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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
I'm the other guy. 

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And today we are doing our year 
end review that's already said 

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year end our year. 
In Review. 

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Of the year end in review for 
for 2025. 

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Man, it was a year things 
happened, Yeah. 

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It's very true. 
I can't disagree with that 

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statement right there. 
Things did happen. 

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Things did happen. 
I'm going to keep it a buck. 

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2025 kind of fucking sucked. 
Yeah, I don't know what that. 

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The return of our glorious 
overlord Donald J Trump, who's 

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going to lead America, may to be
great again, or maybe for the 

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first time ever. 
Or into a a authoritarian death 

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spot, anyway. 
Anyway, it was the. 

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Same thing again. 
Yeah, same thing. 

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Yeah. 
You know, I love being being 

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beholden to a Oompa Loompa. 
But 2025, that's the year that 

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we're looking at. 
It was it was an interesting 

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year for the show. 
We did fewer reviews this year, 

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a lot more interviews. 
Hunter decided to go back to 

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school. 
We just it was it was a year 

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things happened. 
So this, if you've watched our 

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previous year. 
Oh, also, this is also episode 

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300. 
Whoa, calm down everyone. 

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Can we believe that 300 episodes
is kind of crazy? 

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Yeah, it's pretty crazy. 
Yeah, Hunter is finally learning

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how to read. 
Yep. 

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Nope. 
Nope. 

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You think you think you learn 
how to read in the American 

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education system? 
That's crazy. 

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That's. 
Crazy because I definitely 

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platformed meat castle game onto
this like year in review thing 

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so whatever. 
Do I need to go back and delete?

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Fire drop off everything I put 
it on. 

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I'm trying to look at when we 
actually dropped our first 

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episode for the weekly scroll 
podcast. 

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Mini Moons, because mini mini 
moons. 

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Yeah, so our first episode hit 
YouTube on. 

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Man, I got a scroll for a while 
because there's 300 of these 

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fucking things. 
Our first episode hit YouTube on

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God. 
It doesn't actually just give a 

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date, it just says 4 years ago. 
Click the where it says 4. 

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It clicked for it on four years 
ago. 

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Yeah, December 3rd, 2021. 
Wow, December 3rd, 2021. 

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It is after December 3rd, 2025, 
so we have been doing this for 

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four years. 
Four years strong. 300 episodes 

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in four years is kind of nutty. 
Yeah. 

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Yeah. 
So like I said, the review is 

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going to be a bit different this
year. 

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We did fewer games this year. 
Like I said, I think we did a 

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total of 21 games, which is not 
a less than last, not a lot less

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than yes, last year, but even 
last year it felt a little light

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with the 28 games with the way 
we did it. 

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We're also going to be changing 
up the format of the show a 

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little bit, which we'll talk 
about at the end. 

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So scores are are what they are.
So why don't we just kind of hop

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into the presentation and and 
kind of go from there. 

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So this is the year in review of
2025 for the Weekly Scroll 

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podcast and once again, Episode 
300. 

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Crazy. 
Thank you, loan Archivist. 

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Yeah, fun little thing actually.
Loan archivist is in our chat 

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and also their H dot IO is open 
on my on like an extra second 

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tab on my screen there. 
You go we we summoned them. 

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Just bring up their H pages and 
they will come. 

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I was. 
Looking at Warp, a micro light 

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role-playing game. 
There you go Loan Archivist does

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make great micro RPGs. 
So what are we starting off with

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here? 
Oh, the recap of the year. 

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So this this year we did 65 
episodes, which is kind of 

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crazy, and you were on about 
half of them. 

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There you go. 
We should add that that in. 

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Yeah, How many you were actually
what the percentage that you 

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were actually there? 
About about 1/4 of the 

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interviews, 65 total episodes. 
We did 21 game reviews. 

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OK, again, we did 28 the year 
before, which means in the two 

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years part of that we did a fuck
load. 

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Especially the first year 
because I think we talked about 

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it before the show started. 
I need to sit down and get the 

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exact number, but it's over 125 
different game reviews so far on

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the show. 
What's 100 percentage on this 

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episode? 
Right now it's 100%, but we'll 

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see how it goes. 
But we'll see how it gets by the

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end. 
I might just walk away. 

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There you go. 
We did 18 interviews and for 

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those on Podcast Land, we are 
live and we're going to actually

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talk to chat today. 
So deal with it. 65 episodes, 21

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game reviews, 18 interviews, 10 
different actual play episodes, 

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9 not Cat Chats episodes with 
Jerk from Space Penguin, which 

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is our most consistent thing we 
do. 

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I think at this point, 
absolutely. 

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And seven special episodes. 
Oh, you know, we should have 

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recapped the the seven special 
episodes. 

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Maybe we'll do that a little bit
in the in the next slide. 

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Some of the stuff that we've 
been over, the cool shit we did,

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cool shit we did, cool shit we 
did. 

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What's next? 
Oh, it's the cool shit we did 

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this year. 
Perfect. 

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That's perfect. 
You, as I bring that up, why 

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don't you talk about some of the
cool shit we did this year? 

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Yeah, we played multiple 
sessions of in the light of a 

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setting sun with some guy. 
We did a whole campaign of in 

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the light of the setting sun. 
Yeah, some, some, some some dude

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and that. 
Was a blast. 

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I mean, I think that that's 
exactly the kind of like hex 

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crawl game that would I would 
run at my table, you know? 

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Yeah. 
And I love, I love being a 

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little cowboy, you know? 
Yeah, yeah, I I got to surprise 

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you. 
Our highest viewed episode this 

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year. 
I can give you the total on 

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YouTube for the highest viewed 
episode. 

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That is going to be episode one 
of our Varn. 

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It got 3.23 point 2K views on 
YouTube, hit over 3K. 

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It's a second million views. 
Exactly. 

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Yeah, it's the second highest 
viewed episode ever, which is 

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cool. 
But my Oh no. 

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Yeah. 
My favorite part about that is 

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that Varn is one of Hunter's 
favorite games. 

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And, and Hunter didn't know I 
set all of that up, the entire 

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AP, everything that we were 
going to do without letting 

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Hunter know so that when he 
popped in the episode, Leo was 

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just there and I got to surprise
Hunter with, with an AP of Varn.

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We did 2 episodes of that and 
have talked to Leo a bunch and, 

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and hopefully we'll bring them 
back on maybe to continue that 

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or play again a, a different 
part once the book actually 

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drops. 
So really excited for that. 

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Leo was such a cool guy, you 
know, and all the stuff that was

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inspired by Varn, you know, is, 
is is cool too, you know? 

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We talked about that before the 
show started. 

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Yeah, some of the other cool 
stuff we did this year. 

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Let me start. 
We hit our 200th episode which 

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which we decided to condense 
after that because we went from 

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like I don't know what we called
it, episode like 199 to like 200

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or what was it? 
What was it doesn't matter. 

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We went from like 200 to like 
267 in one jump because I 

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renumbered all of our episodes. 
So basically we had 67 non 

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review episodes prior to that. 
So that was fun. 

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We hit episode 200 this year and
episode 300 somehow. 

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We we did our violence special, 
which was really cool. 

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We just went through the various
violence publications that were 

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out. 
We'll talk about that stuff a 

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little bit later. 
Going back to the beginning, we 

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had the we started the year with
the Cloud Empress Writing 

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Literary Adventures presentation
with Watt, which is really fun. 

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People weren't there for that. 
Shot Watt. 

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Yeah, shout out what we also did
the Liminal Horror Deluxe 

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edition like preview 
presentation, which was awesome.

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And stop saying so much already 
talked about violence, hit our 

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200 episodes we did rolling up a
last War crew for Forbidden 

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Psalm and then never touched it 
again. 

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Maybe we'll get to that. 
Maybe we'll get to that in 2026.

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Hey, I've been waiting for you 
the whole time. 

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And I got a whole tools that I'm
ordering today so. 

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There we go. 
I did send you a big list. 

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I did the self promo episode 
with Clayton. 

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Note Stein Clayton was also on 
for one of my favorite 

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interviews of the year, which 
was me just talking shit about 

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the Indies the entire time 
because fuck the Indies and I 

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and I hold to that even more. 
So another great episode you can

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check out is Daiku had an 
episode in 20 in October where 

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they also kind of broke down 
their their kind of experience 

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with the Indies because they 
actually did submit to the 

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innies and I think their take 
was really interesting on it. 

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So that was a really fun episode
with the interview. 

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But the self promo episode with 
Clayton was really, really 

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great. 
We got to break down two 

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different kind of experiences 
with create like people reaching

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out to someone who writes A 
newsletter and stuff like that 

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and someone who runs podcast 
and, and give our experience 

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with those interactions. 
So that was really, really fun. 

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And oh, we also did what I 
called a special. 

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We did our one review kind of of
an adventure this year. 

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Yeah. 
Yeah, where it is. 

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Did end up being just ranting 
about how I hate so much stuff 

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for 30 minutes. 
That was really fun that. 

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Was cool because. 
That was cool. 

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We had a lot of really, really 
great interviews with a lot of 

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cool people. 
And of course we got to see Jerk

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9 times. 
So that was, that was. 

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Really fun, yeah? 
Never a bad time. 

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So that's kind of the cool shit 
we did this year. 

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What was the name of the 
adventure? 

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The Barrow of the Elf King? 
Or is that what it is? 

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Yeah, yeah, it's Nate Tree. 
Yes, thank you. 

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Yeah, Nate Treme. 
Nate Treme is Barrow of the Elf 

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King. 
Great adventure, incredible 

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stuff, everything that Nate 
Treme does. 

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If you ever want to check out 
more of that, we did a whole 

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episode, especially in the past,
where we go over a haunted 

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Almanac from Nate, one of the 
most creative. 

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Like you're one of those like 
your favorite game designer's 

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favorite game designer kind of 
people who quietly just drops 

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incredible shit all the time. 
So I definitely want to check 

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out Highland Paranormal Society 
in Nature May. 

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So that's cool shit we did this 
year. 

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So let's talk about the games we
reviewed. 

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As I said, we reviewed 21 games 
this year. 21. 

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Yeah, and you wonder what they 
are. 

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Oh, here we go. 
For those in podcast land, I'll 

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say them out loud, but this is 
the covers of all 21 games we 

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reviewed this year. 
We reviewed. 

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We started with Nielsenauts, 
went to Swibers, Wolfwald, Daisy

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Chainsaw, Fire Drop, Moonlight 
on Roseville Beach, Mini BX, 

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Never Going Home, Rad Off 
Worlders, Sherwood Print, 

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Weaver, Cthulhu, Dark Cyber 
Plus, Punk, Kane, 1000 Year Old 

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Vampire, Eat the Reich, Death 
Game, Weird Heroes of Public 

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Access, Doom Arena, Board Game 
and Cauldron. 

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So we did. 
We did one solo game this year, 

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1 adventure this year, and one 
board game this year. 

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Yeah, and. 
Really. 

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And one skirmish. 
Skirmish game, yeah. 

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Expanded our horizons, you know,
boldly look at us. 

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Yeah, Thanks so much for the 
Congrats. 

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So these are the 21 games we 
looked at this year. 

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And as I said, we're going to do
this a little bit different. 

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We, we, we score games that we 
review with a number of metrics 

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and towards the end of the year,
you know, like for example, we 

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reviewed Cauldron, we decided 
not to do metrics. 

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I don't remember we did them for
Doom either. 

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I don't think we did because 
that was something that Modifius

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actually sent us because we did 
open ourselves up to receiving 

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review copies this year. 
That's another thing we did. 

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But I did a really good job for 
like 4 years of telling people 

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we don't accept them. 
So no one sent a shit. 

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Which is great because I like 
it. 

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I, I, I would rather buy your 
shit, but if you really want to 

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send it to me, I'll take it. 
But Modifius did send us the 

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Doom Marina board game and it 
was actually really fucking fun.

228
00:13:21,440 --> 00:13:24,560
I backed the shit out of it on 
Kickstarter afterwards and I'm 

229
00:13:24,560 --> 00:13:26,960
going to have a shit load of 
minis I don't really need so I 

230
00:13:26,960 --> 00:13:28,680
can play more Doom. 
Perfect. 

231
00:13:29,960 --> 00:13:35,840
But yeah, so let's talk about 
some of the games we reviewed. 

232
00:13:35,840 --> 00:13:42,560
We gave 3/4 tens this year total
across all of our metrics. 

233
00:13:42,560 --> 00:13:47,480
The metrics we look at for books
are art and layout, usability, 

234
00:13:47,520 --> 00:13:55,600
originality, value and rule set 
in books and in scenes. 

235
00:13:55,600 --> 00:13:58,160
It's visuals, rule set and 
vibes, right? 

236
00:13:59,080 --> 00:14:01,600
And then we kind of mashed those
together as the year went on. 

237
00:14:01,600 --> 00:14:03,600
We made our episode shorter this
year. 

238
00:14:03,640 --> 00:14:05,800
I think we averaged about 
between an hour, an hour and a 

239
00:14:05,800 --> 00:14:10,400
half, which is great. 
And, and so we gave 10, we gave 

240
00:14:10,400 --> 00:14:12,880
4 total 10s. 
We didn't score Cauldron. 

241
00:14:12,880 --> 00:14:15,520
We didn't give it scores, but 
Cauldron would have got a 10 or 

242
00:14:15,520 --> 00:14:18,000
not it. 
Does have a 10 in our layout and

243
00:14:18,000 --> 00:14:22,080
I so it gets to be so. 
The Spirit comes way more you. 

244
00:14:22,080 --> 00:14:24,840
Have an issue with that? 
Please, I feel like, e-mail us 

245
00:14:24,840 --> 00:14:26,480
about it, you know, Send us your
thoughts. 

246
00:14:26,480 --> 00:14:27,640
Please leave. 
It in the car. 

247
00:14:27,640 --> 00:14:31,680
I will now I please read 
everyone, send it, send it right

248
00:14:31,680 --> 00:14:33,920
to me and I promise I'll 
immediately fucking delete it. 

249
00:14:34,560 --> 00:14:38,840
So the 10s we gave out are Ether
Reich for art and layout, 

250
00:14:40,080 --> 00:14:45,640
Cauldron for art and layouts, 
off Worlders for value and cyber

251
00:14:45,640 --> 00:14:50,520
plus Punk for visuals. 
So three of the 10s we give out 

252
00:14:50,520 --> 00:14:53,720
were for the visuals, Just 
pretty fucking books, right? 

