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Hello and welcome to the Weekly 
Scroll podcast. 

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My name is Ryan and I'm. 
King Jeel. 

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Today on the Weekly Scroll 
podcast, we are going over Cloud

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Empress, which I said like three
times I was gonna go grab my 

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copies of and I didn't. 
So at some point I will do that.

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Yeah, Cloud Empress by what? 
As I'm pulling up the notes that

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I also didn't pull up initial 
thoughts. 

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Give me one, two lines. 
Nothing crazy. 

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Cool weird science fantasy giant
bugs that eat bones. 

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Yeah so we've had we've we've 
we've had Watt on twice now the 

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creator of the game wants to do 
a creator cut before the the 

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campaign dropped and blown away.
It's amazing right. 

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And then we had, then we had 
them on more recently post 

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campaign to do kind of like a 
post mortem and a look forward 

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fantastic episode Loves 
everything that they did with 

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anyone that's gonna run a 
Kickstarter, please go watch 

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that episode or listen to what. 
Like, I think they're all such a

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great job of very good lessons 
if you're gonna run a project 

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like what did everything like 
really incredibly well. 

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Yeah, as like as correctly as 
you can with like as you can 

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plan for and then when things 
came up handle that extremely 

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well also. 
Open communication, yeah. 

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I mean, expectations were set 
like appropriately and they were

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moved appropriately through 
communication as small things 

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change. 
Yeah, I mean, great project. 

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I'm super happy with it. 
I've read some criticisms of it 

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online and like a lot of them I 
don't actually really agree 

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with. 
I like and I was incredibly 

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happy with this project. 
I think it's that there's a 

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bunch of little books, so. 
Well, we talked about why there 

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is a bunch of little books like 
what I what I Will Would I love 

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this? 
Eventually. 

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OK, I'm gonna and stop yelling. 
So I'm gonna put that right in 

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the center right there. 
For those in podcast land. 

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I have little signs to remind 
myself. 

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Stop yelling. 
Well, I have. 

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Well, I have a sexier voice when
I don't yell, so listen, yes, we

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need to do the podcast, so stop 
yelling. 

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So I said and then yelled it. 
So I failed immediately. 

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Anyway, we were talking about 
what? 

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They rock. 
The game is sick. 

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Oh, we talked about why it's a 
bunch of little books, because 

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honestly, it would just cost a 
lot more if it was one giant 

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hard book. 
Totally. 

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And I and I'm also, I like that 
it's so like if I'm running 

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this, I don't really need to 
bring all the books to the table

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every single time. 
I just need to bring the main 

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call and whatever hex is closest
to hit and that's it. 

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And I don't want to bring big 
book every time. 

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I don't. 
I don't want to bring a big book

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every time to the table, so. 
Here's The thing is, of course I

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want a big hardback special 
edition, but that's for like the

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3rd or 4th Kickstarter. 
You know what I. 

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Mean. 
I super agree. 

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Yeah, there's other projects 
that are currently trying to 

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fund right now that have too 
many bits and bobs and have too 

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high a goal. 
And I think that what what what 

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did with Cloud Empress was 
extremely, we randomly just got 

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into such a random side tangent.
Sorry for all those listening. 

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Anyway, what's been on a couple 
of times we've talked about 

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Cloud Empress a bunch. 
We're finally going to review it

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today on stream my outer all 
wore off. 

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So we're focusing in here. 
Here's the thing. 

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Do you have the rest of your box
set with you? 

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Do you have? 
Everything except the patches. 

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The patches are in my patch 
container, but I can get them if

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I need to. 
So fantastic. 

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So if you got the full deluxe 
edition of Cloud Empress, you 

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got what is the main book, the 
rule book, The land of Cicadas, 

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which is the lore book and like 
the all the hex map stuff. 

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Yeah, and then that's a bunch of
adventures. 

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Yeah, a bunch of adventures by a
bunch of amazing content, 

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content creators. 
Content is fine. 

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Word people, amazing writers. 
And each one got their own 

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little pamphlet, which was super
cool in the map. 

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That's right. 
So we will talk about the maps a

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little bit Anyway, so focusing 
in. 

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We're doing Cloud Empress today,
people. 

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So I took fucking notes for 
this. 

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I have a whole intro and write 
up. 

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This is we're prepared because 
we've talked about this game a 

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bunch. 
We can talk about it some more. 

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We've. 
Talked about this game a lot, 

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Cloud. 
Empress, let me, let me I'm 

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gonna, I'm gonna put this here 
and we're gonna go through this.

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So Cloud Empress is an 
ecological science fantasy RPG 

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with a Nasika Inspire fantasy 
setting built on the bones of 

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the Mothership RPG, the writing,
graphic design and layout 

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Whereby what editing and 
development was by Roz Leahy 

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with additional editing and 
development by Meet Castle Game,

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Where's Christian Sorrell who we
just spoke with recently. 

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Yeah. 
Who's we spoke with originally, 

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Who is ITCH funding Tacticians 
of OM, A game, a tactical game 

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they created that is fantastic 
right now, if you're listening 

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Google or ITCH or whatever, Go 
to Itch, Find Christian Sorrell 

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back. 
Tacticians of OM. 

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It blew past its initial goal. 
It's already on the second goal.

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That's great. 
Also random side note, 

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Greenhorns from very good friend
of the show Spicy Tuna AKA 

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Marcus Serrano dropped this 
morning and one baby typical and

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so go back that too because it 
it rocks. 

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We already did part one on the 
show and Part 2 is coming up 

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Back to the notes. 
The project we're talking about,

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Cloud Empress now, was 
successfully funded on 

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Kickstarter on February 9th, 
2023 with 2088 backers raising 

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$98,257. 
And on January 9th of this year,

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fulfillment was declared 
complete and the first 

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expansion, the Life and Death 
expansion, was announced. 

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That'll be dropping April 2nd, I
believe. 

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And it is the two different 
books. 

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I'll say this again at the end 
because that's where it is. 

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In the notes, there's The Land 
of the Living and Land of the 

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Dead. 
Each is a 50 page hex crawl 

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expansion coming in April And 
who knows, maybe we'll see what 

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again we will. 
They'll be here. 

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They will call their press 
episode #5. 

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Yes, we're. 
Literally gonna have a whole 

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playlist of just Cloud Oppress 
because we fucking enjoy this 

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game. 
It's it's good. 

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I'm really into this game, like 
thematically, it's very much a a

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hunter game, you know? 
Yeah. 

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It's AU game hard, like I really
enjoy it. 

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It's not a Ryan game though at 
all, but it is a very much a 

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Hunter game and I can appreciate
that. 

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Oh oh, the best part of that I 
wrote was this time we chatted 

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about and played Cloud Empress 
on creator Cuts episode #5, 

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which is betweens episode 62 and
63. 

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If you want to hear some initial
like 30 minute interview with 

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Watt about Cloud Empress and 
then watch us play with Cloud 

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Empress running it. 
And then we also interviewed 

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Watt. 
We already talked about that on 

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episode 122 and did the post 
mortem and the campaign 

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fulfillment and the look forward
there. 

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So that's that's the intro to 
cloud. 

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Empress. 
Mm hmm. 

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Mm hmm. 
Mm hmm. 

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Great intro, honestly. 
I hate listen a little 

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scatterbrained not gonna lie. 
We we we we're in pre stream for

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20 minutes for a reason because 
we couldn't focus in, but we're 

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here. 
It has been already a rough 

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morning, so. 
Hey, I'm awake feeling good with

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a full belly. 
So we're we're getting there. 

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Anything you have to say before 
we hop into the game? 

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Read through. 
I think that this is a fantastic

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project and I can't wait for 
more of it. 

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That's my, yeah, that's my, my. 
Take away I'm very excited for 

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the Land of the living, and 
obviously for the land of the 

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Dead. 
Yeah, so because Land of the 

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Dead's my shit. 
Boom Cloud, Empress ecological 

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science fantasy RPG, how about 
the freaking art all the way 

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through this entire thing? 
Incredible. 

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The art's really crazy, so 
there's three different artists 

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on here. 
It's PB Beta, Garen and Hwanji. 

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And let me tell you that, Oh no,
it's 4 Cause images in here as 

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well. 
And the art is so contiguous all

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the way through. 
Like it's it's all so 

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thematically correct and I think
it fits in really well together 

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that I forget that there's 
multiple artists, honestly. 

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Yeah, it's it's there's like one
page where it kind of stood out 

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to me a little bit. 
I think it's the rest page and 

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it's the only time where I was 
like oh huh, Other than that, 

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like, not that it's bad, it's 
just that I noticed a style 

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change, but it's a gorgeous 
page, so it doesn't matter. 

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I was just saying it's the only 
time that I, I I've even noticed

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that there was a like 4 artists 
in the book, but the whole 

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style. 
I especially love the the this 

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like soft half tone orangy Ness 
that they do a lot like the 

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cover. 
So anyway, so do we. 

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Do we wanna come back to the 
tables in the beginning when we 

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hit them in the rules or? 
Yeah, I think so. 

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I think it's like they're really
cool, but it's weird to do them 

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like outside of context. 
Right, but then there's 

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mothership. 
Yeah, especially like the cursed

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rules. 
It's like, it'd be cool to talk 

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about curses and then go back to
them. 

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But yeah, same thing with he's 
in the very front. 

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Yeah, very mothership, yeah. 
Wounds, panic, miscasts and 

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curses. 
I I like though that the tables 

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are all in like the front 2 
pages, the back 2 pages. 

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Because if you have the the book
at the table it's super easy to 

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know that you just have to flip 
to either the front cover, the 

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back cover. 
You know what? 

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I mean, absolutely, yeah. 
Yeah, credits again. 

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We already said game graphic 
designer. 

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Layout by what? 
Illustration By everyone that 

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Hunter just said it'd be cool if
these are hyperlinked, but it's.

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I mean, it's just in the 
credits. 

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So, like, that doesn't bother me
nearly as much. 

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There's some sensitivity 
readers. 

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There is a section here, and I 
think it's in all the books, 

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that talks about Cloud Empress 
written on the ancestral lands 

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of the Dakota people and 
basically says that, you know, 

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colonialism sucks. 
We live on oppressed land and 

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they stand in solidarity with 
Native nations advocating for 

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their turn of indigenous lands 
to indigenous peoples. 

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I agree, yeah. 
Same. 

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Yeah. 
Yeah, Free Palestine. 

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So. 
Yeah. 

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So there are many types. 
I mean, yes, obviously there are

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many types of games that do many
different things. 

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Cloud Empress has not been made 
to. 

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I love this, I love that. 
I mean, everyone has their own 

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kind of little version of this. 
Some people are like, if you're 

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fascist, kick rocks. 
I really enjoy this. 

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Take care. 
As I said, there are many types 

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of games that do many different 
things. 

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Cloud Empress has not been made 
to treat the environment as an 

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object to plunder and act. 
Power fantasies, especially 

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violent ones, degrade, 
humiliate, oppress, or create 

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characters of other beings. 
And there's content warnings. 

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This Cloud Empress rule book 
contains large bugs, mental 

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illness, blood amputation, 
military occupation, gun 

213
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violence, and violence to 
insects. 

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Right intro page. 
Yeah, absolutely. 

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I'm glad for the Yeah, I'm glad.
For that yeah. 

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Yeah. 
And then we get to the index. 

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Yeah. 
Gotta say, I mean, I'm out of. 

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I don't like it for a couple of 
reasons. 

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I think the I I love, I love the
outside. 

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But do you It's What are your 
thoughts on the index page? 

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Yeah, yeah. 
You know, it's a little cramped.

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Yeah, I. 
Don't like it? 

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I think it probably should have 
been 2 pages, but here's my 

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issue with the index page. 
First of all, it is hyperlinked,

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which is fantastic, and it is 
bookmarked, which is cool too. 

226
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But like, what's weird is not 
all the sections are in the 

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index and not all of the index 
sections are in the bookmarks. 

228
00:12:32,080 --> 00:12:35,320
Yeah, and my, the but. 
But I'm fine with all of that. 

229
00:12:35,320 --> 00:12:37,440
Some of the really small things 
that are like one paragraph, 

230
00:12:37,480 --> 00:12:40,880
fine, whatever, that's fine. 
What the thing that bothers me 

231
00:12:40,880 --> 00:12:43,600
the most, and I think can be 
solved easily by just bolding, 

232
00:12:43,880 --> 00:12:46,960
is that there's like, the book 
is broken into parts. 

233
00:12:46,960 --> 00:12:48,880
It really is like there's a 
character section, there's a 

234
00:12:48,880 --> 00:12:53,320
rule section, but like, it's not
the index isn't broken into 

235
00:12:53,320 --> 00:12:54,600
parts. 
You know what I mean? 

236
00:12:55,200 --> 00:12:59,520
Like rules is in the same. 
It looks the same as everything 

237
00:12:59,520 --> 00:13:00,720
else. 
You know, character looks the 

238
00:13:00,720 --> 00:13:02,720
same as everything else. 
Even if they wanted to keep the 

239
00:13:02,720 --> 00:13:05,240
same layout of this design, 
which honestly I think it should

240
00:13:05,240 --> 00:13:10,520
just be uncorrected in two pages
or even just split it into two 

241
00:13:10,520 --> 00:13:16,800
columns would have been fine. 
I really wish that character 

242
00:13:16,800 --> 00:13:19,680
creation was just bolded and 
rules was bolded, you know what 

243
00:13:19,680 --> 00:13:22,520
I mean? 
And once it hits like the tables

244
00:13:22,520 --> 00:13:25,880
at the bottom, like just bold 
those because like, from, from 

245
00:13:26,080 --> 00:13:29,040
names and aliases down is pretty
much just tables or beastieary 

246
00:13:29,040 --> 00:13:30,040
stuff, you know? 
Do you think it'd? 

247
00:13:30,120 --> 00:13:33,760
Be better if there was like a 
like section, subsection thing 

248
00:13:33,760 --> 00:13:36,760
going on. 
Well, I mean, if they wanted to 

249
00:13:36,760 --> 00:13:40,240
keep this style of very clean 
one column, whatever, just bold 

250
00:13:40,240 --> 00:13:44,200
it, I'd be fine with that. 
I do think that breaking it out 

251
00:13:44,200 --> 00:13:49,480
into even if they wanna do one 
page 2 columns and yeah like 

252
00:13:49,680 --> 00:13:54,840
rules big and then like things 
indented slightly because again 

253
00:13:54,840 --> 00:13:58,040
the game is it's clearly broken 
kind of into like part one, Part

254
00:13:58,040 --> 00:14:00,680
2 with some stuff at the end. 
Like I wouldn't have minded if 

255
00:14:00,680 --> 00:14:01,880
there was a little bit more 
distinct. 

256
00:14:02,120 --> 00:14:04,120
Cuz when I first flipped to this
page like it really did take me 

257
00:14:04,120 --> 00:14:05,680
a second to be like where the 
fuck are the rules? 

258
00:14:05,960 --> 00:14:07,840
And then I was like it's in the 
rules part. 

259
00:14:08,160 --> 00:14:12,560
With everything else it's fine. 
But again, it is also weird that

260
00:14:12,560 --> 00:14:14,600
I was like, OK, I went through 
all of these, wrote them all 

261
00:14:14,600 --> 00:14:17,600
down so we could take notes and 
then found five sections that 

262
00:14:17,600 --> 00:14:19,080
aren't listed here. 
You know what I mean? 

263
00:14:19,560 --> 00:14:24,520
So but again, really tiny stuff 
that might not necessarily need 

264
00:14:24,520 --> 00:14:27,640
it's own index page. 
But more than anything I would 

265
00:14:27,640 --> 00:14:30,160
just say that I wouldn't mind 
that if the character creation 

266
00:14:30,160 --> 00:14:32,360
rules were broken down to make 
it a little bit more clear in 

267
00:14:32,360 --> 00:14:35,720
the index. 
Also, real quick, I wanna scroll

268
00:14:35,720 --> 00:14:38,680
all the way to the back to 
address this and we'll kind of 

269
00:14:38,680 --> 00:14:40,520
address it at the end. 
There's a glossary. 

270
00:14:41,720 --> 00:14:45,720
There's a glossary, which is 
fantastic, right? 

271
00:14:48,200 --> 00:14:53,320
But I feel like this information
would be nice at the beginning, 

272
00:14:54,400 --> 00:14:56,800
you know, more than at the like 
the very end, kind of. 

273
00:14:56,800 --> 00:14:58,880
You know what I mean, would you?
I guess glossaries are always in

274
00:14:58,880 --> 00:15:01,960
the back, but like, maybe 
there's just some information in

275
00:15:01,960 --> 00:15:05,600
here that's explained in ways 
that are explained more easily 

276
00:15:05,600 --> 00:15:08,520
than earlier in the book. 
Like when I first read 

277
00:15:08,520 --> 00:15:11,200
Cloudlings and Lordlings, I had 
to read it over and over and to 

278
00:15:11,200 --> 00:15:12,880
be like, what the fuck is the 
difference between a Cloud Ling 

279
00:15:12,880 --> 00:15:14,160
and a Lordlings? 
And we'll get to that. 

280
00:15:15,040 --> 00:15:18,320
But the Cloud Ling is is clearly
broken down in this little bit 

281
00:15:18,360 --> 00:15:22,080
more definitively. 
Personally, I don't know. 

282
00:15:22,320 --> 00:15:26,480
I like. 
I think of like UVG, which has 

283
00:15:27,000 --> 00:15:29,760
like a ton of lore in it and a 
lot of words being used. 

284
00:15:29,760 --> 00:15:31,240
And there's a glossary in the 
back. 

285
00:15:31,640 --> 00:15:38,280
Like, I like how unbroken this 
feels lore wise when you read it

286
00:15:38,280 --> 00:15:39,880
through. 
It's not like talk about 

287
00:15:39,880 --> 00:15:42,000
cloudlings willing. 
Oh yeah, by the way, cloudlings 

288
00:15:42,000 --> 00:15:45,040
and lordlings do this like I 
actually do kind of appreciate 

289
00:15:45,040 --> 00:15:48,120
that it doesn't, like, step away
from the lore to explain 

290
00:15:48,120 --> 00:15:49,640
everything out. 
But there's a glossary in the 

291
00:15:49,640 --> 00:15:51,600
back for the terms that are a 
little bit more foreign. 

292
00:15:53,560 --> 00:15:55,520
God just said, Ryan, you did 
this to me. 

293
00:15:57,480 --> 00:16:00,320
But yeah, I think I like it. 
I don't mind it. 

294
00:16:01,320 --> 00:16:03,640
I don't mind it. 
I think when we get to oh shit. 

295
00:16:06,640 --> 00:16:09,640
I think when we get to the 
sections I'm talking about, we 

296
00:16:09,640 --> 00:16:11,640
can discuss it again. 
But it's just something I wanted

297
00:16:11,640 --> 00:16:13,240
to touch on at the beginning, 
so. 

298
00:16:13,600 --> 00:16:16,400
The other problem is version of 
Cloud Empress you have open 

299
00:16:16,400 --> 00:16:19,920
right now because your glossary 
page is different from the book 

300
00:16:19,920 --> 00:16:23,680
and the other PDF just. 
One point O1, which one do you 

301
00:16:23,680 --> 00:16:26,480
have? 
Not that one I think I have. 

302
00:16:28,240 --> 00:16:31,480
You have a more updated version.
Let's see. 

303
00:16:31,480 --> 00:16:34,720
I'm looking at 1.01. 
Yeah, I am too. 

304
00:16:36,160 --> 00:16:37,440
Interesting. 
OK, well. 

305
00:16:37,440 --> 00:16:39,320
OK, well then get off my back 
then. 

306
00:16:41,040 --> 00:16:42,520
Weird, the glossary looks 
different. 

307
00:16:43,400 --> 00:16:46,000
I'm just going to get this out 
of the way. 

308
00:16:46,000 --> 00:16:48,240
For those of you listening, I'm 
sure this is very riveting 

309
00:16:48,240 --> 00:16:50,680
hearing that the glossary has 
two different art pages, but. 

310
00:16:50,960 --> 00:16:55,560
Yeah, so different. 
Anyway, OK, so let's get 

311
00:16:55,560 --> 00:16:59,120
cracking in here again. 
We talked about the tables in 

312
00:16:59,120 --> 00:17:01,400
the beginning. 
Fuck, we are super unfocused 

313
00:17:01,400 --> 00:17:06,160
today, so hopping in great art 
right off the bat again, I love 

314
00:17:06,160 --> 00:17:09,960
this spread here with the art 
and the cicadas in the sky and 

315
00:17:09,960 --> 00:17:13,240
then like the orange art of the 
people with like, the giant 

316
00:17:13,240 --> 00:17:16,680
pigeon and shit like, it's so 
vibey instantaneously. 

317
00:17:16,680 --> 00:17:19,280
Like as soon as you see this 
page especially, you're like, 

318
00:17:19,280 --> 00:17:21,960
oh, this is weird, this is 
weird, science fantasy weird. 

319
00:17:21,960 --> 00:17:22,960
And I'm in a you know what I 
mean? 

320
00:17:22,960 --> 00:17:26,440
Like, it's a giant bird. 
Their outfits are obviously very

321
00:17:26,440 --> 00:17:28,520
science fantasy. 
And then there's giant cicadas 

322
00:17:28,520 --> 00:17:30,280
in the sky and even the 
buildings. 

323
00:17:30,280 --> 00:17:34,080
You're like, OK, you know? 
Very it is. 

324
00:17:34,280 --> 00:17:36,960
It does capture like a lot of I 
know obviously it's very 

325
00:17:36,960 --> 00:17:39,520
inspired by Nautica, but it does
capture a lot of, like the feel 

326
00:17:39,520 --> 00:17:44,040
of being in that world. 
You know what? 

327
00:17:44,680 --> 00:17:46,720
What? 
What happened? 

328
00:17:47,000 --> 00:17:52,360
So I had actually set up. 
I must have actually deleted it.

329
00:17:52,360 --> 00:17:57,280
I had set up a cloud and because
this book is actually read to be

330
00:17:57,280 --> 00:18:01,200
like, really, really good to be 
in spreads. 

331
00:18:01,640 --> 00:18:03,280
So give me one second. 
Yeah. 

332
00:18:04,320 --> 00:18:07,160
This is actually the Land of the
Cicadas is the cover. 

333
00:18:08,360 --> 00:18:10,720
So we're not gonna really talk 
about the land of Cicadas, but 

334
00:18:10,720 --> 00:18:13,520
do you want to just do like a 
quick what is Land of Cicadas? 

335
00:18:13,520 --> 00:18:15,520
It's the other primary book of 
the project. 

336
00:18:15,960 --> 00:18:17,640
Yeah. 
But what is it? 

337
00:18:18,120 --> 00:18:27,280
The Land of Cicadas is a It is 
both like a it's pretty much a 

338
00:18:27,280 --> 00:18:32,000
hex crawl and boar book like. 
It gives you a hex crawl, like a

339
00:18:32,000 --> 00:18:33,840
fairly decent sized hex crawl to
run through. 

340
00:18:33,840 --> 00:18:37,120
But your character gives you all
context about like the world and

341
00:18:37,120 --> 00:18:45,720
its history and what running 
through these different biomes 

342
00:18:45,720 --> 00:18:51,480
essentially is like because the 
Land's divided up, the hex map 

343
00:18:51,480 --> 00:18:57,000
of the low end waste is divided 
up between the what is it 

344
00:18:57,000 --> 00:19:00,800
called, the basket, the bread 
basket, the weeds, the thick 

345
00:19:00,800 --> 00:19:06,720
wood, and then the rust bucket, 
which is a bit it's like a good 

346
00:19:06,720 --> 00:19:08,880
sized hex crawl within two 
hexes. 

347
00:19:10,080 --> 00:19:13,080
And that was interesting. 
But yeah, it tells you about 

348
00:19:13,440 --> 00:19:16,520
like the procedures for hex 
crawling, hunting and gathering 

349
00:19:16,560 --> 00:19:20,320
food and then some look, some 
key locations and characters. 

350
00:19:20,640 --> 00:19:24,000
And it there are a lot of 
locations on the hex crawl that 

351
00:19:24,000 --> 00:19:27,640
they're actually even further 
filled in by the like separate 

352
00:19:27,640 --> 00:19:31,160
playbooks that you get like The 
Labyrinth of the Bride, these 

353
00:19:31,160 --> 00:19:33,040
little these little adventure 
pamphlets. 

354
00:19:34,160 --> 00:19:36,360
Which is nice because you can 
remove these not pamphlets to 

355
00:19:36,360 --> 00:19:37,400
scenes, these little adventure 
scenes. 

356
00:19:37,400 --> 00:19:39,520
You can have the stand one 
adventures just run that 

357
00:19:39,520 --> 00:19:42,760
adventure. 
Or you could visit them as part 

358
00:19:42,760 --> 00:19:45,120
of a massive hex crawl, kind of 
depending on what works for your

359
00:19:45,120 --> 00:19:48,160
table and your group. 
I'm a hex crawl boy, so my my 

360
00:19:48,160 --> 00:19:49,960
table will be playing this 
eventually. 

361
00:19:51,320 --> 00:19:54,760
But yeah, I I. 
It's a really cool hex crawl 

362
00:19:54,800 --> 00:19:58,440
that has a lot of information, 
but it doesn't feel like first. 

363
00:19:58,440 --> 00:20:02,080
It doesn't feel like you need to
know all of it all the time. 

364
00:20:02,080 --> 00:20:04,640
It just really informs you about
kind of the vibe and the themes.

365
00:20:07,080 --> 00:20:10,080
I. 
Well, I'm really in focus today 

366
00:20:10,080 --> 00:20:11,280
as well, yeah. 
No. 

367
00:20:11,280 --> 00:20:13,600
That's that's really great. 
Well, one of the things you said

368
00:20:13,600 --> 00:20:15,880
is one of the thing I really do 
like because I'm the kind of 

369
00:20:15,880 --> 00:20:18,200
person that I just Humber all my
own adventures and shit or I'll 

370
00:20:18,200 --> 00:20:19,840
take adaptive parts of 
adventures. 

371
00:20:20,200 --> 00:20:23,200
And it is really cool that with 
the extra pamphlets, with the 

372
00:20:23,200 --> 00:20:26,040
extra scenes, you can use them 
or not use them. 

373
00:20:26,040 --> 00:20:29,160
So if there's an empty hex or 
something that those fill, you 

374
00:20:29,160 --> 00:20:33,160
can just be like, I'll just fill
those spots, but like, maybe 

375
00:20:33,160 --> 00:20:34,440
I'll use a little bit of 
inspiration. 

376
00:20:34,600 --> 00:20:37,080
So it's nice that there is both 
filled and unfilled spot. 

377
00:20:37,080 --> 00:20:39,720
It's like a Schrodinger's hex, 
you know what I mean? 

378
00:20:39,720 --> 00:20:42,720
Like you can kind of. 
Schrodinger's adventure scene. 

379
00:20:43,320 --> 00:20:47,760
Yeah. 
So what I wanted to do is throw 

380
00:20:47,760 --> 00:20:51,680
a blank page in because so much 
of the scene is in spreads and 

381
00:20:51,680 --> 00:20:54,120
actually reads a lot easier in 
spreads. 

382
00:20:54,400 --> 00:20:57,520
So this might be one that we 
actually look at in spreads a 

383
00:20:57,520 --> 00:21:04,160
lot of times. 
So let's see, so like this page 

384
00:21:04,160 --> 00:21:07,000
for example. 
But when we get to later stuff, 

385
00:21:07,000 --> 00:21:10,600
especially like the character 
creation page, it is across a 

386
00:21:10,600 --> 00:21:14,160
spread and the normal PDF like 
it's broken across 2 pages. 

387
00:21:14,160 --> 00:21:16,520
So you can't like look at it 
next to each other unless you 

388
00:21:16,520 --> 00:21:18,080
insert a page. 
So that's what I did. 

389
00:21:24,520 --> 00:21:29,560
So welcome to the Hereafter. 
So there's three sections right 

390
00:21:29,560 --> 00:21:34,360
in the beginning and I'm going 
to kind of break all of it down 

391
00:21:34,360 --> 00:21:35,520
into one and then come back to 
it. 

392
00:21:35,520 --> 00:21:38,720
So welcome to the Hereafter is a
very first of all the pros in 

393
00:21:38,720 --> 00:21:40,200
this book. 
Fucking fantastic. 

394
00:21:40,200 --> 00:21:43,320
What is a fantastic writer? 
My goodness, we're not going to 

395
00:21:43,320 --> 00:21:45,840
read a lot of it today because 
we would be here for three hours

396
00:21:45,840 --> 00:21:53,680
like we were with 120 page book.
But it's so good. 

397
00:21:53,720 --> 00:21:56,120
It's incredibly well written. 
It's so viby. 

398
00:21:56,120 --> 00:21:58,440
I really like a lot of it, but 
there's the Welcome to the 

399
00:21:58,440 --> 00:22:00,520
Hereafter section. 
The Hereafter is like the here 

400
00:22:00,520 --> 00:22:01,520
and now. 
It's a setting. 

401
00:22:02,280 --> 00:22:05,320
And then there is a what is 
Cloud Empress, which is a quick 

402
00:22:05,320 --> 00:22:08,000
breakdown of like what it is, 
but also like gather the 

403
00:22:08,000 --> 00:22:09,320
following when you play rolling 
dice. 

404
00:22:09,320 --> 00:22:11,480
I'm gonna come back to that. 
There's a picture here of 

405
00:22:11,480 --> 00:22:14,320
torturers, which I get to in 
second with like a kind of like 

406
00:22:17,360 --> 00:22:21,080
writings, like an in in lower 
writing about the tortures, like

407
00:22:21,120 --> 00:22:23,400
a like a quote UN quote story of
what they were. 

408
00:22:24,600 --> 00:22:28,560
And then there's also, like you 
said in the land of cicadas, 

409
00:22:28,560 --> 00:22:32,400
there is a it's a setting book 
in the hex crowd book. 

410
00:22:32,400 --> 00:22:35,120
So like it sets into like what's
happening in the world right 

411
00:22:35,120 --> 00:22:37,360
now. 
So between all of those 

412
00:22:37,360 --> 00:22:43,560
sections, I'm going to kind of 
break all of those down into one

413
00:22:43,560 --> 00:22:47,160
simple easy kind of thing real 
quick, so we can cruise through 

414
00:22:47,160 --> 00:22:54,280
that. 
So, and of course they said so 

415
00:22:54,280 --> 00:22:56,760
basically. 
We're trying to improve. 

416
00:22:56,760 --> 00:22:57,880
Y'all, I swear. 
Probably. 

417
00:22:58,120 --> 00:23:00,800
Maybe so. 
Cloud Empress is an ecological 

418
00:23:00,800 --> 00:23:04,120
science fantasy setting inspired
by Nazca in the Valley of the 

419
00:23:04,120 --> 00:23:06,040
Wind Dune and Full Metal 
Alchemist. 

420
00:23:06,520 --> 00:23:09,040
Story of it goes like this. 
Long ago and a time before the 

421
00:23:09,040 --> 00:23:11,640
sky was darkened. 
It was an ancient people of 

422
00:23:11,640 --> 00:23:14,160
unmatched power and cruelty 
called torturers. 

423
00:23:14,320 --> 00:23:17,960
My assumption probably us to end
their destruction in the world 

424
00:23:17,960 --> 00:23:21,320
was basically naked into 
oblivion and the torturers, 

425
00:23:21,320 --> 00:23:23,800
seeing what they wrought, fled 
into the stars. 

