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Hello, and welcome to the 
weekly. 

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Scroll podcast brought to you by
the adventure archive. 

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My name is Ryan, I just lost my 
name. 

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Hold on, hold on, hold on. 
I'm the Fearless profit. 

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Wonderful, good job and with us 
tonight we have a special guest.

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It is hassium off on how you 
doing tonight. 

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Cassie, I'm doing great. 
Thanks so much for coming on the

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show, excited to be here, so um,
gosh, where do we even start? 

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So your cousin's out that every 
day. 

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Yeah, who are you? 
Who, how do we know you? 

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What do you what do you known 
for? 

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Oh my gosh, what am I known for 
now? 

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That is the age-old question, 
right? 

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I think most most notably in the
tabletop RPG, G space, I'm known

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for what crooked Roots, which is
a folk or encounter collection 

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emphasis on encounter and not 
encounter. 

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I've noticed some confusion 
lately where everyone seems to 

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equate that to fight its there's
like one fight situation in it. 

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It's mostly really, I say really
interesting and unique sort of 

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social encounter moments that 
your party can have with weird 

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things in the woods. 
So that's what I'm most known 

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for I would say it has over Were
like almost 10,000 downloads and

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100, not 100, close to maybe a 
hundred five star reviews, so it

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may seem pretty good. 
It was my first foray into the 

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tabletop RPG space. 
I developed it specifically for 

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5e, which I think has been part 
of the reason it's been so 

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popular, but it's also pretty 
system agnostic honestly, 

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because I didn't want to get 
wrapped up in mechanics, as much

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as I wanted people to be able to
tell Cole stories, so it's 

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pretty. 
It's pretty open if you don't 

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play IV, or if you play 
Pathfinder and I don't think 

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moving some of the small 
mechanic things over would be 

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entirely difficult ankle. 
Yeah, that's like a, it's a 

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really cool collection of like, 
you know, fairly creepy, you 

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know, would they would encounter
is here. 

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We were. 
I think before young, we were 

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talking about the grow up, man, 
the group Miller, genuinely 

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terrifying. 
That concept has to come for 

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you. 
Yeah. 

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So the group, man, for those of 
you who have not read, what 

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crooked Roots is, sort of the 
like, serial killer monster of 

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being of the collection. 
It is the only stat block that I

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developed for what crooked 
Roots. 

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It's not an amazing stat block, 
but I felt like I needed one 

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because this creature was a 
monster that is likely to attack

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your party. 
It is made of Groats, oats and 

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mud and I think a little Haze in
there too it's been a while 

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since I've read the description 
it came out in 2020. 

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The Collection came out in 2021 
and he is very creepy. 

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He he he A bunch of fun Laura 
behind him and that lawyer makes

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him want to make sure that 
people are clean and in doing 

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so, he might murder them to get 
their clothes off and clean 

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their clothes police. 
Perfect for people traveling 

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through the woods, they always 
put a fucking terrifying. 

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Like, you know, when I was 
reading where that is one of the

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things like clear, like you said
it was written for five easy. 

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But even when you read the group
man, like outside of the stop 

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block, there's like Like I think
you might take like d a psychic 

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damage for like one thing and 
that's pretty much it. 

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And, you know, even priests 
training, like you said, we were

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talking. 
It was like there's not like it 

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feels really system agnostic 
since so much of it isn't like 

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whole set one shots or anything 
like that. 

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There's not really arcs 
necessarily to it as much as I 

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like you said like here's an 
encounter and you have some 

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really good explanations of like
folklore and how to use folklore

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and how things don't always have
to have like an ending or an 

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answer or anything like that. 
And I thought it was just really

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good. 
Kind of advice on how to run 

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Horror in general, which if all 
it is, is fighting stuff 

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five-year. 
Inevitably going to win 

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everything. 
So I think it really would take 

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the horror out without. 
So when I first got into 

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Dungeons and Dragons, the first 
thing I started Googling was 

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like, how to run horror and d 
and d, because I just really 

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like whore and I have since 
learned about other systems that

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exist, please don't come at me 
other systems people. 

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I love other systems a lot. 
I've seen and I've since played 

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Call of Cthulhu, and a lot of 
whores focused, Systems. 

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But that said, one of the things
that I came across was, as soon 

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as you give a monster, stop 
Block. 

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It's no longer scary. 
So, when I went into this 

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collection, I really wanted to 
take that to heart. 

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And while I did give one of my 
monsters establish and I have 

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someone streamed that encounter 
and I did watched it, get murder

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eyes it. 
Like they I think it's built to 

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be still very creepy and 
confusing, and upset your 

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expectations in a way. 
That's interesting compared to 

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just like, oh, Being hunted by a
monster with tentacles. 

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Like it's a lot more complex. 
It's not just like oh this is 

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deadly. 
It's oh, I don't know how to 

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deal with this type of 
situation. 

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That is truly horrifying. 
Yes. 

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That's that's what makes it 
scary. 

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Not that it's a monster. 
Just like, even if you have even

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if your level 20, at the end of 
the day, if you don't know the 

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source of something that can be 
really spooky mean, not knowing 

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what I have heard that rule 
cause I don't reckon were what 

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back when I was playing 5e was 
looking up. 

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Up like they say, don't stat a 
God because exactly that it's 

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like, okay, it's killable now. 
Like, yep, your player 

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characters, will figure out how 
to kill a thing that has satsang

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like, okay, well, well, and then
just whore in general to. 

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Like, that's like the age-old 
thing is like, as soon as you 

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show the monster, the movies not
scary anymore, you know? 

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Yeah, they're a couple months. 
There's a couple good movies out

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there. 
Like I didn't I like Jeepers 

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Creepers, like the first one 
until they showed like the thing

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and I was like, yeah, this sucks
now. 

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And even Signs. 
I thought was like an amazing 

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movie until I'm Night. 
Shyamalan is William to share 

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with Julian. 
I'm someone that you know, it 

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was just like, well, alright, 
never mind you know we got 

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baseball, bats were cool now but
but I guess what was also the 

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impetus for wanting to do 
folklore as like one of your 

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first forays as opposed to, you 
know, just an adventuresome. 

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So there's like two things and I
would give that I've given this 

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answer quite a bit. 
So I'll mostly focus on the 

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second one. 
I think the first one is I asked

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my players what they wanted more
of In a survey and they said I 

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gave them a bunch of different 
genres to choose from and 

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overwhelmingly the consensus was
they wanted more folk or in our 

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in our D&D game and then the 
other thing is I grew up in the 

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woods so it felt natural to me 
to sort of explore that aspect 

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of my Origins. 
So to speak, I told myself and 

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very many scary stories about 
what waited for me in the woods 

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if I stayed out tonight and too 
late at night. 

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And so it was pretty easy for me
to pull on those threads a 

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little bit and The men because 
as a child it's so easy to 

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imagine what might grab you and 
I retain in the quite a bit of 

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that trauma that I gave myself. 
So I wouldn't say everything is 

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obviously inspired by being a 
child afraid in the woods at the

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end of a dead-end road but quite
a bit of it is you gave your 

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players a survey? 
Yeah, that's a great idea. 

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So I'm running a whore campaign.
We are, we are in our third year

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now and for a while I was like 
and I still check In with him 

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constantly. 
But it was a little a little bit

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more systematic in my check-ins 
at the beginning because I was 

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playing, I was playing with new 
people, I never run games for 

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them before now we're like all 
great friends. 

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We have a better understanding 
of like, what our limits are. 

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And yeah, we're much more 
comfortable. 

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We don't necessarily need that 
system. 

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Systematic. 
Like, no, it's like a really 

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good idea when you're less 
familiar the party. 

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Yeah. 
Like so is it was a six-month 

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check in, he's just a Google doc
with It's like we're issues. 

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Do you feel like your character 
isn't getting enough attention? 

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Is there an aspect of your 
character that you want to have 

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more attention, as they're part 
of your backstory? 

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You want to see pulled out? 
Is there something you want to 

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step away from? 
Now that you've encountered in 

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the game or that you have maybe 
it was something in your 

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backstory? 
You thought was fun, but now 

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that you've played it, you're 
like no I don't want to explore 

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that anymore. 
I'm done. 

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And then also it was what you 
want to see more of in the 

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campaign. 
What kind of enemies do you want

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to see more of what kind of 
genres do you want to explore? 

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So it was, it was all of those. 
The items in, but it was still 

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like a pretty short survey, to 
be honest. 

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I know that sounds like a lot of
questions, but that was pretty 

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much it. 
That was almost all the 

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questions and I had planned on 
doing that every six months, but

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now I just like talk to them 
constantly and I think that's 

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something that I've gotten 
better out. 

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As a GM is just constantly 
communicating. 

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Like here's what I'm thinking, 
here's where I'm going, by the 

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way, I don't go to this area 
yet. 

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It's like you're over your 
underleveled. 

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I mean, you can go, but your 
underleveled and I'll think I 

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think you'll have more fun if 
you go to this other area. 

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So just being open and 
communicating. with them, I've 

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gotten a lot better at Well, 
it's like everything that you 

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sound like a very good DM. 
Like that actually all sounds. 

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Like I'm like, oh, that sounds 
awesome. 

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Like I think you taking surveys 
and like sending back cetaceans 

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but I think it's always just 
communication. 

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Write, I write a really good 
idea. 

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I might steal that honestly. 
Yeah. 

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I I told someone maybe about a 
year ago they said what are some

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good collaborative, tabletop 
RPGs. 

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They were just asking and I was 
like, oh, I think honestly 

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there's some great ones and I 
listen to great ones, but if 

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there's a tabletop RPG that you 
I really want to play 

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collaboratively and without a 
GM. 

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Any of them can be. 
That way you can play. 

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You can, you can play D&D 
collaboratively. 

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I think there's even rules in 
the DM's guide for how to play 

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like, rotating DMS. 
It's very, very not the best 

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roles but I mean if you trust 
each other enough and you're 

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talking about your goals for 
each other and your characters 

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then it really comes naturally. 
Absolutely. 

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I mean, the 5e DMG might be one 
of the worst need the books ever

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written but there is stuff in 
there. 

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There is stuff. 
It seems your pages of some 

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stuff. 
Yeah, it's optional rules that 

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probably should win the regular 
rules which is basically just 

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all the stuff that people don't 
like him for e and the death 

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glare, which is my favorite 
thing ever and 5e. 

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But is it campaign you're 
running fifth edition. 

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Like it's still like you're 
doing yep. 

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I'm running to and they're both 
of them are entering their third

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year and both of our shit. 
Dude that's crazy. 

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I was running three and that was
a lot. 

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But then I started publishing 
and I was like, all right, we 

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got it. 
We got to dial back only. 

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Me to take a step back here. 
Long campaign. 

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Yeah, well levels everyone. 
They are like a level 9 in both 

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campaigns. 
Now it's been, yeah, it's been 

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slow leveling, but they're 
really pure XP leveling that, 

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like, I recently, I guess who 
got his I've been almost a year 

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now, but I entered it. 
Two and a half year campaign, 

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and it was, it's a lot. 
That's a lot to do debt twice, 

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you know, especially in. 
Anywhere, like it is a game that

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requires a lot of prep. 
So I mean, I'd the survey makes 

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a lot of sense to really, keep 
you going the right direction. 

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Yeah, without without my players
being so open to collaboration 

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and especially with all the, 
like, this blew up. 

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When I say bleep, I mean, like 
my table top RPG Persona life. 

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Now, business sort of blew up in
the middle of our campaign. 

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We had been playing together for
a year, both campaigns when I 

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released my first table top RPG 
product but at that That point 

224
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we were already a lot like, 
extremely communicative and 

225
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collaborative, and we've only 
gotten more and more that way, I

226
00:11:38,708 --> 00:11:42,300
think if everything fell on me 
to develop and my players didn't

227
00:11:42,300 --> 00:11:44,600
have any part in it and didn't 
want to help and only just 

228
00:11:44,600 --> 00:11:46,200
wanted to see each other. 
This one time a week and we 

229
00:11:46,208 --> 00:11:49,800
didn't talk anytime else, then 
it would be stressful but 

230
00:11:49,800 --> 00:11:53,000
they've been great at meeting my
needs and they don't want the 

231
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campaign to fall apart. 
So they're doing their best to, 

232
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you know, pull their weight, so 
to speak. 

233
00:11:57,800 --> 00:12:04,600
Hmm, that's awesome. 
While now, With 5th edition. 

234
00:12:04,800 --> 00:12:07,000
You know, we have an opinion 
will keep it to ourselves. 

235
00:12:07,000 --> 00:12:09,400
The most part. 
We've got shot really regularly 

236
00:12:09,400 --> 00:12:12,300
on the shuttle. 
I mean, I will to 100%. 

237
00:12:12,300 --> 00:12:15,900
Yeah, yeah, not bash on it. 
Listen just because it's because

238
00:12:15,900 --> 00:12:19,500
I mean it's not let's call it 
critique but you. 

239
00:12:19,500 --> 00:12:23,000
So we you started after that 
transitioning into other cells 

240
00:12:23,000 --> 00:12:25,200
teams because you were also 
doing a reviews on your website 

241
00:12:25,200 --> 00:12:29,000
and stuff but a lot of your a 
lot of your game since then have

242
00:12:29,000 --> 00:12:32,500
been solo games. 
So what was And of the impetus 

243
00:12:32,500 --> 00:12:36,200
to transition into kind of that 
space as opposed to, you know, 

244
00:12:36,200 --> 00:12:38,200
fourth edition. 
That's a great question. 

245
00:12:39,000 --> 00:12:43,100
I wanted to run other games I 
was I've been running fifth 

246
00:12:43,100 --> 00:12:45,900
edition for two groups for over 
a year. 

247
00:12:45,900 --> 00:12:48,700
I wanted to play other games, I 
want to run other systems but I 

248
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had already realized that I did 
not have the ability to run 

249
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three campaigns because I was 
running three and I had to give 

250
00:12:54,700 --> 00:12:57,500
one up so I knew I couldn't 
return to doing that even though

251
00:12:57,500 --> 00:13:02,800
I did after a while I ran a 
short campaign of in In the 

252
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light of a Dying Star by Nature 
train, I think that's what it's 

253
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called, which is great. 
That's so fun. 

254
00:13:11,500 --> 00:13:16,100
But so I wanted to do something 
different but I also didn't have

255
00:13:16,100 --> 00:13:20,100
the energy to prep something 
else and no one wanted to run 

256
00:13:20,100 --> 00:13:23,200
anything for me. 
So I was like, well I doubt that

257
00:13:23,200 --> 00:13:25,300
it's um it's in my hands what 
can I do about this? 

258
00:13:25,300 --> 00:13:29,200
And I had come across the sealed
library on Twitter which is a 

259
00:13:29,200 --> 00:13:32,700
solo tabletop role-playing game.
I I didn't understand how that 

260
00:13:32,700 --> 00:13:36,500
worked but it used a Jenga 
Tower, which I found extremely 

261
00:13:36,500 --> 00:13:39,500
interesting, even though I 
wasn't sure I was going to be, I

262
00:13:39,508 --> 00:13:41,700
was gonna have fun with the 
tabletop solo. 

263
00:13:42,100 --> 00:13:44,100
Tabletop role-playing game. 
I wanted to see what like this 

264
00:13:44,100 --> 00:13:47,300
Jenga Tower situation was all 
about and then I fell in love 

265
00:13:48,300 --> 00:13:51,300
it, just for me as a role. 
If someone who like loves 

266
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telling stories and 
role-playing, and isn't someone 

267
00:13:54,100 --> 00:13:56,600
who wants to be completely 
wrapped up in the crunchy 

268
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mechanics, it was a great like, 
Middle Ground where there was a 

269
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sense of randomness. 
Tension and just a small minor 

270
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tracking. 
It was it was great and I wanted

271
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more immediately. 
So I thought that I would just 

272
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I'll review these solo games and
I'll play these solo games and 

273
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then naturally, of course, to 
follow was, I have to write one.

274
00:14:22,200 --> 00:14:24,700
So that's that's sort of the the
path I took was more. 

275
00:14:24,700 --> 00:14:27,900
So this was really fun. 
I want to create an experience 

276
00:14:27,900 --> 00:14:29,800
like this for someone else as 
well. 

277
00:14:32,000 --> 00:14:35,200
Well and then not only that 
concealed Library, you know, 

278
00:14:35,200 --> 00:14:39,400
Matt Sanders because he wrote 
the SRD or there, the SRD for 

279
00:14:39,400 --> 00:14:42,500
The Wretched which Christmas 
said and you happen to do like 

280
00:14:42,500 --> 00:14:46,000
one of the coolest things I've 
ever seen which was like a 

281
00:14:46,000 --> 00:14:50,500
hardcore in character RP of The 
Wretched, looked absolutely 

282
00:14:50,500 --> 00:14:54,000
amazing. 
What was that kind of experience

283
00:14:54,000 --> 00:14:59,700
like because you don't really do
things, you do things like 110%.

284
00:14:59,700 --> 00:15:02,500
I think is Doesn't every time 
like the ProMaster, I'm liking. 

285
00:15:02,500 --> 00:15:05,200
The thing was amazing. 
Like, how is that experience? 

286
00:15:05,700 --> 00:15:11,100
Yeah, so just side note, that's 
one of the reasons I pulled back

287
00:15:11,100 --> 00:15:14,100
on my d and e groups because 
they were getting the 110 

288
00:15:14,100 --> 00:15:17,000
percent, right? 
So, and I told them that I was 

289
00:15:17,000 --> 00:15:21,100
like, you know, I'm so happy. 
Like we have this campaign. 

290
00:15:21,100 --> 00:15:25,000
I love you all so much, but also
it depresses me that I am 

291
00:15:25,000 --> 00:15:28,800
creating this art for you 
because it was like I was like 

292
00:15:28,800 --> 00:15:32,500
going above Above and beyond for
them every week. 

293
00:15:32,500 --> 00:15:34,600
And I was like, I just wish 
there was a way we could capture

294
00:15:34,600 --> 00:15:37,200
this or I could share this with 
other people because it does 

295
00:15:37,200 --> 00:15:42,200
feel like, like, I'm putting 10 
to 20 hours into our. 

296
00:15:42,200 --> 00:15:45,400
Can't our sessions every week to
make sure they're like magical. 

297
00:15:45,600 --> 00:15:49,800
And I just wish I could share 
this with other people and so I 

298
00:15:49,808 --> 00:15:52,600
don't get that anymore. 
But there's a fine, they 

299
00:15:52,600 --> 00:15:57,000
understand, but I just can't 
help it. 

300
00:15:57,000 --> 00:16:00,400
Whenever I'm doing something I 
just I have a vision and If I 

301
00:16:00,400 --> 00:16:04,600
have a vision, I can't not try 
to live up to that Vision in my 

302
00:16:04,600 --> 00:16:07,600
head and one night. 
I had already played the sealed 

303
00:16:07,600 --> 00:16:10,800
Library, which uses the same 
system as The Wretched and the 

304
00:16:10,800 --> 00:16:14,800
sealed Library, you play 
librarian trapped in a library 

305
00:16:14,800 --> 00:16:19,000
and you try to save Works before
the Invaders come in and in The 

306
00:16:19,000 --> 00:16:21,500
Wretched. 
You play a essentially, an 

307
00:16:21,500 --> 00:16:25,700
astronaut on a salvage, ship in 
space, and there's an alien 

308
00:16:25,700 --> 00:16:28,600
trying to come in. 
So it's the same, it's the same 

309
00:16:29,100 --> 00:16:32,500
mechanics and you Jenga Tower in
a deck of cards and tokens to 

310
00:16:32,500 --> 00:16:35,400
represent things. 
So I knew what it would look 

311
00:16:35,400 --> 00:16:39,600
like from a playing standpoint. 
So I felt confident enough that 

312
00:16:39,600 --> 00:16:42,200
I could pull, I could pull 
assets. 

313
00:16:42,200 --> 00:16:45,700
I could build the vision in my 
head and I wouldn't be surprised

314
00:16:45,700 --> 00:16:51,300
necessarily by what the game had
for me in terms of mechanics and

315
00:16:51,300 --> 00:16:55,100
I was confident in my ability to
tell a story because I've been 

316
00:16:55,100 --> 00:16:59,500
doing that for so long, with my 
players that I just would, I 

317
00:16:59,500 --> 00:17:03,500
just did it. 
You know, I just couldn't help 

318
00:17:03,500 --> 00:17:07,900
myself. 
No, it was, it was fantastic to 

319
00:17:07,900 --> 00:17:10,300
watch. 
It's just a really cool, you 

320
00:17:10,300 --> 00:17:13,700
know, cuz I have a lot of solo 
journaling games. 

321
00:17:13,700 --> 00:17:16,200
We've talked about myself, 100, 
talk about this, like individual

322
00:17:16,200 --> 00:17:21,000
in ourselves. 
Like, I love so many of the, the

323
00:17:21,000 --> 00:17:27,000
prompts and the games that 
people put out, but I don't have

324
00:17:27,000 --> 00:17:30,000
a master's in writing, so it's a
little bit more. 

325
00:17:30,200 --> 00:17:31,900
Difficult. 
I can't imagine sitting down and

326
00:17:31,900 --> 00:17:34,600
doing that in the amount of time
that you did. 

327
00:17:34,600 --> 00:17:36,700
Because I feel like it would 
take me so much longer to like, 

328
00:17:37,100 --> 00:17:39,000
and have to come back to it and 
do all those kind of things. 

329
00:17:39,000 --> 00:17:41,200
Do you think that? 
I mean, obviously, you are a 

330
00:17:41,200 --> 00:17:46,300
writer how much like prep went 
into doing that, and how much 

331
00:17:46,300 --> 00:17:49,800
was just you? 
This is literally me just doing 

332
00:17:49,800 --> 00:17:52,400
it like straight. 
That's a great question. 

333
00:17:53,200 --> 00:17:57,400
So how much prep went into it? 
I watched alien the day before. 

334
00:17:57,400 --> 00:18:00,000
Like the day of that morning, I 
watched it which I'd already 

335
00:18:00,100 --> 00:18:01,900
Watched it. 
I like I love that movie so 

336
00:18:01,900 --> 00:18:06,100
much, but I watched again and 
then why lie? 

337
00:18:06,100 --> 00:18:10,700
So prep outside of Designing, 
the overlays and the sound 

338
00:18:10,700 --> 00:18:14,300
effects and all in all of that, 
like outside of that, nothing 

339
00:18:14,300 --> 00:18:18,900
like I watched alien and then my
husband whose great went and 

340
00:18:18,900 --> 00:18:22,600
pulled like names, he just built
a list of potential names. 

341
00:18:22,600 --> 00:18:25,700
I could use if I created an NPC 
and I wanted a name. 

342
00:18:25,700 --> 00:18:29,700
So I had a list of names and 
then also a list of ship parts. 

343
00:18:29,700 --> 00:18:33,100
So he Like, here's some sci-fi 
terms for ship parts, so you can

344
00:18:33,100 --> 00:18:36,400
pull from, if you just need 
something as you're playing 

345
00:18:36,400 --> 00:18:40,500
because when I played the sealed
Library, I recalled getting like

346
00:18:40,600 --> 00:18:43,900
a stuck when I needed to create 
an NPC named or when I needed 

347
00:18:43,900 --> 00:18:47,100
to, like, create a book title, 
like that kind of stuff, is what

348
00:18:47,100 --> 00:18:49,100
took me up and slowed me down, 
and broke my immersion. 

349
00:18:49,100 --> 00:18:52,000
So I was like, if I have like, 
the stuff that I feel like is 

350
00:18:52,000 --> 00:18:55,100
going to trip me up for the live
stream, then I won't get tripped

351
00:18:55,100 --> 00:18:57,100
up and sure enough, that worked 
out pretty well. 

352
00:18:57,100 --> 00:19:00,800
I think I did end up using a 
name twice because I was live 

353
00:19:00,800 --> 00:19:02,500
streaming. 
I was also producing it at the 

354
00:19:02,500 --> 00:19:05,700
same time, so I was in charge of
all of the, like, let's go live 

355
00:19:05,700 --> 00:19:10,400
and BRB and everything. 
So it will, there was a lot. 

356
00:19:10,400 --> 00:19:11,700
There was a lot. 
I was stressed out about, so 

357
00:19:11,700 --> 00:19:14,300
fortunately I think I did end up
using a name twice but it still 

358
00:19:14,300 --> 00:19:16,500
was nice to have that list to 
pull from. 

359
00:19:17,000 --> 00:19:18,600
But other than that, I didn't 
have anything. 

360
00:19:18,600 --> 00:19:21,400
And I know I'm I totally 
understand coming from the 

361
00:19:21,400 --> 00:19:25,600
perspective of well, you know, 
I'm not a great writer and I 

362
00:19:25,600 --> 00:19:27,600
don't know if solo games are for
me because I'm not a great 

363
00:19:27,600 --> 00:19:31,000
writer, I totally understand. 
Respect that it said, my husband

364
00:19:31,000 --> 00:19:36,700
is a biologist, he loves solo 
games, So I think I think you 

365
00:19:36,700 --> 00:19:38,800
have to be gentle on yourself. 
You don't have to think you're 

366
00:19:38,800 --> 00:19:40,600
going in and going to tell an 
epic story. 

367
00:19:40,600 --> 00:19:43,300
You just have to tell something 
that is fun for you. 

368
00:19:44,000 --> 00:19:46,100
Yeah, I definitely think that's 
the, her live had to jump 

369
00:19:46,100 --> 00:19:49,200
playing those like, you know, 
like I just need to stop being 

370
00:19:49,200 --> 00:19:52,200
such a Critic of my own work, 
and just actually have a good 

371
00:19:52,200 --> 00:19:58,600
time doing this. 
Yeah, I I played, we talk about 

372
00:19:58,600 --> 00:20:00,400
this recent talking about 
thousand-year-old vampire. 

373
00:20:00,500 --> 00:20:03,500
And that was like, there's so 
many prompts and it's like, it's

374
00:20:03,500 --> 00:20:06,000
fairly. 
Long and I'd are like halfway 

375
00:20:06,000 --> 00:20:08,100
through I'm like dude stop get 
out of your own head just right 

376
00:20:08,100 --> 00:20:12,400
near your in Nordic vampire in 
the 90s like you're fine. 

