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Hello, and welcome to the 
weekly. 

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Scroll podcast brought to you by
the adventure. 

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Archive, my name is Ryan and I 
am Kirby. 

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Hello. 
And this is your second time 

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co-hosting with us in a couple 
of weeks. 

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Yeah, that's very funny. 
I love it. 

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Do it again sometime. 
Yeah, absolutely. 

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So for those who don't know this
Kirby is of disaster, tourism 

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games. 
Definitely go check out all of 

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that stuff. 
What's the most recent thing? 

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Someone can can find a viewers 
shit? 

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I guess Guild is coming out in 
the next week or two so you 

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know, we're on the wire with 
that. 

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The PDFs should be hopefully 
being sent out in the next week 

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or two. 
As long as all the proofs are 

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Final and good. 
And then we've got a Mothership 

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Adventure getting published in 
early April with Space, Penguin 

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ink, which will be really 
awesome and some other stuff. 

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But yeah, yeah, so I check 
chicory out a disaster. 

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Tourism dot games, right? 
Yes, correct. 

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Yes, there we go. 
So so You actually suggested the

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gamer doing today. 
We are doing dead halt from Zion

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where? 
Yes somewhat. 

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Yeah, okay, I'll jump into it. 
I pick this game up at my LGS 

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like, a year ago. 
A year and a half ago, I think. 

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And I haven't read it since I 
read it the first time, but I 

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remember when I read through it 
and I had not had a chance to 

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play it unfortunately either. 
But what the first time I read 

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through it, I was like this is 
just such a cool Cool game. 

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Such a cool world. 
Everything I was just like, I 

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want to I just I don't have a 
lot of opportunities to play 

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with people, but I just want to 
play this fucking game. 

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It's so cool. 
It's such a unique. 

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I was talking about today with 
another friend. 

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It's such a unique take on like 
a Noir, a weird, like Noir 

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futuristic. 
I don't really know how to 

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describe it from my perspective.
Genre goes but yeah. 

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Anyway it's just I just love the
game, it's really cool and I'm 

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excited to find more people that
will love it so I can play with 

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them. 
Yeah. 

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Yeah it was I mean as soon as we
were talking about you know what

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game we're going to pick for 
this week throughout a couple of

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Minnesota's. 
You brought this one up. 

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I brought it up. 
I I looked it up, I was like oh,

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this this looks really fucking 
cool. 

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This looks really, really neat. 
So so he said fuck it. 

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Yeah. 
Let's go ahead and do dead Halt.

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And I'm glad we did. 
It was a really, really fun 

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reading. 
And like you said, I'm excited 

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to get into this. 
Like hey, like you said I don't 

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You know how to describe like 
late 90s, pretty Y2K neo-noir, 

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like it's just it's interesting,
it's got that weird, like, 

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cassette futuristic but also 
like retro-futuristic at the 

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same time, this weird 
combination, there's a couple of

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movies. 
I was thinking of that kind of 

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fit that same Vibe. 
One of them was terminal with 

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Margot Robbie and Simon Pegg 
which is a great movie that but 

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that has like a that same kind 
of weird like old and new and in

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between In kind of setting that 
I read just think it's such a 

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cool world to live in so yeah 
it's cool that this setting is 

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like that. 
Hmm so let's I don't think we're

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spotlighting anything today. 
So why don't you just hop 

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straight into this? 
So this is dead halt. 

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I say you have the physical copy
of this, right? 

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Yes, I do it is it is a pretty 
look at that gold foiling on. 

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That is a pretty book. 
Got a really nice little cover 

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and gold gold ink on the back 
and yeah it's nice. 

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Got a nice thick thick paper on 
the cover. 

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It's a nice book. 
Very nice book. 

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Nice. 
Yeah. 

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As soon as I saw that it was 
still like you could buy a 

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physical copy on each page. 
I was like yeah we're just going

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to go ahead and get that so 
yeah. 

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So, yeah, and then it's fun. 
It's always fun when you read a 

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book or watch a movie or 
something like that. 

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And then, like the title makes 
an appearance. 

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So, like I was reading through 
Reading during here, then we get

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to, like, what? 
Dad all means. 

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It was like, ah, you know, 
that's a great name for this. 

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I really, really enjoyed it. 
Yeah. 

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So the cover for those in a 
podcast land is pretty is pretty

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sparse but I really like it. 
It's just a white circle with 

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dead halt written near the 
bottom of the circle and then it

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says a role playing game by his 
own we're clean. 

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Smooth. 
I like it. 

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Like I said, the the print 
version with the gold is, is 

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really beautiful and this is the
dead halt users. 

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Guide the illustrations in this 
are great. 

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I really really enjoy them all 
the way through. 

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Yeah, I absolutely love the art 
in this book. 

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Looks like it's by Miranda cider
Emerson Brown. 

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I'm Ben, Ben Doran, very good 
stuff. 

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I like the, I like the copyright
thing at the beginning, which 

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cracks me up little bit, says 
this manual is copyrighted and 

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contains proprietary 
information. 

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No part of this. 
Publication may be reproduced 

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stored in a retrieval system, or
transmitted in any form, or by 

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any means electronic mechanical 
photocopying recording floppy. 

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Disk is set selectron to VHS 
LaserDisc film, uh, DCd DCd. 

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ROM mini DV. 
Punch-card zip disk 

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microcassette hit clip minidisc 
or otherwise of the proper 

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permissions on are cracking me 
up a little bit. 

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I like that. 
Yeah, I think is on we're 

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actually I really like their 
stick because I think even on 

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their Twitter account they they 
kind of like our this like 

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corporation. 
Like it's not like a person, 

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right? 
They kind of act as like an 

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actual like entity which I think
is just a really great way to 

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just run your business like From
that. 

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Especially when this is the 
primary game you're putting out.

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You kind of like lean into that 
character. 

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Very cool. 
Yeah. 

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And, you know, and we'll talk 
about a little bit later too but

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there's there's like an 
adventure book for this or like,

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Y2K, I can remote is called. 
But there's another Zine for 

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this and then there's a website 
that's just got of interrupt 

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Adventure after Adventure. 
So there's a lot of content for 

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the game which is really 
fantastic to see. 

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You know, that was discourse to 
bit ago about just make more 

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shit for your game and it's nice
to see when someone has Already 

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done that. 
So getting into it ziens about 

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40 pages long. 
I will say right off the bat no 

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hyperlinks kind of kind of hurt 
my heart, a little bit, you 

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know, or bookmarks or inline 
hyperlinks or really any 

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navigation, tools whatsoever and
in like a tech kind of setting 

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happy new year, 1999 that is 
yeah, that is what the other 

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ones called. 
I will say that, that is really 

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disappointing. 
It would be nice to have 

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hyperlinks in this and there 
are. 

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But there are links out to other
things those on our website. 

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I think at the end with the 
Creator's is up like that they 

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have links to their Twitter 
pages and stuff. 

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So links are in here. 
But hyperlinks and inline 

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hyperlinks would be would be 
really nice. 

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But broken down in four parts. 
We have the learn to play 

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section, which is about half the
scene Tales from the Bar which 

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is about character creation and 
whatnot. 

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The charts which is all the 
things that you need to play and

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then Adventure arcs in the back 
which are great. 

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But you know on the week these 
girl we don't read the 

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adventures by the fucking book 
yourself. 

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Yeah, getting right into it. 
I really love this. 

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Did we talk about this? 
I don't remember who if it was 

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you and me or if it was me and 
Hunter we talked about like 

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having Little piece of narrative
in the beginning is a lot better

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than like, a, how to play an 
RPG. 

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Yeah. 
Oh, no. 

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Was that we were talking about 
that with with slipgate the 

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slipgate? 
Yeah, that's what I thought. 

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Yeah, so I love that a lot 
better because it doesn't 

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everyone knows how to roll 
fucking Dyson. 

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You're gonna explain how to do 
it anyway, so I don't really 

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give a shit and secondly, it's 
just nice to have a narrative. 

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That really puts you into the 
mode because a lot of times with

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a lot of these narratives, you 
can instantly understand And 

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like the setting and things like
that. 

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So this is one that I think is 
really really great. 

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And I'm going to go through and 
read this right here. 

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It says this the year is 1996, 
Y2K hasn't happened yet, so 

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everything is still quite. 
All right, the leaves on this 

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autumn day, have just changed 
colors. 

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The streets are littered with 
flecks of orange, yellow and 

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brown, the Berg is still and 
basking. 

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In wavering, Golden Light from 
the Setting Sun, Help Wanted is 

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scrawled in thick, black ink on 
an Old Sandwich Board, six 

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steps. 
On reveal, the hidden face of 

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the hotel's entrance. 
A warm red glow comes from the 

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stained glass squares, bordering
the large Oaken door, the 

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lobbyists patterned with a deep 
red, Hicks hexagon carpet and 

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swirling Olive. 
Wallpaper an empty reception 

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desk. 
Sits in front of a board of 

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room. 
Key tags on the large worn 

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desks. 
It's an old blocky, computer 

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terminal to overstuffed Velvet. 
Chairs surrounding gas fireplace

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as a shelf set into the wall. 
Between them filled with 

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battered books, to the right is 
a thin door way above which 

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amounted. 
Black placard REITs, the fall 

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Bar Seven stools, sit in front 
of the Long Bar. 

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A quiet Metal Man Behind the Bar
slowly cleans a short glass, the

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mirrored wall behind him is 
lined with row upon row of 

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glittering liquor, welcome to 
the hotel. 

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It's a great piece and aired it 
right there. 

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I love it, you know? 
And I really feel like when I 

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first read it, I was like oh, 
because there's like a hit in 

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there that get you because 
you're like, you feel like it's 

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1996. 
You think, you know, what's 

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going on, you walk into a hotel?
There's a help wanted sign but 

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then when it goes a quiet, metal
man behind the bar which is like

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one of the last lines and 
figures, like wait a minute. 

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Like this is not, this is this 
is a bit different and I just 

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00:10:19,400 --> 00:10:22,100
you know, like we said with some
gate like that is such a Better 

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00:10:22,100 --> 00:10:29,800
way to start a book then to be 
like, this is a role-playing 

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game is this, this is what a 
poly agonal dice is like, you 

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know, really, really great way 
to go. 

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Yeah, I totally agree. 
I think that it could have been 

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a dozen other other things and 
I've seen them in a dozen other 

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00:10:43,100 --> 00:10:44,500
ways, but just like with 
slipgate. 

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I think that reading this, 
especially if you're the 

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Gamemaster running or in this 
one, the HM which I'm going to 

200
00:10:51,200 --> 00:10:53,500
save For later when we actually 
talk about it. 

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The you you read this first and 
you're already just like sucked 

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00:10:59,600 --> 00:11:05,000
in into the feel of what's 
Happening even while you were 

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reading it. 
And I was just sitting here 

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looking at the text and 
listening to you read it. 

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I was feeling like I was sitting
at a table and somebody was just

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like immersing me into the into 
the setting and I think it's 

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such a great way to start a 
book. 

208
00:11:16,600 --> 00:11:19,900
Yeah, I mean, it couldn't 
couldn't agree more it again. 

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We loved it in. 
Lift gate, we love it in this. 

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This is definitely, you know, a 
really in my opinion, the 

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preferred way to start a Zine to
start a book to start. 

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00:11:34,800 --> 00:11:37,800
Anything like just give me some 
narrative, get me a murse. 

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That's what the point of RPGs 
is. 

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Anyway, let's get into it. 
So, yeah, I like this cover here

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straight up. 
Just good morning coffee mug. 

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Right there. 
Wish I had some coffee right 

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now. 
Mom, I do like that. 

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00:11:49,100 --> 00:11:51,600
The index Pages here are in, 
like floppy. 

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Asks that's what the that's a 
whole page. 

220
00:11:54,200 --> 00:11:56,200
Looks like a big floppy disk, 
and almost like a label on the 

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00:11:56,208 --> 00:12:01,500
desk, it breaks down the learn 
to play and then introduction at

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00:12:01,500 --> 00:12:04,400
the bar action, items, actions 
items enemies Monsters the 

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00:12:04,400 --> 00:12:06,600
elevator and Floors, Magics, 
defying death. 

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00:12:06,900 --> 00:12:10,600
Well would also be nice on this 
page is, if all of these little 

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00:12:10,600 --> 00:12:13,700
sections were hyper linked to 
that section, that would be 

226
00:12:13,700 --> 00:12:19,000
really great navigation to 
further break down, you know, 

227
00:12:19,000 --> 00:12:21,100
and eat. 
And you know if each page has a 

228
00:12:21,108 --> 00:12:23,200
link back to Yes, and the 
chapter that would be ideal. 

229
00:12:23,200 --> 00:12:26,400
But at the very minimum of the 
hyperlink section of the index 

230
00:12:26,400 --> 00:12:28,400
would be great. 
And, you know, even more so to 

231
00:12:28,400 --> 00:12:31,500
be really nice here, but it's 
not, and we will continue. 

232
00:12:31,500 --> 00:12:38,300
So I really enjoy the the 
layout. 

233
00:12:38,300 --> 00:12:43,100
It reminds me a little bit of 
the layout and Mothership 10 

234
00:12:43,700 --> 00:12:47,400
Edition is what they want to 
call it, just like the black 

235
00:12:47,400 --> 00:12:49,300
white, the bars. 
I don't know. 

236
00:12:49,300 --> 00:12:52,900
If you got the same vibe, Yeah, 
and it. 

237
00:12:52,900 --> 00:12:56,700
Yeah and although it's only 40 
pages, it's dense. 

238
00:12:57,400 --> 00:13:00,000
Yeah. 
Like there is it's a small pond 

239
00:13:00,000 --> 00:13:02,900
and they pack the text in, but 
not in an unreadable way. 

240
00:13:02,900 --> 00:13:09,200
It's a very legible things are 
broken up cleanly, but they 

241
00:13:09,200 --> 00:13:13,000
really pack it in like a pack of
details and it's good, right? 

242
00:13:13,100 --> 00:13:16,500
And it's not, it's not to 
columned, it's all the way 

243
00:13:16,500 --> 00:13:21,600
across so you can get a lot of, 
you know, lose that. 

244
00:13:21,700 --> 00:13:22,800
That you know what's it? 
What's it called? 

245
00:13:22,800 --> 00:13:27,100
The trough or something, the 
middle of the page, but but it's

246
00:13:27,100 --> 00:13:28,200
great. 
So obviously we're not going to 

247
00:13:28,200 --> 00:13:32,200
read all of this but because 
because like I said it's it's a 

248
00:13:32,200 --> 00:13:34,300
it's a pretty, it's pretty dense
read. 

249
00:13:34,300 --> 00:13:37,300
But again as we said not in a 
bad way but starting off here, 

250
00:13:37,300 --> 00:13:41,500
introductions at the bar, that 
holds a role playing game, which

251
00:13:41,500 --> 00:13:45,400
players create maintenance crew 
members to explore and complete 

252
00:13:45,400 --> 00:13:51,900
jobs within a megalithic hotel. 
I love the premise of this 

253
00:13:51,900 --> 00:13:57,200
fucking game because it can be 
anything you wanted to be like 

254
00:13:57,200 --> 00:14:00,200
it really can because, you know,
as we get farther on, you know, 

255
00:14:00,200 --> 00:14:04,100
we'll get into how, you know, 
what the floors are and how they

256
00:14:04,100 --> 00:14:06,800
can be, but the force can be 
literally anything. 

257
00:14:07,100 --> 00:14:11,200
So, starting it off this way. 
Is interesting, too, because it 

258
00:14:11,200 --> 00:14:15,800
also tells you right off the bat
that this is an RP, heavy 

259
00:14:15,800 --> 00:14:18,600
narrative Focus game as opposed 
to a mechanically have a game. 

260
00:14:18,600 --> 00:14:23,500
Like this is not feel like a 
combat game in a Min, which is 

261
00:14:23,500 --> 00:14:24,700
polar opposite to what we did 
last time. 

262
00:14:24,800 --> 00:14:25,900
I'm yeah. 
Yeah. 

263
00:14:25,900 --> 00:14:28,000
For sure. 
It's very much just a bit just a

264
00:14:28,008 --> 00:14:29,400
little bit. 
Yeah. 

265
00:14:31,400 --> 00:14:34,400
So start a session of the 
players walking into the fall 

266
00:14:34,400 --> 00:14:37,700
bar and sitting down across from
the charismatic, cybernetic 

267
00:14:37,700 --> 00:14:41,600
bartender known as drain. 
This is where we will get our 

268
00:14:41,600 --> 00:14:43,900
first sense of who these 
characters are how they might 

269
00:14:43,900 --> 00:14:46,100
react to this circumstances in 
the hotel. 

270
00:14:46,700 --> 00:14:53,900
So they may feel at home. 
I did notice a couple times 

271
00:14:53,900 --> 00:14:58,500
through There are a couple like 
a lot of commas where I might 

272
00:14:58,500 --> 00:15:01,600
use and, or other than that, 
just like there may have been 

273
00:15:01,600 --> 00:15:04,400
like four or five times. 
I was just like, so this is one 

274
00:15:04,400 --> 00:15:07,200
of them that I noticed and this 
isn't just like this just, you 

275
00:15:07,200 --> 00:15:10,500
know, this is where we will get 
our first sense of who these 

276
00:15:10,500 --> 00:15:13,200
characters are and how they 
might react to the circumstances

277
00:15:13,200 --> 00:15:16,100
in the hotel. 
So make them feel at home. 

278
00:15:16,800 --> 00:15:20,000
Had to read it twice, it's 
completely correct. 

279
00:15:20,000 --> 00:15:25,400
But I had to read it twice as a 
game master or as We may refer 

280
00:15:25,400 --> 00:15:28,500
to the hotel manager as you're 
referencing the. 

281
00:15:28,500 --> 00:15:33,200
HM you played arraign, will 
strike up, you play as terrain 

282
00:15:33,200 --> 00:15:34,500
and will strike up a 
conversation. 

283
00:15:34,500 --> 00:15:36,800
That will mold, who the player 
characters are encourage a 

284
00:15:36,800 --> 00:15:39,300
dialogue between the players in 
order to form an idea of who 

285
00:15:39,300 --> 00:15:42,100
their crew member may be during 
this dialogue, the May begin 

286
00:15:42,100 --> 00:15:48,100
filling in their ID cards. 
So what would you like to drink?

287
00:15:48,300 --> 00:15:49,700
Would you like to eat or drink 
something? 

288
00:15:50,100 --> 00:15:51,900
What is your name? 
What would your last profession?

289
00:15:51,900 --> 00:15:54,000
What are your hobbies? 
How did you end up in the hotel?

290
00:15:54,200 --> 00:15:55,700
What is your relation to each 
character? 

291
00:15:55,700 --> 00:16:01,500
How did you meet? 
I love this kind of character 

292
00:16:01,500 --> 00:16:06,400
creation this like active 
character creation and I think 

293
00:16:06,400 --> 00:16:09,900
that it's something that really 
is lacking in a lot of games 

294
00:16:10,700 --> 00:16:16,500
especially in games that are 
more narrative focused now, This

295
00:16:16,500 --> 00:16:21,100
isn't necessarily your character
is evolving over time but or I 

296
00:16:21,100 --> 00:16:24,000
mean it could be but it's this 
kind of like development isn't 

297
00:16:24,000 --> 00:16:27,900
necessarily like these questions
aren't going to be asked later 

298
00:16:27,900 --> 00:16:30,000
on in the campaign, right? 
Or whatever. 

299
00:16:30,000 --> 00:16:34,900
But I just think that a lot of 
these, a lot of games require 

300
00:16:34,900 --> 00:16:37,200
you to have all the information 
before you start, and I like 

301
00:16:37,200 --> 00:16:38,900
that. 
You can listen to a character 

302
00:16:38,900 --> 00:16:42,800
talk about something they want 
or they have and then you can be

303
00:16:42,800 --> 00:16:45,300
like, it can inspire you to have
an idea too. 

304
00:16:45,700 --> 00:16:48,900
Answer the question on when you 
return and that can keep going 

305
00:16:48,900 --> 00:16:51,800
around like that and the 
characters can kind of be 

306
00:16:51,800 --> 00:16:55,300
developed together during the 
actual game play, which I think 

307
00:16:55,300 --> 00:16:59,600
is really cool. 
Yeah, I love this. 

308
00:16:59,600 --> 00:17:02,300
You know, the the one of the 
games that I think I've seen 

309
00:17:02,300 --> 00:17:06,800
something under similar to this 
recently is Frontier scum, has a

310
00:17:06,800 --> 00:17:10,599
really fun way of making your 
skills where it's more. 

311
00:17:10,599 --> 00:17:14,400
Like here's like a memory you 
had or like you did this thing. 

312
00:17:14,400 --> 00:17:17,700
What did you learn from It. 
And I feel like this kind of has

313
00:17:17,700 --> 00:17:20,200
that same similar Vibe. 
Can I how you decide where like,

314
00:17:20,200 --> 00:17:22,500
you sit down in a bar and start 
having a conversation with the 

315
00:17:22,500 --> 00:17:28,200
people around you and you can 
learn who you are, while 

316
00:17:28,200 --> 00:17:30,800
learning, whoever it is and it 
can all like adapt. 

317
00:17:30,800 --> 00:17:33,300
And I can imagine sitting around
being like, Oh actually, you 

318
00:17:33,300 --> 00:17:35,300
know what? 
Instead This and instead that 

319
00:17:35,400 --> 00:17:38,600
and then everyone just kind of 
like gets that feeling of like 

320
00:17:39,000 --> 00:17:42,700
who they are, what they, what 
they are, what their motivations

321
00:17:42,700 --> 00:17:45,900
are. 
And then especially like this 

322
00:17:45,900 --> 00:17:49,900
feels like a almost like a 
mechanized 0 session, which, 

323
00:17:49,900 --> 00:17:52,800
which is a great thing to have. 
Yeah, very cool. 

324
00:17:54,800 --> 00:17:58,400
So I then the next paragraph 
like spells that all about. 

325
00:17:58,400 --> 00:18:01,100
Let the conversation evolved 
building off of the changing 

326
00:18:01,100 --> 00:18:02,400
narrative and incorporate each 
player. 

327
00:18:02,400 --> 00:18:05,500
As a hotel manager, you are 
encouraged to advise them on our

328
00:18:05,500 --> 00:18:07,400
characters, prior to walking in 
hotel. 

329
00:18:08,000 --> 00:18:11,600
If she loved rugby, perhaps her 
strength or speed attribute is 

330
00:18:11,600 --> 00:18:13,400
high. 
If they were a telemarketer, 

331
00:18:13,400 --> 00:18:15,500
perhaps they have a high 
knowledge or Constitution score.

332
00:18:15,900 --> 00:18:18,000
If he was a door-to-door 
Salesman, he may have a 

333
00:18:18,000 --> 00:18:21,500
briefcase full of knives as his 
item or computer repairman may 

334
00:18:21,500 --> 00:18:24,900
have a micro computer so smart 
and like it even talks later 

335
00:18:24,900 --> 00:18:26,700
about how like the items you 
might have with. 

336
00:18:26,700 --> 00:18:28,400
You can be an item that you have
in the game. 

337
00:18:28,400 --> 00:18:31,200
So like the idea of like a 
door-to-door Salesman having a 

338
00:18:31,208 --> 00:18:33,700
briefcase full of knives and 
then that becomes an item in the

339
00:18:33,700 --> 00:18:35,700
game for you is really, really 
smart. 

340
00:18:35,900 --> 00:18:38,500
Yeah. 
And I really like, I know 

341
00:18:38,500 --> 00:18:41,600
there's been some discourse on 
the tweeters recently which I 

342
00:18:41,600 --> 00:18:45,600
try to avoid, but I mean I don't
discourse but I read it about 

343
00:18:45,700 --> 00:18:50,000
Out bullets and paragraphs. 
You know what? 

344
00:18:50,900 --> 00:18:52,900
Just use them. 
Smartly and both are fine but I 

345
00:18:52,900 --> 00:18:59,800
really do like how the whole 
kind of explanation of terrain 

346
00:19:00,100 --> 00:19:02,300
is very small. 
It's not bullet pointed. 

347
00:19:02,300 --> 00:19:04,500
It doesn't say like metal man 
has this. 

348
00:19:04,500 --> 00:19:08,200
Does that like you learn so much
about them in a very in like a 

349
00:19:08,208 --> 00:19:11,600
very little bit of words and 
like a charismatic cybernetic 

350
00:19:11,600 --> 00:19:14,900
bartender is enough for me. 
That sounds fantastic. 

351
00:19:14,900 --> 00:19:17,800
We already know he's Metal Men 
and now he's charismatic. 

352
00:19:17,900 --> 00:19:20,700
He's the bartender, he runs a 
hotel that all you need in, it 

353
00:19:20,708 --> 00:19:22,400
took like two lines. 
Yeah. 

354
00:19:25,800 --> 00:19:28,500
So it says at this point this is
how you begun character 

355
00:19:28,500 --> 00:19:30,800
creation. 
Your encourage people's quirks 

356
00:19:30,800 --> 00:19:33,300
and Oddities, and the session to
get fucking weed with this game.

357
00:19:33,300 --> 00:19:36,000
I don't know why you wouldn't, 
there's an ID card, which we'll 

358
00:19:36,000 --> 00:19:40,100
get to in a little bit. 
I love that you can just it's 

359
00:19:40,100 --> 00:19:43,500
super easy. 
It's a very light as far as a 

360
00:19:43,500 --> 00:19:44,400
character. 
She goes. 

361
00:19:44,700 --> 00:19:47,200
You can print them out. 
Out there in the book. 

362
00:19:47,200 --> 00:19:51,000
But you can also go to Zone 
where dotnet and print out more 

363
00:19:51,000 --> 00:19:52,800
of them, which is really 
fantastic. 

364
00:19:52,800 --> 00:19:54,800
So I like that. 
There are a lot of resources 

365
00:19:54,800 --> 00:19:58,400
plugged into the game and then 
it says, now the crews been 

366
00:19:58,400 --> 00:20:00,800
formed during will offer them a 
job and set aside some gold or 

367
00:20:00,800 --> 00:20:03,900
equipment to get them on their 
way and then that's it. 

368
00:20:03,900 --> 00:20:07,400
So, you learn right away, you 
are going to be the maintenance 

369
00:20:07,400 --> 00:20:14,100
crew of a giant hotel in 1996 
with a cybernetic bartender. 

370
00:20:14,600 --> 00:20:17,100
You sit down how Drinks figure 
out who you are. 

371
00:20:17,300 --> 00:20:19,100
Get some gold go about your 
business. 

372
00:20:19,300 --> 00:20:22,300
Great love the premise. 
Yeah. 

373
00:20:22,300 --> 00:20:26,700
It's such a cool introduction 
page because it gives you so 

374
00:20:26,700 --> 00:20:33,800
much information about the hotel
in a in rules which I think is 

375
00:20:33,800 --> 00:20:36,500
really, really great. 
And the bullet points versus 

376
00:20:36,500 --> 00:20:43,000
paragraphs discourse, I tend to 
lean more towards paragraph but 

377
00:20:44,000 --> 00:20:46,800
that's more, I think. 
I think that that this course 

378
00:20:46,800 --> 00:20:49,800
may be more focused on adventure
writing specifically, but I 

379
00:20:49,808 --> 00:20:51,900
could be wrong. 
I also try to stay away from 

380
00:20:51,900 --> 00:20:57,200
this course now that I'm a smart
person, but I do think that this

381
00:20:57,200 --> 00:20:59,800
was it was just written, it's 
written, extremely 

382
00:21:00,300 --> 00:21:03,100
intelligently. 
And in the way that they raise 

383
00:21:03,100 --> 00:21:05,900
the rules about how this game 
starts and what you, what you 

384
00:21:05,900 --> 00:21:11,300
need and examples just in that. 
Also give you details about the 

385
00:21:11,300 --> 00:21:13,300
world. 
Like, it's just, it's really, 

386
00:21:13,300 --> 00:21:16,800
it's just so good. 
Oh, well, And and it 

387
00:21:16,800 --> 00:21:20,600
continuously reinforces the 
points as it goes. 

388
00:21:20,600 --> 00:21:23,000
Right. 
So we have it we have the index,

389
00:21:23,000 --> 00:21:24,500
right? 
And then we have a paid to the 

390
00:21:24,500 --> 00:21:26,800
beginning of the chapter that 
breaks down that chapter 

391
00:21:26,800 --> 00:21:28,200
further. 
So you know what's coming into 

392
00:21:28,200 --> 00:21:29,600
it. 
And then at the bottom of this 

393
00:21:29,600 --> 00:21:31,600
page that is giving you all 
through character creation, 

394
00:21:31,600 --> 00:21:35,300
there's another large black bar 
across the bottom, that 

395
00:21:35,300 --> 00:21:37,500
literally breaks it down. 
Again, the goals of sitting at 

396
00:21:37,500 --> 00:21:40,900
the bar before traveling on your
adventure is thus complete crew,

397
00:21:40,900 --> 00:21:43,000
member IDs develop character, 
backgrounds, understand the 

398
00:21:43,000 --> 00:21:45,000
personality is decide that 
thematic objects. 

399
00:21:45,000 --> 00:21:47,000
They brought in the Tell Lauren 
their aspirations. 

400
00:21:47,000 --> 00:21:49,000
And your, if you question the 
Curiosities about the hotel, 

401
00:21:49,200 --> 00:21:51,800
give them a job and offer a 
reward for going beyond the fall

402
00:21:51,800 --> 00:21:55,800
bar. 
It's you do not question at any 

403
00:21:55,800 --> 00:21:59,600
point reading, these rules, what
you're supposed to be doing or 

404
00:21:59,600 --> 00:22:02,000
how something works, they're 
written very well. 

405
00:22:02,000 --> 00:22:04,600
Very concisely with all the 
information you need are the 

406
00:22:04,600 --> 00:22:07,900
nothing are constantly 
reinforced with examples of play

407
00:22:07,900 --> 00:22:10,700
with list like this. 
It's just, it is really 

408
00:22:10,700 --> 00:22:13,600
intelligently written. 
Yeah, layout like this I think 

409
00:22:13,600 --> 00:22:19,200
is extremely important to As far
as like accessibility goes and I

410
00:22:19,208 --> 00:22:22,000
know we're missing hyperlinks 
for the accessibility aspect, 

411
00:22:22,000 --> 00:22:27,000
but I do think that the way that
it's done, what you just said 

412
00:22:27,000 --> 00:22:29,400
is, and I'm really important 
part for accessibility, not only

413
00:22:29,400 --> 00:22:33,900
for people who may struggle 
with, like reading more dense 

414
00:22:33,900 --> 00:22:37,200
page like I do with my ADHD, 
it's very hard for me to read 

415
00:22:37,400 --> 00:22:41,600
long blocks of text. 
So if I wanted to read, what is 

416
00:22:41,600 --> 00:22:44,600
the introduction at the bar? 
I might scan this quickly and 

417
00:22:44,600 --> 00:22:46,800
see if anything sticks. 
Shout at me and then see that 

418
00:22:46,800 --> 00:22:50,600
block at the bottom and see, oh 
shit, I can just read that get a

419
00:22:50,600 --> 00:22:53,000
good idea of what I need and 
then I can go back to that 

420
00:22:53,000 --> 00:22:55,000
later. 
If I really want to sink my 

421
00:22:55,000 --> 00:22:58,900
teeth into like more details 
about, why are the players? 

422
00:22:59,400 --> 00:23:01,400
What is Ness, what's an example?
What? 

423
00:23:01,400 --> 00:23:02,600
Like stuff like that? 
You know what I mean? 

424
00:23:02,800 --> 00:23:05,600
And when we get to the next 
page, there's more examples of 

425
00:23:05,600 --> 00:23:07,200
that. 
But that's, and that's another 

426
00:23:07,200 --> 00:23:09,600
thing with game. 
Masters to is being able to 

427
00:23:09,600 --> 00:23:13,000
quickly flip to that section 
after they've already read it 

428
00:23:13,400 --> 00:23:16,000
and go, I don't need, I'm not 
going to read this entire Page 

429
00:23:16,000 --> 00:23:18,500
again, I'm just going to look at
that black box because I already

430
00:23:18,500 --> 00:23:21,100
remember most of that stuff in 
my head and that will trigger 

431
00:23:21,100 --> 00:23:23,200
those memories from the things 
that previously read. 

