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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I'm a guru that sustains 

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himself on your bad thoughts. 
I am Aaron King, game designer 

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and Co host of the podcast RTFM 
the RPG Book Club podcast Oh. 

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Nice. 
That's the clearest joy I've 

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ever done. 
It didn't dig us 5 minutes to 

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decide how to do it, but damn, 
that was clean. 

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But it's not just Aaron King 
today. 

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It's our noir Aaron King with us
today. 

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Yeah, those I'm. 
Bad at technology? 

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Yeah, those in podcast land, 
you'll get that joke when you 

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watch it on YouTube. 
But yes, Aaron King with us 

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today. 
Aaron's been on the show before.

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We've reviewed a number of other
games, Patrick, we're all, which

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is fantastic. 
The game we're reviewing today 

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later in a mirror brightly. 
Aaron was actually on before to 

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discuss putting this together 
with Max Lander. 

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So we're going to take a look at
that and also talk today about 

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the bootleg fest happening. 
For those watching, you'll see 

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the band above us today. 
Before all that gets going, 

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though, How? 
How the heck are you doing, 

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Aaron? 
I'm good. 

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I It's finally summer here in 
Minneapolis and it's been 

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raining for two days and so I 
had to turn all my fans off. 

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And so I feel like I'm living in
a swamp. 

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So it's also probably good that 
I'm in sepia or whatever or 

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being listened to on a podcast 
because I am like just sweaty 

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right now. 
But it's. 

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Moist. 
Just moist. 

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Just moist. 
Good. 

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Good, good. 
Sounds like a pleasurable state 

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of being. 
It's not bad, I would prefer I I

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like this moist because often 
times here it is too cold to be 

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moist and it is instead frozen 
and icy. 

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So I'm just shreking it. 
I'm shreking it in my swamp 

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today. 
And I appreciate that. 

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There you go. 
I I feel like I'm the polar 

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opposite. 
I live in what amounts to like a

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desert valley and I'm extremely 
unmoist and often quite dry 

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actually and I think the high 
today is like 87 so. 

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The weather where I am is 
perfect so much of the year, so 

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yeah. 
Yeah, fuck you. 

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My terrible weather breeds good 
character though. 

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That's so true. 
Yeah, Yeah. 

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Friction. 
Friction breeds creativity, you 

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know. 
Yeah, apparently so does 

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moistness. 
It's a kind of friction. 

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Yeah. 
Sticky for it. 

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We're doing really great so far.
Yeah, we do a. 

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Lot of interesting about this. 
Perfect this. 

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Is why I only do podcasts and 
not live stuff because it's like

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just edit all this out. 
Please edit all this out, people

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don't need to hear. 
What we do is we never edit 

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anything, so it always stays in 
even our long pauses and 

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terrible jokes. 
That's part of the part of the 

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fun, you know? 
It's the charm, you know? 

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Yeah. 
So. 

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Aaron King. 
Aaron King Bootleg Fest that is 

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going on right now. 
Why don't you tell what is What 

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is the Aaron King Bootleg Fest? 
It is a pre-order to fund a 

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print run of a number of zines 
that I have written, some game 

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zines. 
They are all blatantly using IP 

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that I do not own. 
And so I'm hoping I don't get 

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hit with a cease and desist, 
another cease and desist. 

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I've already been hit by one 
previously. 

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See, I, you know, want to have 
these scenes in print so I can 

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take them to Zine fest and 
stuff. 

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And this is how I'm going to do 
it. 

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And instead of trying to skirt 
the, the, the, the law, it's 

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filing those serial numbers off.
I just thought I would embrace 

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it. 
I don't necessarily believe in 

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the ownership of intellectual 
property and so I'd make a joke 

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out of it and also print what 
are hopefully some cool games. 

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They do look like very cool 
games. 

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Good, thank you. 
Should I run down? 

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Do you want individual 
descriptions? 

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Absolutely. 
Yeah. 

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Oh yeah. 
One is called speed rune. 

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It's a very short rules lights 
ancient world fantasy. 

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So something akin to like Rune 
Quest but also maybe something 

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like Xena Warrior Princess or 
something like that. 

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It uses a system derived from 
Cyber Metal 2012. 

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I know you're a fan, I'm a fan. 
Adoles world champ Gameco. 

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So real simple like D100 roll 
with some fun fiction rules 

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built in. 
Another one is called After the 

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Bomb and it is my salute to 
Fallout. 

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I wrote it years ago. 
I've always loved the video 

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games. 
Now the TV show is out so I 

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again I'm hoping to blatantly 
capitalize on that. 

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It uses the down we go system 
from plus one Exp. 

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There's a lot of gear swapping 
and it comes with a full 

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campaign set in Minneapolis with
a cool fallout style map. 

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And if you go get it digitally 
there's also a zip file of 

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royalty free oldies. 
So like in the Fallout video 

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game you can have your radio 
station playing in the 

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background. 
And then the last one is Spice 

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World which is a Dune like game 
built on the Traveller chassis. 

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SO2D6 rolls, but all the career 
paths are things from Dune. 

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Yeah, it's but Doom Traveler 
mashup sounds like a good 

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fucking time. 
I'm very excited for that. 

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A traveler or or tune you know. 
Tune. 

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There we go. 
Tune sounds like a failed MP3 

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player from the late 90s. 
Wait, wasn't there something 

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like that though? 
Zoom zoom. 

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It was the zoom I. 
Remember, So what brought about 

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the, the, the, this bootleg 
fest? 

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Like, I mean, a few of these 
have been around for like an 

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amount of time, right? 
And Spice World is a more recent

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project for you. 
What, what set you off on this 

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path? 
Like, oh, I'm going to, I'm 

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going to fund all these right 
now and print them. 

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Yeah, I, you know, I've been 
wanting to get stuff printed for

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a while. 
It is unfortunately expensive 

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and I don't want to do a 
Kickstarter because those are 

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stressful in their own way. 
So I wanted to just set up a 

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pre-order system. 
I am, you know, like, I think 

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like a lot of people now on the 
long tail of COVID and stuff, 

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trying to reconnect locally with
people that maybe I hadn't seen 

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for a few years. 
We dropped off each other's 

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radar during lockdown and stuff.
And so I wanted to have zines 

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mostly to take to local Zine 
Fest and stores. 

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And we have a lot of like arts 
events, indie art events, stuff 

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like that. 
And so I just wanted to have a 

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decent stock of zines that I 
could show up and trade. 

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We have Zine Fest here as well, 
and when I started looking at 

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the stuff that I wanted to have 
in print, I realized like, oh, 

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these are all kind of my very 
personal version of something 

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that I've always wanted to play 
but never found a way to enjoy 

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playing it. 
Like I've tried the Modifius 

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Dune game, I've looked at the 
Fallout one, I've looked at 

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Mutant Year Zero, I've tried. 
I have like 5 versions of Rune 

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Quest behind me and none of them
are that fun to me. 

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But there's so much that appeals
to me and all of those. 

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And so, yeah, I wanted to get 
all those together, all in 

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Prince. 
And I just like bootleg stuff. 

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I think, You know, I grew up in 
the South and there were all 

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sorts of flea markets and there 
would be weird bootleg toys or 

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like going to the dollar store. 
And it's like Captain Action and

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it's just like a repainted 
Spider Man or whatever. 

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Like those always held a certain
mystique to me and a certain 

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level of humor. 
And so, you know, I like 

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bootlegs, I like flea markets, I
like selling stuff for cash 

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under the table and let's not 
tell anyone kind of thing. 

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So that's, I hope, the three 
angles that brought this about. 

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I do love that. 
I'm also from the South and I 

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also do remember those flea 
markets. 

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Actually, even even in 
California, I've been to a few 

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that were like, huh, cool DVDs 
buddy, very cool. 

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I also why do we always randomly
run into people and realize that

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we're all from the South? 
Do you mind saying what where 

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you were from in the South there
in the United? 

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States I was born in Austin, TX 
and lived in Texas for years. 

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Did we for? 
Did we forget all this because I

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was born in San Antonio, TX in. 
Dallas. 

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Yeah. 
And my dad grew up in San 

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Francisco, which is also very 
funny. 

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Yeah. 
I think there's, again, talking 

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about, like, reconnecting with 
people in the Midwest. 

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There is this kind of level of, 
you know, you hear about the 

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Midwest passive aggressiveness. 
And I know other people that 

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move here and they're just like,
how do you make friends? 

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And it is kind of difficult. 
And so I do always end up 

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connecting with people who are 
here from the South who are just

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like, no one hangs out on their 
porch and invites strangers onto

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their porch. 
What's up with that? 

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And it's, you know, just we have
to connect all these expatriates

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from the South when they end up 
elsewhere, so. 

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It's so it's so so I've never 
lived in the Midwest, but I've 

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lived in the South. 
I've lived in the East and I've 

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lived on the West. 
I did. 

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I had never heard of like a 
Midwest passive aggressiveness. 

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But I'll tell you what, when I 
went from East Coast to West 

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Coast, there was a a massive 
culture shock of most of it was 

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just the speed at which people 
do stuff. 

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Everyone on the East Coast is 
moving so fast and is like very 

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blunt with their shit. 
And everyone on the West Coast 

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is moving so slow. 
And like, the biggest issue I 

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had is I would on the East 
Coast, if you say, hey, let's go

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do something, you go do 
something together on the West 

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Coast, if he's like, hey, let's 
go do something. 

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That's just their way of saying 
goodbye. 

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They have no plans to ever talk 
to you again. 

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But you get used to it I guess. 
Yeah, it's some of that in the 

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Midwest too. 
It is a way of saying I enjoyed 

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our time together is to say, 
let's spend some other time 

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together. 
It does not actually mean let's 

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commit to spending that time 
together. 

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Yeah, the Midwest is very like, 
oh, isn't that nice? 

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Or, you know, the I went to 
college with and I was friends 

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with a lot of people who were 
involved in the arts. 

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And the compliment they always 
get like at art shows and stuff 

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is like, oh, that's interesting.
Like a, a complete unwillingness

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to say what they really feel, an
inability to say what they feel 

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without it sounding offensive. 
And so they just say a nothing. 

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They say something that 
translates into nothing at all, 

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so. 
Well, you just described the way

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I talk to everybody. 
So thanks for thanks for that 

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psychology. 
Yeah, I work in retail and so 

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it's actually a useful skill to 
have to say, to speak to someone

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and actually say nothing to them
because people don't like it 

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when you tell the truth when you
work now retail. 

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So they don't want you to be a 
human in retail, they want you 

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to be a dispensing machine that 
makes small. 

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Time, yeah. 
Yeah, so I work in healthcare. 

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So I also I work it's it's just 
like retail but with body 

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fluids. 
So good, good. 

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00:11:38,160 --> 00:11:42,120
So I got you. 
So more about the the bootleg 

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fest. 
So I've had speed room for quite

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a while. 
I remember I won't mention that 

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00:11:46,520 --> 00:11:49,880
actually, but so and after the 
bombs been out since for like 2 

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years now. 
Very I love the way that that's 

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00:11:52,800 --> 00:11:54,480
put together. 
I love I know that you're a big 

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00:11:54,480 --> 00:11:56,680
comics head. 
I love all the use of the the 

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comics and that everything like 
at some point we're we're 

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definitely going to be talking 
about speeder in here on the 

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show, me and Hunterman being 
like what gave we get to do from

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00:12:03,840 --> 00:12:06,480
air index for quite a while. 
So we're excited to finally get 

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to enemy or brightly but spice 
world. 

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We talked about this a little 
bit before the show started. 

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Is one that he's not out yet in 
PDF and it's it's coming out and

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00:12:16,120 --> 00:12:18,720
I know you said something about 
like this is the little bonus. 

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00:12:18,720 --> 00:12:22,720
So so for those that you know, 
cuz all of these are available 

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on your H page right now. 
We'll make sure the link to that

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is down below. 
But tell us a little bit more 

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about Spice World specifically, 
since it's not available to us 

226
00:12:29,640 --> 00:12:32,160
at this point. 
Yeah, Spice World. 

227
00:12:33,080 --> 00:12:35,560
I've wanted to do a Dune game 
for a long time. 

228
00:12:35,560 --> 00:12:38,360
I've tried different ways in and
never gotten it. 

229
00:12:39,400 --> 00:12:43,520
Like you, I've recently gotten 
into Traveler in a big way. 

230
00:12:45,040 --> 00:12:48,920
And the cool parts of travel, I 
mean, the whole of Traveler is 

231
00:12:48,920 --> 00:12:51,560
very cool, but I think the 
initial things that spark 

232
00:12:51,560 --> 00:12:54,520
people's imaginations are the 
life path, character creation, 

233
00:12:54,760 --> 00:12:58,520
where you're entering into a, a 
service or a career path, 

234
00:12:58,920 --> 00:13:01,760
enrolling to see if you get 
promotions, enrolling to see 

235
00:13:01,760 --> 00:13:05,560
what you get materially when you
leave or when you get promoted. 

236
00:13:08,000 --> 00:13:10,560
That stuff is very cool. 
It's also a really simple 

237
00:13:10,560 --> 00:13:14,920
resolution system that uses 2D6.
So it's like not far off from a 

238
00:13:14,920 --> 00:13:19,960
lot of other games as well. 
The hard part of Traveler is the

239
00:13:19,960 --> 00:13:24,320
same stuff that you see like in 
OD and D, like old dungeon 

240
00:13:24,320 --> 00:13:26,960
crawler stuff is there's all 
these rules that are really 

241
00:13:26,960 --> 00:13:29,920
intrinsic and important to the 
game that are not really laid 

242
00:13:29,920 --> 00:13:33,560
out very well. 
And in D&D it's like the the 

243
00:13:33,560 --> 00:13:36,480
importance of the dungeon turns 
and stuff like that. 

244
00:13:37,080 --> 00:13:40,680
And then Traveler, it's the 
importance of mortgages and 

245
00:13:40,760 --> 00:13:45,080
paying your debts. 
And yeah, yeah. 

246
00:13:45,080 --> 00:13:50,680
And there's a whole kind of 
hidden system of buying stuff in

247
00:13:50,680 --> 00:13:53,280
one system and shipping it to 
another. 

248
00:13:53,280 --> 00:13:56,680
While you're doing your mission,
you're also carting a bunch of 

249
00:13:56,880 --> 00:13:59,480
carbon from this carbon rich 
planet to this carbon poor 

250
00:13:59,480 --> 00:14:02,920
planet or whatever. 
And it's really interesting and 

251
00:14:02,920 --> 00:14:06,360
it's really well done once it 
starts humming. 

252
00:14:06,560 --> 00:14:09,920
But Traveller does ask you to 
build that entire engine before 

253
00:14:09,920 --> 00:14:12,600
you turn it on. 
There's some great blog posts 

254
00:14:12,600 --> 00:14:16,120
out there that laid out a little
more clearly, but it's very much

255
00:14:16,160 --> 00:14:21,640
a spreadsheet game, which if you
have the right group, that's 

256
00:14:21,640 --> 00:14:23,520
awesome. 
If everyone's on board helping 

257
00:14:23,520 --> 00:14:26,360
track the spreadsheet, it hums 
very nicely. 

258
00:14:27,040 --> 00:14:29,360
I don't have a lot of people 
around here that play games like

259
00:14:29,360 --> 00:14:34,000
that. 
And so I just, I kind of 

260
00:14:34,000 --> 00:14:36,520
vandalized Traveler and took out
all the money. 

261
00:14:36,960 --> 00:14:40,880
Dune is so unconcerned with like
making money and with poor 

262
00:14:40,880 --> 00:14:44,480
people in general and is very 
concerned with like aristocracy 

263
00:14:44,480 --> 00:14:47,880
and rulers and dictators. 
And so this is a game about 

264
00:14:51,240 --> 00:14:55,440
entering those career paths to 
be a noble or an accomplished 

265
00:14:55,440 --> 00:14:59,680
sword fighter or a rich merchant
and kind of scheming and 

266
00:14:59,680 --> 00:15:02,440
plotting and gathering 
information without the need to 

267
00:15:02,440 --> 00:15:06,880
track how much money you have or
whether you'll be able to fly 

268
00:15:06,880 --> 00:15:11,160
from one planet to another. 
Is that, I guess I described 

269
00:15:11,160 --> 00:15:15,680
what it isn't. 
But yeah, so you get skills. 

270
00:15:16,080 --> 00:15:21,200
The skills are the typical Dune 
skills that you'd expect, like 

271
00:15:21,200 --> 00:15:26,520
bureaucracy, sex, sword 
fighting, and a lot of the 

272
00:15:26,520 --> 00:15:31,840
skills are used outside of 
combat to gather info, get dirt 

273
00:15:31,840 --> 00:15:33,240
on your opponents and stuff like
that. 

274
00:15:34,200 --> 00:15:38,360
A lot of kind of PBTA style pick
lists where you're rolling and 

275
00:15:38,360 --> 00:15:40,160
asking questions and getting 
this info. 

276
00:15:40,480 --> 00:15:43,680
And then there are more direct 
con contests like there are in 

277
00:15:43,680 --> 00:15:47,200
traveler D&D. 
But a cool thing about 

278
00:15:47,200 --> 00:15:49,240
travelers, there's no hit 
points, you're always taking 

279
00:15:49,240 --> 00:15:53,520
away from people's attributes. 
And base traveler, I think 

280
00:15:53,520 --> 00:15:56,680
you're only attacking the 
physical attributes, but because

281
00:15:56,680 --> 00:16:00,880
it's Doom now you can also 
attack their social status or 

282
00:16:00,880 --> 00:16:04,560
their, you know, their sense of 
self and erode that with your 

283
00:16:04,800 --> 00:16:07,880
powerful Mentech computing 
skills or you're been a Jesuit 

284
00:16:07,880 --> 00:16:11,400
sexiness until you know, if you 
get their social status down, 

285
00:16:11,400 --> 00:16:14,080
they're embarrassed and they 
lose face and stuff like that. 

286
00:16:14,080 --> 00:16:16,920
So that's been a fun part of 
like, what does it look like to 

287
00:16:17,400 --> 00:16:21,720
treat a secret the same way that
Traveler used treats a laser 

288
00:16:21,720 --> 00:16:23,840
gun? 
And that you can use the secret 

289
00:16:23,840 --> 00:16:27,280
to deal damage to someone's 
social status and mess with them

290
00:16:27,280 --> 00:16:28,960
that way. 
So that is. 

291
00:16:29,240 --> 00:16:31,080
Pretty cool. 
That's a really cool idea. 

292
00:16:31,080 --> 00:16:31,960
That's gonna be fun. 
Yeah. 

293
00:16:31,960 --> 00:16:34,000
Thank you. 
I'm excited to play more. 

294
00:16:34,600 --> 00:16:36,240
That sounds fantastic. 
I love the. 

295
00:16:37,280 --> 00:16:40,920
It is so weird that like, and I 
think that's what some people 

296
00:16:40,920 --> 00:16:44,240
really like about watching like 
things and reading things about 

297
00:16:44,240 --> 00:16:46,600
like the aristocracy and stuff 
is that exact thing that you're 

298
00:16:46,600 --> 00:16:48,880
you're zeroing in on. 
Is that like if you, if you like

299
00:16:49,000 --> 00:16:51,120
make fun of one of your buddies 
in like a circle, like you just 

300
00:16:51,120 --> 00:16:53,440
made fun of one of your buddies.
But if you make fun of like 

301
00:16:53,800 --> 00:16:56,720
another member of like the high 
nobility aristocracy, you could 

302
00:16:56,720 --> 00:16:59,280
literally start like a 
generational war because how 

303
00:16:59,280 --> 00:17:02,240
dare you made them lose like 
face in front of like their 

304
00:17:02,240 --> 00:17:05,160
friends and stuff. 
It's the the stakes become 

305
00:17:05,160 --> 00:17:08,079
higher when the stakes actually 
are like completely meaningless 

306
00:17:08,079 --> 00:17:09,400
for the most part. 
And it's, it's really 

307
00:17:09,400 --> 00:17:10,680
interesting. 
Right. 

308
00:17:10,680 --> 00:17:13,520
And there's all these old books 
of like nobles becoming so 

309
00:17:13,520 --> 00:17:16,480
embarrassed or their love is 
turned down that they waste away

310
00:17:16,480 --> 00:17:18,400
and die. 
And it's like, can you turn that

311
00:17:18,400 --> 00:17:20,119
into a game? 
Can you kill someone with 

312
00:17:20,119 --> 00:17:22,280
sadness? 
I think we can do this in this 

313
00:17:22,280 --> 00:17:24,480
game. 
So yeah, I've been reading a 

314
00:17:24,480 --> 00:17:27,520
bunch of I love to read. 
I've that's always sounds dumb 

315
00:17:27,520 --> 00:17:29,440
when I say it. 
I need to figure out a better 

316
00:17:29,440 --> 00:17:31,680
way to say it. 
But I've been reading a lot of 

317
00:17:31,680 --> 00:17:37,400
like books, fiction set during 
the Napoleonic War or during 

318
00:17:37,400 --> 00:17:40,240
like Renaissance Europe and 
stuff like that, like books 

319
00:17:40,240 --> 00:17:44,520
about nobility and aristocracy 
to try to figure out like what 

320
00:17:44,520 --> 00:17:48,600
can I pull from that? 
Because Dune is, I mean, there 

321
00:17:48,600 --> 00:17:51,080
aren't, there's lasers and 
there's spaceships, but it is 

322
00:17:51,080 --> 00:17:54,760
like basically hand to hand 
fighting Napoleonic. 

323
00:17:54,760 --> 00:17:59,160
It's about these nobles who 
fight in a very established 

324
00:17:59,440 --> 00:18:02,640
society, you know? 
So yeah, I mean, I absolutely 

325
00:18:02,640 --> 00:18:06,800
it's, it is science fiction, but
it is way more tied into like a 

326
00:18:07,200 --> 00:18:12,960
previous like 19th, 18th century
aristocracy that's even more 

327
00:18:13,040 --> 00:18:15,680
like inspired by the Romans 
still. 

328
00:18:15,680 --> 00:18:17,400
Right. 
You know, Yeah, I've been 

329
00:18:17,440 --> 00:18:19,320
reading. 
Just real quick note, it does 

330
00:18:19,320 --> 00:18:21,520
not sound dumb when you say that
you like to read. 

331
00:18:21,880 --> 00:18:26,320
It only sounds dumb when someone
proudly says I don't read so 

332
00:18:27,320 --> 00:18:28,800
sorry. 
And I'm shocked at the number of

333
00:18:28,800 --> 00:18:30,840
people that say the the latter, 
not the former. 

334
00:18:31,240 --> 00:18:35,680
Yeah, but yeah, so I've read 
like War and Peace and Master 

335
00:18:35,680 --> 00:18:38,760
and Commander in these like 
classic Napoleonic books about 

336
00:18:38,760 --> 00:18:41,480
these rich people going. 
Off to war. 

337
00:18:41,480 --> 00:18:43,360
Because it's what they're 
expected to do. 

338
00:18:43,360 --> 00:18:45,560
And it's because they, you know,
they would rise through the 

339
00:18:45,560 --> 00:18:48,840
ranks and come back with money. 
And that's why they go to war. 

340
00:18:48,840 --> 00:18:50,560
And then they're like getting 
shot and dying. 

341
00:18:50,560 --> 00:18:53,280
And they're like, oh. 
I didn't expect this was. 

342
00:18:53,720 --> 00:18:58,520
What an unfortunate turn of 
events, and it's been good. 

343
00:18:58,520 --> 00:19:02,360
It's been fun to see. 
Like this is just Dune without 

344
00:19:02,360 --> 00:19:05,080
the laser guns and instead of 
spice they're worried about 

345
00:19:05,280 --> 00:19:07,040
their nice furniture or 
whatever. 

346
00:19:07,040 --> 00:19:11,400
I. 
Think that's still working? 

347
00:19:11,400 --> 00:19:16,360
Dune actually as well now. 
I'm excited to bet so so we're 

348
00:19:16,360 --> 00:19:19,400
gonna get this physically as 
part of the bootleg fest. 

349
00:19:19,440 --> 00:19:21,800
We'll make sure the links are 
down there for those. 

350
00:19:21,800 --> 00:19:23,240
I don't know if we explained 
exactly what it is. 

351
00:19:23,240 --> 00:19:24,280
I'll make sure the link is 
there. 

352
00:19:24,520 --> 00:19:27,720
But go to this web page. 
You can pre-order what? 

353
00:19:27,720 --> 00:19:30,720
Why don't you tell us exactly 
like what, what, what can people

354
00:19:30,920 --> 00:19:33,680
actually do with the Bootleg 
Fest to like go get it and and 

355
00:19:33,680 --> 00:19:36,320
do what not? 
Yeah, you go to Aaron King dot 

356
00:19:36,320 --> 00:19:40,120
Games and it is just a Shopify 
store and so you can check out 

357
00:19:40,120 --> 00:19:41,720
there. 
It'll charge you for shipping. 

358
00:19:43,040 --> 00:19:45,160
I have already started sending 
these games to the printer, so 

359
00:19:45,160 --> 00:19:47,600
I'm waiting for them to get to 
me and then they'll start 

360
00:19:47,600 --> 00:19:51,840
shipping out. 
You are pre ordering individual 

361
00:19:51,840 --> 00:19:53,600
scenes. 
You can buy as many as you want.

362
00:19:53,880 --> 00:19:56,480
If you are like a retailer or 
distributor. 

363
00:19:56,960 --> 00:19:59,400
If you order three or more of 
any, I just double your whole 

364
00:19:59,400 --> 00:20:00,960
order. 
So basically give you a retail 

365
00:20:00,960 --> 00:20:02,880
discount. 
But yeah, once I ship them I 

366
00:20:02,880 --> 00:20:05,320
will also be sending PDFs as 
well. 

367
00:20:06,000 --> 00:20:09,080
Speeder in the base game is free
on H dot IO. 

368
00:20:09,080 --> 00:20:10,200
You can go download it right 
now. 

369
00:20:10,640 --> 00:20:13,840
After the bomb, the whole thing 
is free for the PDF, you can go 

370
00:20:13,840 --> 00:20:17,280
download it. 
So if you are interested and 

371
00:20:17,800 --> 00:20:20,200
don't want to have a physical 
thing or can't afford a physical

372
00:20:20,200 --> 00:20:22,240
thing, there are still options 
out there. 

373
00:20:22,400 --> 00:20:26,280
There are three full campaign 
supplements for Speed Room as 

374
00:20:26,280 --> 00:20:30,560
well that are being printed and 
those are also already done. 

