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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I am a zip file full of 

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magic circle art assets. 
And joining us today, we have a 

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couple of special guests. 
We have Emily Antner and Lucas 

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Zellers. 
How are you guys doing today? 

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Hello, I'm well. 
I'm, I'm great now. 

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I love, I love hanging out with 
a zip file full of magics or 

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glasses. 
There you go. 

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I've done it before and I'm 
excited to do it again. 

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There we go. 
So Emily Lucas, for those that 

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might not know you guys or some 
of your past work, why don't you

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tell us a little bit about 
yourselves and something that 

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you might be known for in the 
space? 

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Emily, why don't we start with? 
You yeah, well, Lucas and I 

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together are known as Graphbound
Press and we have been making 

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little games last month we we 
did a a tiny dragon game also. 

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So, you know, we're firmly in 
the same, in the same zone as as

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before. 
And yeah, I, I and the TTRBG 

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space mostly do like layout and 
stuff and got started with the 

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other half of our team is not 
here. 

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The Breitbart games folks, They,
they and Lucas were the first 

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people to be like, I need a 
layout person. 

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You do that right? 
And I'm like, yeah, I do now. 

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So I did go to school for 
graphic design. 

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So I had the the tools to do 
that. 

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And then, yeah, I've just, I've 
gotten into like making some 

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assets and stuff on itch to 
hopefully help fill in the gaps 

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for creators who need like bits 
or whatever that, you know, they

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don't have a budget to hire 
somebody. 

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And yeah, it's been a lot of fun
to like, meet people and go to 

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cons or like seeing games with 
bits of art from that I've made 

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or layout having my name in it. 
That kind of thing's been 

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starting to grow. 
It's been pretty cool. 

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Very cool. 
I think you, I think you're the 

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first person at PAX that came up
to the booth that was actually 

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looking for us, which was really
cool. 

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So yeah, yeah. 
And and Lucas same same 

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question. 
Yeah, I make and market TTRPGS. 

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So I've been working with Mae 
Chan Press for about 3-4 years 

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now and I got my start back. 
I got my start writing for games

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back in 2018 when I discovered 
the DMS Guild and the 

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improbability that someone would
pay me for an adventure I had 

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written and I was hooked. 
So in 2023 I kick started this. 

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This is Book of Extinction. 
It's a 260 page monster manual 

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for 5E all about extinct animals
and the true stories that 

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happened in the real world and 
how they translate to AD and D 

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game. 
Emily's been my secret weapon 

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since we started that. 
She put together the sizzle reel

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for me that helped me find a 
publisher and then we've we 

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haven't stopped ever since. 
I have one of the things I love 

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about the TTRPG spaces that no 
one it seems has planned to be 

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here. 
We just sort of end up here from

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a variety of other more 
lucrative jobs. 

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Yeah. 
So I've been, I've been here 

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ever since, sort of carved out a
niche for myself in intersecting

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game design and Natural History 
and also helping people get 

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people, get other people to 
notice, read and play their 

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games. 
So I've been. 

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Yeah, I've we're, we're, we're 
quite, we're quite happy now. 

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We are quite professional at 
this. 

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This is my actual job, which is 
a very, very weird thing to say.

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Someday, you know? 
It's crazy how many people 

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actually work in teach RPGs and 
actually work in teach RPGs 

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because I think like 90 plus 
percent all have like another 

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job or trying to have one as 
opposed to making it the full 

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time. 
So if you can do it full time, 

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that's awesome and you already 
answered. 

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My next question was how you 
guys got together with this. 

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They scooped you and you've 
you've been doing ever since. 

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I believe it. 
Zazz lazine question. 

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We did talk. 
Did you guys do like a cute 

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dragon sticker pack or like 
what? 

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I think that's how I first heard
about the weekly scroll is 

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because you must. 
You covered it or mentioned it 

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or something and somebody 
pointed it out to us and I was 

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like, oh, these guys are rad. 
So. 

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Yeah. 
So yeah, we did precious things.

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We basically released the Zine, 
I mean like the digital or the 

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print at home stuff for free 
during Zine quest. 

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And then I used whatever people 
wanted to donate to fund a 

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sticker sheet print run, which 
was a lot of fun. 

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Yeah, this was our introduction 
to Zine month and it also blew 

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me away at how how much fun it 
was. 

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So I, you know, having started 
in 5th edition and with main 

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Chan press, who is like, I guess
you would say AA in the in the 

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TTRPG space, like Lux art, very 
sort of in the rich oil 

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painting, heavily illustrated 
tradition. 

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And then moving backward and 
like having sort of that 

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opposite trajectory to Emily, 
where she started in the indie 

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space and sort of has continued 
to work up. 

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And we've sort of intersected in
between. 

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But Zine month is where that 
really kind of happened for us, 

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where everybody was just like, 
yeah, if you say it's a Zine, 

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it's a Zine. 
And here's this lovable 

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community of nerds who are 
looking for something weird and 

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surreal and kind of fun. 
And we were like, well, what if 

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we gave you tiny Dragons to put 
in unlikely places And they 

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loved it. 
And, you know, I think that was 

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like the first warm hug that we 
got where we're like, all right,

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we're we're going to stick 
around. 

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We're going to do this again. 
That's. 

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One of the reasons that we 
covered it, I mean, I I love 

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itch. 
I love the various ways of 

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people itch fund things and to 
see something that wasn't just 

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like AZ in our digital relation.
But you don't you were actually 

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funding to have this like 
sticker. 

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She was interesting thing and 
that's why we talked about it. 

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And then you've been in our chat
frequently since then. 

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I, I, I will check, I will check
and see odds and ends in our in 

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our user list as we're doing the
show quite frequently. 

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And then and then once again, we
finally got to meet you at PAX, 

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which is neat. 
So it's, it's cool that you 

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know, we, we have become or let 
you up as a fan and, and now a 

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guest on the show all the way 
going back from just like, hey, 

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I found this this cute thing on 
itch hunter. 

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Let's talk about this one. 
You know, it is neat. 

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Yeah. 
And like Lucas said, so many 

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people like, without us doing 
the, like, PR work of reaching 

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out to anyone, like just covered
precious things on their own. 

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And it was like, oh, wow. 
We we're excited that people 

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like what we've made like that 
they're promoting it. 

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Like to this day, I think TTRPG 
kids is like one of the most 

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frequent refers to precious 
things from an article that that

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Steph wrote. 
And like, we didn't ask them to 

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do to do that. 
They just, they just felt that 

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it fit their, you know, content,
their their kid focused TTRPG 

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stuff and and we agreed. 
And yeah, so just, I know that 

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there's like the month is hectic
in some ways, but we felt like 

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last year we were welcomed 
quickly and easily. 

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Like people were excited to to 
find things and talk about it. 

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And it's a, it's a interesting 
month where it's like either 

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you're a little stressed out 
'cause you're running a crowd 

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runner or you're like running 
around emptying your wallet. 

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Cool things. 
We're both. 

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Yeah, we're much more on the 
emptying the wallet end of that 

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scenario. 
I feel like we're both a lot 

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better about Kickstarters. 
I've backed exponentially fewer 

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Kickstarters now than than when 
we started doing the show. 

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I had a genuine problem. 
We started doing a show. 

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I mean, we started the show in 
2021 and it was really during 

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that time host shut down. 
Boom. 

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So they were like, like there 
was a ton of stuff coming up 

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like every day. 
So that's that's what I'm 

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blaming, not me. 
Yeah, it's. 

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Not my. 
Old circumstances. 

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Like no, Hunter says he has a 
problem. 

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Wild guess on how many 
Kickstarters I've backed. 

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Wild guess. 200 you. 
Know better than this. 

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You know much better than this. 
It is pushing 7000. 

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My gosh, dude, crap. 
Yeah, it's up there. 

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I like people's stuff. 
I like supporting their things. 

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And once I find someone I like, 
I like having all of their 

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things. 
So I do, you know, it's great. 

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The crowdfunding is neat. 
Zen Month and and Zen Quest are 

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really neat. 
You said that's how our 

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introduction to you guys. 
We did a lot last year. 

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We're doing very little this 
year. 

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We said yes to everyone that 
asked us and that was two people

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and that's all we're doing. 
So before February started, I'm 

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not doing this like mid 
February. 

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Hey, we're three weeks in. 
Can we get some coverage stuff? 

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I'm like plan ahead. 
But but Emily actually like came

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up to us at PAX and was like, 
Hey, it's nice to meet you. 

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Hey, also we have this thing 
coming up. 

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I'm like, yes, whatever it is, 
just e-mail me. 

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We'll we'll do something, you 
know, if you're a fan of the 

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show. 
Absolutely. 

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So tiny Dragons last year, tiny 
Dragons this year. 

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What's up with tiny Dragons? 
I think it started with, well, 

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precious things came from Lucas 
primarily. 

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I don't I guess I don't know 
where he came came up with that.

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But we we've been close with 
John and Bri of Breitbart games.

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Like I've worked with them a lot
and we knew we wanted to do 

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something together and their 
their games have a running 

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theme. 
Well, they kind of have got two 

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things. 
There's like the tiny tiny cute.

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Axolotl with a gun. 
Yeah, there there's like the 

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little guy kills God and then 
there's the like ritualize and 

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the mundane kind of side of. 
Their game. 

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Just like Terminus and yeah. 
And so they're they, they wanted

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to do something in that vein of 
like, I guess you could call it 

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a cozy genre, but but that might
mean something different to 

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everybody. 
We. 