426
00:23:24,480 --> 00:23:28,360
Now most people live in what's 
known as the Lowland Wastes, 

427
00:23:28,360 --> 00:23:31,600
currently in the Hereafter, 
which still has areas of 

428
00:23:31,600 --> 00:23:35,320
radioactive fallout. 
But there is a magical soot in 

429
00:23:35,320 --> 00:23:39,440
the Lowland Waste called Chalk 
which gives spellcasters power, 

430
00:23:39,800 --> 00:23:45,520
and it's sought by Cloudlings. 
Cloudlings and their Lordlings, 

431
00:23:45,520 --> 00:23:49,280
which are the rulers of the 
Cloudlings, live in sky cities 

432
00:23:49,280 --> 00:23:52,920
hanging from anchors in space, 
and they think they have a right

433
00:23:52,920 --> 00:23:55,400
to everything, as nobility is 
want to do. 

434
00:23:56,200 --> 00:23:58,560
But of course, things are worse 
than that, because time and 

435
00:23:58,560 --> 00:24:03,880
space are slippery, and you or 
other things can slip into or 

436
00:24:03,880 --> 00:24:08,160
out of both space and time at 
various times when they slip 

437
00:24:08,160 --> 00:24:11,320
opens. 
And at the center of all of that

438
00:24:11,320 --> 00:24:15,760
are the imago, which are 
massive, like 30 foot cicadas 

439
00:24:16,080 --> 00:24:18,280
that feed on the bones of the 
dead. 

440
00:24:19,800 --> 00:24:22,200
Usually they're manageable, only
a few 100 total. 

441
00:24:22,200 --> 00:24:27,080
But every 100 years the century 
Brood appears when thousands 

442
00:24:27,080 --> 00:24:31,200
upon thousands of imago claw up 
from deeper than the soil and 

443
00:24:31,200 --> 00:24:34,720
reduce any existing civilization
to ruin. 

444
00:24:35,320 --> 00:24:37,680
In the setting book, which we 
just talked about in the Land of

445
00:24:37,680 --> 00:24:41,080
Cicadas, what's going on is at 
the 29th expedition, which is a 

446
00:24:41,080 --> 00:24:44,480
military incursion by the cloud 
links into the lowland wastes 

447
00:24:44,840 --> 00:24:47,760
has commenced. 
And by fate or the powers that 

448
00:24:47,760 --> 00:24:52,680
be, the century Brood arrived 
seven years early, while at the 

449
00:24:52,680 --> 00:24:56,680
same time the cloud Empress, the
supposed to be bride of the 

450
00:24:56,680 --> 00:25:01,400
Emperor, has gone missing. 
And that's that's where we are 

451
00:25:01,400 --> 00:25:03,560
in the hereafter. 
It is a land of radioactive 

452
00:25:03,560 --> 00:25:07,520
fallout, magical chalk warps in 
space-time, and encroaching 

453
00:25:07,520 --> 00:25:11,080
military expedition by those 
that claim to be in power, all 

454
00:25:11,080 --> 00:25:13,760
of which is under the shadow of 
thousands upon thousands of 

455
00:25:13,760 --> 00:25:17,640
giant cicadas that are here to 
eat your bones and fucks it up. 

456
00:25:19,360 --> 00:25:21,000
Beautiful. 
Was that a was that a good? 

457
00:25:21,240 --> 00:25:23,040
Would you think that was? 
I think that was great. 

458
00:25:23,240 --> 00:25:26,480
I would say that the distinction
is so the imago are actually 

459
00:25:26,480 --> 00:25:30,520
attracted to the chalk, which is
a pollutant that gets into your 

460
00:25:30,520 --> 00:25:33,360
bones, which is why they want to
eat your bones is because chalk 

461
00:25:33,360 --> 00:25:36,840
is a like almost like an I think
like an extra dimensional 

462
00:25:37,040 --> 00:25:38,480
pollutant essentially, right? 
Well, I. 

463
00:25:38,760 --> 00:25:40,560
Was going to say that to the 
chalk section, but yeah, that's 

464
00:25:40,560 --> 00:25:44,280
100% what it is. 
Yeah, the the torturers brought 

465
00:25:44,280 --> 00:25:48,320
chalk from a a parallel 
dimension to fuel their 

466
00:25:48,320 --> 00:25:51,000
machines. 
And now that it's polluting 

467
00:25:51,000 --> 00:25:54,520
everything, it travels up the 
food chain from like the dirt to

468
00:25:54,520 --> 00:25:56,760
the bugs to the animals to the 
people. 

469
00:25:57,040 --> 00:26:01,160
Gets in our bones, gets eaten by
the cicadas, and then when 

470
00:26:01,160 --> 00:26:04,640
cicadas die, people scrape the 
chalk from the canvases. 

471
00:26:04,640 --> 00:26:08,320
To use mind their bodies. 
Yeah, so it's like it's this 

472
00:26:08,320 --> 00:26:15,120
weird kind of circle of life 
quasi parasitic thing just to 

473
00:26:15,120 --> 00:26:18,960
get this magic chalk. 
So I mean so fucking good. 

474
00:26:18,960 --> 00:26:20,240
Like so. 
That's so good. 

475
00:26:20,880 --> 00:26:24,400
It's so good. 
It's a really, I, I I like the 

476
00:26:24,440 --> 00:26:27,960
foundation of the setting, but I
also like the time period in 

477
00:26:27,960 --> 00:26:30,720
which you're dropped into the 
setting, which is like, so 

478
00:26:31,120 --> 00:26:34,600
everything's happening at once. 
There's almost complete chaos. 

479
00:26:34,920 --> 00:26:39,080
And it's just like, it's so 
close to the end of the world, 

480
00:26:39,080 --> 00:26:42,640
almost with like the Century 
brewed and the the 29th 

481
00:26:42,640 --> 00:26:46,040
expedition and like the Cloud 
Empress disappearing. 

482
00:26:46,320 --> 00:26:50,120
Like, Oh my God, there's a lot 
going on at once in a place that

483
00:26:50,120 --> 00:26:52,440
I feel like, you know, I feel 
like there is space here for 

484
00:26:52,440 --> 00:26:57,960
like, a more pastoral adventure,
maybe in a time period where 

485
00:26:57,960 --> 00:27:01,240
everything's not about to be 
crushed by giant cicadas. 

486
00:27:01,760 --> 00:27:04,320
Well the other thing too is like
the Century Brood is is is 

487
00:27:04,320 --> 00:27:05,840
coming out and fighting shit or 
whatever. 

488
00:27:05,840 --> 00:27:08,480
But like it it does. 
It's not the entire lowland 

489
00:27:08,480 --> 00:27:10,120
waste. 
Like you could really just like 

490
00:27:10,400 --> 00:27:13,600
pick the areas that they're like
the 29th expedition and the 

491
00:27:13,600 --> 00:27:15,120
cicadas are gonna encountering 
each other. 

492
00:27:15,560 --> 00:27:19,600
And if you're farther away you 
might not even know. 

493
00:27:19,760 --> 00:27:21,960
Like if you're in a relatively 
isolated town, you might not 

494
00:27:21,960 --> 00:27:25,480
even know the Century Brood came
out like 7 years early, you 

495
00:27:25,480 --> 00:27:28,200
know, Yeah. 
So you can play a very pastoral 

496
00:27:28,200 --> 00:27:29,720
kind of like, Oh no, la da da da
da. 

497
00:27:30,120 --> 00:27:32,360
And like how cool would that be 
to, like, especially if your 

498
00:27:32,360 --> 00:27:34,720
players didn't know about all of
this and you were just kind of 

499
00:27:34,720 --> 00:27:37,480
being like oh Doo Doo Doo Doo 
like having normal levengers and

500
00:27:37,480 --> 00:27:40,240
suddenly it's just like fucking 
military expedition comes over 

501
00:27:40,240 --> 00:27:42,720
the hill, Cicadas come over the 
hill and you're like in the 

502
00:27:42,720 --> 00:27:44,200
middle and it's like what is 
going on? 

503
00:27:44,200 --> 00:27:46,000
And suddenly your players are 
throwing totally shit. 

504
00:27:46,000 --> 00:27:49,560
This isn't just pastoral stuff. 
Like we're literally in like the

505
00:27:49,560 --> 00:27:51,240
end times, like that's just 
crazy. 

506
00:27:51,240 --> 00:27:54,440
So that would be cool. 
That's one thing that is all 

507
00:27:54,440 --> 00:27:58,680
what, like I buy a lot of 
adventures, of all the things on

508
00:27:58,680 --> 00:28:01,200
my shelves that I read, fewer 
than anything else. 

509
00:28:01,200 --> 00:28:04,160
It's adventures because I don't 
want to be ruined just in case 

510
00:28:04,160 --> 00:28:08,160
someone runs it for me. 
You know, no one will. 

511
00:28:08,160 --> 00:28:12,160
But like, you know, because I 
don't, because I don't want to 

512
00:28:12,160 --> 00:28:13,960
know all this information just 
in case, you know. 

513
00:28:15,320 --> 00:28:17,400
Anyway, so that kind of breaks 
down the whole beginning section

514
00:28:17,400 --> 00:28:19,560
of Cloud Empress. 
So back to the What is Cloud 

515
00:28:19,560 --> 00:28:21,640
Empress section? 
I already said it's ecological, 

516
00:28:21,640 --> 00:28:23,200
science, fantasy, etcetera, 
etcetera. 

517
00:28:25,560 --> 00:28:29,000
The players are players. 
The person that runs is called a

518
00:28:29,000 --> 00:28:31,800
warden, just like mothership. 
Gather the following game stuff 

519
00:28:32,120 --> 00:28:33,520
when you play. 
I do like this. 

520
00:28:33,520 --> 00:28:34,840
This is quick little like 
principles. 

521
00:28:34,840 --> 00:28:37,400
When you play, ask questions. 
The warden is there to answer 

522
00:28:37,400 --> 00:28:38,880
questions about the environment 
and everything. 

523
00:28:39,880 --> 00:28:41,080
This is. 
This is. 

524
00:28:41,240 --> 00:28:44,120
I don't mind this is like a what
is RPG or like what do you need 

525
00:28:44,120 --> 00:28:46,080
to do. 
This is quick, brief, you know 

526
00:28:46,120 --> 00:28:47,960
to the point kind of mixing with
principles. 

527
00:28:47,960 --> 00:28:49,440
I like this. 
So ask questions. 

528
00:28:49,720 --> 00:28:52,440
Travel carefully and create an 
environment of safety or the 

529
00:28:52,440 --> 00:28:55,720
three things so travel carefully
means that characters in the 

530
00:28:55,720 --> 00:28:59,160
Cloud Empress aren't heroes. 
You're relish people. 

531
00:28:59,480 --> 00:29:02,960
You're super fucking squishy 
like you will die. 

532
00:29:02,960 --> 00:29:05,880
Like be careful. 
Travel carefully, be smart. 

533
00:29:05,880 --> 00:29:09,240
The world is out to literally 
eat your fucking bones. 

534
00:29:10,120 --> 00:29:11,840
So, you know, do what you guys 
do. 

535
00:29:13,960 --> 00:29:16,520
Literally, Yeah. 
And then create an environment 

536
00:29:16,520 --> 00:29:18,000
of safety help. 
Make your table a welcoming 

537
00:29:18,000 --> 00:29:20,600
space. 
Use use like be a good person, 

538
00:29:20,600 --> 00:29:23,880
use safety tools if you need to,
and check insurance and all that

539
00:29:23,880 --> 00:29:26,160
stuff frequently because you 
know there are parts of the 

540
00:29:26,160 --> 00:29:27,360
setting that do get a little 
brutal. 

541
00:29:27,440 --> 00:29:28,880
You know, like things. 
Eating your bones and shit. 

542
00:29:28,880 --> 00:29:31,520
Totally. 
It's funny, you know, with kind 

543
00:29:31,520 --> 00:29:34,000
of what we were talking about 
before we got on stream, which 

544
00:29:34,000 --> 00:29:36,560
we all need to go and deepen and
some discussions I've had with 

545
00:29:36,560 --> 00:29:38,800
other people in like gaming 
space. 

546
00:29:38,800 --> 00:29:42,600
I forget how like non-toxic all 
of my tables I sit at are like, 

547
00:29:42,600 --> 00:29:44,760
my friends are like genuinely 
good people and there they make 

548
00:29:44,760 --> 00:29:47,400
each other comfortable. 
I forgot that there is like 

549
00:29:47,720 --> 00:29:51,960
tables where people are like 
adversary or looking to make 

550
00:29:51,960 --> 00:29:54,760
people uncomfortable or just 
totally not cognizant of that as

551
00:29:54,760 --> 00:29:58,240
a thing. 
Yeah, yeah, yeah, yeah. 

552
00:29:58,600 --> 00:30:02,160
A quick aside to that is you 
don't have to sit at those 

553
00:30:02,160 --> 00:30:04,280
tables, people. 
It's better to. 

554
00:30:04,360 --> 00:30:07,040
It's better to not play the game
than to play a shitty game that 

555
00:30:07,040 --> 00:30:08,480
makes you uncomfortable. 
Yeah, that's. 

556
00:30:08,920 --> 00:30:12,880
Actually allocated? 
Yeah, like you're like get up 

557
00:30:12,880 --> 00:30:15,720
and leave like it's fine. 
And if someone's shitty at your 

558
00:30:15,720 --> 00:30:19,600
table, don't invite them back. 
Like every time I see some page.

559
00:30:19,600 --> 00:30:21,480
It's like advice on how to deal 
with a problem player. 

560
00:30:21,760 --> 00:30:24,640
The fact that it's more than one
sentence long always pisses me 

561
00:30:24,680 --> 00:30:25,600
off. 
Like don't. 

562
00:30:27,000 --> 00:30:28,320
Just don't. 
Don't deal with them. 

563
00:30:28,440 --> 00:30:30,680
Don't invite them back. 
Like, if they're about problem 

564
00:30:30,680 --> 00:30:32,440
paper because they don't know, 
educate them. 

565
00:30:32,600 --> 00:30:35,080
If you educate them and there's 
still a problem, get fucking rid

566
00:30:35,080 --> 00:30:36,480
of them. 
You don't have to play with 

567
00:30:36,480 --> 00:30:37,920
these people. 
There's 8 billion people in the 

568
00:30:37,920 --> 00:30:39,240
world. 
Way too many of them are 

569
00:30:39,240 --> 00:30:40,800
douchebags. 
Don't talk to them, don't 

570
00:30:40,800 --> 00:30:42,280
interact with them. 
Tell them the fuck off. 

571
00:30:42,920 --> 00:30:45,200
Yeah, come to Eugene OR play at 
my table. 

572
00:30:45,280 --> 00:30:47,040
You know, there you go. 
I'm not going to tell you where 

573
00:30:47,040 --> 00:30:53,720
I live. 
So rolling dice cloud Empress is

574
00:30:53,720 --> 00:30:57,240
the metric system. 
It primarily uses 10 sided dice.

575
00:30:58,400 --> 00:31:02,080
You know what, 1D, ten, 2D10. 
All this stuff is regularly ask 

576
00:31:02,080 --> 00:31:06,160
for checks of roll of 1D100. 
You roll 2 dice. 

577
00:31:07,280 --> 00:31:10,920
So wait a minute, roll roll two.
I feel like I read this and it 

578
00:31:11,080 --> 00:31:14,200
and my brain will never know the
difference between the 10s and 

579
00:31:14,200 --> 00:31:16,880
the ones and the zero and stuff.
Looking at the results, one dies

580
00:31:16,880 --> 00:31:19,320
red as the 10s, one is red as 
the want. 

581
00:31:19,560 --> 00:31:26,080
OK so on A10 sided die right? 
Let's say we have 210 sided 

582
00:31:26,080 --> 00:31:30,880
dies. 
Excuse me, what is 1 and what is

583
00:31:30,880 --> 00:31:39,840
100? 
Well, you can only do well. 

584
00:31:39,840 --> 00:31:44,880
Mm hmm. 
Mm hmm. 

585
00:31:44,880 --> 00:31:46,560
Yeah, yeah, we'll come back to 
that. 

586
00:31:46,560 --> 00:31:51,120
I don't know either. 
Anyway, so talked about the 

587
00:31:51,120 --> 00:31:52,760
torture. 
I mean I I know at some point 

588
00:31:52,760 --> 00:31:54,880
but like it's all it always 
feels like, you know you could 

589
00:31:54,880 --> 00:31:57,280
do it two different ways. 
Another great piece are. 

590
00:31:57,760 --> 00:32:00,800
There are two different ways 
like it's either it's either 

591
00:32:00,960 --> 00:32:04,080
like what, zero to 99 or one to 
100. 

592
00:32:04,560 --> 00:32:10,800
Yeah, greatest art here. 
People living lives. 

593
00:32:10,800 --> 00:32:12,560
I really enjoy this. 
Yeah. 

594
00:32:15,720 --> 00:32:21,120
So, oh, this is me. 
So summer traveling, parties, 

595
00:32:21,960 --> 00:32:25,040
basically. 
This says that the time that 

596
00:32:25,040 --> 00:32:28,400
you're playing in right now is 
the summer, and it's Adventure 

597
00:32:28,400 --> 00:32:30,840
Time, like this time. 
The winter picks up, the weather

598
00:32:30,840 --> 00:32:33,040
gets better. 
People are like, yeah, yeah, I'm

599
00:32:33,040 --> 00:32:35,400
a strike out for the summer. 
I'll, I'll gather a small group.

600
00:32:35,400 --> 00:32:37,080
Maybe you meet them while you're
out on the way. 

601
00:32:37,080 --> 00:32:40,400
Maybe you leave town with them 
or wherever you're from and you 

602
00:32:40,400 --> 00:32:42,720
just go on a summer adventure 
while the weather's nice. 

603
00:32:44,560 --> 00:32:50,480
Yep, so. 
You join us summer traveling 

604
00:32:50,480 --> 00:32:51,560
party. 
It could be cell swords, 

605
00:32:51,560 --> 00:32:54,360
lordlings, magicians, couriers, 
whatever it is, that's what 

606
00:32:54,360 --> 00:32:57,320
you're doing. 
You know, that shit's hitting 

607
00:32:57,320 --> 00:32:59,240
the fan with the expedition, 
with the century brood, 

608
00:32:59,240 --> 00:33:01,440
everything. 
But you're you're traveling and 

609
00:33:01,440 --> 00:33:03,120
seeing, seeing the world. 
I like that. 

610
00:33:03,120 --> 00:33:04,200
I like this, says right off the 
bat. 

611
00:33:04,200 --> 00:33:05,560
Like. 
I do, too. 

612
00:33:05,800 --> 00:33:07,960
It's like a weird summer 
vacation thing. 

613
00:33:08,400 --> 00:33:10,800
Yeah, for. 
Like hellscape eventually. 

614
00:33:11,040 --> 00:33:12,520
Totally. 
And I think that like playing up

615
00:33:12,520 --> 00:33:16,040
the whole, like it's it's the 
cold has just passed. 

616
00:33:16,040 --> 00:33:17,920
It's now like one of the first 
warm days. 

617
00:33:17,920 --> 00:33:22,080
You really like play up that, 
you know, walking through the 

618
00:33:22,080 --> 00:33:25,960
like the bread Baskets farm 
lands very pastoral sunny days 

619
00:33:26,160 --> 00:33:28,480
and I do like at the end of that
section that does say if the 

620
00:33:28,480 --> 00:33:31,840
world ever needed saving. 
That time has passed, but 

621
00:33:31,840 --> 00:33:35,200
there's still work to be done. 
Yeah, I don't know why this like

622
00:33:35,200 --> 00:33:36,560
parts of this. 
I feel like you could definitely

623
00:33:36,560 --> 00:33:38,400
have some grave of the Firefly 
shit, you know what I mean? 

624
00:33:38,720 --> 00:33:45,320
Like body hoppers. 
So. 

625
00:33:45,320 --> 00:33:47,680
Body hoppers. 
Yeah, right off the bat, we just

626
00:33:47,680 --> 00:33:49,520
talked about body hoppers. 
So Long story short, with body 

627
00:33:49,520 --> 00:33:53,440
hoppers is people hop bodies. 
They go from corpse to corpse 

628
00:33:54,080 --> 00:33:58,240
using magic for survival. 
And with each new cadaver they 

629
00:33:58,240 --> 00:34:01,280
mark their face with tattoos. 
They recognize themselves, but 

630
00:34:01,280 --> 00:34:03,800
each time they hop, they're also
like shattering parts of their 

631
00:34:03,800 --> 00:34:06,880
memory. 
And then there's this like kind 

632
00:34:06,880 --> 00:34:10,679
of like trophy magic used to be 
stronger thing that's in like 

633
00:34:10,679 --> 00:34:13,280
everything. 
Like ancient magicians used to 

634
00:34:13,280 --> 00:34:15,000
be able to do this, like almost 
surgically. 

635
00:34:15,000 --> 00:34:17,159
And what we have now is just 
kind of like a shitty version of

636
00:34:17,159 --> 00:34:19,480
it, which is fine. 
At some point I want to play a 

637
00:34:19,480 --> 00:34:21,800
game where like you're in peak 
magic in the. 

638
00:34:21,800 --> 00:34:24,000
Height of magic, I think that's 
just hard to like. 

639
00:34:24,440 --> 00:34:27,679
It's hard to create a rule set 
for God magic, you know. 

640
00:34:28,360 --> 00:34:30,480
Yeah, I mean it would just be a 
power fantasy, but it's fine. 

641
00:34:30,719 --> 00:34:33,360
But anyway, so body hoppers are 
cool as shit, like you're you 

642
00:34:33,360 --> 00:34:34,880
basically bounce from corpse to 
corpse. 

643
00:34:34,880 --> 00:34:36,320
It's really neat. 
It happens. 

644
00:34:36,600 --> 00:34:38,920
I like it. 
It's magicians using chalk to to

645
00:34:38,920 --> 00:34:41,960
bounce from corpse to corpse. 
It's randomly. 

646
00:34:41,960 --> 00:34:44,480
I feel like this isn't a random 
spot for it, but it's really 

647
00:34:44,480 --> 00:34:46,800
fucking dope. 
And the art is really cool too. 

648
00:34:47,360 --> 00:34:51,800
Kind of a random spot, but yeah,
also very, I agree. 

649
00:34:53,480 --> 00:34:56,320
The slip. 
So what is the slip? 

650
00:34:56,320 --> 00:35:05,040
The slip is basically these mile
wide like weird zones that will 

651
00:35:05,040 --> 00:35:06,320
just appear and disappear, 
right? 

652
00:35:08,240 --> 00:35:13,800
And if you get trapped in those 
spaces, that sucks for you. 

653
00:35:14,240 --> 00:35:16,240
And things can come in and out 
of time. 

654
00:35:16,440 --> 00:35:20,360
Like it can randomly drop like 
ancient or future machinery in 

655
00:35:20,360 --> 00:35:23,320
front of you. 
You could disappear and be gone.

656
00:35:23,320 --> 00:35:27,040
Like you could suddenly be in 
the same spot but like way 

657
00:35:27,040 --> 00:35:28,800
earlier. 
Like it's just anything you can 

658
00:35:28,800 --> 00:35:32,960
imagine is for space and time. 
It just happens and it's like 

659
00:35:33,160 --> 00:35:34,160
there and gone. 
Boom. 

660
00:35:34,160 --> 00:35:37,200
So you could literally Sometimes
it's just unavoidable because 

661
00:35:37,200 --> 00:35:38,360
it'll just open right around 
you. 

662
00:35:38,360 --> 00:35:40,360
Which is fucking crazy. 
Which is also a dope way to 

663
00:35:40,360 --> 00:35:43,960
start an adventure is to just 
boom, you're in like a weird 

664
00:35:43,960 --> 00:35:45,480
zone. 
You get popped somewhere else 

665
00:35:45,480 --> 00:35:49,160
and you know back to the time of
you know all those great 

666
00:35:49,160 --> 00:35:51,840
magicians. 
So the slip is the thing that 

667
00:35:51,840 --> 00:35:54,280
exists. 
You know I I so the way that 

668
00:35:54,280 --> 00:35:57,520
chalk and and the slip and 
everything, to me it feels very 

669
00:35:57,520 --> 00:36:03,000
like the magical radioactive 
fallout of the nuclear war that 

670
00:36:03,000 --> 00:36:05,280
we fucked up. 
Like that's my assumption too. 

671
00:36:05,280 --> 00:36:07,000
Is that like it just? 
Definitely how it feels for me 

672
00:36:07,000 --> 00:36:09,400
as well. 
Yeah, which I think is cool, 

673
00:36:09,680 --> 00:36:12,720
like, you know, spice up the you
know. 

674
00:36:13,240 --> 00:36:18,360
I will say that this this game 
is not short on cool, you know? 

675
00:36:18,360 --> 00:36:20,440
It's not short on cool at all, I
will say, though. 

676
00:36:20,440 --> 00:36:23,360
Also, I do think this look. 
I think, I think both of these 

677
00:36:23,360 --> 00:36:26,800
parts are in a very weird part 
and it would be fine if both of 

678
00:36:26,800 --> 00:36:28,880
these were after all of the 
character Christian instead of 

679
00:36:28,880 --> 00:36:30,280
just like randomly tucked in 
before. 

680
00:36:30,600 --> 00:36:34,560
I don't know why, maybe they 
just needed to fill a page, but 

681
00:36:35,400 --> 00:36:38,440
it's just to me this feels like 
it's in a weird spot. 

682
00:36:39,160 --> 00:36:46,200
It's interesting because so 
after the next couple of pages, 

683
00:36:46,200 --> 00:36:49,600
it gets into like the character 
classes and body hopper is in 

684
00:36:49,600 --> 00:36:51,920
the class. 
It's an age technically, the 

685
00:36:51,920 --> 00:36:53,360
way, like the way the game 
works. 

686
00:36:53,920 --> 00:36:56,280
So I kind of understand why it's
right before character creation,

687
00:36:56,280 --> 00:37:01,120
because it's part of that. 
But yeah, yeah. 

688
00:37:01,880 --> 00:37:03,840
Yeah, I mean it's it's fine, 
it's fine. 

689
00:37:04,000 --> 00:37:05,800
It's just. 
It's definitely not right. 

690
00:37:06,000 --> 00:37:08,920
It's not like so many times. 
Yeah, like I've I've we, I think

691
00:37:08,920 --> 00:37:10,960
we've both read the scene so 
many fucking Times Now. 

692
00:37:10,960 --> 00:37:14,560
Like, it's like we can start 
picking out the weird stuff and 

693
00:37:14,560 --> 00:37:16,080
then we get to character 
creation. 

694
00:37:16,080 --> 00:37:19,720
So do we want to just make a 
character? 

695
00:37:19,880 --> 00:37:21,560
Is that the easiest way to go 
through this entire thing? 

696
00:37:23,440 --> 00:37:25,480
I'm sure. 
Yeah. 

697
00:37:26,040 --> 00:37:28,280
Yeah. 
Do you do? 

698
00:37:28,560 --> 00:37:29,280
You. 
Yeah, yeah. 

699
00:37:29,280 --> 00:37:29,960
Yeah. 
Yeah. 

700
00:37:29,960 --> 00:37:30,480
Yeah. 
I do. 

701
00:37:30,880 --> 00:37:34,960
I do. 
So do you want me to read the 

702
00:37:34,960 --> 00:37:36,920
character and do you make the 
character, or do you want me to 

703
00:37:36,920 --> 00:37:38,000
make it and you read the 
character? 

704
00:37:38,000 --> 00:37:39,600
You read non make. 
How about that? 

705
00:37:39,760 --> 00:37:41,880
OK, so then let's quick run 
through the. 

706
00:37:41,880 --> 00:37:43,160
I don't care whatever you wanna 
do. 

707
00:37:44,440 --> 00:37:45,960
All right. 
Do you wanna run through the 

708
00:37:45,960 --> 00:37:48,920
character classes real quick? 
And then we'll come up to 

709
00:37:49,120 --> 00:37:50,000
create. 
Absolutely. 

710
00:37:50,240 --> 00:37:52,200
Just a good quick. 
Does like, well, let's just do 

711
00:37:52,200 --> 00:37:55,560
like a a quick blurb on each 
before you pick one, and we'll 

712
00:37:55,560 --> 00:37:58,160
go in depth on that. 
And then and then we'll create a

713
00:37:58,160 --> 00:37:59,160
character using it. 
Sure. 

714
00:37:59,400 --> 00:38:00,760
Who knows? 
Who knows what I'm going to 

715
00:38:00,760 --> 00:38:05,960
pick. 
So for the jobs that the jobs of

716
00:38:05,960 --> 00:38:08,400
the character classes, right, 
first one's going to be your 

717
00:38:08,400 --> 00:38:14,520
cell sword, which is your, you 
know, adventure seeking, gun 

718
00:38:14,520 --> 00:38:19,720
wielding, sword wielding, blade 
for hire kind of character. 

719
00:38:20,040 --> 00:38:22,040
Straight Merc, yeah. 
Straight Merc. 

720
00:38:23,760 --> 00:38:25,800
I will say that one of the 
things I really love about this 

721
00:38:25,800 --> 00:38:28,280
is the tables for all the for 
all the jobs. 

722
00:38:28,480 --> 00:38:30,240
And like, it's like, what were 
you doing last? 

723
00:38:30,240 --> 00:38:32,960
And it tells you what gear you 
have with you And I'm like, oh, 

724
00:38:32,960 --> 00:38:37,520
that's so that's such a great 
way to build like a background 

725
00:38:37,520 --> 00:38:38,880
narrative for your. 
Character. 

726
00:38:38,880 --> 00:38:42,240
It's so smart, it's it reminds 
me a little bit of like frontier

727
00:38:42,240 --> 00:38:45,040
scam where like you get your 
skills by like something that 

728
00:38:45,040 --> 00:38:47,800
you encountered that's such a 
better way to do it. 

729
00:38:47,800 --> 00:38:50,400
I think it was someone else did 
a blog recently. 

730
00:38:50,400 --> 00:38:51,560
It might have been Rise up 
Comus. 

731
00:38:51,560 --> 00:38:52,840
It might have been somebody 
else. 

732
00:38:53,280 --> 00:38:55,920
Was it Rise up Comus. 
I think it was who did like 

733
00:38:56,120 --> 00:38:59,640
character creation as a point 
crawl where you literally are 

734
00:38:59,640 --> 00:39:02,960
like you have a winter. 
Oh dude, I'll send it to you. 

735
00:39:02,960 --> 00:39:04,840
It's so fucking good. 
It's like you have a winter to 

736
00:39:04,840 --> 00:39:07,840
get from here to there. 
Pick your path and the way you 

737
00:39:07,840 --> 00:39:10,680
pick the path of your character 
gives you like background 

738
00:39:10,680 --> 00:39:14,280
narrative and skills and stuff 
to get like it's so fucking 

739
00:39:14,280 --> 00:39:15,360
good. 
It's so clever. 

740
00:39:16,560 --> 00:39:18,000
Anyway, Cell Sword, What else we
got? 

741
00:39:18,800 --> 00:39:21,720
Sell sword. 
After that we have the Lord 

742
00:39:21,720 --> 00:39:25,680
Ling, and this is the rulers of 
the Cloud City. 

743
00:39:25,720 --> 00:39:28,040
They they are like contested 
rulers. 

744
00:39:28,040 --> 00:39:30,120
There's a lot of political 
intrigue within the Lord Lings, 

745
00:39:30,360 --> 00:39:33,440
And so you might be a Lord of 
essentially nothing, but you're 

746
00:39:33,440 --> 00:39:38,000
still technically a Lord. 
People around you don't really 

747
00:39:38,000 --> 00:39:41,040
like you that much. 
As a Lord, Ling, I'm kind of 

748
00:39:41,040 --> 00:39:43,080
afraid of you. 
Because you act like a Lord 

749
00:39:43,080 --> 00:39:44,440
Ling, right? 
Because you act like a Lord. 

