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Hello, and welcome to the 
weekly. 

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Scroll podcast brought to you by
the adventure. 

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Archive, my name is Ryan and I'm
Hunter and today, we will be 

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going over empty cycle from 
Rookie jet studio. 

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So if you are listening, Turning
to this, in podcast land, this 

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would be the episode after the 
interview, we just had with 

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Corey Burns of rookie jet 
Studio. 

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Knew that is you are here in the
podcast, it's weird that we did 

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an introduction right after 
rbob, but that is how it is. 

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So, right off the bat, what I do
want to talk about or at least 

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show is like kick over to our 
physical physical changes ition.

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I need to take the kick, start 
the podcast off of off of all of

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this. 
Boom, like that, go away. 

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So this is a little bigger 
window I bigger in the window 

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now, if you're not watching 
smile Hunter and this is, this 

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is giant giant Ryan. 
So but a couple of things. 

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So both of our backgrounds if 
you're watching our art from the

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book and they're stunning, but 
looking at, so I backed at the 

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tier for this, I'll print on 
demand, that's what we do with 

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Ricky jet are, that's what they 
do. 

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Um, to get, I have three books 
in my hand, I have the actual 

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like playing soft cover here. 
Beautiful looks fantastic. 

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I have the hard back of the 
plane one. 

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This it's a white cover. 
Its got the art that's behind me

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right now. 
It's two figures. 

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It says empty cycle, along the 
side and then there is a red 

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limited edition cover with two, 
other characters on the cover. 

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And it's black and red and 
beautiful, and a little bit. 

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I mean I love the red giant 
limited edition cover. 

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Its a bright red is just got 
that like fly on it. 

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This doesn't. 
Yeah, it's very different. 

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I don't know why I was like, 
this could be red, giant Bob's. 

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I think it's just a black and 
white and red. 

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Yeah, it really gives that to 
me, but if you look in my hands,

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you'll see that I ordered mine. 
The mail late because I'm bad 

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with ordering pod codes, but I 
did buy them. 

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So, so Mon Mon is artist 
twitter.com slash mon underscore

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2501 beautiful fucking artwork. 
Keep talking about Christian 

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really good art. 
But I, you know everything we've

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gotten from work each at is 
print on demand which has this 

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plus a minus is plus is that we 
have it in our hands right now 

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and the print on demand is 
getting better and better and 

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better, the only one I got so 
good. 

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It's gotten a lot better than it
was way in the past, my only 

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knock on print on demand and I 
wish there was an option for it 

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was to make books that aren't so
shiny. like, if there was It 

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does. 
What's hard to take a picture of

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it to make it look pretty? 
Yeah. 

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What if the books were a little 
more matte? 

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Like can you imagine like a like
a red giant in that cover in the

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future? 
That's like even like a 

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clothbound one or like a like 
yeah. 

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But they're still absolutely 
stunning. 

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That's not really a knock at 
all. 

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It's just you're being picky and
one even more. 

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There are usually gorgeous. 
Yeah, but um just like 

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everything from Ricky jet. 
You know got to have all of the 

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versions of it and they're 
stunning super worth it. 

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I highly recommend snagging the 
PO dies. 

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It is an incredibly well like Mo
made book and as we said the Pod

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is are getting better and better
and interior-wise it looks 

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fantastic. 
Even with the red pages and 

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stuff like that is printed 
really well, it's beautiful. 

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I actually think that the first 
when we got we got red giant. 

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It was the first time we'd 
gotten like a pod. 

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We were like oh wow. 
This is like Really good, you 

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know. 
Yeah. 

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Yeah I do. 
I do agree. 

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I think I think right around 
that time they up their prices a

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little bit but really updated 
the quality of the print on 

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demand from drive-through and 
and it showed and it looks I 

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mean the red giant one is 
absolutely stunning. 

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Like I said, I'm just being I 
just want to, you know, even 

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more but again, highly 
recommend. 

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Yeah, all this stuff, the print 
on demand is is absolutely worth

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it and again, it gets in her 
hand super fast, but that is a 

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picture of the Or or a little, a
little showing of the physical 

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books. 
And then this week, I don't I 

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think we just talked about a 
second ago. 

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I don't really think we have a 
spotlight this week. 

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Yeah, that really like we're 
just hopping right in. 

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If you have something, you think
we should Spotlight. 

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You should send it to us. 
I feel like there was something 

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I wanted to do this week and I 
didn't write it down. 

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So fuck it. 
It is what it is. 

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Fucking. 
Yeah, so we're gonna hop right 

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into empty cycle, and guess 
what? 

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I actually before the pocket 
started actually set up the 

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window now, Nice. 
There it is. 

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So this is empty cycle. 
The cover of this PDF is the 

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standard cover. 
It is the mostly white 

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background with the figure with 
the two figures on it, on a red 

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background and on the right 
side, going down and says empty 

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cycle. 
And then I love this because I 

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am involved in mankind. 
Any man's death? 

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Diminishes me? 
Yeah, I know that. 

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Fucking eye at the center 
fucking slaps. 

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This is cool as shit. 
That's cool as shit because 

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actually, I was looking at the 
merch page, I love, Ricky debts 

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merch. 
I'm going to buy some. 

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The only I wish this was huge on
a shirt. 

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Yeah, I actually looked at the 
chest. 

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Yeah. 
It's it's just, it's just one of

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those like, over the left movie 
like ones with like, you know, I

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think I want this back. 
I think I want it. 

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They have a, have a sweater 
that's A rookie Jets to use that

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has it right here but I think I 
want the sweater with this on 

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it. 
Yeah, you know I just want I 

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have so many black crewneck. 
So definitely rock this on a 

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black crew neck but yeah, if 
there's a red giant, when I want

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super fucking bad, it's the one 
that's got like, the, the 

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screaming mouth, I'll make a red
background. 

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If it was, hopefully, if that 
was an entire full front panel 

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but in a second, I thought about
it in a second, so I'm think I'm

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gonna rock the, the, get the red
giant. 

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One in the rookie jet one. 
But again, if that one just in 

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case we could just listening, 
hey Cory. 

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If this logo was huge on a 
T-shirt and then the screaming, 

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red giant mom was huge on a 
t-shirt snags in a heartbeat. 

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But again, as he just said, it 
says, any man's death diminishes

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me because I am involved in 
mankind, circle circle, circle, 

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and it's got this open eye in 
the middle. 

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It's stunning. 
I love that. 

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It's like the only thing on this
page and then just has the 

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credits in the bottom hurt burn.
So we just spoke to Is game 

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design, a writer Jean Verne, 
great layout artist, follow them

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on Twitter, they put out some 
amazing content. 

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Some fantastic layout and we 
already talked about Mom on the 

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artists in this very anime style
really great art that. 

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I mean, like, I know, but like, 
there's not like a ton of heart.

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This book, The Man, the pieces 
are really good. 

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Also you know, shout out this 
next page because you know, 

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we're going to point out that 
that is in this book hyperlink 

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this shit is fucking linked, you
know, you know we love we go to 

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hyperlink. 
I love it. 

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I am and well you know what? 
I'm putting it on a Post-It note

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so you know, it's got a 30% 
chance of getting done. 

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I am going to work on some merch
for the weekly scroll, that's 

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just got our, our name across 
it, and then the the hand Went 

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on a PDF, it turns from like the
the, you know, the little space 

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where you can title it does and 
then when you roll over 

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hyperlink, it turns into a hand,
I want to create, I want to do a

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share at this. 
Got the weekly scroll logo, 

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that's just got that hand over. 
It looks like the logo is 

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hyperlinked because we don't 
even have any. 

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I mean, we theoretically have 
merch on a store that no one 

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ever looks at and I, but I don't
even have any so tws. 

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I had a glass. 
A hyperlink merch. 

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Oh yeah. 
My My wife made you. 

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Yeah. 
A double a-side. 

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You're not one of those. 
I drink beer on that thing so I 

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think the promise you made it 
she made is it black or white on

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the writing white? 
Yeah. 

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I don't know why don't have one 
of those saying. 

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Hey, wait, maybe it's black, I 
don't know. 

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I gotta look, I don't know. 
I drink smoothies and beer out 

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of it. 
We I have it. 

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So there you go. 
Hey, yes. 

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Like you decide. 
So so it is hyperlinked. 

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Do we have? 
Bookmarks is another question. 

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We got them bookmarks know that 
is no, some Nails. 

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I know bookmarks, it's only 40 
pages but you know, Yeah, I 

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mean, yeah, it really isn't mean
a design that has hit about 38. 

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And so past that mean, like, you
know, that's all, that's all 

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like, optional reading. 
You should always read this 

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thing. 
So, really, this is it's a very 

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tight concise game, he's tight 
so tight. 

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Um, so tie up hyperlinks. 
No, bookmarks will start their 

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love the hyperlink. 
So thank You intro, character 

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creation, parasite, creation, 
playing the game Enemy creation 

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and then the design notes in the
back. 

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I really enjoyed the designer 
notes in this book too. 

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Yeah. 
You know, sometimes it feels 

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like a load of GM section and 
it's like if you run a gave me 

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run a game. 
But last time I read designer 

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notes where I was like, oh these
are actually like really good to

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read was when reread I think was
Nova from Spencer. 

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There were some really good 
insights in the back of those 

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and I will say the book is not 
super long but there is some 

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there are some pages that are 
very dense and some pages that 

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are much more stylized and right
off the bat. 

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Is this page? 
That is little bit more dense. 

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So I'm going to read, it's 
basically the entire premise of 

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the system. 
Yes, I think it's important to 

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go over parts of it. 
So empty, cycle on a red page. 

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All the pages in this are red so
the white really pops off of it 

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which is really, really nice. 
Yeah. 

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So empty cycle, put on empty 
cycle, focuses on the mental and

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existential issues of being a 
teenager and growing to maturity

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in a boring town, where there is
nothing to do empty cycle. 

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Draws heavily upon them 
Melancholy and existential 

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crises we face as teenagers in 
such a place and uses these 

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focal points of loneliness and 
uncertainty and sadness in order

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00:10:49,100 --> 00:10:53,900
to craft a meaningful and 
action-packed journey suddenly. 

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Everything changes when 
otherworldly, beings known as 

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parasites arrive on Earth, and 
begin to a fix themselves to our

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protagonists in order to 
survive, parasites are humanoid 

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Planet hopping alien beings that
are able to take on a new human 

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form based on their host complex
emotions and desires. 

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Often using an attractive 
appearance to persuade and 

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influence our host for Mutual 
gain between the two life-forms.

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00:11:17,200 --> 00:11:20,700
However, there is another set of
beings known as the parasites 

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and epic agency known as 
Reapers, these Reapers much like

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their parasite counterparts 
look. 

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Remarkably human and almost 
Angelic if they possess 

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extraordinary abilities much 
like their parasite, 

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counterparts, a Reapers goal 
seems to be solely to eradicate 

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the parasites while the 
parasites resist and find 

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suitable host in order to 
utilize their own parasitic. 

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Oddities once a parasites 
arrived. 

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00:11:43,400 --> 00:11:45,500
Strange events. 
Begin to happen within the town,

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ranging from a robot attacking 
you through TV screen to a giant

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00:11:49,300 --> 00:11:51,300
hand falling onto your town from
outer space. 

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00:11:51,900 --> 00:11:54,600
No one knows what causes these 
events but you have a feeling 

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00:11:54,600 --> 00:11:56,900
that something to do with the 
parasites and Reapers presence 

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00:11:56,900 --> 00:11:59,800
in your world. 
In a way parasites, represent 

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00:11:59,800 --> 00:12:02,800
the characters maturity or 
desire for maturity or Reapers 

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00:12:02,800 --> 00:12:05,400
and other elements. 
When we represent the things, 

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these characters suppress within
themselves, empty cycle is a 

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00:12:08,800 --> 00:12:12,000
short but deep-seated game that 
aims to incorporate symbolism in

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00:12:12,000 --> 00:12:15,000
every turn and action. 
Boom. 

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00:12:15,600 --> 00:12:17,600
Boom! 
Can you know what? 

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00:12:17,600 --> 00:12:20,100
I know where our I'm already? 
You know we go through we go 

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00:12:20,100 --> 00:12:21,800
through, okay? 
James and I said hey I'm like 

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00:12:21,800 --> 00:12:25,400
what what anime series cuz I run
this because it like it's very 

226
00:12:25,400 --> 00:12:29,500
they are very open formats like 
different like they are 

227
00:12:29,500 --> 00:12:33,100
definitely and a games that he's
really good about not putting it

228
00:12:33,100 --> 00:12:35,900
down like this, is this one 
anime game and we talked about 

229
00:12:35,900 --> 00:12:38,300
this of the, like, a must like 
hot man. 

230
00:12:38,300 --> 00:12:42,200
You know, this is really corny 
old manga called DN Angel and I 

231
00:12:42,208 --> 00:12:43,700
could totally see it being ran 
this. 

232
00:12:43,800 --> 00:12:47,900
I don't know if anyone knows it 
Ryan you hate to shove it, but 

233
00:12:47,900 --> 00:12:51,700
your it's a kid who liked 
transforms into the Steep at 

234
00:12:51,700 --> 00:12:55,400
night and like, dude, I like I 
could see that being run in this

235
00:12:55,400 --> 00:12:57,700
sounds perfect for that. 
I've no idea what you're talking

236
00:12:57,700 --> 00:13:00,600
about. 
But yeah, it's cuz it was really

237
00:13:01,400 --> 00:13:09,100
low level like Yeah manga from 
the 90s late 90s early 2000s but

238
00:13:10,000 --> 00:13:14,400
yeah yeah I don't know. 
Just looking at the yeah I don't

239
00:13:14,400 --> 00:13:16,300
think it's quite mine. 
You know what I thought right 

240
00:13:16,300 --> 00:13:19,400
away was I mean I know it's very
obvious because it's parasite 

241
00:13:19,400 --> 00:13:22,400
but parasite. 
Well yeah, fucking whole animal 

242
00:13:22,800 --> 00:13:26,400
like you can set up having it be
like a very pretty like whatever

243
00:13:26,400 --> 00:13:30,000
like this thing like in the 
fucking anime, it attaches to 

244
00:13:30,000 --> 00:13:34,500
them but they can like wore 
their shape with Like you could 

245
00:13:34,500 --> 00:13:36,200
easily run this as like 
parasite. 

246
00:13:36,200 --> 00:13:41,300
Kind of whore like anime as 
well, but as you said like that 

247
00:13:41,300 --> 00:13:44,700
at all, you know, it's I 
actually really enjoyed it. 

248
00:13:45,000 --> 00:13:48,200
It's um, it's pretty good, its 
gory which I fucking love. 

249
00:13:48,200 --> 00:13:51,500
Like a lot of times like you'll 
if you look at my anime search 

250
00:13:51,500 --> 00:13:55,300
history, its top ten, goriest 
enemy's top 10 darkest enemies, 

251
00:13:55,300 --> 00:13:57,600
top 10. 
Like, you know, most depressing,

252
00:13:57,600 --> 00:14:00,000
anyways, uh, animes. 
You know? 

253
00:14:00,000 --> 00:14:01,900
Yeah, yeah. 
Yes. 

254
00:14:02,400 --> 00:14:07,400
But But like, like we're talking
about in the interview, a lot of

255
00:14:07,400 --> 00:14:10,900
it, is it maybe like red giant 
for example, you could easily 

256
00:14:10,900 --> 00:14:12,800
Run vampire Hunter to you can 
easily run. 

257
00:14:12,800 --> 00:14:14,200
Berserk. 
Obviously those are Inspirations

258
00:14:14,200 --> 00:14:16,000
for it. 
But I think somebody said in 

259
00:14:16,000 --> 00:14:19,000
chat Claymore is such an 
incredibly underrated manga 

260
00:14:19,000 --> 00:14:24,000
would be because the anime is 
was was done dirty at the very 

261
00:14:24,000 --> 00:14:29,600
end Nolan and but Claymores like
one of my favorite Manga style 

262
00:14:29,600 --> 00:14:33,700
time, it's got some of my 
favorite characters of all time.

263
00:14:33,900 --> 00:14:45,900
It and I I would love to run 
that style and that but but yeah

264
00:14:46,700 --> 00:14:49,500
but yeah, so move forward. 
Yeah. 

265
00:14:51,100 --> 00:14:52,700
I'll do the next page. 
I'm here. 

266
00:14:52,700 --> 00:14:57,100
You know, I'm gonna get it. 
So in a cycle players will need 

267
00:14:57,100 --> 00:14:59,500
the following. 
Obviously you're going to need a

268
00:14:59,900 --> 00:15:04,500
blank paper for character sheet 
or you or Printed character 

269
00:15:04,500 --> 00:15:08,600
sheet a set of polyhedral dice. 
I don't know if he'll ever heard

270
00:15:08,600 --> 00:15:13,900
of those or obviously, that's 
wrong at pencils, 12 players and

271
00:15:13,900 --> 00:15:15,500
one GM. 
Interesting is one and two 

272
00:15:15,500 --> 00:15:18,500
players. 
It's like very small group, you 

273
00:15:18,500 --> 00:15:22,900
know? 
And this works like other rookie

274
00:15:22,900 --> 00:15:24,800
jet games. 
If you've heard us go over them,

275
00:15:24,800 --> 00:15:27,400
you're in here. 
Cover again, you will players 

276
00:15:27,400 --> 00:15:30,200
make use of d-46, d8 to begin a 
game. 

277
00:15:30,200 --> 00:15:32,500
Each size of the assigned to 
individual status. 

278
00:15:32,500 --> 00:15:35,800
How stats work in this game. 
Player characters and parasites 

279
00:15:35,800 --> 00:15:39,800
respectively or I'm sorry for 
both player characters in 

280
00:15:39,800 --> 00:15:42,900
parasites respectively, in order
to make various checks, these 

281
00:15:42,900 --> 00:15:46,100
stats can be used 
interchangeably or together as a

282
00:15:46,100 --> 00:15:49,700
junction to surpass everyday. 
Obstacles enemies. 

283
00:15:49,800 --> 00:15:53,600
Otherworldly events. 
Empty cycle is very adaptable 

284
00:15:53,600 --> 00:15:57,500
and can be used in a myriad of 
ways to suit your tabletop game 

285
00:15:57,500 --> 00:15:59,700
as the core of the system. 
Allows you to control two 

286
00:15:59,700 --> 00:16:04,200
entities as one character empty 
cycle also comes with A decent 

287
00:16:04,200 --> 00:16:07,200
amount of information that will 
be helpful in aiding both GM's 

288
00:16:07,200 --> 00:16:10,300
and players and understanding 
the inner workings of De Cycle 

289
00:16:10,900 --> 00:16:13,700
Systems purpose throughout this 
book. 

290
00:16:13,700 --> 00:16:15,800
I mean, seriously, like 
parasite. 

291
00:16:15,800 --> 00:16:17,800
Yeah. 
You could do like a Mac thing 

292
00:16:17,800 --> 00:16:21,000
where it's like a living neck 
that you have or transform into.

293
00:16:21,000 --> 00:16:25,300
There's a, there's a world that 
you can get into some stuff at 

294
00:16:25,300 --> 00:16:27,300
us. 
Stop, you know, like you said, 

295
00:16:27,300 --> 00:16:29,700
it's interesting that it's only 
the you could, this is one of 

296
00:16:29,700 --> 00:16:32,600
those ones you do GMO. 
One player we've seen each other

297
00:16:32,600 --> 00:16:33,700
games that are doing that 
lately. 

