1
00:00:15,320 --> 00:00:18,080
Hello and welcome to the Weekly 
Scroll Podcast. 

2
00:00:18,120 --> 00:00:22,160
My name is Ryan. 
And I'm lost in this dungeon. 

3
00:00:22,240 --> 00:00:23,760
I don't know how any of these 
tracks work. 

4
00:00:25,120 --> 00:00:28,400
And, and today, today we're 
doing our very first adventure 

5
00:00:28,400 --> 00:00:31,520
discussion on the show, which 
feels weird because we've always

6
00:00:31,520 --> 00:00:35,120
said if you want to read the 
adventure by the fucking game. 

7
00:00:35,360 --> 00:00:39,600
But, you know, we live, we 
learn, and we do stuff 

8
00:00:39,600 --> 00:00:40,400
different. 
Today. 

9
00:00:40,960 --> 00:00:45,320
Yeah, today we're looking at 
Barrow of the Elf King by Nate 

10
00:00:45,320 --> 00:00:49,920
Shreem, an exploratory location 
for fantasy tabletop adventure 

11
00:00:50,120 --> 00:00:55,040
games. 
Woo woo Boo Boo. 

12
00:00:58,400 --> 00:00:59,880
Before that. 
Because here's the thing, 

13
00:00:59,960 --> 00:01:04,440
friends, you know, lovers. 
Rutland's countrymen, yeah. 

14
00:01:04,680 --> 00:01:08,360
Blend your ears. 
Yeah, I'm letting you know now. 

15
00:01:08,400 --> 00:01:10,920
I'm going to get loud in this 
one probably, and I'm going to 

16
00:01:10,920 --> 00:01:13,400
try to stay calm. 
But this is going to be 1 where 

17
00:01:13,400 --> 00:01:15,600
I rent. 
Different than all the other 

18
00:01:15,600 --> 00:01:19,760
episodes, obviously. 
Yeah, where I'm calm. 

19
00:01:19,760 --> 00:01:23,040
I don't yell and everything, but
man, I got shit to say. 

20
00:01:24,560 --> 00:01:30,240
And before that, you know, let's
let's, let's, let's bring it 

21
00:01:30,240 --> 00:01:32,200
down. 
How are you doing, buddy? 

22
00:01:32,680 --> 00:01:36,640
How's your day? 
Fine fine, I just got off work 

23
00:01:36,640 --> 00:01:39,040
and now I'm here. 
But I didn't play any tabletop 

24
00:01:39,040 --> 00:01:41,200
games this week because my group
bailed again. 

25
00:01:42,640 --> 00:01:45,480
My work schedule got changed and
so we had to change days and 

26
00:01:45,480 --> 00:01:48,680
we're having a lot worse turn 
out on the day we've changed 

27
00:01:48,680 --> 00:01:50,440
too. 
So hopefully it's temporary. 

28
00:01:51,760 --> 00:01:57,480
I did paint some terrain. 
I made some terrain on Monday 

29
00:01:58,200 --> 00:02:02,760
for, you know, ostensibly I'll 
run Mech 28 in person 

30
00:02:02,760 --> 00:02:07,240
eventually, so that. 
Sick 4. 

31
00:02:07,560 --> 00:02:09,960
Mechs though, you know you. 
Got to get you some mechs 

32
00:02:09,960 --> 00:02:13,960
printed. 
I actually got I got the 

33
00:02:13,960 --> 00:02:18,120
original minis from Flames of 
Orion when they were first kind 

34
00:02:18,120 --> 00:02:21,280
of putting it out. 
Had some minis made, I believe 

35
00:02:21,280 --> 00:02:23,320
they were from Ramshackle where 
I got them. 

36
00:02:23,640 --> 00:02:27,240
So I bought those. 
But also the Flames of Orion 

37
00:02:27,480 --> 00:02:30,520
Kickstarter. 
Flames for Orion from Steve of 

38
00:02:30,520 --> 00:02:33,400
the high school podcast. 
The Kickstarter was a while ago.

39
00:02:33,680 --> 00:02:36,720
They dropped the STL files for 
those which have a bunch of made

40
00:02:36,720 --> 00:02:39,000
Macs, but then a little part. 
So if you make your own Mac in 

41
00:02:39,000 --> 00:02:42,440
the game, you can put it 
together would, I mean perfect 

42
00:02:42,440 --> 00:02:47,600
for Mac 28, so we can always get
those size correctly and get 

43
00:02:47,600 --> 00:02:50,240
those printed up and you could 
actually get some, get some. 

44
00:02:51,960 --> 00:02:54,960
It's a mix for when. 
Did flames of Orion come out? 

45
00:02:55,720 --> 00:02:57,360
It hasn't come out yet the 
Kickstarter. 

46
00:02:57,360 --> 00:03:00,080
I actually there was an update 
today talking about it, but the 

47
00:03:00,080 --> 00:03:04,280
quick starts out already you can
play with what's out, but there 

48
00:03:04,280 --> 00:03:06,080
was an update today with about 
some like art. 

49
00:03:06,360 --> 00:03:08,160
Oh, let, I don't know if you 
know, let let's done a lot of 

50
00:03:08,160 --> 00:03:12,280
stuff in like Mark Borg, Cyborg,
stuff like that, the artist, but

51
00:03:15,040 --> 00:03:20,120
drop some art from them. 
And but yeah, we, we're we're 

52
00:03:20,120 --> 00:03:24,240
we're we were going to do 
Necropolis this coming weekend 

53
00:03:24,240 --> 00:03:28,560
as our next not weekly war game.
But I've just forgot that you 

54
00:03:28,560 --> 00:03:32,560
need to do set up for that. 
And it's my, it's my job to do 

55
00:03:32,560 --> 00:03:33,880
that. 
And I didn't make an Acropolis 

56
00:03:33,880 --> 00:03:37,280
board in Tabletop Simulator, but
Hunter had already made a Mac 28

57
00:03:37,280 --> 00:03:40,760
board. 
So so we're going to run some 

58
00:03:40,760 --> 00:03:42,840
Mac 28 while I build an 
Acropolis board. 

59
00:03:42,840 --> 00:03:46,880
And from that I might also build
a Sunrot board, because I really

60
00:03:46,880 --> 00:03:48,600
really really really want to 
play Sunrot. 

61
00:03:49,200 --> 00:03:51,200
I have not gone through that one
yet, so. 

62
00:03:51,200 --> 00:03:54,120
Sunrise Fox. 
It's really incredible. 

63
00:03:54,560 --> 00:03:59,240
But yeah, we'll we'll look at 
that stuff. 

64
00:03:59,360 --> 00:04:01,840
Where was the tangent that got 
us into make you made terrain? 

65
00:04:02,160 --> 00:04:03,880
So you're making sci-fi terrain 
like I did? 

66
00:04:03,960 --> 00:04:09,520
Yeah, I made a brood list of 
building so so. 

67
00:04:09,600 --> 00:04:11,560
I do not care how pretentious it
is. 

68
00:04:11,560 --> 00:04:13,720
Brutalism. 
You go so fucking hard. 

69
00:04:13,920 --> 00:04:16,040
And if I ever owned a home that 
I could build from scratch 

70
00:04:16,040 --> 00:04:18,360
within all the money that I 
want, it would be nothing but 

71
00:04:18,360 --> 00:04:21,839
like black and concrete and 
brutalism. 

72
00:04:21,880 --> 00:04:27,080
And then like honestly just RGB 
underglow neon lights everywhere

73
00:04:27,080 --> 00:04:28,600
so I never have to turn on an 
overhead light. 

74
00:04:28,720 --> 00:04:31,840
Worst. 
Night shift, I just want 

75
00:04:31,840 --> 00:04:35,600
everything in purples and Reds 
so I never have to turn on an 

76
00:04:35,600 --> 00:04:37,840
overhead light and I can just 
exist in darkness. 

77
00:04:38,040 --> 00:04:41,760
That's all I want. 
Yeah, my, my dream home is like,

78
00:04:42,200 --> 00:04:45,880
you know, a cottage core cabin 
in the woods, so. 

79
00:04:46,920 --> 00:04:50,000
No, mine is literally like from 
the outside it's just a giant 

80
00:04:50,000 --> 00:04:52,960
cement brutalist structure. 
On the inside it's just black 

81
00:04:53,360 --> 00:04:55,520
with like red lights. 
That's all I want. 

82
00:04:56,000 --> 00:04:58,000
That's all I want. 
I just want to crypt. 

83
00:04:58,000 --> 00:04:59,480
Realistically, I just want to 
vampire. 

84
00:04:59,720 --> 00:05:01,000
Vampire. 
I want to. 

85
00:05:01,000 --> 00:05:05,440
I want to like Vampire the 
Masquerade 2025 Vampire Crypt, 

86
00:05:05,440 --> 00:05:08,280
you know what I mean? 
Like with all the electronic 

87
00:05:08,280 --> 00:05:09,720
bells and whistles. 
That's all I want. 

88
00:05:09,760 --> 00:05:11,440
I'm worried that game's going to
be bad. 

89
00:05:12,280 --> 00:05:15,040
Oh, of course, fuck, fuck. 
I mean, listen, I could not care

90
00:05:15,040 --> 00:05:15,920
less. 
I'm not going to play it. 

91
00:05:15,920 --> 00:05:17,200
I never played the original 
ones. 

92
00:05:18,000 --> 00:05:20,120
I had no design too. 
I couldn't care. 

93
00:05:20,120 --> 00:05:23,760
White Wolf as a company just is 
awful and I don't believe that 

94
00:05:23,760 --> 00:05:26,240
they're going to be better now. 
So like I'm not even putting any

95
00:05:26,240 --> 00:05:31,640
stock into it. 
You know, I it can only be so 

96
00:05:31,640 --> 00:05:34,640
racist and bigoted and apologize
so many times for all the shit 

97
00:05:34,640 --> 00:05:36,760
that I stuffed into with 
magazines before you just. 

98
00:05:36,760 --> 00:05:38,360
Apologize one more time, you 
know. 

99
00:05:40,560 --> 00:05:47,600
Whatever, very glad that I never
that I wasn't near like a 

100
00:05:47,600 --> 00:05:51,080
vampire masquerade LARP scene 
when I was younger because you 

101
00:05:51,080 --> 00:05:52,560
know how much worse I would be 
now. 

102
00:05:53,680 --> 00:05:56,160
You can be worse. 
I know, right? 

103
00:05:56,240 --> 00:05:59,320
It's terrible. 
God, I wish I lived near. 

104
00:05:59,320 --> 00:06:02,040
Like, I wish I lived near like a
Warhammer store or something 

105
00:06:02,040 --> 00:06:03,760
when I was younger, but not like
it would have mattered. 

106
00:06:03,760 --> 00:06:06,160
My parents would have never let 
me play any of that shit anyway.

107
00:06:08,000 --> 00:06:11,600
But yeah, is that our time? 
Is that our time? 

108
00:06:11,600 --> 00:06:12,960
Is that our Dick around time in 
the beginning? 

109
00:06:13,000 --> 00:06:14,200
Yep, that's our Dick around 
time. 

110
00:06:14,440 --> 00:06:18,160
It's our Dick around time. 
So me Castle is here now in the 

111
00:06:18,160 --> 00:06:19,640
chat. 
You have not missed anything. 

112
00:06:19,880 --> 00:06:23,600
Just our Dick around time. 
So yeah, so we're we're we're 

113
00:06:23,600 --> 00:06:26,640
going over an adventure today. 
It is the first one we're going 

114
00:06:26,640 --> 00:06:29,600
to do on the show. 
So we didn't really talk about 

115
00:06:29,600 --> 00:06:31,560
the format beforehand because I 
think we're both kind of busy 

116
00:06:31,560 --> 00:06:33,080
this week. 
We're going to wing it, and then

117
00:06:33,080 --> 00:06:36,560
we'll probably do it poorly and 
then come up with a better 

118
00:06:36,560 --> 00:06:39,680
format after, because that seems
to be what we do on the show. 

119
00:06:40,080 --> 00:06:43,160
Yeah. 
So as I said, we're going over 

120
00:06:43,160 --> 00:06:47,640
Barrow of the Elf King. 
So info as per normal here on 

121
00:06:47,640 --> 00:06:51,080
the show, Barrow of the Elf King
was released in 2021. 

122
00:06:51,320 --> 00:06:55,280
It's 16 pages, has 10 rooms or 
locations because one's not a 

123
00:06:55,280 --> 00:06:58,920
room, and is suggested for a 
party of three to four level 1 

124
00:06:58,920 --> 00:07:03,640
adventures using the vanilla 
game by Jared Sinclair or any 

125
00:07:03,920 --> 00:07:08,400
OSR ish whatever, right? 
Whatever that term means, it 

126
00:07:08,400 --> 00:07:13,040
does have an HDLHTML version 
that is free, which is dope. 

127
00:07:13,040 --> 00:07:14,800
I was going to bring that up. 
I'll bring that up so we can 

128
00:07:14,800 --> 00:07:16,080
show because that's cool as 
hell. 

129
00:07:16,680 --> 00:07:18,000
Otherwise it's pay what you 
want. 

130
00:07:19,240 --> 00:07:21,840
And it says on there the HTML 
version, the version you can run

131
00:07:21,840 --> 00:07:23,720
and play and see and do 
everything will always be free, 

132
00:07:23,720 --> 00:07:26,840
which is dope. 
And if you want the PDF Zine 

133
00:07:26,840 --> 00:07:30,400
version, it's 5 bucks and then 
you get more stuff when you 

134
00:07:30,400 --> 00:07:33,840
download it. 
So that's kind of the that's 

135
00:07:33,840 --> 00:07:38,880
kind of info on it. 
What are we doing next? 

136
00:07:38,880 --> 00:07:41,200
Do you want to give I so the 
pitch that I have written down 

137
00:07:41,200 --> 00:07:43,280
for it is pretty much just a 
pitch from the itch page. 

138
00:07:43,720 --> 00:07:46,000
Do you want me to do the pitch 
and do you want to do like an 

139
00:07:46,000 --> 00:07:47,520
overview of it after? 
Like what? 

140
00:07:47,520 --> 00:07:49,080
Like where, where do we want to 
go from here? 

141
00:07:49,320 --> 00:07:52,560
Yeah, Most of my notes are just 
Reds, Yeah. 

142
00:07:53,120 --> 00:07:56,200
Oh, most of my notes are. 
I went through and listed all 

143
00:07:56,200 --> 00:07:58,080
the things I liked and why I 
liked them. 

144
00:07:58,080 --> 00:07:59,360
We don't have to go through 
every single beat. 

145
00:07:59,360 --> 00:08:01,400
It was more just so I had an 
idea in my head like what my 

146
00:08:01,440 --> 00:08:03,600
overarching like things I like 
about this. 

147
00:08:03,600 --> 00:08:05,640
Adventure work, Yeah, yeah, 
yeah, 'cause we're definitely 

148
00:08:05,640 --> 00:08:07,400
not going to read through the 
adventure. 

149
00:08:07,400 --> 00:08:08,880
Like at the end of the day, even
though it's free. 

150
00:08:09,720 --> 00:08:12,600
So, I mean, it's short enough. 
We could, we really could. 

