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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I'm a man, Bat Batman. 

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And today we're actually doing a
review, which when I look back 

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and and and checked out our 
episodes, we haven't done one in

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quite a while. 
And we're going to be looking at

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Eat the Reich from Grant Howitz 
of Rowan, Rook and Deckard, A 

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tipper top role-playing game in 
which you, a vampire commando, 

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are coffin dropped into occupied
Paris and must cut a bloody 

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swath through Nazi forces and 
route to your ultimate goal, 

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drinking all of Adolf Hitler's 
blood. 

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Nice. 
Yeah, yeah, yeah. 

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Yeah, I usually have to like 
dial in like the that part, that

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copy right there for people. 
Nope, stole that right from the 

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website because they actually 
put out good copy for their 

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shit. 
That's a great one, really. 

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Well, good for that. 
You know what's, you know what's

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funny? 
I feel like me and Clayton, you,

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you, you weren't there for the 
Clayton no sign episode. 

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Great episode. 
It was like 2 1/2 hours long. 

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We really, we really ripped into
the innies, which I was really 

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happy about, but we were talking
about now we're talking about a 

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bunch of stuff. 
And I think what I'm back on and

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basically do like a, a guide to 
being a creator. 

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And he, he, he really went in 
talking about how to e-mail a 

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creator, like e-mail them like 
they're a real person. 

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Don't just copy paste shit. 
But what I want is shit like 

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this where I'm like, please, 
when you do the copy on your 

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itch page, make it just copy 
pasteable for reviewers so they 

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don't have to like do a bunch of
work just to communicate your 

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vision. 
You know, like give me a line, 

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give me one line on what the 
fuck your game is. 

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You know, my like it is tabletop
role-playing game where you do 

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this, you know, but but yeah, 
we're, we're we're doing eat the

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right today and gosh, you 
haven't been on, did we? 

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You didn't do an episode last 
week. 

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I've done like 3 since then. 
Got another. 

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Yeah, we, we, we talked about 
not doing interviews anymore and

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somehow we're doing like 8 in 
like a two week period or at 

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least. 
I'm doing I'm. 

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Doing a lot of well, your 
schedule sucks right now. 

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So, you know, I'm, I'm, I'm 
doing a, I'm going. 

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Back to school y'all I'm. 
I'm a college girl, so. 

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We love educated girly. 
We do, yeah, but. 

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Yeah, what else? 
What else? 

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What what? 
What else are you and up to 

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buddy? 
Nothing. 

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You know, I it's kind of end of 
the summer season here, so I've 

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been picking up some extra 
shifts at work to help pay for 

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some stuff and save up for 
because we're going to have to 

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move after this lease is up in 
October. 

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So that not out of town. 
I mean, just like to do a 

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different place. 
So I haven't really been on the 

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river. 
And then the past. 

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Oh, you know what, as I say, the
past four weeks, my tabletop 

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group is cancelled. 
We did actually play last week 

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and we started the drain 
mothership playing the drain and

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doing well so far. 
I don't know, I feel like every 

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time I run a funnel adventure, I
feel fine about it and I can't 

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seem to get a table. 
I've run several at this point 

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that really loves like the like 
the kind of meta behind the 

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funnel adventure, which is who 
can have the most glorious 

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death. 
You know, like every time they 

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die, they're like, oh, I'm like,
that's what this is. 

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What the fuck are you doing? 
Where did you have 20 guys in 

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your party? 
Like send somebody skyrocketing 

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inside. 
Actually, that's not true. 

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Sean is really funny about it. 
My roommate Sean, he laughs 

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about it. 
He's actually really if I could 

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have 5 Sean's at the table, it'd
be hilarious. 

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So why? 
Don't are you doing cool stuff 

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when they died to really to 
really like stamp in a sheet, 

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tearing it up, setting it on 
fire like. 

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No, I wasn't for this one 
because the drain leads right 

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into meat grinder which is an 
adventure in hell and if they 

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die in that adventure like a new
people are like born into hell 

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like going in the house. 
I was going to let them bring 

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back their other funnel 
adventure characters. 

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That's why you secretly make 
copies beforehand and tear them 

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up and then when they come back 
hand them it. 

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But you printed it out on a red 
piece of paper. 

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Oh, that would've been way 
better. 

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Next time I run this, which I 
probably will run this again for

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another group at some point, I 
will absolutely do. 

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It's a good idea, so. 
Well, hey, maybe we'll talk 

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about it sometime on the show. 
Yeah, totally. 

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We should, yeah. 
And maybe half the episode won't

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be me just blacking out and 
ranting for 30 minutes, you 

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know? 
Why would it be? 

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When has that ever happened? 
Hey, I will say, I will say our 

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audience retention on that 
episode is one of the best we've

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ever had. 
Which episode are we talking 

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about right now? 
The Barrow. 

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The only adventure we've ever. 
Done where we did 30 minutes. 

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Of adventure and 30 minutes of 
me just like ranting people Some

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people seem to like it or at. 
Least the Barrow of the elf 

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king. 
I think that's a really cool. 

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I meant the ranting, but also, 
yes, Barrow of the Elf King is a

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fire adventure. 
Yeah, yeah, yeah, yeah. 

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What are? 
You. 

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What's up with you? 
What's new? 

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How's life? 
So I, I've been, I, I was 

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holding off kind of on mini, not
holding off on mini painting. 

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I have a bunch of projects in my
mind to do miniature stuff for. 

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And then I ordered a bunch of 3D
print shit for it, a lot of some

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of it custom and stuff. 
I should show you. 

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I should show you this dude on 
Etsy can like make anything. 

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Oh yeah, you should send me it 
because I'm. 

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Yeah. 
The shoulder pads are fire 

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basically I I got them to 
basically make every night 

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Lord's shoulder pad from like 
the black books heraldry. 

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So I have like 10 different 
night Lord shoulder pads which 

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are fire. 
And then set of all is this an 

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incredible creator that a lot of
people unlike the grim dark part

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of warhammer are making like 
saturnines and true scale 

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marines from? 
I sent him the shoulder pad STL 

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for that and he put like a big 
3D like like like winged skull 

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popping off on that. 
So I because my idea is to do a 

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full true scale kill team. 
So he made these dope ass night 

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lowered shoulder pads for the 
true scale set of all range. 

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So they're incredible. 
But so a lot of those came in. 

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But I've been talking to Andy, 
Evil Andy, nicest guy ever, 

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best. 
Guy, I miss evil Andy, I miss 

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when we played adventures with 
them. 

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Yeah, he, we got our mouth back 
on the show sooner than later, 

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but Horse FC 3 Point O came out 
finally chatted with him, pulled

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out the books and been putting 
my army together. 

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At least the army lists together
so I can actually start building

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the army. 
Yeah, it's there's a lot of 

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fucking people. 
So I've been collecting stuff. 

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I spent a couple of different 
minutes. 

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In total, your army be army be 
at the end. 

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At the end, it's somewhere 
between 80 and 90 units. 

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OK, that's. 
It's a lot. 

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So that's a few but. 
Also what I what I I so I was 

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keep bashing this prayator for a
while. 

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They had these like giant 
lightning claws and stuff. 

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It's in the discord. 
I post some pictures up. 

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As soon as when I started making
my army list, I realized it 

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works. 
I was I was just making it to 

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make a cool night Lord guy, 
right? 

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But it actually works. 
One of the high command guys is 

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just Prayator and you get twin 
lightning claws as an option for

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it. 
So the guy that I made that I 

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just thought was like a dope 
giant fucking Night Lord's prey 

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tour is the high commander of my
army. 

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So he's going to be an actual 
named character. 

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Yeah. 
He's basically like second in 

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command when, you know, Sabatar 
is not around. 

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Sabatar. 
Best character in all of 

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Warhammer? 
Yeah, I that sounds awesome, 

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actually, Yeah. 
So I've been I've been reading 

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the horse racing book. 
I've been reading the lieber 

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Hereticus. 
I've been using new recruit to 

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build the army. 
I've been like putting character

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mini society like OK this is me 
I'm using my herald this is me. 

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I'm going to use my console. 
New recruit? 

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New recruit dot EU is like a 
it's like an army builder 

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website. 
So it's got all the options in 

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and you just built Yeah, 'cause 
if I had to write this shit out,

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fuck that. 
Yeah, totally. 

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I mean, yeah, there's a lot of 
other stuff going on there, but 

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that's really cool that there's 
like a, an E tool for it 

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essentially, you know? 
Yeah. 

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And it really makes sense. 
Yeah, it works pretty well. 

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It's not perfect there. 
Sometimes there's options there 

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that you don't really get and 
sometimes so you have to like be

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like, OK, this says I have a 
prime slot, but I really don't 

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have a prime slot. 
But basically that's what I've 

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been doing. 
So I think I I need to find I 

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need to pick out like one more 
mini. 

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I have a herald as one of my 
three command. 

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You get a high command and you 
get 3 command. 

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Then you get 4 base troops and 
four transports. 

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It's like what you start with 
And I have all the minis for 

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those or, or I will because 
Andy's going to print me out 

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tanks except for I need to find 
the mini that I'm going to kick 

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bash to make my herald. 
And I might just try to find the

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original forged world trader 
console herald. 

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But it's like 130 bucks on eBay 
so. 

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Right. 
Makes sense. 

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Yeah, I'm really interested in 
putting together some stuff for 

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flames, Orion. 
Yeah, yeah, yeah, yeah, yeah. 

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'Cause like you say game, you 
get like 10 minis per person and

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I'm like, that sounds fucking 
insane. 

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I would definitely want to do 
that so. 

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So you know that I have all the 
flames Orion STLS in the Dropbox

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and you can. 
Absolutely. 

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Yeah, well. 
I I have AI I've been lightly 

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planning a board for it's based 
on. 

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Did you ever play Halo? 
Enough to know what Halo is, but

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not. 
Yeah, well, there's not. 

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A map, there's like a style of 
map that's on like mini Halos 

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where it's like when you get to 
like this military base or 

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whatever you're getting to, it's
like a it's hard to describe. 

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It's like a flat top concrete 
with like things that go. 

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Cut out there buddy. 
Can. 

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You hear me now? 
Yeah, OK, this Mike has like 

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some bridges and some like 
raised areas and I think it and 

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it's all like kind of hard 
angles. 

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00:10:14,760 --> 00:10:17,440
So I think it'd be easy to do. 
But I need to get a like a 

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heated wire color for craft foam
because I was cut because I was 

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cutting it with a with a knife 
and I was like, this is fucking 

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miserable. 
And if the line curves at all, 

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you can't do it so. 
Yeah, I'm excited for you to 

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start building board because I 
really want to start building 

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boards too. 
So once you because I you know, 

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I know you paint, but like I've 
been mini painting. 

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So I can give you some tips as a
newer painter to yeah. 

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And then when you're doing 
boards, when I start building my

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board, you can give me tips back
on on that. 

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00:10:45,720 --> 00:10:47,080
You should really start 
listening to the high school 

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podcast because they talk. 
I really. 

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00:10:48,320 --> 00:10:50,200
Should I have? 
I have time coming up this week.

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00:10:50,240 --> 00:10:53,040
I will actually listen to them. 
Especially Steve, the guy who 

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did the flames with Ryan. 
He talks at length about like 

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how he makes the boards and like
the tips and tricks and like 

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gives websites and stuff to. 
The guy who I who is in my like 

218
00:11:07,320 --> 00:11:09,760
tabletop group that makes 
terrain like he loves doing it. 

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He loves hive scum. 
He's like, yeah, they're this to

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00:11:12,200 --> 00:11:13,040
them all the time. 
So. 

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00:11:13,200 --> 00:11:16,000
Yeah, yeah, yeah. 
They're again, it's a much 

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better podcast than ours. 
If you're listening to us, you 

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00:11:19,360 --> 00:11:23,080
should just go listen to them. 
Yeah, that's all I've been 

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doing. 
I've been I've been painting the

225
00:11:24,120 --> 00:11:27,040
other night I got I, I was 
called off work two nights ago 

226
00:11:28,080 --> 00:11:34,600
and and I sat down and re primed
5 test minis and did 5 new night

227
00:11:34,600 --> 00:11:36,800
Lords color schemes trying to 
find the scheme that I want. 

228
00:11:36,800 --> 00:11:39,880
And I think, I think I got it. 
But I'm going to paint up one 

229
00:11:39,880 --> 00:11:42,720
more for some Reaper paints 
instead of Procurl and see if, 

230
00:11:42,720 --> 00:11:46,320
see if I like that color scheme.
But Night Lords blue. 

231
00:11:46,320 --> 00:11:49,560
It's it's hard to it's hard that
every everyone paints my Lords 

232
00:11:49,560 --> 00:11:51,600
differently versus Ultramarines,
which are pretty much. 

233
00:11:52,840 --> 00:11:56,120
Blue Blue. 
I made this joke earlier. 

234
00:11:57,040 --> 00:12:00,040
And if you and if you if you 
look at the black books like the

235
00:12:00,080 --> 00:12:05,320
really early like Night Lords 
were almost like a a purpley 

236
00:12:05,320 --> 00:12:09,360
blue, like very lightish color. 
I think I've actually seen that 

237
00:12:09,360 --> 00:12:12,920
version somewhere, but yeah, 
yeah, I kind of. 

238
00:12:12,920 --> 00:12:15,320
And then like blue. 
The farther you get in the more 

239
00:12:15,320 --> 00:12:17,000
like kind of royal. 
They basically are Like ultra 

240
00:12:17,000 --> 00:12:20,920
rains blue by now in 40K yeah. 
The purple blue is good, I like 

241
00:12:20,920 --> 00:12:21,760
that. 
It's nice, it's nice. 

242
00:12:21,760 --> 00:12:23,000
So I'm gonna lean in a little 
bit of that. 

243
00:12:23,000 --> 00:12:27,840
Reaper Mini has this midnight, 
midnight sky blue, night sky 

244
00:12:27,840 --> 00:12:30,280
blue that definitely has some 
purple in it. 

245
00:12:30,320 --> 00:12:34,320
And I already do a purple base 
underneath, like the blue that I

246
00:12:34,320 --> 00:12:36,520
put down so that the shadows 
underneath have like a warm 

247
00:12:36,520 --> 00:12:39,200
purple instead of like a just 
like black or something. 

248
00:12:39,760 --> 00:12:41,880
It looks really nice. 
So I'm gonna do like a purple 

249
00:12:42,120 --> 00:12:45,400
and then I'm gonna try it might 
be too light with a night sky 

250
00:12:45,400 --> 00:12:46,720
blue. 
I might do a dark blue in the 

251
00:12:46,720 --> 00:12:48,520
night sky over that with some 
highlights. 

252
00:12:49,280 --> 00:12:51,800
But we'll see. 
I might try to lean into like a 

253
00:12:51,800 --> 00:12:53,640
lightish purple and see what 
happens. 

254
00:12:53,680 --> 00:12:56,880
But anyway, yeah, just as soon 
as I get my color scheme down, 

255
00:12:57,240 --> 00:12:59,160
I'm gonna start whenever I have 
free time. 

256
00:12:59,920 --> 00:13:02,120
Just start putting fucking minis
together. 

257
00:13:02,120 --> 00:13:04,680
If I didn't care about mold 
lines it'd be so easy, but I do.

258
00:13:04,880 --> 00:13:07,480
So it takes you 5 times longer 
to put it together when you have

259
00:13:07,480 --> 00:13:09,520
to actually scrape off the mold 
line to make it look nice. 

260
00:13:09,520 --> 00:13:12,240
So. 
Yeah, next we're going to get 

261
00:13:12,240 --> 00:13:14,400
into Gunpla and start making 
Gundams. 

262
00:13:14,680 --> 00:13:18,240
Yeah. 
Woo Gundams, right? 

263
00:13:18,240 --> 00:13:20,240
Well, I think I think that's our
Dick around time from the 

264
00:13:20,240 --> 00:13:21,600
beginning. 
So why don't we hop into? 

265
00:13:21,600 --> 00:13:23,400
I think it went. 
Over, but yeah. 

266
00:13:23,480 --> 00:13:26,400
But you know, it's cool we 
haven't we haven't actually sat 

267
00:13:26,400 --> 00:13:30,440
down for a video in a while. 
So I'm actually going to so eat 

268
00:13:30,440 --> 00:13:31,480
the Reich. 
So it's a game. 

269
00:13:31,960 --> 00:13:35,640
I actually backed it at the 
really like too high dub level 

270
00:13:35,840 --> 00:13:42,240
where I got the the fucking ammo
crate of of shit. 

271
00:13:43,200 --> 00:13:45,280
There weren't a ton of these for
those in podcast land. 

272
00:13:45,280 --> 00:13:47,120
You can't see this sucks for 
you. 

273
00:13:48,320 --> 00:13:50,400
It's just a legit real ammo 
crate. 

274
00:13:50,400 --> 00:13:54,880
And then it's got like Fang logo
top secret, you know, written 

275
00:13:54,880 --> 00:13:57,840
all over it. 
It's got this mission kills 

276
00:13:57,840 --> 00:14:00,640
fascists. 
It's a it's a it's legit salvage

277
00:14:00,640 --> 00:14:04,360
ammo crate. 
And then there's just stuff from

278
00:14:06,440 --> 00:14:11,880
stuff from that's the book. 
I'm also showing the book right 

279
00:14:11,880 --> 00:14:14,600
now so I can show up this. 
Nice. 

280
00:14:15,560 --> 00:14:19,320
It's got stuff from the game in 
it, so right off the bat there's

281
00:14:19,320 --> 00:14:23,480
like a little light here that I 
never took the thing out of, but

282
00:14:24,080 --> 00:14:26,720
there's stuff and then I'm just 
going to show the stuff on 

283
00:14:26,720 --> 00:14:29,560
screen real quick and then we'll
flip through the book a tiny bit

284
00:14:29,560 --> 00:14:39,880
and get going. 
So there is this big map of the 

285
00:14:40,240 --> 00:14:44,040
adventure space, basically Paris
here. 

286
00:14:44,400 --> 00:14:48,960
And then, yeah. 
And then on the other side, you 

287
00:14:48,960 --> 00:14:50,960
know, it's got the mission 
objective and then it's got 

288
00:14:52,280 --> 00:14:55,560
basically French and German 
stuff that you can say. 

289
00:14:57,120 --> 00:15:02,240
So that's pretty cool. 
Make sure nothing has my like 

290
00:15:02,240 --> 00:15:11,320
real human name on here. 
There's a cool coaster man that 

291
00:15:11,320 --> 00:15:17,720
is very yellowish. 
The the white balance on here is

292
00:15:17,720 --> 00:15:36,080
not great. 
I say that they immediately go 

293
00:15:36,080 --> 00:15:39,440
silent so that you all know that
I just fucked around and Hunter 

294
00:15:39,440 --> 00:15:40,720
walked away. 
So you can't really see. 

295
00:15:40,960 --> 00:15:45,560
But so it's got this coaster, 
which is pretty dope. 

296
00:15:45,560 --> 00:15:49,920
And then on the back is like a 
like map meeting area. 

297
00:15:49,920 --> 00:15:52,440
So it's as if you were in the 
bar and someone like slids you a

298
00:15:52,440 --> 00:15:53,880
coaster. 
And it's got like a secret 

299
00:15:54,240 --> 00:15:58,240
meeting area on the back and it 
has like the password and shit 

300
00:15:58,240 --> 00:15:59,720
on it, which is pretty fucking 
cool. 

301
00:16:00,920 --> 00:16:05,920
It's got a steak, which is 
interesting because you play as 

302
00:16:05,920 --> 00:16:09,680
vampires, but this is an 
emergency stake issued in case 

303
00:16:09,680 --> 00:16:13,120
of catastrophic failure of moral
fortitude or imminent capture. 

304
00:16:13,400 --> 00:16:15,600
So basically. 
And then there's instructions on

305
00:16:15,600 --> 00:16:16,760
how to kill yourself with the 
stake. 

306
00:16:16,760 --> 00:16:19,080
So this is basically the vampire
cyanide pill I guess, except 

307
00:16:19,080 --> 00:16:20,120
there's. 
Garlic pills in the. 

308
00:16:20,760 --> 00:16:26,680
Yeah, so there's a stake, 
there's a candle that's got some

309
00:16:26,680 --> 00:16:28,440
other. 
It is Our Lady of Perpetual 

310
00:16:28,440 --> 00:16:30,480
Ruin. 
It's a candle from them which is

311
00:16:30,480 --> 00:16:33,200
the people that give you the 
blood in your drop coffins. 

312
00:16:34,680 --> 00:16:40,800
So that's their there's a dog 
tag for Flint which is one of 

313
00:16:40,800 --> 00:16:43,400
the characters in the in the 
thing. 

314
00:16:43,400 --> 00:16:47,400
So it literally is like if found
returned to Fang HQ. 

315
00:16:47,400 --> 00:16:50,560
So they literally went to like 
the fucking, you know, like 

316
00:16:50,560 --> 00:16:53,080
PetSmart and made the fucking 
Fang dog tags, Yeah. 

317
00:16:53,760 --> 00:16:58,080
I mean, that's a, that's a 
that's a like actual, not army 

318
00:16:58,080 --> 00:17:02,120
dog tag, but tag you put on your
dog, an actual dog because Flint

319
00:17:02,120 --> 00:17:05,240
is the Flint is the man bat 
creature. 

320
00:17:05,760 --> 00:17:07,800
Yeah. 
And you get a dog tag for him. 

321
00:17:07,800 --> 00:17:11,640
But again, it's a pink bone 
shaped dog tag, not military. 

322
00:17:11,640 --> 00:17:17,599
Like, yeah, there's this cool 
like necklace situation, which I

323
00:17:17,599 --> 00:17:22,760
think is again, like a lot of 
these are all pertaining to the 

324
00:17:22,760 --> 00:17:25,960
characters and stuff like that. 
Yeah, there is. 

325
00:17:25,960 --> 00:17:34,080
What is this? 
This is a fancy cigarette holder

326
00:17:34,200 --> 00:17:36,560
because Irina, I think is the 
smoker. 

327
00:17:36,960 --> 00:17:47,280
Yeah, man, if I still. 
Oh, there is the metal coin that

328
00:17:47,280 --> 00:17:52,760
comes with it, which is cool. 
There is. 

329
00:17:55,600 --> 00:17:58,240
I took this out of the plastic 
before but I don't want to do it

330
00:17:58,240 --> 00:18:00,560
now. 
There's a lot of stuff in this 

331
00:18:00,560 --> 00:18:02,400
box, man. 
It's, it's crazy. 

332
00:18:02,400 --> 00:18:07,080
Oh, this is a vampire trail mix 
there. 

333
00:18:07,120 --> 00:18:12,720
This is the, you know, the soul 
jar that Cosgrove has, Obviously

334
00:18:12,840 --> 00:18:14,080
the character that you would 
play. 

335
00:18:14,520 --> 00:18:15,920
Yeah, it's obviously the 
character I would play. 

336
00:18:15,920 --> 00:18:18,000
Yes, you were correct. 
So it's got the soul jar. 

337
00:18:18,040 --> 00:18:19,880
This is Mother Millicent's 
furious soul. 

338
00:18:21,560 --> 00:18:24,600
Yeah. 
If found, please lose it says 

339
00:18:27,440 --> 00:18:31,760
and very cool. 
Stay the fucking side. 

340
00:18:31,760 --> 00:18:34,080
Stay the fucking side. 
It's got like A tag. 

341
00:18:34,080 --> 00:18:36,080
It's pretty dope. 
Yeah, it says no exit at the 

342
00:18:36,080 --> 00:18:38,640
top. 
So that's that. 

343
00:18:39,520 --> 00:18:42,760
And then I also got, obviously 
that's the the addition also 

344
00:18:42,760 --> 00:18:49,760
gives you other bonuses, which 
is all this stuff. 

345
00:18:52,280 --> 00:18:58,600
And this is basically a fat 
stack of character sheets. 

346
00:18:59,000 --> 00:19:01,680
So you literally get a bajillion
fucking character sheets. 

347
00:19:03,360 --> 00:19:12,160
And then there is. 
Yeah, these and then maps a 

348
00:19:12,160 --> 00:19:20,360
couple of different maps for 
Paris and then also a bunch of 

349
00:19:24,080 --> 00:19:28,600
other shit. 
So there's another coin. 

350
00:19:29,320 --> 00:19:30,880
It's different than the one 
that's in this box. 

351
00:19:30,880 --> 00:19:34,200
The one that came in this box is
like exclusive to that box. 

352
00:19:34,720 --> 00:19:37,560
So there's another like 
challenge coin situation. 

353
00:19:39,040 --> 00:19:42,520
They were on Alchemy, which was 
popular in the TRPG scene for 

354
00:19:42,520 --> 00:19:45,040
like a very small period of 
time. 

355
00:19:46,760 --> 00:19:53,440
And then dope bookmark, a whole 
bag of of pretty sick fucking 

356
00:19:53,440 --> 00:20:01,400
patches. 
And then there are SWAC and then

357
00:20:01,400 --> 00:20:07,880
there are little cool prints of 
each of the characters in like a

358
00:20:07,880 --> 00:20:11,320
very like what you would kind of
see on the side of like a plane 

359
00:20:11,320 --> 00:20:15,200
kind of way. 
Cool dance macaw, dark glamour 

360
00:20:15,520 --> 00:20:18,400
rig to blow corpse eater. 
It's like sexy. 

