
creature, and then the Flurry of

1678
01:29:15,360 --> 01:29:19,560
strikes, which is not Flurry of 
Blows, it lashes out, making 

1679
01:29:19,560 --> 01:29:21,600
four separate attacks 
unblockable. 

1680
01:29:21,840 --> 01:29:23,120
May be used on the same 
creature. 

1681
01:29:24,440 --> 01:29:27,480
I like the the narratively the 
death from above because just 

1682
01:29:27,480 --> 01:29:29,920
explaining that like yeah 
there's come face come from a 

1683
01:29:29,920 --> 01:29:33,200
grappling. 
Just, yeah, there, there just is

1684
01:29:33,200 --> 01:29:34,000
one. 
It. 

1685
01:29:34,120 --> 01:29:37,280
It reminds me of, like, just 
like any Souls game where it's 

1686
01:29:37,280 --> 01:29:40,360
like you have a big bad guy just
try to stand above them and get 

1687
01:29:40,360 --> 01:29:46,520
that huge, like, jump down. 
So it specifically says each 

1688
01:29:46,520 --> 01:29:49,520
archetype has skills and stats 
that show how good they are. 

1689
01:29:49,520 --> 01:29:52,440
Oh, I think it's after. 
It kind of explains like what 

1690
01:29:52,440 --> 01:29:53,840
you're actually picking and 
stuff. 

1691
01:29:56,680 --> 01:29:59,440
Oh, there's a names list here, 
3D6 names table. 

1692
01:29:59,760 --> 01:30:02,000
Once you have met all six 
archetypes and probably have a 

1693
01:30:02,000 --> 01:30:04,840
favorite, there's this clever he
likes the little eyes. 

1694
01:30:05,040 --> 01:30:07,800
It's time to choose the three 
archetypes you plan to play. 

1695
01:30:08,160 --> 01:30:12,760
Each has three special talents. 
Choose one of those for each 

1696
01:30:12,760 --> 01:30:15,040
archetype. 
Then record their last gasp 

1697
01:30:15,040 --> 01:30:17,680
ability. 
So you have 3 mindsets. 

1698
01:30:17,920 --> 01:30:20,640
So choose one talent for each 
one. 

1699
01:30:20,920 --> 01:30:23,480
Or just have one mindset and 
pick three talents. 

1700
01:30:23,480 --> 01:30:28,480
Come on, then, record their last
gasp abilities. 

1701
01:30:28,480 --> 01:30:31,680
You get both of those, but you 
only get one at the end. 

1702
01:30:31,680 --> 01:30:35,480
Like you, you have both as an 
option, and then you should also

1703
01:30:35,480 --> 01:30:37,480
name your character, blah blah 
blah. 

1704
01:30:37,680 --> 01:30:42,920
Finally, select one of the 
available basic talents each of 

1705
01:30:42,920 --> 01:30:45,640
your archetypes will have. 
If you have a feeling, if you're

1706
01:30:45,640 --> 01:30:49,120
feeling random, roll for it. 
So for your character, each 

1707
01:30:49,120 --> 01:30:52,480
mindset gets a special talent 
and a basic talent. 

1708
01:30:52,640 --> 01:30:57,400
You have to pick each or use my 
hack and pick 3 talents and 

1709
01:30:57,400 --> 01:31:00,800
three basic talents and these 
are things like Acrobat, 

1710
01:31:00,800 --> 01:31:04,720
Blacksmith, Climbing Evade. 
So Acrobat is a + 2 on skill 

1711
01:31:04,720 --> 01:31:07,360
checks related to feats of 
acrobatics. 

1712
01:31:07,960 --> 01:31:12,280
Most of these most of these are 
just modifiers or like so Evade 

1713
01:31:12,280 --> 01:31:15,120
once per combat you can evade 1 
wound which doesn't make sense 

1714
01:31:15,120 --> 01:31:16,680
to me. 
They talk about wounds a bunch, 

1715
01:31:18,440 --> 01:31:21,640
but never actually call anything
a wound. 

1716
01:31:21,640 --> 01:31:23,440
But. 
They also did we define wounds 

1717
01:31:23,440 --> 01:31:24,680
earlier. 
Never. 

1718
01:31:24,680 --> 01:31:25,520
That's in my notes. 
It's. 

1719
01:31:26,040 --> 01:31:28,520
Been damaged this I think the 
entire time. 

1720
01:31:28,720 --> 01:31:31,680
Yeah, the damage is the entire 
time because each of your stats 

1721
01:31:31,680 --> 01:31:34,080
can be damaged. 
Like when you when you heal with

1722
01:31:34,080 --> 01:31:38,360
nectar you heal damage. 
So wound is suddenly switched to

1723
01:31:38,360 --> 01:31:41,560
wound and there's no explainer, 
I just. 

1724
01:31:41,560 --> 01:31:44,800
Assumed it was damaged at one 
point in time and then they 

1725
01:31:44,960 --> 01:31:47,840
forgot to change it later on and
they updated the wording. 

1726
01:31:48,600 --> 01:31:52,000
See what I would do is again 
have the three pips for each one

1727
01:31:52,000 --> 01:31:55,160
and each pip is a wound and you 
can take 3 wounds before that 

1728
01:31:55,160 --> 01:31:57,720
stat is damaged. 
And and and you have the 

1729
01:31:57,720 --> 01:31:59,920
negative disadvantage, but I 
think that is. 

1730
01:32:00,640 --> 01:32:03,800
Your talents hack My hack of 
your hack would be you have to 

1731
01:32:03,800 --> 01:32:06,920
pick two from whatever archetype
you picked and then one from any

1732
01:32:06,920 --> 01:32:08,520
of them. 
Because I think that's like 

1733
01:32:09,040 --> 01:32:11,880
because you can pick a talent 
from like each of the 

1734
01:32:11,880 --> 01:32:13,360
personalities gets a different 
archetype. 

1735
01:32:13,360 --> 01:32:15,600
Did I understand that correctly?
Yeah, yeah, yeah. 

1736
01:32:15,920 --> 01:32:19,440
So to keep that kind of 
variability and talents, I'd be 

1737
01:32:19,440 --> 01:32:21,680
like, yeah, if you're going to 
get 3 talents, you can pick two 

1738
01:32:21,680 --> 01:32:23,840
from your class and you can pick
one from any other one, you 

1739
01:32:23,840 --> 01:32:25,960
know? 
I don't mind that but I think 

1740
01:32:25,960 --> 01:32:28,800
that's kind of taken up with the
basic talents is kind of like 

1741
01:32:28,800 --> 01:32:32,400
the the ones that are like for 
everybody you know because you 

1742
01:32:32,400 --> 01:32:34,960
could go Acrobat you could go 
martial artist, you can do a 

1743
01:32:34,960 --> 01:32:37,600
bunch of different stuff to kind
of like but, but I I mean I 

1744
01:32:37,600 --> 01:32:39,160
think yours is fine too. 
I think being able to pick 

1745
01:32:39,160 --> 01:32:41,720
another one is really 
interesting, but I think being 

1746
01:32:42,320 --> 01:32:47,880
picking if your character is 
built as an archetype and you 

1747
01:32:47,880 --> 01:32:50,160
pick something that's like very 
antithetical to your archetype, 

1748
01:32:50,160 --> 01:32:52,760
I think that you know, I mean we
could do whatever but. 

1749
01:32:53,640 --> 01:32:55,320
Yeah. 
But yeah, I mean, I guess they 

1750
01:32:55,320 --> 01:32:57,800
are like, I'm just thinking of 
like, well, when you have the 

1751
01:32:57,800 --> 01:33:02,920
three separate. 
Yeah, ego selves, yeah, I guess 

1752
01:33:02,920 --> 01:33:04,520
they are three different 
classes. 

1753
01:33:04,520 --> 01:33:06,840
It's not just like the same 
class, but gets a different 

1754
01:33:06,840 --> 01:33:08,200
talent. 
So I guess, yeah, that's where I

1755
01:33:08,200 --> 01:33:10,240
was approaching it from. 
It's like, oh, you want to keep 

1756
01:33:10,240 --> 01:33:11,920
that option open? 
That makes sense as a 

1757
01:33:11,920 --> 01:33:12,760
variability. 
Yeah. 

1758
01:33:12,760 --> 01:33:15,480
Having one is just like a yeah, 
do a do a throwaway one. 

1759
01:33:15,480 --> 01:33:18,200
I think that would be cool. 
It would be interesting for 

1760
01:33:18,200 --> 01:33:20,760
sure. 
Or even when you're hacking it, 

1761
01:33:20,760 --> 01:33:23,400
you could just have like 
special, like a like a pool of 

1762
01:33:23,400 --> 01:33:25,480
special talents everyone could 
take too, if you wanted to do 

1763
01:33:25,480 --> 01:33:26,760
that. 
Yeah, yeah. 

1764
01:33:27,080 --> 01:33:28,760
Yeah, yeah, levels and 
experience. 

1765
01:33:28,760 --> 01:33:32,200
There are no traditional levels,
usually simply returning 

1766
01:33:32,200 --> 01:33:34,000
homeworks. 
To that end, the game is 

1767
01:33:34,000 --> 01:33:38,200
designed for one shot play. 
However, if you do survive each,

1768
01:33:40,440 --> 01:33:42,280
if you just sort of each 
archetype that returns to the 

1769
01:33:42,280 --> 01:33:45,120
city alive can add an additional
talent to the roster, either a 

1770
01:33:45,120 --> 01:33:48,600
basic talent OR special talent. 
So there there is no leveling, 

1771
01:33:48,880 --> 01:33:51,320
it's designed for one shot play.
But if you do survive and want 

1772
01:33:51,320 --> 01:33:55,320
to do campaign play, just add a 
basic or talent for each of the 

1773
01:33:55,320 --> 01:33:57,240
archetypes that comes back. 
So if one of them dies out 

1774
01:33:57,240 --> 01:34:01,320
there, or just pick because 
we're not doing that as a group 

1775
01:34:01,320 --> 01:34:04,560
here. 
Name your character, you have 

1776
01:34:04,560 --> 01:34:06,120
your skills, you have 
everything. 

