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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I don't believe in fairies. 

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And today we are joined once 
again by a couple of wonderful 

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people. 
This is Max and Kyle. 

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How you guys doing today? 
Doing great. 

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Yeah. 
Always good to see you. 

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Guys, great to see y'all. 
Great to. 

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Both back. 
Wonderful. 

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We're For those who can't see 
the board, we're gonna be 

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playing some rumpus today. 
We have previously done rumpus 

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once again. 
We had an episode in the past 

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and we did not look up what 
episode number that was, as 

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Hunter furiously does that now. 
BS This is Kyle, this is Max 

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Minu Karama Garden. 
We have played rumpus before. 

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We're doing it again. 
We're playing some rumpus, Max, 

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many, many, many times. 
Guests here on the show excited 

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for this, especially because 
last time we played rumpus, I 

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hadn't really done a lot of 
skirmish games. 

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And now we we do that. 
That's the thing we do. 

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So now I don't feel like a 
complete fucking moron and I 

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kind of know what what I'm doing
this time. 

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So I'm excited to say that and 
then fuck it up the whole time. 

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But but here we go. 
So take it away, guys. 

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I guess like for maybe for those
that haven't seen it before, 

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like, you know, quick, what is 
rumpus and then just what? 

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And you guys lead lead the show.
All right, yeah, Rumpus is a 

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tabletop skirmishy sort of game 
where you are in in constant 

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communication with a little 
troop of fairies who are doing 

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their very best to impress the 
fairy king and win glory and 

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renown for themselves and just 
engage in some fairy nonsense. 

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So the last time we played the 
scenario where they were engaged

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in the very fairy business of 
taking a mortal child to give to

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the fairy king, and this time 
we're going to do something a 

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little different. 
We. 

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Jump in and say something a 
little more about Rumpus real 

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quick too, because something 
that I always remember after the

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fact. 
I remembered before the fact 

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This time when making Rumpus, 
we've been doing like miniature 

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game influence, also like board 
game ish influence, but also one

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of our primary influences from 
the beginning of this was how 

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much we loved playing Power 
Stone on Sega Dreamcast. 

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So I just wanted to throw that 
out there as another big 

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influence, just like a chaotic 
brawling, lots of items. 

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Arena punching game. 
Yeah. 

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I've never. 
Played that. 

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Well, Hunter, here's what 
powerstone is, is that you 

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choose one of several guys and 
each of your guys is like a 

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normal guy, like spike hair guy 
or like chef guy or like demon 

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lizard guy or whatever. 
You know, all the normal 

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archetypes. 
And then you get into an arena 

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and the arena is like a Dojo or 
a French cafe or Lava land or 

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whatever. 
And then you try and punch each 

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other as much as you can because
it's an arena game, though on 

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the Dream cast, which we should 
always make the games that we 

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want to see on the Dreamcast, 
Arcane kids never forget. 

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Then you're like walking around 
in 3D space. 

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And that's very fun because 
other fighting games, you know, 

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they compress the characters 
until they're very, very thin, 

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and then they smoosh them 
against each other, you know? 

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But Power Stone is more like 
this. 

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And the best thing about Power 
Stone is when you punch, punch, 

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punch, punch, punch, punch, like
a gem pops out of your opponent 

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and then it runs away and you 
got to go get that gem. 

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And if you get three of those 
gems, you get to become Super 

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Saiyan version of yourself and 
everybody has to avoid you. 

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Powerstone one, only two 
players, Powerstone 2, four 

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players. 
And the arena also fights you at

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the same time. 
That just sounds like rumpus to 

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me. 
It is rumpus and items fall from

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the sky all the time and power 
stone and you can pick up like a

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spatula or a flamethrower or 
like a pair of chompy teeth. 

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I don't actually know if that's 
in power stone, but it should 

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be. 
And then you get to just like 

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you can just throw them at your 
opponent. 

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So matches are like throwing a 
folding chair. 

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I love it like a, you know, a 
baby bonnet or whatever or like 

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a bomb, one of my favorite video
game items that doesn't exist in

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real life. 
And then you are just doing 

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that. 
So this is rumpus. 

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We do that. 
Oh. 

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Yeah. 
Other thing I'll add about today

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when we're playing on the 
Tabletop Simulator, 1 of the 

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things that you're seeing for 
those of you who can see is that

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we've got community made 
miniatures. 

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If we do our like, we've just 
wrapped up our second annual 

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festival Rumpus, where folks 
called minis make rumpus boards 

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and we've got photographs in 
there that we've converted into 

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like meeples and the Rumpus 
board. 

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So it's really I'm excited about
getting a play with stuff that 

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people made for the game. 
Yeah, each one has been lovingly

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traced with the Lasso tool in 
the new image manipulator 

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program and then converted into 
a meeple so that you folks who 

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are in the Internet with us 
right now can see them and love 

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upon them because we love them 
with all of our hearts as each 

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of them are our beautiful 
babies. 

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They're so upsetting. 
It's true. 

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Thank you for saying so. 
Like, they're great. 

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They're an amazing addition to 
this. 

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But yeah, they're, they're so, 
so creepy. 

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Yeah, and Rumpus, of course, a 
troop IS3 active fairies and 

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then like an innumerable number 
of fairies that are just kind of

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kicking it in your fairy house 
while the three fairies are 

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doing fairy business and service
of the fairy king or themselves 

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as he does. 
So we are going to go ahead and 

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we're going to roll some dice 
and draft these fairies into our

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fairy houses. 
That's the first thing that 

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we're going to do. 
So let's scoot on over to the 

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Tabletop Simulator and everybody
roll a die A6 sided die roll on 

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the table please so we can all 
see it. 

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Because I'm through some 
wizardry I have made it so each 

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fairy house is only visible to 
the fairy who the fairy 

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communicator who controls it. 
I got a 1 so I am not going 

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first it looks like. 
I got 2. 

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I'm also probably not going 
first. 

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You're rolling 2 dice. 
That is cheating, but you got 

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the same results so it is fine. 
Well, no, I was rolling for my 

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name. 
Sorry I got Oh. 

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That's fine. 
That's OK. 

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I got a six though. 
Oh great. 

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Boo. 
I think I'm going to. 

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Max chooses his first guy. 
Oh yeah, yeah, I was getting 

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ahead of myself. 
Sorry. 

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Oh my God. 
Choosing my first. 

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There's so many beautiful ones. 
I. 

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I know. 
I got to go with Kira Creations,

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this beautiful hyper colored 
giant elegant creep. 

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That was OK, my first choice as 
well. 

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That's a really, really 
beautiful one. 

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It's. 
So good. 

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She did such a good job painting
it too. 

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She was like, this is just a 
quick little paint job on, you 

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know. 
But I was like, Oh my goodness, 

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it's gorgeous. 
Also, that's a giant. 

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So Max is going to be using the 
giant rules. 

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Fairies can be giants. 
It's one of our first expansions

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we're planning for the game. 
And so Max will move that like a

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normal fairy. 
But if Max uses this fairy to 

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fight, they will fight twice. 
Oh God. 

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OK, now let's see. 
I believe it is yellow next 

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because we just do round Robin 
now it's me. 

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I'll take a giant. 
I'll take a giant one too, you 

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know I'll I'll use giant rules. 
Totally. 

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Oh, the that one is even though 
it's tall, it is a single space,

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so the giant is defined by 
taking up more than one. 

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I see. 
Yeah, most of these are not 

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giants, even though they're 
absolutely got to take this. 

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Tall weird though, so. 
Yeah, I love it. 

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I love it. 
That is a lovingly sculpted and 

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updated and augmented monster 
doll, I believe. 

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Monster High is it? 
Monster High, Yeah, I think, 

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yeah. 
Yeah, yeah, like goat leg. 

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Yeah. 
She likes sculpted, sculpted leg

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extensions for both the arms and
the legs so that it could also 

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scurry on all fours like it's 
got extra joints in the arms and

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legs so that it can bend its 
arms and legs like a spider. 

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That's. 
An eye. 

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I think that that's amazing. 
I have. 

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Like posted pictures at our 
discord and it's like here it is

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in its normal form and here it 
is and it's. 

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Spider form, so it's. 
Also just got to I got to point 

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out that it has light bulbs for 
tits. 

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Yeah, it's. 
True. 

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The fair. 
I love how close the line of 

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between whimsy and horror is, 
you know? 

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Yeah, yeah, right. 
That's the tension. 

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We like to live in fairy land, 
you know? 

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OK, now y'all 2. 
OK, Teal, it's you. 

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Does it mean we both rolled 1? 
Yes. 

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Well, we're going round Robin 
around the table. 

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We'll see. 
Max is the first, but then we 

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just go clockwise. 
All right, all these guys are up

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for for grabs. 
Aren't even these guys back 

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here? 
Yep. 

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Any of those, yeah. 
I just put them in the middle 

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because they seemed, you know, 
like the court kind of. 

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Middle middle like. 
Yeah. 

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Yeah, round Robin is one of the 
many conventions that we have 

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invented for Rumpus. 
Nobody else has done it in any 

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other game. 
So. 

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I never got into the rule, but 
it's our truest innovation for 

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this game. 
So you're already here? 

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First, who did? 
Who did this one in the middle? 

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This. 
Guy. 

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Totally not panicking kind of 
looking guy. 

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Oh yeah, that is Jacob. 
Who is Bond? 

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Who's on Instagram and likes to 
use a lot of found natural 

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elements in his sculpting and so
he actually included like a 

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material list that includes like
beach seeds and. 

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Like a. 
Diagram, right? 

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Yeah, there is a diagram. 
I can look at it. 

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It's it's quite impressive. 
His. 

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Very last year also was like 
acorns that he found in a 

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specific forest, like where he 
lives in England and I love it. 

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He has an amazing ability to 
capture elegance. 

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Yeah, he's real good. 
It is, yeah. 

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Anytime he posts something, it's
like also he's really good at 

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photographing his minis. 
He has like a handmade black box

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that he uses to do all this 
stuff and he uses a lot of Moss,

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so. 
I'm going to go with that guy. 

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Do we go left to right or can we
pick which one has more lives? 

201
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No, you, yeah. 
Yeah, it's fine. 

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Pick, pick, pick. 
Oh. 

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Yeah, this, this, this sick 
dude's going to get going to get

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the multi life then. 
Yours I call the aw shucks, 

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mini. 
I don't, I don't. 

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I just. 
Know that's me. 

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I love that pose I got. 
Aw shucks. 

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Oh, you did. 
That's you, Kyle. 

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OK, Yeah. 
It's me. 

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Yeah. 
This one's by Twabus or 

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Helgermite. 
He has an encountered on a very 

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ambitious hybrid Mordheim rumpus
board that he is making that has

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like surrounding buildings and a
border between the mortal world 

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and fairy land and has like 
multi story buildings in it and 

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stuff too and I'm really excited
to see him finish it. 

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00:11:46,920 --> 00:11:50,240
You can look for that in 
Festival Rumpus Annual Record 

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2025, coming soon for Maximum 
Games. 

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Dude I want to play Mordheim so 
bad. 

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Chose the strange phallic fish 
being from Sid that is from 

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Awake. 
God and I love this. 

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It's such a weird one. 
It's maybe the most like inhuman

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I feel like I've seen. 
Oh yeah, I love it. 

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Hazel Creeper. 
I immediately picked the most 

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upsetting of the guys, the 
little ascendant meat wad, you 

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know. 
Beautiful, yeah. 

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Truly, truly like it's God the. 
Facial expression that Jonathan 

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achieved right there with the 
eyeliner is just. 

228
00:12:37,800 --> 00:12:40,440
It's just something else, you 
know, true. 

229
00:12:42,840 --> 00:12:46,280
Oh my God, the smoky. 
Lift your image. 

230
00:12:51,200 --> 00:12:53,360
The image is so awful to look 
at. 

231
00:12:56,960 --> 00:12:59,680
We debated whether we were going
to do full body portraits or 

232
00:12:59,680 --> 00:13:02,960
zoomed in and I looked at that 
miniature and I thought I have 

233
00:13:02,960 --> 00:13:04,320
to zoom in. 
You had that one. 

234
00:13:04,320 --> 00:13:05,800
You really have to zoom in, 
Yeah. 

235
00:13:10,400 --> 00:13:11,840
Is it me? 
Yeah. 

236
00:13:12,640 --> 00:13:18,400
We go with, let me go with this.
This I don't know. 

237
00:13:18,400 --> 00:13:23,480
It looks like a flesh son. 
I think that's exactly what it 

238
00:13:23,480 --> 00:13:26,640
is. 
There's so many good ones. 

239
00:13:26,840 --> 00:13:30,160
Rest assured, if a fairy is not 
chosen for this particular 

240
00:13:30,160 --> 00:13:34,440
scenario, they all reside in our
various houses and eagerly await

241
00:13:34,440 --> 00:13:37,360
their turn to take the pitch, as
it were. 

242
00:13:37,960 --> 00:13:40,760
I'm going to choose this guy. 
This actually was like sculpted 

243
00:13:40,760 --> 00:13:43,960
as an obstacle for rumpus, but I
could not resist. 

244
00:13:45,200 --> 00:13:48,680
This is by Dylan Mayette, the 
singing stone. 

245
00:13:49,560 --> 00:13:54,120
I just let's look upon the 
portrait and be amazed. 

246
00:13:55,400 --> 00:13:57,400
Another really good facial 
expression. 

247
00:13:57,520 --> 00:13:59,200
Solid zoom in. 
Yeah, all. 

248
00:14:00,880 --> 00:14:02,520
Right. 
And then I'm going to, oh man, 

249
00:14:02,520 --> 00:14:04,480
now this is hard because it's my
last. 

250
00:14:04,480 --> 00:14:05,560
One. 
I want all of them. 

251
00:14:05,880 --> 00:14:12,400
I know. 
Oh God, I think I. 

252
00:14:12,400 --> 00:14:13,320
Might. 
Have to go. 

253
00:14:13,320 --> 00:14:15,680
Oh I like this. 
The Alchemist. 

254
00:14:15,680 --> 00:14:18,040
The like tree bearded. 
Totally. 

255
00:14:18,440 --> 00:14:20,760
I think cuz I already have a big
guy, I already have a little guy

256
00:14:20,760 --> 00:14:24,560
too. 
I like all of these seven. 

257
00:14:25,040 --> 00:14:29,120
I'm going with this Metroid 
bulb. 

258
00:14:31,360 --> 00:14:36,640
Sculpted by Tanner Simpson, who 
has made many creatures and 

259
00:14:36,640 --> 00:14:42,960
games, of course famous for a 
teaspoon and wanted reward CC 

260
00:14:42,960 --> 00:14:45,000
10,000 his. 
Bound hunting game. 

261
00:14:45,640 --> 00:14:51,160
Yep. 
It's funny I literally in the 

262
00:14:51,160 --> 00:14:55,400
discord a buddy of mine who's a 
big work hawk fan messaged me 

263
00:14:55,400 --> 00:15:00,080
like 20 minutes ago. 
Wanted Reward CC 10,000 

264
00:15:00,080 --> 00:15:02,440
Appliance pack. 
Yes, I just. 

265
00:15:02,560 --> 00:15:03,480
Saw that. 
Yeah. 

266
00:15:04,360 --> 00:15:06,320
Chris P Wolf, Friend of the 
show. 

267
00:15:07,360 --> 00:15:12,480
Big Work Hawk guy. 
Yeah, X Obscurus is casting 

268
00:15:12,480 --> 00:15:16,720
those. 
Yeah, it's a whole set of like 

269
00:15:17,120 --> 00:15:23,000
beautiful refrigerators and 
microwaves and soda machines 

270
00:15:23,000 --> 00:15:26,600
that you can have in your 100 
reward CC 10,000 games. 

271
00:15:28,200 --> 00:15:32,320
Now I say work a tank 
personally, but this isn't this 

272
00:15:32,320 --> 00:15:36,480
is a minority opinion. 
All right. 

273
00:15:36,480 --> 00:15:38,000
Should we? 
We've all, oh, no, we haven't 

274
00:15:38,000 --> 00:15:39,840
all chosen. 
We still have Kyle for the last 

275
00:15:39,840 --> 00:15:41,120
one. 
I know we still have Ryan. 

276
00:15:41,400 --> 00:15:43,040
I think he's the poop looking 
guy. 

277
00:15:43,800 --> 00:15:53,360
Oh yeah, shit. 
I don't know these these like I 

278
00:15:53,360 --> 00:15:57,400
don't the bro, what do you even 
call these? 

279
00:15:57,440 --> 00:16:00,200
He's very organic, kind of, I 
don't know, 3. 

280
00:16:00,400 --> 00:16:03,960
Spirits myself, but I don't. 
Know three spirits. 

281
00:16:04,520 --> 00:16:07,320
The story is that this one with 
the bearded face is an alchemist

282
00:16:07,320 --> 00:16:09,880
who got transformed into a tree 
spirit or something. 

283
00:16:09,880 --> 00:16:11,520
I think it was, I can't remember
now, it. 

284
00:16:11,960 --> 00:16:15,960
Actually is so funny to me that 
there's like a like a 

285
00:16:16,720 --> 00:16:22,040
synchronicity of of fairy lore 
happening among the people that 

286
00:16:22,040 --> 00:16:26,200
are like making rumpus things 
because Jacob just made some 

287
00:16:26,200 --> 00:16:28,720
people that were transformed 
into tree spirits by the 

288
00:16:28,760 --> 00:16:30,440
unsealy. 
Court like a couple. 

289
00:16:30,440 --> 00:16:35,240
Days ago that like also just I 
love them so much and that's 

290
00:16:35,240 --> 00:16:39,200
very much what happened here is 
that these this alchemist was 

291
00:16:39,640 --> 00:16:42,960
purloining things from fairy 
land and was punished. 

292
00:16:43,000 --> 00:16:46,920
So used to be immortal and now 
is a fairy trapped in a gnarled 

293
00:16:46,920 --> 00:16:49,800
tree forever. 
There's so many on here left 

294
00:16:49,800 --> 00:16:54,320
that I want the one holding his 
finger up is like. 

295
00:16:54,560 --> 00:16:59,360
I know, actually I think I'm 
going to take actually Fairy for

296
00:16:59,360 --> 00:17:03,760
my last one. 
I love the like also just like 

297
00:17:03,960 --> 00:17:09,160
there's like the Maple Leaf seed
wings like yeah, everything's. 

298
00:17:10,680 --> 00:17:15,160
So yeah, Henning and games, 
Ellie like sculpted all of these

299
00:17:15,160 --> 00:17:19,839
over here, the Lacrimos Duke and
attendance and then Taran 

300
00:17:19,839 --> 00:17:23,640
conjured craft made this one 
right here, this beautiful Maple

301
00:17:23,640 --> 00:17:28,040
Leaf fairy. 
And then this is Wolf Baker, 

302
00:17:29,480 --> 00:17:34,080
this gnashing fairy right here, 
all of them so good. 

303
00:17:34,320 --> 00:17:36,960
What about this? 
Like when your arms outstretched

304
00:17:37,200 --> 00:17:40,600
like. 
I love that. 

305
00:17:40,800 --> 00:17:43,600
Oh, this one. 
Yeah, I made that one. 

306
00:17:44,040 --> 00:17:45,280
You did. 
Oh, that's right. 

307
00:17:45,280 --> 00:17:46,600
I made it. 
Yeah. 

308
00:17:46,640 --> 00:17:50,400
Yeah. 
That's that is that is Peg Withy

309
00:17:50,400 --> 00:17:53,600
Wendell. 
And she has a predilection for 

310
00:17:53,600 --> 00:17:57,880
kidnapping and lives in peaceful
pools. 

311
00:17:57,880 --> 00:18:01,440
She's a water fairy, Right. 
Can you help me move all of 

312
00:18:01,440 --> 00:18:04,120
these other fairies to the edges
of the board so that they may 

313
00:18:04,120 --> 00:18:07,840
look upon the rhombus and cheer?
I might just throw them off the 

314
00:18:07,840 --> 00:18:10,040
board if that's OK because we 
probably need some of the extra 

315
00:18:10,040 --> 00:18:12,480
space, right? 
Oh yes, that's also fine too. 

316
00:18:13,200 --> 00:18:16,960
Tabletop simulator tip. 
You can also flick fairies. 

317
00:18:17,280 --> 00:18:18,880
Don't do it though. 
F5. 

318
00:18:19,160 --> 00:18:20,680
Don't do it. 
Flicking them. 

319
00:18:20,920 --> 00:18:24,280
Don't do it. 
I know I'm I'm doing it so 

320
00:18:24,280 --> 00:18:28,560
carefully, flick flick flick. 
But I I don't recommend it. 

321
00:18:29,280 --> 00:18:32,920
If you're on stream with your 
friend who you made a game with 

322
00:18:33,280 --> 00:18:35,280
and are not listening to him, 
don't do that. 

323
00:18:39,000 --> 00:18:41,080
I give it a really light flick, 
you know, if I just. 

324
00:18:41,600 --> 00:18:45,680
Just give it a little tappy. 
Just just a little tap. 

325
00:18:46,200 --> 00:18:48,480
I did it. 
It took dope. 

326
00:18:49,440 --> 00:18:53,240
All right, now let's talk about 
this scenario. 

327
00:18:53,560 --> 00:18:59,200
The scenario that we are playing
is one of 11 scenarios that are 

328
00:18:59,200 --> 00:19:03,400
included in the core Rumpus game
and it is called the semi annual

329
00:19:03,400 --> 00:19:06,720
reenactment of the stand against
the March on February. 

330
00:19:07,280 --> 00:19:11,520
And it is a cooperative scenario
that is also competitive, which 

331
00:19:11,520 --> 00:19:13,600
is a little different from the 
last time that we played, which 

332
00:19:13,600 --> 00:19:16,640
was a purely competitive 
scenario called Take the Babe 

333
00:19:16,640 --> 00:19:18,360
where you had to steal a mortal 
child. 

334
00:19:18,560 --> 00:19:23,640
This one we're going to be 
working together now. 

335
00:19:23,640 --> 00:19:26,200
The goal in this one is there is
going to be on. 

336
00:19:26,920 --> 00:19:29,240
Oh so sorry about that. 
I have dropped the coin. 

337
00:19:29,800 --> 00:19:37,600
There is a line of mortals that 
are advancing upon the fairy 

338
00:19:37,600 --> 00:19:42,720
ring which is toadstools of 
sacred significance and fairy 

339
00:19:42,720 --> 00:19:46,960
land and it is their goal to 
destroy them and we are trying 

340
00:19:46,960 --> 00:19:52,440
to stop them. 
So we will be entering from the 

341
00:19:52,440 --> 00:19:54,960
side of the board with the fairy
ring and we are going to be 

342
00:19:54,960 --> 00:19:58,200
fighting the mortals. 
Here is something to know is 

343
00:19:58,200 --> 00:20:02,280
that if the mortals break the 
fairy ring by destroying any of 

344
00:20:02,280 --> 00:20:05,280
the mushrooms in it and then 
they stay that way until the end

345
00:20:05,280 --> 00:20:08,360
of the game, then. 
What does it say? 

346
00:20:08,840 --> 00:20:11,920
All troops are banished from 
fairy land forever. 

347
00:20:11,920 --> 00:20:15,000
They must relinquish their items
and magic to go live within the 

348
00:20:15,000 --> 00:20:17,760
walls of some poor unsuspecting 
mortals house. 

349
00:20:18,000 --> 00:20:21,800
So that's bad and we want to 
avoid that also. 

350
00:20:22,200 --> 00:20:26,440
Oh yeah, go ahead. 
I was just most of the scenarios

351
00:20:26,440 --> 00:20:28,440
you, you can keep going if you 
lose. 

352
00:20:28,640 --> 00:20:30,880
This is one. 
This is the one where if you 

353
00:20:30,880 --> 00:20:35,200
lose you've, you've screwed it 
up so badly that it's over for 

354
00:20:35,200 --> 00:20:37,480
everybody. 
Yeah, the Fairy King casts you 

355
00:20:37,480 --> 00:20:41,600
all out of Fairy Land forever 
with a stern look and a wagging 

356
00:20:41,600 --> 00:20:46,080
finger, and you can't come back.
Also, if at the end of this 

357
00:20:46,080 --> 00:20:49,040
game, if there are more mortals 
than fairies on the board, the 

358
00:20:49,040 --> 00:20:51,560
mortals descend upon the fairies
and kill them all. 

359
00:20:51,800 --> 00:20:53,920
But if there are more fairies 
than mortals, the mortals will 

360
00:20:53,920 --> 00:20:57,680
flee off the board. 
But you get points in this game 

361
00:20:57,680 --> 00:21:01,160
which are rendered into fairy 
gold, given to you by the Fairy 

362
00:21:01,160 --> 00:21:03,960
King for each mortal that you 
kill. 

363
00:21:07,040 --> 00:21:10,080
Any questions before we get 
started going on this? 

364
00:21:10,080 --> 00:21:13,400
I have a couple of other rules 
to go over, but you know, that's

365
00:21:13,400 --> 00:21:16,360
the gist of it. 
We should probably assign our 

366
00:21:16,480 --> 00:21:18,160
items. 
Oh yeah. 

367
00:21:18,520 --> 00:21:23,320
And roll names. 
Roll names and then go over. 

368
00:21:23,480 --> 00:21:26,400
Let's roll names 1st and then 
assign items and then go over 

369
00:21:26,400 --> 00:21:27,440
like core. 
Rules. 

370
00:21:27,720 --> 00:21:28,680
Yeah, totally. 
Let's do. 

371
00:21:28,680 --> 00:21:29,680
The good all. 
Right. 

372
00:21:29,680 --> 00:21:32,200
Cool. 
So, and I think we're all just 

373
00:21:32,200 --> 00:21:35,160
going to be like rolling our 
names at the same time and like 

374
00:21:35,160 --> 00:21:38,440
writing them down. 
Or are we doing turns? 

375
00:21:38,920 --> 00:21:41,160
Let's roll them all at the same 
time, write them down, and then 

376
00:21:41,160 --> 00:21:42,320
share them. 
Does that sound good? 

377
00:21:42,480 --> 00:21:44,160
That's great. 
Sounds great. 

378
00:21:44,680 --> 00:21:48,920
There's like a bajillion fairies
in front of my like on my board.

379
00:21:49,240 --> 00:21:50,960
Like just in the sky in front of
my board. 

380
00:21:51,520 --> 00:21:52,560
Oh. 
Yeah. 

381
00:21:52,880 --> 00:21:55,360
They're they're watching you. 
That's a. 

382
00:21:55,360 --> 00:21:59,640
Judging says I can move them to 
a more convenient location. 

383
00:21:59,640 --> 00:22:03,120
I'm going to just put them. 
I'm going to put them on the 

384
00:22:03,120 --> 00:22:06,400
side table. 
Oh nice, already off to a good 

385
00:22:06,400 --> 00:22:09,680
start with this name. 
There we go. 

386
00:22:09,680 --> 00:22:12,360
Uh. 
Oh, uh oh. 

387
00:22:12,360 --> 00:22:16,000
Out of bad shape. 
Did you roll 11? 