298
00:16:33,800 --> 00:16:37,800
Other kind of Berserk inspired 
even sacrifice, or it is Claire,

299
00:16:38,400 --> 00:16:41,200
but, um, it's interesting 
because you're not even if with 

300
00:16:41,200 --> 00:16:44,000
one player you're not just one 
character like, it's 

301
00:16:44,000 --> 00:16:46,700
specifically supposed to be to 
really fleshed out characters 

302
00:16:46,900 --> 00:16:51,300
between the the teenager and 
their parasite and the ability 

303
00:16:51,300 --> 00:16:55,100
to flip between and use both. 
So even with only one GM, one 

304
00:16:55,100 --> 00:16:58,800
player, there's two characters 
and even went to players. 

305
00:16:58,800 --> 00:17:01,400
There's up to four characters 
which is which is really neat 

306
00:17:01,400 --> 00:17:03,500
because that's kind of a whole 
party right there is just for 

307
00:17:03,500 --> 00:17:04,400
folks. 
Characters. 

308
00:17:04,400 --> 00:17:09,400
Yeah, so it's interesting that, 
that that's the kind of 

309
00:17:09,400 --> 00:17:11,200
Direction I went. 
Because I also imagine if you 

310
00:17:11,200 --> 00:17:13,900
had four players, you have eight
fucking characters at the table 

311
00:17:14,900 --> 00:17:17,700
and start to get to be a lot. 
Especially, since there are two 

312
00:17:17,700 --> 00:17:19,300
personalities talking to each 
other. 

313
00:17:19,300 --> 00:17:21,300
It's like, we have for people 
with their, to First aliens 

314
00:17:21,300 --> 00:17:23,800
talking to each other. 
So, yeah, there's times where 

315
00:17:23,800 --> 00:17:27,300
the GM can take over the 
parasite, so, right in order to 

316
00:17:27,300 --> 00:17:29,800
kind of Corral everything, I 
think having like a much smaller

317
00:17:29,800 --> 00:17:32,600
party would really lend itself 
into that. 

318
00:17:32,600 --> 00:17:35,800
So, I mean, obviously, Only one 
player, but, you know, having 

319
00:17:35,800 --> 00:17:40,100
to, to give kind of like a, you 
know, a little bit of balance, 

320
00:17:40,100 --> 00:17:42,000
but like different personalities
and stuff would be awesome. 

321
00:17:42,000 --> 00:17:44,500
So, I definitely would love to 
play the like three people. 

322
00:17:46,000 --> 00:17:50,200
Yeah, absolutely. 
So, moving into calculation, 

323
00:17:50,200 --> 00:17:52,400
starting the book. 
The way every good book is 

324
00:17:52,400 --> 00:17:54,800
started with starting with 
character creation. 

325
00:17:56,800 --> 00:17:59,900
I always forget which side I'm 
on until we start. 

326
00:17:59,900 --> 00:18:05,700
And then I'm like, now rules. 
But again, a different and 

327
00:18:05,700 --> 00:18:09,100
beautiful piece of art here. 
I just love the style. 

328
00:18:09,100 --> 00:18:11,500
It's gorgeous. 
It's very sketchy. 

329
00:18:11,800 --> 00:18:16,600
But refined, I don't know how to
describe it besides that, and 

330
00:18:16,600 --> 00:18:20,500
then even the layout itself. 
I really enjoy the way. 

331
00:18:20,500 --> 00:18:23,600
It's done with specifically this
page for podcast. 

332
00:18:23,600 --> 00:18:26,200
Land. 
The piece of art is this this 

333
00:18:26,200 --> 00:18:31,100
girl Girl in a dress with cutoff
sleeves from about thighs up, 

334
00:18:31,100 --> 00:18:35,400
you know kind of in an anime 
pose taking up like 2/3 of the 

335
00:18:35,400 --> 00:18:37,800
right of the page. 
But on the left has his black 

336
00:18:37,800 --> 00:18:40,800
block size characterization but 
it's aimed up. 

337
00:18:41,000 --> 00:18:45,400
And then underneath it is, some 
is some writing, it's just very 

338
00:18:47,500 --> 00:18:51,000
Graphic design. 
I guess it's not two columns. 

339
00:18:51,000 --> 00:18:52,600
Listen. 
It looks fucking good. 

340
00:18:52,600 --> 00:18:54,100
Okay, it does. 
It does. 

341
00:18:54,100 --> 00:18:55,300
It's like it's laid out really 
well. 

342
00:18:55,300 --> 00:18:58,700
I enjoy that since we do score 
layout in this podcast, I like 

343
00:18:58,700 --> 00:19:00,200
the layout. 
It looks really fucking good. 

344
00:19:01,200 --> 00:19:05,200
So, do you want to take care of 
creation, or do you within an 

345
00:19:05,200 --> 00:19:07,800
T-cells players assume the role 
of the teenager? 

346
00:19:08,300 --> 00:19:11,300
Your character can do all the 
normal, all the things. 

347
00:19:11,300 --> 00:19:14,100
A normal teenager can do nothing
more and nothing less when 

348
00:19:14,100 --> 00:19:17,200
creating your character you will
Begin by generating York. 

349
00:19:17,300 --> 00:19:21,400
Your stats and then choosing to 
two traits, that best describe 

350
00:19:21,400 --> 00:19:23,800
your character. 
The character you want play, 

351
00:19:23,800 --> 00:19:28,600
right, characters, characters in
anti cycle should take on the 

352
00:19:28,600 --> 00:19:31,600
role of a common teenager with 
their own personality. 

353
00:19:32,000 --> 00:19:34,800
The core of any RPG is the 
character, you'll be 

354
00:19:34,800 --> 00:19:38,700
personifying in this game, 
you'll design a character using 

355
00:19:38,700 --> 00:19:41,200
your own imagination. 
Apply different traits, and 

356
00:19:41,200 --> 00:19:43,600
stats them based on your 
selection answer. 

357
00:19:43,600 --> 00:19:46,300
Some of the questions below at 
the table, to get the game 

358
00:19:46,300 --> 00:19:49,300
going. 
When designing your character 

359
00:19:49,300 --> 00:19:51,800
for use and if cycle is 
important to make them feel like

360
00:19:51,800 --> 00:19:55,300
they truly exist and live within
the town, this can be 

361
00:19:55,300 --> 00:19:58,300
accomplished by answering a few 
questions and write down the 

362
00:19:58,300 --> 00:20:00,400
results. 
And so, basically like the core 

363
00:20:00,400 --> 00:20:03,500
of this is that you're making it
a teenager Slice of Life that 

364
00:20:03,500 --> 00:20:07,900
actually exist. 
Like you the questions are, you 

365
00:20:07,900 --> 00:20:10,300
know, when did your character 
move this town have? 

366
00:20:10,300 --> 00:20:13,100
They always lived there? 
What their Social Circles are 

367
00:20:13,100 --> 00:20:16,000
like, are they popular? 
They reclusive, what kind of 

368
00:20:16,000 --> 00:20:19,100
hobbies and they carry on. 
They part of school clubs. 

369
00:20:19,100 --> 00:20:22,400
Like if you have watched any 
animes where they're in high 

370
00:20:22,400 --> 00:20:24,700
school, like, this is exactly 
that. 

371
00:20:24,700 --> 00:20:27,400
And I it's very interesting 
because I feel like it, maybe 

372
00:20:27,400 --> 00:20:29,100
this is my own personal 
experience in high school. 

373
00:20:29,300 --> 00:20:32,100
There's less School clubs in my 
own experience in high school 

374
00:20:32,100 --> 00:20:34,500
and I do see an anime and I'm 
like, damn that actually. 

375
00:20:34,500 --> 00:20:37,000
Looks like a lot of fun. 
What does look like a fun? 

376
00:20:37,000 --> 00:20:39,800
But we live in fucking America. 
Whether even get rid of gym in 

377
00:20:39,800 --> 00:20:43,100
school much less having fucking 
clubs and absolutely engine like

378
00:20:43,100 --> 00:20:44,200
this. 
I really am. 

379
00:20:44,600 --> 00:20:46,100
Yeah. 
Yeah, yeah. 

380
00:20:46,100 --> 00:20:48,300
Like they have a school. 
Cool clubs or anything. 

381
00:20:48,300 --> 00:20:50,800
Like and moving on, like, what 
kind of insecurities your hair 

382
00:20:50,800 --> 00:20:52,300
too? 
Had what do they feel confident 

383
00:20:52,300 --> 00:20:53,800
about like what are their 
lifelong dreams? 

384
00:20:53,800 --> 00:20:56,300
Were they scared of what their 
family life like? 

385
00:20:56,300 --> 00:20:59,000
What are their secrets? 
How do you ground this teenager?

386
00:20:59,000 --> 00:21:02,200
In their small town? 
Yeah. 

387
00:21:02,200 --> 00:21:04,400
And moving on, in the following 
Pages, you can find additional 

388
00:21:04,400 --> 00:21:06,600
steps in order to finalize his 
character. 

389
00:21:06,700 --> 00:21:09,700
On your character sheet. 
You will sign a d 4, d 6, D to 

390
00:21:09,700 --> 00:21:11,600
each of your characters, three 
stats. 

391
00:21:11,800 --> 00:21:14,500
As you see fit, Begin by 
assigning your highest. 

392
00:21:14,500 --> 00:21:18,400
I value to your most desired 
stat gives you On if you're 

393
00:21:18,400 --> 00:21:20,100
already familiar with empty, 
cycling me, go ahead and 

394
00:21:20,108 --> 00:21:22,400
assigned. 
I value to your parasite as 

395
00:21:22,400 --> 00:21:25,300
well. 
So real quick before, moving 

396
00:21:25,300 --> 00:21:28,700
forward, this is the thing we're
going to hit but there is 

397
00:21:28,700 --> 00:21:35,300
multiple times in this book 
where they specifically say this

398
00:21:35,300 --> 00:21:40,200
is what they imagine this game 
running is to really, really, 

399
00:21:40,200 --> 00:21:44,000
really personify. 
Your character like role play 

400
00:21:44,000 --> 00:21:46,500
the character. 
Get deep into the teenager is. 

401
00:21:46,500 --> 00:21:47,700
It's not Yeah. 
Yeah. 

402
00:21:47,700 --> 00:21:50,600
Can obviously you can third 
party whatever but it sounds 

403
00:21:50,600 --> 00:21:56,000
like the the intent from the 
Creator is to literally like try

404
00:21:56,000 --> 00:22:00,700
to play as teenager or eyes your
parasite as much as possible and

405
00:22:00,700 --> 00:22:04,400
really go in depth in your RP 
and really get a sense of who 

406
00:22:04,400 --> 00:22:07,400
they are and what they are as a 
teenager because a lot of us 

407
00:22:07,700 --> 00:22:11,300
aren't anymore. 
But we were, you know, and just 

408
00:22:11,300 --> 00:22:13,300
because we're also in our 30s 
now doesn't mean we don't have 

409
00:22:13,300 --> 00:22:16,900
excess tension crises so we can 
really funnel that but I really 

410
00:22:16,900 --> 00:22:20,000
feel Eight to really get the 
most out of this game. 

411
00:22:20,100 --> 00:22:22,700
There are some games were, like,
everyone can play this, but to 

412
00:22:22,700 --> 00:22:25,700
get the most out of it, I think 
it takes kind of a really 

413
00:22:25,700 --> 00:22:29,300
specific group of people. 
So I would definitely want to 

414
00:22:29,308 --> 00:22:32,300
play this game of the people 
that are like, just going to go 

415
00:22:32,300 --> 00:22:34,400
fucking hard as shit. 
Like I would rock it, like the 

416
00:22:34,400 --> 00:22:36,900
fucking school, uniform and 
fucking everything. 

417
00:22:37,100 --> 00:22:38,800
If I'm going to play this game, 
you know what I mean? 

418
00:22:39,500 --> 00:22:42,000
Yeah, I sugar agree. 
I think this is a, it's like, 

419
00:22:42,000 --> 00:22:43,700
you go over some of the games 
where it's like, specially 

420
00:22:43,700 --> 00:22:46,300
because we're so part of the 0s 
are seen. 

421
00:22:46,300 --> 00:22:48,600
And so it's that scenes. 
Like you gonna fire a roleplay, 

422
00:22:48,600 --> 00:22:51,100
I'm gonna kill this guy here 
pretty soon the guys name. 

423
00:22:51,100 --> 00:22:54,700
Yeah, yeah, it's me his name is 
Jim. 

424
00:22:54,700 --> 00:22:58,100
Bob the third, because the 
second guide and that last trap 

425
00:23:00,000 --> 00:23:04,900
the app, so I do like that, it 
is cool to lean into actual role

426
00:23:04,900 --> 00:23:07,400
playing. 
I think there's space in the 

427
00:23:07,400 --> 00:23:09,400
space for that, to still exist, 
you know? 

428
00:23:09,400 --> 00:23:11,300
Absolutely, absolutely. 
Yeah. 

429
00:23:12,500 --> 00:23:16,300
Moving forward as we always are 
in life. 

430
00:23:16,300 --> 00:23:20,300
You know, same brother fish, 
determine characters. 

431
00:23:20,300 --> 00:23:22,400
Likelihood to accomplish a task,
right? 

432
00:23:22,400 --> 00:23:24,600
We understand how stats were 
consistent top game year old? 

433
00:23:24,600 --> 00:23:28,700
I totally makes sense, kind of a
thing where you're going to 

434
00:23:28,700 --> 00:23:31,500
incur, the risk of failure is 
when you're going to accuse 

435
00:23:31,500 --> 00:23:39,100
stat, your character stats are 
Fizz, which physical mind, and 

436
00:23:39,100 --> 00:23:44,900
soul every launch York. 
Archer and complex, desire and 

437
00:23:44,900 --> 00:23:50,500
emotion belong to your parasite.
Your character is able to use 

438
00:23:50,500 --> 00:23:54,700
soul in order to create Junction
checks or enter spill state 

439
00:23:54,700 --> 00:24:00,900
which we'll get to. 
Yeah, it's a physical, is your 

440
00:24:00,900 --> 00:24:06,500
physical status quo guilty. 
It's going to be any physical 

441
00:24:06,500 --> 00:24:09,800
tasks, me, physical. 
It's amazingly well names that 

442
00:24:11,300 --> 00:24:13,400
you're mine. 
And so is her. 

443
00:24:16,700 --> 00:24:22,700
Oh no, keep going. 
Your mind stat is is for 

444
00:24:22,700 --> 00:24:25,100
anything. 
You use your mind for if you're 

445
00:24:25,100 --> 00:24:28,700
witty smart, intelligent solving
puzzles, mentally, demanding 

446
00:24:28,700 --> 00:24:32,300
tasks. 
Once again, miss riffle body and

447
00:24:32,308 --> 00:24:36,500
mind have 21 times that I'm SOL.
SOL is unique with this that 

448
00:24:36,500 --> 00:24:38,300
determines. 
How many times you can summon 

449
00:24:38,300 --> 00:24:41,200
your parasite? 
It is the the yeah. 

450
00:24:41,300 --> 00:24:44,000
That's where does to assist you 
in seeing her combat? 

451
00:24:44,000 --> 00:24:46,300
Soul is never used for checks 
it. 

452
00:24:46,500 --> 00:24:49,400
Lee is just the it it's 
something you use just for 

453
00:24:49,400 --> 00:24:52,200
summoning, it's a gauge I think 
is how yeah, it says, right 

454
00:24:52,200 --> 00:24:54,600
here, it's like a gauge of how 
much power you goes. 

455
00:24:57,300 --> 00:25:00,000
Any value. 
Saudis olsat is doubled. 

456
00:25:00,600 --> 00:25:03,800
Soul is recovered. 
Any time your character gets a 

457
00:25:03,808 --> 00:25:05,800
full night's rest. 
You spend it. 

458
00:25:05,800 --> 00:25:08,200
It's a spendable thing to summon
your parents. 

459
00:25:08,900 --> 00:25:10,900
Yeah, it's a pool is a pool, you
really have. 

460
00:25:10,900 --> 00:25:13,300
So so you get you really get to 
stats in a pool. 

461
00:25:13,300 --> 00:25:15,700
So you get loose. 
Oh baby love. 

462
00:25:16,500 --> 00:25:18,200
You get your body, you get your 
mind. 

463
00:25:18,400 --> 00:25:21,000
So Body and Soul are classic. 
Three stats. 

464
00:25:21,000 --> 00:25:26,700
It's interesting that you really
just have physical and mind and 

465
00:25:26,700 --> 00:25:32,900
a pool, but it's you still 
assign add ice to it as if it 

466
00:25:32,900 --> 00:25:34,900
was a stat. 
It's cool that it's kind of like

467
00:25:34,900 --> 00:25:38,800
stat that really only acts as a 
pool which is going to do it. 

468
00:25:39,700 --> 00:25:46,300
I think that there are stats in 
the other rookie jet games. 

469
00:25:46,500 --> 00:25:49,700
It's also like you assign a die 
to it and you just double that 

470
00:25:49,800 --> 00:25:51,600
as and it becomes the value of 
that set. 

471
00:25:51,600 --> 00:25:54,300
It might be like health and 
stuff, but I'm pretty sure 

472
00:25:54,300 --> 00:25:58,300
that's a consistent theme. 
Within rookie Jets like 

473
00:25:58,300 --> 00:26:01,200
structure for die. 
I mean, I really like how he 

474
00:26:01,200 --> 00:26:03,600
structures, how dice for you? 
And I know we talked about it 

475
00:26:03,608 --> 00:26:07,100
being pulled from the game. 
I've never, I've never played 

476
00:26:07,800 --> 00:26:11,400
through time or right? 
Yeah, yeah, it's funny every 

477
00:26:11,400 --> 00:26:14,700
time. 
Yeah, and I really, I really do 

478
00:26:14,700 --> 00:26:18,700
have some moving forward. 
Complex complex. 

479
00:26:19,300 --> 00:26:23,300
This that represents the 
underlying ego within your, your

480
00:26:23,300 --> 00:26:27,200
character that the parasite has 
drawn their personality from 

481
00:26:27,200 --> 00:26:30,600
complex is used in conjunction 
with your characters stats in 

482
00:26:30,600 --> 00:26:34,500
order to bring out their inner 
ego and channel this into 

483
00:26:34,500 --> 00:26:39,700
succeeding their task. 
Yeah well I think we get two 

484
00:26:39,700 --> 00:26:44,100
Junctions here in a little bit 
but yeah it's the using I'm I'm 

485
00:26:44,100 --> 00:26:47,100
Zoom, I'm telephone. 
Blurry boy. 

486
00:26:47,100 --> 00:26:48,900
Here we go. 
Hello, I didn't really blurry 

487
00:26:48,900 --> 00:26:50,800
you that I was going on. 
It's just, I'm an emotional 

488
00:26:50,800 --> 00:26:54,500
state and very blurry desire or 
exert. 

489
00:26:55,400 --> 00:26:58,300
This that represents the secret 
wants and needs that dwell 

490
00:26:58,300 --> 00:27:01,900
within your character. 
That the parasite draws their 

491
00:27:01,900 --> 00:27:04,900
parents from. 
So whatever Desiring to draws 

492
00:27:04,900 --> 00:27:08,300
their sexy appearance from your 
parasite. 

493
00:27:08,300 --> 00:27:12,800
And my waifu and desire is used 
in conjunction with your 

494
00:27:12,800 --> 00:27:16,700
characters stats in order to 
manifest these desires and Oil 

495
00:27:17,300 --> 00:27:19,800
this and to succeeding their 
tasks. 