1777
01:34:06,720 --> 01:34:10,160
Roll on the following charts to 
determine your funds, your 

1778
01:34:10,160 --> 01:34:13,560
rations. 
You start with any extra gear. 

1779
01:34:14,720 --> 01:34:18,800
Interesting stuff here. 
Climbing ropes, XO glue, shield 

1780
01:34:18,920 --> 01:34:20,640
it. 
The other Here's another thing. 

1781
01:34:20,760 --> 01:34:24,880
So once we hit extra gear, see 
how there's like numbers next to

1782
01:34:24,880 --> 01:34:28,920
all of it. 
At no point does that explain is

1783
01:34:28,920 --> 01:34:31,680
it is explain what the fuck 
those numbers are at all, ever. 

1784
01:34:32,960 --> 01:34:36,200
I mean, clearly we know what it 
is because we know, because 

1785
01:34:36,200 --> 01:34:38,400
we're smart, teach RPG people. 
So what do you think it is? 

1786
01:34:39,160 --> 01:34:42,320
Wait, are they page number or? 
Nope, that's what I talk to. 

1787
01:34:43,400 --> 01:34:45,160
Well, how many letters? 
How many numbers is it? 

1788
01:34:45,800 --> 01:34:50,960
Oh, it's three. 
Yeah, it's the three dice. 

1789
01:34:51,440 --> 01:34:53,960
So it's AD 666 table. 
Yeah, yeah. 

1790
01:34:53,960 --> 01:34:57,600
The entire back is like one 
giant D666 table. 

1791
01:34:59,400 --> 01:35:01,960
Yeah, it's true. 
Yeah, so this is just 

1792
01:35:01,960 --> 01:35:06,840
referencing where you can find 
that in the back D666 table. 

1793
01:35:07,280 --> 01:35:12,040
That's not no, that's not how 
things work, you know, right? 

1794
01:35:12,360 --> 01:35:15,600
I honestly, literally they do 
such a good job of like little 

1795
01:35:15,600 --> 01:35:18,880
boxes and explainers just how 
like a little box like right 

1796
01:35:18,880 --> 01:35:22,600
here boop that says with an 
arrow pointing to one of these 

1797
01:35:22,600 --> 01:35:25,640
that says D66 table starting on 
page blah, you know. 

1798
01:35:27,200 --> 01:35:28,840
But I do like that they're all 
listed here. 

1799
01:35:28,840 --> 01:35:30,960
I like that you can reference 
them in the back of the table. 

1800
01:35:30,960 --> 01:35:34,400
I like that. 
It's interesting we get to that 

1801
01:35:34,400 --> 01:35:37,320
Add a specialty item, so extra 
gear. 

1802
01:35:37,320 --> 01:35:40,320
You roll 3D6 twice to add two of
those. 

1803
01:35:40,600 --> 01:35:43,440
Add 1 specialty item to your 
inventory like a meat hook or an

1804
01:35:43,440 --> 01:35:45,200
Obsidian knuckles or something 
like that. 

1805
01:35:45,600 --> 01:35:49,120
This is another one of those 
yeah weapons. 

1806
01:35:49,120 --> 01:35:51,960
Then roll 3D6 for one basic 
primary weapon. 

1807
01:35:53,800 --> 01:35:59,280
There's also is the OK, so it 
says weapons with the two dashes

1808
01:35:59,280 --> 01:36:03,120
are two handed weapons. 
Weapons with a like a little 

1809
01:36:03,120 --> 01:36:08,680
arrow symbol are range weapons 
and use the range weapon rules. 

1810
01:36:08,840 --> 01:36:13,080
Poison weapons do an additional 
point of damage the following 

1811
01:36:13,080 --> 01:36:16,400
combat round. 
OK so here's my problem with 

1812
01:36:16,400 --> 01:36:20,280
this. 
You see how it says that this is

1813
01:36:20,280 --> 01:36:24,040
a 2 handed weapon right? 
And then this is a range weapon,

1814
01:36:25,280 --> 01:36:26,880
right? 
Right. 

1815
01:36:27,320 --> 01:36:30,920
There's a list here, but if we 
actually get to the D66 table in

1816
01:36:30,920 --> 01:36:35,400
the back, right, when you 
actually see weapons that are 

1817
01:36:35,400 --> 01:36:39,440
like range and stuff like that, 
this is fungi and plants. 

1818
01:36:41,000 --> 01:36:44,680
Are you still on the bow page? 
What number is that short bow? 

1819
01:36:45,560 --> 01:36:48,840
Oh, I'm not. 
I'm on page 110, which is where 

1820
01:36:48,840 --> 01:36:55,560
unique weapons and armor is in 
the. 153 OK, where's #153? 

1821
01:36:55,560 --> 01:36:58,920
So here's my problem with that. 
All right. 

1822
01:36:59,080 --> 01:37:05,840
When we look at 153, OK, see 
what it says under 153? 

1823
01:37:07,800 --> 01:37:13,120
Under 153 it says Right short 
bow, common weapon distance. 

1824
01:37:13,120 --> 01:37:15,560
Distance right? 
There's a reference here. 

1825
01:37:15,560 --> 01:37:17,320
Right here it says common 
weapons in armor. 

1826
01:37:17,320 --> 01:37:22,200
It says 2 dashes is A2 handed 
weapon and then the arrow is a 

1827
01:37:22,200 --> 01:37:23,680
distance weapon. 
Right. 

1828
01:37:24,280 --> 01:37:28,600
OK, this is supposed to be 
something that denotes distance 

1829
01:37:28,600 --> 01:37:31,760
weapon, so that you don't really
have to write distance weapon, 

1830
01:37:31,760 --> 01:37:32,800
right? 
Oh. 

1831
01:37:34,120 --> 01:37:36,760
Yeah, right. 
So then how come on everyone 

1832
01:37:36,760 --> 01:37:39,120
that's got an arrow, it says 
distance. 

1833
01:37:39,920 --> 01:37:44,080
What's the point of having the 
symbol if you then list what the

1834
01:37:44,080 --> 01:37:45,360
symbol is? 
Supposed to denote anyway? 

1835
01:37:45,400 --> 01:37:50,200
Listen, if you weren't sure. 
You know what I'm saying? 

1836
01:37:50,440 --> 01:37:54,000
Like that's not too like that's.
I mean the melee, it says melee,

1837
01:37:54,280 --> 01:37:56,560
and then there's the two. 
That means it's two handed. 

1838
01:37:56,560 --> 01:37:58,840
That totally makes sense. 
But the fact that the distance 

1839
01:37:58,840 --> 01:38:01,080
just means it's range, and then 
you have a symbol that also 

1840
01:38:01,080 --> 01:38:03,160
means range for all of them 
makes no sense to have both. 

1841
01:38:04,000 --> 01:38:05,600
Yeah, no, I agree. 
I'm just saying it's like, you 

1842
01:38:05,600 --> 01:38:06,920
know, if you're just not sure 
you know. 

1843
01:38:08,080 --> 01:38:09,200
All right. 
As long as we're on the same 

1844
01:38:09,200 --> 01:38:11,920
page. 
OK, we're about done, I think. 

1845
01:38:13,880 --> 01:38:16,800
Yeah, So this is all starting 
weapons. 

1846
01:38:16,800 --> 01:38:20,360
This is all the optional 
accessories, armor, bling, 

1847
01:38:20,360 --> 01:38:23,360
distinctive features if you want
like missing, missing eye, 

1848
01:38:23,360 --> 01:38:24,960
broken antenna, things like 
that. 

1849
01:38:24,960 --> 01:38:30,200
Those are all optional things 
that you can have and then 

1850
01:38:30,520 --> 01:38:32,520
creature features. 
So this literally just go 

1851
01:38:32,520 --> 01:38:38,600
straight into the Beastie area. 
Were there any beasts that you 

1852
01:38:38,600 --> 01:38:40,480
really liked a lot? 
Did you go through this part? 

1853
01:38:41,240 --> 01:38:48,640
Yeah, hold on. 
Let me think of the think, which

1854
01:38:48,640 --> 01:38:52,600
was the squiddy Octopussy 1. 
Oh, I don't know. 

1855
01:38:52,600 --> 01:38:55,360
Will you look up the Octopussy 
and I'll say I do really like 

1856
01:38:55,360 --> 01:38:56,920
the cultists. 
I didn't mean for it to come out

1857
01:38:56,920 --> 01:38:59,840
like that. 
It just meant like, oh the the 

1858
01:39:00,400 --> 01:39:03,080
the tunnel thrasher. 
I really just liked the art on 

1859
01:39:03,080 --> 01:39:05,360
76. 
Yeah, I I kind of want to scroll

1860
01:39:05,360 --> 01:39:07,600
through the whole thing. 
The cultists of the shimmer. 

1861
01:39:07,600 --> 01:39:09,480
These are like. 
The cultists that get on too. 

1862
01:39:09,640 --> 01:39:11,480
Oh dude. 
And that full page. 

1863
01:39:11,520 --> 01:39:13,880
The art is with the Cloak and 
shit. 

1864
01:39:14,400 --> 01:39:16,320
So cool. 
But these are basically like 

1865
01:39:16,320 --> 01:39:21,200
Rhones that like left the colony
a while ago and started their 

1866
01:39:21,200 --> 01:39:23,960
own shit. 
They worship a false queen. 

