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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I'm your favorite 

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radioactive vampire. 
And today, we're joined by a 

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very special guest that is 
Evidya Valedi. 

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How are you doing today? 
I'm doing really good actually. 

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It's, it's, it's a nice day. 
It's a rainy day here in 

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Brooklyn. 
But usually I'm not a fan of the

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rainy days but it's like a chill
vibe. 

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I like it. 
Yeah, big fan of that. 

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Yeah, I I love the rain because 
it's as close as you're going to

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get to nighttime during the 
daytime, which is my preferred 

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part of the day. 
Yeah, Real Vampire Coast. 

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Yeah. 
It is. 

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It's like 65 right now at 10:00 
in the morning here on the West 

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Coast and sunny. 
So This is why I'm on the West 

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Coast. 
But but yeah, that thank you so 

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much for coming on. 
We've been a fan of yours for 

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for quite a long time. 
We got a bunch of stuff to talk 

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about today. 
But just in case anyone out 

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there has a misfortune of not 
knowing who you are, what tell 

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us a little bit about yourself 
and and what people might might 

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know you best for. 
Yeah, well, like I said, my name

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is Vidita Valetti AEC him 
pronounce my. 

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I am a game designer and a games
educator also. 

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I teach game design at a college
and yeah. 

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That's that's what I. 
Love doing. 

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I love making games and I love 
doing stuff. 

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You probably know me from well 
from here. 

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You probably know me from Blood 
being Badlands for the weekly 

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school crew. 
And then I've also released 

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games like Space Goblins, which 
have been in a bunch of bundles 

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you probably own. 
And Elaine Wants Magic, which is

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a game that's crowdfunding right
now you've probably heard of as 

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the marketing push hopefully got
to you. 

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Yeah, I don't know. 
I make a lot of stuff. 

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Space Routine Stars is also a 
game of mind that I think is 

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kind of a little out there for 
people to know what some recent 

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announcements so. 
I make a lot of games. 

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So you might know me from a few 
things, but yeah. 

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After I have I have space 
goblins somewhere I want to try 

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to find it but these giant gaps 
in my shelves are because I 

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reorganized and it's just in 
piles in my living room. 

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So I could not find the pile 
that contained your stuff. 

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I was going to try to grab it, 
but yeah, like we said, been a 

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fan of yours for a long time. 
What did we we Just before the 

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stream started, I asked Hunter 
what episode we did blood New 

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Badlands on. 
I forget now. 

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Episode 90. 595 so. 
About 100 episodes ago of of our

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actual reviews, not of our 
everything else we do, but of 

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the reviews. 100 reviews ago. 
And we were huge fan of bloody 

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Badlands and I think that our 
biggest critique was that there 

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wasn't enough and we wanted more
And and I feel like that we said

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we were going to talk about it. 
So before we get to a land once 

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magic, we do want to talk about 
some other stuff getting up to 

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that. 
So why don't we just start with 

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that? 
What when we get some more blood

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beam Badlands? 
Is that anything that you can 

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talk about? 
Because I. 

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Can talk about it. 
I'm pretty sure I can talk about

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it. 
I don't think it's hidden. 

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I mean, our timeline's a little 
off, but like, Blood Beam. 

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Badlands is being published by 
world champ Gameco. 

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Match made in heaven for me at. 
Least of course, I'm like, I 

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would want nobody else to touch 
that game, frankly. 

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And. 
I think like, yeah. 

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Our timeline's a little off 
because we've both just been 

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really busy with stuff and just 
trying to figure out what our 

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2025 looks like. 
But it's like in like, I mean 

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like it's I'm testing, I'm still
testing some new stuff with it. 

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It needs like kind of a dev pass
because I think the thing with 

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loving Badlands is I. 
I really love. 

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It, and I like writing for it. 
It's a game that I just get 

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excited to make things for and 
so I actually need to like a 

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moment to be like, am I writing 
too much? 

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Like I I actually think I need 
to like and it's actually 

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something that I think that 
y'all said that I really like 

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that kind of helped kind of hone
it a bit. 

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Was like I I know in like your 
review that you're like this 

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feels like it would be a really 
like it doesn't need to be a 

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ton. 
It like a small Zine or just 

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like a smaller book that gets it
to the table quick is like 

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something that I remember y'all 
saying like it just needs it 

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just needs like a little bit 
more and good layout and 

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something that's easy to just 
like get in your hand and get on

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the table. 
And I like remember really 

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resonating with that. 
And I've had to keep that in my 

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brain to be like. 
This can't be like I I'm not 

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making 150. 
Pages of something or 200 pages 

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of something like I I want this 
to be And Adam had very similar 

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things where he was like, just 
make it like the base game. 

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And then any all of your other 
ideas you just release for fun 

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or you you know, can do more of 
like this doesn't need to be a 

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one off game. 
And so that's kind of where it's

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in in development is I'm like. 
Is this a base game thing or do 

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I scrap it and like leave it for
maybe later and release the 

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Donuts or something? 
Yeah, I love that Adam is very 

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good at making appropriately 
sized games, so. 

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Yeah, the bloat is real and Adam
and. 

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Will Yopst is editing, and so 
Will was also cool. 

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Yeah. 
You don't want this to get too 

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big. 
I'm like, yeah, yeah. 

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Yeah, tell me. 
Tell me where to stop please. 

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Yeah, when you start thinking 
that, damn, maybe it's getting 

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past like perfect bout and this 
might need to be like a 

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hardback, I think maybe you're 
probably at the point where it's

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too much. 
Yeah. 

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I mean, we, we, we've never like
like tangent, welcome to the 

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show. 
We've never been shy about being

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like, I don't fucking like big 
books. 

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I just don't. 
I think it's pointless if you 

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give me more stuff than I can 
possibly parse in in the 

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sitting. 
It's great to have like the 

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entire toolkit for everything 
you'll ever need in the entire 

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world. 
But also you could just give me 

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the stuff that I need and then 
give me the other stuff later. 

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Like I don't, I don't want all 
of all of it. 

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I, I think like, personally for 
me, I think Varn is one of the 

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best produced games ever in the 
original Zine format. 

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And that's what I really love is
like, you got VAR and you could 

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play the hell out of it. 
And then the next three zines 

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just made it bigger and better. 
And I, I'm always going to be a 

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fan of just give me the Zine 
that I need to play at the table

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and then give me the stuff that 
I need aside from that. 

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I don't want 400 pages at one 
time. 

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It's not a table book at that 
point, but teach their album. 

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Listen, if you want to make a 
400 page book, we'll read it and

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have opinions about it. 
But you know. 

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Well, I mean, it's it's about. 
Like because I think I'm the 

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same words I like, I want to get
something to table as quick as 

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possible. 
And so I read this maybe like a 

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year ago, I actually for the 
first time actually read Blades 

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in the Dark start to end because
I was running it for the first 

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time. 
And so I was like, well, I 

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should maybe actually know what 
this fucking game is rather than

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just what people have told me in
osmosis. 

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And then or like that I've 
played as a player and there was

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a lot of stuff in there that I 
was like, this is really 

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fascinating. 
I think this game I. 

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Think this book could be? 
15% smaller, yeah. 

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And that's like, I feel like I'm
also pulling my punch a bit 

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where it should be. 
I think like 20% they're smaller

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than these. 
Sections in that book that are 

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in fact repeated, so yeah. 
I. 

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Yeah, we'll be a little bit. 
I don't think we've been shy 

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about our critique of. 
I think Blades is a great game 

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and an awful book. 
I think you could chop about 150

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pages out of it and it would be 
the exact same fucking game. 

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But you know, to to each their 
own. 

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We're not going to harp on it 
too much. 

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I love so much of what John 
Harper does. 

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World of Dungeons is one of my 
favorite games of all time. 

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So listen, we got we, we have a 
lot of friends that are blades 

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fans. 
So teach their own. 

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It's it doesn't need to be that 
big. 

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Neither does Apocalypse World, 
but. 

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Also read Apocalypse World kind 
of cover to cover and. 

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I do think that that book is 
impeccable. 

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There's some incredible fucking 
things in there. 

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Took me, I think, a little too 
long to get through. 

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Like I'm like, I, I want to read
this book cover to cover. 

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I want it to also be quicker, 
you know? 

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But but anyway, you also said 
you're a games educator. 

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So how how did that come about 
And and how how what I guess 

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does that entail? 
Oh. 

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Yeah, How did that come about 
was kind of interesting. 

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I kind of stumbled into teaching
is is, I think actually the 

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accurate way to start is I 
taught. 

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My first real teaching gig was 
at the Museum of the Moving 

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Image, which is a museum in 
Queens here in New York. 

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And it's like the museum in New 
York that's about like TV film, 

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like early film, video games is 
like kind of a big one. 

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They're like, we are games 
museum. 

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Also. 
It's a moving image. 

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Like that's kind of the. 
Yeah. 

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And they're all all-encompassing
to what that means. 

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And so Sharon Biswas, who's 
like, another designer in the 

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scene, Sharon is an incredible 
designer, just worked on a bunch

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of stuff. 
He was like, the artist or like,

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yeah, the artist in residence at
the Museum of the Moving Image. 

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And then I moved to New York. 
And then he was like, oh, you're

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in New York now. 
Like, do you need work? 

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And I'm like, yes. 
And then he goes here, you know,

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games, I'll introduce you. 
And then I ended up teaching 

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there at their education 
department. 

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And I taught after school, like 
for like middle schoolers, like 

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twice a week I would teach after
school programs and teach middle

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schoolers how to make like 
rudimentary games in like very 

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rudimentary video game engines, 
like browser based stuff and 

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really small things 'cause they 
don't want to be diving into 

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like a major engine. 
Some of them maybe want to, but 

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they don't need to, yeah. 
So that's really fun. 

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And then I was like, wow. 
I actually really like teaching.

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Like I actually really enjoy 
teaching about games. 

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I like talking about games and I
love explaining core concepts 

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and getting people excited to 
make games. 

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I will say that I also am really
bad at teaching kids because I 

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can't wrangle like I'm not like 
an authority in the classroom. 

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I feel. 
So there was often times where I

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would just lose an entire class 
because they would smell 

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weakness and then they would 
just start like they would like 

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go off on some like tangent or 
like start kind of like throwing

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little jokes and and making fun 
of me and all these little 

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things. 
And I'm just like, well, you've 

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won. 
Like I, I literally can't be 

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like, Hey, everybody, like I'd 
be like, can we maybe we get, 

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maybe we get back on back on 
track and they're like, no. 

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And I'm like, OK you. 
Got to do the really. 

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Clap once if you can hear me. 
I swear clap. 

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Twice, if you can hear me. 
Yeah, I. 

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Needed to do that. 
I just it. 

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Worked shockingly well, I'm 
telling you. 

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I really wish I did that, but 
then what happens? 

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So I got some teaching 
experience and then now I guess 

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like Long story short, I then 
found a job at the Pratt 

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Institute, which is a art 
college here in Brooklyn, and 

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I'm teaching for their game 
design program. 

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I'm still a part time adjunct. 
But yeah, like that was an 

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opportunity that came by because
my old professor runs that 

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department and so was like, you 
have teaching experience and we 

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need good teachers. 
So for the past like 2 years 

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I've been teaching at a college 
for undergrad and I've been 

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teaching like game basics 
theory, like narrative design, 

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level design. 
I'm teaching in a board game 

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class this semester which is 
really nice. 

