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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
I'm not Hunter. 

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I'm actually Jarrett. 
I'm. 

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Well, the creator of bin Salman.
Some other stuff. 

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And and some other stuff, yes, I
think we talked about this 

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before the show started and none
of us have any idea how all how,

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how many times Will's been on 
the show. 

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But I feel like it's at least 
three maybe, I think yeah. 

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I'm pretty sure. 
And you're, you're, I think like

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seven or eight. 
I feel like you're like this. 

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Is episode 5. 
This is not Cat Chats as you 

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call it, but as I call it Cat 
Chats episode 5. 

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And I called this issue so I get
to call it. 

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A while I shout out to dye 
sugars for remembering that for 

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me, he used to like he was like 
this is episode 5 and I was like

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yes, and I had I did have to 
check and yes it is. 

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Episode 5 was. 
I don't know if I was on the 

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show before that though. 
You were 'cause we did have, we 

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have an episode I think called. 
We have one called Jert returns.

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So I feel like you had to be on 
at least one before the Jert 

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returns. 
Was OK, so maybe this is 7. 

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At least seven did. 
We with when Max ran us through 

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the dungeon. 
Max Moon ran us through dungeon 

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tests for some book. 
Or I don't think we strained 

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that, did we? 
Maybe not, maybe we were just 

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playing, but I always, I always,
just always figure it's a 

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stream, right? 
It's always a stream. 

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Life is but a stream. 
Yeah, very true. 

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But hey, hello people out there.
This is the weekly 12 podcast 

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and it is not Cat Chats. 
This is our monthly chat with 

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Jert that is literally just an 
hour long series of tangents. 

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You just experienced the first 
one and I'm experiencing some 

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type of delay in my video, but 
for you listening, you don't 

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give a shit. 
Hunter's not here today. 

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So we have a special guest that 
is Will of Forbidden Psalm 

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mostly. 
I mean, partially because Space 

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Penguin every time Jerk comes on
we talk about Forbidden Psalm 

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because we probably have like 
five more things a month from 

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Will. 
We got at least two this month. 

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At least two this month. 
So I think space Penguin and 

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forbidden Psalm are inseparable 
at this point. 

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So we'll thank you so much. 
I know we used to talk about how

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many times you've been on, but 
it's always great to have you on

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and again, I mean come on every 
month I'll make 4 windows 

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considering again, there's 
something every month. 

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My discord folder is literally 
forbidden psalms like monthly 

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and just says everything that 
comes out and sure it was 

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supposed to send me the 
monthlies but maybe next month 

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we'll we'll get it on I. 
Screwed that one up. 

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I mean, guess what arrives 
today, the next monthly arrives 

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today. 
So when it arrives and I open 

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the box and I check on and make 
sure that we are dust was 

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printed correctly. 
I will pack up one, put it right

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into a stay flat and I will drop
it off with tomorrow's mail 

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because I'm already I already 
know I'm going to the post 

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office tomorrow. 
So that way we'll fingers 

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crossed be ahead. 
Now you watch this be watch it 

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get lost in the mail. 
No, I think it'll be fine. 

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I don't think I've ever got 
anything lost from SPI in the 

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mail. 
We've had, we've had a. 

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Surprisingly low return rate. 
You know, I'm, I'm jinxing it 

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and, you know, inviting Murphy 
in the house and just being 

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like, hey, there's your bedroom,
but I'm trying to not Yeah, 

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we've, we've had a very low 
return rate and missing rate. 

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The one of the funniest ones was
that we're in South Florida, 

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Southwest Florida, and this was 
literally the next big town up 

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and it somehow got lost in a 
tidal wave or toilet bowl in 

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Ybor City, which is where mail 
goes to die down here. 

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So it got stuck there. 
Finally, I figured out if I knew

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the person that was going to, 
but he purchased it as a regular

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customer. 
And then we had tickets to see 

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the mountain Goats and a couple 
of our friends cancelled on 

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going to see the Mountain Goats.
So I'd actually worked it out 

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with this guy and I was like, 
hey man, get up to you, I've got

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tickets to see the mountain 
Goats. 

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Do you like the mountain Goats? 
He was like, yeah, that would be

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great. 
And I was, he was like, how 

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much? 
And I was like, don't worry 

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about it, They're already paid 
for. 

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Just come see the mountain Goats
with us because these other 

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folks cancelled. 
We drove all the way there and 

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as we pulled in to the we 
stopped at just a mall to just 

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get a quick bite to eat before 
we went to the show. 

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Got a text and A and a reminder 
or a note from the Mountain Guts

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that their tour bus broke down. 
So not only did this package go 

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missing and I was going to 
replace it by hand to this 

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person and also take them to see
the Mountain Guts, I did 

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actually end up getting them in 
the mail the the replacement 

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book but unfortunately the 
mountain goats have not re 

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rescheduled that show yet so. 
So, so basically it's your fault

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the Mountain Goats bus broke 
down because there was an 

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inevitability that that package 
would not be delivered as what 

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was. 
Yes, that's perfect. 

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That's pretty much what it was. 
Perfect. 

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Wonderful. 
Do put a curse on. 

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Everything I make so you know. 
There we go. 

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That explains it. 
There we go. 

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Actually, you know, if I 
remember correctly, it was a 

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liminal horror, so I have to 
blame Goblin Archives that way. 

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I think it was a copy of 
Investigator, so it was not you 

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this time. 
He also puts curses on his 

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things, which is pretty handy 
for, you know, it's great. 

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Do the lines that we run. 
Yeah, I'm. 

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I'm just doing. 
You do make it a stipulation in 

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our contracts that we have to 
put curses on everything. 

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So I. 
Know it's in there, it's always 

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in there. 
There we go pre curse. 

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It's it's pre curse 7.1. 
So this month, what are we, 

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what, what do you what we always
start the show and it's just 

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like, So what are we talking 
about today? 

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I'm sure there's things we're 
going to talk about. 

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What, what's, what, what do we 
have on the docket prior to 

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getting to, I think the bigger 
thing, the thing that you sent 

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me a little bit earlier, but the
zines that are that I've already

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ordered that will be sent out in
the mail. 

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What do we got this month from 
Will and from Space Bank One? 

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So we've got 7 deadly sins. 
Gluttony, which is the next in 

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the monthly FP, do we want to go
over this in depth or we want to

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just do a quick look or? 
That's entirely up to you. 

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OK, I'm going to hold this up 
and Will is going to talk about 

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it. 
Yeah. 

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So it's this is one of the 
partnerships, one we did with 

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company called Westphalia 
Miniatures. 

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They did the official Morkbook 
minis, I think last year and we 

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did a thing with them called 
Rotten Bits and they've got some

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new minis. 
These aren't necessarily 

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connected to Morpool, but 
they're very more broadly in 

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themed. 
I would say they are. 

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They're doing a collection of 
different based on the sins. 

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So this is obviously based on 
Gluttony. 

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So working with them, we they 
had a Kickstarter where you 

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could get the minis and we did 
some rules for them as we've 

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done before and the same kind of
deal where we then publish like 

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these little themes that you can
use forbidden. 

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Some add these horrific little 
monsters to your games as well 

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as like some extra scenarios. 
So even if you don't own the 

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minis, there's content here that
can be added to your games of 

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hidden some. 
So some extra scenarios, some 

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extra rules, some little extra 
bits for your kind of cruise and

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war bands to to get involved in.
Yeah. 

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So another little Zine coming 
off the back of one of those 

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partnerships. 
We've had a couple of these over

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the years and they're always 
really like super fun to take 

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someone else's kind of 
miniatures and and there are, 

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and then put the Forbidden Sam 
spin on it. 

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So yeah, and Westfield are like 
really lovely guys and their 

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minis like are legit some of my 
favorite minis. 

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They are so well hands, they're 
hand sculpt and then resin cast 

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and the quality on them is just 
insane. 

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Like they do not look hand 
sculpted at all. 

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They look like CAD design 
because they just put so much 

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detail into them. 
Just always really great fun to 

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work work with them on it and it
means I get some really fun 

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miniatures as well, which is the
main reason I do it. 

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You know, more toys. 
Yeah, I got the, I got the 

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Westphalia like I got the Mark 
Borg official ones and they are,

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they are, they're pretty minis. 
I think they absolutely are. 

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Yeah, the troll is like, just so
good. 

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Was Will, Was Westphalia the 
ones who did those casts of the 

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of Anna Gardens of Acate? 
No, that was. 

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That was. 
That knuckle bones. 

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That's no that wasn't knuckle 
bones either. 

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That was Andrew May. 
Andrew May Miniatures. 

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Andrew May OK, gotcha. 
Meridian Meridian. 

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Right Meridian miniatures. 
Look at that, see so many it's 

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it's just it's that's part of 
the fun is like I even get 

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confused half the time. 
And you know, we've been doing 

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these you and I together for 
three years now. 

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But the books overall, like the 
forbidden zombies a line. 

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But I even like, it's just 
because of the quality of, of 

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those three folks that we've 
like, we've worked with and 

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we've done these with like in my
brain, which is, you know, a 

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spun up mess. 
Like it's all the same. 

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It's all the same creator. 
And I have to be like, wait, 

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this is this person. 
And, and, and also does it help 

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that I for some reason can't 
keep confusing Meridian with 

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Westphalia? 
I don't know why my brain is 

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just, it's just kind of a mess 
like that. 

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But yeah, these things are 
great. 

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And it slotted right into our 
monthly series, which the next 

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one, like I said earlier, 
arrives today. 

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So we might get a preview of 
that one if it pops in. 

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Well, the only thing, so this is
number six of the monthly, but 

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it's seven deadly sins. 
And I was just like, man, if it 

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was just one month later, it 
would have slided right in 

186
00:10:14,800 --> 00:10:18,840
there. 
But but Collection of Death is 

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the book that came out recently 
with the End Times edition and 

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that collects a lot of those 
things. 

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Like I know it has rotten bits 
in it. 

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Dead Church, which is dead 
church miniatures. 

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00:10:28,560 --> 00:10:30,880
What else? 
Darker said. 

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00:10:30,880 --> 00:10:34,120
Was Westphalia too, wasn't it? 
Yeah, that was there's and 

193
00:10:34,120 --> 00:10:35,240
that's only in Collection of 
Death. 

194
00:10:35,240 --> 00:10:38,480
So that was when we did as we 
were doing the End Times 

195
00:10:38,520 --> 00:10:41,200
Kickstarter, they happened to be
running the Dark Shade 

196
00:10:41,200 --> 00:10:43,040
Kickstarter. 
We got chatting and I was like, 

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hey, can I steal your art and 
basically add this to the book? 

198
00:10:45,440 --> 00:10:46,680
And they were like, yeah, of 
course. 

199
00:10:48,000 --> 00:10:50,440
So yeah, we we added that in as 
well. 

200
00:10:51,520 --> 00:10:53,640
There's a bunch of other content
that's like Halloween specials 

201
00:10:53,640 --> 00:10:57,120
in that festival one and two. 
Yeah. 

202
00:10:57,200 --> 00:11:00,240
So that collection of death and 
you know, in spoiler, there'll 

203
00:11:00,240 --> 00:11:04,120
probably be a collection of 
death too, coming where we what 

204
00:11:05,040 --> 00:11:08,560
I know shock. 
Yeah. 

205
00:11:08,600 --> 00:11:10,600
Like this is the kind of the 
idea that we're doing is we're 

206
00:11:10,800 --> 00:11:13,320
going to do these monthlys, 
build them up and then at some 

207
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point in the future we want to 
collect them. 

208
00:11:15,080 --> 00:11:16,320
It's. 
Awesome. 

209
00:11:16,360 --> 00:11:17,640
Yeah. 
Basically it's like building 

210
00:11:17,640 --> 00:11:19,440
anthology and then just put it 
all together. 

211
00:11:19,440 --> 00:11:21,960
That's fantastic. 
Now with the seven deadly sins, 

212
00:11:21,960 --> 00:11:24,880
this is gluttony. 
Are we going to get six more? 

213
00:11:26,560 --> 00:11:28,920
Potentially it it depends if 
Westphalia make more minis in 

214
00:11:28,920 --> 00:11:30,840
that range. 
So they they're working on some 

215
00:11:31,320 --> 00:11:33,680
unbelievably cool sci-fi minis 
at the moment. 

216
00:11:33,680 --> 00:11:36,760
That's their next campaign and 
I'm ready like chatting with 

217
00:11:36,760 --> 00:11:38,720
them about like, Hey, I want to 
do stuff for these because these

218
00:11:38,720 --> 00:11:43,480
are just some of the most cool 
baller sci-fi minis I've seen. 

219
00:11:44,960 --> 00:11:49,960
It's really like the the space 
suits are almost like diving 

220
00:11:49,960 --> 00:11:54,080
bell esque like space suits. 
It's really like it's really 

221
00:11:54,080 --> 00:11:55,240
cool, but it's not like 
steampunk. 

222
00:11:55,240 --> 00:11:59,320
It's more just like really shun 
tech and I just I'm after that. 

223
00:12:00,480 --> 00:12:02,920
So that's coming at some point 
soon and I'm going to see if I 

224
00:12:02,920 --> 00:12:05,280
can do something with them. 
And then I think their plan was 

225
00:12:05,280 --> 00:12:07,680
to do more for the deadly sins, 
but they haven't announced 

226
00:12:07,680 --> 00:12:09,400
anything yet. 
I mean, we've I've not had 

227
00:12:09,400 --> 00:12:11,560
conversations with them, but if 
they do it, I'll I'll be there 

228
00:12:11,920 --> 00:12:14,320
straight away. 
Yeah, I love their stuff. 

229
00:12:14,320 --> 00:12:16,920
There you go. 
Yeah, I mean, like you said, the

230
00:12:17,120 --> 00:12:23,080
what they put out is is crazy 
and I love Forbin some I 

231
00:12:23,080 --> 00:12:25,440
definitely one of the things 
I've always liked and one of the

232
00:12:25,440 --> 00:12:30,440
when we first reviewed it was 
how you can play it as not only 

233
00:12:30,440 --> 00:12:32,120
as a war game, but also as an 
RPG. 