361
00:20:18,920 --> 00:20:21,640
It's like sexy shots of all the 
all the characters, Apex 

362
00:20:21,640 --> 00:20:25,440
Predator and Ravenous. 
Obviously I would play Flint, I 

363
00:20:25,480 --> 00:20:27,760
think, and no one would be 
surprised. 

364
00:20:27,760 --> 00:20:30,400
I would play Flint. 
Flint's a fucking great one. 

365
00:20:30,720 --> 00:20:32,960
That's like one of my 2 
favorites. 

366
00:20:33,400 --> 00:20:38,160
Well, Flint and Chuck I think 
are my favorites, but I thought 

367
00:20:38,160 --> 00:20:39,520
you'd be a Cosgrove guy all the 
way. 

368
00:20:39,520 --> 00:20:42,240
He's a fucking like warlock. 
Yeah, yeah, No, Cosgrove is 

369
00:20:42,240 --> 00:20:44,600
definitely up there, but Flint 
is like, I really like Flint's 

370
00:20:44,600 --> 00:20:47,600
abilities and also Flint. 
Yeah, Flint, you know. 

371
00:20:48,280 --> 00:20:51,120
I mean, I think we would toss up
for Flint, but if we took Flint 

372
00:20:51,120 --> 00:20:53,040
out of the picture, I think you 
would be Cosgrove and I would 

373
00:20:53,040 --> 00:20:54,760
play Chuck. 
It's Chuck, right? 

374
00:20:54,840 --> 00:20:57,600
Chuck's the. 
Yeah, Chuck's the gun slinging 

375
00:20:58,000 --> 00:21:00,760
cowboy esque 1. 
Yeah, that eats corpses. 

376
00:21:01,080 --> 00:21:02,200
Yeah. 
Totally, yeah. 

377
00:21:02,440 --> 00:21:04,320
So yeah, obviously that's what I
would pick. 

378
00:21:08,080 --> 00:21:12,240
Oh yeah, Someone just asked 
about the book creaking when it 

379
00:21:12,240 --> 00:21:15,760
first opened. 
I'll I'll show a little bit more

380
00:21:15,760 --> 00:21:18,560
of like the texture and stuff on
it in just a second, then we'll 

381
00:21:18,560 --> 00:21:20,120
actually get into the fucking 
episode. 

382
00:21:21,720 --> 00:21:25,760
But man, they went the 
production value on this shit is

383
00:21:25,760 --> 00:21:28,680
through the fucking roof. 
It's pretty insane. 

384
00:21:28,680 --> 00:21:31,400
I mean, just the just the stuff 
that came with it. 

385
00:21:31,640 --> 00:21:34,360
But I mean, I mean, in just a 
second I'll give you the info on

386
00:21:34,360 --> 00:21:36,080
how much fucking money they made
Kickstarter. 

387
00:21:36,640 --> 00:21:41,160
But I mean, Roman rookie 
Beckhard is a pretty big kind of

388
00:21:41,160 --> 00:21:45,520
name in I mean, they're not 
really indie in the not DD, not 

389
00:21:45,520 --> 00:21:51,720
D&D space, like any anyone 
that's, you know, heard of 

390
00:21:52,560 --> 00:21:55,160
aspire heart, any of those other
ones that are really popular. 

391
00:21:55,160 --> 00:21:59,640
They did the die RPG, which die 
is an incredibly popular comic 

392
00:22:00,120 --> 00:22:03,000
with Karen Gillan, Roan Rick and
Deckard. 

393
00:22:03,000 --> 00:22:06,480
Also, at least grant how it of 
Roan Rick and Deckard has a 

394
00:22:06,480 --> 00:22:10,520
honey heist, which is I mean, 
it's kind of like a thing. 

395
00:22:10,520 --> 00:22:13,840
It's it's like a piece of 
folklore in the indie space, 

396
00:22:13,840 --> 00:22:16,880
like to beat the bear on itch, 
which means that you had a game 

397
00:22:16,880 --> 00:22:20,680
that got higher than Honey Heist
because Honey Heist is always at

398
00:22:20,680 --> 00:22:23,680
the top of the itch list. 
So if you beat the bear, it 

399
00:22:23,680 --> 00:22:26,640
means that you actually had a 
game more popular than Honey 

400
00:22:26,640 --> 00:22:27,840
heist for a brief period of 
time. 

401
00:22:28,720 --> 00:22:34,240
And then inevitably it goes 
below Honey Heist because that's

402
00:22:34,240 --> 00:22:37,840
how that's how it works. 
So let me get this shit out of 

403
00:22:37,840 --> 00:22:43,480
the way and and then we'll get 
crack a Lakin. 

404
00:22:44,920 --> 00:22:50,040
So yeah, so that is that was the
tier that it was too high, but I

405
00:22:50,040 --> 00:22:52,040
couldn't say no to it's a 
vampire game. 

406
00:22:52,520 --> 00:22:58,640
So, you know, you got to you got
to do what you got to do, make 

407
00:22:58,680 --> 00:23:01,680
it the the buzz and stuff back 
to this ammo crate. 

408
00:23:02,080 --> 00:23:04,080
I got to stop by and stuff like 
this because I have nowhere to 

409
00:23:04,080 --> 00:23:05,920
put it. 
I don't know where this is going

410
00:23:05,920 --> 00:23:07,240
to go. 
It's whatever it's. 

411
00:23:08,280 --> 00:23:11,840
Sitting on the floor. 
Well, it's an ammo box, so. 

412
00:23:12,440 --> 00:23:17,760
Yeah, so when you look at the 
cover too, I'm going to this is 

413
00:23:17,760 --> 00:23:19,680
like the UV treatment or 
whatever. 

414
00:23:19,680 --> 00:23:22,800
So you can see, you can see all 
that, right? 

415
00:23:22,800 --> 00:23:25,760
How like the texture, the 
splatter, like all of this right

416
00:23:25,760 --> 00:23:29,640
here is like insanely splattered
all over it. 

417
00:23:31,120 --> 00:23:35,440
Like it's crazy. 
And all of this is like super 

418
00:23:35,440 --> 00:23:38,120
deep, heavy shine. 
You see how it like, really pops

419
00:23:38,120 --> 00:23:42,560
off of there? 
Yeah, yeah, really nice cover. 

420
00:23:42,840 --> 00:23:45,640
You know, it's crazy. 
And the art is the book itself 

421
00:23:45,640 --> 00:23:47,120
is like, yeah, the art's crazy, 
too. 

422
00:23:47,120 --> 00:23:50,080
So yeah, it's crazy. 
And then the edge is pink. 

423
00:23:50,800 --> 00:23:54,040
That was, I think, I think that 
was just the first run because 

424
00:23:54,040 --> 00:23:57,480
the versions you can get now 
everywhere have a green edge, 

425
00:23:57,600 --> 00:23:59,040
which I think is going to be 
going forward. 

426
00:23:59,040 --> 00:24:00,880
That's all it's going to be. 
So the pink edge was just the 

427
00:24:00,880 --> 00:24:04,000
initial front run and then it's 
got this window cut out in the 

428
00:24:04,000 --> 00:24:13,120
front, which leads to this on 
the inside, which is also got 

429
00:24:13,120 --> 00:24:17,160
like a lot of like treatment, 
like the the spot treatment on 

430
00:24:17,160 --> 00:24:20,760
it. 
And it's basically the inside of

431
00:24:20,760 --> 00:24:23,680
the drop coffin is what it's 
supposed to be as far as the 

432
00:24:23,680 --> 00:24:25,520
cover goes. 
And we'll talk about the drop 

433
00:24:25,520 --> 00:24:28,840
coffins here in just a minute. 
But yeah, book goes hard, book 

434
00:24:28,840 --> 00:24:32,480
goes crazy. 
There's a flip out on the back 

435
00:24:32,480 --> 00:24:36,560
to there's these like kind of 
like fake IDs on the back, which

436
00:24:36,560 --> 00:24:42,200
this is not in the PDF. 
The PDF stops after like this 

437
00:24:42,200 --> 00:24:49,840
page, but there's like a whole I
think both of these papers in. 

438
00:24:49,840 --> 00:24:52,560
So I think it's just this page 
that's not in the PDF anywhere. 

439
00:24:52,760 --> 00:24:55,160
But that's an extra bonus page 
that's also got like a fuck load

440
00:24:55,160 --> 00:24:56,840
of like UV coding on it and 
shit. 

441
00:24:57,440 --> 00:24:59,920
Pretty cool. 
So, yeah, I mean, it's a as a 

442
00:24:59,920 --> 00:25:03,240
product, as like a physical 
product. 

443
00:25:03,520 --> 00:25:05,560
My fucking God. 
I mean, we'll go over that. 

444
00:25:06,040 --> 00:25:07,760
Yeah, we'll go over that here in
just a little bit. 

445
00:25:09,000 --> 00:25:10,400
Everything else. 
So we'll we'll see. 

446
00:25:10,400 --> 00:25:19,760
We'll see how we feel about it. 
And that's that's that. 

447
00:25:20,200 --> 00:25:30,480
Let me get the shit out of here.
Go away camera, and you can go 

448
00:25:30,480 --> 00:25:37,680
away too. 
So either, right? 

449
00:25:39,280 --> 00:25:42,000
Let's go into the info about 
Ether Reich. 

450
00:25:42,000 --> 00:25:46,080
So Ether Reich, This over the 
top ultraviolent game is 

451
00:25:46,080 --> 00:25:49,360
designed to be played from 
beginning to end in one to three

452
00:25:49,360 --> 00:25:52,200
sessions of carnage, blood 
magic, meaningful flashbacks, 

453
00:25:52,200 --> 00:25:55,200
and hundreds upon hundreds of 
extremely dead fascists. 

454
00:25:55,600 --> 00:25:58,720
It tells one story that tells it
loud, and it tells it 

455
00:25:58,760 --> 00:26:04,280
brilliantly. 
I think Wolfenstein crossed with

456
00:26:04,280 --> 00:26:07,480
Danger 5:00 and you're not far 
off the mark. 

457
00:26:07,800 --> 00:26:09,360
Again. 
I saw that directly from the 

458
00:26:09,360 --> 00:26:12,680
website. 
You'd be surprised how often the

459
00:26:12,680 --> 00:26:15,400
copy that people write on the 
website is not good. 

460
00:26:15,760 --> 00:26:19,440
Yeah, especially if you want 
people to review it. 

461
00:26:19,720 --> 00:26:23,840
The number of times that I have 
to write my own, like, sentence 

462
00:26:23,840 --> 00:26:26,760
or two to describe what the game
is, because whatever they wrote 

463
00:26:26,760 --> 00:26:28,960
on the H page is not good, is 
often. 

464
00:26:29,120 --> 00:26:30,960
It's frequent. 
You should write better copy for

465
00:26:30,960 --> 00:26:35,240
your games and especially if you
want it promoted right. 

466
00:26:35,240 --> 00:26:38,080
A line or two that people can 
just take so that they can use 

467
00:26:38,080 --> 00:26:39,880
to promote your shit and talk 
about your shit. 

468
00:26:42,760 --> 00:26:45,480
Ether Reich launched on 
Kickstarter August 17th, 2023 

469
00:26:45,480 --> 00:26:52,000
and funded on September 14th, 
2023 with 9367 backers for 

470
00:26:52,000 --> 00:27:02,720
327,808 lbs which is $443,000. 
I'm sorry, 443,151 and some 

471
00:27:02,720 --> 00:27:07,080
change. 
Ether Ike won the 2024 Gold 

472
00:27:07,080 --> 00:27:12,080
Annie Award for Best Cover Art 
Kind of obviously, Best Interior

473
00:27:12,080 --> 00:27:16,880
Art kind of obviously, and Best 
Adventure and was nominated for 

474
00:27:16,880 --> 00:27:20,040
Product of the Year, which in my
definition of product, wait 

475
00:27:20,040 --> 00:27:21,680
until I drop the episode with 
Clayton Nottstein. 

476
00:27:22,520 --> 00:27:25,800
I think with all the bells and 
whistles definitely deserved to 

477
00:27:25,800 --> 00:27:29,360
be nominated there. 
It was also a 2025 Origins a 

478
00:27:29,360 --> 00:27:33,760
World Award finalist in RPG core
category. 

479
00:27:34,400 --> 00:27:37,880
Eat the Right is available at 
rowanrookanddecker.com, as well 

480
00:27:37,880 --> 00:27:41,400
as other popular games from 
Rowan, Rook and Decker like 

481
00:27:41,400 --> 00:27:45,240
Spire Heart and The Die RPG and 
Honey Heist, amongst others. 

482
00:27:45,520 --> 00:27:48,920
You can also snag it at like IPR
Tabletop Bookshelf, all those 

483
00:27:48,920 --> 00:27:51,240
places and it's the same price 
pretty much across the board. 

484
00:27:51,240 --> 00:27:53,560
And we'll get to that in the 
value section, but that is the 

485
00:27:53,560 --> 00:27:55,920
info. 
This was a four of almost a 

486
00:27:55,920 --> 00:28:00,000
$450,000 Kickstarter. 
That's crazy. 

487
00:28:00,400 --> 00:28:02,560
It's crazy. 
So I mean, at least they spent 

488
00:28:02,560 --> 00:28:06,240
that money putting all of that 
like goop on the on the cover, 

489
00:28:06,240 --> 00:28:10,440
you know? 
And I don't mean that 

490
00:28:10,440 --> 00:28:12,000
derogatorily. 
I like the goop. 

491
00:28:12,000 --> 00:28:13,800
I think the the texture was 
cool. 

492
00:28:14,080 --> 00:28:15,080
Super cool. 
Yeah, yeah, yeah. 

493
00:28:15,080 --> 00:28:16,280
Insane. 
It's. 

494
00:28:16,560 --> 00:28:19,360
Really. 
This one of the strongest points

495
00:28:19,360 --> 00:28:23,720
of this product. 
Yeah, as a physical product that

496
00:28:23,720 --> 00:28:26,280
bells and whistles through the 
fucking roof, you know what I 

497
00:28:26,280 --> 00:28:29,920
mean? 
So looking at the cover again, 

498
00:28:29,920 --> 00:28:33,040
I'll zoom to page level here. 
I mean, it's gorgeous. 

499
00:28:34,560 --> 00:28:43,280
The art is from Will Kirkby. 
Kirkby, bro, my fucking God. 

500
00:28:43,400 --> 00:28:47,920
I think I've seen some of their 
like space marines that they do 

501
00:28:47,920 --> 00:28:49,840
too, because obviously I'm 
fucking Warhammer build right, 

502
00:28:49,920 --> 00:28:54,200
right and but but Will Kirkby's 
art is insane. 

503
00:28:54,560 --> 00:28:57,920
I mean they basically made this 
game look like this game and 

504
00:28:57,920 --> 00:29:00,800
they did and good choice. 
Good call. 

505
00:29:01,480 --> 00:29:03,040
Yeah, lots of, lots of. 
Pinks. 

506
00:29:03,320 --> 00:29:06,000
Yeah, lots of pinks, which we 
love here on the show. 

507
00:29:06,120 --> 00:29:08,400
You know, kind of cyans or 
magentas. 

508
00:29:08,400 --> 00:29:10,240
A lot of a lot of magenta and 
cyan too. 

509
00:29:10,240 --> 00:29:12,400
There's a lot of good, a lot of 
good cyan through this whole 

510
00:29:12,400 --> 00:29:13,840
thing. 
Very CYM. 

511
00:29:14,840 --> 00:29:16,960
Yeah, yeah, yeah, yeah. 
It looks good. 

512
00:29:16,960 --> 00:29:19,640
I mean, I love it. 
Like visually, you know, I don't

513
00:29:19,640 --> 00:29:21,160
think we're going to have a lot 
of complaints about this 

514
00:29:21,160 --> 00:29:22,880
whatsoever. 
The logo is fire. 

515
00:29:22,880 --> 00:29:28,000
The R and the H are like fangs. 
I mean, you know, again, lot of,

516
00:29:28,000 --> 00:29:32,160
lot of lot of. 
Solid visual design choices 

517
00:29:32,160 --> 00:29:35,760
made. 
Yeah, this is kind of like it's 

518
00:29:35,760 --> 00:29:40,600
like a casino in Vegas from the 
outside, you know? 

519
00:29:41,120 --> 00:29:44,200
Yeah, this is like Gino's 
instead of Pats for all you 

520
00:29:44,200 --> 00:29:49,400
Philly folks. 
So quick flip through a couple 

521
00:29:49,400 --> 00:29:51,720
of pages I want to talk about 
before we get to the rules 

522
00:29:51,720 --> 00:29:54,120
breakdown. 
I mean, first of all, just the, 

523
00:29:54,160 --> 00:29:56,880
the, the table of contents is 
great. 

524
00:29:57,640 --> 00:30:01,880
We'll get into the usability 
issue, not issues. 

525
00:30:01,880 --> 00:30:06,560
Some things about the usability 
later PDF remediation by dye 

526
00:30:06,560 --> 00:30:09,440
sugars was happy to see that for
those who don't know what PDF 

527
00:30:09,440 --> 00:30:14,280
remediation is, it's basically 
making sure not I don't think 

528
00:30:14,280 --> 00:30:19,200
it's just for, but especially 
for screen readers for like 

529
00:30:19,200 --> 00:30:22,000
accessibility. 
All of the the screen reader 

530
00:30:22,000 --> 00:30:25,320
reads it in the correct way and 
like the alt text is all there 

531
00:30:25,320 --> 00:30:28,640
and everything so that if you're
using a screen reader, you get 

532
00:30:29,200 --> 00:30:34,400
all of the book correctly. 
And Dai is a fantastic PDF 

533
00:30:34,400 --> 00:30:36,200
remediator. 
I just done a lot of work, 

534
00:30:36,200 --> 00:30:38,960
obviously works with Space 
Penguin, but I think they've 

535
00:30:38,960 --> 00:30:42,840
done stuff with I think Free 
League and some other stuff, but

536
00:30:42,840 --> 00:30:45,480
obviously RD2, they've, you 
know, a lot of really good 

537
00:30:45,480 --> 00:30:49,560
stuff. 
So eat the Reich. 

538
00:30:49,560 --> 00:30:52,000
The year is 1943. 
Europe is in flames. 

539
00:30:52,000 --> 00:30:54,640
You are a unit of crack vampire 
commandos with a single 

540
00:30:54,640 --> 00:30:57,920
objective drink all of Adolf 
Hitler's blood and fatally 

541
00:30:57,920 --> 00:31:02,920
detestable and fatally 
destabilize the Nazi war 

542
00:31:02,920 --> 00:31:04,400
machine. 
My brain broke for a second 

543
00:31:04,400 --> 00:31:05,200
that. 
Was good. 

544
00:31:06,040 --> 00:31:06,720
Yeah, great. 
How? 

545
00:31:06,720 --> 00:31:13,080
And it will Kirkby so, so yeah. 
And then we get a lot of stuff. 

546
00:31:13,080 --> 00:31:15,360
So do you want to let's talk 
about the stuff after? 

547
00:31:15,360 --> 00:31:17,080
You want to just do the rules 
breakdown and get that out of 

548
00:31:17,080 --> 00:31:18,400
the way. 
Let's do the rules breakdown 1st

549
00:31:18,400 --> 00:31:20,760
and then we'll, we'll, you know,
we'll do rules and characters 

550
00:31:20,760 --> 00:31:22,280
and then we'll kind of talk 
about our feelings about the 

551
00:31:22,280 --> 00:31:24,920
stuff. 
OK, so I'm actually going to 

552
00:31:25,280 --> 00:31:28,120
scroll through. 
Let me get. 

553
00:31:28,200 --> 00:31:30,920
To 30 something pages of not 
rules. 

554
00:31:31,080 --> 00:31:33,880
Yeah, let me get to. 
Yep, page 30. 

555
00:31:35,240 --> 00:31:38,080
Page 30. 
Oh, I'm still going guys. 

556
00:31:38,080 --> 00:31:44,080
I'm still scrolling. 
I passed it page 30 of I think 

557
00:31:44,080 --> 00:31:47,960
76. 70, yeah, I think 76 as 
well, maybe 75. 

558
00:31:49,800 --> 00:31:53,160
I would guess it's probably 76 
just because the divisible by 4,

559
00:31:53,520 --> 00:31:55,040
but. 
Yeah, yes, there's always 

560
00:31:55,040 --> 00:31:56,400
divisible by four. 
Yeah, you're right. 

561
00:31:58,720 --> 00:32:00,240
I mean scrolling through some 
dope art. 

562
00:32:00,720 --> 00:32:03,120
So. 
So what is the gist of this 

563
00:32:03,120 --> 00:32:04,800
game? 
This is the rules breakdown 

564
00:32:04,800 --> 00:32:07,160
here. 
The gist of the game is that it 

565
00:32:07,160 --> 00:32:12,680
is AD6 dice pool game with 
clocks where you play exactly 1 

566
00:32:12,680 --> 00:32:15,400
scenario. 
You're a spec OP group of 

567
00:32:15,400 --> 00:32:19,000
vampires dropped into Paris in 
1943 and you're trying to kill 

568
00:32:19,160 --> 00:32:21,640
Adolf Hitler. 
That's the whole fucking game. 

569
00:32:22,840 --> 00:32:25,840
It's not actual Paris. 
It's not historically accurate. 

570
00:32:28,560 --> 00:32:29,680
We'll, we'll, we'll do that 
after. 

571
00:32:30,800 --> 00:32:32,840
That's what I wanted to do, but 
and then my brain broke. 

572
00:32:33,600 --> 00:32:39,960
But it is a fake Paris where 
there's more Nazis and shit and 

573
00:32:39,960 --> 00:32:42,080
it's slightly different. 
Whatever. 

574
00:32:42,120 --> 00:32:46,080
So that's the gist of the game. 
It's AD 6 dice pool game that 

575
00:32:46,120 --> 00:32:49,000
that uses clocks and 
mechanically that's about that's

576
00:32:49,000 --> 00:32:50,080
about what you get. 
Yeah. 

577
00:32:51,440 --> 00:32:55,040
So mechanics wise you have 7 
stats listed here. 

578
00:32:55,520 --> 00:32:58,680
They are brawl con not 
constitution. 

579
00:32:58,680 --> 00:33:01,080
Con isn't like con man con. 
Use charisma and shit. 

580
00:33:01,560 --> 00:33:04,760
Fix search, shoot sneak and 
terrify. 

581
00:33:04,880 --> 00:33:07,320
Exactly what they sound like. 
That is what they are. 

582
00:33:07,320 --> 00:33:13,160
You have 7 of them, turn order, 
GM picks the turn order, 

583
00:33:13,160 --> 00:33:16,800
whatever I get, whatever works 
in the story, and then everyone 

584
00:33:16,800 --> 00:33:19,200
has to go. 
You build your dice pools the 

585
00:33:19,200 --> 00:33:22,040
way every other fucking game 
builds dice pools. 

586
00:33:22,080 --> 00:33:24,280
There is nothing unique at all 
about this. 

587
00:33:25,000 --> 00:33:27,640
If you had to guess, what would 
you use to build your dice 

588
00:33:27,640 --> 00:33:29,320
pools? 
Yep, stats, equipment, and 

589
00:33:29,320 --> 00:33:31,040
abilities. 
And that's what you use to build

590
00:33:31,040 --> 00:33:34,720
dice pools here, right? 
So you build your dice pools. 

591
00:33:34,920 --> 00:33:38,160
You basically take a number of 
dice equal to the stat that 

592
00:33:38,160 --> 00:33:39,560
you're using. 
So if you're going to use 

593
00:33:39,560 --> 00:33:43,080
search, whatever stat you have 
in search, you grab that many 

594
00:33:43,080 --> 00:33:45,160
dice. 
And then if you're going to use 

595
00:33:45,160 --> 00:33:50,120
equipment or abilities, you add 
dice for that. 

596
00:33:50,120 --> 00:33:53,800
And the dice that you use for 
that are listed with your 

597
00:33:53,800 --> 00:33:55,000
equipment and with your 
abilities. 

598
00:33:55,000 --> 00:33:56,720
And I think Hunter, you're going
to go over that a little bit 

599
00:33:56,720 --> 00:33:57,720
more. 
You're going to pick a character

600
00:33:57,720 --> 00:33:58,920
sheet and kind of run through on
real quick. 

601
00:33:59,840 --> 00:34:01,480
Yeah. 
Yeah, might as well look at 

602
00:34:01,920 --> 00:34:04,080
that. 
And then there's options for 

603
00:34:04,080 --> 00:34:05,480
bonus dice. 
There's a couple of different 

604
00:34:05,480 --> 00:34:11,960
ways to get bonus dice and you 
can get an extra dice if it's 

605
00:34:11,960 --> 00:34:14,880
the last use of an equipment, a 
piece of equipment. 

606
00:34:15,320 --> 00:34:19,679
So if you have, you know your 
equipment uses has usage slots 

607
00:34:19,679 --> 00:34:21,639
basically. 
So if you use it three times and

608
00:34:21,639 --> 00:34:25,920
only has three uses on your 
third usage, you get a bonus die

609
00:34:25,920 --> 00:34:29,120
for using it. 
And that is written to encourage

610
00:34:29,120 --> 00:34:31,639
you to use up your equipment and
loot new equipment so you're not

611
00:34:31,639 --> 00:34:33,120
just holding on to your shit. 
I like that. 