151
00:08:12,600 --> 00:08:14,840
We don't do that. 
Anymore spoilers ahead though 

152
00:08:14,840 --> 00:08:17,400
'cause we are going to touch on 
things that happen in this. 

153
00:08:17,880 --> 00:08:20,520
So if you're like, wow, I really
want to play this and not run 

154
00:08:20,520 --> 00:08:23,520
it, maybe quit after Ryan says 
his next spot, you know? 

155
00:08:23,600 --> 00:08:25,840
Yeah, yeah. 
So the pitch from the itch page 

156
00:08:25,840 --> 00:08:28,440
is deep. 
Oh, you know what? 

157
00:08:28,440 --> 00:08:31,960
Well, why don't we kick over to 
kick over to at least the front 

158
00:08:32,159 --> 00:08:34,240
front of the Zine. 
Here, we'll go to the front of 

159
00:08:34,240 --> 00:08:37,799
the Zine. 
Let me zoom down to page level. 

160
00:08:38,039 --> 00:08:42,400
Barrow of the Elf King For those
in podcast land, this version is

161
00:08:42,400 --> 00:08:45,320
just white. 
In the middle is a a rectangle 

162
00:08:45,320 --> 00:08:48,080
with a tree inside of it. 
And below that it says Barrow of

163
00:08:48,080 --> 00:08:51,080
the Elf King in a dope black 
letter font. 

164
00:08:51,520 --> 00:08:55,440
The pitch from the itch, page 
says Deep in the Old Forest, 

165
00:08:55,880 --> 00:08:59,080
where the trees grow tall and 
thick, where the sun rarely 

166
00:08:59,080 --> 00:09:01,320
pierces, the canopy is an 
earthen mound. 

167
00:09:01,960 --> 00:09:04,040
No birds sing in this part of 
the forest. 

168
00:09:04,080 --> 00:09:06,800
No wind blows. 
The leaves of the trees seem 

169
00:09:06,800 --> 00:09:10,680
larger, the canopy thicker. 
Even at midday, it is almost too

170
00:09:10,680 --> 00:09:14,840
dark to see. 
Pretty dope goes hard. 

171
00:09:15,680 --> 00:09:19,200
Fucking tick. 
Yeah, there's also a quote from 

172
00:09:19,920 --> 00:09:22,040
from Yates in the front, which 
is pretty cool. 

173
00:09:23,280 --> 00:09:25,880
And if Joy were not on the 
earth, there were an end of 

174
00:09:25,880 --> 00:09:29,040
change in birth, and earth and 
heaven and hell would die, and 

175
00:09:29,040 --> 00:09:34,080
then some gloomy barrel lie 
folded like a frozen fly from 

176
00:09:34,080 --> 00:09:39,200
the wanderings of Oysan. 
Yeah, pretty sick public domain 

177
00:09:39,200 --> 00:09:41,480
art. 
There's a sick map and then it 

178
00:09:41,480 --> 00:09:44,480
gets right into it. 
I kind of want to show. 

179
00:09:44,480 --> 00:09:46,840
Let me let me bring up that HTML
version. 

180
00:09:46,840 --> 00:09:50,840
I wanted to show off real quick 
and then we'll get into the 

181
00:09:50,840 --> 00:09:57,840
adventure stuffs. 
Let me let me find let me hit 

182
00:09:57,840 --> 00:10:08,120
like a studio mode. 
Oh people see my itch account 

183
00:10:08,120 --> 00:10:18,000
name real quick. 
Noise. 

184
00:10:18,000 --> 00:10:20,400
Background noise. 
Damn, that was signed into a 

185
00:10:20,400 --> 00:10:23,200
different account. 
One second all. 

186
00:10:24,360 --> 00:10:26,640
Right, I'll wait right here. 
Do that. 

187
00:10:31,720 --> 00:10:34,320
It's not the same I guess it 
just runs directly on the page. 

188
00:10:54,000 --> 00:10:55,760
It's literally dead noise. 
Can you make noise? 

189
00:10:55,760 --> 00:10:56,520
Can you? 
Can you hate? 

190
00:10:56,880 --> 00:10:58,520
Yeah, sorry. 
Hello everyone. 

191
00:10:58,520 --> 00:11:02,960
I'm totally conscious right now 
and not coming down off of work,

192
00:11:03,440 --> 00:11:05,600
you know? 
How's your morning been, Ryan? 

193
00:11:06,440 --> 00:11:09,520
You know, big chilling. 
All right, here we go. 

194
00:11:09,760 --> 00:11:10,400
So. 
Janine. 

195
00:11:13,080 --> 00:11:16,320
Good enough. 
So this right here is bearer of 

196
00:11:16,320 --> 00:11:18,720
the Elf King in dark mode, 
because all of my shit's in dark

197
00:11:18,720 --> 00:11:23,000
mode. 
But as you can see, it runs 

198
00:11:23,000 --> 00:11:26,800
directly on the website, like 
you can literally from Itch read

199
00:11:26,800 --> 00:11:31,520
the entire adventure in like a 
straight scroll HTML version. 

200
00:11:31,720 --> 00:11:34,400
And that version. 
Pretty cool when you download 

201
00:11:34,400 --> 00:11:37,880
the thing too. 
Yeah, I'm just going to get rid 

202
00:11:37,880 --> 00:11:39,160
of that. 
That's not doing what I wanted 

203
00:11:39,160 --> 00:11:41,520
to do. 
But for those in podcast land, 

204
00:11:41,520 --> 00:11:43,400
you're not going to see what 
happens next because I'm going 

205
00:11:43,400 --> 00:11:48,160
to show on my phone. 
Another cool thing that when you

206
00:11:48,160 --> 00:11:51,240
actually do that, see my phone 
right? 

207
00:11:51,960 --> 00:11:55,720
I see it. 
You can hit Run Dungeon directly

208
00:11:55,720 --> 00:11:59,280
from the itch page and it loads 
that directly into your phone 

209
00:11:59,640 --> 00:12:03,360
and you can run a mobile version
of the adventure right from your

210
00:12:03,360 --> 00:12:04,840
phone. 
That's incredible. 

211
00:12:04,960 --> 00:12:08,680
I wish every everything had 
this, that you could just have 

212
00:12:08,680 --> 00:12:10,000
the notes in like a mobile 
version. 

213
00:12:10,000 --> 00:12:12,040
There are some RPGs that have 
been putting out like kind of 

214
00:12:12,040 --> 00:12:15,840
mobile versions, especially for 
adventures and stuff where it's 

215
00:12:15,840 --> 00:12:18,800
just blown. 
It's just sized to your shit so 

216
00:12:18,800 --> 00:12:20,200
you don't need to worry about 
margins and stuff. 

217
00:12:21,080 --> 00:12:23,920
And I think that's great. 
I love using my phone or iPads 

218
00:12:23,920 --> 00:12:28,120
and stuff like that for for 
running stuff when I run stuff. 

219
00:12:29,480 --> 00:12:31,840
I've been dragging my laptop 
down a lot, but yeah, I've been 

220
00:12:31,840 --> 00:12:34,280
using my iPad a little bit more.
Very convenient. 

221
00:12:34,720 --> 00:12:42,080
Yeah, so after the the stirring 
radio that that just was sorry. 

222
00:12:42,360 --> 00:12:45,240
Do you want to do you want to 
give a quick what what was next 

223
00:12:45,240 --> 00:12:46,200
thing? 
Do you want to give a quick 

224
00:12:46,200 --> 00:12:49,560
spoilers head a quick just kind 
of rundown of like what what you

225
00:12:49,560 --> 00:12:51,920
were thinking like for for doing
this? 

226
00:12:53,040 --> 00:12:55,480
What was what's next? 
Yeah, some light spoilers, 

227
00:12:55,480 --> 00:12:57,280
y'all. 
So there's yeah, like we said, 

228
00:12:57,280 --> 00:13:03,160
there's 9 rooms, 10 locations, 
and there are a bunch of like 

229
00:13:03,160 --> 00:13:12,120
really solid encounters and 
traps that are very, very HPS, 

230
00:13:12,200 --> 00:13:13,640
you know, like. 
Yes. 

231
00:13:14,160 --> 00:13:18,280
Like it's I every adventure I've
gone through by Highland 

232
00:13:18,280 --> 00:13:23,680
paranormal sight night dream. 
I enjoy the like simple little 

233
00:13:23,680 --> 00:13:28,920
puzzles and traps and encounters
that you come across. 

234
00:13:28,920 --> 00:13:30,720
It's not just your bog standard 
stuff. 

235
00:13:30,720 --> 00:13:33,000
So let's go through it through 
some of my favorite. 

236
00:13:33,000 --> 00:13:35,120
There's not many in here, so 
we're going to kind of touch on 

237
00:13:35,120 --> 00:13:36,880
a few of them. 
Yeah. 

238
00:13:37,280 --> 00:13:40,760
I mean, so realistically you 
would say what? 

239
00:13:40,760 --> 00:13:44,360
There's two kind of bosses in 
here, Yes. 

240
00:13:44,520 --> 00:13:51,800
And then I would say 2, two kind
of like role play opportunity 

241
00:13:51,800 --> 00:13:54,120
issue counters. 
I think so, Yeah. 

242
00:13:54,400 --> 00:13:58,840
So the two bosses are the elf 
king and the. 

243
00:13:58,840 --> 00:14:01,960
Titular elf king. 
Yeah, and then the Spider, which

244
00:14:01,960 --> 00:14:05,040
is surprisingly actually the 
stronger of the two bosses, 

245
00:14:05,120 --> 00:14:07,600
right? 
Statistics wise, it is a 4D 

246
00:14:07,600 --> 00:14:10,720
monster, not a 3D monster. 
Which did you like better, the 

247
00:14:10,720 --> 00:14:16,600
the titular elf king or the the 
the spider her name is or their 

248
00:14:16,600 --> 00:14:22,080
name is? 
Sarah Motra, sin spinner. 

249
00:14:22,440 --> 00:14:28,880
Yeah, 4 HD and elf king. 
Ghost is 3 HD or the elf King. 

250
00:14:29,280 --> 00:14:31,560
I like both of them for 
different reasons. 

251
00:14:31,560 --> 00:14:38,000
Like I spoilers ahead y'all. 
I like the hourglass mechanism 

252
00:14:38,000 --> 00:14:41,960
with the with the elf boss. 
Like if the sand is running in 

253
00:14:41,960 --> 00:14:45,160
the hourglass, the the ghost of 
this elf king appears and you 

254
00:14:45,160 --> 00:14:48,240
can challenge them in combat and
if you win you get something. 

255
00:14:49,200 --> 00:14:52,640
But also, you can just flip the 
hourglass, you know, and be 

256
00:14:52,640 --> 00:14:54,480
like, we're not fucking dealing 
with this right now. 

257
00:14:55,040 --> 00:14:56,600
Or break it. 
Or do whatever you want. 

258
00:14:56,840 --> 00:14:59,400
But you can also just make it 
like where the sand stops 

259
00:14:59,400 --> 00:15:01,360
falling and then you're like, 
cool, we'll just come back to 

260
00:15:01,360 --> 00:15:03,800
this later. 
And I totally see my party, 

261
00:15:03,800 --> 00:15:04,960
dude. 
And unfortunately we did not get

262
00:15:04,960 --> 00:15:07,640
to run this last night because 
my everyone in my group picks 

263
00:15:07,640 --> 00:15:10,760
up. 
One person paled but we were 

264
00:15:10,760 --> 00:15:12,400
going to and I'm I'm bummed we 
didn't. 

265
00:15:12,880 --> 00:15:20,120
And then for Sargamatra, I 
haven't written right here, but 

266
00:15:20,120 --> 00:15:24,320
I haven't said it out loud yet. 
I like the potential for them 

267
00:15:24,320 --> 00:15:27,400
becoming a patron A. 
Dude is sick and she's my 

268
00:15:27,400 --> 00:15:28,120
favorite. 
Great. 

269
00:15:28,120 --> 00:15:30,880
Idea so I mean. 
I keep saying she, but I'm 

270
00:15:30,880 --> 00:15:32,800
pretty sure it's a they the 
whole time. 

271
00:15:32,800 --> 00:15:35,520
But my like Loth is just deeply 
embedded into my soul. 

272
00:15:35,840 --> 00:15:40,000
So, you know, that's I yeah, 
yeah, yeah, yeah. 

273
00:15:42,080 --> 00:15:49,680
But I don't think, I don't think
there's ever an explicit thing. 

274
00:15:50,160 --> 00:15:51,960
But I don't know. 
I mean, Charlotte's Web too. 

275
00:15:51,960 --> 00:15:54,760
Every time I think of like a 
spider, I just assume they're 

276
00:15:54,760 --> 00:15:57,440
female like, well, the spider. 
Promotion brings is also a 

277
00:15:57,440 --> 00:15:58,880
female. 
So yeah, I shouldn't assume a 

278
00:15:58,880 --> 00:16:02,360
spider's gender, but I mean, 
that's, you know, that's my 

279
00:16:02,360 --> 00:16:05,440
social conditioning, I guess. 
But yeah, I don't believe it's 

280
00:16:05,440 --> 00:16:09,840
ever explicitly stated. 
I, I, you know what I like most 

281
00:16:09,840 --> 00:16:13,800
about it is the opportunity, 
like you just said, like the 

282
00:16:13,800 --> 00:16:16,280
patron aspect. 
Yes. 

283
00:16:17,320 --> 00:16:20,680
Which without, I mean, I'm not, 
we're not going to say spoilers 

284
00:16:20,680 --> 00:16:22,080
every time we say something. 
We've already said it. 

285
00:16:22,080 --> 00:16:25,880
No, we've said it. 
But the fact that basically you 

286
00:16:25,880 --> 00:16:31,640
will get spider abilities if you
let them bite you, but you then 

287
00:16:31,680 --> 00:16:39,240
have to bring them a victim once
a month forever because if you 

288
00:16:39,240 --> 00:16:43,040
don't because it has to keep 
being reapplied, like because 

289
00:16:43,160 --> 00:16:45,800
otherwise it basically turns to 
poison and you'll die. 

290
00:16:46,320 --> 00:16:49,560
So you're fucked for life if you
take this ability. 

291
00:16:49,960 --> 00:16:53,640
But like that's dope at level 1 
to have. 

292
00:16:55,080 --> 00:16:58,000
You can resist it. 
You have to make three saving 

293
00:16:58,000 --> 00:17:01,560
rows 3 days in a row. 
Yeah, a savings go three days in

294
00:17:01,560 --> 00:17:04,640
a row at level. 
I mean, at level one that sucks,

295
00:17:04,640 --> 00:17:06,520
but at higher levels, you might 
be able to eventually break out,

296
00:17:06,520 --> 00:17:08,000
which I also think is 
incredible. 

297
00:17:08,160 --> 00:17:12,800
Yeah, let me keep it a buck. 
I would. 

298
00:17:12,839 --> 00:17:14,240
I would. 
I wouldn't even let them finish 

299
00:17:14,240 --> 00:17:16,079
talking. 
I'd be like, Yep, bite me, let's

300
00:17:16,079 --> 00:17:19,200
do this thing. 
Yeah, I, I think it's really 

301
00:17:19,200 --> 00:17:21,319
funny. 
I I think it's like a it's also 

302
00:17:21,319 --> 00:17:25,839
cool because like listen 5, he's
bad in the middle reference it. 