496
00:27:22,800 --> 00:27:37,400
Emotions or emo, I do. 
Oh, come on, bring back the 

497
00:27:37,400 --> 00:27:40,000
glory glory, huh? 
Non Hillary Hunter. 

498
00:27:40,000 --> 00:27:42,900
I don't know what's going on. 
I'm like, moving all that much 

499
00:27:42,900 --> 00:27:47,000
anything. 
Um, yeah, so emotion or emo the 

500
00:27:47,000 --> 00:27:49,000
same. 
I'm wearing a lot of t-shirts, 

501
00:27:49,000 --> 00:27:52,800
the same this that represents 
the raw feelings and fragility 

502
00:27:52,900 --> 00:27:54,000
that sleep. 
Inside your character. 

503
00:27:54,000 --> 00:27:58,500
The parasite has drawn their own
feelings from emotion is used in

504
00:27:58,500 --> 00:27:59,900
conjunction with your characters
stats. 

505
00:27:59,900 --> 00:28:02,300
In order to manifest, these 
feelings and channel them into 

506
00:28:02,300 --> 00:28:09,000
succeeding their tasks. 
Cool personality and appearance 

507
00:28:09,300 --> 00:28:12,300
on your character sheet, make 
sure to fill in what your 

508
00:28:12,300 --> 00:28:16,700
character, what you want, your 
character to look like, and how 

509
00:28:16,700 --> 00:28:20,000
your character pays maybe your 
character is stylish but shy, 

510
00:28:20,200 --> 00:28:23,700
maybe they dress softly but 
there and are there loud like 

511
00:28:23,700 --> 00:28:26,100
me? 
I'm in this book. 

512
00:28:27,700 --> 00:28:31,200
These details, you would like 
and use this as a reference at 

513
00:28:31,200 --> 00:28:33,900
the game to introduce your 
character to the rest of the 

514
00:28:33,900 --> 00:28:36,300
group. 
It's like to take over. 

515
00:28:36,900 --> 00:28:40,300
Yeah, so getting into traits 
traits, determine your 

516
00:28:40,300 --> 00:28:42,800
personality and quality their 
traits, their trades. 

517
00:28:43,200 --> 00:28:47,300
They Define anything that is 
explicitly stated whenever you 

518
00:28:47,300 --> 00:28:50,700
are in a situation where you 
have an owned trait, you 

519
00:28:50,700 --> 00:28:52,800
actually get to add, you get to 
gain Advantage. 

520
00:28:52,800 --> 00:28:55,600
So, your order check twice. 
So, there's a list of traits 

521
00:28:55,600 --> 00:28:58,500
here on the page, you could to 
check two of them. 

522
00:28:59,000 --> 00:29:02,900
They're interesting. 
So very, very varied. 

523
00:29:02,900 --> 00:29:06,100
But obviously, When you hear 
them make sense. 

524
00:29:06,100 --> 00:29:10,600
So you could be athletic, slide 
oppressed uptight, nerdy 

525
00:29:10,700 --> 00:29:13,800
motivated, curious, angry, any 
of those things. 

526
00:29:13,800 --> 00:29:19,600
So it's a plethora of teenage 
emotions and and a little bit of

527
00:29:21,900 --> 00:29:24,000
Mr. Tree. 
It's like you're the athletic 

528
00:29:24,000 --> 00:29:26,900
kid, you're the nerdy kid, 
you're the bad guy, you know, 

529
00:29:26,900 --> 00:29:29,600
you're whatever it is. 
I'm so pick one or come up with 

530
00:29:29,600 --> 00:29:32,000
your own. 
I'll be you get to and again, if

531
00:29:32,000 --> 00:29:34,900
you have traits that this will 
come up again, later you get 

532
00:29:34,900 --> 00:29:37,200
Advantage anytime that trait is 
there. 

533
00:29:37,400 --> 00:29:41,500
So, if you're flirty You're 
gonna vanish when you flirt, if 

534
00:29:41,500 --> 00:29:43,500
you're athletic, you get 
Advantage when your athlete 

535
00:29:43,500 --> 00:29:46,100
eating. 
So it is what it is. 

536
00:29:46,300 --> 00:29:48,800
So there are a couple of 
interesting Pages like the next 

537
00:29:48,800 --> 00:29:54,200
one you can make anything sound 
kind of dumb. 

538
00:29:55,300 --> 00:29:58,500
Listen, I agree. 
So there's a couple Pages like 

539
00:29:58,500 --> 00:29:59,500
this. 
I like these Pages or 

540
00:29:59,500 --> 00:30:01,100
interesting. 
It's a little it's a little 

541
00:30:01,100 --> 00:30:04,200
quote really. 
It's the only thing on the page.

542
00:30:04,200 --> 00:30:05,900
There's a little bit layout 
aspects to it. 

543
00:30:05,900 --> 00:30:09,500
Read some white. 
This says, myself and bigger. 

544
00:30:09,600 --> 00:30:13,700
Writing and I need it says will 
I be able to fulfill the one who

545
00:30:13,700 --> 00:30:16,500
waits for me. 
Now in spite of me being unable 

546
00:30:16,500 --> 00:30:18,700
to understand, I'm selfishly 
disappointed. 

547
00:30:19,600 --> 00:30:23,300
Yeah. 
Sounds like it was a teenager. 

548
00:30:23,800 --> 00:30:26,300
Yeah. 
So parasite creation. 

549
00:30:26,300 --> 00:30:30,300
This is similar to. 
This is a new heading page, the 

550
00:30:30,300 --> 00:30:34,000
same layout as the last one, but
it is a different piece of art. 

551
00:30:34,000 --> 00:30:37,300
It is a great piece of art, this
is one of my favorite. 

552
00:30:37,300 --> 00:30:39,500
I mean, it's hard. 
There's like five six pieces of 

553
00:30:39,500 --> 00:30:40,600
art that are used over and over 
again. 

554
00:30:40,600 --> 00:30:42,300
It's hard to pick a favorite 
because they're all really well 

555
00:30:42,300 --> 00:30:43,900
done. 
Yeah, they're really wanted to 

556
00:30:43,900 --> 00:30:49,600
like this like made kind of 
looking girl with a giant pack 

557
00:30:49,600 --> 00:30:52,600
of something on her back. 
Back I assume some type of 

558
00:30:52,600 --> 00:30:54,600
weapon or whatever. 
I always pictured the I picture 

559
00:30:54,600 --> 00:30:58,100
this as a parasite in the in the
game. 

560
00:30:58,800 --> 00:31:04,000
So parasite creation you you 
play two roles, right? 

561
00:31:04,000 --> 00:31:07,500
So the who you are as a teenager
you only get to do what 

562
00:31:07,500 --> 00:31:09,200
teenagers do but it's a 
parasite. 

563
00:31:09,200 --> 00:31:12,900
You get you to extraordinarily 
think extraordinary things to 

564
00:31:12,900 --> 00:31:16,000
the limit of what they are 
capable of doing and then. 

565
00:31:16,000 --> 00:31:18,800
But the character creation is 
the same Baseline for a 

566
00:31:18,808 --> 00:31:21,300
parasite. 
It's just a different set of Of 

567
00:31:21,500 --> 00:31:23,300
stats that we talked about in 
the last one. 

568
00:31:23,300 --> 00:31:25,400
But we'll go over. 
There is again, there is a whole

569
00:31:25,400 --> 00:31:29,300
page here about parasites that. 
I'm just going to kind of sum up

570
00:31:29,300 --> 00:31:31,400
as we go through. 
So parasites. 

571
00:31:31,400 --> 00:31:36,300
Are they try to cross the Kosmos
fleeing from planet to planet to

572
00:31:36,300 --> 00:31:39,500
get away from the Reapers? 
Not much is known but epic 

573
00:31:39,500 --> 00:31:42,200
agency concerning either of 
their existence has one thing I 

574
00:31:42,200 --> 00:31:46,400
will say is the we give what 
parasites are pretty early but 

575
00:31:46,400 --> 00:31:50,500
you are reapers are pretty early
but Epoch or epic agency. 

576
00:31:50,900 --> 00:31:54,300
Is not really explained until 
much later in the book. 

577
00:31:54,300 --> 00:31:56,800
I think an explanation earlier 
on of Epic agency would have 

578
00:31:56,800 --> 00:32:00,400
been nice and as far as I 
understand, it is the kind of 

579
00:32:00,400 --> 00:32:05,600
like Global government such 
police force of, of where you 

580
00:32:05,600 --> 00:32:08,600
are. 
So they're basically the people 

581
00:32:08,600 --> 00:32:11,300
on Earth that understand that 
protect us from like alien 

582
00:32:11,300 --> 00:32:15,600
invasions and shit, but that 
doesn't come up until later. 

583
00:32:15,600 --> 00:32:17,900
I think maybe an InDesign knows 
being before that. 

584
00:32:17,900 --> 00:32:20,400
A little bit of an explainer of 
that earlier would have been 

585
00:32:20,600 --> 00:32:22,200
nice. 
Even in this section here, or 

586
00:32:22,200 --> 00:32:25,100
maybe it is in the section here,
on the end, is so parasites. 

587
00:32:25,100 --> 00:32:28,100
Take the human forms, they're 
super contagious, even a simple 

588
00:32:28,100 --> 00:32:30,600
handshake kiss cough, anything 
like that. 

589
00:32:30,600 --> 00:32:32,700
Can get one of these parasites 
inside of you. 

590
00:32:33,400 --> 00:32:38,600
They want to live within you and
try to avoid the Reapers. 

591
00:32:39,100 --> 00:32:43,400
But in order to do that, they 
will often try to befriend their

592
00:32:43,400 --> 00:32:46,600
host or even flirt with them or 
offer assistance or in some way,

593
00:32:46,600 --> 00:32:48,900
shape or form, be a good pair of
sight. 

594
00:32:48,900 --> 00:32:50,000
Basically. 
What's it called? 

595
00:32:50,000 --> 00:32:53,300
When you have a symbiotic? 
Erotic relationship, with these 

596
00:32:53,300 --> 00:32:55,800
parasites to be beneficial for 
both of you. 

597
00:32:56,200 --> 00:32:59,200
Is what they try to do, it is 
possible for the parasite to 

598
00:32:59,200 --> 00:33:02,300
break free or you to break free 
from your parasite. 

599
00:33:02,300 --> 00:33:05,800
If there is a minced Rama mental
or physical, but for the most 

600
00:33:05,800 --> 00:33:08,400
part, they are where they are 
and they can't travel far from 

601
00:33:08,400 --> 00:33:12,400
you. 
They, as I said, they will try 

602
00:33:12,400 --> 00:33:14,900
to help you. 
They have superhuman abilities. 

603
00:33:15,200 --> 00:33:18,400
They utilize your raw and 
emotional and mental energy in 

604
00:33:18,400 --> 00:33:21,400
order to do those. 
In order to use, Superhuman 

605
00:33:21,400 --> 00:33:25,000
abilities and they can manifest 
at times to help you in bad 

606
00:33:25,000 --> 00:33:29,300
situations and during empty 
cycle, the GM, and the player 

607
00:33:29,300 --> 00:33:31,900
will interchangeably control, 
the parasite, depending on the 

608
00:33:31,908 --> 00:33:34,900
situation. 
So if it's at a point where the 

609
00:33:34,900 --> 00:33:38,900
parasite would be taking over or
doing something kind of outside 

610
00:33:38,900 --> 00:33:41,300
of the players control, the GM 
could take over and see what 

611
00:33:41,300 --> 00:33:43,100
they're doing. 
But for the most part it feels 

612
00:33:43,100 --> 00:33:45,500
like the player will control 
their parasite. 

613
00:33:46,300 --> 00:33:49,800
Still trying to make sure that 
the parasite and the player are 

614
00:33:49,800 --> 00:33:51,800
distinct entities. 
Within the game and that's why 

615
00:33:51,800 --> 00:33:55,000
again there's fewer players, I 
got a job for somebody who's 

616
00:33:55,000 --> 00:33:57,000
newer the role playing for sure.
That's what I'm saying. 

617
00:33:57,100 --> 00:33:58,500
Are you have to talk to 
yourself? 

618
00:33:59,200 --> 00:34:00,800
That's like you. 
And I could probably swing that 

619
00:34:00,800 --> 00:34:02,900
like, why am I a bunch of 
friends that could? 

620
00:34:02,900 --> 00:34:07,400
But maybe if your first like, 
step into this tabletop 

621
00:34:07,400 --> 00:34:10,300
role-playing space like being 
two, distinct different 

622
00:34:10,300 --> 00:34:13,800
characters, might be a lot. 
I think it will be. 

623
00:34:13,800 --> 00:34:17,199
And I think that just in 
general, that's that's how a lot

624
00:34:17,199 --> 00:34:21,000
of these teach RPGs are, like, 
whenever I taught, let's It 

625
00:34:21,000 --> 00:34:25,699
takes a fifth edition, for 
example, you know, early on, I 

626
00:34:25,699 --> 00:34:29,199
always had people just do the 
standard array, because if 

627
00:34:29,199 --> 00:34:31,000
you've never played the game 
before, do you know the 

628
00:34:31,000 --> 00:34:33,300
difference between eight wisdom 
and 12 wisdom? 

629
00:34:34,400 --> 00:34:37,699
You know, I mean, I know, I know
we can trust actually a modifier

630
00:34:37,699 --> 00:34:39,300
and not the actual number 
itself. 

631
00:34:39,300 --> 00:34:43,699
So exactly it's a modifier. 
So, like the understanding of 

632
00:34:43,699 --> 00:34:45,900
what the numbers mean, and how 
you should act and stuff like 

633
00:34:45,900 --> 00:34:47,400
that. 
One of the things I enjoy about 

634
00:34:47,400 --> 00:34:50,800
this game. 2 is D. 4068 are the,
the dice that you assigned. 

635
00:34:50,900 --> 00:34:53,800
Into the stats. 
But I don't feel like that 

636
00:34:53,800 --> 00:34:57,600
really necessarily gives a huge 
emphasis on who you are as a 

637
00:34:57,600 --> 00:35:00,000
player outside of the. 
Number one, it specifically says

638
00:35:00,000 --> 00:35:02,200
in the beginning, give the 
highest one to the one you want 

639
00:35:02,200 --> 00:35:03,600
to emphasize them. 
Yes. 

640
00:35:03,600 --> 00:35:08,100
So yeah, if you give it and 
really outside of the Soul, 

641
00:35:08,200 --> 00:35:12,600
which really is just a pool that
you can use for your parasite. 

642
00:35:12,700 --> 00:35:14,500
It's just physical and mental 
really. 

643
00:35:14,700 --> 00:35:17,600
So it's like do you want to be a
athletic kind of like 

644
00:35:17,600 --> 00:35:19,400
skill-based character? 
Or do you want to be like a 

645
00:35:19,400 --> 00:35:22,700
smart potentially nerd? 
A character and they dig deep 

646
00:35:22,700 --> 00:35:25,300
into that, but you don't have 
six tax. 

647
00:35:25,300 --> 00:35:27,600
You don't have a score Plus or 
modify, you don't have all that 

648
00:35:27,600 --> 00:35:29,500
other bullshit. 
So you can really dig deep. 

649
00:35:29,500 --> 00:35:32,100
I think you mean the Andy would 
rock the shit out of this game. 

650
00:35:32,100 --> 00:35:34,400
I think we need Andy would 
actually Rock the show this. 

651
00:35:34,400 --> 00:35:38,300
Yeah, I'd be interested to see 
what Andy made for this. 

652
00:35:38,400 --> 00:35:41,400
I'm pretty sure we do Handy. 
Andy was a theater kid, and he's

653
00:35:41,400 --> 00:35:44,600
a fantastic role player and he 
plays in general, he's an 

654
00:35:44,600 --> 00:35:49,000
awesome has girls. 
That's okay. 

655
00:35:49,000 --> 00:35:51,800
I got something I got to do. 
Like two fucking years. 

656
00:35:51,800 --> 00:35:54,100
It has great awesome player. 
I love Annie to death. 

657
00:35:54,100 --> 00:35:56,300
Let me tell you, when I make a 
character in this game I'm gonna

658
00:35:56,300 --> 00:36:00,600
make a guy who's wearing glasses
and goes, you know, all the time

659
00:36:02,100 --> 00:36:04,200
sometimes they'll turn the head 
slightly and they'll just be 

660
00:36:04,207 --> 00:36:11,000
like white it out with 
absolutely something that 

661
00:36:11,000 --> 00:36:14,200
doesn't doesn't transition well 
into movies, and that's why Sin 

662
00:36:14,200 --> 00:36:20,100
City looked fucking terrible. 
Um, so talking about parasite 

663
00:36:20,100 --> 00:36:23,700
going on, too. 
This is a great piece of art, it

664
00:36:23,700 --> 00:36:28,500
is and I think the same person 
that's on the cover, right? 

665
00:36:28,500 --> 00:36:31,500
This person here, who I always 
assume is a parasite because 

666
00:36:31,800 --> 00:36:36,500
this little girl figures looking
up kind of like I don't know, 

667
00:36:36,500 --> 00:36:41,600
questioningly / lovingly /, 
something at this character, but

668
00:36:41,600 --> 00:36:45,500
in this picture they look kind 
of evil. 

669
00:36:45,500 --> 00:36:48,300
Like they're looking down kind 
of at you. 

670
00:36:48,400 --> 00:36:50,700
Like the chin is tilted up, they
have the smirk. 

671
00:36:50,800 --> 00:36:52,600
Work on their face hairs. 
All crazy. 

672
00:36:52,700 --> 00:36:54,900
Yeah. 
The even the way that is shaded,

673
00:36:54,900 --> 00:36:56,800
has this kind of like burst 
underneath them? 

674
00:36:56,800 --> 00:36:59,000
So they definitely have this 
relation here. 

675
00:36:59,000 --> 00:37:01,200
Yeah, there's like a malevolence
to it. 

676
00:37:01,200 --> 00:37:03,800
That I really love and eyes are 
red which they are in the other 

677
00:37:03,800 --> 00:37:05,200
one too. 
But for some reason, it just 

678
00:37:05,200 --> 00:37:07,800
like, since you only see the top
half of it, looks fucking 

679
00:37:07,800 --> 00:37:10,100
bad-ass and it says Paris, I 
don't need it. 

680
00:37:10,100 --> 00:37:11,900
So this is my assumption of the 
parasite. 

681
00:37:12,000 --> 00:37:15,500
So we talked about the the stats
a little bit more in-depth 

682
00:37:16,700 --> 00:37:18,500
actually not the stats for the 
parasite. 

683
00:37:18,500 --> 00:37:23,400
But again, the stats for A site,
our desire, complex and emotion.

684
00:37:23,400 --> 00:37:25,600
Those are the things that the 
parasites feed on you, in order 

685
00:37:25,600 --> 00:37:31,100
to power themselves, right? 
And again, your character has 

686
00:37:31,100 --> 00:37:34,900
physical mind and soul. 
So on top of that, you get three

687
00:37:34,900 --> 00:37:37,600
other things for your parasite. 
You get a personality you're 

688
00:37:37,600 --> 00:37:41,200
going to item and you get goals.
So the personality that you 

689
00:37:41,200 --> 00:37:44,800
create in the beginning is 
really important in how they act

690
00:37:44,800 --> 00:37:47,800
and how your teenager, who's 
just a fucking teenager with no 

691
00:37:47,800 --> 00:37:50,300
special abilities. 
Acts around a parasite, been 

692
00:37:50,300 --> 00:37:53,300
determined Thinking your 
parasites personality, you 

693
00:37:53,300 --> 00:37:54,900
should take a look at your 
character that you've already 

694
00:37:54,900 --> 00:37:57,300
created and what they wish to be
because don't forget the 

695
00:37:57,300 --> 00:38:00,500
parasites feed on. 
You, your desires, your 

696
00:38:00,500 --> 00:38:05,300
complexes your emotions. 
So whatever you want, the, most 

697
00:38:05,300 --> 00:38:07,300
your parasite. 
Might get that again, anime 

698
00:38:07,300 --> 00:38:11,100
waifus. 
So, look into that. 

