1
00:00:14,710 --> 00:00:17,030
Hello and welcome to the Weekly 
Scroll Podcast. 

2
00:00:17,030 --> 00:00:20,750
My name is Ryan. 
And I personally think it's fine

3
00:00:20,750 --> 00:00:23,230
if we break airlock and 
quarantine procedures. 

4
00:00:25,400 --> 00:00:28,760
OK, it's an alien dependence. 
You know, I got the alien 

5
00:00:28,760 --> 00:00:31,520
reference and then I had a COVID
flashback and was like, maybe 

6
00:00:31,520 --> 00:00:33,600
you fucking do. 
That's why it's an airlock and 

7
00:00:33,600 --> 00:00:35,600
quarantine, because then I was 
like, if I say quarantine 

8
00:00:35,600 --> 00:00:38,520
procedures, everyone's going to 
have no I'm style flashbacks. 

9
00:00:38,960 --> 00:00:41,440
Yeah, I got you. 
I got you, though. 

10
00:00:41,440 --> 00:00:45,360
I got the Alien reference. 
And that's because today we're 

11
00:00:45,360 --> 00:00:47,160
not doing the Alien RPG, we're 
saving that one. 

12
00:00:47,160 --> 00:00:53,560
But today we're going to be 
going over Mothership 1 E, which

13
00:00:53,560 --> 00:00:58,760
will never not annoy me that 
it's just not called 2 E since 0

14
00:00:58,760 --> 00:01:01,880
E existed for years. 
That's so funny because I 

15
00:01:01,880 --> 00:01:05,200
watched our original episode, We
did this, which was episode 13, 

16
00:01:05,200 --> 00:01:08,560
two years ago, and you did this 
then. 

17
00:01:09,720 --> 00:01:12,600
Yeah, I'll do it forever because
I think it's, I personally think

18
00:01:12,600 --> 00:01:16,000
it's ridiculous to to have a 
game that exists and then put a 

19
00:01:16,000 --> 00:01:18,720
new game that exists and called 
the second version, the first 

20
00:01:18,720 --> 00:01:20,360
version. 
But you know, that's just me. 

21
00:01:20,440 --> 00:01:21,920
That's that's my personal 
opinion. 

22
00:01:22,720 --> 00:01:25,520
I am annoyed by many things. 
This is one of them. 

23
00:01:27,560 --> 00:01:28,680
Fair. 
Yeah. 

24
00:01:28,680 --> 00:01:30,560
We can always just call it 
mothership. 

25
00:01:30,560 --> 00:01:32,400
I guess There is only one 
version now. 

26
00:01:32,680 --> 00:01:34,000
It is what it is. 
But today we're going to be 

27
00:01:34,000 --> 00:01:38,680
going over mothership. 
Part of that is because we've 

28
00:01:38,680 --> 00:01:40,080
been meaning to do it for a 
while. 

29
00:01:41,280 --> 00:01:43,880
Part of why it's taken a while 
is because it did take a little 

30
00:01:43,880 --> 00:01:46,960
bit of time to get into our aunt
as it did with everybody else's 

31
00:01:46,960 --> 00:01:51,200
aunt, but also because this is 
going to be Mothership month 

32
00:01:51,400 --> 00:01:57,440
starting Tuesday the 12th. 
Marsh, MO, Some Marsh, MO here 

33
00:01:57,840 --> 00:02:01,600
starting Tuesday the 12th. 
It is Mothership month put on by

34
00:02:02,280 --> 00:02:05,120
Tuesday Night Games. 
There's going to be lots of 

35
00:02:05,120 --> 00:02:08,400
projects. 
There's going to be a new a new 

36
00:02:08,479 --> 00:02:11,720
thing that Tuesday Night Games 
is putting out. 

37
00:02:11,720 --> 00:02:14,320
It's going to be on Backward Kit
with a bunch of other linked 

38
00:02:14,320 --> 00:02:19,360
projects and whatnot. 
So yeah, yeah, there we go. 

39
00:02:19,360 --> 00:02:23,560
But they're just going to call 
it Wani every time the new one 

40
00:02:23,560 --> 00:02:29,240
comes out. 
So, so that that's happening. 

41
00:02:29,240 --> 00:02:30,560
So a bunch of stuff is 
happening. 

42
00:02:30,560 --> 00:02:32,400
A bunch of mothership stuff's 
happening because it is 

43
00:02:32,400 --> 00:02:34,600
Mothership month, right? 
So we are going to have like a 

44
00:02:34,600 --> 00:02:37,720
mini kind of like mothership 
month ish here on the show 

45
00:02:37,720 --> 00:02:40,640
starting with today. 
We're going to be doing this 

46
00:02:40,640 --> 00:02:42,720
review this month. 
We're going to be doing a couple

47
00:02:42,720 --> 00:02:48,000
of APS. 
We're going to be having like a,

48
00:02:48,000 --> 00:02:51,640
a spotlight episode to not, not 
to briefly talk about like the 

49
00:02:51,640 --> 00:02:53,920
main mothership thing. 
But I have a feeling that it's 

50
00:02:53,920 --> 00:02:57,440
probably going to fun, right, to
talk about all of the other 

51
00:02:57,440 --> 00:02:59,920
thing, all of the other 
mothership projects that are 

52
00:02:59,920 --> 00:03:02,640
going to come out that are not 
associated with the primary 

53
00:03:02,640 --> 00:03:05,400
mothership project. 
So we can get some more eyes on 

54
00:03:05,400 --> 00:03:13,720
those and we are going to be 
doing a a whole month of space 

55
00:03:13,720 --> 00:03:17,000
or sci-fi themed reviews. 
So every review for the rest of 

56
00:03:17,000 --> 00:03:22,160
this month will be space or 
sci-fi slash both reviewed. 

57
00:03:24,120 --> 00:03:25,560
Some fun ones coming up. 
I'm excited. 

58
00:03:26,520 --> 00:03:28,520
Me too. 
Yeah, so we'll see how that 

59
00:03:28,520 --> 00:03:31,200
goes. 
So so so we're doing Mothership,

60
00:03:31,360 --> 00:03:33,680
right? 
And you got the deluxe set. 

61
00:03:33,680 --> 00:03:38,080
I got the deluxe set plus more. 
I've set up a a a camera we've 

62
00:03:38,080 --> 00:03:42,000
only used once, but I want to 
use going forward from now and 

63
00:03:42,800 --> 00:03:45,400
let let's quick take a look at 
the the physicals. 

64
00:03:45,400 --> 00:03:48,400
Oh oh, you don't have an install
the Kickstarter page up, do you?

65
00:03:49,040 --> 00:03:51,720
Oh no, I closed it. 
It's cool. 

66
00:03:51,720 --> 00:03:52,920
I got it. 
No, I got it. 

67
00:03:52,920 --> 00:03:54,520
OK. 
Well, never mind, I won't. 

68
00:03:54,520 --> 00:04:01,400
Kickstarter Mothership. 
Let's see. 

69
00:04:04,160 --> 00:04:08,040
OK, so everyone knows the 
original mothership came out 

70
00:04:08,480 --> 00:04:14,800
quite a while ago. 
The new mothership, I don't even

71
00:04:14,800 --> 00:04:17,680
know when it funded, I think it 
was like 2 years ago at this 

72
00:04:17,680 --> 00:04:20,240
point. 
But when that project came out, 

73
00:04:20,240 --> 00:04:26,200
it funded for. 
A lot of money for one of money.

74
00:04:26,320 --> 00:04:38,560
Yeah, about $1,405,569 on a 
$20,000 goal with 15,699 

75
00:04:38,640 --> 00:04:42,080
backers. 
Again, I don't remember what day

76
00:04:42,080 --> 00:04:44,000
it funded on. 
There's 40 updates and I don't 

77
00:04:44,000 --> 00:04:45,440
feel like scrolling that far 
back. 

78
00:04:46,160 --> 00:04:51,320
But you know, we did get this a 
couple of months ago and we've 

79
00:04:51,320 --> 00:04:53,720
been waiting for a time to to 
review it. 

80
00:04:54,080 --> 00:04:57,560
And so that time is upon us. 
We're going to do that today. 

81
00:04:57,560 --> 00:04:59,800
And I said I wasn't going to 
Scroll down and figure out, but 

82
00:05:00,000 --> 00:05:03,440
then I started scrolling down. 
So it funded successfully on 

83
00:05:03,440 --> 00:05:06,560
December 2nd, 2021. 
So we're talking about almost 

84
00:05:06,560 --> 00:05:10,680
three years ago at this point. 
But again, it did deliver months

85
00:05:10,680 --> 00:05:13,000
ago at this point. 
So it did take two, a little 

86
00:05:13,000 --> 00:05:16,000
over 2 years to come out. 
But anyway. 

87
00:05:16,000 --> 00:05:19,320
The volume of like what they 
ended up having to do, I 

88
00:05:19,360 --> 00:05:21,960
understand, you know. 
Yeah, it's not a big deal. 

89
00:05:22,000 --> 00:05:24,360
I mean, they did update 
relatively well. 

90
00:05:24,360 --> 00:05:27,120
I mean, you know, I'm glad 
they're doing Marshmallow 

91
00:05:27,120 --> 00:05:29,640
because anytime you have a 
Kickstarter that takes longer 

92
00:05:29,640 --> 00:05:33,000
than expected to come out, a lot
of the excitement for getting it

93
00:05:33,000 --> 00:05:36,960
waivers, you know what I mean? 
I think that's could be part of 

94
00:05:36,960 --> 00:05:39,680
the reason we haven't seen quite
as much 1 E off as we did with 

95
00:05:40,840 --> 00:05:45,040
with original mothership. 
But I've a feeling marshmallow's

96
00:05:45,040 --> 00:05:48,520
going to turn that around and 
and we'll see that. 

97
00:05:48,520 --> 00:05:51,000
But we do want to show for those
in podcast mine. 

98
00:05:51,000 --> 00:05:52,320
This isn't going to be helpful 
to you. 

99
00:05:52,320 --> 00:05:58,280
We'll use word pictures, but I 
will Nah, we actually want to 

100
00:05:58,560 --> 00:06:01,120
kind of go through the the box a
little bit here. 

101
00:06:01,120 --> 00:06:07,160
So I'm using this half down Cam 
I have and I of course, I went I

102
00:06:07,160 --> 00:06:10,360
went balls to the wall. 
I got the deluxe edition, which 

103
00:06:10,360 --> 00:06:12,160
is beautiful gold box right 
here. 

104
00:06:12,960 --> 00:06:16,720
I also got the regular edition 
box set, which is half as large.

105
00:06:17,040 --> 00:06:21,840
And I did get of course, all the
adventures and a bonus like 

106
00:06:21,960 --> 00:06:26,560
holding box because I do have 
like an entire shelf of of 

107
00:06:26,560 --> 00:06:32,160
mothership stuff behind me. 
And it also came with AT shirt 

108
00:06:32,160 --> 00:06:36,560
I've never opened. 
So that's that I help. 

109
00:06:36,560 --> 00:06:38,200
You did I get AT shirt. 
What the fuck? 

110
00:06:38,640 --> 00:06:40,520
You should have got one with it.
Well, maybe you didn't with the 

111
00:06:40,520 --> 00:06:41,680
deluxe. 
I don't know if it came with a 

112
00:06:41,680 --> 00:06:44,400
deluxe or it came with like just
like the the Super beef boy 1. 

113
00:06:44,840 --> 00:06:52,120
So in the bonus storage box, it 
did come with a couple of 

114
00:06:52,120 --> 00:06:59,320
patches and all of the like 1 E 
conversions. 

115
00:06:59,640 --> 00:07:03,200
So a couple of patches there to 
dust. 

116
00:07:03,200 --> 00:07:06,480
You shall return the landing 
crew and launch crew survives 

117
00:07:06,480 --> 00:07:12,080
off save a lot of pamphlets 
here, a lot of pamphlets even 

118
00:07:12,080 --> 00:07:17,400
more pamphlets keeps 
pamphletting and there is a like

119
00:07:17,400 --> 00:07:22,200
a sticker sheet in the bottom so
that you can like label the box 

120
00:07:22,200 --> 00:07:25,720
and stuff like that. 
I'll quickly flip through the 

121
00:07:25,840 --> 00:07:29,120
regular edition box. 
The cover of it looks exactly 

122
00:07:29,120 --> 00:07:33,400
like the cover of the Zine. 
It just says corset instead of 

123
00:07:33,400 --> 00:07:38,280
player's survival guide on it. 
It does have a bunch of stuff on

124
00:07:38,280 --> 00:07:40,960
the back that has like the 
includes this and stuff like 

125
00:07:40,960 --> 00:07:42,440
that. 
I mean it's it's really nice. 

126
00:07:42,440 --> 00:07:45,520
It's a beautiful box. 
The it's it's multi textured. 

127
00:07:45,520 --> 00:07:50,680
So all of the white has like 
that kind of like like Sheen and

128
00:07:50,680 --> 00:07:53,040
Sheen texture to it versus Matt 
in the background. 

129
00:07:53,040 --> 00:07:54,320
So it's a little bit raised just
a little. 

130
00:07:54,320 --> 00:07:55,800
It's it's real nice. 
It's real nice box. 

131
00:07:56,520 --> 00:08:01,560
And what came in that was some 
dice 2 D 10s and AD 20, which is

132
00:08:01,560 --> 00:08:04,440
what you need for the game, some
standy bases. 

133
00:08:05,880 --> 00:08:10,520
And then it came with obviously 
the player survival guide, the 

134
00:08:10,520 --> 00:08:13,400
Warden's operation manual, the 
ship Breakers toolkit. 

135
00:08:14,880 --> 00:08:17,760
It came with the unconfirmed 
contact reports. 

136
00:08:19,360 --> 00:08:24,520
It came with the mothership 
companion thing like like to go 

137
00:08:24,520 --> 00:08:28,640
use the app. 
There is a small GM screen in 

138
00:08:28,640 --> 00:08:31,520
this one. 
Got some standees. 

139
00:08:34,320 --> 00:08:38,440
You've got what is this? 
It's like a big poster situation

140
00:08:40,280 --> 00:08:43,400
and then you've got the 
adventure, another bug hunt. 

141
00:08:43,400 --> 00:08:50,360
So that's what all came in the 
regular corset of the game, and 

142
00:08:50,600 --> 00:08:53,440
in the deluxe set it's basically
the same. 

143
00:08:54,120 --> 00:08:56,880
You just get a nicer box like 
that's pretty much. 

144
00:08:56,880 --> 00:08:58,800
For the nicer box. 
You basically, yeah. 

145
00:08:58,800 --> 00:09:00,760
You just pay for the nicer box 
and it is a nicer box. 

146
00:09:00,760 --> 00:09:04,800
It is a beautiful golden box. 
It is too big to fit on any of 

147
00:09:04,800 --> 00:09:06,520
my shelves, which is actually 
kind of annoying. 

148
00:09:06,800 --> 00:09:11,840
It does say mothership on every 
side, which I'm always going to 

149
00:09:11,840 --> 00:09:15,680
love because then no matter 
where you you put it on your 

150
00:09:15,680 --> 00:09:20,480
shelves, it will say that. 
But then. 

151
00:09:22,400 --> 00:09:25,760
I definitely wish that I had 
gotten just the regular box set 

152
00:09:25,760 --> 00:09:29,440
and not the deluxe box set 
because the regular box set is 

153
00:09:29,440 --> 00:09:32,320
the same size as all of the 
other box sets I have on top of 

154
00:09:32,320 --> 00:09:34,360
my shelf. 
And when it fit there nicely, 

155
00:09:34,720 --> 00:09:39,560
the deluxe set, while yeah, it's
a beautiful box, it is very big.

156
00:09:40,400 --> 00:09:44,680
Yeah, yeah, it is a big box. 
So you do get a bigger gym 

157
00:09:44,680 --> 00:09:48,640
screen, which is really neat and
big. 

158
00:09:48,920 --> 00:09:52,440
It has a very like it's so it's 
mechanical, but it definitely 

159
00:09:52,440 --> 00:09:58,680
has a very kind of like Geiger 
esque situation going on with 

160
00:09:58,680 --> 00:10:00,840
that. 
It's got the screen and 

161
00:10:00,840 --> 00:10:08,280
everything going on there. 
It's got the same poster, it's 

162
00:10:08,280 --> 00:10:12,800
got even more standees and then 
it's got literally everything 

163
00:10:12,800 --> 00:10:16,520
else that was in the core box. 
Again, you're basically playing 

164
00:10:16,520 --> 00:10:19,200
for a really nice box. 
It is everything that's the same

165
00:10:19,360 --> 00:10:24,760
I you do get more adventures is 
really the big difference. 

166
00:10:25,080 --> 00:10:28,960
So you get the player survivor 
guide, you get ship breaker, you

167
00:10:28,960 --> 00:10:30,560
get warden man and we get all 
that kind of stuff. 

168
00:10:30,760 --> 00:10:35,760
You know the buck hunt, but then
I also got dead Planet, a Pound 

169
00:10:35,760 --> 00:10:37,840
of flesh and gradient descent 
for one. 

170
00:10:39,200 --> 00:10:44,720
The box itself is gorgeous. 
It it is got magnetic clicking 

171
00:10:44,720 --> 00:10:46,920
like compartments on the side. 
So there's compartment A, 

172
00:10:46,920 --> 00:10:49,560
compartment B. 
Inside the compartments you do 

173
00:10:49,560 --> 00:10:52,600
have the dice and the standees. 
You have some some boxes that 

174
00:10:52,600 --> 00:10:55,000
you can fill as with some other 
stuff with there's a lot of 

175
00:10:55,000 --> 00:10:57,320
spaces for you to put like 
pencils, more dice, things like 

176
00:10:57,320 --> 00:10:58,480
that. 
Done. 

177
00:10:59,160 --> 00:11:02,440
Yeah, a a a very small gun for 
some of that stuff. 

178
00:11:02,440 --> 00:11:05,120
So it is a cool box. 
It is a nice box. 

179
00:11:05,640 --> 00:11:08,320
It was worth it to kind of get 
all of the extra adventures you 

180
00:11:08,320 --> 00:11:10,480
do get. 
It is nicer for a reason. 

181
00:11:11,200 --> 00:11:14,400
You did pay for the niceness. 
I personally think it was It was

182
00:11:14,400 --> 00:11:17,240
worth it. 
I do think it's a nice box. 

183
00:11:18,880 --> 00:11:21,280
Again, the only problem is it is
bigger than everything else I 

184
00:11:21,280 --> 00:11:23,560
have. 
So it does get, I guess its own 

185
00:11:23,560 --> 00:11:30,640
place on the shelf because 
because it does and and that's 

186
00:11:30,640 --> 00:11:33,920
it. 
So that is the physical deluxe 

187
00:11:33,920 --> 00:11:44,760
box, core box and extra extra 
storage box there for for 

188
00:11:44,760 --> 00:11:46,320
mothership. 
Beautiful. 

189
00:11:46,920 --> 00:11:52,480
Yeah, Look at all of that and 
how much, how much was all of 

190
00:11:52,480 --> 00:11:53,600
that? 
I don't remember what the 

191
00:11:53,600 --> 00:11:55,880
Kickstarter was to get like 
needle in pledge. 

192
00:11:56,080 --> 00:12:00,000
The deluxe set, both right now 
on Tuesday Night Games and also 

193
00:12:00,000 --> 00:12:04,200
on the Kickstarter, was $99.00. 
The core set, which was the 

194
00:12:04,200 --> 00:12:07,480
smaller box you did first, is 
once again, both on Tuesday 

195
00:12:07,480 --> 00:12:09,960
Night Games and on the 
Kickstarter, was $59.00. 

196
00:12:10,160 --> 00:12:14,040
So frankly, incredibly 
reasonably priced in my opinion.

197
00:12:15,480 --> 00:12:19,480
Yeah, I mean, I think it was a 
pretty good deal. 

198
00:12:19,840 --> 00:12:21,040
What? 
So did you? 

199
00:12:21,160 --> 00:12:23,600
I was, I was closing the window.
Did you say what? 

200
00:12:23,600 --> 00:12:27,240
Like the entire All In pledge 
was like the ball Swall pledge. 

201
00:12:27,720 --> 00:12:33,320
Oh no, because I'm not a freak 
that needed to get both sets, I 

202
00:12:33,360 --> 00:12:35,120
mean. 
Well, I I am obviously so. 

203
00:12:35,880 --> 00:12:40,960
Let's see that tier you're 
talking about. 

204
00:12:40,960 --> 00:12:45,920
The Mothership Mega Bundle was a
199. 

205
00:12:46,560 --> 00:12:47,920
Hey, you know what? 
I'll take it. 

206
00:12:47,920 --> 00:12:50,800
I think all of that all together
for both box sets and the 

207
00:12:50,800 --> 00:12:54,280
T-shirt and everything, yeah, 
absolutely worth it for $199. 

208
00:12:54,280 --> 00:12:56,240
Yeah, totally. 
So that one did add the, like 

209
00:12:56,240 --> 00:12:58,920
you said, the extra storage box 
you got all those pamphlet 

210
00:12:58,920 --> 00:13:04,160
modules of the and the shirt and
two more things. 

211
00:13:05,440 --> 00:13:10,800
OK, so going into mothership, so
we we approach this a little bit

212
00:13:10,800 --> 00:13:16,720
differently because I believe 
that you said that you actually 

213
00:13:16,720 --> 00:13:20,480
went back and like watched our 
previous episode. 

214
00:13:20,840 --> 00:13:25,840
Yeah, I listened to about maybe 
an hour of us reviewing it and 

215
00:13:25,840 --> 00:13:28,760
then I was tired of the sound of
my voice and and didn't want to 

216
00:13:29,160 --> 00:13:33,880
kill myself, so I sure I turned 
it off before I drove myself 

217
00:13:33,880 --> 00:13:37,280
insane. 
Yeah, I hate the sound of my own

218
00:13:37,280 --> 00:13:40,960
voice as well. 
We were worse at this back then 

219
00:13:40,960 --> 00:13:43,560
because this is like episode 13 
of our show. 

220
00:13:43,960 --> 00:13:45,840
We've definitely gotten a lot 
better. 

221
00:13:47,760 --> 00:13:50,320
Yeah, I don't think we were 
dumb, but I definitely think we 

222
00:13:50,320 --> 00:13:51,280
were fine. 
I think. 

223
00:13:51,520 --> 00:13:54,240
Maybe I'm talking more about 
myself. 

224
00:13:54,840 --> 00:13:55,800
Oh, OK. 
All right. 

225
00:13:55,800 --> 00:13:58,080
Well, then I think you are 
always wonderful. 

226
00:14:00,080 --> 00:14:03,240
Thanks. 
But but So what? 

227
00:14:03,320 --> 00:14:05,040
So you watched it? 
I didn't. 

228
00:14:05,040 --> 00:14:11,120
I purposely did not listen to 
what I previously thought about 

229
00:14:11,120 --> 00:14:15,400
mothership original mothership. 
I also did not read original 

230
00:14:15,400 --> 00:14:20,800
mothership until after I read 1 
E and and thought about it and 

231
00:14:20,800 --> 00:14:27,200
then I went back and and read 
original so that I could have 

232
00:14:27,200 --> 00:14:32,080
like an unkind of varnished 
opinion of of what I thought 

233
00:14:32,080 --> 00:14:34,840
about this game on its own 
compared to the previous one. 

234
00:14:35,080 --> 00:14:38,800
And what what's your? 
What's your first initial like 

235
00:14:38,800 --> 00:14:40,600
one sentence you want to say 
before we get into this? 

236
00:14:41,000 --> 00:14:43,920
I like this one better. 
I agree, yeah. 

237
00:14:44,920 --> 00:14:49,080
I I genuinely do in many ways, 
yeah. 

238
00:14:49,840 --> 00:14:55,360
Yeah, I do still think it has 
like in my opinion, a very a 

239
00:14:55,360 --> 00:14:57,400
big, I don't want to call it a 
flaw. 

240
00:14:57,480 --> 00:14:59,800
I have, I have an issue. 
I have an issue. 

241
00:15:01,120 --> 00:15:04,560
And obviously, you know, we have
thoughts and feelings and 

242
00:15:04,560 --> 00:15:08,920
opinions and stuff like that. 
But something maybe we should do

243
00:15:08,920 --> 00:15:12,200
more disclaimer for those that 
might listen to this, because 

244
00:15:12,200 --> 00:15:14,600
mothership's popular, we might 
get some people out of our 

245
00:15:14,600 --> 00:15:17,760
general orbit that listen to 
this episode just so you know 

246
00:15:17,760 --> 00:15:19,640
what it is we do here on the 
show. 

247
00:15:19,640 --> 00:15:22,160
Let's even go back to the big 
window so you can see our faces.

248
00:15:23,240 --> 00:15:26,120
This is our opinion of games, 
right? 

249
00:15:26,120 --> 00:15:29,720
We in no way, shape or form 
believe that we are authorities 

250
00:15:29,720 --> 00:15:31,840
on the matter. 
This is how we feel about games,

251
00:15:31,840 --> 00:15:34,800
and it is very much, I don't say
tainted. 

252
00:15:34,800 --> 00:15:38,560
It is colored by our opinions of
what we like about games. 

253
00:15:39,840 --> 00:15:43,680
We are pretty nitpicky and 
pretty pedantic and that is part

254
00:15:43,680 --> 00:15:48,200
that's part of our charm. 
We we pick and we poke and we 

255
00:15:48,200 --> 00:15:51,400
prod at these games. 
It is almost like some some 

256
00:15:51,440 --> 00:15:55,840
amateur dev editing. 
Sometimes we're very strong 

257
00:15:55,840 --> 00:15:59,120
about an opinion sometimes. 
We play devil's advocate about 

258
00:15:59,120 --> 00:16:02,440
things sometimes. 
We can't have a completely 

259
00:16:02,440 --> 00:16:05,200
different opinion by the time we
finish our episodes because we 

260
00:16:05,200 --> 00:16:08,760
talked through it together. 
So Hunter and I have not 

261
00:16:08,760 --> 00:16:11,720
discussed this game prior to it.
We are reading it through 

262
00:16:11,720 --> 00:16:15,200
together for you and for us to 
really formulate our opinion. 

263
00:16:15,200 --> 00:16:17,920
So again, sometimes we're extra 
picky and extra pedantic, but 

264
00:16:17,920 --> 00:16:21,120
that's on purpose because we 
want to poke holes and and poke 

265
00:16:21,120 --> 00:16:22,320
at it. 
And that doesn't mean we don't 

266
00:16:22,320 --> 00:16:24,520
like it. 
If you don't want to hear all of

267
00:16:24,520 --> 00:16:26,880
our bullshit, everything is 
always time stamped. 

268
00:16:26,880 --> 00:16:29,240
Just skip to the end when we go 
to the scores and you'll hear 

269
00:16:29,240 --> 00:16:31,480
all the shit we're about to say 
in it a slightly more condensed 

270
00:16:31,480 --> 00:16:38,400
way with metrics. 
So let's do this thing. 

271
00:16:38,840 --> 00:16:42,040
Good talk. 
All right, mothership sci-fi 

272
00:16:42,040 --> 00:16:44,880
horror RPG. 
Is it though? 

273
00:16:45,480 --> 00:16:48,840
We will find out. 
So again, the original cover of 

274
00:16:48,840 --> 00:16:54,440
the box is exactly or cover. 
The game is almost exactly what 

275
00:16:54,440 --> 00:16:56,960
it was before. 
I mean, if I if I skip to this, 

276
00:16:57,240 --> 00:17:02,760
you'll see that the the the 
white box is slightly down a 

277
00:17:02,760 --> 00:17:05,680
little bit. 
There's no like R there's no 

278
00:17:05,680 --> 00:17:08,319
registered trademark thing 
comparatively. 

279
00:17:08,560 --> 00:17:12,560
And I think the the font on or 
the text on player survivor 

280
00:17:12,560 --> 00:17:17,440
guide is is like maybe 10:50, 
you know, in size different, but

281
00:17:17,440 --> 00:17:20,800
it's basically an exact clone. 
It still has what's his face on 

282
00:17:20,800 --> 00:17:22,319
the front. 
Do you remember what this guy's 

283
00:17:22,319 --> 00:17:23,280
unofficial name is? 
I? 

284
00:17:23,480 --> 00:17:26,359
Thought you were going to 
remember it because I I, I was 

285
00:17:26,400 --> 00:17:28,680
reading the last time I was like
fuck, what is was this? 

286
00:17:28,720 --> 00:17:33,440
Freddy or Bob or yeah, whatever 
it is, there's people in chat. 

287
00:17:33,440 --> 00:17:35,160
The woman that can't be able to 
tell us. 

288
00:17:36,080 --> 00:17:39,080
Yeah, leave it in the comments. 
What's the unofficial name of 

289
00:17:39,080 --> 00:17:45,360
the disemboweled spaceman on the
cover of it is so continuing in 

290
00:17:45,720 --> 00:17:50,680
obviously the similar to the 
first ones, there's a weapons 

291
00:17:50,680 --> 00:17:52,760
and damage. 
There's tables, weapons, damage,

292
00:17:52,760 --> 00:17:58,560
armor and stuff right on the 
original cover and why we'll 

293
00:17:58,560 --> 00:18:02,640
we'll get into why that's a 
thing that just contributes to 

294
00:18:02,640 --> 00:18:04,080
one of the issues that I have 
with this game. 

295
00:18:04,760 --> 00:18:08,240
But weapons, damage and armor 
right on the front pages. 

296
00:18:08,720 --> 00:18:12,720
Mothership sci-fi horror RPG 
player survival guide Content 

297
00:18:12,720 --> 00:18:14,680
warning Mothership is a horror 
game. 

298
00:18:15,440 --> 00:18:18,160
Is it for game for mature 
audiences? 

299
00:18:18,160 --> 00:18:21,160
It contains violence, foul 
language, some sexual content, 

300
00:18:21,160 --> 00:18:23,320
drug use, and depictions of 
mental illness, trauma, stress, 

301
00:18:23,320 --> 00:18:25,920
and panic that may not be 
suitable for all. 

302
00:18:25,920 --> 00:18:27,720
All audiences. 
Please be advised, it's a great 

303
00:18:27,720 --> 00:18:31,400
content warning. 
I think it's in every scene and 

304
00:18:31,560 --> 00:18:34,200
for what it is and what it wants
to be, I think it's good to have

305
00:18:34,200 --> 00:18:36,120
that here. 
I agree, I think it's very 

306
00:18:36,120 --> 00:18:39,520
appropriate specifically for 
what mothership tries to do, 

307
00:18:39,520 --> 00:18:41,800
which is to traumatize you. 
It does. 

308
00:18:42,920 --> 00:18:45,160
I do really enjoy all of the 
stuff below it. 

309
00:18:45,160 --> 00:18:48,880
Created, edited, develop it it. 
It looks very much like a the 

310
00:18:48,880 --> 00:18:50,960
underneath of a movie poster. 
Yeah. 

311
00:18:51,800 --> 00:18:55,280
So I really enjoy that a lot. 
The art here, I assume is a Sean

312
00:18:55,280 --> 00:19:00,480
McCoy piece in the background. 
And then the very first thing 

313
00:19:00,480 --> 00:19:04,960
you get is how to make your 
character, which I don't mind 

314
00:19:05,400 --> 00:19:08,760
generally I want to talk about 
mechanics a little bit more, but

315
00:19:09,040 --> 00:19:11,440
the good thing about the way 
that they do this is first of 

316
00:19:11,440 --> 00:19:13,280
all they switch it to a full 2 
page spread. 