1867
01:39:24,160 --> 01:39:25,920
I I really like them a lot. 
They're cool. 

1868
01:39:26,920 --> 01:39:30,200
The death jacket is a really, 
really gorgeous piece of art. 

1869
01:39:30,200 --> 01:39:33,240
Obviously it's like a it's like 
a yellow jacket kind of 

1870
01:39:33,240 --> 01:39:35,200
situation that the death jacket 
is cool. 

1871
01:39:35,320 --> 01:39:37,760
I love the armor on. 
I just thought the name was 

1872
01:39:37,760 --> 01:39:40,600
because his jacket was so 
fucking sick, you know? 

1873
01:39:41,320 --> 01:39:43,880
Oh, you didn't, are you? 
Is that a real thing that you're

1874
01:39:43,880 --> 01:39:45,480
doing? 
No, and that's not real thing. 

1875
01:39:45,480 --> 01:39:46,440
OK. 
All right. 

1876
01:39:46,560 --> 01:39:47,560
All right. 
All right. 

1877
01:39:47,760 --> 01:39:49,680
And where can you switch to the?
Armor with like 2. 

1878
01:39:49,680 --> 01:39:56,640
Other mindset I do like the 
small shimmer dragon. 

1879
01:39:56,640 --> 01:39:59,440
It's a dragon, but this is 
clearly just like a salamander 

1880
01:39:59,440 --> 01:40:01,720
situation. 
But for the for bug sized 

1881
01:40:01,720 --> 01:40:04,000
things, that's a dragon. 
I really like that a lot. 

1882
01:40:04,000 --> 01:40:07,520
And Arc again, Arc's great. 
The exoskeleton's cool. 

1883
01:40:07,520 --> 01:40:10,160
It's like a Roan skeleton that's
just been taken over by fungi. 

1884
01:40:10,160 --> 01:40:12,440
It's very. 
What's that called? 

1885
01:40:12,960 --> 01:40:15,200
Like the the Cordyceps kind of 
situation. 

1886
01:40:15,200 --> 01:40:20,920
Yeah, The Last of Us, Yeah. 
Fungoid monster creature. 

1887
01:40:21,400 --> 01:40:24,120
Neither have I I don't care. 
I know the story now and it's 

1888
01:40:24,120 --> 01:40:27,880
whatever. 
The great boar, which is just a 

1889
01:40:27,920 --> 01:40:30,200
thing that like, boars through 
making tunnels, which is cool. 

1890
01:40:30,960 --> 01:40:32,960
The hill folk we talked about, 
they're ants. 

1891
01:40:33,840 --> 01:40:36,160
The pinch. 
Oh yeah, the Pincher bugs are 

1892
01:40:36,160 --> 01:40:38,640
like, super fucking creepy. 
They're really aggressive and 

1893
01:40:38,640 --> 01:40:41,240
rude. 
They smell terrible, Like 

1894
01:40:41,280 --> 01:40:44,320
rotting corpses. 
Yeah, those are dope. 

1895
01:40:45,160 --> 01:40:48,760
Hate seeing those in my house. 
Sloper larva. 

1896
01:40:49,560 --> 01:40:51,640
Those are gross. 
Actually terrifying. 

1897
01:40:51,680 --> 01:40:54,640
Like if you came across those in
the real life, it'd be like I go

1898
01:40:54,640 --> 01:40:57,040
the other way, you know? 
Yeah, yeah, it's got like 

1899
01:40:57,040 --> 01:40:59,400
tentacles coming out, but then 
it's got like a weird like 4 

1900
01:40:59,400 --> 01:41:01,440
pronged Ant face. 
They're like, awful. 

1901
01:41:01,720 --> 01:41:04,440
Angry. 
Like like so. 

1902
01:41:04,480 --> 01:41:08,960
Terrible spore folk. 
They're like Rhones, but they 

1903
01:41:08,960 --> 01:41:11,680
have like, they're super skinny 
with wings and have like spores 

1904
01:41:11,680 --> 01:41:12,760
coming out their heads and 
stuff. 

1905
01:41:13,720 --> 01:41:14,560
Really cool. 
Hats. 

1906
01:41:14,960 --> 01:41:16,440
You know, yeah, the hats are 
crazy. 

1907
01:41:16,440 --> 01:41:20,760
The termites are fucking cool. 
They're renowned throughout the 

1908
01:41:20,760 --> 01:41:23,040
shimmer for the incredible 
resilience and vicious bite with

1909
01:41:23,040 --> 01:41:29,400
these huge mandibles. 
The tramplers are like centipede

1910
01:41:29,400 --> 01:41:30,760
situations. 
Gross. 

1911
01:41:31,480 --> 01:41:34,760
Oh, the Tuttle Thrasher. 
Yeah, the Octopussy. 

1912
01:41:36,440 --> 01:41:39,360
Secretive, impatient, these 
cunning cephalopods. 

1913
01:41:39,360 --> 01:41:41,200
Yeah, there are cephalopods. 
They're kind of Octopussies, 

1914
01:41:41,200 --> 01:41:45,920
aren't they? 
The widow Webkin Webkin are what

1915
01:41:45,920 --> 01:41:49,240
they call spiders, and I fucking
love that for the term Webkin. 

1916
01:41:49,400 --> 01:41:50,680
Like, they're just kins of the 
web. 

1917
01:41:50,840 --> 01:41:55,240
They're so good. 
The wolf Webkin, like a wolf 

1918
01:41:55,240 --> 01:41:57,400
spider. 
That's so cool. 

1919
01:41:57,920 --> 01:41:59,680
The pale brothers. 
I do like that. 

1920
01:41:59,680 --> 01:42:04,280
There's like a really cool like 
care like an NPC aspect of these

1921
01:42:04,280 --> 01:42:06,200
guys but like you can find them 
but they're these two like 

1922
01:42:06,200 --> 01:42:09,360
merchant brothers that are dope 
and then tunnel master. 

1923
01:42:09,360 --> 01:42:12,600
This is just explanation for oh 
so fungi fact. 

1924
01:42:12,600 --> 01:42:17,000
The Rone were originally 
designed as human bug mutations 

1925
01:42:17,000 --> 01:42:19,480
and then Rone is Roach and human
combined. 

1926
01:42:19,880 --> 01:42:25,080
That's what it was stuff for the
the TM tips, tricks, things like

1927
01:42:25,080 --> 01:42:30,480
that. 
There's there's some adventures 

1928
01:42:30,480 --> 01:42:32,880
in here that are cool. 
They're good. 

1929
01:42:32,880 --> 01:42:34,960
What are what are the names of 
the two adventures? 

1930
01:42:34,960 --> 01:42:38,640
Oh, this one's just called The 
World of Three, Dye 6, The 

1931
01:42:38,640 --> 01:42:40,880
Tunnel Master, Da da Da, Vendors
and trading. 

1932
01:42:43,960 --> 01:42:46,320
Oh no, it's just the city. 
And then there's Adventure 

1933
01:42:46,320 --> 01:42:48,440
Spores, which are spores, not 
siege. 

1934
01:42:48,520 --> 01:42:51,120
And I really like that a lot, 
that there's like a map and then

1935
01:42:51,120 --> 01:42:53,240
a bunch of there's like 18 
adventure seeds. 

1936
01:42:53,440 --> 01:42:56,240
There's an adventure called 
Fires Below, which is 

1937
01:42:56,240 --> 01:42:57,840
interesting. 
It really breaks it down by like

1938
01:42:57,840 --> 01:43:00,600
type by area. 
I do really like the way that 

1939
01:43:00,600 --> 01:43:03,280
they wrote these adventures 
because they're more of like 

1940
01:43:05,120 --> 01:43:07,760
it's not like 5 E like you have 
to do this and then do this and 

1941
01:43:07,760 --> 01:43:10,600
do this like and if they do this
and the characters, the 

1942
01:43:10,600 --> 01:43:13,120
characters will probably do this
and if they do then they have 

1943
01:43:13,120 --> 01:43:17,000
ADC 15 to do this now it's it's 
it's it's an area. 

1944
01:43:17,480 --> 01:43:20,480
It's points of interest. 
It's things that they might see 

1945
01:43:21,280 --> 01:43:23,240
and that's it. 
Like they basically it's it's 

1946
01:43:23,240 --> 01:43:27,360
it's the Nate dream style. 
Just like say what's there and 

1947
01:43:27,360 --> 01:43:29,520
describe the things that are in 
there and let the characters 

1948
01:43:29,520 --> 01:43:31,400
decide how they react. 
You know it. 

1949
01:43:31,680 --> 01:43:34,280
Is funny running adventures that
are like, oh, your characters 

1950
01:43:34,280 --> 01:43:36,280
will probably do this and then 
you should do this because they 

1951
01:43:36,280 --> 01:43:38,320
never do that. 
They never do what's written 

1952
01:43:38,320 --> 01:43:41,200
there. 
No, but also no. 

1953
01:43:41,200 --> 01:43:44,960
But one of the things I hate 
about that is it it's whether 

1954
01:43:44,960 --> 01:43:48,560
consciously or subconsciously, 
GMs will kind of like try to 

1955
01:43:48,880 --> 01:43:51,440
push the players there because 
that's what the event tells them

1956
01:43:51,440 --> 01:43:53,960
they need to do. 
Yeah, and and I just don't like 

1957
01:43:53,960 --> 01:43:56,960
that. 
So we get to the Egg Hunt, which

1958
01:43:56,960 --> 01:44:02,440
is actually one of the solo 
missions. 

1959
01:44:02,720 --> 01:44:06,880
And they specifically say that 
this is based on the Delve, your

1960
01:44:06,880 --> 01:44:09,200
own dungeon book. 
But this has been made 

1961
01:44:09,200 --> 01:44:10,800
multiplayer and I really like 
that. 

