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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I'm a good old fashioned 

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cowboy just looking to punch 
deck. 

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And, and today we're going to be
going over Cyberpunk, augmented 

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for the second time by Emmanuel 
Melo. 

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Tabletop RPG where you play as a
team of runners, mercs, 

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criminals and activists living 
on the edge and running in the 

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shadows of a gritty ultraviolet 
world. 

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Ultraviolent, ultraviolent thin 
grasslands here. 

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So, yeah. 
So we're so we're so so so how's

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it, How's we're doing it again? 
We are doing it again. 

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For those that don't follow us 
on Blue Sky, we did this episode

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a week ago and the audio, just 
everything, just technology and 

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very much of it is dead silent. 
So we have to, we have to do it 

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again. 
But we we've talked about it. 

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It is a blessing in disguise. 
This is the first review in our 

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new format and being able to do 
it once and then see, well, at 

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least experience it because we 
can go back and watch it again 

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and see kind of what we would do
differently. 

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Now we're kind of more prepared.
But yeah, how you doing buddy? 

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Great. 
How are you? 

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You know, just just wonderful, 
just fantastic. 

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Actually excited to be doing 
this again. 

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A lot of stuff has happened in 
the last weeks that made this I 

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guess even more kind of like 
appropriate of a day to do it 

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stuff, stuff done, things like 
that. 

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Yeah, I I ran this actually this
past week. 

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I ran. 
I ran mine The Gap, the entry 

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adventure for my Matt home game.
Yeah, yeah. 

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So that's how we're definitely, 
we're definitely going to be 

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talking about that on the show. 
It was really great time for you

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to be able to pump that out. 
And you said you also read? 

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Oh, I, I listen to Neuromancer 
on audiobook. 

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Actually. 
I started before we started the 

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last episode, I think, and I 
just jogged through it. 

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A really insane novel. 
Yeah. 

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Like truly, truly a very 
strange, very strange sci-fi 

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written by an old guy you know? 
Yeah, when did that book even 

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come out? 
That is it. 

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Isn't it kind of the progenitor 
of like the whole cyberpunk 

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thing? 
Yeah, So Neuromancer by William 

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Gibson came out in 1984 and it's
yeah, it's there definitely is 

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an existence of cyberpunk 
previous to this. 

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But this is definitely, it seems
like from my perspective, the 

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first like major like cyberpunk 
novel that really kind of 

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defined the series. 
Yeah, what is the genre? 

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To the genre, yeah. 
Yeah, I mean, it's been on my 

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list forever, but you know, I'm 
I'm I'm very deep, deep in the 

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horse Heresy. 
So yeah, if I take a break, it's

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other Warhammer until I finish 
the horse heresy. 

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So, but I have I've slowed down 
every time I run into the brick 

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wall of of Nick Kime and it 
slowly filters away my desire to

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live and breathe until I finish 
it. 

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But but what else have you been 
up? 

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What, what, what, what? 
So, so this segment going 

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forward is going to be our like 
about us segment because whether

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you people care about it or not,
we I don't really care about me 

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either, but I care about you, 
buddy. 

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What else have you been up to 
this past week? 

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You know, not a lot. 
I, I bought a paddle for myself 

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because I live within like 45 
minutes of like 5 lakes and I 

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like paddle boarding. 
And also I had some interesting 

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discussions on our Discord about
the game we're trying to talk 

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about today. 
Yeah, which also get into at 

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some point. 
What about you? 

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Yeah, absolutely. 
I, I, I threw some more paint on

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some minis. 
I got some rust effects down on 

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a on a test model for some Night
Lords. 

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I pushed it pretty far with some
villainy ink from Grim Dark 

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Compendium I. 
Think I saw that on the discord 

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as well. 
Yeah, and some dirty down rust 

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effects, which is the most 
insane shit ever because it's I 

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don't understand how the liquid 
becomes rust, but it's literally

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rust and the different ways you 
water it down with like the 

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mineral spirits makes it 
different kinds of it's the 

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craziest thing ever. 
I literally had to it's it's the

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most insane shit, dude. 
Like I can't even it's fucking 

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magic. 
Like I don't understand how this

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brown liquid gets put on and 
suddenly everything just like 

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rusts away. 
Like it's insane. 

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But I had painted one of the 
shoulders red for Night Lords, 

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mimicking one of the things from
the horse airsy books, like the 

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the tabletop game books, and the
rust got a little too orange, so

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it blended too much with the 
red. 

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So I had to like bring it down a
little bit, even though it 

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looked cool as shit with some of
the villainy ink sector rust. 

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So just learning how to do this 
week I learned how to do enamel 

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washes and some rust effects. 
So very, very cool. 

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The whole point of that test 
model was basically to do as 

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much texture as I could on it to
to see how much is too much to 

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do as much rust as I could to 
see how much was too much. 

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And I'm really excited to keep 
doing that. 

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I just got to snag some more 
test models and then I'm going 

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to work on my my nemesis claw. 
And then we're going to start. 

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We're going to start something 
maybe we'll talk about at the 

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end of the show, which I kind of
have a, a segment name for 

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already already. 
But but today, today we are 

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going to be looking at let's do 
this. 

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Today we are going to be looking
at Cyberpunk. 

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Yeah, we're going to look at 
Cyberpunk Augmented, as I said 

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before. 
So why don't we hop into that? 

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We're going to give you some 
info about the game. 

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We're going to unbox a game 
because as I showed up before, 

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anyone that hasn't seen 
Cyberpunk augmented, the box set

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that it comes with is 
incredible. 

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It's it's insane. 
So, so let's talk about 

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Cyberpunk augment a little bit. 
Cyberpunk in general, because 

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now there's I think 3 versions, 
right? 

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So Cyberpunk runs on a super 
condensed version of John 

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Harper's Forged in the Dark 
system, which trust me, we'll 

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talk about today. 
Specially tweaked for 

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action-packed one shot. 
In each game you play an entire 

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new cast of characters making 
their last run. 

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Everything you need to play is 
presented as a series of eight 

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panel pamphlets. 
You get the GM's Guide, the 

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Runner File, and the Framework. 
Those are the three core 

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pamphlets. 
The Augmented gives you more 

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than that. 
The original Cyberpunk was 

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published on Itch on January 
5th, 2021. 

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The V1 original pamphlets aren't
listed anymore on the page, but 

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with the right hyperlink you can
find it. 

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But it looks like the project 
was originally Itch funded for 

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150 bucks and that goal was 
passed in less than two hours. 

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And then Cyberpunk Augmented, 
which is the box set we'll unbox

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in a second, Launched on 
Kickstarter with Mythworks, 

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which I think at the time was 
called Mythopia on May 14th, 

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2022 and funded on April 7th, 
2022 with 2059 backers for 

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$52,558 on a $10,000 goal. 
It was then released on Itch and

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Drive Through RPG in May of 
2023. 

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About a year later, which I 
assume is when the the 

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distribution was all done for 
the Kickstarter, it was 

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nominated for numerous awards in
both North and South America. 

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And at the 2024 Innies, it was 
nominated for Best Product of 

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the Year and won the Silver 
Innie for Best Layout and 

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Design. 
And I don't know if you saw 

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today, but the Innie nominations
for 2025 drop today. 

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Promise myself I wouldn't be a 
hater on May and the day the 

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nominations drop, but this 
episode will not be coming out 

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so I'll say what I really think.
The innies are a fucking joke 

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and the fact that this game did 
not win product of the year and 

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best layout in design of the 
year and the game that did did 

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win proves it's a fucking joke. 
There's not a product in design 

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in most tabletop games that I 
like, maybe that I prefer to 

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play more, you know? 
Yeah, yeah. 

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This is this is insane. 
It is insane. 

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Yeah, so, so as far as our 
feelings on the in East, trust 

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me, you'll never see us on it 
because we're not that good, but

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also because we're never going 
to nominate ourselves because 

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once again, I do think they're a
fucking joke. 

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Here's my hottest I've already 
given my hottest take. 

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If you were nominated, you 
already won because from this 

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point on, once the nominations 
are out, it's just a popularity 

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contest, which means the big 
publishers and people with big 

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social media followings are 
going to win. 

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So congratulations, if you got a
nominated, you're a winner in my

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book. 
The awards are now over. 

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I blocked the word on on on Blue
Sky. 

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And don't even get me started on
the AI Credit awards. 

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So that's it for the innies. 
Cyberpunk Overload is also out 

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on Kickstarter right now. 
This is the first official 

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expansion for Cyberpunk. 
I keep saying Cyberpunk it is 

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cyber plus punk technically. 
So Cyber plus punk is on 

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Kickstarter right now. 
The campaign ends Thursday July 

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10th which I believe is the like
next week. 

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It's a caption of one shot 
scenarios, gear catalogs, plug 

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in Rule sets and complete 
settings bundled into 3 sleek 

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thematic packs. 
Those are Sprawl Overload, Tech 

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overload, and redacted overload,
all of which contain numerous 

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pamphlets up to six each with 
stretch goals. 

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I think the sprawl overload 1 
might have like there's like 4-3

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and six whatever already. 
And as the stretch goals are 

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met, it'll hopefully they'll be 
able to unlock. 

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I think it's all 18 packets. 
Very excited for that. 

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If you get a chance to peek at 
it, maybe I'll pull the web 

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sheet a website up, but it's 
going to be a similar format. 

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It's going to have like the slip
case box. 

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It's gorgeous. 
It looks like all digitized with

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some like holographic stuff on 
it. 

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It's it's a stunning looking 
box. 

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I'm very excited for it and even
just to have it because it's 

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beautiful whether I ever play it
or not. 

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But that is what's going on with
Cyberplus Punk. 

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The next thing we're going to do
is show you what's inside this 

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beautiful, beautiful box. 
And for that I've set up the 

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camera. 
Down case, yeah, let's. 

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Go here. 
Oh, it's already set up. 

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Boom. 
So for those in podcast land, 

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again, the segments not for you,
I guess. 

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So the box is it's a Zine box. 
It's a, it's a gorgeous yellow, 

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a very, very yellow yellow. 
If you imagine yellow, this is 

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what I imagine like a hazard 
yellow. 

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Yeah, absolutely. 
Hazard Yellow is a good one, 

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yeah. 
Yeah, across one side it says 

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CBR in Gray with cyber written 
inside with the plus on the 

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side. 
Flip it over, it says P&K with 

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Punk written inside in Gray and 
light Gray on the yellow. 

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Got some stuff on the sides, 
which is nice because when you 

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set up on the shelf like a book,
it says Cyberpunk augmented 

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Manuel Melo. 
It's got the Myth Works logo and

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and like AD 20 and that's what 
it is on on both sides there so 

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beautiful box. 
It's a slip case. 

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You slip the top off and, and 
you're left with the piece 

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inside, which folds open into 
two separate pieces all the way 

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through. 
Everything is very, it's, it's 

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got as much like what, what, 
what, what do you even call 

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these things like the lines on 
the side, like the digital 

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effect, kind of things like. 
Decoration. 

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They're like. 
Decoration, you know, but not 

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not only that, I don't know if 
you felt it, but like a lot of 

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it is raised like 
acknowledgement, like all of 

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these stripes on the side, 
they're a little bit textured 

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too. 
So it's more than just than just

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the visuals. 
And here on the front, it says, 

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we have one last job for you, 
runner, one last chance to clean

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off your debt. 
Do you accept yes or no? 

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And the cursor is selected on 
the Y. 

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And it says, you better not 
glitch this up. 

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Gorgeous. 
On the back. 

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It's a cyberpunk, augmented, 
created, written and designed by

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00:12:43,680 --> 00:12:46,040
Mino Melo. 
The Cabinet of Curiosities, 

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00:12:46,320 --> 00:12:48,800
edited by Rachel, Covers by 
Lewis Melo. 

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00:12:49,080 --> 00:12:51,920
Additional editing. 
Eric Softgy Additional layouts 

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00:12:51,960 --> 00:12:55,960
Raul Rinaldi Everything in this 
was written by Emmanuel Mellow, 

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except for Cyberpunk Hunters, 
which we'll look at. 

225
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It's one of the scenes that was 
created by Cat Scratcher Studios

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and Mona Rise Megalopolis just 
created and designed by Leonardo

227
00:13:06,120 --> 00:13:09,360
Azevedo. 
As always, I apologize for 

228
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butchering all of your names, 
but when you flip it open, it's 

229
00:13:14,280 --> 00:13:16,880
hard to describe this. 
There's there's flaps on both 

230
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sides and there's a thing at the
top says open you open the flaps

231
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and the backgrounds of those 
flaps have just insane cyberpunk

232
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style artwork. 
It's like, it's like very techie

233
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like Windows, as in like the 
Windows on your computer with 

234
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things inside Switchblade, 
Sigma, this. 

235
00:13:34,920 --> 00:13:38,640
Age warning models are like, you
know, like popping up on your 

236
00:13:38,640 --> 00:13:42,640
screen like your. 
Hacker And then there's four 

237
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more flaps, 2 up top, 2 on the 
bottom, and the two on the left 

238
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say slot one left, the two on 
the right say slot one right, 

239
00:13:50,840 --> 00:13:53,280
and then on the left side it 
says game moderator, Game 

240
00:13:53,280 --> 00:13:55,640
moderator, and on the right side
it says runner. 

241
00:13:56,520 --> 00:14:00,480
If you open up the right side, 
what you get is the Cyberpunk 

242
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Zine, which we'll look at. 
You get 5 runner files, which is

243
00:14:05,840 --> 00:14:10,800
kind of like the player version,
the player edition of the Zine. 

244
00:14:11,240 --> 00:14:15,360
And the left side, you get 
framework, which is the third 

245
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part of the core. 
And framework is basically what 

246
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I would actually call the GM 
guide. 

247
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We'll go over that a little bit 
more. 

248
00:14:23,320 --> 00:14:28,160
And then you get 5 scenes. 
So first one is called Plus 

249
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Weird. 
It is a plugin to install 

250
00:14:30,680 --> 00:14:35,640
supernatural elements. 
So magic, magic in your game and

251
00:14:35,880 --> 00:14:38,240
magic like creatures. 
What did I say? 

252
00:14:38,240 --> 00:14:39,960
What, what, what? 
What's that awful movie that 

253
00:14:39,960 --> 00:14:41,760
could have been good that I said
this was like, Bright. 

254
00:14:42,120 --> 00:14:43,000
This is like. 
Bright. 

255
00:14:43,000 --> 00:14:45,720
That means bright. 
Yeah, it's, it's like the, it's 

256
00:14:45,760 --> 00:14:48,440
like the shadow run plug in. 
That's what you said. 

257
00:14:48,440 --> 00:14:49,840
That's what you said last time, 
too. 

258
00:14:49,840 --> 00:14:50,760
Yeah. 
I keep forgetting because I've 

259
00:14:50,760 --> 00:14:53,760
never read Shadow Run. 
The next one is called Predator 

260
00:14:54,000 --> 00:14:57,400
PRDTR. 
This is a setting where runners 

261
00:14:57,400 --> 00:14:59,120
must navigate the collapse of a 
lunar habitat. 

262
00:14:59,320 --> 00:15:01,400
It's very much Predator of the 
movie. 

263
00:15:02,280 --> 00:15:04,400
It is the the design and layout 
of it. 

264
00:15:04,400 --> 00:15:06,800
It I'll, I'll flip through that 
visually when we get to another 

265
00:15:06,800 --> 00:15:09,280
part of it. 
There's Mind the Gap, which is 

266
00:15:09,280 --> 00:15:11,880
the starter adventure for the 
game. 

267
00:15:11,880 --> 00:15:13,400
This is you. 
This is what you ran, right? 

268
00:15:14,040 --> 00:15:15,080
Yeah, I ran. 
I ran it. 

269
00:15:15,280 --> 00:15:16,760
Yeah, yeah. 
So we'll talk. 

270
00:15:16,800 --> 00:15:19,040
Genuinely a solid starter 
adventure. 

271
00:15:19,560 --> 00:15:21,680
Yeah, yeah, yeah. 
We'll we'll get into that a 

272
00:15:21,680 --> 00:15:26,120
little bit more. 
There's Cyber, there is several 

273
00:15:26,160 --> 00:15:29,000
Hunters which provides pre made 
elite operatives focused on 

274
00:15:29,000 --> 00:15:32,000
taking the players down and 
rules to quickly build modified 

275
00:15:32,000 --> 00:15:33,560
and incorporate them into your 
runs. 

276
00:15:33,800 --> 00:15:37,920
And last but not least is Mona 
Rise Megalopolis, which allows 

277
00:15:37,920 --> 00:15:40,200
you to create runs that 
reference William Gibson's 

278
00:15:40,200 --> 00:15:46,480
Sprawl novel trilogy, which now 
you are much more familiar with.

279
00:15:46,480 --> 00:15:49,600
Yeah, I'm through book. 
One, yeah, but every single one 

280
00:15:49,600 --> 00:15:52,520
of these is absolutely stunning.
They're gorgeous. 

281
00:15:52,520 --> 00:15:55,000
Every aspect of this is 
stunningly, beautifully 

282
00:15:55,000 --> 00:15:58,520
gorgeous. 
I love the way that it is, you 

283
00:15:58,520 --> 00:16:03,880
know, 6 scenes in each side and 
and yeah. 

284
00:16:03,880 --> 00:16:13,440
So that is the on that is the 
unboxing of the cyberpunk 

285
00:16:13,560 --> 00:16:16,720
physical slip case, cyberpunk 
augmented set. 

286
00:16:17,080 --> 00:16:21,200
Stunning again, one of the best 
form factors ever created. 

287
00:16:22,320 --> 00:16:25,640
Yeah, one or two I would say. 
I recently remembered I have 

288
00:16:25,640 --> 00:16:28,000
something that that might 
compete with this for number 1. 

289
00:16:28,240 --> 00:16:31,760
So this is a top one or two best
form factors in ATTRPGI believe 

290
00:16:31,760 --> 00:16:33,720
I've ever seen. 
And once again, the fact that 

291
00:16:33,720 --> 00:16:36,720
this didn't win best. 
I'm not saying game best product

292
00:16:36,760 --> 00:16:39,640
and best layout and design. 
And the innies that it came out 

293
00:16:40,760 --> 00:16:43,960
really solidified my opinion of 
the innies, which I gave 

294
00:16:43,960 --> 00:16:47,960
already, which you can reference
by rewinding, but it's stunning,

295
00:16:48,040 --> 00:16:50,920
it's gorgeous. 
And and we're going to get into 

296
00:16:50,920 --> 00:16:52,840
a little bit. 
So the next thing we're going to

297
00:16:52,840 --> 00:16:56,200
do as far as how we're going to 
outline this going forward, 

298
00:16:56,200 --> 00:16:58,400
instead of reading the entire 
fucking thing. 