377
00:20:14,700 --> 00:20:17,200
Yeah. 
Yeah there's this hesitation I 

378
00:20:17,200 --> 00:20:19,700
mean I have it too especially if
I think I'm going to publish 

379
00:20:19,700 --> 00:20:22,200
something online, I just like 
post a Google doc or whatever. 

380
00:20:22,200 --> 00:20:24,100
Like I want it to sound really 
good and I wanted to be 

381
00:20:24,108 --> 00:20:26,000
interesting and I want people to
be excited about it. 

382
00:20:26,200 --> 00:20:28,400
But at the end of the day at the
end of the day, I think it's 

383
00:20:28,400 --> 00:20:29,700
important. 
We tell ourselves know, we're 

384
00:20:29,700 --> 00:20:33,300
sitting down were playing a game
and we should put the play first

385
00:20:33,300 --> 00:20:34,600
and yeah. 
For fun. 

386
00:20:34,600 --> 00:20:41,100
Yeah, I'm supposed to be So, I 
see you've done a lot of solo 

387
00:20:41,100 --> 00:20:44,600
journaling stuff, but have you 
done a lot of, like, more solo 

388
00:20:44,600 --> 00:20:48,600
adventure games to IV, like, 
things like 12 years or marching

389
00:20:48,600 --> 00:20:51,000
order or anything like that? 
No, I haven't. 

390
00:20:51,500 --> 00:20:54,800
It's been they've been on my 
radar as things I want to do. 

391
00:20:56,100 --> 00:20:59,000
I don't know if like dead belt 
would count because it's not 

392
00:20:59,000 --> 00:21:02,300
really a journaling game. 
It's more of like a tactical 

393
00:21:02,300 --> 00:21:08,800
solo exploration survival, they 
say survival horror but I don't 

394
00:21:09,000 --> 00:21:10,800
It's more just survive tactical 
survival. 

395
00:21:10,800 --> 00:21:14,500
I think kind of but it's not 
really solo journaling and now, 

396
00:21:14,500 --> 00:21:18,700
and they have a rival and a 
co-op option is really cool but 

397
00:21:18,700 --> 00:21:21,700
otherwise I'm more so drawn to 
the storytelling games and if 

398
00:21:21,700 --> 00:21:26,900
I'm gonna play like a game that 
requires tracking stuff or 

399
00:21:26,900 --> 00:21:29,100
that's less journaling, less 
storytelling, I think I'm more 

400
00:21:29,100 --> 00:21:32,100
drawn to like an in hand solo 
game, like with cards that you 

401
00:21:32,100 --> 00:21:35,200
can play make sense. 
Yeah, definitely that's yeah, 

402
00:21:35,200 --> 00:21:39,400
good. 
And then also, you know, going 

403
00:21:39,400 --> 00:21:41,200
from streaming The Wretched, 
right. 

404
00:21:41,200 --> 00:21:44,500
You also stream pretty regularly
on your own channel. 

405
00:21:44,500 --> 00:21:46,800
You know. 
I don't remember when I started 

406
00:21:46,800 --> 00:21:48,400
watching it might a bit around 
or E. 

407
00:21:48,500 --> 00:21:50,100
I think it was a little bit 
before that though. 

408
00:21:50,200 --> 00:21:54,200
God, or is such a great game is 
good? 

409
00:21:55,600 --> 00:22:01,000
But how am I, how do you 
incorporate like, not only 

410
00:22:01,000 --> 00:22:03,700
writing and running like a 
million campaigns and all that, 

411
00:22:03,700 --> 00:22:07,700
but also having the time to like
stream and then Then also how do

412
00:22:07,700 --> 00:22:12,100
you like to feel like streaming 
helps you when some of your 

413
00:22:12,100 --> 00:22:13,600
writing stuff? 
Because I know you will work on 

414
00:22:13,600 --> 00:22:15,000
some your our time stream and 
things like that. 

415
00:22:15,000 --> 00:22:16,600
So kind of how do you 
incorporate that into account 

416
00:22:16,600 --> 00:22:19,800
what you doing right now? 
So I've moved away from doing 

417
00:22:19,800 --> 00:22:23,200
video games on stream I probably
will continue not to do video 

418
00:22:23,200 --> 00:22:25,000
games on stream and less like 
it's a short one. 

419
00:22:25,000 --> 00:22:27,800
Like I really want to do 
firewatch I might I think that's

420
00:22:27,800 --> 00:22:29,800
all you should. 
It's not very long, it's very 

421
00:22:29,800 --> 00:22:32,600
good. 
So I might do that one but no 

422
00:22:32,600 --> 00:22:36,000
more of these like 12 to 30 our 
game. 

423
00:22:36,200 --> 00:22:38,300
I just don't like that's 
something I want to sit down and

424
00:22:38,300 --> 00:22:42,600
Do privately usually but 
otherwise I how do I find the 

425
00:22:42,600 --> 00:22:44,000
time? 
Ha ha ha. 

426
00:22:44,400 --> 00:22:50,400
I don't I just do it. 
I don't have time but nowadays 

427
00:22:50,400 --> 00:22:52,100
I'm more. 
So doing I I've done some 

428
00:22:52,100 --> 00:22:55,700
co-working streams where I just 
like talk about my process as I 

429
00:22:55,700 --> 00:22:58,500
type and/or work on something 
which those are fun. 

430
00:22:58,800 --> 00:23:01,800
I think some people get use out 
of especially in the early 

431
00:23:01,800 --> 00:23:04,400
stages, I was working on Tangled
blessings before, I'd even 

432
00:23:04,400 --> 00:23:07,200
officially announced it and I 
had some people in chat that 

433
00:23:07,500 --> 00:23:10,800
they told me it was interesting 
to see how I was pulling assets 

434
00:23:10,800 --> 00:23:13,400
and where I was deciding things 
weren't useful and whatnot and 

435
00:23:13,400 --> 00:23:16,000
they pardon me and they still 
didn't know what I was working 

436
00:23:16,000 --> 00:23:18,300
on yet. 
That was fun for me to talk 

437
00:23:18,300 --> 00:23:22,800
about in verbalize why I was 
making decisions and then I also

438
00:23:22,800 --> 00:23:26,000
do drawing streams which those 
are just those are just fun to 

439
00:23:26,000 --> 00:23:28,200
sit and show people what I'm 
working on. 

440
00:23:28,400 --> 00:23:30,400
They give me tips on what I need
to fix. 

441
00:23:30,400 --> 00:23:33,100
Which isn't always the funnest. 
But usually does lead to a 

442
00:23:33,100 --> 00:23:38,700
better creation and then also, 
The what are the other ones I've

443
00:23:38,700 --> 00:23:40,200
been doing? 
Oh, look, there's flow series, 

444
00:23:40,200 --> 00:23:44,100
have been a huge success and 
they're super fun for me. 

445
00:23:44,100 --> 00:23:46,500
Essentially, it's a very 
low-key. 

446
00:23:46,500 --> 00:23:49,500
I get usually, a physical 
addition of a tabletop RPG but I

447
00:23:49,508 --> 00:23:51,400
have done Digital Editions as 
well. 

448
00:23:51,700 --> 00:23:55,300
And I have a little camera 
mounted above the tabletop RPG, 

449
00:23:55,300 --> 00:23:57,900
as well as on me. 
And we just talked about, we go 

450
00:23:57,900 --> 00:24:00,500
through the tabletop RPG. 
I know you mentioned, you'll 

451
00:24:00,500 --> 00:24:03,600
probably be doing clean spirit 
in a similar fashion after this,

452
00:24:03,600 --> 00:24:06,200
which is very cool. 
But we just talked about The 

453
00:24:06,200 --> 00:24:09,300
mechanics, the rules, what's 
included? 

454
00:24:09,400 --> 00:24:12,000
And what we find fun about it, 
if it has a character creation 

455
00:24:12,000 --> 00:24:14,800
system or like if it's a World 
building game, we might like, 

456
00:24:14,800 --> 00:24:17,700
follow through on, part of that,
we won't give all of it away, 

457
00:24:17,900 --> 00:24:20,300
but it's a really fun way to 
explore a game and chat about 

458
00:24:20,300 --> 00:24:23,400
it, and meet creators, because 
creators love to see their kings

459
00:24:23,400 --> 00:24:29,600
talked about. 
So it's been a no. 

460
00:24:29,600 --> 00:24:31,100
Yeah. 
I mean, your flip through have 

461
00:24:31,108 --> 00:24:33,200
been really, really fun, you 
know, they're you've gone over 

462
00:24:33,200 --> 00:24:34,900
some stuff that we've gone over 
before we do a little bit more 

463
00:24:34,900 --> 00:24:37,700
like deep dive here. 
It's really nice to also get it 

464
00:24:37,700 --> 00:24:40,100
kind of in more like a 
bite-sized bit, especially when 

465
00:24:40,108 --> 00:24:42,800
you have like a bunch of games 
that I like more similar. 

466
00:24:42,800 --> 00:24:44,800
So those are, those are really 
fantastic to watch, so you 

467
00:24:44,800 --> 00:24:46,300
really do things. 
Yeah. 

468
00:24:46,300 --> 00:24:48,800
Mine are very, very casual just 
weird. 

469
00:24:49,300 --> 00:24:52,600
No deep Dives, which is fine 
with me and but I do value 

470
00:24:52,600 --> 00:24:54,400
people who do the Deep Dives, 
for sure. 

471
00:24:55,800 --> 00:24:58,400
Thank you. 
We needed that honestly so 

472
00:24:59,800 --> 00:25:04,300
allegation. 
So this this last question kind 

473
00:25:04,300 --> 00:25:07,300
of Transit not last question but
this it kind of transitions into

474
00:25:07,300 --> 00:25:08,600
the other thing we're talking 
about tonight which is your 

475
00:25:08,600 --> 00:25:11,700
tingle blessings, a lot of your 
solo games. 

476
00:25:11,900 --> 00:25:15,300
Use a terror mechanic or a 
couple like have used a taro. 

477
00:25:16,300 --> 00:25:20,000
What you know, I know like 
enemies this is a great game and

478
00:25:20,000 --> 00:25:23,400
I know you talked about that a 
lot was that kind of inspiration

479
00:25:23,400 --> 00:25:26,800
to use tarot and the kind of, or
Have you always been into Taro? 

480
00:25:26,800 --> 00:25:30,600
And and kind of what was how did
you get that into what you're 

481
00:25:30,600 --> 00:25:34,200
doing now? 
So anamnesis, was the reason I 

482
00:25:34,200 --> 00:25:39,600
bought a Tarot deck, 100%, I 
wanted to play, I've just 

483
00:25:39,600 --> 00:25:41,800
thought that was really cool. 
I've always wanted to collect 

484
00:25:41,800 --> 00:25:45,800
tarot cards but I'm not, I'm not
a spiritual person. 

485
00:25:45,800 --> 00:25:50,000
I don't dude, even divination or
anything like that, but I love 

486
00:25:50,000 --> 00:25:52,300
the idea of tarot cards. 
I just couldn't rationalize it 

487
00:25:52,300 --> 00:25:54,800
from a financial perspective, 
it's like, Oh, by these. 

488
00:25:54,800 --> 00:25:56,800
And then Touch them. 
They're going to sit on a shelf.

489
00:25:57,000 --> 00:26:01,000
So anamnesis was like this 
permission to buy myself some 

490
00:26:01,000 --> 00:26:03,300
tarot cards. 
So I bought in a nieces that I 

491
00:26:03,300 --> 00:26:07,200
bought some tarot cards and I 
was I was working on a solo game

492
00:26:07,600 --> 00:26:11,000
in early 2022, which it hasn't 
released. 

493
00:26:11,000 --> 00:26:14,500
I'm so it's a very long game so 
I'm still working on it and I so

494
00:26:14,500 --> 00:26:17,600
I bought in a nice us' like sort
of a research project because it

495
00:26:17,600 --> 00:26:21,500
is a very successful solo game 
and I was just going to thumb 

496
00:26:21,500 --> 00:26:23,500
through it. 
I wasn't even going to play it 

497
00:26:23,500 --> 00:26:27,300
and then I Got open it up, out 
of the envelope, sat down with 

498
00:26:27,300 --> 00:26:30,000
my tarot cards just to, like see
like how it works and it and 

499
00:26:30,000 --> 00:26:32,600
after two and a half hours past 
and I played the game and it was

500
00:26:32,600 --> 00:26:34,300
amazing. 
It was an incredible experience.

501
00:26:34,300 --> 00:26:37,200
I think it's an amazing game. 
It definitely deserves its 

502
00:26:37,200 --> 00:26:42,400
status as an incredible solo 
game and then the author Sam Lea

503
00:26:43,200 --> 00:26:46,800
was holding an M nieces jam on 
it and if you don't know what a 

504
00:26:46,808 --> 00:26:50,300
jam is, it's just where people 
sort of all come together and 

505
00:26:50,300 --> 00:26:55,300
like a little Club on itch.io 
and agree to a set standard of 

506
00:26:55,500 --> 00:27:00,200
Thing and create either a game 
or art or something in that set 

507
00:27:00,200 --> 00:27:03,400
standard, and the set standard 
for the anamnesis GM was make a 

508
00:27:03,400 --> 00:27:06,700
game or make art, or make 
something inspired by an 

509
00:27:06,700 --> 00:27:09,700
analysis. 
And I joined not having any idea

510
00:27:09,700 --> 00:27:12,000
what I was going to do. 
I at the time, did not have any 

511
00:27:12,000 --> 00:27:14,700
time because I was working on 
the sticker game, which is very 

512
00:27:14,700 --> 00:27:19,500
cool project, go check it up and
then in the middle of the 

513
00:27:19,500 --> 00:27:23,000
sticker game, I took a week off 
of my day job because designing 

514
00:27:23,000 --> 00:27:24,900
games and playing games 
unfortunately is not my 

515
00:27:24,900 --> 00:27:27,100
livelihood. 
Hood someday, maybe hopefully 

516
00:27:28,300 --> 00:27:32,100
boo real world. 
And during that time, I was 

517
00:27:32,100 --> 00:27:34,000
supposed to be taking a break 
from everything. 

518
00:27:34,000 --> 00:27:36,300
So, the first three days of that
vacation and we're supposed to 

519
00:27:36,308 --> 00:27:40,500
just be play video games, read a
book, don't don't do any 

520
00:27:40,500 --> 00:27:44,800
creating don't draw. 
Don't don't write nothing just 

521
00:27:44,900 --> 00:27:48,100
and then I could and then this 
idea started poking me, 

522
00:27:48,100 --> 00:27:50,900
literally the Sunday evening 
before my vacation was supposed 

523
00:27:50,900 --> 00:27:52,400
to start. 
And it was what if you did a 

524
00:27:52,408 --> 00:27:55,200
magical school games that with 
the Anisa system? 

525
00:27:56,100 --> 00:27:57,800
That would be cool. 
Wouldn't that be cool? 

526
00:27:58,200 --> 00:28:01,200
What if what if we thought about
that for three days and didn't 

527
00:28:01,200 --> 00:28:04,200
think about anything? 
What if we did that? 

528
00:28:04,400 --> 00:28:06,800
So that's what I did when I was 
supposed to be taking a break 

529
00:28:06,800 --> 00:28:12,700
from, I started doing art for it
started, I started writing it 

530
00:28:12,700 --> 00:28:15,100
and then I had to go back to the
soccer game and finish that 

531
00:28:15,100 --> 00:28:16,900
which is still took me a month 
after that, to finish the 

532
00:28:16,908 --> 00:28:18,500
sticker game. 
And as soon as that was done, I 

533
00:28:18,508 --> 00:28:22,800
was right back in to working on 
table blessings, but I have 

534
00:28:22,800 --> 00:28:25,200
since played a couple of Taro 
games since anamnesis. 

535
00:28:25,300 --> 00:28:28,100
Us when I which I played earlier
last year, I just love them. 

536
00:28:28,100 --> 00:28:32,800
I think there's so much fun. 
I think I think solo games that 

537
00:28:32,800 --> 00:28:34,900
use a standard deck of playing 
cards you know if the king and 

538
00:28:34,900 --> 00:28:38,100
queen and Jack of Spades at all 
of that are very fun. 

539
00:28:38,100 --> 00:28:41,100
But there's just something 
inherently magical about using a

540
00:28:41,108 --> 00:28:43,800
Tarot deck. 
I get that. 

541
00:28:43,900 --> 00:28:45,600
How's it going vibe to it? 
You know Vibes? 

542
00:28:45,600 --> 00:28:49,600
Yeah, well, I mean the other 
thing too is that you can theme 

543
00:28:49,600 --> 00:28:54,100
your chair like I have like what
like six or seven tarot decks 

544
00:28:54,100 --> 00:28:56,700
and like, oh now I have so many 
in a year. 

545
00:28:56,700 --> 00:28:59,300
I have collected so many. 
Do I have permission to buy 

546
00:28:59,300 --> 00:29:00,100
these? 
Thank you. 

547
00:29:00,100 --> 00:29:04,000
And I just well, what's 
interesting too, is a lot of 

548
00:29:04,000 --> 00:29:06,700
solo. 
A lot of games will have like, 

549
00:29:06,700 --> 00:29:11,700
even the art can be more pulled 
into the prompts, so you can 

550
00:29:11,700 --> 00:29:15,400
really theme your A bit by 
having different styles of games

551
00:29:15,400 --> 00:29:18,600
and whatnot but different tarot 
decks so exactly. 

552
00:29:19,800 --> 00:29:20,500
Yes. 
Thank you. 

553
00:29:20,500 --> 00:29:22,900
Should buy more tarot decks? 
You should I got one? 

554
00:29:22,900 --> 00:29:24,900
I have my one right here. 
You only have one. 

555
00:29:25,500 --> 00:29:29,200
I only have one well no I guess 
how come we didn't? 

556
00:29:29,200 --> 00:29:35,400
You send me some Yes I met it 
matters you tarot decks yeah 

557
00:29:35,700 --> 00:29:46,400
Medicaid 670 I only have eight 
right now so that's it so small 

558
00:29:46,400 --> 00:29:48,300
a Tarot cards. 
I'm going to use this was 

559
00:29:48,900 --> 00:29:51,600
something to tangle blessings 
but then you brought a sticker 

560
00:29:51,600 --> 00:29:56,600
game which is like it's out 
there like what? 

561
00:29:56,600 --> 00:30:01,100
How, like, how like, what did ya
like talk about the sticker 

562
00:30:01,100 --> 00:30:03,100
given General, her People that 
don't know what it is. 

563
00:30:03,100 --> 00:30:05,500
I want to talk about it because 
it's so good. 

564
00:30:05,500 --> 00:30:07,300
It's so good. 
It's so good. 

565
00:30:08,600 --> 00:30:10,400
And it's so unique, it's so 
different. 

566
00:30:10,800 --> 00:30:15,200
So the sticker getting is a game
with specific intentions. 

567
00:30:15,200 --> 00:30:19,400
It wants to help the player use 
the sticker hoard that they have

568
00:30:19,400 --> 00:30:23,600
not found the perfect use for 
and put them, give them meaning 

569
00:30:23,600 --> 00:30:26,900
and put them to use in a journal
that they can return to four 

570
00:30:26,900 --> 00:30:31,800
years and relive in adventure. 
It's a very it's very rigid in 

571
00:30:31,800 --> 00:30:34,600
With the adventure of the person
can have because all of the 

572
00:30:34,600 --> 00:30:39,000
prompts it is a prompt driven 
game are recorded in audio with 

573
00:30:39,000 --> 00:30:43,600
the mattock sound effects and 
music and might I say good 

574
00:30:43,600 --> 00:30:50,900
mixing thank you very much and 
we hired three, vo artists voice

575
00:30:50,900 --> 00:30:55,500
over artist to help Supply. 
Some additional additional 

576
00:30:55,500 --> 00:30:57,700
voices, do it to really drive 
home. 

577
00:30:57,700 --> 00:30:59,700
How good it was. 
I think we have a total of five 

578
00:30:59,700 --> 00:31:04,300
voices on it but it is a a game 
or because it is audio you can 

579
00:31:04,300 --> 00:31:06,100
turn it on. 
In a group of you can play it 

580
00:31:06,100 --> 00:31:08,400
like around a table and have 
your own little private 

581
00:31:08,400 --> 00:31:12,300
experience but like use the same
stickers, but essentially it's 

582
00:31:12,300 --> 00:31:14,100
gosh. 
I like I know it sounds like I'm

583
00:31:14,100 --> 00:31:18,200
rambling, it's a weird game. 
So it's hard to describe but 

584
00:31:18,200 --> 00:31:19,700
hold on. 
We're always rambling on the 

585
00:31:19,700 --> 00:31:23,200
show. 
Good Company. 

586
00:31:24,700 --> 00:31:26,900
So essentially the sticker game 
is set up. 

587
00:31:26,900 --> 00:31:31,700
As you are a, you, you are known
for your Sticker Collection. 

588
00:31:31,900 --> 00:31:35,400
And this nebulous organization 
known as only the agency 

589
00:31:35,400 --> 00:31:38,200
contacts you and they say, hey, 
we know you have a large Sticker

590
00:31:38,200 --> 00:31:41,100
Collection. 
Listen, we figured out how to 

591
00:31:41,100 --> 00:31:45,400
influence alternate realities. 
However, the only way to do that

592
00:31:45,400 --> 00:31:48,500
is with stickers. 
I know it sounds crazy but it's 

593
00:31:48,500 --> 00:31:52,100
just how it is. 
So what's going to happen is 

594
00:31:52,200 --> 00:31:55,600
we're going to connect you with 
your guide and they're going to 

595
00:31:55,600 --> 00:31:58,800
walk you through how to use your
stickers to influence another 

596
00:31:58,800 --> 00:32:01,300
reality, all right? 
And then so you'll be connected 

597
00:32:01,300 --> 00:32:02,900
to your guy. 
Guide and your guide walks you 

598
00:32:02,900 --> 00:32:06,500
through how to use your stickers
and you find out that the 

599
00:32:06,500 --> 00:32:10,300
reality you're influencing is 
specific to a version of you. 

600
00:32:10,300 --> 00:32:14,900
So you're influencing your a you
your alternate used reality with

601
00:32:14,900 --> 00:32:19,200
stickers and surely nothing goes
wrong in that process. 

602
00:32:20,800 --> 00:32:25,900
Side. 
I so it's a very, it's a very, 

603
00:32:25,900 --> 00:32:30,000
it's the game can take less than
two hours for most people. 

604
00:32:30,000 --> 00:32:34,800
I think the audio recording is a
total of like 57 minutes without

605
00:32:34,800 --> 00:32:37,500
some buffer music. 
We added two minutes of buffer, 

606
00:32:37,500 --> 00:32:40,800
me but music to each track, so 
that like once you get a report 

607
00:32:41,100 --> 00:32:43,500
get a prompt, you'll be told to,
like, find a sticker. 

608
00:32:43,500 --> 00:32:45,400
That means this or find a 
sticker. 

609
00:32:45,400 --> 00:32:49,100
That means this and while you're
doing that music will play. 

610
00:32:49,600 --> 00:32:51,500
So it doesn't automatically. 
Going to the next track. 

611
00:32:51,500 --> 00:32:54,100
So when people download it it 
kind of looks like it's long but

612
00:32:54,100 --> 00:32:56,300
it's really not but it's really 
cool. 

613
00:32:56,300 --> 00:32:59,100
It's really unique, I don't know
any other game that's like that 

614
00:32:59,100 --> 00:33:00,600
and please go check. 
Yeah very cool. 

615
00:33:00,600 --> 00:33:04,600
It took some really cute really 
stands like on its own as like a

616
00:33:04,600 --> 00:33:09,300
very unique experience that's 
like almost even outside of like

617
00:33:09,400 --> 00:33:13,600
TT RPG like it's definitely 
tangentially related and like 

618
00:33:13,600 --> 00:33:17,900
he's feel weird saying it's a 
tabletop RPG so I've mostly said

619
00:33:17,900 --> 00:33:21,600
it's an audio drama. 
Solo journaling a Experience is 

620
00:33:21,600 --> 00:33:24,500
sort of like how I framed it 
because there's, there's no dice

621
00:33:24,500 --> 00:33:26,100
rolling. 
There's no stat tracking. 

622
00:33:26,100 --> 00:33:30,500
It's very, very simple in terms 
of like role play, right? 

623
00:33:30,500 --> 00:33:33,400
Yeah. 
But it's still, it's not a board

624
00:33:33,400 --> 00:33:35,800
game. 
What kind of there, you know? 

625
00:33:35,800 --> 00:33:37,800
Yeah, it's the current, it's 
like, is it a LARP? 

626
00:33:37,800 --> 00:33:40,400
I don't know. 
It's in a very weird space, and 

627
00:33:40,400 --> 00:33:43,800
I love that for it. 
But yeah, I think it's like I 

628
00:33:43,800 --> 00:33:46,600
have hundreds of stickers, but I
don't want to play the game 

629
00:33:46,600 --> 00:33:48,600
because I want to give up any 
stickers to do it. 

630
00:33:48,600 --> 00:33:50,500
Now, I made for you. 
I made it for you. 

631
00:33:51,000 --> 00:33:53,800
I don't want those hold on these
horde than like a dragon or a 

632
00:33:53,800 --> 00:33:55,600
landlord, you know. 
Yeah. 

633
00:33:56,100 --> 00:33:58,500
No that's literally the only 
reason I haven't played the game

634
00:33:58,500 --> 00:34:01,000
is because I have a ton of 
stickers and like the reason 

635
00:34:01,000 --> 00:34:03,500
they're not stuck to anything 
already is because I don't wanna

636
00:34:03,500 --> 00:34:05,400
stick than anything. 
So like I've literally been 

637
00:34:05,400 --> 00:34:08,500
like, all right? 
How can I okay how many doubles 

638
00:34:08,500 --> 00:34:11,500
of the same sticker? 
Can I actually use and then 

639
00:34:11,800 --> 00:34:14,600
where can I find other stickers?
And I've been stealing stickers 

640
00:34:14,600 --> 00:34:18,100
from places that people ask me 
if they can like can I cut 

641
00:34:18,199 --> 00:34:20,400
images out of a magazine? 
Can I do a collage? 