750
00:39:44,680 --> 00:39:46,840
It is really funny that you 
could be a Lord Ling of nothing 

751
00:39:47,000 --> 00:39:48,920
and people are still like, oh, 
and it's like, yeah, but you're 

752
00:39:48,920 --> 00:39:50,840
just, you're just a dude at that
point, you know? 

753
00:39:50,920 --> 00:39:54,480
Yeah, but I mean, but you act 
like you are a Lord of a lot. 

754
00:39:54,680 --> 00:39:56,760
Right. 
Yeah, there's some room in there

755
00:39:56,760 --> 00:39:59,240
for you to be kind of an 
impetuous, kind of ignorant 

756
00:39:59,240 --> 00:40:01,920
Lord. 
And I think there's some fun 

757
00:40:01,920 --> 00:40:05,280
game player around that if you 
do it not as being a Dick for. 

758
00:40:05,320 --> 00:40:07,240
Sure. 
I think that was a Lord Ling in 

759
00:40:07,240 --> 00:40:09,080
the play test I did with 
Christian. 

760
00:40:10,680 --> 00:40:12,680
And I was a Dick. 
Yeah. 

761
00:40:12,960 --> 00:40:14,320
That makes sense. 
I might do that as well. 

762
00:40:14,440 --> 00:40:15,760
Actually, I'd probably just play
an idiot. 

763
00:40:16,600 --> 00:40:19,960
And then the magician. 
Which is exactly what it sounds 

764
00:40:19,960 --> 00:40:21,760
like. 
You were the magic user of this.

765
00:40:21,920 --> 00:40:23,840
And the magic's fucking weird, 
by the way. 

766
00:40:23,840 --> 00:40:26,280
Like, it is not like throw a 
fireball. 

767
00:40:27,120 --> 00:40:28,920
It is a lot more bizarre than 
that. 

768
00:40:29,720 --> 00:40:35,080
There are no old Wizards. 
When you lose your, when you 

769
00:40:35,080 --> 00:40:37,840
lose your wisdom teeth, you 
pretty much don't have the 

770
00:40:37,840 --> 00:40:42,480
ability to channel magic 
anymore, so you can age out of 

771
00:40:42,480 --> 00:40:44,440
that profession, which I think 
is very funny. 

772
00:40:46,440 --> 00:40:49,160
I mean also there's part where 
it talks about how like parents 

773
00:40:49,160 --> 00:40:52,880
will rip the the wisdom teeth 
out of their kids to make sure 

774
00:40:52,880 --> 00:40:56,400
that they don't deal with magic,
which is evil and shit, which is

775
00:40:56,400 --> 00:40:59,640
like crazy. 
Very normal, very normal human 

776
00:40:59,640 --> 00:41:00,680
thing. 
So. 

777
00:41:00,960 --> 00:41:03,640
Yeah, well, that that's crazy. 
That is a very normal human 

778
00:41:03,640 --> 00:41:06,000
thing. 
Like, yeah, superstitious will 

779
00:41:06,000 --> 00:41:08,280
rip your wisdom teeth out and 
then sell them to traveling 

780
00:41:08,280 --> 00:41:10,960
magicians. 
Is 100% what people would 

781
00:41:10,960 --> 00:41:13,360
actually do if this was real. 
We chop. 

782
00:41:13,400 --> 00:41:16,240
The tips of our Dicks off and 
shit like, what the fuck? 

783
00:41:16,240 --> 00:41:17,920
Like, of course people are going
to rip their. 

784
00:41:19,640 --> 00:41:21,760
Teeth out the I think this is 
the final one. 

785
00:41:21,760 --> 00:41:24,600
Is Courier. 
Yeah, Courier is the final one. 

786
00:41:25,240 --> 00:41:31,360
And you're like the hard 
traveled person that that's. 

787
00:41:31,360 --> 00:41:33,720
You're a Courier. 
You know the road you travel. 

788
00:41:33,720 --> 00:41:36,920
Well, weirdly, I love this one 
actually. 

789
00:41:37,080 --> 00:41:39,160
Yeah, the professional traveler.
Yeah. 

790
00:41:39,320 --> 00:41:42,480
So if like it's so good. 
Like you kind of feel like with 

791
00:41:42,480 --> 00:41:45,080
this being a class, like, wow, 
every party kind of needs a 

792
00:41:45,080 --> 00:41:47,120
Courier. 
A little bit, you know it's. 

793
00:41:47,120 --> 00:41:48,280
Not going to have anything but 
you. 

794
00:41:48,760 --> 00:41:52,520
Don't need anything but like 
it's it's nice but the art of it

795
00:41:52,520 --> 00:41:55,520
there's is great too. 
Like the orange fives again, 

796
00:41:55,520 --> 00:41:59,160
like the frog person here, the 
magician. 

797
00:41:59,160 --> 00:42:00,800
Like the the woman and the 
child. 

798
00:42:01,320 --> 00:42:06,400
The Lord Ling you know, in full 
armor like crazy polka dot shit.

799
00:42:07,200 --> 00:42:09,600
The crazy polka dot shit, cuz 
that's the thing about the Lord 

800
00:42:09,600 --> 00:42:13,120
Lings is you picked like their 
their garb is ridiculous 

801
00:42:13,120 --> 00:42:16,120
looking. 
Yeah, because of course it would

802
00:42:16,120 --> 00:42:18,040
be. 
Yeah, just like if you were in 

803
00:42:18,040 --> 00:42:20,960
Versailles. 
Well, and I love this all sort 

804
00:42:20,960 --> 00:42:22,680
has like the living armor or 
whatever we'll get to that. 

805
00:42:22,680 --> 00:42:25,040
But it's dope that like the 
chest on the eye on the chest. 

806
00:42:25,720 --> 00:42:29,840
So, so, so it's not like you'd 
pick the magician or anything, 

807
00:42:29,840 --> 00:42:31,640
right? 
Yeah, I'm definitely not gonna 

808
00:42:31,640 --> 00:42:32,960
pick the Magician. 
That'd be fucking crazy. 

809
00:42:32,960 --> 00:42:34,720
Well, actually, what's gonna 
happen is we're gonna do this 

810
00:42:34,720 --> 00:42:36,960
organically. 
And if I roll too old to play 

811
00:42:36,960 --> 00:42:41,120
Magician, then I won't play 
magician because. 

812
00:42:41,440 --> 00:42:44,520
OK, OK, well let's let's bring 
bring up that roller and let's 

813
00:42:44,520 --> 00:42:45,560
do this. 
So we're gonna, we're gonna read

814
00:42:45,560 --> 00:42:48,000
through character creation. 
If you look at pages 11 and 12 

815
00:42:48,000 --> 00:42:53,520
and the Z and it's the entire 
character sheet on with like how

816
00:42:53,520 --> 00:42:56,960
to build it around it and then 
there's like a how to create 

817
00:42:57,120 --> 00:43:00,120
like like numbered section 
through the bottom but like 

818
00:43:00,120 --> 00:43:01,720
that's also exploded out on the 
sides. 

819
00:43:01,720 --> 00:43:03,480
This is the great spread in the 
book. 

820
00:43:03,960 --> 00:43:06,200
This is the primary reason I 
wanted to insert that extra page

821
00:43:06,200 --> 00:43:07,800
so I could look at this spread 
together. 

822
00:43:07,800 --> 00:43:12,080
But then you also realize like I
said that like looking in like 

823
00:43:12,160 --> 00:43:14,800
when you look at in pages you 
see this art then you see the 

824
00:43:14,800 --> 00:43:17,800
page of cell sort after hits you
way different than looking at 

825
00:43:17,800 --> 00:43:21,400
and spread where you see the 
lore and the R next to the 

826
00:43:21,400 --> 00:43:23,440
table. 
Boom boom boom like this is 

827
00:43:23,440 --> 00:43:25,800
definitely like one that I will 
agree is it's good to read 

828
00:43:25,800 --> 00:43:27,000
pages. 
So character creation. 

829
00:43:27,880 --> 00:43:32,240
There are 6 total steps. 
So step one determine your 

830
00:43:32,240 --> 00:43:36,560
stats. 
Roll 2 D 10 + 20 for each stat 

831
00:43:36,560 --> 00:43:42,680
and your stats are mind, heart, 
strength and speed SO2 D 10 + 20

832
00:43:42,960 --> 00:43:46,760
Don't forget everyone out there.
This is a like AD 10 roll under 

833
00:43:46,760 --> 00:43:52,040
system. 
So you want high stats and then 

834
00:43:52,040 --> 00:43:58,080
you would roll like a you know, 
your D100 underneath your stat. 

835
00:43:58,640 --> 00:44:02,800
Dude, I'm rolling. 
Genuinely crazy. 

836
00:44:05,000 --> 00:44:07,000
Well, the most you can get is 
like 40. 

837
00:44:08,920 --> 00:44:11,400
Listen, let me, let me enjoy my 
Life, OK? 

838
00:44:21,840 --> 00:44:25,840
So do do, do, do, do. 
Do you want to You want to talk 

839
00:44:25,840 --> 00:44:28,040
it out while you do it? 
Yeah, absolutely. 

840
00:44:28,360 --> 00:44:34,520
I rolled a 39 for for mind. 
Oh shit. 

841
00:44:35,320 --> 00:44:37,480
Oh hey, listen, you know I'm not
messing around. 

842
00:44:37,920 --> 00:44:43,120
No. 
A 29 for heart, which is not as 

843
00:44:43,120 --> 00:44:45,120
good. 
Still good. 

844
00:44:45,200 --> 00:44:49,000
All right, you got two left. 
Let's thank the speed. 

845
00:44:49,000 --> 00:44:53,840
A 32 for strength. 
Sick. 

846
00:44:53,960 --> 00:44:56,560
And I forgot to write speed on 
my little thing. 

847
00:44:56,560 --> 00:44:58,800
But for speed, this guy's going 
to be fast as fuck. 

848
00:44:58,800 --> 00:45:02,960
I'm telling you because I got a 
I'm right actually a 38 for 

849
00:45:02,960 --> 00:45:04,600
speed. 
Yo, fast as fuck, boy. 

850
00:45:05,600 --> 00:45:06,720
Boy. 
Yeah. 

851
00:45:06,960 --> 00:45:07,800
All right. 
So. 

852
00:45:07,800 --> 00:45:10,680
That's step one saves real 
quick, which is just one. 

853
00:45:11,680 --> 00:45:14,240
Step 2. 
Step 2. 

854
00:45:14,320 --> 00:45:17,560
It's determine your saves 1 to 
10 + 20 and you have 3 saves 

855
00:45:17,560 --> 00:45:21,000
which is save, which is reality,
fear and body. 

856
00:45:21,160 --> 00:45:24,360
And we'll get to those to 
explain those a little bit more 

857
00:45:24,360 --> 00:45:25,720
into the section when we get 
there. 

858
00:45:26,720 --> 00:45:29,280
So you do those three one to 10 
+ 20, what do we get? 

859
00:45:30,920 --> 00:45:38,040
I got a 25 for reality, a 25 for
fear and a 24 for body. 

860
00:45:38,360 --> 00:45:40,120
Stick. 
All right, so step. 

861
00:45:40,120 --> 00:45:43,920
Yeah, I mean the Max of 30 when 
you're rolling. 

862
00:45:43,920 --> 00:45:46,240
Fucking really nice. 
I know actually really, really 

863
00:45:46,240 --> 00:45:50,960
really well so. 
Well, you got 24 and it's with 

864
00:45:50,960 --> 00:45:52,680
the plus 20, so you roll the 
four, so yeah. 

865
00:45:54,080 --> 00:45:56,040
Hey, it's nine O 1. 
Hey, it's nine O 1. 

866
00:45:56,280 --> 00:45:57,920
All right? 
So step three, Find your 

867
00:45:57,920 --> 00:46:01,800
character's age by rolling 1D10 
and consulting the table below. 

868
00:46:02,240 --> 00:46:05,400
Your age affects your stats and 
what job your character can 

869
00:46:05,400 --> 00:46:08,880
take, so you can roll off. 
There's four different ages. 

870
00:46:09,520 --> 00:46:12,720
There's on a one to three you 
get a teenage, on a four to 

871
00:46:12,720 --> 00:46:16,280
seven you get full grown on an 8
to 9 year old old, and on a 10 

872
00:46:16,280 --> 00:46:20,080
you get body hopper. 
And each one adjusts your stats.

873
00:46:20,120 --> 00:46:22,880
So what did you roll? 
I love how the body Hopper, by 

874
00:46:22,880 --> 00:46:25,880
the way, is just like, fucking 
strong, you know? 

875
00:46:27,120 --> 00:46:31,520
But their speed is like gone. 
You rolled. 

876
00:46:31,520 --> 00:46:33,520
An old man didn't. 
You I did. 

877
00:46:34,440 --> 00:46:38,840
No magic for you. 
Plus 20 to mind. 

878
00:46:39,480 --> 00:46:43,160
Minus tend to strength and there
are no old magicians. 

879
00:46:43,520 --> 00:46:47,600
So if you're a magician and you 
get old, you can't be a magician

880
00:46:47,600 --> 00:46:48,280
no more. 
So no. 

881
00:46:48,280 --> 00:46:51,280
Magician no more. 
Yep, no magician for you. 

882
00:46:51,440 --> 00:46:55,880
So that is. 
And I love that it tells you to 

883
00:46:55,880 --> 00:46:58,520
do all of this before you ever 
think about picking a class, 

884
00:46:58,520 --> 00:47:01,360
because this effects what you 
can be legitimately. 

885
00:47:01,760 --> 00:47:05,960
So #4 out of six. 
You choose a job and skills. 

886
00:47:06,360 --> 00:47:09,160
Your job affects your saves and 
grants you access to different 

887
00:47:09,160 --> 00:47:11,640
skills. 
Each job has unique job 

888
00:47:11,640 --> 00:47:15,360
condition which effects how you 
and the people around you react 

889
00:47:15,400 --> 00:47:18,960
to things going badly. 
So if we go down to Oh no. 

890
00:47:18,960 --> 00:47:22,360
So the job, the quote UN quote 
classes are jobs. 

891
00:47:22,360 --> 00:47:25,760
The South or lower leg magician 
Courier like that's the those 

892
00:47:25,760 --> 00:47:28,920
are called jobs. 
Like you are, you are I guess 

893
00:47:28,920 --> 00:47:31,720
you are your job, but you're not
your job. 

894
00:47:31,720 --> 00:47:35,040
But you are your job in this, 
but you're not your job. 

895
00:47:36,120 --> 00:47:38,760
I'm good Courier. 
I knew if you didn't get 

896
00:47:38,760 --> 00:47:40,200
magician, you'd pick Courier. 
Of course you would. 

897
00:47:40,200 --> 00:47:45,880
So there's an adjustment to 
skills, again based on the 

898
00:47:45,880 --> 00:47:48,440
Courier. 
So you get a + 10 to all saves, 

899
00:47:48,440 --> 00:47:49,920
which is dope. 
It's really good. 

900
00:47:50,680 --> 00:47:53,120
And you get scrounging, 
tinkering, and any two other 

901
00:47:53,120 --> 00:47:54,600
skills. 
So we'll do skills in a second. 

902
00:47:55,400 --> 00:47:57,520
And you've seen it all once per 
session. 

903
00:47:58,120 --> 00:48:01,240
Even make a panic check with 
advantage, because don't forget 

904
00:48:02,160 --> 00:48:05,680
this game is built on the panic 
Engine. 

905
00:48:05,680 --> 00:48:07,480
Watt. 
I know Watt had previously done 

906
00:48:07,480 --> 00:48:10,600
some stuff in Mothership. 
Panic Engine is great. 

907
00:48:10,920 --> 00:48:14,360
I think this is such a good 
example of how to take a good 

908
00:48:14,360 --> 00:48:17,240
system and do something that you
would not expect with it. 

909
00:48:17,240 --> 00:48:19,880
Because when you think of 
mothership, you think space 

910
00:48:19,880 --> 00:48:22,880
horror. 
And this is very weird science 

911
00:48:22,880 --> 00:48:26,520
fantasy, but it's just because 
it's a core D100 system, like it

912
00:48:26,520 --> 00:48:27,760
works. 
It works well for this. 

913
00:48:27,760 --> 00:48:32,360
I think some things could be 
tweaked a tiny bit, but I think 

914
00:48:32,360 --> 00:48:34,160
overall like it really works 
well for this. 

915
00:48:34,400 --> 00:48:37,960
So #5 each job has a table of 
different backgrounds and gear. 

916
00:48:38,240 --> 00:48:41,960
Row 1D10 on each table and write
the results on your sheets. 

917
00:48:42,280 --> 00:48:48,320
So we'll Scroll down to the 
Courier and you get to roll 1D10

918
00:48:49,080 --> 00:48:51,600
for your gear. 
OK, on Courier, I'm scrolling 

919
00:48:51,600 --> 00:48:54,360
down right now. 
I rolled A1. 

920
00:48:55,200 --> 00:48:57,000
Let's see. 
Being abandoned. 

921
00:48:57,040 --> 00:49:00,680
So what were you doing last? 
Being abandoned by a hijacked 

922
00:49:00,680 --> 00:49:05,440
barge? 
My Courier gear under cloak 

923
00:49:05,440 --> 00:49:09,040
wraps, so I'm basically just. 
I just have wraps on 10 

924
00:49:09,040 --> 00:49:10,880
cookware. 
I have a walking staff that's 

925
00:49:10,880 --> 00:49:20,080
one D5 damage sunburn, A gourd 
canteen, large salted catfish, 

926
00:49:20,080 --> 00:49:22,560
that's. 
Right. 

927
00:49:23,960 --> 00:49:26,480
That's that's funny, because 
it's honestly like maybe the 

928
00:49:26,480 --> 00:49:30,400
worst loadout, 'cause it's like,
oh, you were just hijacked and 

929
00:49:30,400 --> 00:49:33,160
you got like, this is all you 
made that with. 

930
00:49:33,800 --> 00:49:35,840
That's that's fucking it. 
That's crazy. 

931
00:49:35,840 --> 00:49:37,800
Some of them likes like it's 
hands. 

932
00:49:37,800 --> 00:49:40,840
Crazy. 
Oh, collecting chalk scraps. 

933
00:49:40,840 --> 00:49:42,320
Yeah. 
Camouflage battle casing. 

934
00:49:42,720 --> 00:49:45,320
Yeah, a chalk cannon. 
Chalk. 

935
00:49:45,320 --> 00:49:47,400
Collecting drills and hammers. 
Yeah, you were literally 

936
00:49:47,400 --> 00:49:51,280
collecting chalk, I think. 
Number #4 is kind of crazy too, 

937
00:49:51,280 --> 00:49:54,640
delivering rare thawing and 
medicine from the rust bucket. 

938
00:49:54,800 --> 00:49:58,760
You're in a humming living armor
and you have like a flare rifle 

939
00:49:58,800 --> 00:50:03,600
and like a oh and you're cursed.
You start cursed I. 

940
00:50:05,400 --> 00:50:07,360
Don't know. 
You start cursed. 

941
00:50:07,360 --> 00:50:09,760
That one's don't see that one. 
That is very cool. 

942
00:50:10,120 --> 00:50:13,480
OK, so you decided to go over 
curses, the magic in this, like 

943
00:50:13,920 --> 00:50:16,160
between casting crests and 
curses. 

944
00:50:17,120 --> 00:50:19,600
When we get to spells like, 
we'll talk about it when we get 

945
00:50:19,600 --> 00:50:22,280
there. 
But, like, the effects are like,

946
00:50:22,280 --> 00:50:23,880
my favorite fucking thing in the
entire game. 

947
00:50:25,880 --> 00:50:28,200
So character creation. 
Click on the hyperlink thing. 

948
00:50:28,200 --> 00:50:30,160
So that's number five. 
So you picked your background in

949
00:50:30,160 --> 00:50:32,280
gear already. 
Everyone starts with enough 

950
00:50:32,280 --> 00:50:34,800
provisions to feed the traveling
party for one day. 

951
00:50:35,280 --> 00:50:37,920
Once you play, blah blah blah 6.
Finally, choose a name and an 

952
00:50:37,920 --> 00:50:40,600
alias. 
There's a list on page 47 to 

953
00:50:40,600 --> 00:50:44,000
help inline hyperlinked on that 
page 47. 

954
00:50:44,000 --> 00:50:50,840
Just why don't you just roll? 
So do you want? 

955
00:50:50,840 --> 00:50:53,360
Are you gonna do a farmerling 
name, a cloudling name, a common

956
00:50:53,360 --> 00:50:56,080
name or an ancient name? 
Oh, I think I'm gonna do a 

957
00:50:56,080 --> 00:50:58,680
common name. 
I feel like this is I have I 

958
00:50:58,680 --> 00:51:00,760
have a very common character, 
you know? 

959
00:51:01,520 --> 00:51:02,840
Oh wait, wait wait, wait, wait 
no. 

960
00:51:02,840 --> 00:51:06,280
You roll AD 100 and you just get
10. 

961
00:51:07,720 --> 00:51:11,560
So it's 0099, right? 
Yeah, 0099. 

962
00:51:13,440 --> 00:51:14,920
Messed up my windows. 
There we go. 

963
00:51:14,920 --> 00:51:17,000
That's the. 
Easiest way to do it it is. 

964
00:51:17,000 --> 00:51:20,320
Actually the easiest way to do 
it, so a 76. 

965
00:51:20,680 --> 00:51:23,360
So that would be this thing. 
I was gonna say. 

966
00:51:23,400 --> 00:51:25,200
You missed the comedies by one. 
You almost got in there. 

967
00:51:25,760 --> 00:51:28,720
No, I must, but I'm spin. 
Spin the Courier. 

968
00:51:28,720 --> 00:51:29,200
Wait. 
Rolling. 

969
00:51:29,200 --> 00:51:31,560
Alias. 
Oh yeah, I got rolling Alias. 

970
00:51:33,120 --> 00:51:39,880
Another 100 table. 88 Wait a 
minute, The Punk Spin The Punk. 

971
00:51:40,080 --> 00:51:43,400
Spin the Punk, The old Courier. 
The old punk. 

972
00:51:43,400 --> 00:51:48,680
You're an old punk. 
Magicians can't get old, but 

973
00:51:48,680 --> 00:51:53,040
punks can't. 
And that's that's your that's 

974
00:51:53,040 --> 00:51:54,400
your whole shit. 
That's your whole shit, man. 

975
00:51:54,440 --> 00:51:58,520
Yeah, that's. 
Did I submit on this? 

976
00:52:00,680 --> 00:52:03,400
Yes. 
So that is character creation. 

977
00:52:03,400 --> 00:52:06,360
Fucking easy peasy, man. 
Like, how easy was that? 

978
00:52:08,000 --> 00:52:13,640
Oh, why don't you roll on the 
Traveling With table? 

979
00:52:13,640 --> 00:52:15,840
Did you get oh, could you get 2 
extra skills? 

980
00:52:16,200 --> 00:52:18,840
So roll on the Traveling With 
table and then pick out two 

981
00:52:18,840 --> 00:52:19,960
skills and then your 
character's. 

982
00:52:19,960 --> 00:52:25,080
Done. 
OK, where? 

983
00:52:25,560 --> 00:52:26,200
Here. 
There we go. 

984
00:52:26,240 --> 00:52:27,800
My brain, my brain's not working
today. 

985
00:52:27,800 --> 00:52:32,520
Y'all. 
OK, so on that table I rolled A6

986
00:52:32,560 --> 00:52:36,520
so I have a water bear, a soft 
floating creature attuned to 

987
00:52:36,560 --> 00:52:39,800
slip. 
So that's definitely one of 

988
00:52:39,800 --> 00:52:44,040
those things called a 
tardigrade. 

989
00:52:44,120 --> 00:52:46,360
I have a tardigrade. 
I have a bigger tardigrade like.

990
00:52:46,360 --> 00:52:47,600
A giant. 
You're talking about that little

991
00:52:47,600 --> 00:52:49,880
weird thing that can survive in 
space and in magma and shit, 

992
00:52:49,880 --> 00:52:51,760
right? 
Yeah, this is your dope. 

993
00:52:52,240 --> 00:52:54,400
And then you get to pick two 
other skills I think is what you

994
00:52:54,400 --> 00:52:56,800
got. 
Yeah, so I I started with 

995
00:52:56,800 --> 00:52:58,520
scrounging and tinkering, I 
believe. 

996
00:52:58,520 --> 00:53:02,840
Yeah, I would probably pick 
mysticism, because my bat, my 

997
00:53:02,840 --> 00:53:05,240
lore for this character is that 
he was a magician. 

998
00:53:05,560 --> 00:53:09,040
And he, I grew too old. 
And now he's a Courier because 

999
00:53:09,040 --> 00:53:11,120
he travels as a magician and 
he's like, yeah, I travel 

1000
00:53:11,120 --> 00:53:13,120
everywhere. 
You know that makes sense, so. 

1001
00:53:13,400 --> 00:53:21,720
Mysticism. 
And then I feel like tongues. 

1002
00:53:22,480 --> 00:53:24,960
Advanced knowledge of modern and
ancient language. 

1003
00:53:25,320 --> 00:53:30,360
Mm hmm. 
Nope. 

1004
00:53:30,960 --> 00:53:34,960
So maybe not the most like util,
like utilitarian Courier, but 

1005
00:53:34,960 --> 00:53:36,960
like a learned traveler, you 
know? 

1006
00:53:37,120 --> 00:53:40,600
Yeah, for sure. 
Faux SHO. 

1007
00:53:42,480 --> 00:53:47,480
Then we got the, then we got 
imago and chalk. 

1008
00:53:47,480 --> 00:53:51,080
Tell me about the Tell me about 
the imago and the chalk. 

1009
00:53:51,280 --> 00:53:55,160
So the imago, the the life cycle
is not in this book, right? 

1010
00:53:55,160 --> 00:53:57,000
It's in the other one, right? 
Or is it in this one? 

1011
00:53:57,280 --> 00:53:59,560
No, I think it's wiggly. 
Yeah, yeah, yeah. 

1012
00:53:59,880 --> 00:54:05,640
So the imago start out as like 
already fairly large cicadas and

1013
00:54:05,640 --> 00:54:08,800
then like mature and become 
like, Gee, obviously you see in 

1014
00:54:08,800 --> 00:54:10,520
this art piece, this really very
good art piece. 

1015
00:54:10,520 --> 00:54:14,160
Also I like the panel that's a 
close up on the face and the 

1016
00:54:14,160 --> 00:54:15,720
face is just like staring at the
light. 

1017
00:54:16,160 --> 00:54:19,680
But yeah, the among are these 
massive cicadas that feel 

1018
00:54:19,680 --> 00:54:24,040
mystical, that have faces. 
They don't talk, as far as I 

1019
00:54:24,040 --> 00:54:28,400
know. 
No, they're it's, well, it's I I

1020
00:54:28,480 --> 00:54:33,600
see them as like like they 
definitely look like faces, but 

1021
00:54:33,600 --> 00:54:36,640
it's just their carapace. 
Yeah, almost like when you see 

1022
00:54:36,640 --> 00:54:39,280
like a face in a tree, but like 
why do they all have fucking 

1023
00:54:39,280 --> 00:54:42,160
faces? 
Yeah, like there's no way that 

1024
00:54:42,160 --> 00:54:46,680
it's just like, it just happens 
to be like of growth that looks 

1025
00:54:46,680 --> 00:54:49,240
like a face or whatever. 
Like they are fucking faces, but

1026
00:54:49,240 --> 00:54:51,080
like, they it's just their 
shell. 

1027
00:54:51,080 --> 00:54:54,160
So it's so weird. 
Yeah, they are big and creepy 

1028
00:54:54,480 --> 00:54:56,320
and like we said earlier, you 
know, they'll they'll eat your 

1029
00:54:56,320 --> 00:54:57,240
bones. 
There are. 

1030
00:54:57,240 --> 00:54:59,920
And the other thing is that 
they're like very much attracted

1031
00:54:59,920 --> 00:55:03,080
to bones. 
I think in the beginning 

1032
00:55:03,080 --> 00:55:06,400
adventure like there's the 
possibility of like the death of

1033
00:55:06,400 --> 00:55:11,040
people attracting Imagos. 
Now why is this? 

1034
00:55:12,160 --> 00:55:14,280
Because they want to. 
They want to get that sweet, 

1035
00:55:14,280 --> 00:55:17,360
sweet chalk out of your bones. 
You know, they're trying to, you

1036
00:55:17,400 --> 00:55:22,880
know, chalk and then a very 
interesting life cycle that 

1037
00:55:22,880 --> 00:55:25,520
there is a really cool graphic, 
a cool section that there's a 

1038
00:55:25,520 --> 00:55:28,440
life cycle section of the imago 
in this book that we'll get to. 

1039
00:55:28,920 --> 00:55:31,720
I kind of wish it was like right
around here so that you can 

1040
00:55:31,720 --> 00:55:32,960
instantly go to it, but that's 
fine. 

1041
00:55:35,240 --> 00:55:37,840
Big bucks instantly go to it 
anyway, but like it's a weird. 

1042
00:55:37,840 --> 00:55:39,880
It's a weird one that's like 
bigger than all the rest of the 

1043
00:55:39,880 --> 00:55:42,480
pages for some reason. 
So like it's like rotated weird 

1044
00:55:42,480 --> 00:55:45,480
so it makes APDF shrink weird if
I don't rotate them off. 

1045
00:55:46,760 --> 00:55:49,920
Well, There's also the the Brood
monks too, which like people 

1046
00:55:49,920 --> 00:55:54,560
literally pile bodies of dead 
right away from stuff. 

1047
00:55:54,840 --> 00:55:56,840
Sorry, I didn't think that. 
Yeah, go over there. 

1048
00:55:56,840 --> 00:55:59,840
Yeah. 
Dangerous job, yeah. 

1049
00:55:59,840 --> 00:56:05,000
Bro. 
Like stacking bodies of dead so 

1050
00:56:05,000 --> 00:56:08,320
that a giant 30 foot bug can 
come eat its bones. 

1051
00:56:08,520 --> 00:56:11,600
I mean just thinking about just 
like the act of like playing 

1052
00:56:11,600 --> 00:56:14,160
this hex crawl and and walking. 
Not that this is all a hex 

1053
00:56:14,160 --> 00:56:16,160
crawl, but the hex crawl brought
with this and you're walking in 

1054
00:56:16,160 --> 00:56:19,720
just overhead. 
There's like several like a 

1055
00:56:19,720 --> 00:56:25,800
small swarm of just massive like
car sized cicadas, you know? 

1056
00:56:25,800 --> 00:56:28,000
And you're just like, what the 
fuck, dude? 

1057
00:56:28,840 --> 00:56:30,800
Well, there's actually. 
This reminds me though too. 

1058
00:56:30,800 --> 00:56:34,680
They're like, and I don't know 
if this is maybe a any level of 

1059
00:56:34,840 --> 00:56:37,000
inspiration for it, but there's 
like two different places I 

1060
00:56:37,000 --> 00:56:42,680
think in the world where people 
feed their dead to vultures. 

1061
00:56:44,240 --> 00:56:47,320
Like one is just kind of like 
out on some hills, but one 

1062
00:56:47,320 --> 00:56:53,760
literally has like a tower of 
the dead where they like ring it

1063
00:56:53,760 --> 00:56:56,560
in the inside with bodies and 
then vultures come and eat it. 

1064
00:56:56,560 --> 00:56:58,600
But there's like been a lot of 
issues where the vultures aren't

1065
00:56:58,600 --> 00:57:00,280
coming as much and stuff because
humans suck. 