317
00:19:13,280 --> 00:19:15,160
It's. 
Much better. 

318
00:19:15,760 --> 00:19:17,120
Much better. 
Yeah. 

319
00:19:17,320 --> 00:19:20,480
Yeah, I do have the other one. 
There's no reason not to. 

320
00:19:20,480 --> 00:19:24,800
Kind of like we compare as we go
because I've already done this. 

321
00:19:24,960 --> 00:19:28,000
So the the original 1 did have a
table of contents which this one

322
00:19:28,000 --> 00:19:30,040
doesn't and it annoys me that it
doesn't. 

323
00:19:31,200 --> 00:19:34,800
It does start with character 
creation like before, but it did

324
00:19:34,800 --> 00:19:37,520
have a lot of words you didn't 
need and the character creation 

325
00:19:37,520 --> 00:19:41,320
page was kind of jammed onto 1 
sideways page. 

326
00:19:42,520 --> 00:19:48,240
Now let's see if it's, I don't 
think it's going to let me do 2 

327
00:19:48,240 --> 00:19:51,080
page spread without adding an 
extra page, but I can add an 

328
00:19:51,080 --> 00:19:56,600
extra page in real quick. 
We can do 2 page scrolling. 

329
00:19:57,080 --> 00:20:02,160
Oh, it does. 
So now you get a two page spread

330
00:20:02,160 --> 00:20:05,800
with all of the character 
creation rules around it. 

331
00:20:06,240 --> 00:20:09,360
On the page itself is cleaner. 
It's more streamlined. 

332
00:20:09,640 --> 00:20:11,880
The skills and stuff are more 
streamlined. 

333
00:20:13,640 --> 00:20:17,880
So, so yeah, did you usually you
do character creation, so did 

334
00:20:17,880 --> 00:20:20,040
you want to run through 
character creation real quick as

335
00:20:20,040 --> 00:20:21,240
I do? 
This or would you rather I'll 

336
00:20:21,240 --> 00:20:23,600
run through character creation 
And my comment about this is 

337
00:20:23,600 --> 00:20:26,360
like, you know, I've really been
converted to the like soft 

338
00:20:26,360 --> 00:20:31,240
introduction of mechanics before
case, but this one actually kind

339
00:20:31,240 --> 00:20:33,640
of does that as you go through. 
I agree. 

340
00:20:33,720 --> 00:20:35,800
I agree and that's why I said I 
don't mind this one as much 

341
00:20:35,800 --> 00:20:39,680
because it does give you an 
explanation. 

342
00:20:39,880 --> 00:20:41,720
What bothers me when you do 
characterization with no 

343
00:20:41,720 --> 00:20:45,480
explanation of what, why you're 
going to use your saves and 

344
00:20:45,480 --> 00:20:47,640
things like that, but because 
it's a picture of the character 

345
00:20:47,640 --> 00:20:51,080
sheet which has that information
on it, it is it's, I don't mind 

346
00:20:51,080 --> 00:20:52,920
that it's in the front. 
This also could have been later 

347
00:20:52,920 --> 00:20:54,840
and I would have been OK with 
it, but I don't mind it here. 

348
00:20:55,280 --> 00:20:59,280
Yeah, so the mothership creating
your character is divided up 

349
00:20:59,280 --> 00:21:03,440
into nine easy steps. 
They are listed here. 

350
00:21:03,440 --> 00:21:06,040
The first one that's going to be
nice, simple is going to be roll

351
00:21:06,040 --> 00:21:08,160
your stats. 
So in this game you do have 

352
00:21:08,160 --> 00:21:10,680
stats and saves, two different 
things. 

353
00:21:11,440 --> 00:21:16,320
These stats are strength, speed,
intellect and combat. 

354
00:21:16,520 --> 00:21:20,520
I always have really appreciated
that combat is its own stats 

355
00:21:20,520 --> 00:21:23,240
game you can keep. 
Going. 

356
00:21:24,160 --> 00:21:28,720
You can be very strong or very 
fast and still suck at combat. 

357
00:21:29,040 --> 00:21:32,840
I appreciate that. 
I don't like it. 

358
00:21:33,520 --> 00:21:35,000
I. 
Don't. 

359
00:21:35,040 --> 00:21:37,480
I don't. 
It is my core problem with the 

360
00:21:37,480 --> 00:21:38,600
game. 
But I'm going to let you keep 

361
00:21:38,600 --> 00:21:40,200
going and I'll get to it later. 
You know what? 

362
00:21:40,640 --> 00:21:44,080
Fuck you, Ryan. 
Yeah. 

363
00:21:44,280 --> 00:21:47,680
And these, these stats, much 
like stats and other games, 

364
00:21:47,680 --> 00:21:50,200
represent how good your 
character is doing things. 

365
00:21:50,200 --> 00:21:52,320
This one specifically says under
pressure. 

366
00:21:54,560 --> 00:21:58,680
Yeah, so you're going to roll 
210 sided dice, much less dice 

367
00:21:58,680 --> 00:22:02,080
than used to roll. 
Add them together and then add 

368
00:22:02,120 --> 00:22:04,760
25 and record the result for 
each stat. 

369
00:22:05,920 --> 00:22:09,760
A stat 36 is average, but don't 
get too hung up on numbers right

370
00:22:09,760 --> 00:22:12,400
now because you won't get a 
fucking 36 in a bunch of stats, 

371
00:22:12,600 --> 00:22:18,000
I promise you. 
Yeah, Step 2, Rolling saves. 

372
00:22:18,280 --> 00:22:22,120
Characters have 3 saves. 
That is sanity, fear, and body, 

373
00:22:22,600 --> 00:22:25,160
and it's just a representation 
of how resistant you are to 

374
00:22:25,160 --> 00:22:27,400
different kinds of dangers and 
hazards. 

375
00:22:27,920 --> 00:22:31,560
Once again, you'll roll 210 
sided dice, add them together, 

376
00:22:31,560 --> 00:22:35,640
and then add ten and record the 
result for each saved. 

377
00:22:38,000 --> 00:22:42,320
So I feel like this is where it 
starts to, I mean immediately 

378
00:22:42,320 --> 00:22:44,880
diverts from the original 
version and that your stats and 

379
00:22:44,880 --> 00:22:50,960
saves are a tad lower overall. 
So this game is even more lethal

380
00:22:50,960 --> 00:22:52,920
and deadly than it was 
previously. 

381
00:22:53,800 --> 00:22:57,200
A thing that I've appreciated. 
I didn't ever actually play the 

382
00:22:57,200 --> 00:23:01,040
0 edition of Mothership. 
I've only played one East, but 

383
00:23:01,800 --> 00:23:04,000
my player characters all died. 
Yeah. 

384
00:23:04,080 --> 00:23:07,320
The next step is Step 3. 
You get to choose your class. 

385
00:23:07,320 --> 00:23:10,440
They still have the same four 
classes they did before, which 

386
00:23:10,440 --> 00:23:14,280
is Marines, Androids, 
scientists, and Teamsters. 

387
00:23:14,440 --> 00:23:17,680
Marines being people who are 
Indian fight military trained, 

388
00:23:18,040 --> 00:23:21,920
androids being kind of 
terrifying, artificial humans 

389
00:23:22,360 --> 00:23:27,080
that are on your ship, 
Scientists being doctors, anyone

390
00:23:27,080 --> 00:23:30,800
who will cut open an alien or a 
person infected by an alien. 

391
00:23:30,800 --> 00:23:34,200
Or maybe not. 
And then Teamsters are your blue

392
00:23:34,200 --> 00:23:38,160
collar workers that are along 
for the ride. 

393
00:23:39,640 --> 00:23:42,400
Sometimes they're actually the 
heroes. 

394
00:23:43,960 --> 00:23:46,520
I did quick want to point out a 
couple of things. 

395
00:23:46,520 --> 00:23:48,840
One thing we kind of skipped 
that we talked about in the 

396
00:23:48,840 --> 00:23:53,400
beginning, there's no table of 
contents, but there are 

397
00:23:53,400 --> 00:23:57,720
bookmarks. 
But it is a very hyperlinked 

398
00:23:57,720 --> 00:24:00,960
game. 
The layout itself frequently has

399
00:24:00,960 --> 00:24:04,080
the those circles, those long 
always, let's say, read about 

400
00:24:04,080 --> 00:24:05,800
stats on page 18, read about 
stats. 

401
00:24:05,800 --> 00:24:08,240
Those are all hyperlinked in the
PDF, which I mean, it's not in 

402
00:24:08,240 --> 00:24:10,840
the physical, which still means 
the table of contents would be 

403
00:24:10,840 --> 00:24:13,360
nice. 
But it is nice that all of those

404
00:24:13,360 --> 00:24:16,880
are are are in there. 
Which is nice because actually 

405
00:24:16,880 --> 00:24:19,680
last time we reviewed this when 
we reviewed 0 addition, we did 

406
00:24:19,680 --> 00:24:22,480
critique the fact that there 
were no inline hyperlinks even 

407
00:24:22,480 --> 00:24:26,080
though it referred to pages in 
the text. 

408
00:24:27,240 --> 00:24:34,400
Moving on to Step 5, you have 
gain stress your character. 

409
00:24:34,400 --> 00:24:36,880
'S kind of stressed. 4 just get 
4 and this. 

410
00:24:37,320 --> 00:24:39,040
This is one thing that I thought
was weird. 

411
00:24:39,080 --> 00:24:40,480
I did the same thing when I read
it. 

412
00:24:40,520 --> 00:24:43,000
Because when reading. 
Four across the bottom, yeah. 

413
00:24:44,480 --> 00:24:51,160
Step 4 Yeah you roll Health 
characters can suffer suffer a 

414
00:24:51,160 --> 00:24:53,720
certain number of wounds before 
they die. 

415
00:24:53,720 --> 00:24:56,120
Each class is different. 
Starting Max wounds. 

416
00:24:56,640 --> 00:24:58,800
Characters gain a wound when 
they reach 0 health. 

417
00:24:59,160 --> 00:25:03,480
You're going to roll 110 sided 
die and then add ten and record 

418
00:25:03,480 --> 00:25:06,840
that result for maximum health. 
So go ahead. 

419
00:25:07,920 --> 00:25:09,080
No, you. 
Go. 

420
00:25:09,800 --> 00:25:10,520
No, you go. 
I was. 

421
00:25:11,000 --> 00:25:12,320
Going to say so that is 
different. 

422
00:25:14,360 --> 00:25:18,480
Yes, it's worse. 
It's worse for you. 

423
00:25:18,480 --> 00:25:20,840
It's a better mechanic. 
Though it's a way better no 

424
00:25:20,840 --> 00:25:23,080
that's what I'm saying. 
It is worse for the player and 

425
00:25:23,080 --> 00:25:26,240
makes his game immediately more 
deadly and is a better mechanic.

426
00:25:26,240 --> 00:25:32,880
I think in the idea that this is
a like horror survival RPG that 

427
00:25:32,880 --> 00:25:37,840
this is a great addition to it. 
It is fucking brutal and I 

428
00:25:37,840 --> 00:25:39,880
thoroughly enjoy it. 
I think my players enjoy it as 

429
00:25:39,880 --> 00:25:45,280
well. 
Yeah, so I did play some 0, not 

430
00:25:45,280 --> 00:25:51,360
enough to really Remember 
Remember super well. 

431
00:25:51,360 --> 00:25:55,320
I've mostly played one E with 
with, you know, our homies, a 

432
00:25:55,720 --> 00:25:59,440
lot of it here on the podcast. 
But regardless, you know, I'm a 

433
00:25:59,440 --> 00:26:01,160
big wounds guy. 
I think this is good. 

434
00:26:01,320 --> 00:26:03,720
It's cleaner. 
It is it's cleaner. 

435
00:26:03,720 --> 00:26:06,760
And I don't know, I had a table 
at the time that was that was 

436
00:26:06,960 --> 00:26:09,760
for once very into the idea of 
like dying and making new 

437
00:26:09,760 --> 00:26:11,160
characters. 
I think also because making 

438
00:26:11,160 --> 00:26:12,680
characters in this is really 
easy. 

439
00:26:14,200 --> 00:26:16,480
Yeah. 
So they they were like, it was 

440
00:26:16,480 --> 00:26:17,920
very brutal and an enjoyable 
way. 

441
00:26:18,120 --> 00:26:21,360
So now going to Step 5, which is
gaining stress. 

442
00:26:22,360 --> 00:26:26,480
Your character's current stress 
and minimum stress are two, 

443
00:26:26,880 --> 00:26:30,080
basically your minimum stress. 
You always have two stress, you 

444
00:26:30,080 --> 00:26:34,280
know you. 
Can you can actually have an 

445
00:26:34,280 --> 00:26:36,440
increase to minimum stress 
threshold too so. 

446
00:26:36,640 --> 00:26:38,640
Yes, you can increase, but you 
can never go. 

447
00:26:38,840 --> 00:26:40,520
I don't think you can ever go 
below 2. 

448
00:26:40,520 --> 00:26:42,440
No, you can't. 
Yeah, that is what minimum 

449
00:26:42,440 --> 00:26:46,040
means. 
Well, yeah. 

450
00:26:46,040 --> 00:26:48,240
And then the you note your 
trauma response. 

451
00:26:48,240 --> 00:26:51,400
So each class deals with stress 
and panic differently, which 

452
00:26:51,400 --> 00:26:53,960
comes into play. 
Yeah, you're going to mark your 

453
00:26:53,960 --> 00:26:56,480
trauma response for future 
reference. 

454
00:26:57,160 --> 00:27:01,280
I do very much enjoy that. 
Where is that on the character 

455
00:27:01,280 --> 00:27:03,000
sheet? 
It's only. 

456
00:27:03,280 --> 00:27:06,560
Numbered with direct. 
Arrows from the previous page. 

457
00:27:06,560 --> 00:27:08,760
Oh, you scrolled back on? 
Yeah, it's over on the previous 

458
00:27:08,760 --> 00:27:10,920
page. 
I'm not in spreads and mine. 

459
00:27:10,920 --> 00:27:13,200
I'm on page by page. 
Same. 

460
00:27:14,000 --> 00:27:17,880
Yeah, so you mark your trauma 
response and then choose a 

461
00:27:17,880 --> 00:27:20,640
skill. 
So your classes come with a few 

462
00:27:20,760 --> 00:27:27,000
skills that are pre loaded. 
Additionally, each class gets a 

463
00:27:27,320 --> 00:27:29,600
a number of bonus skills to 
select. 

464
00:27:29,600 --> 00:27:32,720
So to to choose a skill, you 
must have at least one 

465
00:27:32,720 --> 00:27:37,000
prerequisite skill. 
They're indicated by the arrows 

466
00:27:37,000 --> 00:27:41,040
leading from 1:00 to the other. 
I actually really love this like

467
00:27:41,040 --> 00:27:45,160
skill tree that they give you 
visually, I think it's great. 

468
00:27:45,240 --> 00:27:47,920
I think it's it's kind of video 
gaming, but not in a bad way. 

469
00:27:48,120 --> 00:27:53,160
It's very easy to understand. 
So if you're looking at the Oh 

470
00:27:53,200 --> 00:27:58,120
yeah, also I know, yeah, it's 
it's much cleaner and than the 

471
00:27:58,320 --> 00:28:00,760
previous version, there are less
skills. 

472
00:28:01,080 --> 00:28:04,080
Yeah, the the previous versions 
character sheet I will say still

473
00:28:04,080 --> 00:28:06,680
at a fantastic job of explaining
it still used well. 

474
00:28:06,680 --> 00:28:09,400
We say that more games should 
use constantly is like flow 

475
00:28:09,400 --> 00:28:11,440
charts and things like that. 
This game does it really well 

476
00:28:11,440 --> 00:28:13,320
because I think one of the 
things that Mothership has 

477
00:28:13,320 --> 00:28:15,360
always done, both in the 
original version and this 

478
00:28:15,360 --> 00:28:18,640
version is keep an eye on the 
fact that it is an instruction 

479
00:28:18,640 --> 00:28:21,600
manual. 
And I think part of it being 

480
00:28:21,600 --> 00:28:24,440
like sci-fi helped that a little
bit because it is. 

481
00:28:24,520 --> 00:28:27,120
There is still like there's a 
voice to the instruction. 

482
00:28:28,440 --> 00:28:31,720
But the original character sheet
was great. 

483
00:28:31,760 --> 00:28:34,520
The new character sheet with the
more streamlined rules and 

484
00:28:34,520 --> 00:28:37,160
everything is so exponentially 
better. 

485
00:28:37,640 --> 00:28:42,400
It is better, yeah. 
Yeah, so just an example on 

486
00:28:42,400 --> 00:28:44,560
skills, as you can see, one 
leads to the other. 

487
00:28:45,000 --> 00:28:47,920
There is trained, expert and 
master. 

488
00:28:47,920 --> 00:28:53,400
So train gives you a + 10 bonus,
expert plus 15, masters plus 20.

489
00:28:53,720 --> 00:28:56,520
And if you look at just the top 
skill, linguist is one you'd get

490
00:28:56,520 --> 00:28:59,400
immediately. 
Through that you could get 

491
00:28:59,400 --> 00:29:06,040
psychology and through that so 
phenol, so another word, 

492
00:29:07,440 --> 00:29:09,000
sophontology. 
Is that what it is? 

493
00:29:10,240 --> 00:29:11,960
Yeah. 
Perfect. 

494
00:29:12,760 --> 00:29:14,280
Yeah, I'm really good at reading
and stuff. 

495
00:29:15,560 --> 00:29:19,920
So after choosing skills, we'll 
go to step #8, which is roll, 

496
00:29:19,920 --> 00:29:25,280
loadout, Trinket and patch. 
Your loadout is the beginning 

497
00:29:25,280 --> 00:29:28,280
gear that you get. 
There are loadouts there. 

498
00:29:28,320 --> 00:29:31,800
There's AD 10 table for each 
different class that show it 

499
00:29:31,800 --> 00:29:34,080
says what you start with, some 
rather than others. 

500
00:29:34,560 --> 00:29:39,080
Obviously the trinket and patch 
are just little character things

501
00:29:39,080 --> 00:29:44,880
that you have. 
They aren't necessarily like 

502
00:29:44,880 --> 00:29:48,680
mechanic focus things, although 
there are adventures that will 

503
00:29:48,680 --> 00:29:52,400
refer to your trinket. 
I'm thinking specifically of 

504
00:29:52,400 --> 00:29:55,520
gradient descent that will give 
you small bonus, but it's just 

505
00:29:55,520 --> 00:29:57,120
an interesting thing that your 
character has. 

506
00:29:57,120 --> 00:29:59,240
It gives them a little bit of 
personality and identity. 

507
00:30:00,720 --> 00:30:04,840
And then, Oh yeah, also in your 
rule, you also roll for credits,

508
00:30:04,840 --> 00:30:07,680
which I believe is 2 D 10 and 
multiply that by 10 for how much

509
00:30:07,680 --> 00:30:09,640
monies you start with and then 
finish. 

510
00:30:09,640 --> 00:30:11,320
You're going to write your 
characters name and pronouns, 

511
00:30:11,560 --> 00:30:16,120
mark A0 above high score and 
then you're you're ready to go. 

512
00:30:16,640 --> 00:30:21,000
So honestly, me explaining this 
process is probably longer than 

513
00:30:21,000 --> 00:30:23,800
actually doing it. 
It is very, very quick. 

514
00:30:24,000 --> 00:30:27,360
Oh yeah, and I do love the same 
thing they did before and 

515
00:30:27,360 --> 00:30:30,240
they'll do now. 
And that all games should do is 

516
00:30:30,240 --> 00:30:35,400
have a filled out character 
sheet and the all of what you 

517
00:30:35,400 --> 00:30:39,480
need to fill that character 
sheet out is just this one 

518
00:30:39,480 --> 00:30:41,160
spread with that in front of you
all the time. 

519
00:30:41,160 --> 00:30:46,320
It doesn't take 10 pages after 
giving you an explanation of the

520
00:30:46,320 --> 00:30:48,480
character sheet to actually give
you an explanation of the 

521
00:30:48,480 --> 00:30:51,400
character sheet, right? 
This is only the bare minimum 

522
00:30:51,400 --> 00:30:53,240
information that you need. 
And that is one thing that I 

523
00:30:53,240 --> 00:30:56,200
also like about this being 
really early in the book too, is

524
00:30:56,200 --> 00:30:57,960
you get this information again 
later. 

525
00:30:57,960 --> 00:31:00,480
And then there's an actual like 
undone character sheet in the 

526
00:31:00,480 --> 00:31:02,400
back. 
Like the rules for all this 

527
00:31:02,400 --> 00:31:05,320
stuff like comes shortly, but 
it's really nice that you do 

528
00:31:05,320 --> 00:31:07,400
have like a literally a 
completely filled out character 

529
00:31:07,400 --> 00:31:10,120
sheet with name like the the 
things checked off and 

530
00:31:10,120 --> 00:31:13,360
everything so you can see how to
do it as you're reading through 

531
00:31:13,360 --> 00:31:15,040
it. 
It's really fucking fantastic. 

532
00:31:15,280 --> 00:31:17,600
This is a a great a great little
spread here. 

533
00:31:18,720 --> 00:31:20,520
Yeah, I tell you, you know when 
we played. 

534
00:31:21,080 --> 00:31:24,240
So we played. 
What was the name of that? 

535
00:31:24,240 --> 00:31:28,080
Who's we? 
Me and my table My like in 

536
00:31:28,080 --> 00:31:34,440
person game played. 
What was that box set of 

537
00:31:34,440 --> 00:31:36,600
mothership pamphlets? 
I don't even know where it is on

538
00:31:36,600 --> 00:31:37,880
my. 
Oh yeah, yeah, yeah. 

539
00:31:37,920 --> 00:31:38,920
You know. 
What I'm talking about right 

540
00:31:38,920 --> 00:31:43,440
though, yes, Like Tombship of 
the Lich or something like that.

541
00:31:44,760 --> 00:31:47,120
Terra from the cosmos. 
Yes, we played Terra from the 

542
00:31:47,120 --> 00:31:48,280
Cosmos. 
We played a couple adventures in

543
00:31:48,280 --> 00:31:49,960
that. 
And before we did that we had 

544
00:31:49,960 --> 00:31:52,480
like a zero session where I 
pulled this up on my TV and we 

545
00:31:52,480 --> 00:31:54,680
scrolled through it together. 
And pretty much after that page,

546
00:31:54,680 --> 00:31:56,560
they were like, OK, I have a 
good understanding of what's 

547
00:31:56,560 --> 00:31:59,040
going on already. 
Yeah, yeah, yeah, yeah. 

548
00:31:59,200 --> 00:32:02,520
I mean, it helps that it's not 
extremely complicated and the 

549
00:32:02,520 --> 00:32:05,000
game is much more streamlined 
than previously and it wasn't 

550
00:32:05,000 --> 00:32:10,040
like wasn't super bad before, 
but I would struggle to call it 

551
00:32:10,040 --> 00:32:11,960
quote UN quote rules light, even
though I'm getting to point 

552
00:32:11,960 --> 00:32:14,320
where I fucking hate those words
almost as much as OSR. 

553
00:32:15,760 --> 00:32:20,800
But it's it's definitely super, 
super streamlined now. 

554
00:32:20,800 --> 00:32:24,520
I would say the biggest 
difference if he if I is the the

555
00:32:24,520 --> 00:32:28,400
fact that it's streamlined like 
more so than in the individual 

556
00:32:28,400 --> 00:32:30,360
difference. 
I would say the fact that all of

557
00:32:30,360 --> 00:32:32,520
it is, is the thing that stands 
out kind of the most. 

558
00:32:33,480 --> 00:32:36,600
Yeah. 
And moving on to the next page. 

559
00:32:36,600 --> 00:32:39,680
Great point, by the way, is the 
credits page, this page for me 

560
00:32:39,680 --> 00:32:43,960
laugh purely because the art 
feels weird for being on the 

561
00:32:43,960 --> 00:32:45,800
credits page. 
Like I guess it's not weird in 

562
00:32:45,800 --> 00:32:47,800
the context of the game. 
Like it's not weird in the 

563
00:32:47,800 --> 00:32:50,120
context of the game, but just to
be on the page. 

564
00:32:50,120 --> 00:32:52,720
It's like credits, this is all 
about money. 

565
00:32:52,840 --> 00:32:54,480
Here's a horrifying union 
monster. 

566
00:32:55,280 --> 00:32:57,120
That's what you were saying 
before and yeah, I totally get 

567
00:32:57,120 --> 00:32:59,280
it. 
I will say one thing about the 

568
00:32:59,280 --> 00:33:01,520
art that's interesting is it's 
all great. 

569
00:33:01,560 --> 00:33:04,360
We're going to go through like a
ton of different art pages, but 

570
00:33:04,360 --> 00:33:08,520
I think like there's so many 
different people in it. 

571
00:33:08,800 --> 00:33:12,920
I'm always going to prefer when 
like one artist is consistent 

572
00:33:12,920 --> 00:33:15,320
throughout the book. 
But if you're not going to do 

573
00:33:15,320 --> 00:33:19,000
that, having every single RP by 
someone different is also an 

574
00:33:19,000 --> 00:33:21,880
option. 
But they're all gorgeous. 

575
00:33:21,880 --> 00:33:24,600
This place, this this page 
obviously is is stunning. 

576
00:33:24,600 --> 00:33:29,960
So. 
Yeah, very great pseudo pilot 

577
00:33:29,960 --> 00:33:34,760
esque thing or space jockey, 
whatever they called him. 

578
00:33:35,040 --> 00:33:36,600
Oh yeah. 
So credits it the credits the 

579
00:33:36,600 --> 00:33:38,640
primary currency. 
Exist. 

580
00:33:39,040 --> 00:33:41,440
It just shows you the yeah, and 
you're starting credits. 

581
00:33:41,440 --> 00:33:44,040
Like I said before, it's two D 
10 * 10 credits. 

582
00:33:44,040 --> 00:33:48,720
So you start with and they've 
got the, you know, shorthand for

583
00:33:48,720 --> 00:33:50,120
credits. 
It they work the same way as 

584
00:33:50,120 --> 00:33:51,040
most other things. 
Well, I see. 

585
00:33:51,040 --> 00:33:52,720
If you didn't read this page, 
you can probably still 

586
00:33:52,720 --> 00:33:54,480
understand how. 
This works, yeah. 

587
00:33:54,480 --> 00:33:56,960
One thing interesting about the 
layout of the book too that 

588
00:33:57,240 --> 00:34:06,480
you'll notice is everything is 
page and then point and then 

589
00:34:06,480 --> 00:34:10,480
paragraph of that page, right? 
So it is page 6 and then two 

590
00:34:10,480 --> 00:34:12,719
things 1. 
You get starting credits listed 

591
00:34:12,719 --> 00:34:15,040
here again, even though you got 
it on that previous character 

592
00:34:15,040 --> 00:34:16,480
sheet. 
And I get, I will always, I will

593
00:34:16,480 --> 00:34:22,040
always love when things in it, 
when it is necessary reiterate 

594
00:34:22,199 --> 00:34:25,199
stuff. 
But this is the first paragraph 

595
00:34:26,120 --> 00:34:28,760
and starting credits is 6.1. 
I guess the first thing could 

596
00:34:28,760 --> 00:34:31,840
have been 6.1 and this is 6.2, 
but it is 6.1. 

597
00:34:32,000 --> 00:34:35,239
So if there's three important 
parts on page 7, it would be 

598
00:34:35,239 --> 00:34:38,840
7.17.27.3. 
So you can always reference the 

599
00:34:38,840 --> 00:34:42,320
specific like if someone tells 
you it's 14.2, you know to go to

600
00:34:42,320 --> 00:34:45,000
page 14 second paragraph. 
So that's it's what they did in 

601
00:34:45,000 --> 00:34:47,159
the original 1. 
And it's a great way, great way 

602
00:34:47,159 --> 00:34:50,199
to do it in this one as well. 
Yeah. 

603
00:34:50,199 --> 00:34:52,800
And also I think I think things 
like that, like I think it's 

604
00:34:52,800 --> 00:34:54,760
great. 
And we always talk about Troika 

605
00:34:54,760 --> 00:34:56,000
having that and then being 
really strong. 

606
00:34:56,120 --> 00:34:57,920
But I think once again, it 
really fits into that like 

607
00:34:58,720 --> 00:35:01,760
sci-fi feature instruction 
manual that you have in your 

608
00:35:01,760 --> 00:35:05,480
hand for how to be the, you 
know, the pilot on this ship. 

609
00:35:06,040 --> 00:35:07,400
Yeah. 
So we got to loadouts. 

610
00:35:08,040 --> 00:35:10,600
This is a more streamlined 
version of what they did before.

611
00:35:10,600 --> 00:35:14,640
It kind of takes a lot of the 
the weight off of picking what 

612
00:35:14,640 --> 00:35:17,640
you get or the previous. 
I think the loadouts previously 

613
00:35:17,640 --> 00:35:21,080
were bigger. 
Doesn't really matter. 

614
00:35:21,080 --> 00:35:23,200
Who cares? 
My memory is blurry. 

615
00:35:24,160 --> 00:35:26,600
Yeah. 
So you, you basically have AD 10

616
00:35:26,600 --> 00:35:30,280
table to roll on. 
And you know, some of these are 

617
00:35:30,280 --> 00:35:31,600
great. 
And also some of them you're 

618
00:35:31,600 --> 00:35:34,840
like, yeah. 
Why don't we let's, let's, 

619
00:35:34,840 --> 00:35:37,080
let's, you know, we, we, it's D 
10 tables. 

620
00:35:37,080 --> 00:35:39,040
Let's just hit through the 
tables because I do. 

621
00:35:39,040 --> 00:35:43,680
And for this, of course, I have 
to use my my digital dice roller

622
00:35:43,680 --> 00:35:46,440
here. 
Love this bad boy. 

623
00:35:46,440 --> 00:35:49,280
So why don't you do 1 and I'll 
do 1 and you do 1 and I'll do 

624
00:35:49,280 --> 00:35:49,800
one. 
Do you wanna? 

625
00:35:49,800 --> 00:35:51,440
Do you want me to hit Marine or 
you want? 

626
00:35:51,440 --> 00:35:52,920
Yeah, you do Marine. 
I'll do Android. 

627
00:35:53,280 --> 00:35:56,240
OK so for marine I just tap so 
the good thing with this is I 

628
00:35:56,240 --> 00:36:01,520
just tap D10 boop it's an 8. 
I love this fucking thing so 

629
00:36:01,520 --> 00:36:06,880
much so for eight it is a dress 
uniform which is armor point 1A 

630
00:36:06,880 --> 00:36:09,280
revolver with one round and a 
challenge coin. 

631
00:36:09,280 --> 00:36:13,040
One thing that's interesting is 
it says underlined items are not

632
00:36:13,040 --> 00:36:14,400
described in the equipment 
section. 

633
00:36:14,680 --> 00:36:16,600
Use common sense to determine 
their use. 

634
00:36:16,760 --> 00:36:18,600
They do that a couple times 
throughout the books, like use 

635
00:36:18,600 --> 00:36:20,440
common sense, like be 
reasonable. 

636
00:36:20,840 --> 00:36:24,760
I like it to a point. 
I'll I'll say if I don't, I 

637
00:36:24,760 --> 00:36:27,080
don't remember a point when I 
didn't like it, but it kind of 

638
00:36:27,440 --> 00:36:29,320
there's there's stuff. 
Anyway, keep going. 