375
00:20:30,960 --> 00:20:34,400
The PDFs do cost money so I 
would just suggest buying the 

376
00:20:34,400 --> 00:20:36,000
physical one. 
It's not much more expensive and

377
00:20:36,000 --> 00:20:39,240
I'll send you the PDFs. 
Oh yeah. 

378
00:20:40,080 --> 00:20:42,760
And then Spice World is not 
available on itch right now. 

379
00:20:42,760 --> 00:20:45,640
I know you can get the PDF from 
if you buy the physical, but 

380
00:20:45,640 --> 00:20:48,880
what happens after the physical?
That is a good question. 

381
00:20:48,880 --> 00:20:52,240
I'm not sure yet. 
I'm not sure how exclusive I 

382
00:20:52,240 --> 00:20:53,920
want to keep it. 
I'm sure eventually I'll put it 

383
00:20:53,920 --> 00:20:57,400
out. 
I do a podcast, RTFM, and we 

384
00:20:57,400 --> 00:21:00,320
have a Patreon. 
I'll be putting the PDF there. 

385
00:21:00,840 --> 00:21:04,360
So if you have listened to that 
and you backed the podcast or 

386
00:21:04,440 --> 00:21:08,040
want to or want to, basically, I
mean, you could subscribe to our

387
00:21:08,040 --> 00:21:11,440
Patreon for a dollar for a month
and download that and then I'll 

388
00:21:11,520 --> 00:21:12,800
subscribe. 
That would be fine. 

389
00:21:13,360 --> 00:21:16,680
That might be the best way to 
get it, but we'll see. 

390
00:21:16,680 --> 00:21:21,680
I'm keeping a secret. 
I'm afraid that the big Dune IP 

391
00:21:21,680 --> 00:21:23,120
owners are going to come down on
me. 

392
00:21:23,200 --> 00:21:26,160
I'm not actually afraid. 
Well, listen on our on our 

393
00:21:26,160 --> 00:21:28,360
podcast here with our millions 
of listeners. 

394
00:21:28,360 --> 00:21:31,080
Someone might just call them. 
Listening. 

395
00:21:31,360 --> 00:21:33,840
Tell them to put their pop, tell
them to put their popcorn bucket

396
00:21:33,840 --> 00:21:36,280
down and go check out this. 
It's dot IO game and. 

397
00:21:36,280 --> 00:21:39,800
Also, if anyone wants to send me
that Dune popcorn bucket I do 

398
00:21:39,800 --> 00:21:42,440
want one. 
But that's funny, I didn't go to

399
00:21:42,440 --> 00:21:45,600
the theater. 
Jarrett Crater got two, I think,

400
00:21:45,600 --> 00:21:47,480
and he was shipping one off to 
somebody. 

401
00:21:47,480 --> 00:21:50,520
I was a gamer should ask you. 
Yeah, yeah. 

402
00:21:51,320 --> 00:21:53,280
Thank goodness gracious. 
Yeah, I did. 

403
00:21:53,320 --> 00:21:57,000
I did get a cease and desist for
Speed Run at one points from 

404
00:21:57,280 --> 00:22:00,280
Chaosium, which was a bummer. 
That has all been figured out. 

405
00:22:00,560 --> 00:22:04,680
They are my mortal enemies now. 
But I did want to mention 

406
00:22:04,680 --> 00:22:08,240
quickly too, that Speed Rune has
art by this cartoonist, a 

407
00:22:08,240 --> 00:22:12,360
Deacon, who is one of my 
favorite comic artists. 

408
00:22:13,920 --> 00:22:16,840
I released an early version of 
Speed Run that just had like 

409
00:22:16,840 --> 00:22:18,920
some public domain and 
manipulated stuff. 

410
00:22:18,920 --> 00:22:22,280
And he was like, hey, can I do 
art for this? 

411
00:22:22,360 --> 00:22:25,360
And I was like almost crying. 
I was like, you are one of my 

412
00:22:25,360 --> 00:22:27,880
favorite cartoonists. 
Why are you following me on 

413
00:22:27,880 --> 00:22:31,760
Twitter? 
And he turned in like twice the 

414
00:22:31,760 --> 00:22:34,400
amount of work that he had 
originally said he would. 

415
00:22:34,400 --> 00:22:36,200
And so there's just so much cool
arts. 

416
00:22:38,240 --> 00:22:41,240
I just, it's like a dream, you 
know? 

417
00:22:41,240 --> 00:22:44,080
It's bucket list item of like 
work with this cartoonist that I

418
00:22:44,080 --> 00:22:47,320
really like. 
So it's worth it for the art 

419
00:22:47,320 --> 00:22:50,200
alone, I will say. 
Yeah, I'm glad you got the cease

420
00:22:50,200 --> 00:22:53,080
and desist cleared up, you know.
Yeah, I'm glad you got a cease 

421
00:22:53,080 --> 00:22:54,640
and desist. 
Now you have that forever. 

422
00:22:55,040 --> 00:22:57,400
You know, it is kind of a badge 
of honor. 

423
00:22:57,760 --> 00:23:01,440
This big company came, you know,
throwing its weight at me, so. 

424
00:23:02,480 --> 00:23:05,720
It's funny, when I first saw the
the updated Speed Room, I it 

425
00:23:05,720 --> 00:23:08,640
said by Aaron King with art by 
Adigen and I was like what 

426
00:23:08,640 --> 00:23:12,600
Degeneret wrote it's. 
Good, right? 

427
00:23:12,600 --> 00:23:14,880
I mean, I'm sure it's it's on 
purpose. 

428
00:23:15,520 --> 00:23:19,560
No, his dad is Bruce Deegan, who
illustrated children's books. 

429
00:23:19,920 --> 00:23:22,040
God, what? 
One of them is like the jammy 

430
00:23:22,040 --> 00:23:24,400
bear. 
Jam bear. 

431
00:23:24,560 --> 00:23:27,040
Oh my God. 
Anyway, it's just weird that he 

432
00:23:27,040 --> 00:23:31,520
comes from this Jamberry. 
It's a classic kids book by 

433
00:23:31,520 --> 00:23:34,360
Bruce Deegan. 
Anyway, just a weird a weird 

434
00:23:34,360 --> 00:23:37,680
fact from Alex Deegan's biggest 
fan. 

435
00:23:37,680 --> 00:23:41,880
Me. 
You can go get his dad's books 

436
00:23:41,880 --> 00:23:44,160
too, yeah. 
Very cool, Jamberry. 

437
00:23:44,160 --> 00:23:45,200
Interesting. 
That's neat, though. 

438
00:23:46,720 --> 00:23:49,080
Yeah, no, that's, I mean, that's
really cool when you get to a 

439
00:23:49,080 --> 00:23:51,480
chance to work with someone who 
you obviously like. 

440
00:23:52,080 --> 00:23:53,720
I mean, that's like that's half 
the reason we've done this 

441
00:23:53,720 --> 00:23:55,440
podcast and we get to meet 
people like you who are like, 

442
00:23:55,440 --> 00:23:59,640
man, we really like their shit. 
Maybe they'll talk to us, but 

443
00:23:59,960 --> 00:24:01,840
that's awesome. 
The other thing we're doing 

444
00:24:01,840 --> 00:24:04,280
today, so that is the bootleg 
fest. 

445
00:24:04,520 --> 00:24:05,880
We'll make sure again that the 
links are in there. 

446
00:24:05,880 --> 00:24:07,680
Definitely go check those out. 
It's worth it. 

447
00:24:07,680 --> 00:24:10,560
I mean, most of the zines are 
like 10:00-ish dollars. 

448
00:24:10,560 --> 00:24:13,720
And yeah, I mean, to get the PDF
as well as the Zine for $10, 

449
00:24:13,720 --> 00:24:15,400
especially with the quality of 
the stuff that you put out, is 

450
00:24:15,640 --> 00:24:17,880
an incredible deal. 
And I mean, I of course bought 

451
00:24:17,880 --> 00:24:19,400
all of them. 
The shipping is pretty low for 

452
00:24:19,400 --> 00:24:21,160
that. 
So definitely wanna go check all

453
00:24:21,160 --> 00:24:24,640
of those out. 
We're also going over In a 

454
00:24:24,640 --> 00:24:27,640
Mirror Brightly today. 
This is the from the Low Res 

455
00:24:27,640 --> 00:24:29,840
Futures Kickstarter that you did
with Max. 

456
00:24:29,840 --> 00:24:32,120
I know we talked about this 
before on the show, but we're 

457
00:24:32,120 --> 00:24:34,680
going to be we're going to be 
going through this today after 

458
00:24:34,680 --> 00:24:37,720
we boot you out of here. 
But tell us a little bit about 

459
00:24:38,200 --> 00:24:41,240
In a Mirror Brightly. 
Yeah, this is going to be a real

460
00:24:41,240 --> 00:24:43,560
test. 
Do I even remember making this 

461
00:24:43,560 --> 00:24:45,640
game? 
Kickstarter. 

462
00:24:45,640 --> 00:24:49,440
The stress of Kickstarter has 
wiped the memory in a mirror 

463
00:24:49,440 --> 00:24:52,200
brightly. 
I think was the 1st inspired by 

464
00:24:52,200 --> 00:24:58,000
cyber metal game I made. 
I saw Adam in town when they 

465
00:24:58,000 --> 00:25:01,200
were touring, Adam's in the band
Law Dispute and they were 

466
00:25:01,200 --> 00:25:02,600
touring and they were playing a 
show here. 

467
00:25:02,600 --> 00:25:06,040
And so we met up and it was 
right after I'd met, met, read 

468
00:25:06,040 --> 00:25:09,360
cyber metal and I was like, 
don't take this the wrong way, 

469
00:25:09,360 --> 00:25:12,840
but I read it and I immediately 
wanted to make my own version. 

470
00:25:12,840 --> 00:25:16,480
Like cyber metal is so good that
I was like, I want to mess with 

471
00:25:16,480 --> 00:25:19,000
this. 
I want to get my hands in it and

472
00:25:19,000 --> 00:25:23,760
so in a mirror. 
Brightly is kind of millenarian 

473
00:25:23,920 --> 00:25:28,600
like 2000s work of fantasy 
sci-fi. 

474
00:25:28,880 --> 00:25:34,400
The matrix, the invisibles, the 
original mage game from White 

475
00:25:34,400 --> 00:25:38,200
wolf. 
Like this idea that a big change

476
00:25:38,200 --> 00:25:44,160
is coming and the the world will
look different and you can use 

477
00:25:44,160 --> 00:25:47,120
technology and magic and 
strangeness to maybe further 

478
00:25:47,120 --> 00:25:49,880
that change or, or resist it or 
whatever. 

479
00:25:50,280 --> 00:25:52,520
So there's just like, lots of 
weird abilities and you're 

480
00:25:52,520 --> 00:25:57,760
fighting against shadowy 
government entities and, you 

481
00:25:57,760 --> 00:26:01,000
know, just all that kind of Men 
in Black stuff that really hit 

482
00:26:01,000 --> 00:26:05,480
its high point in the 2000s, 
early 2000s. 

483
00:26:05,960 --> 00:26:10,680
So there's like weird, yeah, 
weird ritual magic, more sex. 

484
00:26:11,200 --> 00:26:13,920
Ever since I started hanging out
with Max, I just have to put sex

485
00:26:13,920 --> 00:26:14,520
in every game. 
I. 

486
00:26:14,520 --> 00:26:17,120
Was going to say every game you 
have, it's just got like a sex, 

487
00:26:17,160 --> 00:26:20,760
you know? 
I remember the number of RTM 

488
00:26:20,760 --> 00:26:22,680
episodes where it's like, man, 
this would be better if I did a 

489
00:26:22,680 --> 00:26:24,200
sex move. 
Oh wait, this one does have a 

490
00:26:24,200 --> 00:26:27,200
sex move, you know. 
Yeah, so you can do weird sex 

491
00:26:27,200 --> 00:26:29,760
magic. 
I mean there's other non sex 

492
00:26:29,760 --> 00:26:31,240
stuff as well. 
You don't have to. 

493
00:26:31,320 --> 00:26:35,920
I know some people for any 
number of reasons have a hard 

494
00:26:35,920 --> 00:26:39,040
time engaging with sex material.
So it's not explicit. 

495
00:26:39,560 --> 00:26:40,840
There's a lot of consent stuff 
in there. 

496
00:26:40,840 --> 00:26:44,200
And also if if that's not your 
jam, you can ignore it and the 

497
00:26:44,200 --> 00:26:46,080
rest of the game will play just 
fine. 

498
00:26:46,080 --> 00:26:49,120
But yeah, it's another kind of 
life path, character generation 

499
00:26:49,120 --> 00:26:51,800
thing. 
There's a full adventure in it. 

500
00:26:53,920 --> 00:26:57,200
And then there's a cool book 
attached to the back of my book,

501
00:26:57,320 --> 00:27:00,240
or my book is attached to the 
back of a different cool book, 

502
00:27:01,040 --> 00:27:05,320
which is kind of a deathmatch, 
island style games of death, 

503
00:27:05,320 --> 00:27:08,680
Hunger Games. 
What's the movie? 

504
00:27:08,680 --> 00:27:11,240
The Japanese movie where all 
those high school kids get. 

505
00:27:11,360 --> 00:27:13,160
Oh, it's oh, I know what you're 
talking about. 

506
00:27:13,160 --> 00:27:16,720
My God, you're it's. 
A comic book too, Yes, Battle 

507
00:27:17,920 --> 00:27:22,120
Royale style. 
Yeah, like what if Fortnite was 

508
00:27:22,120 --> 00:27:26,040
bloody and sad instead of had? 
Is it not? 

509
00:27:26,520 --> 00:27:27,680
Sad. 
Is it a full of license 

510
00:27:27,680 --> 00:27:29,120
material? 
Right, right. 

511
00:27:29,960 --> 00:27:32,960
I should if Goku's not fighting 
Casper the Friendly Ghost. 

512
00:27:32,960 --> 00:27:34,720
It's not Fortnite or whatever 
the fuck. 

513
00:27:35,280 --> 00:27:38,840
And John Wick, Chris? 
Scott doing, Yeah, doing, doing 

514
00:27:38,880 --> 00:27:42,760
virtual concerts, you know. 
I wish I could do a Fortnite 

515
00:27:42,760 --> 00:27:44,960
dance right now. 
I wish I knew a Fortnite dance. 

516
00:27:44,960 --> 00:27:47,720
I would do one. 
And you can do the like this 

517
00:27:47,720 --> 00:27:49,600
thing or. 
Whatever, like the not on this 

518
00:27:49,600 --> 00:27:51,680
show you can't, sorry. 
Hey. 

519
00:27:51,840 --> 00:27:54,520
Doing that, no flossing. 
Here, if I want to floss, I'm 

520
00:27:54,520 --> 00:27:58,040
flossing. 
Yeah, just put on a backpack, 

521
00:27:59,640 --> 00:28:01,800
but no, this is great. 
I mean low res features was such

522
00:28:01,800 --> 00:28:05,640
a cool idea between both. 
I mean, obviously we're we're 

523
00:28:05,720 --> 00:28:08,160
we've said the million times 
we're an out of a Stan podcast 

524
00:28:08,160 --> 00:28:09,480
here. 
I mean, it's probably a big 

525
00:28:09,480 --> 00:28:12,520
reason we even started it and a 
big reason that I Adam's a big 

526
00:28:12,520 --> 00:28:14,680
reason that I think about games 
way that I do. 

527
00:28:14,840 --> 00:28:18,520
I mean, you can't it's all Adam.
But so our metal 2012 is a 

528
00:28:18,520 --> 00:28:20,960
fantastic game and I really love
the way that both you guys like 

529
00:28:20,960 --> 00:28:23,120
heck, this this is I'm really 
excited to go over this. 

530
00:28:23,120 --> 00:28:25,200
As I said, we've been wanting to
go over this for for quite a 

531
00:28:25,200 --> 00:28:27,080
long time. 
I'm just trying to find the 

532
00:28:27,080 --> 00:28:29,600
right time and it just kind of 
fell in. 

533
00:28:29,600 --> 00:28:30,800
I don't know how it fell in 
this. 

534
00:28:30,800 --> 00:28:31,880
I was just like, hey, we're 
going to do this. 

535
00:28:31,880 --> 00:28:33,160
We want to talk. 
I was like, yeah, let's talk. 

536
00:28:33,160 --> 00:28:36,560
OK, we got it. 
We're doing it in two days and, 

537
00:28:36,560 --> 00:28:38,520
and we're here so really excited
to go over it. 

538
00:28:38,520 --> 00:28:39,880
I mean, the system is super, 
super clean. 

539
00:28:39,880 --> 00:28:42,320
I love the D100 system and 
Enumera brightly. 

540
00:28:43,880 --> 00:28:46,880
It definitely reminds me of 
those kind of like White Wolf 

541
00:28:46,880 --> 00:28:50,440
games where it's like, here's 
the world that everyone sees and

542
00:28:50,440 --> 00:28:54,080
right behind it is this entirely
other world and you that really 

543
00:28:54,080 --> 00:28:57,240
comes through a lot. 
And in the game, like, 

544
00:28:57,240 --> 00:28:58,960
especially with like the 
enemies, we're like, what's 

545
00:28:58,960 --> 00:29:00,880
what's the first enemy? 
Isn't it just like a regular 

546
00:29:00,880 --> 00:29:02,520
dude? 
Every day shit head. 

547
00:29:02,520 --> 00:29:04,400
Just an every day shit head, 
yeah. 

548
00:29:05,320 --> 00:29:08,440
That's, again, that's my retail 
experience of like, you're my 

549
00:29:08,440 --> 00:29:10,920
enemy today. 
I know you're not a bad guy. 

550
00:29:11,000 --> 00:29:13,760
I know you're part of the system
that's making you act this way. 

551
00:29:14,000 --> 00:29:16,680
You're still my enemy, and I 
still have to deal with you. 

552
00:29:18,040 --> 00:29:23,560
So, yeah, it's, I mean, the 
promise of White Wolf, it was 

553
00:29:23,560 --> 00:29:26,000
always so much greater than the 
delivery of the White Wolf 

554
00:29:26,000 --> 00:29:29,680
games. 
And so I think again, getting 

555
00:29:29,680 --> 00:29:34,560
back to that bootleg idea of 
like these big companies take 

556
00:29:34,560 --> 00:29:37,360
these ideas that are in the 
public consciousness, like the 

557
00:29:37,360 --> 00:29:40,640
idea that there is a world 
behind the one we know is like 

558
00:29:40,920 --> 00:29:43,440
old. 
And lots of people have played 

559
00:29:43,440 --> 00:29:46,360
with that idea. 
But to suddenly be like, we own 

560
00:29:46,360 --> 00:29:49,160
this idea now because we put out
this 300 page hardcover game 

561
00:29:49,160 --> 00:29:52,880
about it. 
The game is not great. 

562
00:29:52,880 --> 00:29:55,200
There's great ideas in there. 
There's tons of problematic 

563
00:29:55,200 --> 00:29:59,360
content in all of those as well.
But just, you know, I hope 

564
00:29:59,360 --> 00:30:02,600
people feel free to go. 
These are actually all of our 

565
00:30:02,600 --> 00:30:05,200
ideas and we can do them the way
we want to do that. 

566
00:30:05,200 --> 00:30:09,320
Speak to us or the people around
us instead of inheriting this 

567
00:30:09,320 --> 00:30:11,880
janky thing from someone on 
high. 

568
00:30:13,200 --> 00:30:16,000
I don't know, maybe that makes 
me sound really uncreative, like

569
00:30:16,280 --> 00:30:19,360
I only do things based on other 
things I don't. 

570
00:30:20,080 --> 00:30:27,120
There's lots of I had my weird, 
fully self selfish stage of like

571
00:30:27,400 --> 00:30:32,200
these are my strangest ideas. 
Those are out there too, but now

572
00:30:32,200 --> 00:30:36,040
I'm in my what if I made a good 
version of these things phase. 

573
00:30:36,040 --> 00:30:37,720
Well, I think it's really fair. 
I think there is something to be

574
00:30:37,720 --> 00:30:40,000
said about like a lot of these 
ideas, all these themes are 

575
00:30:40,000 --> 00:30:42,800
things that we've all 
collectively hold and have been 

576
00:30:42,800 --> 00:30:45,440
around for a longer than a lot 
of these properties are. 

577
00:30:45,720 --> 00:30:48,840
And saying like, hey, I gathered
a lot of these ideas and 

578
00:30:48,840 --> 00:30:51,760
concepts and I made a, an IP out
of it. 

579
00:30:51,760 --> 00:30:56,440
And now you can no longer access
like these themes that have been

580
00:30:56,440 --> 00:31:00,160
around longer than my IP. 
Like that's a hugely Dick move. 

581
00:31:00,160 --> 00:31:04,960
And that's why pirating is OK. 
Yeah, yeah, You know, most of 

582
00:31:04,960 --> 00:31:07,080
these games, like I said, are 
available for free if you pirate

583
00:31:07,080 --> 00:31:08,760
my games. 
That's cool too. 

584
00:31:09,880 --> 00:31:11,720
Once I no. 
You should pirate big IPS. 

585
00:31:11,720 --> 00:31:15,920
You don't pirate from the small.
You should, but it's back when 

586
00:31:15,920 --> 00:31:18,880
the Trove existed. 
The Trove was like the Trove 

587
00:31:19,080 --> 00:31:23,560
trove of RPGPDFS. 
And it was, again, Speaking of 

588
00:31:23,560 --> 00:31:25,960
badges of honor, like always 
kind of a badge of honor to be 

589
00:31:25,960 --> 00:31:27,560
like, oh, someone put my shit up
here. 

590
00:31:27,680 --> 00:31:30,880
Someone thinks my stuff is 
interesting enough that they put

591
00:31:30,880 --> 00:31:32,720
it on this thing to share with 
other people. 

592
00:31:33,120 --> 00:31:36,440
Yeah, I sure I would like the $3
or whatever that I would 

593
00:31:36,440 --> 00:31:42,960
normally get. 
But, you know, I go through 

594
00:31:42,960 --> 00:31:45,720
phases where I have a hard time 
affording things. 

595
00:31:45,720 --> 00:31:49,080
And you know, I grew up 
downloading MP threes and 

596
00:31:49,080 --> 00:31:52,680
downloading movies and stuff and
like, it helped shape my taste 

597
00:31:52,680 --> 00:31:54,760
in such important ways to have 
access to that. 

598
00:31:55,200 --> 00:31:58,320
So if someone is doing that with
my stuff, I get it. 

599
00:31:58,360 --> 00:32:00,680
I hope someday they buy 
something, but also I hope 

600
00:32:00,680 --> 00:32:04,960
someday like they make something
and put it out there and that 

601
00:32:04,960 --> 00:32:08,680
would be just as cool. 
If you didn't listen to half of 

602
00:32:08,680 --> 00:32:11,480
Nutty's hip hop but that weird 
little sound in it from like the

603
00:32:11,480 --> 00:32:14,560
Limewire downloads, then you're 
not one of us. 

604
00:32:14,640 --> 00:32:16,120
But no I. 
No, I mean, that's an 

605
00:32:16,120 --> 00:32:17,440
experience. 
The other day, actually, 

606
00:32:17,440 --> 00:32:20,560
Speaking of what we're speaking 
on, I was listening to a song 

607
00:32:20,560 --> 00:32:23,320
that I know originally I got off
Lime Bar and it had an audio 

608
00:32:23,320 --> 00:32:27,600
flaw in it and I was ready for 
it to hear that audio because I 

609
00:32:27,600 --> 00:32:29,040
had to. 
Like it was on like a disk. 

610
00:32:29,040 --> 00:32:31,880
I burned and I had it on repeat 
for like a year and I was 

611
00:32:31,880 --> 00:32:33,800
waiting for it and it was clean 
on the way through because I'm 

612
00:32:33,800 --> 00:32:37,680
on Spotify now. 
I'm like, oh wow, the days, the 

613
00:32:37,720 --> 00:32:39,040
old days. 
Right. 

614
00:32:39,280 --> 00:32:43,840
Or like, yeah, and the royalty 
free music in After the Bomb is 

615
00:32:43,840 --> 00:32:47,960
all from archive.org, which is a
great website, a great resource,

616
00:32:48,520 --> 00:32:50,920
but so much of it has that 
record hiss because it was 

617
00:32:50,920 --> 00:32:56,000
pulled off of record players. 
And I know that's not the real 

618
00:32:56,000 --> 00:33:00,040
version of the song, but those 
audio artifacts feel as 

619
00:33:00,040 --> 00:33:03,520
important as the music of just 
to have that kind of. 

620
00:33:03,640 --> 00:33:06,640
You can almost hear the uneven 
record showing up and down 

621
00:33:06,640 --> 00:33:08,800
around while chunking through. 
Yeah, yeah. 

622
00:33:09,040 --> 00:33:13,680
I randomly like my car doesn't 
have like an aux cable so I have

623
00:33:13,680 --> 00:33:16,040
this like aux thing I have to 
plug into it And I just didn't 

624
00:33:16,040 --> 00:33:18,600
feel like doing it home from 
work the other day. 

625
00:33:18,600 --> 00:33:21,320
And I randomly found this like 
classic channel which is just 

626
00:33:21,320 --> 00:33:23,800
all the shit I grew up like in 
high school listening to other 

627
00:33:23,800 --> 00:33:26,080
radio. 
So it's like Nelly and stuff. 

628
00:33:26,880 --> 00:33:30,120
And I don't know if the radio 
edits like I think things are 

629
00:33:30,120 --> 00:33:32,680
much less edited now, but 
remember those songs? 

630
00:33:32,680 --> 00:33:35,400
So they used to do sound effects
as sensors. 

631
00:33:35,720 --> 00:33:40,160
So it would be like we like it's
the whole 24 hours a day. 

632
00:33:40,360 --> 00:33:43,600
It's a classics, you know, like 
old school channel that plays 

633
00:33:43,600 --> 00:33:45,400
all that. 
And everyone still has those 90s

634
00:33:45,400 --> 00:33:46,680
radio edits. 
Just. 

635
00:33:46,680 --> 00:33:48,960
Like a weird like clucking or 
whatever. 

636
00:33:49,400 --> 00:33:52,040
Oh, it's so good. 
Especially like specifically the

637
00:33:52,040 --> 00:33:54,680
Nelly song plays like every day 
and like half of it is just like

638
00:33:54,840 --> 00:33:57,000
random sound effects and it's so
good. 

639
00:33:59,320 --> 00:34:00,200
Yeah. 
I mean, there's a whole lot of 

640
00:34:00,200 --> 00:34:03,920
discourse around, you know, 
piracy and all this. 