388
00:22:16,800 --> 00:22:22,400
I rolled I rolled 12/13 so I 
could end up losing this ferry 

389
00:22:22,400 --> 00:22:24,960
right away. 
Yeah, a ferry without a name is 

390
00:22:24,960 --> 00:22:27,120
as good as Dad. 
If you end up with no name for 

391
00:22:27,120 --> 00:22:29,840
your ferry, then they are lost 
in the cosmos and can't be 

392
00:22:29,840 --> 00:22:32,360
accounted for. 
OK, I got a name so I'm I'm 

393
00:22:32,360 --> 00:22:35,280
alive. 
I love that for you. 

394
00:22:35,640 --> 00:22:38,160
That has never happened to me 
before, though I was stressful. 

395
00:22:54,200 --> 00:22:57,320
So we roll on each, each each 
one, right? 

396
00:22:57,720 --> 00:22:59,000
Unless we get one that says not 
to. 

397
00:22:59,000 --> 00:23:01,360
OK. 
What I like to do is to line up 

398
00:23:01,360 --> 00:23:05,200
six dice into 3 pairs and then 
just roll them all at once and 

399
00:23:05,200 --> 00:23:06,920
then I can just kind of go down 
the line. 

400
00:23:07,120 --> 00:23:08,800
I'm doing that right now on the 
table. 

401
00:23:12,080 --> 00:23:14,640
And remember, Alt will make 
something bigger most of the 

402
00:23:14,640 --> 00:23:17,200
time when you hover over it, so 
you can kind of see the whole 

403
00:23:17,200 --> 00:23:26,280
table that way. 
That was a good name. 

404
00:23:26,600 --> 00:23:29,440
Oh man, I got siblings. 
You did. 

405
00:23:30,120 --> 00:23:44,080
Yep, you'll see. 
I'm very pleased with my names. 

406
00:23:44,800 --> 00:23:47,880
Good. 
I like that you have one fairy 

407
00:23:47,880 --> 00:23:51,800
that just has a single name. 
It's risky though. 

408
00:23:51,800 --> 00:23:53,400
It's easier to remember for 
people. 

409
00:23:53,840 --> 00:23:57,080
Yeah, I mean, it's kind of why. 
Oh yeah, I forgot about that 

410
00:23:57,080 --> 00:23:59,200
part. 
Knowing people's fairies and 

411
00:23:59,200 --> 00:24:01,320
knowing a fairy's name gives you
power over it. 

412
00:24:10,950 --> 00:24:14,910
All right, I'm good. 
I'm ready when y'all are. 

413
00:24:17,520 --> 00:24:20,480
Let me write the last two down 
or the last one down, sorry. 

414
00:24:21,120 --> 00:24:23,480
Max, you can place your items if
you're ready, you know. 

415
00:24:23,640 --> 00:24:25,800
OK, cool, I'm going to do that 
too. 

416
00:24:26,360 --> 00:24:28,680
OK. 
And just a reminder for 

417
00:24:28,680 --> 00:24:31,320
everybody, if you have a cursed 
item, you have to place it. 

418
00:24:31,320 --> 00:24:33,880
We're doing a little bit of 
simulating what happens in 

419
00:24:33,880 --> 00:24:36,920
campaign play, where items and 
fairies are persistent between 

420
00:24:36,920 --> 00:24:41,120
games, so we're choosing the 
items that we've like acquired. 

421
00:24:41,120 --> 00:24:44,240
But if you pick up a cursed 
item, it just melds itself to 

422
00:24:44,240 --> 00:24:47,200
your hands and you can't get rid
of it, so you just got to suck 

423
00:24:47,200 --> 00:24:52,760
it up and put it in your hands. 
Oh, we should get magics, huh? 

424
00:24:53,040 --> 00:24:55,480
Oh yeah, that's true. 
Draw some. 

425
00:24:55,560 --> 00:24:57,280
Where are the Magic cards? 
Oh yeah, they're by me. 

426
00:24:59,040 --> 00:25:04,800
You know the. 
First player that is going to 

427
00:25:04,800 --> 00:25:11,360
impact where I put items. 
Sorry I just got you. 

428
00:25:11,360 --> 00:25:14,840
Oh man, OK. 
I got names. 

429
00:25:15,920 --> 00:25:19,440
Awesome. 
Nice. 

430
00:25:25,920 --> 00:25:27,880
Should we share our names or 
wait till we have items? 

431
00:25:27,880 --> 00:25:30,960
Just share the whole fairy. 
I think that let's wait till we 

432
00:25:30,960 --> 00:25:32,840
have items to share the whole 
fairy because we're going to 

433
00:25:32,840 --> 00:25:35,440
announce our names as we enter 
the board too, so. 

434
00:25:36,360 --> 00:25:40,040
Very true. 
Do we need to draw? 

435
00:25:40,040 --> 00:25:43,080
Is it one magic? 
Per fairy, one magic per fairy. 

436
00:25:43,280 --> 00:25:53,560
OK, All right. 
I got a real interesting mix of 

437
00:25:53,560 --> 00:25:55,400
items for. 
This. 

438
00:25:55,440 --> 00:25:57,600
Scenario. 
I drew too many. 

439
00:25:59,560 --> 00:26:03,160
OK, so so So what cards am I 
drawing again? 

440
00:26:03,280 --> 00:26:04,880
I got like a bajillion in my 
house. 

441
00:26:06,640 --> 00:26:11,440
So you're going to just so draw 
3 Magic cards and then the ones 

442
00:26:11,440 --> 00:26:15,560
in your house, you're choosing 
the items, qualities modify 

443
00:26:15,560 --> 00:26:17,360
items. 
So you may have somewhere it's 

444
00:26:17,360 --> 00:26:19,960
like an item that's modified. 
It's got like multiple cards on 

445
00:26:19,960 --> 00:26:22,440
it. 
Yeah, I put them off to the left

446
00:26:22,440 --> 00:26:25,560
stacked on the card for that so 
that you can keep them together.

447
00:26:27,960 --> 00:26:33,240
For example, I have a sorry 
that's OK and then draw press 

448
00:26:33,240 --> 00:26:35,560
the number of cards you want 
hovering over the deck. 

449
00:26:35,560 --> 00:26:39,280
So hover over the magic deck and
press like 3 to draw 3 magic 

450
00:26:39,280 --> 00:26:54,370
cards, one for each very. 
Excellent. 

451
00:26:54,370 --> 00:26:55,770
I did it twice. 
So that was our. 

452
00:26:58,650 --> 00:27:05,090
Easy to do. 
OK. 

453
00:27:12,760 --> 00:27:15,400
Interesting. 
OK. 

454
00:27:18,000 --> 00:27:21,880
I am really pleased that I have 
two walnuts, the best item in 

455
00:27:21,880 --> 00:27:24,520
the game. 
Oh yeah, which of my items are 

456
00:27:24,520 --> 00:27:25,880
cursed? 
Is it I guess? 

457
00:27:26,320 --> 00:27:29,520
It'll be a peculiar item, and 
it'll have the cursed card laid 

458
00:27:29,520 --> 00:27:32,800
on top of it. 
So for example, I have a cursed 

459
00:27:32,800 --> 00:27:38,080
bracelet which I have given to 
Sly Miles Nakibo for him to 

460
00:27:38,080 --> 00:27:40,120
wear. 
He seems rather proud of it 

461
00:27:40,120 --> 00:27:45,120
though, even though it's cursed.
I have AI have a peculiar wand 

462
00:27:45,120 --> 00:27:47,920
with like 2 cards stacked on it.
I assume that's a cursed item as

463
00:27:47,920 --> 00:27:51,720
well. 
No, that that wand is a magic 

464
00:27:51,720 --> 00:27:55,080
wand that when I drew it, I 
rolled a die and there's a 

465
00:27:55,080 --> 00:27:57,640
chance that it can be magic and 
it was magic. 

466
00:27:57,640 --> 00:28:01,360
So it has a magic spell that you
can use that wand to perform. 

467
00:28:02,560 --> 00:28:06,520
Oh, cool. 
So that magic is on top of it, 

468
00:28:09,720 --> 00:28:11,600
and I think there's like some 
other quality that it had. 

469
00:28:11,600 --> 00:28:18,640
To in pretty good shape. 
Yeah, that makes one of us. 

470
00:28:28,800 --> 00:28:31,560
I'll say a little bit about like
while you're choosing your items

471
00:28:31,560 --> 00:28:34,600
and things that when you play 
multiple games of Rumpus in a 

472
00:28:34,600 --> 00:28:37,200
row, there are things that 
happen in between each game of 

473
00:28:37,200 --> 00:28:39,480
Rumpus that can cause you to 
gain items. 

474
00:28:39,480 --> 00:28:42,680
So if you play Rumpus for long 
enough and your troop house is 

475
00:28:42,680 --> 00:28:46,840
not annihilated, then you will 
have lots of items just kind of 

476
00:28:46,840 --> 00:28:49,680
piling up in your house. 
So you get to choose over the 

477
00:28:49,680 --> 00:28:52,720
time from like the most 
strategic items for the scenario

478
00:28:52,720 --> 00:28:56,160
that you end up playing. 
And there are like little events

479
00:28:56,160 --> 00:28:58,840
that can happen in between the 
Game 2 that will get you more 

480
00:28:58,840 --> 00:29:01,800
items or sometimes take items 
away from you, or sometimes just

481
00:29:01,800 --> 00:29:04,360
kill your fairies or sometimes 
give you new fairies. 

482
00:29:04,600 --> 00:29:10,880
That's all very dynamic and fun.
Ryan, I think these three Magic 

483
00:29:10,880 --> 00:29:13,160
cards here on the table are 
yours. 

484
00:29:14,120 --> 00:29:17,920
Oh no, I those were the extras. 
I just put them face down and 

485
00:29:17,920 --> 00:29:20,840
back down so. 
Spirit them away for you. 

486
00:29:21,320 --> 00:29:24,040
Quick question, so we're all 
fairies, but we you said we're 

487
00:29:24,040 --> 00:29:26,760
fighting mortal. 
So in all of the like fair, all 

488
00:29:26,760 --> 00:29:30,320
the stuff that's like this does 
this to fairies will not affect 

489
00:29:30,320 --> 00:29:32,560
the mortals, right A. 
Great question. 

490
00:29:33,520 --> 00:29:38,080
In this scenario there is a rule
that says if any if anything 

491
00:29:38,120 --> 00:29:40,280
affects a fairy, it can also 
affect. 

492
00:29:40,280 --> 00:29:43,320
The Mortal. 
So let's talk a little bit. 

493
00:29:43,320 --> 00:29:47,040
More about like mortals. 
All of these mortals have 

494
00:29:47,040 --> 00:29:50,440
armored themselves and charmed 
themselves against fairies, so 

495
00:29:50,440 --> 00:29:53,040
they are actually a little bit 
tougher to kill than a fairy. 

496
00:29:53,400 --> 00:29:57,040
In order to do 1 damage to them,
you actually have to like do at 

497
00:29:57,040 --> 00:30:01,400
least two damage to them because
their armor absorbs one of those

498
00:30:01,400 --> 00:30:04,240
damages. 
So anytime you fight them you 

499
00:30:04,240 --> 00:30:07,000
have to do at least you have to 
hurt them for at least 2 life 

500
00:30:07,000 --> 00:30:10,360
for them to to take damage. 
But they only have one life 

501
00:30:10,360 --> 00:30:12,600
because they're mortals. 
So once you do that, they die. 

502
00:30:13,840 --> 00:30:15,480
They each of them are carrying a
bow. 

503
00:30:15,480 --> 00:30:19,360
So they have a range of 6. 
So they can fight you from six 

504
00:30:19,360 --> 00:30:21,080
squares away. 
If you don't have a range 

505
00:30:21,080 --> 00:30:22,920
weapon, they're just going to 
fill you full of arrows. 

506
00:30:22,920 --> 00:30:29,200
So be careful. 
And they also get an extra die 

507
00:30:29,200 --> 00:30:32,040
when they're fighting you and 
get their surrounding space 

508
00:30:32,040 --> 00:30:33,480
because they're carrying a 
sword. 

509
00:30:33,600 --> 00:30:37,240
So they're all very fearsome and
intent on like doing ruin and 

510
00:30:37,240 --> 00:30:39,960
disaster unto you and to the 
fairy ring. 

511
00:30:39,960 --> 00:30:43,760
So just be, be careful. 
They're going to move at the end

512
00:30:43,760 --> 00:30:47,680
of the round after we do all of 
our moves and they just move one

513
00:30:47,680 --> 00:30:50,240
space and they fight if they 
can. 

514
00:30:50,400 --> 00:30:52,880
They prefer fighting to moving. 
But they'll, you know, they're 

515
00:30:52,880 --> 00:30:56,160
trying to get to the fairy ring 
and if something is in their 

516
00:30:56,160 --> 00:30:59,560
way, like a toadstool, they'll 
try and cut it down so that they

517
00:30:59,560 --> 00:31:02,080
can keep going. 
So once they get close to the 

518
00:31:02,080 --> 00:31:05,040
fairy ring, they're going to 
prioritize cutting the fairy 

519
00:31:05,040 --> 00:31:07,520
ring down. 
What else? 

520
00:31:08,480 --> 00:31:11,040
The logs, they don't cut down 
those they have to move around. 

521
00:31:11,080 --> 00:31:13,840
Those are big enough. 
But yeah, if they they will 

522
00:31:14,760 --> 00:31:17,520
always choose to attack a fairy 
if they can, except they 

523
00:31:17,520 --> 00:31:20,520
prioritize killing the fit like 
breaking that fairy ring. 

524
00:31:21,480 --> 00:31:23,880
They are all mortals are 
right-handed. 

525
00:31:24,800 --> 00:31:27,880
They always prefer to move to 
the right and prefer to fight 

526
00:31:28,080 --> 00:31:33,160
fairies on the right hand side. 
And then I think we could 

527
00:31:33,160 --> 00:31:37,560
probably introduce fairies and 
then talk about the core, go 

528
00:31:37,560 --> 00:31:41,840
over the core rules of rumpus. 
The last thing you need to know 

529
00:31:41,840 --> 00:31:45,560
about mortals is that mortals 
are weak willed, fragile minded 

530
00:31:45,560 --> 00:31:48,400
and overly rational. 
So when they are confronted by 

531
00:31:48,400 --> 00:31:52,160
any strange magics of fairy land
such that would turn their heads

532
00:31:52,160 --> 00:31:55,280
into donkey heads or things like
that, they immediately flee, 

533
00:31:55,280 --> 00:31:57,080
battle and are removed from the 
board. 

534
00:31:57,280 --> 00:32:01,560
So any transformations, body 
changes, anything uncanny that 

535
00:32:01,560 --> 00:32:03,440
affects the mortal will cause 
them to flee. 

536
00:32:03,440 --> 00:32:06,880
But if you do that that to 
immortal, you do not get points 

537
00:32:06,880 --> 00:32:08,640
for it. 
You do not get any fairy gold 

538
00:32:08,640 --> 00:32:10,800
because the fairy king wants to 
see blood. 

539
00:32:12,080 --> 00:32:17,240
Makes sense? 
Yeah, so I do have a cursor ring

540
00:32:17,240 --> 00:32:19,000
and I so I have to give that to 
somebody, right? 

541
00:32:19,520 --> 00:32:21,000
Yeah. 
The nice thing about cursor ring

542
00:32:21,000 --> 00:32:24,360
though, is that it doesn't take 
up any space on your person, so 

543
00:32:24,360 --> 00:32:27,800
you can put it onto your finger,
never take it off, and then hold

544
00:32:27,800 --> 00:32:30,800
two other items as well. 
Oh so I can just like stick it 

545
00:32:31,000 --> 00:32:32,440
on like the table next to my 
stuff? 

546
00:32:33,280 --> 00:32:36,160
I would put it like a, you know,
like on your thing, so you just 

547
00:32:36,160 --> 00:32:37,560
remember that it's on your 
ferry. 

548
00:32:37,560 --> 00:32:42,080
But you know, you do you. 
As long as you know which ferry.

549
00:32:42,560 --> 00:32:45,920
Yeah, as long as you like this 
ferry is wearing a cursed ring. 

550
00:32:47,200 --> 00:32:49,240
Oh, and one of you had a trap 
curse. 

551
00:32:52,920 --> 00:32:54,800
Who? 
Who has the item that has a trap

552
00:32:54,800 --> 00:32:55,600
on top of it? 
It's. 

553
00:32:55,600 --> 00:32:58,920
A trip I think I did, but it got
moved over when I was looking at

554
00:32:58,920 --> 00:33:00,520
my cards. 
I don't remember which item it 

555
00:33:00,520 --> 00:33:02,880
was on. 
That's OK, that one is one of 

556
00:33:02,880 --> 00:33:05,960
those traps that only really 
effects you if you're in a game.

557
00:33:05,960 --> 00:33:09,440
So your fairy like spent a 
couple of turns in the bushes in

558
00:33:09,440 --> 00:33:13,040
between games and then the item 
goes back into the deck and the 

559
00:33:13,040 --> 00:33:18,560
quality goes back into the deck.
I decided to keep an edge case 

560
00:33:18,560 --> 00:33:21,080
in just so you can see all the 
funny things that can happen 

561
00:33:21,520 --> 00:33:23,560
when you're getting set up for a
game of Run. 

562
00:33:23,560 --> 00:33:26,000
Wait so should I put this trap 
on the 1 lines I have on the 

563
00:33:26,000 --> 00:33:28,520
board or? 
No, take the trap card and put 

564
00:33:28,520 --> 00:33:29,960
it back in the trap. 
Back. 

565
00:33:30,000 --> 00:33:33,320
Cool, yeah. 
On that note, one thing other 

566
00:33:33,320 --> 00:33:37,960
thing about mortals. 
If you set a trap, mortals, when

567
00:33:37,960 --> 00:33:41,840
they step on a trap, they're 
just automatically killed by it.

568
00:33:42,360 --> 00:33:46,360
It's not the normal trapping 
rules, which we'll talk about 

569
00:33:46,360 --> 00:33:50,840
later, but if a trap goes off, 
if they step on it, or if they 

570
00:33:50,840 --> 00:33:53,640
step near it and it goes off, it
just automatically kills them. 

571
00:33:54,440 --> 00:33:58,720
Yes. 
Oh, you know, the mortal. 

572
00:33:59,680 --> 00:34:02,160
Sorry. 
Oh, and if your fairy is inside 

573
00:34:02,160 --> 00:34:05,000
any of the spaces inside the 
fairy ring, they will gain one 

574
00:34:05,000 --> 00:34:07,440
life at the end of the round, 
even if they are dead. 

575
00:34:07,440 --> 00:34:11,920
So it's good to it's good to 
take advantage of that because 

576
00:34:11,920 --> 00:34:15,760
you might die. 
Oh, it's. 

577
00:34:15,760 --> 00:34:18,639
Fairy movement. 
Three or something, three 

578
00:34:18,679 --> 00:34:20,520
spaces. 
Good memory. 

579
00:34:21,360 --> 00:34:24,880
You know you got it dude. 
Maybe I skimmed the book again 

580
00:34:24,880 --> 00:34:26,880
before playing this, maybe I 
did. 

581
00:34:27,239 --> 00:34:30,440
I just remember that a year ago.
No, no. 

582
00:34:30,560 --> 00:34:35,520
Also it was when we were doing 
the weekly Scrolls plays, it was

583
00:34:35,520 --> 00:34:38,639
that series of when we had them 
different from our regular line.

584
00:34:38,639 --> 00:34:40,840
And it's #14 so. 
Oh nice. 

585
00:34:42,080 --> 00:34:43,920
Look at you with the number and 
everything. 

586
00:34:44,440 --> 00:34:48,600
That's how we went from episode 
200 to like episode 268 in in 

587
00:34:48,600 --> 00:34:51,199
one jump is I just stopped 
making things into different 

588
00:34:51,199 --> 00:34:54,520
series and added them all up and
and put it back all together 

589
00:34:54,520 --> 00:34:55,719
because that was fucking 
annoying. 

590
00:34:56,360 --> 00:34:58,400
I think it's a good, I think 
it's a good idea. 

591
00:34:58,520 --> 00:34:59,840
Crazy how much you all have 
done. 

592
00:34:59,840 --> 00:35:04,520
I remember your first episode 
like, yeah, it's awesome. 

593
00:35:05,000 --> 00:35:06,080
Yeah, yeah. 
I mean. 

594
00:35:06,160 --> 00:35:08,640
This is going to be like episode
285 or something. 

595
00:35:10,280 --> 00:35:11,160
Wonderful. 
Cool. 

596
00:35:11,280 --> 00:35:16,120
All right, let's announce our 
names of our fairies and move 

597
00:35:16,120 --> 00:35:18,120
into the board. 
Max, you go first. 

598
00:35:18,600 --> 00:35:21,000
All right. 
We should go over the core rules

599
00:35:21,000 --> 00:35:23,800
though first, Kyle, probably. 
I suppose. 

600
00:35:23,880 --> 00:35:27,400
Actually into the board. 
All right, dear viewer, if you 

601
00:35:27,400 --> 00:35:29,560
are getting ready to play 
Rumpus, here's what you need to 

602
00:35:29,560 --> 00:35:36,000
know is that a fairy on your 
turn can move and act or act and

603
00:35:36,000 --> 00:35:38,960
move. 
Either of those orders is fine. 

604
00:35:38,960 --> 00:35:43,600
For those things, you can do 1 
action of the following actions.

605
00:35:43,880 --> 00:35:48,720
You can run, use items, set 
trap, pick a pocket, use magic, 

606
00:35:48,720 --> 00:35:51,240
or fight. 
When you move, you can move 

607
00:35:51,240 --> 00:35:53,960
three spaces so you can go 
Don't, don't, don't. 

608
00:35:54,240 --> 00:35:57,720
And then do your magic. 
Or don't, don't, don't and do a 

609
00:35:57,720 --> 00:36:00,120
fight. 
We can talk about each of those 

610
00:36:00,120 --> 00:36:02,400
actions as they occur in the 
game, but that's kind of the 

611
00:36:02,400 --> 00:36:05,360
basic thing. 
You choose each of any of your 

612
00:36:05,360 --> 00:36:08,920
fairies on your turn, but you 
only do one thing with one of 

613
00:36:08,920 --> 00:36:13,920
them at a time, and on the the 
last thing you got to do when 

614
00:36:13,920 --> 00:36:15,960
you're setting up, this is not a
turn. 

615
00:36:15,960 --> 00:36:19,680
But you do take turns moving on 
to the board, and the fairy King

616
00:36:19,680 --> 00:36:23,800
insists that you say the name of
each fairy loudly and proudly 

617
00:36:23,920 --> 00:36:27,680
for everyone to immediately 
forget, because it is the cost 

618
00:36:27,680 --> 00:36:30,120
of entering A rumpus. 
And bad things can happen to 

619
00:36:30,120 --> 00:36:32,920
fairies whose names are known, 
and the fairy king Delights and 

620
00:36:32,920 --> 00:36:36,240
Vadnais. 
Other thing I'll add is line of 

621
00:36:36,240 --> 00:36:39,600
sight. 
Line of sight is measured from 

622
00:36:39,600 --> 00:36:44,040
the corner of any space that you
are in to the corner of any 

623
00:36:44,040 --> 00:36:46,240
other space. 
It can be any corner, doesn't 

624
00:36:46,240 --> 00:36:48,040
matter. 
So it's kind of like your 

625
00:36:48,040 --> 00:36:49,800
fairies. 
Like leaning around peeking over

626
00:36:49,800 --> 00:36:52,160
whatever obstacles block line of
sight. 

627
00:36:52,160 --> 00:36:54,200
But fairies do not block line of
sight. 

628
00:36:54,520 --> 00:36:58,400
You need line of sight for magic
unless it says you do not. 

629
00:37:00,360 --> 00:37:03,560
Is generally based on the item 
descriptions. 

630
00:37:03,560 --> 00:37:07,360
Should be clear whether you need
line of sight or not for that. 

631
00:37:07,360 --> 00:37:10,520
And we will, well, actually you,
if you attempt to do something 

632
00:37:10,520 --> 00:37:13,480
that is impossible, but we have 
not clearly enumerated in the 

633
00:37:13,480 --> 00:37:16,880
rules, so do not worry. 
In this example that I've placed

634
00:37:16,880 --> 00:37:19,680
on the board, these two ferries 
can see each other, even though 

635
00:37:19,680 --> 00:37:22,800
it kind of looks like they 
can't, because the corner of 

636
00:37:22,800 --> 00:37:26,040
this ferry can see the corner of
that ferry without passing 

637
00:37:26,040 --> 00:37:28,120
through an obstacle space. 
Got it. 

638
00:37:28,160 --> 00:37:31,880
Yeehaw all. 
Right, I'll introduce my ferry 

639
00:37:31,880 --> 00:37:38,840
and pop out. 
Here we go, and this first one 

640
00:37:38,840 --> 00:37:41,920
here. 
Oh man, I just realized because 

641
00:37:41,920 --> 00:37:44,720
I'm a giant I won't be able to 
get into the fairy circle. 

642
00:37:44,960 --> 00:37:47,640
I know. 
That sucks. 

643
00:37:48,120 --> 00:37:54,760
This beautiful giant from Cure 
Creations is Tip Tot and I'm 

644
00:37:54,760 --> 00:38:00,520
going to enter 123. 
Why am I spinning? 

645
00:38:01,040 --> 00:38:03,600
Remember, doesn't your mouse 
wheel do that just 

646
00:38:03,600 --> 00:38:06,880
automatically? 
Like when you do it correct, 

647
00:38:06,880 --> 00:38:09,640
it's cursed all right over to 
yellow. 

648
00:38:10,920 --> 00:38:15,080
Yellow. 
Yeah, I will go ahead and place 

649
00:38:15,120 --> 00:38:20,680
easily the best guy. 
Oh from this side only and then 

650
00:38:20,680 --> 00:38:23,760
walk on to the board 3 OK yeah 
yeah, we're. 

651
00:38:23,760 --> 00:38:25,440
All starting from the same side 
this time. 

652
00:38:25,880 --> 00:38:28,680
Yeah, we actually put in the 
rules that you all have to sit 

653
00:38:28,680 --> 00:38:30,880
on each other's laps when you 
play this scenario. 

654
00:38:31,120 --> 00:38:33,440
That's not true, but it is. 
It will be true. 

655
00:38:36,200 --> 00:38:39,440
So three from the first one or 
is that count as one counts? 

656
00:38:40,000 --> 00:38:45,800
123. 
All right, here we have ugly 

657
00:38:45,800 --> 00:38:50,200
Tommy milk drinker, right? 
Yum. 

658
00:38:50,880 --> 00:38:52,120
Gross, that one. 
It's so fitting. 

659
00:38:52,360 --> 00:38:53,360
It. 
Is really fitting. 

660
00:38:54,840 --> 00:38:57,160
So good. 
All right, Ryan. 

661
00:38:59,960 --> 00:39:02,720
I just realized that we're going
to like make a wall. 

662
00:39:03,360 --> 00:39:05,840
So if I want my best one out, I 
should put my best one out. 

663
00:39:05,840 --> 00:39:09,880
All right, so this is going to 
be all right. 

664
00:39:09,880 --> 00:39:16,520
Let me get him over here and I'm
going to do 123. 

665
00:39:16,880 --> 00:39:23,000
And This is why. 
Put a card over it. 

666
00:39:28,000 --> 00:39:31,360
John Dawkin. 
Beautiful John Dawkin. 

