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Hello, and welcome to the 
weekly. 

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Scroll podcast brought to you by
the adventure. 

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Archive, my name is Ryan and 
with me we have the creator of 

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Frontier scum and much more Carl
Drew and how you just want to 

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Carl. 
Doing. 

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All right, evening over here. 
So I've had my day already, but 

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you got spinach it, she'll 
Saturday so far. 

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And for those who may 
potentially not know who you 

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are, maybe outside of Frontier 
scum, won't you tell us a little

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bit about yourself and some of 
the things that people might 

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know you for. 
Yeah, I'm Carl. 

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Drew it from Gothenburg Sweden. 
Better known maybe as make, they

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do not lower, I'm not sure 
can't. 

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I got started in the in the 
creative creative RPG business 

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with some Merc bori, Creations 
Graves left, wanting the cursed 

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Skinwalker in such as well as 
the digital generators from a 

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quarry and death in space, scum 
birth, Etc. 

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So we actually, when we first 
started running Merc Borg on our

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actual play channel, the first 
thing we ran was grapes as one 

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thing and I think pre stream 
prior to that, we ran the rough 

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black sludge and Jess who plays 
with us, was the curse 

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Skinwalker. 
So we've actually used a bunch 

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of your stuff on our Channel and
Graves up wanting was It was 

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great. 
I don't think I died in that 

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one. 
I definitely died and Rob black 

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sludge, but I don't think I 
died. 

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Well, we are all technically 
dead, I guess, you know, when it

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starts but but yeah. 
So Frontier scum. 

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So I guess my first question 
with Frontier scum is what made 

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a guy in Sweden who has been 
designing a lot of Merc Borges 

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stuff create Acid, Western 
role-playing game. 

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That's a good eye, good 
question. 

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Yeah, I don't know. 
I've always been into the 

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Western aestethic, not really so
much to Media around. 

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It just more, the moods, The 
Vibes, the Gunslinger, that sort

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of stuff, but I've never really 
played a western inspired 

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role-playing game. 
The ones I've tried haven't 

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really scratched my To 
acknowledge their often either 

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very, very crunchy rules wise, 
or they're very historical. 

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And neither of those things 
interest me very much so that's 

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sort of how Frontiers come came 
to be as a Mercury hack first 

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and foremost and then eventually
evolved into its own rule system

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and Vibes so so it did start as 
Mark pork act. 

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Like. 
That's where. 

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Okay. 
Yes it was like at the 

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beginning, it was just Merc 
party with guns. 

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Then as we play tested stuff, 
sort of, I began adding and 

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removing and trying to hit 
certain Vibes and just 

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eventually became its own thing,
it didn't feel like playing 

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mercouri anymore. 
So it made sense to kind of drop

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that that part of it. 
But with that said, it's still 

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very much inspired by Mercury, 
the system, especially on the 

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game master side. 
It's, it's very easy to run work

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for Adventures, which one tears 
come, but from the player 

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perspective, it is quite a 
different game. 

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Yeah, I mean, absolutely. 
You know, going through the 

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rules. 
I mean, there are like little 

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bits that are definitely still 
there. 

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Like the D20 player facing 
defense roles, they are 12, 

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those kind of things, but 
really, I mean it's it feels 

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very not, even really adjacent. 
Like it's very much, feels like 

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it's own game, it doesn't feel 
it. 

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It feels a little Hired by 
especially in like the like the 

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grittiness and the daily in this
of it. 

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But other than that, like, it 
definitely very much feels like 

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it's own game. 
Yeah, I think I think the gotten

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rules especially change the game
but also the dead chicks system.

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It's sort of, it doesn't, it 
makes it not as deadly as it 

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first appears. 
But at the same time, it feels 

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Very close all the time. 
I've played several sessions 

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where nobody's died, but 
everybody's constantly worried 

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about it, and that's sort of the
vibe you wanna hit. 

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I think where it feels like any 
bullet. 

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Could be the last Get the first 
time I read it. 

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I I think my first reaction to 
the disk system was like, hey, 

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this is fucking awesome but be, 
I was like, man. 

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This is super deadly people. 
Got to die all the time, but 

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when you really look at, like 
the drop checks, and then the 

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numbers on it really over five. 
Your, your kind of okay. 

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Yeah, um, but when you first 
look at it and I'm sure when 

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you're playing it, it's it feels
a lot more deadly but my I have 

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to say the death system is 
probably if I had to pick a 

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favorite part. 
My favorite part, I love that. 

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There's not really advancement 
per se in like the game at all. 

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There's like, rolling, actual, 
20, get a new skill. 

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You can only have six and and 
then you have to switch it out 

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but like you know, if you roll 
everything is why the 16 and up?

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You can increase the stat or 
something. 

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And if you get a natural 20 and 
have to increase your health, I 

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love the whole idea of like 
learning from almost dying is 

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like that. 
Feel And it's not like a ton is 

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not like you're suddenly like, 
you know, do this three times 

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and you're a God, Like It's DM e
5e or anything. 

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It's like these incremental like
could I might not die do okay? 

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Not dying slightly more health 
and that's about it. 

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It's it's fantastic. 
I like I said, I think it's 

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easily my favorite part. 
Yeah, I think the, the sort of 

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horizontal progression 
characters don't really get more

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powerful at least not very 
quickly, but they change and 

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they change by playing, it's not
like often times in games. 

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It's you get experience at the 
end of the session and then the 

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next session you show up 
Suddenly stronger, but I don't 

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know. 
I kinda like the idea of you 

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gain experience or you change by
Actually things, you can 

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actually link back. 
Every scale you've got and every

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hit point increase and every 
ability decrease or increase. 

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You can link that to certain 
events, which makes things a lot

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more memorable, I think. 
Yeah. 

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Cuz even even when you roll the 
20s, like the option is kind of 

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like, you can, like, take a 
skill in the thing that you were

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like, trying to do, right? 
Yeah, yeah. 

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So you like you said the 
horizontal progression was there

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like another game? 
Game that inspired that or is 

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that something that you were 
just like this? 

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Seems like something, I'd like 
to try it and the mechanic just 

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kind of evolved from it. 
I don't, I think there's been a 

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laments of that in games. 
I can't think of anything in 

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particular right now, but I 
mean, I've seen stuff where were

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characters do game. 
There's, of course games, like 

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the free League system, 
etcetera, where you gain the 

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experience and Dad are. 
You can also like you gain 

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experience for achieving certain
things. 

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And that was definitely a 
bidding of the inspiration as 

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well. 
And of course the Merc party 

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where you can also get worse. 
I think that's really good 

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because yeah, you change you 
don't necessarily become better 

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but it was the most most of all 
was just the thing I wanted to 

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try and work that out. 
Yeah. 

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I mean it does it's fantastic 
and like you said like a kind of

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has a little bit of a horizontal
progression. 

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It's not like you you level up 
her say and even something like 

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death in space, you know, like 
you get XP and you can like I 

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guess like spend it to improve 
yourself a little bit but it's 

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like it's incremental and it 
gets more, it exponentially more

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difficult every time you try to 
do it. 

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So same thing, you're not like 
gaining a new power at a certain

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level, you just evolve may 
become slightly. 

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Lead more resilient, but not 
really change at all. 

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You are kind of a complete 
character when you start and you

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grow a little bit as opposed to 
starting out as basically like a

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level zero farmhand or something
in becoming a God. 

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So yeah, I guess the next one is
like what is up with like what 

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are they feeding you guys in 
Sweden that over the last like 

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three years or we got Mark 
board? 

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We got death in space, we got 
Tear scum. 

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I mean, there's this, like, just
group of, like, just guys from 

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Sweden that are coming over here
and just like, blowing up the 

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teacher RPG space. 
You know what I mean? 

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Like, I think the, I think, 
Mark, Borg death in space and 

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our Frontier scum or some of the
most popular games across the 

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Indie scene for the past. 
Bunch, a years, is it just like,

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what, like, what hat? 
Like, where did you guys come 

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from? 
Like, what is this? 

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Always been over there? 
And suddenly, there's just like,

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you know, it's appearing over 
here for us or What do you think

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is kind of like the inspiration 
behind that? 

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Yeah, I mean there's there's 
been a very strong role playing 

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seen in Sweden since at least 
the 80s, like it's been not, 

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very not hugely popular, not 
mainstream by any means. 

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But I mean, it's been, it's been
here for a very long time. 

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And one thing I think that's 
been happening, the last couple 

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of years, is a lot more. 
Swedish people are creating 

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English games. 
There's loads of loads of 

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Swedish role playing games but 
they're mostly just in Swedish. 

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You can kind of see it with the 
free league as stuff. 

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They kind of started out with 
Swedish stuff and then they 

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eventually translated. 
And then eventually, they 

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started releasing both both 
languages at the same time. 

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And now they're doing a lot of 
just English stuff. 

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I think it's a combination of 
just Swedish people. 

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We Learn English by Jang, we 
don't get dubs of stuff, really 

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because our population is too 
small to really make it worth 

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it. 
So we learn perhaps earlier, 

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then then many Europeans. 
And now, I think people around 

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in that 30s, 40s are starting to
to expand their feeling 

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confident in their English, and 
I guess seeing seeing that, 

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there's loads of fans enjoying 
it. 

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I brought As well, which is a 
huge motivator. 

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Gotcha. 
And you, you kind of started 

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putting out stuff with Mark 
Borg, obviously, right? 

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Was, that, like, the first 
things that you created? 

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Or was it just the first things 
that you put out for other 

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people? 
Well, I started with 

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role-playing games quite late. 
It was when I got into 

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University and I started out as 
a player in a in a campaign that

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so many other campaigns, just it
sort of died. 

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Before the first session even. 
But I wanted to keep it going. 

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So I actually just took up the 
dming mantling five Ethan and I 

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did a couple years and then I 
moved on to the free leak stuff 

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and that's sort of when I 
started creating my own stuff. 

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I did some like not really not 
even really public stuff just to

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just stuff I shared internally 
with friends and stuff like 

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that. 
And then I think the first 

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published thing on my I have to 
RPG is the lasers and feelings 

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hack called Paladin, Bluett 
Alaric Bluetooth which means 

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balls and Bluett in Swedish. 
It's blue disturb Viking the 

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tradition of sacrificing stuff 
animals mostly, so it's sort of 

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it was a parody reference to a 
Swedish Viking comedy show. 

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Okay. 
And nobody's ever played it. 

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But I think that was the first 
thing that I released and then 

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was it the Merc board called 
when it first came out that 

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really started like, yeah, you 
know. 

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Yeah. 
Definitely like the work that 

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Joanna and hella put in in the 
beginning to just with the cult 

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and just promoting third-party 
creators. 

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And the cult especially with the
Really getting like it looks 

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good. 
You get stuff that actually 

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looks professional. 
It was amazing. 

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And that definitely is spurred 
me on to just keep creating 

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stuff so I yeah. 
Almost all of it is a toad to 

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the Merc party and a cult. 
I'm not sure if I'd be doing as 

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much without without them. 
And did you know your honor Pele

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prior to the Merc board calls or
was? 

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I Graves left wanting can like 
the first thing where you guys. 

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It's kind of got together and 
worked on something. 

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I think I found Mark, porterie. 
When they made you, I'm posted a

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video an image just of a Swedish
spread of Milk Bar. 

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This was before they even had 
planned the kickstarter, I 

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think. 
And I saw I don't read it and I 

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joined the community pretty 
quickly and so there was, was 

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there from the start basically? 
And it was just when I was 

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getting into web development, 
And I sent them a photo of a 

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sketch for Scamper there and 
then we just I think that was 

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really hit it off and then I 
made some stuff and they put it 

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in the cup but before that I had
never met them still. 

226
00:14:51,300 --> 00:14:56,500
I've only met them once but 
talked a couple times so it was 

227
00:14:56,500 --> 00:14:58,200
scum. 
Birther was the first thing that

228
00:14:58,200 --> 00:15:01,100
you saw was actually the web. 
The web development stop before 

229
00:15:01,100 --> 00:15:03,500
you make the adventures. 
Yeah, but you guys in contact at

230
00:15:03,500 --> 00:15:05,100
that, That's awesome. 
I don't know. 

231
00:15:05,200 --> 00:15:08,900
That's right. 
And then I mean you put a bunch 

232
00:15:08,900 --> 00:15:12,300
of stuff out in the Colts. 
You've done the scum birther lot

233
00:15:12,300 --> 00:15:14,600
of third-party you know, Merck 
boring stuff and I know I'm 

234
00:15:14,600 --> 00:15:16,800
saying it really wrong and I do 
apologize. 

235
00:15:18,400 --> 00:15:20,000
I wish I could say it more 
correctly. 

236
00:15:20,000 --> 00:15:23,500
It I just don't think I have a 
Swedish time for it but at what 

237
00:15:23,500 --> 00:15:29,700
point in during that did 
Frontier scum become like an 

238
00:15:29,700 --> 00:15:32,500
idea like what has this been 
brewing for like a couple of 

239
00:15:32,500 --> 00:15:36,200
years or is it pretty much? 
You got an idea you know pushed 

240
00:15:36,200 --> 00:15:39,300
through and then it came out. 
Yeah. 