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Have our own. 
Complaints with cozy, but yeah, 

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something like something in the 
vein of like I, I guess 

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ritualizing the mundane is kind 
of what I think of both bonds 

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between and and to some extent 
precious things of just like, 

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hey, look at your life a little 
different. 

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Like what if you were a tiny 
dragon? 

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Like we're like doing things 
that that hopefully remind you 

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of things that you could do in 
in real life. 

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Psychic and bonds between as a 
duet game. 

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You're like playing with 
somebody that you are, you're 

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bonded in this case, whether or 
not it's a romantic or familial 

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or it could be a contentious 
relationship. 

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Like that's kind of part of the 
game of you. 

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You set up your relationship and
and how you interact is very 

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like kind of there's kind of an 
etiquette to it. 

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But that idea of like, yeah, 
just kind of spending time 

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spending your attention on 
yourself and a person you're 

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playing a game with or your 
surroundings. 

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It meshed well with like John 
and Bree's stuff. 

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And so we kind of just sat down 
on several calls in a row and 

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we're like, what if we were to 
make a game together, kind of 

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what would it look like and 
threw out different kind of 

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topics, genres, ideas and 
thought about. 

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00:12:49,760 --> 00:12:52,920
Which. 
One we could actually like must 

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Where would be the best fit for 
a collab between all all four of

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us? 
So we laid it back on on the 

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tiny Dragons again. 
Between 2 they kill God. 

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I mean, honestly, you know what?
I'm not against it. 

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I'm. 
Not yeah, I'm open to the. 

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I'm open to the. 
So you mentioned Breitbart a 

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number of times and then John 
and Bree to the other 

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00:13:22,000 --> 00:13:26,960
collaborators on The thing is 
Breitbart Lucas, John and Bree 

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00:13:26,960 --> 00:13:29,480
and then and Emily, you're 
working with them or is it, is 

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that a a third part of? 
This John and Bree, they're do 

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the duo of them, Lucas and I. 
John is a writer and editor, and

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together they've come up with 
some. 

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They've come up with a set of 
games that has a very distinct 

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00:13:46,480 --> 00:13:50,040
voice, and they've most they've 
recently coalesced under the 

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Breitbart name. 
Yeah, cool. 

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00:13:53,800 --> 00:13:57,760
Yeah, no, I remember I crave the
Loop was an interesting 1. 

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So that's when I first saw 
Breitbart. 

225
00:14:00,560 --> 00:14:01,520
I was like all. 
The way. 

226
00:14:01,840 --> 00:14:06,720
Yeah, I know, I know that one. 
But and then so so so it's 

227
00:14:06,720 --> 00:14:11,560
Breitbart plus Lucas plus Emily 
all coming together to make a do

228
00:14:11,560 --> 00:14:15,640
a duet card game about cute, 
cute Dragons. 

229
00:14:16,440 --> 00:14:20,920
So I guess, and not only that, 
you have an editor, Will Yelpst,

230
00:14:21,880 --> 00:14:23,960
someone we've talked about, 
yeah, number of times on the 

231
00:14:23,960 --> 00:14:25,400
show. 
We were we. 

232
00:14:25,560 --> 00:14:32,520
Were chef, he said yes. 
So, so bonds between for those 

233
00:14:32,520 --> 00:14:35,160
that haven't gone to the 
Kickstarter yet, because they 

234
00:14:35,160 --> 00:14:38,720
will, you can also download, so 
you make sure to download the 

235
00:14:38,720 --> 00:14:41,760
preview that's on the 
Kickstarter page, but. 

236
00:14:41,760 --> 00:14:43,280
You like it? 
Yeah, there you go. 

237
00:14:43,440 --> 00:14:46,520
What what's what's the pitch? 
What's the full elevator pitch 

238
00:14:46,520 --> 00:14:51,680
for Bonds between and the game 
that they can get right now in 

239
00:14:51,680 --> 00:14:56,640
Kickstarter? 
Yeah, Bonds Between is a duet 

240
00:14:57,320 --> 00:15:02,480
card altering TTRPG in which you
play Dragons in an everyday 

241
00:15:02,480 --> 00:15:06,800
world who are using their 
considerable magic to restore a 

242
00:15:06,800 --> 00:15:10,440
rundown layer. 
But dragon magic is the magic of

243
00:15:10,440 --> 00:15:14,920
things and of places and for the
things that you're playing with.

244
00:15:14,920 --> 00:15:17,400
We've, we've chosen a deck of 
cards to represent it. 

245
00:15:17,640 --> 00:15:21,560
Not everything is suitable for a
Dragon's horde. 

246
00:15:21,560 --> 00:15:23,480
They're picky. 
They're connoisseurs of their, 

247
00:15:23,880 --> 00:15:28,360
of their chosen horde. 
So every card, any magical card 

248
00:15:28,360 --> 00:15:30,520
has to be altered by you in some
way. 

249
00:15:30,520 --> 00:15:35,280
And that's the that's the core 
of the gameplay is we want you 

250
00:15:35,280 --> 00:15:40,800
to take a deck of cards and ruin
it and make of it a cool new 

251
00:15:40,800 --> 00:15:44,200
thing that's like very you and 
very your bonded and very part 

252
00:15:44,200 --> 00:15:49,160
of the story and experience. 
Any altered card can serve as 

253
00:15:49,160 --> 00:15:52,560
any card of its suit, regardless
of its original rank. 

254
00:15:52,920 --> 00:15:56,680
And to cast Magic and restore 
your layer, you're building sets

255
00:15:56,680 --> 00:16:00,760
and runs of cards from that, a 
hand that you draw from your 

256
00:16:00,760 --> 00:16:02,560
deck. 
So the more altered your deck 

257
00:16:02,560 --> 00:16:05,560
is, the more magically you are 
and the easier it is to cast 

258
00:16:05,560 --> 00:16:09,360
larger and more complex spells 
to deal with larger and more 

259
00:16:09,360 --> 00:16:11,680
complex threats over the course 
of the year. 

260
00:16:12,560 --> 00:16:15,680
And after 12 months or 12 
spells, you've gone through all 

261
00:16:15,680 --> 00:16:17,760
Four Seasons. 
And that's kind of the kind of 

262
00:16:17,760 --> 00:16:20,640
the scope of the game. 
And you either have healed your 

263
00:16:20,640 --> 00:16:25,520
layer, your your healed your 
your domain, or you have changed

264
00:16:25,520 --> 00:16:28,880
it in some irrevocable way and 
you have to decide how to live 

265
00:16:28,880 --> 00:16:35,040
with what it is now. 
Yeah, you mentioned card 

266
00:16:35,040 --> 00:16:38,240
altering and you said you're 
ruining. 

267
00:16:38,240 --> 00:16:40,600
You're not you're you're, you're
altering the deck. 

268
00:16:40,600 --> 00:16:42,840
What? 
And that's a key component of 

269
00:16:42,840 --> 00:16:45,680
it. 
What first of all, why what, 

270
00:16:45,680 --> 00:16:50,200
what made you want to do that? 
But also kind of dig into that a

271
00:16:50,200 --> 00:16:53,040
little bit more, like how does 
actually altering the cards 

272
00:16:53,800 --> 00:16:56,520
affect or is affected by the 
gameplay? 

273
00:16:57,560 --> 00:17:00,680
Well, I'll let Emily tell you 
why, and then I'll tell you what

274
00:17:00,680 --> 00:17:05,119
we're actually doing because. 
Yeah, one of the early like in 

275
00:17:05,119 --> 00:17:10,920
discussions we talked a lot 
about like keepsake games or 

276
00:17:10,920 --> 00:17:15,839
like artifacts of play as like a
mechanic that we wanted people 

277
00:17:15,839 --> 00:17:18,480
to engage with. 
I think that comes from like the

278
00:17:18,480 --> 00:17:22,920
artsy side of four of us that we
and we kind of wanted to 

279
00:17:22,920 --> 00:17:27,880
encourage a creation event in 
the in the play playing of the 

280
00:17:27,880 --> 00:17:31,640
game. 
So like altering cards is it's 

281
00:17:31,640 --> 00:17:36,360
both like it's kind of a real 
commitment to playing the game. 

282
00:17:36,360 --> 00:17:40,840
It's like I'm going to take a 
deck of cards and make it only 

283
00:17:40,840 --> 00:17:44,080
usable for this game. 
Potentially. 

284
00:17:44,080 --> 00:17:46,240
I guess there might be other 
games out there you can use it 

285
00:17:46,240 --> 00:17:49,840
for after that, but not 
certainly a normal deck of cards

286
00:17:49,840 --> 00:17:53,880
after that. 
So it's kind of a committing. 

287
00:17:53,880 --> 00:17:59,080
It's like it's making a little 
bit of a commitment to, to 

288
00:17:59,080 --> 00:18:02,400
changing something, which 
definitely feeds back into the 

289
00:18:02,400 --> 00:18:07,400
themes of the game of, of, of 
that relationship with the, the 

290
00:18:07,400 --> 00:18:09,840
horde. 
And like Lucas said, the your, 

291
00:18:09,960 --> 00:18:16,440
your Dragon's magic and stuff. 
And yeah, so I think, yeah, 

292
00:18:16,440 --> 00:18:18,720
commitment. 
And then I like the the idea a 

293
00:18:18,720 --> 00:18:22,040
lot of having something at the 
end of the game that you've 

294
00:18:22,640 --> 00:18:27,880
you've created through play that
you have to remember the game by

295
00:18:27,880 --> 00:18:32,840
or to kind of represent that 
experience that you that you 

296
00:18:32,840 --> 00:18:35,120
had. 
Yeah. 