641
00:34:03,920 --> 00:34:06,000
I mean, if we're if you're, if 
you buy a movie from a streaming

642
00:34:06,000 --> 00:34:08,840
service and they can take it 
away from you and and owning 

643
00:34:09,400 --> 00:34:13,880
isn't, isn't owning, then piracy
isn't stealing, you know, so, 

644
00:34:13,960 --> 00:34:17,120
you know, people, technology, 
we're we're in the new, the new 

645
00:34:17,120 --> 00:34:20,400
Napster age, I think. 
But you know, there's also I 

646
00:34:20,440 --> 00:34:21,960
should. 
Set this up so you could see all

647
00:34:21,960 --> 00:34:25,719
my DV DS. 
I'm on the physical media train.

648
00:34:25,719 --> 00:34:27,880
I'm going to own this stuff. 
Exactly. 

649
00:34:27,880 --> 00:34:29,159
They're going to take it all 
away. 

650
00:34:29,800 --> 00:34:32,000
There's like a wall. 
We actually just got VHS player 

651
00:34:32,000 --> 00:34:34,880
this week so now we're fucking 
VHSS so. 

652
00:34:35,199 --> 00:34:37,000
I can't. 
That's a step too far for me. 

653
00:34:37,040 --> 00:34:40,719
But I appreciate and love. 
I mean, that's, that's the other

654
00:34:40,719 --> 00:34:45,239
part of it too, is like so much 
of that stuff is disappearing. 

655
00:34:45,520 --> 00:34:46,679
Yeah, it's. 
Gone. 

656
00:34:46,880 --> 00:34:49,120
You know, the studios are happy 
to delete it from a server 

657
00:34:49,120 --> 00:34:50,360
because then they don't have to 
pay for it. 

658
00:34:50,760 --> 00:34:53,639
But like, what about historians?
What about people who are 

659
00:34:53,639 --> 00:34:55,600
interested in that stuff as an 
art form or a means of 

660
00:34:55,600 --> 00:34:58,800
production? 
Like, you know, so many of video

661
00:34:58,800 --> 00:35:02,440
games are gone. 
The the store I work at, we sell

662
00:35:02,440 --> 00:35:06,240
stuff on eBay too, and we sell 
DVDs on eBay. 

663
00:35:06,240 --> 00:35:09,440
And it's so funny. 
We will find some weird like 

664
00:35:10,160 --> 00:35:13,840
horses of the upper Midwest and 
it's on DVD and it's worth 

665
00:35:13,840 --> 00:35:15,760
$50.00 because there's only one 
of them. 

666
00:35:16,160 --> 00:35:19,320
And then someone will buy it. 
And it's usually like a library.

667
00:35:19,920 --> 00:35:22,760
They're like this information. 
This is the only source for this

668
00:35:22,760 --> 00:35:24,240
information. 
And we need it in our 

669
00:35:24,240 --> 00:35:26,240
collection. 
So we are happy to pay $50.00 

670
00:35:26,240 --> 00:35:28,760
for this horse DVD. 
Please send it to us. 

671
00:35:30,280 --> 00:35:32,960
So yeah, I, I think it's nice 
to, to keep track of those 

672
00:35:32,960 --> 00:35:34,480
things and to have access to 
them. 

673
00:35:34,760 --> 00:35:38,120
You know, I would not be 
surprised if 10 years from now, 

674
00:35:38,480 --> 00:35:40,840
access to the Internet is much 
less reliable. 

675
00:35:40,960 --> 00:35:46,080
And so I'll be happy to have 
this is my version of Dumerism. 

676
00:35:46,240 --> 00:35:48,160
What do you call Prepper? 
Yeah, I'm prepping. 

677
00:35:48,640 --> 00:35:51,560
I'm prepping for no Internet. 
And so I will be able to watch, 

678
00:35:52,000 --> 00:35:55,960
you know, Sliders season one and
two starring Jerry O'Connell at 

679
00:35:55,960 --> 00:35:57,920
my leisure. 
And everyone in the neighborhood

680
00:35:57,920 --> 00:35:59,920
will know Sliders is on at 
Aaron's tonight. 

681
00:35:59,920 --> 00:36:04,120
We're going over there. 
I'm just fantasizing about being

682
00:36:04,120 --> 00:36:06,280
popular because of my ownership 
of of. 

683
00:36:07,160 --> 00:36:10,160
Material goods, Yeah. 
No, Yeah. 

684
00:36:10,160 --> 00:36:13,120
I mean, it's it's interesting. 
We live in a time where we have 

685
00:36:13,120 --> 00:36:15,160
more access to information than 
ever before. 

686
00:36:15,440 --> 00:36:19,640
And it more and more of it is 
becoming shitty and fake and 

687
00:36:19,640 --> 00:36:23,840
terrible. 
And the more we get and the more

688
00:36:23,840 --> 00:36:26,640
access and the more ability we 
have to even store, it doesn't 

689
00:36:26,640 --> 00:36:28,400
matter. 
Like if it's not profitable, 

690
00:36:28,400 --> 00:36:32,440
it's being deleted in ways that 
you you really couldn't delete 

691
00:36:32,640 --> 00:36:35,680
books before without burning 
entire libraries and cities and 

692
00:36:35,680 --> 00:36:40,520
shit. 
So it's it's an insane let's 

693
00:36:40,520 --> 00:36:43,800
keep let's I mean, things are 
going Grace Yeah, yeah. 

694
00:36:44,120 --> 00:36:49,440
Anyway, gosh, there's about 8010
and so we could have just went 

695
00:36:49,440 --> 00:36:52,040
off on like the last little bit.
So I'm glad we just kept moving 

696
00:36:52,040 --> 00:36:58,320
through so low res features. 
I know we talked about this a 

697
00:36:58,320 --> 00:36:59,440
little bit before the podcast 
too. 

698
00:36:59,440 --> 00:37:03,240
There's an AR aspect of this 
that's gonna eventually come out

699
00:37:03,240 --> 00:37:05,640
and there was some like maybe 
bonus content. 

700
00:37:05,640 --> 00:37:10,160
We might give you some. 
Way, Max and I wrote a bunch of 

701
00:37:10,160 --> 00:37:13,880
bonus content that would be AR 
accessible, you know, if you 

702
00:37:13,880 --> 00:37:17,240
like, held a phone over this 
page, it would show this extra, 

703
00:37:17,400 --> 00:37:20,880
you know, whatever. 
If you go through in a mirror 

704
00:37:20,880 --> 00:37:23,920
brightly, there's a bunch of 
hands of glory, like candle 

705
00:37:23,920 --> 00:37:28,000
hands all doing different poses.
And those were the signals of 

706
00:37:28,000 --> 00:37:30,920
like, here's where the AR 
content will be. 

707
00:37:32,280 --> 00:37:34,440
Yeah. 
And so that blank space is 

708
00:37:34,440 --> 00:37:38,400
actually a secret ability. 
Unfortunately, Max has gotten 

709
00:37:38,400 --> 00:37:41,320
very busy, got hired as a 
professor, had to move across 

710
00:37:41,320 --> 00:37:45,120
Canada like three times and he's
the one with the game dev 

711
00:37:45,120 --> 00:37:48,720
skills, so we haven't gotten to 
that, but I had completely 

712
00:37:48,720 --> 00:37:50,960
forgotten about it. 
Thank you for reminding me. 

713
00:37:50,960 --> 00:37:55,640
I will put out the extra 
contents, but yeah, it's mostly 

714
00:37:55,640 --> 00:38:00,720
extra player options. 
Cool secrets backgrounds, you 

715
00:38:00,720 --> 00:38:04,000
know, like most of the 
backgrounds in the book are like

716
00:38:04,000 --> 00:38:07,080
you were an artist, you were, 
you know, just the stuff you 

717
00:38:07,080 --> 00:38:09,000
were a hacker like in the Matrix
or whatever. 

718
00:38:09,520 --> 00:38:11,720
But then there's weird secret 
ones of like you are a time 

719
00:38:11,720 --> 00:38:15,800
traveler sent back to do 
whatever and some secret 

720
00:38:15,800 --> 00:38:17,840
abilities and stuff too. 
So we'll get those. 

721
00:38:17,920 --> 00:38:19,840
Maybe, maybe not. 
Maybe I'll delete them from the 

722
00:38:19,840 --> 00:38:22,600
server and no one will have 
access to them ever. 

723
00:38:22,600 --> 00:38:25,920
You'll never know, no. 
Yeah, just print one physical 

724
00:38:25,920 --> 00:38:28,160
copy and stick it on the shelf 
somewhere and then. 

725
00:38:28,160 --> 00:38:30,880
Yeah, you have to send me a self
addressed stamped envelope and I

726
00:38:30,880 --> 00:38:33,800
will send you a physical copy of
the Secret abilities. 

727
00:38:33,800 --> 00:38:37,240
I would honestly love that so 
fucking much if that was the 

728
00:38:37,240 --> 00:38:39,720
thing that you had to do because
I would do it so fast. 

729
00:38:40,120 --> 00:38:44,200
Yeah, I have always wanted to do
play by mail games. 

730
00:38:45,160 --> 00:38:48,000
Like if you go to old issues of 
Dragon Magazine or whatever, 

731
00:38:48,000 --> 00:38:52,120
it's like send $5 to us and 
we'll send you this booklet of 

732
00:38:52,120 --> 00:38:55,160
our campaign and then you send 
in one move a month or whatever,

733
00:38:55,160 --> 00:38:56,560
and then we tell you what 
happens. 

734
00:38:57,960 --> 00:39:00,040
I had started trying to write 
one of those. 

735
00:39:00,240 --> 00:39:04,200
I am just like too depressed to 
reliably make to the post 

736
00:39:04,200 --> 00:39:07,800
office, so I don't think I could
run one, but it appeals to me a 

737
00:39:07,800 --> 00:39:10,640
lot. 
And there's a book, Wolf in 

738
00:39:10,640 --> 00:39:13,880
White Van by John Darnielle of 
the Mountain Goats, which is a 

739
00:39:13,880 --> 00:39:16,240
fiction. 
It's a novel, but it is about a 

740
00:39:16,240 --> 00:39:21,360
guy who sends out those moves, 
who lives at home and, you know,

741
00:39:22,560 --> 00:39:25,080
talks to people through letters,
through this weird game world 

742
00:39:25,760 --> 00:39:28,240
that I really enjoyed so. 
That sounds pretty cool. 

743
00:39:28,320 --> 00:39:29,480
Awesome. 
Yeah. 

744
00:39:29,480 --> 00:39:31,720
I wanted to do like AI think I 
know that discussion came up in 

745
00:39:31,720 --> 00:39:34,520
the RTFM Discord. 
Definitely go check out the RTFM

746
00:39:34,520 --> 00:39:36,040
discord. 
A lot of amazing discussions 

747
00:39:36,040 --> 00:39:38,440
happening there about games and 
all the things that surround the

748
00:39:38,440 --> 00:39:41,320
gaming culture. 
But I really want to do like a 

749
00:39:41,320 --> 00:39:44,400
physical game jam where everyone
like makes something and then 

750
00:39:44,400 --> 00:39:46,680
prints 20 of it and then sends 
it to somebody. 

751
00:39:47,120 --> 00:39:50,080
And then whoever gets all of it 
together just takes one of 

752
00:39:50,080 --> 00:39:52,920
everything so there's 20 and 
then mails it back so everyone 

753
00:39:52,920 --> 00:39:54,720
gets one of everybody's. 
Like that would be such an 

754
00:39:54,720 --> 00:39:56,240
amazing. 
Thing they used to be how 

755
00:39:56,240 --> 00:39:59,560
fanzines were put together like,
you know, Legion of Superheroes 

756
00:39:59,560 --> 00:40:05,800
fanzine, everyone has one page 
front and back folded to, you 

757
00:40:05,800 --> 00:40:09,560
know, write about your favorite 
ship or to review an issue or to

758
00:40:09,560 --> 00:40:10,800
write about your favorite 
artist. 

759
00:40:11,040 --> 00:40:12,840
And then you would do that. 
You would send it all to one 

760
00:40:12,840 --> 00:40:14,720
person and they would send it 
back out to the people. 

761
00:40:16,080 --> 00:40:20,840
Yeah, it's one of those things 
that sounds like long distance 

762
00:40:20,840 --> 00:40:23,200
intimate. 
It's just like a very nice 

763
00:40:23,360 --> 00:40:28,840
culture and community project. 
But also that's a lot of work. 

764
00:40:28,840 --> 00:40:31,200
Maybe, but it would be worth it.
I don't know. 

765
00:40:31,240 --> 00:40:34,400
Yeah, I I definitely like the 
idea, but I would never have the

766
00:40:34,400 --> 00:40:37,120
spoon to actually do it. 
So maybe someone better than me 

767
00:40:37,120 --> 00:40:41,720
one day will do that. 
So we're I think we're going to 

768
00:40:41,720 --> 00:40:43,760
hop into doing the anime of 
Bradley Aaron. 

769
00:40:43,760 --> 00:40:46,000
I just want to say thank you so 
much for coming on the show and 

770
00:40:46,000 --> 00:40:49,160
chatting with us today. 
A permanent invitation. 

771
00:40:49,160 --> 00:40:51,360
Always would love to have you on
everything you put out. 

772
00:40:51,360 --> 00:40:54,240
You know, we we devour here and 
and really enjoy everything you 

773
00:40:54,240 --> 00:40:56,880
do in the way that you you and 
Max both think about games. 

774
00:40:57,200 --> 00:40:59,400
Anyone here on the show? 
You know, we've we've talked 

775
00:40:59,400 --> 00:41:03,360
about the RTFM discord before. 
You guys are much Unacs are much

776
00:41:03,400 --> 00:41:06,120
better and smarter about games 
than we are and we really love 

777
00:41:06,120 --> 00:41:08,040
to listen to. 
Max as a professor, I'm. 

778
00:41:08,040 --> 00:41:10,760
I'm just a nobody but I'm. 
Just just. 

779
00:41:10,880 --> 00:41:12,320
I'm just, that's what I got 
going on too. 

780
00:41:12,320 --> 00:41:15,360
I got this guy and I'm like, I 
just, I just cracked jokes, you 

781
00:41:15,600 --> 00:41:18,160
know? 
There was a, we submitted RTFM 

782
00:41:18,160 --> 00:41:20,520
to the Ennies. 
And so to do that you have to 

783
00:41:20,520 --> 00:41:23,040
like make a, a best of clip 
thing. 

784
00:41:23,640 --> 00:41:27,760
And the whole clip was like Max 
saying smart things or our 

785
00:41:27,760 --> 00:41:30,920
guests saying smart things and 
then me just doing like weird 

786
00:41:30,920 --> 00:41:34,560
fucking goblin voices and 
introductions and stuff just 

787
00:41:34,760 --> 00:41:39,000
gave such a, a skewed idea. 
Well, maybe not skewed, maybe I 

788
00:41:39,000 --> 00:41:42,480
am kind of the show Goblin. 
But yeah, RTFM comes out every 

789
00:41:42,480 --> 00:41:44,840
two weeks. 
Each episode is about a single 

790
00:41:44,840 --> 00:41:47,480
book. 
I think we have like 61 episodes

791
00:41:47,480 --> 00:41:50,400
right now in the main feed. 
So you can go back and listen. 

792
00:41:50,400 --> 00:41:53,920
We've done Girps, we've done 
Traveler, sort of. 

793
00:41:53,920 --> 00:41:58,360
We did a lost episode on 
Traveler, but right now we are 

794
00:41:58,360 --> 00:42:03,240
doing again a sexy season, so 
we're doing anal Wizards. 

795
00:42:03,240 --> 00:42:07,560
We covered Vice and Violence, 
which is like a super fun 

796
00:42:08,520 --> 00:42:10,920
dungeon crawler game wrapped in 
this. 

797
00:42:10,920 --> 00:42:14,240
Like porn art, online porn art. 
It's actually also really. 

798
00:42:14,240 --> 00:42:16,840
Good art, a lot of tits and 
Dicks. 

799
00:42:16,840 --> 00:42:19,640
Yeah, very explicit. 
But it's also like one of the 

800
00:42:19,640 --> 00:42:22,680
best fantasy adventure RPGs I've
ever read. 

801
00:42:23,560 --> 00:42:25,280
It's really good. 
The layout's great, the 

802
00:42:25,280 --> 00:42:27,040
mechanics are neat, and then 
I've. 

803
00:42:27,120 --> 00:42:29,200
Not read that one. 
Oh, it's it's. 

804
00:42:29,880 --> 00:42:33,160
You'll get it. 
I mean pre pre before I starting

805
00:42:33,160 --> 00:42:35,600
the show we were talking about 
anal lizards because like that's

806
00:42:35,600 --> 00:42:39,320
such a cleverly and well done 
project that I would just really

807
00:42:39,320 --> 00:42:42,320
encourage anyone to check it out
if you want just like a solo 

808
00:42:42,320 --> 00:42:44,120
comic S choose your own 
adventure game. 

809
00:42:46,200 --> 00:42:48,880
Yeah, and Vice and Violence I 
think is free. 

810
00:42:48,880 --> 00:42:51,200
The artist name, the artist goes
by Rapscallion. 

811
00:42:51,680 --> 00:42:55,440
You can just find it on their 
Twitter, like a Google Drive 

812
00:42:55,440 --> 00:42:59,400
link to one of the most 
professional and nice looking 

813
00:42:59,960 --> 00:43:03,200
RPG books I've ever seen. 
But is full, you know, Content 

814
00:43:03,200 --> 00:43:08,120
Warning is full of naked people,
so yeah. 

815
00:43:08,120 --> 00:43:11,640
So is life, so you know. 
So we all come into this world 

816
00:43:11,640 --> 00:43:14,360
naked. 
I'm going to leave it that way. 

817
00:43:14,960 --> 00:43:21,800
Yeah, trust me, you will. 
But yeah, definitely check out 

818
00:43:21,800 --> 00:43:23,320
RTFM. 
We'll put the links down there. 

819
00:43:23,320 --> 00:43:25,720
It's something I look forward to
afford to listen to all the 

820
00:43:25,720 --> 00:43:26,840
time. 
And definitely check out the 

821
00:43:26,840 --> 00:43:28,440
Patreon as well. 
It's yeah, it's only like a 

822
00:43:28,440 --> 00:43:30,360
dollar. 
You can check out a lot of 

823
00:43:30,680 --> 00:43:34,480
really interesting episodes that
are are usually specific to 

824
00:43:34,480 --> 00:43:36,320
Patreon. 
I know you guys occasionally 

825
00:43:36,320 --> 00:43:41,600
drop them on to the the main 
channel as well, but definitely 

826
00:43:41,600 --> 00:43:43,640
check out that it's one of our 
favorite podcasts here on the 

827
00:43:43,640 --> 00:43:46,160
show. 
And again, always appreciate you

828
00:43:46,920 --> 00:43:49,680
always, you know, permanent 
invitation. 

829
00:43:49,680 --> 00:43:51,640
If you ever have anything coming
out, please let us. 

830
00:43:51,640 --> 00:43:53,600
Know we gotta get on our. 
Chat about it again. 

831
00:43:54,400 --> 00:43:58,000
Oh yeah, you're on our list. 
We just, again, you're on the 

832
00:43:58,000 --> 00:43:59,640
list. 
You're on the list. 

833
00:43:59,640 --> 00:44:02,440
We have a list. 
But yeah, RTFM. 

834
00:44:02,440 --> 00:44:06,560
Cast.com Dune episode drops 
tomorrow on the Patreon feed 

835
00:44:06,560 --> 00:44:10,160
where we talk about the book, 
the movies, maybe we talk about 

836
00:44:10,160 --> 00:44:11,880
Spice World. 
I don't remember because I 

837
00:44:11,880 --> 00:44:14,040
accidentally got drunk while we 
were recording that episode. 

838
00:44:14,080 --> 00:44:17,480
So if that's something that 
sounds appealing, there it is. 

839
00:44:17,480 --> 00:44:20,120
If it sounds unappealing, 
believe me, I get it. 

840
00:44:21,240 --> 00:44:25,960
Yeah, Thank you for having me. 
I I'm going to go eat some 

841
00:44:25,960 --> 00:44:27,520
lunch. 
Nice. 

842
00:44:27,520 --> 00:44:29,120
All right. 
If you guys listening stick 

843
00:44:29,120 --> 00:44:33,160
around, we'll be back in just a 
moment and we will be going over

844
00:44:33,160 --> 00:44:42,160
in America brightly. 
So BRB, hello, we are back for 

845
00:44:42,160 --> 00:44:45,000
the week is real podcast. 
Thanks so much, Aaron for coming

846
00:44:45,000 --> 00:44:48,160
on once again. 
Aaron mother fucking king, the 

847
00:44:48,160 --> 00:44:52,240
RTF podcast Woo is one of us my 
favorite listens. 

848
00:44:52,480 --> 00:44:53,720
Listen to it all the time at 
work. 

849
00:44:54,160 --> 00:44:56,360
So definitely check out that. 
As I said, all the links to all 

850
00:44:56,360 --> 00:44:59,080
that will be down there below 
and you definitely want to go 

851
00:44:59,080 --> 00:45:02,520
back all of the bootleg fest 
scenes. 

852
00:45:02,840 --> 00:45:07,880
Super worth it. 
Aaron is very, let's say a 

853
00:45:07,880 --> 00:45:12,120
little bit self deprecating. 
They are an incredible TTRPG 

854
00:45:12,120 --> 00:45:15,920
mind, love the way that they 
think about games and the games 

855
00:45:15,920 --> 00:45:18,520
that they put together are are 
really fantastic. 

856
00:45:19,040 --> 00:45:22,200
So always, always see those, 
always check those out and 

857
00:45:22,200 --> 00:45:26,120
definitely go to the itch and 
support them with that stuff. 

858
00:45:26,160 --> 00:45:29,640
So Speaking of that, we are 
going to be going over in a 

859
00:45:29,640 --> 00:45:34,240
mirror brightly from who's a Oh 
yeah, Aaron King. 

860
00:45:36,760 --> 00:45:42,520
This is a fantastic game. 
Let's go to this and make sure 

861
00:45:42,520 --> 00:45:44,200
it's up there. 
It is also. 

862
00:45:44,240 --> 00:45:47,200
Great, great shape on the book. 
Now just throwing it out there. 

863
00:45:47,360 --> 00:45:49,480
Good, weird book shape. 
Love this. 

864
00:45:49,960 --> 00:45:52,920
It's like it makes it so easy to
find it on my bookshelf 'cause I

865
00:45:52,920 --> 00:45:55,360
was like, Oh yeah, 'cause I've 
read the digital, which is 

866
00:45:55,360 --> 00:45:56,520
weird. 
I don't know why I did that, but

867
00:45:56,520 --> 00:45:58,160
I went to go look for it was 
like, can I find it for the 

868
00:45:58,160 --> 00:45:59,400
show? 
I'm like, Oh yeah, it stands 

869
00:45:59,400 --> 00:46:00,160
right out. 
So. 

870
00:46:00,920 --> 00:46:03,240
Well, I mean, I think both of 
these, if I remember correctly, 

871
00:46:03,240 --> 00:46:07,040
are were were based off of cyber
Metal 2012, which is also an 

872
00:46:07,040 --> 00:46:09,920
incredibly similar book shape. 
So I wonder I also. 

873
00:46:10,080 --> 00:46:11,600
Have an easy time finding on my 
bookshelf. 

874
00:46:12,360 --> 00:46:15,480
Yeah, I assume that was part of 
the inspiration of the shape as 

875
00:46:15,480 --> 00:46:18,760
well to to be inspired to, to 
since it's similar to the shape.

876
00:46:18,760 --> 00:46:20,840
I think it's either the exact 
same shape or maybe like a 

877
00:46:20,840 --> 00:46:23,800
little bit kind of taller than 
Cyber Metal 2012. 

878
00:46:23,800 --> 00:46:25,760
Yeah, grab that and we'll we'll 
see if it's exactly the same or 

879
00:46:25,760 --> 00:46:27,880
not. 
Is it the same? 

880
00:46:28,120 --> 00:46:31,520
Boom, look at that now. 
Exactly. 

881
00:46:32,680 --> 00:46:37,320
So inter mirror Brightly was 
originally part of the low res 

882
00:46:37,320 --> 00:46:43,080
Futures 2 RP TS1 flip book on 
Kickstarter. 

883
00:46:45,320 --> 00:46:48,880
Millenarian cyber witchcraft, 
augmented reality death games 

884
00:46:48,880 --> 00:46:56,200
from 1990 X put out from Aaron 
King and Max Lander funded 

885
00:46:56,200 --> 00:46:58,960
successfully on February 16th, 
2023. 

886
00:46:58,960 --> 00:47:01,200
So just a little bit more than a
year ago. 

887
00:47:02,200 --> 00:47:05,120
As we said, it is a flip book. 
So for those in podcast land 

888
00:47:05,120 --> 00:47:07,360
that can't see this, when you 
look at one side of it. 

889
00:47:07,400 --> 00:47:09,320
Oh, and the shape. 
We we we said the shape, but we 

890
00:47:09,320 --> 00:47:11,000
didn't say the shape. 
It's our metal 2012. 

891
00:47:11,000 --> 00:47:12,720
So it's kind of like A5 but like
sideways. 

892
00:47:12,720 --> 00:47:15,920
So the bindings on the left and 
it's long ways, you know, 

893
00:47:15,920 --> 00:47:18,000
horizontally it's a long boy 
side. 

894
00:47:18,240 --> 00:47:20,440
It's a long boy one side. 
When you look at it, it says in 

895
00:47:20,440 --> 00:47:22,240
a mirror brightly. 
And when you flip it directly 

896
00:47:22,240 --> 00:47:25,240
over, it says hand baskets. 
Competition rule book one by 

897
00:47:25,240 --> 00:47:28,960
Max, one by Aaron. 
This is funded like I said, on 

898
00:47:28,960 --> 00:47:33,240
February 16th, 2023. 
We got it physically in hand. 

899
00:47:34,200 --> 00:47:35,400
It was like the end of last 
year. 

900
00:47:35,400 --> 00:47:37,760
We've had it for a little. 
October, November S ish. 

901
00:47:37,840 --> 00:47:39,400
Something like that. 
Yeah, yeah. 

902
00:47:40,200 --> 00:47:43,640
This is one we wanted to look at
for a while, partly because we 

903
00:47:43,640 --> 00:47:47,040
love Aaron and Max and partly 
because both games are super 

904
00:47:47,040 --> 00:47:49,920
cool and we love Cyber Metal 
2012 and this is just a very 

905
00:47:49,920 --> 00:47:52,080
unique game. 
If we ever actually put stuff 

906
00:47:52,080 --> 00:47:54,360
out, I would love for us to both
to put something out like this. 