241
00:15:39,300 --> 00:15:44,800
Like the idea, I think it hit me
during vacation times about 

242
00:15:44,800 --> 00:15:48,900
exactly one year ago, August 
last year and I just made some 

243
00:15:48,900 --> 00:15:52,200
spreads played around with then 
I said hey this can actually 

244
00:15:52,200 --> 00:15:55,400
work. 
So I basically shut myself off 

245
00:15:55,400 --> 00:16:00,200
from any other creative stuff 
and then since August last year 

246
00:16:00,200 --> 00:16:04,100
basically just been grinding 
Frontiers Come. 

247
00:16:05,500 --> 00:16:10,400
But so it was I guess in 
hindsight a pretty quick project

248
00:16:10,400 --> 00:16:13,300
but it felt it felt like ages 
sitting there. 

249
00:16:13,300 --> 00:16:15,700
Reworking it. 
As spreads over and over again 

250
00:16:15,700 --> 00:16:20,000
and all the playtesting and the 
changing I made the mistake of 

251
00:16:20,400 --> 00:16:25,700
going with layout first, which 
meant I wrote stuff straight 

252
00:16:25,700 --> 00:16:28,000
into the layout, and then I had 
to change your route and then 

253
00:16:28,000 --> 00:16:30,400
suddenly the layout didn't work 
anymore, and I had to do it 

254
00:16:30,400 --> 00:16:33,400
again. 
So, but the whole process was 

255
00:16:33,400 --> 00:16:40,300
very Iterative like I had I had 
the first like 28 Pages was 

256
00:16:40,300 --> 00:16:45,600
supposed to be a scene and then 
it just kept growing as things 

257
00:16:45,600 --> 00:16:53,300
often do and I got in contact 
with the Brian yaksha and chalk 

258
00:16:53,300 --> 00:16:56,400
down. 
I got my friend skull fungus to 

259
00:16:56,400 --> 00:16:59,700
do some art as well, which was 
really cool and worked on, good 

260
00:16:59,900 --> 00:17:04,200
doing the editing and in some 
ways it became I'm more of a 

261
00:17:04,200 --> 00:17:10,099
project management thing and 
just putting putting together, 

262
00:17:10,099 --> 00:17:14,200
all the stuff that they helped 
me to create. 

263
00:17:16,200 --> 00:17:18,800
And yeah, I definitely wouldn't 
be the same without them. 

264
00:17:20,000 --> 00:17:22,900
Yeah. 
I mean, we first to go from an 

265
00:17:22,900 --> 00:17:27,200
idea to this in less than a year
because it's books been out for 

266
00:17:27,200 --> 00:17:29,400
a little while. 
Is that? 

267
00:17:29,400 --> 00:17:33,600
Just seems crazy to me that 
seems like such a short period. 

268
00:17:33,700 --> 00:17:36,800
Time to be working on any 
project to go from. 

269
00:17:37,700 --> 00:17:40,400
Like initially, you said initial
layout to literally having it 

270
00:17:40,400 --> 00:17:42,500
printed by games. 
I've never seen like being 

271
00:17:42,500 --> 00:17:44,100
printed like all over the world 
at this point. 

272
00:17:44,100 --> 00:17:47,300
Going into a second printing. 
Well, we just had this like 

273
00:17:47,300 --> 00:17:51,500
putting people together in the 
beginning like in the credits it

274
00:17:51,500 --> 00:17:56,300
says Brian yaksha. 
Did the setting words does that 

275
00:17:56,300 --> 00:18:00,500
mean like in the first you know 
chunk prior to the map where it 

276
00:18:00,500 --> 00:18:02,700
talks about like all the like 
the location spots is that 

277
00:18:02,700 --> 00:18:06,500
mostly His writing. 
Yeah, that's that's Brian's 

278
00:18:06,500 --> 00:18:10,500
writing and we worked together. 
I think I had an outline of all 

279
00:18:10,500 --> 00:18:15,800
the locations, but since it was 
such a fast-paced project, I 

280
00:18:15,800 --> 00:18:20,900
felt that I just didn't have the
either the writing shops or the 

281
00:18:20,900 --> 00:18:25,200
time to really put into making 
it really really good. 

282
00:18:25,200 --> 00:18:29,600
And Brian stuff is phenomenal. 
So I can take you to him and we 

283
00:18:29,600 --> 00:18:33,000
work together and he, yeah, like
the result. 

284
00:18:33,900 --> 00:18:38,500
I still read those and I love 
every word think it's great. 

285
00:18:39,200 --> 00:18:43,000
He is a, they're great writer 
and just the way that they 

286
00:18:45,700 --> 00:18:48,900
That's the vibe that they can 
put into like a paragraph in 

287
00:18:48,908 --> 00:18:51,300
even just a couple of words like
it can really pull you in like 

288
00:18:51,300 --> 00:18:53,800
really quickly to whatever the 
setting or the the style is. 

289
00:18:53,800 --> 00:18:59,200
And they definitely have like a 
very dark way of writing and 

290
00:18:59,200 --> 00:19:01,500
that I think with Frontiers come
especially it really pulls you 

291
00:19:01,500 --> 00:19:07,800
into because it's not just like 
it's not just like a like a this

292
00:19:07,800 --> 00:19:11,100
is like shoot-'em-up Western 
whatever like it's a dark game 

293
00:19:11,100 --> 00:19:14,500
like it's very, you know and The
Westerns. 

294
00:19:15,300 --> 00:19:16,500
It's not like a spaghetti. 
Western, I guess. 

295
00:19:16,500 --> 00:19:19,500
That's what I'm trying to say. 
Like, it's a dark Lost Frontier.

296
00:19:19,500 --> 00:19:20,700
You know, it's really supposed 
to feel that way. 

297
00:19:20,700 --> 00:19:23,800
And even even the the intro 
Adventurer named the organ the 

298
00:19:23,800 --> 00:19:26,200
organ train, but we're going to,
right? 

299
00:19:26,200 --> 00:19:29,100
Yeah. 
The organ rail which I read as 

300
00:19:29,100 --> 00:19:34,400
the Oregon Trail a million times
before I read Oregon Trail which

301
00:19:34,400 --> 00:19:37,800
obviously I assume. 
That's that was the the yeah the

302
00:19:37,800 --> 00:19:40,400
inspiration for that. 
And I did my brain just read, 

303
00:19:40,400 --> 00:19:42,800
Oregon Trail over and over and 
over again before. 

304
00:19:42,800 --> 00:19:44,500
It's like wait, no, it's organ 
rail. 

305
00:19:44,500 --> 00:19:48,400
This is a Amazing. 
I mean, that's the name of the 

306
00:19:48,400 --> 00:19:50,200
intro Adventure. 
So you like, you can clearly 

307
00:19:50,200 --> 00:19:52,700
see, you know, it's special even
like some of the Merc Borg 

308
00:19:52,700 --> 00:19:55,200
inspiration still coming into 
that. 

309
00:19:57,500 --> 00:20:00,300
And then you said, you got some 
of your friends to do that, but 

310
00:20:00,300 --> 00:20:03,600
layout outside of the adventure 
is all you right? 

311
00:20:04,200 --> 00:20:04,800
Yeah. 
Yeah. 

312
00:20:04,800 --> 00:20:09,500
It's it's me and a whole bunch 
of public domain artwork. 

313
00:20:11,600 --> 00:20:15,000
And then so the inspiration 
behind, I'll just hold up the 

314
00:20:15,000 --> 00:20:16,500
book. 
And for those in podcast land, 

315
00:20:16,500 --> 00:20:18,900
I'm sorry you can't see this, 
but we talked to us before it 

316
00:20:18,900 --> 00:20:21,100
started. 
There are there like no margins 

317
00:20:21,100 --> 00:20:26,200
in this book and it is packed. 
And I feel like every small 

318
00:20:26,200 --> 00:20:29,500
space, it could have been there 
as filled with just an awesome 

319
00:20:29,500 --> 00:20:33,200
like old western ad for 
something like some, you know, 

320
00:20:33,200 --> 00:20:36,500
snake oil or something like that
was, what was the inspiration 

321
00:20:36,500 --> 00:20:39,900
for the layout? 
Was it like old paint, like 

322
00:20:39,900 --> 00:20:41,200
newspapers or things from the 
time? 

323
00:20:41,400 --> 00:20:43,600
It's like that. 
And if so like where where did 

324
00:20:43,600 --> 00:20:46,800
you kind of pull on the 
inspiration or like references 

325
00:20:46,800 --> 00:20:50,800
or anything from to do that? 
Yeah I definitely wanted to hit 

326
00:20:50,800 --> 00:20:53,900
like you can kind of tell what 
the first setting bit is that 

327
00:20:53,900 --> 00:20:57,200
even like it's inspired by just 
old-time in newspapers. 

328
00:20:57,500 --> 00:21:04,600
I looked at a lot of newspaper 
layouts online and then as the 

329
00:21:04,600 --> 00:21:08,200
book goes on, it kinda becomes 
more of a catalog style where 

330
00:21:08,200 --> 00:21:12,100
the rule start popping up and 
that was definitely Like, I had 

331
00:21:12,300 --> 00:21:16,200
this Recreation, it's still 
somewhere around here, a 

332
00:21:16,200 --> 00:21:22,600
700-page, Sears catalog 
Recreation from 1897, which just

333
00:21:22,600 --> 00:21:28,700
has so many ads for everything 
from like bags of flour, two 

334
00:21:29,100 --> 00:21:36,100
revolvers, two houses and it was
just flip to that so much just 

335
00:21:36,100 --> 00:21:39,600
working on the layout. 
So that was a huge, huge 

336
00:21:39,600 --> 00:21:44,100
inspiration. 
That's a no I'm sorry, what's 

337
00:21:44,100 --> 00:21:45,000
it? 
Yeah. 

338
00:21:45,000 --> 00:21:50,100
And of course, Red Dead. 
Redemption to allow that goes 

339
00:21:50,100 --> 00:21:53,000
without saying, I think. 
Yeah, I mean yeah. 

340
00:21:53,000 --> 00:21:55,700
I think that, you know, I don't 
think there is a game that you 

341
00:21:55,700 --> 00:22:00,800
could play Red Dead Redemption. 
If you wanted to run Red Dead 

342
00:22:00,800 --> 00:22:02,300
Redemption as a tabletop 
role-playing game. 

343
00:22:02,300 --> 00:22:04,200
I don't think there's anything 
better than Frontier scum like a

344
00:22:04,200 --> 00:22:07,400
possibly, like bring in 
everything that Red Dead 

345
00:22:07,400 --> 00:22:09,000
Redemption has, you know what I 
mean? 

346
00:22:09,300 --> 00:22:11,200
I can't imagine anything that 
they could do it as well. 

347
00:22:12,800 --> 00:22:16,700
And then even as far as the 
cover which is absolutely 

348
00:22:16,700 --> 00:22:21,000
stunning. 
I think because one wrote an 

349
00:22:21,000 --> 00:22:24,600
article about this on their blog
right and I think he said that 

350
00:22:24,600 --> 00:22:28,900
this wasn't his his choice of 
cover to start is that this type

351
00:22:28,900 --> 00:22:33,200
of story, I believe the words 
were something like I'm telling 

352
00:22:33,200 --> 00:22:36,300
you as a friend, don't use this 
cover whatever you do. 

353
00:22:38,000 --> 00:22:42,200
And then I did it anyways but 
he's he's come around it. 

354
00:22:43,500 --> 00:22:47,900
But yeah, that's I had a bunch 
of different ideas for the cover

355
00:22:47,900 --> 00:22:51,100
and then I don't know this one 
just felt right? 

356
00:22:51,100 --> 00:22:54,700
It's very inspired by old 
catalogs. 

357
00:22:55,800 --> 00:22:58,000
Yeah, I mean II, personally, I 
love the cover I think is 

358
00:22:58,000 --> 00:23:01,600
absolutely stunning. 
Is there a chance ever to have 

359
00:23:01,600 --> 00:23:06,100
like, alternate cover just like 
shot somewhere that we could see

360
00:23:06,100 --> 00:23:07,200
what? 
Well might have. 

361
00:23:07,400 --> 00:23:10,900
Like wanted instead or is that 
just all going to stay tucked 

362
00:23:10,900 --> 00:23:15,600
away between you guys. 
Yeah, I don't think it have them

363
00:23:15,700 --> 00:23:20,700
at hand, but maybe, maybe in the
future sometime and dig them 

364
00:23:20,700 --> 00:23:24,200
out. 
I mean, I'm glad he was wrong. 

365
00:23:24,200 --> 00:23:26,300
Is, is all I'm saying, because 
this is stunning. 

366
00:23:26,400 --> 00:23:30,300
So, and then, also, speaking of 
the cover in the physical book, 

367
00:23:30,800 --> 00:23:35,500
this is, It's only, I've seen it
a couple of times, like, like, 

368
00:23:35,500 --> 00:23:38,700
what grandpa has a similar 
binding on the edge? 

369
00:23:38,700 --> 00:23:42,400
This like kind of lay flat open 
non-binding, what? 

370
00:23:42,600 --> 00:23:48,800
Was behind the decision to do 
this and was there any issue 

371
00:23:48,800 --> 00:23:51,800
printing deciding to do this as 
opposed to a regular one? 