642
00:34:20,600 --> 00:34:22,300
Zh. 
Can I play digitally all of 

643
00:34:22,308 --> 00:34:25,800
these are valid? 
Can I draw my responses? 

644
00:34:25,800 --> 00:34:31,400
All valid, I think at the end of
the day like you're not using 

645
00:34:31,400 --> 00:34:32,900
you have to come to terms with 
yourself. 

646
00:34:32,900 --> 00:34:34,699
Like you're not using your 
stickers like where they're at 

647
00:34:34,699 --> 00:34:38,199
right now they're not doing 
anything and you could use them 

648
00:34:38,199 --> 00:34:41,900
to create a really cool Journal 
that you would come back to. 

649
00:34:41,900 --> 00:34:44,900
And like remember like so my 
husband and I have talked about 

650
00:34:44,900 --> 00:34:46,600
how we played the game and like 
we agree. 

651
00:34:46,600 --> 00:34:49,699
It was hard it was hard to play 
because we didn't want to use 

652
00:34:49,699 --> 00:34:51,500
our stickers but like To get 
into it. 

653
00:34:51,500 --> 00:34:55,300
Once you like Get over the hump 
of using your stickers, it's 

654
00:34:55,300 --> 00:34:58,800
really fun to get creative with 
what you have in front of you 

655
00:34:58,800 --> 00:35:02,700
and we want to come back 
annually with the stickers. 

656
00:35:02,700 --> 00:35:05,200
We collect it cons and stuff and
play again and see how our 

657
00:35:05,200 --> 00:35:08,000
experience changes. 
I know it's a tough. 

658
00:35:08,000 --> 00:35:10,400
It's a tough hurdle but you 
can't believe. 

659
00:35:10,400 --> 00:35:13,700
So listen, I completely agree 
with you that other people can 

660
00:35:13,700 --> 00:35:17,100
absolutely and should do that. 
But you're talking to someone 

661
00:35:17,100 --> 00:35:20,000
who will buy multiple copies of 
a book just to have one that 

662
00:35:20,000 --> 00:35:22,500
isn't Touched or like if it's 
you're supposed to write in the 

663
00:35:22,500 --> 00:35:25,800
book, like I will buy two, just 
like an right in one and then 

664
00:35:25,800 --> 00:35:28,600
have another one untouched. 
So I've done, I see why I 

665
00:35:28,600 --> 00:35:32,100
believe I understand. 
Ryan is the ultimate collector. 

666
00:35:32,200 --> 00:35:34,600
If there's a limited edition, 
he'll get it. 

667
00:35:34,600 --> 00:35:37,700
Oh, there's a 1 of 1. 
It's Ryan's gonna try to get 

668
00:35:37,700 --> 00:35:38,500
help. 
I have it. 

669
00:35:38,500 --> 00:35:39,600
I have it already. 
It's fine. 

670
00:35:40,200 --> 00:35:43,600
It was someone who played the 
sticker game using HTML and 

671
00:35:43,600 --> 00:35:45,200
gifts. 
And I will say that their 

672
00:35:45,200 --> 00:35:48,400
Journal is extremely cool. 
It's on the itch page. 

673
00:35:48,400 --> 00:35:51,100
If anybody wants to check it out
the sticker game it Each page 

674
00:35:51,100 --> 00:35:52,800
they linked it. 
It's really cool. 

675
00:35:52,800 --> 00:35:56,400
There are kind of like spoilers 
in it but so that's another way 

676
00:35:56,400 --> 00:35:58,500
to play too. 
Yeah, well I mean even in the 

677
00:35:58,500 --> 00:36:00,300
rules of the game is 
specifically says like if you 

678
00:36:00,300 --> 00:36:03,700
really want to just draw sticker
you know like so you know 

679
00:36:03,700 --> 00:36:06,400
there's a ton of a tester played
verbally. 

680
00:36:06,400 --> 00:36:09,200
He just said, what kind of heat 
because he didn't want to give 

681
00:36:09,200 --> 00:36:10,600
up any stickers. 
He just said, what kind of 

682
00:36:10,600 --> 00:36:12,900
sticker he would use and he 
said, it was still an affecting 

683
00:36:12,900 --> 00:36:15,100
experience. 
Even though I technically didn't

684
00:36:15,300 --> 00:36:18,600
give up anything, which is part 
the big part of the thesis of 

685
00:36:18,600 --> 00:36:21,500
the game. 
He still was like, It's, it was 

686
00:36:21,500 --> 00:36:23,000
still a lot. 
I he cried. 

687
00:36:23,000 --> 00:36:26,700
He cried at the end of it, so 
oh, yeah, that's awesome. 

688
00:36:26,700 --> 00:36:29,000
Yeah, I think, actually, I like,
as much as I don't want to give 

689
00:36:29,000 --> 00:36:32,300
away the seriously think that 
like playing a game and like 

690
00:36:32,300 --> 00:36:34,900
part of that being giving up 
these stickers of The Horde is 

691
00:36:34,900 --> 00:36:36,900
actually that, I feel like 
there's something satisfying to 

692
00:36:36,900 --> 00:36:39,300
that, you know, it's cathartic 
of it. 

693
00:36:39,300 --> 00:36:47,000
Like actually, you have to 
create a new acronym for this 

694
00:36:47,000 --> 00:36:48,300
game. 
It's not teacher. 

695
00:36:49,300 --> 00:36:51,400
Yeah, it's great though. 
That's awesome. 

696
00:36:53,800 --> 00:36:58,100
So now now we're going to talk 
about the other thing. 

697
00:36:58,200 --> 00:37:00,600
Yes, no Robert actually 
happening right now, they're 

698
00:37:01,600 --> 00:37:04,800
under. 
So so talk about Tangled 

699
00:37:04,800 --> 00:37:06,300
blessings like what is this 
game? 

700
00:37:06,300 --> 00:37:11,100
That is successfully like what 
like how many hundred times when

701
00:37:11,100 --> 00:37:13,800
it is it on crowdfunding now? 
Four hundred and ninety-nine 

702
00:37:13,800 --> 00:37:21,600
percent crap I'm sorry. 
What did you think? 

703
00:37:21,600 --> 00:37:25,400
It's gonna make That was me 
literally the night before. 

704
00:37:25,400 --> 00:37:28,900
I was like, I don't know if it's
just a lot of money, I don't 

705
00:37:28,900 --> 00:37:31,400
know. 
Okay, tangle blessings. 

706
00:37:31,400 --> 00:37:38,300
It is a cursed Academy horror 
solo tabletop role-playing game 

707
00:37:38,400 --> 00:37:41,700
or Co-op, not Co-op, because 
your rivals, or 2 player 

708
00:37:41,700 --> 00:37:45,700
tabletop role-playing game. 
It is versatile in that because 

709
00:37:45,700 --> 00:37:48,600
there is a rival component. 
It's not, you're not, you're 

710
00:37:48,600 --> 00:37:51,700
still not tracking stats, it's 
very light on when you're not 

711
00:37:51,700 --> 00:37:53,100
rolling dice, it's completely 
dice. 

712
00:37:53,300 --> 00:37:56,400
Alice, it only uses a Tarot 
deck, but there is a rival 

713
00:37:56,400 --> 00:37:59,600
component and you are asked to 
go against each other quite 

714
00:37:59,600 --> 00:38:04,300
frequently narratively. 
Not in terms of like actual PVP,

715
00:38:04,400 --> 00:38:07,500
there's like at the end of the 
game, there's some slight PVP, 

716
00:38:07,500 --> 00:38:10,700
but you just draw cards and 
whoever has the highest card 

717
00:38:10,700 --> 00:38:17,300
wins a certain thing. 
So in terms of like fighting, 

718
00:38:17,800 --> 00:38:21,500
not really it's more subterfuge 
and manipulation and deception 

719
00:38:21,500 --> 00:38:26,700
potentially. 
And hunting and cursing like 

720
00:38:26,700 --> 00:38:29,200
magical curses that type of 
thing, when it comes to the 

721
00:38:29,200 --> 00:38:31,500
Rival. 
But the elevator pitch is that 

722
00:38:31,500 --> 00:38:34,800
it's a magic Academy horror RPG 
for one to do one, to two 

723
00:38:34,800 --> 00:38:37,500
players that uses tarot cards to
Reveal Your Fate. 

724
00:38:38,000 --> 00:38:42,200
You spend four years at an 
academy trying to survive ghosts

725
00:38:42,200 --> 00:38:46,500
and every other horror thing 
that wants to track you down and

726
00:38:46,500 --> 00:38:49,100
get bring you to the dark side. 
Ankle. 

727
00:38:49,100 --> 00:38:53,600
I'm really interested in it. 
So in it, usually, because I've 

728
00:38:53,600 --> 00:38:55,900
seen you since of a little 
preview. 

729
00:38:57,600 --> 00:39:00,100
Yeah, I think I think you all 
the, the, the Press copy of the 

730
00:39:00,100 --> 00:39:02,800
game. 
Yeah, which was really cool to 

731
00:39:02,808 --> 00:39:05,700
go through, obviously the name 
that I said today was told from 

732
00:39:05,700 --> 00:39:11,300
it, so you reference a lot in 
it, the matically dark Academia 

733
00:39:12,200 --> 00:39:14,200
and then you have these 
resources to talk about like 

734
00:39:14,200 --> 00:39:17,800
this like trouble past the dark 
Academia and Eileen know what 

735
00:39:17,800 --> 00:39:21,000
dark, Caki DV is so, could you 
kind of expand on that or any 

736
00:39:21,000 --> 00:39:22,700
less ignorant? 
Sure. 

737
00:39:23,600 --> 00:39:25,900
So dark Academia is, I think 
it's spawned. 

738
00:39:26,000 --> 00:39:28,900
It's still sort of like, 
developing as a genre. 

739
00:39:29,900 --> 00:39:34,000
It's starting to get very 
popular among younger adults. 

740
00:39:34,000 --> 00:39:36,400
MIT adults like early or late 
teens. 

741
00:39:36,400 --> 00:39:39,100
Early 20s space. 
Especially from a fashion 

742
00:39:39,100 --> 00:39:41,500
aesthetic standpoint, but I 
believe it started in Lit 

743
00:39:41,800 --> 00:39:47,200
Literature and the secret 
history, by Donna tartt. 

744
00:39:47,200 --> 00:39:51,000
I came out in the He's is like 
the dark Academia book. 

745
00:39:51,800 --> 00:39:56,300
There's a murder at a university
and it's I think it's set in the

746
00:39:56,300 --> 00:40:00,700
fall. /, winter. 
So it's got this very aesthetic 

747
00:40:00,800 --> 00:40:02,200
aesthetic. 
Oh my gosh. 

748
00:40:02,200 --> 00:40:06,500
I can talk aesthetic. 
Piece of it is like the setting 

749
00:40:06,500 --> 00:40:10,500
is a character and so you see a 
lot if you Google dark Academia,

750
00:40:10,500 --> 00:40:13,800
you see a lot of that repeated 
you see like these eurocentric 

751
00:40:13,800 --> 00:40:16,500
universities you see white 
people. 

752
00:40:18,100 --> 00:40:21,300
Eating themselves and murdering 
other people in order to elevate

753
00:40:21,300 --> 00:40:27,700
themselves, you see? 
Studying until you can't keep 

754
00:40:27,700 --> 00:40:32,300
your eyes open anymore. 
You see your health, your mental

755
00:40:32,300 --> 00:40:35,200
health, just completely 
suffering, because you can't 

756
00:40:35,200 --> 00:40:36,800
take care of yourself in the way
that you should. 

757
00:40:36,800 --> 00:40:42,200
These are all very consecutive 
things across multiple works. 

758
00:40:42,200 --> 00:40:44,600
That take place in the space. 
I think Dead Poets Society. 

759
00:40:44,600 --> 00:40:45,800
I feel like that sounds like 
it's also. 

760
00:40:45,800 --> 00:40:47,000
Yep. 
Okay, cool. 

761
00:40:47,300 --> 00:40:49,300
Exactly. 
If you Google dark Academia Dead

762
00:40:49,300 --> 00:40:51,900
Poets, Society is definitely one
of the things that pops up other

763
00:40:51,900 --> 00:40:56,200
Works include ninth house or the
more recent Equal to that which 

764
00:40:56,200 --> 00:40:59,800
is hell-bent isn't just so 
there's a, there's a bunch 

765
00:40:59,800 --> 00:41:02,400
there's some that come up that I
will tell you that, I don't 

766
00:41:02,400 --> 00:41:03,600
really think that's dark 
Academia. 

767
00:41:03,600 --> 00:41:08,500
It's a bit of a reach. 
But whatever and then then 

768
00:41:08,500 --> 00:41:10,600
there's the fashion sense, 
aesthetic, part of it, where 

769
00:41:10,600 --> 00:41:14,300
it's just like wearing very 
preppy, but Autumn colored 

770
00:41:14,300 --> 00:41:19,100
clothing, so to speak. 
It's it's like, you know, you're

771
00:41:19,100 --> 00:41:22,400
you're button up and your scarf 
and your cute little plaid 

772
00:41:22,400 --> 00:41:24,200
skirt. 
Yeah, that's true. 

773
00:41:25,200 --> 00:41:28,300
Yeah, yeah, your school Blazer, 
you know. 

774
00:41:28,500 --> 00:41:33,800
Oh yeah. 
So that's that's where it is. 

775
00:41:33,800 --> 00:41:37,100
And then so I started this like 
very inspired by dark Academia 

776
00:41:37,100 --> 00:41:39,500
and it was going to tingle 
blessings was going to lean more

777
00:41:39,500 --> 00:41:41,500
realistic. 
There wasn't necessarily going 

778
00:41:41,500 --> 00:41:45,200
to be a magical component to it.
But as I started researching, I 

779
00:41:45,200 --> 00:41:48,200
started coming across a lot of 
articles by people of color. 

780
00:41:48,200 --> 00:41:52,600
Just critiquing the genre as a 
whole and I listed those 

781
00:41:52,600 --> 00:41:55,200
articles in the game, and if you
download the preview, you can, 

782
00:41:55,300 --> 00:41:57,200
You can take a look at the links
are there to. 

783
00:41:57,200 --> 00:42:01,400
You can find the links. 
This is a very harmful genre to 

784
00:42:01,400 --> 00:42:06,300
people of color because 
universities and colleges have 

785
00:42:06,300 --> 00:42:09,700
been harmful to people of color 
for centuries. 

786
00:42:10,100 --> 00:42:13,700
So, and it's like obviously that
like thinking about it now it's 

787
00:42:13,700 --> 00:42:16,000
obvious. 
But I wanted to make sure that I

788
00:42:16,000 --> 00:42:19,400
address that as a white person 
who has benefited from a 

789
00:42:19,400 --> 00:42:24,500
university experience and so 
yeah. 

790
00:42:24,500 --> 00:42:26,700
I It's worth exploring. 
I think it's definitely 

791
00:42:26,700 --> 00:42:29,800
something we need to talk about 
more as a society. 

792
00:42:30,400 --> 00:42:32,900
Like segregation just ended 
right. 

793
00:42:32,900 --> 00:42:37,600
Like it wasn't yeah a long time 
ago so just can keeping that in 

794
00:42:37,600 --> 00:42:42,500
mind especially as we fantasize 
about our lives at magical 

795
00:42:42,500 --> 00:42:47,100
universities like keep in mind 
that this fantasy isn't even 

796
00:42:47,100 --> 00:42:48,700
possible for some people, you 
know? 

797
00:42:49,200 --> 00:42:52,900
And so then I wanted to, I 
wanted to make it a little more 

798
00:42:52,900 --> 00:42:56,000
further away from Real World and
not Sorry that was more fun for 

799
00:42:56,000 --> 00:42:59,600
me to to make it more magical 
and less less. 

800
00:42:59,600 --> 00:43:03,000
Murdery was most. 
It's still murder e but it was 

801
00:43:03,000 --> 00:43:06,200
it was mostly just murdery 
before and now it's it's much 

802
00:43:06,200 --> 00:43:10,200
more magical murdery it's 
magical murdery which is funnier

803
00:43:10,200 --> 00:43:11,700
honestly. 
Yeah. 

804
00:43:15,100 --> 00:43:16,600
Tinkle. 
Yeah. 

805
00:43:16,600 --> 00:43:24,100
So, um, what did you so dark 
acting is obviously the setting 

806
00:43:24,100 --> 00:43:27,300
for what you're doing and Taro. 
Obviously, we've already talked 

807
00:43:27,300 --> 00:43:30,200
about enemy system, great game. 
You use tarot lat, we have, you 

808
00:43:30,207 --> 00:43:31,300
know, ton of hair decks and 
stuff. 

809
00:43:31,300 --> 00:43:35,500
Like, now, when you were getting
this at in your head, what about

810
00:43:35,500 --> 00:43:38,900
it is what made it where you're 
like, I'm supposed to not do 

811
00:43:38,900 --> 00:43:41,300
anything. 
And yet I doing this for just 

812
00:43:41,300 --> 00:43:43,900
days and days and days and days 
and you can't get it out like 

813
00:43:43,900 --> 00:43:48,400
what made you want to turn this 
project into like this 

814
00:43:48,400 --> 00:43:54,500
crowdfunder specifically Lee. 
I wish I could tell you. 

815
00:43:54,500 --> 00:43:58,400
It is a brain malfunction, to be
completely honest. 

816
00:43:58,600 --> 00:44:01,700
I had other things, I wanted to 
do other things, I wanted to 

817
00:44:01,707 --> 00:44:05,100
focus on, I have a goal list 
that I'm supposed to stick to 

818
00:44:05,100 --> 00:44:07,600
and unfortunately, I have been 
medicated ADHD. 

819
00:44:07,800 --> 00:44:10,200
I've been unmedicated for years 
now. 

820
00:44:10,200 --> 00:44:13,600
I am officially diagnosed but, 
you know, I just, I've learned 

821
00:44:13,600 --> 00:44:17,000
to just push in where my brain 
wants to go, and I'm not going 

822
00:44:17,000 --> 00:44:20,200
to fight it, I think as much as 
it is a weakness, it's also a 

823
00:44:20,200 --> 00:44:23,300
strength. 
So I just go where Happy brain 

824
00:44:23,300 --> 00:44:27,500
juices and it was in pursuing 
tangle blessings and seeing it 

825
00:44:27,500 --> 00:44:29,700
through originally, I did not 
want to crowd fund it. 

826
00:44:29,700 --> 00:44:31,900
I wanted to crowdfund clean 
Spirit which I know you're going

827
00:44:31,900 --> 00:44:36,400
to talk about in a little bit. 
But honestly, the timing seemed 

828
00:44:36,400 --> 00:44:39,700
kind of right to talk about 
magical school games for obvious

829
00:44:39,700 --> 00:44:42,300
reasons that we don't need to 
necessarily like address. 

830
00:44:43,000 --> 00:44:46,000
So I was like, you know what? 
Let's just let's just crowdfund 

831
00:44:46,300 --> 00:44:50,800
Tangled blessings and I asked my
patrons I have a paper patreon 

832
00:44:50,800 --> 00:44:53,800
and a private patreon Server, 
and I asked them, what do you 

833
00:44:53,800 --> 00:44:56,400
think I should? 
Do you all you all have already 

834
00:44:56,400 --> 00:45:00,000
seen Tangled blessings, they had
all plates, not all of them, but

835
00:45:00,000 --> 00:45:02,300
many of them had play tested. 
It, they had access to the play 

836
00:45:02,300 --> 00:45:04,700
test copy and they had already 
sent me their feedback. 

837
00:45:04,700 --> 00:45:07,700
And many of them were aware of 
clean the spirit and what that 

838
00:45:07,700 --> 00:45:10,000
was and have played through it 
as like, which what do you 

839
00:45:10,000 --> 00:45:11,100
think? 
I should pursue and 

840
00:45:11,100 --> 00:45:13,500
overwhelmingly most of them were
like, Tangled blessings, 

841
00:45:13,500 --> 00:45:16,600
obviously. 
So that's why that was enough 

842
00:45:16,600 --> 00:45:18,900
for me and it was all, it was 
what I wanted to do. 

843
00:45:19,100 --> 00:45:22,000
So I was easy for me to just 
follow through on it. 

844
00:45:23,500 --> 00:45:27,900
And you're using crowdfunder, 
which is a newer site. 

845
00:45:27,900 --> 00:45:31,500
Have you 6 months, old, have you
crowdfunded, you haven't cried? 

846
00:45:31,500 --> 00:45:33,200
But no other projects, right? 
So, this is your first 

847
00:45:33,200 --> 00:45:35,200
experience with. 
So you haven't used Kickstarter 

848
00:45:35,200 --> 00:45:37,500
and stuff like that. 
So what has been your experience

849
00:45:37,500 --> 00:45:39,600
with crowdfunder? 
Is like a pretty new 

850
00:45:40,700 --> 00:45:45,700
crowdfunding space, but just in 
general, like, yeah, it's really

851
00:45:45,700 --> 00:45:47,100
cool. 
I think more people should use 

852
00:45:47,100 --> 00:45:49,100
it. 
I think I should at some point. 

853
00:45:49,100 --> 00:45:51,900
Try Kickstarter, just to like 
get the kickstarter experience 

854
00:45:51,900 --> 00:45:52,900
with learning. 
Learn about. 

855
00:45:52,900 --> 00:45:56,300
So I can compare and contrast a 
little bit easier, but I already

856
00:45:56,300 --> 00:45:59,900
know a few things that make 
crowdfunder more far more like 

857
00:45:59,900 --> 00:46:03,100
Superior to Kickstarter. 
One of those is the big one is 

858
00:46:03,100 --> 00:46:06,600
the actual spend or the actual 
like fundraise. 

859
00:46:06,600 --> 00:46:09,200
So you look at my page and right
now, I haven't pulled out 

860
00:46:09,200 --> 00:46:12,300
because of course, I do, it's 
7495 dollars. 

861
00:46:12,300 --> 00:46:15,500
That does not include fees that 
does not include shipping 

862
00:46:15,500 --> 00:46:18,000
Kickstarter. 
When you look at the total 

863
00:46:18,000 --> 00:46:21,600
raised, it includes shipping, if
the Creator is charging you 

864
00:46:21,607 --> 00:46:24,900
shipping and it is So includes 
fees that Kickstarter will take 

865
00:46:24,900 --> 00:46:29,800
out later crowdfunder is showing
this total with the fees already

866
00:46:29,800 --> 00:46:32,200
removed and the shipping already
removed because I am charging, 

867
00:46:32,200 --> 00:46:33,700
like a dollar on one of my 
projects. 

868
00:46:34,100 --> 00:46:36,700
So, the real, the real money 
raises over eight thousand 

869
00:46:36,700 --> 00:46:38,800
dollars. 
But that doesn't count towards 

870
00:46:38,800 --> 00:46:42,000
my actual goal which is 
extremely nice from a budgeting 

871
00:46:42,000 --> 00:46:45,100
standpoint. 
The other great point for 

872
00:46:45,100 --> 00:46:47,700
crowdfunder is I have access to 
like I think it's, he's the 

873
00:46:47,700 --> 00:46:51,300
president of the company. 
If I have an issue, I can 

874
00:46:51,300 --> 00:46:52,400
discuss. 
I sent him a message. 

875
00:46:52,500 --> 00:46:55,000
John Discord and he replies 
almost immediately like the 

876
00:46:55,000 --> 00:46:57,600
other night. 
I had a question at 11:30 p.m. 

877
00:46:57,600 --> 00:47:01,000
I did not think he would reply 
bam immediate reply. 

878
00:47:01,000 --> 00:47:05,700
I'm not going to have that kind 
of access on Kickstarter and I 

879
00:47:05,700 --> 00:47:09,300
don't want to bother someone so 
late at night but like he was, 

880
00:47:09,300 --> 00:47:11,100
he was finally, he was like, oh,
yeah, let me take care of that. 

881
00:47:11,100 --> 00:47:13,400
No big deal. 
So that's been. 

882
00:47:13,400 --> 00:47:14,000
Yeah. 
That's been. 

883
00:47:14,000 --> 00:47:15,400
Well, that's that's an access, 
right? 

884
00:47:15,400 --> 00:47:16,400
Yeah. 
I just mentioned the president 

885
00:47:16,400 --> 00:47:18,800
company. 
Yeah. 

886
00:47:19,000 --> 00:47:20,300
And I mean, but he's like, it's 
no big deal. 

887
00:47:20,300 --> 00:47:23,500
So I messaged him a few weeks 
ago Accidentally locked myself 

888
00:47:23,500 --> 00:47:26,300
out of my account because I was 
stressed out about something, it

889
00:47:26,300 --> 00:47:28,800
was completely user error. 
I was like, I'm so sorry to send

890
00:47:28,800 --> 00:47:30,500
you a private message. 
I'm just too sad about this. 

891
00:47:30,500 --> 00:47:32,500
I don't know what to do. 
I don't know who to email and 

892
00:47:32,500 --> 00:47:34,200
then I figured out, I was like, 
oh my gosh, I figured it out. 

893
00:47:34,200 --> 00:47:36,300
I'm so sorry, never mind. 
And he's like, hey, you can 

894
00:47:36,300 --> 00:47:38,400
message me if you need to. 
I'm not like sensitive or 

895
00:47:38,408 --> 00:47:39,200
anything. 
Please. 

896
00:47:39,300 --> 00:47:41,800
If you have a question or 
whatever, please feel free to 

897
00:47:41,808 --> 00:47:42,800
message me. 
Some a big deal. 

898
00:47:43,000 --> 00:47:47,700
So like being like having having
that access is I don't know if 

899
00:47:47,700 --> 00:47:49,400
we'll always have that, but I'm 
sure crowdfunder. 

900
00:47:49,400 --> 00:47:52,300
Well, at least always have 
someone available with whom. 

901
00:47:52,500 --> 00:47:54,000
I can speak to when I have 
questions. 