907
00:47:54,360 --> 00:47:58,160
That'd be cool, I I would do 
that would be done in Amira. 

908
00:47:58,160 --> 00:48:00,880
Bradley is a great weird game by
the way. 

909
00:48:00,880 --> 00:48:05,880
I rolled up a character as I 
read through it, like I, I 

910
00:48:06,080 --> 00:48:09,880
really enjoyed the life path 
characters and the weird 

911
00:48:09,880 --> 00:48:12,880
abilities you can get. 
As we get there. 

912
00:48:12,920 --> 00:48:18,160
It feels like playing this would
be, I don't want to say zany, 

913
00:48:18,160 --> 00:48:20,560
that's not the word I'm looking 
for, but it would be a really 

914
00:48:20,560 --> 00:48:24,160
fun, weird, trippy experience at
my table. 

915
00:48:24,440 --> 00:48:27,160
That's how we do it, you know? 
Absolutely. 

916
00:48:27,320 --> 00:48:30,000
And I love, I love the cover, I 
love the design. 

917
00:48:30,000 --> 00:48:35,760
It's so out there, it's like a 
it's like a kind of collage and 

918
00:48:35,760 --> 00:48:38,640
it's got these very, very bright
colors, these greens, these 

919
00:48:38,640 --> 00:48:40,520
purples, these pinks, these 
oranges. 

920
00:48:40,520 --> 00:48:45,320
It's it's bold on the cover 
shows like an an atomic 

921
00:48:45,320 --> 00:48:48,960
explosion with enemy or brightly
on it in this warped font. 

922
00:48:49,280 --> 00:48:51,800
There's a hand of glory that 
Aaron is talking about like 

923
00:48:51,800 --> 00:48:55,920
giving the middle finger. 
There's a hurry up offer expires

924
00:48:55,920 --> 00:48:59,960
sticker on the front. 
Each page describes it as a game

925
00:48:59,960 --> 00:49:02,160
of millenarian magical 
rebellion. 

926
00:49:02,680 --> 00:49:08,640
Wake up from the drudgery of 
everyday life in 1990 X and 

927
00:49:08,640 --> 00:49:11,680
fight for the best future you 
can imagine and divide by the 

928
00:49:11,680 --> 00:49:13,680
Matrix, the Invisibles and Mage 
the awakening. 

929
00:49:14,000 --> 00:49:17,680
And using mechanics inspired by 
Cyber Metal 2012 players will 

930
00:49:17,680 --> 00:49:25,400
fight the power with tech, hex 
and sex $5 on each. 

931
00:49:26,800 --> 00:49:28,640
And then also if you got the 
physicals. 

932
00:49:28,640 --> 00:49:33,040
From the dollars on each. 
Yeah, needs to charge more for 

933
00:49:33,040 --> 00:49:35,280
their stuff. 
Yeah, you knock this up a few 

934
00:49:35,280 --> 00:49:38,720
bucks at least this is AII do. 
I did thoroughly enjoy this and 

935
00:49:38,720 --> 00:49:40,680
I also really like Aaron's 
riding in this. 

936
00:49:40,680 --> 00:49:44,240
Just like the tone that he that 
they have when they explain 

937
00:49:44,240 --> 00:49:49,640
things to you. 
Yeah, they again very self 

938
00:49:49,640 --> 00:49:54,120
deprecating in they're like, oh,
I'm just I'm just someone on the

939
00:49:54,120 --> 00:49:56,080
accept that like everything to 
make is fantastic. 

940
00:49:56,080 --> 00:49:58,680
Patchwork world is fantastic. 
This is great like. 

941
00:49:59,160 --> 00:50:00,160
I'm just some person. 
Yeah. 

942
00:50:00,160 --> 00:50:02,000
No, you're you're great at the 
stuff that you do. 

943
00:50:02,000 --> 00:50:03,960
You should. 
Yeah, absolutely. 

944
00:50:04,880 --> 00:50:08,120
So you remember, I don't know. 
So it's, I don't know. 

945
00:50:08,120 --> 00:50:10,800
I'm physically flipping through 
this as I'm looking at the PDF. 

946
00:50:10,800 --> 00:50:12,440
That's not something I do. 
I'm going to put that off to the

947
00:50:12,440 --> 00:50:14,120
side. 
I started to do the same thing 

948
00:50:14,120 --> 00:50:15,480
and I was like oh I should open 
the PDF. 

949
00:50:15,960 --> 00:50:18,720
But it's just so fun. 
And because of the shape, it was

950
00:50:18,720 --> 00:50:21,560
so fun because this is another 
one that I definitely decided to

951
00:50:21,560 --> 00:50:24,800
just like put on some weird 
music and sit in the living room

952
00:50:24,800 --> 00:50:27,080
and like physically flip through
because it was such a, it's a 

953
00:50:27,080 --> 00:50:28,720
such a fun shape to flip 
through. 

954
00:50:29,200 --> 00:50:32,320
Yeah, I just put on the Doctor 
Who theme song just on repeat, 

955
00:50:32,400 --> 00:50:33,400
you know? 
There you go. 

956
00:50:34,400 --> 00:50:40,480
I remember I definitely put on 
some weird like tech, like 

957
00:50:40,480 --> 00:50:46,280
techno, industrial something. 
So let me get a lot of the 

958
00:50:46,280 --> 00:50:47,040
we're. 
Doing great, guys. 

959
00:50:47,120 --> 00:50:48,680
We're doing great this episode. 
We're. 

960
00:50:48,680 --> 00:50:52,920
Killing it. 
So this one, I'm just going to 

961
00:50:52,920 --> 00:50:57,280
do full, full pages on each. 
Obviously also you'll notice a 

962
00:50:57,280 --> 00:50:59,200
little chop at the bottom and 
top. 

963
00:50:59,200 --> 00:51:01,760
No one cares about that but me, 
but it's there. 

964
00:51:01,960 --> 00:51:05,560
And I pointed it out to you. 
So first and foremost, do we 

965
00:51:05,560 --> 00:51:12,480
have no bookmarks? 
But so I was talking to Aaron 

966
00:51:12,480 --> 00:51:14,480
about this a little bit before 
and I think we need to talk 

967
00:51:14,480 --> 00:51:16,440
about this before. 
Is this a book or Z and it's 37 

968
00:51:16,440 --> 00:51:18,160
pages this? 
Is AZ. 

969
00:51:18,840 --> 00:51:20,560
We're going to go Zine scoring 
right? 

970
00:51:21,000 --> 00:51:23,680
Yeah, this is Zine. 
I mean, there, this is 

971
00:51:23,680 --> 00:51:25,040
incredibly lightweight. 
It is. 

972
00:51:25,040 --> 00:51:27,960
It's like 37 pages. 
A lot of the pages there's one 

973
00:51:27,960 --> 00:51:31,840
thing or two things on a page. 
It's very like stylistically 

974
00:51:31,840 --> 00:51:33,040
done. 
It looks really great. 

975
00:51:33,040 --> 00:51:36,120
That's not a complaint or knock 
against it, but yeah, this is 

976
00:51:36,120 --> 00:51:39,840
definitely a Zine. 
If we compressed all this down, 

977
00:51:41,280 --> 00:51:43,840
it's like a more traditional 
like layout. 

978
00:51:43,840 --> 00:51:47,440
It'd be like incredibly short. 
Well, yeah, I mean, it's, it's 

979
00:51:47,440 --> 00:51:54,160
37 pages and starting on page 
31. 

980
00:51:54,160 --> 00:51:56,440
So really it's only 30 pages. 
And like you said, some things 

981
00:51:56,440 --> 00:51:58,120
there's only like literally one 
paragraph. 

982
00:51:58,120 --> 00:52:02,440
So it would be 1520 pages Max, 
including the adventure. 

983
00:52:02,440 --> 00:52:04,040
And we're only going over about 
30 pages. 

984
00:52:04,040 --> 00:52:06,800
And then Max's side of the book 
only goes out to I think like 

985
00:52:06,800 --> 00:52:09,640
3334 pages. 
So yeah. 

986
00:52:09,640 --> 00:52:13,760
So we'll do Zine scoring for 
this, which and no one gives a 

987
00:52:13,760 --> 00:52:15,080
no one gives a fuck. 
We care. 

988
00:52:15,080 --> 00:52:17,560
And it's just because we do the 
scores at the end really as a 

989
00:52:17,560 --> 00:52:20,240
way to condense like our 
thoughts down into 

990
00:52:22,160 --> 00:52:23,760
realistically, you don't even 
listen to us talk. 

991
00:52:23,760 --> 00:52:25,840
You can just jump to the scores 
and hear all of our talk. 

992
00:52:25,840 --> 00:52:27,760
That's why we do it. 
Yeah, sometimes. 

993
00:52:27,760 --> 00:52:31,160
When I review our episodes, I I 
just skip to the end. 

994
00:52:31,160 --> 00:52:32,160
I'm like, what did we say? 
Yeah. 

995
00:52:32,760 --> 00:52:35,960
Funny enough, based on the 
analytics on YouTube, a lot of 

996
00:52:35,960 --> 00:52:37,720
people do that. 
So thank you at least for 

997
00:52:37,720 --> 00:52:41,920
listening to that part. 
So enemy or brightly a game by 

998
00:52:41,920 --> 00:52:44,240
Aaron King. 
Wake up. 

999
00:52:44,400 --> 00:52:46,840
You are about to step through 
the magic mirror. 

1000
00:52:47,000 --> 00:52:49,120
You'll leave your previous life 
behind. 

1001
00:52:49,520 --> 00:52:52,480
Take one last look at it and 
roll 1D20. 

1002
00:52:52,480 --> 00:52:57,800
So this page really kind of 
defines a lot of the way that 

1003
00:52:57,800 --> 00:52:59,880
the art and layout are 
throughout the entire thing. 

1004
00:53:00,080 --> 00:53:05,200
I know there's let's you don't 
need a massive our budget to 

1005
00:53:05,200 --> 00:53:07,720
have a good game, and if you 
think you do, then I think that 

1006
00:53:07,720 --> 00:53:10,800
shows a lack of confidence in 
your game writing. 

1007
00:53:10,880 --> 00:53:14,280
I'll just throw that out for 
those that are deep enough to 

1008
00:53:14,280 --> 00:53:18,560
care that I just said that. 
But the layoffs, fantastic. 

1009
00:53:18,640 --> 00:53:22,680
It's a lot of comic strips and 
and obviously like either public

1010
00:53:22,680 --> 00:53:26,080
domain art chopped together. 
It's very bright. 

1011
00:53:26,560 --> 00:53:30,280
Max's side of the book is very 
black, white, red, you know, 

1012
00:53:31,160 --> 00:53:36,120
this is bright yellows, bright 
oranges, Cyans, you know, 

1013
00:53:36,120 --> 00:53:40,280
magentas really, really far out 
there. 

1014
00:53:41,920 --> 00:53:44,280
And it starts with character 
creation that goes into rules. 

1015
00:53:44,280 --> 00:53:46,960
So why don't you kick us off? 
Because I think the way we've 

1016
00:53:46,960 --> 00:53:50,040
kind of fallen into the way 
review is, I usually do rules, 

1017
00:53:50,040 --> 00:53:53,360
usually do character creation. 
So why don't you, why don't you 

1018
00:53:53,360 --> 00:53:54,680
kick us off? 
We do start with character 

1019
00:53:54,680 --> 00:53:58,080
creation here. 
So it says already we roll 1D20,

1020
00:53:58,600 --> 00:54:00,600
would you like to roll? 
Yeah, fuck it. 

1021
00:54:00,600 --> 00:54:05,320
Yeah, you can walk me through 
character creation, so I will 

1022
00:54:05,400 --> 00:54:14,400
roll 1D20I rolled 14. 14 You're 
an influencer, the worst thing 

1023
00:54:14,400 --> 00:54:17,520
you could possibly be? 
Honestly, probably the worst the

1024
00:54:17,600 --> 00:54:20,360
second worst thing on this list.
Yeah, the first worst thing is a

1025
00:54:20,360 --> 00:54:22,120
cop, So yeah. 
Exactly. 

1026
00:54:22,120 --> 00:54:23,520
I'm glad we're on the same page 
of that. 

1027
00:54:23,920 --> 00:54:27,560
Yesterday I rolled a guru and 
today I rolled a union 

1028
00:54:27,600 --> 00:54:31,800
organizer. 
So doing OK here so. 

1029
00:54:32,680 --> 00:54:34,800
What's funny is I was like fuck 
it, I'm gonna roll another one 

1030
00:54:34,800 --> 00:54:36,760
and just see what happens. 
I rolled a 14 again, so 

1031
00:54:36,760 --> 00:54:39,240
influencer it is. 
Influencer it is. 

1032
00:54:39,680 --> 00:54:42,000
I'm saying you're going to, I 
didn't take distinctive like 

1033
00:54:42,000 --> 00:54:43,760
deep notes on this. 
It's a fairly short game and 

1034
00:54:43,760 --> 00:54:45,560
like, it's totally fine to read 
it. 

1035
00:54:45,560 --> 00:54:47,480
Usually we've been I've been 
taking more notes so we can 

1036
00:54:47,480 --> 00:54:49,840
paraphrase, but I'm you're going
to write down the result of 

1037
00:54:49,840 --> 00:54:52,400
whatever you roll and you're 
going to put a 30 next to it. 

1038
00:54:52,600 --> 00:54:56,280
When you try to solve a problem 
using skills regarding your 

1039
00:54:56,280 --> 00:54:59,600
former life, because you've 
awakened to a new you're going 

1040
00:54:59,600 --> 00:55:01,800
to roll D100 and if you roll 
lower than the number, you 

1041
00:55:01,800 --> 00:55:04,240
succeed. 
It says here your world is 

1042
00:55:04,240 --> 00:55:06,160
bigger now. 
It's multiplicative. 

1043
00:55:06,920 --> 00:55:11,800
The secret masters of the world 
slice it up and divided, eating 

1044
00:55:11,800 --> 00:55:15,040
it up or folding and hiding 
those pieces that would bring 

1045
00:55:15,040 --> 00:55:17,760
joy to others. 
You must discover and fold the 

1046
00:55:17,760 --> 00:55:21,320
sacred geometries. 
Pull them from the guts of the 

1047
00:55:21,320 --> 00:55:24,960
secret masters. 
Use what you find to free your 

1048
00:55:24,960 --> 00:55:27,200
fellow humans from their 
shackles. 

1049
00:55:27,200 --> 00:55:30,600
Return power to those who it has
been taken from. 

1050
00:55:31,440 --> 00:55:34,000
Holy mirror up to the world. 
Let it recoil. 

1051
00:55:34,120 --> 00:55:37,440
Let's step through and smash the
glass to cut the throats of 

1052
00:55:37,440 --> 00:55:41,480
those who refuse to look. 
One big thing I really love 

1053
00:55:41,480 --> 00:55:46,000
about this game is that it just 
implies there's a bigger, deeper

1054
00:55:46,000 --> 00:55:48,280
world. 
That could mean a lot of things.

1055
00:55:48,400 --> 00:55:50,000
You could play this as a Matrix 
game. 

1056
00:55:50,000 --> 00:55:54,000
You can play this as like a 
weird, you know, like almost 

1057
00:55:54,000 --> 00:55:57,720
like acid mages where you're 
taking drugs to reach a higher 

1058
00:55:57,720 --> 00:55:59,520
understanding. 
There's a lot of room for 

1059
00:55:59,520 --> 00:56:03,560
whatever the expansiveness of 
your weird, weird world is. 

1060
00:56:04,120 --> 00:56:06,200
Mm hmm. 
Well, I mean, I like that if you

1061
00:56:06,200 --> 00:56:10,240
look at, it's funny because if 
you look at the influences, 

1062
00:56:10,560 --> 00:56:12,200
you're like, yeah, yeah, that 
totally goes together. 

1063
00:56:12,200 --> 00:56:15,560
But they kind of polar 
opposites, like the Matrix 

1064
00:56:15,560 --> 00:56:19,280
versus Mage, the ascension. 
It's like, yeah, this like the 

1065
00:56:19,320 --> 00:56:22,360
tech versus magic, but it really
takes you to the same place, 

1066
00:56:22,360 --> 00:56:25,600
which is just like behind the 
curtain, you know? 

1067
00:56:25,640 --> 00:56:31,840
Yeah, So yeah, you really love. 
Yeah, yeah, yeah, yeah. 

1068
00:56:32,560 --> 00:56:34,480
You can't see if you're 
listening, but I'm making like 

1069
00:56:34,480 --> 00:56:35,600
that chopping motion under my 
neck. 

1070
00:56:35,600 --> 00:56:37,520
I'm like, I'm shaking my head 
really vigorously. 

1071
00:56:38,120 --> 00:56:41,480
Yeah. 
Moving on. 

1072
00:56:41,680 --> 00:56:47,360
We have a cool art page that has
this hand with the glory. 

1073
00:56:48,360 --> 00:56:49,960
What's up? 
The hand of glory. 

1074
00:56:49,960 --> 00:56:51,080
You know what a hand of glory 
is, right? 

1075
00:56:51,640 --> 00:56:54,400
No, it was a hand of glory. 
Hand of Glory is it's a, it's a 

1076
00:56:54,400 --> 00:56:58,040
magical artifact. 
Often times it's like it's a 

1077
00:56:58,040 --> 00:57:03,000
thing you'll put together you 
depending on the lore, it's like

1078
00:57:03,000 --> 00:57:07,040
you have to use like chop the 
hand off of a person who is 

1079
00:57:07,040 --> 00:57:09,920
executed at midnight for 
murdering somebody or whatever. 

1080
00:57:09,920 --> 00:57:15,840
And you do all of this insane. 
Like you could literally have a 

1081
00:57:15,840 --> 00:57:18,160
a whole magical quest just about
all the things you have to put 

1082
00:57:18,160 --> 00:57:21,160
together to have this hand of 
glory and the fingers like are 

1083
00:57:21,160 --> 00:57:24,600
flames and you literally cannot 
put them out except that you can

1084
00:57:24,600 --> 00:57:27,520
use them for like basically 
black magic rituals and shit. 

1085
00:57:27,520 --> 00:57:30,520
So the hand of glory is 
literally like an extremely 

1086
00:57:30,520 --> 00:57:33,840
powerful like arcane like witchy
magic. 

1087
00:57:33,840 --> 00:57:35,240
Sounds like a thing I would 
know. 

1088
00:57:35,760 --> 00:57:36,960
You did. 
I actually had. 

1089
00:57:37,000 --> 00:57:39,920
No. 
I actually have like candles of 

1090
00:57:39,920 --> 00:57:42,840
like hands of glory like 
multiple ones like. 

1091
00:57:42,960 --> 00:57:43,720
That's so cool. 
Just. 

1092
00:57:43,720 --> 00:57:45,520
Chilling. 
I'm actually too. 

1093
00:57:46,120 --> 00:57:50,160
Magicy boy, go ahead. 
Yeah, Aaron, actually they added

1094
00:57:50,160 --> 00:57:52,320
it to the itch page and then 
just sent me the link. 

1095
00:57:52,560 --> 00:57:57,840
But they sent us all of the AI 
content, yeah. 

1096
00:57:58,280 --> 00:58:01,640
So what's on this page? 
So I'm gonna download it right 

1097
00:58:01,640 --> 00:58:05,600
now or I'll read it directly off
of here. 

1098
00:58:05,600 --> 00:58:10,160
So let me see if it's written 
out by page number. 

1099
00:58:11,320 --> 00:58:14,040
Oh, some of it's not, but so I 
assume this one says Hand of 

1100
00:58:14,040 --> 00:58:15,960
Glory. 
Behold the Hand of Glory, a 

1101
00:58:15,960 --> 00:58:19,960
mysterious object that is 
possibly the cursor of A5 

1102
00:58:19,960 --> 00:58:24,000
dimensional God that plays our 
reality like a video game. 

1103
00:58:24,520 --> 00:58:27,960
It has the power to reach 
through the text we call reality

1104
00:58:27,960 --> 00:58:31,280
and alter it. 
At its most basic level, each 

1105
00:58:31,280 --> 00:58:34,040
player has one Hand of Glory 
that they can turn in during 

1106
00:58:34,040 --> 00:58:37,360
character creation or play. 
Doing so lets them unlock new 

1107
00:58:37,360 --> 00:58:40,120
character options or choose 
outcomes instead of rolling 

1108
00:58:40,120 --> 00:58:42,280
them. 
Once the Hand of Glory is used, 

1109
00:58:42,280 --> 00:58:45,680
it disappears from local 
reality, but perhaps 1 can be 

1110
00:58:45,680 --> 00:58:48,120
found again. 
Turn in your Hand of Glory to 

1111
00:58:48,120 --> 00:58:51,480
unlock four more background 
options and choose one from 

1112
00:58:51,480 --> 00:58:53,840
among the full 24 for your 
character. 

1113
00:58:53,840 --> 00:58:56,440
So when we get the backgrounds, 
I'll, I'll, I'll add in those 

1114
00:58:56,440 --> 00:58:59,160
extra, I'll tell you those extra
24. 

1115
00:59:00,000 --> 00:59:01,240
Oh wait. 
Turn in your Hand of Glory to 

1116
00:59:01,240 --> 00:59:04,160
unlock this dangerous school of 
abilities. 

1117
00:59:04,160 --> 00:59:06,040
Yeah, when you get the 
backgrounds, I'll, I'll read the

1118
00:59:06,040 --> 00:59:07,960
backgrounds we need to abilities
or read the abilities. 

1119
00:59:08,320 --> 00:59:10,880
And then there's like a whole 
other tarot building thing too. 

1120
00:59:11,000 --> 00:59:12,120
I'll make sure I'll send you 
this too. 

1121
00:59:13,640 --> 00:59:15,400
Sick sick. 
Cool cool cool cool cool cool 

1122
00:59:15,400 --> 00:59:19,640
cool cool cool. 
Wait is are the backgrounds the 

1123
00:59:19,640 --> 00:59:24,760
life paths that you start with? 
Or is this the It's 24? 

1124
00:59:24,760 --> 00:59:31,920
You already start with 20. 
Weekly scroll exclusive from 

1125
00:59:31,920 --> 00:59:34,080
Aaron Aaron King here on the 
show going over. 

1126
00:59:34,280 --> 00:59:36,680
I just dropped it too. 
So the backgrounds that are 

1127
00:59:36,680 --> 00:59:41,320
unlocked are time traveler, 
ghost, future Messiah, and 

1128
00:59:41,320 --> 00:59:45,000
fictional character made real or
real person made fictional, 

1129
00:59:45,000 --> 00:59:48,920
depending on your perspective. 
That's actually a super 

1130
00:59:48,920 --> 00:59:50,800
interesting twist to your game 
too. 

1131
00:59:51,880 --> 00:59:53,400
Like, yeah, you're a fictional 
character. 

1132
00:59:53,400 --> 00:59:55,200
It's real. 
It's like, well, in my world, 

1133
00:59:55,280 --> 00:59:57,720
you know, actually you guys are 
the fictional people. 

1134
00:59:59,280 --> 01:00:06,240
Very cool. 
Moving on to abilities, it looks

1135
01:00:06,240 --> 01:00:08,360
like we have some extra ones to 
unlock as well, but I'm going to

1136
01:00:08,360 --> 01:00:10,080
read it out straight and then 
we'll look at the extra ones. 

1137
01:00:10,080 --> 01:00:14,320
So your character will have a 
number of skills and abilities 

1138
01:00:14,320 --> 01:00:16,800
gained by rolling on the life 
path below. 

1139
01:00:17,400 --> 01:00:20,920
They also have a trait called 
commitment, which starts at 100.

1140
01:00:21,760 --> 01:00:24,520
Commitment measures your 
devotion to your cause and your 

1141
01:00:24,520 --> 01:00:27,960
distance from the life you left 
behind. 

1142
01:00:28,920 --> 01:00:32,080
Your commitment might fall as 
you're wounded in the line of 

1143
01:00:32,080 --> 01:00:35,000
battle or made cynical obsessed 
anger. 

1144
01:00:35,240 --> 01:00:41,440
It's not quite HP, but it's kind
of a catch all for your like, I 

1145
01:00:41,440 --> 01:00:44,440
mean, commitment is commitment 
to the cause, to the belief that

1146
01:00:44,440 --> 01:00:48,200
you hold now and the distance 
from just going back, you know, 

1147
01:00:48,200 --> 01:00:52,080
and giving up for abilities. 
You you gain about to gain 

1148
01:00:52,080 --> 01:00:55,800
abilities, you're going to rule 
1D6 to find the resulting school

1149
01:00:56,360 --> 01:00:59,920
and then rule 1D four to gain 
the ability from that school. 

1150
01:01:00,080 --> 01:01:03,000
After that, pick a second school
and the ability, probably one 

1151
01:01:03,160 --> 01:01:06,640
that no other player got. 
If you gain a skill in this 

1152
01:01:06,640 --> 01:01:10,720
process, it starts at 40. 
I remember this is AD 100. 

1153
01:01:10,880 --> 01:01:13,160
Roll under. 
If you get a skill you already 

1154
01:01:13,160 --> 01:01:16,520
have, increase it by 5. 
Ryan, would you like to roll a 

1155
01:01:16,520 --> 01:01:17,800
skill? 
I'll roll one too. 

1156
01:01:18,360 --> 01:01:21,640
Yeah, it's D6 and D4. 
I'm gonna give me one second 

1157
01:01:21,640 --> 01:01:26,400
real quick. 
I'm going to Aaron sent it as a 

1158
01:01:26,400 --> 01:01:28,120
text doc. 
So I'm just gonna kind of 

1159
01:01:28,120 --> 01:01:30,800
reformat that a tiny bit so I 
can actually throw that up on 

1160
01:01:30,800 --> 01:01:37,000
the screen too, just cuz the way
text it goes forever if this 

1161
01:01:37,000 --> 01:01:39,000
goes forever. 
So I just need to space down a 

1162
01:01:39,000 --> 01:01:43,520
little bit. 
OK, cool. 

1163
01:01:44,320 --> 01:01:49,760
So yes, the abilities. 
So it's a 11D6 to kick off the. 

1164
01:01:49,760 --> 01:01:56,120
D6 and D4. 
OK so I got a 5 and a three. 

1165
01:01:57,240 --> 01:02:03,760
Nice, uh, philosophy, uh, 
philosophics? 

1166
01:02:03,760 --> 01:02:04,920
Is that what it says? 
Am I dumb? 