253
00:14:53,800 --> 00:14:56,320
And then one for off worlders 
because that shit's free go 

254
00:14:56,320 --> 00:14:56,880
down. 
Free. 

255
00:14:56,880 --> 00:15:00,120
There's really in this fire 
statement and free, you know, 

256
00:15:00,200 --> 00:15:02,000
Yeah, also, it's like a great 
game. 

257
00:15:02,400 --> 00:15:06,000
Yeah, it's sick as fuck. 
Chris P Wolf killing it. 

258
00:15:06,080 --> 00:15:08,800
So yeah, Eat the Reich is from 
Roanoke and Deckard Cauldron is 

259
00:15:08,800 --> 00:15:15,600
from Hill Giant Games, Cyber 
Plus Punk is from Myth Works and

260
00:15:15,760 --> 00:15:17,720
Off Worlders is from Chris P 
Wolf. 

261
00:15:17,760 --> 00:15:20,200
So what else? 
I don't even remember the 

262
00:15:20,200 --> 00:15:22,000
presentation we just talked 
about, so let's see what 

263
00:15:22,000 --> 00:15:24,080
happens. 
Oh, so the highest we're not 

264
00:15:24,080 --> 00:15:26,000
going to talk about the scores a
ton usually every year. 

265
00:15:26,000 --> 00:15:30,160
What we've done is give the top 
five scores for every metric. 

266
00:15:30,560 --> 00:15:31,960
Fuck that. 
We're not doing that this year. 

267
00:15:32,280 --> 00:15:35,160
I don't want to take that much 
time to do this and we're going 

268
00:15:35,160 --> 00:15:36,560
to be moving away from the 
scores. 

269
00:15:36,600 --> 00:15:40,160
A little teaser for you. 
So, but to touch on that a 

270
00:15:40,160 --> 00:15:43,120
little bit, yeah, right. 
We separate books and jeans. 

271
00:15:43,680 --> 00:15:48,080
So the highest rated scores we 
gave out for books this year are

272
00:15:48,080 --> 00:15:52,240
Kane got a 40 and Moonlight on 
Roseville Beach got a 40. 

273
00:15:52,480 --> 00:15:55,920
Do you happen to have the the 
actual breakdown of the scores 

274
00:15:55,920 --> 00:15:57,680
up? 
I had it up before but I think I

275
00:15:58,080 --> 00:15:58,960
shockingly. 
I do. 

276
00:15:59,640 --> 00:16:01,080
So what was Kane across the 
board? 

277
00:16:01,440 --> 00:16:06,000
Kane across the board got a nine
for art and layout, A7 for 

278
00:16:06,000 --> 00:16:09,840
usability and eight for rule 
set, A7 for really originality 

279
00:16:10,120 --> 00:16:12,800
and a nine for value. 
There you go. 

280
00:16:13,400 --> 00:16:17,400
And what about moonlight? 
A Moonlight on Roseville Beach. 

281
00:16:17,480 --> 00:16:21,200
A fantastic game. 
Got a nine for art and layout, 7

282
00:16:21,200 --> 00:16:25,880
for rule set, 8 for usability, 9
for originality and A7 for 

283
00:16:25,880 --> 00:16:28,000
value. 
There you go. 

284
00:16:28,720 --> 00:16:32,080
So the two highest rated books 
that review this year, Kane and 

285
00:16:32,080 --> 00:16:35,200
Moonlight on Roseville Beach. 
That is Kane from Tom Bloom, who

286
00:16:35,200 --> 00:16:37,760
also put out Malagast and a 
little game I've heard of called

287
00:16:37,760 --> 00:16:40,680
Lancer. 
And Moonlight on Roseville Beach

288
00:16:40,680 --> 00:16:44,240
is put out by the wonderful 
friend of the show, Richard 

289
00:16:44,240 --> 00:16:46,000
Rune. 
You're going to hear probably 

290
00:16:46,000 --> 00:16:48,920
more about Richard as the as the
show goes on. 

291
00:16:49,480 --> 00:16:52,720
I think this is like a great 
spectrum of my tabletop game 

292
00:16:52,720 --> 00:16:54,480
taste. 
Also, with these two highest, 

293
00:16:54,480 --> 00:16:57,360
I'm like, I am super in love 
with both of these games and 

294
00:16:57,360 --> 00:17:00,320
they really couldn't be further 
apart other than the fact that 

295
00:17:00,320 --> 00:17:02,320
they are games you play at the 
table, you know? 

296
00:17:02,920 --> 00:17:09,319
Yeah, I mean, Kane is basically 
like like Jujutu Kaizen slash 

297
00:17:09,319 --> 00:17:12,960
Bleach Monster of the Week and 
look on Noble Beach. 

298
00:17:13,400 --> 00:17:15,280
Yeah. 
And Moonlight on Roseville Beach

299
00:17:15,280 --> 00:17:23,720
is basically like a queer disco,
like like 70s like Island, Yeah,

300
00:17:23,720 --> 00:17:26,319
like cosmic horror detective 
game. 

301
00:17:27,440 --> 00:17:29,400
So yeah, they really. 
Yeah. 

302
00:17:29,400 --> 00:17:31,160
Even artistically, they couldn't
really be farther. 

303
00:17:31,160 --> 00:17:33,840
And like mechanically as well, 
like they they couldn't really 

304
00:17:33,840 --> 00:17:36,680
be farther away from each other 
and still still be considered 

305
00:17:36,680 --> 00:17:39,800
the same genre. 
Which lets you know that THRBGS 

306
00:17:40,160 --> 00:17:45,280
are not a monolith. 
I hate never mind. 

307
00:17:45,280 --> 00:17:47,240
Oh, it's. 
All medieval fantasy. 

308
00:17:47,240 --> 00:17:48,960
Ryan all the way down. 
I'm. 

309
00:17:49,960 --> 00:17:51,880
Not even going to get in. 
I've ranted enough about some 

310
00:17:51,880 --> 00:17:53,600
things I'm going to try to hold 
off for today. 

311
00:17:53,600 --> 00:17:55,200
But anyway, so those are highest
rated books. 

312
00:17:55,560 --> 00:18:01,280
So our highest rated Zine this 
year was Sherwood, also from our

313
00:18:01,280 --> 00:18:05,720
Rook studio, Richard Rune, a 
game of Outlaws in Arcana. 

314
00:18:05,720 --> 00:18:10,880
It's Sherwood exactly like you 
think of Sherwood Forest and 

315
00:18:10,880 --> 00:18:12,200
Robin Hood and all that kind of 
stuff. 

316
00:18:12,480 --> 00:18:15,400
And it's it's got a touch of 
traveler and the character 

317
00:18:15,400 --> 00:18:17,240
creation. 
I, I fucking love this game. 

318
00:18:17,440 --> 00:18:20,440
It got a 26 for Zenes, which is 
only rated on three. 

319
00:18:20,480 --> 00:18:22,480
You could give the total scores 
for Zenes. 

320
00:18:23,000 --> 00:18:28,560
Yeah, 4 zenes we have for sure. 
Would we have a nine for 

321
00:18:28,560 --> 00:18:32,000
visuals, an 8 for rules set, and
a nine for vibes? 

322
00:18:32,000 --> 00:18:34,840
The vibes were high on this one.
Yeah, yeah. 

323
00:18:34,840 --> 00:18:38,560
And actually got to play it with
Richard and Chris P Wolf and it 

324
00:18:38,560 --> 00:18:40,960
was so much fucking fun. 
It was so much fun. 

325
00:18:41,640 --> 00:18:44,120
Yeah, you know what? 
I really loved out this Z and 

326
00:18:44,120 --> 00:18:49,760
actually I really loved the 
opening like like contextualize 

327
00:18:49,840 --> 00:18:52,560
like segment of it where it's 
just like it gives you context 

328
00:18:52,560 --> 00:18:55,760
for like these classic like 
Robin of Locksley stories and 

329
00:18:55,760 --> 00:18:58,520
like how they relate and like 
some of the themes in them. 

330
00:18:58,520 --> 00:19:02,520
And like when like waiting for 
the chosen king king, like that 

331
00:19:02,520 --> 00:19:05,640
theme of like the Robin Hood 
stories came along and I thought

332
00:19:05,640 --> 00:19:07,320
it was really interesting. 
And also just like it's like 

333
00:19:07,320 --> 00:19:12,640
take on magic, you know, it's 
much more lower fantasy magic, 

334
00:19:12,640 --> 00:19:15,440
you know? 
No, there's really like all the 

335
00:19:15,440 --> 00:19:17,720
way through every part of it is 
great, but for me, the character

336
00:19:17,720 --> 00:19:20,440
generation, like having the 
inspiration from traveler in 

337
00:19:20,440 --> 00:19:25,000
there really made it stand out. 
And I also I I it's cool being, 

338
00:19:25,000 --> 00:19:27,960
you know, not I was going to say
Arthurian, you know, the kind of

339
00:19:27,960 --> 00:19:30,720
like Robin Hood times. 
It's interesting. 

340
00:19:31,880 --> 00:19:33,320
All right, So what do we have 
next? 

341
00:19:33,320 --> 00:19:40,440
I think we're, we, we decided to
do some random awards this year.

342
00:19:40,440 --> 00:19:42,120
Yeah, getting away from the 
scores. 

343
00:19:42,120 --> 00:19:45,160
This is kind of all we're going 
to talk about for scores are the

344
00:19:45,160 --> 00:19:47,280
two highest scores we gave out. 
And this will probably be the 

345
00:19:47,280 --> 00:19:51,920
last time we give out scores. 
You won't see, you know, highest

346
00:19:51,920 --> 00:19:56,840
rated games again, but the first
random award of the year, I 

347
00:19:56,840 --> 00:20:02,400
think we did a total of five we 
gave is the most interesting 

348
00:20:02,400 --> 00:20:07,840
mechanic of the year. 
So Hunter, what is your most 

349
00:20:07,840 --> 00:20:11,880
interesting mechanic tidbit game
bit what it what is what you 

350
00:20:11,880 --> 00:20:14,600
selected? 
I I see Kane on the screen here 

351
00:20:14,600 --> 00:20:16,880
came from Tom Bloom. 
What did you pick from Kane? 

352
00:20:17,200 --> 00:20:21,520
So I picked Kane from Tom Bloom 
and the mechanic I really love 

353
00:20:21,520 --> 00:20:24,880
from this is the category 
system, which is a like a 

354
00:20:25,360 --> 00:20:28,880
internalized like power rank 
system running from zero to 

355
00:20:28,880 --> 00:20:30,440
seven for everything in the 
game. 

356
00:20:31,000 --> 00:20:33,040
Would it be like how big is a 
group of people? 

357
00:20:33,280 --> 00:20:36,360
Like how strong is the monster 
you're fighting? 

358
00:20:36,800 --> 00:20:40,120
You know, let's see how big of 
an area can whatever you're 

359
00:20:40,120 --> 00:20:42,480
doing reach like 8? 
And the category is tied into 

360
00:20:42,480 --> 00:20:45,920
like every ability that you you 
have and that your enemies have.

361
00:20:46,160 --> 00:20:49,160
I think it's like a really 
interesting way to like add 

362
00:20:49,160 --> 00:20:52,600
context to like power scale and 
like it adds like a gradient of 

363
00:20:52,600 --> 00:20:55,200
power scale where it really 
feels meaningful when you get 

364
00:20:55,200 --> 00:20:59,440
higher, you know? 
Yeah, it's really great. 

365
00:20:59,440 --> 00:21:01,680
What I should have done is pull 
that graphic up to show. 

366
00:21:02,280 --> 00:21:03,720
Oh yeah? 
Well, you should have. 

367
00:21:03,760 --> 00:21:04,160
Could have. 
Well. 

368
00:21:04,520 --> 00:21:08,160
But I didn't in our podcast. 
You know, if you're watching 

369
00:21:08,160 --> 00:21:11,040
this, imagine you're listening 
to a podcast and it'll be exact 

370
00:21:11,040 --> 00:21:12,400
same. 
There you go. 

371
00:21:12,440 --> 00:21:14,600
Just close your eyes and it will
become a podcast. 

372
00:21:15,800 --> 00:21:18,720
My, I think my most interesting 
weekend of the year was from 

373
00:21:18,760 --> 00:21:22,560
Print Weaver from NL Morrison, 
really great grain. 

374
00:21:22,560 --> 00:21:24,440
They also put out a new 
adventure this year. 

375
00:21:24,440 --> 00:21:25,760
I can't remember what it's 
called. 

376
00:21:25,760 --> 00:21:29,480
I have it right over there. 
Probably called went preaver. 

377
00:21:32,680 --> 00:21:34,760
Man, I have it now, I have to 
say. 

378
00:21:35,360 --> 00:21:36,880
Oh, now he's got to get out and 
got to check. 

379
00:21:38,520 --> 00:21:42,120
It was the end of Amarna 
Adventure that came out this 

380
00:21:42,120 --> 00:21:44,800
thick boy that came out from 
Print Weaver. 

381
00:21:45,000 --> 00:21:50,400
Yeah, it's a couple CS on the 
end of that, but Print Weaver I 

382
00:21:50,400 --> 00:21:52,680
thought was super fucking 
interesting because of the 

383
00:21:52,680 --> 00:21:55,640
character generation, because 
why it's called Print Reaver. 

384
00:21:55,640 --> 00:21:57,880
And what's so interesting about 
it is you actually use your 

385
00:21:57,880 --> 00:22:00,720
fingerprints to generate your 
characters. 

386
00:22:01,160 --> 00:22:08,480
So whether you have whirls or 
loops or what else are arches 

387
00:22:08,840 --> 00:22:10,560
or. 
It determines through one of 

388
00:22:10,560 --> 00:22:12,920
your fingers and that gets rid 
of that one as an option. 

389
00:22:13,200 --> 00:22:17,280
Or a missing finger. 
Like anything, you, you actually

390
00:22:17,280 --> 00:22:20,160
use your fingerprints to create 
your character. 

391
00:22:20,160 --> 00:22:23,560
It determines, you know, the, 
the kind of gifts that you get, 

392
00:22:23,560 --> 00:22:27,320
it determines, you know, it's 
like say for example, that you 

393
00:22:27,320 --> 00:22:30,720
have loop loop for your two 
thumbs. 