902
00:47:54,000 --> 00:47:56,400
I know I can schedule a call 
with someone and they'll walk me

903
00:47:56,400 --> 00:47:58,300
through it. 
They'll look at my page, they'll

904
00:47:58,300 --> 00:48:00,900
find like I had an issue with 
colons. 

905
00:48:00,900 --> 00:48:02,300
There is an issue with some of 
the coding. 

906
00:48:02,300 --> 00:48:05,000
And the colons with there was a 
space between the word and the 

907
00:48:05,008 --> 00:48:07,700
colon, it was driving me nuts, 
they logged on and they were 

908
00:48:07,700 --> 00:48:10,200
like here's how you fix that 
next time and it was great. 

909
00:48:10,200 --> 00:48:12,200
Like, I don't know it. 
I don't think that would happen 

910
00:48:12,200 --> 00:48:14,200
with Kickstarter. 
Again, I've never worked on 

911
00:48:14,200 --> 00:48:18,200
Kickstarter so I can't give an 
exact Like Apples to Apples, but

912
00:48:19,100 --> 00:48:21,900
I kickstarter's huge. 
They don't have creators best 

913
00:48:21,900 --> 00:48:24,000
interest in mind. 
I'm crowdfunder is new, so at 

914
00:48:24,000 --> 00:48:27,100
least right now at can't say 
like forever, they'll feel this 

915
00:48:27,100 --> 00:48:28,500
way but they really want to woo 
us. 

916
00:48:28,500 --> 00:48:30,600
So they're going to go out of 
their way to make sure we're 

917
00:48:30,600 --> 00:48:33,100
having a good experience. 
The other nice thing is that 

918
00:48:33,100 --> 00:48:37,100
they don't keep my customers 
behind a wall with Kickstarter. 

919
00:48:37,300 --> 00:48:40,100
When you back a project, you are
kickstarter's customer. 

920
00:48:40,200 --> 00:48:44,000
You are not the person whoever 
you're trying to get money to. 

921
00:48:44,000 --> 00:48:46,900
You're not there customer. 
They can't access your email. 

922
00:48:47,000 --> 00:48:49,700
They can't access like if they 
wanted to send you a like a 

923
00:48:49,707 --> 00:48:52,400
specific question that can only 
email you through Kickstarter. 

924
00:48:52,500 --> 00:48:56,600
Mmm. 
So that's a whole other piece as

925
00:48:56,600 --> 00:48:59,900
well as like, you're paying 
directly to me, like, it's not 

926
00:48:59,900 --> 00:49:02,300
going to Kickstarter and then 
kickstarter's paying me, it's 

927
00:49:02,300 --> 00:49:05,500
going to my stripe or my PayPal,
whichever one you want to use. 

928
00:49:05,500 --> 00:49:07,700
It's going to my business 
account immediately. 

929
00:49:07,700 --> 00:49:11,600
There's no middle man, which is 
extremely extremely nice and 

930
00:49:11,600 --> 00:49:13,900
that's the other nice thing 
about crowdfunder is you can 

931
00:49:13,900 --> 00:49:16,900
either do All or Nothing which I
did do, but many creators are 

932
00:49:16,900 --> 00:49:20,500
doing no matter what. 
Like so if even if they don't 

933
00:49:20,500 --> 00:49:23,100
fund, they still get to take the
money and then Adjust the 

934
00:49:23,100 --> 00:49:26,700
project that they're working on 
so I did All or Nothing, which 

935
00:49:26,700 --> 00:49:28,300
meant. 
Once I funded, which is funded 

936
00:49:28,300 --> 00:49:30,800
on day one. 
I clicked the fun button. 

937
00:49:30,900 --> 00:49:34,300
I get the money immediately, 
which means I've already in, so 

938
00:49:34,300 --> 00:49:37,800
I'm still getting money so when 
people back the project or they 

939
00:49:38,100 --> 00:49:40,300
so if they pre-order like a book
or something or the digital 

940
00:49:40,300 --> 00:49:43,600
project, it goes straight into 
my bank account and I've already

941
00:49:43,600 --> 00:49:45,900
been able to purchase. 
The supply is several of the 

942
00:49:45,900 --> 00:49:48,500
supplies. 
I need I'm getting quotes for 

943
00:49:48,500 --> 00:49:51,500
the book, so once I decide on 
the company, I want to get the 

944
00:49:51,500 --> 00:49:54,800
book from Originally I would I 
had a different, I had a certain

945
00:49:54,800 --> 00:49:56,500
company in mind but we've raised
so much money that. 

946
00:49:56,500 --> 00:49:59,700
Now I'm able to expand my 
options, I'll be able to pay for

947
00:49:59,700 --> 00:50:03,300
proof and pay for it, physical 
proofs, like immediately instead

948
00:50:03,300 --> 00:50:05,900
of having to wait until the 
money drops in my bank account 

949
00:50:05,900 --> 00:50:08,700
because it takes two to three 
weeks after a campaign closes on

950
00:50:08,700 --> 00:50:10,600
Kickstarter before you even see 
that money. 

951
00:50:10,900 --> 00:50:13,400
So I have, it's been a great 
experience for me. 

952
00:50:13,400 --> 00:50:15,000
I know it hasn't been for 
everyone. 

953
00:50:15,500 --> 00:50:19,300
I think it does take an extreme 
dedication to marketing to be 

954
00:50:19,300 --> 00:50:21,900
successful in crowdfunder right 
now, just because there's no 

955
00:50:21,900 --> 00:50:22,800
built-in. 
Ants. 

956
00:50:22,800 --> 00:50:26,200
But if a lot of us go there, if 
we keep talking about it, if we 

957
00:50:26,300 --> 00:50:29,100
say it is a place to go if we 
make it one it can be. 

958
00:50:29,200 --> 00:50:30,600
It's just going to take a lot of
work. 

959
00:50:31,500 --> 00:50:33,800
Yeah I think that's really very 
cool. 

960
00:50:33,800 --> 00:50:37,300
And yeah it seems like they 
tended to really trying to woo 

961
00:50:37,300 --> 00:50:39,700
the the Zemo crowd right now for
sure. 

962
00:50:39,700 --> 00:50:41,700
Yeah. 
I think everyone's like how we 

963
00:50:41,707 --> 00:50:43,600
can find a new place to go? 
It's not Kickstarter. 

964
00:50:45,100 --> 00:50:48,200
Well absolutely. 
And you know, we've obviously so

965
00:50:48,200 --> 00:50:50,500
I've backed a couple of 
kickstarter's in my day just 

966
00:50:50,500 --> 00:50:54,200
wanted to um, He's a lot of 
books behind you. 

967
00:50:54,200 --> 00:51:00,000
That I feel like we're pushing 
up of like 350, but like on top 

968
00:51:00,000 --> 00:51:02,300
of that like so and but we've 
also talked a lot of craters 

969
00:51:02,300 --> 00:51:06,400
about game found Kickstarter 
Indiegogo, you know, a bunch of 

970
00:51:06,400 --> 00:51:12,500
them and you know the problem is
Kickstarter is so big that you 

971
00:51:12,500 --> 00:51:15,100
can pull in people that aren't 
necessarily Teeter BG people. 

972
00:51:15,100 --> 00:51:18,600
So it's always going to be hard 
transition to leave Kickstarter 

973
00:51:18,600 --> 00:51:21,700
and go somewhere else. 
Last year proved that when, you 

974
00:51:21,700 --> 00:51:26,400
know, You know did what 
kick-started dozen sucked and 

975
00:51:26,400 --> 00:51:28,900
started doing the whole like 
blockchain bullshit and all the 

976
00:51:28,908 --> 00:51:31,000
rest of that stuff. 
And a lot of people move the 

977
00:51:31,000 --> 00:51:33,800
project somewhere else and 
definitely weren't able to make 

978
00:51:33,800 --> 00:51:35,700
the funding goals that they were
trying to get before 

979
00:51:36,800 --> 00:51:38,400
Kickstarter. 
And they some of them were able 

980
00:51:38,400 --> 00:51:40,300
to fund. 
So that's, it's really 

981
00:51:40,300 --> 00:51:41,900
disheartening and, and 
stressful. 

982
00:51:41,900 --> 00:51:45,600
I totally understand. 
It's just, if it's any time 

983
00:51:45,600 --> 00:51:47,700
transitioning, it's going to be 
difficult and it's suddenly 

984
00:51:47,700 --> 00:51:49,900
going to be hard for the people 
that are used to Kickstarter 

985
00:51:49,900 --> 00:51:53,000
money to transition. 
But you know, as you said, if 

986
00:51:53,000 --> 00:51:57,200
people are able to move to in 
Mass to a different platform, 

987
00:51:57,500 --> 00:51:58,900
it's going to be better for 
everyone. 

988
00:51:58,900 --> 00:52:04,600
But I can't even imagine having 
to be like I need this money to 

989
00:52:04,600 --> 00:52:07,000
do this, but also like, I'd like
to do that. 

990
00:52:07,000 --> 00:52:08,900
It's a difficult choice. 
That like no one can be judged 

991
00:52:08,900 --> 00:52:10,700
for like at this point. 
Absolutely. 

992
00:52:11,000 --> 00:52:12,200
Yeah. 
But it's really good. 

993
00:52:12,200 --> 00:52:14,500
It's really, really great to 
hear good positive things about 

994
00:52:14,500 --> 00:52:16,500
crowdfunder. 
I mean, even just to say user 

995
00:52:16,500 --> 00:52:19,700
for someone who backs too many 
projects, you know, there are a 

996
00:52:19,700 --> 00:52:24,500
lot of factors on crowdfunder 
that It much more easy to 

997
00:52:24,500 --> 00:52:26,600
navigate, you know? 
I the one thing I was looking at

998
00:52:26,600 --> 00:52:29,700
was pin project, been there are 
20 different ones, but there was

999
00:52:29,700 --> 00:52:33,300
a way that they were all linked 
together to fund like this 

1000
00:52:33,300 --> 00:52:35,400
separate thing. 
So because if you put the Z 

1001
00:52:35,400 --> 00:52:37,700
pissed, yeah. 
If you clicked inquest on 

1002
00:52:37,707 --> 00:52:40,400
Kickstarter, you get stuff for 
five years ago, but crowdfunder 

1003
00:52:40,400 --> 00:52:43,000
seems to have the resources, to 
keep it pertinent to what you're

1004
00:52:43,000 --> 00:52:45,400
doing to link things together, 
and to be a lot better. 

1005
00:52:45,400 --> 00:52:47,100
So it's really good to hear 
that, you know, you're having a 

1006
00:52:47,100 --> 00:52:49,200
good experience with it. 
Yeah. 

1007
00:52:49,200 --> 00:52:52,200
For sure. 
And like I said, it's still new.

1008
00:52:52,400 --> 00:52:55,400
And I know right now they're in 
that like honeymoon phase of 

1009
00:52:55,400 --> 00:52:58,600
trying to get everybody so I'm 
still be critical of it in terms

1010
00:52:58,600 --> 00:53:02,000
of like in six months from now 
or a year from now, we'll see 

1011
00:53:02,000 --> 00:53:06,300
how things shake out. 
I have a very positive, I feel 

1012
00:53:06,300 --> 00:53:12,300
very positive right now and I'm 
I'm optimistic I mean like I 

1013
00:53:12,300 --> 00:53:15,500
said it's good PR to do. 
Yeah, kickstarter's Kickstarter.

1014
00:53:15,500 --> 00:53:17,300
We've heard nothing but bad 
things about game found. 

1015
00:53:17,300 --> 00:53:19,700
You know people people really 
liked Indiegogo that we talked 

1016
00:53:19,700 --> 00:53:21,100
to so it's good that they're 
armed. 

1017
00:53:21,200 --> 00:53:23,000
I've heard some mixed things 
about Gamepad. 

1018
00:53:23,000 --> 00:53:25,900
I've heard there's some very 
loud - people out there but I've

1019
00:53:25,900 --> 00:53:28,000
heard some some positive things 
from people who just aren't 

1020
00:53:28,000 --> 00:53:31,200
screaming from the rooftops but 
yeah we'll see. 

1021
00:53:31,300 --> 00:53:34,200
But maybe as you said, maybe 
maybe we'll get one and this 

1022
00:53:34,200 --> 00:53:35,900
will be the one that actually 
sixth. 

1023
00:53:35,900 --> 00:53:41,300
But speaking of the crowdfunder,
you did actually take over into 

1024
00:53:41,400 --> 00:53:45,700
Percent funded did I? 
Um yeah, so congratulations on 

1025
00:53:45,700 --> 00:53:47,900
that way. 
You only have like two weeks 

1026
00:53:47,900 --> 00:53:53,400
left to so but as a as a project
not just like the content of the

1027
00:53:53,400 --> 00:53:56,500
project but talk about the tears
that you can get on the project 

1028
00:53:56,500 --> 00:53:58,700
like with people back, what can 
they actually get from you? 

1029
00:53:58,700 --> 00:54:00,800
I'm looking to expect. 
Sure. 

1030
00:54:01,300 --> 00:54:04,500
So there is the digital tier 
which is you'll get the digital 

1031
00:54:04,500 --> 00:54:08,800
game over like a PDF but also 
you'll get an HTML version as 

1032
00:54:08,800 --> 00:54:11,200
well as an Epub version. 
Those will be art free. 

1033
00:54:11,400 --> 00:54:13,300
Why? 
I know there's a way to make 

1034
00:54:13,300 --> 00:54:17,400
epubs with art but it just it, 
it'll be complicated for both of

1035
00:54:17,400 --> 00:54:20,000
us. 
So it's the Epub version and the

1036
00:54:20,000 --> 00:54:22,300
HTML version don't include art 
but I think the game is still 

1037
00:54:22,300 --> 00:54:24,200
totally playable. 
You don't necessarily be the arc

1038
00:54:24,500 --> 00:54:27,300
but then they'll be the pdf 
version and there will be the 

1039
00:54:27,300 --> 00:54:31,000
low res pdf version because 
having sometimes you just want 

1040
00:54:31,000 --> 00:54:33,400
to play the game without having 
to struggle with the pages to 

1041
00:54:33,400 --> 00:54:35,600
load. 
I've been very frustrated by 

1042
00:54:35,600 --> 00:54:39,500
PDFs that are like 150 megabytes
and I have a gaming computer and

1043
00:54:39,500 --> 00:54:41,200
even it struggles to get 
through. 

1044
00:54:41,400 --> 00:54:44,600
Pages. 
So but then you'll also get all 

1045
00:54:44,600 --> 00:54:47,600
the digital stretch goals which 
we have. 

1046
00:54:47,600 --> 00:54:49,800
We're on our way to unlocking 
the last one. 

1047
00:54:50,500 --> 00:54:55,300
The first one was winter break 
expansion so you'll get 20, I 

1048
00:54:55,300 --> 00:54:57,800
think it's 22. 
New winter break expansion 

1049
00:54:57,800 --> 00:54:59,800
prompts that you can just add 
into your game. 

1050
00:55:00,300 --> 00:55:05,100
The second one we unlocked on 
Friday and that is gosh what it 

1051
00:55:05,100 --> 00:55:06,500
do. 
That's the ending expansion, so 

1052
00:55:06,500 --> 00:55:09,100
that adds 13 New Ending. 
So the game there's currently 

1053
00:55:09,100 --> 00:55:11,200
three so you'll get 13 digital 
ones. 

1054
00:55:11,800 --> 00:55:16,000
And then those 16 endings. 
Yeah nice. 

1055
00:55:16,000 --> 00:55:18,400
Okay. 
But there's still open-ended to 

1056
00:55:18,400 --> 00:55:20,800
so you can still like yeah spin,
do it. 

1057
00:55:21,900 --> 00:55:24,800
And then the next one, which 
we're like closing, I mean, 

1058
00:55:24,800 --> 00:55:27,400
we're we've already raised its 
eight, it's at 8K, and we're 

1059
00:55:27,400 --> 00:55:30,400
already basically at 7.5 K. 
So we're going to get there 

1060
00:55:30,400 --> 00:55:33,000
before the end of the campaign. 
I didn't think we were going to 

1061
00:55:33,000 --> 00:55:35,800
get there when I made this a 
stretch goal but it's like a 

1062
00:55:35,800 --> 00:55:39,100
housing, a house expansion. 
So tangled blessings has this 

1063
00:55:39,100 --> 00:55:42,700
really fun sorting feature. 
Where you use tarot cards to 

1064
00:55:42,707 --> 00:55:44,500
find out which house you're 
going to live in, and 

1065
00:55:44,500 --> 00:55:47,100
unfortunately, I could not 
really explore that in the base 

1066
00:55:47,100 --> 00:55:50,500
game. 
The base game is 68 pages which 

1067
00:55:50,500 --> 00:55:52,800
might not seem like a lot, but 
when you're trying to print a 

1068
00:55:52,800 --> 00:55:57,000
book, it gets expensive, very 
fast and today those. 

1069
00:55:57,100 --> 00:56:00,000
Yeah, and sixty eight sides. 
That's pretty much the max of a 

1070
00:56:00,008 --> 00:56:01,700
Zine. 
If you're keeping it a Zine, 

1071
00:56:01,700 --> 00:56:03,800
like a hard. 
It's not a Zine anymore. 

1072
00:56:03,800 --> 00:56:06,600
It's we have to go. 
Perfect bound unfortunately go. 

1073
00:56:08,000 --> 00:56:10,200
I love a perfect bound book, 
though. 

1074
00:56:10,200 --> 00:56:12,700
God's myself. 
I'll say it doesn't. 

1075
00:56:13,000 --> 00:56:16,800
Yeah, 100%. 
So I just like, I couldn't add 

1076
00:56:16,800 --> 00:56:19,400
any more to the base game 
because like it's just, the 

1077
00:56:19,400 --> 00:56:24,100
prompts are beautiful and long 
and they're full of inspiration,

1078
00:56:24,100 --> 00:56:27,300
but I couldn't add more. 
And so this expansion allows me 

1079
00:56:27,300 --> 00:56:32,500
to expand each house. 
So each house will get at least 

1080
00:56:32,500 --> 00:56:34,000
for sure. 
I haven't nailed down all the 

1081
00:56:34,000 --> 00:56:36,900
specifics for this expansion 
yet, but there are five houses 

1082
00:56:37,000 --> 00:56:40,000
houses in each one will get a 13
to 14. 

1083
00:56:40,000 --> 00:56:43,900
I think it's 14. 
Actually prompts per house, so 

1084
00:56:43,900 --> 00:56:46,400
that's five times 14 additional 
problem. 

1085
00:56:46,400 --> 00:56:48,900
So, if you live in a house, 
whatever house you get assigned,

1086
00:56:48,900 --> 00:56:52,000
you'll be able to pull some 
prompts from that deck. 

1087
00:56:52,000 --> 00:56:55,100
So every time you play there's 
this there's a ton of 

1088
00:56:55,100 --> 00:56:58,000
opportunity for diversity if you
get these expansions. 

1089
00:56:58,200 --> 00:57:00,900
So that's just the first tier. 
That's just the $15 here you 

1090
00:57:00,900 --> 00:57:03,400
back at the $15 here. 
You get all of this digital 

1091
00:57:03,400 --> 00:57:08,100
stuff so good for you. 
Then there's the $5, tier, which

1092
00:57:08,100 --> 00:57:09,600
is the physical copy of the 
game. 

1093
00:57:09,600 --> 00:57:12,800
You get all the digital stuff as
well as we unlocked a digital. 

1094
00:57:13,000 --> 00:57:15,200
Not a digital, a physical 
stretch goal of stickers. 

1095
00:57:16,000 --> 00:57:19,100
So you'll also be getting a 
sticker sheet with your houses. 

1096
00:57:19,400 --> 00:57:22,100
The houses are really fun and 
we, one of our stretch goals was

1097
00:57:22,100 --> 00:57:23,800
to hire an artist to do house 
crafts. 

1098
00:57:23,800 --> 00:57:25,300
So, we'll be turning those house
crafts. 

1099
00:57:25,300 --> 00:57:28,600
Once she finishes those up into 
a sticker sheet and ship those 

1100
00:57:28,600 --> 00:57:31,400
off, and then the next one, 
which I don't know if they're 

1101
00:57:31,400 --> 00:57:35,800
even going to be left when this 
episode ships where we at now 

1102
00:57:35,800 --> 00:57:38,800
we're at four remain. 
Anning graduate student Deluxe 

1103
00:57:38,800 --> 00:57:42,300
limited edition boxes for our 
remaining, and once they are 

1104
00:57:42,300 --> 00:57:44,800
gone, they are gone. 
They are extension, essentially 

1105
00:57:44,800 --> 00:57:49,200
little experiences only buy it 
if you like want an experience 

1106
00:57:49,200 --> 00:57:53,400
of opening the box having a 
personalized, wax-sealed 

1107
00:57:53,600 --> 00:57:55,800
acceptance letter to this 
Academy. 

1108
00:57:56,000 --> 00:57:59,900
You get a candle that is 
thematically scented so that you

1109
00:57:59,900 --> 00:58:03,100
can burn it as you play and feel
like you're at the Academy, 

1110
00:58:03,300 --> 00:58:08,500
you'll get a to two-sided. 
This one will have a map of the 

1111
00:58:08,500 --> 00:58:12,000
campus and that a sample 
schedule and the other postcard 

1112
00:58:12,000 --> 00:58:15,500
will have some generated 
generating tables to make it 

1113
00:58:15,500 --> 00:58:17,900
easier to generate students and 
faculty on the spot. 

1114
00:58:18,000 --> 00:58:22,200
Now keep in mind the map and the
generating tables, those are in 

1115
00:58:22,200 --> 00:58:24,700
the base text, you just the 
postcards make it easier. 

1116
00:58:24,700 --> 00:58:27,200
So you don't have to flip back 
and forth to get to those 

1117
00:58:27,200 --> 00:58:28,600
tables. 
If you want them in a certain 

1118
00:58:28,600 --> 00:58:31,000
year, you can just like, prop it
open and then have your stuff 

1119
00:58:31,000 --> 00:58:33,600
over here and all of that is to 
just give you more inspiration 

1120
00:58:33,600 --> 00:58:36,700
as you play the game and then 
there's the visiting Scholars. 

1121
00:58:36,700 --> 00:58:39,000
It In this is for people who 
just are really excited about 

1122
00:58:39,000 --> 00:58:41,000
the project. 
It's it's really for people who 

1123
00:58:41,000 --> 00:58:43,300
just want to throw money at the 
project at the end of the day 

1124
00:58:43,800 --> 00:58:47,300
it's a hundred dollars but you 
can get your name printed in the

1125
00:58:47,300 --> 00:58:49,800
notable alumni section of the 
game. 

1126
00:58:50,300 --> 00:58:54,100
I'm putting together a survey as
we all know I love surveys will 

1127
00:58:54,100 --> 00:58:55,600
wear. 
It will walk you through helping

1128
00:58:55,600 --> 00:59:00,000
you pick a title and that type 
of thing so that you can be 

1129
00:59:00,000 --> 00:59:03,600
known by like esteemed Doctorate
of the mystical Arts. 

1130
00:59:04,500 --> 00:59:06,800
Thank casting off, win like 
that. 

1131
00:59:07,000 --> 00:59:10,000
Be your title in the notable 
alumni section. 

1132
00:59:10,000 --> 00:59:14,800
I will also be signing those 
books and you get the stickers 

1133
00:59:14,800 --> 00:59:18,400
with that as well. 
So, so Ryan's obviously getting 

1134
00:59:18,400 --> 00:59:22,400
The Graduate Deluxe, it says 
limited edition. 

1135
00:59:22,400 --> 00:59:26,300
So you know, that's what is the 
same. 

1136
00:59:26,300 --> 00:59:29,400
But the candle once, once these 
candles are gone and I'm working

1137
00:59:29,400 --> 00:59:33,700
with delft candles, which is an 
amazing company, it's owned by. 

1138
00:59:33,700 --> 00:59:38,800
Let me read her bio because she,
She is been incredible. 

1139
00:59:39,200 --> 00:59:41,500
It's owned by celinda. 
She lives in Decatur, Georgia. 

1140
00:59:41,500 --> 00:59:43,500
And of candles is proudly. 
Queer owned. 

1141
00:59:43,500 --> 00:59:47,900
Latina owned and women-owned. 
So I'm very I'm very proud and 

1142
00:59:47,900 --> 00:59:50,500
thankful that she's on board. 
She approached me with the idea 

1143
00:59:50,500 --> 00:59:53,800
and we immediately set to making
the boxes a real. 

1144
00:59:53,800 --> 00:59:55,000
Oh she approached you with the 
idea. 

1145
00:59:55,000 --> 00:59:58,300
That's awesome. 
Yeah so cool dude. 

1146
00:59:58,400 --> 01:00:00,400
This is an awesome project like 
this. 

1147
01:00:00,400 --> 01:00:02,400
Congratulations on the success 
of this project. 

1148
01:00:02,400 --> 01:00:04,300
Like it seemed he really, really
super cool. 

1149
01:00:04,800 --> 01:00:06,800
Yeah, that's my nerve. 
I will say I'm nervous about 

1150
01:00:07,000 --> 01:00:09,700
That I'm nervous people who say 
it seems I'm just like but is 

1151
01:00:09,700 --> 01:00:12,900
it? 
But it is, it is super cool. 

1152
01:00:13,700 --> 01:00:15,600
We actually got to read it 
already actually. 

1153
01:00:16,100 --> 01:00:21,200
Yeah, so is cool. 
So I like that, I'm very 

1154
01:00:21,200 --> 01:00:22,900
sensitive to that. 
I like I don't want to over 

1155
01:00:22,900 --> 01:00:26,600
promise, I don't want people to 
think this is some like, I don't

1156
01:00:26,600 --> 01:00:28,400
know. 
I just don't want them to think,

1157
01:00:28,800 --> 01:00:30,300
it's something. 
It isn't at the end of the day, 

1158
01:00:30,300 --> 01:00:32,200
right? 
So it is a solo role playing 

1159
01:00:32,200 --> 01:00:34,300
game with prompt. 
So, be a ton of extra problems. 