225
00:12:27,280 --> 00:12:29,400
So it's been interesting. 
I'm teaching a lot of like video

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00:12:29,400 --> 00:12:34,560
game theory stuff more so. 
So it's like, I'm not like RPG 

227
00:12:34,720 --> 00:12:41,520
instructor, but it's like games 
in general have been what I 

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00:12:42,000 --> 00:12:44,400
teach and talk about. 
So the last two years have been 

229
00:12:44,400 --> 00:12:48,000
like all I think about is games.
Like I I've been thinking I'm, 

230
00:12:48,000 --> 00:12:51,880
I'm all I am is games. 
I'm games to the core. 

231
00:12:51,880 --> 00:12:56,520
But like it's truly like my 
brain is just, oh, like what's 

232
00:12:56,520 --> 00:12:58,600
the theory of this? 
Or like, where did this come 

233
00:12:58,600 --> 00:13:01,000
from? 
Or like, like academic sense 

234
00:13:01,000 --> 00:13:01,680
now. 
Yeah, just. 

235
00:13:03,520 --> 00:13:04,840
Been called academia. 
How are you? 

236
00:13:05,080 --> 00:13:08,320
How are you liking it? 
Academia is weird. 

237
00:13:08,320 --> 00:13:11,680
It took me, I think, honestly, I
think until. 

238
00:13:11,680 --> 00:13:15,000
This month for me to accept the 
fact that I'm now a. 

239
00:13:15,000 --> 00:13:20,800
Games academic, I think for some
reason to me that felt so like I

240
00:13:20,800 --> 00:13:23,560
was like, no, I don't want to be
a games academic. 

241
00:13:23,560 --> 00:13:26,400
I'm not like that's not who I 
am. 

242
00:13:26,400 --> 00:13:32,160
They're like they're like 
pretentious and and and you 

243
00:13:32,160 --> 00:13:34,760
know, they're like they don't 
make games. 

244
00:13:34,760 --> 00:13:38,120
They talk about games and all 
these different things. 

245
00:13:38,120 --> 00:13:39,960
I was like, Oh no, I'm still 
like kind of. 

246
00:13:39,960 --> 00:13:42,680
I like I make leans and I make 
games all the time and I don't 

247
00:13:42,680 --> 00:13:43,560
want to be a games like a 
little. 

248
00:13:44,200 --> 00:13:46,480
Art punk guy, you know? 
I'm a little art punk guy. 

249
00:13:46,480 --> 00:13:50,480
I'm not a college professor. 
But then like I will say, like I

250
00:13:50,480 --> 00:13:52,120
think teaching in New York has 
been really nice. 

251
00:13:52,120 --> 00:13:55,000
So games academia and academia 
in general is fucked. 

252
00:13:55,040 --> 00:13:58,840
Like truly, I mean, especially 
in New York, I mean, there's so 

253
00:13:58,840 --> 00:14:02,960
many institutes and so many 
like, you know, award-winning 

254
00:14:02,960 --> 00:14:06,720
institutes and, and acclaimed. 
Places that like, they can kind 

255
00:14:06,720 --> 00:14:09,720
of just get away with paying us 
next to nothing. 

256
00:14:11,640 --> 00:14:14,800
And there's so much 
administration and I still 

257
00:14:14,800 --> 00:14:19,120
really kind of dislike academic 
administration because it feels 

258
00:14:19,200 --> 00:14:21,640
confusing and strange. 
And I'm like, I want to do 

259
00:14:21,640 --> 00:14:24,440
what's good for my students. 
And they're like, we need to do 

260
00:14:24,440 --> 00:14:27,040
what's good for the college. 
And I'm like. 

261
00:14:27,040 --> 00:14:30,640
OK, I guess I've literally have 
no power against you. 

262
00:14:30,720 --> 00:14:37,040
So academia not great, but games
academics actually really cool 

263
00:14:37,040 --> 00:14:40,840
like it's cool to be a part of 
this community and cool to like 

264
00:14:42,040 --> 00:14:46,480
kind of go back to like true. 
I mean I make. 

265
00:14:46,480 --> 00:14:49,520
Games and all I do is think 
about games, but now it's like I

266
00:14:49,520 --> 00:14:52,720
love being a teacher 
specifically because like these 

267
00:14:52,720 --> 00:14:58,040
are kids that are excited to do 
this and it's like OK cool like 

268
00:14:58,040 --> 00:15:01,440
that truly is very rewarding is 
I'm. 

269
00:15:01,440 --> 00:15:03,120
Like it's not. 
They're not just like, 

270
00:15:03,120 --> 00:15:05,840
completely burned out, horribly 
depressed, like indie game 

271
00:15:05,840 --> 00:15:08,520
designers, like the entire space
that we're all in. 

272
00:15:08,520 --> 00:15:10,400
It's crazy. 
Not yet. 

273
00:15:11,520 --> 00:15:12,840
Don't worry, we'll get them. 
There. 

274
00:15:12,880 --> 00:15:17,800
So yeah, I would say they are 
incredibly depressed, burned out

275
00:15:18,400 --> 00:15:23,160
students, games students. 
And the games industry, as we 

276
00:15:23,160 --> 00:15:27,280
all know, is on fire. 
Right now so. 

277
00:15:29,080 --> 00:15:32,000
Like the world. 
So I have been like, it's been a

278
00:15:32,000 --> 00:15:35,040
lot of like, especially with my 
seniors, they're like. 

279
00:15:35,480 --> 00:15:38,880
What's the fucking point? 
And I'm like, guys, I know I get

280
00:15:38,880 --> 00:15:41,840
it and there's nothing I can say
to make you feel better. 

281
00:15:41,840 --> 00:15:45,160
Like we're just jobs are weird 
right now, but the point. 

282
00:15:45,440 --> 00:15:47,320
Studios are blowing up though, 
you know. 

283
00:15:47,800 --> 00:15:49,600
They are, but they're not 
hiring. 

284
00:15:49,600 --> 00:15:51,840
Yeah. 
Well, no one's hiring. 

285
00:15:51,840 --> 00:15:55,200
This is, I mean, Gen. 
Z is a very interesting because 

286
00:15:55,200 --> 00:15:57,080
I think these are going to be 
like the the last Gen. 

287
00:15:57,080 --> 00:15:59,880
Z's or is this alpha now 
whatever these kids have such 

288
00:15:59,880 --> 00:16:03,800
like a a meme nihilism of 
knowing that the world is 

289
00:16:03,800 --> 00:16:05,480
completely fucked by the time 
they get into it. 

290
00:16:05,480 --> 00:16:07,880
So it's a it's a great time for 
them to be alive, which is 

291
00:16:07,880 --> 00:16:10,000
great. 
So question though, because you 

292
00:16:10,000 --> 00:16:16,480
said you, you do Yeah, you, you 
said you do more games and 

293
00:16:16,480 --> 00:16:20,600
specifically like teach RPG and,
and how do you, what are your 

294
00:16:20,600 --> 00:16:25,000
thoughts on game design as a 
whole compared to like, let's 

295
00:16:25,000 --> 00:16:28,120
say indie game design? 
Because I feel like there is 

296
00:16:28,120 --> 00:16:32,080
this at least there's sections 
of and subsections of like the 

297
00:16:32,080 --> 00:16:35,120
scene that we're in, I'll call 
it that, that are for some 

298
00:16:35,120 --> 00:16:40,640
reason somehow like morally and,
and like culturally opposed to 

299
00:16:40,640 --> 00:16:43,560
the idea that we can borrow any 
kind of design from like video 

300
00:16:43,560 --> 00:16:47,040
games or board games or 
anything, which I think is kind 

301
00:16:47,040 --> 00:16:49,000
of fading out a little bit. 
But what is your thought on like

302
00:16:49,280 --> 00:16:54,160
game design as a whole versus 
RPG design and whether you teach

303
00:16:54,160 --> 00:16:56,640
one versus the other and or both
together? 

304
00:16:57,280 --> 00:17:00,120
I it's been that's been like a 
real journey for me is like 

305
00:17:00,120 --> 00:17:02,920
really thinking about this, 
especially as I teach video game

306
00:17:02,920 --> 00:17:05,280
design and and even board game 
design. 

307
00:17:05,280 --> 00:17:10,480
It's like there are some core 
concepts like narrative design 

308
00:17:10,480 --> 00:17:11,640
is a really good example of 
this. 

309
00:17:11,640 --> 00:17:18,960
Like I teach a narrative design 
class every year and it is 

310
00:17:19,920 --> 00:17:24,480
really fun for me to be like, 
oh, this is like a core concept 

311
00:17:24,480 --> 00:17:27,359
in interaction and why we do 
narrative design in a video game

312
00:17:27,359 --> 00:17:29,840
and. 
Then to go But that's not how 

313
00:17:29,840 --> 00:17:31,600
role-playing games work. 
Like, role-playing games 

314
00:17:31,600 --> 00:17:34,680
actually don't care about 
narrative design in the same way

315
00:17:34,680 --> 00:17:39,200
that video games do. 
And so I think there's like I've

316
00:17:39,280 --> 00:17:42,200
been learning more and more like
that there is a fundamental 

317
00:17:42,200 --> 00:17:48,120
split that happens or maybe like
they come from different 

318
00:17:48,120 --> 00:17:51,040
directions and then they kind of
cross paths and intertwine. 

319
00:17:51,040 --> 00:17:55,680
But RPG design and then like 
just other game design from, 

320
00:17:55,720 --> 00:18:01,400
from the other disciplines are 
it's, it's very unique and, and 

321
00:18:01,400 --> 00:18:07,920
the biggest uniqueness is the 
fact that like humans, US 

322
00:18:07,920 --> 00:18:12,120
players are such a big part of 
the actual systems in play. 

323
00:18:13,480 --> 00:18:17,960
And like thinking about and 
having to design around the idea

324
00:18:17,960 --> 00:18:21,000
that like, I won't, not even 
just I won't be there because 

325
00:18:21,000 --> 00:18:23,080
board games are like that. 
Like I won't be there. 

326
00:18:23,360 --> 00:18:26,040
Video games are. 
I am there because in the form 

327
00:18:26,040 --> 00:18:29,760
of like code like how you hard 
code something is. 

328
00:18:30,360 --> 00:18:33,880
As. 
Directly the designer's presence

329
00:18:33,880 --> 00:18:38,800
as possible but then like also 
like board game culture is you 

330
00:18:38,800 --> 00:18:42,480
play by the rules verbatim 
because you want because just 

331
00:18:42,480 --> 00:18:45,440
when you sit down and play a 
board game you are playing the 

332
00:18:45,440 --> 00:18:48,440
system that the designer has 
created and that's what it is 

333
00:18:48,440 --> 00:18:51,800
and you want to get good at it 
and you want to do this and then

334
00:18:51,800 --> 00:18:54,360
like the you know then it breaks
because you're like oh these 

335
00:18:54,360 --> 00:18:57,400
rules weren't written great or 
there's ambiguity and then we. 

336
00:18:57,400 --> 00:18:59,320
Kind of add in the human 
element. 

337
00:18:59,480 --> 00:19:03,920
But RBGS is all human element. 
Even though it is like, you 

338
00:19:03,920 --> 00:19:06,840
know, very much like you want to
play by the system or you know, 

339
00:19:06,840 --> 00:19:09,160
however, if we want to get into 
that whole discourse, but you 

340
00:19:09,160 --> 00:19:10,240
know what I mean? 
Like it's a matter. 

341
00:19:10,240 --> 00:19:12,520
It's just that little 
conversation, that 30 year old 

342
00:19:12,520 --> 00:19:14,240
conversation, the system matter,
yeah. 