394
00:22:31,120 --> 00:22:33,720
You could get plate mail armor, 
yeah. 

395
00:22:34,360 --> 00:22:40,600
Or say that you have arch, arch,
arch arch on your middle 

396
00:22:40,600 --> 00:22:43,320
fingers. 
You get a tone containing 5 

397
00:22:43,320 --> 00:22:46,480
random scrolls. 
So you literally get all ten of 

398
00:22:46,480 --> 00:22:49,600
your fingers and the way that 
they're paired up with their 

399
00:22:49,720 --> 00:22:51,960
fingerprints increase your 
character. 

400
00:22:52,520 --> 00:22:54,480
It's so fucking clever. 
It's so interesting. 

401
00:22:55,440 --> 00:22:58,560
And the tables that you used to 
generate on them are also really

402
00:22:58,560 --> 00:23:01,240
fucking good because you know, 
if they sucked, it kind of falls

403
00:23:01,240 --> 00:23:03,160
apart. 
But it's just really 

404
00:23:03,160 --> 00:23:07,080
interesting, really ingenious, 
interesting mechanic. 

405
00:23:07,080 --> 00:23:10,520
So that was, in my opinion, the 
most interesting mechanic we 

406
00:23:10,520 --> 00:23:15,280
looked at this year. 
So what is the next award we 

407
00:23:15,280 --> 00:23:17,800
gave out? 
Award quote UN quote. 

408
00:23:17,800 --> 00:23:20,560
No, it's not it. 
It is whatever it is, the next 

409
00:23:20,640 --> 00:23:23,560
thing that we did. 
The prettiest game, the 

410
00:23:23,560 --> 00:23:28,160
prettiest game of the year. 
Hunter, what is your prettiest 

411
00:23:28,160 --> 00:23:31,680
game of the year? 
Oh, it's a cyberpunk augmented, 

412
00:23:31,680 --> 00:23:36,560
which is like one of the most 
like visually appealing like 

413
00:23:36,920 --> 00:23:40,600
products that we've ever gone 
through and definitely should 

414
00:23:40,600 --> 00:23:42,600
have gotten. 
It's like product of the year. 

415
00:23:42,600 --> 00:23:47,400
Any but yeah, I just think like 
going through it is like really 

416
00:23:47,400 --> 00:23:49,080
amazing. 
The way it folds out. 

417
00:23:49,080 --> 00:23:52,840
It's like a very pretty thing. 
It feels very cohesive. 

418
00:23:55,000 --> 00:23:58,520
Yeah, it's gorgeous. 
I mean, so again, cyberpluspunk,

419
00:23:58,840 --> 00:24:03,960
cyberpunk augmented Emmanuel 
Melo Mythworks, they did a 

420
00:24:03,960 --> 00:24:07,400
killer job with it. 
They did put out a big expansion

421
00:24:07,400 --> 00:24:10,760
to it this year on Kickstarter. 
Still waiting for that to come 

422
00:24:10,760 --> 00:24:14,120
out, but really excited for it. 
It is. 

423
00:24:14,400 --> 00:24:16,240
We talked about this. 
It's a Forge in the Dark game 

424
00:24:16,240 --> 00:24:18,800
that I think does Blades better 
than Blades does Blades because 

425
00:24:18,800 --> 00:24:22,320
Blades kind of I think leans 
into the cyberpunk mechanical 

426
00:24:22,320 --> 00:24:26,120
aspect, is a better genre than 
like the teen punk magic fucking

427
00:24:26,120 --> 00:24:29,320
thing that Blades does. 
Shadow magic, Steam punk. 

428
00:24:29,320 --> 00:24:31,600
Shadow magic. 
Dark dark boy. 

429
00:24:31,600 --> 00:24:35,040
Edge boy. 
But like you said, as a product,

430
00:24:35,040 --> 00:24:39,840
the way that the box that comes 
in folds out but also has five 

431
00:24:39,840 --> 00:24:42,040
different scenes in it that all 
have different art and different

432
00:24:42,040 --> 00:24:44,040
styles and stuff. 
Yeah, incredibly pretty game. 

433
00:24:45,040 --> 00:24:47,600
And one of the last games we 
reviewed of the year I picked 

434
00:24:47,600 --> 00:24:50,320
was Cauldron from Hill Drying 
Games. 

435
00:24:50,320 --> 00:24:52,560
That's Della Mayette and 
Stevens. 

436
00:24:52,560 --> 00:24:55,800
Like Steve's layout on 
everything they do is 

437
00:24:55,800 --> 00:24:57,160
incredible. 
You definitely want to go check 

438
00:24:57,160 --> 00:25:00,120
out Big Boy Game Time. 
They just announced this morning

439
00:25:00,120 --> 00:25:04,560
they're putting out Boss fight 
issue 3IN print available at 

440
00:25:04,560 --> 00:25:06,240
Adepticon. 
But definitely go check out Big 

441
00:25:06,240 --> 00:25:08,920
Boy Game Time stuff. 
But the layout, the visuals are 

442
00:25:08,920 --> 00:25:12,240
everything through Cauldron, 
which is a swamp skirmish game, 

443
00:25:13,120 --> 00:25:16,320
is absolutely stunning. 
It is some of the best layout in

444
00:25:16,320 --> 00:25:20,600
tabletop, whether it's skirmish 
or or teach RPGs. 

445
00:25:21,120 --> 00:25:24,080
It's just incredibly beautiful 
book that does a lot of really 

446
00:25:24,080 --> 00:25:28,000
great graphic, not just in the 
like word layout, but also in 

447
00:25:28,000 --> 00:25:33,080
the way that they take pictures 
of actual minis and then do 

448
00:25:33,080 --> 00:25:35,040
really cool graphic art over it 
it. 

449
00:25:35,040 --> 00:25:38,880
It's just absolutely stunning in
my opinion, absolutely blown 

450
00:25:38,880 --> 00:25:42,080
away by how the book looks. 
And then the game itself also 

451
00:25:42,520 --> 00:25:44,520
like keeps up with that, you 
know, it's just as good of a 

452
00:25:44,520 --> 00:25:48,920
game as it is visually. 
So yeah, I mean, it's so play. 

453
00:25:49,560 --> 00:25:54,720
Like across the board success as
both like a game and as like a 

454
00:25:54,720 --> 00:25:57,360
book release. 
Like what a what a fucking smash

455
00:25:57,360 --> 00:25:59,840
hit right there. 
Yeah, yeah, I could probably 

456
00:25:59,840 --> 00:26:03,080
still find that on the Big 
Cartel Hill Giant Games page. 

457
00:26:03,080 --> 00:26:06,320
You can find them on Instagram, 
Hill Giant Games, but really, 

458
00:26:06,320 --> 00:26:09,560
really incredible game. 
My current probably, you know, 

459
00:26:09,600 --> 00:26:13,200
top 2 skirmish games right now. 
Anytime I get a chance to play 

460
00:26:13,200 --> 00:26:18,840
it, I I play it again and I'm 
building out all of the the I I 

461
00:26:18,960 --> 00:26:20,840
I'm almost finished with my 
physical war band. 

462
00:26:20,840 --> 00:26:23,200
I was working on painting it 
yesterday, but also building in 

463
00:26:23,200 --> 00:26:27,200
TTS all of the maps for a 
campaign that I'd like to do in 

464
00:26:27,200 --> 00:26:28,920
2026. 
So that'd be sick. 

465
00:26:31,040 --> 00:26:36,000
Next, we need more. 
Like we need more things like 

466
00:26:36,000 --> 00:26:40,000
this in this space. 
We should have had a Zine about 

467
00:26:40,000 --> 00:26:43,120
what we don't need more of, but 
don't never mind, I'm trying not

468
00:26:43,160 --> 00:26:44,840
to. 
Rant this episode guys, we can 

469
00:26:44,840 --> 00:26:48,520
try live in everything trying. 
I'm, I'm, I'm, you know, I've 

470
00:26:48,560 --> 00:26:51,280
always been described as a ray 
of sunshine and I always keep 

471
00:26:51,280 --> 00:26:53,240
things positive. 
So you know that that's how 

472
00:26:53,240 --> 00:26:56,880
we're doing. 
Out of putting up, you know, 

473
00:26:56,880 --> 00:26:59,880
biggest flop of the year that he
would let me do that category. 

474
00:27:00,160 --> 00:27:01,720
Yeah, that's it. 
You'd be know what's the one 

475
00:27:01,720 --> 00:27:04,320
that one is. 
But anyway, so Hunter, what? 

476
00:27:04,320 --> 00:27:06,040
What do we need more like and 
why? 

477
00:27:07,200 --> 00:27:11,640
Oh, weird Heroes of Public 
Access was my pick because it's 

478
00:27:11,640 --> 00:27:17,960
just an oddball little unique 
weird game that is fun with a 

479
00:27:17,960 --> 00:27:19,640
light system that gets out of 
your way. 

480
00:27:19,880 --> 00:27:22,760
And it is just like a 
particularly unique concept. 

481
00:27:22,760 --> 00:27:28,680
Like you are cable, like like 
public cable access TV host, you

482
00:27:28,680 --> 00:27:32,080
know, and you have like very odd
little abilities you can do. 

483
00:27:32,080 --> 00:27:35,880
They're tied into your public 
access TV, whatever program that

484
00:27:35,880 --> 00:27:37,960
you host, unless you're the 
fitness guy, in which case you 

485
00:27:37,960 --> 00:27:41,720
just have insane body score. 
I just thought it was such a 

486
00:27:41,720 --> 00:27:43,720
charming little experience, you 
know? 

487
00:27:43,840 --> 00:27:47,280
And also I love weird things 
like I'd love that embraces like

488
00:27:47,400 --> 00:27:49,840
here's like a non traditional 
adventure, you know? 

489
00:27:52,360 --> 00:27:55,200
Yeah, I mean, it's we said it 
when we're doing the review, 

490
00:27:55,200 --> 00:27:57,800
It's it's weird. 
It does not take a tough too 

491
00:27:57,800 --> 00:28:02,120
seriously, but it's still 
really, really good at what it 

492
00:28:02,120 --> 00:28:05,200
does. 
And I wish more games did 

493
00:28:05,200 --> 00:28:07,560
exactly this. 
Stop being so fucking polished. 

494
00:28:07,560 --> 00:28:09,440
Stop taking yourself so fucking 
seriously. 

495
00:28:09,800 --> 00:28:13,600
Like This is why I this isn't 
like games like this still feel 

496
00:28:13,600 --> 00:28:17,080
indie to me when I think that 
most of the indie space has 

497
00:28:17,080 --> 00:28:18,920
become the small market space in
my opinion. 

498
00:28:18,920 --> 00:28:21,320
Like, you know, it's the same 
bullshit I'm putting out my 

499
00:28:21,320 --> 00:28:24,000
first game I print into a bunch 
of mix AM and I'm having a 

500
00:28:24,000 --> 00:28:26,880
$10,000 Kickstarter and it's all
just wrote. 

501
00:28:26,880 --> 00:28:30,200
It's wrote at this point. 
And the games like we usually 

502
00:28:30,200 --> 00:28:33,840
have public access that are just
again, they're unserious, 

503
00:28:33,840 --> 00:28:38,160
they're fun and they're just 
being goofy to be fucking goofy 

504
00:28:38,160 --> 00:28:41,960
and and giving you an experience
that is incredible time without 

505
00:28:41,960 --> 00:28:44,600
taking yourself too seriously 
that yes, we need more games 

506
00:28:44,600 --> 00:28:46,040
like that. 
And I love it. 

507
00:28:46,040 --> 00:28:48,200
It's incredible. 
And Joey, we need more fucking 

508
00:28:48,200 --> 00:28:51,560
people like Joey Royale because 
that motherfucker is awesome. 

509
00:28:52,360 --> 00:28:55,160
Got to meet him at PAX and you 
know, we had him on the show for

510
00:28:55,160 --> 00:28:58,040
an interview and he is exactly 
the same in real life as he is. 

511
00:28:58,520 --> 00:29:00,520
It's not a, it's not a, it's not
a bit. 

512
00:29:01,160 --> 00:29:06,840
He is an incredible human being.
And then I said we need more 

513
00:29:06,840 --> 00:29:12,880
things like the violence books. 
Violence from Luke Gearing is a 

514
00:29:12,880 --> 00:29:17,520
great little kind of resolution 
mechanic that has been hacked by

515
00:29:17,520 --> 00:29:19,720
a bunch of people. 
You know, maybe by someone here 

516
00:29:19,720 --> 00:29:21,120
on the show. 
On the show. 

517
00:29:22,000 --> 00:29:25,120
Yeah, to to do a really cool 
thing. 

518
00:29:25,120 --> 00:29:29,000
So a lot basically there was a 
jam and, and some other people 

519
00:29:29,000 --> 00:29:31,320
did this like, so let me let me 
talk about it first. 

520
00:29:31,320 --> 00:29:33,800
So basically there was a jam 
where people put stuff out for 

521
00:29:33,800 --> 00:29:36,720
the violent system, right? 
Because again, it's not a whole 

522
00:29:36,720 --> 00:29:38,640
game. 
It's a resolution mechanic. 

523
00:29:38,640 --> 00:29:41,000
So there's a ton of stuff you 
can do for you can hack the 

524
00:29:41,000 --> 00:29:43,080
system itself, you can create a 
game with it, you can create 

525
00:29:43,080 --> 00:29:45,720
adventures for it. 
There's a ton of stuff and 

526
00:29:46,000 --> 00:29:50,360
they've done not one, but two 
different physical versions of 

527
00:29:50,360 --> 00:29:55,560
prints of these violence jams 
that they've done and both are 

528
00:29:55,560 --> 00:29:57,400
incredible. 
They're super DIY. 

529
00:29:57,400 --> 00:30:02,280
They're super, again, not super 
polished like it might just be 

530
00:30:02,280 --> 00:30:04,840
like, hey, I thought the wounds 
were really cool. 

531
00:30:04,840 --> 00:30:07,720
Here's a way to make it even 
more deadly and they just threw 

532
00:30:07,720 --> 00:30:10,120
that in there. 
I would love to see more stuff 

533
00:30:10,120 --> 00:30:12,120
like this where people like, I 
made a cool thing, let's slap it

534
00:30:12,120 --> 00:30:13,920
together and give you things to 
play with. 