1160
01:00:34,300 --> 01:00:37,200
You play with tarot cards, it's 
an experience that you Actually 

1161
01:00:37,200 --> 01:00:39,900
have control in making, but I 
think you could make a really 

1162
01:00:39,900 --> 01:00:43,200
cool experience with it. 
That's why take at least, you 

1163
01:00:43,200 --> 01:00:45,400
know, at least, because it's a 
soldier yelling game of people 

1164
01:00:45,400 --> 01:00:46,500
don't like it. 
You can't blame it on their 

1165
01:00:46,500 --> 01:00:48,800
writing. 
Yeah, it's your fault. 

1166
01:00:48,800 --> 01:00:50,000
You didn't like it actually. 
Hey. 

1167
01:00:50,100 --> 01:00:53,400
And you know what? 
Honestly self-aware, serve you, 

1168
01:00:53,400 --> 01:00:55,700
right worse? 
Worse case scenario. 

1169
01:00:55,700 --> 01:00:57,000
You don't have stickers for the 
sticker. 

1170
01:00:57,000 --> 01:00:59,900
You you know? 
Like that's yeah. 

1171
01:01:00,200 --> 01:01:04,000
So yeah. 
The very last question that I 

1172
01:01:04,000 --> 01:01:08,800
want to ask about is you are an 
adult Award-winning designer. 

1173
01:01:08,900 --> 01:01:13,200
So you want the designer of the 
Year, from the game, her Awards.

1174
01:01:13,200 --> 01:01:15,800
How was, how was that experience
wild? 

1175
01:01:16,400 --> 01:01:20,800
So yes. 
So I won the designer of the 

1176
01:01:20,800 --> 01:01:22,400
Year award from the game hers 
Awards. 

1177
01:01:22,600 --> 01:01:25,700
I have recently come out as 
non-binary not that that matters

1178
01:01:25,700 --> 01:01:28,400
much to them or anybody else, 
but just for the sake of 

1179
01:01:28,400 --> 01:01:32,300
conversation and it was 
interesting watching it because 

1180
01:01:33,400 --> 01:01:37,200
they forgot to say my name is 
when they were Like going 

1181
01:01:37,200 --> 01:01:39,000
through the people who are 
nominated for it. 

1182
01:01:39,000 --> 01:01:41,800
I was surprised, I wasn't 
necessarily surprised, I was 

1183
01:01:41,800 --> 01:01:43,800
nominated. 
I was surprised. 

1184
01:01:43,800 --> 01:01:46,200
I made it to finals, and then, I
was surprised I won. 

1185
01:01:46,200 --> 01:01:49,400
So they forgot to say my name 
during the when they were 

1186
01:01:49,400 --> 01:01:51,000
listening, people who are 
nominated, which I was fine. 

1187
01:01:51,100 --> 01:01:53,900
Like, honestly, I was not 
necessarily paying that much 

1188
01:01:53,900 --> 01:01:55,500
attention. 
I was like, it's just cool to be

1189
01:01:55,500 --> 01:01:57,000
here. 
I like, oh well. 

1190
01:01:57,300 --> 01:02:00,100
And then then they said I won. 
And I was like, what reality are

1191
01:02:00,100 --> 01:02:04,400
we living in again? 
Is so it was, it was really 

1192
01:02:04,400 --> 01:02:06,100
cool. 
I did get the award recently. 

1193
01:02:06,100 --> 01:02:08,700
I don't have it with And reach, 
but it's really cool. 

1194
01:02:08,700 --> 01:02:11,100
I to be completely honest, I 
don't think they know what that 

1195
01:02:11,100 --> 01:02:13,400
word is, but I'm still happy to 
have want it. 

1196
01:02:13,400 --> 01:02:15,500
Because I know the people who 
voted for me, knew what they 

1197
01:02:15,500 --> 01:02:18,300
were voting for, and they think 
I deserve it and that's what 

1198
01:02:18,300 --> 01:02:20,100
matters. 
Yeah, definitely. 

1199
01:02:20,100 --> 01:02:23,900
Yeah. 
Now, I don't know. 

1200
01:02:24,300 --> 01:02:27,400
Did you do the award break like 
immediately? 

1201
01:02:27,400 --> 01:02:28,700
Yeah. 
Like what happened? 

1202
01:02:28,700 --> 01:02:32,100
Yeah, so I just got it in the 
mail, literally last week. 

1203
01:02:32,100 --> 01:02:36,700
I got it on Friday and we had 
all me and my friends. 

1204
01:02:36,900 --> 01:02:39,000
Local friends had planned on 
going and getting drinks to 

1205
01:02:39,000 --> 01:02:41,200
celebrate Tango blessings 
because it funded and we got our

1206
01:02:41,200 --> 01:02:43,500
stretch goal. 
All, I'd add new stretch goals, 

1207
01:02:43,800 --> 01:02:47,200
but we got all of our stretch 
goals, hit on that the day of 

1208
01:02:47,200 --> 01:02:48,800
launch. 
So we're like let's go. 

1209
01:02:48,800 --> 01:02:50,100
Let's go celebrate let's go get 
drinks. 

1210
01:02:50,100 --> 01:02:53,000
So I brought the award with me 
because they knew I'd want it 

1211
01:02:53,000 --> 01:02:54,800
and they were happy for me and I
wanted them to see it. 

1212
01:02:55,100 --> 01:02:57,300
So I pulled it out of its box 
sounds like it's in this neat. 

1213
01:02:57,500 --> 01:02:59,600
Let me take a picture of it 
while we're here because this is

1214
01:02:59,600 --> 01:03:04,100
a cool location and I was 
holding it and then I just threw

1215
01:03:04,100 --> 01:03:09,700
it forward and it's a Glass 
piece and luckily, the glasses, 

1216
01:03:09,700 --> 01:03:12,400
honestly pretty solid. 
So the base just broke off. 

1217
01:03:12,500 --> 01:03:17,200
I had to buy a lot of hot glue 
recently for Tangled blessings 

1218
01:03:17,200 --> 01:03:21,400
stuff. 
So I just used that I had it out

1219
01:03:21,400 --> 01:03:24,500
already so I just use that. 
It's you know, if you look close

1220
01:03:24,500 --> 01:03:28,000
it's not a clean job but, you 
know, it's on a shelf, it looks 

1221
01:03:28,000 --> 01:03:30,200
fine from the low. 
It looks great. 

1222
01:03:30,200 --> 01:03:33,300
You can't see the consequence. 
See that now, that was a 

1223
01:03:33,300 --> 01:03:36,400
statement, you're not defined by
your accomplishment, it's all 

1224
01:03:36,400 --> 01:03:38,100
the time. 
Ernie, that's why you'll need 

1225
01:03:38,100 --> 01:03:40,000
it, you know, that's what you 
do. 

1226
01:03:43,300 --> 01:03:47,700
So so we talked about Tango 
blessings and crowdfunder, you 

1227
01:03:47,700 --> 01:03:51,100
know, you can find that on 
crowdfunder does it have like a 

1228
01:03:51,100 --> 01:03:52,800
special? 
It's just crowdfunder.com sliced

1229
01:03:52,800 --> 01:03:55,100
and blessings. 
Yeah, and I think it's important

1230
01:03:55,100 --> 01:03:58,900
to say it's crowdfunder. 
Just are so cro wdf. 

1231
01:03:58,900 --> 01:04:05,100
UND are not, ER, it's hard to 
find Googling it, but if you 

1232
01:04:05,100 --> 01:04:07,500
Google tangle blessings, you'll 
find my itch page. 

1233
01:04:07,500 --> 01:04:10,200
Go to the itch page and off of 
the drive-thru RPG page because 

1234
01:04:10,200 --> 01:04:12,300
the drive-thru RPG page. 
They don't let you put links to 

1235
01:04:12,300 --> 01:04:13,900
anywhere. 
Where else? 

1236
01:04:14,200 --> 01:04:16,600
So go to the edge page and the 
itch page links directly to it. 

1237
01:04:16,600 --> 01:04:19,200
If you can't find it or you can 
go to my website, Cassie moth 

1238
01:04:19,200 --> 01:04:22,100
when.com. 
And I actually I have added it 

1239
01:04:22,100 --> 01:04:24,200
to the homepage so you should 
find a link to it right at the 

1240
01:04:24,200 --> 01:04:26,100
top there. 
There you go. 

1241
01:04:26,200 --> 01:04:28,000
And then what is what's the 
address? 

1242
01:04:28,000 --> 01:04:31,900
Very good speech too. 
Oh gosh, it's like tape. 

1243
01:04:32,500 --> 01:04:35,800
I don't know. 
It's like it's not Tangled. 

1244
01:04:35,800 --> 01:04:39,800
Les Binks.com. 
Let me see. 

1245
01:04:39,800 --> 01:04:41,100
Let me see, let me see what I 
can feel. 

1246
01:04:41,100 --> 01:04:42,900
Like I'm not logged in on this 
browser. 

1247
01:04:43,400 --> 01:04:46,800
Yeah, just find me on it and 
then you'll find it. 

1248
01:04:46,800 --> 01:04:51,800
It's not hard to find as you 
guys see Pages for it's Cassie. 

1249
01:04:52,000 --> 01:04:55,600
Hyphen moth, win dot h. .I oh, 
there we go. 

1250
01:04:55,700 --> 01:04:59,200
We got its kind of your cool 
logo, flashing different. 

1251
01:04:59,300 --> 01:05:02,000
Colors. 
And it was very cool. 

1252
01:05:03,300 --> 01:05:07,600
So and then there's still 13 
days left to back Tango 

1253
01:05:07,600 --> 01:05:09,400
blessings. 
We definitely recommend it. 

1254
01:05:09,400 --> 01:05:12,400
It's a really, really cool game.
I'm very excited to get the 

1255
01:05:12,400 --> 01:05:16,900
limited edition with the candles
and everything is of course 

1256
01:05:16,900 --> 01:05:19,900
that's what I was gonna get. 
But Cassie listen, it's been 

1257
01:05:19,900 --> 01:05:22,100
super great talking to, you 
know, watch the stream for a 

1258
01:05:22,100 --> 01:05:24,500
while and it's really nice to 
have you on and actually get to 

1259
01:05:24,500 --> 01:05:26,800
conversate about all this stuff 
and we're super excited to go 

1260
01:05:26,800 --> 01:05:29,100
through clean Spirit. 
But um, thank you. 

1261
01:05:29,100 --> 01:05:30,800
So, Much for being here. 
Thanks so much. 

1262
01:05:30,800 --> 01:05:32,500
Have a great. 
It was great to meet you all. 

1263
01:05:32,800 --> 01:05:36,200
Yeah, good to meet you too. 
So if you're in chat, stick 

1264
01:05:36,200 --> 01:05:38,600
around, we are going to go 
through clean spirit and if 

1265
01:05:38,607 --> 01:05:41,100
you're listening on podcast, 
will probably split this into 

1266
01:05:41,100 --> 01:05:42,600
two episodes if we remember to 
do that. 

1267
01:05:42,600 --> 01:05:44,200
So just click on the next 
episode. 

1268
01:05:44,400 --> 01:05:46,400
But again, thank you for being 
here and we will be back 

1269
01:05:46,400 --> 01:06:02,900
shortly. 
Hello, and welcome to the 

1270
01:06:02,900 --> 01:06:04,600
weekly. 
Scroll podcast brought to by the

1271
01:06:04,600 --> 01:06:06,900
adventure. 
Archive, my name is Ryan and I'm

1272
01:06:06,900 --> 01:06:08,900
Hunter, because I have a funnier
name right now. 

1273
01:06:10,100 --> 01:06:13,400
And if you are still here, we 
were just having an interview 

1274
01:06:13,400 --> 01:06:19,100
with Cassie Martha, win and has 
a Canadian game hers designer of

1275
01:06:19,100 --> 01:06:20,400
the year. 
Yeah, she was great. 

1276
01:06:20,400 --> 01:06:23,100
It was awesome to talk to her. 
I've got her stream for quite a 

1277
01:06:23,200 --> 01:06:27,200
a while and just a very nice 
person who does not know how to 

1278
01:06:27,200 --> 01:06:29,400
not do things 110 percent, which
is yeah. 

1279
01:06:30,400 --> 01:06:33,100
Yeah. 
So next we are going to be going

1280
01:06:33,100 --> 01:06:37,200
through one of her games. 
It's called clean Spirits, a lot

1281
01:06:37,200 --> 01:06:41,400
of cases games are so low during
games or sometimes like you can 

1282
01:06:41,400 --> 01:06:43,800
have another player with it too 
but this one of the games that 

1283
01:06:43,800 --> 01:06:47,300
has like a little bit more 
mechanic for group play which is

1284
01:06:47,300 --> 01:06:49,800
really neat. 
So this is the one we're going 

1285
01:06:49,800 --> 01:06:53,900
to go over plus as someone who 
obsesses about Hyperlinks and 

1286
01:06:53,900 --> 01:06:56,700
layout. 
As soon as I saw this one, it 

1287
01:06:56,700 --> 01:06:59,400
just hates a pretty like, yeah. 
If that's your thing which we 

1288
01:06:59,400 --> 01:07:02,300
all know what you're thinking. 
It's a pretty good example of 

1289
01:07:02,300 --> 01:07:05,400
like, how to do that. 
Well, yeah, absolutely. 

1290
01:07:05,400 --> 01:07:09,700
So we'll talk about that. 
So let's, let's fucking do it, 

1291
01:07:09,700 --> 01:07:12,700
let's just kick it. 
Transition. 

1292
01:07:13,300 --> 01:07:14,800
Boom. 
We did we transition? 

1293
01:07:15,000 --> 01:07:17,600
Here we go. 
So this is let me get this. 

1294
01:07:17,600 --> 01:07:20,000
Let me get this lovely. 
Get this little guy off the side

1295
01:07:20,000 --> 01:07:22,100
here. 
We're not doing Zemo today. 

1296
01:07:22,100 --> 01:07:25,800
I don't remember. 
Oh, I just see it. 

1297
01:07:26,500 --> 01:07:30,100
Well, I mean, listen. 
Yeah, we'll probably do some 

1298
01:07:30,100 --> 01:07:34,500
Morgan but that stuff later. 
But anyway, so here is clean 

1299
01:07:34,500 --> 01:07:36,200
spirit. 
So Cassie as far as I know, did 

1300
01:07:36,200 --> 01:07:37,800
all the art. 
I remember her actually working 

1301
01:07:37,800 --> 01:07:43,700
on this piece on stream. 
There might be B, I don't think 

1302
01:07:43,700 --> 01:07:46,500
there's another artist I think 
all of it is her assets and 

1303
01:07:46,500 --> 01:07:49,600
argues for a mission Barn, 
fentanyl paper assets by free 

1304
01:07:49,600 --> 01:07:52,800
pick the washi tape Vector 
created by raw, pixel and 

1305
01:07:52,800 --> 01:07:54,800
paperclip designed by somebody 
else. 

1306
01:07:55,300 --> 01:07:59,800
So, this is clean spirit. 
It's an interesting game about 

1307
01:07:59,800 --> 01:08:02,600
cleaning. 
It is an interesting game about 

1308
01:08:02,600 --> 01:08:06,800
cleaning and like, yeah, I kind 
of really appreciate the world 

1309
01:08:06,800 --> 01:08:13,800
get into it but like the, like, 
Emotional aspect of like leaning

1310
01:08:13,800 --> 01:08:18,700
out a place or something and 
like reading space and like it's

1311
01:08:18,700 --> 01:08:20,200
funny cuz but way more gonna go 
through it. 

1312
01:08:20,200 --> 01:08:22,399
Like, they're all on different 
moods and like and like kind of 

1313
01:08:22,399 --> 01:08:25,100
Vibes to this and they are all 
really like fitting make sense. 

1314
01:08:25,800 --> 01:08:29,600
I'm like, oh, it's very clever. 
You got me like and you know 

1315
01:08:29,600 --> 01:08:32,899
talking to the sticker game. 
Another one is like well this is

1316
01:08:33,399 --> 01:08:36,800
odd and Incredibly clever. 
So it really still fits in that 

1317
01:08:36,899 --> 01:08:39,399
that's definitely Cassie space. 
Yeah. 

1318
01:08:39,500 --> 01:08:41,100
Oh hardcore. 
Yeah, and we talked to I'm a 

1319
01:08:41,100 --> 01:08:45,500
sticker game Fox dude, like it's
so different. 

1320
01:08:45,500 --> 01:08:47,899
I didn't even know how, like, 
just listen to the first 10 

1321
01:08:47,899 --> 01:08:49,700
seconds of the clip you to be 
like, oh this is a different 

1322
01:08:49,700 --> 01:08:53,700
experience and I've had before 
like you said like really 

1323
01:08:53,700 --> 01:08:55,700
thoroughly done and a little bit
weird. 

1324
01:08:55,700 --> 01:08:58,100
It definitely like a really good
place to be in and I enjoy it. 

1325
01:08:59,000 --> 01:09:03,200
It kind of lives in the 
emotional space that I think of 

1326
01:09:03,200 --> 01:09:05,399
like Adam bass games and that's 
exactly. 

1327
01:09:05,800 --> 01:09:08,000
Yeah exactly. 
Like that's what I read through.

1328
01:09:08,000 --> 01:09:10,300
It sounds like man. 
Man, I was like I wonder if I 

1329
01:09:10,300 --> 01:09:12,300
wonder if Cassie goes to Adam 
best stuff because I feel like 

1330
01:09:12,300 --> 01:09:15,800
they both like there's a you 
know, I love killing monsters of

1331
01:09:15,800 --> 01:09:18,000
Sword but there's like this 
deeper underlying emotional 

1332
01:09:18,000 --> 01:09:19,300
experience. 
You can have with a lot of the 

1333
01:09:19,308 --> 01:09:23,200
stuff a lot of games like this. 
That like yeah that's definitely

1334
01:09:23,200 --> 01:09:25,800
strikes a lot of time and this 
definitely is on very similar 

1335
01:09:25,800 --> 01:09:27,200
cord. 
Yeah. 

1336
01:09:27,300 --> 01:09:30,700
This is a feel like God I also 
that's like the highest 

1337
01:09:30,700 --> 01:09:31,700
confident that we can go on the 
show. 

1338
01:09:31,700 --> 01:09:34,399
By the way, is, if we're like 
much very out of vast, like, 

1339
01:09:34,399 --> 01:09:37,000
it's like, that's all this is 
about. 

1340
01:09:39,800 --> 01:09:44,300
But I just feel like the 
catharsis that you can get from 

1341
01:09:44,300 --> 01:09:48,100
this game is really fantastic 
and we like a lot of the game is

1342
01:09:48,100 --> 01:09:50,200
like very light like even just 
looking at this page are looking

1343
01:09:50,200 --> 01:09:52,200
at now. 
So we flip from the cover art to

1344
01:09:52,200 --> 01:09:54,000
just the interior page of the 
credit and stuff. 

1345
01:09:54,300 --> 01:09:57,300
It's got a very light theme it's
got like colors it's designed to

1346
01:09:57,300 --> 01:10:00,200
look like a like a day planner 
with tabs on the side everything

1347
01:10:00,200 --> 01:10:05,100
like that but you could really 
you could really fuck people up 

1348
01:10:05,100 --> 01:10:08,100
with this game like you can 
really lean Henley and a lot of 

1349
01:10:08,100 --> 01:10:11,400
the problems in it. 
It are like pretty heavy so you 

1350
01:10:11,400 --> 01:10:15,600
know, you could, you can make 
this an experience that you want

1351
01:10:15,600 --> 01:10:17,800
to make in a bunch of different 
directions and now we'll read 

1352
01:10:17,800 --> 01:10:19,700
the game, explain why but 
starting with the front page 

1353
01:10:19,700 --> 01:10:20,700
here. 
So here's all the credits 

1354
01:10:20,700 --> 01:10:23,300
including the patrons for 
Cassie's Patron. 

1355
01:10:23,600 --> 01:10:29,000
Her dope-ass moth logo here but 
on the side every on the side of

1356
01:10:29,000 --> 01:10:33,900
every goddamn page lesson. 
So honestly this this is going 

1357
01:10:33,900 --> 01:10:37,500
to be right up there with like 
the nines easy for layout, 

1358
01:10:37,500 --> 01:10:38,700
depending on what we do for 
this. 

1359
01:10:39,400 --> 01:10:42,400
But on the side of every page, 
there are a series of TAPS. 

1360
01:10:42,400 --> 01:10:47,500
It is build goals playing, start
in and Sparks, and every page 

1361
01:10:47,500 --> 01:10:52,300
has these tabs, and you can 
click on every tab on every page

1362
01:10:52,300 --> 01:10:55,900
to go to that section. 
Talk about fucking navigation 

1363
01:10:55,900 --> 01:11:00,400
tools, I mean, and for a 40-page
book, like it's great to have. 

1364
01:11:00,400 --> 01:11:04,400
I feel like that anything about 
that bigger bigger need 

1365
01:11:04,400 --> 01:11:10,600
something at least like this, 
but I like I Of this so so much,

1366
01:11:10,600 --> 01:11:13,900
it's not even funny. 
It's very, very cool. 

1367
01:11:14,400 --> 01:11:16,200
There's also like I think you 
were talking about. 

1368
01:11:16,200 --> 01:11:19,100
It's like supposed to look like 
a day planner and like because 

1369
01:11:19,100 --> 01:11:21,000
the little tab he's on the side.
You're like yeah it's like a 

1370
01:11:21,008 --> 01:11:25,500
little planner you know. 
Just know. 

1371
01:11:25,500 --> 01:11:29,800
That's us, that's us trying to, 
but we're just peeked out of the

1372
01:11:29,800 --> 01:11:32,900
top of the scene here. 
So anyway, yeah, exactly. 

1373
01:11:32,900 --> 01:11:35,100
Like it's a it's so good. 
I really loved it. 

1374
01:11:35,100 --> 01:11:38,300
And not only that not only that,
let's look over here. 

1375
01:11:38,300 --> 01:11:39,800
Let's open this bar. 
Do we have? 

1376
01:11:39,800 --> 01:11:45,900
Yep there's bookmarks baby. 
So as far as navigation tools 

1377
01:11:45,900 --> 01:11:48,600
just good good fucking job 
Cassie. 

1378
01:11:48,600 --> 01:11:50,900
This is really fantastic. 
This really hits me right in 

1379
01:11:51,600 --> 01:11:53,100
right in the heart. 
Love it so much. 

1380
01:11:53,400 --> 01:11:56,100
So, what is this game? 
What is this game? 

1381
01:11:56,500 --> 01:12:00,700
So, we're getting into a table 
of contents here, which is 0. 

1382
01:12:00,700 --> 01:12:03,300
It's hyperlinks. 
It is also hot air expands into 

1383
01:12:03,300 --> 01:12:04,500
a hand. 
There we go. 

1384
01:12:04,800 --> 01:12:08,900
So we're talking about intro, 
safety mood build goals actually

1385
01:12:08,900 --> 01:12:11,500
playing the game, the start of 
the end and Sparks for the game.

1386
01:12:12,000 --> 01:12:14,000
And throughout this, if you 
listen to podcasts land again, 

1387
01:12:14,000 --> 01:12:16,700
it's got this day planner Vibe 
like there. 

1388
01:12:16,700 --> 01:12:19,600
It looks like Post-It note stuck
to it or pieces of tape stuck to

1389
01:12:19,600 --> 01:12:22,200
it, or things stuck to it. 
So, the entire lighter all the 

1390
01:12:22,200 --> 01:12:24,100
way through is meant to look. 
Like a day planner. 

1391
01:12:24,800 --> 01:12:28,300
So getting going in the game 
here. 

1392
01:12:28,800 --> 01:12:34,900
I do have this in spreads which,
you know, Is the thing I'm a 

1393
01:12:34,900 --> 01:12:38,100
page guy you know that but I 
feel like this bull spreads guy 

1394
01:12:38,100 --> 01:12:41,300
every time you and ideas every 
time it's like oh no I prefer to

1395
01:12:41,300 --> 01:12:45,100
look this is how I'm going to 
look at when I have it so yeah 

1396
01:12:45,100 --> 01:12:48,700
but I don't know I don't know I 
would like a couple more pieces 

1397
01:12:48,700 --> 01:12:51,100
in here that like you need to 
experience this spread is a 

1398
01:12:51,100 --> 01:12:52,600
spread. 
Yeah well that's another reason 

1399
01:12:52,600 --> 01:12:55,800
I did it and plus it's also not 
like super widespread either 

1400
01:12:55,800 --> 01:12:58,700
like the pit like it's a pretty 
narrow thing but just the the 

1401
01:12:58,700 --> 01:13:01,600
layout of it was like the tab on
the side and tabs on the side or

1402
01:13:01,600 --> 01:13:03,800
tabs on the top and tops inside.
I feel like This is one that 

1403
01:13:03,800 --> 01:13:06,200
does maybe in spreads and it 
fits the page well. 

1404
01:13:06,200 --> 01:13:09,000
So anyway, how connected? 
Are you with your space? 

1405
01:13:09,300 --> 01:13:11,600
How carefully have you talked to
treasured item into a safe? 

1406
01:13:11,600 --> 01:13:15,100
No, cook how haphazardly have 
you stacked, your books, stored,

1407
01:13:15,100 --> 01:13:17,400
your clothes are adorned, your 
walls are space to say a lot 

1408
01:13:17,400 --> 01:13:19,200
about us. 
The things we care about the 

1409
01:13:19,200 --> 01:13:21,600
things we don't, and the state 
of our mental health, the state 

1410
01:13:21,600 --> 01:13:23,600
of our wallets spaces can say a 
lot. 

1411
01:13:23,600 --> 01:13:26,500
About the characters we play in 
role-playing games to clean 

1412
01:13:26,500 --> 01:13:29,200
spirit, is a game that seeks to 
capture the sense of Discovery 

1413
01:13:29,300 --> 01:13:32,900
and mindfulness that cleaning 
and organizing can Inspire play 

1414
01:13:32,900 --> 01:13:34,400
this. 
Aim to explore, it matters to 

1415
01:13:34,400 --> 01:13:36,300
your character and their 
companions. 