432
00:23:23,200 --> 00:23:25,300
Like, it's great, it's great 
layout. 

433
00:23:25,600 --> 00:23:29,400
Well, not only that, as you 
said, like again, I have really 

434
00:23:29,400 --> 00:23:30,900
bad ADHD. 
It's hard to stand and read a 

435
00:23:30,908 --> 00:23:33,500
lot of text. 
I don't understand why people 

436
00:23:33,500 --> 00:23:35,300
don't like bold text. 
I think it's fantastic. 

437
00:23:35,300 --> 00:23:37,100
I use it all the time. 
Really helps my brain. 

438
00:23:37,400 --> 00:23:40,500
I think there is a solid amount 
of Bowl text on here. 

439
00:23:40,500 --> 00:23:43,200
For all the important stuff, 
like, maintenance crew, members 

440
00:23:43,200 --> 00:23:46,200
jobs hotel in the first line are
all Bolded text. 

441
00:23:46,200 --> 00:23:47,900
I think those are most important
parts of it. 

442
00:23:48,400 --> 00:23:50,600
The first line in the next one's
starting a session with the fall

443
00:23:50,600 --> 00:23:52,300
bar, and the charismatic 
bartender. 

444
00:23:52,600 --> 00:23:54,500
Perfect line later and talk 
about hotel. 

445
00:23:54,500 --> 00:23:57,800
And hm, ID member cards, and 
then all of those questions in 

446
00:23:57,800 --> 00:24:01,100
the middle, art boulud. 
And then the first line of the 

447
00:24:01,100 --> 00:24:04,100
next part is bolded and is, and 
that's all on black and white 

448
00:24:04,100 --> 00:24:06,800
text. 
I also like, it's not quite pure

449
00:24:06,800 --> 00:24:09,600
black, I feel like it makes it a
little bit softer on the eyes 

450
00:24:09,600 --> 00:24:11,900
and the get dressed, but it is 
black and white. 

451
00:24:13,500 --> 00:24:17,200
And then, it's got the black. 
The bottom it route again. 

452
00:24:17,200 --> 00:24:20,500
It is enforcing not just now in 
the rules but in the layout the 

453
00:24:20,500 --> 00:24:23,700
important parts and what you 
should be focusing on and have 

454
00:24:23,700 --> 00:24:29,400
incredibly readable way and I'm 
usually a Seraph guy, but I feel

455
00:24:29,400 --> 00:24:33,200
like this sans-serif font is 
very readable, but and that's 

456
00:24:33,200 --> 00:24:37,500
just page one guys like it. 
Long story, short, great fucking

457
00:24:37,500 --> 00:24:39,800
layout. 
Super readable intelligently 

458
00:24:39,800 --> 00:24:44,900
written like it made it really 
easy to read and parse this when

459
00:24:46,200 --> 00:24:48,300
I've read other games where I've
had to go back and read a couple

460
00:24:48,300 --> 00:24:50,700
sections on our way. 
Again, I've never had to really 

461
00:24:50,800 --> 00:24:53,500
like for the rules or anything 
had to go back and reread any, 

462
00:24:53,500 --> 00:24:56,800
this and was able to parse it 
and and and remember it, and it 

463
00:24:56,800 --> 00:24:59,000
was really good. 
So forming the crew. 

464
00:24:59,000 --> 00:25:02,500
So getting into the attributes 
of your players, you are making 

465
00:25:02,500 --> 00:25:04,800
a crewmember. 
They are unique. 

466
00:25:04,900 --> 00:25:07,800
There are five attributes. 
Don't need to dig deep into 

467
00:25:07,800 --> 00:25:08,300
them. 
You know what? 

468
00:25:08,300 --> 00:25:12,600
They are strength, speed, Focus,
Constitution and knowledge. 

469
00:25:12,600 --> 00:25:14,300
They're all exactly what you 
think they are. 

470
00:25:16,100 --> 00:25:18,600
But there are, there is little 
breakdowns in the bottom with 

471
00:25:18,600 --> 00:25:20,700
examples and everything. 
After again really well done. 

472
00:25:20,700 --> 00:25:24,700
Going on, the next page, 
compiling an ID card, we love 

473
00:25:24,700 --> 00:25:26,300
us. 
A numbered list for character 

474
00:25:26,300 --> 00:25:30,400
creation and an explanation of 
that really, really fantastic. 

475
00:25:31,300 --> 00:25:35,100
So breaking down an ID card is a
credit card sized character 

476
00:25:35,100 --> 00:25:37,800
sheet that keeps track of your 
crew members attributes, items, 

477
00:25:37,800 --> 00:25:43,500
progress in the hotel. 
Everything I would love to make 

478
00:25:43,500 --> 00:25:48,300
these laminate I'm like an ID 
card and then just pass out, 

479
00:25:48,300 --> 00:25:50,000
like, what erase markers or 
something? 

480
00:25:50,000 --> 00:25:53,800
Yeah, yeah, that would be really
fun, especially with the little 

481
00:25:53,800 --> 00:25:55,600
lanyards or a little clip on 
thing. 

482
00:25:55,600 --> 00:25:58,300
If you want to come try and like
LARP this a little like this 

483
00:25:58,300 --> 00:26:01,000
would actually be very fun to 
LARP it like a convention or 

484
00:26:01,000 --> 00:26:04,800
something because you already be
in like a hotel and you can like

485
00:26:04,800 --> 00:26:08,500
clip it on your thing and that, 
yeah, you you have to go get 

486
00:26:08,500 --> 00:26:11,800
your ID badge later, that the 
thing that was your name again, 

487
00:26:11,800 --> 00:26:14,700
you find it out onto the 
placards on the table board 

488
00:26:14,800 --> 00:26:18,700
cardboard and It's at a bar. 
Yeah that would be fun. 

489
00:26:18,800 --> 00:26:22,800
It would be really fun to sit 
down and do the whole first part

490
00:26:22,800 --> 00:26:27,500
as a zero session and then come 
back the next time to have your 

491
00:26:27,500 --> 00:26:30,100
lanyard or your clip badge, and 
your name tag and like 

492
00:26:30,100 --> 00:26:31,500
everything right there. 
I'm so cool. 

493
00:26:31,900 --> 00:26:34,900
So number one, choose your 
character's name for me that's 

494
00:26:34,900 --> 00:26:37,200
always last because it's already
a part for me I don't care what 

495
00:26:37,200 --> 00:26:40,300
it is. 
Number two, Origin, the traits 

496
00:26:40,300 --> 00:26:42,200
and crew members gain from your 
background. 

497
00:26:42,200 --> 00:26:44,300
Again this is a part that would 
be really nice to have like 

498
00:26:44,300 --> 00:26:47,200
inline hyperlinks where it says 
As a lot of, there are a lot of 

499
00:26:47,200 --> 00:26:50,700
like page shoot 20s page, this 
page that for it and to be able 

500
00:26:50,700 --> 00:26:52,900
to click page, 222 actually go 
straight to. 

501
00:26:52,900 --> 00:26:55,400
That would be really nice. 
That way you can just go to this

502
00:26:55,400 --> 00:26:58,500
one page and then have a quick 
reference to any individual part

503
00:26:58,500 --> 00:27:00,500
of it. 
But, you know, again, I'm not 

504
00:27:00,500 --> 00:27:02,100
gonna do bleep links on my life 
there. 

505
00:27:02,700 --> 00:27:05,900
It's, it's not there in a lot 
of, in a lot of books. 

506
00:27:05,900 --> 00:27:10,100
So, it's very nice things. 
Actually, that's to is your 

507
00:27:10,100 --> 00:27:12,100
origin. 3 is York, work again on
page, 220. 

508
00:27:12,100 --> 00:27:15,500
It's a unique benefit from your 
origin attributes. 

509
00:27:15,700 --> 00:27:18,100
So origin plus 3, which is 
interesting. 

510
00:27:18,100 --> 00:27:20,700
And this isn't always the same 
for each one, but each origin 

511
00:27:20,700 --> 00:27:23,100
will have a different base 
orientation of attributes. 

512
00:27:23,300 --> 00:27:24,900
They are inherently good at like
humans. 

513
00:27:24,900 --> 00:27:28,500
Start with a base of one in each
each player. 

514
00:27:28,500 --> 00:27:31,800
Then has three more points to 
spend on upgrading attributes. 

515
00:27:32,000 --> 00:27:34,700
Take note, human crew members. 
Start with four points to spend 

516
00:27:34,700 --> 00:27:37,100
on attributes, due to their 
Origins Quark instead of the 

517
00:27:37,100 --> 00:27:39,000
standard three. 
I like that. 

518
00:27:39,200 --> 00:27:43,400
Like each Like each will get to 
what? 

519
00:27:43,400 --> 00:27:45,600
We'll get to the organs and 
explain a little bit, but it's 

520
00:27:45,600 --> 00:27:48,100
nice and then you get a couple 
to build more into yourself 

521
00:27:48,100 --> 00:27:50,800
which I really enjoy. 
There's a whole section on 

522
00:27:50,800 --> 00:27:53,900
items, there's armor will get 
into that. 

523
00:27:53,900 --> 00:27:55,600
There's armor value which is 
speed. 

524
00:27:55,600 --> 00:27:59,300
Plus your armor item, your 
current wounds which I love 

525
00:27:59,300 --> 00:28:01,200
using the word. 
I love wounds and harms that of 

526
00:28:01,200 --> 00:28:07,200
HP damage wound threshold, which
is interesting, which is the sum

527
00:28:07,200 --> 00:28:11,500
of your attributes but con 
counting, as for And again, 

528
00:28:11,500 --> 00:28:14,100
we'll get into that a little 
bit, the amount of gold, you 

529
00:28:14,100 --> 00:28:19,600
have the mods which are on page 
344 your job tally, which is 

530
00:28:19,600 --> 00:28:22,500
jobs equals plus one pip. 
So basically every time you 

531
00:28:22,500 --> 00:28:26,300
complete three jobs, you get 
another pip to use and then a 

532
00:28:26,300 --> 00:28:31,400
character portrait and I really 
love what they did on the next 

533
00:28:31,400 --> 00:28:37,400
two pages, from the next page. 
So, again, examples of play, 

534
00:28:37,600 --> 00:28:40,200
they give you a character 
Friday. 

535
00:28:40,200 --> 00:28:45,100
The rat Folk, Right crew after 
Miranda's, last character 

536
00:28:45,100 --> 00:28:47,700
devolved into a cybernetic 
Madness, they made Friday the 

537
00:28:47,700 --> 00:28:51,200
right folk, they use a lot of 
magic to help the crew after the

538
00:28:51,200 --> 00:28:53,900
third job Miranda had allocated 
extra pit for her knowledge 

539
00:28:53,900 --> 00:28:56,400
attribute and Friday. 
Also enhanced strength from the 

540
00:28:56,400 --> 00:28:59,500
turbo TurnKey Machi game during 
a battle of the vending machine.

541
00:28:59,800 --> 00:29:03,600
So not only does it give you an 
example of the character sheet 

542
00:29:03,600 --> 00:29:09,100
ID front and back, right. 
It also everything that we said 

543
00:29:09,100 --> 00:29:11,700
at the top that is numbered one 
through 13. 

544
00:29:11,700 --> 00:29:14,800
When you look at this example, 
character sheet, it's labeled by

545
00:29:14,800 --> 00:29:17,600
number. 
So, it shows you where the name 

546
00:29:17,600 --> 00:29:20,300
goes, where the attributes go. 
What the wound threshold is 

547
00:29:20,300 --> 00:29:22,300
everything. 
I like that because it actually 

548
00:29:22,300 --> 00:29:28,600
makes the character sheet not 
have to be any bigger because 

549
00:29:28,600 --> 00:29:32,600
you don't have to write wound 
threshold name, like any of that

550
00:29:32,600 --> 00:29:33,600
stuff on it. 
It's super simple. 

551
00:29:33,600 --> 00:29:37,000
So if you just explain what each
one is in here, you don't have 

552
00:29:37,008 --> 00:29:38,700
to reference what this little 
pointy up. 

553
00:29:38,700 --> 00:29:42,600
Arrow thing is because you know,
it is Is your armor value later.

554
00:29:42,600 --> 00:29:47,000
So it keeps the ID small clean 
and also, as far as a layout 

555
00:29:47,000 --> 00:29:49,100
sent makes it really easy to 
understand. 

556
00:29:49,100 --> 00:29:50,900
Okay, that's where I put the 
mission separate. 

557
00:29:50,900 --> 00:29:53,800
Put this, I've got to put that 
again more. 

558
00:29:53,800 --> 00:29:56,700
Super, super, super clever Leo. 
Yeah. 

559
00:29:59,600 --> 00:30:03,500
And I just love that saw the 
picture of the Rat Focus. 

560
00:30:03,500 --> 00:30:05,500
So good with a little magic 
wand. 

561
00:30:05,800 --> 00:30:09,800
Yeah. 
And it says ID cards were 

562
00:30:09,800 --> 00:30:12,300
formatted to be easily scribbled
down on a note of scrap paper, 

563
00:30:12,300 --> 00:30:15,800
but are also available as on 
where dotnet no reason not to 

564
00:30:15,800 --> 00:30:18,200
put that again mention again, 
right under the ID cards, 

565
00:30:18,200 --> 00:30:22,200
really, really clever there. 
So that is a characterization 

566
00:30:22,200 --> 00:30:25,800
that getting into what action 
rounds are. 

567
00:30:26,800 --> 00:30:28,200
There are two types of beings 
with them. 

568
00:30:28,400 --> 00:30:32,300
Until there are crew members and
denizens crew members are the 

569
00:30:32,300 --> 00:30:35,000
players and protagonist. 
Denizens are everybody else. 

570
00:30:37,000 --> 00:30:39,700
And they specifically, say, 
Dennis answer not necessarily in

571
00:30:39,700 --> 00:30:43,300
Conflict. 
They can help or not help, or 

572
00:30:43,300 --> 00:30:47,900
might sometimes be enemies, but 
they could eventually be friends

573
00:30:47,900 --> 00:30:50,500
to it's one giant hotel. 
No one has anywhere else to go. 

574
00:30:51,100 --> 00:30:58,700
I really love that. 
It's really nice to Two. 

575
00:30:58,800 --> 00:31:02,100
Again, this doesn't feel like 
there's combat in it, but it 

576
00:31:02,108 --> 00:31:04,500
doesn't feel like a combat game 
and I really like that. 

577
00:31:04,500 --> 00:31:07,400
It literally says, like there is
no monster manual. 

578
00:31:07,400 --> 00:31:10,200
There is nothing like that 
because anyone you run into at 

579
00:31:10,200 --> 00:31:12,100
any time could potentially be a 
friend? 

580
00:31:12,300 --> 00:31:16,800
Like they are what they are. 
Yeah, awesome. 

581
00:31:18,700 --> 00:31:21,400
Deciding turn order basically. 
And I love this. 

582
00:31:21,500 --> 00:31:23,800
I love this style of initiative.
Basically it says you don't need

583
00:31:23,800 --> 00:31:25,500
a role for you don't need to do 
anything, do it. 

584
00:31:25,500 --> 00:31:27,700
Makes narrative sense and as 
long as everyone gets a turn, 

585
00:31:28,000 --> 00:31:29,900
there you go. 
Yeah, I loved it. 

586
00:31:29,900 --> 00:31:32,600
The, the whoever walks in the 
room, first takes the first 

587
00:31:32,600 --> 00:31:34,600
bullet. 
Like it's just that SOB. 

588
00:31:34,600 --> 00:31:36,500
It's obvious that that's the way
that it should work. 

589
00:31:36,500 --> 00:31:38,600
You know. 
Somebody sees a thing. 

590
00:31:38,600 --> 00:31:41,100
Then why would somebody else 
want to pick it up first? 

591
00:31:41,100 --> 00:31:45,500
If it's the interest and you saw
it, It's just that it makes 

592
00:31:45,500 --> 00:31:50,400
sense, and I'm a big fan of no 
initiative, especially even in 

593
00:31:50,400 --> 00:31:53,700
more, have combat heavy games. 
So but yeah, I love. 

594
00:31:53,700 --> 00:31:57,000
This is great. 
Yeah, I think I think choosing 

595
00:31:57,000 --> 00:31:59,100
and I like that. 
It says, if everyone is is so 

596
00:31:59,108 --> 00:32:01,400
much that left the crew. 
Collectively choose, who actress

597
00:32:01,900 --> 00:32:03,600
the game reinforces over and 
over again. 

598
00:32:03,600 --> 00:32:06,000
And we talked a little bit about
this before the stream started. 

599
00:32:06,000 --> 00:32:09,800
He'll like the way in which a 
game is written will really 

600
00:32:09,800 --> 00:32:12,700
influence whether consciously or
subconsciously the way in which 

601
00:32:12,700 --> 00:32:15,200
a game is played. 
So so when this game 

602
00:32:15,200 --> 00:32:17,800
specifically keeps talking over 
and over again about the crew 

603
00:32:17,800 --> 00:32:20,900
and working together as a crew 
and like sometimes people friend

604
00:32:20,900 --> 00:32:22,500
sometimes our enemy but everyone
could be helpful. 

605
00:32:22,500 --> 00:32:25,400
I went to crew like it really, 
really encourages even even the 

606
00:32:25,408 --> 00:32:29,200
way that character creation 
works as a group, do it together

607
00:32:29,400 --> 00:32:32,900
really encourages? 
That concept of you are a crew, 

608
00:32:32,900 --> 00:32:34,600
you are a team you're working 
together. 

609
00:32:34,600 --> 00:32:37,500
There's no, like, you're not 
trying to min-max and win and, 

610
00:32:37,508 --> 00:32:40,900
like, all this other stuff here,
doing everything and it's really

611
00:32:40,900 --> 00:32:43,600
well done. 
Um, you know, and to the 

612
00:32:43,600 --> 00:32:48,000
initiative I play too many games
of a different game written by 

613
00:32:48,000 --> 00:32:51,800
various magicians that live on 
either side of the country near 

614
00:32:51,800 --> 00:32:57,300
the water that all walk in. 
Be the first one to walk in. 

615
00:32:57,500 --> 00:33:02,000
Say I swing at the bad guy and 
then they want to roll 

616
00:33:02,000 --> 00:33:05,600
initiative but I didn't roll the
highest so I don't get to swing 

617
00:33:05,600 --> 00:33:07,400
it. 
The bad guy that started the 

618
00:33:07,400 --> 00:33:08,900
initiative. 
You know what I mean? 

619
00:33:09,700 --> 00:33:18,800
So, it's It's nice when games 
don't worry about that and let 

620
00:33:18,800 --> 00:33:20,500
you just play what makes sense 
narratively. 

621
00:33:21,300 --> 00:33:24,700
Um and I also like this next 
section, we don't worry about 

622
00:33:24,700 --> 00:33:28,400
movement, all that much in dead 
halt, wherever a crew member, 

623
00:33:28,500 --> 00:33:30,300
whenever crew member takes an 
action, they may move 

624
00:33:30,300 --> 00:33:34,600
appropriately and really it just
like if they're trying to run 

625
00:33:34,600 --> 00:33:36,900
down 50 flights of stairs. 
Now, the front of the building 

626
00:33:37,100 --> 00:33:39,600
might be a little bit too far, 
be reasonable. 

627
00:33:39,900 --> 00:33:43,800
And the hotel, managers job is 
really just to make them be 

628
00:33:43,800 --> 00:33:46,600
reasonable and that's about it. 
I will nothing happen. 

629
00:33:46,800 --> 00:33:50,600
Roll off with the HM that I just
think that's that's great. 

630
00:33:50,600 --> 00:33:54,900
Like why you know like sometimes
it's like the the the GM can can

631
00:33:54,900 --> 00:33:58,800
make the make the decision but I
like that. 

632
00:33:58,800 --> 00:34:03,000
It's almost reinforcing even 
though it's the game master or 

633
00:34:03,000 --> 00:34:06,500
the hotel manager versus the 
player, it's still kind of 

634
00:34:06,500 --> 00:34:09,800
reinforcing that we're all in 
this together. 

635
00:34:09,800 --> 00:34:13,900
It's not just one person, making
the rule and you answering, you 

636
00:34:13,900 --> 00:34:15,699
know, it's like, well in this is
in this chance. 

637
00:34:15,699 --> 00:34:18,300
Let's just flip a coin and see 
what it's like, you know, not 

638
00:34:18,300 --> 00:34:19,800
like that. 
I really do. 

639
00:34:19,800 --> 00:34:21,000
Yeah. 
It says, when in doubt have a 

640
00:34:21,007 --> 00:34:23,500
player, mhm. 
Roll a D6, the winning role, 

641
00:34:23,500 --> 00:34:25,800
will dictate the outcome. 
Like you said, it's really 

642
00:34:25,800 --> 00:34:29,300
enjoyable and there's things. 
As there's there's other games 

643
00:34:29,300 --> 00:34:31,900
and none of them are going to 
come to mind where it is. 

644
00:34:31,900 --> 00:34:35,800
Like like roll a D6 High pick 
high or low or roll like flip a 

645
00:34:35,800 --> 00:34:39,199
coin, roll fate, roll something 
like that because it's just like

646
00:34:39,199 --> 00:34:43,199
if no one can come to a 
disagreement to an agreement. 

647
00:34:43,199 --> 00:34:44,600
Fuck it. 
Let the dice decide and just 

648
00:34:44,600 --> 00:34:47,900
keep going. 
Like you said, it's I really 

649
00:34:47,900 --> 00:34:49,500
enjoy it. 
It's nice. 

650
00:34:50,600 --> 00:34:53,199
Great piece of art here. 
I don't think we've been talking

651
00:34:53,199 --> 00:34:55,500
about the illustrations enough 
through this entire thing. 

652
00:34:55,699 --> 00:34:59,900
It's a very rarely a Paige goes 
by without a really nice 

653
00:34:59,900 --> 00:35:04,900
illustration. 
And this one at the top is 

654
00:35:04,900 --> 00:35:06,900
great. 
It's a whole picture of a crew 

655
00:35:06,900 --> 00:35:08,700
is got I think pretty much 
everybody. 

656
00:35:08,700 --> 00:35:11,600
It's got the the I'm going to 
say them all wrong. 

657
00:35:11,600 --> 00:35:14,000
Now, we'll same right a little 
bit but there's like a toad 

658
00:35:14,000 --> 00:35:15,400
person. 
A rat folk. 

659
00:35:15,400 --> 00:35:19,200
There's the I think they're 
called the blank slate. 

660
00:35:19,200 --> 00:35:23,700
The the failed clones. 
There's what amounts to a like a

661
00:35:23,700 --> 00:35:26,700
quasi demonic. 
I don't, I don't want to say t 

662
00:35:26,700 --> 00:35:28,500
thing but like a demonic 
character, which obviously, 

663
00:35:28,500 --> 00:35:31,500
that's what I would play human. 
Don't forget? 

664
00:35:31,500 --> 00:35:33,100
We don't remember. 
This one is and then a computer.

665
00:35:33,100 --> 00:35:35,200
So we'll get to those a little 
bit but it's a great 

666
00:35:35,200 --> 00:35:39,600
illustration of of what the 
whole crew could be and it's 

667
00:35:39,600 --> 00:35:40,700
nice. 
It's just nice. 

668
00:35:42,500 --> 00:35:45,000
And I feel like the art style 
also fits in really, really well

669
00:35:45,000 --> 00:35:47,500
with the layout for just being 
like, you know, black white and 

670
00:35:47,500 --> 00:35:52,600
gray and it fits. 
So this is a bunch of. 

671
00:35:52,600 --> 00:35:57,900
It is a whole page of examples 
of play. 

672
00:35:58,300 --> 00:36:01,800
Yeah. 
Oh my God, I love this page. 

673
00:36:01,900 --> 00:36:05,700
Page so much and more RPGs need 
to have this. 

674
00:36:05,900 --> 00:36:08,200
It literally is like, all the 
various ways that something 

675
00:36:08,200 --> 00:36:10,600
could come up and how you could 
adjudicate it, a situation 

676
00:36:10,600 --> 00:36:13,800
arises or the crew collectively.
Chooses a crew member to act 

677
00:36:13,900 --> 00:36:15,500
example. 
Mallory is leading the party. 

678
00:36:15,500 --> 00:36:17,200
She walks into a room full of 
right folk. 

679
00:36:17,200 --> 00:36:20,200
She acts or rookie. 
Here's a grinding of gears at 

680
00:36:20,200 --> 00:36:23,700
the end of the hallway, they act
or Sam steps on a loose tile and

681
00:36:23,700 --> 00:36:26,400
falls through the floor. 
He acts the loss adventurous, 

682
00:36:26,400 --> 00:36:29,500
he's the players, harass, the 
19th Floor console, she acts, 

683
00:36:29,600 --> 00:36:33,900
it's Great. 
The next block, the most 

684
00:36:33,900 --> 00:36:36,700
thematic room, Brax afterwards. 
Next one, after the crew acts 

685
00:36:36,700 --> 00:36:39,600
enemy acts and the next one, 
lastly Denizen to act. 

686
00:36:39,600 --> 00:36:44,500
It's a whole breakdown of how a 
round goes with examples. 

687
00:36:44,800 --> 00:36:48,100
So just Zone, we're killing it 
here. 

688
00:36:48,200 --> 00:36:49,800
It's really good. 
And I also want to say 

689
00:36:49,800 --> 00:36:54,400
something, very small. 
That is not really often touched

690
00:36:54,400 --> 00:36:59,900
on, I don't think is, and it's 
very Minimal very minimal is 

691
00:37:00,300 --> 00:37:04,500
using all various genders and 
pronouns, when you're doing 

692
00:37:04,500 --> 00:37:08,000
character examples, is just it's
great. 

693
00:37:08,300 --> 00:37:11,100
Oftentimes, a lot of people now,
we'll just use they for 

694
00:37:11,100 --> 00:37:12,500
everything which is fine and 
great. 

695
00:37:12,500 --> 00:37:13,600
It's, you know, it's gender 
neutral. 

696
00:37:13,600 --> 00:37:18,800
But it's just also really cool 
to see an intentional focus on 

697
00:37:18,900 --> 00:37:23,700
making sure that they try to 
include as many as possible in 

698
00:37:23,700 --> 00:37:27,800
their examples and not just 
flatly writing they or he or she

699
00:37:27,900 --> 00:37:31,400
Or everything, you know, which 
is something. 

700
00:37:31,400 --> 00:37:35,200
I had a bit of an issue with 
with free Leagues games is that 

701
00:37:35,200 --> 00:37:39,000
they went the hard opposite and 
went just all she. 

702
00:37:39,000 --> 00:37:42,200
I think in, at least, in Tales 
From The Loop, I have to check 

703
00:37:42,200 --> 00:37:45,700
the others. 
But for like, all of the, the 

704
00:37:45,900 --> 00:37:49,500
game master rules, it's just she
for everything which is fine, 

705
00:37:49,500 --> 00:37:53,100
but I appreciate that a lot, 
even though it's such a small 

706
00:37:53,100 --> 00:37:54,900
little thing. 
I think it's really important. 

707
00:37:55,700 --> 00:37:59,500
Yeah, it's fantastic to see. 
I like I don't I don't mind 

708
00:38:00,600 --> 00:38:05,300
picking one for rules and 
sticking with it, but I really 

709
00:38:05,300 --> 00:38:08,900
like that in examples. 
Like you said that there are and

710
00:38:08,900 --> 00:38:11,100
and it's consistent throughout I
think Mallory and record them 

711
00:38:11,100 --> 00:38:12,800
come up again throughout their 
Tech. 

712
00:38:12,800 --> 00:38:18,300
So it's really nice but like the
fact that like you can, the 

713
00:38:18,300 --> 00:38:20,300
other thing too is in 
characterization and never said,

714
00:38:20,300 --> 00:38:23,400
like pick your pronouns. 
But again, we're talking about 

715
00:38:23,400 --> 00:38:24,800
the way which Things are 
Written. 

716
00:38:25,100 --> 00:38:27,500
And how things are written. 
There's an implication here 

717
00:38:27,500 --> 00:38:29,100
without having to spell it out 
entirely. 

718
00:38:29,100 --> 00:38:31,300
That, that is part of the game 
too. 

719
00:38:31,300 --> 00:38:33,000
Which is, which is really cool 
thing to see. 

720
00:38:33,300 --> 00:38:34,900
I don't think it's really that 
small of a think. 

721
00:38:34,900 --> 00:38:37,000
I think it's clearly an 
intentional choice. 

722
00:38:37,000 --> 00:38:41,100
That is a good. 
Nice choice to see from Saint 

723
00:38:41,100 --> 00:38:43,700
where that is. 
That more people should be aware

724
00:38:43,700 --> 00:38:45,400
of. 
So completely agree. 

725
00:38:45,400 --> 00:38:50,600
Yeah. 
Alright, so that is that, was 

726
00:38:50,600 --> 00:38:53,600
that the next are the various 
actions that can happen and 

727
00:38:53,600 --> 00:38:56,200
these are interesting. 
The floor is beyond the fall bar

728
00:38:56,200 --> 00:38:57,900
roadblocks. 
May arise to overcome these 

729
00:38:57,900 --> 00:39:01,600
challenges, the crew only needs 
a handful of six sided dice so 

730
00:39:01,600 --> 00:39:03,600
we find out it is a nice pool 
system. 

731
00:39:03,900 --> 00:39:07,200
Great, you don't need to explain
to me, what a dice pool system 

732
00:39:07,200 --> 00:39:09,600
is that the beginning for me and
I understand this, we appreciate

733
00:39:09,600 --> 00:39:11,200
that. 
You didn't tell to resolve a 

734
00:39:11,200 --> 00:39:15,000
situation crew members may act 
attack or use Magics love again,

735
00:39:15,000 --> 00:39:19,200
the use of bolds even even this 
little, I don't even know what 

736
00:39:19,200 --> 00:39:22,500
to call this thing right here. 
This little Block in front of 

737
00:39:22,500 --> 00:39:25,900
like acting, I guess, maybe it 
could just be like a A bullet, 

738
00:39:26,100 --> 00:39:29,000
what's up? 
It's her sir from from the Old 

739
00:39:29,000 --> 00:39:33,300
School, Ms. Da like Das. 
Oh, that's right. 

740
00:39:33,300 --> 00:39:37,200
Walk because for Turner or 
whatever is daus, I love it. 

741
00:39:37,800 --> 00:39:42,600
I love it. 
I love the use of God, the 

742
00:39:42,600 --> 00:39:45,500
layout, like despite the loss of
hyperlinks. 

743
00:39:45,500 --> 00:39:48,600
It's not gonna be a lot of your 
bonus points or the way this 

744
00:39:48,600 --> 00:39:50,100
layout is. 
By the time you get to the end, 

745
00:39:50,800 --> 00:39:56,100
the the use of bold, the use of 
italics the use of Black and 

746
00:39:56,100 --> 00:40:00,400
white. 
But with bars like I love all of

747
00:40:00,400 --> 00:40:05,100
these things because the 
readability and accessibility is

748
00:40:05,400 --> 00:40:09,600
fantastic again. 
I do both of us have ADHD. 

749
00:40:09,600 --> 00:40:12,500
It makes it hard to read a lot 
of block text and this makes it 

750
00:40:12,500 --> 00:40:14,800
so fucking easy. 
Thank you. 

751
00:40:15,200 --> 00:40:19,400
So acting allows any crew member
to overcome an obstacle or 

752
00:40:19,400 --> 00:40:21,900
attempt a feat. 
They would like to perform to 

753
00:40:21,900 --> 00:40:24,200
act first have the crew member 
State the action. 

754
00:40:24,200 --> 00:40:28,400
They would like to perform 
Example maintenance that you, I 

755
00:40:28,400 --> 00:40:31,600
would, I want to break down that
door by kicking it. 