667
00:39:31,960 --> 00:39:35,920
All right, this is Sly Miles 
Nakibo, and I'm going to put him

668
00:39:35,920 --> 00:39:42,600
in the ring. 
Right, OK, and then I've got 

669
00:39:42,600 --> 00:39:49,160
Mighty Mod Green Teeth also 
going in the Fairy Ring 123. 

670
00:39:53,000 --> 00:39:59,680
Beautiful. 
I have wild Tom Nimrod. 

671
00:39:59,680 --> 00:40:06,920
I'm sorry, Wild Todd Nimrod. 
And yeah, they're going to. 

672
00:40:06,920 --> 00:40:11,040
They're going to be here, too. 
Oh, you can't do that, 

673
00:40:11,040 --> 00:40:13,880
unfortunately, because the tone 
still blocks you, right? 

674
00:40:13,880 --> 00:40:16,080
You have to. 
Go into the corner. 

675
00:40:16,080 --> 00:40:17,840
Or you can't pass through fairy 
pass through. 

676
00:40:18,120 --> 00:40:20,680
A fairy though you. 
Could wait to get in, like get 

677
00:40:20,680 --> 00:40:24,400
close or you could go elsewhere.
I think you know what, we're 

678
00:40:24,400 --> 00:40:27,400
just going to go to this and 
then we'll step once we'll be 

679
00:40:27,400 --> 00:40:28,840
there. 
Nah, there you go. 

680
00:40:29,040 --> 00:40:36,280
There you go. 
OK, this is Tom Books. 

681
00:40:38,320 --> 00:40:47,200
And he he is going to kind of 
trying to do it from across the 

682
00:40:47,200 --> 00:40:50,120
board. 
He's just going to sit in that 

683
00:40:50,120 --> 00:40:52,120
corner and wait for wait for 
dude to get out. 

684
00:40:52,200 --> 00:40:52,960
Yeah, yeah. 
Sounds good. 

685
00:40:54,040 --> 00:41:00,280
Tom Books very good. 
This is jolly Jenny Nachibo. 

686
00:41:03,320 --> 00:41:05,960
Similarly, a pump. 
OK. 

687
00:41:06,360 --> 00:41:09,480
And then my last one is Dirty 
Joe Shadow. 

688
00:41:11,480 --> 00:41:18,400
Just go 123 right there. 
Good old Dirty Joe Shadow. 

689
00:41:20,640 --> 00:41:23,760
OK, my final one. 
Another wild one. 

690
00:41:23,760 --> 00:41:31,520
Wild Ash Lightfoot. 
Beautiful, I think is going to 

691
00:41:31,520 --> 00:41:35,120
back up the my hideous monster 
friend. 

692
00:41:36,240 --> 00:41:43,120
Very good. 
This is my last guy. 

693
00:41:43,120 --> 00:41:50,440
This is the The Alchemist he is.
Skip along ugly blue. 

694
00:41:53,400 --> 00:41:55,920
And he is blue. 
That's why that's why, yeah, 

695
00:41:56,000 --> 00:42:03,560
that's why he's going to go 
right here next to this. 

696
00:42:04,440 --> 00:42:08,560
OK, Well, that's that's not 
sorry, kind of I kind of beat 

697
00:42:08,560 --> 00:42:14,640
your giant, All right angles. 
We got it, we got it. 

698
00:42:15,000 --> 00:42:19,080
All right. 
My last guy is we Puck Dawkin. 

699
00:42:20,280 --> 00:42:21,800
And couple Dawkins in this. 
One. 

700
00:42:21,880 --> 00:42:23,240
No. 
We got a couple, Dawkins, the 

701
00:42:23,240 --> 00:42:27,360
Dawkin, Dawkin Cousins, and I'm 
going to put them right there 

702
00:42:27,520 --> 00:42:29,880
and everybody. 
Will you please say the name of 

703
00:42:29,880 --> 00:42:33,160
your fairy house? 
My fairies are from the abyss of

704
00:42:33,160 --> 00:42:37,520
the Egg Army. 
I'm of the Council of the 

705
00:42:37,520 --> 00:42:39,840
Shining Twig. 
Very good. 

706
00:42:40,480 --> 00:42:43,600
Amazing. 
I'm going to curse. 

707
00:42:43,840 --> 00:42:46,080
Keep the. 
Curse keep is dope. 

708
00:42:48,200 --> 00:42:50,120
I got the field of the night 
hollow. 

709
00:42:53,040 --> 00:42:58,400
Very good. 
All right, take it away Max, you

710
00:42:58,400 --> 00:43:02,760
are the first, the first troop. 
We play 9 rounds because 9 is 

711
00:43:02,760 --> 00:43:06,840
the favorite number of the fairy
king and our goal is to kill all

712
00:43:06,840 --> 00:43:11,400
of the mortals in this annual 
semi annual reenactment of the 

713
00:43:11,400 --> 00:43:13,040
stand against the March on 
Ferry. 

714
00:43:13,680 --> 00:43:15,800
All right, OK, so I've got a 
bow. 

715
00:43:17,000 --> 00:43:18,680
Dirty Joe Shadow. 
I shouldn't say the name. 

716
00:43:18,680 --> 00:43:24,200
Never mind this weird one. 
All right, got a bow, and I 

717
00:43:24,200 --> 00:43:26,360
think I'm going to try and see 
if I can pick off any mortals, 

718
00:43:26,360 --> 00:43:30,080
but it's going to put me in a 
pretty severe risk, that first 

719
00:43:30,080 --> 00:43:32,520
turn of like a bunch of mortals 
shooting back at me. 

720
00:43:32,840 --> 00:43:35,000
So I don't know what if I 
should? 

721
00:43:35,120 --> 00:43:37,320
Yeah, I'm just going to do it. 
I don't want to lose him, 

722
00:43:37,320 --> 00:43:43,240
though. 
I really like him. 123, If I can

723
00:43:43,240 --> 00:43:45,920
survive this turn, I can get 
back into the fairy ring from 

724
00:43:45,920 --> 00:43:52,360
the other side. 
So there we go. 123 here, 

725
00:43:53,360 --> 00:43:57,880
that'll tiny bit protect me from
line of sight from them, yeah. 

726
00:43:57,960 --> 00:44:04,440
Some of them won't shoot you. 
And then that gives me 1234. 

727
00:44:04,680 --> 00:44:06,720
That puts me in range to shoot 
somebody. 

728
00:44:08,640 --> 00:44:14,360
And I am going to, yeah, 
definitely going to fucking 

729
00:44:14,360 --> 00:44:19,360
murder Immortal here. 
I'm going for this one right 

730
00:44:19,360 --> 00:44:20,720
here. 
OK. 

731
00:44:22,040 --> 00:44:23,880
And I'm I'll. 
Roll through that mortal. 

732
00:44:24,520 --> 00:44:29,840
OK, I'm going to eat my peculiar
broken. 

733
00:44:30,200 --> 00:44:33,240
No, I'm going to eat my broken 
horn because that's not going to

734
00:44:33,240 --> 00:44:36,440
do me much good otherwise. 
Broken horn as seen on The 

735
00:44:36,440 --> 00:44:39,280
Cathulagan's album Fairy Land. 
Oh, that's true. 

736
00:44:39,280 --> 00:44:43,360
I forgot that that's a trick. 
OK. 

737
00:44:43,960 --> 00:44:46,600
Dear viewer, Max and I are a 
dungeons band called 

738
00:44:46,760 --> 00:44:48,920
Cathulagan's. 
Also, you can listen to our 

739
00:44:48,920 --> 00:44:52,000
fairy music on Band Camp. 
And by dungeon sense, sometimes 

740
00:44:52,000 --> 00:44:53,440
we're dungeon sense, sometimes 
we're. 

741
00:44:53,800 --> 00:44:56,520
I don't know. 
We are very rarely dungeons. 

742
00:44:57,600 --> 00:44:58,200
But we. 
Do it. 

743
00:44:58,320 --> 00:45:01,880
We do that too. 
We do it sometimes as a treat. 

744
00:45:03,040 --> 00:45:06,360
OK, so I ate that, so I 
discarded it. 

745
00:45:06,360 --> 00:45:10,120
By eating it I get to roll an 
extra die when I'm fighting. 

746
00:45:13,000 --> 00:45:15,560
Only defenders can join in a 
fight, correct? 

747
00:45:17,560 --> 00:45:22,800
Only the active like so yeah, it
it's like you're active right 

748
00:45:22,800 --> 00:45:25,720
now so other fairies and from 
your troop could join the fight.

749
00:45:25,880 --> 00:45:28,640
The mortals don't all shoot back
at the same time, it's just this

750
00:45:28,640 --> 00:45:32,160
one mortal. 
So if I had other fairies that 

751
00:45:32,160 --> 00:45:35,040
were. 
In range of the fight they could

752
00:45:35,040 --> 00:45:36,240
join. 
OK, got it. 

753
00:45:36,280 --> 00:45:40,120
And I do not so OK, here we go. 
Here we. 

754
00:45:40,120 --> 00:45:42,440
Go. 
All right, you're rolling. 

755
00:45:42,760 --> 00:45:47,440
I'm rolling. 7's not bad. 
Five, you win. 

756
00:45:47,880 --> 00:45:52,880
OK, I win and that means on A7 I
get a crushing blow. 

757
00:45:52,880 --> 00:45:55,560
That's enough to kill that 
mortal and I get a fairy gold. 

758
00:45:55,560 --> 00:45:58,160
But I'll just take this mortal 
and put it right here as a. 

759
00:45:59,800 --> 00:46:03,520
First blood. 
First blood. 

760
00:46:05,480 --> 00:46:08,280
I've been thinking so much this 
week about Unreal Tournament 

761
00:46:08,280 --> 00:46:10,960
announcer voice and like 
everything that I I think it's 

762
00:46:10,960 --> 00:46:12,680
because it's the start of the 
school year and I'm a 

763
00:46:12,680 --> 00:46:15,640
kindergarten teacher so I just 
like anytime I do something good

764
00:46:15,640 --> 00:46:18,880
like making photocopies without 
the the copy machine yelling at 

765
00:46:18,880 --> 00:46:24,880
me, I'm like running riot. 
Double kill. 

766
00:46:27,560 --> 00:46:30,280
Why is this acting up? 
Unstoppable. 

767
00:46:30,360 --> 00:46:32,440
OK, so it's my turn. 
Yes. 

768
00:46:34,000 --> 00:46:41,280
OK, I suppose that's fine. 
I don't know what I'm going to 

769
00:46:41,280 --> 00:46:46,640
do. 
I feel like I'm going to start. 

770
00:46:47,440 --> 00:46:48,960
What's the range on the humans 
again? 

771
00:46:50,000 --> 00:46:55,120
6. 
Wow, they can hit from very far 

772
00:46:55,120 --> 00:46:56,320
away. 
It's true. 

773
00:47:04,280 --> 00:47:15,400
I will move this ferry two and 
three spaces, and then I don't 

774
00:47:15,400 --> 00:47:16,960
think I'll do anything after 
that. 

775
00:47:16,960 --> 00:47:19,280
I think I'll move that ferry all
right. 

776
00:47:20,160 --> 00:47:24,680
Do you have an item or a magic 
that you might want to use in a 

777
00:47:24,680 --> 00:47:28,720
defensive sort of way? 
I think it's too. 

778
00:47:28,840 --> 00:47:32,680
I'm too close to set up a trap. 
Yeah, I'm sorry. 

779
00:47:32,680 --> 00:47:34,640
Too far away. 
Like they're not going to get 

780
00:47:34,640 --> 00:47:39,520
over here for a while. 
And then for the magic, no, I 

781
00:47:39,520 --> 00:47:43,280
don't think I needed have AI can
some of the helpful fairy, but 

782
00:47:43,280 --> 00:47:45,280
there's not really much the 
helpful fairy could do right 

783
00:47:45,280 --> 00:47:46,440
now. 
Oh yeah. 

784
00:47:47,680 --> 00:47:50,120
A cool trick you can do when 
they get a little closer with a 

785
00:47:50,120 --> 00:47:53,400
helpful fairy is that when you 
have more than one fairy from 

786
00:47:53,400 --> 00:47:56,200
your troop standing next to 
somebody you're going to fight, 

787
00:47:56,400 --> 00:48:00,240
you roll an extra die for each 
additional 1, you know? 

788
00:48:00,720 --> 00:48:05,520
And so you could summon an extra
ferry, have them fight, and then

789
00:48:05,520 --> 00:48:08,320
you would support that ferry in 
a fight and then you could hit 

790
00:48:08,320 --> 00:48:10,320
pretty hard. 
That sounds like a great idea. 

791
00:48:10,320 --> 00:48:12,680
Yeah. 
So I think I'll, I'll just have 

792
00:48:12,680 --> 00:48:15,400
a simple opening turn, you know?
Sounds good. 

793
00:48:15,400 --> 00:48:18,200
Another thing I'll throw out 
that you can do is sometimes use

794
00:48:18,200 --> 00:48:21,400
that helpful ferry to run 
forward and then set a trap 

795
00:48:21,400 --> 00:48:23,120
further than you. 
Oh no. 

796
00:48:23,360 --> 00:48:25,160
Yeah, good call. 
Yeah, so because they. 

797
00:48:25,200 --> 00:48:26,120
Do that. 
Action. 

798
00:48:26,960 --> 00:48:28,400
So they can set trap a little 
further forward. 

799
00:48:28,400 --> 00:48:30,720
Might not be far enough, but 
it's. 

800
00:48:30,720 --> 00:48:32,120
No, they can. 
Move really far. 

801
00:48:32,120 --> 00:48:33,480
That would be a really good move
all. 

802
00:48:35,480 --> 00:48:38,960
Right. 
So is it Ryan's turn now? 

803
00:48:38,960 --> 00:48:41,880
Is that where we're at? 
I believe so. 

804
00:48:42,520 --> 00:48:44,800
Cool. 
I say this whole book is amazing

805
00:48:44,800 --> 00:48:48,240
and there's so many good lines 
in it, but requires line of 

806
00:48:48,240 --> 00:48:50,200
sight unless it does not require
line of sight. 

807
00:48:50,200 --> 00:48:55,200
Might be my favorite thing. 
Thank you. 

808
00:48:55,320 --> 00:48:58,960
I gotta say, Kyle does a great 
job of writing things that are 

809
00:48:58,960 --> 00:49:01,280
like, it's like this is a 
ridiculous and states it in a 

810
00:49:01,280 --> 00:49:03,600
ridiculous way. 
And then I come in and I'm like,

811
00:49:04,360 --> 00:49:06,880
can we clean this up, make it 
better? 

812
00:49:06,880 --> 00:49:08,800
He's like, no, it's good. 
It's great. 

813
00:49:08,800 --> 00:49:10,240
I'm like, you're right, it's 
really good. 

814
00:49:10,240 --> 00:49:11,000
I. 
Mean. 

815
00:49:12,120 --> 00:49:14,480
It literally says exactly what 
you need it to say. 

816
00:49:15,920 --> 00:49:17,320
I love it. 
It's great rules language. 

817
00:49:18,240 --> 00:49:21,360
So. 
So magic is infinite as long as 

818
00:49:21,360 --> 00:49:24,840
you're in line of sight, right? 
Yeah, so fetch, which is the 

819
00:49:24,840 --> 00:49:26,520
magic that we're. 
Oh, no, sorry. 

820
00:49:26,560 --> 00:49:29,520
Yes, magic is infinite as long 
as you're in line of sight, 

821
00:49:29,760 --> 00:49:34,040
unless you are conjuring a thing
into existence and then that 

822
00:49:34,040 --> 00:49:36,160
thing appears in a surrounding 
space of you. 

823
00:49:36,600 --> 00:49:39,280
So like. 
Like. 

824
00:49:39,960 --> 00:49:42,440
Yeah, Hunter was like, oh, you 
know, I'm maybe I'm thinking 

825
00:49:42,440 --> 00:49:45,160
about conjuring up a fairy, a 
fetch, you know, to help me out.

826
00:49:45,320 --> 00:49:47,400
The fetch would appear in his 
surrounding space. 

827
00:49:47,560 --> 00:49:50,520
But like cursing somebody to 
have an extra foot grow out of 

828
00:49:50,520 --> 00:49:51,920
their body. 
That's infinite range. 

829
00:49:51,920 --> 00:50:02,400
OK, OK, so my, my wand here is 
peculiar. 

830
00:50:03,840 --> 00:50:05,280
Peculiar. 
Yeah. 

831
00:50:05,280 --> 00:50:09,560
And then you rolled screaming, 
so it never stops. 

832
00:50:09,720 --> 00:50:11,920
So while held, the fairy becomes
the center of attention. 

833
00:50:11,920 --> 00:50:14,240
And if any fairy uses an action 
that could be directed at this 

834
00:50:14,240 --> 00:50:16,000
fairy, the action must be 
directed at this fairy. 

835
00:50:16,640 --> 00:50:21,120
Oh, right. 
So, but only while it's being 

836
00:50:21,120 --> 00:50:29,600
held. 
So then is the magic of the wand

837
00:50:29,600 --> 00:50:31,080
the other card? 
Is that what the? 

838
00:50:31,640 --> 00:50:34,000
Yeah, the magic is the false 
hint, yeah. 

839
00:50:34,120 --> 00:50:35,280
OK, sick. 
All right. 

840
00:50:36,160 --> 00:50:38,320
Right, so this is good to know 
because it sounds like I should 

841
00:50:38,320 --> 00:50:40,440
have shot you instead of the 
mortal did that. 

842
00:50:44,720 --> 00:50:48,920
Oh so. 
Because we're fairies, but we're

843
00:50:48,920 --> 00:50:50,760
not all enemies. 
We can still hurt each other, 

844
00:50:50,760 --> 00:50:51,760
right? 
Yes. 

845
00:50:52,400 --> 00:50:54,560
Certainly there is friendly. 
Fire sick. 

846
00:50:54,600 --> 00:50:56,520
And I can. 
Eat things at any time, right? 

847
00:50:57,000 --> 00:50:58,960
Yep, totally. 
You can eat things on your turn.

848
00:50:59,440 --> 00:51:02,800
There is going to be a time. 
On your turn, there is a single 

849
00:51:02,800 --> 00:51:04,720
winner. 
Regardless of if we all win, 

850
00:51:04,840 --> 00:51:06,640
whoever kills the most mortals 
wins. 

851
00:51:06,960 --> 00:51:09,360
So yeah. 
Yeah. 

852
00:51:10,640 --> 00:51:17,800
So I want to 123456 I want to 
this guy here. 

853
00:51:20,760 --> 00:51:25,640
How do you ping? 
Hold hold tab and click. 

854
00:51:29,840 --> 00:51:33,600
I've never done that before. 
Wait, let's, I'll do it a lot. 

855
00:51:35,160 --> 00:51:37,280
Ding, Ding, Ding, Ding. 
I don't know how to get out of 

856
00:51:37,280 --> 00:51:39,480
this now. 
It'll go away eventually. 

857
00:51:39,480 --> 00:51:41,800
F1 to go back to choosing and 
picking things up. 

858
00:51:42,040 --> 00:51:42,680
OK. 
Thank you. 

859
00:51:42,720 --> 00:51:45,560
Oh, I don't have an F key. 
It's. 

860
00:51:46,040 --> 00:51:47,480
You're a top. 
I'll just use the point at the 

861
00:51:47,480 --> 00:51:48,280
top left. 
I got it. 

862
00:51:48,280 --> 00:51:49,120
OK. 
Yeah, top left. 

863
00:51:49,600 --> 00:51:52,160
I want to shoot that guy with my
screaming wand. 

864
00:51:53,320 --> 00:51:56,960
And what it does is it it does 
some stuff. 

865
00:51:57,800 --> 00:52:02,400
It's it does false hand fairies 
hand betrays them, they drop one

866
00:52:02,400 --> 00:52:05,880
of their items, can no longer 
hold items and what makes it 

867
00:52:05,880 --> 00:52:10,880
potent? 
So if you roll, you roll a die 

868
00:52:10,880 --> 00:52:14,200
when you do magic to check for 
wild magic, and then if you get 

869
00:52:14,200 --> 00:52:18,080
a total of 10 or more on your 
dice, then it is potent magic 

870
00:52:18,080 --> 00:52:21,280
instead of just regular magic. 
So the only way to get a 10 or 

871
00:52:21,280 --> 00:52:24,160
more is if you like eat an item 
or have some other means of 

872
00:52:24,160 --> 00:52:26,120
rolling more dice when you're 
doing magic. 

873
00:52:26,520 --> 00:52:29,280
So the most common way is to 
like eat something and then 

874
00:52:29,280 --> 00:52:32,680
attempt to do potent magic. 
No, I'm going to point out 

875
00:52:32,680 --> 00:52:37,200
something that's disappointing. 
Forgive me, but Ryan, because of

876
00:52:37,200 --> 00:52:42,720
the screaming quality, your wand
is so annoying that it attracts 

877
00:52:42,720 --> 00:52:46,480
the attention of everyone 
including yourself, which means 

878
00:52:46,480 --> 00:52:51,280
that you can only use false hand
against yourself. 

879
00:52:51,600 --> 00:52:53,760
All right, I eat the wand 
immediately. 

880
00:52:53,760 --> 00:52:57,280
Yes, it's gone. 
It's gone. 

881
00:52:57,280 --> 00:52:59,960
It's all right. 
Let's put it back in the deck. 

882
00:53:00,920 --> 00:53:04,240
I can do that for you. 
Trying to lock everything over 

883
00:53:04,240 --> 00:53:05,680
here. 
I remember flipping everything 

884
00:53:05,680 --> 00:53:07,400
last time and I've locked 
everything. 

885
00:53:07,400 --> 00:53:10,160
I can lock like I'm trying to 
like you. 

886
00:53:11,160 --> 00:53:14,440
Get a life from me you get a 
life or a die from. 

887
00:53:14,560 --> 00:53:16,280
Me just put them all into 
qualities. 

888
00:53:16,320 --> 00:53:18,480
I'm sorry, I'm going to fix 
them. 

889
00:53:18,760 --> 00:53:20,160
I got. 
This so I'm going to get a a 

890
00:53:20,160 --> 00:53:29,840
die, but I don't think it so I 
have like so I have sleep. 

891
00:53:30,000 --> 00:53:33,200
What is this? 
Is this an item, the sleep item?

892
00:53:33,200 --> 00:53:34,120
Or is that like a? 
So what is? 

893
00:53:34,120 --> 00:53:38,280
That magic so you can choose to 
do your magic upon immortal that

894
00:53:38,280 --> 00:53:40,320
you see and they will fall 
asleep. 

895
00:53:40,720 --> 00:53:42,320
Sick. 
I'm gonna do that with the with 

896
00:53:42,320 --> 00:53:44,320
the one that I just ate too. 
I don't think it has like, a 

897
00:53:44,320 --> 00:53:45,880
potent effect, though, so it 
doesn't really matter. 

898
00:53:45,880 --> 00:53:47,600
Oh, it does. 
All opposing fairies fall 

899
00:53:47,600 --> 00:53:50,160
asleep. 
Maybe I should wait to do that 

900
00:53:50,160 --> 00:53:52,880
one. 
Wait. 

901
00:53:52,880 --> 00:53:56,720
OK, so everybody is opposing 
even if they're on the other 

902
00:53:56,720 --> 00:53:57,560
team. 
That sucks. 

903
00:53:57,560 --> 00:53:58,520
All right, I'm gonna wait. 
That's. 

904
00:53:58,680 --> 00:54:01,000
Not on the team. 
We're like. 

905
00:54:01,520 --> 00:54:03,160
Listen, we're getting there, all
right? 

906
00:54:03,440 --> 00:54:06,280
So that's in game. 
So I'm not gonna do that. 

907
00:54:06,280 --> 00:54:13,520
So I'm gonna, I ate, I'm gonna 
do nothing. 

908
00:54:13,560 --> 00:54:17,000
I ate my wand. 
So you gain a life if you don't,

909
00:54:17,000 --> 00:54:17,920
if you're not. 
Using the duck. 

910
00:54:17,920 --> 00:54:23,560
All right, I'm gonna do that. 
And the life is on the side 

911
00:54:23,560 --> 00:54:25,080
table if you want to grab that 
there. 

912
00:54:25,760 --> 00:54:29,040
All right, let's eat on my turn.
I should make like a big pile of

913
00:54:29,040 --> 00:54:30,720
life on the table. 
That would have been a good 

914
00:54:30,720 --> 00:54:32,960
thing to do, huh? 
Yeah, that's a good idea. 

915
00:54:32,960 --> 00:54:34,240
I like that. 
I'm going to do it now. 

916
00:54:35,440 --> 00:54:37,040
Well, no, I'm going to do my 
turn now. 

917
00:54:37,800 --> 00:54:42,360
All right, let's see. 
I am going to. 

918
00:54:43,240 --> 00:54:46,640
Quick question, sorry. 
In the regular game, at the end 

919
00:54:46,640 --> 00:54:48,800
of every round you would throw 
like a random item on the board.

920
00:54:48,800 --> 00:54:49,800
Whatever. 
Does that happen in this 

921
00:54:49,800 --> 00:54:51,760
scenario? 
No. 

922
00:54:52,160 --> 00:54:54,760
Great question. 
Anytime a six is rolled, the 

923
00:54:54,760 --> 00:54:57,720
fairy king got so excited 
because they love sixes because 

924
00:54:57,720 --> 00:55:01,760
they're nines upside down that 
they throw an item onto the 

925
00:55:01,760 --> 00:55:04,040
board. 
So that is how items enter the 

926
00:55:04,040 --> 00:55:06,840
board. 
Anytime you roll A6 anytime 

927
00:55:06,840 --> 00:55:10,360
during the game then an item 
flies upon to the board. 

928
00:55:12,320 --> 00:55:16,600
OK, what I am about to do is. 
Move. 

929
00:55:16,600 --> 00:55:21,240
This fellow Funk funk and then I
am going to. 

930
00:55:21,240 --> 00:55:31,640
Read a book reading a. 
Book After four turns or 4 

931
00:55:31,640 --> 00:55:36,200
rounds, I will have learned 
enough from this book to do 

932
00:55:36,200 --> 00:55:40,360
another magic. 
So I will gain a magic you're 

933
00:55:40,360 --> 00:55:42,400
going to. 
Camp for four rounds. 

934
00:55:42,760 --> 00:55:44,840
Yeah, yeah. 
This ferry, as long as they are 

935
00:55:44,840 --> 00:55:48,600
not moved anywhere else or hurt,
they will. 

936
00:55:49,480 --> 00:55:52,320
They will read a book for four 
rounds and then they will gain a

937
00:55:52,320 --> 00:55:54,680
magic. 
That's so good. 

938
00:55:54,760 --> 00:55:57,320
In that spot, you're like out of
line of sight. 

939
00:55:57,480 --> 00:55:59,760
You're gaining a life every 
round from being in the fairy 

940
00:55:59,760 --> 00:56:02,160
ring and you're working towards 
learning a new magic. 

941
00:56:02,160 --> 00:56:04,760
That's ridiculous. 
I am so excited about this 

942
00:56:04,760 --> 00:56:06,160
decision, I couldn't wait to do 
it. 

943
00:56:06,560 --> 00:56:09,240
I should probably stop you. 
I might. 