1962
01:44:10,800 --> 01:44:13,680
There's options to both play it 
as the solo adventure and as a 

1963
01:44:13,680 --> 01:44:15,760
regular adventure. 
I really like that a lot. 

1964
01:44:16,640 --> 01:44:18,920
The Lost City is the other one, 
I think that's I think that's in

1965
01:44:18,920 --> 01:44:22,480
here too as a as an adventure I 
think. 

1966
01:44:24,600 --> 01:44:28,320
And then the Insectopedia which 
is just the D6X table of but 

1967
01:44:28,320 --> 01:44:29,920
they break. 
What's interesting is they break

1968
01:44:29,920 --> 01:44:37,040
it down into the entire table. 
Into weapons are all the ones 

1969
01:44:37,320 --> 01:44:39,800
like the common weapons. 
Unique weapons and armor are in 

1970
01:44:39,800 --> 01:44:48,680
the twos parts and pieces. 
So like antenna, boramites, 

1971
01:44:48,680 --> 01:44:52,520
flashy claws, things like that 
are the threes, items and 

1972
01:44:52,520 --> 01:44:56,880
equipment, alarm, horn, candle, 
car box are in the fours and the

1973
01:44:56,880 --> 01:44:58,160
thing too. 
Like we said before, like 

1974
01:44:58,200 --> 01:45:01,280
everything that had a number 
previously has an entry here 

1975
01:45:01,280 --> 01:45:03,600
with more stuff. 
It's the stats of whatever it 

1976
01:45:03,600 --> 01:45:07,400
was, it's a little blurb, a line
or two of whatever it was. 

1977
01:45:07,400 --> 01:45:10,440
So even if you got a short bow 
it gives you more info. 

1978
01:45:10,440 --> 01:45:12,480
It gives you the actual little 
like quote UN quote stat block 

1979
01:45:12,480 --> 01:45:17,000
for the item. 
Fives are also the items, and 

1980
01:45:17,000 --> 01:45:19,360
then sixes are your fungies. 
Implants. 

1981
01:45:19,680 --> 01:45:22,800
I really like that they did the 
whole D66 table, breaking up 

1982
01:45:22,800 --> 01:45:24,600
each number into a different 
kind of section. 

1983
01:45:25,200 --> 01:45:27,880
Yeah, it does make it a little 
bit easier to navigate. 

1984
01:45:28,960 --> 01:45:32,040
I mean, also there's like 216 
things on that table, so yeah. 

1985
01:45:32,440 --> 01:45:35,480
Yeah, there's a there's a a 
merchant inventory as well, 

1986
01:45:35,480 --> 01:45:38,960
which I like. 
There's a bonus Roan archetype, 

1987
01:45:39,080 --> 01:45:41,000
which I really like, just tucked
back here in the back. 

1988
01:45:41,000 --> 01:45:45,720
The the veteran, you only start 
with two archetypes, because one

1989
01:45:45,720 --> 01:45:49,720
of yours died previously. 
And then there's some other, 

1990
01:45:49,880 --> 01:45:52,400
yeah, yeah. 
Then there's some other skill 

1991
01:45:52,520 --> 01:45:55,000
improvements and and and tweaks 
and changes to which I really 

1992
01:45:55,000 --> 01:45:57,760
enjoy. 
And there's also the the 

1993
01:45:57,800 --> 01:46:00,440
generator in the back uses 
playing cards for creatures and 

1994
01:46:00,440 --> 01:46:03,960
features to actually create, 
like an Oracle or a dungeon 

1995
01:46:03,960 --> 01:46:07,560
generator so that you can just 
run solo stuff on your own 

1996
01:46:07,560 --> 01:46:09,240
without having to have an 
adventure at all, which is 

1997
01:46:09,240 --> 01:46:13,200
really interesting. 
So it even it has like creatures

1998
01:46:13,200 --> 01:46:17,320
are heart cards, features are 
spade cards and it's got type of

1999
01:46:17,320 --> 01:46:20,440
area, number of exits and good 
and bad are black or red cards 

2000
01:46:20,440 --> 01:46:22,080
or spade and heart cards and 
things like that. 

2001
01:46:22,960 --> 01:46:27,240
And then your diamonds are 
random things and your clubs are

2002
01:46:27,240 --> 01:46:30,200
choices and curiosities. 
I think that's super clever to 

2003
01:46:30,200 --> 01:46:32,640
have like a a car deck and that 
just builds it up for you. 

2004
01:46:33,960 --> 01:46:36,840
And then there's a bunch of 
sound sight smells, just a bunch

2005
01:46:36,840 --> 01:46:38,560
more tables, and all of them are
good. 

2006
01:46:38,840 --> 01:46:41,120
Loot and search table, traps and
hazards. 

2007
01:46:41,120 --> 01:46:44,640
The quick search tables that we 
talked about before, 3D6 

2008
01:46:44,640 --> 01:46:47,800
encounter tables, creature 
tables, discovery tables, and 

2009
01:46:47,800 --> 01:46:50,040
then the character sheet, which 
makes no fucking sense. 

2010
01:46:50,240 --> 01:46:55,560
So first of all, if you have 3 
characters listed on here as a 

2011
01:46:55,560 --> 01:46:58,080
three circle so you can fill in 
your stats, just have three sets

2012
01:46:58,080 --> 01:47:01,600
of circles because none of the 
rest of it matters. 

2013
01:47:01,600 --> 01:47:04,440
Because it's not like you need 
three item sections because the 

2014
01:47:04,440 --> 01:47:06,080
body is still the same. 
Right. 

2015
01:47:06,960 --> 01:47:09,520
Right, but the other thing that 
drives me nuts is that the 

2016
01:47:09,560 --> 01:47:14,120
circles on the character sheet 
are not in the same order as the

2017
01:47:14,800 --> 01:47:18,640
characters in the book. 
So like when you look at a 

2018
01:47:18,640 --> 01:47:21,760
character, for example, I'll 
hold it up to the screen. 

2019
01:47:21,840 --> 01:47:25,120
So when you get to the character
creation section right, it's 

2020
01:47:25,120 --> 01:47:32,440
listed as right Accuracy, Into 
Intellect, Charisma, Durability,

2021
01:47:32,440 --> 01:47:34,760
Power, and Speed. 
But the character she has it 

2022
01:47:34,760 --> 01:47:40,000
listed as Power, Intellect, 
Speed, Charisma, Accuracy, 

2023
01:47:40,000 --> 01:47:41,080
Durability. 
It's not even that It's 

2024
01:47:41,080 --> 01:47:42,760
backwards. 
It's a completely different 

2025
01:47:42,760 --> 01:47:46,400
order. 
Yeah, yeah. 

2026
01:47:46,560 --> 01:47:47,720
Why? 
Why? 

2027
01:47:48,160 --> 01:47:50,680
I don't know. 
And again, if you're going to 

2028
01:47:50,680 --> 01:47:53,400
have the character need three 
things, the body is all the 

2029
01:47:53,400 --> 01:47:56,280
same, so you don't need anything
else because the body is all the

2030
01:47:56,280 --> 01:48:00,320
same but have all of your. 
But I guess you need the attack 

2031
01:48:00,320 --> 01:48:02,800
and defense is different for 
each archetype too. 

2032
01:48:05,960 --> 01:48:08,400
Oh yeah, it is. 
It is 3 sheets for everything. 

2033
01:48:08,480 --> 01:48:09,120
Yeah. 
Yeah. 

2034
01:48:09,960 --> 01:48:11,680
Anyway, so that's the end. 
That's the game. 

2035
01:48:12,560 --> 01:48:13,520
Yeah. 
All right. 

2036
01:48:13,520 --> 01:48:16,040
So let's hop straight into the 
into the review. 

2037
01:48:18,920 --> 01:48:21,320
Oh, do we review games later? 
Yeah, we do actually. 

2038
01:48:21,360 --> 01:48:22,040
Yeah. 
OK. 

2039
01:48:22,200 --> 01:48:23,520
OK. 
We should do that. 

2040
01:48:24,400 --> 01:48:27,520
Let's do it so I know we haven't
done this in a while, so quick 

2041
01:48:27,520 --> 01:48:30,680
explainer. 
We have 5 different metrics, 

2042
01:48:30,680 --> 01:48:33,640
each one to a value of 10 to our
possible 50 points. 

2043
01:48:34,240 --> 01:48:37,840
There's art and layout, which is
the art and layout of the book, 

2044
01:48:37,840 --> 01:48:42,040
the usability, which is if 
things are in the order that 

2045
01:48:42,040 --> 01:48:45,920
makes it easier to understand, 
if things are bookmarked, if 

2046
01:48:45,920 --> 01:48:49,880
things have hyperlinks, how How 
easy is the book to use and the 

2047
01:48:49,880 --> 01:48:52,760
PDF to use? 
The rule set is if it's a new 

2048
01:48:52,760 --> 01:48:54,760
rule set, do we like it? 
If it's adapted role set, how 

2049
01:48:54,760 --> 01:48:57,800
well is it adapted? 
Originality is exactly what it 

2050
01:48:57,800 --> 01:49:00,480
is. 
Originality across lore, 

2051
01:49:00,480 --> 01:49:05,880
mechanics, art, everything. 
Value is the bang for your buck.

2052
01:49:06,080 --> 01:49:10,480
It is not only the cost of the 
game, but how much you get for 

2053
01:49:10,480 --> 01:49:13,200
what you spend and how much more
is out there for you to be able 

2054
01:49:13,200 --> 01:49:16,320
to play with. 
So, art and layout, What are 

2055
01:49:16,320 --> 01:49:21,200
your thoughts? 
I think that the art is really, 

2056
01:49:21,360 --> 01:49:24,400
really, really like very good. 
You know, It's great. 

