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Hello and welcome to the Weekly 
Scroll podcast. 

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My name is Ryan and today we 
have a very special guest with 

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just me. 
Hunter's not here today. 

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We have Di Sugars. 
How you doing today, Di? 

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Hey, how's it going? 
So for those who who might not 

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know or who don't listen to the 
show, since you've come up many 

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times on the show, who might not
know who you are, who who, who 

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the heck are you? 
Oh well. 

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The way I always describe myself
is, hi, I'm die. 

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I make books. 
In particular, I make a lot of 

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tabletop RPGs. 
I'm a fairly prolific worker in 

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the indie scene. 
If I can be so proud. 

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Yeah, that's really it. 
I I make games. 

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Yeah, it's, it's interesting. 
I don't remember. 

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Maybe it was. 
I know we were talking before 

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stream happened where I was 
like, who the heck did this 

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layout? 
I need to remember this name. 

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Like I need to go look at who it
was or whatever it might have 

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been when we did Squishy. 
And then I would just notice 

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your name like more and more and
more and more. 

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By the time we got to Gangs of 
Titan City, I was like, man, 

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this is a good game. 
It looks good, it feels good. 

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And you know, and then you know,
obviously we work with we, we, 

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we are, we are close friend to 
this jerk at this point. 

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And you are very, you are part 
of Space Penguin, which, which, 

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which we'll get to eventually. 
We have a list of things to to 

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talk about, especially on your 
website, which for those 

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watching is in the opposite 
corner that I just pointed to. 

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But but I guess let's like this 
is the beginning is probably a 

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good place to start. 
So what, what, what was GMDK? 

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Let's start there. 
Oh OK. 

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So I mean GMDK is not actually 
the start. 

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The start was me working with 
scruples back in 2017, back when

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I was like completely a nobody 
taught myself like how to use. 

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I was using Latex at the time, 
which is like a markdown program

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to do designs. 
But, and I did that for like the

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first 3 or 4 books. 
But GM Decay was a publishing 

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company. 
I did me and a few friends 

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decided like, well, we wanted to
get our books out there and we 

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were having a hard time finding 
other publishers for it. 

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And so I'm like, yeah, you know 
what? 

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I got a pretty reasonable, 
reasonably secure day job. 

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I can take some financial risks.
So I'll be the one to head this.

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We released three books, The 
Demon Collective Volume 1, which

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was pretty much like, I would 
say like the mission statement, 

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you know, it was an anthology of
horror adventures designed, 

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written, illustrated, edited by 
an entirely trans cast of 

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creators. 
And then that was reasonably 

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successful. 
We'd made like 7000 out of a 

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1000 budget, which was 
phenomenal for us at the time. 

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And then for the next book, we 
decided to publish an English 

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translation of the French game 
Librette by Phoebe Fay, which is

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to this day one of my favorite 
games ever made. 

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Like, I truly believe that just 
one of the most beautiful art 

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works of art in the RPG space, 
that's the one. 

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Yeah, yeah. 
So I, I definitely had this book

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long before I knew like was 
aware of like who you are or 

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like even now, like what GMDK 
was and stuff like that. 

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This is a book that I've I've 
maybe seen like one other person

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talk about and it's insane. 
Like it's insane. 

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Like it's incredible. 
I'm just there's a whole like 

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segments of the teach RPG niche 
that I can't believe that they 

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don't ever shut the fuck up 
about this. 

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But like I never hear them talk 
about it because this is a very 

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like story forward, dark as hell
and just incredible, incredible 

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game. 
I actually and. 

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I actually just wrote, sorry. 
No, Go for it, please. 

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Yeah, no. 
So Liberte is the basis like 

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that, the mechanical basis for a
game I'm designing right now 

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called Half Light. 
And I just spent today writing a

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like 1700 word blog post about 
why I think Liberte has the 

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single most sublimely beautiful 
mechanics of any game 

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whatsoever. 
Like the sort of Powered by the 

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Apocalypse system, but you 
invest points and you're trying 

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not to get like the highest 
number, but the, you know, 8 to 

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A10 as opposed to like a 12 
plus. 

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I think it's fantastic. 
Yeah, yeah, I very much like the

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PBTA adjacent. 
You know, 2D6 mix success is my 

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favorite, but moves make me want
to RIP my eyes out. 

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So anything that you know, leans
into those kind of nothing never

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happens mechanics, You know, 
like one of the worst things 

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that you can do in the game like
5E is miss because then it's 

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just like, OK, well, you miss 
that sucks. 

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Like that's the end. 
I guess someone else gets to go 

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but. 
You're turning 15 minutes. 

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Right. 
Like please don't play on your 

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phone and invest in the game, 
whatever. 

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But yeah, it's, it's a, it's a, 
it's a beautiful game. 

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The mechanics are fantastic, but
the setting itself and, and 

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everything that you do with like
the little kids and the bullies 

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and the little one and 
everything, it's just, it's, 

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it's, it's so good. 
It's very, it's very 

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interesting. 
So, so, so why? 

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Why like what? 
And even how like with GMDK and 

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putting this out as one of the 
three books they all put out, 

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why this one? 
And how did he, how did you even

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get like reach out to the French
creator to make an English 

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translation of this? 
Well, we were actually friends 

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beforehand. 
So GMDK grew out of a, a discord

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server called the Demon 
Collective. 

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That was me and a bunch of 
friends. 

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And in fact, Jean Decay stood 
for Good morning Demon kind, 

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which was our, our customary 
greeting every time we will wake

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up. 
And we just, yeah, we the first,

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the Demon Collective in 
particular was based off of like

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every, all the members of that 
server coming together and be 

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like, oh, wow, I'll write this, 
I'll write that. 

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And then Vivian came in and Vivi
came in later. 

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And yeah, it was just one of the
things where it's like they had 

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a game that was very successful 
in France, you know, successful 

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in in so far as India RPGs are. 
And yeah, she was looking for a 

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translator to try to get an 
English version out. 

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Like, oh, yeah, totally. 
I can try. 

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We'll see what we can do. 
I had never done a translation 

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before. 
We had the same team working on 

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it, on the same editing team. 
What would eventually become the

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Moonrat conspiracy. 
And Phoebe herself did the 

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translation from French to 
English. 

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And yeah, so that's how we ended
up doing that. 

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Nice, nice. 
I mean, of all of of to only do 

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three books in GMDK and one of 
them gets to be this one is an 

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incredible success for for a, 
for a publisher, I think. 

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And then and then there. 
Was things to do more. 

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I mean, hey, listen, the future 
is bright. 

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It exists for all of us. 
GMDK 2 on the horizon? 

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I really would have wanted to do
more. 

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I just at the time, I was like, 
you know, I feel like as a 

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publisher, I'm not doing as much
designing of books and I'm doing

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a whole lot of other stuff. 
And I felt like I absolutely 

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just had to focus on my design 
chops and develop my skills in 

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that regard and stop doing so 
much talking to distributors and

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making spreadsheets. 
Again, the future is bright. 

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So so three books you put out 
Demon Collective volume 1 

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Liberte and 3rd 1 is. 
Float them all the you Liberte 

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supplement. 
The supplement, Yeah, perhaps 

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cheating considering it was part
of the same Kickstarter, but I 

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consider it three books. 
Hey, listen, the book, there are

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it's two separate pieces here. 
So I, I will completely agree 

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with you. 
And, and it's beautiful. 

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I mean, even just honestly, even
just like cover when you're 

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flipping through things and you 
see this. 

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And I especially, I love the 
back. 

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I love when it like is 
completely full like this. 

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And you really, like, in the 
throes of war, only three 

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children survived, the 
belligerent, the beauty and the 

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beast. 
I mean, I don't, I don't know 

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how anyone pass that up. 
Again, I'm shocked that this 

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game is not talked about more. 
But I feel like we're going to 

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say that once or twice more 
throughout the rest of this 

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interview. 
I'm I'm a creator of sleeper 

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hits. 
There you go. 

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I I couldn't possibly agree 
more. 

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And, and, and again, I need to 
make a little note for myself to

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remember to bring that up again 
later. 

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But after Jim decay because 
because this came out according 

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to the front of the book in 
2020. 

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Interesting year, quite, quite 
the time for us. 

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What what happened after Jim 
decay and and and kind of like 

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how did Jim decay like, I don't 
want to say end go on extended 

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hiatus to to move away from that
since you only put out the the 

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three books. 
So Liberte had a bit of a 

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troubled lifespan due to the 
COVID-19 pandemic. 

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At the time, I was working in a 
major hospital in Florida or 

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the. 
At the time, I was working in 

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the emergency room, but not as a
nurse or a doctor. 

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I was sort of working in the 
pharmacy adjacent to the 

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emergency room pharmacist and I 
was working so, so, so much. 

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I had we were Florida handled 
the pandemic particularly badly 

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thanks to our governor and the I
was just getting so burnt out. 

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You know, I was working 12-16 
hour days and then coming back 

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and trying to fulfill a 
Kickstarter. 

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And I think that that it didn't 
really remove my love for the 

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project or my love for the work,
but it did make me think, OK, I 

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can't be, I have to choose one 
of the other. 

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You know, publishing was not the
financial windfall that I was 

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perhaps hoping for. 
You know, they say that if you 

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want to make a big fortune and 
or you want to make a small 

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fortune of publishing, you got 
to start with a big one. 

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But I was like, you know, OK, if
I'm going to do this, I have to 

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do this in a way that's 
sustainable. 

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And for me, that was design. 
I decided to focus on being a 

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graphic designer and I took 
every chance I could get to just

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try to do as many books as 
possible. 

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And in that, that leads us to, 
for those watching in podcast 

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land, you should check out dye 
sugars.com so you can see this 

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beautiful page, very 
informative, this huge list of 

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covers that I'm scrolling 
through right now that has hits 

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we've talked about on the show 
and or we'll be talking about 

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especially when we look at 
things like inevitable and 

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Moonlight at Roseville Beach. 
I'm surprised you haven't done 

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Roseville yet. 
Roseville's awesome. 

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Listen, I had to wait for the 
hardcover to come in. 

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It came in, I got my T-shirt, I 
got all the zenes and it's on 

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our list. 
Trust me. 

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Yeah, yeah, yeah. 
Hey, that's the problem with 

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some of the projects that we we 
want to do is I'll be like, hey,

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we should do this one. 
And then they just announced a 

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Kickstarter for like a new 
version. 

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I'm like, well, we got to wait a
year now. 

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It's one of the reasons we only 
have we haven't done Karen 

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either is when your two E was 
creeping up so. 

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Wanted to. 
Yeah, well, I mean, I keep 

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getting the I got, I think I got
an e-mail today from from a 

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mutual friend. 
So I'll see you there. 

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So, so you kicked over from gym 
decay into focusing on graphic 

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design and layout and stuff like
that, which is primarily what 

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you do now post, well, the 
pandemic still going on, but 

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after gym decay and when you 
decided to move into that, like 

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what, what, what were the next 
steps that along along the path?

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Well, so we'll say 20 late 2021,
early 2022 is why I decided to I

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shuddered. 
GMDKI decided to devote myself 

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fully to design the big one 
around that time. 

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Gracious. 
And I'm trying to remember even 

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what I was doing like because I 
did magical industrial 

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revolution was actually before 
Liberte. 

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That was late 2020, 2021-2022, 
2020. 

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OK, let's just skip a year, you 
know, because I even, I don't 

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remember what I was doing at the
time, but 2022 was really when I

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hit my stride. 
I think, you know, that's when I

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did Gangs of Titan City. 
I did the monster overhaul. 

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I, I started branching into the 
PDF remediation for other 

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people. 
I did the Avatar RPG for Magpie.

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I did the Alien RPG for Free 
League and I think even later 

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that year, maybe early 2023, I 
did Mark Borg's core book. 

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What So what I I was, I was 
going to ask for the show and I 

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made myself not ask this. 
What is PDF remediation? 

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OK, so this is actually 
something that I, I, it's a bit 

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of a passion project for me. 
So PDF remediation is the method

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by which you take APDF and you 
make it accessible for screen 

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readers or other assistive 
assistive software. 

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So like if you, and this is 
something I did for all the GMDK

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books as well, like if you take 
a regular PDF and you try to run

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it through a screen reader, 
particularly something that has 

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a lot of graphic design 
elements, you know, 2 column 

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layout, big interplay between 
text and art, it's going to come

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out really garbled. 
You know, the screen reader is 

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going to attempt to read left to
right, top to bottom. 

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And sometimes that's just not 
the way the information is 

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supposed to be presented. 
So PDF remediation is taking an 

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existing PDF for now. 
I work from layout files and 

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going through and setting all 
the metadata saying, no, this is

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a header, this is an image, this
is a page number. 

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Don't read that. 
This is a map. 

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Here's a description of the map 
and making it so that like even 

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the people who are entirely 
blind or heavily visually 

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impaired, they can still read 
the book in a in a sense or have

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it read to them. 
So, so here on the show, we kind

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of have an obsession with PDFs 
and hyperlinking and 

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accessibility and usability of 
PDFs. 

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And now I'm going to be obsessed
with PDF remediation and knowing

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whether APDF is, you know, 
remediated for a screen reader. 

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How? 
How would I go about even 

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knowing that besides running it 
through a screen reader? 

254
00:15:43,120 --> 00:15:47,080
So is there pretty much the best
way to do it would be to open it

255
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in Acrobat and check the tags 
pane? 

256
00:15:51,200 --> 00:15:55,520
That's tags are basically the 
way you tell a screen reader how

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to read something. 
Like I was saying, this is a 

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header, this is an image, 
etcetera. 

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If APDF has no tags whatsoever, 
you're basically flying by 

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whatever the program thinks it's
supposed to read. 

261
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It probably won't have any way 
to navigate it. 