372
00:23:51,800 --> 00:23:53,800
Did it make a huge different 
trying to go through that 

373
00:23:53,800 --> 00:23:55,900
process? 
All right. 

374
00:23:55,900 --> 00:24:00,900
Was it was a very close 
collaboration with the with the 

375
00:24:00,900 --> 00:24:07,200
publisher games neveress and 
Andre over there and we worked 

376
00:24:07,600 --> 00:24:11,000
just iterated if bunch of 
different designs we had like 

377
00:24:11,000 --> 00:24:16,700
for a while, this S4 leather 
kind of Bible old-timey, Bible 

378
00:24:16,700 --> 00:24:23,200
Vibe going but eventually we can
to settle on this and it was a 

379
00:24:23,200 --> 00:24:26,800
pretty huge gamble, really? 
Because we couldn't get the 

380
00:24:26,800 --> 00:24:30,900
print proof from the printer 
like the actual actual finished 

381
00:24:30,900 --> 00:24:34,300
binding. 
So we kind of had to just wing 

382
00:24:34,300 --> 00:24:38,300
it and hope. 
So it was, it was a scary scary,

383
00:24:38,300 --> 00:24:42,400
scary, wait for the 500 copies 
to arrive, okay? 

384
00:24:42,600 --> 00:24:46,200
The never has but it turned out 
it turned out just like we 

385
00:24:46,200 --> 00:24:51,700
wanted. 
Yeah I mean it's it's stunning 

386
00:24:51,700 --> 00:24:55,400
like there's not another book, I
think on anyone's shelf that's 

387
00:24:55,400 --> 00:25:00,000
going to look like this and the 
cover itself is this just what 

388
00:25:00,000 --> 00:25:05,500
would normally be inside like 
normally bound book like this is

389
00:25:05,500 --> 00:25:07,900
the it's just not covered with 
fabric. 

390
00:25:07,900 --> 00:25:08,800
Exactly. 
Put on. 

391
00:25:08,800 --> 00:25:11,400
Exactly. 
So that they'd usually put like 

392
00:25:11,400 --> 00:25:17,200
the Cover on top of them. 
But other like physically it's 

393
00:25:17,200 --> 00:25:21,800
just a naked book. 
And when you say you couldn't 

394
00:25:21,800 --> 00:25:24,700
get the proof for this when you 
asked the printer to do this 

395
00:25:24,700 --> 00:25:28,000
where they like, excuse me, or 
were they like no. 

396
00:25:28,000 --> 00:25:30,700
Yeah we could we could totally 
just not cover it and do this 

397
00:25:30,700 --> 00:25:34,800
kind of binding or yeah. 
They had a litter 'native. 

398
00:25:34,800 --> 00:25:39,500
I think it's mostly used for 
like photo albums and stuff but 

399
00:25:39,500 --> 00:25:43,400
they had the technology. 
I think that's where the idea 

400
00:25:43,400 --> 00:25:46,900
came from that they had that 
somewhere on their website or 

401
00:25:46,900 --> 00:25:52,700
something and Yeah, if you look 
online, I think most all of all 

402
00:25:52,700 --> 00:25:56,500
of the examples are photo albums
there. 

403
00:25:56,500 --> 00:25:59,700
I think the only limitation we 
had which was kind of annoying 

404
00:25:59,700 --> 00:26:04,700
at the start was that we had to 
use the cardboard like color. 

405
00:26:04,900 --> 00:26:08,000
There's since it's just the 
inside of a hardcover book, we 

406
00:26:08,000 --> 00:26:12,400
couldn't really do anything 
about that, but as we iterated 

407
00:26:12,400 --> 00:26:18,400
over the covers, This one came 
out and we made it work, I 

408
00:26:18,408 --> 00:26:20,000
think. 
Yeah. 

409
00:26:20,000 --> 00:26:23,700
I mean again, it's like I said 
before, stream started, I bought

410
00:26:23,700 --> 00:26:26,900
two so that I could tuck one 
away and never ever touch it 

411
00:26:26,900 --> 00:26:28,700
just in case something happens 
to this one. 

412
00:26:29,300 --> 00:26:32,200
And I guess it makes sense with 
this style binding for photo 

413
00:26:32,200 --> 00:26:35,700
albums, which people like to 
open up completely and with this

414
00:26:35,700 --> 00:26:38,700
style like you can easily like 
the whole thing. 

415
00:26:38,700 --> 00:26:42,100
This is very lay flat, which is 
fantastic to have at the table. 

416
00:26:42,400 --> 00:26:46,700
I mean the the I know A lot of 
people they sometimes do like 

417
00:26:46,700 --> 00:26:49,400
the ring binding, so that it 
will lay flat, but this just 

418
00:26:49,400 --> 00:26:51,200
looks so much more elegant than 
that. 

419
00:26:51,200 --> 00:26:54,800
And, you know, sits on the Shelf
a little bit easier than the 

420
00:26:54,800 --> 00:26:59,500
ring binding on the edge. 
But I mean beginning to end this

421
00:26:59,500 --> 00:27:02,800
is absolutely stunning and now 
games, omnivorous? 

422
00:27:03,300 --> 00:27:07,400
What, at what point did you kind
of meet with them or talk with 

423
00:27:07,400 --> 00:27:11,400
them or what was the initial 
they reach out to you? 

424
00:27:11,400 --> 00:27:13,300
Did you reach out to them? 
How did you guys pair up? 

425
00:27:13,300 --> 00:27:19,000
Basically Yeah, I think I had I 
was over at the Liebherr looter 

426
00:27:19,000 --> 00:27:21,900
I'm server with. 
Yeah. 

427
00:27:21,900 --> 00:27:26,200
The the development like I did a
bunch of development updates and

428
00:27:26,200 --> 00:27:31,500
the people there were super 
super helpful to the process and

429
00:27:32,700 --> 00:27:35,700
they kind of kept because I was 
planning to just release it on H

430
00:27:35,800 --> 00:27:40,400
as a black-and-white PDF for 
home printing, but they kind of 

431
00:27:40,500 --> 00:27:44,000
kept kept pushing to to do 
something. 

432
00:27:44,900 --> 00:27:49,100
Even more with it. 
And eventually I reached out to 

433
00:27:49,300 --> 00:27:54,100
games of numerous I think was in
the winter sometime like late 

434
00:27:54,100 --> 00:28:04,400
last year and I sent them the 28
page seen trust close to 

435
00:28:04,400 --> 00:28:09,900
completion at that point and 
then they they were into it and 

436
00:28:10,100 --> 00:28:13,600
suddenly it turned into a 64 
page. 

437
00:28:17,000 --> 00:28:22,200
So, when you had the original 
Zine, what what made it into or 

438
00:28:22,200 --> 00:28:24,300
what? 
What expanded after that 

439
00:28:24,300 --> 00:28:27,200
initial, you know, thing that 
you had is, is a lot of the 

440
00:28:27,200 --> 00:28:30,400
setting text, or was it like the
adventure? 

441
00:28:30,400 --> 00:28:33,500
Like what what it? 
What was the original Zine like 

442
00:28:33,500 --> 00:28:37,100
compared to what it is now? 
Yeah, it was I think even 

443
00:28:37,100 --> 00:28:41,400
tighter there was like it's 
quite tight at the moment, but 

444
00:28:42,300 --> 00:28:44,000
there was even more content than
ever. 

445
00:28:44,100 --> 00:28:47,700
Her page. 
But then I see, as we increase 

446
00:28:47,700 --> 00:28:52,600
the page count, I redid some 
layout them, sort of spread 

447
00:28:52,700 --> 00:28:56,700
stuff out added the ads in the 
setting. 

448
00:28:57,600 --> 00:29:00,600
I think that was four pages. 
Originally, I think it's six now

449
00:29:01,200 --> 00:29:07,800
and then of course, all the 
tables, the carousing and all 

450
00:29:07,800 --> 00:29:12,700
the end tables like at the end 
there, those who are also late 

451
00:29:12,700 --> 00:29:17,600
additions. 
But other than that, I think, I 

452
00:29:17,600 --> 00:29:20,800
think almost everything was 
already there in the scene. 

453
00:29:22,400 --> 00:29:25,000
Yeah, because I mean it is it's 
a 64 page book. 

454
00:29:25,500 --> 00:29:29,600
But if you look at just the 
mostly the rules basically, it's

455
00:29:29,600 --> 00:29:33,100
really only about 20 pages of 
rules and even some of that is 

456
00:29:33,100 --> 00:29:36,400
like ads and things like that. 
I mean, I love when books do 

457
00:29:36,400 --> 00:29:39,200
what you did, which is to put 
like a like a two-page spread in

458
00:29:39,200 --> 00:29:41,600
the back of just like the the 
rules. 

459
00:29:41,600 --> 00:29:43,700
I know Mark Moore does the same 
thing, death in space, like all 

460
00:29:43,700 --> 00:29:46,200
of those games, do the same 
thing, like they all do easily 

461
00:29:46,200 --> 00:29:47,900
fit. 
Like, I mean a little bit tight 

462
00:29:47,900 --> 00:29:51,400
but like easily on two pages, it
really is only about 20 pages of

463
00:29:51,400 --> 00:29:55,100
rules. 
So From the initial Zine, 

464
00:29:55,100 --> 00:29:58,500
whether any big rules changes 
that happened or was it mostly 

465
00:29:58,500 --> 00:30:00,400
adding the setting adding the 
adventures, adding the role 

466
00:30:00,400 --> 00:30:02,600
tables? 
Kind of just expanding on like 

467
00:30:02,600 --> 00:30:04,200
the resources that you can do a 
little bit more. 

468
00:30:04,800 --> 00:30:09,900
Oh yeah I mean we did play tests
I think in the end. 

469
00:30:09,900 --> 00:30:14,500
Yeah, we like almost. 
Every other week with the guys, 

470
00:30:14,500 --> 00:30:19,300
from from liberally, Durham we 
did so many places. 

471
00:30:19,300 --> 00:30:26,600
And every time I basically 
changed stuff and the scene 

472
00:30:26,600 --> 00:30:31,300
version definitely isn't isn't 
the same as the as the final 

473
00:30:31,700 --> 00:30:34,900
final version. 
There was a bunch of changes. 

474
00:30:34,900 --> 00:30:37,700
I remember I did especially like
the thing. 

475
00:30:37,700 --> 00:30:42,000
I think I worked on the absolute
most was that damage rules for 

476
00:30:42,000 --> 00:30:44,700
melee weapon. 
Which sounds weird because it's 

477
00:30:44,700 --> 00:30:51,800
such a tiny tiny bit of it. 
But since I wanted melee weapons

478
00:30:51,800 --> 00:30:56,700
to feel fun to use and also be a
viable option. 

479
00:30:56,700 --> 00:31:00,700
But also not outshine the guns 
because the whole thing is that 

480
00:31:00,700 --> 00:31:04,400
the guns dominate. 
You don't want to face a gun. 

481
00:31:05,800 --> 00:31:08,600
So that was that was really 
tricky and it went through so 

482
00:31:08,600 --> 00:31:15,400
many so many iterations. 
Because if I'm listening bleep 

483
00:31:15,400 --> 00:31:19,100
mistaken, like, if you shoot a 
gun, it hits, right? 

484
00:31:19,500 --> 00:31:22,000
Yeah. 
Unless it's a tough shot, which 

485
00:31:22,300 --> 00:31:25,200
they rarely are. 
It might be like, in a 

486
00:31:25,300 --> 00:31:29,000
close-combat struggle, or from a
far distance depending on the 

487
00:31:29,000 --> 00:31:33,000
gun you use, but almost every 
time a gun is fired. 

488
00:31:33,000 --> 00:31:36,500
It hits. 
I mean in the game where you 

489
00:31:36,500 --> 00:31:42,300
don't have a lot of HP, you 
know, I mean, guns and then guns

490
00:31:42,300 --> 00:31:44,900
are deadly. 
I mean, it's if you get shot 

491
00:31:44,900 --> 00:31:47,100
especially back then like you're
probably gonna die. 

492
00:31:47,100 --> 00:31:50,400
Like, it feels really like it's 
weird to say in a tabletop game 

493
00:31:50,400 --> 00:31:52,000
but it feels realistic. 
You know what I mean? 

494
00:31:52,000 --> 00:31:55,000
Like it like it, you should fear
this thing that they have. 

495
00:31:55,000 --> 00:31:58,500
You know what I mean? 
And it I guess it does make 

496
00:31:58,500 --> 00:32:03,300
sense that trying to make melee 
enviable in any way shape or 

497
00:32:03,300 --> 00:32:05,800
form when you Just have 
something that can kill you in 

498
00:32:05,800 --> 00:32:09,000
one shot and always hits. 
I guess I would be a lot more 

499
00:32:09,000 --> 00:32:12,000
difficult than I guess. 
Originally I thought I would be.

