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Hello, and welcome to the 
weekly. 

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Scroll podcast brought to you by
the adventure. 

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Archive, my name is Ryan and I 
am Conan of Samaria. 

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What is best in life? 
Yeah, we have on the spot. 

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Yeah, the limitations of our 
women and defeating your enemies

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and all those kind of things. 
Yeah, you know what? 

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Actually, as a matter of fact, 
hi everyone. 

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We're going to tangent 
immediately. 

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My one of my favorite Conan. 
The Barbarian quotes is in this 

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book at the end. 
But hey Ryan, what the fuck? 

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Are we talking about? 
Actually, how are you buddy? 

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I'm doing. 
All right. 

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How are you? 
You it's really weird when we 

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open the show and we're not 
like, Hey, we're about to 

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interview a person. 
You know. 

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It's like you know, if you like 
me I feel like we haven't known 

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as many lately. 
I feel like the beginning of the

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year, we fucking 
january-february really day. 

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Yeah. 
Hard. 

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Yeah. 
But yeah lately we've had a lot 

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of cool stuff going on and and 
yeah it is kind of weird to just

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like do an episode, you know 
what, but today we're going to 

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be doing the black sword hack 
from Yeah, she and the Mary 

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Marsh man and you know what I 
meant to do before we started. 

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But I did not and everyone in 
podcast land is not going to see

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both myself and 100 leave camera
for a second. 

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I should grab the fucking book. 
That's what I don't get. 

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Yeah, look how to make sure that
we're matching today. 

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Yeah, we got Delaware. 
Got a, we got a rock that this 

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of locations to maximum make a 
fairy Insurance. 

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Let's fucking go. 
Something I was like, oh, it's 

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right next to me. 
So yeah, so as we get grooving 

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here, I just need to find this 
goddamn book, of course, is that

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the bottom of the pile. 
So Ryan. 

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So today, do you want, do you 
want to some kickstarter's 

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first? 
I think we should finally got 

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the book. 
Whoo, black sword. 

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Heck, you have yours right? 
Yeah, so we'll go over this a 

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little bit more, but as Hunter 
just said, as we may look at us 

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professional fucking podcasters,
really know how to get episode 

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going to help everybody. 
Hey, we just started, we'll be 

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right back. 
Um, we're gonna be doing black 

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sword. 
Hack from Kobayashi the Mary 

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Marsh, man. 
This is a hack of the black hack

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sword and sorcery more cocky and
fantasy. 

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Very excited for that but it's 
hundred. 

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You said we are going to quick 
do, we don't need. 

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This is often as much anymore 
first of all because I think 

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both of us are kind of like not.
I know, I don't pack as many 

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kickstarter's as I usually do. 
Oh, I had a problem and like 

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when we started what was that 
was that 20 21 and to 2022? 

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I think was about when we 
started, right? 

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Yeah, huge. 
Huge thousands of dollars just 

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wasted. 
I wish I still had made that 

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kind of money but rip. 
Yeah. 

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You know, what's crazy is right 
at the end of 2020. 

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One that I still had some 5e 
projects that I had backed like,

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A year or two prior that hadn't 
delivered and went from went 

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from like oh I you know I play 
5e to man I really want to play 

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other games to. 
I play a lot of other games and 

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five. 
You kind of sucks to fuck 5e in 

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that period of time. 
Like a bunch of projects didn't 

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get sent to me and then once I 
get to that, I don't want 

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anything to do with five. 
You ever get anything. 

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I had like five, six, seven, big
projects, deliver arm like, 

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well, great. 
Thanks for this friends. 

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Yeah. 
I mean it's like so I the first 

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thing I backed was Avatar The 
Last Airbender and it was right 

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when we started, right? 
That when we started and Yeah, 

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but I my God is that my cousin 
will play a game like this. 

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My guests to be rules. 
I'm I'm more of a, you know? 

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Yeah, lightweight High get. 
Okay. 

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But we talk about real quick. 
How many projects do you think 

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I've backed? 
I don't know. 

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A ton. 
I mean because I've backed like 

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a hundred and something so happy
more than that. 

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A couple more than 100. 
Yeah. 442, holy shit. 

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Hey, that's a lot and jaw. 
Here's two of them. 

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So the first one we want to talk
about a ton is 1978 the night. 

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They came home from out of a 
squirrel's him game. 

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Co anyone that's watching the 
show, I have a whole shelf right

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above me of Adam stuff. 
Anyone who is a fan of the show 

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or washed our show at all knows 
that We are big fans of Adam vas

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and World Champ game Co love the
stuff that they do. 

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Yeah. 
Has advanced this massive 

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problems is just enormous in 
just. 

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Yeah, so don't say that. 
Don't say that other keyword, 

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you're about to say, this is no 
exception to that at all. 

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This is nice and 478 the night. 
They came home, A1 V1 Horror 

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Story game of Supernatural 
slasher and Resilient to 

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Survivor faded to Face Off 
forever. 

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So this one is really cool. 
Actually got a chance to read 

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through the play test documents 
of this and it is really really 

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fantastic. 
The the whole slasher Vibe 

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absolutely comes through in the 
mechanics in the the way that 

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the whole game is put together 
and it's not just out of a 

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salon. 
This it's also Logan Dean who 

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has done some amazing awesome 
stuff like the company so really

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cool to see them. 
Was it Mega? 

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Cool games? 
Is that the yep? 

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Yep, absolutely. 
And Justin I think as well black

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coffee and does the art, which 
is absolutely fantastic. 

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So this is a really short 
project, it's funded already but

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it only has a week left to go. 
I think they're only doing a 

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two, maybe three weeks on this. 
So if you listen to this you 

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want to hop on and grab it right
away. 

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But 1978 is a 1 or 2 player 
horror game telling the story of

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a fateful showdown between 
Survivor and a. 

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Sure using a deck of poker 
cards. 

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Dual rulebooks, varied resources
and shared plates. 

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Bass players will recount. 
The events of has forsaken 

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Halloween zoom in closer into 
the hunting folklore of a small 

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Midwestern town and its 
inhabitants, and culminating in 

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a violent battle for survival. 
Really fucking dope. 

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Art really amazing Vibe across 
the entire thing. 

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For those that haven't seen the 
the page or aren't all watching 

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right now, there's a lot of this
dual kind of like half Face art 

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or there's like half a face of 
this, like, female Survivor half

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a face of this, like, slasher 
looking guy just looks about as 

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much of a 90 slashers, you can 
possibly imagine. 

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And then the whole thing 
includes, if you back at the 

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highest tier, which you should 
the pools of blood tear for 50 

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bucks, which is I think really 
very reasonable, 50 bucks for 

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what you get. 
You know, incredibly reasonable,

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I'm you get to Unique rulebooks,
you get Printed cloth. 

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Playmat you get ya write a 
custom poker deck love that. 

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A lot of people use poker cards 
when they make projects in there

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are like you have a poker deck, 
right? 

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This token collection to track 
resilience fear and fate and the

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tokens are like little kitchen 
knives. 

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Like it's just a really, really 
cool Vibe cross the entire 

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project. 
It looks really really neat and 

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it is the right here at the 
beginning of Summer which is 

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perfect slasher season. 
So it's it's fantastic. 

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I'm very excited for this. 
There's a day phase and I'm 

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night phase day. 
Phase is really setting up like 

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the events of the day. 
The creepiest thing that people 

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notice all that and the night 
phase is a relation of 

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functionally. 
It's like accumulation of 

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resources to spend the night but
yeah really cool. 

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Fun two player game. 
Like I'm my girlfriend I are 

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going to play. 
It's gonna be very fun. 

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I'm going to be the final girl 
though. 

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So she's going to be the Killer.
Just like real life. 

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Yeah, right. 
Yeah. 

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So, um, so yeah, this is 1978 
from a world. 

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Same game coming out of as 
highly, highly recommend it. 

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Like I said, we both got a 
chance to read to read the play 

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test documents. 
And I absolutely cannot wait to 

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get the full bits of this, as 
far as I know, and I don't know 

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if it's on here, but there may 
be a solo player mode to where 

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you can just pick one or the 
other and then be Able to play 

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on your own to the play mat is 
kind of designed for that as 

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well. 
So just a great-looking project 

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super excited for it. 
And you know you know us 

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anything that Adam puts out 
we're going to fucking we're 

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going to be true. 
Yeah so yeah. 

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And then the other one we wanted
to do real quick is called 

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memory an adventure for mother 
ship from crab Dominion where 

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you've crashed on an alien 
planet with no memory of how you

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got there. 
Your only option is to try to 

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Escape. 
Same thing with this. 

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I've had a chance to chat with 
crab Dominion. 

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We've actually got to play the 
game together recently, very 

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cool person, great Creator. 
This is number one of their 

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inspired Classics to really fun.
Interesting Adventure, I've got 

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to read bits and pieces and a 
lot of the highlights for it and

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it just it seems very Mothership
but the thing with a lot of like

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really good Mothership 
Adventures is although it is 

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Mothership they all feel a 
little bit different you know 

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what I mean? 
Like oh totally. 

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Yeah. 
Yeah. 

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I mean you win Mothership. 
What was it was it last year the

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year before? 
Were like every fucking campaign

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on Kickstarter was just another 
Mothership Adventure. 

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I got all those and a lot of 
them are fucking Beggars like 

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the people that do this and I 
think that the mothership 

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community in general works very 
well with each other, to ensure 

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that a lot of their stuff 
doesn't become just like she 

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fell but where, you know what I 
mean. 

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Like there's a huge support of 
community within the writer 

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community of mother. 
A ship that there is an eye 

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games and Sean McCoy put 
together that really, that 

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really helps each other out of 
town. 

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And it shows a lot of that work 
and not only that before, talk 

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about a little bit more, a 
couple of names, you might know 

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attached to this project. 
Some of them Christian Sorrell, 

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meet Castle game where no idea 
is, he's only edited like 50 60,

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this year, and then the artist 
does Zach Hazard of open who has

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done the art for like Fallen. 
He did Part four of them in a 

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holder. 
So amazing artist and fantastic 

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editor attached to this project.
So, just just that alone, I 

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think would be enough to be go. 
Okay, well, then this is the, 

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did I think it is? 
Some of the art for battlefields

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at our blood fills that blacks 
are station, which is another 

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Mothership. 
Heck scroll. 

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Yeah, from cries wow. 
Yeah. 

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Yeah, yeah. 
So again just a really cool. 

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It can project. 
This is a 30-page adventure. 

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ER, for Mothership featuring new
aliens and and a new planet 

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five. 
New alien adversaries, including

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am nodes and star Splitters. 
A nine area Point crawl, you 

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know we love us. 
A good point next crop, attend 

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room, mini dungeon and a rich 
compelling narrative. 

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We have awoken on a strange 
planet with no memory of 

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arriving there, it's really 
neat. 

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The there's a section here on 
xenobiology with this just 

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mature star Splitter from Zach. 
Zack that terrifying just 

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terrified? 
Yeah, I saw this, I would, I'd 

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give up. 
I'd be like, okay, this is the 

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end. 
So, yeah, there's a lot of times

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where I would just be like nah. 
Nah, yeah, that's fine. 

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Your that exist in the universe 
where this is real. 

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Exactly. 
So see ya great great looking 

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project excited to actually get 
it physically in hands. 

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As I said I've got to read bits 
and pieces of it already and it 

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is really really neat. 
This is what I would definitely 

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want to bring to the table. 
It does it is funded, it does 

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have 24 days left. 
The funding goal was 1500 and it

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is reached 4400. 
So by that context, it's 

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00:12:32,400 --> 00:12:34,700
definitely gone way over its 
goal, but it does have some 

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stretch goals where that most of
which are unlocked more 

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interior, art editor, bonus, 
pamphlet. 

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00:12:41,700 --> 00:12:45,900
Venture, some more full-page art
is what's left at 6,500, and 

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another editor bonus at 7500. 
So, with, 24 days left to go. 

226
00:12:49,800 --> 00:12:51,200
Hopefully, we get all the way to
the top. 

227
00:12:51,400 --> 00:12:53,800
I'd love to see this and reach, 
its full potential. 

228
00:12:54,000 --> 00:12:58,900
So grab both of those projects, 
we got memory from crab dominion

229
00:12:59,200 --> 00:13:04,800
and 1978 the night, they came 
home from out of us and Logan. 

230
00:13:04,800 --> 00:13:07,900
Dean World Champ game Co and 
megacorps. 

231
00:13:08,000 --> 00:13:11,100
So fantastic stuff and just a 
quick, kick. 

232
00:13:11,100 --> 00:13:13,800
Start the podcast. 
There and we'll get into this 

233
00:13:13,800 --> 00:13:15,300
game. 
So here are current stuff. 

234
00:13:15,300 --> 00:13:18,800
Something we used to do every 
episode and literally for like 

235
00:13:18,800 --> 00:13:21,200
40 we have to we used to have to
be. 

236
00:13:21,200 --> 00:13:23,000
Can we cut kick? 
Start the podcast less than an 

237
00:13:23,000 --> 00:13:24,900
hour? 
Yeah. 

238
00:13:25,900 --> 00:13:29,400
Ready for some black sword. 
Heck, oh no, no, no, no. 

239
00:13:31,200 --> 00:13:34,400
Good night everybody. 
Yeah. 

240
00:13:34,400 --> 00:13:38,400
Wait, we're still here. 
Okay, I guess the I guess we're 

241
00:13:38,400 --> 00:13:42,900
just going to do the game then 
so, so So we both love the shit 

242
00:13:42,900 --> 00:13:46,200
out of this game. 
But why do you? 

243
00:13:46,200 --> 00:13:48,000
Because I really, really enjoyed
it. 

244
00:13:48,000 --> 00:13:50,200
You love the shit out of it. 
Why do you love this game so 

245
00:13:50,200 --> 00:13:54,300
much? 
Yeah, I actually grew up with a 

246
00:13:54,300 --> 00:13:56,000
lot of Conan, the Barbarian 
stuff. 

247
00:13:56,100 --> 00:13:59,700
And like, let me say right now 
that if you go back and you read

248
00:13:59,700 --> 00:14:03,300
almost anything that Robert E 
Howard has written, including 

249
00:14:03,300 --> 00:14:06,700
all the Kona stories. 
They are incredibly misogynistic

250
00:14:06,800 --> 00:14:09,400
and like not even just vaguely 
racist. 

251
00:14:09,400 --> 00:14:12,600
They are also raises. 
So I 100% Allah says, we go in 

252
00:14:12,600 --> 00:14:16,100
there, go into this but like the
genre swords and sorcery. 

253
00:14:16,100 --> 00:14:20,900
I've always found this like 
really enjoyable because it's 

254
00:14:20,900 --> 00:14:23,800
it's kind of grim darky without 
being overly. 

255
00:14:23,800 --> 00:14:30,000
So Grim weird, Grim, weird. 
Grim weird is a great way to 

256
00:14:30,008 --> 00:14:33,100
describe it. 
It's very gritty, it's very real

257
00:14:33,100 --> 00:14:35,000
for a lot of times. 
And when there's magic, it's 

258
00:14:35,000 --> 00:14:37,600
weird, it's dark. 
And there's kind of a cost to 

259
00:14:37,608 --> 00:14:39,900
it. 
He blew used magic are usually 

260
00:14:39,900 --> 00:14:42,200
seen as like. 
Yeah, they're kind of Of usually

261
00:14:42,300 --> 00:14:45,900
a little bad or at least a 
little bad and are are like, 

262
00:14:47,700 --> 00:14:52,100
there are also elements of like 
weird over-the-top sci-fi that 

263
00:14:52,100 --> 00:14:55,300
kind of like dips head in, maybe
not in Conan, but some other 

264
00:14:55,300 --> 00:14:57,500
series here and there it's 
weird. 

265
00:14:57,600 --> 00:15:02,100
Is this space for weird stuff? 
Yeah, I'm into. 

266
00:15:02,100 --> 00:15:04,600
So yeah, this whole book, I 
really, I mean, first off, its 

267
00:15:04,600 --> 00:15:10,100
D20 rule under, which if you've 
not realized, is my ideal way to

268
00:15:10,100 --> 00:15:11,500
go and I just liked the 
characters. 

269
00:15:11,700 --> 00:15:15,100
Put together. 
I like the use of the Doom die, 

270
00:15:15,100 --> 00:15:20,900
which we'll get to and yeah, I 
think this is a really like, 

271
00:15:20,900 --> 00:15:27,000
well-put-together game. 
It's obviously a hack of black 

272
00:15:27,000 --> 00:15:30,400
hack. 
And yeah, I just like it. 

273
00:15:30,500 --> 00:15:32,700
Yeah, I'd be like and stuff. 
I'd be having opinions. 

274
00:15:33,100 --> 00:15:35,300
Hey, listen, your lab to, like, 
stuff and have opinions. 

275
00:15:35,300 --> 00:15:36,700
That's kind of our whole fucking
thing. 

276
00:15:37,300 --> 00:15:42,300
Um, so yeah, I mean, similar, 
similar reason why, Why I really

277
00:15:42,300 --> 00:15:44,300
enjoy it. 
I mean I just think that the 

278
00:15:46,900 --> 00:15:49,500
It's simple in all the right 
ways. 

279
00:15:49,900 --> 00:15:56,800
Yes, is always really enjoyable 
and and the kind of like kind of

280
00:15:56,800 --> 00:16:00,700
class list but not classless, 
kind of thing, like you said 

281
00:16:00,700 --> 00:16:04,000
lead to diseases, you know, like
your ability to like mix and 

282
00:16:04,000 --> 00:16:05,800
match backgrounds. 
Like I've made some really 

283
00:16:05,800 --> 00:16:09,900
interesting characters, you 
know, for sure and it just 

284
00:16:10,900 --> 00:16:13,300
that's one thing I like about 
games like this. 

285
00:16:13,300 --> 00:16:18,700
And one thing that I, maybe I 
should bring it back to the top 

286
00:16:18,700 --> 00:16:24,300
because I somehow all the way 
the bottom that I really want to

287
00:16:24,300 --> 00:16:26,600
see an in my own games, I work 
on and stuff like that. 

288
00:16:26,600 --> 00:16:29,900
I love games like kind of like 
Karen and Eve and stuff like 

289
00:16:29,900 --> 00:16:33,100
that where you the Quasi 
classless but you still have 

290
00:16:33,100 --> 00:16:35,900
like a Direction. 
So yeah, we get into those 

291
00:16:35,900 --> 00:16:38,100
things. 
Those will, it is really 

292
00:16:38,100 --> 00:16:40,200
interesting the way that they do
it and I like that you're not 

293
00:16:40,200 --> 00:16:43,000
completely. 
Pigeon-holed is by picking just 

294
00:16:43,000 --> 00:16:44,900
like one aspect of it which is 
really neat. 

295
00:16:45,100 --> 00:16:50,200
Super great. 
And then physically, we both got

296
00:16:50,200 --> 00:16:53,400
the book, which is stunning. 
Because, you know, anyone that 

297
00:16:53,400 --> 00:16:57,200
hasn't got Mary, mush men stuff.
All their stuff is fucking 

298
00:16:57,200 --> 00:17:02,800
fantastic, really very good. 
The knock books, the fucking 

299
00:17:03,700 --> 00:17:08,400
the, the the it's right there, 
there's the osc for be scary. 

300
00:17:08,599 --> 00:17:12,500
Yeah, really fantastic idea. 
We got the the osc 1.25 you want

301
00:17:12,500 --> 00:17:13,700
the five, you cover was 
beautiful. 

302
00:17:13,700 --> 00:17:18,200
And then the physical book also 
came with with the chaos crier, 

303
00:17:18,200 --> 00:17:22,599
which is actually do. 
Nope, looking team II, really 

304
00:17:22,599 --> 00:17:24,200
hope that they keep coming out 
chaos cars. 

305
00:17:24,200 --> 00:17:26,900
Okay. 
Oscar for those listening is 

306
00:17:26,900 --> 00:17:30,500
just like more material. 
It kind of reminds me of like 

307
00:17:30,500 --> 00:17:33,300
the old like Dragon magazines 
whatever where you'd like just 

308
00:17:33,300 --> 00:17:35,800
calves more material for you to 
put in your game and so it has 

309
00:17:35,800 --> 00:17:40,300
like a couple of Ventures couple
enemy types and it was like 

310
00:17:40,300 --> 00:17:42,600
really cool. 
My only my only complaint that 

311
00:17:42,600 --> 00:17:46,100
Kaos Courier is that the font is
really fucking small. 

312
00:17:46,800 --> 00:17:48,800
Um, the bodies are I was like, 
oh, fuck, bro. 

313
00:17:48,800 --> 00:17:53,300
I have to get my first completed
that but there are a couple of 

314
00:17:53,308 --> 00:17:57,500
minutes, like shit man. 
Again my room in, we're getting 

315
00:17:57,500 --> 00:18:01,400
oh yeah. 
Give them bifocals on son, but 

316
00:18:01,400 --> 00:18:03,000
really very cool. 
Yeah. 

317
00:18:03,100 --> 00:18:04,700
All right. 
Well, not only that. 

318
00:18:04,700 --> 00:18:08,900
I mean the fucking are too. 
Yeah, from boring. 

319
00:18:08,900 --> 00:18:12,800
I'm gonna perfect art. 
Yeah, I'm gonna say it wrong. 

320
00:18:12,800 --> 00:18:16,000
So I'm going to scroll down so 
that I can get as close as I 

321
00:18:16,000 --> 00:18:20,700
possibly can goren. 
Glitch is what I'm going to say 

322
00:18:20,800 --> 00:18:23,500
and I'm that I'm going to 
apologize for saying it like 

323
00:18:23,500 --> 00:18:24,700
that because it's probably 
wrong. 

324
00:18:25,200 --> 00:18:29,200
Amazing. 
Yeah, if you click on the 

325
00:18:29,200 --> 00:18:34,900
hyperlinked name that they have 
these books hyperlink you can go

326
00:18:34,900 --> 00:18:37,200
look at the rest of their work 
which is all very cool. 

327
00:18:39,400 --> 00:18:41,200
And it's all very swords and 
sorcery. 

328
00:18:41,200 --> 00:18:52,700
Ask yeah, so, so the first this 
first couple spreads, I got your

329
00:18:52,700 --> 00:18:55,700
in page mode, huh. 
So my actually for this one, but

330
00:18:55,700 --> 00:18:57,000
there's a really great spread, 
right? 

331
00:18:57,000 --> 00:19:01,100
That part beginning where it's 
like this giant statue, and it 

332
00:19:01,100 --> 00:19:05,000
has this great quote, from 
Michael moorcock. 

333
00:19:05,000 --> 00:19:09,400
The the weird of the white wolf,
which is a book that I Not read.

334
00:19:10,400 --> 00:19:13,500
There is no truth, but that of 
eternal struggle. 

335
00:19:15,500 --> 00:19:18,900
Hell yeah. 
Yep. 

336
00:19:19,500 --> 00:19:22,600
Yep. 
And now the Dodges the whole way

337
00:19:22,600 --> 00:19:24,600
through as I was reading every 
time, there was like another 

338
00:19:24,600 --> 00:19:26,700
piece of character art or 
something, I was like, this 

339
00:19:26,700 --> 00:19:29,600
couldn't be literally more 
perfect for this game. 

340
00:19:30,300 --> 00:19:35,600
Yeah, I super gay. 
So, all right, so two going in 

341
00:19:37,200 --> 00:19:41,800
where I think we're jumping past
this opening forward, although I

342
00:19:41,808 --> 00:19:43,800
did read it. 
I did enjoy it. 

343
00:19:44,100 --> 00:19:47,500
It's not just talking about 
kobayashi's experience with like

344
00:19:47,500 --> 00:19:49,900
gaming and 0s. 
Sr and like what they liked 

345
00:19:49,900 --> 00:19:52,200
about and what was lacking and 
where this kind of strikes. 

346
00:19:54,200 --> 00:19:58,500
But yeah, we scroll down, what 
do you want to start? 

347
00:19:58,500 --> 00:20:02,000
Ryan will start the Big D for 
doomed princes more. 

348
00:20:02,000 --> 00:20:05,800
Just a nice little opening that 
really explains like what swords

349
00:20:05,800 --> 00:20:10,300
and sorcery is. 
Yeah, yeah, I mean, I both are 

350
00:20:10,300 --> 00:20:13,000
really good to read once, right?
It's cool to happen. 

351
00:20:13,000 --> 00:20:15,300
It basically says like I'm from 
the 70s. 

352
00:20:15,300 --> 00:20:20,100
I remember when when the first 
Time this batch of game styles 

353
00:20:20,100 --> 00:20:22,400
came through and then there's a 
revolution trying to go back to 

354
00:20:22,400 --> 00:20:26,100
it, kind of. 
And this is what I wanted 

355
00:20:26,300 --> 00:20:29,300
knowing both, and that's about 
what it was. 

356
00:20:29,800 --> 00:20:32,800
Yeah. 
Another great piece are for 

357
00:20:32,800 --> 00:20:37,100
that. 
Mmm-hmm, that's all skull. 

358
00:20:37,500 --> 00:20:42,500
And then the table of contents. 
Which is interesting. 

359
00:20:43,900 --> 00:20:46,700
The numbers are hyperlinked, but
the words aren't which, is he? 

360
00:20:46,700 --> 00:20:49,100
Like, I was just fine. 
Yeah, I'm just like, I went to 

361
00:20:49,100 --> 00:20:51,000
go. 
Click on the word rules. 

362
00:20:51,000 --> 00:20:53,500
No, my oh, and I hit 12 like, 
okay, that one works. 

363
00:20:53,500 --> 00:20:55,600
So yeah, that's why. 
I mean, people do that a bunch. 

364
00:20:55,600 --> 00:20:57,200
That's fine. 
Yeah, it's cool. 

365
00:20:57,200 --> 00:20:58,500
It's cool. 
Just doing the words on that 

366
00:20:58,500 --> 00:21:02,300
point, like to be got bookmarks 
on this on this SOB as well. 

367
00:21:02,300 --> 00:21:06,800
Yes, we do bookmarks AJ blanks 
and it's a lot of hyperlinks to 

368
00:21:06,800 --> 00:21:10,800
like everything that could be 
really is like the names of 

369
00:21:10,800 --> 00:21:16,500
everybody on the On the page 
that has the names for everybody

370
00:21:16,500 --> 00:21:21,300
like written by art by, they're 
all hyperlinked hyperlinks as 

371
00:21:21,300 --> 00:21:22,500
well. 
Oh yeah. 

372
00:21:22,500 --> 00:21:25,000
Yeah, they're the websites are 
all hyperlink like you just had 

373
00:21:25,000 --> 00:21:28,300
like it references page art and 
every single one of those are 

374
00:21:28,300 --> 00:21:30,000
hyperlinked. 
I mean, when you got the 

375
00:21:30,000 --> 00:21:33,400
downloads for this, there was an
HD version and it says an 

376
00:21:33,400 --> 00:21:36,100
interactive version, which is 
what I was using those like, 

377
00:21:36,100 --> 00:21:37,800
well, of course against its 
hyperlink to stuff. 

378
00:21:38,000 --> 00:21:41,800
Couldn't ask, for could not ask 
for more from like a pretty 

379
00:21:41,800 --> 00:21:44,900
standard. 
Book again, like anything 

380
00:21:44,900 --> 00:21:48,000
beyond. 
This is going above and beyond, 

381
00:21:48,800 --> 00:21:52,000
having everything possible, 
hyperlinked and bookmarks is 

382
00:21:52,000 --> 00:21:54,700
about as much as you can ask. 
For this is like one of those 

383
00:21:54,700 --> 00:21:56,600
projects where we go through, 
where it's just such a quality 

384
00:21:56,600 --> 00:21:59,400
project all the way through 
written really well, amazing 

385
00:22:01,000 --> 00:22:03,600
stuff like that. 
This next piece of art is a 

386
00:22:03,600 --> 00:22:07,500
fantastic piece of art. 
I love this like very pale all 

387
00:22:07,500 --> 00:22:12,400
white character with this like 
crass on that's like chameleon 

388
00:22:12,400 --> 00:22:14,600
colors almost Most you I'm 
talking about. 

389
00:22:14,600 --> 00:22:16,900
Like it's almost got like an oil
slick. 

390
00:22:16,900 --> 00:22:18,600
Yeah, totally. 
Yeah. 

391
00:22:18,700 --> 00:22:21,800
Very very Elric. 
Yeah. 

392
00:22:21,900 --> 00:22:25,700
Totally hmm. 
And not them rules. 

393
00:22:27,300 --> 00:22:32,900
Yeah, rules. 
So turns this really explains 

394
00:22:32,900 --> 00:22:36,200
how turns work we've all taken 
turns before. 

395
00:22:37,000 --> 00:22:39,100
Yeah, make sure everyone at 
table gets a turn. 

396
00:22:39,100 --> 00:22:42,700
Essentially, the Crux of this 
one trying is to actions. 

397
00:22:43,300 --> 00:22:45,300
So you get two actions every 
turn. 

398
00:22:46,600 --> 00:22:50,900
To make sure that no one Hogs 
the spotlight doing a thing is 

399
00:22:50,900 --> 00:22:52,400
an action. 
So they have some really good 

400
00:22:52,400 --> 00:22:54,500
examples here. 
I want you some shopping and 

401
00:22:54,500 --> 00:22:57,900
this is like out of combat turns
or I'd like to do some research.

402
00:23:00,300 --> 00:23:04,400
And this helps prioritize what 
the character wants or needs to 

403
00:23:04,400 --> 00:23:08,000
do, if you're playing online, it
says it's a lifesaver, is the 

404
00:23:08,000 --> 00:23:10,100
voids character players cutting 
each other off. 

405
00:23:10,400 --> 00:23:15,000
And obviously, I read this and I
have since because I genuinely 

406
00:23:15,000 --> 00:23:17,900
had not been doing until now and
if you are listen to this a lot 

407
00:23:17,900 --> 00:23:19,800
and you think I know a lot, 
you're wrong. 

408
00:23:20,500 --> 00:23:24,500
I let out of the combat via be 
very free form, but since going 

409
00:23:24,500 --> 00:23:26,000
through this have been like, you
know, I'm gonna start running 

410
00:23:26,000 --> 00:23:27,800
outside of combat as turns as 
well. 

411
00:23:27,800 --> 00:23:31,300
And let me tell you it is like 
Like, like like that my table a 

412
00:23:31,300 --> 00:23:33,000
lot. 
No one's cutting each other off 

413
00:23:33,000 --> 00:23:33,800
mic. 
Okay? 

414
00:23:33,800 --> 00:23:36,000
You guys do that. 
And then you for so long, I've 

415
00:23:36,000 --> 00:23:37,400
had tables that worked so well 
together. 

416
00:23:37,400 --> 00:23:39,600
But now, since I have a lot of 
newer players, I'm like, oh, 

417
00:23:39,600 --> 00:23:42,200
that's the thing I should still,
you know, like everyone goes 

418
00:23:42,200 --> 00:23:44,000
from table and has their turn, 
you know? 