297
00:18:35,120 --> 00:18:38,960
And rather than a functional 
deck of cards, you have a deck 

298
00:18:38,960 --> 00:18:42,560
of like collage art that was 
made under a certain 

299
00:18:42,560 --> 00:18:44,320
circumstances for a certain 
purpose. 

300
00:18:44,320 --> 00:18:47,640
And they can be as as fun and 
creative, as weird and weird as 

301
00:18:47,640 --> 00:18:49,080
you want them to be. 
But they're always going to be 

302
00:18:49,080 --> 00:18:51,600
yours. 
Yeah. 

303
00:18:52,040 --> 00:18:53,640
Yeah. 
You just need to have an 

304
00:18:53,720 --> 00:18:57,520
artifact in in teach RPG play. 
Artifacts always fun to have so.

305
00:18:58,120 --> 00:19:02,680
Yeah, I'm a big fan of like 
encouraging people to just try 

306
00:19:02,720 --> 00:19:06,360
making something like they don't
have to pass a certain bar to 

307
00:19:06,680 --> 00:19:10,040
Internet. 
And I think like colleges and 

308
00:19:10,040 --> 00:19:12,880
even just destruction 
potentially is one of those 

309
00:19:13,040 --> 00:19:14,960
things that it's like you can do
this. 

310
00:19:14,960 --> 00:19:19,960
Like if you accept that whatever
you do is a success, like, then 

311
00:19:19,960 --> 00:19:22,640
you've you you kind of get the 
the hang of it. 

312
00:19:23,360 --> 00:19:26,800
There is a certain transgressive
joy to what we've suggested you 

313
00:19:26,800 --> 00:19:31,200
do, which is to just take a pair
of scissors to a deck of cards 

314
00:19:31,560 --> 00:19:37,200
like it's not You're allowed. 
Yeah, I am. 

315
00:19:37,200 --> 00:19:39,560
I'm reading the the altering the
card list. 

316
00:19:39,560 --> 00:19:41,800
I did look over it previously, 
but yeah, it's really just like 

317
00:19:41,800 --> 00:19:45,040
punch a hole in it, cut the 
corners off, nail the card. 

318
00:19:46,040 --> 00:19:48,080
It's unusable for the ritual 
till it arrives. 

319
00:19:48,080 --> 00:19:50,400
Like there's some really like 
fun and interesting things. 

320
00:19:50,440 --> 00:19:55,800
I I love the like the past, just
like the the the kind of in 

321
00:19:56,240 --> 00:19:58,840
theater of the mind playing the 
game, this actual like the 

322
00:19:58,920 --> 00:20:02,080
artifact thing that you play 
with and there's an end product 

323
00:20:02,160 --> 00:20:06,360
to that was the deck of cards 
kind of the original. 

324
00:20:06,600 --> 00:20:09,080
Is that was that y'all's first 
idea that you just went with, or

325
00:20:09,080 --> 00:20:11,560
were you looking for something 
to like create an artifact with?

326
00:20:11,880 --> 00:20:18,080
We we talked about kind of this 
idea of like life is a special 

327
00:20:18,080 --> 00:20:24,400
occasion, so use the fine China 
or like this idea of like 

328
00:20:25,120 --> 00:20:27,840
getting people to do something 
with something they've been 

329
00:20:27,840 --> 00:20:31,120
holding on to that they've never
committed to using. 

330
00:20:31,800 --> 00:20:35,400
And so we were going to do that 
with like stickers or like, you 

331
00:20:35,400 --> 00:20:40,240
know, something that you've had 
that just anything that that 

332
00:20:40,240 --> 00:20:45,080
people might collect, but that 
they wouldn't be, it wouldn't be

333
00:20:45,080 --> 00:20:49,400
like something they're using 
regularly, which like for my 

334
00:20:49,400 --> 00:20:53,320
grandma would be the fine China.
But for for most people that 

335
00:20:53,320 --> 00:20:57,000
probably maybe not. 
But then it, it was a big ask. 

336
00:20:57,000 --> 00:21:02,960
Like that's a big ask to, to to 
tell people like to do that for 

337
00:21:02,960 --> 00:21:06,240
the whole game maybe. 
And so we kind of reeled it back

338
00:21:06,760 --> 00:21:12,000
to representing real objects 
with with the deck of cards. 

339
00:21:13,040 --> 00:21:17,160
And that was like, it's also 
less of a financial task to 

340
00:21:17,160 --> 00:21:20,200
people, like it's a little more 
accessible there was. 

341
00:21:20,240 --> 00:21:22,800
Really nothing else. 
I think that was perfect for 

342
00:21:22,800 --> 00:21:26,800
that exact function like cards 
are transitory. 

343
00:21:26,800 --> 00:21:31,440
We have a very I I I'm obsessed 
with cards, playing cards, 

344
00:21:31,440 --> 00:21:34,480
especially in the unique magic 
and history and mathematics that

345
00:21:34,480 --> 00:21:37,040
they have. 
I think they're an intrinsically

346
00:21:37,040 --> 00:21:42,640
magical thing, but they're also 
ephemeral and unnoticed and 

347
00:21:42,640 --> 00:21:46,800
transitory and easy to acquire 
and throw away and forget and 

348
00:21:46,800 --> 00:21:50,320
discover. 
So yeah, it was it. 

349
00:21:50,560 --> 00:21:54,080
They're kind of. 
We had some other stuff that we 

350
00:21:54,080 --> 00:21:56,240
considered, but I don't think 
there's anything quite as 

351
00:21:56,240 --> 00:21:58,920
perfect for exactly this as a 
deck of cards. 

352
00:21:59,360 --> 00:22:03,400
And I knew that we had something
when I brought my initial list 

353
00:22:03,400 --> 00:22:07,880
of ideas for how to alter a card
to the team, and everyone 

354
00:22:07,880 --> 00:22:09,960
immediately had three or four 
more. 

355
00:22:10,320 --> 00:22:12,800
And they're like, yes, you've 
got it. 

356
00:22:12,800 --> 00:22:14,960
You understand the bit, and you 
can. 

357
00:22:15,800 --> 00:22:17,960
Yes. 
And me all night on this one. 

358
00:22:17,960 --> 00:22:20,720
So yeah, very. 
Cool. 

359
00:22:22,480 --> 00:22:26,000
And then the game, it's a, it's 
a duet game and it's called 

360
00:22:26,000 --> 00:22:31,400
Bonds Between. 
So what are the bonds between? 

361
00:22:33,000 --> 00:22:34,400
In a way, they're what you make 
them. 

362
00:22:34,400 --> 00:22:38,640
But in any group of two people, 
there are at least three 

363
00:22:38,640 --> 00:22:41,560
entities, each person and the 
relationship between them. 

364
00:22:43,080 --> 00:22:45,560
And in a group of three, it goes
up to five. 

365
00:22:45,880 --> 00:22:47,880
In a group of four, like it's 
exponential. 

366
00:22:47,880 --> 00:22:54,400
It's crazy. 
So we, we, there may be a point 

367
00:22:54,480 --> 00:22:57,120
where Graft Bound makes a solo 
journaling game. 

368
00:22:58,080 --> 00:23:00,880
I don't know. 
It's not, you know. 

369
00:23:01,120 --> 00:23:03,320
People may need to check on us 
if we do that. 

370
00:23:05,320 --> 00:23:08,040
So we wanted to offer an 
experience that was at least for

371
00:23:08,040 --> 00:23:11,800
you and for someone else. 
And duet games have this like 

372
00:23:11,800 --> 00:23:14,760
really cool niche where you 
don't have to manage the 

373
00:23:14,760 --> 00:23:17,880
relationships between you and 
like four other potentially 

374
00:23:17,880 --> 00:23:20,320
strangers where you would in 
Dungeons and Dragons. 

375
00:23:21,040 --> 00:23:24,840
So it allows you to like cut 
through a lot of the, the hard 

376
00:23:24,840 --> 00:23:28,400
stuff or the stuff that makes 
role-playing games hard to play 

377
00:23:28,400 --> 00:23:31,360
where you have to work with 
people, you have to like figure 

378
00:23:31,360 --> 00:23:32,880
out how to trust people very 
quickly. 

379
00:23:33,920 --> 00:23:37,440
So this is this is like for that
space where it's someone you're 

380
00:23:37,440 --> 00:23:40,760
comfortable with, someone you're
willing to ask some fun or 

381
00:23:40,760 --> 00:23:43,520
interesting or deeper questions 
with, someone you're willing to 

382
00:23:43,520 --> 00:23:45,640
sort of meditate and do art 
with. 

383
00:23:46,640 --> 00:23:48,240
And I don't know, I think that's
really cool. 

384
00:23:48,240 --> 00:23:50,400
I think it's underserved in 
TTRPGS. 