699
00:38:11,200 --> 00:38:14,400
And you can also look in some 
into some shapes or forms or 

700
00:38:14,400 --> 00:38:18,100
some of that your character 
ultimately despises as well. 

701
00:38:18,400 --> 00:38:23,700
So base your Your parasite off 
of what you think your character

702
00:38:23,700 --> 00:38:26,600
would want. 
Which I do also think is going 

703
00:38:26,600 --> 00:38:28,700
to be difficult for newer 
players. 

704
00:38:29,000 --> 00:38:31,100
If you like not only do I need 
to create a character. 

705
00:38:31,400 --> 00:38:34,700
I need to create a parasitic 
character off of those character

706
00:38:34,700 --> 00:38:39,800
traits in order to create that. 
So you also get an item so that 

707
00:38:39,800 --> 00:38:42,100
you can kick around is supposed 
to be useful to you, in combat 

708
00:38:42,100 --> 00:38:44,800
in symbolic of what the 
character desires to be. 

709
00:38:45,500 --> 00:38:47,800
Again, feeding off of the 
character to build this 

710
00:38:47,800 --> 00:38:50,200
parasite, the atom can range 
from a guitar skateboard or even

711
00:38:50,200 --> 00:38:52,100
a traditional a fan of the 
choice is yours. 

712
00:38:52,300 --> 00:38:54,100
Love the concept of guitar 
obvious. 

713
00:38:54,100 --> 00:38:55,900
Now to fool Cooley really, 
really cool. 

714
00:38:56,900 --> 00:39:02,200
This item provides no additional
benefit mechanically but is used

715
00:39:02,200 --> 00:39:05,000
narratively in order to provide 
a deep dive into the character 

716
00:39:05,000 --> 00:39:07,900
psyche. 
Again, your parasite is just 

717
00:39:07,900 --> 00:39:11,900
these drawn-out kind of 
embodiments of what your 

718
00:39:12,400 --> 00:39:15,500
teenager wishes, they were and 
then goals. 

719
00:39:15,500 --> 00:39:18,600
Each person has a goal of 
living, a quiet life. 

720
00:39:18,800 --> 00:39:20,700
Look from living a quiet life 
too. 

721
00:39:20,800 --> 00:39:24,500
Conquering the Galaxy but also 
fleeing the Reapers that are 

722
00:39:24,500 --> 00:39:27,600
after you. 
So he's character should be just

723
00:39:27,600 --> 00:39:30,800
as unique as your character or 
each parasite should be with 

724
00:39:30,800 --> 00:39:33,200
underlying goals of their own. 
And these goals can be simple or

725
00:39:33,200 --> 00:39:35,400
complex. 
You record the results in a 

726
00:39:35,408 --> 00:39:38,800
character sheet and then you 
move on to creating your bill 

727
00:39:39,100 --> 00:39:43,900
which is interesting. 
So there are four types of 

728
00:39:43,900 --> 00:39:46,900
parasites which are interesting 
aside type is a data type and 

729
00:39:46,900 --> 00:39:50,800
upload the type Mills is the 
sigma, you know. 

730
00:39:52,600 --> 00:39:53,900
Yep. 
Yeah. 

731
00:39:54,200 --> 00:39:58,600
I'm glad that beta Alpha M. 
Sigma are not in here just 

732
00:39:58,600 --> 00:40:02,300
because it might be almost like 
my design you know. 

733
00:40:02,500 --> 00:40:04,200
Well I think the most 
interesting thing is the whole 

734
00:40:04,200 --> 00:40:08,800
concept of like alpha wolf which
were album L came from has been 

735
00:40:08,800 --> 00:40:11,500
scientifically disproven 
Generously over and over again. 

736
00:40:11,600 --> 00:40:14,800
And the whole concept of Sigma 
is just the dumbest shit I've 

737
00:40:14,800 --> 00:40:17,000
ever fucking. 
It's just it's not based on 

738
00:40:17,000 --> 00:40:22,300
anything it's real at all. 
It's just a bunch of white dudes

739
00:40:22,300 --> 00:40:24,700
with podcast talking themselves 
fucking douchey. 

740
00:40:24,700 --> 00:40:28,800
Why do those gorgeous did you 
see the new Joker movie? 

741
00:40:28,800 --> 00:40:32,500
That's totally me. 
I'm Sigma beta dick. 

742
00:40:32,500 --> 00:40:35,200
You fucking do some when he shot
those guys because they were 

743
00:40:35,200 --> 00:40:39,200
making fun of him that really 
spoke Tom and that's totally me.

744
00:40:41,100 --> 00:40:44,400
Fucking it's so the side type is
compared side, the threads of 

745
00:40:44,400 --> 00:40:48,200
knowledge and intellect they 
inherently gain advantage to any

746
00:40:48,200 --> 00:40:52,500
checks involving intellect. 
So there's a list of all the 

747
00:40:52,500 --> 00:40:56,300
there's accuracy died, damaged 
eye, and a specific spill which 

748
00:40:56,300 --> 00:40:59,700
is a nobility will go over each 
time in the future. 

749
00:40:59,700 --> 00:41:03,400
We'll go over in a second. 
So for this one on the side type

750
00:41:03,400 --> 00:41:07,700
the calm intellectual type. 
Its mind and desire for accuracy

751
00:41:07,700 --> 00:41:11,000
mining complex were damaged. 
You spill you ignored Trauma 

752
00:41:11,000 --> 00:41:12,600
when active, which will go over,
which is interesting. 

753
00:41:12,900 --> 00:41:16,000
Zeta type are feisty. 
They Thrive off emotions and 

754
00:41:16,000 --> 00:41:18,700
strength, they get Advantage for
persuasion, their accuracy. 

755
00:41:18,700 --> 00:41:22,200
I is physical and desire, and 
the damaged Isis fiscal on a 

756
00:41:22,200 --> 00:41:25,400
motion. 
I like that there are basically 

757
00:41:25,400 --> 00:41:29,700
its fizz fizz or mind mind for 
just about all of for all of 

758
00:41:29,707 --> 00:41:34,100
them but it's interesting how 
it's a little bit different in. 

759
00:41:34,200 --> 00:41:38,300
So example, the damaged Isis 
physical plus emotion, because 

760
00:41:38,300 --> 00:41:40,300
what is your character stat, 
physical one? 

761
00:41:40,500 --> 00:41:45,400
Is your parasite. 
Yeah, so then applying type 

762
00:41:45,400 --> 00:41:48,600
their carefree and they Thrive 
off ego and dexterity the 

763
00:41:48,600 --> 00:41:51,200
advantage on acrobatic. 
So their accuracy is physical 

764
00:41:51,200 --> 00:41:53,500
and emotion. 
The damage is physical and 

765
00:41:53,500 --> 00:41:58,300
complex, but your spill is your 
attack always hits when active, 

766
00:41:58,500 --> 00:42:02,900
which is another neon and then 
delta type is a calculating 

767
00:42:02,900 --> 00:42:05,100
parasite. 
The throw is off wit and greed. 

768
00:42:05,400 --> 00:42:09,300
So this is another mine type, 
you get an advantage on deceit 

769
00:42:09,300 --> 00:42:11,900
checks and it's mine. 
And complex for accuracy mind 

770
00:42:11,900 --> 00:42:14,900
desire for damage and your 
spillage. 

771
00:42:14,900 --> 00:42:18,900
You ignored damage when active 
really interesting it's really 

772
00:42:19,400 --> 00:42:22,800
neat how they tweaked the two 
stats. 

773
00:42:22,800 --> 00:42:25,900
You have to physical to mental 
to mind. 

774
00:42:26,200 --> 00:42:32,300
Yeah but it's neat how the very 
subtle sounds like it does. 

775
00:42:32,400 --> 00:42:34,000
Yeah exactly. 
Yeah. 

776
00:42:34,000 --> 00:42:36,100
The advantage you get from it 
this way, you get from a to it's

777
00:42:36,100 --> 00:42:37,600
really well done. 
It's really well-crafted 

778
00:42:37,600 --> 00:42:40,300
obviously well thought out. 
So it's really it's really. 

779
00:42:40,500 --> 00:42:44,500
Saying do you want me to keep 
going with it spill spill? 

780
00:42:44,600 --> 00:42:49,200
Yeah, I'll do still spills and 
cycle are performed one player 

781
00:42:49,200 --> 00:42:51,600
characters and their respective 
parasites, synchronize and 

782
00:42:51,600 --> 00:42:55,500
temporarily fuse together into a
being that reflects the current 

783
00:42:55,500 --> 00:42:59,400
state of the character psyche. 
When performing your spill, your

784
00:42:59,400 --> 00:43:02,000
character in Paris. 
I fused together into being as 

785
00:43:02,000 --> 00:43:05,400
able to take the form of 
anything, from a humanoid robot 

786
00:43:05,500 --> 00:43:09,600
to a gigantic plush animal. 
The choice of appearance is up 

787
00:43:09,600 --> 00:43:13,500
to the player. 
Hours and the GM a spill occurs,

788
00:43:13,500 --> 00:43:16,500
when the character is in great 
danger and can be activated by 

789
00:43:16,500 --> 00:43:18,000
the character. 
Announcing, they would like to 

790
00:43:18,000 --> 00:43:21,500
perform a spell once it had been
announced the parasite turns 

791
00:43:21,500 --> 00:43:25,900
into a liquid like substance and
consumes the character from the 

792
00:43:25,900 --> 00:43:30,300
ground up, we getting the fusion
between the two beings still is 

793
00:43:30,300 --> 00:43:37,400
only possible. 
He is only possible when you 

794
00:43:37,400 --> 00:43:41,200
have more than two Soul because 
as your gauge, Age right for 

795
00:43:41,200 --> 00:43:46,400
doing these for taking section, 
for each turn, you remain in the

796
00:43:46,400 --> 00:43:50,200
spill State, you will duck to 
Seoul from your tolaram Azle, 

797
00:43:50,200 --> 00:43:52,600
Texas coast ate the player must 
first. 

798
00:43:52,600 --> 00:43:54,800
Make an exit check. 
Because, that's right, you can 

799
00:43:54,800 --> 00:43:58,700
get stuck by rolling their 
highest character stat. 

800
00:43:58,700 --> 00:44:01,900
And their highest parasites, 
that against a target number of 

801
00:44:01,900 --> 00:44:05,100
eight, until they match or 
surpassed this number. 

802
00:44:07,000 --> 00:44:11,600
They must remain in spills are 
just sorry until they mattress 

803
00:44:11,600 --> 00:44:14,800
past that Target number, they 
must remain in the still State. 

804
00:44:15,400 --> 00:44:18,800
There's example, if you have 12 
soul and into the spell State 

805
00:44:18,800 --> 00:44:23,800
you lose or I will lose to Seoul
for six turns and will 

806
00:44:23,800 --> 00:44:27,200
automatically exit, The Spill 
State on the end of the 6th 

807
00:44:27,200 --> 00:44:31,000
turn, unless I can escape this 
Pillow State by making a 

808
00:44:31,000 --> 00:44:33,300
successful exit, check. 
So you basically just run down 

809
00:44:33,300 --> 00:44:37,500
the gauge until you have none. 
Unless you can exit during still

810
00:44:37,500 --> 00:44:41,400
State, your character possesses 
General superhuman abilities 

811
00:44:41,400 --> 00:44:44,400
like that of a parasite, but 
greatly Amplified, in addition 

812
00:44:44,400 --> 00:44:47,100
to this each pair of site type 
has a special ability like we 

813
00:44:47,100 --> 00:44:50,300
talked about for example, being 
like the Devil Type which in 

814
00:44:50,300 --> 00:44:53,000
still ignores damage it's 
active. 

815
00:44:55,200 --> 00:44:57,700
This is no way I like it. 
Yeah, it's super cool. 

816
00:44:58,400 --> 00:45:03,100
I would put a period right right
here though because it kind of 

817
00:45:03,100 --> 00:45:05,400
it was a little confusing for 
some I read it. 

818
00:45:05,500 --> 00:45:09,100
Or two to say that to Exodus 
Bill State, the player must 

819
00:45:09,100 --> 00:45:11,600
first, make an exit, check by 
rolling, their highest character

820
00:45:11,600 --> 00:45:13,400
stat, and highest parasites, 
heck against Target. 

821
00:45:13,400 --> 00:45:15,800
Number of eighth period, until 
the match has passed. 

822
00:45:15,800 --> 00:45:17,400
This target number. 
They must remain this bill 

823
00:45:17,400 --> 00:45:19,200
state. 
So how I read this and tell me 

824
00:45:19,200 --> 00:45:23,500
how you want your on? 
Let's say that you have, let's 

825
00:45:23,500 --> 00:45:27,700
say, you have like 12 Soul, you 
put a 6 there, right? 

826
00:45:27,900 --> 00:45:30,300
Okay. 
So, if you go into your spill 

827
00:45:30,300 --> 00:45:33,300
state, every it takes two to do 
that. 

828
00:45:33,300 --> 00:45:36,000
And then for each turn your 
main, the supposed to You deduct

829
00:45:36,000 --> 00:45:38,100
to. 
So every turn that comes around,

830
00:45:38,100 --> 00:45:40,700
if you start with 12, you 
automatically go to 10. 

831
00:45:41,000 --> 00:45:44,100
And then next turn you did up to
8, make sure you duck 26. 

832
00:45:44,100 --> 00:45:45,500
Extra new directive for next 
turn. 

833
00:45:45,500 --> 00:45:47,300
You duck to to next, to next to 
zero. 

834
00:45:47,700 --> 00:45:52,100
If you don't want to literally 
wind all of your soul down for 

835
00:45:52,100 --> 00:45:54,500
the entire day. 
Because once you hit zero you're

836
00:45:54,500 --> 00:45:56,600
kicked out of this bill. 
Stay until you get a full 

837
00:45:56,600 --> 00:45:57,600
night's rest. 
Yes. 

838
00:45:57,800 --> 00:46:01,200
But if you if you say three 
turns in right? 

839
00:46:01,200 --> 00:46:02,900
You don't want to be in spill 
State anymore, you want to go 

840
00:46:02,900 --> 00:46:06,400
back to regular. 
You could do an exit check Jump 

841
00:46:06,400 --> 00:46:11,000
out and then still have like, 
you know, some leftover six or 

842
00:46:11,000 --> 00:46:12,800
eight Souls so that you can use 
again, a future. 

843
00:46:12,800 --> 00:46:15,900
That's my understanding. 
Did it say that took two to 

844
00:46:15,900 --> 00:46:17,100
enter? 
Because I did say that you 

845
00:46:17,100 --> 00:46:21,400
needed at least sentence in 
your, oh, maybe it doesn't. 

846
00:46:21,400 --> 00:46:25,300
It doesn't say the first term 
because you needed to for that 

847
00:46:25,300 --> 00:46:27,400
turn. 
So, yeah, I think it right 

848
00:46:27,400 --> 00:46:28,900
there. 
You don't lose to right off the 

849
00:46:28,908 --> 00:46:30,300
bat. 
You just have to have to because

850
00:46:30,300 --> 00:46:31,400
at the end of the first turn its
gone. 

851
00:46:31,400 --> 00:46:33,800
Anyway. 
Yes, so you don't look okay. 

852
00:46:34,100 --> 00:46:36,800
But yeah so that's that's that's
My understanding is that it 

853
00:46:36,800 --> 00:46:38,900
takes to every round to maintain
it. 

854
00:46:38,900 --> 00:46:40,900
You can run it all the way up to
0 if you want. 

855
00:46:40,900 --> 00:46:43,200
But you've no, so left for the 
day, and if you ever want to 

856
00:46:43,200 --> 00:46:47,300
exit it early, you have to, you 
have to succeed on that check. 

857
00:46:47,300 --> 00:46:49,800
So you don't wait, you don't 
spend it all in one shot and 

858
00:46:49,800 --> 00:46:51,800
then have nothing till bedtime, 
right? 

859
00:46:52,200 --> 00:46:53,200
Okay. 
All right. 

860
00:46:53,400 --> 00:46:56,200
I'll I think that's great 
because I think I fear is like a

861
00:46:56,200 --> 00:47:00,800
really shitty situation. 
My other my question too, is 

862
00:47:00,800 --> 00:47:03,900
though, what if you like you in 
combat? 

863
00:47:04,600 --> 00:47:08,800
My thought is that I would keep 
making the player roll control 

864
00:47:08,900 --> 00:47:11,000
absolutely shit off. 
Yeah, and just, and basically 

865
00:47:11,000 --> 00:47:13,500
just be like, oh, you only have 
six left. 

866
00:47:13,500 --> 00:47:16,200
All right. 
Three checks or are you were 

867
00:47:16,200 --> 00:47:18,800
just like listen, bro. 
That's right, I got 50 right 

868
00:47:18,800 --> 00:47:20,900
there. 
A dog that's rules is grandbaby 

869
00:47:21,300 --> 00:47:24,700
and try to end. 
Just imagine someone are peeing.

870
00:47:24,700 --> 00:47:27,700
Like finishing the combat 
beating the final guy or 

871
00:47:27,700 --> 00:47:31,500
whatever. 
But then like trying to get the 

872
00:47:31,500 --> 00:47:34,200
go back to their normal form, 
get this thing. 

873
00:47:34,400 --> 00:47:38,300
Go back to liquid and go back to
whatever and just like failing 

874
00:47:38,300 --> 00:47:40,600
and doing whatever or like 
succeeding and have like a whole

875
00:47:40,600 --> 00:47:44,800
like you know, moment with it. 
Yeah, yeah. 

876
00:47:44,800 --> 00:47:48,400
It's just, yeah, cool II. 
Dig this bill say, I think I 

877
00:47:48,408 --> 00:47:50,400
think she was getting really, 
really cool really well done. 

878
00:47:51,400 --> 00:47:53,400
We have another one of those 
pages that has like a quote in 

879
00:47:53,408 --> 00:47:56,100
the center and it's kind of like
stylized and instead of like 

880
00:47:56,100 --> 00:47:58,800
kind of the round white areas, 
it's got these sharper right 

881
00:47:58,800 --> 00:48:01,600
triangle white triangles in this
with the red background. 

882
00:48:01,600 --> 00:48:05,500
You I'm saying the other 
Barefoot. 

883
00:48:05,500 --> 00:48:09,200
I can't walk through the crowd, 
even though I put on some shoes 

884
00:48:09,200 --> 00:48:11,700
and try to jump a little, 
there's too many of them. 

885
00:48:11,800 --> 00:48:15,200
Does the asphalt still remember 
who I used to be every day? 

886
00:48:15,200 --> 00:48:17,600
It's like the sun is even higher
and brighter. 

887
00:48:20,300 --> 00:48:24,100
Tick tick. 
Yeah. 

888
00:48:24,800 --> 00:48:28,400
So now we're at playing the game
and we have the same art piece. 

889
00:48:28,500 --> 00:48:31,100
That was at the top of parasite 
chapter. 

890
00:48:31,200 --> 00:48:33,800
Oh, you know what, I kind of 
noticed about this too and maybe

891
00:48:33,800 --> 00:48:35,100
I'm completely wrong. 
Tell me. 