500
00:32:12,400 --> 00:32:15,300
So how long did it take you to 
actually get to a point where 

501
00:32:15,300 --> 00:32:17,500
you really liked it? 
And I assume you're, you're 

502
00:32:17,500 --> 00:32:19,400
good, you're happy with it now, 
like, you're just like, okay, 

503
00:32:19,400 --> 00:32:24,600
this is it, this one work sir. 
Yeah, I don't, I like, I worked 

504
00:32:24,600 --> 00:32:30,500
up until the final like editing 
run like the first final round 

505
00:32:30,500 --> 00:32:33,100
of editing. 
We did it just kept changing 

506
00:32:33,600 --> 00:32:35,700
every day. 
Basically, for a couple of weeks

507
00:32:37,100 --> 00:32:42,000
damage up and down, and bonuses 
and exploding and all sorts of 

508
00:32:42,000 --> 00:32:44,300
different changes to just make 
it feel. 

509
00:32:44,300 --> 00:32:47,100
Because at the same time I 
didn't want to have a bunch of 

510
00:32:47,900 --> 00:32:51,300
rules for melee because then 
that would take away from The 

511
00:32:51,600 --> 00:32:54,800
Vibes. 
So it had to be short but also 

512
00:32:54,800 --> 00:32:59,400
interesting and I think like 
that was kind of My Philosophy 

513
00:32:59,400 --> 00:33:03,200
with all this stuff. 
I am I wanted it to feel a 

514
00:33:03,200 --> 00:33:06,000
certain way. 
Rather than being necessarily 

515
00:33:06,000 --> 00:33:12,100
simulation is store or anything,
just feel feel a certain way and

516
00:33:12,500 --> 00:33:17,800
I think in one of the play test 
where we did ancient skin, The 

517
00:33:17,800 --> 00:33:22,500
Merc body Adventure. 
That was one of the first time 

518
00:33:22,500 --> 00:33:28,900
we tried the almost final 
weapon, melee weapon rules. 

519
00:33:28,900 --> 00:33:32,700
And one of the players is 
character, he was wrestling on 

520
00:33:32,700 --> 00:33:40,100
the ground. without without, 
without Manhunter, trying to 

521
00:33:40,200 --> 00:33:43,400
trying to catch them and 
probably eat them. 

522
00:33:43,400 --> 00:33:47,300
I think, and the fight sort of 
ended like that, they were 

523
00:33:47,308 --> 00:33:50,900
thrown off their horses. 
And then, the final enemy was 

524
00:33:50,900 --> 00:33:52,400
just resting on the ground with 
this guy. 

525
00:33:52,400 --> 00:33:58,300
And he rolled he hit with his 
knife, the player, the player 

526
00:33:58,300 --> 00:34:01,500
character, hit with his knife 
and he rolled a 4 and then he 

527
00:34:01,500 --> 00:34:04,600
rolled another four, and then he
rolled another four and we could

528
00:34:04,600 --> 00:34:10,100
just see in front of us, how How
this character I just sat on top

529
00:34:10,100 --> 00:34:13,000
of this guy had been wrestling 
and just kept on stabbing and 

530
00:34:13,000 --> 00:34:16,000
stabbing and stabbing. 
And meanwhile, his friends were 

531
00:34:16,000 --> 00:34:19,100
on driving through the woods, 
but it was it was a really cool 

532
00:34:19,100 --> 00:34:24,000
finish. 
It had a minute, it's funny 

533
00:34:24,100 --> 00:34:25,300
because I'm right there with 
you. 

534
00:34:26,199 --> 00:34:29,500
But from the outside sometimes, 
you know, playing Merc Borg 

535
00:34:29,500 --> 00:34:30,699
something like this. 
You're like man. 

536
00:34:30,699 --> 00:34:34,900
Like, if people like heard us 
playing this game and didn't 

537
00:34:34,900 --> 00:34:37,800
really have any context for 
this, we sound terrible, we saw 

538
00:34:37,900 --> 00:34:42,300
we all sound like Psychopaths be
a to just be like me and when 

539
00:34:42,300 --> 00:34:45,500
this guy was just just stab this
guy in Sam, this guy 7 this guy 

540
00:34:45,500 --> 00:34:48,100
knew that I had it right. 
That's when melee felt good. 

541
00:34:48,300 --> 00:34:53,199
Like that's awesome. 
Yeah and what like you were 

542
00:34:53,199 --> 00:34:56,600
talking about Vibes in the game 
which a I mean fuck like this is

543
00:34:56,600 --> 00:34:58,700
one of the by DS games I've ever
read. 

544
00:35:00,200 --> 00:35:02,800
One of the things I like about 
the way that you did the rules 

545
00:35:02,800 --> 00:35:07,800
is it feels like whatever we 
want to call it now like oh s 

546
00:35:08,000 --> 00:35:13,300
RNs are whatever this thing is, 
but where it is like There are 

547
00:35:13,300 --> 00:35:15,600
rules or there need to be rules 
when they're don't, it's like, 

548
00:35:15,600 --> 00:35:19,100
fucking make it up like I am, I 
trust you just do what you want 

549
00:35:19,100 --> 00:35:21,300
to do like, conditions in this 
is fantastic. 

550
00:35:21,300 --> 00:35:26,900
It's like there's one or two, 
there's and then it's like if 

551
00:35:26,900 --> 00:35:29,900
none of these match make 
something up, just go for it. 

552
00:35:31,000 --> 00:35:33,500
When you're when you were 
designing this game. 

553
00:35:34,800 --> 00:35:37,000
Where's the Line kind of where 
you're like? 

554
00:35:37,000 --> 00:35:39,600
This feels like it. 
Needs a rule, but this feels 

555
00:35:39,600 --> 00:35:43,400
like it doesn't like, we're 
like, how do you comfortable 

556
00:35:43,400 --> 00:35:45,500
being like? 
I feel like this is okay to 

557
00:35:45,500 --> 00:35:49,200
just, you know, give to GM Fiat.
But like this one needs one. 

558
00:35:49,200 --> 00:35:52,300
Where there are times where you 
wrestled with like choosing to 

559
00:35:52,300 --> 00:35:53,700
write a rule or not? 
Write a rule. 

560
00:35:54,600 --> 00:35:59,600
Yeah, I think the conditions, 
particularly show that where I 

561
00:35:59,600 --> 00:36:03,900
came to the conclusion that I 
don't need to specify every 

562
00:36:03,900 --> 00:36:11,000
possible way a person could be 
affected by something, that was 

563
00:36:11,000 --> 00:36:17,400
definitely 111 of the I think 
conditions like at one point 

564
00:36:17,400 --> 00:36:21,600
there were a bunch of conditions
and I also tried going the other

565
00:36:21,600 --> 00:36:23,400
way and just having one 
condition. 

566
00:36:24,100 --> 00:36:30,300
But at the end I felt like the 
best way to go about it is just 

567
00:36:30,300 --> 00:36:37,700
trust in the GM and I cut a lot 
of stuff and I changed a lot of 

568
00:36:37,700 --> 00:36:45,600
stuff and I think as a 
programmer I do like to Kid my 

569
00:36:45,600 --> 00:36:49,900
darling said to say, so I was 
very close to two cutting even 

570
00:36:49,900 --> 00:36:56,000
more stuff, just keeping only 
the essentials, but after play 

571
00:36:56,000 --> 00:37:00,000
tasting and stuff, I kept, I 
kept some things that I might 

572
00:37:00,000 --> 00:37:06,400
not have kept but the players 
really, really wanted to stay as

573
00:37:06,400 --> 00:37:10,000
so that definitely showed which,
which things actually mattered. 

574
00:37:10,700 --> 00:37:14,700
I think if between pay tests, I 
might have come and said oh I 

575
00:37:14,900 --> 00:37:17,800
Got this thing and if they 
didn't react or if they 

576
00:37:19,600 --> 00:37:22,000
approved, I knew it was the 
right thing to do. 

577
00:37:23,100 --> 00:37:25,500
Is there any rule specifically 
where you like me and I want 

578
00:37:25,500 --> 00:37:26,900
this to go? 
But they were like, no and you 

579
00:37:26,908 --> 00:37:29,300
have to keep this one in like 
you just absolutely have to is 

580
00:37:29,300 --> 00:37:31,100
there anything specifically that
stands out? 

581
00:37:31,800 --> 00:37:35,400
Yeah, I think one of the latest 
latest things was when I was 

582
00:37:36,000 --> 00:37:42,200
debating whether to keep the Hat
rule or not which is, I mean, it

583
00:37:42,200 --> 00:37:45,400
sounds strange. 
But at the moment at that time I

584
00:37:45,400 --> 00:37:52,000
felt like that was that wasn't 
really sharing the same Vibes of

585
00:37:52,400 --> 00:37:55,100
being Super deadly and grimy and
stuff. 

586
00:37:55,100 --> 00:38:00,400
And then I think this time Walt 
came with a good suggestion, 

587
00:38:00,400 --> 00:38:06,200
instead of a terrible one, and 
he convinced me to keep it. 

588
00:38:08,400 --> 00:38:10,100
He was definitely right about 
that one. 

589
00:38:10,800 --> 00:38:14,500
Yeah, I don't regret it one bit.
Keeping know that. 

590
00:38:14,500 --> 00:38:17,100
That's a great one. 
When like it was like we were 

591
00:38:17,100 --> 00:38:20,500
talking early stream, Jason runs
all of our Marked for Death in 

592
00:38:20,500 --> 00:38:21,900
space. 
Like basically all of our free 

593
00:38:21,900 --> 00:38:25,600
League stuff and all of our, you
know, that whole realm of games,

594
00:38:25,600 --> 00:38:27,200
he runs all of those on our 
Thursday games. 

595
00:38:27,500 --> 00:38:29,500
And when he first read Frontier 
Scout, one of the first things 

596
00:38:29,500 --> 00:38:31,800
he said to me was man, I love 
the hat roll like this is 

597
00:38:31,800 --> 00:38:33,800
awesome. 
You know, it's one of the very 

598
00:38:33,800 --> 00:38:37,300
first things and it's true like 
as far as Vibes go, I guess it's

599
00:38:37,300 --> 00:38:40,700
a competing It's like it is a 
little bit less deadly but it is

600
00:38:40,700 --> 00:38:44,200
a, it is a it is a cowboy hat. 
Like how much more Vibe can you 

601
00:38:44,200 --> 00:38:45,600
get than a cowboy hat? 
You know. 

602
00:38:45,800 --> 00:38:49,700
Yeah so so yeah. 
Good call by wall on that one. 

603
00:38:49,700 --> 00:38:51,800
Absolutely. 
And it became like a whole page 

604
00:38:51,800 --> 00:38:54,600
spread in the rules right? 
Like there's literally like yeah

605
00:38:55,100 --> 00:38:57,900
with like a with like a giant 
Target on the chest and 

606
00:38:57,900 --> 00:38:59,300
everything. 
That's fantastic. 

607
00:39:00,000 --> 00:39:05,500
Yeah and I love that because so 
much there's a couple pages that

608
00:39:05,500 --> 00:39:08,700
are like that a little bit but 
in the layout So much of it is 

609
00:39:08,700 --> 00:39:10,900
so tight. 
Like you said, it's very dense 

610
00:39:10,900 --> 00:39:16,000
like that catalog, but then that
one, it just feels very open and

611
00:39:16,000 --> 00:39:20,400
it gives it their sense of 
importance because there's so 

612
00:39:20,400 --> 00:39:23,600
much white on the page, it 
really in a giant Target in the 

613
00:39:23,600 --> 00:39:26,500
middle of the page that it makes
it feel really, really 

614
00:39:26,500 --> 00:39:30,200
fantastic. 
Was that on was that was that on

615
00:39:30,200 --> 00:39:31,900
purpose to be like this is a 
super important rule. 

616
00:39:31,900 --> 00:39:33,700
So let's make this different 
than all the rest of it. 

617
00:39:34,100 --> 00:39:37,300
Yeah, like the heck rule has 
barely any text. 

618
00:39:38,200 --> 00:39:43,100
So originally in the layout, it 
was just this tiny little box at

619
00:39:43,900 --> 00:39:47,500
the end of a page. 
And I think that's also sort of 

620
00:39:47,500 --> 00:39:51,900
why why I was looking to scrap 
it, because it was kind of 

621
00:39:51,900 --> 00:39:55,800
trailing at the end. 
But then when I decided to keep 

622
00:39:55,800 --> 00:40:00,300
it, I decided to just. 
Okay, let's give it all the 

623
00:40:00,300 --> 00:40:04,300
attention. 
It needs, I don't want anyone to

624
00:40:04,300 --> 00:40:09,700
miss it, if it's gonna be there.
And I'm really happy with how 

625
00:40:09,700 --> 00:40:12,000
that turned out. 
That's I think that was one of 

626
00:40:12,000 --> 00:40:15,900
the favorite favorite images 
that I was just waiting to put 

627
00:40:15,900 --> 00:40:19,800
somewhere as well. 
The, the guy with the bullseye 

628
00:40:19,800 --> 00:40:23,000
on this hole in the bottom. 
Like those eyes the bullet 

629
00:40:23,000 --> 00:40:26,000
through his forehead. 
And yeah, yeah. 

630
00:40:26,300 --> 00:40:29,100
That that's one of my favorite 
pages and then really early on 

631
00:40:29,100 --> 00:40:33,500
The Wanted page, the guy's face 
on that. 

632
00:40:34,200 --> 00:40:39,300
It's just it's haunting like 
it's Steak and then right 

633
00:40:39,300 --> 00:40:41,400
underneath wanted like it took 
me. 