303
00:17:26,040 --> 00:17:31,160
I narratively love the warlock 
because I love the idea of 

304
00:17:31,160 --> 00:17:36,200
having this third party patron 
that provides you power and then

305
00:17:36,200 --> 00:17:40,320
like gets involved in some way 
or you were like at their beck 

306
00:17:40,320 --> 00:17:42,520
and call. 
I think this is like a really 

307
00:17:42,560 --> 00:17:46,680
interesting natural way to have 
like a patron that gives you an 

308
00:17:46,680 --> 00:17:48,480
ability. 
The way they kind of like 

309
00:17:49,040 --> 00:17:51,720
disrupt what you're doing is 
that you have to, once a month, 

310
00:17:51,720 --> 00:17:56,720
bring them a a person to devour.
Which is like a monthly quest 

311
00:17:56,720 --> 00:17:59,800
you're going to have to go on in
the future anyway, too, which 

312
00:17:59,800 --> 00:18:02,480
eventually, yeah, you're going 
to you're going to do it for a 

313
00:18:02,480 --> 00:18:04,720
while. 
And if you continue a longer 

314
00:18:04,720 --> 00:18:07,040
campaign with this, eventually 
you are going to be like, fuck, 

315
00:18:07,040 --> 00:18:08,120
we can't be doing this every 
month. 

316
00:18:08,120 --> 00:18:10,560
We, we, we are. 
There's a distance that we can 

317
00:18:10,560 --> 00:18:13,200
reach that before we need to 
come back and we need to exceed 

318
00:18:13,200 --> 00:18:14,960
that distance. 
One of my other favorite parts 

319
00:18:14,960 --> 00:18:17,760
about this is one of the things 
that Nate does incredibly in 

320
00:18:17,760 --> 00:18:19,880
their dungeon. 
So we'll get into the style of 

321
00:18:19,880 --> 00:18:22,840
Nate's dungeons and play and 
adventures and stuff in after 

322
00:18:22,840 --> 00:18:26,200
this, I think. 
But the skeleton room is 

323
00:18:26,200 --> 00:18:28,440
incredible to me. 
I. 

324
00:18:28,640 --> 00:18:31,240
Love the skeleton room the. 
Opportunity for role play, and 

325
00:18:31,240 --> 00:18:33,600
then we'll come back to white 
matters in the spiders layer. 

326
00:18:33,600 --> 00:18:37,880
So there's a room, the guard 
room, where there's just a bunch

327
00:18:37,880 --> 00:18:42,480
of skeletons hanging out. 
They're they're gambling at a 

328
00:18:42,480 --> 00:18:47,120
table, betting their armor and 
even their bones if they if they

329
00:18:47,120 --> 00:18:49,680
lose while they're gambling. 
Apparently there was an ancient 

330
00:18:49,680 --> 00:18:51,960
enchantment that kept them here,
but it has not faded away. 

331
00:18:52,160 --> 00:18:55,160
And it specifically says that 
they are just bored out of their

332
00:18:55,160 --> 00:18:58,640
fucking minds. 
And every time you talk to them,

333
00:18:58,680 --> 00:19:02,360
they end every kind of 
interaction with OK, time for 

334
00:19:02,360 --> 00:19:04,400
you to go. 
It's getting late. 

335
00:19:05,040 --> 00:19:07,760
Why don't you? 
They hit the old dusty trail, 

336
00:19:07,760 --> 00:19:10,600
motherfuckers, you know? 
I love that they're such a 

337
00:19:10,600 --> 00:19:12,200
guard, but they're like, yeah, 
cool. 

338
00:19:12,200 --> 00:19:15,120
Great talk. 
I guess we'll see you later. 

339
00:19:15,120 --> 00:19:21,320
You know, bye. 
But what what I really like is 

340
00:19:21,320 --> 00:19:23,360
one of the things that Nate does
a lot with the dungeons is 

341
00:19:23,360 --> 00:19:26,320
writes a story without telling a
story, right? 

342
00:19:26,320 --> 00:19:29,720
Like gives opportunity for for a
narrative. 

343
00:19:30,040 --> 00:19:33,640
So there are a couple of 
skeletons in this room. 

344
00:19:34,680 --> 00:19:36,200
There is another skeleton 
somewhere. 

345
00:19:36,200 --> 00:19:37,560
Do you remember where the 
skeleton is? 

346
00:19:38,160 --> 00:19:42,000
I do. 
Yeah, so they are wrapped up in 

347
00:19:42,000 --> 00:19:45,920
silk in the spider's lair, which
is just such a great. 

348
00:19:47,080 --> 00:19:49,880
So one one that one thing that's
great about dungeon design is 

349
00:19:49,880 --> 00:19:53,880
when you put loops in in in like
quote UN quote Joaquang or I 

350
00:19:53,880 --> 00:19:59,600
prefer source of victories. 
You know this like the cyclic 

351
00:19:59,600 --> 00:20:01,800
dungeon design, right? 
Putting loops in dungeon is 

352
00:20:01,800 --> 00:20:04,000
great. 
This game it it kind of has a 

353
00:20:04,000 --> 00:20:06,120
loop in it. 
But this is in my mind, like a 

354
00:20:06,120 --> 00:20:09,480
narrative loop. 
This you go forward and then you

355
00:20:09,480 --> 00:20:12,040
go back because you found the 
skeleton and you're going to go 

356
00:20:12,040 --> 00:20:15,280
back to the skeletons again. 
So it causes you to make like a 

357
00:20:15,280 --> 00:20:17,560
circle back deep into the 
dungeon again. 

358
00:20:17,560 --> 00:20:20,120
If you free that skeleton to 
take him back to the other 

359
00:20:20,120 --> 00:20:22,680
skeletons which is dope which 
then also gives you. 

360
00:20:23,760 --> 00:20:25,520
An opportunity for potential 
treasure. 

361
00:20:25,520 --> 00:20:27,880
What, You know, we can skip that
one, you know, leave a little 

362
00:20:27,880 --> 00:20:30,920
something for the readers. 
Yeah, but that one's great. 

363
00:20:30,960 --> 00:20:33,320
And then the the two other kind 
of things in the dungeon are 

364
00:20:33,320 --> 00:20:35,560
one, the goblin and a barrel, 
which is just going to which it 

365
00:20:35,560 --> 00:20:38,360
literally is just like, oh, we 
got to throw in the goblin NPC 

366
00:20:38,360 --> 00:20:39,880
that everyone's going to fucking
love, right. 

367
00:20:40,160 --> 00:20:40,560
Yeah. 
The. 

368
00:20:40,600 --> 00:20:41,400
Child. 
Yeah. 

369
00:20:41,400 --> 00:20:44,120
The lost child, Yeah. 
Yeah, the lost child goblin that

370
00:20:44,120 --> 00:20:45,560
just becomes like the pet 
basically. 

371
00:20:45,880 --> 00:20:49,520
And then the other one here that
really matters is the royal 

372
00:20:49,520 --> 00:20:52,680
organ storage, where they had 
stuffed all the organs and, 

373
00:20:52,680 --> 00:20:54,640
like, worms were eating them up.
And it just. 

374
00:20:54,920 --> 00:20:56,800
Yeah. 
And it just leaves a couple of 

375
00:20:56,800 --> 00:20:59,280
the couple of the elf King's 
organs there. 

376
00:20:59,400 --> 00:21:00,800
Won't get into that too much. 
But. 

377
00:21:03,200 --> 00:21:05,600
But that is basically, that's 
basically the adventure. 

378
00:21:05,600 --> 00:21:08,080
And then, well, we didn't talk 
about the entrance, which I 

379
00:21:08,120 --> 00:21:11,800
think is also incredible. 
The way to get into. 

380
00:21:12,280 --> 00:21:15,000
Yeah. 
So basically, yeah, there's a 

381
00:21:15,000 --> 00:21:19,200
puzzle and it's 3. 
It's a fallen Cairn, so it's 

382
00:21:19,200 --> 00:21:22,560
three massive stones that are 
all the same shape, but one can 

383
00:21:22,560 --> 00:21:25,720
be lifted by one person, one has
to be lifted by at least two 

384
00:21:25,720 --> 00:21:28,560
people, one has to be lifted by 
at least three, and you have to 

385
00:21:28,600 --> 00:21:31,840
stack them before the tunnel 
will open. 

386
00:21:32,240 --> 00:21:40,720
To me, that feels incredible. 
That feels very like folklore in

387
00:21:40,720 --> 00:21:44,880
a way, when folklore was 
folklore kind of myth, not 

388
00:21:44,880 --> 00:21:48,040
magic, you know what I mean? 
It feels old world, you know 

389
00:21:48,040 --> 00:21:50,760
what I mean? 
Like like you're calling to 

390
00:21:50,760 --> 00:21:54,720
something, you know? 
I just like that it is a puzzle 

391
00:21:54,720 --> 00:21:58,800
that is fairly simple, but I 
know that when it's solved, 

392
00:21:58,800 --> 00:22:01,200
you'll feel like I did a thing. 
You know? 

393
00:22:01,200 --> 00:22:02,160
Like you'll feel sad. 
Facts. 

394
00:22:02,160 --> 00:22:04,320
I'm having solved it. 
I'm going to keep it a buck. 

395
00:22:04,360 --> 00:22:08,560
I guarantee there's people that 
this everyone shot is A2 shot 

396
00:22:08,760 --> 00:22:11,040
because of things like this, 
because you know, people are 

397
00:22:11,040 --> 00:22:13,680
going to be like, we got to 
spell something out like we got 

398
00:22:13,680 --> 00:22:16,560
to like put them on their heads.
We got to like roll them over 

399
00:22:16,560 --> 00:22:18,840
like because they really. 
Make all the all the three 

400
00:22:18,840 --> 00:22:22,120
stones, the leather. 
It's like, no, there's three big

401
00:22:22,120 --> 00:22:26,240
stones, Yeah. 
So yeah, I love that I. 

402
00:22:26,720 --> 00:22:29,800
Love the skull trap immediately 
afterwards. 

403
00:22:30,800 --> 00:22:34,000
Oh God yeah, the the inked 
skulls. 

404
00:22:34,040 --> 00:22:35,960
Yeah, yeah. 
I thought it was a very 

405
00:22:35,960 --> 00:22:40,240
interesting and fun trap that I 
know my party would fall for 

406
00:22:40,240 --> 00:22:43,440
because they would see a skull 
with jeweled eyes and go cool 

407
00:22:43,440 --> 00:22:46,520
and pick that shit up. 
Yank it and every and there are 

408
00:22:46,520 --> 00:22:48,360
how many stones are in here is a
shit load right? 

409
00:22:49,640 --> 00:22:51,640
Or is it just like 3? 
What do you mean? 

410
00:22:51,840 --> 00:22:53,160
How many? 
How many stones? 

411
00:22:53,240 --> 00:22:56,080
Oh. 4 skulls. 4/2 on each side. 
Yeah, yeah. 

412
00:22:56,880 --> 00:22:59,880
Jewels in the eyes and attached 
to wires. 

413
00:22:59,920 --> 00:23:02,360
So if you yank it, tunnel 
collapses. 

414
00:23:02,960 --> 00:23:04,400
You know, it does sucks quite a 
bit. 

415
00:23:04,440 --> 00:23:07,080
Of damage, you know, like a 
potentially. 6 for a first level

416
00:23:07,080 --> 00:23:12,440
cart party, yeah it's crazy. 
Yeah, I think the only other 

417
00:23:12,440 --> 00:23:16,160
part that I like I really want 
to talk about because I think 

418
00:23:16,160 --> 00:23:24,320
it's such a clever above the 
trap is the magic well or the 

419
00:23:24,400 --> 00:23:27,120
wall full of magic water. 
It is really funny. 

420
00:23:27,240 --> 00:23:28,240
Yeah, yeah, yeah. 
It's great. 

421
00:23:28,240 --> 00:23:33,360
So funny. 
Basically there is a well in one

422
00:23:33,360 --> 00:23:36,760
of these rooms that has 
something in it under this water

423
00:23:36,760 --> 00:23:41,080
and this water is enchanted. 
It is like the like not acid 

424
00:23:41,080 --> 00:23:43,160
acid. 
Basically, it only burns 

425
00:23:44,200 --> 00:23:47,280
inanimate objects, so when your 
characters jump in with their 

426
00:23:47,280 --> 00:23:51,120
weapons on or their backpack on,
their skin will be fine, but all

427
00:23:51,120 --> 00:23:54,840
their stuff will dissolve. 
And I'm like, that's an amazing 

428
00:23:54,840 --> 00:23:56,760
trap, you know? 
Yeah. 

429
00:23:57,040 --> 00:24:00,000
And there are ways throughout 
the dungeon where you can learn 

430
00:24:00,880 --> 00:24:03,520
the the like how it works so 
that doesn't happen to you? 

431
00:24:03,520 --> 00:24:07,400
Yes. 
But but my characters are dumb. 

432
00:24:07,680 --> 00:24:10,840
My players are like are 
Barbarians that sometimes pick 

433
00:24:10,840 --> 00:24:14,720
not the barbarian class and they
would absolutely without a doubt

434
00:24:14,720 --> 00:24:17,400
be like, OK, well, let's just 
jump into what happens. 

435
00:24:17,400 --> 00:24:19,560
And I'd be like, go for it. 
I would not ask them if they 

436
00:24:19,560 --> 00:24:21,920
took anything off and when they 
got in there, I'd be like, yes, 

437
00:24:21,920 --> 00:24:23,120
you jumped with all your gear 
on. 

438
00:24:23,120 --> 00:24:24,360
So oh your. 
Shit melts, yeah. 

439
00:24:24,640 --> 00:24:27,400
You're naked, so. 
Yeah, but I mean, here's the 

440
00:24:27,400 --> 00:24:32,360
thing, at the end of the day, 
no, I guess it wouldn't. 

441
00:24:32,360 --> 00:24:34,800
It wouldn't burn you even if 
yourself was melting, because 

442
00:24:34,800 --> 00:24:36,520
this is bringing the stuff. 
But yeah, that's cool. 

443
00:24:36,920 --> 00:24:40,560
I mean, I even like the the the 
way to get out, like having a 

444
00:24:40,560 --> 00:24:42,960
hole in an oak tree. 
But like even to the point where

445
00:24:42,960 --> 00:24:45,600
it says it's just big enough to 
squeeze through and you have to 

446
00:24:45,600 --> 00:24:47,000
pass packs through. 
I'm like, that's such a good 

447
00:24:47,000 --> 00:24:48,760
narrative, you know? 
Yeah, it really. 

448
00:24:48,880 --> 00:24:53,320
Is so going over the way, is 
there anything else specific you

449
00:24:53,320 --> 00:24:56,160
wanted to talk about in the? 
Adventure that's like, we 

450
00:24:56,240 --> 00:24:58,320
already talked about most of the
dungeon, but there's a couple 

451
00:24:58,320 --> 00:25:01,640
things we didn't. 
But it's a good, yeah. 