299
00:16:59,000 --> 00:17:02,640
Normally when we would read the 
book and do the full read 

300
00:17:02,640 --> 00:17:04,200
through, I would go through most
of the rules. 

301
00:17:04,200 --> 00:17:06,079
Hunter would go through most of 
the character generation. 

302
00:17:06,480 --> 00:17:07,720
We're we're still going to do 
that. 

303
00:17:07,720 --> 00:17:09,960
I'm just going to do a quick 
breakdown of the rules of 

304
00:17:09,960 --> 00:17:12,960
mechanics and then Hunter's 
going to do a quick breakdown of

305
00:17:12,960 --> 00:17:14,640
character generation. 
And we're going to try to do 

306
00:17:14,640 --> 00:17:16,560
that in about 10 minutes instead
of two hours. 

307
00:17:16,839 --> 00:17:23,440
So let's let's see how that 
goes. 

308
00:17:24,240 --> 00:17:30,880
So I'm just going to hide the 
down Cam so I can get this out 

309
00:17:30,880 --> 00:17:38,600
of my way and and just bring up 
this this beautiful Zine cover 

310
00:17:38,600 --> 00:17:42,320
real quick so you guys can look 
at that while I talk about the 

311
00:17:42,320 --> 00:17:46,160
rules here. 
So the gist of the game, the 

312
00:17:46,240 --> 00:17:51,200
gist of the mechanics of the 
game is is that it is forged in 

313
00:17:51,200 --> 00:17:53,320
the dark. 
It is very much forged in the 

314
00:17:53,320 --> 00:17:57,440
dark. 
It is based on Blades in the 

315
00:17:57,440 --> 00:18:00,760
Dark from John Harper. 
I have allowed myself 5 minutes 

316
00:18:00,760 --> 00:18:04,920
later to talk about that and I 
will do my best right now to not

317
00:18:04,920 --> 00:18:07,000
talk about Blades and to just 
talk about this game. 

318
00:18:07,000 --> 00:18:11,760
So Cyber Plus Punk is mostly 
designed for one shots and 

319
00:18:11,760 --> 00:18:15,240
revolves around the character's 
last run, which is the high 

320
00:18:15,240 --> 00:18:17,360
stakes operation with a clear 
objective. 

321
00:18:18,080 --> 00:18:23,240
The GM prepares an outline for 
the run or generates one as they

322
00:18:23,240 --> 00:18:26,640
go. 
Players file their runners, AKA 

323
00:18:26,640 --> 00:18:28,200
they. 
They make characters which 

324
00:18:28,200 --> 00:18:32,200
Hunter's going to go over. 
The players make an engagement 

325
00:18:32,200 --> 00:18:36,360
plan or main course of action 
and then try to achieve the 

326
00:18:36,360 --> 00:18:38,360
objective that is part of the 
last run. 

327
00:18:39,160 --> 00:18:42,680
They go on the run seeking to 
complete the objective, 

328
00:18:42,920 --> 00:18:47,240
eventually running into the last
obstacle, the final obstacle, 

329
00:18:47,880 --> 00:18:51,720
and then after the mission 
succeeded or failed, the you 

330
00:18:51,720 --> 00:18:55,240
immediately move into the 
epilogue of the characters and 

331
00:18:55,240 --> 00:19:00,520
see how any reward they may have
received from the run helps them

332
00:19:00,520 --> 00:19:03,280
leverage their angle or reason 
why they run. 

333
00:19:03,280 --> 00:19:05,920
So it's basically the conclusion
of the story. 

334
00:19:05,920 --> 00:19:08,920
It is the epilogue. 
I would hope that everyone knows

335
00:19:08,920 --> 00:19:13,280
what an epilogue is, but once 
again, America so can't be too 

336
00:19:13,280 --> 00:19:17,280
short mechanically. 
Like I said, this is pure Blades

337
00:19:17,280 --> 00:19:20,360
in the Dark. 
The primary mechanic of which is

338
00:19:20,360 --> 00:19:23,880
the action role. 
And basically how that works is 

339
00:19:23,880 --> 00:19:31,200
the players describe what they 
players describe what they want 

340
00:19:31,200 --> 00:19:36,120
to accomplish, then choose the 
approach skill and other factors

341
00:19:36,120 --> 00:19:38,480
like gear that will help them 
accomplish that. 

342
00:19:38,480 --> 00:19:40,320
Those are primary things, 
Approach on the skill. 

343
00:19:40,320 --> 00:19:43,400
I'll go to the end of that more 
in just a little bit for anyone 

344
00:19:43,400 --> 00:19:48,040
that has red blades before this 
is, again, it's pure blades. 

345
00:19:48,040 --> 00:19:50,480
It really does just distill it 
down for anyone that hasn't. 

346
00:19:50,600 --> 00:19:52,160
We'll get into, we'll get into 
that later too. 

347
00:19:52,720 --> 00:19:55,880
So the action role, as I said, 
the the players choose the 

348
00:19:55,880 --> 00:19:58,200
approach and the skill and the 
gear and all the other stuff. 

349
00:19:58,240 --> 00:20:02,040
The GM assesses the risk and 
tells the players the probable 

350
00:20:02,040 --> 00:20:04,960
consequences. 
And then they set the threat 

351
00:20:04,960 --> 00:20:10,080
capital T and affect capital E, 
which the players can choose to 

352
00:20:10,120 --> 00:20:14,560
raise or lower for better or 
worse consequences. 

353
00:20:15,360 --> 00:20:18,600
Which may also be affected by 
any edges. 

354
00:20:19,240 --> 00:20:23,720
All of those are buzzwords we'll
get into more than the player 

355
00:20:23,720 --> 00:20:27,560
rolls a number of dice equal to 
the approach and skill ratings. 

356
00:20:27,840 --> 00:20:29,000
I think they only go up to 
Hunter. 

357
00:20:29,000 --> 00:20:30,680
Talk about this more. 
I think they only go up to like 

358
00:20:30,680 --> 00:20:34,160
2, two or three each, so the 
most you're rolling is like 4 or

359
00:20:34,160 --> 00:20:36,120
5D6 at a time, right? 
Yeah, pretty much. 

360
00:20:36,440 --> 00:20:42,240
Yeah, and and then any bonus 
dice you might get from some 

361
00:20:42,240 --> 00:20:47,640
other special actions like push 
or assist and, and you read the 

362
00:20:47,680 --> 00:20:52,400
single highest result, kind of 
unless you roll 2 sixes and that

363
00:20:52,400 --> 00:20:56,560
is a crit, which is a crit. 
You know what crits are. 6 is a 

364
00:20:56,560 --> 00:21:00,400
success, 4 to 5 is a partial 
success, which is a phrase I 

365
00:21:00,400 --> 00:21:04,080
fucking hate. 
And 1:00 to 3:00 is a failure. 

366
00:21:05,040 --> 00:21:06,840
And that is that is the core of 
that. 

367
00:21:06,840 --> 00:21:09,680
So let's break down a little bit
of that a little bit more so you

368
00:21:09,680 --> 00:21:14,600
can understand that a bit. 
The threat, as I said, is the 

369
00:21:14,600 --> 00:21:19,080
danger posed in the situation, 
and that can inform the harm 

370
00:21:19,080 --> 00:21:22,760
level takes on a track. 
Whatever it is, it is the threat

371
00:21:23,800 --> 00:21:25,440
of the situation the players are
in. 

372
00:21:25,680 --> 00:21:29,480
The effect is how much is 
accomplished on a success. 

373
00:21:30,080 --> 00:21:34,120
And then the harm 100 can go 
into that a little bit more, I 

374
00:21:34,120 --> 00:21:35,200
think, with character 
generation. 

375
00:21:35,200 --> 00:21:38,440
But it's a series of levels that
impose penalties. 

376
00:21:39,000 --> 00:21:41,560
And at the 4th level you die. 
So you don't have HP, you just 

377
00:21:41,560 --> 00:21:43,920
have these levels of harm that 
you take up. 

378
00:21:43,960 --> 00:21:49,000
And as you take those harm 
levels up, you you get 

379
00:21:49,160 --> 00:21:52,920
reductions to like rolls or 
stress or things like that. 

380
00:21:52,920 --> 00:21:55,160
So that's basically how the 
action roll works. 

381
00:21:55,160 --> 00:21:59,640
As I said, you pick an approach,
you pick a skill, you'll grab 

382
00:21:59,640 --> 00:22:02,080
any other factors. 
You roll the number of dice in a

383
00:22:02,080 --> 00:22:04,120
dice pool, you pick the highest 
one. 

384
00:22:05,520 --> 00:22:09,480
And what you're rolling kind of 
against is the GM's threat and, 

385
00:22:09,840 --> 00:22:11,680
and the GM picks a threat and 
effect level. 

386
00:22:12,120 --> 00:22:14,320
It's, it's, it's a, it's a lot 
of stuff, it's a lot of 

387
00:22:14,320 --> 00:22:15,760
conversation, It's a lot of meta
narrative. 

388
00:22:15,760 --> 00:22:17,320
And, and trust me again, we'll 
talk about that. 

389
00:22:17,840 --> 00:22:21,280
Because on top of that, players 
can resist things in a number of

390
00:22:21,280 --> 00:22:24,400
ways, like having armor to 
reduce any consequences, 

391
00:22:24,440 --> 00:22:26,120
etcetera, etcetera. 
Because there's lots of 

392
00:22:26,120 --> 00:22:29,680
Etcetera's and then there are 
special actions as well. 

393
00:22:30,440 --> 00:22:34,760
Special actions are special 
actions players can do which 

394
00:22:34,760 --> 00:22:39,160
usually cause them to gain ticks
on a stress track, like taking a

395
00:22:39,160 --> 00:22:43,280
breather, which is basically the
game's version of rest or push 

396
00:22:43,280 --> 00:22:44,800
or assist. 
As I mentioned before, those are

397
00:22:44,800 --> 00:22:47,800
all special actions that can be 
taken. 

398
00:22:48,960 --> 00:22:51,560
There's also a very bladesy 
special action called the 

399
00:22:51,600 --> 00:22:54,480
flashback, which is one of the 
core aspects of Blades in the 

400
00:22:54,480 --> 00:22:56,600
Dark. 
The part that I one of the parts

401
00:22:56,600 --> 00:22:59,480
that I dislike the most, which 
basically allows you to 

402
00:22:59,480 --> 00:23:02,480
establish that something, the 
past happened that affects the 

403
00:23:02,480 --> 00:23:05,360
present, but it's not supposed 
to change what's already 

404
00:23:05,360 --> 00:23:07,160
currently happening in the 
present, right? 

405
00:23:09,760 --> 00:23:13,000
There is a stress system, which 
is a limiter for the number of 

406
00:23:13,000 --> 00:23:16,080
special actions you can take. 
If you do too much, you can 

407
00:23:16,120 --> 00:23:19,920
overload, which causes one of 
your approaches to glitch. 

408
00:23:19,920 --> 00:23:22,200
But we've talked about we don't 
believe there's a way to heal 

409
00:23:22,200 --> 00:23:25,800
that. 
And if approach is glitched, 

410
00:23:26,360 --> 00:23:31,080
instead of rolling your approach
die, you roll glitch die and 

411
00:23:31,120 --> 00:23:33,920
that incurs additional 
consequences based on the role. 

412
00:23:33,920 --> 00:23:38,160
So whatever you succeed or don't
succeed at, whatever the glitch 

413
00:23:38,160 --> 00:23:42,520
die rolls also gives you an 
additional consequence, the 

414
00:23:42,520 --> 00:23:44,920
lower obviously the worst it 
could possibly get for you, but 

415
00:23:44,920 --> 00:23:47,720
regardless, you get an 
additional consequence no matter

416
00:23:47,720 --> 00:23:48,960
what. 
If one of your approach is 

417
00:23:48,960 --> 00:23:52,680
glitched and you are rolling a 
glitch die, there are also 

418
00:23:52,680 --> 00:23:54,800
augmentations, which again, Hon,
I'll talk about that a little 

419
00:23:54,800 --> 00:23:56,680
bit more, but obviously it's 
augmenting your body. 

420
00:23:56,680 --> 00:23:59,320
If you saw the cyberpunk anime, 
which is surprisingly really 

421
00:23:59,320 --> 00:24:02,280
good edge runner, you'll 
understand what we mean by 

422
00:24:02,280 --> 00:24:06,720
augmentations. 
And then you also have a quantum

423
00:24:06,720 --> 00:24:09,640
inventory system where you 
basically choose the size of the

424
00:24:09,640 --> 00:24:13,720
inventory you want, the size of 
the load you want and, and as 

425
00:24:13,720 --> 00:24:15,840
you go might be 357 something 
like that. 

426
00:24:16,040 --> 00:24:19,240
You can just say, I have this 
item now and then I have it. 

427
00:24:19,560 --> 00:24:22,320
And that's, that's kind of the 
way the the system works. 

428
00:24:22,320 --> 00:24:25,440
There is an angle role at the 
end, which, as I said before, 

429
00:24:25,440 --> 00:24:29,440
it's basically just the role you
do to kind of determine the 

430
00:24:29,440 --> 00:24:31,760
outcome of your character the 
post run. 

431
00:24:33,120 --> 00:24:35,840
But we'll we'll probably talk 
about that a little bit more 

432
00:24:35,840 --> 00:24:38,880
either, but that is basically 
the mechanics of the game. 

433
00:24:38,880 --> 00:24:40,840
Does that make sense? 
You you you actually rented? 

434
00:24:41,040 --> 00:24:43,480
Did I miss anything? 
Yeah, no, I think, I think those

435
00:24:43,480 --> 00:24:45,480
are all the good basics. 
I mean, there's, there's a bunch

436
00:24:45,520 --> 00:24:48,760
of fiddly little parts in all of
this, but I think that's like a 

437
00:24:48,760 --> 00:24:52,640
a true statement of the basics. 
Yeah, yeah. 

438
00:24:52,760 --> 00:24:55,120
I wish you could scroll through 
this while I'm talking because 

439
00:24:55,120 --> 00:24:56,920
I'm going to scroll through this
while you're talking. 

440
00:24:57,000 --> 00:25:00,200
That's fine. 
And but but you can't. 

441
00:25:00,200 --> 00:25:01,360
That's not how we get the stream
set up. 

442
00:25:03,000 --> 00:25:05,160
Yeah, so character generation. 
So character generation, 

443
00:25:05,760 --> 00:25:08,800
honestly a much shorter part and
fairly easy characters are 

444
00:25:08,800 --> 00:25:11,680
made-up of a few things. 
Their angle, which we talked 

445
00:25:11,680 --> 00:25:14,560
about the reason why they do 
things are why they're doing the

446
00:25:14,560 --> 00:25:18,360
thing approaches, which are 
essentially like their stats 

447
00:25:19,280 --> 00:25:23,080
skills, which there are several 
of what they're good at 

448
00:25:23,280 --> 00:25:26,920
augmentations, which is going to
be their like cybernetics, which

449
00:25:26,920 --> 00:25:29,240
they all start, which was I 
thought was pretty cool, and 

450
00:25:29,240 --> 00:25:33,120
their load slash gear. 
So you start by picking your 

451
00:25:33,120 --> 00:25:35,280
character's handle, which is 
what they're called, and then 

452
00:25:35,280 --> 00:25:37,200
you pick what drives them their 
angle. 

453
00:25:37,200 --> 00:25:40,520
There is a a list of six things 
they can pick from and a little 

454
00:25:40,520 --> 00:25:43,280
note section under for them to 
expand on those things. 

455
00:25:43,960 --> 00:25:46,560
You can roll this D6. 
That's what my table chose to do

456
00:25:46,560 --> 00:25:48,280
because that's the kind of table
I run. 

457
00:25:49,160 --> 00:25:54,840
After that you will assigned to 
die two dice to a an approach 

458
00:25:54,840 --> 00:25:58,720
and then one singular die to two
other approaches. 

459
00:25:58,720 --> 00:26:03,320
The approaches being your stats 
are aggressive, force, 

460
00:26:03,320 --> 00:26:06,320
intimidation, destruction, 
smart, creative, coming 

461
00:26:06,320 --> 00:26:10,320
perception, Empathetic, 
charisma, and stealthy. 

462
00:26:10,320 --> 00:26:13,040
Which for selfie Edge put Yep 
you know what S is. 

463
00:26:14,120 --> 00:26:18,640
After that they can assign 8 
dice to whatever skill of their 

464
00:26:18,640 --> 00:26:21,200
choice. 
There is a limit of two per 

465
00:26:21,200 --> 00:26:25,200
skill, but if they choose to 
assign a third die to a skill, 

466
00:26:25,400 --> 00:26:28,800
instead of getting that extra 
die, they have the choice of 

467
00:26:28,800 --> 00:26:30,920
instead taking Edge on that 
skill. 

468
00:26:30,920 --> 00:26:34,240
It's called expertise. 
Not a single one of my players 

469
00:26:34,240 --> 00:26:36,320
made this decision at the table 
and I wonder if it's because 

470
00:26:36,320 --> 00:26:38,440
they a little bit didn't 
understand Edge, which we will 

471
00:26:38,440 --> 00:26:42,680
talk about, I'm sure, because 
they didn't understand it after 

472
00:26:42,680 --> 00:26:45,640
that, you know, if you pick your
skills and I'm not going to read

473
00:26:45,640 --> 00:26:47,440
through all of them because 
there's several and they're cool

474
00:26:47,440 --> 00:26:49,040
and there's a blank space where 
you can write your own. 

475
00:26:49,040 --> 00:26:50,760
And one of my players actually 
made-up his own skill. 

476
00:26:52,240 --> 00:26:56,000
After that you were going to 
they're going to make up an 

477
00:26:56,000 --> 00:26:58,720
augmentation and give it a name 
or model number. 

478
00:26:59,120 --> 00:27:00,600
You're there cybernetic 
augmentation. 