262
00:16:09,160 --> 00:16:12,000
So like most screen readers 
allow you to hit tab to 

263
00:16:12,000 --> 00:16:13,640
instantly navigate between 
headers. 

264
00:16:13,720 --> 00:16:16,400
That's extremely important 
because otherwise there's almost

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no way to say I want to go to 
page 60. 

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So yeah, if you don't have any 
tags in APDF, then it's not 

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remediated, it's not accessible,
and I would say that's the 

268
00:16:27,520 --> 00:16:31,640
easiest way to check. 
All right, well, so I do have 

269
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Acrobat. 
So every future review blame die

270
00:16:34,720 --> 00:16:38,280
when you get a point off a 
usability for not having the 

271
00:16:38,280 --> 00:16:42,280
accessible accessibility to 
screen readers with your PDF. 

272
00:16:42,280 --> 00:16:44,840
So you already beat up enough 
people about their PDFs. 

273
00:16:44,840 --> 00:16:46,240
Like how do you how do you not 
have bookmarks? 

274
00:16:46,240 --> 00:16:50,800
You know, but but but now this 
is right, right. 

275
00:16:50,800 --> 00:16:52,800
Come on. 
If your if your table of 

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00:16:52,800 --> 00:16:58,080
contents isn't hyperlinked. 
I wrote this way like way back, 

277
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and I think it's probably gone 
by now, but I wrote an article 

278
00:17:00,800 --> 00:17:04,280
called Utilize the Medium back 
in the GMDK days where I was 

279
00:17:04,280 --> 00:17:09,480
like, I was basically like, OK, 
PDFs are they? 

280
00:17:09,560 --> 00:17:11,520
They're a unique medium. 
They can be. 

281
00:17:11,520 --> 00:17:14,359
They have advantages that you 
can't get in a regular book. 

282
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And one of them is the ability 
to instantly go to a particular 

283
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topic with the click of a 
button. 

284
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Another one is layers, like you 
can layer APDF so that the art 

285
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can be entirely hidden with a 
single click. 

286
00:17:27,160 --> 00:17:28,760
That makes it fantastic for 
printing. 

287
00:17:29,360 --> 00:17:31,400
And so many people just don't 
bother with that. 

288
00:17:31,400 --> 00:17:33,960
And I feel like it's really it's
a waste of the thing that they 

289
00:17:33,960 --> 00:17:36,520
treat PDFs as just digital 
books. 

290
00:17:36,720 --> 00:17:40,280
And they are, but they can also 
be used in different ways. 

291
00:17:41,880 --> 00:17:49,480
I could not agree more. 
I I'm obsessed with the way that

292
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PDFs are. 
They function, especially in 

293
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this space, especially in an 
indie space where like printing 

294
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cost money and some people have 
great ideas and they don't have 

295
00:18:00,040 --> 00:18:02,760
money. 
So access to the digital medium 

296
00:18:02,760 --> 00:18:05,520
is such a great way to get those
ideas out to people. 

297
00:18:06,760 --> 00:18:09,200
And if you can do it in a way 
where you can reach more people,

298
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which means accessibility, which
means being able to give it to 

299
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people that might be blind or or
can't see or, or any other 

300
00:18:16,440 --> 00:18:18,480
varieties, a way you can do that
make it easier to print. 

301
00:18:18,480 --> 00:18:22,000
You can do anything. 
There's no reason not to do it. 

302
00:18:22,120 --> 00:18:25,160
You know, And like this is, this
is a personal gripe that no one 

303
00:18:25,160 --> 00:18:28,080
gives a shit about but me. 
But there's a difference between

304
00:18:28,080 --> 00:18:30,800
the PDF you send to the printer 
and the PDF you should send to 

305
00:18:30,800 --> 00:18:33,160
people as the PDF. 
And like the one thing that I 

306
00:18:33,160 --> 00:18:38,320
would just beg people to do is 
if you, I know people send it in

307
00:18:38,320 --> 00:18:40,280
spreads and pages a lot of 
times. 

308
00:18:40,280 --> 00:18:42,880
Thank you, I appreciate that. 
But when you send out the pages 

309
00:18:42,880 --> 00:18:47,280
1 and some people will look at 
pages in A2 page spread. 

310
00:18:47,800 --> 00:18:51,200
And if you don't put one extra 
page in after your cover or 

311
00:18:51,200 --> 00:18:54,400
title page, your spreads will be
split across two different 

312
00:18:54,400 --> 00:18:56,440
windows. 
So put in one extra page in the 

313
00:18:56,440 --> 00:18:58,920
beginning in your pages versus 
your spread so that they can 

314
00:18:58,920 --> 00:19:02,760
still view it in spreads if they
want to, no? 

315
00:19:03,000 --> 00:19:05,560
One cares for any designers in 
our audience. 

316
00:19:05,560 --> 00:19:08,080
Here's a little tip I learned 
from from Jez Gordon. 

317
00:19:08,840 --> 00:19:13,200
For APDF, take your back cover 
and set it as the second page of

318
00:19:13,200 --> 00:19:15,880
your document. 
Completely ignores that issue. 

319
00:19:16,040 --> 00:19:18,080
You you don't have to put any 
weird blank space. 

320
00:19:18,080 --> 00:19:20,520
You know it's APDF. 
You don't need to back cover in 

321
00:19:20,520 --> 00:19:23,400
the back anyways, Throw it up 
front, more art. 

322
00:19:23,960 --> 00:19:26,160
And there you go, you've just 
completely fixed any issues 

323
00:19:26,160 --> 00:19:29,680
you've had with spreads. 
All right, listen, that's Word. 

324
00:19:29,760 --> 00:19:32,480
All the criteria for usability 
is redone. 

325
00:19:32,960 --> 00:19:35,480
Sorry everyone, going forward, 
you're all fucked. 

326
00:19:37,040 --> 00:19:39,440
I can't wait till we find that 
one PDF that does all of that 

327
00:19:39,440 --> 00:19:40,680
though, you know? 
And I'll be like. 

328
00:19:40,680 --> 00:19:44,360
Oh yeah, you. 
Guys, you know, yeah, only only 

329
00:19:44,360 --> 00:19:48,000
one, only one, only one book has
ever got a 10 in like our 

330
00:19:48,000 --> 00:19:49,920
usability like layout design 
thing. 

331
00:19:49,920 --> 00:19:53,640
So we'll, maybe we'll get a 
second one in the future. 

332
00:19:55,560 --> 00:19:59,680
So gosh, I look at this list and
we didn't even talk on some of 

333
00:19:59,680 --> 00:20:00,640
these. 
Like you said, you did the 

334
00:20:00,640 --> 00:20:03,160
remediation for, for all these 
projects. 

335
00:20:03,160 --> 00:20:05,760
I can see again, if you go to 
dye sugars.com, you can see this

336
00:20:05,760 --> 00:20:09,280
huge list. 
Incredible website by the way. 

337
00:20:09,280 --> 00:20:14,960
Like I've never seen as much 
information about projects like.

338
00:20:15,560 --> 00:20:18,280
There's more information from 
you about projects than from the

339
00:20:18,280 --> 00:20:21,720
creators of some of the projects
that are listed on here just by 

340
00:20:22,160 --> 00:20:25,080
clicking on it, going in, seeing
flip throughs of the books, 

341
00:20:25,440 --> 00:20:27,200
breakdown of the Kickstarter 
pages. 

342
00:20:27,200 --> 00:20:30,840
It's incredible good. 
I mean, good job, you know. 

343
00:20:31,280 --> 00:20:31,880
Thanks. 
Thanks. 

344
00:20:32,400 --> 00:20:36,920
Yeah, I, I did a thing a while 
back on Twitter where I was 

345
00:20:36,920 --> 00:20:41,120
like, would you be interested in
reading like sort of a, like 

346
00:20:41,480 --> 00:20:45,240
the, the equivalent of a of a 
dev log for games or programs 

347
00:20:45,240 --> 00:20:47,560
where it's like, I just do a 
breakdown of what went into my 

348
00:20:47,560 --> 00:20:49,160
thinking when I was designing 
something. 

349
00:20:49,720 --> 00:20:52,160
And I'm like, would you find 
that useful or cringingly 

350
00:20:52,160 --> 00:20:54,240
masturbatory? 
And most people thought it would

351
00:20:54,240 --> 00:20:56,800
be useful. 
So I was like, OK, I'm going to 

352
00:20:56,800 --> 00:21:00,120
sit down one week. 
You know, I would go through all

353
00:21:00,120 --> 00:21:02,800
of the projects on my website 
and I will type it up. 

354
00:21:02,840 --> 00:21:06,600
You know, I will go back into my
my archive projects list. 

355
00:21:06,600 --> 00:21:09,640
I will pull up the research I 
did, I will all the the mood 

356
00:21:09,640 --> 00:21:12,840
boards I made and finally get it
out, you know, as a public 

357
00:21:12,840 --> 00:21:17,960
service. 
I mean that this is an 

358
00:21:17,960 --> 00:21:21,320
incredible public service. 
I wish more people would again 

359
00:21:21,320 --> 00:21:23,280
do all of this stuff. 
And hey listen, if you anyone 

360
00:21:23,280 --> 00:21:26,320
out there needs APDF or 
mediator, I feel like we found 

361
00:21:26,320 --> 00:21:28,960
the person for you. 
Hey, that's what I'm here for. 

362
00:21:29,840 --> 00:21:32,320
It really is something I'm quite
passionate about, you know? 

363
00:21:32,320 --> 00:21:38,880
Like, I mean, this is usually 
the pitch I use when I cold call

364
00:21:38,880 --> 00:21:41,160
publishers about it. 
But it's like, I feel like 

365
00:21:41,160 --> 00:21:46,360
RPGRPGS are a uniquely or a 
medium uniquely suited to being 

366
00:21:46,360 --> 00:21:49,040
played by the blind as they are 
mostly like a collaborative 

367
00:21:49,040 --> 00:21:52,800
storytelling medium. 
You know, you've got dice that 

368
00:21:52,800 --> 00:21:58,120
have bumps on them and you you 
have APDF that's properly 

369
00:21:58,120 --> 00:22:00,440
remediated. 
You can run an entire game 

370
00:22:00,480 --> 00:22:02,640
without ever needing to look at 
anything. 

371
00:22:03,920 --> 00:22:06,360
And with the advent of virtual 
table tops and everything like 

372
00:22:07,600 --> 00:22:12,480
it, it is a lot easier to play 
with a properly remediated game 

373
00:22:12,480 --> 00:22:15,520
than to play almost any video 
game in the world. 

374
00:22:18,440 --> 00:22:22,000
Yeah, I mean, you know, it it it
is definitely different medium 

375
00:22:22,080 --> 00:22:24,520
just because you have the 
freedom to not be constrained 

376
00:22:24,520 --> 00:22:29,520
by, you know, the the games 
mechanics and and it's space and

377
00:22:29,520 --> 00:22:31,240
whatnot. 
So yeah, you have that access to

378
00:22:31,240 --> 00:22:34,960
it in another way. 
So I again again, you're you. 

379
00:22:35,160 --> 00:22:40,160
If you have one fan for PDF 
remediation, know that it is me 

380
00:22:40,800 --> 00:22:45,680
and I will now Rep it constantly
so that more people would do it.

381
00:22:46,440 --> 00:22:49,400
I got a few fans. 
I'm a mod with the Knights of 

382
00:22:49,400 --> 00:22:52,800
the Braille discord, which is a 
community of blind and visually 

383
00:22:52,800 --> 00:22:55,920
impaired gamers, and I get 
messages from time to time being

384
00:22:55,920 --> 00:22:58,440
like, yo, I'm so glad I can read
Mothership now. 

385
00:22:58,480 --> 00:23:00,560
You know, like what? 
I recently did the entire 

386
00:23:00,560 --> 00:23:04,640
Mothership 1 E box set and that 
was like, like Sean's a 

387
00:23:04,640 --> 00:23:07,040
fantastic dude and we've been 
talking about that for years. 

388
00:23:07,040 --> 00:23:12,000
But I'm really glad that, like, 
someone of that higher caliber, 

389
00:23:12,000 --> 00:23:15,680
like arguably one of the biggest
names in indie publishing, is 

390
00:23:16,400 --> 00:23:17,720
going all in on this sort of 
thing. 

391
00:23:19,360 --> 00:23:22,560
Again, we will be singing it 
from the rooftop so that maybe 

392
00:23:22,560 --> 00:23:25,960
we'll bully enough people. 
I, I, I have a list and I, I do 

393
00:23:25,960 --> 00:23:27,640
have a list. 
I did keep a list of all the 

394
00:23:27,640 --> 00:23:30,800
people that are like, hey, I 
heard you were reviewing the 

395
00:23:30,800 --> 00:23:32,600
game. 
Didn't want to get yelled at. 

396
00:23:32,600 --> 00:23:35,640
So we hyperlinked to the PDF and
I'm like, yes, all right. 

397
00:23:35,640 --> 00:23:38,520
That is our legacy is bullying 
people in the hyperlink in their

398
00:23:38,520 --> 00:23:41,880
PDFs PDF remediation is next. 
There we go. 

399
00:23:43,360 --> 00:23:45,960
So, so after that, I mean, we 
have a timeline on your 

400
00:23:45,960 --> 00:23:48,960
beautiful website, so might as 
well go through that APDF 

401
00:23:48,960 --> 00:23:51,440
remediation. 
We got OSC listed on here, we 

402
00:23:51,440 --> 00:23:56,000
got Ether Wright listed on here,
Moonlight and Roseville Beach 

403
00:23:56,000 --> 00:23:58,440
layout and design. 
We we just talked about that a 

404
00:23:58,440 --> 00:24:00,280
little bit. 
That's a, that's a project that 

405
00:24:00,280 --> 00:24:03,400
we are, it's on our list maybe 
sooner than later. 