612
00:34:33,120 --> 00:34:35,560
I think that's really clever. 
Yeah, I agree. 

613
00:34:35,560 --> 00:34:37,040
I like, I do enjoy that part of 
it. 

614
00:34:37,040 --> 00:34:40,080
Yeah, what I'm not a big fan of 
is how small the loot box is on 

615
00:34:40,080 --> 00:34:42,040
the character sheet, and we'll 
look over that a little bit 

616
00:34:42,040 --> 00:34:44,120
later. 
The other way. 

617
00:34:44,120 --> 00:34:46,600
Oh, I even wrote here in the 
notes, even though the loot 

618
00:34:46,600 --> 00:34:51,600
section in the character sheet 
is so small, that is one way you

619
00:34:51,600 --> 00:34:55,480
can get bonus dice. 
Another is no, that's the goal 

620
00:34:55,480 --> 00:34:57,760
with the bang section. 
Here is the equipment thing. 

621
00:35:00,600 --> 00:35:04,720
The GM builds a threat pool. 
So the way the game works is you

622
00:35:04,720 --> 00:35:09,720
build your dice pool and then 
when it's your turn to go, the 

623
00:35:09,720 --> 00:35:12,840
GM built a threat tool based on 
the attack rating or whatever 

624
00:35:12,840 --> 00:35:15,160
the threat is. 
So say you're fighting a Nazi 

625
00:35:15,160 --> 00:35:17,920
patrol and that patrols attack 
rating is 3. 

626
00:35:18,160 --> 00:35:22,600
The GM gets 3D sixes, and then 
you get however many D sixes you

627
00:35:22,600 --> 00:35:28,840
want, and then you get this 
graphic because at no point in 

628
00:35:28,840 --> 00:35:33,640
the game anywhere are the rules 
for this actually written out at

629
00:35:33,640 --> 00:35:35,880
all. 
I was I was gonna ask about 

630
00:35:35,880 --> 00:35:38,280
that. 
I was like did I just miss or is

631
00:35:38,280 --> 00:35:42,000
this the only the only? 
Which is so weird and the first 

632
00:35:42,000 --> 00:35:44,160
thing I thought was, well, fuck 
screen readers, right? 

633
00:35:44,160 --> 00:35:46,200
But then I saw the PDF 
remediation from Die and I was 

634
00:35:46,200 --> 00:35:49,480
like, well thank goodness, at 
least I know that they'll get 

635
00:35:49,480 --> 00:35:51,920
this information somehow. 
But for those in podcast land, 

636
00:35:51,920 --> 00:35:55,760
it is a graphic that shows how 
the dice mechanic works. 

637
00:35:56,080 --> 00:35:57,800
But again, it's not written out 
anywhere. 

638
00:35:57,800 --> 00:36:01,080
And for people that would like 
just work better reading it, I 

639
00:36:01,080 --> 00:36:02,960
thought this was very weird. 
I don't think I've ever seen it 

640
00:36:02,960 --> 00:36:05,800
where it's not written out, 
where it's just given to you in 

641
00:36:05,800 --> 00:36:08,400
a graphic. 
Can you think of a time where? 

642
00:36:09,320 --> 00:36:13,120
Not on top of my head. 
I'm sure there may be one other 

643
00:36:13,120 --> 00:36:14,880
instance of this. 
I feel like we've had a fair a 

644
00:36:14,960 --> 00:36:18,000
fairly similar conversation, but
not that I can think. 

645
00:36:18,720 --> 00:36:20,280
Of I find it pretty weird that 
it's just a graphic. 

646
00:36:20,280 --> 00:36:23,000
So the way the graphic works is 
it shows player role at the top 

647
00:36:23,000 --> 00:36:26,240
and GM role in the bottom and 
the player role each and each 

648
00:36:26,240 --> 00:36:31,480
have 6D sixes rolled and it's 
123456 with a line down the 

649
00:36:31,480 --> 00:36:35,480
middle. 
And on both player and GM dice, 

650
00:36:35,560 --> 00:36:37,320
the GM, the dice are a little 
bit different. 

651
00:36:37,320 --> 00:36:39,160
They're do look great. 
They're great looking dice. 

652
00:36:39,160 --> 00:36:41,560
If I was going to draw dice, I 
would hope they would look like 

653
00:36:41,560 --> 00:36:44,920
this. 
But on 1/2 and three for both it

654
00:36:44,920 --> 00:36:47,920
says discard. 
So none of that matters because 

655
00:36:48,720 --> 00:36:53,280
according to this graphic, 
anything to 4 and up is a 

656
00:36:53,280 --> 00:36:58,160
success, right? 
So for the GM 4-5 and six is a 

657
00:36:58,160 --> 00:37:02,600
success plus one damage. 
So there's ways you can put 

658
00:37:02,600 --> 00:37:04,480
successes into the game and 
damage and stuff. 

659
00:37:04,480 --> 00:37:08,280
That's what they get for 
players. 4 and fives are success

660
00:37:08,280 --> 00:37:10,960
plus one damage or plus one 
defense or plus one blood. 

661
00:37:11,960 --> 00:37:15,640
And six is a critical and you 
get +2 of everything that I just

662
00:37:15,640 --> 00:37:17,760
said. 
Or you can activate a special. 

663
00:37:17,760 --> 00:37:19,240
So obviously. 
So that tells you right off the 

664
00:37:19,240 --> 00:37:23,040
bat that bad guys don't get 
crits and crits are good for you

665
00:37:23,320 --> 00:37:25,960
and that the system is A4 plus 
system, right? 

666
00:37:25,960 --> 00:37:29,360
You have to roll 4 higher on 
your pool of D sixes, even 

667
00:37:29,360 --> 00:37:32,600
though it doesn't say anywhere 
that that that's a thing, which 

668
00:37:32,600 --> 00:37:33,920
I think is incredibly 
interesting. 

669
00:37:37,120 --> 00:37:39,160
And yeah, and that's the core of
the game, right? 

670
00:37:39,160 --> 00:37:43,440
There is build a dice pool using
your stats, abilities and 

671
00:37:43,440 --> 00:37:49,240
equipment and throw it against 
the GMs because they're also 

672
00:37:49,240 --> 00:37:51,920
going to be rolling a dice pool.
And then you allocate. 

673
00:37:52,040 --> 00:37:53,680
And how does the allocation 
work? 

674
00:37:53,880 --> 00:37:59,880
So already did of that. 
So allocate your successes to 

675
00:37:59,920 --> 00:38:04,080
advancing an objective, 
eliminating a threat, defending 

676
00:38:04,080 --> 00:38:06,560
yourself against attacks, 
feeding on Nazi blood, or 

677
00:38:06,560 --> 00:38:09,840
activating a special. 
So then there's like 2 pages 

678
00:38:09,840 --> 00:38:12,120
where they just copy paste the 
same thing over and over and 

679
00:38:12,120 --> 00:38:13,560
over again. 
Because it's the exact same 

680
00:38:13,560 --> 00:38:15,280
mechanic for everything that you
do, right? 

681
00:38:16,520 --> 00:38:18,840
When you allocate success to 
advancing an objective, reduce 

682
00:38:18,840 --> 00:38:21,400
the objectives rating by one. 
When you allocate success to 

683
00:38:21,400 --> 00:38:23,440
eliminating a threat, reduce the
threats rating by 1. 

684
00:38:25,320 --> 00:38:28,040
When you allocate 6 to feeding, 
gain 1 blood. 

685
00:38:28,440 --> 00:38:31,280
When you allocate A crit, gain 2
like it said, plus one blood, +2

686
00:38:31,280 --> 00:38:33,640
blood. 
And then you get specials. 

687
00:38:33,640 --> 00:38:35,960
So specials can only be 
activated on a crit. 

688
00:38:36,760 --> 00:38:39,120
And then there's specials, you 
know, blah blah blah, they do 

689
00:38:39,120 --> 00:38:40,480
stuff. 
And then between all of it, it 

690
00:38:40,480 --> 00:38:43,040
just keeps trying to reinforce 
role-playing. 

691
00:38:43,040 --> 00:38:47,800
A lot it says add details like 
ripping Nazis in half, laying 

692
00:38:47,800 --> 00:38:51,160
down, covering fire. 
Add details like clearing a path

693
00:38:51,160 --> 00:38:54,520
toward something on useful 
lending support to an ally. 

694
00:38:54,520 --> 00:38:58,120
So it's really, this is a dice 
pool story game. 

695
00:38:58,120 --> 00:39:02,040
It's really leaning into that 
and really wants you to RP a 

696
00:39:02,040 --> 00:39:04,680
lot. 
Yeah, I really want you to RP a 

697
00:39:04,680 --> 00:39:07,440
lot. 
I have thoughts, yeah. 

698
00:39:07,640 --> 00:39:09,400
Yeah, Yeah. 
I wish it. 

699
00:39:09,680 --> 00:39:11,640
Yeah. 
Well, we both have thoughts on 

700
00:39:11,760 --> 00:39:15,000
on that. 
And then there's a section here 

701
00:39:15,000 --> 00:39:16,640
on taking control with the 
details. 

702
00:39:16,640 --> 00:39:18,280
The details here are just 
suggestions. 

703
00:39:18,280 --> 00:39:19,680
You can put forward almost 
anything you want. 

704
00:39:19,960 --> 00:39:22,400
The only thing that you can't 
narrate is the actions of other 

705
00:39:22,400 --> 00:39:25,120
named characters. 
Again, there's a whole section 

706
00:39:25,120 --> 00:39:26,920
of the book that we're going to 
talk about a little bit later 

707
00:39:26,920 --> 00:39:28,160
and we're going to skip that for
right now. 

708
00:39:30,600 --> 00:39:33,760
So you allocate your success to 
all those things if the GM. 

709
00:39:34,200 --> 00:39:35,600
So the way that this works, 
right? 

710
00:39:36,280 --> 00:39:46,480
Did I get to the clock shed? 
Healing I'll, I'll, I'll talk 

711
00:39:46,480 --> 00:39:48,400
about some other stuff and then 
and then we'll get we'll kind of

712
00:39:48,440 --> 00:39:50,600
like roll back to attacks and 
threats and stuff like that. 

713
00:39:51,080 --> 00:39:56,440
So if the GM has attacked, I 
slot basically see this one. 

714
00:39:56,440 --> 00:39:59,280
This is eliminating a threat or 
no defending yourself against 

715
00:39:59,280 --> 00:40:02,080
attacks. 
So if I roll 3 successes. 

716
00:40:02,520 --> 00:40:05,120
Right. 
And you roll 3 successes, but I 

717
00:40:05,120 --> 00:40:10,200
put an excess towards advancing 
an objective and and the success

718
00:40:10,200 --> 00:40:14,120
towards eliminating a threat 
that gives me one last one left 

719
00:40:14,120 --> 00:40:17,360
to defend myself with. 
And you had three attacks. 

720
00:40:17,480 --> 00:40:20,720
I could defend against one. 
And then you have two attacks 

721
00:40:20,720 --> 00:40:23,560
left against me when all of our 
dice are allocated and and kind 

722
00:40:23,560 --> 00:40:25,240
of. 
So then I would take two damage.

723
00:40:26,120 --> 00:40:31,080
So if I don't allocate enough 
dice to defend against your 

724
00:40:31,080 --> 00:40:35,320
attack roll before I do, or 
instead choose to advance 

725
00:40:35,320 --> 00:40:38,080
objectives or or eliminate a 
threat or feed on blood and 

726
00:40:38,080 --> 00:40:39,760
stuff like that, that's the 
damage I take. 

727
00:40:39,760 --> 00:40:42,760
So you always at the very least 
want to roll higher than the 

728
00:40:42,760 --> 00:40:45,800
GM's number of successes so you 
can defend against it and then 

729
00:40:45,800 --> 00:40:47,640
choose whether you're going to 
defend against it or not. 

730
00:40:47,880 --> 00:40:52,120
So that's kind of like the crux 
of like why the GM rolls like 

731
00:40:52,200 --> 00:40:54,280
attack threat, the threat pool 
basically. 

732
00:40:56,880 --> 00:40:58,840
Next, there's a, there's an 
example of play here, which is 

733
00:40:58,840 --> 00:41:01,280
great, first of all, beautiful, 
but also like an example of 

734
00:41:01,280 --> 00:41:03,960
play, talking through the dice 
rolls and everything. 

735
00:41:03,960 --> 00:41:05,040
It's a really good example of 
play. 

736
00:41:05,040 --> 00:41:07,320
It's 2 pages long. 
They do a good job. 

737
00:41:07,320 --> 00:41:10,520
I think it really explains the 
very kind of easy mechanics 

738
00:41:10,520 --> 00:41:13,920
very, you know, very well. 
And it's got arena on it who is 

739
00:41:14,680 --> 00:41:15,560
cool. 
She's cool. 

740
00:41:17,600 --> 00:41:19,400
Then you got blood. 
So vampires drink blood. 

741
00:41:19,640 --> 00:41:22,520
Obviously you can use blood for 
things. 

742
00:41:22,800 --> 00:41:25,080
You can heal an injury by 
spending three blood. 

743
00:41:25,760 --> 00:41:27,400
We'll get into injuries and 
stuff in just a second. 

744
00:41:27,640 --> 00:41:31,680
You can hold up to 10 blood 
bloods at a time, however you 

745
00:41:31,680 --> 00:41:37,520
want that to look, whether it's 
vials or sacks or like you know,

746
00:41:37,600 --> 00:41:41,320
one giant VAT with like a thing 
and mechanically hold your blood

747
00:41:41,320 --> 00:41:43,520
however you want. 
Like one of those backpacks, the

748
00:41:43,720 --> 00:41:47,120
like the water bladder inside 
and you have like a little like 

749
00:41:47,120 --> 00:41:48,840
a camelback. 
Camelback there were you? 

750
00:41:48,840 --> 00:41:50,200
Got a camelback of blood? 
Yeah. 

751
00:41:50,840 --> 00:41:52,720
And you can also share your 
blood with other people. 

752
00:41:53,440 --> 00:41:55,160
That's totally cool. 
You can do all that. 

753
00:41:56,920 --> 00:42:00,560
So when did I put injuries and 
stuff? 

754
00:42:00,560 --> 00:42:02,240
I think I'll put it back in the 
other thing. 

755
00:42:02,240 --> 00:42:10,680
So injuries and down is what 
happens when again the when you 

756
00:42:10,680 --> 00:42:15,680
get attacks, right? 
So when you don't neutralize all

757
00:42:15,680 --> 00:42:17,360
of them, right, that the GM 
still has attacked dice 

758
00:42:17,360 --> 00:42:19,320
remaining. 
When you have no dice remaining,

759
00:42:19,320 --> 00:42:21,520
you mark an injury on your 
character sheet. 

760
00:42:22,160 --> 00:42:24,880
Each character has unique 
injuries and problems associated

761
00:42:24,880 --> 00:42:27,960
with them. 
When you mark an injury, roll AD

762
00:42:28,000 --> 00:42:31,560
6 and tick off the first box in 
the relevant category. 

763
00:42:31,920 --> 00:42:35,040
I don't understand why they're 
called categories. 

764
00:42:35,800 --> 00:42:37,280
I think 1 Hunter goes over the 
character sheet. 

765
00:42:37,280 --> 00:42:38,640
We'll talk about that a little 
bit more. 

766
00:42:38,640 --> 00:42:40,000
It doesn't want to make sense to
me. 

767
00:42:40,000 --> 00:42:45,400
Basically there's 1234 and 5-6 
with two each. 

768
00:42:46,320 --> 00:42:50,600
But it's not like like a light 
injury, medium injury, heavy 

769
00:42:50,600 --> 00:42:53,040
injury. 
It's weird, but basically 

770
00:42:53,120 --> 00:42:57,480
there's not, you don't have HP, 
you just take off an injury and 

771
00:42:57,480 --> 00:43:00,200
that's that's how it works. 
And then you take the effect 

772
00:43:00,200 --> 00:43:03,480
from that. 
But the first injury in each 

773
00:43:03,480 --> 00:43:05,680
section is pretty much just 
narrative, and the second 

774
00:43:05,680 --> 00:43:08,840
injury, it actually has 
mechanical shit that you have to

775
00:43:08,840 --> 00:43:12,120
deal with. 
You can get put down if you 

776
00:43:12,160 --> 00:43:16,200
ever, if the GM has three or 
more, a tactile remaining when 

777
00:43:16,200 --> 00:43:18,720
you have no dice remaining, you 
are downed. 

778
00:43:19,080 --> 00:43:22,080
And downed means you're out but 
not dead. 

779
00:43:22,280 --> 00:43:24,720
And you have now created an 
extra little mission because the

780
00:43:24,720 --> 00:43:27,800
only way to get undowned is for 
your your people to save you. 

781
00:43:28,120 --> 00:43:31,720
So you're like stuck in a rubble
or captured or some shit, and 

782
00:43:31,720 --> 00:43:35,160
you've created a side quest now 
for everyone to get undowned. 

783
00:43:36,040 --> 00:43:39,880
And then death is when you have 
marked all of your injuries and 

784
00:43:39,880 --> 00:43:45,480
you get to make a last stand. 
Yeah. 

785
00:43:45,720 --> 00:43:48,960
Where you do something dramatic 
and roll AD 6. 

786
00:43:48,960 --> 00:43:52,960
It reminds me of like your swan 
song in Order of Blues. 

787
00:43:53,280 --> 00:43:54,160
Yeah, totally. 
I was. 

788
00:43:54,160 --> 00:43:55,600
I was thinking that when I read 
it too. 

789
00:43:55,720 --> 00:43:58,240
Yeah, you don't get to do 
anything you want, but you get 

790
00:43:58,240 --> 00:44:04,520
AD 6 to kind of like do one last
cool thing before you go, but 

791
00:44:04,520 --> 00:44:07,000
you can't use any abilities or 
anything that would heal you 

792
00:44:07,000 --> 00:44:08,960
like your debt like you're going
out like there's nothing you 

793
00:44:08,960 --> 00:44:09,880
need to save yourself. 
That's it. 

794
00:44:12,080 --> 00:44:14,240
All right, objectives and 
threats. 

795
00:44:14,240 --> 00:44:16,080
The way that they both work is 
they're just clocks. 

796
00:44:16,200 --> 00:44:19,200
It's clocks. 
I mean this is this is I don't 

797
00:44:19,200 --> 00:44:22,200
know, I don't I wouldn't call 
this APBTA or like in like AI 

798
00:44:22,200 --> 00:44:23,200
don't know if I would even call 
it. 

799
00:44:23,200 --> 00:44:25,440
I don't think it's a force in 
the dark game, but it's like, no

800
00:44:26,040 --> 00:44:28,640
obviously like built on like. 
Yeah. 

801
00:44:29,480 --> 00:44:31,840
A lot of the same stuff, but 
like clocks is a very popular 

802
00:44:31,840 --> 00:44:34,240
PTA thing. 
The dice pool thing is obviously

803
00:44:34,240 --> 00:44:36,200
a Fords in the dark thing. 
I didn't start with Fords I 

804
00:44:36,200 --> 00:44:38,720
don't believe but. 
It's the dice pool, the 

805
00:44:39,080 --> 00:44:42,000
flashbacks, the kind of way 
injuries work on this, they 

806
00:44:42,000 --> 00:44:44,040
actually work. 
Not the same in blades. 

807
00:44:44,520 --> 00:44:47,920
It's like a lighter, better 
blades, like I would just pay 

808
00:44:47,920 --> 00:44:50,880
blades with with the havoc 
engine, quote UN quote. 

809
00:44:51,440 --> 00:44:54,960
But but but anyway, so 
objectives and threats both just

810
00:44:54,960 --> 00:44:57,800
use clocks, which means it is 
just a line of boxes. 

811
00:44:58,120 --> 00:45:01,400
And let's say that it says get 
inside the German technology 

812
00:45:01,440 --> 00:45:05,240
pavilion and it's got six boxes.
So that means 6 successes have 

813
00:45:05,240 --> 00:45:07,800
to go towards that before you 
succeed at it. 

814
00:45:08,000 --> 00:45:11,840
I like clocks. 
I I like clocks this way where 

815
00:45:11,840 --> 00:45:14,360
it's boxes instead of like a 
circle that you're like actually

816
00:45:14,360 --> 00:45:16,440
checking off like a clock. 
This one fits better in my 

817
00:45:16,440 --> 00:45:20,000
brain, but that's that's how it 
works and it's the same thing 

818
00:45:20,000 --> 00:45:22,280
with threats. 
So it's got an infantry squad 

819
00:45:22,280 --> 00:45:26,440
listed here and it's six boxes 
attack 3, which means you have 

820
00:45:26,440 --> 00:45:35,240
to get 3 eliminate the threat 
successes against the GM's 3D6 

821
00:45:35,240 --> 00:45:37,560
threat pool to eliminate this 
threat. 

822
00:45:37,960 --> 00:45:39,160
I like it. 
I think it's clean. 

823
00:45:39,160 --> 00:45:41,160
I think it's easy. 
And let me tell you what if if 

824
00:45:41,280 --> 00:45:45,200
if we're both saying that this 
is a better blades in the dark 6

825
00:45:45,200 --> 00:45:49,160
box clock attack 3 is way 
fucking better than like 

826
00:45:50,160 --> 00:45:53,040
approach and position and and 
all the fucking. 

827
00:45:53,760 --> 00:45:56,000
Absolutely. 
Yeah, There's no question in my 

828
00:45:56,000 --> 00:45:57,360
mind. 
You are correct. 

829
00:45:57,960 --> 00:46:00,080
The entire conversation you have
to have every time you want to 

830
00:46:00,080 --> 00:46:01,400
do anything. 
We're such. 

831
00:46:01,400 --> 00:46:03,480
Consummate like Blades in the 
Dark critics. 

832
00:46:03,480 --> 00:46:06,000
It's so funny. 
I'm a hater. 

833
00:46:06,120 --> 00:46:08,560
I'm just a straight up hater. 
I'm a critic of a lot of things,

834
00:46:09,560 --> 00:46:13,880
but but the IT it yeah, we 
needed to have a blades counter 

835
00:46:13,880 --> 00:46:16,000
as much as we need a 5 E counter
because I think it'd be catching

836
00:46:16,000 --> 00:46:20,160
up anyway that that is that is 
how threats and objectives work.

837
00:46:20,360 --> 00:46:21,800
It's clean, it's easy. 
I like it. 

838
00:46:22,120 --> 00:46:24,440
You just, you just have to get a
number of successes towards 

839
00:46:24,480 --> 00:46:27,640
either and then you, you narrate
it out right? 

840
00:46:28,760 --> 00:46:31,880
And then there's reinforcements,
which seems like a really cool 

841
00:46:31,880 --> 00:46:34,280
idea, but I think it's just a 
broken pain in the ass. 

842
00:46:36,120 --> 00:46:38,120
Read second and third paragraph 
on page 38. 

843
00:46:38,120 --> 00:46:39,720
I didn't even take notes. 
I said just read it. 

844
00:46:39,720 --> 00:46:43,520
OK, pass me, I'll read it. 
At the end of each round, if a 

845
00:46:43,520 --> 00:46:48,560
threat was reduced to 0 rating, 
restore its rating by 1D6 and 

846
00:46:48,560 --> 00:46:52,080
return its attack to half its 
starting value, rounded down. 

847
00:46:53,320 --> 00:46:55,960
Oh OK. 
In addition, increase each 

848
00:46:55,960 --> 00:46:59,240
active threats attack by one as 
Nazi forces close in on the 

849
00:46:59,240 --> 00:47:02,040
vampire. 
If the GM rolls 0 successes on 

850
00:47:02,040 --> 00:47:05,880
their attack dice, increase the 
threats attack by one once the 

851
00:47:05,880 --> 00:47:07,600
player has resolved their 
action. 

852
00:47:07,840 --> 00:47:10,480
The end of the round is a good 
moment to check that this has 

853
00:47:10,480 --> 00:47:14,960
been applied that I don't know 
why it's not. 

854
00:47:14,960 --> 00:47:17,840
It's like 2-3 sentences. 
That's sounds like a pain in the

855
00:47:17,840 --> 00:47:21,200
ass. 
Yeah, yeah, it's, it's like, 

856
00:47:21,200 --> 00:47:26,960
it's maybe like the least clean,
Yeah, a concise like rule in 

857
00:47:26,960 --> 00:47:29,400
there. 
Yeah, I don't personally like 

858
00:47:29,400 --> 00:47:31,120
it. 
The thing is though, here's 

859
00:47:31,120 --> 00:47:34,320
here's the thing, it's not like 
you have 5 threats going on at 

860
00:47:34,320 --> 00:47:36,320
once. 
Like the situation you're in is 

861
00:47:36,320 --> 00:47:40,360
1 threat. 
So if it is A6 rating, you 

862
00:47:40,360 --> 00:47:42,560
reduce it to Z and it's reduced 
to zero. 

863
00:47:42,680 --> 00:47:45,560
You roll 1D6 and unmark those 
boxes. 