234
00:12:32,120 --> 00:12:35,240
So I tend to run forbidden Tom 
more as like the RPG side of it 

235
00:12:35,240 --> 00:12:38,320
than the war game. 
But one thing that I really like

236
00:12:38,760 --> 00:12:41,440
is the ability to kind of like 
fix and match the two where you 

237
00:12:41,440 --> 00:12:43,720
can like RPG it, but when you 
really hit a big combat, you can

238
00:12:43,720 --> 00:12:45,280
just be like, fuck it, let's war
game this thing. 

239
00:12:45,560 --> 00:12:47,560
And it feels so nice to be able 
to slot in between the kind of 

240
00:12:47,560 --> 00:12:53,400
like modes without really there 
being like, I guess, specific 

241
00:12:53,400 --> 00:12:54,560
modes. 
Like it feels like it's just 

242
00:12:54,560 --> 00:12:57,760
very, it flows very well between
the two styles in any way you 

243
00:12:57,760 --> 00:12:59,080
want to do. 
Like smaller combats, you can 

244
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just, like, run it out, but like
bigger ones, you can feel like, 

245
00:13:00,880 --> 00:13:02,960
all right, here you go. 
So that's always nice to have. 

246
00:13:02,960 --> 00:13:06,320
And then the minis are just a 
bonus to have awesome stuff on 

247
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the board as well. 
Yeah. 

248
00:13:09,520 --> 00:13:15,960
Yeah, I had that at Gary Collin 
in 2023 when I ran Dread Knights

249
00:13:16,440 --> 00:13:20,080
for folks. 
Because you don't need another 

250
00:13:20,080 --> 00:13:23,320
human to run this game. 
You can play it by yourself, you

251
00:13:23,320 --> 00:13:26,040
can play it to a player. 
We have multiplayer variants. 

252
00:13:27,000 --> 00:13:32,720
And I started off being like, 
OK, hey, it's it's not a final, 

253
00:13:32,840 --> 00:13:36,880
it's not a final edit book. 
Like it's in process, but here's

254
00:13:36,960 --> 00:13:41,440
how most of it's going to go. 
And then people were doing that 

255
00:13:42,040 --> 00:13:45,880
and then they after I kind of 
coached him through like the 

256
00:13:45,880 --> 00:13:53,240
first whole round of everybody, 
then they started getting into 

257
00:13:53,240 --> 00:13:55,960
it, but then they even started 
falling into more of the 

258
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narrative aspect. 
And we had one, one group was 

259
00:13:59,320 --> 00:14:03,080
one group was was people I knew.
So that was always going to be 

260
00:14:03,080 --> 00:14:05,720
more narrative. 
But the other one were 

261
00:14:05,720 --> 00:14:10,160
definitely like three of them 
were war gamers. 

262
00:14:10,720 --> 00:14:13,200
They were, they were like 
definitely like dive in the 

263
00:14:13,200 --> 00:14:14,720
wool. 
They play a lot of war hammy and

264
00:14:14,720 --> 00:14:19,920
other stuff like that. 
And they even they started 

265
00:14:19,920 --> 00:14:23,240
leaning into some more of the 
narrative as it got closer to 

266
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the end. 
I ran the last scenario and 

267
00:14:24,960 --> 00:14:27,360
dread nights with the wedding 
and everything like that. 

268
00:14:29,440 --> 00:14:33,360
And yeah, it just it flows like 
we have a table set up in the in

269
00:14:33,360 --> 00:14:37,400
the shipping room here that I 
told Debbie I was like, OK, I'm 

270
00:14:37,520 --> 00:14:40,520
wrapping up Endless Horrors, 
which will talk about here in 

271
00:14:40,520 --> 00:14:42,920
just a second. 
But I'm like, I need to play 

272
00:14:42,920 --> 00:14:45,200
some of these because I know 
Will plays these because he's 

273
00:14:45,200 --> 00:14:47,920
writing them, but I still need 
to play them and make sure that,

274
00:14:47,960 --> 00:14:51,680
you know, like I it's that's the
joy of doing this work of a lot 

275
00:14:51,800 --> 00:14:53,600
of this stuff is getting to see 
these things first. 

276
00:14:53,600 --> 00:15:00,080
So thanks, buddy. 
And then the second one, also in

277
00:15:00,080 --> 00:15:02,880
Forbidden Song, but not written 
by Will, but definitely inspired

278
00:15:02,880 --> 00:15:07,960
by Will. 
Most muscular minis written by 

279
00:15:07,960 --> 00:15:12,040
Tyler Welch with design by Eric 
Hill. 

280
00:15:12,680 --> 00:15:14,520
And Eric, if you're listening, 
he's not. 

281
00:15:14,520 --> 00:15:20,480
He said he's out, but it's some 
super simple, super clean takes.

282
00:15:20,480 --> 00:15:25,320
This one is standalone, so 
similar to the Clock albums. 

283
00:15:26,480 --> 00:15:30,080
For those listeners, I'm about 
to say readers, for those 

284
00:15:30,080 --> 00:15:33,600
readers reading, it's similar to
Clock albums. 

285
00:15:33,600 --> 00:15:36,000
It's standalone. 
It's got the guts kind of in 

286
00:15:36,000 --> 00:15:39,800
there. 
And this was inspired by the 

287
00:15:39,880 --> 00:15:45,840
Meatheads Jam, which Meatheads 
is a great system that is almost

288
00:15:45,960 --> 00:15:48,000
finished. 
They crowdfunded it. 

289
00:15:48,600 --> 00:15:53,680
Written by my friend Blark and 
designed by Eric, edited by Matt

290
00:15:53,680 --> 00:15:57,320
Kay. 
And it started out as Blark 

291
00:15:57,320 --> 00:16:01,040
running us through this like all
Fighters dungeon. 

292
00:16:01,880 --> 00:16:05,280
So hence the name Meathead. 
So we're all like beefy and 

293
00:16:05,280 --> 00:16:08,680
built up and Braun. 
And that was you know, inspired 

294
00:16:08,680 --> 00:16:12,320
by like Chainmail and OD and D. 
And so that was definitely an 

295
00:16:12,400 --> 00:16:16,120
RPG, but it had the wargaming 
roots there from a lot of the 

296
00:16:16,120 --> 00:16:19,280
basic stuff. 
And then it iterated into full 

297
00:16:19,280 --> 00:16:23,160
on RPG system, mega dungeon and 
rules and all that stuff. 

298
00:16:23,600 --> 00:16:25,920
Marked a debt to crowdfund. 
Like I said, that one's being 

299
00:16:25,920 --> 00:16:30,680
worked on, but he ran a jam or 
the the gang ran a jam for the 

300
00:16:30,680 --> 00:16:35,600
the meat jam. 
And Tyler is also links to us 

301
00:16:35,600 --> 00:16:40,400
through Tyler knows goblin 
archives from liminal horror. 

302
00:16:40,400 --> 00:16:43,440
So it's a small world, but it 
gets around. 

303
00:16:43,960 --> 00:16:48,480
But Tyler is a huge FP fan and 
so took that and did this. 

304
00:16:48,480 --> 00:16:53,160
And so in this one it's again, 
it's you use whatever minis, But

305
00:16:53,240 --> 00:16:55,720
what does he say? 
He says to to get your beefiest,

306
00:16:55,720 --> 00:16:59,200
brawniest miniature. 
So I'm interested in seeing one 

307
00:16:59,200 --> 00:17:03,160
in the on the FP discord once 
people will get a hold of this 

308
00:17:03,160 --> 00:17:05,280
here in the next couple weeks as
orders are going out this 

309
00:17:05,280 --> 00:17:09,240
weekend. 
I I'm interested in just seeing 

310
00:17:09,240 --> 00:17:13,440
these like full on big beefcake 
things and then have that roll 

311
00:17:13,440 --> 00:17:16,800
back into actual meatheads at 
some point too. 

312
00:17:17,359 --> 00:17:20,599
It's it's like you were saying, 
it's like, you know, you can go.

313
00:17:20,920 --> 00:17:24,520
You could pretty much go both 
directions or all directions 

314
00:17:24,520 --> 00:17:27,000
with the stuff. 
And it's one of those, like Ryan

315
00:17:27,000 --> 00:17:29,400
said, it's like one of those 
when you you're like, cool, 

316
00:17:29,400 --> 00:17:33,440
let's take it tactical, like 
let's let's skirmish this out. 

317
00:17:33,720 --> 00:17:36,760
But then man, now I'm too tired.
It's been a little work, you 

318
00:17:36,760 --> 00:17:41,080
know, week at work and let's 
just let's just narrate this 

319
00:17:41,080 --> 00:17:43,320
entire scenario. 
And I think you can do that and 

320
00:17:43,320 --> 00:17:46,440
get away with it too. 
Yeah, yeah, we actually got to 

321
00:17:46,440 --> 00:17:51,080
play me heads on the show our 
TRS play series episode eight 

322
00:17:51,120 --> 00:17:53,920
way back in it says four months 
ago. 

323
00:17:54,400 --> 00:17:58,280
Yeah, we got to play with Stella
Condrey and and Mark was on and 

324
00:17:58,320 --> 00:17:59,360
it was a good time. 
It's great. 

325
00:17:59,360 --> 00:18:05,600
It's super fun game. 
I love how like, I don't know, 

326
00:18:05,600 --> 00:18:09,080
kind of in the a little like 
farther out than Merck Borg on 

327
00:18:09,080 --> 00:18:12,520
the spectrum of like a serious 
game that does not take itself 

328
00:18:12,760 --> 00:18:15,360
that seriously. 
You know, Mark Borg definitely 

329
00:18:15,360 --> 00:18:16,680
has that like gonzo aspect of 
it. 

330
00:18:16,920 --> 00:18:19,880
Meatheads takes itself like 1% 
seriously. 

331
00:18:19,880 --> 00:18:21,680
And I love that so much about 
it. 

332
00:18:21,760 --> 00:18:24,680
Yeah, it was so much fun. 
And even in even in the context 

333
00:18:24,680 --> 00:18:27,080
of playing the game, we had a 
character who just said fuck it,

334
00:18:27,080 --> 00:18:28,800
let's do this thing. 
And like, instantly died. 

335
00:18:28,800 --> 00:18:31,320
And it was just, it felt very 
meatheads at the time. 

336
00:18:31,320 --> 00:18:35,160
So super great game. 
Blarc puts out a lot of amazing 

337
00:18:35,160 --> 00:18:37,000
stuff. 
Eric Hill's a fantastic 

338
00:18:37,000 --> 00:18:39,040
designer. 
Yes, both of them are super 

339
00:18:39,040 --> 00:18:41,800
great people. 
So definitely excited to get 

340
00:18:41,800 --> 00:18:45,680
that in hand. 
Oh and then and then Debbie also

341
00:18:45,680 --> 00:18:48,640
wanted Eric to know like and I 
told him, but that she just 

342
00:18:48,720 --> 00:18:52,120
dislikes that cover because she 
wraps all of these individually.

343
00:18:52,120 --> 00:18:55,600
Before she sent out so she. 
Had to see this picture for 

344
00:18:55,640 --> 00:18:58,080
three. 100% portrait on the 
front there. 

345
00:18:58,360 --> 00:19:00,720
Exactly. 
Yeah, she was just like, that 

346
00:19:00,720 --> 00:19:03,640
cover is just disgusting. 
And I'm like, yes, exactly. 

347
00:19:04,440 --> 00:19:07,160
But yeah, I know I'm. 
I'm excited for this weekend, in

348
00:19:07,160 --> 00:19:12,040
the midst of doing some other 
freelance work of getting this 

349
00:19:12,040 --> 00:19:17,400
to the table and getting some 
stuff for Endless Horror. 

350
00:19:17,400 --> 00:19:18,800
So now look at this. 
Look at that. 

351
00:19:18,800 --> 00:19:24,200
I segued into Endless Horrors. 
I even said it out. 

352
00:19:24,560 --> 00:19:27,520
Loud I'll I'll I'll segue out 
for just a second because I had 

353
00:19:27,520 --> 00:19:31,160
a little note here to myself. 
I love everyone that keeps 

354
00:19:31,160 --> 00:19:34,160
rediscovering that 4th edition 
is not a bad game at all. 

355
00:19:34,160 --> 00:19:36,160
And gamifying your game is not a
bad thing. 

356
00:19:36,400 --> 00:19:42,200
It's my it's my favorite thing. 
So yeah yes, endless horrors. 

357
00:19:43,360 --> 00:19:45,280
I'm just going to I'm just going
to hop over to this page. 

358
00:19:45,280 --> 00:19:48,920
I have a new for For those 
listening again, this doesn't 

359
00:19:48,920 --> 00:19:53,920
matter to you, but for those 
watching new page, look da da. 

360
00:19:55,000 --> 00:19:56,720
Just do like a star wipe or 
something. 

361
00:19:57,400 --> 00:19:59,920
Yeah, it's just really just like
a fade. 

362
00:19:59,920 --> 00:20:05,080
It's called wipe, yes, but great
page here. 

363
00:20:05,080 --> 00:20:07,920
We've got all three of us that I
get to actually display the 

364
00:20:07,920 --> 00:20:11,640
stuff next to me. 
So first of all, I've said this 

365
00:20:11,640 --> 00:20:14,640
like 8 Times Now. 
This cover fucks really hard. 

366
00:20:14,720 --> 00:20:18,800
It's amazing. 
So will talk to me about 

367
00:20:19,240 --> 00:20:21,000
forbidden, some endless horrors,
What? 

368
00:20:21,000 --> 00:20:24,040
What's going on? 
Yeah, so, well, the art is by 

369
00:20:24,360 --> 00:20:26,600
art school Veil. 
He's done that for us before, 

370
00:20:27,400 --> 00:20:29,800
some projects, just incredible 
artists. 