385
00:23:50,400 --> 00:23:52,960
There's a surprisingly, in my 
experience, there's a 

386
00:23:52,960 --> 00:23:56,240
surprisingly low number of these
that are just built for two 

387
00:23:56,240 --> 00:23:57,520
people. 
And I think they have a really 

388
00:23:57,520 --> 00:24:02,040
cool use case. 
It wasn't lost on us that this 

389
00:24:02,040 --> 00:24:04,000
is coming out in February. 
Valentine's Day is right in the 

390
00:24:04,000 --> 00:24:06,800
middle. 
We keep like, I keep like giving

391
00:24:06,800 --> 00:24:09,400
this game to my friends and 
being like, hey, next date 

392
00:24:09,400 --> 00:24:10,640
night. 
And they're like, yeah, whenever

393
00:24:10,640 --> 00:24:12,560
that happens, we will let you 
know. 

394
00:24:12,600 --> 00:24:15,200
And then months later I'll get 
play test feedback. 

395
00:24:15,200 --> 00:24:20,240
So, but yeah, that was that was 
part of the original design. 

396
00:24:20,240 --> 00:24:24,960
And it's, you know, it's, it's 
important dragon and like, so we

397
00:24:24,960 --> 00:24:28,120
could get real deep on why 
dragon, But one of the really 

398
00:24:28,120 --> 00:24:31,640
important parts of that is that 
historic, like historically, the

399
00:24:31,760 --> 00:24:35,840
the narrative, mythological 
functional role of a dragon in a

400
00:24:35,840 --> 00:24:39,160
story is almost always solitary.
There's almost always one. 

401
00:24:39,160 --> 00:24:42,280
It's a tyrannical figure. 
It's a figure, it's a Nexus of 

402
00:24:42,280 --> 00:24:47,480
evil. 
And that is like not being able 

403
00:24:47,480 --> 00:24:49,920
to cooperate with people are 
being sort of lonely and 

404
00:24:49,920 --> 00:24:53,320
antagonistic and xenophobic. 
That's like, that's, that's 

405
00:24:53,320 --> 00:24:55,960
dragon all the way. 
So this was a, a deliberate 

406
00:24:55,960 --> 00:24:58,840
subversion of that to say, by 
the time you have survived to 

407
00:24:58,840 --> 00:25:03,520
the present day, you no longer 
have the luxury of being of of 

408
00:25:03,680 --> 00:25:06,640
being a mythological dragon in 
the vein of Smaug. 

409
00:25:08,240 --> 00:25:11,320
You, you have to form at least 
one relationship. 

410
00:25:11,320 --> 00:25:14,440
So what does that look like for 
a creature who has all of that 

411
00:25:15,600 --> 00:25:18,720
history and legacy and lore 
built into it? 

412
00:25:18,720 --> 00:25:22,400
And we haven't told you how to 
do that, but we we know that you

413
00:25:22,400 --> 00:25:25,240
intrinsically understand that if
you know anything about Dragons,

414
00:25:25,800 --> 00:25:29,280
people tend to get that. 
So it's a duet game for a lot of

415
00:25:29,280 --> 00:25:31,560
reasons. 
One of them is like for 

416
00:25:31,560 --> 00:25:34,640
positioning in the space and 
like offering a offering a buyer

417
00:25:34,640 --> 00:25:36,440
something cool and unique that 
they're not likely to get 

418
00:25:36,440 --> 00:25:39,040
elsewhere. 
It works for the mechanics of it

419
00:25:39,040 --> 00:25:43,160
because you know, like it has a 
very mechanical impact and it 

420
00:25:43,160 --> 00:25:45,560
fits for the lore. 
Like the lore and mechanics of 

421
00:25:45,560 --> 00:25:47,760
this rhyme with the selling 
points. 

422
00:25:47,760 --> 00:25:50,360
So that's, that's what we're 
trying to do with every game 

423
00:25:50,680 --> 00:25:53,120
that we make. 
And for this to be a duet game 

424
00:25:53,120 --> 00:25:54,960
really solves a lot of that and 
brings it together. 

425
00:25:56,280 --> 00:25:58,440
Very cool. 
Yeah, there. 

426
00:25:58,560 --> 00:26:02,760
I mean, I've talked to we at one
point on the show here, either 

427
00:26:02,760 --> 00:26:06,920
on the show or, or with our our 
sister brand, the Adventure 

428
00:26:06,920 --> 00:26:08,280
Archive. 
I was talking about doing like 

429
00:26:08,320 --> 00:26:10,200
duet streams. 
And I was like, let me look 

430
00:26:10,200 --> 00:26:13,520
through my massive collection 
and find all my duet games and 

431
00:26:13,520 --> 00:26:15,440
there was a stack like this big.
Oh man. 

432
00:26:15,720 --> 00:26:19,280
So. 
I can see your bookshelf that's.

433
00:26:19,560 --> 00:26:21,920
Crazy. 
Yeah, there's not one duet. 

434
00:26:22,080 --> 00:26:25,000
Of them though. 
No, I would say half of them are

435
00:26:25,000 --> 00:26:30,200
in my living room right now. 
But it is crazy how few duet 

436
00:26:30,200 --> 00:26:32,960
games, a ton of solo games. 
I mean, everything post 

437
00:26:32,960 --> 00:26:36,720
pandemic, there's a million 
yeah, solo games. 

438
00:26:36,720 --> 00:26:38,720
But duet games are still few and
far between. 

439
00:26:38,720 --> 00:26:41,920
So it is really neat to see 
something that does take a lot 

440
00:26:41,920 --> 00:26:44,360
of things and kind of take them 
in a different direction from 

441
00:26:44,360 --> 00:26:48,680
the cards to the the duet game 
to the Dragons and everything we

442
00:26:48,680 --> 00:26:50,720
said you wanted to get you could
get deep on Dragons. 

443
00:26:50,720 --> 00:26:52,880
Why don't we like you don't have
to get you don't have to go 

444
00:26:52,880 --> 00:26:55,000
Marianas Trench. 
But like, yeah, I mean Dragons 

445
00:26:55,000 --> 00:26:56,760
last year, Dragons this year. 
Why Dragon? 

446
00:26:59,160 --> 00:27:06,040
OK, this is not it is. 
It is no accident that this 

447
00:27:06,040 --> 00:27:07,800
happened after Book of 
Extinction. 

448
00:27:09,120 --> 00:27:13,560
I felt like I was going crazy 
when I wrote this because I had 

449
00:27:13,560 --> 00:27:16,920
to. 
I wanted to write a book just 

450
00:27:16,920 --> 00:27:21,920
about modern day or like near 
history extinctions because we 

451
00:27:21,920 --> 00:27:24,560
are living in a time when that 
is happening far faster than 

452
00:27:24,560 --> 00:27:27,760
maybe it ever has. 
And most of its human caused. 

453
00:27:27,760 --> 00:27:32,000
Like I had a point to make and 
then people were like, but what 

454
00:27:32,000 --> 00:27:34,160
about like the Saber toothed 
tiger though? 

455
00:27:34,160 --> 00:27:37,360
And I was like, fine, we'll put 
the direwolf in the book. 

456
00:27:37,600 --> 00:27:40,600
And what I discovered was that 
there is a Direct Line between 

457
00:27:40,600 --> 00:27:43,200
like fantasy literature as it 
exists now and as it's 

458
00:27:43,200 --> 00:27:46,480
celebrated by Dungeon and the 
Dragons all the way back to the 

459
00:27:46,480 --> 00:27:51,600
last Ice Age when everything was
taller, larger, bigger and 

460
00:27:51,600 --> 00:27:55,040
woolier than it ever has been in
any sort of modern 

461
00:27:55,040 --> 00:27:58,040
understanding. 
And I think like, quite 

462
00:27:58,040 --> 00:28:04,240
literally, dragon mythology and 
lore is built on that historical

463
00:28:04,440 --> 00:28:08,040
record. 
So then to like, I'm so like to 

464
00:28:08,080 --> 00:28:11,720
imagine where Dragons are. 
Like we're one of the last 

465
00:28:11,720 --> 00:28:13,800
megafauna. 
We're one of the very few 

466
00:28:13,800 --> 00:28:17,960
creatures on the planet that is 
over 100 lbs in its adult stage.

467
00:28:19,400 --> 00:28:25,000
So like we're already Dragons to
the by comparison to the rest of

468
00:28:25,000 --> 00:28:28,760
the world, but to understand 
that like to to function in a 

469
00:28:28,760 --> 00:28:31,720
modern ecosystem. 
I like I'm already off the rails

470
00:28:31,720 --> 00:28:34,240
here, but the function in a 
modern ecosystem, you have to 

471
00:28:34,240 --> 00:28:39,440
figure out how to be small. 
The word is neotenic, younger, 

472
00:28:39,440 --> 00:28:41,840
sort of more juvenilized than 
maybe it would have been in the 

473
00:28:41,840 --> 00:28:44,960
past. 
And again, like Dragons are a 

474
00:28:44,960 --> 00:28:48,040
locus for this. 
There's no creature. 

475
00:28:48,040 --> 00:28:50,920
More like they're the apex 
predators of entire continents. 

476
00:28:50,920 --> 00:28:52,760
They're the biggest thing in the
Monster Manual. 

477
00:28:53,160 --> 00:28:57,880
And that is like what they are. 
So to to do a game about tiny 

478
00:28:57,880 --> 00:29:02,160
Dragons is to deliberately ask 
you to sort of reimagine every 

479
00:29:02,160 --> 00:29:08,120
part of your fantasy in like a 
very fundamental way and and 

480
00:29:08,120 --> 00:29:10,840
figure out what that wouldn't 
like ask you to sort of look 

481
00:29:10,840 --> 00:29:15,560
forward to what kind of what 
kind of stories does the world 

482
00:29:15,560 --> 00:29:22,320
we live in produce on its own? 
So to like, to my mind, I'm not 

483
00:29:22,320 --> 00:29:25,200
interested in mountain cracking 
Dragons anymore. 