944
00:56:11,320 --> 00:56:15,200
So that's the end of the round 
except for the mortals go. 

945
00:56:15,200 --> 00:56:19,200
So before we do our wishing well
do the mortals. 

946
00:56:20,400 --> 00:56:22,040
Mortals all being right-handed 
but. 

947
00:56:22,040 --> 00:56:25,200
And so we start from there right
which is our left. 

948
00:56:25,200 --> 00:56:30,400
So this one moves 1 space and 
has no line of sight to attack. 

949
00:56:30,680 --> 00:56:35,000
This one moves 1 space and 123. 
They can't see anybody. 

950
00:56:37,120 --> 00:56:40,080
You sure can't see me. 
Yeah, because it passes through 

951
00:56:40,080 --> 00:56:40,840
him. 
Toadstool. 

952
00:56:40,840 --> 00:56:43,840
OK, great. 
This one moves 1 space. 

953
00:56:43,920 --> 00:56:46,920
That's going to also not see me.
Yeah. 

954
00:56:48,480 --> 00:56:51,880
OK. 
And then 23, great. 

955
00:56:51,880 --> 00:56:54,160
That's too far away. 
That one does see me though, 

956
00:56:54,160 --> 00:56:55,560
right? 
That one's going to shoot at 

957
00:56:55,600 --> 00:56:58,320
you. 
OK cool, and I have a bow so I 

958
00:56:58,320 --> 00:57:00,760
can shoot back. 
Yep, it is an opposed roll. 

959
00:57:01,160 --> 00:57:04,080
All right, great. 
I will roll for the mortal. 

960
00:57:04,920 --> 00:57:06,560
I roll the five. 
That's all right. 

961
00:57:07,920 --> 00:57:09,840
It's a 5. 
It's a cosmic clinch. 

962
00:57:10,120 --> 00:57:13,080
Cosmic clinch. 
So that means actually the 

963
00:57:13,080 --> 00:57:17,960
mortal dies because two dice -2 
life, the mortal is dead. 

964
00:57:18,440 --> 00:57:21,520
All right and I lose 2 life. 
Also yeah, so you can take the 

965
00:57:21,520 --> 00:57:24,080
mortal as a token to mark your 
fairy gold. 

966
00:57:24,320 --> 00:57:28,080
Thank you. 
So that guy's OK, that is. 

967
00:57:28,120 --> 00:57:30,880
This this one, not this one. 
OK. 

968
00:57:31,320 --> 00:57:33,040
Cool. 
We'll see if I survive this 

969
00:57:33,240 --> 00:57:36,040
because I put myself so out 
front that like I'm probably 

970
00:57:36,040 --> 00:57:40,520
going to OK this mortal moves 1 
space and can also see me. 

971
00:57:40,680 --> 00:57:43,360
Yeah. 
Same same line of sight as 

972
00:57:43,360 --> 00:57:44,200
before. 
So Yep. 

973
00:57:45,280 --> 00:57:48,800
OK there we go. 
Oh wait, I got to check 

974
00:57:48,800 --> 00:57:54,360
something real quick because I 
have a gentle sack -1 die when 

975
00:57:54,360 --> 00:57:56,440
fighting this fairy. 
Oh. 

976
00:57:57,120 --> 00:57:58,760
That's great. 
So they. 

977
00:58:00,120 --> 00:58:02,760
So like it's an opposed roll, 
but they like just twang their 

978
00:58:02,760 --> 00:58:05,680
bowstrings because your sack is 
so gentle. 

979
00:58:05,800 --> 00:58:07,560
It is just a gentle sack, you 
know. 

980
00:58:07,560 --> 00:58:10,360
And just keep, Yeah, just like 
walking around this fluffy sack.

981
00:58:10,600 --> 00:58:12,880
They think they're shooting 
arrows at you, but they just 

982
00:58:12,880 --> 00:58:15,880
turn into flowers in the air. 
That's perfect. 

983
00:58:15,880 --> 00:58:18,080
Beautiful. 
OK, so we still make the opposed

984
00:58:18,080 --> 00:58:20,960
roll, you roll the six. 
Well, no, they don't roll any. 

985
00:58:20,960 --> 00:58:23,320
They don't roll because they 
lose their fighting guy. 

986
00:58:23,720 --> 00:58:26,400
So I have to make the roll to 
see about if I get them on a 

987
00:58:26,400 --> 00:58:31,720
three. 3 is trading blows, so 
you do not do enough damage to 

988
00:58:31,720 --> 00:58:33,640
this mortal to kill them. 
Correct. 

989
00:58:34,000 --> 00:58:36,200
OK. 
So next one, no line of sight. 

990
00:58:36,440 --> 00:58:39,400
Yeah, OK, this one line of 
sight. 

991
00:58:40,320 --> 00:58:41,680
Yep. 
OK. 

992
00:58:42,040 --> 00:58:44,600
And then, oh man, this is great.
I'm glad I put this guy out 

993
00:58:44,600 --> 00:58:46,400
front. 
Yeah, it was really strategic. 

994
00:58:46,520 --> 00:58:50,120
Great job, great job. 
This is they don't. 

995
00:58:51,240 --> 00:58:53,200
Roll. 
They don't roll because of the 

996
00:58:53,560 --> 00:58:56,040
of the gentle dude. 
I'm so lucky. 

997
00:58:57,120 --> 00:59:00,000
Dude, what the fuck? 
Got to kill that fairy. 

998
00:59:00,360 --> 00:59:02,280
It's almost like you hogging all
the mortals. 

999
00:59:02,440 --> 00:59:07,120
Aim really well. 
I I did forget about this, so 

1000
00:59:07,120 --> 00:59:10,160
I'm really happy with that. 
It's only one life though, so 

1001
00:59:10,160 --> 00:59:13,360
that I didn't kill that one. 
Right. 

1002
00:59:13,800 --> 00:59:16,640
OK. 
So for five is a, well strip, 

1003
00:59:16,720 --> 00:59:18,560
Yeah. 
I have to get like AI have to. 

1004
00:59:18,840 --> 00:59:21,120
You have to get a sixer out to 
be able to do it. 

1005
00:59:21,600 --> 00:59:23,680
Yeah, especially if they're not 
rolling on a three. 

1006
00:59:23,680 --> 00:59:26,160
The cosmic clench works but OK. 
Cool. 

1007
00:59:26,880 --> 00:59:28,720
Line of sight. 
Let's see if I get a six. 

1008
00:59:30,080 --> 00:59:33,200
I did not, and it's not bad for 
me at least, right? 

1009
00:59:33,200 --> 00:59:35,640
Yeah. 
I know trading blows would be 

1010
00:59:35,640 --> 00:59:37,600
bad if they were shooting at 
you, but it's not. 

1011
00:59:38,080 --> 00:59:40,880
Did I get I got 2 fairies but I 
think I only should have got one

1012
00:59:40,880 --> 00:59:43,440
fairy or one mortal right? 
Because one was trading. 

1013
00:59:44,760 --> 00:59:47,800
One was Cosmic Clench, but we 
rolled that back. 

1014
00:59:49,880 --> 00:59:51,400
I really shouldn't have any 
fairy, should I? 

1015
00:59:51,440 --> 00:59:55,040
Or morals. 
Right, because the Cosmic Clench

1016
00:59:55,040 --> 00:59:58,960
requires you both to roll. 
It would be 1 damage because one

1017
00:59:58,960 --> 01:00:00,440
die was rolled. 
Yeah. 

1018
01:00:01,600 --> 01:00:03,720
Damn. 
It unless, unless you get a six 

1019
01:00:03,720 --> 01:00:06,800
that that's a that's a bomb. 
That's still this is still good 

1020
01:00:06,800 --> 01:00:09,720
defense like it's it's helpful. 
Are you going to apply the 

1021
01:00:09,720 --> 01:00:16,480
damage to to Ryan? 
But you did like. 

1022
01:00:18,040 --> 01:00:20,800
I figured we were just. 
We're just gonna move on and. 

1023
01:00:20,800 --> 01:00:23,080
Pretend that didn't happen. 
Mulliganing that one, you know, 

1024
01:00:23,080 --> 01:00:25,400
we're just like. 
We're saying from the very first

1025
01:00:25,400 --> 01:00:27,840
thing I was like, I want, but it
was the thing from before. 

1026
01:00:28,360 --> 01:00:32,800
You guys that is that I should 
have shot you an accident so we 

1027
01:00:32,800 --> 01:00:36,920
can definitely so I have. 
I would like to point out that 

1028
01:00:36,920 --> 01:00:41,080
Max and I are in the process of 
like designing the cards. 

1029
01:00:41,080 --> 01:00:42,720
Now. 
These are temporary cards and 

1030
01:00:42,720 --> 01:00:44,880
the text is all just kind of 
blasted on to them. 

1031
01:00:44,880 --> 01:00:48,320
But we're like designing the 
cards currently so that they 

1032
01:00:48,320 --> 01:00:51,640
will say things like immediately
read this card aloud to all the 

1033
01:00:51,760 --> 01:00:53,480
people at the table when you 
draw it. 

1034
01:00:53,840 --> 01:00:56,880
So if you get screaming, it's 
like immediately read it aloud 

1035
01:00:56,880 --> 01:00:58,800
because it affects every single 
person on the board. 

1036
01:00:58,800 --> 01:01:00,080
That makes sense. 
Yeah. 

1037
01:01:01,480 --> 01:01:05,480
Well, I got a lot of shots. 
Off but I failed all of them so 

1038
01:01:07,480 --> 01:01:11,280
and that actually I think I'm 
the only one that was in range, 

1039
01:01:11,280 --> 01:01:12,960
right? 
No one else would have been. 

1040
01:01:14,160 --> 01:01:17,160
123456 yeah, everybody else is 
out of range. 

1041
01:01:17,440 --> 01:01:20,360
OK for now. 
So OK then we do wishing well 

1042
01:01:20,360 --> 01:01:22,400
which is put one life in the 
wishing well. 

1043
01:01:22,400 --> 01:01:24,840
Everyone rolls a die if you get 
make a. 

1044
01:01:24,880 --> 01:01:27,600
Wish. 
Equal to or less than. 

1045
01:01:28,120 --> 01:01:30,760
Yep. 
So if you roll A1, you might get

1046
01:01:30,760 --> 01:01:35,000
life from the fairy king. 
I did not roll A1. 

1047
01:01:35,560 --> 01:01:37,520
I rolled A5. 
Bummer. 

1048
01:01:39,320 --> 01:01:42,240
OK, cool. 
No sixes were rolled, no any of 

1049
01:01:42,240 --> 01:01:43,200
that. 
So we don't have to worry about 

1050
01:01:43,200 --> 01:01:44,800
that. 
So we move on to Round 2. 

1051
01:01:45,360 --> 01:01:48,080
Oh, we gain life folks that are 
in the in the ring. 

1052
01:01:48,080 --> 01:01:49,720
Correct. 
Yes, so. 

1053
01:01:50,200 --> 01:01:52,960
I'm going to just clone this 
real fast. 

1054
01:01:54,080 --> 01:01:56,080
I put a stack of life over here 
too. 

1055
01:02:01,360 --> 01:02:02,280
Awesome. 
All right, take what you need. 

1056
01:02:03,760 --> 01:02:07,920
So those who ended their turn 
inside the fairy ring, Game of 

1057
01:02:07,920 --> 01:02:11,400
life. 
Oh, I just realized I should 

1058
01:02:11,400 --> 01:02:14,480
have moved my other guy to make 
room for other people to come 

1059
01:02:14,480 --> 01:02:15,120
in. 
But yeah. 

1060
01:02:15,560 --> 01:02:18,320
You just can't blocking in this 
fairy ring right now, you know? 

1061
01:02:18,320 --> 01:02:21,000
Yeah, sorry. 
You should have, you should 

1062
01:02:21,000 --> 01:02:26,040
have, but you chose not to. 
I chose not to and I all right. 

1063
01:02:26,920 --> 01:02:29,920
You chose instead to twang your 
bow ineffectually at the line of

1064
01:02:29,920 --> 01:02:31,320
mortals, but that's. 
Correct. 

1065
01:02:31,440 --> 01:02:33,520
I did nothing. 
I thought I was so good. 

1066
01:02:33,640 --> 01:02:37,440
OK. 
And it's my turn and I am going 

1067
01:02:37,440 --> 01:02:51,560
to I'm going to move right up 
here. 

1068
01:02:53,000 --> 01:03:05,120
I love that guy. 
My pipe, this fairy and all 

1069
01:03:05,120 --> 01:03:08,320
fairies and surrounding spaces. 
I should not use my pipe right 

1070
01:03:08,920 --> 01:03:11,360
now. 
I forgot that when you smoke 

1071
01:03:11,360 --> 01:03:15,200
your pipe, you you become 
lethargic and you can't move 

1072
01:03:15,200 --> 01:03:18,760
until you eat. 
And it happens to everyone in 

1073
01:03:18,760 --> 01:03:21,760
the surrounding space. 
So I might use a big, I'm going 

1074
01:03:21,760 --> 01:03:28,000
to use a big black cloud, and 
I'm going to place a big black 

1075
01:03:28,000 --> 01:03:29,800
cloud right there. 
Nice. 

1076
01:03:30,520 --> 01:03:36,200
I am going to what has happened 
with potent, there's a 

1077
01:03:36,200 --> 01:03:39,720
surrounding space, OK? 
Oh, yeah. 

1078
01:03:39,720 --> 01:03:43,600
So I think it's a temporary one.
No, it's, it's a, it's permanent

1079
01:03:45,000 --> 01:03:47,400
boom, boom. 
It just you immediately kill 

1080
01:03:47,400 --> 01:03:49,400
them if you're if it's potent. 
Is that right? 

1081
01:03:50,920 --> 01:03:56,520
It says that they're lost, so 
that means no bodies, which does

1082
01:03:56,520 --> 01:04:01,960
that mean no fairy gold? 
Oh yeah, that's true. 

1083
01:04:02,680 --> 01:04:04,760
That's not so this would this 
would be a like. 

1084
01:04:04,800 --> 01:04:08,080
You would definitely stop them, 
but you wouldn't get any points 

1085
01:04:08,080 --> 01:04:10,560
for it. 
Yeah, OK then. 

1086
01:04:10,560 --> 01:04:18,120
And my darts not in range. 
So that's all I'm going to do. 

1087
01:04:18,120 --> 01:04:23,360
Then I'm going to hold on. 
I'm going to end here and on to 

1088
01:04:23,360 --> 01:04:25,000
Hunter. 
It's me. 

1089
01:04:27,560 --> 01:04:31,520
I kind of want to let you guys 
wear yourselves down as long as 

1090
01:04:31,520 --> 01:04:36,240
possible. 
I did make room for you to come 

1091
01:04:36,240 --> 01:04:37,720
inside the fairy ring if you 
want. 

1092
01:04:38,680 --> 01:04:40,120
Yeah. 
That's not you? 

1093
01:04:40,120 --> 01:04:41,240
Never mind. 
No. 

1094
01:04:41,880 --> 01:04:47,400
It's me. 
I think this horrifying creature

1095
01:04:47,400 --> 01:04:54,120
that I keep with me ascended 
meatball or meatwad is going to,

1096
01:04:58,360 --> 01:05:00,680
I think I'm he's going to play 
his strange flute. 

1097
01:05:01,520 --> 01:05:03,800
Oh, very good. 
Because I'm going to move him. 

1098
01:05:03,800 --> 01:05:05,640
I only rolled A4. 
So it's not potent, right? 

1099
01:05:05,640 --> 01:05:09,960
Because potent is 6. 
That's true. 10 are higher, 

1100
01:05:09,960 --> 01:05:11,760
right? 
Oh, potent is Oh, yeah. 

1101
01:05:11,800 --> 01:05:15,040
Sorry. 10 or higher, whatever. 
It's a number that I didn't 

1102
01:05:15,040 --> 01:05:17,720
roll. 
He's actually going to move over

1103
01:05:17,720 --> 01:05:22,040
to this corner and then move up 
1/2. 

1104
01:05:22,040 --> 01:05:24,960
Is that an open space next 
diagonal three? 

1105
01:05:24,960 --> 01:05:30,480
Yeah, yeah, yeah. 
And I, that'll be. 

1106
01:05:30,480 --> 01:05:33,720
Well, he gets an extra action. 
Is there anything I want to? 

1107
01:05:33,720 --> 01:05:35,160
No, no. 
Only if it's potent. 

1108
01:05:37,000 --> 01:05:38,480
No, Potent says. 
Take an extra action. 

1109
01:05:38,480 --> 01:05:39,560
Gotcha. 
OK, well, that's his. 

1110
01:05:39,600 --> 01:05:40,960
That's his thing. 
He did the thing. 

1111
01:05:41,200 --> 01:05:43,120
Yeah, he did the thing. 
Beautifully done. 

1112
01:05:46,720 --> 01:05:48,800
I was like in. 
More of a hurry until Max 

1113
01:05:48,800 --> 01:05:51,080
realized that they haven't 
killed anybody and they got no 

1114
01:05:51,080 --> 01:05:52,320
gold. 
I was like, cool, perfect. 

1115
01:05:52,320 --> 01:05:53,800
I can burn some time and that's 
perfect. 

1116
01:05:53,800 --> 01:05:55,720
I love that, Yeah. 
For a second there I was just 

1117
01:05:55,720 --> 01:05:57,320
like, I'm just winning right 
now. 

1118
01:05:57,320 --> 01:06:01,120
I'm just doing everything. 
Nope, you're doing nothing. 

1119
01:06:01,120 --> 01:06:07,560
All right, it's Ryan now. 
Yeah, yeah, yeah, yeah. 

1120
01:06:07,600 --> 01:06:10,040
Yeah, I should have put this guy
out front, but I didn't, so I'm 

1121
01:06:10,040 --> 01:06:17,480
going to come inside 123, right?
Yeah, yeah. 

1122
01:06:22,600 --> 01:06:24,680
And I think that's it. 
I'm just trying to get, I'm 

1123
01:06:24,680 --> 01:06:28,240
trying to get them out and 
there's too many people my way 

1124
01:06:28,240 --> 01:06:31,240
so it's easier to go in and out.
You know you can also. 

1125
01:06:32,200 --> 01:06:34,520
Run if that's helpful. 
I don't know if it is or not. 

1126
01:06:34,520 --> 01:06:37,800
But yeah, running as you get 3 
more spaces and that's your 

1127
01:06:37,800 --> 01:06:42,080
action, so you get like 6 total 
most of the time. 

1128
01:06:43,280 --> 01:06:45,600
I realized I should have run 
last time to get out of the 

1129
01:06:45,600 --> 01:06:47,400
corner so other people could get
in, but. 

1130
01:06:47,560 --> 01:06:49,920
Well, yeah, there's still no, I 
can't go out this way and you 2 

1131
01:06:49,920 --> 01:06:53,640
are in the way this way. 
So yeah, I could just run into 

1132
01:06:53,640 --> 01:06:56,400
this ferry here to stop them 
from reading a book though. 

1133
01:07:00,440 --> 01:07:02,640
All right. 
Yeah, that's it. 

1134
01:07:02,640 --> 01:07:03,640
That's it for me. 
That's all I'm doing. 

1135
01:07:03,880 --> 01:07:12,160
Chilling. 
OK cool, I got a couple options 

1136
01:07:12,160 --> 01:07:13,600
here. 
I think what I'm going to do is 

1137
01:07:13,600 --> 01:07:20,000
go bolt bolt bolt right here and
then I'm going to use my magic 

1138
01:07:20,000 --> 01:07:24,800
of revert to remove the curse 
from my other fairies bracelet. 

1139
01:07:26,400 --> 01:07:34,080
So checking for wild magic. 
I do not experience any wild 

1140
01:07:34,080 --> 01:07:36,400
magic. 
The curse is broken. 

1141
01:07:38,880 --> 01:07:41,200
Revert allows you to remove 
qualities from an item. 

1142
01:07:41,200 --> 01:07:45,480
Oh. 
Wait, but then you don't read 

1143
01:07:45,480 --> 01:07:48,160
the book. 
I don't think so. 

1144
01:07:49,920 --> 01:07:51,080
Yeah, because you took an 
action. 

1145
01:07:52,080 --> 01:07:55,200
My other fairy took an action. 
This guy. 

1146
01:07:57,600 --> 01:07:58,480
Oh, gotcha. 
Gotcha. 

1147
01:07:58,480 --> 01:07:59,440
OK, I see. 
But. 

1148
01:07:59,880 --> 01:08:02,320
You know Aw shucks is the one 
reading right now, right? 

1149
01:08:02,440 --> 01:08:09,000
Yeah, Aw shucks is reading and 
actually did the action, and I 

1150
01:08:09,000 --> 01:08:12,760
think that that's OK. 
If the fairies hurt or moved, 

1151
01:08:12,760 --> 01:08:15,840
they lose their place, but 
having a curse removed from your

1152
01:08:15,840 --> 01:08:17,640
bracelet doesn't hurt you or 
move you. 

1153
01:08:17,960 --> 01:08:22,200
Yeah, you're good. 
So that's me all right. 

1154
01:08:22,200 --> 01:08:24,160
End of the round time for 
mortals. 

1155
01:08:24,560 --> 01:08:28,600
All right, this one can't move 
because it's blocked by the 

1156
01:08:28,600 --> 01:08:32,680
block. 
This one can move moves here and

1157
01:08:32,680 --> 01:08:39,399
that's 123456 so not. 
In but also is it maybe in range

1158
01:08:39,399 --> 01:08:41,880
of this one? 
Is in range of that one. 

1159
01:08:42,120 --> 01:08:45,000
So and can see corner to corner 
so I think it shoots them. 

1160
01:08:45,319 --> 01:08:50,080
Yes. 
So then that one has a dark only

1161
01:08:50,479 --> 01:08:54,359
range 4, so it's not it's not 
both in range. 

1162
01:08:56,359 --> 01:09:04,080
Boom, you lose one life. 
OK, OK, this one now can't move 

1163
01:09:05,120 --> 01:09:07,000
they. 
Wait, but it can hit the? 

1164
01:09:07,120 --> 01:09:09,960
Yeah, it hits the. 
And it just destroys the 

1165
01:09:09,960 --> 01:09:13,040
toadstool, right? 
Yeah, automatically or is any 

1166
01:09:13,040 --> 01:09:15,840
role. 
There's no role, it just it just

1167
01:09:15,840 --> 01:09:18,000
destroys it. 
But it doesn't move because they

1168
01:09:18,040 --> 01:09:21,040
always attack. 
They move before acting and they

1169
01:09:21,040 --> 01:09:23,399
don't do the other. 
Thing correct, this one moves 

1170
01:09:23,399 --> 01:09:29,479
and can also hit 123. 
This one can hit this one on its

1171
01:09:29,479 --> 01:09:32,920
right hand side. 
Most is this one, so yeah. 

1172
01:09:34,720 --> 01:09:41,439
So it's going for the same guy. 
Two, what is the mortal table? 

1173
01:09:41,439 --> 01:09:48,479
Say just a SEC race you the 
mortal table is 2 training 

1174
01:09:48,479 --> 01:09:52,040
blows. 
So you lose one life and they 

1175
01:09:52,040 --> 01:09:54,600
don't lose life because you need
to. 

1176
01:09:54,760 --> 01:09:58,000
Yeah. 
All right, damn, this is what 

1177
01:09:58,000 --> 01:10:00,640
you get for going up front. 
It's true, It's true. 

1178
01:10:00,640 --> 01:10:02,760
The corners are dangerous, 
right? 

1179
01:10:02,760 --> 01:10:04,200
And then this one can move 
forward. 

1180
01:10:04,600 --> 01:10:08,160
Yeah, and that one can also 
fight and on its right most. 

1181
01:10:08,960 --> 01:10:11,320
I think it's this one because 
we've said that this is not a 

1182
01:10:11,320 --> 01:10:13,880
valid line of sight. 
That is correct because it. 

1183
01:10:14,440 --> 01:10:16,360
Yeah, because it slides along an
obstacle. 

1184
01:10:16,840 --> 01:10:19,640
So then it would be this one, 
unless it's. 

1185
01:10:20,040 --> 01:10:22,720
Yeah, it's that. 1. 
And that one it can't. 

1186
01:10:22,720 --> 01:10:24,880
Roll against. 
It can't roll against, but it 

1187
01:10:24,880 --> 01:10:29,480
tries anyway, using its bow 
string to make melodious music. 

1188
01:10:29,760 --> 01:10:32,960
I got a six. 
Let's throw an item. 

1189
01:10:33,640 --> 01:10:35,520
All right, random item coming 
out. 

1190
01:10:36,600 --> 01:10:41,920
And that one's dead. 
Yes, SO57 is where the item 

1191
01:10:41,920 --> 01:10:43,440
goes. 
I'll let you take that and I'm 

1192
01:10:43,440 --> 01:10:49,800
taking that portal. 
I finally killed 1. 51234567 

1193
01:10:50,360 --> 01:10:52,920
Bonk Nice. 
It's like an apology item. 

1194
01:10:53,120 --> 01:10:59,000
It's like, I'm so sorry. 
OK, this mortal boom and then 

1195
01:10:59,000 --> 01:11:06,280
we'll also same thing. 
Oh oh. 

1196
01:11:06,680 --> 01:11:12,080
Oh no. 
When you win on a low roll, 

1197
01:11:12,080 --> 01:11:13,840
that's bad. 
It's so. 

1198
01:11:13,840 --> 01:11:18,920
Bad. 
On a 1 - 2, it's -2 life. 

1199
01:11:19,160 --> 01:11:21,000
You are dead. 
That is. 

1200
01:11:21,600 --> 01:11:23,960
Possible you might be dead you. 
Might be dead. 

1201
01:11:24,400 --> 01:11:26,400
Damn it. 
Which means I'd lose my Do I 

1202
01:11:26,400 --> 01:11:30,040
lose my fairy gold if I die? 
No, it's because each troop gets

1203
01:11:30,200 --> 01:11:30,920
there. 
Got it. 

1204
01:11:31,040 --> 01:11:34,400
OK cool. 
So death and dying table for 

1205
01:11:34,400 --> 01:11:36,560
this fairy. 
I roll D6. 

1206
01:11:39,000 --> 01:11:40,880
Oh, OK, that's. 
The best result? 

1207
01:11:42,800 --> 01:11:46,680
So it it shot me or no I guess I
shot myself. 

1208
01:11:46,680 --> 01:11:49,400
I was trying and but I 
accidentally split myself in 

1209
01:11:49,400 --> 01:11:53,440
half with the bowstring. 
I am not dead, I am duplicated, 

1210
01:11:54,560 --> 01:11:58,680
but only with one life each. 
Let's tent this one a little bit

1211
01:11:59,600 --> 01:12:02,960
like a sickly green. 
No, I'm You do it, you do it. 

1212
01:12:03,160 --> 01:12:06,240
Yeah, I'm going to do a little 
bit of a red just to match my 

1213
01:12:06,240 --> 01:12:08,520
color. 
I suppose that makes sense. 

1214
01:12:13,080 --> 01:12:16,360
This fairy shares a name with 
the original fairy, but has no. 

1215
01:12:16,760 --> 01:12:19,080
That's one of the stipulations 
of splitting in half. 

1216
01:12:19,320 --> 01:12:22,640
We don't make the rules. 
Can you duplicate my portrait? 