535
00:30:13,920 --> 00:30:17,520
So the ones one and bottoms 2 
are both really, really 

536
00:30:17,520 --> 00:30:21,120
incredible with some really, 
really great creators throughout

537
00:30:21,240 --> 00:30:25,000
both and I would love to see 
more people doing stuff like 

538
00:30:25,000 --> 00:30:26,760
this. 
What someone who did you know? 

539
00:30:26,760 --> 00:30:28,800
And then they polished it to the
nines because of course they did

540
00:30:29,080 --> 00:30:36,880
as friend of the show Matt 
Morris when he put out 2000 

541
00:30:36,880 --> 00:30:40,120
doors. 
So put out did a big jam where 

542
00:30:40,120 --> 00:30:43,520
they did a dungeon with Mouse 
Rider and then put it together 

543
00:30:43,520 --> 00:30:45,720
in a book. 
But then again, Polish the shit 

544
00:30:45,720 --> 00:30:46,960
out of it, which is great. 
I love it. 

545
00:30:46,960 --> 00:30:48,200
It's a it's a great little 
thing. 

546
00:30:48,400 --> 00:30:51,400
But again, little bit more DIY, 
little bit more indie. 

547
00:30:51,400 --> 00:30:53,440
That's the stuff that that's the
reason we started the show. 

548
00:30:53,440 --> 00:30:55,000
It's what we'd like to see more 
of. 

549
00:30:55,000 --> 00:30:57,640
Yeah. 
You know, bits and bobs and and 

550
00:30:57,640 --> 00:30:59,280
cool shit just cuz it's cool 
shit. 

551
00:30:59,600 --> 00:31:03,200
So we need more things like 
Weird Here's Public Access and 

552
00:31:03,200 --> 00:31:06,520
the Violence Jam books. 
Yeah, God damn. 

553
00:31:06,560 --> 00:31:09,800
Be little freaks, little DIY 
freaks, and we'll talk about it 

554
00:31:10,080 --> 00:31:11,800
like it. 
Get freaky, get freaky with your

555
00:31:11,800 --> 00:31:14,080
shit. 
We are much more likely to talk,

556
00:31:14,080 --> 00:31:16,720
especially in 2026. 
Let me tell you what, we're 

557
00:31:16,720 --> 00:31:18,240
taking it back to the roots, 
kids. 

558
00:31:18,960 --> 00:31:22,640
So game you really fucking want 
to play super bad that you 

559
00:31:22,640 --> 00:31:26,920
haven't got to play yet, but we 
talked about this year or game 

560
00:31:26,920 --> 00:31:28,840
you want to play Hunter, which 
one did you pick? 

561
00:31:29,280 --> 00:31:30,920
I pick Kane. 
I want to play the fuck out of 

562
00:31:30,920 --> 00:31:32,160
Kane. 
I really do. 

563
00:31:32,960 --> 00:31:34,560
I really want to play it. 
Why? 

564
00:31:34,800 --> 00:31:35,600
Why? 
Why I? 

565
00:31:35,760 --> 00:31:40,040
Just 'cause I think it's like, I
think it's a really cool like 

566
00:31:40,040 --> 00:31:44,440
monster of the week ask game 
with like a fun twist in the 

567
00:31:44,440 --> 00:31:48,720
genre that I love. 
Like I love jiu jitsu Kaizen. 

568
00:31:48,880 --> 00:31:51,880
I loved Witch Hunter Robin and 
he's obvious. 

569
00:31:51,880 --> 00:31:55,400
Like obviously this like you're 
like a weapon that kills 

570
00:31:55,400 --> 00:31:57,760
monsters that is itself kind of 
a monster. 

571
00:31:57,760 --> 00:32:00,800
And the people who are managing 
you are like, yeah, good job, 

572
00:32:00,800 --> 00:32:04,240
stay in line, we'll kill you. 
You know, I just think it's an 

573
00:32:04,240 --> 00:32:06,600
interesting setting and I think 
the mechanics seem fun. 

574
00:32:08,680 --> 00:32:11,520
Yeah, yeah, I mean, Kane's game 
is definitely near the top of my

575
00:32:11,560 --> 00:32:14,320
list. 
You know, I obviously have had 

576
00:32:14,720 --> 00:32:18,720
many discussions about my 
feelings on PBTA, but I think 

577
00:32:18,800 --> 00:32:21,720
Kane is one of those games. 
I really like the games that 

578
00:32:21,720 --> 00:32:27,440
are, how do you say this, games 
that kind of use Pbta but take 

579
00:32:27,440 --> 00:32:28,960
out the parts that I don't like 
about it? 

580
00:32:28,960 --> 00:32:34,280
Which to me, the core root of 
Pbta is the narrative structure,

581
00:32:34,280 --> 00:32:36,720
the narrative scaffolding that 
it has where it like moves and 

582
00:32:36,720 --> 00:32:39,360
things like that. 
I'm not a fan of Kane. 

583
00:32:39,360 --> 00:32:42,680
Uses Monster of the Week as a 
base, kind of uses a lot of them

584
00:32:42,680 --> 00:32:46,480
like, but turns it into like a 
dice pool game, removes a lot of

585
00:32:46,480 --> 00:32:51,120
that narrative, you know, like 
pick lists and things like that.

586
00:32:51,440 --> 00:32:54,960
And it kind of takes the core of
the story gaming aspects of Pbta

587
00:32:55,320 --> 00:33:01,840
without the, in my opinion, the 
narrowing down of your options 

588
00:33:01,960 --> 00:33:06,360
because of the storytelling 
scaffolding and structure that's

589
00:33:06,360 --> 00:33:09,720
put into those games. 
So the, the kind of PPT adjacent

590
00:33:09,720 --> 00:33:12,880
games, in my opinion, are, are 
really, really interesting. 

591
00:33:12,880 --> 00:33:15,160
And like you said, I mean, the 
vibes are Immaculate Juju Kaisen

592
00:33:15,160 --> 00:33:17,200
all the way through volume 17 
was great. 

593
00:33:17,200 --> 00:33:21,200
And then it's hot garbage. 
So until then, yeah. 

594
00:33:21,320 --> 00:33:23,000
And. 
And also, fucking Tom Bloom's 

595
00:33:23,000 --> 00:33:24,560
art is insane. 
Yeah. 

596
00:33:24,800 --> 00:33:28,400
Also like a big Tom Bloom fan 
and the art's great so. 

597
00:33:28,680 --> 00:33:30,760
Yeah, I was going to say we did 
Malagas this year too, but 

598
00:33:30,760 --> 00:33:31,960
that's an episode that never got
released. 

599
00:33:31,960 --> 00:33:33,160
It's. 
A big episode. 

600
00:33:33,200 --> 00:33:35,320
I know I try. 
I like thought about referencing

601
00:33:35,320 --> 00:33:38,000
it like 3 because I wrote some 
notes for me on this and I 

602
00:33:38,200 --> 00:33:39,880
almost referenced it more than 
once. 

603
00:33:39,880 --> 00:33:41,800
And I was like, Oh yeah, we 
never released that episode. 

604
00:33:41,800 --> 00:33:45,400
I was like, I know we didn't. 
It's in the books for when we 

605
00:33:45,400 --> 00:33:48,160
skip a week and I can just throw
out an extra episode. 

606
00:33:49,000 --> 00:33:51,080
It was hearing our hiatus, so 
games really in play. 

607
00:33:51,080 --> 00:33:52,520
We talked about it just a little
bit ago. 

608
00:33:52,520 --> 00:33:54,680
Mine is weird. 
Heroes of Public Access. 

609
00:33:55,040 --> 00:33:58,160
I mean, it's so fun, it's so 
goofy. 

610
00:33:58,160 --> 00:34:00,920
It's still mechanically really 
fucking interesting. 

611
00:34:01,560 --> 00:34:06,280
There's so much stuff for it. 
And again, having Jora Rail on 

612
00:34:06,280 --> 00:34:09,440
the show and then meeting them 
in person, just also a person 

613
00:34:09,440 --> 00:34:11,159
I'd really love to play a game 
with. 

614
00:34:11,159 --> 00:34:14,440
And you could obviously see 
where this game came from when 

615
00:34:14,440 --> 00:34:18,320
you meet them. 
So for all of those reasons, 

616
00:34:18,320 --> 00:34:21,000
this the game I want to play 
most right now. 

617
00:34:21,000 --> 00:34:24,560
If I could call up Joey and say,
hey, let's set up an AP, this is

618
00:34:24,560 --> 00:34:26,239
the game that I want to play 
more than anything else. 

619
00:34:26,239 --> 00:34:28,320
It is weird. 
Here's a public access, So 

620
00:34:28,480 --> 00:34:31,239
definitely check out Get Haunted
Industries, definitely go find 

621
00:34:32,080 --> 00:34:33,480
Joey Royale. 
Weird. 

622
00:34:33,480 --> 00:34:37,800
Here's a public access and I'm 
really excited for all the stuff

623
00:34:37,800 --> 00:34:42,159
that they're doing into 2026, 
which I got to hear a little bit

624
00:34:42,159 --> 00:34:46,080
of little bit, little bit of 
some teasers at packs. 

625
00:34:46,320 --> 00:34:49,920
So definitely keep an eye on Get
Haunted Industries and be 

626
00:34:49,920 --> 00:34:52,000
excited for some more cool, fun,
goofy shit. 

627
00:34:53,080 --> 00:35:00,680
Was that our last of our five No
unsung heroes of the year? 

628
00:35:01,440 --> 00:35:05,280
These are games that were like 
either smaller or didn't get 

629
00:35:05,280 --> 00:35:11,120
like a ton of hype around them 
or, you know, when we reviewed 

630
00:35:11,120 --> 00:35:13,440
them, there was one or two 
things that really, you know, 

631
00:35:13,440 --> 00:35:14,960
kind of tanked their score down 
a little bit. 

632
00:35:14,960 --> 00:35:18,720
But you know, as a whole, the 
game was really, really cool. 

633
00:35:18,720 --> 00:35:23,600
So Hunter, what is yours? 
Mine's fire drop by meat castle 

634
00:35:23,600 --> 00:35:29,880
game wear and I love this game. 
I think it's like a really fun 

635
00:35:29,880 --> 00:35:34,440
easy like almost skirmish game 
that you can pick up that you 

636
00:35:34,440 --> 00:35:38,640
can easily play with most people
Like this game is less 

637
00:35:38,640 --> 00:35:42,640
complicated than what's that one
fucking board game everyone 

638
00:35:42,640 --> 00:35:44,160
plays Katan, you know what I 
mean? 

639
00:35:44,160 --> 00:35:45,840
Like if you can get your 
friends. 

640
00:35:45,840 --> 00:35:47,400
That's not saying a lot. 
Katan is. 

641
00:35:48,280 --> 00:35:50,520
If you can get your friends to 
all sit and play Katan, you can 

642
00:35:50,520 --> 00:35:52,040
get them all to sit and play 
Fire Drop. 

643
00:35:52,560 --> 00:35:56,800
I like this game and I really 
want to build a gigantic foam 

644
00:35:56,800 --> 00:36:00,760
board for it, and I might. 
I'm actually looking at hex 

645
00:36:00,760 --> 00:36:05,760
cookie cutters right now to 
press down into foam, you see. 

646
00:36:06,360 --> 00:36:10,520
This is definitely one of those.
Kind of like board game slash 

647
00:36:10,560 --> 00:36:15,040
skirmish adjacent you know? 
And this is also why I wish more

648
00:36:15,040 --> 00:36:17,720
people would understand and stop
being a little B holes about 

649
00:36:19,600 --> 00:36:24,680
having other genres in TRPG's. 
TRPG's aren't special, they're 

650
00:36:24,680 --> 00:36:26,200
just a game like every other 
fucking game. 

651
00:36:27,040 --> 00:36:32,000
And there's no problem having 
video games inspire games, which

652
00:36:32,000 --> 00:36:34,720
clearly Fire Drop is inspired by
a number of different video 

653
00:36:34,720 --> 00:36:38,160
games. 
There's no problem yeah, right, 

654
00:36:38,320 --> 00:36:41,520
there's no problem having board 
games and scrims games also 

655
00:36:41,520 --> 00:36:44,680
inspire your teach RPGs a little
bit and I think fire drop is a 

656
00:36:44,680 --> 00:36:48,160
perfect fucking example of that.
But like you said like man, it 

657
00:36:48,160 --> 00:36:51,480
would be really dope to make 
terrain and turn this into like 

658
00:36:51,480 --> 00:36:54,120
almost a board game for this. 
Like imagine like a little board

659
00:36:54,120 --> 00:36:56,640
game with a fold out fucking hex
map and my. 

660
00:36:56,640 --> 00:36:58,640
Dreamworld Christian does that, 
you know. 

661
00:36:59,120 --> 00:37:02,640
Yeah, Christian, how do you feel
in in the the year of our Lord 

662
00:37:02,640 --> 00:37:06,360
2026 with tariffs and everything
putting together a board game? 

663
00:37:08,760 --> 00:37:11,080
Yeah. 
Reach out to the Logan Dean and 

664
00:37:11,080 --> 00:37:13,640
maybe they can get that set up. 
But that is meat castle game 

665
00:37:13,640 --> 00:37:14,840
where definitely go check them 
out. 

666
00:37:14,840 --> 00:37:19,440
They just dropped the meat 
castle gamewear annual number 

667
00:37:19,600 --> 00:37:21,440
three. 
Yeah, so snag that you can get 

668
00:37:21,440 --> 00:37:24,400
that in pre-order on their on 
their store. 

669
00:37:24,600 --> 00:37:28,600
Just Google me castle gamewear. 
There's not another one and 

670
00:37:28,600 --> 00:37:30,880
you'll be able to snag that and 
print or you can get the PDFs of

671
00:37:30,880 --> 00:37:32,920
that, which is basically just 
like an accumulation of all the 

672
00:37:32,920 --> 00:37:35,560
stuff that they put out this 
year and really stoked to see 

673
00:37:35,560 --> 00:37:37,720
Christian getting back into 
making stuff again. 

674
00:37:38,720 --> 00:37:41,200
And fire drop was a really good 
example at the beginning of the 

675
00:37:41,200 --> 00:37:42,400
year of that. 
This is one of the first games 

676
00:37:42,400 --> 00:37:44,120
we reviewed at the beginning of 
the year too, is I think it was 

677
00:37:44,120 --> 00:37:49,560
in the first like 3 or 4. 
So yeah, really good example of 

678
00:37:49,760 --> 00:37:53,120
a, you know, a teach RPG that 
leans into that kind of like 

679
00:37:53,120 --> 00:37:57,120
board game skirmish space. 
And mine was Rad from Hippolyta.