639
00:36:29,520 --> 00:36:31,880
What did you do? 
I do like it. 

640
00:36:32,200 --> 00:36:35,160
So in this so far, I'm like, 
yeah, obviously you know what 

641
00:36:35,280 --> 00:36:38,400
fucking camping gear is. 
You know, you know what a 

642
00:36:38,400 --> 00:36:40,720
satchel is, You know what a 
screwdriver does? 

643
00:36:40,720 --> 00:36:42,280
I don't need to ride. 
You don't need to ride a bunch 

644
00:36:42,280 --> 00:36:44,840
of stuff about it. 
For Android, I rolled A5. 

645
00:36:44,840 --> 00:36:48,040
So I started with a standard 
crew attire, which is one on our

646
00:36:48,040 --> 00:36:51,840
point, not very good. 
A stun baton and a small pet in 

647
00:36:51,840 --> 00:36:55,120
parentheses. 
Organic, just to just to let you

648
00:36:55,120 --> 00:36:59,840
know. 
Scientist loadout let me hit D 

649
00:36:59,840 --> 00:37:03,080
10 again. 
I got a 5 so I got a lab coat 

650
00:37:03,080 --> 00:37:07,440
with AP1 cybernetic diagnostic 
scanner and a portable computer 

651
00:37:07,440 --> 00:37:09,920
terminal. 
Nice. 

652
00:37:10,200 --> 00:37:14,360
I rolled for Teamster and I 
rolled you know a pretty good 

653
00:37:14,360 --> 00:37:17,440
one. 
I think I rolled A10 which on 

654
00:37:17,440 --> 00:37:22,200
this one and this it is 0 to 9. 
So when you roll the zero side, 

655
00:37:22,200 --> 00:37:26,480
it is, yeah. 
So I rolled a vac suit, which is

656
00:37:26,560 --> 00:37:31,240
3 armor points, a laser cutter 
with one extra battery, a patch 

657
00:37:31,240 --> 00:37:35,800
kit, three of them, a tool belt 
with assorted tools, which I 

658
00:37:35,800 --> 00:37:39,800
think for the Teamster is like a
really great start to be very 

659
00:37:39,800 --> 00:37:42,000
useful in a lot of situations. 
Yeah. 

660
00:37:42,840 --> 00:37:45,120
Yeah, that's a, that's a really 
good one. 

661
00:37:45,280 --> 00:37:48,280
Yeah, it's which one was all I 
was looking at earlier. 

662
00:37:48,280 --> 00:37:50,760
It's like, Oh yeah, if you roll 
9, you start with loungewear, 

663
00:37:50,760 --> 00:37:54,080
which is one arm point, a 
crowbar, a STEM pack and six 

664
00:37:54,080 --> 00:37:55,120
pack of beer. 
I'm like that. 

665
00:37:56,760 --> 00:38:00,040
Yeah, you're that they couldn't 
be more polar opposite on on 

666
00:38:00,040 --> 00:38:02,120
those right there. 
None of them are outright 

667
00:38:02,280 --> 00:38:05,280
totally useless, which is good, 
I mean. 

668
00:38:07,280 --> 00:38:12,280
Outside of the crowbar, what are
you getting out of #9 and. 

669
00:38:12,560 --> 00:38:15,240
You got stem pack, you know, I 
mean be careful because you can 

670
00:38:15,240 --> 00:38:17,120
get sick from stem pack 
addiction. 

671
00:38:17,120 --> 00:38:19,160
So get. 
Your stem pack addiction while 

672
00:38:19,160 --> 00:38:22,200
you drink your 6 pack of beer. 
Let's get, let's get, let's get,

673
00:38:22,200 --> 00:38:27,160
let's get cross faded here 
anyway, trinkets. 

674
00:38:28,320 --> 00:38:34,560
Yeah, so trinkets are is AD 100 
table and these are just good 

675
00:38:34,560 --> 00:38:37,680
luck charms or things you have 
found out in life that just adds

676
00:38:37,680 --> 00:38:40,680
a little bit of character to 
your character. 

677
00:38:41,720 --> 00:38:44,320
What'd you roll, Ryan? 
Good thing about this is look, I

678
00:38:44,320 --> 00:38:50,160
have AD 100 button boom. 
So let's see D100. 

679
00:38:50,160 --> 00:38:56,000
I got an 88 so I got a pith 
helmet. 

680
00:38:58,400 --> 00:39:01,640
OK, a pith helmet. 
It's full. 

681
00:39:01,640 --> 00:39:03,640
Pith. 
It's all pith. 

682
00:39:03,720 --> 00:39:05,720
Pithy. 
The soft, spongy tissues in the 

683
00:39:05,720 --> 00:39:08,480
center of the stems of most 
vascular plants, consisting 

684
00:39:08,480 --> 00:39:12,600
mainly of parenchyma, the soft 
inner substance of health of 

685
00:39:12,600 --> 00:39:15,080
feather or hair. 
The spinal cord. 

686
00:39:15,080 --> 00:39:16,920
So a spinal cord helmet dope. 
Nice. 

687
00:39:18,040 --> 00:39:20,480
I rolled 27, so I got ivory 
dice. 

688
00:39:20,480 --> 00:39:24,480
So I just have some ivory dice. 
Yeah, kind of sick actually, 

689
00:39:26,360 --> 00:39:31,160
although ivory is inhumane and 
horrifying as a trade, yes. 

690
00:39:32,720 --> 00:39:34,480
Yeah, Did I? 
I was scrolling quick. 

691
00:39:34,520 --> 00:39:36,760
Is there something from Xena on 
Xenomorph? 

692
00:39:36,760 --> 00:39:38,880
OK. 
I was like, I scrolled fast and 

693
00:39:38,880 --> 00:39:41,280
thought I saw something from 
Xena and I was like, man at 

694
00:39:41,280 --> 00:39:43,880
work, Yeah. 
There is some like there, there 

695
00:39:43,880 --> 00:39:45,960
are very interesting, like 
titanium toothpaste, kind of 

696
00:39:45,960 --> 00:39:52,360
like a funny one. 
And yeah, there's a lot of 

697
00:39:52,640 --> 00:39:55,400
really good small stuff. 
None of it matters, you know. 

698
00:39:56,080 --> 00:39:57,320
Well, it's a trinket. 
Yeah, I. 

699
00:39:58,560 --> 00:39:59,400
Think it's good? 
I think it's. 

700
00:39:59,400 --> 00:40:02,600
A good little thing. 
So, so Christian who is smarter 

701
00:40:02,600 --> 00:40:05,600
than us told us. 
Yeah. 

702
00:40:05,640 --> 00:40:10,320
The the pith helmet is basically
the, the, the old colonizer 

703
00:40:10,320 --> 00:40:14,920
helmet, the British kind of tan,
like, you know, kind of pointed 

704
00:40:14,920 --> 00:40:20,560
in the front and back, you know,
that's a pith helmet. 

705
00:40:21,040 --> 00:40:24,920
So dope. 
What the old man's wearing in 

706
00:40:25,320 --> 00:40:29,440
Disney's animated Tarzan movie. 
Yeah, a real shithead colonizer 

707
00:40:29,440 --> 00:40:33,520
hat. 
So I got a colonizer hat and you

708
00:40:33,520 --> 00:40:35,560
got ivory dice and we're 
assholes. 

709
00:40:35,560 --> 00:40:37,000
Yeah, we're. 
Bad people. 

710
00:40:37,320 --> 00:40:38,160
Yeah. 
All right. 

711
00:40:38,680 --> 00:40:41,560
What's next? 
Next is your patch, another D100

712
00:40:41,560 --> 00:40:44,640
table that you know, genuinely 
like stuff like this doesn't 

713
00:40:44,640 --> 00:40:48,120
actually matter, but it adds 
just a little bit of flavor to 

714
00:40:48,120 --> 00:40:49,960
your character and I really do 
enjoy it. 

715
00:40:50,200 --> 00:40:54,200
I rolled in 84, so I have a cat 
that says good boy and four cat 

716
00:40:54,200 --> 00:40:55,280
slippers. 
Why now? 

717
00:40:55,440 --> 00:40:58,240
Nice, nice. 
I rolled a three. 

718
00:40:58,240 --> 00:41:05,360
So mine is a red shirt logo, 
which does not bode well, but 

719
00:41:05,800 --> 00:41:09,400
but there's so many good ones. 
Yeah, there's so many good ones 

720
00:41:09,400 --> 00:41:13,360
on here, like keep well 
lubricated, I thought was funny.

721
00:41:15,240 --> 00:41:18,120
Front towards enemy with a 
claymore mine on it. 

722
00:41:18,600 --> 00:41:23,200
Oh that's so good. 
Allergic to bullshit and it's a 

723
00:41:23,200 --> 00:41:28,520
medical style patch. 
What are some of the really good

724
00:41:28,520 --> 00:41:34,320
ones that I really loved? 
The Bohica patch. 

725
00:41:34,320 --> 00:41:38,560
Bend over, here it comes again. 
Or though I really love the all 

726
00:41:38,560 --> 00:41:40,840
out of fucks to give, but it's a
picture of an astronaut with 

727
00:41:40,840 --> 00:41:44,000
turned out pockets. 
See, if I were them, you know, 

728
00:41:44,000 --> 00:41:46,600
what I would have done is I 
would have had a sticker, a 

729
00:41:46,600 --> 00:41:49,680
sticker pack that had a hundred 
of these stickers. 

730
00:41:49,680 --> 00:41:52,080
Design all these though. 
Yeah, well. 

731
00:41:52,160 --> 00:41:55,520
They only made $1.4 million. 
You know, maybe they could have 

732
00:41:55,520 --> 00:41:58,240
paid all right. 
What 76? 

733
00:41:58,840 --> 00:42:01,920
Fuck off in Russian. 
Yeah, sick. 

734
00:42:03,600 --> 00:42:06,040
Yeah, a lot. 
There's a hundred of these, so 

735
00:42:06,040 --> 00:42:07,600
we're not going to go through 
album, but a lot of them are 

736
00:42:07,600 --> 00:42:10,880
really, really great so. 
Yeah. 

737
00:42:11,000 --> 00:42:14,040
Next is equipment. 
This is just a list of gear and 

738
00:42:14,040 --> 00:42:16,200
tools available to characters at
the start of the game. 

739
00:42:18,320 --> 00:42:20,440
There's plenty of good stuff on 
here. 

740
00:42:20,440 --> 00:42:22,640
It's it's all a lot more 
utilitarian than what we were 

741
00:42:22,640 --> 00:42:26,280
just talking about, But yeah, 
great stuff, good stuff. 

742
00:42:27,400 --> 00:42:29,560
And then pets. 
That's right. 

743
00:42:29,640 --> 00:42:33,680
You can start with a pet. 
Your pets have stats and it's 

744
00:42:33,680 --> 00:42:35,480
going to be sad when they die 
because they will. 

745
00:42:36,520 --> 00:42:40,520
There is organic and synthetic. 
I rolled an Android right with a

746
00:42:40,520 --> 00:42:43,720
organic pet. 
So the pets are going to have 

747
00:42:44,600 --> 00:42:47,520
one wound. 
That's 10 health to get to that 

748
00:42:47,520 --> 00:42:51,080
wound. 
It has an instinct stat that 

749
00:42:51,080 --> 00:42:52,560
kind of takes you over for all 
of its stats. 

750
00:42:53,200 --> 00:42:57,960
It's got one trained skill. 
It has advantage on rest saves 

751
00:42:59,000 --> 00:43:01,640
and one stress whenever a pet 
takes damage. 

752
00:43:02,400 --> 00:43:07,440
Panic check if pet is killed. 
Minimum stress plus one that's. 

753
00:43:07,440 --> 00:43:09,920
All for organic, yeah. 
Yeah, that's for organic. 

754
00:43:09,920 --> 00:43:12,960
Yeah, I am reading organic. 
But here's the thing though. 

755
00:43:12,960 --> 00:43:18,080
Here's the thing though, is 
anywhere in this book does it 

756
00:43:18,080 --> 00:43:20,440
tell you the thing about 
instinct being the catch all for

757
00:43:20,440 --> 00:43:23,480
all stats in this book? 
Not in this book, no. 

758
00:43:23,760 --> 00:43:26,320
Yeah, see. 
I don't. 

759
00:43:26,920 --> 00:43:31,080
Know yeah, yeah, the skills of 
the pets are great. 

760
00:43:31,120 --> 00:43:34,320
I mean, the synthetic 1 is a 
little bit different, but but 

761
00:43:34,320 --> 00:43:35,600
yeah, it's cool that there are 
there. 

762
00:43:35,600 --> 00:43:37,360
Were there there weren't? 
Were there pets in the original 

763
00:43:37,360 --> 00:43:41,480
book? 
I vaguely remember there being 

764
00:43:41,520 --> 00:43:44,120
I, I don't quote me on it, but I
think there were. 

765
00:43:50,160 --> 00:43:52,120
The word pets is not in the PDF 
so. 

766
00:43:52,600 --> 00:43:56,920
Maybe not, I'm just remembering 
reading this previously like a 

767
00:43:56,960 --> 00:43:59,400
year ago. 
Yeah, I definitely think not 

768
00:43:59,400 --> 00:44:04,040
making instinct clear like here 
is a good part to put. 

769
00:44:04,360 --> 00:44:05,840
Instinct is the catch all, you 
know. 

770
00:44:07,360 --> 00:44:11,960
But yeah, anyway. 
Carrying capacity Use Common 

771
00:44:11,960 --> 00:44:14,240
Sense has a couple things here. 
You know most people can carry 

772
00:44:14,240 --> 00:44:15,440
about a fourth their body 
weight. 

773
00:44:15,920 --> 00:44:19,680
Average Marine is expected to 
carry 90 to 160 lbs in combat, 

774
00:44:19,680 --> 00:44:23,200
and depending on the setting, 
Androids may be built to carry 

775
00:44:24,360 --> 00:44:29,400
one to five times that amount. 
Wind out character can carry one

776
00:44:29,400 --> 00:44:32,040
light thing in each hand and one
heavy thing with both hands. 

777
00:44:32,520 --> 00:44:34,600
Perfect. 
That's the thing, all right, 

778
00:44:35,440 --> 00:44:36,560
and. 
Then you have the weapon page. 

779
00:44:36,560 --> 00:44:39,240
I fucking love the weapon page. 
I love the art with the weapons 

780
00:44:39,240 --> 00:44:41,160
and the staff below them. 
I think it's great. 

781
00:44:41,680 --> 00:44:43,840
Yep, this. 
I think the next two pages will 

782
00:44:43,840 --> 00:44:47,920
lead into Yep, the my first rant
about the thing that I don't 

783
00:44:47,920 --> 00:44:52,040
like about this game yeah, 
weapons are dope. 

784
00:44:52,040 --> 00:44:54,240
Do you want to pick one and just
like talk about it? 

785
00:44:54,240 --> 00:44:58,240
Well, so here's the thing too. 
Is that like the kind of combat 

786
00:44:58,240 --> 00:45:01,120
weapons. 
I think in the original book it 

787
00:45:01,120 --> 00:45:03,960
split combat weapons and like 
utilitarian weapons into like 

788
00:45:03,960 --> 00:45:08,120
two different spreads. 
If I remember correctly in this 

789
00:45:08,120 --> 00:45:12,320
book, it I think all the combat 
weapons on the left page, but 

790
00:45:12,320 --> 00:45:14,760
they're not all combat weapons 
because I think the flare guns 

791
00:45:14,840 --> 00:45:16,760
and the trank pistol are on the 
left page, but everything on the

792
00:45:16,760 --> 00:45:19,680
right is more utilitarian. 
Did you want to pick one of the 

793
00:45:20,320 --> 00:45:22,880
like any any of these and just 
like go through a gun? 

794
00:45:24,000 --> 00:45:29,800
Yeah, I'll go ahead and go 
through the the foam gun and 

795
00:45:30,320 --> 00:45:35,280
fucking, but it's on the bottom 
right hand side since the Halls 

796
00:45:35,280 --> 00:45:38,800
B series foam gun. 
It costs 500 credits. 

797
00:45:39,360 --> 00:45:46,240
It is range close it. 
It's it's quick hardening foam 

798
00:45:46,240 --> 00:45:49,120
that shoots out, does one 
damage, has three shots. 

799
00:45:49,120 --> 00:45:52,080
It the wound type is blunt 
force, which does matter. 

800
00:45:53,120 --> 00:45:56,920
And the special is body save or 
become stuck, strength checks, 

801
00:45:57,160 --> 00:46:00,120
disadvantage to escape great 
things. 

802
00:46:00,120 --> 00:46:02,080
Just lock down something, you 
know, Yeah. 

803
00:46:02,760 --> 00:46:04,320
And that's basically the stat 
block for weapons. 

804
00:46:04,320 --> 00:46:08,080
It's got the name, it's got the 
type of the the amount of money 

805
00:46:08,080 --> 00:46:10,400
and then range damage shots, 
wounds special for each one, 

806
00:46:10,400 --> 00:46:12,000
which is cool. 
It's a nice that the weapons 

807
00:46:12,000 --> 00:46:14,280
have stat blocks and the art is 
great. 

808
00:46:14,280 --> 00:46:18,160
I mean, I, I didn't, I, I 
personally like Sean Mccoy's, 

809
00:46:18,320 --> 00:46:20,320
you know, art on the in the 
original book. 

810
00:46:20,320 --> 00:46:24,640
A lot of it was very interesting
and the weapons page on that one

811
00:46:24,640 --> 00:46:28,760
slap too. 
It is it is neat that they did 

812
00:46:28,760 --> 00:46:34,000
kind of upgraded a bit. 
So comparatively, if you look at

813
00:46:34,080 --> 00:46:39,240
if you look at like the smart 
rifle here, I'm glad that they 

814
00:46:39,240 --> 00:46:43,640
left it basically the same gun 
just kind of you know. 

815
00:46:44,160 --> 00:46:47,200
It's a more detailed drawing. 
Yeah, it's just, it looks like 

816
00:46:47,320 --> 00:46:55,000
more of a gun though. 
Yeah, and then armor another two

817
00:46:55,000 --> 00:46:58,760
page spread. 
Yeah, No 2, bitch, Brad, there's

818
00:46:58,760 --> 00:47:00,040
armor. 
It has stuff on it. 

819
00:47:00,240 --> 00:47:03,400
You know, where are the 
important bits? 

820
00:47:03,400 --> 00:47:05,520
The important bits are kind of, 
I mean, it just sends them 

821
00:47:06,000 --> 00:47:07,360
across. 
Yeah, it's across the bottom. 

822
00:47:09,000 --> 00:47:12,720
I think what you'll probably 
deal with most is like standard 

823
00:47:12,720 --> 00:47:15,720
crew attire, standard battle 
dress and vac suits. 

824
00:47:15,720 --> 00:47:19,160
Those are all very important 
ones that you will see way more 

825
00:47:19,160 --> 00:47:21,760
commonly than the more advanced 
armor. 

826
00:47:22,000 --> 00:47:26,240
This is not really meant to be a
combat game. 

827
00:47:26,440 --> 00:47:31,120
There is combat in this game. 
It's very stressful though and 

828
00:47:31,120 --> 00:47:35,480
you die. 
Yeah, vac suit, not vac sack. 

829
00:47:35,480 --> 00:47:38,640
Remember that, people. 
Who said Vac Sat. 

830
00:47:39,720 --> 00:47:43,520
Nothing, don't worry about it. 
But yeah, so listed here though 

831
00:47:43,520 --> 00:47:46,040
it is, it is. 
It has like a brand name and 

832
00:47:46,040 --> 00:47:49,040
then the type and it just gives 
like your armor points for each.

833
00:47:49,440 --> 00:47:52,200
And I think only one of them has
the damage reduction, which 

834
00:47:52,200 --> 00:47:54,800
we'll go over later, but it is 
kind of neat. 

835
00:47:54,800 --> 00:47:57,440
I mean, again, this is basically
the exact same spread as the 

836
00:47:57,440 --> 00:48:00,320
original game. 
Just obviously the art is 

837
00:48:00,360 --> 00:48:03,160
exponentially better and cooler 
and stuff like that. 

838
00:48:03,360 --> 00:48:06,720
But I do like all of the little 
tags across all of them that 

839
00:48:06,720 --> 00:48:08,000
explain like the comms and 
stuff. 

840
00:48:08,000 --> 00:48:11,520
And I do like that some of them 
like or multiples like, I don't 

841
00:48:11,520 --> 00:48:13,600
know why, but like the, you 
know, on the top left, the short

842
00:48:13,600 --> 00:48:16,280
range comms, there's arrows that
go to two of the armors. 

843
00:48:16,280 --> 00:48:18,800
So I like that they kind of like
tagged a bunch of different 

844
00:48:18,800 --> 00:48:20,360
parts that way. 
It's a cool spread. 

845
00:48:20,360 --> 00:48:23,440
It's a little busy, but it looks
really neat. 

846
00:48:24,760 --> 00:48:25,920
It's a great, it's a great piece
of art. 

847
00:48:26,080 --> 00:48:27,920
It's definitely better than 
spreads because you can see that

848
00:48:28,040 --> 00:48:33,160
each of the like labels for what
kind of armor there is is below 

849
00:48:33,160 --> 00:48:35,280
the person. 
Like that person looking up. 

850
00:48:35,480 --> 00:48:37,320
It's that's what they're 
wearing. 

851
00:48:37,320 --> 00:48:38,800
Yeah. 
It's like, it's like their waist

852
00:48:38,800 --> 00:48:42,080
or knees, Yeah. 
On the far left one the like a 

853
00:48:42,080 --> 00:48:44,920
advanced battle dress. 
Well, it has a body Cam, it's 

854
00:48:44,920 --> 00:48:48,080
got headlamps, a heads up 
display, short range comms. 

855
00:48:48,840 --> 00:48:51,400
Yeah, it's cool. 
Yeah, it's cool. 

856
00:48:52,640 --> 00:48:56,160
Safety instructions. 
All right, so beginning of my 

857
00:48:56,160 --> 00:48:59,800
first rant and it sounds like 
we're going to disagree on this.

858
00:48:59,960 --> 00:49:03,440
So let's look at the art of this
page on safety instructions. 

859
00:49:03,680 --> 00:49:08,200
It is a giant quasi Cthulian, 
but if Cthulhu was more of like 

860
00:49:08,200 --> 00:49:15,280
an elephant holding, literally 
holding a man sized person in 

861
00:49:15,280 --> 00:49:17,280
their hands. 
So you can imagine how giant 

862
00:49:17,280 --> 00:49:20,280
that is, right? 
And then it goes to how to be a 

863
00:49:20,280 --> 00:49:22,840
great player. 
Mothership can be a very 

864
00:49:22,840 --> 00:49:24,560
challenging game. 
You should expect I'm going to 

865
00:49:24,560 --> 00:49:26,560
read through some of these and 
then go back to things. 

866
00:49:26,720 --> 00:49:29,960
So you should expect character 
characters to die, play smart, 

867
00:49:29,960 --> 00:49:31,920
etcetera. 
Violence to be punishing. 

868
00:49:31,920 --> 00:49:33,400
If you're fighting, you're 
losing. 

869
00:49:33,880 --> 00:49:38,160
Violence is deadly and should be
avoided at all costs. 

870
00:49:38,880 --> 00:49:40,000
We're going to come back to that
one. 

871
00:49:40,280 --> 00:49:43,040
The odds to be stacked against 
you roles are punishing, blah, 

872
00:49:43,040 --> 00:49:44,600
blah, blah. 
To make difficult choices, to 

873
00:49:44,600 --> 00:49:48,680
pay attention just as safe 
focus, stay, stay plugged in and

874
00:49:48,680 --> 00:49:52,760
then a safe play environment 
which you know, safety tools. 

875
00:49:52,760 --> 00:49:55,960
It's great. 
There's a big section of it in 

876
00:49:56,240 --> 00:50:00,440
the Warden's manual. 
This is good to have here. 

877
00:50:00,440 --> 00:50:03,080
But let's let's go back to the 
one that like really just irked 

878
00:50:03,080 --> 00:50:06,400
me as I went through this game. 
Violence to be punishing. 

879
00:50:06,400 --> 00:50:08,120
If you're fighting, you're 
losing. 

880
00:50:08,160 --> 00:50:12,480
Violence is deadly and should be
avoided at all costs, right. 

881
00:50:12,680 --> 00:50:16,800
One thing that you just said, 
this is not a combat game. 

882
00:50:18,160 --> 00:50:21,840
What are the four stats again? 
There is a combat stat. 

883
00:50:22,080 --> 00:50:25,920
Oh wait, there's a combat stat 
and then on this page, page 16, 

884
00:50:25,920 --> 00:50:28,120
it says violence should be 
avoided at all cost. 

885
00:50:28,120 --> 00:50:33,600
I would love to scroll back the 
last two spreads here and or 

886
00:50:33,600 --> 00:50:36,440
let's kick the spreads. 
The one before this is armor. 

887
00:50:37,480 --> 00:50:42,400
The one before that is guns. 
There's a whole page spread of 

888
00:50:42,400 --> 00:50:45,840
guns, a whole page spread of 
armor, and then a box here that 

889
00:50:45,840 --> 00:50:47,720
says avoid combat at all costs. 
A. 

890
00:50:48,840 --> 00:50:51,040
Little bit of disconnect there. 
Come on. 

891
00:50:51,040 --> 00:50:53,400
And not only that. 
OK, so when you go to the armor 

892
00:50:53,400 --> 00:50:55,880
page, right? 
Standard career tire, standard 

893
00:50:55,880 --> 00:50:58,920
career tire. 
That's that's let's let's take 

894
00:50:58,920 --> 00:51:02,440
that one out of the mix of five 
different armor, five different 

895
00:51:02,440 --> 00:51:06,720
armors here, right? 
So then you have advanced battle

896
00:51:06,720 --> 00:51:10,120
dress, standard battle dress, a 
hazard suit and a vac suit. 

897
00:51:10,120 --> 00:51:13,200
That means that 50% of all armor
outside of literally basic 

898
00:51:13,200 --> 00:51:18,360
clothing is combat armor. 
It is battle armor. 

899
00:51:19,520 --> 00:51:24,560
So you have a whole page of guns
that are for combat, 50% of all 

900
00:51:24,560 --> 00:51:28,560
your armor being specifically 
for combat, mostly for marines 

901
00:51:28,560 --> 00:51:31,200
to fight. 
You have a marine class, you 

902
00:51:31,200 --> 00:51:35,840
have a combat stat, and then you
have this saying that oh, don't 

903
00:51:35,840 --> 00:51:37,240
fight. 
This isn't a fighting game. 

904
00:51:37,240 --> 00:51:39,600
It's not a combat game. 
You're not supposed to fight. 

905
00:51:40,080 --> 00:51:44,360
It's, it's kind of a, it's kind 
of a, an armed retreat game 

906
00:51:44,440 --> 00:51:47,880
though, you know? 
To an extent, but it's it's it's

907
00:51:47,880 --> 00:51:50,840
in the same way that Pete like 
anyone that trying to say that 5

908
00:51:50,840 --> 00:51:53,840
E is in a combat game when most 
of the game is combat rules. 

909
00:51:54,360 --> 00:51:57,840
It's an asinine argument, right?
Like, you know, we'll go over a 

910
00:51:57,840 --> 00:52:04,920
little bit more, but I I'm a big
fan of of like Stafford beer. 

911
00:52:04,920 --> 00:52:08,240
They basically said this thing 
that's like a system is what it 

912
00:52:08,240 --> 00:52:14,160
does, right? 
It's specifically it's it's it's

913
00:52:14,400 --> 00:52:17,000
posse. 
What what's the what's a 

914
00:52:17,000 --> 00:52:19,840
heuristic for it? 
Posse wid the purpose of a 

915
00:52:19,840 --> 00:52:22,400
system is what it does right? 
And that's why I think that 

916
00:52:22,400 --> 00:52:25,960
personally, like whenever you 
argue or anyone argues that 

917
00:52:25,960 --> 00:52:30,800
like, well, 5 E is a great 
social game because it doesn't 

918
00:52:30,800 --> 00:52:34,080
have social rules, so you can do
whatever you want, but it's full

919
00:52:34,080 --> 00:52:36,280
of combat rules. 
It's a fucking combat game 

920
00:52:36,280 --> 00:52:40,400
because nowhere in the book does
it say we specifically did not 

921
00:52:40,400 --> 00:52:42,920
give you social rules so that 
you can do whatever you want. 

922
00:52:42,920 --> 00:52:44,840
So then that is not part of the 
system. 

923
00:52:44,840 --> 00:52:47,320
That is you reading into the 
intent of the system. 

924
00:52:48,760 --> 00:52:52,280
But that I think as I read this 
version of the game is something

925
00:52:52,280 --> 00:52:56,800
that kept bothering me over and 
over and over again, is that to 

926
00:52:56,840 --> 00:52:59,400
keep saying repeatedly, and this
isn't the last time we'll see 

927
00:52:59,400 --> 00:53:01,160
it, that this isn't a combat 
game. 

928
00:53:01,160 --> 00:53:03,880
But it not only that, I wouldn't
mind if it was worded a little 

929
00:53:03,880 --> 00:53:08,520
differently, but it literally 
says you should avoid violence 

930
00:53:08,520 --> 00:53:16,040
at all costs. 
But like the pre like then the 

931
00:53:16,040 --> 00:53:22,480
game shouldn't have marines, 
combat armor, like machine guns 

932
00:53:22,480 --> 00:53:23,760
and all that stuff. 
You know what I mean? 

933
00:53:23,760 --> 00:53:26,600
Like that, that's one thing that
I noticed the most about this. 

934
00:53:26,600 --> 00:53:29,040
That kind of irked me and and 
we'll we'll talk about it a 

935
00:53:29,040 --> 00:53:30,600
little bit more as we go forward
from here. 

936
00:53:34,760 --> 00:53:37,560
Yeah, so, so Christian and chat 
Christian who's a Meat Castle 

937
00:53:37,560 --> 00:53:42,120
game Ware who obviously friend 
of the show, member of the show 

938
00:53:42,920 --> 00:53:45,880
and fantastic mothership 
creator. 

939
00:53:45,880 --> 00:53:48,920
Best friend of the show. 
Yeah best friend of the show has

940
00:53:48,920 --> 00:53:52,920
a point that I will acknowledge 
even if I don't completely agree

941
00:53:52,920 --> 00:53:55,120
with. 
They said except in 5 E you can 

942
00:53:55,120 --> 00:53:57,000
get through pretty much all 
situations by fighting, but you 

943
00:53:57,000 --> 00:53:59,640
can't tear all the weapons and 
even the stat is a tease. 

944
00:53:59,920 --> 00:54:01,600
It's pumping you up. 
It's making you think you can 

945
00:54:01,600 --> 00:54:04,240
take on the alien threat. 
You're bad ass and have a big 

946
00:54:04,240 --> 00:54:06,560
gun of of course you can, but 
you probably can't. 

947
00:54:07,120 --> 00:54:12,400
I acknowledge the point. 
I will disagree as we continue. 

948
00:54:12,400 --> 00:54:14,200
It's not even necessarily that 
you can't. 

949
00:54:14,200 --> 00:54:19,320
It's the way that it's 
communicated right? 