756
00:40:31,600 --> 00:40:34,800
In second decide what to 
attribute is most applicable to 

757
00:40:34,800 --> 00:40:38,300
the situation, the amount of 
dice, a player roles as equal to

758
00:40:38,300 --> 00:40:41,400
the amount of Pips they have in 
that attribute easy-peasy. 

759
00:40:41,800 --> 00:40:45,000
Here we go, Hotel manager, that 
will use your strength attribute

760
00:40:45,000 --> 00:40:47,900
maintenance, awesome. 
I have three points in strength 

761
00:40:48,000 --> 00:40:53,200
and get to roll three dice. 
Welcome easy, so fucking easy 

762
00:40:53,200 --> 00:40:56,200
third count. 
How many knocks are achieved and

763
00:40:56,200 --> 00:41:00,800
refer to the table below. 
Any, any dye that rolls a 4 or 

764
00:41:00,800 --> 00:41:03,800
above is a knock one, two, and 
three are mrs. 

765
00:41:04,400 --> 00:41:08,100
Bolded centered, thank you, 
easy. 

766
00:41:08,200 --> 00:41:14,300
And then it gives you a list of 
0 to 6 on how those knocks work.

767
00:41:14,300 --> 00:41:18,600
So 0 failure, the hotel manager 
will narrate what goes wrong and

768
00:41:18,600 --> 00:41:22,700
how it - negatively affects. 
Tasks on a one. 

769
00:41:23,300 --> 00:41:27,200
Partial success, jota manager 
narrates, a successful action 

770
00:41:27,300 --> 00:41:34,000
with negative side effects. 
Full success is to write to Max.

771
00:41:34,000 --> 00:41:37,200
Yeah, full success, the action 
stated occurs. 

772
00:41:37,200 --> 00:41:40,900
Without complication, 3, 
striking success, the player 

773
00:41:40,900 --> 00:41:44,600
will narrate how they complete 
their action for gleaming 

774
00:41:44,600 --> 00:41:46,700
success. 
The player will narrate their 

775
00:41:46,700 --> 00:41:49,900
action and add any reasonable 
small action. 

776
00:41:50,800 --> 00:41:54,100
Heroic success, the player will 
narrate their action as well as 

777
00:41:54,100 --> 00:41:58,000
choose another player to take an
action and six wondrous success.

778
00:41:58,000 --> 00:41:59,500
The player will narrate their 
action. 

779
00:41:59,800 --> 00:42:02,700
Take a small action as well as 
choose another player to take an

780
00:42:02,700 --> 00:42:06,500
action and a small action. 
Interesting, what do you think 

781
00:42:06,500 --> 00:42:10,200
of this? 
So I like this, I think that if 

782
00:42:10,200 --> 00:42:14,800
I was if I had written it, I 
would have probably only done 

783
00:42:14,800 --> 00:42:21,400
for but then again, it's kind of
they're leaning on the One 

784
00:42:21,400 --> 00:42:25,100
success is one sick you know 
kind of like the one success is.

785
00:42:25,300 --> 00:42:30,500
It's a success thing so I can't 
really fault them for just like 

786
00:42:30,500 --> 00:42:32,000
leaning on it. 
And the chances that you're 

787
00:42:32,000 --> 00:42:36,400
actually going to be rolling, 
six dice for a while are pretty 

788
00:42:36,400 --> 00:42:39,700
low. 
So there's kind of a weird, you 

789
00:42:39,700 --> 00:42:42,100
know, in between thing for me 
where like I feel like it's 

790
00:42:42,100 --> 00:42:44,800
going to it's not going to be a 
very high chance at first that 

791
00:42:44,808 --> 00:42:48,300
you're going to be rolling more 
more than probably five dice. 

792
00:42:49,400 --> 00:42:52,200
So what But still, I think it's 
very cool. 

793
00:42:54,700 --> 00:43:01,800
Yeah, I feel the same as you. 
Exactly. 

794
00:43:01,800 --> 00:43:07,100
I feel like it works 100% works 
but I do feel like it's a lot 

795
00:43:07,400 --> 00:43:13,500
and I feel like I yeah I get it,
I get it. 

796
00:43:13,500 --> 00:43:14,700
I like it. 
I think it works. 

797
00:43:14,700 --> 00:43:21,900
It's totally fine. 
I'm sure playing would make a 

798
00:43:21,900 --> 00:43:24,600
lot of stuff more parent and as 
you said the odds of getting a 

799
00:43:24,600 --> 00:43:30,200
five and a six or pretty small 
because honestly like the odds 

800
00:43:30,200 --> 00:43:33,600
of you even Getting to roll. 
Six dice is crazy. 

801
00:43:33,600 --> 00:43:37,300
The odds of all six being above 
a for mathematically, are very 

802
00:43:37,300 --> 00:43:38,600
small. 
Yeah. 

803
00:43:39,500 --> 00:43:42,100
The only question then and it's 
just a question. 

804
00:43:42,100 --> 00:43:43,400
That's not something I'm going 
to answer. 

805
00:43:43,400 --> 00:43:47,500
Is if it's that small of a 
chance, do you really need those

806
00:43:47,500 --> 00:43:49,100
big extra things? 
Right? 

807
00:43:49,200 --> 00:43:51,000
So that's what I'm. 
That's what I'm kind of saying 

808
00:43:51,000 --> 00:43:54,900
is and even Christian mentioned 
like a mega success in their 

809
00:43:54,900 --> 00:43:59,300
comment there. 
I would and I'm not knocking the

810
00:43:59,300 --> 00:44:01,300
game, no pun intended. 
At all. 

811
00:44:01,300 --> 00:44:05,300
But if I was going to change 
this I would probably make like 

812
00:44:06,200 --> 00:44:10,700
one success would be a partial 
success and then I make two to 

813
00:44:10,700 --> 00:44:14,500
three success or I would just 
make three successes a like 

814
00:44:15,200 --> 00:44:22,100
gleaming success and then make 5
successes her oh wondrous ago or

815
00:44:22,100 --> 00:44:24,400
maybe six success is a wondrous 
success. 

816
00:44:24,400 --> 00:44:28,400
So just have so just so it's 
like easier to parse at at a 

817
00:44:28,400 --> 00:44:30,600
glance when you're playing kind 
of thing. 

818
00:44:30,800 --> 00:44:32,900
Then again, I haven't played the
game yet. 

819
00:44:33,000 --> 00:44:34,700
I know you haven't played the 
game yet, so there's no way we 

820
00:44:34,700 --> 00:44:38,000
can actually judge that on an 
actual play level. 

821
00:44:38,000 --> 00:44:40,400
But upon upon reading it. 
That's what I, that's kind of 

822
00:44:40,400 --> 00:44:42,600
where I would go with it. 
Yeah, yeah. 

823
00:44:42,600 --> 00:44:44,000
Like you said, I completely 
agree. 

824
00:44:44,000 --> 00:44:47,000
I just think that, you know, 
that within something like pvta,

825
00:44:47,000 --> 00:44:48,700
right? 
You get failure mixed success in

826
00:44:48,700 --> 00:44:51,300
full success, right? 
I don't mind there being a 

827
00:44:51,300 --> 00:44:55,500
little bit more because even 
within that, you can go because 

828
00:44:55,500 --> 00:45:00,000
even PBT a has realistically 
five options, right? 

829
00:45:00,000 --> 00:45:04,800
So you can have Have like a like
a snake eyes, super fucking 

830
00:45:04,800 --> 00:45:08,400
failure, a failure, a mix 
access, a full success and then 

831
00:45:08,400 --> 00:45:11,500
like a double six Ultra success,
right. 

832
00:45:11,500 --> 00:45:13,500
But you don't really get to the 
ends. 

833
00:45:13,500 --> 00:45:15,100
Like you really just focus on 
the 30th. 

834
00:45:15,100 --> 00:45:19,300
So I think I think between 3 & 4
would probably make it just a 

835
00:45:19,300 --> 00:45:21,500
little bit easier because 
honestly, I feel like I would 

836
00:45:21,500 --> 00:45:24,700
need this page as a reference, 
for sure. 

837
00:45:24,800 --> 00:45:26,700
Yeah. 
And if you like the rest of the 

838
00:45:26,700 --> 00:45:28,200
game doesn't really require 
that. 

839
00:45:28,200 --> 00:45:30,700
So this just feels like it's a 
little bit more. 

840
00:45:30,800 --> 00:45:34,000
Or again, well, they want to 
play while I want to feel it. 

841
00:45:34,100 --> 00:45:37,300
Yeah, yeah. 
I just do you think what? 

842
00:45:37,300 --> 00:45:41,400
L what, L Al's has said in chat 
as well is I think really 

843
00:45:41,800 --> 00:45:46,500
valuable to is that, the game is
pushing for the players to be 

844
00:45:46,500 --> 00:45:48,800
successful. 
And I think that that's just a 

845
00:45:48,800 --> 00:45:52,000
good way to write your game too.
And I think maybe that's the 

846
00:45:52,000 --> 00:45:56,500
goal in this entire thing is to 
show that perhaps but overall it

847
00:45:56,500 --> 00:46:00,000
is like it was so like if I 
don't want to do it this way, I 

848
00:46:00,008 --> 00:46:02,100
can just Yeah, change the 
numbers a little bit. 

849
00:46:02,300 --> 00:46:03,700
Absolutely. 
I mean, that's the, you know, 

850
00:46:03,700 --> 00:46:05,400
that's a great thing about 
tabletop role-playing games, you

851
00:46:05,408 --> 00:46:08,000
can tweak it to make it work. 
It also though is really 

852
00:46:08,000 --> 00:46:12,700
interesting, one of the things 
that's added in here to is some 

853
00:46:12,700 --> 00:46:15,700
action economy stuff as opposed 
to just a success because it's 

854
00:46:15,700 --> 00:46:21,900
not like you're just get to 
succeed it, you get two on four,

855
00:46:21,900 --> 00:46:26,100
five and six. 
There's more action economy 

856
00:46:26,200 --> 00:46:28,000
which is an interesting place to
put it. 

857
00:46:28,100 --> 00:46:30,100
I don't. 
Yeah, it's interesting place to 

858
00:46:30,107 --> 00:46:33,600
put it, so So, at for again, you
get your action plus a small 

859
00:46:33,600 --> 00:46:36,300
action at five. 
You get an action, and another 

860
00:46:36,300 --> 00:46:39,800
player gets a whole action. 
And at six, you get an action 

861
00:46:40,300 --> 00:46:43,700
and another player and a small 
action, and another plate, gets 

862
00:46:43,700 --> 00:46:46,600
an action, and a small action, 
it creates a lot more action 

863
00:46:46,600 --> 00:46:50,800
economy, which is interesting 
because that's more times of 

864
00:46:50,800 --> 00:46:53,300
players can continue to try to 
do things. 

865
00:46:53,300 --> 00:46:57,600
So again, I really We're not 
knocking. 

866
00:46:57,600 --> 00:47:00,300
As you said not really knocking 
this, I really want to play it 

867
00:47:00,300 --> 00:47:04,500
really feel because I feel like 
it's more than just a success in

868
00:47:04,500 --> 00:47:08,900
the Latin the end not success. 
I feel like the expanded action 

869
00:47:08,900 --> 00:47:14,100
economy could make things really
really interesting and yeah Aunt

870
00:47:14,107 --> 00:47:21,500
but for a really what it is is a
non-combat game. 

871
00:47:21,600 --> 00:47:23,300
I would use the shit out of 
something like this. 

872
00:47:23,300 --> 00:47:26,200
In more combat kind of games 
though, because I know you can 

873
00:47:26,500 --> 00:47:31,200
Imagine something like this in a
game, like, like slipgate where 

874
00:47:31,300 --> 00:47:36,300
your success is not only 
increase what you do, but your 

875
00:47:36,800 --> 00:47:39,700
fellow players additional 
successes and stuff. 

876
00:47:39,700 --> 00:47:47,000
So, I did want to mention one 
more thing that I really like 

877
00:47:47,000 --> 00:47:48,900
about this though, is, I like 
that. 

878
00:47:48,900 --> 00:47:54,100
There's a flip at two and three 
where the action stated occurs 

879
00:47:54,100 --> 00:47:57,300
without complication and then 
three is Player narrates. 

880
00:47:57,300 --> 00:48:00,000
How they complete their action? 
I think that's really cool 

881
00:48:00,200 --> 00:48:06,100
because there's that that chance
that you can just slightly alter

882
00:48:06,100 --> 00:48:10,900
based on your successes, your 
plan to put you or another 

883
00:48:10,900 --> 00:48:14,200
player or even the enemy or the 
friend that you're talking to 

884
00:48:14,200 --> 00:48:18,300
her, whatever in a different 
position or situation, then they

885
00:48:18,300 --> 00:48:20,600
would have been if you had only 
rolled two successes. 

886
00:48:20,700 --> 00:48:23,600
So in now that I'm thinking 
about it, I'm like, okay, maybe 

887
00:48:23,600 --> 00:48:26,200
four, maybe for auction sort of,
you know, like maybe I would 

888
00:48:26,200 --> 00:48:32,100
have a little bonus that can 
really give you something else, 

889
00:48:32,400 --> 00:48:36,500
like no completely agree. 
So, this is one of those ones 

890
00:48:36,500 --> 00:48:39,000
where it's really hard to parse 
how to feel about it. 

891
00:48:39,000 --> 00:48:42,400
It's more just like a discussion
of like intense stuff like that,

892
00:48:42,700 --> 00:48:45,900
but without actually getting it 
to the table because it really 

893
00:48:45,900 --> 00:48:49,400
is does, is it, does it work 
super well or is it slightly 

894
00:48:49,400 --> 00:48:50,600
over designed? 
You know what I mean? 

895
00:48:50,800 --> 00:48:53,500
And that's a question that the 
dice will tell you at the table.

896
00:48:53,600 --> 00:48:56,100
So this is another reason really
want to play this game. 

897
00:48:56,500 --> 00:49:02,000
The, um, all right, so attacking
allows the crew to attempt to 

898
00:49:02,000 --> 00:49:05,900
harm or destroy another being 
attacking creatures or beings of

899
00:49:05,908 --> 00:49:08,400
them hotel is ill-advised, but 
sometimes may be the only 

900
00:49:08,400 --> 00:49:10,600
option. 
I like that again, it tells you 

901
00:49:10,600 --> 00:49:14,900
this a the combat game, but if 
you want to, here you go and it 

902
00:49:14,900 --> 00:49:17,700
gives you attacking on arms 
attacking with improvised 

903
00:49:17,700 --> 00:49:19,900
weapons and attacking using 
weapon. 

904
00:49:20,100 --> 00:49:22,300
I like that unarmed and 
improvised are important here 

905
00:49:22,300 --> 00:49:25,900
because you might not have a 
weapon because this is an iPad 

906
00:49:25,900 --> 00:49:27,200
game. 
You might just have your 

907
00:49:27,200 --> 00:49:29,100
briefcase or your rugby sticker 
whatever. 

908
00:49:30,100 --> 00:49:33,900
So attacking unarmed Gathering 
gathered dice equal to your 

909
00:49:33,900 --> 00:49:37,700
strength attribute role and 
every not causes a wound. 

910
00:49:39,000 --> 00:49:40,200
I like that. 
There's no damage nice. 

911
00:49:40,200 --> 00:49:42,500
It's just a success is a wound. 
There you go. 

912
00:49:43,200 --> 00:49:48,200
Um attacking with an improvised 
weapon, if the item is wielded 

913
00:49:49,900 --> 00:49:53,200
gather dice equal to your 
strength, if it's thrown its to 

914
00:49:53,200 --> 00:49:58,400
your speed at a bonus. 
Decided by the HM for the items 

915
00:49:58,400 --> 00:50:01,000
such as plus 1 or plus two dice.
So like it's going to be 

916
00:50:01,000 --> 00:50:04,700
different if you're throwing 
like paper ball or like a ninja 

917
00:50:04,700 --> 00:50:08,800
star like you know it's it and I
like that it allows the HM to 

918
00:50:08,800 --> 00:50:12,200
again be a fan of the player 
because notice how it says a 

919
00:50:12,200 --> 00:50:16,800
bonus that never says a bane. 
Yeah you know I mean like the 

920
00:50:16,800 --> 00:50:21,200
worse is base and the better the
better and then attacking using 

921
00:50:21,200 --> 00:50:23,900
weapon gather diced equal to the
attribute. 

922
00:50:23,900 --> 00:50:29,200
The weapon relies on add the 
Pins, bonus dice roll, check out

923
00:50:29,200 --> 00:50:33,000
the weapon malfunctioned and 
every not causes wounds equal to

924
00:50:33,000 --> 00:50:39,700
its wounding value again. 
I love that because on unarmed 

925
00:50:40,200 --> 00:50:43,500
no no no potential failures or 
anything like that. 

926
00:50:43,700 --> 00:50:45,500
Improvised. 
No potential failures or 

927
00:50:45,500 --> 00:50:50,000
anything like that but an actual
weapon has a possibility of 

928
00:50:50,000 --> 00:50:52,500
malfunctioning. 
Your hand furthering that 

929
00:50:52,500 --> 00:50:57,300
concept of the way in which the 
game is written like will Like 

930
00:50:57,300 --> 00:51:00,900
encourage the way to play the 
game, your odds of you shouldn't

931
00:51:00,900 --> 00:51:05,100
attack and if you attack with an
actual weapon it could go bad 

932
00:51:05,100 --> 00:51:06,600
for you. 
I love that. 

933
00:51:06,600 --> 00:51:11,700
It really encourages the game to
or the players to not 

934
00:51:11,700 --> 00:51:13,900
necessarily fight your way out 
of everything. 

935
00:51:14,500 --> 00:51:15,600
Yeah. 
For sure. 

936
00:51:18,000 --> 00:51:22,100
It gives her right. 
It gives a great example play 

937
00:51:22,100 --> 00:51:24,800
here with good planning. 
A crew member May gain an 

938
00:51:24,800 --> 00:51:27,700
advantage over situation while 
you laze items and prizes, add 

939
00:51:27,700 --> 00:51:31,800
additional died or roll to me 
that rule says negotiate. 

940
00:51:33,600 --> 00:51:35,500
Like, what, what happening more 
die? 

941
00:51:35,500 --> 00:51:39,000
Can I eat get out of the GM? 
You know, like do I get a little

942
00:51:39,000 --> 00:51:41,000
bit more? 
Can I do this? 

943
00:51:41,000 --> 00:51:45,600
Like, well, you know, if I, if I
have The High Ground can I get, 

944
00:51:45,600 --> 00:51:48,600
you know, one more die? 
I like to bring pizza next week.

945
00:51:51,500 --> 00:51:57,200
Yeah and then we get into items.
So crew members and dead, halt 

946
00:51:57,200 --> 00:51:59,800
must use the objects available 
to them in order to thrive than 

947
00:51:59,800 --> 00:52:01,300
the hotel. 
These atoms are anything that 

948
00:52:01,300 --> 00:52:04,400
the players may find receive or 
create an item could be anything

949
00:52:04,400 --> 00:52:06,600
from a screwdriver or floppy 
disk to a sword. 

950
00:52:06,600 --> 00:52:10,200
Fabled to be the only way to 
slay the mecca, lizard 

951
00:52:10,200 --> 00:52:13,700
terrorizing floor, 34, it's just
so good. 

952
00:52:13,700 --> 00:52:15,400
I already got an idea for an 
adventure right now. 

953
00:52:15,400 --> 00:52:17,700
Like I'm just leaving just 
working at your Okay, cool. 

954
00:52:18,200 --> 00:52:20,000
Let's do that one. 
That sounds great. 

955
00:52:22,500 --> 00:52:24,900
The players are encouraged to be
creative with the things they 

956
00:52:24,900 --> 00:52:27,900
find and should be rewarded with
advantage and role-playing 

957
00:52:27,900 --> 00:52:30,500
options for out of the box. 
Thinking, again, be a fan of the

958
00:52:30,500 --> 00:52:35,500
player, you know, there's a list
of iconic items in the gosh upon

959
00:52:35,500 --> 00:52:37,900
section. 
I love that this gosh upon 

960
00:52:37,900 --> 00:52:39,400
because it has to be because, of
course. 

961
00:52:39,400 --> 00:52:42,600
Yes. 
And then there are three types 

962
00:52:42,600 --> 00:52:47,800
of objects items, weapons and 
armor items are As intended are 

963
00:52:48,700 --> 00:52:51,600
used as intended are 
thematically will give a 

964
00:52:51,600 --> 00:52:54,900
crewmember Advantage. 
So if you're I do like the 

965
00:52:54,900 --> 00:52:57,700
example, I want to Jack into the
console and reprogram it. 

966
00:52:57,800 --> 00:53:01,800
My goal is to make it act 
hostile to any others that exit 

967
00:53:01,800 --> 00:53:05,200
the elevator onto this floor. 
I also take out my hobby 

968
00:53:05,200 --> 00:53:08,500
computer that I set up real 
quick to Aid in my programming, 

969
00:53:08,600 --> 00:53:12,400
and the hotel manager says that 
will be using your focus and the

970
00:53:12,400 --> 00:53:15,000
hobby, computer will give you a 
clear Advantage here, add an 

971
00:53:15,000 --> 00:53:20,800
extra body roll. 
But armor and weapons are 

972
00:53:20,800 --> 00:53:24,300
important, as much as again. 
We've talked about if you 

973
00:53:24,300 --> 00:53:26,200
actually get into a fight the 
protect. 

974
00:53:26,200 --> 00:53:29,100
You every crew member can wear 
one piece of armor. 

975
00:53:29,400 --> 00:53:31,000
That's it. 
All you need to worry about. 

976
00:53:32,200 --> 00:53:34,400
It's noted on your ID card, 
where we talked about earlier, 

977
00:53:34,700 --> 00:53:37,100
any better armor replaces one 
you already have. 

978
00:53:37,700 --> 00:53:40,600
And when a crew member takes 
wounds subtract, the armor value

979
00:53:40,600 --> 00:53:42,100
from it before adding to your 
wound total. 

980
00:53:42,100 --> 00:53:45,200
So armor is soaked. 
Yeah. 

981
00:53:45,700 --> 00:53:51,400
Yeah, and then weapons. 
I it's interesting that the 

982
00:53:51,400 --> 00:53:55,900
weapon stat block, is the most 
complicated thing in this game. 

983
00:53:55,900 --> 00:53:57,600
I think. 
Yeah. 

984
00:53:57,600 --> 00:53:58,500
I think it is. 
Yeah. 

985
00:53:59,100 --> 00:54:03,400
So, weapons are only used when 
attacking each unique. 

986
00:54:03,400 --> 00:54:10,000
Weapon has a weapon profile. 
Containing basically their own 

987
00:54:10,000 --> 00:54:12,400
ID card. 
It's got an attribute used to 

988
00:54:12,400 --> 00:54:16,100
wield it, the bone stays adapt. 
To your role, an ammo capacity, 

989
00:54:16,100 --> 00:54:18,500
a wounding value and a 
malfunction threshold. 

990
00:54:18,700 --> 00:54:21,400
So the example here and again, I
love that. 

991
00:54:21,400 --> 00:54:27,500
It's got the the stat block for 
the weapon but without like, 

992
00:54:27,500 --> 00:54:29,700
writing out attribute bonus 
dice. 

993
00:54:29,700 --> 00:54:31,700
Whatever it just numbers it to, 
you know, what they are. 

994
00:54:31,700 --> 00:54:32,900
So you don't need to worry about
it later. 

995
00:54:33,100 --> 00:54:37,500
So, there is a slicer rifle, 
which looks like a badass Nerf 

996
00:54:37,500 --> 00:54:40,600
gun, laser thing, like it just 
looks sick. 

997
00:54:40,700 --> 00:54:44,900
So top left is slicer rifle. 
And then number one, Bottom left

998
00:54:44,900 --> 00:54:47,300
of the card. 
Is it just has focused because 

999
00:54:47,300 --> 00:54:50,500
that's the attribute use. 
And then number two and it says 

1000
00:54:50,500 --> 00:54:52,900
plus and then there's two blocks
here, so I assume that's two 

1001
00:54:52,900 --> 00:54:56,300
Pips, so that's two bonus dye 
added to your role. 

1002
00:54:56,700 --> 00:54:59,200
And then right next to that, it 
says wv3. 

1003
00:54:59,200 --> 00:55:02,700
So the wound value is 3. 
It says Mt 1. 

1004
00:55:02,800 --> 00:55:06,600
So the men, the malfunction 
threshold is one which I feel 

1005
00:55:06,600 --> 00:55:11,000
feels low and the top, right? 
It's got five little bullet 

1006
00:55:11,000 --> 00:55:13,800
outlines so I that is the ammo 
capacity. 

1007
00:55:14,700 --> 00:55:18,100
For the slice of rifle. 
Great little card. 

1008
00:55:19,000 --> 00:55:22,100
Yeah, the cool-looking gun. 
It's a dope gun. 

1009
00:55:22,200 --> 00:55:26,400
And then it still has a 1 
through 5, the breakdown of what

1010
00:55:26,400 --> 00:55:31,100
all of those mean. 
So, once again, sorry I do think

1011
00:55:31,100 --> 00:55:33,300
it's interesting because you 
said that it's the most complex 

1012
00:55:33,300 --> 00:55:36,100
part of the game, and I think 
that that just continues to 

1013
00:55:36,100 --> 00:55:40,800
reinforce this this aspect of 
like, combat is not always 

1014
00:55:40,800 --> 00:55:43,700
preferred. 
Lets me the weapons kind of 

1015
00:55:43,700 --> 00:55:45,800
complex. 
You know, not like complex and 

1016
00:55:45,800 --> 00:55:48,100
difficult, but like they're a 
little more complicated than, 

1017
00:55:48,100 --> 00:55:50,600
like just not using them, you 
know. 

1018
00:55:50,600 --> 00:55:52,700
Yeah. 
Great. 

1019
00:55:53,600 --> 00:55:55,600
It's wonderful. 
I really enjoy that again like 

1020
00:55:55,600 --> 00:55:58,300
just continuous reinforcement of
the themes of the game. 

1021
00:55:59,100 --> 00:56:03,300
I do like so the wounding value,
all right going through so bonus

1022
00:56:03,300 --> 00:56:06,600
dice her Square Pips next to the
attribute, a role consists of 

1023
00:56:06,600 --> 00:56:09,200
the state of attribute Pips. 
In addition to the bonus dice 

1024
00:56:09,200 --> 00:56:15,200
Pips and then the wounding value
is how much wounds / knock, 

1025
00:56:15,200 --> 00:56:17,800
which is really interesting. 
So, weapons can hit fucking 

1026
00:56:17,800 --> 00:56:20,100
hard, right? 
So, the wounding value on this 

1027
00:56:20,100 --> 00:56:23,500
ice rifle is a 3. 
So every knock you get is 3 

1028
00:56:23,500 --> 00:56:25,300
damage. 
So if you get three knocks 

1029
00:56:25,300 --> 00:56:27,600
that's nine damage being put out
by this. 

1030
00:56:29,400 --> 00:56:30,900
I don't know. 
I owe you. 

1031
00:56:30,900 --> 00:56:36,200
I forget how many HP or how many
wounds people have at the 

1032
00:56:36,207 --> 00:56:38,600
beginning? 
It's all your stats plus four 

1033
00:56:38,600 --> 00:56:41,900
times your con like yes that's a
lot because you got like this 

1034
00:56:41,900 --> 00:56:44,100
definitely seems like a 
higher-end gun though. 

1035
00:56:44,500 --> 00:56:45,600
For sure. 
Oh yeah. 

1036
00:56:45,600 --> 00:56:48,400
So it's essentially the cannot 
function threshold, I think 

1037
00:56:48,400 --> 00:56:51,300
being so being just one. 
I think that that kind of 

1038
00:56:51,300 --> 00:56:53,200
represents that. 
Oh yeah. 

1039
00:56:53,200 --> 00:56:57,700
So the malfunction threshold is 
a volatility the weapon if 

1040
00:56:57,700 --> 00:57:00,600
enough ones are rolled role on 
the malfunction threshold. 

1041
00:57:00,600 --> 00:57:04,300
So if you roll a single one on 
this weapon, you immediately 

1042
00:57:04,300 --> 00:57:08,800
have to go to page 360. 
Be nice if those I blinked and 

1043
00:57:10,100 --> 00:57:12,100
roll on the malfunction 
threshold table. 

1044
00:57:13,200 --> 00:57:16,000
And then the In what capacity is
how much you have. 

1045
00:57:16,000 --> 00:57:20,400
So actually I just want let's 
shoot on down to page 360 which 

1046
00:57:20,400 --> 00:57:23,800
is Page 36, but just because 
it's here. 

1047
00:57:24,000 --> 00:57:27,100
So this is, you know what? 
Actually we're not going to do 

1048
00:57:27,100 --> 00:57:29,500
that. 
There's a whole section for that

1049
00:57:29,500 --> 00:57:31,000
later. 
We'll get to that. 

1050
00:57:37,600 --> 00:57:39,000
Oh man. 
I keep forgetting how dense this

1051
00:57:39,000 --> 00:57:42,000
game is like a third of the way 
in and like an hour and probably

1052
00:57:42,000 --> 00:57:45,200
Cruise all faster. 
But so then getting into so 

1053
00:57:45,200 --> 00:57:49,000
we'll talk about malfunctions or
later but basically weapons hit 

1054
00:57:49,000 --> 00:57:51,900
hard but can malfunction really 
quickly and then you roll and it

1055
00:57:51,900 --> 00:57:54,900
could be that. 
So, Amazin monsters that we 

1056
00:57:54,900 --> 00:57:57,300
talked about this when 
sweet-talking, a bribery fails, 

1057
00:57:57,300 --> 00:58:00,800
sometimes a Denizen becomes an 
enemy and enemies and dead. 

1058
00:58:00,800 --> 00:58:02,600
Halt, have a line of stats, a 
hotel, use it. 

1059
00:58:02,600 --> 00:58:05,500
So it means have Pips indicating
the dice they roll for an 

1060
00:58:05,500 --> 00:58:07,900
attack, their wound value. 
Armor value. 

1061
00:58:07,900 --> 00:58:10,000
The current wounds are one 
threshold and they're harming 

1062
00:58:10,000 --> 00:58:13,200
allocations. 
So they also have a nice little 

1063
00:58:13,200 --> 00:58:20,500
character sheet and I love the 
way that the narrative is put 

1064
00:58:20,500 --> 00:58:24,100
into the harm on this. 
So harming, allocation is the 

1065
00:58:24,100 --> 00:58:26,700
only selection we have not 
already covered in either 

1066
00:58:26,700 --> 00:58:29,900
introduction that a so as an aid
to role-playing and story 

1067
00:58:30,300 --> 00:58:33,400
enemies have an allocation of 
body part that are harmed as a 

1068
00:58:33,400 --> 00:58:38,400
wounds on them increase. 
I fucking Young love that so 

1069
00:58:38,400 --> 00:58:41,100
much. 
So, the example and me here is 

1070
00:58:41,100 --> 00:58:43,200
it looks like a, it's a cord 
collector. 

1071
00:58:43,200 --> 00:58:46,100
So it's a thing all made of 
Chords, it's got a whip a shock 

1072
00:58:46,100 --> 00:58:48,300
and at Angles got wound values 
for each. 

1073
00:58:48,300 --> 00:58:51,000
It's got the Pips reach. 
It's got the wounds of one 

1074
00:58:51,000 --> 00:58:54,600
thresholds everything. 
But to the right is a whole list

1075
00:58:54,600 --> 00:58:59,300
3, 5, 8, 10, 15, 20, 28, and 35,
and then things that happen and 

1076
00:58:59,300 --> 00:59:01,500
the example given here is really
great. 

1077
00:59:01,500 --> 00:59:03,600
It says the court collector is 
example. 

1078
00:59:03,600 --> 00:59:06,100
If the enemy reaches its wound 
threshold, it is completely 

1079
00:59:06,100 --> 00:59:07,800
destroyed. 
Right? 