1167
01:02:05,440 --> 01:02:06,400
Philosophics. 
Yep. 

1168
01:02:06,640 --> 01:02:08,320
OK, cool. 
Just making sure and you said 

1169
01:02:08,320 --> 01:02:12,760
you you rolled A4. 
Uh, I rolled A5 and A3. 

1170
01:02:13,240 --> 01:02:16,760
Five and a three refusal. 
Again the semantics and rhetoric

1171
01:02:16,760 --> 01:02:18,920
skill. 
Once permission, lose 5 

1172
01:02:18,920 --> 01:02:21,920
commitment and explain why 
something the GM has described 

1173
01:02:21,920 --> 01:02:24,960
doesn't actually exist. 
It thusly does not exist. 

1174
01:02:26,560 --> 01:02:28,440
It's a great one. 
I rolled a six and a three. 

1175
01:02:28,440 --> 01:02:31,800
So I got machines and I got God 
and the machine that gained the 

1176
01:02:31,800 --> 01:02:35,720
religion skill. 
Once a mission ask a question of

1177
01:02:35,720 --> 01:02:39,640
a machine, it must answer 
truthfully and in your best 

1178
01:02:39,640 --> 01:02:42,120
interest. 
Those are really interesting 

1179
01:02:42,120 --> 01:02:44,360
powers here. 
There's like in the magic 

1180
01:02:44,360 --> 01:02:46,360
skills. 
You get consumed filth, but you 

1181
01:02:46,360 --> 01:02:49,280
can live off human waste. 
You never get sick, you can take

1182
01:02:49,280 --> 01:02:53,080
in the negative thoughts of 
other people and gain an extra 

1183
01:02:53,080 --> 01:02:55,120
skill plus 10 towards skill 
check. 

1184
01:02:55,320 --> 01:02:59,600
There's some really weird ass 
cool shit right here. 

1185
01:02:59,600 --> 01:03:05,600
I love this section. 
Yeah, there's, I mean, and 

1186
01:03:05,600 --> 01:03:07,840
there's some really. 
All right. 

1187
01:03:07,840 --> 01:03:10,680
So I threw that up. 
So we'll be able to go to that 

1188
01:03:10,680 --> 01:03:14,160
when we do it. 
I really like what am I going 

1189
01:03:14,160 --> 01:03:15,080
the wrong way? 
Yeah. 

1190
01:03:15,760 --> 01:03:19,200
So it's there's six of each and 
then four in each one. 

1191
01:03:19,560 --> 01:03:21,280
Do you, I mean, this is pretty 
sure. 

1192
01:03:21,280 --> 01:03:24,800
Did you have any favorites as we
went through this to to get your

1193
01:03:24,800 --> 01:03:26,160
abilities and the skills that 
come with it? 

1194
01:03:27,040 --> 01:03:30,440
The magic one is my the consume 
filth is I think my favorite 

1195
01:03:30,440 --> 01:03:33,320
because it's just so 
unbelievably uncomfortable. 

1196
01:03:33,760 --> 01:03:39,720
There's a lot of really cool 
stuff in the in the ESP tree and

1197
01:03:39,840 --> 01:03:42,400
yeah, I think, I think those are
my those kind of fall in line 

1198
01:03:42,400 --> 01:03:45,680
with like what I like and I, you
know, I the weirder you can make

1199
01:03:45,680 --> 01:03:47,880
magic and the more uncomfortable
it becomes, the more like. 

1200
01:03:49,200 --> 01:03:51,480
Yeah, ESP and magic are both 
really, really cool. 

1201
01:03:51,480 --> 01:03:53,080
The pleasure one's interesting. 
I know that. 

1202
01:03:53,080 --> 01:03:56,880
Like Aaron's saying that they're
doing the the sex season over on

1203
01:03:56,880 --> 01:04:00,960
RTFM, so there's a whole one 
that's pleasure. 

1204
01:04:00,960 --> 01:04:02,640
So did you say the six? 
It's ESP. 

1205
01:04:02,800 --> 01:04:05,960
Magic, pleasure, violence, 
philosophics, machines. 

1206
01:04:05,960 --> 01:04:07,800
I don't know why I didn't say 
all six, but. 

1207
01:04:08,120 --> 01:04:13,160
In a special setting in a 
second, but the pleasure one's 

1208
01:04:13,160 --> 01:04:17,240
interesting because I like how 
there's one that's like sex and 

1209
01:04:17,240 --> 01:04:20,600
that's fine. 
It's easy to chop that out, but 

1210
01:04:20,600 --> 01:04:24,280
it literally it basically says 
like you, you can, if you can 

1211
01:04:24,280 --> 01:04:26,960
get yourself or somebody else 
off, you can do a bunch of 

1212
01:04:26,960 --> 01:04:29,360
magical stuff. 
And if everyone can sense the 

1213
01:04:29,360 --> 01:04:32,680
more people you get. 
Basically if you go like get 

1214
01:04:32,680 --> 01:04:35,080
yourself off is the weakest and 
have like a massive orgy would 

1215
01:04:35,080 --> 01:04:37,120
be the strongest. 
The more people you can get into

1216
01:04:37,120 --> 01:04:39,440
your sexual ritual, the more 
magical will be as long as 

1217
01:04:39,440 --> 01:04:42,440
everyone understands and gives 
full consent, which is, which is

1218
01:04:42,440 --> 01:04:45,320
interesting. 
I know that there's, you know, 

1219
01:04:45,320 --> 01:04:47,840
discourse around sex and stuff. 
I mean, I'm definitely a person 

1220
01:04:47,840 --> 01:04:50,120
who generally does not have sex 
and stuff in the game. 

1221
01:04:50,120 --> 01:04:52,960
It's because I'm like a 
middle-aged white dude and it 

1222
01:04:52,960 --> 01:04:57,280
always feels weird, you know, to
to be like, hey, one girl that's

1223
01:04:57,280 --> 01:05:01,280
at the table, you know. 
But yeah, I like that. 

1224
01:05:01,280 --> 01:05:03,720
It's no desire Corral's and 
pharmacists. 

1225
01:05:03,720 --> 01:05:07,120
So there's literally talking 
about like the gourmand skill. 

1226
01:05:07,120 --> 01:05:10,080
So it's like eating pharmacist 
is about drugs. 

1227
01:05:10,080 --> 01:05:11,920
So there's a wide plethora of 
pleasure. 

1228
01:05:11,920 --> 01:05:14,080
And I really, really like that 
one that that was really fun to 

1229
01:05:14,200 --> 01:05:16,840
to dig into. 
And then the violence one, one 

1230
01:05:16,840 --> 01:05:17,960
of my is another one of my 
favorites. 

1231
01:05:17,960 --> 01:05:21,880
The gun one is one of my 
favorites because you get the 

1232
01:05:21,880 --> 01:05:25,600
gun skill and you immediately 
decrease your commitment by 10. 

1233
01:05:26,360 --> 01:05:28,120
So we haven't really talked 
about commitment a lot in the 

1234
01:05:28,120 --> 01:05:31,360
game yet, but it's kind of like 
your ability to kind of stay in 

1235
01:05:31,360 --> 01:05:32,840
it. 
So I really. 

1236
01:05:32,840 --> 01:05:35,320
Like I said, almost exactly that
you were. 

1237
01:05:35,520 --> 01:05:37,880
You were editing the document. 
Ah, OK. 

1238
01:05:37,880 --> 01:05:40,600
Well, good job. 
But I really like how basically 

1239
01:05:40,600 --> 01:05:43,480
like having a gun automatically 
like takes you out of the magic 

1240
01:05:43,480 --> 01:05:45,480
a little bit. 
Yeah, I think that's a really 

1241
01:05:45,480 --> 01:05:47,880
interesting, like ingrained set 
into the rules there. 

1242
01:05:47,880 --> 01:05:50,520
That's really cool. 
And the secret one because there

1243
01:05:50,520 --> 01:05:54,840
is a secret one is the 7th 1:00.
If you turn on your hand of 

1244
01:05:54,840 --> 01:05:58,360
glory you get meta mechanics. 
You gain the cardamancy skill 

1245
01:05:58,360 --> 01:06:02,560
which is fortune telling and at 
the start of a mission you roll 

1246
01:06:02,560 --> 01:06:05,800
AD 10 and set it aside. 
Once during a mission you can 

1247
01:06:05,800 --> 01:06:10,800
replace a die roll you made. 
Alternatively, use the dye to 

1248
01:06:10,800 --> 01:06:14,920
deal damage or set a fallout. 
Explain how your prediction put 

1249
01:06:14,920 --> 01:06:17,440
your enemy in the wrong place at
the wrong time. 

1250
01:06:18,040 --> 01:06:24,400
The skills there are going to be
mirror image, downscale, choke 

1251
01:06:24,680 --> 01:06:28,160
and choke fate. 
Oh sorry, divination, mirror 

1252
01:06:28,160 --> 01:06:31,640
image, downscale and choke fate,
Chuck fate. 

1253
01:06:31,640 --> 01:06:34,520
It's interesting because you do 
not gain a skill from this one, 

1254
01:06:34,720 --> 01:06:37,520
but at any time you can lower 
your commitment by 10 to declare

1255
01:06:37,720 --> 01:06:42,240
the fallout of A roll before the
player rolling a science dice. 

1256
01:06:44,600 --> 01:06:46,880
It's neat, it's a good, it's a 
good secret one. 

1257
01:06:47,600 --> 01:06:49,680
Yeah, I I really like these 
secret ones. 

1258
01:06:49,680 --> 01:06:52,280
They're very interesting to go 
through. 

1259
01:06:52,680 --> 01:06:56,840
And I love God, can I just say 
like when we were going over the

1260
01:06:57,120 --> 01:07:00,240
when we talked with Aaron and 
Max originally about this and 

1261
01:07:01,080 --> 01:07:04,200
it's such a cool idea to have 
built in AR stuff. 

1262
01:07:04,200 --> 01:07:07,040
I know if you go to the 
Kickstarter page, you can see a 

1263
01:07:07,040 --> 01:07:09,360
little bit of like how they like
were showing over it. 

1264
01:07:09,680 --> 01:07:12,560
And to just basically be like 
anytime you see this hand, just 

1265
01:07:12,560 --> 01:07:15,480
like look through the app and 
you'll see extra shit is so is 

1266
01:07:15,480 --> 01:07:17,840
so fucking cool. 
I've seen some other games where

1267
01:07:17,840 --> 01:07:20,360
they do that like a little bit 
or there's like bar codes that 

1268
01:07:20,360 --> 01:07:22,400
will take you to a website or 
something like that. 

1269
01:07:22,760 --> 01:07:27,120
But that's really neat that if 
you just because aside from that

1270
01:07:27,120 --> 01:07:30,360
one page, which is completely 
blanket for the hand of glory, 

1271
01:07:30,360 --> 01:07:33,160
except when you look at it, I'm 
sure it's like a huge like write

1272
01:07:33,160 --> 01:07:35,240
up on it. 
I you wouldn't have even noticed

1273
01:07:35,240 --> 01:07:37,240
this. 
It just looks like a cool piece 

1274
01:07:37,240 --> 01:07:39,320
of art next to it. 
But like you get the bonus shit.

1275
01:07:39,320 --> 01:07:41,960
That's really neat. 
And not to scroll through quick 

1276
01:07:41,960 --> 01:07:44,640
too quickly through all these, 
but the visually, this is such a

1277
01:07:44,640 --> 01:07:47,040
great section. 
Like everything looks so good. 

1278
01:07:47,360 --> 01:07:50,040
Like the colors are so vibrant, 
very dynamic. 

1279
01:07:50,040 --> 01:07:53,440
Like I I really enjoy the way 
that this looks. 

1280
01:07:54,400 --> 01:07:57,320
Well, it's it's cool kind of 
almost just juxtaposition a 

1281
01:07:57,320 --> 01:08:01,120
little bit too of like the 
layout is clearly inspired by 

1282
01:08:01,520 --> 01:08:06,960
like wind, like DOS, like 
windows, like the the font, the 

1283
01:08:06,960 --> 01:08:09,440
boxes, even some of the boxes 
have a little like XS in the top

1284
01:08:09,440 --> 01:08:11,800
corner to get rid of them. 
But then the colors are so 

1285
01:08:11,800 --> 01:08:13,760
vibrant. 
So it's this really neat mix of 

1286
01:08:13,760 --> 01:08:17,840
like almost like magicky 
weirdness mixed with like tech 

1287
01:08:17,840 --> 01:08:20,279
computer Ness. 
That's that's like kind of a 

1288
01:08:21,520 --> 01:08:23,399
little bit changing in a cool 
way. 

1289
01:08:24,120 --> 01:08:26,800
It reminds me what like 
computers look like in Cowboy 

1290
01:08:26,800 --> 01:08:30,359
Bebop, you know? 
Yeah, yeah. 

1291
01:08:32,560 --> 01:08:34,600
Cool, Ryan, you want to tell us 
about experience? 

1292
01:08:35,760 --> 01:08:42,200
Oh sure, so experience. 
You might not be new to this 

1293
01:08:42,200 --> 01:08:43,840
life. 
You can choose one result and 

1294
01:08:43,840 --> 01:08:47,040
roll up and roll for up to two 
additional results on the 

1295
01:08:47,040 --> 01:08:49,920
following table, each one 
representing 6 to 12 months 

1296
01:08:50,240 --> 01:08:53,680
passing since you quote UN quote
awakened, which could be anyway.

1297
01:08:53,760 --> 01:08:57,399
Anyway, for each result past the
1st chosen 1, lower your 

1298
01:08:57,399 --> 01:09:00,000
commitment by 10. 
So that automatically tells you 

1299
01:09:00,000 --> 01:09:02,640
like you don't have to choose a 
bunch if you don't want like 

1300
01:09:02,640 --> 01:09:04,960
this is an optional rule, but 
you decrease your commitment. 

1301
01:09:05,080 --> 01:09:06,920
I kind of just show that you've 
already been here. 

1302
01:09:07,120 --> 01:09:10,160
When you gain a skill from these
tables, it starts at 40. 

1303
01:09:11,040 --> 01:09:13,479
If it's a skill you already have
increased, instead increase the 

1304
01:09:13,479 --> 01:09:16,960
skill by 5. 
So there are I believe it's just

1305
01:09:16,960 --> 01:09:21,120
four. 
There is travel field training, 

1306
01:09:21,120 --> 01:09:25,120
research and double agent. 
So 2D fours, what did you get 

1307
01:09:25,120 --> 01:09:29,560
for yours? 
I roll D4 and a three so that 

1308
01:09:29,560 --> 01:09:35,439
puts me at double agent and I 
can vomit forth a swarm of ghost

1309
01:09:35,439 --> 01:09:38,279
tech insects. 
Once permission they can attack 

1310
01:09:38,279 --> 01:09:42,240
everyone in the in the area. 
Once I eat through something, 

1311
01:09:42,279 --> 01:09:44,920
consume it completely or provide
cover. 

1312
01:09:45,160 --> 01:09:47,680
Great one. 
It's one of my favorite on the 

1313
01:09:47,680 --> 01:09:49,000
entire thing. 
I'm glad you rolled that. 

1314
01:09:49,640 --> 01:09:57,160
I rolled a A3 and A1. 
So I got research and then it 

1315
01:09:57,160 --> 01:10:01,520
says gain the skill of your 
choice, psycho, geography, media

1316
01:10:01,520 --> 01:10:04,800
history, medicine, symbolism or 
technology. 

1317
01:10:06,040 --> 01:10:10,880
So some of those are referenced 
back in the abilities, like you 

1318
01:10:10,880 --> 01:10:12,880
get a skill, but then there's 
other things you get in your 

1319
01:10:12,880 --> 01:10:14,320
abilities, but some of them 
aren't. 

1320
01:10:14,320 --> 01:10:16,920
I really like, I'm like, how am 
I gonna explain psycho 

1321
01:10:16,920 --> 01:10:19,720
geography? 
But like, I like that it's not 

1322
01:10:19,720 --> 01:10:23,040
super defined. 
Yeah, we've talked about this a 

1323
01:10:23,040 --> 01:10:26,080
bunch in games recently. 
How like if you leave stuff 

1324
01:10:26,080 --> 01:10:28,720
open, it's super fun. 
I don't need 10 pages of your 

1325
01:10:28,720 --> 01:10:31,480
400 page book to tell me exactly
how to do every little thing. 

1326
01:10:31,480 --> 01:10:33,480
So I really like how there's 
some broadness to this. 

1327
01:10:34,040 --> 01:10:37,320
I, I love a system where I'm 
like where something like comes 

1328
01:10:37,320 --> 01:10:39,760
up and I just Google the term 
and then I just sit with my 

1329
01:10:39,760 --> 01:10:41,120
friends. 
Like how are we gonna call this 

1330
01:10:41,120 --> 01:10:42,480
one? 
I will call it like this. 

1331
01:10:42,560 --> 01:10:44,160
That's how it works now. 
I don't know. 

1332
01:10:44,160 --> 01:10:48,440
That's so cool. 
I've been playing some TCGS more

1333
01:10:48,440 --> 01:10:51,040
recently that are smaller than 
Magic the Gathering that also 

1334
01:10:51,040 --> 01:10:55,120
like, like are this like, hey, 
you should like table rule this,

1335
01:10:55,120 --> 01:10:57,000
you know, like not everything 
should be written now. 

1336
01:10:57,000 --> 01:10:59,800
You and your friends should have
your own version of doing this, 

1337
01:10:59,800 --> 01:11:03,040
you know, So I do really 
appreciate that It's we don't 

1338
01:11:03,040 --> 01:11:04,680
need that much scaffolding. 
I know some people do. 

1339
01:11:04,880 --> 01:11:07,600
I think this is a great project 
for like, yeah, super minimal. 

1340
01:11:07,600 --> 01:11:09,560
You don't need. 
If you want to figure out how 

1341
01:11:09,560 --> 01:11:14,640
this works, decide you know. 
Yeah, yeah, you know, and again,

1342
01:11:14,680 --> 01:11:17,200
if, if you do need more, that's 
totally fine. 

1343
01:11:17,200 --> 01:11:21,160
You know, I, I do think that the
we should eventually just have 

1344
01:11:21,160 --> 01:11:24,280
an episode on scaffolding and 
like the way that games are are 

1345
01:11:24,280 --> 01:11:27,800
needed for it and why people 
shouldn't are fine staying with 

1346
01:11:27,800 --> 01:11:29,320
the rat. 
But like the reason that 

1347
01:11:29,680 --> 01:11:32,280
scaffolding exists is to 
eventually remove it because you

1348
01:11:32,280 --> 01:11:36,040
no longer need it. 
So, you know, progress. 

1349
01:11:37,760 --> 01:11:40,400
Progress. 
That was that was experience. 

1350
01:11:40,400 --> 01:11:44,040
What about contacts? 
Contacts. 

1351
01:11:44,360 --> 01:11:46,000
Yeah. 
So hey, you got You have a 

1352
01:11:46,000 --> 01:11:47,560
connection to the everyday 
world. 

1353
01:11:49,400 --> 01:11:53,080
In everyday world, strangers 
become something more in mundane

1354
01:11:53,080 --> 01:11:55,400
ways. 
Neighbors, accidents, chance 

1355
01:11:55,400 --> 01:11:58,480
encounters at basement concerts.
On the other side of the looking

1356
01:11:58,480 --> 01:12:00,960
glass, things are exponentially 
stranger. 

1357
01:12:00,960 --> 01:12:03,560
Contacts exist to put the 
players directly into the most 

1358
01:12:03,560 --> 01:12:05,880
exciting part of the mission. 
They exist to circumvent the 

1359
01:12:05,880 --> 01:12:09,160
boring bureaucracies that we 
normal humans have to endure. 

1360
01:12:09,560 --> 01:12:11,160
Looking at addresses, waiting on
hold. 

1361
01:12:11,320 --> 01:12:13,280
I do like the looking at bad 
addresses one because I can 

1362
01:12:13,280 --> 01:12:16,040
totally see that as like a, you 
know, like you got to find out 

1363
01:12:16,040 --> 01:12:18,080
where this is. 
It's like I call my buddy and 

1364
01:12:18,080 --> 01:12:20,400
it's like, I'll find it for you.
You know, I feel like in in 

1365
01:12:20,400 --> 01:12:23,720
those like almost like crime 
drama shows, you have the one 

1366
01:12:23,720 --> 01:12:25,600
hacker person. 
That's what they do. 

1367
01:12:25,840 --> 01:12:27,480
And the action still is going on
in the show. 

1368
01:12:27,480 --> 01:12:29,200
And then they get a phone call. 
It's like, Hey, I found this 

1369
01:12:29,800 --> 01:12:32,680
area and I really enjoy stuff 
like that. 

1370
01:12:33,400 --> 01:12:36,800
They also add some dramatic 
social interaction to a game. 

1371
01:12:37,160 --> 01:12:39,560
And basically here it's saying 
that, like, you can have an arc 

1372
01:12:39,640 --> 01:12:43,200
with these contacts where, like,
you use them multiple times and 

1373
01:12:43,200 --> 01:12:45,800
you get to know them. 
In and out of that comes its own

1374
01:12:45,800 --> 01:12:48,920
small adventure or mission. 
Maybe they get kidnapped. 

1375
01:12:49,160 --> 01:12:51,760
Maybe they turn on you. 
Like, there's a lot of potential

1376
01:12:51,760 --> 01:12:56,080
for like, yeah, social drama. 
The tables are provided to help 

1377
01:12:56,120 --> 01:12:57,960
all the players generate context
as needed. 

1378
01:12:58,080 --> 01:13:01,000
If someone gets a contact from 
their experience role, they can 

1379
01:13:01,000 --> 01:13:06,600
choose some options or roll for 
them when it comes to contacts, 

1380
01:13:06,600 --> 01:13:09,560
A roll result that feels a 
little off might signal to the 

1381
01:13:09,560 --> 01:13:13,280
player that it's time to choose 
a result that makes more sense. 

1382
01:13:13,280 --> 01:13:15,160
Love that. 
Hey, roll for it. 

1383
01:13:15,360 --> 01:13:18,560
If your roll does not make 
sense, go ahead and just choose 

1384
01:13:18,560 --> 01:13:20,760
one. 
And then they have some fucking 

1385
01:13:20,760 --> 01:13:24,240
great names. 
My favorite ones from these 

1386
01:13:24,240 --> 01:13:26,480
names of contact is there's 
several. 

1387
01:13:26,640 --> 01:13:30,280
There's Cash Daddy, that was. 
I was like, you better say that 

1388
01:13:30,280 --> 01:13:31,680
one first. 
That's my favorite. 

1389
01:13:32,040 --> 01:13:37,680
And there's Trisma guesses, 
Cyberska, Sir Walter. 

1390
01:13:37,680 --> 01:13:39,280
And then the last one's just 
Banksy. 

1391
01:13:39,440 --> 01:13:42,600
You just know him. 
You know, there's a lot of. 

1392
01:13:42,680 --> 01:13:44,760
Other poorest, Yeah. 
Mother and deary. 

1393
01:13:48,680 --> 01:13:49,080
Yeah. 
Yeah. 

1394
01:13:49,320 --> 01:13:52,680
I mean, I think like, Oh yeah, 
there's also one's just an 

1395
01:13:52,680 --> 01:13:55,440
e-mail address. 
It's the apple of my eye at 

1396
01:13:55,440 --> 01:13:57,320
treemail.com. 
Like. 

1397
01:13:58,160 --> 01:14:01,640
Really super clever. 
Like it very much fits in. 

1398
01:14:01,640 --> 01:14:04,840
And also like when you have 
contacts, like it makes a lot of

1399
01:14:04,840 --> 01:14:09,000
sense to them to be like dubious
characters or eccentric 

1400
01:14:09,000 --> 01:14:12,760
characters. 
You know, I, I think that that 

1401
01:14:12,760 --> 01:14:14,680
little blurb of names, it killed
me. 

1402
01:14:16,320 --> 01:14:20,800
Yeah. 
Do you want to rule for a, a, a 

1403
01:14:20,800 --> 01:14:23,080
thing? 
It's a. 

1404
01:14:23,080 --> 01:14:28,960
It's AD 8. 
Yeah, yeah, yeah, yeah. 

1405
01:14:28,960 --> 01:14:32,760
OK, SO1D8, remind me to to go 
back over a character thing real

1406
01:14:32,760 --> 01:14:33,880
quick. 
Then when we're done. 

1407
01:14:34,320 --> 01:14:36,680
No, I got a six. 
I got a six. 

1408
01:14:36,680 --> 01:14:39,440
Yeah, six. 
That's coworker. 

1409
01:14:40,720 --> 01:14:42,840
You did the same thing together 
for a while. 

1410
01:14:42,920 --> 01:14:44,440
When you moved on, they stayed 
there. 

1411
01:14:44,440 --> 01:14:48,000
Specialist, blue collar 
saboteur, supplier, a couple. 

1412
01:14:48,000 --> 01:14:51,360
It has a little all of them have
like four kind of leading 

1413
01:14:51,360 --> 01:14:54,640
questions under them for you to 
help flesh out your contact. 

1414
01:14:55,040 --> 01:14:58,520
All ones here are what useful 
industry do they work in? 

1415
01:14:58,840 --> 01:15:02,760
How do they get you the info? 
Next was their connection to 

1416
01:15:02,760 --> 01:15:07,200
other every workers and how they
rile them into action. 

1417
01:15:07,520 --> 01:15:11,000
What enemy workplace are they 
undercover in? 

1418
01:15:11,440 --> 01:15:14,560
Do they sabotage them? 
And the last one is what useful 

1419
01:15:14,560 --> 01:15:18,480
supplies can they filch for you 
and what do you offer mature, 

1420
01:15:18,680 --> 01:15:24,360
but the other ones are you have 
mentor, mentee, family, romance,

1421
01:15:24,360 --> 01:15:28,320
correspondent, competition and 
haunting. 

1422
01:15:28,520 --> 01:15:32,360
Haunting is a great one. 
You're just haunted and then 

1423
01:15:32,360 --> 01:15:34,880
material goes some like weird 
vibes. 

1424
01:15:34,880 --> 01:15:40,400
You know, it's really great. 
So it really leads into the 

1425
01:15:40,560 --> 01:15:44,920
bizarre, like otherworldly 
through the mirror, through the 

1426
01:15:44,920 --> 01:15:47,880
looking glass vibe. 
Yeah, absolutely. 

1427
01:15:50,200 --> 01:15:53,960
On going back to experience, 
there's a hand of glory there 

1428
01:15:53,960 --> 01:15:57,360
with the thumbs down. 
That was a hand of glory. 