950
00:54:19,320 --> 00:54:24,000
I feel like this game wants to 
be alien, but it's aliens like 

951
00:54:24,040 --> 00:54:26,400
this to me. 
And as we continue to go through

952
00:54:26,400 --> 00:54:28,960
this, I'll make this point now 
and and reiterate it later. 

953
00:54:29,200 --> 00:54:31,320
This is not a sci-fi horror 
game. 

954
00:54:31,320 --> 00:54:35,680
There are in the rules, there is
basically no horror. 

955
00:54:36,560 --> 00:54:40,520
This is a sci-fi action game. 
This wants to be alien. 

956
00:54:40,640 --> 00:54:48,080
It is aliens and and I think a 
lot of that comes down to the 

957
00:54:48,080 --> 00:54:51,120
communication like even just the
simple fact that there is a 

958
00:54:51,120 --> 00:54:54,040
combat stat immediately takes it
out for me. 

959
00:54:54,200 --> 00:54:57,360
The fact that there's a marine 
at all takes it out for me. 

960
00:54:57,360 --> 00:54:59,200
Marines, in my opinion, we'll 
get to anyway. 

961
00:54:59,320 --> 00:55:02,280
So that's that's my first rant 
of that type, but we'll continue

962
00:55:02,280 --> 00:55:05,160
to go through. 
So do you have a thought on 

963
00:55:05,160 --> 00:55:10,000
that? 
I don't know that I don't 

964
00:55:10,000 --> 00:55:13,400
necessarily disagree with you. 
I do appreciate the like 

965
00:55:13,400 --> 00:55:16,760
uselessness of weapons and a lot
of the situation do I come 

966
00:55:16,760 --> 00:55:18,960
across in this game, I mean, 
especially having run this a few

967
00:55:18,960 --> 00:55:21,520
times, it's just like, yeah, 
bro, go home with your fucking 

968
00:55:21,520 --> 00:55:24,720
gun. 
Have fun dying so. 

969
00:55:25,680 --> 00:55:29,040
Yeah. 
And like, I guess within the 

970
00:55:29,040 --> 00:55:32,680
rules, like as they're codified,
like there's stress and there's 

971
00:55:32,680 --> 00:55:36,880
panic And to that, that for me 
is very like 4 esque, right? 

972
00:55:36,880 --> 00:55:40,480
There's not like a like in sand.
I mean there is a sand of these 

973
00:55:40,480 --> 00:55:43,040
4. 
Yeah, yeah. 

974
00:55:43,040 --> 00:55:46,120
So when we get to that, I have 
more to say about that so. 

975
00:55:46,520 --> 00:55:49,080
We'll get there. 
Yeah, trust me, this rat goes 

976
00:55:49,080 --> 00:55:51,080
for the whole game, which is not
long. 

977
00:55:51,080 --> 00:55:52,680
We're 70 betas into a 44 page 
book. 

978
00:55:52,680 --> 00:55:55,440
So we're, we're, we're cruising.
So mothership is a tipping up 

979
00:55:55,440 --> 00:55:56,800
role-playing game. 
You and your friends get 

980
00:55:56,800 --> 00:55:58,960
together, blah, blah, blah. 
One is the warden blah, blah, 

981
00:55:58,960 --> 00:56:00,360
blah. 
So this is how to play the game.

982
00:56:00,600 --> 00:56:02,960
This is the basic like what is a
TTRPG page? 

983
00:56:02,960 --> 00:56:06,280
It's OK. 
The the the warden's manual, 

984
00:56:06,280 --> 00:56:09,360
which where we might touch on 
briefly at the end, does this 

985
00:56:09,360 --> 00:56:11,760
way better. 
It's 5 minutes here, I guess. 

986
00:56:12,640 --> 00:56:15,240
But this also comes to some 
other things where like if this 

987
00:56:15,240 --> 00:56:17,360
is here, then who is the book 
for? 

988
00:56:17,360 --> 00:56:20,040
And then if that's the case and 
with some of the rules, blah, 

989
00:56:20,040 --> 00:56:23,040
blah, blah, we'll get to that. 
So it says you can attempt to do

990
00:56:23,080 --> 00:56:25,960
anything you want and are not 
limited by what is on your 

991
00:56:25,960 --> 00:56:28,440
character sheet. 
Most things you want to do just 

992
00:56:28,440 --> 00:56:31,120
happen. 
Remind me next time I start 

993
00:56:31,120 --> 00:56:33,040
ranting to to to look at 
Twitter. 

994
00:56:34,520 --> 00:56:37,760
It says you should ask a lot of 
questions that there and there 

995
00:56:37,760 --> 00:56:40,400
are stat checks, there are 
saves, etcetera, etcetera. 

996
00:56:40,640 --> 00:56:43,840
Read more about that later. 
When you fail a stat check or a 

997
00:56:43,840 --> 00:56:46,160
save, your character gains one 
or more stress. 

998
00:56:46,160 --> 00:56:48,520
That's how stress goes. 
We'll talk about stress again a 

999
00:56:48,520 --> 00:56:50,160
little bit later. 
There's panic checks, which 

1000
00:56:50,160 --> 00:56:51,480
again we'll talk about a little 
bit later. 

1001
00:56:52,000 --> 00:56:54,680
When the characters get hurt, 
there's they lose health. 

1002
00:56:55,040 --> 00:56:57,240
When they lose all their health,
they take a wound. 

1003
00:56:57,520 --> 00:56:59,360
If they have more health after 
that, it just resets and they 

1004
00:56:59,360 --> 00:57:00,400
keep going. 
That's cool. 

1005
00:57:02,160 --> 00:57:04,560
With these basics of mine, 
you're ready to handle 90% of 

1006
00:57:04,560 --> 00:57:06,000
the situations that come up in 
the game. 

1007
00:57:06,160 --> 00:57:08,960
For everything else, you and the
Warden can just make up a house 

1008
00:57:08,960 --> 00:57:11,880
rule, which is bolded. 
There is a whole house rule 

1009
00:57:11,880 --> 00:57:16,320
section in the Warden's Warden's
operation manual, so that's 

1010
00:57:16,320 --> 00:57:18,080
cool. 
Again, we'll touch on that 

1011
00:57:18,080 --> 00:57:21,000
briefly. 
Maybe, maybe we'll do an episode

1012
00:57:21,000 --> 00:57:23,000
later where we really dig 
through the operations manual. 

1013
00:57:23,000 --> 00:57:25,760
I think that would be 
interesting because we talk 

1014
00:57:25,760 --> 00:57:29,280
about how we like games to be 
run in the in the the GM 

1015
00:57:29,280 --> 00:57:31,720
sections of games a lot. 
But I think it would be neat to 

1016
00:57:31,720 --> 00:57:34,080
kind of go through that because 
a lot of people universally 

1017
00:57:34,080 --> 00:57:36,680
consider that to be one of the 
best GM guides out there. 

1018
00:57:36,680 --> 00:57:38,680
And I do think it's extremely 
it's, it's really. 

1019
00:57:38,920 --> 00:57:40,120
Good, yeah. 
Yeah. 

1020
00:57:40,120 --> 00:57:42,040
So we we might go through that, 
but we're not going to do it 

1021
00:57:42,040 --> 00:57:43,320
this time. 
There's a section on dice 

1022
00:57:43,320 --> 00:57:45,600
notation, which we're not going 
to go over because you know how 

1023
00:57:45,600 --> 00:57:50,680
D1 hundreds work. 
There is a player supply 

1024
00:57:50,680 --> 00:57:54,720
checklist which has pictures 
also of all the things you need,

1025
00:57:54,720 --> 00:57:57,720
pen, paper, the guide, the 
sheets, etcetera, blah, blah, 

1026
00:57:57,720 --> 00:57:59,680
blah. 
And then we get into more of the

1027
00:57:59,680 --> 00:58:02,400
meat of the game. 
So stat checks and saves. 

1028
00:58:02,400 --> 00:58:06,000
I do love the the art across the
entire spread here. 

1029
00:58:07,000 --> 00:58:10,440
I do love that the PDF is 
designed to go into spreads, 

1030
00:58:10,440 --> 00:58:18,400
which is fantastic, but it's 
very much scientists exploring 

1031
00:58:18,400 --> 00:58:21,240
shit and fucking with stuff they
shouldn't and aliens coming to 

1032
00:58:21,240 --> 00:58:24,680
get them, which I think is a 
good core part of the game. 

1033
00:58:24,960 --> 00:58:27,080
I do think it's interesting that
one of them doesn't have a 

1034
00:58:27,080 --> 00:58:29,360
helmet on though in this piece 
of art. 

1035
00:58:30,560 --> 00:58:32,240
Oh you're right, it is an 
Android. 

1036
00:58:32,680 --> 00:58:34,560
That's great. 
It is a solid piece of art. 

1037
00:58:34,560 --> 00:58:39,120
I really enjoy it. 
So page 18, we're getting into 

1038
00:58:39,200 --> 00:58:41,200
the, like I said, the meat of 
the mechanic. 

1039
00:58:41,200 --> 00:58:44,720
So we have stat checks and saves
18.118 point 2. 

1040
00:58:44,720 --> 00:58:51,480
So stat check whenever you want 
to do something, it is AD 100 

1041
00:58:51,680 --> 00:58:55,280
roll under system, right? 
So if you have a stat that's 35,

1042
00:58:55,280 --> 00:58:57,320
you have a 35 per chance of 
success. 

1043
00:58:57,520 --> 00:58:59,960
You got to roll under 35. 
That is a stat check. 

1044
00:59:00,200 --> 00:59:02,320
You roll less than your stat, 
you succeed. 

1045
00:59:02,520 --> 00:59:06,480
If you fail, you gain stress. 90
to 99 is always a failure. 

1046
00:59:07,000 --> 00:59:09,360
We talked about the stats 
already, strength, speed, 

1047
00:59:09,360 --> 00:59:13,680
intellect and combat. 
And then there are saves, which 

1048
00:59:13,680 --> 00:59:16,640
are different. 
This is stat checks is when you 

1049
00:59:16,640 --> 00:59:19,000
want to do something. 
Saves is when you want to avoid 

1050
00:59:19,000 --> 00:59:21,000
something. 
It's the exact same thing. 

1051
00:59:21,760 --> 00:59:23,760
You just rolled your saves a 
little differently, but it's the

1052
00:59:23,760 --> 00:59:25,240
IT literally is the exact same 
thing. 

1053
00:59:25,680 --> 00:59:28,200
D100 roll under. 
If you fail, gain stress. 

1054
00:59:28,440 --> 00:59:30,560
Your saves are sanity, fear, and
body. 

1055
00:59:31,760 --> 00:59:34,520
You know what those are? 
It's rationalizing into 

1056
00:59:34,520 --> 00:59:37,160
inconsistencies. 
It's keeping a level head and 

1057
00:59:37,160 --> 00:59:40,400
it's anything to do with your 
body like reflexes, hunger, 

1058
00:59:40,400 --> 00:59:44,640
disease, anything like that. 
What is your high score? 

1059
00:59:44,640 --> 00:59:47,400
There is a spot on the character
sheet for a high score, which is

1060
00:59:47,400 --> 00:59:49,920
neat. 
Basically it's just how many. 

1061
00:59:49,920 --> 00:59:52,800
I believe it's how many sessions
you run until you die. 

1062
00:59:52,840 --> 00:59:55,800
You survived, yeah. 
Yeah, that's great. 

1063
00:59:55,800 --> 00:59:57,800
I love that, that you can just 
like keep your high score going 

1064
00:59:57,800 --> 00:59:59,760
forward. 
Yeah, there is. 

1065
00:59:59,800 --> 01:00:01,640
I don't remember. 
I think it might be something 

1066
01:00:01,640 --> 01:00:04,000
from Christian Eichorn. 
And it's something I'm going to 

1067
01:00:04,000 --> 01:00:06,200
steal if I as soon as I can ever
remember it. 

1068
01:00:06,400 --> 01:00:11,400
But they have like a secret. 
Like like accomplishments, you 

1069
01:00:11,400 --> 01:00:13,520
don't even play a video game and
it's like you've done this 

1070
01:00:13,520 --> 01:00:15,000
thing. 
They literally have like an 

1071
01:00:15,000 --> 01:00:17,840
accomplishment list and I want 
to steal that so bad for a game 

1072
01:00:17,840 --> 01:00:21,240
and just be like if you got you 
get 3 rapid kills, I'll be like 

1073
01:00:21,240 --> 01:00:23,640
hey, pull out your sheet and 
I'll like check off something 

1074
01:00:23,640 --> 01:00:26,080
for you and you actually get 
like cool achievements as you 

1075
01:00:26,080 --> 01:00:27,240
go. 
This is like a little mini 

1076
01:00:27,240 --> 01:00:29,920
version of that and I really. 
Like that happened while your 

1077
01:00:29,920 --> 01:00:32,240
character playing you were like 
multi kill. 

1078
01:00:32,560 --> 01:00:33,880
Yeah. 
Oh dude. 

1079
01:00:33,880 --> 01:00:35,320
And you got like a soundboard 
and everything. 

1080
01:00:35,320 --> 01:00:36,680
You need a voice. 
You know. 

1081
01:00:36,800 --> 01:00:38,480
Yeah, yeah, Just do the voice. 
You're right. 

1082
01:00:38,480 --> 01:00:42,560
That's better. 
Modifying stat checks and saves 

1083
01:00:42,800 --> 01:00:45,160
Page 19191 Modifying stat checks
and saves. 

1084
01:00:45,160 --> 01:00:46,960
There's a there's a couple ways 
to do that. 

1085
01:00:47,280 --> 01:00:49,000
One is advantage and 
disadvantage. 

1086
01:00:49,440 --> 01:00:52,480
There's a long paragraph here 
that basically says roll twice, 

1087
01:00:52,480 --> 01:00:53,600
take the highest or take the 
lowest. 

1088
01:00:53,880 --> 01:00:55,720
You know how advantage works. 
It's no different here. 

1089
01:00:55,800 --> 01:00:57,880
Yep, critical successes and 
failures. 

1090
01:00:57,880 --> 01:01:01,920
I do love this. 
It's double S if you succeed, 

1091
01:01:01,960 --> 01:01:05,360
but you rolled a double, you get
a crit success. 

1092
01:01:05,360 --> 01:01:08,400
If you fail and roll double, you
get a crit failure. 

1093
01:01:09,080 --> 01:01:11,640
That's great. 
I enjoy that a lot. 

1094
01:01:12,800 --> 01:01:14,760
So something very good or 
something very bad happens. 

1095
01:01:14,920 --> 01:01:16,560
There's no real explanation of 
what that means. 

1096
01:01:16,560 --> 01:01:23,680
I wish there was a little bit 
more and but you know, it is 

1097
01:01:23,680 --> 01:01:25,760
what it is. 
Skills we talked about that you 

1098
01:01:25,760 --> 01:01:29,120
have them, they're helpful. 
If a character has a skill that 

1099
01:01:29,120 --> 01:01:31,880
is relevant to the task at hand,
you can add the bonus to that. 

1100
01:01:31,880 --> 01:01:34,720
So when we looked at the skill 
tree before on the character 

1101
01:01:34,720 --> 01:01:39,520
sheet, it showed that the skills
were I think 1015 and 20 for the

1102
01:01:39,600 --> 01:01:42,920
three levels of skill. 
So say you have and then there 

1103
01:01:42,920 --> 01:01:45,040
is a example of play here 
calling for a check. 

1104
01:01:45,040 --> 01:01:47,320
There are a great number of 
examples of play throughout the 

1105
01:01:47,320 --> 01:01:48,960
book. 
I obviously we love them. 

1106
01:01:48,960 --> 01:01:51,760
If you listen to show at all, we
love those almost as much as we 

1107
01:01:51,760 --> 01:01:54,800
love hyperlinks. 
This one specifically talks 

1108
01:01:54,800 --> 01:01:58,400
about or, or let's say for 
example, you have a, a stat of 

1109
01:01:58,400 --> 01:02:01,840
35, right? 
And you have advantage for some 

1110
01:02:01,840 --> 01:02:03,680
reason. 
So you get to roll twice and you

1111
01:02:03,680 --> 01:02:05,720
have like a basic skill, the 
lowest level skill. 

1112
01:02:05,960 --> 01:02:09,680
So it's 35 modified to a 45 by 
your skill and then you get to 

1113
01:02:09,680 --> 01:02:13,040
roll twice. 
That's all, basically all the 

1114
01:02:13,040 --> 01:02:16,200
ways that you could increase 
your things. 

1115
01:02:16,440 --> 01:02:20,160
And if you happen to succeed and
say you've got a 44, you would 

1116
01:02:20,160 --> 01:02:23,600
then get a critical success 
after using your skills and 

1117
01:02:23,600 --> 01:02:25,280
getting advantage. 
That's basically all the ways 

1118
01:02:25,280 --> 01:02:27,320
you could modify a role to a 
thing. 

1119
01:02:27,400 --> 01:02:30,000
Super fucking easy super. 
Yeah, I do like that if you have

1120
01:02:30,000 --> 01:02:32,760
useful items, like it's just 
advantage, like don't worry 

1121
01:02:32,760 --> 01:02:34,360
about it being a bonus to 
anything. 

1122
01:02:34,360 --> 01:02:37,840
There's no more numbers you need
to add to this, like that's only

1123
01:02:37,840 --> 01:02:39,600
for skills. 
If you have useful gear, it's 

1124
01:02:39,600 --> 01:02:41,640
just advantage. 
Yeah, very clean. 

1125
01:02:42,320 --> 01:02:46,360
We're we're we started our 
Warhammer Fantasy Role Play 2E 

1126
01:02:46,360 --> 01:02:52,040
game, which is AD 100 system and
two, D6 is always going to be my

1127
01:02:52,040 --> 01:02:54,920
favorite, but D1 hundreds are 
really starting to climb up that

1128
01:02:54,920 --> 01:02:57,240
list for me. 
I am very much enjoying them. 

1129
01:02:57,840 --> 01:03:00,000
Yeah, it just, the flat numbers 
are so nice. 

1130
01:03:00,000 --> 01:03:02,760
They just be like, oh, 35% 
chance That sucks. 

1131
01:03:02,800 --> 01:03:09,320
You know, stress, there's a part
here that I don't like, so we'll

1132
01:03:09,320 --> 01:03:11,840
get to it. 
They did use one of the original

1133
01:03:12,200 --> 01:03:15,400
pieces here from Sean McCoy. 
I do like that they scattered 

1134
01:03:15,400 --> 01:03:20,760
those throughout. 
So the unknown horrors of the 

1135
01:03:20,760 --> 01:03:23,640
cosmos are vast and the 
emptiness of space take a toll 

1136
01:03:23,640 --> 01:03:25,520
on a person. 
Stress is a measure of that 

1137
01:03:25,520 --> 01:03:28,080
toll, bringing you closer to 
panic. 

1138
01:03:28,080 --> 01:03:30,320
The higher your stress, the more
likely you are to panic, right? 

1139
01:03:30,320 --> 01:03:33,120
So how do you gain stress? 
Every time we have talked about 

1140
01:03:33,120 --> 01:03:36,080
it, every time you fail shit, 
you take one at least, right? 

1141
01:03:36,880 --> 01:03:40,800
You start with a minimum of two.
The maximum stress you can have 

1142
01:03:40,800 --> 01:03:43,480
is 20. 
Any stress you take over 20 

1143
01:03:43,480 --> 01:03:46,640
reduces the most relevant stat 
by that amount, which I like. 

1144
01:03:46,640 --> 01:03:50,400
It has a touch, it's got a touch
of of into the odd in it a 

1145
01:03:50,400 --> 01:03:52,200
little bit. 
A little bit, a little bit of 

1146
01:03:52,200 --> 01:03:53,680
stat damage. 
I could see it, yeah. 

1147
01:03:54,160 --> 01:03:56,360
I like that. 
Does it ever? 

1148
01:03:56,400 --> 01:03:58,520
I don't remember. 
Does it talk about how to get 

1149
01:03:58,520 --> 01:04:00,800
stat return back when we get to 
rest singling later? 

1150
01:04:00,840 --> 01:04:02,440
OK cool. 
I didn't remember if it did 

1151
01:04:02,440 --> 01:04:04,440
that. 
How do you relieve stress? 

1152
01:04:04,520 --> 01:04:07,360
I don't like this. 
I don't like it at all. 

1153
01:04:07,520 --> 01:04:10,000
Let me talk about it. 
So you can relieve stress by 

1154
01:04:10,000 --> 01:04:12,280
resting in a relatively safe 
place. 

1155
01:04:12,280 --> 01:04:16,760
To do this, you make a rest save
using your worst save. 

1156
01:04:17,000 --> 01:04:19,360
Hate that I I genuinely dislike 
this. 

1157
01:04:19,840 --> 01:04:23,480
If you if you succeed, reduce 
your stress by the ones digit 

1158
01:04:23,480 --> 01:04:27,680
rolled. 
EG for example if you roll 24 

1159
01:04:28,000 --> 01:04:32,760
under your worst save of 30, 
reduce your stress by 4. 

1160
01:04:33,840 --> 01:04:36,840
If you fail, you gain 1 stress 
instead. 

1161
01:04:37,880 --> 01:04:39,920
I'm gonna continue this and then
talk about I don't like it. 

1162
01:04:40,280 --> 01:04:43,640
Players can gain advantage on 
their resave by participating in

1163
01:04:43,640 --> 01:04:46,840
consensual sex, recreational 
drug use, a night of heavy 

1164
01:04:46,840 --> 01:04:50,560
drinking, prayer stuff, whatever
unsafe locations you have 

1165
01:04:50,560 --> 01:04:55,240
disadvantage and then or you can
do shore leave for that. 

1166
01:04:55,240 --> 01:04:57,200
You can check out hot stuff on 
shortly from what? 

1167
01:04:57,200 --> 01:04:59,040
But so there's a section here on
sex. 

1168
01:04:59,280 --> 01:05:02,240
It says get everyone's at the 
tables consent before dealing 

1169
01:05:02,240 --> 01:05:04,680
with sex in your game. 
Set clear boundaries for what is

1170
01:05:04,680 --> 01:05:06,800
acceptable and check in 
regularly in case anything 

1171
01:05:06,800 --> 01:05:08,360
changes. 
Cool, there's sex in the game. 

1172
01:05:08,360 --> 01:05:09,760
Some people like that some 
people don't. 

1173
01:05:11,320 --> 01:05:15,160
It is what it is. 
I I don't like this rule. 

1174
01:05:15,160 --> 01:05:19,160
I think it's bad. 
I don't say that often. 

1175
01:05:19,200 --> 01:05:21,160
You think it's just clunky or is
it? 

1176
01:05:21,160 --> 01:05:23,560
I think it's. 
For you, it's not even brutal. 

1177
01:05:23,560 --> 01:05:25,520
It's not. 
There's no. 

1178
01:05:26,760 --> 01:05:31,880
It is entirely up to to chance 
in a way that I dislike, right. 

1179
01:05:31,880 --> 01:05:33,920
So say, for example, here, maybe
I'm reading it wrong. 

1180
01:05:34,160 --> 01:05:36,200
And then we can look at the 
original version, which I love 

1181
01:05:36,200 --> 01:05:38,080
way more. 
I thought the original 1 was 

1182
01:05:38,080 --> 01:05:40,440
great. 
So if you so it says to do this,

1183
01:05:40,440 --> 01:05:42,840
make a rest save using your 
worst save. 

1184
01:05:42,840 --> 01:05:43,920
Let's break that down. 
Why? 

1185
01:05:44,040 --> 01:05:46,600
Yeah, why? 
Why the worst save? 

1186
01:05:46,680 --> 01:05:50,480
Why not the most applicable one?
Or why not like body or the one 

1187
01:05:50,480 --> 01:05:53,240
that maybe you took damage in? 
Why specifically always the 

1188
01:05:53,240 --> 01:05:55,440
worst one? 
That makes no sense, like in the

1189
01:05:55,440 --> 01:05:57,640
fiction of the game. 
Like it makes no sense that it 

1190
01:05:57,640 --> 01:05:59,520
will always be your worst save 
no matter what. 

1191
01:06:01,400 --> 01:06:05,600
Yeah, I mean, I guess my thought
process on it is that this game 

1192
01:06:05,600 --> 01:06:09,000
is supposed to be brutal on the 
player characters. 

1193
01:06:09,000 --> 01:06:12,640
Like their characters and their 
characters are temporary beings 

1194
01:06:12,640 --> 01:06:14,680
that are meant to be wasting 
away and die. 

1195
01:06:15,040 --> 01:06:20,320
It kind of has like, almost like
the Call of Cthulhu characters 

1196
01:06:20,320 --> 01:06:22,440
where your characters really 
just get worse until you retire 

1197
01:06:22,440 --> 01:06:25,000
them. 
I mean, I understand that to a 

1198
01:06:25,000 --> 01:06:26,080
point, Chris, you made a good 
point. 

1199
01:06:26,080 --> 01:06:29,880
Says the thing that you are 
worst at handling is a thing you

1200
01:06:29,880 --> 01:06:34,520
are most stressed about. 
OK, I don't dislike that. 

1201
01:06:34,800 --> 01:06:36,480
I don't disagree with that 
point. 

1202
01:06:36,600 --> 01:06:39,320
I'll take that. 
If you succeed, reduce your 

1203
01:06:39,320 --> 01:06:47,560
stress by the ones digit rolled.
So if you rolled 24 under your 

1204
01:06:47,560 --> 01:06:51,320
worst save of 30, reduce your 
stress by 4. 

1205
01:06:51,320 --> 01:06:54,480
This is what I don't like. 
Say that your worst stress is, 

1206
01:06:54,480 --> 01:06:59,680
is we'll say 30, right? 
OK, so say you roll. 

1207
01:07:00,520 --> 01:07:05,640
Let's say you roll A2. 
OK. 

1208
01:07:07,000 --> 01:07:09,000
You can barely roll better than 
that. 

1209
01:07:09,000 --> 01:07:14,320
That's basically the best you 
can possibly do, and you get 2 

1210
01:07:14,320 --> 01:07:19,320
back right? 
Then let's set your save as a 30

1211
01:07:19,320 --> 01:07:24,040
and you roll a 29. 
Basically the closest you could 

1212
01:07:24,040 --> 01:07:26,920
get to possibly failing. 
You get 9 stress reduced. 

1213
01:07:32,280 --> 01:07:35,680
So the level to which you 
succeed has no bearing 

1214
01:07:35,680 --> 01:07:39,200
whatsoever. 
Read the original rule to me or 

1215
01:07:39,200 --> 01:07:40,600
pull it up. 
Let's look at the original rule.

1216
01:07:41,120 --> 01:07:42,440
Oh yeah. 
So that's that's one thing I did

1217
01:07:42,440 --> 01:07:44,160
want to look up. 
Let's actually go to the table 

1218
01:07:44,160 --> 01:07:47,480
of contents because there is one
in this and the and when. 

1219
01:07:47,560 --> 01:07:49,480
So when I read that I didn't 
remember the original rule. 

1220
01:07:49,480 --> 01:07:50,840
I was like, I would just do it 
like this. 

1221
01:07:50,840 --> 01:07:52,120
That's ridiculous. 
And then I went read the 

1222
01:07:52,120 --> 01:07:53,960
original rule and it's exactly 
what I would have done. 

1223
01:07:54,360 --> 01:08:01,080
So going into where is stress? 
So that's 25 two. 

1224
01:08:03,920 --> 01:08:07,600
So how do you relieve stress? 
Getting rid of stress is a lot 

1225
01:08:07,600 --> 01:08:10,000
like healing from rest whenever 
you So this is the original for 

1226
01:08:10,000 --> 01:08:12,600
those of us now I'm reading 
mothership original, the 

1227
01:08:12,600 --> 01:08:16,120
original recipe. 
Whenever you rest for at least 

1228
01:08:16,120 --> 01:08:18,399
six hours, you're going to 
attempt a fear save. 

1229
01:08:19,920 --> 01:08:24,120
OK, so there is a specific stat,
which again with Christians 

1230
01:08:24,120 --> 01:08:27,319
point, I don't necessarily mind 
like it being the worst, but 

1231
01:08:27,319 --> 01:08:31,319
like still, if you're 
successful, then you can relieve

1232
01:08:31,319 --> 01:08:34,680
one stress point for every 10 
points your save succeeded 

1233
01:08:34,680 --> 01:08:37,520
rounded down. 
But also success is double it. 

1234
01:08:37,520 --> 01:08:42,439
So in that instance, right, if 
you roll a 29, you get 1, but if

1235
01:08:42,439 --> 01:08:45,560
you roll A2, you get more. 
So the more successful you are 

1236
01:08:45,560 --> 01:08:48,680
at your save, the more stress 
you get reduced, right? 

1237
01:08:48,880 --> 01:08:51,439
Versus the other one where it's 
just AI guess it's still a like 

1238
01:08:51,840 --> 01:08:56,120
a random number, but it's like 
it's the difference between a 2 

1239
01:08:56,120 --> 01:08:58,520
and a 29 is huge when you're 
talking about like that is 

1240
01:08:58,520 --> 01:09:01,160
literally the level to which you
succeed versus just randomly 

1241
01:09:01,160 --> 01:09:03,840
using the second number. 
Because again, the difference 

1242
01:09:03,840 --> 01:09:08,279
between a 21 and a 29 is one 
point versus 9 points. 

1243
01:09:09,399 --> 01:09:12,520
Yeah, and I, I, I don't know, 
there's not like there's not 

1244
01:09:12,520 --> 01:09:16,040
like gradients of, of success in
mothership, like it is either 

1245
01:09:16,040 --> 01:09:20,479
successful or not. 
And I, I personally think that 

1246
01:09:21,200 --> 01:09:25,080
your point is really good in a 
game where the characters are 

1247
01:09:25,080 --> 01:09:30,840
meant to be long standing like 
like permanent fixtures or semi 

1248
01:09:30,840 --> 01:09:33,520
permanent fixtures in the game. 
Like you can go through in 

1249
01:09:33,520 --> 01:09:36,319
mothership, you can go through 
more than one character in like 

1250
01:09:36,319 --> 01:09:40,279
1 adventure. 
I'm like, I appreciate the fact 

1251
01:09:40,279 --> 01:09:44,319
that it's like it gives you the 
option to to rest, but like 

1252
01:09:44,880 --> 01:09:46,479
wrestling potentially doesn't 
give you that much back. 

1253
01:09:46,479 --> 01:09:49,120
And like it potentially you're 
in a Titan spiral. 

1254
01:09:49,279 --> 01:09:51,760
Like the spiral just keeps 
tightening until your character 

1255
01:09:51,800 --> 01:09:54,120
either gets shore leave. 
You make it through an 

1256
01:09:54,120 --> 01:09:59,080
adventure, which you can do if 
you play smart, or you are your 

1257
01:09:59,160 --> 01:10:02,280
your character is retired to to 
death. 

1258
01:10:02,280 --> 01:10:04,720
I don't know. 
It doesn't it doesn't bother me.

1259
01:10:04,720 --> 01:10:07,440
So it just bothers you. 
Like I understand the logic of 

1260
01:10:07,440 --> 01:10:11,240
what you're saying, right? 
And maybe I'd consider being 

1261
01:10:11,240 --> 01:10:15,280
like, yeah, hey, listen, if you 
roll, you know, zero to 10, you 

1262
01:10:15,280 --> 01:10:17,760
create success this or whatever,
Forrest. 

1263
01:10:17,760 --> 01:10:20,640
But like for me, I'm like, your 
characters are impermanent. 