406
00:24:04,800 --> 00:24:08,520
And it originally came out in 
paperback recently had a 

407
00:24:08,520 --> 00:24:16,280
hardback addition come out using
this as an example of kind of 

408
00:24:16,280 --> 00:24:21,560
like the way that you get 
projects like did, did they 

409
00:24:21,560 --> 00:24:23,320
reach out to you? 
Did you reach out to them? 

410
00:24:23,320 --> 00:24:27,560
Like how, how does one go about 
being like, Hey, I want you to, 

411
00:24:27,600 --> 00:24:30,320
to make this great game with me 
and do all the layout and stuff 

412
00:24:30,320 --> 00:24:31,520
like that. 
How does that process go? 

413
00:24:31,520 --> 00:24:33,720
Because we've talked to editors 
and stuff before, but not really

414
00:24:34,040 --> 00:24:37,640
a layout and like design person 
to be to, to kind of go through 

415
00:24:37,640 --> 00:24:39,760
their process. 
So so as an example, you know 

416
00:24:39,760 --> 00:24:43,760
how how does that? 
I'm probably actually like the 

417
00:24:43,760 --> 00:24:47,000
worst person to talk to about 
this because I am outside of my 

418
00:24:47,000 --> 00:24:49,120
website. 
I am terrible at advertising my 

419
00:24:49,120 --> 00:24:55,880
work. 
Most of my projects are pitched 

420
00:24:55,880 --> 00:24:58,360
to me. 
I've got like a stable. 

421
00:24:58,480 --> 00:25:00,880
If you'll notice if you go 
through my work, I I work for 

422
00:25:00,880 --> 00:25:05,160
the same people multiple times. 
You know, I've worked for a row 

423
00:25:05,160 --> 00:25:10,200
of what is it done our 
publishing, Richard Rain several

424
00:25:10,200 --> 00:25:12,320
times. 
I've done like 4 books for Soul 

425
00:25:12,320 --> 00:25:15,080
Muppet. 
I've worked with scurples for 

426
00:25:15,080 --> 00:25:16,760
like the better part of eight 
years now. 

427
00:25:17,280 --> 00:25:22,080
So yeah, that it's like, it's 
not great advice for up and 

428
00:25:22,080 --> 00:25:24,960
coming designers, but most times
when I get a project, it's 

429
00:25:24,960 --> 00:25:27,880
because I woke up and I checked 
my inbox and someone's like, 

430
00:25:27,880 --> 00:25:29,280
hey, I've got a book I want you 
to do. 

431
00:25:32,000 --> 00:25:33,600
I'm very. 
Very lucky in that regard. 

432
00:25:34,680 --> 00:25:37,040
Here's the thing though is if 
you do something want then they 

433
00:25:37,040 --> 00:25:39,320
want you back. 
That says something, right? 

434
00:25:40,000 --> 00:25:43,440
I, I like to think so. 
You know, like with Soul Muppet,

435
00:25:43,440 --> 00:25:47,200
like I did four books in a row, 
like four of their major 

436
00:25:47,280 --> 00:25:49,400
productions, back-to-back to 
back-to-back. 

437
00:25:50,960 --> 00:25:52,600
Oh gosh, what what all did we 
do? 

438
00:25:52,600 --> 00:25:54,040
We got so we we definitely have 
gangs. 

439
00:25:54,040 --> 00:25:57,680
Titan City, we got Throne of 
Avarice, we got inevitable. 

440
00:25:57,720 --> 00:26:01,080
What was the 4th 1:00? 
Orbital Blues, Afterburn, just 

441
00:26:01,080 --> 00:26:04,160
Afterburn just went to my shop. 
In fact, I was going to do 

442
00:26:04,160 --> 00:26:06,480
Gardens of yen, but I was too 
busy with Afterburn. 

443
00:26:08,640 --> 00:26:11,440
Very excited I some up. 
It's doing such great stuff and 

444
00:26:11,440 --> 00:26:16,800
and again, I would say again, we
we talked about squishy before, 

445
00:26:17,320 --> 00:26:19,560
which is project you did, but I 
feel like it was gangs of Titan 

446
00:26:19,560 --> 00:26:23,040
City or and I I feel like I said
this already on the podcast, and

447
00:26:23,040 --> 00:26:24,800
I know he said it before the 
stream where I was just like, 

448
00:26:24,800 --> 00:26:28,320
damn, this game is underrated 
and it looks fantastic. 

449
00:26:28,480 --> 00:26:32,000
I need to make sure whoever made
this game look like this is a 

450
00:26:32,000 --> 00:26:34,480
name that we remember. 
So now I then I would just like 

451
00:26:34,480 --> 00:26:37,000
go to my Dropbox and search die 
sugars and I was like, Oh, this 

452
00:26:37,000 --> 00:26:40,240
is a log list of games that this
person has done, but that might 

453
00:26:40,240 --> 00:26:42,520
have been the one. 
So if you if you if you want to 

454
00:26:42,520 --> 00:26:44,840
see a game, first of all, that's
fantastic from Soul Muppet, but 

455
00:26:44,840 --> 00:26:51,120
that just looks great and in my 
opinion, really sings for the 

456
00:26:51,120 --> 00:26:52,960
way that you do layout stuff 
like that. 

457
00:26:52,960 --> 00:26:55,120
Definitely for those listening 
to check out gangs of Titan 

458
00:26:55,120 --> 00:26:59,880
city. 
And as far as I mean, we're 

459
00:26:59,920 --> 00:27:02,400
we're we're we're getting to the
point now where we're up to date

460
00:27:02,400 --> 00:27:05,960
in 2024. 
So as far as your layout style 

461
00:27:05,960 --> 00:27:08,600
and design everything. 
Did you go to school for layout 

462
00:27:08,600 --> 00:27:10,680
and graphics or did you is this 
something you learned? 

463
00:27:10,680 --> 00:27:13,400
I know you said after GMDK you 
were like, I'm going to focus on

464
00:27:13,640 --> 00:27:15,040
on layout and that's what I'm 
going to do. 

465
00:27:15,040 --> 00:27:19,440
Like kind of how how did that 
kind of happened where now 

466
00:27:19,440 --> 00:27:22,840
that's what you do full time? 
I did not go to school. 

467
00:27:23,720 --> 00:27:28,480
I considered it, you know, I, I 
tried to, but yeah, I, I don't 

468
00:27:28,480 --> 00:27:33,200
really have much in the way of a
formal education, but entirely 

469
00:27:33,200 --> 00:27:37,440
self-taught the way that I went 
about like learning design 

470
00:27:37,440 --> 00:27:39,760
principles, like after I had the
basics, you know, which was 

471
00:27:39,760 --> 00:27:42,640
mostly just me futzing around in
a program. 

472
00:27:43,880 --> 00:27:50,120
I went on, went to the library 
and I found every single book on

473
00:27:50,120 --> 00:27:54,320
graphic design this high. 
And I read through every single 

474
00:27:54,320 --> 00:27:56,640
one of them. 
I'm, I'm somebody who can very 

475
00:27:56,640 --> 00:27:59,200
easily grasp information if I 
read it. 

476
00:27:59,920 --> 00:28:03,240
And like, even to this day, I've
got probably 30 or 40 books that

477
00:28:03,240 --> 00:28:05,200
I haven't read that I still flip
through from time to time 

478
00:28:05,200 --> 00:28:09,320
because I'm just like, I'm 
insatiable for trying to get 

479
00:28:09,320 --> 00:28:15,160
better at this particular thing.
So yeah, I, I it's mostly just 

480
00:28:15,840 --> 00:28:19,600
drive. 
Yeah, just self-taught and you 

481
00:28:19,600 --> 00:28:20,920
did it and now you're still 
doing it. 

482
00:28:20,920 --> 00:28:26,120
And as far as like your your 
process for actually getting 

483
00:28:26,120 --> 00:28:28,400
into doing layout and design, 
first of all, how do you feel 

484
00:28:28,400 --> 00:28:31,600
about writers writing directly 
to layout and then and then 

485
00:28:31,680 --> 00:28:33,440
calling you? 
Is that a thing that happens? 

486
00:28:34,720 --> 00:28:38,440
Yeah, and I'm actually not as 
opposed to it as some, you know,

487
00:28:38,440 --> 00:28:44,240
I, again, I think in fact the 
most of the opposition comes 

488
00:28:44,240 --> 00:28:46,920
from writers and editors because
I feel like they think that it 

489
00:28:46,920 --> 00:28:50,080
constrains them, you know, if 
you're working within a page. 

490
00:28:50,080 --> 00:28:55,400
But there's a monster overhaul 
in particular was written 

491
00:28:55,400 --> 00:28:58,400
entirely in layout. 
You know, I had set up the the 

492
00:28:58,400 --> 00:29:02,080
template, it was similar to the 
one we used for magical 

493
00:29:02,080 --> 00:29:05,080
industrial revolution. 
But aside from that, it was, it 

494
00:29:05,080 --> 00:29:08,600
was the only way we could 
possibly get that book to fit 

495
00:29:09,600 --> 00:29:11,040
all the information onto each 
page. 

496
00:29:11,320 --> 00:29:13,720
And that was the goal. 
You know, we have one page is 

497
00:29:13,720 --> 00:29:15,880
for Barbarians, the next page is
for minotaurs. 

498
00:29:16,040 --> 00:29:18,680
We are going to fill the 
barbarian and Minotaur page 

499
00:29:18,800 --> 00:29:22,120
margin to margin, you know, and 
that's really only possible if 

500
00:29:22,120 --> 00:29:26,240
you're working within layout. 
Well, because, I mean, otherwise

501
00:29:26,240 --> 00:29:28,480
you're just going to go and go 
and go and be like, damn, like, 

502
00:29:29,000 --> 00:29:31,160
this stuff's important, but 
somehow I have to cut all of it,

503
00:29:31,200 --> 00:29:32,920
you know? 
Absolutely. 

504
00:29:34,080 --> 00:29:37,400
So so. 
Another there's a writer. 

505
00:29:37,400 --> 00:29:48,040
Let me let me find that person 
because I showed this on 

506
00:29:48,040 --> 00:29:51,440
Twitter. 
Natsuhiko Kiyogoku, he's a 

507
00:29:52,840 --> 00:29:56,640
mystery writer, a Japanese 
mystery writer who also writes 

508
00:29:56,920 --> 00:30:01,320
that he sets all his own books. 
And his idea is that, like, a 

509
00:30:01,320 --> 00:30:06,000
sentence should never cross over
a page break because he wants 

510
00:30:06,000 --> 00:30:08,440
his readers to be able to stop 
reading whenever they want to. 

511
00:30:08,600 --> 00:30:11,520
Whereas if the sentence goes 
over a page, people who are 

512
00:30:11,520 --> 00:30:14,200
really weary of reading, they 
must turn over the page to 

513
00:30:14,200 --> 00:30:17,640
finish it. 
And I'm like, I thought that was

514
00:30:17,640 --> 00:30:22,200
always a fascinating idea, how 
it's like, you know, if you 

515
00:30:22,200 --> 00:30:26,280
don't want to force your reader 
to go beyond where they want to 

516
00:30:26,280 --> 00:30:28,600
stop, just out of the sense of 
like, I have to finish the 

517
00:30:28,600 --> 00:30:33,200
sentence. 
I mean, that's, that's a great 

518
00:30:33,320 --> 00:30:35,640
thought because that happens all
the time. 

519
00:30:35,640 --> 00:30:37,760
So I read, I read a lot, I read 
quite a bit. 

520
00:30:37,760 --> 00:30:39,120
I've been reading a lot of 
Warhammer lately. 

521
00:30:39,120 --> 00:30:43,960
And one thing that they do in a 
lot of their books is a lot of 

522
00:30:43,960 --> 00:30:46,440
perspective changes and stuff. 
But like in between them, there 

523
00:30:46,440 --> 00:30:49,400
will be like not the end of a 
chapter or even like another 

524
00:30:49,400 --> 00:30:50,720
thing. 
They'll just be like a couple in

525
00:30:50,760 --> 00:30:52,640
like blank spaces. 
And I'm like, thank you. 

526
00:30:52,640 --> 00:30:54,680
I don't have to read to the end 
of the chapter. 

527
00:30:54,680 --> 00:30:57,160
I know I can just read to this 
little section here and, and 

528
00:30:57,160 --> 00:30:58,640
that's enough. 
So it's nice to kind of have 

529
00:30:58,640 --> 00:31:01,920
that like, never explained, but 
kind of like innate permission 

530
00:31:01,920 --> 00:31:03,440
to be like, this is a good spot 
to pause. 

531
00:31:03,440 --> 00:31:05,640
And you don't need to read like 
the 30 more pages in the 

532
00:31:05,640 --> 00:31:09,360
chapter. 
So that's information, yeah. 

533
00:31:09,840 --> 00:31:11,560
And which is fantastic. 
You know. 

534
00:31:12,840 --> 00:31:13,840
And that is one thing that's 
great. 

535
00:31:13,840 --> 00:31:18,720
I mean to, to there is no, well,
there's, I was going to say 

536
00:31:18,720 --> 00:31:20,560
there's no wrong way to do 
TTRPGS. 

537
00:31:20,880 --> 00:31:25,680
There's no, there are there are 
ways that are more right, and I 

538
00:31:25,680 --> 00:31:30,680
do I do it is nice, like you 
said, with the monster overhaul,

539
00:31:30,680 --> 00:31:32,320
like, you know, sometimes it's 
great. 

540
00:31:32,320 --> 00:31:34,120
Sometimes you know, some you 
need to do a little different. 

541
00:31:34,120 --> 00:31:36,080
But to be like this is a 
barbarian page and this is the 

542
00:31:36,080 --> 00:31:39,360
only page I need for Barbarians 
is a really nice way to do that.