479
00:27:00,600 --> 00:27:05,920
They can leverage this on an 
action or I like to to get a 

480
00:27:05,920 --> 00:27:11,120
bonus die for an action or edge 
on an action or they can use it 

481
00:27:11,120 --> 00:27:13,680
to resist a consequence. 
This will be the marking their 

482
00:27:13,680 --> 00:27:19,000
special resistance after they 
pick their or they make up their

483
00:27:19,000 --> 00:27:20,360
augmentation. 
There's not really a pick list 

484
00:27:20,360 --> 00:27:22,440
for this. 
They're going to pick their load

485
00:27:22,440 --> 00:27:23,560
out. 
So there are a few different 

486
00:27:23,560 --> 00:27:25,520
loads. 
Choose from you light, medium, 

487
00:27:25,520 --> 00:27:28,760
and heavy. 
This will give you Light gets 

488
00:27:28,800 --> 00:27:33,080
three item slots, medium gets 5 
and heavy gets 7. 

489
00:27:33,520 --> 00:27:36,880
There is a description for each 
of these and it implies some 

490
00:27:36,960 --> 00:27:40,480
potential narrative consequences
for how heavy their loadout is. 

491
00:27:40,640 --> 00:27:44,000
So the trade loss is you get 
more items for your loadout, but

492
00:27:44,000 --> 00:27:46,480
you might appear clunkier or 
move slower. 

493
00:27:47,120 --> 00:27:50,040
As for the actual items that you
get within your inventory, it 

494
00:27:50,040 --> 00:27:52,600
does work on a completely 
quantum inventory system, 

495
00:27:52,800 --> 00:27:55,560
meaning you just pick your load.
So say you go in heavy with 

496
00:27:55,560 --> 00:27:59,520
seven, you only pick those items
until you want to or you need 

497
00:27:59,520 --> 00:28:01,920
to. 
So it gives you a lot of like, 

498
00:28:02,000 --> 00:28:03,360
you know, quantum inventory is a
thing. 

499
00:28:03,520 --> 00:28:06,800
I think Ryan and they are both 
fans of, I think it works really

500
00:28:06,800 --> 00:28:09,480
well and, and it works really 
well for my players. 

501
00:28:10,440 --> 00:28:11,600
And that's, that's pretty much 
it. 

502
00:28:11,600 --> 00:28:15,400
You have a, you have a, a stress
bar that you fill over time that

503
00:28:15,400 --> 00:28:18,920
makes up your character. 
It has, I think 7 spaces, which 

504
00:28:18,920 --> 00:28:20,760
I am and of the opinion there's 
too many. 

505
00:28:21,520 --> 00:28:23,360
And then you get your levels of 
harm. 

506
00:28:23,440 --> 00:28:26,440
There are technically 4 levels 
of harm, but three really that 

507
00:28:26,440 --> 00:28:28,960
you'll fill. 
You have two slots in level 1 

508
00:28:28,960 --> 00:28:31,040
harm, meaning you can take level
1 harm twice. 

509
00:28:31,800 --> 00:28:34,840
There's two slots in level 21, 
slot in Level 3. 

510
00:28:34,840 --> 00:28:36,480
And if you take level 4, you 
die. 

511
00:28:36,480 --> 00:28:38,640
And basically the way harm works
is that if you already have 

512
00:28:38,640 --> 00:28:42,480
taken level 1 harm twice and you
take it again, that level 1 harm

513
00:28:42,480 --> 00:28:46,880
slides down to level 2 harm. 
Yeah. 

514
00:28:46,880 --> 00:28:48,960
And that's, that's pretty much 
the basics of character creation

515
00:28:49,600 --> 00:28:51,600
and what your character is. 
It's incredibly basic. 

516
00:28:51,600 --> 00:28:54,400
It would, you know, it's very 
easy to quickly roll up a 

517
00:28:54,400 --> 00:28:56,640
character. 
Yeah. 

518
00:28:59,200 --> 00:29:01,320
Crazy. 
And we did in like 9 minutes 

519
00:29:01,320 --> 00:29:03,200
what we usually do in in an 
hour. 

520
00:29:03,200 --> 00:29:04,960
So I also wrote. 
Notes so. 

521
00:29:05,440 --> 00:29:07,520
Yeah. 
Well, I'll be curious how this 

522
00:29:07,520 --> 00:29:10,480
goes when we're doing like a 200
page book now that we can do the

523
00:29:10,480 --> 00:29:14,600
bigger ones. 
But I'll try to talk a little 

524
00:29:14,600 --> 00:29:18,040
bit slower next time. 
But that's that's kind of what 

525
00:29:18,040 --> 00:29:21,160
we're going to do as far as 
covering books. 

526
00:29:21,160 --> 00:29:24,480
So hopefully that segment, 
because again, that's going to 

527
00:29:24,480 --> 00:29:27,960
be a normal segment here on the 
show, just the rules breakdown 

528
00:29:27,960 --> 00:29:32,200
and the the character gin 
breakdown, that's that we're 

529
00:29:32,200 --> 00:29:33,600
going to go through. 
So that's basically how the game

530
00:29:33,600 --> 00:29:34,640
works. 
That's how you make your 

531
00:29:34,640 --> 00:29:39,520
characters. 
And then maybe we should have 

532
00:29:39,520 --> 00:29:43,200
done, we can talk about a little
bit in the in the framework 

533
00:29:43,200 --> 00:29:45,600
since you actually ran into 
Venture and you ran them on the 

534
00:29:45,600 --> 00:29:46,640
gap. 
We'll talk about that a little 

535
00:29:46,640 --> 00:29:47,960
bit. 
But how will all of that work? 

536
00:29:47,960 --> 00:29:53,320
So that covers really the GM 
guide and the runner file. 

537
00:29:54,320 --> 00:29:57,520
The next thing that we wanted to
talk about, we got a couple of 

538
00:29:57,520 --> 00:30:00,280
things that are now popping up 
in my head. 

539
00:30:00,280 --> 00:30:02,960
Like I said, we we, we should 
talk about Nah, that'll come up 

540
00:30:02,960 --> 00:30:06,000
in the in the review. 
So the next segment, I don't 

541
00:30:06,000 --> 00:30:08,880
know what to call this shit, but
the plan is we're going to we're

542
00:30:08,880 --> 00:30:11,920
going to each pick something 
that we really, really like 

543
00:30:12,680 --> 00:30:15,360
about the game. 
And then also something that we 

544
00:30:15,360 --> 00:30:18,640
are not as big a fans of. 
I don't want to say we like it 

545
00:30:18,640 --> 00:30:21,600
or we don't or we like and we 
hate because I don't hate. 

546
00:30:21,760 --> 00:30:23,680
I mean I hate a lot. 
Trust me by. 

547
00:30:23,720 --> 00:30:26,280
Default level of hate. 
Ryan's a consummate hater. 

548
00:30:26,520 --> 00:30:30,960
Yeah, I who, boy, I thrive on 
it. 

549
00:30:31,480 --> 00:30:35,800
But just something we like and 
something that we're not as big 

550
00:30:35,800 --> 00:30:42,880
a fans of. 
I think is is is what we're is 

551
00:30:42,880 --> 00:30:44,640
what? 
This failures. 

552
00:30:44,760 --> 00:30:48,120
You know yeah, triumphs and is 
that is that what you wanna go 

553
00:30:48,360 --> 00:30:51,600
with? 
No so so first I'll go with 

554
00:30:51,760 --> 00:30:54,800
something that I really like 
about cyber plus punk right. 

555
00:30:55,640 --> 00:30:58,360
What did I even write here? 
I really like how modular and 

556
00:30:58,360 --> 00:31:00,480
clean it is. 
We, we haven't really talked 

557
00:31:00,480 --> 00:31:05,000
about the all the expansions, 
but they're fantastic and. 

558
00:31:05,080 --> 00:31:09,200
They're very good. 
They're so good the the way that

559
00:31:09,200 --> 00:31:11,200
you're able to plug them in. 
I mean, the fact that they're 

560
00:31:11,200 --> 00:31:13,400
also called plug insurance is 
fucking perfect, you know? 

561
00:31:14,640 --> 00:31:17,400
So the game is it's very simple.
It's very streamlined. 

562
00:31:17,800 --> 00:31:19,880
We'll talk about whether it's 
too streamlined or not. 

563
00:31:20,920 --> 00:31:22,760
Eventually we will talk about 
all the things that we're saying

564
00:31:22,760 --> 00:31:27,360
we will talk about, right. 
But I think a lot more games 

565
00:31:27,400 --> 00:31:33,840
should really look at this style
and think about using this 

566
00:31:33,840 --> 00:31:36,240
right. 
If you're creating a a really 

567
00:31:36,240 --> 00:31:41,080
big game, ask yourself why does 
it need that many subsystems to 

568
00:31:41,080 --> 00:31:45,840
work and perfect is the enemy of
done? 

569
00:31:45,960 --> 00:31:49,480
Or would you be able to put off 
the core of your game and then 

570
00:31:49,560 --> 00:31:52,920
add things to the game that you 
could plug in that you could 

571
00:31:52,920 --> 00:31:55,200
slot in? 
Not something maybe so much as 

572
00:31:55,200 --> 00:31:58,120
like Errant or you have an 
entire game of just procedures, 

573
00:31:58,120 --> 00:32:00,640
right? 
But really, just for example, 

574
00:32:00,640 --> 00:32:05,480
Cyberpunk doesn't have magic. 
Not shipping it with magic is a 

575
00:32:05,480 --> 00:32:08,760
great idea and eventually just 
coming with a plug in for magic 

576
00:32:08,760 --> 00:32:11,560
is fucking awesome. 
If you want to have Jurassic 

577
00:32:11,560 --> 00:32:13,840
fucking Park, just have a plug 
in for that. 

578
00:32:13,840 --> 00:32:17,160
I love that idea as a setting. 
And so much of what they did 

579
00:32:17,160 --> 00:32:19,280
with the expansions was exactly 
that. 

580
00:32:19,280 --> 00:32:23,960
Like I love the predator setting
and I love plus weird and even 

581
00:32:23,960 --> 00:32:25,840
the way that they do the 
adventure in motorized 

582
00:32:25,840 --> 00:32:27,320
Megalopolis. 
I think they're fantastic 

583
00:32:27,320 --> 00:32:29,960
additions because again, you can
do a little setting, plug in, 

584
00:32:29,960 --> 00:32:32,440
you can do a little mechanics 
plug in, you can do a little bit

585
00:32:32,440 --> 00:32:35,120
of everything and really, really
enjoy that a lot. 

586
00:32:35,120 --> 00:32:37,720
So I think that's the thing I 
like most about it is that it's 

587
00:32:37,720 --> 00:32:41,800
super clean, super. 
I don't say hackable, modable, 

588
00:32:42,000 --> 00:32:44,680
you know, like it's very modular
and I really, really enjoy that 

589
00:32:44,680 --> 00:32:47,360
about it. 
You get a core game and a bunch 

590
00:32:47,360 --> 00:32:50,760
of stuff that you can add on to 
if you want, as opposed to 

591
00:32:50,800 --> 00:32:53,280
putting it all in one book and 
saying ignore these parts 

592
00:32:53,280 --> 00:32:55,440
because that's not, that's not, 
that's not. 

593
00:32:55,440 --> 00:32:56,960
How people brain work. 
Yeah, yeah. 

594
00:32:57,280 --> 00:32:59,680
Your brain clicks into a mode 
when you read the book and 

595
00:32:59,680 --> 00:33:02,000
you're and it wants you to use 
everything in the book just 

596
00:33:02,000 --> 00:33:05,200
because you say not to a dozen 
as much, but having it in a 

597
00:33:05,200 --> 00:33:09,000
whole separate Zine. 
I I think really contributes to 

598
00:33:09,000 --> 00:33:11,640
that. 
So that that's my like, what 

599
00:33:11,640 --> 00:33:13,640
about you? 
Oh I thought you were going to 

600
00:33:13,640 --> 00:33:16,160
do dislike after your like. 
I thought you were doing like, 

601
00:33:16,160 --> 00:33:17,720
like, just like, just like. 
Isn't that what we talked about 

602
00:33:17,720 --> 00:33:18,560
at? 
The start No, we didn't. 

603
00:33:18,560 --> 00:33:19,680
No, go for it. 
Do your dislike? 

604
00:33:19,840 --> 00:33:21,640
I no because I'm going to rant 
again. 

605
00:33:21,640 --> 00:33:22,760
So are you going to rant? 
OK, cool. 

606
00:33:22,840 --> 00:33:24,640
You do your like. 
Likes. 

607
00:33:25,040 --> 00:33:27,560
I like the idea of the one last 
job. 

608
00:33:27,560 --> 00:33:30,560
I think narratively it really 
lends itself to like one shots. 

609
00:33:30,560 --> 00:33:34,560
And I like that this system has 
something about it that really 

610
00:33:34,560 --> 00:33:37,320
lends itself to one shots 
because my dislike will be the 

611
00:33:37,320 --> 00:33:38,800
thing that doesn't lend itself 
to one shots. 

612
00:33:39,720 --> 00:33:42,600
I also really enjoyed the 
simplicity of putting a 

613
00:33:42,600 --> 00:33:45,360
character there really quickly. 
It was a really quick process 

614
00:33:46,400 --> 00:33:49,120
and it was very easy for my 
players to understand at least 

615
00:33:49,120 --> 00:33:52,120
the putting their character 
together and they were able to 

616
00:33:52,120 --> 00:33:56,080
create these people that they 
liked or had like weird iconic 

617
00:33:56,600 --> 00:34:02,000
parts to them. 
And and then I also, I did a few

618
00:34:02,000 --> 00:34:04,640
likes. 
I think I also liked the idea of

619
00:34:04,640 --> 00:34:08,000
like dropping right into the 
action after picking your 

620
00:34:08,000 --> 00:34:11,639
engagement plan, which we didn't
talk about, but it is a part of 

621
00:34:11,639 --> 00:34:14,040
the character guide, basically 
how they want to approach each 

622
00:34:14,040 --> 00:34:15,280
job. 
They just kind of talk about 

623
00:34:15,280 --> 00:34:17,400
beforehand and then you drop 
right into the job. 

624
00:34:17,400 --> 00:34:19,760
There's not a lot of like 
downtime prep. 

625
00:34:19,760 --> 00:34:22,679
So it's felt when we were 
playing it, very action-packed, 

626
00:34:23,719 --> 00:34:26,520
yeah. 
Yeah, yeah. 

627
00:34:26,520 --> 00:34:29,400
Because you actually got to play
the game, which is fantastic. 

628
00:34:29,400 --> 00:34:31,440
I'm really excited to talk about
that a little bit more. 

629
00:34:31,440 --> 00:34:38,840
A little bit more next. 
So what so all right, So what 

630
00:34:38,840 --> 00:34:43,800
don't I like about this is a 
part where so the first time we 

631
00:34:43,800 --> 00:34:45,880
did this. 
Yeah, the first time, The first 

632
00:34:45,880 --> 00:34:51,120
time we did this I, I really, I 
feel like we talked about blades

633
00:34:51,120 --> 00:34:52,679
more than we talked about 
cyberpluspunk. 

634
00:34:52,679 --> 00:34:57,240
We I talked about I me OK, 
that's me. 

635
00:34:57,600 --> 00:35:00,840
I, I talked about blades more 
than I talked about cyberplus 

636
00:35:00,840 --> 00:35:02,640
punk. 
So my goal for this episode, 

637
00:35:02,640 --> 00:35:05,560
since we're having to redo it is
to talk about cyberplus punk, 

638
00:35:05,560 --> 00:35:07,960
but allow myself a little bit of
the rant about blades. 

639
00:35:08,160 --> 00:35:11,840
So the thing that I don't like 
as much again, we're not saying 

640
00:35:11,840 --> 00:35:14,640
the thing we don't like. 
We're saying this segment is 

641
00:35:14,640 --> 00:35:17,600
what we like anything we're not 
as big a fan of What am I not as

642
00:35:17,600 --> 00:35:19,240
big a fan of? 
It's just Blades. 

643
00:35:20,440 --> 00:35:25,880
I I fully understand and 
appreciate why people do enjoy 

644
00:35:25,880 --> 00:35:28,160
Blades. 
I don't. 

645
00:35:29,360 --> 00:35:30,840
I think John Harper is 
incredible. 

646
00:35:30,840 --> 00:35:33,880
I think that a lot of the stuff 
that he has made some of my 

647
00:35:33,880 --> 00:35:36,200
favorite things. 
I think World of Dungeons is my 

648
00:35:36,200 --> 00:35:39,200
favorite game of all time. 
And no, that's, I think World of

649
00:35:39,200 --> 00:35:41,000
Games is one of my favorite 
games. 

650
00:35:41,680 --> 00:35:44,280
I think that Laser Feelings is 
fantastic. 

651
00:35:44,320 --> 00:35:46,240
Aegon is good. 
I like almost everything John 

652
00:35:46,240 --> 00:35:50,680
Harper has done. 
I generally dislike Blades and I

653
00:35:50,680 --> 00:35:55,640
I dislike it as a book. 
I think objectively, I think 

654
00:35:55,640 --> 00:35:58,000
it's a a, a bad book. 
I think it's poorly put 

655
00:35:58,000 --> 00:36:00,600
together. 
I think it's really difficult to

656
00:36:00,600 --> 00:36:02,520
parse. 
I think it could be cut. 

657
00:36:02,640 --> 00:36:05,240
I think half of it could be cut 
off and it would be a better 

658
00:36:05,360 --> 00:36:08,320
game book. 
Subjectively, I don't like the 

659
00:36:08,320 --> 00:36:10,760
system. 
I think the thing I dislike 

660
00:36:10,760 --> 00:36:16,040
about it the most is that it 
really it quantifies aspects of 

661
00:36:16,040 --> 00:36:19,760
the conversation. 
Air quotes for people in podcast

662
00:36:19,760 --> 00:36:23,040
land that people say teach RPGs 
are in a way that I don't like 

663
00:36:23,040 --> 00:36:26,760
because I like having a 
conversation with the GM. 

664
00:36:27,000 --> 00:36:28,960
Isn't actually, in my opinion, 
supposed to be like a 

665
00:36:28,960 --> 00:36:32,640
conversation every single time 
where you have to interact with 

666
00:36:32,640 --> 00:36:35,720
the mechanics in a very 
mechanical way every time? 