452
00:25:01,840 --> 00:25:03,760
Yeah, which is great. 
And and so talking about the 

453
00:25:03,760 --> 00:25:07,560
structure of the adventure, 
basically it's each room is one 

454
00:25:07,560 --> 00:25:09,520
page. 
When there's room, there's a 

455
00:25:09,520 --> 00:25:13,360
little piece of art on it. 
You get at the top, you get the 

456
00:25:13,360 --> 00:25:16,880
room number, the kind of the 
room name, you get description 

457
00:25:16,920 --> 00:25:19,160
all the way through. 
And then at the very bottom it 

458
00:25:19,160 --> 00:25:23,000
gives you all of the entrances 
and exits from the room. 

459
00:25:24,040 --> 00:25:27,680
It's definitely told in a way 
that and Nate, almost all of 

460
00:25:27,680 --> 00:25:29,640
Nate's the adventures are like 
this. 

461
00:25:30,000 --> 00:25:33,600
It gives you all the information
you need from kind of the most 

462
00:25:33,600 --> 00:25:41,160
important information down 
right, and but it doesn't give 

463
00:25:41,160 --> 00:25:47,520
you I'll say I think I could say
this without any reservations. 

464
00:25:47,520 --> 00:25:50,440
Nate dreams, dungeons adventures
in general are my favorite 

465
00:25:50,440 --> 00:25:53,680
adventures and and one of the 
reasons why. 

466
00:25:53,720 --> 00:25:56,440
And let me get this out before I
start ranting because this is 

467
00:25:56,440 --> 00:25:59,160
going to be the the the the the 
devolution into rant here. 

468
00:25:59,160 --> 00:26:02,040
We go y'all. 
No, we're not there yet, but but

469
00:26:02,200 --> 00:26:05,760
they, they give you information 
in such a great way without 

470
00:26:05,760 --> 00:26:08,760
giving you they give you 
opportunity for narrative 

471
00:26:08,800 --> 00:26:10,840
without giving you story is what
I'm trying to say. 

472
00:26:11,120 --> 00:26:13,760
As in they don't say if the 
characters do this, then this 

473
00:26:13,760 --> 00:26:15,240
guy says that you know what I 
mean? 

474
00:26:15,240 --> 00:26:19,640
Like it's not this is called an 
exploratory location. 

475
00:26:19,840 --> 00:26:22,200
This is how I want adventures 
and This is why I say I hate 

476
00:26:22,200 --> 00:26:24,800
adventures. 
I genuinely dislike the vast 

477
00:26:24,800 --> 00:26:27,320
majority of adventures that are 
out there because I don't want 

478
00:26:27,320 --> 00:26:30,480
to use them and because most 
adventures feel like like 

479
00:26:30,480 --> 00:26:33,240
someone wrote a story and then 
figured out how to stat it, 

480
00:26:35,080 --> 00:26:36,440
which I hate. 
I hate it. 

481
00:26:36,440 --> 00:26:40,240
I don't want adventures just 
give me locations, give me the 

482
00:26:40,240 --> 00:26:43,960
stuff and people at the 
locations and let the players 

483
00:26:43,960 --> 00:26:47,160
tell the fucking story. 
Like just emergent narrative 

484
00:26:47,160 --> 00:26:50,920
that like, I don't anything 
else. 

485
00:26:51,000 --> 00:26:54,400
Again, just feels like you 
should have just wrote a novel. 

486
00:26:54,440 --> 00:26:56,560
Like just write a short story if
that's what you want. 

487
00:26:56,800 --> 00:26:59,640
If your adventure has a 
beginning, a middle and an end, 

488
00:26:59,760 --> 00:27:04,560
if it has a plot arc to it, it's
not an adventure like it is, you

489
00:27:04,560 --> 00:27:07,280
know what I mean? 
Like, you know, if you're 

490
00:27:07,280 --> 00:27:09,560
uncovering something like a 
town, there's a weird thing that

491
00:27:09,560 --> 00:27:11,720
you're uncovering that's might 
be a little bit different 

492
00:27:11,720 --> 00:27:14,640
because The thing is is actively
happening and you are figuring 

493
00:27:14,640 --> 00:27:15,640
it out. 
And that is a play. 

494
00:27:16,080 --> 00:27:18,600
But like 5 E adventures in 
general, like you can just flip 

495
00:27:18,600 --> 00:27:21,200
to the end and know how the 
adventure ends. 

496
00:27:21,200 --> 00:27:24,280
Then it's that's not again, it 
should have just been a short 

497
00:27:24,280 --> 00:27:25,720
story. 
There's this thing that Nate 

498
00:27:25,720 --> 00:27:34,160
posted a while ago and let me 
find it that it's kind of I 

499
00:27:34,160 --> 00:27:40,440
think their ethos on gaming 
basically, and I'm like IA 

500
00:27:40,640 --> 00:27:42,520
million percent agree with it. 
So I wanted to go over it a 

501
00:27:42,520 --> 00:27:45,960
little bit and this will kind of
like explain the point a little 

502
00:27:45,960 --> 00:27:47,320
bit, at least what I'm trying to
say. 

503
00:27:47,680 --> 00:27:52,720
But I this is from Nate posted 
this on some social media and it

504
00:27:52,720 --> 00:27:54,720
is just a set. 
It's just like a little set of 

505
00:27:54,840 --> 00:27:57,000
of points, right? 
With a little piece of art in 

506
00:27:57,000 --> 00:27:58,480
the bottom. 
And, and these are the points. 

507
00:28:00,120 --> 00:28:02,680
It says there is no plot. 
Stories are mere relics of the 

508
00:28:02,680 --> 00:28:04,640
adventure that emerges during 
play. 

509
00:28:05,000 --> 00:28:06,320
Couldn't possibly agree with 
that more. 

510
00:28:06,320 --> 00:28:07,760
And This is why I don't like 
adventures. 

511
00:28:07,760 --> 00:28:09,520
Like I want my players to play 
the game. 

512
00:28:09,720 --> 00:28:11,840
I don't want to guide them 
through it. 

513
00:28:12,360 --> 00:28:14,920
It says build paths, not walls. 
Do not try to plan for 

514
00:28:14,920 --> 00:28:16,280
everything. 
Learn to react. 

515
00:28:16,600 --> 00:28:18,440
This talent develops with 
practice. 

516
00:28:18,440 --> 00:28:19,960
That's a big one I'm gonna rant 
about in a little bit. 

517
00:28:20,560 --> 00:28:23,080
The imagined world is real. 
Let its denizens have goals, 

518
00:28:23,080 --> 00:28:25,640
desires, and schemes with which 
the players must contend. 

519
00:28:26,280 --> 00:28:28,520
Be generous with information. 
Knowledge allows players to make

520
00:28:28,520 --> 00:28:30,400
informed decisions as they 
engage with the world. 

521
00:28:30,400 --> 00:28:32,600
Use proper tools. 
There are myriad adventures, 

522
00:28:32,600 --> 00:28:34,280
random tables, and ideas at your
disposal. 

523
00:28:34,280 --> 00:28:36,760
Take what you need. 
The world is not precious. 

524
00:28:36,760 --> 00:28:38,560
The players will disrupt and 
soil the world you have 

525
00:28:38,560 --> 00:28:40,200
prepared. 
This should be encouraged. 

526
00:28:40,840 --> 00:28:43,800
Prioritize joy and safety. 
Establish why you are playing 

527
00:28:43,800 --> 00:28:46,200
and do not introduce troubling 
content without consent. 

528
00:28:47,280 --> 00:28:49,560
And the last is do not suffer 
the ghouls of bigotry and 

529
00:28:49,560 --> 00:28:51,680
fascism at your table. 
Remove them from the game 

530
00:28:51,680 --> 00:28:54,600
quickly and viciously. 
Fuck yeah. 

531
00:28:54,720 --> 00:28:58,400
Oh yeah, and I just that is this
is how I like to play games. 

532
00:28:58,400 --> 00:29:02,760
And This is why, again, why I 
think that I resonate, 

533
00:29:03,400 --> 00:29:08,640
adventures resonate with me so 
much is if this is their play 

534
00:29:08,640 --> 00:29:11,240
ethos when they're actually like
playing and running games. 

535
00:29:11,680 --> 00:29:13,560
This is clearly the ethos they 
do when they're writing 

536
00:29:13,560 --> 00:29:16,200
adventures, which comes through 
in the adventure, right. 

537
00:29:16,200 --> 00:29:18,080
Like we've talked about this 
over and over again with the 

538
00:29:18,080 --> 00:29:23,000
adventures from them, like, like
what child is this the five E 

539
00:29:23,000 --> 00:29:27,720
God child adventure? 
It's just you can go through the

540
00:29:27,720 --> 00:29:29,360
adventures. 
And one of my favorite things is

541
00:29:29,360 --> 00:29:31,040
like I said, it will, it will 
give you a room. 

542
00:29:31,440 --> 00:29:33,760
It will give you who's in there.
It might give you the demeanor 

543
00:29:33,760 --> 00:29:38,560
of those people, but it will 
never say like if, if they say 

544
00:29:38,560 --> 00:29:41,800
this, then you do that, If they 
do this and covers that. 

545
00:29:41,800 --> 00:29:44,000
Like it's not giving you the 
story, like it's just giving you

546
00:29:44,000 --> 00:29:45,560
the circumstances in which to 
play. 

547
00:29:46,640 --> 00:29:50,320
And that, that is, that is why I
love Nate's adventures so much. 

548
00:29:50,320 --> 00:29:51,920
And that's why this one is a 
great adventure. 

549
00:29:51,920 --> 00:29:54,080
It's a it's a quick level 1 
adventure where you get to 

550
00:29:54,080 --> 00:29:59,720
battle basically like a forest 
God, an elf king ghost, you 

551
00:29:59,720 --> 00:30:03,600
know, and then you get your, you
get your goblin companion. 

552
00:30:03,600 --> 00:30:06,840
Boom, level 1, you're done. 
You know, like you got it all. 

553
00:30:06,840 --> 00:30:11,440
What do you, what do you, what 
do you think of of what I just 

554
00:30:11,440 --> 00:30:13,680
said? 
I I mean, I don't have a lot 

555
00:30:13,760 --> 00:30:16,160
like meaningful to add to that. 
I very, very much agree. 

556
00:30:16,160 --> 00:30:19,680
Like, I mean, a lot of times 
when I I do run more adventures 

557
00:30:19,680 --> 00:30:24,160
than you do, yes, I like to run 
adventures, but I throw out a 

558
00:30:24,160 --> 00:30:28,840
bunch of stuff. 
Like I'm never, it's never on 

559
00:30:28,840 --> 00:30:30,960
rails with my party. 
Like I just have a good I, I 

560
00:30:30,960 --> 00:30:36,120
know what's in there and I know 
kind of like what each end to 

561
00:30:36,120 --> 00:30:39,800
NPC's goal kind of is and what's
going on in the area. 

562
00:30:39,800 --> 00:30:43,440
And then whatever story emerges 
from that is whatever the five 

563
00:30:43,440 --> 00:30:50,040
or six almost sociopath homeless
people that roam my game worlds 

564
00:30:50,040 --> 00:30:54,120
do, you know, like. 
So yeah, I have no idea what's 

565
00:30:54,120 --> 00:30:55,480
going to happen. 
Mostly it's like, it's just like

566
00:30:55,480 --> 00:30:57,560
there's people there and they 
have feel certain ways and they 

567
00:30:57,560 --> 00:31:01,560
have their own ambitions and 
goals and they have stuff for 

568
00:31:01,560 --> 00:31:03,360
y'all to find. 
Have fun. 

569
00:31:04,080 --> 00:31:06,800
They come across an NBC and you 
know, if there's NBCS that are 

570
00:31:07,240 --> 00:31:10,920
set up for the adventure, like 
I'll use the broad strokes for 

571
00:31:10,920 --> 00:31:13,360
them. 
But yeah, I I keep a pretty open

572
00:31:13,360 --> 00:31:15,280
format, so neat dreams are 
great. 

573
00:31:15,280 --> 00:31:21,520
I mean I've run the Moldy 
Unicorn and the dungeon right 

574
00:31:21,520 --> 00:31:26,040
after that from I'm forgetting 
words. 

575
00:31:26,040 --> 00:31:27,920
Please help. 
Haunted Almanac. 

576
00:31:27,920 --> 00:31:29,200
I mean, it's from other stuff 
too. 

577
00:31:29,200 --> 00:31:31,880
Yeah, it's from Haunted Almanac,
but what game was I thinking? 

578
00:31:34,000 --> 00:31:36,360
Is it the game that follows it 
in Haunted Almanac? 

579
00:31:36,360 --> 00:31:42,000
I mean, the games are what pro 
there's and I have all of them. 

580
00:31:42,000 --> 00:31:44,160
I can just. 
The best game, my favorite one. 

581
00:31:44,480 --> 00:31:46,120
Tunnel goons. 
Tunnel goons. 

582
00:31:46,120 --> 00:31:47,840
Thank you. 
It's a tunnel goons adventure. 

583
00:31:49,480 --> 00:31:51,240
I mean, you can play, but pretty
much play with anything. 

584
00:31:53,000 --> 00:31:54,760
Yeah, I had AI, had a great time
with that. 

585
00:31:54,760 --> 00:32:02,280
But again, it's like there's 
some clever, clever little I'm 

586
00:32:02,280 --> 00:32:04,920
doing so bad. 
There's some clever traps, some 

587
00:32:04,920 --> 00:32:07,320
fun interactions, there's some 
puzzles. 

588
00:32:07,440 --> 00:32:10,280
It's a very great adventure just
like this is, you know. 

589
00:32:12,440 --> 00:32:14,320
Sorry I'm so stupid today, 
everyone. 

590
00:32:14,320 --> 00:32:16,200
Yeah. 
You are kind of dumb today bro. 

591
00:32:16,360 --> 00:32:21,480
Yeah, I am fucking idiot bro. 
Look, I can't find it. 

592
00:32:21,960 --> 00:32:24,280
It's somewhere back here. 
I've I've reorganized, but the 

593
00:32:24,280 --> 00:32:28,480
Haunted Almanac from the printed
by Games Omnivorous is, in my 

594
00:32:28,480 --> 00:32:34,000
opinion, one of the most 
essential pieces of of game, of 

595
00:32:34,000 --> 00:32:38,160
play, of literature, of whatever
in the indie TRPG space. 

596
00:32:38,160 --> 00:32:45,040
I don't think there is anything 
much better that someone like 

597
00:32:45,080 --> 00:32:47,400
newer to the space, older the 
space, whatever, especially 

598
00:32:47,400 --> 00:32:52,720
newer designers and stuff should
read than that because it is 

599
00:32:52,720 --> 00:32:57,800
such a amazing gathering of 
simple but incredibly clever 

600
00:32:57,800 --> 00:33:05,320
games, fairly like adventurous 
like this that are just clean, 

601
00:33:05,320 --> 00:33:08,120
concise, but extremely evocative
and fun. 

602
00:33:08,760 --> 00:33:11,720
It is. 
It is a just a Immaculate 

603
00:33:11,720 --> 00:33:17,360
resource for, I don't know, just
unlock it The first time. 