1429
01:15:57,680 --> 01:16:01,240
Yeah, yeah, yeah, yeah. 
So, so I think so I think I 

1430
01:16:01,240 --> 01:16:03,400
think of this, I think all the 
hand of glories are in character

1431
01:16:03,400 --> 01:16:04,680
creation. 
I don't think they're already 

1432
01:16:04,680 --> 01:16:05,840
after they had character 
creation. 

1433
01:16:06,240 --> 01:16:09,840
So I believe it's the tarot 
killed character building. 

1434
01:16:09,840 --> 01:16:12,600
Do you want to talk about that? 
Yeah, absolutely. 

1435
01:16:12,600 --> 01:16:16,640
I'll fuck it, we'll do it live. 
Let me expand this. 

1436
01:16:16,960 --> 01:16:23,680
So the tarot character building 
the tarot is the universe in 

1437
01:16:23,680 --> 01:16:26,560
miniature. 
And since the universe contains 

1438
01:16:27,680 --> 01:16:32,600
and since the universe contains 
and we it, it can be used to 

1439
01:16:32,600 --> 01:16:36,240
generate your character since 
both backgrounds and abilities 

1440
01:16:36,240 --> 01:16:41,640
have 24 options. 
And for this here it says we 

1441
01:16:41,640 --> 01:16:43,480
cannot speak of locked 
abilities. 

1442
01:16:43,920 --> 01:16:48,880
You can map them to the Major 
Arcana and draw a three card. 

1443
01:16:48,880 --> 01:16:50,760
Spread your background to 
abilities. 

1444
01:16:50,760 --> 01:16:54,240
Holy shit I'm definitely doing 
this is sick as an initiative 

1445
01:16:54,240 --> 01:16:58,080
into the mysteries. 
You know that the Major Arcana 

1446
01:16:58,080 --> 01:17:01,200
only #22 and you have two 
options. 

1447
01:17:01,320 --> 01:17:05,080
Remove to each of the 
backgrounds, abilities, your 

1448
01:17:05,080 --> 01:17:07,640
choice. 
Or dig deep into yourself to 

1449
01:17:07,640 --> 01:17:11,080
produce the forgotten Arcana, 
the Beggar, and the fountain. 

1450
01:17:11,320 --> 01:17:16,760
Then spread a meditative moment.
Assign each option to an Arcana 

1451
01:17:17,120 --> 01:17:18,840
draw and proceed. 
Sorry, it says. 

1452
01:17:18,840 --> 01:17:20,680
Then spend the meditative, not 
spread. 

1453
01:17:20,680 --> 01:17:23,320
Spend the meditative. 
Fucking that's great. 

1454
01:17:23,400 --> 01:17:27,080
This is amazing. 
It's so, so unbelievably good. 

1455
01:17:27,440 --> 01:17:29,600
It's so great. 
That's so cool. 

1456
01:17:29,720 --> 01:17:33,960
I would definitely dude the the 
playing this game and definitely

1457
01:17:33,960 --> 01:17:36,200
leaning a little bit more into 
like the made weirdness of it, 

1458
01:17:36,200 --> 01:17:38,880
like pulling out one of the hand
of glory candles and doing a 

1459
01:17:38,880 --> 01:17:41,440
tarot spread for your abilities 
before you like step through the

1460
01:17:41,440 --> 01:17:43,080
mirror. 
That'd be dope as fuck. 

1461
01:17:44,040 --> 01:17:46,040
Yeah, absolutely. 
I'm gonna hand draw the fountain

1462
01:17:46,040 --> 01:17:47,520
and the beggar as well, you 
know. 

1463
01:17:47,800 --> 01:17:50,080
So I'm gonna. 
Cut out my own tarot cards. 

1464
01:17:51,760 --> 01:17:55,160
I think we're on to experience 
and I. 

1465
01:17:55,200 --> 01:17:57,600
Walk there's no we're to 
adjudicating rules. 

1466
01:17:57,600 --> 01:17:59,600
We're to adjudicating roles 
right, right, right, right, 

1467
01:17:59,600 --> 01:18:01,880
right, All right. 
Adjudicating roles So roles 

1468
01:18:01,880 --> 01:18:05,880
should I love This is this is so
one of my favorite. 

1469
01:18:06,280 --> 01:18:09,200
I've said this a billion times. 
One of my favorite things ever 

1470
01:18:09,200 --> 01:18:12,080
is the explanation of like when 
to roll like I'm gonna get it 

1471
01:18:12,080 --> 01:18:16,360
fucking tattooed on me at some 
point, but there's a million 

1472
01:18:16,360 --> 01:18:18,640
ways to say the same thing. 
This is one of my favorite ways.

1473
01:18:18,640 --> 01:18:19,680
This is a. 
Good one. 

1474
01:18:19,720 --> 01:18:23,480
It's such a good one because a 
lot of people want to, you can 

1475
01:18:23,480 --> 01:18:26,320
explain it in a sentence and I 
think that's that's totally 

1476
01:18:26,320 --> 01:18:28,800
fine. 
This one takes that and goes 

1477
01:18:28,800 --> 01:18:30,680
just a little bit more with it. 
So I'm gonna go through all of 

1478
01:18:30,680 --> 01:18:32,480
it. 
So it says role should happen 

1479
01:18:32,480 --> 01:18:35,040
when the following are true and 
there's three things underneath 

1480
01:18:35,040 --> 01:18:38,760
it when the outcome is unclear, 
when success is interesting, 

1481
01:18:38,960 --> 01:18:42,000
when failure is interesting. 
And then there's a a, a box 

1482
01:18:42,000 --> 01:18:44,000
explaining this. 
I'm going to steal the Aaron. 

1483
01:18:45,480 --> 01:18:49,800
So if less than three are true, 
consider the following. 

1484
01:18:49,800 --> 01:18:53,000
So basically all three in order 
to roll all three should be a 

1485
01:18:53,000 --> 01:18:55,360
thing. 
So if it's less than that, I'm 

1486
01:18:55,360 --> 01:18:57,440
going to stop putting my elbows 
on the keyboard. 

1487
01:18:57,440 --> 01:18:58,640
I was banging the camera there 
for a second. 

1488
01:18:59,000 --> 01:19:00,720
If less than three are true, 
consider the following. 

1489
01:19:00,840 --> 01:19:04,400
If the outcome is clear, just 
have that outcome happen. 

1490
01:19:04,400 --> 01:19:07,160
No need to roll. 
Thank you. 

1491
01:19:07,160 --> 01:19:10,560
Like thank you. 
If success is uninteresting, 

1492
01:19:10,920 --> 01:19:13,840
work with the other players to 
choose an interesting failure 

1493
01:19:13,840 --> 01:19:16,400
that puts someone in a position 
where a role could happen. 

1494
01:19:17,080 --> 01:19:20,120
If failure is uninteresting, 
work with the other players to 

1495
01:19:20,120 --> 01:19:22,720
choose an interesting success 
that puts someone in a position 

1496
01:19:22,720 --> 01:19:24,880
where a role could happen. 
That says. 

1497
01:19:24,880 --> 01:19:28,160
Note that interesting quote UN 
quote does not always mean best 

1498
01:19:28,160 --> 01:19:31,600
quote UN quote. 
These meanings will vary from 

1499
01:19:31,600 --> 01:19:34,440
group to group, which is why 
it's important to work toward an

1500
01:19:34,440 --> 01:19:36,160
outcome with your fellow 
players. 

1501
01:19:36,240 --> 01:19:42,080
I fucking love this page. 
This this reminds me of 

1502
01:19:42,280 --> 01:19:45,440
Patchwork Worlds in the way and 
wish that when I read something 

1503
01:19:45,440 --> 01:19:50,320
Aaron King has wrote, I am 
better at explaining and playing

1504
01:19:50,320 --> 01:19:53,280
games. 
You know, like, oh, I just got 

1505
01:19:53,280 --> 01:19:54,920
better at doing this. 
Yes. 

1506
01:19:55,480 --> 01:19:57,840
And yeah, this is one that I 
feel like people should steal 

1507
01:19:57,840 --> 01:20:01,440
this if you don't take anything 
from this book, and I feel like 

1508
01:20:01,440 --> 01:20:03,680
there's a lot of really great in
here to take from, you should 

1509
01:20:03,680 --> 01:20:07,320
take this. 
Yeah, well, so we have our own 

1510
01:20:08,040 --> 01:20:11,440
opinions on PBTA and all the 
things that claim to be. 

1511
01:20:12,560 --> 01:20:21,440
I understood how to play Pbtas, 
not run, Yes, but I mean, the GM

1512
01:20:21,440 --> 01:20:24,800
tools in Apocalypse World are my
favorite part of it. 

1513
01:20:24,800 --> 01:20:26,760
Yeah, yeah, I'm not gonna say 
that. 

1514
01:20:26,760 --> 01:20:31,160
I'll keep the rest of myself, 
but playing the game, I got so 

1515
01:20:31,160 --> 01:20:33,120
much better. 
Aaron has this incredible way of

1516
01:20:33,120 --> 01:20:36,000
explaining things in a concise 
way that you thought you 

1517
01:20:36,000 --> 01:20:41,080
understood, but is better 
because we've said over and over

1518
01:20:41,120 --> 01:20:43,600
we love brevity, we love rules, 
light stuff, and just saying the

1519
01:20:43,880 --> 01:20:45,720
only role. 
When this is the thing, we go, 

1520
01:20:45,720 --> 01:20:48,040
yeah, we get it. 
And then you read this and go, 

1521
01:20:48,600 --> 01:20:50,680
yeah, we got it. 
But this explains it in such a 

1522
01:20:50,680 --> 01:20:54,760
way that makes it so much easier
to absorb and communicate. 

1523
01:20:55,760 --> 01:20:57,080
Yeah. 
And Patrick World does have a 

1524
01:20:57,080 --> 01:20:59,040
PPCA. 
This does this with like the 

1525
01:20:59,040 --> 01:21:03,240
core role for like every fucking
TTRPG. 

1526
01:21:03,240 --> 01:21:07,000
It's it's, it's such a again, 
just a clean, concise, clear, 

1527
01:21:07,000 --> 01:21:10,400
clear, well communicated way for
something that we all thought we

1528
01:21:10,400 --> 01:21:12,800
knew and know a little bit 
better now, just like you said 

1529
01:21:13,120 --> 01:21:14,040
so. 
It's great. 

1530
01:21:14,160 --> 01:21:16,520
I don't know why, but I 
specifically love the line that 

1531
01:21:16,680 --> 01:21:19,600
if the outcome is clear, then it
just happens. 

1532
01:21:19,680 --> 01:21:23,680
Like, yeah, you're like, yeah, 
you just don't need the role for

1533
01:21:23,680 --> 01:21:25,440
every guy. 
I mean, I'm already like a, you 

1534
01:21:25,440 --> 01:21:27,560
know, I've been through a whole 
session where we've rolled 

1535
01:21:27,720 --> 01:21:30,640
twice, you know, but it's great 
to put that there. 

1536
01:21:30,640 --> 01:21:32,880
I mean the whole blurb is great,
but. 

1537
01:21:33,480 --> 01:21:37,440
Amazing part, it's so good. 
So the rest is all of the core 

1538
01:21:37,440 --> 01:21:39,640
mechanics of the game. 
Again, this is adapted from 

1539
01:21:39,720 --> 01:21:44,240
several Metal 2012, which is AD 
100 system, which is basically 

1540
01:21:44,240 --> 01:21:49,240
it's AD 100 roll under. 
And when a player rolls, they 

1541
01:21:49,240 --> 01:21:53,880
roll AD 100 with the intention 
of scoring equal to or under an 

1542
01:21:53,920 --> 01:21:56,160
applicable skill. 
We talked about skills and 

1543
01:21:56,160 --> 01:21:59,160
everything that you got with 
your abilities and everything 

1544
01:21:59,160 --> 01:22:01,000
like that. 
They want to roll as high as 

1545
01:22:01,000 --> 01:22:04,840
possible within that range 
though, with A roll equal to 

1546
01:22:04,880 --> 01:22:06,600
their skill level being a 
critical hit. 

1547
01:22:06,600 --> 01:22:11,280
So critical hits would be very 
very you have a one in a hundred

1548
01:22:11,280 --> 01:22:13,960
chance of getting a crit 
basically according to this with

1549
01:22:13,960 --> 01:22:16,040
a rule equal to their skill 
level being a crit. 

1550
01:22:16,240 --> 01:22:19,160
So if you have a 40, you have to
roll a 40 to get it. 

1551
01:22:19,760 --> 01:22:22,080
If the player doesn't have an 
applicable skill, they can still

1552
01:22:22,080 --> 01:22:25,280
try to roll equal to or under 
A10, which is considered an 

1553
01:22:25,280 --> 01:22:27,280
application of dumb luck or 
divine intervention. 

1554
01:22:27,280 --> 01:22:28,960
So A1 in 10 chance. 
Basically. 

1555
01:22:29,680 --> 01:22:32,160
Some enemies and obstacles are 
resistant to attempts to 

1556
01:22:32,160 --> 01:22:33,640
overcome them. 
For instance, while any 

1557
01:22:33,640 --> 01:22:37,400
successful gun roll is enough to
harm an idiot cosplaying as a 

1558
01:22:37,400 --> 01:22:41,840
mercenary, a trained servant of 
the Outer Insects decked in 4D 

1559
01:22:41,840 --> 01:22:44,280
liquid armor is a bit harder to 
hit. 

1560
01:22:44,280 --> 01:22:46,680
When this is the case, the 
obstacle has a threshold. 

1561
01:22:47,040 --> 01:22:49,560
The playgrounds were all equal 
to or above this threshold while

1562
01:22:49,560 --> 01:22:52,680
still rolling under their skill.
For example, Getting is trying 

1563
01:22:52,680 --> 01:22:54,440
to shoot the aforementioned 
armored enemy. 

1564
01:22:54,440 --> 01:22:57,800
Colonel Friday. 
Colonel Friday, right. 

1565
01:22:58,320 --> 01:23:01,160
The servant of the outer 
Insects, decked in 40 liquid 

1566
01:23:01,160 --> 01:23:02,400
armor. 
Colonel Friday. 

1567
01:23:03,000 --> 01:23:06,480
Yeah, obviously Friday's 
threshold is 60 and Gideon's gun

1568
01:23:06,480 --> 01:23:09,320
skill is 80. 
This means that Gideon will need

1569
01:23:09,400 --> 01:23:13,920
a 61 to 80 to successfully harm 
the Colonel with a gun. 

1570
01:23:15,040 --> 01:23:17,480
That's on 1/2 the page. 
That's the that's the core 

1571
01:23:17,480 --> 01:23:18,760
mechanics. 
I love that the second part of 

1572
01:23:18,760 --> 01:23:21,480
the mechanics, like, explains 
and tweaks a little bit more so 

1573
01:23:21,480 --> 01:23:23,560
it says right at the top kind of
in parentheses. 

1574
01:23:23,720 --> 01:23:25,400
If you're having trouble 
wrapping your mind around this, 

1575
01:23:25,400 --> 01:23:28,640
it's Price is Right rules like, 
you know, closest is that going 

1576
01:23:28,640 --> 01:23:30,280
over right? 
As long as you go over the 

1577
01:23:30,280 --> 01:23:32,920
threshold. 
But I like the part below. 

1578
01:23:32,920 --> 01:23:35,640
And again, we've talked about 
some parts of this in summer 

1579
01:23:35,640 --> 01:23:37,560
metal 2012. 
We're not referencing that. 

1580
01:23:37,560 --> 01:23:39,560
We're reading this game as this 
game. 

1581
01:23:39,560 --> 01:23:42,560
So however, there are multiple 
ways to increase that band of 

1582
01:23:42,560 --> 01:23:45,800
numbers. 
Basically it says if you it's a 

1583
01:23:45,800 --> 01:23:49,600
roll under game, so you don't 
necessarily fail. 

1584
01:23:49,600 --> 01:23:53,120
If you also roll under the bad 
guy's threshold, you just don't 

1585
01:23:53,120 --> 01:23:57,440
succeed, right? 
But what you do do is give your 

1586
01:23:57,440 --> 01:24:02,960
the the next person a bonus. 
So it says if a player roles 

1587
01:24:02,960 --> 01:24:05,440
under their target number, but 
also under the target's 

1588
01:24:05,440 --> 01:24:09,320
threshold, they identify a 
weakness or set up an ally for 

1589
01:24:09,320 --> 01:24:12,400
success, and the next ally to 
target the enemy can choose to 

1590
01:24:12,400 --> 01:24:15,640
either raise their effective 
skill by 10 or lower the enemy's

1591
01:24:15,640 --> 01:24:18,320
threshold by 10. 
Both of these are only applied 

1592
01:24:18,320 --> 01:24:22,320
to the next role, so I love that
you still succeeded. 

1593
01:24:22,360 --> 01:24:25,440
Technically you succeeded super 
well, but not within the 

1594
01:24:25,440 --> 01:24:27,640
threshold. 
So instead of doing damage, you 

1595
01:24:27,640 --> 01:24:29,920
just give the next person a 
bonus, which is great. 

1596
01:24:30,440 --> 01:24:33,960
Yeah, I also just, we we need to
really roll it back to that. 

1597
01:24:34,720 --> 01:24:38,160
What is it? 
The a servant of the outer 

1598
01:24:38,160 --> 01:24:41,040
insects wearing a 4D liquid 
armor. 

1599
01:24:41,040 --> 01:24:43,240
I I read that and I was like, 
that's perfect. 

1600
01:24:43,240 --> 01:24:48,600
Yeah, absolutely. 
Also, if a player has a number 

1601
01:24:48,600 --> 01:24:51,680
of applicable skills, they can 
use the highest one and increase

1602
01:24:51,680 --> 01:24:53,560
it by 5. 
For instance, if a player's 

1603
01:24:53,560 --> 01:24:58,760
background is cop reroll but and
they're using the gun scale, 

1604
01:24:58,760 --> 01:25:01,720
they can usually treat their gun
scale as five higher due to 

1605
01:25:01,720 --> 01:25:04,280
being bolstered by their time as
a police officer. 

1606
01:25:04,960 --> 01:25:08,200
However, this likely only 
applies to the gun they used 

1607
01:25:08,200 --> 01:25:12,200
while a cop guns, which are 
unfortunately becoming larger 

1608
01:25:12,200 --> 01:25:17,080
and more varied in the US. 
I'm going to move on from that. 

1609
01:25:17,360 --> 01:25:21,240
So one last way to increase your
target number only applies to 

1610
01:25:21,240 --> 01:25:23,560
the background skill you first 
wrote. 

1611
01:25:23,960 --> 01:25:26,840
You can choose to lose 10 
commitment and describe a scene 

1612
01:25:26,840 --> 01:25:30,560
from your old life to increase 
that scale by 20% for a single 

1613
01:25:30,560 --> 01:25:31,960
roll. 
Yes, Aaron, a cap. 

1614
01:25:32,720 --> 01:25:35,640
After a roll is made, the player
will assign each of the two dice

1615
01:25:35,640 --> 01:25:39,240
that make up AD 100 roll to one 
of two components, Damage and 

1616
01:25:39,240 --> 01:25:41,640
Fallout. 
If the roll is successful, the 

1617
01:25:41,640 --> 01:25:45,200
damage is dealt to the target. 
The damage is an abstraction for

1618
01:25:45,200 --> 01:25:47,240
overcoming an obstacle, so it 
doesn't have to be a literal 

1619
01:25:47,240 --> 01:25:50,120
wound, which is my favorite way 
that things do damage. 

1620
01:25:50,640 --> 01:25:53,960
It can also represent physically
eroding the illusory cloak, 

1621
01:25:54,160 --> 01:25:57,800
hiding a base out, dancing a 
competitor, or anything else. 

1622
01:25:57,800 --> 01:26:00,720
I we said this already. 
Aaron writes in a concise way. 

1623
01:26:00,720 --> 01:26:02,160
That is so fucking vibey. 
Yeah. 

1624
01:26:04,520 --> 01:26:08,520
Yeah, there's, it's not implied 
lore, which, which there is 

1625
01:26:08,520 --> 01:26:10,640
maybe like a touch of with like 
the liquid armor guide and 

1626
01:26:10,640 --> 01:26:13,560
stuff. 
But like, what am I trying to 

1627
01:26:13,560 --> 01:26:16,400
say there? 
There is like this implication, 

1628
01:26:16,400 --> 01:26:19,520
the way that rules are written 
and it really expands how you 

1629
01:26:19,520 --> 01:26:25,320
think about how things can shake
out when using said rules like 

1630
01:26:25,320 --> 01:26:26,760
this. 
I mean, it's just it's just a 

1631
01:26:26,760 --> 01:26:28,600
contest, Like anything can be a 
contest. 

1632
01:26:28,600 --> 01:26:30,240
I can make it. 
We could have a battle of the 

1633
01:26:30,240 --> 01:26:32,200
bands right now. 
Could be we could do a skate 

1634
01:26:32,200 --> 01:26:39,640
off. 
Yeah, where, where we, where did

1635
01:26:39,640 --> 01:26:41,600
we end up? 
The role is successful, but. 

1636
01:26:41,600 --> 01:26:44,400
What I what I was saying 
specifically about this part was

1637
01:26:44,400 --> 01:26:48,000
the two, the two examples chosen
for damage, right as an 

1638
01:26:48,000 --> 01:26:51,480
abstraction. 
One is physically eroding the 

1639
01:26:51,480 --> 01:26:55,360
illusory cloak hiding a base. 
One is outdating a competitor. 

1640
01:26:55,800 --> 01:26:58,160
And that's just not gonna not 
crack me up, you know, it's 

1641
01:26:58,160 --> 01:27:00,560
just, it's a cool way to do it. 
So yeah. 

1642
01:27:00,560 --> 01:27:02,600
So if your role's a failure, the
damage is the amount your 

1643
01:27:02,600 --> 01:27:04,480
commitment is reduced by. 
So again, damage is an 

1644
01:27:04,480 --> 01:27:07,800
abstraction. 
And if you fail, you just 

1645
01:27:07,800 --> 01:27:09,480
continue to reduce the 
commitment. 

1646
01:27:09,480 --> 01:27:11,840
So again, commitment is your 
ability to kind of stay within 

1647
01:27:11,840 --> 01:27:13,560
this magical world, as far as I 
read it. 

1648
01:27:14,240 --> 01:27:17,360
And the the more kind of jaded 
you get with it and everything, 

1649
01:27:17,480 --> 01:27:21,280
yeah, you you lose. 
So damage is all on abstraction 

1650
01:27:21,400 --> 01:27:24,920
based on your commitment. 
Commitment's also the distance 

1651
01:27:24,920 --> 01:27:27,760
from your old life. 
And so I, I, I feel like there's

1652
01:27:27,800 --> 01:27:31,120
a lot of like, interesting 
narrative implications for some 

1653
01:27:31,120 --> 01:27:35,160
of those, like backgrounds for 
like, so falling back into your 

1654
01:27:35,160 --> 01:27:37,040
old life, especially the cop, 
it's like, well, you just go 

1655
01:27:37,040 --> 01:27:38,280
back to being a piece of shit 
cop. 

1656
01:27:38,280 --> 01:27:40,560
But you know, like, I'm getting 
so jaded and angry. 

1657
01:27:40,560 --> 01:27:44,360
I'm gonna go back to, you know, 
yeah. 

1658
01:27:44,600 --> 01:27:47,000
No cops listen. 
No cops listens to this show at 

1659
01:27:47,000 --> 01:27:49,000
this point. 
We haven't, we haven't got a 

1660
01:27:49,000 --> 01:27:50,480
good hate coming in a while. 
We'll believe. 

1661
01:27:50,480 --> 01:27:52,520
I still need to put that first. 
I need to put that one on a 

1662
01:27:52,520 --> 01:27:55,160
T-shirt. 
So anyway, Fallout indicates how

1663
01:27:55,160 --> 01:27:58,200
the story of your characters and
the world around them changes 

1664
01:27:58,200 --> 01:28:00,240
based on your actions. 
It's all narrative. 

1665
01:28:00,240 --> 01:28:02,240
And the follow happens based on 
the table below. 

1666
01:28:02,240 --> 01:28:08,400
I will say a couple of times, 
Aaron says below, but it's sigh,

1667
01:28:08,400 --> 01:28:10,840
raise. 
But that's a common thing that 

1668
01:28:10,840 --> 01:28:12,560
happens in games all the time. 
And I think it's just the way we

1669
01:28:12,560 --> 01:28:16,680
all write in Word, straight down
Google Docs. 

1670
01:28:17,640 --> 01:28:18,960
Yeah, Google Docs. 
Yeah. 

1671
01:28:19,520 --> 01:28:22,240
So it's a it's a one to three, 
four to seven and eight to 10 

1672
01:28:22,240 --> 01:28:23,480
table. 
Why don't you, why don't you 

1673
01:28:23,480 --> 01:28:27,000
roll me a quick Fallout and 
we'll explain this a little bit.

1674
01:28:28,760 --> 01:28:31,080
I rolled a nine. 
Damn. 

1675
01:28:31,920 --> 01:28:34,760
Yeah, it's going to shit. 
Something explodes. 

1676
01:28:34,760 --> 01:28:38,480
Your enemy gets reinforcements. 
The boss has a second, stronger 

1677
01:28:38,480 --> 01:28:40,520
form. 
The consequence of yourself. 

1678
01:28:40,800 --> 01:28:44,640
Selfishness becomes evident. 
Yeah, so that's the worst 

1679
01:28:44,640 --> 01:28:45,760
possible outcome. 
Yeah. 

1680
01:28:46,640 --> 01:28:49,320
The other options one through 
three things are good or at 

1681
01:28:49,320 --> 01:28:54,760
least beautiful. 
Again, like the way that's this 

1682
01:28:54,760 --> 01:28:56,840
is exactly my point with the way
that Aaron writes where it's 

1683
01:28:56,840 --> 01:29:01,840
just like there's so much said 
in so few words that it I like 

1684
01:29:01,840 --> 01:29:03,720
it. 
It's that Midwest passive 

1685
01:29:03,720 --> 01:29:05,080
aggressiveness coming through in
the writing. 

1686
01:29:05,080 --> 01:29:07,680
That's what it is. 
Circumstances are going in your 

1687
01:29:07,680 --> 01:29:09,720
favor. 
You see a useful object learn 

1688
01:29:09,720 --> 01:29:11,680
important fact. 
An alarm goes quiet, you look 

1689
01:29:11,680 --> 01:29:14,880
hot or the environment changes 
to look strange and lovely. 

1690
01:29:15,600 --> 01:29:18,000
Four to seven friction is 
building and turning gross. 