419
00:23:44,300 --> 00:23:46,200
But yeah, I haven't been doing 
that. 

420
00:23:46,200 --> 00:23:48,700
So yeah, no, it's great. 
A lot of games, kind of 

421
00:23:48,700 --> 00:23:52,000
reference those options where 
it's like an exploration turn as

422
00:23:52,000 --> 00:23:56,100
opposed like the vanilla game. 
Does it everytime everytime of 

423
00:23:56,100 --> 00:23:57,400
reasons? 
I'm like, that's a good idea and

424
00:23:57,400 --> 00:24:00,500
I never did it and it's not that
this Any different, I just was 

425
00:24:00,500 --> 00:24:02,200
like, oh, I should actually do 
that. 

426
00:24:03,300 --> 00:24:08,100
It's I mean, it's a good idea 
and I love the way that this one

427
00:24:08,300 --> 00:24:11,300
really does. 
It is like there are some games 

428
00:24:11,300 --> 00:24:13,100
we've read. 
Like I think even like the 

429
00:24:13,100 --> 00:24:15,400
vanilla game and dürfen and 
Electra more carbon stuff where 

430
00:24:15,400 --> 00:24:19,200
it's like, an outside of combat 
turn is 10 minutes. 

431
00:24:19,200 --> 00:24:22,100
Here's a specific amount of 
time, maybe not one difference 

432
00:24:22,100 --> 00:24:24,400
because I don't think it really 
says anything like that 

433
00:24:24,400 --> 00:24:28,500
specifically says like it. 
Very specifically says, a turn 

434
00:24:28,500 --> 00:24:31,500
is as much time as As you need 
for it to take and can vary 

435
00:24:31,500 --> 00:24:33,900
depending on what you're doing. 
So you know, just trying to go 

436
00:24:33,900 --> 00:24:36,800
run an errand or whatever a turn
is 10 minutes, but if you was a 

437
00:24:36,800 --> 00:24:40,400
group want to go shopping a turn
is like half of the day, just 

438
00:24:40,400 --> 00:24:42,900
whatever it is, that you're 
trying to accomplish. 

439
00:24:43,000 --> 00:24:45,600
That is the amount of time. 
The gym has decided is your turn

440
00:24:45,600 --> 00:24:47,900
and tell me how much time what 
you're all doing in that amount 

441
00:24:47,900 --> 00:24:50,000
of time. 
Maybe that's why I, when I read 

442
00:24:50,000 --> 00:24:51,600
it, I was like me. 
I should really start doing that

443
00:24:51,600 --> 00:24:53,700
and I feel like it feels more 
free to have. 

444
00:24:53,700 --> 00:24:56,200
Like, I don't I don't like was 
like, it's exactly this much 

445
00:24:56,200 --> 00:24:57,800
time. 
It's like, okay, well, fuck it. 

446
00:24:57,800 --> 00:24:59,200
I'm not gonna, that's how my 
brain works. 

447
00:24:59,400 --> 00:25:02,600
So I'm not going to use that but
yeah, I do the other thing I 

448
00:25:02,600 --> 00:25:05,500
really like about this too, is 
like turns always broke my brain

449
00:25:05,500 --> 00:25:08,900
when it's like very specific. 
Because if you say, a turn is 10

450
00:25:08,900 --> 00:25:12,000
minutes outside of combat. 
What did you call the next 

451
00:25:12,000 --> 00:25:19,900
person's like go in combat? 
Yeah, it's a chicken is hard. 

452
00:25:19,900 --> 00:25:22,900
It's a hard not to but when 
there's a capital T for a 

453
00:25:22,908 --> 00:25:26,100
specific amount of time and then
you have like a lowercase t for 

454
00:25:26,100 --> 00:25:29,200
a completely different thing. 
It's kind of, you know, whatever

455
00:25:29,300 --> 00:25:31,600
I meant the one one quick thing.
I want to say about the layout, 

456
00:25:31,700 --> 00:25:34,100
I love all the way through first
of all, how many examples are 

457
00:25:34,100 --> 00:25:37,000
are, but this kind of like it's 
a parchment background, but 

458
00:25:37,000 --> 00:25:40,200
there's kind of this like, very,
like slight reddish kind of 

459
00:25:40,200 --> 00:25:44,400
faded box over and it literally 
says, what is this mean here? 

460
00:25:44,400 --> 00:25:46,000
Are some example, this is what 
it is. 

461
00:25:46,000 --> 00:25:48,300
It's like these little 
Explainers the whole way, you 

462
00:25:48,300 --> 00:25:49,800
guys, you go. 
I'm like really. 

463
00:25:49,900 --> 00:25:52,300
Yeah, guides the eye to those 
little red box as well. 

464
00:25:52,300 --> 00:25:56,800
And also, they're not like, it's
interesting because I was 

465
00:25:56,800 --> 00:25:58,900
working on something a while 
ago, and I was putting boxes on 

466
00:25:58,900 --> 00:26:01,400
the page and it was like a web 
design thinking I was like, this

467
00:26:01,400 --> 00:26:03,800
looks ugly, but now I'm looking 
at this is like, oh, I have 

468
00:26:03,800 --> 00:26:07,400
these boxes start on one side 
and like very quickly Fade Out, 

469
00:26:07,400 --> 00:26:10,000
it's still incredibly effective 
for drawing the eye, you know? 

470
00:26:10,100 --> 00:26:12,800
Yeah. 
What and it's and it just, it's 

471
00:26:12,800 --> 00:26:16,700
subtle in a way that doesn't 
say, here's a giant outline. 

472
00:26:18,600 --> 00:26:20,600
Yes. 
Which, which sometimes is 

473
00:26:20,600 --> 00:26:22,700
fantastic? 
When we read like dead Halt and 

474
00:26:22,700 --> 00:26:24,300
stuff like that. 
When someone was really 

475
00:26:24,300 --> 00:26:27,600
important, everything was white 
and those boxes were in Black. 

476
00:26:27,600 --> 00:26:30,800
I love the subtlety of this also
partially because there's 

477
00:26:30,800 --> 00:26:34,100
someone like every fucking page.
There's so many little examples 

478
00:26:34,100 --> 00:26:36,200
and explain hours and every page
it's nice that it's subtle. 

479
00:26:36,200 --> 00:26:37,700
And you can just kind of cruise 
with it. 

480
00:26:38,900 --> 00:26:41,000
Cool. 
Yeah I think it was a turns. 

481
00:26:41,000 --> 00:26:45,500
Yeah, so such a. 
So tell turns are coming, we 

482
00:26:45,500 --> 00:26:48,600
return. 
We all understand you don't 

483
00:26:48,600 --> 00:26:51,300
understand. 
You can buy the book and you can

484
00:26:51,300 --> 00:26:54,000
read it again. 
So attribute test. 

485
00:26:54,000 --> 00:26:58,700
So everything that incurs 
failure is a test and this is a 

486
00:26:58,700 --> 00:27:02,900
sane and right system that uses 
D20 roll under the superior 

487
00:27:02,900 --> 00:27:06,900
system. 
So yeah, you pick an attribute 

488
00:27:07,000 --> 00:27:08,600
or the game master pics 
Nashville. 

489
00:27:08,700 --> 00:27:13,100
Food and the player character 
roles under that attributes core

490
00:27:13,700 --> 00:27:19,600
role on or over is fail or 
succeed at a cost, which I 

491
00:27:19,600 --> 00:27:23,500
thought was really interesting 
because I love the whole nothing

492
00:27:23,500 --> 00:27:26,300
never happens. 
So yeah, well under the 

493
00:27:26,300 --> 00:27:31,500
attribute the carrot seeds 
roll-on or over is fails or 

494
00:27:31,500 --> 00:27:37,000
succeeds at a cost and there's a
good look example of what is 

495
00:27:37,000 --> 00:27:40,400
succeeding at cost. 
This is meant as a way to avoid 

496
00:27:40,400 --> 00:27:43,200
a game song. 
Simply because of a failed role.

497
00:27:43,300 --> 00:27:45,900
Here are a few examples. 
Tied to specific situations. 

498
00:27:46,200 --> 00:27:48,100
Stealth two really good ones 
like you need to make it through

499
00:27:48,100 --> 00:27:53,100
but you leave something behind 
study you find the information 

500
00:27:53,500 --> 00:27:57,300
you seek but you gain unwanted 
attention. 

501
00:27:58,000 --> 00:28:00,200
But yeah, I really like this. 
There's a lot of instances. 

502
00:28:00,200 --> 00:28:01,900
Where what was that face? 
Tell me. 

503
00:28:03,200 --> 00:28:06,400
I do enjoy this because, you 
know me, I'm a make success guy,

504
00:28:06,400 --> 00:28:08,600
you know, your D20 roll under, 
I'm 26. 

505
00:28:09,000 --> 00:28:13,700
Um, I like this but I do also 
feel like this puts a lot of 

506
00:28:13,700 --> 00:28:15,500
impetus specifically on to the 
gym. 

507
00:28:15,500 --> 00:28:19,300
I think that him bows from Mac 
slander. 

508
00:28:19,300 --> 00:28:21,800
Did it better in that? 
It actually Quantified it to a 

509
00:28:21,800 --> 00:28:23,000
number. 
That's right. 

510
00:28:23,000 --> 00:28:24,600
Dig quantify. 
What was that number? 

511
00:28:24,600 --> 00:28:27,100
I cannot remember. 
It was there, it's different 

512
00:28:27,100 --> 00:28:31,000
based on like what the number 
is. 

513
00:28:31,000 --> 00:28:34,500
It depended on how much of a 
When do you had for a non 

514
00:28:34,500 --> 00:28:36,400
failure? 
Because here, it basically just 

515
00:28:36,400 --> 00:28:38,700
says, like a failure. 
All something happens. 

516
00:28:38,700 --> 00:28:41,000
But like, is it when you fell 
by, it's a D20 system. 

517
00:28:41,000 --> 00:28:45,000
So, if you wrote, what if you 
roll, like a 19 verses rolling, 

518
00:28:45,000 --> 00:28:48,400
like, right on the number? 
It doesn't really quantify it. 

519
00:28:48,400 --> 00:28:50,800
And that's fine because this is 
the kind of game where you don't

520
00:28:50,800 --> 00:28:53,000
have to quantify everything, 
right. 

521
00:28:53,200 --> 00:28:56,000
But the way you him bows did. 
It was so was the exact same 

522
00:28:56,000 --> 00:28:58,400
thing, but was so clean. 
Yeah. 

523
00:28:58,500 --> 00:29:02,500
Easy that I would probably bring
that system into this. 

524
00:29:02,600 --> 00:29:06,700
To make it a little bit cleaner.
Yeah I think it's really good 

525
00:29:06,700 --> 00:29:09,400
point. 
I liked it, this is in here 

526
00:29:09,600 --> 00:29:13,500
because it gives the like 
there's a lot not as much in 

527
00:29:13,600 --> 00:29:17,200
like maybe the osr seemed like, 
if you're ever change games and 

528
00:29:17,200 --> 00:29:19,100
this is like a sixth at D20 
game. 

529
00:29:19,100 --> 00:29:20,800
So it's an easy one to pick up a
few. 

530
00:29:20,800 --> 00:29:24,700
May be lying, I'm more popular 
shitty game but I think 

531
00:29:24,700 --> 00:29:27,800
instilling the whole like, hey 
failure doesn't mean nothing 

532
00:29:27,800 --> 00:29:29,500
happens. 
Is like a good thing or giving 

533
00:29:29,500 --> 00:29:32,800
them the option of like 
succeeding at a cost of like If 

534
00:29:32,800 --> 00:29:36,000
they make a doom rule, which 
will get to, but yeah. 

535
00:29:36,400 --> 00:29:39,700
Um I like it. 
No, it's fantastic. 

536
00:29:39,700 --> 00:29:41,300
Is that it's in here? 
I like it. 

537
00:29:41,300 --> 00:29:44,500
Okay, stop, stop changing me for
it, dude problem. 

538
00:29:44,500 --> 00:29:48,700
Listen. 
Um, yeah, so critical success 

539
00:29:48,900 --> 00:29:54,500
and failure, no matter what the 
circumstances are roll, one is a

540
00:29:54,700 --> 00:29:58,500
critical success 20s, critical 
failure for attack rolls. 

541
00:29:58,500 --> 00:30:01,000
Critical success means the 
character does maximum damage 

542
00:30:01,100 --> 00:30:04,400
and adds a damaged. 
A shout out that because that is

543
00:30:04,400 --> 00:30:08,100
the superior way to do it and 
whatever the role. 

544
00:30:08,100 --> 00:30:11,500
A critical failure means you 
have to roll your doom die and 

545
00:30:11,500 --> 00:30:17,000
mediately, which is a usage die 
that we will get to I'm Threat. 

546
00:30:17,000 --> 00:30:19,400
Level Ryan. 
What do you think about Threat 

547
00:30:19,400 --> 00:30:22,700
Level? 
I liked love them in night. 

548
00:30:22,900 --> 00:30:27,900
Good movie, right inaudible. 
So in this game with a role 

549
00:30:27,900 --> 00:30:32,500
affects an NPC, your creature 
and their level is higher than 

550
00:30:32,500 --> 00:30:35,500
the characters level. 
The player must add level 

551
00:30:35,500 --> 00:30:39,300
difference to the role, thus, 
making the role harder. 

552
00:30:39,400 --> 00:30:44,100
I dig it, I think it, I think it
basically, it makes its hard 

553
00:30:44,100 --> 00:30:46,000
enemies. 
Are Are are harder? 

554
00:30:46,500 --> 00:30:52,100
Yeah I mean that's a but are the
same hard enemy is easier as you

555
00:30:52,100 --> 00:30:54,600
get better. 
It's a cool quick little. 

556
00:30:54,900 --> 00:30:57,800
I love, I love tiny subsystems. 
Like this is exactly what we 

557
00:30:57,800 --> 00:30:59,500
just talked about with the 
attribute test. 

558
00:30:59,600 --> 00:31:02,300
I think this is such a cool 
little what your level 3 and 

559
00:31:02,300 --> 00:31:05,300
their level for. 
So like when every row you do 

560
00:31:05,300 --> 00:31:08,900
you add one because you want to 
roll under that's great clean. 

561
00:31:08,900 --> 00:31:09,900
Love it yep. 
Yeah. 

562
00:31:09,900 --> 00:31:13,500
In the enemies are really, 
really, very simple. 

563
00:31:14,200 --> 00:31:16,500
How they're built in this? 
So this is a cool thing. 

564
00:31:16,500 --> 00:31:19,400
It's like, oh yeah, this is how 
they're more difficult when in 

565
00:31:19,400 --> 00:31:22,300
the role under stem. 
That's all player facing roles. 

566
00:31:22,400 --> 00:31:27,600
So what and it allows, a lot of 
really interesting balance Ishq 

567
00:31:27,600 --> 00:31:33,300
kind of stuff without having to 
remake every fucking enemy. 

568
00:31:33,400 --> 00:31:36,100
You don't have to like yeah, 
make it bad guy and then make 

569
00:31:36,100 --> 00:31:40,400
like the the leader bad guy and 
then make like the boss bad guy,

570
00:31:40,400 --> 00:31:44,200
you can just make a bad guy and 
as the when the players are low 

571
00:31:44,200 --> 00:31:46,400
level, it's more difficult. 
Occult and as you get higher 

572
00:31:46,400 --> 00:31:49,900
level, they kind of get up to 
the point where that becomes not

573
00:31:49,900 --> 00:31:53,900
difficult anymore. 
So, I think this makes I have a 

574
00:31:53,900 --> 00:31:56,500
feeling that this makes 
character like a monster 

575
00:31:56,500 --> 00:32:01,100
creation exponentially Easier by
not having to find those middle 

576
00:32:01,100 --> 00:32:05,300
spots, you monster creation. 
Does seem incredibly easy in 

577
00:32:05,300 --> 00:32:07,700
this game? 
Yeah. 

578
00:32:08,000 --> 00:32:12,000
So group test in the group 
effort, if half the characters 

579
00:32:12,000 --> 00:32:15,300
succeed at their, as we test the
whole group, does this is Is a 

580
00:32:15,300 --> 00:32:17,600
great thing that we do at my 
table. 

581
00:32:17,600 --> 00:32:20,200
That is never like I only ever 
quantify anywhere, but it's 

582
00:32:20,200 --> 00:32:23,200
great to have it in here, okay? 
If you're all trying anything it

583
00:32:23,200 --> 00:32:28,700
hath you succeed you do. 
You do the thing like that's in 

584
00:32:28,700 --> 00:32:30,100
here. 
Yeah. 

585
00:32:30,700 --> 00:32:34,900
And then advantage and 
disadvantage, you know, it works

586
00:32:34,900 --> 00:32:37,600
like advantage and disadvantage 
to nice. 

587
00:32:37,700 --> 00:32:44,100
Pick the higher or two dice 
pickle or I think there's 

588
00:32:44,100 --> 00:32:46,200
another theater that's actually 
interesting. 

589
00:32:46,200 --> 00:32:49,500
It's an advantage and 
disadvantage can apply to All 

590
00:32:49,500 --> 00:32:52,100
Die rolls in. 
This isn't this includes usage 

591
00:32:52,100 --> 00:32:56,300
die which I'm like oh that's 
kind of, that's actually kind of

592
00:32:56,300 --> 00:32:57,400
brutal. 
I like that. 

593
00:32:58,200 --> 00:32:59,500
Yeah. 
Yeah. 

594
00:32:59,500 --> 00:33:02,100
But what what is a usage die for
those that haven't? 

595
00:33:02,100 --> 00:33:05,800
We've talked about on the on the
game before sighs usage time. 

596
00:33:05,800 --> 00:33:09,500
I think this is maybe one of my 
favorite mechanics. 

597
00:33:10,700 --> 00:33:16,200
So usage, die is I'll read their
their their exploration. 

598
00:33:16,300 --> 00:33:19,100
I'm some things games are 
represented by a usage guide. 

599
00:33:19,100 --> 00:33:22,900
This UD to model the fact that 
they are available in limited 

600
00:33:22,900 --> 00:33:26,700
quantities and blacks or attack.
We like to use this mechanic to 

601
00:33:26,700 --> 00:33:30,000
represent mostly abstract 
resources such as influence 

602
00:33:30,000 --> 00:33:32,800
debt. 
These dye should seen as a 

603
00:33:32,800 --> 00:33:36,300
pusher luck mechanic. 
It can grant you some advantages

604
00:33:36,300 --> 00:33:38,900
but also can blow up in your 
face in the worst possible 

605
00:33:38,900 --> 00:33:40,900
moment. 
Some games use this mechanic to 

606
00:33:40,900 --> 00:33:44,800
cop to manage concrete. 
Like rations or arrows. 

607
00:33:44,800 --> 00:33:47,900
Not so in Black sword hack 
accept my plate because I'll 

608
00:33:47,900 --> 00:33:49,300
still use usage. 
I for that. 

609
00:33:50,600 --> 00:33:54,100
But yeah, with the resources 
used, you roll the usage die. 

610
00:33:54,400 --> 00:33:56,800
A result were one or two means 
the usage. 

611
00:33:56,800 --> 00:34:00,200
Die is downgraded to the next 
smallest die sighs. 

612
00:34:00,300 --> 00:34:06,900
So used I-20 goes to 12, 12 goes
to 10, 10 to 8, 8 2 6, 6, 2 4, 

613
00:34:07,400 --> 00:34:11,100
and then it's depleted and so 
it's a nice way to track 

614
00:34:12,000 --> 00:34:13,900
something that might diminish. 
Over time. 

615
00:34:13,900 --> 00:34:18,300
Like I use it a lot for like, 
poison or fire or something like

616
00:34:18,300 --> 00:34:19,699
that. 
Like damage where it's like. 

617
00:34:19,699 --> 00:34:23,699
Yeah. 
You could use a knife 6 poison. 

618
00:34:23,699 --> 00:34:26,199
Good luck. 
Yeah. 

619
00:34:26,199 --> 00:34:29,199
Usage. 
Die are one of my favorite 

620
00:34:29,199 --> 00:34:32,000
mechanics that I know that I 
just don't use. 

621
00:34:32,699 --> 00:34:34,500
Look at all, really. 
I totally use them. 

622
00:34:35,199 --> 00:34:40,199
I don't know why I don't use 
them. 

623
00:34:40,300 --> 00:34:42,000
I think that's incredibly 
clever. 

624
00:34:42,000 --> 00:34:45,900
When systems, I mean This game 
clearly loves usage. 

625
00:34:45,900 --> 00:34:48,500
Die loves the shit out of it, 
and this one really doesn't 

626
00:34:48,500 --> 00:34:52,000
really like them. 
This one does, and then fall and

627
00:34:52,000 --> 00:34:55,100
makes it like their entire core 
thing is he used to die? 

628
00:34:55,300 --> 00:34:57,100
I think it's so incredibly 
clever. 

629
00:34:57,100 --> 00:34:58,700
I think it's smart. 
I just don't use it. 

630
00:34:58,700 --> 00:35:04,300
Like I I use numbers or clocks. 
Yeah. 

631
00:35:05,300 --> 00:35:07,000
And then that's what I just find
it. 

632
00:35:07,000 --> 00:35:08,900
Easier in my brain for whatever 
reason. 

633
00:35:08,900 --> 00:35:12,800
Did this visually see the thing 
all the time but it's a great 

634
00:35:12,800 --> 00:35:13,700
mechanic. 
To use. 

635
00:35:14,000 --> 00:35:17,800
Yeah, I use a lot. 
I will say unlike it says here 

636
00:35:18,000 --> 00:35:21,900
when it comes to any resources, 
like it says like oh it's easy 

637
00:35:21,900 --> 00:35:24,600
to track 20 arrows, they're not 
doing that bro. 

638
00:35:24,600 --> 00:35:29,900
I'm gonna give them usage diet 
and arrows and when they run out

639
00:35:29,900 --> 00:35:33,100
of those there you know it'll 
diminish naturally, you know you

640
00:35:33,100 --> 00:35:38,900
know what I do with with arrows.
I think I think it's either in 

641
00:35:38,900 --> 00:35:44,900
or inspired by cyborg I love it.
You shot all generals and 

642
00:35:44,900 --> 00:35:47,500
combat. 
Roll a D6 to combat. 

643
00:35:47,500 --> 00:35:50,400
Yeah, if you roll a one, you got
one Arrow left. 

644
00:35:50,400 --> 00:35:51,600
Yeah. 
Yeah. 

645
00:35:51,600 --> 00:35:54,400
Plenty of girls because you 
because you're able to gather up

646
00:35:54,400 --> 00:35:56,100
the arrows, you're able to do 
whatever. 

647
00:35:56,100 --> 00:35:58,800
Like you got plenty of fucking 
arrows that I'll also love the 

648
00:35:58,800 --> 00:36:02,600
idea of like in the midst of 
combat, you're just fucking 

649
00:36:02,600 --> 00:36:04,000
ripping arrows. 
You have no idea. 

650
00:36:04,000 --> 00:36:07,300
How many you grabbed, what was 
going on around you any of that 

651
00:36:07,300 --> 00:36:09,700
shit. 
So when suddenly combat over, 

652
00:36:09,700 --> 00:36:11,600
you look down in your quiver and
there's only one left you're 

653
00:36:11,607 --> 00:36:15,900
like well fuck me, you know? 
So that is a really, really 

654
00:36:15,900 --> 00:36:21,000
great way to track a actually. 
Yeah, so that's usage. 

655
00:36:21,000 --> 00:36:26,200
I solid examples when you need 
them as examples on damn near 

656
00:36:26,200 --> 00:36:31,900
every page. 
Yeah, and distances, so it's a 

657
00:36:31,900 --> 00:36:36,100
really easy distance. 
It's close nearby far and 

658
00:36:36,100 --> 00:36:38,800
distant. 
Moving one range requires one 

659
00:36:38,800 --> 00:36:40,900
move thing on the length of a 
turn. 

660
00:36:41,400 --> 00:36:44,400
The actual distance covered by 
the characters will vary for 

661
00:36:44,400 --> 00:36:46,600
example, and they have a combat 
example, essentially like, you 

662
00:36:46,600 --> 00:36:52,900
know, close nearby fighting like
I'm a big fan of like, you know,

663
00:36:52,900 --> 00:36:56,700
you can move nearby, you can 
move across a room, you know, a 

664
00:36:56,707 --> 00:36:58,300
single turn. 
Out. 

665
00:37:00,000 --> 00:37:04,900
Yeah, I like I like when so it 
does give a section for like if 

666
00:37:04,900 --> 00:37:07,500
you want to do it as squares but
I also like the idea of just 

667
00:37:07,500 --> 00:37:10,000
like yeah I do like to dance 
bars in here. 

668
00:37:10,300 --> 00:37:14,100
Yeah rough estimates but just I 
like that it's a little just a 

669
00:37:14,100 --> 00:37:16,700
smidge abstracted. 
Like it's a little smudgy. 

670
00:37:17,000 --> 00:37:18,500
You know. 
I mean like just a little smudge

671
00:37:18,500 --> 00:37:19,700
on the edges. 
And I like that. 

672
00:37:20,100 --> 00:37:24,000
Yeah I do also like that. 
Yeah. 

673
00:37:24,400 --> 00:37:26,900
Moving forward. 
There's more stuff on distances 

674
00:37:26,900 --> 00:37:29,600
and turns. 
Absolutely check that out. 

675
00:37:29,800 --> 00:37:33,000
Perception. 
Here's a fantastic part, right 

676
00:37:33,000 --> 00:37:36,200
here, when characters are 
actively looking for something, 

677
00:37:36,200 --> 00:37:38,300
they find it. 
Yeah. 

678
00:37:39,300 --> 00:37:41,800
It's like, it's like it's 
continuously on my biggest 

679
00:37:41,800 --> 00:37:43,200
complaints about more popular 
games. 

680
00:37:44,300 --> 00:37:47,200
Yeah. 
If the time if the time taken to

681
00:37:47,200 --> 00:37:50,200
find it is a factor ask for the 
intelligence test. 

682
00:37:50,200 --> 00:37:52,400
If there are many are there on 
the clock and they only have 

683
00:37:52,400 --> 00:37:55,100
moments to find something. 
That's like a risk of failure 

684
00:37:55,100 --> 00:37:57,600
thing, right? 
But if I'm looking for a letter 

685
00:37:57,600 --> 00:38:01,100
in a desk, I'm going to look in 
the And I either find it there, 

686
00:38:01,100 --> 00:38:04,100
I don't, if I may be being 
chased by the guards and I need 

687
00:38:04,100 --> 00:38:08,500
to look really quickly, that's a
great time to make a test but if

688
00:38:08,500 --> 00:38:13,000
I'm looking I'll find it. 
Yeah, that's what we. 

689
00:38:13,200 --> 00:38:15,600
This exact example is come up 
numerous times on the show. 

690
00:38:15,700 --> 00:38:18,500
It literally has just like if I 
say I'm going to toss a fucking 

691
00:38:18,500 --> 00:38:20,200
room. 
I'm tossing a fucking room. 

692
00:38:20,200 --> 00:38:22,600
Yeah. 
Like I'm if you didn't do well. 

693
00:38:23,300 --> 00:38:28,100
Give me a 16 and it's just like,
bro, I did a fucking scrub this 

694
00:38:28,100 --> 00:38:30,200
place down. 
I didn't miss it like like, you 

695
00:38:30,207 --> 00:38:35,700
know, I think it comes up so 
much because it's just such a 

696
00:38:35,800 --> 00:38:39,500
massive deficiency and other 
systems that it's immediately 

697
00:38:39,500 --> 00:38:41,100
evident. 
When you point out point that 

698
00:38:41,100 --> 00:38:46,000
out, you're like, oh yeah, I 
think it's more than just a 

699
00:38:46,008 --> 00:38:49,200
specific deficiency. 
I think it's a perfect example 

700
00:38:49,200 --> 00:38:57,200
of how a game creates a style in
the people that run the game. 

701
00:38:57,200 --> 00:39:01,100
By the way, the game is written 
because it is totally true 

702
00:39:01,600 --> 00:39:04,100
because Maybe it's a common 
fucking. 

703
00:39:04,100 --> 00:39:08,900
The number of times. 
I've played a game and the like 

704
00:39:08,900 --> 00:39:10,400
things that you shouldn't 
fucking roll. 

705
00:39:10,400 --> 00:39:14,200
For people are forcing you to 
roll for just because you're 

706
00:39:14,200 --> 00:39:17,400
supposed to ask for rolls right 
without using fucking common 

707
00:39:17,400 --> 00:39:19,500
sense. 
It's just like, I'm just going 

708
00:39:19,500 --> 00:39:21,500
to do this thing. 
Like I'm just gonna, like, throw

709
00:39:21,500 --> 00:39:23,600
this thing out the window. 
And it's like, oh okay. 

710
00:39:23,600 --> 00:39:26,300
Well when you lean up window to 
throw this thing, you trigger 

711
00:39:26,300 --> 00:39:29,200
this, and this, and this, and 
it's just like I've been I just 

712
00:39:29,200 --> 00:39:30,600
want to do that. 
Like it was it's just a 

713
00:39:30,607 --> 00:39:34,500
throwaway fun, like Like you 
know, my example, right? 

714
00:39:34,500 --> 00:39:37,800
My favorite example, I was 
playing 5e with the group at the

715
00:39:37,800 --> 00:39:39,000
Rock Climbing Gym in the work 
there. 

716
00:39:39,600 --> 00:39:44,700
And my guy jumped from a tower 
next to a wall to look over the 

717
00:39:44,700 --> 00:39:48,100
wall and I had to roll for 
perception and I failed and 

718
00:39:48,100 --> 00:39:50,900
afterwards, thank you for, thank
you for doing that. 

719
00:39:50,900 --> 00:39:54,700
I almost have to them actually. 
Just now after like after the 

720
00:39:54,700 --> 00:39:57,800
game, the gym was like I mean I 
really want to see that and I 

721
00:39:57,808 --> 00:39:59,700
was like well then why did I 
roll for it? 

722
00:40:00,000 --> 00:40:03,500
Like why did I incur failure? 
Like if I With my eyes, I would 

723
00:40:03,500 --> 00:40:07,600
have seen it right. 
Like he's like oh I'm like yeah 

724
00:40:07,800 --> 00:40:10,100
I and I don't think I, please do
you deem or I think he plays 

725
00:40:10,100 --> 00:40:12,400
like ose or something because I 
was like you should try other 

726
00:40:12,400 --> 00:40:16,100
stuff. 
Just comes down to. 

727
00:40:16,400 --> 00:40:20,000
There's nothing in the rules. 
There's not necessarily anything

728
00:40:20,000 --> 00:40:22,700
specifically, in the rules that 
says force. 

729
00:40:22,700 --> 00:40:24,100
People, always roll perception, 
checked? 