543
00:31:39,360 --> 00:31:41,480
Or even like constrain it to a 
spread or something. 

544
00:31:41,800 --> 00:31:44,960
You know, whenever it's feasible
to keep something within like a 

545
00:31:44,960 --> 00:31:48,600
set things is it feel like 
you're breaking it apart or it 

546
00:31:48,600 --> 00:31:50,960
has a nice in between sections 
and stuff like that. 

547
00:31:51,240 --> 00:31:53,160
It's really nice. 
Like, I love when I love when 

548
00:31:54,920 --> 00:31:56,880
like books are color-coded and 
stuff. 

549
00:31:56,880 --> 00:32:00,400
We recently went over Heroes of 
Cerulea and like all the rules 

550
00:32:00,400 --> 00:32:02,640
are like red and all the 
adventures like green and stuff 

551
00:32:02,640 --> 00:32:04,200
like that. 
And then, you know, it's really 

552
00:32:04,200 --> 00:32:06,320
nice to have those kind of 
breaks and those kind of like 

553
00:32:06,320 --> 00:32:09,680
anything's built into into those
kind of things. 

554
00:32:09,680 --> 00:32:11,640
I don't know what I was even 
talking about before I just 

555
00:32:11,640 --> 00:32:13,480
started railing about all of 
that, but no. 

556
00:32:13,680 --> 00:32:15,800
No, it makes it makes perfect 
sense, honestly. 

557
00:32:16,040 --> 00:32:22,680
Yeah, the I'm a big proponent of
the object. 

558
00:32:22,680 --> 00:32:26,200
The object you're designing 
needs to be designed for its 

559
00:32:26,240 --> 00:32:30,760
particular use. 
You know, I'm reminded of a 

560
00:32:31,720 --> 00:32:36,880
story by Bruno Minelli, who was 
a Italian mid century designer, 

561
00:32:37,000 --> 00:32:38,760
and he talks about wooden 
spoons. 

562
00:32:38,760 --> 00:32:42,560
And he's like, if you look at an
old wooden spoon, you'll see the

563
00:32:42,560 --> 00:32:46,000
one side is worn down and that 
one side is because it's been 

564
00:32:46,000 --> 00:32:48,840
stirred in the pot and you've 
eaten that part of the wooden 

565
00:32:48,840 --> 00:32:51,960
spoon in 1000 different soups 
and stews. 

566
00:32:53,320 --> 00:32:56,760
But that wooden spoon, that 
shape is how it should have been

567
00:32:56,760 --> 00:33:00,520
sold. 
Like the, the act of using the 

568
00:33:00,520 --> 00:33:04,040
spoon has, has shaped it into 
its intended design. 

569
00:33:04,920 --> 00:33:05,800
And I've always thought about 
that. 

570
00:33:05,800 --> 00:33:09,480
I was like, oh, well, the way 
that a book is used should 

571
00:33:09,480 --> 00:33:12,280
influence its design. 
You should put your mind, put 

572
00:33:12,280 --> 00:33:14,960
yourself in the the shoes of 
someone who is using the book 

573
00:33:15,480 --> 00:33:24,880
and then design around that. 
Yeah, I mean that it's profound 

574
00:33:24,880 --> 00:33:27,320
in in the simplicity, but what 
you're saying is exactly what it

575
00:33:27,320 --> 00:33:28,760
is. 
Like a thing should be what The 

576
00:33:28,760 --> 00:33:33,200
thing is for. 
I've I've been playing around 

577
00:33:33,200 --> 00:33:35,160
doing a little bit of layout 
stuff and some private stuff 

578
00:33:35,160 --> 00:33:36,360
that probably no one will ever 
see. 

579
00:33:36,360 --> 00:33:39,440
But so I've been reading a bunch
of of things and then you look 

580
00:33:39,440 --> 00:33:42,240
at examples and I'm like, man, 
like newspapers and magazines 

581
00:33:42,240 --> 00:33:44,960
make fucking sense. 
You know, when you explain, 

582
00:33:44,960 --> 00:33:47,040
like, why they do. 
And then I'm like, every time I 

583
00:33:47,040 --> 00:33:49,600
flip to a page where I'm like, 
this layout would be a great 

584
00:33:49,600 --> 00:33:52,520
teacher RPG layout. 
Why aren't more teacher RPGs 

585
00:33:52,520 --> 00:33:57,760
designed to evoke things? 
You know, because newspapers, 

586
00:33:57,760 --> 00:34:01,880
magazines, especially magazines 
with spreads and articles and 

587
00:34:01,880 --> 00:34:04,720
stuff like that, they are 
literally designed specifically 

588
00:34:04,720 --> 00:34:07,560
like knowing that, like this is 
how the human eye crosses across

589
00:34:07,560 --> 00:34:09,199
a paper. 
Like this is these are the 

590
00:34:09,199 --> 00:34:11,080
colors that work. 
This is the boxes that really 

591
00:34:11,080 --> 00:34:13,480
draw. 
This is, this is how you make 

592
00:34:13,480 --> 00:34:16,000
sure that the the most important
information is most important 

593
00:34:16,000 --> 00:34:18,560
information on the page. 
And it's like, man, this is like

594
00:34:18,560 --> 00:34:22,080
an intro book. 
Like it's so, so I could think 

595
00:34:22,080 --> 00:34:24,520
of like 5T RPG that if they 
would have just like flipped 

596
00:34:24,520 --> 00:34:26,880
through these 3 pages, like they
would have looked better and 

597
00:34:26,880 --> 00:34:32,120
been easier to read. 
So it's, I mean, that's why you 

598
00:34:32,120 --> 00:34:34,920
people like you though. 
That's why we have layout people

599
00:34:34,920 --> 00:34:38,320
and stuff like that. 
And I think my question a little

600
00:34:38,320 --> 00:34:40,600
bit ago, if I remember my 
tangent before the tangent 

601
00:34:40,600 --> 00:34:43,480
before the tangent was, so 
what's your process like when 

602
00:34:43,480 --> 00:34:47,320
you get someone says like, hey, 
I, I have this stuff and I would

603
00:34:47,320 --> 00:34:51,239
like it to look like a game and 
they hand it to you. 

604
00:34:51,360 --> 00:34:55,960
How does that work for you? 
Well, First things first. 

605
00:34:56,400 --> 00:35:01,160
I read the book cover to cover. 
I generally refuse to take on 

606
00:35:01,160 --> 00:35:04,440
projects that are not finished. 
I mean, if you're still waiting 

607
00:35:04,440 --> 00:35:07,080
on a piece of art or two and you
know the dimensions of it, 

608
00:35:07,080 --> 00:35:08,320
that's fine. 
I can work around that. 

609
00:35:08,320 --> 00:35:13,080
But like the in my early career,
I took a few books where I would

610
00:35:13,080 --> 00:35:16,480
have ended up having to redesign
the whole thing because entire 

611
00:35:16,480 --> 00:35:19,520
chapters were added and it 
really threw off my spreads. 

612
00:35:20,040 --> 00:35:23,400
So I don't do that anymore. 
So yeah, First things first, 

613
00:35:23,400 --> 00:35:26,160
I'll read the book. 
You know, if it's an adventure 

614
00:35:26,160 --> 00:35:29,160
for a system I'm not familiar 
with, I'll read the system. 

615
00:35:29,600 --> 00:35:31,640
Going back to the idea of like, 
I have to know how this is 

616
00:35:31,640 --> 00:35:36,120
supposed to be used. 
You know, if it's ADCC module, 

617
00:35:36,120 --> 00:35:38,400
you know, I need to figure out 
how people play DCC. 

618
00:35:38,400 --> 00:35:40,280
You know, how people read DCC 
books. 

619
00:35:40,360 --> 00:35:43,840
What's the, the, what do? 
What do official DCC modules 

620
00:35:43,840 --> 00:35:45,360
look like? 
What can I take from that? 

621
00:35:45,400 --> 00:35:50,840
You know, once I'm done that I 
will usually take the text and 

622
00:35:50,840 --> 00:35:54,760
I'll go through blocking, you 
know, which is just throwing the

623
00:35:54,760 --> 00:35:58,080
text on the page, setting my 
margins, my grid and everything,

624
00:35:58,760 --> 00:36:03,000
getting a general idea of where 
each bit of text is going to go.

625
00:36:03,520 --> 00:36:06,960
And then after that, that's 
around this time, I'll also 

626
00:36:06,960 --> 00:36:09,680
start making my mood board with 
figuring out what I want the 

627
00:36:09,680 --> 00:36:12,760
book to look like. 
And then finally, I'll put the 

628
00:36:12,760 --> 00:36:15,880
art and then I'll go through and
design every page and make it 

629
00:36:15,880 --> 00:36:18,480
all pretty. 
And then afterwards I'll do my 

630
00:36:18,480 --> 00:36:22,400
like finishing touches, 
manually, break line so they 

631
00:36:22,400 --> 00:36:26,320
look all pretty, go through and 
check I've got all the right 

632
00:36:26,320 --> 00:36:30,120
apostrophes and hyphens or M 
dashes when they need to be, and

633
00:36:30,120 --> 00:36:32,680
so on and so forth. 
Love a good M. 

634
00:36:33,480 --> 00:36:38,320
Dash Yeah, me too. 
Love them so good it makes me 

635
00:36:38,320 --> 00:36:41,160
sad I don't have alt keys on 
this keyboard so anytime I need 

636
00:36:41,160 --> 00:36:45,040
to do that I got AI got a just 
copy paste an M dash nerves 

637
00:36:45,040 --> 00:36:47,400
myself. 
There was a. 

638
00:36:47,920 --> 00:36:52,600
There was a, I forget who makes 
it, but there's someone that 

639
00:36:52,600 --> 00:36:54,360
makes like a a single command 
button. 

640
00:36:54,400 --> 00:36:58,680
It's like a gigantic big red 
emergency eject button that you 

641
00:36:58,680 --> 00:37:01,360
can program as a hot key. 
And I've always wanted to get 

642
00:37:01,360 --> 00:37:02,760
one and set it as like an M 
dash. 

643
00:37:03,120 --> 00:37:05,040
Just one M dash. 
That would be awesome. 

644
00:37:06,600 --> 00:37:07,840
I wonder if I can program the 
Eno. 

645
00:37:07,840 --> 00:37:13,120
I'm not even going to worry 
about that right now, but but 

646
00:37:13,120 --> 00:37:16,560
yeah, I mean, and then you have 
again, a vast list of games that

647
00:37:16,560 --> 00:37:18,840
you've done. 
One thing that pops out here 

648
00:37:18,840 --> 00:37:21,480
though, cuz a number of these 
comes up is this, this little 

649
00:37:21,480 --> 00:37:24,040
Kitty right here, Space Penguin,
Inc. 

650
00:37:24,560 --> 00:37:27,680
For those who watch the show, we
talked about Space Penguin a 

651
00:37:27,680 --> 00:37:31,600
little bit like in our monthly 
scheduled conversations with a 

652
00:37:31,600 --> 00:37:35,880
good friend and human being, 
Jarrett Crater, which I know 

653
00:37:35,880 --> 00:37:38,280
that you had worked with the 
Moonrack Conspiracy and Jarrett 

654
00:37:38,280 --> 00:37:45,480
all the way back in MGNKMGMGMDK.
But I guess A, first and 

655
00:37:46,280 --> 00:37:50,920
foremost, like, how did you meet
Jarrett to to get into that? 

656
00:37:50,920 --> 00:37:58,400
And then B, how did working with
Space Penguin come about years 

657
00:37:58,400 --> 00:38:03,560
later? 
So to be entirely honest, I 

658
00:38:03,560 --> 00:38:05,280
don't really know when I first 
met Jert. 

659
00:38:07,120 --> 00:38:12,320
I I know I met Jert through 
Fiona Geist, who long term long 

660
00:38:12,320 --> 00:38:15,360
time friend, founding member of 
GMDK. 

661
00:38:16,840 --> 00:38:20,800
And at the time she was working 
with Jert as what would become 

662
00:38:20,800 --> 00:38:25,240
the Moonrite Conspiracy. 
So that was before Jert worked 

663
00:38:25,240 --> 00:38:28,680
with Exalted Funeral and way 
before Space Penguin. 

664
00:38:28,680 --> 00:38:32,400
But yeah, ever since the very 
first book we did together, him 

665
00:38:32,400 --> 00:38:35,440
and I have been friends. 
And when it finally came time 

666
00:38:35,440 --> 00:38:38,400
that he was like, OK, yeah, I'm 
doing my own thing. 

667
00:38:39,000 --> 00:38:42,040
I want to become a publisher. 
I'm like, hey, that sounds 

668
00:38:42,040 --> 00:38:45,680
awesome. 
And we got to talking and we 

669
00:38:45,680 --> 00:38:47,440
were just like, he's just like, 
you know, the one thing I'm a 

670
00:38:47,440 --> 00:38:50,680
little concerned about is like, 
I don't know how to do any sort 

671
00:38:50,680 --> 00:38:53,000
of marketing. 
You know, I've never really, I 

672
00:38:53,000 --> 00:38:54,440
don't have a. 
He doesn't have a personal 

673
00:38:54,440 --> 00:38:56,080
Twitter. 
He doesn't really have any 

674
00:38:56,080 --> 00:38:58,400
social media. 
He has a Discord that he used to

675
00:38:58,400 --> 00:39:01,960
occasionally post in, but like 
for the most part, he's like, I 

676
00:39:01,960 --> 00:39:03,160
don't really know how to do any 
of that. 