1080
00:59:07,800 --> 00:59:10,700
However, if it is only dealt 
three wounds, the harming 

1081
00:59:10,700 --> 00:59:13,000
allocation indicates that a cord
falls off of it. 

1082
00:59:13,000 --> 00:59:19,300
So next, 2-3 on the side is drop
scored there for over the course

1083
00:59:19,300 --> 00:59:22,500
of battle enemies will 
progressively get more beat-down

1084
00:59:22,700 --> 00:59:26,400
if 15 wounds are dealt in one 
hit, right? 

1085
00:59:26,400 --> 00:59:29,500
So on the side there's a 3 5 8 
10 and 15. 

1086
00:59:29,800 --> 00:59:38,500
So it says The court collector, 
screeches out, while vibrating 

1087
00:59:38,500 --> 00:59:43,900
glowing and expanding because at
three it drops cord at five, it 

1088
00:59:43,900 --> 00:59:48,300
expands at 8:00 and vibrates at 
10 and eyes closed and at 15, it

1089
00:59:48,300 --> 00:59:56,300
screeches such a fucking 
fantastic way to narrate combat 

1090
00:59:56,700 --> 01:00:01,200
for a bad guy. 
I it's so fucking smart. 

1091
01:00:01,500 --> 01:00:05,600
Yeah, yeah. 
Yeah, I think it's cool to do it

1092
01:00:05,600 --> 01:00:11,200
this way and normally I think I 
would probably be like, let me 

1093
01:00:11,300 --> 01:00:15,100
let me narrate. 
Let me let me as the hotel 

1094
01:00:15,100 --> 01:00:19,800
manager come up with my own idea
because I think that, in some, 

1095
01:00:19,800 --> 01:00:23,500
in some games with their stab 
locks for their enemies, they, 

1096
01:00:23,500 --> 01:00:29,000
they may give you a detail like 
screeches out while vibrating 

1097
01:00:29,000 --> 01:00:31,900
glowing and expanding. 
However that's just what they 

1098
01:00:31,900 --> 01:00:35,500
wrote as the example. 
On the actual thing it just says

1099
01:00:35,500 --> 01:00:39,500
screeches and they're just 
basically just super simple 

1100
01:00:39,500 --> 01:00:42,300
prompts that you can use to 
create your own. 

1101
01:00:43,100 --> 01:00:46,200
Your own explanation of what is 
actually happening there which I

1102
01:00:46,207 --> 01:00:50,500
think is great. 
Yeah, I ate I said I think it's 

1103
01:00:50,500 --> 01:00:53,400
super clever. 
I mean when you can wean, you 

1104
01:00:53,400 --> 01:00:57,200
can go online and find tables of
just like here are 10 things 

1105
01:00:57,200 --> 01:01:00,100
that happens when you / somebody
so you can narratively, do it or

1106
01:01:00,100 --> 01:01:02,700
whatever. 
This is such a nice way to have 

1107
01:01:02,700 --> 01:01:05,500
it right in front of you. 
You, you don't have to use it, 

1108
01:01:05,600 --> 01:01:09,600
you know, but it's cool that 
it's there and it's nice that 

1109
01:01:09,600 --> 01:01:12,500
this got this like levels of 
beat down. 

1110
01:01:12,800 --> 01:01:17,200
So I really enjoy it. 
I think as a as an HM it would 

1111
01:01:17,200 --> 01:01:20,600
be fun to write up bad guys. 
And, and just be like, you know,

1112
01:01:20,600 --> 01:01:23,400
how can I create the, how can I 
make this thing fall apart? 

1113
01:01:23,600 --> 01:01:26,800
You know? 
Um, so combat is part of 

1114
01:01:26,800 --> 01:01:28,800
role-playing in dead halt. 
Don't stop role-playing just 

1115
01:01:28,800 --> 01:01:31,700
because combats happening. 
Make it a minigame go for it and

1116
01:01:31,700 --> 01:01:33,400
enemies in the hotel also, run 
away. 

1117
01:01:34,000 --> 01:01:36,100
Which is fine things can run 
away. 

1118
01:01:36,100 --> 01:01:39,100
So can you? 
And as I said earlier, enemies, 

1119
01:01:39,100 --> 01:01:42,000
can sometimes become friends. 
So, who knows? 

1120
01:01:43,600 --> 01:01:46,500
And then we're getting into the 
elevator and the floors. 

1121
01:01:46,500 --> 01:01:49,700
So this is really like how like,
what's the point. 

1122
01:01:49,700 --> 01:01:53,900
So this is the point otherwise, 
unless otherwise, the Matic for 

1123
01:01:53,900 --> 01:01:57,300
the current Mission or story 
every floor in the hotel has one

1124
01:01:57,300 --> 01:01:59,300
entrant the elevator. 
I love that. 

1125
01:02:00,700 --> 01:02:03,400
The elevator is a hex gated lift
in the corner of the Fall. 

1126
01:02:03,500 --> 01:02:06,500
Bar the elevator is no call 
buttons, but it's operated by a 

1127
01:02:06,500 --> 01:02:10,700
small elevator attendant with a 
large lever and it is, the 

1128
01:02:10,700 --> 01:02:13,500
attendant has a small orange 
light makes whirring mumbles to 

1129
01:02:13,500 --> 01:02:16,700
acknowledge the crew. 
When told a floor to travel to, 

1130
01:02:16,700 --> 01:02:19,400
it will grab hold of the lever 
and it will go on. 

1131
01:02:19,400 --> 01:02:22,300
The elevated is intended to 
separate each floor into its own

1132
01:02:22,300 --> 01:02:26,600
individual module. 
So most of the time the 

1133
01:02:26,600 --> 01:02:31,100
adventures will be one floor, 
you won't be necessarily floor 

1134
01:02:31,100 --> 01:02:34,000
hopping, I guess, unless you 
break through the forward into 

1135
01:02:34,000 --> 01:02:40,800
the one below it and I really 
love this kind of It says it's a

1136
01:02:40,800 --> 01:02:45,000
multi-dimensional gate in and 
more so than like an elevator in

1137
01:02:45,008 --> 01:02:48,700
an actual hotel. 
And I love that. 

1138
01:02:49,200 --> 01:02:52,300
I love that you can do literally
feel like you can go, I think it

1139
01:02:52,300 --> 01:02:53,700
won't point. 
It says you open the gate and 

1140
01:02:53,700 --> 01:02:58,800
it's literally a swamp, you 
know, like it's so cool. 

1141
01:02:58,800 --> 01:03:03,700
I like this the concept for the 
setting is just, it's just so 

1142
01:03:03,700 --> 01:03:07,500
fucking cool. 
It's something that I had never 

1143
01:03:07,500 --> 01:03:11,200
seen before. 
You know and I just thought it 

1144
01:03:11,200 --> 01:03:13,900
was such a neat that's one of 
the reasons why I brought it up 

1145
01:03:13,900 --> 01:03:17,900
in the first place it was like 
you know game aside it's just 

1146
01:03:17,900 --> 01:03:23,100
the setting itself is just so 
cool and it just wants you to 

1147
01:03:23,100 --> 01:03:25,400
play it. 
It's it, that's how I feel when 

1148
01:03:25,400 --> 01:03:27,700
I when I'm reading this it just 
wants you to play the game. 

1149
01:03:29,900 --> 01:03:33,200
Yeah, and it gives these there's
a these four examples of like, 

1150
01:03:33,200 --> 01:03:35,900
you know, how to do things hit. 
The characters are getting too 

1151
01:03:35,900 --> 01:03:38,000
comfortable, the elevator opens 
to a pitch. 

1152
01:03:38,000 --> 01:03:40,800
Black floor with eyes around 
every corner if they're feeling 

1153
01:03:40,800 --> 01:03:43,600
adventurous and opens to a 
landscape of the castle Under 

1154
01:03:43,600 --> 01:03:46,200
Siege. 
If they're trying to renovate 

1155
01:03:46,200 --> 01:03:49,900
the fall bar, it opens to a 
bustling scrap yard during a 

1156
01:03:49,908 --> 01:03:53,100
totaling junk market. 
And then if the characters have 

1157
01:03:53,100 --> 01:03:58,000
all day to Journey beyond the 
bar, it opens to an entirely to 

1158
01:03:58,000 --> 01:04:01,800
an entire RPG model. 
Another game, because why not? 

1159
01:04:02,100 --> 01:04:05,200
Because if you really want to, 
you know, go to go to the keep 

1160
01:04:05,200 --> 01:04:07,600
on the Borderlands, the elevator
will open to it. 

1161
01:04:07,600 --> 01:04:12,800
I was about to say Barrel, which
may work honestly. 

1162
01:04:13,400 --> 01:04:15,900
Yeah. 
And I really like the breakdown 

1163
01:04:15,900 --> 01:04:18,100
of like, how to, how to run an 
adventure. 

1164
01:04:18,100 --> 01:04:20,200
So it's when the elevator doors 
opens, it's beneficial to 

1165
01:04:20,200 --> 01:04:23,400
immediately give a conflict, a 
point of curiosity, so don't 

1166
01:04:23,400 --> 01:04:24,900
open it. 
Enough going, give them 

1167
01:04:24,900 --> 01:04:27,800
something to look at her, 
something to do, and then the 

1168
01:04:27,800 --> 01:04:29,500
elevator may bring the crew 
anywhere. 

1169
01:04:29,600 --> 01:04:32,600
Allowing you to borrow setting 
any settings you want, which is 

1170
01:04:32,600 --> 01:04:35,200
fantastic. 
It says reading Neuromancer, 

1171
01:04:36,000 --> 01:04:38,600
send them through a section of 
me, hotels grifters, like and 

1172
01:04:38,600 --> 01:04:41,000
then a bunch of other examples 
you getting it smart, you can do

1173
01:04:41,000 --> 01:04:44,100
whatever the fuck you want, 
which is so smart because that 

1174
01:04:44,100 --> 01:04:46,400
means there's endless fucking 
possibilities. 

1175
01:04:46,600 --> 01:04:50,100
Yes, like you never have to wait
for an adventure to come out for

1176
01:04:50,100 --> 01:04:52,000
this because you can do anything
you want. 

1177
01:04:54,300 --> 01:04:56,300
When planning a job for your 
players, we suggest that you 

1178
01:04:56,300 --> 01:04:59,200
don't ever decide what the 
players will experience in their

1179
01:04:59,200 --> 01:05:00,800
Adventures. 
Instead playing a session by 

1180
01:05:00,800 --> 01:05:03,700
starting with these guidelines. 
Then let the players dictate the

1181
01:05:03,700 --> 01:05:12,000
rest, don't be a Storyteller. 
It is not your job to write a 

1182
01:05:12,008 --> 01:05:13,700
novel. 
And then have the players, play 

1183
01:05:13,700 --> 01:05:18,400
your characters in it, give them
a goal, give them a setting, and

1184
01:05:18,400 --> 01:05:20,300
then let them do whatever they 
fucking want to do. 

1185
01:05:20,700 --> 01:05:23,900
That is like, that is, I don't 
know if I would call this an OS.

1186
01:05:24,100 --> 01:05:27,600
Our game. 
But that to me is like the, like

1187
01:05:27,800 --> 01:05:32,200
the the, it's a core, right? 
The world is not balanced to 

1188
01:05:32,200 --> 01:05:34,800
you. 
You have a goal, go do your 

1189
01:05:34,800 --> 01:05:38,600
best, try not to fight because 
fighting is bad for you. 

1190
01:05:38,600 --> 01:05:44,100
Like, it's yeah, certainly, it 
certainly is starting to sound 

1191
01:05:44,100 --> 01:05:46,600
more and more like an OS, our 
game, isn't it, right? 

1192
01:05:47,500 --> 01:05:49,100
Italy. 
At least has a lot of the 

1193
01:05:49,100 --> 01:05:52,400
principles of the 0s are. 
The principal apocryphal kind of

1194
01:05:52,408 --> 01:05:55,500
bitch. 
So Breakdowns of this, it says 

1195
01:05:55,700 --> 01:05:58,000
during gives them a job leading 
to a specific for with the 

1196
01:05:58,000 --> 01:06:00,200
singular goal. 
Put a conflict in the path to 

1197
01:06:00,200 --> 01:06:02,200
getting there. 
Open the elevators to a curious 

1198
01:06:02,200 --> 01:06:03,700
floor. 
They may not have expected. 

1199
01:06:03,800 --> 01:06:06,800
And in an unrelated distraction,
they may choose to explore if 

1200
01:06:06,800 --> 01:06:08,900
they choose to be distracted, 
let it help or hinder their 

1201
01:06:08,900 --> 01:06:11,700
primary objective there on some 
conflict, on their Journey. 

1202
01:06:11,900 --> 01:06:14,200
Give them a satisfactory 
conclusion to their Quest and 

1203
01:06:14,200 --> 01:06:17,800
let them bring back the news or 
object to drain for profit. 

1204
01:06:18,600 --> 01:06:22,700
You could, you could break this 
down, you know, take out Durand,

1205
01:06:22,700 --> 01:06:26,000
take out elevator. 
Just have this as like, how to 

1206
01:06:26,000 --> 01:06:28,000
write an adventure, right? 
Literally. 

1207
01:06:28,000 --> 01:06:33,500
Real give them a goal, right? 
Set them on their path, put 

1208
01:06:33,500 --> 01:06:36,300
conflicts on their path. 
If they're distracted, have it 

1209
01:06:36,300 --> 01:06:38,800
help or hurt. 
Their primary goal, give them 

1210
01:06:38,800 --> 01:06:41,300
conflicts along the way. 
Give them a satisfactory 

1211
01:06:41,300 --> 01:06:44,300
conclusion and then let them get
back so they can get the reward.

1212
01:06:44,600 --> 01:06:46,400
Yeah. 
And even then he like they give 

1213
01:06:46,400 --> 01:06:50,100
you these short little examples 
under each of those like headers

1214
01:06:50,100 --> 01:06:53,900
and they which is even better 
for like especially someone who 

1215
01:06:54,000 --> 01:06:56,800
maybe picking this game up. 
It's probably not your first 

1216
01:06:56,800 --> 01:06:59,100
role playing game, but it may be
the first time you're going to 

1217
01:06:59,107 --> 01:07:01,600
be writing an adventure or 
coming up with a concept for an 

1218
01:07:01,600 --> 01:07:04,900
adventure to run as your first 
time running at running, one of 

1219
01:07:04,900 --> 01:07:08,400
these types of games and the 
examples there, give you okay. 

1220
01:07:08,600 --> 01:07:11,900
This is how much information I 
really need for this. 

1221
01:07:11,900 --> 01:07:14,600
This is I need a little bit more
information for this part. 

1222
01:07:14,600 --> 01:07:16,200
Kind of thing. 
When you're when you're thinking

1223
01:07:16,200 --> 01:07:18,500
about how to craft that. 
And I think it's really well 

1224
01:07:18,500 --> 01:07:21,100
written. 
Yeah, it's so well written like 

1225
01:07:21,100 --> 01:07:26,900
it's so Extremely good. 
Like, I know, we're harmless a 

1226
01:07:26,900 --> 01:07:34,200
lot right for everyone out 
there, but this game, as a game 

1227
01:07:35,000 --> 01:07:38,400
is so well, written, like, 
despite the setting, despite, 

1228
01:07:38,400 --> 01:07:42,900
like all the rest of it, just 
the amount of information given 

1229
01:07:43,100 --> 01:07:45,200
the way in which it's presented 
to you. 

1230
01:07:45,600 --> 01:07:51,100
And then the ease in which it's 
parsed and the reinforcement, 

1231
01:07:51,100 --> 01:07:55,600
it's constantly given people. 
This this is how to write a 

1232
01:07:55,607 --> 01:07:58,000
fucking game. 
Yeah, I agree. 

1233
01:07:58,500 --> 01:08:01,600
I'm I'm slightly jealous. 
I'm not, it's good. 

1234
01:08:01,600 --> 01:08:05,200
It's so fucking good. 
So Magics. 

1235
01:08:05,200 --> 01:08:06,500
We're getting into Magics 
Magics. 

1236
01:08:06,500 --> 01:08:08,000
Interesting. 
It's a little bit different. 

1237
01:08:08,400 --> 01:08:11,700
There's a whole page here with a
great graphic, great little add 

1238
01:08:11,700 --> 01:08:16,300
on the side that says Magics a 
whole, like an immediate example

1239
01:08:16,300 --> 01:08:19,300
of play on how the magic works. 
And honestly, just, by reading 

1240
01:08:19,300 --> 01:08:24,700
it, you understand it. 
So the the Beat machine sits in 

1241
01:08:24,700 --> 01:08:26,700
the doorway. 
It holds your friend Bonnie by 

1242
01:08:26,700 --> 01:08:29,600
the head like a rag doll in a 
Twisted mess of cords and wires.

1243
01:08:30,000 --> 01:08:34,000
Sands leg is trapped under the 
Heap and he has since blacked 

1244
01:08:34,000 --> 01:08:36,399
out you stand alone on Friday. 
What do you want to do? 

1245
01:08:36,600 --> 01:08:39,000
What do you do, Friday? 
What do we do? 

1246
01:08:43,200 --> 01:08:45,399
Your maintenance, your 
maintenance, in this scenario 

1247
01:08:47,300 --> 01:08:50,000
page 160? 
Yeah, I know, I'm looking at it.

1248
01:08:52,800 --> 01:08:56,800
33 in that section. 
Oh, my bad, bro. 

1249
01:08:56,800 --> 01:08:59,600
I haven't, I'm looking at the 
top paragraph. 

1250
01:08:59,600 --> 01:09:05,500
I'm trying to think what I do. 
My brain is fried right now. 

1251
01:09:05,800 --> 01:09:08,399
I got four Pips in knowledge and
a spell in mind. 

1252
01:09:08,399 --> 01:09:11,100
Let's see, if the Winds of magic
are in my favor today. 

1253
01:09:11,800 --> 01:09:13,700
Six, six, five and three. 
Okay? 

1254
01:09:13,700 --> 01:09:17,800
That's 20, rad, folks, Quark 
gives me an extra plus 2 and my 

1255
01:09:17,800 --> 01:09:21,399
staff item gives me an extra 
plus 3 for 25 in total. 

1256
01:09:22,600 --> 01:09:24,500
That's some powerful hoopla. 
Right there. 

1257
01:09:24,500 --> 01:09:26,399
Can I turn off the gravity for a
bit? 

1258
01:09:27,800 --> 01:09:31,200
I don't see why not the heat 
begins to separate bits of its 

1259
01:09:31,200 --> 01:09:35,800
corroded plates, start to raise 
off their settled positions, Sam

1260
01:09:35,800 --> 01:09:39,700
floats free and Bonnie is now in
a jumble of weightless wires 

1261
01:09:40,100 --> 01:09:42,899
better act quick. 
All this is going to come 

1262
01:09:42,899 --> 01:09:48,399
crashing down soon. 
Great example of play, great way

1263
01:09:48,399 --> 01:09:53,300
to explain how the system works.
And it basically tells you right

1264
01:09:53,300 --> 01:09:56,300
off, you get all your successes 
you, add them up together to get

1265
01:09:56,300 --> 01:09:58,400
a total number. 
So this is different than how 

1266
01:09:58,400 --> 01:10:01,200
anything else Works, which I 
love because magic systems 

1267
01:10:01,200 --> 01:10:03,200
should feel different than how 
everything else works. 

1268
01:10:03,400 --> 01:10:06,400
But so basically says, attuned 
to the Natural ebb and flow of 

1269
01:10:06,407 --> 01:10:08,900
the hotel. 
We can feel a notion of energy 

1270
01:10:08,900 --> 01:10:12,100
within the air current of waves 
Beyond The Tuning range of any 

1271
01:10:12,100 --> 01:10:14,600
radio. 
This is the Magics in order to 

1272
01:10:14,600 --> 01:10:17,800
cast Magics, roll with diced 
equal to a crew members, 

1273
01:10:17,800 --> 01:10:22,000
knowledge Pips, add up the 
resulting numbers as well as any

1274
01:10:22,000 --> 01:10:25,500
item or origin, bonuses strictly
referencing Magics and reference

1275
01:10:25,500 --> 01:10:27,300
a some on the following chart, 
easy. 

1276
01:10:27,400 --> 01:10:29,800
Fucking peasy and bolted for a 
reason. 

1277
01:10:30,200 --> 01:10:38,400
So you instead of each success 
being a, a knock that will deal 

1278
01:10:38,400 --> 01:10:43,400
damage you literally roll Pips 
equal to, you roll dice equal to

1279
01:10:43,400 --> 01:10:46,200
the Pips on your knowledge, plus
any bonuses and you take the 

1280
01:10:46,200 --> 01:10:51,400
total number, which is a really,
really clever way to keep using 

1281
01:10:51,400 --> 01:10:54,500
the same system and add in 
something like this. 

1282
01:10:55,900 --> 01:11:03,500
So it gives you from I'm 12 36 
plus with examples of each, and 

1283
01:11:03,500 --> 01:11:08,500
I love how it breaks it down, 
and I do like the gradations in 

1284
01:11:08,500 --> 01:11:12,000
this one. 
It's similar to the successes on

1285
01:11:12,000 --> 01:11:15,300
Knox, in the way it's broken 
down into gradations. 

1286
01:11:15,300 --> 01:11:18,300
But I think with magic, I love 
the amount of these. 

1287
01:11:18,800 --> 01:11:22,600
Yeah. 
So 1 through 3 of fizzle of 

1288
01:11:22,600 --> 01:11:25,100
Sparks, and then a bunch of 
other examples, four through 

1289
01:11:25,100 --> 01:11:27,800
eight move, a small object to 
foot nine through. 15. 

1290
01:11:27,800 --> 01:11:32,000
Create a hole in a wall or shoot
a ball of flame. 16 to 24 

1291
01:11:32,000 --> 01:11:34,400
absorbent attack hurl. 
A bolt of lightning, create a 

1292
01:11:34,400 --> 01:11:37,500
wall of energy. 25 to 35, 
freeze. 

1293
01:11:37,500 --> 01:11:40,200
Time for a moment. 
Mend, anything broken? 

1294
01:11:40,400 --> 01:11:42,100
Commander. 
Creepier creature. 

1295
01:11:42,100 --> 01:11:46,100
Open a rift in the floor. 36 
plus remove something from 

1296
01:11:46,100 --> 01:11:48,900
existence rewind. 
A moment in time. 

1297
01:11:48,900 --> 01:11:51,600
Open a two-way portal like 
warper creep. 

1298
01:11:51,600 --> 01:11:55,000
Like I love the level of 
gradations in the creative, 

1299
01:11:55,000 --> 01:11:58,400
second coach tell. 
Is that was that for you? 

1300
01:11:59,100 --> 01:12:00,100
No, no. 
I just would say. 

1301
01:12:00,100 --> 01:12:04,300
That's what I'm, that's what I'm
fucking hotel. 

1302
01:12:04,600 --> 01:12:09,500
I'm Doreen. 
Now, you you, the new drain II. 

1303
01:12:09,500 --> 01:12:12,700
Think this is a really, really 
clever way to use a dice pool 

1304
01:12:12,700 --> 01:12:18,700
system to to give you actions in
Magic. 

1305
01:12:18,800 --> 01:12:22,500
That feels like it makes sense 
together as if it was meant to 

1306
01:12:22,500 --> 01:12:25,400
go together. 
Really, really, really smart. 

1307
01:12:25,600 --> 01:12:27,200
I love a lot. 
I love it. 

1308
01:12:27,300 --> 01:12:30,000
I think Hunter would love the 
shit out of this system and I 

1309
01:12:30,000 --> 01:12:33,500
need to remember to remind him 
because he loves dice pull and 

1310
01:12:33,500 --> 01:12:34,900
magic. 
And I just think this is such a 

1311
01:12:34,900 --> 01:12:36,700
clever way to do both. 
Yeah. 

1312
01:12:38,400 --> 01:12:41,000
And then we get to Defying 
death, really there. 

1313
01:12:44,400 --> 01:12:48,900
In the system like you you just 
kind of don't so life in a 

1314
01:12:48,907 --> 01:12:50,600
hotel, is tough. 
Each crew member has a wound 

1315
01:12:50,600 --> 01:12:53,500
threshold which is equal to 
their total number of attribute 

1316
01:12:53,500 --> 01:12:57,000
Pips Plus or Constitution times 
for If your wounds are ever 

1317
01:12:57,000 --> 01:13:00,900
equal to win threshold. 
Roll a D6 on the back of your ID

1318
01:13:00,900 --> 01:13:02,700
card. 
Congratulations. 

1319
01:13:02,700 --> 01:13:05,600
That body part is mangled Beyond
repair. 

1320
01:13:05,900 --> 01:13:08,200
Don't worry. 
No staff Personnel can die in 

1321
01:13:08,200 --> 01:13:10,600
the hotel. 
As a state-of-the-art 1980s. 

1322
01:13:10,600 --> 01:13:14,700
Cybernetics will make sure that 
every crew member is Back up to 

1323
01:13:14,700 --> 01:13:17,500
Peak physical condition. 
When faced with loss of a 

1324
01:13:17,500 --> 01:13:19,500
percentage of your body 
maintenance, crew can simply 

1325
01:13:19,500 --> 01:13:23,300
shout Med con, and a licensed 
medical console or Med Khan will

1326
01:13:23,300 --> 01:13:27,400
be dispatched to their location.
There's example, it says, a 

1327
01:13:27,400 --> 01:13:31,600
console burst from the ceiling 
caught by its Servo arm, just 

1328
01:13:31,600 --> 01:13:34,000
before hitting the floor, a Red 
Cross adorns. 

1329
01:13:34,000 --> 01:13:38,300
At side as green words, flicker 
on its screen, would you like to

1330
01:13:38,300 --> 01:13:41,600
be healed too? 
Large red buttons below, it 

1331
01:13:41,600 --> 01:13:44,000
screen are etched with the 
letters, y and n. 

1332
01:13:44,500 --> 01:13:47,500
And if you go on the next page, 
that the whole half page, 

1333
01:13:47,500 --> 01:13:52,100
illustration of the console on a
Servo arm asking you for that. 

1334
01:13:52,500 --> 01:13:57,000
I fucking love this. 
I think this is so clever. 

1335
01:13:57,000 --> 01:14:01,200
Again, reinforces the setting 
and it's a system in which you 

1336
01:14:01,208 --> 01:14:04,200
really don't die eventually, you
just have to, you just retire 

1337
01:14:04,200 --> 01:14:08,700
your character because they 
become to mechanized, but I love

1338
01:14:08,700 --> 01:14:10,800
this idea. 
That literally in the middle of 

1339
01:14:10,800 --> 01:14:15,000
combat, you hit your with 
threshold, you roll a D6 Servo 

1340
01:14:15,000 --> 01:14:19,300
gems in rips you out of combat. 
It's basically I think it is for

1341
01:14:19,300 --> 01:14:21,700
two rounds. 
Gives you a cybernetic 

1342
01:14:21,700 --> 01:14:24,100
replacement for whatever got 
injured and then Chuck's you 

1343
01:14:24,100 --> 01:14:27,900
back in. 
I love it. 

1344
01:14:27,900 --> 01:14:31,100
I think it's adorable. 
Like, I don't even know what 

1345
01:14:31,100 --> 01:14:32,700
other word to describe it than 
that. 

1346
01:14:32,700 --> 01:14:38,600
Like, it's fantastic. 
So the crew continues, our fight

1347
01:14:38,600 --> 01:14:43,100
above and two rounds. 
Go by, as you are recovered and 

1348
01:14:43,100 --> 01:14:46,700
you roll on The Mod table, to 
get your upgrade, Mark the mod 

1349
01:14:46,700 --> 01:14:49,200
on the back of your ID card by 
Crossing out the Lost lamb and 

1350
01:14:49,200 --> 01:14:51,000
noting, its new modded 
abilities. 

1351
01:14:51,000 --> 01:14:55,300
That's why there's two sheets to
the ID card and love that they 

1352
01:14:55,300 --> 01:15:00,600
give you an enhanced ability. 
E in a function much like an 

1353
01:15:00,600 --> 01:15:03,100
item's malfunction threshold. 
Mods are prone to glitches 

1354
01:15:03,100 --> 01:15:05,500
though. 
And there's a glitch threshold 

1355
01:15:05,500 --> 01:15:08,500
on page 37 T of a modded, limb 
is 21. 

1356
01:15:09,100 --> 01:15:13,300
So anytime you're able to ones 
your cybernetic glitches out and

1357
01:15:13,300 --> 01:15:15,900
it applies to any role made. 
While using the mods, enhanced 

1358
01:15:15,900 --> 01:15:19,300
ability, bonus or function. 
I think it's great. 

1359
01:15:19,300 --> 01:15:20,800
I fucking love this. 
What are your thoughts? 

1360
01:15:21,500 --> 01:15:24,700
Yeah, I really like it. 
And I like that, you're just 

1361
01:15:24,700 --> 01:15:30,200
kind of like I love that mods 
are prone to glitches because 

1362
01:15:30,200 --> 01:15:35,800
instead of just dying it's 
almost like an injury with a 

1363
01:15:35,800 --> 01:15:41,300
weird bonus, but it could not 
necessarily be a bonus just at 

1364
01:15:41,300 --> 01:15:45,300
all like an alternate thing that
you might be able to do, but 

1365
01:15:45,600 --> 01:15:48,800
they if it just keeps happening,
you're just going to keep 

1366
01:15:48,800 --> 01:15:52,600
consistently, your character 
will be changing and you're also

1367
01:15:52,600 --> 01:15:56,100
slowly becoming more prone to 
just getting fucked up. 

1368
01:15:56,300 --> 01:15:59,000
We'll just just, I think it's 
great. 

1369
01:15:59,700 --> 01:16:02,700
Yeah. 
Again, I feel like this is a 

1370
01:16:02,900 --> 01:16:08,100
perfect example of continuously 
reinforced in the concepts of 

1371
01:16:08,108 --> 01:16:10,900
the game, right? 
You're not going to die, right? 

1372
01:16:11,300 --> 01:16:16,600
But weapons are prone to 
malfunctions, weapons can help 

1373
01:16:16,600 --> 01:16:20,100
you in big ways, right? 
You get cybernetics, which makes

1374
01:16:20,100 --> 01:16:21,900
sense in the, in the concepts of
the game. 

1375
01:16:22,100 --> 01:16:25,400
The Cobra synthetics will help 
you which is a reinforcement of 

1376
01:16:25,400 --> 01:16:27,400
the concepts. 
The game of like be a fan of the

1377
01:16:27,400 --> 01:16:31,100
player like you, you you reach 
your wound threshold. 

1378
01:16:31,200 --> 01:16:34,100
Here's a little, here's a little
bonus for you but like you said,

1379
01:16:34,100 --> 01:16:39,100
it glitches out which feels like
the the weapons which is you 

1380
01:16:39,100 --> 01:16:42,200
give this thing that can help 
you a ton, but it can also hurt 

1381
01:16:42,200 --> 01:16:45,200
you. 
Not hurt you but like be a - in 

1382
01:16:45,200 --> 01:16:47,800
what will probably be fun ways? 
Like its just. 

1383
01:16:48,700 --> 01:16:50,200
Oh my gosh. 
I love. 

1384
01:16:50,200 --> 01:16:52,400
I just I I love it. 
I think it's fantastic. 

1385
01:16:52,400 --> 01:16:57,500
So there's a breakdown. 
There is a narrative - for an 

1386
01:16:57,500 --> 01:16:59,800
example of play, which can never
be enough of those. 

1387
01:16:59,800 --> 01:17:02,000
Thank you. 
And then, and then a numbered 

1388
01:17:02,000 --> 01:17:05,300
breakdown of what it actually 
means again, God. 

1389
01:17:06,400 --> 01:17:09,000
So when a crew member reaches a 
one threshold, two rounds of 

1390
01:17:09,000 --> 01:17:12,100
actions goes by is there modded 
and the back of their ID Card? 