604
00:33:17,400 --> 00:33:19,600
I mean the first time I read ton
of goons was one of the games 

605
00:33:19,600 --> 00:33:22,000
that broke my brain where I was 
just like, Oh my God, like, look

606
00:33:22,000 --> 00:33:26,280
how simple but complex this is. 
Like look how clever this is. 

607
00:33:26,280 --> 00:33:29,960
Like I mean, even just like 
picking your Cape color is such 

608
00:33:29,960 --> 00:33:32,960
a huge thing, but such a small 
thing. 

609
00:33:32,960 --> 00:33:36,400
And that feels like a lot of 
what Nate does is something you 

610
00:33:36,400 --> 00:33:39,640
think seems so kind of like 
simple or straightforward, has 

611
00:33:39,680 --> 00:33:43,160
an incredible amount of depth to
it, which which I think is 

612
00:33:43,160 --> 00:33:47,760
always incredibly interesting. 
We were actually going to do a 

613
00:33:47,760 --> 00:33:55,400
different adventure, which was 
the the the fame of the snouted 

614
00:33:55,400 --> 00:34:00,680
Pope. 
I love that one, but we decided 

615
00:34:00,680 --> 00:34:05,280
not to because it a lot of 
Nate's adventures are on their 

616
00:34:05,280 --> 00:34:08,719
itch page, but that is on their 
Patreon. 

617
00:34:08,719 --> 00:34:11,600
And a lot of stuff on Patreon is
on itch, but that one is not. 

618
00:34:11,760 --> 00:34:15,000
So it felt kind of weird doing 
one that is behind a purposeful 

619
00:34:15,000 --> 00:34:16,840
paywall. 
Absolutely. 

620
00:34:17,840 --> 00:34:20,120
And that is but also because 
it's also just not available if 

621
00:34:20,120 --> 00:34:22,040
you don't back to Patreon. 
Like if we picked another one 

622
00:34:22,040 --> 00:34:25,480
that's on the Patreon, but then 
also got to the itch, you can at

623
00:34:25,480 --> 00:34:27,480
least buy it on itch. 
So it's weird to be like, here's

624
00:34:27,480 --> 00:34:29,159
an adventure you can't have 
unless you back to Patreon, 

625
00:34:29,159 --> 00:34:31,800
which you should, you absolutely
should. 

626
00:34:31,800 --> 00:34:34,600
It's one of the best patreons 
out there for designers or for 

627
00:34:34,600 --> 00:34:36,560
for indie teacher teacher FG 
people. 

628
00:34:37,159 --> 00:34:42,120
But yeah, OK, All right, start 
to the rants first. 

629
00:34:42,840 --> 00:34:46,639
First, I do want to say there is
a cool thing. 

630
00:34:46,760 --> 00:34:51,639
There's a Cairn conversion. 
I know, I think I know a couple 

631
00:34:51,639 --> 00:34:55,120
of people that have run this and
I think almost all of them ran 

632
00:34:55,120 --> 00:34:57,800
it in Cairn. 
You can run it in. 

633
00:34:57,800 --> 00:34:59,200
I think you said you're going to
prep in Bastards. 

634
00:34:59,200 --> 00:35:02,000
Obviously you can run it with 
the vanilla game if you have the

635
00:35:02,000 --> 00:35:05,920
vanilla game, which. 
It's a very simple dungeon and 

636
00:35:06,600 --> 00:35:09,440
there's not like a ton like even
the magic items which there are 

637
00:35:09,440 --> 00:35:11,760
actually like several in this 
dungeon and they're all very 

638
00:35:11,760 --> 00:35:14,480
interesting. 
They're all also like generic 

639
00:35:14,520 --> 00:35:18,000
ish enough or what they do is 
easy enough to modify. 

640
00:35:18,000 --> 00:35:20,440
It's like any game. 
Yeah. 

641
00:35:24,240 --> 00:35:38,040
And then there's also I wanted 
to pull up the Karen page, but 

642
00:35:38,040 --> 00:35:45,120
this being weird and not showing
the thing and I don't feel like 

643
00:35:45,120 --> 00:35:48,600
adding another resource, but on 
Karen's website, you can go to 

644
00:35:48,920 --> 00:35:52,360
the adventure conversion section
and it literally gives you a 

645
00:35:52,360 --> 00:35:56,560
room by room conversion chart 
for for it. 

646
00:35:56,560 --> 00:35:59,960
So for example, like you know, 
goblin in a barrel, run it as 

647
00:35:59,960 --> 00:36:03,160
written, but then in the garden 
room as written, but it gives 

648
00:36:03,160 --> 00:36:05,880
stats for the Stellingen guard 
that would convert them over to 

649
00:36:05,880 --> 00:36:09,040
Cairn. 
So really really quick, simple, 

650
00:36:09,040 --> 00:36:11,440
straightforward document to be 
able to run it in a slightly 

651
00:36:11,440 --> 00:36:13,200
different adventure so you don't
have to do a whole lot of work 

652
00:36:13,200 --> 00:36:14,640
for it. 
There's a bunch of stuff over 

653
00:36:14,640 --> 00:36:17,480
for these conversions on Karen 
that are really fun, but that 

654
00:36:17,480 --> 00:36:19,680
would be really fun to run in 
Karen or can 2E or this would 

655
00:36:19,680 --> 00:36:23,640
be, I mean again, neat stuff. 
And for as much as the OSR 

656
00:36:23,640 --> 00:36:26,520
exists, which I don't even get 
me fucking started, that's not 

657
00:36:26,520 --> 00:36:30,840
the rant for today. 
For the dungeon ish game that 

658
00:36:30,840 --> 00:36:34,360
uses probably the 20s or 
whatever, you know, they're 

659
00:36:34,400 --> 00:36:37,080
they're all mostly compatible 
just by tweaking a couple of 

660
00:36:37,080 --> 00:36:38,280
things. 
Karen is one of the really, 

661
00:36:38,280 --> 00:36:41,520
really great ones to run stuff 
in, especially since it's a, you

662
00:36:41,520 --> 00:36:43,920
know, mark of the odd into the 
odd descendant. 

663
00:36:43,920 --> 00:36:48,320
So all right, let's talk about 
why I hate adventures and most 

664
00:36:48,320 --> 00:36:54,080
of the discussion around them. 
So one comment on this page 

665
00:36:54,320 --> 00:36:57,480
right from this adventure, I'm 
just going to read it. 

666
00:36:57,880 --> 00:37:00,640
It said a small dungeon without 
context or story. 

667
00:37:01,240 --> 00:37:03,160
Easy to run but quite 
frustrating if your players 

668
00:37:03,160 --> 00:37:05,840
don't think like the designer. 
It lacks diverse ways to tackle 

669
00:37:05,840 --> 00:37:08,080
challenges and a more detailed 
setting well. 

670
00:37:10,360 --> 00:37:14,240
You don't tell me all the 
diverse ways to tackle things. 

671
00:37:14,240 --> 00:37:17,120
There's no way I as an 
independent human could come up 

672
00:37:17,120 --> 00:37:20,040
with my own means. 
I need the answer to every 

673
00:37:20,040 --> 00:37:25,480
question, Ryan. 
It's like I'm there has to be 20

674
00:37:25,480 --> 00:37:28,480
ways that you can talk to this 
goblin child or it's a terrible 

675
00:37:28,480 --> 00:37:30,360
adventure, right? 
And this is one of the things 

676
00:37:30,360 --> 00:37:33,920
that I fucking hate about 
adventures. 

677
00:37:33,960 --> 00:37:42,360
Like there's people, there's 
people that some for some reason

678
00:37:42,360 --> 00:37:50,240
think that if the adventure 
doesn't hold your hand, hold 

679
00:37:50,240 --> 00:37:52,080
your hand. 
Pick you up and carry you all 

680
00:37:52,080 --> 00:37:52,480
the way. 
Through. 

681
00:37:52,640 --> 00:37:56,080
If the adventure doesn't hold 
your hand, guide you all the way

682
00:37:56,080 --> 00:37:59,240
through it and then walk you 
home and then pick you up and 

683
00:37:59,240 --> 00:38:02,840
carry you across the threshold 
and then rub your feet and cook 

684
00:38:02,840 --> 00:38:06,120
you dinner and then take you up 
to the bedroom and fuck you 

685
00:38:06,120 --> 00:38:09,600
gently to completion and then 
cuddle you to sleep, then it is 

686
00:38:09,600 --> 00:38:14,600
somehow a bad adventure. 
And that honestly it your bad 

687
00:38:14,600 --> 00:38:17,240
GM's. 
Yeah, that's what it comes down 

688
00:38:17,240 --> 00:38:18,040
to. 
Like it. 

689
00:38:18,040 --> 00:38:22,320
The fact that if you need every 
single itty bitty tiny detail 

690
00:38:22,760 --> 00:38:26,840
like given to you, spoon fed to 
you for the story and 

691
00:38:26,840 --> 00:38:29,040
everything, you should just be a
player. 

692
00:38:29,040 --> 00:38:31,200
And that's my genuine take out 
the end of the day. 

693
00:38:31,440 --> 00:38:35,200
If you have a complete and total
inability to improvise any 

694
00:38:35,200 --> 00:38:37,680
aspect of the game or to use 
your own fucking imagination to 

695
00:38:37,680 --> 00:38:41,440
put two things together, right? 
I don't there's nothing that 

696
00:38:41,440 --> 00:38:43,120
anyone can do to help you, 
right? 

697
00:38:43,760 --> 00:38:46,960
That's not. 
But even that's where because my

698
00:38:46,960 --> 00:38:51,800
players have the ability to 
improvise and take situations as

699
00:38:51,800 --> 00:38:55,480
they come and add to them and 
deal with them naturally. 

700
00:38:55,480 --> 00:38:58,160
That is that. 
Is it's such a bizarro comment. 

701
00:38:58,160 --> 00:38:59,720
I'm actually looking at the 
comment right now. 

702
00:38:59,920 --> 00:39:02,120
I'm tempted to go. 
Hilarious comment bro. 10 out of

703
00:39:02,120 --> 00:39:03,960
10. 
It's crazy. 

704
00:39:04,920 --> 00:39:06,320
I mean, there's some other 
people, there's some other 

705
00:39:06,320 --> 00:39:09,000
people that write plenty of 
stuff in this space that people 

706
00:39:09,000 --> 00:39:12,680
read and listen to that 
basically say if this requires 

707
00:39:12,680 --> 00:39:15,120
any work for me whatsoever, it's
not good. 

708
00:39:15,480 --> 00:39:23,720
And that is a terrible opinion. 
That is just just, that's just 

709
00:39:23,920 --> 00:39:27,480
so insane to me. 
Like I don't, that's when IGN, 

710
00:39:27,480 --> 00:39:30,240
that's the shit I like. 
I like the prep, I like the 

711
00:39:30,240 --> 00:39:32,680
improv. 
I like feeling like I'm a player

712
00:39:32,920 --> 00:39:36,600
and having the improv as much as
I'm asking my players to having 

713
00:39:36,600 --> 00:39:38,440
to put things together as much 
as they are. 

714
00:39:38,640 --> 00:39:43,960
It doesn't make any sense to me 
why, if all you're doing is 

715
00:39:44,000 --> 00:39:47,880
reading off of it, then why 
aren't the players just pull it 

716
00:39:47,880 --> 00:39:50,200
like playing with an Oracle or 
something? 

717
00:39:50,200 --> 00:39:52,360
What is your purpose? 
Yeah, what are you doing? 

718
00:39:52,360 --> 00:39:53,600
You're doing. 
Honestly, yeah. 

719
00:39:53,600 --> 00:39:57,880
Is reading the box text and just
and then then just doing. 

720
00:39:57,880 --> 00:40:00,920
OK, well, they did A, so B and 
then C, then D and then then, 

721
00:40:00,920 --> 00:40:04,120
then what is your purpose? 
Like I don't understand the 

722
00:40:04,120 --> 00:40:07,040
point of the GM. 
If you're, if all you're doing 

723
00:40:07,200 --> 00:40:10,640
is regurgitating exactly what's 
written in front of you, what is

724
00:40:10,640 --> 00:40:12,480
your point? 
What is the purpose of this? 

725
00:40:12,680 --> 00:40:15,160
Meat Castle games I was. 
Going to say, I saw like 10 

726
00:40:15,160 --> 00:40:17,080
messages pop up, so I didn't 
know what what? 

727
00:40:17,080 --> 00:40:17,640
What about? 
Yeah. 

728
00:40:18,240 --> 00:40:22,120
You aren't really GM ING, you're
just reciting from a flow chart.

729
00:40:22,120 --> 00:40:25,600
Which is so true. 
Like what a weird comment. 

730
00:40:25,600 --> 00:40:29,080
Like wow I really need all of 
this laid out from here else I 

731
00:40:29,080 --> 00:40:30,840
don't understand how it works. 
A little bizarre. 

732
00:40:31,520 --> 00:40:33,640
What a bizarre. 
Way to think about like 

733
00:40:34,160 --> 00:40:36,560
adventures and tabletop games. 
I mean, it's weird to me because

734
00:40:36,560 --> 00:40:40,920
like, you know, obviously we've 
been doing this for a while, but

735
00:40:40,920 --> 00:40:44,840
like I played 5 E for a really 
long time and I played Cypher 

736
00:40:44,840 --> 00:40:47,880
system after that and those 
adventures still when I ran 

737
00:40:47,880 --> 00:40:49,600
adventures for that, I'm like, 
oh, we're making it. 

738
00:40:49,600 --> 00:40:54,920
We're we're tweaking this as our
own, you know, like what do you 

739
00:40:54,920 --> 00:40:56,680
mean context? 
The context was weird. 

740
00:40:56,680 --> 00:40:59,000
The context for the dungeon. 
It's like dude, it's it's a 

741
00:40:59,240 --> 00:41:02,480
generic wasn't dungeon put it 
anywhere. 

742
00:41:02,800 --> 00:41:05,240
It's a level 1. 
Yeah. 

743
00:41:05,440 --> 00:41:10,160
Barrow, you need more setting. 
It's a fucking mound with a dead

744
00:41:10,160 --> 00:41:13,320
king inside. 
I'm sorry the companion novel is

745
00:41:13,320 --> 00:41:15,760
still being written. 
Like what the fuck are you 

746
00:41:15,760 --> 00:41:18,400
talking about it? 
It's crazy. 

747
00:41:18,400 --> 00:41:20,760
Me and yes me Council also said 
this is really more about 

748
00:41:20,760 --> 00:41:22,680
hitting the culture around 
adventures and the adventures 

749
00:41:22,680 --> 00:41:25,280
itself. 
It's both I hate them both I 

750
00:41:25,280 --> 00:41:26,480
fueled by hate. 
I don't. 

751
00:41:26,520 --> 00:41:27,840
Blood doesn't run through these 
rates. 

752
00:41:28,360 --> 00:41:32,000
It's pure unadulterated hatred. 
I like. 