484
00:29:25,200 --> 00:29:27,720
We've done that. 
I know where that comes from and

485
00:29:27,720 --> 00:29:31,360
I know what that makes. 
I'm far more interested in like 

486
00:29:31,360 --> 00:29:35,480
a four foot, like a four inch 
dragon who lives in your house 

487
00:29:35,480 --> 00:29:38,760
and has to sort of interact with
a human centric ecosystem. 

488
00:29:38,840 --> 00:29:43,160
Like what is that? 
And that to me is that to me is 

489
00:29:43,160 --> 00:29:46,040
the real magic of a dragon 
that's that's tiny. 

490
00:29:48,040 --> 00:29:53,640
Yeah, so Dragons are interesting
because we all understand them, 

491
00:29:53,640 --> 00:29:59,280
all of us fantasy nerds, right? 
We for some reason this 

492
00:29:59,280 --> 00:30:01,600
immediately let me think of 
Mouse Ritter and how I explained

493
00:30:01,600 --> 00:30:02,520
Mouse Ritter to. 
People. 

494
00:30:03,280 --> 00:30:06,840
Because when you think of 
dragon, like there's a dragon in

495
00:30:06,840 --> 00:30:10,520
like the introduction adventure 
for, for DND 5E and it's like 

496
00:30:10,520 --> 00:30:12,960
your level 1 adventures and 
you're going to fight a dragon. 

497
00:30:13,200 --> 00:30:15,600
Like you would fucking die, 
right? 

498
00:30:15,600 --> 00:30:19,480
But like, you know, so, so 
there's No Fear left in Dragons.

499
00:30:19,480 --> 00:30:21,200
I mean, we've seen them all a 
million times. 

500
00:30:21,480 --> 00:30:27,440
And in Mouse Ritter, the way 
that I describe it to people is 

501
00:30:27,440 --> 00:30:29,760
like, you can even say like, oh,
you're not really afraid of 

502
00:30:29,760 --> 00:30:31,080
Dragons. 
Saint George fought the dragon 

503
00:30:31,080 --> 00:30:33,440
everything. 
But imagine a mouse fighting a 

504
00:30:33,440 --> 00:30:36,120
cat and they're like, no, 
absolutely no chance whatsoever.

505
00:30:37,320 --> 00:30:39,880
And it's like, well, that's the 
Dragons of the mice world. 

506
00:30:39,880 --> 00:30:42,200
And that brings the fear back. 
So it's really interesting to 

507
00:30:42,240 --> 00:30:46,680
think that to take the concept 
of Dragons and to, you know, 

508
00:30:48,360 --> 00:30:50,840
like you said, kind of subvert 
them into a different thing or 

509
00:30:50,840 --> 00:30:53,000
look at them from a completely 
different lens. 

510
00:30:53,400 --> 00:30:56,440
And yeah, thinking of them is 
like tiny, tiny little cute 

511
00:30:56,440 --> 00:30:59,680
little Dragons. 
Is is one way to do so? 

512
00:30:59,960 --> 00:31:02,360
And like, like I said, like 
we're asking you to play as 

513
00:31:02,360 --> 00:31:04,480
Dragons. 
So like, whereas a typical 

514
00:31:04,480 --> 00:31:08,320
dragon would be the thing to be 
defeated or the monster to 

515
00:31:08,320 --> 00:31:12,800
negotiate with or whatever, like
sort of considering yourself as 

516
00:31:12,800 --> 00:31:17,720
a a creature who like carries 
with it that history of like 

517
00:31:18,160 --> 00:31:23,760
being the apex, but now has to 
like kind of coexist and with 

518
00:31:23,760 --> 00:31:28,120
other Dragons and and 
potentially other other types of

519
00:31:28,600 --> 00:31:31,360
creatures in the area. 
Like it's yeah, it's a 

520
00:31:31,360 --> 00:31:35,360
perspective shift on like kind 
of I think Lucas and I, if you 

521
00:31:35,360 --> 00:31:41,480
can't tell, I think like to 
think deeply about concepts and 

522
00:31:41,800 --> 00:31:45,760
and themes. 
So even if it doesn't all get 

523
00:31:45,760 --> 00:31:50,320
written out, we're we're we're 
working on it in the in the back

524
00:31:50,320 --> 00:31:51,440
of our heads. 
I. 

525
00:31:51,680 --> 00:31:52,640
Love that. 
I think it's great. 

526
00:31:52,640 --> 00:31:54,720
I I enjoyed that kind of 
tangent. 

527
00:31:54,720 --> 00:31:56,880
I think it was also very 
appropriate for the show that's 

528
00:31:57,000 --> 00:32:00,440
built also completely. 
We are literally entirely built 

529
00:32:00,440 --> 00:32:02,560
on tangents. 
That's what 80% of our episodes 

530
00:32:02,560 --> 00:32:05,680
are. 
But so, so bonds between you've 

531
00:32:05,680 --> 00:32:07,800
talked about the Dragons, we've 
talked about they're cozy and 

532
00:32:07,800 --> 00:32:11,080
they're, they're, they're Neo 
Tenic and, and everything. 

533
00:32:11,080 --> 00:32:14,040
But the actual game, we talked 
about altering cards already, 

534
00:32:14,040 --> 00:32:16,560
but what does the actual game 
look like if you're sitting down

535
00:32:16,560 --> 00:32:21,000
with two people getting set up, 
like character creation, those 

536
00:32:21,000 --> 00:32:23,640
kind of things, Like how deep 
does that go towards what people

537
00:32:23,640 --> 00:32:27,040
normally expect from a TTRPG? 
Or is that also shift a little 

538
00:32:27,040 --> 00:32:28,600
bit more? 
What does actual play look like?

539
00:32:31,600 --> 00:32:37,080
Yeah, we, we have character 
creation in a sort of seasonal 

540
00:32:37,120 --> 00:32:40,160
alignment. 
We I think the the suits of the 

541
00:32:40,160 --> 00:32:43,360
cards, we wanted them to matter 
thematically. 

542
00:32:43,560 --> 00:32:47,840
So we aligned those with seasons
of the year and Dragons kind of 

543
00:32:47,840 --> 00:32:52,200
fit in a in a season. 
So there's some character 

544
00:32:52,200 --> 00:32:57,360
creation as to like your, your 
seasonal alignment, and your. 

545
00:32:58,600 --> 00:33:04,400
Each of those seasons has a 
special ability, unless I'm 

546
00:33:04,440 --> 00:33:06,240
wrong about that. 
No, you're right. 

547
00:33:07,280 --> 00:33:10,160
When we like one of the other 
things that that let us do is 

548
00:33:10,160 --> 00:33:12,800
access that sort of ancestral 
memory of Dragons. 

549
00:33:12,800 --> 00:33:16,640
So I can like everyone has an 
idea of what a dragon is and 

550
00:33:16,640 --> 00:33:19,360
usually it's slightly different 
from the person next to them. 

551
00:33:19,640 --> 00:33:23,880
But if we say you are either a 
summer, spring, autumn or winter

552
00:33:23,880 --> 00:33:26,520
dragon, then immediately 
someone's like, OK, now I can 

553
00:33:26,840 --> 00:33:29,320
like the interplay of those two 
things tells me, gives me enough

554
00:33:29,320 --> 00:33:32,800
to sort of hang my character on.
So that's where we started and 

555
00:33:32,800 --> 00:33:35,720
we made it matter. 
Mechanically, you sort of choose

556
00:33:35,720 --> 00:33:37,880
what it is you hoard, like what 
your cards are going to 

557
00:33:37,880 --> 00:33:41,720
represent. 
And then so like that's sort of 

558
00:33:42,040 --> 00:33:43,960
and then, and then you get to 
that third piece of what a 

559
00:33:43,960 --> 00:33:48,320
dragon is, which is what you 
hoard or sorry, where you, where

560
00:33:48,320 --> 00:33:50,080
you live, like where you're 
from. 

561
00:33:51,480 --> 00:33:54,520
And when you design for playing 
cards, you end up designing, 

562
00:33:54,640 --> 00:34:00,800
designing in groups of 413 and 
52 and like multiples of those. 

563
00:34:02,000 --> 00:34:05,000
So you like there's 13 
suggestions for where you might 

564
00:34:05,000 --> 00:34:07,680
be from? 
Vending machine was one of my 

565
00:34:07,680 --> 00:34:09,920
absolute favorites. 
Like I am the dragon of the 

566
00:34:09,920 --> 00:34:12,480
vending machine. 
It's like, I know that guy. 

567
00:34:15,000 --> 00:34:18,880
Yeah, the place matters and and 
the the place you choose to play

568
00:34:18,880 --> 00:34:23,040
and then can be a representation
of like the objects in the room 

569
00:34:23,040 --> 00:34:27,239
are part of representing like my
horde or us are the relationship

570
00:34:27,239 --> 00:34:31,040
with the play and stuff. 
So that was, that was definitely

571
00:34:31,040 --> 00:34:34,320
a fun like to, I think that 
comes to from that like 

572
00:34:34,320 --> 00:34:37,199
ritualizing things where it's 
like, oh, we want people to go 

573
00:34:37,199 --> 00:34:41,920
outside or like take this game 
to a place to play it like plan 

574
00:34:41,920 --> 00:34:44,400
ahead. 
Like because I'm, I think we all

575
00:34:44,400 --> 00:34:48,000
know that playing a TTRPG takes 
planning anyway. 