2057
01:49:24,600 --> 01:49:26,040
I really enjoy it. 
I like the style. 

2058
01:49:26,040 --> 01:49:28,720
I like how much there is. 
I like that the page Enders with

2059
01:49:28,720 --> 01:49:31,000
the numbers are the little 
mushrooms. 

2060
01:49:31,240 --> 01:49:35,920
There's some good spot art. 
There's very rarely a page with 

2061
01:49:36,040 --> 01:49:39,480
anything without anything on it.
I mean with the numbers thing at

2062
01:49:39,480 --> 01:49:43,600
the bottom, there's no pages 
with nothing on it As for 

2063
01:49:43,600 --> 01:49:44,720
layout. 
And the bar. 

2064
01:49:45,120 --> 01:49:47,760
And the bar at the top, yeah. 
As for layout, and I like that. 

2065
01:49:47,760 --> 01:49:49,320
I think it's a big bow. 
It's like I like opening a 

2066
01:49:49,320 --> 01:49:54,320
booking and knowing what section
I'm in, but the layout I think 

2067
01:49:54,320 --> 01:49:57,080
is good. 
I like a lot of the graphics. 

2068
01:49:57,080 --> 01:50:00,240
I like the use of the blue and 
pink icons. 

2069
01:50:00,760 --> 01:50:08,640
I wish that those icons were on 
the character sheet, but I and 

2070
01:50:08,640 --> 01:50:13,360
I'd like that it is single 
column and it's not like over 

2071
01:50:13,360 --> 01:50:15,040
engineered than the layout 
department. 

2072
01:50:15,080 --> 01:50:18,440
I do think it does get kind of 
wall of texty sometimes, and I 

2073
01:50:18,440 --> 01:50:22,640
think there's some 
inconsistencies with like when 

2074
01:50:22,640 --> 01:50:26,000
things are bolded and are not 
bolded is the one that's coming 

2075
01:50:26,000 --> 01:50:29,360
to mind. 
But yeah, I think it does fairly

2076
01:50:29,360 --> 01:50:31,160
well. 
I would give this like a really 

2077
01:50:31,400 --> 01:50:33,960
solid. 
I mean, I think the art bumps up

2078
01:50:33,960 --> 01:50:37,960
a little bit. 
I'm like a high 7 low 8:00-ish 

2079
01:50:37,960 --> 01:50:40,400
for this. 
Yeah, yeah, yeah. 

2080
01:50:40,400 --> 01:50:42,040
I I think I'm about the same 
spot. 

2081
01:50:42,280 --> 01:50:47,800
I think the layout issues, so 
the overall layout I think is is

2082
01:50:47,880 --> 01:50:49,080
great. 
I really enjoy it. 

2083
01:50:49,440 --> 01:50:52,280
I think every page feel none, 
none of them feel crowded. 

2084
01:50:52,280 --> 01:50:54,400
I think that the the typeface is
really readable. 

2085
01:50:54,680 --> 01:50:56,920
I think that the pages are 
really legible. 

2086
01:50:56,920 --> 01:51:01,040
I like the size even of the of 
the fonts, the color choices. 

2087
01:51:01,440 --> 01:51:04,360
There was never a time where I 
was lost in any of that. 

2088
01:51:05,560 --> 01:51:08,480
I like the, I like the the bar 
across the top where telling you

2089
01:51:08,480 --> 01:51:11,240
what section you're in. 
Like you said, I love the the 

2090
01:51:11,240 --> 01:51:14,920
stuff in the corners. 
There are, as we said, some 

2091
01:51:14,920 --> 01:51:17,720
inconsistencies with bolding. 
There's inconsistency with like 

2092
01:51:17,720 --> 01:51:20,240
the weird decision on some of 
the typefaces. 

2093
01:51:21,080 --> 01:51:25,320
There's parts where it says page
parts where it says P like some 

2094
01:51:25,320 --> 01:51:27,080
things italicize, something's 
not italicize. 

2095
01:51:27,080 --> 01:51:29,520
So there's a little bit of it's 
it's less inconsistency. 

2096
01:51:29,520 --> 01:51:32,600
Like I think it's just like 
things that like just got missed

2097
01:51:32,760 --> 01:51:35,800
kind of more than anything. 
I don't think it's like a 

2098
01:51:35,880 --> 01:51:39,000
intentional differences. 
I think it's just some some 

2099
01:51:39,000 --> 01:51:41,800
missed inconsistencies, but 
overall I think the layout's 

2100
01:51:41,800 --> 01:51:43,440
really good and I think the 
art's fantastic. 

2101
01:51:43,560 --> 01:51:49,960
I really, really, really love 
the style. 

2102
01:51:50,320 --> 01:51:53,560
I like the color, I like the 
halftone, I like everything. 

2103
01:51:53,560 --> 01:51:55,840
So I think 8. 
I think it's an easy eight for 

2104
01:51:55,840 --> 01:51:59,760
me because I think the layout is
is good and the art's great. 

2105
01:51:59,760 --> 01:52:01,840
So yeah, I think 8 works really 
well for me. 

2106
01:52:06,040 --> 01:52:08,040
Let's open this up. 
Usability. 

2107
01:52:10,720 --> 01:52:12,400
OK, so. 
So. 

2108
01:52:13,400 --> 01:52:14,440
Yeah, You. 
You. 

2109
01:52:15,360 --> 01:52:18,360
OK, so there are things in here 
that are great. 

2110
01:52:18,560 --> 01:52:20,880
I know I referenced this for 
layout and art, but I'm also 

2111
01:52:20,880 --> 01:52:22,520
going to reference this for 
usability. 

2112
01:52:22,680 --> 01:52:26,600
The blue and pink icons and how 
they're referred to, I think it 

2113
01:52:26,600 --> 01:52:28,560
works. 
You know, maybe I'm not on your 

2114
01:52:28,560 --> 01:52:31,800
first pass of the reading this, 
but I think subsequent passes 

2115
01:52:31,800 --> 01:52:37,560
you it makes sense, right? 
The the kind of blue boxes of 

2116
01:52:37,560 --> 01:52:40,680
important stuff that are, 
they're not super often, but 

2117
01:52:40,680 --> 01:52:41,640
they're there. 
And when you see them, you're 

2118
01:52:41,640 --> 01:52:44,080
like, oh, that's a thing I 
should read really well, 

2119
01:52:44,080 --> 01:52:45,640
execute. 
We see a lot of different books 

2120
01:52:45,640 --> 01:52:48,440
do something like that. 
I mean, and sometimes it's 

2121
01:52:48,440 --> 01:52:51,080
really successful and a lot of 
times we're like, well, that 

2122
01:52:51,080 --> 01:52:52,880
doesn't really stand down at all
or it looks bad. 

2123
01:52:52,880 --> 01:52:54,800
And this one, it it worked. 
It looks great. 

2124
01:52:55,960 --> 01:53:01,040
I think the book is the order to
be moved around to make it more 

2125
01:53:01,040 --> 01:53:05,520
immediately usable to like a 
player, and also it has to know 

2126
01:53:05,520 --> 01:53:08,000
inline hyperlinks. 
It does not have any bookmarks 

2127
01:53:08,000 --> 01:53:10,360
and the physical book doesn't 
have any ribbons, right? 

2128
01:53:11,560 --> 01:53:12,800
It's yeah, it's. 
It's. 

2129
01:53:12,840 --> 01:53:17,160
It's, it's. 
It's drive through RPGPOD. 

2130
01:53:17,440 --> 01:53:19,760
Oh yeah. 
It's APOD in which I mean you 

2131
01:53:19,760 --> 01:53:22,320
know I say oh it's APOD but 
drive through RP GS, PO, DS have

2132
01:53:22,320 --> 01:53:24,760
gotten a ton better in the past 
two or three years. 

2133
01:53:24,760 --> 01:53:26,520
I'm. 
Fine, Lulu. 

2134
01:53:26,520 --> 01:53:30,040
This still does better. 
Yeah, if drive Through could do 

2135
01:53:30,040 --> 01:53:32,920
a matte cover, yeah, I think it 
would be totally fine. 

2136
01:53:33,160 --> 01:53:36,320
I super agree my biggest issue 
with drive through RPGs POD is 

2137
01:53:36,320 --> 01:53:39,360
how glossy they are. 
The gloss is terrible. 

2138
01:53:39,360 --> 01:53:41,320
It's gotten a little bit better 
on the paperbacks. 

2139
01:53:41,360 --> 01:53:42,960
I mean, I I say that and then I 
can. 

2140
01:53:43,000 --> 01:53:45,240
It's like a fucking mirror. 
But it's fine. 

2141
01:53:45,240 --> 01:53:46,680
I. 
Think it's still glossy? 

2142
01:53:46,680 --> 01:53:50,120
It's just not the same material 
they were using like two years 

2143
01:53:50,120 --> 01:53:54,960
ago, yeah. 
I will say, I will say. 

2144
01:53:55,280 --> 01:53:58,480
Say it. 
In this book, in this book, the 

2145
01:53:58,480 --> 01:54:02,360
character sheet sucks. 
And this book, the character 

2146
01:54:02,360 --> 01:54:04,440
sheet's great. 
It does exactly what I said. 

2147
01:54:04,440 --> 01:54:08,720
It's three. 
It's, it's three per come on 

2148
01:54:09,160 --> 01:54:10,520
right here. 
Look at look at. 

2149
01:54:11,080 --> 01:54:12,920
Yeah, it's not. 
Focusing the way that makes more

2150
01:54:12,920 --> 01:54:16,120
sense. 
Yeah, it's 3 sheets in one page 

2151
01:54:16,120 --> 01:54:18,320
and it's got the the things in 
the correct order. 