892
00:48:35,100 --> 00:48:38,400
Is it love of neighbor taken 
damage on their right shoulder? 

893
00:48:39,700 --> 00:48:42,300
They look like that shoulders. 
Like blast it off like 

894
00:48:42,300 --> 00:48:43,600
something. 
Yeah, I could see. 

895
00:48:43,600 --> 00:48:45,500
I could see that. 
Yeah. 

896
00:48:46,800 --> 00:48:49,800
And almost looks like cause it's
red coming off of it to it looks

897
00:48:49,800 --> 00:48:53,200
like it's almost been blasted 
and like you know forward, I 

898
00:48:53,200 --> 00:48:55,100
love that. 
Yeah. 

899
00:48:55,200 --> 00:48:58,400
Um, yeah you want to take over a
role player playing? 

900
00:48:58,400 --> 00:49:02,000
Yeah, playing the game. 
The subsequent Pages contain 

901
00:49:02,000 --> 00:49:06,100
information on how to play the 
game and expands Concepts on the

902
00:49:06,100 --> 00:49:10,100
Epic agency GA Reapers, Etc. 
First time, here by GA, which 

903
00:49:10,100 --> 00:49:13,400
are really neat when starting 
the game, you play the game. 

904
00:49:14,100 --> 00:49:16,400
So roleplay, this is what I was 
talking about earlier. 

905
00:49:16,600 --> 00:49:19,700
ER, T RPG? 
I am. 

906
00:49:19,700 --> 00:49:22,100
I is rookie jet. 
Someone I noticed who always 

907
00:49:22,100 --> 00:49:24,000
writes this like this, when I 
write tabletop role-playing 

908
00:49:24,000 --> 00:49:26,300
game, I felt like TT RPG but 
I've always noticed that they 

909
00:49:26,300 --> 00:49:28,700
write T RPG. 
Do you see that a lot ever 

910
00:49:28,700 --> 00:49:31,900
anywhere else? 
Nope, I mean, it makes sense 

911
00:49:31,900 --> 00:49:36,300
because tabletop is one when I 
was one word, but I do always 

912
00:49:36,300 --> 00:49:40,100
right TT RPG. 
Anyway, it says the tabletop 

913
00:49:40,100 --> 00:49:42,600
game, as you may know, is a game
in which you act out your 

914
00:49:42,600 --> 00:49:45,100
character simpler, believe it is
make-believe. 

915
00:49:45,100 --> 00:49:48,500
So that is that is what a rope 
Game is, but we talked about a 

916
00:49:48,500 --> 00:49:52,000
second ago. 
A lot of us are games is a lot 

917
00:49:52,000 --> 00:49:54,600
of it's more focused on the play
in the mechanics. 

918
00:49:54,600 --> 00:49:56,700
Like I love when you play 
Victory basic where I was just 

919
00:49:56,700 --> 00:49:59,100
like, okay, you're you don't 
really need a name. 

920
00:49:59,100 --> 00:50:02,100
You just be Hunter the Rogue 
whatever like, you know, keep 

921
00:50:02,100 --> 00:50:05,100
going. 
But I still enjoyed role play 

922
00:50:05,100 --> 00:50:09,200
and I think this would be fun. 
So empty cycle, highly 

923
00:50:09,200 --> 00:50:12,300
encourages you to roleplay as 
your character and parasite to 

924
00:50:12,300 --> 00:50:14,700
add more depth of the game. 
This can be speaking and unique 

925
00:50:14,700 --> 00:50:16,400
voices or simply staying where 
you character pair. 

926
00:50:16,600 --> 00:50:18,900
Ascites doing or how they are, 
relaying information to another 

927
00:50:18,900 --> 00:50:22,100
in the game. 
So like the emphasis on first 

928
00:50:22,100 --> 00:50:24,700
person RP, but, you know, 
obviously can do third person if

929
00:50:24,700 --> 00:50:26,800
you want. 
I'm a huge fan of first-person 

930
00:50:26,800 --> 00:50:28,600
RP, third person really takes me
out of it. 

931
00:50:29,000 --> 00:50:32,100
If you're playing a whole play, 
a whole game of, like, for 

932
00:50:32,100 --> 00:50:34,700
people that are doing voices and
accents, and one person that's 

933
00:50:34,700 --> 00:50:38,100
there, you know, 3:00 p.m., 
yeah, take a little bit. 

934
00:50:38,300 --> 00:50:41,100
So before starting the game, 
each player should have an idea.

935
00:50:42,600 --> 00:50:45,000
Of how they can role play. 
As both of their characters. 

936
00:50:45,600 --> 00:50:49,400
You'll generally play is both, 
but when making a junction, it 

937
00:50:49,400 --> 00:50:51,700
requires their characters help. 
So if your characters trying to 

938
00:50:51,700 --> 00:50:55,100
impress a classmate, but does 
not have the required traits or 

939
00:50:55,100 --> 00:50:58,500
stats to do, so you can make a 
junction with the parasite to do

940
00:50:58,500 --> 00:51:01,300
so during. 
So during this time, your 

941
00:51:01,300 --> 00:51:04,500
prayers have my enter a enter 
the scene, provide a scenario 

942
00:51:04,500 --> 00:51:07,200
for your character to impress, a
classmate, by faking a fall, for

943
00:51:07,200 --> 00:51:09,600
adding reassuring, whatever. 
So again, you have physical mind

944
00:51:09,600 --> 00:51:12,000
and soul but your character has 
complex emotion. 

945
00:51:12,400 --> 00:51:15,400
You're like all those kind of 
things so you can use your 

946
00:51:15,400 --> 00:51:17,400
character stats by making this 
Junction. 

947
00:51:17,800 --> 00:51:21,300
There's another example about 
sneaking, maybe sometimes in a 

948
00:51:21,300 --> 00:51:24,400
site, should not emerge or make 
themselves known. 

949
00:51:24,400 --> 00:51:27,200
This could provide players with 
the sense of risk to actually 

950
00:51:27,200 --> 00:51:29,000
using the parasite in some 
certain situations. 

951
00:51:29,000 --> 00:51:32,200
So if everyone's looking at you 
and your parasite just happens 

952
00:51:32,200 --> 00:51:37,300
to pop out. 
Could be embarrassing, good D, 

953
00:51:37,400 --> 00:51:39,800
could be weird. 
Don't walk up to the board. 

954
00:51:40,100 --> 00:51:43,600
Um so possibility on influences.
Your parasite. 

955
00:51:43,600 --> 00:51:46,600
Timid, I'm going mischievous. 
Did it take us like it? 

956
00:51:46,600 --> 00:51:48,700
Did you get it took me a second.
I got there. 

957
00:51:49,100 --> 00:51:53,400
All right, is your parasite 
10-minute outgoing mischievous, 

958
00:51:53,400 --> 00:51:56,000
you could influence influence. 
Your parasites interactions with

959
00:51:56,000 --> 00:51:58,700
the character timid parasite. 
He has a date. 

960
00:52:01,200 --> 00:52:03,400
I'm glad you got it. 
Yeah. 

961
00:52:03,400 --> 00:52:06,300
So basically really think about 
what A parasite is what the 

962
00:52:06,300 --> 00:52:11,100
influence is and how that your 
parasite who is really built off

963
00:52:11,100 --> 00:52:14,400
of your desires, affects your 
character in Reverse. 

964
00:52:16,100 --> 00:52:20,900
So, there are four game phases 
to two empty cycle, there's a 

965
00:52:20,900 --> 00:52:23,900
social phase, the object of in 
Phase, the combat phase, and 

966
00:52:23,900 --> 00:52:27,400
conclusion phase, and they can 
be flowed in any order. 

967
00:52:27,400 --> 00:52:28,600
That doesn't have to be in that 
order. 

968
00:52:28,600 --> 00:52:30,800
They are just the four phases 
that you could possibly be in. 

969
00:52:31,700 --> 00:52:34,000
So we're going to go into those 
a little bit more. 

970
00:52:35,300 --> 00:52:37,400
Here's, I think this is a 
section. 

971
00:52:37,400 --> 00:52:39,400
I saw that was potentially a 
typo. 

972
00:52:39,400 --> 00:52:43,000
It says, like, without using the
game faces structure, this and 

973
00:52:43,000 --> 00:52:45,800
then there's like half an empty 
pair line and then it goes down 

974
00:52:45,800 --> 00:52:50,300
one. 
But this may help players on all

975
00:52:50,300 --> 00:52:52,300
skill levels, determine what 
they need to accomplish at the 

976
00:52:52,300 --> 00:52:54,400
given moment in the game bump 
on. 

977
00:52:54,400 --> 00:52:57,000
Is that the physical Oh, I don't
know. 

978
00:52:58,200 --> 00:53:02,200
Is it in the physical physical? 
I'm looking at something inside 

979
00:53:02,200 --> 00:53:05,100
of a over aren't real quick. 
I'm just trying to pair. 

980
00:53:05,600 --> 00:53:09,800
It is, this is him. 
So here are the explosion 

981
00:53:10,000 --> 00:53:12,700
explanations of the four phases.
So, social phases, obviously, 

982
00:53:12,800 --> 00:53:14,800
when you're being social, you're
speaking to another person, 

983
00:53:15,100 --> 00:53:18,400
whether it's one of the various 
NPCs, or something like that, 

984
00:53:18,900 --> 00:53:21,000
characters can travel around 
asking about recent events for 

985
00:53:21,000 --> 00:53:22,200
meal plans. 
Do what it is? 

986
00:53:22,200 --> 00:53:23,800
It is when you're being social 
and talking to other people, 

987
00:53:23,800 --> 00:53:25,900
that's what it is objective, it 
is interesting. 

988
00:53:26,100 --> 00:53:29,300
I'm an object event phase is 
used when an object event has 

989
00:53:29,300 --> 00:53:32,000
created an imminent threat to 
the town or people within it. 

990
00:53:32,100 --> 00:53:34,300
So, like I said earlier like a 
giant hand falling out of the 

991
00:53:34,300 --> 00:53:36,500
sky or guardian, angel coming 
down or something like that, 

992
00:53:36,500 --> 00:53:40,600
those are object event. 
It's when there is not 

993
00:53:40,600 --> 00:53:44,200
necessarily combat but your 
something big is happening and 

994
00:53:44,200 --> 00:53:45,700
you're trying to figure out 
something devastate is 

995
00:53:45,700 --> 00:53:48,200
happening, just like the plant 
and the middle of the city 

996
00:53:48,200 --> 00:53:52,000
starts bunch of steam comes out 
and like a giant. 

997
00:53:52,000 --> 00:53:55,200
Robot comes out of your head and
starts attacking you. 

998
00:53:56,100 --> 00:53:58,300
Exactly like that. 
So character should focus on 

999
00:53:58,300 --> 00:54:02,900
eliminating the threat. 
By any means possible by 

1000
00:54:02,900 --> 00:54:04,900
utilizing the parasites ability 
and power. 

1001
00:54:04,900 --> 00:54:08,400
So this is more of like a like a
like a metal threat here as 

1002
00:54:08,400 --> 00:54:11,100
opposed to combat which is more 
like interpersonal situation. 

1003
00:54:11,200 --> 00:54:13,800
Yeah absolutely. 
The next phase is a common face 

1004
00:54:13,800 --> 00:54:16,300
and it's when you fight stuff. 
You know it's confrontation and 

1005
00:54:16,300 --> 00:54:19,400
the conclusion phase is used 
typically after a major 

1006
00:54:19,400 --> 00:54:23,200
Revolution or when ending the 
session during that phase, the 

1007
00:54:23,200 --> 00:54:25,900
GM is expected to narrate the 
event so far and allow players 

1008
00:54:25,900 --> 00:54:28,300
to To give their own recap. 
If needed this phase allows 

1009
00:54:28,300 --> 00:54:31,000
players to know that they have 
hit a milestone and or moving 

1010
00:54:31,000 --> 00:54:34,300
forward to the next chapter. 
So it's kind of like the it says

1011
00:54:34,300 --> 00:54:36,700
a conclusion but it's also kind 
of transition, what's up? 

1012
00:54:37,200 --> 00:54:40,400
It's like is I have over arms 
open which also has four phases 

1013
00:54:40,800 --> 00:54:43,100
but instead of the object phases
investigation because it's a 

1014
00:54:43,107 --> 00:54:45,300
little bit different game but 
it's like is the conclusion 

1015
00:54:45,300 --> 00:54:47,000
phases? 
Like word for word exactly the 

1016
00:54:47,008 --> 00:54:49,600
same, which totally makes sense 
and I have no issue with that. 

1017
00:54:49,600 --> 00:54:51,500
But it's funny because I was 
reading it here. 

1018
00:54:51,600 --> 00:54:54,000
As you were saying about was 
like a conclusion phase is 

1019
00:54:54,000 --> 00:54:56,700
typically use after a major 
Revelation is it Like, oh yeah, 

1020
00:54:56,700 --> 00:54:59,000
it's exactly. 
This is exactly what is great 

1021
00:54:59,000 --> 00:55:01,200
for this. 
These styles of games with these

1022
00:55:01,200 --> 00:55:04,700
aren't exactly same. 
But like, they do have some 

1023
00:55:05,000 --> 00:55:07,600
Hallmarks of like game and it 
may ask games. 

1024
00:55:08,100 --> 00:55:11,300
I think these structure works 
incredibly well especially if 

1025
00:55:11,300 --> 00:55:13,600
you're doing slice-of-life games
that you need to have that 

1026
00:55:13,600 --> 00:55:16,500
delineation between this thing 
happened in this thing happen. 

1027
00:55:16,800 --> 00:55:19,000
Absolutely, I think so, everyone
knows combat. 

1028
00:55:19,100 --> 00:55:21,900
I love like you said that game 
is definitely more investigation

1029
00:55:21,900 --> 00:55:24,600
based this one definitely feel 
like the object event is such a 

1030
00:55:24,600 --> 00:55:28,200
good example of Of what to do 
because I feel like there's a 

1031
00:55:28,207 --> 00:55:30,500
lot of investigation and more. 
It's like reaction to this like 

1032
00:55:30,500 --> 00:55:34,900
crazy shit happening. 
But but again, we've talked 

1033
00:55:34,900 --> 00:55:38,200
about this already, you know, a 
lot there's this core kind of 

1034
00:55:38,207 --> 00:55:41,600
pulled from, or Utama, but a lot
of the rookie Joe game so far 

1035
00:55:41,600 --> 00:55:45,900
have like at its core, very 
similar, dice mechanics and 

1036
00:55:45,900 --> 00:55:48,300
systems and stuff like that. 
So if you play one rookie Joe 

1037
00:55:48,300 --> 00:55:50,700
game, it's really easy to pick 
up another one, but they're all 

1038
00:55:50,700 --> 00:55:53,500
easy to pick up by themselves. 
Yeah. 

1039
00:55:54,100 --> 00:55:57,300
So but this one is definitely 
the the sleekest, you know, the 

1040
00:55:57,300 --> 00:56:01,900
most minimal compared to Over 
arms which is more and red giant

1041
00:56:01,900 --> 00:56:04,100
which is I think he's easily the
densest one. 

1042
00:56:05,000 --> 00:56:07,000
Yeah, absolutely. 
Yeah. 

1043
00:56:07,100 --> 00:56:10,200
Getting into checks and this is 
also very similar with the 

1044
00:56:10,300 --> 00:56:11,500
target numbers and stuff like 
that. 

1045
00:56:11,500 --> 00:56:15,000
So yeah, check Susan Sherman. 
If you succeed or fail, that's 

1046
00:56:15,000 --> 00:56:16,400
some checks work. 
If you play the game before, you

1047
00:56:16,408 --> 00:56:20,100
know checkmark the this one is a
little different. 

1048
00:56:20,200 --> 00:56:25,000
Oh because you do add the, the 
two dice and this one is based 

1049
00:56:25,000 --> 00:56:32,000
on The two different characters 
like the character and the 

1050
00:56:32,000 --> 00:56:34,400
parasite versus something like 
red giant. 

1051
00:56:34,400 --> 00:56:38,000
Where it's two traits that are 
being used to come up with 

1052
00:56:38,000 --> 00:56:41,900
something from the same person. 
So it's a way to use my system. 

1053
00:56:42,300 --> 00:56:44,700
I think it over arms. 
You also it's like I think you 

1054
00:56:44,700 --> 00:56:49,300
can do checks where it's your, 
your anima and yourself as well,

1055
00:56:49,700 --> 00:56:51,900
whatever the major differences 
and we were talking about this 

1056
00:56:51,900 --> 00:56:54,200
before we actually got a 
podcast, like Greta, I forgot to

1057
00:56:54,200 --> 00:56:57,500
ask again, is like in over arms,
the animal has no personality. 

1058
00:56:57,600 --> 00:57:01,500
Now, like it is like, it's your 
Punchy, do Spirit like, you 

1059
00:57:01,500 --> 00:57:06,400
know, yeah. 
But in this it's supposed to 

1060
00:57:06,400 --> 00:57:09,600
have a very distended parasite 
in the living entity that has no

1061
00:57:09,600 --> 00:57:13,400
motivations and personality out,
which is cool, which is great. 

1062
00:57:14,300 --> 00:57:16,900
I can't really think of another 
game where, and maybe you, you 

1063
00:57:16,908 --> 00:57:19,700
know, usually no more than I do.
But in another game, where, 

1064
00:57:19,700 --> 00:57:25,500
like, in your made to make a two
distinct characters that work 

1065
00:57:25,500 --> 00:57:30,100
together, but have their own I 
feel like there are and it's 

1066
00:57:30,100 --> 00:57:32,300
just like, on the tip of my 
brain and I can't think of one 

1067
00:57:32,300 --> 00:57:38,100
but not like this. 
And, and in a way that it's so a

1068
00:57:38,107 --> 00:57:43,700
lot of it is more just like 
maybe hirelings that become that

1069
00:57:43,700 --> 00:57:47,100
can be involved, but not really 
like this where it's literally 

1070
00:57:47,100 --> 00:57:49,100
based like you create a 
character and then create 

1071
00:57:49,100 --> 00:57:50,900
another character based on that 
character, you know? 

1072
00:57:50,900 --> 00:57:54,000
I mean, well, yeah, the depth 
Yeah. 

1073
00:57:54,500 --> 00:58:03,500
Um, but yeah, so when a player 
makes a check they may roll for 

1074
00:58:03,500 --> 00:58:07,700
their character alone or use a 
junction in order to roll higher

1075
00:58:07,700 --> 00:58:10,600
at the cost of Soul. 
Whenever a character attempts to

1076
00:58:10,600 --> 00:58:12,400
do something without the 
parasite. 

1077
00:58:13,100 --> 00:58:15,900
As a junction, they were roll 
their mind or physical stats and

1078
00:58:15,900 --> 00:58:17,900
apply a trait for advantage of a
pool. 

1079
00:58:17,900 --> 00:58:20,300
We talked about you get to those
at the start so there's times we

1080
00:58:20,308 --> 00:58:26,000
can roll two dice times where 
Well again, so if it's just you 

1081
00:58:26,100 --> 00:58:28,500
without the parasite is 
Junction, you roll both your 

1082
00:58:28,500 --> 00:58:30,900
sets together and then add your 
advantage. 

1083
00:58:30,900 --> 00:58:33,300
But if you are trying to do a 
junction because you're using a 

1084
00:58:33,300 --> 00:58:36,000
stat that your parasite has 
better, you do that. 