343
00:19:14,280 --> 00:19:17,640
But like, but you know, there's 
the game to a role-playing game 

344
00:19:17,640 --> 00:19:20,280
and like when why we roll dice 
and when we roll the dice and 

345
00:19:20,280 --> 00:19:21,560
what all these different things 
mean. 

346
00:19:21,720 --> 00:19:24,520
But then like. 
I don't know, there's just like 

347
00:19:24,520 --> 00:19:29,200
so many like RPGs have such a 
fundamentally, I think different

348
00:19:29,200 --> 00:19:33,920
idea of why, where and why 
system needs to be designed and 

349
00:19:33,920 --> 00:19:37,880
placed then something like a 
video game or a board game. 

350
00:19:38,120 --> 00:19:40,600
And so like in this greater to 
go back to like the actual core 

351
00:19:40,600 --> 00:19:43,120
question of this, like where do 
we bring? 

352
00:19:44,040 --> 00:19:46,240
What can we learn from and where
do we bring? 

353
00:19:46,240 --> 00:19:51,040
And how do I kind of feel about 
that is I think there is really 

354
00:19:51,040 --> 00:19:54,960
exciting, interesting things 
mechanically that you can take 

355
00:19:54,960 --> 00:20:00,440
from other games. 
Disciplines like board games are

356
00:20:00,440 --> 00:20:03,400
great because they can show you 
a lot of different ways you can 

357
00:20:03,400 --> 00:20:07,320
interact on a table with pieces 
and dicing cards and stuff. 

358
00:20:07,320 --> 00:20:09,000
So it's like, that's really 
cool. 

359
00:20:09,680 --> 00:20:14,360
There's a, Oh my God, a bourbon.
There's a lot of fun, 

360
00:20:14,360 --> 00:20:16,480
interesting stuff there. 
Video games are great because 

361
00:20:16,480 --> 00:20:22,560
you can learn a lot about like. 
How do you get players to do 

362
00:20:22,560 --> 00:20:28,600
things and thematically and and 
inspirationally? 

363
00:20:28,600 --> 00:20:32,720
Like what does art get you and 
where does all these different 

364
00:20:32,880 --> 00:20:36,440
other elements come to you? 
And then also as just a 

365
00:20:36,440 --> 00:20:40,840
springboard of just cool ideas. 
It's like, I want to make, you 

366
00:20:40,840 --> 00:20:45,760
know, how does like a Mass 
Effect kind of squad system feel

367
00:20:45,760 --> 00:20:48,880
like, or those core kind of 
crunchy systems want to 

368
00:20:48,880 --> 00:20:52,480
translate it? 
But I think you. 

369
00:20:52,480 --> 00:20:56,200
Lose a lot when all you're 
trying to do is translate like 

370
00:20:56,280 --> 00:21:05,040
one to another because those 
gaps and the improv the elements

371
00:21:05,080 --> 00:21:09,160
and like appreciating and 
understanding of the player is 

372
00:21:09,680 --> 00:21:13,360
if not half like if at least 
half of the reason they're 

373
00:21:13,360 --> 00:21:21,840
playing it more is such a 
balancing act that I, I don't 

374
00:21:21,840 --> 00:21:23,640
know I. 
Think I'm rambling but like I 

375
00:21:23,640 --> 00:21:25,360
think that's like where where 
it's like. 

376
00:21:25,360 --> 00:21:29,520
Interesting to find. 
I'm just thinking about the. 

377
00:21:29,520 --> 00:21:33,640
Person so much more as an RPG 
designer than I was before. 

378
00:21:33,880 --> 00:21:35,520
Is is I think where it's coming 
from. 

379
00:21:37,920 --> 00:21:42,040
One thing you said that is an 
interesting thing was that like 

380
00:21:42,040 --> 00:21:44,880
people are part of the system. 
Like you can, you can design. 

381
00:21:44,880 --> 00:21:46,880
And I'm definitely a person who 
thinks like system, system 

382
00:21:46,880 --> 00:21:49,120
matters as much as it needs to 
matter, but it matters like you 

383
00:21:49,120 --> 00:21:52,240
should play the game as it's 
written before you decide to 

384
00:21:52,240 --> 00:21:53,960
tweak it just because you might 
not like it because you don't 

385
00:21:53,960 --> 00:21:57,000
know how it's going to play 
until you do like know how to 

386
00:21:57,000 --> 00:21:58,360
break it before you break it 
kind of thing. 

387
00:21:59,560 --> 00:22:03,480
But the the thought that or to 
remember that the players are 

388
00:22:03,480 --> 00:22:06,040
part of the system and the 
things that they do are why 

389
00:22:06,040 --> 00:22:09,120
you're doing it and part of the 
intent design into it is 

390
00:22:09,120 --> 00:22:11,760
important and and does can make 
it different than board games. 

391
00:22:11,760 --> 00:22:13,760
What not, but that there's 
again, there's still so much you

392
00:22:13,760 --> 00:22:16,680
can bring in like like search 
the victory friend of the show. 

393
00:22:16,880 --> 00:22:19,040
Big fan of theirs. 
They did cyclic dungeon design 

394
00:22:19,360 --> 00:22:25,320
where they took the level design
from unexplored and turned that 

395
00:22:25,320 --> 00:22:27,840
into and basically adapted that 
for tabletop role-playing games 

396
00:22:27,840 --> 00:22:30,200
so that you can create like game
loops in your system and stuff 

397
00:22:30,200 --> 00:22:32,040
like that. 
Was a great adaptation in my 

398
00:22:32,040 --> 00:22:38,240
opinion of of a way to bring 
like video game design into the 

399
00:22:38,240 --> 00:22:41,600
TTRPG space in a way that is 
really interesting. 

400
00:22:41,600 --> 00:22:43,480
That can still allow the player 
to do a lot because it's really 

401
00:22:43,480 --> 00:22:45,560
just for level design. 
It's not about like the actual 

402
00:22:45,960 --> 00:22:49,800
improv and stuff like that. 
But I don't know, it's cool to, 

403
00:22:51,320 --> 00:22:53,800
it's neat, and it makes me even 
more interested in like the 

404
00:22:53,800 --> 00:22:56,600
things you're doing in the 
future, knowing that like you're

405
00:22:56,600 --> 00:23:00,080
not just doing TTRPG design, 
you're also doing so much other 

406
00:23:00,080 --> 00:23:02,920
game design stuff. 
So really curious to see how 

407
00:23:02,920 --> 00:23:06,800
those kind of ideas are going to
translate into TTRPGS. 

408
00:23:07,040 --> 00:23:09,520
And Speaking of of the other 
stuff you're working on, one of 

409
00:23:09,520 --> 00:23:11,880
the reasons you're here on the 
show is is above my head right 

410
00:23:11,880 --> 00:23:13,200
now. 
It's a land once magic. 

411
00:23:13,200 --> 00:23:15,080
That's a current project you're 
working on. 

412
00:23:15,120 --> 00:23:16,720
Yeah. 
What are you? 

413
00:23:17,280 --> 00:23:20,360
So what is what's what's what is
a land once magic? 

414
00:23:21,680 --> 00:23:25,760
So Landless Magic is a 
conversational post fantasy 

415
00:23:25,760 --> 00:23:30,320
world building game where you 
build a world entirely from the 

416
00:23:30,320 --> 00:23:35,280
ground up. 
It's fantasy in feel and nature,

417
00:23:35,280 --> 00:23:40,520
but the entire core conceit of 
the game is to get you to really

418
00:23:40,520 --> 00:23:44,440
break those preconceived notions
of what a fantasy world is and 

419
00:23:44,440 --> 00:23:48,000
make something that feels like 
fantasy but looks nothing like 

420
00:23:48,000 --> 00:23:51,480
it is. 
Is kind of the the objective of 

421
00:23:51,600 --> 00:23:54,360
it. 
And it is a land once magic, 

422
00:23:54,360 --> 00:23:57,800
because magic is so 
intrinsically tied to the base 

423
00:23:58,120 --> 00:24:00,360
of what your world is built off 
of. 

424
00:24:02,640 --> 00:24:05,640
But something is happening to 
the magic, like magic is 

425
00:24:05,640 --> 00:24:08,560
changing, it's disappearing, 
it's evolving. 

426
00:24:08,840 --> 00:24:11,880
And so how is that also shaking 
up the world as you build it? 

427
00:24:14,360 --> 00:24:17,400
And I mean, like you said, it's 
very conversational when I, so I

428
00:24:17,400 --> 00:24:20,960
just pulled up the the quick 
start onto the stream here. 

429
00:24:20,960 --> 00:24:22,320
We're going to float through 
that a little bit. 

430
00:24:24,400 --> 00:24:28,160
I got very, very and you 
mentioned microscope before, 

431
00:24:28,160 --> 00:24:30,480
like before the the thing 
started when we randomly we were

432
00:24:30,480 --> 00:24:37,920
talking about Kai Snap for no 
reason, but it it gave me a 

433
00:24:37,920 --> 00:24:40,760
little bit of of that kind of 
the concepts of the world, but 

434
00:24:40,760 --> 00:24:44,240
in a little bit was like I'm, I 
can only assume that you've 

435
00:24:44,240 --> 00:24:46,720
played it at some point. 
Was that in your mind at all 

436
00:24:46,720 --> 00:24:48,800
when you were building this, or 
is that like an inspiration? 

437
00:24:49,440 --> 00:24:53,880
It is and it was microscope. 
I really like microscope. 

438
00:24:53,920 --> 00:24:58,840
I'm I'm a Big Ben Robbins fan. 
I'm like that Ben Robbins, king 

439
00:24:58,840 --> 00:25:03,520
of world builders in my opinion.
But I think microscope was 

440
00:25:03,520 --> 00:25:07,600
really big for me. 
But more specifically, I really 

441
00:25:07,600 --> 00:25:11,840
like, I'm sorry to just say, St.
Magic by Caro assertion, which 

442
00:25:11,840 --> 00:25:15,280
is a microscope hack. 
Like it's very in its lineage. 

443
00:25:15,560 --> 00:25:19,960
And so St. 
Magic is, is like a big 

444
00:25:19,960 --> 00:25:25,240
inspiration where this comes 
from and microscope also on like

445
00:25:25,240 --> 00:25:28,680
this grand scope of a world. 
So St. magic is like you're just

446
00:25:28,680 --> 00:25:33,480
building 1 city in a microscope 
esque system and microscope 

447
00:25:33,480 --> 00:25:36,760
being like you're building a 
timeline of and that timeline 

448
00:25:36,760 --> 00:25:39,120
can span a bunch. 
I was like, I kind of want to 

449
00:25:39,120 --> 00:25:44,480
make something that can be broad
like microscope, but specific 

450
00:25:44,720 --> 00:25:49,800
like street magic. 
Yeah, I mean, that's one thing 

451
00:25:50,560 --> 00:25:52,880
when going through the quick 
start. 

452
00:25:52,920 --> 00:25:54,880
And I think I think those are 
it's almost exactly what it said

453
00:25:54,880 --> 00:25:55,960
to Hunter. 
I was like, this feels like 

454
00:25:55,960 --> 00:25:57,400
microscope like way more 
focused. 

455
00:25:57,400 --> 00:26:00,880
Like it's not Microscope is very
broad and it's like do whatever 

456
00:26:00,880 --> 00:26:03,000
you want and here's how. 
But here's how you set scenes 

457
00:26:03,000 --> 00:26:06,560
and how you can narrow down from
like epics to to things, but it 

458
00:26:06,560 --> 00:26:07,920
doesn't give you like a lot of 
focus. 