2152
01:54:18,520 --> 01:54:22,480
I will say that is better there.
Well, too bad it's not in the 

2153
01:54:22,480 --> 01:54:23,320
not too bad it's not in the 
book. 

2154
01:54:23,320 --> 01:54:26,000
Yeah, it's not in the book. 
That we actually used, Yeah. 

2155
01:54:26,280 --> 01:54:28,960
This is in the the The Delver 
book. 

2156
01:54:29,400 --> 01:54:32,120
Yeah, that's the Delver book and
cool book and you should get it.

2157
01:54:32,120 --> 01:54:35,360
But like if I or any other 
person who's going to pick up 

2158
01:54:35,360 --> 01:54:37,960
just the game there, It's very 
rare that I pick up a game and 

2159
01:54:37,960 --> 01:54:41,040
adventure at the same time. 
Sometimes I do, but I am a 

2160
01:54:41,040 --> 01:54:44,120
person who does this. 
But like, for a regular person, 

2161
01:54:44,120 --> 01:54:46,720
if you're just going to pick up 
the book, like, I will say that 

2162
01:54:46,720 --> 01:54:49,200
Also that character sheet is a 
knock on usability. 

2163
01:54:49,200 --> 01:54:52,800
Like you track three different 
stats or three different like 

2164
01:54:52,960 --> 01:54:55,280
personalities on one character 
sheet. 

2165
01:54:55,280 --> 01:54:57,480
Like that's a usability issue, 
you know? 

2166
01:54:57,560 --> 01:55:02,320
OK. 
I will also say though, there 

2167
01:55:02,320 --> 01:55:05,200
are three different kinds of 
character sheets downloadable 

2168
01:55:05,200 --> 01:55:07,280
for free from the website. 
OK. 

2169
01:55:07,720 --> 01:55:09,400
Cool. 
One from this book, which is 

2170
01:55:09,400 --> 01:55:12,200
terrible. 
Then there's another one that 

2171
01:55:12,200 --> 01:55:17,640
has like a really. 
I'm just going to fucking 

2172
01:55:17,640 --> 01:55:20,200
download it and I'll actually 
show it to I don't want to 

2173
01:55:20,200 --> 01:55:24,840
print. 
Let's call it whatever. 

2174
01:55:28,520 --> 01:55:34,440
Where did it download to? 
OK, let's look at this real 

2175
01:55:34,440 --> 01:55:37,920
quick. 
So one that actually looks like 

2176
01:55:38,160 --> 01:55:42,360
a cool mushroom stalactite 
situation where it's got like 

2177
01:55:42,360 --> 01:55:45,920
the type at the top, the name at
the bottom, all your stats, 

2178
01:55:45,920 --> 01:55:48,360
everything, your last gasp and 
talent, abilities, equipment, 

2179
01:55:48,360 --> 01:55:50,040
armor. 
I really like this one a lot. 

2180
01:55:50,040 --> 01:55:54,560
I think it's super viby And then
you got that this one where 

2181
01:55:54,560 --> 01:55:57,600
again on the same page, none of 
they're not in the correct 

2182
01:55:57,600 --> 01:56:02,880
order, whatever. 
And then and then this is the 

2183
01:56:02,880 --> 01:56:07,400
one, the third one is the one 
that's in the in this book where

2184
01:56:07,400 --> 01:56:11,040
it's pretty much just squares 
and circles, but it's got three 

2185
01:56:11,040 --> 01:56:14,800
things listed. 
It's got time rations and amber,

2186
01:56:14,800 --> 01:56:16,360
amber and stuff like that like 
all the way through. 

2187
01:56:16,520 --> 01:56:19,280
So it is, it's it's a nice mix 
because it goes across all three

2188
01:56:19,280 --> 01:56:20,360
with just equipment at the 
bottom. 

2189
01:56:20,360 --> 01:56:23,200
This I think is the character 
sheet that's going to give you 

2190
01:56:23,200 --> 01:56:28,440
the most usability. 
But I love the first one that 

2191
01:56:28,440 --> 01:56:31,400
actually has more of like the 
vibes with the the art and stuff

2192
01:56:31,400 --> 01:56:33,560
like that. 
If I was running this, I'm 

2193
01:56:33,560 --> 01:56:36,360
printing out the the vibey one 
for my table. 

2194
01:56:36,360 --> 01:56:39,880
You know, like, yeah. 
But if I'm going solo, I totally

2195
01:56:39,880 --> 01:56:41,600
understand why this is one that 
they put in the book. 

2196
01:56:41,600 --> 01:56:45,920
It's definitely the most usable 
1 anyway. 

2197
01:56:45,920 --> 01:56:47,800
So for usability, what are your 
thoughts? 

2198
01:56:48,400 --> 01:56:53,000
I'm thinking light 7. 
Yeah, I was. 

2199
01:56:53,040 --> 01:56:55,800
I was between 6:00 and 7:00 on 
it because between. 6:00 and 

2200
01:56:55,800 --> 01:56:59,680
7:00 as well, so you pick. 
OK. 

2201
01:56:59,680 --> 01:57:02,920
Well, let's go through it. 
I think that as far as like the 

2202
01:57:02,920 --> 01:57:07,880
book itself, I think I I just 
think that the character 

2203
01:57:07,880 --> 01:57:12,600
creation stuff could be earlier 
with some of this stuff like 

2204
01:57:12,640 --> 01:57:15,520
like the nectar and movement 
shit could be after. 

2205
01:57:15,520 --> 01:57:17,720
But that doesn't it doesn't 
bother me because they really 

2206
01:57:17,720 --> 01:57:19,480
lumped all of characterization 
into one. 

2207
01:57:19,480 --> 01:57:24,520
It's fine. 
No inline hyperlinks and it is 

2208
01:57:24,520 --> 01:57:30,720
130 a 140 pages, no bookmarks in
the PDF really drops it down for

2209
01:57:30,720 --> 01:57:32,840
me. 
Again, the character sheet 

2210
01:57:32,840 --> 01:57:35,600
listed in the book is not good, 
but these are better. 

2211
01:57:37,160 --> 01:57:44,120
Yeah. 
I mean, so from baseline it's 

2212
01:57:44,600 --> 01:57:47,040
I'm, I'm at like a six. 
Let's do a six. 

2213
01:57:47,040 --> 01:57:49,320
I I'm the more we're talking 
about, the more I'm actually 

2214
01:57:49,320 --> 01:57:53,080
moving towards 6. 
Yeah, rule set. 

2215
01:57:53,080 --> 01:58:00,000
OK, so I love almost all of it. 
I think it's really clever. 

2216
01:58:00,000 --> 01:58:04,080
Yeah, I think it's really cool. 
I like, I like this game and I'm

2217
01:58:04,120 --> 01:58:05,840
this is non negative statement 
for me. 

2218
01:58:05,880 --> 01:58:12,160
I am not like amazingly stoked 
to to run this game, but like I 

2219
01:58:12,160 --> 01:58:14,040
think it's really cool. 
I think to me this very much 

2220
01:58:14,040 --> 01:58:16,680
seems like a game that was made 
originally for solo play and 

2221
01:58:17,960 --> 01:58:21,560
then they'd like and then it was
just easy to expand to like a 

2222
01:58:21,560 --> 01:58:24,960
multiplayer experience. 
Yeah, I think the rules are 

2223
01:58:24,960 --> 01:58:26,600
cool. 
I have. 

2224
01:58:26,600 --> 01:58:30,080
I have no major gripes. 
I think the way they use the 

2225
01:58:30,080 --> 01:58:32,720
three D6 is cool. 
I got it. 

2226
01:58:36,680 --> 01:58:38,440
Yeah, I like it. 
I like this game. 

2227
01:58:38,440 --> 01:58:40,280
If someone was running this, I'd
play it for sure. 

2228
01:58:40,400 --> 01:58:41,880
I'd be like, yeah, definitely. 
I want to play this. 

2229
01:58:42,720 --> 01:58:45,320
I mean, I would play this a solo
game too, especially since I had

2230
01:58:45,320 --> 01:58:46,760
the adventure I. 
Think actually. 

2231
01:58:46,760 --> 01:58:50,520
Personally, I would much, much 
rather play this as a solo game,

2232
01:58:50,960 --> 01:58:52,440
you know? 
I think in my head at least, it 

2233
01:58:52,440 --> 01:58:54,440
makes a lot more sense as a solo
game. 

2234
01:58:54,440 --> 01:58:56,400
It flows really well as a solo 
game. 

2235
01:58:57,880 --> 01:58:59,840
But yeah, I like the three. 
I like the three die. 

2236
01:58:59,840 --> 01:59:02,240
Six. 
I like that the dice mean 

2237
01:59:02,240 --> 01:59:05,320
different things. 
I love the effect die. 

2238
01:59:08,280 --> 01:59:12,040
Yeah, so yeah, I mean most of 
it. 

2239
01:59:12,040 --> 01:59:15,160
I really enjoy, you know, I love
me a good 3D6 and I'm definitely

2240
01:59:15,160 --> 01:59:18,280
going to steal that effect die 
for, you know, maybe something 

2241
01:59:18,280 --> 01:59:21,160
else I'm working on when I lean 
towards the solo play with it. 

2242
01:59:21,160 --> 01:59:24,080
I think it's really clever. 
Anyone that uses the two D6 

2243
01:59:24,400 --> 01:59:28,360
could just have that 36 and then
just turn your bad guys into 

2244
01:59:28,400 --> 01:59:31,680
into kind of like an AII. 
Do like that. 

2245
01:59:31,680 --> 01:59:34,560
It's like, yeah, that like that 
reaction die. 

2246
01:59:34,560 --> 01:59:36,760
I'm going to call it that now 
because it's a better name. 

2247
01:59:37,800 --> 01:59:40,040
It's just going to tell you what
that enemy does. 