576
00:34:48,920 --> 00:34:52,920
So it's like, oh, I'm going to 
intentionally sit down, spend my

577
00:34:52,920 --> 00:34:54,239
attention. 
I'm playing this game with 

578
00:34:55,000 --> 00:34:58,480
another person and maybe even go
somewhere specific to to like 

579
00:34:58,520 --> 00:35:05,040
play this or take my deck of 
weird hoarded stuff and go to a 

580
00:35:05,040 --> 00:35:08,960
person and be like, do you want 
to cast a spell at a convention 

581
00:35:09,040 --> 00:35:11,640
or whatever? 
Like that's kind of the pic, the

582
00:35:11,640 --> 00:35:16,040
picture we have. 
So you build your character and 

583
00:35:16,040 --> 00:35:18,160
then So what? 
And then the initiating of 

584
00:35:18,160 --> 00:35:20,880
gameplay, like how like walk us 
through that. 

585
00:35:21,280 --> 00:35:28,320
Yeah, You wreck your deck. 
The the fictional justification 

586
00:35:28,320 --> 00:35:30,160
for this is that you've 
inherited this domain from 

587
00:35:30,160 --> 00:35:31,880
someone else. 
Like, most of us don't live in a

588
00:35:31,880 --> 00:35:34,280
house that we built or on a 
place of land that wasn't 

589
00:35:34,320 --> 00:35:36,480
previously settled. 
So that's like, deeply true 

590
00:35:36,480 --> 00:35:38,160
about the human experience right
now. 

591
00:35:38,760 --> 00:35:40,080
So we reported that over to 
Dragons. 

592
00:35:40,080 --> 00:35:42,800
Be like, you have a horde. 
You have a domain. 

593
00:35:43,080 --> 00:35:45,560
It was someone else's before it 
was yours. 

594
00:35:45,720 --> 00:35:49,480
What have they left you? 
So you go through an altar, 5 

595
00:35:49,480 --> 00:35:51,320
cards. 
And that also kind of gets you a

596
00:35:51,320 --> 00:35:53,840
sense for what this kind of 
looks like or gives you a way to

597
00:35:53,840 --> 00:35:56,600
play or like, do it, do one that
you don't like and figure out 

598
00:35:56,600 --> 00:35:59,960
what you do. 
John and Bri and Emily sat down 

599
00:35:59,960 --> 00:36:03,800
when we launched the Kickstarter
to, to do a stream where they 

600
00:36:03,800 --> 00:36:06,160
did just that. 
And like, I was blown away by 

601
00:36:06,160 --> 00:36:09,400
what came out of that. 
Emily, what is it like? 

602
00:36:09,560 --> 00:36:13,480
What is it that you what is it 
that you get out of a collage 

603
00:36:13,480 --> 00:36:21,840
art in this experience? 
It was fun to like kind of take 

604
00:36:21,840 --> 00:36:26,000
the bar of like making something
perfect and just lower it all 

605
00:36:26,000 --> 00:36:28,200
the way to the floor and be 
like, I just have to, I just 

606
00:36:28,200 --> 00:36:32,840
have to turn these 5 cards into 
something unrecognizable from 

607
00:36:32,840 --> 00:36:39,560
their previous state. 
And for me as like a classic 

608
00:36:39,800 --> 00:36:42,480
hoarder of paper, it was like 
time to use some of the stuff 

609
00:36:42,480 --> 00:36:47,800
that I that I've collected just 
like a, a fun experience of 

610
00:36:47,800 --> 00:36:51,560
like, OK, like the, the altering
the cards is the fun part. 

611
00:36:51,560 --> 00:36:54,880
So it's like to start with that 
is a, is a really great opener 

612
00:36:54,880 --> 00:36:57,640
to be like, OK, we're, we're 
starting with five cards. 

613
00:36:57,640 --> 00:37:01,800
It gives you time to, like, 
think about your characters a 

614
00:37:01,800 --> 00:37:05,360
little more, like what you've 
just built up to that and sit 

615
00:37:05,360 --> 00:37:08,720
down and just like, get out the 
glue sticks and yeah. 

616
00:37:09,480 --> 00:37:11,920
I mean, I have a an envelope 
full of stickers that I've 

617
00:37:11,920 --> 00:37:15,080
collected over a few years of 
the convention circuit by now. 

618
00:37:15,080 --> 00:37:20,200
So for me, it's like where which
which ace is going to now have 

619
00:37:20,440 --> 00:37:24,120
the Meichi impressive me Boyd 
sticker on it. 

620
00:37:24,480 --> 00:37:29,000
Yeah, and I get to like figure. 
Out, King of human hearts. 

621
00:37:34,560 --> 00:37:36,360
Pretty cool. 
Yeah, I believe it was. 

622
00:37:36,360 --> 00:37:40,880
Is it John that popped into to 
chat here and was talking about 

623
00:37:40,880 --> 00:37:44,320
the the queen of egg and the 
chipmunk of diamonds? 

624
00:37:44,920 --> 00:37:47,280
Yes. 
Yeah, those were fun. 

625
00:37:47,280 --> 00:37:52,720
Yeah, just like imagining kind 
of the setting and stuff like 

626
00:37:52,760 --> 00:37:56,240
the Queen of Eggs was me being 
like, well, I have this egg 

627
00:37:56,240 --> 00:38:00,520
sticker that didn't go very far.
The the trail ends right there. 

628
00:38:00,520 --> 00:38:04,160
It's like 2 points. 
That's the station we stopped 

629
00:38:04,160 --> 00:38:07,200
at. 
But yeah, it's yeah. 

630
00:38:07,280 --> 00:38:10,800
Like it was fun and artsy and 
some of them I didn't like as 

631
00:38:10,800 --> 00:38:13,360
much as others that you I feel 
like was great. 

632
00:38:13,360 --> 00:38:17,960
But yeah, it's it really did 
feel like lowering the bar to 

633
00:38:17,960 --> 00:38:20,080
just be like just start like 
just. 

634
00:38:20,080 --> 00:38:23,400
Start the game. 
Just like let yourself run as 

635
00:38:23,400 --> 00:38:29,080
far as you want to like and then
you have these things to to play

636
00:38:29,080 --> 00:38:32,320
the the rest of the game with. 
Seems like there's a lot of fun 

637
00:38:32,320 --> 00:38:34,720
experimentation, like if I got 
multiple card decks to place a 

638
00:38:34,720 --> 00:38:38,480
few times, like the first deck 
that I altered would be it would

639
00:38:38,480 --> 00:38:40,880
be successfully altered like you
said, like destroying. 

640
00:38:40,880 --> 00:38:42,360
The thing is, it's self 
creation. 

641
00:38:42,360 --> 00:38:45,000
No matter what I come out with, 
it would be done. 

642
00:38:45,000 --> 00:38:47,560
But did you see as you iterated 
and like went through multiple 

643
00:38:47,560 --> 00:38:50,280
card decks, you got a little bit
more like kind of dialed in on 

644
00:38:50,280 --> 00:38:52,920
the process of altering the 
cards and making them 

645
00:38:52,920 --> 00:38:55,200
interesting? 
Yeah, those like first five 

646
00:38:55,200 --> 00:38:58,440
cards. 
It's my understanding is that 

647
00:38:58,440 --> 00:39:01,000
it's, it's really open-ended. 
Like there's there's those 

648
00:39:01,000 --> 00:39:05,880
instructions later that are like
alter a card this way, but those

649
00:39:05,880 --> 00:39:07,760
first five cards are like alter 
these cards. 

650
00:39:07,760 --> 00:39:09,000
These are the things you've 
inherited. 

651
00:39:09,000 --> 00:39:10,960
So they're definitely like 
open-ended. 

652
00:39:12,960 --> 00:39:16,760
Yeah, I, I think there's, 
there's something to like, I 

653
00:39:16,760 --> 00:39:20,880
guess it's like even in the 
short term, just warming up to 

654
00:39:20,880 --> 00:39:24,800
like collaging or to whatever it
is you're doing illustrating on 

655
00:39:24,800 --> 00:39:27,840
the cards. 
Or even just like Bree kind of 

656
00:39:27,840 --> 00:39:30,240
spliced a card in a way that 
made it look like it had 

657
00:39:30,240 --> 00:39:35,280
shattered, which was rad. 
Which I, I, you know, I don't 

658
00:39:35,280 --> 00:39:37,280
know if she had ever done that 
before, but she certainly 

659
00:39:37,280 --> 00:39:39,040
figured out how to do it right 
then. 

660
00:39:39,960 --> 00:39:42,840
And I can tell you that like 
even, you know, even among one 

661
00:39:42,840 --> 00:39:45,800
of the things that you develop 
is a sense of your personal 

662
00:39:45,800 --> 00:39:48,680
style. 
And I don't think anybody like 

663
00:39:48,760 --> 00:39:51,120
looking at what came out of that
stream with John and Bree and 

664
00:39:51,120 --> 00:39:55,320
Emily, if I even if I hadn't 
known which card was done by 

665
00:39:55,320 --> 00:39:57,480
which person, I could have told 
you. 