1691
01:29:18,280 --> 01:29:20,280
A fire starts. 
A bystander is drawn in, 

1692
01:29:20,280 --> 01:29:23,680
something isn't as easy as you 
thought, sights and smells turn 

1693
01:29:23,680 --> 01:29:26,880
evil and distracting, and people
witness you doing something 

1694
01:29:26,880 --> 01:29:28,400
embarrassing or selfish. 
And we already talked about 

1695
01:29:28,400 --> 01:29:32,160
eight through 10 going to shit, 
so fallout consequences should 

1696
01:29:32,200 --> 01:29:34,320
build naturally and be 
telegraphed. 

1697
01:29:34,640 --> 01:29:37,120
There's an example here 
basically saying that on a four 

1698
01:29:37,120 --> 01:29:39,400
through 7 you see things going 
bad. 

1699
01:29:39,400 --> 01:29:42,120
On 8 through 10 something does 
go bad, so Telegraph these 

1700
01:29:42,120 --> 01:29:44,280
things ahead of time as follows.
Gets worse. 

1701
01:29:44,840 --> 01:29:47,360
The default table works in most 
situations. 

1702
01:29:47,880 --> 01:29:52,440
Feel free to adapt it any way 
you want, including changing the

1703
01:29:52,440 --> 01:29:55,560
numbers of things that are more 
difficult or easier or whatnot, 

1704
01:29:56,080 --> 01:29:57,800
which is really easy to do with 
the D10. 

1705
01:29:57,800 --> 01:29:59,600
That's one thing that's great 
about do 100 systems. 

1706
01:29:59,800 --> 01:30:04,400
I know I'm a big 2D6 boy, but I 
think D100 would be my next 

1707
01:30:04,400 --> 01:30:08,080
thing before we even get to D20.
Roll under just because I think 

1708
01:30:08,080 --> 01:30:09,080
you've said this over and over 
again. 

1709
01:30:09,080 --> 01:30:11,240
The numbers become so easy when 
it's just a percentage. 

1710
01:30:11,680 --> 01:30:15,520
Yeah, you know, yes, it's very 
incredibly easy to figure math. 

1711
01:30:16,160 --> 01:30:21,000
Yeah. 
And then do you want to do 

1712
01:30:21,000 --> 01:30:22,080
commitment damage? 
Let me in the game. 

1713
01:30:22,080 --> 01:30:23,520
Yeah, the coupon. 
Yeah, absolutely. 

1714
01:30:23,720 --> 01:30:25,440
So you start with 100 
commitment, which we said a few 

1715
01:30:25,440 --> 01:30:28,200
times and there aren't many ways
to regain it. 

1716
01:30:28,680 --> 01:30:34,520
We've talked about losing it a 
lot by either like taking damage

1717
01:30:34,520 --> 01:30:40,640
quotes or using it as a resource
to in in contact with your 

1718
01:30:40,640 --> 01:30:45,000
skills. 
Yes, do with the information as 

1719
01:30:45,000 --> 01:30:47,120
you will. 
Live fast and die young or play 

1720
01:30:47,120 --> 01:30:49,880
it safe and stretch it out. 
Stretch out what time you have. 

1721
01:30:50,760 --> 01:30:53,720
Luckily most of your enemies 
will have less durability when 

1722
01:30:53,720 --> 01:30:56,560
you successfully use a skill to 
hurt them. 

1723
01:30:56,560 --> 01:30:58,520
You deal damage as described 
above. 

1724
01:30:59,480 --> 01:31:03,800
When you reach 0, you're done. 
You might not be dead, or you 

1725
01:31:03,800 --> 01:31:07,200
might be dead, or you might not 
be, or you might just turn back 

1726
01:31:08,440 --> 01:31:11,560
to your old life, or turn your 
back on the this revolution that

1727
01:31:11,560 --> 01:31:15,640
you're a part of. 
I will say I have one question 

1728
01:31:15,640 --> 01:31:18,200
about go if you want to go 
through the unless part. 

1729
01:31:18,200 --> 01:31:20,080
I did have a question. 
Hopefully Aaron's still in chat.

1730
01:31:21,160 --> 01:31:25,840
Unless, this is unless one of 
your allies permanently 

1731
01:31:25,840 --> 01:31:28,640
sacrifices in the ability to 
bring you back, They lose this 

1732
01:31:28,640 --> 01:31:32,720
ability and can never regain it.
They describe how the usage of 

1733
01:31:32,720 --> 01:31:36,480
this ability brings you back 
from the edge, or a contact 

1734
01:31:37,040 --> 01:31:43,120
you've worked with betrays you. 
They let you live out of respect

1735
01:31:43,120 --> 01:31:47,200
for your previous relationships,
but they won't be so forgiving 

1736
01:31:47,200 --> 01:31:50,560
next time, and they will bring 
all their knowledge of you to 

1737
01:31:50,560 --> 01:31:53,400
bear. 
Or you decide to join the other 

1738
01:31:53,400 --> 01:31:55,480
side, in which case your 
character comes the enemy, 

1739
01:31:56,120 --> 01:31:58,840
though that with a slim 
possibility of future 

1740
01:31:58,840 --> 01:32:02,200
redemption. 
I love all these. 

1741
01:32:02,200 --> 01:32:06,080
This is a fantastic way to to do
this, especially the third one 

1742
01:32:06,080 --> 01:32:08,800
where like you're a bad guy, but
then maybe something happens and

1743
01:32:08,800 --> 01:32:12,880
you get like a good role. 
So my question is if you if you 

1744
01:32:13,040 --> 01:32:15,800
so once you hit zero commitment,
you're out, you're gone, right? 

1745
01:32:16,120 --> 01:32:17,440
Unless one of these things 
happens. 

1746
01:32:17,440 --> 01:32:20,440
But like how much like 
mechanically wise, right? 

1747
01:32:20,440 --> 01:32:24,360
Not just in the narrative, like 
you would need commitment again,

1748
01:32:25,200 --> 01:32:28,360
how much, how much do you get 
back if one of these unless 

1749
01:32:28,360 --> 01:32:33,240
happens, like how do you like, 
what do you restart at for the 

1750
01:32:33,240 --> 01:32:35,400
purposes of mechanics and taking
damage and stuff like that? 

1751
01:32:35,400 --> 01:32:36,880
That's my question. 
I don't think it's listed 

1752
01:32:36,880 --> 01:32:39,720
anywhere of like if someone does
say, if you say one of your 

1753
01:32:39,720 --> 01:32:44,080
allies does permanently 
sacrifice an ability, like what 

1754
01:32:44,080 --> 01:32:46,880
do you start back at? 
You know, roll AD 10 and if it's

1755
01:32:46,880 --> 01:32:48,240
a four, you get 4D kind of 
thing. 

1756
01:32:50,320 --> 01:32:53,280
Boom. 
All right, So Aaron said, oh 

1757
01:32:53,280 --> 01:32:56,000
shit, I have no answer for that.
I would say 1D100, which is 

1758
01:32:56,120 --> 01:32:58,400
basically what I just said. 
Just like roll it and then you 

1759
01:32:58,400 --> 01:33:00,080
just get that one. 
So perfect. 

1760
01:33:00,920 --> 01:33:03,440
So we'll say that. 
We'll say that is that's that's 

1761
01:33:03,440 --> 01:33:05,120
what you do. 
You just roll the 100 and you 

1762
01:33:05,120 --> 01:33:06,560
start back. 
You and your table, the house, 

1763
01:33:07,040 --> 01:33:07,760
you know? 
Yeah. 

1764
01:33:08,120 --> 01:33:09,400
Very true. 
Yeah, yeah, yeah. 

1765
01:33:10,280 --> 01:33:12,160
But yeah, that was the only 
thing I saw there was just that 

1766
01:33:12,160 --> 01:33:14,800
like you get to come back, but 
mechanically you need, you need 

1767
01:33:14,800 --> 01:33:18,160
that commitment missions. 
Do you want to do missions or? 

1768
01:33:20,640 --> 01:33:24,440
Yeah, yeah. 
Missions play centers around 

1769
01:33:24,440 --> 01:33:25,800
missions. 
Characters might be given the 

1770
01:33:25,800 --> 01:33:30,600
mission by a contact, or choose 
one based on what they know. 

1771
01:33:31,800 --> 01:33:34,040
If you're play. 
If you're the player generating 

1772
01:33:34,040 --> 01:33:37,480
the mission, feel free to keep 
the initial premise simple and 

1773
01:33:37,480 --> 01:33:40,120
then complicate things as you 
go, especially if the other 

1774
01:33:40,120 --> 01:33:43,480
players are ruling poorly. 
Sample mission components are 

1775
01:33:43,480 --> 01:33:47,960
listed below or to the side. 
Pick from them or create them on

1776
01:33:47,960 --> 01:33:51,520
your own, then add enemies. 
More information on enemies is 

1777
01:33:51,520 --> 01:33:53,640
in the latest section, and it's 
it's fairly funny. 

1778
01:33:54,320 --> 01:33:59,040
Keep in mind that characters in 
Through the Mirror are powerful 

1779
01:33:59,080 --> 01:34:01,440
without rolling. 
They can sneak past defenses, 

1780
01:34:01,440 --> 01:34:03,760
kill enemies, or make them 
switch sides. 

1781
01:34:03,760 --> 01:34:07,000
Thus, it's recommended to 
include multiple stages and 

1782
01:34:07,000 --> 01:34:09,400
locations in each mission. 
This forces the players to 

1783
01:34:09,400 --> 01:34:12,720
either use their powerful 
abilities up front to get them 

1784
01:34:12,720 --> 01:34:17,200
past initial obstacles, or to 
rely on roles initially saving 

1785
01:34:17,200 --> 01:34:19,280
their abilities for the final 
task. 

1786
01:34:19,280 --> 01:34:25,520
Both purchases are fine. 
Yeah, I really love the way that

1787
01:34:25,520 --> 01:34:26,680
they put the missions together 
here. 

1788
01:34:28,720 --> 01:34:33,160
It's, I mean, I was gonna drop 
this text document into Dropbox 

1789
01:34:33,160 --> 01:34:34,400
real quick. 
I'll get it out of the way. 

1790
01:34:37,240 --> 01:34:38,560
So tell me how they put them 
together. 

1791
01:34:40,480 --> 01:34:44,720
Yeah, so you have mission goals.
You can choose one or two, you 

1792
01:34:44,720 --> 01:34:48,560
have twists which add one or 
rarely 2, and then the end of 

1793
01:34:48,560 --> 01:34:50,480
mission. 
When the mission is over, 

1794
01:34:50,480 --> 01:34:55,560
everyone does the following 
things, which are things you do.

1795
01:34:56,800 --> 01:34:59,720
Everyone has the opportunity to 
frame a scene based around 

1796
01:34:59,720 --> 01:35:03,120
something on the list above. 
The scene can show how their 

1797
01:35:03,120 --> 01:35:07,800
characters change and how other 
characters can can be invited in

1798
01:35:07,880 --> 01:35:12,080
for the conversation. 
And I love these. 

1799
01:35:12,400 --> 01:35:15,920
This next mission go and an 
arrow, and the next mission go 

1800
01:35:15,920 --> 01:35:20,600
arrow and again put upside down.
Yeah. 

1801
01:35:20,920 --> 01:35:24,000
So after your first mission, you
add 5 to a skill. 

1802
01:35:25,120 --> 01:35:27,720
After the next mission, you add 
5 to a skill or gain a new 

1803
01:35:27,720 --> 01:35:30,880
skill. 
And after that one you add 5 to 

1804
01:35:30,880 --> 01:35:35,200
a skill or roll for a new 
ability or choosing new ability 

1805
01:35:35,200 --> 01:35:38,280
under a heading you already have
an ability in. 

1806
01:35:39,800 --> 01:35:41,480
Great stuff. 
It's. 

1807
01:35:41,560 --> 01:35:43,760
Really. 
But yeah, so my thought as far 

1808
01:35:43,760 --> 01:35:49,080
as this, and maybe I'm wrong, is
this is three different, it's 

1809
01:35:49,080 --> 01:35:51,000
different advancements after 
each missing, right? 

1810
01:35:51,000 --> 01:35:52,880
So first, when you do this, 
second, when you do this or when

1811
01:35:52,880 --> 01:35:54,920
you do that, I really like that 
you don't get a lot of games 

1812
01:35:54,920 --> 01:35:58,920
where you rotate through 
different styles of advancement.

1813
01:35:58,920 --> 01:36:00,880
They might give you all the 
options or whatever, but not in 

1814
01:36:00,880 --> 01:36:02,480
this specific way. 
And I really like that. 

1815
01:36:03,000 --> 01:36:04,800
And I would probably loop it 
back to the first one. 

1816
01:36:05,000 --> 01:36:07,200
It would be a loop, you know, I 
would just. 

1817
01:36:07,200 --> 01:36:09,000
Keep going. 
Yeah, yeah, yeah, yeah, yeah. 

1818
01:36:09,160 --> 01:36:11,400
I mean, I think that's the 
intention, but it's also neat 

1819
01:36:11,400 --> 01:36:18,480
that like you like once you get 
to the third one, you get it's 

1820
01:36:18,480 --> 01:36:21,720
1-2 and three options. 
But then, yeah, on your 4th 

1821
01:36:21,720 --> 01:36:23,840
mission, going back to just like
you just get the skill or 

1822
01:36:23,840 --> 01:36:25,120
whatever. 
I think that's a really neat way

1823
01:36:25,120 --> 01:36:30,280
to kind of like, I don't know, 
add some dynamism in the 

1824
01:36:30,280 --> 01:36:31,600
advancement. 
Without having to do a bunch of 

1825
01:36:31,680 --> 01:36:34,520
problems going a little bit. 
As far as mission goals, goals 

1826
01:36:34,520 --> 01:36:37,080
go, you have someones that you'd
expect like kill somebody, 

1827
01:36:37,080 --> 01:36:39,400
rescue somebody, destroy 
something. 

1828
01:36:39,400 --> 01:36:42,200
Because some interesting ones 
are like escape unseen because 

1829
01:36:42,200 --> 01:36:43,800
mission goals are supposed to 
choose one or two. 

1830
01:36:44,040 --> 01:36:47,080
And that's like an interesting 
like addendum one like, Oh yeah,

1831
01:36:47,080 --> 01:36:51,160
you need to leave your mark and 
then escape unseen. 

1832
01:36:52,720 --> 01:36:54,400
Yeah. 
Or you can be travel through a 

1833
01:36:54,400 --> 01:36:58,160
dangerous way or dangerous area 
and retrieve information or an 

1834
01:36:58,160 --> 01:37:01,240
object. 
As far as twist, the goal is 

1835
01:37:01,240 --> 01:37:04,600
keep being kept elsewhere, but 
someone doesn't want to be 

1836
01:37:04,600 --> 01:37:06,040
rescued. 
I think that's an interesting 

1837
01:37:06,040 --> 01:37:07,560
one. 
You get to rescue the person, 

1838
01:37:07,560 --> 01:37:09,680
you're like, Oh no, I'm here by 
choice. 

1839
01:37:09,680 --> 01:37:13,040
Like, what do you do then? 
Are you then going to kidnap 

1840
01:37:13,040 --> 01:37:15,040
them? 
Yeah. 

1841
01:37:15,040 --> 01:37:18,240
And in the end of mission, you 
know, if you lose commitment, 

1842
01:37:18,240 --> 01:37:23,760
you gain 1D10 to the Max 95. 
If you lose 10 commitment, oh, 

1843
01:37:23,800 --> 01:37:27,920
sorry, you lose 10 to men if you
killed, tortured or otherwise 

1844
01:37:27,920 --> 01:37:30,760
went against your morals. 
And then you advance your 

1845
01:37:30,760 --> 01:37:31,520
character. 
See below. 

1846
01:37:33,560 --> 01:37:35,000
I like it. 
It's a really straightforward, 

1847
01:37:35,000 --> 01:37:38,480
clean way to do something that 
could be written in a much more 

1848
01:37:38,480 --> 01:37:40,800
complicated way. 
But choosing one or two mission 

1849
01:37:40,800 --> 01:37:43,600
goals and choosing one or two 
twists for the missions is just 

1850
01:37:43,600 --> 01:37:47,960
such an easy way to go forward. 
And it's also such an easy list 

1851
01:37:47,960 --> 01:37:50,960
where you can just be like, I 
can think of 1000 more that you 

1852
01:37:50,960 --> 01:37:53,560
could add to this and make it 
super simple to make something 

1853
01:37:53,560 --> 01:37:55,720
dynamic. 
It's really, it's neat. 

1854
01:37:56,200 --> 01:38:00,000
And again, I like the way that 
each person gets to frame like 

1855
01:38:00,200 --> 01:38:02,720
one time of what's happening to 
to add to the group narrative, 

1856
01:38:02,720 --> 01:38:07,720
which you also already get from 
the like failure and success, 

1857
01:38:07,720 --> 01:38:09,000
like discussions and stuff like 
that. 

1858
01:38:09,000 --> 01:38:14,760
So it's a way to continue the 
consistency with that enemies. 

1859
01:38:14,760 --> 01:38:17,160
So there's a bunch I like. 
I like them. 

1860
01:38:17,240 --> 01:38:20,840
There's everyday shitheads, 
amoral thinkers, literal 

1861
01:38:20,840 --> 01:38:25,440
monsters, captains of industry, 
corrupt betrayers, and chief 

1862
01:38:25,440 --> 01:38:29,680
executive officers. 
So obviously the lowest are 

1863
01:38:29,680 --> 01:38:32,720
these guys. 
So in each one you get an 

1864
01:38:32,720 --> 01:38:34,520
explanation of kind of like what
they are. 

1865
01:38:34,760 --> 01:38:38,640
You get a paragraph that is the 
mechanics of it. 

1866
01:38:38,640 --> 01:38:40,840
And then underneath you get 
escalations. 

1867
01:38:40,840 --> 01:38:44,440
It's ways that like when shit 
starts to go bad, especially 

1868
01:38:44,440 --> 01:38:46,560
when you're rolling on the 
fallout table and stuff, that 

1869
01:38:46,560 --> 01:38:48,760
you can escalate it. 
So everyday shitheads are just 

1870
01:38:48,760 --> 01:38:51,480
like regular people, such as a 
cop who likes to push people 

1871
01:38:51,480 --> 01:38:53,080
around. 
What's a cop talking here, 

1872
01:38:53,080 --> 01:38:55,040
Aaron? 
Others might. 

1873
01:38:55,200 --> 01:38:56,600
It's almost like we don't like 
cops. 

1874
01:38:57,040 --> 01:39:00,320
Yeah, others might only be here 
for the paycheck or whatever. 

1875
01:39:00,320 --> 01:39:03,680
So everyday shit heads usually 
have no thresholds, meaning any 

1876
01:39:03,680 --> 01:39:06,800
role under this skill succeeds. 
If they're untrained, they have 

1877
01:39:06,800 --> 01:39:08,640
one health, if they're trained, 
they have like 5, so they can 

1878
01:39:08,640 --> 01:39:10,600
take one or two hits. 
Basically they're mooks, you 

1879
01:39:10,600 --> 01:39:13,440
know? 
Yeah, but the the escalations 

1880
01:39:13,440 --> 01:39:15,280
are neat. 
So when a player's Fallout die 

1881
01:39:15,280 --> 01:39:18,960
is 4 or higher, consider having 
your everyday shithead pool one 

1882
01:39:18,960 --> 01:39:22,320
of the following maneuvers here.
Threaten a bystander, cause 

1883
01:39:22,320 --> 01:39:25,600
collateral damage, call in 
reinforcements, challenge a 

1884
01:39:25,600 --> 01:39:28,520
player's morals, beg for their 
life, or run away. 

1885
01:39:29,040 --> 01:39:33,640
So I really dig the escalation 
list here specifically for the 

1886
01:39:33,640 --> 01:39:37,200
Fallout specifically because 
like again, we've we've said 

1887
01:39:37,200 --> 01:39:39,560
numerous times of some things 
it's nice to leave it broad, but

1888
01:39:39,560 --> 01:39:42,880
when something is, it is brought
as saying Fallout changes the 

1889
01:39:42,880 --> 01:39:45,840
narrative, so change it. 
It's really nice to not only get

1890
01:39:45,840 --> 01:39:48,040
an expectation of what that 
means, but for every enemy to 

1891
01:39:48,040 --> 01:39:51,560
have a list explaining what that
means is really nice to have. 

1892
01:39:52,280 --> 01:39:55,480
Yeah, we have to talk about the 
just like the first line of 

1893
01:39:55,480 --> 01:39:58,400
literal monsters. 
Oh, it's I that was. 

1894
01:39:58,440 --> 01:39:59,600
Yes. 
Please read it for me. 

1895
01:39:59,800 --> 01:40:03,680
It's so good. 
The the literal monsters, the 

1896
01:40:03,680 --> 01:40:06,840
fuckable misunderstood monsters 
are already on your side. 

1897
01:40:07,040 --> 01:40:15,560
You might be one of them. 
Oh my God. 

1898
01:40:17,360 --> 01:40:20,600
Yeah, so good I can. 
Tell that Eric could spend a lot

1899
01:40:20,600 --> 01:40:23,400
of time with Max. 
Yeah, just a little bit. 

1900
01:40:23,400 --> 01:40:26,080
Just a little bit. 
The next line is these literal 

1901
01:40:26,080 --> 01:40:28,280
monsters are the bad ones. 
So I love that, you know, the 

1902
01:40:28,280 --> 01:40:30,040
good ones are the fuckable ones.
That's great. 

1903
01:40:32,080 --> 01:40:34,720
Likely to have a human speed, 
strength, or the abilities not 

1904
01:40:34,720 --> 01:40:37,080
be hideous for disgusting. 
It might just look like you, you

1905
01:40:37,080 --> 01:40:39,120
and me. 
Little monsters have a threshold

1906
01:40:39,120 --> 01:40:43,120
between 20 and 30, but they only
apply to certain approaches. 

1907
01:40:43,280 --> 01:40:45,040
Each monster has its weaknesses 
after all. 

1908
01:40:45,600 --> 01:40:48,680
So while a flesh wearing man 
monster might be very difficult 

1909
01:40:48,680 --> 01:40:52,800
to harm with a typical weaponry,
the rule must be above 30 or 

1910
01:40:52,800 --> 01:40:57,160
below the character skill. 
A buckshot blast of mere shards 

1911
01:40:57,160 --> 01:40:59,640
would circumvent that threshold.
Love that. 

1912
01:41:01,000 --> 01:41:06,320
I think it's like when I first 
started reading this, I like 

1913
01:41:06,320 --> 01:41:08,960
after the first time I was like,
oh, little monsters like evil 

1914
01:41:08,960 --> 01:41:12,800
people, people are monsters and 
I but still probably play this 

1915
01:41:12,800 --> 01:41:15,200
like that sometime. 
But yeah, it means like actual 

1916
01:41:15,200 --> 01:41:17,360
monster monsters, but 
escalations. 

1917
01:41:17,800 --> 01:41:23,080
They drag someone to a remote 
location that sucks, strike out 

1918
01:41:23,080 --> 01:41:27,360
at everyone, present a destroy 
an object or landmark Sha King 

1919
01:41:27,360 --> 01:41:31,560
Kong, and then or consume a 
bystander to heal or reveal a 

1920
01:41:31,560 --> 01:41:34,360
new ability. 
That's right, they grow even 

1921
01:41:34,360 --> 01:41:38,000
more arms. 
Yeah, yeah, cuz they gotta have 

1922
01:41:38,000 --> 01:41:41,000
arms or tentacles. 
Well, I guess those are in the 

1923
01:41:41,000 --> 01:41:43,800
first, never mind. 
So yeah. 

1924
01:41:43,800 --> 01:41:45,960
So going through each one just 
to give a little blurb. 

1925
01:41:45,960 --> 01:41:48,120
Everybody shitheads your 
everyday are just normal fucking

1926
01:41:48,120 --> 01:41:50,160
people. 
Wrong place, wrong time. 

1927
01:41:50,400 --> 01:41:53,720
But I like that they're 
susceptible to like just being 

1928
01:41:53,720 --> 01:41:56,000
like, bro, you can just get, you
can just leave and then you'll 

1929
01:41:56,000 --> 01:41:59,680
be like, OK, amoral thinkers. 
Amoral thinkers are scientists, 

1930
01:41:59,680 --> 01:42:01,360
planners, philosophers of the 
opposition. 

1931
01:42:01,360 --> 01:42:03,400
They're they're the smart ones, 
but they're still pretty much 

1932
01:42:03,400 --> 01:42:06,160
just like regular shitheads. 
Then there's the literal 

1933
01:42:06,160 --> 01:42:08,000
monsters and there's the 
captains of industry. 

1934
01:42:08,000 --> 01:42:10,960
These are the greatest monster 
of our society, feeding on 

1935
01:42:10,960 --> 01:42:13,440
money, taking it from those two 
week to hold on and shoving them

1936
01:42:13,440 --> 01:42:16,440
into gaping moths and 
distributing it to their 

1937
01:42:16,440 --> 01:42:19,600
disgusting organs like arms 
manufacturers, police budgets 

1938
01:42:19,600 --> 01:42:21,240
and addictive drugs, etcetera, 
etcetera. 

1939
01:42:21,960 --> 01:42:24,400
Corrupt betrayers are people 
that used to be on your side, 

1940
01:42:24,400 --> 01:42:27,160
but they switched, They were 
seduced, brainwashed, double, 

1941
01:42:27,160 --> 01:42:29,000
triple, quadruple agented, 
whatever. 

1942
01:42:29,320 --> 01:42:31,840
And then the chief executive 
officers are the biggest, 

1943
01:42:31,840 --> 01:42:36,200
baddest, bland. 
They, they aren't bland, 

1944
01:42:36,200 --> 01:42:39,680
ignorant CEOs of the real world,
but they embody all the evils of

1945
01:42:39,680 --> 01:42:43,320
the system. 
The CEO is supposed to be like 

1946
01:42:43,360 --> 01:42:46,840
the big dad of the entire, you 
know, world that you have 

1947
01:42:46,840 --> 01:42:49,760
traversed into there. 
You know, make them immune to 

1948
01:42:49,760 --> 01:42:51,600
regular shit, you know, get 
crazy. 

1949
01:42:52,120 --> 01:42:55,240
Escalations are like command a 
whole word called the power of a

1950
01:42:55,320 --> 01:42:58,560
holy alliance. 
Like edit your character sheet 

1951
01:42:59,520 --> 01:43:01,320
until the end of the mission. 
Love that one. 