1066
00:57:00,280 --> 00:57:02,720
And like, it's just great. 
I watch this whole thing and my 

1067
00:57:02,720 --> 00:57:05,840
memory sucks. 
So I for if if if I'm saying 

1068
00:57:05,840 --> 00:57:07,840
something that's culturally 
intensitive to that, I 

1069
00:57:07,840 --> 00:57:10,280
apologize. 
But like, it reminds me of that 

1070
00:57:10,280 --> 00:57:13,320
a little bit where they like, 
it's not the traditional way 

1071
00:57:13,320 --> 00:57:16,400
that we, you know, in the West, 
like stick them in the ground. 

1072
00:57:16,400 --> 00:57:19,400
It's literally like this whole 
ceremony of like, sacrificing 

1073
00:57:19,600 --> 00:57:21,560
all of it to. 
The vultures that we do in the 

1074
00:57:21,560 --> 00:57:23,360
West, that doesn't make any 
sense whatsoever. 

1075
00:57:23,600 --> 00:57:28,120
Nah, it's dumb. 
Yeah, burn my ass at best. 

1076
00:57:28,120 --> 00:57:30,080
Yeah. 
And then the chalk. 

1077
00:57:31,920 --> 00:57:34,520
Yeah, I mean the. 
Chalk is great. 

1078
00:57:35,400 --> 00:57:38,880
So it's the stuff of magic. 
Like when you cast, you have to 

1079
00:57:38,880 --> 00:57:43,200
use chalk to cast. 
And it's yeah, it's mined from, 

1080
00:57:43,200 --> 00:57:45,720
like you said that, like that 
kind of like circle of life 

1081
00:57:45,720 --> 00:57:49,280
thing. 
It's mine from the bodies of the

1082
00:57:49,280 --> 00:57:52,720
imago when they pass, or the 
carapaces of them, I guess, when

1083
00:57:52,720 --> 00:57:55,200
they shed as well, right? 
Yeah, they get, they get. 

1084
00:57:55,320 --> 00:57:57,600
I mean you can get the chalk 
elsewhere, so you can find 

1085
00:57:57,600 --> 00:58:00,320
enough in the ground to like 
scrape some out or whatever. 

1086
00:58:00,320 --> 00:58:03,800
But like, obviously, like, 
you're going to get a shit load 

1087
00:58:03,800 --> 00:58:06,560
when you get like in the art, 
The person's literally in like a

1088
00:58:06,560 --> 00:58:10,720
suit on the inside of a 
carapace, scraping the chalk off

1089
00:58:10,720 --> 00:58:12,880
the bones. 
Or like the the shell of the 

1090
00:58:12,880 --> 00:58:15,640
fucking cicada. 
Like chalk, collecting is 

1091
00:58:15,640 --> 00:58:17,240
actually a skill in this as 
well. 

1092
00:58:18,400 --> 00:58:21,080
Yeah, imagine rolling for and 
getting all that, like the chalk

1093
00:58:21,080 --> 00:58:22,840
cannon and the chalk hammer and 
shit. 

1094
00:58:24,920 --> 00:58:28,520
Yeah. 
And the art here is, I mean, 

1095
00:58:28,520 --> 00:58:30,200
really is some great. 
I mean it's. 

1096
00:58:30,240 --> 00:58:32,200
Really good. 
It's so good. 

1097
00:58:35,480 --> 00:58:40,920
The cloudlings, you know, those 
who live on the the sky cities 

1098
00:58:40,920 --> 00:58:43,640
and like my interpretation is I 
don't know about you Ryan, is 

1099
00:58:43,640 --> 00:58:46,880
that some of the sky cities are 
in OK shape and a lot of them 

1100
00:58:47,800 --> 00:58:50,680
don't seem like they're in the 
most OK of shape. 

1101
00:58:52,200 --> 00:58:54,280
And there's only 18 left when 
there used to be dozens and 

1102
00:58:54,280 --> 00:58:56,280
dozens and dozens. 
Like they just keep falling out 

1103
00:58:56,280 --> 00:59:00,200
of the fucking sky because, 
like, that's where we're at in 

1104
00:59:00,200 --> 00:59:03,560
this world. 
I would like an adventure in 

1105
00:59:03,560 --> 00:59:09,600
like the Oh yeah yeah, Cloud 
city stuff would be very cool. 

1106
00:59:10,040 --> 00:59:13,680
Yeah for sure. 
I love the page though here with

1107
00:59:13,680 --> 00:59:17,160
like the cloudling all fancy and
like the armor and stuff like 

1108
00:59:17,360 --> 00:59:21,000
looking over like the you're 
looking from over that this 

1109
00:59:21,000 --> 00:59:23,600
cloudling shoulders and the 
farmerling is just all 

1110
00:59:23,600 --> 00:59:25,640
farmerling looking with their 
gun just kind of like all pissed

1111
00:59:25,640 --> 00:59:26,960
off. 
I mean, it looks like they're 

1112
00:59:26,960 --> 00:59:28,920
facing off. 
Yeah, for sure, 100. 

1113
00:59:28,920 --> 00:59:31,440
Percent. 
So yeah, it's the it's a cool 

1114
00:59:31,440 --> 00:59:33,480
spread and it's cool. 
It's like on one side there's a 

1115
00:59:33,480 --> 00:59:35,640
Cloud Ling and it has like the 
lore, and the other side there's

1116
00:59:35,640 --> 00:59:39,040
the Farm Ling and it has the 
Farmer Ling and it has the lore.

1117
00:59:39,760 --> 00:59:41,960
Farmer Ling this. 
Is I've been saying Farm Ling a 

1118
00:59:41,960 --> 00:59:44,280
lot, and I know it's Farmer 
Ling. 

1119
00:59:46,480 --> 00:59:49,880
Oh, well, yeah, I mean that's 
whatever this. 

1120
00:59:49,880 --> 00:59:53,680
I will say the first couple of 
times I read this, I I was like,

1121
00:59:53,760 --> 00:59:55,600
what is the difference between a
cloud Ling and lore Ling? 

1122
00:59:55,600 --> 00:59:59,080
I don't understand. 
I in context of other things 

1123
00:59:59,080 --> 01:00:01,600
I've I've found 'cause I was 
like, are the cloudlings a rich 

1124
01:00:01,600 --> 01:00:02,920
one or are the lordlings rich 
ones? 

1125
01:00:02,960 --> 01:00:05,760
Like I don't get it. 
And then in context in other 

1126
01:00:05,760 --> 01:00:09,000
parts of the book and then when 
you get to the glossary, it 

1127
01:00:09,000 --> 01:00:14,120
definitely like everyone up, 
everyone in the sky is a 

1128
01:00:14,120 --> 01:00:16,280
cloudlings and the ones that 
rule are the lordlings. 

1129
01:00:18,560 --> 01:00:22,120
But I do no. 
Squares are rectangles, but all 

1130
01:00:22,120 --> 01:00:23,680
rectangles are squares. 
You know what I'm saying? 

1131
01:00:27,040 --> 01:00:30,200
Yeah, sure. 
But yes, I feel like that could 

1132
01:00:30,200 --> 01:00:32,520
be a little bit more clear here.
Like that's that's one of the 

1133
01:00:32,520 --> 01:00:34,120
things I was talking about 
before where like if you go to 

1134
01:00:34,120 --> 01:00:35,960
the glossary, it's like it's 
pretty well laid out. 

1135
01:00:35,960 --> 01:00:39,080
But I feel like, am I wrong? 
Like did you read this the first

1136
01:00:39,080 --> 01:00:41,960
time and think, oh like Or did 
you were like wait, which would 

1137
01:00:41,960 --> 01:00:44,320
switch? 
I think so. 

1138
01:00:44,320 --> 01:00:47,040
I read the glossary pretty quick
and also I've read this so many 

1139
01:00:47,040 --> 01:00:48,840
times, it was so long ago. 
I read it's harder. 

1140
01:00:49,120 --> 01:00:50,040
What? 
Did I? 

1141
01:00:50,200 --> 01:00:52,680
Feel like the first time, cuz 
this is like the 18th at this 

1142
01:00:52,680 --> 01:00:57,680
point. 
So yeah, so the Cloud Empress 

1143
01:00:59,040 --> 01:01:03,240
for which the game is named. 
Great piece of art. 

1144
01:01:03,240 --> 01:01:05,360
Do you want to just read like 
the vessel? 

1145
01:01:05,360 --> 01:01:10,720
Absolutely, yeah. 
During the year of the century, 

1146
01:01:10,720 --> 01:01:14,400
brood in the season of Imago in 
the moon of the worm. 

1147
01:01:14,560 --> 01:01:17,960
On the day the handmade turned 
the sheets to discover only 

1148
01:01:17,960 --> 01:01:19,840
potatoes, the Empress went 
missing. 

1149
01:01:20,240 --> 01:01:25,160
The Empress should never vanish.
Hadn't the Emperor lifted her 

1150
01:01:25,160 --> 01:01:28,480
from the sewer alley, paid off 
her mother, and met her every 

1151
01:01:28,480 --> 01:01:31,480
need? 
Hadn't had she not been fed the 

1152
01:01:31,480 --> 01:01:33,760
purest chalk to nourish her 
growing talents? 

1153
01:01:34,080 --> 01:01:37,600
And, of course, hadn't she been 
locked in impregnable tower? 

1154
01:01:38,040 --> 01:01:40,160
Clearly the girl didn't care for
her subjects. 

1155
01:01:40,760 --> 01:01:42,840
There had been a deal. 
There had been a deal. 

1156
01:01:43,600 --> 01:01:45,840
Her life was meant to belong to 
the people. 

1157
01:01:45,840 --> 01:01:49,000
Her freedom was a sacrifice to 
realize the dreams of an empire.

1158
01:01:49,520 --> 01:01:51,760
The Lordlings and Alpha City 
were broiled. 

1159
01:01:52,400 --> 01:01:55,280
Her absence would not do, 
especially given the drought of 

1160
01:01:55,280 --> 01:01:58,840
granted wishes. 
Empresses need time to adjust to

1161
01:01:58,840 --> 01:02:00,440
their role. 
Everyone knew that. 

1162
01:02:00,680 --> 01:02:03,640
But one year later, and she had 
failed to produce more than a 

1163
01:02:03,640 --> 01:02:06,040
handful of answers. 
Answered prayers. 

1164
01:02:06,360 --> 01:02:10,880
The couriers clocked and nodded 
their heads together, nervous 

1165
01:02:11,440 --> 01:02:15,400
like nervous squabs. 
A single voice cut through the 

1166
01:02:15,400 --> 01:02:18,720
chattering, farmerling betrayer.
A betrayal. 

1167
01:02:19,160 --> 01:02:25,040
Sleepy, Renault said, is the 
only explanation for a missing 

1168
01:02:25,040 --> 01:02:27,160
Empress. 
The nobles bobbed their heads in

1169
01:02:27,160 --> 01:02:29,080
agreement. 
That must be the truth. 

1170
01:02:29,080 --> 01:02:32,320
The idea of an Empress kidnapped
by Farmer Ling's insurgents 

1171
01:02:32,480 --> 01:02:35,480
sparked the engines of the 29th 
Expedition. 

1172
01:02:35,680 --> 01:02:39,120
Soon the missing Empress seemed 
less important than the war 

1173
01:02:39,120 --> 01:02:41,680
itself, dreams of fame and 
glory. 

1174
01:02:41,880 --> 01:02:44,000
Chalk and feast became 
paramount. 

1175
01:02:44,240 --> 01:02:47,680
Lord Ling's and their house 
soldiers crammed into their 

1176
01:02:47,680 --> 01:02:51,160
barges, flooding the lowlands to
chase their ambitions and make 

1177
01:02:51,160 --> 01:02:56,280
dangerous dreams material. 
Nice chunk of lore right there. 

1178
01:02:56,280 --> 01:02:58,000
It's just so funny. 
It's just so good. 

1179
01:02:58,480 --> 01:03:00,360
And like, so now we. 
So we've established them. 

1180
01:03:00,400 --> 01:03:04,280
There is an Empress, picked by 
the emperor, bought essentially 

1181
01:03:04,480 --> 01:03:10,200
and forced into a position where
she's fed chalk and grants 

1182
01:03:10,200 --> 01:03:15,960
wishes and is locked in a tower 
and she escapes and everyone's 

1183
01:03:15,960 --> 01:03:17,920
like, it must be the farmer 
lanes, right? 

1184
01:03:17,920 --> 01:03:20,840
It couldn't be, it couldn't be 
that she didn't choose this 

1185
01:03:20,840 --> 01:03:25,880
position and didn't like it. 
And I like the, the, I like this

1186
01:03:25,880 --> 01:03:27,360
thing. 
It's like, oh, this exhibition 

1187
01:03:27,360 --> 01:03:30,360
started for this purpose, but 
they've kind of forgotten about 

1188
01:03:30,360 --> 01:03:32,320
the purpose. 
It's kind of now just about the 

1189
01:03:32,320 --> 01:03:36,400
glory and the sacking of the 
lowlands, you know? 

1190
01:03:37,240 --> 01:03:42,960
And then what we know is the 
Century brew just happens to 

1191
01:03:42,960 --> 01:03:44,640
also bubble up after all this 
bullshit. 

1192
01:03:45,520 --> 01:03:48,160
Like couldn't be a worse time or
a better time. 

1193
01:03:48,160 --> 01:03:50,360
Very tumultuous time. 
You know, I just think they 

1194
01:03:50,360 --> 01:03:52,280
sensed all the bones. 
And we're like, you know, it's 

1195
01:03:52,280 --> 01:03:55,560
like worms when it rains, they 
just like, hear the drawing. 

1196
01:03:55,560 --> 01:03:57,800
Time. 
And just do do do do do do. 

1197
01:03:59,600 --> 01:04:00,960
OK, so get into the rules 
section. 

1198
01:04:00,960 --> 01:04:03,560
So this is we're gonna breeze 
through the rules. 

1199
01:04:03,560 --> 01:04:08,880
We've read Mothership 0 East and
this is pretty clean and light. 

1200
01:04:09,120 --> 01:04:13,400
We're gonna bounce back to 
single page. 

1201
01:04:13,400 --> 01:04:15,200
Let me know if any of the 
spreads are like super dope 

1202
01:04:15,200 --> 01:04:16,600
besides like violence when we 
get to it. 

1203
01:04:17,560 --> 01:04:22,040
But yeah, so stats and saves, 
You talked about it already. 

1204
01:04:22,320 --> 01:04:23,880
They both exist. 
There's four stats, there's 

1205
01:04:23,880 --> 01:04:26,080
three saves. 
There's mind which, there's the 

1206
01:04:26,080 --> 01:04:29,520
ability to solve problems and 
stuff like that. 

1207
01:04:29,520 --> 01:04:31,120
Use crests. 
We call facts. 

1208
01:04:31,120 --> 01:04:34,520
There's heart, which is your 
emotional abilities, your 

1209
01:04:34,520 --> 01:04:37,480
emotional connection, your 
communication, your spells, you 

1210
01:04:37,480 --> 01:04:39,320
know, etcetera. 
Their strength, which is your 

1211
01:04:39,320 --> 01:04:43,160
strength and melee, and their 
speed, which is your speed and 

1212
01:04:43,560 --> 01:04:45,920
range combat, you know, delicate
stuff with your hand, like 

1213
01:04:45,920 --> 01:04:49,480
dexterity, kind of. 
And then there's three saves 

1214
01:04:49,480 --> 01:04:52,720
that you do under pressure. 
So there's reality, which is to 

1215
01:04:52,720 --> 01:04:57,080
resist the false becoming true. 
There's fear, which is to face 

1216
01:04:57,080 --> 01:04:59,960
terrifying events, And there's 
body, which is to resist 

1217
01:04:59,960 --> 01:05:01,800
physical trauma, poisoning and 
radiation. 

1218
01:05:02,480 --> 01:05:08,040
Those are all gonna be all your 
normal things, and when you 

1219
01:05:08,040 --> 01:05:09,800
wanna do something risky, you 
make a stat check. 

1220
01:05:09,880 --> 01:05:14,240
When you want to avoid or endure
misfortune, you make a save. 

1221
01:05:15,200 --> 01:05:16,840
It's the exact same warning 
after all that. 

1222
01:05:16,840 --> 01:05:19,720
I don't know why this is broken 
into two. 

1223
01:05:21,160 --> 01:05:24,960
You roll lower than your most 
relevant save if you roll 2 

1224
01:05:24,960 --> 01:05:26,280
paragraphs when it could have 
just been one. 

1225
01:05:26,280 --> 01:05:30,000
But basically, for either stat 
checks or saves, you roll D100 

1226
01:05:30,280 --> 01:05:33,640
and attempt to roll lower than 
your most relevant stat. 

1227
01:05:34,400 --> 01:05:37,520
If you roll less than a stat, 
you succeed, otherwise you fail 

1228
01:05:37,640 --> 01:05:41,640
and take stress. 
So rolling is always bad for 

1229
01:05:41,640 --> 01:05:44,400
you, pretty much like it's 
always bad. 

1230
01:05:44,400 --> 01:05:47,520
Like you should always try to 
overcome things without being 

1231
01:05:47,520 --> 01:05:52,800
forced to roll, because every 
time you fail A roll you take 

1232
01:05:52,800 --> 01:05:54,320
stress, and every time you get 
stressed. 

1233
01:05:54,320 --> 01:05:58,000
That's bad for you. 
There's some advice here. 

1234
01:05:58,240 --> 01:05:59,840
Every dice roll changes the 
situation. 

1235
01:05:59,840 --> 01:06:03,840
It's exactly what he said, Like 
basically fail forward or only 

1236
01:06:03,840 --> 01:06:07,400
make people roll when it's 
important and we would change 

1237
01:06:07,400 --> 01:06:10,280
the narrative. 
Ask for dice roll of what I just

1238
01:06:10,280 --> 01:06:13,120
said, ask for dice rolls on the 
stakes are high, there's 

1239
01:06:13,120 --> 01:06:16,600
criticals that can happen. 
So when double S are rolled, so 

1240
01:06:16,600 --> 01:06:19,360
like 33 or 77, the result is 
critical. 

1241
01:06:19,560 --> 01:06:22,680
If you succeed with it, it's a 
critical success. 

1242
01:06:22,680 --> 01:06:24,120
If you fail with it, it's a 
critical failure. 

1243
01:06:24,120 --> 01:06:28,160
So if your score is 50 and you 
get a 33, grows critical 

1244
01:06:28,160 --> 01:06:30,600
success. 
If your score is 50 and against 

1245
01:06:30,600 --> 01:06:33,200
77, Critical failure. 
I like that. 

1246
01:06:33,200 --> 01:06:38,240
Playing easy again, you know, 
the Warden will narratively 

1247
01:06:38,240 --> 01:06:44,000
interpret results of critical 
stuff. 

1248
01:06:44,280 --> 01:06:46,680
It's a it's a critical. 
You know, narrative actions 

1249
01:06:46,680 --> 01:06:51,040
happen. 
Yep, it happens. 

1250
01:06:51,040 --> 01:06:52,520
Yeah, Advantage and 
disadvantage. 

1251
01:06:52,520 --> 01:06:55,360
So to roll an advantage to 
disadvantage, you roll 2 and 

1252
01:06:55,360 --> 01:06:56,640
take the higher the lower. 
That's how it works. 

1253
01:06:56,640 --> 01:07:00,320
There's two paragraphs to tell 
you that range, the distance 

1254
01:07:00,320 --> 01:07:03,920
between I I say that like you 
know, kind of dismissively. 

1255
01:07:03,960 --> 01:07:05,600
They're good paragraphs. 
I think this is good 

1256
01:07:05,600 --> 01:07:08,320
explanations of it. 
The second paragraph really 

1257
01:07:08,320 --> 01:07:12,480
talks about like when you would 
get it and what circumstances. 

1258
01:07:13,000 --> 01:07:17,360
Cuz it's not like always super 
clear, but basically like you 

1259
01:07:17,360 --> 01:07:21,040
know when you would get it. 
I mean we've played games. 

1260
01:07:21,560 --> 01:07:27,480
I do like the one part, though. 
It does say if you would ever 

1261
01:07:27,480 --> 01:07:30,040
roll with more than one 
disadvantage, the result is an 

1262
01:07:30,040 --> 01:07:32,120
automatic failure. 
I I love that. 

1263
01:07:32,200 --> 01:07:33,440
I think it's great. 
I love. 

1264
01:07:33,920 --> 01:07:36,720
Inversely, if you ever roll with
more than one advantage, it's 

1265
01:07:36,720 --> 01:07:39,520
just like they just. 
You just do it, Yeah, yeah, fuck

1266
01:07:39,520 --> 01:07:41,720
it, Just do it. 
Yeah, I really enjoy that. 

1267
01:07:41,720 --> 01:07:44,600
Especially in AD 100 system. 
The range is so big for that, 

1268
01:07:44,920 --> 01:07:48,960
like in AD six in a 2D6 system. 
That makes a lot of sense to me,

1269
01:07:48,960 --> 01:07:50,840
'cause you're like, fuck, you're
already at like +4. 

1270
01:07:52,320 --> 01:07:58,880
But I I enjoy it in this. 
It really makes you search for 

1271
01:07:58,880 --> 01:08:00,880
those advantages because the 
range is so high. 

1272
01:08:00,880 --> 01:08:04,640
Like your odds are pretty small 
ranges. 

1273
01:08:05,880 --> 01:08:08,000
Adjacent nearby. 
Long range, extreme range. 

1274
01:08:08,400 --> 01:08:12,720
You know what those are 
Fantastic piece of art here. 

1275
01:08:12,720 --> 01:08:17,560
I don't know why this piece 
really gives me like a Who's the

1276
01:08:17,560 --> 01:08:22,120
kid in Gundam? 
Did the hero quote good guy? 

1277
01:08:22,479 --> 01:08:26,279
Yeah. 
Is his name Hero the primary kid

1278
01:08:26,319 --> 01:08:28,560
in like Gundam one him versus 
Char? 

1279
01:08:30,000 --> 01:08:31,120
I don't know why this gives me 
are. 

1280
01:08:31,399 --> 01:08:35,319
You doing Gundam Wing or what? 
No Gundam Like Gundam Gundam 

1281
01:08:35,359 --> 01:08:36,479
Gundam 1. 
The Gundam. 

1282
01:08:37,640 --> 01:08:39,279
You never seen Gundam? 
You ever see Charles counter 

1283
01:08:39,279 --> 01:08:40,399
attack? 
You never saw any of the early 

1284
01:08:40,399 --> 01:08:41,920
Gundam shit. 
Dude, watch the early Gundam. 

1285
01:08:41,920 --> 01:08:45,160
I have, but it's been so long. 
The one that I remember the most

1286
01:08:45,240 --> 01:08:47,200
is Gundam Wing. 
So I was. 

1287
01:08:47,200 --> 01:08:50,960
Thinking which is not even which
is is not even in the the normal

1288
01:08:51,399 --> 01:08:52,240
like. 
I don't know what it's called. 

1289
01:08:52,240 --> 01:08:54,680
And the normal Gundam verse. 
Yeah, the Gundam verse, Yeah, 

1290
01:08:54,720 --> 01:08:58,720
It's one of the side verses. 
They're all on Netflix, man. 

1291
01:08:58,720 --> 01:08:59,760
Watch the original Gundam 
movies. 

1292
01:08:59,760 --> 01:09:00,800
They're so. 
Good, I'm on Netflix. 

1293
01:09:02,359 --> 01:09:04,279
I'll give you mine. 
No, I won't. 

1294
01:09:04,279 --> 01:09:06,840
Netflix you can. 
Actually so. 

1295
01:09:06,960 --> 01:09:09,240
Yeah. 
Anyway, I don't know why this 

1296
01:09:09,240 --> 01:09:16,319
gives me a very like these two 
people like have like rivalry 

1297
01:09:16,319 --> 01:09:18,640
and love vibes, this art. 
You know what I mean? 

1298
01:09:18,640 --> 01:09:19,880
Am I wrong? 
Does that, does it not? 

1299
01:09:20,080 --> 01:09:21,040
Absolutely. 
Absolutely. 

1300
01:09:21,240 --> 01:09:22,960
OK. 
That looks like anime 

1301
01:09:22,960 --> 01:09:26,560
protagonist anime antagonist, 
Yeah? 

1302
01:09:27,359 --> 01:09:30,200
Yeah. 
Then we get to stress and panic,

1303
01:09:30,200 --> 01:09:32,720
which is kind of like the meat 
and bones of the system. 

1304
01:09:33,760 --> 01:09:38,279
So there's some great pros at 
the top of these, but I'm not 

1305
01:09:38,279 --> 01:09:40,640
going to read it. 
So points of stress represent 

1306
01:09:40,640 --> 01:09:43,880
your character's accumulation of
negative or overwhelming 

1307
01:09:43,880 --> 01:09:45,439
thoughts and feelings staring at
adventure. 

1308
01:09:45,960 --> 01:09:50,040
I really love the abstraction of
the of like wounds and stress 

1309
01:09:50,040 --> 01:09:53,560
and all that stuff on this. 
It's not it's not exact points 

1310
01:09:53,560 --> 01:09:56,200
of like a thing. 
It's like this overall 

1311
01:09:56,200 --> 01:10:00,560
accumulation of like a wearing 
down of of your your everything.

1312
01:10:00,560 --> 01:10:03,120
So you start with zero stress. 
At character creation you have a

1313
01:10:03,120 --> 01:10:06,320
maximum of 10. 
A characteristic minimum amount 

1314
01:10:06,320 --> 01:10:08,560
of stress can increase due to 
some game play effects. 

1315
01:10:08,800 --> 01:10:10,560
You keep track of stress in your
sheet, etc. 

1316
01:10:10,560 --> 01:10:15,040
So you take one point of stress 
whenever you fail a checker 

1317
01:10:15,040 --> 01:10:17,280
safe, you draw your weapon, 
your. 

1318
01:10:17,680 --> 01:10:20,320
Weapon you. 
Draw your weapon. 

1319
01:10:20,320 --> 01:10:23,960
You take stress. 
Someone else draws a weapon on 

1320
01:10:23,960 --> 01:10:25,160
you. 
You take Stress. 

1321
01:10:25,360 --> 01:10:27,520
You inflict A hideous wound. 
Stress. 

1322
01:10:27,520 --> 01:10:30,480
You. 
Inflict not take you inflict A 

1323
01:10:30,520 --> 01:10:32,440
hideous wound. 
Oh wait oh wait. 

1324
01:10:32,720 --> 01:10:35,080
You kill something you do not 
need to eat. 

1325
01:10:36,120 --> 01:10:40,800
Or when you take a wound, when 
you cast a spell, and when you 

1326
01:10:40,800 --> 01:10:42,840
come face to face with strange 
and terrifying entities. 

1327
01:10:43,000 --> 01:10:48,320
So basically anytime you are 
injured or injured or something 

1328
01:10:48,680 --> 01:10:53,680
or even threaten violence or if 
I'm threatened on you stress, 

1329
01:10:54,840 --> 01:10:57,720
I'm like real life. 
Yeah, I mean, The thing is, 

1330
01:10:57,720 --> 01:11:04,080
like, you know, if I was forced 
to get into like armed combat 

1331
01:11:04,080 --> 01:11:07,040
right now, me as a person, even 
if I was winning, like I would 

1332
01:11:07,040 --> 01:11:11,080
be incredibly anxious. 
Not even forced into armed 

1333
01:11:11,080 --> 01:11:12,720
combat. 
If you were just chilling and 

1334
01:11:12,720 --> 01:11:15,200
someone pulled a gun on you, you
would be stressed the fuck out. 

1335
01:11:15,440 --> 01:11:18,440
Absolutely. 
And it's good, because the the 

1336
01:11:18,440 --> 01:11:23,120
Panic Engine mothership and 
this, like, combat is punishing.

1337
01:11:23,360 --> 01:11:27,560
Like you. 
You don't want to fight because 

1338
01:11:27,600 --> 01:11:30,720
that's how you get truly and 
genuinely fucked up. 

1339
01:11:31,480 --> 01:11:34,640
Yeah, yeah. 
Like, you absolutely could win a

1340
01:11:34,640 --> 01:11:36,120
fight, for sure, and you can 
make it out. 

1341
01:11:36,120 --> 01:11:40,400
But like combat, you'll die. 
It's brutal. 

1342
01:11:40,400 --> 01:11:41,880
It's yeah, it's brutal. 
It's brutal. 

1343
01:11:41,880 --> 01:11:43,280
You really don't want to fight 
in this game. 

1344
01:11:44,560 --> 01:11:46,600
And I like that. 
I like this is clearly not a 

1345
01:11:46,600 --> 01:11:48,640
comic game. 
And I really like, I mean, I I 

1346
01:11:48,640 --> 01:11:49,880
love comic games, don't get me 
wrong. 

1347
01:11:50,320 --> 01:11:53,440
But this game, as soon as you 
start reading it, doesn't feel 

1348
01:11:53,440 --> 01:11:55,040
like a comic game. 
And I love that the rules 

1349
01:11:55,040 --> 01:11:59,880
reinforce that panic. 
So stress leads to panic, 

1350
01:11:59,880 --> 01:12:01,480
etcetera, etcetera. 
So panic represents the 

1351
01:12:01,480 --> 01:12:05,760
unpredictable consequences of 
facing danger and a cube ending 

1352
01:12:05,760 --> 01:12:08,480
stress. 
You make a panic check when you 

1353
01:12:08,480 --> 01:12:11,240
rule a crit fail. 
You see an ally die. 

1354
01:12:12,280 --> 01:12:14,400
You witness more than one ally 
panic. 

1355
01:12:14,840 --> 01:12:17,480
You experience a devastating set
back or loss. 

1356
01:12:17,800 --> 01:12:20,920
You see a grizzly wound or an 
inconceivable horror. 

1357
01:12:21,520 --> 01:12:24,560
And then to make a panic check, 
you roll 1D10 and compare the 

1358
01:12:24,560 --> 01:12:28,400
result with your current stress.
If the result is less than or 

1359
01:12:28,400 --> 01:12:31,680
equal to your current stress, 
you panic and then you roll on 

1360
01:12:31,680 --> 01:12:34,840
the panic table. 
Love that. 

1361
01:12:36,520 --> 01:12:38,600
So the thing about that too is 
like, you have to roll. 

1362
01:12:38,600 --> 01:12:42,760
If you roll less into current 
stress, so like, the more stress

1363
01:12:42,760 --> 01:12:44,120
you have, the worse that is for 
you. 

1364
01:12:45,080 --> 01:12:47,880
Like, it's bad because like if 
you have one stress, the odds of

1365
01:12:47,880 --> 01:12:50,400
you getting a like, you can't 
panic, right? 

1366
01:12:50,400 --> 01:12:52,840
It says no, Yeah, you have to 
roll A1, you have a one to 10 

1367
01:12:52,840 --> 01:12:55,480
chance. 
But if you have, I mean it's 10 

1368
01:12:55,480 --> 01:12:58,520
to the metric system of games. 
Like if you have seven stress, 

1369
01:12:58,640 --> 01:13:00,520
that's the 70% chance that 
you're fucking failing. 

1370
01:13:00,680 --> 01:13:02,920
Like, that's crazy. 
I love it. 

1371
01:13:02,920 --> 01:13:04,880
It's so good. 
The more stress you are, the 

1372
01:13:04,880 --> 01:13:06,760
more stressed, the more likely 
you are to panic. 

1373
01:13:06,760 --> 01:13:10,040
Which makes fucking sense. 
I also like the panic rule just 

1374
01:13:10,360 --> 01:13:13,320
of itself, because it follows 
the roll under and something 

1375
01:13:13,320 --> 01:13:15,600
happens. 
Thing like you feel for a 

1376
01:13:15,600 --> 01:13:18,280
second, you're like, wait, so I 
want to roll over because all 

1377
01:13:18,280 --> 01:13:20,520
the other times in the game you 
want to roll under, but but 

1378
01:13:20,640 --> 01:13:23,120
really it's just that rolling 
under makes a thing happen. 