666
00:39:57,960 --> 00:40:00,840
And that's, that's the other 
super fun thing about it is that

667
00:40:00,840 --> 00:40:04,720
like you will be able to add 
I'll, I don't know that this is 

668
00:40:04,720 --> 00:40:06,720
true, but I'll stake my 
reputation on it. 

669
00:40:06,960 --> 00:40:09,760
You will be able to spot your 
own card in the deck. 

670
00:40:10,040 --> 00:40:13,200
Be like for sure. 
And other like other people get 

671
00:40:13,200 --> 00:40:16,240
to sort of see you in this 
funhouse mirror of what happens 

672
00:40:16,240 --> 00:40:19,880
when you're left alone with 
scissors and a glue stick and no

673
00:40:19,880 --> 00:40:23,920
responsibilities. 
And, and my hope is like, I've 

674
00:40:23,920 --> 00:40:25,840
heard people have this 
experience with like two hand 

675
00:40:25,840 --> 00:40:29,400
path where they are doodling 
throughout the play of the game.

676
00:40:29,400 --> 00:40:32,840
And it's like, oh, I actually, 
I'm, I'm really proud of this. 

677
00:40:33,960 --> 00:40:36,640
The thing that I made in the 
process, like where in a time 

678
00:40:36,640 --> 00:40:38,960
where I just was doing it 
because I was being instructed 

679
00:40:38,960 --> 00:40:42,240
to at the end, you're kind of 
like, oh, well, I have made 

680
00:40:42,240 --> 00:40:45,880
something that was kind of cool.
Like maybe I'll do more collage 

681
00:40:45,880 --> 00:40:49,640
or maybe I'll, you know, just, I
don't know. 

682
00:40:49,640 --> 00:40:53,880
I think I've as an artist, it's 
so it's so common for somebody 

683
00:40:53,880 --> 00:40:55,840
to be like, I can't throw stick 
finger. 

684
00:40:55,840 --> 00:41:00,320
It's like, Oh my gosh, did you 
try like, like have you ever 

685
00:41:00,320 --> 00:41:04,160
gotten out like any tools and 
just like giving it a shot? 

686
00:41:04,160 --> 00:41:06,960
Because like, yeah, I definitely
missed that. 

687
00:41:06,960 --> 00:41:10,880
I was listening to another the 
Dice Explorer podcast and they 

688
00:41:11,160 --> 00:41:14,480
they talked a lot about like on 
this episode about two hand path

689
00:41:14,480 --> 00:41:19,160
and like just how kids like make
art because it's fun and it's 

690
00:41:19,160 --> 00:41:21,880
like you can do that. 
Like just take all the like 

691
00:41:21,880 --> 00:41:25,800
judgment out of your mind and 
just do it like. 

692
00:41:26,280 --> 00:41:28,960
What am what am I without that 
little voice judging me in the 

693
00:41:28,960 --> 00:41:31,680
back of my head though? 
Yeah, well, maybe it would be. 

694
00:41:31,760 --> 00:41:36,080
Not that hard to find out. 
Going to wreck a couple cards 

695
00:41:36,080 --> 00:41:39,440
and see what you feel deck. 
Of cards it costs you 3 bucks, 

696
00:41:39,480 --> 00:41:41,440
you can get another one exactly 
like. 

697
00:41:41,440 --> 00:41:43,920
It tomorrow, yeah. 
Go insane. 

698
00:41:45,160 --> 00:41:49,640
I do really like the low bar to 
just like getting started on 

699
00:41:49,640 --> 00:41:55,280
that because I think a lot of 
people's I'm going to complain. 

700
00:41:55,280 --> 00:41:58,480
I'm not going to call a valid 
complaint with a lot of games. 

701
00:41:58,480 --> 00:42:01,840
It's just getting going, just 
getting started and actually 

702
00:42:02,120 --> 00:42:04,080
going up. 
And it's not this game seems 

703
00:42:04,080 --> 00:42:07,240
very easy to just like, yeah, do
the five cards, do a little bit 

704
00:42:07,240 --> 00:42:09,920
of the the the generation stuff 
and then you're then you're in 

705
00:42:09,920 --> 00:42:11,640
the game and going and it's 
really nice. 

706
00:42:11,960 --> 00:42:16,160
And like you said, there's a 
commitment to to getting going. 

707
00:42:16,160 --> 00:42:19,160
So I feel like once you've like 
kind of fucked up that first 

708
00:42:19,160 --> 00:42:21,680
card, you're like, well, we're 
doing this now right here. 

709
00:42:21,760 --> 00:42:24,200
We're seeing this to the end. 
I'm not going to stop at this 

710
00:42:24,200 --> 00:42:26,800
point. 
It's just real fast. 

711
00:42:26,960 --> 00:42:33,640
Yeah, so, so it is Zing Quest. 
This is on Kickstarter. 

712
00:42:33,640 --> 00:42:38,600
So as far as a Kickstarter goes,
what like tears? 

713
00:42:38,600 --> 00:42:41,280
What can, what rewards can 
people expect to have? 

714
00:42:41,600 --> 00:42:44,480
What can actually get for bonds 
between? 

715
00:42:45,000 --> 00:42:49,760
Yeah, thanks for asking. 
Yeah, we've got like AI want in 

716
00:42:49,760 --> 00:42:54,120
later tier for $2.00. 
That's like I just want to have 

717
00:42:54,120 --> 00:42:58,040
the chance to come back and you 
know, look at the the post 

718
00:42:58,040 --> 00:43:00,120
campaign and or like get add-ons
or whatever. 

719
00:43:00,840 --> 00:43:08,160
And then we have a $10 PDF tier,
$20.00 for the book and the PDF 

720
00:43:08,760 --> 00:43:11,640
is included in all the other 
tiers from there on. 

721
00:43:12,560 --> 00:43:17,720
So $20.00 for the Zine. 
We made a square book which 

722
00:43:18,040 --> 00:43:23,880
that's my dragon tangent is 
formatting so. 

723
00:43:23,960 --> 00:43:27,240
It's going to be she wanted a 
square book and everyone and all

724
00:43:27,240 --> 00:43:32,360
the rest of us were like, we 
can't stop you and we're not 

725
00:43:32,360 --> 00:43:35,640
sure we would want to. 
Yeah. 

726
00:43:38,400 --> 00:43:42,200
So it's it's it's on that line 
of Zine like it's going to be 

727
00:43:42,200 --> 00:43:44,040
seen by page count. 
But I think we're perfect 

728
00:43:44,040 --> 00:43:46,080
binding it for logistical 
reasons. 

729
00:43:46,080 --> 00:43:54,040
So they'll have a tiny spine. 
So that's the the $20 tier. 

730
00:43:54,040 --> 00:43:58,040
And then we have a, I'm doing 
this by memory. 

731
00:43:58,040 --> 00:44:01,320
So we have a $60.00 retailer 
tier. 

732
00:44:01,320 --> 00:44:05,640
So if you're a retailer and you 
want to get 6 copies of the 

733
00:44:05,640 --> 00:44:11,960
book, you can go ahead and like 
pre-order those $60.00 mailbox 

734
00:44:11,960 --> 00:44:15,960
tier, which is our version of, 
it's not quite a box set, it's a

735
00:44:15,960 --> 00:44:19,440
mailbox set. 
All the stuff you need to play 

736
00:44:19,440 --> 00:44:26,640
arrives in your in your mailbox.
Yeah, we'll send you the, but 

737
00:44:26,680 --> 00:44:28,880
we'll send you the book, we'll 
send you the Zine, we'll send 

738
00:44:28,880 --> 00:44:30,960
you a journal, we'll send you a 
deck of cards. 

739
00:44:31,280 --> 00:44:33,800
We'll send you some stickers to 
to mess around with. 

740
00:44:33,800 --> 00:44:39,720
And we'll send you a permission 
slip to Rex and Deck of Cards. 

741
00:44:39,880 --> 00:44:42,600
Yeah. 
And then the $100 tier is that 

742
00:44:42,600 --> 00:44:48,320
plus we'll customize a the team 
will customize a card for you. 

743
00:44:48,560 --> 00:44:50,320
We had an early bird tear as 
well. 

744
00:44:50,320 --> 00:44:52,920
That's that's gone. 
So some people will be getting 

745
00:44:52,920 --> 00:44:58,680
it a custom like a pre doodled 
in journal. 

746
00:44:59,560 --> 00:45:02,960
But they're like the custom card
is the the version of that 

747
00:45:02,960 --> 00:45:04,960
that's still out there. 
Yeah. 

748
00:45:05,080 --> 00:45:11,120
And then we just have like, I 
think the stickers are add-ons 

749
00:45:11,480 --> 00:45:16,200
and the journals an add on. 
And then like if you want to get

750
00:45:16,200 --> 00:45:21,520
some Breitbart games or precious
things, those are, you know, all

751
00:45:21,520 --> 00:45:24,360
the past catalog of graph 
bounds, pretty New South 

752
00:45:24,360 --> 00:45:26,360
precious things is kind of the 
game. 

753
00:45:27,000 --> 00:45:31,080
But as far as like Breitbart 
games, like the stuff that. 

754
00:45:31,080 --> 00:45:32,920
You can pick up axolotl with a 
gun or I. 

755
00:45:32,920 --> 00:45:35,280
Can pick up Yeah. 
If you want to fight God, you'd 

756
00:45:38,040 --> 00:45:39,400
be a. 
Coma over the trench goat. 