730
00:40:24,100 --> 00:40:26,100
Every time they open their eyes 
and look in a fucking Direction.

731
00:40:26,100 --> 00:40:27,600
No. 
But it's the way the rules are 

732
00:40:27,600 --> 00:40:31,000
written in like, in influences. 
The way you think about them. 

733
00:40:31,200 --> 00:40:34,800
Yeah, absolutely. 
Hundred percent, like, the way 

734
00:40:35,000 --> 00:40:39,900
in which because, because 5e 
into this quick tangent. 

735
00:40:39,900 --> 00:40:44,000
The very first page says, like, 
make this game whatever you 

736
00:40:44,000 --> 00:40:47,900
want, mix and match and Olive 
know the but, but then the make 

737
00:40:47,900 --> 00:40:51,100
it what you want at your own 
table and then gives you all of 

738
00:40:51,107 --> 00:40:56,800
these in extraordinarily. 
Very specific, very exclusionary

739
00:40:57,000 --> 00:40:59,900
rules to the point. 
There's even a fucking Twitter 

740
00:40:59,900 --> 00:41:03,300
account where people like, 
adjudicate, Zach specifics of 

741
00:41:03,300 --> 00:41:06,000
every fucking rule so you can't 
just like, oh, do whatever you 

742
00:41:06,000 --> 00:41:09,500
want the rules, don't bind you 
and then give you a light entire

743
00:41:09,500 --> 00:41:24,400
like, bobbing win arguments 
about right before my action, 

744
00:41:24,400 --> 00:41:26,300
not after my action, either 
fucking way. 

745
00:41:26,300 --> 00:41:28,800
The rules are written. 
If you interpret them like this,

746
00:41:31,500 --> 00:41:35,400
So be very specific about the 
way that you write your rules 

747
00:41:35,400 --> 00:41:38,000
because how you write this, how 
people interpret it, that that's

748
00:41:38,000 --> 00:41:39,500
him. 
Absolutely. 

749
00:41:39,700 --> 00:41:42,300
I'm also shot this slick looking
motherfucker at the bottom of 

750
00:41:42,300 --> 00:41:45,900
this page and right option. 
I don't know what he like kill. 

751
00:41:45,900 --> 00:41:50,000
Rick had a baby with Helsing and
like this is his boy, you know? 

752
00:41:50,700 --> 00:41:57,600
Yeah. 
So do these know Doom is very 

753
00:41:57,600 --> 00:42:01,800
interesting mechanic and Yeah, I
do like it. 

754
00:42:02,400 --> 00:42:05,100
Am I want to? 
I want to use it and then I'll 

755
00:42:05,100 --> 00:42:07,700
really like it more. 
I think once they decide to go 

756
00:42:07,700 --> 00:42:10,900
adventuring the characters bring
the attention of Law and Chaos 

757
00:42:10,900 --> 00:42:15,800
on them this represented by the 
doomed, I each time a character 

758
00:42:15,800 --> 00:42:18,500
goes beyond their limits and 
tempts fate. 

759
00:42:18,500 --> 00:42:20,100
They must roll. 
They're doomed. 

760
00:42:20,100 --> 00:42:24,200
I the forces of Law and Chaos 
can and will turn the tide one 

761
00:42:24,200 --> 00:42:26,400
way or the other. 
The doomed, I is a usage die 

762
00:42:26,800 --> 00:42:29,400
when it is depleted, the 
character has brought Doom upon 

763
00:42:29,400 --> 00:42:32,900
themselves. 
Game terms, the doomed, I is 

764
00:42:32,900 --> 00:42:36,300
usually roll from the character 
takes same action, twice, during

765
00:42:36,300 --> 00:42:40,700
a combat role, which I love 
because like I hate people do 

766
00:42:40,700 --> 00:42:42,800
something twice, so making them 
do it again. 

767
00:42:42,800 --> 00:42:45,300
When they were making roll Doom,
when they are like well, I'm 

768
00:42:45,300 --> 00:42:46,800
gonna try again. 
Okay, cool. 

769
00:42:49,000 --> 00:42:51,600
Uses a gift that requires it, 
which we'll get to gifts a 

770
00:42:51,607 --> 00:42:54,200
little bit. 
Later gets a critical failure on

771
00:42:54,200 --> 00:42:57,100
the attribute. 
Test the doomed, I returned to 

772
00:42:57,100 --> 00:43:00,200
his maximum. 
After each character has taken a

773
00:43:00,200 --> 00:43:06,100
long rest players can choose to 
call on Doom, roll, doom and 

774
00:43:06,100 --> 00:43:09,000
subtract the result from the 
attribute test. 

775
00:43:09,000 --> 00:43:14,600
The doomed, I is automatically 
downgraded without rolling, no 

776
00:43:14,600 --> 00:43:17,200
Doom, die anymore. 
You can't use actions that 

777
00:43:17,200 --> 00:43:20,400
require it and Once you're 
doomed, I is depleted your 

778
00:43:20,400 --> 00:43:23,700
characters considered Dooms 
doomed and all of their a true 

779
00:43:23,700 --> 00:43:27,900
test and damage bowls are made 
at disadvantage until they rest 

780
00:43:28,800 --> 00:43:33,000
um like it nice and brutal. 
I like the character players be 

781
00:43:33,000 --> 00:43:36,100
able to do like use it and burn 
it a little bit to like make 

782
00:43:36,100 --> 00:43:37,900
something a little bit easier 
for themselves. 

783
00:43:38,200 --> 00:43:39,100
Yeah. 
It's very cool. 

784
00:43:40,000 --> 00:43:45,900
I I really enjoy Doom. 
I love like not specifically 

785
00:43:45,900 --> 00:43:49,700
this mechanic just in general. 
I think that having something 

786
00:43:49,700 --> 00:43:55,600
like Doom in a sword and sorcery
really reinforces that concept 

787
00:43:55,600 --> 00:44:00,000
of just like weird, like 
darkness, that is really 

788
00:44:00,000 --> 00:44:05,400
interesting. 
The only thing about this is it 

789
00:44:05,400 --> 00:44:07,900
is a usage die. 
It is right. 

790
00:44:08,200 --> 00:44:12,600
So but I think it starts at, I 
think it starts pretty low, 

791
00:44:12,600 --> 00:44:14,900
right its argument. 
Yeah. 

792
00:44:14,900 --> 00:44:17,000
So it doesn't, I will I do wish 
it. 

793
00:44:17,000 --> 00:44:20,700
It said in the do A section that
you start at a D6, I believe it 

794
00:44:20,900 --> 00:44:22,500
comes up when you're building 
your care. 

795
00:44:22,500 --> 00:44:23,800
Yeah. 
It's in character creation. 

796
00:44:23,800 --> 00:44:26,800
I wouldn't have minded it here. 
So what? 

797
00:44:27,800 --> 00:44:30,400
So it goes from like a D6 to a 
D4 to nothing. 

798
00:44:30,700 --> 00:44:34,600
And I like that because you do 
get options. 

799
00:44:34,600 --> 00:44:37,500
Pretty early. 
But you're doomed, I can 

800
00:44:37,500 --> 00:44:42,200
increase its numbers over time. 
Actually can only increase once 

801
00:44:42,200 --> 00:44:45,100
at max level to d8 and that's 
it. 

802
00:44:46,900 --> 00:44:51,500
Mmm, it's interesting. 
I think the only I have no 

803
00:44:51,500 --> 00:44:53,200
problem with this except sucking
on my brain goes. 

804
00:44:53,200 --> 00:44:56,100
You kind of do I think it just 
is comes down to the usage 

805
00:44:56,100 --> 00:44:59,400
typing because again, is one of 
those mechanics that I love, but

806
00:44:59,400 --> 00:45:01,700
I don't use because it just 
something about, it doesn't 

807
00:45:01,700 --> 00:45:03,400
settle in my brain as well as 
something else. 

808
00:45:03,600 --> 00:45:05,000
So I really have no critique of 
this. 

809
00:45:07,100 --> 00:45:10,300
Like this, I think I would get 
to the point of liking this a 

810
00:45:10,300 --> 00:45:15,600
lot in practice, although I 
might consider make a changing 

811
00:45:15,600 --> 00:45:18,500
it up. 
So I might consider changing up 

812
00:45:18,500 --> 00:45:22,000
to where I like, Maybe there is 
another way to increase your 

813
00:45:22,000 --> 00:45:23,700
usage. 
I other than just the leveling 

814
00:45:23,700 --> 00:45:27,400
because I think it's only the 
tenth level that you get UD up 

815
00:45:27,400 --> 00:45:30,900
to d8. 
But point being I would probably

816
00:45:30,900 --> 00:45:32,800
create another Avenue for 
increasing. 

817
00:45:33,900 --> 00:45:39,300
How do I play it in Native for 
quite a while before I make that

818
00:45:39,300 --> 00:45:42,500
call about my I was thinking 
literally the exact opposite 

819
00:45:42,500 --> 00:45:44,100
where I was like, you get a lot 
of Doom. 

820
00:45:44,100 --> 00:45:47,000
I would I feel like I would 
reduce it. 

821
00:45:47,300 --> 00:45:50,500
A D6 does not last a long, 
especially if your player Here's

822
00:45:50,500 --> 00:45:54,000
your calls on their Doom died. 
One time of their choice 

823
00:45:54,100 --> 00:45:56,300
immediately goes down to a for 
real. 

824
00:45:56,400 --> 00:45:59,200
That's that but it I'm pretty 
long rest to completely 

825
00:45:59,200 --> 00:46:01,900
regenerates all the way to full.
That's the part that bugs me 

826
00:46:02,700 --> 00:46:04,900
every long rest to completely 
regenerate. 

827
00:46:05,200 --> 00:46:09,900
I would almost make it even more
brutal and say that you have to 

828
00:46:10,000 --> 00:46:14,200
roll a die to see if it 
recharges only to D4 or 

829
00:46:14,200 --> 00:46:17,300
recharges up to maximum. 
Do you mean cool customer? 

830
00:46:17,300 --> 00:46:19,300
I just like I've been using 
usage die. 

831
00:46:19,300 --> 00:46:23,700
A lot in the past. 
Four weeks in my, my bastards 

832
00:46:23,700 --> 00:46:25,700
game. 
It's honestly such a customized 

833
00:46:25,700 --> 00:46:27,300
the game so much. 
It's still bastards. 

834
00:46:27,300 --> 00:46:33,000
But also and like a D6 really 
either last quite a bit or 

835
00:46:33,000 --> 00:46:37,600
almost not at all. 
So my baby, I think. 

836
00:46:37,600 --> 00:46:39,000
And I think that's good for it 
though. 

837
00:46:39,000 --> 00:46:43,300
I would worry about making any 
any more like grittier, but 

838
00:46:43,300 --> 00:46:46,600
yeah. 
So, I mean, it's an Expendable 

839
00:46:46,600 --> 00:46:49,000
resource. 
That's not necessarily. 

840
00:46:53,900 --> 00:46:56,600
Like necessary in the game, 
right? 

841
00:46:56,600 --> 00:46:59,700
Yeah. 
If you are down to one you could

842
00:46:59,700 --> 00:47:03,300
continue the game forever. 
Never using one, you know what I

843
00:47:03,300 --> 00:47:04,800
mean? 
Yeah. 

844
00:47:04,800 --> 00:47:09,900
I mean, except if you have like 
a gift that requires you to it, 

845
00:47:09,900 --> 00:47:12,900
kind of like if you get locked 
out of using your gifts, it kind

846
00:47:12,900 --> 00:47:14,400
of sucks. 
Yeah. 

847
00:47:14,500 --> 00:47:16,500
That's true. 
I mean at the end of the day 

848
00:47:16,500 --> 00:47:18,900
since you want more and I went 
less, I feel like maybe this is 

849
00:47:18,908 --> 00:47:21,600
a perfect right here. 
It probably perfect actually, 

850
00:47:21,600 --> 00:47:23,300
yes. 
Oh yeah. 

851
00:47:24,000 --> 00:47:28,100
Combat. 
Um, yeah. 

852
00:47:28,100 --> 00:47:31,000
So this game is called that. 
It's pretty good fairly 

853
00:47:31,000 --> 00:47:32,700
standard. 
And that is not me saying 

854
00:47:32,700 --> 00:47:34,900
anything bad about it. 
I like this a lot. 

855
00:47:34,900 --> 00:47:37,300
I will say it is all player 
facing roles. 

856
00:47:38,900 --> 00:47:44,500
So there's initiative test which
I believe is a wisdom test and 

857
00:47:44,500 --> 00:47:50,300
then it tells you what you can 
do on your turn, the crits, the 

858
00:47:50,300 --> 00:47:52,200
crits on your initiative or 
fucking cool though. 

859
00:47:52,500 --> 00:47:54,600
Oh, that's right. 
Critical success on an 

860
00:47:54,600 --> 00:47:56,900
initiative. 
Role means you get three actions

861
00:47:56,900 --> 00:48:00,300
instead of to your first turn 
which is in fact, very cool. 

862
00:48:00,300 --> 00:48:02,300
Critical failure on this new 
test roll. 

863
00:48:02,300 --> 00:48:06,300
It means you only get one action
instead of it's up to, which is 

864
00:48:06,300 --> 00:48:08,100
also very cool. 
I agree. 

865
00:48:08,100 --> 00:48:12,000
I think that's a cool add on 
there because how can you create

866
00:48:12,000 --> 00:48:15,700
success rules not super often on
and on initiative? 

867
00:48:15,800 --> 00:48:17,700
Yeah, I initiative. 
I mean yeah. 

868
00:48:21,600 --> 00:48:24,700
Yeah, it's talk about what you 
can do on your turn, which, you 

869
00:48:24,700 --> 00:48:26,800
know, just keep in mind that if 
you do the same thing twice, you

870
00:48:26,800 --> 00:48:29,900
gotta roll Doom, melee attack 
strength. 

871
00:48:29,900 --> 00:48:32,700
Test range Tech is decks lot of 
success. 

872
00:48:32,700 --> 00:48:36,400
You deal your damaged. 
I kill six critical success and 

873
00:48:36,400 --> 00:48:37,800
I got lost. 
I was early but you and I've had

874
00:48:37,800 --> 00:48:40,800
this conversation before rolling
double dice for critical 

875
00:48:40,800 --> 00:48:43,900
success. 
Stupid Ox taking Max damage and 

876
00:48:43,900 --> 00:48:45,900
then rolling another die. 
Fantastic. 

877
00:48:46,200 --> 00:48:49,700
It's one of my very when I, when
I started playing 5e as cuz I 

878
00:48:49,700 --> 00:48:54,800
five years, my first rope It is 
one of the very first things 

879
00:48:54,800 --> 00:48:57,400
before I even knew at home 
brewing was, I was like that's 

880
00:48:57,400 --> 00:49:01,000
almost do this instead. 
Yeah, it's so intuitive lower 

881
00:49:01,000 --> 00:49:05,900
like I could roll a 2, you know.
I you roll it to that stupid. 

882
00:49:06,000 --> 00:49:08,200
You should never be able to 
relax them what you could roll, 

883
00:49:08,200 --> 00:49:13,400
like the I've done that. 
I've hit it pretty fucking 

884
00:49:13,400 --> 00:49:17,900
enrolled like to like A1 and A2.
I'm like okay why is it critical

885
00:49:17,900 --> 00:49:20,400
damage? 
3 - oh, fuck myself. 

886
00:49:21,900 --> 00:49:24,500
Yeah, very cool and then 
defending. 

887
00:49:25,100 --> 00:49:29,600
So yeah, it's player facing it 
doesn't the Caddo defending does

888
00:49:29,600 --> 00:49:32,700
not count against your actions 
which I think to us is obvious 

889
00:49:32,700 --> 00:49:34,300
but it's always good to have it 
in here. 

890
00:49:35,700 --> 00:49:40,200
There's parrying which is a 
strength test test and dodging 

891
00:49:40,400 --> 00:49:45,200
which is a decks test note. 
The character must be holding 

892
00:49:45,200 --> 00:49:47,700
something to be able to Parry 
ranged. 

893
00:49:47,700 --> 00:49:57,300
Attacks can only be dumped if 
that's a thing. 

894
00:49:57,600 --> 00:49:59,800
I mean I don't see why you 
wouldn't. 

895
00:50:00,100 --> 00:50:02,600
Yeah. 
Yeah. 

896
00:50:04,500 --> 00:50:08,500
I mean, I don't see why that's 
necessary because I mean so so 

897
00:50:08,500 --> 00:50:10,900
when we get to Shields, which we
can just talk about real quick. 

898
00:50:10,900 --> 00:50:15,100
Right now, Shields doesn't give 
you more armor, it gives you an 

899
00:50:15,100 --> 00:50:17,900
advantage in parrying right a? 
Yeah. 

900
00:50:17,900 --> 00:50:21,600
But if someone shooting a bow at
me and I can see them drawing 

901
00:50:21,600 --> 00:50:26,400
back, I would put my shield up 
because I feel like I can hide 

902
00:50:26,400 --> 00:50:28,700
it. 
Hide my shield easier than I can

903
00:50:28,700 --> 00:50:32,900
roll out of the way Panero. 
I mean it's whatever. 

904
00:50:33,100 --> 00:50:37,900
I think it just comes down to. 
Making sure that like a ranged 

905
00:50:37,900 --> 00:50:40,900
weapon is a DEX test. 
So the ability to dodge it is 

906
00:50:40,900 --> 00:50:42,400
ADD excess. 
I think it's just like a 

907
00:50:42,400 --> 00:50:45,200
cleanliness that they enjoyed in
the rules, but I would, I would 

908
00:50:45,200 --> 00:50:50,000
allow people to Parry Parry 
ranged, especially and even if 

909
00:50:50,000 --> 00:50:52,600
you wanted to tweak it a little 
bit, if you use, if you are 

910
00:50:52,600 --> 00:50:55,000
looking in the direction of the 
attacker, that's firing an error

911
00:50:55,000 --> 00:50:56,800
you you can Parry. 
It may be something like that if

912
00:50:56,800 --> 00:50:59,500
you really wanted to make it 
something specific, but I see no

913
00:50:59,500 --> 00:51:02,900
reason why you can quote unquote
Perry a ranged. 

914
00:51:03,200 --> 00:51:06,000
Yeah. 
I I think that I once again, I 

915
00:51:06,000 --> 00:51:08,600
think anything on question about
this game, I really do like this

916
00:51:08,600 --> 00:51:11,600
game a lot. 
I would play like native as 

917
00:51:11,600 --> 00:51:13,900
written and then maybe go back 
to the dram. 

918
00:51:13,900 --> 00:51:17,000
Be like, how I really feel about
this but that what that rule, I 

919
00:51:17,000 --> 00:51:18,900
was like, hmm. 
Okay. 

920
00:51:19,000 --> 00:51:23,600
So yeah, yeah, Threat Level for 
elbows back. 

921
00:51:23,800 --> 00:51:25,800
If the opponent's level is 
higher than the characters 

922
00:51:25,800 --> 00:51:28,100
level. 
Yeah, you're going to add the 

923
00:51:28,100 --> 00:51:31,100
difference between two levels to
the D20 when making any 

924
00:51:31,100 --> 00:51:34,600
attribute test to attack. 
If the characters level is 

925
00:51:34,600 --> 00:51:37,500
higher though, there's no 
modifier which I think that is 

926
00:51:37,500 --> 00:51:41,200
fantastic and hilarious. 
It's like you're they're better 

927
00:51:41,200 --> 00:51:42,900
than you. 
You're worse than if you're 

928
00:51:42,900 --> 00:51:45,300
better than a manager. 
Just you and like perfect. 

929
00:51:46,200 --> 00:51:49,200
I really genuinely am okay with 
that but I do think that that is

930
00:51:49,200 --> 00:51:54,100
so funny standard. 
Yeah, weapons damaged characters

931
00:51:54,100 --> 00:51:56,900
are trained Fighters. 
The damage they caused with any 

932
00:51:56,900 --> 00:52:00,300
weapons is the same. 
It's a D6 there unarmed is One D

933
00:52:00,300 --> 00:52:04,500
for which I like. 
I like a lot of times we do like

934
00:52:04,500 --> 00:52:09,500
11 damage for unarmed attack, 
but I like having a D4 because I

935
00:52:09,500 --> 00:52:11,100
like them to have the options, 
like, yeah, bro. 

936
00:52:11,100 --> 00:52:13,900
You can just beat the shit out 
of some common with your hands. 

937
00:52:15,200 --> 00:52:17,600
I mean, realistically, when you 
look at Deming damage can fuck 

938
00:52:17,600 --> 00:52:20,300
people up, right? 
Like, if I swing a sword, it 

939
00:52:20,300 --> 00:52:24,200
you, I'm gonna cut you, but I 
mean, I could punch you in the 

940
00:52:24,200 --> 00:52:25,900
fucking face, a whole lot and 
kill you too. 

941
00:52:25,900 --> 00:52:29,200
I mean, not even the whole lot. 
Like, you know, like really, if 

942
00:52:29,200 --> 00:52:32,400
you go get in a fight with a 
dude, one good hit or two, good 

943
00:52:32,400 --> 00:52:36,400
hit Accidentally kill this 
person or even is knock them 

944
00:52:36,400 --> 00:52:37,700
out. 
Like, there's plenty of, there's

945
00:52:37,700 --> 00:52:41,200
plenty of videos. 
You can watch on the internet 

946
00:52:41,300 --> 00:52:43,200
where someone gets sucker 
punched and is just on the 

947
00:52:43,200 --> 00:52:44,900
ground. 
Hello. 

948
00:52:45,400 --> 00:52:50,600
So I do like variable damage for
for unarmed. 

949
00:52:50,600 --> 00:52:52,900
We've just had a lot recently. 
They were just like oh it's just

950
00:52:52,900 --> 00:52:56,900
one damage from I like know that
makes a lot more sense in the 

951
00:52:56,900 --> 00:53:00,200
context of like if there are 
more damage options. 

952
00:53:00,500 --> 00:53:04,200
Like you have, if you have 
weapons at dude, D8 and d-10 and

953
00:53:04,200 --> 00:53:06,700
like all the rest and you really
want to like do it different. 

954
00:53:06,700 --> 00:53:09,300
But the fact that this is pretty
much like swing whatever fucking

955
00:53:09,300 --> 00:53:13,500
weapon who cares or swing your 
fist like go for it. 

956
00:53:13,600 --> 00:53:16,700
I love I really enjoy this. 
I mean I like systems that have 

957
00:53:16,700 --> 00:53:21,400
just like everything is one 
unless it's like some massive 

958
00:53:21,400 --> 00:53:24,100
two-handed weapon and then 
sometimes it does to in like I 

959
00:53:24,100 --> 00:53:26,000
love that. 
So this kind of feels the same 

960
00:53:26,000 --> 00:53:28,800
considering the average of a D2 
is like R&D for is like to and 

961
00:53:28,800 --> 00:53:30,400
the average of these six is like
three. 

962
00:53:30,700 --> 00:53:32,800
I mean it's pretty much Swing 
Away. 

963
00:53:33,000 --> 00:53:35,400
If you want it. 
So yeah I really when I read 

964
00:53:35,400 --> 00:53:36,800
this I was like I really fucking
love that. 

965
00:53:36,800 --> 00:53:44,200
So Yeah, so armors on. 
Here's to its damage. 

966
00:53:44,200 --> 00:53:50,900
Soak. 
So yeah, fuckin throw. 

967
00:53:50,900 --> 00:53:54,100
These are such a good teacher, 
the one red. 

968
00:53:54,400 --> 00:53:56,200
I like that. 
Yeah, very cool. 

969
00:53:56,700 --> 00:54:01,000
Almost skeletal but like there 
is like still flesh because it's

970
00:54:01,000 --> 00:54:03,800
got that beefy arm. 
Yeah, yeah. 

971
00:54:04,400 --> 00:54:06,700
So good. 
And this, this, the cultural 

972
00:54:06,700 --> 00:54:12,500
aspects of the armor itself are 
so fucking like sword and 

973
00:54:12,500 --> 00:54:14,500
sorcery. 
So good with this, I totally 

974
00:54:15,100 --> 00:54:18,500
kind of like Weird headpiece 
thing with these two holes like 

975
00:54:18,500 --> 00:54:22,100
Dragon situations with this, 
like, rusted out, patinaed armor

976
00:54:22,100 --> 00:54:25,800
on him and this sword that comes
up over and over and over again.

977
00:54:25,800 --> 00:54:30,000
The this specific sword with 
like this cross bar and 

978
00:54:30,000 --> 00:54:33,100
everything, love it. 
Yeah, very cool. 

979
00:54:35,500 --> 00:54:39,700
Um, yeah, so Shield, we just 
talked about talked about it, 

980
00:54:39,700 --> 00:54:42,300
just give you an advantage on 
your depends test. 

981
00:54:42,300 --> 00:54:46,300
When pairing, You see what the 
last line of that specifically 

982
00:54:46,300 --> 00:54:49,000
says, the GM's discretion. 
They may let you use your 

983
00:54:49,000 --> 00:54:50,600
strength to defend against 
arrows. 

984
00:54:50,600 --> 00:54:53,100
A critical failure means that. 
Yeah, that point. 

985
00:54:53,100 --> 00:54:57,400
It's like why even, you know, 
Specifically say that you can't 

986
00:54:57,400 --> 00:55:01,100
and then and then let me on that
literally mix later. 

987
00:55:02,600 --> 00:55:06,600
There's just there just wasn't 
really a reason not to put 

988
00:55:06,900 --> 00:55:10,400
Shields literally right under 
defending as opposed to after 

989
00:55:10,400 --> 00:55:11,800
Threat Level in, weapons and 
damage. 

990
00:55:13,200 --> 00:55:14,600
Yeah. 
She write a rule and then 

991
00:55:14,600 --> 00:55:17,000
immediately contradict that role
like half a bitch later. 

992
00:55:17,700 --> 00:55:22,200
Yeah, yeah. 
I mean I kind of get it because 

993
00:55:22,200 --> 00:55:26,700
it's shield into any weapons 
they attack effects but yeah, 

994
00:55:26,700 --> 00:55:32,300
pointing to a weapons you get a 
damage on damage which is a 

995
00:55:32,500 --> 00:55:34,700
great way to handle two handed 
weapons. 

996
00:55:34,700 --> 00:55:36,500
And a sense of not only has one 
damaged eye. 

997
00:55:38,500 --> 00:55:43,900
Yeah, and attack effects. 
Lee cool. 

998
00:55:44,000 --> 00:55:47,700
Little addition here. 
If you want to add an effect to 

999
00:55:47,700 --> 00:55:50,400
your attack. 
Say so before you make your 

1000
00:55:50,400 --> 00:55:53,500
ashram, you test and then you 
make a doom roll. 

1001
00:55:54,300 --> 00:55:56,800
I also NPC is a don't have 
access to this. 

1002
00:55:56,900 --> 00:56:00,300
Yeah, it's just a list of 
effects that you can cause to 

1003
00:56:00,300 --> 00:56:02,800
happen. 
Like disarm. 

1004
00:56:02,800 --> 00:56:06,500
So you do no damage but targets.
Disarmed brutal. 

1005
00:56:06,500 --> 00:56:09,400
You add the doomed eyes result 
to your damage. 

1006
00:56:10,100 --> 00:56:12,800
Yeah. 
I like this nice easy way. 

1007
00:56:13,000 --> 00:56:15,100
A to dress up combat and make it
a little more interesting. 

1008
00:56:15,100 --> 00:56:19,800
That's very smooth. 
Yeah I I love this. 

1009
00:56:19,800 --> 00:56:22,100
This is one of my favorite 
mechanics in the entire game. 

1010
00:56:22,100 --> 00:56:28,600
This is a like a sub like a sub 
system that I really enjoy a lot

1011
00:56:28,600 --> 00:56:35,700
and I really liked that a lot of
these aren't Like our feet 

1012
00:56:35,700 --> 00:56:37,600
specific to a class or some 
bullshit. 

1013
00:56:37,600 --> 00:56:42,200
Like anybody can do any of these
kind of like combat Maneuvers. 

1014
00:56:42,600 --> 00:56:45,700
Just by tempting fate with their
doom and stuff like that. 

1015
00:56:46,000 --> 00:56:49,800
And the options are crazy like 
break or not crazy. 

1016
00:56:49,800 --> 00:56:52,500
They're just like part of what 
should be part of combat and I 

1017
00:56:52,500 --> 00:56:58,600
like they're being a list of it 
too, because I feel like it a 

1018
00:56:58,607 --> 00:57:01,200
lot of people in combat the 
brain just kind of go swing 

1019
00:57:01,200 --> 00:57:02,500
sword. 
Hit swing a sword hit. 

1020
00:57:03,100 --> 00:57:07,300
This will allow a lot of of 
variants in the way that combat 

1021
00:57:07,300 --> 00:57:10,200
Works adds a little more story 
to the combat by making these 

1022
00:57:10,200 --> 00:57:13,700
like very simple quick little 
rules like a sacrifice and flick

1023
00:57:13,700 --> 00:57:16,800
double damage or triple on a 
crit but your weapon breaks like

1024
00:57:16,800 --> 00:57:18,400
there's some like cool Choice 
bits in it. 

1025
00:57:18,400 --> 00:57:21,900
They're super clean. 
Everyone is like one line long 

1026
00:57:21,900 --> 00:57:26,200
but there's what 12345678. 
There's ten fucking options. 

1027
00:57:26,200 --> 00:57:30,900
That anyone can do anything. 
They want to add your own to, 

1028
00:57:30,900 --> 00:57:33,800
you know, someone of the list. 
And yeah, they all fit, I do 

1029
00:57:33,800 --> 00:57:36,000
love sacrifice. 
Actually maybe my favorite one 

1030
00:57:36,000 --> 00:57:37,300
because it feels really epic. 
You know. 

1031
00:57:38,300 --> 00:57:41,600
Imagine creating on sacrifice. 
You shatter your sword and he's 

1032
00:57:41,600 --> 00:57:46,100
fucking demolish them, right? 
Especially the BBG like this is 

1033
00:57:46,100 --> 00:57:47,800
statistically, it's going to 
happen at some point where 

1034
00:57:47,800 --> 00:57:52,000
someone chooses to blow their 
weapon apart to get the final 

1035
00:57:52,000 --> 00:57:55,900
kill on something that happened,
people are already down the 

1036
00:57:55,900 --> 00:58:00,900
options here and the way that 
you they make, Feels like combat

1037
00:58:00,900 --> 00:58:04,600
will be much more narratively 
interesting with these options 

1038
00:58:04,600 --> 00:58:07,100
to the point that these, I would
love to use this system and 

1039
00:58:07,107 --> 00:58:08,600
like, pretty much fucking 
everything. 

1040
00:58:08,800 --> 00:58:12,200
So yeah, yeah, I super agree. 
It's really easy to slide in 

1041
00:58:12,200 --> 00:58:13,700
most places. 
Yeah. 