1391
01:17:12,100 --> 01:17:15,900
Roll a D6, on The Mod table, 
roll, a D6 for that limb, 

1392
01:17:15,900 --> 01:17:18,800
determined its function, and 
then fill in the fifth, pip on 

1393
01:17:18,800 --> 01:17:23,000
the attribute, the mod enhanced.
So you only get one for each one

1394
01:17:23,000 --> 01:17:24,900
and ID card already has that 
labeled. 

1395
01:17:24,900 --> 01:17:27,300
So you can remember, And then 
write down what it is. 

1396
01:17:27,300 --> 01:17:31,000
So if a crew member fills in 
there 6 mod on their ID card, 

1397
01:17:31,300 --> 01:17:37,900
they suffer a dead halt. 
This is that, that that Meme 

1398
01:17:38,200 --> 01:17:41,700
with Leonardo DiCaprio from that
Tarantino movie where he like 

1399
01:17:41,700 --> 01:17:44,000
sits up in the chair. 
And as I got out of that, yeah, 

1400
01:17:44,300 --> 01:17:47,100
that's the one. 
We talked about the beginning. 

1401
01:17:47,100 --> 01:17:51,000
Love seeing the titled in the 
game somewhere when I was 

1402
01:17:51,000 --> 01:17:52,400
reading it. 
That's exactly about the my 

1403
01:17:52,400 --> 01:17:54,400
head. 
I was like, yeah, that's that's 

1404
01:17:54,400 --> 01:17:55,300
the title of the game right 
there. 

1405
01:17:55,600 --> 01:18:01,000
So a dead halt is when you have 
modded your body or your body 

1406
01:18:01,000 --> 01:18:05,400
has been modded to the point of 
your basically, E of metal, man,

1407
01:18:05,400 --> 01:18:07,700
now, right, you're a mental 
person, like you're just 

1408
01:18:07,700 --> 01:18:09,500
completely replaced by 
cybernetics at glitch 

1409
01:18:09,500 --> 01:18:12,900
constantly, so, I love that. 
Alternatively. 

1410
01:18:12,900 --> 01:18:15,600
If, at any point, it character 
believes they are overwhelmed by

1411
01:18:15,600 --> 01:18:17,600
the mechanical Echoes of 
Fortunes will internet. 

1412
01:18:17,700 --> 01:18:19,500
They can optionally declare 
themselves. 

1413
01:18:19,500 --> 01:18:22,600
Dead halted him, come clunk 
heads and clunk heads, run off 

1414
01:18:22,600 --> 01:18:25,500
into the darkness of the hotel 
and Arlo no longer controlled by

1415
01:18:25,500 --> 01:18:28,100
a player. 
So you become a Denizen of the 

1416
01:18:28,108 --> 01:18:32,400
hotel, you are a clunk head 
cybernetic thing and that's 

1417
01:18:33,000 --> 01:18:35,900
that's it and only Aesthetics 
manufacture with a hotel count 

1418
01:18:35,900 --> 01:18:39,700
towards the mod limit. 
So that is really. 

1419
01:18:39,700 --> 01:18:42,100
That is, that is the rules of 
the game, right? 

1420
01:18:42,100 --> 01:18:44,200
We're going to do, we're going 
to do the character origin to 

1421
01:18:44,200 --> 01:18:48,800
the stuff like that. 
But there is a there's a pretty 

1422
01:18:48,800 --> 01:18:53,200
dense, but fantastic, literally 
like history of the hotel. 

1423
01:18:54,200 --> 01:18:58,100
And I'm not going to read this 
entire thing, but I will 

1424
01:18:58,100 --> 01:19:00,600
summarize it as I read quickly 
through it. 

1425
01:19:00,600 --> 01:19:03,700
So long story short, the hotel 
has existed for a really long 

1426
01:19:03,700 --> 01:19:05,600
time. 
And has gone through some 

1427
01:19:05,600 --> 01:19:10,200
Renovations some in 1988, or 
some in 1888, some in 1976, some

1428
01:19:10,200 --> 01:19:14,600
a 1984. 
But in 1984 for trial was born 

1429
01:19:14,600 --> 01:19:16,000
fo RT. 
R. 

1430
01:19:16,000 --> 01:19:20,900
A this is a secondhand 
supercomputer reprogram with 

1431
01:19:20,900 --> 01:19:24,200
state-of-the-art Das software 
which cracked me up. 

1432
01:19:24,200 --> 01:19:27,900
Coursing through its veins and 
extended its reach throughout 

1433
01:19:27,900 --> 01:19:30,800
the hotel. 
Converting the lay in converting

1434
01:19:30,800 --> 01:19:34,300
over the lay in a winter net for
terrain, the place with his own.

1435
01:19:34,500 --> 01:19:37,800
Present ability is not unlike a 
God for an extended period of 

1436
01:19:37,800 --> 01:19:41,200
time but ultimately for churros 
forgotten about and became a 

1437
01:19:41,200 --> 01:19:43,800
hidden puppet behind the 
console's that interact with the

1438
01:19:43,800 --> 01:19:48,000
rest of the hotel. 
During development in the 1980s,

1439
01:19:48,900 --> 01:19:52,000
floors begin changing and the 
hotel became something else. 

1440
01:19:52,200 --> 01:19:54,500
Fortress silently turned, the 
mega structure into an endless 

1441
01:19:54,500 --> 01:19:57,700
tower of Curiosities in. 
The 90 is no one remembered for 

1442
01:19:57,700 --> 01:20:00,600
trip was there. 
The hotel had contorted under 

1443
01:20:00,600 --> 01:20:05,200
its design and Fortress L became
a myth of it's and the 

1444
01:20:05,200 --> 01:20:08,000
long-lived bartender derain. 
Begin to higher maintenance 

1445
01:20:08,000 --> 01:20:11,200
staff to make sure that the 
place ran smoothly. 

1446
01:20:11,200 --> 01:20:13,800
After all the alterations to The
Fortress doing. 

1447
01:20:14,600 --> 01:20:18,000
Some say Gad was one who at last
found for sure. 

1448
01:20:18,000 --> 01:20:20,200
Again, got as a character will 
talk about a little bit or 

1449
01:20:20,200 --> 01:20:22,900
perhaps has some super computer 
simply ran out of memory. 

1450
01:20:22,900 --> 01:20:27,400
But in 1992 for Tara went 
offline, the internal Network 

1451
01:20:27,400 --> 01:20:31,100
winter net shut down as so did 
every other console that was 

1452
01:20:31,100 --> 01:20:34,300
attached to it? 
Another, the next few years, the

1453
01:20:34,500 --> 01:20:37,600
Souls were developing Quicks our
quirks and going mad. 

1454
01:20:39,200 --> 01:20:41,900
Many of those that find 
themselves fixed by the seven 

1455
01:20:41,900 --> 01:20:44,900
Network enhancement though of 
the hotel, begin to speak about 

1456
01:20:44,900 --> 01:20:49,000
The Whispers, The here in the 
Airways and there's often those 

1457
01:20:49,000 --> 01:20:51,300
Whispers which could be from for
Trey. 

1458
01:20:52,100 --> 01:20:54,400
That's cause the clunk heads to 
lose our way. 

1459
01:20:54,400 --> 01:20:59,100
Around the hotel, de rain 
continues to recruit maintenance

1460
01:20:59,100 --> 01:21:04,300
crew who wander into the bar to 
help with all of the Fall. 

1461
01:21:04,400 --> 01:21:09,700
All out of fortres conversion, a
hotel into this weird wacky 

1462
01:21:09,700 --> 01:21:14,900
place and the the consoles and 
clunk heads attached to it. 

1463
01:21:15,600 --> 01:21:18,600
So that is a breakdown of the 
history of the hotel. 

1464
01:21:18,900 --> 01:21:21,200
I, when I first read this, I 
wondered if this would be good 

1465
01:21:21,200 --> 01:21:23,300
in the beginning and then I was 
like, no, I think this is the 

1466
01:21:23,300 --> 01:21:25,800
perfect place for it because we 
understand for Trey, we 

1467
01:21:25,800 --> 01:21:27,800
understand clunk heads. 
We understand how everything 

1468
01:21:27,800 --> 01:21:30,400
runs. 
This is a perfect and fantastic 

1469
01:21:30,400 --> 01:21:32,600
place to put The Narrative of 
the hotel. 

1470
01:21:33,000 --> 01:21:35,300
And again, Setting. 
Dude. 

1471
01:21:35,300 --> 01:21:38,200
The setting? 
Yeah, it's very good. 

1472
01:21:38,500 --> 01:21:43,300
And it's just before you get 
into the actual, like the more 

1473
01:21:43,600 --> 01:21:47,800
the depth of like the The Lure 
of the various Origins and 

1474
01:21:47,800 --> 01:21:49,300
different and the denizens of 
the hotel. 

1475
01:21:49,300 --> 01:21:51,800
So it's a real. 
I think it's perfectly for place

1476
01:21:51,800 --> 01:21:52,200
for. 
Yeah. 

1477
01:21:52,200 --> 01:21:55,100
For sure. 
I and it's so it's so good. 

1478
01:21:55,100 --> 01:21:59,300
It's so I love it. 
I think it's so smart, like so 

1479
01:21:59,300 --> 01:22:03,400
well-written and narratively, 
just the whole setting like you 

1480
01:22:03,400 --> 01:22:06,300
said, You just fall in love with
it all over again. 

1481
01:22:06,300 --> 01:22:08,800
As soon as you read that you 
just like a god, so good. 

1482
01:22:09,300 --> 01:22:13,000
So Chapter Two Tales from the 
bar. 

1483
01:22:13,200 --> 01:22:17,400
It's got Origins and denizens 
again, hyperlinks. 

1484
01:22:17,400 --> 01:22:21,300
But so Origins are basically who
you are, right? 

1485
01:22:21,400 --> 01:22:25,000
It is your quirks and everything
like that, and then each there 

1486
01:22:25,000 --> 01:22:26,400
are a list of what they are, 
right? 

1487
01:22:26,400 --> 01:22:31,500
So you can be human rat, folk, 
Blank, Slate, zon 80 Goblin 

1488
01:22:31,500 --> 01:22:33,900
totaling or spawn. 
We're not going to go through 

1489
01:22:33,900 --> 01:22:34,700
all of them. 
Them. 

1490
01:22:34,700 --> 01:22:37,800
Why don't you pick one and I'll 
pick one and what kind of give a

1491
01:22:37,808 --> 01:22:40,200
little breakdown of those? 
Oh, there's on eight. 

1492
01:22:40,200 --> 01:22:41,900
Easily is going to be the one. 
I'm going to beg. 

1493
01:22:43,100 --> 01:22:47,000
All right. 
Um, I'll go with I'll go a 

1494
01:22:47,000 --> 01:22:50,000
spawn. 
Okay so we'll kind of go in 

1495
01:22:50,000 --> 01:22:52,400
depth in those a little bit to 
give you a breakdown of the 

1496
01:22:52,400 --> 01:22:56,300
other ones as we go through. 
So humans are humans just like 

1497
01:22:56,500 --> 01:23:01,300
they get, they get one in 
everything and then and then for

1498
01:23:01,300 --> 01:23:04,200
bonus because we're super 
adaptable and that's who we are.

1499
01:23:04,300 --> 01:23:07,100
Great graphic right, folk are 
right folk exactly. 

1500
01:23:07,100 --> 01:23:11,100
Like you think they are they get
bonuses and knowledge plus 2 on 

1501
01:23:11,100 --> 01:23:13,800
Magic rolls blank slates. 
Another one I almost thought 

1502
01:23:13,800 --> 01:23:16,900
about because I really Love them
fail genetically modified clone 

1503
01:23:16,900 --> 01:23:19,900
Replacements but they couldn't 
get the faces, right? 

1504
01:23:19,900 --> 01:23:21,800
So they just don't have faces 
and I love that. 

1505
01:23:22,000 --> 01:23:25,600
So in order to differentiate 
themselves their elaborately in 

1506
01:23:25,600 --> 01:23:29,600
ornately dressed, I fucking love
that and that gives them a bonus

1507
01:23:29,600 --> 01:23:32,500
to their armor and ends on 80. 
Why don't you why don't you read

1508
01:23:32,500 --> 01:23:34,400
through, Jean 80 and tell me why
you love this on 80? 

1509
01:23:34,900 --> 01:23:39,400
Yeah, I mean I think it's a 
parent but the the few consoles 

1510
01:23:39,400 --> 01:23:42,600
built before the installation of
for Char are curious Bunch 

1511
01:23:42,600 --> 01:23:45,600
unable to connect to internet. 
They were never under the 

1512
01:23:45,608 --> 01:23:48,600
control of the supercomputer. 
And therefore if kept their Free

1513
01:23:48,600 --> 01:23:52,000
Will with the Advent of the new 
consoles, rendering them 

1514
01:23:52,000 --> 01:23:55,800
obsolete, many olders on 80s. 
Join maintenance Crews or set 

1515
01:23:55,800 --> 01:24:00,700
off on their own has a bonus for
called circuit breaker, you can 

1516
01:24:00,700 --> 01:24:03,700
choose all mods instead of 
randomizing when you make your 

1517
01:24:03,700 --> 01:24:07,900
character and it's got a very 
high focus. 

1518
01:24:08,200 --> 01:24:11,900
I think. 
Well, I mean, the obvious reason

1519
01:24:11,900 --> 01:24:14,600
I picked it is because it's 
just, it's just the coolest one.

1520
01:24:14,700 --> 01:24:20,800
But I also really liked because 
it's another example of the 

1521
01:24:20,800 --> 01:24:23,900
creator of the game putting 
themselves putting their 

1522
01:24:23,900 --> 01:24:27,800
fictional character that they've
created for their, their company

1523
01:24:28,400 --> 01:24:31,400
in the game. 
To its there's another example 

1524
01:24:31,400 --> 01:24:33,200
up higher. 
I don't remember where it was, 

1525
01:24:33,200 --> 01:24:34,900
exactly. 
I think it might have been in 

1526
01:24:34,900 --> 01:24:38,400
one of the, in one of the exact,
like example, texts talking 

1527
01:24:38,400 --> 01:24:45,500
about stealing, from The Zone 
where Corporation and I, That 

1528
01:24:45,500 --> 01:24:52,300
like, is a great. 
The fourth wall stuff is is 

1529
01:24:52,300 --> 01:24:55,800
awesome when it comes to this 
kind of writing. 

1530
01:24:55,800 --> 01:24:58,100
And I don't think any, I don't 
really know anybody else that 

1531
01:24:58,100 --> 01:25:01,100
really does this kind of thing 
and I just think it's so cool 

1532
01:25:01,400 --> 01:25:06,000
and to have one of the origins 
be kind of like the person who 

1533
01:25:06,000 --> 01:25:08,900
wrote the game and like all that
stuff tide. 

1534
01:25:08,900 --> 01:25:12,400
And I just think it's a really 
cool way to write in general, 

1535
01:25:12,500 --> 01:25:16,800
but also it's a fucking lying 
computer with arms and a gun and

1536
01:25:16,800 --> 01:25:19,600
holding a gun like it. 
It's just fucking awesome. 

1537
01:25:20,000 --> 01:25:21,900
The illustration is fucking 
fantastic. 

1538
01:25:21,900 --> 01:25:25,000
I love it. 
The cool I love when like a 

1539
01:25:25,000 --> 01:25:28,000
computer screen is a face 
because it can just like be 

1540
01:25:28,000 --> 01:25:29,200
something else. 
You know. 

1541
01:25:29,200 --> 01:25:33,000
Like it's and yeah, yeah. 
That's a, that's a really 

1542
01:25:33,000 --> 01:25:35,200
fantastic one. 
I do really love this on a tee. 

1543
01:25:36,300 --> 01:25:41,000
I also Imagine like I don't know
like tracks in the hotel where 

1544
01:25:41,000 --> 01:25:44,100
the the console's can just like 
Zoom down the middle of the 

1545
01:25:44,100 --> 01:25:48,100
tracks and stuff like that. 
It's great God. 

1546
01:25:48,400 --> 01:25:51,600
Winds are there goblins? 
They're smart witty 

1547
01:25:51,600 --> 01:25:54,600
quick-witted, they get flustered
and capacity, totaling Czar. 

1548
01:25:54,600 --> 01:25:58,000
Little literally, told people, 
the graphic has them in a very 

1549
01:25:58,000 --> 01:26:06,700
kind of like Asian inspired 
outfit with the brimmed hat. 

1550
01:26:06,700 --> 01:26:12,500
The stilted sandals and lucky 
toad gets plus ten dollar, cash 

1551
01:26:12,500 --> 01:26:16,100
Bond roles and then of course I 
wouldn't respond because I'm 

1552
01:26:16,100 --> 01:26:17,600
going to Edge Lord piece of 
shit. 

1553
01:26:17,700 --> 01:26:21,700
So Van are the underlings of old
old mr. 

1554
01:26:21,700 --> 01:26:26,500
Scratch from the hotel's. 
Underbelly spawn are tough as 

1555
01:26:26,500 --> 01:26:30,100
rocks from the Forgotten types 
that extend into the domain 

1556
01:26:30,100 --> 01:26:33,400
under the hotel. 
Spawn can summon the collected 

1557
01:26:33,400 --> 01:26:37,200
sport artifacts from mr. 
Scratches Personal Collection, 

1558
01:26:37,400 --> 01:26:42,300
to help them win the going needs
a baseball bat or two, so, it's 

1559
01:26:42,300 --> 01:26:45,500
straight up a fucking demon and 
it can summon fucking weapons 

1560
01:26:45,500 --> 01:26:48,200
and shadows what it says. 
I love this infernal Sue. 

1561
01:26:48,300 --> 01:26:55,200
Veneer summon a strength, plus 2
wound, VAC wounding value to 

1562
01:26:55,200 --> 01:26:58,300
item, and they get bonus and 
cons. 

1563
01:26:58,300 --> 01:27:03,000
So they have a lot of wounds 
because it's four times Con in 

1564
01:27:03,000 --> 01:27:04,900
your wounds pleasure attributes 
and stuff like that. 

1565
01:27:05,000 --> 01:27:08,200
So I mean you can throw another 
Pippin a con Max that shit out 

1566
01:27:08,200 --> 01:27:11,600
and and and get going. 
But I love the graphic here to 

1567
01:27:11,600 --> 01:27:16,200
where it's literally this like 
Bad ass fucking demon but he's 

1568
01:27:16,200 --> 01:27:21,100
wear like short shorts and he's 
just reaching his hand out and 

1569
01:27:21,100 --> 01:27:26,800
pulling out this a kind of like 
cybernetic like bat but it also 

1570
01:27:26,800 --> 01:27:30,400
has like a blade stuck in the 
end of it and I it's it's a 

1571
01:27:30,400 --> 01:27:32,200
great illustration. 
I really love a lot. 

1572
01:27:32,200 --> 01:27:34,900
That is the bat is 
materializing. 

1573
01:27:35,300 --> 01:27:38,500
It is one of the most 
apocalyptic bat with like blades

1574
01:27:38,500 --> 01:27:41,700
and stuff but it's in in the 
middle of materializing in his 

1575
01:27:41,700 --> 01:27:47,100
hand, which is Just really cool 
as an illustration. 

1576
01:27:47,200 --> 01:27:50,100
And also the upside down crosses
on the tongues of his shoes are 

1577
01:27:50,100 --> 01:27:54,600
fucking fantastic. 
Oh my God illustrations 

1578
01:27:54,600 --> 01:28:00,400
throughout this entire book are 
so fucking good, like, I don't 

1579
01:28:00,400 --> 01:28:01,400
know. 
I'm just scratch. 

1580
01:28:01,400 --> 01:28:05,400
I thought I recognized that so I
did Google it and it is a 

1581
01:28:05,400 --> 01:28:07,500
nickname for the, for the devil.
It's the common. 

1582
01:28:07,500 --> 01:28:14,800
Yeah, Old Scratch. 
Start up the fucking devil. 

1583
01:28:14,800 --> 01:28:19,000
So yeah, I love that beneath the
fucking hotel is just the 

1584
01:28:19,008 --> 01:28:21,000
fucking devil. 
And this bond is kind of like 

1585
01:28:21,000 --> 01:28:24,200
comes in and he's like, hey and 
then he's like, hey buddy. 

1586
01:28:24,200 --> 01:28:26,900
Let me just sum of this artifact
from your private shit. 

1587
01:28:26,900 --> 01:28:31,200
Like I, I really love that. 
I would definitely straight up. 

1588
01:28:31,200 --> 01:28:33,600
Play a fucking spawn. 
We've already got two other 

1589
01:28:33,600 --> 01:28:35,300
characters. 
We like we just need like one or

1590
01:28:35,300 --> 01:28:36,600
two more and we'll just play 
this game. 

1591
01:28:37,000 --> 01:28:39,200
So I'm getting into the 
denizens. 

1592
01:28:39,200 --> 01:28:42,200
This is your NPCs and one out of
the hotel, we'll just do a quick

1593
01:28:42,200 --> 01:28:45,100
Breeze through them. 
So, They're not evil for any 

1594
01:28:45,100 --> 01:28:47,500
reason necessarily there's no 
monster manual. 

1595
01:28:47,500 --> 01:28:49,900
There's no nothing like that. 
Enemies can be friends, friends 

1596
01:28:49,900 --> 01:28:52,200
can be not. 
So first one, you get is derain.

1597
01:28:52,600 --> 01:28:56,700
And I really, I really like 
terrain. 

1598
01:28:56,700 --> 01:29:01,800
I like he's such a great main 
character, he stands quietly 

1599
01:29:01,800 --> 01:29:06,300
behind the bar, and he is the 
front of the house guy. 

1600
01:29:06,300 --> 01:29:08,600
He runs everything. 
It's interesting though. 

1601
01:29:08,600 --> 01:29:11,500
The only thing indicating drains
past is the left hand. 

1602
01:29:11,500 --> 01:29:15,000
He still hides beneath the black
glove, the last remaining piece 

1603
01:29:15,000 --> 01:29:20,400
of his Humanity. 
Which tells you so much. 

1604
01:29:20,800 --> 01:29:23,600
He is a calm metal, man, that 
cares deeply for those, he 

1605
01:29:23,600 --> 01:29:26,200
employs and speaks 
enthusiastically and 

1606
01:29:26,200 --> 01:29:29,000
charismatically to all he meets.
It's all you need to know to 

1607
01:29:29,000 --> 01:29:33,200
roleplay this dude, right. 
But we've talked about how you 

1608
01:29:33,200 --> 01:29:36,200
become a clunk head, right? 
And how would you become a clunk

1609
01:29:36,200 --> 01:29:39,000
head? 
You're just fucking gone, right?

1610
01:29:39,100 --> 01:29:42,900
So, during this guy running the 
hotel basically right now and 

1611
01:29:42,900 --> 01:29:46,200
he's one left hand away from 
being a clunk head. 

1612
01:29:47,400 --> 01:29:51,600
He's probably hearing the 
whisperings of for Tara, right? 

1613
01:29:52,000 --> 01:29:53,600
And he's still keeping it all 
together. 

1614
01:29:53,700 --> 01:29:59,100
The complexity and depth of 
terrain in very few sentences is

1615
01:29:59,100 --> 01:30:04,500
so fucking good. 
Yeah. yeah, for sure, especially

1616
01:30:04,500 --> 01:30:10,200
when you when you return to the 
the history of the hotel and you

1617
01:30:10,208 --> 01:30:14,400
think about like the fact that 
he's keeping the maintenance 

1618
01:30:14,400 --> 01:30:19,300
crew and keeping the hotel 
running like knowing this about 

1619
01:30:19,300 --> 01:30:22,700
him and knowing the history and 
what he's doing with the hotel 

1620
01:30:23,100 --> 01:30:25,700
like what are his motivations? 
Why is he? 

1621
01:30:26,400 --> 01:30:31,300
Yeah it gives you so much to 
like think about to assume you 

1622
01:30:31,300 --> 01:30:34,300
can create your own story about 
the rain if you wanted to like 

1623
01:30:34,300 --> 01:30:37,300
with just the little pieces 
you've been given like it's very

1624
01:30:37,300 --> 01:30:39,200
cool. 
It reminds me of the way that 

1625
01:30:39,200 --> 01:30:42,100
Dark Souls rights. 
It's it's itemization. 

1626
01:30:42,200 --> 01:30:46,000
And all of its history is like 
hidden and little bits here and 

1627
01:30:46,000 --> 01:30:49,400
there and items and things. 
And I think that that little 

1628
01:30:49,400 --> 01:30:53,500
sentence, they're so easy to 
skip, but it gives you so much 

1629
01:30:53,500 --> 01:30:55,200
information about this 
character. 

1630
01:30:55,200 --> 01:30:59,700
Yeah, if I ran this like 
numerous times, I would 

1631
01:30:59,700 --> 01:31:05,200
definitely drop tiny derail or 
throughout so much shit. 

1632
01:31:05,500 --> 01:31:10,200
Yeah, he used to have Yeah. 
Right? 

1633
01:31:13,400 --> 01:31:16,500
You find his robot, soul patch 
is heaving, plug it back in. 

1634
01:31:18,000 --> 01:31:21,100
So consoles we talked about 
consoles and what they are and 

1635
01:31:21,100 --> 01:31:23,000
everything like that. 
So this is another consoles of 

1636
01:31:23,008 --> 01:31:27,400
the workforce of the hotel. 
So we already talked about them 

1637
01:31:27,400 --> 01:31:31,000
a little bit in the in the story
but you know based like Jean 80s

1638
01:31:31,000 --> 01:31:32,400
but the ones that were attached 
to internet. 

1639
01:31:32,800 --> 01:31:34,700
Clunk heads also exist, we 
talked about them. 

1640
01:31:34,700 --> 01:31:38,600
They are the dead halted 
maintenance crew, people love 

1641
01:31:38,600 --> 01:31:39,800
this. 
Illustration. 

1642
01:31:39,800 --> 01:31:41,900
I really really love this 
illustration. 

1643
01:31:43,000 --> 01:31:47,100
It shows all of the mechanized 
cybernetic B like the one dude 

1644
01:31:47,100 --> 01:31:50,900
like leaning back like just all 
of the artifacts 10 min from 

1645
01:31:51,300 --> 01:31:54,300
fucking Wizard of Oz with light 
bulbs in his head just like 

1646
01:31:54,300 --> 01:32:01,100
right. 
So fucking good Gad get Kate, 

1647
01:32:01,100 --> 01:32:02,800
get him. 
Kate are two of the other like 

1648
01:32:02,800 --> 01:32:05,200
actual named NPCs because 
everyone else you're going to 

1649
01:32:05,200 --> 01:32:06,700
find a bunch of clock head. 
You're gonna find a bunch of 

1650
01:32:06,700 --> 01:32:10,900
consoles was always lives in a 
second but Gatt is interesting. 

1651
01:32:11,100 --> 01:32:15,100
Um Gatt is working gab was 
working for the bartender for a 

1652
01:32:15,108 --> 01:32:17,400
long time. 
One of the only true humans to 

1653
01:32:17,407 --> 01:32:19,700
have survived as a maintenance 
crew for a long time. 

1654
01:32:20,500 --> 01:32:24,200
He previously, an average 
business, man, esteems get found

1655
01:32:24,200 --> 01:32:27,300
their freedom within the hotel. 
A Timeless friended her and get 

1656
01:32:27,300 --> 01:32:30,000
stopped working or because years
ago, but never left the hotel. 

1657
01:32:30,200 --> 01:32:33,700
He occasionally does a task or 
two, but ultimately has many of 

1658
01:32:33,700 --> 01:32:37,900
his own ventures in his mind via
mainly against replacing his 

1659
01:32:37,900 --> 01:32:41,100
body of a cybernetics gap has 
worked tirelessly to keep his 

1660
01:32:41,100 --> 01:32:44,800
Humanity intact. 
However, the flowing Mane of 

1661
01:32:44,800 --> 01:32:47,200
Raven feathers occurred 
regardless. 

1662
01:32:47,200 --> 01:32:50,800
A story for another day Gap 
carries around his grandfather's

1663
01:32:50,800 --> 01:32:54,800
acts of which both the handle 
and head have been replaced many

1664
01:32:54,800 --> 01:32:58,100
times over. 
So it's literally a dude with a 

1665
01:32:58,100 --> 01:33:02,200
raven head carrying around. 
His grandfather is ax 

1666
01:33:02,700 --> 01:33:06,000
vehemently, opposed to being 
robot, but apparently not a bird

1667
01:33:06,000 --> 01:33:08,900
person and it does not tell you 
why. 

1668
01:33:10,100 --> 01:33:13,300
It's interesting. 
Vehement Lee opposed to being a 

1669
01:33:13,300 --> 01:33:17,000
robot right violently oppose. 
That thing is body replaced but 

1670
01:33:17,100 --> 01:33:20,900
his grandfather's axe has been 
replaced. 

1671
01:33:22,200 --> 01:33:25,000
It is not, it's not his 
grandfather's acts. 

1672
01:33:25,000 --> 01:33:28,600
He's it says, both pieces have 
been replaced numerous times and

1673
01:33:28,600 --> 01:33:32,100
he still calls it his 
grandfather's acts. 

1674
01:33:32,300 --> 01:33:35,800
So it's that's very interesting 
because to me that means that 

1675
01:33:35,800 --> 01:33:41,100
he, he believes that no matter 
how far away Way, you you go 

1676
01:33:41,100 --> 01:33:45,400
from your original Self. 
You still are that self, but 

1677
01:33:45,400 --> 01:33:48,500
he's not willing to take that 
risk himself as a in his own 

1678
01:33:48,500 --> 01:33:50,800
person. 
Yeah, that's what I, that's what

1679
01:33:50,800 --> 01:33:56,200
I read from that. 
Yeah, I love it. 

1680
01:33:56,200 --> 01:33:58,100
It's funny that it Christian 
pointed the same thing out in 

1681
01:33:58,100 --> 01:33:59,300
the chat. 
Just at the same time you were 

1682
01:33:59,300 --> 01:34:03,100
saying that it's it's so clever 
dude. 

1683
01:34:03,100 --> 01:34:09,300
Like so clever. 
Kate is another named character.

1684
01:34:09,300 --> 01:34:13,000
So Kate is 11 years old, 
incredibly a pathetic clearly 

1685
01:34:13,000 --> 01:34:15,200
cut her own hair without her 
parents knowledge. 

1686
01:34:15,200 --> 01:34:17,300
And one of the drains most 
valuable maintenance crew, 

1687
01:34:17,300 --> 01:34:22,800
members bartender signs off on 
her, school's volunteer hours 

1688
01:34:23,000 --> 01:34:25,900
for the hotel's, a weekly soup 
kitchen, and it seems her 

1689
01:34:25,900 --> 01:34:28,400
teachers and parents are too 
lazy to check in. 

1690
01:34:28,700 --> 01:34:31,200
They have up, she is a pistol 
named Furious and a digital 

1691
01:34:31,200 --> 01:34:34,300
pocket pet name piggles. 
She's adamant about taking care 

1692
01:34:34,300 --> 01:34:37,000
of piggles. 
And we'll make sure to feed it 

1693
01:34:37,000 --> 01:34:40,200
while you are trying to have any
sort of meaningful conversation.

1694
01:34:40,800 --> 01:34:43,500
Gad has a particular fondness 
towards Kate's blunt. 

1695
01:34:43,500 --> 01:34:45,000
Get it done. 
Attitude and will always be 

1696
01:34:45,000 --> 01:34:47,800
there if she needs his help. 
No matter what Kate is the only 

1697
01:34:47,800 --> 01:34:50,700
hope Katie is only in the hotel 
during after-school hours and 

1698
01:34:50,700 --> 01:34:52,600
might join up with the crew. 
If she hasn't got anything 

1699
01:34:52,600 --> 01:34:58,000
better to do. 
Some weird little girl with a 

1700
01:34:58,000 --> 01:35:01,400
gun in a pocket pet. 
Take the guns, Tom and God to 

1701
01:35:01,400 --> 01:35:04,500
you straight out. 
It's great. 