371
00:20:29,800 --> 00:20:32,280
And I'll talk a little bit about
the process and Max, it's quite 

372
00:20:32,280 --> 00:20:36,560
fun, but essentially about, I 
know, six months ago or so, I 

373
00:20:36,560 --> 00:20:39,720
was reading some call a Cthulhu 
Ask role play game, I can't 

374
00:20:39,720 --> 00:20:42,400
remember which one. 
And it had that paragraph at the

375
00:20:42,400 --> 00:20:45,400
start that they all have to have
where they're like, Lovecraft is

376
00:20:45,400 --> 00:20:47,800
a shithead, but we're going to 
use his stuff anyway. 

377
00:20:48,240 --> 00:20:50,880
He's the grandfather of cosmic 
horror, but he's a shithead 

378
00:20:50,880 --> 00:20:53,520
because he was a racist shit. 
And I was just kind of like, 

379
00:20:53,760 --> 00:20:57,160
this is really unfortunate that 
this genre is so indebted to 

380
00:20:57,160 --> 00:21:00,120
this not very nice person with 
very awful ideas. 

381
00:21:00,400 --> 00:21:02,240
Wouldn't it be cool if we had 
some cosmic horror that just 

382
00:21:02,600 --> 00:21:05,760
didn't have to talk about that? 
And I know I'm now immediately 

383
00:21:05,760 --> 00:21:07,360
talking about it. 
So I'm kind of going to my own 

384
00:21:07,360 --> 00:21:08,400
point. 
And that's kind of where and 

385
00:21:08,400 --> 00:21:11,040
what horror came out of was I 
wanted a game where the first 

386
00:21:11,040 --> 00:21:12,360
thing you did was make your own 
elder God. 

387
00:21:13,000 --> 00:21:13,920
And that's what you do in the 
game. 

388
00:21:13,920 --> 00:21:17,440
So it's forbidden Psalm kind of 
core rule set, but it's a 

389
00:21:17,440 --> 00:21:20,200
complete stand alone game. 
When you play as a cult trying 

390
00:21:20,200 --> 00:21:21,720
to end the world, you've 
decided, like in all the other 

391
00:21:21,720 --> 00:21:24,440
games, you're either trying to 
survive the end of the world, 

392
00:21:24,440 --> 00:21:26,000
eco in existence, the end of the
world or stop it. 

393
00:21:26,000 --> 00:21:28,080
And this one, you're like 
NASCAR, the world needs to end. 

394
00:21:28,240 --> 00:21:32,280
That's let's go by doing that. 
And the first thing you do in 

395
00:21:32,280 --> 00:21:36,160
the game is there's 3D100 tables
that you roll on and essentially

396
00:21:36,160 --> 00:21:38,160
you give a description to your 
endless horror. 

397
00:21:38,400 --> 00:21:43,680
You give it a purpose and a 
desire and because there's 3D100

398
00:21:43,680 --> 00:21:45,200
table, there's a million 
combinations. 

399
00:21:45,200 --> 00:21:46,800
So that's kind of where the name
came from. 

400
00:21:46,800 --> 00:21:48,400
Endless horrors from between the
stars. 

401
00:21:49,080 --> 00:21:51,360
Not technically unless there's a
million combinations, but you 

402
00:21:51,360 --> 00:21:55,440
know near enough and you know 
your your descriptor can be 

403
00:21:55,440 --> 00:22:00,360
anything from grotesque to dire 
or you know, terms like that. 

404
00:22:00,680 --> 00:22:05,560
The what it kind of does can be 
anything from it takes 

405
00:22:05,560 --> 00:22:07,640
everybody's eyes or wants all 
the other eyes. 

406
00:22:07,640 --> 00:22:09,120
And and the same with the 
desires. 

407
00:22:09,120 --> 00:22:11,200
They've got this kind of range. 
And then also we go into like 

408
00:22:11,200 --> 00:22:14,320
silliness as all as always, 
because we're still forbidden 

409
00:22:14,320 --> 00:22:15,480
some. 
So there's still some tongue in 

410
00:22:15,480 --> 00:22:17,640
cheek elements. 
So the desires range from, you 

411
00:22:17,640 --> 00:22:21,240
know, wanting to spread disease 
and famine to the whole world to

412
00:22:21,240 --> 00:22:23,240
wanting to change all the fonts 
in the world to comic sans. 

413
00:22:24,720 --> 00:22:27,440
And you, that's the first thing 
you do is you generate this 

414
00:22:27,440 --> 00:22:29,000
elder God that your cult is 
going to worship. 

415
00:22:29,000 --> 00:22:31,280
And then across the campaign, as
you play, because it has a 

416
00:22:31,280 --> 00:22:33,800
narrative campaign, again, you 
can use it as a role place up a 

417
00:22:33,800 --> 00:22:35,880
month. 
You're trying to bring this 

418
00:22:35,880 --> 00:22:38,040
endless horror to the world. 
So you're converting civilians 

419
00:22:38,040 --> 00:22:41,480
to your 'cause you are going out
and doing rituals, you are 

420
00:22:41,480 --> 00:22:45,280
summoning avatars of your God, 
which you, depending on what 

421
00:22:45,480 --> 00:22:47,480
endless horror you generate 
depends on what your avatar 

422
00:22:47,480 --> 00:22:50,080
does. 
And then you, you play across 

423
00:22:50,080 --> 00:22:53,240
this narrative campaign and at 
the end you try and perform the 

424
00:22:53,240 --> 00:22:55,280
final ritual to summon your 
endless horror. 

425
00:22:55,760 --> 00:22:57,840
And if you're successful, the 
endless horror comes and the 

426
00:22:57,840 --> 00:22:58,960
world ends. 
And then there's a section at 

427
00:22:58,960 --> 00:23:01,120
the back that you cross 
reference you on, like what 

428
00:23:01,160 --> 00:23:04,480
horror you generated with this 
section of the back. 

429
00:23:04,720 --> 00:23:06,040
And then it tells you how it 
ends the world. 

430
00:23:06,040 --> 00:23:09,120
So the Comic Sans one, for 
example, spoiler, it ends the 

431
00:23:09,120 --> 00:23:11,600
world by changing all the fonts 
to Comic Sans and humanity just 

432
00:23:11,600 --> 00:23:14,160
gives up. 
We just we accept that the world

433
00:23:14,160 --> 00:23:16,360
is not worth living in anymore 
because all the fonts, all the 

434
00:23:16,360 --> 00:23:19,200
logos in the world are suddenly 
Comic Sans and we just can't 

435
00:23:19,200 --> 00:23:22,280
take it anymore. 
We give up all the way through 

436
00:23:22,280 --> 00:23:25,320
to spreading disease that cannot
be cured and all these things. 

437
00:23:25,320 --> 00:23:28,800
So it's quite a bleak game, but 
there's a lot of like city humor

438
00:23:28,800 --> 00:23:32,320
throughout. 
And yeah, like that's the game. 

439
00:23:32,320 --> 00:23:35,080
It's it's another forbidden 
Psalm kind of core concept. 

440
00:23:35,240 --> 00:23:37,280
So if you've played or come 
across some forbidden Psalm 

441
00:23:37,280 --> 00:23:39,320
games, kind of know what this 
beast is. 

442
00:23:39,760 --> 00:23:41,680
It's fully compatible with more 
Borg and forbidden PS. 

443
00:23:41,680 --> 00:23:43,680
You can use it as a role play 
supplement. 

444
00:23:44,400 --> 00:23:47,400
It's got from my opinion, like 
some of the best art that I've 

445
00:23:47,400 --> 00:23:50,520
had in any of my books, like 
Villa just nailed it. 

446
00:23:50,520 --> 00:23:53,480
So what we did with the art is 
we pre generated 10 of the 

447
00:23:53,480 --> 00:23:56,160
horrors. 
So we rolled on the table, me 

448
00:23:56,160 --> 00:24:00,400
and Val, and then we just gave, 
like, the description of the 

449
00:24:00,400 --> 00:24:02,120
horror, and then Ville just drew
whatever they wanted. 

450
00:24:02,560 --> 00:24:05,120
And that's how we ended up with 
these just incredible pieces of 

451
00:24:05,120 --> 00:24:07,360
art from Ville was just by 
giving those descriptions. 

452
00:24:07,920 --> 00:24:10,520
And that's kind of the thing I'm
most excited about is people 

453
00:24:10,520 --> 00:24:13,240
generating their own and then 
deciding what that looks like 

454
00:24:13,320 --> 00:24:16,600
and either sculpting a miniature
or making something called 

455
00:24:16,600 --> 00:24:18,520
finding a miniature that like, 
matches it. 

456
00:24:19,400 --> 00:24:21,240
I'm really excited for that 
element of this game when it 

457
00:24:21,240 --> 00:24:24,240
hits people's hands. 
Yeah, it's on Kickstarter at the

458
00:24:24,240 --> 00:24:25,880
moment. 
It's pretty much finished. 

459
00:24:25,880 --> 00:24:27,080
It's just in the editing phase 
now. 

460
00:24:28,680 --> 00:24:31,120
Just finished the first pass 
this week and it's going over to

461
00:24:31,120 --> 00:24:34,840
Raza rather editor next week. 
And yeah, it's fully fleshed 

462
00:24:34,840 --> 00:24:37,040
out. 
It's probably, I think from core

463
00:24:37,040 --> 00:24:38,240
books. 
It's like one of the longest 

464
00:24:38,240 --> 00:24:40,240
ones we've done because it's got
all these extra tables, these 

465
00:24:40,240 --> 00:24:44,080
D100 tables in just quite a bit 
of a mammoth of a thing. 

466
00:24:44,760 --> 00:24:47,720
But yeah, quite proud of it in 
terms of the luck and the design

467
00:24:47,800 --> 00:24:51,880
feels like like just very 
cohesive and kind of grim and 

468
00:24:52,160 --> 00:24:53,560
yeah, beautiful in a very sick 
way. 

469
00:24:53,720 --> 00:24:56,600
But yeah, that's the. 
Game, it's got a lot of 

470
00:24:56,600 --> 00:24:59,160
replayability. 
Like you said, you've got that 

471
00:24:59,720 --> 00:25:06,880
the bit where you can, you know,
remake any number of of elder of

472
00:25:06,880 --> 00:25:08,880
endless horrors. 
Elder gods, whatever you want to

473
00:25:08,880 --> 00:25:11,800
call them, the book calls them 
endless horrors. 

474
00:25:11,800 --> 00:25:14,120
That's what they're called. 
Come on, come on, I'm the 

475
00:25:14,120 --> 00:25:15,960
editor. 
I've got a rumor that's because 

476
00:25:15,960 --> 00:25:18,000
I'll just start calling them 
elder gods and then I'll let 

477
00:25:18,000 --> 00:25:20,560
elder gods slip in there. 
You will have written elder gods

478
00:25:20,560 --> 00:25:23,600
in there and at some point I'm 
going to be like fucking will 

479
00:25:25,440 --> 00:25:28,440
blame it on myself, but there's 
so there's the mastery 

480
00:25:28,440 --> 00:25:36,200
playability of it's fun. 
Like there's 3D100 tables that 

481
00:25:36,200 --> 00:25:39,640
you can just sit there and just 
generate up those gods. 

482
00:25:39,920 --> 00:25:44,680
I, me, I will probably generate 
three or four of them and then 

483
00:25:44,680 --> 00:25:47,960
come up with the what some 
people will call stupidest one. 

484
00:25:48,000 --> 00:25:51,600
I'm really, I want to get one of
the ones that has the that wants

485
00:25:51,840 --> 00:25:55,240
the ducks more spoilers. 
There's one that wants wooden 

486
00:25:55,240 --> 00:25:58,440
ducks, right? 
I would love to get that just so

487
00:25:58,440 --> 00:26:00,520
that I can make quacking noises 
the whole time. 

488
00:26:00,520 --> 00:26:03,120
And then yes, that is part of 
one of the things too. 

489
00:26:03,520 --> 00:26:06,320
But that would drive Debbie 
crazy. 

490
00:26:06,360 --> 00:26:08,520
She would be really annoyed with
that. 

491
00:26:08,520 --> 00:26:11,240
And one of the things that I do 
with a lot of my characters is 

492
00:26:11,240 --> 00:26:14,040
come up with bad voices that 
annoy my girlfriend. 

493
00:26:15,760 --> 00:26:18,640
So I could have some fun just 
sitting around and rolling out, 

494
00:26:19,080 --> 00:26:21,040
you know, endless horrors all 
day. 

495
00:26:21,040 --> 00:26:28,240
But then also this is there's 
also the ability to play all of 

496
00:26:28,240 --> 00:26:32,360
these scenarios as investigators
or nights, depending on the 

497
00:26:32,360 --> 00:26:34,280
different era there. 
And there's the three different 

498
00:26:34,280 --> 00:26:38,040
eras that you can possibly play 
them in, you know, like these 

499
00:26:38,040 --> 00:26:43,000
are all like little modular 
overlays over everything that 

500
00:26:43,000 --> 00:26:49,960
add even more replayability. 
You know, like it, the fact that

501
00:26:49,960 --> 00:26:53,240
I don't know, it's great that 
you wrote, you know, we moved 

502
00:26:53,240 --> 00:26:58,760
them to the end, but you can 
play the the entire game One 

503
00:26:58,760 --> 00:27:02,560
Direction, but as a cult versus 
the other, You know, the cult of

504
00:27:02,560 --> 00:27:06,280
the crawling eye, which are like
the big bad guys or the 

505
00:27:06,360 --> 00:27:08,440
investigators. 
But then you can also completely

506
00:27:08,440 --> 00:27:11,400
change the entire narrative and 
play it backwards where you're 

507
00:27:11,400 --> 00:27:15,800
the investigators, you know, 
closer to like the Arkham files 

508
00:27:15,800 --> 00:27:20,880
games and stuff like that from 
Fantasy Flight or the, you know,

509
00:27:21,000 --> 00:27:26,200
your normal call of Cthulhu type
stuff where you can play as as 

510
00:27:26,240 --> 00:27:28,600
the quote UN quote good guys 
moving forward. 

511
00:27:28,920 --> 00:27:31,640
And there's different stats for 
that. 