667
00:36:35,720 --> 00:36:38,600
And I don't understand how a 
game that is supposed to be 

668
00:36:38,600 --> 00:36:42,200
like, really cinematic can stay 
immersive in cinematic when 

669
00:36:42,200 --> 00:36:45,920
you're engaging with the 
mechanics this much all the 

670
00:36:45,920 --> 00:36:48,160
time. 
And you can speak to that a 

671
00:36:48,160 --> 00:36:50,400
little bit more, especially 
because you had a bunch of 

672
00:36:50,400 --> 00:36:53,040
players play for the first time 
that had never read Blades, 

673
00:36:53,360 --> 00:36:55,480
right? 
So, yeah, so we'll discuss that 

674
00:36:55,480 --> 00:36:59,080
a little bit more. 
But I just don't like the 

675
00:36:59,400 --> 00:37:02,840
quantifying things like threat 
and effect for me as a gym. 

676
00:37:02,920 --> 00:37:06,040
I like the improv of, like, 
coming up with things as we go. 

677
00:37:06,400 --> 00:37:09,720
Player says something, you know,
just say, all right, you know, 

678
00:37:09,720 --> 00:37:12,480
this is a possibility of the 
things that could happen. 

679
00:37:12,480 --> 00:37:14,760
Dope roll. 
And then the threat in effect is

680
00:37:14,760 --> 00:37:17,160
something that I just don't feel
the need to communicate. 

681
00:37:17,160 --> 00:37:21,320
Like to me, it it just pulls me 
out of the immersion to to have 

682
00:37:21,320 --> 00:37:23,120
to have that conversation all 
the time. 

683
00:37:23,240 --> 00:37:24,880
And if someone's like, well, you
don't need to all the time. 

684
00:37:24,960 --> 00:37:27,160
Well, that's that's the rules. 
Like, if you're not going to use

685
00:37:27,160 --> 00:37:29,320
the rules, then don't don't use 
the rules, right? 

686
00:37:29,320 --> 00:37:32,320
Like, and also can I interject 
that like threat is how much 

687
00:37:32,320 --> 00:37:34,600
damage they'll take, right? 
The threat levels, you have to, 

688
00:37:34,600 --> 00:37:37,640
so they have to, you have to. 
Yeah, so you maintain like a 

689
00:37:37,640 --> 00:37:41,640
meta narrative the entire time 
as opposed to like staying 

690
00:37:41,640 --> 00:37:43,760
immersed in the role-playing, 
which is just an aspect I don't 

691
00:37:43,760 --> 00:37:45,200
like. 
Again, this is completely 

692
00:37:45,200 --> 00:37:46,600
subjective. 
This is a me thing. 

693
00:37:46,600 --> 00:37:48,000
I know a lot of people, the love
blades. 

694
00:37:48,240 --> 00:37:51,000
It's just a level of scaffolding
to a system that I don't want. 

695
00:37:51,000 --> 00:37:55,800
Like I don't want to interact 
with the mechanics of the system

696
00:37:56,160 --> 00:37:59,920
that much that frequently. 
I would rather have a system 

697
00:37:59,920 --> 00:38:03,160
that gets out of my way and you 
only interact with the mechanics

698
00:38:03,160 --> 00:38:06,840
when you absolutely have to, as 
opposed to needing to basically 

699
00:38:06,840 --> 00:38:09,920
be riding them the entire time. 
So I would say the thing I 

700
00:38:09,920 --> 00:38:12,680
dislike about the thing that 
that is not that I'm not as big 

701
00:38:12,680 --> 00:38:17,040
a fan of is that it's Blades. 
I think that this game could 

702
00:38:17,040 --> 00:38:23,640
easily be had to have the blades
Hacked Off of it and it would 

703
00:38:23,800 --> 00:38:26,960
for me be a better game. 
So that is the thing I don't 

704
00:38:26,960 --> 00:38:29,960
like as much is, is that it's 
for it's in the dark. 

705
00:38:30,960 --> 00:38:37,400
Yeah, As for me, my notes say 
also mostly blade stuff, but 

706
00:38:37,400 --> 00:38:41,200
like, you know, it is, it is 
incredibly clunky at the table. 

707
00:38:41,200 --> 00:38:44,440
Like it is incredibly metal. 
Like I, I hate to retread over 

708
00:38:44,440 --> 00:38:48,480
what you just said, but like 
it's your it's it really takes 

709
00:38:48,480 --> 00:38:50,600
you out a lot of the time. 
And I'm sure like if you get 

710
00:38:50,600 --> 00:38:52,800
more familiar with Ford's of the
dark stuff, like the pacing 

711
00:38:52,800 --> 00:38:56,200
picks up. 
But like you are constantly 

712
00:38:56,600 --> 00:38:59,320
interacting with these rules in 
this very meta way. 

713
00:38:59,480 --> 00:39:03,240
And also like it is supposed to 
be like a like a one shot like 

714
00:39:03,240 --> 00:39:07,000
it kind of implies by its form 
that's fairly minimalist game. 

715
00:39:07,200 --> 00:39:09,880
But my players have never played
any Forge in the Dark, and so 

716
00:39:09,960 --> 00:39:13,120
they didn't understand like 
several things. 

717
00:39:13,360 --> 00:39:16,760
And so it's like a one shot 
system built for people 

718
00:39:16,760 --> 00:39:19,840
specifically familiar with 
Blades and Forge in the Dark, 

719
00:39:20,880 --> 00:39:25,000
which, yeah, it's supposed to. 
Yeah. 

720
00:39:25,320 --> 00:39:27,360
It was just wasn't. 
If I want to play one shot 

721
00:39:27,360 --> 00:39:29,040
system, I want it to feel like a
one shot system. 

722
00:39:29,040 --> 00:39:33,960
It just wasn't as light and as a
one shot system I believe could 

723
00:39:33,960 --> 00:39:36,040
be. 
Yeah, I mean, someone on our 

724
00:39:36,040 --> 00:39:39,080
Discord made the point that 
really. 

725
00:39:40,080 --> 00:39:43,960
Yeah, I mean, because Forged is 
a APBTA child, right? 

726
00:39:43,960 --> 00:39:46,240
It is. 
It is a branch off of that 

727
00:39:46,240 --> 00:39:49,040
thing. 
It is a system that requires 

728
00:39:49,040 --> 00:39:52,600
system mastery to make it feel 
quick and light. 

729
00:39:53,080 --> 00:39:56,680
And for people that might be big
blades heads, that's fine. 

730
00:39:56,680 --> 00:39:59,480
But if you were, like you said, 
if you were doing a one shot, 

731
00:40:00,080 --> 00:40:03,480
you know, it's hard to gain 
system mastery in that kind of 

732
00:40:03,480 --> 00:40:07,760
way, and especially for a game 
designed for one shots. 

733
00:40:09,360 --> 00:40:13,720
It's yeah. 
So I think for this segment next

734
00:40:13,720 --> 00:40:19,640
time, a really great thing in 
like communicating with people 

735
00:40:19,640 --> 00:40:21,320
is a sandwich method. 
Do you know what the sandwich 

736
00:40:21,320 --> 00:40:22,880
method is? 
Yeah, absolutely. 

737
00:40:23,400 --> 00:40:25,240
Compliment. 
For those criticism, Compliment.

738
00:40:25,480 --> 00:40:27,160
Yeah. 
So for those that aren't, yeah, 

739
00:40:27,160 --> 00:40:29,360
exactly what you said. 
If you're talking to someone you

740
00:40:29,360 --> 00:40:31,440
want to and you want to give 
them constructive criticism, 

741
00:40:31,920 --> 00:40:35,000
compliment them, slide in the 
criticism and then end with a 

742
00:40:35,000 --> 00:40:37,080
compliment. 
When you compliment someone, 

743
00:40:37,080 --> 00:40:40,120
it'll make them more receptive. 
When you give them a critique, 

744
00:40:40,120 --> 00:40:42,760
they'll be listening more and 
when you compliment the end, 

745
00:40:42,760 --> 00:40:45,040
they'll leave feeling good. 
So I think next time maybe we'll

746
00:40:45,040 --> 00:40:47,160
do like, don't, don't, and then 
like at the end. 

747
00:40:47,360 --> 00:40:50,360
So the two don'ts are sandwiched
between the two likes so that we

748
00:40:50,360 --> 00:40:52,240
can start and end the segment 
with the good and kind of put 

749
00:40:52,240 --> 00:40:54,160
that in the bad. 
I like that as opposed to the. 

750
00:40:54,160 --> 00:40:56,760
Reverse compliment sandwich, 
which is where you insult 

751
00:40:56,760 --> 00:40:59,600
somebody personally and then you
compliment them and then you 

752
00:40:59,600 --> 00:41:01,480
insult them again. 
Yeah. 

753
00:41:02,080 --> 00:41:04,160
Just on their toes. 
This is evil sandwich. 

754
00:41:04,160 --> 00:41:06,680
It's the reverse meat on the 
outside, bread on the inside 

755
00:41:06,680 --> 00:41:07,240
type of day. 
Yeah. 

756
00:41:07,320 --> 00:41:09,760
No, I think we'll do that. 
I think we'll do like, don't. 

757
00:41:09,960 --> 00:41:12,480
Maybe we'll do a like and a 
don't and then a don't and a 

758
00:41:12,480 --> 00:41:15,200
like. 
And then that way we can we can 

759
00:41:15,200 --> 00:41:16,960
end the segment on a good note 
before we go into it. 

760
00:41:18,240 --> 00:41:19,760
We'll see we'll keep playing 
with it. 

761
00:41:19,760 --> 00:41:22,400
You let us you know what? 
Let us know join the discord 

762
00:41:23,240 --> 00:41:26,720
like and subscribe even I'm. 
Using the Discord now, so we're 

763
00:41:26,760 --> 00:41:28,280
very kind of stuff. 
So crazy. 

764
00:41:28,280 --> 00:41:30,640
Used it one day and now he's 
saying he's very active. 

765
00:41:30,880 --> 00:41:32,480
Crazy. 
I use it too. 

766
00:41:33,440 --> 00:41:38,560
I'm in it right now. 
So the the next thing that we 

767
00:41:38,560 --> 00:41:44,720
want to do for is, is actually 
go into our ratings, yes. 

768
00:41:44,960 --> 00:41:46,840
When do you want me to talk 
about my play experience? 

769
00:41:47,520 --> 00:41:49,400
So let's do that right now. 
That's actually let's do that 

770
00:41:49,400 --> 00:41:50,280
right now. 
Yeah. 

771
00:41:50,320 --> 00:41:51,920
I meant to slide that in here. 
So. 

772
00:41:52,120 --> 00:41:54,480
So, yeah. 
So you actually got to not only 

773
00:41:54,720 --> 00:41:58,000
play the game, you ran the 
starter adventure with people 

774
00:41:58,000 --> 00:42:01,840
that have never interacted with 
Blades or Farts in the Dark at 

775
00:42:01,840 --> 00:42:02,520
all. 
Yes. 

776
00:42:02,880 --> 00:42:06,320
Tell me how the fuck that went. 
So I mean, like I said, building

777
00:42:06,320 --> 00:42:09,720
a character was really very 
effortless. 

778
00:42:11,640 --> 00:42:15,280
Yeah, it was definitely. 
I had more than one comment at 

779
00:42:15,280 --> 00:42:17,280
my table about how meta the game
was. 

780
00:42:17,320 --> 00:42:19,480
And like, we're not a table 
that's like, oh, you can't do 

781
00:42:19,480 --> 00:42:20,720
that. 
It's like meta knowledge, you 

782
00:42:20,720 --> 00:42:22,320
know, like we never have that 
discussion. 

783
00:42:22,320 --> 00:42:24,520
Like obviously like we play a 
bunch of minimalist games. 

784
00:42:25,560 --> 00:42:28,080
I think that discussion for the 
most part fairly stupid in most 

785
00:42:28,080 --> 00:42:30,080
dungeon games. 
Like obviously you, you and your

786
00:42:30,440 --> 00:42:33,080
character can't always be 
divorced in in what you know, 

787
00:42:33,920 --> 00:42:37,880
But yeah, I mean, my players had
a good time, but it definitely 

788
00:42:37,880 --> 00:42:41,800
felt very clunky running system,
having to like say the threat 

789
00:42:41,800 --> 00:42:44,480
and effect level every single 
time felt clunky for me. 

790
00:42:44,480 --> 00:42:47,520
And I could tell for them. 
It also felt very clunky. 

791
00:42:47,840 --> 00:42:53,200
I have two other regular GMDMS 
at my table as well, and both of

792
00:42:53,200 --> 00:42:58,400
them were a little frustrated by
the necessity to do that thing. 

793
00:42:59,120 --> 00:43:00,400
And for the most part from Mind 
the Gap. 

794
00:43:00,400 --> 00:43:02,560
Mind the Gap's a great starter 
adventure actually, because it 

795
00:43:02,560 --> 00:43:05,040
cuts out a lot of the like you 
don't pick an approach or stuff,

796
00:43:05,040 --> 00:43:08,120
you really just drop in. 
And so it allows, allows you to 

797
00:43:08,120 --> 00:43:09,920
just focus on really the basic 
mechanics. 

798
00:43:09,920 --> 00:43:11,440
And I think it's where it really
shines. 

799
00:43:12,520 --> 00:43:15,720
I, I, I will say that it's like 
you're in car 18 trying to get 

800
00:43:15,720 --> 00:43:17,160
to 22, which is only four cars 
away. 

801
00:43:17,160 --> 00:43:19,560
And it does give you some waste 
like loop stuff back and stuff. 

802
00:43:19,800 --> 00:43:22,640
But it feels like, Oh, I really 
have to start dropping hints 

803
00:43:22,640 --> 00:43:24,960
about what's really going on in 
this scenario before they get to

804
00:43:24,960 --> 00:43:29,480
car 22, because that's actually,
I'm not going to say actually, 

805
00:43:29,480 --> 00:43:33,000
just in case you want to run it.
But yeah, you have to drop a lot

806
00:43:33,000 --> 00:43:34,960
of hints very quickly in a very 
condensed way. 

807
00:43:34,960 --> 00:43:39,680
And they're also in combat. 
But yeah, I have my players send

808
00:43:39,680 --> 00:43:42,240
me the things that they liked 
and didn't like in a text 

809
00:43:42,240 --> 00:43:45,400
message. 
And of the five of them, three 

810
00:43:45,400 --> 00:43:48,720
of them responded. 
And for the most part, it's, you

811
00:43:48,720 --> 00:43:52,600
know, they really liked the 
stats and inventory system, 

812
00:43:52,600 --> 00:43:55,520
which makes sense. 
Quantum inventory fucking slaps 

813
00:43:56,280 --> 00:44:01,520
and is always cool, but they 
really didn't feel like Harm was

814
00:44:01,520 --> 00:44:06,800
super meaningful or and they 
didn't really ever gather what 

815
00:44:06,920 --> 00:44:08,600
Edge meant. 
I did explain it to them but 

816
00:44:08,600 --> 00:44:11,160
it's not in the player guide 
which we are going to talk about

817
00:44:11,160 --> 00:44:13,200
when we go the race, but it's 
only in the GM guide. 

818
00:44:13,200 --> 00:44:15,680
And I told them to read both. 
But like obviously I'm like 

819
00:44:15,680 --> 00:44:18,520
we're going to run a one shot 
and we run minimalist game. 

820
00:44:18,520 --> 00:44:21,280
So a lot of time for the one 
shot, they show up the day of, 

821
00:44:21,760 --> 00:44:23,920
then we just go over the system 
real quick and we drop in. 

822
00:44:24,120 --> 00:44:26,040
And this is supposed to be a one
shot system. 

823
00:44:26,040 --> 00:44:29,880
So I we should be able to show 
up the day of, spend 20 to 30 

824
00:44:29,880 --> 00:44:32,760
minutes prepping on the system 
and making characters and be 

825
00:44:32,760 --> 00:44:34,640
able to drop in. 
And we weren't really super 

826
00:44:34,640 --> 00:44:36,200
successful at that. 
I mean, they did play the game. 

827
00:44:36,200 --> 00:44:39,840
They didn't understand. 
As for yeah, I mean, they they 

828
00:44:39,840 --> 00:44:42,040
all loved how the stats worked. 
They really did. 

829
00:44:42,040 --> 00:44:45,240
They liked the Knicks success, 
which again, I love Knicks 

830
00:44:45,240 --> 00:44:48,360
success, although I prefer 
success with consequences 

831
00:44:48,360 --> 00:44:52,520
instead of partial failure. 
And yeah, they all felt like 

832
00:44:52,520 --> 00:44:54,720
harm was fairly like not very 
meaningful. 

833
00:44:54,720 --> 00:44:57,880
And they also Speaking of the 
other track that you feel 

834
00:44:57,880 --> 00:45:01,720
stressed. 
They all took flashbacks, used 

835
00:45:01,720 --> 00:45:05,400
their augmentations and they 
never filled their stress 

836
00:45:05,400 --> 00:45:08,960
neither they net and like they 
ruled successfully a lot and but

837
00:45:08,960 --> 00:45:11,160
you filling the stress meters 
not about failure. 

838
00:45:11,160 --> 00:45:15,120
It's like things that you do to 
fill it and it's just like, 

839
00:45:15,160 --> 00:45:18,040
well, I mean, it didn't, you 
know, they didn't feel super 

840
00:45:18,040 --> 00:45:20,720
meaningful that they took stress
or that they took harm because 

841
00:45:20,720 --> 00:45:23,800
they just didn't take a lot. 
And for the harm, it's like, you

842
00:45:23,800 --> 00:45:26,440
know, some of them would pull up
arm, you know, and so it would 

843
00:45:26,440 --> 00:45:28,880
lower the the threat level. 
They're like, yeah, well, I have

844
00:45:28,880 --> 00:45:30,720
heavy armor now. 
And it's like, well, that lowers

845
00:45:30,720 --> 00:45:34,680
the threat level by a fuck ton, 
you know, by two or whatever, 

846
00:45:34,680 --> 00:45:37,760
so. 
The question is you ran it. 

847
00:45:38,160 --> 00:45:43,080
So again, I don't mind approach.
I think the skills are great. 

848
00:45:43,080 --> 00:45:44,840
That's kind of how all systems 
kind of work. 

849
00:45:44,840 --> 00:45:47,880
You're just deciding on your on 
your skills and your stats 

850
00:45:47,880 --> 00:45:51,240
basically the threatening effect
interaction is a part that 

851
00:45:51,240 --> 00:45:56,520
really we have, we have feelings
about, right. 