1217
01:12:23,200 --> 01:12:24,440
Yeah. 
Thank you. 

1218
01:12:29,360 --> 01:12:34,040
OK, there you go. 
And they have one life. 

1219
01:12:34,760 --> 01:12:41,520
All right, more mortal. 
It's going to attack this one. 

1220
01:12:41,840 --> 01:12:43,600
The original fairy. 
Yep. 

1221
01:12:43,920 --> 01:12:46,760
But it doesn't roll a die it. 
Doesn't roll a die, I roll a 

1222
01:12:46,760 --> 01:12:50,360
die, which could be bad. 
Positive training blows, so 

1223
01:12:50,360 --> 01:12:54,080
ignore it. 
This one is going to fight this 

1224
01:12:54,080 --> 01:12:58,520
toadstool. 
This one's going to move here 

1225
01:12:58,720 --> 01:12:59,320
and on. 
It's right. 

1226
01:12:59,320 --> 01:13:03,720
Most is still the same one. 
It doesn't roll against my 

1227
01:13:03,720 --> 01:13:06,320
gentle SAC. 
I roll and I do badly. 

1228
01:13:08,520 --> 01:13:09,600
Yes. 
I. 

1229
01:13:10,040 --> 01:13:13,080
Yeah. 
That one's might be dead, this 

1230
01:13:13,080 --> 01:13:17,600
time rolling the death table. 
I'm so sorry, that's terrible. 

1231
01:13:17,880 --> 01:13:21,960
I melt rapidly, creating a bog. 
The fairy is lost. 

1232
01:13:22,200 --> 01:13:24,520
That also means all my items are
lost. 

1233
01:13:26,320 --> 01:13:28,360
Say goodbye to the gentle sack, 
everyone. 

1234
01:13:28,640 --> 01:13:32,920
My gentle sack. 
OK, I. 

1235
01:13:32,920 --> 01:13:35,080
Mean when there's two of them 
next to each other, it kind of 

1236
01:13:35,080 --> 01:13:37,040
looks like a gentle sack. 
It's. 

1237
01:13:37,320 --> 01:13:42,600
True, it so does. 
I knew it was risky to put this 

1238
01:13:42,600 --> 01:13:46,600
guy out here, and it was. 
That place a bog now and I 

1239
01:13:46,600 --> 01:13:48,640
that's going to kill your other 
one probably. 

1240
01:13:49,360 --> 01:13:50,560
Yeah, OK. 
Although. 

1241
01:13:50,600 --> 01:13:56,960
You could you could hit this the
spiky flesh sun with the. 

1242
01:13:56,960 --> 01:13:59,840
Bog I guess. 
I could also. 

1243
01:14:00,560 --> 01:14:02,320
Put it out like here. 
Yeah. 

1244
01:14:02,400 --> 01:14:08,080
Like oh wait, because it can go 
on other. 

1245
01:14:08,680 --> 01:14:10,640
Yeah, yeah, it just goes 
underneath. 

1246
01:14:11,000 --> 01:14:15,560
Yeah, I'll do that to not hurt 
anybody, but I just blocked the 

1247
01:14:15,560 --> 01:14:17,040
entrance. 
Yeah, OK. 

1248
01:14:17,400 --> 01:14:18,840
I can no longer enter from this 
side. 

1249
01:14:18,840 --> 01:14:24,480
Very good. 
Yeah, OK, next mortal comes down

1250
01:14:24,480 --> 01:14:27,480
and I'm still out front so it's 
still fighting me. 

1251
01:14:28,600 --> 01:14:32,000
This one does not have a gentle 
sack so either. 

1252
01:14:32,080 --> 01:14:33,760
One I don't. 
Know though. 

1253
01:14:35,400 --> 01:14:41,560
Got that rough save. 
It's probably going to kill me, 

1254
01:14:41,560 --> 01:14:46,120
isn't? 
It oh, it ruled A5 you lose one 

1255
01:14:46,120 --> 01:14:49,080
life. 
OK, And then death and dying 

1256
01:14:49,080 --> 01:14:51,400
table. 
Splits again. 

1257
01:14:52,240 --> 01:14:54,320
It does. 
It actually does. 

1258
01:14:56,440 --> 01:15:01,360
That's so lucky this guy is 
getting Xeroxed. 

1259
01:15:03,000 --> 01:15:04,720
I'm actually going to put him up
here. 

1260
01:15:06,320 --> 01:15:09,320
You got to tint him slightly 
redder now. 

1261
01:15:09,760 --> 01:15:11,880
OK, I will. 
I will do that for you. 

1262
01:15:13,280 --> 01:15:17,320
OK. 
Back to sack. 

1263
01:15:18,160 --> 01:15:19,560
Boom, that's. 
A lot more. 

1264
01:15:19,560 --> 01:15:21,320
It's getting more Metroid 
looking. 

1265
01:15:22,080 --> 01:15:23,760
It really, it really does. 
I love it. 

1266
01:15:24,160 --> 01:15:27,160
All right, this one can't move 
and no live sight. 

1267
01:15:27,200 --> 01:15:28,560
Oh, wait, it does have live 
sight. 

1268
01:15:28,560 --> 01:15:32,360
Doesn't. 
It it has from this corner to 

1269
01:15:32,400 --> 01:15:35,880
this corner so it can it can 
fire at your new Metroid. 

1270
01:15:36,200 --> 01:15:38,480
All right, go for it. 
You're rolling for them. 

1271
01:15:38,720 --> 01:15:42,720
Yep, that's a four trading 
blows. 

1272
01:15:42,720 --> 01:15:46,120
You lose one life. 
OK, that one dies. 

1273
01:15:47,040 --> 01:15:48,040
We'll see. 
If. 

1274
01:15:48,520 --> 01:15:50,760
We'll see if it what happens in 
death for that one. 

1275
01:15:50,760 --> 01:15:53,520
I hope it splits no. 
No, that's. 

1276
01:15:54,520 --> 01:15:57,160
It is dead, Trumpets resound. 
Dang it, Max. 

1277
01:15:57,640 --> 01:16:00,760
All of the fairies skip their 
actions for the remainder of the

1278
01:16:00,760 --> 01:16:02,520
round. 
I am sorry everyone. 

1279
01:16:02,520 --> 01:16:03,040
Oh. 
My God. 

1280
01:16:03,440 --> 01:16:05,440
I'm sorry. 
Well, no, no, no. 

1281
01:16:05,440 --> 01:16:07,840
This is the end of the round. 
Like so it. 

1282
01:16:08,400 --> 01:16:08,960
Oh, you're right. 
You're. 

1283
01:16:08,960 --> 01:16:11,120
Right, it's not next room 
because this is the mortals 

1284
01:16:11,120 --> 01:16:12,880
turn. 
So none of it was my turn. 

1285
01:16:12,880 --> 01:16:14,520
I thought it. 
Was my turn. 

1286
01:16:14,520 --> 01:16:16,520
I skipped everybody's turn. 
OK, No. 

1287
01:16:16,520 --> 01:16:18,640
Because the mortals are moving, 
that's why this is all 

1288
01:16:18,640 --> 01:16:20,720
happening. 
It's the end of the round, so 

1289
01:16:20,720 --> 01:16:22,040
now it's actually time to make a
wish. 

1290
01:16:25,280 --> 01:16:27,640
Yes. 
What am I looking to roll, A6 or

1291
01:16:27,640 --> 01:16:31,000
A1? 
You want to roll A2 or A1 to 

1292
01:16:31,000 --> 01:16:32,600
receive the life in the wishing 
well. 

1293
01:16:32,600 --> 01:16:35,920
If you roll A6, then the fairy 
king loves the fervent nature of

1294
01:16:35,920 --> 01:16:38,440
your wish but does not grant it.
I rolled A6. 

1295
01:16:39,200 --> 01:16:40,520
Hey. 
I rolled A6 dude. 

1296
01:16:40,520 --> 01:16:43,440
I rolled A6. 
What are we rolling for? 

1297
01:16:43,520 --> 01:16:45,520
To be inside the well. 
The wishing. 

1298
01:16:45,880 --> 01:16:47,840
The wishing well if you get. 
Some life. 

1299
01:16:48,000 --> 01:16:50,000
Or under you'll gain, you'll win
your life. 

1300
01:16:51,880 --> 01:16:54,640
That's really funny. 
SO3 items go on to the board. 

1301
01:16:54,760 --> 01:16:58,360
I'm going to handle that. 
OK, I got a 310 on mine. 

1302
01:16:59,120 --> 01:17:01,560
I'll roll D12 real quick a 
couple times. 

1303
01:17:02,600 --> 01:17:05,400
Just roll the orange one and the
black one and then it's the axis

1304
01:17:05,400 --> 01:17:10,800
of like the orange axis is like 
the horizontal here and then the

1305
01:17:10,800 --> 01:17:11,720
black. 
Wondering. 

1306
01:17:12,200 --> 01:17:15,680
I was wondering why there's were
there and it was very smart. 

1307
01:17:18,080 --> 01:17:21,640
When we finally manufacture this
game, we are hoping to do like a

1308
01:17:21,640 --> 01:17:24,720
diet of numbers and a die of 
letters to make it extremely 

1309
01:17:24,720 --> 01:17:26,880
clear so that you just like, 
roll them both and go. 

1310
01:17:27,360 --> 01:17:28,520
A4. 
Cool. 

1311
01:17:29,120 --> 01:17:32,280
I'm guessing that that's one of 
the things that tariffs will cut

1312
01:17:32,280 --> 01:17:34,600
out of the game though. 
Oh, don't speak that into 

1313
01:17:34,600 --> 01:17:36,640
existence. 
No, hey, tariffs are great, it's

1314
01:17:36,640 --> 01:17:40,000
good for American business, 
y'all don't worry, don't. 

1315
01:17:40,080 --> 01:17:41,560
Worry. 
We're not illegal and 

1316
01:17:41,560 --> 01:17:43,320
unconstitutional, you know, 
Don't worry. 

1317
01:17:43,600 --> 01:17:47,560
About affecting small businesses
way more than big businesses, 

1318
01:17:47,560 --> 01:17:48,400
right? 
Like, yeah. 

1319
01:17:48,560 --> 01:17:51,240
Well, obviously the people in 
charge are much more worried 

1320
01:17:51,240 --> 01:17:54,040
about the small businesses, not 
like the Megu Corporation, so 

1321
01:17:54,320 --> 01:17:56,120
you're fine. 
It would be. 

1322
01:17:56,160 --> 01:17:59,600
Weird for the US to really over 
prioritize big business like 

1323
01:17:59,600 --> 01:18:02,160
that would be. 
Oh. 

1324
01:18:02,240 --> 01:18:06,600
Right, it would be so out of. 
Character with our national, you

1325
01:18:06,640 --> 01:18:10,880
know, our national ethos. 
An item fell into my hand. 

1326
01:18:11,440 --> 01:18:14,200
Well. 
How many of these minutes here 

1327
01:18:14,200 --> 01:18:17,760
were sculpted from somebody we 
can't now receive mail from? 

1328
01:18:18,960 --> 01:18:23,480
Most of them I would say, well, 
let's see Jacobs, English 

1329
01:18:23,480 --> 01:18:31,720
sculptor, and let's see Sid 
American, Tanner American, you 

1330
01:18:31,720 --> 01:18:36,040
know, a fair bit. 
I think Taran is from someplace 

1331
01:18:36,040 --> 01:18:40,640
else, but I'm not sure. 
Well now I am going to draw an 

1332
01:18:40,640 --> 01:18:43,680
item because the fairy king 
threw an item that fell into my 

1333
01:18:43,680 --> 01:18:46,840
hand and I'm so excited. 
Oh do you automatically pick it 

1334
01:18:46,840 --> 01:18:50,440
up or it's your turn because 1 
landed on me? 

1335
01:18:50,560 --> 01:18:54,160
Too, But just pick it up. 
Just pick it up. 

1336
01:18:54,680 --> 01:19:00,400
I forgot that rule. 
Amusingly, it's a peculiar mug, 

1337
01:19:00,920 --> 01:19:03,000
but I'm holding a bracelet so 
that doesn't matter. 

1338
01:19:03,000 --> 01:19:06,000
I just catch it and it's 
probably. 

1339
01:19:06,000 --> 01:19:12,400
Cursed, I got lace. 
Nice, I got a verdant mug which 

1340
01:19:12,400 --> 01:19:14,600
is like the best kind of mug 
that you could get. 

1341
01:19:15,240 --> 01:19:17,760
I I just realized though, I 
actually shouldn't pick it up 

1342
01:19:17,760 --> 01:19:19,960
because I don't have a free 
hand, so sorry about that. 

1343
01:19:20,440 --> 01:19:21,960
Can't you pick it up and 
immediately eat it? 

1344
01:19:22,200 --> 01:19:23,800
Even if you're not. 
Only if it's your turn. 

1345
01:19:23,960 --> 01:19:25,160
Only if it's your turn. 
Yeah. 

1346
01:19:25,320 --> 01:19:27,960
Since it's not, I shouldn't have
picked it up. 

1347
01:19:30,120 --> 01:19:34,400
I have a verdant mug now, which 
means that I can drink from it 

1348
01:19:34,400 --> 01:19:37,240
and gain one life and then 
immediately gain a second life. 

1349
01:19:37,560 --> 01:19:40,600
So it's. 
Great, can the guy reading pick 

1350
01:19:40,600 --> 01:19:41,840
up an item? 
Stay reading. 

1351
01:19:43,320 --> 01:19:45,760
As long as he doesn't move or 
get hurt. 

1352
01:19:46,160 --> 01:19:47,840
OK. 
Did everyone get in life? 

1353
01:19:47,840 --> 01:19:49,520
Who was in the fairy ring at the
end? 

1354
01:19:49,520 --> 01:19:50,440
You. 
Haven't done that yet. 

1355
01:19:50,960 --> 01:19:52,880
OK, no. 
Because I'm not in the fucking 

1356
01:19:52,880 --> 01:19:55,880
fairy ring, God damn it. 
That is 100% my fault. 

1357
01:19:57,120 --> 01:20:00,280
Well Hunter, you should just get
in the fairy ring, I think. 

1358
01:20:00,760 --> 01:20:03,320
You could run in there is 
there's 1/4 open. 

1359
01:20:05,480 --> 01:20:08,400
Can you sacrifice action to move
double? 

1360
01:20:08,960 --> 01:20:11,040
Yeah, it's called running and 
you can do that. 

1361
01:20:11,480 --> 01:20:14,000
You don't double. 
Yes, Hunter's called running. 

1362
01:20:18,200 --> 01:20:21,120
You get three extra spaces of 
movement, not double movement. 

1363
01:20:21,400 --> 01:20:23,040
You. 
Know that I'm always earnest and

1364
01:20:23,040 --> 01:20:25,440
never sarcastic, so sassiness 
not intended. 

1365
01:20:27,000 --> 01:20:28,520
That's fine. 
I didn't even read into it. 

1366
01:20:28,520 --> 01:20:30,400
Honestly, I was too busy 
listening to the rules. 

1367
01:20:30,440 --> 01:20:33,360
You know too. 
Busy being a good listener and a

1368
01:20:33,440 --> 01:20:38,080
good teammate and a good sport. 
Hey, we're not teammates right 

1369
01:20:38,200 --> 01:20:39,160
there. 
We aren't. 

1370
01:20:39,680 --> 01:20:41,360
You are a team. 
You're a teammate. 

1371
01:20:41,360 --> 01:20:46,160
Undo yourself. 
We are like we have a common 

1372
01:20:46,160 --> 01:20:50,600
goal. 
It's like being a part of a 

1373
01:20:50,600 --> 01:20:53,720
Tough Mudder competition. 
Exactly. 

1374
01:20:54,280 --> 01:20:58,600
It's just like that. 
Tough Mudders in my daddy, man. 

1375
01:20:59,560 --> 01:21:03,520
We we really try to replicate 
the Tough Mudder experience on 

1376
01:21:03,520 --> 01:21:07,880
the table, you know? 
OK, whose fucking turn is it? 

1377
01:21:10,200 --> 01:21:11,520
Round 3? 
Let's go. 

1378
01:21:13,200 --> 01:21:17,640
Let's pickle. 
I guess that means it's me, 

1379
01:21:17,640 --> 01:21:19,400
doesn't it? 
It does mean it's. 

1380
01:21:19,440 --> 01:21:20,960
It does that. 
I think it's what it means. 

1381
01:21:21,560 --> 01:21:26,760
OK, still. 
Thinking about OK fuck me, OK 

1382
01:21:27,000 --> 01:21:30,920
then I'm going to use my giant. 
Yeah. 

1383
01:21:31,800 --> 01:21:38,040
You're going to move 1123? 
Dude you could like you could go

1384
01:21:38,040 --> 01:21:41,880
step on some mortals and you 
will probably die. 

1385
01:21:42,600 --> 01:21:47,440
I'm going to risk death here, so
I am going to. 

1386
01:21:48,120 --> 01:21:55,520
Go 1. 2. 3. 
Oh, if you're running, then you 

1387
01:21:55,520 --> 01:21:58,880
can't, Yeah, you can't fight. 
But can I? 

1388
01:21:59,280 --> 01:22:02,760
Here's a question. 
I forget about rotating a giant.

1389
01:22:04,560 --> 01:22:07,000
It's. 
It's like 1 space, right? 

1390
01:22:07,480 --> 01:22:09,440
We. 
Yeah, you can, I think. 

1391
01:22:09,440 --> 01:22:11,400
So. 
So that's like 1 space. 

1392
01:22:11,920 --> 01:22:14,360
We. 
Wrote this in the notes and I if

1393
01:22:14,440 --> 01:22:17,000
I was like writing it down 
thinking I'll never forget this 

1394
01:22:17,000 --> 01:22:21,320
and then I've forgotten it. 
Three, that puts me in one. 

1395
01:22:21,520 --> 01:22:27,920
When they range 2, I'm going to,
I'm not going to do it, but I 

1396
01:22:27,920 --> 01:22:29,880
remember it's just basically 
because we're you're just 

1397
01:22:29,880 --> 01:22:40,160
basically moving 1 space if 
you're OK 123456. 

1398
01:22:43,040 --> 01:22:46,360
So, so you're going to, they're 
going to all fight you with 

1399
01:22:46,360 --> 01:22:49,480
their swords and they're going 
to flank you too. 

1400
01:22:49,480 --> 01:22:57,640
So they're like going to roll 
23456 dice against you and 

1401
01:22:57,640 --> 01:23:04,120
you're like, that's fine. 
Wait a minute, wait a minute, 

1402
01:23:04,280 --> 01:23:06,480
the mortals can do the combo 
fighting. 

1403
01:23:08,640 --> 01:23:10,720
I thought they could, but maybe 
they can't. 

1404
01:23:11,080 --> 01:23:13,000
I think they just fight me one 
at a time, right? 

1405
01:23:13,080 --> 01:23:15,480
Just like with range, because 
otherwise that would apply to 

1406
01:23:15,480 --> 01:23:20,320
range too. 
I guess that's true. 

1407
01:23:20,960 --> 01:23:22,520
We should write a rule about 
that or something. 

1408
01:23:22,680 --> 01:23:26,720
We should clarify that later. 
Yeah, they're they're they fight

1409
01:23:26,720 --> 01:23:29,320
one of the oh, wait, that's just
because they were entering 

1410
01:23:29,320 --> 01:23:31,280
range. 
But they'd all just be in range.

1411
01:23:31,880 --> 01:23:34,200
Yeah, these would be in range. 
All three of these guys would be

1412
01:23:34,200 --> 01:23:35,600
in range. 
They all fight you with their 

1413
01:23:35,600 --> 01:23:37,360
swords. 
They'll roll 6 dice against you.

1414
01:23:45,160 --> 01:23:52,160
OK, Yep, great. 
You're like, I'm doing this. 

1415
01:23:52,200 --> 01:23:53,120
I'm doing it. 
Yep. 

1416
01:23:53,320 --> 01:23:55,080
OK, doing. 
It take them off to the team. 

1417
01:23:55,680 --> 01:23:59,120
I I like the it's thematic. 
A giant would not think too much

1418
01:23:59,120 --> 01:24:00,680
about this. 
They would just go do it. 

1419
01:24:01,080 --> 01:24:02,640
Run up and stand in front of 
them. 

1420
01:24:07,920 --> 01:24:09,480
Hunter, over to you. 
Cool. 

1421
01:24:10,000 --> 01:24:15,480
OK, now that line of sight is 
properly blocked, who do I want 

1422
01:24:15,480 --> 01:24:17,360
to move? 
I think I want to move my little

1423
01:24:17,360 --> 01:24:25,480
piece of poop 123. 
I have a question about forced 

1424
01:24:25,480 --> 01:24:26,920
movement. 
Yep. 

1425
01:24:27,320 --> 01:24:30,680
If I force someone to move and 
they're on the edge of the board

1426
01:24:30,680 --> 01:24:33,000
and I move them towards the edge
of the board, does anything 

1427
01:24:33,000 --> 01:24:39,160
happen? 
Yes, they lose one life and if 

1428
01:24:39,160 --> 01:24:42,480
they are a fairy, what happens 
is that they return to their 

1429
01:24:42,480 --> 01:24:45,080
home row, which is the row they 
entered the board from. 

1430
01:24:46,160 --> 01:24:49,120
So it's like a ring out, you 
knock them out and then they 

1431
01:24:49,120 --> 01:24:51,680
come back. 
OK, then I think I'll do the 

1432
01:24:51,680 --> 01:24:54,840
opposite. 
I'm going to, let's see. 

1433
01:24:54,840 --> 01:24:57,440
I'm going to ring a bell. 
Nice. 

1434
01:24:57,960 --> 01:25:00,880
And I'm going to force everyone 
to move one step closer to me. 

1435
01:25:01,480 --> 01:25:04,320
I love it. 
It says all fairies, but I 

1436
01:25:04,320 --> 01:25:06,280
assume it just means everybody 
in this case, right? 

1437
01:25:06,520 --> 01:25:07,440
It's everybody. 
Yep. 

1438
01:25:09,240 --> 01:25:10,760
Oh I just flipped and not rolled
it there. 

1439
01:25:10,760 --> 01:25:13,000
We go, oh, you don't need to 
roll anything to ring a bell, 

1440
01:25:13,040 --> 01:25:14,960
you just do it. 
Yeah, but you know, a different 

1441
01:25:14,960 --> 01:25:16,800
mortal move closer to their 
goal. 

1442
01:25:17,400 --> 01:25:19,960
Not just every mortal. 
I'm going to have everybody move

1443
01:25:19,960 --> 01:25:22,120
one so. 
Every fairy is coming towards. 

1444
01:25:22,400 --> 01:25:25,120
Every fairy is going to move one
step closer to me. 

1445
01:25:26,800 --> 01:25:34,360
All right, so here we go. 
Everybody, you're going to move.

1446
01:25:36,480 --> 01:25:40,280
You can shoot like to be closer,
you just have to be like moving 

1447
01:25:40,360 --> 01:25:43,480
in the direction. 
It's not like like, for example,

1448
01:25:43,480 --> 01:25:46,600
this fairy can move diagonally 
this way to avoid stepping 

1449
01:25:46,600 --> 01:25:52,000
directly into the mushroom. 
All right, I'm going to do this.

1450
01:25:52,000 --> 01:25:54,920
Which means. 
Oh no, I lose my place in my 

1451
01:25:54,960 --> 01:25:56,960
book. 
Oh yeah, it's. 

1452
01:25:57,520 --> 01:26:02,040
True. 
Did I maybe just do that just to

1453
01:26:02,040 --> 01:26:04,240
mess with that one thing? 
Maybe, yeah. 

1454
01:26:05,200 --> 01:26:08,600
That would be sewing character 
for fairies I think. 

1455
01:26:08,920 --> 01:26:10,280
Which fair are we moving closer 
to? 

1456
01:26:11,480 --> 01:26:13,040
This one. 
This one OK. 

1457
01:26:13,440 --> 01:26:23,360
Oh fuck off. 
Sorry and my last guy is this 1 

1458
01:26:23,920 --> 01:26:29,800
and I will go this way OK I'm 
done with my moves. 

1459
01:26:29,840 --> 01:26:32,080
Yeah, chaos. 
That doesn't serve the goal at 

1460
01:26:32,080 --> 01:26:34,680
all. 
That's that's how you play 

1461
01:26:34,680 --> 01:26:38,520
Rumpus last. 
Time we played I was hardly 

1462
01:26:38,520 --> 01:26:41,280
rewarded with a good time for 
ignoring the goal whatsoever and

1463
01:26:41,280 --> 01:26:44,680
just causing bad things to 
happen, and that throws very 

1464
01:26:44,680 --> 01:26:46,960
Faye to me so I agree. 
Didn't. 

1465
01:26:47,520 --> 01:26:51,080
You win last time, Hunter. 
Did I? 

1466
01:26:51,120 --> 01:26:53,320
I don't remember. 
I mean, if I was, there was a 

1467
01:26:53,320 --> 01:27:00,520
victory for everybody, you know?
This mortal cannot move, but 

1468
01:27:00,520 --> 01:27:05,400
they move into the log, which 
would cause them to do to lose 

1469
01:27:05,400 --> 01:27:08,320
one life but they're Max. 
Does their armor keep them from 

1470
01:27:08,320 --> 01:27:10,120
losing that one life? 
Yeah, 'cause they have like 

1471
01:27:10,120 --> 01:27:11,440
damage resistance. 
Yeah. 

1472
01:27:11,440 --> 01:27:15,600
So they so they just kind of off
into the into the log and then. 

1473
01:27:15,840 --> 01:27:17,400
Walking into a tree, yeah. 
Why the? 

1474
01:27:20,560 --> 01:27:23,040
Fuck, did I just do that? 
That's great. 

1475
01:27:23,760 --> 01:27:26,920
Everybody's like Ding. 
I think you were speaking. 

1476
01:27:26,920 --> 01:27:28,680
He was speaking from the 
perspective of the mortal. 

1477
01:27:29,040 --> 01:27:30,680
I know. 
OK, OK. 

1478
01:27:32,080 --> 01:27:33,960
OK, And then this one can go 
this way. 

1479
01:27:33,960 --> 01:27:37,280
OK, All right, we got it. 
Holy. 

1480
01:27:37,280 --> 01:27:39,080
Shit that moves the game forward
y'all. 

1481
01:27:39,080 --> 01:27:44,600
Isn't that fun for all of us? 
We got to get some traps on the 

1482
01:27:44,600 --> 01:27:46,360
board, folks. 
We got to like start getting 

1483
01:27:46,360 --> 01:27:48,360
mortals. 
We got to start getting some of 

1484
01:27:48,360 --> 01:27:49,120
these mortals away. 
They're. 

1485
01:27:49,280 --> 01:27:52,520
Going to be close fast. 
Yeah, there's two turns before 

1486
01:27:52,520 --> 01:27:54,800
they're going to start bashing 
the fairy ring, which we can't. 

1487
01:27:54,840 --> 01:27:56,840
I can't. 
Make a trap from a cursed item. 

1488
01:27:56,840 --> 01:27:59,680
Can I? 
You can't put it in there now. 

1489
01:28:00,200 --> 01:28:05,280
OK. 
I can revert one of your your 

1490
01:28:05,280 --> 01:28:08,520
cursed item if you'd like, but 
that would take my turn. 