512
00:27:31,760 --> 00:27:35,160
That's the thing I really love 
about all these iterations of FP

513
00:27:35,160 --> 00:27:40,560
and, and, and 3rd party 
iterations about FP is you've 

514
00:27:40,560 --> 00:27:44,720
set a great example of this is 
how you do it because reskinning

515
00:27:44,720 --> 00:27:47,680
and everyone listening I'm sure 
knows what skinning is and 

516
00:27:47,680 --> 00:27:53,640
reskinning is, you know, it's 
kind of an easy thing to do to a

517
00:27:53,640 --> 00:27:56,800
point with a lot of RPG systems 
because you want to put 

518
00:27:56,800 --> 00:27:59,560
something in space. 
Well, you change up your damage 

519
00:27:59,560 --> 00:28:02,840
ranges and you maybe give them 
some space guns and stuff like 

520
00:28:02,840 --> 00:28:05,640
that. 
And I think that the real great 

521
00:28:05,640 --> 00:28:10,720
thing with FP is that it changes
those individually, You know, 

522
00:28:10,720 --> 00:28:13,440
it, it's not just a simple paint
job. 

523
00:28:13,480 --> 00:28:16,320
You know, we didn't do a pallet 
swap on this thing and call it 

524
00:28:16,320 --> 00:28:18,720
another thing. 
It's like each setting is 

525
00:28:18,720 --> 00:28:22,400
tailored down to really, really,
really make sense. 

526
00:28:22,400 --> 00:28:25,080
You know, like that's like 
changing the names in most 

527
00:28:25,080 --> 00:28:30,520
muscular minis, just changing 
the names of specific monsters 

528
00:28:30,520 --> 00:28:33,040
and stuff like that would have 
been enough. 

529
00:28:33,040 --> 00:28:35,880
But Tyler actually went through 
and actually worked out their 

530
00:28:35,880 --> 00:28:39,640
cool weird special attacks that 
deal with Braun, you know, And 

531
00:28:39,640 --> 00:28:42,720
then you fight the the big bad 
guy, you know, the mass monster 

532
00:28:42,720 --> 00:28:46,280
and the mass monster does a cool
neat thing as opposed to just 

533
00:28:46,280 --> 00:28:49,320
being like a dragon and you 
fight it and stuff like that. 

534
00:28:50,520 --> 00:28:52,760
So what, you know, like 
reskinning something, I feel 

535
00:28:52,760 --> 00:28:56,120
like it was like drumming, 
right? 

536
00:28:56,120 --> 00:28:58,800
Like everyone can technically 
drum, but very few people are 

537
00:28:58,800 --> 00:29:02,960
Neil Pert. 
So you can literally just be 

538
00:29:02,960 --> 00:29:06,520
like, dungeon is not a spaceship
and like you reskinned it. 

539
00:29:06,520 --> 00:29:10,240
But yeah, forbidden Psalm. 
Here's another thing that's 

540
00:29:10,320 --> 00:29:13,440
great about Forbidden Psalm is 
there's a shit load of it, 

541
00:29:13,440 --> 00:29:16,560
right? 
And every single one is built on

542
00:29:16,560 --> 00:29:19,880
roughly the same bones, but 
feels incredibly different. 

543
00:29:19,880 --> 00:29:22,640
Like Dread Knights feels 
incredibly driven the last war, 

544
00:29:22,960 --> 00:29:24,840
you know, kill sample, process 
everything. 

545
00:29:24,840 --> 00:29:28,760
And like even going through this
because I got the pre edit and 

546
00:29:28,760 --> 00:29:31,720
now the edit for this, it again 
built on the same bones. 

547
00:29:31,720 --> 00:29:34,760
You get to like the character 
creation page, like -3 -, 1 like

548
00:29:34,760 --> 00:29:36,120
all that. 
You're like, OK, it's forbidden 

549
00:29:36,120 --> 00:29:38,520
sum. 
And then you see, I'm looking at

550
00:29:38,520 --> 00:29:41,720
the spread on 8889 and see 
abysmal terror of the deep that 

551
00:29:41,720 --> 00:29:43,720
wants to bring forth endless 
monstrosities. 

552
00:29:43,720 --> 00:29:45,440
And you go through the rest of 
it. 

553
00:29:45,440 --> 00:29:47,560
And it's not just a simple 
reskinning. 

554
00:29:47,560 --> 00:29:51,560
It's definitely a much more in 
depth kind of like, I don't 

555
00:29:51,560 --> 00:29:53,400
know, like rebirthing, you know 
what I mean? 

556
00:29:53,400 --> 00:29:56,840
Like it comes out with a whole 
new flesh bag, you know, every 

557
00:29:56,840 --> 00:30:00,200
time it every time it does. 
And it's that is, again, another

558
00:30:00,200 --> 00:30:02,360
one of the things that I really 
love about Ford and Psalm is 

559
00:30:02,360 --> 00:30:05,000
that it's always going to feel 
familiar, but it's always going 

560
00:30:05,000 --> 00:30:06,480
to feel different. 
Yep. 

561
00:30:06,960 --> 00:30:10,800
Well, and then the you you 
mentioned the the last war and 

562
00:30:10,800 --> 00:30:15,920
dread Knights, those are within 
40 years of each other on either

563
00:30:15,920 --> 00:30:19,360
side of the turn of the 1800s 
going into the 1900s, you know, 

564
00:30:19,520 --> 00:30:25,040
like if you place them in real 
world context, but they're both 

565
00:30:25,040 --> 00:30:29,560
dramatically different. 
Like, you know, DN is definitely

566
00:30:29,560 --> 00:30:34,000
like, I'm fighting these 
vampires, like this is not a 

567
00:30:34,000 --> 00:30:38,280
good time, you know, and then 
the last war is I'm in a war and

568
00:30:38,280 --> 00:30:40,840
there are also monsters there 
too, but this is also not a good

569
00:30:40,840 --> 00:30:42,520
time. 
But they're they're their own 

570
00:30:42,520 --> 00:30:45,560
distinctly different versions of
Not a Good Time. 

571
00:30:46,640 --> 00:30:49,960
Yeah, and it's a good time. 
I think for me it's that thing 

572
00:30:49,960 --> 00:30:54,120
of when I do that and when I 
when I first did the first 

573
00:30:54,120 --> 00:30:58,120
reskin, like the last war, I 
didn't want it to just be that 

574
00:30:58,120 --> 00:31:00,200
like, Oh, I've taken the same 
game and I've taken the floors 

575
00:31:00,200 --> 00:31:02,120
and feats and I've taken these 
things and I've just renamed 

576
00:31:02,120 --> 00:31:03,440
them to a period appropriate 
things. 

577
00:31:04,120 --> 00:31:05,960
It was like, you know, this is 
all going to be new content 

578
00:31:05,960 --> 00:31:07,560
partly. 
So it's like, Hey, you can add 

579
00:31:07,560 --> 00:31:10,120
these books together and now 
you've got even more stuff like 

580
00:31:10,440 --> 00:31:12,480
the floors and feats tables and 
all the actual mechanics that 

581
00:31:12,480 --> 00:31:15,080
get added and all these things. 
You can just play these as this 

582
00:31:15,080 --> 00:31:18,480
huge game if you wish to, But it
was also that value proposition.

583
00:31:19,000 --> 00:31:21,840
If you're going to ask someone 
to like drop some money on a new

584
00:31:21,840 --> 00:31:25,040
book, it feels disingenuous to 
just be like, Oh, I changed the 

585
00:31:25,080 --> 00:31:28,360
art, I changed the design, you 
know, for me and like not 

586
00:31:28,520 --> 00:31:29,680
describing anyone that does 
that. 

587
00:31:29,680 --> 00:31:33,480
But for me it was like, I want 
this to be a unique product that

588
00:31:33,480 --> 00:31:39,400
has new content, new in jokes, 
new silly bits, new narrative 

589
00:31:39,400 --> 00:31:42,440
setting. 
That's a really important thing 

590
00:31:42,440 --> 00:31:46,480
for me feeling as a creator that
like I'm not good at capitalism.

591
00:31:46,560 --> 00:31:49,080
So get asking people to give me 
money for a thing I made. 

592
00:31:49,080 --> 00:31:51,400
Like I want to make sure it's 
the best value it can be for 

593
00:31:51,400 --> 00:31:53,920
people. 
And yeah, like it's really 

594
00:31:53,920 --> 00:31:56,680
important to me that each one of
these games is really stand 

595
00:31:56,680 --> 00:31:58,920
alone and unique. 
And I don't want it to ever be 

596
00:31:58,920 --> 00:32:01,600
like, oh, well, I've played FP 
and I started playing last war 

597
00:32:01,600 --> 00:32:03,560
and it was the same thing, just 
their guns now. 

598
00:32:03,640 --> 00:32:07,240
So why would I bother? 
Like I want it to feel like this

599
00:32:07,240 --> 00:32:10,240
neat, unique experience you're 
having each time that it is 

600
00:32:10,240 --> 00:32:14,160
actually worthwhile doing. 
And it was hard continues that 

601
00:32:14,160 --> 00:32:15,520
theme. 
And Joe mentioned like the 

602
00:32:15,520 --> 00:32:18,080
different eras in it. 
So we we've put rules in for 

603
00:32:18,080 --> 00:32:22,000
playing at medieval kind of turn
of the century and modern. 

604
00:32:23,040 --> 00:32:27,680
And again, the idea with that 
was like people can take their 

605
00:32:27,680 --> 00:32:30,760
existing games of forbidden 
Psalm if they want and use this 

606
00:32:30,760 --> 00:32:33,640
almost as like a bolt on. 
So you can take your war band 

607
00:32:33,640 --> 00:32:35,600
and then suddenly they've become
a cult and forbidden some. 

608
00:32:35,960 --> 00:32:39,160
Or in last war in the trenches, 
they've suddenly become a cult 

609
00:32:39,160 --> 00:32:41,520
and they've decided to go off 
and do culty things. 

610
00:32:42,440 --> 00:32:43,760
Yeah. 
That was also an important like 

611
00:32:43,760 --> 00:32:46,120
factor of like how does this 
game interact with the previous 

612
00:32:46,120 --> 00:32:49,000
games if people played them? 
Because there are people out 

613
00:32:49,000 --> 00:32:51,240
there that have, I went to UK 
Games Explorer and there were 

614
00:32:51,240 --> 00:32:52,720
people coming up and like 
they've literally bought every 

615
00:32:52,720 --> 00:32:55,880
single thing I've done ever, 
which was kind of blew my mind. 

616
00:32:56,120 --> 00:32:58,520
So it was like, yeah, OK, well 
let's make a thing that like 

617
00:32:58,640 --> 00:33:01,160
directly can be used as a bolt 
on if they want it to be, as 

618
00:33:01,160 --> 00:33:03,400
well as a standalone. 
So these kind of thought 

619
00:33:03,400 --> 00:33:05,560
processes I go through when I'm 
creating these games of how do I

620
00:33:05,560 --> 00:33:09,520
make it so it feels valuable to 
people in that sense that it has

621
00:33:09,520 --> 00:33:11,280
value. 
It's not just to reskin with 

622
00:33:11,280 --> 00:33:14,120
some new pretty art, which in 
itself would be valuable, but 

623
00:33:14,280 --> 00:33:16,720
yeah. 
Ryan's holding up his pilot. 

624
00:33:16,880 --> 00:33:23,040
One of those people, yeah. 
Because not only not only do I 

625
00:33:23,040 --> 00:33:25,120
have everything, I have 
everything in softcover and 

626
00:33:25,120 --> 00:33:29,280
hardcover in every color, I also
have some like editor edition, 

627
00:33:29,280 --> 00:33:30,640
so. 
He's got some like he's got some

628
00:33:30,680 --> 00:33:34,840
random stuff I've I've sent out 
to him and some random copies of

629
00:33:34,840 --> 00:33:37,040
stuff. 
Yeah, I even, I got some of the 

630
00:33:37,040 --> 00:33:40,640
third party stuff, you know, 
like, yeah, I, I, I. 

631
00:33:40,680 --> 00:33:44,560
Have. 
I remember doing the review of 

632
00:33:44,560 --> 00:33:48,440
Forbidden Solomon was like, oh, 
no, oh, no, please stop making 

633
00:33:48,440 --> 00:33:52,600
stuff because it's not, it's, it
will be a whole, a whole, whole 

634
00:33:54,960 --> 00:33:59,160
whole shelf here soon. 
But yes, yeah. 

635
00:34:00,120 --> 00:34:01,320
It's been a really fun project 
though. 

636
00:34:01,320 --> 00:34:05,840
Endless horror, like it's been 
such to go like, so you know, in

637
00:34:05,840 --> 00:34:07,840
the other games they're not 
exactly like hearted or anything

638
00:34:07,840 --> 00:34:10,719
in the sense of the settings. 
They're pretty grim for this one

639
00:34:10,719 --> 00:34:13,520
to really lean into like, Oh no,
you are not good people. 

640
00:34:14,159 --> 00:34:16,679
Like you're a cult. 
You're trying to end the world. 

641
00:34:17,280 --> 00:34:19,760
Like that's been a really fun 
experience. 

642
00:34:20,639 --> 00:34:23,280
Yeah, I've had a lot of fun just
being a bit evil with it. 

643
00:34:24,400 --> 00:34:27,400
Yeah, for me, I, I like, I 
really, I just want to touch 

644
00:34:27,400 --> 00:34:33,400
back on. 
I really enjoy I'm I'm scrolling

645
00:34:33,400 --> 00:34:36,360
through the PDF realizing like 
we got to put page numbers on 

646
00:34:36,360 --> 00:34:38,440
the right side. 
I guess I got to do that. 

647
00:34:38,719 --> 00:34:41,280
Maybe I'll make you do that will
make I'll make you do that. 

648
00:34:41,280 --> 00:34:45,080
Will it's your it's your weekend
in the sandbox with the file. 

649
00:34:45,080 --> 00:34:49,120
So get those get those page 
numbers on the right side. 

650
00:34:49,480 --> 00:34:51,159
They're on some of them, but not
all of them. 

651
00:34:51,800 --> 00:34:53,320
So we got to take them off some 
of them. 