852
00:45:57,080 --> 00:46:00,280
Do you think that you could have
run the same thing just keeping 

853
00:46:00,280 --> 00:46:03,920
threat in effect internally and 
then getting the result of the 

854
00:46:03,920 --> 00:46:08,840
role and then communicating that
after this the way that you do 

855
00:46:08,840 --> 00:46:11,640
most kind of OSR style games and
the game went over on the same 

856
00:46:11,640 --> 00:46:14,160
like just just ignore the part 
about the players being able to 

857
00:46:14,200 --> 00:46:18,320
adjust threat in effect, no. 
Because well, I mean I guess I 

858
00:46:18,320 --> 00:46:20,000
could have run it. 
It would have worked differently

859
00:46:20,000 --> 00:46:24,280
though because them knowing the 
threat level made like made them

860
00:46:25,240 --> 00:46:27,920
take choices that they might not
have done anyway. 

861
00:46:27,920 --> 00:46:31,560
Like it is like an integral part
of the system and their decision

862
00:46:31,560 --> 00:46:34,760
making with like the meta 
mechanics of this game. 

863
00:46:35,200 --> 00:46:38,080
But is it because they're aware 
of the threat or because of the 

864
00:46:38,080 --> 00:46:40,560
specific number of the level? 
You know what I mean? 

865
00:46:40,560 --> 00:46:43,520
Because even in OSR games, you 
always make people aware of 

866
00:46:44,160 --> 00:46:47,160
potential consequences, right? 
That's what I'm saying is if you

867
00:46:47,160 --> 00:46:49,960
just said all right, like some 
like this is something that 

868
00:46:49,960 --> 00:46:51,560
could possibly happen and 
they're like, yeah, that's fine,

869
00:46:51,560 --> 00:46:54,280
let's roll with it. 
That to me feels like it would 

870
00:46:54,280 --> 00:46:58,960
flow more interestingly and less
kind of meta wise and being 

871
00:46:58,960 --> 00:47:01,040
like, well, that's a threat 
Level 3 and the effect is that 

872
00:47:01,040 --> 00:47:03,000
this and this. 
So do you want to raise it? 

873
00:47:03,000 --> 00:47:05,360
Do you want to lower it? 
I think I think really scooping 

874
00:47:05,360 --> 00:47:08,440
that out yeah, would make this 
in my opinion, more playable for

875
00:47:08,440 --> 00:47:10,840
me. 
Someone in chat. 

876
00:47:10,840 --> 00:47:16,800
I agree some some meat castle 
game where individual says blade

877
00:47:16,800 --> 00:47:19,960
stuff does require a more 
writers room quote UN quote 

878
00:47:19,960 --> 00:47:22,520
approach to play. 
That won't work with some tables

879
00:47:22,520 --> 00:47:25,960
and I honestly can't imagine it 
as a one shot for folks without 

880
00:47:25,960 --> 00:47:28,200
experience. 
It took my core group about 3 

881
00:47:28,200 --> 00:47:31,160
sessions before we understood 
how the flow of play went in 

882
00:47:31,160 --> 00:47:35,200
Blades, which is a common part 
of Blade, which is common part 

883
00:47:35,200 --> 00:47:37,440
of PBTAI mean we've said this 
over and over again, or I've 

884
00:47:37,440 --> 00:47:39,720
said it, or I stole it from 
Aaron King or something, I don't

885
00:47:39,720 --> 00:47:42,800
remember. 
There's 1000 PBT as and about 

886
00:47:42,800 --> 00:47:45,720
four good ones. 
And that's because a lot of 

887
00:47:45,720 --> 00:47:49,600
people just don't understand it.
And the only reason I really 

888
00:47:49,600 --> 00:47:52,960
understand it as well as I do is
because I read Patrick World 

889
00:47:52,960 --> 00:47:55,680
from Aaron King, which is a 
better explainer of how PBTA 

890
00:47:55,680 --> 00:47:58,480
works than the PBTA. 
Than pretty much any other PBTA 

891
00:47:58,600 --> 00:48:02,360
thing, yeah. 
But, but it, it was awesome that

892
00:48:02,360 --> 00:48:03,680
you got to actually run it 
though. 

893
00:48:03,680 --> 00:48:05,640
And we get more insight into the
game. 

894
00:48:05,720 --> 00:48:08,400
And what's great about it is, 
and we've said this over and 

895
00:48:08,400 --> 00:48:09,640
over again, like I've never run 
it. 

896
00:48:09,880 --> 00:48:13,000
But we, we've, we've read 
hundreds and hundreds of games. 

897
00:48:13,000 --> 00:48:16,880
Like we can feel for the most 
part how a game is going to 

898
00:48:16,880 --> 00:48:21,160
feel, even if we haven't run it,
because I have an imagination 

899
00:48:21,160 --> 00:48:22,480
and an understanding of 
mechanics. 

900
00:48:22,720 --> 00:48:24,680
Does it feel like how you 
thought it would feel? 

901
00:48:24,920 --> 00:48:27,760
Yes, it feels. 
Yeah, it feels clunky. 

902
00:48:28,800 --> 00:48:30,280
It is. 
And we originally said it was 

903
00:48:30,360 --> 00:48:32,680
like it's very meta level of 
interaction. 

904
00:48:32,680 --> 00:48:36,040
And I think the riders room 
thing totally makes sense and 

905
00:48:36,040 --> 00:48:38,960
that's how we ran it. 
And but the problem is that like

906
00:48:39,240 --> 00:48:42,480
half of my table was really into
that aspect of the riders room 

907
00:48:42,480 --> 00:48:44,720
thing, but the other half wanted
didn't want to do that. 

908
00:48:44,720 --> 00:48:47,680
That's not how all the other 
games work and, well, that's. 

909
00:48:47,760 --> 00:48:50,600
The thing about Blades and Fords
in the dark and PPTA and 

910
00:48:50,600 --> 00:48:54,000
everything too, is if that is 
the style of play you like, It 

911
00:48:54,000 --> 00:48:58,440
is if that is the specific level
of scaffolding you enjoy in your

912
00:48:58,440 --> 00:49:01,720
mechanics and you have a whole 
table of people that feel that 

913
00:49:01,720 --> 00:49:04,840
way, I bet they fucking sing. 
You know what I mean? 

914
00:49:04,920 --> 00:49:08,400
I bet they're wonderful. 
I would to just never be that 

915
00:49:08,400 --> 00:49:10,280
guy. 
It's not the way that I enjoy 

916
00:49:10,320 --> 00:49:13,000
interacting with mechanics. 
It's not the way I personally 

917
00:49:13,000 --> 00:49:16,680
enjoy interacting with systems. 
And again, subjective. 

918
00:49:16,920 --> 00:49:20,280
This is a me thing, also a 
hunter thing, but like that is a

919
00:49:20,360 --> 00:49:23,000
for me. 
That is I want to I want to do a

920
00:49:23,000 --> 00:49:25,560
lot of people on the fucking 
Internet in this space don't do 

921
00:49:25,880 --> 00:49:27,680
and that is to hedge my words a 
little bit. 

922
00:49:27,680 --> 00:49:29,840
That is to put qualifiers in. 
Yes Sir. 

923
00:49:30,280 --> 00:49:32,120
A final thing before we we're 
out of time for this segment. 

924
00:49:32,120 --> 00:49:34,680
We'll move on to the next one. 
I will say that none of my 

925
00:49:34,680 --> 00:49:37,400
players chose to resist any 
concept consequences. 

926
00:49:37,880 --> 00:49:39,960
Yeah, because. 
Yeah, because they were like, 

927
00:49:39,960 --> 00:49:41,880
no, no, no, we're going. 
We're going to do the function. 

928
00:49:41,880 --> 00:49:43,760
Accept the consequences of our 
actions, Yeah. 

929
00:49:44,040 --> 00:49:46,280
Which was, like you said, that 
they did use armor, though, 

930
00:49:46,800 --> 00:49:49,240
which is a form of resistance. 
I guess that is a form. 

931
00:49:49,240 --> 00:49:52,360
Of resistance, but that just 
gave them edge in situations 

932
00:49:52,360 --> 00:49:54,440
though. 
Like, yeah, because they. 

933
00:49:54,480 --> 00:49:55,600
Yeah. 
Yeah, yeah. 

934
00:49:55,600 --> 00:49:58,120
So they still took consequences 
from the role. 

935
00:49:58,240 --> 00:50:00,360
You know, but yeah, there you 
go. 

936
00:50:01,000 --> 00:50:04,520
All right, so the next segment, 
what we normally do is, as we 

937
00:50:04,520 --> 00:50:07,280
said before, we we've read 
through the entire fucking book.

938
00:50:08,120 --> 00:50:09,080
We're not going to do that 
anymore. 

939
00:50:09,080 --> 00:50:10,680
We already went through the 
mechanics, we already went 

940
00:50:10,680 --> 00:50:13,160
through character generation. 
We're still going to go through 

941
00:50:13,160 --> 00:50:14,520
the metrics. 
We're still going to give 

942
00:50:14,520 --> 00:50:16,600
ratings and scores for the 
games. 

943
00:50:16,760 --> 00:50:20,200
And what we normally do is 5 
metrics for books and three for 

944
00:50:20,200 --> 00:50:22,520
Zenes. 
And we've kind of broken that 

945
00:50:22,520 --> 00:50:26,480
out into 7 metrics because art, 
layout and visuals, we usually 

946
00:50:26,480 --> 00:50:31,080
separate books and Zenes by art 
and layout versus visuals. 

947
00:50:31,280 --> 00:50:35,000
We're going to go through all 7 
metrics rather it's a Zen for 

948
00:50:35,000 --> 00:50:38,080
the most part or a book. 
But then we're just going to 

949
00:50:38,080 --> 00:50:43,960
score the five or three metrics 
for the that specific thing. 

950
00:50:43,960 --> 00:50:46,600
So this is obviously going to be
a Zen because even if you add up

951
00:50:46,600 --> 00:50:48,960
all of the pamphlets together, 
you still get like 50 pages. 

952
00:50:48,960 --> 00:50:52,680
So it's still, it's still the 
Zen, but the seven metrics or is

953
00:50:52,680 --> 00:50:53,720
it 6? 
I can't count. 

954
00:50:53,800 --> 00:50:56,000
I think it's 6. 
The six metrics we're going to 

955
00:50:56,000 --> 00:51:01,560
go over are art and layout, 
slash, visuals, usability, rule 

956
00:51:01,560 --> 00:51:04,880
set, originality, value, and 
vibes. 

957
00:51:04,880 --> 00:51:06,400
Yes, because rule set is 
redundant. 

958
00:51:06,800 --> 00:51:10,760
But in books, what we're always 
going to do for scores is art 

959
00:51:10,760 --> 00:51:14,360
and layout, usability, rule set,
originality and value. 

960
00:51:14,640 --> 00:51:18,920
And for scenes, we're only going
to score visuals, rule set, and 

961
00:51:18,920 --> 00:51:21,800
vibes. 
So after we go through all six 

962
00:51:21,920 --> 00:51:26,880
of these metrics, we will go to 
actually scoring those three at 

963
00:51:26,880 --> 00:51:29,120
the end, and then that will be 
the end of the show. 

964
00:51:29,480 --> 00:51:35,520
So we're going to kick it off 
with art and layout, AKA 

965
00:51:35,600 --> 00:51:36,880
visuals. 
Do you want to start? 

966
00:51:36,880 --> 00:51:39,120
Do you want me to start or we 
can converse? 

967
00:51:39,360 --> 00:51:46,080
All right, so as I said, as I 
said, cyber plus punk, best form

968
00:51:46,080 --> 00:51:50,280
factor, one of the top 2 best 
form factors in tip top RPGs. 

969
00:51:50,840 --> 00:51:54,360
I'll give you a little a little 
hint at what could possibly be 

970
00:51:54,360 --> 00:51:57,400
one of the other really great 
form factors for those that 

971
00:51:57,400 --> 00:52:03,760
know, you know, if you're in 
podcast land, you missed out. 

972
00:52:03,760 --> 00:52:07,760
Watch the fucking YouTube and 
and I don't think anyone can 

973
00:52:07,760 --> 00:52:09,920
really argue with it. 
It's stunning, it's gorgeous. 

974
00:52:09,920 --> 00:52:14,800
It as a product, it is insane. 
The art is incredible, the 

975
00:52:14,800 --> 00:52:19,040
layout all the way through is 
incredible product incredible, 

976
00:52:19,040 --> 00:52:22,400
layout incredible could probably
be award-winning. 

977
00:52:22,400 --> 00:52:23,760
You know, if those matter. 
It came. 

978
00:52:24,600 --> 00:52:25,560
It was. 
Up to me. 

979
00:52:26,280 --> 00:52:32,560
Yeah, and as a like layout wise,
getting real pedantic with some 

980
00:52:32,560 --> 00:52:36,560
of the stuff I found. 
One typo, 1 singular typo across

981
00:52:36,560 --> 00:52:38,240
all of them. 
And now I'm not saying that I'm 

982
00:52:38,240 --> 00:52:40,920
fucking perfect, but usually 
things have typos. 

983
00:52:40,920 --> 00:52:43,520
I think the only one I found is 
a very small one. 

984
00:52:43,880 --> 00:52:48,440
It says and specific instead of 
a specific under the 

985
00:52:48,440 --> 00:52:50,680
augmentation. 
So just throw an extra and in 

986
00:52:50,680 --> 00:52:54,600
there, right, That's there. 
And that is the only typo I 

987
00:52:54,600 --> 00:52:56,400
found. 
But I mean, visually when you 

988
00:52:56,400 --> 00:52:59,520
look at it, I mean, we can, we 
can, we can talk about this too.

989
00:53:00,160 --> 00:53:06,560
Of all what is it like 6 or 7 
Zenes runner file, which has the

990
00:53:06,560 --> 00:53:08,440
least art and stuff. 
I assume that we'll just knock 

991
00:53:08,440 --> 00:53:11,560
that one out between the GM guy,
the runner file and all of the 

992
00:53:11,560 --> 00:53:14,000
bonus ones. 
Which one is your favorite, 

993
00:53:14,360 --> 00:53:18,720
favorite scene to look at? 
3 in the top for me, but it's 

994
00:53:18,720 --> 00:53:20,120
and it's hard to pick from. 
What do you think? 

995
00:53:21,120 --> 00:53:25,160
I'm going to say Mona Rise. 
Yeah, Mona Rise is definitely in

996
00:53:25,160 --> 00:53:27,120
my top. 
It's definitely like really cool

997
00:53:27,120 --> 00:53:28,880
to go through and visually looks
really good. 

998
00:53:28,880 --> 00:53:33,160
There's like little details that
like I love that image on that 

999
00:53:33,200 --> 00:53:35,640
far right panel of like the 
city. 

1000
00:53:35,640 --> 00:53:38,360
I'm like, that's a fucking great
visualization, you know? 

1001
00:53:38,360 --> 00:53:40,240
You know what? 
It reminds me of a little bit is

1002
00:53:40,480 --> 00:53:42,880
in the Troika book. 
The adventure in the Troika book

1003
00:53:42,880 --> 00:53:46,160
has like the tower that they 
yeah, they go in like all pulled

1004
00:53:46,160 --> 00:53:47,200
up. 
It gives me a little bit of 

1005
00:53:47,200 --> 00:53:48,560
that. 
But also I was thinking like 

1006
00:53:48,560 --> 00:53:52,720
through blood Heartweiler. 
Yeah, yeah, yeah, yeah, yeah. 

1007
00:53:53,800 --> 00:53:56,520
That one slaps, I think. 
I mean, it's easily in my top 

1008
00:53:56,520 --> 00:53:57,480
three. 
For me. 

1009
00:53:57,480 --> 00:54:05,320
It's really a toss up between 
Predator and Plus Weird, both of

1010
00:54:05,320 --> 00:54:09,920
which are are stunning. 
I love the pinks and Plus Weird.

1011
00:54:09,920 --> 00:54:15,040
I love the cover art with this 
kind of like gargoyle dude on 

1012
00:54:15,040 --> 00:54:18,720
like a throne just like no fucks
at all. 

1013
00:54:18,960 --> 00:54:23,400
But the the predator 1 as soon 
as you see that the PRDTR with 

1014
00:54:23,400 --> 00:54:26,400
like the the heat signal and the
little triangle. 

1015
00:54:26,400 --> 00:54:29,080
I mean I might have to pick 
predator as my favorite one but 

1016
00:54:29,080 --> 00:54:31,720
artistically every single one is
stunning. 

1017
00:54:32,080 --> 00:54:34,720
I mean, to the small details, 
even to the back of like the 

1018
00:54:34,720 --> 00:54:36,320
credits on the back of the 
Predator one. 

1019
00:54:36,720 --> 00:54:40,600
Are they even have like the 
content warning and it's like 

1020
00:54:40,600 --> 00:54:42,760
the bottom of a movie poster 
with the different size fonts 

1021
00:54:42,760 --> 00:54:44,560
and stuff. 
I mean, the attention to detail 

1022
00:54:44,560 --> 00:54:47,440
in the art and layout of this 
insane. 

1023
00:54:47,440 --> 00:54:55,160
There's not a single single bit 
of missed space visually that 

1024
00:54:55,160 --> 00:54:57,520
isn't absolutely stunning. 
It might be a tiny bit crowded, 

1025
00:54:57,520 --> 00:54:59,520
but that doesn't bother me 
because of the the format, 

1026
00:54:59,520 --> 00:55:00,800
right? 
What about you? 

1027
00:55:00,800 --> 00:55:01,840
What are your what are your 
thoughts? 

1028
00:55:02,560 --> 00:55:04,440
No, I'm sure I have some. 
Yeah. 

1029
00:55:04,440 --> 00:55:07,040
I mean, obviously, like mine, 
we're going to retread each 

1030
00:55:07,040 --> 00:55:09,280
other sometimes, you know? 
But like, the art's, like, I 

1031
00:55:09,280 --> 00:55:11,600
think the art's Immaculate. 
Like, I think it looks great. 

1032
00:55:12,040 --> 00:55:14,880
I think the layout is really 
very good. 

1033
00:55:15,600 --> 00:55:18,360
Although sometimes I do think it
can be a little cramped. 

1034
00:55:18,400 --> 00:55:23,640
It still remains readable. 
And yeah, I mean opening up the 

1035
00:55:23,640 --> 00:55:27,040
box, what a treat, you know? 
We're just stunning. 