2248
01:59:40,040 --> 01:59:42,000
Next turn you're like, oh 
awesome. 

2249
01:59:42,400 --> 01:59:44,960
And you just narrow it down to 
those two one thing every turn. 

2250
01:59:45,680 --> 01:59:50,240
Well, not only that, I really, 
really, really like that the bad

2251
01:59:50,240 --> 01:59:54,560
guy has as many different types 
of actions as they have HP, and 

2252
01:59:54,560 --> 01:59:59,240
those actions get more like if 
you really go through the beast 

2253
01:59:59,240 --> 02:00:00,520
area. 
I don't know how much you dug 

2254
02:00:00,520 --> 02:00:05,120
into it, but a lot of those 
action, it makes sense which 

2255
02:00:05,120 --> 02:00:08,200
actions are left because a lot 
of the loved ones are flea or 

2256
02:00:08,200 --> 02:00:14,840
rage they really get into. 
Where you would be if you're 234

2257
02:00:14,840 --> 02:00:17,720
HP down, like getting close to 
dying and stuff like that, it 

2258
02:00:17,720 --> 02:00:21,560
makes a lot of sense, yeah. 
So I think it's really clever 

2259
02:00:21,760 --> 02:00:27,440
that the, like I said that the 
HP and the number of accident 

2260
02:00:27,440 --> 02:00:31,520
stuffers tied together. 
And I do think that it, as I was

2261
02:00:31,520 --> 02:00:33,160
reading before it ever said 
anything about solo play. 

2262
02:00:33,160 --> 02:00:35,320
I was like man, this would be 
super easy to do solo, but I 

2263
02:00:35,360 --> 02:00:39,440
don't think that the ease in 
which it becomes solo takes 

2264
02:00:39,440 --> 02:00:41,400
anything away from the 
multiplayer aspect of it. 

2265
02:00:41,400 --> 02:00:45,120
I think it's easily still super 
playable multiplayer and I just 

2266
02:00:45,120 --> 02:00:46,720
think the solo is is really well
done. 

2267
02:00:46,960 --> 02:00:50,680
The only thing, honestly, the 
only thing that is my huge 

2268
02:00:50,680 --> 02:00:55,600
biggest knock on this system is 
I don't want 3 characters. 

2269
02:00:55,640 --> 02:00:57,400
I don't fucking want 3 
characters. 

2270
02:00:57,400 --> 02:01:00,920
I just genuinely don't. 
To me again, I don't. 

2271
02:01:00,920 --> 02:01:04,320
Yeah, no kidding. 
My thought from a designer 

2272
02:01:04,320 --> 02:01:08,480
perspective is, was there a 
problem this is trying to fix? 

2273
02:01:08,480 --> 02:01:10,640
And to me, I think that answer 
is yes. 

2274
02:01:11,720 --> 02:01:14,760
I they only they're they're weak
little bugs with only six HP and

2275
02:01:14,760 --> 02:01:17,440
I want them to last longer. 
I don't understand how they 

2276
02:01:17,440 --> 02:01:19,160
went. 
OK, give them three distinct 

2277
02:01:19,160 --> 02:01:20,440
characters, you know what I 
mean? 

2278
02:01:20,920 --> 02:01:25,760
Like you know again, I already 
explained my hack I that's how I

2279
02:01:25,760 --> 02:01:28,040
would play the game. 
That's how I'd play it solo 2. 

2280
02:01:28,800 --> 02:01:31,280
I think the only thing that you 
lose at all is a little bit of 

2281
02:01:31,280 --> 02:01:34,040
what you touched on is a little 
bit of variability. 

2282
02:01:34,240 --> 02:01:37,360
But name me another game where 
you're just get to be 3. 

2283
02:01:37,360 --> 02:01:39,840
Like you generally just get one 
archetype because that's what a 

2284
02:01:39,840 --> 02:01:41,640
single person is. 
They're generally not multiple 

2285
02:01:41,640 --> 02:01:43,920
archetypes. 
So that's my only knock on the 

2286
02:01:43,920 --> 02:01:45,520
game at all. 
I think almost every other 

2287
02:01:45,520 --> 02:01:47,800
aspect of the world set I 
really, really enjoy a lot. 

2288
02:01:47,800 --> 02:01:50,320
I think it's really clever. 
I think it makes sense. 

2289
02:01:50,480 --> 02:01:53,400
I love the pink and blue boxes. 
Once I understood them, I think 

2290
02:01:53,400 --> 02:01:57,880
they're it's so good that you 
can literally roll 2 dice and 

2291
02:01:58,400 --> 02:02:00,680
determine if you hit and how 
much and if they hit and how 

2292
02:02:00,680 --> 02:02:02,880
much all in one go. 
And I really like it and what 

2293
02:02:02,880 --> 02:02:04,040
they do next. 
Super. 

2294
02:02:04,040 --> 02:02:08,840
Clark, I. 
Where are you at with this? 

2295
02:02:09,160 --> 02:02:11,520
I think I'm in A7 for this. 
I like a lot of stuff about it, 

2296
02:02:11,520 --> 02:02:13,640
but man, I really don't like 
having three characters. 

2297
02:02:14,080 --> 02:02:16,480
Yeah, I was. 
I'm kind of at an 8 like I 

2298
02:02:16,600 --> 02:02:19,120
really like it a lot. 
Here's The thing is I really 

2299
02:02:19,120 --> 02:02:23,200
like it a lot. 
I generally I I very I keep 

2300
02:02:23,200 --> 02:02:27,280
saying hey I very strongly 
dislike I hate the three 

2301
02:02:27,280 --> 02:02:29,640
character aspect of it. 
But I also think that like you 

2302
02:02:29,640 --> 02:02:33,280
know how long it took me to hack
that like to do the way I wanted

2303
02:02:33,280 --> 02:02:36,120
it like like 2 seconds and it 
doesn't change any part of the 

2304
02:02:36,120 --> 02:02:40,400
game like. 
So I I'm, I'm just debating in 

2305
02:02:40,400 --> 02:02:44,040
my mind like how much that 
knocks it down versus how clever

2306
02:02:44,040 --> 02:02:46,400
and simple I think that the rest
of the game is and works out 

2307
02:02:46,400 --> 02:02:47,760
right. 
The rest of the game is clever 

2308
02:02:47,760 --> 02:02:50,120
and simple, so I will. 
Give you that the zone combat 

2309
02:02:50,120 --> 02:02:54,400
aspects, I really, really enjoy 
the bad guy Stat blocks are so 

2310
02:02:54,400 --> 02:03:01,080
clever to like to me, like even 
with with the the three 

2311
02:03:01,080 --> 02:03:02,840
archetype thing, I would just 
get rid of it. 

2312
02:03:03,080 --> 02:03:05,920
Ignore it, and to me I feel like
it's an 8. 

2313
02:03:05,920 --> 02:03:07,520
If you just feel strong with 
it's a 7. 

2314
02:03:07,520 --> 02:03:09,800
We can split the difference. 
But I I really like this. 

2315
02:03:10,000 --> 02:03:12,920
I don't know if I'm at an 8 for 
this. 

2316
02:03:12,920 --> 02:03:16,080
I really don't. 
You know what? 

2317
02:03:16,720 --> 02:03:20,480
Do an 8. 
Go for the 8 All right? 

2318
02:03:20,560 --> 02:03:23,960
It is very simple and clever in 
almost every other way, so. 

2319
02:03:24,840 --> 02:03:28,320
I mean, to me, what really 
pushed it over is honestly the 

2320
02:03:28,400 --> 02:03:31,080
HP for actions for the bad guys.
I'm like, I just want that's. 

2321
02:03:31,120 --> 02:03:32,480
A pretty good rule. 
Yeah, that's great. 

2322
02:03:32,640 --> 02:03:34,920
You're right, You're. 
Right, originality. 

2323
02:03:35,480 --> 02:03:38,120
I mean, there's a lot of games 
where people are things, but how

2324
02:03:38,120 --> 02:03:42,040
many are you get to be little 
Roach bug people with like the 

2325
02:03:42,040 --> 02:03:45,960
split personalities and shit. 
I I think I I think for me the 

2326
02:03:45,960 --> 02:03:50,440
originality in in like the dice 
mechanic how it uses 33D sixes 

2327
02:03:50,440 --> 02:03:53,880
and like and once again I've, I 
mean I've referenced this now 

2328
02:03:53,880 --> 02:03:56,320
for three different aspects of 
this but just because it's so 

2329
02:03:56,320 --> 02:04:02,360
good the like color-coded like 
stat modifiers it is just like 

2330
02:04:02,400 --> 02:04:04,640
I'm like oh why have we not been
doing this. 

2331
02:04:04,880 --> 02:04:06,600
Like you could do this in so 
many different games and it 

2332
02:04:06,600 --> 02:04:09,560
would make them visually so much
easier to parse out. 

2333
02:04:10,280 --> 02:04:12,400
It's one of those things we all 
often talk about like low 

2334
02:04:12,400 --> 02:04:15,680
hanging fruit and how like some 
people just grab it and you're 

2335
02:04:15,680 --> 02:04:17,920
like that's so obvious and 
you're a genius for doing it. 

2336
02:04:18,000 --> 02:04:20,040
But we all should have been 
doing this entire time, and this

2337
02:04:20,040 --> 02:04:22,080
is great. 
Yeah, well, it's kind of how I 

2338
02:04:22,080 --> 02:04:24,240
feel about like trophy, where 
you have like your light and 

2339
02:04:24,240 --> 02:04:25,160
your dark eye and stuff like 
that. 

2340
02:04:25,160 --> 02:04:27,600
I think it's it, it it runs into
a similar part of the brain. 

2341
02:04:28,000 --> 02:04:29,480
OK, so originality, what are you
thinking? 