1379
01:13:23,920 --> 01:13:28,760
Yeah, yeah, yeah. 
I mean, yes, completely, Yeah. 

1380
01:13:28,760 --> 01:13:30,800
Yeah. 
Also like fail forward, but yes.

1381
01:13:30,800 --> 01:13:32,960
Yes, you, you're trying to 
succeed. 

1382
01:13:32,960 --> 01:13:34,480
You're trying to make a thing 
happen. 

1383
01:13:34,760 --> 01:13:37,440
You roll under, you stress. 
Yeah, exactly. 

1384
01:13:37,440 --> 01:13:41,240
And it feels consistent in in 
that way. 

1385
01:13:41,240 --> 01:13:42,560
So that is, it's really, it's 
good. 

1386
01:13:42,560 --> 01:13:49,280
Do we get to rest? 
Tell me about rest. 

1387
01:13:49,640 --> 01:13:52,040
This is the hey, let's talk 
about where the art does feel 

1388
01:13:52,040 --> 01:13:54,200
like a little different, but 
it's still beautiful. 

1389
01:13:54,720 --> 01:13:55,840
Yeah, this one actually does 
stand out. 

1390
01:13:55,840 --> 01:13:57,680
I mean, I think mostly it's 
probably the color palette that 

1391
01:13:57,680 --> 01:13:59,640
makes it feel oh. 
Yeah, you're right. 

1392
01:13:59,640 --> 01:14:02,600
It's very Gray. 
It's Gray, which there's there's

1393
01:14:02,600 --> 01:14:04,480
Gray splash in there, but 
there's a lot of orange and 

1394
01:14:04,480 --> 01:14:07,480
yellow. 
Very orange. 

1395
01:14:07,480 --> 01:14:08,960
Dreamsicle. 
Yeah. 

1396
01:14:08,960 --> 01:14:11,480
So rest. 
Hey, you know you can relieve 

1397
01:14:11,760 --> 01:14:17,240
stress through rest, relaxation,
you know, supporting your your 

1398
01:14:17,240 --> 01:14:22,080
physical and mental needs. 
Whenever party stops for to rest

1399
01:14:22,080 --> 01:14:24,840
for four to six hours, each 
party member loses to stress 

1400
01:14:25,000 --> 01:14:28,280
when resting at safe location. 
You lose two additional stress 

1401
01:14:28,280 --> 01:14:31,360
whenever you sleep peacefully 
through the night. 

1402
01:14:32,560 --> 01:14:34,760
Share hearth or engaging 
conversation. 

1403
01:14:35,160 --> 01:14:39,280
Eat a tasty meal, have good sex,
consult with your group before 

1404
01:14:39,280 --> 01:14:43,200
including spend a tranquil hour 
in nature. 

1405
01:14:44,680 --> 01:14:46,000
You can mix a couple of those 
together. 

1406
01:14:46,520 --> 01:14:52,840
Yeah, you could, Yeah, 
consequences of resting Downtime

1407
01:14:52,840 --> 01:14:54,440
is the opportunity to develop 
your character. 

1408
01:14:54,440 --> 01:14:56,320
However, there are trade-offs to
consider. 

1409
01:14:56,320 --> 01:14:58,680
When you rest, you might 
experience one or more of the 

1410
01:14:58,680 --> 01:15:01,240
following consequences. 
Your food supply dwindles. 

1411
01:15:01,400 --> 01:15:03,600
That's going to happen. 
At least to my table. 

1412
01:15:03,800 --> 01:15:08,280
A rival makes progress towards 
your goal, an enemy enemy's 

1413
01:15:08,280 --> 01:15:12,040
plans advance, the warden rolls 
an encounter and you are 

1414
01:15:12,080 --> 01:15:15,760
ambushed. 
It's good to remember that the 

1415
01:15:15,760 --> 01:15:20,520
world is not a static thing. 
It is going to continue to move 

1416
01:15:20,520 --> 01:15:23,600
even when you're not. 
Nice to have a little reminder 

1417
01:15:23,600 --> 01:15:26,360
of that mechanically built in. 
Yes, the world does not revolve 

1418
01:15:26,360 --> 01:15:31,000
around you. 
We are post Galilean in our role

1419
01:15:31,000 --> 01:15:31,840
play. 
Well, you know. 

1420
01:15:32,000 --> 01:15:36,520
Most of us are, yeah. 
Listen, the Earth's flat, buddy.

1421
01:15:36,520 --> 01:15:39,120
There's just a big ice wall, and
it leads to another, bigger 

1422
01:15:39,120 --> 01:15:41,480
section of the world. 
Yeah, and Australia is not real.

1423
01:15:41,480 --> 01:15:48,480
They're all paid actors. 
Yeah, the biggest lie in all of 

1424
01:15:48,480 --> 01:15:51,000
the world is takes thousands and
thousands of people lying 

1425
01:15:51,000 --> 01:15:54,240
continuously together, food and 
drink. 

1426
01:15:54,760 --> 01:15:57,360
So yeah, you need food and 
drink. 

1427
01:15:57,760 --> 01:16:03,400
It's it's a necessity for life. 
Sorry about that. 

1428
01:16:03,920 --> 01:16:05,000
Yeah, at the beginning of each 
day. 

1429
01:16:05,720 --> 01:16:08,040
Also, there's a lot of really 
good prose through all of this, 

1430
01:16:08,040 --> 01:16:10,560
and I'm not reading all of it, 
but you should read it because 

1431
01:16:10,560 --> 01:16:12,520
it's really good. 
And I've read this so many 

1432
01:16:12,520 --> 01:16:17,120
times. 
Yeah, one serving of good food 

1433
01:16:17,120 --> 01:16:22,440
and drink is equal to 1 meal for
a single person, 10 servings of 

1434
01:16:22,720 --> 01:16:25,320
food. 
Drink can be converted into one 

1435
01:16:25,320 --> 01:16:29,880
day's provisions. 
OK 10 servings of good food and 

1436
01:16:29,880 --> 01:16:31,920
drink can be converted into one 
day's provision. 

1437
01:16:31,960 --> 01:16:36,200
OK At the beginning of each day,
the traveling party loses one 

1438
01:16:36,200 --> 01:16:39,360
day's provisions unless all PCs 
forgo eating and drinking for a 

1439
01:16:39,360 --> 01:16:41,040
day. 
Whenever the traveling party 

1440
01:16:41,040 --> 01:16:44,800
starts a day without consuming a
day's provisions, each party 

1441
01:16:44,800 --> 01:16:47,880
member takes two stress and two 
damage from hunger. 

1442
01:16:49,440 --> 01:16:50,960
Here's the thing. 
Here's the thing. 

1443
01:16:53,160 --> 01:16:57,440
We just read a game and my mind 
is already gone on what it was. 

1444
01:16:57,440 --> 01:16:58,520
But what's the game we just 
read? 

1445
01:16:58,520 --> 01:17:00,560
Where it's like, who gives a 
fuck about basic food? 

1446
01:17:00,680 --> 01:17:03,880
You're adult human beings. 
Oh, we just read it. 

1447
01:17:03,880 --> 01:17:05,760
It was. 
What game did we just do last? 

1448
01:17:06,120 --> 01:17:07,720
I don't even. 
I honestly don't even fucking 

1449
01:17:07,720 --> 01:17:09,600
remember. 
Wow, I can't believe. 

1450
01:17:10,280 --> 01:17:15,600
Last week. 
Oh God. 

1451
01:17:16,800 --> 01:17:19,440
Not blister critters, right? 
No. 

1452
01:17:19,920 --> 01:17:24,400
Oh, it was high magical lives. 
Yes, I love that. 

1453
01:17:25,040 --> 01:17:26,320
I love that. 
I love that. 

1454
01:17:26,440 --> 01:17:27,400
Stop yelling. 
So. 

1455
01:17:27,680 --> 01:17:32,240
But I will say this doesn't feel
like a combat game in the sense 

1456
01:17:32,240 --> 01:17:36,880
that you want to fight, right? 
It does kind of remind me of 

1457
01:17:36,880 --> 01:17:40,640
Into the Out a little bit in 
that it feels like a travel game

1458
01:17:40,640 --> 01:17:43,520
or something more so, right? 
It's like a survival travel 

1459
01:17:43,520 --> 01:17:45,760
game. 
Right, so if you are gonna be 

1460
01:17:45,760 --> 01:17:48,560
doing this like summer 
adventuring party and you are 

1461
01:17:48,560 --> 01:17:52,360
going across the pastoral 
lowlands and areas of radiation 

1462
01:17:52,360 --> 01:17:55,480
and shit, I do genuinely feel 
cause like to me how magic 

1463
01:17:55,480 --> 01:17:57,840
lowlife is more often gonna take
place in the city. 

1464
01:17:58,320 --> 01:18:00,800
You know what I mean? 
So like you're gonna be able to 

1465
01:18:00,800 --> 01:18:03,320
just hit a fucking kiosk or 
something or like call like the 

1466
01:18:03,360 --> 01:18:06,760
the the magic Uber, right? 
So like who gives a shit about 

1467
01:18:06,760 --> 01:18:09,240
food? 
This one though, I do feel like 

1468
01:18:09,240 --> 01:18:13,200
this is a really good clean 
provisions rule that I would 

1469
01:18:13,200 --> 01:18:16,480
definitely keep. 
Because imagine the side quest. 

1470
01:18:16,480 --> 01:18:19,080
You could have a whole session 
where you're like, guys, you're 

1471
01:18:19,080 --> 01:18:20,200
out of fucking food, what are 
you gonna do? 

1472
01:18:20,200 --> 01:18:21,720
And they're like, well, fuck, I 
guess we're gonna have to have a

1473
01:18:21,720 --> 01:18:25,000
whole session where we like 
break off from the thing that 

1474
01:18:25,000 --> 01:18:26,720
we're doing. 
We're gonna have a whole day 

1475
01:18:26,720 --> 01:18:29,040
where other people are making 
progress and we'd have to go 

1476
01:18:29,040 --> 01:18:32,440
like hunt shit or something and 
they could like run into a maga 

1477
01:18:32,440 --> 01:18:35,160
or like, you know, find a a 
water bear or something. 

1478
01:18:35,360 --> 01:18:38,720
So tracking food and drink 
actually doesn't bother me as a 

1479
01:18:38,720 --> 01:18:41,080
rule. 
It only bothers me in what game 

1480
01:18:41,080 --> 01:18:44,200
it's in, if that makes sense. 
If it fits or doesn't fit, like 

1481
01:18:44,200 --> 01:18:47,680
the idea doesn't bother me. 
It fits here. 

1482
01:18:47,800 --> 01:18:49,720
It obviously doesn't fit in high
magical lives. 

1483
01:18:51,360 --> 01:18:53,320
And there are other games that 
I've been like, Why are we? 

1484
01:18:53,320 --> 01:18:55,640
Why would we bother? 
Yes, well we're we're playing 

1485
01:18:55,640 --> 01:18:58,840
Dragon Bane on every Wednesday 
night and there's a bunch of 

1486
01:18:58,840 --> 01:19:00,800
these just like random rules 
where we're just like, who gives

1487
01:19:00,800 --> 01:19:02,480
a shit? 
Like you have to make like you 

1488
01:19:02,480 --> 01:19:05,440
have to make like we're we're in
the woods and we're we're all 

1489
01:19:05,440 --> 01:19:07,280
like animals, like I'm a fucking
wolf kin. 

1490
01:19:07,280 --> 01:19:10,520
The one girl was like literally 
like a a Bush, a Bush whacking 

1491
01:19:10,680 --> 01:19:11,920
alpha or whatever. 
You know what I mean? 

1492
01:19:11,920 --> 01:19:13,000
Like her whole shit is like 
being a. 

1493
01:19:13,000 --> 01:19:15,080
And Ducky is a duck. 
A duck. 

1494
01:19:15,080 --> 01:19:19,240
A literal duck. 
So we're supposed to do, like, 

1495
01:19:19,520 --> 01:19:24,000
bushcraft checks to be able to, 
like, make a campsite every 

1496
01:19:24,000 --> 01:19:26,080
fucking time or some shit, Or 
we're not allowed to rest. 

1497
01:19:26,080 --> 01:19:28,520
And I'm like, are you? 
We're not, are you? 

1498
01:19:28,560 --> 01:19:29,960
What the fuck? 
Like, why are we? 

1499
01:19:29,960 --> 01:19:32,080
We're all adults with camping 
gear. 

1500
01:19:32,480 --> 01:19:33,960
Like, why would we need to do 
that? 

1501
01:19:35,320 --> 01:19:38,240
But yes, I completely agree with
you. 

1502
01:19:38,240 --> 01:19:40,440
I don't mind travel rules. 
I don't mind. 

1503
01:19:40,600 --> 01:19:42,360
Like, you know, I like equipment
encumbrance. 

1504
01:19:42,680 --> 01:19:45,240
Like I'd like this because 
exactly like you said, it feels 

1505
01:19:45,240 --> 01:19:47,120
like it fits this setting and it
feels like it fits this all of 

1506
01:19:47,120 --> 01:19:49,480
adventure you're going to have. 
So UVG is very much like that 

1507
01:19:49,480 --> 01:19:50,640
too. 
Like there's like a bunch of 

1508
01:19:50,640 --> 01:19:53,240
travel survivor rules for a game
that's a travel survival game. 

1509
01:19:53,240 --> 01:19:54,080
And you're like, Oh yeah, 
perfect. 

1510
01:19:54,480 --> 01:19:57,000
Totally makes sense, yeah. 
Sports. 

1511
01:19:58,000 --> 01:20:03,120
Mushrooms. 
You know, mushrooms, fungi, 

1512
01:20:05,160 --> 01:20:07,240
mushrooms, shrooms. 
Sports are most often. 

1513
01:20:08,000 --> 01:20:12,040
Yeah, I'll read the Where should
I start on this one? 

1514
01:20:13,120 --> 01:20:15,280
What's the most non prose part 
of it? 

1515
01:20:15,880 --> 01:20:18,440
It's all about eating sports. 
Sports. 

1516
01:20:18,520 --> 01:20:20,080
Yeah, yeah. 
It's just they exist in the 

1517
01:20:20,120 --> 01:20:21,360
world. 
Yeah. 

1518
01:20:21,560 --> 01:20:26,520
Oh no, the the cool part about 
it is the the part where they 

1519
01:20:26,520 --> 01:20:32,200
have, quote UN quote vestigial 
eyes but they look mournful and 

1520
01:20:32,200 --> 01:20:34,840
the sporekeepers keep telling 
you don't worry about it. 

1521
01:20:37,360 --> 01:20:39,360
That is a good yeah, you're 
fine. 

1522
01:20:40,520 --> 01:20:42,280
Yeah. 
And more sporekeepers keep going

1523
01:20:42,280 --> 01:20:45,760
missing each season, and they're
often found as a stack of bones 

1524
01:20:45,760 --> 01:20:50,040
in the spore cellar a month 
after the disappearance. 

1525
01:20:50,280 --> 01:20:53,120
But it's it's fine. 
Don't don't worry guys. 

1526
01:20:53,160 --> 01:20:58,200
Chill. 
Yeah, so sports do have effects.

1527
01:20:58,760 --> 01:21:02,240
You carry them freeze dried and 
you like hydrate them to use 

1528
01:21:02,240 --> 01:21:06,680
them to or something to that 
effect and and there's a nice 

1529
01:21:06,680 --> 01:21:08,320
table you want to roll AD 10 for
me. 

1530
01:21:09,040 --> 01:21:10,800
I would love to roll AD 10 for 
you. 

1531
01:21:11,360 --> 01:21:16,520
I'm rolling AD 10 right now. 
I'm doing that. 

1532
01:21:17,160 --> 01:21:18,840
OK, good. 
Good job. 

1533
01:21:19,040 --> 01:21:22,560
And it's A7. 
Seven, Do you have a purifier 

1534
01:21:22,560 --> 01:21:26,280
spore? 
That's a rarity of C, which I 

1535
01:21:26,280 --> 01:21:30,560
believe is common. 
It filters out and eats the 

1536
01:21:30,560 --> 01:21:33,600
radiation. 
Other toxins in a liquid remains

1537
01:21:33,600 --> 01:21:36,600
active for a full day. 
That's pretty good. 

1538
01:21:36,680 --> 01:21:38,720
Find some toxic water. 
You can clean it up and drink 

1539
01:21:38,720 --> 01:21:39,920
it. 
Yeah, just stick it in there. 

1540
01:21:39,920 --> 01:21:41,280
I all these spores are really 
good. 

1541
01:21:41,280 --> 01:21:44,760
Like there's ones that are like 
like acid spore sleeping spore 

1542
01:21:44,760 --> 01:21:47,560
like that, like do affect. 
There's like the exploding one, 

1543
01:21:47,560 --> 01:21:50,960
which I love, but there's two of
them that I really like. 

1544
01:21:50,960 --> 01:21:54,120
The the boar beef one and I 
can't remember the other one. 

1545
01:21:54,120 --> 01:21:55,760
the IT may be the imitation 
squab. 

1546
01:21:56,000 --> 01:21:58,760
Yeah, like you put in water, you
get more like, it puffs up and 

1547
01:21:58,760 --> 01:22:02,120
you get more provisions with it.
Like they're just so good. 

1548
01:22:02,120 --> 01:22:04,280
Like and it makes so much sense 
in this world to have like 

1549
01:22:04,840 --> 01:22:07,680
sports with the eye, with the 
eyeballs that can kill you or 

1550
01:22:07,680 --> 01:22:10,960
help you immensely. 
Does make. 

1551
01:22:10,960 --> 01:22:12,240
Sense. 
So good. 

1552
01:22:12,920 --> 01:22:15,360
So now we come to the very 
hunter part of Oh my. 

1553
01:22:15,440 --> 01:22:18,360
God, dude, it's so good. 
I love this shit. 

1554
01:22:21,560 --> 01:22:26,200
Yeah, so spells. 
To cast spells in this game, you

1555
01:22:26,200 --> 01:22:29,760
have to you have to ingest or 
use a stick of chalk. 

1556
01:22:30,880 --> 01:22:35,040
You're basically like goading 
the slip into existence and then

1557
01:22:35,040 --> 01:22:41,000
kind of like guiding the slip. 
In its usage, magic lives in the

1558
01:22:41,000 --> 01:22:44,720
teeth. 
Frightening caregivers pulled 

1559
01:22:44,720 --> 01:22:47,520
their children's wisdom teeth, 
cutting off magic at its roots. 

1560
01:22:47,520 --> 01:22:50,880
Couriers trade these teeth and 
they always fetch a good price 

1561
01:22:50,880 --> 01:22:54,200
among desperate magicians. 
Yeah, each spell is going to 

1562
01:22:54,200 --> 01:22:56,720
cost. 
To cast a spell, you got to do 

1563
01:22:56,720 --> 01:23:00,240
something with chalk, use 
additional sticks to increase 

1564
01:23:00,240 --> 01:23:04,080
the effect, recite the spells 
worlds or it's you take one 

1565
01:23:04,080 --> 01:23:07,120
stress, you make a heart check. 
If you fail, you take stress and

1566
01:23:07,120 --> 01:23:09,120
you will. 
One detail on the miscast table 

1567
01:23:10,000 --> 01:23:13,880
and if you roll a critical 
successor spell is cast as if 

1568
01:23:13,880 --> 01:23:16,200
one additional stick of chalk 
was used to cast. 

1569
01:23:16,280 --> 01:23:19,360
Thank you for baking in the crit
success rule to casting. 

1570
01:23:19,360 --> 01:23:23,280
I really appreciate that. 
And also making it frankly easy.

1571
01:23:24,360 --> 01:23:28,280
You rule with disadvantage when 
casting spells without your 

1572
01:23:28,280 --> 01:23:31,160
wisdom teeth, Ryan. 
Do you read that as you as a 

1573
01:23:31,160 --> 01:23:32,960
person or you your player 
character? 

1574
01:23:35,680 --> 01:23:38,880
No, it's a player character. 
OK, I have. 

1575
01:23:38,920 --> 01:23:41,400
I have one. 
Yeah, I have one too. 

1576
01:23:41,920 --> 01:23:43,560
So yeah, it grew in fine with 
that push in a teeth. 

1577
01:23:43,600 --> 01:23:45,960
I just left it. 
Yeah, same I just got. 

1578
01:23:45,960 --> 01:23:47,760
Bonus tooth. 
Not the other side. 

1579
01:23:47,760 --> 01:23:51,800
Yeah, one extra tooth. 
Yeah. 

1580
01:23:54,080 --> 01:23:56,160
What you gonna say? 
I will say there's a narrative 

1581
01:23:56,160 --> 01:23:58,200
part that I loved so much. 
It's like the only paragraph you

1582
01:23:58,200 --> 01:24:00,960
did completely skip over, but 
it's the the, the chalk. 

1583
01:24:00,960 --> 01:24:03,240
Encourage is a slip, but chalk 
alone is not enough. 

1584
01:24:03,640 --> 01:24:07,600
A spell is a poem personified 
throat, chalk, and breathe the 

1585
01:24:07,600 --> 01:24:10,520
words of our mothers and 
grandmothers, passed down from 

1586
01:24:10,520 --> 01:24:15,960
warm hand to warm hand villages.
Villages form around a single 

1587
01:24:15,960 --> 01:24:20,720
spell, cultivating it for 100 or
200 years until it's perfected 

1588
01:24:20,960 --> 01:24:26,760
the idea that like you know that
like some poem that you all 

1589
01:24:26,760 --> 01:24:31,440
speak helps you like, craft this
spell better. 

1590
01:24:31,600 --> 01:24:33,840
So for hundreds of years, 
through generations after 

1591
01:24:33,840 --> 01:24:37,600
generations, you just like, 
like, filter. 

1592
01:24:37,600 --> 01:24:40,640
Like you just perfect the words 
to say and the whole village 

1593
01:24:40,640 --> 01:24:43,920
will grow around. 
Trying to perfect the words to 

1594
01:24:43,920 --> 01:24:49,960
this fucking spell makes magic 
feel so deep to me and so 

1595
01:24:49,960 --> 01:24:53,960
powerful and so much more than 
just like, oh, I found a scroll,

1596
01:24:53,960 --> 01:24:57,160
you know what I mean? 
Like it feels so it it makes 

1597
01:24:57,160 --> 01:25:00,240
magic like folkloric, you know 
what I mean? 

1598
01:25:00,240 --> 01:25:05,680
Like, it makes it feel real and 
ancient and powerful to me in a 

1599
01:25:05,680 --> 01:25:07,400
way that, like, I don't know. 
That's one of my favorite 

1600
01:25:07,400 --> 01:25:09,240
paragraphs in the entire fucking
book. 

1601
01:25:09,240 --> 01:25:10,960
I don't know why, but like it 
just. 

1602
01:25:10,960 --> 01:25:12,200
I don't know. 
There's so much in. 

1603
01:25:12,240 --> 01:25:19,320
It very very cool part and it 
does add that like deep historic

1604
01:25:19,320 --> 01:25:21,160
lore of magic. 
It also it like builds your 

1605
01:25:21,160 --> 01:25:23,840
world because you can come 
across a town that like you're 

1606
01:25:23,840 --> 01:25:26,440
looking for a new spell and 
like, this town has this. 

1607
01:25:26,440 --> 01:25:30,480
This is the spell that they do, 
You know, they make it rain or 

1608
01:25:30,480 --> 01:25:31,680
whatever weird effects there 
are. 

1609
01:25:33,400 --> 01:25:34,720
Yeah. 
Make it rain maybe. 

1610
01:25:36,680 --> 01:25:40,440
So yeah. 
Moving on to page 36, which is 

1611
01:25:40,440 --> 01:25:42,760
the spell table. 
My God, bro. 

1612
01:25:42,760 --> 01:25:45,920
My fucking God. 
Just pick one because I'm going 

1613
01:25:45,920 --> 01:25:47,640
to pick some and I'm going to 
talk about them because they're 

1614
01:25:47,640 --> 01:25:50,520
fucking amazing. 
Let me get let. 

1615
01:25:50,520 --> 01:25:56,000
Me get 26 just because it's a 
it's a weird. 

1616
01:25:56,120 --> 01:26:02,000
It's a weird one. 26 is sleepy 
cone clone shaped. 

1617
01:26:02,240 --> 01:26:04,880
The Castor shapes nearby dirt, 
clay, or other material into a 

1618
01:26:04,880 --> 01:26:07,360
replica of a character known to 
the Castor. 

1619
01:26:07,560 --> 01:26:10,680
The clone snores and Mumbles as 
if the character were asleep. 

1620
01:26:10,680 --> 01:26:13,200
The clone lasts for six hours or
until woken up. 

1621
01:26:13,400 --> 01:26:16,560
Imagine going to wake up like 
putting this into sneak out and 

1622
01:26:16,600 --> 01:26:18,600
then going to wake this person 
up and you wake him up and they 

1623
01:26:18,600 --> 01:26:24,880
turn to a pile of mud. 
You know, it's it's the After 

1624
01:26:24,960 --> 01:26:25,840
effects though. 
Oh my. 

1625
01:26:25,840 --> 01:26:27,600
God dude. 
The After Effects is my favorite

1626
01:26:27,600 --> 01:26:29,000
fucking part. 
I'm using this and everything 

1627
01:26:29,000 --> 01:26:32,000
ever. 
The caster finds the human form 

1628
01:26:32,000 --> 01:26:34,080
disgusting for the next three 
days. 

1629
01:26:34,080 --> 01:26:38,400
They gain disadvantage on fear 
saves when around other humans 

1630
01:26:38,400 --> 01:26:43,360
during this time period. 
It's like a failure table. 

1631
01:26:43,360 --> 01:26:46,440
But it's not. 
It's just the cost of you using 

1632
01:26:46,440 --> 01:26:50,200
the fucking chalk is just the 
shittiness that you have to deal

1633
01:26:50,200 --> 01:26:52,440
with after. 
You know what this reminds me so

1634
01:26:52,440 --> 01:26:54,440
much of? 
But I read this so many times 

1635
01:26:54,640 --> 01:26:58,040
and it hit me like a fucking 
train when I realized that. 

1636
01:26:58,040 --> 01:26:59,400
You know what this reminds me so
much of? 

1637
01:26:59,600 --> 01:27:02,240
It's an anime. 
You get a power. 

1638
01:27:02,440 --> 01:27:04,840
And then bad shit happened. 
What am I talking about? 

1639
01:27:05,200 --> 01:27:07,080
Absolutely. 
You know, do you got one you 

1640
01:27:07,080 --> 01:27:09,320
like? 
No, no, I'm talking specifically

1641
01:27:09,320 --> 01:27:11,600
with the anime. 
Oh, dark and black. 

1642
01:27:11,920 --> 01:27:15,080
Darker than black, bro. 
Like it's so fucking darker than

1643
01:27:15,080 --> 01:27:18,200
black. 
Like the one dude is like, oh, I

1644
01:27:18,200 --> 01:27:20,480
can cast that in gravity, then I
have to break one of my fucking 

1645
01:27:20,480 --> 01:27:24,000
fingers like. 
Some of this I have to eat a 

1646
01:27:24,000 --> 01:27:26,640
cigarette, you know? 
Dude, the cigarette lady. 

1647
01:27:26,640 --> 01:27:28,640
But the one girl's like, fuck 
it, I just got to chug a 

1648
01:27:28,640 --> 01:27:30,960
Guinness. 
Boom, make it rain, you know 

1649
01:27:30,960 --> 01:27:31,800
what I mean? 
But like that. 

1650
01:27:31,840 --> 01:27:33,640
Girl in that show has the best 
power. 

1651
01:27:33,640 --> 01:27:35,680
She's like, I can use a power 
just to chug beer. 

1652
01:27:35,680 --> 01:27:39,400
Afterwards I'm like, oh, OK. 
But but the one guy like Stack 

1653
01:27:39,400 --> 01:27:40,960
rocks. 
Like some of them are good, some

1654
01:27:40,960 --> 01:27:43,840
of them are bad. 
And like, it's just fucking that

1655
01:27:43,840 --> 01:27:47,520
reminds me so much of this, like
so much of this, honestly. 

1656
01:27:47,520 --> 01:27:49,960
Like I could give two shits 
about the spells like I I do. 

1657
01:27:49,960 --> 01:27:52,720
I obviously care. 
But like I read the After 

1658
01:27:52,720 --> 01:27:55,200
effects so much more than the 
actual spell effects because I 

1659
01:27:55,200 --> 01:27:56,520
thought they were so 
interesting. 

1660
01:27:56,520 --> 01:28:02,240
Like the form of vermin where 
like you target a caster or 

1661
01:28:02,240 --> 01:28:05,400
anybody character, transforming 
them into a swarm of Eels rats, 

1662
01:28:05,400 --> 01:28:09,440
Meister Bats. 
It lasts an hour and. 

1663
01:28:11,000 --> 01:28:13,120
Yeah. 
But like, the effect is the 

1664
01:28:13,120 --> 01:28:17,920
caster loses one finger or toe 
for each vermin that is not 

1665
01:28:17,920 --> 01:28:19,960
adjacent to the swarm and the 
spell ends. 

1666
01:28:20,600 --> 01:28:24,000
So like you could just be 
fucking fingerless, you know 

1667
01:28:24,000 --> 01:28:25,840
what I mean? 
Like that's, But some of them 

1668
01:28:25,840 --> 01:28:27,120
are so random. 
The floor. 

1669
01:28:27,120 --> 01:28:29,360
Door one. 
The effect, like you draw a 

1670
01:28:29,360 --> 01:28:32,320
chalk door or whatever, but like
the caster, cannot willingly 

1671
01:28:32,320 --> 01:28:34,840
walk through a doorway or arch 
for three days. 

1672
01:28:35,240 --> 01:28:38,160
I like how long they are too. 
It's like 3. 

1673
01:28:38,160 --> 01:28:42,320
Days, bro. 
The dream spy One the Castro 

1674
01:28:42,320 --> 01:28:49,120
gains disadvantage for a month. 
Oh wow. 

1675
01:28:49,240 --> 01:28:52,640
Month. 
Bro, it's funny, Meek Assel 

1676
01:28:52,640 --> 01:28:54,240
said. 
There are no old magicians for a

1677
01:28:54,240 --> 01:28:56,400
reason, 'cause they all fucking 
die from the effects of their 

1678
01:28:56,400 --> 01:28:58,520
fucking spells. 
Like, I I don't know. 

1679
01:28:58,520 --> 01:29:00,800
To me, like, the spells are 
really, really good. 

1680
01:29:00,800 --> 01:29:02,960
But the after effects, for 
whatever reason, just like 

1681
01:29:03,320 --> 01:29:06,880
strikes such a deep record for 
me where I'm like, I love that 

1682
01:29:06,880 --> 01:29:09,560
these aren't even they're not 
just like little costs, they're 

1683
01:29:09,560 --> 01:29:12,280
massive costs. 
And in a lot of other games, 

1684
01:29:12,280 --> 01:29:14,760
these would be the miscast 
table, you know what I mean? 

1685
01:29:14,880 --> 01:29:16,440
But these? 
Are if you succeed miscast 

1686
01:29:16,560 --> 01:29:19,520
table. 
Yeah, if you succeed you get 

1687
01:29:19,520 --> 01:29:23,120
what you want, but you also have
to deal with like the casters. 

1688
01:29:23,120 --> 01:29:26,360
Maximum damage per wound is 
reduced by two. 