634
00:40:41,400 --> 00:40:43,100
I think I read it. 
It was probably my second or 

635
00:40:43,107 --> 00:40:45,600
third read because I was just 
kind of like, oh, man, and then 

636
00:40:45,600 --> 00:40:49,300
I read the things but the d4s 
right underneath the one end 

637
00:40:49,300 --> 00:40:53,000
where it's like one or two is 
dead or alive, 3 is dead for is 

638
00:40:53,000 --> 00:40:58,100
alive, like that page and that 
whole part is just absolutely 

639
00:40:58,100 --> 00:41:00,300
fantastic. 
And the way that the skills are 

640
00:41:00,300 --> 00:41:04,000
done with the backgrounds and 
stuff, it's that same kind of 

641
00:41:04,000 --> 00:41:07,900
like like I trust you to make it
up. 

642
00:41:08,000 --> 00:41:09,700
Kind of things. 
Like here's some yeah, that pay 

643
00:41:09,700 --> 00:41:14,000
is is is is that is that public 
domain arteries, that one of 

644
00:41:14,800 --> 00:41:20,800
that's actually one that me 
color neon on or Eileen as he 

645
00:41:20,800 --> 00:41:23,400
goes by. 
He does some awesome layout 

646
00:41:23,400 --> 00:41:26,600
stuff with using almost 
exclusively public domain 

647
00:41:26,600 --> 00:41:29,100
images. 
That's actually one that he put 

648
00:41:29,100 --> 00:41:35,000
together for me a bit of a 
collage so thing and that was 

649
00:41:35,000 --> 00:41:37,700
actually supposed to be the 
cover originally. 

650
00:41:38,100 --> 00:41:43,200
And back when it was a scene, it
didn't fit as well as a with a 

651
00:41:43,200 --> 00:41:46,100
book. 
But original That was supposed 

652
00:41:46,100 --> 00:41:48,400
to be the cover and then I kind 
of reworked it. 

653
00:41:48,400 --> 00:41:52,300
I added the background with the 
tombstone and I made it into the

654
00:41:52,300 --> 00:41:57,400
wanted page but that's, that's 
probably the main art. 

655
00:41:57,400 --> 00:42:00,800
But I think it's Wonder, it's 
two or three different public 

656
00:42:00,800 --> 00:42:05,400
domain Arts put together 
skillfully. 

657
00:42:06,200 --> 00:42:07,800
Yeah, yeah. 
Yeah. 

658
00:42:08,000 --> 00:42:10,500
Again that's one of my favorite 
pieces are in the entire book as

659
00:42:10,500 --> 00:42:13,300
well. 
And then the way that you did 

660
00:42:13,500 --> 00:42:16,400
backgrounds and skills and stuff
like that, what was the 

661
00:42:16,400 --> 00:42:19,100
inspiration for that? 
Because for those that haven't 

662
00:42:19,100 --> 00:42:24,000
read the book, for example, like
when you say like carcass 

663
00:42:24,000 --> 00:42:28,400
Trapper roll a D6, a skill you 
learned when you found a right 

664
00:42:28,400 --> 00:42:33,800
dear in a tree, Is like it's a, 
that's awesome. 

665
00:42:33,800 --> 00:42:35,900
The first time I read through 
that I was like, this is so 

666
00:42:35,900 --> 00:42:38,000
fucking cool. 
Like this isn't just like you 

667
00:42:38,000 --> 00:42:39,900
get stealth, you get this, you 
get that. 

668
00:42:39,900 --> 00:42:42,900
Like it's this almost more like 
this experience that you had and

669
00:42:42,900 --> 00:42:45,600
like what did you get from that 
that you can use in the future. 

670
00:42:46,200 --> 00:42:48,200
What was the inspiration behind 
doing that? 

671
00:42:48,200 --> 00:42:51,600
Because there are pages of these
two and all the bonus skills 

672
00:42:51,600 --> 00:42:55,300
that come from that to ended. 
Those kind of just come out, or 

673
00:42:55,300 --> 00:42:59,200
was that it did take a while to 
do d66 tables of things like 

674
00:42:59,200 --> 00:43:03,300
that. 
Yeah, that was the d66 tables 

675
00:43:03,300 --> 00:43:06,200
especially when one of those 
things that took quite some 

676
00:43:06,200 --> 00:43:08,300
time. 
I just filled in a couple here 

677
00:43:08,300 --> 00:43:10,000
and there I kept notes on my 
phone. 

678
00:43:10,000 --> 00:43:12,700
So whenever I thought of 
something I put, put it in the 

679
00:43:12,700 --> 00:43:18,300
list, just over a quite a long 
period of time, but that was 

680
00:43:18,300 --> 00:43:25,700
originally, there was more of a 
feat system similar to an heroic

681
00:43:25,700 --> 00:43:29,700
Feats, the Mercury third-party 
Merkel TX. 

682
00:43:30,800 --> 00:43:35,900
Publication where each character
had like a seat which was a 

683
00:43:35,908 --> 00:43:41,300
special ability but as we play 
test that it became apparent 

684
00:43:41,900 --> 00:43:45,200
partly. 
That characters felt more 

685
00:43:45,200 --> 00:43:48,800
powerful because a lot of I mean
if it's a feat it has to be sort

686
00:43:48,800 --> 00:43:51,500
of special. 
If it's a mundane feed is not 

687
00:43:51,500 --> 00:43:55,800
fun, but at the same time, 
defeats were kind of defining 

688
00:43:55,800 --> 00:43:59,100
the characters. 
Like oh I can hold my breath 

689
00:43:59,100 --> 00:44:00,400
underwater. 
For an hour. 

690
00:44:00,400 --> 00:44:03,300
Oh that's that. 
That became their character. 

691
00:44:04,200 --> 00:44:08,200
And it also very clearly 
affected how they approach the 

692
00:44:08,200 --> 00:44:14,700
game like they tried to use 
their feet at every opportunity 

693
00:44:14,700 --> 00:44:17,700
and it felt like the feeds were 
controlling too much of the 

694
00:44:17,700 --> 00:44:20,000
gameplay as well as the role 
play. 

695
00:44:20,700 --> 00:44:25,600
So, I kind of sat down and I 
began just first, I had a list 

696
00:44:25,600 --> 00:44:27,800
of skills. 
So for instance, the doctor 

697
00:44:27,800 --> 00:44:33,400
sense diploma. 
At just skills like invoke 

698
00:44:34,400 --> 00:44:42,200
invoke, what was it? 
I can't remember now but it was 

699
00:44:42,200 --> 00:44:46,200
like, different different 
specific skills like surgery and

700
00:44:46,200 --> 00:44:53,600
stuff like that and that that 
didn't feel quite right either 

701
00:44:53,600 --> 00:44:57,700
because it was there were so 
specific and didn't really feel 

702
00:44:57,700 --> 00:45:04,000
like they, they related to you, 
need a lot of skills if you're 

703
00:45:04,000 --> 00:45:07,100
going to make something that 
feels varied, so then just like 

704
00:45:07,100 --> 00:45:08,900
with conditions that they say 
that. 

705
00:45:08,900 --> 00:45:13,800
Yeah, let's let's leave. 
That to the creativity of the 

706
00:45:13,800 --> 00:45:15,800
people reading and playing the 
game. 

707
00:45:17,300 --> 00:45:22,600
And yeah I think the first time 
we did a play test with those 

708
00:45:22,600 --> 00:45:29,800
rules, it was a great success 
and like even now when I'm 

709
00:45:29,800 --> 00:45:34,600
running a campaign in Frontier 
scam and it's it's always fun 

710
00:45:34,600 --> 00:45:40,200
because you don't see it coming 
like when someone gets a new 

711
00:45:40,600 --> 00:45:44,500
Kill and they always remember 
where they got the skill and 

712
00:45:44,700 --> 00:45:47,500
even the skills from character 
creation, feel like their own 

713
00:45:47,500 --> 00:45:49,100
skills. 
They often remember, like when 

714
00:45:49,100 --> 00:45:53,700
they did character creation, why
they learn that skill, which 

715
00:45:53,700 --> 00:45:57,900
helps with the road play, but 
also doesn't completely define 

716
00:45:57,900 --> 00:46:03,400
the character. 
So I think that's, that's sort 

717
00:46:03,400 --> 00:46:06,000
of, sort of that answer and a 
long-winded way. 

718
00:46:06,600 --> 00:46:09,900
Yeah, no, I mean, and that's it,
just feels so good. 

719
00:46:09,900 --> 00:46:11,500
Like, when you're, when you're 
thinking about making a 

720
00:46:11,508 --> 00:46:14,500
character, it's more just like, 
it feels more like a memory, you

721
00:46:14,508 --> 00:46:16,500
know what I mean? 
Like than anything, you know, 

722
00:46:16,800 --> 00:46:19,200
and I love the way that, like, 
you know, like I said, for 

723
00:46:19,200 --> 00:46:22,100
example, one is carcass Trapper 
and it's a D6, a skill you 

724
00:46:22,100 --> 00:46:25,400
learned when, but then on 
discharge Deputy, it's a skill 

725
00:46:25,400 --> 00:46:27,800
learned by. 
And then, on suffering clerk, 

726
00:46:27,800 --> 00:46:32,700
it's a skill from that time you.
So it's like every it's There's 

727
00:46:32,700 --> 00:46:37,400
like a like a like a structure 
to it but everyone feels 

728
00:46:37,400 --> 00:46:39,200
different. 
Every time you do it it's not 

729
00:46:39,200 --> 00:46:42,000
the same language but it's 
similar like it all feels a 

730
00:46:42,008 --> 00:46:45,700
little bit different and it 
really does it makes you feel 

731
00:46:46,100 --> 00:46:48,800
and then like tools of the trade
as well for some of those things

732
00:46:48,800 --> 00:46:52,300
or like the discharge Deputy law
folks, Nick snacks and the 

733
00:46:52,300 --> 00:46:55,200
suffering clerk is office 
supplies and such like it all 

734
00:46:55,200 --> 00:46:57,700
has the same structure but like 
is very very different every 

735
00:46:57,700 --> 00:47:00,500
single time. 
And like you said like it feels 

736
00:47:01,200 --> 00:47:05,800
like your Thank you like, it's 
not Feats. 

737
00:47:05,800 --> 00:47:07,400
It's not these other things you 
have. 

738
00:47:07,400 --> 00:47:09,600
And it like I said, it feels 
like having memories. 

739
00:47:09,600 --> 00:47:12,600
As it's like, you're remembering
this character or like, you 

740
00:47:12,600 --> 00:47:16,500
know, when you have built the 
character, it feels, I don't 

741
00:47:16,500 --> 00:47:18,600
know, it feels more real. 
I don't know how to say it than 

742
00:47:18,600 --> 00:47:20,300
that, you know what I mean? 
Like, I don't feel like I have a

743
00:47:20,300 --> 00:47:23,000
list of things that I can use in
the future. 

744
00:47:23,300 --> 00:47:26,100
I feel like I have a list of, 
like, memories that I can draw 

745
00:47:26,100 --> 00:47:30,200
on to look to things as well, 
and I don't know. 

746
00:47:30,200 --> 00:47:33,500
It's cool as all I'm trying to 
say, like, it's absolutely 

747
00:47:33,500 --> 00:47:37,500
fantastic. 
Tastic Josh I'm trying to even 

748
00:47:37,500 --> 00:47:40,100
there's so much. 
I know it's only 20 pages but 

749
00:47:40,100 --> 00:47:43,900
they're dense Pages like you 
really packed a lot into these 

750
00:47:43,900 --> 00:47:49,300
even though a lot of it is like 
very not good. 

751
00:47:49,400 --> 00:47:51,700
How do I say it might quickly 
written like it's very it's very

752
00:47:51,700 --> 00:47:54,600
concise. 
Do you think like with your 

753
00:47:54,600 --> 00:47:56,400
programming background? 
Like I know you talked about 

754
00:47:56,400 --> 00:47:58,800
like Kill Your Darlings and I 
know you talked and you started 

755
00:47:58,800 --> 00:48:00,200
with a little bit of programming
and stuff. 

756
00:48:00,400 --> 00:48:03,300
How do you think programming or 
do you think programming 

757
00:48:03,300 --> 00:48:05,100
effects? 
That you write rules 

758
00:48:05,100 --> 00:48:07,300
specifically or the way that you
have the rules interact with 

759
00:48:07,300 --> 00:48:11,300
each other. 
Yeah, like scalability, for 

760
00:48:11,300 --> 00:48:15,500
instance is something that I 
brought with me, I think like 

761
00:48:15,500 --> 00:48:22,500
being able to expand on stuff 
like for instance the skills and

762
00:48:22,500 --> 00:48:25,000
the conditions and stuff. 
It could really go. 

763
00:48:26,000 --> 00:48:29,400
You could expand on that and 
create how many backgrounds you 

764
00:48:29,400 --> 00:48:33,100
wanted and how many conditions 
you need. 

765
00:48:33,900 --> 00:48:42,400
And I think that's that's one 
part that really came came with 

766
00:48:42,400 --> 00:48:46,600
the programming background, as 
well as like the the way the 

767
00:48:46,600 --> 00:48:49,800
different systems interact with 
each other. 