1264
01:10:20,880 --> 01:10:24,360
This you're in a spiral that 
there's very little to no 

1265
01:10:24,360 --> 01:10:27,600
potential to pull out of. 
You're going to fucking die. 

1266
01:10:27,600 --> 01:10:30,320
Things are going to get. 
Worse, but that's not that's not

1267
01:10:30,320 --> 01:10:34,040
a like, I don't think that 
that's a good argument. 

1268
01:10:34,080 --> 01:10:36,080
Like I think just being like, 
well, it's supposed to be hard. 

1269
01:10:36,080 --> 01:10:38,360
So it's like isn't a good 
argument to say that like 

1270
01:10:38,360 --> 01:10:41,200
mechanically you're it's 
basically hand waving being like

1271
01:10:41,440 --> 01:10:44,040
it's OK that it's a bad mechanic
because like it's things just 

1272
01:10:44,040 --> 01:10:44,560
suck. 
Fair. 

1273
01:10:45,120 --> 01:10:46,920
It is clunky. 
It is clunky. 

1274
01:10:46,920 --> 01:10:51,200
It is like a yeah. 
It's just weird and this is what

1275
01:10:51,200 --> 01:10:53,360
is stuck out like a sore thumb 
to me because everything else in

1276
01:10:53,360 --> 01:10:56,280
the game became so streamlined 
that to take something that I 

1277
01:10:56,280 --> 01:10:58,640
considered extremely a, a well 
streamlined rule. 

1278
01:10:58,640 --> 01:11:00,560
Because the other thing too is 
like, you're not going to get a 

1279
01:11:00,560 --> 01:11:03,560
ton back regardless, right? 
And like there is an option, I 

1280
01:11:03,560 --> 01:11:06,120
guess in that that you could 
actually earn more than you 

1281
01:11:06,120 --> 01:11:07,320
possibly could in the original 
one, right? 

1282
01:11:07,320 --> 01:11:10,640
Because if your stats are 30, 
right, if you roll A10, you're 

1283
01:11:10,640 --> 01:11:12,680
still only getting two points. 
You can never get more than two 

1284
01:11:12,680 --> 01:11:14,200
or three points. 
So if you're talking about 

1285
01:11:14,200 --> 01:11:16,800
brutality, it makes way more 
sense to go with the one where 

1286
01:11:16,800 --> 01:11:20,280
you can only get 2, maybe three 
points Max versus potentially 

1287
01:11:20,280 --> 01:11:23,480
getting 9 back, right? 
So it's, it's a weird way where 

1288
01:11:24,240 --> 01:11:26,600
maybe that's part of the reason 
because you could technically 

1289
01:11:26,600 --> 01:11:30,120
have more back, but then that's 
literally counterintuitive to 

1290
01:11:30,120 --> 01:11:31,920
your entire argument that it's 
supposed to be brutal. 

1291
01:11:31,920 --> 01:11:34,440
So like, it's, it's weird. 
I don't understand the 

1292
01:11:34,440 --> 01:11:37,560
rationale. 
And even Christian and chat, who

1293
01:11:37,560 --> 01:11:44,200
is again, one of our mothership 
experts for a reason is a whole 

1294
01:11:44,280 --> 01:11:46,440
is I got like 6 things here from
him. 

1295
01:11:46,680 --> 01:11:51,560
But one of the things they say 
is specifically a there aren't 

1296
01:11:51,560 --> 01:11:55,320
mixed levels of success. 
So being so 2 being better than 

1297
01:11:55,320 --> 01:11:57,960
29 isn't really a thing, even 
though I agree that my brain 

1298
01:11:57,960 --> 01:12:01,080
also feels that way. 
Like it should mean I was more 

1299
01:12:01,080 --> 01:12:02,920
successful. 
I mean, because that's the 

1300
01:12:02,920 --> 01:12:06,400
logical way to look at it. 
And, and if there is no real 

1301
01:12:06,400 --> 01:12:09,000
rationale to not do it that way,
then the way that our brain 

1302
01:12:09,000 --> 01:12:11,800
works seems to me like the way 
that you should go with right. 

1303
01:12:12,160 --> 01:12:16,440
So it's it's, it's weird. 
I maybe I was a little bold 

1304
01:12:16,440 --> 01:12:19,720
saying I hated it. 
I just think it's clunky in ways

1305
01:12:19,720 --> 01:12:20,840
that the rest of the game 
aren't. 

1306
01:12:20,840 --> 01:12:23,480
And I thought the original 1 was
just more streamlined. 

1307
01:12:23,840 --> 01:12:26,320
And it's weird that this one 
kind of mechanic becomes less 

1308
01:12:26,320 --> 01:12:31,840
streamlined in a way that I 
think I just, I just don't enjoy

1309
01:12:32,720 --> 01:12:34,680
anyway. 
So I can read from the 

1310
01:12:34,680 --> 01:12:37,680
conversion kit the part where it
talks about resting if you want.

1311
01:12:37,760 --> 01:12:39,240
Oh, OK. 
Yeah, absolutely it doesn't. 

1312
01:12:39,240 --> 01:12:44,000
Say a lot on it, but I think it 
kind of lends to like not much 

1313
01:12:44,000 --> 01:12:46,320
actually. 
So when resting, players now 

1314
01:12:46,320 --> 01:12:49,840
make a rest save based on their 
worst save on success, their 

1315
01:12:49,840 --> 01:12:52,840
stress is reduced by 1. 
The ones that is rolled, as we 

1316
01:12:52,840 --> 01:12:57,680
just said, as usual, players 
should seek to improve this save

1317
01:12:57,920 --> 01:13:01,360
through recreational activity. 
So maybe the idea is they're 

1318
01:13:01,360 --> 01:13:03,640
trying to incentivize players 
like, hey, this is your worst 

1319
01:13:03,640 --> 01:13:05,480
save. 
Like you, this is what you need 

1320
01:13:05,480 --> 01:13:07,520
to be improving through 
recreational activity. 

1321
01:13:07,680 --> 01:13:09,600
But that doesn't fucking matter,
right? 

1322
01:13:09,600 --> 01:13:11,120
It doesn't fucking matter, 
right? 

1323
01:13:11,120 --> 01:13:16,760
Because like again, it is a flat
save, right? 

1324
01:13:16,880 --> 01:13:19,240
Like improve it, cool. 
But then like the amount to 

1325
01:13:19,240 --> 01:13:21,720
which you get back has nothing 
to do with whether you improved 

1326
01:13:21,720 --> 01:13:23,600
it or not. 
It is just the flat pass fail, 

1327
01:13:23,760 --> 01:13:27,400
which again, there's aren't 
levels of success to a point, 

1328
01:13:27,400 --> 01:13:28,760
right? 
Because even double S at your 

1329
01:13:28,760 --> 01:13:32,280
crits not high or low. 
So that's what you can lean back

1330
01:13:32,280 --> 01:13:34,360
on in this book is basically 
like there is no mixed success. 

1331
01:13:34,360 --> 01:13:36,240
My brain is very geared during 
success. 

1332
01:13:36,240 --> 01:13:38,720
It's my favorite and maybe 
that's why it's bothering me 

1333
01:13:38,720 --> 01:13:41,960
when before, clearly there was a
level of that in the better you 

1334
01:13:41,960 --> 01:13:46,320
do, the more you get back, which
is just a rational way to look 

1335
01:13:46,320 --> 01:13:47,560
at. 
I rested better. 

1336
01:13:47,960 --> 01:13:50,880
I think you're fucking wrong. 
No, I think that makes a really 

1337
01:13:50,880 --> 01:13:53,080
great. 
Point and I would love to 

1338
01:13:53,080 --> 01:13:56,840
continue this conversation 
further moving forward though. 

1339
01:13:56,880 --> 01:14:00,280
Moving forward, panic. 
Yeah. 

1340
01:14:00,840 --> 01:14:03,920
So this changed dramatically, 
too dramatically, right? 

1341
01:14:03,920 --> 01:14:05,960
Yeah. 
And I, when I first read it, I 

1342
01:14:05,960 --> 01:14:07,640
did not like it. 
And I read it again and I was 

1343
01:14:07,640 --> 01:14:10,520
like, I actually love this. 
So to to to counteract what I 

1344
01:14:10,520 --> 01:14:13,760
was just talking about. 
Yeah, I'm going to be honest, I 

1345
01:14:13,760 --> 01:14:19,760
have almost no memory of the 
original version in in in play, 

1346
01:14:19,760 --> 01:14:21,520
but I'm like, I feel like this 
is a lot different. 

1347
01:14:21,520 --> 01:14:22,920
At least when I first read this,
Sir, I did. 

1348
01:14:23,120 --> 01:14:25,960
Well, just know that it used to 
be two D 10s and now it's AD 20.

1349
01:14:26,400 --> 01:14:28,960
Right, OK. 
I remember even reading that 

1350
01:14:28,960 --> 01:14:30,200
they were switching to that and 
I was like, why? 

1351
01:14:30,200 --> 01:14:32,040
That's dumb. 
And then again, I, when I first 

1352
01:14:32,040 --> 01:14:34,920
read this, I did not like it. 
And then I really looked at it 

1353
01:14:34,920 --> 01:14:37,480
and then I like it. 
So for, for those that, that are

1354
01:14:37,480 --> 01:14:39,960
waiting for, for us to talk 
about it, what is a panic check,

1355
01:14:39,960 --> 01:14:40,960
right? 
A panic check. 

1356
01:14:40,960 --> 01:14:42,640
So we're talking about panic, 
which is is stress. 

1357
01:14:42,640 --> 01:14:45,200
Stress gives you panic, right? 
Stress damage, emotional wear 

1358
01:14:45,200 --> 01:14:46,520
and tear. 
That can give you a panic check.

1359
01:14:46,520 --> 01:14:48,480
So a panic check determines 
whether your character keeps are

1360
01:14:48,480 --> 01:14:50,360
cool, right? 
To make a panic check, you roll 

1361
01:14:50,360 --> 01:14:54,200
a D20 and attempt to roll 
greater than your current 

1362
01:14:54,200 --> 01:14:55,760
stress. 
You have to roll higher than 

1363
01:14:55,760 --> 01:14:58,840
your stress, which makes sense 
because the more stress you 

1364
01:14:58,840 --> 01:15:02,640
have, the harder it is to roll 
under it, right? 

1365
01:15:02,760 --> 01:15:06,040
Because it's way harder to roll 
above a 19 than it is a above 

1366
01:15:06,040 --> 01:15:07,800
A2, right? 
That's how math works, right? 

1367
01:15:07,800 --> 01:15:11,960
Because even even D 20s, it's 
just a 5% for every number, 

1368
01:15:11,960 --> 01:15:13,840
right? 
If you roll less than or equal 

1369
01:15:13,840 --> 01:15:16,640
to your current stress level and
you look up your, you look up 

1370
01:15:16,640 --> 01:15:20,200
your result on the panic table. 
OK, I think before it was 2 

1371
01:15:20,200 --> 01:15:23,320
rolls. 
You make a stress check and then

1372
01:15:23,320 --> 01:15:27,480
you roll for the panic effect. 
It is now streamlined into one 

1373
01:15:27,480 --> 01:15:29,800
roll. 
So when you roll a panic check, 

1374
01:15:29,800 --> 01:15:36,280
you just roll a panic check and 
the panic check results is is 

1375
01:15:36,280 --> 01:15:39,040
your thing. 
I, I usually 100 walks away, 

1376
01:15:39,040 --> 01:15:41,280
keep talking. 
But like this is the point that 

1377
01:15:41,280 --> 01:15:44,560
I want to belabor with him and 
he disappeared on me. 

1378
01:15:44,640 --> 01:15:47,560
So I'm going to go to when the 
making when to make panic checks

1379
01:15:47,560 --> 01:15:49,800
and then come back to this when 
he comes back because I don't 

1380
01:15:49,800 --> 01:15:52,840
think he's wearing his earbuds 
even though I sent him some when

1381
01:15:52,840 --> 01:15:55,080
to make panic checks. 
You make panic checks anytime 

1382
01:15:55,080 --> 01:15:58,000
you roll, like crit fail or a 
stat check or save. 

1383
01:15:59,120 --> 01:16:01,400
Additionally, the word may call 
for a panic check at any other 

1384
01:16:01,400 --> 01:16:03,440
appropriate time. 
I'll go through these and then 

1385
01:16:03,440 --> 01:16:05,640
we'll go back. 
So maybe you could do it, 

1386
01:16:05,680 --> 01:16:07,920
including, but I'd love to, 
watching a crew member die, 

1387
01:16:08,280 --> 01:16:11,360
witnessing more than one crew 
member panic at the same time 

1388
01:16:11,560 --> 01:16:14,240
whenever your ship rolls a 
critical fail, and counting a 

1389
01:16:14,240 --> 01:16:17,160
strange or horrifying entity 
when all hope is lost. 

1390
01:16:17,280 --> 01:16:20,080
Whenever you, the player want. 
You can panic whenever you want.

1391
01:16:20,360 --> 01:16:22,280
So going back to panic checks, 
do you? 

1392
01:16:22,280 --> 01:16:22,680
Do you? 
Are you? 

1393
01:16:22,680 --> 01:16:25,760
Were you listening? 
I was not because I don't have a

1394
01:16:25,760 --> 01:16:28,440
dongle for those headphones. 
That's why they're not in my 

1395
01:16:28,480 --> 01:16:32,000
ear. 
OK, so to make a panic check, 

1396
01:16:32,000 --> 01:16:34,560
you roll the panic die. 
I'll reiterate this. 

1397
01:16:34,880 --> 01:16:37,640
It's a 1D20 and you attempt to 
roll greater than your current 

1398
01:16:37,640 --> 01:16:40,600
stress, right, right. 
And then if you roll less than 

1399
01:16:40,600 --> 01:16:45,520
or equal to the stress, you fail
and you and you use that number 

1400
01:16:45,520 --> 01:16:49,520
on the panic table. 
The original game had a stress 

1401
01:16:49,520 --> 01:16:53,320
check of 2D10 and if you roll 
over your current stress, you 

1402
01:16:53,320 --> 01:16:55,720
don't panic and you relieve one 
stress. 

1403
01:16:56,520 --> 01:17:00,840
But then if you rolled under you
would panic and then you would 

1404
01:17:00,840 --> 01:17:03,520
roll another 2D10 on the panic 
table. 

1405
01:17:03,520 --> 01:17:09,160
So 2 rolls, 2D2 different D10 
rolls to see if you panicked and

1406
01:17:09,160 --> 01:17:13,000
to what the effect were. 
Yes, and then much more 

1407
01:17:13,000 --> 01:17:15,080
streamlined, so. 
Well, not only that, not only 

1408
01:17:15,080 --> 01:17:16,120
that. 
So it is. 

1409
01:17:16,120 --> 01:17:17,560
And then I was like, why is it 
lesser? 

1410
01:17:18,120 --> 01:17:19,600
But yeah, well, why is it less 
than or equal to? 

1411
01:17:19,600 --> 01:17:22,640
And then what popped into my 
head was, as always, is well, 

1412
01:17:22,640 --> 01:17:25,000
when you only roll one dice 
instead of two, there's no bell 

1413
01:17:25,000 --> 01:17:27,440
curve. 
So it doesn't fucking matter 

1414
01:17:27,440 --> 01:17:30,640
what the numbers are because 
whatever number one is whenever 

1415
01:17:30,640 --> 01:17:34,960
#18 are you have literally the 
same 5% chance of success every 

1416
01:17:34,960 --> 01:17:39,560
fucking time. 
So why I hate when lists do best

1417
01:17:39,560 --> 01:17:42,440
to worst on A1 die roll? 
Because it's all the same 

1418
01:17:42,440 --> 01:17:46,440
percentage chance, right? 
Except, and that's when I went 

1419
01:17:46,440 --> 01:17:48,360
back and looked at this again, 
and this is when I was like, oh,

1420
01:17:48,360 --> 01:17:53,320
I actually love this. 
So it is less than or equal to 

1421
01:17:53,320 --> 01:17:56,600
your current stress. 
You fail, right? 

1422
01:17:56,880 --> 01:18:01,480
So say your current stress is 8.
OK, right? 

1423
01:18:01,600 --> 01:18:07,520
So and then you roll an 8. 
So everything less than or equal

1424
01:18:07,520 --> 01:18:11,360
to what you rolled is an option,
right? 

1425
01:18:11,840 --> 01:18:14,240
They're like on them as your 
stress gets fucking worse. 

1426
01:18:14,520 --> 01:18:16,240
Yes, yeah. 
So if you. 

1427
01:18:16,320 --> 01:18:19,720
Have 20 fucking stress. 
The whole table is up for grabs.

1428
01:18:19,800 --> 01:18:22,440
Yeah, the whole yeah, every 
anything can happen to you. 

1429
01:18:22,600 --> 01:18:26,760
But if you only have 4 stress, 
then you know, only numbers one 

1430
01:18:26,760 --> 01:18:30,000
through 4 are is your 
possibility of stress. 

1431
01:18:30,000 --> 01:18:32,720
Yeah. 
And that's so that is good. 

1432
01:18:33,120 --> 01:18:33,520
That's. 
Good. 

1433
01:18:33,520 --> 01:18:36,640
The spiral of things getting 
worse, you know. 

1434
01:18:37,400 --> 01:18:41,320
Yes, and that makes sense in a 
list that goes from good to bad 

1435
01:18:41,760 --> 01:18:45,880
because anything over that 
number you can't even get to. 

1436
01:18:45,880 --> 01:18:48,040
So if your stress is only 8, you
know, the worst thing that you 

1437
01:18:48,040 --> 01:18:49,920
can have is like loss of 
confidence or anything below 

1438
01:18:49,920 --> 01:18:51,800
that. 
So I really like that. 

1439
01:18:51,800 --> 01:18:54,000
I think it's way more 
streamlined to have one D20 roll

1440
01:18:54,640 --> 01:18:58,280
and I, I do think the opposite 
of stress relief. 

1441
01:18:58,280 --> 01:19:01,680
In my opinion, this was a 
massively improved, massively 

1442
01:19:01,680 --> 01:19:05,440
streamlined system. 
Great, love it. 

1443
01:19:05,440 --> 01:19:07,600
Fantastic. 
Shout Panic Engine. 

1444
01:19:07,600 --> 01:19:08,680
Is that what they're calling it 
now? 

1445
01:19:09,440 --> 01:19:11,200
I think they're trying to, I 
guess we'll see. 

1446
01:19:11,600 --> 01:19:15,560
Cool condition. 
Some results on the panic table 

1447
01:19:15,560 --> 01:19:19,080
give you conditions. 
So for example, 12 Haunted gain 

1448
01:19:19,080 --> 01:19:21,600
a new condition. 
Something starts visiting the 

1449
01:19:21,600 --> 01:19:23,640
character at night, in their 
dreams, out of the corner of 

1450
01:19:23,640 --> 01:19:26,440
their eye, and soon it will 
start making demands. 

1451
01:19:26,680 --> 01:19:34,280
Amazing, fantastic one, yeah. 
Yeah yes Christian said Ryan 

1452
01:19:34,280 --> 01:19:36,840
needs a 0.5 E to be his ideal on
the ship. 

1453
01:19:36,880 --> 01:19:38,760
I agree. 
I actually went on Reddit 

1454
01:19:38,960 --> 01:19:41,240
surprisingly after this and 
looked at a bunch of stuff and I

1455
01:19:41,240 --> 01:19:44,000
found a lot of people saying 
that they did a mash up of 0 and

1456
01:19:44,000 --> 01:19:49,160
one and 0.5 would be great. 
Another condition spiraling at 

1457
01:19:49,160 --> 01:19:51,440
17 is gain the new condition. 
There's no names for the 

1458
01:19:51,440 --> 01:19:54,880
condition, you just have it 
right and it says panic checks 

1459
01:19:54,880 --> 01:19:57,200
are at a disadvantage, which 
sucks. 

1460
01:19:59,240 --> 01:20:02,160
That's pretty bad. 
Yeah, and #20 is just retire. 

1461
01:20:02,160 --> 01:20:04,240
I love the idea of someone 
rolling 20 and being like, you 

1462
01:20:04,240 --> 01:20:05,560
know what guys? 
Fuck this. 

1463
01:20:05,560 --> 01:20:07,360
And there's some walking gone. 
Out of here, yeah. 

1464
01:20:07,560 --> 01:20:10,560
Just just gone. 
Like there's this insane entity 

1465
01:20:10,560 --> 01:20:12,720
just like all over the place. 
Blood is booming over there and 

1466
01:20:12,720 --> 01:20:15,440
it's like fuck it, I'm out. 
And they just like walk away. 

1467
01:20:15,440 --> 01:20:17,360
You never see them again. 
Love that. 

1468
01:20:17,360 --> 01:20:21,480
That's great. 
Moving in the skill section. 

1469
01:20:21,480 --> 01:20:24,000
We're we're just going to cruise
through this super fast. 

1470
01:20:24,000 --> 01:20:27,240
We kind of already talked about 
no skill gives you no bonus, 

1471
01:20:27,400 --> 01:20:31,360
Train gives you plus 10, Expert 
gives you plus 15, Master gives 

1472
01:20:31,360 --> 01:20:34,560
you plus 20, and then has them 
all listed out what they all do 

1473
01:20:34,560 --> 01:20:37,440
and how they're applicable. 
It's great. 

1474
01:20:37,440 --> 01:20:39,160
You should go through it before 
you play this game. 

1475
01:20:39,240 --> 01:20:42,640
We're not reading all of it. 
No, it's insane, but I do love 

1476
01:20:42,640 --> 01:20:45,880
the levels of skills and how 
they basically those are those 

1477
01:20:45,880 --> 01:20:48,840
are your modifiers, right, and 
and how you can level up in the 

1478
01:20:48,840 --> 01:20:51,440
tree to that Love that that 
really, really fantastic. 

1479
01:20:51,640 --> 01:20:54,480
I do like that with no skill, 
there's a possibility that if 

1480
01:20:54,480 --> 01:20:57,320
you try something that you have 
no skill in and the situation 

1481
01:20:57,320 --> 01:20:59,960
sucks, you could roll 
disadvantage for it. 

1482
01:20:59,960 --> 01:21:01,560
Like I love it's. 
Actually just worse for you, 

1483
01:21:01,680 --> 01:21:03,720
yeah. 
Yeah, like you, you're not good 

1484
01:21:03,720 --> 01:21:05,880
at that. 
And you're like upside down and 

1485
01:21:05,880 --> 01:21:07,280
can't breathe. 
So like, of course you're gonna 

1486
01:21:07,280 --> 01:21:09,800
roll with disadvantage. 
Really, really love that. 

1487
01:21:09,800 --> 01:21:11,440
It's fantastic. 
And the art across the top is 

1488
01:21:11,440 --> 01:21:14,080
great as well. 
Another another strip across on 

1489
01:21:14,080 --> 01:21:17,800
the two page spread, this time 
with unsurprisingly, people with

1490
01:21:17,800 --> 01:21:22,120
guns like shooting at monsters. 
So, skill training. 

1491
01:21:24,640 --> 01:21:28,240
You know what I regret? 
I regret not just having 

1492
01:21:28,240 --> 01:21:32,560
Christian on for this episode. 
Bro, we've talked about having 

1493
01:21:32,560 --> 01:21:36,000
like a three player episode and 
we absolutely should have had 

1494
01:21:36,000 --> 01:21:38,440
Christian come on. 
I might even have a three player

1495
01:21:38,440 --> 01:21:45,120
screen like ready to go. 
Yeah, if I did, I would honestly

1496
01:21:45,120 --> 01:21:46,360
just be like fuck it, get in 
here. 

1497
01:21:48,800 --> 01:21:50,800
So talk to me about training a 
skill. 

1498
01:21:51,800 --> 01:21:54,920
Yeah, hey, you can do it. 
There are different amounts of 

1499
01:21:54,920 --> 01:21:57,080
times and credits for all these 
things. 

1500
01:21:57,760 --> 01:22:02,200
To gain train skills, you'll 
need 2 years of training plus 

1501
01:22:02,920 --> 01:22:07,480
10,000 credits and materials 
Expert is 4 years plus 50,000 

1502
01:22:07,480 --> 01:22:12,160
credits, and then Master is 6 
years plus 200,000 credits. 

1503
01:22:13,120 --> 01:22:16,000
To train an expert skill 
requires one training skill 

1504
01:22:16,000 --> 01:22:19,040
prerequisite, and training 
Master skill requires one expert

1505
01:22:19,040 --> 01:22:20,400
skill. 
It's just the way it would work.

1506
01:22:20,400 --> 01:22:24,720
Obviously we've deducted this 
before and yeah, why does it 

1507
01:22:24,720 --> 01:22:26,520
take so long? 
Because it does. 

1508
01:22:26,600 --> 01:22:29,240
You're, you're studying a thing.
You're trying to become a master

1509
01:22:29,240 --> 01:22:29,680
of a thing. 
You're. 

1510
01:22:30,160 --> 01:22:32,280
Not just going to have like 3 
campfires since I'm going to be 

1511
01:22:32,280 --> 01:22:34,080
like a master fucking sword. 
Man, magic. 

1512
01:22:34,080 --> 01:22:35,480
You are a person. 
Yeah. 

1513
01:22:35,600 --> 01:22:38,800
You know what this kind of this 
kind of reminds me of this 

1514
01:22:39,880 --> 01:22:41,520
traveller. 
I was going to tell you, 

1515
01:22:41,520 --> 01:22:43,880
Traveller, a lot of this. 
Is travelers, yeah. 

1516
01:22:45,320 --> 01:22:49,880
I mean, you know, good. 
Yeah, yes, Traveller is the 

1517
01:22:50,120 --> 01:22:52,680
fantastic class. 
Traveler is a fantastic game. 

1518
01:22:52,720 --> 01:22:54,320
And we should. 
We will go over. 

1519
01:22:54,880 --> 01:22:57,160
Yeah, we'll go over. 
I do love this page. 

1520
01:22:57,160 --> 01:22:59,680
I mean, clearly we you can see 
it from a mile. 

1521
01:22:59,680 --> 01:23:03,440
This is Zach, Zach Hazard up and
beautiful piece of art here. 

1522
01:23:03,640 --> 01:23:05,760
Love their work. 
I think they have multiple 

1523
01:23:05,760 --> 01:23:08,800
pieces in here. 
This is literally straight up 

1524
01:23:08,800 --> 01:23:19,200
just fucking not super troopers.
Oh. 

1525
01:23:19,840 --> 01:23:22,040
Starship Fascism. 
Yeah, Starship Troopers. 

1526
01:23:22,040 --> 01:23:22,920
And I love it. 
It's great. 

1527
01:23:22,920 --> 01:23:24,120
They're. 
Super Starship Troopers. 

1528
01:23:24,720 --> 01:23:28,400
Yeah, a little addendum I think 
is very good here on 25. 

1529
01:23:28,400 --> 01:23:32,840
One is military training. 
Military training is a is a 

1530
01:23:32,840 --> 01:23:35,600
special exception to the regular
rules of skill training for two 

1531
01:23:35,600 --> 01:23:38,440
reasons. 
First, it's free. 

1532
01:23:39,320 --> 01:23:43,760
It only costs your life. 
Yeah, and and 2nd characters 

1533
01:23:43,760 --> 01:23:47,440
must sign a six year contract 
with the local Colonial Marine 

1534
01:23:47,440 --> 01:23:49,680
regiment. 
To find out what happened during

1535
01:23:49,680 --> 01:23:51,640
the service, make a combat 
check. 

1536
01:23:52,120 --> 01:23:54,160
This is which is which is make 
success. 

1537
01:23:54,160 --> 01:23:55,880
Just throwing this out there. 
There's a pressing information 

1538
01:23:55,880 --> 01:23:57,320
success in the system. 
Just throwing out there. 

1539
01:23:57,320 --> 01:23:59,360
Just throwing out there, just 
saying So what? 

1540
01:23:59,360 --> 01:24:00,840
Happens. 
There's a, there's a crit, 

1541
01:24:00,880 --> 01:24:03,400
there's a So if you succeed, 
right, you gain military 

1542
01:24:03,400 --> 01:24:08,480
training, athletics in two train
skills, you gain plus 10 to 

1543
01:24:08,480 --> 01:24:11,120
combat and reduce another stat 
by 10. 

1544
01:24:11,120 --> 01:24:12,720
That's right. 
Your combat went up, you might 

1545
01:24:12,720 --> 01:24:18,000
have gotten Dumber and you gain 
the Marines trauma response, 

1546
01:24:18,240 --> 01:24:19,560
which is a specific trauma 
response. 

1547
01:24:20,680 --> 01:24:25,760
If you create success, you may 
take an expert skill instead of 

1548
01:24:25,760 --> 01:24:27,640
those two trade skills so you 
get everything else. 

1549
01:24:28,040 --> 01:24:30,800
On a failure you gain military 
training, athletics in one 

1550
01:24:30,800 --> 01:24:32,640
training skill and the Marines 
trauma response. 

1551
01:24:33,120 --> 01:24:36,440
And on a crit field you were 
killed in action. 

1552
01:24:36,760 --> 01:24:39,040
Go ahead and make another 
character, which is the most 

1553
01:24:39,040 --> 01:24:42,040
fucking traveler thing ever 
because you can kill your 

1554
01:24:42,040 --> 01:24:44,440
character in your military 
training. 

1555
01:24:44,440 --> 01:24:47,600
Character creation and traveler.
Great addition to this. 

1556
01:24:48,200 --> 01:24:50,680
Yeah, it's dope. 
I love it. 

1557
01:24:50,680 --> 01:24:52,200
You know what my favorite thing 
about this is? 

1558
01:24:52,440 --> 01:24:55,200
Remember this specifically that 
literally anyone could just 

1559
01:24:55,200 --> 01:24:57,320
become combat trained. 
Fucking Marine, right? 

1560
01:24:59,080 --> 01:24:59,640
Right. 
Right. 

1561
01:24:59,920 --> 01:25:03,800
Yeah, cool. 
So violent encounters, right? 

1562
01:25:04,120 --> 01:25:08,560
Literally the next section here.
Violence. 

1563
01:25:08,640 --> 01:25:14,240
Literally the next words read. 
Read them out for me. 

1564
01:25:14,440 --> 01:25:16,840
Read the next words for me right
after. 

1565
01:25:17,040 --> 01:25:19,720
Violence in mothership is 
incredibly dangerous and should 

1566
01:25:19,720 --> 01:25:22,360
be avoided at all costs. 
When all else fails that this is

1567
01:25:22,360 --> 01:25:26,720
how to resolve the encounter. 
Did they do it on purpose to 

1568
01:25:26,720 --> 01:25:31,160
literally, literally literally 
put both times they boldly say 

1569
01:25:31,520 --> 01:25:37,120
do not fight directly after 
pages about combat and weapons 

1570
01:25:37,120 --> 01:25:40,760
and armor because the the 
juxtaposition of those two 

1571
01:25:40,760 --> 01:25:43,680
things. 
This is my problem and and I'll 

1572
01:25:43,680 --> 01:25:48,600
expound on what I said before, 
it's not necessarily that you 

1573
01:25:48,600 --> 01:25:50,880
can't fight and you'll probably 
die doing it. 

1574
01:25:50,880 --> 01:25:54,560
It's the communication of that, 
right? 

1575
01:25:54,840 --> 01:25:56,840
And it's the way that it's 
written, right? 

1576
01:25:57,480 --> 01:25:59,480
Avoided at all costs. 
Never do it. 