1689
01:29:27,080 --> 01:29:31,960
Like, I don't know, the caster 
requires someone else to feed 

1690
01:29:31,960 --> 01:29:35,920
them for the rest of the day 
because you turn nearby milk 

1691
01:29:36,000 --> 01:29:37,760
into curds. 
Yeah. 

1692
01:29:38,000 --> 01:29:39,680
It's just so it's just. 
I don't know. 

1693
01:29:39,720 --> 01:29:41,600
I I don't know. 
I I love it. 

1694
01:29:41,600 --> 01:29:44,840
I love it so much. 
All right, Crest. 

1695
01:29:45,320 --> 01:29:47,400
Crests. 
Crests are cool. 

1696
01:29:48,080 --> 01:29:51,080
Crests are so cool. 
And they're they're essentially 

1697
01:29:51,080 --> 01:29:59,880
these weird trinket magic items.
You that give you the ability to

1698
01:29:59,880 --> 01:30:04,480
to create like one effect and 
they have a variety of rarities 

1699
01:30:04,480 --> 01:30:12,320
to them from like major standard
trinket and I think that might 

1700
01:30:12,320 --> 01:30:15,400
be the lowest one. 
But yeah, I'll read the thing. 

1701
01:30:15,880 --> 01:30:17,920
The bigger the Crest, the bigger
the ego attached to it. 

1702
01:30:18,080 --> 01:30:20,240
The wealthy collect dozens of 
crests and trade them in 

1703
01:30:20,240 --> 01:30:23,120
exclusive circles. 
While most crests are immensely 

1704
01:30:23,120 --> 01:30:24,960
valuable, some are more common 
than others. 

1705
01:30:25,480 --> 01:30:28,600
Trinket crests regularly make 
their way from loreling houses 

1706
01:30:28,600 --> 01:30:31,600
to the hands of cloudlings and 
farmerlings and come into 

1707
01:30:31,600 --> 01:30:36,520
hundreds of varieties. 
Some litter junk drawers and 

1708
01:30:36,520 --> 01:30:39,080
scrap yards, their effects worth
less than the chalk needed to 

1709
01:30:39,080 --> 01:30:41,800
power them. 
Standard Crest, however, build 

1710
01:30:41,800 --> 01:30:43,480
and destroy fortunes and 
dynasties. 

1711
01:30:43,480 --> 01:30:47,160
Each Standard Crest holds power 
rarely given to mortals. 

1712
01:30:47,360 --> 01:30:51,600
Major crests are one-of-a-kind 
works of art, however beautiful 

1713
01:30:51,600 --> 01:30:54,680
they all might be. 
Crests are remnants of the 

1714
01:30:54,680 --> 01:30:58,960
tortures, cloudlings descendants
chipped away at the ancient 

1715
01:30:58,960 --> 01:31:02,080
monuments at the center of their
cities like Ravens pulling out 

1716
01:31:02,080 --> 01:31:06,320
the shiny objects to play with. 
Most of the 18 remaining Cloud 

1717
01:31:06,320 --> 01:31:10,200
City monuments stick crumbling, 
their collected power pilfered 

1718
01:31:11,520 --> 01:31:15,160
using a Crest is riding a 
bucking pack. 

1719
01:31:15,160 --> 01:31:18,280
Squab your arm, shake under the 
expelled energy. 

1720
01:31:18,360 --> 01:31:21,160
Your mind must stay calm to 
direct the consequences. 

1721
01:31:21,400 --> 01:31:25,720
Even a single misdirected 
thought can mean disaster, and 

1722
01:31:25,720 --> 01:31:29,360
most sane lordlings have an 
unspoken fear of using their 

1723
01:31:29,360 --> 01:31:33,480
oversized jewelry to make sorry.
To use a Crest, make a mind 

1724
01:31:33,480 --> 01:31:35,840
check. 
If you succeed you do the effect

1725
01:31:36,120 --> 01:31:40,640
and if you fail you gain 1 
stress and roll one to 10 on 

1726
01:31:40,640 --> 01:31:43,200
Miscast table. 
The Crest can be used once 

1727
01:31:43,200 --> 01:31:45,160
before. 
The symbol must be re coated 

1728
01:31:45,160 --> 01:31:47,440
with chalk because chalk. 
Is that? 

1729
01:31:47,960 --> 01:31:50,320
Yeah, yeah. 
So how, what? 

1730
01:31:50,320 --> 01:31:52,640
How? 
I read that is like their 

1731
01:31:52,720 --> 01:31:56,080
torturers left these statues 
with these stuff all over them 

1732
01:31:56,320 --> 01:31:59,000
with these like symbols, and 
people just went and like, 

1733
01:31:59,000 --> 01:32:02,880
chipped the symbols off, coat 
them with chalk and use them to 

1734
01:32:02,880 --> 01:32:06,920
catch spells. 
That's so cool. 

1735
01:32:07,440 --> 01:32:12,240
Yeah, I I I like it. 
It also opens up like a weird 

1736
01:32:12,240 --> 01:32:14,320
type of casting for everybody. 
Yeah. 

1737
01:32:16,040 --> 01:32:18,280
Yeah. 
Do you? 

1738
01:32:18,680 --> 01:32:21,720
Do you know how you know how 
cool it would be if you as a 

1739
01:32:21,720 --> 01:32:25,240
Courier who used to be a 
magician or like a Crest hunter?

1740
01:32:25,240 --> 01:32:27,800
Because you're like, I need to. 
I need to feel it again. 

1741
01:32:27,800 --> 01:32:29,400
I need to feel the magic. 
Yeah, I'll roll. 

1742
01:32:29,720 --> 01:32:32,640
How many is it? 
3D ten I'll roll 2. 

1743
01:32:36,720 --> 01:32:42,800
Total law of 19. 
So I got the trinket Crest of 

1744
01:32:42,800 --> 01:32:46,680
burned joints. 
One chalk targets a nearby 

1745
01:32:46,680 --> 01:32:49,160
character, creating a painful 
sensation in their elbows and 

1746
01:32:49,160 --> 01:32:51,520
knees, giving them disadvantage 
on attacks for 15 minutes. 

1747
01:32:51,640 --> 01:32:54,880
Aw, you just feel old. 
You feel like an elder 

1748
01:32:54,880 --> 01:33:01,600
millennial? 
But yeah, I rolled A7. 

1749
01:33:03,000 --> 01:33:06,320
Which in other times, rolling 3D
tens, I'd be like, that fucking 

1750
01:33:06,320 --> 01:33:10,720
sucks. 
But the major Crest of selective

1751
01:33:10,720 --> 01:33:15,640
farmers changes the weather 
according to the user's limb 

1752
01:33:16,200 --> 01:33:18,560
cool. 
I like the one above. 

1753
01:33:18,560 --> 01:33:21,320
Or the three. 
The top one, which is the major 

1754
01:33:21,320 --> 01:33:26,400
Crest of calling insects. 
It has a high chalk cost. 

1755
01:33:26,400 --> 01:33:30,440
It's three. 
All insects, including Imago, 

1756
01:33:30,840 --> 01:33:35,160
within one mile of the user are 
beckoned to the user's location.

1757
01:33:36,200 --> 01:33:38,320
Terrifying during the century. 
Brew, you know. 

1758
01:33:38,480 --> 01:33:40,280
Yes. 
Here's my thought though, my 

1759
01:33:40,280 --> 01:33:43,440
question with the spell and I 
would if I was Adm, I'd be like,

1760
01:33:43,440 --> 01:33:51,160
I don't know, use it and find 
out is like say I use that Crest

1761
01:33:51,280 --> 01:33:53,760
and then just book it the fuck 
out of there, right? 

1762
01:33:53,840 --> 01:33:56,960
Are they going to where I used 
it at or are they following the 

1763
01:33:56,960 --> 01:33:59,200
Crest for a period of time? 
You know what I'm saying? 

1764
01:34:00,720 --> 01:34:03,640
Yeah. 
Because if we're around a bunch 

1765
01:34:03,640 --> 01:34:07,480
of people, like if I have a 
barge or some vehicle pack squab

1766
01:34:08,680 --> 01:34:12,680
and a bunch of expedition fuck 
show up and I hit my Crest 

1767
01:34:13,280 --> 01:34:15,800
because I know there's a mongo 
around and then I book it and 

1768
01:34:15,800 --> 01:34:17,480
then they attack, what's left 
behind. 

1769
01:34:17,920 --> 01:34:20,600
I might make up the miscast of 
this Crest. 

1770
01:34:20,720 --> 01:34:24,920
You know, you miscast it and it 
and it works, but it's not on 

1771
01:34:24,920 --> 01:34:26,200
the Crest. 
It's not where you are, it's on 

1772
01:34:26,200 --> 01:34:29,480
the Crest. 
So you gotta ditch the Crest or?

1773
01:34:29,880 --> 01:34:31,680
Yeah, leave it behind. 
Yeah, yeah. 

1774
01:34:31,760 --> 01:34:33,600
If not though, I would do it 
like a pulse. 

1775
01:34:33,600 --> 01:34:36,120
I would do it like A and then 
like they try to find like the 

1776
01:34:36,160 --> 01:34:38,840
the ping for where it happened. 
But if you book it, they could 

1777
01:34:38,840 --> 01:34:41,040
leave be as a miscast. 
Fuck yeah, That'd be so deep to 

1778
01:34:41,040 --> 01:34:43,280
be like, no, it just still, it's
still pinging. 

1779
01:34:43,760 --> 01:34:47,160
Like no it worked. 
Yeah, you dropping it or are you

1780
01:34:47,160 --> 01:34:49,480
letting them follow you and you 
look back and there's like 300 

1781
01:34:49,480 --> 01:34:50,360
miles? 
You make. 

1782
01:34:53,640 --> 01:34:56,280
Yeah. 
All right. 

1783
01:34:57,920 --> 01:35:00,360
You have violence, right? 
Oh yeah, I can take it if you 

1784
01:35:00,360 --> 01:35:04,640
want. 
I think I'm gonna throw this 

1785
01:35:04,640 --> 01:35:07,400
into a two page spread for a 
second because this is a cool 

1786
01:35:08,360 --> 01:35:14,280
two page spread. 
So the it's got a bunch of 

1787
01:35:14,280 --> 01:35:16,440
weapons across the whole section
here. 

1788
01:35:16,440 --> 01:35:20,600
Walking Staffs, bore launcher, 
military rifle, work tools, 

1789
01:35:20,600 --> 01:35:24,200
revolver, dope. 
So violence. 

1790
01:35:24,760 --> 01:35:26,000
It's bad for you. 
Most of the time. 

1791
01:35:27,920 --> 01:35:30,200
Violence is like casting a stone
into a lake. 

1792
01:35:30,320 --> 01:35:32,240
A single motion can cause 
ripples. 

1793
01:35:32,560 --> 01:35:34,160
So it's sporadic. 
It's ugly. 

1794
01:35:34,160 --> 01:35:36,400
It's bad for you. 
It's deadly as fuck. 

1795
01:35:37,400 --> 01:35:40,040
So most attacks automatically 
hit. 

1796
01:35:40,840 --> 01:35:43,360
Is that? 
Do attacks automatically hit 

1797
01:35:43,360 --> 01:35:44,760
mothership or is that different 
than this? 

1798
01:35:44,920 --> 01:35:46,480
I don't think they do, I don't 
think. 

1799
01:35:46,640 --> 01:35:48,120
They do you. 
Keep going, but I don't think 

1800
01:35:48,120 --> 01:35:49,760
they do, no. 
I'm pretty positive they don't. 

1801
01:35:49,760 --> 01:35:51,760
Well, I mean, if me castle stuff
here, you can tell she's an 

1802
01:35:51,760 --> 01:35:56,120
expert in both these games, but 
that makes it so much fucking 

1803
01:35:56,120 --> 01:35:57,000
deadlier. 
It's different. 

1804
01:35:57,040 --> 01:35:58,640
Yeah. 
Any castle right there. 

1805
01:35:59,880 --> 01:36:04,160
Meat castle. 
For those in Pakistan, it has 

1806
01:36:04,160 --> 01:36:10,200
held up my pink primeval Meat 
Castle T-shirt that is on my 

1807
01:36:10,200 --> 01:36:13,400
body. 
Most attacks automatically hit 

1808
01:36:13,440 --> 01:36:17,440
when making, so when making a 
difficult melee attack, you make

1809
01:36:17,440 --> 01:36:21,840
a strength check. 
So what makes it difficult is if

1810
01:36:21,840 --> 01:36:24,840
you're unarmed, your target is 
also wielding A melee weapon, or

1811
01:36:24,840 --> 01:36:26,400
you're trying to avoid a nearby 
ally. 

1812
01:36:26,400 --> 01:36:28,560
So if you most of the time, if 
you're trying to hit something, 

1813
01:36:28,560 --> 01:36:29,880
you just fucking hit it. 
And I like that. 

1814
01:36:29,880 --> 01:36:34,160
Again, like violence is dead. 
It's it's it's bad, don't do it.

1815
01:36:34,320 --> 01:36:38,120
And if you do it, it's bad for 
everybody, because also that 

1816
01:36:38,120 --> 01:36:39,320
means attacks automatically hit 
you. 

1817
01:36:41,000 --> 01:36:42,400
And then same thing with Reigns 
attacks. 

1818
01:36:42,400 --> 01:36:44,960
Like on a normal attack, you 
just fucking hit something. 

1819
01:36:45,120 --> 01:36:47,800
But if it's difficult to attack,
you actually roll for it. 

1820
01:36:49,320 --> 01:36:54,120
And what makes a range like 
different is low visibility, 

1821
01:36:54,320 --> 01:36:57,920
firing further than the range, 
trying to avoid a nearby ally, 

1822
01:36:58,200 --> 01:36:59,880
or you are trying to impress 
someone. 

1823
01:37:00,120 --> 01:37:03,640
I liked that that time there 
it's like, yeah and yeah, me, 

1824
01:37:03,640 --> 01:37:05,480
Castle said. 
We, we talked about it earlier. 

1825
01:37:05,480 --> 01:37:08,280
But like, even just drawing your
weapon gives you stress or your 

1826
01:37:08,280 --> 01:37:11,160
weapon being drawn on you. 
That's so good tools. 

1827
01:37:11,280 --> 01:37:14,960
Of violence. 
Yeah, it is a stress word. 

1828
01:37:14,960 --> 01:37:18,480
I love the tools of violence. 
This is such a clever, so just 

1829
01:37:18,480 --> 01:37:19,880
prosy. 
I love it. 

1830
01:37:20,120 --> 01:37:23,000
It says know three things when 
you hold a weapon in your hands.

1831
01:37:23,440 --> 01:37:27,280
1A Weapon is a flesh render, a 
terrible beast. 

1832
01:37:27,880 --> 01:37:31,920
Two, an artisan can make all 
manner of ugly things elegant or

1833
01:37:31,920 --> 01:37:35,360
ingenious. 
And three, nothing has only one 

1834
01:37:35,360 --> 01:37:42,040
purpose or only one meaning. 
I love that I like, I love that.

1835
01:37:42,040 --> 01:37:45,360
Like especially #2, where it's 
like the thing you have is this 

1836
01:37:45,360 --> 01:37:48,880
is a terrible, terrible thing. 
Just because an artisan can make

1837
01:37:48,880 --> 01:37:51,000
it look pretty doesn't mean it's
not a terrible. 

1838
01:37:51,000 --> 01:37:52,080
It doesn't make it less 
terrible, yeah. 

1839
01:37:52,280 --> 01:37:53,600
Absolutely. 
God, I love that. 

1840
01:37:53,640 --> 01:37:56,840
I love that rounds of violence. 
Violence is broken up into ten 

1841
01:37:56,840 --> 01:38:00,120
second rounds. 
When violence breaks out, people

1842
01:38:00,120 --> 01:38:03,720
roll. 
It says basically PCs and 

1843
01:38:03,720 --> 01:38:07,840
enemies like it happens at the 
same time, and then you just 

1844
01:38:07,840 --> 01:38:10,320
kind of like take it out and do 
it all at the same time, 

1845
01:38:10,320 --> 01:38:13,160
whatever, blah blah blah. 
And it says it's easiest if all 

1846
01:38:13,160 --> 01:38:16,880
the PCs go, then all the enemies
go or whatever, and then you 

1847
01:38:16,880 --> 01:38:20,760
just dictate the results. 
This is a very hand wave. 

1848
01:38:20,760 --> 01:38:23,840
You do whatever you want with, 
in my opinion, do whatever you 

1849
01:38:23,840 --> 01:38:25,720
want with how you want combat to
go. 

1850
01:38:26,000 --> 01:38:26,960
And I'm. 
I like that. 

1851
01:38:26,960 --> 01:38:29,840
I like that there's a way here 
but that it's so broad that you 

1852
01:38:29,840 --> 01:38:31,080
can just be like I'll do the way
I want. 

1853
01:38:31,160 --> 01:38:35,440
You know during a round of 
violence, characters can make up

1854
01:38:35,440 --> 01:38:39,040
the two actions, but if a 
character makes 2 actions, one 

1855
01:38:39,040 --> 01:38:40,640
must be a movement action. 
I like that. 

1856
01:38:40,640 --> 01:38:41,880
I don't know why I like that so 
much. 

1857
01:38:42,120 --> 01:38:45,120
The wording of it where it's 
just like you can make 2, but if

1858
01:38:45,120 --> 01:38:49,520
you make 2/1 has to be a move. 
Like it kind of takes out a 

1859
01:38:49,520 --> 01:38:51,840
little bit of that action 
economy where you feel like you 

1860
01:38:51,840 --> 01:38:54,040
have a move action, so you kind 
of feel like you need to use it 

1861
01:38:54,040 --> 01:38:55,200
you. 
Have to move, yeah. 

1862
01:38:55,240 --> 01:38:57,440
Yeah, but you don't. 
Or if you don't move, like fuck,

1863
01:38:57,440 --> 01:38:58,880
I I didn't move. 
Was that bad? 

1864
01:38:59,560 --> 01:39:02,800
Yeah, I really like that. 
So example of actions, move, 

1865
01:39:02,800 --> 01:39:05,040
take a target, grapple, cast the
spell, use a Crest or load a 

1866
01:39:05,040 --> 01:39:08,360
weapon, open a door, etcetera, 
etcetera, etcetera. 

1867
01:39:08,920 --> 01:39:12,640
There's pictures here. 
Yeah, there's pictures here of 

1868
01:39:14,120 --> 01:39:16,160
armor, of crests, of weapons of 
everything. 

1869
01:39:16,160 --> 01:39:17,880
The art on this page is fucking 
fantastic. 

1870
01:39:17,880 --> 01:39:21,640
I love the the living armor we 
talked about before with like 

1871
01:39:21,640 --> 01:39:23,440
the So sorry, I'm. 
Peeking over, yeah. 

1872
01:39:23,520 --> 01:39:25,640
Oh my God. 
What I also love about this art,

1873
01:39:25,640 --> 01:39:26,560
Mike. 
I love that. 

1874
01:39:26,560 --> 01:39:29,280
It's like, it's basically the 
art is if it's on a person, but 

1875
01:39:29,280 --> 01:39:30,640
the person's missing, you know 
what I mean? 

1876
01:39:30,640 --> 01:39:34,040
Like, it's but then there's like
a pile of it in front of them, 

1877
01:39:34,040 --> 01:39:36,160
like laid out. 
Oh, I don't. 

1878
01:39:36,160 --> 01:39:39,920
That's so good. 
It's so, I don't know like it 

1879
01:39:39,920 --> 01:39:41,680
took me like half a second to be
like, wait, what is? 

1880
01:39:41,680 --> 01:39:43,800
Oh my gosh, that's like, that's 
just their clothes. 

1881
01:39:43,800 --> 01:39:45,920
I'll fold it up. 
I love it. 

1882
01:39:46,040 --> 01:39:47,160
I love it. 
It's so good. 

1883
01:39:47,960 --> 01:39:49,800
And then on the bottom of the 
next page, there's the full 

1884
01:39:49,800 --> 01:39:51,720
armor and the powered armor, 
which is really dope. 

1885
01:39:52,440 --> 01:39:54,880
The last part of this section is
the damaged wounds armor points 

1886
01:39:54,880 --> 01:39:58,880
to cover, So damaging wounds 
again damage represents a 

1887
01:39:58,880 --> 01:40:01,440
character's ability to avoid 
physical injury. 

1888
01:40:01,880 --> 01:40:05,160
Getting damage is abstracted. 
It's you slowing down. 

1889
01:40:05,160 --> 01:40:06,960
It's you tiring. 
It's getting bruises cut. 

1890
01:40:07,280 --> 01:40:08,560
It's not. 
It's not. 

1891
01:40:09,480 --> 01:40:11,800
Point for point, you took 
damage, so you took an 

1892
01:40:11,800 --> 01:40:13,640
individual slice on your body or
whatever. 

1893
01:40:13,640 --> 01:40:16,080
It's abstracted for your general
physical well-being. 

1894
01:40:17,040 --> 01:40:19,040
When an attack hits, roll the 
weapons damage. 

1895
01:40:19,040 --> 01:40:20,800
The target takes that much 
damage. 

1896
01:40:21,120 --> 01:40:23,280
When you take 10 damage, erase 
all your damage. 

1897
01:40:23,280 --> 01:40:25,680
You take one wound. 
When you take your third wound, 

1898
01:40:25,680 --> 01:40:29,120
you die. 
I love it, love it so good. 

1899
01:40:29,680 --> 01:40:32,160
Damage can be healed while 
traveling using meta paste. 

1900
01:40:32,640 --> 01:40:35,160
Other minor stuff characters see
A1 wound. 

1901
01:40:35,680 --> 01:40:37,920
That's a wound just like the 
whole your whole tin damage 

1902
01:40:37,920 --> 01:40:42,400
stack. 
A wound every month with 

1903
01:40:42,400 --> 01:40:45,400
conventional treatment. 
A month. 

1904
01:40:45,560 --> 01:40:49,480
One wound a month, and then you 
can heal one wound every week if

1905
01:40:49,480 --> 01:40:51,240
you have chalk infused medical 
treatment. 

1906
01:40:52,240 --> 01:40:54,280
I love that. 
If you take enough damage to 

1907
01:40:54,280 --> 01:40:55,800
take a real wound, it makes 
sense. 

1908
01:40:55,800 --> 01:40:57,040
It'd be down for a fucking 
month. 

1909
01:40:57,040 --> 01:41:00,320
Like, yeah, absolutely. 
I love how real this game is 

1910
01:41:00,320 --> 01:41:02,440
without trying to be 
simulationist. 

1911
01:41:02,440 --> 01:41:06,480
You know what I mean? 
Yeah, absolutely. 

1912
01:41:07,160 --> 01:41:10,480
There's there's a lot of like 
it's it's weirdly grounded for 

1913
01:41:10,560 --> 01:41:14,200
how not at all ground grounded 
Dolores. 

1914
01:41:15,200 --> 01:41:18,960
And it it works incredibly well.
I think it I think they go 

1915
01:41:18,960 --> 01:41:23,240
together more than maybe my 
explanation of it sounds like. 

1916
01:41:24,320 --> 01:41:26,800
That's good armor points. 
Clothing provides armor. 

1917
01:41:27,040 --> 01:41:29,440
You get armor points. 
I love the way Mothership and 

1918
01:41:29,440 --> 01:41:31,840
this does armor. 
I would, I would in my brain 

1919
01:41:31,840 --> 01:41:32,960
when I would do it slightly 
differently. 

1920
01:41:32,960 --> 01:41:34,480
And this is how I would do it. 
And I'll say that in a second. 

1921
01:41:34,480 --> 01:41:37,200
But the way it works is damage 
less than your total armor 

1922
01:41:37,200 --> 01:41:39,520
points. 
You don't take any. 

1923
01:41:40,240 --> 01:41:44,560
You only take damage equal to. 
When you take damage equal to or

1924
01:41:44,560 --> 01:41:48,320
greater than your AP, your armor
breaks and you take damage equal

1925
01:41:48,320 --> 01:41:51,400
to the difference. 
So basically you take no damage 

1926
01:41:51,400 --> 01:41:53,640
until you take enough damage to 
break your armor and then you 

1927
01:41:53,640 --> 01:41:55,000
just take all the damage after 
that. 

1928
01:41:57,240 --> 01:42:00,040
I like that how I would tweak it
slightly and then maybe not for 

1929
01:42:00,040 --> 01:42:02,040
this game just in my head I went
oh I would use this. 

1930
01:42:02,040 --> 01:42:05,360
I would use this this way though
is I would have it the exact 

1931
01:42:05,360 --> 01:42:09,360
same thing where there's like if
if it's four and you take 22222 

1932
01:42:09,360 --> 01:42:12,560
it doesn't do anything, but as 
soon as you hit four it breaks 

1933
01:42:13,720 --> 01:42:17,320
and now it's at 3 and when you 
hit three it goes to two, when 

1934
01:42:17,320 --> 01:42:19,840
you get 2 it goes to one. 
It gives a little bit more time 

1935
01:42:19,840 --> 01:42:23,120
with armor to like slowly break 
off of you, But I would also 

1936
01:42:23,120 --> 01:42:27,880
have, if that's the way that 
this armor works, like there is 

1937
01:42:27,880 --> 01:42:30,760
no fixing it, you're literally 
breaking it and by you still 

1938
01:42:30,760 --> 01:42:33,160
wearing it, it literally 
eventually breaks off of you and

1939
01:42:33,160 --> 01:42:35,040
there's nothing left. 
But that would give you a little

1940
01:42:35,040 --> 01:42:38,080
bit more time, cuz I do like the
idea, but I also don't like the 

1941
01:42:38,120 --> 01:42:40,360
idea that like you have armor 
and then suddenly you just don't

1942
01:42:40,360 --> 01:42:42,440
have any armor. 
If it like completely breaks, 

1943
01:42:42,440 --> 01:42:44,560
you know. 
I kinda. 

1944
01:42:44,560 --> 01:42:47,280
I like your idea, you know. 
I don't know that I'm like I'm 

1945
01:42:47,280 --> 01:42:50,600
as and I kind of want them to, 
like, break their armor and be 

1946
01:42:50,600 --> 01:42:53,440
helpless for a while. 
But yeah, no, I do like this. 

1947
01:42:53,440 --> 01:42:55,600
I'm just saying I might tweet 
it, but it's a very all or 

1948
01:42:55,600 --> 01:42:57,360
nothing. 
Armor is literally all or 

1949
01:42:57,360 --> 01:42:58,760
nothing. 
You either take no damage or you

1950
01:42:58,760 --> 01:43:01,880
have no armor left and that's it
covers the thing you can hide 

1951
01:43:01,880 --> 01:43:03,600
behind stuff. 
It just gives you more AP. 

1952
01:43:03,600 --> 01:43:05,840
We'll get to it later. 
That's it. 

1953
01:43:06,520 --> 01:43:11,240
And then we move on to a dope 
fucking page here where like 

1954
01:43:11,240 --> 01:43:15,960
this person has like a claw 
coming out, but then like the 

1955
01:43:15,960 --> 01:43:17,560
shadow has like a wing. 
I don't know. 

1956
01:43:17,560 --> 01:43:19,320
It's it's such a this is a great
page. 

1957
01:43:19,760 --> 01:43:21,120
Death and curses. 
Talk to me about death and 

1958
01:43:21,120 --> 01:43:21,680
curses. 
Tell me. 

1959
01:43:22,080 --> 01:43:28,160
So when you run out of wounds, 
right when you when you die in 

1960
01:43:28,160 --> 01:43:32,080
this game, you don't necessarily
just die. 

1961
01:43:33,160 --> 01:43:34,920
There is no light at the end of 
the tunnel. 

1962
01:43:34,920 --> 01:43:36,800
I'll read the 1st for a couple 
of sentences because they're 

1963
01:43:36,800 --> 01:43:38,440
good. 
Instead, the universe is a 

1964
01:43:38,440 --> 01:43:41,200
narrow hallway connected to 100 
doors. 

1965
01:43:41,600 --> 01:43:45,440
Basically, when you die, one of 
those doors slips open a little 

1966
01:43:45,600 --> 01:43:49,760
bit and a little bit of an 
alternate you slips into you and

1967
01:43:49,760 --> 01:43:53,280
a little bit of you slips into 
the alternate self, and you're 

1968
01:43:53,280 --> 01:43:58,760
going to gain a curse. 
Yeah, so death is ignored for 

1969
01:43:58,760 --> 01:44:00,880
time. 
You you return the world cursed.

1970
01:44:02,520 --> 01:44:05,600
Yeah, opinions on the cursed, 
like in this world are very 

1971
01:44:05,600 --> 01:44:08,640
wildly. 
From being like maybe a point of

1972
01:44:08,640 --> 01:44:12,720
entertainment to like something 
to be pitied. 

1973
01:44:13,920 --> 01:44:16,920
The first time you die, you rule
1D10 on the result or seven or 

1974
01:44:16,920 --> 01:44:20,400
lower, you are cursed. 
You remove all damage and wounds

1975
01:44:20,400 --> 01:44:22,360
and you rule 1D10 on the curse 
table page two. 

1976
01:44:22,880 --> 01:44:27,840
If you rule 8 to 10 or this is 
the second time your character 

1977
01:44:27,840 --> 01:44:31,360
has died, you slip away from the
world never to return. 

1978
01:44:32,760 --> 01:44:36,200
So you get a freebie. 
Yeah, you won freebie. 

1979
01:44:37,120 --> 01:44:39,600
I kind of want to pull on the 
curse table. 

1980
01:44:39,600 --> 01:44:43,840
Definitely not free. 
Well, it's not, but yes. 

1981
01:44:43,840 --> 01:44:49,240
But like, yeah, yeah, yeah, I I 
like you said, I love that. 

1982
01:44:49,240 --> 01:44:54,400
Basically like the the slip 
opens up and when if you if 

1983
01:44:54,400 --> 01:44:56,920
you're able to slip in and slip 
back out, you bring a little 

1984
01:44:56,920 --> 01:44:59,200
something with you, but at least
you got back out, you know? 

1985
01:44:59,200 --> 01:45:03,400
And that it's there's so much 
good in this fucking game. 

1986
01:45:03,400 --> 01:45:06,600
Dude, yeah, there is a lot good.
I mean it's it's a really great 

1987
01:45:06,600 --> 01:45:09,200
setting and then the setting is 
reinforced really well with the 

1988
01:45:09,200 --> 01:45:13,200
rules. 
It's it's used well, yes, I'm 

1989
01:45:13,200 --> 01:45:14,440
going to roll in the curses 
table. 

1990
01:45:14,440 --> 01:45:15,480
You want to roll in the curses 
table. 

1991
01:45:15,520 --> 01:45:16,520
Do it. 
Yeah, I'll do it. 

1992
01:45:16,920 --> 01:45:22,040
What page are you doing 9? 
You gain an inhuman hunger, take

1993
01:45:22,040 --> 01:45:24,600
one D10 damage each day. 
You do not drink blood or 

1994
01:45:24,600 --> 01:45:30,800
consume raw meat. 
Bro oh, I rolled A10. 

1995
01:45:32,120 --> 01:45:34,280
You fall into an unnatural sleep
and cannot wake up. 

1996
01:45:34,320 --> 01:45:36,400
You can no longer play this 
character until a remedy can be 

1997
01:45:36,400 --> 01:45:38,840
found. 
So you're not alive, but you're 

1998
01:45:39,000 --> 01:45:40,840
but you're not dead. 
But you're you can't do 

1999
01:45:40,840 --> 01:45:43,280
anything. 
I thought that one was 

2000
01:45:43,280 --> 01:45:45,280
interesting because it's like, 
oh, I almost died. 