652
00:34:53,320 --> 00:34:56,719
I see magic. 
This is live editing. 

653
00:34:56,719 --> 00:34:58,600
Here we go. 
But I just wanted to touch on 

654
00:34:58,640 --> 00:35:04,240
again, like the, the, the you 
said the the bolt on aspect and 

655
00:35:04,240 --> 00:35:08,800
when we moved those 
investigators and Knights, you 

656
00:35:08,800 --> 00:35:12,680
know, playing as that back to 
the end, I someone could 

657
00:35:12,760 --> 00:35:20,160
conceivably just print those 3 
spreads out and then bolt the 

658
00:35:20,200 --> 00:35:27,840
and then it, it, it's almost 
like a distillation of dread 

659
00:35:27,840 --> 00:35:32,480
Knights, although Dread Knights 
has it, it, it is, but at the 

660
00:35:32,480 --> 00:35:34,520
same time it's not. 
So you can tip it. 

661
00:35:34,520 --> 00:35:39,640
You can play classically trained
like Culo Coc, as in the RPG, 

662
00:35:39,640 --> 00:35:43,040
like you can play as the 
librarian, the scientist and 

663
00:35:43,040 --> 00:35:46,160
what not. 
But you could even like I'm 

664
00:35:46,160 --> 00:35:48,920
already seeing time travel 
happening. 

665
00:35:49,480 --> 00:35:53,160
So there and see, and now we're 
going to do the time travel 

666
00:35:53,160 --> 00:35:56,440
version where it's just see, I 
see this is how it works, 

667
00:35:56,440 --> 00:35:57,680
people. 
This is how it works, folks. 

668
00:35:57,920 --> 00:36:00,800
I say a thing or will says a 
thing and then he he just does 

669
00:36:00,800 --> 00:36:05,120
it and he just makes it happen. 
What else do we have in the 

670
00:36:05,120 --> 00:36:07,480
future? 
We have forbidden Seas that's 

671
00:36:07,480 --> 00:36:09,120
sitting on my desk over here 
now. 

672
00:36:09,120 --> 00:36:10,600
It's taking the place of endless
Horse. 

673
00:36:10,600 --> 00:36:17,600
So that'll be next month's is We
Are Dust, which is summertime 

674
00:36:19,360 --> 00:36:21,320
beating up the chads at the 
beach. 

675
00:36:21,360 --> 00:36:22,920
That'll be that'll be a good 
one. 

676
00:36:23,480 --> 00:36:29,000
And then August is forbidden 
seas and that's sitting over 

677
00:36:29,000 --> 00:36:30,320
here. 
That one's going to be a double 

678
00:36:30,320 --> 00:36:35,960
sized issue of the monthly 
because it's I haven't even 

679
00:36:35,960 --> 00:36:37,680
looked at it yet. 
I guess I should. 

680
00:36:38,240 --> 00:36:41,760
So it's it's your it's your 
pirate, you know, pirates and 

681
00:36:41,760 --> 00:36:45,640
stuff. 
And the we wanted to have ship 

682
00:36:45,640 --> 00:36:49,440
to ship combat as well as like 
more scenarios and like how do 

683
00:36:49,440 --> 00:36:51,000
you manage it and stuff like 
that? 

684
00:36:51,000 --> 00:36:53,480
So it's, you know, it's quite a 
chunky one. 

685
00:36:53,480 --> 00:36:59,480
It got some amazing art in there
from a guy called Boris who does

686
00:36:59,840 --> 00:37:02,640
just the weirdest one of the 
things, my favorite art he's 

687
00:37:02,640 --> 00:37:04,840
done that you'll see in it is a 
thing called the land shark, 

688
00:37:05,120 --> 00:37:06,960
which is like a cross between a 
crab and a shark. 

689
00:37:07,840 --> 00:37:10,880
It's just the weirdest creature 
that and I love it so hard. 

690
00:37:11,320 --> 00:37:13,160
And it just came from like 
people in the Discord going, is 

691
00:37:13,160 --> 00:37:15,800
there going to be sharks? 
And I just screaming back a land

692
00:37:15,800 --> 00:37:18,000
shark for some reason. 
I was having a weird moment and 

693
00:37:18,000 --> 00:37:19,720
then now we have land sharks in 
the game. 

694
00:37:21,480 --> 00:37:24,800
Yeah. 
So it's your pirate forbidden 

695
00:37:24,800 --> 00:37:28,000
Psalm basically. 
So it adds like rules for being 

696
00:37:28,000 --> 00:37:31,560
a pirate, being a captain 
manning a ship, how you upgrade 

697
00:37:31,560 --> 00:37:34,720
your ship, how you bought other 
people's ships, all that kind of

698
00:37:34,720 --> 00:37:36,520
stuff. 
So it's a pretty hefty 1. 

699
00:37:36,880 --> 00:37:40,480
So it's a longer of the monthly.
It's like 32 pages, I think it 

700
00:37:40,480 --> 00:37:44,760
is. 
Then we've got in September, 

701
00:37:44,760 --> 00:37:47,040
then will be the next one, which
is Night in the Museum, which is

702
00:37:47,040 --> 00:37:50,800
an expansion for Dread Knights, 
in which you are essentially 

703
00:37:50,800 --> 00:37:54,440
employed to go and steal back 
from a museum the artifacts 

704
00:37:54,440 --> 00:37:55,600
they've stolen from other 
countries. 

705
00:37:58,720 --> 00:38:01,960
So yeah, some mysterious 
benefactors pay you to go in and

706
00:38:01,960 --> 00:38:05,440
like, rough up the custodians of
the museum and steal back their 

707
00:38:05,440 --> 00:38:07,400
shit. 
So is it stealing if it's really

708
00:38:07,440 --> 00:38:12,520
yours? 
It's yeah, requiring, yeah. 

709
00:38:12,880 --> 00:38:16,600
But yeah, it's definitely that. 
So that's that's a fun one that 

710
00:38:16,600 --> 00:38:18,560
I'm working on at the moment. 
Yeah. 

711
00:38:18,560 --> 00:38:20,120
And then we got and. 
Then what do we have for the 

712
00:38:20,120 --> 00:38:24,360
rest of the year? 
So October is our will be dead 

713
00:38:24,360 --> 00:38:26,560
Festival 4. 
So that's your Halloween themes,

714
00:38:27,760 --> 00:38:33,400
your Halloween themes spin. 
November is the last War 

715
00:38:33,400 --> 00:38:35,480
expansion, if I'm remembering 
correctly. 

716
00:38:35,960 --> 00:38:42,440
And then we've got December is 
seasons Beat Things too, which 

717
00:38:42,440 --> 00:38:46,160
is like our Christmas themes, 
Christmas theme one that we're 

718
00:38:46,160 --> 00:38:48,840
going to be doing. 
So yeah, that's the year out. 

719
00:38:48,840 --> 00:38:50,840
And then we've already got plans
for next year. 

720
00:38:50,840 --> 00:38:53,640
So as well as other big books 
come in. 

721
00:38:53,640 --> 00:38:55,880
So we're going to be doing 
hopefully launching childhoods 

722
00:38:56,000 --> 00:39:00,480
come November time, which is the
basically kid friendly version 

723
00:39:00,480 --> 00:39:02,640
of forbidden. 
PS It's not pretty kid friendly 

724
00:39:03,920 --> 00:39:07,160
and. 
I mean, to be, let's be honest, 

725
00:39:07,160 --> 00:39:09,640
Renan Snippy was a kid show. 
No, it fucking wasn't. 

726
00:39:10,080 --> 00:39:11,320
Rock's Modern Life was a kid 
show. 

727
00:39:11,320 --> 00:39:14,280
No, it fucking wasn't. 
So like, if we're if we're doing

728
00:39:14,280 --> 00:39:16,880
kid shows like that, then then 
yeah, it's your kids. 

729
00:39:17,640 --> 00:39:23,120
So it is the the setting for it 
is it's a 90s childhood as a, as

730
00:39:23,120 --> 00:39:25,440
a game. 
So you play in a as a group of 

731
00:39:25,600 --> 00:39:28,960
children who are having a like a
summer adventure and you're 

732
00:39:28,960 --> 00:39:31,520
basically dealing with goblins 
that come to town because 

733
00:39:31,520 --> 00:39:32,840
there's a thing called goblin 
juice. 

734
00:39:32,960 --> 00:39:34,760
But then it turns out the 
company have been juicing the 

735
00:39:34,760 --> 00:39:36,480
goblins. 
So you actually have to go save 

736
00:39:36,480 --> 00:39:38,200
the goblins. 
So that's what I mean it's child

737
00:39:38,200 --> 00:39:40,600
friendly, but it's about saving 
goblins from being juiced. 

738
00:39:41,880 --> 00:39:45,360
So it's very it's a very 90s 
like spin. 

739
00:39:45,760 --> 00:39:48,520
But yeah, you're you're not, 
you're not sure if you're 

740
00:39:48,520 --> 00:39:50,800
playing as the kids like 
imagination or not. 

741
00:39:50,920 --> 00:39:55,480
So it's very like that kind of 
setting where it's you could use

742
00:39:55,560 --> 00:39:58,680
any minis because it's the kids 
are being their imagination, 

743
00:39:58,680 --> 00:40:00,160
right? 
Like they've seen themselves as 

744
00:40:00,160 --> 00:40:02,840
these heroes. 
But you could also just play 

745
00:40:02,840 --> 00:40:04,960
with kid models that are running
around with carpet sorts, so. 

746
00:40:05,320 --> 00:40:08,440
No, that's awesome. 
I mean, so here this is I mean 

747
00:40:08,440 --> 00:40:10,600
90s again, 90s cartoons were 
fucked up. 

748
00:40:10,600 --> 00:40:12,520
Like, my parents didn't let me 
watch The Simpsons growing up, 

749
00:40:12,520 --> 00:40:15,400
probably because some news at 
some point said it, but they let

750
00:40:15,400 --> 00:40:17,560
me watch me and Stimpy. 
And I distinctly remember an 

751
00:40:17,560 --> 00:40:23,320
episode where he's like using a 
cheese grater to like, I cut the

752
00:40:23,360 --> 00:40:26,280
skin off of his leg and then 
pouring salt and lemon into it. 

753
00:40:26,280 --> 00:40:28,640
I'm like, I'm not allowed to 
watch The Simpsons, but I can 

754
00:40:28,640 --> 00:40:30,440
watch this. 
Yeah. 

755
00:40:30,720 --> 00:40:33,320
So make it make sense. 
That sounds awesome. 

756
00:40:33,320 --> 00:40:34,360
Yeah. 
It's interesting. 

757
00:40:34,360 --> 00:40:37,200
The last So I looked back, the 
last time you were on was 

758
00:40:37,200 --> 00:40:39,400
actually both of you together, 
Episode 114. 

759
00:40:39,400 --> 00:40:43,480
That was only about 45 episodes 
ago. 

760
00:40:43,480 --> 00:40:45,080
That was just talking about in 
Times Edition. 

761
00:40:45,080 --> 00:40:48,800
But I feel like even the time 
you were on before that, you 

762
00:40:48,800 --> 00:40:50,240
were talking about the space 
game. 

763
00:40:50,240 --> 00:40:52,520
I don't remember what it was 
called at the time. 

764
00:40:52,560 --> 00:40:54,560
Wasn't it called like Project 
More? 

765
00:40:54,560 --> 00:40:55,840
Yeah. 
Is that so? 

766
00:40:55,840 --> 00:40:57,920
Was Project More? 
Is this Project Maura? 

767
00:40:58,840 --> 00:41:02,040
No, so Project Maura is coming. 
So what Project Maura was 

768
00:41:02,040 --> 00:41:06,240
originally was going to be a 
take on mothership put into a 

769
00:41:06,240 --> 00:41:08,680
miniature's game. 
So instead of using more Borg as

770
00:41:08,680 --> 00:41:10,920
the kind of and the rules more 
Borg into the forbidden some 

771
00:41:10,920 --> 00:41:13,400
engine, it was going to be using
the mothership one. 

772
00:41:13,520 --> 00:41:16,400
And it as it was a new thing, I 
was doing a lot of play testing.

773
00:41:16,400 --> 00:41:18,760
So that's what played it a bit, 
but then also I wanted to wait 

774
00:41:18,760 --> 00:41:20,920
until the Mothership box that 
actually was out in retail 

775
00:41:21,000 --> 00:41:24,160
before making something that was
a spin on it because I wanted to

776
00:41:24,160 --> 00:41:26,520
play Mothership and get a feel 
for it before I wanted to then 

777
00:41:26,520 --> 00:41:28,520
convert it. 
We've actually decided to make 

778
00:41:28,520 --> 00:41:31,080
it as a module for Mothership in
the sense there'll be a way to 

779
00:41:31,080 --> 00:41:34,280
play it as a role play module. 
But actually we're going to, 

780
00:41:34,640 --> 00:41:36,760
we've decided to use the 
forbidden some engine for it 

781
00:41:36,760 --> 00:41:38,080
because there's no reason to 
change. 

782
00:41:38,080 --> 00:41:40,920
Like actually because all of 
these games don't. 

783
00:41:41,280 --> 00:41:44,040
And I don't mean this sparring 
me of my own thing, but it kind 

784
00:41:44,040 --> 00:41:45,640
of don't really matter on the 
engine. 

785
00:41:45,680 --> 00:41:47,200
The engine's there to fuel the 
narrative. 

786
00:41:47,200 --> 00:41:50,040
So as long as that's still 
happening, then it doesn't 

787
00:41:50,040 --> 00:41:52,160
really matter. 
So that's coming out next year. 

788
00:41:52,280 --> 00:41:54,760
The whole idea with that game is
you're going to have your core 

789
00:41:54,760 --> 00:41:57,480
book, which would be quite thin,
which is going to be, it's 

790
00:41:57,480 --> 00:42:01,360
called legitimate salvage. 
And legitimate salvage is the 

791
00:42:01,360 --> 00:42:04,680
core rules and they're going to 
be based on and it tells you how

792
00:42:04,680 --> 00:42:06,400
to make your crew and all that 
kind of stuff. 