1577
01:25:59,480 --> 01:26:01,600
Like I wouldn't mind so much if 
it said combat's going to suck 

1578
01:26:01,600 --> 01:26:05,120
for you, right? 
But it specifically says do not 

1579
01:26:05,120 --> 01:26:08,960
fight, right? 
Right after literally a two page

1580
01:26:08,960 --> 01:26:12,600
spread of marines fighting 
monsters and a block about 

1581
01:26:12,600 --> 01:26:15,360
military training and how to 
gain plus 10. 

1582
01:26:15,360 --> 01:26:18,320
And I'm sorry, what's that? 
Is it your combat stat? 

1583
01:26:19,040 --> 01:26:21,600
This is what I'm talking about. 
And This is why, again, this is 

1584
01:26:21,600 --> 01:26:24,600
Aliens, not Alien. 
This is not a space horror game.

1585
01:26:24,880 --> 01:26:27,120
This is a sci-fi action game, 
right? 

1586
01:26:27,440 --> 01:26:30,880
And the vast majority of the 
actual rules as written horror 

1587
01:26:30,880 --> 01:26:33,400
in this game, right, doesn't 
exist. 

1588
01:26:33,680 --> 01:26:37,440
And the vast majority of that is
going to come from the G, from 

1589
01:26:37,440 --> 01:26:41,280
the Warden and from the 
adventures, which are not the 

1590
01:26:41,280 --> 01:26:42,720
rules, right? 
Yeah. 

1591
01:26:43,200 --> 01:26:46,160
That's, that's very fair. 
A lot of my adventures, I mean, 

1592
01:26:46,560 --> 01:26:49,000
I don't know. 
I think I also appreciate that 

1593
01:26:49,000 --> 01:26:53,720
this game has the the the 
potential to not be a horror 

1594
01:26:53,720 --> 01:27:01,280
game because I like the who's 
that one rider? 

1595
01:27:02,240 --> 01:27:08,520
Hold on, where is it? 
Damn, I should have pulled it 

1596
01:27:08,520 --> 01:27:11,120
out before. 
What? 

1597
01:27:11,120 --> 01:27:12,400
What? 
Give me a little bit and I'll 

1598
01:27:12,400 --> 01:27:13,160
think of it for you. 
The. 

1599
01:27:13,240 --> 01:27:18,080
The the the mothership adventure
creator that wrote a couple of 

1600
01:27:18,080 --> 01:27:22,640
the like definitely non horror 
modules that I really like. 

1601
01:27:23,480 --> 01:27:28,320
Such as fuck if I could God damn
find it. 

1602
01:27:28,480 --> 01:27:30,960
Jesus. 
Well, as you hunt, I'll continue

1603
01:27:30,960 --> 01:27:32,560
with my point. 
I'll hunt you. 

1604
01:27:32,640 --> 01:27:34,880
You continue doing anything. 
Christian says it's because 

1605
01:27:34,880 --> 01:27:37,000
that's the struggle. 
Therein lies the fun and the 

1606
01:27:37,000 --> 01:27:38,520
risk reward. 
It could be like, there's no 

1607
01:27:38,520 --> 01:27:40,280
fighting in this game. 
No, but there could be fighting,

1608
01:27:40,280 --> 01:27:42,080
right? 
And that is my point, right, is 

1609
01:27:42,080 --> 01:27:45,600
that this game is designed to 
fight stuff. 

1610
01:27:45,680 --> 01:27:48,280
And just because it's going to 
suck for you doesn't mean it's 

1611
01:27:48,280 --> 01:27:50,160
not designed to fight stuff. 
And that's the problem. 

1612
01:27:50,360 --> 01:27:53,240
If this game actually wanted to 
be horror, right, this is how I 

1613
01:27:53,240 --> 01:27:56,080
would quickly do this. 
I would not have combat be a 

1614
01:27:56,080 --> 01:27:57,840
stat. 
I think that literally, because 

1615
01:27:57,840 --> 01:28:00,760
here's the problem too, is like,
you know this, right? 

1616
01:28:01,040 --> 01:28:07,720
You know this and you've I'm 
talking to Christian, but let's 

1617
01:28:07,720 --> 01:28:09,800
talk to everybody. 
If if you, if this is the game 

1618
01:28:09,800 --> 01:28:12,360
that you're picking up and 
reading, you're going to read 

1619
01:28:12,360 --> 01:28:14,920
this as there is this is a 
combat game. 

1620
01:28:15,040 --> 01:28:17,280
This is a space I have combated 
stat. 

1621
01:28:17,480 --> 01:28:19,480
I can take a fucking sniper 
rifle. 

1622
01:28:19,480 --> 01:28:23,840
I can wear advanced battle gear.
It's a fight game is the very 

1623
01:28:23,840 --> 01:28:26,120
first thing that you're going to
think as you go through this. 

1624
01:28:26,120 --> 01:28:28,560
It's not a horror game, but the 
front of the book. 

1625
01:28:28,800 --> 01:28:29,920
Wait a minute. 
What's it say? 

1626
01:28:30,120 --> 01:28:33,200
That's right. 
It's a sci-fi horror RPG, not 

1627
01:28:33,200 --> 01:28:37,200
sci-fi action horror, which is 
what it is because the so so 

1628
01:28:37,400 --> 01:28:39,480
real quick, let's make this a 
horror game. 

1629
01:28:39,680 --> 01:28:42,080
Get rid of combat as a stat. 
Call it something different, 

1630
01:28:42,120 --> 01:28:45,440
right? 
Make combat not one stat. 

1631
01:28:45,440 --> 01:28:47,560
Just split it across your 
strength and speed for your 

1632
01:28:47,560 --> 01:28:51,440
melee in your range. 
Remove the marine as a 

1633
01:28:51,440 --> 01:28:54,280
character, put it as a 
contractor, right? 

1634
01:28:54,280 --> 01:28:56,520
Or as an optional class if you 
want to play more of an 

1635
01:28:56,520 --> 01:28:59,920
adventure style, right. 
Get rid of all of the guns 

1636
01:28:59,960 --> 01:29:03,160
except for pistol that are 
combat things, right? 

1637
01:29:03,360 --> 01:29:06,480
And then what you have is you 
have Teamsters and Andrew droids

1638
01:29:06,640 --> 01:29:09,920
in scientists in a situation 
where their best gun might be a 

1639
01:29:09,920 --> 01:29:13,680
flare gun or a flamethrower. 
And none of them have combat 

1640
01:29:13,680 --> 01:29:16,320
training, right. 
And if you want that have that 

1641
01:29:16,320 --> 01:29:19,560
be optional later. 
But to have combat as a stat, to

1642
01:29:19,560 --> 01:29:22,120
be a marine as a base class 
staff military training is a 

1643
01:29:22,120 --> 01:29:25,320
base option. 
Like it makes it again, this is 

1644
01:29:25,320 --> 01:29:28,080
a sci-fi action game. 
This is not a sci-fi horror 

1645
01:29:28,080 --> 01:29:30,240
game. 
And that is fine as a sci-fi 

1646
01:29:30,240 --> 01:29:32,440
action game. 
It's fucking fantastic. 

1647
01:29:32,480 --> 01:29:36,040
I enjoy the hell out of this 
right, but rules is written the 

1648
01:29:36,240 --> 01:29:37,680
the way that this game is 
communicated. 

1649
01:29:37,880 --> 01:29:41,120
There's a disconnect between 
this sentence right here that 

1650
01:29:41,120 --> 01:29:44,640
says it is incredibly dangerous 
and should be avoided all cost 

1651
01:29:44,640 --> 01:29:47,520
and the way that the rules are 
because once again, once again, 

1652
01:29:47,520 --> 01:29:49,120
the purpose of a system is what 
it does. 

1653
01:29:49,120 --> 01:29:52,200
The the system is communicating 
to you that this is an action 

1654
01:29:52,200 --> 01:29:54,040
adventure game. 
And then words in are telling 

1655
01:29:54,040 --> 01:29:56,920
you, wait a minute. 
No, like there's a disconnect in

1656
01:29:56,920 --> 01:29:59,240
the way that you're reading it 
and then how the rules are 

1657
01:29:59,240 --> 01:30:01,760
working and how the rules are 
communicated to you. 

1658
01:30:02,080 --> 01:30:04,680
I mean, let's go even farther. 
This is and then and this will 

1659
01:30:04,680 --> 01:30:05,960
be the end of my rant, then 
we'll finish this out. 

1660
01:30:05,960 --> 01:30:08,160
But the other rant I had was 
stealth. 

1661
01:30:08,160 --> 01:30:10,400
There are no stealth stats in 
this game, even though it is a 

1662
01:30:10,400 --> 01:30:15,760
huge part of horror and and Sean
McCoy actually went on Twitter 

1663
01:30:15,760 --> 01:30:18,200
to address this. 
I have the tweets. 

1664
01:30:18,200 --> 01:30:20,240
Oh, I do vaguely remember that, 
yeah. 

1665
01:30:20,240 --> 01:30:24,520
Yeah, and I think and it, I just
think I it's in my opinion, it 

1666
01:30:24,520 --> 01:30:28,360
is not a good justification. 
And this game would be better if

1667
01:30:28,360 --> 01:30:32,320
there were sneak stats and the 
and and the the justification 

1668
01:30:32,320 --> 01:30:36,640
for it makes absolutely no sense
to me even with other things 

1669
01:30:36,640 --> 01:30:38,480
that were written. 
So let's go through the entire 

1670
01:30:38,480 --> 01:30:41,880
tweet thread here. 
And then the response is my 

1671
01:30:41,880 --> 01:30:46,480
favorite part, right? 
So it says great thread. 

1672
01:30:48,960 --> 01:30:51,240
This is why we didn't design A 
mothership with stealth 

1673
01:30:51,240 --> 01:30:53,000
mechanics. 
But the game is also about 

1674
01:30:53,000 --> 01:30:55,320
running and hiding. 
We don't have fleeing rules 

1675
01:30:55,360 --> 01:30:56,760
either. 
Here's why I love stealth 

1676
01:30:56,760 --> 01:31:00,640
mechanics. 
MGS is one of my favorite games.

1677
01:31:00,920 --> 01:31:03,040
I always play thief. 
Combat is punishing a 

1678
01:31:03,040 --> 01:31:04,160
mothership. 
Hiding is smart. 

1679
01:31:04,160 --> 01:31:05,240
Why don't we have stealth 
mechanics? 

1680
01:31:05,480 --> 01:31:07,520
Because we wanted the most 
conversation around that part of

1681
01:31:07,520 --> 01:31:09,440
the game. 
Instantly started to lose me 

1682
01:31:09,440 --> 01:31:12,000
there, right? 
It says, What I mean is that one

1683
01:31:12,000 --> 01:31:16,880
of the parts of the game that I 
didn't What I mean is that it 

1684
01:31:16,880 --> 01:31:18,560
was the one part of the game 
that I didn't want you to be 

1685
01:31:18,560 --> 01:31:20,960
able to skip over with a role. 
I wanted this moment. 

1686
01:31:21,240 --> 01:31:22,720
I want to hide. 
OK, where are you hiding? 

1687
01:31:22,800 --> 01:31:25,240
Shit, what's around me? 
Gears, locker, surgical 

1688
01:31:25,240 --> 01:31:27,080
ventilation shafts, shit, it's 
coming. 

1689
01:31:27,080 --> 01:31:28,720
OK, the lockers, blah, blah, 
blah, blah, blah. 

1690
01:31:28,720 --> 01:31:30,720
It keeps going, right? 
It basically says like, I want 

1691
01:31:30,720 --> 01:31:32,520
the most conversation around 
that, so I'm not going to have a

1692
01:31:32,520 --> 01:31:36,280
role which I'll get to that 
after. 

1693
01:31:36,720 --> 01:31:40,760
Hiding is important. 
Hiding is important, so 

1694
01:31:40,760 --> 01:31:41,800
important. 
I want that. 

1695
01:31:41,800 --> 01:31:43,960
I want all the tension, all 
those questions and answer 

1696
01:31:43,960 --> 01:31:47,400
sessions that blah blah blah. 
Like all the best stealth games 

1697
01:31:47,400 --> 01:31:48,600
do this. 
They have mechanics for where 

1698
01:31:48,600 --> 01:31:50,920
the guards spot you and how much
shadow will hide you, but you 

1699
01:31:50,920 --> 01:31:53,080
have to make decisions, not 
numerical ones generally. 

1700
01:31:53,360 --> 01:31:55,760
Does that look dark enough? 
Are they going to walk this way?

1701
01:31:55,800 --> 01:31:58,000
Removing those mechanics from 
the game forced Wardens to come 

1702
01:31:58,000 --> 01:32:02,520
up with their own mechanics that
would work for their table or to

1703
01:32:02,520 --> 01:32:04,480
have a conversation about one of
the favorite parts of the game. 

1704
01:32:04,480 --> 01:32:07,320
Where are you going to hide? 
There's so much contradiction in

1705
01:32:07,320 --> 01:32:09,520
that tweet thread that I don't 
even know where to begin. 

1706
01:32:09,520 --> 01:32:13,200
Like the idea that you have to 
remove a mechanic in order to 

1707
01:32:13,200 --> 01:32:15,960
have a conversation when 
literally the very first rule on

1708
01:32:15,960 --> 01:32:17,760
how to play the game is you can 
do anything you want. 

1709
01:32:17,760 --> 01:32:20,240
Like, and so much of the ward 
manual is about like having 

1710
01:32:20,240 --> 01:32:23,520
conversations every every you 
know, rules, light or indie, 

1711
01:32:23,520 --> 01:32:25,440
whatever teacher, every do we 
look at is like everything is a 

1712
01:32:25,440 --> 01:32:26,680
conversation to have a 
conversation. 

1713
01:32:27,200 --> 01:32:31,840
Like the idea that like you have
to get rid of a mechanic in 

1714
01:32:31,840 --> 01:32:34,280
order to have a conversation to 
me is just an asinine point. 

1715
01:32:34,280 --> 01:32:35,800
Like it makes no sense 
whatsoever. 

1716
01:32:36,640 --> 01:32:39,480
And then there literally is a 
point where it says like all the

1717
01:32:39,480 --> 01:32:42,040
best stealth games have stealth 
mechanics, whatever. 

1718
01:32:42,080 --> 01:32:45,800
There's a reason for that 
because like at that point, then

1719
01:32:45,800 --> 01:32:49,880
there is the entirety of whether
a player gets caught or not, 

1720
01:32:50,000 --> 01:32:51,800
right? 
Relies on the GM, right? 

1721
01:32:51,800 --> 01:32:55,920
You have removed all possibility
of fate or any aspect outside of

1722
01:32:55,920 --> 01:32:58,680
whether the GM decides whether 
you get caught or not, whether 

1723
01:32:58,680 --> 01:33:01,480
you're hiding or not. 
And then the idea that like, oh,

1724
01:33:01,840 --> 01:33:04,000
every warden will just make up 
their own mechanic. 

1725
01:33:04,000 --> 01:33:06,320
Well, then just make a mechanic 
and if they want to tweak it, 

1726
01:33:06,320 --> 01:33:08,360
they can just like the entire 
rest of the game. 

1727
01:33:08,560 --> 01:33:12,080
It makes no sense. 
But like the my favorite part of

1728
01:33:12,080 --> 01:33:14,000
this, and I don't mean to like 
knock on Sean at all. 

1729
01:33:14,000 --> 01:33:17,840
Again, this is fantastic game. 
The response to this was thanks 

1730
01:33:17,840 --> 01:33:20,240
for this, I love it. 
How did you communicate this to 

1731
01:33:20,240 --> 01:33:23,400
people running and playing your 
game so that they understand how

1732
01:33:23,400 --> 01:33:25,800
to interact with this void 
without dismissing it? 

1733
01:33:26,480 --> 01:33:29,680
EG Oh there's no rules for 
hiding, you just can do that. 

1734
01:33:29,840 --> 01:33:33,680
The response was, honestly, we 
just kind of trusted that people

1735
01:33:33,680 --> 01:33:35,440
were smart and that they'd 
figure it out. 

1736
01:33:40,280 --> 01:33:43,080
So there is no communication 
anywhere, that there aren't 

1737
01:33:43,080 --> 01:33:45,520
stealth mechanics specifically 
because we want you to have a 

1738
01:33:45,520 --> 01:33:48,040
conversation. 
There's just a complete void 

1739
01:33:48,040 --> 01:33:49,640
with no communication for it 
whatsoever. 

1740
01:33:52,520 --> 01:33:54,960
That that's, that's insane to 
me. 

1741
01:33:54,960 --> 01:33:57,520
That's insane to just be like, 
oh, we thought that like the 

1742
01:33:57,520 --> 01:34:01,240
TTRBG community as a whole would
just be like, oh, it's OK to not

1743
01:34:01,240 --> 01:34:02,440
have a mechanic. 
We'll just make that. 

1744
01:34:02,480 --> 01:34:04,760
It's it's it's do. 
You think the lack of a stealth 

1745
01:34:04,760 --> 01:34:08,120
mechanic is actually a glaring 
deficit of this as a system? 

1746
01:34:08,600 --> 01:34:12,040
I mean personally I would house 
rule that obviously to deal with

1747
01:34:12,040 --> 01:34:13,920
that, but like I think it's 
something that should have been 

1748
01:34:13,920 --> 01:34:16,680
addressed in the actual text of 
the game. 

1749
01:34:16,880 --> 01:34:19,120
Why would not first? 
First of all, make a stealth 

1750
01:34:19,120 --> 01:34:20,280
mechanic. 
But if you're not going to have 

1751
01:34:20,280 --> 01:34:24,560
a stealth mechanic, address why 
you don't have one so that you 

1752
01:34:24,560 --> 01:34:27,240
can communicate why there's this
massive void. 

1753
01:34:27,240 --> 01:34:28,960
Because so many people are like,
wait a minute, why can't you 

1754
01:34:28,960 --> 01:34:30,520
stealth? 
Why can't you hide, right? 

1755
01:34:30,520 --> 01:34:32,200
Because again, a system is what 
it does. 

1756
01:34:32,200 --> 01:34:34,160
A system is what the rules 
communicate to you. 

1757
01:34:34,400 --> 01:34:36,800
There's no stealth check. 
There is no hide check. 

1758
01:34:37,040 --> 01:34:41,200
So OK, we'll just make why not 
even just have like something 

1759
01:34:41,200 --> 01:34:45,040
simple and specifically 
communicate that like, hey, you,

1760
01:34:45,120 --> 01:34:50,360
you can do that. 
Like having a void is fine if 

1761
01:34:50,360 --> 01:34:52,920
you explain why the void is 
there, because then that void 

1762
01:34:52,920 --> 01:34:56,320
becomes a part of the system, 
not an absence from the system, 

1763
01:34:56,800 --> 01:34:58,360
right? 
Without communication, it's 

1764
01:34:58,560 --> 01:35:01,640
pointless. 
You're just flapping in the wind

1765
01:35:01,640 --> 01:35:02,920
to nobody. 
Anyway. 

1766
01:35:02,920 --> 01:35:07,040
Continuing on. 
Well, well, Cruz, see this last 

1767
01:35:07,040 --> 01:35:10,360
page's turn order. 
Violent confrontation time is 

1768
01:35:10,360 --> 01:35:12,320
split into roughly 10 second 
intervals of rounds. 

1769
01:35:12,320 --> 01:35:14,760
Warden describes the situation. 
It's like every combat you've 

1770
01:35:14,760 --> 01:35:18,680
ever thought of, it exists. 
Surprise is a thing. 

1771
01:35:18,680 --> 01:35:21,920
It exists. 
If you're stunned by an ambush, 

1772
01:35:21,920 --> 01:35:23,440
the warden calls for a fear 
save. 

1773
01:35:23,800 --> 01:35:25,240
Those who succeed are able to 
react. 

1774
01:35:25,240 --> 01:35:27,920
Those that don't aren't. 
If you want a strict tornado, 

1775
01:35:28,320 --> 01:35:30,880
there's a a box here. 
Fantastic art here. 

1776
01:35:30,880 --> 01:35:34,320
I love this like splitting 
person, this person fleeing even

1777
01:35:34,320 --> 01:35:40,160
without fleeing rules and this 
bad ass like it's great. 

1778
01:35:40,400 --> 01:35:42,640
And again, throughout this, 
there's been numerous, numerous 

1779
01:35:42,640 --> 01:35:46,520
more examples of play as we go 
as well. 

1780
01:35:47,360 --> 01:35:49,280
So there's a list here of what 
can I do? 

1781
01:35:49,280 --> 01:35:51,240
This is another part that I 
think it's a little hand WAVY 

1782
01:35:51,240 --> 01:35:53,920
for me. 
Characters can generally move 

1783
01:35:53,920 --> 01:35:56,400
somewhere within close range and
then do one thing before the 

1784
01:35:56,400 --> 01:35:58,800
situation changes. 
Think of the situation like a 

1785
01:35:58,800 --> 01:36:01,560
real life scenario. 
Think about what you would do in

1786
01:36:01,560 --> 01:36:03,880
those circumstances. 
Then describe it to the warden. 

1787
01:36:04,200 --> 01:36:06,240
If you can't accomplish 
everything you want to do in one

1788
01:36:06,240 --> 01:36:08,480
round, or your choices are 
especially foolhardy or 

1789
01:36:08,480 --> 01:36:10,680
dangerous, the Warden will do 
their best to let you know and 

1790
01:36:10,680 --> 01:36:13,120
explain the risks involved. 
And then there's a non exhausted

1791
01:36:13,120 --> 01:36:14,720
list of all the things you can 
do. 

1792
01:36:14,960 --> 01:36:18,120
Attack, bandage, wound, check 
vital signs, move again, fire a 

1793
01:36:18,120 --> 01:36:19,800
vehicle's weapon, maneuver, or 
pilot. 

1794
01:36:19,800 --> 01:36:22,480
So basically it's saying like do
whatever the fuck you want to do

1795
01:36:22,480 --> 01:36:25,080
and the GM will decide if you 
can do it all in one turn. 

1796
01:36:26,480 --> 01:36:28,400
I don't mind. 
It's a little hand WAVY. 

1797
01:36:28,440 --> 01:36:31,720
I mean, we're again, we're 
playing Warhammer Fantasy 2E and

1798
01:36:31,720 --> 01:36:33,880
it's very much like half action,
full action. 

1799
01:36:35,440 --> 01:36:38,000
I like that there's a little bit
more free formness to it. 

1800
01:36:38,000 --> 01:36:39,440
I wouldn't mind. 
Maybe it's like a touch more 

1801
01:36:39,440 --> 01:36:41,840
structure to this. 
So I'm torn again on the 

1802
01:36:41,840 --> 01:36:44,960
communicating where basically 
like hand waves, you can kind of

1803
01:36:44,960 --> 01:36:48,000
do some of this, but you know, 
like decide, do whatever on your

1804
01:36:48,000 --> 01:36:49,760
own. 
I like it, but I think a little 

1805
01:36:49,760 --> 01:36:51,120
bit more structure would have 
been nice. 

1806
01:36:55,160 --> 01:36:58,160
Yeah, I, I think, I think I'm 
good with this amount of of 

1807
01:36:58,440 --> 01:37:01,280
scaffolding. 
Yeah, I mean, it's not even I 

1808
01:37:01,280 --> 01:37:05,960
need like, I mean, there is an 
example play to the left that 

1809
01:37:05,960 --> 01:37:08,120
talks about like what? 
What what's a possibility of you

1810
01:37:08,120 --> 01:37:10,800
can do and stuff like that again
like this. 

1811
01:37:10,800 --> 01:37:12,600
This is one of those things 
though, where like, this is 

1812
01:37:12,600 --> 01:37:16,320
great for us, right? 
But it comes down to like, who 

1813
01:37:16,320 --> 01:37:17,400
is this game written for then, 
right? 

1814
01:37:17,440 --> 01:37:19,440
Is it for people that have a ton
of experience with a lot of 

1815
01:37:19,440 --> 01:37:21,040
different games, or is it for 
people that really haven't 

1816
01:37:21,040 --> 01:37:22,600
played a lot of games? 
I think there's this kind of 

1817
01:37:22,600 --> 01:37:23,840
hand wave. 
Experience game. 

1818
01:37:24,080 --> 01:37:25,520
Like this? 
I don't know this game. 

1819
01:37:25,880 --> 01:37:27,840
But like, you could play this as
your second game. 

1820
01:37:28,640 --> 01:37:31,160
Yeah, yeah. 
If you have a good warden, this 

1821
01:37:31,160 --> 01:37:32,880
is fine. 
If you're a beginner warden, I 

1822
01:37:32,880 --> 01:37:34,720
think that people would. 
If you have a beginner warden, a

1823
01:37:34,720 --> 01:37:36,880
beginner group, I think 
something like this would really

1824
01:37:37,520 --> 01:37:39,520
like the lack of a defined 
action economy. 

1825
01:37:39,600 --> 01:37:41,000
Might. 
They might struggle a little 

1826
01:37:41,000 --> 01:37:42,640
bit. 
Anyway, moving on. 

1827
01:37:42,640 --> 01:37:44,440
Do you want to talk about attack
and defense? 

1828
01:37:44,440 --> 01:37:47,920
You want me to keep going? 
Attack and defense. 

1829
01:37:47,920 --> 01:37:50,240
Yeah, I scrolled down because I 
was reading something, but also 

1830
01:37:50,240 --> 01:37:53,040
shout out the original art piece
from the original book. 

1831
01:37:53,440 --> 01:37:54,880
Yeah. 
So how do you attack? 

1832
01:37:54,880 --> 01:37:56,320
You're going to make a combat 
check. 

1833
01:37:57,160 --> 01:37:59,040
It's successful. 
You could just roll the weapons 

1834
01:37:59,040 --> 01:38:01,400
damage and subtract it from the 
enemy's health. 

1835
01:38:01,640 --> 01:38:04,880
If you fail, the situation gets 
worse and you gain 1 stress. 

1836
01:38:05,600 --> 01:38:08,120
Just like if you fail any role 
damage. 

1837
01:38:09,000 --> 01:38:10,600
Yeah. 
You subtract your whatever 

1838
01:38:10,600 --> 01:38:11,960
damage you take from your 
health. 

1839
01:38:11,960 --> 01:38:14,800
If your health ever reaches 
zero, you gain a wound and you 

1840
01:38:14,800 --> 01:38:17,760
get to roll on the wound table 
and then reset your health to 

1841
01:38:17,760 --> 01:38:21,520
its maximum and subtract any 
carryover damage. 

1842
01:38:22,640 --> 01:38:23,400
Once you. 
I love it. 

1843
01:38:23,600 --> 01:38:24,400
You're here. 
What's up? 

1844
01:38:25,000 --> 01:38:27,360
I love it, I love it. 
Yeah, very simple, very easy to 

1845
01:38:27,360 --> 01:38:29,280
do. 
You have 10, right? 

1846
01:38:29,520 --> 01:38:33,080
You take 5 damage when you're at
1, you gain 1 wound, you go down

1847
01:38:33,080 --> 01:38:35,480
to six for the next one. 
Depending on how many wounds you

1848
01:38:35,480 --> 01:38:37,560
have, you might be on your last 
leg there. 

1849
01:38:37,920 --> 01:38:41,120
I really love, I love that it's 
almost like for every wound you 

1850
01:38:41,120 --> 01:38:43,200
could possibly take, you have 
you have a health bar for every 

1851
01:38:43,200 --> 01:38:45,200
single wound is what it amounts 
to, yeah. 

1852
01:38:45,440 --> 01:38:48,240
Absolutely. 
Still still. 

1853
01:38:49,160 --> 01:38:51,520
It's like I always feel like 
saying it out loud makes it 

1854
01:38:51,520 --> 01:38:54,640
sound like you have more health 
than you actually do because you

1855
01:38:54,640 --> 01:38:57,080
don't have a lot and you will 
die. 

1856
01:38:58,160 --> 01:39:00,960
Yeah, I mean, if you start with 
two wounds, right, and you roll 

1857
01:39:00,960 --> 01:39:06,000
A10 for your health, you have 20
HP basically. 

1858
01:39:06,000 --> 01:39:08,960
Work in the last one. 
It had it was HP in a whole 

1859
01:39:08,960 --> 01:39:10,560
thing. 
Yeah, you could have like a ton 

1860
01:39:10,560 --> 01:39:13,120
of HP 2IN the last one. 
Yeah, potentially. 

1861
01:39:13,120 --> 01:39:15,760
After I mean, this game is 
definitely more brutal, but like

1862
01:39:15,800 --> 01:39:17,080
I'm never going to not love 
that. 

1863
01:39:17,560 --> 01:39:21,960
Yeah, yeah. 
Armor, yeah. 

1864
01:39:21,960 --> 01:39:26,120
You pretty much ignore damage 
unless it does over your armor, 

1865
01:39:28,720 --> 01:39:33,920
in which case you you take that 
damage and I think your armor 

1866
01:39:33,920 --> 01:39:38,280
does break, right? 
Yeah, Yeah, it's interesting. 

1867
01:39:38,280 --> 01:39:40,640
Yeah. 
So you, you can basically take 

1868
01:39:40,640 --> 01:39:44,120
damage forever until something 
breaks your armor and then 

1869
01:39:44,120 --> 01:39:46,400
you're fucked. 
Which, yeah, I, I don't, there's

1870
01:39:46,400 --> 01:39:47,400
not a lot of games that do it 
that way. 

1871
01:39:47,400 --> 01:39:49,200
And it's really interesting, but
it makes sense, right? 

1872
01:39:49,200 --> 01:39:51,040
Like if the things are just 
digging off you, they're just 

1873
01:39:51,040 --> 01:39:52,480
digging off you until one breaks
it. 

1874
01:39:52,720 --> 01:39:56,720
Yeah, You know, if you have 
battle armor, a bullet, they a 

1875
01:39:56,760 --> 01:39:59,360
bullet's probably not going to 
hurt you unless it's a good shot

1876
01:39:59,360 --> 01:40:06,720
or whatever, you know? 
Weapons with anti armor ignore 

1877
01:40:07,000 --> 01:40:11,920
and destroy armor whenever they 
hit, and some armor also has Dr.

1878
01:40:11,920 --> 01:40:15,480
damage reduction which always 
reduces incoming damage by the 

1879
01:40:15,480 --> 01:40:17,680
amount stated. 
Even if the armor is destroyed 

1880
01:40:17,680 --> 01:40:22,640
or the weapon has anti armor. 
Damage reduction occurs first 

1881
01:40:22,640 --> 01:40:26,880
for any other like damages 
calculated to armor. 

1882
01:40:26,880 --> 01:40:30,360
This and yeah, cover. 
Cover is essentially like 

1883
01:40:30,360 --> 01:40:31,880
another layer of armor you can 
take. 

1884
01:40:31,960 --> 01:40:36,600
There is insignificant light and
heavy cover. 

1885
01:40:37,320 --> 01:40:40,360
They'll have their armor points.
Heavy cover also has damage 

1886
01:40:40,360 --> 01:40:43,080
reduction overall. 
And then once they run out of 

1887
01:40:43,080 --> 01:40:45,640
armor, it's especially like the 
your cover is getting blown out 

1888
01:40:45,640 --> 01:40:47,920
from around you. 
It's very easy, very 

1889
01:40:47,920 --> 01:40:50,720
lightweight, very simple. 
Yeah, I like it. 