680
00:37:57,920 --> 00:38:04,360
Rad is a kind of like God, 
what's that movie like Stalker? 

681
00:38:04,360 --> 00:38:10,560
It's it's like a radioactive 
wasteland kind of game. 

682
00:38:10,560 --> 00:38:14,600
Reminds me a little bit of not 
quite Fallout definitely, but if

683
00:38:14,600 --> 00:38:17,000
Fallout was in like Russia. 
I mean, that's. 

684
00:38:17,480 --> 00:38:19,280
Pretty much the the not stock 
issues. 

685
00:38:19,280 --> 00:38:22,320
What's the other metro? 
Metro, That's one. 

686
00:38:22,320 --> 00:38:25,040
That's one. 
And I thought the game itself 

687
00:38:25,040 --> 00:38:27,200
was incredible. 
The issue that we had with this 

688
00:38:27,200 --> 00:38:32,160
is that it just it really needed
a heavy editing pass that it 

689
00:38:32,160 --> 00:38:34,720
didn't get. 
There were a lot of issues with 

690
00:38:35,240 --> 00:38:37,680
the layout and stuff in general.
Like there were sections where 

691
00:38:38,080 --> 00:38:42,040
it was like reference page XXXX 
and it still said XXX on it. 

692
00:38:42,040 --> 00:38:44,200
There's, you know, one page 
where a whole thing of art is 

693
00:38:44,200 --> 00:38:47,480
missing. 
There's there's just editing 

694
00:38:47,480 --> 00:38:51,320
issues throughout where there's 
some inconsistencies with I 

695
00:38:51,320 --> 00:38:54,560
think ammo at one point. 
So if all of those things were 

696
00:38:54,560 --> 00:38:56,920
fixed up, this game would have 
gotten a way higher score than 

697
00:38:56,920 --> 00:38:59,120
it did. 
And even then they would have 

698
00:38:59,120 --> 00:39:00,760
some really fun, interesting 
mechanics. 

699
00:39:01,320 --> 00:39:06,160
A really just neat things in 
general that kind of brought 

700
00:39:06,160 --> 00:39:09,680
some new stuff to that genre. 
I know we talked about it 

701
00:39:09,680 --> 00:39:12,000
reminds me of nuked a little 
bit, but if nuked was set in, 

702
00:39:12,720 --> 00:39:15,280
you know, in, you know, in more 
in the in Russia. 

703
00:39:16,160 --> 00:39:19,560
And I definitely think that 
Hippolyta in general has put out

704
00:39:19,560 --> 00:39:21,000
a really a lot of really great 
stuff. 

705
00:39:21,320 --> 00:39:27,000
But Rad could have been just it 
has all the things to be a 

706
00:39:27,000 --> 00:39:29,680
really great game. 
And I'd love to see a Rad redux 

707
00:39:29,960 --> 00:39:34,240
where they just hire an editor 
and fix up the whole thing and 

708
00:39:34,240 --> 00:39:35,840
and put it out again. 
And I would grab it in a 

709
00:39:35,840 --> 00:39:37,440
heartbeat. 
I think it's incredible. 

710
00:39:37,440 --> 00:39:41,000
It's obviously playable the way 
it is, but as a book, as a Zine,

711
00:39:41,560 --> 00:39:44,680
it just kind of fell a little 
bit short because of, like I 

712
00:39:44,680 --> 00:39:47,720
said, you know, just a missed 
editing password too. 

713
00:39:47,960 --> 00:39:51,000
But otherwise, I thought it was 
a really incredible game and I 

714
00:39:51,000 --> 00:39:52,200
had a lot of really cool stuff 
for it. 

715
00:39:52,200 --> 00:39:54,640
So definitely check out 
Hippolita and all the stuff that

716
00:39:54,640 --> 00:39:57,520
they've done. 
I know we have some other stuff 

717
00:39:57,520 --> 00:40:01,520
on of theirs that is on our list
to do, like cantrip and stuff. 

718
00:40:01,520 --> 00:40:05,640
So we'll definitely. 
Probably see more of them again 

719
00:40:05,640 --> 00:40:07,560
next year, but those are unsung 
heroes of the year. 

720
00:40:07,560 --> 00:40:12,160
Fire drop from me castle game 
where and rad from Hippolita and

721
00:40:12,200 --> 00:40:14,680
and definitely check out all of 
you know, South America and the 

722
00:40:14,680 --> 00:40:17,320
Lat AM teach RPG community 
because they do some fire shit. 

723
00:40:17,560 --> 00:40:22,160
I know we didn't talk about it a
lot, but mini BX is a is another

724
00:40:22,160 --> 00:40:24,160
one that came out. 
Yeah, and that's another lat AM 

725
00:40:24,160 --> 00:40:25,480
game. 
So definitely check out. 

726
00:40:25,480 --> 00:40:29,480
They're doing a lot of really 
cool stuff, you know, to the 

727
00:40:29,480 --> 00:40:33,320
South of us. 
And I think that's the end of 

728
00:40:33,480 --> 00:40:38,720
our 50 extra awards we did this 
year. 

729
00:40:38,720 --> 00:40:40,360
We did, Yeah. 
Most interesting we can if. 

730
00:40:40,360 --> 00:40:42,960
You got an award, just send us 
to your address and we'll send 

731
00:40:42,960 --> 00:40:46,840
you the the 2 foot by two foot 
gold plaque with your name on it

732
00:40:46,840 --> 00:40:49,200
that we that we commissioned for
these. 

733
00:40:49,480 --> 00:40:50,960
So yeah. 
Absolutely, because we didn't 

734
00:40:50,960 --> 00:40:52,800
just come up with half of these 
right before the show started or

735
00:40:52,800 --> 00:40:54,200
anything. 
No, we did. 

736
00:40:54,400 --> 00:40:57,280
Not yeah, we did. 
Most interesting mechanic, 

737
00:40:57,280 --> 00:41:00,200
prettiest game. 
We need more like game you want 

738
00:41:00,200 --> 00:41:03,240
to play and the unsung heroes. 
I spelled heroes wrong. 

739
00:41:03,760 --> 00:41:07,160
No, I didn't Heroes. 
Why does it look wrong? 

740
00:41:08,040 --> 00:41:10,360
Because that font puts too much 
space after the RI. 

741
00:41:10,920 --> 00:41:13,840
Have to fix it usually. 
So. 

742
00:41:14,880 --> 00:41:17,800
Hunter's top five. 
This is the last kind of big 

743
00:41:17,800 --> 00:41:21,960
part of the show, so in no 
specific order. 

744
00:41:22,200 --> 00:41:26,000
No whatsoever. 
Yeah, we're going to go through 

745
00:41:26,000 --> 00:41:28,400
your top five and then this is 
my top five. 

746
00:41:28,840 --> 00:41:31,600
And oranges in my top five. 
And it was like, there's no way 

747
00:41:31,640 --> 00:41:32,880
I can put these against each 
other. 

748
00:41:32,880 --> 00:41:37,120
Is like which is my, you know, 
so number, number blank. 

749
00:41:38,640 --> 00:41:41,320
Yeah. 
Yeah, it's fire drop. 

750
00:41:42,080 --> 00:41:44,280
I'm really into fire drop. 
I think it's a lot of fun. 

751
00:41:44,320 --> 00:41:47,880
I also just love like, 
lightweight fun experiences that

752
00:41:47,880 --> 00:41:50,760
I, I like, especially things 
that I can draw people into that

753
00:41:50,760 --> 00:41:53,200
might not otherwise be like, 
well, I don't want to play like,

754
00:41:53,200 --> 00:41:55,040
you know, I say tabletop games, 
they're like, I don't play 

755
00:41:55,040 --> 00:41:57,520
Dungeons and Dragons. 
I'm like, no, we'll pick up this

756
00:41:57,520 --> 00:41:59,080
little scene. 
It's incredibly short. 

757
00:41:59,440 --> 00:42:01,760
You've heard of Hell Divers and 
you've laughed at the shit, or 

758
00:42:01,760 --> 00:42:03,840
maybe you haven't. 
This is just a fun thing to do, 

759
00:42:03,960 --> 00:42:05,920
you know? 
Yeah, yeah. 

760
00:42:05,960 --> 00:42:08,800
I mean, you know, we've played 
games for so long and have 

761
00:42:08,800 --> 00:42:11,000
reviewed so many games. 
We're both kind of in that space

762
00:42:11,000 --> 00:42:16,360
where I don't want necessarily a
300 page book that gives me all 

763
00:42:16,360 --> 00:42:18,240
the things I need to run a 10 
year campaign. 

764
00:42:18,760 --> 00:42:23,280
Yeah, I would much rather just 
have a contained experience that

765
00:42:23,280 --> 00:42:27,160
is designed to give me that 
experience through 

766
00:42:27,160 --> 00:42:32,640
incentivization or any other way
and something that you can just 

767
00:42:32,640 --> 00:42:33,800
like pick up and play as you 
want. 

768
00:42:33,800 --> 00:42:35,760
And like you're right, Fire Drop
is a great version of that. 

769
00:42:37,120 --> 00:42:43,800
What's your next one we got? 
The next one is Moonlight on 

770
00:42:43,800 --> 00:42:46,200
Roseville B Sorry. 
I'm watching the stream as 

771
00:42:46,200 --> 00:42:47,880
you're clicking these. 
And I think it's on, like, a 

772
00:42:47,880 --> 00:42:50,760
moment of delay. 
Yeah. 

773
00:42:51,360 --> 00:42:54,120
So God, what do I say about this
game? 

774
00:42:55,000 --> 00:42:57,240
I love the setting. 
I love the vibe of it. 

775
00:42:57,240 --> 00:43:01,760
I love this, like, like, queer 
safe space, beach town and like,

776
00:43:01,760 --> 00:43:04,720
the 50s, sixties when the rest 
of the world isn't safe. 

777
00:43:04,720 --> 00:43:07,880
And like this, like this 
community that bands together to

778
00:43:07,880 --> 00:43:11,280
protect each other as opposed 
to, like, relying on outside 

779
00:43:11,280 --> 00:43:13,040
forces that they can no longer 
trust. 

780
00:43:13,680 --> 00:43:15,960
I really love the character 
creation, the character origins.

781
00:43:15,960 --> 00:43:18,080
Really interesting. 
Any game where I can play as a 

782
00:43:18,080 --> 00:43:21,920
cat that can cast spells. 
Really, That's a that's a big 

783
00:43:22,880 --> 00:43:25,240
for me. 
You know, I think the trouble, 

784
00:43:25,240 --> 00:43:26,840
which is a part of your 
character, like a really 

785
00:43:26,840 --> 00:43:30,240
interesting like knife for your 
like your game master or 

786
00:43:30,240 --> 00:43:32,600
whatever they're called in this 
game to use against you or to 

787
00:43:32,600 --> 00:43:35,760
mechanically have crop up 
against you and also tie your 

788
00:43:36,040 --> 00:43:38,240
character more the world. 
And then, yeah, I love the 

789
00:43:38,240 --> 00:43:39,680
visuals. 
I love the public domain art. 

790
00:43:40,280 --> 00:43:42,720
I know it is public domain art, 
but it's used incredibly well 

791
00:43:42,720 --> 00:43:46,160
and it feels like it was like 
perfectly picked for this. 

792
00:43:46,560 --> 00:43:50,840
Yeah, dye sugars always kills it
and, you know, as normal, they 

793
00:43:50,840 --> 00:43:53,800
killed it in this one. 
So, you know, great to see. 

794
00:43:56,360 --> 00:43:59,800
All right, your next one is 
Kane. 

795
00:44:00,640 --> 00:44:02,480
Kane. 
It's fucking Kane, bro. 

796
00:44:03,120 --> 00:44:04,920
That's it. 
That's my whole spiel. 

797
00:44:05,360 --> 00:44:07,840
Yeah, I think mechanically I 
really like this game. 

798
00:44:08,720 --> 00:44:14,440
I love the options for like what
you're what are the powers 

799
00:44:14,440 --> 00:44:16,160
called? 
Not domains, but the powers that

800
00:44:16,160 --> 00:44:19,080
you get, I think are like 
incredibly interesting. 

801
00:44:19,240 --> 00:44:22,800
The category system really like 
grounds where you are versus 

802
00:44:22,800 --> 00:44:25,560
these gigantic like horrific 
monsters that you're chasing and

803
00:44:25,560 --> 00:44:28,720
fighting. 
And it's like just a especially 

804
00:44:28,720 --> 00:44:32,960
dark and sad game that I really 
am into. 

805
00:44:32,960 --> 00:44:35,320
I want to feel like an emo guy 
when I'm playing it, you know? 

806
00:44:36,000 --> 00:44:38,040
Yeah, you know, not like real 
life or anything. 

807
00:44:38,520 --> 00:44:40,440
Yeah, no, no, not my, not like 
real life. 

808
00:44:42,840 --> 00:44:45,840
Next one is Weird Heroes. 
Oh yeah, I mean, what else do I 

809
00:44:45,840 --> 00:44:48,360
say about weird heroes that we 
both haven't said this entire 

810
00:44:48,360 --> 00:44:51,000
time? 
Like, it's interesting, it's 

811
00:44:51,000 --> 00:44:53,800
fun, it's got some great 
mechanics. 

812
00:44:53,800 --> 00:44:56,720
It's also just like a little bit
of an oddball game. 

813
00:44:57,240 --> 00:44:59,720
Like you can, you know, really 
lean into. 

814
00:44:59,720 --> 00:45:02,480
And I love the almost like 
scooby-doo ish aspect. 

815
00:45:02,720 --> 00:45:05,800
There's also like, a part of it 
that kind of reminds me of like,

816
00:45:05,800 --> 00:45:07,920
Fright Night because like, 
literally they're hunting a 

817
00:45:07,920 --> 00:45:13,440
vampire with like, ATV, like, 
horror, like movie like Guy or 

818
00:45:13,440 --> 00:45:13,960
Host. 
Yeah. 

819
00:45:14,960 --> 00:45:17,160
I just think there's some magic 
here for me that, like, really 

820
00:45:17,160 --> 00:45:17,800
hits. 
Absolutely. 