757
00:45:39,400 --> 00:45:42,160
It's. 
Fine, yes, Terminus and I crave 

758
00:45:42,200 --> 00:45:44,280
loop and those things are are 
available too very. 

759
00:45:45,560 --> 00:45:46,560
Cool, that's cool. 
Yeah. 

760
00:45:47,800 --> 00:45:52,840
And and so you said 3 1/2 weeks,
did you get started on February 

761
00:45:52,840 --> 00:45:56,240
1st? 
Start on the 4th. 4th right? 

762
00:45:56,720 --> 00:45:59,000
So there's 16 days left to go. 
Just over two weeks. 

763
00:45:59,000 --> 00:46:04,200
You guys are 2/3 ish funded so 
you got plenty of time to to get

764
00:46:04,200 --> 00:46:05,200
this if you're listening. 
To this. 

765
00:46:06,240 --> 00:46:09,640
Yeah, listen, you get a third of
the last 24 hours. 

766
00:46:09,680 --> 00:46:12,560
I, I'm confident in this. 
It's a great looking project. 

767
00:46:12,560 --> 00:46:16,880
You guys are, are wonderful. 
The ideas and it, you know, cuz 

768
00:46:16,880 --> 00:46:18,480
it's more than just, hey, here's
cute Dragons. 

769
00:46:18,480 --> 00:46:20,920
Obviously, like the depth to 
which you guys have thought 

770
00:46:20,920 --> 00:46:24,720
about the game, not only in the 
way you're altering the cards, 

771
00:46:24,720 --> 00:46:27,640
but why and even like the choice
of the Dragons is, is really, 

772
00:46:27,640 --> 00:46:30,240
really interesting and like 
it's, it's much deeper than it 

773
00:46:30,240 --> 00:46:32,320
seems on the surface. 
And I was really glad to, to 

774
00:46:32,760 --> 00:46:35,560
talk about, you know, again, the
depth that you put into it. 

775
00:46:36,360 --> 00:46:40,720
So this is a lot more than it 
seems at first glance, but it's 

776
00:46:40,720 --> 00:46:45,040
still really interesting on its 
own and another duet game for 

777
00:46:45,040 --> 00:46:47,640
for the shelf for a lot of 
people that don't have those out

778
00:46:47,640 --> 00:46:49,720
there. 
It's neat. 

779
00:46:50,120 --> 00:46:51,360
People should definitely go grab
this. 

780
00:46:51,360 --> 00:46:53,440
You definitely go. 
I'll make sure all of the links.

781
00:46:53,600 --> 00:46:55,120
It is on the overlay down there 
at the bottom. 

782
00:46:55,120 --> 00:46:57,800
We got a brand new Bitly link 
that'll take you right to it. 

783
00:46:58,080 --> 00:47:00,320
Bitly slash bonds between, but 
we'll make sure that all the 

784
00:47:00,320 --> 00:47:04,080
links are down there below. 
And for for Emily and Lucas, 

785
00:47:04,280 --> 00:47:08,360
where can people find your 
stuff, either your individual 

786
00:47:08,360 --> 00:47:11,600
things or precious things or, or
where they can find you if they 

787
00:47:11,600 --> 00:47:15,960
want layout or or whatnot. 
Collectively we're at 

788
00:47:15,960 --> 00:47:24,000
graphbound.com or graphbound dot
blue sky dot social, very easy 

789
00:47:24,000 --> 00:47:30,480
to say or Instagram Graphbound, 
that stuff socials and then 

790
00:47:30,480 --> 00:47:38,520
Breitbart is Breitbart games. 
I came prepared. 

791
00:47:39,800 --> 00:47:42,400
Yeah. 
And Bree, Bree Dannon, at Bree 

792
00:47:42,400 --> 00:47:45,520
Dannon and at resident Bard 
individually. 

793
00:47:47,000 --> 00:47:51,880
That is Breitbart games dot itch
dot IO, and they also have a 

794
00:47:51,880 --> 00:47:57,600
link tree that's just Breitbart 
and then a Breitbart dot blue 

795
00:47:57,600 --> 00:47:59,160
sky dot. 
Social. 

796
00:47:59,840 --> 00:48:01,680
Yeah, Breitbart, dot dot blue 
sky. 

797
00:48:03,320 --> 00:48:07,360
And then individually for me, 
I'm at odds and it's pretty much

798
00:48:07,360 --> 00:48:12,680
everywhere including odds and 
it's on itch where I do like if 

799
00:48:12,680 --> 00:48:17,520
you need some of the some assets
or whatever you can check those 

800
00:48:17,520 --> 00:48:20,520
out and then. 
We actually just saw some of 

801
00:48:20,520 --> 00:48:22,320
your assets yesterday when we 
were talking to the guys from 

802
00:48:22,320 --> 00:48:23,680
Prequel. 
Yeah. 

803
00:48:23,760 --> 00:48:24,320
Yes. 
Oh. 

804
00:48:24,600 --> 00:48:27,480
Wow, yeah, I did some some icons
for them. 

805
00:48:27,520 --> 00:48:32,600
Yeah, that was really cool. 
And then, yeah, if you want me 

806
00:48:32,760 --> 00:48:41,560
to do layout after like July, 
you can my portfolios at 

807
00:48:41,560 --> 00:48:45,120
emilyantner.com and there's like
a contact form there. 

808
00:48:45,880 --> 00:48:49,960
Or you can just look at the 
other games I've done and judge 

809
00:48:49,960 --> 00:48:53,080
me on my work, which is kind of 
why it's out there. 

810
00:48:54,000 --> 00:48:59,600
Yeah, and and Lucas, where can 
we find you? 

811
00:49:00,920 --> 00:49:03,400
I'm on Instagram at Lucas 
Zellers. 

812
00:49:03,400 --> 00:49:05,880
That's probably the most 
engaging way to find me. 

813
00:49:06,520 --> 00:49:10,120
I'm trying desperately to make 
Blue Sky the new TTRPG Twitter, 

814
00:49:10,120 --> 00:49:12,440
so I'm going to be having a lot 
more conversations out there. 

815
00:49:12,440 --> 00:49:18,160
But like for the ritzy, glitzy 
stuff about like what you know 

816
00:49:18,160 --> 00:49:20,680
what for example Baldur'sgate 
might have missed about 

817
00:49:20,680 --> 00:49:25,240
dragonborn ecology and some ill 
advised adventures in miniature 

818
00:49:25,240 --> 00:49:28,600
painting you can find me on on 
Instagram. 

819
00:49:29,000 --> 00:49:33,160
Most of my work in terms of 
writing or editing for the 

820
00:49:33,160 --> 00:49:38,200
community these days is through.
Oh. 

821
00:49:40,040 --> 00:49:41,840
Suspenseful. 
We'll never know there was. 

822
00:49:42,960 --> 00:49:45,080
Something. 
Everyone was so still that I 

823
00:49:45,080 --> 00:49:47,360
thought I froze, but Nope, it's 
just like this. 

824
00:49:47,840 --> 00:49:52,040
I was just, I don't know. 
We're back anyway. 

825
00:49:52,440 --> 00:49:54,000
OK, I'm back. 
Yeah. 

826
00:49:54,080 --> 00:49:55,760
Short version, find me on 
Instagram. 

827
00:49:56,440 --> 00:49:58,760
I work with main Chan press, so 
a lot of my writing and design 

828
00:49:58,760 --> 00:50:02,400
comes out through them. 
We're doing a horror RPG called 

829
00:50:02,840 --> 00:50:05,600
Blood on the Lens. 
Some of my design work is in 

830
00:50:05,600 --> 00:50:06,960
there. 
And you can play that now. 

831
00:50:07,480 --> 00:50:10,360
And if you want to see entirely,
if you want to see some more of 

832
00:50:10,360 --> 00:50:13,720
this iceberg with like entirely 
too much thought about how 

833
00:50:13,720 --> 00:50:16,960
Dragons work and for example, 
what Baldersgate might have 

834
00:50:16,960 --> 00:50:20,760
missed about the ecology of 
Dragonborn, there will be reels.

835
00:50:22,160 --> 00:50:24,560
There you go. 
All right, well, we'll make 

836
00:50:24,560 --> 00:50:26,080
sure. 
Like we said, all the links to 

837
00:50:26,080 --> 00:50:27,920
to finding these fine folks are 
below. 

838
00:50:28,120 --> 00:50:30,960
Listen, first, thank you for 
being a fan of the show, Emily. 

839
00:50:30,960 --> 00:50:33,840
That was very nice to see you at
PAX and someone to come up and 

840
00:50:33,840 --> 00:50:36,400
talk to us. 
But thank you for making this 

841
00:50:36,400 --> 00:50:38,360
really fun game and coming on to
talk to us about it. 

842
00:50:38,360 --> 00:50:40,320
We really appreciate it. 
Yeah. 

843
00:50:40,360 --> 00:50:41,520
Thank you. 
Pleasure guys. 

844
00:50:41,560 --> 00:50:43,320
Thanks for having us. 
Yeah, of course. 

845
00:50:43,320 --> 00:50:46,720
Absolutely. 
And that is going to be us for 

846
00:50:46,720 --> 00:50:49,000
today. 
Thank you all for listening and 

847
00:50:49,320 --> 00:50:51,720
we'll be here at some point 
probably Friday. 

848
00:50:51,960 --> 00:50:54,120
All right, everybody. 
Bye everybody. 

849
00:50:54,920 --> 00:50:56,400
I have a zip file to look at.