1416
01:13:36,600 --> 01:13:39,600
So in this game will work both 
alone and with your fellow 

1417
01:13:39,600 --> 01:13:41,600
players to achieve cleaning 
goals. 

1418
01:13:41,800 --> 01:13:44,200
The rules mechanics are friendly
to role-playing beginners and 

1419
01:13:44,200 --> 01:13:46,100
the game can be completed in 
one, three, to four hour 

1420
01:13:46,100 --> 01:13:48,800
session, depending on the number
of players and how much you role

1421
01:13:48,800 --> 01:13:51,500
play. 
We're going to get into the 

1422
01:13:51,508 --> 01:13:53,500
different parts. 
So I'm not going to say that. 

1423
01:13:53,500 --> 01:13:55,400
But yeah, here's another, here's
a great art piece here on the 

1424
01:13:55,400 --> 01:13:58,200
side. 
It looks like the like a space 

1425
01:13:58,200 --> 01:14:00,200
station with like an opening 
hatch in it. 

1426
01:14:00,200 --> 01:14:03,100
Which is dope with some like 
plants crawling up the side. 

1427
01:14:03,200 --> 01:14:04,700
Edit, which immediately tells 
you. 

1428
01:14:04,700 --> 01:14:08,100
This doesn't. 
It isn't just like your house, 

1429
01:14:08,100 --> 01:14:09,000
you know. 
Yeah. 

1430
01:14:09,000 --> 01:14:14,200
There's a little intro here on 
the side, some writing, we're 

1431
01:14:14,200 --> 01:14:17,900
not going to go through that by 
the book, read it, but it's just

1432
01:14:17,900 --> 01:14:22,400
a nice kind of like intro into, 
you know, the fiction that could

1433
01:14:22,400 --> 01:14:24,600
be part of the game if you want 
it to be. 

1434
01:14:24,600 --> 01:14:29,200
And then we get to the welcome 
of just like, you know, 

1435
01:14:29,208 --> 01:14:30,500
continuation of what is this 
game? 

1436
01:14:30,500 --> 01:14:32,800
And what are we doing? 
So it says let's chat a while. 

1437
01:14:33,200 --> 01:14:36,100
Leaning while fun for some is 
never easy, prepare some snacks 

1438
01:14:36,100 --> 01:14:38,500
and Your Favorite Beverages 
argue over the type of music 

1439
01:14:38,500 --> 01:14:41,100
that best fits your group. 
Adjust the lighting until I one 

1440
01:14:41,100 --> 01:14:43,400
is mildly uncomfortable, allow 
our pet or conversation topic to

1441
01:14:43,400 --> 01:14:45,100
steal the show. 
Remember you were about to play 

1442
01:14:45,100 --> 01:14:47,200
a game and now we're ready to 
dig in. 

1443
01:14:47,400 --> 01:14:51,700
So, one of the things I like 
about this game that, I guess 

1444
01:14:51,700 --> 01:14:54,900
it's just kind of hitting my 
head right now, is the catharsis

1445
01:14:54,900 --> 01:14:56,500
does remind me the sticker game 
a little bit? 

1446
01:14:56,900 --> 01:15:00,800
Where the sticker game is about 
like using your stickers and 

1447
01:15:00,800 --> 01:15:03,700
letting go of them and actually 
taking something And this game 

1448
01:15:03,700 --> 01:15:07,300
is about cleaning stuff up and 
putting things away and finding 

1449
01:15:07,300 --> 01:15:09,600
things and then and then 
deciding what to do with them. 

1450
01:15:09,600 --> 01:15:12,000
So there's a certain level of 
catharsis that seems to be 

1451
01:15:12,000 --> 01:15:13,500
across a lot of her games, which
is cool. 

1452
01:15:14,600 --> 01:15:16,300
So what do you need to play this
game? 

1453
01:15:16,300 --> 01:15:19,000
Several tokens, like coins 
exercise Rox button, something 

1454
01:15:19,000 --> 01:15:20,800
like that. 
You need 16 sided die and a way 

1455
01:15:20,800 --> 01:15:25,500
to track your goals and notes. 
If you desire, but don't start 

1456
01:15:25,500 --> 01:15:27,700
until you discuss your tone. 
Agree on the world, agree on a 

1457
01:15:27,708 --> 01:15:30,300
dwelling, agree, on group goals 
and personal goals. 

1458
01:15:30,300 --> 01:15:31,800
So that's how to set the game 
up. 

1459
01:15:31,800 --> 01:15:33,900
So a lot of the game is More 
about. 

1460
01:15:33,900 --> 01:15:36,600
I think the most of the zine is 
as a setting it up. 

1461
01:15:36,800 --> 01:15:38,600
Yeah. 
It seems like yeah. 

1462
01:15:39,600 --> 01:15:43,200
So their Styles apply. 
You can play with a GM, you 

1463
01:15:43,200 --> 01:15:45,500
don't need a GM. 
But if you do want someone to 

1464
01:15:45,500 --> 01:15:48,100
just kind of like guide you 
through the game, you can but 

1465
01:15:48,100 --> 01:15:50,900
how what I read it, how I would 
play and I think the intention 

1466
01:15:50,900 --> 01:15:55,100
is, is to play as a group, like,
it's GM list, but you can, if 

1467
01:15:55,100 --> 01:15:57,300
you want, but I would go GM. 
Let's just like a group 

1468
01:15:57,300 --> 01:15:59,900
narrative game. 
This is definitely Falls 

1469
01:15:59,900 --> 01:16:03,000
distinctly on the opposite 
spectrum of the osr. 

1470
01:16:03,200 --> 01:16:05,800
Directly into just narrative 
storytelling game. 

1471
01:16:06,000 --> 01:16:07,300
Yeah. 
Yeah. 

1472
01:16:08,600 --> 01:16:11,700
If you're new to role-playing 
games, Hello, I set up a little 

1473
01:16:11,700 --> 01:16:14,500
corner for you with your lovely 
window, lighting. 

1474
01:16:14,500 --> 01:16:17,200
So it's got like the kind of 
like if you never played a game 

1475
01:16:17,200 --> 01:16:20,300
for here it is this one be a bad
intro into tabletop role-playing

1476
01:16:20,300 --> 01:16:21,900
games. 
At least the The Narrative side 

1477
01:16:21,900 --> 01:16:25,800
of the space. 
So yeah. 

1478
01:16:25,800 --> 01:16:28,300
So important notes, safety 
tools? 

1479
01:16:28,300 --> 01:16:31,600
We love talking about safety 
tools, here on the show, use 

1480
01:16:31,600 --> 01:16:34,600
them, if you're like, fuck 
safety tools, fuck you. 

1481
01:16:35,400 --> 01:16:38,300
And then, you know, I should 
have awareness of saving Tools 

1482
01:16:38,300 --> 01:16:40,200
in space, you know? 
Yeah, exactly. 

1483
01:16:40,200 --> 01:16:43,100
This have awareness of your 
players to like it's dumb. 

1484
01:16:43,100 --> 01:16:44,100
It's just not. 
It's done. 

1485
01:16:44,100 --> 01:16:47,200
Lots, at least have address them
in some fashion, even if it's 

1486
01:16:47,200 --> 01:16:49,000
not overtly because you played 
with the same group for a long 

1487
01:16:49,000 --> 01:16:51,800
time, but honestly, we talked 
about it, like the game looks 

1488
01:16:51,800 --> 01:16:53,700
light. 
It feels light, it can be very 

1489
01:16:53,700 --> 01:16:55,500
heavy. 
How much like we said out of 

1490
01:16:55,500 --> 01:16:58,300
assets and you can use skim this
game could make you cry very 

1491
01:16:58,300 --> 01:17:03,400
easily. 
Oh yeah, so cleaning can feel 

1492
01:17:03,400 --> 01:17:05,200
therapeutic. 
But can also reveal upsetting 

1493
01:17:05,200 --> 01:17:08,100
truths discuss was off limits or
what can be explored. 

1494
01:17:08,400 --> 01:17:10,300
Cassie talks about the teacher 
RPG. 

1495
01:17:10,300 --> 01:17:13,100
Safety tool kit, from Kennesaw 
and Lauren Bryant monk. 

1496
01:17:13,100 --> 01:17:15,100
There's a link here. 
Does it link out? 

1497
01:17:15,100 --> 01:17:18,100
It does. 
Look at that directly to that, 

1498
01:17:18,100 --> 01:17:23,000
which is always great to see and
there's a soon as you Here, 

1499
01:17:23,000 --> 01:17:26,700
clean spirit and cleaning game. 
You're going to think of Marie 

1500
01:17:26,700 --> 01:17:28,800
kondo. 
Who recently on Twitter said 

1501
01:17:28,800 --> 01:17:31,000
she's had three kids and is 
basically given up on trying to 

1502
01:17:31,000 --> 01:17:34,500
keep stuff tidy. 
So listen, haha, I'll have a 

1503
01:17:34,500 --> 01:17:36,500
good excuse. 
If the queen herself, can't do 

1504
01:17:36,500 --> 01:17:38,000
it. 
You are fine. 

1505
01:17:38,000 --> 01:17:39,800
It's okay. 
You're allowed to be messy. 

1506
01:17:41,000 --> 01:17:43,800
The quote, is that the objective
of cleaning is not just a clean,

1507
01:17:43,800 --> 01:17:46,500
but to feel happiness, living 
within that environment. 

1508
01:17:46,500 --> 01:17:50,800
Listen, what brings me joy. 
Is making my place feel lived in

1509
01:17:51,100 --> 01:17:56,000
like my wife loves things to be 
not just a way, but away in a 

1510
01:17:56,008 --> 01:17:59,900
basket on a shelf and I have 
terrible ADHD in object 

1511
01:17:59,900 --> 01:18:03,200
impermanence. 
So if I don't have my fucking 

1512
01:18:03,300 --> 01:18:05,000
face, looks good right next to 
the sink. 

1513
01:18:05,100 --> 01:18:07,500
I'm never going to use it your 
name real ever use it. 

1514
01:18:08,400 --> 01:18:10,900
So Mom, what forever do I 
recently? 

1515
01:18:10,900 --> 01:18:13,900
Let me tell you what real quick.
I recently started using retinol

1516
01:18:14,400 --> 01:18:18,500
use it bro I'm telling you like 
shit slaps. 

1517
01:18:18,600 --> 01:18:23,100
It's for anyone out there 
moisturize, what feeling joins 

1518
01:18:23,100 --> 01:18:25,000
you. 
So this is a mood section within

1519
01:18:25,000 --> 01:18:28,300
his, so it's picking a tone. 
So, emotions are powerful. 

1520
01:18:28,300 --> 01:18:31,600
Story, drivers talk to each 
other, about feelings and moods.

1521
01:18:31,600 --> 01:18:34,400
You want to explore cleaning can
create competitive and jovial 

1522
01:18:34,400 --> 01:18:36,900
environments. 
So there's a whole list here of 

1523
01:18:37,100 --> 01:18:39,000
tones. 
You can do I like a little put a

1524
01:18:39,000 --> 01:18:42,200
little slip of paper with some, 
with some tape, on it humorous, 

1525
01:18:42,200 --> 01:18:45,600
Dreadful peaceful, Tinder 
hopeful, relaxing, gleeful 

1526
01:18:45,600 --> 01:18:49,400
hateful, you know, like what's 
crazy We talked about this over 

1527
01:18:49,400 --> 01:18:52,300
and over again. 
Like this could just be your 

1528
01:18:52,300 --> 01:18:54,400
house, it could be like a 
fantasy place in your 

1529
01:18:54,400 --> 01:18:56,600
neighborhood if you want that 
setting to be real. 

1530
01:18:56,900 --> 01:19:00,000
This could literally be going to
like a burnt-out keep that your 

1531
01:19:00,000 --> 01:19:02,500
party is coming back to after an
adventure. 

1532
01:19:02,500 --> 01:19:07,500
Like this is your space that you
have owned, right? 

1533
01:19:07,500 --> 01:19:10,300
And in between your adventures, 
you go back to just chill out, 

1534
01:19:10,300 --> 01:19:13,500
drop your gold off and it's 
destroyed and now you have to 

1535
01:19:13,500 --> 01:19:16,700
clean up the entire place. 
Like there's such a variety that

1536
01:19:16,700 --> 01:19:19,200
you can do in this it's super 
Interesting. 

1537
01:19:22,300 --> 01:19:28,300
There is a another kind of 
writing a bubble here with some 

1538
01:19:28,300 --> 01:19:32,200
more. 
Let's talk about a barn and you 

1539
01:19:32,200 --> 01:19:35,100
know, the family's artifacts and
stuff again by the book read 

1540
01:19:35,100 --> 01:19:37,600
that, you know, it's a great 
little piece of writing but 

1541
01:19:37,600 --> 01:19:39,000
we're not going to read through 
it too much. 

1542
01:19:39,000 --> 01:19:42,700
A lot of really great like 
little mini narratives scattered

1543
01:19:42,700 --> 01:19:44,700
throughout all this and they're 
like, yes I'm over. 

1544
01:19:44,700 --> 01:19:47,300
That one's kind of like the 
Brenda Barton was kind of having

1545
01:19:47,300 --> 01:19:48,500
for some reason for me, you 
know. 

1546
01:19:49,400 --> 01:19:52,600
Eddie. 
So yeah, I mean you're it's a 

1547
01:19:52,600 --> 01:19:54,100
burnt. 
Like that's exactly the same 

1548
01:19:54,100 --> 01:19:56,400
like the go into a burnt-out 
space and like, really being 

1549
01:19:56,400 --> 01:19:58,900
able to pull stuff out. 
Like she don't mean again, she's

1550
01:19:58,900 --> 01:20:00,200
creative writer, she's a great 
writer. 

1551
01:20:00,200 --> 01:20:03,400
So definitely how they make of 
recommend, reading threes 

1552
01:20:03,400 --> 01:20:06,900
through when you get to it. 
So now we're on the build 

1553
01:20:06,900 --> 01:20:11,400
section, which is again, setting
up the game a little bit more. 

1554
01:20:11,400 --> 01:20:14,900
So clean Spirit, fits where you 
need it, it can be at the start 

1555
01:20:14,900 --> 01:20:17,300
of a new campaign, it can be a 
mid campaign episode, it can be 

1556
01:20:17,300 --> 01:20:18,500
wrapping up a story and saying 
goodbye. 

1557
01:20:18,600 --> 01:20:23,800
By even and there are hyperlinks
in line hyperlinks on time 

1558
01:20:23,800 --> 01:20:27,700
hyperlinks. 
Listen, the height of luxury, 

1559
01:20:27,700 --> 01:20:31,300
you know, there we go. 
So start from nothing before you

1560
01:20:31,300 --> 01:20:33,000
can clean. 
You'll need to agree on a few 

1561
01:20:33,000 --> 01:20:35,000
things. 
With your fellow players, the 

1562
01:20:35,000 --> 01:20:37,100
section of guides you roughly 
through creating a world 

1563
01:20:37,100 --> 01:20:39,800
character dwelling and a little 
history about your group unless 

1564
01:20:39,800 --> 01:20:41,200
you have all the time in the 
world. 

1565
01:20:41,300 --> 01:20:43,800
I'm, you want to limit this to 
about 20 minutes and there is a 

1566
01:20:43,800 --> 01:20:47,000
word cloud on the next page to 
help you get going. 

1567
01:20:47,000 --> 01:20:50,100
So there's a list here. 
You know, when you look at this 

1568
01:20:50,100 --> 01:20:52,200
list what is the first thing 
that jumps out at you like 

1569
01:20:52,200 --> 01:20:53,400
three? 
Just three words. 

1570
01:20:54,500 --> 01:20:58,000
Cyber initiative, science 
fiction, desert island science 

1571
01:20:58,000 --> 01:21:00,300
fiction desert island go. 
I am. 

1572
01:21:00,300 --> 01:21:03,600
I am just as such a basic 
fucking bitch because fantasy 

1573
01:21:03,600 --> 01:21:06,700
Kingdom and like, ended up 
drugs, like, jumps out of me, 

1574
01:21:06,700 --> 01:21:11,000
but, you know, I'm obviously the
fantasy boy here, but there's 

1575
01:21:11,000 --> 01:21:13,800
great ones. 
Teleporters technology, dance 

1576
01:21:13,800 --> 01:21:17,600
fashion, it's a great set. 
It's a great list of order to 

1577
01:21:17,600 --> 01:21:19,600
have to get. 
You think it really is a fit 

1578
01:21:19,600 --> 01:21:20,700
where you need a game like you 
really? 

1579
01:21:20,700 --> 01:21:24,100
Yeah, you can definitely I could
very easily see this like you 

1580
01:21:24,300 --> 01:21:26,100
Have like a longer term 
campaign. 

1581
01:21:26,100 --> 01:21:29,000
You have like players really 
bother him like man, I could 

1582
01:21:29,000 --> 01:21:32,300
really see that. 
Like yeah, you're great defeat, 

1583
01:21:32,300 --> 01:21:34,600
you know, your party's great to 
feed their this just structure 

1584
01:21:34,600 --> 01:21:37,200
their helmets. 
Like you go back you you know, 

1585
01:21:37,200 --> 01:21:40,800
clean out home to rebuild for 
the future and that being like 

1586
01:21:40,900 --> 01:21:44,400
you play this. 
It's a heavier fucking episode 

1587
01:21:44,400 --> 01:21:49,000
and like I could see the hitting
really hard really well, a lot 

1588
01:21:49,000 --> 01:21:53,100
of groups. 
Yeah, I mean, when I, when I 

1589
01:21:53,100 --> 01:21:55,700
picture this game, That's 
exactly how I picture it is. 

1590
01:21:55,700 --> 01:21:58,000
Have is being heavy as fuck, 
like, obviously, you can do it 

1591
01:21:58,000 --> 01:21:59,900
as light as you want and make 
this like fun. 

1592
01:21:59,900 --> 01:22:03,000
And like, you know, do a whole 
thing, not that being heavy as 

1593
01:22:03,000 --> 01:22:04,500
in fun. 
That's just, I think the kind of

1594
01:22:04,508 --> 01:22:08,200
fun that we enjoy, but I am. 
That's what I immediately go to 

1595
01:22:08,200 --> 01:22:10,000
is like, how can I fuck these 
people up? 

1596
01:22:10,000 --> 01:22:12,100
You know what I mean? 
Like, yeah, how can I make him? 

1597
01:22:13,000 --> 01:22:18,000
Yeah, yeah, yeah. 
So talk about characters. 

1598
01:22:18,000 --> 01:22:21,000
So for your characters you need 
names, pronouns General, 

1599
01:22:21,000 --> 01:22:23,900
understanding of your Origins, a
secret. 

1600
01:22:24,200 --> 01:22:26,400
The size of which is up to you 
likes, interests, Hobbies 

1601
01:22:26,400 --> 01:22:28,600
relationships, things like that.
So, one of the things you need 

1602
01:22:28,600 --> 01:22:32,000
is dynamic relationships, and 
that's the next thing, it's try 

1603
01:22:32,000 --> 01:22:34,600
to give relationships to each 
character within your group work

1604
01:22:34,600 --> 01:22:35,800
together. 
Decide what's appropriate. 

1605
01:22:35,800 --> 01:22:39,200
So who do you look up to who to 
turn to for Comfort? 

1606
01:22:39,200 --> 01:22:41,300
To have you been romantically 
involved to somebody? 

1607
01:22:42,300 --> 01:22:44,500
What a, who do you? 
Wish you were closer with. 

1608
01:22:44,500 --> 01:22:49,200
So, a lot of great prompts to 
build the interpersonal 

1609
01:22:49,200 --> 01:22:51,200
relationships because you're not
just like five strangers in a 

1610
01:22:51,208 --> 01:22:54,800
space cleaning, I guess you 
could be, but, you know, It, I 

1611
01:22:54,808 --> 01:22:57,400
think it hits harder when you 
all know each other and have 

1612
01:22:57,400 --> 01:23:02,700
some connection, your character 
does not until I'm actually 

1613
01:23:02,700 --> 01:23:06,500
planning like a little mini 
campaign coming up for a dips. 

1614
01:23:06,500 --> 01:23:10,200
And I'm like one of the big time
starting them as like villagers,

1615
01:23:10,200 --> 01:23:11,800
you know. 
And I might, I might destroy 

1616
01:23:11,800 --> 01:23:14,000
their Village and use this we 
go. 

1617
01:23:14,200 --> 01:23:14,900
Yeah. 
Yeah. 

1618
01:23:14,900 --> 01:23:16,900
You're gonna clean out home. 
Tell me about these people that 

1619
01:23:16,900 --> 01:23:20,800
you were close to, you know, 
that's such a great way to also 

1620
01:23:20,800 --> 01:23:23,200
use this like that, what talked 
about, like, kicking off a 

1621
01:23:23,208 --> 01:23:25,700
campaign that way. 
But like, I'm just, like, World 

1622
01:23:25,700 --> 01:23:29,400
building your, your, like, your 
home and the people, you know, 

1623
01:23:29,400 --> 01:23:31,800
and then going from there, 
that's a great way to start it. 

1624
01:23:32,200 --> 01:23:34,300
Mmm. 
Especially with what I know. 

1625
01:23:34,300 --> 01:23:35,200
I had ups. 
You know what I mean? 

1626
01:23:35,200 --> 01:23:38,700
Like, you're like, yeah, you 
know, your kind of chased, right

1627
01:23:38,700 --> 01:23:40,700
week. 
Yeah, totally. 

1628
01:23:40,700 --> 01:23:43,700
It's all thing is, like, you're 
pursued for having power. 

1629
01:23:43,700 --> 01:23:45,500
So, yeah. 
So it's a great way. 

1630
01:23:45,500 --> 01:23:47,400
Like, you could, I mean, how 
many times did they do them Star

1631
01:23:47,400 --> 01:23:49,100
Wars? 
It's like imagine if Luke went 

1632
01:23:49,100 --> 01:23:52,300
back to like Uncle Ben's place 
and had to like clean that place

1633
01:23:52,300 --> 01:23:53,500
out. 
Yeah. 

1634
01:23:53,800 --> 01:23:56,400
After Like the smoldering 
corpses were outside like that's

1635
01:23:56,400 --> 01:23:59,400
what this could be used for. 
Nice. 

1636
01:24:00,000 --> 01:24:00,500
There. 
You have what? 

1637
01:24:00,500 --> 01:24:02,900
Now we have it. 
So um, yeah. 

1638
01:24:02,900 --> 01:24:07,600
Shout out your like actually my 
I'm like, oh, I also like, I 

1639
01:24:07,608 --> 01:24:11,100
feel like have tangentially 
related to what we just said. 

1640
01:24:11,100 --> 01:24:14,600
Like, if you have a group that 
like my group is very, very 

1641
01:24:14,600 --> 01:24:16,800
video game me, right? 
And I want to play apps with 

1642
01:24:16,800 --> 01:24:18,700
them and I think they have the 
capacity for it, but I need them

1643
01:24:18,700 --> 01:24:21,600
to buy in more. 
Like this is a great way. 

1644
01:24:21,600 --> 01:24:23,700
It's like you guys are gonna 
help me write this like 

1645
01:24:24,100 --> 01:24:26,500
narrative and it's going to be 
like a little bit of a rougher 

1646
01:24:26,500 --> 01:24:29,500
episode but You were going to 
write parts of this narrative 

1647
01:24:29,500 --> 01:24:32,000
and then I'll help them by in 
more, you know? 

1648
01:24:32,500 --> 01:24:34,500
Oh, my God whispering a little 
bit because they're in this 

1649
01:24:34,500 --> 01:24:37,200
apartment, I want them to hear 
this at the plan, you know, 

1650
01:24:38,000 --> 01:24:41,100
that's what's up, you know? 
And it's just for those who 

1651
01:24:41,100 --> 01:24:44,100
don't know, adults out of this 
is a game that eventually we'll 

1652
01:24:44,100 --> 01:24:45,800
talk about like, more in-depth 
on stream. 

1653
01:24:45,800 --> 01:24:49,400
But is the game that Hunter is, 
you know, kind of working on on 

1654
01:24:49,400 --> 01:24:52,900
his social change form so much 
over the past, even two months, 

1655
01:24:52,900 --> 01:24:56,300
so crazy. 
But yeah, maybe maybe one day 

1656
01:24:56,300 --> 01:25:00,400
we'll talk about our games on 
But yeah, that's a great way to 

1657
01:25:00,400 --> 01:25:04,300
kick it off. 
So talk about the characters you

1658
01:25:04,300 --> 01:25:05,900
don't have to have a fully 
fleshed-out character and 

1659
01:25:05,907 --> 01:25:07,400
exactly what on Earth is this 
talking about. 

1660
01:25:07,400 --> 01:25:10,900
This could be a way to really 
help develop your character and 

1661
01:25:11,100 --> 01:25:13,000
the dynamic relationships they 
have with the party to kick 

1662
01:25:13,000 --> 01:25:15,300
something off. 
The next thing you want to do is

1663
01:25:15,300 --> 01:25:17,500
create your dwelling. 
You roll a 6-sided dice on each 

1664
01:25:17,500 --> 01:25:21,100
of the lower the list below and 
choose what your group likes. 

1665
01:25:21,400 --> 01:25:24,600
So there's location population, 
dwelling. 

1666
01:25:25,700 --> 01:25:27,900
Yeah. 
So a large body of Water 

1667
01:25:27,900 --> 01:25:30,600
mountains crater things like 
that population to be isolated 

1668
01:25:30,600 --> 01:25:35,600
rural dense crammed anything and
then dwelling could be 0. 

1669
01:25:35,600 --> 01:25:38,300
It says population changes 
frequently. 

1670
01:25:38,300 --> 01:25:40,300
Could it just got all murked you
know? 

1671
01:25:40,300 --> 01:25:47,100
So yeah and dwelling Cottage 
cave, space cruiser stronghold. 

1672
01:25:47,400 --> 01:25:50,700
I really like all of the variety
of problems that Cassie uses to 

1673
01:25:50,700 --> 01:25:55,500
to make sure that you know this 
isn't like you can use this in 

1674
01:25:55,500 --> 01:25:57,500
any space at any time, you know 
the answer. 