2001
01:45:45,280 --> 01:45:47,160
Oh, I didn't die. 
Oh, wait. 

2002
01:45:50,160 --> 01:45:53,680
Yeah, but you can just roll 
another character and then have 

2003
01:45:53,680 --> 01:45:56,320
to drag the body of your other 
character around until you cure 

2004
01:45:56,320 --> 01:45:59,560
them, which is come. 
On litter, storm somewhere and 

2005
01:46:00,560 --> 01:46:04,280
get some like smelling salts 
mixed with chalk kind of thing 

2006
01:46:04,280 --> 01:46:07,320
going on, you know? 
No, I love it. 

2007
01:46:09,640 --> 01:46:11,360
Encumbrance and equipment. 
You know, I love me. 

2008
01:46:11,360 --> 01:46:15,440
A good inventory system. 
I will say I want to tell you my

2009
01:46:15,440 --> 01:46:17,800
favorite part of the equipment 
list after we're done. 

2010
01:46:18,720 --> 01:46:20,440
Encumbrance. 
Long story short, you can carry 

2011
01:46:20,440 --> 01:46:22,000
10 stings, you can carry 10 
things. 

2012
01:46:22,600 --> 01:46:25,040
That's it. 
Perfect. 

2013
01:46:25,040 --> 01:46:27,720
Boom. 
Easy things to me. 

2014
01:46:27,720 --> 01:46:29,480
Combined, etc, etc. 
Straightforward. 

2015
01:46:29,480 --> 01:46:31,760
Really great. 
So equipment, basically it's all

2016
01:46:31,760 --> 01:46:35,760
barter and and stuff like coin. 
There isn't money, there isn't 

2017
01:46:35,760 --> 01:46:38,120
like if people like, oh, I've 
got a new coin, Most people are 

2018
01:46:38,120 --> 01:46:40,280
like, ah, you're just a fucking 
scheme and piece of shit. 

2019
01:46:40,680 --> 01:46:41,840
I was gonna say is your favorite
thing. 

2020
01:46:41,840 --> 01:46:44,200
If there's not a cost for 
equipment, it's. 

2021
01:46:44,200 --> 01:46:46,320
Like Oh my God, it's Rarity. 
Right. 

2022
01:46:46,320 --> 01:46:48,480
So it's a, it's either common, 
uncommon or rare. 

2023
01:46:48,480 --> 01:46:49,200
That's it. 
Yeah. 

2024
01:46:49,600 --> 01:46:50,280
So. 
Well, that's. 

2025
01:46:50,400 --> 01:46:53,080
I mean, that's a yes. 
I fucking everyone. 

2026
01:46:53,120 --> 01:46:54,560
Like yes. 
If you listen to podcasts 

2027
01:46:54,560 --> 01:46:57,880
regularly, you know that I 
fucking hate pages of pages of 

2028
01:46:57,880 --> 01:46:59,320
cost for coming. 
Because here's the problem. 

2029
01:47:01,680 --> 01:47:05,120
Economy is not the cost of 
things, right? 

2030
01:47:05,160 --> 01:47:10,200
Like, a shovel for a person in a
room full of shovels does not 

2031
01:47:10,200 --> 01:47:13,240
cost the same as a shovel for a 
person with no shovel. 

2032
01:47:13,360 --> 01:47:15,680
You know what I mean? 
Like, that's just not how it 

2033
01:47:15,680 --> 01:47:17,040
works. 
I don't give a fuck what you say

2034
01:47:17,040 --> 01:47:19,080
a shovel's worth. 
So I like. 

2035
01:47:19,080 --> 01:47:21,920
It's my scarce partner. 
Yeah, my favorite part, my 

2036
01:47:21,920 --> 01:47:24,200
favorite part about this entire.
And then there's AD 100 

2037
01:47:24,200 --> 01:47:26,240
equipment list. 
So why don't you just roll AD 

2038
01:47:26,240 --> 01:47:27,640
100 for me? 
I love to. 

2039
01:47:29,320 --> 01:47:31,600
You'll just each see one piece 
of a regular ass equipment. 

2040
01:47:31,720 --> 01:47:33,040
I got a 33. 
What'd you get? 

2041
01:47:34,840 --> 01:47:40,680
I got AI, got a A0I rolled. 
I rolled 2 tins, so that's zero.

2042
01:47:41,840 --> 01:47:44,360
Yeah. 
I got tape you. 

2043
01:47:45,120 --> 01:47:46,520
You got adhesive tape. 
It's common. 

2044
01:47:47,200 --> 01:47:51,360
And I got a hanging shower, 
right? 

2045
01:47:52,640 --> 01:47:55,320
So here's my favorite part about
this. 

2046
01:47:55,320 --> 01:47:58,840
Next each thing there's this. 
There are rarities, right? 

2047
01:47:59,520 --> 01:48:03,520
Common, uncommon, rare, and then
at the bottom, Well, actually 

2048
01:48:03,520 --> 01:48:06,440
one of my favorite things before
I saw the bottom was I was like,

2049
01:48:06,440 --> 01:48:09,200
oh UCR this is one of the things
where like you don't need to 

2050
01:48:09,200 --> 01:48:11,680
explain this, people just 
realize this and then they put 

2051
01:48:11,680 --> 01:48:13,400
the thing in the bottom. 
I'm also fine with that, but 

2052
01:48:13,400 --> 01:48:15,120
what what? 
What are the rarities listed at 

2053
01:48:15,120 --> 01:48:17,920
the bottom here? 
Oh, it's this is funny because 

2054
01:48:17,920 --> 01:48:21,280
actually I totally missed the 
last one for for quite a while 

2055
01:48:21,680 --> 01:48:24,720
because I didn't look at this 
because I was like, oh CUR 

2056
01:48:24,880 --> 01:48:28,240
common, uncommon, rare. 
But it's common, uncommon, rare 

2057
01:48:28,240 --> 01:48:30,240
and mythical. 
Yes. 

2058
01:48:30,560 --> 01:48:32,480
Which list? 
Which one of these 100 is 

2059
01:48:32,480 --> 01:48:35,200
mythical? 
I don't think there's any on 

2060
01:48:35,200 --> 01:48:36,280
this list. 
It's mythical, is there? 

2061
01:48:36,520 --> 01:48:38,480
Any on this list. 
And I love that so much. 

2062
01:48:39,160 --> 01:48:43,960
It's just starch. 
No, I love it because there's 

2063
01:48:43,960 --> 01:48:48,840
nothing mythical listed here, 
but mythical exists out there. 

2064
01:48:49,000 --> 01:48:53,000
That's very fair. 
Yes, So like that that. 

2065
01:48:53,000 --> 01:48:55,400
I don't know why. 
Like I it has to be on purpose. 

2066
01:48:55,400 --> 01:48:57,680
And if it wasn't just pretend 
what that it is. 

2067
01:48:58,040 --> 01:49:00,840
I love the idea that there's 
this like, rarity of equipment 

2068
01:49:00,840 --> 01:49:05,480
that you literally just don't 
know what it would entail to be 

2069
01:49:05,480 --> 01:49:07,880
because they're even in this 100
list of equipment. 

2070
01:49:08,080 --> 01:49:11,280
Like, it's just not listed. 
Like, I don't know, but it's 

2071
01:49:11,280 --> 01:49:13,640
that rare that it's not even on 
the fucking list. 

2072
01:49:13,640 --> 01:49:15,120
I don't know. 
It tickles me for no blood. 

2073
01:49:15,360 --> 01:49:19,760
You're right, giving the context
for like there is mythical 

2074
01:49:19,760 --> 01:49:21,920
stuff. 
It's not any of this. 

2075
01:49:21,920 --> 01:49:24,960
It's like, oh cool, well that 
means like, let's let's say I 

2076
01:49:24,960 --> 01:49:28,320
want to write an adventure for 
this and it all revolves around 

2077
01:49:28,320 --> 01:49:31,120
one mythical item. 
Like, I know that that's a level

2078
01:49:31,120 --> 01:49:35,320
of rarity for an item, right? 
Mm hmm. 

2079
01:49:35,320 --> 01:49:35,600
Yeah. 
Yeah. 

2080
01:49:35,840 --> 01:49:37,120
I take it. 
I take it. 

2081
01:49:39,160 --> 01:49:40,880
And the rest of this is like a 
bunch of tables and stuff. 

2082
01:49:40,880 --> 01:49:42,560
Do we just want to like, roll 
and move through them, or what 

2083
01:49:42,560 --> 01:49:44,080
do you want to do? 
Names and aliases we already 

2084
01:49:44,080 --> 01:49:45,240
talked about, right? 
Like you already. 

2085
01:49:45,240 --> 01:49:48,160
Talked about names and aliases. 
I think the rest is like animal 

2086
01:49:48,160 --> 01:49:50,680
friends and foe. 
There's like NPC morale and it 

2087
01:49:50,680 --> 01:49:53,320
kind of gives you some stat 
spreads on some NPCS. 

2088
01:49:53,440 --> 01:49:56,880
I do love some of the stat 
credits spreads, but also the 

2089
01:49:56,880 --> 01:49:59,200
lore that's in some of the beast
area part, like the Clouding 

2090
01:49:59,200 --> 01:50:01,880
Officer lore is really, really 
good. 

2091
01:50:01,880 --> 01:50:04,360
Actually that's the first place 
I saw that Cloudings and links 

2092
01:50:04,360 --> 01:50:07,960
were different, but I do like 
that it's kind of like that old 

2093
01:50:07,960 --> 01:50:11,720
kind of like, I don't know, it 
hits me like 4 EA little bit, 

2094
01:50:11,840 --> 01:50:13,680
you know, where there's like. 
I still. 

2095
01:50:13,680 --> 01:50:15,880
I still have never read 40, 
honestly. 

2096
01:50:15,880 --> 01:50:18,640
I wanted to play 3. .5 and I 
went straight to five so. 

2097
01:50:18,880 --> 01:50:22,320
I will say regardless of whether
you like the game or not, I feel

2098
01:50:22,320 --> 01:50:25,120
like the books and stuff around 
4 E were so good because you 

2099
01:50:25,120 --> 01:50:28,120
know like the tiles that they 
sold with them started with 40 

2100
01:50:28,120 --> 01:50:31,720
and one of my favorite things 
with 40 splat books was like 

2101
01:50:31,720 --> 01:50:35,720
every time you were introduced 
to a new creature, let's say 

2102
01:50:35,720 --> 01:50:38,320
that like giant spider right is 
in a book. 

2103
01:50:38,800 --> 01:50:42,280
You'll get giant spider, you'll 
get the stats for giant spider, 

2104
01:50:42,360 --> 01:50:47,560
you get lore for giant spider, 
and then you will get like tiles

2105
01:50:47,560 --> 01:50:50,720
that which tiles would work to 
do a giant spider encounter. 

2106
01:50:51,000 --> 01:50:54,440
But not only that, it'll also 
give you what else is usually 

2107
01:50:54,440 --> 01:50:57,560
around a giant spider. 
So it might be like around giant

2108
01:50:57,560 --> 01:51:00,440
spiders you might frequently 
find dark mantels and this. 

2109
01:51:00,440 --> 01:51:04,000
So it would literally lay out 
like an encounter for the first 

2110
01:51:04,000 --> 01:51:05,600
time. 
Your characters could like run 

2111
01:51:05,600 --> 01:51:09,200
into a giant spider like and 
talk you through like why the 

2112
01:51:09,200 --> 01:51:10,960
encounters that way. 
So like it never just says 

2113
01:51:11,040 --> 01:51:14,440
here's spider. 
It tells you like all the ways 

2114
01:51:14,440 --> 01:51:17,840
in which you can like use the 
spider, use the lore and like 

2115
01:51:17,840 --> 01:51:20,200
here's an encounter for like how
you would generally run into 

2116
01:51:20,200 --> 01:51:21,960
one. 
I'm like that's so good and deep

2117
01:51:22,000 --> 01:51:24,400
I like it anyway. 
So what a lot of 40 does a lot 

2118
01:51:24,400 --> 01:51:29,400
too is be like, here's goblin, 
here's goblin captain, here's 

2119
01:51:29,400 --> 01:51:31,640
goblin chief. 
And it's like levels up of like 

2120
01:51:31,640 --> 01:51:33,600
the bad guys. 
I feel like they do this in here

2121
01:51:33,600 --> 01:51:37,160
like cloudling soldier, clouding
officer, you know, like things 

2122
01:51:37,160 --> 01:51:39,080
like that. 
Juvenile Imago, Full Imago, 

2123
01:51:39,080 --> 01:51:42,600
Ancient Imago, and here's your 
Here's your Imago life cycle 

2124
01:51:42,600 --> 01:51:44,960
spread. 
It's so good. 

2125
01:51:45,480 --> 01:51:47,920
It's so good. 
It's beautifully done. 

2126
01:51:47,920 --> 01:51:51,480
So it's like egg. 
It's like little flying not 

2127
01:51:51,480 --> 01:51:53,400
little flying thing. 
I mean it's pretty, it's like a 

2128
01:51:53,400 --> 01:51:58,800
cat size flying thing to a like 
you can see it compared over a 

2129
01:51:58,800 --> 01:52:02,600
person. 
It's adolescence and then Oh 

2130
01:52:02,600 --> 01:52:03,640
yeah, oh it has the little 
thing. 

2131
01:52:03,640 --> 01:52:07,080
It's like egg nymph, juvenile 
and then full grown where you 

2132
01:52:07,080 --> 01:52:11,040
can see another person kind of 
standing next to this massive 

2133
01:52:11,400 --> 01:52:14,880
cicada. 
And then yeah, it gives a little

2134
01:52:14,880 --> 01:52:17,920
blurb on the life cycle and then
a monger reactions. 

2135
01:52:19,080 --> 01:52:20,920
So gives you the priorities, 
right? 

2136
01:52:20,920 --> 01:52:22,720
Protect the brood. 
Devour chalk. 

2137
01:52:22,760 --> 01:52:26,560
Stay dry. 
That's a great little thing to 

2138
01:52:26,560 --> 01:52:28,640
have in your back pocket. 
By the way, The Imagos would 

2139
01:52:28,640 --> 01:52:33,280
like to stay dry well. 
There's like a reaction for each

2140
01:52:33,280 --> 01:52:35,560
one like that. 
Yeah, it's like when threatened,

2141
01:52:35,800 --> 01:52:38,680
when near chalk, chalk 
technology, dead bodies, when 

2142
01:52:38,680 --> 01:52:41,480
wet, when blinded by a flare, or
exceptionally bright light. 

2143
01:52:41,480 --> 01:52:44,160
Which is it's funny because by 
reading this you're giving 

2144
01:52:44,160 --> 01:52:45,920
context for how to deal with 
Imagos. 

2145
01:52:46,240 --> 01:52:48,880
You know, like, I would want my 
player characters to read this 

2146
01:52:48,880 --> 01:52:53,400
because I'm like, right here. 
It tells me like when wet like 

2147
01:52:53,520 --> 01:52:57,360
they might flee, like when 
blinded they might flee or 

2148
01:52:57,360 --> 01:52:59,640
freeze. 
Yeah, I love that. 

2149
01:52:59,640 --> 01:53:01,160
That's all that information in 
the table. 

2150
01:53:01,160 --> 01:53:02,840
I don't like. 
I love all the prose that's in 

2151
01:53:02,840 --> 01:53:03,880
the book. 
But there's sometimes where I'm 

2152
01:53:03,880 --> 01:53:07,400
like, I like getting in a table 
and being like, I feel like I 

2153
01:53:07,400 --> 01:53:08,400
discovered that, you know what I
mean? 

2154
01:53:08,400 --> 01:53:10,000
Like you didn't have to write it
out for me. 

2155
01:53:10,000 --> 01:53:11,560
It's really cool. 
I really like that a lot. 

2156
01:53:13,560 --> 01:53:15,800
Prince Bug, do you want me to 
read this one or do you want to 

2157
01:53:15,800 --> 01:53:17,040
read? 
It yeah, please do, cuz I'm a 

2158
01:53:17,040 --> 01:53:19,320
little bit blanking on this one.
I was gonna summarize it, but 

2159
01:53:19,360 --> 01:53:21,320
I'm blanking. 
This one's so good. 

2160
01:53:21,320 --> 01:53:23,680
So no, we read the Queen. 
We're going to read the Prince 

2161
01:53:23,680 --> 01:53:28,400
Bug. 
This and stuff fit to a scarling

2162
01:53:28,400 --> 01:53:30,520
Prince bug. 
The abandoned royalty, a 

2163
01:53:30,520 --> 01:53:34,800
silhouette on the horizon, the 
distal tip of the century brood.

2164
01:53:34,960 --> 01:53:38,280
Like a dark storm cloud or a 
drowning tide. 

2165
01:53:38,280 --> 01:53:41,400
The purple wings of Prince Bug 
cried doom. 

2166
01:53:42,120 --> 01:53:45,000
Generation after generation. 
Tell the story of Prince Bug. 

2167
01:53:45,440 --> 01:53:50,040
The imago with a man for a horn.
The Prince haunts the nightmares

2168
01:53:50,040 --> 01:53:53,280
of children. 
The story begins, as many do, 

2169
01:53:53,280 --> 01:53:55,320
with the magician, in search of 
enlightenment. 

2170
01:53:55,760 --> 01:53:59,400
This magician happened upon a 
great imago sage disguised as a 

2171
01:53:59,400 --> 01:54:02,600
woman and bathing in the river. 
The sage offered the magician 

2172
01:54:02,600 --> 01:54:07,000
knowledge of the 12 forms of 
suffering and their antidotes. 

2173
01:54:07,280 --> 01:54:10,920
All the sage asked in return was
that the magician bed down with 

2174
01:54:10,920 --> 01:54:13,280
her that night. 
The next one is one of my 

2175
01:54:13,280 --> 01:54:16,440
favorites in the whole book. 
The magician eagerly accepted, 

2176
01:54:16,440 --> 01:54:18,000
considering himself twice 
blessed. 

2177
01:54:19,520 --> 01:54:22,760
When morning came, the magician 
found himself enlightened but 

2178
01:54:22,760 --> 01:54:25,360
alone. 
The sage had vanished, leaving 

2179
01:54:25,360 --> 01:54:29,360
only her disguise behind the 
robe of human skin that had 

2180
01:54:29,360 --> 01:54:33,120
concealed her true form. 
The magician would go on to use 

2181
01:54:33,120 --> 01:54:35,840
his knowledge to bend the world 
to his will and become the 

2182
01:54:35,840 --> 01:54:39,480
Emperor. 
The sage would go on to birth 

2183
01:54:39,480 --> 01:54:41,800
the Emperor's only son, Prince 
Bug. 

2184
01:54:43,360 --> 01:54:47,920
Such stories prey on hatred of 
both the Emperor and the Imago 

2185
01:54:48,480 --> 01:54:50,600
has this common place. 
The story is filled with lies 

2186
01:54:50,800 --> 01:54:52,120
and the truth is filled with 
sorrow. 

2187
01:54:53,080 --> 01:54:58,600
So Long story short, the emperor
became the emperor because he 

2188
01:54:58,600 --> 01:55:03,520
had carnal relations with an 
Amago sage who gave him 

2189
01:55:03,520 --> 01:55:09,600
enlightenment to rule, and he 
gave her a child which is a 

2190
01:55:09,600 --> 01:55:12,920
cicada with a human being for a 
horn. 

2191
01:55:15,040 --> 01:55:16,640
Terrifying. 
Dope as fuck. 

2192
01:55:16,640 --> 01:55:18,080
Absolutely terrifying. 
And the art. 

2193
01:55:18,520 --> 01:55:20,080
Insane. 
Insane. 

2194
01:55:20,760 --> 01:55:24,760
Like, so good. 
This piece and the Cloud Empress

2195
01:55:24,760 --> 01:55:29,240
piece are two of my favorite. 
Like, like, look at how cool 

2196
01:55:29,240 --> 01:55:30,560
that is. 
Like, the first time I saw it, I

2197
01:55:30,560 --> 01:55:32,600
thought it was really abstract. 
And then I realized, like, no, 

2198
01:55:32,600 --> 01:55:35,760
this is a Cicada's head. 
This is a Cicada's back, this is

2199
01:55:35,760 --> 01:55:38,000
the wings, and this is the human
being coming out of it like a 

2200
01:55:38,000 --> 01:55:40,600
horn. 
It's so good. 

2201
01:55:40,840 --> 01:55:43,640
This is fucked. 
Then we hit the glossary. 

2202
01:55:43,640 --> 01:55:47,040
Companions, tools, clothing, 
cover, tools of violence. 

2203
01:55:47,200 --> 01:55:49,040
It's all the stats for all the 
stuff that you need there. 

2204
01:55:49,640 --> 01:55:51,480
And then, like a What do you 
find Paige on the back? 

2205
01:55:51,480 --> 01:55:52,920
Let's do our last roll for the 
day. 

2206
01:55:53,560 --> 01:55:56,160
I got a 91. 
What did you find? 

2207
01:55:56,520 --> 01:56:02,160
I rolled a 64. 
I got an imago egg. 

2208
01:56:03,120 --> 01:56:04,040
Oh wow. 
Wow. 

2209
01:56:04,040 --> 01:56:05,600
That's a good time. 
Yeah. 

2210
01:56:06,080 --> 01:56:10,520
That is worth a bunch. 
Or it's small, medium or large. 

2211
01:56:10,520 --> 01:56:15,240
So it's imago, egg, bone skin, 
giant's fingernail, or powered 

2212
01:56:15,240 --> 01:56:17,200
armor. 
Dope all three. 

2213
01:56:17,200 --> 01:56:18,640
Great. 
Those are great. 

2214
01:56:19,240 --> 01:56:22,320
All right, 9091. 
I get a book of torn spells, 

2215
01:56:23,160 --> 01:56:27,000
arrested limbs, right? 
I get a water tester or I get a 

2216
01:56:27,000 --> 01:56:33,000
sense poem entertainment system.
The old SES. 

2217
01:56:34,120 --> 01:56:36,280
Sense poem entertainment system 
Cool. 

2218
01:56:36,360 --> 01:56:39,280
Human made worlds. 
By what? 

2219
01:56:40,280 --> 01:56:42,280
AI. 
It's not really AI anyway. 

2220
01:56:45,760 --> 01:56:47,800
That's Cloud Empress. 
We did good. 

2221
01:56:48,000 --> 01:56:51,960
I feel like on time cuz if you 
chop off the 20 plus minutes 

2222
01:56:51,960 --> 01:56:55,240
that we were in pre stream and 
the 15 that we fucked around not

2223
01:56:55,240 --> 01:56:58,200
being able to think at the 
beginning, I think we killed it.

2224
01:56:58,200 --> 01:57:00,080
That was a good one. 
Yeah, that is great. 

2225
01:57:02,040 --> 01:57:04,000
All right. 
We focused eventually Cloud 

2226
01:57:04,000 --> 01:57:06,080
Empress. 
We're doing a book review on 

2227
01:57:06,080 --> 01:57:08,960
this. 
For those not in the know, it is

2228
01:57:08,960 --> 01:57:13,080
five metrics we, we, we, we 
give, we give scores to this, 

2229
01:57:13,520 --> 01:57:18,920
disagree or agree, whatever. 
Each metric is worth up to 10 

2230
01:57:18,920 --> 01:57:22,400
points. 5 is being average, 10 
is fantastic. 

2231
01:57:22,840 --> 01:57:27,200
Yes, art and layout is the art. 
It's a quality quantity, if it 

2232
01:57:27,200 --> 01:57:28,520
fits the book etcetera, 
etcetera. 

2233
01:57:28,520 --> 01:57:30,960
It's also the visuals of the 
layout. 

2234
01:57:31,240 --> 01:57:34,920
Usability is how usable the 
layout is. 

2235
01:57:35,400 --> 01:57:38,760
The tools comes with it, like 
maps and stuff. 

2236
01:57:39,000 --> 01:57:40,400
I meant to talk about the maps 
now. 

2237
01:57:44,200 --> 01:57:48,040
Hyperlinks, bookmarks, like how 
usable the book is at the table,

2238
01:57:48,040 --> 01:57:50,000
etc. 
Rule set is the rule set if it's

2239
01:57:50,000 --> 01:57:51,880
adapted. 
Rule set, do we like how well it

2240
01:57:51,880 --> 01:57:53,640
is adapted? 
If it's original, do we like it?

2241
01:57:53,960 --> 01:57:56,000
Is it good? 
Are there parts that could be 

2242
01:57:56,000 --> 01:57:56,840
chopped out? 
Etcetera. 

2243
01:57:56,840 --> 01:57:58,520
Originality is what it sounds 
like. 

2244
01:57:58,880 --> 01:58:02,040
Value is bang for your buck. 
It's not just the cost, that's 

2245
01:58:02,040 --> 01:58:03,000
all the stuff that comes with 
it. 

2246
01:58:03,000 --> 01:58:07,160
So yeah, art and layout. 
Great. 

2247
01:58:08,080 --> 01:58:11,200
Great. 
Yeah, I I love the art. 

2248
01:58:11,200 --> 01:58:14,080
There's four artists in here and
it all feels like, very 

2249
01:58:14,080 --> 01:58:16,160
contiguous. 
It all feels appropriate and it 

2250
01:58:16,160 --> 01:58:19,480
fits. 
It's not, it's definitely not an

2251
01:58:19,480 --> 01:58:22,120
art book, you know? 
No, no, it's definitely. 

2252
01:58:22,120 --> 01:58:23,760
It's definitely a game book. 
It's definitely AZ. 

2253
01:58:23,760 --> 01:58:24,720
It's. 
Definitely a game book. 

2254
01:58:25,160 --> 01:58:26,440
Yeah, it's definitely AZ for 
sure. 

2255
01:58:27,040 --> 01:58:29,680
I can't. 
There's not a lot of like 

2256
01:58:30,040 --> 01:58:33,200
there's a couple open spaces for
maybe some spot art, but like, 

2257
01:58:33,200 --> 01:58:35,040
there's a pretty decent amount 
for. 

2258
01:58:35,040 --> 01:58:36,560
I mean, this isn't incredibly 
long. 

2259
01:58:36,560 --> 01:58:39,680
Yeah, there's really only like 
the rest page is the only one 

2260
01:58:39,680 --> 01:58:42,480
that really sticks out to me. 
Yeah, but like everything else, 

2261
01:58:42,480 --> 01:58:45,160
I mean, you have that really 
cool spread with the cloudlings 

2262
01:58:45,160 --> 01:58:48,920
and the farmer links and then 
the imago and the chalk. 

2263
01:58:49,000 --> 01:58:52,240
And I mean, there's a. 
Lot of The Who are the cloud 

2264
01:58:52,240 --> 01:58:55,320
Empress and the bug prints. 
Yeah, those are great. 

2265
01:58:55,640 --> 01:58:58,280
A great piece. 
The car is sick. 

2266
01:58:58,280 --> 01:59:00,520
I mean, the layout's good. 
I mean Watt did all the the 

2267
01:59:00,520 --> 01:59:02,880
layout for this and I think it's
really, I think it's really well

2268
01:59:02,880 --> 01:59:04,840
laid out. 
Like there was never a part 

2269
01:59:04,840 --> 01:59:08,520
where I feel like, I mean, 
there's lots of pages that are 

2270
01:59:08,520 --> 01:59:11,960
just like full fucking words, 
but I I don't know why. 

2271
01:59:11,960 --> 01:59:14,960
I just never felt like lost in 
it, you know what I mean? 

2272
01:59:14,960 --> 01:59:17,760
It is interesting that we often 
complain about things not being 

2273
01:59:17,760 --> 01:59:22,200
broken up because it's it's hard
for ADHD brain, but like this 

2274
01:59:22,200 --> 01:59:25,000
did not feel like that all at 
any point, you know? 

2275
01:59:25,520 --> 01:59:27,480
Because it is broken up though, 
like if you really scroll 

2276
01:59:27,520 --> 01:59:30,360
through it like you rarely go 
through more than like 1/4 of a 

2277
01:59:30,360 --> 01:59:32,520
page without like something 
breaking it up. 

2278
01:59:35,480 --> 01:59:37,920
Even the way that they laid out 
the characters, you know like 

2279
01:59:38,920 --> 01:59:41,440
picture and lore table picture 
and lore table like in one 

2280
01:59:41,440 --> 01:59:43,000
spread. 
I really liked it anyways, what 

2281
01:59:43,000 --> 01:59:46,320
do you thought? 
Oh, I think this is like a very 

2282
01:59:46,320 --> 01:59:50,560
strong like 7 to 8 for me. 
That's exactly, that's exactly 

2283
01:59:50,560 --> 01:59:52,280
where I was at 7:00 or 8:00. 
So what are you thinking? 

2284
01:59:59,440 --> 02:00:00,680
I think I'm going to go with an 
8. 

2285
02:00:00,680 --> 02:00:03,160
I really like the layout. 
I like that it's like the soft 

2286
02:00:03,160 --> 02:00:06,760
knot. 
It says off white and black it 

2287
02:00:06,760 --> 02:00:08,120
kind of and it kind of almost it
is. 

2288
02:00:08,160 --> 02:00:10,080
That color rolls almost into 
the. 

2289
02:00:13,200 --> 02:00:15,160
Art what you thinking? 
Completely. 

2290
02:00:15,160 --> 02:00:16,800
I just. 
I completely agree with you. 

2291
02:00:16,800 --> 02:00:20,640
I think that's also one of the 
reasons that I don't feel like 

2292
02:00:20,720 --> 02:00:22,560
so much of the wordy parts 
really hit me. 

2293
02:00:22,840 --> 02:00:26,560
Because obviously black on white
is like the quote UN quote 

2294
02:00:26,560 --> 02:00:29,360
easiest to read. 
By contrast, it's fucking My 

2295
02:00:29,360 --> 02:00:31,920
entire life is in dark mode. 
I have extra things downloaded 

2296
02:00:31,920 --> 02:00:33,520
to make things that are in dark 
mode in dark mode. 

2297
02:00:33,920 --> 02:00:35,240
So like having it on that 
parchment pack. 

2298
02:00:35,240 --> 02:00:38,400
Round is so smooth so it's like 
it's like the lotion for your 

2299
02:00:38,400 --> 02:00:39,120
eyes. 
It feels nice. 

2300
02:00:39,120 --> 02:00:40,800
Yeah. 
And it also creates like a 

2301
02:00:40,800 --> 02:00:43,400
consistent color experience, I 
think you know. 

2302
02:00:43,400 --> 02:00:45,280
Yeah, and it will. 
And it it matches. 

2303
02:00:45,280 --> 02:00:48,160
Well, that parchment to me feels
very Cloud Empress. 

2304
02:00:48,160 --> 02:00:53,680
You know, I will say to me, the 
Cloud Empress page and the bug 

2305
02:00:53,720 --> 02:00:55,680
Prints page, take it from a 7 to
8 for me. 

2306
02:00:55,680 --> 02:00:58,520
I think those two pieces are so 
stunningly gorgeous. 

2307
02:00:58,520 --> 02:01:01,360
Easy pieces, yeah. 
I mean, I want those on my wall.

2308
02:01:01,840 --> 02:01:03,800
Yeah. 
Like as you get little art cards

2309
02:01:03,800 --> 02:01:05,440
with the project cards. 
Yeah. 

2310
02:01:05,840 --> 02:01:09,120
Yeah. 
Which are I I I love this. 

2311
02:01:09,120 --> 02:01:11,840
Which by the way, just for when 
you get this project, it has 

2312
02:01:12,040 --> 02:01:14,920
player aid. 
Like it shows them steps what to

2313
02:01:14,920 --> 02:01:18,200
do. 
You get like this little bounty 

2314
02:01:18,240 --> 02:01:20,480
card because there's like a 
bounty like people you can run 

2315
02:01:20,480 --> 02:01:22,520
into. 
And then, yeah, the. 