864
00:47:45,560 --> 00:47:48,560
So let's say you get a 3, it's 
back to three, and then return 

865
00:47:48,560 --> 00:47:50,280
its attack to half its starting 
value. 

866
00:47:50,280 --> 00:47:53,960
So if it was 3, it would now be 
1 because it's half its value 

867
00:47:54,120 --> 00:47:56,880
rounded down. 
But then if the GM rolls 0 

868
00:47:56,880 --> 00:48:00,000
successes, you increase the 
thrust attack by one once. 

869
00:48:00,000 --> 00:48:02,600
So every time I roll is that 
every time I roll 0 successes 

870
00:48:02,600 --> 00:48:04,480
for the first time? 
Like do I just increase the 

871
00:48:04,480 --> 00:48:05,920
rating every single fucking 
time? 

872
00:48:06,600 --> 00:48:10,080
Like I like the idea. 
I definitely read that as every 

873
00:48:10,080 --> 00:48:13,280
time like because you start with
1. 

874
00:48:13,280 --> 00:48:16,320
So every time you like in this 
scenario. 

875
00:48:17,280 --> 00:48:20,880
Yeah, every if if you're have so
little dice, especially in D6 

876
00:48:20,880 --> 00:48:22,280
dice pool. 
Like it does make sense that 

877
00:48:22,280 --> 00:48:24,480
like as you get reinforcement 
sick, you generate some more 

878
00:48:24,480 --> 00:48:26,440
dice to have a higher chance of 
hitting a success. 

879
00:48:26,640 --> 00:48:30,280
And that also gives the 
characters like like a amount of

880
00:48:30,280 --> 00:48:33,600
time where their successes are 
more meaningful with their dice 

881
00:48:33,600 --> 00:48:37,360
pools because they have so much 
less to go against. 

882
00:48:37,840 --> 00:48:45,920
Yeah, it says here that the 
whole point of this is it it it 

883
00:48:47,040 --> 00:48:49,520
Nazi forces close in on the 
vampires. 

884
00:48:50,000 --> 00:48:52,720
But I mean like narratively, 
like it's the same threat. 

885
00:48:53,040 --> 00:48:55,840
And then now you have the the 
threat come back, but less like,

886
00:48:55,880 --> 00:48:58,800
I would rather like a new threat
come in, you know what I mean? 

887
00:48:58,800 --> 00:49:01,680
Like just have like 
reinforcements as like I don't 

888
00:49:01,680 --> 00:49:03,120
know, I feel. 
Like that'd be tedious to be 

889
00:49:03,120 --> 00:49:07,720
like this constant like it is. 
It's hard to to gain ground if 

890
00:49:07,720 --> 00:49:09,200
it came back at the same level 
or time. 

891
00:49:09,240 --> 00:49:13,000
It makes sense that like I go 
into a base, they have their 

892
00:49:13,000 --> 00:49:16,080
like forces, their station 
there, I wipe them out, 

893
00:49:16,280 --> 00:49:18,680
reinforcements start coming, but
obviously it's not as 

894
00:49:18,680 --> 00:49:21,440
concentrated as the actual 
forces Station. 

895
00:49:21,440 --> 00:49:22,920
What? 
I'm saying is instead of instead

896
00:49:22,920 --> 00:49:26,440
of it coming back the same. 
I don't know, my brain would be 

897
00:49:26,440 --> 00:49:30,440
a lot easier if it didn't say 
like return all of it stuff back

898
00:49:31,560 --> 00:49:34,960
as opposed to my brain would 
work better if it said add a new

899
00:49:34,960 --> 00:49:39,920
force that has half as many and 
half as many in my brain. 

900
00:49:40,400 --> 00:49:42,320
Add a new one that does exactly 
the same. 

901
00:49:42,320 --> 00:49:45,920
Works a lot better than just put
the old one back halfway, you 

902
00:49:45,920 --> 00:49:47,880
know what I mean? 
I don't know why my brain works 

903
00:49:47,880 --> 00:49:50,960
better that way but but you can 
also just go to the giant red 

904
00:49:50,960 --> 00:49:52,800
box below that says 
reinforcements caveat and it 

905
00:49:52,800 --> 00:49:54,800
basically says if you don't want
to do that shit because it 

906
00:49:54,800 --> 00:49:57,880
sucks, don't. 
If your players want a more 

907
00:49:57,880 --> 00:50:01,040
relaxing time, you can ignore 
the rule and increase the rating

908
00:50:01,040 --> 00:50:02,840
and damage by one to three 
points instead. 

909
00:50:03,280 --> 00:50:04,960
I would just do that. 
I just did that every time. 

910
00:50:08,960 --> 00:50:10,920
So that's it. 
Challenge. 

911
00:50:12,920 --> 00:50:16,200
Not all challenges made equal. 
Sometimes there is a challenge 

912
00:50:16,200 --> 00:50:19,440
rating on an objective and it's 
basically arm or soak for an 

913
00:50:19,440 --> 00:50:21,680
objective. 
So if you have an objective 

914
00:50:21,680 --> 00:50:26,680
challenge rating of one, that 
means just putting 1 doesn't 

915
00:50:26,680 --> 00:50:28,520
work. 
As far as I read it, the 

916
00:50:28,520 --> 00:50:30,640
challenge rating stays. 
It's not like you have to get 

917
00:50:30,640 --> 00:50:32,760
rid of it one time. 
It's always there. 

918
00:50:35,600 --> 00:50:38,840
It's that's what I read. 
So that you have to put at least

919
00:50:38,840 --> 00:50:41,000
2 on it to get it to go down by 
one. 

920
00:50:41,360 --> 00:50:43,800
Or do you think because 
otherwise why wouldn't you just 

921
00:50:43,800 --> 00:50:46,160
raise it by 1? 
Like to me it's soak. 

922
00:50:46,360 --> 00:50:49,320
If you have a challenge rating 
1, you have to put 2 on it every

923
00:50:49,320 --> 00:50:51,400
time needed to go down one, 
right? 

924
00:50:51,400 --> 00:50:53,600
There's like an armor soak 
basically for it. 

925
00:50:54,200 --> 00:50:59,120
Yeah, yeah, yeah, yeah, yeah. 
The game obviously works in 

926
00:50:59,120 --> 00:51:02,080
scenes because like the threat 
comes and now you have the clock

927
00:51:02,080 --> 00:51:03,640
to fail and then you move to the
next thing. 

928
00:51:04,080 --> 00:51:06,400
There's secondary objectives, 
which are a thing. 

929
00:51:06,400 --> 00:51:08,800
And a lot of that is basically 
like if you if you get down 

930
00:51:08,800 --> 00:51:11,120
that's a secondary objective, 
you can loot. 

931
00:51:11,160 --> 00:51:12,920
I like the looting. 
I think it's a good idea. 

932
00:51:13,760 --> 00:51:17,000
Again, I like that the equipment
is written in such a way that 

933
00:51:17,000 --> 00:51:19,360
encourages you to use it so you 
can pick up new stuff. 

934
00:51:19,680 --> 00:51:22,560
But it also kind of doesn't make
the looting very easy. 

935
00:51:22,560 --> 00:51:24,440
It like apparently like a lot of
the times if you want to pick 

936
00:51:24,440 --> 00:51:27,480
something up, you have to like 
build it yourself versus just 

937
00:51:27,520 --> 00:51:30,960
like, I don't know like there's 
a whole section here that says 

938
00:51:30,960 --> 00:51:33,040
you don't need to do this every 
single time, but like if you 

939
00:51:33,040 --> 00:51:35,600
want to do it, here's the way 
that you can build it and stuff 

940
00:51:35,600 --> 00:51:37,200
like that. 
For a game that moves this fast,

941
00:51:37,520 --> 00:51:40,120
I think it's interesting that 
like it's that all the loot 

942
00:51:40,120 --> 00:51:45,600
isn't just like this is what you
can have yes you know some more 

943
00:51:45,600 --> 00:51:49,280
cool art flashbacks. 
One of the last things here. 

944
00:51:50,520 --> 00:51:52,000
So flashbacks I think are 
interesting. 

945
00:51:52,000 --> 00:51:54,040
Obviously again, kind of gives 
you an idea of Blades in the 

946
00:51:54,040 --> 00:51:56,960
Dark, but on the Kickstarter 
page you talked about meaningful

947
00:51:56,960 --> 00:51:59,200
flashbacks. 
So the way flashback works is 

948
00:51:59,200 --> 00:52:02,080
once per section when you roll 2
successes or fewer, you can 

949
00:52:02,080 --> 00:52:05,840
trigger a flashback and it says 
to spur yourself to victory and 

950
00:52:05,840 --> 00:52:08,640
not let Hitler win easily. 
Basically there's flashback 

951
00:52:08,640 --> 00:52:12,240
context and flashback question 
you roll on these things. 

952
00:52:12,240 --> 00:52:15,440
So for example, question 1 you 
saved character and you would 

953
00:52:15,440 --> 00:52:18,440
like pick a character or roll 
whatever from certain death what

954
00:52:18,440 --> 00:52:20,280
nearly killed them. 
You basically have this like 

955
00:52:20,280 --> 00:52:22,720
stop thing where you like 
actually like play out like a 

956
00:52:22,720 --> 00:52:24,720
flashback in the past. 
Have like a little narrative 

957
00:52:24,720 --> 00:52:26,480
moment. 
Cool cool cool. 

958
00:52:26,480 --> 00:52:30,080
And afterwards you get to add 2 
dice to your dice pool and re 

959
00:52:30,080 --> 00:52:36,320
roll the entire thing. 
So I mechanically I don't 

960
00:52:36,320 --> 00:52:38,840
understand how that's meaningful
in any way shape or form. 

961
00:52:38,840 --> 00:52:41,800
It's just like anytime you want 
more dice, just have like a 

962
00:52:41,800 --> 00:52:44,680
narrative pause and then get to 
dice. 

963
00:52:44,800 --> 00:52:47,520
Versus at least in Blades, if 
you were doing a flashback it'd 

964
00:52:47,520 --> 00:52:51,560
be like oh like 2 days ago I put
a rope under. 

965
00:52:51,560 --> 00:52:53,440
This I set myself up for 
success. 

966
00:52:53,480 --> 00:52:55,240
Right. 
And then you get to use your 

967
00:52:55,240 --> 00:52:58,360
flashback going forward, just 
getting a couple of dice for it.

968
00:52:58,360 --> 00:53:00,960
I mean, again, this game, and 
we'll talk about it more in a 

969
00:53:00,960 --> 00:53:03,520
little bit, really, really, 
really wants you to RP a lot. 

970
00:53:03,520 --> 00:53:06,240
And this is like, I guess a nice
little pause to do that. 

971
00:53:06,560 --> 00:53:10,200
But like as far as 
meaningfulness within the game 

972
00:53:10,200 --> 00:53:13,360
context, it feels tacked on a 
little bit to me. 

973
00:53:14,320 --> 00:53:17,120
Then the mission structure is 
how this works because you only 

974
00:53:17,120 --> 00:53:20,880
have the one. 
There's a briefing and it 

975
00:53:20,880 --> 00:53:22,720
literally gives you the entire 
briefing. 

976
00:53:22,960 --> 00:53:26,280
There's the coffin fall, which 
is an interesting thing to call 

977
00:53:26,280 --> 00:53:28,880
it because at no other time do 
they call it a coffin fall. 

978
00:53:29,000 --> 00:53:31,960
They call it coffin dropping a 
coffin drop coffins, but they 

979
00:53:31,960 --> 00:53:34,560
call it coffin fall here, and 
that's basically the coffin 

980
00:53:34,560 --> 00:53:36,680
falling. 
Do you want to go over coffin 

981
00:53:36,760 --> 00:53:38,560
the coffin drop stuff later? 
That's a cool bit. 

982
00:53:38,560 --> 00:53:40,280
Or do you want me to talk about 
how that works? 

983
00:53:40,400 --> 00:53:41,600
I mean, do we need to go over 
it? 

984
00:53:41,600 --> 00:53:43,600
You're in a coffin that falls 
out of the sky like. 

985
00:53:43,720 --> 00:53:45,000
No, there's more to it than 
that. 

986
00:53:45,080 --> 00:53:46,920
I know, but. 
Yes. 

987
00:53:47,160 --> 00:53:48,240
So we're going over it right 
now. 

988
00:53:48,360 --> 00:53:51,120
So each coffin slams into the 
ground at terminal velocity. 

989
00:53:51,760 --> 00:53:54,200
It's basically it's a giant 
metal box that you're in and you

990
00:53:54,200 --> 00:53:57,520
get dropped in a giant metal box
and become fucking paste because

991
00:53:57,520 --> 00:53:58,920
you. 
Smash that hard. 

992
00:53:59,520 --> 00:54:04,080
But the nuns from what is the 
place called Our Our Lady of 

993
00:54:04,080 --> 00:54:09,120
Ruin have filled the coffin with
their blood, so it also breaks 

994
00:54:09,120 --> 00:54:13,360
at the same time, splashes all 
over your paste body and you 

995
00:54:13,440 --> 00:54:17,080
instantly regenerate. 
Cool idea. 

996
00:54:17,640 --> 00:54:20,840
Yeah, super solid vampire drop 
drop pod idea. 

997
00:54:21,400 --> 00:54:24,520
I can't imagine that it tickles.
They never talk about how you 

998
00:54:24,520 --> 00:54:29,600
put your clothes back on. 
It's a cool idea that, like, in 

999
00:54:29,680 --> 00:54:33,680
practice would be fucking awful.
Yeah, all the time. 

1000
00:54:33,680 --> 00:54:36,120
Instead of just being like, 
let's drop a tiny bit slower. 

1001
00:54:36,120 --> 00:54:38,400
They'll put your clothes and 
stuff in like a little black box

1002
00:54:38,400 --> 00:54:40,560
and then you you go in court, 
essentially, yeah. 

1003
00:54:40,760 --> 00:54:43,040
Yeah, yeah, yeah. 
You go on ass naked, become 

1004
00:54:43,040 --> 00:54:47,840
paced, get rebuilt with blood 
instantly, and again, instead of

1005
00:54:47,840 --> 00:54:50,360
maybe just like opening up a 
parachute a little bit before 

1006
00:54:50,360 --> 00:54:51,840
ground and you're a vampire, you
can survive. 

1007
00:54:51,840 --> 00:54:53,760
I don't know. 
I think it's a cool fucking idea

1008
00:54:53,760 --> 00:54:56,280
that they ran with someone 
sometime, obviously. 

1009
00:54:56,280 --> 00:54:58,960
What if we did with this and 
they just went, yeah, we're 

1010
00:54:58,960 --> 00:55:00,680
sticking with it. 
I don't care if it's practical 

1011
00:55:00,680 --> 00:55:05,520
or not. 
So the coffin drops onwards is 

1012
00:55:05,520 --> 00:55:07,160
basically you're just like 
fighting through the streets of 

1013
00:55:07,160 --> 00:55:09,160
Paris. 
You have there's Uber mentioned 

1014
00:55:09,160 --> 00:55:12,320
in the game, which are basically
just mini bosses which have 

1015
00:55:12,320 --> 00:55:14,000
their own kind of like whole 
situation. 

1016
00:55:14,280 --> 00:55:17,760
There's the climax where you 
finally find Hitler and kill 

1017
00:55:17,760 --> 00:55:19,080
him. 
And then there's the epilogue 

1018
00:55:19,080 --> 00:55:20,400
where you talk about it 
afterwards. 

1019
00:55:21,000 --> 00:55:25,240
And that's, that's, that's the 
rules, dims the rules. 

1020
00:55:25,240 --> 00:55:29,520
And then you get 2 pages of 
running of how to run the game 

1021
00:55:32,360 --> 00:55:34,720
and, and, and that's, that's, 
that's mechanics. 

1022
00:55:34,720 --> 00:55:36,800
So what do you want to do for 
character generation? 

1023
00:55:38,160 --> 00:55:41,160
So character generation, we'll 
just talk, I'll do an overview 

1024
00:55:41,160 --> 00:55:44,200
and then we'll look at look at 
Cosgrave because that's the one 

1025
00:55:44,200 --> 00:55:50,680
I would look at. 
So you have 7 pre made 

1026
00:55:50,680 --> 00:55:56,080
characters to pick from? 
Is it 712345? 

1027
00:55:56,080 --> 00:55:59,200
I'm missing some on my notes. 
That's so weird. 

1028
00:55:59,960 --> 00:56:01,000
I don't. 
Think it's 7. 

1029
00:56:01,160 --> 00:56:07,280
It's not. 7 now, you get Irina, 
you get Nicole, you get 

1030
00:56:07,280 --> 00:56:14,960
Cosgrave, you get Chuck, you get
Astrid, and you get Flint. 

1031
00:56:14,960 --> 00:56:16,720
So it's only 6. 
So weird. 

1032
00:56:16,720 --> 00:56:19,240
My I copied these notes from 
another page. 

1033
00:56:19,240 --> 00:56:21,720
I must not have copied Chuck. 
That's what I'm missing. 

1034
00:56:21,720 --> 00:56:24,560
It's 6, not 7. 
Yeah. 

1035
00:56:24,920 --> 00:56:27,560
So you have 6 pre made 
characters to choose from. 

1036
00:56:27,560 --> 00:56:31,440
You have Irina, A posh vampire 
noble with some domination kind 

1037
00:56:31,440 --> 00:56:34,240
of magic. 
Nicole, a vampire gorilla 

1038
00:56:34,240 --> 00:56:38,680
fighter who blows shit up. 
Cosgrove, A necromancer with 

1039
00:56:38,760 --> 00:56:40,760
some opportunities for like 
creative magic use. 

1040
00:56:41,000 --> 00:56:48,080
The most magical character you 
have is Chuck, a kind of cow 

1041
00:56:48,080 --> 00:56:55,480
poke gunslinger, repairman kind 
of guy, fix it guy, Astrid, AX 

1042
00:56:55,480 --> 00:56:57,400
fighter pilot. 
It's kind of made to be like an 

1043
00:56:57,400 --> 00:57:00,160
easy entry character, somebody 
who doesn't want like an 

1044
00:57:00,400 --> 00:57:03,520
overwhelming amount of stuff for
RP and actually I think has some

1045
00:57:03,520 --> 00:57:08,560
of the best utility abilities. 
And then Flint, a man bat, 

1046
00:57:08,560 --> 00:57:14,040
actual monster that is great. 
This super good character. 

1047
00:57:16,440 --> 00:57:19,200
Yeah, we can get to just scroll 
to Cosgrove's not kind of 

1048
00:57:19,200 --> 00:57:20,960
overview and then we'll go over 
things. 

1049
00:57:21,360 --> 00:57:23,000
So your characters are made of 
several things. 

1050
00:57:23,000 --> 00:57:25,360
You have the stats, which Ryan's
already listed off, I won't do 

1051
00:57:25,360 --> 00:57:27,680
again. 
Equipment, which depending on 

1052
00:57:27,680 --> 00:57:29,520
what character you pick, you get
2 to 6. 

1053
00:57:30,000 --> 00:57:33,240
You start with two to six items 
specific to your character. 

1054
00:57:33,240 --> 00:57:37,960
Weapons, explosives, tools, 
abilities, 3 things that your 

1055
00:57:37,960 --> 00:57:41,960
character can do. 
They have a cost in of blood 

1056
00:57:41,960 --> 00:57:47,680
usually but not always advances.
There are advancements you can 

1057
00:57:47,680 --> 00:57:50,040
take by drinking. 
I think the only way to advance 

1058
00:57:50,040 --> 00:57:52,880
is by drinking the ubermensch 
blood. 

1059
00:57:53,280 --> 00:57:55,960
I think so, yeah. 
Injuries, which is your injury 

1060
00:57:55,960 --> 00:57:57,960
track, which is unique I think 
to every character. 

1061
00:57:57,960 --> 00:58:00,080
It is not not, I think it is 
unique to every character. 

1062
00:58:00,840 --> 00:58:04,520
You have a blood little gauge on
the side to track your blood and

1063
00:58:04,520 --> 00:58:06,360
then you have your last stand 
ability. 

1064
00:58:06,760 --> 00:58:11,960
So for Cosgrave equipment, they 
start out with is a knife, a 

1065
00:58:11,960 --> 00:58:17,080
enormous knife, a soft shotgun, 
bottled ghost, and the Mother 

1066
00:58:17,080 --> 00:58:20,240
Millicent stolen soul jar. 
The bottled ghosts give you plus

1067
00:58:20,240 --> 00:58:25,720
plus to pass through walls and 
mother malicent stolen soul jar 

1068
00:58:25,720 --> 00:58:32,240
has one use, but it gives you a 
+ 4 is a + 3 + 3 on anything. 

1069
00:58:33,960 --> 00:58:35,480
Like you just got to pick how 
you use it. 

1070
00:58:35,480 --> 00:58:37,760
It's a very interesting item. 
It's maybe the most interesting 

1071
00:58:37,760 --> 00:58:40,000
item, honestly. 
I kind of rolled over in the 

1072
00:58:40,000 --> 00:58:41,360
equipment because we were going 
to talk about it. 

1073
00:58:41,360 --> 00:58:44,160
So the way that what it says off
to the side, so it says like 

1074
00:58:44,160 --> 00:58:48,560
plus plus point blank. 
If you meet that condition, so 

1075
00:58:48,560 --> 00:58:51,480
you are point blank with 
somebody, you get 2 bonus types 

1076
00:58:51,480 --> 00:58:53,240
when you use it. 
That's what the plus plus is. 

1077
00:58:53,240 --> 00:58:55,640
And that's what the things on 
the side are, are conditions. 

1078
00:58:55,920 --> 00:58:58,400
I, I like that. 
I think that's really clever way

1079
00:58:58,400 --> 00:59:03,320
to it's, it's in my opinion a 
because you know, I hate the 

1080
00:59:03,320 --> 00:59:04,960
word tags and I hate how tags 
are used. 

1081
00:59:05,240 --> 00:59:09,120
This is how I would use tags. 
This is what I would do instead 

1082
00:59:09,120 --> 00:59:13,400
of saying loud comma, close 
comma, bloody comma. 

1083
00:59:13,440 --> 00:59:19,720
You know what I mean anyway. 
Yeah, and then Cosgrip has three

1084
00:59:19,720 --> 00:59:25,360
abilities. 
Dance, Macabre, Back Pocket Hex,

1085
00:59:25,840 --> 00:59:29,800
and Phantasmagoria. 
They all do things. 

1086
00:59:30,200 --> 00:59:31,440
You only read through all these?
No. 

1087
00:59:31,720 --> 00:59:33,160
Perfect. 
Unless there's one that's so 

1088
00:59:33,160 --> 00:59:38,960
cool that you have to read it. 
I just think that like, they're 

1089
00:59:38,960 --> 00:59:40,200
all fine. 
They're all fine. 

1090
00:59:40,200 --> 00:59:42,120
They're fine. 
Yeah. 

1091
00:59:42,120 --> 00:59:45,200
You get 3 advances. 
Actually, one of the advances I 

1092
00:59:45,200 --> 00:59:48,240
think is maybe my favorite one, 
just arbitrarily memory rot, 

1093
00:59:48,240 --> 00:59:51,520
which is that you spend one 
blood to remove or implant 

1094
00:59:51,520 --> 00:59:56,040
memories and someone you lock 
eyes with and you get a + 1 die 

1095
00:59:56,320 --> 00:59:59,520
if you're trying to be like you 
were never there, which I think 

1096
00:59:59,520 --> 01:00:02,080
is like a really interesting 
thing, Yeah. 

1097
01:00:02,240 --> 01:00:05,760
Then you have a death burst and 
dead Man's Luck. 

1098
01:00:06,160 --> 01:00:09,480
You have their injury track and 
their last stand is undead 

1099
01:00:09,480 --> 01:00:13,920
horde, another 86 last. 
So the characters are pretty, 

1100
01:00:14,120 --> 01:00:16,680
pretty simple. 
Yeah. 

1101
01:00:17,200 --> 01:00:19,880
This is also form syllable in 
the book and on the character 

1102
01:00:19,880 --> 01:00:21,080
sheet, which I do really 
appreciate. 

1103
01:00:21,080 --> 01:00:23,560
Yeah. 
Crazy again and the usability 

1104
01:00:23,560 --> 01:00:26,560
shit they they go off. 
Yeah, they really been off on 

1105
01:00:26,560 --> 01:00:29,760
usability. 
I think it's pretty good in this

1106
01:00:29,760 --> 01:00:31,320
section. 
We also get these like great 

1107
01:00:31,320 --> 01:00:33,760
character portraits. 
We've kind of seen a little bit 

1108
01:00:33,760 --> 01:00:36,680
of a teaser from on the cards 
you were showing earlier, but 

1109
01:00:36,680 --> 01:00:38,960
these character portraits are 
fantastic. 

1110
01:00:38,960 --> 01:00:42,160
Yeah, they're, I mean, we've 
kind of been going through the 

1111
01:00:42,160 --> 01:00:43,720
book and we haven't really 
mentioned that the the whole 

1112
01:00:43,720 --> 01:00:44,880
book is great all the way 
through. 

1113
01:00:45,960 --> 01:00:49,840
It's like visually dossiers and 
files and like type cheats and 

1114
01:00:50,440 --> 01:00:52,960
it's amazing how good it looks. 
Yeah, we hit art. 