753
00:41:32,080 --> 00:41:34,040
Adventures. 
I mean, I definitely have run 

754
00:41:34,040 --> 00:41:36,440
enough to where I don't like 
certain ones and I don't like 

755
00:41:36,440 --> 00:41:38,720
certain things about them, but 
for the most part, especially in

756
00:41:38,720 --> 00:41:40,640
the indie space, the adventures 
are pretty good. 

757
00:41:40,880 --> 00:41:43,280
So at. 
The end of the day, I I don't, I

758
00:41:43,320 --> 00:41:46,200
don't, I don't. 
It's hit or miss, right? 

759
00:41:46,840 --> 00:41:51,320
I you know what? 
I'll tell you the adventure. 

760
00:41:51,320 --> 00:41:53,240
They made me hate adventures. 
It was 5 E. 

761
00:41:53,520 --> 00:41:55,600
It was Princess of the 
Apocalypse. 

762
00:41:56,040 --> 00:41:57,240
God. 
God's. 

763
00:41:57,320 --> 00:41:59,400
A fucking terrible adventure. 
I'm not even going to get into 

764
00:41:59,400 --> 00:42:00,560
why it's just so bad. 
I never. 

765
00:42:00,560 --> 00:42:03,760
Your like adventure experience 
with 5E has really colored your 

766
00:42:03,760 --> 00:42:05,240
opinion overall. 
Like I'd still say they're 

767
00:42:05,240 --> 00:42:09,760
fairly hit or miss, but the 
indie ones are usually way I. 

768
00:42:09,760 --> 00:42:16,000
Will I will disagree to a point.
I I think that it open my eyes 

769
00:42:16,000 --> 00:42:22,000
to the flaws of a lot of stuff 
but The thing is like I I'm not 

770
00:42:22,000 --> 00:42:24,960
saying that all the adventures 
are bad, but I will very rarely 

771
00:42:24,960 --> 00:42:26,640
play an adventure as written 
front to back. 

772
00:42:26,640 --> 00:42:31,360
What I'll most often do is pull 
out the highlights that I enjoy 

773
00:42:31,400 --> 00:42:35,240
or that I know are my players 
kind of vibes, right? 

774
00:42:35,440 --> 00:42:38,840
And then I'll lay those 
locations out to them and, or 

775
00:42:38,840 --> 00:42:40,640
I'll pull an NPC out and put in 
something else. 

776
00:42:40,640 --> 00:42:46,680
Like I more than anything, I use
adventures as just a giant 

777
00:42:46,680 --> 00:42:49,480
toolbox and I open it up and I 
pull out the pieces that I want 

778
00:42:49,480 --> 00:42:52,240
to use. 
I, I, I very rarely will run an 

779
00:42:52,240 --> 00:42:56,960
adventure like front to back as 
written, just because at the end

780
00:42:56,960 --> 00:42:58,840
of the day, you're still, 
there's still a narrative 

781
00:42:58,840 --> 00:43:01,040
involved. 
And if it's not quite how my 

782
00:43:01,040 --> 00:43:04,240
brain works, I'm just going to 
tweak it so it fits my brain and

783
00:43:04,240 --> 00:43:06,960
I'm fine with that. 
And that's why I we, that's why 

784
00:43:06,960 --> 00:43:09,760
I like rules like system in 
short adventure locations versus

785
00:43:09,760 --> 00:43:12,920
some like giant mega campaign. 
Because the problem is the 

786
00:43:12,920 --> 00:43:15,960
bigger an adventure gets it. 
It's kind of like it's, it's, 

787
00:43:15,960 --> 00:43:17,640
it's, it's, it's with anything, 
right? 

788
00:43:17,960 --> 00:43:20,080
A small adjustment going 
forward. 

789
00:43:20,080 --> 00:43:23,400
A little bit is a small, but a 
small adjustment that goes a 

790
00:43:23,400 --> 00:43:25,800
mile ahead. 
You're going to be half a mile 

791
00:43:25,800 --> 00:43:27,400
off track by the the farther it 
gets out. 

792
00:43:27,400 --> 00:43:31,600
So when you fuck with campaigns,
you have it, it's his ripple 

793
00:43:31,600 --> 00:43:33,120
effect that's going to go 
through the entire thing. 

794
00:43:33,120 --> 00:43:36,200
So I would much rather have 
location, location, location, 

795
00:43:36,200 --> 00:43:38,240
location I. 
Mean that makes sense because 

796
00:43:38,240 --> 00:43:41,360
like my opinion of adventures 
more positive yours, but all the

797
00:43:41,360 --> 00:43:44,680
adventures I run are essentially
like they're. 

798
00:43:44,680 --> 00:43:47,160
A. 
Couple locations yeah two shots 

799
00:43:47,440 --> 00:43:51,280
they're like hey here's here's a
few ideas and maybe how you got 

800
00:43:51,280 --> 00:43:53,440
here but it doesn't really 
matter how you got here like 

801
00:43:53,440 --> 00:43:56,600
figure it out with your party 
and then here's some locations 

802
00:43:56,600 --> 00:43:59,280
here's some stuff in the 
locations have a good time and 

803
00:43:59,280 --> 00:44:03,000
that's the whole. 
Thing look at the longest that 

804
00:44:03,320 --> 00:44:04,520
that we've run for a while here 
on the show. 

805
00:44:04,520 --> 00:44:06,520
The longest thing I think we've 
ever really run on the show was 

806
00:44:06,520 --> 00:44:08,200
in the light of setting sun with
John Davis. 

807
00:44:08,600 --> 00:44:13,280
And what was that adventure if 
not just a series of literally 

808
00:44:13,280 --> 00:44:18,200
random role locations and the 
story that emerged from it. 

809
00:44:18,200 --> 00:44:20,920
The story of our characters was 
the emergent narrative. 

810
00:44:20,920 --> 00:44:25,400
There was there was there was a 
sick town get vaccine. 

811
00:44:25,480 --> 00:44:26,800
That's it. 
And then everything that's 

812
00:44:26,800 --> 00:44:29,640
happened in between was the 
narrative that we that emerged 

813
00:44:29,640 --> 00:44:36,520
during play, which is how, how 
I'd like to play, which is how 

814
00:44:36,520 --> 00:44:40,640
I, again, in my opinion, this is
how I like to play. 

815
00:44:40,760 --> 00:44:44,880
I you know I'm not trying to 
make broad sweeping statements 

816
00:44:46,240 --> 00:44:49,120
for the most part. 
I also had a friend recently 

817
00:44:49,440 --> 00:44:51,720
tell me another story about 
comments right. 

818
00:44:52,560 --> 00:44:55,520
A friend that wrote that writes 
adventures told me about a 

819
00:44:55,520 --> 00:45:01,120
comment they got on A2 page one 
shot right and it amounted to 

820
00:45:01,120 --> 00:45:04,720
the very classic why would my 
adventurers not just runaway 

821
00:45:04,720 --> 00:45:06,080
bullshit. 
And it's like. 

822
00:45:06,640 --> 00:45:09,600
I saw this conversation happen 
and. 

823
00:45:10,040 --> 00:45:13,760
It's going to stay anonymous. 
Yeah, I'm on, said. 

824
00:45:13,760 --> 00:45:18,720
I'm going to call it AL. 
And it's just the stupidest 

825
00:45:18,880 --> 00:45:20,640
fucking critique because it's a 
fucking game. 

826
00:45:21,040 --> 00:45:23,160
Because it's a. 
Fucking game because it's a game

827
00:45:23,400 --> 00:45:25,960
Because it's a game. 
I don't understand HR but teaser

828
00:45:25,960 --> 00:45:29,560
game you sit down to play the 
game. 

829
00:45:29,760 --> 00:45:31,480
You totally. 
Cut out. 

830
00:45:31,560 --> 00:45:34,560
It's a game. 
Like, stop being precious with 

831
00:45:34,560 --> 00:45:35,800
your bullshit. 
It's a fucking game. 

832
00:45:35,800 --> 00:45:37,320
Why would the adventures go into
the town? 

833
00:45:37,400 --> 00:45:40,080
Because you are the GM and there
are players that there is a town

834
00:45:40,080 --> 00:45:42,680
in front of them there. 
There is an expectation. 

835
00:45:42,840 --> 00:45:45,640
There is no such thing as pure 
T, pure role play, whatever. 

836
00:45:45,640 --> 00:45:47,840
There's always the expectation 
that I shouldn't break the shit.

837
00:45:47,840 --> 00:45:49,120
This is where the GM wants me to
go. 

838
00:45:49,360 --> 00:45:51,800
I'm going to go there because 
that's the whole reason we came 

839
00:45:51,800 --> 00:45:53,400
tonight. 
That's the reason we go Mountain

840
00:45:53,400 --> 00:45:55,880
Dew and the fucking Fritos and 
we're playing the fucking game 

841
00:45:55,880 --> 00:46:00,320
because it's a fucking game. 
I mean, my only thing, my thing 

842
00:46:00,320 --> 00:46:02,720
is also just like for me 
personally, I would never ask a 

843
00:46:02,720 --> 00:46:05,000
question like that too. 
Because like if we were playing 

844
00:46:05,000 --> 00:46:08,600
like a lot of times, I'll gather
several adventures and I'll put 

845
00:46:08,600 --> 00:46:12,000
them in a hex map together. 
So if my players come to 

846
00:46:12,000 --> 00:46:14,040
something and they're like, 
we're not going to go into this,

847
00:46:14,880 --> 00:46:17,480
I'm like, OK, whatever. 
Like that might end our night 

848
00:46:17,480 --> 00:46:19,360
and I have nothing else prepped.
But that's another choice that 

849
00:46:19,360 --> 00:46:20,520
they can make. 
But. 

850
00:46:20,600 --> 00:46:22,680
That's fine, but. 
But my players aren't assholes, 

851
00:46:22,680 --> 00:46:25,400
though they would they would be 
like or we're doing this night, 

852
00:46:25,440 --> 00:46:27,480
so let's fucking go in that's. 
Two things for that. 

853
00:46:27,480 --> 00:46:30,320
One, if you have a player that 
rolls up to the planned 

854
00:46:30,320 --> 00:46:32,600
adventure you have and goes, 
well, I don't want to do that. 

855
00:46:33,600 --> 00:46:36,000
And that's the kind of player 
you say you're not planning my 

856
00:46:36,000 --> 00:46:37,800
game anymore. 
You are that guy totally. 

857
00:46:37,800 --> 00:46:39,440
We don't have that guys in my 
table, right? 

858
00:46:39,440 --> 00:46:41,400
Like this is what's planned. 
I actually don't have any of 

859
00:46:41,400 --> 00:46:44,520
those guys in my table. 
They'll lean into any insane 

860
00:46:44,520 --> 00:46:46,240
bullshit I put in. 
As they should, because it's a 

861
00:46:46,240 --> 00:46:48,680
fucking game. 
That'd be so weird for someone 

862
00:46:48,680 --> 00:46:51,920
to roll up to a game of 
basketball and be like but why 

863
00:46:51,920 --> 00:46:53,920
would I shoot the ball I don't 
like? 

864
00:46:54,000 --> 00:46:56,880
Give me my motivation. 
Why would I dribble? 

865
00:46:56,880 --> 00:46:58,080
You know? 
Why can't I just walk? 

866
00:46:58,200 --> 00:47:00,240
Because it's a fucking game. 
I don't. 

867
00:47:00,280 --> 00:47:01,880
I don't. 
You hurt me. 

868
00:47:02,040 --> 00:47:04,440
You hurt me. 
People like you make my brain 

869
00:47:04,440 --> 00:47:09,160
bleed and it just it, it, it. 
It's insane to me that that is 

870
00:47:09,160 --> 00:47:12,280
the thought process that is a 
broken thought process in the 

871
00:47:12,280 --> 00:47:16,040
teach RPG space that has a lot 
of very, very broken thought 

872
00:47:16,040 --> 00:47:18,960
processes that make no fucking 
sense. 

873
00:47:18,960 --> 00:47:23,680
It is stupid, stupid discourse 
that has just been filtered and 

874
00:47:23,680 --> 00:47:27,240
telephoned into people's brains 
that make them ask stupid 

875
00:47:27,240 --> 00:47:29,040
questions that don't matter 
because someone asked those 

876
00:47:29,040 --> 00:47:32,520
questions 20 years ago. 
The the people will go because 

877
00:47:32,520 --> 00:47:34,960
that's the fucking game. 
But here's the issue again, it 

878
00:47:34,960 --> 00:47:39,160
was a one shot. 
So this isn't just oh, we 

879
00:47:39,160 --> 00:47:41,320
decided tonight that we're not 
going to go to this town 

880
00:47:41,320 --> 00:47:42,600
tonight. 
We know you had it planned, but 

881
00:47:42,600 --> 00:47:44,720
we really wanted to go here and 
you're like, oh, on my hex map, 

882
00:47:44,720 --> 00:47:46,960
then we'll go there. 
If it's literally just a one 

883
00:47:46,960 --> 00:47:48,960
shot, you guys are all coming 
over just to play this one shot.

884
00:47:48,960 --> 00:47:52,520
You know, that's what's prepped,
yeah. 

885
00:47:53,240 --> 00:47:56,880
It's an insane decision. 
So I mean, my my players also 

886
00:47:56,880 --> 00:47:59,680
would only really like bypass 
anything if they knew there were

887
00:47:59,680 --> 00:48:02,240
other things that they could do.
You know, they kind of they want

888
00:48:02,240 --> 00:48:03,880
to come to the table and do 
things. 

889
00:48:04,080 --> 00:48:07,120
So it was a really insane 
conversation is really insane 

890
00:48:07,120 --> 00:48:09,240
question. 
But like, unfortunately that's a

891
00:48:09,240 --> 00:48:12,440
byproduct of the Internet is 
that we are able to all 

892
00:48:12,440 --> 00:48:16,680
interface with each other and a 
lot of people are incredibly 

893
00:48:16,680 --> 00:48:19,400
dumb or sometimes they just ask 
questions just to ask a 

894
00:48:19,400 --> 00:48:21,080
question. 
It's like, you know you come off

895
00:48:21,080 --> 00:48:22,800
any more intelligent just 
because you're asking a 

896
00:48:22,800 --> 00:48:25,520
question. 
Like sea lioning trolling people

897
00:48:25,520 --> 00:48:27,960
that think that being a piece of
shit is a personality. 

898
00:48:27,960 --> 00:48:30,120
It's not, it's a flaw. 
You're broken, you're a broken 

899
00:48:30,120 --> 00:48:31,920
human. 
Realistically you're you're 

900
00:48:31,920 --> 00:48:34,400
taking up space that a better 
human could be taking up. 

901
00:48:34,400 --> 00:48:38,120
The sperm behind you should have
won is realistically how I feel 

902
00:48:38,120 --> 00:48:39,520
about. 
It and obviously we're talking 

903
00:48:39,520 --> 00:48:43,560
about our close friend Chris 
Cox, the the CEO of Hasbro as 

904
00:48:43,600 --> 00:48:45,280
soon as. 
Yeah, you know it. 

905
00:48:48,240 --> 00:48:50,720
What else I had, I feel like I 
had another rant about 

906
00:48:50,720 --> 00:48:52,240
adventures that I was really 
going to go off. 

907
00:48:52,240 --> 00:48:53,520
Those are the 2 main ones 
though. 