1491
01:28:08,920 --> 01:28:11,360
Yeah, well, if you think it, if 
you have nothing to do on your 

1492
01:28:11,360 --> 01:28:15,080
turn, ugly guy over there, 
really horrifying freak over 

1493
01:28:15,080 --> 01:28:18,520
there has a cursed item that'll 
just turn into a trap. 

1494
01:28:18,520 --> 01:28:21,320
I think we're. 
Going to lose, I think we're. 

1495
01:28:22,120 --> 01:28:24,120
Going to lose. 
Remember that if you put items 

1496
01:28:24,120 --> 01:28:27,800
in traps, they don't do anything
to mortals, you just lose the 

1497
01:28:27,800 --> 01:28:29,920
item. 
So it's best to just lay an 

1498
01:28:29,920 --> 01:28:31,640
empty trap if you're trying to 
catch mortals. 

1499
01:28:31,640 --> 01:28:32,800
I. 
Don't know, I forgot we can just

1500
01:28:33,040 --> 01:28:33,960
lay traps. 
OK, cool. 

1501
01:28:33,960 --> 01:28:34,960
Gotcha. 
Yeah. 

1502
01:28:37,800 --> 01:28:40,280
All right. 
That was my turn. 

1503
01:28:40,280 --> 01:28:41,800
Have fun everyone. 
'S turn. 

1504
01:28:43,280 --> 01:28:46,080
OK, got a couple of questions. 
I got a wand. 

1505
01:28:47,920 --> 01:28:50,040
Wand says it can be used to do 
magic. 

1506
01:28:51,160 --> 01:28:54,120
Sometimes. 
Yeah, so when draw and roll a 

1507
01:28:54,120 --> 01:28:57,240
die on A4 plus it's magic, so 
there was nothing with it. 

1508
01:28:57,240 --> 01:28:59,080
So I assume you rolled and it 
was not magic. 

1509
01:28:59,600 --> 01:29:02,320
It was not a magic wand. 
So is this so? 

1510
01:29:02,320 --> 01:29:05,560
This is just a stick. 
That is a stick and you can eat 

1511
01:29:05,560 --> 01:29:08,800
it if you want, or you could put
it into a trap to trap another 

1512
01:29:08,800 --> 01:29:12,280
fairy. 
Now my question is, do you have 

1513
01:29:12,280 --> 01:29:16,120
to have a wand to do magic? 
No no no, you don't have to have

1514
01:29:16,120 --> 01:29:18,480
a wand to do magic. 
You can always do your magic 

1515
01:29:18,480 --> 01:29:22,720
which is hot coals anytime you 
want during your turn. 

1516
01:29:22,960 --> 01:29:28,080
If you do magic on immortal you 
won't get any points if you kill

1517
01:29:28,080 --> 01:29:31,280
them or if they run off. 
You have to like actually kill. 

1518
01:29:31,280 --> 01:29:33,680
Like no, I shouldn't say if you 
kill them, but like if you if. 

1519
01:29:34,440 --> 01:29:36,160
They run off, you're bored. 
Yeah. 

1520
01:29:36,640 --> 01:29:39,640
Now what's the point of the? 
What does the wand give you 

1521
01:29:39,640 --> 01:29:43,240
then, when you do magic? 
The wand gives you, when you get

1522
01:29:43,240 --> 01:29:47,360
it, the potential to have an 
extra magic that you can do so 

1523
01:29:47,360 --> 01:29:51,080
like your other. 
Wand Yeah, yeah, that's why it 

1524
01:29:51,080 --> 01:29:55,400
had screaming and the the the 
other one got it. 

1525
01:29:56,240 --> 01:29:58,840
It was screaming because it was 
a peculiar wand. 

1526
01:29:58,960 --> 01:30:01,760
So like it would have always 
been a screaming wand because 

1527
01:30:01,760 --> 01:30:03,960
the peculiarity like happens 
when it's drawn. 

1528
01:30:03,960 --> 01:30:06,280
But then it also turned out to 
be a magic wand got. 

1529
01:30:07,080 --> 01:30:13,560
It OK, Sick. 
So, all right, I I can't get out

1530
01:30:13,560 --> 01:30:16,920
because we're still stuck over 
here. 

1531
01:30:17,760 --> 01:30:21,560
So not much to do with that guy.
You could. 

1532
01:30:21,560 --> 01:30:23,440
I'm just going to. 
Yeah, Sorry. 

1533
01:30:25,000 --> 01:30:30,920
I'm just gonna move. 
I was fucked. 

1534
01:30:31,760 --> 01:30:35,520
I was one in front of this guy. 
There you go, 123. 

1535
01:30:35,520 --> 01:30:46,840
I'm gonna go right here. 
And how do you make a trap 

1536
01:30:46,840 --> 01:30:49,480
again? 
And you say I'm making a trap, 

1537
01:30:49,480 --> 01:30:52,160
and then you put a trap token 
into a surrounding space. 

1538
01:30:52,640 --> 01:30:53,800
Nope. 
OK, I'm not going to do that. 

1539
01:30:53,840 --> 01:30:55,040
That's it. 
That's all I'm going to do. 

1540
01:30:56,000 --> 01:30:58,240
I'm going. 
To eat that one though, since 

1541
01:30:58,240 --> 01:31:01,200
it's fucking useless so. 
Then you will gain a life. 

1542
01:31:01,840 --> 01:31:09,840
Nope. 
Stick that right there. 

1543
01:31:09,840 --> 01:31:11,760
All right, that's it. 
Cool, cool. 

1544
01:31:13,120 --> 01:31:16,440
All right, what I'm going to do 
is. 

1545
01:31:22,800 --> 01:31:31,440
I think what I'm going to do is 
I am going to and I'm really far

1546
01:31:31,440 --> 01:31:36,480
away from everybody and I can't 
get out of the. 

1547
01:31:36,520 --> 01:31:42,400
Fairy ring. 
We've not been very strategic 

1548
01:31:42,400 --> 01:31:44,440
about this together, but that 
makes sense. 

1549
01:31:44,920 --> 01:31:49,560
I like it. 
I have done a couple bad ideas 

1550
01:31:49,560 --> 01:31:52,960
so far. 
Everybody has contributed 

1551
01:31:52,960 --> 01:31:55,000
equally to the bad ideas, I 
think. 

1552
01:31:55,200 --> 01:31:57,160
I did my best. 
You definitely. 

1553
01:31:58,600 --> 01:32:02,240
Did Yeah, I am going to pick up 
this item right here and see 

1554
01:32:02,240 --> 01:32:08,520
what it is so. 
Oh, OK. 

1555
01:32:08,600 --> 01:32:11,720
Oh, it's a spear, guys. 
Oh Spears are great. 

1556
01:32:12,160 --> 01:32:16,240
OK, since I have a sack, I can 
carry the spear. 

1557
01:32:16,600 --> 01:32:18,720
I'm going to just that's. 
Great. 

1558
01:32:19,920 --> 01:32:25,720
No, it's not. 
But all right, well now I now I 

1559
01:32:25,720 --> 01:32:27,800
need to get out so I can spear 
some folks. 

1560
01:32:29,440 --> 01:32:30,960
Who's this? 
Who's this orange dude? 

1561
01:32:30,960 --> 01:32:35,240
Fuck, I'm going to. 
Can I? 

1562
01:32:35,400 --> 01:32:37,160
We can hit each other, right? 
Yeah. 

1563
01:32:37,280 --> 01:32:39,640
Yeah. 
It's going to hit totally can I 

1564
01:32:39,640 --> 01:32:42,120
am going to run. 
Actually, I'm going to go 1, 

1565
01:32:42,640 --> 01:32:53,080
2345, six. 
OK, so I'm, I'm, I'm putting 

1566
01:32:53,080 --> 01:32:55,000
myself in position. 
I'm going to do some fighting 

1567
01:32:55,000 --> 01:32:58,520
here pretty soon. 
All right, that's my turn. 

1568
01:32:58,960 --> 01:33:01,760
So now it's time for mortals. 
Here we go. 

1569
01:33:03,040 --> 01:33:04,280
This mortal can't. 
Move. 

1570
01:33:04,800 --> 01:33:05,800
They can move. 
Right. 

1571
01:33:06,200 --> 01:33:07,920
Oh yeah, that's right. 
They do go that way. 

1572
01:33:09,680 --> 01:33:12,520
This mortal goes diagonal. 
Yep. 

1573
01:33:13,720 --> 01:33:16,640
And that means that they fight 
you. 

1574
01:33:17,040 --> 01:33:20,160
Yes. 
And so the mortals roll 2468 

1575
01:33:20,240 --> 01:33:23,760
dice. 
Wait, it's 2 for every? 

1576
01:33:24,040 --> 01:33:28,720
Because they have swords. 
I thought it adds annex. 

1577
01:33:29,120 --> 01:33:31,720
Oh, Oh yeah, So you. 
Just add the dice together like 

1578
01:33:31,720 --> 01:33:34,960
if it was fairies fighting like 
every item the fairies have 

1579
01:33:34,960 --> 01:33:35,600
gets. 
Added. 

1580
01:33:38,200 --> 01:33:40,800
You'll be fine, don't worry. 
I'm sure it's going to be OK. 

1581
01:33:40,840 --> 01:33:43,120
It's going. 
To be totally fine, yeah, 

1582
01:33:43,120 --> 01:33:44,400
there's no way this could go 
wrong. 

1583
01:33:44,720 --> 01:33:46,320
I'm going to give them my 
pedals. 

1584
01:33:47,120 --> 01:33:48,360
Oh yeah, they can't fight, you 
know. 

1585
01:33:50,040 --> 01:33:53,160
Nice. 
Nice, that's my cursed item. 

1586
01:33:54,600 --> 01:33:56,680
Unfortunate. 
Oh, that's a terrible cursed 

1587
01:33:56,680 --> 01:33:57,960
item. 
It really is. 

1588
01:33:58,960 --> 01:34:01,400
Unfortunately, that was just one
mortal fighting, right? 

1589
01:34:02,240 --> 01:34:05,400
So that happens to me three more
times. 

1590
01:34:06,520 --> 01:34:08,760
Yes. 
Yeah, OK, at least I have a 

1591
01:34:08,760 --> 01:34:11,280
spear, so I roll 2 dice, right? 
Yep. 

1592
01:34:12,120 --> 01:34:14,040
OK. 
They could all roll ones. 

1593
01:34:14,560 --> 01:34:15,480
It could let's. 
Find out. 

1594
01:34:15,800 --> 01:34:21,040
Here we go. 
It does not appear that they 

1595
01:34:21,040 --> 01:34:23,040
have rolled ones. 
Not one one. 

1596
01:34:24,440 --> 01:34:32,080
Can you beat a result of 30? 
No, but I can say this that it 

1597
01:34:32,080 --> 01:34:35,520
doesn't go up to 30. 
I'm slaughtered and lost. 

1598
01:34:36,440 --> 01:34:40,080
I don't roll in the death table.
I forgot about that part. 

1599
01:34:40,520 --> 01:34:45,760
Immediately blasted. 
Yeah, two sixes were rolled. 

1600
01:34:46,040 --> 01:34:50,280
The fairy king just finds your 
predicament so funny and throws 

1601
01:34:50,280 --> 01:34:54,400
2 items onto the board. 
I also rolled A6 so that will be

1602
01:34:54,400 --> 01:34:58,080
a third one. 
Three items 1111 take. 

1603
01:35:00,120 --> 01:35:05,160
A wish. 
You're exactly where you need to

1604
01:35:05,160 --> 01:35:08,080
be. 
This is a cocked dime, that one.

1605
01:35:08,840 --> 01:35:10,560
I don't know how that happens 
physically. 

1606
01:35:10,560 --> 01:35:16,200
You say in the digital thing, it
cocks, Yeah. 210 All right. 

1607
01:35:17,520 --> 01:35:20,400
And did you roll your item? 
I did not. 

1608
01:35:21,560 --> 01:35:23,880
I'll do that now. 
We've got two more fairies. 

1609
01:35:23,880 --> 01:35:27,000
There are mortals I keep calling
fairies. 

1610
01:35:27,360 --> 01:35:34,360
It's like. 
This mortal, then I, I think 

1611
01:35:34,480 --> 01:35:41,200
that now this mortal and these 
guys and this one, all fire bows

1612
01:35:41,560 --> 01:35:44,320
at this ferry, we're supposed to
die. 

1613
01:35:45,280 --> 01:35:49,520
So that I would not get targeted
like this, but then you did, so 

1614
01:35:49,520 --> 01:35:51,840
that's unfortunate for me. 
No, it's OK, don't worry. 

1615
01:35:51,840 --> 01:35:54,160
This is going in our favor y'all
1/2. 3. 

1616
01:35:54,720 --> 01:35:56,520
Nope, it's not that ferry, it's 
this one. 

1617
01:35:56,880 --> 01:35:58,560
It's that one. 
Is it just their right? 

1618
01:35:58,560 --> 01:36:01,400
Most. 
It's to their the first ferry to

1619
01:36:01,400 --> 01:36:03,240
their right. 
First ferry to their right. 

1620
01:36:03,240 --> 01:36:05,720
Isn't it this one? 
That's that would be this one. 

1621
01:36:07,280 --> 01:36:09,320
Cuz they it's wait, it's this 
fairy. 

1622
01:36:09,920 --> 01:36:14,360
This mortal is attacking their 
rightmost fairy that is closest,

1623
01:36:14,360 --> 01:36:16,800
which is this one. 
OK, but if they shoot this 

1624
01:36:16,800 --> 01:36:21,680
orange one, it'll finally get 
the fuck out of the way. 1234 I 

1625
01:36:21,680 --> 01:36:31,880
think 52345656 how many mortals 
like the line has been broken. 

1626
01:36:31,880 --> 01:36:34,440
Now this is a we have a tough 
situation. 

1627
01:36:34,440 --> 01:36:38,640
This is when it gets really bad.
Yeah, OK. 

1628
01:36:38,680 --> 01:36:44,040
It's been an honor, everybody. 
How many mortals are eligible to

1629
01:36:44,040 --> 01:36:48,360
shoot on this ferry? 
All of them except for. 

1630
01:36:48,640 --> 01:36:50,360
Except for that one, because 
it's. 

1631
01:36:50,360 --> 01:36:52,640
One. 
No, that one can't. 

1632
01:36:52,680 --> 01:36:55,440
That one can't, but it's this is
the this is the mortal that's 

1633
01:36:55,440 --> 01:36:57,880
picking the fight. 
So everybody that has line of 

1634
01:36:57,880 --> 01:37:04,040
sight to this one is the one. 
Shit, we're. 234567. 

1635
01:37:04,040 --> 01:37:05,760
It's we. 
This is me. 

1636
01:37:05,760 --> 01:37:07,520
I'm dead. 
It's not just you. 

1637
01:37:07,520 --> 01:37:10,080
This is going to happen after 
you die 5-6. 

1638
01:37:10,520 --> 01:37:15,360
I think that it's 123-4567. 
It's 8 dice, yeah. 

1639
01:37:17,400 --> 01:37:20,440
Wait wait wait, this is the 
mortals turn right? 

1640
01:37:20,480 --> 01:37:21,960
Why would they get to do it 
again after? 

1641
01:37:23,000 --> 01:37:27,400
Each mortal is taking a turn and
each mortal that has friends 

1642
01:37:27,400 --> 01:37:29,720
that are in range of the fight, 
those friends can join the 

1643
01:37:29,720 --> 01:37:31,800
fight. 
So this is not all of their 

1644
01:37:31,800 --> 01:37:33,400
turns. 
This is just that one guy's 

1645
01:37:33,400 --> 01:37:36,120
turn. 
OK, this is another result of 

1646
01:37:36,120 --> 01:37:38,080
30. 
So this ferry is exploded. 

1647
01:37:39,760 --> 01:37:42,760
Yep. 
So is he just gone? 

1648
01:37:42,760 --> 01:37:44,600
Can I throw him out into space? 
Just gone. 

1649
01:37:44,800 --> 01:37:49,440
Yep, all items lost forever 
obliterated, Nobody to be found.

1650
01:37:49,800 --> 01:37:52,960
I remember when we first did 
this Kyle, that they it was one 

1651
01:37:52,960 --> 01:37:55,520
at a time, but then we added the
join in Rule. 

1652
01:37:55,760 --> 01:37:58,920
Did we modify the scenario since
the join in Rule or is this the 

1653
01:37:58,920 --> 01:38:00,880
first time we've played it since
the join in Rule? 

1654
01:38:01,240 --> 01:38:03,880
I don't know, I thought that we 
had played it before with the 

1655
01:38:03,880 --> 01:38:05,600
join in Rule. 
I feel like. 

1656
01:38:05,840 --> 01:38:08,560
It's line of sight that prevents
you for the first couple of 

1657
01:38:08,560 --> 01:38:11,640
turns having a bunch of mortals 
able to shoot at you because the

1658
01:38:11,640 --> 01:38:14,400
mushrooms and logs kind of keep 
them, but once they're past the 

1659
01:38:14,400 --> 01:38:17,200
barricade you're you're in a 
tough spot if you haven't been 

1660
01:38:17,200 --> 01:38:19,520
thinning their. 
It's true, and we haven't been. 

1661
01:38:19,560 --> 01:38:23,080
We've not been spinning them off
Well, OK, cool. 

1662
01:38:23,560 --> 01:38:26,320
This guy's turn. 
So now it's this one. 

1663
01:38:26,680 --> 01:38:28,440
Yep. 
And I believe it's still 

1664
01:38:28,440 --> 01:38:33,160
12345678. 
That one's got last site right 

1665
01:38:33,160 --> 01:38:34,640
here. 
Is it 9? 

1666
01:38:35,480 --> 01:38:43,160
1-2 yeah, that one and then this
112345 that one does not. 

1667
01:38:43,160 --> 01:38:47,080
So it's every this one has line 
of sight on this one too. 

1668
01:38:47,520 --> 01:38:49,840
Oh, it's 10 dice. 
It's literally everyone except 

1669
01:38:49,840 --> 01:38:54,960
that one. 10 dice is like it 
seems like you can get 10 ones 

1670
01:38:54,960 --> 01:38:56,520
and stuff. 
Well I guess if you got 10 ones 

1671
01:38:56,520 --> 01:38:59,200
you would lose 3 life. 
I do have a dart so I can at 

1672
01:38:59,200 --> 01:39:07,840
least fight back. 
Yep, so. 30 Wow, I just keep 

1673
01:39:07,840 --> 01:39:11,080
rolling 30. 
Wait, do I have a dart? 

1674
01:39:14,760 --> 01:39:17,640
Yes, it's just plus one to my 
role. 

1675
01:39:17,640 --> 01:39:20,720
So it doesn't. 
There's no way for me to roll in

1676
01:39:20,720 --> 01:39:22,560
case. 
Great, I got a 5 and. 

1677
01:39:24,040 --> 01:39:25,680
Then two more actions onto the 
board. 

1678
01:39:26,120 --> 01:39:28,960
Kind of choose not to. 
OK, so I this guy's lost, right?

1679
01:39:31,120 --> 01:39:38,360
Yeah, OK. 
I love the idea that we've been 

1680
01:39:38,360 --> 01:39:39,960
fiddling around for a little bit
now. 

1681
01:39:39,960 --> 01:39:42,440
These humans are coming through 
with like, swords and bows and 

1682
01:39:42,440 --> 01:39:44,720
just slaughtering us, you know? 
Totally, totally. 

1683
01:39:44,720 --> 01:39:47,040
What happened? 
Oh my God. 

1684
01:39:47,520 --> 01:39:49,680
OK. 
Yeah, the joy in Rule is pretty 

1685
01:39:49,680 --> 01:39:53,120
brutal for the humans to have in
such number, you know. 

1686
01:39:53,360 --> 01:39:57,040
Yeah, it is when you're, if you 
I haven't been paying attention 

1687
01:39:57,040 --> 01:39:59,240
to line of sight really. 
But if you position yourself 

1688
01:39:59,440 --> 01:40:03,360
well, then you like can stay out
of line of sight of of them. 

1689
01:40:04,560 --> 01:40:06,680
And if we like killed more of 
them. 

1690
01:40:06,920 --> 01:40:11,440
Yeah, that's very fair. 
We've only killed 1. 

1691
01:40:12,000 --> 01:40:14,960
They are humans, too, you know, 
like that's kind of what humans 

1692
01:40:14,960 --> 01:40:18,520
do, yeah. 
Humans are good at doing armies.

1693
01:40:18,800 --> 01:40:21,000
Doing army is what humans like 
to do. 

1694
01:40:21,000 --> 01:40:24,200
So 11 seven. 
Sorry, I'm just placing these 

1695
01:40:24,200 --> 01:40:26,840
items here real fast even though
we might. 

1696
01:40:28,320 --> 01:40:30,560
If we had set some traps that 
would have helped because we 

1697
01:40:30,560 --> 01:40:36,520
could have killed like a few. 
I always get excited to use 

1698
01:40:36,520 --> 01:40:39,040
things and don't always pay 
attention if it's a good idea. 

1699
01:40:40,760 --> 01:40:43,960
Yeah, but since the trap Otto 
kills a human that steps into 

1700
01:40:43,960 --> 01:40:46,280
it, and since they just marched 
forward without paying 

1701
01:40:46,280 --> 01:40:48,840
attention, traps are a good way 
to take him out. 

1702
01:40:50,320 --> 01:40:53,080
And then sometimes you do just 
got to like use a magic even 

1703
01:40:53,080 --> 01:40:55,080
though you're not going to get 
points for it, to keep him away 

1704
01:40:55,080 --> 01:40:56,280
from the ring. 
Yeah. 

1705
01:40:56,960 --> 01:41:03,520
I think we are on this guy. 
Perfect. 

1706
01:41:07,360 --> 01:41:10,360
And I think that this ferry is 
the one that can be seen from 

1707
01:41:10,360 --> 01:41:17,360
this one. 
So that's 12345 bows. 

1708
01:41:19,360 --> 01:41:21,480
Against which ferry? 
Against this one. 

1709
01:41:23,320 --> 01:41:26,080
But which ferry or which mortal 
are we on this one? 

1710
01:41:27,120 --> 01:41:28,960
That one? 
And that one's got one. 

1711
01:41:30,960 --> 01:41:32,320
That one can hit this one, I 
think. 

1712
01:41:32,400 --> 01:41:34,800
And that's to it's right. 
Is it closer though? 

1713
01:41:35,960 --> 01:41:38,160
This is closer. 
Oh, it's only if they're equally

1714
01:41:38,160 --> 01:41:39,360
close. 
Yeah. 

1715
01:41:39,840 --> 01:41:42,400
OK, got it. 
Then you have that one. 

1716
01:41:42,880 --> 01:41:50,240
I'm I'm I'm out friends. 
That is a result of 15 

1717
01:41:50,240 --> 01:41:51,320
slaughtered. 
Yep. 

1718
01:41:55,120 --> 01:41:56,760
Wait, do you have no fairies 
left? 

1719
01:41:56,760 --> 01:42:01,240
I have no fairies left. 
Oh, wait, you have to perform 

1720
01:42:01,240 --> 01:42:03,720
the ritual. 
Max, your house has been 

1721
01:42:03,720 --> 01:42:05,040
annihilated. 
That's right. 

1722
01:42:05,760 --> 01:42:07,760
OK, here, I'll read it for you. 
OK. 

1723
01:42:08,880 --> 01:42:11,480
Ruin and oblivion. 
If all your fairies are dead, 

1724
01:42:11,480 --> 01:42:14,240
you have failed, your fairy 
house has fallen, your fairy 

1725
01:42:14,240 --> 01:42:19,360
gold and items are lost. 
One solemnly declare Fairy House

1726
01:42:19,360 --> 01:42:22,200
has fallen, but Fairy House is 
the new the. 

1727
01:42:22,280 --> 01:42:26,040
Cursed Keep has fallen. 
Stand upon your chair, raise 

1728
01:42:26,040 --> 01:42:29,800
your arms to the moon and say 
the cursed keep has perished. 

1729
01:42:30,600 --> 01:42:32,120
I'm not going to stay in my 
chair because it's mesh. 

1730
01:42:32,120 --> 01:42:35,120
I'll fall right through. 
The cursed keep has perished. 

1731
01:42:35,640 --> 01:42:38,240
Fall to your knees and lay your 
forehead to the ground and 

1732
01:42:38,240 --> 01:42:40,320
whisper. 
The cursed keep is no more. 

1733
01:42:40,760 --> 01:42:43,640
Cursed Keep is no more. 
Thank you for playing Romans. 

1734
01:42:43,640 --> 01:42:49,720
It's. 
OK, well we can still win this 

1735
01:42:49,720 --> 01:42:51,400
somehow, y'all? 
Maybe, I think you. 

1736
01:42:51,600 --> 01:42:53,720
I think you guys can make better
decisions than me. 

1737
01:42:54,120 --> 01:42:56,440
All right, we can do it. 
What mortal are we on? 

1738
01:42:56,600 --> 01:43:04,080
This mortal I think moves here 
and does not have line of sight.

1739
01:43:04,080 --> 01:43:07,720
Any fairies or does? 
Yeah, this guy right here. 

1740
01:43:08,160 --> 01:43:19,560
Oh OK, so that's 12345678 I 
think. 

1741
01:43:20,120 --> 01:43:28,720
Yeah. 123-4567. 8. 
This is good to see though 

1742
01:43:28,720 --> 01:43:31,080
because the last people I play 
tested this with were a little 

1743
01:43:31,080 --> 01:43:35,000
worried it was too easy. 
That is a result of 25 you are 

1744
01:43:35,000 --> 01:43:46,600
lost me, I am lost all right and
then this mortal comes down here

1745
01:43:47,440 --> 01:43:50,640
and I believe does not wait 
right here. 

1746
01:43:54,680 --> 01:43:56,760
They don't have line of sight 
because of the bog. 

1747
01:43:57,240 --> 01:44:03,920
Correct. 
But yeah, in 123456 this ferry 

1748
01:44:03,920 --> 01:44:08,240
is out of range and then this 
ferry comes down. 

1749
01:44:08,840 --> 01:44:13,560
They do have line of sight, but 
it is only two bows against this

1750
01:44:13,560 --> 01:44:15,600
ferry. 
No, not the whole ugly guy. 

1751
01:44:16,040 --> 01:44:20,280
Yeah, sorry, but it's only two. 
Do you have any ranged items? 

1752
01:44:21,320 --> 01:44:23,640
No. 
They are going to just shoot 

1753
01:44:23,640 --> 01:44:27,600
arrows at you. 
It is a result of four you lose 

1754
01:44:27,600 --> 01:44:31,920
one life. 
Is that you're still alive, 

1755
01:44:31,920 --> 01:44:32,960
though? 
That's good, yeah. 

1756
01:44:33,040 --> 01:44:35,360
Yeah, still alive. 
All right, but now this is kind 

1757
01:44:35,360 --> 01:44:36,000
of. 
Living. 

1758
01:44:36,040 --> 01:44:38,280
You know, if you can call this 
living, I guess it's alive. 

1759
01:44:40,160 --> 01:44:42,600
This one dad are. 
You working together? 

1760
01:44:43,400 --> 01:44:48,120
Oh my God I'm so sorry. 2 errors
for a result of 12. 