1085
00:58:36,000 --> 00:58:38,000
So you always roll two dice, no 
matter what I mean, that's a 

1086
00:58:38,000 --> 00:58:41,000
Hallmark of the system here, but
it's whether you're using your 

1087
00:58:41,000 --> 00:58:43,500
parasite Stat or two of your own
stats to do so. 

1088
00:58:44,700 --> 00:58:49,200
So the GM ask for checks, 
there's Target numbers. 

1089
00:58:50,100 --> 00:58:52,400
You can get advantages advantage
in different situations, 

1090
00:58:52,400 --> 00:58:53,400
especially based on your 
training. 

1091
00:58:54,100 --> 00:58:56,700
You rolled everyone knows 
advantages or disadvantages. 

1092
00:58:56,700 --> 00:58:59,300
You roll your dice twice and 
take the higher number. 

1093
00:58:59,900 --> 00:59:04,000
So there is a table here of 
listed Target numbers, simple 

1094
00:59:04,000 --> 00:59:07,800
Target number is just too. 
You don't even need a role for 

1095
00:59:07,800 --> 00:59:09,200
simple. 
I think it says that earlier 

1096
00:59:09,500 --> 00:59:12,100
because it's impossible to not 
release of to, when you roll two

1097
00:59:12,100 --> 00:59:13,700
dice, because that's how numbers
work. 

1098
00:59:14,900 --> 00:59:19,400
But easy is Target number for 
annoying is six Troublesome, 

1099
00:59:19,400 --> 00:59:22,800
eight difficult, 10. 
Very hard 12 and impossible 14 

1100
00:59:23,100 --> 00:59:25,700
because As if you think about 
like your average dice, you have

1101
00:59:25,700 --> 00:59:31,200
a 4 6 and 8, write the highest 
you can get on a 6 and an 8 is 

1102
00:59:31,700 --> 00:59:34,600
14. 
That's how math works. 

1103
00:59:34,700 --> 00:59:37,000
I felt dumb for one second that 
I was like, no, I don't like 

1104
00:59:37,000 --> 00:59:37,900
myself. 
It's 14. 

1105
00:59:38,200 --> 00:59:41,400
So, the only way to get this 
impossible check is to roll the 

1106
00:59:41,400 --> 00:59:46,000
highest on two dice on the two 
highest possible number statue, 

1107
00:59:46,000 --> 00:59:51,000
have, I guess you could 
theoretically roll a 16 because 

1108
00:59:51,000 --> 00:59:53,700
you can have an eight on one of 
the parasite stats and an eight 

1109
00:59:53,700 --> 00:59:57,500
on one of your sets and shoot. 
No, yeah you can theoretically 

1110
00:59:57,500 --> 01:00:01,000
roll 16, you're too high stats 
possible, Right? 

1111
01:00:02,200 --> 01:00:04,500
But I guess that's what's 
interesting about Exit check to 

1112
01:00:04,600 --> 01:00:07,000
since it is a target number 
eight and you use your to High 

1113
01:00:07,000 --> 01:00:10,600
stats from both your character 
and your parasite. 

1114
01:00:11,400 --> 01:00:14,500
It should always be 28, is what 
is what it should be. 

1115
01:00:14,900 --> 01:00:17,800
So there are some check examples
here below are various check 

1116
01:00:17,800 --> 01:00:19,700
examples. 
You may reference when making a 

1117
01:00:19,700 --> 01:00:22,500
requesting, a check first that 
listed for each represents a 

1118
01:00:22,500 --> 01:00:24,200
character. 
The second set represents the 

1119
01:00:24,207 --> 01:00:25,900
parasite if you do an 
injunction. 

1120
01:00:26,100 --> 01:00:30,500
So if you do something athletic 
physical and emotional, right? 

1121
01:00:30,600 --> 01:00:35,100
Persuading mind and desire 
intimidating, Physique in desire

1122
01:00:35,700 --> 01:00:39,500
and Hey Dean Susan, thank you so
much for the raid for coming in.

1123
01:00:39,800 --> 01:00:44,700
We are reviewing empty cycle 
from Rookie jet Studio Sandra 

1124
01:00:45,700 --> 01:00:50,600
real quick exercise right here. 
If your character is acting 

1125
01:00:50,600 --> 01:00:56,300
alone they'll make the check by 
Rolling the stat associated with

1126
01:00:57,500 --> 01:01:01,600
their side of the example. 07 
you just roll one die, I do. 

1127
01:01:02,600 --> 01:01:06,700
So when we go up to this 
section, when the GM request a 

1128
01:01:06,700 --> 01:01:08,900
check, it is encouraged for the 
gym to assess the task can 

1129
01:01:08,908 --> 01:01:10,900
determine Target number. 
No, no one more. 

1130
01:01:11,100 --> 01:01:13,400
When a player makes a check, 
they may roll the character 

1131
01:01:13,400 --> 01:01:16,000
alone or use a junction or to 
roll higher. 

1132
01:01:16,000 --> 01:01:18,000
Whenever a character attempts to
do something without their 

1133
01:01:18,000 --> 01:01:20,500
parasite. 
As a junction, they were roll 

1134
01:01:20,500 --> 01:01:22,900
their mind or physical stat, 
you're right? 

1135
01:01:23,000 --> 01:01:27,600
Yeah. 
So just one one day makes the 

1136
01:01:27,600 --> 01:01:30,900
rules a little bit harder. 
So there are times in this game 

1137
01:01:30,900 --> 01:01:33,100
versus the other games where I 
because I don't think any of the

1138
01:01:33,107 --> 01:01:35,500
other ones you really only roll 
one, die, you always roll to 

1139
01:01:35,500 --> 01:01:38,500
die. 
I can't think of over I'm trying

1140
01:01:38,500 --> 01:01:40,800
now. 
But yeah, I mean, I mean, red 

1141
01:01:40,800 --> 01:01:42,400
giant. 
Yes, you're correct. 

1142
01:01:42,400 --> 01:01:45,400
Yes, yeah. 
So interesting. 

1143
01:01:45,400 --> 01:01:47,800
It does make it a lot harder. 
You theoretically could roll us 

1144
01:01:47,800 --> 01:01:48,900
on us and I know which makes 
sense. 

1145
01:01:48,900 --> 01:01:57,700
A regular human sucks at things.
So, Yeah, you know. 

1146
01:01:58,600 --> 01:01:59,500
No, you're fine. 
Yeah. 

1147
01:01:59,500 --> 01:02:02,100
So I thought was interesting. 
So basically if you're just 

1148
01:02:02,100 --> 01:02:05,000
doing, if you're doing your own 
thing, it's just physical or 

1149
01:02:05,000 --> 01:02:08,300
mind. 
But, you know, using parasite. 

1150
01:02:08,300 --> 01:02:10,200
You have a lot more complexity 
involved with it, which is, 

1151
01:02:10,200 --> 01:02:13,200
which is me, considering that 
the I think these are most of 

1152
01:02:13,207 --> 01:02:15,300
the possible combinations that 
are listed here. 

1153
01:02:16,400 --> 01:02:18,700
Physical my physical, my 
physical mind, emotion desire, 

1154
01:02:18,700 --> 01:02:21,200
complexes Aria, it's pretty much
everything you can possibly do. 

1155
01:02:22,100 --> 01:02:24,600
So, it's really interesting and 
I do like the complexity of 

1156
01:02:24,600 --> 01:02:27,700
really just using And three 
different things. 

1157
01:02:27,700 --> 01:02:31,100
Adding them together and finding
out what like intimidating, 

1158
01:02:31,100 --> 01:02:33,400
physical desire. 
It is just a great way to do. 

1159
01:02:33,400 --> 01:02:36,000
It is really interesting on the 
nuances involved in that. 

1160
01:02:37,100 --> 01:02:37,900
Do you want to hit combat? 
You? 

1161
01:02:37,908 --> 01:02:39,700
Let me go? 
Yeah, absolutely. 

1162
01:02:39,700 --> 01:02:42,300
Combat. 
Sorry, I scroll down, I was 

1163
01:02:42,300 --> 01:02:46,600
reading something else, come in 
and recycles, usually rare and 

1164
01:02:46,600 --> 01:02:54,000
typically occurs when engaged or
fate, or facing with AGA or 

1165
01:02:54,000 --> 01:02:57,900
Reaper to begin combat. 
The GM will roll one T6 for each

1166
01:02:57,900 --> 01:03:01,000
player at the table and add the 
total between them. 

1167
01:03:01,500 --> 01:03:06,100
Then the players, each roll, 1 
D6 and add the total between 

1168
01:03:06,100 --> 01:03:09,300
them from here. 
Both parties will compare their 

1169
01:03:09,300 --> 01:03:12,500
total results and the part about
the highest result will move. 

1170
01:03:12,500 --> 01:03:14,700
First, I'm gonna tell you right 
now, I'm not doing that. 

1171
01:03:14,700 --> 01:03:17,100
I'm a roll a D6, Y'all Gonna 
Roll a D6. 

1172
01:03:17,100 --> 01:03:22,000
Never has hired goes, because 
that's too many died for for all

1173
01:03:22,000 --> 01:03:28,400
Hunter during combat characters.
Must call must is a good word 

1174
01:03:28,400 --> 01:03:31,300
call upon their parasite to 
fight alongside them by 

1175
01:03:31,300 --> 01:03:34,700
performing Junctions. 
If they have any hope to live is

1176
01:03:34,700 --> 01:03:37,200
important for players to take 
advantage of using their 

1177
01:03:37,200 --> 01:03:42,300
parasite spill, while monitoring
their soul in order to make 

1178
01:03:42,300 --> 01:03:45,700
enough combat alive in order for
a character and their parasite 

1179
01:03:45,700 --> 01:03:47,900
to deal damage. 
They must first make an accuracy

1180
01:03:47,900 --> 01:03:51,900
check which will above during 
character ordering parasite 

1181
01:03:51,900 --> 01:03:56,400
types characters and their 
parasite will roll The die 

1182
01:03:56,400 --> 01:03:59,200
values associated with your 
accuracy die and add the total 

1183
01:04:00,000 --> 01:04:02,900
to make an extra check to die 
together. 

1184
01:04:05,000 --> 01:04:08,200
Once this is complete, the GM 
Will Roll their own accuracy 

1185
01:04:08,200 --> 01:04:12,300
check and add the total to 
determine if the attack is 

1186
01:04:12,300 --> 01:04:17,400
successful or not whenever a ga 
or Reaper attacks for their 

1187
01:04:18,600 --> 01:04:21,700
sorry, attacks for their turn, 
simply repeat this process 

1188
01:04:22,000 --> 01:04:26,400
characters cannot make accuracy 
or damaged checks against AG or 

1189
01:04:26,400 --> 01:04:29,900
Reaper without their parasite. 
You need your parasite, man. 

1190
01:04:29,900 --> 01:04:33,300
You go into combat and you got 
no soul, you're beautiful. 

1191
01:04:33,300 --> 01:04:36,300
Even if I actually important 
man. 

1192
01:04:36,300 --> 01:04:39,700
If you use your spill and then 
end up failing, all of those 

1193
01:04:39,700 --> 01:04:41,200
checks until this completely 
gone. 

1194
01:04:41,500 --> 01:04:44,600
You done, did fucked up. 
Yeah, upon successful accuracy, 

1195
01:04:44,600 --> 01:04:47,000
check the target, made enroll 
their damaged. 

1196
01:04:47,000 --> 01:04:50,000
I associate with the parasite 
type when characters and their 

1197
01:04:50,000 --> 01:04:54,100
parasites deal, any damage to GA
or Reaper, the GM will remove 

1198
01:04:54,100 --> 01:04:58,900
the total HP from Target. 
The G8 or Reaper reaches zero. 

1199
01:04:59,400 --> 01:05:01,700
They are defeated when 
characters and their parasites 

1200
01:05:01,700 --> 01:05:05,400
take damage from GAO Reaper. 
They will instead take damage in

1201
01:05:05,400 --> 01:05:09,700
the form of traumas that will 
influence the character lives 

1202
01:05:09,700 --> 01:05:12,500
when role-playing and 
subsequently determine how close

1203
01:05:12,800 --> 01:05:16,400
they are to perishing. 
And I believe that there is a 

1204
01:05:17,600 --> 01:05:24,000
parasite type that lets you 
ignore trauma when actress So, 

1205
01:05:24,000 --> 01:05:28,800
trauma, trauma in empty, cycle 
can be thought of like status 

1206
01:05:28,800 --> 01:05:31,300
effects from other games that 
occur. 

1207
01:05:31,400 --> 01:05:35,000
When the character takes damage 
from Jo Reaper, trauma can come 

1208
01:05:35,000 --> 01:05:40,800
in several different forms an 
individual different forms in 

1209
01:05:40,800 --> 01:05:44,600
individually sir period right 
there. 

1210
01:05:45,300 --> 01:05:48,100
No, my friend can come in 
several different forms and it 

1211
01:05:48,100 --> 01:05:49,800
will show up now. 
Yeah, you just now trauma. 

1212
01:05:49,800 --> 01:05:52,100
I can even stack if not properly
resolved. 

1213
01:05:52,300 --> 01:05:55,800
Gwinnett whenever a character, 
accumulates five or more trauma 

1214
01:05:56,700 --> 01:06:01,700
at, once the parasite within 
them goes berserk turning on 

1215
01:06:01,700 --> 01:06:04,200
their host. 
Consuming them in the process 

1216
01:06:04,500 --> 01:06:08,700
pom, pom pom, when a trauma is 
inflicted by an enemy. 

1217
01:06:08,700 --> 01:06:11,800
The stats of both the character 
in parasite may be effective. 

1218
01:06:12,600 --> 01:06:15,200
It will be up to the player to 
determine what has happened to 

1219
01:06:15,200 --> 01:06:17,900
them. 
Here are some examples below. 

1220
01:06:18,800 --> 01:06:20,500
Did they fall from a great 
height? 

1221
01:06:21,500 --> 01:06:24,200
They feel abandoned by their 
parasite, they've grown close 

1222
01:06:24,200 --> 01:06:25,300
to. 
Are they scared of the thing? 

1223
01:06:25,300 --> 01:06:27,400
Happening to the town? 
Are they injured? 

1224
01:06:27,600 --> 01:06:29,000
They still have the will to 
fight. 

1225
01:06:29,000 --> 01:06:31,900
Trauma place, has a great 
importance on the narrative as 

1226
01:06:31,900 --> 01:06:33,900
the only way to recover from the
trauma. 

1227
01:06:35,000 --> 01:06:38,000
Aren't you work them out? 
Narratively with your fellow 

1228
01:06:38,000 --> 01:06:39,800
characters? 
Once a character has resolved, 

1229
01:06:39,800 --> 01:06:44,300
the traumas role-playing, they 
may remove The Afflicted trauma,

1230
01:06:44,300 --> 01:06:49,400
and the resulting effect, very 
cool, very roleplay heavy like 

1231
01:06:49,500 --> 01:06:55,600
reminds me of I'm blanking on 
the name, but we're coming out. 

1232
01:06:55,600 --> 01:07:02,100
Ryan Cowboy Bebop Game or Blues.
There we go over the blues 

1233
01:07:02,100 --> 01:07:04,200
because like that's the way I 
like your character work. 

1234
01:07:04,300 --> 01:07:06,900
Through trauma to get strong, 
you know, they work their blues 

1235
01:07:06,900 --> 01:07:08,100
and all that kind of stuff and 
their Blues. 

1236
01:07:08,100 --> 01:07:10,700
Yeah, so very cool, not not 
one-to-one. 

1237
01:07:10,900 --> 01:07:15,600
Reminiscent below is a table of 
trauma and their effects on 

1238
01:07:15,600 --> 01:07:18,400
characters and parasite. 
Feel free to create your own as 

1239
01:07:18,400 --> 01:07:23,300
well as as well, but be mindful 
of your players boundaries. 

1240
01:07:23,300 --> 01:07:26,500
That's a good note for this, one
by discussing, what you're all 

1241
01:07:26,500 --> 01:07:28,700
comfortable with before. 
Playing in the cycle that is 

1242
01:07:28,700 --> 01:07:31,400
true and you can get into some 
touching on trauma in. 

1243
01:07:31,400 --> 01:07:35,000
This is definitely a good idea 
to have a Russian before this 

1244
01:07:35,000 --> 01:07:37,300
one because, yeah, it's Louis 
ocean safety tools. 

1245
01:07:37,300 --> 01:07:38,300
You know. 
Yeah. 

1246
01:07:39,300 --> 01:07:43,100
Talk to your table. 
The trauma table below fear as a

1247
01:07:43,107 --> 01:07:45,700
trauma. 
Lowers a physical fist that by 

1248
01:07:45,700 --> 01:07:48,800
one died sighs loneliness - have
I went. 

1249
01:07:48,800 --> 01:07:51,700
I so pretty much all these just 
lowered, I sides. 

1250
01:07:51,800 --> 01:07:54,300
Yeah, and there's one for every 
stat. 

1251
01:07:54,300 --> 01:07:56,200
Like, yeah, two for the 
characters. 

1252
01:07:56,200 --> 01:08:02,600
And the three for the parasites.
Yeah, I love it. 

1253
01:08:02,600 --> 01:08:07,600
I love when. 
Like okay, so five, he's sucks. 

1254
01:08:07,700 --> 01:08:13,300
But like a lot of the yeah, 
that's a lot of the, there's so 

1255
01:08:13,300 --> 01:08:15,500
many fucking conditions and 
stuff, you know what I mean? 

1256
01:08:15,500 --> 01:08:20,500
Like, everything out in the sun,
I love when there are like this 

1257
01:08:20,500 --> 01:08:22,300
game specifically in a lot of 
different ways. 

1258
01:08:23,800 --> 01:08:29,399
It you have physical and 
metaphysical in mind, right? 

1259
01:08:29,399 --> 01:08:32,100
So, you should have a character 
that's physical and mind, and 

1260
01:08:32,100 --> 01:08:35,600
all of these traumas, there's 
one for every type of Dice, 

1261
01:08:35,600 --> 01:08:37,899
because there's five total 
Akasha two characters as one for

1262
01:08:37,899 --> 01:08:40,100
each one. 
So the conditions all make sense

1263
01:08:40,100 --> 01:08:44,100
because it's specific to one 
stat that you've got the whole 

1264
01:08:44,100 --> 01:08:45,800
time. 
I really like Ben games feed 

1265
01:08:45,800 --> 01:08:47,399
into that. 
Where like if you're going to 

1266
01:08:47,399 --> 01:08:50,899
have like, you know, for stats, 
right? 

1267
01:08:51,000 --> 01:08:54,000
Then there is some type of 
condition that affects each set 

1268
01:08:54,000 --> 01:08:57,800
individually or and character 
type that is exemplified by each

1269
01:08:57,800 --> 01:09:01,000
state individually. 
It's it feeds back into the 

1270
01:09:01,000 --> 01:09:03,500
game. 
It creates a loop that that does

1271
01:09:03,500 --> 01:09:05,500
well with the game. 
Much agree. 

1272
01:09:05,500 --> 01:09:11,399
So getting into the Reapers even
less is known about Reapers and 

1273
01:09:11,399 --> 01:09:13,700
parasites but they seem to be 
similar in many ways. 

1274
01:09:13,899 --> 01:09:15,399
The goal is to eliminate 
parasites. 

1275
01:09:15,399 --> 01:09:17,899
That remain in the cosmos and 
follow them and we'll follow 

1276
01:09:17,899 --> 01:09:20,899
them to the ends of the universe
to accomplish the scope. 