2316
02:01:28,560 --> 02:01:30,040
So good. 
They're really cool. 

2317
02:01:30,040 --> 02:01:32,080
I wish they were like four times
bigger, 'cause I would, 

2318
02:01:32,080 --> 02:01:34,320
honestly, I would frame them and
put my walls, but I got. 

2319
02:01:34,440 --> 02:01:36,280
The fuck out of a poster of 
those hardcore? 

2320
02:01:36,800 --> 02:01:39,120
Yeah, these are the ones by 
Imogen, by the way. 

2321
02:01:39,120 --> 02:01:42,360
That that's that artist. 
Good fucking job. 

2322
02:01:42,840 --> 02:01:44,280
Amazing pieces. 
Absolutely. 

2323
02:01:44,280 --> 02:01:45,800
Stunningly gorgeous pieces of 
art. 

2324
02:01:45,800 --> 02:01:47,040
So. 
Usability. 

2325
02:01:47,040 --> 02:01:48,560
Ryan, what are you feeling about
usability? 

2326
02:01:49,080 --> 02:01:50,360
I think it's fine. 
I think it's. 

2327
02:01:50,360 --> 02:01:52,320
I think it's what we would hope 
and what we'd expect. 

2328
02:01:52,320 --> 02:01:54,880
There are bookmarks. 
There are hyperlinks. 

2329
02:01:55,560 --> 02:01:57,800
Almost everything is inline 
hyperlinks as well, which is 

2330
02:01:57,800 --> 02:02:03,800
really nice. 
I think the only hit this is 

2331
02:02:03,800 --> 02:02:07,080
gonna take for me is that it 
feels a little scattered in a 

2332
02:02:07,080 --> 02:02:09,440
weird way, like stuff feels 
around. 

2333
02:02:09,480 --> 02:02:12,960
But it's it's not so much that 
I'm like, Oh my God, but I'm 

2334
02:02:13,240 --> 02:02:15,040
reading and I was like, it's a 
little scattered. 

2335
02:02:15,440 --> 02:02:15,760
Right. 
It is. 

2336
02:02:15,760 --> 02:02:21,240
It is like I like there were a 
couple times where I'm like I 

2337
02:02:21,240 --> 02:02:22,560
wouldn't mind if this 
information was here. 

2338
02:02:22,560 --> 02:02:25,880
You know what I mean? 
Like, like you said that the 

2339
02:02:27,320 --> 02:02:30,440
like the Imago life cycle I 
would have liked in the Imago 

2340
02:02:30,440 --> 02:02:32,640
and chalk section. 
Yeah, there's no reason not to. 

2341
02:02:32,640 --> 02:02:35,800
It's 2 pages on its own. 
You know what I mean? 

2342
02:02:35,800 --> 02:02:36,920
Like you can move them up 
sooner. 

2343
02:02:37,280 --> 02:02:43,440
I also think that the body 
hopper, I think could be the 

2344
02:02:43,480 --> 02:02:44,960
body hopper slip page. 
To me, I don't know. 

2345
02:02:45,320 --> 02:02:47,280
It's a random. 
I don't know. 

2346
02:02:47,640 --> 02:02:50,320
It's fine where it's at and I 
don't know where else I would 

2347
02:02:50,320 --> 02:02:53,960
put it, but for some reason it 
felt, I don't know, weird where 

2348
02:02:53,960 --> 02:02:57,080
it was. 
I almost think that you don't 

2349
02:02:57,080 --> 02:02:59,880
necessarily need the context of 
the body hopper before you make 

2350
02:02:59,880 --> 02:03:02,720
your character if you just put 
it right after the body hopper 

2351
02:03:02,720 --> 02:03:07,680
part, right after the jobs. 
Well, you you get, you encounter

2352
02:03:07,680 --> 02:03:12,080
the jobs in the same area and 
then the jobs are right after. 

2353
02:03:12,200 --> 02:03:14,400
So if you encounter the body 
hopper and the body hopper 

2354
02:03:14,400 --> 02:03:16,440
after, it's the same amount of 
distance from away from it. 

2355
02:03:16,440 --> 02:03:17,440
You know what I mean? 
Very fair. 

2356
02:03:19,480 --> 02:03:21,680
This is so strong for me. 
I think this is still for me 

2357
02:03:21,680 --> 02:03:23,920
usability. 
I still think this is a 7 to 8. 

2358
02:03:24,120 --> 02:03:24,880
You know I'm I. 
Think it's. 

2359
02:03:25,040 --> 02:03:26,320
I think it's. 
I think it's A. 

2360
02:03:26,320 --> 02:03:30,760
What gets me to A7 instead of an
8 is to me, I think I don't like

2361
02:03:30,760 --> 02:03:33,240
the index page. 
No, that's true. 

2362
02:03:33,240 --> 02:03:35,240
You don't, Yeah. 
I think it's, I think it's 

2363
02:03:35,240 --> 02:03:37,240
cramped. 
I think it feels cramped on the 

2364
02:03:37,240 --> 02:03:38,800
page. 
I think 2 columns of it would 

2365
02:03:38,800 --> 02:03:40,920
have been better. 
And I, like I said, I do think 

2366
02:03:40,920 --> 02:03:46,480
that like, if you're gonna do 
like 95% of all sections, then 

2367
02:03:46,480 --> 02:03:48,400
just do 100% of the sections, 
you know what I mean? 

2368
02:03:48,440 --> 02:03:51,960
Like, for example, like the 
summer travel page, like is a is

2369
02:03:51,960 --> 02:03:54,920
like a headline thing, Summer 
travel or whatever, right? 

2370
02:03:55,240 --> 02:03:57,080
But it's not in the. 
It's not in the index. 

2371
02:03:57,080 --> 02:03:58,880
And the bookmarks and the index 
don't always match up. 

2372
02:03:58,880 --> 02:04:01,120
There's like some things that 
are in the index that aren't in 

2373
02:04:01,120 --> 02:04:02,760
the bookmarks and some things 
the bookmarks that are in the 

2374
02:04:02,760 --> 02:04:03,560
index. 
OK. 

2375
02:04:03,600 --> 02:04:05,440
I mean, we're getting so fucking
nitpicky, but. 

2376
02:04:05,640 --> 02:04:07,680
I mean that's like that's a very
fine. 

2377
02:04:07,760 --> 02:04:08,760
Yeah. 
So you call it. 

2378
02:04:15,600 --> 02:04:18,360
I mean, for me, I think this is 
still an 8 because all this 

2379
02:04:18,360 --> 02:04:21,080
stuff is very minor, even like 
though a whole bit about being a

2380
02:04:21,080 --> 02:04:23,400
little scattered. 
It's really not, like so 

2381
02:04:23,400 --> 02:04:25,200
scattered that it's painful, 
but. 

2382
02:04:25,840 --> 02:04:30,160
That's good rule set. 
It's mothership with tweaks. 

2383
02:04:30,800 --> 02:04:32,400
I like the tweaks. 
I like the tweaks. 

2384
02:04:32,400 --> 02:04:33,120
They're. 
Good. 

2385
02:04:33,400 --> 02:04:35,040
I like the tweaks. 
Yeah. 

2386
02:04:35,680 --> 02:04:41,560
I like that shit always hits. 
I like the way that violence is 

2387
02:04:41,680 --> 02:04:44,520
incorporated in the stress, like
you're just pulling a fucking 

2388
02:04:44,520 --> 02:04:47,080
weapon like you have. 
You have to think of every time 

2389
02:04:47,080 --> 02:04:48,960
you pull your fucking way. 
You can't even just be like, I'm

2390
02:04:49,160 --> 02:04:51,480
going to threaten the innkeeper 
to get lower prices because 

2391
02:04:51,480 --> 02:04:53,840
you're getting stressed like, 
you'll stress, you know, like. 

2392
02:04:53,840 --> 02:04:56,520
Everyone's going to. 
Be stressed that I love pressing

2393
02:04:56,520 --> 02:04:59,200
I like. 
That this, there's a there's a 

2394
02:04:59,200 --> 02:05:04,000
weird wholesome energy to this 
game that I you don't feel when 

2395
02:05:04,000 --> 02:05:06,480
you go through Mothership and a 
lot. 

2396
02:05:06,480 --> 02:05:07,240
Is. 
You should. 

2397
02:05:07,280 --> 02:05:08,800
I don't think you should. 
No, you should. 

2398
02:05:09,560 --> 02:05:11,960
Sorry that that's not like 
critique on mothership. 

2399
02:05:12,320 --> 02:05:15,600
That is a like a complement to 
how the tweaks work with these 

2400
02:05:15,600 --> 02:05:18,680
rules, and how like violence is 
obviously not the answer you're 

2401
02:05:18,680 --> 02:05:23,840
always looking for, and instead 
like an unnecessary like evil or

2402
02:05:23,840 --> 02:05:27,680
a necessary evil. 
I'm pretty high on this one, 

2403
02:05:27,680 --> 02:05:32,560
honestly. 
Yeah, I mean, I do like it. 

2404
02:05:32,560 --> 02:05:34,760
Like spell, After Effects are my
favorite thing in the entire 

2405
02:05:34,760 --> 02:05:36,800
book. 
Oh dude, the spell After Effects

2406
02:05:36,800 --> 02:05:39,840
are so yeah, but I mean like the
creation of Crest as like a 

2407
02:05:40,480 --> 02:05:43,360
another form of magic for 
everybody that's like very 

2408
02:05:43,360 --> 02:05:46,920
situational. 
The magic spells are fucking 

2409
02:05:46,960 --> 02:05:49,560
weird, you know. 
If you really break it down with

2410
02:05:49,560 --> 02:05:52,480
like the core gaming things 
like, it really comes out like 

2411
02:05:52,480 --> 02:05:56,120
those things are what amounts to
scrolls, like realistically, 

2412
02:05:56,120 --> 02:05:58,880
like reusable scrolls or or 
relics of some kind. 

2413
02:05:58,880 --> 02:06:01,360
You know what I mean? 
So like, but I love the way that

2414
02:06:01,360 --> 02:06:05,720
they they make it that where are
you? 

2415
02:06:05,720 --> 02:06:09,640
Where are you? 
I'm I'm in the eights for this 

2416
02:06:09,640 --> 02:06:11,760
one as well, so. 
Yeah, I think it's an 8 for me, 

2417
02:06:11,760 --> 02:06:13,520
too. 
Like, to me, it doesn't get to a

2418
02:06:13,520 --> 02:06:15,200
nine. 
I enjoy this. 

2419
02:06:15,200 --> 02:06:17,160
But here's the thing, Here's the
thing that I think about this 

2420
02:06:17,160 --> 02:06:21,440
game is that I think that the 
strength of this whole project 

2421
02:06:21,440 --> 02:06:29,400
is all of the stuff that's not 
the dice, and that you could 

2422
02:06:29,400 --> 02:06:31,920
have this exact same game with a
different dice system and it 

2423
02:06:31,920 --> 02:06:33,440
would be the same game. 
You know what I mean? 

2424
02:06:33,440 --> 02:06:35,480
Like. 
I I think there's something to 

2425
02:06:35,480 --> 02:06:38,200
be said there. 
I am really looking forward to. 

2426
02:06:38,880 --> 02:06:40,840
I'm going to play this and I'm 
going to play the hell of it and

2427
02:06:40,840 --> 02:06:43,320
I really, really like it. 
But I'm interested to see what 

2428
02:06:43,320 --> 02:06:47,640
the future of Cloud Empress is. 
It like like further out looking

2429
02:06:48,000 --> 02:06:52,120
like a a second edition of Cloud
Empress where the rules are even

2430
02:06:52,120 --> 02:06:56,400
more its own. 
Yeah, its own things converted 

2431
02:06:56,400 --> 02:06:58,120
over for as a Cloud Empress 
experience. 

2432
02:06:58,120 --> 02:07:00,880
I think choosing the the Panic 
Engine was a really strong 

2433
02:07:00,880 --> 02:07:02,600
decision. 
Now there's a lot of stuff to 

2434
02:07:02,600 --> 02:07:05,400
keep there, but I'd love to see 
this become even more Cloud 

2435
02:07:05,760 --> 02:07:08,880
Empress. 
Yeah, I I really like the stress

2436
02:07:08,880 --> 02:07:10,720
in it. 
I I do think there's a way that 

2437
02:07:10,720 --> 02:07:14,280
you can move the stress and 
panic away from some of those 

2438
02:07:14,280 --> 02:07:19,120
concepts a little bit, and I do.
But like I said, I feel like if 

2439
02:07:19,160 --> 02:07:21,600
if this game was AD 20 roll 
under, it would still be Cloud 

2440
02:07:21,600 --> 02:07:24,680
Empress, you know what I mean? 
Like if this game was like a 2D6

2441
02:07:24,680 --> 02:07:26,200
mixed success, it would still 
be, you know what I mean? 

2442
02:07:26,200 --> 02:07:28,640
Like, I feel like the strength 
of the project isn't the dice 

2443
02:07:28,640 --> 02:07:31,560
mechanics. 
No, I I do think there's enough 

2444
02:07:31,560 --> 02:07:34,680
rules that interplay though with
the with the war that no. 

2445
02:07:34,760 --> 02:07:37,040
Yeah, I think that they are 
combined. 

2446
02:07:37,040 --> 02:07:40,160
I'm just saying that like if you
you could run basically the same

2447
02:07:40,160 --> 02:07:43,880
thing in AD 20 system and have 
rules that tie in the same. 

2448
02:07:44,120 --> 02:07:46,840
I'm just saying like if you took
PBTA and took out 2D6, it's not 

2449
02:07:46,840 --> 02:07:48,640
PBTA, right? 
You know what I mean? 

2450
02:07:48,920 --> 02:07:51,680
But if you take flat Empress and
like take out D100 and put in 

2451
02:07:51,680 --> 02:07:53,440
like D20 or whatever, it's so 
flat Empress to me. 

2452
02:07:53,440 --> 02:07:55,320
You know what I mean? 
I'm not, it's not a bad thing. 

2453
02:07:55,320 --> 02:07:59,760
I'm just saying, like the The 
rules to me are fine. 

2454
02:08:00,120 --> 02:08:02,440
They're good. 
I like the tweaks better than 

2455
02:08:02,440 --> 02:08:05,800
the core, You know what I mean? 
I think it's mothership at a 

2456
02:08:05,800 --> 02:08:06,760
score. 
That's fine. 

2457
02:08:07,080 --> 02:08:09,080
The tweaks they did are better 
than like. 

2458
02:08:09,600 --> 02:08:10,720
That's what. 
Elevates. 

2459
02:08:11,080 --> 02:08:12,680
Yes. 
That's what elevates it, yeah. 

2460
02:08:13,280 --> 02:08:15,520
8. 
Originality, I mean, so it's 

2461
02:08:15,520 --> 02:08:20,520
based on a lot of shit, but it's
it's really fucking good. 

2462
02:08:20,880 --> 02:08:23,640
It's really good and it really 
very much stands alone. 

2463
02:08:23,640 --> 02:08:26,560
I mean, even if it was just like
a gnostic in the Valley of the 

2464
02:08:26,560 --> 02:08:28,640
Wind game. 
I mean, how many of those do you

2465
02:08:28,640 --> 02:08:33,720
even know? 
But you know, like giant like 

2466
02:08:33,720 --> 02:08:39,880
insects covered in chalk that 
you mine to cast spells that 

2467
02:08:39,880 --> 02:08:42,640
will pollute your bones, that 
later on those same fucking 

2468
02:08:42,640 --> 02:08:44,880
insects eat your bones to get 
the chalk. 

2469
02:08:45,120 --> 02:08:48,200
Like, dude, what the fuck? 
This is crazy good. 

2470
02:08:49,040 --> 02:08:55,760
The bones, the bones, the 
spells, the fucking yeah. 

2471
02:08:56,160 --> 02:08:58,480
I mean, there's so many times 
where it's like, Oh my God, that

2472
02:08:58,480 --> 02:08:59,840
makes so much fucking sense. 
I love it. 

2473
02:08:59,840 --> 02:09:01,600
You know there's so the lore is 
so good. 

2474
02:09:01,800 --> 02:09:04,720
The fact that again that they 
they set the hereafter at like 

2475
02:09:04,720 --> 02:09:07,200
the 29th expedition, plus the 
century brood plus the music, 

2476
02:09:07,400 --> 02:09:10,120
like there's just so much oh. 
Yeah, there's all of that going 

2477
02:09:10,160 --> 02:09:12,320
on. 
I mean even just like the 

2478
02:09:12,320 --> 02:09:17,680
project as a whole, this kind of
like there there's so much stuff

2479
02:09:17,680 --> 02:09:18,880
that comes along with it that's 
really cool. 

2480
02:09:18,880 --> 02:09:23,600
Like the player aid, the fact 
that the adventures for the hex 

2481
02:09:23,600 --> 02:09:26,000
crawl are divided up to where 
you can take them out and just 

2482
02:09:26,000 --> 02:09:27,760
run the adventure. 
Or you could run this massive 

2483
02:09:27,760 --> 02:09:30,040
hex crawl. 
I I like it. 

2484
02:09:30,040 --> 02:09:31,560
This does that. 
I feel like you kind of usually 

2485
02:09:31,560 --> 02:09:33,560
get one or the other. 
You might get this massive book,

2486
02:09:33,800 --> 02:09:39,640
you know, but this side skirts 
that I I yeah, there's a lot of 

2487
02:09:39,640 --> 02:09:42,440
stuff I like about this. 
Where you at? 

2488
02:09:42,440 --> 02:09:43,160
Where you at? 
Where you at? 

2489
02:09:44,160 --> 02:09:48,320
Oh, honestly, I hate to go all 
eights, but I'm probably still 

2490
02:09:48,320 --> 02:09:49,120
around. 
Eight. 

2491
02:09:49,240 --> 02:09:52,560
I already had it listed. 
I already had it in there value.

2492
02:09:52,600 --> 02:09:55,120
So half of what you just said is
for value, like we're talking 

2493
02:09:55,160 --> 02:09:57,040
about banging. 
I was more approaching it from 

2494
02:09:57,040 --> 02:10:00,240
like it's a great way to do a 
project, like it's a presented 

2495
02:10:00,240 --> 02:10:05,840
project, but value wise, yeah, 
it's, I mean it's really, you 

2496
02:10:05,840 --> 02:10:08,720
got a lot. 
So if you had backed the 

2497
02:10:08,720 --> 02:10:12,440
Kickstarter like someone you 
know, like some people I know, 

2498
02:10:13,800 --> 02:10:19,600
the Deluxe bundle, which was 
odd. 

2499
02:10:21,040 --> 02:10:26,200
All of everything, sorry. 
One print of the rule book, one 

2500
02:10:26,480 --> 02:10:29,280
and PDF, and one print and PDF 
of the setting book. 

2501
02:10:29,520 --> 02:10:33,960
Five print and PDF trifle 
pamphlet adventures, which I 

2502
02:10:33,960 --> 02:10:36,080
think we're then expanded to 
being more than trifle. 

2503
02:10:36,080 --> 02:10:37,600
I think that's the little zines 
now. 

2504
02:10:37,600 --> 02:10:39,560
They're zines, yeah. 
Yeah, they're zines. 

2505
02:10:39,560 --> 02:10:45,320
Now. 
The patch, the two of postcard, 

2506
02:10:45,480 --> 02:10:48,160
one large map and then all the 
stretch goals. 

2507
02:10:48,160 --> 02:10:50,320
That was 58 bucks. 
I see this. 

2508
02:10:50,920 --> 02:10:51,960
Fuck. 
I mean, there's gonna be more 

2509
02:10:51,960 --> 02:10:54,520
now for MSRP. 
Like at sale? 

2510
02:10:55,280 --> 02:10:58,560
If I can find it you want. 
To be able to get some of the 

2511
02:10:58,560 --> 02:11:00,400
stuff too, because some of those
things were like day one patches

2512
02:11:00,400 --> 02:11:02,960
or whatever, like the land of 
the cicada patch or whatever. 

2513
02:11:03,200 --> 02:11:04,760
So big thing is, the rule book's
free. 

2514
02:11:05,960 --> 02:11:07,080
Digitally free? 
Fuck yeah. 

2515
02:11:07,120 --> 02:11:08,200
Digitally free? 
Yeah, yeah. 

2516
02:11:08,320 --> 02:11:10,520
If you want a digital version, 
it is free. 

2517
02:11:11,720 --> 02:11:14,840
And then in Oct oh, it's already
past October. 

2518
02:11:14,840 --> 02:11:17,000
I guess they haven't updated 
this, but the first adventure, 

2519
02:11:17,000 --> 02:11:19,360
the last Voyage of the Bean bar,
just supposed to come out as 

2520
02:11:19,360 --> 02:11:23,920
free here pretty soon. 
And then the rest of it's not 

2521
02:11:23,960 --> 02:11:27,080
out yet. 
They have some prints and some 

2522
02:11:27,080 --> 02:11:30,320
PDFs upcoming. 
They've, but I think they need 

2523
02:11:30,320 --> 02:11:31,880
to update the time frame. 
Why they need to update the time

2524
02:11:31,880 --> 02:11:32,880
frame? 
Because I think it was supposed 

2525
02:11:32,880 --> 02:11:36,600
to be a December of 2023 and 
it's actually What's up? 

2526
02:11:36,960 --> 02:11:37,600
Go, I said. 
Why? 

2527
02:11:37,640 --> 02:11:40,760
Let's go. 
Yeah, but listen right now. 

2528
02:11:40,760 --> 02:11:42,320
Get the rule book. 
You could just download the rule

2529
02:11:42,320 --> 02:11:47,160
book the PDF for $0.00. 
Me, Castle, said. 

2530
02:11:47,160 --> 02:11:49,440
Bean barges on drive through RPG
for free. 

2531
02:11:50,320 --> 02:11:55,280
Oh, so you can get the game free
and an adventure for free. 

2532
02:11:55,360 --> 02:11:57,920
The starting adventure. 
You get the the core rule book 

2533
02:11:58,000 --> 02:12:01,440
and the starting adventure free,
free right now. 

2534
02:12:01,520 --> 02:12:03,600
Insane. 
And again everything that we got

2535
02:12:03,600 --> 02:12:07,600
with the deluxe box like the 
five bonus scenes that are by 

2536
02:12:07,600 --> 02:12:13,360
amazing writers like the core 
book, the the core lore book 

2537
02:12:13,360 --> 02:12:16,080
with the hex crawl. 
Like there's so much content 

2538
02:12:16,480 --> 02:12:20,800
like and only more coming value 
wise pretty high on the shit. 

2539
02:12:21,360 --> 02:12:27,520
Yeah, I I yeah, pretty high. 
I mean, we're getting up to like

2540
02:12:27,720 --> 02:12:31,120
9:00-ish territory for value. 
What we've talked about before, 

2541
02:12:31,120 --> 02:12:34,400
like when the game's free, it's 
hard not to like you can play 

2542
02:12:34,400 --> 02:12:36,520
the game for free. 
Not only just the game the 

2543
02:12:36,520 --> 02:12:40,360
adventure like the first the 
lead in adventure and it's a fun

2544
02:12:40,360 --> 02:12:42,480
adventure. 
It's a it's a cool whodunnit you

2545
02:12:42,480 --> 02:12:47,640
know. 
Yeah I I kind of think of a nine

2546
02:12:47,640 --> 02:12:50,320
I'm I'm I'm doing value 9 we're.
Going to break our eight, so 

2547
02:12:50,320 --> 02:12:52,000
we're going to go nine, yeah. 
Yeah. 

2548
02:12:53,920 --> 02:13:02,960
So total on it is 8 + 8 + 8 + 8 
+ 941 baby that is 40. 

2549
02:13:03,720 --> 02:13:07,320
One especially territory. 
As soon as you, that's more than

2550
02:13:07,320 --> 02:13:09,560
respectable. 
As soon as you hit 40 or above, 

2551
02:13:09,680 --> 02:13:12,160
you're you're looking at like 
top five at the end of the year,

2552
02:13:12,160 --> 02:13:14,320
you know what I mean? 
Yeah, like and I'm good with 

2553
02:13:14,320 --> 02:13:16,120
this. 
I love this project. 

2554
02:13:16,120 --> 02:13:21,440
I really like Lot, but like like
just not me liking Watt 

2555
02:13:21,440 --> 02:13:24,560
personally, but like the game is
good, the setting is good, the 

2556
02:13:24,720 --> 02:13:27,360
adaptation of the rules I think 
are done really, really well. 

2557
02:13:27,560 --> 02:13:31,240
I would like to see this be a 
project that continues to go 

2558
02:13:31,240 --> 02:13:33,480
forward and has more stuff, you 
know? 

2559
02:13:33,880 --> 02:13:36,440
Well, here's the thing about 
Watt and Cloud Empress, right? 

2560
02:13:36,440 --> 02:13:38,800
Because here's the thing, right?
There's a lot of people out 

2561
02:13:38,800 --> 02:13:41,040
there that make good stuff that 
suck. 

2562
02:13:43,520 --> 02:13:46,960
There's a lot of great people 
out there that make stuff that 

2563
02:13:46,960 --> 02:13:52,160
sucks. 
What is a great person that made

2564
02:13:52,160 --> 02:13:55,120
great stuff? 
So there's something to be said 

2565
02:13:55,120 --> 02:13:57,440
for that, you know? 
And not only that, when you 

2566
02:13:57,440 --> 02:14:01,920
listen to the interview that we 
had with them, they care so much

2567
02:14:01,920 --> 02:14:05,320
about the user experience, you 
know, and they care so much 

2568
02:14:05,320 --> 02:14:07,840
about making sure everything was
done right, making sure that 

2569
02:14:07,840 --> 02:14:11,240
everything was done ethically, 
making sure that everything was 

2570
02:14:11,360 --> 02:14:15,960
like, delivered on time, like, 
correct, like just every aspect 

2571
02:14:15,960 --> 02:14:17,520
of it. 
There was so much care and 

2572
02:14:17,520 --> 02:14:22,560
thought into the project and 
making sure that like it both 

2573
02:14:22,560 --> 02:14:28,040
hit their vision and was 
rewarding to the people that put

2574
02:14:28,040 --> 02:14:31,920
money to to make it happen. 
You know and that's you know 

2575
02:14:31,920 --> 02:14:33,600
it's important to respect your 
backers. 

2576
02:14:33,680 --> 02:14:39,160
It's important not to, you know,
go on Twitter and talk shit 

2577
02:14:39,160 --> 02:14:42,760
about your backers when like one
person does something. 

2578
02:14:42,760 --> 02:14:45,120
You have like 1000 backers, so 
you want to just talk shit to 

2579
02:14:45,120 --> 02:14:47,400
all of them. 
When they're giving you money to

2580
02:14:47,400 --> 02:14:49,840
make your. 
Project happen. 

2581
02:14:50,000 --> 02:14:54,080
You probably shouldn't be a 
fucking prick about it and Watt 

2582
02:14:54,080 --> 02:14:57,920
doesn't do that. 
So it's great. 

2583
02:14:58,160 --> 02:15:00,320
I I love it. 
Watt's fantastic. 

2584
02:15:00,520 --> 02:15:02,920
You will see Watt again. 
So let's wrap up with that. 

2585
02:15:03,280 --> 02:15:05,280
The Life and Death expansion was
announced. 

2586
02:15:05,800 --> 02:15:07,920
It is the land of the living and
the land of the Dead, each of 

2587
02:15:07,920 --> 02:15:12,080
which are standalone 50 page 
Hector crawls expansions. 

2588
02:15:12,240 --> 02:15:13,800
I'll be surprised that they stop
at 50 pages. 

2589
02:15:13,800 --> 02:15:17,400
Those are written already. 
It's dropping April 2nd, 2024. 

2590
02:15:17,600 --> 02:15:19,960
We've already talked to Watt. 
Watt will be coming back on the 

2591
02:15:19,960 --> 02:15:21,200
show. 
I don't know what we're going to

2592
02:15:21,200 --> 02:15:23,360
do, whether it's going to be an 
interview or another game or 

2593
02:15:23,360 --> 02:15:25,440
whatever. 
I don't care if Watt wants to 

2594
02:15:25,440 --> 02:15:27,840
come back, What's coming back? 
Love to have them on the show 

2595
02:15:28,920 --> 02:15:30,920
and we'll just keep adding to 
the cloud. 

2596
02:15:30,920 --> 02:15:33,600
Empress playlist. 
That's it for us, except 

2597
02:15:35,000 --> 02:15:40,240
tomorrow we're going to have the
Meet Castle game where Christian

2598
02:15:40,240 --> 02:15:42,080
Sorrell. 
Castle game where the? 

2599
02:15:42,080 --> 02:15:48,360
Meet The Who did additional 
editing and and whatnot on the 

2600
02:15:48,360 --> 02:15:52,120
project who's run a ton of of 
cloud, Empress and etcetera, 

2601
02:15:52,120 --> 02:15:53,560
etcetera. 
They're going to be coming on 

2602
02:15:53,560 --> 02:15:58,600
the show tomorrow with me, 
myself and Josh Demansky, also 

2603
02:15:58,600 --> 02:16:03,880
known as Unenthuser, who is now 
the, I guess, the Co Co Co 

2604
02:16:03,880 --> 02:16:07,720
person with Galvin Archives for 
Luminal Horror and who does the 

2605
02:16:07,720 --> 02:16:08,800
majority of our side quests. 
They're. 

2606
02:16:09,800 --> 02:16:12,800
Also. 
Yeah, for a side quest that we 

2607
02:16:12,800 --> 02:16:14,880
haven't done one in a while, 
this is Side Quest #5. 

2608
02:16:15,080 --> 02:16:16,200
We're going to be doing Cloud 
Empress. 

2609
02:16:16,200 --> 02:16:19,040
So we'll be playing Cloud 
Empress again, but with Meat 

2610
02:16:19,040 --> 02:16:21,120
Castle running it. 
So we'll explain that a little 

2611
02:16:21,120 --> 02:16:24,240
bit more so that you can watch 
on the Cloud Empress episodes 

2612
02:16:24,240 --> 02:16:26,040
and then watch the side quest 
and understand how to play the 

2613
02:16:26,040 --> 02:16:29,280
game that's happening tomorrow 
and then again for the next like

2614
02:16:29,440 --> 02:16:31,320
4 to 5 weeks. 
We're going to be jam packed 

2615
02:16:31,320 --> 02:16:33,799
with shit. 
So expect 234 sometimes episodes

2616
02:16:33,799 --> 02:16:35,760
a week. 
Thank you all for listening. 

2617
02:16:35,760 --> 02:16:38,200
We really appreciate it. 
If you are listening on podcast,

2618
02:16:39,000 --> 02:16:42,240
you know, hit subscribe or 
whatever, we track it. 

2619
02:16:42,240 --> 02:16:44,600
It gives us Spotify followers 
now, which is cool. 

2620
02:16:45,360 --> 02:16:47,760
If you're listening on YouTube, 
do us a favor, also hit that 

2621
02:16:47,760 --> 02:16:49,520
subscribe button like other 
shit. 

2622
02:16:49,959 --> 02:16:51,920
We really appreciate it. 
Hit our links. 

2623
02:16:51,920 --> 02:16:54,680
They're everywhere. 
You all have a wonderful day. 

2624
02:16:54,680 --> 02:16:59,920
And we will see you tomorrow at 
2:00 PM Pacific Time for Cloud 

2625
02:16:59,920 --> 02:17:02,760
Empress side quest. 
All right, talk to you later. 

2626
02:17:02,760 --> 02:17:03,480
Bye. 
Bye buddy. 

2627
02:17:04,000 --> 02:17:04,080
Bye.