793
00:42:06,760 --> 00:42:12,560
You essentially play as 4. 
You have a crew of four that are

794
00:42:12,560 --> 00:42:16,600
employed by an awful company to 
go and and to take legitimate 

795
00:42:16,600 --> 00:42:17,720
salvage. 
And then we're going to have 

796
00:42:17,720 --> 00:42:20,240
modules that you saw in. 
And the first one is Project 

797
00:42:20,240 --> 00:42:23,640
Mara, where you go on to the 
space station called Mara and 

798
00:42:23,640 --> 00:42:26,040
you're trying to basically 
salvage it for this company. 

799
00:42:26,280 --> 00:42:27,760
But of course it's filled with 
horrible things. 

800
00:42:28,160 --> 00:42:29,880
And that's what each game is 
going to be. 

801
00:42:29,880 --> 00:42:32,200
And the idea in this game, 
unlike the other games where you

802
00:42:32,200 --> 00:42:35,040
have a small amount of resource 
at the beginning in this, you 

803
00:42:35,040 --> 00:42:37,360
can buy all the equipment you 
want, but then you're in debt to

804
00:42:37,360 --> 00:42:39,680
the company. 
And then that's going to have 

805
00:42:39,680 --> 00:42:41,960
like an in game effect of like 
how much debt you have and how 

806
00:42:41,960 --> 00:42:43,640
much you need to encourage 
mission. 

807
00:42:44,120 --> 00:42:46,160
And they take interest off your 
money each time. 

808
00:42:46,920 --> 00:42:51,160
There's a whole thing where they
don't pay hazard pay unless one 

809
00:42:51,160 --> 00:42:53,600
of your guys die. 
So if everybody lives, even if 

810
00:42:53,600 --> 00:42:55,400
they get really messed up, 
they're like, no, no, we didn't 

811
00:42:55,400 --> 00:42:56,440
die. 
So it wasn't that dangerous. 

812
00:42:56,440 --> 00:42:59,400
So it's very like corporate 
horror in that sense. 

813
00:42:59,400 --> 00:43:01,600
But yeah, you play as like a 
salvage crew. 

814
00:43:02,160 --> 00:43:04,480
That's definitely coming. 
It's it's on the slate for next 

815
00:43:04,480 --> 00:43:06,280
year. 
So starting to engage artists 

816
00:43:06,280 --> 00:43:09,720
into that project. 
At the moment, the kind of core 

817
00:43:09,720 --> 00:43:14,280
setting is all written up. 
There's probably about 30% of 

818
00:43:14,280 --> 00:43:15,480
the design work already done on 
it. 

819
00:43:16,600 --> 00:43:18,160
But yeah, that's that's one 
that's coming. 

820
00:43:18,960 --> 00:43:21,160
That's awesome. 
And there's like a tinge of 

821
00:43:21,160 --> 00:43:23,640
traveler in there a little bit 
on like being in debt. 

822
00:43:23,640 --> 00:43:29,680
But I love the the kind of what,
you know, one thing comes out 

823
00:43:29,680 --> 00:43:32,400
and there's a bunch, but there's
like the lethal company game and

824
00:43:32,400 --> 00:43:34,160
then there's like the other 
ones, like those video games 

825
00:43:34,160 --> 00:43:39,080
where it's like go capitalism 
over there and we'll we'll take 

826
00:43:39,080 --> 00:43:40,800
all the bits. 
And if you die, Oh well, you 

827
00:43:40,800 --> 00:43:43,960
know, yeah, that's cool. 
It's a nice matchup of like a 

828
00:43:43,960 --> 00:43:48,320
lethal company and like traveler
bits and and the obvious, you 

829
00:43:48,320 --> 00:43:52,560
know, risk of, of immediate and 
and brutal death per forbidden 

830
00:43:52,560 --> 00:43:55,200
sum. 
So that sounds. 

831
00:43:55,200 --> 00:43:56,680
Awesome. 
There's there's, there's a home 

832
00:43:56,680 --> 00:43:59,040
account again that if you don't 
pay your debt back at the end of

833
00:43:59,040 --> 00:44:00,960
each scenario, you can just lose
one of your crew as they harvest

834
00:44:00,960 --> 00:44:04,080
their organs for the money. 
Like you just, you just lose 

835
00:44:04,080 --> 00:44:06,600
somebody. 
So you like you, you have that 

836
00:44:06,600 --> 00:44:08,800
like risk reward where you're 
just trying to make enough money

837
00:44:08,880 --> 00:44:11,680
to not lose somebody. 
So you can take all the 

838
00:44:11,720 --> 00:44:14,400
equipment you want at the 
beginning, like you can be fully

839
00:44:14,400 --> 00:44:16,320
decked out in the best armor, 
guns, everything. 

840
00:44:16,480 --> 00:44:19,840
But then it's very unlikely that
you're going to make that money 

841
00:44:19,840 --> 00:44:22,760
back in that like each scenario.
And then, yeah, you're going to 

842
00:44:22,760 --> 00:44:24,320
start losing people as the 
company comes in. 

843
00:44:24,320 --> 00:44:28,960
And it's just like, yeah, so 
it's very corporate horror, repo

844
00:44:28,960 --> 00:44:31,320
man, almost ask. 
I was gonna say there's a repo 

845
00:44:31,320 --> 00:44:34,360
man aspects in there too, which 
is which is an incredibly 

846
00:44:34,360 --> 00:44:39,400
underrated movie, not just the 
the opera, but like the the 

847
00:44:39,400 --> 00:44:43,840
actual like Oh my gosh, Forest 
Whitaker and and Jude Law repo 

848
00:44:43,840 --> 00:44:46,440
man movie underrated great 
movie. 

849
00:44:46,480 --> 00:44:49,360
It's, you know, it's. 
Terrible, but also great. 

850
00:44:51,080 --> 00:44:54,000
It's terrible, but also great. 
Waterworld is one of the best 

851
00:44:54,000 --> 00:44:56,200
movies ever. 
So like if you if you, if you 

852
00:44:56,200 --> 00:44:58,800
know where I stand, I'm. 
Terrible but also green. 

853
00:45:00,000 --> 00:45:01,600
Yeah, underrated. 
Amazing movies. 

854
00:45:02,280 --> 00:45:04,440
Where it rains all the time. 
So what world is just like a 

855
00:45:04,440 --> 00:45:06,480
Tuesday? 
So, you know, we, we're all, 

856
00:45:06,480 --> 00:45:08,720
we've all got girls on web feet 
there. 

857
00:45:10,160 --> 00:45:14,000
You go, that's what's coming. 
That's what's coming down the 

858
00:45:14,000 --> 00:45:15,840
pipe with Herben Psalm. 
So real quick. 

859
00:45:15,840 --> 00:45:20,080
So I've been flipping through 
the the edited the first pass 

860
00:45:21,360 --> 00:45:24,960
endless horrors. 
So are the I assume the spreads 

861
00:45:25,480 --> 00:45:29,360
are the 10 that you guys created
and then did the art for? 

862
00:45:29,600 --> 00:45:34,080
Cuz my God, they're insane. 
I particularly like this one 

863
00:45:34,080 --> 00:45:35,680
here in the back. 
Where was it? 

864
00:45:35,680 --> 00:45:40,320
Well, I mean, I, I want my 
favorite one to be a different 

865
00:45:40,320 --> 00:45:42,960
one, but then I keep stopping at
like, the Thousand Eyes one, and

866
00:45:42,960 --> 00:45:45,040
it just looks so good on that 
light background. 

867
00:45:45,600 --> 00:45:48,160
But there's one way here in the 
back that just had like, an 

868
00:45:48,160 --> 00:45:49,840
interesting name to it that I 
had to. 

869
00:45:49,840 --> 00:45:52,760
Oh, wait, here it is, the 
horrifying space Penguin that 

870
00:45:52,760 --> 00:45:54,760
wants to consume these two 
hours. 

871
00:45:54,760 --> 00:45:56,480
Yeah, well, that's an 
interesting one. 

872
00:45:58,000 --> 00:46:00,040
Horrifying egg thing. 
Yeah. 

873
00:46:00,360 --> 00:46:03,160
Yeah, we I genuinely did auto 
generate them all. 

874
00:46:03,160 --> 00:46:05,640
This was not like I didn't just 
do this to satisfy Jet. 

875
00:46:06,000 --> 00:46:08,600
I auto generated them and that 
was one of the ones I rolled. 

876
00:46:08,600 --> 00:46:12,520
And of course I added Space 
Penguin in to the list purposely

877
00:46:12,960 --> 00:46:15,800
because of the link. 
But yeah, that was when we 

878
00:46:15,800 --> 00:46:18,200
generated and then that's what 
Bill drew for it was this just 

879
00:46:18,240 --> 00:46:21,440
horrible Penguin in its egg 
like. 

880
00:46:21,760 --> 00:46:23,480
And I was just like, this is the
best fucking art. 

881
00:46:24,400 --> 00:46:26,840
So good. 
Yeah, yeah, it's incredible. 

882
00:46:26,840 --> 00:46:29,520
I mean, like like all the 
artists you've done and all the 

883
00:46:29,520 --> 00:46:32,000
work that you've done are 
fantastic. 

884
00:46:32,000 --> 00:46:35,400
I love all the forbidden PS, but
but I will say this is probably 

885
00:46:35,400 --> 00:46:38,320
my favorite art in any forbidden
Psalm book period. 

886
00:46:38,320 --> 00:46:42,000
It's incredible. 
And the the cover, I cannot get 

887
00:46:42,000 --> 00:46:49,600
over this like very merry esque 
aspect to the elderishness to 

888
00:46:49,600 --> 00:46:51,440
it. 
Like, it's such a good mix of, 

889
00:46:51,480 --> 00:46:56,160
you know, the Catholicism and 
and eldritch horror that's just 

890
00:46:56,160 --> 00:46:58,800
so perfect. 
Yeah, there's like there's a 

891
00:46:58,800 --> 00:47:01,000
whole mechanic in the game 
called zealotry that your crew 

892
00:47:01,160 --> 00:47:03,840
games zealotry as you play, and 
that's what you need to perform 

893
00:47:03,840 --> 00:47:05,920
the final ritual. 
And one of the things you do at 

894
00:47:05,920 --> 00:47:08,600
the end of the game is if you're
successful and you summon your 

895
00:47:08,600 --> 00:47:11,840
endless horror, you take a test 
for every cultist in your crew 

896
00:47:11,880 --> 00:47:14,320
to see if they, like, realize 
what they've done. 

897
00:47:14,720 --> 00:47:16,600
So there's this, like, almost 
moment of clarity they could 

898
00:47:16,600 --> 00:47:17,600
have. 
And it's the only time in the 

899
00:47:17,600 --> 00:47:18,920
game where you want to fail the 
role. 

900
00:47:19,160 --> 00:47:23,120
So if you pass the role, they 
kind of realize, oh, shit, we've

901
00:47:23,120 --> 00:47:24,200
just summoned this endless 
horror. 

902
00:47:24,200 --> 00:47:25,160
It's going to end the world. 
Oh, God. 

903
00:47:25,600 --> 00:47:27,440
And if you fail, they go, no, 
this is great. 

904
00:47:27,440 --> 00:47:29,120
And they join us in there. 
And there's this, like, 

905
00:47:29,120 --> 00:47:32,200
rapturous moment for them. 
And that's like a really 

906
00:47:32,200 --> 00:47:34,800
important kind of theme in the 
game was like, yeah, you are 

907
00:47:34,800 --> 00:47:36,960
playing as these cultists. 
Who are they? 

908
00:47:36,960 --> 00:47:39,000
They fully believe in this. 
They think this is the right 

909
00:47:39,000 --> 00:47:40,080
thing to do. 
You know, they're not 

910
00:47:40,080 --> 00:47:42,160
necessarily bad people. 
They're doing a terrible thing, 

911
00:47:42,160 --> 00:47:44,200
but they, they think it's the 
right thing to do. 

912
00:47:44,920 --> 00:47:46,720
I mean. 
Is it really that bad? 

913
00:47:46,760 --> 00:47:48,440
I mean. 
I mean, ending the world right 

914
00:47:48,440 --> 00:47:53,560
now, I'm like. 
Has anyone seen Kevin in the 

915
00:47:53,560 --> 00:47:54,520
woods? 
Kevin in the woods? 

916
00:47:54,520 --> 00:47:56,400
Kevin in the woods, anybody? 
Yes. 

917
00:47:58,720 --> 00:48:04,400
Yeah, but yeah, I'm going to go 
back to that's not this one, the

918
00:48:04,400 --> 00:48:06,240
three of us jerk. 
You're Lamot. 

919
00:48:08,520 --> 00:48:13,320
So what else is on the docket, 
jerk? 

920
00:48:13,320 --> 00:48:15,440
What do we what? 
What else do we got going on? 

921
00:48:15,440 --> 00:48:19,400
Well. 
I'm currently live on 

922
00:48:19,760 --> 00:48:24,880
crowdfunding buybacker KET, our 
first project there, the 

923
00:48:24,880 --> 00:48:28,520
parthenogenesis Genesis say it 
correctly drift the 

924
00:48:28,520 --> 00:48:31,280
parthenogenesis of Hungry 
Hollow. 

925
00:48:33,200 --> 00:48:34,800
Yeah, it's our first project 
there. 

926
00:48:36,680 --> 00:48:40,600
It is the first hardcover for 
Liminal Horror. 

927
00:48:42,080 --> 00:48:46,200
You can get Liminal Horror 
Investigators currently from our

928
00:48:46,200 --> 00:48:49,440
store. 
Liminal Horror Deluxe Edition is

929
00:48:49,840 --> 00:48:57,320
forthcoming sometime in the 
future, but we're making the 

930
00:48:57,320 --> 00:49:03,000
shift to doing the deluxe 
edition and hardcover and in 

931
00:49:03,000 --> 00:49:11,320
discussions with Goblin and Josh
the the twin demons behind the 

932
00:49:11,520 --> 00:49:16,480
written aspect of LH. 
Right now we just decided to 

933
00:49:16,480 --> 00:49:19,360
make the jump to go ahead and do
this one and hardcover. 