1277
01:09:21,700 --> 01:09:25,000
Although reapers are said to 
look similar to angels with 

1278
01:09:25,000 --> 01:09:27,000
somebody that possessing Wings 
Reaper, see themselves as 

1279
01:09:27,000 --> 01:09:30,100
advanced life forms in a little 
to no regard for other sentient 

1280
01:09:30,100 --> 01:09:34,899
life that are not Reapers. 
They will send a guardian angels

1281
01:09:35,000 --> 01:09:38,000
The two planets that they 
suspect their target has landed 

1282
01:09:38,000 --> 01:09:39,300
on. 
And we use these guardian angels

1283
01:09:39,300 --> 01:09:43,100
to locate the Reapers targets 
and in some cases, destroy them,

1284
01:09:43,899 --> 01:09:46,399
Reapers possess, several 
extraordinary, unique abilities,

1285
01:09:46,399 --> 01:09:48,500
give them access to power, 
similar to parasites Rivers, do 

1286
01:09:48,500 --> 01:09:50,600
not require host and can perform
their abilities. 

1287
01:09:50,899 --> 01:09:54,200
So they're incredibly similar to
parasites, but they don't 

1288
01:09:54,200 --> 01:09:56,700
require a host and they want to 
kill parasites. 

1289
01:09:57,100 --> 01:09:59,700
Easy peasy. 
So ga also known as guardian. 

1290
01:09:59,700 --> 01:10:03,900
Angels are sent through. 
Space-time Gateway is known as 

1291
01:10:03,900 --> 01:10:06,000
NOS Domine. 
Which is an interesting choice, 

1292
01:10:06,000 --> 01:10:10,100
the year of Our Lord, which can 
be summoned by Reapers there, 

1293
01:10:10,100 --> 01:10:14,100
these and Adama negates reapers 
are able to pull these beings to

1294
01:10:14,100 --> 01:10:16,200
any location of their choice, 
make them a common threat to 

1295
01:10:16,200 --> 01:10:19,400
parasite. 
So this is really a way to pull 

1296
01:10:19,400 --> 01:10:24,000
in this greater threat from the 
Reapers, which it talks about 

1297
01:10:24,000 --> 01:10:26,100
here in a second is a great way 
to do an object event. 

1298
01:10:26,100 --> 01:10:28,400
So Guardians are equipped with 
weapons and abilities. 

1299
01:10:28,600 --> 01:10:30,900
Although, these are usually 
weaker than the full potential 

1300
01:10:30,900 --> 01:10:35,700
of a parasite, the used to make 
a strong With either a large 

1301
01:10:35,700 --> 01:10:38,700
explosion somewhere in the town 
or by even blocking out the sun.

1302
01:10:38,800 --> 01:10:42,300
I really enjoy this. 
This is something that feels 

1303
01:10:42,300 --> 01:10:48,500
very thematic. 
It feels very anime to yes of 

1304
01:10:48,500 --> 01:10:50,000
traumatic. 
Like. 

1305
01:10:50,900 --> 01:10:53,500
Yeah, absolutely. 
And they're super powerful, but 

1306
01:10:53,500 --> 01:10:56,000
can be some identity time. 
It's a really, really cool way. 

1307
01:10:56,000 --> 01:10:58,700
It feeds into the, the game, the
themes in the system. 

1308
01:10:58,700 --> 01:11:01,900
Well, I love this concept. 
It looks really fucking cool. 

1309
01:11:02,000 --> 01:11:05,900
And I love the idea that like, 
You get taken over by this 

1310
01:11:05,900 --> 01:11:11,900
parasite, right that generally 
likes to work with you so it can

1311
01:11:11,900 --> 01:11:15,500
accomplish its goals, right? 
And the reapers are the bad 

1312
01:11:15,500 --> 01:11:20,200
guys. 
And, but they look like angels, 

1313
01:11:20,200 --> 01:11:24,800
I like I love when things that 
look like, good guys are bad 

1314
01:11:24,800 --> 01:11:27,900
guys. 
Yeah, it's just a cool Trope and

1315
01:11:27,900 --> 01:11:29,700
I really, really enjoy it. 
And the concept of like a 

1316
01:11:29,708 --> 01:11:32,100
massive Guardian, Angel thing 
coming down and some people be 

1317
01:11:32,100 --> 01:11:34,900
like, oh, this is so cool. 
And then if I can, Killing 

1318
01:11:34,900 --> 01:11:36,800
everything. 
I love that love that idea, 

1319
01:11:38,300 --> 01:11:41,000
getting into the Epic agency 
Epoch. 

1320
01:11:41,200 --> 01:11:44,700
IT pocket, whatever. 
So this is what I was talking 

1321
01:11:44,700 --> 01:11:48,000
about where we, for the most 
part Reapers and parasites are 

1322
01:11:48,000 --> 01:11:50,900
talked about early on the first 
time you hit Guardian Angels. 

1323
01:11:50,900 --> 01:11:52,700
The next section talks about 
Guardian Angels, but we talked 

1324
01:11:52,700 --> 01:11:56,400
about a pig agency pretty early 
on in the game, little blurb 

1325
01:11:56,400 --> 01:11:58,600
about it earlier would have been
cool, but this is where it talks

1326
01:11:58,600 --> 01:12:00,900
about explaining it. 
This is a global government 

1327
01:12:00,900 --> 01:12:03,200
funded organization that focuses
on tracking down 

1328
01:12:03,200 --> 01:12:06,600
extraterrestrial beings. 
Objects and monitoring abnormal 

1329
01:12:06,600 --> 01:12:09,700
events. 
So, basically, you know, it is 

1330
01:12:09,700 --> 01:12:13,000
the global police, the global 
government, the global funded 

1331
01:12:13,000 --> 01:12:16,300
agency that worries about it's 
the fucking X-Files is what it 

1332
01:12:16,300 --> 01:12:20,500
really feels like, um, and it 
tries to, but, you know, Global 

1333
01:12:20,500 --> 01:12:23,400
funding, it tries to monitor all
these events. 

1334
01:12:23,400 --> 01:12:27,400
So this feels like something 
that you would worry about you 

1335
01:12:27,400 --> 01:12:30,000
because you got an alien inside,
you totally. 

1336
01:12:30,000 --> 01:12:32,200
Yeah, absolutely. 
This seems like a problem for 

1337
01:12:32,300 --> 01:12:34,800
you as well, everybody. 
Yeah, the ebbing agencies 

1338
01:12:34,800 --> 01:12:40,400
presence of the Town increases 
residents the as epic as the 

1339
01:12:40,400 --> 01:12:42,900
Epic agencies presidents. 
Don't increases residents may 

1340
01:12:42,900 --> 01:12:45,900
become agitated or worried 
certain roads or sites might be 

1341
01:12:45,900 --> 01:12:47,900
blocked. 
Emigrated to members can be 

1342
01:12:47,907 --> 01:12:51,500
treated like any other MPC they 
can use him for what it is. 

1343
01:12:51,800 --> 01:12:56,200
It's really interesting. 
Kind of like foil in PC. 

1344
01:12:56,400 --> 01:12:58,900
Kind of thing you can use, 
really any time you want to add 

1345
01:12:58,900 --> 01:13:01,400
a little bit of spicy reflects 
some stuff up, you could be 

1346
01:13:01,400 --> 01:13:03,700
going about your business and 
suddenly there could be a block 

1347
01:13:03,700 --> 01:13:05,900
road and you're like, oh shit, 
they're here. 

1348
01:13:06,100 --> 01:13:08,300
What are they doing? 
Back to be a chance for a little

1349
01:13:08,300 --> 01:13:12,000
bit investigation, a ga could be
coming down and it's just a nice

1350
01:13:12,000 --> 01:13:14,700
little plot point to throw into 
the game and I think it's a 

1351
01:13:14,700 --> 01:13:16,800
really well-done. 
I think I'm going to vision and 

1352
01:13:16,800 --> 01:13:18,500
they make sense they fit in 
really well. 

1353
01:13:18,500 --> 01:13:20,900
You know. 
Yeah, there is a chart here, 

1354
01:13:20,900 --> 01:13:26,100
which I really like like a role 
table for the threat of them. 

1355
01:13:26,300 --> 01:13:30,400
And so on a 12-2, they're just 
remotely monitoring the town on 

1356
01:13:30,400 --> 01:13:33,000
a 3-2 for their invest. 
They have an investigation team 

1357
01:13:33,000 --> 01:13:35,900
on a five to six. 
They have a remote base in town 

1358
01:13:35,900 --> 01:13:40,300
and on a 7 plus they control 
most of the town I really really

1359
01:13:40,300 --> 01:13:42,200
like that. 
Yes it's pretty good. 

1360
01:13:42,700 --> 01:13:49,200
It's a cool way to like kind of 
on the fly or in prep have 

1361
01:13:49,500 --> 01:13:53,200
something that really can alter 
the narrative, a lot pretty 

1362
01:13:53,200 --> 01:13:57,700
easily. 
Jimmy do object eventually take.

1363
01:13:58,800 --> 01:14:01,400
Yeah I mean object events. 
Yeah. 

1364
01:14:02,000 --> 01:14:06,500
Joey are unexplainable events 
that occur throughout the town 

1365
01:14:06,500 --> 01:14:11,800
during the session object, Vince
can come in many forms from a 

1366
01:14:11,900 --> 01:14:15,400
toaster oven that comes to life 
and gross, massive overtime to 

1367
01:14:15,400 --> 01:14:17,900
guard Dejah Guardian, Angel 
appearance. 

1368
01:14:18,100 --> 01:14:20,000
Sorry. 
I held out on me while these 

1369
01:14:20,000 --> 01:14:23,900
events do indeed remain to be 
unstoppable. 

1370
01:14:23,900 --> 01:14:27,800
There are theories. 
Conveyed by the apoc agency that

1371
01:14:27,800 --> 01:14:31,700
their causes related to 
interference and reality caused 

1372
01:14:31,700 --> 01:14:35,600
by both parasites and Reapers 
making reality field of said 

1373
01:14:35,600 --> 01:14:38,600
area week by simultaneously 
existing near one. 

1374
01:14:38,600 --> 01:14:44,800
Another also called the Play-Doh
parallel, when object isn't 

1375
01:14:44,800 --> 01:14:47,000
occur. 
They bring with them a wave of 

1376
01:14:47,000 --> 01:14:50,600
panic and uncertainty when an 
object event occurs. 

1377
01:14:50,600 --> 01:14:55,800
Nobody is sure of what they're 
about to witness the Events are 

1378
01:14:55,800 --> 01:14:58,900
typically kept Under Wraps by 
epic agency and when they are 

1379
01:14:58,900 --> 01:15:02,100
witnessed by the public, they're
usually explained as a natural 

1380
01:15:02,100 --> 01:15:06,700
phenomenon with a full media 
blackout of the event just like 

1381
01:15:06,700 --> 01:15:08,900
any good shadowy government 
organization. 

1382
01:15:09,200 --> 01:15:14,000
Yeah, it's kind of very Men In 
Black very a lot of different 

1383
01:15:14,200 --> 01:15:18,500
anime organizations. 
Most object events can be 

1384
01:15:18,500 --> 01:15:21,400
overcome by a character in the 
parasite working together, how 

1385
01:15:21,700 --> 01:15:24,800
how this occurs is entirely 
reliant on. 

1386
01:15:24,900 --> 01:15:27,500
The hand and how the player 
decides to approach. 

1387
01:15:27,500 --> 01:15:30,800
The problem below is a sample 
list of different objects. 

1388
01:15:30,800 --> 01:15:33,300
You can certain to your game, 
feel free to change, alter them 

1389
01:15:33,300 --> 01:15:41,900
or create your own. 
So object event examples, you 

1390
01:15:41,907 --> 01:15:44,400
got a meteor impact in the town 
in two days because of your 

1391
01:15:44,400 --> 01:15:46,500
tremendous damage so you only 
have a short period of time 

1392
01:15:46,500 --> 01:15:49,600
before it comes on. 
We talk to the small toaster 

1393
01:15:49,600 --> 01:15:52,200
oven, begins to consume, 
smaller, electronics, and grows 

1394
01:15:52,200 --> 01:15:57,200
exponentially with in the eyes, 
are destroying the town. 

1395
01:15:57,900 --> 01:16:00,000
I don't know why. 
I've no idea what that's a 

1396
01:16:00,000 --> 01:16:03,000
reference to you. 
I can tell you there's a whole, 

1397
01:16:03,000 --> 01:16:05,700
a whole list of these and 
they're all really well done. 

1398
01:16:05,700 --> 01:16:08,800
This is, these are a great 
adventure seeds. 

1399
01:16:09,100 --> 01:16:11,900
One thing that I think is really
done well, on this book for how 

1400
01:16:11,900 --> 01:16:18,100
short it is, is a couple of 
sections of, is not a couple of,

1401
01:16:18,100 --> 01:16:20,300
there's like, one, like rolled 
table, but there's these 

1402
01:16:20,300 --> 01:16:23,600
Adventure seeds like all 
throughout, so you can easily 

1403
01:16:23,800 --> 01:16:25,600
roll it. 
You can easily, like just pick 

1404
01:16:25,600 --> 01:16:28,900
one of these role to see what 
the Epi gate and she is up to. 

1405
01:16:30,300 --> 01:16:32,800
There's a section here, a little
bit about creating a bad guy. 

1406
01:16:32,800 --> 01:16:35,600
You could roll up one of those 
and boom, you have a narrative 

1407
01:16:35,600 --> 01:16:37,700
really built out the way you 
want, especially when you take 

1408
01:16:37,700 --> 01:16:41,300
your characters into example. 
So this is the I think the third

1409
01:16:41,300 --> 01:16:47,900
and final quote page this is the
them one them only the part that

1410
01:16:47,900 --> 01:16:51,500
I gave up has been distorted. 
I put my hand on the place it 

1411
01:16:51,500 --> 01:16:54,100
was cracked somehow. 
The poison came out Pure White. 

1412
01:16:54,200 --> 01:16:57,500
I'm laughing in the mirror 
really well done. 

1413
01:16:57,600 --> 01:17:00,300
No, I lied earlier. 
I do have a favorite piece of 

1414
01:17:00,300 --> 01:17:01,800
art and the game. 
It's this one. 

1415
01:17:01,800 --> 01:17:03,300
It's one. 
You have is a background 

1416
01:17:04,000 --> 01:17:06,300
badasses. 
Fucking cool piece? 

1417
01:17:06,700 --> 01:17:10,400
Yeah, I love when there's like 
Like little anime girls with 

1418
01:17:10,400 --> 01:17:13,800
giant weapons. 
I've eaten and badass fucking 

1419
01:17:13,800 --> 01:17:15,700
Armor. 
It's so good. 

1420
01:17:15,700 --> 01:17:18,800
And this one seems more refined 
than all. 

1421
01:17:18,800 --> 01:17:20,500
There are some that doesn't have
the sketchiness to it. 

1422
01:17:20,500 --> 01:17:23,300
The color is, is really clear 
throughout this is he's on my 

1423
01:17:23,300 --> 01:17:26,000
favorite piece. 
This is another header page like

1424
01:17:26,000 --> 01:17:27,700
the other ones, this is enemy 
creation. 

1425
01:17:28,200 --> 01:17:30,500
So you get to generate enemies 
and empty cycle. 

1426
01:17:30,500 --> 01:17:33,100
So it's not just like a list of 
enemies, you actually generate 

1427
01:17:33,100 --> 01:17:36,100
them which is really cool. 
An enemy creation. 

1428
01:17:36,600 --> 01:17:38,600
It comes to two forms, guardian,
angels and Reapers. 

1429
01:17:39,200 --> 01:17:41,100
Guardian Angels, the last 
threatening, but more frequent 

1430
01:17:41,100 --> 01:17:45,100
reapers are more powerful and 
can be more by final boss style 

1431
01:17:45,900 --> 01:17:48,900
when designing a giri / Sports, 
make them feel threatening 

1432
01:17:48,900 --> 01:17:50,500
mysterious. 
This can be accomplished by 

1433
01:17:50,500 --> 01:17:52,300
entering a few questions and 
those are listed below. 

1434
01:17:52,300 --> 01:17:54,500
So it's like how tall is your 
guardian? 

1435
01:17:54,500 --> 01:17:57,000
Angel are the mass of a small. 
What type of outfit are they 

1436
01:17:57,000 --> 01:17:59,900
wearing armor clothes? 
What features do they have? 

1437
01:17:59,900 --> 01:18:01,900
How do they stand out? 
What's a personality? 

1438
01:18:02,200 --> 01:18:04,200
Those kind of things. 
Like how is the guardian angel 

1439
01:18:04,200 --> 01:18:06,400
capable of affecting other 
things around them? 

1440
01:18:06,400 --> 01:18:08,200
Those kind of questions. 
A really great list of 

1441
01:18:08,200 --> 01:18:10,000
questions. 
This is another of those 

1442
01:18:10,000 --> 01:18:11,700
sections. 
I love these questions where you

1443
01:18:11,700 --> 01:18:16,100
can keep filling out narrative 
and things like that. 

1444
01:18:16,100 --> 01:18:18,500
Yeah, I guess. 
Ali for how minimal the game is 

1445
01:18:18,500 --> 01:18:21,700
there a lot of tools to use to 
create a narrative and to keep 

1446
01:18:21,700 --> 01:18:23,700
their native moving? 
So I really enjoy that. 

1447
01:18:23,700 --> 01:18:27,500
So Reapers and JS, gain access 
to three different stats 

1448
01:18:27,500 --> 01:18:31,500
strength, mind and power. 
So similar to the characters and

1449
01:18:31,500 --> 01:18:34,400
the parasites together. 
But different, they utilize 

1450
01:18:34,400 --> 01:18:38,000
these stats in combat and 
against the players characters 

1451
01:18:38,000 --> 01:18:39,600
to determine their accuracy. 
Each X. 

1452
01:18:40,000 --> 01:18:43,500
So strength is obviously 
strength is determined by how 

1453
01:18:43,700 --> 01:18:45,900
agile and strong and servers 
know the physical stat. 

1454
01:18:46,100 --> 01:18:49,900
Mine is their version of the 
Mind stat and determines the 

1455
01:18:49,900 --> 01:18:53,300
intelligence of things and how 
well they accomplished mental 

1456
01:18:53,300 --> 01:18:57,700
tasks and power. 
Determines how willful violent 

1457
01:18:57,700 --> 01:19:01,800
and calculated or intensity or 
Reaper is and functions much 

1458
01:19:01,800 --> 01:19:04,500
like the Wild Card. 
Some all Guardian, Angel inflict

1459
01:19:04,500 --> 01:19:08,600
one, trauma and Reapers. 
If like to trauma /, successful 

1460
01:19:08,600 --> 01:19:11,300
accuracy. 
Check on a Target character so 

1461
01:19:11,300 --> 01:19:13,700
you get in trauma boy. 
Like they're you're getting 

1462
01:19:13,700 --> 01:19:16,600
fucked up kind of? 
Yeah, I really like that. 

1463
01:19:16,600 --> 01:19:21,200
I like that. 
You like your teenagers with a 

1464
01:19:21,200 --> 01:19:24,300
parasite alien inside you. 
You got to be traumatized by 

1465
01:19:24,300 --> 01:19:27,400
other agents, contract to kill 
you but fuck you up a little 

1466
01:19:27,400 --> 01:19:31,400
bit. 
Once he actually has been made, 

1467
01:19:31,400 --> 01:19:33,800
the ga will make a damaged. 
Check to see how much damage 

1468
01:19:33,800 --> 01:19:35,500
they have inflicted upon the 
environment. 