2342
02:04:31,640 --> 02:04:33,720
I've been thinking a strong 
eight for this one, you know. 

2343
02:04:33,880 --> 02:04:35,160
Oh, really? 
That's interesting. 

2344
02:04:35,880 --> 02:04:40,280
Yeah, I think bugs. 
We, we, we we basically flipped 

2345
02:04:40,280 --> 02:04:44,120
8778. 
All right, let's go. 

2346
02:04:44,120 --> 02:04:46,680
Oh, you want to go 7 on this 
one? 

2347
02:04:47,040 --> 02:04:49,200
Yeah, I'm OK with that. 
All right. 

2348
02:04:51,080 --> 02:04:53,400
It's just because, like, I mean,
I do really like the mechanics 

2349
02:04:53,400 --> 02:04:55,720
and stuff like that. 
Yeah, so I already looked it up.

2350
02:04:55,720 --> 02:05:00,120
I got you. 
So all right, the deluxe edition

2351
02:05:00,120 --> 02:05:05,120
that I got is an 18 dollar PDF, 
which is fine. 

2352
02:05:05,120 --> 02:05:09,280
It's 120 pages. 
Pay for your PDFs and I'm sure 

2353
02:05:09,280 --> 02:05:12,000
drive through. 
Take some money off of that soft

2354
02:05:12,000 --> 02:05:17,120
cover $22.00 hardcover standard 
color, which is what I got, is 

2355
02:05:17,120 --> 02:05:21,360
right now on sale $30. 
Normally 48, but I'm curious how

2356
02:05:21,360 --> 02:05:23,880
often it's if it's really 48. 
If it's one of those things I 

2357
02:05:23,880 --> 02:05:25,520
put 48 but I always leave it at 
30. 

2358
02:05:25,680 --> 02:05:30,200
You know, like one of those 
things if you just want the non 

2359
02:05:30,760 --> 02:05:34,680
special edition Z inversion, 
it's only a $10 PDF and it's 

2360
02:05:35,040 --> 02:05:40,800
$14.00 for soft cover. 
And then if you want the Bug Sky

2361
02:05:40,800 --> 02:05:47,040
to shimmer, it's a $10 PDF and a
$20 hardcover or a $15 

2362
02:05:47,040 --> 02:05:53,360
softcover. 
And if you want the dual Two way

2363
02:05:54,760 --> 02:06:01,200
Delver Dungeon once, it's $15 
PDF with a $20 softcover or 

2364
02:06:01,200 --> 02:06:03,480
$20.00 for the PDF and 
softcover. 

2365
02:06:03,840 --> 02:06:06,280
So I think they're reasonably 
priced. 

2366
02:06:06,280 --> 02:06:09,560
I mean, I think $30.00 for the 
POD of the special edition is 

2367
02:06:09,560 --> 02:06:11,920
great for 48. 
I would say fuck no. 

2368
02:06:12,120 --> 02:06:17,960
Honestly, I think that's crazy. 
But for $30 to get the PDF and 

2369
02:06:17,960 --> 02:06:21,800
the hardcover standard, I think 
it's a great price. 

2370
02:06:22,080 --> 02:06:25,160
I think the if we're talking 
about value, you can get the Z 

2371
02:06:25,160 --> 02:06:27,320
in edition for even cheaper 10 
or $15. 

2372
02:06:28,720 --> 02:06:32,440
And then the Troika version 
already exists, which is great. 

2373
02:06:32,440 --> 02:06:34,560
Multiple adventures. 
There's three adventures in the 

2374
02:06:34,560 --> 02:06:36,160
book, plus the two solo 
adventures. 

2375
02:06:36,480 --> 02:06:39,600
I mean, for me, for value, I 
think this is well priced to get

2376
02:06:39,600 --> 02:06:41,920
it physical. 
The PDFs are a decent price and 

2377
02:06:41,920 --> 02:06:43,800
there's a lot of stuff and it 
sounds like there's a second 

2378
02:06:43,800 --> 02:06:45,840
edition coming out too. 
So I think this is a pretty 

2379
02:06:45,840 --> 02:06:46,520
decent value. 
What? 

2380
02:06:46,840 --> 02:06:48,400
Do you think I agree? 
What are you thinking? 

2381
02:06:49,520 --> 02:06:53,400
Probably like a like a 7:00-ish.
Yeah, I'm somewhere in the seven

2382
02:06:53,400 --> 02:06:55,280
range too. 
Gotcha. 

2383
02:06:56,960 --> 02:07:07,000
All right, so that gives us a 
total of 8 + 6 + 8 + 7 + 7 

2384
02:07:07,080 --> 02:07:11,400
equals. 
That's a 36. 36. 

2385
02:07:11,720 --> 02:07:13,920
That's a solid score. 
That's a solid score. 

2386
02:07:14,160 --> 02:07:17,760
I think honestly if they had a 
little bit of a rearrangement of

2387
02:07:17,760 --> 02:07:21,360
the book and some and and some 
bookmarks would have jumped that

2388
02:07:21,360 --> 02:07:23,680
usability up from like a six to 
a seven or eight would have 

2389
02:07:23,680 --> 02:07:27,960
bumped a couple more points up. 
And honestly value wise, if when

2390
02:07:27,960 --> 02:07:30,080
when second edition comes out, 
the value of that's probably 

2391
02:07:30,080 --> 02:07:31,880
going to bump from A7 to an 8 
easy. 

2392
02:07:31,880 --> 02:07:34,360
So this could easily get into 
the high 30s, which is I'd. 

2393
02:07:34,520 --> 02:07:36,840
Be interested to go through that
and update the score a little 

2394
02:07:36,840 --> 02:07:38,840
bit because I'm sure there's a 
bunch of quality of life stuff 

2395
02:07:38,840 --> 02:07:40,200
that we maybe have pointed out 
here. 

2396
02:07:40,200 --> 02:07:41,800
That'll be well. 
I'm really curious if it's 

2397
02:07:41,800 --> 02:07:45,280
second edition, as in let's fix 
issues or second edition is in 

2398
02:07:45,280 --> 02:07:47,680
like a whole new version. 
I'm really excited for that. 

2399
02:07:47,680 --> 02:07:51,040
So we'll see. 
But that has been three die 6A 

2400
02:07:51,040 --> 02:07:53,120
game. 
I really, really like if it just

2401
02:07:53,120 --> 02:07:58,800
got rid of its split personality
problem and that is from 

2402
02:07:59,400 --> 02:08:02,160
Christian Mcclanahan. 
Did I say the right Mcclanahan 

2403
02:08:02,440 --> 02:08:05,760
at Deeply Dapper Games, Table 
tops and Tentacles? 

2404
02:08:05,760 --> 02:08:07,800
Definitely go check that out. 
This is what I wanted to do for 

2405
02:08:07,800 --> 02:08:09,320
a while. 
Glad we did. 

2406
02:08:09,600 --> 02:08:13,200
I do really, really like it. 
Definitely check out a lot of 

2407
02:08:13,200 --> 02:08:16,160
other stuff from Deeply Dapper 
Games. 

2408
02:08:16,400 --> 02:08:21,800
They recently put out Toon Punk 
with help of Alan Barr and a lot

2409
02:08:21,800 --> 02:08:24,080
of other really interesting 
things as well. 

2410
02:08:24,880 --> 02:08:27,880
So that's it. 
Are we doing an episode 

2411
02:08:27,880 --> 02:08:29,200
tomorrow? 
We are. 

2412
02:08:29,200 --> 02:08:32,560
Doing an episode tomorrow, We're
going to do the last Sabbath 

2413
02:08:32,560 --> 02:08:37,360
tomorrow, I believe it's called.
It is a narrative journaling, 

2414
02:08:37,360 --> 02:08:40,760
witchy role-playing game that 
I'm interested to look into. 

2415
02:08:41,400 --> 02:08:44,360
Yeah, I'm very excited. 
It's a very, very narrative like

2416
02:08:44,360 --> 02:08:46,600
story game. 
Like very story game. 

2417
02:08:46,600 --> 02:08:47,880
I'm. 
Supposed to run it actually, in 

2418
02:08:47,880 --> 02:08:49,840
the next couple weeks, so I'm 
glad we're going to go over it. 

2419
02:08:50,000 --> 02:08:51,200
Oh, really? 
Oh, interesting. 

2420
02:08:51,200 --> 02:08:52,400
I am, yeah. 
Yeah. 

2421
02:08:52,440 --> 02:08:52,880
Cool. 
So. 

2422
02:08:53,400 --> 02:08:54,520
Yeah. 
So that is our plan for 

2423
02:08:54,520 --> 02:08:56,080
tomorrow. 
We'll we'll see if that happens.

2424
02:08:56,080 --> 02:08:59,040
Based on how both, how tired we 
both are, we at least got one in

2425
02:08:59,040 --> 02:08:59,960
this week. 
So we'll see. 

2426
02:09:02,160 --> 02:09:04,280
Check out all the Kickstarters 
we talked about at the beginning

2427
02:09:04,280 --> 02:09:06,800
and again starting next week. 
Hunter, please remind me. 

2428
02:09:06,800 --> 02:09:09,120
On Monday. 
We will drop a tweet so that we 

2429
02:09:09,120 --> 02:09:13,360
can start doing giveaways for 
Gabriel Koroga, for Black 

2430
02:09:13,360 --> 02:09:16,960
Rainbow Society. 
The the expansion to Hell Night.

2431
02:09:18,000 --> 02:09:19,160
That's it. 
That's our episode. 

2432
02:09:19,680 --> 02:09:21,760
Hunter, I love you. 
I will see you probably 

2433
02:09:21,760 --> 02:09:23,440
tomorrow. 
Probably. 

2434
02:09:24,080 --> 02:09:25,000
Bye. 
Ready.