1042
00:58:14,200 --> 00:58:16,900
Ongoing damage. 
Oh, this is exactly. 

1043
00:58:16,900 --> 00:58:20,900
I use this a lot in my own game.
Things like acid poison, or 

1044
00:58:20,900 --> 00:58:25,500
fired the ongoing damage. 
So your role at usage, I usually

1045
00:58:25,500 --> 00:58:29,800
you D 4 or 6. 
Each turn until the dye is 

1046
00:58:29,800 --> 00:58:32,100
depleted. 
There should always be ways to 

1047
00:58:32,100 --> 00:58:35,000
stop damage like jumping in 
water or douse The Flame, or 

1048
00:58:35,000 --> 00:58:38,800
apply anti-venom anti-venom 
unguent. 

1049
00:58:40,700 --> 00:58:43,600
Yeah, but super cool. 
Yeah. 

1050
00:58:44,300 --> 00:58:46,200
Yeah, some of the chat, just 
asked, how would you use that 

1051
00:58:46,200 --> 00:58:48,200
with magical weapons? 
I mean, I think it depends on 

1052
00:58:48,200 --> 00:58:50,700
the setting because if you're 
coming from feige, we're like 

1053
00:58:50,700 --> 00:58:55,400
magical, weapons are literally 
fucking unbreakable. 

1054
00:58:55,500 --> 00:58:58,800
I think, then that That get, 
they don't break in, you can't 

1055
00:58:58,800 --> 00:59:02,200
use break, but in, I feel like 
in most settings, there's no 

1056
00:59:02,200 --> 00:59:04,700
reason that magical weapons 
aren't unbreakable. 

1057
00:59:04,700 --> 00:59:08,100
Like I feel like, if you want to
break your magical weapon, that 

1058
00:59:08,100 --> 00:59:12,800
sucks for you. 
There are magic weapons in this 

1059
00:59:12,800 --> 00:59:17,300
game, but there's only supposed 
to be like to come in the whole 

1060
00:59:17,300 --> 00:59:19,300
world. 
You know, there that's the thing

1061
00:59:19,300 --> 00:59:22,100
in this system and weird sword 
and sorcery, like magic is dark 

1062
00:59:22,200 --> 00:59:24,700
and weird and onions, men. 
Yes, you can. 

1063
00:59:24,700 --> 00:59:28,400
A lot of the times you're just 
coming across Like decadent 

1064
00:59:28,400 --> 00:59:33,600
societies and like Pirates and 
like maybe some weird magic but 

1065
00:59:33,600 --> 00:59:34,900
like a lot of like swords and 
sorcery. 

1066
00:59:34,900 --> 00:59:37,400
It's like yeah he's a weird 
sorcerer who can summon this one

1067
00:59:37,400 --> 00:59:40,400
monster and it's kind of like 
the Apex of like his thing, you 

1068
00:59:40,400 --> 00:59:41,000
know. 
Yeah. 

1069
00:59:41,008 --> 00:59:44,600
But I mean this is, this is just
a, like, an attack effect. 

1070
00:59:44,600 --> 00:59:48,400
This isn't like a class feature 
or anything like that, but if 

1071
00:59:48,400 --> 00:59:51,000
someone has a magical weapon 
that they are willing to risk 

1072
00:59:51,000 --> 00:59:55,800
sacrificing, I would probably 
give them like a little bit of 

1073
00:59:55,800 --> 00:59:57,400
an added effect depending on the
what the weapon was. 

1074
00:59:57,800 --> 00:59:59,000
I agree. 
Yeah. 

1075
00:59:59,000 --> 01:00:01,500
If it's like a flame sword or 
something like that. 

1076
01:00:01,500 --> 01:00:05,100
I probably give them like a 
bonus D4 or something of like 

1077
01:00:05,100 --> 01:00:08,400
explosion damage or some shit 
because you're sacrificing a 

1078
01:00:08,408 --> 01:00:11,100
magical weapon to do it. 
Give Advantage just something 

1079
01:00:11,100 --> 01:00:13,900
that gives them a little bit 
bonus because the cost of what 

1080
01:00:13,900 --> 01:00:16,200
you're sacrificing is more. 
So the effect should be greater.

1081
01:00:16,400 --> 01:00:19,900
Yes, about this group. 
I think I'd based on the 

1082
01:00:19,900 --> 01:00:21,700
scenario, you know? 
It's like yeah. 

1083
01:00:21,700 --> 01:00:26,200
You do you're doing UD 8 like 
crazy damage over time? 

1084
01:00:26,800 --> 01:00:28,800
Yeah. 
Cool hit points. 

1085
01:00:29,300 --> 01:00:30,800
Yeah. 
When the monster NBC's hit 

1086
01:00:30,800 --> 01:00:34,100
points reach zero the dead at 
zero hit points. 

1087
01:00:34,100 --> 01:00:36,900
A character is helpless unable 
to do anything except talk 

1088
01:00:36,900 --> 01:00:39,000
feebly. 
Fantastic love that they can 

1089
01:00:39,000 --> 01:00:41,900
talk to people once the fight is
over, the character is dragged 

1090
01:00:41,900 --> 01:00:43,700
to a safe place. 
I play roles. 

1091
01:00:43,700 --> 01:00:48,400
D, 6G 6, catch anything from 
scratched good to go, except, 

1092
01:00:48,400 --> 01:00:55,100
you know, new scar, Or just 
killed, you know, I love this. 

1093
01:00:56,100 --> 01:00:58,100
Yeah, what's up? 
I love it. 

1094
01:00:58,100 --> 01:01:00,700
I think this crowd. 
It's so easy, so good. 

1095
01:01:01,000 --> 01:01:03,900
This is as much as I want. 
A death saving role is as deep 

1096
01:01:03,900 --> 01:01:06,300
as I want that to go. 
Yeah. 

1097
01:01:06,700 --> 01:01:10,300
And and, and one through five, 
because you roll a D6, 1 through

1098
01:01:10,300 --> 01:01:14,600
5, you just get D for HP back 
and get up and keep going. 

1099
01:01:14,900 --> 01:01:19,100
Like, unless you die, you just 
get these cool effects to the 

1100
01:01:19,100 --> 01:01:21,300
rest of your life, but 
otherwise, Eyes, you're just 

1101
01:01:21,300 --> 01:01:23,400
good to go. 
It is not it is not like pieced 

1102
01:01:23,400 --> 01:01:25,900
individually because you could 
make this a whole fucking page 

1103
01:01:25,900 --> 01:01:28,000
long. 
We're at 1, you get 1 it on HP 

1104
01:01:28,000 --> 01:01:31,100
back until you get this HP back 
like much. 

1105
01:01:31,100 --> 01:01:34,100
Like many of the subsystems in 
this it's I feel like it's 

1106
01:01:34,100 --> 01:01:37,600
incredibly clean and get you get
keeps it moving forward. 

1107
01:01:37,800 --> 01:01:39,700
Yeah, there's yeah. 
I think this is very good with 

1108
01:01:39,700 --> 01:01:42,800
that. 
Yeah recovery. 

1109
01:01:44,200 --> 01:01:47,900
I kind of like this to like in 
game narrative as soon as they 

1110
01:01:47,900 --> 01:01:51,300
opted for a life of violence 
characters, Has have shown 

1111
01:01:51,300 --> 01:01:55,600
unnatural capacity to heal a 
game turned. 

1112
01:01:55,600 --> 01:01:58,600
It simply means that players 
recover HP by taking a short or 

1113
01:01:58,600 --> 01:02:00,700
long rest. 
Everyone else needs medical 

1114
01:02:00,700 --> 01:02:04,500
attention, several weeks. 
So short rest, can we take it 

1115
01:02:04,500 --> 01:02:06,700
anywhere last an hour in the 
character recovers? 

1116
01:02:06,700 --> 01:02:09,800
A number of hit points equal to 
half their con score. 

1117
01:02:09,800 --> 01:02:12,300
Rounded down long wrist, can 
only be taken somewhere. 

1118
01:02:12,300 --> 01:02:15,400
Safe takes about six hours and 
they get all their hit points, 

1119
01:02:15,400 --> 01:02:17,900
back their doom and they're 
doomed, is fully restored. 

1120
01:02:19,300 --> 01:02:23,800
And Crowns and gives me require 
a long rest to refresh. 

1121
01:02:24,400 --> 01:02:26,800
I actually really like this 
because, like, you know, in the 

1122
01:02:26,800 --> 01:02:31,400
in like the old Conan stories, 
like he's always bouncing back 

1123
01:02:31,400 --> 01:02:34,300
from a horrible injury, like 
immediately and you're like, 

1124
01:02:34,300 --> 01:02:36,600
what the fuck? 
So I kind of like, I always 

1125
01:02:36,600 --> 01:02:38,200
thought it was ridiculous and I 
kind of like that. 

1126
01:02:38,200 --> 01:02:41,300
This is like same 
Ridiculousness, like you're all 

1127
01:02:41,300 --> 01:02:44,900
sorts of sorcery. 
I mean it also it also lets I 

1128
01:02:44,900 --> 01:02:48,400
mean it almost is like I feel 
like there's almost an inside 

1129
01:02:48,400 --> 01:02:50,800
joke for like, how all systems 
working Ealing where it's just 

1130
01:02:50,800 --> 01:02:53,700
like you were literally maimed 
in tortured and died like four 

1131
01:02:53,700 --> 01:02:57,500
times in combat, but take a 
quick nap and you're Chillin. 

1132
01:02:57,900 --> 01:02:59,600
I love that. 
This is basically like well, you

1133
01:02:59,600 --> 01:03:00,900
chose filing. 
So guess what? 

1134
01:03:00,900 --> 01:03:02,500
Like people think. 
It's weird that you heal so 

1135
01:03:02,500 --> 01:03:04,100
fast. 
I love it. 

1136
01:03:04,100 --> 01:03:05,700
I feel like this is so 
tongue-in-cheek. 

1137
01:03:05,700 --> 01:03:08,300
And it brings me so much joy. 
Like I want to use this and 

1138
01:03:08,300 --> 01:03:11,200
other shit where I'm just like 
well you guys all became 

1139
01:03:11,200 --> 01:03:14,000
Adventures. 
So now like you grow your arms 

1140
01:03:14,000 --> 01:03:17,700
back and shit. 
Like I just, yeah, so good. 

1141
01:03:20,300 --> 01:03:23,500
I was too bad guy, very funny. 
Others come example on here. 

1142
01:03:23,500 --> 01:03:27,300
Very solid example, right? 
Fantastic, really. 

1143
01:03:28,000 --> 01:03:32,200
And then we get to my favorite 
part of anything at any point in

1144
01:03:32,200 --> 01:03:34,800
time, but just character 
creation, I'm a character 

1145
01:03:34,800 --> 01:03:36,800
creation boy. 
This is how I learn every system

1146
01:03:36,800 --> 01:03:37,800
was like, I'm gonna start with 
this. 

1147
01:03:37,800 --> 01:03:39,900
This is where actually started. 
This book is right here. 

1148
01:03:41,300 --> 01:03:44,700
Yeah, creating a character is a 
three-step process. 

1149
01:03:44,700 --> 01:03:47,900
The player rolls their character
attributes, picks in origin and 

1150
01:03:47,900 --> 01:03:50,700
finally chooses a background 
which I feel like It is actually

1151
01:03:50,700 --> 01:03:54,500
more than three steps but it's 
essentially three steps, right? 

1152
01:03:54,500 --> 01:03:59,700
Russell will say that this is a 
6th at system, which is a lot of

1153
01:03:59,700 --> 01:04:02,600
stats and I don't know why, but 
I kind of like it here. 

1154
01:04:03,800 --> 01:04:09,100
So it makes sense in the context
of like, like, why I mean, is 

1155
01:04:09,100 --> 01:04:13,100
the black hack is six stats. 
Yeah, so this is going to be and

1156
01:04:13,100 --> 01:04:15,500
I lighten the if you if you 
again, read that forward in the 

1157
01:04:15,508 --> 01:04:18,100
beating, the basically says I 
lived through when games were 

1158
01:04:18,100 --> 01:04:24,800
being created So like if I'm 
going to do the actual 

1159
01:04:24,800 --> 01:04:28,800
old-school mixed with the osr, 
I'm going to keep it to what the

1160
01:04:28,808 --> 01:04:30,500
game is. 
The only real difference really 

1161
01:04:30,500 --> 01:04:32,500
is that D20. 
Roll under which fuck can you 

1162
01:04:32,500 --> 01:04:35,100
imagine if someone told people 
in the 70's to do that instead? 

1163
01:04:35,200 --> 01:04:38,700
How many pages of rules you 
wouldn't fucking need for like 

1164
01:04:38,700 --> 01:04:40,700
modifiers and all the rest of 
that shit. 

1165
01:04:41,100 --> 01:04:46,700
Yeah, it's it's I think is why I
really do like a D20 and I like 

1166
01:04:46,700 --> 01:04:49,000
the math about it and so I 
really do like this whole like 

1167
01:04:49,000 --> 01:04:51,400
a, you can still use D2L. 
Me and just get rid of all this 

1168
01:04:51,400 --> 01:04:54,500
like crazy like modifiers and DC
building. 

1169
01:04:55,200 --> 01:04:57,700
Like no, it's just this make oh 
perfect. 

1170
01:04:57,700 --> 01:05:02,000
Um yeah, so six deaths, there's 
strength dexterity, Constitution

1171
01:05:02,000 --> 01:05:03,800
intelligence, wisdom and 
Charisma. 

1172
01:05:03,900 --> 01:05:08,400
I'm not explaining those. 
I like to you like I do like how

1173
01:05:08,700 --> 01:05:11,200
its explained here though. 
We're like specifically, like 

1174
01:05:11,300 --> 01:05:15,400
that is very clearly. 
Well, it's like strength, Str 

1175
01:05:15,400 --> 01:05:18,400
raw, physical power, you 
strength to, and then gives us 

1176
01:05:18,400 --> 01:05:20,000
an example, bash, skulls, Perry 
performed. 

1177
01:05:20,200 --> 01:05:21,600
Abroad. 
Like every single one of them 

1178
01:05:21,600 --> 01:05:25,400
has like used X to use con win. 
Like, I really like how it's a 

1179
01:05:25,400 --> 01:05:28,200
really nice. 
It's not just, it doesn't just 

1180
01:05:28,200 --> 01:05:31,800
say, you know, like, persuasion 
this that or whatever it 

1181
01:05:31,800 --> 01:05:34,800
specifically says, use it to do 
this, these specific tasks 

1182
01:05:34,800 --> 01:05:36,700
instead of just like broad 
random definition. 

1183
01:05:36,700 --> 01:05:41,500
So once again, I just think the 
book is just so well done. 

1184
01:05:41,500 --> 01:05:45,900
Beginning to is incredibly 
well-done and rolling 

1185
01:05:45,900 --> 01:05:48,600
attributes. 
So, here is a great way to relax

1186
01:05:48,600 --> 01:05:51,300
boots, and like, I'm going to be
Ali honest with you, I haven't 

1187
01:05:51,300 --> 01:05:54,500
really read black hack. 
So I don't know if this is a 

1188
01:05:54,500 --> 01:05:57,400
black hack origin but to you, 
roll to D6. 

1189
01:05:57,400 --> 01:06:02,900
Yeah, point to it Ryan, you roll
to D6 for each attribute and you

1190
01:06:02,900 --> 01:06:05,000
know, that score. 
So instead of rolling like 

1191
01:06:05,000 --> 01:06:07,900
usually, like you roll in a lot 
of detailing Rollins, you roll 

1192
01:06:07,900 --> 01:06:12,400
3, D6, and that's your stat and 
said here, you roll the number 

1193
01:06:12,500 --> 01:06:14,500
and it tells you what the score 
is, which is really great 

1194
01:06:14,500 --> 01:06:19,700
because it limited, it's only 
between 8 and 13, which Is 

1195
01:06:19,700 --> 01:06:21,100
great. 
Because if you have some enroll 

1196
01:06:21,100 --> 01:06:25,600
really high at the start, they 
have a strength of 16 like it 

1197
01:06:25,600 --> 01:06:27,400
kind of sucks because they're 
going to pass pretty much every 

1198
01:06:27,400 --> 01:06:30,300
single test, you know. 
But this like 13 still pretty 

1199
01:06:30,300 --> 01:06:34,600
good, but it still leaves a good
are like margin of failure. 

1200
01:06:35,500 --> 01:06:43,000
Yeah, it's interesting to do it 
this way because most of the 

1201
01:06:43,000 --> 01:06:48,500
time we see D20 roll under, you 
just roll your score and that's 

1202
01:06:48,500 --> 01:06:51,500
what you were alone. 
They're this to me. 

1203
01:06:53,100 --> 01:06:54,300
Am I Wrong? 
Am I reading? 

1204
01:06:54,300 --> 01:06:58,400
This is exactly what I just said
though, but this isn't that? 

1205
01:06:58,800 --> 01:07:00,300
Now I never before that was like
yeah. 

1206
01:07:00,300 --> 01:07:01,800
Usually we see these 
one-year-old other. 

1207
01:07:01,900 --> 01:07:03,900
It's 3 D6 and that's just your 
score. 

1208
01:07:04,500 --> 01:07:07,500
Oh yeah. 
My brain would just not was not 

1209
01:07:07,500 --> 01:07:08,500
there. 
I don't. 

1210
01:07:08,500 --> 01:07:12,300
But you said you'd like to this.
I do like this I do. 

1211
01:07:12,800 --> 01:07:15,600
I don't know if I like this or 
not because because you don't 

1212
01:07:15,600 --> 01:07:18,000
like when you have to roll for a
stat and then figure out what 

1213
01:07:18,000 --> 01:07:20,700
the modifier is and it's 
literally in the exactly what 

1214
01:07:20,700 --> 01:07:22,700
like don't like, it's not that 
we don't. 

1215
01:07:22,800 --> 01:07:24,200
Like that. 
I we literally this cracked a 

1216
01:07:24,200 --> 01:07:26,500
joke about being a like man. 
If people back in the day we 

1217
01:07:26,500 --> 01:07:27,500
could get rid of all these 
rules. 

1218
01:07:27,500 --> 01:07:29,000
We have to roll it over to get a
different number. 

1219
01:07:29,000 --> 01:07:31,200
Instead of just using a number 
that you were all, just think 

1220
01:07:31,200 --> 01:07:33,400
that this is a very simple and 
clean way that deal with a 

1221
01:07:33,400 --> 01:07:36,900
problem that I'm having a lot a 
D20 roll under, which is that 

1222
01:07:37,000 --> 01:07:40,600
you can roll a 17 when you're 
making a character, you know, 

1223
01:07:40,900 --> 01:07:47,200
we, we just either just read or,
or we just read one where you do

1224
01:07:47,200 --> 01:07:51,000
like to D6 + something, it's 
like to D6 + 3 hearing 

1225
01:07:51,000 --> 01:07:52,400
something. 
I did like that. 

1226
01:07:52,400 --> 01:07:56,400
I also, Liked so see again, 
that's what, like, when you're 

1227
01:07:56,400 --> 01:08:01,900
rolling a number to derive, 
another number. 

1228
01:08:01,900 --> 01:08:04,000
So for example, like the lowest 
you can possibly get is an 

1229
01:08:04,000 --> 01:08:08,900
eight. 
I mean, so then, but but if you 

1230
01:08:08,900 --> 01:08:12,900
roll 3 D6, the average of a six 
is a three, the lowest. 

1231
01:08:12,900 --> 01:08:16,000
The average is about a nine, you
know what I mean? 

1232
01:08:16,000 --> 01:08:19,399
So like, I don't know. 
This isn't like it's super hard 

1233
01:08:19,399 --> 01:08:23,500
or anything because at the end 
of the day it's not like You're 

1234
01:08:24,000 --> 01:08:27,200
rolling a number to give you a 
different number that you then 

1235
01:08:27,200 --> 01:08:30,600
have to take that number to add 
to your numbers in the future to

1236
01:08:30,600 --> 01:08:36,000
get you a different number. 
So it's cleaner than that. 

1237
01:08:36,200 --> 01:08:38,899
So instead of a four step 
process, it drops it down to a 

1238
01:08:38,907 --> 01:08:41,300
two step process. 
But will you have this number? 

1239
01:08:41,600 --> 01:08:44,300
That's all you have to know. 
So it's not like I hate it. 

1240
01:08:44,399 --> 01:08:49,300
It's just like, I feel like, I 
feel like, I don't know. 

1241
01:08:49,600 --> 01:08:51,300
Maybe it is. 
What you just said, we're like, 

1242
01:08:51,300 --> 01:08:52,700
if you do all three of these six
in it too. 

1243
01:08:52,899 --> 01:08:56,300
Hi like, you know, I it is 
interesting that it just goes up

1244
01:08:56,300 --> 01:08:59,500
to a 13, I don't know, I don't 
know, I don't know. 

1245
01:08:59,899 --> 01:09:02,000
This is what you want to play a 
whole night. 

1246
01:09:02,300 --> 01:09:06,000
It's a really nice way to 
Wrangle the numbers in a in a 

1247
01:09:06,008 --> 01:09:09,200
Range where you're not too bad 
or you're not too good. 

1248
01:09:09,500 --> 01:09:12,100
Yeah, I don't know if that's the
goal. 

1249
01:09:12,100 --> 01:09:13,600
I think this does it is 
extremely well. 

1250
01:09:13,600 --> 01:09:18,600
So yeah yeah. 
And then we have the next page 

1251
01:09:18,600 --> 01:09:22,700
of art which is another for 
great character art. 

1252
01:09:22,800 --> 01:09:24,700
Pieces. 
There's so many good ones. 

1253
01:09:28,000 --> 01:09:30,200
Yeah, yeah. 
Some really great ones. 

1254
01:09:30,899 --> 01:09:35,300
And then we get down to origin. 
So this is Step 2 picking your 

1255
01:09:35,300 --> 01:09:41,200
origin, right? 
This is cool because you know it

1256
01:09:41,200 --> 01:09:44,300
doesn't it kind of matters later
on but it kind of gives you like

1257
01:09:44,300 --> 01:09:45,899
an idea of where your character 
comes from. 

1258
01:09:45,899 --> 01:09:48,100
I mean, basically the role on 
these origin tables, there's 

1259
01:09:48,100 --> 01:09:50,899
three different like major 
overarching Origins. 

1260
01:09:51,200 --> 01:09:54,600
There is the Barbarian, the 
Civilized origin and the 

1261
01:09:54,600 --> 01:09:57,600
decadent origin. 
You gotta pick one of the 

1262
01:09:57,600 --> 01:10:00,600
following Origins for your 
character of the three of. 

1263
01:10:00,600 --> 01:10:04,600
You said, we use these words 
Loosely the way they were in the

1264
01:10:04,600 --> 01:10:08,200
pulp novels like a barbarian, 
like, is not just like a person 

1265
01:10:08,200 --> 01:10:12,300
from no worries, just like a 
hero with certain values that 

1266
01:10:12,300 --> 01:10:13,800
might easily succumb to 
violence. 

1267
01:10:13,800 --> 01:10:17,800
And Superstition, a character 
coming from a civilized culture,

1268
01:10:17,800 --> 01:10:20,300
can cherish knowledge and 
progress, but also be quick to 

1269
01:10:20,300 --> 01:10:24,200
deem others inferior primitive. 
Decadent Adventures come from 

1270
01:10:24,200 --> 01:10:26,600
Doom societies, which could make
them glow. 

1271
01:10:26,700 --> 01:10:30,200
Ami and miserable or Carefree. 
Just happy to survive, another 

1272
01:10:30,200 --> 01:10:32,600
day. 
I meant to be more of like a 

1273
01:10:32,608 --> 01:10:37,100
jumping off point for how you 
imagine your character and not 

1274
01:10:37,100 --> 01:10:40,600
like a way to create a new 
cliche so there's D20 tables 

1275
01:10:41,200 --> 01:10:42,600
right? 
You want to go make character? 

1276
01:10:43,400 --> 01:10:46,900
Yeah I got I love the origins I 
think they're so good. 

1277
01:10:47,000 --> 01:10:48,200
Oh it's such a clean way to do 
it. 

1278
01:10:48,200 --> 01:10:53,300
Yeah and on this art this like 
this redheaded person who is is 

1279
01:10:53,300 --> 01:10:56,000
blue. 
It I just got it's just more so 

1280
01:10:56,000 --> 01:10:56,600
good. 
Good. 

1281
01:10:56,700 --> 01:10:59,700
To be loved and making them an 
and then the three, the three 

1282
01:10:59,700 --> 01:11:03,700
Origins to Barbarian. 
What was the the civilized? 

1283
01:11:03,700 --> 01:11:08,700
And then decadent a so fucking 
like, I love the way that but 

1284
01:11:08,700 --> 01:11:14,600
yeah, I got 15. 
So my for the Barbarian I guess,

1285
01:11:14,600 --> 01:11:18,600
what kind of make 3 is ha so on 
the night, your clan? 

1286
01:11:20,100 --> 01:11:21,700
My character was born on the 
night. 

1287
01:11:21,700 --> 01:11:25,900
My Klan burned, the Empire's 
Capital nice, hope. 

1288
01:11:26,100 --> 01:11:27,700
That's a good one. 
They're really good ones here. 

1289
01:11:27,700 --> 01:11:32,600
So origin, really like you said 
in the description here, like it

1290
01:11:32,600 --> 01:11:37,500
really just comes down to, like,
a little bit of of past, like, 

1291
01:11:37,500 --> 01:11:40,300
yeah, the, the ways that they 
use origin and background here 

1292
01:11:40,300 --> 01:11:43,300
are interesting to me, but it's 
a neat little bit of 

1293
01:11:43,300 --> 01:11:45,600
Storytelling, and, and that's 
about. 

1294
01:11:45,600 --> 01:11:46,800
That's about what it is. 
So, it's cool. 

1295
01:11:46,800 --> 01:11:48,800
I like it. 
What would you go with? 

1296
01:11:50,500 --> 01:11:56,000
I have met a knowledge of the 
future and so I would pick 

1297
01:11:56,000 --> 01:11:58,500
decadent because I know what 
kind of character fun to build. 

1298
01:11:59,700 --> 01:12:02,800
I mean, definitely dope to, you 
know, I think I would pick 

1299
01:12:02,800 --> 01:12:11,300
decadent because I Hold on. 
Because I really want to play 

1300
01:12:11,300 --> 01:12:14,800
like a magic assassin. 
This game, and I feel like, 

1301
01:12:14,900 --> 01:12:18,100
saying, I'm from like a 
decadent, like, like actual 

1302
01:12:18,100 --> 01:12:19,700
decadent character background 
where you're from like a 

1303
01:12:19,700 --> 01:12:23,000
society, like the low School of 
like assassin's, you know, like 

1304
01:12:23,200 --> 01:12:24,600
that would be a decadent 
Society. 

1305
01:12:24,600 --> 01:12:27,300
So yeah, I would, I would pick 
decadent, you know, you know, 

1306
01:12:27,400 --> 01:12:31,700
it's dope for civilized, I 
rolled up an 11 which would have

1307
01:12:31,700 --> 01:12:35,000
been that I was born aboard a 
ship sent to find a new Maritime

1308
01:12:35,000 --> 01:12:36,700
route. 
Mmm. 

1309
01:12:37,700 --> 01:12:43,200
And then if I Decadent, I got a 
six my deck and it would be in a

1310
01:12:43,208 --> 01:12:45,000
museum as part of the permanent 
exhibition. 

1311
01:12:45,100 --> 01:12:49,000
How would you define? 
Like what would you say the 

1312
01:12:49,000 --> 01:12:52,300
difference between barbarians 
civilized and decadent is what 

1313
01:12:52,300 --> 01:12:55,200
makes technique because 
Barbarian we get, I think, 

1314
01:12:55,300 --> 01:12:56,500
civilized we get. 
What? 

1315
01:12:56,500 --> 01:12:58,300
What, what, what is digging it 
to you in? 

1316
01:12:58,300 --> 01:13:01,800
This decadent is almost like the
darker end of this. 

1317
01:13:01,800 --> 01:13:06,600
It's like, the like a bottom and
of, like, High Society or magic 

1318
01:13:06,600 --> 01:13:10,600
Society, or like you No people 
who like maybe. 

1319
01:13:12,500 --> 01:13:15,400
I don't like, I want to be like,
oh, they owned slaves, but like 

1320
01:13:15,400 --> 01:13:18,500
that kinda shit. 
Like it's not civilized world is

1321
01:13:18,500 --> 01:13:20,900
the regular people. 
These are the people who have 

1322
01:13:20,900 --> 01:13:23,700
like, you know, there's there 
from a place where the culture 

1323
01:13:23,700 --> 01:13:27,900
is so alien or so wealthy. 
That turned dark and turned in 

1324
01:13:27,900 --> 01:13:31,800
on itself, you know? 
Yeah, I think dark dark weird 

1325
01:13:32,100 --> 01:13:33,500
again. 
Just like everything else. 

1326
01:13:33,500 --> 01:13:38,400
I think, I think decadent is 
the, the distilled parts of this

1327
01:13:38,400 --> 01:13:42,100
whole setting, you know, I mean 
like, civilized is like, is 

1328
01:13:42,300 --> 01:13:45,300
Like, merchants and Military and
all that Barbarian is clearly 

1329
01:13:45,300 --> 01:13:46,700
Barbarian. 
But decadent like, you just 

1330
01:13:46,700 --> 01:13:50,300
said, they have poppy fields or 
they're assassins where they're 

1331
01:13:50,300 --> 01:13:53,000
from a Forbidden City. 
Yeah, there we I feel like it's 

1332
01:13:53,000 --> 01:13:55,900
law chaos and weird. 
Yeah, that's weird. 

1333
01:13:57,800 --> 01:14:02,600
They're weird, I would totally 
pick decadent to, but for the, 

1334
01:14:02,600 --> 01:14:05,500
for the context of this, I'm 
gonna go Barbarian cool, and 

1335
01:14:05,500 --> 01:14:09,700
then backgrounds backgrounds, 
fuck tremendously. 

1336
01:14:09,700 --> 01:14:12,900
I love this so much. 
This might be my favorite part. 

1337
01:14:12,900 --> 01:14:15,400
So, when you're baking a 
character, you're going to pick 

1338
01:14:15,400 --> 01:14:18,400
three backgrounds to are going 
to be tied to your origin. 

1339
01:14:18,600 --> 01:14:22,200
And then one from any other 
lists you, there's some that are

1340
01:14:22,200 --> 01:14:25,400
labeled unique. 
You cannot take two backgrounds 

1341
01:14:25,400 --> 01:14:29,100
described as unique. 
They raised an attribute and 

1342
01:14:29,100 --> 01:14:33,100
they give you another thing. 
It's a nice way to fill out the 

1343
01:14:33,100 --> 01:14:36,700
character, both like 
mechanically and also like, who 

1344
01:14:36,700 --> 01:14:39,800
they are narratively. 
And here's another one where 

1345
01:14:39,800 --> 01:14:42,100
it's like, if my player 
characters like, hey, I have an 

1346
01:14:42,100 --> 01:14:44,700
idea for a custom background, I 
would let them say it. 