677
00:39:03,160 --> 00:39:04,960
And I'm like, yeah, well, you 
know, man, I can help you with 

678
00:39:04,960 --> 00:39:09,520
that. 
And so now for the most part, 

679
00:39:09,520 --> 00:39:14,440
like I handle all of the 
aesthetics of the company, you 

680
00:39:14,440 --> 00:39:18,320
know, the, the posts on social 
media, the product photos, the, 

681
00:39:19,040 --> 00:39:22,440
well, he takes the photos, but I
edit them and everything I 

682
00:39:22,440 --> 00:39:28,240
write, the press kits, I do all 
the interfacing with media, 

683
00:39:28,560 --> 00:39:30,160
journalism reporters, all this 
stuff. 

684
00:39:30,160 --> 00:39:34,360
I make the Kickstarter pages, 
the backer kit marketing that we

685
00:39:34,360 --> 00:39:37,160
did for Karen. 
I did all those images and yeah,

686
00:39:37,160 --> 00:39:40,240
basically everything that is not
he, he does all the back end 

687
00:39:40,240 --> 00:39:43,240
stuff, you know, actually 
managing the projects and 

688
00:39:43,640 --> 00:39:46,200
finding distributors and all the
other, all the stuff I hated 

689
00:39:46,200 --> 00:39:49,800
when I was a publisher. 
He's fantastic at and yeah, I 

690
00:39:49,800 --> 00:39:52,280
get to continue to being an 
artistic person. 

691
00:39:53,520 --> 00:39:57,000
You go and then so, so I mean, 
it's listening to our upside. 

692
00:39:57,000 --> 00:39:59,040
There's like social media 
manager or something like that. 

693
00:39:59,040 --> 00:40:01,040
Is that what it is like 
marketing social media? 

694
00:40:01,280 --> 00:40:03,520
It's funny you do marketing and 
then you're like, I'm so bad at 

695
00:40:03,520 --> 00:40:05,920
marketing for myself, but I'll 
do it for this entire company. 

696
00:40:07,640 --> 00:40:10,480
But do you? 
Do you also do you know, cuz 

697
00:40:10,840 --> 00:40:12,840
obviously Jerk and Space 
Penguin, they usually have 

698
00:40:12,840 --> 00:40:14,400
monthly releases for things that
are coming out. 

699
00:40:14,720 --> 00:40:18,880
Have you, do you do any of the 
work within those as well? 

700
00:40:18,880 --> 00:40:22,120
Are you primarily like when it 
comes up or is it, are you 

701
00:40:22,120 --> 00:40:23,800
primarily just with the 
marketing, social media? 

702
00:40:25,400 --> 00:40:29,240
Depends on the project, you 
know, with the So I was the 

703
00:40:29,480 --> 00:40:33,240
designer for Resonant, which is 
a book that jerk publis Space 

704
00:40:33,240 --> 00:40:37,480
Penguin published. 
That was a project between me 

705
00:40:37,480 --> 00:40:42,720
and Tony Tran, Amanda Lee, 
Frank, and I believe maybe every

706
00:40:42,720 --> 00:40:44,800
Lockhart was also involved. 
I can't quite recall. 

707
00:40:44,800 --> 00:40:47,280
I think she did a proofread. 
Cover that cover slapped so 

708
00:40:47,280 --> 00:40:50,080
hard, I mean. 
Tony's fantastic, yeah. 

709
00:40:50,320 --> 00:40:52,040
Never, never going to get over 
that. 

710
00:40:52,040 --> 00:40:53,680
For those that haven't seen it, 
I mean, it's up on the screen 

711
00:40:53,680 --> 00:40:55,440
right now and definitely go 
check it out over on the Space 

712
00:40:55,440 --> 00:40:57,280
Kingdom site. 
But the second I saw that cover,

713
00:40:57,280 --> 00:40:58,760
I was like, I don't even care 
what this is. 

714
00:40:58,760 --> 00:41:01,640
I'm getting this because it's 
beautiful, but so. 

715
00:41:02,640 --> 00:41:06,120
Yeah. 
So yeah, I occasionally I do get

716
00:41:06,120 --> 00:41:09,600
some, some design work, but for 
the most part, yeah, like 

717
00:41:10,640 --> 00:41:12,280
occasionally my job does 
crossover. 

718
00:41:12,280 --> 00:41:15,800
When it came to Cairn, there was
some conversation between me and

719
00:41:15,800 --> 00:41:19,520
jerk about like stretch goals 
and funding tears and 

720
00:41:19,520 --> 00:41:22,960
everything. 
And I, I as the person who was 

721
00:41:22,960 --> 00:41:26,960
designing the Kickstarter page, 
I had some input and hey, maybe 

722
00:41:26,960 --> 00:41:29,600
this is how this should look. 
You know, this is a, a mock up 

723
00:41:29,600 --> 00:41:31,200
of the box. 
Maybe we could do something like

724
00:41:31,200 --> 00:41:35,960
that. 
And yeah, so Jurt's a fantastic 

725
00:41:35,960 --> 00:41:39,520
person to work with because he, 
I mean, you've, you've spoken 

726
00:41:39,520 --> 00:41:41,560
with him, you know, he's an 
extremely humble and down to 

727
00:41:41,560 --> 00:41:45,520
earth guy. 
And you know, despite his 

728
00:41:45,520 --> 00:41:48,200
success in the field, he really 
hasn't let it go to his head. 

729
00:41:50,880 --> 00:41:55,160
I mean that's extremely true, 
like the guy's name is in more 

730
00:41:55,160 --> 00:41:58,480
teach RPG books than anyone on 
the entire planet. 

731
00:41:58,480 --> 00:42:00,120
Like I don't think it's even 
close. 

732
00:42:00,600 --> 00:42:03,200
Yeah, I think he's got like half
a dozen ennies, give or take, or

733
00:42:03,200 --> 00:42:04,840
has been attached to like half a
dozen. 

734
00:42:04,840 --> 00:42:08,440
Any projects? 
Yeah, I mean the nominated for 

735
00:42:08,480 --> 00:42:15,360
like 3 or 4 just this year alone
the ennies, but. 

736
00:42:16,560 --> 00:42:19,600
I don't have a single one. 
My shell is empty. 

737
00:42:20,360 --> 00:42:23,800
Hey, for now. 
For now. 

738
00:42:24,680 --> 00:42:26,000
I mean, we didn't. 
We. 

739
00:42:26,080 --> 00:42:29,920
If I had if, if either me or 
Richard had thought to nominate 

740
00:42:29,920 --> 00:42:33,000
Moonlight as that came out last 
year, if we had thought to 

741
00:42:33,000 --> 00:42:35,200
nominate this year, maybe it 
would have gotten something, but

742
00:42:35,360 --> 00:42:38,880
who knows? 
How, how, how far from like 

743
00:42:38,880 --> 00:42:41,680
release can things be nominated?
Or is it just like forever? 

744
00:42:42,680 --> 00:42:45,960
I think it's just anything. 
So the 2024 and an Ennies, if I 

745
00:42:45,960 --> 00:42:49,160
recall, are for books that were 
published in 2023. 

746
00:42:50,200 --> 00:42:55,080
So I don't think maybe we could 
sneak in with the Moonlight 

747
00:42:55,080 --> 00:42:56,680
hardcover, but I'm not entirely 
certain. 

748
00:42:57,920 --> 00:42:59,760
Listen, that's exactly where I 
was going with that. 

749
00:42:59,760 --> 00:43:01,240
I was like, hey, we just got a 
hardcover. 

750
00:43:01,600 --> 00:43:03,880
We just got a hardcover and it's
a beautiful. 

751
00:43:03,880 --> 00:43:08,320
Book Breck Breckneil Horror is 
coming out soon, or Dim All the 

752
00:43:08,320 --> 00:43:12,640
Lights is coming out soon and 
that that is going to be some of

753
00:43:12,640 --> 00:43:14,240
my best work if I do say so 
myself. 

754
00:43:16,080 --> 00:43:20,200
We will have to get it, find it,
see it and and check that out as

755
00:43:20,200 --> 00:43:26,320
well. 
But I had a question more about 

756
00:43:26,320 --> 00:43:28,520
space Penguin and I totally lost
on on what it is. 

757
00:43:28,800 --> 00:43:32,800
So for the foreseeable future 
with space Penguin, the goal is 

758
00:43:33,160 --> 00:43:35,000
exactly what you what you just 
said. 

759
00:43:35,000 --> 00:43:37,280
It's like as a company expands 
and grows, you're going to 

760
00:43:37,280 --> 00:43:39,800
continue to do like basically 
all of the I don't even know 

761
00:43:39,800 --> 00:43:42,480
what to call like keto's back in
it's not front end, is it like 

762
00:43:42,520 --> 00:43:45,080
all of the visual aspects, all 
the aesthetic aspects, every 

763
00:43:45,080 --> 00:43:46,320
that. 
And then occasionally when 

764
00:43:46,320 --> 00:43:49,520
projects come across that need 
work like that's, that's the 

765
00:43:49,520 --> 00:43:52,840
future of of you in space 
Penguin, right, Is to to just be

766
00:43:52,840 --> 00:43:55,560
growing with the company and, 
and continuing to expand and, 

767
00:43:56,640 --> 00:43:59,360
and work within that part. 
Yeah, that's the plan. 

768
00:43:59,680 --> 00:44:03,480
We've got a few other 
crowdfunding endeavors lined up.

769
00:44:03,520 --> 00:44:06,560
We're I'm working on one right 
now that we're just about to 

770
00:44:06,560 --> 00:44:11,080
announce for backer kit. 
And yeah, it's, I don't know, 

771
00:44:11,240 --> 00:44:17,000
Jurt is really determined to try
to keep things small scale and 

772
00:44:17,000 --> 00:44:20,720
really focused on the game. 
Like we, if you look at our 

773
00:44:20,720 --> 00:44:25,320
catalogue, it's almost entirely 
adventures because you know, not

774
00:44:25,320 --> 00:44:27,840
a lot of people publish 
adventures and, and people have 

775
00:44:27,840 --> 00:44:30,400
said this before and more games 
need adventures for them. 

776
00:44:31,080 --> 00:44:35,280
So we're, we're very much trying
to stick to the third party or 

777
00:44:35,320 --> 00:44:39,360
like third party creator space. 
We've got a few systems that are

778
00:44:39,360 --> 00:44:43,480
big sellers, like the Forbidden 
Psalms line is a, well, the 

779
00:44:43,480 --> 00:44:49,760
print version is a Space Penguin
exclusive, and that we release a

780
00:44:49,760 --> 00:44:52,400
new monthly edition of that 
every single month. 

781
00:44:53,560 --> 00:44:56,800
But for the most part, yeah, 
we're just gracious. 

782
00:44:58,320 --> 00:45:01,200
Not all of it, but it's it's 
it's the majority of my 

783
00:45:01,200 --> 00:45:04,400
forbidden song collection. 
For those in podcast land, I 

784
00:45:04,400 --> 00:45:06,880
just picked up one of the doom 
piles on my floor that just 

785
00:45:06,880 --> 00:45:08,360
happens to be entirely forbidden
song. 

786
00:45:09,520 --> 00:45:12,560
What looks to be like 1718 
bucks. 

787
00:45:13,600 --> 00:45:16,080
Oh, it's everything that's ever 
been put out in hardcover and 

788
00:45:16,080 --> 00:45:19,240
soft cover. 
Yeah, no. 

789
00:45:19,240 --> 00:45:20,840
So yeah, we've got Forbidden 
Song. 

790
00:45:20,840 --> 00:45:24,200
We're going to be supporting 
that until, until its creator 

791
00:45:24,200 --> 00:45:26,880
stops writing books, which just 
not, does not seem to be anytime

792
00:45:26,880 --> 00:45:30,120
soon. 
And aside from that, like I, I 

793
00:45:30,120 --> 00:45:33,720
mean, I've seen our release 
schedule for the next like 2 

794
00:45:33,720 --> 00:45:36,800
years because again, Jared is 
fantastic at all the back end 

795
00:45:36,800 --> 00:45:38,400
stuff. 
He's really got a full plan for 

796
00:45:38,400 --> 00:45:40,200
this. 
And yeah, we got some really 

797
00:45:40,200 --> 00:45:44,360
awesome stuff coming out. 
And none of it is the, you know,

798
00:45:44,520 --> 00:45:46,640
Bloodborne official tabletop 
role-playing game. 

799
00:45:46,640 --> 00:45:49,920
But people don't play those 
games anyways. 

800
00:45:52,240 --> 00:45:55,000
Wait, wait, wait till they do a 
real PC port and then maybe 

801
00:45:55,000 --> 00:45:58,080
people will be will be clamoring
for it. 

802
00:45:58,080 --> 00:46:00,320
But just like all of them, 
you'll just have to convert it 

803
00:46:00,320 --> 00:46:01,720
to 5 E right before you release 
it. 

804
00:46:02,840 --> 00:46:07,000
But but yeah, for those that 
aren't aware, maybe in those in 

805
00:46:07,000 --> 00:46:10,360
podcast line, we do have a 
monthly monthly episode with 

806
00:46:10,480 --> 00:46:12,640
dirt. 
I think our our episode this 

807
00:46:14,920 --> 00:46:16,320
this month got a little pushed 
back. 

808
00:46:16,320 --> 00:46:18,320
One of us was not feeling super 
well. 

809
00:46:18,320 --> 00:46:20,480
I don't know when we're going to
reschedule that, but we have I 

810
00:46:20,480 --> 00:46:22,920
literally have the releases 
right next to me. 

811
00:46:22,920 --> 00:46:25,200
I don't want to show them all 
before before you have dirt on 

812
00:46:25,200 --> 00:46:28,120
to do it, but definitely huge 
fans of Space Penguin here on 

813
00:46:28,120 --> 00:46:31,240
the show. 1 reason that I wanted
to reach out and talk to you. 

814
00:46:31,760 --> 00:46:33,880
First of all, of being a fan. 
Second of all, knowing that you 

815
00:46:33,880 --> 00:46:36,560
were doing all the work with 
Space Penguin, even sending me 

816
00:46:36,560 --> 00:46:38,520
like graphics and stuff in time 
Dirt's like here, I got this 

817
00:46:38,520 --> 00:46:40,360
thing from diet, throw it off. 
I'm like, all right, I got this.