1036
00:55:27,640 --> 00:55:31,440
Just look at it so. 
Yeah, I mean, yeah. 

1037
00:55:31,480 --> 00:55:33,520
I mean, I don't know. 
Actually, I think I'm gonna save

1038
00:55:33,520 --> 00:55:36,320
this next part for usability. 
So that's that's kind of it for 

1039
00:55:36,320 --> 00:55:37,640
me. 
I mean, I think visually I think

1040
00:55:37,640 --> 00:55:41,280
it's a very evocative game and 
it really like lends to that 

1041
00:55:41,480 --> 00:55:44,680
Cyberpunk feel. 
Yeah. 

1042
00:55:44,720 --> 00:55:46,600
I mean, like, like we said 
before, when we open it up, like

1043
00:55:46,600 --> 00:55:53,520
every aspect of it has cyber 
punky bits and lines and, and 

1044
00:55:53,520 --> 00:55:57,160
hazard lines and, and just the 
graphic design aspects of it, 

1045
00:55:57,160 --> 00:56:01,200
there's, there's just not a 
single missed opportunity to 

1046
00:56:01,200 --> 00:56:03,880
reinforce the game. 
And that's what we've always 

1047
00:56:03,880 --> 00:56:06,680
talked about with art, layout 
and visuals and all that kind of

1048
00:56:06,680 --> 00:56:10,000
stuff is the the you don't need 
a ton of art, you don't need a 

1049
00:56:10,000 --> 00:56:12,200
ton of visuals to have a good 
game. 

1050
00:56:12,440 --> 00:56:14,960
What's important with the art, 
the visuals, the layout, 

1051
00:56:14,960 --> 00:56:17,960
everything is that you reinforce
the game, the system that you're

1052
00:56:17,960 --> 00:56:20,640
playing in, right? 
And that's that's what's 

1053
00:56:20,640 --> 00:56:22,520
important. 
And this one does in fucking 

1054
00:56:22,520 --> 00:56:23,920
spades, right? 
Yeah. 

1055
00:56:25,320 --> 00:56:32,120
So Next up is is usability. 
So I think next time when we go 

1056
00:56:32,120 --> 00:56:34,160
through the notes, we should 
just put both of our notes in 

1057
00:56:34,160 --> 00:56:35,800
one section instead of two 
sections. 

1058
00:56:35,800 --> 00:56:37,920
Did you get that? 
Yeah, so because we are going to

1059
00:56:37,920 --> 00:56:38,960
retread a little bit, but it's 
fine. 

1060
00:56:38,960 --> 00:56:40,200
So. 
And if I'm talking about 

1061
00:56:40,200 --> 00:56:41,600
something you're going to talk 
about, just hop in. 

1062
00:56:41,640 --> 00:56:44,840
So sometimes the rules are a 
scattered between the GM guide 

1063
00:56:44,840 --> 00:56:47,720
and the runner file and that's 
what am I reading your notes 

1064
00:56:47,720 --> 00:56:48,840
yet? 
Because we said the same things 

1065
00:56:49,200 --> 00:56:51,960
first. 
First, I will say the GM guide 

1066
00:56:52,080 --> 00:56:55,160
does not feel like AGM guide. 
I think it should just be the 

1067
00:56:55,160 --> 00:56:58,440
core rules of the game, like 
because there's nothing, there's

1068
00:56:58,440 --> 00:57:02,880
nothing in the GM guide that is 
for the GM kind of vet all like 

1069
00:57:02,880 --> 00:57:04,600
it. 
You need to read both as a 

1070
00:57:04,600 --> 00:57:06,440
player. 
You need to read both as AGM. 

1071
00:57:06,720 --> 00:57:09,560
It's almost just like the rules 
are split across 2 scenes and 

1072
00:57:09,560 --> 00:57:11,200
you have character generation in
one. 

1073
00:57:11,520 --> 00:57:13,880
But it's still important parts 
because we've said this before, 

1074
00:57:14,920 --> 00:57:17,600
there's information that's mixed
across both pamphlets. 

1075
00:57:18,280 --> 00:57:21,120
Resist is nowhere in the GM 
guide. 

1076
00:57:21,960 --> 00:57:24,440
It does say nowhere in the GM 
guide did they say what 

1077
00:57:24,440 --> 00:57:26,640
resistance is. 
It's only in the runner file. 

1078
00:57:27,400 --> 00:57:31,320
Nowhere in the runner file does 
it say where edge is, right? 

1079
00:57:31,720 --> 00:57:36,360
And the angle roll, you asked 
me, you even said, hey, explain 

1080
00:57:36,360 --> 00:57:39,360
this fucking angle roll to me. 
And my response to you in the 

1081
00:57:39,360 --> 00:57:43,520
angle roll was so big. 
What did I specifically say for 

1082
00:57:43,520 --> 00:57:45,280
the angle roll? 
I said. 

1083
00:57:47,640 --> 00:57:50,680
It was a scavenger hunt. 
You're like, OK, read page one, 

1084
00:57:50,840 --> 00:57:55,400
then Page 3, then go to the GM 
guide, read page 2 and then read

1085
00:57:55,400 --> 00:57:59,480
page 5 and then seven. 
I'm like fuck, dude. 

1086
00:57:59,480 --> 00:58:00,080
Oh. 
Here it is, yeah. 

1087
00:58:00,280 --> 00:58:04,520
Look at runner file page one, 
then page two number three, then

1088
00:58:04,520 --> 00:58:09,960
Page 3, undertake A breather, 
then GM guide Page 3 #3 then 

1089
00:58:09,960 --> 00:58:13,600
read page 7, which explains the 
angle role, and then you'll 

1090
00:58:13,600 --> 00:58:15,000
actually understand the angle 
role. 

1091
00:58:15,280 --> 00:58:19,280
That's a lot to kind of 
understand the angle role to 

1092
00:58:19,400 --> 00:58:21,120
kind of parse all the bits and 
pieces of it. 

1093
00:58:21,120 --> 00:58:24,040
So that that's a lot of it as 
far as usability. 

1094
00:58:24,040 --> 00:58:26,880
I think that the thing that I 
would say, and I'm sure this was

1095
00:58:26,880 --> 00:58:30,600
a balancing act because the 
original cyberpunk, I'm I'm sure

1096
00:58:30,600 --> 00:58:33,760
did not think that it was going 
to end up being this insane form

1097
00:58:33,760 --> 00:58:35,440
factor, right, or this much 
information. 

1098
00:58:36,360 --> 00:58:38,760
It is definitely a form over 
function. 

1099
00:58:38,800 --> 00:58:40,800
It was the. 
Original 1 is also a pamphlet. 

1100
00:58:41,760 --> 00:58:43,880
It is, it is a pamphlet. 
You know what I mean? 

1101
00:58:43,920 --> 00:58:46,280
It, it, it's, that's what I'm 
saying is it's not fucking 7 

1102
00:58:46,280 --> 00:58:48,480
pamphlets or sort of 12 
pamphlets or you know what I 

1103
00:58:48,480 --> 00:58:50,120
mean? 
Minus the run of files. 

1104
00:58:50,120 --> 00:58:54,120
There's numerous of them. 
What I'm saying is I'm sure 

1105
00:58:54,120 --> 00:58:56,760
there, there's a limited number 
of space in each pamphlet. 

1106
00:58:57,080 --> 00:59:01,040
I'm sure it was a a difficult 
decision to decide which one 

1107
00:59:01,040 --> 00:59:05,400
goes in each one, but there was 
a clear decision for form over 

1108
00:59:05,400 --> 00:59:08,480
function in each pamphlet 
because the back of each 

1109
00:59:08,480 --> 00:59:10,400
pamphlet. 
I mean, realistically, if you 

1110
00:59:10,400 --> 00:59:16,440
look at it is a lot of there's a
big section and there's not that

1111
00:59:16,440 --> 00:59:19,640
big of a section either is of 
like, you know all of the 

1112
00:59:19,640 --> 00:59:23,760
information you need on it 
because there's logos and shit, 

1113
00:59:23,760 --> 00:59:28,040
right? 
So it's just a decisions I'm 

1114
00:59:28,040 --> 00:59:31,240
sure were made to keep some 
things in one and some things in

1115
00:59:31,240 --> 00:59:35,360
the other. 
And at that point, just say it's

1116
00:59:35,480 --> 00:59:38,360
2 pamphlets for the core rules 
and one for the GM, you know 

1117
00:59:38,360 --> 00:59:40,720
what I mean? 
Yeah, I will say that the going 

1118
00:59:40,720 --> 00:59:43,960
towards a positive for usability
other than the fact that like it

1119
00:59:43,960 --> 00:59:47,680
is a pamphlet, like inherently 
it is more usable for finding 

1120
00:59:47,680 --> 00:59:50,640
stuff. 
Did you mention the the key 

1121
00:59:50,640 --> 00:59:53,240
terms being highlighted? 
No, I didn't. 

1122
00:59:53,240 --> 00:59:55,160
Yeah. 
Key terms are highlighted in 

1123
00:59:55,160 --> 00:59:59,160
this and so while it is 
scattered, you can, and I did 

1124
00:59:59,160 --> 01:00:04,400
actively skim the pages on the 2
pamphlets and easily found them 

1125
01:00:05,160 --> 01:00:07,600
because they are highlighted. 
They're black, they're blue 

1126
01:00:07,600 --> 01:00:09,800
highlighted, most of them are 
blue highlighted I believe. 

1127
01:00:10,840 --> 01:00:15,520
But it made finding information 
I needed reference quickly very 

1128
01:00:15,520 --> 01:00:18,080
easy and something that was 
physically holding and not 

1129
01:00:18,080 --> 01:00:21,680
digitally searching. 
And, you know, I think digitally

1130
01:00:21,680 --> 01:00:23,160
searching also would be equally 
as easy. 

1131
01:00:23,160 --> 01:00:25,640
I'm just saying, like often with
a book I physically have, it's 

1132
01:00:25,680 --> 01:00:28,080
harder to search for things. 
Yeah. 

1133
01:00:28,760 --> 01:00:31,960
And it is and it is 8, it is 8 
pages, but I will say it is a 

1134
01:00:32,000 --> 01:00:35,760
tight, it is a tight, dense 8 
pages sometimes with the 

1135
01:00:35,760 --> 01:00:39,920
language being as simplified as 
it needs to be, The angle stuff,

1136
01:00:39,920 --> 01:00:43,400
for example, you, you were 
looking at like 4 or five 

1137
01:00:43,400 --> 01:00:44,920
different pages to get all that 
information. 

1138
01:00:45,200 --> 01:00:48,720
And there are a lot of parts 
where they use iconography to 

1139
01:00:49,400 --> 01:00:50,760
use that. 
And I'm torn on that. 

1140
01:00:50,760 --> 01:00:52,480
I think it's great. 
I think it's a great space 

1141
01:00:52,480 --> 01:00:54,280
saver. 
I mean a good fucking decision 

1142
01:00:54,280 --> 01:00:55,840
to use. 
The key on the front page. 

1143
01:00:56,200 --> 01:00:57,800
Put the key on the front page 
or. 

1144
01:00:57,800 --> 01:00:59,680
Across the bed. 
Of the pages or something, 

1145
01:00:59,920 --> 01:01:02,760
because if you put on the very 
back page, I'll tell you right 

1146
01:01:02,760 --> 01:01:05,800
now, not everyone is going to 
open it up and look at every 

1147
01:01:05,800 --> 01:01:07,080
page to see if there's 
something. 

1148
01:01:07,080 --> 01:01:10,960
This is very much a case. 
This is very much a case of so 

1149
01:01:10,960 --> 01:01:14,040
yeah, this is very much a case 
of when a teacher gives you that

1150
01:01:14,040 --> 01:01:18,160
like, haha, fuck you quiz where 
it says at the top, make sure 

1151
01:01:18,160 --> 01:01:21,480
you read it all first and #20 is
don't do any of them, just turn 

1152
01:01:21,480 --> 01:01:24,000
it over. 
But you do all 19 before you get

1153
01:01:24,000 --> 01:01:26,760
to #20 just so they can say you 
should read the instructions on 

1154
01:01:26,760 --> 01:01:27,720
number 1. 
You know what I mean? 

1155
01:01:27,960 --> 01:01:30,760
That's what this felt like of 
like, I literally read the 

1156
01:01:30,760 --> 01:01:33,040
entire thing and kept having to 
flip back to be like, wait, 

1157
01:01:33,040 --> 01:01:34,320
what's the T again? 
What's the E again? 

1158
01:01:34,480 --> 01:01:37,000
And then on the very back there 
was like the little, the little 

1159
01:01:37,000 --> 01:01:39,000
iconography thing. 
So I agree with you. 

1160
01:01:39,320 --> 01:01:43,240
Throw it in other places, but 
super smart for space saving. 

1161
01:01:43,240 --> 01:01:44,360
I mean, if you're going to do 
form. 

1162
01:01:44,360 --> 01:01:47,760
So that I think that's a general
take for us overall is that as 

1163
01:01:47,760 --> 01:01:50,520
far as usability, it's, it's 
great laid out. 

1164
01:01:50,520 --> 01:01:53,640
It's easy to flip through. 
I also do love the way that they

1165
01:01:53,640 --> 01:01:56,160
did. 
Like you open it up and the 2 

1166
01:01:56,160 --> 01:01:58,920
pages are two and three and then
you open it up again and that 

1167
01:01:58,920 --> 01:02:01,840
spreads out more. 
But there there are some choices

1168
01:02:01,840 --> 01:02:06,320
where they clearly chose or 
needed to because of the the 

1169
01:02:06,320 --> 01:02:11,400
form factor, choose form over 
function, and that's and that's 

1170
01:02:11,680 --> 01:02:20,000
usability. 
So for a rule set, So what I 

1171
01:02:20,000 --> 01:02:23,320
wrote was almost every issue I 
have with the game rule set wise

1172
01:02:23,320 --> 01:02:26,280
is that it's forged in the dark.
And I'm not going to go in the 

1173
01:02:26,280 --> 01:02:29,520
deep in that we we've beat 
threat in effect to to death, 

1174
01:02:29,520 --> 01:02:30,720
but I will. 
Send you this one. 

1175
01:02:32,280 --> 01:02:35,920
Yeah. 
Hand up to to not you like 

1176
01:02:35,960 --> 01:02:38,800
laying about what to play now. 
But I I do want to say this 

1177
01:02:38,800 --> 01:02:40,560
other part because I did look up
the page numbers for that. 

1178
01:02:40,720 --> 01:02:44,880
If the entire game can be 
presented IN28 page pamphlets, 

1179
01:02:45,320 --> 01:02:49,080
it begs the question why Blades 
in the Dark is 327 pages long, 

1180
01:02:49,560 --> 01:02:52,360
209 of which is before setting 
stuff. 

1181
01:02:52,360 --> 01:02:57,760
So if I can get Blades in 16 and
what amounts to 8 pages because 

1182
01:02:57,760 --> 01:03:01,560
it's 16 pamphlet pages, why do I
have 209 pages in blades? 

1183
01:03:01,560 --> 01:03:06,000
It doesn't It's, it's, that's, 
that's what I'll say about that.

1184
01:03:06,080 --> 01:03:10,240
Otherwise, for me, for the rules
as they Forged in the Dark game,

1185
01:03:10,240 --> 01:03:14,520
if I set aside my subjective 
brain and put on my objective 

1186
01:03:14,520 --> 01:03:19,160
brain. 
I think if you, if you enjoy 

1187
01:03:19,160 --> 01:03:21,360
blades and understand the blade 
system, I think this is 

1188
01:03:21,360 --> 01:03:22,960
incredible. 
I think it's fantastic. 

1189
01:03:23,640 --> 01:03:28,600
And then and then on top of 
that, the modularity, the plug 

1190
01:03:28,600 --> 01:03:33,080
insurance, the plug in settings,
all of that fantastic rule set 

1191
01:03:33,080 --> 01:03:37,280
wise again with it it setting 
aside my issues with force in 

1192
01:03:37,280 --> 01:03:40,760
the dark, I think this is clean.
I think it's it's smart. 

1193
01:03:40,800 --> 01:03:42,320
I think it's really, really well
done. 

1194
01:03:42,320 --> 01:03:43,920
I think it's really well put 
together. 

1195
01:03:44,120 --> 01:03:48,040
I think the parts that they do 
add to make it cyberpunk, make 

1196
01:03:48,040 --> 01:03:51,360
it for me a better game than 
blades for what it does. 

1197
01:03:51,360 --> 01:03:56,280
The final run aspect in 
Cyberpunk versus like the heist 

1198
01:03:56,280 --> 01:04:01,640
aspect in like the weird 
steampunk magic thing that is 

1199
01:04:01,640 --> 01:04:05,720
Blades, I think to me is a much 
more successful rule set and 

1200
01:04:05,720 --> 01:04:09,200
does what it wants to do better 
than Blades does what it wants 

1201
01:04:09,200 --> 01:04:10,760
to do in that setting. 
What are your thoughts on the 

1202
01:04:10,760 --> 01:04:13,280
rules? 
I personally have wiped blades 

1203
01:04:13,280 --> 01:04:15,000
from my memory almost 
completely. 

1204
01:04:15,360 --> 01:04:19,520
So I, you know, yeah. 
So like, you know, I'll, I'll 

1205
01:04:19,520 --> 01:04:21,480
pick up things and they 
obviously they're fortunate dark

1206
01:04:21,480 --> 01:04:24,480
things, but you know, the dice 
pool make success is great. 

1207
01:04:24,520 --> 01:04:27,360
I love it. 
I think it's a fantastic aspect.

1208
01:04:27,560 --> 01:04:29,760
My players loved it and I 
realized I've not been doing 

1209
01:04:29,760 --> 01:04:32,560
enough mixed success games with 
them, so we'll do more because 

1210
01:04:32,560 --> 01:04:34,360
they really enjoyed that part 
and I was like, Oh yeah, I love 

1211
01:04:34,360 --> 01:04:35,120
that. 
I should run more. 

1212
01:04:35,120 --> 01:04:39,480
Success with consequence. 
Consequences that that. 

1213
01:04:39,960 --> 01:04:41,720
Which is what I would do in 
another game. 