934
00:49:19,560 --> 00:49:25,960
It's going to be a nice easy 
peasy 6 by 9 you can follow. 

935
00:49:25,960 --> 00:49:29,560
I'm sure I'd put the link in or 
if not, I'm sure Ryan will find 

936
00:49:29,560 --> 00:49:33,200
a link in there and folks can 
check it out. 

937
00:49:33,560 --> 00:49:36,120
It. 
I don't want to say too much 

938
00:49:36,120 --> 00:49:40,680
about it, although I will say 
there is a if folks want to read

939
00:49:40,680 --> 00:49:45,560
more, they can read more on the 
page, which has has Goblin's 

940
00:49:45,800 --> 00:49:48,640
very eloquent way of like 
delineating all of this 

941
00:49:48,640 --> 00:49:52,520
information. 
It's but it's a weird, there's a

942
00:49:52,520 --> 00:49:57,720
weird infection going on with 
some BS and that's kind of where

943
00:49:57,720 --> 00:49:59,880
I want to leave it because I 
don't want to spoil too much in 

944
00:49:59,880 --> 00:50:05,560
case someone listening to this 
ends up playing it later on, but

945
00:50:05,560 --> 00:50:08,640
there's a lot. 
I will say this though, when 

946
00:50:08,640 --> 00:50:12,000
they came to me with the 
manuscript and I did the initial

947
00:50:12,200 --> 00:50:18,640
read over and def pass many 
months ago, I looked at it and 

948
00:50:18,640 --> 00:50:23,840
they have a trailer park in 
there and I asked them to please

949
00:50:23,840 --> 00:50:27,080
like flush that out. 
And so they came back with like,

950
00:50:27,200 --> 00:50:31,160
I think it's 27 trailers or 
something in this trailer park. 

951
00:50:31,160 --> 00:50:37,080
So it's like a full on mini 
campaign inside this situation 

952
00:50:37,080 --> 00:50:41,160
that's coming off and that's 
just something that pushing 

953
00:50:41,400 --> 00:50:43,760
designers working with people 
like will working with people 

954
00:50:43,760 --> 00:50:47,680
like goblin archives and Josh 
and and Christian Kessler and 

955
00:50:47,680 --> 00:50:51,160
Eric Hill and Stella Condrey and
all these folks like pushing 

956
00:50:51,160 --> 00:50:54,320
them into doing more. 
Like one of the one of the 

957
00:50:54,600 --> 00:50:58,480
greatest sounding boards for 
doing more is Shawn Richer 

958
00:50:58,480 --> 00:51:03,320
highpatious angst with who is 
orbital intelligence. 

959
00:51:03,760 --> 00:51:07,800
When you when you do dev pass on
Sean's stuff, Sean's like tell 

960
00:51:07,800 --> 00:51:09,680
me where I need more. 
And then that's when you're just

961
00:51:09,680 --> 00:51:14,720
like, cool, add another D300 
table, add another, you know, 

962
00:51:14,720 --> 00:51:18,600
and like it's just one of those 
like getting folks to not 

963
00:51:18,600 --> 00:51:23,560
necessarily worry about. 
Let me worry about the the whole

964
00:51:23,560 --> 00:51:26,560
part of what sells. 
Like that's that's my job and 

965
00:51:26,560 --> 00:51:31,240
like, let's worry together about
how we push and and how we sell 

966
00:51:31,240 --> 00:51:34,280
it. 
But when it comes to making the 

967
00:51:34,280 --> 00:51:37,960
book, don't be stuck inside a 
page count, I guess, you know, 

968
00:51:37,960 --> 00:51:39,560
like, let it, let's let it 
breathe. 

969
00:51:40,080 --> 00:51:44,800
And part of jumping to this 
hardcover, jumping outside of 

970
00:51:44,800 --> 00:51:46,560
the typical restraints of a 
scene. 

971
00:51:46,920 --> 00:51:49,840
And yes, I know folks will be 
like, well, you can do any 

972
00:51:49,840 --> 00:51:52,400
number of pages in a scene if 
you get big enough staples. 

973
00:51:52,400 --> 00:51:55,080
Well, yes, of course we can, 
absolutely. 

974
00:51:55,080 --> 00:51:58,040
But we wanted to go ahead and 
put this one into hardcover. 

975
00:51:58,560 --> 00:52:01,360
Just one, to make it match up 
with the deluxe edition that's 

976
00:52:01,360 --> 00:52:04,760
coming in the future. 
Two, to make it match up with 

977
00:52:04,760 --> 00:52:09,600
the remastered versions of 
previous liminal horror modules 

978
00:52:09,600 --> 00:52:12,560
that are, you know, on the 
docket for some time in the 

979
00:52:12,560 --> 00:52:15,600
future as well. 
It's going to be a gorgeous 

980
00:52:15,600 --> 00:52:17,720
book. 
Currently, the crowd is picking 

981
00:52:17,720 --> 00:52:20,600
that the ribbon bookmark is 
going to be yellow. 

982
00:52:20,600 --> 00:52:24,520
We're approaching our first 
stretch goal for that one, which

983
00:52:24,520 --> 00:52:29,760
will be that ribbon bookmark. 
We've also got some, you know, I

984
00:52:29,760 --> 00:52:31,960
say bookmark, but yes, we have 
ribbon. 

985
00:52:31,960 --> 00:52:33,480
And then we have printed 
bookmarks. 

986
00:52:33,480 --> 00:52:38,680
If we hit 20, sorry, neighbors, 
really even somebody's rocking 

987
00:52:38,680 --> 00:52:41,680
out to some. 
I can't even tell what they're 

988
00:52:41,760 --> 00:52:45,560
rocking out to. 
And then we have a few more 

989
00:52:47,640 --> 00:52:52,760
stretch goals on that one before
it goes up at the 21 days left 

990
00:52:52,760 --> 00:52:54,480
on it. 
So we've we've just been at it a

991
00:52:54,480 --> 00:52:58,160
little bit over a week back. 
Kit crowdfunding is an 

992
00:52:58,160 --> 00:53:01,360
interesting platform. 
We're learning to use that as we

993
00:53:01,360 --> 00:53:03,880
go. 
So I thank you to Goblin 

994
00:53:03,880 --> 00:53:08,160
Archives and Josh. 
While we're learning how to use 

995
00:53:08,160 --> 00:53:13,200
this platform, yet another 
platform, yet another tool, I 

996
00:53:13,200 --> 00:53:15,560
think we're gonna stop at two 
crowdfunding platforms. 

997
00:53:15,560 --> 00:53:17,440
I think that's probably enough 
for now. 

998
00:53:17,440 --> 00:53:21,280
We'll see So. 
Yeah, I remember when you were 

999
00:53:21,280 --> 00:53:23,440
first coming on when the SBA was
still get up and going. 

1000
00:53:23,440 --> 00:53:27,280
You're like, we're gonna hold 
off on kick starting stuff for a

1001
00:53:27,280 --> 00:53:28,240
while. 
We're gonna do this. 

1002
00:53:28,240 --> 00:53:33,560
And then you drop Karen Toohey, 
which only made almost 1/4 of 

1003
00:53:33,560 --> 00:53:37,160
$1,000,000. 
And then we have Endless Horse 

1004
00:53:37,160 --> 00:53:40,200
here that's got two weeks left. 
It's almost $30,000. 

1005
00:53:40,200 --> 00:53:42,920
And then we got part the Genesis
that's only going for a week and

1006
00:53:42,920 --> 00:53:44,440
it's already at 14K on backer 
kit. 

1007
00:53:44,600 --> 00:53:48,840
So I think, I think you're back 
in some winners there at Space 

1008
00:53:48,840 --> 00:53:51,120
Bank. 
Taking it slow and taking it 

1009
00:53:51,120 --> 00:53:54,440
steady and not just and not just
jumping in head, you know, head 

1010
00:53:54,440 --> 00:53:56,080
first. 
Like I think because we could 

1011
00:53:56,080 --> 00:54:00,920
have definitely let out from 
from the get go and dived into 

1012
00:54:00,920 --> 00:54:04,720
all that. 
But it's a lot, it's a lot to 

1013
00:54:04,720 --> 00:54:09,200
learn and I'm still learning 
stuff in the, you know, yes, a 

1014
00:54:09,200 --> 00:54:12,360
lot of the concepts are the 
same, but the UI is different. 

1015
00:54:12,360 --> 00:54:15,320
And then a lot of the, a lot of 
the thought process behind it, 

1016
00:54:15,320 --> 00:54:18,560
you know, Kickstarter is a lot 
of folks have used Kickstarter 

1017
00:54:18,560 --> 00:54:20,840
for years and it's been the same
for years. 

1018
00:54:20,840 --> 00:54:24,760
And they haven't really done a 
whole lot with updating user 

1019
00:54:24,760 --> 00:54:27,120
interface on the backer side or 
the creator side. 

1020
00:54:28,800 --> 00:54:32,680
BK relatively new platform. 
It's like this. 

1021
00:54:32,680 --> 00:54:37,560
It's not even 2 years old yet 
and in in not even a year. 

1022
00:54:37,560 --> 00:54:41,240
And and then being publicly 
used, you know, the beta was two

1023
00:54:41,240 --> 00:54:43,560
years ago. 
I was with EF. 

1024
00:54:43,560 --> 00:54:47,760
We did land of Eve there, you 
know, when I was still beta 

1025
00:54:47,760 --> 00:54:52,680
wave, right? 
And it's come a long way since 

1026
00:54:52,680 --> 00:54:56,160
then. 
And they're fairly responsive to

1027
00:54:56,160 --> 00:54:58,040
how we're working with stuff as 
well. 

1028
00:55:00,160 --> 00:55:03,320
So again, nothing's ever 
perfect. 

1029
00:55:03,320 --> 00:55:07,560
No, if if I could build a 
crowdfunding platform, it would 

1030
00:55:07,560 --> 00:55:11,280
be just like it would be for us.
It would be just straight up 

1031
00:55:11,280 --> 00:55:13,080
pre-order and it would be a lot 
less. 

1032
00:55:13,080 --> 00:55:16,840
But that's not how this works. 
So learning to use this has been

1033
00:55:16,840 --> 00:55:20,280
a little bit of a curve, but not
too impossible. 

1034
00:55:20,760 --> 00:55:24,120
It's got neat things like polls 
that you can do and you can set 

1035
00:55:24,120 --> 00:55:27,320
up like polls and you can set up
like streams. 

1036
00:55:27,600 --> 00:55:30,080
Like if I was better at setting 
this whole thing up, I would 

1037
00:55:30,080 --> 00:55:33,360
have streamed this event through
our pay. 

1038
00:55:33,360 --> 00:55:35,280
I don't know. 
I was it was just one more thing

1039
00:55:35,720 --> 00:55:38,160
for the future, for the future. 
Get ready for it, Ryan, you're 

1040
00:55:38,160 --> 00:55:42,280
going to you'll host a a stream 
on one of these crowd funds. 

1041
00:55:42,320 --> 00:55:45,960
Like, I don't know, it's just, 
you know, another thing, another

1042
00:55:45,960 --> 00:55:48,960
thing too. 
Anything that you guys do, we're

1043
00:55:48,960 --> 00:55:50,680
down for. 
We did have the Liminal Horror 

1044
00:55:50,680 --> 00:55:55,960
Boys on recently and they did 
their first basically writing 

1045
00:55:55,960 --> 00:55:58,360
seminar for adapting and 
adventure, which led into 

1046
00:55:58,440 --> 00:56:01,320
Parthogenesis and the Twisted 
Classics Jam. 

1047
00:56:01,320 --> 00:56:04,680
So if you guys ever wanna come 
on and teach people how to do 

1048
00:56:04,680 --> 00:56:07,600
their own forbidden Psalm, we 
will always have a platform for 

1049
00:56:07,600 --> 00:56:10,520
that. 
And however we can help, 

1050
00:56:10,520 --> 00:56:13,760
obviously, you know, we, we, we,
we do this because we love it, 

1051
00:56:13,760 --> 00:56:16,720
because we love supporting the 
people who make good stuff and 

1052
00:56:16,720 --> 00:56:20,000
are generally good people, which
happens to be both of you guys. 

1053
00:56:20,200 --> 00:56:25,400
So yeah, just. 
Kind of just a quick thing 

1054
00:56:25,400 --> 00:56:27,040
behind the curtains as well, 
because Jeff was just talking 

1055
00:56:27,040 --> 00:56:29,480
about like the crowdfunding and 
then you mentioned about being 

1056
00:56:29,480 --> 00:56:32,560
on the winners. 
It's because, like, to be fair, 

1057
00:56:32,680 --> 00:56:35,720
like the time is taken behind 
the scenes, like we don't so on,

1058
00:56:35,760 --> 00:56:38,200
you know, from the spin, some 
stuff, we don't even approach 

1059
00:56:38,200 --> 00:56:39,920
crowdfunding until the stuff's 
finished, you know? 

1060
00:56:39,960 --> 00:56:42,400
So we make sure that like, we 
can deliver it in time, that it 

1061
00:56:42,400 --> 00:56:44,400
isn't going to just be 
completely short. 

1062
00:56:45,560 --> 00:56:48,360
And yeah, like, there's been a 
lot of thinking and 

1063
00:56:48,360 --> 00:56:50,920
conversations behind the scenes 
on how do we build this in a 

1064
00:56:50,920 --> 00:56:54,280
sustainable way. 
Like Jeff will tell you and you 

1065
00:56:54,360 --> 00:56:57,920
held up my output is silly 
sometimes, like the amount of 

1066
00:56:58,040 --> 00:57:00,600
content I'm making and stuff. 
And Joe, it's like, OK, let's 

1067
00:57:00,600 --> 00:57:02,600
make sure it's good. 
Let's make sure there's quality 

1068
00:57:02,600 --> 00:57:05,160
that spend the time on it. 
And he slows me down when I need

1069
00:57:05,160 --> 00:57:08,480
to be slowed down to make sure 
that we're like actually putting

1070
00:57:08,480 --> 00:57:10,320
out quality stuff, not just any 
old shit. 