1115
01:00:52,960 --> 01:00:56,200
We'll definitely tag on that a 
little bit more, but yeah. 

1116
01:00:56,600 --> 01:00:59,560
And, and yeah, you, you, you 
don't create characters. 

1117
01:00:59,560 --> 01:01:01,640
You can, there's some hacking 
stuff in the back there creating

1118
01:01:01,640 --> 01:01:02,520
a character. 
Right. 

1119
01:01:02,960 --> 01:01:05,240
But like you just get one handed
to you, which is fine. 

1120
01:01:06,040 --> 01:01:08,240
Like it's, it's, it's, it's 
basically a pregen because 

1121
01:01:08,240 --> 01:01:11,000
you're playing one scenario. 
Yeah, the one scenario. 

1122
01:01:11,640 --> 01:01:13,920
Yeah, I, I, I like this. 
I think it's interesting. 

1123
01:01:13,960 --> 01:01:17,760
I mean, I think that you could 
use, I think it's cool. 

1124
01:01:19,120 --> 01:01:22,480
I think that when we hit a lot 
of the likes and don't likes and

1125
01:01:22,480 --> 01:01:24,480
some of the stuff, we'll talk a 
little bit deeper about what's 

1126
01:01:24,480 --> 01:01:26,720
going on with that. 
I agree we're. 

1127
01:01:27,120 --> 01:01:29,960
About to get there so. 
Yeah, let me run through the 

1128
01:01:30,280 --> 01:01:33,680
there's a tiny bit of lore that 
I wanted to touch on earlier and

1129
01:01:33,680 --> 01:01:34,920
totally forgot. 
And then we're going to hit our 

1130
01:01:34,920 --> 01:01:40,040
likes and don't likes here. 
It talked about Nazis. 

1131
01:01:40,200 --> 01:01:44,240
They're there and they it's 
basically, again, this is not 

1132
01:01:44,240 --> 01:01:48,480
real Germany or this is not 
real, you know, France, whatever

1133
01:01:48,480 --> 01:01:49,840
it's it's not historically 
accurate. 

1134
01:01:49,840 --> 01:01:53,120
It's for this, there's Fang 
Fang, which is the organization 

1135
01:01:53,120 --> 01:01:55,760
that I don't think they ever 
tell you what it means. 

1136
01:01:56,840 --> 01:01:59,440
This is the organization started
six months ago. 

1137
01:02:00,560 --> 01:02:03,760
Basically vampires and shit to 
fight Nazis, right? 

1138
01:02:03,920 --> 01:02:05,560
Yeah, it, Lily says. 
There's no official 

1139
01:02:05,560 --> 01:02:07,920
documentation for the acronym 
Fang so. 

1140
01:02:07,920 --> 01:02:10,360
Yeah. 
I mean, if you're going to like,

1141
01:02:10,360 --> 01:02:12,000
that's so smart. 
So just be like, we wanted to 

1142
01:02:12,000 --> 01:02:13,840
say this and we're just not 
going to tell anybody what it 

1143
01:02:13,840 --> 01:02:14,400
is. 
Perfect. 

1144
01:02:14,560 --> 01:02:20,520
Yeah, great. 
Then in in Night Thirst from 

1145
01:02:20,520 --> 01:02:25,920
Woody, their skirmish game, 
their stake agents STAKE, and 

1146
01:02:25,920 --> 01:02:29,880
it's not listed what that means.
I think she has what it really 

1147
01:02:29,880 --> 01:02:31,120
means, but she's never told 
anyone. 

1148
01:02:31,600 --> 01:02:34,960
I asked her, she told me no 
vampires. 

1149
01:02:35,400 --> 01:02:36,880
It talks about what vampires 
are. 

1150
01:02:36,880 --> 01:02:39,400
Guess what, they're vampires. 
Drop coffins. 

1151
01:02:39,600 --> 01:02:41,520
This is what it talked about 
before, this tactical drop 

1152
01:02:41,520 --> 01:02:43,520
coffin with Our Lady of Ruin and
everything. 

1153
01:02:45,360 --> 01:02:47,880
It's here for some reason. 
And then there was a dope two 

1154
01:02:47,880 --> 01:02:52,880
page spread that talks about the
let's see if the two page view 

1155
01:02:52,880 --> 01:02:54,880
is here. 
Yeah, that's a great fucking 

1156
01:02:54,880 --> 01:03:01,000
piece of art of just like a 
picture of the schematics for a 

1157
01:03:01,000 --> 01:03:03,280
drop coffin, which is fucking 
crazy. 

1158
01:03:05,760 --> 01:03:10,320
Yeah. 
So that's the that's the lower 

1159
01:03:10,320 --> 01:03:12,440
bit before we hit some of the 
some of the stuff. 

1160
01:03:12,440 --> 01:03:16,160
So let's hop into our likes and 
don't likes. 

1161
01:03:18,480 --> 01:03:22,280
Man. 
This is going to be a longer 

1162
01:03:22,280 --> 01:03:23,480
episode than I thought. 
I think they fucked her out a 

1163
01:03:23,480 --> 01:03:26,520
little bit in the beginning. 
So what do I not like about 

1164
01:03:26,520 --> 01:03:29,520
this? 
I'm going to say this is going 

1165
01:03:29,520 --> 01:03:32,120
to be a part that might be a 
little bit contentious or people

1166
01:03:32,120 --> 01:03:35,920
might have opinions on. 
It's 30 pages before you get to 

1167
01:03:35,920 --> 01:03:42,480
a single rule. 
It is 30 pages on a 76 page book

1168
01:03:42,800 --> 01:03:47,000
before you hit a single rule. 
And then what is between that? 

1169
01:03:47,040 --> 01:03:48,280
Let's talk about that a little 
bit. 

1170
01:03:48,280 --> 01:03:52,440
So this game is definitely 
written as a for someone who 

1171
01:03:52,600 --> 01:03:54,440
apparently never played a 
tabletop role-playing game 

1172
01:03:54,440 --> 01:03:57,080
before. 
And I, I, we've talked about 

1173
01:03:57,080 --> 01:03:59,760
this a bunch of time, like one O
1 games versus 2O one or three O

1174
01:03:59,760 --> 01:04:02,920
1 games. 
And like, I can like 9000 people

1175
01:04:02,920 --> 01:04:04,360
back this. 
So I can imagine maybe some 

1176
01:04:04,360 --> 01:04:06,320
people backed it where they 
might not have played a tabletop

1177
01:04:06,320 --> 01:04:08,640
role-playing game before. 
It is very it would be very 

1178
01:04:08,640 --> 01:04:11,200
weird in my opinion for your 
very first tabletop game to be a

1179
01:04:11,200 --> 01:04:16,280
Roland Rook and Deckard vampire 
killing Nazis like game. 

1180
01:04:17,080 --> 01:04:19,720
But this game is written from 
the very beginning as if you've 

1181
01:04:19,720 --> 01:04:21,960
never even heard of a tip top 
role-playing game before. 

1182
01:04:22,280 --> 01:04:27,320
A and they want to thoroughly 
explain that to you. 

1183
01:04:27,320 --> 01:04:32,280
And not only that, like it's 
it's Nazis and shit. 

1184
01:04:33,040 --> 01:04:39,240
So they want to thoroughly make 
sure that they can they're 

1185
01:04:39,280 --> 01:04:42,400
uncancellable with how much they
tell you how much they hate 

1186
01:04:42,400 --> 01:04:46,160
Nazis and how you shouldn't be 1
and stuff, which I think is very

1187
01:04:46,160 --> 01:04:47,400
good. 
Yeah. 

1188
01:04:50,240 --> 01:04:53,920
You don't need 15 pages of it, 
in my opinion. 

1189
01:04:54,120 --> 01:04:57,960
So let's let's let's let's talk 
about that a little bit. 

1190
01:04:57,960 --> 01:04:59,440
I'm I took some notes here at 
the bottom. 

1191
01:04:59,560 --> 01:05:05,080
It is 13 pages about what is a 
role-playing game and Nazis are 

1192
01:05:05,080 --> 01:05:16,640
bad and 12 pages of rules. 
It's it's a, there is, I think 

1193
01:05:16,640 --> 01:05:21,480
an overcorrection here that 
it's, I mean, I agree with all 

1194
01:05:21,480 --> 01:05:25,040
of the things, right? 
It's just like like rebel scum 

1195
01:05:25,080 --> 01:05:28,360
is a game about it's Star Wars 
with and they specifically talk 

1196
01:05:28,360 --> 01:05:31,120
about fighting space Nazis and 
space Nazis are bad and they do 

1197
01:05:31,120 --> 01:05:34,680
that in 4 pages in a 76 page 
book. 

1198
01:05:35,480 --> 01:05:39,640
I think the the and given the 
the, the, the correlation 

1199
01:05:39,640 --> 01:05:43,360
between that is kind of crazy. 
So running through page by page,

1200
01:05:43,360 --> 01:05:45,520
the first page is like, welcome,
what is this? 

1201
01:05:45,520 --> 01:05:48,480
What what this isn't who this is
for. 

1202
01:05:48,480 --> 01:05:51,320
What is a role-playing game? 
What is this role-playing game 

1203
01:05:51,320 --> 01:05:53,200
up to here? 
They had me right. 

1204
01:05:53,200 --> 01:05:55,240
I like the what is this 
role-playing game a lot more 

1205
01:05:55,240 --> 01:05:56,560
than what is a role-playing 
game. 

1206
01:05:58,360 --> 01:06:01,600
What is the havoc engine? 
Apparently they need to send 

1207
01:06:01,600 --> 01:06:07,080
name this very simple D6 dice 
pool with clocks thing as an 

1208
01:06:07,080 --> 01:06:10,760
engine or Pbta or like what? 
Like it has to have a name 

1209
01:06:10,760 --> 01:06:12,520
because that's what everyone 
does for their branding right? 

1210
01:06:12,680 --> 01:06:15,160
I like it. 
I just think it's it's a one 

1211
01:06:15,160 --> 01:06:18,080
page dice pool game that I 
didn't. 

1212
01:06:18,560 --> 01:06:22,880
Whatever the underlying ethical 
stance of this game, I'm also 

1213
01:06:22,880 --> 01:06:25,120
good with this section. 
I think they could have stopped 

1214
01:06:25,120 --> 01:06:27,720
after this section, but this 
game is not in and of itself an 

1215
01:06:27,720 --> 01:06:30,440
act of resistance. 
It is an act of creativity which

1216
01:06:30,440 --> 01:06:33,080
reflects our frustration with 
the real world's ongoing Nazi 

1217
01:06:33,080 --> 01:06:34,960
problems. 
For some players, telling the 

1218
01:06:34,960 --> 01:06:37,160
story of fictional over the top 
combat against some of history's

1219
01:06:37,160 --> 01:06:38,640
worst people feels fun and 
cathartic. 

1220
01:06:38,640 --> 01:06:41,320
For others, reenacting a fight 
against literal World War 2 

1221
01:06:41,320 --> 01:06:43,680
Nazis feels depressing or 
distasteful, or pretending to be

1222
01:06:43,680 --> 01:06:45,000
a monster feels raw and 
upsetting. 

1223
01:06:45,320 --> 01:06:47,600
Eat the right isn't for everyone
and there's no shame and not 

1224
01:06:47,600 --> 01:06:52,600
wanting to take part. 
You're deep into this already. 

1225
01:06:52,600 --> 01:06:55,360
If your 5 feet is in and you 
haven't decided that already, 

1226
01:06:55,360 --> 01:06:58,480
come on. 
Like there's a, there's an 

1227
01:06:58,480 --> 01:07:00,880
amount of here where they're 
just choosing to make a 

1228
01:07:00,880 --> 01:07:03,600
statement, which you can. 
It's your game and it's your, if

1229
01:07:03,600 --> 01:07:05,760
you consider it art, it is your 
art. 

1230
01:07:06,440 --> 01:07:08,000
And you can make as many 
statements as you want. 

1231
01:07:08,000 --> 01:07:12,800
But as a book, like after this 
point, I think the rest of it 

1232
01:07:12,800 --> 01:07:14,000
can just be moved to the back of
the book. 

1233
01:07:14,320 --> 01:07:17,080
Yeah. 
It's crazy how much is between 

1234
01:07:17,080 --> 01:07:19,400
the front cover and the and the 
rules of the game. 

1235
01:07:20,320 --> 01:07:22,880
The highlighted section here. 
We also consider anti fascist 

1236
01:07:22,880 --> 01:07:25,720
violence meaningful, 
meaningfully different from say 

1237
01:07:25,720 --> 01:07:28,440
violence against random orcs in 
a fantasy game. 

1238
01:07:28,440 --> 01:07:31,440
Nazis have indicated that they 
are evil, harmful, oppressive to

1239
01:07:31,440 --> 01:07:33,880
you by their choice. 
Whereas killing an orc just 

1240
01:07:33,880 --> 01:07:36,080
because they were born an orc is
definitely racist and probably 

1241
01:07:36,080 --> 01:07:38,320
something Nazis would do. 
I agree with all this. 

1242
01:07:38,320 --> 01:07:40,200
Fuck Nazis. 
Punch Nazis in the face. 

1243
01:07:40,560 --> 01:07:43,840
We are very hardcore leftist 
seer. 

1244
01:07:45,320 --> 01:07:47,640
You know, if I said, well, I 
think we should have the Nazis, 

1245
01:07:47,640 --> 01:07:50,000
we'd get banned. 
We would get banned there in 

1246
01:07:50,000 --> 01:07:52,200
terms of service here on Twitch.
But we agree with this 

1247
01:07:52,200 --> 01:07:55,000
wholeheartedly. 
This statement is a very good 

1248
01:07:55,000 --> 01:07:56,440
statement. 
The underlying ethical stance of

1249
01:07:56,440 --> 01:08:02,880
this game cool, super down. 
And then it just keeps piling on

1250
01:08:02,880 --> 01:08:05,160
over and over and over and over 
and over and over and over 

1251
01:08:05,160 --> 01:08:07,200
again, right? 
Like safety tools are a thing 

1252
01:08:07,200 --> 01:08:10,960
that every game should have. 
I think at this point in 2025 

1253
01:08:10,960 --> 01:08:13,960
for the most part, again, except
like babies first role-playing 

1254
01:08:13,960 --> 01:08:15,600
game is the way that they wrote 
a lot of this stuff. 

1255
01:08:15,840 --> 01:08:19,479
You can just mention that that 
they are a thing and linked to 

1256
01:08:19,479 --> 01:08:22,439
something else, but they don't 
hear they list every possible 

1257
01:08:22,680 --> 01:08:25,399
safety tool across like multiple
pages. 

1258
01:08:25,640 --> 01:08:27,840
There's a whole section here on 
playing anti heroes, which 

1259
01:08:27,880 --> 01:08:29,960
basically just says like 
sometimes you're playing the bad

1260
01:08:29,960 --> 01:08:32,000
guys and you but you still kill 
fascists. 

1261
01:08:32,000 --> 01:08:35,000
Like it gets to a point where 
it's like we fucking get it. 

1262
01:08:35,040 --> 01:08:36,680
You know what I mean? 
Like that's how I feel about it.

1263
01:08:37,439 --> 01:08:41,560
Content warning on page 7 when 
you've already talked about like

1264
01:08:41,560 --> 01:08:44,319
ripping Nazis in half and like 
you're playing Nazis and stuff. 

1265
01:08:44,319 --> 01:08:49,399
Like it gets to a point where 
like OK like again, notes on 

1266
01:08:49,399 --> 01:08:51,000
toning content could have gone 
in the back. 

1267
01:08:51,040 --> 01:08:52,640
Playing anti heroes could have 
gone in the back. 

1268
01:08:52,920 --> 01:08:56,439
I'm completely fine with all the
writing for this, even though I 

1269
01:08:56,439 --> 01:09:00,439
think it is a bit much because 
they just ramble on very 

1270
01:09:00,439 --> 01:09:03,000
conversationally sometimes 
explaining some of this stuff. 

1271
01:09:03,000 --> 01:09:05,840
There is a lot of that. 
I mean, like, I think a lot of 

1272
01:09:05,840 --> 01:09:08,120
this could have stayed where it 
is if they'd like. 

1273
01:09:08,240 --> 01:09:11,160
It's very, it's very chatty. 
It's. 

1274
01:09:11,319 --> 01:09:15,080
Very chatty. 
It's very, very, very chatty. 

1275
01:09:15,120 --> 01:09:17,160
Like slim it up. 
But honestly, again, I think 

1276
01:09:17,520 --> 01:09:21,880
after after, in my opinion, page
5, almost all of this could just

1277
01:09:21,880 --> 01:09:23,840
be put in the back of the book 
because that's where the evil 

1278
01:09:23,840 --> 01:09:25,880
calibration chart is, which is 
the thing that's here. 

1279
01:09:26,080 --> 01:09:31,800
Which, OK, all right, it's 
whatever. 

1280
01:09:32,800 --> 01:09:36,439
But all of this you could just 
say there, there is an entire 

1281
01:09:36,439 --> 01:09:39,479
chapter in the back of the book 
that has XY and Z in it. 

1282
01:09:39,800 --> 01:09:42,840
Read that. 
So we don't have to wait. 25 

1283
01:09:42,840 --> 01:09:45,680
more pages to get to the game. 
So then there's that, and then 

1284
01:09:45,680 --> 01:09:48,560
there's playing anti heroes. 
And there's historical general 

1285
01:09:48,560 --> 01:09:50,560
content warning, historical 
inaccuracy, which honestly 

1286
01:09:50,560 --> 01:09:54,279
probably should have been on 
Page 1, a whole section here on 

1287
01:09:54,279 --> 01:09:57,200
innocent bystanders and like 
literally telling you like, 

1288
01:09:57,880 --> 01:10:00,440
like, like real people don't die
and like all the rest of the 

1289
01:10:00,440 --> 01:10:03,360
stuff. 
And it's just like, OK to like, 

1290
01:10:03,360 --> 01:10:06,760
I understand that. 
But like 3 paragraphs, like a 

1291
01:10:06,760 --> 01:10:09,600
lot of this stuff is there's my 
I think one of my issues with it

1292
01:10:09,600 --> 01:10:14,640
is that anyone that like is with
you, right, Nazi's bad, punch 

1293
01:10:14,640 --> 01:10:17,320
them right? 
And is already on the same page 

1294
01:10:17,320 --> 01:10:19,120
as you doesn't need this 
information. 

1295
01:10:19,120 --> 01:10:22,080
Kind of, you know, anyone that's
not with you and is like, no, 

1296
01:10:22,080 --> 01:10:25,240
Nazi's good is going to ignore 
this information anyway. 

1297
01:10:25,320 --> 01:10:28,840
So like, I'm I'm curious who the
audience for this is again, like

1298
01:10:28,840 --> 01:10:31,480
it just feels like very a 
soapbox. 

1299
01:10:31,760 --> 01:10:33,200
Yeah, it's your. 
Game. 

1300
01:10:33,800 --> 01:10:36,120
But. 
Do what you want with it, but 

1301
01:10:36,120 --> 01:10:40,440
like as like. 
Again, if this is fine, stick it

1302
01:10:40,440 --> 01:10:42,720
in the back of the book. 
Actual discrimination, of 

1303
01:10:42,720 --> 01:10:44,600
course. 
Racism is awful, and it's a 

1304
01:10:44,600 --> 01:10:47,680
fundamental aspect of fascism. 
It's really bad. 

1305
01:10:49,080 --> 01:10:53,600
Like anyone who is playing your 
vampire game of killing Nazis 

1306
01:10:54,120 --> 01:10:56,200
agrees with you. 
Just put this in the back. 

1307
01:10:56,360 --> 01:10:58,680
You might not. 
Yeah, just put it in the back. 

1308
01:10:58,680 --> 01:11:00,040
Of the room. 
It's very odd. 

1309
01:11:00,400 --> 01:11:02,920
A section here on Playing with 
history where it talks about 

1310
01:11:02,920 --> 01:11:07,240
like, you know, more stuff back 
of the book setting up your 

1311
01:11:07,240 --> 01:11:09,120
game. 
This section, I thought it was 

1312
01:11:09,120 --> 01:11:11,400
actually about setting up this 
game. 

1313
01:11:11,480 --> 01:11:17,440
No, it's literally talking about
setting up a game again, like as

1314
01:11:17,440 --> 01:11:19,520
if this is the first time 
they've ever heard of a tabletop

1315
01:11:19,520 --> 01:11:23,200
role-playing game. 
And it's just such a weird it's 

1316
01:11:23,240 --> 01:11:24,840
it's kind of weird in the, in 
the. 

1317
01:11:25,040 --> 01:11:27,760
Weird. 
The amount that they put, the 

1318
01:11:27,760 --> 01:11:29,880
amount of effort and pages they 
put into that. 

1319
01:11:30,280 --> 01:11:32,560
Like if you've run a 
role-playing in before you can 

1320
01:11:32,560 --> 01:11:35,280
probably skip this section. 
OK then why is this section 

1321
01:11:35,280 --> 01:11:36,960
here? 
Because literally who? 

1322
01:11:36,960 --> 01:11:40,160
It literally just like grab some
friends where pick a place to 

1323
01:11:40,160 --> 01:11:42,400
play the game. 
That is what the where is like 

1324
01:11:42,400 --> 01:11:45,880
what are you talking about? 
Like when if you have a job with

1325
01:11:45,880 --> 01:11:47,800
the regular daytime hours, 
you'll probably only be able to 

1326
01:11:47,800 --> 01:11:48,880
play on the evening and 
weekends. 

1327
01:11:48,880 --> 01:11:51,800
Why are you explaining this? 
Like this is literally the 

1328
01:11:51,800 --> 01:11:54,280
basics of making a plan every 
human being. 

1329
01:11:54,920 --> 01:11:58,600
Every other page I think there's
somewhere, maybe an argument for

1330
01:11:58,600 --> 01:12:01,000
some of it. 
Or like this is actually the 

1331
01:12:01,000 --> 01:12:03,760
craziest page. 
Like it is the most unnecessary 

1332
01:12:03,760 --> 01:12:05,120
page in the entire book when 
they're. 

1333
01:12:05,120 --> 01:12:07,560
Literally fucking scheduled 
anything before do you not 

1334
01:12:07,560 --> 01:12:10,320
understand? 
They literally explain how to 

1335
01:12:10,440 --> 01:12:14,560
schedule an event with friends. 
It just happens to be this event

1336
01:12:14,840 --> 01:12:17,400
and it's the most ridiculous 
thing to put in this game. 

1337
01:12:17,440 --> 01:12:19,880
Like it's crazy. 
The choosing your character 

1338
01:12:19,880 --> 01:12:25,000
section, it is like 3 lines on a
page where on the very next page

1339
01:12:25,000 --> 01:12:29,040
it and goes over like the 
characters arena, gothic, 

1340
01:12:29,040 --> 01:12:30,960
socialite, blah blah blah. 
But on the very next page it's 

1341
01:12:30,960 --> 01:12:34,640
got Arena again and it lists 
like why the captain to use like

1342
01:12:34,680 --> 01:12:37,160
these do not need to be two 
separate pages, but then 

1343
01:12:37,160 --> 01:12:40,440
immediately goes into like 
playing with identity and like 

1344
01:12:40,440 --> 01:12:42,840
religion and stuff. 
Which one you don't like 

1345
01:12:42,840 --> 01:12:44,480
section, right? 
That's what we're doing right 

1346
01:12:44,480 --> 01:12:47,040
now. 
Yes, Yeah, yeah, yeah. 

1347
01:12:47,480 --> 01:12:50,480
This. 
Like, I get it, Like you're the 

1348
01:12:50,520 --> 01:12:52,480
icon. 
Like vampires have no preset 

1349
01:12:52,480 --> 01:12:54,760
pronouns, religion, sexuality, 
neurotypes. 

1350
01:12:55,120 --> 01:12:58,440
Like basically you made pregen 
characters that have no 

1351
01:12:58,440 --> 01:13:01,440
personality or identifiers 
whatsoever. 

1352
01:13:01,600 --> 01:13:03,600
So what was the point of the 
pregen characters? 

1353
01:13:03,640 --> 01:13:08,840
Like that's getting to a point 
that's just, I don't know, it's 

1354
01:13:08,840 --> 01:13:11,080
just like they're very much 
trying to have their cake and 

1355
01:13:11,080 --> 01:13:12,480
eat it too in this situation, 
not to get it. 

1356
01:13:12,480 --> 01:13:15,800
And like playing with identity. 
Trust me, if you're 12 pages in 

1357
01:13:15,800 --> 01:13:18,680
and agree with all the fascism 
stuff, you're totally down for 

1358
01:13:18,680 --> 01:13:21,920
like the pronouns and, and trans
rights and, and neuro, you know,

1359
01:13:22,240 --> 01:13:25,120
neuro atypical people and, and 
sexualities and religion. 

1360
01:13:25,120 --> 01:13:27,800
Like we're all on the same page.
Again, this could have gone to 

1361
01:13:27,800 --> 01:13:30,000
the back of the book and a 
dossier on how to not be a piece

1362
01:13:30,000 --> 01:13:31,840
of shit. 
Like I would have, I would have 

1363
01:13:31,880 --> 01:13:34,160
been very happy if there's 
literally just like a page that 

1364
01:13:34,160 --> 01:13:37,840
opened to a folder and this is 
like, like none of this is how 

1365
01:13:37,840 --> 01:13:39,120
to play the game. 
Again. 