1214
01:04:42,600 --> 01:04:47,760
But yeah, the the loadout in 
Quantum Inventory I thought was 

1215
01:04:47,760 --> 01:04:51,480
great and it works really well. 
I think maybe for not mind the 

1216
01:04:51,480 --> 01:04:55,440
gap, it work better because 
there's less like moving around.

1217
01:04:55,440 --> 01:04:56,480
Mind the gap, you're really just
dropping. 

1218
01:04:56,480 --> 01:04:58,640
So it doesn't really matter if 
you're like conspicuous or 

1219
01:04:58,640 --> 01:05:00,040
whatever, it doesn't matter if 
you're slow. 

1220
01:05:00,840 --> 01:05:02,640
But yeah, I thought it was 
really cool. 

1221
01:05:03,000 --> 01:05:05,440
I do think that this game 
suffers from like buzzword 

1222
01:05:05,440 --> 01:05:09,240
syndrome, where it's a little 
more confusing maybe than it 

1223
01:05:09,240 --> 01:05:11,760
needs to be because it needs to 
use its own individual buzzwords

1224
01:05:11,760 --> 01:05:16,640
instead of just calling a thing 
a thing, which, yeah, some games

1225
01:05:16,640 --> 01:05:22,080
do. 
And As for the stress and Harm I

1226
01:05:22,080 --> 01:05:26,080
put, I don't, I put, I think the
stress bar in these is about two

1227
01:05:26,080 --> 01:05:28,560
points too long. 
And I think Harm suffers from a 

1228
01:05:28,560 --> 01:05:32,600
similar issue and qualifying 
that maybe that the condensed 

1229
01:05:32,600 --> 01:05:36,440
nature of Mind the Gap 
influenced how I feel about 

1230
01:05:36,440 --> 01:05:38,080
that. 
It'll be interesting because I 

1231
01:05:38,080 --> 01:05:40,200
actually am probably going to 
run this some other time for the

1232
01:05:40,200 --> 01:05:42,720
same group again, and we'll see 
how it goes from there. 

1233
01:05:43,240 --> 01:05:46,960
Not Mind the Gap again for an 
adventure but yeah I I think 

1234
01:05:46,960 --> 01:05:49,160
maybe those could be shortened 
to make it feel a little bit 

1235
01:05:49,160 --> 01:05:52,000
more meaningful and harm to hit 
a little harder because if they 

1236
01:05:52,000 --> 01:05:55,240
succeed in a bunch of roles 
they're not taking harm, which 

1237
01:05:55,240 --> 01:06:00,320
in other systems where it's not 
mixed success like even if they 

1238
01:06:00,320 --> 01:06:02,120
succeed a lot they'll take 
damage. 

1239
01:06:02,840 --> 01:06:04,440
But in this one, like, if 
they're succeeding, they're not 

1240
01:06:04,440 --> 01:06:06,640
going to. 
Yeah. 

1241
01:06:06,720 --> 01:06:11,360
I mean, I, I think over overall,
it's feels a little dense and 

1242
01:06:11,360 --> 01:06:13,720
clunky, but I think there's 
some, there's great parts in it 

1243
01:06:13,720 --> 01:06:16,720
that my players really latched 
to, you know, and I enjoy. 

1244
01:06:16,840 --> 01:06:18,200
Yeah. 
Yeah. 

1245
01:06:18,280 --> 01:06:21,120
I mean, you know the, it's just 
that the best parts of this are 

1246
01:06:21,120 --> 01:06:22,520
things we do see in other 
systems. 

1247
01:06:22,520 --> 01:06:24,480
Yes, right. 
Consequence, Things like that. 

1248
01:06:24,600 --> 01:06:27,400
Here. 
It's just the most bladesy part 

1249
01:06:27,400 --> 01:06:29,800
of the parts that we were less 
of a fan of and we felt. 

1250
01:06:30,040 --> 01:06:32,320
But again, it's it's buzzworded 
because it uses the buzzwords 

1251
01:06:32,320 --> 01:06:33,440
from blades. 
You know what I mean? 

1252
01:06:33,440 --> 01:06:35,560
Like I think one thing you put 
in here that I don't think you 

1253
01:06:35,560 --> 01:06:38,320
mentioned was edge, when like 
advantage works just fucking 

1254
01:06:38,320 --> 01:06:39,000
fine. 
Oh yeah. 

1255
01:06:39,240 --> 01:06:41,000
Like, it's not cool fight 
advantage because you're not 

1256
01:06:41,000 --> 01:06:43,840
rolling the extra dice, but it 
does give you, yeah, it is an 

1257
01:06:43,880 --> 01:06:45,840
advantage in the situation, you 
know? 

1258
01:06:45,840 --> 01:06:54,240
Right, right, right, right. 
So so originality is is the next

1259
01:06:54,240 --> 01:06:56,120
bit. 
We don't need 5 minutes for 

1260
01:06:56,120 --> 01:06:58,960
this. 
It's it's hard to give a lot of 

1261
01:06:58,960 --> 01:07:01,480
originality to this. 
It is Blades in the Dark and it 

1262
01:07:01,480 --> 01:07:04,600
is Cyberpunk 2 things that have 
been beat to fucking death. 

1263
01:07:05,320 --> 01:07:09,640
So I think the form factor is is
is very original. 

1264
01:07:09,640 --> 01:07:10,760
I think that's absolutely 
stunning. 

1265
01:07:11,080 --> 01:07:11,960
Yeah. 
That's fair. 

1266
01:07:12,200 --> 01:07:14,080
Yeah, cuz I mean, show me 
another. 

1267
01:07:14,080 --> 01:07:16,400
I mean, I have some pamphlet 
box, I can pull out some other 

1268
01:07:16,400 --> 01:07:18,760
pamphlet box sets, but I would 
not want to put them to shame 

1269
01:07:18,760 --> 01:07:19,920
compared to this. 
You know what? 

1270
01:07:20,400 --> 01:07:23,280
I mean, yeah, I have a terror of
the cosmos or whatever for 

1271
01:07:23,280 --> 01:07:24,520
mothership. 
I'm like, that's a really great 

1272
01:07:24,520 --> 01:07:26,080
one. 
But this is like on another 

1273
01:07:26,080 --> 01:07:27,600
level, frankly. 
It's on another level. 

1274
01:07:27,600 --> 01:07:30,440
It's it's on another level in 
every fucking aspect, not just 

1275
01:07:30,440 --> 01:07:34,080
specifically for that, but I 
mean just in in a form factor in

1276
01:07:34,080 --> 01:07:36,360
general. 
And that's about it for that. 

1277
01:07:36,360 --> 01:07:41,360
So value wise, value, as we've 
said before, value is I didn't 

1278
01:07:41,360 --> 01:07:43,960
really explain what these are. 
I'm going to do that next time. 

1279
01:07:43,960 --> 01:07:47,520
I usually say how we quantify 
our terrible opinions with 

1280
01:07:47,520 --> 01:07:48,720
metrics. 
I can put that at the end 

1281
01:07:48,720 --> 01:07:50,440
though. 
So value is bang for your 

1282
01:07:50,440 --> 01:07:51,720
pockets, not just the cost of a 
thing. 

1283
01:07:51,720 --> 01:07:53,040
That's what you get for the 
thing, right. 

1284
01:07:53,040 --> 01:07:58,280
So value wise, cost wise from 
myth works on their website 

1285
01:07:58,600 --> 01:08:05,960
which is. 
Myth dot works 

1286
01:08:05,960 --> 01:08:11,840
www.myth.worksyoucan snag this 
for 2999. 

1287
01:08:12,240 --> 01:08:15,880
Digital files included, which is
a fucking. 

1288
01:08:16,319 --> 01:08:20,960
Steel it's. 
Insane fucking steel considering

1289
01:08:20,960 --> 01:08:24,160
there are some owners out there 
that are trying to charge like 

1290
01:08:25,120 --> 01:08:29,160
you know, 30 bucks for A50 page 
Zine and then another 15 for the

1291
01:08:29,160 --> 01:08:35,080
fucking PDF, $30.00 for this is 
insane. 

1292
01:08:35,080 --> 01:08:38,680
It's a fucking steal. 
Even if you never play this 

1293
01:08:38,680 --> 01:08:41,920
game, just physically give it. 
Every time I see this on the 

1294
01:08:41,920 --> 01:08:44,680
shelf I'm excited to just open 
it up and look at how fucking 

1295
01:08:44,680 --> 01:08:48,080
cool it is for $30. 
That's crazy. 

1296
01:08:48,880 --> 01:08:51,240
And I know that we were critical
of it, you know, because this is

1297
01:08:51,240 --> 01:08:53,960
just not the type of game that 
Ryan and I really gravitate to. 

1298
01:08:54,000 --> 01:08:57,040
It does do the thing it does in 
that style well. 

1299
01:08:57,279 --> 01:09:00,520
But this is potential hours of 
gameplay. 

1300
01:09:00,640 --> 01:09:04,080
This is I want to run a one shot
tonight gameplay. 

1301
01:09:04,080 --> 01:09:07,840
And you can make a one shot so 
easily if you were into forge in

1302
01:09:07,840 --> 01:09:11,880
the dark stuff. 
This is so much play time for 

1303
01:09:11,880 --> 01:09:14,520
$30, and it's cool. 
It's so cool. 

1304
01:09:14,520 --> 01:09:16,399
Yeah, you know. 
If you're yeah, if you're in a 

1305
01:09:17,200 --> 01:09:20,240
hours, hours, this is months of 
play. 

1306
01:09:20,240 --> 01:09:21,760
If you're into Forged in the 
Dark, you run. 

1307
01:09:21,760 --> 01:09:24,080
Motorized of play, you know? 
Yeah. 

1308
01:09:24,760 --> 01:09:27,120
Mona Lisa Rise We didn't even 
get into how fucking cool Mona 

1309
01:09:27,120 --> 01:09:32,080
Lisa Rise is but not Lisa the 
fuck off fuck off whoever wrote 

1310
01:09:32,080 --> 01:09:34,160
that to. 
And if it's William Gibson, fuck

1311
01:09:34,160 --> 01:09:37,800
you too. 
Motorized megalopolis. 

1312
01:09:38,399 --> 01:09:41,920
How cool that is and how it's 
basically just like a series of 

1313
01:09:41,920 --> 01:09:44,840
I think 6 or 7 tables. 
You roll on all of them and you 

1314
01:09:44,840 --> 01:09:49,760
have an adventure and a fucking 
cool one on top of of everything

1315
01:09:49,760 --> 01:09:51,960
else that you can throw in this,
including the Predator 

1316
01:09:51,960 --> 01:09:54,200
adventure. 
I mean potentially months of 

1317
01:09:54,200 --> 01:09:58,720
play for $30 is insane. 
And if you just want the PDF, 

1318
01:09:58,720 --> 01:10:02,440
the digital bundle on Itch, 
which is from the Cabinet of 

1319
01:10:02,440 --> 01:10:06,200
curiosities, it's page which is,
we'll make sure the links are 

1320
01:10:06,200 --> 01:10:13,800
down below too. 
It is E it's Emmanuel 

1321
01:10:13,800 --> 01:10:19,040
EMANOELMELO dot itch dot IO, the
cabinet of curiosities that is 

1322
01:10:19,040 --> 01:10:22,440
the creator. 
You can find it on their on 

1323
01:10:22,440 --> 01:10:26,400
their itch page for 1990. 
So it's about 10 bucks less if 

1324
01:10:26,400 --> 01:10:29,240
you just want the digital. 
So for $10 more. 

1325
01:10:29,360 --> 01:10:33,760
And also let's talk about how 
much you charge for your PDFs 

1326
01:10:33,760 --> 01:10:36,200
and fucking prints real quick. 
Give me 10 seconds. 

1327
01:10:37,000 --> 01:10:43,040
The PDF is the fucking game. 
Charge the price for the PDF and

1328
01:10:43,040 --> 01:10:46,920
then just charge how much it 
costs for the print for the book

1329
01:10:46,960 --> 01:10:50,800
and give the PDF to. 
I don't understand how that's 

1330
01:10:50,800 --> 01:10:53,400
hard. 
If it costs you $5 to print the 

1331
01:10:53,400 --> 01:10:59,200
game right, charge 20 bucks for 
the PDF and $5 for the book so 

1332
01:10:59,200 --> 01:11:02,200
it's $25. 
Like this isn't hard. 

1333
01:11:02,200 --> 01:11:04,840
Charge more for your PDFs and 
less for your fucking books and 

1334
01:11:04,840 --> 01:11:06,760
just give. 
I'm superior of that opinion as 

1335
01:11:06,760 --> 01:11:08,760
well. 
Charge fuck your price if. 

1336
01:11:08,760 --> 01:11:12,600
People under charge for the PDFs
like that is in fact the the the

1337
01:11:12,680 --> 01:11:14,360
media. 
Game you're doing, you know, you

1338
01:11:14,360 --> 01:11:17,040
think somehow the PDF and the 
book are different and you 

1339
01:11:17,040 --> 01:11:19,120
should charge the same amount 
for both. 

1340
01:11:19,120 --> 01:11:22,680
If you want $30.00 for APDF and 
$30.00 for a book, there's not a

1341
01:11:22,680 --> 01:11:25,320
fucking hardback book out there 
that costs $30.00 for print. 

1342
01:11:25,400 --> 01:11:30,160
Go fuck yourself. 
Anyway, So I would say best 

1343
01:11:30,160 --> 01:11:31,640
deal, obviously, just get the 
physical. 

1344
01:11:31,640 --> 01:11:34,000
My God, for $30, it's, it's 
incredible. 

1345
01:11:34,000 --> 01:11:37,480
It's incredible vibes for me. 
I mean, we've said this on a 

1346
01:11:37,480 --> 01:11:39,480
number of things. 
I'm not really a cyberpunk guy. 

1347
01:11:39,720 --> 01:11:41,440
I'm not really a Ford sit in the
dark guy. 

1348
01:11:41,440 --> 01:11:46,000
If you were like, hey, I ran 
mind the Gap for my buddies, let

1349
01:11:46,000 --> 01:11:48,080
me run it for you too. 
I would say fuck yeah, let's do 

1350
01:11:48,080 --> 01:11:51,080
it. 
We run something else, so yeah. 

1351
01:11:51,400 --> 01:11:54,880
But would I run this? 
Yeah, yeah. 

1352
01:11:55,000 --> 01:11:57,520
I would not, I would not. 
I would play this. 

1353
01:11:57,560 --> 01:12:00,440
I would not run it. 
Whereas I'm like, you know, I'm 

1354
01:12:00,520 --> 01:12:03,120
still fairly open to to running 
something else in this. 

1355
01:12:03,120 --> 01:12:06,960
I am not going to interact with 
threatened consequence out loud 

1356
01:12:06,960 --> 01:12:10,840
again. 
I will do the the classic thing 

1357
01:12:10,840 --> 01:12:13,960
where I'm like, hey, like this 
is a bad situation. 

1358
01:12:14,240 --> 01:12:18,120
You know, if you try to do this 
in this bad situation, like it 

1359
01:12:18,120 --> 01:12:21,040
might go badly, you know, I'll 
do the classic thing. 

1360
01:12:22,520 --> 01:12:24,840
And, and let me then amend my 
thing. 

1361
01:12:25,480 --> 01:12:29,640
If I played it like I would run 
a game, I would play the hell 

1362
01:12:29,640 --> 01:12:32,720
out of this. 
Like I want to play Predator so 

1363
01:12:32,720 --> 01:12:36,680
fucking bad, dude. 
Like I genuinely would. 

1364
01:12:36,720 --> 01:12:39,720
And you know what? 
Maybe Michael Elliott shout out 

1365
01:12:39,720 --> 01:12:41,040
Michael Elliot. 
It's been on the show before. 

1366
01:12:41,040 --> 01:12:43,800
I love the work. 
Probably the first force in the 

1367
01:12:43,800 --> 01:12:46,160
dark we ever talked about was 
the forge in the dark solo game.

1368
01:12:47,320 --> 01:12:49,080
Merger. 
Fuck merger. 

1369
01:12:49,720 --> 01:12:52,440
Incredible. 
They they have offered to run 

1370
01:12:52,440 --> 01:12:54,360
blades for us many, many, many 
times. 

1371
01:12:54,360 --> 01:12:57,600
I wonder if he'd be willing to 
run cyberpunk for us. 

1372
01:12:57,640 --> 01:13:00,920
I know it's not it might not be 
actual quote UN quote blades in 

1373
01:13:00,920 --> 01:13:04,520
the dark, but I wonder if he 
would run this because if if he 

1374
01:13:04,520 --> 01:13:07,560
would run cyberpunk for us and I
could shut the fuck up and not 

1375
01:13:07,560 --> 01:13:09,880
like, you know, talk about 
threat in effect the entire 

1376
01:13:09,880 --> 01:13:10,920
time. 
That would be great. 

1377
01:13:11,280 --> 01:13:18,080
But but I would play this 
specifically this just scooping 

1378
01:13:18,080 --> 01:13:19,800
out threat in effect in a 
heartbeat. 

1379
01:13:20,360 --> 01:13:23,520
I'd also would love to 
incorporate so much of this into

1380
01:13:23,600 --> 01:13:26,720
other games. 
I think plus weird is incredible

1381
01:13:26,800 --> 01:13:32,320
and I think the entire way that 
Mona rise megalopolis is put 

1382
01:13:32,320 --> 01:13:35,280
together is incredible. 
They they all are. 

1383
01:13:35,280 --> 01:13:37,600
All of the bonus pamphlets are 
fantastic. 

1384
01:13:37,720 --> 01:13:40,640
And we didn't even talk about 
framework, which is also a 

1385
01:13:40,640 --> 01:13:44,440
really incredible like GM's 
guide to creating adventures and

1386
01:13:44,440 --> 01:13:46,520
stuff like that in short and 
long form. 

1387
01:13:47,720 --> 01:13:53,320
But but yeah, as far as vibes 
go, if I remove the forwards and

1388
01:13:53,320 --> 01:13:56,480
the dark aspects from my brain, 
my vibes are much higher on this

1389
01:13:57,200 --> 01:14:02,200
as is it's just my subjective 
opinion on just liking that 

1390
01:14:02,200 --> 01:14:05,200
system less. 
So the next thing that we're 

1391
01:14:05,200 --> 01:14:07,160
going to do, that's all of our, 
that's all of our metrics. 