1761
01:44:48,120 --> 01:44:50,360
You are slaughtered and lost. 
On the which one? 

1762
01:44:52,160 --> 01:44:57,280
No. 
I'm so sorry, Ascended meat wad 

1763
01:44:58,120 --> 01:45:04,080
amazing. 
And then this 1123456. 

1764
01:45:04,400 --> 01:45:06,680
That's three bows against this 
fairy. 

1765
01:45:07,160 --> 01:45:11,040
No. 
You can survive it. 

1766
01:45:11,160 --> 01:45:12,440
It can. 
You can get lucky. 

1767
01:45:13,720 --> 01:45:16,320
You did not. 
I didn't get that fairy is that 

1768
01:45:16,320 --> 01:45:19,600
that is a result of 12 this 
fairy slaughtered and lost. 

1769
01:45:20,560 --> 01:45:22,480
No. 
I like. 

1770
01:45:22,880 --> 01:45:23,400
That war. 
Life. 

1771
01:45:24,320 --> 01:45:26,280
I'm starting to think we might 
lose guys. 

1772
01:45:27,120 --> 01:45:28,040
No, that's fine. 
We got this. 

1773
01:45:28,040 --> 01:45:29,760
Don't even worry about it. 
Yeah, now we chill. 

1774
01:45:30,520 --> 01:45:32,880
OK, OK. 
Are you trying? 

1775
01:45:33,160 --> 01:45:34,960
To throw. 
All the mortar mortals. 

1776
01:45:34,960 --> 01:45:37,360
That's what we're trying to do. 
I'm rolling the we're. 

1777
01:45:37,360 --> 01:45:39,440
Failing. 
We're failing terribly. 

1778
01:45:39,440 --> 01:45:48,960
We are failing terribly. 
OK, let's see 3 life in the 

1779
01:45:48,960 --> 01:45:52,040
wishing well so everybody can 
make a wish right now to receive

1780
01:45:52,040 --> 01:45:55,000
3 life. 
All my fairies are lost so I 

1781
01:45:55,000 --> 01:45:57,280
don't even get to make a wish. 
Yeah, you don't even get to make

1782
01:45:57,280 --> 01:45:59,000
a wish I. 
Didn't I rolled A5? 

1783
01:46:00,000 --> 01:46:02,680
All right, I rolled A4. 
I don't get any life. 

1784
01:46:03,320 --> 01:46:06,160
Any fairies that are inside the 
ring gain one life. 

1785
01:46:06,160 --> 01:46:12,400
Now it's just two of us. 
There's a lot of new items on 

1786
01:46:12,400 --> 01:46:13,800
the board. 
That's true. 

1787
01:46:15,400 --> 01:46:20,400
Fairies to grab them though. 
That's true, you got to grab 

1788
01:46:20,400 --> 01:46:25,080
them and get in range, but if 
you win a fight against five 

1789
01:46:25,080 --> 01:46:29,920
mortals, all of the mortals 
would die, so you only have to 

1790
01:46:29,920 --> 01:46:32,960
roll. 
They all have to roll once to 

1791
01:46:32,960 --> 01:46:35,160
get a result of 10. 
You have to get in the right in 

1792
01:46:35,400 --> 01:46:37,640
the. 12. 
And mainly like 3 of them. 

1793
01:46:38,320 --> 01:46:42,200
I I feel like that's the way to 
go, but you'd have to eat so 

1794
01:46:42,200 --> 01:46:44,120
much. 
Wait, how would you? 

1795
01:46:44,160 --> 01:46:45,520
No, you couldn't melee three of 
them. 

1796
01:46:45,600 --> 01:46:48,640
You'd still have to fight one. 
Oh, that's true. 

1797
01:46:49,080 --> 01:46:51,360
Yeah, you. 
You have to fight one because 

1798
01:46:51,640 --> 01:46:53,760
it's like you choose the target 
to fight. 

1799
01:46:54,320 --> 01:46:57,720
You would have to defend 
yourself against 5 mortals and 

1800
01:46:57,720 --> 01:47:00,280
we if we had. 
Run up there and fought and then

1801
01:47:00,280 --> 01:47:02,760
other person runs next to you. 
Then you both get to fight 

1802
01:47:02,760 --> 01:47:04,200
together. 
That's true. 

1803
01:47:04,400 --> 01:47:05,880
But that's only in your own 
troops. 

1804
01:47:05,880 --> 01:47:08,320
So yeah, we're we're in rough 
shape. 

1805
01:47:08,920 --> 01:47:15,440
But it's this is a problem, but 
it is Hunter's turn. 

1806
01:47:15,800 --> 01:47:21,520
It's my turn, is picking up an 
item in action. 

1807
01:47:21,760 --> 01:47:25,360
It is a stitch. 
A stitch in 99 rounds saves 

1808
01:47:25,360 --> 01:47:27,240
time, so it doesn't take any 
time at all. 

1809
01:47:27,240 --> 01:47:30,640
You can pick up an item, turn an
item down, or eat as many items 

1810
01:47:30,640 --> 01:47:33,280
as you want without it having to
take any time at all, as long as

1811
01:47:33,280 --> 01:47:35,240
it's your turn. 
Can I pick up an item and 

1812
01:47:35,240 --> 01:47:37,240
immediately eat it? 
Yes. 

1813
01:47:37,480 --> 01:47:40,520
OK, I will step forward onto 
this item. 

1814
01:47:41,800 --> 01:47:44,640
And you can also pick up items 
in surrounding spaces too. 

1815
01:47:47,520 --> 01:47:49,360
Well, then let me immediately 
pick up this item. 

1816
01:47:50,040 --> 01:47:54,280
So I'll draw an item, right? 
And then, then I'll see if it's 

1817
01:47:54,520 --> 01:47:57,080
peculiar. 
It's not. 

1818
01:48:01,760 --> 01:48:04,160
I will eat this item. 
Great. 

1819
01:48:05,120 --> 01:48:08,480
Do I put it back in the stack 
and shuffle it or just correct? 

1820
01:48:09,240 --> 01:48:10,920
Oh, you know what? 
I didn't shuffle the last time I

1821
01:48:10,920 --> 01:48:13,760
put items in. 
Do you care I can shuffle it 

1822
01:48:13,760 --> 01:48:14,440
again. 
I put. 

1823
01:48:15,520 --> 01:48:16,760
What'd you put on top of the 
pipe? 

1824
01:48:17,400 --> 01:48:19,560
Yeah. 
OK, then I will shuffle it and 

1825
01:48:19,560 --> 01:48:25,400
I'll draw one. 
I got a peculiar pipe this time.

1826
01:48:26,560 --> 01:48:31,200
Hey. 
And then I'll draw quality. 

1827
01:48:32,240 --> 01:48:35,240
It was meant to be. 
It's broken, so I eat it either 

1828
01:48:35,240 --> 01:48:39,360
way. 
And that's two life, right? 

1829
01:48:40,240 --> 01:48:42,320
Or is it one? 
Just one. 1. 

1830
01:48:43,440 --> 01:48:49,200
Just one, and then I'm going to 
ring the bell and make everyone 

1831
01:48:49,200 --> 01:48:51,880
move one step away from me. 
Good. 

1832
01:48:51,960 --> 01:48:53,320
OK. 
Yeah, totally. 

1833
01:48:54,440 --> 01:48:56,400
And. 
Then really. 

1834
01:48:56,760 --> 01:48:58,120
You keep the mortals from 
winning. 

1835
01:48:59,280 --> 01:49:00,880
Yeah, I'll just keep moving them
back. 

1836
01:49:06,160 --> 01:49:09,760
All right, then I'll go here and
here. 

1837
01:49:10,160 --> 01:49:12,640
I'll move the mortals. 
Which fairy is it? 

1838
01:49:12,720 --> 01:49:14,280
It's this one, right? 
Yes. 

1839
01:49:14,800 --> 01:49:17,640
OK, if I got moved next to an 
item, do I get to pick it up 

1840
01:49:17,640 --> 01:49:19,200
right away or I have to be on 
the item? 

1841
01:49:20,920 --> 01:49:25,520
On your turn you can pick it up.
I'm helping. 

1842
01:49:26,280 --> 01:49:28,920
You're doing great. 
Good job buddy. 

1843
01:49:28,920 --> 01:49:39,200
You're actually helping a lot. 
I'll do that. 

1844
01:49:40,760 --> 01:49:42,920
Thank you. 
Maybe you all can collect enough

1845
01:49:42,920 --> 01:49:45,200
items, you'll find something 
really useful. 

1846
01:49:46,800 --> 01:49:49,240
Yeah, that's true. 
I have one fairy, so I have a 

1847
01:49:49,400 --> 01:49:54,480
bunch of mortals. 
I'm always miss Tit Tot though, 

1848
01:49:54,480 --> 01:49:55,560
you know? 
Yeah. 

1849
01:49:55,960 --> 01:49:58,200
Was a good one. 
That was the one name I was 

1850
01:49:58,200 --> 01:50:00,600
like, I'll hold on to that name 
just in case it's useful. 

1851
01:50:00,600 --> 01:50:01,560
I do. 
What can you do if you know 

1852
01:50:01,560 --> 01:50:05,040
their names again? 
Sometimes, well, there's a a 

1853
01:50:05,520 --> 01:50:09,200
peculiar item that's a baneful 
item, and if you know someone's 

1854
01:50:09,200 --> 01:50:12,240
name and speak it while you use 
that item, it instantly kills 

1855
01:50:12,240 --> 01:50:12,520
them. 
Oh. 

1856
01:50:13,920 --> 01:50:18,000
My God, there's also times where
like if a fairy dies, you have 

1857
01:50:18,000 --> 01:50:21,360
to sacrifice another fairy in 
tribute unless you know its 

1858
01:50:21,360 --> 01:50:22,800
name. 
OK. 

1859
01:50:22,920 --> 01:50:25,400
Stuff like that. 
My fairy with the spear got 

1860
01:50:25,880 --> 01:50:29,440
destroyed. 
Hills. 

1861
01:50:29,920 --> 01:50:33,160
The bell is a really a really 
useful item to have. 

1862
01:50:33,600 --> 01:50:37,040
Cat mug too, Dad. 
Yeah, let's say. 

1863
01:50:37,120 --> 01:50:39,960
Well, all mugs are cat mugs in 
this version of the game because

1864
01:50:39,960 --> 01:50:48,080
Mac drew a cat mug. 
OK, All right, it is over to 

1865
01:50:48,520 --> 01:50:52,120
you. 
Ryan and I can pick the item up 

1866
01:50:52,120 --> 01:50:54,440
and that's a stitch and I it 
doesn't matter, right? 

1867
01:50:54,440 --> 01:50:55,680
I can do whatever I want. 
Totally. 

1868
01:50:55,760 --> 01:50:56,640
Yep. 
All right. 

1869
01:50:56,640 --> 01:50:59,200
Sick the item cards are over 
here. 

1870
01:50:59,840 --> 01:51:02,040
I just hit a one and it'll draw 
right. 

1871
01:51:02,760 --> 01:51:07,280
Yeah, yeah. 
All right. 

1872
01:51:12,920 --> 01:51:15,760
Oh, if your fairies are dead, 
make sure that you put the items

1873
01:51:15,760 --> 01:51:18,360
back into the deck so they get 
back into the like ability to be

1874
01:51:18,360 --> 01:51:21,000
drawn. 
Oh, the lost ones. 

1875
01:51:21,320 --> 01:51:23,720
Yeah. 
And I think I threw one out into

1876
01:51:23,720 --> 01:51:26,160
space that's. 
OK, I'll get them for you. 

1877
01:51:28,280 --> 01:51:32,440
How do you break a sausage? 
If the sausage is a peculiar 

1878
01:51:32,440 --> 01:51:35,320
sausage and is, has the quality 
broken? 

1879
01:51:36,040 --> 01:51:38,760
Just literally. 
Gotcha. 

1880
01:51:39,360 --> 01:51:39,800
OK. 
Then what? 

1881
01:51:40,560 --> 01:51:42,520
Does it do? 
Then it's like an extra meat. 

1882
01:51:46,360 --> 01:51:52,840
So if I eat, it counts as in a. 
That is still your card. 

1883
01:51:53,360 --> 01:51:56,760
Someone took my sausage. 
Sorry, I was grabbing cars for 

1884
01:51:56,800 --> 01:51:59,160
floating in space. 
I just, I'll put it that way. 

1885
01:51:59,320 --> 01:52:02,080
I think I was floating in space 
and I was holding it so it like 

1886
01:52:02,080 --> 01:52:04,560
I didn't. 
Know I could do that, sorry. 

1887
01:52:06,200 --> 01:52:09,520
So the sausage means I get 2 
life if I eat it if I want, 

1888
01:52:09,520 --> 01:52:11,000
right? 
Yeah, I'm hold on that or. 

1889
01:52:11,000 --> 01:52:14,240
Two dice if you use it or. 
Two dice. 

1890
01:52:15,040 --> 01:52:18,880
Yep, 2 dice if you're using them
to do fighting or magic. 

1891
01:52:19,480 --> 01:52:22,240
OK, question then real quick. 
So sleep. 

1892
01:52:22,240 --> 01:52:24,680
A fairy falls asleep. 
There's no range. 

1893
01:52:26,520 --> 01:52:28,160
Which one? 
I'm trying to think of stench 

1894
01:52:28,160 --> 01:52:29,720
cloud. 
How big is the stench cloud? 

1895
01:52:31,160 --> 01:52:34,440
It is a 1 by 1 stench cloud. 
Also it's like it's a itty bitty

1896
01:52:34,440 --> 01:52:35,640
guy. 
Yep. 

1897
01:52:36,880 --> 01:52:43,120
That sucks. 
All right, well, I'm just going 

1898
01:52:43,120 --> 01:52:44,840
to. 
So this item's gone. 

1899
01:52:45,520 --> 01:52:58,040
Yep, 1234. 
Wait, no 123456 go here. 

1900
01:52:58,840 --> 01:52:59,400
That's it. 
I'm done. 

1901
01:52:59,800 --> 01:53:01,680
You can pick up this item if 
you're interested. 

1902
01:53:02,240 --> 01:53:04,040
Oh, cuz I ran by it. 
Yeah, I'm gonna grab that. 

1903
01:53:04,040 --> 01:53:05,080
I'll. 
I'll grab another item. 

1904
01:53:05,080 --> 01:53:07,800
Oh, I'm full. 
I'll have to eat something if I 

1905
01:53:08,240 --> 01:53:11,440
can't hold on to it, right? 
Yep, or you can drop it again 

1906
01:53:11,440 --> 01:53:15,720
too. 
Oh wait, it's peculiar. 

1907
01:53:15,880 --> 01:53:19,800
Peculiar tooth. 
Oh tooth, that could give you 

1908
01:53:19,800 --> 01:53:22,200
power over when? 
Drawn roll a die on a six tooth 

1909
01:53:22,200 --> 01:53:23,720
safari. 
OK so I got a roll a die. 

1910
01:53:23,720 --> 01:53:29,320
Where's a die that didn't even? 
It literally went straight up 

1911
01:53:29,320 --> 01:53:31,840
and straight down the R button. 
Yeah. 

1912
01:53:34,600 --> 01:53:38,480
So it's it's nothing, right? 
On a six when the tooth is used,

1913
01:53:39,320 --> 01:53:41,080
that's only if it's magic. 
So it's literally nothing, 

1914
01:53:41,080 --> 01:53:42,840
right? 
Yep, it's just a tooth. 

1915
01:53:43,280 --> 01:53:45,800
All right, I eat the tooth. 
Yeah, I immediately eat the 

1916
01:53:45,800 --> 01:53:49,200
tooth. 
Just like I'm. 

1917
01:53:49,560 --> 01:53:52,840
Going to put it in there for the
the life situation. 

1918
01:53:53,440 --> 01:53:56,200
That getting you up to three lie
three life or three dice. 

1919
01:53:57,440 --> 01:54:00,400
Oh, don't take from the wishing 
well because the oh, I'm sorry, 

1920
01:54:00,880 --> 01:54:04,560
that number matters how many so 
that was in the wishing well. 

1921
01:54:04,560 --> 01:54:05,200
So there's. 
Yeah. 

1922
01:54:05,200 --> 01:54:06,600
He has three in the wishing well
right now. 

1923
01:54:07,360 --> 01:54:14,640
So my guy has six life now. 
That's me. 

1924
01:54:14,640 --> 01:54:15,840
Lovely. 
That's great cuz. 

1925
01:54:15,880 --> 01:54:18,560
I kept the sausage. 
Yeah, yeah, yeah. 

1926
01:54:18,560 --> 01:54:20,040
All right. 
That's it. 

1927
01:54:20,040 --> 01:54:22,880
That's me. 
OK, let's see. 

1928
01:54:25,320 --> 01:54:30,440
Boom boom, boom, boom, boom boom
boom boom. 

1929
01:54:32,640 --> 01:54:34,120
You gotta kill immortal, Come 
on. 

1930
01:54:34,480 --> 01:54:37,440
I know I'm thinking about it. 
I also have Whirlwind. 

1931
01:54:38,120 --> 01:54:40,760
Even if you get some mortals out
of the way, man does. 

1932
01:54:40,760 --> 01:54:43,600
They're brutal with their so 
many getting their bows off. 

1933
01:54:44,280 --> 01:54:45,600
I I shouldn't tell you what to 
do, I'm sorry. 

1934
01:54:45,600 --> 01:54:46,800
I just get excited. 
No, that's OK. 

1935
01:54:46,800 --> 01:54:49,240
No, this is a, this is a 
collaborative effort here. 

1936
01:54:49,240 --> 01:54:51,440
We're this is what we're doing. 
OK. 

1937
01:54:54,240 --> 01:54:56,720
I'm trying to think about where 
I can place a whirlwind that can

1938
01:54:56,720 --> 01:55:04,800
blow the most mortals away. 
I think if I stand here then I 

1939
01:55:04,800 --> 01:55:09,280
can see the like I can see from 
here. 

1940
01:55:09,360 --> 01:55:10,640
You can I. 
Think. 

1941
01:55:11,200 --> 01:55:12,520
That. 
OK. 

1942
01:55:13,000 --> 01:55:17,040
And and that would get or like 
here. 

1943
01:55:17,960 --> 01:55:21,520
Oh, that would get. 
What do you think, Max? 

1944
01:55:22,000 --> 01:55:24,000
For the whirlwind, is it 
straight line? 

1945
01:55:24,000 --> 01:55:25,840
Because then it's. 
Straight line, so I had. 

1946
01:55:25,840 --> 01:55:28,080
To go purely purely diagonally 
or. 

1947
01:55:28,080 --> 01:55:30,320
Diagonal straight up and down or
whatever. 

1948
01:55:30,560 --> 01:55:39,760
OK, so if I go 123 and create a 
whirlwind going this one, I 

1949
01:55:39,800 --> 01:55:41,280
really want to put one right 
here. 

1950
01:55:41,680 --> 01:55:44,320
Just yeah. 
And then if I do a potent, then 

1951
01:55:44,320 --> 01:55:49,040
I can also get this guy and this
guy, but then I would be 

1952
01:55:49,040 --> 01:55:52,560
destroyed. 
So I think that he'd be. 

1953
01:55:52,920 --> 01:55:54,680
Yeah. 
Then I will be destroyed. 

1954
01:55:54,880 --> 01:56:06,720
OK, got to be able to like. 
Which one has whirlwinds? 

1955
01:56:06,920 --> 01:56:08,360
Here. 
Sorry about the deliberation 

1956
01:56:08,360 --> 01:56:11,080
here folks. 
If we had teamed up better we 

1957
01:56:11,080 --> 01:56:14,440
could have put my guy with the 
gentle sack out front to absorb 

1958
01:56:14,440 --> 01:56:16,960
all the fighting. 
Oh my gosh, that would have been

1959
01:56:17,120 --> 01:56:18,240
so good. 
Yeah. 

1960
01:56:19,400 --> 01:56:22,000
And then we could set up a bunch
of traps and then pull it. 

1961
01:56:22,120 --> 01:56:26,720
Back. 
Yeah, it's amazing what thinking

1962
01:56:26,720 --> 01:56:28,400
will do. 
Thinking is great. 

1963
01:56:28,760 --> 01:56:39,160
Sometimes, sometimes, sometimes.
I'm going to go womp womp right 

1964
01:56:39,160 --> 01:56:42,640
here and I am going to pick up 
this item. 

1965
01:56:45,120 --> 01:56:51,400
That's it. 
And it is a peculiar amulet, so 

1966
01:56:51,400 --> 01:56:59,480
I will put it on and let's see. 
Roll a die on a 5 and up. 

1967
01:56:59,480 --> 01:57:01,440
It's magic. 
There's my die. 

1968
01:57:01,520 --> 01:57:04,760
It is a 1, so it's not magic, 
but it's still has a 

1969
01:57:04,760 --> 01:57:12,080
peculiarity. 
It is a floating amulet, so move

1970
01:57:12,080 --> 01:57:16,200
one more space which? 
That can get you to the spot you

1971
01:57:16,200 --> 01:57:19,280
want. 
Oh that's true. 

1972
01:57:19,640 --> 01:57:27,720
I went two right now so I can go
3/4 right? 

1973
01:57:28,520 --> 01:57:29,800
I think you went one, didn't 
you? 

1974
01:57:29,960 --> 01:57:31,560
Or am I wrong? 
Where was I? 

1975
01:57:31,560 --> 01:57:32,720
We. 
Were there right? 

1976
01:57:33,360 --> 01:57:34,800
There I was. 
I was here. 

1977
01:57:34,800 --> 01:57:36,760
No, you weren't there. 
I was here. 

1978
01:57:36,880 --> 01:57:42,360
Yeah, so I went. 
I still went 1234. 

1979
01:57:42,520 --> 01:57:45,040
That's not enough. 
I'm going to just be here 

1980
01:57:45,040 --> 01:57:48,520
instead. 
And I am going to use my magic 

1981
01:57:48,520 --> 01:57:52,360
to do a whirlwind traveling this
direction. 

1982
01:57:52,880 --> 01:57:57,480
Why only two instead of three? 
Well, because it only gets one 

1983
01:57:57,480 --> 01:57:59,400
guy if I go this way. 
Ashley. 

1984
01:58:03,640 --> 01:58:06,560
Yeah, it, I think it's, it's 
good to go this way. 

1985
01:58:06,560 --> 01:58:13,280
And I'm going to eat an item, 
I'm going to eat my book and I'm

1986
01:58:13,280 --> 01:58:18,240
going to eat my amulet so that I
can roll 3 dice to hopefully do 

1987
01:58:18,240 --> 01:58:21,280
a yeah, I'm doing that to do a 
potent whirlwind. 

1988
01:58:22,440 --> 01:58:27,600
Wish me luck. 
It is not a potent whirlwind and

1989
01:58:27,600 --> 01:58:36,760
it has two wild magics instead. 
So these two 5 Max. 

1990
01:58:36,760 --> 01:58:39,920
How did we handle the dice 
result for the whirlwind when 

1991
01:58:39,920 --> 01:58:43,120
you roll multiple dice? 
You wrote they move that many 

1992
01:58:43,120 --> 01:58:45,320
spaces and in that direction, 
right? 

1993
01:58:45,320 --> 01:58:51,600
So it's like 123-4567, right? 
You just count the direction 

1994
01:58:51,600 --> 01:58:54,400
around. 
Well, because we use the random 

1995
01:58:54,400 --> 01:58:58,520
direction table currently, so 
it's like only a table of one 

1996
01:58:58,520 --> 01:59:00,680
through 6. 
Then just loop around once it 

1997
01:59:00,680 --> 01:59:04,920
gets past. 6, right, OK, so it's
A1 back where they started 

1998
01:59:06,280 --> 01:59:10,560
that's 567 so. 
They're not going. 

1999
01:59:10,560 --> 01:59:16,720
To so they're not going to move 
like 7 spaces directly up in the

2000
01:59:16,720 --> 01:59:19,360
air and then back down again. 
And I've got two wild magic 

2001
01:59:19,360 --> 01:59:25,640
cards to draw awful well if 
they're Whirlwind of Knowledge 

2002
01:59:26,040 --> 01:59:30,520
and Battling Flowers. 
What do they do that? 

2003
01:59:30,840 --> 01:59:34,040
Battling flowers emerge from the
earth and fight each fairy 

2004
01:59:34,040 --> 01:59:37,880
before the flowers wither and 
return from whence they grew. 

2005
01:59:38,680 --> 01:59:42,200
And secret knowledge. 
The names of all fairies become 

2006
01:59:42,200 --> 01:59:46,040
known to you, and you alone. 
Look at each fairy's true name. 

2007
01:59:47,280 --> 01:59:50,400
Awesome. 
The battling flowers will also 

2008
01:59:50,400 --> 01:59:51,960
fight the mortals. 
That's. 

2009
01:59:51,960 --> 01:59:55,280
True so flowers are going to 
fight everything they're. 

2010
01:59:56,720 --> 02:00:00,200
Like. 
How we've handled this in the 

2011
02:00:00,200 --> 02:00:03,600
past is we just do. 
Will somebody help me do the 

2012
02:00:03,600 --> 02:00:09,680
opposed rules on the mortals? 
Yeah, what am I rolling? 

2013
02:00:10,280 --> 02:00:12,600
OK, I'm going to roll pink for 
flowers. 

2014
02:00:12,680 --> 02:00:15,320
OK. 
And just roll like we're going 

2015
02:00:15,320 --> 02:00:17,840
to do a series of opposed rules.
OK. 

2016
02:00:18,440 --> 02:00:19,520
We'll just do. 
Them again and then. 

2017
02:00:20,080 --> 02:00:23,640
The the mortals will roll 2 dice
because they have swords and the

2018
02:00:23,640 --> 02:00:27,520
flowers will roll 1. 
OK, I'm ready when you are for 

2019
02:00:27,520 --> 02:00:33,600
the first one. 
All right, 3 versus 1, so it's a

2020
02:00:33,600 --> 02:00:36,880
three, which is a trading blow. 
So the flower dies and the 

2021
02:00:36,880 --> 02:00:39,560
mortal is not affected. 
All right, next one I'll. 

2022
02:00:40,240 --> 02:00:44,680
Just take that off the table. 
1010 versus 5 while the mortal 

2023
02:00:44,880 --> 02:00:48,040
slaughters the flower or you 
know does three life to the 

2024
02:00:48,040 --> 02:00:50,080
flower, flowers have one life so
it's just. 

2025
02:00:51,160 --> 02:00:53,480
OK. 
You got a nine, I got a four. 

2026
02:00:53,760 --> 02:00:57,080
That flower is fended off. 
I got a six. 

2027
02:00:57,080 --> 02:01:00,040
You got an 8 it looks like. 
Oh yeah, 8 sorry. 

2028
02:01:00,840 --> 02:01:06,960
So 2 items pop out, Thank you 
Max for handling that. 

2029
02:01:08,920 --> 02:01:13,760
But the flower doesn't do any 
damage. 9 versus 6. 

2030
02:01:14,000 --> 02:01:25,720
OK, so that's like another two 
items. 4 items total, 2 versus 

2031
02:01:26,760 --> 02:01:33,360
mine, 4 No 4 is trading blows, 
so the mortal takes one damage 

2032
02:01:33,360 --> 02:01:41,440
but doesn't die. 4 versus 7. 
OK, this is like a huge 

2033
02:01:41,440 --> 02:01:43,600
proliferation of items. 
Yeah. 