1366
01:13:39,120 --> 01:13:40,880
This is very like soapboxy in 
general. 

1367
01:13:41,320 --> 01:13:42,440
Absolutely. 
Yeah. 

1368
01:13:46,160 --> 01:13:48,560
And then it and then it gets 
into religion and like blood 

1369
01:13:48,560 --> 01:13:51,040
libel with anti-Semitism and 
stuff again like this is. 

1370
01:13:52,480 --> 01:13:54,920
All stuff I agree with like I 
agree with their take. 

1371
01:13:55,520 --> 01:13:59,120
On a million percent it just 
again it's. 

1372
01:13:59,240 --> 01:14:01,440
Very virtue signally in a 
certain way, though. 

1373
01:14:02,120 --> 01:14:04,440
I mean, you said it, not me, but
I completely agree. 

1374
01:14:04,440 --> 01:14:06,600
Like it's, it's, it's, it's a 
lot. 

1375
01:14:06,640 --> 01:14:10,680
And again, I, I agree with 100% 
of every fucking word written, 

1376
01:14:11,880 --> 01:14:13,960
slap it in the back of the book.
If the, if you want to put that 

1377
01:14:13,960 --> 01:14:16,520
statement and all of these 
statements in this game, just 

1378
01:14:16,520 --> 01:14:17,640
put it in the back of the 
fucking book. 

1379
01:14:18,120 --> 01:14:21,640
Like, and then we get all of the
character art, which is 2 page 

1380
01:14:21,640 --> 01:14:25,800
spreads each before you ever 
know anything about like how the

1381
01:14:25,800 --> 01:14:27,480
rules work. 
We've talked about this over and

1382
01:14:27,480 --> 01:14:29,280
over again. 
Yeah, I mean, we've talked about

1383
01:14:29,280 --> 01:14:31,480
this several times, but not even
like, hey, it's a dice pool 

1384
01:14:31,480 --> 01:14:33,480
system. 
Like it doesn't even like. 

1385
01:14:33,640 --> 01:14:37,040
Nothing, nothing. 
And then and then we still 

1386
01:14:37,040 --> 01:14:38,880
haven't got any rules. 
Then you get lower. 

1387
01:14:39,440 --> 01:14:43,320
That starts on page 26. 
It's another like lower thing, 

1388
01:14:43,320 --> 01:14:46,200
but weirdly in between those two
sections like. 

1389
01:14:46,840 --> 01:14:49,000
The actual rules. 
Just put it before the character

1390
01:14:49,000 --> 01:14:50,320
since you already have a bunch 
of shit there anyway. 

1391
01:14:50,320 --> 01:14:52,360
Like if you're. 
Before the characters, yeah 

1392
01:14:53,160 --> 01:14:56,640
yeah, Nazis, all the vampires, 
yeah and then there the whole 

1393
01:14:56,640 --> 01:14:59,960
section on drop coffins could 
just be later in the book when 

1394
01:14:59,960 --> 01:15:03,160
it talks about drop coffins, the
mission briefing, this set, all 

1395
01:15:03,160 --> 01:15:05,080
of this art and this lore and 
stuff could just be on the. 

1396
01:15:05,080 --> 01:15:06,280
Briefing. 
I was like, why was that 

1397
01:15:06,280 --> 01:15:07,720
earlier? 
Because we're talking about it 

1398
01:15:07,720 --> 01:15:09,360
now. 
We're talking about what the 

1399
01:15:09,360 --> 01:15:11,760
coffin fall is, so why wouldn't 
the lore of the coffin fall be 

1400
01:15:11,760 --> 01:15:15,120
with the coffin fall? 
Like I mean, this just feels 

1401
01:15:15,120 --> 01:15:17,560
like they wanted the art gallery
in the front of the book, which 

1402
01:15:17,560 --> 01:15:19,800
I I it's gorgeous. 
I mean, again, this is one of 

1403
01:15:19,800 --> 01:15:22,280
the coolest spreads in the 
entire book, but it just feels 

1404
01:15:22,280 --> 01:15:25,120
like they they filled so much 
stuff in the front of the book 

1405
01:15:25,320 --> 01:15:26,720
when they could have just spaced
it out. 

1406
01:15:26,720 --> 01:15:29,040
It it's the structure of the 
book is is crazy. 

1407
01:15:29,320 --> 01:15:34,040
So that is that is my kind of 
like don't like is perfect is 

1408
01:15:34,040 --> 01:15:35,800
just how. 
Much stuff you just said. 

1409
01:15:36,120 --> 01:15:38,560
All the stuff before that you 
actually get to any part of the 

1410
01:15:38,560 --> 01:15:40,760
game. 
What is yours? 

1411
01:15:41,560 --> 01:15:44,120
My don't like is that so when 
you read the character 

1412
01:15:44,120 --> 01:15:46,280
descriptions, like the little 
blurb they do for characters, 

1413
01:15:46,280 --> 01:15:48,880
they give you these like 
personality types of these 

1414
01:15:48,880 --> 01:15:53,640
characters or like to a degree, 
like they're they're described 

1415
01:15:53,640 --> 01:15:55,480
as people because this is like 
an RP game. 

1416
01:15:55,480 --> 01:15:59,560
But like there's not pretty much
any like mechanical 

1417
01:15:59,760 --> 01:16:05,000
reinforcement to RP. 
Like like if, if Chuck is a 

1418
01:16:05,040 --> 01:16:12,200
jokester cowboy character, 
there's nothing in his character

1419
01:16:12,200 --> 01:16:15,360
sheet that reinforces RP. 
Like I could play him as a 

1420
01:16:15,360 --> 01:16:18,200
sociopath cowboy. 
I mean, he's a cowboy hat, you 

1421
01:16:18,200 --> 01:16:20,840
know, like there's just not, 
there's not a lot of like 

1422
01:16:20,840 --> 01:16:22,560
reinforcement. 
I mean, I have an issue with 

1423
01:16:22,560 --> 01:16:24,640
everything you just said, but 
I'm not rehashing that. 

1424
01:16:24,840 --> 01:16:29,440
But like I would like to see 
like, oh, Irena, is this like 

1425
01:16:29,440 --> 01:16:34,840
posh Snooty vampire noble that 
uses domination magically? 

1426
01:16:34,840 --> 01:16:38,320
I guess domination magic in that
case is the reinforcement RP. 

1427
01:16:38,320 --> 01:16:42,480
But that's really an ability, 
you know, it'd be cool to have a

1428
01:16:42,480 --> 01:16:46,520
little bit more of that. 
I I agree with you, you know, 

1429
01:16:46,520 --> 01:16:49,920
definitely to a point. 
I think that the what, how they 

1430
01:16:49,920 --> 01:16:52,240
wrote the characters. 
I mean, one of the things that 

1431
01:16:52,240 --> 01:16:56,040
you said earlier is very much 
like, I don't remember what it 

1432
01:16:56,040 --> 01:17:00,120
was, but the oh, when we were 
talking about like playing with 

1433
01:17:00,120 --> 01:17:02,320
identity and stuff like that. 
It's just like, so we gave you 

1434
01:17:02,320 --> 01:17:06,960
these characters but then did 
not give him any identifying 

1435
01:17:06,960 --> 01:17:08,440
anything. 
Make it your own kind of. 

1436
01:17:08,440 --> 01:17:10,560
But then at that point, like why
are you making me do a pre gin 

1437
01:17:10,560 --> 01:17:12,120
character? 
Just give me the pre gin 

1438
01:17:12,120 --> 01:17:14,200
character. 
Well, especially because they 

1439
01:17:14,200 --> 01:17:17,160
took the time to say like, this 
is this character's personality,

1440
01:17:17,160 --> 01:17:20,680
this is for this type of it's 
like, well, then, then wow, why 

1441
01:17:20,680 --> 01:17:22,120
give me something for it but 
not. 

1442
01:17:22,120 --> 01:17:24,600
Only that in that section it 
literally says like we even drew

1443
01:17:24,600 --> 01:17:27,280
the art so that you would know 
what we're saying. 

1444
01:17:27,960 --> 01:17:30,120
Like when you look at like 
Astrid and stuff, it's just 

1445
01:17:30,120 --> 01:17:33,120
like, OK, like we get it. 
We'll like we get that they they

1446
01:17:33,280 --> 01:17:36,600
like in the in like the way that
they intend this not just made 

1447
01:17:36,600 --> 01:17:39,080
this. 
I think Astrid probably is they 

1448
01:17:39,080 --> 01:17:44,840
them pronouns like just say that
they do like it's a very weird 

1449
01:17:44,960 --> 01:17:49,040
like mix of like we're giving 
you their exact personality. 

1450
01:17:49,200 --> 01:17:51,880
We're telling you that 
identities and stuff exist, but 

1451
01:17:51,880 --> 01:17:55,760
we chose not to for this reason.
It's just like, like it's very 

1452
01:17:55,760 --> 01:17:58,960
much half in and half out. 
Like if you're going to soapbox 

1453
01:17:58,960 --> 01:18:02,840
this much about the stuff, then 
just make a statement and slap 

1454
01:18:02,840 --> 01:18:04,120
the stuff on there, you know? 
Yeah. 

1455
01:18:04,200 --> 01:18:05,960
I mean, and there's a lot of 
stuff with the little blurbs, 

1456
01:18:05,960 --> 01:18:08,480
like I said, like they talk 
about Cosgrave being for 

1457
01:18:08,480 --> 01:18:12,880
somebody who can like creatively
apply magic, but for like the 

1458
01:18:12,880 --> 01:18:17,040
most part when you get past the 
stolen soul jar, which is like 

1459
01:18:17,040 --> 01:18:21,160
applicable to anything, it's 
not. 

1460
01:18:23,000 --> 01:18:24,400
There's not a lot of flavor on 
the character sheets. 

1461
01:18:24,400 --> 01:18:26,600
It's really just the names of 
the abilities and stuff like 

1462
01:18:26,600 --> 01:18:28,960
that and that's pretty much it. 
I mean like like. 

1463
01:18:28,960 --> 01:18:33,560
He's got a knife, shotgun and. 
And the open application of 

1464
01:18:33,560 --> 01:18:35,160
magic, right? 
That's my favorite magic systems

1465
01:18:35,160 --> 01:18:37,480
is like it's a light descriptor 
in how you apply it. 

1466
01:18:37,480 --> 01:18:42,000
That's how you apply it. 
But just like if I raise a bunch

1467
01:18:42,000 --> 01:18:48,360
of corpses for around a minute, 
like that's, that's that's what 

1468
01:18:48,360 --> 01:18:50,960
that does. 
Like there's not like I can make

1469
01:18:50,960 --> 01:18:52,360
them do stuff. 
I guess, like that's the 

1470
01:18:52,360 --> 01:18:55,640
creative application, right? 
But it's not like, oh, you have 

1471
01:18:56,120 --> 01:18:58,680
the element of fire. 
Fucking figure out how you use 

1472
01:18:58,680 --> 01:19:00,920
that shit because like, you 
know, you can apply it and I 

1473
01:19:00,920 --> 01:19:02,920
could heat metal, I could summon
the fire sword. 

1474
01:19:02,920 --> 01:19:05,520
I could, you know, I mean, like 
it doesn't feel as open into 

1475
01:19:05,520 --> 01:19:08,040
magic wise as like they are 
saying. 

1476
01:19:08,040 --> 01:19:09,280
It's like, oh, it's very 
creative. 

1477
01:19:09,280 --> 01:19:12,160
I mean, it's somewhat creative. 
And yeah, I mean, and I and I 

1478
01:19:12,160 --> 01:19:16,200
agree with you, but I also think
that like what I try to keep my 

1479
01:19:16,200 --> 01:19:19,560
head all the time is that the 
game runs fast and designed to 

1480
01:19:19,560 --> 01:19:21,600
be played one time. 
Yeah, that's right. 

1481
01:19:21,600 --> 01:19:26,120
Quickly and like the like it's 
the they're pre gins, but like I

1482
01:19:26,120 --> 01:19:30,200
still think that like a little 
bit more flavor in because like 

1483
01:19:30,200 --> 01:19:32,880
you said, like a lot of the 
abilities and stuff are pretty 

1484
01:19:32,880 --> 01:19:35,320
much the same thing. 
Like spin one blood, do this one

1485
01:19:35,320 --> 01:19:36,640
thing, spin the thing, do this 
other thing. 

1486
01:19:36,800 --> 01:19:39,000
There's just not a lot of like 
actual mechanical. 

1487
01:19:39,000 --> 01:19:41,280
It's just more than names of the
things that give you flavor, 

1488
01:19:41,280 --> 01:19:43,280
more than like anything that 
actually reinforces the 

1489
01:19:43,280 --> 01:19:45,720
character at all. 
I I think my my greatest issues 

1490
01:19:45,720 --> 01:19:48,520
with like the personality thing 
is like Nicole is very bit the 

1491
01:19:48,600 --> 01:19:51,640
the gorilla fire is very bitter 
by being bitten by her 

1492
01:19:51,640 --> 01:19:55,800
ex-girlfriend or whatever right,
But like where is that anywhere?

1493
01:19:55,800 --> 01:19:57,720
How is that like? 
How? 

1494
01:19:57,840 --> 01:20:01,640
How can I reward my player for 
playing into that RP? 

1495
01:20:02,480 --> 01:20:05,720
Yeah, it's it's. 
You could delete that and just 

1496
01:20:05,720 --> 01:20:08,560
hand the character sheet. 
And be the fucking same thing. 

1497
01:20:08,840 --> 01:20:10,680
And that's what I said, like 
that's why it feels very half in

1498
01:20:10,680 --> 01:20:12,920
half out with the characters. 
Like commit to the characters 

1499
01:20:12,920 --> 01:20:15,880
being the characters or commit 
to like letting people make 

1500
01:20:15,880 --> 01:20:18,120
their own characters and just 
giving them a set of stats. 

1501
01:20:18,440 --> 01:20:20,360
It's it's it's very half in, 
half out. 

1502
01:20:21,280 --> 01:20:23,000
My beef with the character sheet
while we're in here is the 

1503
01:20:23,000 --> 01:20:24,440
injuries thing. 
I said I was going to talk about

1504
01:20:24,440 --> 01:20:26,000
that earlier. 
They don't matter. 

1505
01:20:26,000 --> 01:20:27,960
I don't know why they're called 
category because it's not like a

1506
01:20:27,960 --> 01:20:30,200
light injury, a medium injury or
heavy injury. 

1507
01:20:30,520 --> 01:20:33,240
Like it's just injuries and you 
mark the first one and then the 

1508
01:20:33,240 --> 01:20:37,160
second one, but it's 6 injuries 
and then you roll AD 6. 

1509
01:20:37,280 --> 01:20:39,560
It's like you could also easily,
just like if you roll A4, just 

1510
01:20:39,560 --> 01:20:42,200
mark the 4th injury. 
It's just a weird way that they 

1511
01:20:42,200 --> 01:20:45,560
kind of like separated that out 
anyway, so. 

1512
01:20:46,160 --> 01:20:51,400
So my likes, I actually like a 
game that's made to do one thing

1513
01:20:51,400 --> 01:20:54,640
and just does that one thing. 
I think that is a strength of 

1514
01:20:54,640 --> 01:20:57,480
this. 
I think that other people out 

1515
01:20:57,480 --> 01:21:00,360
there writing games, they're 
like, this is my fantasy 

1516
01:21:00,360 --> 01:21:01,840
heartbreaker. 
Don't do that shit. 

1517
01:21:02,200 --> 01:21:06,160
Write a game for a scenario 
slash adventure. 

1518
01:21:06,160 --> 01:21:10,240
Could be longer than this one, 
certainly, but like it does like

1519
01:21:10,240 --> 01:21:13,080
I like that it's made to do a 
thing, you know? 

1520
01:21:14,960 --> 01:21:16,840
Also art and layout go crazy 
like. 

1521
01:21:16,840 --> 01:21:18,360
Art and layout go crazy. 
That's the easy answer. 

1522
01:21:18,360 --> 01:21:21,360
I mean it's insane. 
It's insane again, visually and 

1523
01:21:21,360 --> 01:21:24,160
everything as a product. 
This goes crazy and that's what 

1524
01:21:24,160 --> 01:21:26,000
I wrote for my like the obvious 
and true answer is that the art 

1525
01:21:26,000 --> 01:21:27,640
and vibes are off the fucking 
chain. 

1526
01:21:28,000 --> 01:21:29,560
But like we talked about this 
before. 

1527
01:21:29,560 --> 01:21:34,280
I think that the bloodship 
returns. 

1528
01:21:34,600 --> 01:21:36,960
The Super blood harvest does 
this way better. 

1529
01:21:37,080 --> 01:21:42,200
Like it it it wrote an 
adventure, wrote enough rules. 

1530
01:21:42,200 --> 01:21:45,000
So you were run that adventure. 
But this one kind of feels like 

1531
01:21:46,200 --> 01:21:48,680
they wanted to do that and then 
went, Oh, we can make something 

1532
01:21:48,680 --> 01:21:51,160
this havoc engine thing. 
Let's make it SRD able, you know

1533
01:21:51,160 --> 01:21:53,280
what I mean? 
And then toss it in there like, 

1534
01:21:53,280 --> 01:21:55,640
I don't know, the system doesn't
feel built for this. 

1535
01:21:55,640 --> 01:21:57,760
I don't know. 
Anyway, so those are likes and 

1536
01:21:57,760 --> 01:21:59,000
dislikes. 
So let's run through the the 

1537
01:21:59,000 --> 01:22:02,480
metrics of what we we do real 
quick and then we'll we'll score

1538
01:22:02,480 --> 01:22:05,280
this and get out of here. 
So those don't know what we do. 

1539
01:22:05,280 --> 01:22:10,960
We do score our game, our our 
terrible opinions with metrics. 

1540
01:22:11,200 --> 01:22:14,440
And we have mashed those metrics
together, whether it's Zine or a

1541
01:22:14,440 --> 01:22:18,920
book into these six. 
And we use five of them to score

1542
01:22:18,920 --> 01:22:20,360
books and three of them to score
zines. 

1543
01:22:20,360 --> 01:22:23,920
It is art and layout, usability,
rule set, originality, value and

1544
01:22:23,920 --> 01:22:25,960
vibes. 
So art and layout I think is 

1545
01:22:25,960 --> 01:22:27,720
going to be the easiest one that
we're not going to take really 

1546
01:22:27,720 --> 01:22:29,080
any time on. 
It fucks. 

1547
01:22:29,080 --> 01:22:30,640
It fucks so hard. 
This is one of the most 

1548
01:22:30,640 --> 01:22:32,320
beautiful books I've ever picked
up. 

1549
01:22:33,400 --> 01:22:34,760
Yeah, it's unbelievable to look 
at. 

1550
01:22:34,760 --> 01:22:37,120
Like it really is like such a 
treat to go through it. 

1551
01:22:37,120 --> 01:22:40,920
I mean, and like it's so quality
all the way through. 

1552
01:22:40,920 --> 01:22:45,320
And I love just even the pages 
with like there's no page has no

1553
01:22:45,320 --> 01:22:47,240
art, let's be clear. 
But like the pages that are like

1554
01:22:47,240 --> 01:22:49,480
art minimal, they're just like 
these dossier pages. 

1555
01:22:49,480 --> 01:22:52,240
But even now, they like these 
mark through these little notes,

1556
01:22:52,240 --> 01:22:57,080
like little like page ender art 
or stuff clipped on the side. 

1557
01:22:57,280 --> 01:23:01,160
It's just such a it's so great. 
Like every page is like that, 

1558
01:23:01,160 --> 01:23:02,280
yeah. 
It's crazy. 

1559
01:23:02,800 --> 01:23:06,040
You know what this this really 
like brought forward into my 

1560
01:23:06,040 --> 01:23:11,320
head was never going home and 
remember how much just hated 

1561
01:23:11,320 --> 01:23:15,320
that it was like it it made it 
was made for the page to look 

1562
01:23:15,320 --> 01:23:17,600
like a fake page versus. 
This. 

1563
01:23:18,640 --> 01:23:24,200
Versus this where it is a a top 
down of a page on a table. 

1564
01:23:24,200 --> 01:23:27,200
It's not trying to make the page
look like a dossier page. 

1565
01:23:27,200 --> 01:23:28,920
And there's like a similar. 
Picture of the dossier. 

1566
01:23:28,920 --> 01:23:30,920
Page like around some of the 
pages or like other stuff 

1567
01:23:30,920 --> 01:23:33,480
clipped on the side or this? 
Is this is such a better way to 

1568
01:23:33,480 --> 01:23:35,920
do it? 
And not only that, it is 

1569
01:23:35,920 --> 01:23:39,680
readable the whole way through 
with a very simple one column 

1570
01:23:39,680 --> 01:23:41,760
straight down thing. 
But like you said, I went 

1571
01:23:41,760 --> 01:23:47,040
through this book multiple times
just to look at each page and 

1572
01:23:47,040 --> 01:23:49,680
see the little notes and the 
little funny shit that they 

1573
01:23:49,680 --> 01:23:52,120
added. 
Like the little add on bits like

1574
01:23:52,120 --> 01:23:54,360
you said, the garlic, the the 
tongue just hanging off one of 

1575
01:23:54,360 --> 01:23:55,680
them. 
Like the little clips and shit. 

1576
01:23:56,160 --> 01:23:58,240
It's crazy. 
How much do you tell when to 

1577
01:23:58,240 --> 01:24:01,200
every single page? 
The art budget on this had to be

1578
01:24:01,200 --> 01:24:02,600
through the roof like it had to.
Be. 

1579
01:24:03,120 --> 01:24:08,680
Astronomical like it's good. 
I hope, I hope will Kirby will 

1580
01:24:08,680 --> 01:24:12,000
Kirby because they're the I 
think they did the illustration 

1581
01:24:12,000 --> 01:24:14,320
layout as well, I think. 
Illustration and layout, yeah. 

1582
01:24:14,560 --> 01:24:16,520
Odds and Anne said that in the 
chat, and I believe that's 

1583
01:24:16,600 --> 01:24:18,880
right, yeah. 
Art and graphics Art and graphic

1584
01:24:18,880 --> 01:24:20,560
design is Will Kirkby. 
Words. 

1585
01:24:20,560 --> 01:24:22,360
Grant Howard. 
Additional word James Mendez 

1586
01:24:22,360 --> 01:24:24,040
Hoads. 
Editing and proofreading Miles 

1587
01:24:24,040 --> 01:24:25,520
Hamilton Production Miles 
Hamilton. 

1588
01:24:25,560 --> 01:24:28,160
Whenever they paid them, they 
should have paid them more. 

1589
01:24:28,760 --> 01:24:30,880
Yeah, and and it still is 
incredible. 

1590
01:24:30,880 --> 01:24:32,080
It's incredible. 
It's incredible. 

1591
01:24:32,360 --> 01:24:36,880
All right, usability. 
So I mean, I think, OK, let's do

1592
01:24:36,880 --> 01:24:41,000
pros, let's do the good shit. 
First of all, PDF remediation 

1593
01:24:41,000 --> 01:24:43,720
from diet sugars. 
Fucking massive bonus points for

1594
01:24:43,720 --> 01:24:46,360
you right there. 
Does it have hyperlinks? 

1595
01:24:46,360 --> 01:24:48,480
You better fucking believe it. 
Does it have inline hyperlinks? 

1596
01:24:48,480 --> 01:24:51,120
You better fucking believe it. 
Like kill it with that. 

1597
01:24:51,120 --> 01:24:53,000
Not only that, we already talked
about the fact that all of the 

1598
01:24:53,000 --> 01:24:56,760
character sheets in the game 
book itself, not even just in 

1599
01:24:56,760 --> 01:25:00,400
the book, the character sheet 
PDF that you get in the game 

1600
01:25:00,400 --> 01:25:04,000
book are form fillable. 
It's so funny they're form 

1601
01:25:04,000 --> 01:25:07,240
fillable in the book too. 
Because like for me, I would 

1602
01:25:07,240 --> 01:25:11,120
have this on my iPad and I'd 
mark my my characters playing 

1603
01:25:11,400 --> 01:25:14,280
and I would probably quick 
scroll every once in a while to.

1604
01:25:15,000 --> 01:25:16,200
Keep with up with what they're 
doing. 

1605
01:25:16,760 --> 01:25:19,200
Absolutely. 
Does it have bookmarks? 

1606
01:25:19,680 --> 01:25:21,400
Yep, it fucking does. 
Bookmark The hell. 

1607
01:25:21,400 --> 01:25:24,000
So for all of the things that we
want from a usability 

1608
01:25:24,000 --> 01:25:26,160
standpoint, doesn't have a 
bookmark in the physical? 

1609
01:25:26,160 --> 01:25:28,600
No, it's it's a paperback. 
It's a soft cover book. 

1610
01:25:29,000 --> 01:25:30,760
It's fine. 
It's it's great. 

1611
01:25:30,880 --> 01:25:33,840
It's it's it's. 
They also came with a bookmark, 

1612
01:25:33,960 --> 01:25:36,320
so. 
Yeah, if you got to the tier you

1613
01:25:36,320 --> 01:25:38,400
could get with a the bookmark 
and shit, yeah, it's crazy. 