818
00:46:40,360 --> 00:46:44,760
So we had to talk eventually and
I think the last, not the last 

819
00:46:44,760 --> 00:46:46,280
thing, I mean, we're getting 
towards the end of our time. 

820
00:46:46,280 --> 00:46:49,840
But one of the reasons, the 
thing that kind of pushed me 

821
00:46:49,840 --> 00:46:52,280
over to be like, I have, I have 
to send an e-mail to this person

822
00:46:52,520 --> 00:46:54,360
was the game that you were 
talking about. 

823
00:46:54,360 --> 00:46:58,240
You had some beautiful graphics 
went up on on the inner webs. 

824
00:46:58,720 --> 00:47:04,240
Did you want to talk at all 
about the the the the the game 

825
00:47:04,240 --> 00:47:05,760
that you're working? 
On yeah yeah or. 

826
00:47:05,760 --> 00:47:11,760
Not or not all. 
Right, so this is a game that 

827
00:47:11,760 --> 00:47:16,520
I've been working on for a few 
years now and outside of a 

828
00:47:16,520 --> 00:47:22,360
single adventure in the Demon 
Collective and a very angsty 4 

829
00:47:22,360 --> 00:47:26,720
page game I designed for H dot 
IO some game jam years ago, this

830
00:47:26,720 --> 00:47:29,720
will be the very first writing 
credit I've got. 

831
00:47:30,360 --> 00:47:34,200
And so the game is called Half 
Light Gothic Horror 

832
00:47:34,200 --> 00:47:40,120
role-playing. 
It's a horror dungeon crawl game

833
00:47:40,160 --> 00:47:44,440
that is designed around like 
Libra tase dice mechanic system.

834
00:47:45,400 --> 00:47:49,520
It uses a, what I would think is
it what I would consider like a 

835
00:47:49,520 --> 00:47:52,200
fairly novel stress and sanity 
mechanic. 

836
00:47:53,320 --> 00:47:56,440
Unlike most sanity mechanics, 
which I think are actually a 

837
00:47:56,440 --> 00:48:00,680
little able to sometimes, this 
is not a game where you see a 

838
00:48:00,680 --> 00:48:03,640
big scary monster and your 
character goes insane and you 

839
00:48:03,640 --> 00:48:08,080
lose control of them entirely. 
Instead, it's more like a 

840
00:48:08,880 --> 00:48:12,360
overwhelming amount of stress. 
You know, we, we call it frenzy.

841
00:48:12,800 --> 00:48:17,360
It's the momentary loss of 
composure, which can have fairly

842
00:48:17,360 --> 00:48:21,480
damaging effects on your 
survivability and the morale of 

843
00:48:21,480 --> 00:48:26,560
your party and everything. 
And yeah, it's it's actually my 

844
00:48:26,560 --> 00:48:30,600
only other podcast appearance. 
Back in like 2022, I talked 

845
00:48:30,600 --> 00:48:32,480
about the game because I was 
writing it still then. 

846
00:48:32,840 --> 00:48:36,240
It's it's ever since I saw 
Liberte, I was like, OK, this is

847
00:48:36,240 --> 00:48:40,200
the perfect system to adapt for 
like a Darkest Dungeon inspired 

848
00:48:40,200 --> 00:48:42,720
dungeon crawler. 
And yeah, I've just been 

849
00:48:42,720 --> 00:48:45,520
tinkering away with it and I've 
set a goal for myself to have it

850
00:48:45,520 --> 00:48:50,640
published this year. 
I so I know we've talked about 

851
00:48:50,640 --> 00:48:56,480
this before. 
Liberte is incredible. 

852
00:48:56,680 --> 00:49:02,080
It's it's a game that is 
extraordinarily underrated and 

853
00:49:03,160 --> 00:49:06,440
have there ever been other hacks
for it? 

854
00:49:07,960 --> 00:49:11,400
To my knowledge there have been 
no third party hacks of Liberte.

855
00:49:12,800 --> 00:49:18,480
The it's creator Vivi has 
produced a Mecca supplement 

856
00:49:18,480 --> 00:49:22,000
called Bio and Steel, but to my 
knowledge it has never been 

857
00:49:22,000 --> 00:49:24,240
translated into English. 
It is a French exclusive. 

858
00:49:26,200 --> 00:49:29,560
Sounds like we got to get GMDK. 
I've been running again so we 

859
00:49:29,560 --> 00:49:33,960
can get. 
Another I That was the plan and 

860
00:49:33,960 --> 00:49:37,360
then I shouted the company. 
So blame me for that. 

861
00:49:37,560 --> 00:49:40,920
You can blame me entirely for 
there being no sad children in 

862
00:49:40,920 --> 00:49:43,480
neck game. 
For now. 

863
00:49:44,040 --> 00:49:44,840
For now. 
For now. 

864
00:49:45,000 --> 00:49:48,880
For now. 
I mean, it's if only you knew a 

865
00:49:48,880 --> 00:49:56,560
publisher that that made games, 
you know, Because I think 

866
00:49:56,560 --> 00:49:58,960
there's a lot of people out 
there that not only would they 

867
00:49:58,960 --> 00:50:02,600
like sad children, I guess is a 
weird way to say it. 

868
00:50:03,600 --> 00:50:05,720
But like Mech, it's Neon Genesis
I. 

869
00:50:05,880 --> 00:50:08,160
Was going to say like sad 
children in mech is literally 

870
00:50:08,160 --> 00:50:11,120
just neon genesis like why are 
we not playing this game? 

871
00:50:13,320 --> 00:50:18,600
So I mean after after half 
light, I think we we have the 

872
00:50:18,600 --> 00:50:23,360
plan for the future. 
I wanted to throw the the one of

873
00:50:23,360 --> 00:50:29,040
the graphics up but when I save 
it from your Twitter send it JFF

874
00:50:29,040 --> 00:50:34,720
file which I don't know what. 
That is, I can send it I mean. 

875
00:50:34,960 --> 00:50:39,480
Oh no, I can just copy this, but
Oh no, you're good. 

876
00:50:39,520 --> 00:50:43,880
It's it's gorgeous. 
I love the graphics that you've 

877
00:50:43,880 --> 00:50:46,520
been putting out for it. 
They're absolutely insane. 

878
00:50:46,920 --> 00:50:49,680
And let me just hit save on this
real quick. 

879
00:50:50,520 --> 00:50:57,480
That'll be APNG and let me throw
it up again for those in podcast

880
00:50:57,480 --> 00:50:58,400
land. 
Hey, come watch the show 

881
00:50:58,400 --> 00:51:03,760
sometime. 
It's the vibes, the layout, 

882
00:51:03,760 --> 00:51:07,240
everything. 
So and again, I don't know when 

883
00:51:08,840 --> 00:51:10,400
I'm I'm sure I talked about on 
the show already. 

884
00:51:10,480 --> 00:51:13,880
We were emailing back and forth 
and I was like, Hey, I would 

885
00:51:13,880 --> 00:51:16,480
love to talk about half light. 
You're like, hey, it's kind of 

886
00:51:16,480 --> 00:51:17,840
dark. 
It's based on Liberte. 

887
00:51:18,480 --> 00:51:20,400
And I was like, oh, OK, yeah, 
never mind. 

888
00:51:20,400 --> 00:51:22,920
That's really, really dark. 
I don't know if we're going to 

889
00:51:22,920 --> 00:51:23,760
play that on the screen. 
Yeah. 

890
00:51:24,880 --> 00:51:27,000
Yeah, you had asked if I wanted 
to run the game. 

891
00:51:27,400 --> 00:51:29,440
Yeah. 
And yeah, I'm happy to talk 

892
00:51:29,440 --> 00:51:30,560
about it. 
But yeah, I. 

893
00:51:32,000 --> 00:51:35,040
The game traffic's in heavy 
scenes. 

894
00:51:35,200 --> 00:51:39,960
The the system is entirely about
giving, taking and managing 

895
00:51:39,960 --> 00:51:44,840
trauma. 
And I've got a panoply of 

896
00:51:46,000 --> 00:51:48,280
content warnings and safety 
tools in the book. 

897
00:51:48,280 --> 00:51:51,760
And one of the big ones is I 
straight up say, I don't believe

898
00:51:51,760 --> 00:51:55,440
this is a good convention game. 
You should not play this game 

899
00:51:55,600 --> 00:51:58,440
with people that you do not know
personally and people that you 

900
00:51:58,440 --> 00:52:03,280
do not trust. 
You know, like one of the key 

901
00:52:03,280 --> 00:52:06,360
mechanics of the game that I 
revealed on Twitter a while ago 

902
00:52:06,360 --> 00:52:10,800
is called Nightmares. 
And the idea is that if you make

903
00:52:10,800 --> 00:52:15,480
camp without the proper 
precautions, you know, it's 

904
00:52:15,480 --> 00:52:19,360
entirely possible that one of 
your characters may find 

905
00:52:19,360 --> 00:52:21,840
themselves in a nightmare and 
all the characters are pulled 

906
00:52:21,840 --> 00:52:24,440
into it. 
But it is a manifestation of 

907
00:52:24,440 --> 00:52:26,280
that one particular character's 
trauma. 

908
00:52:26,880 --> 00:52:31,760
And in the, in the GM's guide 
that I'm writing, I give a few 

909
00:52:31,760 --> 00:52:35,440
examples of this, and they can 
be difficult topics. 

910
00:52:35,440 --> 00:52:40,160
You know, the, the, the scholar 
who is a disgraced academic has 

911
00:52:40,160 --> 00:52:44,360
one where they are basically 
being run out of their, of their

912
00:52:44,360 --> 00:52:46,680
institution, you know, 
desperately trying to explain 

913
00:52:46,680 --> 00:52:51,920
themselves and to a unfeeling 
crowd, the, the leader is 

914
00:52:52,080 --> 00:52:56,400
reliving their worst mistake 
that got all of their, their, 

915
00:52:56,760 --> 00:52:58,200
the people under their command 
Guild. 

916
00:52:58,560 --> 00:53:02,800
And it is my ideal that this can
actually lead to some very 

917
00:53:02,800 --> 00:53:05,200
interesting conversations with 
the players and how they are 

918
00:53:05,200 --> 00:53:07,560
reacting to how their characters
may feel. 

919
00:53:07,560 --> 00:53:12,120
But yeah, I would never expect, 
I would never want a player to 

920
00:53:12,120 --> 00:53:14,040
suffer for the actions of a 
player character. 

921
00:53:15,560 --> 00:53:17,200
Yeah, or the. 
Actions of GM I. 

922
00:53:18,600 --> 00:53:20,200
Mean here's the thing though. 
Here's the thing. 

923
00:53:20,200 --> 00:53:26,880
So I feel like the best games 
that are not the best, the best 

924
00:53:26,880 --> 00:53:29,360
to me, the games that I really 
want to play are definitely ones

925
00:53:29,360 --> 00:53:31,360
that probably won't make it on 
the show. 

926
00:53:32,120 --> 00:53:34,240
And this is exactly those kind 
of things. 

927
00:53:34,240 --> 00:53:38,240
Like I love like Kingdoms from 
Sophia Tenney, for example, is a

928
00:53:38,240 --> 00:53:40,920
game that and we say almost the 
exact same thing when we 

929
00:53:40,920 --> 00:53:43,200
recommend it to people. 
It's just like, you should play 

930
00:53:43,200 --> 00:53:47,840
this with friends that like are 
OK with you stabbing in the back

931
00:53:47,840 --> 00:53:50,600
like super hard and like, you 
know, dealing with these like 

932
00:53:50,600 --> 00:53:51,600
adult themes and stuff like 
that. 

933
00:53:51,600 --> 00:53:53,920
And like half Light sounds like 
exactly that kind of game. 

934
00:53:53,920 --> 00:53:57,280
And Liberte is definitely one of
those games where I'm like, so 

935
00:53:57,360 --> 00:54:02,840
let's just talk about also this,
the giant stop sign in the front

936
00:54:02,840 --> 00:54:05,240
where you're like, hey, here's 
safety tools. 

937
00:54:05,520 --> 00:54:08,040
But then like underneath it's 
like, no, no, no, no, no. 

938
00:54:08,040 --> 00:54:10,720
It's like actually read the 
safety tools. 

939
00:54:10,720 --> 00:54:13,640
I'm explaining why this is 
important and how this is heavy.

940
00:54:13,640 --> 00:54:17,880
So, I mean, and this is just 
about like water and kids not 

941
00:54:17,880 --> 00:54:20,160
like, yeah. 
So this, this. 

942
00:54:20,240 --> 00:54:23,240
Is my own design like the the 
stop sign and everything that 

943
00:54:23,240 --> 00:54:24,760
was not in the original 
manuscript? 

944
00:54:25,320 --> 00:54:26,920
I was like, this is reading the 
book. 

945
00:54:26,920 --> 00:54:28,880
This is important. 
Yeah. 

946
00:54:29,320 --> 00:54:32,640
Are we going to see a similar 
stop sign motif at the beginning

947
00:54:32,640 --> 00:54:34,960
of Half Light? 
I don't think so. 

948
00:54:35,560 --> 00:54:39,000
The visual design, The visual 
design of Half Light is actually

949
00:54:39,000 --> 00:54:43,920
heavily inspired by William 
Morris, the, the works of 

950
00:54:44,120 --> 00:54:49,960
printmaker, textile maker, 
writer, poet, artist, designer, 

951
00:54:49,960 --> 00:54:52,920
William publisher William 
Morris, who I'm a huge fan of. 