1702
01:35:05,600 --> 01:35:09,900
Last two, denizens of blips. 
They believed we want secure 

1703
01:35:09,900 --> 01:35:11,900
your boat's, their little 
buggers scratch on the floor. 

1704
01:35:11,900 --> 01:35:16,200
They basically like, like a jug 
of Jell-O on legs. 

1705
01:35:16,700 --> 01:35:21,400
Yeah. 
And And yeah, and then you got 

1706
01:35:21,400 --> 01:35:24,900
the albatross which God fucking 
damn this illustration. 

1707
01:35:24,900 --> 01:35:28,000
Like I would not want to turn 
the corner into whatever the 

1708
01:35:28,000 --> 01:35:30,600
fuck this is. 
I can't do. 

1709
01:35:31,500 --> 01:35:34,300
It does look very Dead Space. 
He like it straight up fucking a

1710
01:35:34,300 --> 01:35:39,000
like so hardcore alien. 
It's insane due to its own 

1711
01:35:39,000 --> 01:35:41,100
origin and in frequent. 
Sightings the albatross is 

1712
01:35:41,100 --> 01:35:44,600
somewhat of a hotel Legend. 
It is an intelligent Beast that 

1713
01:35:44,600 --> 01:35:47,500
can trick the eye flicker in and
out of reality and twist words 

1714
01:35:47,500 --> 01:35:50,700
with the silver tongue. 
Some say, You can see the 

1715
01:35:50,700 --> 01:35:53,300
afterlife while looking into the
blinding light emanating from 

1716
01:35:53,300 --> 01:35:56,500
its skull While others insist 
that it's light is only to 

1717
01:35:56,500 --> 01:35:59,400
distract you as it reaches out, 
to steal your soul. 

1718
01:35:59,900 --> 01:36:03,600
These all might simply be rumors
and even Gad has a fanatical 

1719
01:36:03,600 --> 01:36:07,000
Vendetta against the albatross 
for reasons. 

1720
01:36:07,100 --> 01:36:10,900
He never seems to explain fully.
Perhaps this Beast isn't all 

1721
01:36:10,900 --> 01:36:16,400
that bad after all like Where do
I go with that? 

1722
01:36:16,500 --> 01:36:21,900
Right? 
The like, is it bad? 

1723
01:36:22,000 --> 01:36:24,400
Is it good? 
What is it like? 

1724
01:36:24,400 --> 01:36:28,000
Why doesn't God like it? 
Like, what the fuck? 

1725
01:36:28,200 --> 01:36:32,600
You know, it's like porch. 
Like what if you know, like 

1726
01:36:32,600 --> 01:36:36,100
right? 
It is it is it is for it is one 

1727
01:36:36,100 --> 01:36:41,100
of the successful, clones the 
blank slate, tried to be in this

1728
01:36:41,100 --> 01:36:45,300
is Fortress Insanity like made 
flesh like I love the Albatross,

1729
01:36:45,300 --> 01:36:48,000
it's so fucking good. 
So that's Origins everything. 

1730
01:36:48,500 --> 01:36:51,500
Then we get to a fantastic 
graphic here of a gossip on 

1731
01:36:51,500 --> 01:36:54,200
machine. 
I I love it. 

1732
01:36:55,000 --> 01:36:58,300
I love everything about it. 
So this is the charts. 

1733
01:36:58,300 --> 01:37:00,800
So we might do a couple rolls on
this boat, cruise through this 

1734
01:37:00,800 --> 01:37:03,300
pretty quickly, but this is the 
gossip on mods, expanding the 

1735
01:37:03,300 --> 01:37:07,100
fall functions, glitches and 
then two arcs and then we're 

1736
01:37:07,100 --> 01:37:09,700
pretty much done. 
So this is the gosh, Paul lists.

1737
01:37:09,700 --> 01:37:11,800
So the more gold the crew puts 
in the higher. 

1738
01:37:11,800 --> 01:37:14,200
The chance of receiving 
something remarkably wonderful 

1739
01:37:14,400 --> 01:37:17,600
when using Also pot roll a D6 
than add the gold placed into 

1740
01:37:17,600 --> 01:37:20,600
the machine to the roll. 
Pull the giant lever, listen to 

1741
01:37:20,600 --> 01:37:23,700
the wildly ear-piercing noises. 
Watch the blinding serving 

1742
01:37:23,700 --> 01:37:25,300
lighting Gear Up for your new 
item. 

1743
01:37:25,700 --> 01:37:30,300
The gossip on allows one free 
play a day per crew member all 

1744
01:37:30,300 --> 01:37:32,600
projectile weapons come with 
exactly five ammo. 

1745
01:37:32,700 --> 01:37:35,900
So you get gold to buy. 
Gosh upon. 

1746
01:37:35,900 --> 01:37:41,200
But everyone, everyday can take 
a rip on the gastropod machine. 

1747
01:37:41,900 --> 01:37:44,700
Yeah, it's great, I love that I 
love. 

1748
01:37:44,800 --> 01:37:49,800
I love items so much. 
It is my favorite thing about 

1749
01:37:49,800 --> 01:37:53,200
role-playing games more than 
anything else more than the 

1750
01:37:53,200 --> 01:37:55,800
storytelling more than the 
combat, more than anything. 

1751
01:37:55,800 --> 01:38:02,000
I love using shit in weird ways 
to solve the problem that is set

1752
01:38:02,000 --> 01:38:04,200
before me. 
And the fact that they've not 

1753
01:38:04,200 --> 01:38:07,200
only given you, this enormous 
list of things that you can get,

1754
01:38:07,200 --> 01:38:12,400
but also built in the use of 
items in such a fun and helpful 

1755
01:38:12,400 --> 01:38:14,800
and useful way in the actual 
game rules. 

1756
01:38:14,900 --> 01:38:19,400
Is just the best. 
It's just, it's so, so fucking 

1757
01:38:19,400 --> 01:38:21,500
good. 
And so there's that, there's a 

1758
01:38:21,500 --> 01:38:25,500
DVD. 
There's a D100 list here, right?

1759
01:38:26,100 --> 01:38:28,800
All of these items, but they can
be found on Zone where dotnet 

1760
01:38:28,800 --> 01:38:31,000
including descriptions and 
stats. 

1761
01:38:31,000 --> 01:38:33,500
If you do want to create your 
own, I love that. 

1762
01:38:33,500 --> 01:38:36,000
It's here. 
Do what you want with it bomb, 

1763
01:38:36,000 --> 01:38:38,300
didn't take up the space in the 
book but has the website 

1764
01:38:38,300 --> 01:38:40,100
available for you to go check it
out. 

1765
01:38:40,300 --> 01:38:46,600
And I also like that it's really
because it's D6 + gold The lower

1766
01:38:46,600 --> 01:38:48,600
the number, the less 
quote-unquote helpful. 

1767
01:38:48,600 --> 01:38:51,000
It is in the higher the number, 
the more helpful it is, right? 

1768
01:38:51,200 --> 01:38:55,200
So like number one is literally 
a cat, a Cadet badge, number two

1769
01:38:55,200 --> 01:38:59,400
is a rabbit's foot, but then you
start hitting like 61 is an 

1770
01:38:59,400 --> 01:39:04,300
energy cell 95 is a growth. 
Ray, what are those things Romy?

1771
01:39:04,300 --> 01:39:06,800
What role you have a D100 or to 
D tensor? 

1772
01:39:06,800 --> 01:39:12,200
Something will ya rolled 96? 
Oh damn. 

1773
01:39:13,000 --> 01:39:16,100
The knowledge of what is a 
knowledge? 

1774
01:39:16,100 --> 01:39:21,000
Eater got ideas, baby. 
I roll up. 

1775
01:39:21,000 --> 01:39:29,300
I roll day, 87, a bumble Chuck. 
Fuck is a bumble Chuck. 

1776
01:39:29,600 --> 01:39:33,900
This is like so good, but then, 
there's just the most random 

1777
01:39:33,900 --> 01:39:36,800
shit on here, right? 
So, like, yeah, coin-operated 

1778
01:39:36,800 --> 01:39:41,000
draganov. 
Like, oh, there's a roller on 

1779
01:39:41,000 --> 01:39:44,300
the website. 
Yeah, we're gonna have to bring 

1780
01:39:44,300 --> 01:39:46,600
up the website to go through 
that when we go here in a little

1781
01:39:46,600 --> 01:39:53,000
bit but curse tax all robot 
head, piston knee, slap track 

1782
01:39:53,200 --> 01:39:56,800
phase pistol. 
I mean sort of Samuel like a 

1783
01:39:56,808 --> 01:40:01,000
little like it's so good. 
It's so So fucking good. 

1784
01:40:01,900 --> 01:40:07,500
The Pinnacle of automated gear 
distribution for every Hotel 

1785
01:40:07,500 --> 01:40:10,000
maintenance crew. 
The gossip on machine is a 

1786
01:40:10,008 --> 01:40:13,600
massive item vending machine 
that sits on the subfloor one. 

1787
01:40:14,000 --> 01:40:21,300
Right next to the ice machine 
item distribution decisions used

1788
01:40:21,300 --> 01:40:25,800
to be orchestrated by Fortress, 
but now they are random. 

1789
01:40:25,800 --> 01:40:30,300
I love that. 
And then there's a whole giant 

1790
01:40:30,300 --> 01:40:33,800
like 3/4 of this page is just 
various items that you can get 

1791
01:40:33,800 --> 01:40:35,800
from the gosh ball machine. 
Yeah. 

1792
01:40:37,200 --> 01:40:41,900
So good. 
Um, so what did they say that 

1793
01:40:41,900 --> 01:40:49,900
your 98 is in God's hand? 
So someone's the references 

1794
01:40:49,900 --> 01:40:52,100
throughout this really, really 
get me. 

1795
01:40:53,000 --> 01:40:56,400
What did you get in? 
The the, the knowledge knowledge

1796
01:40:56,400 --> 01:40:59,600
eater are their stats are the 
knowledge either on their, okay?

1797
01:40:59,600 --> 01:41:04,400
No one here. 
Their website is amazing because

1798
01:41:04,400 --> 01:41:10,400
it's, it's a 1990s website. 
So, I'll subtract to navigate 

1799
01:41:10,400 --> 01:41:12,300
it. 
Oh my God. 

1800
01:41:12,300 --> 01:41:14,500
Peter's, not even letting me go 
to the website. 

1801
01:41:14,900 --> 01:41:19,400
It might, it might be. 
Oh my God, this website is 

1802
01:41:19,400 --> 01:41:21,400
incredible. 
I can't believe, I have not 

1803
01:41:21,400 --> 01:41:26,600
actually been on this website. 
Okay, you have to go to join at 

1804
01:41:26,600 --> 01:41:29,400
the bottom. 
If you load the website, I don't

1805
01:41:29,400 --> 01:41:31,300
even have that option. 
And literally just says the 

1806
01:41:31,300 --> 01:41:35,000
connection for the site is not 
to cure is an invalid response. 

1807
01:41:36,800 --> 01:41:43,500
All right, let's see. 
So mine was the knowledge eater.

1808
01:41:44,100 --> 01:41:47,200
All right, so Plus for 
knowledge, reduces knowledge by 

1809
01:41:47,200 --> 01:41:50,800
one, pip of anyone within 10 
feet of the object, whoever 

1810
01:41:50,800 --> 01:41:53,600
carries knowledge, eater gets 
plus 4. 

1811
01:41:53,800 --> 01:41:57,100
College. 
And it's got a little exterior 

1812
01:41:57,100 --> 01:41:59,800
creepy and permeates. 
Uneasy emotions. 

1813
01:41:59,900 --> 01:42:03,000
Incredibly powerful. 
Drawing from those around it. 

1814
01:42:03,400 --> 01:42:07,100
You might want to try. 
What what browser are you using?

1815
01:42:10,300 --> 01:42:12,900
I'm using the edge browser, 
okay? 

1816
01:42:12,900 --> 01:42:15,700
I have Opera and it popped up 
for me, so I'm not sure if 

1817
01:42:16,500 --> 01:42:20,700
that's trichrome. 
Bro lets me do it. 

1818
01:42:20,800 --> 01:42:24,300
Yeah man Microsoft's really. 
Oh my God the website is 

1819
01:42:24,300 --> 01:42:28,100
amazing. 
Okay well well well okay 

1820
01:42:28,100 --> 01:42:29,700
alright. 
Well now I have to now we're 

1821
01:42:29,700 --> 01:42:33,100
taking a now we're now we're now
we're going to the website 

1822
01:42:33,100 --> 01:42:35,200
people and then we'll continue 
with the rest of it. 

1823
01:42:35,200 --> 01:42:49,500
So let me let me click to a kick
to a website page here and go to

1824
01:42:51,800 --> 01:42:53,300
You got to click join at the 
bottom. 

1825
01:42:54,300 --> 01:42:58,000
All right, I'm going to give the
full experience here though. 

1826
01:43:00,900 --> 01:43:08,100
Alright, so here's the website. 
Wow, I love this. 

1827
01:43:08,700 --> 01:43:15,400
That's got So for those in 
podcast land, come look at the 

1828
01:43:15,407 --> 01:43:17,200
go to the Zone. 
We're done it, welcome to the 

1829
01:43:17,208 --> 01:43:21,700
hotel, please enjoy your stay. 
It's got late links to all of 

1830
01:43:21,700 --> 01:43:23,600
the different things and then 
yeah. 

1831
01:43:23,600 --> 01:43:27,800
So it's got home. 
History, history of the hotel, 

1832
01:43:27,800 --> 01:43:31,600
the winter net, which is great 
downloads. 

1833
01:43:32,400 --> 01:43:34,500
Oh, I'll it's booting like it's 
Das. 

1834
01:43:34,600 --> 01:43:39,400
Oh my fucking god is on Wagner. 
My, you're blowing my fucking 

1835
01:43:39,400 --> 01:43:43,800
mind here. 
So there's the gossip on 

1836
01:43:43,800 --> 01:43:45,300
download section. 
If you want to go to the 

1837
01:43:45,308 --> 01:43:53,000
downloads join, join the crew. 
Oh and then you can actually be 

1838
01:43:53,000 --> 01:43:55,100
on the email list. 
There's a guest book. 

1839
01:43:55,700 --> 01:44:01,500
I God this brings back so many 
fucking random ass like pre 

1840
01:44:01,500 --> 01:44:06,300
Myspace trying to build out your
xanga page like Memories right 

1841
01:44:06,300 --> 01:44:08,600
now. 
It's oh my god. 

1842
01:44:09,200 --> 01:44:15,300
Um so Quick quick, quick break 
from the game here, to check out

1843
01:44:15,308 --> 01:44:20,700
this website. 
Go to the gossip on not now. 

1844
01:44:22,000 --> 01:44:26,200
So, here we go. 
It literally is just a fucking 

1845
01:44:26,200 --> 01:44:31,000
massive list. of all of the 
different various, gosh pain, 

1846
01:44:32,300 --> 01:44:43,600
Redbone the chucklehead Me, 
Let's Get It On. 

1847
01:44:43,900 --> 01:44:46,800
Let's Zoom all the way in, for 
this eye of the beholder fist 

1848
01:44:46,800 --> 01:44:47,800
boot. 
What did I say that? 

1849
01:44:47,800 --> 01:44:51,800
I had, I had the 80s Bumble 
Chuck. 

1850
01:44:53,000 --> 01:44:55,100
What? 
You know, the other thing too is

1851
01:44:55,100 --> 01:44:59,300
these are these are definitely 
printable as cards 100% 

1852
01:44:59,300 --> 01:45:02,700
printable is cards. 
What appears to be a Jack In The

1853
01:45:02,700 --> 01:45:06,700
Box with its crank handle 
removed locked with chains and 

1854
01:45:06,700 --> 01:45:10,200
covered in police tape. 
That says do not open, and at 

1855
01:45:10,200 --> 01:45:13,800
the bottom, it says Jane's. 
Capital, the end. 

1856
01:45:17,300 --> 01:45:19,100
Well, that's way too in the 
campaign. 

1857
01:45:19,400 --> 01:45:24,000
And then you had what the 
knowledge eater. 

1858
01:45:25,200 --> 01:45:33,500
Yeah, the knowledge eater. 
Really do. 

1859
01:45:33,500 --> 01:45:35,700
It looks like a, it's one of 
those. 

1860
01:45:35,700 --> 01:45:40,300
Like the wind up Jaws that 
clackety-clack reduces knowledge

1861
01:45:40,300 --> 01:45:43,200
by one pip of anyone within 10 
feet of the object. 

1862
01:45:43,500 --> 01:45:48,800
Whoever carries knowledge either
gets Plus for knowledge creepy 

1863
01:45:48,800 --> 01:45:52,300
and permeates uneasy motion. 
Incredibly powerful though 

1864
01:45:52,300 --> 01:45:56,300
drawing from those around it. 
These are fucking amazing. 

1865
01:45:56,600 --> 01:46:01,000
The God's hand has an insatiable
need to return to the got. 

1866
01:46:01,000 --> 01:46:03,600
It came from um this is 
straight-up fucking vecna's 

1867
01:46:03,600 --> 01:46:07,100
hand. 
Like we're aware of this Focus 

1868
01:46:07,100 --> 01:46:13,800
plus two wound value 5 
malfunction to if it thinks 

1869
01:46:13,800 --> 01:46:18,800
you're helping in return. + 5 
verses Focus to mind control you

1870
01:46:19,000 --> 01:46:22,100
if it thinks you're not likes to
ride on your shoulder, has a lot

1871
01:46:22,100 --> 01:46:25,600
of tricks up it. 
Well, it's just got a lot of 

1872
01:46:25,600 --> 01:46:29,600
tricks. 
Oh my God, this is amazing. 

1873
01:46:30,500 --> 01:46:34,800
And then the number one, 100 a 
trickster a Denizen of the hotel

1874
01:46:34,800 --> 01:46:36,300
locked away the gosh upon by 
Gad. 

1875
01:46:36,300 --> 01:46:39,600
He immediately Escapes in his 
out of sight in a Flash. 

1876
01:46:40,800 --> 01:46:45,600
It's the chucklehead. 
And it just says, oh, These are 

1877
01:46:46,300 --> 01:46:48,700
amazing. 
This is one of the most amazing 

1878
01:46:48,700 --> 01:46:52,300
patch of items. 
I've ever fucking seen it. 

1879
01:46:52,300 --> 01:46:56,300
It's so good. 
You get the amount of oh my God.

1880
01:46:56,300 --> 01:47:02,700
It's so good. 
All right, so let's put you 

1881
01:47:02,700 --> 01:47:09,400
through re by the way, in this 
shifts, the value score on this 

1882
01:47:09,400 --> 01:47:11,300
game is going to move through 
the fucking roof is all I'm 

1883
01:47:11,300 --> 01:47:14,400
saying. 
Um, okay, so continuing on so 

1884
01:47:14,400 --> 01:47:20,000
mods, right? 
So you get D 64 D6 mod so 36 

1885
01:47:20,000 --> 01:47:23,300
different options, right? 
So for example, if you replace 

1886
01:47:23,300 --> 01:47:25,400
your head, it could be with a 
memory drive. 

1887
01:47:25,700 --> 01:47:31,200
So, what I love about, all of 
these, Is that it looks like for

1888
01:47:31,200 --> 01:47:40,700
the most part. 
There is one for every stat. 

1889
01:47:42,100 --> 01:47:47,100
And one is doubled up for each. 
So on head, it's to knowledge on

1890
01:47:47,100 --> 01:47:53,500
tour, so there's two Con on 
arms, there's to speed, and on 

1891
01:47:53,500 --> 01:47:58,600
legs, there's two strengths and 
otherwise, there's one for every

1892
01:47:58,600 --> 01:48:00,400
stat. 
So, it's not like just replacing

1893
01:48:00,400 --> 01:48:05,300
your arms will give you, like, 
just all strength or just all 

1894
01:48:05,300 --> 01:48:06,900
this. 
I love that. 

1895
01:48:07,100 --> 01:48:09,900
You have more living likely 
chance, because it's two of six.

1896
01:48:09,900 --> 01:48:12,900
You have a one in three chance 
of one that is Thematic to the 

1897
01:48:12,900 --> 01:48:15,000
thing. 
But head, for example, could be 

1898
01:48:15,000 --> 01:48:19,300
a recollection cap which uses 
knowledge to recall, a name 

1899
01:48:19,300 --> 01:48:21,100
event key term or info, that was
forgotten. 

1900
01:48:22,700 --> 01:48:25,300
Great. 
A nuclear aorta. 

1901
01:48:28,400 --> 01:48:32,300
What if you add two more dice to
your next strength. 

1902
01:48:32,300 --> 01:48:35,900
Roll on your new clear aorta. 
Yeah. 

1903
01:48:37,200 --> 01:48:38,600
I'm just trying to figure out 
what I would. 

1904
01:48:38,600 --> 01:48:41,300
Even what I would even say that 
that is though. 

1905
01:48:41,300 --> 01:48:45,100
Like it's your aorta that is no 
no I'm thinking about the 

1906
01:48:45,100 --> 01:48:48,500
nuclear part. 
O, Allah, I just 

1907
01:48:48,500 --> 01:48:50,400
nuclear-powered. 
It can be, it can be small and 

1908
01:48:50,400 --> 01:48:56,500
so he knew Claire Boolean biceps
on a striking success, make to 

1909
01:48:56,500 --> 01:49:00,100
attack rolls against one target.
Yeah, great. 

1910
01:49:00,100 --> 01:49:01,300
Great. 
Oh, the turbo. 

1911
01:49:01,300 --> 01:49:02,800
TurnKey is what? 
What? 

1912
01:49:03,700 --> 01:49:05,900
What Friday? 
Had knock down any door? 

1913
01:49:05,900 --> 01:49:07,200
Period. 
Fantastic. 

1914
01:49:07,200 --> 01:49:10,800
So expanding the fall, the fall 
will inevitably become the base 

1915
01:49:10,800 --> 01:49:12,800
of operations. 
If the players begin to delve 

1916
01:49:12,800 --> 01:49:15,200
further into Hotel, let them 
spend their hard-earned gold on 

1917
01:49:15,200 --> 01:49:19,800
the following Renovations when 
it's paid for drains console 

1918
01:49:19,800 --> 01:49:21,900
will come out from behind the 
bar, begin to work on it. 

1919
01:49:22,000 --> 01:49:25,400
Some X will allow for Recovery 
items or wounds. 

1920
01:49:26,100 --> 01:49:30,500
One distinction is to take note 
of is crew means once per the 

1921
01:49:30,500 --> 01:49:34,700
entire crew and character means 
once per crew member so 

1922
01:49:34,700 --> 01:49:42,600
Renovations a weapon rack item 
chest a micro gosh upon an 

1923
01:49:42,600 --> 01:49:50,700
espresso machine flesh printer. 
That's great. 

1924
01:49:50,900 --> 01:49:55,600
It's nanomites. 
That removes a mod once per crew

1925
01:49:55,900 --> 01:50:00,300
so you could actually like peel 
back, some of your cybernetics 

1926
01:50:00,300 --> 01:50:03,400
and give you back your flesh 
from the flesh printer. 

1927
01:50:04,900 --> 01:50:08,700
Which is great. 
And I hacked bar console on a z 

1928
01:50:08,700 --> 01:50:13,300
on his, on a t disc. 
Which unlocks on any console 

1929
01:50:13,300 --> 01:50:17,400
origin. 
Which is very fucking cool. 

1930
01:50:17,900 --> 01:50:19,900
Yeah. 
Also, check out the vendor Matic

1931
01:50:19,900 --> 01:50:23,300
real quick, though. 
It requires an albatross tier, 

1932
01:50:25,100 --> 01:50:31,900
which is I love this because 
it's also giving you like loot 

1933
01:50:31,900 --> 01:50:34,700
Concepts. 
Like like, you know, you can 

1934
01:50:34,700 --> 01:50:35,600
look at this. 
Okay. 

1935
01:50:35,600 --> 01:50:37,800
An albatross dies. 
It's gonna it's gonna is it 

1936
01:50:37,800 --> 01:50:40,200
going to or it doesn't even die.
What if you make it sad? 

1937
01:50:40,900 --> 01:50:43,800
Will he make it cry? 
And you collected steer like you

1938
01:50:43,800 --> 01:50:46,400
know that's just it. 
Yeah it's more shit. 

1939
01:50:46,400 --> 01:50:48,900
It's making me happy so good. 
It's so good. 

1940
01:50:48,900 --> 01:50:50,600
This whole Gaming's. 
Me really fucking happy 

1941
01:50:52,200 --> 01:50:55,300
malfunctions. 
Are another way that a story 

1942
01:50:55,400 --> 01:50:57,900
evolves and dead halt when a 
malfunction threshold is reached

1943
01:50:57,900 --> 01:51:01,700
on an item such as rolling one 
or two ones on a dice roll. 

1944
01:51:01,700 --> 01:51:05,900
When items when using item for a
task, the I do malfunctions by 

1945
01:51:05,900 --> 01:51:09,000
Rolling to D6 of crewmember 
finds out what their what 

1946
01:51:09,000 --> 01:51:11,500
affects their item. 
Permanently. 

1947
01:51:11,500 --> 01:51:14,500
So your items. 
These are I did I completely 

1948
01:51:14,500 --> 01:51:17,100
forgot that these are permanent 
malfunctions on some of your 

1949
01:51:17,100 --> 01:51:25,200
items and stuff. 
So You can roll again, it's to 

1950
01:51:25,200 --> 01:51:27,200
D6. 
I'm gonna I'm Gonna Roll Up to 

1951
01:51:27,200 --> 01:51:28,900
86 into it. 
My felt malfunction is. 

1952
01:51:29,500 --> 01:51:30,800
All right. 
I want to do one thing. 

1953
01:51:31,300 --> 01:51:34,300
I got a six in a 100 I have to 
re-roll cat. 

1954
01:51:34,300 --> 01:51:38,900
That's a 6. 
I got a five and one so mine 

1955
01:51:38,900 --> 01:51:43,400
becomes liquefied. 
And it bends and warps with use 

1956
01:51:43,900 --> 01:51:47,100
well. 
What did you get? 

1957
01:51:47,700 --> 01:51:49,300
I got form. 
Switched. 

1958
01:51:51,700 --> 01:51:57,000
And that means cosmetically 
looks like a completely 

1959
01:51:57,000 --> 01:52:00,200
different item. 
Which is awesome. 

1960
01:52:00,700 --> 01:52:06,200
Andy, these are also good 
announcing rubbery household 

1961
01:52:06,200 --> 01:52:10,000
organic. 
Mm, big in is my favorite word. 

1962
01:52:11,300 --> 01:52:13,600
You only heard it ever youth 
like once before. 

1963
01:52:13,600 --> 01:52:15,800
I don't even think it's an 
actual real-world word. 

1964
01:52:15,800 --> 01:52:17,000
I'm pretty sure. 
It's not. 

1965
01:52:18,200 --> 01:52:19,400
Oh, no. 
It actually is okay. 

1966
01:52:19,700 --> 01:52:21,800
It's funny because I didn't, I 
didn't know that it was actually

1967
01:52:21,800 --> 01:52:25,200
a real orange her grow. 
Yeah, but yeah. 

1968
01:52:26,400 --> 01:52:33,600
I love that word. 
Yeah, these are just amazing 

1969
01:52:33,600 --> 01:52:37,100
list of things. 
I mean organic like made of 

1970
01:52:37,100 --> 01:52:42,900
living breathing flesh and Bone 
like so good, so good and then 

1971
01:52:42,900 --> 01:52:46,600
we got glitches. 
Glitches are bugs. 

1972
01:52:46,600 --> 01:52:48,900
That modify your cybernetics. 
When a mod, let's just roll to 

1973
01:52:48,900 --> 01:52:51,500
D6 and consult the table below. 
So same thing. 

1974
01:52:51,500 --> 01:52:54,100
Why don't you roll up onto T6 
and I roll up to 26 and see what

1975
01:52:54,100 --> 01:52:59,700
our cyber night, glitches. 
I got a 25 which means mine is 

1976
01:52:59,700 --> 01:53:02,500
area effect. 
T', Alchemist split evenly among

1977
01:53:02,500 --> 01:53:07,100
all of the targeted party. 
I got 24. 

1978
01:53:07,300 --> 01:53:09,800
So I got opposite day outcome, 
occurs. 

1979
01:53:09,800 --> 01:53:12,200
Directly behind you. 
That's awesome. 

1980
01:53:12,600 --> 01:53:18,500
Which is really interesting. 
Yeah, 53 hail fire. 

1981
01:53:18,500 --> 01:53:20,800
All beings in the area. 
Take one wound. 

1982
01:53:21,700 --> 01:53:26,600
Yeah, so good. 
And then then we get to the I 

1983
01:53:26,600 --> 01:53:31,600
think there's two adventures in 
here A Good Day to Die again on 

1984
01:53:31,600 --> 01:53:34,700
floor 71, we don't read that we 
don't read Adventures here by 

1985
01:53:34,700 --> 01:53:38,000
the Fucking book and honestly by
this goddamn fucking book, this 

1986
01:53:38,000 --> 01:53:40,700
is repeat dollars on itch for 
the PDF. 

1987
01:53:42,000 --> 01:53:47,200
What we found on floor 54 is 
next adventure and then a whole 

1988
01:53:47,200 --> 01:53:52,600
page of like thank you. 
And then there is on where my 

1989
01:53:52,600 --> 01:54:02,800
jury and Emerson illo all with. 
With links up to their, I 

1990
01:54:02,800 --> 01:54:04,200
believe, it's to their Twitter 
pages. 

1991
01:54:04,600 --> 01:54:08,200
And then in the back, is a 
really great page here. 

1992
01:54:09,100 --> 01:54:15,500
It is the ID card at the top and
quick reference page for 

1993
01:54:15,500 --> 01:54:20,600
everything you need for Action. 
Rounds acting attacking a small 

1994
01:54:20,600 --> 01:54:31,400
glossary of terms, everything. 
Yeah, it's yeah, fucking great. 

1995
01:54:31,500 --> 01:54:37,900
I can get you. 
So so so fucking good. 

1996
01:54:38,700 --> 01:54:43,900
I mean Oh, so Emerson is horse 
feed in chat. 

1997
01:54:44,000 --> 01:54:47,600
One of the one of the the artist
here, because God fucking damn 

1998
01:54:47,600 --> 01:54:49,000
it. 
It looks like it. 

1999
01:54:49,000 --> 01:54:54,400
Yeah, just so so good. 
The art throughout the entire 

2000
01:54:54,400 --> 01:54:59,000
thing is fucking amazing. 
Yeah, they did Mommy. 

2001
01:54:59,000 --> 01:55:05,000
So the fucking house is so good.
So this second dead halt. 

2002
01:55:05,100 --> 01:55:07,700
This is definitely. 
I know, it's only like 40 plus h

2003
01:55:07,700 --> 01:55:11,100
pages, but this is easily big 
enough, dense enough with enough

2004
01:55:11,100 --> 01:55:14,000
art to grade, and review, like a
normal thing. 

2005
01:55:14,100 --> 01:55:20,700
So we're going to go through 
this again and or we will go to 

2006
01:55:20,700 --> 01:55:24,000
our review of dead halt. 
So let me explain how it works, 

2007
01:55:24,300 --> 01:55:28,800
how we grade. 
So, we Give a there are a total 

2008
01:55:28,800 --> 01:55:35,300
of 50 points. 
You can get its 10.45 different 

2009
01:55:35,300 --> 01:55:40,800
things and this is what we 
decided that are the important 

2010
01:55:40,800 --> 01:55:45,000
aspects of games, right over the
book and the rules of the game 

2011
01:55:45,000 --> 01:55:47,700
itself. 
So there is Art and style which 

2012
01:55:47,700 --> 01:55:52,100
is specifically about the art 
that is used in it. 

2013
01:55:52,200 --> 01:55:57,500
The style of that art and the 
overall artistic style of Of the

2014
01:55:57,500 --> 01:56:00,600
zine visually or the game 
visually and things like that, 

2015
01:56:00,600 --> 01:56:02,600
right? 
It's a Content. 