1614
01:25:38,400 --> 01:25:40,680
So so from a usability 
standpoint, for all the things 

1615
01:25:40,680 --> 01:25:45,360
that we complain about killed it
right now actual book itself, I 

1616
01:25:45,360 --> 01:25:47,240
think the structure of the book 
is poor. 

1617
01:25:47,880 --> 01:25:50,120
Yeah. 
I think that again, 30 pages 

1618
01:25:50,120 --> 01:25:53,240
before you hit a rule, you get 
the weird the drop ship stuff 

1619
01:25:53,240 --> 01:25:55,840
that could be elder places, 
everything we talked about. 

1620
01:25:55,840 --> 01:25:58,880
Like I think that also the 
structure later, like at the 

1621
01:25:58,880 --> 01:26:03,800
back of the book has an appendix
in before we didn't even talk 

1622
01:26:03,800 --> 01:26:07,840
about this. 
The appendix in and inspirations

1623
01:26:07,840 --> 01:26:10,240
is before you get to the part 
about hacking and making your 

1624
01:26:10,240 --> 01:26:12,080
own characters. 
So it's like, here's more rules.

1625
01:26:12,080 --> 01:26:14,600
But after we do the appendix in 
bit, which should be the last 

1626
01:26:14,600 --> 01:26:17,040
thing, was a weird way to put 
that in there. 

1627
01:26:18,160 --> 01:26:21,360
There's a lot of places. 
Yeah, yeah, it's pretty poorly 

1628
01:26:21,920 --> 01:26:24,560
put together. 
Like it's not super easy to 

1629
01:26:24,560 --> 01:26:27,480
parse through. 
There are a lot of places where 

1630
01:26:27,480 --> 01:26:29,560
rules could be clarified. 
Like I still think it's super 

1631
01:26:29,560 --> 01:26:31,880
weird that the core dice 
mechanic is just a graphic. 

1632
01:26:31,880 --> 01:26:33,840
At no point is it ever actually 
written out. 

1633
01:26:37,440 --> 01:26:40,320
And yeah, and like the, I don't 
know. 

1634
01:26:40,320 --> 01:26:43,560
Yeah, those are, I think as far 
as from a usability standpoint, 

1635
01:26:43,560 --> 01:26:45,640
those are those are the beefs. 
What do we have? 

1636
01:26:46,120 --> 01:26:48,200
I have no, I have no notes to 
add towards usability. 

1637
01:26:48,240 --> 01:26:49,800
I mean, you pretty much covered 
everything. 

1638
01:26:50,080 --> 01:26:53,760
I even like I start, I typed out
some notes and I erased them and

1639
01:26:53,760 --> 01:26:57,560
I just put C above because like 
you pretty much hit every beat 

1640
01:26:57,560 --> 01:27:00,400
that I would have talked about. 
Yeah. 

1641
01:27:01,200 --> 01:27:05,600
Yeah, that's pretty much it. 
But you said yeah, rule set, so 

1642
01:27:05,760 --> 01:27:07,440
it's fine. 
I like the Havoc engine. 

1643
01:27:07,440 --> 01:27:09,920
I think the Havoc engine would 
be better served in a more 

1644
01:27:09,920 --> 01:27:13,600
open-ended game. 
Yeah, weirdly, we talked about 

1645
01:27:13,600 --> 01:27:15,040
this too. 
I think this is a better Blades 

1646
01:27:15,040 --> 01:27:16,720
in the Dark. 
It is a dice pool game. 

1647
01:27:17,560 --> 01:27:21,280
It uses clocks. 
It has flashbacks like it, but 

1648
01:27:21,280 --> 01:27:23,680
it's all of it is done in a way 
that I like much better. 

1649
01:27:23,680 --> 01:27:25,200
I think the clocks and 
everything are much better than 

1650
01:27:25,200 --> 01:27:26,480
approach and all the rest of 
that stuff. 

1651
01:27:26,680 --> 01:27:31,040
I think the threat pool from GM 
to the cool mechanic that I 

1652
01:27:31,040 --> 01:27:32,920
really enjoy a lot, the 
allocation of the dice I think 

1653
01:27:32,920 --> 01:27:35,080
is really cool. 
The flashbacks, even though they

1654
01:27:35,080 --> 01:27:38,040
really don't fucking matter. 
Basically it's just like quick 

1655
01:27:38,040 --> 01:27:40,120
chat with each other real quick 
and I'll give you 2 bonus dice 

1656
01:27:40,120 --> 01:27:41,080
I. 
Kind of like that they're a 

1657
01:27:41,080 --> 01:27:43,600
little bit less meaningful 
because it means you have them 

1658
01:27:43,840 --> 01:27:46,040
and you can build a little back 
story for your character or 

1659
01:27:46,040 --> 01:27:48,400
relationships they have and then
you get like a little bonus for 

1660
01:27:48,400 --> 01:27:49,400
it. 
But I mean re rolling all your 

1661
01:27:49,400 --> 01:27:51,680
dice is not a little bonus. 
Adding two dice is a little 

1662
01:27:51,680 --> 01:27:55,600
bonus statistically, but yeah. 
Both, I mean that's it's 

1663
01:27:55,600 --> 01:27:57,040
significant. 
Yeah, yeah, yeah. 

1664
01:27:57,040 --> 01:27:59,560
I think it's it's a way better 
flashback. 

1665
01:27:59,880 --> 01:28:01,600
I agree because, you know, I 
hate Blades in the Dark 

1666
01:28:01,600 --> 01:28:04,360
flashbacks because I hate the 
idea of just being like, because

1667
01:28:04,400 --> 01:28:06,520
I like people having the 
consequences of their actions 

1668
01:28:06,520 --> 01:28:08,320
and that yeah, you. 
Know I really like Ocean's 11 

1669
01:28:08,320 --> 01:28:10,040
that much. 
So the things that I really 

1670
01:28:10,040 --> 01:28:14,160
dislike most about blades at its
very core is all the ways in 

1671
01:28:14,160 --> 01:28:16,480
which you can do a thing and 
then take it back. 

1672
01:28:16,840 --> 01:28:19,600
Like there's a million ways 
where you can be like, I did 

1673
01:28:19,600 --> 01:28:20,640
this thing. 
Oh, I fucked up. 

1674
01:28:20,640 --> 01:28:21,960
Never mind, I do this. 
Never mind. 

1675
01:28:21,960 --> 01:28:22,640
I do this. 
Never mind. 

1676
01:28:22,640 --> 01:28:23,640
I did flashback. 
I did this. 

1677
01:28:23,640 --> 01:28:25,320
Like you never actually suffer 
the consequences of your 

1678
01:28:25,320 --> 01:28:27,160
actions. 
I'd like this better. 

1679
01:28:27,360 --> 01:28:31,000
I'm saying that I don't think 
it's, again, it's not as 

1680
01:28:31,000 --> 01:28:34,600
mechanically been interesting as
the flashback where you can 

1681
01:28:34,600 --> 01:28:36,680
actually change the situation, 
but I don't like that you can do

1682
01:28:36,680 --> 01:28:38,000
that. 
So I like this flashback better.

1683
01:28:40,360 --> 01:28:42,160
Injuries, I talked about that. 
They're weird. 

1684
01:28:42,160 --> 01:28:43,840
I don't understand why they're 
called categories because 

1685
01:28:43,840 --> 01:28:45,760
there's no actual categories 
listed. 

1686
01:28:46,320 --> 01:28:48,640
It's weird that there's six 
injuries and you and you can 

1687
01:28:48,640 --> 01:28:52,360
roll D6, but if you roll like a 
four, you actually mark the 

1688
01:28:52,360 --> 01:28:55,160
third injury, which is in the 
first injury in category 2. 

1689
01:28:56,040 --> 01:28:58,800
It's just like, I get it. 
But like I think there's some, I

1690
01:28:58,800 --> 01:29:00,320
don't know there. 
There's something missing or 

1691
01:29:00,320 --> 01:29:01,640
not, certainly. 
They can clamp that rule, I 

1692
01:29:01,640 --> 01:29:03,680
agree. 
Yeah, Like they literally could 

1693
01:29:03,680 --> 01:29:06,360
just have it to be like, but but
it's not even like a light 

1694
01:29:06,360 --> 01:29:07,800
injury, medium injury, heavy 
injury. 

1695
01:29:08,080 --> 01:29:11,000
Like they're different, like 
they're different. 

1696
01:29:11,080 --> 01:29:12,840
You know, it's not. 
You can just be like if you if 

1697
01:29:12,840 --> 01:29:14,800
you roll this one, do the next 
hire, it doesn't make a 

1698
01:29:14,800 --> 01:29:18,360
difference. 
Reinforcements. 

1699
01:29:18,360 --> 01:29:20,320
I just think I would just do the
caveat every time. 

1700
01:29:21,280 --> 01:29:23,760
That just seems like a pain in 
the butt and then already talked

1701
01:29:23,760 --> 01:29:25,760
about flashbacks are better in 
my opinion. 

1702
01:29:25,760 --> 01:29:29,960
But really like are for 
narrative, not for mechanical. 

1703
01:29:29,960 --> 01:29:32,160
Obviously, like the reroll is 
mechanical, but you know what I 

1704
01:29:32,160 --> 01:29:33,960
mean? 
Like it's not intrinsic to the 

1705
01:29:33,960 --> 01:29:35,880
game in the way the flashbacks 
are intrinsic to blades. 

1706
01:29:35,880 --> 01:29:39,680
It's basically just like cool 
narrative building, but they are

1707
01:29:39,680 --> 01:29:43,320
in my opinion and not 
mechanically meaningful as much 

1708
01:29:43,320 --> 01:29:45,040
as they're narratively 
meaningful for building back 

1709
01:29:45,040 --> 01:29:46,080
story. 
What about you? 

1710
01:29:47,200 --> 01:29:49,920
You know, I yeah, I like this 
rule set more in Blades. 

1711
01:29:50,840 --> 01:29:53,440
I think that it it works well 
for this. 

1712
01:29:53,480 --> 01:29:56,400
I also agree maybe work better 
and more open-ended thing. 

1713
01:29:56,400 --> 01:30:01,000
I mean, my major thing is like, 
I'd like to see more like GM 

1714
01:30:01,000 --> 01:30:03,720
incentivization for like 
characters to RP. 

1715
01:30:03,720 --> 01:30:07,440
Like, I wish that there was a 
mechanic for incentivizing RP 

1716
01:30:08,080 --> 01:30:12,960
from the GM side to the players.
The reinforcement rule I, I 

1717
01:30:12,960 --> 01:30:14,440
agree with needs to be cleaned 
up. 

1718
01:30:15,360 --> 01:30:19,520
And yeah, I think the injury 
track, mounting injury track 

1719
01:30:19,520 --> 01:30:24,480
would be maybe more, you know, 
something. 

1720
01:30:25,120 --> 01:30:28,080
Yeah, I I overall like this 
system, you know? 

1721
01:30:28,200 --> 01:30:29,400
I do, I do. 
Yeah. 

1722
01:30:29,600 --> 01:30:32,280
I just feel, I don't know, I, I 
feel, and we haven't played it 

1723
01:30:32,280 --> 01:30:33,440
yet and I would like to play 
this. 

1724
01:30:34,000 --> 01:30:37,120
I'm not going to run it. 
I just feel like there's some 

1725
01:30:37,160 --> 01:30:39,080
type of disconnect between the 
system. 

1726
01:30:39,320 --> 01:30:42,640
Like it just feels, if I'm going
to run this game, I feel like I 

1727
01:30:42,640 --> 01:30:44,120
want a little bit more. 
I want a little bit more from 

1728
01:30:44,120 --> 01:30:45,440
the characters. 
I want a little bit more from 

1729
01:30:45,440 --> 01:30:48,160
the system. 
I don't feel like the system has

1730
01:30:48,240 --> 01:30:55,000
any bearing or any meaningful 
reinforcement of killing Nazis 

1731
01:30:55,000 --> 01:30:56,480
as vampires. 
You know what I mean? 

1732
01:30:56,480 --> 01:30:59,160
Like it's just like I said, it 
feels like an SRD. 

1733
01:30:59,320 --> 01:31:01,680
It feels like they went, oh, 
this could be something, let's 

1734
01:31:01,680 --> 01:31:03,360
make it an SRD, we'll stick it 
in here. 

1735
01:31:03,520 --> 01:31:07,600
It works, but none of it really 
reinforces fighting using 

1736
01:31:07,600 --> 01:31:09,000
vampires to kill knots like I 
think it. 

1737
01:31:09,120 --> 01:31:10,800
Would work like I think it 
works. 

1738
01:31:11,040 --> 01:31:12,520
You know, but you're right, 
anything can't work. 

1739
01:31:12,680 --> 01:31:17,200
It's not like a bespoke like 
rule system that reinforces the 

1740
01:31:17,200 --> 01:31:19,560
exact type of game. 
Which is funny because this game

1741
01:31:19,560 --> 01:31:22,440
is a wanted like adventure game.
That is the thing. 

1742
01:31:22,760 --> 01:31:25,720
The whole point of the game is 
to run this one adventure. 

1743
01:31:25,800 --> 01:31:28,440
But you put a system in that 
could be used for fucking 

1744
01:31:28,440 --> 01:31:30,400
anything. 
If you're going to make a game, 

1745
01:31:30,400 --> 01:31:33,440
that is one thing. 
There's a weird disconnect in 

1746
01:31:33,440 --> 01:31:35,480
having a system that they're 
clearly going to use for a bunch

1747
01:31:35,480 --> 01:31:39,880
of other stuff be used for that 
game that does that one thing. 

1748
01:31:39,880 --> 01:31:43,040
Like, I would have much rather 
if the game was really made to 

1749
01:31:43,040 --> 01:31:45,840
be this game. 
There's a weird disconnect 

1750
01:31:45,840 --> 01:31:48,040
there. 
All right. 

1751
01:31:48,080 --> 01:31:52,200
Originality. 
I mean, it's vampire and 

1752
01:31:52,200 --> 01:31:54,600
glorious bastards and I know in 
the appendix and they said we 

1753
01:31:54,600 --> 01:31:57,440
don't really like it. 
That's all that that's what this

1754
01:31:57,440 --> 01:31:58,440
is. 
It's vampire and glorious 

1755
01:31:58,440 --> 01:32:01,840
bastards even to the point of 
the way that Hitler dies at the 

1756
01:32:01,840 --> 01:32:05,240
end and shit, that's all it is. 
So I don't know if that's 

1757
01:32:05,240 --> 01:32:09,760
original or not. 
I think when you look at art and

1758
01:32:09,760 --> 01:32:12,360
production and like drop coffins
and some of the Lord and shit, I

1759
01:32:12,360 --> 01:32:14,760
think there's a lot of really 
great originality with that. 

1760
01:32:14,960 --> 01:32:17,640
I think getting to play vampires
is really cool. 

1761
01:32:17,640 --> 01:32:20,680
You don't actually get to do 
that a lot to be the good guys. 

1762
01:32:21,080 --> 01:32:24,400
As anti hero vampires. 
It's it's Suicide Squad meets 

1763
01:32:24,400 --> 01:32:29,320
and glorious Basterds, but as 
vampires and I think that's cool

1764
01:32:29,320 --> 01:32:33,480
as shit. 
I, I don't think it's not 

1765
01:32:33,480 --> 01:32:35,800
original. 
I just don't like, I don't know 

1766
01:32:35,800 --> 01:32:37,240
where I stand on it. 
What are your thoughts? 

1767
01:32:39,400 --> 01:32:41,960
It's fine. 
Yeah. 

1768
01:32:42,440 --> 01:32:44,760
That's where I'm at. 
I mean, you know, there are 

1769
01:32:44,840 --> 01:32:50,200
parts of it that are, yeah, like
you said, there's, there's some 

1770
01:32:50,200 --> 01:32:52,960
original aspects to this. 
And it's a cool vampire game. 

1771
01:32:52,960 --> 01:32:55,440
And I love being, I love vampire
games, love being a little 

1772
01:32:55,440 --> 01:32:58,840
vampire boy. 
And hey, I think, you know, in 

1773
01:32:58,840 --> 01:33:05,600
games, Nazi should all die in 
game, you know, and maybe other 

1774
01:33:05,600 --> 01:33:09,240
places. 
But yeah, I I think this is it's

1775
01:33:09,240 --> 01:33:12,200
fine. 
You know, yeah, it's, it's cool.

1776
01:33:12,200 --> 01:33:14,080
You know it's cool. 
I mean like once again, the 

1777
01:33:14,560 --> 01:33:17,320
things don't have to be wholly 
original to be cool or fun. 

1778
01:33:17,320 --> 01:33:19,800
So if you're like, I agree, 
you're honey, you're an asshole 

1779
01:33:19,800 --> 01:33:22,400
for saying it's fine. 
This part it maybe matters the 

1780
01:33:22,400 --> 01:33:24,480
least. 
You know you can rehash 

1781
01:33:24,480 --> 01:33:26,400
something 100 times and they'll 
still be cool. 

1782
01:33:26,680 --> 01:33:30,520
Yeah, I mean, and we didn't even
talk about the Uber mention like

1783
01:33:30,800 --> 01:33:33,040
the the boss fight bad guys are 
incredible. 

1784
01:33:33,160 --> 01:33:36,200
And let's scroll through the art
real quick for for like the Rust

1785
01:33:36,200 --> 01:33:40,040
Witch and and stuff like these 
are your set scene mini boss bad

1786
01:33:40,040 --> 01:33:42,280
guys before you get to Hitler. 
And they're cool as shit. 

1787
01:33:42,600 --> 01:33:44,240
Yeah, they're really, really 
cool. 

1788
01:33:44,240 --> 01:33:46,240
They're there. 
It is literally a set scene 

1789
01:33:46,240 --> 01:33:47,880
piece where you battle these 
guys. 

1790
01:33:47,880 --> 01:33:50,080
They have a lot of crazy cool 
abilities. 

1791
01:33:51,160 --> 01:33:52,960
You know, it's really 
interesting. 

1792
01:33:54,240 --> 01:33:56,800
So I mean, I like all of that. 
I like that aspect of all of it.

1793
01:33:56,840 --> 01:34:00,960
You know, we'll get there. 
So value wise, the PDF is 15 

1794
01:34:00,960 --> 01:34:02,400
bucks, the softcover is 30 
bucks. 

1795
01:34:02,440 --> 01:34:03,680
I think that's great fucking 
value. 

1796
01:34:03,680 --> 01:34:06,200
I think it's. 
That's a it's a crazy price for 

1797
01:34:06,200 --> 01:34:09,240
how good for that fucking 
softcover book looks like 30 

1798
01:34:09,240 --> 01:34:11,320
bucks for that fucking criminal,
you know? 

1799
01:34:11,480 --> 01:34:17,040
Yeah, yeah, that's crazy. 
And then vibes Immaculate 

1800
01:34:17,120 --> 01:34:18,000
through the. 
Immaculate. 

1801
01:34:18,160 --> 01:34:20,320
You're really good. 
I think they'd be better if 

1802
01:34:20,320 --> 01:34:24,240
there was a rule system in this 
that really reinforced what this

1803
01:34:24,240 --> 01:34:26,840
game is. 
Yeah, I think it's taken. 

1804
01:34:27,000 --> 01:34:29,640
This is one of the reasons I 
love doing the show and I loved 

1805
01:34:29,640 --> 01:34:32,880
in the show with you is I have 
thoughts, I have opinions, and 

1806
01:34:32,880 --> 01:34:36,800
then they get to mature as we 
talk about them and I can really

1807
01:34:36,800 --> 01:34:38,440
crystallize my thoughts and 
opinions. 

1808
01:34:38,760 --> 01:34:40,880
And I think there's something 
about this game that has been 

1809
01:34:40,880 --> 01:34:44,200
bugging me from the beginning. 
Aside from like the soapboxing 

1810
01:34:44,200 --> 01:34:48,040
30 pages, right? 
It's that there is a disconnect 

1811
01:34:48,040 --> 01:34:53,120
between the rule set and the and
what this game wants to be. 

1812
01:34:53,120 --> 01:34:55,560
And the actual activity of what 
this game is, yeah. 

1813
01:34:55,840 --> 01:34:58,080
Yeah, yeah, yeah. 
And, and I think it a big part 

1814
01:34:58,080 --> 01:35:03,640
of it is because the rules are 
generic and I think even the 

1815
01:35:03,640 --> 01:35:06,640
characters like sheets are 
generic. 

1816
01:35:06,640 --> 01:35:09,080
You could just rename the 
abilities to anything and make 

1817
01:35:09,080 --> 01:35:10,360
it not vampires, you know what I
mean? 

1818
01:35:11,840 --> 01:35:14,680
Yeah, so. 
And why did you say that out 

1819
01:35:14,680 --> 01:35:15,320
loud? 
Now I can. 

1820
01:35:15,320 --> 01:35:16,840
Now it's in my head. 
Like, yeah. 

1821
01:35:16,840 --> 01:35:20,160
You can just pick anything. 
If the ability is like use plus 

1822
01:35:20,160 --> 01:35:23,240
one blood to to make these four 
dudes attack. 

1823
01:35:23,240 --> 01:35:26,440
It's like you could just be like
use plus one energy and fire. 

1824
01:35:26,440 --> 01:35:28,360
Off your missile launcher. 
Yeah, now it's a space. 

1825
01:35:28,360 --> 01:35:33,640
Game like, it's all 
extraordinarily generic for this

1826
01:35:33,680 --> 01:35:37,520
one. 
Super hyper focused adventure. 

1827
01:35:37,880 --> 01:35:40,600
Yeah, The thing is, like, I 
haven't like the idea of a rule 

1828
01:35:40,600 --> 01:35:42,000
set being generic. 
That bothers me. 

1829
01:35:42,000 --> 01:35:44,200
Like a lot of them are because 
they're made to be open-ended. 

1830
01:35:44,200 --> 01:35:47,000
Like you're running your 
adventure in the Black Hack or 

1831
01:35:47,000 --> 01:35:48,600
whatever. 
Like it's going to be whatever 

1832
01:35:48,600 --> 01:35:51,600
it is, you know? 
But like, this is just this 

1833
01:35:51,600 --> 01:35:52,960
thing, OK. 
I don't want to take any more of

1834
01:35:52,960 --> 01:35:55,680
our time, but yeah. 
No, I mean I got a couple more 

1835
01:35:55,680 --> 01:35:58,400
things before we we wrap because
there was a couple more because 

1836
01:35:58,920 --> 01:36:00,320
it's not. 
Just the problem to that. 

1837
01:36:01,040 --> 01:36:02,160
Oh yeah, we've already been 
going along. 

1838
01:36:02,360 --> 01:36:04,000
It's not just the beginning of 
that stuff. 

1839
01:36:04,000 --> 01:36:07,360
There's a section later in the 
book after running the game. 

1840
01:36:07,880 --> 01:36:10,680
The running the game section is 
only 2 pages long. 

1841
01:36:10,680 --> 01:36:15,800
Actual like, like instruction 
for helping you actually run the

1842
01:36:15,800 --> 01:36:18,000
game is only 2 pages. 
Again, we've already said 

1843
01:36:18,000 --> 01:36:22,160
there's 13 pages about like the 
identity and religion and all 

1844
01:36:22,160 --> 01:36:26,640
the rest of the stuff. 2 pages 
and actually running it and then

1845
01:36:26,640 --> 01:36:29,320
you get a whole a whole page 
share for being a Nazi for 

1846
01:36:29,320 --> 01:36:33,640
pretend where it like look it 
might come up. 

1847
01:36:33,680 --> 01:36:35,920
No shit you're going to your NP 
CS are going to be Nazis. 

1848
01:36:36,120 --> 01:36:38,960
Like you don't need this much 
words to be like you're not a 

1849
01:36:38,960 --> 01:36:43,280
Nazi if you happen to have to be
1 for an NPC, but like, but be 

1850
01:36:43,280 --> 01:36:45,280
careful when you embody an NPC 
directly. 

1851
01:36:45,440 --> 01:36:47,640
Taking on the role of someone 
whose heartfelt beliefs are so 

1852
01:36:47,640 --> 01:36:50,280
absolutely reprehensible as part
of a fun game you're playing 

1853
01:36:50,280 --> 01:36:52,840
with your friends can be tricky 
to handle whilst making sure 

1854
01:36:52,840 --> 01:36:54,760
everyone is enjoying themselves.
Not to mention if anyone 

1855
01:36:54,760 --> 01:36:57,760
overhears your conversation free
of context, Don't worry, I'm 

1856
01:36:57,760 --> 01:37:00,400
only pretending to be a Nazi. 
That's such a weird no one 

1857
01:37:00,400 --> 01:37:02,760
thought that. 
No one thought that. 

1858
01:37:03,000 --> 01:37:06,200
That's so odd. 
It's so odd, so bizarre. 

1859
01:37:06,360 --> 01:37:09,680
It's so funny. 
Like no one thought that. 

1860
01:37:10,040 --> 01:37:12,240
And then like there's a section 
here on like, but not Hitler. 

1861
01:37:12,240 --> 01:37:14,640
Hitler doesn't get a voice, 
which is a weird thing. 