1347
01:14:45,200 --> 01:14:46,700
I would love to bring him to you
know. 

1348
01:14:46,700 --> 01:14:49,000
It gives you a thing and it 
gives you a plus one. 

1349
01:14:49,400 --> 01:14:52,800
Yeah, go off. 
Yeah, the only the only thing I 

1350
01:14:52,800 --> 01:14:55,600
want more because like you said,
backgrounds, fuck tremendously. 

1351
01:14:55,600 --> 01:15:02,500
Like they I love how clean they 
are and exactly what you said, 

1352
01:15:02,500 --> 01:15:05,000
where it is. 
Not just mechanical bits story, 

1353
01:15:05,000 --> 01:15:09,200
but to your character as well. 
So like if I picked, like, for 

1354
01:15:09,200 --> 01:15:12,200
barbarian, for example, you get 
things like beserker, which is 

1355
01:15:12,200 --> 01:15:14,400
your unique, but Scout Shaman 
Storyteller. 

1356
01:15:14,400 --> 01:15:17,400
There's so much flavor and every
single one of those like 

1357
01:15:17,400 --> 01:15:21,600
civilized bodyguard Legionnaire,
Diplomat decadent changeling, 

1358
01:15:21,600 --> 01:15:23,700
Forbidden Knowledge, snake blood
vicious. 

1359
01:15:23,700 --> 01:15:27,100
Like they're so fucking good. 
The only thing I want more in 

1360
01:15:27,100 --> 01:15:30,700
this would be a bonus, not a 
necessity, would be a little bit

1361
01:15:30,800 --> 01:15:37,400
of guidance and or like, like it
written in permission to be like

1362
01:15:37,700 --> 01:15:42,800
these aren't the only ones make 
make whatever you want and this 

1363
01:15:42,800 --> 01:15:45,100
is how you do it. 
Quick, give one attribute and 

1364
01:15:45,100 --> 01:15:46,900
want ability. 
That doesn't break shit like 

1365
01:15:46,900 --> 01:15:49,200
just like a one line that said 
that I think would be the only 

1366
01:15:49,200 --> 01:15:50,500
thing. 
I wish there was like more to 

1367
01:15:50,508 --> 01:15:51,800
this. 
It just that like yeah written 

1368
01:15:51,800 --> 01:15:54,100
permission to like do more of 
that but they're so fucking 

1369
01:15:54,100 --> 01:15:56,000
cool. 
Like if I was going Barbarian 

1370
01:15:56,300 --> 01:16:01,200
like, doing like Like a shaman 
Storyteller herbalist would be 

1371
01:16:01,200 --> 01:16:04,000
completely different than doing 
like a beserker Chieftain 

1372
01:16:04,000 --> 01:16:06,200
Hunter, you know what I mean. 
Right? 

1373
01:16:06,200 --> 01:16:09,000
So fucking good and the 
individual abilities should give

1374
01:16:09,000 --> 01:16:13,800
it to like Hunter, which is in 
every RPG ever in combat. 

1375
01:16:13,800 --> 01:16:18,500
Your first Arrow always hits and
you add your level to it damage 

1376
01:16:18,500 --> 01:16:20,300
plus Dex. 
Let's great. 

1377
01:16:20,500 --> 01:16:23,200
That's such a good one. 
So good. 

1378
01:16:23,800 --> 01:16:26,900
Like anyway. 
And like you just said, it's 

1379
01:16:26,900 --> 01:16:32,000
also A way to the fact that you 
get an attribute bonus to each 

1380
01:16:32,000 --> 01:16:34,300
one. 
Like, right off the bat is a 

1381
01:16:34,300 --> 01:16:38,300
really interesting way to like 
give slight progression, right? 

1382
01:16:38,400 --> 01:16:39,300
Right. 
Yeah. 

1383
01:16:39,300 --> 01:16:41,000
You bet your little bit better 
at this. 

1384
01:16:41,000 --> 01:16:44,400
Yeah, because because you can 
just go fuck it, strength, 

1385
01:16:44,400 --> 01:16:47,300
strength, strength, if you want 
and you say don't wanna succeed.

1386
01:16:47,300 --> 01:16:49,900
Just be like, yeah, you're just 
old powerful. 

1387
01:16:50,000 --> 01:16:53,200
So, okay, so I picked decadent. 
So I have Assasin Forbidden 

1388
01:16:53,200 --> 01:16:56,000
Knowledge and then the take 
Street Merchants from civilized 

1389
01:16:56,000 --> 01:16:58,500
so assassin. 
Your First attack against 

1390
01:16:58,600 --> 01:17:00,900
unaware. 
Target is an automatic hit and 

1391
01:17:00,900 --> 01:17:04,500
it deals damage equal to your 
dexterity score. 

1392
01:17:05,100 --> 01:17:09,100
If you have dexterity score of 
15, you do 15 damage off the 

1393
01:17:09,100 --> 01:17:12,400
bat, that's dope. 
And let me tell you that a lot 

1394
01:17:12,400 --> 01:17:15,000
of times in other games, when I 
played as an assassin and 

1395
01:17:15,000 --> 01:17:17,100
they're just like, oh, you do a 
little bit bonus damage. 

1396
01:17:17,100 --> 01:17:20,400
It felt a little like it doesn't
really hit, but this because if 

1397
01:17:20,400 --> 01:17:23,600
I'm like stabbing someone in the
back when they're unaware, it'll

1398
01:17:23,600 --> 01:17:26,400
it's gonna kill them. 
And like, frankly, if you're 

1399
01:17:26,400 --> 01:17:30,600
doing 15, CH damage to somebody 
there, Plato going to kill him. 

1400
01:17:30,700 --> 01:17:33,600
Yeah, yeah. 
Do I completely forgot that you 

1401
01:17:33,600 --> 01:17:35,700
get to pick one? 
That's not from your origin, 

1402
01:17:35,700 --> 01:17:36,800
right? 
My dear. 

1403
01:17:36,900 --> 01:17:41,400
Oh God, it really makes this 
really well. 

1404
01:17:41,500 --> 01:17:47,500
I love this style of classless. 
Like I use games like I'm like 

1405
01:17:47,500 --> 01:17:49,600
I'm specifically thinking of 
things like Karen and stuff like

1406
01:17:49,600 --> 01:17:50,700
that. 
I really enjoy Karen. 

1407
01:17:50,700 --> 01:17:53,100
I think y'all did a really 
fantastic job with Karen, but 

1408
01:17:53,100 --> 01:17:55,900
like, everybody's everything, 
like, it doesn't matter. 

1409
01:17:55,900 --> 01:17:58,200
You can cast spells, you can do 
this, you can It doesn't fucking

1410
01:17:58,200 --> 01:18:01,400
like there's no. 
I feel like I personally like a 

1411
01:18:01,400 --> 01:18:04,200
little bit more guidance in that
and I feel like this is such a 

1412
01:18:04,200 --> 01:18:07,200
good way between rolling, your 
choosing and rolling your origin

1413
01:18:07,500 --> 01:18:11,300
and then getting to choose to 
backgrounds from your origin. 

1414
01:18:11,300 --> 01:18:15,600
But then one from anywhere else,
gives you like a direction to 

1415
01:18:15,600 --> 01:18:21,500
your character but allows them 
to not be contained in like such

1416
01:18:21,500 --> 01:18:23,400
a specific Direction. 
Because one of my biggest nods 

1417
01:18:23,600 --> 01:18:26,900
knocked on, a lot of games is 
that you were so funneled into 

1418
01:18:26,900 --> 01:18:27,900
one specific. 
Pacific thing. 

1419
01:18:27,900 --> 01:18:30,300
Like if you become a battle 
master that is all you can 

1420
01:18:30,300 --> 01:18:33,600
fucking do. 
Yeah, I'll also this that get 

1421
01:18:33,600 --> 01:18:36,200
what's what? 
Like, six to ten different 

1422
01:18:36,200 --> 01:18:38,600
things you could have picked two
from based on your origin. 

1423
01:18:38,600 --> 01:18:41,800
And then, literally, like you 
could be like a Chieftain Scout 

1424
01:18:41,800 --> 01:18:46,600
assassin if you really wanted to
as part of your Barbarian 

1425
01:18:46,600 --> 01:18:48,800
origin. 
It's so fucking clean and smart 

1426
01:18:48,800 --> 01:18:50,500
and lobbed. 
I worked incredibly well. 

1427
01:18:50,600 --> 01:18:54,700
So God it's so good. 
I do wish they were more but 

1428
01:18:54,700 --> 01:18:56,700
also they be so easy to make. 
Yeah. 

1429
01:18:56,700 --> 01:18:58,700
Are there are there? 
I mean, it's been a while since 

1430
01:18:58,700 --> 01:19:00,800
I read cry or are there more in 
crier? 

1431
01:19:00,800 --> 01:19:03,400
Or is it mostly like a patron, 
sustained fire? 

1432
01:19:03,800 --> 01:19:06,900
Yeah, they're so fucking easy to
make the like I can't believe 

1433
01:19:06,900 --> 01:19:09,900
there's not more black sword, 
had content already. 

1434
01:19:09,900 --> 01:19:12,500
Like this is the kind of shit. 
I want to see more of, you know 

1435
01:19:12,500 --> 01:19:14,800
what I mean? 
Like, I am curious to see more 

1436
01:19:14,800 --> 01:19:16,900
people like, I don't know why 
there isn't more content for 

1437
01:19:16,907 --> 01:19:19,000
this game because I've had, I've
never been looking super hard, 

1438
01:19:19,000 --> 01:19:22,900
but I have kind of looked like, 
I mean I could I would play the 

1439
01:19:22,900 --> 01:19:26,200
shit out of anything so doing 
they would get we are we're 

1440
01:19:26,200 --> 01:19:29,500
gonna Going to start putting 
stick it out and it's going to 

1441
01:19:29,500 --> 01:19:32,200
be for like, let's fucking go. 
But yeah, just black stored 

1442
01:19:32,200 --> 01:19:34,700
outside. 
They're so easy to make, you 

1443
01:19:34,700 --> 01:19:36,400
know what I mean? 
Like, that's really so good 

1444
01:19:36,400 --> 01:19:39,600
about it. 
Like you could, I mean if people

1445
01:19:39,600 --> 01:19:44,800
could make a thousand 
backgrounds 445 Eon fucking 

1446
01:19:46,600 --> 01:19:48,600
what's it called? 
Not drive through RPG, the other

1447
01:19:48,600 --> 01:19:53,300
one where they DM's Guild, if 
you make a thousand backgrounds 

1448
01:19:53,300 --> 01:19:57,800
for fucking 5e, you can come up 
with five more fucking Grounds 

1449
01:19:57,800 --> 01:20:01,100
for, for a barbarian, like, 
they're the fact that they are 

1450
01:20:01,100 --> 01:20:05,000
so simple and just for more 
examples like like pit fighter 

1451
01:20:05,000 --> 01:20:07,700
under decadent, you're unarmed 
damage is equal to your weapon 

1452
01:20:07,700 --> 01:20:09,200
damage and you get a +2 
strength. 

1453
01:20:09,200 --> 01:20:13,300
Like, there's so many rules that
come up earlier in the system 

1454
01:20:13,300 --> 01:20:16,700
that the backgrounds can easily 
feed into that. 

1455
01:20:16,700 --> 01:20:19,700
It just makes it a really 
interesting way to as we said 

1456
01:20:19,700 --> 01:20:23,900
already to really flavor your 
class to not pigeonhole them, 

1457
01:20:24,500 --> 01:20:28,300
and to give a lot of spread to 
how How you want to play your 

1458
01:20:28,300 --> 01:20:30,100
character and what your 
character can do within the 

1459
01:20:30,108 --> 01:20:32,400
game. 
I mean the fact that again 

1460
01:20:32,400 --> 01:20:35,100
besides the three unique 
backgrounds because barbarians 

1461
01:20:35,100 --> 01:20:38,600
unique one is beserker. 
When you go berserk at a D6 to 

1462
01:20:38,608 --> 01:20:41,800
the damage, you deal the damage 
received his / to your rage 

1463
01:20:41,800 --> 01:20:44,700
stops when you roll a 1 on the 
D6, That's Unique. 

1464
01:20:44,700 --> 01:20:47,100
That's the only thing that you 
can do for the. 

1465
01:20:47,300 --> 01:20:51,600
You can't take a second unique. 
One in the Civilized one, the 

1466
01:20:51,600 --> 01:20:55,300
unique one is the inventor, you 
know, how to build to Scientific

1467
01:20:55,300 --> 01:20:58,700
Marvels and you get plus one? 
And and in the decadent, the 

1468
01:20:58,700 --> 01:21:02,100
unique one is the Assassin. 
Your first attack against an 

1469
01:21:02,100 --> 01:21:04,500
unaware Target is an automatic 
it as Hunter already said. 

1470
01:21:04,500 --> 01:21:09,200
So the ways in which you could 
easily make both unique and non 

1471
01:21:09,200 --> 01:21:15,600
unique, origin specific 
backgrounds is Limitless and 

1472
01:21:15,600 --> 01:21:18,000
simple and easy. 
As I said, like I would not mind

1473
01:21:18,100 --> 01:21:22,500
a little bit more guidance in 
those maybe in a separate 

1474
01:21:22,500 --> 01:21:26,000
document, ER, or whatnot. 
I believe there is an SRT and 

1475
01:21:26,000 --> 01:21:27,100
maybe I haven't read it deep 
enough. 

1476
01:21:27,300 --> 01:21:28,600
But it's just really 
interesting. 

1477
01:21:28,600 --> 01:21:30,700
But yeah, so that's backgrounds.
What's after backgrounds? 

1478
01:21:32,700 --> 01:21:35,700
Don't leave without so hit 
points. 

1479
01:21:36,000 --> 01:21:40,200
Hit points. 
Total are equal to your York on 

1480
01:21:40,200 --> 01:21:42,800
score Doom. 
Here you go. 

1481
01:21:42,800 --> 01:21:47,000
You start with U D6, as of Doom,
weapons and armor, character 

1482
01:21:47,000 --> 01:21:50,600
starts with a D6 weapon damage 
and unarmed and damaged before 

1483
01:21:51,200 --> 01:21:54,600
starting equipment. 
It gives you kind of coins for 

1484
01:21:54,600 --> 01:21:56,800
what you free. 
What year, what your background 

1485
01:21:56,800 --> 01:21:59,200
gives you you now, because 
barbarians don't have shit for 

1486
01:21:59,200 --> 01:22:04,700
money for to weapon for R2 
weapons you can roll 2D tens on 

1487
01:22:04,700 --> 01:22:06,600
the table. 
On page 29. 

1488
01:22:07,400 --> 01:22:12,900
The links may just what's up, is
that hyperlinks baby hyperlinks,

1489
01:22:13,900 --> 01:22:15,800
that hyperlink merch sometime 
soon, man. 

1490
01:22:16,200 --> 01:22:19,100
Oh yeah, that's a really good 
idea. 

1491
01:22:22,700 --> 01:22:28,200
Yeah and then a result of 0 or 
10 means no weapon with that 

1492
01:22:28,200 --> 01:22:31,800
role. 
Yeah and I think silages what's 

1493
01:22:31,800 --> 01:22:33,100
up? 
I said sorry. 

1494
01:22:33,100 --> 01:22:35,600
So suck done stock, the stock 
but it would be funny to start 

1495
01:22:35,600 --> 01:22:41,000
with the weapons and languages 
all characters probably speak. 

1496
01:22:41,900 --> 01:22:44,400
Iranian Serenity. 
And there we go. 

1497
01:22:44,600 --> 01:22:46,900
And another language X, their 
origin. 

1498
01:22:46,900 --> 01:22:49,900
Discuss with GM. 
Yeah, there's that. 

1499
01:22:49,900 --> 01:22:54,900
I like I like I really enjoy 
systems like this. 

1500
01:22:54,900 --> 01:22:57,300
You know, I'm a lawyer boy. 
I like enough floor. 

1501
01:22:57,300 --> 01:23:00,800
I don't need a 500-page book but
I like a little bit and I really

1502
01:23:00,800 --> 01:23:05,700
enjoy you in systems step out of
being an SRD a little bit and 

1503
01:23:05,700 --> 01:23:08,300
yeah flavor flavor into the 
system. 

1504
01:23:08,300 --> 01:23:11,900
So like in the context of like 
the origins and the The 

1505
01:23:11,907 --> 01:23:14,700
backgrounds and things like 
that, I really enjoyed that and 

1506
01:23:14,700 --> 01:23:17,900
I really enjoyed this little 
section that literally just 

1507
01:23:18,200 --> 01:23:20,000
taught it. 
It's it gives you like a whole 

1508
01:23:20,000 --> 01:23:22,600
bit of World building in the 
what amounts to maybe 20 words 

1509
01:23:22,600 --> 01:23:26,000
just by listing a language and 
just the origin of where that 

1510
01:23:26,000 --> 01:23:29,000
language came from emmerich, is 
the caliphate that it and 

1511
01:23:29,000 --> 01:23:31,200
automatically your brain goes. 
Oh get it. 

1512
01:23:31,200 --> 01:23:34,000
Okay cool. 
Jirka is the iron horde. 

1513
01:23:34,100 --> 01:23:37,000
Our gig is the northern Raiders.
Like so good to just have like 

1514
01:23:37,200 --> 01:23:41,700
what amounts to a quarter little
page bit that just feels good. 

1515
01:23:41,900 --> 01:23:45,900
And this character art is also 
do is find a little guy, yeah. 

1516
01:23:46,100 --> 01:23:50,800
Aristocrat dwarf situation 
categories are is just so 

1517
01:23:50,800 --> 01:23:54,600
fucking good dude, really good? 
Yeah. 

1518
01:23:54,600 --> 01:24:03,400
And then we get into equipment 
cost of living, which I like so 

1519
01:24:03,400 --> 01:24:06,100
much. 
At the beginning of each 

1520
01:24:06,100 --> 01:24:08,800
Adventure characters lose a 
number of coins equal to their 

1521
01:24:08,800 --> 01:24:12,100
Cod. 
This represents their it Daily 

1522
01:24:12,100 --> 01:24:13,800
expenses between two 
adventurers. 

1523
01:24:13,800 --> 01:24:16,900
If your characters couldn't or 
wouldn't pay, they could either 

1524
01:24:16,900 --> 01:24:20,600
have taken a job or alone and 
you get to roll on the table 

1525
01:24:20,600 --> 01:24:25,800
below to set up that job or loan
and I love that. 

1526
01:24:26,000 --> 01:24:29,600
I think it's like a very great 
way to deal with like, yeah, in 

1527
01:24:29,600 --> 01:24:32,300
Believers because I feel this is
meant to be played very much 

1528
01:24:32,300 --> 01:24:35,500
like an episodic swords and 
sorcery tale, where it's like, 

1529
01:24:35,700 --> 01:24:39,900
yeah, we're I the, you know, the
the raid in the red desert and 

1530
01:24:39,900 --> 01:24:43,200
then like, you know, the city, 
Sleeping in Amber like these 

1531
01:24:43,200 --> 01:24:47,800
names kind of Adventures that 
you go on that there's time in 

1532
01:24:47,800 --> 01:24:49,300
between. 
It's like yeah cost you live in 

1533
01:24:49,300 --> 01:24:51,100
between. 
Oh yeah I just like this lat I 

1534
01:24:51,100 --> 01:24:52,600
really did. 
This is covered. 

1535
01:24:52,700 --> 01:24:57,900
So yeah I think it's great and 
again like the way that the the 

1536
01:24:57,900 --> 01:25:00,500
layout is done here where 
there's like the tables and 

1537
01:25:00,500 --> 01:25:02,500
there's little arrows pointing 
and stuff like that. 

1538
01:25:02,500 --> 01:25:06,600
Yeah. 
Just it looks great, the detail.

1539
01:25:07,700 --> 01:25:09,900
The attention to detail is just 
so well done. 

1540
01:25:09,900 --> 01:25:13,400
Throughout this entire fucking 
book that it just, I don't know,

1541
01:25:13,400 --> 01:25:17,400
I don't know why. 
There's just such a level of you

1542
01:25:17,400 --> 01:25:22,600
can see when we read books where
someone really knows what 

1543
01:25:22,600 --> 01:25:26,000
they're doing and really like 
picks out all the tiny little 

1544
01:25:26,000 --> 01:25:29,100
things in very clever ways and 
people that are maybe like a 

1545
01:25:29,108 --> 01:25:31,300
little bit less experienced. 
I want to say in layout and 

1546
01:25:31,300 --> 01:25:36,400
stuff like that and clearly the 
most men know what the fuck 

1547
01:25:36,400 --> 01:25:38,000
they're doing. 
Very true. 

1548
01:25:39,700 --> 01:25:42,500
Um yeah. 
And then there's a great piece 

1549
01:25:42,500 --> 01:25:47,500
of art of this weapons and armor
dealer time showing off their 

1550
01:25:47,500 --> 01:25:51,300
Wares, you know, love it, love 
it. 

1551
01:25:51,900 --> 01:25:54,500
Yeah. 
And then price list, oh my God, 

1552
01:25:54,500 --> 01:25:57,900
I love this so much, such an 
easy way to a Priceless to a 

1553
01:25:57,900 --> 01:26:00,600
variable Priceless. 
Yes. 

1554
01:26:00,600 --> 01:26:03,600
Um, so, it's variable, right? 
So it's, there's a D6 column A D

1555
01:26:03,600 --> 01:26:06,900
6 times, 10, calm, and D, 6 
times, 100 column. 

1556
01:26:08,000 --> 01:26:12,000
And there's a reason why like, 
item prices would vary, which is

1557
01:26:12,000 --> 01:26:15,400
why you think they would vary 
based on Rarity and scary? 

1558
01:26:15,400 --> 01:26:18,000
Like it's it's yeah, it makes 
sense. 

1559
01:26:18,000 --> 01:26:20,200
I love it. 
I love it so much. 

1560
01:26:20,200 --> 01:26:23,400
I love it so much. 
I don't remember who else did 

1561
01:26:23,400 --> 01:26:26,500
something similar to this and I 
don't know whether it was Flay. 

1562
01:26:26,500 --> 01:26:29,500
Oh, red giant or eyes beyond the
Torchlight or something like 

1563
01:26:29,500 --> 01:26:32,300
that. 
But like anyone, again, anyone 

1564
01:26:32,300 --> 01:26:35,300
that knows me knows that I 
complain a lot about things that

1565
01:26:35,300 --> 01:26:39,000
I don't like and one of the 
things I Being hate is like a 

1566
01:26:39,000 --> 01:26:41,700
three page list of the 
difference in the cost between 

1567
01:26:41,700 --> 01:26:43,400
like a fucking marble in a 
fucking donkey. 

1568
01:26:43,400 --> 01:26:46,600
I don't give a fuck like and it 
doesn't matter because if you 

1569
01:26:46,600 --> 01:26:49,500
really need a marble it's gonna 
cost a lot more than if you 

1570
01:26:49,508 --> 01:26:51,000
don't really need a fucking 
marble. 

1571
01:26:51,300 --> 01:26:55,900
So I love that day breaks it 
down into this concept of like 

1572
01:26:56,200 --> 01:26:59,000
simple shit. 
Just roll this medium shit roll 

1573
01:26:59,000 --> 01:27:01,700
this and really expensive shit 
role that and I don't need a 

1574
01:27:01,708 --> 01:27:04,100
fucking list for everything. 
Just all you have to tell me is 

1575
01:27:04,500 --> 01:27:09,400
is it a regular? 
Times 10 R times 100, I'll roll 

1576
01:27:09,400 --> 01:27:12,100
it and then pay the fucking 
price for it is so clean and I 

1577
01:27:12,108 --> 01:27:15,000
loved it so much. 
I was so happy when I read this 

1578
01:27:15,000 --> 01:27:18,600
page, I literally was I 
literally was like, like in a 

1579
01:27:18,608 --> 01:27:22,400
good way very easy, it's funny 
because so much of this game 

1580
01:27:22,400 --> 01:27:24,900
like you just said about how the
layout, but knowing I put a game

1581
01:27:24,900 --> 01:27:27,200
together, these little 
subsystems that we keep going 

1582
01:27:27,200 --> 01:27:30,600
over in this game just like, oh 
this person knows how to fucking

1583
01:27:30,600 --> 01:27:32,800
play a tabletop game because 
this is so clean. 

1584
01:27:33,300 --> 01:27:35,500
So Point, well, you know, one of
the other games that we've 

1585
01:27:35,500 --> 01:27:38,100
already reviewed by Kobayashi 
was play it, play it. 

1586
01:27:38,800 --> 01:27:42,700
And throughout the entire fan, 
we kept saying this is not a 

1587
01:27:42,700 --> 01:27:46,100
rules light game necessarily 
because it's it had some beef to

1588
01:27:46,100 --> 01:27:47,600
it. 
There were a lot of subsystems. 

1589
01:27:47,600 --> 01:27:49,400
Yeah, but one thing we came 
game. 

1590
01:27:49,700 --> 01:27:51,300
Yeah. 
But one thing we kept saying 

1591
01:27:51,300 --> 01:27:54,000
over and over and over again, 
was its rules medium because of 

1592
01:27:54,000 --> 01:27:56,800
the number of subsystems that 
has, but every individual 

1593
01:27:56,800 --> 01:28:00,700
subsystem is very clean and 
light was incredibly clean and 

1594
01:28:00,700 --> 01:28:02,200
light. 
Like, I think it was the best 

1595
01:28:02,200 --> 01:28:06,100
gun mechanic we've ever reviewed
in my canister. 

1596
01:28:06,100 --> 01:28:08,500
A, oh my God, I was You think 
about looking through it, after 

1597
01:28:08,500 --> 01:28:10,500
we're done with this episode 
because I was like, oh yeah, 

1598
01:28:10,500 --> 01:28:12,300
they also did flam. 
Yeah. 

1599
01:28:12,500 --> 01:28:14,600
And you can tell that it's kind 
of the same person just how 

1600
01:28:14,600 --> 01:28:17,300
clean house clean all the 
systems are. 

1601
01:28:17,800 --> 01:28:22,000
Yeah, they're really yeah. 
I'm I've learned a lot about, 

1602
01:28:22,000 --> 01:28:24,300
says, subsystems through Reading
to of their games. 

1603
01:28:25,300 --> 01:28:30,100
So yeah, poison and drugs here, 
A bunch of point. 

1604
01:28:30,100 --> 01:28:32,700
I like to say here's a bunch of 
boys and herbs, and drugs list, 

1605
01:28:32,800 --> 01:28:36,800
according to their effects, 
prices should vary between six, 

1606
01:28:37,300 --> 01:28:40,400
Ten and six times 100 depending 
on the context. 

1607
01:28:40,900 --> 01:28:45,500
Yeah, just gives you some some 
stuff you know, I'm you can I 

1608
01:28:45,500 --> 01:28:48,700
think it's, yeah, it's a great 
way to do it because it just 

1609
01:28:48,700 --> 01:28:51,700
gives you like for basically 
options like anesthetics 

1610
01:28:51,700 --> 01:28:55,900
hallucinations pain or weakness.
So like and and here's what what

1611
01:28:55,900 --> 01:28:58,200
you have to do for each one, but
then you can make a million of 

1612
01:28:58,200 --> 01:29:01,700
your own just based on that. 
Stimulation death healing like 

1613
01:29:01,800 --> 01:29:05,700
really quick, easy ways, to just
give you super basic things that

1614
01:29:05,700 --> 01:29:07,200
you could you could write a 
whole book of poison. 

1615
01:29:07,300 --> 01:29:09,700
Based on this half of the 
actually, I think I was about to

1616
01:29:09,700 --> 01:29:12,500
say, I think the point of this 
and the power and the strength 

1617
01:29:12,500 --> 01:29:15,500
is the context, it gives you for
making those decisions self 

1618
01:29:16,900 --> 01:29:19,600
which I loves, I don't want a 
game to hold my hand through 

1619
01:29:19,600 --> 01:29:21,600
every single thing. 
And this game is a great example

1620
01:29:21,600 --> 01:29:23,700
of like, here's context for 
decision making. 

1621
01:29:23,800 --> 01:29:26,700
Here's a couple examples, 
whatever you do after this is 

1622
01:29:26,700 --> 01:29:29,800
like that's your table. 
One thing you just said is 

1623
01:29:29,800 --> 01:29:32,200
perfect about, this is like 
there are times where you're 

1624
01:29:32,200 --> 01:29:35,600
handing to be held a little bit 
and then times where it, you can

1625
01:29:35,600 --> 01:29:38,400
just let someone Wonder. 
And it's such a great way. 

1626
01:29:38,400 --> 01:29:41,600
There's so many games that like 
my brain just went to like a 

1627
01:29:41,608 --> 01:29:44,400
million analogies but I feel 
like it's those people that put 

1628
01:29:44,400 --> 01:29:50,100
their kids on a leash and I love
that this is one that like will 

1629
01:29:50,100 --> 01:29:52,200
kind of Hold Your Hand a little 
bit through some of the like the

1630
01:29:52,200 --> 01:29:55,600
the green, like kind of rules 
parts and otherwise just keeps 

1631
01:29:55,600 --> 01:29:58,000
an eye on you, you know, it was 
a great analogy. 

1632
01:30:00,600 --> 01:30:02,200
Hell yeah, brother. 
Yeah. 

1633
01:30:02,200 --> 01:30:04,100
So then we have the weapons 
table, which is the one twenty 

1634
01:30:04,100 --> 01:30:07,000
nine-year-old on based on your 
background, very cool. 

1635
01:30:07,400 --> 01:30:09,200
It has a little note for 
two-handed weapons which give 

1636
01:30:09,200 --> 01:30:12,300
advantage of damaged eye. 
And then there's armor and 

1637
01:30:12,300 --> 01:30:15,300
SHIELD suits arms, come with 
protection rating. 

1638
01:30:15,500 --> 01:30:19,200
This number is subtracted from 
most damage the character 

1639
01:30:19,200 --> 01:30:22,000
receives in combat because there
is some some damage that ignores

1640
01:30:22,400 --> 01:30:25,400
armor which seems fairly 
obvious, right? 

1641
01:30:26,500 --> 01:30:28,200
Weirdly enough. 
Metal armor is not great at 

1642
01:30:28,200 --> 01:30:35,300
start at stopping fire. 
Yeah, once again, great examples

1643
01:30:35,900 --> 01:30:38,500
then you can just expand on 
those as needed. 