459
00:26:07,920 --> 00:26:12,760
I feel like the the prompts and 
the way that it's like walked 

460
00:26:12,760 --> 00:26:16,160
through in this provides like a 
lot more focus to be able to 

461
00:26:16,160 --> 00:26:20,680
like when you're done, you have 
this, this, this world. 

462
00:26:20,680 --> 00:26:22,680
And I love at the end where 
you're like, if you like it, 

463
00:26:23,320 --> 00:26:25,680
play it with another game now, 
just like run with it. 

464
00:26:27,040 --> 00:26:30,480
But for those that haven't yet 
downloaded the free quick start 

465
00:26:30,480 --> 00:26:33,000
that you can get at the links 
that will be down below before 

466
00:26:33,000 --> 00:26:38,240
you go back in on back start, 
What what how does the game play

467
00:26:38,240 --> 00:26:40,040
like? 
Just walk us through like kind 

468
00:26:40,040 --> 00:26:42,080
of a little bit of what you 
actually do for the game. 

469
00:26:44,080 --> 00:26:47,200
No, so like the game, I say it's
a conversational world builder 

470
00:26:47,200 --> 00:26:51,360
because it is truly I wanted to 
make this a very streamlined 

471
00:26:51,360 --> 00:26:54,320
very like you're just chatting 
with people. 

472
00:26:54,960 --> 00:26:57,440
So the game starts with if you 
kind of see the the spreads, 

473
00:26:57,440 --> 00:26:59,760
like the entering the world is 
like you start by making a 

474
00:26:59,760 --> 00:27:03,360
pallet and some touchstones. 
And these are the pallet is just

475
00:27:03,360 --> 00:27:09,080
like a couple evocative words 
that get everybody kind of just 

476
00:27:09,080 --> 00:27:11,960
thinking in abstracts about what
they want this world to look 

477
00:27:11,960 --> 00:27:14,080
like. 
And then touchdowns are 

478
00:27:15,040 --> 00:27:21,800
specifically non fantasy pieces 
of media or things that you want

479
00:27:21,800 --> 00:27:26,320
to draw inspiration from. 
So it's like very like I say 

480
00:27:26,320 --> 00:27:29,720
Cowboy Bebop because I really 
like Cowboy Bebop, but I'm like,

481
00:27:29,720 --> 00:27:31,480
I want to talk about it. 
I want to bring in its 

482
00:27:31,480 --> 00:27:33,760
soundtrack because I think 
that's very interesting. 

483
00:27:34,280 --> 00:27:38,920
And then other people will bring
in other stuff and they can get 

484
00:27:38,920 --> 00:27:41,280
really weird and they can get 
really abstract or really 

485
00:27:41,280 --> 00:27:43,920
specific. 
I know for a fact the next time 

486
00:27:43,920 --> 00:27:47,360
I play Eleno's Magic, I'm like, 
I really just want to be 

487
00:27:47,360 --> 00:27:50,440
explicit and I want to say Max. 
I want to be like, my touch tone

488
00:27:50,480 --> 00:27:54,000
is Gundam Max and just see where
that takes us, right? 

489
00:27:56,120 --> 00:27:59,080
And then the rest of the game is
just drawing cards, like playing

490
00:27:59,080 --> 00:28:03,920
cards on random prompt tables. 
And they'll either give you kind

491
00:28:03,920 --> 00:28:07,880
of like prompts or like 
fragments of sentences that you 

492
00:28:07,880 --> 00:28:09,560
can then kind of expand on your 
own. 

493
00:28:09,560 --> 00:28:13,200
Like a legend gives you like a 
legend is told of a 

494
00:28:13,200 --> 00:28:17,400
contemplative scholar. 
Their tales tell of unifying 

495
00:28:17,400 --> 00:28:20,360
liberation, right? 
Like these are just like vague 

496
00:28:20,360 --> 00:28:25,760
but evocative, or they're 
specifically like prompt 

497
00:28:25,760 --> 00:28:27,640
questions. 
And then you answer them and 

498
00:28:27,640 --> 00:28:29,560
then you go around. 
So it's just you go around, you 

499
00:28:29,560 --> 00:28:35,320
draw cards, see what they tell 
you answer them, and then you 

500
00:28:35,320 --> 00:28:38,400
just kind of start chatting 
about it. 

501
00:28:38,400 --> 00:28:42,320
Like that's the whole point is 
you just kind of start having 

502
00:28:42,320 --> 00:28:44,320
this little conversation of 
like, Oh, well, here's the 

503
00:28:44,320 --> 00:28:46,640
question I answer. 
But then somebody else at the 

504
00:28:46,640 --> 00:28:50,440
table will be like, Oh, I have 
an idea for that. 

505
00:28:50,440 --> 00:28:53,080
Or do you want to take a pitch 
or, or even just being like, I 

506
00:28:53,080 --> 00:28:56,560
really like what you said there.
My question, I'm going to just 

507
00:28:56,560 --> 00:28:59,720
pull off from that and be like, 
I like what you established. 

508
00:28:59,720 --> 00:29:04,840
Let me kind of come back to it. 
I'm actually like talking about 

509
00:29:04,840 --> 00:29:09,720
like the the prior conversation 
we were having about like the 

510
00:29:09,720 --> 00:29:13,880
players, how much a part of the 
game is what makes RPGs unique. 

511
00:29:14,640 --> 00:29:20,720
Elena's magic is is really, I 
think like a a a real honing in 

512
00:29:20,720 --> 00:29:26,560
on that is I the thing I love 
about this game is that 

513
00:29:26,560 --> 00:29:30,960
eventually, like people kind of 
forget that they need to draw 

514
00:29:30,960 --> 00:29:36,000
another card or like one prompt 
Spurs like a 10 minute, 15 

515
00:29:36,000 --> 00:29:40,920
minute discussion that has 
completely dwarfed the scope of 

516
00:29:40,920 --> 00:29:42,880
what that singular question was 
about. 

517
00:29:43,680 --> 00:29:45,080
And they're just kind of coming 
off. 

518
00:29:45,080 --> 00:29:48,200
And then at some point somebody 
will be like, oh, like. 

519
00:29:48,480 --> 00:29:51,000
Should I draw my next card? 
And they're like, yeah, oh, we 

520
00:29:51,000 --> 00:29:54,680
have to finish this table. 
And like, that's kind of why. 

521
00:29:54,760 --> 00:29:57,320
And it's a type of game I really
like, especially when it comes 

522
00:29:57,320 --> 00:30:00,320
to world building games I like. 
I don't see a lot of world 

523
00:30:00,320 --> 00:30:03,360
building games all the time or 
or just games in general that 

524
00:30:03,360 --> 00:30:07,800
are have no role play. 
So I never need to go into a 

525
00:30:07,800 --> 00:30:12,960
mode where I have to like embody
a character but still are like 

526
00:30:12,960 --> 00:30:14,800
exciting to get the the pieces 
going. 

527
00:30:14,800 --> 00:30:19,560
Even microscope still has like 
scenes and I really like. 

528
00:30:20,240 --> 00:30:22,280
I like, I love microscope and I 
and there's absolutely nothing. 

529
00:30:22,280 --> 00:30:23,920
Wrong with the. 
Role-playing or the scenes of 

530
00:30:23,920 --> 00:30:26,640
it, it's just always the part 
that like pulls me out because 

531
00:30:26,640 --> 00:30:29,000
now I'm like, oh, I have to like
embody something. 

532
00:30:29,000 --> 00:30:32,920
I have to like be a person when 
I've just really enjoyed the the

533
00:30:32,920 --> 00:30:37,640
broad kind of what ifs and. 
Like, oh, I have an idea for 

534
00:30:37,640 --> 00:30:41,080
that. 
I think so, yeah, that's kind of

535
00:30:41,080 --> 00:30:45,040
like how it plays is you just 
kind of go through it question 

536
00:30:45,040 --> 00:30:46,200
by question, talking and 
talking. 

537
00:30:46,760 --> 00:30:49,480
And then it ends with a journey 
in the land, kind of like what 

538
00:30:49,480 --> 00:30:53,400
you mentioned, also of like I 
go, all right, you've like kind 

539
00:30:53,400 --> 00:30:56,600
of made a world. 
And then you end by zooming in 

540
00:30:56,600 --> 00:30:58,920
fully. 
And then it's not in the book 

541
00:30:58,920 --> 00:30:59,960
right now. 
But it's going to be in the 

542
00:30:59,960 --> 00:31:04,120
final, which is like you then 
all go around and essentially 

543
00:31:04,120 --> 00:31:06,840
make a character you don't like 
have to role play as them. 

544
00:31:07,000 --> 00:31:10,200
But you go what is like a thing 
about this world that you would 

545
00:31:10,200 --> 00:31:13,680
like to explore in the form of a
character. 

546
00:31:13,680 --> 00:31:17,320
So it's like, oh, we're with a 
caravan and I remember us 

547
00:31:17,320 --> 00:31:21,760
talking about like, you know, 
merchants that ride giant 

548
00:31:21,760 --> 00:31:24,120
beetles. 
I want to be a beetle rider. 

549
00:31:24,200 --> 00:31:26,640
Like that's a guy who I think is
so cool in this run. 

550
00:31:26,640 --> 00:31:29,880
Somebody else would be like, oh,
I want to be like, you know, a 

551
00:31:29,880 --> 00:31:35,240
spell slinging guard who can RIP
earth apart. 

552
00:31:35,400 --> 00:31:39,080
You're like, yeah, you know, and
then cool and like, go. 

553
00:31:39,120 --> 00:31:41,240
Ahead and then. 
Then it's like an open-ended 

554
00:31:41,240 --> 00:31:44,000
like take this world somewhere 
else, actually explore those 

555
00:31:44,000 --> 00:31:49,440
characters in a different system
or just leave it be, let it go. 

556
00:31:49,440 --> 00:31:51,920
It's. 
Really interesting. 

557
00:31:51,920 --> 00:31:56,000
I like, it's funny because like 
that's kind of the exact same 

558
00:31:56,000 --> 00:31:58,840
part of about microscope that 
I'm not the biggest fan of. 

559
00:31:58,840 --> 00:32:01,280
Like I do like setting the epics
in the history and like filling 

560
00:32:01,280 --> 00:32:02,880
out the cards and making a 
timeline. 

561
00:32:03,000 --> 00:32:04,960
But like you said, as soon as 
you're like, here's a scene, now

562
00:32:04,960 --> 00:32:07,240
you have to go play somebody, 
You're like, OK, well, this is 

563
00:32:07,520 --> 00:32:09,400
the whole thing. 
It's really interesting that I 

564
00:32:09,400 --> 00:32:11,680
like that. 
The idea is that you you always 

565
00:32:11,680 --> 00:32:14,560
stay kind of zoomed out when 
you're when you're playing the 

566
00:32:14,560 --> 00:32:17,600
game and the building is the 
playing. 

567
00:32:17,600 --> 00:32:21,800
It's not you know, you're not 
necessarily building this poo 

568
00:32:21,800 --> 00:32:26,400
then zoom in. 
It is the zoomed out thing is 

569
00:32:26,400 --> 00:32:28,800
the game like that just the 
whole part of it like you can if

570
00:32:28,800 --> 00:32:32,600
you want, then do more with it, 
but you're always kind of you 

571
00:32:32,600 --> 00:32:35,520
know one step back from from 
that, and that's a really neat. 