768
00:48:50,000 --> 00:48:57,300
I'm still kind of, I still find 
new stuff like, if I'm trying to

769
00:48:57,600 --> 00:49:00,400
think of a ruling or whatever, 
and then I realized that, oh, 

770
00:49:00,700 --> 00:49:06,700
this Like the drunk system, it 
the drunk Condition. 

771
00:49:06,700 --> 00:49:11,700
It's sort of placed nicely into 
this thing and etc, etc. 

772
00:49:12,900 --> 00:49:17,000
So I think with, with it being 
scalable, it allows, even if I 

773
00:49:17,000 --> 00:49:20,700
wrote the game, I still get 
surprised by new ways of doing 

774
00:49:20,700 --> 00:49:24,400
stuff. 
Like there was in last week's 

775
00:49:24,400 --> 00:49:28,800
session. 
A character that has the drunk 

776
00:49:29,400 --> 00:49:31,600
condition when he swaps his 
grits. 

777
00:49:32,000 --> 00:49:36,000
Which is his grit is really high
like a plus for and he swaps 

778
00:49:36,000 --> 00:49:39,600
that was his luck, which is a 
minus 1, when he's drunk and 

779
00:49:39,600 --> 00:49:44,400
they were lost in the fog of 
putrescence regnant and they had

780
00:49:44,400 --> 00:49:47,800
tried to find the tracks back to
the boat but they couldn't. 

781
00:49:48,300 --> 00:49:53,600
So then he decided to chug a 
bottle of wine and then stumble 

782
00:49:53,800 --> 00:49:58,200
trust in his luck and stumble 
into the into this fog and just 

783
00:49:58,200 --> 00:50:03,800
said, follow me guys. 
And I was just I had I hadn't 

784
00:50:04,700 --> 00:50:08,600
seen that one coming but it was 
very memorable and very 

785
00:50:08,600 --> 00:50:14,400
surprising and I think just the 
memory bit like not just in the 

786
00:50:14,400 --> 00:50:20,200
game but also gameplay wise I 
think as development of 

787
00:50:20,200 --> 00:50:23,700
Frontiers come went on that 
became more and more important 

788
00:50:23,700 --> 00:50:28,700
like creating moments where you 
could wear you could remember 

789
00:50:28,700 --> 00:50:31,700
stuff happening but also where 
you could imagine house. 

790
00:50:31,800 --> 00:50:35,600
Stuff might have ended 
differently and I think I really

791
00:50:36,700 --> 00:50:42,100
succeeded in that way, that 
often times when playing, you 

792
00:50:42,100 --> 00:50:46,900
can kind of tell that, oh, that 
particular dice, that result 

793
00:50:47,200 --> 00:50:52,100
that change things completely, 
and you remember that, and I 

794
00:50:52,100 --> 00:50:55,600
feel like every time we play, we
create memories and that sort 

795
00:50:55,600 --> 00:50:59,400
of, I think what I enjoy most 
about role-playing games is 

796
00:50:59,800 --> 00:51:04,500
having a bunch of fun. 
Maurice of crazy situations that

797
00:51:04,500 --> 00:51:07,300
happen and sharing that with the
people I play with. 

798
00:51:08,600 --> 00:51:13,600
I mean, you know and that really
I think drives a lot of These 

799
00:51:13,600 --> 00:51:15,800
like rulings of a rules games, 
you know. 

800
00:51:15,800 --> 00:51:18,800
I think that's probably a better
way to describe, then, like OS 

801
00:51:18,800 --> 00:51:20,300
RNs are whatever people want to 
call it. 

802
00:51:20,300 --> 00:51:22,700
I think rulings of a rules, 
really just feels a lot better 

803
00:51:22,700 --> 00:51:25,400
because, you know, one of the 
things that you said is really 

804
00:51:25,400 --> 00:51:28,200
important, but the game is the 
vibe of the game, you know, and 

805
00:51:28,800 --> 00:51:33,500
to kill the vibe of an entire 
scene or something because some 

806
00:51:33,500 --> 00:51:36,200
rule doesn't quite let the 
coolest thing happen. 

807
00:51:36,200 --> 00:51:39,800
Whatever just never feels good, 
you know, I ran into that too 

808
00:51:39,800 --> 00:51:43,800
much in 5e or it's like, you 
know, you come across Sleeping 

809
00:51:43,800 --> 00:51:47,300
guy and you have a dagger and 
stabbed the guy in the neck. 

810
00:51:47,500 --> 00:51:50,900
Obviously you kill him. 
No like your dagger only does 4 

811
00:51:50,900 --> 00:51:52,800
damage. 
This guy has 400 damage you 

812
00:51:52,800 --> 00:51:56,800
can't kind of like come like 
come on you know and that really

813
00:51:56,800 --> 00:52:00,300
drove me towards rulings over 
rules and I feel like this game 

814
00:52:02,100 --> 00:52:07,000
Like default, like just it shows
that so much where the vibe is 

815
00:52:07,000 --> 00:52:11,400
so important to it and the rules
are written in such a way that 

816
00:52:11,400 --> 00:52:15,000
there's this kind of innate 
permission to just, you know, 

817
00:52:15,300 --> 00:52:18,700
the rule of cool is written all 
over this book and all of these 

818
00:52:18,700 --> 00:52:23,100
places and it just feels really,
really good like you when you're

819
00:52:23,100 --> 00:52:26,400
reading it all the way through 
and the first time I read it in 

820
00:52:26,400 --> 00:52:28,100
a second time, read in the third
time, I read it. 

821
00:52:28,100 --> 00:52:30,800
Like every time I flip the page 
I'm like this is so fucking cool

822
00:52:30,800 --> 00:52:32,100
like this. 
So fucking cool. 

823
00:52:32,100 --> 00:52:36,500
Like, I mean, I don't need good 
job, I guess. 

824
00:52:36,500 --> 00:52:37,800
I don't even know what to say 
besides that. 

825
00:52:37,800 --> 00:52:39,300
I mean it's such a good fucking 
game. 

826
00:52:39,300 --> 00:52:42,600
Like, realistically, like easily
unquestionably, one of my 

827
00:52:42,600 --> 00:52:45,800
favorite games that I've ever 
ever read and easily. 

828
00:52:45,800 --> 00:52:47,300
One of the best games has come 
out this year. 

829
00:52:48,900 --> 00:52:52,000
What before I say that I want to
ask one more question about 

830
00:52:52,000 --> 00:52:55,400
something the the rule the stats
in the beginning was a question 

831
00:52:55,400 --> 00:53:01,200
that I had the D4 - D4 to start 
with pretty low stats. 

832
00:53:01,300 --> 00:53:06,100
It's I know that Devon space 
does the the same kind of thing.

833
00:53:06,100 --> 00:53:07,900
And Mark Borg has like a similar
kind of thing. 

834
00:53:08,000 --> 00:53:11,700
Was that all is that all kind of
like the inspiration for all of,

835
00:53:11,700 --> 00:53:14,700
for all of that was just the 
whole those games in general, or

836
00:53:15,400 --> 00:53:18,800
yeah. 
Like I had the tree D6 thing 

837
00:53:18,800 --> 00:53:24,100
that my father did and us, but 
then I read death in space and I

838
00:53:24,107 --> 00:53:26,400
was like, I'm stealing that 
that's great. 

839
00:53:26,400 --> 00:53:30,400
That's perfect. 
I tried really to like Merck 

840
00:53:30,400 --> 00:53:34,300
bodies. 
Pastic a lot of the stuff in 

841
00:53:34,300 --> 00:53:36,900
Frontiers. 
Come is not just the mechanics, 

842
00:53:36,900 --> 00:53:42,600
but the philosophy behind it and
rulings over rules. 

843
00:53:42,600 --> 00:53:47,100
And I think Mark Pryor was the 
first game that showed me that. 

844
00:53:47,600 --> 00:53:49,800
It doesn't need to tell you 
everything. 

845
00:53:51,200 --> 00:53:56,900
It just sort of trusts you to 
understand what it's going for. 

846
00:53:57,800 --> 00:54:02,600
And I think that's the really 
Really, really great. 

847
00:54:04,800 --> 00:54:11,200
And yeah, one one thing I try to
do with Frontier second was, how

848
00:54:11,200 --> 00:54:14,000
can I? 
Because I've been in the mark by

849
00:54:14,000 --> 00:54:15,500
our community since the 
beginning. 

850
00:54:16,100 --> 00:54:19,700
So I knew I visit the Discord 
daily. 

851
00:54:19,800 --> 00:54:23,300
I know exactly which questions 
pop up in the rules, rules, 

852
00:54:23,300 --> 00:54:28,400
question section, and the 3D 64 
ability scores was one of those 

853
00:54:28,400 --> 00:54:34,900
things that it keeps popping up.
So, so when I saw that in that 

854
00:54:34,900 --> 00:54:38,700
in space and that's one way to 
not have that question. 

855
00:54:38,700 --> 00:54:44,900
Come up and yeah, another day. 
I stole it. 

856
00:54:45,200 --> 00:54:48,800
No regrets 88. 
It's really really, I mean the 

857
00:54:48,800 --> 00:54:51,000
first time I read it that it 
tastes like this is so good. 

858
00:54:51,000 --> 00:54:53,500
Like this is so why does know 
and do this like this you can 

859
00:54:53,500 --> 00:54:56,000
tastic. 
And for a game like this I mean 

860
00:54:56,000 --> 00:55:01,100
it's it fits perfectly, you 
know, it keeps me your stats. 

861
00:55:01,200 --> 00:55:03,700
Could literally be - like really
easily. 

862
00:55:03,800 --> 00:55:08,900
Like I know when we, when we ran
death in space, I think we all 

863
00:55:08,900 --> 00:55:11,400
averaged. 
Maybe one positive stat and a 

864
00:55:11,400 --> 00:55:16,100
couple of zeros and like one 
really shitty stat and it feels 

865
00:55:16,600 --> 00:55:18,500
good. 
Like it's not a hero game you 

866
00:55:18,500 --> 00:55:20,600
know, like I played enough Hero 
games, like I'm not trying to 

867
00:55:20,600 --> 00:55:24,700
eventually fight Gods like I 
want to risk death turning a 

868
00:55:24,700 --> 00:55:28,800
corner like I want to literally 
if I'm not thinking and I run 

869
00:55:28,800 --> 00:55:31,100
around shotgun to my face, I'm 
gone. 

870
00:55:31,500 --> 00:55:34,000
Like, that is what I want. 
I want the risk because I got 

871
00:55:34,000 --> 00:55:37,800
tired of knowing that it was all
balanced for me. 

872
00:55:37,800 --> 00:55:40,500
You know what I mean? 
Unless I somehow have a string 

873
00:55:40,500 --> 00:55:43,800
of like the worst roles I'm ever
going to roll, I'm not gonna 

874
00:55:43,800 --> 00:55:45,500
die. 
And even if I do the GM, might 

875
00:55:45,500 --> 00:55:47,200
fudge it just to keep the story 
going. 

876
00:55:47,200 --> 00:55:49,100
Like, I just couldn't do that 
anymore. 

877
00:55:49,100 --> 00:55:54,200
And D 4, minus D for sounds, so 
simple, but there's so much 

878
00:55:54,200 --> 00:55:57,100
written into that. 
And like, so much outcome from 

879
00:55:57,100 --> 00:56:00,500
that, where, you know, I try to 
encourage a lot of people in 5e 

880
00:56:00,500 --> 00:56:02,900
to be a player. 
Your flaws like, look at your 

881
00:56:02,900 --> 00:56:07,400
worst and really make that cool.
And with this, every one of your

882
00:56:07,400 --> 00:56:09,500
stats could be your worst at, 
you know. 

883
00:56:09,500 --> 00:56:11,300
And it just it feels really 
fantastic. 

884
00:56:11,300 --> 00:56:14,200
So I mean I couldn't think of as
soon as I saw that, I was like, 

885
00:56:14,200 --> 00:56:17,600
oh man, like this is great 
already death in space added, 

886
00:56:17,600 --> 00:56:19,600
this has it. 
I know exactly what this is 

887
00:56:19,600 --> 00:56:21,700
going for, it's just really 
good. 

888
00:56:23,800 --> 00:56:27,200
I guess. 
What is what's next for Frontier

889
00:56:27,200 --> 00:56:30,400
scum? 
You know, I know that, you know,

890
00:56:30,400 --> 00:56:32,600
there's been fun too. 
Used in jams and all sorts of 

891
00:56:32,600 --> 00:56:36,400
things but as far as what you're
doing or play into the game, I 

892
00:56:36,400 --> 00:56:38,700
know we were talking before 
there's a second edition and 

893
00:56:38,700 --> 00:56:42,300
printing because this sold out 
almost immediately and then 

894
00:56:42,300 --> 00:56:44,800
popped up for like two seconds 
on exalted and sold out 

895
00:56:44,800 --> 00:56:48,700
immediately again. 
So besides a second and a second

896
00:56:48,700 --> 00:56:51,800
knot second edition, a second 
printing happening, what's the 

897
00:56:51,800 --> 00:56:53,100
future of Frontier scum look 
like? 

898
00:56:54,600 --> 00:56:57,400
I think it's still very much up 
in the air. 