1071
00:57:11,680 --> 00:57:13,640
Yeah. 
So it's it is this kind of back 

1072
00:57:13,640 --> 00:57:16,520
and forth conversation like me 
and every week to talk about 

1073
00:57:16,600 --> 00:57:18,920
what are we doing, how we're 
doing it, How does this work? 

1074
00:57:19,280 --> 00:57:21,800
Have those like really robust in
depth conversations. 

1075
00:57:22,040 --> 00:57:23,920
And it's why touch words. 
It's paying off. 

1076
00:57:24,720 --> 00:57:27,320
And you're seeing successful 
campaigns and you're seeing like

1077
00:57:27,320 --> 00:57:29,520
really good shit coming out of 
Space Penguin as a result. 

1078
00:57:30,520 --> 00:57:31,440
Yeah. 
And you know, I mean, that's 

1079
00:57:31,440 --> 00:57:34,480
one, I mean, that's so I think 
it's great. 

1080
00:57:34,840 --> 00:57:36,600
I mean, there's so many great 
things about Jert, right? 

1081
00:57:36,600 --> 00:57:38,640
So I'll just talk about him for 
a second. 

1082
00:57:38,640 --> 00:57:41,480
We've had so many conversations 
both on stream and off stream. 

1083
00:57:41,480 --> 00:57:45,600
And the thing that I love about 
Space Penguin and Jert, who is 

1084
00:57:45,600 --> 00:57:50,280
Space Penguin, is that not only 
does everything come out like 

1085
00:57:50,560 --> 00:57:53,320
it's all good stuff, but it's 
all good people making good 

1086
00:57:53,320 --> 00:57:55,040
stuff. 
And the amount of work that 

1087
00:57:55,040 --> 00:57:57,400
you're put in behind the scenes,
especially since it's pretty 

1088
00:57:57,400 --> 00:58:03,600
much just like you and Debbie, 
right, is an incredible, well, 

1089
00:58:03,600 --> 00:58:05,800
dye sugars. 
Yeah, like, incredible, 

1090
00:58:05,800 --> 00:58:10,560
incredible. 
But it's just that do you care? 

1091
00:58:10,680 --> 00:58:14,640
And putting out good stuff for 
good people, for people to 

1092
00:58:14,680 --> 00:58:18,120
actually have, not just to like,
try to make as much money as 

1093
00:58:18,120 --> 00:58:22,920
possible. 
It's just such a it's great in 

1094
00:58:22,920 --> 00:58:25,920
the space, you know, that's not 
everyone's goals. 

1095
00:58:25,920 --> 00:58:29,280
And I really just appreciate the
amount of work that both you 

1096
00:58:29,280 --> 00:58:31,120
guys are putting in for all the 
stuff that you're putting out. 

1097
00:58:31,240 --> 00:58:35,840
And yeah, I like, I know I have 
in our conversations only 

1098
00:58:35,840 --> 00:58:37,920
scratch the surface and how much
work Jerk does. 

1099
00:58:38,160 --> 00:58:41,920
And I don't know how either You 
get a fraction of that stuff 

1100
00:58:41,920 --> 00:58:45,640
done in a day, but I mean, 
you're still chugging along. 

1101
00:58:46,520 --> 00:58:48,880
Whenever like Jared like throws 
me something else he's working 

1102
00:58:48,880 --> 00:58:52,440
on, I'm like, how because I 
throw you so much shit and 

1103
00:58:52,440 --> 00:58:54,240
you're always like nailing it 
and on time. 

1104
00:58:54,240 --> 00:58:56,040
I'm like, how the fuck do you 
have time for other shit right 

1105
00:58:56,040 --> 00:58:56,760
now? 
Like what the hell? 

1106
00:58:57,800 --> 00:59:00,200
And yeah, yeah, like the stuff 
coming out of space when when 

1107
00:59:00,200 --> 00:59:03,000
like putting myself aside, like 
the other stuff, the the 

1108
00:59:03,000 --> 00:59:06,160
content, like I'm a massive fan.
It's great to actually like work

1109
00:59:06,560 --> 00:59:09,600
and be published by a house 
where you're like, oh, I just 

1110
00:59:09,600 --> 00:59:11,560
love the shit they're doing. 
Like all of the other stuff. 

1111
00:59:11,560 --> 00:59:14,240
I live in a horror. 
Stuff like I'm backing this shit

1112
00:59:14,240 --> 00:59:16,280
like this is stuff that I want 
to own as well. 

1113
00:59:17,480 --> 00:59:19,520
Yeah, it's just fucking great 
quality shit coming. 

1114
00:59:19,880 --> 00:59:23,800
Out all, all of it's all of it's
stuff that I would, I would use 

1115
00:59:23,800 --> 00:59:28,920
and do use and have used and not
just from the the oh, I need to 

1116
00:59:28,920 --> 00:59:32,360
play test this aspect. 
It's like the stuff I need. 

1117
00:59:32,560 --> 00:59:35,560
I mean, that's the, that's the 
real reason I started into doing

1118
00:59:35,560 --> 00:59:38,920
all of this stuff in the 1st 
place was because I wanted more 

1119
00:59:38,920 --> 00:59:45,440
books, more cool RPG books in my
life and I was, didn't have any 

1120
00:59:45,440 --> 00:59:47,640
money. 
I kind of still don't have any 

1121
00:59:47,640 --> 00:59:51,440
money, but like, so it's part of
the reason I still make a bunch 

1122
00:59:51,440 --> 00:59:58,040
of cool stuff, but there's just 
not a lot of stuff that there's,

1123
00:59:58,160 --> 01:00:01,160
there is a lot of stuff, but 
again, I don't have any money. 

1124
01:00:01,160 --> 01:00:04,360
So if I, if I found it, if I 
attached myself to the projects,

1125
01:00:04,360 --> 01:00:06,080
I got contributor copies and 
stuff. 

1126
01:00:06,400 --> 01:00:09,800
And then that kind of became 
like, OK, cool, now you can now 

1127
01:00:09,800 --> 01:00:12,200
you can kind of make all the 
stuff that you want to make, you

1128
01:00:12,200 --> 01:00:14,640
know, and I mean, I'm lucky 
though, like I've worked with 

1129
01:00:14,960 --> 01:00:18,120
shit ton of people and it's 
great to do it. 

1130
01:00:18,120 --> 01:00:22,360
And like I just, I kind of have 
that ethos behind all of it. 

1131
01:00:22,360 --> 01:00:24,960
Like, like, let's make it as 
good as as we can. 

1132
01:00:24,960 --> 01:00:29,440
You know, like there are some. 
Projects where I look back and 

1133
01:00:29,440 --> 01:00:31,480
I'm just like, huh, I could have
done a better job. 

1134
01:00:31,760 --> 01:00:34,800
But also, hey, we can remaster 
that now we want. 

1135
01:00:34,800 --> 01:00:38,440
You know, I've learned shit in 
the last four or five years, you

1136
01:00:38,440 --> 01:00:44,400
know, like things are just 
things are getting done in and 

1137
01:00:44,400 --> 01:00:48,360
other publishers and stuff I've 
worked with too are Melsonia is 

1138
01:00:48,840 --> 01:00:52,240
releasing fungi with a fully 
fleshed out like it just went 

1139
01:00:52,240 --> 01:00:55,800
live with even more stuff. 
And she's like adding more art 

1140
01:00:55,800 --> 01:01:00,360
because in Shoe, if you read the
Igloo Tree thing today, Shoe was

1141
01:01:00,360 --> 01:01:03,000
just like, it was the first RPG 
book that I'd done. 

1142
01:01:03,520 --> 01:01:07,240
And like, I and I talk to people
a lot and people are just like, 

1143
01:01:07,240 --> 01:01:08,840
yeah, it was the first thing I 
ever did. 

1144
01:01:08,840 --> 01:01:11,520
Or is this I did. 
And I just, I'm so happy to be 

1145
01:01:11,680 --> 01:01:14,640
able to redo it later and stuff.
And I'm like, yeah, I feel that 

1146
01:01:14,640 --> 01:01:16,800
way about 500 freaking things 
right now. 

1147
01:01:17,080 --> 01:01:18,760
I would love to have the time to
go. 

1148
01:01:19,080 --> 01:01:22,800
But if you ask how I do a lot of
this stuff, it's like there's an

1149
01:01:22,800 --> 01:01:25,400
LCD sound system song called 
Losing My Edge. 

1150
01:01:25,760 --> 01:01:29,280
And that song plays in my head 
almost nonstop. 

1151
01:01:29,720 --> 01:01:33,320
And the line is the kids are 
coming up behind. 

1152
01:01:33,560 --> 01:01:35,720
And that's the reason that I 
keep doing so much stuff. 

1153
01:01:36,600 --> 01:01:39,680
No, the reason I keep doing so 
much stuff is because I get to 

1154
01:01:39,680 --> 01:01:42,400
work with cool people and do so 
much stuff. 

1155
01:01:42,560 --> 01:01:50,960
Like since I've dialed back to 
freelance a lot, I have been 

1156
01:01:50,960 --> 01:01:54,000
able to work more in depth on 
larger projects with like Sean 

1157
01:01:54,000 --> 01:01:56,840
and Orbital Intelligence and of 
course the mothership stuff, all

1158
01:01:56,840 --> 01:02:01,520
the FP stuff with you Will, but 
I still have, that's part of 

1159
01:02:01,560 --> 01:02:03,680
publish. 
And, you know, I get a lot of 

1160
01:02:03,680 --> 01:02:06,640
pitches people being like, hey, 
do you think you would want to 

1161
01:02:06,640 --> 01:02:09,440
sell this in your store? 
And I was like, well, I'm trying

1162
01:02:09,440 --> 01:02:12,680
to keep it to stuff that I've 
actually directly had a hand in 

1163
01:02:12,680 --> 01:02:15,560
development or editing in some 
way shape or form. 

1164
01:02:15,560 --> 01:02:19,240
Like so yeah, we're going to 
have mothership box sets next 

1165
01:02:19,240 --> 01:02:22,240
week that'll go up for sale and 
we'll have like a sale on our 

1166
01:02:22,240 --> 01:02:24,720
mothership line of stuff. 
But I've had something to do 

1167
01:02:24,720 --> 01:02:30,640
with every single one of those, 
you know, like my name's in my 

1168
01:02:30,640 --> 01:02:33,000
name's in most of them. 
And even if it's not, my fingers

1169
01:02:33,000 --> 01:02:36,000
are all over those because I 
wanted that book to be really 

1170
01:02:36,000 --> 01:02:38,320
good and something that I would,
you know, if I'm going to 

1171
01:02:38,320 --> 01:02:41,840
publish it, then I want it to be
something that I would pick up. 

1172
01:02:42,120 --> 01:02:44,520
So thanks for saying that, Ryan.
Appreciate that. 

1173
01:02:45,080 --> 01:02:47,280
Yeah. 
Again, both you guys are are. 

1174
01:02:47,280 --> 01:02:49,080
Fantastic. 
And you know, we're going to 

1175
01:02:49,080 --> 01:02:53,360
keep supporting you guys as long
as I mean, just don't become 

1176
01:02:53,360 --> 01:02:55,280
shitty for no reason. 
That would break my heart. 

1177
01:02:55,600 --> 01:02:57,880
That's already needed. 
Too busy. 

1178
01:02:58,160 --> 01:03:00,080
Too busy making. 
RPGs. 

1179
01:03:01,360 --> 01:03:02,480
No. 
We'll, we'll, we'll keep we'll. 

1180
01:03:02,640 --> 01:03:07,440
We'll keep you all in line, but 
yeah, listen, I know, I know. 

1181
01:03:07,440 --> 01:03:08,040
Will you? 
Said you? 

1182
01:03:08,040 --> 01:03:10,080
Had a time, I think we passed. 
Out already so we're going to 

1183
01:03:10,080 --> 01:03:13,400
bounce out of here, but I just 
want you to know open invitation

1184
01:03:13,400 --> 01:03:16,840
any time that you want to hop in
I'll make this four windows and 

1185
01:03:16,840 --> 01:03:20,040
since we talked about for being 
some every month you're always 

1186
01:03:20,040 --> 01:03:22,080
welcome and jerk always a 
pleasure. 

1187
01:03:23,360 --> 01:03:28,320
I I think every every month I I 
I'm I feel like I'm probably the

1188
01:03:28,320 --> 01:03:31,680
1st if not the top three every 
time something drops. 

1189
01:03:32,880 --> 01:03:35,200
You were the first never gonna. 
You were the first this week. 

1190
01:03:35,200 --> 01:03:36,960
On new release Wednesday. 
You got it. 

1191
01:03:37,400 --> 01:03:39,600
And that's never gonna change. 
I love everything you put. 

1192
01:03:39,600 --> 01:03:42,160
Out I love everything that you 
know all the people that you 

1193
01:03:42,160 --> 01:03:45,480
work with put out and and we're 
gonna keep continuing here on 

1194
01:03:45,480 --> 01:03:47,600
the weekly scroll to support 
spacebang in so if you're 

1195
01:03:47,600 --> 01:03:50,400
listening you definitely want to
check out everything that will 

1196
01:03:50,400 --> 01:03:52,760
does with the written Psalm and 
beyond and everything Jared does

1197
01:03:52,760 --> 01:03:55,320
over at spacebang on but again 
thank you both so much for being

1198
01:03:55,320 --> 01:03:56,480
here. 
I really appreciate it. 

1199
01:03:56,520 --> 01:03:59,240
And we'll see at least one, if 
not about you next month. 

1200
01:04:00,040 --> 01:04:01,840
Next time we'll talk about we'll
talk. 

1201
01:04:01,840 --> 01:04:08,960
About board games, Very excited.
For the Pineapple Skull next 

1202
01:04:08,960 --> 01:04:10,680
month. 
All right, again, thank you 

1203
01:04:10,680 --> 01:04:12,400
both. 
We will see you all out there 

1204
01:04:12,400 --> 01:04:13,160
next week. 
Bye.