2016
01:56:02,600 --> 01:56:06,600
It's a quality art, as well as 
the quantity of the art. 

2017
01:56:06,600 --> 01:56:11,100
It's a happy medium and then the
style layout and function layout

2018
01:56:11,100 --> 01:56:15,600
is different than style there. 
If there's a stylistic choices 

2019
01:56:15,800 --> 01:56:18,700
used in the layout, that is kind
of part of style but layout 

2020
01:56:18,700 --> 01:56:22,400
specifically is about 
readability because it's layout 

2021
01:56:22,400 --> 01:56:24,300
and function. 
So it's about readability, 

2022
01:56:24,500 --> 01:56:29,300
navigability the ability to 
Things easily hyperlinks. 

2023
01:56:29,300 --> 01:56:33,100
You know ribbons those kind of 
things rule 7 crunches about the

2024
01:56:33,100 --> 01:56:35,500
rules of the game. 
Is it? 

2025
01:56:36,100 --> 01:56:37,900
An adapted? 
Ruleset if so how well is 

2026
01:56:37,900 --> 01:56:40,100
adapted? 
Is it a unique rule set? 

2027
01:56:40,100 --> 01:56:42,800
How good is the rule set? 
And crunch is, do we feel that 

2028
01:56:42,800 --> 01:56:46,600
there are a proprietary out of 
rules for the game? 

2029
01:56:46,800 --> 01:56:49,100
Whether that's too many rules 
are not enough rules or just 

2030
01:56:49,100 --> 01:56:51,700
right? 
Originality is very broad one. 

2031
01:56:51,700 --> 01:56:56,400
It's a little bit of everything 
mixed in, with Laura and setting

2032
01:56:56,400 --> 01:56:58,400
and rules. 
Like all of those things all 

2033
01:56:58,400 --> 01:57:01,600
together is just like how new 
and unique does this game feel 

2034
01:57:01,600 --> 01:57:03,800
compared to other games? 
Is it just another Edge slower 

2035
01:57:03,800 --> 01:57:07,500
dark game or is it something 
different and value is not only 

2036
01:57:07,500 --> 01:57:11,300
how much the game costs, but 
what more you get it's your bang

2037
01:57:11,300 --> 01:57:13,400
for your buck. 
Is there expanded content as a 

2038
01:57:13,400 --> 01:57:18,600
third-party licenses are there. 
What else are there websites? 

2039
01:57:18,600 --> 01:57:21,900
Like, what else do you get when 
you get this game? 

2040
01:57:22,400 --> 01:57:27,000
And we also score in relation to
other games we've graded before.

2041
01:57:27,200 --> 01:57:32,300
More. 
So in the context of the 70 

2042
01:57:32,300 --> 01:57:35,800
plus, or I think we're at like, 
50 50 plus games. 

2043
01:57:35,800 --> 01:57:41,200
We graded, there is still like a
relation to those, right? 

2044
01:57:41,400 --> 01:57:45,500
So kicking it off with art and 
style. 

2045
01:57:46,900 --> 01:57:48,600
What are your, what are your 
thoughts? 

2046
01:57:50,200 --> 01:57:52,400
I'm leaving up. 
I'm leaning towards an 8 with 

2047
01:57:52,400 --> 01:57:55,400
this. 
I think that despite their not 

2048
01:57:55,400 --> 01:57:59,600
being a Like a taught well 
actually I don't even know the. 

2049
01:57:59,600 --> 01:58:02,200
I feel like I found a decent 
fuckers. 

2050
01:58:03,800 --> 01:58:07,500
Yeah I guess I should say 
despite there being a ton of 

2051
01:58:07,500 --> 01:58:13,600
text The art bills out the 
pages. 

2052
01:58:13,600 --> 01:58:18,300
Well, it's where it needs to be,
but it's good fucking art. 

2053
01:58:18,300 --> 01:58:24,700
Like, it's just I love the 
fucking art in this especially 

2054
01:58:24,700 --> 01:58:27,000
the consoles. 
I think the consoles are 

2055
01:58:27,000 --> 01:58:31,400
adorable but also have this 
almost like malicious. 

2056
01:58:31,900 --> 01:58:35,600
Like, like I don't know when I 
look at this, this picture. 

2057
01:58:35,600 --> 01:58:39,900
I'm just like, is this 
malicious, is it? 

2058
01:58:39,900 --> 01:58:41,500
You we don't know. 
We do now. 

2059
01:58:42,400 --> 01:58:47,000
But no, I mean, I the overall 
style, the the cover of this, I 

2060
01:58:47,000 --> 01:58:50,700
think I don't know why it 
doesn't have. 

2061
01:58:50,700 --> 01:58:54,000
It doesn't feel like it has 
anything to do with the game at 

2062
01:58:54,000 --> 01:58:56,400
all, but the color. 
It's yeah, yeah. 

2063
01:58:56,400 --> 01:59:00,000
But it still makes me feel like 
it does. 

2064
01:59:00,600 --> 01:59:03,900
Like, it feels perfect for the 
game, even though it doesn't 

2065
01:59:03,900 --> 01:59:07,200
really look like. 
Although now that I'm looking at

2066
01:59:07,200 --> 01:59:10,700
it, maybe it does kind of give 
me that feeling of a hotel like 

2067
01:59:10,700 --> 01:59:13,800
elevator. 
I'm trying to think. 

2068
01:59:13,800 --> 01:59:17,500
But anyway, it's just. 
It gives you the vibe everything

2069
01:59:17,500 --> 01:59:19,800
in here. 
I'm going to give it an 8 for my

2070
01:59:19,800 --> 01:59:23,800
opinion because I just, I think 
it's, I think it's are not. 

2071
01:59:24,800 --> 01:59:31,100
Yeah. 
So um, So, here's the thing. 

2072
01:59:31,100 --> 01:59:34,100
So in context to other games, 
but we look at a lot. 

2073
01:59:34,100 --> 01:59:36,400
So, right? 
So, like 10 is basically like an

2074
01:59:36,400 --> 01:59:39,500
art Punk book to the point where
it's almost hard to read it, 

2075
01:59:39,900 --> 01:59:42,100
right? 
Like it is, Art, is almost a 

2076
01:59:42,100 --> 01:59:44,300
focus of the game. 
We're talking about things like 

2077
01:59:45,400 --> 01:59:48,800
Merck, Borg like warplanes 
really far up there with a nine.

2078
01:59:49,600 --> 01:59:54,000
Is those kind of things. 
We I love art. 

2079
01:59:54,000 --> 01:59:57,400
I love the fantastic. 
I think the cover honestly, I 

2080
01:59:57,400 --> 01:59:59,800
would really but, you know, I 
think what I'm thinking in my 

2081
01:59:59,800 --> 02:00:03,400
head is, actually, on the second
scene is like, I would love to 

2082
02:00:03,400 --> 02:00:06,900
see the console as cover art, 
but I'm pretty positive happy. 

2083
02:00:06,900 --> 02:00:16,200
1999 has the as art that I feel 
would also be great on this one 

2084
02:00:16,400 --> 02:00:19,300
as opposed to just the circle. 
I love how Simple and Clean the 

2085
02:00:19,300 --> 02:00:21,700
friend is and I love that it's 
gold on the front. 

2086
02:00:21,700 --> 02:00:26,000
But if there was something a 
little bit more into the 

2087
02:00:26,000 --> 02:00:28,100
setting, I would be happy with 
it. 

2088
02:00:29,300 --> 02:00:31,900
Here's the thing, art and style,
we gave slipgate an 8-inch, 

2089
02:00:32,800 --> 02:00:36,500
Walters illustrations are insane
color, cover or like all of 

2090
02:00:36,508 --> 02:00:39,900
those kind of things Electra, 
Mark, I've got a 7 and that's 

2091
02:00:39,900 --> 02:00:42,700
what this really reminds me of 
black and white art, a ton of it

2092
02:00:42,700 --> 02:00:45,100
really well done author out. 
Out those kind of things. 

2093
02:00:46,500 --> 02:00:50,300
So when I'm looking through what
we give eight, what we give 

2094
02:00:50,300 --> 02:00:53,600
sevens between quantity quality.
I think the artist fantastic. 

2095
02:00:53,600 --> 02:00:57,300
I love it and it's not 
necessarily A knock-on what it 

2096
02:00:57,300 --> 02:01:00,200
doesn't have but like I love 
black and white. 

2097
02:01:00,200 --> 02:01:03,400
I think it's great but color, 
you know, up, you know, color 

2098
02:01:03,400 --> 02:01:06,900
dips it down a little bit. 
I to me personally, I think this

2099
02:01:06,900 --> 02:01:09,700
is right around the seven Mark 
compared to other games. 

2100
02:01:10,700 --> 02:01:13,700
No, I now that you mentioned are
the score. 

2101
02:01:13,900 --> 02:01:18,900
Give her the key. 
You got me realizing yet because

2102
02:01:18,900 --> 02:01:22,700
we I mean we had been raving 
about Andrews paintings for 

2103
02:01:23,400 --> 02:01:27,400
right who and like the the cover
and everything is so insane. 

2104
02:01:27,700 --> 02:01:30,200
Wow. 
And that's what we talk about 

2105
02:01:30,200 --> 02:01:34,500
when we say like we try to be 
like, we take other games in the

2106
02:01:34,500 --> 02:01:37,300
context, which means also we 
have have gone back to previous 

2107
02:01:37,300 --> 02:01:41,100
games and raise scores because 
in the context of something, 

2108
02:01:41,100 --> 02:01:44,200
especially in the early ones, we
did like added some Points in 

2109
02:01:44,200 --> 02:01:46,700
Akron, I listed off because more
games you read, the more you 

2110
02:01:46,700 --> 02:01:48,900
realize it's something is like 
even better than you thought it 

2111
02:01:48,900 --> 02:01:50,100
was. 
Or I think we might have even 

2112
02:01:50,100 --> 02:01:51,700
dipped a couple scores down at 
times. 

2113
02:01:52,800 --> 02:01:55,600
But to me this this feels like a
solid seven. 

2114
02:01:55,600 --> 02:01:57,500
I think the art style is 
fantastic. 

2115
02:01:58,500 --> 02:02:01,300
But, you know, it's not, it's 
not an art book or anything like

2116
02:02:01,300 --> 02:02:02,500
that by any stretch of 
imagination. 

2117
02:02:02,500 --> 02:02:04,100
I think that's what I think 
that's about. 

2118
02:02:04,100 --> 02:02:07,800
What feels good. 7u an agreement
on the seven. 

2119
02:02:08,300 --> 02:02:09,300
Yeah. 
Yeah. 

2120
02:02:10,000 --> 02:02:12,600
All right. 
Um, Okay. 

2121
02:02:12,600 --> 02:02:16,100
So I'm going to be touring on 
layout, and function here for a 

2122
02:02:16,100 --> 02:02:18,900
couple of reasons, right? 
So, we talked a little and 

2123
02:02:18,900 --> 02:02:22,200
function, as readability the way
in which is laid out so that you

2124
02:02:22,200 --> 02:02:26,400
can parse the information, the 
functionality, navigability, all

2125
02:02:26,400 --> 02:02:30,400
those kind of things. 
So immediate God, fucking damn 

2126
02:02:30,400 --> 02:02:32,800
over several hyperlinks. 
Like it hurts my soul inside 

2127
02:02:32,800 --> 02:02:34,900
that there aren't there's no, 
there's no hyperlinks. 

2128
02:02:34,900 --> 02:02:36,900
There's no bookmarks. 
There's no inline hyperlinks. 

2129
02:02:36,900 --> 02:02:41,400
There's no, but there are places
to put them. 

2130
02:02:41,400 --> 02:02:43,500
So, like everywhere, it's like 
if you need piece of 

2131
02:02:43,500 --> 02:02:45,300
information, Nation that tells 
you where to find it, it'd be 

2132
02:02:45,300 --> 02:02:48,400
nice to click on it and find it.
It's just like I said in a tech 

2133
02:02:48,400 --> 02:02:50,700
game that also has links out to 
a website. 

2134
02:02:50,700 --> 02:02:56,200
That is clearly extraordinarily,
well made it actually surprises 

2135
02:02:56,200 --> 02:03:00,000
me a little bit that there 
aren't hyperlinks or bookmarks 

2136
02:03:00,000 --> 02:03:07,100
in the, in the zine. 
All of those would be fantastic 

2137
02:03:07,100 --> 02:03:10,400
hyperlinks on the index page and
then even better get in on 

2138
02:03:10,400 --> 02:03:12,000
hyperlinks and hyperlinks on the
chapter. 

2139
02:03:12,000 --> 02:03:14,900
Heading Pages would be with 
said, The Sing-Off like fucking 

2140
02:03:14,900 --> 02:03:16,900
crazy, right? 
Does he's not big enough to have

2141
02:03:16,900 --> 02:03:18,600
a ribbon? 
That's not really a knocking me.

2142
02:03:18,600 --> 02:03:21,500
That's always been considered a 
bonus for me, but so obvious. 

2143
02:03:21,500 --> 02:03:24,200
So we're automatically losing a 
couple points kind of right 

2144
02:03:24,200 --> 02:03:29,400
there, but Other than that, my 
fucking God. 

2145
02:03:30,200 --> 02:03:33,600
How well is this they do? 
Well, dude, I'm so I have the 

2146
02:03:33,600 --> 02:03:37,700
book right here and I want to 
say, because do you don't have 

2147
02:03:37,700 --> 02:03:39,900
the book yet, do you? 
No, no. 

2148
02:03:39,900 --> 02:03:41,900
I ordered it on this page, 
right, right. 

2149
02:03:41,900 --> 02:03:45,300
So I wanted to say something 
that I had noticed while I was 

2150
02:03:45,300 --> 02:03:50,700
flipping through here is there 
isn't A bookmark or anything 

2151
02:03:50,700 --> 02:03:52,600
like that. 
No, colored painted, right? 

2152
02:03:52,600 --> 02:03:57,100
Yeah, what if you look at the 
pages that have the disks, 

2153
02:03:57,300 --> 02:04:01,500
they're very obliging upon like 
just flipping through. 

2154
02:04:01,500 --> 02:04:07,300
You're going to see this the 
chapters immediately and then 

2155
02:04:07,300 --> 02:04:09,900
all that artwork is on the 
opposite page, which I think is 

2156
02:04:09,900 --> 02:04:12,900
is great because it's, it's like
one of the things if you want to

2157
02:04:12,907 --> 02:04:15,700
look for a section, you can look
for the black, the giant black 

2158
02:04:15,700 --> 02:04:18,200
square and you, okay? 
Stop, and then you can see, 

2159
02:04:18,200 --> 02:04:21,100
okay, where's the The Denizen. 
It's at the end of this section.

2160
02:04:21,100 --> 02:04:22,500
So, I'm just going to flip to 
the end of the section. 

2161
02:04:22,500 --> 02:04:25,500
Actually, I think that's a good 
way to kind of lay out the 

2162
02:04:25,500 --> 02:04:28,000
chapters, in a way that almost 
feels like hyperlinks. 

2163
02:04:28,000 --> 02:04:32,500
But like, in person, like real 
life, I really like Pacers. 

2164
02:04:33,000 --> 02:04:38,500
Yeah. 
So, I think it's a series of 

2165
02:04:38,500 --> 02:04:40,100
Revenge. 
You just pull on that. 

2166
02:04:40,100 --> 02:04:51,200
Like, yeah. 
My God, this is, you know, you 

2167
02:04:51,200 --> 02:04:52,900
know, that memory you just 
unlock that hurt. 

2168
02:04:52,900 --> 02:04:57,400
My soul was like, literally 
getting my first set of Bible 

2169
02:04:57,400 --> 02:05:02,000
tabs and sitting down and like 
tapping all of my God that hurts

2170
02:05:02,000 --> 02:05:04,500
my soul. 
Yeah, but yeah. 

2171
02:05:04,500 --> 02:05:08,000
You know, like I said, I mean, 
you know, gotta duck punch for 

2172
02:05:08,000 --> 02:05:12,300
not having hyperlinks. 
It's 2023 or 1919 1920, 19 news 

2173
02:05:12,300 --> 02:05:16,100
Ryan other than that, though, 
strictly unlike layout of the 

2174
02:05:16,100 --> 02:05:18,500
book. 
The, as you said, the chapter 

2175
02:05:18,500 --> 02:05:24,700
headings, has are really obvious
the the use of white and black, 

2176
02:05:25,000 --> 02:05:33,100
the use of Olds black bars. 
Italo my God, I tell bold 

2177
02:05:33,100 --> 02:05:39,500
italics black bars. 
The the the way that art is put 

2178
02:05:39,500 --> 02:05:42,200
into the layout with 
readability. 

2179
02:05:42,300 --> 02:05:44,000
There's not a lot of blank white
spaces. 

2180
02:05:44,600 --> 02:05:48,600
It's very dense but you don't 
realize how Dent it really is 

2181
02:05:48,600 --> 02:05:50,900
until you finished it and 
realize how much information 

2182
02:05:50,900 --> 02:05:55,600
they fucking gave you. 
I mean, this is one of the best 

2183
02:05:55,600 --> 02:06:01,200
laid out books I've ever read. 
As far as Your readability. 

2184
02:06:01,700 --> 02:06:06,100
Yeah, no easily. 
I absolutely agree with you as 

2185
02:06:06,100 --> 02:06:09,600
somebody who I said earlier, I 
struggle with reading, like, 

2186
02:06:10,000 --> 02:06:12,300
even when I'm on Adderall, it's 
still hard for me to read 

2187
02:06:12,300 --> 02:06:16,800
sometimes because of how bad my 
ADHD is and I I can parse this 

2188
02:06:18,200 --> 02:06:21,900
the blocks of text. 
I can still parse them and 

2189
02:06:22,000 --> 02:06:24,100
something else I wanted to 
mention earlier that I thought 

2190
02:06:24,100 --> 02:06:25,700
was great. 
That is important. 

2191
02:06:25,700 --> 02:06:30,000
I think when it comes to using 
bolds and italics is only using 

2192
02:06:30,000 --> 02:06:32,300
them the first time that they're
on the page. 

2193
02:06:32,400 --> 02:06:37,800
Yeah which is I think a big 
thing. 

2194
02:06:37,800 --> 02:06:42,000
I think in the black hack they 
they use bold and italics a lot 

2195
02:06:42,000 --> 02:06:47,500
in that book a lot and I like it
but it's done way too much and I

2196
02:06:47,508 --> 02:06:50,200
think I think that it's done 
perfectly in this, because the 

2197
02:06:50,200 --> 02:06:52,700
first time on the page, you see 
the pit, the word enemy. 

2198
02:06:52,700 --> 02:06:55,900
It's bolded when I'm on page 12,
120. 

2199
02:06:55,900 --> 02:06:59,200
And then, after that any time, 
the word enemy is there except 

2200
02:06:59,200 --> 02:07:04,000
for in a full bolded block of 
text, it's not bolded, but now I

2201
02:07:04,000 --> 02:07:08,500
I'm my eyes are drawn to the 
word enemy like immediately 

2202
02:07:08,500 --> 02:07:12,000
because it's been burned into my
retinas from this page, right? 

2203
02:07:12,000 --> 02:07:14,200
And I think it's a great way to 
do. 

2204
02:07:14,200 --> 02:07:18,500
Do your your, your accessibility
Writing when you're when you're 

2205
02:07:18,500 --> 02:07:22,200
thinking about like, how to how 
to make your readers focus on 

2206
02:07:22,200 --> 02:07:24,600
something, right? 
Yeah. 

2207
02:07:24,600 --> 02:07:27,100
So I love that. 
And the other thing I loved a 

2208
02:07:27,108 --> 02:07:30,600
lot was, especially a great 
example of this is on page 30 

2209
02:07:30,900 --> 02:07:34,700
with forming the crew, where 
they have the strength, big 

2210
02:07:34,700 --> 02:07:38,000
black bar measure of muscle 
power endurance and vigor. 

2211
02:07:38,100 --> 02:07:39,700
That's where my eyes are going 
to go immediately. 

2212
02:07:39,700 --> 02:07:41,200
When I'm making a character, 
what is this? 

2213
02:07:41,200 --> 02:07:44,200
But if you want more example of 
what that might mean, there's a 

2214
02:07:44,208 --> 02:07:47,800
smaller italics section, right? 
Beneath it, that gives you just 

2215
02:07:47,800 --> 02:07:50,600
a little bit more of what that 
strength might be in case. 

2216
02:07:50,600 --> 02:07:54,300
You're really there's something 
you're not sure if its strength 

2217
02:07:54,300 --> 02:07:57,600
or if its speed or whatever you 
know you it helps you, you know?

2218
02:07:57,600 --> 02:07:59,700
I mean I just love that. 
I love that. 

2219
02:07:59,700 --> 02:08:03,700
It's it's I agree. 
It's so incredibly the 

2220
02:08:03,700 --> 02:08:10,000
accessibility. 
Almost negates, the navigability

2221
02:08:10,100 --> 02:08:13,100
almost. 
Um but so so nothing will ever 

2222
02:08:13,100 --> 02:08:15,200
get a 10? 
Because Troika gets attention. 

2223
02:08:15,200 --> 02:08:19,700
I mean daniell cell or I mean we
talked about over and ago not 

2224
02:08:19,700 --> 02:08:23,400
only their hyperlinks in England
hyperlinks and literally every 

2225
02:08:23,800 --> 02:08:27,800
like paragraph is like numbered 
and like it's insane and like 

2226
02:08:28,000 --> 02:08:30,600
each and every page has links 
back to the chapter that 

2227
02:08:30,600 --> 02:08:33,800
impossible nines were talking 
about things that are like death

2228
02:08:33,800 --> 02:08:38,600
in space where it's literally. 
It's almost this, it's like 

2229
02:08:38,800 --> 02:08:42,500
hyperlinked of the asked 
color-coded by chapter, like all

2230
02:08:42,500 --> 02:08:48,200
of those kind of things to me, 
like an eight feels good for 

2231
02:08:48,200 --> 02:08:56,000
this because if it wasn't as 
amazing as a layout, it would 

2232
02:08:56,000 --> 02:08:59,800
get would I would start at a 
seven and start subtracting just

2233
02:08:59,800 --> 02:09:03,900
for just for hyperlinks and 
everything and not having those 

2234
02:09:04,700 --> 02:09:08,800
This is going to be the, 
probably the best slay outscore 

2235
02:09:08,800 --> 02:09:09,900
I'd ever. 
Give her something that doesn't 

2236
02:09:09,900 --> 02:09:12,900
have hyperlinks. 
Yeah, that's what I was 

2237
02:09:12,900 --> 02:09:15,000
thinking. 
Honestly, I was thinking, I 

2238
02:09:15,000 --> 02:09:17,700
would start an innate deduct 
points for not having the 

2239
02:09:17,700 --> 02:09:20,800
hyperlinks and such and then 
just add points back because 

2240
02:09:20,800 --> 02:09:23,800
like of how good the layout is 
like, seriously so good. 

2241
02:09:23,800 --> 02:09:27,400
It's so excellent. 
It's so good. 

2242
02:09:27,400 --> 02:09:30,600
It's so good. 
Like like, like and what we're 

2243
02:09:30,600 --> 02:09:34,300
will beat this dead horse a 
little bit harder for people. 

2244
02:09:34,400 --> 02:09:40,300
All that for accessibility sake,
it's so fucking good like made 

2245
02:09:40,300 --> 02:09:44,400
it so easy to read, okay? 
Getting it to rule set and 

2246
02:09:44,400 --> 02:09:47,900
crunch. 
So this is specifically about 

2247
02:09:47,900 --> 02:09:53,100
the ruleset used in the game, 
the rolling and all those kind 

2248
02:09:53,100 --> 02:09:57,700
of things. 
So the D6 dice pool system wound

2249
02:09:57,700 --> 02:10:01,400
values wound like maintenance 
like malfunction threshold, all 

2250
02:10:01,400 --> 02:10:05,000
those kind of things. 
How do you feel About the 

2251
02:10:05,000 --> 02:10:06,800
ruleset. 
What do you like or are they any

2252
02:10:06,800 --> 02:10:13,800
parts that you don't like? 
So I'm I'm kind of a fan of dice

2253
02:10:13,800 --> 02:10:15,900
tools. 
I used to like them a lot more. 

2254
02:10:15,900 --> 02:10:20,200
I don't like them as much 
anymore, but I still I really 

2255
02:10:20,200 --> 02:10:22,400
like the way that this, they use
it in this game. 

2256
02:10:22,500 --> 02:10:25,100
I think it's extremely effective
for what they're going for, 

2257
02:10:25,500 --> 02:10:31,500
especially in a combat, not 
suggested kind of system. 

2258
02:10:34,600 --> 02:10:38,900
The only thing I would say from 
and again we kind of harped on 

2259
02:10:38,900 --> 02:10:43,200
this for a minute was the 
excessive success options but 

2260
02:10:43,200 --> 02:10:46,000
then again, that's a playable, 
that's a playability thing. 

2261
02:10:46,000 --> 02:10:49,300
That's something we'd actually 
have to play to really feel out.

2262
02:10:50,000 --> 02:10:56,900
I feel like the complexity of 
the combat with weapons is Both 

2263
02:10:56,900 --> 02:10:59,200
a plus and a minus at the same 
time. 

2264
02:10:59,700 --> 02:11:04,500
Like I think it's, it's a - from
what I would give it because 

2265
02:11:04,500 --> 02:11:07,000
it's slightly more complex than 
the rest of the rules, but it's 

2266
02:11:07,000 --> 02:11:12,100
a plus because it's reinforcing 
the purpose of the rules. 

2267
02:11:12,500 --> 02:11:15,200
So it's it's an interesting 
thing. 

2268
02:11:15,300 --> 02:11:18,200
Like I'm I'm leaning like I'm 
kind of in between a seven and 

2269
02:11:18,200 --> 02:11:20,800
an eight, as far as the rule set
because it's not crunchy. 

2270
02:11:20,900 --> 02:11:28,900
It's very easy to parse It's the
rules, really reinforced and 

2271
02:11:28,900 --> 02:11:33,600
feel like they are in the game. 
They kind of they they really 

2272
02:11:33,600 --> 02:11:36,800
draw the players into it. 
Like it's just like with 

2273
02:11:36,800 --> 02:11:38,900
everything else. 
Just everything in this game is 

2274
02:11:38,900 --> 02:11:41,900
Just reinforces itself. 
It's excellent. 

2275
02:11:42,300 --> 02:11:43,800
Yeah. 
You know, I think the 

2276
02:11:43,800 --> 02:11:46,400
reinforcement part is is what's 
up was something that I was 

2277
02:11:46,400 --> 02:11:51,100
gonna Bring up as the important 
part is that even even when you 

2278
02:11:51,100 --> 02:11:54,500
look at like weapons, for 
example, how there's, like a 

2279
02:11:54,508 --> 02:12:01,900
slight more complication to it? 
Really, it comes down to just 

2280
02:12:01,900 --> 02:12:06,100
the the need for like the bonus 
dice, but the malfunction table 

2281
02:12:06,100 --> 02:12:09,500
as well and things like that. 
It's really not. 

2282
02:12:09,500 --> 02:12:13,300
I think it's incredibly 
uncomplicated in the context of 

2283
02:12:13,300 --> 02:12:14,400
rules. 
Yeah. 

2284
02:12:14,400 --> 02:12:17,900
But it's just slightly more than
some of the other rules. 

2285
02:12:18,100 --> 02:12:22,400
Because they're so easy. 
So it's kind of like it's in the

2286
02:12:22,407 --> 02:12:24,600
context of those themselves but 
I also don't think that there's 

2287
02:12:24,600 --> 02:12:27,300
really ever a rule in the game. 
That's only ever used in one 

2288
02:12:27,300 --> 02:12:30,800
way, but it so, like I think the
only one that really is like 

2289
02:12:30,800 --> 02:12:34,300
different is Magic, which it 
fucking should be. 

2290
02:12:34,500 --> 02:12:38,800
But even the way that weapons 
are used, the enemy stats are 

2291
02:12:38,800 --> 02:12:42,400
very similar with that that used
and the malfunctions you get for

2292
02:12:42,400 --> 02:12:46,100
weapons are doubled up in the 
way that glitches work for your 

2293
02:12:46,100 --> 02:12:47,700
cybernetic enhancements and 
things like that. 

2294
02:12:47,700 --> 02:12:50,500
Which Is really extremely well 
waited and so there's nothing 

2295
02:12:50,500 --> 02:12:56,500
that ever feels like this part 
was tacked on for a reason every

2296
02:12:56,500 --> 02:13:00,400
aspect of the rule set 
throughout is used in numerous 

2297
02:13:00,600 --> 02:13:05,200
like numerous times in different
ways in the same way. 

2298
02:13:05,400 --> 02:13:10,500
So there's never a rule in it. 
As you read through, that 

2299
02:13:10,500 --> 02:13:12,900
doesn't feel like it fits, you 
know I mean there's definitely 

2300
02:13:12,900 --> 02:13:15,500
times are dressed up before I'm 
like okay I get that you're 

2301
02:13:15,500 --> 02:13:17,900
basically that's based like a 
mini game. 

2302
02:13:18,000 --> 02:13:21,200
Mmmmm, that's just tacked onto 
it and I'ma get sense but like I

2303
02:13:21,208 --> 02:13:24,500
don't feel like there's ever a 
rule where you just go, okay, I 

2304
02:13:24,500 --> 02:13:26,500
could take that out and it would
still work because it really 

2305
02:13:26,500 --> 02:13:28,200
wouldn't. 
This is so and it's super 

2306
02:13:28,200 --> 02:13:31,100
fucking easy. 
It's does pools based on the, 

2307
02:13:31,100 --> 02:13:33,700
the, your stat values and then 
there are malfunctions for some 

2308
02:13:33,700 --> 02:13:36,500
of the things. 
It's so easy. 

2309
02:13:36,500 --> 02:13:40,800
It's so clean. 
Is it my favorite rule system? 

2310
02:13:40,800 --> 02:13:45,900
No, I mean I've, you know, I'm a
to D6 make success guy but I 

2311
02:13:45,907 --> 02:13:48,900
love that there are mixed 
success has And the dice pool 

2312
02:13:48,900 --> 02:13:50,800
system, which is really, really 
fantastic. 

2313
02:13:52,200 --> 02:13:57,800
I also feel like I'm between, I 
feel like I'm between the 7 and 

2314
02:13:57,800 --> 02:14:01,600
8 on this because I think the 
rules are incredibly 

2315
02:14:01,600 --> 02:14:05,200
well-written. 
And like you said, there's not 

2316
02:14:05,200 --> 02:14:08,300
anything that I could knock. 
There's only one thing that I 

2317
02:14:08,308 --> 02:14:11,500
would want to get to the table 
and feel how it plays to be able

2318
02:14:11,500 --> 02:14:16,300
to feel it a little bit better. 
But yeah, I think IMA between 

2319
02:14:16,300 --> 02:14:18,700
seven and eight. 
So, at this point, What we would

2320
02:14:18,700 --> 02:14:21,800
do is bring up previous scores 
and compare. 

2321
02:14:21,800 --> 02:14:27,900
So slipgate, got an 80 lecture? 
Mark, I've got an eight. 

2322
02:14:28,900 --> 02:14:31,800
What are things that feel like 
they have sevens, we deal in 

2323
02:14:31,800 --> 02:14:34,800
lead got an eight. 
I'm trying to find some 7. 

2324
02:14:34,800 --> 02:14:39,900
So we feel what a seven is like,
ice beyond the Torchlight. 

2325
02:14:39,900 --> 02:14:43,000
There were some knocks that I 
could have given that best of 

2326
02:14:43,000 --> 02:14:45,200
Barry. 
Got an eight original Rune, 

2327
02:14:45,200 --> 02:14:49,900
Karen got a seven then. 
We deal in lead got an eight 

2328
02:14:50,900 --> 02:14:53,300
forbidden, Psalm seven Viking 
death squad. 