821
00:45:20,760 --> 00:45:22,000
And then your last one is 
Cauldron. 

822
00:45:22,920 --> 00:45:26,520
Oh yeah, maybe. 
What else do you say? 

823
00:45:26,520 --> 00:45:31,160
It's fucking Cauldron. 
I mean a great easy to to pick 

824
00:45:31,160 --> 00:45:34,640
up skirmish game with like fun 
options for the characters. 

825
00:45:34,640 --> 00:45:37,600
You make the ability like it is 
a campaign, like you are 

826
00:45:37,600 --> 00:45:42,440
constantly building on these 
people and Ryan, and I've just 

827
00:45:42,440 --> 00:45:43,680
had a really good time playing 
it. 

828
00:45:46,360 --> 00:45:48,720
Yeah, it's a lot of fun. 
Yeah. 

829
00:45:48,880 --> 00:45:50,640
I'm not going to say too much 
because you're probably going to

830
00:45:50,640 --> 00:45:52,600
see it again in a minute, I 
think. 

831
00:45:52,640 --> 00:45:53,880
I think that's your last one, 
right? 

832
00:45:53,880 --> 00:45:56,360
Yeah. 
So the next is my top five. 

833
00:45:57,680 --> 00:46:03,040
So my, again, not numbered at 
all was Swivers from Luke 

834
00:46:03,040 --> 00:46:05,920
Gearing and David Hoskins. 
I mean, first of all, David 

835
00:46:05,920 --> 00:46:12,000
Hoskins are incredible. 
Yes, every every page of this 

836
00:46:12,040 --> 00:46:14,720
just drips vibes. 
There are some. 

837
00:46:15,000 --> 00:46:17,640
Wild ass art pieces in this and 
they're like. 

838
00:46:17,840 --> 00:46:20,080
This art pieces the. 
One where like the guys being 

839
00:46:20,080 --> 00:46:22,520
shot with much arrows and the 
Spears like holding him down 

840
00:46:22,520 --> 00:46:24,960
below the window like this is an
insane piece. 

841
00:46:25,360 --> 00:46:27,520
So good. 
I mean, even just this cover is 

842
00:46:27,520 --> 00:46:29,520
is incredible. 
And I got two different versions

843
00:46:29,520 --> 00:46:32,560
of it too, the gilded ones and 
the ungilded 1. 

844
00:46:32,800 --> 00:46:34,520
And even the size of the book is
cool. 

845
00:46:34,520 --> 00:46:37,040
It's like B4 or B5 or something 
like that. 

846
00:46:37,040 --> 00:46:39,040
Like it's which I think is 
fucking perfect. 

847
00:46:39,040 --> 00:46:41,360
It's it's a little bit it's 
bigger than A5 but smaller than 

848
00:46:41,360 --> 00:46:44,200
a 8 1/2 by 11. 
It's a great size book, but the 

849
00:46:44,200 --> 00:46:46,480
book itself is really great. 
I mean, Luke gearing, it's it's 

850
00:46:46,480 --> 00:46:49,960
so fucking Luke gearing. 
And that's like such a strong 

851
00:46:49,960 --> 00:46:52,080
point for me. 
I love some Luke gearing like 

852
00:46:52,520 --> 00:46:54,200
imperceptible nonsense, you 
know? 

853
00:46:54,560 --> 00:46:57,640
It's just fucking exactly that. 
The impenetrable. 

854
00:46:57,680 --> 00:46:59,160
Nonsense. 
Yeah, it's going to write it 

855
00:46:59,160 --> 00:47:02,080
exactly like he wants without 
explaining how he fucking wants 

856
00:47:02,080 --> 00:47:03,960
to do it. 
You're going to deal with it. 

857
00:47:04,360 --> 00:47:06,680
It's going to be good if you if 
you figure it out. 

858
00:47:07,440 --> 00:47:09,400
And it's going to be British as 
fuck. 

859
00:47:09,440 --> 00:47:11,640
I mean, this is the most British
fucking game ever. 

860
00:47:12,680 --> 00:47:15,920
It's just it's it's really, and 
mechanically it's really great. 

861
00:47:15,920 --> 00:47:20,080
It really pulls a lot of 
interesting older stuff into a 

862
00:47:20,440 --> 00:47:22,880
little bit more modernized 
version, you know, even the way 

863
00:47:22,880 --> 00:47:23,640
that. 
Absolutely. 

864
00:47:24,640 --> 00:47:28,480
Combat works in the way that the
order of it works based on the 

865
00:47:28,560 --> 00:47:31,680
kind of the size of your weapon,
almost because of the way you're

866
00:47:31,680 --> 00:47:34,600
gonna get together the land. 
Spears are gonna hit you before 

867
00:47:34,600 --> 00:47:37,960
a sword will hit you and stuff. 
So mechanically, really good, 

868
00:47:37,960 --> 00:47:40,880
really fun, really interesting. 
Vibes are incredible. 

869
00:47:40,880 --> 00:47:45,560
The adventures are all the stuff
to build the the city out is 

870
00:47:45,560 --> 00:47:47,200
incredible and again the art is 
fantastic. 

871
00:47:47,200 --> 00:47:49,440
So that is Swivers from Luke 
Gearing and David Hoskins. 

872
00:47:49,440 --> 00:47:51,960
You know what question I asked 
Luke Gearing when he was on the 

873
00:47:51,960 --> 00:47:53,800
show and it were like before we 
were rolling. 

874
00:47:53,800 --> 00:47:55,360
It was like, it's such a funny 
answer. 

875
00:47:55,560 --> 00:47:59,440
I was, you know, I've, I'm a big
wolves fan of, in case you all 

876
00:47:59,440 --> 00:48:03,240
didn't fucking know, and there's
two different kinds of rations 

877
00:48:03,240 --> 00:48:08,360
in wolves upon the coast, a day 
ration, the trail ration and and

878
00:48:08,520 --> 00:48:10,320
they have a different cost. 
And I asked Luke was like, 

879
00:48:10,320 --> 00:48:11,840
what's the difference? 
And he's like, I don't know, 

880
00:48:13,880 --> 00:48:15,560
perfect. 
Perfect. 

881
00:48:16,240 --> 00:48:17,960
Exactly. 
Because it doesn't fucking 

882
00:48:17,960 --> 00:48:18,760
matter. 
Not really. 

883
00:48:19,680 --> 00:48:25,520
So Next up we have Sherwood from
our Rook studio and from Richard

884
00:48:25,520 --> 00:48:26,920
Roon. 
I mean, again, one of the 

885
00:48:27,200 --> 00:48:31,720
nicest, kindest, most 
intelligent people in this 

886
00:48:31,720 --> 00:48:34,640
entire space. 
Same person who did Moonlight on

887
00:48:34,640 --> 00:48:37,920
Roseville Beach, which is I 
mean, we didn't even really talk

888
00:48:37,920 --> 00:48:41,000
about the fact that the highest 
rated book and the highest rated

889
00:48:41,000 --> 00:48:45,480
Zine are both Richard R Rook 
studio and this could easily 

890
00:48:45,480 --> 00:48:50,560
have been moonlight instead. 
Honestly, Sherwood and and and 

891
00:48:50,560 --> 00:48:52,800
moonlight for me are both for 
different reasons. 

892
00:48:53,080 --> 00:48:54,880
Incredible. 
So if you would have picked 

893
00:48:54,880 --> 00:48:56,920
Sherwood, I would have picked 
moonlight here and if you would 

894
00:48:56,920 --> 00:48:58,800
have picked since you picked 
moonlight, I picked Sherwood 

895
00:48:58,800 --> 00:49:01,040
here. 
I'm honestly interchangeable in 

896
00:49:01,040 --> 00:49:05,200
in my top five, but I I love 
this. 

897
00:49:05,240 --> 00:49:07,680
I, I think the the vibes of this
are incredible. 

898
00:49:07,680 --> 00:49:11,880
Again, I, I do like, you know, 
the fantasy side a little bit. 

899
00:49:11,880 --> 00:49:15,880
I love the character creation in
this, you know, just as good as 

900
00:49:15,880 --> 00:49:19,160
a character creation in in 
Moonlight, having those traveler

901
00:49:19,160 --> 00:49:21,400
aspects, filling out your 
character, you know, with your 

902
00:49:21,400 --> 00:49:23,800
age and, and your background, 
stuff like that. 

903
00:49:23,800 --> 00:49:27,040
It's really, really interesting.
And again, I actually got to 

904
00:49:27,040 --> 00:49:29,920
play this with Chris Wolf and 
with Richard, and it was such a 

905
00:49:29,920 --> 00:49:31,960
fun experience and was such a 
great adventure. 

906
00:49:32,800 --> 00:49:37,120
And it's just in general a fun, 
interesting game that's still 

907
00:49:37,120 --> 00:49:39,240
Zine size. 
You know, this good is a game 

908
00:49:39,240 --> 00:49:42,280
that could easily have been put 
out to, you know, 100 plus pages

909
00:49:42,280 --> 00:49:44,560
and it doesn't fucking need it. 
It's incredible the way it is 

910
00:49:45,000 --> 00:49:47,320
and, and it's it's just 
fantastic. 

911
00:49:47,320 --> 00:49:50,360
And I don't know why the cover 
on this has always struck me. 

912
00:49:51,280 --> 00:49:54,200
And then the ribbon on the front
makes an S which I didn't notice

913
00:49:54,200 --> 00:49:58,880
for a really long time and so. 
I missed the old cover with the 

914
00:49:59,480 --> 00:50:04,400
the LA bartender on the front. 
Oh my God, dude, that's so good.

915
00:50:04,800 --> 00:50:07,960
But yeah, Sherwood is is again 
in my top five. 

916
00:50:08,520 --> 00:50:12,440
Next one is Offworlders from 
Chris P Wolf with art by Olivia 

917
00:50:12,440 --> 00:50:17,200
Gulen. 
This is so Chris Wolf and I have

918
00:50:17,200 --> 00:50:18,480
become friends over the past 
year. 

919
00:50:18,880 --> 00:50:21,280
I mean, obviously no Chris too, 
but me and me and Chris talk a 

920
00:50:21,280 --> 00:50:23,320
lot. 
He actually helped me, inspired 

921
00:50:23,320 --> 00:50:26,760
me really to to start working on
the thing that eventually became

922
00:50:26,760 --> 00:50:30,040
Death Cut in Stone. 
That's why he gets the special 

923
00:50:30,040 --> 00:50:34,400
consideration in the book. 
But when I read Offworlders, I 

924
00:50:34,400 --> 00:50:36,880
was like, this person thinks 
about making the game the same 

925
00:50:36,880 --> 00:50:39,600
way that I think about making 
the game, like mechanically and 

926
00:50:39,600 --> 00:50:41,360
stuff like that. 
I was like, this is probably the

927
00:50:41,360 --> 00:50:45,400
closest thing I've ever read to 
the way that I want to make a 

928
00:50:45,400 --> 00:50:47,520
game. 
And it is, as I said before, 

929
00:50:47,520 --> 00:50:50,440
it's kind of it's got some Pbta 
aspects with the 2D6 make 

930
00:50:50,440 --> 00:50:53,560
success, but completely cuts out
all the narrative scaffolding, 

931
00:50:53,560 --> 00:50:56,840
all of the aspects of Pbta that 
make it Pbta and just use that 

932
00:50:56,840 --> 00:51:00,200
resolution mechanic, which I 
think is my favorite, you know, 

933
00:51:00,200 --> 00:51:03,680
because of the yes and yes, but 
no and no, but kind of parts of 

934
00:51:03,680 --> 00:51:07,760
it again, without moves, without
pick list, without any of that 

935
00:51:07,760 --> 00:51:12,920
garbage on top of it and does it
in a really fun, interesting 

936
00:51:13,640 --> 00:51:17,440
space way. 
This is, you know, my favorite 

937
00:51:17,440 --> 00:51:22,080
modern space game period. 
I think, I mean, it's, you know,

938
00:51:22,080 --> 00:51:23,960
obviously I'm an edgelord piece 
of shit, so I'm going to lean 

939
00:51:23,960 --> 00:51:25,960
into stuff like death, you know,
death in space. 

940
00:51:25,960 --> 00:51:28,280
But I think off worlders is 
better because I think there's 

941
00:51:28,280 --> 00:51:30,440
parts of death in space that 
that don't quite hit for me. 

942
00:51:30,440 --> 00:51:35,960
I I just think it's incredible 
grounded sci-fi game with 

943
00:51:36,680 --> 00:51:40,120
mechanics and modifiers and and 
things that are really, really 

944
00:51:40,120 --> 00:51:43,120
fucking and interesting and, and
it's good and they picked a 

945
00:51:43,120 --> 00:51:45,000
great artist for it because the 
art all the way through is being

946
00:51:45,000 --> 00:51:47,760
fantastic as well. 
So off worlders is incredible. 

947
00:51:47,760 --> 00:51:49,280
Definitely go check out all of 
Chris's stuff. 

948
00:51:50,920 --> 00:51:53,960
I love the big, you know, I love
the size of the book, honestly. 

949
00:51:54,000 --> 00:51:56,960
Oh, it's a, it's a, it's a beefy
paperback. 

950
00:51:56,960 --> 00:51:58,480
Yeah, yeah. 
Always stands out. 

951
00:51:59,120 --> 00:52:00,920
Yeah, and it's bright fucking 
yellow. 

952
00:52:00,920 --> 00:52:02,080
You don't get a lot of that on 
the shelf. 

953
00:52:04,800 --> 00:52:08,400
But last two, I mean, it's the 
same as Hunters. 

954
00:52:08,680 --> 00:52:10,080
Weird. 
Here's public access again. 

955
00:52:10,080 --> 00:52:12,280
There's not a whole lot to say 
about it that we haven't said a 

956
00:52:12,280 --> 00:52:15,120
bunch already. 
Game fucks like Joy Rail is 

957
00:52:15,120 --> 00:52:16,480
awesome. 
They made an awesome game. 

958
00:52:16,480 --> 00:52:19,120
The game is fun. 
It doesn't take itself too 

959
00:52:19,120 --> 00:52:21,320
seriously. 
There's a lot of stuff in this 

960
00:52:21,320 --> 00:52:23,760
book. 
I do have the original Zenes. 