908
00:48:53,600 --> 00:48:58,720
And, and, and yes, I, I 
personally, my thought are I 

909
00:48:58,720 --> 00:49:01,960
personally don't really like 
running adventures as written 

910
00:49:01,960 --> 00:49:06,280
often because unless I find 
something like Nate, whose style

911
00:49:06,280 --> 00:49:09,920
of play really fits the way my 
brain works, then an adventure 

912
00:49:09,920 --> 00:49:11,920
could be really well written and
have a lot of great stuff. 

913
00:49:11,920 --> 00:49:14,560
But I'm always going to tweak it
a little bit to fit how my brain

914
00:49:14,560 --> 00:49:15,720
works. 
I'm just going to like, you 

915
00:49:15,720 --> 00:49:17,720
know, bump it in here and there 
and get a lit right. 

916
00:49:17,720 --> 00:49:20,920
So I don't hate adventures. 
I just, I also though then at 

917
00:49:20,920 --> 00:49:24,800
that point can just here's 
location, here's NBC play, you 

918
00:49:24,960 --> 00:49:25,760
know what I mean? 
Like. 

919
00:49:26,320 --> 00:49:28,000
I agree. 
I mean, that's why I like a lot 

920
00:49:28,000 --> 00:49:30,240
of the mothership stuff, because
that's how a lot of it's set up.

921
00:49:30,240 --> 00:49:33,160
It's like, here's some 
locations, some stuff is 

922
00:49:33,160 --> 00:49:34,720
happening. 
You get interface with, there's 

923
00:49:34,720 --> 00:49:36,520
a few different factions that 
exist there. 

924
00:49:36,840 --> 00:49:39,120
And then they also sometimes 
will give you a timeline. 

925
00:49:39,120 --> 00:49:41,240
It's like, well, yeah, if you 
come back in like 3 weeks, 

926
00:49:41,440 --> 00:49:43,280
here's a couple things that 
might have changed so that the 

927
00:49:43,280 --> 00:49:44,840
location feels alive. 
That's great. 

928
00:49:44,920 --> 00:49:48,360
Like how your characters move 
through that, who they decide to

929
00:49:48,360 --> 00:49:50,120
join up with or take on 
missions. 

930
00:49:50,360 --> 00:49:55,040
Like that's a, that's a like 
emergent narrative decision of 

931
00:49:55,040 --> 00:49:57,680
this of the players. 
Like, yeah, it's not because 

932
00:49:57,680 --> 00:50:00,080
there's like, here's the story 
for this adventure module. 

933
00:50:00,440 --> 00:50:02,600
Yeah. 
So, so, So what I'm saying is I 

934
00:50:02,600 --> 00:50:04,200
don't hate adventures. 
I do. 

935
00:50:04,200 --> 00:50:09,880
I will say I actively, 
vehemently hate the culture 

936
00:50:09,920 --> 00:50:12,240
around adventures, especially in
the teacher RPG space. 

937
00:50:12,480 --> 00:50:14,600
And there are a number of people
who are like, we need more 

938
00:50:14,600 --> 00:50:17,560
adventures. 
And it's like a write them B At 

939
00:50:17,640 --> 00:50:20,000
the end of the day, 
realistically, a lot of 

940
00:50:20,000 --> 00:50:24,480
adventures are bad. 
And well, I think there's a a 

941
00:50:25,040 --> 00:50:26,520
just like most of the teacher 
produced space. 

942
00:50:26,720 --> 00:50:30,920
There's 100 people saying the 
exact same thing 100 different 

943
00:50:30,920 --> 00:50:33,840
ways and arguing about who's 
right, right, even though 

944
00:50:33,840 --> 00:50:35,360
they're all saying the exact 
same fucking thing. 

945
00:50:35,560 --> 00:50:38,440
But because everyone uses 
different vocabulary, different,

946
00:50:38,440 --> 00:50:39,880
different thought process, 
right? 

947
00:50:39,880 --> 00:50:42,800
They look at the same thing from
this way versus this way, that 

948
00:50:42,800 --> 00:50:44,200
way versus that way. 
At the end of the day, it's are 

949
00:50:44,200 --> 00:50:46,440
people arguing, saying the exact
same fucking thing, but they all

950
00:50:46,440 --> 00:50:49,320
say it a little bit differently.
So it's fucking stupid, right? 

951
00:50:49,320 --> 00:50:52,680
Like, but there's people that 
are just like, you know, fuck 

952
00:50:52,680 --> 00:50:54,000
systems. 
Adventure is the only thing that

953
00:50:54,000 --> 00:50:56,040
matters. 
Like, and I will say this and I 

954
00:50:56,040 --> 00:50:57,800
will argue with anyone. 
Join our fucking discord. 

955
00:50:58,960 --> 00:51:03,240
You cannot have system matters. 
System matters. 

956
00:51:03,600 --> 00:51:07,280
System matters. 
And if you don't even get me 

957
00:51:07,280 --> 00:51:11,000
into my round, system matters. 
System matters because like not 

958
00:51:11,000 --> 00:51:14,000
in the GNS kind of fucking way, 
right? 

959
00:51:14,000 --> 00:51:16,960
Like we all know no, and here's 
a problem with system matters is

960
00:51:16,960 --> 00:51:18,560
a discourse. 
I'll give 30 seconds for this, 

961
00:51:18,560 --> 00:51:21,200
right? 
There are basically three 

962
00:51:21,200 --> 00:51:24,000
schools of thought in my 
opinion, 3 reactions. 

963
00:51:24,000 --> 00:51:26,880
When you say system matters to 
people, there's people that 

964
00:51:27,240 --> 00:51:31,800
actually understand the the 
context of that have have read 

965
00:51:31,800 --> 00:51:34,080
the source material on that, 
have read the discussions 

966
00:51:34,080 --> 00:51:37,040
throughout that and understand 
what I mean, what I mean when I 

967
00:51:37,040 --> 00:51:41,040
say system matters, right? 
They get the forge and GNS and, 

968
00:51:41,040 --> 00:51:44,240
and the rebuttals and, and 
broken brains and all the 

969
00:51:44,240 --> 00:51:46,400
reasons that Ron Edwards, a 
piece of shit, which did 

970
00:51:46,480 --> 00:51:48,960
basically destroyed the any 
conversation you had around 

971
00:51:48,960 --> 00:51:50,760
system matters, right? 
You have people that understand,

972
00:51:50,760 --> 00:51:52,400
right. 
Then you have people that 

973
00:51:52,400 --> 00:51:55,200
started playing games in like 
2020 that have no fucking clue 

974
00:51:55,200 --> 00:51:57,400
what system matters actually 
means that have no context for 

975
00:51:57,400 --> 00:51:59,800
what they're saying and are 
arguing about something that 

976
00:51:59,800 --> 00:52:01,880
they know nothing about. 
Right. 

977
00:52:02,680 --> 00:52:09,680
Or three. 
You get the people who this who 

978
00:52:09,680 --> 00:52:15,120
go system doesn't matter as like
a fall over from all of the 

979
00:52:15,120 --> 00:52:18,240
people that were like rebutting 
against the Ron Redders GNS 

980
00:52:18,240 --> 00:52:20,160
stuff. 
And it's just now like basically

981
00:52:20,160 --> 00:52:21,520
like a moral ground that they're
taking. 

982
00:52:21,520 --> 00:52:23,480
The system doesn't matter 
because fuck Ron Edwards like, 

983
00:52:23,760 --> 00:52:25,920
which is a just a stupid, stupid
take. 

984
00:52:25,920 --> 00:52:30,120
It's a stupid fucking take if 
your entire thought process on 

985
00:52:30,120 --> 00:52:32,760
this conversation is just, well,
he was shitty and I don't want 

986
00:52:32,760 --> 00:52:34,480
to be associated with someone 
shitty, so I'm going to say it 

987
00:52:34,480 --> 00:52:36,000
doesn't matter. 
Of course it matters. 

988
00:52:36,960 --> 00:52:41,400
My point saying that though, is 
that you can't have adventure 

989
00:52:41,400 --> 00:52:43,880
without system. 
Like, you literally can't. 

990
00:52:43,920 --> 00:52:46,120
Yeah, you can have system 
without adventure. 

991
00:52:46,240 --> 00:52:47,640
You can't have adventure without
system. 

992
00:52:48,360 --> 00:52:53,480
And my point is in a very 
specific way, right as soon as 

993
00:52:53,480 --> 00:52:57,200
you start interacting with the 
adventure and you need any type 

994
00:52:57,200 --> 00:53:00,520
of resolution that is system. 
Yeah. 

995
00:53:01,200 --> 00:53:05,440
Right. 
I agree that is system. 

996
00:53:05,520 --> 00:53:08,320
The system is only the 
resolution and decision making 

997
00:53:08,320 --> 00:53:11,720
mechanics for what you're doing.
There you go, and that's all I'm

998
00:53:11,720 --> 00:53:14,800
saying. 
But my point with adventure is 

999
00:53:15,000 --> 00:53:19,000
the definition of adventure I 
think is so broad that when 

1000
00:53:19,000 --> 00:53:21,080
people say we need more 
adventures I would love to know 

1001
00:53:21,080 --> 00:53:22,880
what the fuck you mean. 
Right. 

1002
00:53:22,880 --> 00:53:26,720
Because adventure to me is some 
locations and some NPCS with 

1003
00:53:26,720 --> 00:53:28,040
some vibes on it. 
Give me that. 

1004
00:53:28,040 --> 00:53:32,680
That's all I fucking want. 
Is adventure to you, a mass 

1005
00:53:32,680 --> 00:53:35,040
fucking narrative campaign. 
Like what is adventure? 

1006
00:53:35,160 --> 00:53:38,360
Because I don't want your story,
I want locations. 

1007
00:53:38,600 --> 00:53:43,120
Do you think adventure means a 
couple of maybe tide locations 

1008
00:53:43,120 --> 00:53:46,480
with some NPCS, maybe a map, 
like a general overall thing? 

1009
00:53:46,680 --> 00:53:50,280
Like what? 
What is adventure? 

1010
00:53:50,560 --> 00:53:51,880
Right. 
And this is this is a rhetorical

1011
00:53:51,880 --> 00:53:54,080
question, but like, that's my. 
Point and some people say things

1012
00:53:54,080 --> 00:53:55,840
at the table guys. 
Thank you. 

1013
00:53:55,880 --> 00:53:57,520
Well, no play is what happens at
the table. 

1014
00:53:57,520 --> 00:54:01,000
But I'm so I'm parroting that 
statement, yeah. 

1015
00:54:01,640 --> 00:54:07,920
So my, my point is saying system
matters is, is basically fucking

1016
00:54:07,920 --> 00:54:10,800
stupid because again, you're 
going to have 66% of the people 

1017
00:54:10,800 --> 00:54:13,360
out there that have no fucking 
clue what you're saying or 

1018
00:54:13,360 --> 00:54:15,200
disagreeing on it and for, for 
whatever. 

1019
00:54:15,560 --> 00:54:19,320
But saying you need more 
adventures is just as fucking 

1020
00:54:19,320 --> 00:54:21,080
pointless because what do you 
mean? 

1021
00:54:21,080 --> 00:54:22,640
That's like saying that 
something's OSR. 

1022
00:54:23,200 --> 00:54:25,640
It's 2025. 
What the fuck are you talking 

1023
00:54:25,640 --> 00:54:28,800
about? 
Like, stop using these 

1024
00:54:29,440 --> 00:54:33,000
individual words that are 
interpreted in 100 different 

1025
00:54:33,000 --> 00:54:36,360
ways by 1000 different people 
and say what you want if you 

1026
00:54:36,360 --> 00:54:37,960
want. 
If you need more adventures, 

1027
00:54:37,960 --> 00:54:45,320
describe what you mean, right? 
Like, and that's my thoughts on 

1028
00:54:45,320 --> 00:54:49,320
adventures is I don't want most 
of your adventures. 

1029
00:54:49,600 --> 00:54:52,760
Just give me cool story. 
Just give me cool locations, 

1030
00:54:53,000 --> 00:54:56,440
cool NPCS, some cool loot with 
some vibes, maybe some stuff 

1031
00:54:56,440 --> 00:54:58,400
that links up like the skeleton 
room. 

1032
00:54:58,520 --> 00:55:01,320
Like one thing that Nate does a 
lot is like he leaves little 

1033
00:55:01,320 --> 00:55:05,560
teasers around the entire 
dungeon where like, oh, this 

1034
00:55:05,560 --> 00:55:08,760
dude is purple because of this 
stuff over here. 

1035
00:55:08,760 --> 00:55:11,400
And that's the head that they're
playing soccer with of that guy 

1036
00:55:11,400 --> 00:55:14,080
over there. 
Like you're just like, oh shit, 

1037
00:55:14,080 --> 00:55:16,120
this is from that other place. 
I love that. 

1038
00:55:16,120 --> 00:55:18,320
That's as much as I want, right?
I don't want. 

1039
00:55:18,320 --> 00:55:20,840
You're not just. 
Writing these statues in each 

1040
00:55:20,840 --> 00:55:23,560
room are important to this last 
door in the room. 

1041
00:55:23,960 --> 00:55:25,840
I just think there's, I just 
think there's a lot of people 

1042
00:55:25,840 --> 00:55:28,680
that should just be writing 
short stories and Larping, you 

1043
00:55:28,680 --> 00:55:30,880
know, instead of playing tiptop 
role-playing games. 

1044
00:55:31,560 --> 00:55:33,760
Yeah. 
I mean, I, you know, I 

1045
00:55:33,800 --> 00:55:38,920
understand the necessity of like
using these terms that can be 

1046
00:55:38,920 --> 00:55:42,400
interpreted very differently, 
like adventure or OSR or 

1047
00:55:42,400 --> 00:55:45,840
whatever because they are like 
in the space they are marketing 

1048
00:55:45,840 --> 00:55:48,040
terms, right. 
Like I see that the something is

1049
00:55:48,040 --> 00:55:51,560
an adventure. 
I have a rough idea of what that

1050
00:55:51,560 --> 00:55:56,480
thing is, you know? 
Yeah, I mean, adventure could be

1051
00:55:56,480 --> 00:55:59,080
several different things. 
It can span several different 

1052
00:55:59,080 --> 00:56:03,400
amounts of time of play. 
But yeah, more, you know, 

1053
00:56:03,760 --> 00:56:07,200
circling all the way back. 
I if you were looking for a one 

1054
00:56:07,200 --> 00:56:10,920
shot dungeon that can turn 
nicely into what? 

1055
00:56:11,440 --> 00:56:12,360
Are you trying to end the 
episode? 

1056
00:56:12,760 --> 00:56:16,280
No, I'm just circling back. 
Oh OK because I you got I need a

1057
00:56:16,280 --> 00:56:17,960
rant from you buddy. 
Like what are we doing? 

1058
00:56:17,960 --> 00:56:20,440
I have no rants about this. 
I feel great. 

1059
00:56:20,440 --> 00:56:25,560
I'm having a great time. 
I I don't have any strong rants 

1060
00:56:25,560 --> 00:56:28,760
right now, but yeah, I you know,
well, you owe me a rant about. 