1675
01:25:57,600 --> 01:26:01,100
Was to keeping it, you know, 
modern or pure question of 

1676
01:26:01,100 --> 01:26:04,400
energy, which is great. 
So the next thing is supposed to

1677
01:26:04,407 --> 01:26:06,100
do is map your dwelling. 
Before you start the game. 

1678
01:26:06,100 --> 01:26:08,700
Everyone must have a comfortable
understanding of the layout. 

1679
01:26:08,700 --> 01:26:10,500
Just a rough sketch is totally 
fine. 

1680
01:26:11,300 --> 01:26:12,700
A dwelling is much more than 
just lay out. 

1681
01:26:12,700 --> 01:26:15,800
Consider these questions as a 
group what rooms are sections? 

1682
01:26:15,800 --> 01:26:18,500
Does it contain what objects and
Furniture there? 

1683
01:26:18,900 --> 01:26:21,900
How many layers does it contain 
dozens of heating or cooling? 

1684
01:26:22,100 --> 01:26:24,200
What kind of bathing facilities?
I was food prepared. 

1685
01:26:24,200 --> 01:26:27,100
Basically, like, don't just draw
a map, like, explain how the 

1686
01:26:27,100 --> 01:26:29,000
space is. 
I slipped in, you know, and and 

1687
01:26:29,000 --> 01:26:31,500
make sure people understand that
if they leave this room, they're

1688
01:26:31,500 --> 01:26:33,600
going to hit the kitchen. 
And if they leave this room, 

1689
01:26:33,600 --> 01:26:35,500
they're going to go. 
So, you know, because I can 

1690
01:26:35,500 --> 01:26:37,800
imagine in gameplay, like people
leaving to go to different areas

1691
01:26:37,800 --> 01:26:38,900
together and stuff like that, 
too. 

1692
01:26:39,100 --> 01:26:41,700
It's good idea to have an 
understanding of what it is even

1693
01:26:41,700 --> 01:26:43,200
if it's just a quick rough 
sketch. 

1694
01:26:43,500 --> 01:26:47,900
Yeah, tell you on sticky notes, 
like sketch out, you know, where

1695
01:26:47,900 --> 01:26:50,200
to us square and divided it up, 
you know. 

1696
01:26:50,200 --> 01:26:53,200
Yeah, I can imagine again if 
this got a physical Edition and 

1697
01:26:53,200 --> 01:26:55,800
it came with a good day, planner
the cool things that you could 

1698
01:26:55,800 --> 01:26:59,000
send with it like personalized, 
Keynotes and pins and stuff like

1699
01:26:59,000 --> 01:27:01,600
that. 
To keep it all organized and 

1700
01:27:01,600 --> 01:27:03,000
then talk about the state of the
dwelling. 

1701
01:27:03,000 --> 01:27:05,500
Why are you cleaning? 
There can be many answers to the

1702
01:27:05,500 --> 01:27:08,600
questions but figure out why. 
So maybe you need a fresh start.

1703
01:27:09,100 --> 01:27:11,300
Maybe important company is 
visiting, which is the only 

1704
01:27:11,300 --> 01:27:15,300
reason I clean. 
The location has been abandoned 

1705
01:27:15,300 --> 01:27:17,400
passive taken over things like 
that. 

1706
01:27:17,400 --> 01:27:18,900
You need to take a stock is 
applies. 

1707
01:27:20,700 --> 01:27:23,600
You know, the it is a 
burned-down husk that you're 

1708
01:27:23,600 --> 01:27:25,500
coming back to. 
Yeah, I'm like that. 

1709
01:27:26,400 --> 01:27:29,700
So then you want to talk about 
your Our goals, the obvious 

1710
01:27:29,700 --> 01:27:35,800
goals of cleaning is to have a 
clean space but cleaning is just

1711
01:27:35,800 --> 01:27:37,800
stage for more interesting 
things to happen between a 

1712
01:27:37,800 --> 01:27:39,700
characters. 
So you wanna talk about timing 

1713
01:27:39,900 --> 01:27:41,400
decide. 
Why the cleaning needs to be 

1714
01:27:41,400 --> 01:27:43,700
done right now and how long you 
have to do it? 

1715
01:27:44,000 --> 01:27:46,400
Whatever reason makes sense to 
you, you have a limited amount 

1716
01:27:46,400 --> 01:27:48,600
of time to clean the command an 
hour, a day, a week or even 

1717
01:27:48,600 --> 01:27:50,700
longer but it should be a set 
period of time. 

1718
01:27:50,700 --> 01:27:54,900
So that there is like any time 
you put a timer on things, it 

1719
01:27:54,900 --> 01:27:56,000
can keep the pace moving 
forward. 

1720
01:27:56,000 --> 01:27:58,500
Instead of just being you know. 
Superfluous. 

1721
01:27:58,800 --> 01:28:01,500
So, regardless of your in-game 
reason, you only ever have 

1722
01:28:01,500 --> 01:28:05,600
enough time to complete to group
goals and to personal goals, and

1723
01:28:05,600 --> 01:28:07,600
we'll get into group goals and 
personal goals in a second. 

1724
01:28:08,100 --> 01:28:10,600
And the tip is, you can solve 
personal and group goals in 

1725
01:28:10,600 --> 01:28:12,500
whatever order you want. 
But the game wraps up better. 

1726
01:28:12,500 --> 01:28:16,600
If you end it with a group goal 
and to replace personal goal and

1727
01:28:16,600 --> 01:28:18,700
why this time matter is, because
as you role play, you may have 

1728
01:28:18,700 --> 01:28:20,900
trouble finding reasons to keep 
your character involved and a 

1729
01:28:20,907 --> 01:28:22,500
timer. 
It can also, you know, give you 

1730
01:28:22,500 --> 01:28:26,600
that the sense like I said, so 
creating personal goals is 

1731
01:28:26,600 --> 01:28:28,800
really interesting. 
It's It's multi-level here. 

1732
01:28:28,800 --> 01:28:30,800
It's not just as a group, you're
cleaning, there's things that 

1733
01:28:30,800 --> 01:28:33,100
you should be doing individually
as well as trying to accomplish 

1734
01:28:33,100 --> 01:28:35,200
things as a goal. 
So we're throwing together 

1735
01:28:35,200 --> 01:28:38,700
traditional goal-setting 
techniques out, the window avoid

1736
01:28:38,700 --> 01:28:42,200
goals, like all clean, my 
bedroom are all help wash 

1737
01:28:42,200 --> 01:28:45,100
dishes. 
Leave having an abstract thing. 

1738
01:28:45,100 --> 01:28:49,300
Honestly that can just hurt a 
little bit more or or encourage 

1739
01:28:49,300 --> 01:28:51,600
emotional investment is better 
to have. 

1740
01:28:51,600 --> 01:28:53,900
So you want to pick or create 
three goals. 

1741
01:28:53,900 --> 01:28:56,200
There's a list here, it isn't. 
It almost looks like jump out at

1742
01:28:56,208 --> 01:29:00,100
you. 
Um, let's do. 

1743
01:29:00,300 --> 01:29:01,500
Sorry. 
I was I'm going to be honest. 

1744
01:29:01,500 --> 01:29:06,500
I was looking at group goes. 
I think prove yourself to 

1745
01:29:06,500 --> 01:29:10,400
yourself is a great one, you 
know, really good one, as really

1746
01:29:10,400 --> 01:29:14,600
good ones are pretty heavy one. 
But, like, I can do this, I, I 

1747
01:29:14,600 --> 01:29:19,300
can like, yeah, I feel like, I 
feel like, I mean, we'll get 

1748
01:29:19,300 --> 01:29:22,400
into more to group goes to, but 
I feel like group, got the 

1749
01:29:22,407 --> 01:29:24,800
personal goals, feel heavier to 
me than the group goals, you 

1750
01:29:24,800 --> 01:29:26,000
know? 
Like as a group, I don't have 

1751
01:29:26,000 --> 01:29:28,200
your kind of, like, cleaning the
space, whatever, personal goals.

1752
01:29:28,200 --> 01:29:31,400
Like, I mean, accepting that 
things are out of your control, 

1753
01:29:31,400 --> 01:29:34,200
saying goodbye for giving 
someone a, Apologizing for 

1754
01:29:34,200 --> 01:29:36,800
hurting someone, there's a lot 
of heavy shit in the personal 

1755
01:29:36,800 --> 01:29:39,400
goals. 
Say goodbye those are really 

1756
01:29:39,400 --> 01:29:42,100
good one like yeah. 
Like yeah there's because I'm 

1757
01:29:42,100 --> 01:29:46,500
now I'm now applying this to 
like that teacher game that it's

1758
01:29:46,500 --> 01:29:49,300
like, oh saying goodbye Mike. 
This is like they're going to 

1759
01:29:49,300 --> 01:29:51,500
leave home, you know. 
Yeah dude. 

1760
01:29:51,500 --> 01:29:53,700
That's that's such a good way to
start it. 

1761
01:29:53,700 --> 01:29:56,200
This is such a good way to start
a campaign. 

1762
01:29:56,400 --> 01:30:00,900
Is literally just being like 
you, you come over like, even if

1763
01:30:00,900 --> 01:30:03,500
even if it's just used just 
survived on it. 

1764
01:30:03,700 --> 01:30:06,000
Ack. 
Yeah and now you need a help 

1765
01:30:06,000 --> 01:30:08,700
clean up and leave because 
there's nothing left for you. 

1766
01:30:08,700 --> 01:30:11,100
That's so good. 
And so heavy and such a great 

1767
01:30:11,100 --> 01:30:13,700
way to do World building. 
So I'm stoked for that session, 

1768
01:30:13,700 --> 01:30:15,200
dude. 
Well, I mean I'm not even but 

1769
01:30:15,200 --> 01:30:17,800
like I'm stoked to hear you are 
play report on it. 

1770
01:30:17,900 --> 01:30:21,600
Yeah, it's really cool. 
So creating grumbles of this 

1771
01:30:21,800 --> 01:30:25,700
guy. 
If you don't you lost, I tell 

1772
01:30:25,700 --> 01:30:26,300
you. 
Thank you. 

1773
01:30:27,000 --> 01:30:30,300
So create your group goals. 
Your group will need three goals

1774
01:30:30,300 --> 01:30:32,200
before you start the game. 
So you have three personal and 

1775
01:30:32,200 --> 01:30:36,600
three group but you Have to 
accomplish to group and then to 

1776
01:30:36,600 --> 01:30:38,200
personalize each to finish the 
game. 

1777
01:30:38,200 --> 01:30:40,500
So your group will need three 
goals where you start the game, 

1778
01:30:40,600 --> 01:30:43,100
don't select a goal like it, get
mud off, the wagon and said, 

1779
01:30:43,100 --> 01:30:45,000
pickles are abstract and hard to
measure. 

1780
01:30:45,200 --> 01:30:47,800
Maybe goal is to pay respects to
the dead or maybe a group needs 

1781
01:30:47,800 --> 01:30:50,100
to improve your social standing 
in the neighborhood discuss. 

1782
01:30:50,100 --> 01:30:52,900
What's best for that? 
And then, as a note, the game is

1783
01:30:52,907 --> 01:30:55,200
designed to help you complete 
whatever goals you create 

1784
01:30:55,300 --> 01:30:57,200
matter, what they are. 
So avoid setting goals that are 

1785
01:30:57,200 --> 01:31:01,900
too lofty, like you want 
abstract goals, but you want 

1786
01:31:01,900 --> 01:31:04,900
them to be able to be a I'll 
play store, you're going to but 

1787
01:31:04,900 --> 01:31:06,500
can play forever, right? 
Right. 

1788
01:31:06,600 --> 01:31:12,600
Um, so any of the group goals 
jumped out of you, what was I 

1789
01:31:12,608 --> 01:31:15,700
just saying, I lie, I think 
honoring someone was a good one,

1790
01:31:17,100 --> 01:31:19,200
you know, finding lost items 
once again. 

1791
01:31:19,200 --> 01:31:22,100
Like I already, I am. 
So in a space for this now, 

1792
01:31:22,100 --> 01:31:24,300
Mike, I know how I'm using, is 
some time looking for things 

1793
01:31:24,300 --> 01:31:29,000
that fulfill that yeah, really 
think we're really of great 

1794
01:31:29,000 --> 01:31:30,500
memories to. 
I'm thinking like, destroyed 

1795
01:31:30,500 --> 01:31:34,300
Hometown, like he say, like 
reliving these Like moments in 

1796
01:31:34,300 --> 01:31:36,200
this space, you know, like, I 
think that there's like a 

1797
01:31:36,200 --> 01:31:38,600
happier space for. 
This is why he's very positive 

1798
01:31:38,600 --> 01:31:39,600
way. 
They use this game. 

1799
01:31:39,700 --> 01:31:41,500
The like, I'm like, how can I 
decimate? 

1800
01:31:41,500 --> 01:31:44,400
Those guys were broken. 
Listen, this is how it works. 

1801
01:31:44,600 --> 01:31:47,200
So I think one of the one, like,
honor someone's great repair 

1802
01:31:47,200 --> 01:31:50,400
broken searches is great. 
But like, you know, there's the,

1803
01:31:50,400 --> 01:31:52,400
the personal goal of like 
saying, goodbye, but I think 

1804
01:31:52,400 --> 01:31:55,400
even as a group go like having 
something like, you know, 

1805
01:31:57,200 --> 01:31:59,300
basically, like I don't even 
know how you could say it but 

1806
01:31:59,300 --> 01:32:02,200
basically, like getting the 
space. 

1807
01:32:03,400 --> 01:32:09,000
Like in a condition to be able 
to let it go and and know it's 

1808
01:32:09,000 --> 01:32:12,800
going to be okay or to like fun 
like wrap it up, is it would be 

1809
01:32:12,800 --> 01:32:15,000
a great group goal to just be 
like, okay. 

1810
01:32:15,000 --> 01:32:18,400
Like I feel like I guess it is 
still just a personal goal, 

1811
01:32:18,500 --> 01:32:21,000
she's already got it covered. 
So anyway, yeah, this is a good 

1812
01:32:21,000 --> 01:32:24,100
repair broken structures. 
Discover what needs restocking? 

1813
01:32:24,300 --> 01:32:27,300
I mean, these are I feel like 
against these are a little bit 

1814
01:32:27,300 --> 01:32:29,800
less abstract, you know, 
specifically like repairing 

1815
01:32:29,800 --> 01:32:32,500
something that's broken or 
revitalizing plans is a little 

1816
01:32:32,500 --> 01:32:35,800
different than Learning how to 
say, goodbye, you know, but 

1817
01:32:35,800 --> 01:32:40,100
here's a, here's a cool piece 
of, you know, full-page art, 

1818
01:32:40,100 --> 01:32:42,400
here is a bunch of low. 
I am models, you know, you got a

1819
01:32:42,407 --> 01:32:44,800
little, got a little squirrel 
with his glasses on got some 

1820
01:32:44,800 --> 01:32:48,500
birds and inside is this, you 
know, kind of like birds nests 

1821
01:32:48,500 --> 01:32:50,900
space with this own little, 
like, mushroom lamp, with the 

1822
01:32:50,900 --> 01:32:52,700
lights on and buttons on the 
wall and stuff. 

1823
01:32:52,700 --> 01:32:55,000
Obviously, a pocket watch on the
wall is a clock. 

1824
01:32:55,000 --> 01:32:57,300
That's cute. 
It's got this, you know, magic, 

1825
01:32:57,300 --> 01:33:00,200
you know, rope stuff around it, 
it's great, I Gene Tierney, 

1826
01:33:00,200 --> 01:33:02,900
quote, I knew I could not cope 
with the future unless I was 

1827
01:33:02,900 --> 01:33:05,200
able to tourist ReDiscover the 
past. 

1828
01:33:05,800 --> 01:33:09,400
So all right we're getting into 
playing the game now. 

1829
01:33:09,400 --> 01:33:14,600
So throughout the game you'll 
make progress starts on page 34.

1830
01:33:14,900 --> 01:33:17,900
You can click that and you'll 
gain tokens tokens represent and

1831
01:33:17,900 --> 01:33:21,200
track your motivation, which I 
think is such a great mechanic 

1832
01:33:21,200 --> 01:33:23,400
to use. 
Like you have to stay motivated 

1833
01:33:23,400 --> 01:33:24,800
to clean in the space and that's
great. 

1834
01:33:24,800 --> 01:33:27,800
Absolutely, completing a 
personal goal, personal goals 

1835
01:33:27,800 --> 01:33:31,100
will always cost. 
A player 3 motivation tokens to 

1836
01:33:31,100 --> 01:33:34,900
complete players must choose. 
Between using their motivation 

1837
01:33:34,900 --> 01:33:36,900
to complete the group goals or 
their own. 

1838
01:33:37,900 --> 01:33:40,200
And when a player turns in 
motivations to complete a goal, 

1839
01:33:40,200 --> 01:33:43,200
a few things should happen. 
One, the player should announce 

1840
01:33:43,200 --> 01:33:46,000
that they're about to check out 
one of the goals to the 

1841
01:33:46,000 --> 01:33:48,200
pleasure, describe how they 
would like to see it through. 

1842
01:33:48,400 --> 01:33:51,200
And three of the group of the GM
agree, to the proposed scene and

1843
01:33:51,200 --> 01:33:53,500
role play begins. 
It kind of reminds me of a 

1844
01:33:53,508 --> 01:33:57,200
little tiny bit of microscope. 
And if you played microscope, 

1845
01:33:57,200 --> 01:33:59,600
but it's kind of a microscope. 
I just got to tell if it's like,

1846
01:33:59,600 --> 01:34:01,700
it's like, it's literally like, 
a world-building to. 

1847
01:34:01,700 --> 01:34:04,300
Like, I've let her use it to 
build a world to play games, and

1848
01:34:04,300 --> 01:34:07,200
I don't know other people that 
do that, but you can build out a

1849
01:34:07,200 --> 01:34:09,900
timeline. 
You can go from like epic scenes

1850
01:34:09,900 --> 01:34:13,500
to, like, literally, literally 
individual interpersonal scenes 

1851
01:34:13,500 --> 01:34:16,000
to help build out of world. 
This reminds me a little better 

1852
01:34:16,000 --> 01:34:19,600
that where it's get this like 
proposed because in that is the 

1853
01:34:19,600 --> 01:34:21,300
same way. 
Like, you save, like you take 

1854
01:34:21,300 --> 01:34:23,100
this character role you take 
this character role. 

1855
01:34:23,300 --> 01:34:25,800
I'm not sure how the scene is 
going to play out that What 

1856
01:34:25,800 --> 01:34:27,900
we're trying to figure out and 
then you just do it. 

1857
01:34:27,900 --> 01:34:30,900
I really like this idea of just 
like, okay, this is the go like 

1858
01:34:30,900 --> 01:34:33,500
to accomplish. 
This is how I'd like to do it. 

1859
01:34:33,500 --> 01:34:39,000
Let's role play it and just see 
kind of what happens and it's a 

1860
01:34:39,000 --> 01:34:41,800
really neat way to do it. 
So as a player is completing 

1861
01:34:41,800 --> 01:34:44,800
their goal, a lot of character 
to be the star of the scene if 

1862
01:34:44,800 --> 01:34:47,100
possible find ways for 
characters to support them. 

1863
01:34:48,700 --> 01:34:50,400
So there is a little blurb here 
on the side. 

1864
01:34:50,400 --> 01:34:52,100
I think this is a good one to 
read. 

1865
01:34:53,300 --> 01:34:58,900
How about? 
So, I was you be gentle because 

1866
01:34:58,900 --> 01:35:00,800
I and Chris, right? 
So go for hitting him, some Jen.

1867
01:35:00,900 --> 01:35:03,800
No but I have enough motivation.
I think I'm going to work on 

1868
01:35:03,800 --> 01:35:07,200
completing one of my goals. 
Sokaya says, you still have all 

1869
01:35:07,200 --> 01:35:09,300
your goals left, which do you 
think makes sense? 

1870
01:35:09,300 --> 01:35:12,800
For the story is, considering my
goal to apologize to the 

1871
01:35:12,800 --> 01:35:16,100
character Chris is playing. 
Would you be up for that? 

1872
01:35:16,100 --> 01:35:19,200
Kind of seeing Chris Pratt says 
that would be an interesting 

1873
01:35:19,200 --> 01:35:21,600
scene to explore. 
I can't promise my character 

1874
01:35:21,600 --> 01:35:24,700
will accept your apology. 
I'm ready to be heard. 

1875
01:35:24,800 --> 01:35:32,500
She knows how fucking heavy. 
She's about to cry. 

1876
01:35:32,800 --> 01:35:37,900
So the other thing too that got 
added to this section here, from

1877
01:35:37,900 --> 01:35:39,600
a legal perspective, is at the 
top. 

1878
01:35:39,600 --> 01:35:42,600
Now, instead of just on the 
side, there are two tabs, so 

1879
01:35:42,600 --> 01:35:45,900
there is a player sheet. 
When you click on that tab, it 

1880
01:35:45,900 --> 01:35:49,700
takes you to the players sheet. 
And then on the, on the right 

1881
01:35:49,700 --> 01:35:53,600
side, there's a make progress 
tab which takes you to the To 

1882
01:35:53,600 --> 01:35:57,700
the page that describes how 
progress is made just fucking 

1883
01:35:58,000 --> 01:36:00,500
good fucking job. 
Like, it really is a good job, 

1884
01:36:01,200 --> 01:36:05,700
like great. 
Like I would honestly set this 

1885
01:36:05,700 --> 01:36:08,200
up as an example of people when 
they're, like, laying out their 

1886
01:36:08,200 --> 01:36:11,500
book on ways to navigate it 
easier because you can easily 

1887
01:36:11,500 --> 01:36:14,400
like we said, convert this to a 
physical book. 

1888
01:36:14,600 --> 01:36:16,700
Oh, totally. 
Yeah, I'm sure be expensive to 

1889
01:36:16,700 --> 01:36:19,000
have like personalized tabs and 
stuff in it but I mean it does 

1890
01:36:19,000 --> 01:36:23,700
require funding this work. 
So so Game. 

1891
01:36:23,700 --> 01:36:26,500
So completing a group called 
group goal, motivation requires 

1892
01:36:26,500 --> 01:36:27,800
changing on the number of 
players. 

1893
01:36:27,800 --> 01:36:32,700
So two players group goals cost,
three motivation, three, it's 54

1894
01:36:32,700 --> 01:36:34,900
at 75. 
It's 9 and 6 Plus costs eleven 

1895
01:36:34,900 --> 01:36:38,000
motivation so a three-player 
game. 

1896
01:36:38,000 --> 01:36:42,100
Requires a players pay five 
motivation tokens total to 

1897
01:36:42,100 --> 01:36:44,200
complete a group goal in the 
five motivation tokens. 

1898
01:36:44,200 --> 01:36:47,400
Could in Theory come from one 
person, but ideally everyone 

1899
01:36:47,400 --> 01:36:49,300
will work together. 
So you can accomplish a group 

1900
01:36:49,300 --> 01:36:52,600
and personal goals in any order.
Once motivation tokens are 

1901
01:36:52,600 --> 01:36:54,900
collected for a Group goal, 
decide together how that 

1902
01:36:54,900 --> 01:36:57,100
manifests in the narrative. 
For example, if one of your 

1903
01:36:57,100 --> 01:37:00,600
group goals is, reduce tension, 
turn in the required motivation 

1904
01:37:00,600 --> 01:37:02,100
tokens. 
And describe how you would like 

1905
01:37:02,100 --> 01:37:03,700
to do that. 
Have a conversation. 

1906
01:37:03,900 --> 01:37:05,800
Once you agree on a scene or 
role play it. 

1907
01:37:05,800 --> 01:37:08,600
And after finishing, in first 
group goal, you'll encounter 

1908
01:37:08,600 --> 01:37:13,000
something unfortunate. 
So, there's another little blurb

1909
01:37:13,000 --> 01:37:16,400
here on the side for how a group
goal could go do, do you want to

1910
01:37:16,400 --> 01:37:18,100
read that one too? 
Are you gonna just go past 

1911
01:37:19,800 --> 01:37:20,900
again? 
Yeah. 

1912
01:37:20,900 --> 01:37:22,700
Yeah, I missed your call back 
that starts going up and down 

1913
01:37:22,700 --> 01:37:24,600
and rereading sir. 
And parts because I'm like, I'm 

1914
01:37:24,600 --> 01:37:27,300
now I'm not see your. 
I see the wheels rolling, I see 

1915
01:37:27,300 --> 01:37:29,300
the wheels turning ideas. 
Mike. 

1916
01:37:29,800 --> 01:37:30,700
Okay. 
Okay, okay. 

1917
01:37:30,800 --> 01:37:35,000
Okay. 
So, yeah, let's see that all. 

1918
01:37:35,000 --> 01:37:36,600
Yeah. 
Why don't you be Vincent? 

1919
01:37:36,600 --> 01:37:39,100
And well, I was just going back 
and forth in this. 

1920
01:37:39,100 --> 01:37:41,700
Yeah, we have tokens in the pool
to complete the goal. 

1921
01:37:42,000 --> 01:37:43,800
How do we cross off reduce 
tension? 

1922
01:37:44,400 --> 01:37:46,300
Randall says, we can't just 
cross it off. 

1923
01:37:46,300 --> 01:37:49,100
We need to decide how we want to
reduce tension, whatever 

1924
01:37:49,100 --> 01:37:50,800
characters got into a pillow 
fight. 

1925
01:37:52,900 --> 01:37:55,600
I guess I'll be best to um, I 
like that. 

1926
01:37:55,800 --> 01:37:59,700
Which character should start it?
Danny says, well, my character 

1927
01:37:59,700 --> 01:38:02,300
was fluffing, the throw pillows.
So I feel like it makes sense. 

1928
01:38:02,300 --> 01:38:07,100
If he starts it Vincent again, 
this sounds fun and it matches 

1929
01:38:07,100 --> 01:38:09,300
our light-hearted tone. 
We discussed earlier. 