1890
01:40:50,840 --> 01:40:52,520
I like it. 
I it's it's a little bit more 

1891
01:40:52,520 --> 01:40:53,920
advanced than the last cover, 
which is good. 

1892
01:40:54,640 --> 01:40:58,320
Yeah, but not so advanced to be 
clunky, I think. 

1893
01:40:58,320 --> 01:40:59,720
I think it's a good. 
Yeah. 

1894
01:41:00,440 --> 01:41:01,880
It's a good version of it. 
I agree. 

1895
01:41:04,080 --> 01:41:06,200
Next we got wounds and death. 
So wounds, we already talked 

1896
01:41:06,200 --> 01:41:08,520
about it, but I do like that 
there are wound types. 

1897
01:41:08,880 --> 01:41:12,160
Blunt force, bleeding, gunshot, 
fire, explosive gourd, massive. 

1898
01:41:12,280 --> 01:41:13,640
Do you have five types of 
wounds? 

1899
01:41:13,880 --> 01:41:15,040
I love that. 
That's great. 

1900
01:41:15,040 --> 01:41:17,080
And then there's a severity 
column too. 

1901
01:41:17,360 --> 01:41:20,720
So you could have flesh wound, 
minor injury, major injury, 

1902
01:41:20,960 --> 01:41:23,560
lethal injury and fatal injury, 
right? 

1903
01:41:23,800 --> 01:41:26,000
And there is a wound table here 
and I love that. 

1904
01:41:26,000 --> 01:41:27,920
So you can literally just be 
like, well, this was a major 

1905
01:41:27,920 --> 01:41:30,480
injury and it was fire. 
So you go over and you get a 

1906
01:41:30,480 --> 01:41:32,240
major burn. 
Fantastic. 

1907
01:41:32,240 --> 01:41:35,040
I love this. 
This is a a beautiful wound 

1908
01:41:35,040 --> 01:41:36,480
system. 
Everything about the wound 

1909
01:41:36,480 --> 01:41:39,800
system might be one of my 
favorite things in this version.

1910
01:41:40,560 --> 01:41:42,560
I think my favorite thing is 
that they took all the the 

1911
01:41:42,560 --> 01:41:44,480
spaceship, the spaceship stuff 
out of the game. 

1912
01:41:44,800 --> 01:41:47,360
But I love the wounds. 
I love the wound types. 

1913
01:41:47,360 --> 01:41:50,400
It's super easy. 
You don't have a million of 

1914
01:41:50,400 --> 01:41:50,960
them. 
Love it. 

1915
01:41:50,960 --> 01:41:53,000
It's great. 
Death is interesting. 

1916
01:41:53,000 --> 01:41:58,560
I think death is really fun, so 
when you die the the warden 

1917
01:41:58,560 --> 01:42:03,000
makes the death save. 
How do I do it though? 

1918
01:42:03,560 --> 01:42:06,800
But I usually hate that they do 
it under a cup, right? 

1919
01:42:07,160 --> 01:42:11,600
And they they leave it face down
and it is not until someone 

1920
01:42:11,600 --> 01:42:15,120
checks on the player that they 
didn't turn it over and everyone

1921
01:42:15,120 --> 01:42:19,760
at the same time figures out how
bad they are, right? 

1922
01:42:19,760 --> 01:42:21,760
I love that it's I don't love 
it. 

1923
01:42:21,760 --> 01:42:24,360
I don't remember if that's in 
the original 1 but my God, I 

1924
01:42:24,360 --> 01:42:26,280
think that's fucking hysterical.
I love it. 

1925
01:42:26,360 --> 01:42:28,240
Either, although I don't 
remember laughing that hard of 

1926
01:42:28,240 --> 01:42:31,920
the rule in the original 1 so. 
But it's great, very. 

1927
01:42:31,920 --> 01:42:34,400
Funny. 
Yeah, like you could, you could 

1928
01:42:34,400 --> 01:42:37,160
theoretically survive and not 
know for rounds. 

1929
01:42:37,160 --> 01:42:38,680
You could die and not know for 
rounds. 

1930
01:42:38,880 --> 01:42:40,240
And I love this. 
Someone just comes in and just 

1931
01:42:40,240 --> 01:42:42,480
like kicks your body and you're 
like, or you're just like 

1932
01:42:42,480 --> 01:42:43,480
fucking dead. 
It's fantastic. 

1933
01:42:44,120 --> 01:42:46,480
There's there's 4 levels of it, 
you know, unconscious, 

1934
01:42:46,680 --> 01:42:49,720
unconscious and dying comatose 
are dead and I and I love them 

1935
01:42:49,720 --> 01:42:50,840
all. 
They're fat and the great thing 

1936
01:42:50,840 --> 01:42:55,480
too is like 5 to 9 you die 56789
That's literally half the 

1937
01:42:55,480 --> 01:42:56,600
options. 
You're just fucking dead. 

1938
01:42:56,840 --> 01:42:58,640
So I I love it. 
It's really great. 

1939
01:42:58,960 --> 01:43:03,240
Feasibly it yeah, yes, it's 
you're a lot of these. 

1940
01:43:03,240 --> 01:43:06,280
You're still a comatose. 
You still, you're probably still

1941
01:43:06,280 --> 01:43:09,560
dead and unconscious and dying. 
Depending on the situation, you 

1942
01:43:09,560 --> 01:43:12,800
have one to five rounds to 
figure it the fuck out. 

1943
01:43:13,720 --> 01:43:17,760
But I love that though, because 
like like 5 E for example, we we

1944
01:43:17,760 --> 01:43:19,400
probably have to have a bunch of
the counter on to this. 

1945
01:43:19,400 --> 01:43:23,520
But like there is no yeah, there
is no real fear of death because

1946
01:43:23,520 --> 01:43:27,920
realistically the the death 
saves you succeed so fucking 

1947
01:43:27,920 --> 01:43:31,840
often and there's so many 
options to get like one healing 

1948
01:43:31,840 --> 01:43:34,640
from somebody that like the risk
of death is basically nil. 

1949
01:43:34,800 --> 01:43:38,160
But in this, unless you roll A10
or A0, whatever they want to 

1950
01:43:38,160 --> 01:43:40,600
call it there, you're basically 
fucking dead. 

1951
01:43:40,840 --> 01:43:43,920
If you get to dead, you're dead.
Like, and I love that, like 

1952
01:43:43,920 --> 01:43:47,760
death is death and you should 
fear it and and that sucks. 

1953
01:43:48,200 --> 01:43:51,040
I love it. 
I if the game is, it makes no 

1954
01:43:51,040 --> 01:43:53,520
sense to have a brutal game that
you never die from. 

1955
01:43:53,960 --> 01:43:57,120
Yeah, I agree. 
Yeah, you're in this one. 

1956
01:43:57,880 --> 01:44:01,840
Yeah, range and distance. 
First of all, I love the spread 

1957
01:44:01,840 --> 01:44:08,640
here and partially, partially 
because it's like the the so 

1958
01:44:08,640 --> 01:44:11,280
they're fighting an insane 
creature at the top right and 

1959
01:44:11,280 --> 01:44:14,400
it's adjacent close range, long 
range and extreme range. 

1960
01:44:14,680 --> 01:44:17,280
And there are people fighting 
this monster at all of those 

1961
01:44:17,280 --> 01:44:19,880
ranges. 
So I love the visual like 

1962
01:44:19,880 --> 01:44:23,920
representation of like adjacent 
is literally being eaten. close 

1963
01:44:23,920 --> 01:44:26,240
range is like within like within
reach. 

1964
01:44:26,240 --> 01:44:29,080
Long range is firing and extreme
range they're running away and 

1965
01:44:29,080 --> 01:44:33,920
they just love that so much. 
And the great thing too about 

1966
01:44:34,120 --> 01:44:37,760
the ranges is they're super 
easy, but the descriptions right

1967
01:44:37,760 --> 01:44:41,960
adjacent, it can touch you close
range, it can get to you. 

1968
01:44:42,240 --> 01:44:45,560
Long range, you can shoot it. 
Extreme range, you can hear them

1969
01:44:45,560 --> 01:44:47,840
scream. 
I love that. 

1970
01:44:47,960 --> 01:44:50,840
I love that. 
There's rough distances across 

1971
01:44:50,840 --> 01:44:53,040
the bottom. 
We get in some stuff like 

1972
01:44:53,040 --> 01:44:55,520
survival, that's important, but 
we can kind of cruise through, 

1973
01:44:55,560 --> 01:44:57,520
cruise through. 
There's atmospheres, so 

1974
01:44:57,520 --> 01:45:00,040
sometimes there's toxic, 
corrosive atmospheres and they 

1975
01:45:00,040 --> 01:45:01,480
will do damage on your body, 
right? 

1976
01:45:01,920 --> 01:45:04,080
Bleeding damage we discussed 
before, but basically you take 

1977
01:45:04,080 --> 01:45:07,120
one damage per round until you 
stop the bleeding, etcetera. 

1978
01:45:07,120 --> 01:45:11,040
There's more cryo sickness. 
If you get stuck in suspended 

1979
01:45:11,040 --> 01:45:13,720
animation, you could get cryo 
sickness. 

1980
01:45:13,720 --> 01:45:16,680
And while you're cryo sick you 
get a disadvantage on all your 

1981
01:45:16,680 --> 01:45:20,880
roles for a week and that sucks.
Sucks dude. 

1982
01:45:21,080 --> 01:45:23,160
Have the whole party just wake 
up with cryo sickness. 

1983
01:45:23,440 --> 01:45:25,960
Yeah, exactly. 
Yeah, you're all you all wake 

1984
01:45:25,960 --> 01:45:29,040
up, out cryo, sleep unscheduled.
There's an issue. 

1985
01:45:30,000 --> 01:45:32,320
You're fucked. 
You're fucked, have fun. 

1986
01:45:32,320 --> 01:45:33,520
There's a thing in the ship, by 
the way. 

1987
01:45:34,280 --> 01:45:37,600
Exhaustion is exhaustion. 
You get disadvantaged and and 

1988
01:45:37,600 --> 01:45:39,360
things like that, etcetera. 
Food and water. 

1989
01:45:39,360 --> 01:45:41,800
After 24 hours without food, you
roll the disadvantage to all 

1990
01:45:41,800 --> 01:45:44,640
roles. 
When water and scarce is scarce 

1991
01:45:44,640 --> 01:45:46,680
and you're tracking it closely, 
you're a disadvantage in all 

1992
01:45:46,680 --> 01:45:47,520
roles. 
So it's brutal. 

1993
01:45:47,520 --> 01:45:49,120
Again, you, like you said, the 
game is fucking brutal. 

1994
01:45:49,760 --> 01:45:54,080
Oxygen is important. 
You can 15 seconds out in space 

1995
01:45:54,080 --> 01:45:57,480
with nothing and then one D5, 
etcetera, etcetera. 

1996
01:45:58,200 --> 01:46:00,720
There's a whole section here 
about like as a ship or support 

1997
01:46:00,720 --> 01:46:04,560
system is losing oxygen. 
Your roles get worse and worse 

1998
01:46:04,560 --> 01:46:07,000
and there's multipliers based on
how many passengers. 

1999
01:46:07,200 --> 01:46:08,920
It's a great system. 
We're not going to dig through 

2000
01:46:08,920 --> 01:46:13,200
it, but it's really, really 
great radiation sickness and the

2001
01:46:13,200 --> 01:46:16,200
damage that can cause the amount
of radiation armor with 

2002
01:46:16,200 --> 01:46:18,440
radiation shielding Stimpak 
overdose. 

2003
01:46:18,440 --> 01:46:20,440
So the I did notice that they 
got rid of addiction. 

2004
01:46:20,560 --> 01:46:22,840
There was an addiction block in 
the old game. 

2005
01:46:22,840 --> 01:46:25,040
They they removed that that's. 
Probably 5. 

2006
01:46:26,040 --> 01:46:28,360
Yeah, because at the end of the 
day, realistically, like it's 

2007
01:46:28,360 --> 01:46:31,960
whatever, it's not a big loss. 
There's it talks about 

2008
01:46:31,960 --> 01:46:33,520
temperature, extreme cold and 
heat. 

2009
01:46:33,960 --> 01:46:38,000
Medical care. 
Another page here from Zach, but

2010
01:46:38,000 --> 01:46:40,360
so medical care is important so 
you can have short term or long 

2011
01:46:40,360 --> 01:46:42,400
term recovery. 
So on short term recovery, once 

2012
01:46:42,400 --> 01:46:44,600
per day when resting, a 
character's body attempts to 

2013
01:46:44,600 --> 01:46:47,960
heal itself naturally after 6 
plus hours of rest, make a body 

2014
01:46:47,960 --> 01:46:51,800
save is if successful, reset 
health to maximum. 

2015
01:46:51,800 --> 01:46:53,320
Wounds stay the same. 
I love that. 

2016
01:46:53,320 --> 01:46:54,280
It's great. 
It's great. 

2017
01:46:54,280 --> 01:46:56,920
So like if you take a wound, 
your health bar is done. 

2018
01:46:57,280 --> 01:47:00,520
You can, but you can redo the 
health bar that you're in and 

2019
01:47:00,520 --> 01:47:02,880
then long term recovery, you 
recover all wounds, conditions, 

2020
01:47:02,880 --> 01:47:05,760
everything's great. 
You're solid, but you have to 

2021
01:47:05,760 --> 01:47:08,680
pay for it, obviously. 
Got you. 

2022
01:47:09,440 --> 01:47:12,240
Yeah, and there's a whole list 
here of medical treatments I 

2023
01:47:12,240 --> 01:47:14,600
love. 
Real, real, real quick, on the 

2024
01:47:14,600 --> 01:47:18,360
list of medical treatments, I 
love that there's like a 1% 

2025
01:47:18,360 --> 01:47:20,680
chance of stuff happening in in 
a couple of them. 

2026
01:47:20,920 --> 01:47:24,520
My favorite one is cognitive 
defragmentation. 

2027
01:47:24,920 --> 01:47:27,560
There is a 1% chance of just 
total amnesia. 

2028
01:47:28,800 --> 01:47:32,440
Just like you do it, you wake up
and you're like, fuck, I rolled 

2029
01:47:32,440 --> 01:47:33,800
A1. 
I don't remember anything. 

2030
01:47:34,880 --> 01:47:37,520
And you get disadvantage on 
intellect checks, sanity saves 

2031
01:47:37,600 --> 01:47:41,120
and fear saves for a month. 
Four weeks, 4 weeks, that's. 

2032
01:47:41,120 --> 01:47:43,760
Crazy. 
Yeah, I love that. 

2033
01:47:44,200 --> 01:47:45,760
There's a lot someone said that 
is really good. 

2034
01:47:46,040 --> 01:47:48,760
I love that piece of art here 
though, which is basically like 

2035
01:47:48,760 --> 01:47:53,360
what amounts to a chess burster,
but it's like a tentacle and 

2036
01:47:53,760 --> 01:47:55,440
they're all fighting to hold it 
down. 

2037
01:47:55,440 --> 01:47:57,920
And there's that obviously the 
one like combat security dude 

2038
01:47:57,920 --> 01:48:00,920
with like a space axe like 
coming up over the top. 

2039
01:48:01,120 --> 01:48:03,720
Such a great piece. 
Pushing the other guy in the 

2040
01:48:03,720 --> 01:48:07,560
face. 
Yeah, he's like, yeah, so good. 

2041
01:48:07,800 --> 01:48:11,640
There's a giant example of play 
here with some some space people

2042
01:48:11,640 --> 01:48:13,560
fucking around with urns they 
probably shouldn't be. 

2043
01:48:14,480 --> 01:48:17,960
It's really good. 
There's a section here on ports,

2044
01:48:18,160 --> 01:48:20,520
as in like a port that your ship
can dock at. 

2045
01:48:20,760 --> 01:48:23,200
So this is talking about 
Shorely, which is on the next 

2046
01:48:23,200 --> 01:48:26,800
page. 
So there's XCBA and S class 

2047
01:48:26,800 --> 01:48:30,240
ports which are basically like 
shitty full of criminals to like

2048
01:48:30,360 --> 01:48:32,400
cream the crop like massive 
cities and stuff. 

2049
01:48:32,640 --> 01:48:34,600
Fantastic piece of art at the 
top. 

2050
01:48:34,920 --> 01:48:40,320
Love the love the art style at 
the top of this page of these 33

2051
01:48:40,320 --> 01:48:43,160
space people. 
There's a whole section here on 

2052
01:48:43,160 --> 01:48:51,680
shore leave which I they got rid
of XP in this, which I like and 

2053
01:48:51,680 --> 01:48:53,240
they replaced it with shore 
leave. 

2054
01:48:53,600 --> 01:48:55,800
And the way that shore leave 
works is you pay a shore leave 

2055
01:48:55,800 --> 01:48:59,480
cost, you make a sanity save 
right again, make success, 

2056
01:48:59,480 --> 01:49:02,840
success, crit success, failure 
or crit failure and you actually

2057
01:49:02,840 --> 01:49:08,160
convert your stress, the amount 
of stress you have into points 

2058
01:49:08,160 --> 01:49:11,240
that you add to your saves. 
I love it. 

2059
01:49:11,800 --> 01:49:14,520
Great. 
I love it, it's super clean, 

2060
01:49:14,520 --> 01:49:16,400
it's better. 
So for example, a success means 

2061
01:49:16,400 --> 01:49:18,680
you convert some of the stress 
into improved saves. 

2062
01:49:19,160 --> 01:49:21,760
Each port converts a different 
amount of stress as shown. 

2063
01:49:22,200 --> 01:49:24,560
Whatever stress you don't 
convert is relieved and it takes

2064
01:49:24,560 --> 01:49:26,480
you back. 
But like failure, you don't 

2065
01:49:26,480 --> 01:49:29,520
convert or relieve any stress 
and you make a panic check on a 

2066
01:49:29,520 --> 01:49:34,520
crit fail that sucks for you. 
So for example, like like an X 

2067
01:49:34,520 --> 01:49:39,160
class, the shortly cost is one D
100 * 10,000 credits and you 

2068
01:49:39,160 --> 01:49:42,880
convert 2D10 stress, I guess 
with advantage. 

2069
01:49:43,360 --> 01:49:47,280
But if you're an S class and you
can do 2 D 10 * 100,000 credits,

2070
01:49:47,520 --> 01:49:50,080
you converse all of it. 
So it's great. 

2071
01:49:50,200 --> 01:49:53,200
Another example of play. 
How long is short leave as long 

2072
01:49:53,200 --> 01:49:55,240
as you fucking what two week 
vacation? 

2073
01:49:56,360 --> 01:49:59,200
What happens on shortly we 
talked about South Contractors 

2074
01:49:59,200 --> 01:50:00,520
is the next thing that's 
different. 

2075
01:50:01,640 --> 01:50:02,280
I don't know. 
Were they? 

2076
01:50:02,360 --> 01:50:03,640
I don't. 
Were they called contractors 

2077
01:50:03,640 --> 01:50:05,120
last time? 
No, they were mercenaries 

2078
01:50:05,120 --> 01:50:07,200
before. 
Yeah, I don't really remember, 

2079
01:50:07,200 --> 01:50:09,560
but I know what they. 
Are, you know, Yeah. 

2080
01:50:09,560 --> 01:50:12,080
So contractors. 
Yeah, contractors are a thing. 

2081
01:50:12,080 --> 01:50:13,920
You can hire them. 
Their stats are easier. 

2082
01:50:13,920 --> 01:50:16,400
There's a whole breakdown here. 
Combat instinct, again, 

2083
01:50:16,720 --> 01:50:18,440
instinct. 
This is the first time in the 

2084
01:50:18,440 --> 01:50:20,760
book that they talk about what 
instinct means and then that 

2085
01:50:20,760 --> 01:50:24,000
it's a catch all for everything.
Not at pets, but it's not 

2086
01:50:24,000 --> 01:50:25,000
really. 
Yeah. 

2087
01:50:25,040 --> 01:50:29,320
Anyway, there's a section there 
on hiring contractors, which I 

2088
01:50:29,320 --> 01:50:31,480
think is roughly the same list 
as before, kind of 

2089
01:50:31,520 --> 01:50:35,160
archaeologists, asteroid miners,
engineers, hackers, all that 

2090
01:50:35,160 --> 01:50:37,840
kind of things. 
They have loyalty, you can equip

2091
01:50:37,840 --> 01:50:40,160
them. 
But one thing I did notice, the 

2092
01:50:40,160 --> 01:50:44,440
mercenary scum are gone. 
I don't know if you remember the

2093
01:50:44,440 --> 01:50:47,760
mercenary scum. 
Mercenary scum are like some of 

2094
01:50:47,760 --> 01:50:52,680
my favorite dude they like. 
So let me find them. 

2095
01:50:54,720 --> 01:50:56,360
So the ship. 
I'm so glad they took all that 

2096
01:50:56,360 --> 01:50:57,440
ship stuff out. 
I remember. 

2097
01:50:57,440 --> 01:50:59,160
I think that's the only thing I 
remember from last time being 

2098
01:50:59,160 --> 01:51:00,600
like God this is already so 
dense. 

2099
01:51:00,600 --> 01:51:02,040
Why are we talking about 
building ships? 

2100
01:51:02,280 --> 01:51:05,240
I do remember that. 
I mean there is a whole other 

2101
01:51:05,240 --> 01:51:06,920
Zine for it now. 
Perfect. 

2102
01:51:06,920 --> 01:51:08,720
Where it fucking should be, 
Yeah. 

2103
01:51:08,840 --> 01:51:13,000
It's actually great. 
Yeah, so mercenary scum. 

2104
01:51:14,200 --> 01:51:18,360
There are scum archetypes. 
The WT Ronin, the witness, the 

2105
01:51:18,360 --> 01:51:23,040
sexbot Android, the preening 
pseudo intellectual, the dude, 

2106
01:51:23,040 --> 01:51:26,480
the rich kid, the hitchhiker. 
They had like entire archetypes 

2107
01:51:26,480 --> 01:51:29,440
with descriptions and loadouts 
and stuff specific to the 

2108
01:51:29,440 --> 01:51:32,080
mercenary scum and I loved them 
and they were interesting. 

2109
01:51:32,320 --> 01:51:36,600
I can see for for brevity why 
they took it out, but yeah. 

2110
01:51:37,320 --> 01:51:38,920
And then after that you just 
have the character sheet in the 

2111
01:51:38,920 --> 01:51:40,920
back and that's the that's the 
entire game. 

2112
01:51:41,400 --> 01:51:45,920
I do like the very Backpage of 
the actual Zine is how to play. 

2113
01:51:46,360 --> 01:51:49,360
Yeah, check saves, panic, check 
skills advantage, the violence 

2114
01:51:49,360 --> 01:51:52,760
section, which is half the book,
half the Backpage again. 

2115
01:51:52,760 --> 01:51:55,360
So there is the Warden's 
operation manual, which is the 

2116
01:51:55,560 --> 01:51:57,120
GM guide. 
And we've said this over and 

2117
01:51:57,120 --> 01:51:59,160
over and over again. 
I've definitely firmly in the 

2118
01:51:59,160 --> 01:52:02,920
camp of stop giving me a giant 
book, give me multiple zines and

2119
01:52:02,920 --> 01:52:05,760
then put player stuff in a 
player Zine and AGM stuff in AGM

2120
01:52:05,760 --> 01:52:08,280
Zine, and this does it 
fantastically well. 

2121
01:52:08,480 --> 01:52:11,400
There's the ship breaker tool 
kit, which is basically ship 

2122
01:52:11,400 --> 01:52:13,960
stuff, which I love that that's 
in its own Zine. 

2123
01:52:14,280 --> 01:52:17,960
There is the unconfirmed contact
reports which is basically a 

2124
01:52:17,960 --> 01:52:20,880
bestiary. 
It's yeah, it's a, it's a 

2125
01:52:20,880 --> 01:52:24,800
bestiary and like, plus it's 
very interesting. 

2126
01:52:24,920 --> 01:52:27,520
They get some really great ideas
for like the horrors you can 

2127
01:52:27,520 --> 01:52:29,920
find space. 
It's also not incredibly full of

2128
01:52:29,920 --> 01:52:33,600
there's only really like a few 
different things in it because 

2129
01:52:33,600 --> 01:52:36,640
they have like a long piece for 
each of them. 

2130
01:52:36,680 --> 01:52:38,400
Very interesting, definitely 
check it out. 

2131
01:52:38,720 --> 01:52:39,840
It's cool. 
There's a whole page in the 

2132
01:52:39,840 --> 01:52:43,000
front about how to read the stat
block and then every page is 

2133
01:52:43,000 --> 01:52:46,240
basically like a dope piece of 
art with just a stat block 

2134
01:52:46,240 --> 01:52:49,840
across the top and then just 
like vibey stuff and I love it. 

2135
01:52:49,840 --> 01:52:52,200
That's like my favorite way to 
do everything is just like give 

2136
01:52:52,200 --> 01:52:54,520
me some stats and then give me 
vibes and I'll fuck with it. 

2137
01:52:54,520 --> 01:52:57,400
You know what I mean? 
But all the art throughout is is

2138
01:52:57,400 --> 01:53:02,800
stunning and fantastic. 
And that is going to be our, our

2139
01:53:02,800 --> 01:53:04,280
talk. 
And we're going to do this as a 

2140
01:53:04,280 --> 01:53:06,040
book. 
I think 44 pages is enough. 

2141
01:53:06,360 --> 01:53:08,600
And I'm, I'm kind of lumping the
wardens manually in like a 

2142
01:53:08,600 --> 01:53:10,040
little like. 
They're. 

2143
01:53:10,040 --> 01:53:12,120
All Zenes, but like we're not 
going to go over them 

2144
01:53:12,120 --> 01:53:14,320
individually, but I do think 
that they add to the overall 

2145
01:53:14,320 --> 01:53:18,880
Ness of the game. 
So for those that they don't 

2146
01:53:18,880 --> 01:53:22,240
know, we we do quantify our 
terrible opinions into actual 

2147
01:53:22,240 --> 01:53:24,320
numbered metrics. 
There are five of them for books

2148
01:53:24,320 --> 01:53:26,640
3 for Zenes. 
We're going to go for for a book

2149
01:53:26,640 --> 01:53:28,640
on this quote UN quote. 
Usually for Zen for us, it's 

2150
01:53:28,640 --> 01:53:31,240
under 30 pages. 
It's a very light thing, right? 

2151
01:53:31,400 --> 01:53:33,560
And that's mostly for things 
that like don't have a lot of 

2152
01:53:33,560 --> 01:53:35,680
art or don't have a lot of stuff
because there's a light, right? 

2153
01:53:36,360 --> 01:53:39,600
But for book, which we will call
this, we have art and layout, 

2154
01:53:39,600 --> 01:53:42,920
which is the art and the layout 
of the book visually, the 

2155
01:53:42,920 --> 01:53:47,000
visuals of it. 
Usability is how usable is a 

2156
01:53:47,000 --> 01:53:48,200
book? 
Does it have hyperlinks? 

2157
01:53:48,560 --> 01:53:51,240
Are things in a good order? 
Does it make sense kind of 

2158
01:53:51,240 --> 01:53:54,640
throughout the rule set is the 
core rules of the game. 

2159
01:53:55,000 --> 01:53:57,360
If they're an original rule set,
do we, do we like it? 

2160
01:53:57,360 --> 01:53:58,880
If it's adapted, how well is it 
adapted? 

2161
01:53:59,400 --> 01:54:02,280
Originality is exactly that. 
It's originality across any of 

2162
01:54:02,280 --> 01:54:05,760
these metrics or more. 
And then value is buying for 

2163
01:54:05,760 --> 01:54:07,560
your buck. 
It's not direct cost, it's how 

2164
01:54:07,560 --> 01:54:10,480
much stuff you get, whether that
is like a ton of adventures that

2165
01:54:10,480 --> 01:54:14,320
come with it, bonus adventures 
after companion apps, whatever, 

2166
01:54:14,480 --> 01:54:16,800
that's it. 
So starting at the top with art 

2167
01:54:16,800 --> 01:54:20,320
and layout visually, what are 
your thoughts? 

2168
01:54:21,480 --> 01:54:23,680
I think it's great. 
I think they improved upon the 

2169
01:54:23,720 --> 01:54:25,360
art. 
I mean, I had no issue with the 

2170
01:54:25,360 --> 01:54:28,120
art in the original 1, but I do 
like they people are money into 

2171
01:54:28,120 --> 01:54:31,800
it and say they're higher 
fidelity for lack of a better 

2172
01:54:31,800 --> 01:54:35,480
thing for me to say. 
I mean, the layout's always been

2173
01:54:35,480 --> 01:54:38,640
pretty good. 
It's always been very legible. 

2174
01:54:39,440 --> 01:54:41,800
I like the organization of it. 
Of course, that's under 

2175
01:54:41,800 --> 01:54:44,280
usability. 
Yeah, I feel great about this. 

2176
01:54:44,280 --> 01:54:51,480
I mean, it's a, it's a really 
solid, you know, like 7.5 for 

2177
01:54:51,480 --> 01:54:54,120
me, you know? 
Yeah, it's it's definitely 

2178
01:54:54,120 --> 01:54:56,640
solid, but not outstanding. 
It's serviceable and and and a 

2179
01:54:56,640 --> 01:55:00,000
little bit better. 
I think the art through the art 

2180
01:55:00,000 --> 01:55:01,800
throughout is fantastic. 
And again, like I like Shawn 

2181
01:55:01,800 --> 01:55:05,880
Mccoy's art before it was it 
was, it was very, it had it's 

2182
01:55:05,880 --> 01:55:07,760
very own distinct style and I 
did enjoy it. 

2183
01:55:07,760 --> 01:55:10,480
I'm glad, I'm glad that some of 
the pieces made it in the second

2184
01:55:10,480 --> 01:55:12,720
book. 
I can see why some specific 

2185
01:55:12,720 --> 01:55:14,240
pieces didn't like the gun 
pieces. 

2186
01:55:14,240 --> 01:55:15,960
I can see why they updated that 
art and stuff like that. 

2187
01:55:15,960 --> 01:55:17,680
The armor pieces, I can see why 
they did that. 

2188
01:55:18,560 --> 01:55:19,520
But yeah, I think the layout's 
great. 

2189
01:55:19,520 --> 01:55:22,240
And I do think that since they 
took out a bunch of stuff and 

2190
01:55:22,240 --> 01:55:24,160
streamlined a bunch of stuff, 
it's almost the exact same 

2191
01:55:24,160 --> 01:55:27,960
number of pages as the original 
scene, but it is way less dense.

2192
01:55:27,960 --> 01:55:29,160
There's way more room to 
breathe. 

2193
01:55:29,160 --> 01:55:31,320
It's actually. 
Crazy that it's almost the exact

2194
01:55:31,320 --> 01:55:33,480
same number of pages because. 
It's within like two or three 

2195
01:55:33,480 --> 01:55:36,800
pages of the of the original. 
Way easier to go through. 

2196
01:55:37,960 --> 01:55:39,480
That's what I'm saying. 
But that's because it's not so 

2197
01:55:39,480 --> 01:55:42,720
fucking dense. 
Like there's way more more to 

2198
01:55:42,720 --> 01:55:45,880
breathe, I think yeah, I think a
solid 7. 

2199
01:55:45,880 --> 01:55:47,960
I think, I think layout by 
itself would probably be like a 

2200
01:55:48,200 --> 01:55:50,360
it's like a step up from like 
average, maybe a little bit 

2201
01:55:50,360 --> 01:55:52,760
more. 
But and I think the art is 

2202
01:55:52,800 --> 01:55:55,120
great. 
Yeah, it's not jam packed. 