1644
01:30:39,700 --> 01:30:46,600
But yeah, so moving on to 
experience each time a character

1645
01:30:46,700 --> 01:30:50,800
survives an adventure, they 
gained a story, write down the 

1646
01:30:50,800 --> 01:30:53,300
title of the adventure, on your 
character sheet, or you can make

1647
01:30:53,300 --> 01:30:55,600
one up. 
I will name every Adventure 

1648
01:30:55,600 --> 01:30:58,000
playing this game because it's 
very classic swords and sorcery.

1649
01:30:58,500 --> 01:31:02,800
The black God's kiss Dusk, and 
soothe all, you know, like very 

1650
01:31:02,800 --> 01:31:05,900
classic. 
Yeah, but characters, gain the 

1651
01:31:05,907 --> 01:31:08,300
level once they have never 
stories equal to current level. 

1652
01:31:08,300 --> 01:31:11,500
So if your level one, One the 
first time you finish it in a 

1653
01:31:11,500 --> 01:31:14,200
venture, you name the adventure 
and you level up. 

1654
01:31:16,400 --> 01:31:19,700
Fantastic a like keeps things 
moving forward. 

1655
01:31:19,800 --> 01:31:23,800
It's very easy to understand. 
It also is great because I love 

1656
01:31:23,800 --> 01:31:26,200
creating titles for stuff and so
it'll create it will challenge 

1657
01:31:26,200 --> 01:31:29,900
me at the table, the title every
adventure and like personally, 

1658
01:31:29,900 --> 01:31:32,400
like I'm looking for more games 
play episodically and this is a 

1659
01:31:32,407 --> 01:31:34,400
great one to pick up. 
It's just like yeah this 

1660
01:31:34,400 --> 01:31:38,700
episode, you know. 
Yeah level and Associated 

1661
01:31:38,700 --> 01:31:39,400
benefits. 
Oh yeah. 

1662
01:31:39,500 --> 01:31:44,200
It pretty much every other level
you can increase an attribute up

1663
01:31:44,200 --> 01:31:49,000
to 18 and you get 1 HP. 
And on the other other, every 

1664
01:31:49,000 --> 01:31:52,000
other level you gain a gift and 
you get plus 1, HP. 

1665
01:31:52,000 --> 01:31:54,200
So, U plus 1 plus 1, HP, every 
level. 

1666
01:31:54,400 --> 01:31:56,900
And you either get an attribute 
boost or a gift. 

1667
01:31:57,800 --> 01:31:59,300
And then there's rule for to 
slow. 

1668
01:31:59,500 --> 01:32:02,100
You can increase the pacing, 
which you're absolutely can do. 

1669
01:32:02,300 --> 01:32:04,900
So, next page is going to be 
gifts though. 

1670
01:32:05,800 --> 01:32:08,500
Yeah, gives her do. 
Yeah. 

1671
01:32:08,700 --> 01:32:10,100
Well you got say, what you 
think? 

1672
01:32:10,100 --> 01:32:11,500
Run. 
No, I like it. 

1673
01:32:11,500 --> 01:32:13,500
It's clean. 
I mean the only the only thing 

1674
01:32:13,500 --> 01:32:20,300
that's interesting. 
It's not interesting the after 

1675
01:32:20,300 --> 01:32:23,800
your initial creation of your 
Origins and things like that, 

1676
01:32:23,800 --> 01:32:27,100
there's no real way to because 
it is your background. 

1677
01:32:27,100 --> 01:32:30,800
Technically, everything comes 
down to just attributes and 

1678
01:32:30,800 --> 01:32:34,500
Gifts which is interesting. 
I think it would be kind of neat

1679
01:32:34,600 --> 01:32:38,000
at some point. 
Want to be able to, like, learn 

1680
01:32:38,000 --> 01:32:40,100
a new background. 
Maybe like something like that. 

1681
01:32:40,100 --> 01:32:42,100
Like something through the 
course of your adventuring, you 

1682
01:32:42,100 --> 01:32:44,800
know, if you if you're a 
barbarian and you learn to read 

1683
01:32:44,800 --> 01:32:47,800
and, you know, it's a little 
something, I think it'd be cool 

1684
01:32:47,800 --> 01:32:52,100
to like have an option to maybe 
like, Homebrew, in like, being 

1685
01:32:52,100 --> 01:32:56,000
able to pick like another 
background or like a new 

1686
01:32:56,100 --> 01:32:59,800
background at some point, but 
unnecessary not necessary by any

1687
01:32:59,800 --> 01:33:00,900
stretch. 
But I think it'd be cool to kind

1688
01:33:00,900 --> 01:33:03,900
of toss that in. 
Yeah, I think that's like almost

1689
01:33:03,900 --> 01:33:07,100
like expanding upon gifts. 
About to go over, maybe a good 

1690
01:33:07,100 --> 01:33:13,800
way to handle as well. 
So real quick, aside here we've 

1691
01:33:13,800 --> 01:33:15,600
not really been talking about 
the Lord but there's this 

1692
01:33:15,600 --> 01:33:20,000
constant theme of law chaos and 
balance in this game and we have

1693
01:33:20,000 --> 01:33:23,300
kind of like mentioned that we 
mostly glossed over it but is 

1694
01:33:23,300 --> 01:33:25,600
like a fairly narratively 
important thing. 

1695
01:33:25,600 --> 01:33:31,800
There is not like a 3X3 of 
alignment it's more kind of like

1696
01:33:32,100 --> 01:33:35,100
is your character a little more 
chaotic they little more lawful 

1697
01:33:35,100 --> 01:33:39,100
or they little are they right in
between but also it seems like 

1698
01:33:39,100 --> 01:33:41,600
it's kind of have to match. 
Either if you don't want to. 

1699
01:33:42,800 --> 01:33:46,200
So having said that each gift 
can only be taken once gifts can

1700
01:33:46,200 --> 01:33:51,100
come from the powers of balance,
chaos, or law, a time may come, 

1701
01:33:51,200 --> 01:33:54,200
when these choices affect your 
character, the GM will find more

1702
01:33:54,200 --> 01:33:56,800
information about this in the 
end game section on page 70, 

1703
01:33:57,100 --> 01:33:59,200
which we probably won't go over 
them a stream, Because by the 

1704
01:33:59,200 --> 01:34:04,900
book, but yeah. 
So gifts gifts. 

1705
01:34:05,800 --> 01:34:08,300
They're pretty much they're up. 
They're almost like Feats, you 

1706
01:34:08,300 --> 01:34:13,100
know? 
yeah, I mean it kind of accept 

1707
01:34:13,100 --> 01:34:20,200
that like a lot of them are I 
feel like a lot of them are more

1708
01:34:20,200 --> 01:34:25,600
passive than active like they 
give you a, give you something 

1709
01:34:25,600 --> 01:34:28,100
like because it is a gift 
versus, allowing you to do 

1710
01:34:28,100 --> 01:34:29,200
something. 
You know what I mean? 

1711
01:34:29,300 --> 01:34:32,300
Yeah, that's true. 
Yeah, so like for example like 

1712
01:34:33,100 --> 01:34:38,100
like bloodlust upgrade your 
damaged, I buy one size so 

1713
01:34:38,100 --> 01:34:40,500
that's like just the thing that 
you that you get but then you 

1714
01:34:40,500 --> 01:34:42,200
get something like 
battle-hardened and give some 

1715
01:34:42,200 --> 01:34:45,200
law where it says in combat you 
get a crit success on an 

1716
01:34:45,200 --> 01:34:46,800
unmodified role of one, two, 
three. 

1717
01:34:47,000 --> 01:34:51,500
So like, Like I mean, I guess 
that's again that's still just 

1718
01:34:51,500 --> 01:34:53,800
like a like a passive little 
bonus that you get. 

1719
01:34:53,800 --> 01:34:56,200
I guess the concept. 
The fact that it's a gift really

1720
01:34:56,200 --> 01:34:57,800
make sense. 
The word, really fits. 

1721
01:34:57,800 --> 01:35:00,100
What you what you get here? 
What did any of these really 

1722
01:35:00,100 --> 01:35:02,100
strike at us like what you would
immediately take? 

1723
01:35:02,600 --> 01:35:06,500
I'm so because I was building 
like a magic assassin, I was 

1724
01:35:06,500 --> 01:35:09,600
thinking I dark Revelation 
because if you fail if you 

1725
01:35:09,600 --> 01:35:13,900
totally with your magic roll, 
you have to make a roll on the 

1726
01:35:13,900 --> 01:35:17,500
torn Veil which can suck up 
really terribly and just gives 

1727
01:35:17,700 --> 01:35:21,500
Advantage on that. 
And then maybe, like, once 

1728
01:35:21,500 --> 01:35:23,700
again, kind of same parent, I 
was looking at chaotic stuff 

1729
01:35:23,700 --> 01:35:26,700
because I'm me paranoid, give 
advantage on your initiative 

1730
01:35:26,700 --> 01:35:31,100
test because I did while I was 
making, like an assassin like a 

1731
01:35:31,100 --> 01:35:35,200
magic assassin, you know. 
Mmm-hmm, yeah. 

1732
01:35:35,500 --> 01:35:41,000
They're there. 
This is once again, ripe for a 

1733
01:35:41,000 --> 01:35:43,900
million more. 
Let you read a whole book that's

1734
01:35:43,900 --> 01:35:47,300
literally just more Origins, 
backgrounds and Gifts like armor

1735
01:35:47,300 --> 01:35:50,600
of Scars is dope. 
Like that's really lean into the

1736
01:35:50,600 --> 01:35:53,300
Barbarian, not wearing armor 
bit, you know. 

1737
01:35:53,300 --> 01:35:55,300
So really cool. 
Really like it a lot. 

1738
01:35:58,700 --> 01:35:59,800
Hell. 
Yeah, brother. 

1739
01:36:01,300 --> 01:36:05,800
Another really cool spread some 
just like, I like this dart at 

1740
01:36:05,800 --> 01:36:07,700
this. 
It's like this big dark thing 

1741
01:36:07,700 --> 01:36:10,100
and like area. 
And there's just one guy kind of

1742
01:36:10,100 --> 01:36:13,100
fallen through it. 
On the panel of bark above dark 

1743
01:36:13,100 --> 01:36:17,000
packs. 
Yeah, it's very like it's the 

1744
01:36:17,000 --> 01:36:21,300
ocean but it gives space to 
Internet space oceans. 

1745
01:36:22,100 --> 01:36:25,700
Yeah. 
So dark packs and other vileness

1746
01:36:25,900 --> 01:36:27,700
sign. 
A pact with a mortal creatures 

1747
01:36:27,700 --> 01:36:30,700
made of devious rage 
deviousness. 

1748
01:36:31,000 --> 01:36:33,300
Rage and hatred. 
You're welcome to try. 

1749
01:36:33,700 --> 01:36:36,500
Such Bargains tend to blur the 
lines between master and 

1750
01:36:36,500 --> 01:36:40,600
servant, whatever your orange 
original intentions working with

1751
01:36:40,600 --> 01:36:44,300
demons and practicing magic. 
Me and you'll be serving chaos 

1752
01:36:44,300 --> 01:36:48,200
in the end. 
Yeah, use possibly this game 

1753
01:36:48,200 --> 01:36:50,100
gives you rules for sorcery game
packs. 

1754
01:36:50,100 --> 01:36:52,500
Be reliance's very ties and 
twisted science. 

1755
01:36:52,500 --> 01:36:54,400
It doesn't mean you have to 
include them all. 

1756
01:36:55,400 --> 01:37:01,500
Yeah I would probably include 
them because I like weird shit 

1757
01:37:01,500 --> 01:37:02,900
and I'm like pile on me. 
We are bro. 

1758
01:37:02,900 --> 01:37:04,700
Can I get some more weird? 
On my plate. 

1759
01:37:06,200 --> 01:37:09,000
Yes. 
So we have to Deep dive all of 

1760
01:37:09,000 --> 01:37:11,800
these, but so these tie to your 
backgrounds right d. 

1761
01:37:11,800 --> 01:37:14,800
Impacts going to tie to the 
Warlock background. 

1762
01:37:15,600 --> 01:37:19,500
This one's kind of the most. 
This was really interesting 

1763
01:37:20,200 --> 01:37:23,800
because this is the one where 
you roll your doom die, which is

1764
01:37:24,600 --> 01:37:29,300
a more limited die, but the 
effects of a demon pack can be a

1765
01:37:29,300 --> 01:37:32,600
lot grandeur. 
Um, all of these have like a 

1766
01:37:32,608 --> 01:37:35,600
failure table. 
So the demons revenge is, if you

1767
01:37:35,600 --> 01:37:39,300
fail, which is your doom. 
Die rolls one, there's a side 

1768
01:37:39,300 --> 01:37:43,100
effect. 
These are local demon. 

1769
01:37:43,400 --> 01:37:45,300
What's up? 
The demons are advantages. 

1770
01:37:45,300 --> 01:37:48,700
Are so fucking good though. 
Like the like so it so it's a D6

1771
01:37:48,700 --> 01:37:56,400
table but like the the demon 
pays itself in your blood is a 

1772
01:37:56,500 --> 01:37:59,200
fucking dope on or the broken 
pack like you literally can't 

1773
01:37:59,200 --> 01:38:01,100
summon it again ever. 
Her again. 

1774
01:38:01,100 --> 01:38:06,800
Yeah, it tastes so good. 
Yeah, I like that. 

1775
01:38:06,800 --> 01:38:10,200
It just a hip. 
Here's a Netflix 3D six damage 

1776
01:38:10,200 --> 01:38:14,400
before wandering off in the pack
is broken up so punches you and 

1777
01:38:14,400 --> 01:38:15,900
it's like, all right. 
Well I'm gonna go. 

1778
01:38:16,500 --> 01:38:20,000
All right, demons are really 
powerful but they are out. 

1779
01:38:20,000 --> 01:38:24,100
There is like a very easy, 
Marge, are big margin for 

1780
01:38:24,100 --> 01:38:26,600
failure on this one, like you 
really can fuck up terribly, 

1781
01:38:26,900 --> 01:38:30,600
which is why taking like the 
gift dubious friendship. 

1782
01:38:30,600 --> 01:38:33,400
I think it was called, which 
gives you an advantage on this 

1783
01:38:33,400 --> 01:38:35,400
role as, like, not the worst 
idea in the world. 

1784
01:38:36,500 --> 01:38:38,600
Yeah. 
Demon manifestations like as a 

1785
01:38:38,600 --> 01:38:42,400
rule demons are never seen as 
they don't need to appear 

1786
01:38:42,400 --> 01:38:44,400
physically to influence their 
target. 

1787
01:38:45,400 --> 01:38:47,300
I like that a lot. 
I don't know why but it's like 

1788
01:38:47,300 --> 01:38:50,600
always like you see a demon's? 
Like no, like are like invisible

1789
01:38:50,600 --> 01:38:55,400
and like very dark under nature.
There are there's a role table 

1790
01:38:55,400 --> 01:38:59,800
for like, how to find the demon 
you seek and how the creative 

1791
01:38:59,800 --> 01:39:02,200
packed is, like written there, a
little blurb. 

1792
01:39:03,900 --> 01:39:05,400
There's also types of demons to 
this. 

1793
01:39:05,500 --> 01:39:08,700
Very interesting. 
When you are invoking your 

1794
01:39:08,700 --> 01:39:12,600
demon, there is a thing that 
happens on a 1, right? 

1795
01:39:12,600 --> 01:39:15,100
And so, usually, it's things. 
Go incredibly arrive. 

1796
01:39:15,100 --> 01:39:18,000
Like, I think one of them is 
that you make your target fall 

1797
01:39:18,000 --> 01:39:21,600
asleep, slot. 
So, if you invoke your slot 

1798
01:39:21,600 --> 01:39:24,400
demon, right? 
Ryan, you're going to do that to

1799
01:39:24,400 --> 01:39:26,500
the cause a Target to fall 
asleep. 

1800
01:39:26,500 --> 01:39:30,100
If you roll one, that's heart, 
falls asleep and never wakes up 

1801
01:39:31,500 --> 01:39:35,400
and I love that, I love that. 
It's like oh on the one. 

1802
01:39:35,500 --> 01:39:37,200
Kind of what you want to happen 
happens. 

1803
01:39:37,200 --> 01:39:40,400
But times a hundred, it may it's
not exactly what you wanted, you

1804
01:39:40,400 --> 01:39:43,700
know? 
It's interesting that it's a 

1805
01:39:43,700 --> 01:39:51,200
one. 
Because, well, because it's so, 

1806
01:39:51,200 --> 01:39:54,600
are we saying these things are 
good things, or bad? 

1807
01:39:54,600 --> 01:39:58,700
Things are just weird things. 
So, it's on a one-on-one on your

1808
01:39:58,700 --> 01:40:01,400
doom die. 
So it's a failure. 

1809
01:40:02,500 --> 01:40:03,900
Oh, okay. 
Yeah, sorry. 

1810
01:40:03,900 --> 01:40:06,700
I'm broke for a second. 
So then yes, it's very much how 

1811
01:40:06,700 --> 01:40:09,500
a demon would want you to fail, 
which is you ask a demon for 

1812
01:40:09,500 --> 01:40:11,900
something it's like, oh yeah, 
you want that thing. 

1813
01:40:12,000 --> 01:40:14,900
Here's that thing. 
Weigh more than you wanted it, 

1814
01:40:15,600 --> 01:40:18,200
the Leprechaun movie where it's 
like you asked for something but

1815
01:40:18,200 --> 01:40:21,700
you you got it. 
What the other thing I think 

1816
01:40:21,700 --> 01:40:25,400
maybe that's something that like
just popped into my brain. 

1817
01:40:25,700 --> 01:40:30,300
Real quick was I like wind 
systems and this isn't like a 

1818
01:40:30,300 --> 01:40:33,300
big problem or or anything. 
That obviously not big enough 

1819
01:40:33,300 --> 01:40:36,500
thing to notice before I like, 
when all the numbers are the 

1820
01:40:36,500 --> 01:40:38,100
same. 
So yeah. 

1821
01:40:38,200 --> 01:40:40,900
That your nails on the rolling 
one is bad. 

1822
01:40:41,000 --> 01:40:41,900
Yeah. 
Yeah. 

1823
01:40:41,900 --> 01:40:44,100
So like rolling the water and 
everything is good, except for 

1824
01:40:44,100 --> 01:40:47,200
your usage, I which reduces your
usage dye so like, it's yeah. 

1825
01:40:48,800 --> 01:40:52,100
But yeah. 
Anyway, so good. 

1826
01:40:52,400 --> 01:40:54,300
So yeah, there's a lot of 
different examples of demons and

1827
01:40:54,300 --> 01:40:56,700
what they do and then there's 
the option to make a free-form 

1828
01:40:56,700 --> 01:40:58,500
demon, which I would be 
interested in doing. 

1829
01:40:58,600 --> 01:41:01,100
We're instead, you just invoke a
demon, ask it for something. 

1830
01:41:01,300 --> 01:41:04,800
It seems like the Big like 
outlier with this one is like 

1831
01:41:04,800 --> 01:41:09,100
when you they do roll a 1, how 
do you make it worse for them? 

1832
01:41:09,600 --> 01:41:13,400
But I think holding on to that 
very Insidious like a demon's 

1833
01:41:13,400 --> 01:41:15,500
going to do. 
Yeah, I'll do what you ask for 

1834
01:41:15,500 --> 01:41:18,400
it, you know like but it'll do 
it in a way that you initially 

1835
01:41:18,400 --> 01:41:20,800
didn't want. 
I think it'd be fun though as 

1836
01:41:20,800 --> 01:41:23,900
the game master. 
It's so good II, love this part 

1837
01:41:23,900 --> 01:41:26,300
here where it literally says, 
what you decide the tricky part 

1838
01:41:26,300 --> 01:41:29,600
is coming up with the backlash. 
Like so there's this little bit 

1839
01:41:29,600 --> 01:41:33,600
of like explanation, right? 
Here I would have loved this 

1840
01:41:33,600 --> 01:41:37,600
same thing in or in the origin 
of background section. 

1841
01:41:37,600 --> 01:41:42,800
Just this one line that says 
like here's a way to do Origins.

1842
01:41:42,800 --> 01:41:45,900
This is the part that you know, 
you need to pay attention to. 

1843
01:41:46,100 --> 01:41:48,500
I would have loved something 
that just says Origins and 

1844
01:41:48,500 --> 01:41:51,700
backgrounds and Gifts. 
These are the quick ways that 

1845
01:41:51,700 --> 01:41:54,100
you can make more and then and 
then just go. 

1846
01:41:55,400 --> 01:41:57,000
Yeah. 
Yeah I hear agree. 

1847
01:41:57,200 --> 01:42:03,900
So yeah, very cool section. 
Spirit alliances. 

1848
01:42:04,000 --> 01:42:06,200
So this is going to be for the 
shaman background. 

1849
01:42:06,200 --> 01:42:12,700
And basically, you, they're not 
demons their Spirits from the 

1850
01:42:12,700 --> 01:42:14,900
spirit world, which is a 
parallel world to ours where 

1851
01:42:14,900 --> 01:42:17,600
there are no demons. 
Shout out that world. 

1852
01:42:18,100 --> 01:42:19,900
Yeah, and so you're the common 
Spirit. 

1853
01:42:19,900 --> 01:42:23,500
You roll your doom, die with 
disadvantaged Elliott, all them.

1854
01:42:23,500 --> 01:42:25,800
By the way, when you're rolling 
with these is disadvantage if 

1855
01:42:25,800 --> 01:42:28,700
you've already called upon them 
once today. 

1856
01:42:29,000 --> 01:42:33,900
So the first time you just roll 
regular second time, Well, I 

1857
01:42:33,900 --> 01:42:36,700
guess it's doomed. 
I as well I just I'm I didn't 

1858
01:42:36,900 --> 01:42:38,900
realize that I mostly can be 
honest. 

1859
01:42:38,900 --> 01:42:44,700
I focused on sorcery and fairy 
tales because I'm me and that's 

1860
01:42:44,700 --> 01:42:51,600
exactly what I would do. 
So yeah, Spirit there are uses 

1861
01:42:51,600 --> 01:42:54,700
more open-ended any other type 
of power each period has its own

1862
01:42:54,700 --> 01:42:57,300
guidelines. 
The goal is to help the player 

1863
01:42:57,300 --> 01:43:00,100
make good use of their powers 
without going overboard. 

1864
01:43:00,100 --> 01:43:02,300
So there's like several 
different types of spirits. 

1865
01:43:02,300 --> 01:43:06,400
There's ancestor Spirits animal 
Lord Spirits disease, fire 

1866
01:43:06,400 --> 01:43:13,600
forest, hunger, pain, River Wind
and they all have their own like

1867
01:43:13,600 --> 01:43:16,300
kind of how those individual 
things work and it kind of work 

1868
01:43:16,300 --> 01:43:17,900
the way you think. 
Like a diseased Spirit, 

1869
01:43:17,900 --> 01:43:21,300
woodworker a hunger Spirit work 
or animal Lord. 

1870
01:43:21,700 --> 01:43:27,200
And I believe they all have a 
like a backlash as well. 

1871
01:43:27,200 --> 01:43:30,800
Like one, the shamans infected 
are affected as well. 

1872
01:43:31,100 --> 01:43:33,200
Those are rules. 
As for sacrificing your spirit 

1873
01:43:33,200 --> 01:43:38,900
Alliance, which you can choose, 
a sacrifice that relationship 

1874
01:43:38,900 --> 01:43:41,300
was spirit and your granted, a 
huge effect, right? 

1875
01:43:41,300 --> 01:43:43,700
Like a fiery Spirit, create 
massive Firestorm. 

1876
01:43:44,700 --> 01:43:48,300
So on so forth. 
Very cool so good. 

1877
01:43:48,300 --> 01:43:53,900
Yeah, yeah. 
Can we just say I was? 

1878
01:43:53,900 --> 01:43:55,600
Oh, yeah. 
And also the shop instructed to 

1879
01:43:55,600 --> 01:43:57,100
different spirits to, which I 
really like. 

1880
01:43:57,100 --> 01:43:59,500
So you can like it's not just 
picking one. 

1881
01:44:01,800 --> 01:44:04,700
Yeah, those are the there's a 
spirits and then once again 

1882
01:44:04,700 --> 01:44:07,500
there's another like creating a 
pact and then like rolling on, 

1883
01:44:07,800 --> 01:44:09,500
you know what? 
Prices Spirit ask for. 

1884
01:44:09,800 --> 01:44:13,000
Creating a pact. 
Yeah, very cool setup. 

1885
01:44:14,500 --> 01:44:18,200
And then yeah you know my next 
my favorites coming along right?

1886
01:44:18,800 --> 01:44:23,700
Yeah sorcery um it's sorcery. 
I love source for this is for 

1887
01:44:23,700 --> 01:44:28,300
the Forbidden Knowledge back on.
You start with 4 spells B. 

1888
01:44:28,700 --> 01:44:32,400
These are random you roll 
randomly for these and there's a

1889
01:44:32,407 --> 01:44:34,900
reason for that is because 
there's a couple on here that 

1890
01:44:34,900 --> 01:44:37,900
would fuck up the game entirely.
If you were able to stack off 

1891
01:44:37,900 --> 01:44:42,200
and together but as a player 
character I'd be like oh well I 

1892
01:44:42,200 --> 01:44:43,800
want an adventure to get these 
spells. 

1893
01:44:43,900 --> 01:44:47,000
As you know, and as a DM I would
let them do that. 

1894
01:44:48,800 --> 01:44:51,400
So this is gonna be an 
intelligent test which you know,

1895
01:44:51,500 --> 01:44:55,400
casting spells, we have you, if 
you cast a spell again on the 

1896
01:44:55,400 --> 01:44:59,400
same day, you do so a 
disadvantage if on failure. 

1897
01:44:59,400 --> 01:45:03,300
Crystal you roll on torn Veil 
which I referred to earlier. 

1898
01:45:03,300 --> 01:45:06,400
As the thing I would take like 
the advantage on none because 

1899
01:45:06,400 --> 01:45:09,500
you know, I six a tentacled 
monstrosity appears and takes 

1900
01:45:09,500 --> 01:45:15,400
you to another plane although 
that kind of sound sick Yeah, 

1901
01:45:16,500 --> 01:45:20,500
range and duration other, like, 
unless otherwise stated in its 

1902
01:45:20,500 --> 01:45:23,700
description, you must be able to
see the Spells Target kind of 

1903
01:45:23,700 --> 01:45:27,400
makes sense, right? 
And you can learn a number of 

1904
01:45:27,407 --> 01:45:29,900
cells equal to your intelligence
score, which could be fairly 

1905
01:45:29,900 --> 01:45:31,500
High. 
You know, it's a pretty good 

1906
01:45:31,500 --> 01:45:38,400
amount of spells. 
Uh-huh, yeah, yeah, yeah, felt 

1907
01:45:38,400 --> 01:45:43,300
it but yeah, there's a lot of 
very cool and unique spells in 

1908
01:45:43,300 --> 01:45:46,100
here, but I would very much. 
Just you buy the book and read 

1909
01:45:46,800 --> 01:45:51,600
forget, it's a D100 body 100, 
but there's a loving it. 

1910
01:45:52,000 --> 01:45:54,600
It's adding is 50 because it's 
one or two as one. 

1911
01:45:54,600 --> 01:45:58,800
I think it's a list of 50 spells
rolling a D100 because you get 

1912
01:45:58,900 --> 01:46:02,900
know, like, three, four and five
give you animate mirror. 

1913
01:46:02,900 --> 01:46:06,200
So it's interesting how 
sometimes There's two. 

1914
01:46:06,200 --> 01:46:08,600
And sometimes there's three, I'm
curious. 

1915
01:46:08,600 --> 01:46:17,500
Why they why? 
20 21 22 Yeah like 15 16 17 13 

1916
01:46:17,500 --> 01:46:23,400
14 11, 12, 8 9 10 6 7 there it 
seems like there's either it 

1917
01:46:23,400 --> 01:46:27,400
assigns two or three numbers to 
different spells, but Achilles 

1918
01:46:27,400 --> 01:46:33,100
counters, like 40, something 
like 4142, some spells, like, 

1919
01:46:33,100 --> 01:46:35,700
super jump out at you is like 
what exactly does it do? 

1920
01:46:36,400 --> 01:46:39,000
100 is like 100, is the best 
one. 

1921
01:46:40,000 --> 01:46:41,200
Maybe not. 
I've been at the one. 

1922
01:46:41,200 --> 01:46:43,600
I would choose for myself that I
just think it's really At 

1923
01:46:43,600 --> 01:46:47,100
withering, your target has a 
strength and vitality of a 

1924
01:46:47,100 --> 01:46:49,500
ninety-year-old for the next six
hours. 

1925
01:46:50,700 --> 01:46:55,800
And that like Okay. 
Like I just won this fight. 

1926
01:46:56,200 --> 01:46:59,100
Yeah, that's fucking so good. 
What about you? 

1927
01:46:59,100 --> 01:47:02,600
I just rolled a 69 nice Bourbon,
please. 

1928
01:47:02,600 --> 01:47:06,600
Yeah, so the red trap is the 
really good one. 

1929
01:47:07,000 --> 01:47:10,100
Yeah, make a small pool of your 
own blood dope. 

1930
01:47:10,100 --> 01:47:13,100
Losing to HP until the Spells 
canceled, anyone stepping in the

1931
01:47:13,100 --> 01:47:16,400
pool cannot move further. 
That's dope, I love that. 

1932
01:47:16,400 --> 01:47:20,200
I think it's so cool. 
Um yeah, there's a dead man's 

1933
01:47:20,200 --> 01:47:22,800
map is a cool one, the blood of 
a dead creature. 

1934
01:47:23,000 --> 01:47:26,000
Or draws a map, that indicates 
the rough location of its 

1935
01:47:26,000 --> 01:47:29,100
murderer. 
Like I don't know. 

1936
01:47:29,200 --> 01:47:31,000
It's good. 
There's some spells are just 

1937
01:47:31,000 --> 01:47:33,000
like, yeah, there's like acid 
blood and stuff and like with 

1938
01:47:33,000 --> 01:47:34,300
her and there's some of their 
just like. 

1939
01:47:34,300 --> 01:47:37,000
Well, that's weird. 
Yeah. 

1940
01:47:37,100 --> 01:47:41,000
And I love when magic is weird. 
Yeah, well, I love this is 

1941
01:47:41,000 --> 01:47:42,800
another place. 
Every single one of these is 

1942
01:47:42,800 --> 01:47:44,800
jizz. 
Again, I said before, when the 

1943
01:47:44,808 --> 01:47:47,500
mechanics built into the lore, 
like the demon types and all 

1944
01:47:47,508 --> 01:47:49,200
that kind of stuff, really, 
builds the Lord. 

1945
01:47:49,200 --> 01:47:50,900
And in the mechanics, the spirit
types. 