952
00:54:53,960 --> 00:54:59,000
And so I, in fact, the, the body
text I'm using is called a 

953
00:54:59,560 --> 00:55:02,240
golden type, which is one of the
fonts that he designed. 

954
00:55:03,240 --> 00:55:06,880
And so I'm, I'm really trying to
go back to basics with this one.

955
00:55:08,320 --> 00:55:13,440
It's going to be a very, very 
standard, sort of like 18th 

956
00:55:13,440 --> 00:55:17,560
century manuscript style book 
that I think is going to end up 

957
00:55:17,560 --> 00:55:21,840
looking really, really good. 
But it also is, yeah, I'm not 

958
00:55:21,840 --> 00:55:24,280
going to do anything really wild
with the design. 

959
00:55:24,280 --> 00:55:27,040
I feel it's going to. 
I'm hoping that the words and 

960
00:55:27,040 --> 00:55:30,640
the art will stand on their own 
merits without needing a very in

961
00:55:30,640 --> 00:55:36,480
your face design. 
I that's a nice looking, it's a 

962
00:55:36,480 --> 00:55:38,320
nice looking it's a nice looking
font there. 

963
00:55:38,320 --> 00:55:40,680
I'm excited for that. 
I will say this one thing about 

964
00:55:40,680 --> 00:55:45,280
your design that I really, 
really enjoy and like gangs of 

965
00:55:45,280 --> 00:55:49,920
Titan City again, is one that I 
show people all the time where 

966
00:55:51,120 --> 00:55:55,880
with like I'm trying to even 
think of like specific pages 

967
00:55:55,880 --> 00:55:59,680
where I know in character 
creation, there's this giant 

968
00:55:59,680 --> 00:56:03,240
black bar across the top that 
and with the book is like white.

969
00:56:03,560 --> 00:56:06,760
It's it's black and white, but 
it says in white in that bar. 

970
00:56:06,760 --> 00:56:11,880
It's like, hey, basically do it 
the way we say first, but then 

971
00:56:11,880 --> 00:56:15,200
after you get that down, like 
come up with your own and do 

972
00:56:15,200 --> 00:56:16,720
your own thing. 
And the thing I really like 

973
00:56:16,720 --> 00:56:19,680
about even the way that that's 
laid out is like it's impossible

974
00:56:19,680 --> 00:56:23,240
to miss, you know, And there's a
lot of ways that you do that in 

975
00:56:23,240 --> 00:56:26,680
an extremely clean way. 
Or even where you do like it'll 

976
00:56:26,680 --> 00:56:29,160
be a full page spread, but then 
like one of the pages is like 

977
00:56:29,200 --> 00:56:31,720
1/3 or 1/2. 
So it's like 3/4 white across 

978
00:56:31,720 --> 00:56:33,640
the whole spread and then black 
on the side with like important 

979
00:56:33,640 --> 00:56:35,760
information there. 
And stuff like 2, there's really

980
00:56:35,760 --> 00:56:38,680
like simple, elegant ways where 
you make sure that important 

981
00:56:38,680 --> 00:56:43,320
information is communicated in a
way that's like interesting, it 

982
00:56:43,320 --> 00:56:46,640
fits in with the themes. 
And you know, we've come across 

983
00:56:46,640 --> 00:56:49,920
like a number of books where 
like even through reading it, 

984
00:56:49,920 --> 00:56:51,800
even when I read it, when Hunter
reads it, when we read it 

985
00:56:51,800 --> 00:56:54,720
together, we'll miss something. 
And maybe we're just dumb as 

986
00:56:54,720 --> 00:56:56,880
shit. 
But like, if something super 

987
00:56:56,880 --> 00:57:00,400
important, you know, bolded 
words, keywords, or even just 

988
00:57:00,400 --> 00:57:03,160
subtle, like, hey, put it in a 
slightly Gray box or a giant 

989
00:57:03,160 --> 00:57:08,040
black bar across the bottom. 
Whenever I've read books where 

990
00:57:08,040 --> 00:57:10,640
you've done the layout and for, 
I don't really. 

991
00:57:11,320 --> 00:57:13,920
And now that I know to look for 
it, I noticed that you don't 

992
00:57:13,920 --> 00:57:16,400
really miss those things. 
The important information is 

993
00:57:16,400 --> 00:57:21,400
displayed in a in a way that 
makes it easy to not miss and to

994
00:57:21,400 --> 00:57:23,080
understand. 
So I I really appreciate that 

995
00:57:23,080 --> 00:57:24,680
way about the way that you do 
your layout. 

996
00:57:25,400 --> 00:57:28,360
Yeah, something that has always 
stuck with me. 

997
00:57:28,440 --> 00:57:32,000
And I, I can't quite recall 
where I first read it, but back 

998
00:57:32,000 --> 00:57:34,960
when I was teaching myself 
graphic design, I told you I 

999
00:57:34,960 --> 00:57:37,760
read a bunch of books. 
And I, I in particular, I read a

1000
00:57:37,760 --> 00:57:44,320
bunch of manifestos, like a 
designer trying to put down in 

1001
00:57:44,480 --> 00:57:47,800
one or two pages what they 
believe the purpose of design 

1002
00:57:47,800 --> 00:57:50,600
is. 
And somewhere in one of those, I

1003
00:57:50,600 --> 00:57:53,000
read something that's always 
stuck with me, which is that 

1004
00:57:54,000 --> 00:57:57,880
when the words are good, the 
design doesn't have to be or I'm

1005
00:57:57,880 --> 00:58:00,520
sorry, when the words are good, 
the design should be invisible 

1006
00:58:00,920 --> 00:58:03,480
or something to that effect. 
And it's like, yeah, you. 

1007
00:58:04,760 --> 00:58:09,760
I believe that in particular 
when designing a book, my job is

1008
00:58:09,760 --> 00:58:13,680
to get out of the way. 
I present the information, but I

1009
00:58:13,680 --> 00:58:17,920
don't occlude it and I don't try
to cover it up and I don't try 

1010
00:58:17,920 --> 00:58:22,040
to grandstand taking attention 
away from it, you know? 

1011
00:58:22,640 --> 00:58:25,360
And in particular, with a book 
like Gangs of Titan City, going 

1012
00:58:25,360 --> 00:58:28,760
back to the fact that I read all
this stuff and I take notes as 

1013
00:58:28,760 --> 00:58:34,680
to what I feel is important, 
it's very like, necessary in my 

1014
00:58:34,680 --> 00:58:40,400
mind for the person designing a 
book to know what should be 

1015
00:58:40,520 --> 00:58:42,040
highlighted and what shouldn't 
be. 

1016
00:58:43,040 --> 00:58:46,480
And sometimes the the writer 
will make like, little comments 

1017
00:58:46,480 --> 00:58:49,480
in the doc saying, oh, there 
should be a sidebar or they 

1018
00:58:49,480 --> 00:58:51,760
should be bolded. 
But for the most part, yeah, 

1019
00:58:51,760 --> 00:58:56,840
it's just knowing or making a 
judgment call as to what I think

1020
00:58:56,840 --> 00:59:00,120
is most important and what I 
think the person reading the 

1021
00:59:00,120 --> 00:59:02,400
book needs the most. 
That's what I highlight. 

1022
00:59:04,520 --> 00:59:09,240
Yeah, you know, it is, it is 
interesting, especially again 

1023
00:59:09,240 --> 00:59:13,040
when you say that and then you 
think about some of the stuff 

1024
00:59:13,040 --> 00:59:14,880
that you've done and it is, it 
is very true. 

1025
00:59:14,880 --> 00:59:21,200
Like there's, you know, they're 
not like art, art, art, like the

1026
00:59:21,200 --> 00:59:23,600
art punk books, like Mark Borg 
or anything like that where it's

1027
00:59:23,600 --> 00:59:26,280
like that. 
But when you so us on the show, 

1028
00:59:26,360 --> 00:59:31,600
you know, we we do review games 
we're supposed to and we do give

1029
00:59:31,600 --> 00:59:34,360
metrics at the end. 
We give numbers to our opinions 

1030
00:59:35,360 --> 00:59:37,520
just to at least be able to 
quantify in some way. 

1031
00:59:37,880 --> 00:59:40,960
And one of the things that we 
ended up kind of evolving, the 

1032
00:59:40,960 --> 00:59:43,400
thing I think we evolved the 
most in the way that we did that

1033
00:59:43,400 --> 00:59:49,520
metric is, is the art and layout
specifically where we ended up 

1034
00:59:49,520 --> 00:59:53,920
splitting it into like art and 
layout as a number and usability

1035
00:59:53,920 --> 00:59:57,560
as a whole nother number. 
But layout comes into both of 

1036
00:59:57,560 --> 00:59:59,840
those. 
So layout actually ends up being

1037
00:59:59,840 --> 01:00:02,200
in two metrics, not just one, 
because of kind of just how 

1038
01:00:02,200 --> 01:00:05,120
important it is. 
So you can see a layout where 

1039
01:00:05,120 --> 01:00:09,680
there's in art and layout, our 
first metric, it's just like 

1040
01:00:09,680 --> 01:00:12,520
visually, how does it look? 
Is it pretty? 

1041
01:00:12,800 --> 01:00:16,520
Does it look nice? 
But and then usability also goes

1042
01:00:16,520 --> 01:00:19,520
directly to layout 2 for things 
that we talked about before is 

1043
01:00:19,520 --> 01:00:22,560
like hyperlinks and are things 
in the right order? 

1044
01:00:22,560 --> 01:00:26,120
And is it, it might be pretty, 
but is it fucking readable? 

1045
01:00:26,120 --> 01:00:30,600
Like, you know, all of the other
aspects for kind of the behind 

1046
01:00:30,600 --> 01:00:32,720
the scenes, quote UN quote of 
layout and exactly what you're 

1047
01:00:32,720 --> 01:00:35,600
talking about, where 
aesthetically it looks really 

1048
01:00:35,600 --> 01:00:37,880
nice. 
But like from the usability 

1049
01:00:37,880 --> 01:00:40,240
standpoint, it should all just 
be there. 

1050
01:00:40,280 --> 01:00:43,520
Like you should need to hunt and
dig and look for things when you

1051
01:00:43,520 --> 01:00:46,680
have a really nice layout, 
again, like you have in Gangs of

1052
01:00:46,680 --> 01:00:49,720
Titan City, you you don't need 
to hunt for things. 

1053
01:00:49,720 --> 01:00:50,640
You don't need to look for 
things. 

1054
01:00:50,640 --> 01:00:53,440
Things are presented in such a 
way where you can just continue 

1055
01:00:53,440 --> 01:00:56,240
with the flow of information. 
And not only does it look nice, 

1056
01:00:56,240 --> 01:00:59,480
but it it's fed to you in a way 
where it's easy to digest. 

1057
01:00:59,520 --> 01:01:01,480
So. 
Yep. 

1058
01:01:01,520 --> 01:01:06,600
No, I agree entirely. 
You know, the the most useful 

1059
01:01:06,600 --> 01:01:09,560
book, in my opinion, is the one 
that is easiest to read. 

1060
01:01:10,720 --> 01:01:14,400
If it's the designer or the 
writer's intent of the book be 

1061
01:01:14,400 --> 01:01:18,040
difficult to read or, or 
challenging in some regard, 

1062
01:01:18,040 --> 01:01:20,440
that's fine and the design 
should reflect that. 

1063
01:01:21,080 --> 01:01:25,000
With Librette, there were some 
pages where I tried to echo the 

1064
01:01:25,000 --> 01:01:27,880
words that were on it with the 
design, particularly with the 

1065
01:01:27,880 --> 01:01:31,960
monsters. 
There's A1 monster that is sort 

1066
01:01:31,960 --> 01:01:37,680
of a the how do I put this? 
It's the personification of 

1067
01:01:37,680 --> 01:01:40,280
intrusive thoughts and and 
loneliness. 

1068
01:01:40,280 --> 01:01:45,040
And for that page, the I tried 
to bring the margins in as tight

1069
01:01:45,040 --> 01:01:47,160
as I could. 
You know it, the entire page is 

1070
01:01:47,160 --> 01:01:49,480
black. 
Even some of the space between 

1071
01:01:49,600 --> 01:01:53,000
the lines is covered because 
like, I just wanted you to focus

1072
01:01:53,000 --> 01:01:58,080
entirely on the words and feel 
like even the page itself is 

1073
01:01:58,080 --> 01:02:01,720
pressing in on you. 
That's what's up. 

1074
01:02:02,600 --> 01:02:05,720
That's again like. 
This is why. 

1075
01:02:05,720 --> 01:02:08,640
This is why we hire good layout 
designers to do the layout for 

1076
01:02:08,640 --> 01:02:11,560
it. 
One thing, one note I wrote 

1077
01:02:11,560 --> 01:02:13,960
here, so I'm gonna bounce back 
three tangents. 

1078
01:02:13,960 --> 01:02:16,280
When you were talking about, you
said it was William Morris who 

1079
01:02:16,280 --> 01:02:19,480
you were kind of using as a 
reference for Half Life. 

1080
01:02:19,520 --> 01:02:20,680
Yeah. 
So, yeah, so. 

1081
01:02:20,800 --> 01:02:22,400
One thing you said about. 
Like impressed moment. 

1082
01:02:23,640 --> 01:02:26,560
Well, so even within the design 
that you were talking about, cuz

1083
01:02:26,560 --> 01:02:31,120
clearly you said you're using 
him as a like holding him up as 

1084
01:02:31,120 --> 01:02:32,920
part of it. 
The design that I have up on the

1085
01:02:32,920 --> 01:02:35,160
screen here, half light, the 
gothic role-playing game, even 

1086
01:02:35,160 --> 01:02:38,000
the art on that looks kind of 
like woodcut or lentil cut. 

1087
01:02:38,000 --> 01:02:41,080
Is that so you're going like 
deep with all the aesthetics 

1088
01:02:41,080 --> 01:02:42,240
kind of head in that direction, 
huh? 