961
00:52:23,760 --> 00:52:26,640
This book is, you know, kind of 
a put together of a bunch of the

962
00:52:26,640 --> 00:52:29,680
Zen content put into this bigger
book and it's really, really 

963
00:52:29,680 --> 00:52:31,160
great. 
I can't wait to see more of it. 

964
00:52:31,160 --> 00:52:35,920
I have an entire stack like this
big of zines and and koozies and

965
00:52:35,920 --> 00:52:37,800
dice and stuff for it and I wish
there was even more. 

966
00:52:38,400 --> 00:52:41,360
It's great. 
Again, I talked to Joey at PAX. 

967
00:52:41,360 --> 00:52:43,680
Definitely want to have them 
come on the show and run of AP 

968
00:52:43,840 --> 00:52:46,040
of this. 
Would love to see that expect 

969
00:52:46,040 --> 00:52:49,600
that I'm gonna I'm gonna bug him
until he he picks a date and 

970
00:52:49,600 --> 00:52:52,720
then comes on and I want to see 
here's we're here's public 

971
00:52:52,720 --> 00:52:54,600
access. 
I just want to play real bad and

972
00:52:54,600 --> 00:52:59,280
then the last one's cauldron. 
I mean again, Game Fox, it is 

973
00:52:59,320 --> 00:53:05,120
not only a super fun, 
interesting, clever, funny, well

974
00:53:05,120 --> 00:53:10,320
written game from Dylan, but the
art, the layout, everything from

975
00:53:10,320 --> 00:53:15,040
Steve Go so hard. 
It's such a beautiful, beautiful

976
00:53:15,040 --> 00:53:16,920
book. 
I mean just go either buy the 

977
00:53:16,920 --> 00:53:20,160
fucking book or go to go to Hill
Giant's itch page. 

978
00:53:21,080 --> 00:53:24,920
The PDF is $5, which is insane, 
but and just look at how 

979
00:53:24,920 --> 00:53:28,680
incredible it looks and it just 
UPS the vibes all the way 

980
00:53:28,680 --> 00:53:30,440
through. 
But one of the things we said 

981
00:53:30,440 --> 00:53:32,760
during the review that I thought
about it is this is, in my 

982
00:53:32,760 --> 00:53:38,520
opinion, the best book this year
where the every aspect of it is 

983
00:53:38,680 --> 00:53:41,160
of the same quality. 
You know, like if we actually 

984
00:53:41,160 --> 00:53:43,960
gave this scores across the 
board, it would have been like 

985
00:53:44,160 --> 00:53:46,080
all nines or 10s, you know what 
I mean? 

986
00:53:46,120 --> 00:53:48,000
And and that's the the ones 
that's. 

987
00:53:48,080 --> 00:53:50,200
Funny game too. 
It really is like genuinely 

988
00:53:50,200 --> 00:53:53,000
reading it is so much fun. 
Yeah, well, OK. 

989
00:53:53,080 --> 00:53:55,080
The only thing that it didn't is
the usability score that would 

990
00:53:55,080 --> 00:53:58,920
have been tagged, but, you know,
PDF hyperlinks, right? 

991
00:53:59,160 --> 00:54:02,520
But it it, and not only that, 
it's super fun to read, but 

992
00:54:02,520 --> 00:54:05,000
super. 
I played it like 5-6, seven 

993
00:54:05,000 --> 00:54:08,960
Times Now. 
And as a skirmish game, it's 

994
00:54:08,960 --> 00:54:10,920
just so fun. 
And like we said numerous times,

995
00:54:10,920 --> 00:54:12,920
it's approachable, it's 
interesting. 

996
00:54:13,960 --> 00:54:17,800
And, and yeah, and that is, I 
think that's the last one of my 

997
00:54:17,800 --> 00:54:20,880
top five. 
So the last thing we're going to

998
00:54:20,880 --> 00:54:24,080
talk about a bit is the future 
of the weekly scroll podcast 

999
00:54:24,080 --> 00:54:27,160
every year. 
We we've evolved a lot in the 

1000
00:54:27,160 --> 00:54:29,000
last four years. 
Absolutely. 

1001
00:54:29,000 --> 00:54:31,320
If you if you watch the first 
episode, it's got, it's got 

1002
00:54:31,320 --> 00:54:34,440
Jason on it. 
And I interview like one of the 

1003
00:54:34,440 --> 00:54:39,680
other people from my town in it,
you know, and it, it looks very 

1004
00:54:39,680 --> 00:54:42,840
different. 
The scores were very different. 

1005
00:54:43,680 --> 00:54:46,880
And now the scores were have 
been a big part of the show for 

1006
00:54:46,880 --> 00:54:49,960
four years. 
We've, it was, it was kind of a 

1007
00:54:49,960 --> 00:54:52,320
core aspect of the way we used 
to dig through games. 

1008
00:54:52,320 --> 00:54:54,040
Remember, we had three hour 
episodes. 

1009
00:54:54,520 --> 00:54:56,440
I do remember we had three hour 
episodes. 

1010
00:54:56,520 --> 00:54:59,520
Yeah, they were, they're they're
they were fun. 

1011
00:55:00,240 --> 00:55:01,840
I'm glad we don't do them 
anymore. 

1012
00:55:01,840 --> 00:55:05,640
I do miss them on occasion but 
man we used to do 3 hour 

1013
00:55:05,640 --> 00:55:07,760
episodes and wonder why we 
didn't get more listeners 

1014
00:55:08,080 --> 00:55:10,960
because we have 3 hour episodes.
Oh, I didn't wonder. 

1015
00:55:10,960 --> 00:55:13,040
I knew it was because we did 3 
hour episodes. 

1016
00:55:13,320 --> 00:55:16,280
And you know what, I liked it 
and a lot of people did enjoy 

1017
00:55:16,280 --> 00:55:18,920
it. 
You know, I, I've, we've had a 

1018
00:55:18,920 --> 00:55:22,960
couple people hop in the discord
of, of people that I'm big fans 

1019
00:55:22,960 --> 00:55:25,280
of their work that have come in 
and said that they're fans of, 

1020
00:55:25,320 --> 00:55:27,560
of our work, which always 
strikes me as we. 

1021
00:55:27,720 --> 00:55:29,920
Don't have fans. 
They're fucking lying bro. 

1022
00:55:30,000 --> 00:55:32,280
Exactly. 
Imposter syndrome forever, but 

1023
00:55:32,280 --> 00:55:35,520
that's meant a lot this year. 
We've definitely, we had some, 

1024
00:55:35,520 --> 00:55:38,320
some people reach out and it's 
cool to hear that. 

1025
00:55:38,320 --> 00:55:39,440
It's cool. 
A lot of people come up to you 

1026
00:55:39,440 --> 00:55:41,120
in packs and say stuff. 
So that was really cool. 

1027
00:55:41,440 --> 00:55:43,840
But we are changing the we're, 
we're, we're doing some things 

1028
00:55:43,840 --> 00:55:47,200
different about the show 1, as I
just kind of mentioned, we're 

1029
00:55:47,200 --> 00:55:50,640
getting rid of the scores. 
We, we, we did it with Cauldron 

1030
00:55:50,640 --> 00:55:51,960
and I think it worked really, 
really well. 

1031
00:55:51,960 --> 00:55:54,480
We're going to keep basically 
the exact same format we've got,

1032
00:55:54,880 --> 00:55:59,240
which is, you know, give you 
information about the game, give

1033
00:55:59,240 --> 00:56:02,200
you the breakdown of the rules, 
mechanics and character 

1034
00:56:02,200 --> 00:56:05,800
generation, give you kind of, 
you know, our thoughts on the 

1035
00:56:05,800 --> 00:56:09,800
game and then go through the the
six metrics that we kind of go 

1036
00:56:09,800 --> 00:56:11,280
through the game. 
We've we've had a lot of really 

1037
00:56:11,280 --> 00:56:13,840
good feedback. 
It feels good when we're when 

1038
00:56:13,840 --> 00:56:15,960
we're doing it and we've had a 
lot of good feedback about 

1039
00:56:15,960 --> 00:56:19,000
people enjoying that, like still
giving that kind of deep dive 

1040
00:56:19,000 --> 00:56:21,840
ish. 
But you know, tightening up a 

1041
00:56:21,840 --> 00:56:24,320
little bit and then just 
chopping off the last 1520 

1042
00:56:24,320 --> 00:56:26,400
minutes where we hammered Hall, 
whether something's A7 or an 8. 

1043
00:56:26,400 --> 00:56:30,120
It just is unnecessary for the 
way that we we do the show 

1044
00:56:30,120 --> 00:56:31,600
anymore. 
And I don't think it adds 

1045
00:56:31,600 --> 00:56:35,920
anything really except a 
quantification that it just 

1046
00:56:35,920 --> 00:56:37,360
doesn't feel is necessary 
anymore. 

1047
00:56:38,200 --> 00:56:39,880
So we're going to get rid of the
scores. 

1048
00:56:39,880 --> 00:56:42,200
So expect the episodes to be 
running right around an hour, 

1049
00:56:42,320 --> 00:56:48,840
which is what we just hit. 
And and yeah, so no more scores.

1050
00:56:48,840 --> 00:56:51,200
But otherwise, we're going to 
still go over all the metrics of

1051
00:56:51,200 --> 00:56:52,600
the game and and everything like
that. 

1052
00:56:56,000 --> 00:56:59,200
Is there something that this 
year, Ryan that you're looking 

1053
00:56:59,200 --> 00:57:02,360
forward to like a release of 
something or like an idea we've 

1054
00:57:02,680 --> 00:57:04,320
someone was talking about with 
you, OK. 

1055
00:57:04,760 --> 00:57:05,800
Oh, we have. 
We'll get there for. 

1056
00:57:06,080 --> 00:57:08,760
That OK. 
Well, the, well, kind of the the

1057
00:57:09,520 --> 00:57:10,600
again, the future of the weekly 
scroll. 

1058
00:57:10,600 --> 00:57:13,360
So, Hunter, tell me about your 
schedule and how that's going to

1059
00:57:13,360 --> 00:57:15,880
affect the show. 
I don't know. 

1060
00:57:16,560 --> 00:57:19,360
Yeah, there we go. 
Who knows what tomorrow looks 

1061
00:57:19,440 --> 00:57:19,960
like? 
Really. 

1062
00:57:21,000 --> 00:57:21,960
I don't know. 
I have to. 

1063
00:57:21,960 --> 00:57:23,920
I'm going to be really honest 
with you. 

1064
00:57:23,920 --> 00:57:28,520
College is very expensive and I 
had to fill out a FAFSA which 

1065
00:57:28,520 --> 00:57:33,280
will not go through until not 
this coming semester. 

1066
00:57:33,280 --> 00:57:35,800
So I might be taking an 
immediate break from college 

1067
00:57:35,800 --> 00:57:38,280
because I can't afford to take 
classes without a loan. 

1068
00:57:38,960 --> 00:57:41,880
So I, I think our schedules are 
opened up, you know, I think 

1069
00:57:41,880 --> 00:57:47,400
we're, we're raring to go so. 
Yeah, so so we'll we'll we'll 

1070
00:57:47,400 --> 00:57:49,880
see how that goes. 
You know, with Hunter, you know,

1071
00:57:49,880 --> 00:57:52,520
does work a couple jobs does 
have that and I'm Knights and 

1072
00:57:52,520 --> 00:57:55,200
he's and he's not. 
So we're going to try to get 

1073
00:57:55,200 --> 00:57:59,280
back to that, but. 
I, like most people, don't work 

1074
00:57:59,280 --> 00:58:00,040
nights. 
Yeah. 

1075
00:58:00,360 --> 00:58:04,440
Yeah, but I've done it for going
on 15 years, so that's not going

1076
00:58:04,440 --> 00:58:10,520
to change anytime soon. 
But I do plan to have a lot of a

1077
00:58:10,520 --> 00:58:13,160
lot of guests on the show. 
I mean, I have like 3 episodes 

1078
00:58:13,160 --> 00:58:17,160
playing this week. 
So we're gonna have a hunter on 

1079
00:58:17,160 --> 00:58:19,160
as much as you can possibly be 
on, but one hunter can't be 

1080
00:58:19,160 --> 00:58:20,760
here. 
We're gonna have a lot of really

1081
00:58:20,760 --> 00:58:24,920
cool people from from the scene 
from from other scenes. 

1082
00:58:25,280 --> 00:58:27,240
You know, we like to start 
expanding into some other stuff.

1083
00:58:27,240 --> 00:58:30,040
So expect a lot more guests, not
more guests. 

1084
00:58:30,200 --> 00:58:32,520
We'd have a lot fucking like we 
did like 18 interviews last year

1085
00:58:32,760 --> 00:58:34,920
so expect. 
A similar number of guests. 

1086
00:58:34,920 --> 00:58:41,200
Yeah, probably fewer APS, we do.
But one thing to expect a lot 

1087
00:58:41,200 --> 00:58:44,800
is, and I'm not going to get 
into a big rant about it, a lot 

1088
00:58:44,800 --> 00:58:48,320
more skirmish games on the show.
It is where, you know, my brain 

1089
00:58:48,320 --> 00:58:50,840
is moving into kind of more 
skirmishy, board gamey stuff, 

1090
00:58:50,840 --> 00:58:55,560
but especially skirmish. 
So I also think that is a scene 

1091
00:58:55,800 --> 00:58:59,120
that has a lot of really fun, 
interesting, cool stuff that 

1092
00:58:59,120 --> 00:59:05,120
could use a little bit of of 
spotlighting kind of I I think 

1093
00:59:05,120 --> 00:59:06,600
it would be fun to do it the way
we do it. 

1094
00:59:06,600 --> 00:59:09,520
There's so much stuff out there 
and a lot and plenty of people 

1095
00:59:09,520 --> 00:59:12,200
talking about things. 
But instead of having, you know,

1096
00:59:12,240 --> 00:59:16,320
be about hobbying necessarily 
more about kind of what we do 

1097
00:59:16,320 --> 00:59:19,120
about the books that you put out
in in the games and, and have 

1098
00:59:19,120 --> 00:59:20,880
people on and be able to talk 
about that a little bit more. 