572
00:32:35,840 --> 00:32:37,360
It's neat 'cause you can do you 
can just build. 

573
00:32:37,440 --> 00:32:40,760
You can endless worlds like the 
humpbacks guy filled as much as 

574
00:32:40,760 --> 00:32:45,720
you want and that's fantastic. 
I my question was gonna be like 

575
00:32:45,720 --> 00:32:47,520
why? 
But you answered it as you went 

576
00:32:47,520 --> 00:32:49,120
through it. 
Because this sounds fucking 

577
00:32:49,120 --> 00:32:51,880
awesome. 
Because the world building is 

578
00:32:51,880 --> 00:32:53,400
the fun part and stuff like 
that. 

579
00:32:53,400 --> 00:33:00,640
So the game is on backer kid as 
part of pocket Topia, right? 

580
00:33:00,640 --> 00:33:02,480
Pocket Topia, first year for 
Pocket Topia. 

581
00:33:02,480 --> 00:33:04,080
How is that going on, Backer 
kid? 

582
00:33:05,520 --> 00:33:08,920
Pretty good, I would say. 
I think, I think pretty good. 

583
00:33:09,080 --> 00:33:13,640
I It seems like there's some 60 
some projects and we've like 55 

584
00:33:13,640 --> 00:33:16,160
from them have been funded if I.
Oh nice. 

585
00:33:16,600 --> 00:33:21,680
Have that. 54 out of 66, yeah. 
Yeah, which is like, I think 

586
00:33:21,720 --> 00:33:24,920
pretty solid. 
Yeah, definitely overall, 

587
00:33:25,160 --> 00:33:29,920
especially as like an event post
literally right after Zinequest.

588
00:33:30,040 --> 00:33:31,880
I feel like that's also really 
good. 

589
00:33:32,080 --> 00:33:35,120
So it's either touching a new 
audience, which I think is 

590
00:33:35,120 --> 00:33:40,080
exciting for us to have like 
another event that's very RPG 

591
00:33:40,240 --> 00:33:44,520
friendly that, you know, isn't 
just hey, here's like one single

592
00:33:44,520 --> 00:33:46,840
month for everyone to fund 
everything at once. 

593
00:33:48,480 --> 00:33:50,320
And also it's on like, you know,
it's on. 

594
00:33:51,200 --> 00:33:54,520
It's good to see backer kit is 
also doing events that are like 

595
00:33:54,800 --> 00:33:57,400
gaining its own traction and 
it's willing to like pull a 

596
00:33:57,400 --> 00:34:00,520
bunch of people into it. 
I think it's coming pretty. 

597
00:34:00,520 --> 00:34:03,120
Well, I think all things 
considered, I, I'm not like the 

598
00:34:03,120 --> 00:34:07,200
best at metrics on like a grand 
scale, but like knowing where's 

599
00:34:07,320 --> 00:34:09,760
this is, you know, not to, not 
to get weird about like knowing 

600
00:34:09,760 --> 00:34:12,560
that like Zine quest every year 
is kind of getting harder and 

601
00:34:12,560 --> 00:34:14,639
harder. 
It's nice to know that this is 

602
00:34:14,639 --> 00:34:17,120
like a level of this is a 
success rate that I think is 

603
00:34:18,480 --> 00:34:21,639
exciting to see. 
And you guys funded? 

604
00:34:21,760 --> 00:34:23,639
You funded. 
Did you find day one? 

605
00:34:24,400 --> 00:34:29,080
We found a day one, day one five
hours we were. 

606
00:34:30,400 --> 00:34:33,120
Very. 
You're at over 13 1/2 thousand 

607
00:34:33,120 --> 00:34:35,679
on a $5000 goal, so you're 
almost triple it up and still 

608
00:34:35,679 --> 00:34:38,440
have like 10 days left, which is
fantastic to see. 

609
00:34:38,719 --> 00:34:41,880
I mean, like you said, Pocket 
Topia is really interesting. 

610
00:34:42,000 --> 00:34:45,360
Friend of the show Marco has a 
thing on Pocketopia, so I was 

611
00:34:45,360 --> 00:34:49,880
talking to him a lot about it. 
So really interesting idea. 

612
00:34:49,880 --> 00:34:52,760
Like you said, I was worried 
Marco's doing Blackthorn. 

613
00:34:55,840 --> 00:35:00,480
Yeah, spicy tuna. 
But my worry, I guess, and I 

614
00:35:00,480 --> 00:35:02,320
think we were me and were 
talking a little bit was like 

615
00:35:02,320 --> 00:35:04,680
it's red Brazil quest, like 
everyone's broke as fuck. 

616
00:35:04,800 --> 00:35:07,160
Because I know I spent way too 
much money on scene, well less 

617
00:35:07,160 --> 00:35:10,760
than previous ones. 
But it's great that I mean, it's

618
00:35:10,880 --> 00:35:13,760
I mean, I like that backer kit 
has the metrics here. 

619
00:35:13,760 --> 00:35:16,480
It's raised over $700,000 just 
in pocket Tobia. 

620
00:35:16,480 --> 00:35:18,520
So it's really cool to see 
something like you said, pretty 

621
00:35:18,520 --> 00:35:21,440
successful, like off of 
Kickstarter, which anytime that 

622
00:35:21,440 --> 00:35:24,000
you can not do something on 
Kickstarter is great. 

623
00:35:24,000 --> 00:35:26,360
Like is it possible not to if 
you want to make money? 

624
00:35:26,360 --> 00:35:28,240
That's just how it works. 
But it's really cool. 

625
00:35:28,240 --> 00:35:30,240
The backer kit has become more 
and more and more viable, 

626
00:35:30,240 --> 00:35:32,480
especially as other things like 
crowdfunder and stuff kind of 

627
00:35:32,480 --> 00:35:35,360
fell off. 
But but anyway, the project is 

628
00:35:35,400 --> 00:35:39,960
on backer kit. 
Tell me about when people go 

629
00:35:39,960 --> 00:35:43,600
back this what can they actually
get as part of the product, part

630
00:35:43,600 --> 00:35:48,120
of the project? 
Nope. 

631
00:35:48,880 --> 00:35:50,760
Oh, I'm so excited to tell you 
about that. 

632
00:35:51,640 --> 00:35:55,280
I think we're, I think we're 
losing is a tiny bit. 

633
00:35:56,040 --> 00:35:58,440
That's the way. 
Oh, am I here? 

634
00:35:59,560 --> 00:36:01,640
You're you're, you're in short 
motion. 

635
00:36:01,640 --> 00:36:04,160
No, Yeah. 
But it is unstable. 

636
00:36:05,760 --> 00:36:08,600
Hold on, hold on. 
Let me see. 

637
00:36:13,080 --> 00:36:18,720
You're tuning in, folks. 
I think we're. 

638
00:36:18,720 --> 00:36:20,560
I think we're. 
Oh, I'm sorry. 

639
00:36:21,440 --> 00:36:24,000
Oh no, you're good. 
This is what editing is for. 

640
00:36:25,080 --> 00:36:27,360
I think we're coming back in. 
My back OK. 

641
00:36:27,480 --> 00:36:29,760
I think you're back enough, 
we'll make it work. 

642
00:36:29,760 --> 00:36:30,720
I think we're coming back. 
I don't know. 

643
00:36:34,760 --> 00:36:37,640
Yeah, I can see that. 
Everything's a little fuzzy for 

644
00:36:37,640 --> 00:36:41,400
me. 
We're a podcast anyways, so 

645
00:36:41,480 --> 00:36:43,680
don't worry about that. 
So that's what matters about 

646
00:36:44,480 --> 00:36:46,320
yeah, there. 
We go, the audio's back. 

647
00:36:46,320 --> 00:36:47,640
OK, good, good, good, good, 
good. 

648
00:36:48,920 --> 00:36:52,720
So I'm very excited to tell you 
about what you get from this 

649
00:36:52,800 --> 00:36:57,960
because Elliot Davis, who's more
blueberries publishing it made 

650
00:36:57,960 --> 00:37:02,440
incredible games. 
The time we have ROM com drama 

651
00:37:02,440 --> 00:37:05,440
bomb project echo like. 
At least great. 

652
00:37:05,720 --> 00:37:09,120
Always I'm shouting about, but 
we kind of had this whole thing 

653
00:37:09,120 --> 00:37:09,880
where. 
We were like, all right. 

654
00:37:10,080 --> 00:37:12,720
Simple book. 
Like I was like, Elliot, I want 

655
00:37:12,720 --> 00:37:14,880
to publish Elaine One's magic. 
I'd love to do it with you. 

656
00:37:14,880 --> 00:37:19,360
And he goes, cool, yeah. 
And I go, let's just do a small 

657
00:37:19,360 --> 00:37:21,840
little thing. 
It'll just be a book, and we're 

658
00:37:21,840 --> 00:37:24,240
not going to bloat. 
It doesn't need to get a lot. 

659
00:37:24,240 --> 00:37:28,760
And I just wanted to be simple, 
like I want books out in stores 

660
00:37:28,760 --> 00:37:31,400
and I want more physicals. 
And he goes. 

661
00:37:31,480 --> 00:37:32,480
Great. 
We'll do it. 

662
00:37:33,280 --> 00:37:39,080
It's like we both are like like 
what if, what if it's a pocket 

663
00:37:39,080 --> 00:37:42,880
game and we, we both, we both 
and we're like, what if it's 

664
00:37:42,880 --> 00:37:46,760
like open spine like or we both 
we want it to be lay flat 

665
00:37:46,760 --> 00:37:48,760
because it's a game of like 
random tables. 

666
00:37:48,760 --> 00:37:51,200
And that to me is like, you want
to be able to put that book. 

667
00:37:51,240 --> 00:37:54,280
On the on the table. 
And it lays flash and you don't 

668
00:37:54,280 --> 00:37:56,920
need to worry about it. 
I love a lay flat specifically 

669
00:37:56,920 --> 00:37:58,160
for a game that you got a 
reference. 

670
00:37:59,880 --> 00:38:04,280
And so we're there, OK, what if 
we do open spine and they were 

671
00:38:04,280 --> 00:38:06,160
like, uh oh, like that bumps are
cost a little bit more. 

672
00:38:06,160 --> 00:38:09,360
So we're like, oh, you get like 
a nice ASICS open spine book. 

673
00:38:09,360 --> 00:38:13,440
An ASICS book is I usually have 
one on me, but like it's small. 

674
00:38:13,440 --> 00:38:15,120
It's more. 
Bag. 

675
00:38:15,120 --> 00:38:18,680
Size than it is necessarily 
pocket pocket, but like you toss

676
00:38:18,680 --> 00:38:21,080
it in a bag, toss it in like a 
pocket somewhere in a jacket 

677
00:38:21,080 --> 00:38:23,480
pocket. 
It's great, beautiful art. 

678
00:38:23,720 --> 00:38:26,640
And then we were also like, we 
were looking at all of our 

679
00:38:26,640 --> 00:38:29,440
favorite kind of board games. 
And we're like, you know what we

680
00:38:29,440 --> 00:38:32,240
love? 
I love a board game that comes 

681
00:38:32,240 --> 00:38:34,080
in a bag. 
Yeah, there we go. 

682
00:38:34,200 --> 00:38:38,040
And like that fits in. 
Like I guess to shout out world 

683
00:38:38,040 --> 00:38:40,760
champ Gameco again, that fits in
your world champ Little Fanny's 

684
00:38:40,760 --> 00:38:42,520
sling. 
Really good. 