1089
01:02:43,040 --> 01:02:47,000
No, all of those are actually 
woodcuts I have. 

1090
01:02:48,080 --> 01:02:52,440
I have a gigantic folder of 
probably 50 or 60 woodcuts I 

1091
01:02:52,440 --> 01:02:56,480
pulled from various like not 
only Wikimedia Commons, but I've

1092
01:02:56,480 --> 01:02:59,240
also pulled up like individual 
pieces for museums. 

1093
01:02:59,960 --> 01:03:03,000
I've contacted several museums 
and tried to get scans of them. 

1094
01:03:03,800 --> 01:03:05,960
So yeah, I've got all of this 
stuff is public domain. 

1095
01:03:07,480 --> 01:03:09,360
So the graphic that's on the 
screen right now that I'm 

1096
01:03:09,360 --> 01:03:11,160
looking at right now that I keep
pointing in the right direction 

1097
01:03:11,160 --> 01:03:13,360
to. 
So all of those are actually 

1098
01:03:13,360 --> 01:03:18,960
wood cut art that has been 
adapted to use for half light. 

1099
01:03:20,320 --> 01:03:22,920
I cannot see what is on your 
screen, but I'm assuming yes. 

1100
01:03:23,600 --> 01:03:26,400
It's your most recent Twitter. 
It's the thing that's at the top

1101
01:03:26,400 --> 01:03:29,560
of your Twitter page with the 
three or like 5:00-ish figures 

1102
01:03:29,560 --> 01:03:32,600
at the bottom. 
Yes, yes, that is. 

1103
01:03:33,720 --> 01:03:37,480
Oh, who is that? 
Let me see the a particular 

1104
01:03:37,480 --> 01:03:40,320
German artist. 
I could probably find out who it

1105
01:03:40,320 --> 01:03:50,880
was if I can recall correctly. 
Yes, a German expressionist, 

1106
01:03:50,880 --> 01:03:56,720
Kertha Kolwitz is who I believe 
is the the artist for that. 

1107
01:03:58,240 --> 01:04:01,240
Yeah. 
And so it's a it, it looks 

1108
01:04:01,880 --> 01:04:07,000
significantly worse the way I 
found it as it is about 150 

1109
01:04:07,000 --> 01:04:11,640
years old. 
But yeah, a little bit of a 

1110
01:04:11,760 --> 01:04:16,360
Photoshop cleaning up and then 
deliberately dirtying again gets

1111
01:04:16,360 --> 01:04:21,640
you the the look I'm going for. 
A lot of the work that I've 

1112
01:04:21,640 --> 01:04:28,600
pulled there is that one 
particular Norwegian artist who 

1113
01:04:29,280 --> 01:04:34,520
basically made woodcuts about 
the ongoing plague in his in his

1114
01:04:34,520 --> 01:04:36,920
country. 
So that's where you get those 

1115
01:04:36,920 --> 01:04:40,160
really cool images of like the 
skeleton man manning the 

1116
01:04:40,160 --> 01:04:43,560
guillotine and everything. 
I'm like, Oh my God, this is so 

1117
01:04:43,560 --> 01:04:46,920
dope. 
And yeah, I one of the cool 

1118
01:04:46,920 --> 01:04:49,640
things about designing your own 
game and doing everything from 

1119
01:04:49,640 --> 01:04:52,720
the writing to the art to the 
layout, as you can let each 

1120
01:04:52,720 --> 01:04:55,400
piece sort of influence the 
others. 

1121
01:04:55,840 --> 01:04:59,640
Like when I was writing the 
book, I had a certain aesthetic 

1122
01:04:59,640 --> 01:05:01,600
in mind. 
And then when I found those 

1123
01:05:01,600 --> 01:05:03,680
woodcuts, I'm like, OK, I can 
totally pivot to this. 

1124
01:05:04,120 --> 01:05:08,000
And so I started referencing and
reinforcing those ideas in the 

1125
01:05:08,000 --> 01:05:11,840
writing and in the layout. 
Now that I had, I knew what sort

1126
01:05:11,840 --> 01:05:16,480
of art I was going for. 
Yeah, yeah, I mean, the second 

1127
01:05:16,640 --> 01:05:20,120
that I saw the first graphic of 
you, but on Twitter posting half

1128
01:05:20,120 --> 01:05:22,800
light and then I read like one 
line about it, I'm like, OK, you

1129
01:05:22,800 --> 01:05:26,000
got me. 
Like I'm I am, if nothing, an 

1130
01:05:26,000 --> 01:05:29,760
edge Lord piece of shit. 
And as soon as there's like dark

1131
01:05:29,760 --> 01:05:32,400
themes and stuff, you should 
only play with friends and 

1132
01:05:32,400 --> 01:05:34,160
stuff. 
I'm like, you won me over. 

1133
01:05:34,160 --> 01:05:36,680
And if we're talking about 
woodcuts of skeletons and 

1134
01:05:36,680 --> 01:05:41,640
guillotines, you're at worst 
writing directly to an audience 

1135
01:05:41,640 --> 01:05:45,360
of 1. 
So I'm very, very excited for 

1136
01:05:45,440 --> 01:05:47,520
for for Half Light. 
Can't wait to see it. 

1137
01:05:48,960 --> 01:05:52,320
It exists. 
It is coming out. 

1138
01:05:53,600 --> 01:05:58,440
It is coming out. 
I, I have a, a, a hard limit of 

1139
01:05:59,240 --> 01:06:01,800
2024. 
I've already created the 

1140
01:06:01,880 --> 01:06:03,720
Kickstarter page. 
I'm just waiting for it to 

1141
01:06:04,920 --> 01:06:08,760
waiting to feel like I've got it
ready enough that I can hit go, 

1142
01:06:09,120 --> 01:06:15,280
you know, So October, maybe late
October, maybe November, it's. 

1143
01:06:16,040 --> 01:06:18,520
Right around the corner, 
Halloween's a great day. 

1144
01:06:18,800 --> 01:06:22,280
You know it exists, it's out 
there now. 

1145
01:06:22,320 --> 01:06:23,680
Is this something just through 
you? 

1146
01:06:23,680 --> 01:06:25,920
Are you, are you working with 
Jurt for like distro and stuff 

1147
01:06:25,920 --> 01:06:29,080
like that? 
Like how are using the whole 

1148
01:06:29,080 --> 01:06:31,400
field advantage or? 
I will be working with Jurt 

1149
01:06:31,400 --> 01:06:35,000
through distro. 
I will be working with a print 

1150
01:06:35,000 --> 01:06:38,760
shop out of Philadelphia. 
Assuming we fund and everything,

1151
01:06:39,680 --> 01:06:42,480
a pretty awesome local indie 
print shop. 

1152
01:06:42,640 --> 01:06:46,040
I say local, but I haven't been 
in Philadelphia in years, but 

1153
01:06:46,840 --> 01:06:49,920
really awesome indie print shop 
called Fireball is that I will 

1154
01:06:50,160 --> 01:06:52,560
hopefully be printing the books 
through. 

1155
01:06:52,960 --> 01:06:58,520
And yeah, I'm really hoping that
this product, like I'm putting a

1156
01:06:58,520 --> 01:07:01,480
lot of effort into it and I 
really wanted to hold up as a 

1157
01:07:01,880 --> 01:07:03,960
truly, truly, truly beautiful 
book. 

1158
01:07:04,200 --> 01:07:07,520
You know, I want the same way. 
I feel like Liberte is a truly 

1159
01:07:07,520 --> 01:07:11,520
beautiful book inside and out. 
I want this to be my magnum 

1160
01:07:11,560 --> 01:07:15,440
opus. 
I'm, I'm very excited for it 

1161
01:07:15,440 --> 01:07:16,920
now. 
I think we had previously talked

1162
01:07:16,920 --> 01:07:21,640
about the potential that coming 
out in October and either, I 

1163
01:07:21,640 --> 01:07:26,000
mean, A, you're always welcome 
back anytime you want to come 

1164
01:07:26,000 --> 01:07:28,360
here on the show and talk again.
We're not really going to run 

1165
01:07:28,360 --> 01:07:31,560
the game. 
But for those listening or 

1166
01:07:31,560 --> 01:07:33,760
watching, this will not be the 
last time you hear about Half 

1167
01:07:33,760 --> 01:07:35,160
Light. 
I'll probably not shut the fuck 

1168
01:07:35,160 --> 01:07:38,280
up for the whole time. 
It's crowdfunding so that it 

1169
01:07:38,280 --> 01:07:42,840
exists so that I can own it. 
So trust me when I say that you 

1170
01:07:42,840 --> 01:07:48,960
will all hear about this again. 
Hi, it has been fantastic to 

1171
01:07:48,960 --> 01:07:50,000
finally get a chance to talk to 
you. 

1172
01:07:50,000 --> 01:07:54,800
I have been looking at your work
for a long time and and this is 

1173
01:07:54,800 --> 01:07:56,120
the thing that finally made me 
go fuck. 

1174
01:07:56,120 --> 01:07:58,560
I like I said, I got to e-mail 
this person and I would you 

1175
01:07:58,560 --> 01:07:59,920
know, talk to Jared about you 
all the time. 

1176
01:08:00,280 --> 01:08:03,520
So it's wonderful to talk to you
for people that are going to be 

1177
01:08:03,920 --> 01:08:09,320
A looking for you to do layout 
PDF remediation or B looking for

1178
01:08:09,320 --> 01:08:11,880
information on half light as it 
starts to drop and what not. 

1179
01:08:11,880 --> 01:08:15,360
Where can people find you and 
find your stuff? 

1180
01:08:16,880 --> 01:08:18,680
Well, I mean, first of all, the 
pleasure was mine. 

1181
01:08:18,880 --> 01:08:20,760
Thank you so much for having me 
here. 

1182
01:08:21,520 --> 01:08:26,640
I'm on Twitter way more often 
than I should at Die Sugars. 

1183
01:08:26,640 --> 01:08:31,520
That's DAISHUGARS. 
My website is the same Die 

1184
01:08:31,520 --> 01:08:35,200
sugars.com. 
I have a blue sky, same name. 

1185
01:08:35,200 --> 01:08:37,920
I don't use that one as much, 
but might switch to that. 

1186
01:08:38,880 --> 01:08:41,720
Half Light can be found at any 
of those, and I also have a 

1187
01:08:41,720 --> 01:08:44,560
dedicated site for it called 
Play Half light.com. 

1188
01:08:44,640 --> 01:08:47,640
All one word and yeah, that's 
pretty much it. 

1189
01:08:48,160 --> 01:08:51,640
Discord dye sugars. 
It's a pretty unique name so I 

1190
01:08:51,640 --> 01:08:53,840
really had no issue getting 
handles for it. 

1191
01:08:57,000 --> 01:08:57,760
Yeah. 
All right. 

1192
01:08:57,760 --> 01:09:00,720
Well, just bookmark that half 
life and this is exactly what I 

1193
01:09:00,720 --> 01:09:02,240
should have just brought up 
originally. 

1194
01:09:03,399 --> 01:09:05,439
And there is the skeleton. 
Of the DTS. 

1195
01:09:06,720 --> 01:09:08,160
It is. 
It will now. 

1196
01:09:08,160 --> 01:09:10,840
Now I have to show it. 
Now I have to show it to to 

1197
01:09:10,840 --> 01:09:14,960
stream. 
Let me let me re rearrange real 

1198
01:09:14,960 --> 01:09:17,479
quick some of the stuff behind 
here. 

1199
01:09:17,479 --> 01:09:21,680
Look at look at look at that 
look at that skelly boy right 

1200
01:09:21,680 --> 01:09:26,040
there with with all of that 
that's going on. 

1201
01:09:26,040 --> 01:09:32,319
Here's my my my capture. 
It's absolutely stunning page 

1202
01:09:32,439 --> 01:09:37,240
and let me get it to where it's 
actually in the thing here. 

1203
01:09:39,120 --> 01:09:46,279
My goodness, that skeleton on 
the side again. 

1204
01:09:46,279 --> 01:09:49,160
If, if, if there was one thing 
that was going to make me back 

1205
01:09:49,160 --> 01:09:54,720
this project, it's skeletons and
and guillotines and heads. 

1206
01:09:54,720 --> 01:09:57,880
There's the whole how do I play 
section already listed here. 

1207
01:09:58,080 --> 01:10:00,160
I mean features knowledge to the
game. 

1208
01:10:00,520 --> 01:10:03,680
Like there's already so much 
information here about how the 

1209
01:10:03,680 --> 01:10:05,120
game works. 
Like what is half light? 

1210
01:10:05,120 --> 01:10:08,320
Who is the adversary? 
My goodness. 

1211
01:10:08,480 --> 01:10:11,000
So again, I'm not going to shut 
up about this. 

1212
01:10:11,280 --> 01:10:13,680
I'm very excited for this 
project, very excited that we 

1213
01:10:13,680 --> 01:10:17,160
got a chance to talk and I'm 
sure I will continue to talk to 

1214
01:10:17,160 --> 01:10:19,120
Jerk about all the wonderful 
things that you're doing there 

1215
01:10:19,120 --> 01:10:21,640
as well. 
Again, can't thank you enough 

1216
01:10:21,640 --> 01:10:24,200
for being here. 
And I will make sure that all of

1217
01:10:24,200 --> 01:10:26,960
the links for those, as we say 
every time are in the 

1218
01:10:27,400 --> 01:10:29,920
descriptions of wherever you're 
listening below. 

1219
01:10:29,920 --> 01:10:33,040
So you can click on that. 
And our links are the same as 

1220
01:10:33,040 --> 01:10:39,480
they've been for 200 episodes. 
So that is us for today and and 

1221
01:10:39,480 --> 01:10:39,800
we're out.