899
00:56:57,800 --> 00:57:02,600
I'm hoping to have a lot of 
stuff to do outside of hunters. 

900
00:57:02,600 --> 00:57:07,600
Come at the moment but once that
clears clears up by have a lot 

901
00:57:07,600 --> 00:57:11,800
of stuff I want to do lots of 
Adventures and extra still 

902
00:57:11,900 --> 00:57:15,100
supplements. 
Like I said it's quite modular 

903
00:57:15,100 --> 00:57:19,900
and scalable so you can you can 
add a lot of stuff quite easily 

904
00:57:20,800 --> 00:57:27,700
related, root classes and such 
And yeah, there's there's 

905
00:57:27,900 --> 00:57:34,100
there's one bigger thing 
planned, but I can't really talk

906
00:57:34,100 --> 00:57:38,200
about that yet. 
There was a question in chat, 

907
00:57:38,200 --> 00:57:48,400
will there be a special edition?
Not, not that I know of right 

908
00:57:48,400 --> 00:57:50,200
now. 
There might be, it would be 

909
00:57:50,200 --> 00:57:54,500
cool. 
We did float around the idea of 

910
00:57:54,500 --> 00:57:59,900
having an A6 version. 
Because if you do a fall leather

911
00:58:00,200 --> 00:58:05,000
cover, the book sort of looks 
like a restaurant menu because 

912
00:58:05,000 --> 00:58:08,700
it's the cover is actually 
bigger thicker than all the 

913
00:58:08,700 --> 00:58:12,300
pages put together. 
But if you read it, it is A 6, 

914
00:58:12,700 --> 00:58:16,500
you could have twice the amount 
of pages you can make like a 

915
00:58:16,500 --> 00:58:19,700
little pocket for leather 
Edition which would be really 

916
00:58:19,700 --> 00:58:24,200
cool. 
But that's that's not on the 

917
00:58:24,300 --> 00:58:31,000
horizon I don't think maybe 
maybe did you ever imagine a 

918
00:58:31,700 --> 00:58:34,000
second edition going forward 
from here? 

919
00:58:34,000 --> 00:58:36,600
Is there anything that you know 
even now that it's out and you 

920
00:58:36,600 --> 00:58:39,000
read it again where you're like 
me and you know maybe I could do

921
00:58:39,000 --> 00:58:45,000
this, maybe I could do that or 
Are you just kind of Basking in 

922
00:58:45,000 --> 00:58:47,900
your success and making one of 
the best games? 

923
00:58:47,900 --> 00:58:49,900
You know that a lot of people 
have ever read for right now, it

924
00:58:49,900 --> 00:58:52,700
just kind of working on dislike 
the subtleties of like that. 

925
00:58:53,400 --> 00:58:56,800
Now, I mean I keep thinking of 
stuff I could have done 

926
00:58:56,800 --> 00:59:02,200
differently but over overall I 
think like I'm really happy with

927
00:59:02,200 --> 00:59:04,800
how it turned out. 
Like I was for a while. 

928
00:59:04,800 --> 00:59:09,600
I was worried I'd since I was 
pretty much grinding it 

929
00:59:10,200 --> 00:59:12,700
spending. 
Very many hours on it. 

930
00:59:12,700 --> 00:59:17,000
I was worried, I'd hated by the 
time, it came out, but actually 

931
00:59:17,000 --> 00:59:20,000
I'm excited to run it and I'm 
excited to play it and I'm 

932
00:59:20,000 --> 00:59:21,600
excited to make more stuff for 
it. 

933
00:59:22,100 --> 00:59:25,200
So I'm very happy with that. 
But if there was one thing I 

934
00:59:25,200 --> 00:59:29,800
changed probably reduce the 
number of back inventory, slots,

935
00:59:29,800 --> 00:59:33,800
T2, and increase the belt slots 
default, as the one thing that I

936
00:59:33,800 --> 00:59:37,200
would change, but I'm not sure 
if that's where the second 

937
00:59:37,200 --> 00:59:40,300
edition. 
Well, anyone listening. 

938
00:59:40,300 --> 00:59:43,900
Now, you know, the real rules is
written, we're switching up 

939
00:59:43,900 --> 00:59:49,200
these inventory slots. 
You could just use a marker and 

940
00:59:49,500 --> 00:59:52,000
change. 
I just read it in our you were 

941
00:59:52,008 --> 00:59:52,500
talking. 
Yeah. 

942
00:59:52,500 --> 00:59:55,200
Hollering in coloring in the 
black-and-white pictures, which 

943
00:59:55,200 --> 00:59:58,100
God, I can't imagine ever, ever 
putting anything inside this 

944
00:59:58,100 --> 01:00:01,200
book. 
Um, but for those listening just

945
01:00:01,200 --> 01:00:04,300
just right, it just just go 
ahead and take your beautiful 

946
01:00:04,300 --> 01:00:06,400
book and just scribble it and 
just fix that. 

947
01:00:07,400 --> 01:00:12,400
I the question when you Western 
what is role-playing look like 

948
01:00:12,400 --> 01:00:15,400
at your table? 
I guess I could do you do use a 

949
01:00:15,400 --> 01:00:17,900
Southern accent and wear a 
cowboy hat when you're when 

950
01:00:17,900 --> 01:00:22,900
you're playing the game or I 
don't when I run it but I used 

951
01:00:22,900 --> 01:00:29,300
the cowboy it my best Cowboy 
impression obviously but my main

952
01:00:29,900 --> 01:00:34,300
table of players, they've kind 
of taken to a using a deck of 

953
01:00:34,300 --> 01:00:38,200
cards to track Aces and they all
wear hats. 

954
01:00:38,300 --> 01:00:41,300
It's to keep track of if they 
have their hat on or not. 

955
01:00:43,100 --> 01:00:47,800
So yeah, we actually play in 
English, we're all Swedish, but 

956
01:00:48,500 --> 01:00:52,100
we kind of for a long time. 
Even before we start with 

957
01:00:52,100 --> 01:00:54,500
Frontiers come, we've been 
playing in English just because 

958
01:00:54,500 --> 01:00:56,300
it feels kind of corn in 
Swedish. 

959
01:00:57,100 --> 01:00:59,300
I'm sure other other groups do 
the same. 

960
01:01:01,200 --> 01:01:05,300
But yeah, I'm not sure if it 
looks like a normal gaming 

961
01:01:05,300 --> 01:01:06,600
table. 
I'm not sure what that looks 

962
01:01:06,600 --> 01:01:11,400
like. 
The Rowdy, I think we do. 

963
01:01:11,400 --> 01:01:16,100
I would describe my table as a 
beer and pretzel sort of thing, 

964
01:01:16,700 --> 01:01:22,300
people come and go and we blast 
music and sometimes get 

965
01:01:22,300 --> 01:01:25,100
completely stuck in ridiculous 
nonsense. 

966
01:01:26,100 --> 01:01:30,800
But I mean, I can't lie on my 
gaming table to me. 

967
01:01:30,800 --> 01:01:33,300
Yeah. 
Sounds like, you know, when I, 

968
01:01:33,300 --> 01:01:36,000
when I try to Scott describe 
tabletop role-playing games, I'm

969
01:01:36,000 --> 01:01:38,100
you have to be like, well, it's 
like dany's dragons, but let me 

970
01:01:38,100 --> 01:01:42,000
tell you all the reasons, it's 
not, but it's a lot of times. 

971
01:01:42,000 --> 01:01:45,400
It's like it's just a fucking 
poker game with your buddies but

972
01:01:45,400 --> 01:01:47,900
you kill dragons and shoot 
Cowboys and stuff like this. 

973
01:01:47,900 --> 01:01:50,600
Literally, the only difference, 
we're all fuckheads just like 

974
01:01:50,600 --> 01:01:53,400
drinking beer, eating pretzels, 
like rip it on each other. 

975
01:01:53,400 --> 01:01:56,900
We just happen to be like 
rolling dice instead of like 

976
01:01:56,900 --> 01:01:59,400
flipping cards or even Living 
hard to, it's fine. 

977
01:01:59,400 --> 01:02:01,500
Like it's the same thing. 
It's just getting together with 

978
01:02:01,500 --> 01:02:04,500
your buddies and just having a 
fun time. 

979
01:02:06,200 --> 01:02:08,400
But I asked her. 
Why do you think it sounds corny

980
01:02:08,400 --> 01:02:10,500
to play Frontiers coming 
Swedish? 

981
01:02:11,100 --> 01:02:14,100
Is it just because Westerns are 
so often like in English with 

982
01:02:14,100 --> 01:02:16,400
the accent and stuff like that 
or are three? 

983
01:02:16,400 --> 01:02:20,100
That I think that's true with 
any Swedish role-playing game 

984
01:02:20,100 --> 01:02:25,700
that isn't, like, even Swedish 
games written in Swedish are 

985
01:02:26,200 --> 01:02:29,100
often times corny. 
Because we don't, Don't like a 

986
01:02:29,100 --> 01:02:31,500
goblin. 
That's very, that's a very 

987
01:02:31,500 --> 01:02:34,300
common English word but then 
when you translate it to switch 

988
01:02:34,300 --> 01:02:37,200
would like our word for Goblin 
is the same as the word for 

989
01:02:37,500 --> 01:02:41,700
troll and ogre which makes it 
kind of annoying. 

990
01:02:41,700 --> 01:02:45,900
You have to come up with new 
terms that nobody uses and it 

991
01:02:45,900 --> 01:02:49,800
sounds kind of cheesy and I 
think the one I'm playing in a 

992
01:02:49,800 --> 01:02:57,000
Viking game, we were playing the
game Viking from 1994 and our GM

993
01:02:57,000 --> 01:03:00,300
is a history buff. 
His who knows everything about 

994
01:03:00,900 --> 01:03:04,400
the Viking times. 
So we speak, Swedish were a 

995
01:03:04,400 --> 01:03:08,500
couple of Vikings from pretty 
much. 

996
01:03:08,500 --> 01:03:11,600
The Gothenburg area going on all
sorts of Adventures. 

997
01:03:11,600 --> 01:03:15,000
And it's, it's more like playing
a History Channel documentary 

998
01:03:15,000 --> 01:03:18,000
that than a, in practice game, 
we're just sitting and talking 

999
01:03:18,000 --> 01:03:21,200
about Viking times, which is 
completely different. 

1000
01:03:21,200 --> 01:03:28,100
But it that works in Swedish 
because it's Vikings and yeah. 

1001
01:03:28,300 --> 01:03:31,700
Yeah, I think at like, if if 
it's some sort of some sort of 

1002
01:03:31,700 --> 01:03:35,500
thing based in that, where we 
have the words in Swedish and 

1003
01:03:35,500 --> 01:03:37,600
they don't sound silly, it's 
perfectly fine. 

1004
01:03:37,700 --> 01:03:40,600
But I think a lot of people feel
the same way. 

1005
01:03:41,800 --> 01:03:46,300
I know that many people also 
just speak swinglish when they 

1006
01:03:46,300 --> 01:03:48,800
play. 
So they did use English terms 

1007
01:03:48,800 --> 01:03:51,800
for all the fantasy stuff but 
they speak Swedish, which also 

1008
01:03:51,800 --> 01:03:55,600
sounds a bit silly. 
So we decided to move over to to

1009
01:03:55,700 --> 01:03:59,900
English completely. 
Listen, considering that like 

1010
01:04:00,300 --> 01:04:05,000
90% of the people born in 
America, speak one language and 

1011
01:04:05,000 --> 01:04:06,900
like pretty much. 
I assume everyone in Sweden 

1012
01:04:06,900 --> 01:04:10,500
speaks at least two. 
You guys can do whatever you 

1013
01:04:10,500 --> 01:04:11,800
want. 
As far as that you're definitely

1014
01:04:11,800 --> 01:04:15,400
farther ahead than we are. 
One of the things I did want to 

1015
01:04:15,400 --> 01:04:19,400
say that, I always bring up what
we do reviews and I will, I will

1016
01:04:19,400 --> 01:04:21,800
sing the Praises of this later, 
but I wanted to thank you. 

1017
01:04:21,800 --> 01:04:26,300
Personally now is The bookmarks 
are fantastic. 

1018
01:04:26,300 --> 01:04:28,800
The hyperlinks are fantastic in 
line. 

1019
01:04:28,800 --> 01:04:30,900
Hyperlinks are fantastic. 
This is one. 

1020
01:04:30,900 --> 01:04:34,800
As soon as I pulled up the PDF 
and roll to the first thing and 

1021
01:04:34,800 --> 01:04:36,800
it turned into a hand and I 
could click the hyperlink. 

1022
01:04:36,800 --> 01:04:38,900
I can't tell you how excited I 
was at. 

1023
01:04:38,900 --> 01:04:42,000
This is super hyperlinks and 
completely bookmark. 

1024
01:04:42,000 --> 01:04:45,900
That's one thing that I don't 
know, for no reason whatsoever 

1025
01:04:45,900 --> 01:04:48,800
is become like my, like sticking
point with some PDFs. 

1026
01:04:48,800 --> 01:04:50,900
Or I'm like, oh man, it's not 
hyperlinked. 