685
00:38:43,960 --> 00:38:48,160
But we're like, oh, we love, we 
love little board games that 

686
00:38:48,160 --> 00:38:53,640
come in little drawstring bags. 
What if we have a drawstring 

687
00:38:53,640 --> 00:38:55,920
bag? 
And then it just kind of kept 

688
00:38:55,920 --> 00:38:57,280
getting like we were like, we 
can't bloat it. 

689
00:38:57,280 --> 00:38:59,240
We can't bloat it. 
We're not going to do it, but 

690
00:38:59,240 --> 00:39:01,480
what about the bag? 
And we can't just have a single 

691
00:39:01,480 --> 00:39:04,520
book in a bag. 
What about a notebook to record 

692
00:39:04,520 --> 00:39:07,960
all your stuff in? 
And so if you if you're going 

693
00:39:07,960 --> 00:39:13,160
back to the game, you can either
get just the book, which again 

694
00:39:13,160 --> 00:39:17,200
is it's going to be a beautiful 
ASICS little pocket sized world 

695
00:39:17,200 --> 00:39:20,320
builder, or you can get the. 
Bag bundle, which has a little 

696
00:39:20,320 --> 00:39:24,400
drawstring bag, a notebook that 
you can write all your worlds 

697
00:39:24,400 --> 00:39:29,120
in, and then the game itself. 
And I will hand stamp every bag 

698
00:39:29,120 --> 00:39:34,760
with the like logo of Elaine 
One's Magic because I like to 

699
00:39:34,760 --> 00:39:37,560
make stamps. 
Actually, I love little bit of 

700
00:39:37,560 --> 00:39:40,520
carving and then stamping, so 
that'll be really nice. 

701
00:39:40,520 --> 00:39:44,480
So it'll be personalized. 
You know, here's the thing as 

702
00:39:44,520 --> 00:39:45,600
far. 
As I think that's. 

703
00:39:45,760 --> 00:39:49,040
The as far as the bloat of what 
a project could be, because 

704
00:39:49,040 --> 00:39:53,000
trust me, I often will get all 
of the things that I'm trying to

705
00:39:53,000 --> 00:39:54,040
not get. 
All the things. 

706
00:39:54,800 --> 00:39:57,280
Having just a book, a notebook 
and then having them both in a 

707
00:39:57,280 --> 00:40:00,200
bag is probably like the least 
bloat like you could have done 

708
00:40:00,200 --> 00:40:05,000
whilst flying. 
So I think you did a good job of

709
00:40:05,000 --> 00:40:09,560
keeping it reasonable. 
Elliot and Chet said, thankfully

710
00:40:09,560 --> 00:40:12,680
we talked each other out of a 
custom card deck because we're 

711
00:40:12,680 --> 00:40:15,920
like, well, it's a like we can't
do like dice because it's a it's

712
00:40:15,920 --> 00:40:19,000
a playing card based game. 
What if we do a deck of cards 

713
00:40:19,000 --> 00:40:21,880
and we both would just have to 
be like, no, stop that, like 

714
00:40:22,000 --> 00:40:25,320
calm down. 
And then like my running, my 

715
00:40:25,320 --> 00:40:27,360
running joke with Elliot every 
time we're like, oh, what should

716
00:40:27,360 --> 00:40:29,160
we do for like a stretch goal? 
And like, you know, we're doing 

717
00:40:29,160 --> 00:40:31,840
pretty well funding, which is, 
which is great. 

718
00:40:32,160 --> 00:40:37,400
And I go look, hear me out. 
Metal coins, and there's no 

719
00:40:37,400 --> 00:40:40,440
reason to have a coin in this 
game, but just for the bloat, 

720
00:40:40,520 --> 00:40:42,720
just to be like, hey, we have 
metal coins. 

721
00:40:42,920 --> 00:40:47,440
What about minis? 
You know, custom minis to just 

722
00:40:47,440 --> 00:40:50,560
raise everything up. 
Yeah, meatballs from a 

723
00:40:50,560 --> 00:40:53,120
completely different factory so 
that we have to like put 

724
00:40:53,200 --> 00:40:56,000
multiple things together so we 
can like ship it out as like a 

725
00:40:56,000 --> 00:40:56,680
whole bag. 
Too. 

726
00:40:56,680 --> 00:40:57,800
Funny. 
Yeah. 

727
00:40:58,320 --> 00:41:01,560
I love the idea of meatball 
custom custom cut meatballs that

728
00:41:01,560 --> 00:41:02,120
do nothing. 
This. 

729
00:41:02,560 --> 00:41:07,200
Game requires none of it, yeah. 
They will hold the coin for you 

730
00:41:07,200 --> 00:41:08,720
that you don't need for the 
game. 

731
00:41:10,480 --> 00:41:13,840
And then the deck of cards that 
is $0.50 at CVS or Walgreens, 

732
00:41:13,840 --> 00:41:16,680
but you can get them from us for
a lot more. 

733
00:41:16,960 --> 00:41:20,080
No, it's great. 
And I mean, and the, I know the,

734
00:41:20,120 --> 00:41:24,440
the, the, it's, it's extremely, 
what's the best way to say it's 

735
00:41:24,440 --> 00:41:26,000
cost effective? 
I mean, the whole, the early 

736
00:41:26,000 --> 00:41:27,960
bird bundle's like 35 bucks. 
That's crazy. 

737
00:41:28,240 --> 00:41:32,640
Like that's such a, for, for a 
book with like a Coptic spine 

738
00:41:32,920 --> 00:41:35,280
and then a notebook and then a 
bag that you're going to hand 

739
00:41:35,280 --> 00:41:38,360
stamp to 35 is a crazy price. 
I don't know what I mean. 

740
00:41:38,360 --> 00:41:40,320
That's obviously that's what I 
backed at. 

741
00:41:40,320 --> 00:41:45,840
I don't know what the what the 
other tiers are after. 

742
00:41:46,600 --> 00:41:48,920
We really like and again, that 
kind of had to do with like we 

743
00:41:48,920 --> 00:41:50,440
wanted to do something quick and
small. 

744
00:41:50,440 --> 00:41:54,120
So like I think our only other 
like big tier, you know, in like

745
00:41:54,240 --> 00:41:58,960
in crowdfunding terminology is 
like, you know, you're kind of 

746
00:41:58,960 --> 00:42:03,640
big swing of a tier is. 
Just like play with me, which is

747
00:42:03,640 --> 00:42:07,800
a usual kind of classic 1. 
So like for like 100 bucks you 

748
00:42:07,840 --> 00:42:10,440
we'll schedule a time to play 
this game with me in Elliot. 

749
00:42:11,160 --> 00:42:12,960
But even then we were like 
that's kind of it. 

750
00:42:12,960 --> 00:42:17,560
Like it's like no box, no 
alternate cover, like nothing, 

751
00:42:17,560 --> 00:42:20,080
like even our deluxe edition 
isn't even a deluxe. 

752
00:42:20,080 --> 00:42:23,840
It's just a bag, right? 
I don't know, I like it right 

753
00:42:24,200 --> 00:42:28,920
and and IA lot of it's it's I 
again shout out to Elliot 

754
00:42:28,920 --> 00:42:30,800
because he fucking knows 
business. 

755
00:42:31,920 --> 00:42:35,000
I'm pretty sure like all of 
these, like we're not like it is

756
00:42:35,000 --> 00:42:36,760
cheap. 
Like it's a we figured out how 

757
00:42:36,760 --> 00:42:38,600
to do this. 
Like pretty surprisingly cheap. 

758
00:42:38,600 --> 00:42:43,640
It doesn't didn't take a lot. 
Yeah, like 40 bucks for a bag 

759
00:42:43,640 --> 00:42:46,920
and an extra notebook is like 
actually pretty easy and pretty 

760
00:42:46,920 --> 00:42:48,800
doable. 
It's kind of nice. 

761
00:42:49,240 --> 00:42:51,000
I was surprised. 
I thought this was going to be 

762
00:42:51,000 --> 00:42:53,320
more expensive when we were kind
of talking about it and he was 

763
00:42:53,320 --> 00:42:55,160
like, no, I think we can just do
that. 

764
00:42:56,240 --> 00:42:58,920
No, well, what's interesting too
is like, I mean, I've I've I've 

765
00:42:58,920 --> 00:43:01,040
acted immediately, I've 
obviously read the press kit. 

766
00:43:01,040 --> 00:43:04,680
I've read this a million times. 
I don't think I ever noticed, 

767
00:43:04,720 --> 00:43:08,280
even though I saw it a bunch. 
A6 lay flat like the Coptic spot

768
00:43:08,280 --> 00:43:10,520
on a six. 
I don't I have a lot of games. 

769
00:43:10,640 --> 00:43:13,520
I have a lot of shit right, and 
I have a ton of like lay flat 

770
00:43:13,760 --> 00:43:15,120
Coptic printed stuff, 
everything. 

771
00:43:15,320 --> 00:43:21,640
I know that I don't have a like 
Coptic stitch A6 book. 

772
00:43:21,640 --> 00:43:25,240
That is a very interesting print
and choice. 

773
00:43:25,240 --> 00:43:27,760
Someone in chat actually said, 
do you mind sharing who the 

774
00:43:27,760 --> 00:43:30,240
printer was from that? 
Maybe we can send that to them 

775
00:43:30,240 --> 00:43:34,080
after. 
But that's an interesting 

776
00:43:34,080 --> 00:43:35,280
choice. 
First of all, like you said, 

777
00:43:35,280 --> 00:43:37,000
like flat is great. 
It's also going to be on the 

778
00:43:37,000 --> 00:43:38,440
shelf better. 
I mean, I know a lot of people 

779
00:43:38,440 --> 00:43:40,640
you did the the spiral bound on 
the notebook. 

780
00:43:40,880 --> 00:43:45,600
I know there's a lot of people. 
I mean that like spiral bounds 

781
00:43:45,600 --> 00:43:47,920
don't fit great on shelves for 
selling them in stores and stuff

782
00:43:47,920 --> 00:43:49,080
like that. 
So that's why people don't do 

783
00:43:49,080 --> 00:43:51,080
them as much, even though I 
think they're they're superior 

784
00:43:51,080 --> 00:43:52,800
version of tabletop role-playing
games. 

785
00:43:54,520 --> 00:43:58,720
But it's it's interesting, it's 
interesting choice to do a lay 

786
00:43:58,720 --> 00:44:02,320
flat A6. 
Have you got it? 

787
00:44:03,880 --> 00:44:06,080
Have you got 1 yet? 
Like have you seen a prototype? 

788
00:44:06,760 --> 00:44:09,960
So we have it. 
And. 

789
00:44:10,080 --> 00:44:11,440
I, I will. 
I'm. 

790
00:44:11,520 --> 00:44:13,480
I'm actually I'm. 
Pretty sure I'm going to just 

791
00:44:13,480 --> 00:44:16,280
make one myself because I also 
want to see how it is and it 

792
00:44:16,280 --> 00:44:19,040
won't be as pretty and it won't 
be as good but like I can get a 

793
00:44:19,040 --> 00:44:23,960
vibe of it because bookbinding 
is a is a side hobby of mine. 

794
00:44:26,080 --> 00:44:27,080
Yeah, I love. 
I love the. 

795
00:44:27,120 --> 00:44:28,360
Nice comic, Stitch. 
Yeah, Yeah. 

796
00:44:28,400 --> 00:44:30,680
Yeah. 
Holy God, yeah, here we go. 