2329
02:14:53,300 --> 02:14:58,000
Seven it while I'm just thinking
of a known room Karen because 

2330
02:14:58,000 --> 02:15:01,500
I've actually played that one or
even think of like slipgate like

2331
02:15:01,500 --> 02:15:05,600
when we look at the come like 
the amount in complexity and 

2332
02:15:05,600 --> 02:15:10,000
stuff of the rules. 
Yeah comparatively and that's 

2333
02:15:10,000 --> 02:15:11,900
the thing is like, just because 
the game is more complex and has

2334
02:15:11,900 --> 02:15:13,400
more options. 
Doesn't necessarily mean the 

2335
02:15:13,400 --> 02:15:17,000
rule set itself is better. 
It's just is the rule set. 

2336
02:15:17,300 --> 02:15:21,600
I think it comes. 
Down to the rules. 

2337
02:15:21,600 --> 02:15:24,400
Possibly reinforce themselves 
and I don't think it could be 

2338
02:15:24,400 --> 02:15:27,200
written better. 
There's nothing in the system 

2339
02:15:27,300 --> 02:15:30,600
that I would go. 
I would do this better or 

2340
02:15:30,600 --> 02:15:34,100
differently. 
And the only question I have is 

2341
02:15:34,100 --> 02:15:43,700
if the number of options for a 
success already too many on a 

2342
02:15:43,708 --> 02:15:47,900
lot with slipgate was the way 
that the rules reinforce the 

2343
02:15:48,600 --> 02:15:52,100
And, and the rules reinforced 
the gameplay and it's not just a

2344
02:15:52,100 --> 02:15:57,000
way to resolve something, and I 
think that that's something that

2345
02:15:57,500 --> 02:15:59,400
if we're going to go with other 
games as well. 

2346
02:15:59,400 --> 02:16:03,300
I think that room care and 
following the Karen into the odd

2347
02:16:03,300 --> 02:16:06,400
model, you know, that just it's 
just a good rule set, right? 

2348
02:16:06,400 --> 02:16:10,600
But it doesn't necessarily 
Reinforce anything that it's 

2349
02:16:10,600 --> 02:16:12,300
doing right. 
Right, right, right. 

2350
02:16:13,400 --> 02:16:15,200
The ruleset here. 
It does. 

2351
02:16:15,200 --> 02:16:18,300
It reinforces everything like 
everything about it? 

2352
02:16:18,300 --> 02:16:21,100
Reinforces the, the the, the 
setting, the play. 

2353
02:16:21,100 --> 02:16:23,400
The the story, everything? 
Yeah. 

2354
02:16:23,600 --> 02:16:25,900
I think we're both settle on a 
test then, huh? 

2355
02:16:26,000 --> 02:16:30,700
Yeah, yeah, I think yeah. 
Yeah I think I think we 

2356
02:16:30,700 --> 02:16:33,700
convinced ourselves 8. 
So originality. 

2357
02:16:36,100 --> 02:16:42,900
I think, I mean, yeah. 
I mean, I think it's fantastic. 

2358
02:16:42,900 --> 02:16:47,500
I mean, you know, but taking the
entire game into into account, 

2359
02:16:47,500 --> 02:16:50,600
like I think the setting is 
really, really, really great. 

2360
02:16:52,000 --> 02:16:57,500
I think it's really clever has 
retro-futuristic cassette future

2361
02:16:57,500 --> 02:17:01,100
stuff it done before. 
It has has said, it has to do 

2362
02:17:01,100 --> 02:17:05,100
setting exists, where you can do
anything you want, when you go 

2363
02:17:05,100 --> 02:17:05,799
into it. 
Sure. 

2364
02:17:05,900 --> 02:17:09,900
Actually we learned we Delight 
has the exact same concept where

2365
02:17:09,900 --> 02:17:14,000
any door you go through can lead
you to literally anything. 

2366
02:17:14,799 --> 02:17:17,500
So multi-dimensional aspects of 
play and there's a whole Cipher 

2367
02:17:17,500 --> 02:17:20,299
system based on jumping from you
know, literally setting to 

2368
02:17:20,307 --> 02:17:23,200
setting to setting, you know, 
and at the end of the day, even 

2369
02:17:23,200 --> 02:17:26,000
something like, you know, 
playing escapes. 

2370
02:17:26,000 --> 02:17:28,299
Entire concept is basically 
bouncing between planes will 

2371
02:17:28,299 --> 02:17:31,500
give you different things. 
So is it is it not ever been 

2372
02:17:31,500 --> 02:17:32,900
done before? 
Know it's been done before. 

2373
02:17:33,200 --> 02:17:35,700
Is it still done incredibly well
fuck? 

2374
02:17:35,799 --> 02:17:40,400
Yes, it's so good. 
Is the. 

2375
02:17:40,500 --> 02:17:44,000
Is there anything incredibly 
original at the ruleset D6 dice 

2376
02:17:44,000 --> 02:17:45,500
pool system. 
It exists. 

2377
02:17:45,500 --> 02:17:47,799
I think magic is really clever. 
I think, I think that's really, 

2378
02:17:47,799 --> 02:17:53,200
really well done. 
So in the context of, you know, 

2379
02:17:53,200 --> 02:17:55,900
something being incredibly 
original, you know, we did give 

2380
02:17:55,900 --> 02:17:58,799
slipgate attend, probably, 
should I give it a 9? 

2381
02:17:58,799 --> 02:18:00,799
We gave it a 10. 
I don't regret it. 

2382
02:18:00,900 --> 02:18:06,000
I think that one of the things 
that really made that one, Our 

2383
02:18:06,000 --> 02:18:10,200
unique was, the ruleset. 
Also really helped with the 

2384
02:18:10,200 --> 02:18:15,200
bringing like 90s FPS into it 
and how well that was really 

2385
02:18:15,200 --> 02:18:17,700
well adapted in. 
And there are, there are other 

2386
02:18:17,700 --> 02:18:20,299
games out there that try to be 
like, FPS kind of. 

2387
02:18:20,299 --> 02:18:23,000
But I feel like that one was so 
original in the way that it did 

2388
02:18:23,000 --> 02:18:27,100
everything. 
So for me on originality, I 

2389
02:18:27,100 --> 02:18:29,500
absolutely fucking love this 
game. 

2390
02:18:29,700 --> 02:18:32,200
I almost wish that I could give 
like the whole game a bonus 

2391
02:18:32,200 --> 02:18:35,700
point for just how well it all 
works together. 

2392
02:18:35,799 --> 02:18:39,100
Together, I think that's one of 
the best aspects of the game, 

2393
02:18:39,100 --> 02:18:46,100
you know what I mean? 
Like, I think that, um, We don't

2394
02:18:46,100 --> 02:18:47,700
really have a value for that. 
Right? 

2395
02:18:47,700 --> 02:18:51,200
Like how well the layout works 
with the story works. 

2396
02:18:51,200 --> 02:18:53,500
With the ruleset works with 
everything so that there's an 

2397
02:18:53,500 --> 02:18:56,600
overall. 
Just really the cohesiveness I 

2398
02:18:56,600 --> 02:18:59,799
guess is what I'm looking for 
and I guess all originality is 

2399
02:18:59,799 --> 02:19:02,600
kind of like where I guess we 
could put that right. 

2400
02:19:03,400 --> 02:19:09,200
Because to me I feel like I'm at
the at about a 74 originally on 

2401
02:19:09,200 --> 02:19:12,200
this which again five is 
considered average. 

2402
02:19:12,200 --> 02:19:15,299
So a 7 is still a really high 
fucking score. 

2403
02:19:15,500 --> 02:19:18,600
But if I was gonna give a bonus 
point for like I said, for how 

2404
02:19:18,600 --> 02:19:22,400
cohesive, I think the entire 
thing is and how well the entire

2405
02:19:22,400 --> 02:19:24,100
thing is done, this is where I'd
give it to. 

2406
02:19:24,100 --> 02:19:26,200
I would do in a Seven and an 
eight or you at this. 

2407
02:19:26,700 --> 02:19:30,100
So I was between an eight and a 
nine, but leaning towards 8, 

2408
02:19:30,100 --> 02:19:34,900
because only, because I'm not a 
huge fan of dice pools. 

2409
02:19:35,799 --> 02:19:41,799
And despite and and and PBT a 
style mixed successes and such I

2410
02:19:41,807 --> 02:19:44,900
know you love them that though, 
I look great, they're great. 

2411
02:19:45,000 --> 02:19:50,500
This game is a stick but it's 
not my preferred, you know, I 

2412
02:19:50,508 --> 02:19:52,900
have my own my own preferences, 
right? 

2413
02:19:53,400 --> 02:19:56,800
So for that reason, I was, you 
know, I was sitting out of nine 

2414
02:19:56,800 --> 02:20:00,800
as far as originality because of
the way that everything in this 

2415
02:20:00,800 --> 02:20:05,200
in this game, just like just 
every single aspect of it, it's 

2416
02:20:05,200 --> 02:20:09,200
just Like a gordian knot that 
you just don't, you will never 

2417
02:20:09,200 --> 02:20:14,000
want to cut apart, right? 
No, but then I'm like, but it's 

2418
02:20:14,000 --> 02:20:17,000
a nice pool system and, you 
know, there's a couple things 

2419
02:20:17,000 --> 02:20:19,500
that I was looking at whatever, 
you know, it's not bad. 

2420
02:20:19,600 --> 02:20:20,900
It's just not my preferred 
thing. 

2421
02:20:20,900 --> 02:20:24,000
So, you know whatever. 
Yeah, so I'm thinking I'm 

2422
02:20:24,000 --> 02:20:26,600
leaning towards an eight for 
originality. 

2423
02:20:27,700 --> 02:20:32,600
But that does not mean that I 
don't think this is fucking 

2424
02:20:32,600 --> 02:20:35,400
incredible because it really 
credible as incredible. 

2425
02:20:35,400 --> 02:20:37,700
Yeah, I think a decisions 
really, really good for this 

2426
02:20:37,700 --> 02:20:40,100
because of everything we talked 
about originality, kind of, I 

2427
02:20:40,100 --> 02:20:44,300
don't want to say it's the dumps
at, but it in in, in its 

2428
02:20:44,300 --> 02:20:53,400
antithesis of a dumpster at in 
that, like all of the What's the

2429
02:20:53,400 --> 02:20:55,500
word I'm looking for? 
Like all the extra bits 

2430
02:20:55,500 --> 02:21:00,200
undefined, extra bits kind of 
fall into originality, where 

2431
02:21:00,200 --> 02:21:04,000
it's like if they're, it's not 
as cut and dry. 

2432
02:21:04,300 --> 02:21:07,300
So this is kind of like we're 
all everything we just talked 

2433
02:21:07,300 --> 02:21:09,800
about were like cohesiveness and
all the rest of this stuff can 

2434
02:21:09,800 --> 02:21:11,800
really, really influence. 
And I think all of those things 

2435
02:21:11,800 --> 02:21:13,600
all together, definitely deserve
that. 

2436
02:21:13,600 --> 02:21:15,400
I think 84, this is really, 
really great. 

2437
02:21:15,500 --> 02:21:20,600
And then value, I mean, listen 
through the fucking roof, right?

2438
02:21:20,700 --> 02:21:22,800
Not only so, so important things
when it comes to value. 

2439
02:21:22,900 --> 02:21:24,200
I use the cost of the game, 
right? 

2440
02:21:24,200 --> 02:21:27,000
So the cost of the game on 
itches, I believe is eight 

2441
02:21:27,000 --> 02:21:29,200
dollars, right. 
And if you want a print version 

2442
02:21:29,200 --> 02:21:32,000
of it is $18. 
I slapped I hit that button so 

2443
02:21:32,000 --> 02:21:34,200
fucking hard. 
Like I definitely have a print 

2444
02:21:34,200 --> 02:21:35,900
version and honestly is on where
I need. 

2445
02:21:35,900 --> 02:21:40,800
I need to hit you up because I 
wasn't sure if the pre-order 

2446
02:21:40,800 --> 02:21:44,800
like of the happy 1999 was still
a thing because I definitely 

2447
02:21:44,800 --> 02:21:45,900
want to print version of that 
too. 

2448
02:21:46,100 --> 02:21:48,600
So I'll be hitting you up to try
to get that as well. 

2449
02:21:49,000 --> 02:21:51,800
But so there is important things
that matter are. 

2450
02:21:52,500 --> 02:21:57,100
Cost of the game, right? 
Are there expansions are their 

2451
02:21:57,100 --> 02:22:01,400
Adventures is their principal 
material are their websites? 

2452
02:22:01,400 --> 02:22:04,300
Is there. 
Expanded content is your options

2453
02:22:04,300 --> 02:22:06,600
for more expanded content and 
holy fucking shit. 

2454
02:22:06,600 --> 02:22:09,800
There's a whole goddamn website.
There's a whole website of 

2455
02:22:09,800 --> 02:22:12,600
expanded content of extra 
Adventures. 

2456
02:22:12,600 --> 02:22:17,100
There's a whole second Zine. 
There's all the downloadables 

2457
02:22:17,100 --> 02:22:20,800
and all that extra shit is equip
solutely free. 

2458
02:22:21,700 --> 02:22:24,300
Absolutely. 
Lutely free but outside of 

2459
02:22:24,300 --> 02:22:27,200
buying the two ziens but even if
you just want the second one is 

2460
02:22:27,200 --> 02:22:32,200
he to $16 for both of those PDFs
plus everything else. 

2461
02:22:33,800 --> 02:22:38,400
Character sheets the the 
downloadable it's just there's 

2462
02:22:38,400 --> 02:22:42,400
so much content for this and 
there's ever-expanding content 

2463
02:22:42,400 --> 02:22:46,200
for it too. 
It's amazing value. 

2464
02:22:46,300 --> 02:22:50,100
A make $8. 
I paid for this PDF was some of 

2465
02:22:50,108 --> 02:22:54,400
the best $8 I've spent in the 
last, in this year and 18, I 

2466
02:22:54,400 --> 02:23:02,000
think is the cost of the, of the
of the print is that in my wrong

2467
02:23:02,000 --> 02:23:05,400
right there? 
Well, I got working 99 but I 

2468
02:23:05,400 --> 02:23:07,800
don't know where I got. 
I don't remember which, which LG

2469
02:23:07,800 --> 02:23:10,300
S I bought this from so I may 
have gotten it on sale or 

2470
02:23:10,300 --> 02:23:12,500
something. 
Oh yeah, this might include 

2471
02:23:12,600 --> 02:23:17,500
shipping, so it's 18 dollars. 
Standard price of $15, plus 

2472
02:23:17,500 --> 02:23:19,500
three dollars shipping. 
Boom, perfect. 

2473
02:23:19,900 --> 02:23:21,800
Yeah, ice. 
I hit that button so hard. 

2474
02:23:21,900 --> 02:23:30,300
Happy new year 1999 is also 
eight dollars and it is $15 with

2475
02:23:30,300 --> 02:23:33,800
three dollars shipping included 
the things as gift for 15, those

2476
02:23:33,800 --> 02:23:38,200
why soon three-dollar be added. 
So again, it'll be $18 for that 

2477
02:23:38,300 --> 02:23:41,400
easy, easy $15, spend on that 
PDF. 

2478
02:23:42,000 --> 02:23:45,600
And then on top of that, there 
is the Fire Winter, net, collect

2479
02:23:45,600 --> 02:23:47,500
collection, which is a 
completely free. 

2480
02:23:47,500 --> 02:23:49,400
Download. 
I can't hop on this enough. 

2481
02:23:49,400 --> 02:23:53,500
Great fucking value. 
I mean, when, so the very few 

2482
02:23:53,500 --> 02:23:58,400
games that have gotten so, like,
I think Merc Borg got a 10 on 

2483
02:23:58,400 --> 02:24:02,000
value because the game is 
literally free. 

2484
02:24:02,000 --> 02:24:06,100
At this point, you can download 
the entire, like, like black and

2485
02:24:06,100 --> 02:24:08,400
white version of it. 
But at the time, also they had 

2486
02:24:08,400 --> 02:24:11,900
the entire they had Farrah Tory.
They had all those other fucking

2487
02:24:11,900 --> 02:24:17,600
jeans all of the adventures with
Completely free on the the when 

2488
02:24:17,600 --> 02:24:21,100
they used to do the Merc board 
cult or whatever like that 

2489
02:24:21,500 --> 02:24:24,900
casket land was also on that I 
think out of 10 because I think 

2490
02:24:24,900 --> 02:24:28,300
the zine is like three or four. 
You can the entire everything 

2491
02:24:28,300 --> 02:24:31,700
that you can possibly get back, 
Azkaban was like five bucks and 

2492
02:24:31,700 --> 02:24:34,000
and things like that. 
So it was insane value. 

2493
02:24:34,300 --> 02:24:36,800
This is right. 
The fuck up there with like and 

2494
02:24:36,800 --> 02:24:38,400
value is where a lot of the 
scores. 

2495
02:24:38,400 --> 02:24:41,200
Dip for a bunch of these like 
get a lot of sixes and sevens 

2496
02:24:41,500 --> 02:24:48,600
which is again normal, right? 
But this one is is got to be at 

2497
02:24:48,600 --> 02:24:52,500
least an easy eight eight or 
nine on value, I mean yeah. 

2498
02:24:52,500 --> 02:24:55,900
The amount of content you get 
for this is insane. 

2499
02:24:56,300 --> 02:24:59,600
Yeah and I think that it's 
something, I don't know where 

2500
02:24:59,600 --> 02:25:05,200
where this would even qualify 
but I just want to like give 100

2501
02:25:05,200 --> 02:25:11,100
points with my ability to do so 
says on where for just their 

2502
02:25:11,100 --> 02:25:17,300
commitment to the fucking bit 
like Like, it's the game itself,

2503
02:25:17,300 --> 02:25:20,600
is just so cool. 
Everything in the game, like 

2504
02:25:20,600 --> 02:25:23,200
we've talked about the rules 
reinforce the setting, the 

2505
02:25:23,200 --> 02:25:25,600
setting, reinforces the rules, 
all that stuff. 

2506
02:25:25,700 --> 02:25:29,100
But then, you've got this person
behind the name, that's 

2507
02:25:29,100 --> 02:25:31,300
pretending to be this like 
Corporation. 

2508
02:25:31,300 --> 02:25:35,900
That's also part of the game. 
And they have a website where 

2509
02:25:35,900 --> 02:25:39,400
you can download all the all the
all the work, anything extra, 

2510
02:25:39,400 --> 02:25:42,100
you want to get on there. 
It's all printable which is 

2511
02:25:42,100 --> 02:25:45,200
great and it's all in black and 
white which is even better 

2512
02:25:45,200 --> 02:25:47,700
because a lot of times you can 
download PDFs and want to put 

2513
02:25:47,700 --> 02:25:50,800
them in their color or they have
tons of black shit on them, 

2514
02:25:51,500 --> 02:25:53,100
whereas, you know, so there's a 
lot of black on this. 

2515
02:25:53,100 --> 02:25:56,100
So, whatever. 
But but then you got the whole 

2516
02:25:56,100 --> 02:26:00,600
website which is just just fun 
to be on. 

2517
02:26:01,800 --> 02:26:05,000
They said in in the Twitter In 
the twitch chat that there's 

2518
02:26:05,000 --> 02:26:09,200
hidden secrets on the website. 
So like now my value is going 

2519
02:26:09,200 --> 02:26:11,800
into how much time am I going to
spend looking at the fucking 

2520
02:26:11,800 --> 02:26:13,800
source code of their website to 
Trent's? 

2521
02:26:14,400 --> 02:26:18,000
Let's see if I can find secret 
shit on their website for no 

2522
02:26:18,000 --> 02:26:20,200
reason other than I'm curious 
right. 

2523
02:26:20,200 --> 02:26:21,900
Like that shit. 
Yeah. 

2524
02:26:21,900 --> 02:26:26,400
Like it's going to be a 9 for me
at least just because of how 

2525
02:26:26,400 --> 02:26:31,100
much is there and also tacking 
on that commitment to the bit 

2526
02:26:31,100 --> 02:26:33,600
and just being willing to spend 
all that extra time. 

2527
02:26:33,900 --> 02:26:36,700
Making a person who buys and 
gets into this game. 

2528
02:26:36,700 --> 02:26:40,500
Have, like, an experience with 
it, right? 

2529
02:26:40,500 --> 02:26:43,700
Like it's not just playing the 
game, but you're like, joining 

2530
02:26:43,700 --> 02:26:46,300
this, like community of people 
that have, like, you know, 

2531
02:26:46,600 --> 02:26:50,700
source code is not cheating or 
maybe it is. 

2532
02:26:50,700 --> 02:26:52,200
I don't know. 
I don't know the rules yet. 

2533
02:26:53,400 --> 02:26:58,600
Yeah, you know, I'm between 
1892, you know, the ones that I 

2534
02:26:58,608 --> 02:27:03,400
was our other got high scores to
our because of things like is 

2535
02:27:03,400 --> 02:27:05,300
all, it's all a extra stuff, 
right? 

2536
02:27:05,300 --> 02:27:08,800
So like for example like 
Frontier scum has a character 

2537
02:27:08,800 --> 02:27:10,400
generator. 
You don't mean. 

2538
02:27:10,400 --> 02:27:13,000
Merc Borg has a character 
generation a dungeon generator, 

2539
02:27:13,000 --> 02:27:15,500
like every generator and I the 
sun those great. 

2540
02:27:15,500 --> 02:27:17,600
I'm not gonna knock this for not
having a character generator 

2541
02:27:17,600 --> 02:27:20,000
because characters take 10 
seconds to fucking make and you 

2542
02:27:20,000 --> 02:27:22,200
have to like, do it as a group 
anyway. 

2543
02:27:22,400 --> 02:27:26,600
But Having the website and the 
download will suit is equivalent

2544
02:27:26,600 --> 02:27:29,300
to me, like I'm between an eight
and nine on this as well. 

2545
02:27:29,500 --> 02:27:34,400
Um, and you know, I mean if the 
game is completely free, it 

2546
02:27:34,408 --> 02:27:38,700
would be a 10, it's not it cost,
you know, average cost for the 

2547
02:27:38,700 --> 02:27:42,400
zine, right? 
Which is 30 bucks to get 

2548
02:27:42,400 --> 02:27:46,300
physicals of both in your hand, 
I think. 

2549
02:27:48,400 --> 02:27:51,100
You only got that but free stuff
online on there too. 

2550
02:27:51,100 --> 02:27:53,900
You know, they got so all those 
PDFs for free right? 

2551
02:27:54,800 --> 02:28:00,900
Which I think is its For me, 
that's all extra because it's 

2552
02:28:00,900 --> 02:28:04,500
like all those items in the game
are you don't need, you don't 

2553
02:28:04,500 --> 02:28:06,500
need the descriptions, you can 
just do whatever you want with 

2554
02:28:06,508 --> 02:28:10,100
them, but they spent the time to
make all that stuff, you know, 

2555
02:28:10,100 --> 02:28:13,000
all that, all that, all the free
PDFs on the, I just think it's 

2556
02:28:13,600 --> 02:28:17,400
yeah, yeah, I think you're 
convincing me. 

2557
02:28:17,700 --> 02:28:20,000
I'm still trying to sell your my
nine here. 

2558
02:28:20,000 --> 02:28:23,900
Ryan. 
We're going to go ahead and do 

2559
02:28:23,908 --> 02:28:30,400
nine on this and I think this 
will be like the third's game in

2560
02:28:30,400 --> 02:28:33,800
a row. 
They got a 40 which is a really 

2561
02:28:33,800 --> 02:28:35,600
fucking high score in the 
context. 

2562
02:28:35,600 --> 02:28:40,400
Like, you know, I think that 
average score across everything 

2563
02:28:40,400 --> 02:28:46,200
is between like a 36 and a 38 
because as probably right around

2564
02:28:46,200 --> 02:28:49,100
37 and that's also because we 
don't really look at that games 

2565
02:28:49,100 --> 02:28:51,100
because I don't wanna be a dick 
on the internet, that just rips 

2566
02:28:51,100 --> 02:28:53,300
a fucking terrible game part. 
We've never Oh do that. 

2567
02:28:53,300 --> 02:28:56,400
So we pick fucking fire and 
listen, this was your pick. 

2568
02:28:57,200 --> 02:29:02,400
Thank you because this is so 
fucking good like the last 

2569
02:29:02,400 --> 02:29:06,000
couple games we read. 
I am so happy between slipgate 

2570
02:29:06,000 --> 02:29:10,700
and him bows and this between 
the rules and originality and 

2571
02:29:10,700 --> 02:29:12,700
and just The Vibes of all of 
those games. 

2572
02:29:12,700 --> 02:29:16,100
They have been absolute fucking 
awesome to sit down and read and

2573
02:29:16,100 --> 02:29:19,200
review and talk about and dig 
into. 

2574
02:29:19,200 --> 02:29:22,600
And this is this one is really, 
really fucking good. 

2575
02:29:23,000 --> 02:29:26,500
Like this is the kind of like 
amount of tech and Technology. 

2576
02:29:26,500 --> 02:29:30,200
I want my game the setting like 
you said is so fucking clever. 

2577
02:29:30,500 --> 02:29:34,900
And I'm continually going to be 
blown away by just like how well

2578
02:29:34,900 --> 02:29:38,200
it's laid out how well it's 
written, how much it reinforces 

2579
02:29:38,200 --> 02:29:40,900
itself. 
Like again there's not a single 

2580
02:29:40,900 --> 02:29:42,000
part. 
I can point to him. 

2581
02:29:42,000 --> 02:29:46,300
Be like I don't like that. 
The only thing that we can even 

2582
02:29:46,300 --> 02:29:52,000
question is if the number of 
successes is necessary and 

2583
02:29:52,000 --> 02:29:54,600
honestly Then we probably won't 
hit five or six on those anyway 

2584
02:29:54,600 --> 02:29:57,500
so it doesn't matter. 
Like it's just really fucking 

2585
02:29:57,500 --> 02:29:59,600
good. 
This is this immediately also 

2586
02:29:59,600 --> 02:30:01,700
goes on the list because we 
reviewed games are like this 

2587
02:30:01,700 --> 02:30:04,600
looks really fucking good. 
We'll play it eventually. 

2588
02:30:04,800 --> 02:30:07,500
This is one of the ones where 
it's like, I want to play it, 

2589
02:30:07,500 --> 02:30:08,400
right? 
Fucking. 

2590
02:30:08,400 --> 02:30:11,400
Now like, this is such a good 
fucking game. 

2591
02:30:11,900 --> 02:30:15,500
So yeah. 
I mean those are my closing 

2592
02:30:15,500 --> 02:30:18,000
remarks about dead halt or 
anything you had a yeah. 

2593
02:30:18,000 --> 02:30:21,700
You want to wrap up about I 
mean, I think I've harped on it 

2594
02:30:21,700 --> 02:30:27,200
enough but I just anybody that 
has watched this or is listening

2595
02:30:27,200 --> 02:30:30,900
to this episode in the podcast 
world, please go to Zone where 

2596
02:30:30,900 --> 02:30:37,000
dotnet and by this season it's 
it's just if for nothing else 

2597
02:30:37,300 --> 02:30:41,500
just read the book and enjoy it 
because it's it reads. 

2598
02:30:41,800 --> 02:30:45,100
You can read it and and get 
ideas for your for your own 

2599
02:30:45,100 --> 02:30:46,700
game. 
You can get ideas for your own, 

2600
02:30:46,900 --> 02:30:49,500
your own stories, your own 
setting, whatever you want to 

2601
02:30:49,508 --> 02:30:53,100
do, like, you don't even 
necessarily need to A the game 

2602
02:30:53,100 --> 02:30:56,500
if you don't want to but there's
just so much good stuff in this 

2603
02:30:56,500 --> 02:30:58,500
book that it's worth so much, 
good stuff. 

2604
02:30:59,000 --> 02:31:04,300
So we'll just work by like I 
said, even just even just the 

2605
02:31:04,300 --> 02:31:06,500
the like how to write an 
adventure part. 

2606
02:31:06,500 --> 02:31:10,500
I like that's such a, that's 
such a like a second, great 

2607
02:31:10,500 --> 02:31:17,900
fucking like just and and 
honestly again for accessibility

2608
02:31:17,900 --> 02:31:24,900
and readability and for having 
writing your game in a way where

2609
02:31:24,900 --> 02:31:31,100
I have no questions whatsoever. 
How anything works, right? 

2610
02:31:31,100 --> 02:31:33,600
Because there are times where 
I'm like, oh wait, I think this 

2611
02:31:33,600 --> 02:31:37,000
is how it works, like they're 
not a single goddamn question. 

2612
02:31:37,200 --> 02:31:40,400
Like if more people would put 
this, many examples of play 

2613
02:31:40,500 --> 02:31:44,100
this, many numbered lists this 
many times where it gives it to 

2614
02:31:44,100 --> 02:31:46,800
you, and then gives it to you 
again, to reinforce it. 

2615
02:31:46,800 --> 02:31:53,500
But this, I'm going to black 
fucking box, like just This is 

2616
02:31:53,500 --> 02:32:00,000
how to write a game and how to 
create a readable parsable 

2617
02:32:00,400 --> 02:32:04,000
understandable game. 
If you are, even if you just 

2618
02:32:04,000 --> 02:32:06,700
designing games, you never play 
this, read this. 

2619
02:32:07,000 --> 02:32:09,700
So that when you actually 
physically, put your game 

2620
02:32:09,700 --> 02:32:13,000
together, you learn something 
because this is so fucking good,

2621
02:32:13,900 --> 02:32:16,000
that's what we got. 
That is our episode here on the 

2622
02:32:16,008 --> 02:32:17,200
weekly. 
Scroll Kirby. 

2623
02:32:17,200 --> 02:32:18,700
Thank you again, so much for 
coming on. 

2624
02:32:18,800 --> 02:32:20,900
Second time here on the show as 
a guest co-host, probably going 

2625
02:32:20,900 --> 02:32:24,800
to be a regular guy. 
As co-host at this point more 

2626
02:32:24,800 --> 02:32:27,800
ISM dot games check out all this
shit. 

2627
02:32:27,900 --> 02:32:30,400
Guild is coming up soon deftly 
want to snag that as soon as you

2628
02:32:30,400 --> 02:32:34,100
can you're the shit. 
I really appreciate you coming 

2629
02:32:34,100 --> 02:32:35,700
on. 
Thank you Ryan. 

2630
02:32:35,700 --> 02:32:41,600
I love This is been a dead halt,
so on where thank you for being 

2631
02:32:41,600 --> 02:32:43,400
a chat. 
Thank U for everybody that's 

2632
02:32:43,400 --> 02:32:45,500
been here. 
And listening, really, really 

2633
02:32:45,500 --> 02:32:48,300
appreciate it. 
You can find Kirby at disaster 

2634
02:32:48,300 --> 02:32:53,000
tourism dot games or at DTR pgs.
Yeah. 

2635
02:32:53,000 --> 02:32:56,300
Butter it's almost like driving 
through a PGA but with a 90. 

2636
02:32:56,500 --> 02:33:00,500
Yeah. 
And you can find us at the that 

2637
02:33:00,500 --> 02:33:04,400
Weekly that scroll on Instagram 
at weekly underscore scroll on 

2638
02:33:04,400 --> 02:33:07,700
Twitter or at the adventure 
archived on YouTube. 

2639
02:33:08,100 --> 02:33:12,800
That's really well to find this 
Vibe and links to our podcast 

2640
02:33:12,800 --> 02:33:15,700
are through all of the links and
files for all of those places. 

2641
02:33:16,200 --> 02:33:18,000
Thank you for being here. 
Thank you for listening. 

2642
02:33:18,500 --> 02:33:21,700
Not sure what we're going to do 
next week, but when hunter gets 

2643
02:33:21,700 --> 02:33:23,500
back, we'll talk about it. 
And let you all know on our 

2644
02:33:23,508 --> 02:33:26,900
Twitter account, you've all been
wonderful by this fucking game. 

2645
02:33:26,900 --> 02:33:28,500
Have a good day, everybody. 
Bye. 

2646
02:33:29,100 --> 02:33:29,500
Yeah.