1469
01:19:35,500 --> 01:19:37,500
The higher the number, the more 
damage, Jason Reapers may be 

1470
01:19:37,500 --> 01:19:44,400
created using the chart below. 
So it gives a standard array for

1471
01:19:44,400 --> 01:19:48,300
guardian, angels and Reaper 
creation with easy. 

1472
01:19:48,300 --> 01:19:51,500
Simple difficult, challenging 
hard, struggle and a list of HP 

1473
01:19:51,500 --> 01:19:53,100
for each one which is really 
cool. 

1474
01:19:53,100 --> 01:19:57,000
So for example, easy gives you 
d-4d 66 to use for your stats 

1475
01:19:57,000 --> 01:19:59,800
with an HP of 30 and the 
struggle, which is the highest 

1476
01:19:59,800 --> 01:20:05,900
level gives you d-10 D12 D12 
with HP 30, so fun, like who You

1477
01:20:05,900 --> 01:20:07,300
struggling. 
That's why it's got struggle. 

1478
01:20:07,600 --> 01:20:13,200
Yeah, so there are four GA types
and for Reaper types, just like 

1479
01:20:13,200 --> 01:20:19,500
there are four parasite types. 
So there's a Titan type which 

1480
01:20:19,500 --> 01:20:23,000
focuses on brute strength, their
checks involve strength. 

1481
01:20:23,400 --> 01:20:31,200
The Joker type is clever, their 
attacks are creative and 

1482
01:20:31,208 --> 01:20:33,900
inherently gain advantage. 
On check to involving mind. 

1483
01:20:34,100 --> 01:20:37,400
The m-type is Are they utilize, 
strange abilities and gain 

1484
01:20:37,400 --> 01:20:40,700
advantage on checks using power 
and there's a night type which 

1485
01:20:40,700 --> 01:20:43,700
is a well-rounded J. 
That goes all out when attacking

1486
01:20:44,200 --> 01:20:46,800
and they gain advantage on using
power as well. 

1487
01:20:47,100 --> 01:20:54,900
I like this, it feels Cool. 
I don't even know how to 

1488
01:20:54,907 --> 01:20:56,900
describe it. 
Like I like night in Joker. 

1489
01:20:56,900 --> 01:20:59,800
Titan are really cool. 
It gives you a sense 

1490
01:20:59,800 --> 01:21:02,100
automatically have it. 
I feel ice, I assume their 

1491
01:21:02,100 --> 01:21:04,300
armored. 
There's a little bit of like 

1492
01:21:04,300 --> 01:21:07,300
that Western like medieval 
fantasy feel to it. 

1493
01:21:07,300 --> 01:21:09,200
It's pretty neat. 
I really enjoy a little bit of a

1494
01:21:09,208 --> 01:21:14,100
card like play with it, too. 
Because I imagine the a almost 

1495
01:21:14,100 --> 01:21:16,800
like a joker, you know, Titan 
almost like a king. 

1496
01:21:17,100 --> 01:21:20,400
Well, that's really all. 
I mean, there's a really Jack 

1497
01:21:20,400 --> 01:21:23,100
card play on the next one. 
So, oh yeah. 

1498
01:21:23,300 --> 01:21:25,300
Yeah, well literally is all 
then. 

1499
01:21:25,300 --> 01:21:26,900
There we go. 
Spade heart club. 

1500
01:21:26,900 --> 01:21:29,600
Not a diamond and these are the 
reaper type. 

1501
01:21:29,600 --> 01:21:33,200
So the speed type utilizes, 
cutting methods of attackthe 

1502
01:21:33,200 --> 01:21:35,400
producer targets complex by a 
die size. 

1503
01:21:36,000 --> 01:21:38,600
The heart type is a fiery 
Reaper, that's our passion, they

1504
01:21:38,600 --> 01:21:42,400
reduce the targets, Desire by a 
die size, the club type is an 

1505
01:21:42,400 --> 01:21:45,600
energetic Repro that reduces the
targets emotions and the diamond

1506
01:21:45,600 --> 01:21:47,600
type is a deadly powerful 
Reaper. 

1507
01:21:47,600 --> 01:21:50,700
That goes all out and reduces 
the targets ol, you're getting 

1508
01:21:50,700 --> 01:21:51,800
fucked up. 
I Reapers. 

1509
01:21:51,800 --> 01:21:54,500
I mean, I really love That 
they're like GA you're going to 

1510
01:21:54,500 --> 01:21:58,600
see a ton and really it's like 
check versus check but the when 

1511
01:21:58,600 --> 01:22:01,600
you get hit by a fucking Reaper,
dude, your die sighs. 

1512
01:22:01,600 --> 01:22:03,000
Yeah. 
It's gonna get smaller small for

1513
01:22:03,000 --> 01:22:07,300
every hit. 
Yeah, you're getting like, it's 

1514
01:22:07,300 --> 01:22:10,200
going to be really difficult to 
be Reaper straight up. 

1515
01:22:10,300 --> 01:22:12,000
Oh, never mind. 
There was a fourth page, the 

1516
01:22:12,000 --> 01:22:14,000
world. 
If I could pull out the thorn, 

1517
01:22:14,000 --> 01:22:16,700
that Pierce's, my heart. 
If I could tear off the cowards 

1518
01:22:16,700 --> 01:22:19,900
mask, if I could just undo these
ropes, I have something I want 

1519
01:22:19,900 --> 01:22:21,700
to tell you. 
So now we're getting to the 

1520
01:22:21,700 --> 01:22:25,800
designers notes section. 
Black boys, boys. 

1521
01:22:28,200 --> 01:22:30,900
We don't really need to go over 
this a ton, but it is a really 

1522
01:22:30,900 --> 01:22:34,900
cool section to talk to the gym.
It gives some more examples of 

1523
01:22:34,900 --> 01:22:38,300
kind of like digging deeper into
the the impetus behind the 

1524
01:22:38,300 --> 01:22:40,900
system and really looking 
forward more into it. 

1525
01:22:40,900 --> 01:22:43,900
Like I'm just like about being a
teenager sitting in the empty 

1526
01:22:43,900 --> 01:22:45,900
mall with nothing else to do 
with exploring the woods and 

1527
01:22:45,900 --> 01:22:48,200
going against your parents 
order, it really just gives you 

1528
01:22:48,208 --> 01:22:50,700
a lot more depth into playing 
the game talks about stress and 

1529
01:22:50,700 --> 01:22:56,400
overflow The Duality of, you 
know, using these two characters

1530
01:22:56,500 --> 01:22:57,800
Oh fuck. 
I said there were three of those

1531
01:22:57,800 --> 01:23:01,100
five reality, even among 
friends, I feel lonely even 

1532
01:23:01,100 --> 01:23:02,800
though they're nice to me. 
It's not enough. 

1533
01:23:02,800 --> 01:23:04,900
I want to disappear into the 
empty night. 

1534
01:23:04,900 --> 01:23:08,700
Do you understand what I am? 
And then that is the game, 

1535
01:23:09,600 --> 01:23:13,300
that's all good game, that's it.
I do like on the PDF, that 

1536
01:23:13,300 --> 01:23:15,500
there's a Discord Link in a 
subreddit, both of which are 

1537
01:23:15,500 --> 01:23:20,800
hyperlinked Love that. 
And then attach to the back, our

1538
01:23:20,800 --> 01:23:26,100
character sheets GA sheets and a
Reaper sheets right on the back.

1539
01:23:26,100 --> 01:23:29,400
And then there's a final page, 
which is the back of the book. 

1540
01:23:29,400 --> 01:23:33,500
It's got that do pass logo the 
any man's death? 

1541
01:23:33,500 --> 01:23:35,700
Diminishes me, because I am 
involved in mankind. 

1542
01:23:36,100 --> 01:23:38,100
A breakdown of the game into 
back of the book. 

1543
01:23:38,100 --> 01:23:39,100
It's going back to the book 
stuff. 

1544
01:23:39,200 --> 01:23:44,800
Looks cool. 
So um, Do you feel at this point

1545
01:23:44,800 --> 01:23:46,700
that this is big enough for a 
score? 

1546
01:23:46,700 --> 01:23:49,200
I mean, we gave over, I'm just 
scoring this feels just like a 

1547
01:23:49,208 --> 01:23:52,900
sleeker version of that, but it 
is over. 

1548
01:23:52,900 --> 01:23:59,500
Arms is 100 pages and has far 
more art, but but how many of 

1549
01:23:59,508 --> 01:24:04,600
those pages are literally just 
like anima Even how many other 

1550
01:24:04,600 --> 01:24:06,800
just like and the examples are 
like any examples. 

1551
01:24:06,800 --> 01:24:09,700
Yeah, I thought the whole like 
last, like 20 Pages was just 

1552
01:24:09,700 --> 01:24:15,900
like enemy examples and stuff. 
Yeah, that's a little bit light,

1553
01:24:15,900 --> 01:24:18,600
I think, for how small it is. 
It's going to take some big hits

1554
01:24:18,600 --> 01:24:20,700
on some area. 
So it might not do it justice. 

1555
01:24:20,700 --> 01:24:23,000
I just think it could take such 
big hits in some areas. 

1556
01:24:23,000 --> 01:24:25,800
Yeah, and it's 80 pages and if 
we just if we had cut off. 

1557
01:24:25,800 --> 01:24:26,500
Yeah, you're right. 
You're right. 

1558
01:24:26,500 --> 01:24:28,400
You're right. 
So here's the thing is this is 

1559
01:24:28,400 --> 01:24:34,200
38 Pages before the the narrator
and there are A Pages where 

1560
01:24:34,200 --> 01:24:37,000
there's basically nothing. 
Let me also is probably down to 

1561
01:24:37,000 --> 01:24:39,100
30 pages it's almost the 
incised. 

1562
01:24:39,300 --> 01:24:42,200
Yeah. 
So yeah. 

1563
01:24:42,500 --> 01:24:46,600
I mean, I think as far as we're 
concerned, we're not going to 

1564
01:24:46,600 --> 01:24:48,800
give this a score because I 
think it would be a disservice, 

1565
01:24:48,800 --> 01:24:52,400
just because a house, and that's
not a knock on the game at all. 

1566
01:24:52,400 --> 01:24:57,700
It's just sleeping. 
Yeah, so but has more than what 

1567
01:24:57,700 --> 01:25:00,700
you need to run the game. 
I have no knocks. 

1568
01:25:01,000 --> 01:25:03,400
So what? 
Um, so then let's just do what 

1569
01:25:03,400 --> 01:25:04,800
we do. 
Sometimes let's give like maybe 

1570
01:25:04,800 --> 01:25:06,800
like a plus - what's your 
favorite thing about this game? 

1571
01:25:06,900 --> 01:25:11,300
My favorite thing about this 
game is the push for the Dual 

1572
01:25:11,300 --> 01:25:13,900
nature of your player, character
player characters, two 

1573
01:25:13,900 --> 01:25:17,000
characters that creates this 
really great role playing like 

1574
01:25:17,200 --> 01:25:24,500
Realm and opportunity and the 
emphasis on vrp any auto small 

1575
01:25:24,500 --> 01:25:27,200
party one or two. 
One or two players with the GM, 

1576
01:25:27,400 --> 01:25:31,700
but really like digging in to 
create the character, really 

1577
01:25:31,700 --> 01:25:34,400
play the character and then 
create this Other parasitic 

1578
01:25:34,400 --> 01:25:36,700
character based on that 
character, that you really go in

1579
01:25:36,700 --> 01:25:38,900
depth on. 
I mean, that's a whole core of 

1580
01:25:38,900 --> 01:25:40,900
the game but it is like the best
part. 

1581
01:25:40,900 --> 01:25:46,100
It's really fantastic for me 
outside of that compared to some

1582
01:25:46,100 --> 01:25:49,800
of the other stuff. 
I'll I think like I said earlier

1583
01:25:50,000 --> 01:25:54,000
the number of kind of tables you
get for creation, like the list 

1584
01:25:54,000 --> 01:25:57,700
of questions for the character, 
the list of questions on for for

1585
01:25:57,700 --> 01:26:03,500
helping you build a ga, the the 
list. 

1586
01:26:03,600 --> 01:26:06,500
Most of what the Epic agency is 
doing for, like a roll table, 

1587
01:26:06,500 --> 01:26:08,900
things like that, the knowledge 
event things. 

1588
01:26:09,000 --> 01:26:11,500
I mean, you could literally 
easily go through all those 

1589
01:26:11,500 --> 01:26:17,400
things and in five minutes maybe
a little bit more, come up with 

1590
01:26:17,400 --> 01:26:21,700
a whole Adventure, just by 
answering those questions going 

1591
01:26:21,700 --> 01:26:23,200
through those events and doing 
those things. 

1592
01:26:23,200 --> 01:26:29,100
I really like, definitely. 
I the book Feels a lot denser 

1593
01:26:29,100 --> 01:26:30,700
than it is. 
And that's why I think I was 

1594
01:26:30,700 --> 01:26:34,700
kind of hesitant on on, whether 
we're going to give it a score. 

1595
01:26:34,700 --> 01:26:37,800
Not by page number, it's really 
small but to me it doesn't feel 

1596
01:26:37,800 --> 01:26:39,500
like less than 30 pages of a 
game. 

1597
01:26:39,500 --> 01:26:41,700
It feels like there's a lot more
density to it and I don't know 

1598
01:26:41,708 --> 01:26:44,800
if some it's because some of the
pages are like densely written. 

1599
01:26:44,800 --> 01:26:48,200
It's not two columns, it's one 
full page. 

1600
01:26:48,200 --> 01:26:51,800
Yeah, move over and over again. 
So yeah. 

1601
01:26:51,800 --> 01:26:55,300
So that's my favorite thing and 
and as far as like, I don't, I 

1602
01:26:55,308 --> 01:26:57,700
don't really feel at home, Lot 
of negatives, bookmarks, maybe, 

1603
01:26:57,700 --> 01:27:00,700
but that's being picky. 
Yeah, I mean bookmarks baby. 

1604
01:27:00,700 --> 01:27:02,500
But yeah, I don't know. 
I think this is definitely one 

1605
01:27:02,500 --> 01:27:04,900
that I want to play. 
And I think I may be husk note 

1606
01:27:04,900 --> 01:27:07,200
after that, you know. 
Yeah, yeah. 

1607
01:27:07,400 --> 01:27:10,000
I feel like I really enjoyed 
over arms. 

1608
01:27:10,000 --> 01:27:12,200
I feel like I would enjoy this 
one more, maybe it might because

1609
01:27:12,200 --> 01:27:14,100
it is a little bit sleeker. 
You know. 

1610
01:27:14,100 --> 01:27:16,900
It has a little bit less 
involved a little bit less but I

1611
01:27:16,907 --> 01:27:19,500
feel like has more involvement 
instead of like you. 

1612
01:27:19,500 --> 01:27:22,200
Like we said, just like the 
anime kind of you're using as a 

1613
01:27:22,200 --> 01:27:25,400
tool actually getting to play 
the two characters I think 

1614
01:27:25,400 --> 01:27:30,500
totally And then again, I didn't
watch all a ton of Jojo, but I 

1615
01:27:30,500 --> 01:27:33,200
watch this shit out of Fooly 
Cooly, so I'm definitely want to

1616
01:27:33,200 --> 01:27:36,000
do it that way. 
I think. 

1617
01:27:36,000 --> 01:27:37,900
I think it's all I got right? 
Yeah. 

1618
01:27:38,200 --> 01:27:41,600
Hey, what are we doing tomorrow?
Oh hey, oh, by the way, the we 

1619
01:27:41,600 --> 01:27:42,800
have this thing called Creator 
Cuts. 

1620
01:27:42,800 --> 01:27:45,100
Let me kick back to window where
we got two beautiful faces on 

1621
01:27:45,100 --> 01:27:46,800
us. 
We have this thing called 

1622
01:27:46,800 --> 01:27:48,700
Creator cuts out. 
We're going to be doing episode 

1623
01:27:48,700 --> 01:27:52,600
3, much like episode 1, or we 
were with Micah Anderson. 

1624
01:27:52,600 --> 01:27:56,100
We actually got to play Troika 
using their hex drive system. 

1625
01:27:56,400 --> 01:27:59,100
Episode 2, John Davies of Helm, 
he murdered All of Us. 

1626
01:27:59,100 --> 01:28:02,200
Tpk, episode 3, bring and Myka 
back. 

1627
01:28:02,200 --> 01:28:06,600
We are going to be running. 
Betray qian, what we won't be 

1628
01:28:06,600 --> 01:28:10,500
playing in but tricky and swamps
using bastards. 

1629
01:28:10,900 --> 01:28:12,500
I can't tell you how excited I 
am. 

1630
01:28:12,500 --> 01:28:14,700
I haven't read it. 
I haven't read a single page of 

1631
01:28:14,700 --> 01:28:17,900
it having their hopes in the 
hopes that Michael would come 

1632
01:28:17,900 --> 01:28:22,200
on, and not only run it, but 
running in bastards so to 

1633
01:28:22,200 --> 01:28:25,900
actually get the creator of 
bastards to run bastards in 

1634
01:28:25,900 --> 01:28:28,800
their sure that was written by 
not only them but also nature 

1635
01:28:28,800 --> 01:28:33,000
May who is I know ingenious. 
I don't think we've done a 

1636
01:28:33,008 --> 01:28:36,400
single nature May game on this 
podcast. 

1637
01:28:36,400 --> 01:28:38,300
I think has a lot of them are 
really small. 

1638
01:28:38,600 --> 01:28:42,800
I think, at some point, That we 
should have a day where we just 

1639
01:28:42,800 --> 01:28:45,300
hit. 
We grab like haunted Almanac and

1640
01:28:45,300 --> 01:28:47,500
go through a couple of the games
because total goons is one of my

1641
01:28:47,500 --> 01:28:49,800
favorite games of all time, we 
should fuckin do that sooner 

1642
01:28:49,800 --> 01:28:53,300
than later. 
But anyway, drinking swamps 

1643
01:28:53,400 --> 01:29:00,300
tomorrow. 5:00 p.m. 
Pacific, what 5-7 p.m. central 

1644
01:29:01,400 --> 01:29:05,300
but Rick in swamps bastards. 
Mike Anderson, I'll post and 

1645
01:29:05,300 --> 01:29:07,400
socials here soon. 
So it's brewing for like, you 

1646
01:29:07,400 --> 01:29:10,200
know, a while very fucking 
excited for that. 

1647
01:29:10,300 --> 01:29:13,100
That I am Ryan theft on her. 
We are the weekly scroll. 

1648
01:29:13,100 --> 01:29:16,200
You can find us on YouTube at 
the adventure archive. 

1649
01:29:16,400 --> 01:29:19,300
You can find us on Instagram and
D that Weekly that scroll again.

1650
01:29:19,700 --> 01:29:22,100
I promise I'll update it 
eventually and we are on Twitter

1651
01:29:22,100 --> 01:29:24,100
as long as Twitter exist at 
weekly underscore scroll. 

1652
01:29:24,200 --> 01:29:26,000
You can also I've been posting 
on Macedon. 

1653
01:29:26,000 --> 01:29:28,300
So we are at the end at the 
weekly, scroll on Macedon. 

1654
01:29:28,300 --> 01:29:29,700
I think I have a Tumblr. 
I don't know if I have a 

1655
01:29:29,700 --> 01:29:32,900
co-host, I'm not doing Hive. 
So that's where you can find all

1656
01:29:32,900 --> 01:29:34,800
of our socials. 
I got nothing else. 

1657
01:29:34,800 --> 01:29:38,300
You good? 
Are well, good-bye. 

1658
01:29:38,300 --> 01:29:39,800
Everybody have a wonderful 
evening.