797
00:44:30,880 --> 00:44:33,040
Yeah, I know you were throwing 
on Coptic stitch and I was like 

798
00:44:33,040 --> 00:44:37,160
we we know what's happening. 
We're all here for it. 

799
00:44:38,240 --> 00:44:40,240
And I like making Coptics. 
Actually that's must of little 

800
00:44:40,240 --> 00:44:43,480
books I make. 
But what I was going to say so I

801
00:44:43,480 --> 00:44:48,320
haven't we haven't seen it yet. 
The the printing is our printers

802
00:44:48,320 --> 00:44:55,080
tiger printing, I'm pretty sure 
is the name of it and Min Chao, 

803
00:44:55,080 --> 00:44:59,320
who's the one who who is the 
person behind it was also like a

804
00:44:59,320 --> 00:45:03,080
little like. 
So this is a bit unorthodox. 

805
00:45:03,160 --> 00:45:09,080
I but and is like usually to get
a nice open spine like Coptic is

806
00:45:09,080 --> 00:45:12,880
to they need to be a little 
bigger than what? 

807
00:45:12,880 --> 00:45:16,160
Like, I mean, not even just in 
size, but like in thickness. 

808
00:45:16,160 --> 00:45:21,080
Like we're like, we're like 
potentially 62 pages is as big 

809
00:45:21,080 --> 00:45:25,160
as we'll get. 
And she's like, OK, well, we can

810
00:45:25,160 --> 00:45:27,040
do it. 
But it's been really nice. 

811
00:45:27,040 --> 00:45:29,560
Like she's she's a very active 
printer. 

812
00:45:29,560 --> 00:45:32,200
Like she talked to us a bunch. 
We actually Elliot and I got to 

813
00:45:32,200 --> 00:45:35,360
meet her at breakout con cuz she
was at. 

814
00:45:35,960 --> 00:45:39,240
Toronto Comic Con and we just 
happened to bump into her and so

815
00:45:39,240 --> 00:45:41,360
we had a nice little chat about 
paperweight. 

816
00:45:41,400 --> 00:45:44,200
Like that's how excited she just
pulled out a bunch of paper like

817
00:45:44,240 --> 00:45:46,000
book samples. 
It was like, what do you think 

818
00:45:46,000 --> 00:45:49,760
about this paper? 
And and like half of that 

819
00:45:50,000 --> 00:45:52,800
question was, what do you think 
about that paper for your book? 

820
00:45:52,800 --> 00:45:55,800
And I'm pretty sure the other 
half is, isn't this paper really

821
00:45:55,800 --> 00:45:58,400
cool? 
And I love like that energy, you

822
00:45:58,400 --> 00:46:02,680
know, but she seems to be like, 
we can do it and I'll make sure 

823
00:46:02,680 --> 00:46:04,920
it works. 
And so like, that's kind of 

824
00:46:04,920 --> 00:46:08,880
where I'm like, I, I have full 
faith that this will work out 

825
00:46:08,880 --> 00:46:13,560
because of our printer. 
She seems so she's like, I'll 

826
00:46:13,560 --> 00:46:15,600
figure it out, I'll do it. 
Oh, frontier scum is it? 

827
00:46:15,600 --> 00:46:16,640
Yeah. 
I was wondering if you're going 

828
00:46:16,640 --> 00:46:18,280
to pull that. 
Out I wanted to show because 

829
00:46:18,280 --> 00:46:20,880
like I have I have a couple 
other I have the bloody one and 

830
00:46:20,960 --> 00:46:21,920
then I have to frolick 
nightmares. 

831
00:46:21,920 --> 00:46:25,520
It's all black, but like this is
my camera's going to like not do

832
00:46:25,520 --> 00:46:27,560
it well, but I just want to make
sure that people on the stream 

833
00:46:27,560 --> 00:46:28,960
kind of get a little bit of 
example. 

834
00:46:29,200 --> 00:46:33,040
If you don't know what like the 
open open spine is, I think this

835
00:46:33,040 --> 00:46:36,560
is one of the one of the early 
ones that kind of did it that 

836
00:46:36,560 --> 00:46:39,760
kind of blew up. 
Phil Jensen put out a Merkborg 

837
00:46:39,760 --> 00:46:42,440
one too that had an interesting 
one, but it literally is open 

838
00:46:42,440 --> 00:46:43,880
spine and you see the exposed 
stitching. 

839
00:46:44,440 --> 00:46:47,400
They do still glue these a 
bunch. 

840
00:46:47,400 --> 00:46:49,920
I know I don't glue the ones 
that I do, but I'm not mass 

841
00:46:49,920 --> 00:46:53,720
producing them either. 
But again, I'm so excited and 

842
00:46:53,920 --> 00:46:56,800
we're obsessed with A6 here on 
the show, too. 

843
00:46:58,720 --> 00:47:02,760
It's yeah, yeah, yeah, yeah, no,
they're great. 

844
00:47:03,720 --> 00:47:07,440
I'm so happy actually. 
Yeah, so it's gonna be cool to 

845
00:47:07,440 --> 00:47:08,920
see all that, but yeah, it's 
crazy. 

846
00:47:08,920 --> 00:47:14,040
So the tiers here, $10.00 for 
the digital tier 20 for the 

847
00:47:14,040 --> 00:47:17,640
physical, 30 for assigned 
edition 40. 

848
00:47:17,640 --> 00:47:20,880
Now if you missed the early bird
for the bundle that you talked 

849
00:47:20,880 --> 00:47:23,880
about with the the book, the 
notebook and the bag and then a 

850
00:47:23,880 --> 00:47:28,080
hundred that you said again, 
extremely cost effective, really

851
00:47:28,080 --> 00:47:30,080
affordable. 
I mean, thirty, I was surprised 

852
00:47:30,080 --> 00:47:32,240
where I was like, wait, you get 
a bag 2 and it's $35. 

853
00:47:32,240 --> 00:47:35,640
It's crazy talking about like 
the value that you get from a 

854
00:47:35,640 --> 00:47:38,000
project. 
And again, it's a Vidicha Vidi 

855
00:47:38,000 --> 00:47:39,480
project. 
So it's going to be fire. 

856
00:47:39,480 --> 00:47:43,480
Like we all know that. 
I'm very excited for it and had 

857
00:47:43,480 --> 00:47:45,080
Elliot on the show as well too. 
And they're and they're 

858
00:47:45,080 --> 00:47:47,120
fantastic. 
So you 2 working together is is 

859
00:47:47,120 --> 00:47:51,640
really wonderful. 
Also, we we're going to add a 

860
00:47:52,320 --> 00:47:56,800
this is just a well, we'll add 
an add on for getting even if 

861
00:47:56,840 --> 00:47:59,680
you got the bag bundle, you can 
get an add on to get it signed 

862
00:47:59,680 --> 00:48:01,200
as well. 
We just know that there was like

863
00:48:01,200 --> 00:48:04,800
some weird like bundly things, 
but I think. 

864
00:48:04,800 --> 00:48:06,800
We also have. 
Add-ons like if you want to get 

865
00:48:06,800 --> 00:48:12,840
more games from Elliot's 
collection or no space between 

866
00:48:12,840 --> 00:48:15,280
Star and not Space Goblins is 
not an add on. 

867
00:48:15,360 --> 00:48:17,120
Never mind. 
I was about to say that. 

868
00:48:18,520 --> 00:48:21,240
But yeah, you can also grab like
a bunch of cool other games as 

869
00:48:21,240 --> 00:48:26,200
well with your kit, your backer 
kit. 

870
00:48:27,360 --> 00:48:29,000
Didn't have all of Elliot's 
games already. 

871
00:48:29,000 --> 00:48:30,520
I would I would throw them on 
there. 

872
00:48:30,520 --> 00:48:35,960
But and so you we talked about 
this for the show you you've 

873
00:48:35,960 --> 00:48:41,880
done, you're doing a really nice
like press like run for this. 

874
00:48:42,520 --> 00:48:45,040
For those that haven't or are 
curious about how the game is 

875
00:48:45,040 --> 00:48:47,480
played, we talked about, you 
know, how it is played, but 

876
00:48:47,480 --> 00:48:49,640
didn't actually get to play it. 
You've done a bunch of apps 

877
00:48:49,640 --> 00:48:51,120
already and or they're coming 
out. 

878
00:48:51,120 --> 00:48:55,440
I know I saw I think posted this
morning the one shot pod posted,

879
00:48:55,720 --> 00:48:58,080
I think Part 2 of one, but 
there's a couple of different 

880
00:48:58,080 --> 00:49:03,240
ones. 
For those that haven't seen all 

881
00:49:03,240 --> 00:49:04,760
of that, they're listed on the 
backer kit. 

882
00:49:04,760 --> 00:49:09,480
But what are some of the other 
places that you've been on that 

883
00:49:09,480 --> 00:49:11,760
people can hear kind of more 
information about this or or 

884
00:49:11,760 --> 00:49:15,520
that you've done a PS on? 
So there's a few different 

885
00:49:15,520 --> 00:49:19,720
places I've I've been on to 
listen to actual place for this,

886
00:49:20,040 --> 00:49:22,720
the one shot podcast. 
There's Part 2 just came out 

887
00:49:22,720 --> 00:49:25,600
today. 
So I think about a three parter,

888
00:49:25,800 --> 00:49:30,240
maybe a four part, I'm not 
actually sure, but that's me, 

889
00:49:30,840 --> 00:49:36,320
Dylan Napoleon, the host of the 
one shot 3 parter, and Jeff 

890
00:49:36,320 --> 00:49:39,440
Stormer and Aaron Cadanesias, 
two of my favorite people in the

891
00:49:39,440 --> 00:49:42,000
whole wide world. 
They make, I mean Jeff Stormer, 

892
00:49:42,000 --> 00:49:44,480
party of one and also my mortal 
enemy. 

893
00:49:45,160 --> 00:49:48,760
But then the him and Aaron make 
a podcast called All My Fantasy 

894
00:49:48,760 --> 00:49:53,720
Children where they just kind of
riff and make fantasy characters

895
00:49:53,720 --> 00:49:57,840
and places in a shared universe.
And I basically made this game 

896
00:49:57,880 --> 00:50:02,680
for them is kind of a thing. 
So because Elena's magic is 

897
00:50:02,880 --> 00:50:07,360
deeply inspired by that podcast 
and how that friendship and how 

898
00:50:07,360 --> 00:50:10,400
they talk and build. 
So I would say like, I really 

899
00:50:10,400 --> 00:50:12,360
love how we did that. 
And if you want kind of a 

900
00:50:12,360 --> 00:50:15,960
platonic ideal of what what this
game does, go listen to that. 

901
00:50:17,120 --> 00:50:21,800
We also did talk of the table I 
or many side of media in general

902
00:50:21,800 --> 00:50:25,400
like with Elliot, I talk at the 
table or if you want to hear me 

903
00:50:25,400 --> 00:50:29,000
talk about the game and my first
dungeon episode where. 

904
00:50:29,000 --> 00:50:32,760
We play it and I love the world 
that we made there. 

905
00:50:34,360 --> 00:50:38,120
Oh my God, reckless. 
A talk is coming out tomorrow 

906
00:50:38,360 --> 00:50:43,040
with Nathan, which was a lovely 
conversation that we had and 

907
00:50:43,040 --> 00:50:48,320
yes, indeed, with Thomas Manuel 
was, I think, a really great 

908
00:50:48,320 --> 00:50:51,320
interview. 
Thomas is such a good 

909
00:50:51,320 --> 00:50:55,400
interviewer and such a smart 
person that I was like, oh 

910
00:50:55,400 --> 00:50:58,800
Thomas, you're making me realize
things about my game that I 

911
00:50:58,800 --> 00:51:00,480
didn't even. 
Know it was about so if you 

912
00:51:00,480 --> 00:51:04,640
wanna hear that I think that's a
really fun listen gosh, I really

913
00:51:04,640 --> 00:51:07,600
hope I don't miss anything and 
then later this week I mean on. 