1946
01:47:51,300 --> 01:47:56,400
There's very few Of these spells
that are like, yes, that is good

1947
01:47:56,600 --> 01:47:59,600
and fun and people would enjoy 
if I did that, you know what I 

1948
01:47:59,608 --> 01:48:01,000
mean? 
Like, everything on these beers,

1949
01:48:01,200 --> 01:48:04,600
they spells is dark and fucked 
up and like, really, and I, 

1950
01:48:04,600 --> 01:48:09,500
they're so so clever. 
Yeah. 

1951
01:48:10,000 --> 01:48:11,700
Yeah. 
I really liked how weird it was 

1952
01:48:12,400 --> 01:48:15,100
and then yeah there's another 
like finding and learn new 

1953
01:48:15,100 --> 01:48:18,100
spells and then like where is 
the spell? 

1954
01:48:18,400 --> 01:48:23,300
And then we get on to bury ties.
This is from changeling 

1955
01:48:23,300 --> 01:48:25,700
background. 
Very this was a very unique one 

1956
01:48:25,700 --> 01:48:31,000
because this one is actually 
like you take them to ties to 

1957
01:48:31,000 --> 01:48:33,100
the fairy realm and they just 
kind of give you something. 

1958
01:48:33,100 --> 01:48:38,000
Well my favorite ones just 
because I like it actually 

1959
01:48:38,000 --> 01:48:41,200
there. 
They're all really good but I 

1960
01:48:41,208 --> 01:48:43,400
like called them gold because 
I'm very pragmatic. 

1961
01:48:43,400 --> 01:48:48,000
You own a magical gold doesn't 
worth 100 coins and that's just 

1962
01:48:48,000 --> 01:48:52,800
like a good bike one, gold coin 
that always find, its Finds Its 

1963
01:48:52,800 --> 01:48:56,100
way back to your purse after one
date Dawn's. 

1964
01:48:57,100 --> 01:49:01,000
So, you just spend a hundred and
then one D, eight days, 

1965
01:49:01,000 --> 01:49:02,700
essentially, you're just gonna 
get it back. 

1966
01:49:04,300 --> 01:49:08,600
It's so funny and I could just 
the hijinks of this but just 

1967
01:49:10,600 --> 01:49:15,200
Yeah, I really like this one and
then, and it just the, the 

1968
01:49:15,200 --> 01:49:20,700
variation of these, like, four 
types of, like packs is so 

1969
01:49:20,700 --> 01:49:23,400
smart, and so, well done. 
Like I was just saying like 

1970
01:49:23,400 --> 01:49:27,600
cold, iron weapons Elfin secret 
silversmiths. 

1971
01:49:27,600 --> 01:49:32,300
Sorcerer Skinwalker, the, it 
feels so unique to compared to 

1972
01:49:32,300 --> 01:49:35,000
the other ones. 
It's not just like, let's just 

1973
01:49:35,000 --> 01:49:38,600
reskin it to be like, elfi shit.
Like it's actually like, really 

1974
01:49:38,700 --> 01:49:41,100
Really well done. 
Individually to separate all 

1975
01:49:41,100 --> 01:49:43,100
these out. 
Yeah. 

1976
01:49:43,100 --> 01:49:46,400
A super agree. 
Yeah. 

1977
01:49:46,400 --> 01:49:50,400
And then, Twisted science 
another one that I like I, you 

1978
01:49:50,400 --> 01:49:52,800
know, I glossed over it. 
I'm not much of the adventure 

1979
01:49:52,800 --> 01:49:55,200
guy. 
I'm trying to make deals with 

1980
01:49:55,200 --> 01:49:56,900
demons and casting spells. 
Yeah. 

1981
01:49:58,400 --> 01:50:00,900
But well, so this one's for the 
adventure backgrounds and this 

1982
01:50:00,900 --> 01:50:06,900
this it adds a little bit of 
what I hate in my world but is 

1983
01:50:06,900 --> 01:50:08,600
done in a good way, which is 
technology. 

1984
01:50:08,800 --> 01:50:12,300
Into my weird fantasy. 
But basically that's exactly 

1985
01:50:12,300 --> 01:50:16,500
what this is like you get to 
build gadgets and invention 

1986
01:50:16,500 --> 01:50:19,900
specifically for the inventor 
one that and your gadgets have 

1987
01:50:19,900 --> 01:50:23,600
inventor points. 
So there are costs associated 

1988
01:50:23,600 --> 01:50:26,700
with building your Gadget and 
then there are usage dies 

1989
01:50:26,700 --> 01:50:29,800
associated with that too. 
But it's he's Twisted science 

1990
01:50:29,800 --> 01:50:35,700
Marvel so it feels very like 
it's not it's not steampunk shit

1991
01:50:35,700 --> 01:50:37,800
which I love. 
No, it's definitely not. 

1992
01:50:38,000 --> 01:50:39,000
Yeah. 
Acid. 

1993
01:50:39,000 --> 01:50:42,400
Spray blood tinted spy glasses. 
A freezing Warhammer 

1994
01:50:42,400 --> 01:50:45,900
hallucinogenic gas. 
Like, I feel like it's just on 

1995
01:50:45,900 --> 01:50:49,300
the cusp of technology, which I 
really love. 

1996
01:50:49,500 --> 01:50:50,900
Yeah. 
On established in any way, 

1997
01:50:50,900 --> 01:50:54,300
shape, or form. 
Like the metal owl, the 

1998
01:50:54,300 --> 01:51:00,600
automaton is the only one that I
feel like really pushes the the,

1999
01:51:01,200 --> 01:51:04,600
the the technology a little bit 
forward. 

2000
01:51:04,600 --> 01:51:08,100
Other than that, like, I feel 
like again, it's just like, very

2001
01:51:08,400 --> 01:51:12,000
like This to me, this like image
here of the metal owl with, 

2002
01:51:12,000 --> 01:51:15,800
like, the giant thing feels. 
I don't know why it feels so out

2003
01:51:15,800 --> 01:51:18,600
of place to me. 
Maybe I can get a read my sword 

2004
01:51:18,600 --> 01:51:22,900
and sorcery actually. 
Um, what page is that? 

2005
01:51:22,900 --> 01:51:23,900
Give me a page number real 
quick. 

2006
01:51:23,900 --> 01:51:28,500
I'm 45. 
I think that's actually 

2007
01:51:29,300 --> 01:51:31,900
something from the best jyri and
that's where the Patriots. 

2008
01:51:31,900 --> 01:51:33,600
I think it refers back to it 
later. 

2009
01:51:34,000 --> 01:51:40,000
Okay, he breathing on my way. 
I mean, it's creating new 

2010
01:51:40,000 --> 01:51:43,100
objects steampunk novels movies 
and animes are a great source of

2011
01:51:43,100 --> 01:51:46,000
Twisted science Gadget. 
Take the 19th and early 20th 

2012
01:51:46,000 --> 01:51:48,200
century items and add a dash of 
Madness. 

2013
01:51:48,800 --> 01:51:51,900
I love everything about this 
game and then I would just tear 

2014
01:51:51,900 --> 01:51:55,300
out these like, three pages, big
technology guy. 

2015
01:51:55,500 --> 01:51:59,300
I just, I just don't Don't I 
think every other aspect of the 

2016
01:51:59,300 --> 01:52:02,600
setting dutt would not make me 
when I got to this part. 

2017
01:52:02,600 --> 01:52:08,100
I felt like it felt to me, it 
felt very anachronistic but 

2018
01:52:08,300 --> 01:52:12,000
yeah, I don't I don't mind that 
it's in there for people that do

2019
01:52:12,000 --> 01:52:13,300
like a little bit of tech in the
world. 

2020
01:52:13,300 --> 01:52:16,700
I would just ignore this and not
let people not like people, like

2021
01:52:16,700 --> 01:52:19,200
pick this part, right? 
Very much. 

2022
01:52:19,200 --> 01:52:20,900
You. 
I can't find what I was looking 

2023
01:52:20,900 --> 01:52:22,800
for, but I'm sure I'll find it 
eventually and send it to you 

2024
01:52:22,800 --> 01:52:24,100
and be like, there's what I'm 
about. 

2025
01:52:24,700 --> 01:52:27,700
So runic weapons. 
So these are your Magic weapons 

2026
01:52:28,300 --> 01:52:32,600
and there's almost none of them.
They're very powerful. 

2027
01:52:32,600 --> 01:52:34,700
There are very few of them in 
the world. 

2028
01:52:35,500 --> 01:52:45,500
They are like associated with 
chaos, law, or balanced, and 

2029
01:52:45,600 --> 01:52:48,900
they're like, I think every like
follow like a mortal followers 

2030
01:52:48,900 --> 01:52:53,400
tight, like, of these things 
tied to a blade, but yeah, they 

2031
01:52:53,400 --> 01:52:56,100
give you a cool weapon or a cool
little roll table. 

2032
01:52:56,900 --> 01:52:59,900
For building them. 
Yeah, very interesting. 

2033
01:53:00,600 --> 01:53:03,300
I rolled, I love this. 
I rolled a ten and eight and a 

2034
01:53:03,308 --> 01:53:10,400
seven, so it's I roll the 
naginata of withering. 

2035
01:53:10,400 --> 01:53:15,300
Death, withering death. 
Okay, sit, I'll take that all 

2036
01:53:15,300 --> 01:53:18,800
day. 
Yes, Auntie this immediately 

2037
01:53:18,800 --> 01:53:20,500
drops me right back to the world
while I go. 

2038
01:53:20,500 --> 01:53:22,100
Yep. 
Breunig weapons is what I would 

2039
01:53:22,100 --> 01:53:24,700
use now technology. 
Yeah, real good. 

2040
01:53:24,700 --> 01:53:27,900
Open has the intelligence Corps.
It's rolled the same way as the 

2041
01:53:27,900 --> 01:53:31,600
characters does a school tour. 
The GM makes an inch test, which

2042
01:53:31,600 --> 01:53:34,300
is interesting because GM 
doesn't almost ever do like role

2043
01:53:34,300 --> 01:53:36,600
at all. 
But this one G and makes it 

2044
01:53:36,600 --> 01:53:39,600
tests for the weapon at the 
beginning of each session, if 

2045
01:53:39,600 --> 01:53:42,700
successful, the weapon will kill
the character, if they become 

2046
01:53:42,700 --> 01:53:47,800
helpless during that session. 
So mothers have a very powerful 

2047
01:53:47,800 --> 01:53:50,600
weapon that will in fact, kill 
you given the chance. 

2048
01:53:51,700 --> 01:53:53,700
So good. 
Love it, love it so much. 

2049
01:53:54,200 --> 01:53:57,200
Yeah. 
And then there's Really weapon 

2050
01:53:57,200 --> 01:54:03,300
properties, which times layout, 
like what it does, I think is 

2051
01:54:03,300 --> 01:54:05,900
very cool, very easy way to 
build a ramp up and blah. 

2052
01:54:05,900 --> 01:54:08,300
So it's like I like, it's like 
this is not a thing that they'll

2053
01:54:08,300 --> 01:54:11,100
see. 
Like there is an example world 

2054
01:54:11,100 --> 01:54:15,000
and one of the appendices and 
there's literally like two in 

2055
01:54:15,000 --> 01:54:18,200
the entire world created by you 
you would you could build a 

2056
01:54:18,208 --> 01:54:25,000
whole campaign or multiple like 
adventures in your like campaign

2057
01:54:25,000 --> 01:54:26,600
because a whole campaign I 
didn't do the math. 

2058
01:54:26,700 --> 01:54:29,200
With on it, but you'd have to 
how many games do you have to 

2059
01:54:29,200 --> 01:54:33,800
get to, to retire? 
Like, I imagine, it's like three

2060
01:54:33,800 --> 01:54:38,200
say it's an existentialist from 
2 to 10, so it's like 30 issue 

2061
01:54:38,200 --> 01:54:41,900
or some shit or whatever. 
I can imagine a whole chunk of 

2062
01:54:41,900 --> 01:54:46,100
that, like, five to ten 
Adventures around finding it, it

2063
01:54:46,100 --> 01:54:48,900
fucking you all over, and then 
trying to get rid of it. 

2064
01:54:49,100 --> 01:54:52,600
Like and it would be super dope.
Yeah. 

2065
01:54:52,600 --> 01:54:53,800
Yeah. 
I mean this is like the kind of 

2066
01:54:53,800 --> 01:54:57,600
thing like, oh there's a great 
evil rising in the west because 

2067
01:54:57,800 --> 01:55:01,600
one leader of some band, got 
this one weapon and now people 

2068
01:55:01,600 --> 01:55:05,400
are just following him because 
like, oh, yeah, he he's holding 

2069
01:55:05,400 --> 01:55:08,900
the with arethat naginata of 
withering death, you know, 

2070
01:55:09,100 --> 01:55:11,000
right. 
He's got a deep voice and like a

2071
01:55:11,000 --> 01:55:15,100
weird bowl. 
Cut, long situation like yeah, 

2072
01:55:15,400 --> 01:55:17,700
perfect. 
Yeah. 

2073
01:55:18,000 --> 01:55:21,400
I think this is really cool. 
And then the Beast here, which 

2074
01:55:21,500 --> 01:55:23,500
Is here. 
So it's really great school. 

2075
01:55:24,000 --> 01:55:26,200
It gives you in PC stats on the 
Fly and have a make them. 

2076
01:55:26,700 --> 01:55:30,400
It's also nice because they they
like section A lot of this like 

2077
01:55:30,500 --> 01:55:33,300
here is a type of enemy and here
are several different ones 

2078
01:55:33,300 --> 01:55:35,900
within that type. 
It kind of gives you some more 

2079
01:55:35,900 --> 01:55:38,300
on each of them as well. 
I really like this. 

2080
01:55:38,500 --> 01:55:41,600
Shout out to serpent folk 
because they're always serpent. 

2081
01:55:41,600 --> 01:55:45,000
People always my favorite. 
I love the like first 

2082
01:55:45,000 --> 01:55:47,200
civilization is like snake 
people. 

2083
01:55:47,200 --> 01:55:48,800
And like this is what's left of 
them? 

2084
01:55:49,600 --> 01:55:52,900
Always great, never gets old. 
By one of my favorite cliches 

2085
01:55:52,900 --> 01:55:55,200
and swords and sorcery or like 
fantasy. 

2086
01:55:55,700 --> 01:56:01,000
Um, yeah, swords power snakes 
baths, Snakes first bad. 

2087
01:56:01,300 --> 01:56:03,800
So yeah. 
Very first, what do you fought? 

2088
01:56:03,800 --> 01:56:05,800
What do you find on the corpse 
was another one. 

2089
01:56:05,800 --> 01:56:08,100
I loved a lot. 
I did like this because it's 

2090
01:56:08,100 --> 01:56:11,300
like Hey listen like it's a 
person so really you're not 

2091
01:56:11,300 --> 01:56:15,700
going to find like you know, 
You're going to find a body part

2092
01:56:15,800 --> 01:56:20,300
like yeah. 
Yeah to so yeah. 

2093
01:56:21,100 --> 01:56:25,300
And then we get to create your 
own world which was really cool 

2094
01:56:25,300 --> 01:56:26,700
guy that were actually really 
read through this. 

2095
01:56:26,700 --> 01:56:31,700
And I really enjoyed this, they 
lay out like their game, their 

2096
01:56:31,700 --> 01:56:36,000
world and ideas and like some 
stuff you can use like lands and

2097
01:56:36,000 --> 01:56:39,600
governments people kind of the 
law and Chaos aspect of it. 

2098
01:56:39,600 --> 01:56:42,900
Like what do the main antagonist
of either Force? 

2099
01:56:42,900 --> 01:56:46,400
Look like What do their troops 
look like whether in pyres look 

2100
01:56:46,400 --> 01:56:54,200
like, and then way later I think
getting the palace 70, it talks 

2101
01:56:54,200 --> 01:56:58,000
about balance, this place 
between law and chaos. 

2102
01:56:58,600 --> 01:57:03,200
And then the endgame what your 
the campaign looks like them 

2103
01:57:03,200 --> 01:57:06,100
towards the end. 
Yeah. 

2104
01:57:06,500 --> 01:57:08,500
And there's like more stuff. 
There's creating your own City. 

2105
01:57:08,500 --> 01:57:12,300
There's a lot of honestly, this 
is actually maybe some my 

2106
01:57:12,300 --> 01:57:15,800
favorite appendices and Any 
Adventure game ever? 

2107
01:57:16,300 --> 01:57:18,400
I read all of them and I enjoyed
all of them. 

2108
01:57:18,400 --> 01:57:21,400
They were all really good. 
There's some Adventure seeds. 

2109
01:57:21,500 --> 01:57:23,000
There's some straight-up 
Adventures. 

2110
01:57:23,300 --> 01:57:27,200
There is a city, there's a 
world, someone built. 

2111
01:57:27,200 --> 01:57:29,300
There is a list of like touch 
points. 

2112
01:57:33,500 --> 01:57:36,800
Yeah, there's like a plot 
generator and I, it's really 

2113
01:57:36,800 --> 01:57:39,800
very useful. 
Yeah. 

2114
01:57:40,200 --> 01:57:43,900
It's it's like you just said, 
like the tables for building 

2115
01:57:43,900 --> 01:57:46,200
that weird world and all the 
things that you need. 

2116
01:57:46,600 --> 01:57:50,100
Like, it turns prep into a 
couple of dice rolls and then 

2117
01:57:50,100 --> 01:57:52,000
just letting your characters 
exist in the world. 

2118
01:57:52,000 --> 01:57:54,000
And it's so well done. 
Yeah. 

2119
01:57:56,600 --> 01:58:00,200
And then the the part the the 
the appendix, like the running, 

2120
01:58:00,200 --> 01:58:04,100
the game section, like the GM 
guidance section is also really 

2121
01:58:04,100 --> 01:58:08,100
really well done to. 
I mean we see this a lot in in 

2122
01:58:09,300 --> 01:58:12,800
in some things but this I feel 
like this one was so concise and

2123
01:58:12,800 --> 01:58:15,000
if someone a chapter said, the 
advice from the great old ones 

2124
01:58:15,000 --> 01:58:18,500
where it's literally like quotes
from all of these swords and 

2125
01:58:18,500 --> 01:58:22,100
sorcery officers like Howard and
moorcock and Lieber like in an 

2126
01:58:22,100 --> 01:58:24,500
imperfect world, the Mysteries 
were always without solution. 

2127
01:58:24,500 --> 01:58:27,100
That was why there was always a 
great choice of solutions. 

2128
01:58:27,100 --> 01:58:33,800
Like it's takes the quotes and 
breaks them down into like how 

2129
01:58:33,800 --> 01:58:37,200
you can ascribe the way that 
these people wrote their worlds 

2130
01:58:37,200 --> 01:58:40,200
and what their Adventures to the
way that you write your world 

2131
01:58:40,200 --> 01:58:43,600
and write your adventures, like,
it's just and then, and then a 

2132
01:58:43,608 --> 01:58:48,400
whole like solo section, like 
solo rules. 

2133
01:58:48,500 --> 01:58:52,800
Oh yeah, very cool. 
I did see that as well, not just

2134
01:58:52,800 --> 01:58:55,400
with solo gamer, but like I do 
like it is here, you know. 

2135
01:58:56,100 --> 01:59:02,600
Yeah I yeah II Love solo 
adventure games solo like 

2136
01:59:02,600 --> 01:59:04,500
writing games. 
I think they're fantastic. 

2137
01:59:04,500 --> 01:59:05,700
That is not the way my brain 
works. 

2138
01:59:05,700 --> 01:59:09,400
I cannot focus on something long
enough to just write shit but 

2139
01:59:09,600 --> 01:59:12,700
the the then the literature 
section here, I love that. 

2140
01:59:12,700 --> 01:59:16,000
The first law and shattered. 
See from Joe Abercrombie is on 

2141
01:59:16,000 --> 01:59:20,400
this list. 
Because yeah, first law like the

2142
01:59:20,400 --> 01:59:26,200
Logan, bloody the bloody nine 
and is to me modern Sword & 

2143
01:59:26,200 --> 01:59:28,000
sworcery in a really interesting
fun way. 

2144
01:59:28,100 --> 01:59:30,800
So just today, so good. 
I was wondering. 

2145
01:59:30,800 --> 01:59:34,700
Did they put CL more on this 
list? 

2146
01:59:36,700 --> 01:59:43,200
Oh I just want to know. 
I remember seeing Marco's. 

2147
01:59:44,100 --> 01:59:47,700
You could you could read the 
black God's kiss which is 

2148
01:59:47,700 --> 01:59:51,100
another great source of history 
or in fact you know there's a 

2149
01:59:51,100 --> 01:59:53,900
really great creator that we 
know who's working on a black 

2150
01:59:53,900 --> 01:59:59,300
dots kiss project. 
My boy might be I died too 

2151
01:59:59,300 --> 02:00:02,200
though. 
I do love that that Jack Vance 

2152
02:00:02,200 --> 02:00:05,600
and Gene Wolfe are also on the 
list to like there's a really 

2153
02:00:05,600 --> 02:00:08,800
interesting like sword and 
sorcery into like kind of like 

2154
02:00:10,100 --> 02:00:13,600
the evolution of those things 
that that were That are really 

2155
02:00:13,800 --> 02:00:16,800
good too and even Comics like 
means world of desserts to share

2156
02:00:16,900 --> 02:00:19,000
books but people were like Rave 
about them. 

2157
02:00:19,000 --> 02:00:20,500
I know that I know them you 
know. 

2158
02:00:20,900 --> 02:00:24,100
I got the diner set from DC 
nice. 

2159
02:00:24,300 --> 02:00:28,700
Yeah yeah I mean that's cat 
Vance and Magic is something 

2160
02:00:28,700 --> 02:00:33,900
that also but yeah we have you 
already have you read book of 

2161
02:00:33,900 --> 02:00:35,800
the new sun? 
No idea. 

2162
02:00:37,500 --> 02:00:40,100
Listen I gotta be honest then 
says fuck. 

2163
02:00:41,200 --> 02:00:45,400
But so good. 
But yeah, I mean, just all of 

2164
02:00:45,407 --> 02:00:48,900
these appendices like, the the 
dark Gods Oracle appendix. 

2165
02:00:48,900 --> 02:00:52,000
Like Cosmic usage dice, but I 
love those. 

2166
02:00:52,000 --> 02:00:54,800
Pretty cool. 
Just all the way. 

2167
02:00:54,800 --> 02:00:57,700
Beginning to end even impossible
creatures. 

2168
02:00:58,000 --> 02:01:04,100
This book is so well done. 
What I see everything that we 

2169
02:01:04,100 --> 02:01:07,800
just went through the number of 
appendices, like the amount of 

2170
02:01:07,800 --> 02:01:10,800
art, everything that we just 
read and then I see them. 

2171
02:01:10,900 --> 02:01:15,200
A book and it does not look like
a very big boot. 

2172
02:01:15,200 --> 02:01:18,900
Seriously, I close my mind for, 
like, a couple of weeks man, and

2173
02:01:18,900 --> 02:01:21,800
I was like, oh, there's like a 
lot in here, it doesn't feel 

2174
02:01:21,800 --> 02:01:24,700
like that, you know, but there 
is a lot in here. 

2175
02:01:25,500 --> 02:01:28,800
There's even like a, there's 
even, like names and obviously, 

2176
02:01:28,800 --> 02:01:33,000
like cool, like, like nod to 
the, to the Book of Job. 

2177
02:01:34,900 --> 02:01:37,000
Yeah, the character sheets are 
fucking beautiful. 

2178
02:01:37,000 --> 02:01:38,200
I like him. 
The soclean. 

2179
02:01:38,200 --> 02:01:42,300
They're very clean. 
Yeah. 

2180
02:01:42,300 --> 02:01:45,000
Where are ya? 
That all and like the sword down

2181
02:01:45,000 --> 02:01:49,800
the middle and stuff and the 
logo thing it's just, I mean, 

2182
02:01:49,800 --> 02:01:51,800
yeah. 
I mean, but also the system is 

2183
02:01:51,800 --> 02:01:55,000
like super easy and I also love 
that the character sheets. 

2184
02:01:55,000 --> 02:01:56,500
There's like four character 
sheets. 

2185
02:01:56,700 --> 02:02:01,200
There's like a sideways one. 
There's this like kind of like 

2186
02:02:01,200 --> 02:02:04,000
short haffey haffey one where 
you could literally print it out

2187
02:02:04,000 --> 02:02:07,000
and like fold it in half and 
have almost like, well, my one 

2188
02:02:07,000 --> 02:02:08,500
character died. 
Let's roll over into another 

2189
02:02:08,500 --> 02:02:10,500
character and then I don't love 
David. 

2190
02:02:11,500 --> 02:02:16,700
I mean, the glossary, yeah, my 
after the glossary and after the

2191
02:02:16,700 --> 02:02:21,700
sword there's that Conan. 
Quote that I love, which is if 

2192
02:02:21,700 --> 02:02:25,800
life is illusion, then I am no 
less an illusion and being thus.

2193
02:02:25,800 --> 02:02:30,000
The illusion is real to me. 
I live, I burn with lie, I love 

2194
02:02:30,000 --> 02:02:33,500
I slay and I am content which is
one of my favorite kind of 

2195
02:02:33,500 --> 02:02:36,500
moment because yours like is he 
supposed to be a barbarian but 

2196
02:02:36,500 --> 02:02:40,700
also like He's? 
He's a very fairly deep 

2197
02:02:40,700 --> 02:02:42,200
character. 
He's very intelligent. 

2198
02:02:43,000 --> 02:02:44,400
We have encountered in the 
books. 

2199
02:02:44,400 --> 02:02:48,000
Definitely has a level of 
sophistication to his blood 

2200
02:02:48,000 --> 02:02:50,300
loss. 
That's a really crazy. 

2201
02:02:50,600 --> 02:02:55,000
I've never seen the movie. 
You have never watched like the 

2202
02:02:55,000 --> 02:02:56,000
Conan. 
Arnold. 

2203
02:02:56,000 --> 02:03:00,800
Schwarzenegger movies. 
Bro, I literally watch one the 

2204
02:03:00,800 --> 02:03:03,500
other day like I didn't get to 
talk to all things as ADHD but 

2205
02:03:03,500 --> 02:03:06,500
like they're all over fucking 
like Netflix and stuff. 

2206
02:03:06,500 --> 02:03:07,600
And thank you so much for 
everyone. 

2207
02:03:07,600 --> 02:03:09,300
They just raided 20 sides to 
every story. 

2208
02:03:09,500 --> 02:03:12,600
I appreciate it. 
So we are just wrapping up our 

2209
02:03:12,600 --> 02:03:16,400
read-through of black sword hack
and we're going to hop into the 

2210
02:03:16,700 --> 02:03:21,900
rating system that we do for 400
games. 

2211
02:03:21,900 --> 02:03:24,400
Very biased. 
I really, really love this game 

2212
02:03:24,800 --> 02:03:28,100
so that's fine. 
I enjoy being being objective 

2213
02:03:28,100 --> 02:03:29,500
about a lot of this. 
Stuff. 

2214
02:03:31,100 --> 02:03:34,500
I love the game too. 
I think it's incredibly well 

2215
02:03:34,500 --> 02:03:39,100
done. 
And why does this keep getting 

2216
02:03:39,100 --> 02:03:40,900
worse? 
As I make the screen bigger. 

2217
02:03:41,000 --> 02:03:43,300
I accidentally messed with our 
Zoom windows before and I feel 

2218
02:03:43,300 --> 02:03:46,600
like I'm just making it worse. 
Every time I do anything, there 

2219
02:03:46,600 --> 02:03:48,200
we go. 
That looks better. 

2220
02:03:48,200 --> 02:03:52,300
So black sword. 
Hack the weekly scroll game 

2221
02:03:52,300 --> 02:03:53,600
review. 
The way we do this. 

2222
02:03:53,600 --> 02:03:56,600
Since it is a full-size book, 
this is the book. 

2223
02:03:56,600 --> 02:04:01,900
It's fucking beautiful. 
We break, are we, how do you 

2224
02:04:01,900 --> 02:04:04,200
quantify a tabletop role-playing
game? 

2225
02:04:04,200 --> 02:04:07,400
We try probably unsuccessfully, 
but we break it into five 

2226
02:04:07,400 --> 02:04:10,200
categories. 
All of which are given value up 

2227
02:04:10,200 --> 02:04:13,700
to ten points, each five is not 
bad, it's just bang, average. 

2228
02:04:13,700 --> 02:04:18,900
One would be really bad. 
The first is the art and style, 

2229
02:04:18,900 --> 02:04:22,800
this covers the style of the are
the quality of the art, the 

2230
02:04:22,800 --> 02:04:25,800
Quantum of the art, but also a 
little bit of like, the, the 

2231
02:04:25,800 --> 02:04:30,000
layout as art and style the 
style of the Layout artistically

2232
02:04:30,000 --> 02:04:32,300
with it. 
And then when you get to layout 

2233
02:04:32,300 --> 02:04:36,500
layout is really more about 
readability, navigability. 

2234
02:04:37,300 --> 02:04:39,800
All of those things like 
functional size of the page. 

2235
02:04:39,900 --> 02:04:44,700
The functions rule set is if 
it's a unique rule set, is it 

2236
02:04:44,700 --> 02:04:45,900
good? 
Do we like it? 

2237
02:04:45,900 --> 02:04:48,700
If it's an adapted, ruleset, how
well is it adapted? 

2238
02:04:48,700 --> 02:04:51,200
Do we like it? 
Originality is a very broad, 

2239
02:04:51,200 --> 02:04:54,200
kind of like, catch-all one 
where it can be originality in 

2240
02:04:54,208 --> 02:04:57,300
the ruleset originality in the 
setting, originality in the art 

2241
02:04:57,300 --> 02:05:00,500
style, like all of that, all 
kind of Calm down into one and 

2242
02:05:00,500 --> 02:05:03,700
then value is the bang for your 
buck mom. 

2243
02:05:03,700 --> 02:05:07,700
It is the not only how much you 
pay for the original game, but 

2244
02:05:07,700 --> 02:05:10,700
what you get for the amount of 
money that you spend character 

2245
02:05:10,700 --> 02:05:16,300
sheets, open licenses extra 
content, you know, all those 

2246
02:05:16,300 --> 02:05:18,300
kind of things what you get for 
all that. 

2247
02:05:18,300 --> 02:05:22,300
So, art and style wise, what are
your thoughts? 

2248
02:05:22,600 --> 02:05:25,400
So this is a pretty good one. 
It's definitely not, not an art 

2249
02:05:25,400 --> 02:05:28,100
book but you know, this pretty 
much art every two to three 

2250
02:05:28,100 --> 02:05:31,600
pages and the The art is 
fantastic. 

2251
02:05:31,600 --> 02:05:36,700
Is incredible, is amazing. 
It's contiguous it reinforces 

2252
02:05:36,700 --> 02:05:42,000
the vibe which I love we love ya
for me. 

2253
02:05:42,000 --> 02:05:46,100
This is like a good, like a 
strong 84 art. 

2254
02:05:46,700 --> 02:05:49,300
Yeah, I think I think easy peasy
a eat. 