1099
00:59:20,880 --> 00:59:24,520
So that's something I'm really 
looking forward to embracing a 

1100
00:59:24,520 --> 00:59:28,600
little bit more. 
And with Skirmish, we want to 

1101
00:59:28,600 --> 00:59:32,920
play those games, you know, 
especially before we review 

1102
00:59:32,920 --> 00:59:34,560
them. 
You can debate all you want 

1103
00:59:34,560 --> 00:59:36,360
about whether you can read a 
book and review it or not. 

1104
00:59:36,840 --> 00:59:39,480
I think the way that we do it is
a good way to do it. 

1105
00:59:39,480 --> 00:59:42,240
Or we basically just talk about 
the book and the mechanics and 

1106
00:59:42,240 --> 00:59:46,040
stuff like that versus the play.
Because there is a difference. 

1107
00:59:46,360 --> 00:59:53,880
Go fuck yourself between a game 
and play and and for right now, 

1108
00:59:53,880 --> 00:59:56,680
what we've been doing is leaving
those episodes on our twitch 

1109
00:59:56,680 --> 00:59:58,200
channel. 
So if you want to, if we ever 

1110
00:59:58,200 --> 01:00:01,320
review a skirmish game, you can 
go to our twitch channel and 

1111
01:00:01,320 --> 01:00:04,720
look at the highlights and you 
will find usually about like a 

1112
01:00:04,720 --> 01:00:07,320
two to three hour play of that 
game. 

1113
01:00:07,320 --> 01:00:09,360
You can go over right now and go
watch some mech 28. 

1114
01:00:09,920 --> 01:00:13,520
You can go watch some Cauldron. 
So go check that out, but might 

1115
01:00:13,520 --> 01:00:18,680
eventually be putting that into.
Maybe more video kind of things 

1116
01:00:18,680 --> 01:00:20,840
for for YouTube. 
Also expect the show to kind of 

1117
01:00:21,560 --> 01:00:24,480
kind of start leaning in towards
that kind of moving away from 

1118
01:00:24,480 --> 01:00:28,080
the kind of stream feel more 
into the video feel. 

1119
01:00:28,080 --> 01:00:30,280
And we've been talking about 
kind of figuring out a way to 

1120
01:00:30,280 --> 01:00:33,880
adapt that a little bit more. 
But you know, the podcast will 

1121
01:00:33,880 --> 01:00:35,760
always still be the podcast. 
Don't worry about that. 

1122
01:00:35,760 --> 01:00:39,480
But we'll see how how that goes.
Was there anything else we 

1123
01:00:39,480 --> 01:00:41,680
talked about before, before what
you were saying? 

1124
01:00:43,960 --> 01:00:45,160
I don't. 
I think that's about it. 

1125
01:00:45,640 --> 01:00:49,040
More skirmish, More. 
Video format. 

1126
01:00:49,640 --> 01:00:53,720
Yeah, more no scores. 
And that's kind of that's kind 

1127
01:00:53,720 --> 01:00:55,960
of what we're looking at. 
And I'll try to be a little bit 

1128
01:00:55,960 --> 01:00:57,440
more consistent with our 
schedule. 

1129
01:00:57,440 --> 01:01:00,920
And I would like to release an 
episode every Tuesday morning 

1130
01:01:01,680 --> 01:01:03,400
and if we do have a second one, 
release it later. 

1131
01:01:03,400 --> 01:01:06,480
But you know, expect to to try 
to have something put out at the

1132
01:01:06,480 --> 01:01:08,360
same time every time to have 
some more consistency. 

1133
01:01:08,360 --> 01:01:12,200
But you were, you were saying. 
Oh, things were talking about 

1134
01:01:13,120 --> 01:01:15,160
Ryan. 
What are we looking forward? 

1135
01:01:15,440 --> 01:01:16,840
To what are you looking forward 
to? 

1136
01:01:16,840 --> 01:01:19,560
I have a thought in mind. 
Mine's thing as imaginary? 

1137
01:01:19,560 --> 01:01:20,800
Not really yet, but what's 
yours? 

1138
01:01:20,800 --> 01:01:25,200
Do you have a thing? 
I mean the slow sweet release of

1139
01:01:25,200 --> 01:01:28,280
death at some point, but other? 
Than that I can't really just in

1140
01:01:28,280 --> 01:01:29,760
general, right? 
Yeah, yeah. 

1141
01:01:30,560 --> 01:01:31,360
What? 
What's yours? 

1142
01:01:31,360 --> 01:01:33,120
And maybe that'll trigger 
whatever you're trying to get me

1143
01:01:33,120 --> 01:01:35,960
to say. 
Logan Dean mentioned a deck 

1144
01:01:35,960 --> 01:01:38,520
building mech battle game. 
Yes. 

1145
01:01:39,400 --> 01:01:42,240
And he's mentioned it and that 
was like months. 

1146
01:01:42,240 --> 01:01:44,560
That was like maybe like 8 
months ago, nine months months 

1147
01:01:44,560 --> 01:01:46,840
ago that still. 
Going you got to get on blue sky

1148
01:01:46,840 --> 01:01:48,040
more. 
There's how many updates? 

1149
01:01:48,120 --> 01:01:51,080
Man, yeah, I'm not. 
But like, I have never stopped 

1150
01:01:51,080 --> 01:01:53,480
thinking about it. 
There's no point in which I've 

1151
01:01:53,480 --> 01:01:55,440
stopped thinking about it. 
Reach out and bug him because 

1152
01:01:55,440 --> 01:01:57,720
when he was on the show he said 
he was going to drop a TTS 

1153
01:01:57,720 --> 01:02:01,840
module that we could play. 
So reach out and and to to Logan

1154
01:02:01,840 --> 01:02:04,440
and honestly. 
He just has like cards that I 

1155
01:02:04,440 --> 01:02:06,480
can print out and play test at 
home. 

1156
01:02:06,480 --> 01:02:09,600
I'll do it today, you know. 
Just reach out. 

1157
01:02:09,600 --> 01:02:11,920
I mean there's a lot of stuff 
coming up in 2026 that I'm 

1158
01:02:11,920 --> 01:02:13,240
excited for. 
We're going to keep going with 

1159
01:02:13,240 --> 01:02:16,480
our night cat chats with dirt 
trying to get another nine. 

1160
01:02:16,480 --> 01:02:17,920
We did 9 last year, nine this 
year. 

1161
01:02:17,920 --> 01:02:22,760
So and you know, if you watch 
the episode I just dropped this 

1162
01:02:22,760 --> 01:02:25,080
morning, talk about the cool 
stuff that's coming out in 2026.

1163
01:02:25,080 --> 01:02:26,480
We're going to get liminal 
horror deluxe. 

1164
01:02:28,160 --> 01:02:31,800
Just heard Karen Space Penguin 
puts out Karen to we, but just 

1165
01:02:31,880 --> 01:02:38,320
read the other day that Yohi is 
gonna start Karen Press and 

1166
01:02:38,320 --> 01:02:41,000
start being a publisher for 
Karen stuff. 

1167
01:02:41,000 --> 01:02:41,960
So that sounds cool. 
Shit. 

1168
01:02:42,120 --> 01:02:45,120
I can only assume that Gerald is
gonna keep distributing that 

1169
01:02:45,120 --> 01:02:46,400
through Space Bank, but we'll 
see. 

1170
01:02:47,280 --> 01:02:50,280
They're also, if you don't 
listen to Between Two Karens 

1171
01:02:50,280 --> 01:02:54,920
podcast, they're having a con 
this year in Portland. 

1172
01:02:56,640 --> 01:03:00,960
So I think so, yeah. 
So, so we're going to I 

1173
01:03:00,960 --> 01:03:03,480
definitely want to go to that. 
My plan this year, what I'm 

1174
01:03:03,480 --> 01:03:05,000
looking forward to is a lot more
cons. 

1175
01:03:05,000 --> 01:03:06,400
I want to do a lot of small 
cons. 

1176
01:03:07,040 --> 01:03:10,280
Having a fun thing in January 
with some homies. 

1177
01:03:10,840 --> 01:03:13,360
Want to go to Adepticon. 
Obviously I want to go to PAX. 

1178
01:03:13,560 --> 01:03:16,040
I want to go to under the Dice 
Fest with the Hype Scum podcast.

1179
01:03:16,040 --> 01:03:17,320
If you don't. 
Yeah. 

1180
01:03:17,720 --> 01:03:19,680
Especially if you're into the 
skirmish kind of way. 

1181
01:03:19,680 --> 01:03:21,160
We're going listen to the Hype 
Scum podcast. 

1182
01:03:21,160 --> 01:03:26,560
They're way cooler than we are. 
And I would love to go to Arcane

1183
01:03:26,560 --> 01:03:29,440
Con too, but I just found out 
that's like 2 weeks before under

1184
01:03:29,440 --> 01:03:31,800
the dice, so I don't think I can
go to New England twice in one 

1185
01:03:31,800 --> 01:03:34,280
month. 
And there's some other small 

1186
01:03:34,280 --> 01:03:39,800
cons, you know, there's another 
tabletop CON in Portland that I 

1187
01:03:39,800 --> 01:03:41,760
saw at Goblin Archives. 
And then we're going to go to 

1188
01:03:41,760 --> 01:03:46,800
PDX CON, look it up. 
So that that's what I'm looking 

1189
01:03:46,800 --> 01:03:49,680
forward to. 
Also, just just a little pitch 

1190
01:03:49,680 --> 01:03:51,480
for myself. 
I did put out a skirmish game. 

1191
01:03:51,480 --> 01:03:55,000
It's called death cut in stone. 
It is currently in alpha right 

1192
01:03:55,000 --> 01:03:58,440
now, but the layout is basically
done. 

1193
01:03:58,440 --> 01:04:00,120
It just needs some some 
tweaking. 

1194
01:04:00,120 --> 01:04:03,560
I got to put a a character sheet
together, but the game is fully 

1195
01:04:03,560 --> 01:04:08,920
playable right now on my itch. 
Midnight Oil pH dot itch dot IO.

1196
01:04:08,920 --> 01:04:10,280
It's Midnight Oil publishing 
house. 

1197
01:04:10,280 --> 01:04:13,280
That's what I'm publishing under
and the game is completely free.

1198
01:04:13,280 --> 01:04:15,520
It'll always be free. 
Even when the final art full 

1199
01:04:15,520 --> 01:04:18,160
version comes out, it will 
always be free and maybe I'll do

1200
01:04:18,160 --> 01:04:20,400
a print run at some point which 
will be as cheap as I can 

1201
01:04:20,400 --> 01:04:23,600
possibly make it. 
But it is talked about violence 

1202
01:04:23,600 --> 01:04:26,560
before with Luke Gearing. 
It is a hack on Luke Gearing's 

1203
01:04:26,560 --> 01:04:30,360
violence system. 
Basically turns it into like a 

1204
01:04:30,360 --> 01:04:35,720
Old West shootout a la Tombstone
gunfight at the OK Corral. 

1205
01:04:36,600 --> 01:04:38,480
It's I think it's fun. 
People have enjoyed it. 

1206
01:04:38,480 --> 01:04:41,320
So go check that out. 
But the full release of that, 

1207
01:04:41,320 --> 01:04:42,480
that's one thing I wanted to 
look at. 

1208
01:04:42,720 --> 01:04:45,200
What I'm looking forward to 
doing in in 2026 is I want to 

1209
01:04:45,200 --> 01:04:47,840
put out two skirmish games. 1 is
basically done already and it 

1210
01:04:47,840 --> 01:04:50,600
just needs to be released and 
then I'm going to put out a a 

1211
01:04:50,600 --> 01:04:53,280
sumo skirmish game A. 
Sumo one. 

1212
01:04:54,080 --> 01:04:57,920
Yeah, and and check that out. 
So those are my plans for 2026. 

1213
01:04:57,920 --> 01:05:01,280
That is the future of the Weekly
Scroll podcast in 2026. 

1214
01:05:01,680 --> 01:05:02,880
Anything else you got to say, 
Hunter? 

1215
01:05:04,880 --> 01:05:09,560
Hey, happy New Year. 
Yeah, we are we are mere days 

1216
01:05:09,560 --> 01:05:13,840
away by the time this drops. 
We'll see We'll see if if I get 

1217
01:05:13,840 --> 01:05:16,800
it out before 2026. 
No, trust me, I won't. 

1218
01:05:16,800 --> 01:05:19,920
This will get out next week. 
So yeah, Connor, it's been 

1219
01:05:19,920 --> 01:05:22,080
great. 
You know, I've I'm, I would love

1220
01:05:22,080 --> 01:05:23,720
for you to stay in school, but 
if you get to be on the show a 

1221
01:05:23,720 --> 01:05:25,840
little bit more at the beginning
of the year, I'm happy to to 

1222
01:05:26,520 --> 01:05:27,680
keep doing this with you. 
I'd. 

1223
01:05:27,800 --> 01:05:30,520
Love to stay in school as well. 
It's really expensive actually. 

1224
01:05:30,520 --> 01:05:32,440
Like even Community College 
classes are like. 

1225
01:05:32,960 --> 01:05:36,600
Oh no, I know one. 
One class cost me like $800 and 

1226
01:05:36,600 --> 01:05:39,600
I was like, OK. 
I have two degrees. 

1227
01:05:39,600 --> 01:05:42,880
I've, I've been and I only, I 
did not get them paid off till, 

1228
01:05:42,880 --> 01:05:45,480
well, until my 30s. 
So I, I hear you. 

1229
01:05:45,480 --> 01:05:48,360
I feel you. 
But but yeah, that's us. 

1230
01:05:48,400 --> 01:05:51,480
That is the year interview for 
2025. 

1231
01:05:51,480 --> 01:05:55,440
Thank you all for listening. 
Thank you all for for supporting

1232
01:05:55,440 --> 01:05:58,120
us throughout the year. 
Comment. 

1233
01:05:58,880 --> 01:06:00,480
Tell us what you like. 
Tell us what you don't like. 

1234
01:06:00,480 --> 01:06:03,320
Help us, you know, get, I mean, 
we're going to do it the way we 

1235
01:06:03,320 --> 01:06:05,480
fucking what? 
But hearing from people is 

1236
01:06:05,480 --> 01:06:08,000
always nice. 
And we're going to keep doing 

1237
01:06:08,000 --> 01:06:10,800
what we do and, and hope you 
enjoy it. 

1238
01:06:11,360 --> 01:06:16,160
If not, cool, we will. 
Yeah, we'll catch you next year.

1239
01:06:16,160 --> 01:06:17,560
Bye everybody. 
Bye.