1027
01:04:51,000 --> 01:04:53,600
But thank you very much for all 
of the hyperlinks and the 

1028
01:04:53,600 --> 01:04:56,400
bookmarks, Everything, it is 
very beautifully, done. 

1029
01:04:56,900 --> 01:04:59,600
A very good job on that and I 
will be, as I said, singing the 

1030
01:04:59,600 --> 01:05:01,800
Praises of that, again, later 
this evening when we do the 

1031
01:05:01,800 --> 01:05:03,400
review. 
So thank you. 

1032
01:05:03,600 --> 01:05:07,200
That's shout out to Walt for 
making sure each and everyone 

1033
01:05:07,200 --> 01:05:10,500
works. 
He clicked on every one of them 

1034
01:05:10,900 --> 01:05:15,200
and shout out to talk down for 
the best type of Link's, I think

1035
01:05:15,400 --> 01:05:18,800
I've ever seen, which is, if you
click on the little train car, 

1036
01:05:18,800 --> 01:05:22,200
icons below and the minimap 
below the train car keys. 

1037
01:05:22,200 --> 01:05:25,400
One actually works as a 
hyperlink Which is really cool 

1038
01:05:26,400 --> 01:05:28,600
and I love it. 
I click on them, sometimes in 

1039
01:05:28,600 --> 01:05:34,100
the PDF, just for fun. 
Nice. 

1040
01:05:34,900 --> 01:05:42,700
So, um, So yeah, we're um we 
talked about a second printing 

1041
01:05:42,700 --> 01:05:45,000
of this already. 
Do you know when a second 

1042
01:05:45,000 --> 01:05:47,000
printing is going to come out or
is that like a games? 

1043
01:05:47,000 --> 01:05:50,500
Omnivorous decision and it's on 
the way. 

1044
01:05:50,500 --> 01:05:54,100
I think it's the orders in at 
the printer but there's Pro 

1045
01:05:54,200 --> 01:05:58,800
paper shortage and all sorts of 
stuff going on, but I think the 

1046
01:05:58,800 --> 01:06:04,100
estimate is like, late next 
month, October somewhere around 

1047
01:06:04,100 --> 01:06:07,200
there. 
I know, you know, firm dates 

1048
01:06:07,200 --> 01:06:09,000
yet. 
But as soon as possible is 

1049
01:06:09,000 --> 01:06:12,300
basically the answer. 
Yeah, well I mean when they sold

1050
01:06:12,300 --> 01:06:13,600
out I mean how long did it take 
to sell out? 

1051
01:06:13,600 --> 01:06:15,800
Was it even like a week? 
Didn't even last a week on the 

1052
01:06:15,800 --> 01:06:18,500
website. 
Yeah, I think it was like one 

1053
01:06:18,500 --> 01:06:20,900
week and six days or something 
like that. 

1054
01:06:20,900 --> 01:06:24,100
So just under two weeks we were 
planning to sell out in three 

1055
01:06:24,100 --> 01:06:27,800
months. 
So it was pretty amazing. 

1056
01:06:28,300 --> 01:06:32,900
And then they accepted funeral 
one, that hit and the was 140 

1057
01:06:32,900 --> 01:06:37,300
copies and they flew off the 
shelves, it's just three days. 

1058
01:06:37,700 --> 01:06:40,700
Which is I was gonna say I'm a 
size the last of the day on 

1059
01:06:40,700 --> 01:06:44,100
there. 
I got my first one directly from

1060
01:06:44,100 --> 01:06:47,700
the game's omnivorous website 
and I think I got my second copy

1061
01:06:47,700 --> 01:06:50,000
from floating chair Club. 
I think that's why I got it 

1062
01:06:50,000 --> 01:06:54,400
from. 
But I almost bought a third one 

1063
01:06:54,400 --> 01:06:56,600
just because I was like, at some
point, I'm going to want to give

1064
01:06:56,600 --> 01:06:58,000
somebody that's gonna be so 
excited by it. 

1065
01:06:58,000 --> 01:06:59,400
I'm going to be like here, just 
take one. 

1066
01:07:00,300 --> 01:07:04,800
So we'll see you a second 
printing if that happens but I 

1067
01:07:04,808 --> 01:07:07,100
know a lot of the stuff that you
have for Frontiers comes on your

1068
01:07:07,100 --> 01:07:08,900
HP. 
You want Frontier scum itself. 

1069
01:07:08,900 --> 01:07:10,700
Like the P. 
The digital version is not on 

1070
01:07:10,700 --> 01:07:14,500
your Edge page where where do 
people actually find Frontier 

1071
01:07:14,500 --> 01:07:17,300
scum the digital version? 
Since it's not in print right 

1072
01:07:17,300 --> 01:07:22,100
now, that's on games, omnivorous
drive-through RPG page. 

1073
01:07:22,600 --> 01:07:26,600
If you go to Frontiers com.com, 
you'll have have the link there 

1074
01:07:27,300 --> 01:07:32,700
as well as links to our Discord 
and the subreddit, which hasn't 

1075
01:07:32,700 --> 01:07:35,400
kicked off yet. 
Maybe one day it will. 

1076
01:07:36,400 --> 01:07:38,500
And of course, My Twitter as 
well. 

1077
01:07:38,500 --> 01:07:41,700
If you want to follow, I don't 
tweet very often but when I do 

1078
01:07:41,700 --> 01:07:46,800
it's quality, so And and your 
Twitter is make data model, or 

1079
01:07:47,200 --> 01:07:52,300
yeah, they make their armor and 
then your each page as well. 

1080
01:07:52,300 --> 01:07:55,400
Is that suggests that's make 
that a lot more as well. 

1081
01:07:55,400 --> 01:07:56,800
Right? 
Big Data not lower. 

1082
01:07:57,300 --> 01:08:00,100
Yeah, yeah. 
But I mean just search Carl 

1083
01:08:00,100 --> 01:08:03,800
Druid, you know, it on Google 
and I'll take you right to that 

1084
01:08:03,900 --> 01:08:07,200
find all of your well, a lot of 
the Mercury stuff you can find 

1085
01:08:07,200 --> 01:08:09,100
scumm bar, they're on their 
discriminatory. 

1086
01:08:09,100 --> 01:08:13,100
Mm, a whole lot of stuff. 
And then, as I said, like a lot 

1087
01:08:13,100 --> 01:08:17,700
of It's two other Frontiers come
things and you put out cattle, 

1088
01:08:17,700 --> 01:08:20,600
Dash the Affinity brushes are 
fantastic. 

1089
01:08:20,600 --> 01:08:24,700
Maps are fantastic like all of 
those things and even the art 

1090
01:08:24,700 --> 01:08:27,800
pack for organ trail, that you 
talked about, which is 

1091
01:08:27,800 --> 01:08:29,600
fantastic. 
So if you want to actually run 

1092
01:08:29,600 --> 01:08:33,899
the game, there are tons of 
resources on the McDonald at 

1093
01:08:33,899 --> 01:08:38,200
North each page that I have 
already sent to RDM, so he can 

1094
01:08:38,200 --> 01:08:40,600
start prepping because as we 
were talking about before we 

1095
01:08:40,600 --> 01:08:43,899
will be running Frontier scum. 
I'm pretty sure. 100% 

1096
01:08:43,899 --> 01:08:47,200
confirmation and I think we're 
either going to do Oregon rail 

1097
01:08:47,200 --> 01:08:50,500
or we're going to do walls 
Adventure. 

1098
01:08:51,100 --> 01:08:54,399
So we'll see, I won't know until
he decides to tell us because I 

1099
01:08:54,399 --> 01:08:56,200
haven't read them. 
Just in case I should get to 

1100
01:08:56,200 --> 01:08:59,600
play. 
But yeah, make sure you check 

1101
01:08:59,600 --> 01:09:03,899
out if you if you did not get a 
copy, that really sucks for you 

1102
01:09:03,899 --> 01:09:06,500
because I got to. 
So, wait for the second 

1103
01:09:06,800 --> 01:09:09,600
printing, but check out 
Frontiers come.com. 

1104
01:09:09,600 --> 01:09:11,300
It will take you to all the 
links for the rest of that 

1105
01:09:11,300 --> 01:09:13,200
stuff. 
And as he said before, make Dad 

1106
01:09:13,399 --> 01:09:17,800
no Latin or make data not lore 
on Twitter and itch for those 

1107
01:09:17,800 --> 01:09:21,700
things Carl. 
Seriously, thank you so much for

1108
01:09:21,700 --> 01:09:23,700
coming on the show. 
This has been an incredibly 

1109
01:09:23,700 --> 01:09:26,800
insightful conversation. 
I can't wait to get you the 

1110
01:09:26,800 --> 01:09:29,500
review tonight. 
It is at our time. 

1111
01:09:29,500 --> 01:09:32,800
It's about 11:15. 
So to be 6 p.m. 

1112
01:09:32,800 --> 01:09:35,899
Pacific, we're going to be 
hopping on myself and Hunter and

1113
01:09:35,899 --> 01:09:38,700
actually doing a read through 
and review of the game this 

1114
01:09:38,700 --> 01:09:41,000
evening. 
I assume you'll probably be 

1115
01:09:41,000 --> 01:09:43,200
asleep at that time. 
So yeah, it's like three. 

1116
01:09:43,500 --> 01:09:48,000
My time. 
Yeah, I won't be here but yeah. 

1117
01:09:48,000 --> 01:09:52,800
Also shout-out to Walton Woods 
Park which of carcass country 

1118
01:09:52,800 --> 01:09:58,500
and shark dance, very cool, 
blood moon vernissage which are 

1119
01:09:59,400 --> 01:10:03,800
22 of the several awesome 
Frontiers come Adventures that 

1120
01:10:03,800 --> 01:10:09,100
are I have absolutely nothing to
do with, so check those out as 

1121
01:10:09,100 --> 01:10:12,600
well. 
And I think there's a pole going

1122
01:10:12,600 --> 01:10:16,900
on on Twitter. 
The right now and between Cyborg

1123
01:10:16,900 --> 01:10:20,500
and Francesca, I don't think 
it's really you should. 

1124
01:10:20,500 --> 01:10:23,000
Well, I think everybody should 
vote from their scam. 

1125
01:10:23,500 --> 01:10:25,000
I think he got blown out of the 
water. 

1126
01:10:25,000 --> 01:10:27,800
Pretty quickly Frontier scum, 
you know. 

1127
01:10:28,100 --> 01:10:30,700
I think it had tripled cyborg 
real quick. 

1128
01:10:30,900 --> 01:10:34,000
And I messaged Jason was like, 
hey, I think I think Frontier 

1129
01:10:34,000 --> 01:10:36,100
Sheldon's going to win this and 
he was like I think so too and 

1130
01:10:36,100 --> 01:10:38,100
he just started prepping 
Frontiers come with that point. 

1131
01:10:38,100 --> 01:10:43,900
So there's still some couple of 
days left so hey, I think Key 1 

1132
01:10:43,900 --> 01:10:46,900
I think I think regardless I 
think no matter how it plays 

1133
01:10:46,900 --> 01:10:49,400
out, we're going to end up 
running both so so you can you 

1134
01:10:49,400 --> 01:10:51,500
can be rest assured that front 
your skin will become into 

1135
01:10:51,500 --> 01:10:53,100
actual play on the adventure 
archive. 

1136
01:10:54,000 --> 01:10:56,900
And speaking of the adventure 
archive, that is what we are 

1137
01:10:56,900 --> 01:10:59,500
under on YouTube. 
We Are The Adventure archive. 

1138
01:10:59,500 --> 01:11:02,900
This is a weekly scroll podcast,
you can find this on Twitter at 

1139
01:11:02,900 --> 01:11:06,200
weekly underscore scroll and on 
Instagram at the VDOT. 

1140
01:11:06,200 --> 01:11:09,100
Weekly dot scroll again. 
Carl thank you so much for 

1141
01:11:09,100 --> 01:11:10,500
coming on. 
I really appreciate it. 

1142
01:11:10,500 --> 01:11:12,700
I know you are on the other side
of the world. 

1143
01:11:13,300 --> 01:11:16,300
And that this is not the most 
ideal time, but I generally do 

1144
01:11:16,300 --> 01:11:18,900
really appreciate you coming on 
and I'm super excited over the 

1145
01:11:18,900 --> 01:11:20,300
game. 
So, again, thank you so much. 

1146
01:11:20,800 --> 01:11:23,700
Thank you, thank you. 
And yeah, thanks for having me 

1147
01:11:24,600 --> 01:11:29,100
and just a reminder that no one 
under any circumstances should 

1148
01:11:29,100 --> 01:11:32,900
lick the binding. 
I'm not sure if its food safe, 

1149
01:11:33,000 --> 01:11:36,700
so please don't, I don't 
wrinkled suit. 

1150
01:11:37,100 --> 01:11:39,300
So if you listening now, you 
know to do, all right? 

1151
01:11:39,900 --> 01:11:41,000
Thank you, everyone for being 
jaggery. 

1152
01:11:41,000 --> 01:11:42,900
Appreciate it. 
And you guys all have a good 

1153
01:11:42,900 --> 01:11:44,800
evening. 
So much have it. 

1154
01:11:44,800 --> 01:11:46,200
Good? 
Bye bye.