2255
02:05:49,300 --> 02:05:55,400
I just think for a lot of the 
art, almost all of the art I 

2256
02:05:55,407 --> 02:05:58,400
think is, is character art, 
right? 

2257
02:05:58,400 --> 02:06:00,900
And fair. 
Full page is not a lot of page 

2258
02:06:01,000 --> 02:06:04,800
like endures or like little 
small pieces as you go which I 

2259
02:06:04,800 --> 02:06:08,700
think would really bump it up to
another level very few, but at 

2260
02:06:08,700 --> 02:06:13,800
the same time there's not a lot 
of pages that have like I don't 

2261
02:06:13,800 --> 02:06:17,300
think there's any pages that 
really have like an empty spot, 

2262
02:06:17,300 --> 02:06:20,700
you know, there is that there 
was that Helsing dude was like a

2263
02:06:20,700 --> 02:06:22,400
partial pay, just a little 
dwarfs guy. 

2264
02:06:22,400 --> 02:06:24,800
Was a partial one. 
Yeah, yeah. 

2265
02:06:24,900 --> 02:06:28,400
Oh my God, no on weapons and 
armor and shields they were 

2266
02:06:28,407 --> 02:06:30,800
spaced. 
Maybe throw like a part of one 

2267
02:06:30,800 --> 02:06:33,900
of those or there is space to 
put more stuff. 

2268
02:06:33,900 --> 02:06:36,400
Which is why I'm just like, why?
I don't think it's a 9, but I 

2269
02:06:36,400 --> 02:06:40,900
think it's a very strong eight. 
Yeah, I don't, I think I agree 

2270
02:06:40,900 --> 02:06:41,800
with you. 
I mean, like you said 

2271
02:06:41,800 --> 02:06:44,300
specifically like the equipment 
page actually has like, a good 

2272
02:06:44,300 --> 02:06:47,300
like quarter of it at the top 
that's just like empty, could 

2273
02:06:47,300 --> 02:06:50,800
have put, even just like a like 
a like some type of like running

2274
02:06:50,800 --> 02:06:53,200
thing across the top or like a 
little thing at the bottom. 

2275
02:06:54,000 --> 02:06:58,300
I mean, yeah. 88 side ait's a 
really, really solid art score 

2276
02:06:58,300 --> 02:07:00,600
for a game. 
That's not an art book and I 

2277
02:07:00,600 --> 02:07:05,000
think that this is a hard a like
easy easily. 

2278
02:07:05,300 --> 02:07:08,500
Fantastic. 
Just the art from from Goran is 

2279
02:07:08,900 --> 02:07:13,300
fucking beautiful layout wise, 
pretty straightforward, two 

2280
02:07:13,300 --> 02:07:15,800
columns. 
Only a couple of pages kind of 

2281
02:07:15,800 --> 02:07:17,800
break that up a little bit like 
the equipment like you 

2282
02:07:17,800 --> 02:07:19,900
specifically the weapons, things
like that. 

2283
02:07:20,300 --> 02:07:24,800
But navigation wise, I mean, no 
man. 

2284
02:07:26,400 --> 02:07:29,900
So I wish the book had a 
bookmark but that's the bonus, 

2285
02:07:29,900 --> 02:07:36,700
not a deduction, but the the 
hyperlinks are fantastic. 

2286
02:07:36,800 --> 02:07:38,800
There's I haven't found a broken
one. 

2287
02:07:39,400 --> 02:07:41,200
They're everywhere. 
You could possibly want one. 

2288
02:07:41,200 --> 02:07:44,000
If it references, another page, 
there's an inline hyperlink. 

2289
02:07:44,100 --> 02:07:47,100
There's bookmarks. 
There's one thing that some 

2290
02:07:47,100 --> 02:07:51,300
people forget a lot to is links 
to the people in the books 

2291
02:07:51,300 --> 02:07:52,800
stuff. 
Absolutely. 

2292
02:07:52,800 --> 02:07:54,400
Yeah. 
They're like you can pardon 

2293
02:07:54,400 --> 02:07:56,400
corner. 
Yeah. 

2294
02:07:56,400 --> 02:08:01,200
I mean it all that's there. 
Yeah, I think it's incredibly 

2295
02:08:01,200 --> 02:08:03,600
readable. 
It's a dark. 

2296
02:08:03,700 --> 02:08:07,200
It's black on a basically white 
background with a little bit of 

2297
02:08:07,200 --> 02:08:11,800
like a parchment texture to it. 
It's readable, it's navigable, 

2298
02:08:11,900 --> 02:08:15,100
it doesn't necessarily Blow Me 
Away with like the bonus 

2299
02:08:15,100 --> 02:08:18,800
features, we really feel like 
you know the the color-coded 

2300
02:08:18,800 --> 02:08:20,700
shit and bookmarks and all that 
kind of stuff. 

2301
02:08:20,700 --> 02:08:22,600
Right? 
Where are you with this? 

2302
02:08:23,200 --> 02:08:27,000
This is another strong eight. 
Yeah, I feel the exact same way.

2303
02:08:27,000 --> 02:08:29,100
I think that this is an easy 84 
that. 

2304
02:08:30,500 --> 02:08:32,900
All right, getting into the 
ruleset. 

2305
02:08:32,900 --> 02:08:36,300
So I've read the black hack, but
it's not the system that I know 

2306
02:08:36,300 --> 02:08:38,400
like the back of my fucking 
hand, right. 

2307
02:08:38,400 --> 02:08:41,400
So, how well, it's adapted. 
I feel like a lot of the core 

2308
02:08:41,400 --> 02:08:44,700
bits of it are there but I don't
know how many I can imagine that

2309
02:08:44,700 --> 02:08:47,100
a lot of these subsets aren't in
the black hack. 

2310
02:08:47,200 --> 02:08:53,800
Like demon packs and shit. 
So what do you what are your 

2311
02:08:53,800 --> 02:08:57,900
thoughts on the the rules? 
Overall, I love this rule set, 

2312
02:08:57,900 --> 02:09:01,800
it's a really great example of a
D20 roll under system, and I 

2313
02:09:01,808 --> 02:09:04,400
mean, that's a black black 
thing, but it's also a great, 

2314
02:09:04,700 --> 02:09:09,300
like, example, like Flay. 
Oh, of Awesome. 

2315
02:09:09,900 --> 02:09:13,400
Subsystems. 
It has amazing, subsystems that 

2316
02:09:13,400 --> 02:09:17,400
all fit in really, well, that I 
really enjoy. 

2317
02:09:17,400 --> 02:09:22,400
I mean, the rules that's always 
really hard one for me because 

2318
02:09:22,400 --> 02:09:26,500
to me, this is about as good as 
a rule sets gonna get for me, 

2319
02:09:26,900 --> 02:09:32,000
you know? 
Um, Maybe change, I'm going to 

2320
02:09:32,000 --> 02:09:35,800
things but like this is a strong
8 to 9 for me for ruleset, you 

2321
02:09:35,800 --> 02:09:38,400
know. 
He's a yeah easily. 829 for me. 

2322
02:09:38,400 --> 02:09:43,000
I mean I you know, I love for 
D20 D20. 

2323
02:09:43,000 --> 02:09:45,000
Rolled over what role under is 
the best. 

2324
02:09:46,000 --> 02:09:49,200
I think that there's no rule 
that I would change without 

2325
02:09:49,200 --> 02:09:52,400
playing this game about 50 times
first, but there are some rules 

2326
02:09:52,400 --> 02:09:57,700
that in my brain. 
I go, I absolutely understand 

2327
02:09:57,700 --> 02:10:00,300
why that is done that way, it's 
consistent with the way 

2328
02:10:00,300 --> 02:10:02,800
everything else works, but my 
brain would like it done 

2329
02:10:02,800 --> 02:10:06,400
slightly differently and that's 
only in like one or two spots I 

2330
02:10:06,400 --> 02:10:09,200
think again, I don't know 
necessarily how well is adapted 

2331
02:10:09,200 --> 02:10:12,000
from Blackjack because once 
again I've read it but did not 

2332
02:10:12,000 --> 02:10:19,100
research it but much like fly. 
Oh, The subsystems really shine 

2333
02:10:19,100 --> 02:10:22,800
in the way that the game is 
designed. 

2334
02:10:23,100 --> 02:10:26,400
And I also think that it shines 
massively in the way that all of

2335
02:10:26,400 --> 02:10:30,800
the systems, reinforce the 
playstyle that I think that 

2336
02:10:30,900 --> 02:10:33,800
Kobayashi was going for. 
So what do you think world that?

2337
02:10:34,600 --> 02:10:38,800
I mean, I am between an eight 
and a nine on this. 

2338
02:10:39,000 --> 02:10:43,200
I'm probably an eight on this. 
I mean, I think that more, like,

2339
02:10:43,200 --> 02:10:46,000
kind of out-of-the-box Unique 
Mechanics or what I shoot, For 

2340
02:10:46,000 --> 02:10:48,200
things more, like neck or 
Nautilus style stuff. 

2341
02:10:48,200 --> 02:10:49,100
You know what I mean? 
Like things were. 

2342
02:10:49,100 --> 02:10:51,900
You like, words are your power 
in your life? 

2343
02:10:51,900 --> 02:10:56,600
I think this is like an easy and
easy eight, almost nine terms to

2344
02:10:56,600 --> 02:10:59,100
a saw, Hey listen, AIDS all 
across the board, you know? 

2345
02:10:59,800 --> 02:11:04,900
Yeah, I mean, those are solid 
fucking scores originality. 

2346
02:11:05,300 --> 02:11:11,600
So, this one's interesting for 
me because it literally is genre

2347
02:11:11,600 --> 02:11:14,100
original, like it. 
All, I could genre emulation 

2348
02:11:14,100 --> 02:11:19,900
like, that's, but Um, done in 
such a good wet. 

2349
02:11:20,000 --> 02:11:24,700
Like, I've seen a lot of sword 
and sorcery games. 

2350
02:11:25,800 --> 02:11:28,100
And I don't know if I would say 
that, any of them were better 

2351
02:11:28,100 --> 02:11:31,800
than this. 
As far as I, this is without a 

2352
02:11:31,808 --> 02:11:33,700
doubt, my favorite swords and 
sorcery game. 

2353
02:11:34,000 --> 02:11:38,900
Like, if I wanted to play Conan 
or Elric or anything like that, 

2354
02:11:39,400 --> 02:11:43,600
there is nobody that for this 
one, my own weird, like, weird 

2355
02:11:43,600 --> 02:11:46,300
Grim fantasy. 
You know, like, yeah, I would be

2356
02:11:46,300 --> 02:11:48,800
using the system. 
I will be actually using the 

2357
02:11:48,800 --> 02:11:51,200
system because I fucking love 
this game. 

2358
02:11:52,400 --> 02:11:54,500
Yes, originality. 
The thing is, like, yeah, is 

2359
02:11:54,500 --> 02:11:56,900
genre In, right? 
It's like you go to the back of 

2360
02:11:56,900 --> 02:11:58,400
the book, The appendices and 
they're like, yeah. 

2361
02:11:58,400 --> 02:12:00,000
Like this is you, it's swords 
and sorcery. 

2362
02:12:00,000 --> 02:12:02,200
Like, these are all great, touch
points. 

2363
02:12:02,200 --> 02:12:04,700
Like you literally have quotes 
from the people who wrote the 

2364
02:12:04,700 --> 02:12:07,600
genre, like you can't get much 
more emulator than that. 

2365
02:12:08,500 --> 02:12:10,600
So yeah, I mean, maybe it's not 
the most original thing in the 

2366
02:12:10,600 --> 02:12:16,700
world like its use of genre, I 
think is like really good. 

2367
02:12:16,700 --> 02:12:19,800
I think it does suffer from the 
fact that like I don't know if 

2368
02:12:19,800 --> 02:12:22,200
it's innovating on the genre at 
all, you know? 

2369
02:12:22,900 --> 02:12:26,800
It's not know. 
I just it's modernizing it 

2370
02:12:26,800 --> 02:12:29,900
though. 
I do think it is bringing a 

2371
02:12:29,900 --> 02:12:35,700
genre that's at this point 40 to
50 years old and putting it into

2372
02:12:35,700 --> 02:12:39,900
a system for people now, and I 
can imagine people playing this 

2373
02:12:39,900 --> 02:12:43,600
game that haven't read a lot of 
moorcock or anything like that. 

2374
02:12:44,900 --> 02:12:48,700
That would do would bring that 
in. 

2375
02:12:48,800 --> 02:12:51,900
No. 
What do you think? 

2376
02:12:51,900 --> 02:12:58,300
Yeah I think I'm thinking 
another 81-82 like I'm because I

2377
02:12:58,300 --> 02:13:02,000
mean not only not only again, 
originality is kind of like I 

2378
02:13:02,008 --> 02:13:04,000
don't want to say it's the dumb 
stat here but it kind of where 

2379
02:13:04,000 --> 02:13:07,100
everything falls, you know, I'm 
not not in a bad way. 

2380
02:13:07,100 --> 02:13:08,600
It's kind of like where 
everything goes. 

2381
02:13:08,600 --> 02:13:11,700
Like, if there's a thing that I 
really love about the game that 

2382
02:13:11,700 --> 02:13:17,700
doesn't really fit into another 
like rule or another one of our 

2383
02:13:17,700 --> 02:13:20,600
metrics. 
I added into originality and I 

2384
02:13:20,608 --> 02:13:24,300
think one, That someone just 
said in the chat to all of the 

2385
02:13:24,300 --> 02:13:27,500
appendices, I think really Aid 
in originality, because 

2386
02:13:28,100 --> 02:13:31,100
customizing your audience, the 
world generosity generators. 

2387
02:13:31,100 --> 02:13:33,700
There's a really great tool the 
tools in this, the subsystem 

2388
02:13:33,700 --> 02:13:37,000
tools, the role tables, they're 
all so, Top Notch. 

2389
02:13:37,600 --> 02:13:40,200
Okay, so value, let's talk about
value. 

2390
02:13:40,200 --> 02:13:46,300
So this game if you get, it is 
$31, American mother brought my 

2391
02:13:46,300 --> 02:13:49,700
brother, it does have a little 
bit of a pricey shipping if you 

2392
02:13:49,700 --> 02:13:53,800
are getting it from. 
The Mary marshman is 12 dollars,

2393
02:13:53,800 --> 02:13:57,500
shipping right. 
But dude, there's so much in 

2394
02:13:57,500 --> 02:14:01,600
this book for $31. 
It's a crazy amount of stuff in 

2395
02:14:01,600 --> 02:14:04,700
this book and it's a beautiful 
toward back. 

2396
02:14:04,700 --> 02:14:07,400
Its sorry, we couldn't hear that
Ryan because your mic works. 

2397
02:14:07,400 --> 02:14:09,200
But yeah, mine. 
Yeah. 

2398
02:14:09,600 --> 02:14:14,200
It's a beautiful hard pack and 
it's not pod, which means it's 

2399
02:14:14,200 --> 02:14:19,500
not glossy. 
It's a beautiful cover. 

2400
02:14:19,700 --> 02:14:25,700
I mean, I love The like this 
black Edge on the side we didn't

2401
02:14:25,700 --> 02:14:29,400
even talk about like the made by
humans logo thing here. 

2402
02:14:29,400 --> 02:14:32,200
Yeah and yeah the other thing 
too is like this book. 

2403
02:14:32,200 --> 02:14:35,300
This came out a little while 
ago, I feel like it kind of came

2404
02:14:35,300 --> 02:14:40,000
out like maybe right as like 
mid-journey started to be a 

2405
02:14:40,008 --> 02:14:43,000
thing and you could really only 
make like maybe cool backgrounds

2406
02:14:43,000 --> 02:14:45,600
for it. 
Not like people making like 

2407
02:14:45,600 --> 02:14:47,500
anime chicks and you know what I
mean? 

2408
02:14:47,500 --> 02:14:50,700
Like, yes. 
So the fact that they went made 

2409
02:14:50,700 --> 02:14:55,300
by human, I feel like pretty 
early on in the context of like 

2410
02:14:55,300 --> 02:14:57,400
fuck a I are in your books, get 
pay. 

2411
02:14:57,400 --> 02:15:02,500
A real person was interesting 
but the book itself for $31 I 

2412
02:15:02,500 --> 02:15:03,800
did not expect it to be so 
cheap. 

2413
02:15:03,800 --> 02:15:06,200
Realistic is that's genuinely 
for what we go over. 

2414
02:15:06,200 --> 02:15:08,800
That's pretty crazy. 
And also like to add on chaos 

2415
02:15:08,800 --> 02:15:11,800
car with we can't touch up a. 
We're not going through today is

2416
02:15:11,800 --> 02:15:16,400
eight dollars. 
Eight dollars and fifty cents, 

2417
02:15:16,400 --> 02:15:20,400
right? 
But like there is two Adventures

2418
02:15:20,400 --> 02:15:23,600
a location. 
And a subset of enemies. 

2419
02:15:25,300 --> 02:15:28,300
One of the things you said early
was that the font is small, 

2420
02:15:28,600 --> 02:15:33,800
because it's cool much in it. 
It is packed page page. 

2421
02:15:33,800 --> 02:15:40,000
Let alone is months of play. 
Yeah, I'm hungry. 

2422
02:15:40,800 --> 02:15:45,200
Honestly, this I would expect 
this to be closer to 40 plus, 

2423
02:15:45,400 --> 02:15:48,200
and I would expect this to be an
easy $15. 

2424
02:15:48,200 --> 02:15:50,500
Yeah, told the in neither of 
them are that. 

2425
02:15:50,500 --> 02:15:54,900
It's It's pretty high value and 
I think with the world generator

2426
02:15:54,900 --> 02:15:59,300
the customization like the, I 
don't know what the person's 

2427
02:15:59,300 --> 02:16:01,200
name is their world. 
It's already in the back, you 

2428
02:16:01,200 --> 02:16:05,900
can kind of piggyback off of 
like the GM section or whatever 

2429
02:16:05,900 --> 02:16:09,100
where it's like building your 
own world and like how like it 

2430
02:16:09,100 --> 02:16:12,100
gives you ideas for all the 
areas like mean. 

2431
02:16:13,200 --> 02:16:16,500
It's not only not only that, 
right? 

2432
02:16:16,500 --> 02:16:21,400
Like, it's it's automatically 
built on to what is it? 

2433
02:16:21,400 --> 02:16:27,100
The the Creative Commons 4.0. 
So that means that yeah, the, 

2434
02:16:27,100 --> 02:16:35,000
the text of the game is in CC by
4.0 and on top of that, the SRD 

2435
02:16:35,200 --> 02:16:41,299
completely free on the merriment
website so you can easily use a 

2436
02:16:41,307 --> 02:16:45,200
lot of resources for that. 
It is directly on the website 

2437
02:16:45,200 --> 02:16:49,700
itself, super easy to use and 
then there's a whole section of 

2438
02:16:49,700 --> 02:16:52,200
compatibility logos that you can
toss on as well. 

2439
02:16:52,500 --> 02:16:55,500
I mean, and if I remember 
correctly, I have somewhere safe

2440
02:16:55,500 --> 02:16:57,700
to my phone. 
Someone made like an interactive

2441
02:16:57,900 --> 02:17:00,799
character sheet as well. 
That is that is really well 

2442
02:17:00,799 --> 02:17:03,200
done. 
When you think of this one, I 

2443
02:17:03,200 --> 02:17:08,299
mean, you know what I'm thinking
It's against hate. 

2444
02:17:08,700 --> 02:17:11,200
I think Anna made I think it's 
Nate as well. 

2445
02:17:11,700 --> 02:17:14,799
I think this is just yet there 
were there was more stuff 

2446
02:17:14,799 --> 02:17:19,700
content created for this game it
would easily be a 9 but like I'm

2447
02:17:19,700 --> 02:17:21,799
having a hard time finding more 
content creator of this game. 

2448
02:17:21,799 --> 02:17:25,100
If you have content for Creative
this game send me the link, I'll

2449
02:17:25,100 --> 02:17:30,299
buy it. 
I mean, but here's the thing, if

2450
02:17:30,299 --> 02:17:34,900
it's not I don't think it's an 
odd that there is not that other

2451
02:17:34,900 --> 02:17:37,600
people haven't made stuff for it
already based on the game by 

2452
02:17:37,600 --> 02:17:39,000
itself. 
You know what I mean? 

2453
02:17:39,100 --> 02:17:46,700
I just, I, I honestly cannot 
believe that we didn't see a 

2454
02:17:46,700 --> 02:17:52,799
million fucking games made after
this came out like, yeah, I 

2455
02:17:52,799 --> 02:17:59,100
don't No why? 
And I don't know like would it 

2456
02:17:59,100 --> 02:18:02,100
just be Adventures? 
Like because I mean that black 

2457
02:18:02,100 --> 02:18:04,100
sword hack is a hack of the 
black cap so if you're going to 

2458
02:18:04,100 --> 02:18:06,299
hack, the black sword, hack your
the black sword had khaki. 

2459
02:18:06,299 --> 02:18:08,799
They were just hack squared at 
that point but like I'm 

2460
02:18:08,799 --> 02:18:10,200
surprised there aren't more 
Adventures. 

2461
02:18:10,200 --> 02:18:13,100
I genuinely am someone in chat 
so a good thing. 

2462
02:18:13,299 --> 02:18:16,299
Could you not use existing black
hack stuff? 

2463
02:18:16,700 --> 02:18:19,000
Here's the problem is that you 
probably could, but I really 

2464
02:18:19,000 --> 02:18:24,100
deep dive black hack, honestly. 
So, I mean, I guess you could 

2465
02:18:24,100 --> 02:18:26,900
write I mean, there's not there 
has there can be that vast of a 

2466
02:18:26,907 --> 02:18:29,200
difference. 
You could be, you should be able

2467
02:18:29,200 --> 02:18:31,400
to adapt at least. 
Yeah. 

2468
02:18:31,400 --> 02:18:36,500
I mean you can adapt but I feel 
like I don't I mean I guess 

2469
02:18:36,500 --> 02:18:39,400
there's ton of black hack stuff 
but I don't feel like Blackjack 

2470
02:18:39,400 --> 02:18:43,000
is a weird sword and sorcery. 
The game, you know, based on 

2471
02:18:43,000 --> 02:18:46,100
Market. 
So there are some black hack 

2472
02:18:46,700 --> 02:18:50,100
Adventures that are like weird 
fantasy for sure. 

2473
02:18:52,900 --> 02:18:55,299
But yeah it's kind of its kind 
of more open. 

2474
02:18:55,400 --> 02:18:58,000
I don't know. 
I'm still pretty good with Nate.

2475
02:18:58,500 --> 02:18:59,299
Yeah. 
Oh no. 

2476
02:18:59,299 --> 02:19:03,000
I'm solid. 
I mean for to get above an 8 in 

2477
02:19:03,000 --> 02:19:05,200
general, the game with you'd 
basically have to give us the 

2478
02:19:05,200 --> 02:19:07,700
game like at this point mark, 
Borg got a tin. 

2479
02:19:07,700 --> 02:19:10,200
When it first came out because 
of the amount of like content 

2480
02:19:10,200 --> 02:19:11,600
that they were putting out for 
it. 

2481
02:19:11,600 --> 02:19:13,500
And at this point the game is 
literally free. 

2482
02:19:13,700 --> 02:19:17,100
Like you can literally go by the
Plain text version the game 

2483
02:19:17,100 --> 02:19:20,500
entirely for free and have about
1000 Adventures for and that's 

2484
02:19:20,500 --> 02:19:25,700
why that gets a 10-8 for a Name 
that you, you have to buy is a 

2485
02:19:25,700 --> 02:19:29,100
really high score as far as the 
value, but it's because the 

2486
02:19:29,100 --> 02:19:33,000
amount of content that you get 
within this what I still think, 

2487
02:19:33,100 --> 02:19:36,200
I still must be paid sickness or
something. 

2488
02:19:36,400 --> 02:19:39,200
And on top of that the pages 
feel very like, like thick 

2489
02:19:39,200 --> 02:19:42,600
magazine Pages. 
There's a slight gloss and like,

2490
02:19:42,600 --> 02:19:45,100
like smoothness to them. 
That's really, really gorgeous 

2491
02:19:46,500 --> 02:19:48,900
again. 
Like, I don't, I maybe I'm 

2492
02:19:48,900 --> 02:19:53,000
looking at the wrong people but 
II would think that I would, See

2493
02:19:53,200 --> 02:19:57,500
Adventure every other week for 
this, but regardless, that's not

2494
02:19:57,500 --> 02:20:00,000
a knock on the game itself. 
That's a knock on all of all the

2495
02:20:00,000 --> 02:20:02,600
people that are not making good 
shit for a good game. 

2496
02:20:02,800 --> 02:20:05,400
Overall, a 40, which is a really
fucking high score. 

2497
02:20:05,400 --> 02:20:07,600
I mean, the highest score we've 
ever given out as like, well, 

2498
02:20:07,600 --> 02:20:11,800
like a 43 or 44. 
So this automatically puts in 

2499
02:20:11,800 --> 02:20:14,900
the top tier of all the games 
that we've ever reviewed, and I 

2500
02:20:14,900 --> 02:20:16,200
think that's exactly where it 
belongs. 

2501
02:20:16,500 --> 02:20:19,200
I think everything about this 
beginning to end. 

2502
02:20:19,200 --> 02:20:21,400
I think the rules are fantastic.
I think the subsets are 

2503
02:20:21,400 --> 02:20:23,500
fantastic. 
I think the It is fantastic. 

2504
02:20:23,500 --> 02:20:26,300
I think that the Polish on the 
game is fantastic. 

2505
02:20:26,300 --> 02:20:29,200
The layout beginning to end. 
I mean, I just think that 

2506
02:20:29,200 --> 02:20:32,800
everything about this is an 
extraordinarily professional and

2507
02:20:32,800 --> 02:20:35,100
Polished and well done and 
everything. 

2508
02:20:35,100 --> 02:20:38,500
You could possibly want from the
game including World Generation 

2509
02:20:38,700 --> 02:20:43,800
and literally guide into based 
on, like the authors of the game

2510
02:20:43,800 --> 02:20:45,500
of the books that the game is 
built on. 

2511
02:20:45,600 --> 02:20:46,600
I don't think there's anything 
more. 

2512
02:20:46,600 --> 02:20:50,000
You could really want from this.
And I think it's fucking 

2513
02:20:50,000 --> 02:20:51,600
fantastic. 
Is this where you thought I'd 

2514
02:20:51,600 --> 02:20:55,000
be? 
Is this where you thought it'd 

2515
02:20:55,000 --> 02:20:56,300
be? 
Yeah pretty much. 

2516
02:20:56,400 --> 02:20:59,700
I kind of figured we'd be in the
in at least like the very high 

2517
02:20:59,700 --> 02:21:03,500
30s or low 40s. 
So yeah I think it's fantastic I

2518
02:21:03,500 --> 02:21:04,900
would play the show this and we 
should. 

2519
02:21:04,900 --> 02:21:08,800
Yeah, that sucks. 
That's black sword hack. 

2520
02:21:08,800 --> 02:21:13,700
So for those in Chad here 
because I don't know if the game

2521
02:21:13,900 --> 02:21:16,000
this will definitely not be out 
on podcast before it happens. 

2522
02:21:16,000 --> 02:21:22,700
But tomorrow and the following 
day we are doing a really Fun 

2523
02:21:22,700 --> 02:21:26,000
batch of stuff. 
Last week we play we chatted 

2524
02:21:26,000 --> 02:21:29,000
with the guys from on a table 
and got to play some triangle 

2525
02:21:29,000 --> 02:21:35,600
agency and then now tomorrow and
Tuesday, we are doing another 

2526
02:21:35,600 --> 02:21:39,000
really fun. 
Interesting thing, we are doing 

2527
02:21:39,000 --> 02:21:41,000
one night at the shelter would 
in. 

2528
02:21:41,200 --> 02:21:44,900
This is a crossover reality at 
crossover Adventure written for 

2529
02:21:44,900 --> 02:21:50,400
both liminal horror and trying 
latency from Josh Kaminski and 

2530
02:21:50,400 --> 02:21:53,000
K. 
Sean at Layton T. 

2531
02:21:53,300 --> 02:21:56,200
So we are actually going to be 
playing the adventure twice. 

2532
02:21:56,900 --> 02:22:01,300
Once with lemon horror tomorrow 
and Hunter will be running that 

2533
02:22:01,300 --> 02:22:05,400
stream with a fun group of 
players Kirby from disaster 

2534
02:22:05,400 --> 02:22:07,800
tourism. 
Andy from here on the adventure 

2535
02:22:07,800 --> 02:22:13,200
archive and on Tuesday I will be
running that stream in Triangle 

2536
02:22:13,200 --> 02:22:18,700
agency with myself with Leona 
which is a person that we will 

2537
02:22:18,700 --> 02:22:23,000
link all of their stuff to and 
with Christian's realm. 

2538
02:22:23,000 --> 02:22:26,500
Eat meat. 
Casul gamer say, yeah, super 

2539
02:22:26,500 --> 02:22:29,700
excited for that. 
So you will see shelter would 

2540
02:22:29,700 --> 02:22:34,600
end tomorrow and Tuesday in 
limit horror and trying latency.

2541
02:22:34,700 --> 02:22:38,000
Super excited, very happy, stick
around for that. 

2542
02:22:38,100 --> 02:22:40,700
This is the weekly scroll 
podcast, this was the black 

2543
02:22:40,700 --> 02:22:42,300
sword hack. 
You can find us on Instagram at 

2544
02:22:42,300 --> 02:22:45,100
V Dot weekly that scroll. 
I'm falling behind again. 

2545
02:22:45,100 --> 02:22:48,900
So we'll see what happens that 
you can find us at on Twitter at

2546
02:22:48,900 --> 02:22:53,000
weekly underscore scroll and if 
you could go to YouTube, The 

2547
02:22:53,000 --> 02:22:56,900
Adventure archive, find all of 
our EPS, all of our stuff and 

2548
02:22:56,900 --> 02:23:01,000
hit the Subscribe button. 
We Are Climbing towards 850 and 

2549
02:23:01,000 --> 02:23:03,700
get into 1000 is going to be fun
and interesting. 

2550
02:23:03,700 --> 02:23:06,900
So do that and catch us next two
days. 

2551
02:23:06,900 --> 02:23:08,500
And I think next week in the 
plane is mouse, right? 

2552
02:23:08,500 --> 02:23:13,100
All right. 
Yeah so for that we will see you

2553
02:23:13,100 --> 02:23:15,100
all later. 
That is our episode Hunter. 

2554
02:23:15,300 --> 02:23:17,500
You Beautiful Bastard. 
Have a good evening. 

2555
02:23:17,800 --> 02:23:19,900
You can't good. 
Bye everybody. 

2556
02:23:19,900 --> 02:23:21,300
Bye bye. 
Bye.