1930
01:38:09,400 --> 01:38:13,000
Let's role play it out. 
I'd like that the difference 

1931
01:38:13,000 --> 01:38:16,100
between by love how light 
hearted this example is if I'm 

1932
01:38:16,100 --> 01:38:20,100
just like in the darkest place 
in the world right now but like 

1933
01:38:20,100 --> 01:38:22,700
okay so they might find some 
Bodies is like the bad thing is 

1934
01:38:22,700 --> 01:38:26,500
really really you know. 
And I like that it's a 

1935
01:38:26,508 --> 01:38:29,200
Counterpoint to the the player 
goes above it which was a little

1936
01:38:29,200 --> 01:38:31,200
bit earlier you know. 
It says like I'm ready to be 

1937
01:38:31,200 --> 01:38:32,700
hurt. 
Like I'm trying to apologize and

1938
01:38:32,700 --> 01:38:34,800
they might not accept it. 
And then it's like let's do a 

1939
01:38:34,800 --> 01:38:37,000
pillow fight. 
Like it just again she does a 

1940
01:38:37,000 --> 01:38:40,400
really really, really good job 
of expressing that the game can 

1941
01:38:40,400 --> 01:38:42,500
be as tonal as you want it to 
be. 

1942
01:38:42,700 --> 01:38:45,100
Which is, which is a really, 
which is really, really, really?

1943
01:38:45,100 --> 01:38:47,900
Yeah, this can go but Bunch 
different ways and I have friend

1944
01:38:47,900 --> 01:38:49,800
who played much different games 
than me and they would do where 

1945
01:38:49,800 --> 01:38:51,200
they would wear this very 
differently. 

1946
01:38:51,400 --> 01:38:54,700
Yeah, yeah, listen. 
Again, we are we're fucked up. 

1947
01:38:54,700 --> 01:38:56,600
People. 
You and I you and I you and I 

1948
01:38:56,608 --> 01:38:58,600
are like how bad can make these 
people. 

1949
01:38:58,600 --> 01:39:02,600
Yes, I mean, he's personally for
me, like, I'm like, looking for 

1950
01:39:02,600 --> 01:39:07,700
a way to get some newer role 
players to buy into character 

1951
01:39:08,100 --> 01:39:09,700
and like, I'm like, okay, well 
you're gonna make characters, 

1952
01:39:09,700 --> 01:39:11,400
they're just like you. 
So you can feel more emotionally

1953
01:39:11,400 --> 01:39:13,100
attached to them and then I'm 
going to decimate them 

1954
01:39:13,100 --> 01:39:15,600
emotionally and this is how I'm 
going to do it. 

1955
01:39:15,600 --> 01:39:21,200
So 100%, I mean, again my goal 
for this would be for people 

1956
01:39:21,300 --> 01:39:25,400
Able to cry like in a fun way. 
Yeah, no it's not like I want 

1957
01:39:25,400 --> 01:39:28,300
them to feel bad. 
I want them to feel, you know, 

1958
01:39:28,500 --> 01:39:32,000
yes, that's exactly what it is. 
Yeah, I mean, it's again, it's 

1959
01:39:32,000 --> 01:39:34,600
one of the reasons we love out 
of Essa stuff like there's so 

1960
01:39:34,600 --> 01:39:40,800
much emotion in their in their 
gameplay and stuff and You know 

1961
01:39:40,800 --> 01:39:43,300
when we can also get like you 
know, cyber metal and that her 

1962
01:39:43,300 --> 01:39:46,100
knowledge and stuff like that to
where you get, you know, the 

1963
01:39:46,100 --> 01:39:48,600
other aspect of it but a lot of 
the games that are especially 

1964
01:39:49,100 --> 01:39:51,800
you know, more music-related, 
they're meant to make, you just 

1965
01:39:51,800 --> 01:39:54,200
feel shit. 
Absolutely more people need to 

1966
01:39:54,200 --> 01:39:56,900
feel stuff. 
Listen, staggering stop being 

1967
01:39:56,900 --> 01:39:59,900
fucking NPCs like don't just 
float through life. 

1968
01:39:59,900 --> 01:40:02,300
You only get one feel shit, you 
know. 

1969
01:40:03,700 --> 01:40:05,400
All right. 
So dealing with something 

1970
01:40:05,400 --> 01:40:07,300
unfortunate. 
So we talked about this earlier.

1971
01:40:07,300 --> 01:40:11,000
After the first goal is met, you
have to Deal with something 

1972
01:40:11,000 --> 01:40:12,200
unfortunate. 
So what does that mean? 

1973
01:40:12,500 --> 01:40:14,900
So something unfortunate happens
after you complete a group goal 

1974
01:40:14,900 --> 01:40:17,500
but only the first time pick a 
table that matches the tone of 

1975
01:40:17,500 --> 01:40:19,400
your game. 
Roll, a 6-sided dice, and check 

1976
01:40:19,400 --> 01:40:22,400
the table to see what 
unfortunate event with your 

1977
01:40:22,400 --> 01:40:24,200
group must deal with work 
together to solve it. 

1978
01:40:24,208 --> 01:40:27,200
So let's go through the four 
tables and you just roll 46 and 

1979
01:40:27,200 --> 01:40:30,800
we'll do one for each one. 
So first is the mot so there's 

1980
01:40:30,800 --> 01:40:32,700
mild challenging demanding in a 
possible. 

1981
01:40:32,700 --> 01:40:34,700
So for mild, nothing will be 
lost. 

1982
01:40:34,700 --> 01:40:35,900
In the issue is easy to 
overcome. 

1983
01:40:35,900 --> 01:40:39,900
So roll a D6 for me when so an 
object is too heavy to move. 

1984
01:40:39,900 --> 01:40:42,000
Even Magic. 
Why does your group want to move

1985
01:40:42,000 --> 01:40:43,700
it? 
Who left it there and does it 

1986
01:40:43,700 --> 01:40:46,200
still serve a purpose? 
Good one. 

1987
01:40:46,700 --> 01:40:49,300
Hold on. 
Okay, so the second one is 

1988
01:40:49,300 --> 01:40:53,400
challenging. 
It is easily solved but it might

1989
01:40:53,400 --> 01:40:56,900
take longer. 
So a to know that you're off 

1990
01:40:57,000 --> 01:40:59,000
three, you are off a little bit.
You're like, oh sorry. 

1991
01:40:59,000 --> 01:41:01,200
So look through Zoom who this 
is, right? 

1992
01:41:01,200 --> 01:41:03,800
There's a group disagreement, 
what causes it? 

1993
01:41:03,800 --> 01:41:05,300
Why is it? 
Such a big deal? 

1994
01:41:05,500 --> 01:41:08,000
Do you compromise and how do you
handle the conflict? 

1995
01:41:08,100 --> 01:41:10,100
That's a good one. 
That's a great one. 

1996
01:41:10,400 --> 01:41:14,500
Yeah, so the third level is 
demanding. 

1997
01:41:14,700 --> 01:41:18,400
Someone may lose motivation and 
time, but problems are still 

1998
01:41:18,400 --> 01:41:22,600
solvable and you hit, you got 
the two again, so demanding 

1999
01:41:22,600 --> 01:41:24,500
events. 
Slowly everyone in the group 

2000
01:41:24,500 --> 01:41:25,800
comes down with the same 
illness. 

2001
01:41:25,800 --> 01:41:26,800
It's actually really like this 
one. 

2002
01:41:26,800 --> 01:41:29,800
This is the one that I really 
enjoyed magic or healing items. 

2003
01:41:29,800 --> 01:41:33,600
Don't seem to cure it. 
It doesn't seem like finding, 

2004
01:41:33,600 --> 01:41:35,200
but it's an outbreak of some 
sort. 

2005
01:41:35,300 --> 01:41:37,900
How do you care for each other? 
While you whether this temporary

2006
01:41:37,900 --> 01:41:40,200
illness and what do you think? 
Caused it? 

2007
01:41:40,300 --> 01:41:43,000
All players lose any motivation 
to have collected. 

2008
01:41:45,800 --> 01:41:49,000
So that's this is I feel like 
demanding and a possible or 

2009
01:41:49,000 --> 01:41:50,500
where I'm at with a lot of these
things. 

2010
01:41:52,600 --> 01:41:55,000
And then the last one, the last 
one is impossible. 

2011
01:41:55,000 --> 01:41:58,200
Yeah, so it says lose motivation
and time and the problem may end

2012
01:41:58,200 --> 01:42:00,900
the game in possible events are 
better for one shots as they can

2013
01:42:00,900 --> 01:42:03,000
lead to disheartening endings 
and death. 

2014
01:42:03,000 --> 01:42:07,100
So three again, there's a 
structure collapse was it a 

2015
01:42:07,108 --> 01:42:09,600
storm poor construction or 
sabotage? 

2016
01:42:09,700 --> 01:42:10,900
What area? 
Is gone. 

2017
01:42:11,000 --> 01:42:13,100
How much damage is done any 
cleaning? 

2018
01:42:13,100 --> 01:42:15,900
You've accomplished is likely 
ruined, how does the group 

2019
01:42:15,900 --> 01:42:21,800
react? 
So yeah, this is brutal and this

2020
01:42:21,800 --> 01:42:24,100
is one of the ones like a lot of
them say it may be time to end 

2021
01:42:24,100 --> 01:42:26,300
the cleaning but the impossible 
ones are ones that are really 

2022
01:42:26,300 --> 01:42:28,200
really liked a lot. 
So the first one is someone in 

2023
01:42:28,200 --> 01:42:29,800
the group is charged with a 
crime. 

2024
01:42:30,600 --> 01:42:32,300
It's a second. 
One is you receive upsetting 

2025
01:42:32,300 --> 01:42:35,900
news someone you know has been 
deeply hurt and may not make it 

2026
01:42:36,100 --> 01:42:39,600
on the third one. 
Yeah, the fourth one of fire 

2027
01:42:39,600 --> 01:42:42,600
starts and burns unnoticed for a
while how much of the space is 

2028
01:42:42,600 --> 01:42:45,700
destroyed the fifth when you've 
had a good run, but it's time 

2029
01:42:45,700 --> 01:42:48,200
for someone to leave the group 
and then the Last one is 

2030
01:42:48,200 --> 01:42:51,400
settling, your dwelling becomes 
uninhabitable why so those are 

2031
01:42:51,400 --> 01:42:52,700
those are really really great 
ones. 

2032
01:42:52,900 --> 01:42:56,100
Yeah. 
So how to make progress every 

2033
01:42:56,100 --> 01:42:59,700
time you make progress, quote 
unquote, this capital M p--, you

2034
01:42:59,700 --> 01:43:01,700
are awarded one motivation 
token. 

2035
01:43:01,800 --> 01:43:03,400
You cannot gain more than one 
motivation. 

2036
01:43:03,400 --> 01:43:05,900
Token at a time quote unquote. 
Because there are alternate 

2037
01:43:05,900 --> 01:43:09,200
rules players can make progress 
by asking another character. 

2038
01:43:09,200 --> 01:43:11,600
A moving question, helping 
another character, with one of 

2039
01:43:11,608 --> 01:43:13,800
their goals offering a solution 
to the problem. 

2040
01:43:13,800 --> 01:43:16,000
Deepening, the shared history 
getting lost in thought it's 

2041
01:43:16,000 --> 01:43:18,700
kind of like if inspiration. 
He was good. 

2042
01:43:18,900 --> 01:43:21,900
Like it's basically if you 
advance the story in a way you 

2043
01:43:21,900 --> 01:43:25,100
make someone feel something. 
Boom here's a token and then you

2044
01:43:25,100 --> 01:43:26,600
use those for your personal and 
group goals. 

2045
01:43:26,600 --> 01:43:29,700
So these are narrative moves 
while you get a motivation 

2046
01:43:29,700 --> 01:43:31,200
token. 
When you make progress, a real 

2047
01:43:31,200 --> 01:43:32,700
word should be moving the story 
forward. 

2048
01:43:32,800 --> 01:43:36,200
So it's it's the moves were made
along the way. 

2049
01:43:36,200 --> 01:43:39,800
So next we get into the 
character sheet which is pretty 

2050
01:43:39,800 --> 01:43:41,900
straightforward. 
There's a whole side of 

2051
01:43:41,900 --> 01:43:44,400
relationships origins. 
The Secret likes and interests 

2052
01:43:44,400 --> 01:43:47,300
hobbies to write on the right, 
you can write out their three 

2053
01:43:47,300 --> 01:43:49,400
group. 
All's you can write any three 

2054
01:43:49,400 --> 01:43:54,400
character goals, their tips on 
the sheet 2, so build a detail. 

2055
01:43:54,400 --> 01:43:58,400
So yes, when you can create 
excuses, the next page is the 

2056
01:43:58,400 --> 01:44:01,500
page that and that's where the 
player type takes you. 

2057
01:44:01,700 --> 01:44:07,100
The next one is the make 
progress, tab takes you to this 

2058
01:44:07,100 --> 01:44:08,900
page. 
So it's how you can make 

2059
01:44:08,900 --> 01:44:10,900
progress and how you can get 
motivational tokens. 

2060
01:44:10,900 --> 01:44:14,900
So that's great. 
And then with like five pages 

2061
01:44:14,900 --> 01:44:16,400
left, we actually get to playing
the game. 

2062
01:44:16,400 --> 01:44:19,800
So a lot of Game is set up and 
obviously we were talking about 

2063
01:44:19,800 --> 01:44:21,100
playing the game too but this is
how it goes. 

2064
01:44:21,100 --> 01:44:24,400
So we you know, we love numbered
lists on how to play games. 

2065
01:44:24,400 --> 01:44:28,700
So it says well yeah so one this
is more of like a recap than 

2066
01:44:28,700 --> 01:44:30,400
like just getting to it since we
already did the setup. 

2067
01:44:30,400 --> 01:44:34,100
So one create goals to set the 
scene 3, take turns attempting 

2068
01:44:34,100 --> 01:44:36,900
to make progress for gain 
motivation. 5 used motivation, 

2069
01:44:36,900 --> 01:44:39,600
accomplished groups and personal
goals, group, goals and personal

2070
01:44:39,600 --> 01:44:42,100
goals. 
Six encounter, an unfortunate 

2071
01:44:42,100 --> 01:44:44,300
event after one group was 
completed, seven finish more 

2072
01:44:44,300 --> 01:44:46,300
goals and eight, create a 
conclusion, and that's it. 

2073
01:44:46,600 --> 01:44:50,700
So, before the game starts, tell
each other where you are in your

2074
01:44:50,700 --> 01:44:53,300
dwelling, you can start a 
senator Hall basically pick 

2075
01:44:53,300 --> 01:44:55,100
where you're going to start and 
then you can start by going 

2076
01:44:55,100 --> 01:44:57,700
around in a circle and keep that
format if you like or just make 

2077
01:44:57,700 --> 01:45:04,400
it a conversation. 
So good way to start is I'm like

2078
01:45:04,500 --> 01:45:08,500
it madlib sitting or standing in
location, I'm alone with my 

2079
01:45:08,500 --> 01:45:10,800
companions. 
I look around and see describe 

2080
01:45:10,800 --> 01:45:12,800
what you see. 
The first thing I'm going to do 

2081
01:45:12,800 --> 01:45:15,300
is fill in the blank. 
So if you prefer talking in the 

2082
01:45:15,308 --> 01:45:17,900
third person, you can, there's 
an example set up, which is 

2083
01:45:17,900 --> 01:45:21,100
great and then ending the game, 
this is just wrapping up and 

2084
01:45:21,100 --> 01:45:23,000
then we're about done. 
So, wrapping up the game, the 

2085
01:45:23,000 --> 01:45:25,100
game ends, when you have 
completed two group goals and 

2086
01:45:25,100 --> 01:45:27,500
each player's, completed to 
character goals or personal 

2087
01:45:27,500 --> 01:45:29,800
goals, you may discover internal
struggles, that hinder your 

2088
01:45:29,800 --> 01:45:32,700
progress, and that's okay. 
When the game ends, take a few 

2089
01:45:32,700 --> 01:45:35,700
minutes to reflect On the group,
do you feel closer to have a 

2090
01:45:35,708 --> 01:45:37,700
better understanding of what's 
important? 

2091
01:45:37,700 --> 01:45:40,300
Have you learned something new? 
And I do like both optional 

2092
01:45:40,300 --> 01:45:42,900
rules. 
So between the scenes is the 

2093
01:45:42,907 --> 01:45:44,500
first one. 
Some players find difficult to 

2094
01:45:44,508 --> 01:45:47,300
remember, when they should gain 
motivation tokens, or that 

2095
01:45:47,300 --> 01:45:50,500
awarding them shows play. 
If you find this to be the case,

2096
01:45:50,500 --> 01:45:55,000
consider a between the scenes 
rule, a player can say and seen 

2097
01:45:55,300 --> 01:45:57,300
whenever they feel like 
characters and made progress 

2098
01:45:57,300 --> 01:45:59,400
once, and seen has been said, 
this scene should be treated 

2099
01:45:59,400 --> 01:46:02,800
like a Fade to Black, and you 
can actually discuss who earns 

2100
01:46:02,800 --> 01:46:05,900
motivation? 
Ins be kind and don't use this 

2101
01:46:05,900 --> 01:46:07,300
as an excuse to interrupt 
roleplay. 

2102
01:46:07,300 --> 01:46:09,900
So don't just like shut someone 
up by saying. 

2103
01:46:10,200 --> 01:46:12,600
Yeah. 
And then the second optional 

2104
01:46:12,600 --> 01:46:16,300
rule which I like sometimes I 
think like I would use sometimes

2105
01:46:16,300 --> 01:46:18,600
and I like it, it's a great role
but if you or your fellow 

2106
01:46:18,600 --> 01:46:20,800
players get caught up in a long 
scene feel free to reward 

2107
01:46:20,900 --> 01:46:23,700
everyone in motivation token and
said trying to decide how and 

2108
01:46:23,700 --> 01:46:25,400
when each person makes progress,
well, Ivy do it. 

2109
01:46:25,400 --> 01:46:26,500
I would definitely use that 
rule. 

2110
01:46:26,500 --> 01:46:30,200
Like I 100% if they, if they are
peed and they were all like, 

2111
01:46:30,500 --> 01:46:33,600
yeah, oh, they're 100% of reward
them for that, you're right. 

2112
01:46:33,900 --> 01:46:38,400
This is like if inspiration was 
actually good, there's a whole 

2113
01:46:38,400 --> 01:46:41,800
page here of Sparks. 
So there's adjectives types. 

2114
01:46:42,900 --> 01:46:47,400
You know, there's acquired via 
formerly owned by and then 

2115
01:46:47,400 --> 01:46:50,900
there's thought starters for 
like, if you're sitting like 

2116
01:46:50,900 --> 01:46:53,100
what assert, like where you're 
sitting, what a surface could 

2117
01:46:53,100 --> 01:46:56,300
be, what a sleeping surface is 
cooking accessories. 

2118
01:46:56,300 --> 01:46:59,000
So it's a great whole page here 
of Sparks, there's a ton of 

2119
01:46:59,000 --> 01:47:02,200
them. 
And, and that's, that's the 

2120
01:47:02,200 --> 01:47:04,000
game. 
Yeah. 

2121
01:47:04,500 --> 01:47:08,500
Well, the coal, like, you could 
do this as a standalone. 

2122
01:47:08,500 --> 01:47:11,800
This could be like a kind of 
almost minigame I cancers 

2123
01:47:11,800 --> 01:47:16,600
earlier, but like all the cool 
fucking Project, we just went 

2124
01:47:16,600 --> 01:47:18,300
through. 
Like I'm like, I'm all full of 

2125
01:47:18,300 --> 01:47:19,900
ideas now, you know? 
Yeah. 

2126
01:47:20,100 --> 01:47:23,700
It's really good again. 
Like Cassie does like make them 

2127
01:47:23,700 --> 01:47:26,600
feel so bad. 
Yeah, like I feel, I feel like a

2128
01:47:26,608 --> 01:47:29,300
lot of games just hurt and good 
ways and there's a lot of 

2129
01:47:29,308 --> 01:47:31,400
catharsis to it. 
She writes, it was really great 

2130
01:47:31,400 --> 01:47:33,500
talking with her. 
So again, if you're listening in

2131
01:47:33,500 --> 01:47:36,400
Pakistan and you definitely want
to click on either, we'll 

2132
01:47:36,400 --> 01:47:39,900
probably just keep this linked 
into into one episode. 

2133
01:47:39,900 --> 01:47:42,300
So you'll probably have a 4 
because this was a pretty quick 

2134
01:47:42,500 --> 01:47:44,600
go through. 
We're still figuring out what we

2135
01:47:44,600 --> 01:47:48,400
want to do for for Zine scoring.
We're gonna have a conversation 

2136
01:47:48,400 --> 01:47:51,600
with that, but I feel like maybe
sometime in March, we should 

2137
01:47:51,600 --> 01:47:54,900
maybe do like a Zine recap, 
maybe even through all of last 

2138
01:47:54,900 --> 01:47:56,900
year and do like you just a 
quick like, threescore thing 

2139
01:47:56,900 --> 01:47:59,200
when we figure it out. 
I, I'd, I would love to do that.

2140
01:47:59,200 --> 01:48:01,600
Yeah, I think, you know exactly 
what to do basically like our 

2141
01:48:01,600 --> 01:48:05,200
second, our second re-review 
special because we did one with 

2142
01:48:05,200 --> 01:48:06,400
the last time we change up some 
rules. 

2143
01:48:06,700 --> 01:48:09,800
So, this is what I think we 
going to revisit when we we talk

2144
01:48:09,800 --> 01:48:11,600
about that. 
But that's clean spirit. 

2145
01:48:11,600 --> 01:48:13,900
I mean Cassie, you know, I hope 
she keeps putting out good 

2146
01:48:13,900 --> 01:48:16,300
stuff. 
I'm excited to tangle We did, we

2147
01:48:16,300 --> 01:48:19,200
already got to go through it 
because we are content creators,

2148
01:48:19,700 --> 01:48:22,500
and it's super worth having. 
So, highly recommend going and 

2149
01:48:22,500 --> 01:48:23,500
checking out her stuff on the 
edge. 

2150
01:48:23,500 --> 01:48:25,900
Check out our webpage, where she
not only does this stuff. 

2151
01:48:25,900 --> 01:48:28,500
She also does like game reviews 
and read-throughs to check out 

2152
01:48:28,508 --> 01:48:29,700
our stream for the flip 
throughs. 

2153
01:48:30,300 --> 01:48:32,900
Definitely somebody keep an eye 
on here and then teach RBG space

2154
01:48:33,700 --> 01:48:37,600
and that's it. 
So you can find us at let me 

2155
01:48:37,608 --> 01:48:40,700
kick. 
You can find us at VDOT weekly 

2156
01:48:40,700 --> 01:48:44,600
dot scroll for our Instagram. 
I'm gonna say I'm gonna update 

2157
01:48:44,600 --> 01:48:45,300
it. 
I'll get it one day. 

2158
01:48:45,300 --> 01:48:48,500
Maybe. 
B and then Twitter on weekly 

2159
01:48:48,500 --> 01:48:51,700
underscore scroll. 
And you can definitely find all 

2160
01:48:51,700 --> 01:48:54,700
of our vods on YouTube at the 
adventure archive. 

2161
01:48:54,700 --> 01:48:57,100
I don't know if you saw it. 
We recently rebranded. 

2162
01:48:57,200 --> 01:48:59,100
Did you see David? 
You logo? 

2163
01:48:59,500 --> 01:49:01,300
Yeah, the adventure archives, a 
new logo. 

2164
01:49:01,400 --> 01:49:03,700
We wanted to move away from 
Dyson dragons and all that kind 

2165
01:49:03,700 --> 01:49:05,900
of crap because we're pretty 
much not 15 anymore. 

2166
01:49:07,600 --> 01:49:10,500
So it's a cleaner logo. 
I that I didn't realize it. 

2167
01:49:10,500 --> 01:49:12,800
It's kind of it fits a little 
bit in with Tito. 

2168
01:49:12,800 --> 01:49:15,100
You have to take a Black and 
White theme it looks really 

2169
01:49:15,100 --> 01:49:16,800
cool. 
And who runs our game on 

2170
01:49:16,800 --> 01:49:19,900
Thursdays and Jess, who is also 
a member of the group. 

2171
01:49:19,900 --> 01:49:22,400
They did a really amazing job 
with the logo looks fantastic. 

2172
01:49:22,400 --> 01:49:24,700
So great job for them so you can
check that out at the adventure.

2173
01:49:24,700 --> 01:49:26,800
Archive do us a solid go sub to 
us. 

2174
01:49:27,100 --> 01:49:30,200
We're climbing up into the mid 
650s hoping to hit 1000 Subs, 

2175
01:49:30,200 --> 01:49:31,800
this year. 
Maybe get you to partner. 

2176
01:49:31,800 --> 01:49:34,500
So that would be great if you 
could do that and then you can 

2177
01:49:34,500 --> 01:49:37,400
find our podcast anywhere you 
listen to it but that's all I 

2178
01:49:37,400 --> 01:49:39,800
got buddy. 
Very well, cool. 

2179
01:49:39,800 --> 01:49:45,500
All right off, we will see you 
all later this week tomorrow. 

2180
01:49:45,500 --> 01:49:46,900
Aeroplane betrayed him with 
Micah. 

2181
01:49:48,600 --> 01:49:51,200
Yeah. 
And then I think Friday, we're 

2182
01:49:51,200 --> 01:49:54,500
chat with the meal Boven. 
About the electric on Friday 

2183
01:49:54,500 --> 01:49:56,400
morning fucking excited. 
Yeah Friday. 

2184
01:49:56,400 --> 01:49:59,100
Yeah, yeah. 
And then we're going to do a 

2185
01:49:59,100 --> 01:50:02,200
flip through the election 
archive issue. 

2186
01:50:02,200 --> 01:50:04,000
One. 
So you'll definitely want to 

2187
01:50:04,008 --> 01:50:05,700
check that out. 
But you guys all have a 

2188
01:50:05,708 --> 01:50:08,100
wonderful night and we will see 
you next time. 

2189
01:50:08,300 --> 01:50:09,000
Bye. 
Well.