2203
01:55:55,120 --> 01:55:57,320
It's not an art book, but the 
art pieces that are there are 

2204
01:55:57,400 --> 01:56:00,640
are gorgeous. 
So we'll go ahead and go with 

2205
01:56:01,040 --> 01:56:07,200
A74 art usability. 
OK, so there's no table of 

2206
01:56:07,200 --> 01:56:12,360
contents, which I think is 
obnoxious, but for PDF wise, it 

2207
01:56:12,360 --> 01:56:15,560
does have bookmarks and it is 
extensively hyperlinked. 

2208
01:56:16,440 --> 01:56:18,960
I think that any time it 
references something somewhere 

2209
01:56:18,960 --> 01:56:22,440
else, there's a big old button 
that says click here to go 

2210
01:56:22,440 --> 01:56:26,280
somewhere else, right? 
That doesn't help you in the PDF

2211
01:56:26,280 --> 01:56:30,360
though, I'm sorry. 
In the physical scene though, to

2212
01:56:30,360 --> 01:56:32,480
know where things are. 
So again, a table of constants I

2213
01:56:32,480 --> 01:56:34,520
think would be nice. 
I didn't miss it somehow in the 

2214
01:56:34,520 --> 01:56:36,560
back or something, right? 
Nope. 

2215
01:56:36,640 --> 01:56:41,360
They decided to take it out. 
So I, I do think that it, it 

2216
01:56:41,360 --> 01:56:45,120
could use one, 44 pages is 
enough, I think to have that. 

2217
01:56:46,800 --> 01:56:50,480
And I think the order, I think 
it's in a fantastic order. 

2218
01:56:50,880 --> 01:56:53,640
It flowed extremely well. 
There's no nothing I read where 

2219
01:56:53,640 --> 01:56:54,760
I was like, I wish that was 
later. 

2220
01:56:55,880 --> 01:56:57,960
I did a really fantastic job of 
that. 

2221
01:56:58,240 --> 01:57:01,760
I love the fact that there is 
the you flip the scene over and 

2222
01:57:01,760 --> 01:57:04,240
the the rules are literally 
right down the. 

2223
01:57:04,240 --> 01:57:06,040
Back, yeah. 
Yeah, I'm going to say you open 

2224
01:57:06,040 --> 01:57:09,640
the back one there's. 
I have the original ratings that

2225
01:57:09,640 --> 01:57:12,840
we gave the original version 
and. 

2226
01:57:13,320 --> 01:57:15,760
Let's go over them after. 
Well, we we're not going to go 

2227
01:57:15,760 --> 01:57:19,800
over them because we did a bad 
job and we gave it too high of 

2228
01:57:19,800 --> 01:57:21,320
ratings and we're going to give 
this one appropriate. 

2229
01:57:22,040 --> 01:57:24,920
We, we, we used to give way too 
high ratings, I remember. 

2230
01:57:24,920 --> 01:57:28,200
When really generous. 
Yeah, we're not anymore. 

2231
01:57:28,200 --> 01:57:30,880
I remember the specific episode 
or, or around the time where 

2232
01:57:30,880 --> 01:57:34,520
we're like, hey, can we just 
like, like everything is too 

2233
01:57:34,520 --> 01:57:35,840
good? 
Yeah. 

2234
01:57:36,040 --> 01:57:40,960
And I think also that we got 
more as we understood games 

2235
01:57:40,960 --> 01:57:42,400
more. 
More discerning. 

2236
01:57:43,040 --> 01:57:44,400
Or became more discerning, 
right. 

2237
01:57:44,520 --> 01:57:47,800
So usability, I think it's it's 
really solid if it had a table 

2238
01:57:47,800 --> 01:57:49,400
of contents. 
I've been pretty high on this 

2239
01:57:49,400 --> 01:57:51,600
but. 
I, I agree to, I still think 

2240
01:57:51,600 --> 01:57:54,400
like it's a it's very usable. 
It makes a lot of sense. 

2241
01:57:54,400 --> 01:57:55,920
I still give this like a good 
seven. 

2242
01:57:56,120 --> 01:57:58,200
You know, yeah, 7 easy, 7 easy 
for this. 

2243
01:57:58,200 --> 01:58:02,120
Yeah, because again, Troika gets
a 10, so the highest you could 

2244
01:58:02,120 --> 01:58:04,880
possibly get here is a nine. 
So a 7 is up there. 

2245
01:58:04,880 --> 01:58:06,640
I think the table condens. 
I probably would have threw an 

2246
01:58:06,640 --> 01:58:08,160
aim at this. 
It's the only thing that it's 

2247
01:58:08,160 --> 01:58:09,720
lacking. 
But I do think that it is 

2248
01:58:09,720 --> 01:58:15,440
something that it it is lacking.
Rule set straight up. 

2249
01:58:15,440 --> 01:58:17,200
This is better than than 
original. 

2250
01:58:17,440 --> 01:58:20,120
Easily, Yeah, yeah, definitely. 
I mean, I understand your, your 

2251
01:58:20,120 --> 01:58:22,880
frustration with the the the 
rest rule and I think that 

2252
01:58:22,880 --> 01:58:24,720
there's a lot of good logic 
behind that one. 

2253
01:58:24,720 --> 01:58:28,680
But other than that one, overall
way happier with this version. 

2254
01:58:28,680 --> 01:58:31,320
Yeah, yeah, I honestly, was 
there anything else I bitched 

2255
01:58:31,320 --> 01:58:32,960
about specifically besides the 
combat thing? 

2256
01:58:32,960 --> 01:58:35,080
Was that the only rule that I 
was like, that's the sore thumb?

2257
01:58:35,800 --> 01:58:36,920
Yeah, no, that was pretty much 
it. 

2258
01:58:36,920 --> 01:58:39,280
That and the rest, which is the 
fact that it has combat. 

2259
01:58:39,280 --> 01:58:40,240
No. 
The rest, Yeah. 

2260
01:58:40,240 --> 01:58:40,960
Oh, no, no, no. 
Yeah. 

2261
01:58:40,960 --> 01:58:43,400
That that, that is an 
existential kind of like thing 

2262
01:58:43,720 --> 01:58:46,520
outside of the world. 
Comments on how the the the 

2263
01:58:46,920 --> 01:58:48,560
philosophy, the game. 
Communicates itself. 

2264
01:58:48,920 --> 01:58:52,280
Yeah, yeah, yeah. 
Which doesn't come through in 

2265
01:58:52,280 --> 01:58:55,960
here, so, you know, I got a 
bitch about it, but I, I, I, I I

2266
01:58:55,960 --> 01:58:57,600
think this is great. 
I think this is fucking great. 

2267
01:58:59,200 --> 01:59:01,560
I have no complaints. 
I mean, for me, I like this 

2268
01:59:01,560 --> 01:59:04,880
because I can as the as the 
warden, because I'm never going 

2269
01:59:04,880 --> 01:59:06,560
to play this because I'm always 
a fucking warden. 

2270
01:59:07,960 --> 01:59:10,720
I can run a sci-fi horror in 
this. 

2271
01:59:10,720 --> 01:59:14,000
I can run a oh, Joel Hines was 
the creator earlier that I was 

2272
01:59:14,000 --> 01:59:18,360
talking about, which are not 
horror games in and of 

2273
01:59:18,360 --> 01:59:19,960
themselves, not horror 
adventures. 

2274
01:59:19,960 --> 01:59:22,480
Right, But it does have the open
format for it to be a sci-fi 

2275
01:59:22,480 --> 01:59:26,240
adventure. 
I mean, I'm feeling good about 

2276
01:59:26,240 --> 01:59:29,480
rule set. 
Yeah, I mean, so so my knock on 

2277
01:59:29,480 --> 01:59:32,040
the rules that I guess is 
specifically I will say that 

2278
01:59:32,040 --> 01:59:34,160
like realistically rules has 
read and this isn't a horror 

2279
01:59:34,160 --> 01:59:37,360
game because even when you look 
at like the panic table, there's

2280
01:59:37,360 --> 01:59:40,920
very little that's horror in 
there, you know what I mean? 

2281
01:59:40,920 --> 01:59:43,280
Like what like some of the 
conditions you get like, oh, I 

2282
01:59:43,280 --> 01:59:45,720
have nightmares like that could 
be that horror. 

2283
01:59:45,720 --> 01:59:47,800
That table could be in any 
dungeon table. 

2284
01:59:48,120 --> 01:59:51,320
I've seen darker tables in 
dungeon games. 

2285
01:59:51,320 --> 01:59:54,840
You know what I mean? 
That like outside of being like,

2286
01:59:54,960 --> 01:59:57,880
oh, you sometimes encounter 
horrors like there's no rules in

2287
01:59:57,880 --> 02:00:01,000
the game that are that are 
horror rules, right? 

2288
02:00:01,000 --> 02:00:03,840
There is no stealth mechanic. 
There is no you have like a fear

2289
02:00:03,840 --> 02:00:05,640
save, I guess, But again, you 
could have that in a lot of 

2290
02:00:05,640 --> 02:00:11,000
stuff like the the overall for 
this game, I think is that like 

2291
02:00:11,000 --> 02:00:14,400
again, it it it presents itself 
as alien, but it is very, very 

2292
02:00:14,400 --> 02:00:17,480
clearly aliens. 
It is a sci-fi action game with 

2293
02:00:17,480 --> 02:00:19,680
some horror elements. 
It is not a sci-fi horror game 

2294
02:00:19,760 --> 02:00:22,040
in my opinion. 
So for rule set, I think that's 

2295
02:00:22,040 --> 02:00:25,560
the only knock for me is that. 
It it says the rule set is this,

2296
02:00:25,560 --> 02:00:27,120
but it is really that. 
Yeah, but. 

2297
02:00:27,160 --> 02:00:29,600
I think what's going on in the 
rule set is good. 

2298
02:00:29,720 --> 02:00:31,120
Great, great. 
Yeah. 

2299
02:00:31,120 --> 02:00:31,680
What are your? 
Thoughts. 

2300
02:00:32,520 --> 02:00:34,320
I don't know. 
I'm I'm between 7:00 and 8:00 on

2301
02:00:34,320 --> 02:00:37,160
this one. 
I I was I was a pretty easy 8 on

2302
02:00:37,160 --> 02:00:38,560
this if you're a cool but 8. 
Eight. 

2303
02:00:38,560 --> 02:00:40,920
I'm good. 
On that eight, yeah, eight I I 

2304
02:00:40,920 --> 02:00:43,320
enjoy. 
Again, my issue is the 

2305
02:00:43,320 --> 02:00:45,320
communication of it, not the 
rules themselves. 

2306
02:00:45,320 --> 02:00:47,120
This is a fantastic fucking 
game. 

2307
02:00:47,120 --> 02:00:50,720
If I was going to play a space 
adventure game, I think this 

2308
02:00:50,720 --> 02:00:52,920
easily goes to number one. 
I mean, I really enjoy Death in 

2309
02:00:52,920 --> 02:00:55,840
Space, but the streamlined 
nature of this game blows pretty

2310
02:00:55,840 --> 02:00:56,880
much everything else out of the 
water. 

2311
02:00:57,000 --> 02:00:59,680
I enjoy it a lot. 
Originality. 

2312
02:01:00,600 --> 02:01:06,840
I mean every aspect of it from 
like a narrative standpoint is 

2313
02:01:06,840 --> 02:01:09,360
unoriginal, you know? 
I mean like it's all based on 

2314
02:01:09,400 --> 02:01:13,880
like 3 pieces of media. 
Yeah, it's also hard because 

2315
02:01:13,880 --> 02:01:17,360
this game has been around for 
quite a while now, and so now I 

2316
02:01:17,360 --> 02:01:20,400
know of a bunch of like. 
Like 2018. 

2317
02:01:21,320 --> 02:01:23,320
That's a long time for our 
space, you know. 

2318
02:01:26,240 --> 02:01:28,320
Yeah. 
I mean, I think it's good. 

2319
02:01:28,320 --> 02:01:31,440
I think it, I like the panic 
engine that they're trying to 

2320
02:01:31,440 --> 02:01:34,160
get up and running here. 
I think it's a good idea. 

2321
02:01:34,160 --> 02:01:36,200
The way it the way it works. 
I think it's really good. 

2322
02:01:38,240 --> 02:01:44,520
I mean, it is a a thriller space
adventure. 

2323
02:01:44,520 --> 02:01:46,200
Go ahead. 
You know, just something I 

2324
02:01:46,200 --> 02:01:48,560
noticed that like I'll never 
stop again being annoyed that 

2325
02:01:48,560 --> 02:01:52,440
this is called 1 E but 
technically, and maybe this is 

2326
02:01:52,440 --> 02:01:54,680
pointed out to me before so I'm 
just an asshole. 

2327
02:01:56,880 --> 02:02:00,320
The 2018 Zine is called the 
Alpha Zine Edition. 

2328
02:02:00,680 --> 02:02:03,600
In the Zine itself, it never 
claims to be the original 

2329
02:02:03,600 --> 02:02:05,840
edition. 
It claims to be an alpha version

2330
02:02:05,840 --> 02:02:07,840
of the You've been the. 
Problem this whole time. 

2331
02:02:08,120 --> 02:02:10,520
Oh I'm fine with that. 
Like I still think it should 

2332
02:02:10,520 --> 02:02:14,880
have been called to be, but I'm 
I'm wrong and I'm I will admit 

2333
02:02:14,880 --> 02:02:17,240
that I'm very wrong. 
It's it's completely appropriate

2334
02:02:17,240 --> 02:02:19,800
for to call this one E when the 
original was called alpha 

2335
02:02:19,920 --> 02:02:21,480
technically, but it's still 
going to bother me. 

2336
02:02:21,840 --> 02:02:25,040
But as you were saying, with the
originality, I mean, it it it's 

2337
02:02:25,040 --> 02:02:30,400
it's alien, it's aliens, it's a 
couple other things in space. 

2338
02:02:31,640 --> 02:02:33,800
You're right. 
It has been out for six years 

2339
02:02:33,800 --> 02:02:36,560
prior, you know, as totality of 
the game. 

2340
02:02:38,720 --> 02:02:40,800
I mean we got to get points for 
some of the rules and we got to 

2341
02:02:40,800 --> 02:02:45,200
get points for like the the the 
games that came from this big do

2342
02:02:45,200 --> 02:02:46,920
do the panic engine and 
instrumentality. 

2343
02:02:46,920 --> 02:02:49,280
But like panicking and stressing
and stuff like that is not 

2344
02:02:49,280 --> 02:02:51,520
original this game either. 
They just do it well and better.

2345
02:02:51,520 --> 02:02:55,240
Now, I mean, this is, this is 
one of those things that where 

2346
02:02:55,240 --> 02:02:57,600
we have to look at originality 
and say, OK, like clearly it's 

2347
02:02:57,600 --> 02:03:03,080
not an original idea, right? 
But does it take that idea and 

2348
02:03:03,080 --> 02:03:05,840
do something fun and original 
with it, or at least do it in a 

2349
02:03:05,840 --> 02:03:09,160
fun, interesting way, right. 
And I think it does. 

2350
02:03:09,600 --> 02:03:12,400
I think it does as well. 
I'll be interesting when we do 

2351
02:03:12,400 --> 02:03:14,520
Alien RPG. 
If this feels more like Alien. 

2352
02:03:14,520 --> 02:03:17,960
If that feels more like Alien. 
I will also be interested. 

2353
02:03:17,960 --> 02:03:19,880
I still haven't read it 
honestly, so that'll be another 

2354
02:03:19,880 --> 02:03:21,720
one. 
I have like everything for it 

2355
02:03:21,720 --> 02:03:23,400
and I've never read it, just 
like half a free league stuff. 

2356
02:03:23,560 --> 02:03:24,840
So what do you think for 
originality? 

2357
02:03:25,400 --> 02:03:27,360
I'm thinking a good six to 
seven. 

2358
02:03:28,440 --> 02:03:30,080
Let's be nice, let's do A7. 
It's. 

2359
02:03:30,360 --> 02:03:32,680
Nice. 
Value. 

2360
02:03:35,080 --> 02:03:38,960
I think it's pretty valuable. 
I mean listen, if you get this 

2361
02:03:38,960 --> 02:03:45,840
fucking game right, there are 
1,000,000 supplementary modules 

2362
02:03:45,840 --> 02:03:47,560
for adventure. 
I mean there's just an endless 

2363
02:03:47,560 --> 02:03:48,760
amount of shit that you could 
play. 

2364
02:03:48,760 --> 02:03:51,440
You could play this game for 
fucking ever. 

2365
02:03:52,080 --> 02:03:55,640
If you get whole breach, you 
have 40 hours to fucking play 

2366
02:03:55,640 --> 02:03:58,160
right there. 
Maybe more honestly. 

2367
02:04:00,080 --> 02:04:04,560
As As for like price, like I 
said, the box set 59 for the 

2368
02:04:04,560 --> 02:04:11,920
core deluxe is 99. 
But if you get just the just 

2369
02:04:11,920 --> 02:04:15,720
take me to the page I want to go
to the player survival guide 

2370
02:04:15,720 --> 02:04:21,560
Digital is $0.00. 
But like, but also like we've, 

2371
02:04:21,560 --> 02:04:24,880
we've clearly stated that you 
can't really play with just that

2372
02:04:24,880 --> 02:04:25,640
anymore. 
You know what? 

2373
02:04:25,640 --> 02:04:28,400
I mean you can't. 
So the warden manual, it's 

2374
02:04:28,400 --> 02:04:34,120
$20.00 for physical and PDF or 
just $20.00 for the PDF. 

2375
02:04:36,040 --> 02:04:38,840
Yeah, we talked about that. 
Which is a reasonably priced 

2376
02:04:38,840 --> 02:04:42,280
PDF, and for a physical plus PDF
I would say is incredibly 

2377
02:04:42,280 --> 02:04:44,320
affordable. 
Yeah. 

2378
02:04:44,800 --> 02:04:48,760
I mean, if, if, if the is it the
Alphazine that's $0.00 or is it 

2379
02:04:48,760 --> 02:04:51,280
the new Zine that's $0.00? 
I don't know what am I looking 

2380
02:04:51,280 --> 02:04:52,960
at. 
I look at the 1st edition baby. 

2381
02:04:53,440 --> 02:04:56,560
Yeah, again, please, my God, 
people out there, I understand 

2382
02:04:56,560 --> 02:04:58,600
that you need to make money and 
pay rent and stuff like that, 

2383
02:04:58,600 --> 02:05:01,280
but like developing a community 
by releasing your game for free 

2384
02:05:01,520 --> 02:05:04,160
and then making them pay later 
for a cooler version is how it's

2385
02:05:04,160 --> 02:05:07,880
done like that is how that is 
how Mouse Rider made so much 

2386
02:05:07,880 --> 02:05:10,760
money like that is how Karen Tui
made a quarter $1,000,000. 

2387
02:05:10,760 --> 02:05:14,960
That's how Mother Ship made a 
fucking $1.4 million. 

2388
02:05:14,960 --> 02:05:18,480
Like if people can play the game
and then they enjoy it, they 

2389
02:05:18,480 --> 02:05:19,800
will buy it. 
Trust me. 

2390
02:05:19,800 --> 02:05:23,800
So basically if all you need is 
the Warden's manual and the the 

2391
02:05:23,800 --> 02:05:27,600
book, for 20 bucks you could get
the PDFs of both. 

2392
02:05:27,600 --> 02:05:29,360
So that's a great deal value 
wise. 

2393
02:05:29,360 --> 02:05:30,920
And like you said, there's a 
million fucking. 

2394
02:05:31,200 --> 02:05:35,880
I have so much mother shit so 
much that like I couldn't play. 

2395
02:05:36,880 --> 02:05:39,080
No, no, I've read a shit load of
it because it's from our 

2396
02:05:39,080 --> 02:05:40,920
friends. 
But like yeah, I have not been 

2397
02:05:40,920 --> 02:05:43,000
able to read all of it. 
And if I play nothing but 

2398
02:05:43,000 --> 02:05:45,200
mothership I, it would take me 
years to get through the content

2399
02:05:45,200 --> 02:05:47,040
that I have. 
So I think value wise it's 

2400
02:05:47,040 --> 02:05:48,560
pretty good. 
I think the box set, first of 

2401
02:05:48,560 --> 02:05:51,320
all, it's a gorgeous box set 
that you get like what 5 zenes 

2402
02:05:51,320 --> 02:05:55,120
in plus AGM screen that for 60 
bucks is an insane fucking deal 

2403
02:05:55,120 --> 02:05:58,240
because I've seen people have 
$60.00 fucking PDFs out there. 

2404
02:05:58,600 --> 02:05:59,840
I. 
Honestly thought that we were 

2405
02:05:59,840 --> 02:06:03,200
going to go see that the deluxe 
set was like 200 bucks. 

2406
02:06:03,640 --> 02:06:06,880
Same same. 
I expected at least 150. $9 I'm 

2407
02:06:06,880 --> 02:06:09,200
like fuck. 
That's actually because it comes

2408
02:06:09,200 --> 02:06:11,040
with a bunch of adventures that 
start. 

2409
02:06:11,080 --> 02:06:14,080
Oh, it comes with the survival 
guide, the Warden's manual, the 

2410
02:06:14,080 --> 02:06:16,720
underconfirmed contract report, 
ship break a stool, another bug 

2411
02:06:16,720 --> 02:06:22,760
hunt, the dice set, the punch 
ponds, the double sided poster, 

2412
02:06:22,960 --> 02:06:27,000
the full color trifold warden 
screen, and then the modules 

2413
02:06:27,000 --> 02:06:29,920
Dead planet # of Flesh, Gradient
Descent, and PDFs for everything

2414
02:06:29,920 --> 02:06:31,600
for 100. 
Bucks fingers, so I can't. 

2415
02:06:31,640 --> 02:06:34,840
Count Anymore, but the corset 
for honestly the better deal 

2416
02:06:34,840 --> 02:06:37,840
unless you want the crazy box 
still gives you so much. 

2417
02:06:37,840 --> 02:06:40,600
It's everything I just said. 
It's just a it's just a few less

2418
02:06:40,840 --> 02:06:43,240
standees. 
It's a smaller gym screen and 

2419
02:06:43,240 --> 02:06:46,240
then you don't get like the the 
the big Zine modules at the in 

2420
02:06:46,240 --> 02:06:48,160
except for another bug hunt for 
$60.00. 

2421
02:06:48,160 --> 02:06:50,160
So again, the box and all of 
that is insane. 

2422
02:06:50,160 --> 02:06:52,400
Because you get another bug hunt
either way. 

2423
02:06:52,880 --> 02:06:55,720
Yes. 
And and really very good. 

2424
02:06:55,920 --> 02:06:56,960
It's an insane. 
Deal. 

2425
02:06:56,960 --> 02:07:00,800
Because once again, we have seen
$60.00 fucking PDFs for like one

2426
02:07:00,800 --> 02:07:04,280
book and you get all of that. 
I think that's an insane deal. 

2427
02:07:04,480 --> 02:07:08,160
So I mean, I'm high on this 
because first of all, again, the

2428
02:07:08,160 --> 02:07:13,120
player Survivor guide is fucking
free and then to get everything 

2429
02:07:13,120 --> 02:07:15,120
that you need is $60.00 is 
crazy. 

2430
02:07:15,120 --> 02:07:17,200
So what are you thinking? 
I do. 

2431
02:07:17,320 --> 02:07:19,240
I don't know what are you. 
Are you thinking A9? 

2432
02:07:20,080 --> 02:07:22,880
I'm thinking of nine because 
like we always say that like how

2433
02:07:22,880 --> 02:07:25,000
can you not give high score to a
free fucking game? 

2434
02:07:25,080 --> 02:07:26,760
Yeah, you can. 
And then also, it's just like, 

2435
02:07:27,200 --> 02:07:29,160
you know what, if you want to 
buy an adventure right now to 

2436
02:07:29,160 --> 02:07:31,440
play with it and you don't have 
a lot of money, there's a $5 

2437
02:07:31,440 --> 02:07:33,120
pamphlet. 
You can get The Haunting of 

2438
02:07:33,120 --> 02:07:37,560
Epsilon 14 for five fucking 
dollars, you know, like, and 

2439
02:07:37,560 --> 02:07:38,920
there's more pamphlets than just
that. 

2440
02:07:38,920 --> 02:07:40,840
They're also like $1.99 or 
whatever. 

2441
02:07:41,120 --> 02:07:45,400
There's so much stuff, you know?
Yeah, there's so much. 

2442
02:07:46,400 --> 02:07:51,440
And again, I know that I, I, I, 
I will be bothered by the so so 

2443
02:07:51,440 --> 02:07:54,440
total 3938. 
What was the original we already

2444
02:07:54,440 --> 02:07:55,640
gave it? 
36. 

2445
02:07:56,400 --> 02:08:00,480
Oh, well then like like we. 
OK, so this is a much better 

2446
02:08:00,480 --> 02:08:01,600
version than that though I will 
say. 

2447
02:08:01,640 --> 02:08:05,480
Yes it is and but our our our 
ratings were still flawed in the

2448
02:08:05,480 --> 02:08:06,960
last one. 
I am glad it was higher. 

2449
02:08:06,960 --> 02:08:10,000
This one deserves to be. 
But yeah, it was 36 last time. 

2450
02:08:11,640 --> 02:08:14,240
It took a hit on art and style 
in the last one, apparently. 

2451
02:08:15,120 --> 02:08:17,680
Well, because I think we 
appreciate Sean's art now and at

2452
02:08:17,680 --> 02:08:20,240
the time, I think maybe we 
expected a little bit more from 

2453
02:08:20,240 --> 02:08:21,960
it, you know? 
We've got a lot better. 

2454
02:08:22,880 --> 02:08:25,640
But also, it was art and style, 
and we again, we've adjusted our

2455
02:08:25,640 --> 02:08:30,040
entire metric system since then.
But overall, give your final 

2456
02:08:30,040 --> 02:08:31,640
thoughts, I'll get my final 
thoughts and we'll get the fuck 

2457
02:08:31,640 --> 02:08:34,760
out of you. 
I like this game, yeah. 

2458
02:08:35,440 --> 02:08:40,440
Yeah, yeah, good thoughts. 
My thoughts cut me off in like 

2459
02:08:41,040 --> 02:08:44,720
45 seconds. 
Fantastic sci-fi adventure game.

2460
02:08:44,720 --> 02:08:48,480
I really fucking enjoy it. 
Probably maybe. 

2461
02:08:48,480 --> 02:08:50,600
I've had a classic traveler. 
Probably my favorite sci-fi 

2462
02:08:50,600 --> 02:08:52,040
game. 
I do really enjoy Death in 

2463
02:08:52,040 --> 02:08:54,640
Space, but I think this does 
what Death in Space does in an 

2464
02:08:54,640 --> 02:08:57,000
even more streamlined. 
Way really wants to do. 

2465
02:08:57,680 --> 02:08:59,720
Yeah, and no, no. 
And I, I'd love Death in Space, 

2466
02:08:59,720 --> 02:09:01,520
but let's be honest, I think 
Death in Space has more horror 

2467
02:09:01,520 --> 02:09:03,640
mechanics when you bring in 
cosmic mutations, stuff like 

2468
02:09:03,640 --> 02:09:04,880
that. 
So I would say Death in Space. 

2469
02:09:05,080 --> 02:09:08,000
What's interesting is Death in 
Space is specifically a sci-fi 

2470
02:09:08,000 --> 02:09:11,200
action game that has more horror
stuff in it than Mothership, 

2471
02:09:11,240 --> 02:09:14,600
which is a horror game that has 
more streamlined sci-fi action 

2472
02:09:14,600 --> 02:09:15,160
on it 10. 
Seconds. 

2473
02:09:15,920 --> 02:09:17,760
You cut, you were talking so 
fuck off. 

2474
02:09:17,760 --> 02:09:22,000
So at the end of the day, I 
think that it is a sci-fi action

2475
02:09:22,000 --> 02:09:24,360
game. 
I think that what I said before,

2476
02:09:24,560 --> 02:09:26,960
the combat, the marines, all the
guns and stuff like that really 

2477
02:09:26,960 --> 02:09:29,480
reduces the horror for me. 
And that's fine because guess 

2478
02:09:29,480 --> 02:09:30,720
what? 
I fucking love Aliens. 

2479
02:09:30,720 --> 02:09:35,840
I think it's a fantastic movie 
and and you can play Alien in 

2480
02:09:35,840 --> 02:09:37,240
this. 
I wouldn't have minded if there 

2481
02:09:37,240 --> 02:09:39,360
was a little bit of a 
differentiation between the two.

2482
02:09:39,720 --> 02:09:43,040
But fantastic game. 
I'm glad that we're going to 

2483
02:09:43,040 --> 02:09:47,440
play it on Sunday with some of 
the homies. 

2484
02:09:47,680 --> 02:09:49,000
Yeah. 
So I'll have this episode out 

2485
02:09:49,000 --> 02:09:50,760
tomorrow. 
So if you're watching this 

2486
02:09:50,760 --> 02:09:53,360
tomorrow, Saturday, November, 
like 9th or something like that,

2487
02:09:53,640 --> 02:09:56,600
join us on Sunday for an AP. 
It's going to be myself, it's 

2488
02:09:56,600 --> 02:09:59,000
going to be Hunter, it's going 
to be Josh Manske, and it's 

2489
02:09:59,000 --> 02:10:01,560
going to be still like Andre. 
We are doing some stuff from 

2490
02:10:01,560 --> 02:10:05,440
Silver Arm, so we're going to 
enjoy that. 

2491
02:10:05,440 --> 02:10:09,760
So you'll see a preview of an 
add on to a project that you'll 

2492
02:10:09,760 --> 02:10:12,480
be able to back this month and 
watch us for the rest of the 

2493
02:10:12,480 --> 02:10:17,560
month to see more space game 
reviews and to see yet another 

2494
02:10:17,560 --> 02:10:21,480
AP later in the month and to 
spotlight some mothership 

2495
02:10:21,480 --> 02:10:25,320
projects in addition to the 
primary Mothership bundle coming

2496
02:10:25,320 --> 02:10:26,560
out. 
And if you're listening and 

2497
02:10:26,560 --> 02:10:28,760
you're a creator and you have a 
mothership project coming out 

2498
02:10:28,760 --> 02:10:33,960
this month, hit our link tree 
and shoot us an e-mail and let 

2499
02:10:33,960 --> 02:10:36,920
us know and we will try to get 
your project on the show. 

2500
02:10:37,600 --> 02:10:39,760
That is our show. 
Fantastic game. 

2501
02:10:39,760 --> 02:10:41,960
Again, as I said in the 
beginning, I'm a pedantic 

2502
02:10:41,960 --> 02:10:43,600
fucking asshole. 
I, it's true. 

2503
02:10:44,200 --> 02:10:47,040
I think I am right though, 
obviously. 

2504
02:10:47,720 --> 02:10:49,640
But this is a really, really 
great game. 

2505
02:10:49,640 --> 02:10:51,560
I'm very excited. 
I'm very glad I got the deluxe 

2506
02:10:51,560 --> 02:10:53,800
edition and I am happy to play 
this more. 

2507
02:10:54,160 --> 02:10:57,600
I think the most important point
is shout out Ozo, you know? 

2508
02:10:58,160 --> 02:10:59,960
Yeah, bye.