1862
01:37:15,040 --> 01:37:17,960
Also a whole page here, which 
obviously which has a dope piece

1863
01:37:17,960 --> 01:37:19,960
of Chuck on it. 
I won't agree on accents. 

1864
01:37:20,080 --> 01:37:22,520
A section here on accents where 
it literally talked about like 

1865
01:37:23,560 --> 01:37:27,200
to do or not to accent. 
Like again, it's it's it's if 

1866
01:37:27,200 --> 01:37:29,840
you needed this at all in this 
game, throw it in the back of 

1867
01:37:29,840 --> 01:37:31,880
the book. 
It's weird to in between running

1868
01:37:31,880 --> 01:37:35,480
the game and actually getting to
the adventure in the game, you 

1869
01:37:35,480 --> 01:37:39,200
have a page on whether to use 
accents, accents or not Put this

1870
01:37:39,200 --> 01:37:40,920
up in the character stuff or 
stick in the back of the book. 

1871
01:37:40,920 --> 01:37:43,120
Why are you sticking it in 
between running the game and 

1872
01:37:43,120 --> 01:37:46,760
then the the adventure? 
And then you get to a page that 

1873
01:37:46,760 --> 01:37:48,880
doesn't say this is where the 
adventure starts. 

1874
01:37:49,280 --> 01:37:51,400
And then before you start 
breaking into like the actual 

1875
01:37:51,400 --> 01:37:54,400
adventure, which is really a 
pick your own thing because it's

1876
01:37:54,400 --> 01:37:56,880
just like pick pick three from 
each sector and run with it. 

1877
01:37:56,880 --> 01:37:58,760
I don't know. 
But like the part about like 

1878
01:37:58,760 --> 01:38:02,280
Hitler not getting a voice is a 
weird thing to me because it's 

1879
01:38:02,280 --> 01:38:05,400
just like, it's so 
anticlimactic. 

1880
01:38:05,400 --> 01:38:07,920
And I understand that that's on 
purpose but like there's no 

1881
01:38:07,920 --> 01:38:10,800
actual direction for GM's on how
to make this happen. 

1882
01:38:10,800 --> 01:38:15,080
So now Hitler's face to face 
with the squad of furious, 

1883
01:38:15,080 --> 01:38:19,120
bloody Allied vampires, blah 
blah blah, the bad guy should 

1884
01:38:19,120 --> 01:38:20,760
have a dramatic final monologue,
right? 

1885
01:38:21,000 --> 01:38:22,960
Wrong. 
Fuck it, he doesn't get 1. 

1886
01:38:22,960 --> 01:38:24,920
He runs like hellis and his 
vampire arrives and he's 

1887
01:38:24,920 --> 01:38:27,640
cowering in a locker room with 
an empty Luger when they defeat 

1888
01:38:27,640 --> 01:38:29,960
his protectors and corner him. 
He's been coordinating the 

1889
01:38:29,960 --> 01:38:32,080
defense this whole time. 
It's gone wrong at every turn. 

1890
01:38:32,080 --> 01:38:34,080
He's out of options. 
He doesn't even get to sound 

1891
01:38:34,080 --> 01:38:36,680
confident and use long words to 
give him the impression of 

1892
01:38:36,680 --> 01:38:39,080
majesty or honor or any of that 
bullshit. 

1893
01:38:39,080 --> 01:38:41,320
Kill him, wars over, go home, 
that's the end of the game. 

1894
01:38:42,240 --> 01:38:45,000
And I'm like I agree, don't give
him a voice, don't make him like

1895
01:38:45,120 --> 01:38:47,880
a cool character at the end. 
But like that is not an 

1896
01:38:47,880 --> 01:38:52,200
instruction on how AGM should 
make that happen. 

1897
01:38:52,600 --> 01:38:55,720
No figure it out. 
Kill him, war is over, go home. 

1898
01:38:55,800 --> 01:38:58,760
Like and like your your players 
are going to want to do more 

1899
01:38:58,760 --> 01:39:01,280
than that. 
Like you make this whole game 

1900
01:39:01,280 --> 01:39:04,000
about getting to Hitler and like
cool and killing him and you're 

1901
01:39:04,000 --> 01:39:06,040
supposed to just like stick a 
bull in his head and walk away. 

1902
01:39:06,240 --> 01:39:08,240
And it's just like the 
characters are going to want to 

1903
01:39:08,240 --> 01:39:11,760
do more than that. 
You had this is 2 paragraphs on 

1904
01:39:11,760 --> 01:39:14,840
an entire hire a huge page. 
Can you please give some 

1905
01:39:14,840 --> 01:39:17,640
instruction on how to be like 
They might want to have a 

1906
01:39:17,640 --> 01:39:19,640
conversation. 
This is how to steer it. 

1907
01:39:19,760 --> 01:39:22,640
They might want to. 
There is no direction for this 

1908
01:39:22,640 --> 01:39:23,640
game at all. 
They're running. 

1909
01:39:23,640 --> 01:39:29,160
The game such as 2 pages it's 
like I. 

1910
01:39:29,240 --> 01:39:33,960
Agree with you, don't give him 
like a cool final speech 100% 

1911
01:39:34,400 --> 01:39:38,960
but like that is not always 
going to be an easy thing for 

1912
01:39:38,960 --> 01:39:42,280
GM's to manage. 
Please give more direction for 

1913
01:39:42,280 --> 01:39:44,200
that. 
Anyway, so that's the last bit I

1914
01:39:44,200 --> 01:39:45,520
have. 
I know we missed some stuff in 

1915
01:39:45,520 --> 01:39:47,080
the game. 
Like again, I think the Uber 

1916
01:39:47,080 --> 01:39:49,360
mentions are really cool. 
Then there's a whole a whole 

1917
01:39:49,360 --> 01:39:52,960
evil calibration checklist which
fine it. 

1918
01:39:53,120 --> 01:39:55,680
Like, there's other stuff in 
this game if you have listened 

1919
01:39:55,680 --> 01:39:56,960
to our view and you want to dive
deeper. 

1920
01:39:57,120 --> 01:39:59,240
Yeah, but. 
What I'm saying is like, does 

1921
01:39:59,240 --> 01:40:01,440
this need to be in here? 
Like evil inherent to the 

1922
01:40:01,440 --> 01:40:03,600
setting, evil you engage with 
your fight. 

1923
01:40:03,600 --> 01:40:05,400
You're not. 
You're not seasoned vampires and

1924
01:40:05,400 --> 01:40:07,040
shit at least. 
It's in the back of the book. 

1925
01:40:07,040 --> 01:40:08,720
At least it's close to the back 
of the book. 

1926
01:40:08,720 --> 01:40:14,280
Yeah, you know what I mean? 
Anyway, OK, so let's. 

1927
01:40:14,280 --> 01:40:16,440
Rate this thing. 
Rate this thing. 

1928
01:40:16,440 --> 01:40:18,400
So again we're going to do art, 
layout, usability, rule set, 

1929
01:40:18,400 --> 01:40:21,160
originality and value for 
scores. 

1930
01:40:21,160 --> 01:40:23,800
So art and layout. 
And what are? 

1931
01:40:24,560 --> 01:40:28,160
You I Yeah, I I. 
It's been a lot of times. 

1932
01:40:28,520 --> 01:40:30,840
There's nothing you could 
possibly say that convinced me. 

1933
01:40:30,840 --> 01:40:32,360
Like, you know what I mean? 
Like it's crazy. 

1934
01:40:32,720 --> 01:40:36,560
It's been a long time since we 
gave a 10 for this. 

1935
01:40:36,800 --> 01:40:40,920
This is and you know what's 
crazy too is like this is a 10 

1936
01:40:40,920 --> 01:40:42,520
in a way that's a little bit 
different from Mark Board 

1937
01:40:42,520 --> 01:40:47,400
because mark board really mark 
board really takes the the 

1938
01:40:47,400 --> 01:40:51,520
layout almost more than the art 
the layout and makes it art. 

1939
01:40:51,600 --> 01:40:53,920
You know what I mean? 
Like the font and like the 

1940
01:40:53,920 --> 01:40:56,560
colors and stuff like this. 
The layout is gorgeous in this, 

1941
01:40:56,560 --> 01:41:01,000
but the actual like word layout,
same font almost the entire way 

1942
01:41:01,000 --> 01:41:04,360
through straight down the middle
of single column and it is still

1943
01:41:04,360 --> 01:41:06,040
gorgeous and readable and 
perfect. 

1944
01:41:06,320 --> 01:41:11,360
Easy 10 easy 10 usability. 
So this one's hard because it 

1945
01:41:11,360 --> 01:41:14,120
has every digital tool we want, 
including PDF remediation for 

1946
01:41:14,120 --> 01:41:18,320
the wonderful dye sugars. 
But the structure of the book as

1947
01:41:18,320 --> 01:41:25,240
a as a book to use pour pour 
like again, I'm if ever, if you 

1948
01:41:25,240 --> 01:41:28,480
want to keep every word in this 
book, include everything. 

1949
01:41:29,280 --> 01:41:31,160
So much of that should just be 
in the back of the book with 

1950
01:41:31,160 --> 01:41:32,920
where the evil calibration 
checklist is. 

1951
01:41:33,160 --> 01:41:36,040
Should be all the stuff on 
identity and religion and all 

1952
01:41:36,040 --> 01:41:37,200
the rest of it. 
I agree and. 

1953
01:41:37,200 --> 01:41:39,560
Actually, like a lot of the 
stuff I'm like, you should have 

1954
01:41:39,560 --> 01:41:40,760
this in the book. 
Like I think there's a lot of 

1955
01:41:40,760 --> 01:41:42,840
important information. 
It is very odd to have this 

1956
01:41:42,840 --> 01:41:47,320
before we even get to the game. 
A lot of this stuff, I think 

1957
01:41:47,320 --> 01:41:49,720
that like, I think a lot of this
is really very good. 

1958
01:41:50,760 --> 01:41:54,280
But yeah, maybe put it in it in 
like, hey, an appendix on the 

1959
01:41:54,280 --> 01:41:56,680
culture of like this time 
period, the people who went 

1960
01:41:56,680 --> 01:41:59,400
through it and like the and 
participated in it, you know, 

1961
01:41:59,400 --> 01:42:00,800
like. 
And like and be really cool and.

1962
01:42:01,080 --> 01:42:03,640
It'd be cool because it would 
allow me to like partition it 

1963
01:42:03,640 --> 01:42:05,240
internally where I'm like cool, 
read the game. 

1964
01:42:05,280 --> 01:42:09,080
Oh that's it's own appendix. 
Cool man, I want to read through

1965
01:42:09,080 --> 01:42:11,280
that not. 
Only that that would also let 

1966
01:42:11,280 --> 01:42:15,360
you take that appendix and like 
fucking print it off and be 

1967
01:42:15,360 --> 01:42:17,680
like, hey, this is kind of how I
run all my fucking games. 

1968
01:42:17,680 --> 01:42:20,200
You know what I mean? 
Like it's and again, it's so 

1969
01:42:20,200 --> 01:42:23,080
weird that it's so scattered and
also so front of the book. 

1970
01:42:23,880 --> 01:42:25,040
We said this over and over 
again. 

1971
01:42:25,040 --> 01:42:26,800
We agree with every fucking 
word. 

1972
01:42:26,840 --> 01:42:28,480
Grant how it's got it on the 
fucking nose. 

1973
01:42:28,720 --> 01:42:33,760
Fuck Nazis, free Palestine, 
trans right to human rights 100%

1974
01:42:33,840 --> 01:42:38,000
like we agree with every fucking
word as a product structure, it 

1975
01:42:38,000 --> 01:42:41,400
better like that's it. 
So this is hard again because. 

1976
01:42:42,320 --> 01:42:46,360
I think I'm, I'm leaning towards
A7, you know, I think it like, 

1977
01:42:46,880 --> 01:42:50,360
yeah, it's a kind of a mess to 
navigate by scrolling and the 

1978
01:42:50,360 --> 01:42:52,880
words in. 
But like a lot of the usability 

1979
01:42:52,880 --> 01:42:55,480
tools make up for that gap in a 
meaningful way. 

1980
01:42:55,480 --> 01:42:58,200
Not to get it to like a nine or 
eight, but yeah. 

1981
01:42:58,600 --> 01:43:01,760
But my issue though is like the 
the point of those tools isn't 

1982
01:43:01,760 --> 01:43:06,640
to make your poorly structured 
book usable, it's to it's to use

1983
01:43:06,640 --> 01:43:08,480
a book. 
So I don't disagree with you, I 

1984
01:43:08,480 --> 01:43:09,720
think 7 is a good number for 
this. 

1985
01:43:10,120 --> 01:43:11,960
You think we need to? 
Go down to six or what? 

1986
01:43:11,960 --> 01:43:13,200
No. 
I think 7 is a good number, but 

1987
01:43:13,200 --> 01:43:16,160
I think it's very much like it's
not a 7 because it's a 7. 

1988
01:43:16,400 --> 01:43:21,320
It's a 7 because all of the bad 
parts are redeemed by parts that

1989
01:43:21,320 --> 01:43:23,320
are really good. 
Like, you know what I mean? 

1990
01:43:23,600 --> 01:43:25,960
Like it's not like we're like, 
oh, this feels like a 7. 

1991
01:43:26,120 --> 01:43:29,120
It's like it feels like a four 
mixed with a nine. 

1992
01:43:29,280 --> 01:43:31,480
So we're slapping into A7. 
I'm kind of now going down to 

1993
01:43:31,480 --> 01:43:34,800
six honestly, and also thinking 
about the need to clean up some 

1994
01:43:34,800 --> 01:43:38,960
of the rules language. 
Yeah, we'll go 6 on it. 

1995
01:43:39,320 --> 01:43:40,840
Yeah, I'm fine with that. 
All right. 

1996
01:43:40,840 --> 01:43:45,440
Rule set fine. 
It's fun I. 

1997
01:43:45,640 --> 01:43:48,000
Like it better than Blades? 
We've done a million dice pool 

1998
01:43:48,000 --> 01:43:50,120
games this year. 
This one's OK. 

1999
01:43:50,720 --> 01:43:57,160
It's not the best one 7. 
Yeah, yeah. 

2000
01:43:57,160 --> 01:43:59,560
Let's give it the yeah, yeah, 
yeah. 

2001
01:44:01,600 --> 01:44:05,080
Yeah, I, I, I like this system. 
I just don't, I genuinely don't 

2002
01:44:05,080 --> 01:44:06,840
think I like this this system in
this game. 

2003
01:44:07,120 --> 01:44:09,840
I think this system, I'm curious
what Roanoke and Decker are 

2004
01:44:09,840 --> 01:44:12,840
going to use the havoc engine 
for going forward, because I I'd

2005
01:44:12,840 --> 01:44:16,520
like this system, but I think 
this system is really designed 

2006
01:44:16,840 --> 01:44:21,840
would sing more in an open game 
than a game designed for this 

2007
01:44:21,840 --> 01:44:25,160
one specific thing. 
You know, 7 sounds good. 

2008
01:44:25,320 --> 01:44:32,160
Originality. 
This is a hard one because I 

2009
01:44:32,160 --> 01:44:38,000
mean because also point me to 
another vampire anti hero game 

2010
01:44:38,000 --> 01:44:40,360
because vampire masquerading 
them are not you play those 

2011
01:44:40,360 --> 01:44:42,560
guys. 
Are you really ever the hero? 

2012
01:44:43,280 --> 01:44:44,520
Definitely not. 
No, that's. 

2013
01:44:44,880 --> 01:44:46,440
Definitely never. 
The meaning of that game is for 

2014
01:44:46,440 --> 01:44:48,440
you to be the hero. 
So like, show me a vampire game 

2015
01:44:48,440 --> 01:44:51,200
where you get to be Suicide 
Squadron, Glorious Basterds or 

2016
01:44:51,200 --> 01:44:52,600
anything. 
Show me another game where you 

2017
01:44:52,600 --> 01:44:54,680
just get to kill Nazis. 
Never going home, right? 

2018
01:44:55,400 --> 01:44:57,960
Yeah, I mean, if we have a video
games Wolfenstein. 

2019
01:44:58,320 --> 01:45:01,200
You know what they mentioned? 
What they played through so. 

2020
01:45:01,200 --> 01:45:04,120
There's like 3 pages of appendix
in for like all the the the 

2021
01:45:04,160 --> 01:45:05,960
stuff for this. 
But I don't think, I don't think

2022
01:45:05,960 --> 01:45:08,440
there's any unoriginality to 
this whatsoever. 

2023
01:45:08,760 --> 01:45:11,040
No, I think it blows me out of 
the water at all. 

2024
01:45:11,400 --> 01:45:13,840
I also think that they've taken 
more from Inglorious bastards 

2025
01:45:13,840 --> 01:45:17,160
than they think they have. 
It is just vampire inglorious 

2026
01:45:17,160 --> 01:45:19,520
bastards. 
It really is even to like. 

2027
01:45:20,040 --> 01:45:21,880
Spoiler alert for people that 
have been watching Glorious 

2028
01:45:21,880 --> 01:45:23,240
Bastards. 
Also, Tarantino's a fucking 

2029
01:45:23,240 --> 01:45:26,440
hack. 
They just walk up to 8 off and 

2030
01:45:26,440 --> 01:45:27,960
shoot him in the face like 
immediately. 

2031
01:45:28,200 --> 01:45:30,320
Like that's it. 
He gets no model, like he gets 

2032
01:45:30,320 --> 01:45:31,280
nothing. 
Just walk him and shoot him, 

2033
01:45:31,280 --> 01:45:32,800
which is exactly what they do in
this game. 

2034
01:45:34,120 --> 01:45:36,520
And I think I, I honestly think 
that was a big inspiration to be

2035
01:45:36,520 --> 01:45:37,760
like, well, don't let him talk, 
just kill him. 

2036
01:45:37,960 --> 01:45:42,880
Like it's just, it's just 
inglorious bastards. 

2037
01:45:43,720 --> 01:45:47,240
What do you think? 
I'm thinking like a 6.5. 

2038
01:45:48,480 --> 01:45:50,760
Oh bro, I was in my head between
the six and the seven. 

2039
01:45:50,760 --> 01:45:52,120
So like you got to pick one. 
I picked. 

2040
01:45:52,120 --> 01:45:54,080
I picked ruleset, so I picked 
this one. 

2041
01:45:55,320 --> 01:45:59,120
Man, what are you doing? 
Sorry, there's a cat doing 

2042
01:45:59,120 --> 01:46:00,600
stuff. 
I think. 

2043
01:46:02,000 --> 01:46:03,240
I I think it's seven. 
You're right. 

2044
01:46:03,280 --> 01:46:05,680
You know, there's I already had.
7 dialed in. 

2045
01:46:05,760 --> 01:46:08,840
I'm so glad that we are like 
almost always within .5 of each 

2046
01:46:08,840 --> 01:46:14,000
other, which is crazy value. 
OK, so so just cost alone is 

2047
01:46:14,000 --> 01:46:18,120
incredible. 
But again, the you also get in 

2048
01:46:18,120 --> 01:46:22,600
the PDF, you get a black and 
white like print easy screen 

2049
01:46:22,600 --> 01:46:24,800
reader easy. 
Like, I mean, you remove all of 

2050
01:46:24,800 --> 01:46:28,040
the art, which is absolutely 
stunning, except except for and 

2051
01:46:28,040 --> 01:46:29,560
I I the first thing. 
What do you think? 

2052
01:46:29,560 --> 01:46:32,280
The first page I went to when I 
was like, oh, there's a screen 

2053
01:46:32,280 --> 01:46:34,800
reader easy, all black and 
white. 

2054
01:46:35,000 --> 01:46:37,240
Gotta be easy page. 
What's the first page you think 

2055
01:46:37,240 --> 01:46:38,440
I went to to see what they did 
with it? 

2056
01:46:39,040 --> 01:46:41,840
I don't know what page. 
The dice graphic, Yep, they just

2057
01:46:41,840 --> 01:46:43,720
made it black and white and left
that and they didn't write it. 

2058
01:46:43,720 --> 01:46:46,680
Yet so funny but. 
You get a black and white print 

2059
01:46:46,680 --> 01:46:50,640
version of it obviously. 
I honestly think that sometimes 

2060
01:46:50,640 --> 01:46:53,320
the value of the access, the 
usability tools have to be 

2061
01:46:53,320 --> 01:46:56,240
factored in. 
But you get character sheets. 

2062
01:46:56,480 --> 01:46:59,280
There is a lot of this stuff for
it. 

2063
01:46:59,320 --> 01:47:00,920
And even though you can only 
play the game once, 

2064
01:47:00,920 --> 01:47:04,600
realistically I do think that 
there is solid value in it. 

2065
01:47:04,600 --> 01:47:07,640
And 30 bucks for this is insane.
Whether you like the game or 

2066
01:47:07,640 --> 01:47:09,680
not. 
Like just physically having how 

2067
01:47:09,680 --> 01:47:13,080
beautiful this is on your shelf 
is worth 30 bucks to me even if 

2068
01:47:13,080 --> 01:47:16,360
you never even crack the cover. 
What do you think on value? 

2069
01:47:18,400 --> 01:47:21,160
I think it's pretty good. 
I mean, I think for me the value

2070
01:47:21,160 --> 01:47:24,280
statements kind of like lowered 
by the fact it's one adventure, 

2071
01:47:24,560 --> 01:47:27,200
you know? 
Yeah, but I mean, I will say 

2072
01:47:27,240 --> 01:47:29,840
though, they do have in the back
ways to hack, make your own 

2073
01:47:29,840 --> 01:47:33,200
vampires, ways to continue this 
afterwards where they're like, 

2074
01:47:33,400 --> 01:47:36,960
you might have taken off, taken 
out Adolf, but how about taking 

2075
01:47:36,960 --> 01:47:39,800
out like Himmler and like all 
these other guys go take out his

2076
01:47:39,800 --> 01:47:41,800
generals or like take out those 
guys first, you know what I 

2077
01:47:41,800 --> 01:47:43,840
mean? 
Like they do have. 

2078
01:47:43,960 --> 01:47:47,760
Some likes to it for sure. 
If you really want to, but they 

2079
01:47:47,760 --> 01:47:50,560
very much, I feel like a lot of 
that stuff is very much like 

2080
01:47:51,240 --> 01:47:53,600
maybe we should give them just a
little bit more. 

2081
01:47:53,600 --> 01:47:56,520
We did make $400,000 I. 
Don't know. 

2082
01:47:56,560 --> 01:47:58,920
I think I'm at like a 7 
something, yeah. 

2083
01:47:59,720 --> 01:48:04,040
Yeah, yeah, yeah. 
I mean, what do you, what do you

2084
01:48:04,040 --> 01:48:05,760
think? 
I mean, I'm between the seven 

2085
01:48:05,760 --> 01:48:07,320
and eight. 
I do think even I know we talk 

2086
01:48:07,320 --> 01:48:11,720
about value as bang for your 
buck, but just cost alone $30.00

2087
01:48:11,720 --> 01:48:15,880
I think is a great deal. 
No, let's go 7 because I mean 

2088
01:48:15,880 --> 01:48:18,720
we've said this before the 
fucking hardcover foiled no, I 

2089
01:48:18,720 --> 01:48:20,760
mean the UV spotting and 
everything on it. 

2090
01:48:20,840 --> 01:48:23,520
I don't know. 
I am kind of leaning towards an 

2091
01:48:23,520 --> 01:48:29,040
8 on value for this all right, 
so that is our scores. 

2092
01:48:30,440 --> 01:48:38,680
So we got a 10 plus a 6 + 14 + 8
comes out to a 38. 

2093
01:48:39,440 --> 01:48:42,840
Which man, we give a lot of 30 
eights exactly, which means this

2094
01:48:42,840 --> 01:48:45,760
game is fine. 
Yeah, fine. 

2095
01:48:46,360 --> 01:48:51,080
It's great art. 
Art obviously carries and we're 

2096
01:48:51,080 --> 01:48:54,600
not super sold on the system for
this game. 

2097
01:48:54,640 --> 01:48:57,640
I, I think we said this before 
and, and I think now this is 

2098
01:48:57,640 --> 01:48:59,080
going to encourage us to go over
it. 

2099
01:48:59,680 --> 01:49:03,320
I think that the intent of this 
was done better with Super Blood

2100
01:49:03,320 --> 01:49:06,760
Harvest from Dirk Detweiler. 
We'll go over that same kind of 

2101
01:49:06,760 --> 01:49:09,680
idea where it's like a system 
designed to run an adventure. 

2102
01:49:10,640 --> 01:49:12,880
And so we'll see. 
We'll see how you guys all think

2103
01:49:12,880 --> 01:49:15,360
about that going forward. 
That is us. 

2104
01:49:15,400 --> 01:49:18,160
I don't think it's already 
Saturday, so we're not doing war

2105
01:49:18,160 --> 01:49:22,200
games. 
Catch me next Wednesday talking 

2106
01:49:22,200 --> 01:49:26,560
to people from over at Grafton 
and catch us next Friday for 

2107
01:49:28,760 --> 01:49:30,160
something. 
Something. 

2108
01:49:30,680 --> 01:49:31,800
All right, we're out. 
See you later. 

2109
01:49:31,880 --> 01:49:32,760
Bye. 
Bye.