1392
01:14:07,160 --> 01:14:09,440
That is, that is it. 
So the next thing we're going to

1393
01:14:09,440 --> 01:14:12,840
hop into is these scores we're 
giving for the metrics, as I 

1394
01:14:12,840 --> 01:14:17,800
said before, or as I normally 
say, we, we quantify our 

1395
01:14:17,800 --> 01:14:20,360
terrible opinions with these 
metrics. 

1396
01:14:20,360 --> 01:14:25,560
We score them on a on a one to 
10 basis for Zenes, which we're 

1397
01:14:25,560 --> 01:14:29,240
calling this a Zen, there's only
three visuals, rule set and 

1398
01:14:29,240 --> 01:14:32,720
vibes up to 10 points for each 
for a Max of 30 points based on 

1399
01:14:32,720 --> 01:14:33,960
everything that we just talked 
about. 

1400
01:14:34,440 --> 01:14:37,680
We've already discussed in depth
the visuals. 

1401
01:14:37,800 --> 01:14:40,520
It's fucking beautiful. 
The form factors are credible. 

1402
01:14:40,640 --> 01:14:41,960
What what do you think for 
visuals? 

1403
01:14:41,960 --> 01:14:43,520
What What score are you throwing
down for this? 

1404
01:14:43,880 --> 01:14:47,520
10 Easy 10 Easy 10 It's an. 
Unbelievable 10. 

1405
01:14:47,960 --> 01:14:50,480
It's not like a number that we 
rarely give out in visuals was 

1406
01:14:50,480 --> 01:14:53,680
it's an effortless 10 here. 
I think we've given it to Zenes 

1407
01:14:53,680 --> 01:14:57,640
more, but that was the point of 
making it not art and layout, 

1408
01:14:57,640 --> 01:15:01,360
but as a whole encompassing 
thing was to give a little bit 

1409
01:15:01,360 --> 01:15:04,160
more wiggle room and a little 
bit more for that. 

1410
01:15:04,160 --> 01:15:07,200
So easy, easy, easy. 
I think it's one of the easiest 

1411
01:15:07,200 --> 01:15:08,560
10s I've ever given for visuals.
Yeah. 

1412
01:15:09,720 --> 01:15:13,880
Rule set. 
My I'm curious because you've 

1413
01:15:13,880 --> 01:15:16,480
actually run it. 
You have a much different 

1414
01:15:16,480 --> 01:15:17,320
opinion. 
I'm curious. 

1415
01:15:17,320 --> 01:15:19,280
I don't know if you remember 
what we did last time. 

1416
01:15:19,280 --> 01:15:22,960
Don't guess if you don't know. 
So I'm curious what your number 

1417
01:15:22,960 --> 01:15:26,080
specifically is compared to what
it was last time before you 

1418
01:15:26,080 --> 01:15:29,400
actually ran the game. 
Objectively, I think this is a 

1419
01:15:29,440 --> 01:15:32,800
solid Forged in the Dark game. 
Right. 

1420
01:15:33,320 --> 01:15:35,440
Objectively. 
Subjectively. 

1421
01:15:35,880 --> 01:15:38,920
Objectively. 
Objectively, I don't really care

1422
01:15:38,920 --> 01:15:42,280
for that. 
I think I dislike it less than 

1423
01:15:42,280 --> 01:15:46,880
you do, but it's still not like 
my like modus operandi, like 

1424
01:15:46,880 --> 01:15:49,880
still not like the the operation
that I want to do in my game did

1425
01:15:49,920 --> 01:15:52,120
it. 
Wind you over to to to blades. 

1426
01:15:52,520 --> 01:15:55,560
No, but I think it's still solid
and I think it might be even 

1427
01:15:55,560 --> 01:15:59,760
more solid than Blades because 
it's shorter and it's easier to 

1428
01:15:59,760 --> 01:16:03,320
understand. 
And there's some little tweaks I

1429
01:16:03,320 --> 01:16:04,640
did actually. 
I've been joking. 

1430
01:16:04,640 --> 01:16:07,720
I did actually go through Blades
last night and skimmed it and 

1431
01:16:07,720 --> 01:16:09,880
like looked at little tweaks and
there are a couple little tweaks

1432
01:16:09,880 --> 01:16:12,680
I think do work better. 
Especially cause flashbacks 

1433
01:16:12,680 --> 01:16:14,520
always cost something and 
they're never free. 

1434
01:16:14,640 --> 01:16:16,240
That's stupid. 
Why would they be free? 

1435
01:16:16,880 --> 01:16:20,120
Blades, yes. 
So I think for the that I'm 

1436
01:16:20,160 --> 01:16:25,200
feeling like a, a solid 7, you 
know, maybe maybe an 8 if I 

1437
01:16:25,200 --> 01:16:27,640
liked it more, but it's just 
really not. 

1438
01:16:28,040 --> 01:16:30,960
I don't know what do. 
You say 7 seven is what we gave 

1439
01:16:30,960 --> 01:16:32,960
it last time and that's about 
how I feel. 

1440
01:16:32,960 --> 01:16:35,000
I think. 
I think we were like six to 

1441
01:16:35,000 --> 01:16:40,000
seven last time and this time 
more like 7 to I think it was. 

1442
01:16:40,000 --> 01:16:44,800
Blade seven, I think it was. 
It was clarified more if the 

1443
01:16:44,800 --> 01:16:47,200
like, you know, if I didn't have
to search through like if it 

1444
01:16:47,200 --> 01:16:49,000
didn't feel so scattered, if it 
was a little more. 

1445
01:16:49,240 --> 01:16:51,560
Formal function. 
Formal function, I think. 

1446
01:16:51,560 --> 01:16:54,720
There is room for it to go up, 
and I think if you like Blades 

1447
01:16:54,720 --> 01:16:57,400
and you play this like this is a
fucking 9 to me, you're probably

1448
01:16:57,400 --> 01:16:59,480
right for you, you know? 
Yeah, for you. 

1449
01:16:59,560 --> 01:17:02,080
This is one of the ones I feel 
like I feel like we do a pretty 

1450
01:17:02,080 --> 01:17:04,960
good job most of the time of, of
hitting objective and subjective

1451
01:17:04,960 --> 01:17:08,200
together on those things. 
This again, it's just not our 

1452
01:17:08,200 --> 01:17:12,280
game. 
But again, that's it's OK to go 

1453
01:17:12,280 --> 01:17:15,120
over something that's not your 
game as long as you clarify over

1454
01:17:15,120 --> 01:17:17,400
and over again. 
This is definitely subjective, 

1455
01:17:17,400 --> 01:17:19,120
right? 
This is not objective, right? 

1456
01:17:20,040 --> 01:17:23,200
I think the game is incredible. 
It's just not necessarily for 

1457
01:17:23,200 --> 01:17:26,360
me. 
I think it's a solid 7 and I do 

1458
01:17:26,360 --> 01:17:30,600
think that it does blades better
than Blades. 

1459
01:17:30,920 --> 01:17:33,920
I agree. 
I think it has a more focus. 

1460
01:17:33,920 --> 01:17:37,800
I think it has a better focus 
and I think it tweaks things 

1461
01:17:38,080 --> 01:17:41,160
better, which I would love 
instead of whatever just came 

1462
01:17:41,160 --> 01:17:43,480
out the new blades book with 150
more pages. 

1463
01:17:43,760 --> 01:17:49,400
I would love to see a Blades 2E 
where instead of giving me 150 

1464
01:17:49,400 --> 01:17:52,120
pages, you just chop 150 pages 
out of the original book, 

1465
01:17:52,560 --> 01:17:55,080
reorganize it, clarify it a 
little bit better, and give me 

1466
01:17:55,080 --> 01:17:57,800
something that I love as much as
I love all of the rest of John 

1467
01:17:57,800 --> 01:18:00,160
Harper's stuff. 
For rule set though, I think 7 

1468
01:18:00,160 --> 01:18:03,800
for this is solid vibes. 
I think this is 1 where I think 

1469
01:18:04,760 --> 01:18:06,720
I'm not sure what the score is. 
I'll click on it in a second. 

1470
01:18:06,840 --> 01:18:08,560
For me, I think my vibes are 
actually up a little bit. 

1471
01:18:08,560 --> 01:18:13,960
I I generally think that hearing
your critique of the game after 

1472
01:18:13,960 --> 01:18:18,640
you've ran it, after your 
players thought about it and how

1473
01:18:18,640 --> 01:18:21,560
it could be adjusted a little 
bit raises my vibes a tiny bit. 

1474
01:18:21,560 --> 01:18:23,520
I'm not sure what to what, but 
what do you think? 

1475
01:18:23,560 --> 01:18:25,400
As someone who ran it? 
As someone whose players have 

1476
01:18:25,400 --> 01:18:29,640
given you their feedback? 
So I want to run it again so at 

1477
01:18:29,640 --> 01:18:33,160
least that, you know, I'm not 
like bouncing off the walls to 

1478
01:18:33,160 --> 01:18:35,360
run it again, like I'm bouncing 
off the walls to like run like 

1479
01:18:35,360 --> 01:18:39,880
Varn, you know, So, but I think 
this for me again is like 

1480
01:18:39,880 --> 01:18:44,880
another solid like 7, you know, 
I think like, I like, I am 

1481
01:18:44,880 --> 01:18:46,160
looking forward to running this 
game. 

1482
01:18:46,160 --> 01:18:52,760
I am looking forward to using 
motorized megalopolis like I'm 

1483
01:18:52,800 --> 01:18:55,480
looking forward to like engaging
with this more. 

1484
01:18:55,960 --> 01:18:57,920
Yeah. 
Well, that actually we gave us 

1485
01:18:57,920 --> 01:19:01,560
six last time and now that 
you've run it and and want to 

1486
01:19:01,600 --> 01:19:03,520
engage with a little bit more, 
we're going to give it a seven. 

1487
01:19:03,800 --> 01:19:09,040
I mean, I'm definitely going to 
be conceding to you on these 

1488
01:19:09,040 --> 01:19:11,760
because once again, you ran it 
like like in three days ago. 

1489
01:19:11,760 --> 01:19:15,320
So so that is that is for a 
total of 24 out of 30, which is 

1490
01:19:15,320 --> 01:19:17,840
still a pretty darn freaking 
good score. 

1491
01:19:18,320 --> 01:19:21,680
A10 on visuals got if it could 
get a fucking 12. 

1492
01:19:21,680 --> 01:19:26,400
You know, crazy A7 for rule set,
A7 for vibes for a total score 

1493
01:19:26,400 --> 01:19:32,680
of 24 for cyber plus punk from 
cabin of curiosities, Emmanuel 

1494
01:19:32,680 --> 01:19:35,640
Melo and mythworks. 
Once again, I'm going to try to 

1495
01:19:35,640 --> 01:19:38,360
have this episode out by the end
of the weekend, which will give 

1496
01:19:38,360 --> 01:19:44,200
you until July 10th to go back 
Cyber plus punk overload, which 

1497
01:19:44,200 --> 01:19:47,840
is a mat the 1st and a massive 
expansion for this game. 

1498
01:19:48,120 --> 01:19:49,520
And here's the thing. 
And I'm going to be completely 

1499
01:19:49,520 --> 01:19:53,080
honest, even if I never run or 
play this game, I backed that 

1500
01:19:53,080 --> 01:19:58,560
shit the fucking hilt like in a 
heartbeat, even just so I can 

1501
01:19:58,560 --> 01:20:01,680
look at how beautiful it is and 
be excited once again to pull it

1502
01:20:01,680 --> 01:20:04,160
out. 
I I just, I want to write a 

1503
01:20:04,160 --> 01:20:07,160
blades hack that just takes out 
all the blade stuff so that 

1504
01:20:07,160 --> 01:20:10,360
people can run their blade stuff
in the way that in a more, I 

1505
01:20:10,360 --> 01:20:14,240
guess, quote UN quote OSR style.
And then I would play, I would 

1506
01:20:14,240 --> 01:20:16,280
play the hell out of this. 
But if you want to run a 

1507
01:20:16,320 --> 01:20:20,120
predator for me or or Mona. 
Ryze Megalopolis. 

1508
01:20:20,120 --> 01:20:21,240
There we go. 
Maybe we'll get. 

1509
01:20:21,320 --> 01:20:23,000
Mona Lisa smiles. 
You know, like. 

1510
01:20:23,480 --> 01:20:26,160
That's exactly what I fucking 
keep wanting to say is Mona Lisa

1511
01:20:26,280 --> 01:20:27,000
smile. 
I don't. 

1512
01:20:27,320 --> 01:20:29,040
Yeah, but I don't remember what 
it's about. 

1513
01:20:30,080 --> 01:20:32,040
It is. 
It's not like Vicky Christina 

1514
01:20:32,040 --> 01:20:34,520
Barcelona is. 
Starring Julia Roberts. 

1515
01:20:35,400 --> 01:20:36,880
Yeah, I've never seen it. 
I've never seen it. 

1516
01:20:37,600 --> 01:20:43,160
So that is that is the episode. 
We did it in less than an hour 

1517
01:20:43,160 --> 01:20:45,840
and a half, which is fucking 
awesome. 

1518
01:20:46,480 --> 01:20:49,320
I think this is about what we're
going to shoot for every time. 

1519
01:20:49,840 --> 01:20:53,760
Let's cut over to this real 
quick on what the plan is for 

1520
01:20:53,760 --> 01:20:56,760
next week. 
No fucking clue, but but 

1521
01:20:56,760 --> 01:20:59,000
tomorrow we may or may not 
stream. 

1522
01:20:59,000 --> 01:21:03,720
And if you're watching this in 
VOD form, you're not going to 

1523
01:21:03,720 --> 01:21:06,560
see this I guess, but so you 
know what might happen next 

1524
01:21:06,560 --> 01:21:09,000
time. 
This is my my thought for it's 

1525
01:21:09,000 --> 01:21:15,520
called not weekly war games and 
me and Hunter have a things kind

1526
01:21:15,520 --> 01:21:19,320
of set up where every Saturday 
ish we try to hop into. 

1527
01:21:21,840 --> 01:21:24,600
Some VTT. 
Yeah, Foundry or what? 

1528
01:21:24,600 --> 01:21:25,720
What's the one I'm trying to 
think of? 

1529
01:21:25,720 --> 01:21:28,280
Tabletop Simulator. 
TTS Tabletop Simulator. 

1530
01:21:28,600 --> 01:21:31,080
My break kept going. 
VTTVTT that's not right. 

1531
01:21:31,280 --> 01:21:34,680
We try to hop into Tabletop 
Simulator or something and play.

1532
01:21:34,720 --> 01:21:37,520
Play a war game, play a skirmish
game, play something. 

1533
01:21:37,520 --> 01:21:39,280
Or Chris P Wolf has been 
playing. 

1534
01:21:39,280 --> 01:21:40,280
Me and him have been playing a 
bunch. 

1535
01:21:40,280 --> 01:21:42,800
We've been playing my game that 
I might put out soon. 

1536
01:21:42,960 --> 01:21:45,680
Which I thought was great. 
I played Ryan, I played the two 

1537
01:21:45,680 --> 01:21:49,280
weeks ago and I I shot him full 
of bullets so. 

1538
01:21:49,320 --> 01:21:51,800
Yeah, fucking wrecked the shit 
out of me in my own game in two 

1539
01:21:51,800 --> 01:21:52,880
rounds. 
It was perfect. 

1540
01:21:52,880 --> 01:21:53,880
I loved it. 
It was great. 

1541
01:21:54,560 --> 01:21:56,960
And then we've also been playing
some some work cocks, some 

1542
01:21:56,960 --> 01:22:00,920
wanted, and then a bunch of 
other stuff from Tanner Simpson,

1543
01:22:01,400 --> 01:22:03,320
which is fantastic. 
Me and Chris P Wolf has but 

1544
01:22:03,320 --> 01:22:06,400
tomorrow you and I or you 
because you read it more. 

1545
01:22:06,400 --> 01:22:08,240
But I've read it and I don't 
know if you saw what I picked 

1546
01:22:08,240 --> 01:22:09,440
dead souls surprised. 
I don't want. 

1547
01:22:09,440 --> 01:22:10,760
To see what you picked. 
I saw him pick. 

1548
01:22:10,760 --> 01:22:13,320
There's like 3 armies, then like
which one of the three? 

1549
01:22:13,320 --> 01:22:16,760
There's only like 4 but. 
We we are going to be testing 

1550
01:22:16,760 --> 01:22:20,120
out Malagast from Tom Bloom, 
who's one of the creators of 

1551
01:22:20,120 --> 01:22:24,120
Lancer who has done Kane, which 
is the TTRBG that we're going to

1552
01:22:24,120 --> 01:22:26,560
talk about the last time, the 
only other time that we have an 

1553
01:22:26,560 --> 01:22:31,000
episode that didn't come out and
and we're going to check that 

1554
01:22:31,000 --> 01:22:32,640
out. 
We might stream that, but if we 

1555
01:22:32,640 --> 01:22:35,240
do, it's not going to it's 
almost guaranteed not to go to 

1556
01:22:35,240 --> 01:22:38,160
pod or YouTube. 
It'll just be here on the show, 

1557
01:22:38,320 --> 01:22:40,120
which is something that we want 
to start doing a little bit 

1558
01:22:40,120 --> 01:22:41,040
more. 
We want to start doing some 

1559
01:22:41,040 --> 01:22:44,360
hobby time on the show, 
painting, hanging out video 

1560
01:22:44,360 --> 01:22:47,720
games, saying war game stuff. 
Yeah, making out through the 

1561
01:22:47,720 --> 01:22:49,760
phone, you know. 
The phone. 

1562
01:22:51,040 --> 01:22:54,840
Yeah, but we're we're going to 
start doing that. 

1563
01:22:54,840 --> 01:22:58,680
So catch us maybe on some 
Saturdays for not weekly war 

1564
01:22:58,680 --> 01:23:01,160
games. 
And tomorrow, as I said, whether

1565
01:23:01,160 --> 01:23:02,560
we're streaming or not, we're 
going to be checking out 

1566
01:23:02,560 --> 01:23:04,480
Malagast. 
We'll let you know next week 

1567
01:23:04,840 --> 01:23:06,960
during the intro session how 
Malagast went. 

1568
01:23:07,400 --> 01:23:09,040
That's all I got. 
How about you? 

1569
01:23:09,520 --> 01:23:11,560
That's it. 
All right, have a good one, 

1570
01:23:11,560 --> 01:23:12,720
everybody. 
Bye.