914
00:51:09,360 --> 00:51:12,320
Actually later today, not to 
continue to promo real quick, 

915
00:51:12,320 --> 00:51:14,240
but. 
Later today we have. 

916
00:51:14,360 --> 00:51:19,880
I guess this is where it is on 
our backward kit page, me and 

917
00:51:21,160 --> 00:51:24,160
Nat. 
I've forgotten that's last name.

918
00:51:24,600 --> 00:51:29,320
Mesnard, who has another Pocket 
Tobia game called Assemblage, 

919
00:51:29,920 --> 00:51:33,680
Another world building game. 
We're just going to kind of chat

920
00:51:33,680 --> 00:51:35,480
today. 
So if you want to hear more 

921
00:51:35,560 --> 00:51:38,320
about Elena's magic and also 
learn more about a really cool 

922
00:51:38,600 --> 00:51:42,120
other world building RPG that's 
on Pocket Topia right now, 

923
00:51:42,360 --> 00:51:43,800
that'll be happening later 
today. 

924
00:51:44,720 --> 00:51:49,960
And then on Wednesday we're 
going to do a stream with Who am

925
00:51:49,960 --> 00:51:52,280
I Rolling or sorry, what am I 
Rolling? 

926
00:51:52,680 --> 00:51:56,720
Which is a stream for on the One
Shot Network. 

927
00:51:56,800 --> 00:51:58,160
So you'll hear about that later 
also. 

928
00:51:58,880 --> 00:52:00,440
Yeah, we've been doing a lot. 
Oh my. 

929
00:52:00,520 --> 00:52:03,240
You're making our rounds. 
I'm exhausted. 

930
00:52:03,640 --> 00:52:05,720
It was just. 
Just just marching you out there

931
00:52:05,720 --> 00:52:06,920
and just running your way in 
there. 

932
00:52:07,600 --> 00:52:09,920
Absolutely what he's doing. 
There you go. 

933
00:52:10,160 --> 00:52:12,680
Hey, it worked. 
You're almost triple funded So 

934
00:52:13,160 --> 00:52:16,680
and with with 10 days to go. 
So again, this this project 

935
00:52:16,680 --> 00:52:18,040
sounds great. 
Super excited for it. 

936
00:52:20,040 --> 00:52:23,240
I, I think we kind of already 
talked about what's coming soon 

937
00:52:23,240 --> 00:52:26,800
in the future for you and that 
is the wonderful marriage 

938
00:52:26,800 --> 00:52:30,160
between you and world champ 
doing blood beam Badlands. 

939
00:52:30,680 --> 00:52:33,440
Anything else currently kind of 
float on the horizon or is this 

940
00:52:33,440 --> 00:52:35,400
and that kind of your primary 
focus? 

941
00:52:35,520 --> 00:52:38,680
Well, so I I have I have there's
a three major things for me 

942
00:52:38,680 --> 00:52:40,320
that's like front and center of 
my brain. 

943
00:52:40,320 --> 00:52:43,400
This is what I care about right 
now is Elena's magic is 

944
00:52:43,400 --> 00:52:46,560
happening right now and then 
blood beam Badlands with world 

945
00:52:46,560 --> 00:52:49,400
champ and then also it's been 
announced but. 

946
00:52:50,040 --> 00:52:54,000
Space between stars which is my 
space opera GM list space opera 

947
00:52:54,000 --> 00:53:00,720
campaign world build like slash 
world building game is being 

948
00:53:00,720 --> 00:53:04,720
published by the possible worlds
Tyler comran's. 

949
00:53:05,400 --> 00:53:07,560
World. 
Games that's coming out, that's 

950
00:53:07,560 --> 00:53:11,720
going to be published in 2026, 
so that's later on, but later 

951
00:53:11,720 --> 00:53:15,480
this year I'll release an 
updated quick start with a lot 

952
00:53:15,480 --> 00:53:17,000
of the designs that I've been 
doing. 

953
00:53:17,000 --> 00:53:19,920
That's a game I've been 
passively I released. 

954
00:53:19,920 --> 00:53:24,800
I came six years ago as my 
college undergrad thesis. 

955
00:53:25,080 --> 00:53:28,160
And then it's been slowly, I've 
been playing it and updating it,

956
00:53:29,400 --> 00:53:33,200
and that's coming out in 2026. 
And then to be honest, I really 

957
00:53:33,200 --> 00:53:35,320
just, I kind of miss making some
new stuff. 

958
00:53:35,320 --> 00:53:38,920
So you'll probably see have some
little ideas that I want to 

959
00:53:38,920 --> 00:53:41,040
make. 
I have another big idea that I 

960
00:53:41,040 --> 00:53:42,760
want to make that I'm going to 
figure out. 

961
00:53:43,720 --> 00:53:47,400
You're going to make your your 
DND killer Breakers. 

962
00:53:47,400 --> 00:53:51,480
Coming. 
Yeah, yeah, I. 

963
00:53:51,480 --> 00:53:54,720
Think D is doing a good job 
killing itself at this point so.

964
00:53:55,840 --> 00:53:58,160
Exactly for. 
Project Signal, you know, 

965
00:53:59,160 --> 00:54:03,360
exciting to see how that's 
working out, you know, but 

966
00:54:03,920 --> 00:54:06,040
Speaking of blood being 
Badlands, Speaking of us 

967
00:54:06,040 --> 00:54:09,240
pitching the stars and 
everything, where can people 

968
00:54:09,240 --> 00:54:11,640
find those currently? 
Because I know, I mean, like we 

969
00:54:11,640 --> 00:54:14,680
said, we looked at that got to 
be like a year and a half ago. 

970
00:54:14,680 --> 00:54:16,320
So there, there's still plenty 
of that. 

971
00:54:16,320 --> 00:54:18,080
You can play with that now and 
with both. 

972
00:54:18,080 --> 00:54:22,000
So what? 
Where can people find your 

973
00:54:22,000 --> 00:54:25,760
stuff? 
Yeah, my stuff can be found at 

974
00:54:25,760 --> 00:54:29,000
vidito valedi dot H dot IO. 
That's my main. 

975
00:54:29,640 --> 00:54:30,920
Like that's where all my games 
live. 

976
00:54:31,920 --> 00:54:36,480
I like to release games in early
access forms and playable forms,

977
00:54:36,480 --> 00:54:42,040
so you're welcome to grab the 
games, play them, try them out. 

978
00:54:42,040 --> 00:54:45,080
They're very playable and really
good even in the state in my 

979
00:54:45,080 --> 00:54:47,600
opinion. 
And then just get excited for 

980
00:54:47,600 --> 00:54:48,280
when. 
They. 

981
00:54:48,280 --> 00:54:51,320
Properly release with layout and
additional content. 

982
00:54:52,600 --> 00:54:56,000
And then you can check me out 
also at Blue Sky at video Table 

983
00:54:56,000 --> 00:55:02,360
Eddie, if you want to just know 
any updates on kind of like what

984
00:55:02,480 --> 00:55:08,080
where my projects are, what else
I'm making various errant 

985
00:55:08,080 --> 00:55:09,720
thoughts about games that I have
there. 

986
00:55:11,200 --> 00:55:14,400
You go, we'll make sure that all
of those links are down there. 

987
00:55:14,400 --> 00:55:17,400
We'll make sure that the link to
the backer kid is on there too. 

988
00:55:17,400 --> 00:55:21,800
I know I put it over here. 
It's the ALOMRPG dot world. 

989
00:55:21,800 --> 00:55:25,200
I love when I'm so happy that 
some of the designers use like 

990
00:55:25,200 --> 00:55:27,880
the little URL so I don't have 
to put the entire thing across 

991
00:55:27,880 --> 00:55:30,560
the street. 
So that's great when we go back 

992
00:55:30,560 --> 00:55:32,240
this go grab everything from 
Vidicha. 

993
00:55:32,240 --> 00:55:34,560
Listen, it's it's been an 
absolute pleasure. 

994
00:55:34,560 --> 00:55:35,760
Again. 
We've been a fan of yours for a 

995
00:55:35,760 --> 00:55:38,040
long time. 
I was so glad when Elliot 

996
00:55:38,040 --> 00:55:39,440
reached out was like, hey, do 
you want to talk to them? 

997
00:55:39,440 --> 00:55:41,880
Was I guess we I could do. 
I wanted to forever. 

998
00:55:42,520 --> 00:55:46,120
So it was wonderful to talk to. 
Please come back on anytime you 

999
00:55:46,120 --> 00:55:52,000
want and I'm really looking 
forward to a six lay flat world 

1000
00:55:52,000 --> 00:55:54,120
building game that is Elaine 
most magic I think. 

1001
00:55:54,120 --> 00:55:57,440
Very excited for this. 
We're we're Elliott and I are 

1002
00:55:57,440 --> 00:55:59,800
book freaks. 
I love that you 2 are also Yeah,

1003
00:56:00,000 --> 00:56:04,600
freaks like to that level, you 
know, I love the no also. 

1004
00:56:04,720 --> 00:56:05,960
Thank you so much for having me 
on. 

1005
00:56:06,400 --> 00:56:10,680
I'm a huge fan of y'all too and 
truly I I can't express how much

1006
00:56:10,720 --> 00:56:14,360
like that blood bean band lens 
review like really made me go oh

1007
00:56:14,360 --> 00:56:17,760
shit like I like it filled. 
Me with rejuvenation. 

1008
00:56:17,760 --> 00:56:20,880
So I I I wanna pass the thanks 
on to y'all as well then I'm a 

1009
00:56:20,960 --> 00:56:22,560
big fan. 
Thanks. 

1010
00:56:22,600 --> 00:56:24,440
I mean, I can't wait. 
And again, obviously, you know, 

1011
00:56:24,440 --> 00:56:26,680
we've we've said over and over 
again, this is an out of a stand

1012
00:56:26,680 --> 00:56:29,360
podcast. 
So the fact that you're doing 

1013
00:56:29,520 --> 00:56:31,000
that with with that was 
fantastic. 

1014
00:56:31,080 --> 00:56:34,960
Yeah. 
So, so, yeah, so that is us 

1015
00:56:34,960 --> 00:56:36,440
though. 
Make sure you check out the 

1016
00:56:36,440 --> 00:56:38,840
backer kit page and it's going 
to have links to all of the 

1017
00:56:38,840 --> 00:56:43,320
other interviews and APS that 
Vidita talked about today and go

1018
00:56:43,320 --> 00:56:46,000
go back, go back the project. 
And once again, thank you so 

1019
00:56:46,000 --> 00:56:47,280
much for being here. 
We really appreciate it. 

1020
00:56:48,880 --> 00:56:50,040
Yeah. 
Thank you for having. 

1021
00:56:50,240 --> 00:56:52,520
Me OK And then that is going to 
be us for today. 

1022
00:56:52,520 --> 00:56:54,640
So thank you everyone in chat 
for being here and we will talk 

1023
00:56:54,640 --> 00:56:55,840
to you all later. 
Bye. 

1024
00:56:55,840 --> 00:57:11,320
Bye. 
Yeah.