1061
00:56:29,480 --> 00:56:31,560
Anything you know, just throw 
some passion. 

1062
00:56:32,080 --> 00:56:37,160
Sorry you're the rant guy. 
I'm the I'm the Funny 1 so. 

1063
00:56:38,280 --> 00:56:40,080
Yeah, I mean, that kind of is. 
I'm the edge Lord piece of. 

1064
00:56:40,160 --> 00:56:42,640
Shit, that's exactly what it is 
and you never realized that 

1065
00:56:42,680 --> 00:56:45,360
that's that's what this is. 
That's what this means the whole

1066
00:56:45,360 --> 00:56:48,960
time for like 3-3 something 
years. 

1067
00:56:48,960 --> 00:56:51,720
You know, you're the guy with 
the great hair. 

1068
00:56:51,720 --> 00:56:54,640
I'm the bald you. 
Know great hair, dude, I'm 

1069
00:56:54,640 --> 00:56:56,080
catch. 
I'll be catching you sooner than

1070
00:56:56,080 --> 00:56:57,800
later, buddy. 
This, this thing keeps pushing 

1071
00:56:57,800 --> 00:57:02,960
back and back. 
But you know what's fucking 

1072
00:57:02,960 --> 00:57:05,080
funny My hair is just my hair. 
It's always just my hair to me 

1073
00:57:05,160 --> 00:57:09,080
when I ran into Logan Dean at 
Gencon, I was like, I had a mask

1074
00:57:09,080 --> 00:57:10,240
on. 
So I totally get that. 

1075
00:57:10,360 --> 00:57:12,240
But I was like, bro, when you 
come on the show again and he 

1076
00:57:12,240 --> 00:57:15,040
was like, and because he had 
already induced himself to me 

1077
00:57:15,200 --> 00:57:17,360
because I was like, Oh, Ryan, 
he's like, oh, Logan Dean, I'm 

1078
00:57:17,360 --> 00:57:19,760
like, cool, has no idea who I 
am. 

1079
00:57:19,880 --> 00:57:21,480
So then I was like, Oh, so when 
you come on the show again, he's

1080
00:57:21,480 --> 00:57:24,920
like, and I pulled my mask out 
and he was like, and I took my 

1081
00:57:24,920 --> 00:57:26,480
hat off and he was like, oh, 
dude. 

1082
00:57:26,480 --> 00:57:28,560
And he was like, I didn't notice
we got the swoop hair. 

1083
00:57:28,560 --> 00:57:33,400
And I'm like, I didn't know that
swoopy hair was a thing that I, 

1084
00:57:33,400 --> 00:57:35,480
I did not know that that was the
thing Richard said, I'm like, 

1085
00:57:35,480 --> 00:57:39,840
bro Richard, like Richard Roon, 
am I even known for swoopy hair?

1086
00:57:39,840 --> 00:57:42,760
And he was like, yeah, I was 
like, I literally could not, I 

1087
00:57:42,760 --> 00:57:44,280
got it. 
Apparently my hair is a brand, 

1088
00:57:44,360 --> 00:57:46,600
which makes no fucking sense to 
me because it's just hair. 

1089
00:57:47,520 --> 00:57:50,120
But I did not know that that was
the thing I was known for. 

1090
00:57:50,640 --> 00:57:53,840
I thought it was just being like
a, a, an extra piece of shit and

1091
00:57:53,840 --> 00:57:59,920
that that was my thing. 
But anyway, so Nate's dungeons 

1092
00:58:00,120 --> 00:58:06,880
and why I like Nate's adventures
is because they they are written

1093
00:58:06,880 --> 00:58:09,480
the way my brain works and I 
like them. 

1094
00:58:10,000 --> 00:58:12,880
Yeah, very fair. 
I like them because there's a 

1095
00:58:12,880 --> 00:58:15,560
lot of narrative gaps that I can
fill, you know? 

1096
00:58:16,080 --> 00:58:20,000
But there's so much. 
But between that, like in in the

1097
00:58:20,000 --> 00:58:23,600
spaces where there is stuff, 
that stuff is always so clever 

1098
00:58:23,600 --> 00:58:26,800
and good and funny. 
Like every adventure you read, 

1099
00:58:26,800 --> 00:58:28,440
there's some part of you just 
go. 

1100
00:58:28,800 --> 00:58:31,040
Yeah, I always chuckle at 
something, you know? 

1101
00:58:33,200 --> 00:58:38,760
Fuck you me Castle, but but 
yeah, we. 

1102
00:58:39,000 --> 00:58:41,360
Keep saying this, I might even 
read the chat right now, but. 

1103
00:58:41,560 --> 00:58:43,480
Yeah, I mean, you're rocking on 
me Castle shirt right now, but 

1104
00:58:46,480 --> 00:58:50,480
every time Christian ends up 
jumping in the chat, I'm always 

1105
00:58:50,480 --> 00:58:52,360
like, bro, you should just been 
on for this episode, you know, 

1106
00:58:52,520 --> 00:58:55,840
just like come on and and and 
done this. 

1107
00:58:55,960 --> 00:58:58,200
We've been talking about that a 
lot though, and we've said just 

1108
00:58:58,200 --> 00:59:00,960
so, just so people out there 
know that our first guest for a 

1109
00:59:01,720 --> 00:59:03,560
third person discussion or third
person. 

1110
00:59:03,560 --> 00:59:06,160
Interview with an episode. 
Yeah, our first threesome would 

1111
00:59:06,160 --> 00:59:09,880
be with, with Christian, with, 
with, with Meet Castle. 

1112
00:59:10,400 --> 00:59:12,320
So expect them on the show at 
some point. 

1113
00:59:12,800 --> 00:59:16,080
We'll we'll wrangle them. 
They've been on the show before,

1114
00:59:16,600 --> 00:59:19,480
but not a while, No. 
They've been on the show with 

1115
00:59:19,480 --> 00:59:23,080
you playing games, right? 
But they've only done a review 

1116
00:59:23,240 --> 00:59:28,960
because we ran Matt Morris, ran 
a weekly scroll and share with 

1117
00:59:28,960 --> 00:59:34,400
the three of us, correct? 
Is that a memory you have? 

1118
00:59:35,040 --> 00:59:39,200
That's not a memory I have. 
There's like a turtle like they 

1119
00:59:39,200 --> 00:59:42,080
literally wrote the adventure 
with like with weekly scroll 

1120
00:59:42,080 --> 00:59:45,760
like hints in it and shit. 
I had does sound vaguely 

1121
00:59:45,760 --> 00:59:49,120
familiar, but you know me. 
There was like we blew up like a

1122
00:59:49,120 --> 00:59:52,680
cave full of bats at the end. 
I do vaguely remember this 

1123
00:59:52,680 --> 00:59:56,600
actually, but OK, I'm not trying
not to like, sum it up right 

1124
00:59:56,600 --> 00:59:57,120
now. 
Hold on. 

1125
00:59:57,120 --> 00:59:59,920
I got to see the, I got to see 
the thumbnail for it, and I'll 

1126
00:59:59,920 --> 01:00:03,440
know it immediately. 
All right, well, while you look 

1127
01:00:03,440 --> 01:00:06,120
that up, I'm ranted out and 
you've been tired this entire 

1128
01:00:06,120 --> 01:00:07,920
time. 
So I think that's going to wrap 

1129
01:00:07,920 --> 01:00:09,920
our episode for today. 
This was just discussion. 

1130
01:00:10,120 --> 01:00:12,760
Honestly, this was this was a 
vehicle for me to get some rants

1131
01:00:12,760 --> 01:00:14,920
out, but also we finally talked 
about an adventure on the game 

1132
01:00:14,920 --> 01:00:17,040
and this was a great one. 
I love Barrel the Elf King. 

1133
01:00:17,760 --> 01:00:21,120
It's free on Nate's itch page, 
$5. 

1134
01:00:21,120 --> 01:00:23,400
If you want the PDF version you 
can just run it off the HTML. 

1135
01:00:24,040 --> 01:00:26,480
Highly recommended for a great 
level 1 adventure. 

1136
01:00:26,480 --> 01:00:30,040
Again, Cairn bastards vanilla 
game. 

1137
01:00:30,640 --> 01:00:33,160
Any light kind of dungeon ish 
game you want to run. 

1138
01:00:34,320 --> 01:00:38,760
It's super easy to stat for and 
and just really interesting. 

1139
01:00:38,800 --> 01:00:45,000
Has a great mix of role play 
opportunities mixed with some 

1140
01:00:45,000 --> 01:00:47,000
really fun interesting combat 
and puzzles. 

1141
01:00:47,280 --> 01:00:50,240
So it's fun. 
You should you should definitely

1142
01:00:50,240 --> 01:00:55,080
go snag it and pay the $5 and 
print it out and and run it so. 

1143
01:00:55,480 --> 01:00:56,160
Absolutely. 
What? 

1144
01:00:56,720 --> 01:00:58,680
Were you looking at? 
I found it. 

1145
01:00:59,120 --> 01:01:02,440
What is it? 
The Lola Peuche episode. 

1146
01:01:02,760 --> 01:01:04,520
Yeah, what was the actual 
adventure called? 

1147
01:01:05,680 --> 01:01:07,480
Aisle at the edge of the 
horizon. 

1148
01:01:07,880 --> 01:01:09,040
There it is. 
There it is. 

1149
01:01:09,040 --> 01:01:13,400
Is from Man of Dawn, Matt 
Morris. 

1150
01:01:14,080 --> 01:01:18,120
Who who who will be coming on 
the show sooner than later for 

1151
01:01:18,120 --> 01:01:20,360
Mouse Rider Month coming up in 
November. 

1152
01:01:20,920 --> 01:01:23,320
Yeah, definitely going to have 
them on to run some stuff. 

1153
01:01:23,520 --> 01:01:26,200
Maybe they can convince Andre 
and Isaac. 

1154
01:01:26,400 --> 01:01:28,840
We've had Andre on the show 
before, but Isaac Williams would

1155
01:01:28,840 --> 01:01:30,840
be a great guest to come on to 
talk to our master month that. 

1156
01:01:30,840 --> 01:01:32,800
Would be very cool. 
Yeah, we'll have to. 

1157
01:01:32,800 --> 01:01:34,680
We'll have to talk about that. 
But we're we're just going to 

1158
01:01:34,680 --> 01:01:36,640
rambling here at the end. 
We're going to wrap the episode.

1159
01:01:36,640 --> 01:01:39,400
I don't know. 
So tomorrow, are we actually 

1160
01:01:39,400 --> 01:01:42,840
hopping on tomorrow? 
Yes, I mean I built the board, 

1161
01:01:42,920 --> 01:01:45,480
so sure hope we are. 
Tomorrow, as I said, we were 

1162
01:01:45,480 --> 01:01:48,360
going to do an Acropolis, but 
we're going to do mech 28 from 

1163
01:01:48,360 --> 01:01:52,440
Berserker works. 
Find them on Instagram. 

1164
01:01:52,440 --> 01:01:53,680
I think is what they primarily 
use. 

1165
01:01:53,920 --> 01:01:58,480
Berserker works. 
You can grab mech 28 off their 

1166
01:01:58,480 --> 01:02:01,080
itch page. 
I do believe it's free. 

1167
01:02:01,680 --> 01:02:03,440
It's just a text file. 
It slaps. 

1168
01:02:03,440 --> 01:02:07,720
It's a, it's a, it's a rules 
light mech game with small, 

1169
01:02:08,800 --> 01:02:13,040
small group of people. 
It's like a small band, Yeah. 

1170
01:02:13,600 --> 01:02:16,720
It's yeah, each, yeah, each 
person gets like 3 or 4 Max 

1171
01:02:16,720 --> 01:02:18,000
thing on the map. 
Yeah, it's cool. 

1172
01:02:18,320 --> 01:02:19,440
Yeah, so we'll play that 
tomorrow. 

1173
01:02:19,680 --> 01:02:22,640
Tomorrow probably be like just 
an intro episode into like the 

1174
01:02:22,640 --> 01:02:24,160
rules, maybe screw around with 
it a little bit. 

1175
01:02:24,160 --> 01:02:25,920
And then probably the following 
week we'll we'll really get 

1176
01:02:25,960 --> 01:02:28,320
ready. 
To I made like an interesting 

1177
01:02:28,320 --> 01:02:31,200
kind of non traditional from 
what I think people would make 

1178
01:02:31,200 --> 01:02:35,200
map. 
It's a very choked city and I 

1179
01:02:35,200 --> 01:02:39,600
put in some like little spaces 
for next to hide behind 

1180
01:02:39,600 --> 01:02:41,640
buildings and to cut through 
streets. 

1181
01:02:41,640 --> 01:02:43,400
So yeah, I think it would be 
cool. 

1182
01:02:43,400 --> 01:02:46,080
Cool. 
All right, so we'll so check us 

1183
01:02:46,080 --> 01:02:50,720
tomorrow and and I've decided to
we originally said that with the

1184
01:02:50,720 --> 01:02:54,200
not weekly war games, it doesn't
go on, it doesn't go on podcast,

1185
01:02:54,200 --> 01:02:55,480
it doesn't go on YouTube or 
anything. 

1186
01:02:56,000 --> 01:02:57,440
So if you're not there, you 
don't get to see it. 

1187
01:02:57,840 --> 01:03:01,000
But what we decided to do is 
start leaving them up on the 

1188
01:03:01,000 --> 01:03:04,280
Twitch page. 
I think the Twitch Vods, I don't

1189
01:03:04,280 --> 01:03:07,240
think I'll start highlighting 
them maybe, but the twitch vibes

1190
01:03:07,240 --> 01:03:09,240
last about two weeks before 
twitch auto deletes them. 

1191
01:03:09,480 --> 01:03:12,320
So if you want to watch not 
weekly war games, just catch it 

1192
01:03:14,160 --> 01:03:26,280
on the catch it on the twitch on
the twitch when sometime that's 

1193
01:03:26,280 --> 01:03:27,000
it. 
We're both tired. 

1194
01:03:27,360 --> 01:03:31,760
We will see you all tomorrow if 
you decide to come on and and I 

1195
01:03:31,760 --> 01:03:34,160
think Monday we have a guest 
coming on. 

1196
01:03:35,000 --> 01:03:36,760
Cool. 
I don't know. 

1197
01:03:37,600 --> 01:03:39,520
I don't remember. 
Is it who I think it is? 

1198
01:03:39,520 --> 01:03:40,640
I know. 
Yeah. 

1199
01:03:40,640 --> 01:03:42,560
Let's, let's say it now because 
I want this episode out before 

1200
01:03:42,560 --> 01:03:43,440
Monday so people know. 
OK, cool. 

1201
01:03:43,600 --> 01:03:45,960
We're going to be talking to. 
Yes. 

1202
01:03:47,000 --> 01:03:49,640
Kobayashi Baby. 
Oh yeah, Cool. 

1203
01:03:49,760 --> 01:03:51,640
Fuck yeah, very. 
Very excited to talk to 

1204
01:03:51,640 --> 01:03:56,800
Kobayashi. 
If you don't know, you'll know. 

1205
01:03:57,240 --> 01:03:58,160
We'll see you then. 
I.