1952
01:43:01,400 --> 01:43:02,760
Yeah. 
Yeah, sorry. 

1953
01:43:02,760 --> 01:43:04,560
You actually. 
Don't have that skill give me 

1954
01:43:04,560 --> 01:43:08,280
your sheet scratch. 
That's good and then there's the

1955
01:43:08,280 --> 01:43:11,240
sample mission here. 
It's really neat it's it's 

1956
01:43:11,240 --> 01:43:14,440
Ballard Ranch. 
It's an introductory admission 

1957
01:43:14,440 --> 01:43:16,520
to intermere brightly. 
It's neat it's cool. 

1958
01:43:16,960 --> 01:43:21,440
I I'm not gonna there's a a cool
little we don't read the 

1959
01:43:21,440 --> 01:43:22,600
adventures here. 
It's a good one. 

1960
01:43:22,600 --> 01:43:25,840
And I love the first line of 
running the adventure, the dark 

1961
01:43:25,840 --> 01:43:28,160
secret of the adventure. 
I'm not going to say it go by 

1962
01:43:28,160 --> 01:43:33,320
the PDF right now on on H dot IO
the link below, but it's really 

1963
01:43:33,320 --> 01:43:35,600
cool adventure. 
It gives you everything that you

1964
01:43:35,600 --> 01:43:38,120
need for it. 
A a breakdown of everything 

1965
01:43:38,120 --> 01:43:40,760
that's going on, an explanation 
of how to run it, a map. 

1966
01:43:41,520 --> 01:43:43,320
It's great. 
And then at the back there's the

1967
01:43:43,320 --> 01:43:47,360
reading list, the appendix in 
for this, the games like 

1968
01:43:47,360 --> 01:43:50,520
Cyberpunk 2020, Maid's 
Ascension, Cyber Metal, 

1969
01:43:50,520 --> 01:43:56,800
obviously Apocalypse World 
Comics, The Invisibles by Grant 

1970
01:43:56,800 --> 01:43:59,800
Morrison, Phil The Menace, and 
more for a recursive tale of 

1971
01:43:59,800 --> 01:44:02,560
Gnostic weirdness and all of its
messy, stylish glory. 

1972
01:44:02,920 --> 01:44:04,880
And then movies and television. 
We talked about this before The 

1973
01:44:04,880 --> 01:44:07,960
Matrix series by the Wilkowski's
The Prisoner from Patrick 

1974
01:44:07,960 --> 01:44:10,400
Mcgoohan. 
Great. 

1975
01:44:10,560 --> 01:44:13,240
That's it. 
This is half of the Lorez 

1976
01:44:13,240 --> 01:44:15,560
features book. 
This is in Amir Brightly. 

1977
01:44:15,680 --> 01:44:17,120
This is Aaron motherfucking 
King. 

1978
01:44:17,560 --> 01:44:21,120
So let's kick to those review 
scores real quick. 

1979
01:44:21,800 --> 01:44:27,240
We are gonna just do let me 
rearrange this a little bit, get

1980
01:44:27,240 --> 01:44:29,280
rid of the game scores. 
Nope. 

1981
01:44:33,280 --> 01:44:36,720
We're prepped, don't worry. 
Yes, I do wanna get rid of game 

1982
01:44:36,720 --> 01:44:38,000
scores and I wanna put Z in 
scores. 

1983
01:44:38,000 --> 01:44:41,400
There we go, There we go. 
So the difference really only 

1984
01:44:41,400 --> 01:44:43,600
matters to us. 
But you know, full quote UN 

1985
01:44:43,600 --> 01:44:49,760
quote bigger games that are that
just have more stuff, we usually

1986
01:44:49,760 --> 01:44:51,400
do 5 metrics for, for smaller 
games like this. 

1987
01:44:51,400 --> 01:44:55,000
For scene size games, we use 3 
metrics, visuals, rule set and 

1988
01:44:55,000 --> 01:44:56,880
vibes. 
So visuals are all the visuals 

1989
01:44:56,880 --> 01:44:59,480
of the game. 
That includes the art, the 

1990
01:44:59,480 --> 01:45:01,600
layout, everything, everything. 
When you look at it, you know, 

1991
01:45:01,600 --> 01:45:04,920
front to back, that's visuals. 
Rule set is if it's a new rule 

1992
01:45:04,920 --> 01:45:07,640
set, do we like it? 
Is it good if it's an adapted 

1993
01:45:07,640 --> 01:45:09,120
rule set? 
How well is it adapted? 

1994
01:45:09,160 --> 01:45:12,680
Also do it like and it's good 
and the vibes are kind of like 

1995
01:45:12,680 --> 01:45:15,400
an overall looking at the 
visuals, looking at the rules, 

1996
01:45:15,400 --> 01:45:19,840
like how bad you know when you 
close that last page, do you 

1997
01:45:19,840 --> 01:45:22,960
want to play this game? 
That's the vibes. 

1998
01:45:22,960 --> 01:45:28,040
So visually what you got? 
I love the way this looks. 

1999
01:45:28,440 --> 01:45:32,800
I love the like, like kind of 
diffused art in the back of 

2000
01:45:32,800 --> 01:45:38,360
every single page and I love the
colors and I'm a huge fan of 

2001
01:45:38,360 --> 01:45:41,080
this. 
Visually it's still incredibly 

2002
01:45:41,080 --> 01:45:44,760
readable, which I think is 
really important, like. 

2003
01:45:44,760 --> 01:45:47,200
Well, I mean, the colors are 
like, I don't know how much 

2004
01:45:47,200 --> 01:45:48,920
higher contrast you can get, you
know? 

2005
01:45:48,920 --> 01:45:52,320
Yeah, like it's, it's super easy
to read while still being like 

2006
01:45:52,320 --> 01:45:55,360
very visually dynamic and like 
and having a lot of personality 

2007
01:45:55,360 --> 01:45:59,480
to the visuals and then just not
feel like it's just art. 

2008
01:45:59,480 --> 01:46:02,000
Don't know the place. 
It all fits in nicely, even 

2009
01:46:02,000 --> 01:46:07,400
though maybe there's not really 
one central like genre storyline

2010
01:46:07,400 --> 01:46:09,120
to this. 
It could be, it could go in many

2011
01:46:09,120 --> 01:46:11,080
different ways and you and you 
feel like going through it. 

2012
01:46:11,080 --> 01:46:13,320
So I'm pretty good on visuals, 
you know? 

2013
01:46:13,360 --> 01:46:15,440
Where are you at? 
The visuals are great. 

2014
01:46:15,440 --> 01:46:18,920
Well, I mean we kind of have to 
like where where where do we 

2015
01:46:18,920 --> 01:46:23,920
factor in like the fucking the 
fact that there is AR bonus 

2016
01:46:23,920 --> 01:46:28,120
content, you know what I mean? 
Like is that part of of visuals 

2017
01:46:28,120 --> 01:46:30,040
like is that part of rules? 
I think that. 

2018
01:46:30,080 --> 01:46:31,240
No, I wouldn't say that's part 
of. 

2019
01:46:31,280 --> 01:46:33,560
Rules. 
So or vibes. 

2020
01:46:33,880 --> 01:46:38,520
So I mean, unfortunately the AR 
app doesn't really exist right 

2021
01:46:38,520 --> 01:46:41,680
now and we know it's there. 
So this doesn't really add 

2022
01:46:41,680 --> 01:46:43,280
anything to us visually right 
now. 

2023
01:46:43,280 --> 01:46:45,320
It does really add to the rule 
set because you can now get 

2024
01:46:45,320 --> 01:46:50,920
these rules and read them. 
But yeah, I think if the app 

2025
01:46:50,920 --> 01:46:53,920
comes out ever and we can scan 
this, I think, yeah, visually 

2026
01:46:53,920 --> 01:46:56,520
it'll bump it up to, I mean, 
probably a 10. 

2027
01:46:58,160 --> 01:47:00,760
But yeah, where are you at? 
Where are you at with this 

2028
01:47:00,760 --> 01:47:01,840
visually? 
I mean, I think it's great. 

2029
01:47:01,840 --> 01:47:03,400
I love the art, I love the 
style. 

2030
01:47:03,400 --> 01:47:05,800
I think it's super readable. 
I think it fits the vibe that 

2031
01:47:05,800 --> 01:47:10,160
it's going for compared to other
games since I've gotten 10, 

2032
01:47:10,160 --> 01:47:11,040
stuff like that. 
Where? 

2033
01:47:11,040 --> 01:47:13,280
Where are you? 
For this one right now I'm 

2034
01:47:13,280 --> 01:47:16,600
probably more around like an 8. 
I mean, that was dead on where I

2035
01:47:16,600 --> 01:47:17,920
was at. 
I think it's really, really 

2036
01:47:17,920 --> 01:47:25,520
fantastic and it reminds me a 
little bit to again, probably 

2037
01:47:25,520 --> 01:47:32,880
vibing off of several Metal 2012
of how there is no, there is no 

2038
01:47:32,880 --> 01:47:35,560
base layout. 
You know, like every page is 

2039
01:47:35,560 --> 01:47:37,720
different. 
Every page was clearly done 

2040
01:47:38,040 --> 01:47:40,080
differently. 
You know, it's not like it's 

2041
01:47:40,080 --> 01:47:42,320
just a column thing. 
You're just like filling in text

2042
01:47:42,320 --> 01:47:43,840
in the text box that's supposed 
to be there. 

2043
01:47:43,840 --> 01:47:45,880
And I love that. 
I love when games make every 

2044
01:47:45,880 --> 01:47:48,880
page individually different. 
I think that's definitely one 

2045
01:47:48,880 --> 01:47:51,960
way to get around like the whole
like we need to have a huge art 

2046
01:47:51,960 --> 01:47:53,240
budget. 
It's like, no, just make every 

2047
01:47:53,240 --> 01:47:56,120
page its own spread and like use
your layout in an interesting 

2048
01:47:56,120 --> 01:47:58,480
way and then you're fine. 
That is art. 

2049
01:47:58,480 --> 01:48:00,160
Yeah, I know. 
I think yeah, it is. 

2050
01:48:00,200 --> 01:48:02,960
Like it isn't, you know, I don't
think game designers are. 

2051
01:48:03,000 --> 01:48:04,320
But like, that's a discussion 
for another day. 

2052
01:48:04,320 --> 01:48:08,120
So visually, I think in solid 
rule set, so. 

2053
01:48:08,240 --> 01:48:11,640
So adapted a little bit from 
Cyber Metal 2012, which is. 

2054
01:48:11,680 --> 01:48:15,840
Great, I love this. 
I I love the use of like a like 

2055
01:48:15,840 --> 01:48:22,440
the D100 like not contested 
rule, but like things are 

2056
01:48:22,440 --> 01:48:24,040
contests. 
It's not necessarily causing 

2057
01:48:24,040 --> 01:48:26,400
damage or hurting somebody. 
Like I like to like, Oh yeah, 

2058
01:48:26,400 --> 01:48:28,280
you're just like rolling to win 
in this. 

2059
01:48:28,280 --> 01:48:31,000
Whatever off you're having right
now, whether it be with guns, 

2060
01:48:31,320 --> 01:48:34,320
dancing, fashion show. 
Like I really appreciate that. 

2061
01:48:35,040 --> 01:48:40,560
I like the flexibility of the 
skills and I just like how weird

2062
01:48:41,080 --> 01:48:46,520
building a character is. 
You know, there's just like you 

2063
01:48:46,520 --> 01:48:50,480
roll AD 20 or maybe from 24 if 
you know, if you know the arcane

2064
01:48:50,480 --> 01:48:52,440
secrets, the esoteric secrets of
the book. 

2065
01:48:54,240 --> 01:48:56,520
But yeah, you could just be, 
you're just a normal person 

2066
01:48:56,520 --> 01:49:00,760
who's just like, you know, woken
up to the truth behind things 

2067
01:49:00,760 --> 01:49:04,120
and now you can fight. 
I I think it's lightweight and I

2068
01:49:04,120 --> 01:49:07,880
think it has as much scaffolding
as I would want with something 

2069
01:49:07,880 --> 01:49:10,120
like this. 
And it leaves a very, very open 

2070
01:49:10,120 --> 01:49:13,440
to interpretation and kind of 
gives you a lot of examples of 

2071
01:49:13,440 --> 01:49:16,040
those interpretations in really 
small ways as you go through the

2072
01:49:16,040 --> 01:49:19,320
text. 
I like this game. 

2073
01:49:19,320 --> 01:49:23,320
I think it's cool. 
Yeah, I mean, I think it's super

2074
01:49:23,320 --> 01:49:27,680
cool. 
I think I mean I, I, you know, I

2075
01:49:27,680 --> 01:49:31,760
really enjoy that things are 
like super broad and but focused

2076
01:49:31,760 --> 01:49:33,200
in the ways you need to be 
focused. 

2077
01:49:33,480 --> 01:49:37,640
I would just say like there's 
just a couple of things that 

2078
01:49:37,640 --> 01:49:39,120
maybe like a little bit of 
clarification. 

2079
01:49:39,120 --> 01:49:41,920
So like for example, like you 
run into a room with like 5 bad 

2080
01:49:41,920 --> 01:49:44,320
guys. 
Like there's an explanation of 

2081
01:49:44,320 --> 01:49:47,880
kind of like the bad guys every 
shit had usually has no 

2082
01:49:47,880 --> 01:49:54,920
threshold, things like that. 
But what can the bad guy do? 

2083
01:49:55,560 --> 01:49:59,720
The bad guy action economy? 
I think if it's nothing and it's

2084
01:49:59,720 --> 01:50:01,440
all just based on character, I 
think that's something that 

2085
01:50:01,560 --> 01:50:03,360
could use a little bit more 
explanation. 

2086
01:50:03,360 --> 01:50:07,160
Cuz if you run into an amoral 
thinker, there are some things 

2087
01:50:07,160 --> 01:50:10,240
like there's devotion, the 
experiments, chosen path, it's 

2088
01:50:10,240 --> 01:50:12,160
quick mutations. 
There's a lot of narrative, but 

2089
01:50:12,160 --> 01:50:15,680
not really in the escalations. 
What's the base thing that they 

2090
01:50:15,680 --> 01:50:18,640
can do to you? 
And how do the turn order go a 

2091
01:50:18,640 --> 01:50:20,720
little bit, I think is the only 
part of the rule set that I 

2092
01:50:20,720 --> 01:50:25,040
think is like we would just 
figure out at the table, but 

2093
01:50:25,040 --> 01:50:27,040
wouldn't mind a little bit more 
clarification on. 

2094
01:50:28,360 --> 01:50:29,680
But otherwise, yeah, I love the 
rule set. 

2095
01:50:29,680 --> 01:50:33,640
It's so it's like it's so nice, 
just and clean. 

2096
01:50:33,960 --> 01:50:36,600
Just roll. 
You have a skill number, roll 

2097
01:50:36,600 --> 01:50:38,600
under it, you get it. 
If there's a threshold roll 

2098
01:50:38,600 --> 01:50:45,040
between like boom, super cake 
and and then all of the 

2099
01:50:45,600 --> 01:50:47,720
character life path is fucking 
fantastic. 

2100
01:50:48,520 --> 01:50:49,800
Those are great all the way 
through. 

2101
01:50:50,080 --> 01:50:53,360
The variations that you'll have 
in a game just by rolling up for

2102
01:50:53,360 --> 01:50:55,600
extraordinarily different 
characters are incredible. 

2103
01:50:56,920 --> 01:50:58,600
I don't know where are you at 
with this. 

2104
01:50:59,080 --> 01:51:01,560
No, I think the last one you do.
This I know, I know, I always 

2105
01:51:01,560 --> 01:51:03,000
try to make you do all of them 
I. 

2106
01:51:03,040 --> 01:51:04,600
Know you try to make me do all 
of them. 

2107
01:51:04,720 --> 01:51:06,400
I'm doing that. 
I know. 

2108
01:51:06,400 --> 01:51:09,160
Well, it's only taking 150 
episodes for you to start saying

2109
01:51:09,680 --> 01:51:11,680
no. 
I realizing that's what I do. 

2110
01:51:12,000 --> 01:51:13,400
I realized that like it's so 
funny. 

2111
01:51:13,400 --> 01:51:15,320
I realized that like two months 
ago and I was like, I'm just 

2112
01:51:15,320 --> 01:51:16,720
going to track how often it's 
Mead. 

2113
01:51:16,720 --> 01:51:19,040
Picking the number. 
And then like 2 weeks ago I was 

2114
01:51:19,040 --> 01:51:19,800
like. 
You know what? 

2115
01:51:21,880 --> 01:51:26,920
I'm probably I'm probably for 
like Zine rules is I'm probably 

2116
01:51:27,000 --> 01:51:28,640
still around an 8 for this. 
I really. 

2117
01:51:28,720 --> 01:51:30,760
Love them too. 
I mean, every time we go through

2118
01:51:30,760 --> 01:51:32,760
Zine, there's always some rules 
that aren't in the Zine. 

2119
01:51:32,760 --> 01:51:34,040
You know, They're all very 
lightweight. 

2120
01:51:34,760 --> 01:51:37,640
But I mean, stuff like this is 
so easy that I would just decide

2121
01:51:37,640 --> 01:51:40,240
at the table. 
And I think this is not made for

2122
01:51:40,240 --> 01:51:43,600
your first game. 
I mean, I'm sure you could if 

2123
01:51:43,600 --> 01:51:46,680
you were like a creative person 
who was, who was unstressed and 

2124
01:51:46,680 --> 01:51:49,800
flexible about it. 
But like, this is not gonna be 

2125
01:51:49,800 --> 01:51:52,120
your first game. 
You can figure stuff out. 

2126
01:51:52,120 --> 01:51:54,360
You play other games so. 
Yeah, I mean, you could play 

2127
01:51:54,360 --> 01:51:56,680
this as the first game easy, but
running it as your first game 

2128
01:51:56,680 --> 01:51:59,120
like, but that's what all kind 
of like rules, like systems. 

2129
01:51:59,120 --> 01:52:04,200
There's a lot of, like, implied 
knowledge that we have because 

2130
01:52:04,200 --> 01:52:06,320
we read all of this shit. 
All of every. 

2131
01:52:06,320 --> 01:52:07,440
Yeah. 
I'm rather an insane amount of 

2132
01:52:07,440 --> 01:52:09,720
games at this point. 
Yeah, well, I mean, that's half 

2133
01:52:09,720 --> 01:52:11,400
the reason we do this. 
I buy so many games, I gotta 

2134
01:52:11,400 --> 01:52:15,000
read some of them, you know? 
So yeah, I think 8's easy and 

2135
01:52:15,080 --> 01:52:16,320
vibes what you have for. 
Vibes. 

2136
01:52:16,320 --> 01:52:17,680
The vibes are through the roof 
on this thing. 

2137
01:52:17,680 --> 01:52:18,760
I love this through. 
The fucking roof. 

2138
01:52:18,800 --> 01:52:21,280
Yeah, I don't play so bad. 
It's an easy 9 for me. 

2139
01:52:21,720 --> 01:52:23,600
Yeah, I think 9 is right where 
I'm at for it too. 

2140
01:52:23,600 --> 01:52:26,960
Yeah, I think 9 is where I'm at.
I just generally top to bottom. 

2141
01:52:26,960 --> 01:52:29,840
I really love this. 
Again, like the way that Aaron 

2142
01:52:29,840 --> 01:52:33,440
writes the, the, the way that 
they think about games and 

2143
01:52:33,440 --> 01:52:35,720
listen to the RTFM podcast to 
hear a lot more about that. 

2144
01:52:36,520 --> 01:52:38,880
And then the way that they 
communicate games, I think is, 

2145
01:52:38,880 --> 01:52:41,240
is all those are great. 
But honestly, the way that they 

2146
01:52:41,240 --> 01:52:45,080
communicate games is is some of 
my favorite. 

2147
01:52:45,080 --> 01:52:48,160
Like the way that they can write
things so concisely in a way 

2148
01:52:48,160 --> 01:52:52,160
where I go, Oh, like I rarely 
ever have a question after they 

2149
01:52:52,160 --> 01:52:54,680
explain something in the way 
that they write it because of 

2150
01:52:54,680 --> 01:52:58,000
how of how well it's done. 
But also, yeah, all the little 

2151
01:52:58,000 --> 01:53:01,080
the little quips and like the 
semi backhanded stuff that'll 

2152
01:53:01,080 --> 01:53:04,280
come up in the rules. 
And like the things like that is

2153
01:53:04,280 --> 01:53:08,160
it's so it's it's enjoyable to 
read whenever they're right 

2154
01:53:08,160 --> 01:53:10,400
stuff. 
So 8 + 8 + 9. 

2155
01:53:10,400 --> 01:53:17,520
That's 16. 
That's what like a 25 if I can't

2156
01:53:17,520 --> 01:53:19,520
add 3 numbers together. 
Yeah, it's a 25. 

2157
01:53:19,520 --> 01:53:22,720
Super solid score. 2525 out of 
30. 

2158
01:53:24,000 --> 01:53:25,480
Great. 
Love this game. 

2159
01:53:28,000 --> 01:53:29,680
It's good, It's good. 
I like it a lot. 

2160
01:53:30,080 --> 01:53:32,360
Yeah, yeah, Enemy or brightly 
check it out. 

2161
01:53:32,360 --> 01:53:34,160
Like I said, it's only what what
did we say? 

2162
01:53:34,160 --> 01:53:36,760
Like we didn't, we don't have a 
value score on like the five, 

2163
01:53:36,760 --> 01:53:39,040
but how much did we say it was? 
Was it like 5 bucks on it was? 

2164
01:53:39,240 --> 01:53:42,120
It like 10. 
Bucks yeah, yeah, something some

2165
01:53:42,120 --> 01:53:47,640
insanely like inexpensive cost 
for a game that you could have 

2166
01:53:47,680 --> 01:53:50,520
endless fun with. 
That's extremely well written. 

2167
01:53:50,560 --> 01:53:54,080
Very excited for it. 
Also place every middle 2012 got

2168
01:53:54,080 --> 01:53:58,520
fucking like such a good game. 
At some point, probably in the 

2169
01:53:58,520 --> 01:54:01,240
next week or two, we're going to
be going over the opposite side 

2170
01:54:01,240 --> 01:54:05,440
of the book, which is hand 
baskets from Max, from Max 

2171
01:54:05,440 --> 01:54:09,200
Lander. 
We are doing an episode on 

2172
01:54:09,200 --> 01:54:10,440
Thursday. 
I don't think we're going to do 

2173
01:54:10,440 --> 01:54:14,160
this on Thursday, but we'll 
probably do this next week and 

2174
01:54:14,200 --> 01:54:16,960
we'll do some. 
We'll get we'll get both sides 

2175
01:54:16,960 --> 01:54:19,600
of it, but check all of that 
out. 

2176
01:54:21,360 --> 01:54:24,680
What do we still got going on? 
Check out Earth After Dark and 

2177
01:54:24,680 --> 01:54:27,760
Black Ramba Society, talk about 
those on previous episodes and 

2178
01:54:27,760 --> 01:54:29,240
begin the Kickstarter. 
One more giveaway. 

2179
01:54:29,240 --> 01:54:32,160
This week we're doing the Hell 
Night giveaway. 

2180
01:54:32,880 --> 01:54:34,320
Yep. 
So how am I listen? 

2181
01:54:36,440 --> 01:54:37,160
Am I doing it? 
Are you? 

2182
01:54:37,160 --> 01:54:38,800
Doing it no. 
Listen, listen, listen to what? 

2183
01:54:38,800 --> 01:54:43,640
So listen, go to our Twitter, 
you know, weekly under score 

2184
01:54:43,640 --> 01:54:48,680
scroll and like our post about 
the giveaway 'cause you, you 

2185
01:54:48,680 --> 01:54:52,040
could be the lucky winner of 
this gorgeous copy of Hell 

2186
01:54:52,040 --> 01:54:55,560
Knight and the additional Zine 
The Damned. 

2187
01:54:57,040 --> 01:55:00,200
They're great. 
I love Hell Knight. 

2188
01:55:00,200 --> 01:55:04,040
I that game. 
You know, I didn't think I was 

2189
01:55:04,040 --> 01:55:07,840
an 80 biker, 80s biker guy until
I read that and I was like, no, 

2190
01:55:07,840 --> 01:55:09,280
I could fucking do this. 
This is great. 

2191
01:55:09,400 --> 01:55:14,280
So yeah, yeah, yeah, no, it's, 
it's so well done top to bottom.

2192
01:55:14,280 --> 01:55:16,280
It's really great. 
Gabber Kroga has some really, 

2193
01:55:16,680 --> 01:55:19,520
really great again thoughts 
about games and, and the way 

2194
01:55:19,520 --> 01:55:22,080
that they produce so many of so 
much of it with their own hands 

2195
01:55:22,080 --> 01:55:24,920
and like do the collage style 
art and the poster stuff, yes, 

2196
01:55:25,080 --> 01:55:27,480
is really great. 
Black Remo Society is on 

2197
01:55:27,480 --> 01:55:30,800
Kickstarter now to do an 
expansion for Hell Night, so 

2198
01:55:30,800 --> 01:55:35,200
definitely go check that out. 
I will post the tweet probably 

2199
01:55:35,200 --> 01:55:37,800
right after this episode. 
So go yeah, so, so go check it 

2200
01:55:37,800 --> 01:55:39,320
out now. 
We'll do an episode on Thursday,

2201
01:55:39,320 --> 01:55:41,880
unless we postpone it again, but
sometime this week we will be 

2202
01:55:41,880 --> 01:55:44,760
doing an episode. 
We will be giving away that the 

2203
01:55:44,840 --> 01:55:49,800
that finals, the book and I 
think that's it. 

2204
01:55:49,800 --> 01:55:51,040
We got a lot of fun stuff coming
up. 

2205
01:55:51,120 --> 01:55:53,120
I'll be talking with Kayla Dice 
this weekend. 

2206
01:55:53,560 --> 01:55:55,400
They'll be coming back on to 
talk about their newest game, 

2207
01:55:55,400 --> 01:55:59,840
Psycho Dungeon. 
And and yeah, so Aaron, once 

2208
01:55:59,840 --> 01:56:01,800
again, thank you for coming on. 
We really appreciated that. 

2209
01:56:02,000 --> 01:56:05,480
Thank you for making such a 
great game with with inner 

2210
01:56:05,480 --> 01:56:08,360
mirror brightly here. 
And I believe that's it for us. 

2211
01:56:08,360 --> 01:56:12,280
So Hunter, beautiful as always. 
We will see you all later. 

2212
01:56:12,680 --> 01:56:13,040
Bye.