2034
02:01:44,600 --> 02:01:57,640
Three versus. 4. 4 Trading 
blows, 2 versus. 6. 6 All right,

2035
02:01:57,920 --> 02:02:01,280
flower dies 2 versus oh, I'm 
sorry one. 

2036
02:02:03,040 --> 02:02:04,000
More. 
That's OK. 

2037
02:02:04,960 --> 02:02:13,960
Four trading blows and the last 
one is A is A5, so the mortals 

2038
02:02:13,960 --> 02:02:17,440
take no damage from the flowers,
but huge numbers of items shower

2039
02:02:17,440 --> 02:02:23,840
from this. 
It's like blah blah, blah, blah 

2040
02:02:23,840 --> 02:02:26,920
blah blah blah. 
OK, perfect. 

2041
02:02:29,040 --> 02:02:32,080
Whose chart is it? 
We also have to fight the 

2042
02:02:32,080 --> 02:02:34,440
flowers, so let's do that really
fast. 

2043
02:02:36,360 --> 02:02:38,400
Flowers versus you all. 
Thank you. 

2044
02:02:39,120 --> 02:02:44,480
All right, my fairy got a 5 
cosmic clench. 

2045
02:02:44,480 --> 02:02:48,080
They lose 2 life. 
My sling won't do me any good 

2046
02:02:48,080 --> 02:02:49,240
here, right? 
Nope. 

2047
02:02:51,120 --> 02:02:56,120
I rolled A1. 
I rolled A2 so. 

2048
02:02:56,560 --> 02:02:59,160
The flower harms itself. 
Yep. 

2049
02:02:59,200 --> 02:03:00,920
So that actually works out for 
you. 

2050
02:03:01,640 --> 02:03:03,280
I rolled A5 Max. 
What did you roll? 

2051
02:03:06,000 --> 02:03:08,920
A four? 
I fend off the flower without 

2052
02:03:08,920 --> 02:03:10,720
any damage. 
OK. 

2053
02:03:11,840 --> 02:03:15,240
And then Ryan, how many berries?
You have two berries left. 

2054
02:03:15,360 --> 02:03:21,440
Yeah, I rolled A4 for this guy. 
OK, I got a 2 so you kill that 

2055
02:03:21,440 --> 02:03:25,520
flower. 
And I rolled A5. 

2056
02:03:26,280 --> 02:03:28,400
And I got a three. 
So you killed that flower? 

2057
02:03:29,160 --> 02:03:32,320
All right, battling flowers has 
concluded. 

2058
02:03:32,560 --> 02:03:36,880
Another Cathulagan song. 
It's true, all right, the last. 

2059
02:03:37,800 --> 02:03:41,360
Track of the morals, health. 
They each have only one health, 

2060
02:03:41,360 --> 02:03:44,760
but you have to do at least two 
damage to fight them because 

2061
02:03:44,760 --> 02:03:46,920
they're wearing armor. 
All right, well, everybody that 

2062
02:03:46,920 --> 02:03:49,400
still has living fairies tell me
their fairies names. 

2063
02:03:52,000 --> 02:03:53,760
It's actually to me and to me 
alone. 

2064
02:03:53,760 --> 02:03:55,800
So just flip your name tile and 
I will look at them. 

2065
02:03:57,200 --> 02:04:01,920
Oh yes. 
And sometimes that's what that's

2066
02:04:01,920 --> 02:04:07,760
wild magic. 
And sometimes that's wild magic.

2067
02:04:11,800 --> 02:04:16,920
All right, thank you. 
That was my turn. 

2068
02:04:16,920 --> 02:04:21,320
And so it's mortal round time. 
OK, Mortals move left to right. 

2069
02:04:23,400 --> 02:04:24,880
Well, I don't think this one 
can. 

2070
02:04:25,040 --> 02:04:30,600
Oh, no, it can see me. 
So 123-4567. 

2071
02:04:32,640 --> 02:04:36,880
Can see you. 
Eight. 

2072
02:04:37,600 --> 02:04:39,800
Oh no. 
They can all see you, can't 

2073
02:04:39,800 --> 02:04:41,800
they? 
I think they can all see me. 

2074
02:04:42,280 --> 02:04:45,440
And are they all in range 
123456? 

2075
02:04:45,440 --> 02:04:47,760
No, this one's not in range. 
OK, good. 

2076
02:04:47,800 --> 02:04:52,720
But 12345 and this one's not in 
range. 

2077
02:04:52,720 --> 02:05:05,040
SO1234567899 Dice. 
Nice knowing you 12345. 

2078
02:05:05,520 --> 02:05:07,320
Do you have any defensive role 
or no? 

2079
02:05:08,720 --> 02:05:12,400
I have a walnut but I will be 
not using it. 

2080
02:05:12,840 --> 02:05:16,120
OK, why? 
Not. 

2081
02:05:16,480 --> 02:05:21,720
OK I already got AI, got a 25 so
my ferry is gone. 

2082
02:05:22,440 --> 02:05:24,400
Three sixes, so I'll roll 3. 
Items. 

2083
02:05:25,120 --> 02:05:27,280
Yeah, I'm going to just roll 
these guys to see if there are 

2084
02:05:27,280 --> 02:05:33,200
any other items that pop out. 
Have 4 items please. 

2085
02:05:34,000 --> 02:05:39,120
Oh my God. 
Just like you die in just. 

2086
02:05:39,320 --> 02:05:42,960
OK, I think that that is the 
only fairy that can be seen by 

2087
02:05:42,960 --> 02:05:45,640
any of the mortals, so I'm going
to keep moving them in the 

2088
02:05:45,640 --> 02:05:54,200
meantime. 
This one, that one goes here. 

2089
02:05:55,600 --> 02:05:59,680
This one goes here. 
This one goes here. 

2090
02:06:00,920 --> 02:06:04,960
This one goes here. 
Here. 

2091
02:06:05,320 --> 02:06:22,320
Hold on, there we go. 
Somebody please run out and just

2092
02:06:22,320 --> 02:06:23,960
eat all of them and become a 
Hulk. 

2093
02:06:26,440 --> 02:06:30,240
I got I got all of my weird poop
looking guy left and Yep. 

2094
02:06:32,240 --> 02:06:36,000
And then you can also like eat a
bunch of items and then we're 

2095
02:06:36,000 --> 02:06:38,800
like 4 dice for fighting. 
You'll definitely kill one 

2096
02:06:38,800 --> 02:06:41,160
mortal, but will you survive? 
Yeah. 

2097
02:06:54,390 --> 02:06:56,430
That was mortal's turn. 
No. 

2098
02:06:56,670 --> 02:06:58,670
Yes, that was mortal stern. 
OK, make a wish. 

2099
02:06:58,790 --> 02:07:02,590
Everyone rolls a die if it's 
four or under. 

2100
02:07:04,630 --> 02:07:06,830
Get some life I want. 
To. 

2101
02:07:07,560 --> 02:07:10,840
Oh no. 
Oh. 

2102
02:07:10,840 --> 02:07:12,400
No, nobody gets it because 
there's. 

2103
02:07:12,400 --> 02:07:14,920
A tie. 
Yeah, tie and its highest. 

2104
02:07:15,760 --> 02:07:18,360
The highest, lowest roll. 
The highest lowest roll. 

2105
02:07:18,640 --> 02:07:21,200
Yeah, but if you win then it's a
tie. 

2106
02:07:21,440 --> 02:07:24,320
Kyle on a four player game 
though does the next. 

2107
02:07:25,640 --> 02:07:28,160
Ryan rolled A1 so he also rolled
under it. 

2108
02:07:28,160 --> 02:07:30,200
So Tie doesn't get it, but does 
Ryan get it? 

2109
02:07:31,040 --> 02:07:37,080
I believe in the case of a tie 
it says wishing making wishes. 

2110
02:07:39,760 --> 02:07:43,040
If the high rulers result is 
less than or equal then their 

2111
02:07:43,040 --> 02:07:46,360
wish is granted. 
In the case of a tie, no wish is

2112
02:07:46,360 --> 02:07:51,920
granted. 
Leave the life tokens in the 

2113
02:07:51,920 --> 02:07:54,200
wishing. 
Well Yep, since they're higher 

2114
02:07:54,200 --> 02:07:56,880
than him. 
Because he's not the highest, 

2115
02:07:56,880 --> 02:07:58,720
lowest roller. 
Yep, Yep. 

2116
02:07:58,960 --> 02:08:02,360
So it's just how that that's how
it goes. 

2117
02:08:02,360 --> 02:08:06,560
Anybody in the ring gets a life,
so the two fairies that are in 

2118
02:08:06,560 --> 02:08:19,760
the fairy circle get a life. 
I'm going to give you the life. 

2119
02:08:22,920 --> 02:08:25,080
I feel like if we play this 
scenario again, I'd play it much

2120
02:08:25,080 --> 02:08:31,080
differently, you know? 
Who's is this guy? 

2121
02:08:31,320 --> 02:08:33,960
Oh, it's this one. 
Here's your life. 

2122
02:08:34,520 --> 02:08:37,200
Kyle warned me that putting my 
giant right out in front of all 

2123
02:08:37,200 --> 02:08:39,480
of them was stupid, and I was 
like, I'll do it. 

2124
02:08:39,480 --> 02:08:45,120
I've got petals, but that only 
stopped one fight, so yeah. 

2125
02:08:47,880 --> 02:08:53,280
All right, it's a new round, so 
now it's over to you, Hunter. 

2126
02:08:54,120 --> 02:09:03,480
Yeah, well, I'm going to drop 
something in chat real quick. 

2127
02:09:07,640 --> 02:09:12,520
There we go. 
OK, do I want to make things 

2128
02:09:12,520 --> 02:09:15,680
worse or prolong them? 
First thing I think I'm going to

2129
02:09:15,680 --> 02:09:18,200
do is I'll walk over here and 
I'm going to grab this item. 

2130
02:09:21,320 --> 02:09:32,160
I don't see. 
So it's Moss. 

2131
02:09:32,760 --> 02:09:34,400
Show off. 
Your Moss may be given to a 

2132
02:09:34,440 --> 02:09:37,000
fairy and surrounding space. 
The fairy becomes preoccupied 

2133
02:09:37,000 --> 02:09:40,240
with Moss. 
May not act as a trap. 

2134
02:09:41,040 --> 02:09:42,640
I can draw an additional trap 
card. 

2135
02:09:42,640 --> 02:09:47,800
OK, I think I'm going to 
immediately eat that because 

2136
02:09:47,800 --> 02:09:50,640
that just seems logical. 
Who doesn't eat Moss, you know? 

2137
02:09:50,960 --> 02:09:52,360
Yeah, you find a Moss, you got 
to eat it. 

2138
02:09:52,480 --> 02:09:53,320
I mean, you will. 
Really. 

2139
02:09:53,320 --> 02:10:01,520
Have to do that so I'll gain one
life and then I'll to remove 

2140
02:10:01,520 --> 02:10:02,920
this item. 
Do I want to ring the bell to 

2141
02:10:02,920 --> 02:10:04,960
make them all move away or move 
closer? 

2142
02:10:09,760 --> 02:10:12,360
Their next turn, they're going 
to break the fairy ring if no 

2143
02:10:12,360 --> 02:10:15,160
one stops them. 
Right, there's that. 

2144
02:10:15,160 --> 02:10:19,800
But that just, you know, I don't
think I'll ring the bell and 

2145
02:10:19,800 --> 02:10:26,400
make the move one away. 
All right. 

2146
02:10:27,720 --> 02:10:30,720
No excitement, OK, No, actually,
based on y'all's reaction, I'd 

2147
02:10:30,720 --> 02:10:32,760
I'll do the opposite. 
I'll ring the bell and move them

2148
02:10:32,760 --> 02:10:35,920
all one closer. 
That's what I'm going to do. 

2149
02:10:35,920 --> 02:10:39,320
I'm locking that in Alex. 
All right, here we go. 

2150
02:10:40,080 --> 02:10:42,080
Or not, Alex, That's that's 
Jeopardy. 

2151
02:10:42,080 --> 02:10:44,240
I'd be locking into Regis. 
Yeah, there we go. 

2152
02:10:44,280 --> 02:10:45,600
I'm locking that choice hidden 
Regis. 

2153
02:10:46,280 --> 02:10:48,440
Everybody step forward or 
toward. 

2154
02:10:48,800 --> 02:10:52,280
I think this ferry has to take 
one damage because they can't 

2155
02:10:52,280 --> 02:10:54,600
move closer to this ferry 
without stepping into a 

2156
02:10:54,600 --> 02:10:57,240
toadstool. 
So they just go combine off the 

2157
02:10:57,240 --> 02:11:02,760
toadstool and they lose a life. 
Oh, you can't wait Down 1 is 

2158
02:11:02,760 --> 02:11:06,320
close. 
Closer it if you are, because 

2159
02:11:06,320 --> 02:11:09,800
there's a path, right? 
I mean, this is a matter of 

2160
02:11:09,800 --> 02:11:13,040
debate. 
I think that if like if you, you

2161
02:11:13,040 --> 02:11:14,680
have to move one. 
Yeah, you know. 

2162
02:11:16,640 --> 02:11:18,360
What do you I? 
Mean technically, 

2163
02:11:18,360 --> 02:11:21,040
mathematically, moving up or 
down would put me further away. 

2164
02:11:22,760 --> 02:11:25,240
Oh yeah, I thought it was the 
other ferry because like I was 

2165
02:11:25,920 --> 02:11:27,120
looking at. 
Pythagoras. 

2166
02:11:27,280 --> 02:11:31,040
It's like a ^2 + b ^2, yeah. 
So I think because you can't 

2167
02:11:31,040 --> 02:11:35,160
move straight or diagonal toward
that ferry, so you just got any.

2168
02:11:35,160 --> 02:11:37,160
Other move I'd be going farther 
away. 

2169
02:11:37,440 --> 02:11:39,160
Yeah, I was looking at the 
Singing Stone. 

2170
02:11:39,880 --> 02:11:42,880
Nope, not not them. 
I think, I think that if he was 

2171
02:11:42,880 --> 02:11:46,440
down one moving down I think 
would would work. 

2172
02:11:46,760 --> 02:11:51,120
But I think since we're 
perfectly this way, it's not so.

2173
02:11:51,240 --> 02:11:54,960
Agreed. 
And they definitely just ruined 

2174
02:11:54,960 --> 02:11:56,840
my plan. 
Well, no, because I could 

2175
02:11:57,000 --> 02:11:59,240
technically going down diagonal 
still closer. 

2176
02:11:59,800 --> 02:12:03,320
Yeah. 
Yeah, so fuck you. 

2177
02:12:06,040 --> 02:12:07,480
Your pal, all these guys are 
just. 

2178
02:12:07,720 --> 02:12:09,600
Doing. 
We've got like one mortal dad 

2179
02:12:09,600 --> 02:12:14,200
right so far in the entire game.
This is the worst I've ever seen

2180
02:12:14,200 --> 02:12:16,640
people play this scenario. 
We have done. 

2181
02:12:17,240 --> 02:12:19,440
We have been exemplary. 
I. 

2182
02:12:20,040 --> 02:12:24,160
Didn't understand the group shot
rule earlier. 

2183
02:12:24,160 --> 02:12:26,840
I would have definitely been 
like fuck all this dude. 

2184
02:12:27,160 --> 02:12:30,000
I forgot about it too. 
I. 

2185
02:12:30,440 --> 02:12:34,680
I blame Max so. 
I mean, I have definitely done 

2186
02:12:34,680 --> 02:12:42,160
the worst. 
OK, it is Ryan's turn. 

2187
02:12:42,480 --> 02:12:45,280
OK. 
So I I can pick up any 

2188
02:12:45,280 --> 02:12:47,000
surrounding item, right? 
Yep. 

2189
02:12:48,000 --> 02:12:52,520
OK, I'm going to go 1/2, which 
lets me pick up all three of 

2190
02:12:52,520 --> 02:12:54,400
these items, correct? 
Nice. 

2191
02:12:55,360 --> 02:12:59,080
I'll just stack those up and I'm
the rest of what I'm going to 

2192
02:12:59,080 --> 02:13:00,560
do. 
Does it matter if I move or 

2193
02:13:00,560 --> 02:13:01,920
should I wait to see if it kills
me or something? 

2194
02:13:02,200 --> 02:13:04,800
You should pick up the items 
first in case you get the cursed

2195
02:13:04,800 --> 02:13:06,600
item that kills you immediately.
Sick. 

2196
02:13:06,640 --> 02:13:13,520
OK dope. 
It doesn't. 

2197
02:13:15,160 --> 02:13:21,400
Oh, when my sack is held. 
Oh shit wait. 

2198
02:13:23,960 --> 02:13:25,520
Oh I have two things where I 
have to roll a die. 

2199
02:13:25,520 --> 02:13:29,000
So when draw and roll a die in 
1/6 the bracelet gains equality 

2200
02:13:29,000 --> 02:13:31,080
and then bones. 
When draw and roll the die on 

2201
02:13:31,080 --> 02:13:32,960
1/6, the bones become an unsealy
fairy. 

2202
02:13:34,760 --> 02:13:36,560
Oh yeah, yeah, yeah. 
So you might end up fighting 

2203
02:13:36,560 --> 02:13:40,440
these bones. 
OK, so let me, let me. 

2204
02:13:42,560 --> 02:13:43,520
They are not. 
Five. 

2205
02:13:44,240 --> 02:13:48,600
Yeah, there's bones. 
Sick and then the bracelet to 

2206
02:13:48,600 --> 02:13:52,800
see if he gets equality. 
Yep, it does not. 

2207
02:13:54,320 --> 02:14:00,880
And I don't think this guy can 
hold anything that matters. 

2208
02:14:02,400 --> 02:14:04,360
Wait, the bracelet doesn't take 
up any space, right? 

2209
02:14:05,160 --> 02:14:07,560
Correct does. 
The SAC take up space. 

2210
02:14:09,160 --> 02:14:12,360
The SAC takes up space, but 
allows you to hold three more 

2211
02:14:12,360 --> 02:14:17,200
things in the SAP. 
So could I like replace an item 

2212
02:14:17,200 --> 02:14:20,320
with the item at the same time? 
Like throw the items in the sack

2213
02:14:20,320 --> 02:14:21,680
and stick the sack down all 
right? 

2214
02:14:21,800 --> 02:14:24,040
Yeah, you can. 
You do an infinite number of 

2215
02:14:24,040 --> 02:14:27,120
item reconfigurations. 
They don't take any time at all.

2216
02:14:27,440 --> 02:14:29,720
If you have a sword in your 
sack, you can still fight with 

2217
02:14:29,720 --> 02:14:31,320
your sword, you just swing your 
sack around. 

2218
02:14:31,560 --> 02:14:34,000
Yeah, it's just, yeah, it that's
how it works. 

2219
02:14:34,480 --> 02:14:38,960
That is how one would fight with
a sword historically if one had 

2220
02:14:38,960 --> 02:14:41,360
it inside a sack. 
That's so true. 

2221
02:14:42,080 --> 02:14:50,240
Yeah. 
OK well then I'm going to keep 

2222
02:14:50,240 --> 02:14:53,920
going then and I will end here 
and grab one more item. 

2223
02:14:54,600 --> 02:14:58,800
Sounds great. 
And then this gives me a sword 

2224
02:14:59,080 --> 02:15:01,000
that I'll put in my sack and 
swing. 

2225
02:15:01,000 --> 02:15:02,560
Beautiful. 
Perfect time all. 

2226
02:15:04,360 --> 02:15:07,000
Right. 
And that's me. 

2227
02:15:07,720 --> 02:15:20,880
These guys go here, all right 
and all right, upon my turn, I'm

2228
02:15:20,880 --> 02:15:23,440
going to make us lose. 
Oh no. 

2229
02:15:23,920 --> 02:15:30,600
Hell yeah, I am going to with 
this one go. 

2230
02:15:32,000 --> 02:15:37,880
Oh wait, no, I can't guarantee 
us losing, but I can get a 

2231
02:15:37,880 --> 02:15:42,960
pretty good pretty good odds. 
OK, I I'm going to go ahead and 

2232
02:15:42,960 --> 02:15:52,440
eat my whistle and my walnut, 
which will cause me to swell up.

2233
02:15:53,080 --> 02:15:57,880
And in a sonorous and 
irresistible voice, I began to 

2234
02:15:57,880 --> 02:16:03,640
sing and use my magic of ruin to
hopefully destroy all obstacles 

2235
02:16:03,640 --> 02:16:07,000
in the game, including the fairy
ring, which will cause all 

2236
02:16:07,000 --> 02:16:10,120
troops to be banished. 
But I prefer a pyrrhic victory 

2237
02:16:10,400 --> 02:16:12,840
of not allowing the mortals to 
destroy the ring. 

2238
02:16:13,040 --> 02:16:15,360
I destroy it myself. 
You can't kill me. 

2239
02:16:15,400 --> 02:16:19,480
I'll kill myself. 
First exactly and we and if this

2240
02:16:19,480 --> 02:16:24,440
is successful then every 
toadstool that blows up any 

2241
02:16:24,440 --> 02:16:27,760
mortal that is next to them, 
they will take one damage per 

2242
02:16:27,760 --> 02:16:29,880
toadstool. 
So it will at least kill some of

2243
02:16:29,880 --> 02:16:33,120
these terrible monks about. 
The bog does that kill? 

2244
02:16:33,200 --> 02:16:35,760
The bog. 
Also, anybody touching the bog. 

2245
02:16:35,760 --> 02:16:39,559
All obstacles in the game are 
about to blow up, hopefully. 

2246
02:16:39,760 --> 02:16:41,080
You could kill almost every 
more. 

2247
02:16:41,799 --> 02:16:44,639
I think so. 
I think I'm going to do it and 

2248
02:16:44,639 --> 02:16:47,200
we will lose and be banished 
from Fairy land. 

2249
02:16:47,840 --> 02:16:50,799
But fairy land, well, this is 
just a reenactment. 

2250
02:16:51,000 --> 02:16:53,559
But the mortals that have been 
kidnapped and press ganged into 

2251
02:16:53,959 --> 02:16:56,600
performing this reenactment with
us will at least perish as well.

2252
02:16:56,879 --> 02:17:05,840
Here we go, wish me luck. 
Fail. 

2253
02:17:06,680 --> 02:17:11,080
Oh no. 
Well, in that case. 

2254
02:17:12,280 --> 02:17:16,240
You can blow up 1 obstacle. 
I can blow up 1 obstacle that I 

2255
02:17:16,240 --> 02:17:20,200
can see, and I will blow up this
log. 

2256
02:17:22,680 --> 02:17:27,400
It only does one damage to this 
mortal, pings off of its armor 

2257
02:17:27,400 --> 02:17:31,440
ineffectually, and my fairy will
just lay down and cry. 

2258
02:17:34,719 --> 02:17:45,080
That's my turn and now the 
mortals are coming one OK, and 

2259
02:17:45,080 --> 02:17:51,520
then they've twang us with 
arrows. 123456 dice rolled 

2260
02:17:51,520 --> 02:17:54,559
against this fairy I believe. 
Well, he has a sling, so they'd 

2261
02:17:54,559 --> 02:18:00,200
rather watch out. 
So you can you can sling a rock 

2262
02:18:00,200 --> 02:18:02,719
back against this against this 
mortal. 

2263
02:18:02,719 --> 02:18:05,760
So you roll one die and they 
will roll 6. 

2264
02:18:06,400 --> 02:18:10,240
I rolled. 2 for having a sling. 
Nope, no, it just allows you to 

2265
02:18:10,240 --> 02:18:19,200
attack at range. 
Oh Boo, I will roll around. 60 

2266
02:18:19,200 --> 02:18:22,160
Nice they rolled 24 but good 
job. 

2267
02:18:23,240 --> 02:18:29,240
So I win, right? 
You've been obliterated. 

2268
02:18:29,240 --> 02:18:31,240
And please remove your fairy 
from the board. 

2269
02:18:31,240 --> 02:18:33,959
I'm going to remove it in the 
classic ceremonial way. 

2270
02:18:34,559 --> 02:18:35,559
Very. 
Oh yeah. 

2271
02:18:35,559 --> 02:18:37,559
Press F5 to flip Yeah. 
Yeah, yeah. 

2272
02:18:39,120 --> 02:18:46,040
Yes. 
I believe that your fairy house 

2273
02:18:46,040 --> 02:18:50,120
has perished at this point. 
We begin the ceremony. 

2274
02:18:50,120 --> 02:18:51,559
Yeah, we. 
Begin the ceremony. 

2275
02:18:51,559 --> 02:18:55,160
Yes, solemnly declare my fairy 
house has fallen, but say the 

2276
02:18:55,160 --> 02:18:58,520
name of your house. 
The Council of the Shining Twigs

2277
02:18:58,520 --> 02:19:01,160
has fallen. 
OK, and I'll stand upon your 

2278
02:19:01,160 --> 02:19:04,000
chair, raise your arms to the 
moon and say your fairy house 

2279
02:19:04,000 --> 02:19:08,840
has perished. 
The Council of the Shining Twigs

2280
02:19:08,879 --> 02:19:09,760
has. 
Perished. 

2281
02:19:10,080 --> 02:19:12,080
Very good. 
Now fall to your knees and lay 

2282
02:19:12,080 --> 02:19:13,959
your forehead to the ground and 
whisper. 

2283
02:19:14,320 --> 02:19:20,360
Your fairy house is no more. 
I've done it. 

2284
02:19:22,080 --> 02:19:27,280
Thank you for playing Rumpus. 
OK, let's see. 

2285
02:19:27,280 --> 02:19:29,000
I think that that was one 
mortal. 

2286
02:19:29,000 --> 02:19:33,160
So now this moral goes, they 
were unstacked on top of each 

2287
02:19:33,160 --> 02:19:34,480
other. 
So let's see. 

2288
02:19:34,959 --> 02:19:45,320
Then they're going to attack 
this guy and it's 123, 4, 55 

2289
02:19:45,320 --> 02:19:56,160
dice, 5 dice, and I am helpless.
Let's see, that is 22. 

2290
02:19:56,440 --> 02:20:03,320
So my fairy is slaughtered. 
No, Dad, you had to flick it. 

2291
02:20:03,520 --> 02:20:07,800
I just did. 
Yay, now you have to. 

2292
02:20:07,840 --> 02:20:09,720
Flick all your life away. 
Can you flick? 

2293
02:20:10,120 --> 02:20:14,360
No, you can flick it later. 
Just a moment we got to resolve 

2294
02:20:14,360 --> 02:20:17,360
the rest of these mortals. 
This mortal comes here and 

2295
02:20:17,360 --> 02:20:24,000
instead of fighting it destroys 
the rightmost toadstool, the so 

2296
02:20:24,000 --> 02:20:29,200
the ring is broken. 
I thought we were still going to

2297
02:20:30,000 --> 02:20:31,720
win. 
Destroys this. 

2298
02:20:31,840 --> 02:20:34,080
Toadstool. 
Oh, if I flick this, it's going 

2299
02:20:34,080 --> 02:20:38,080
to it's going to do some crimes,
so I'm going to do it like that.

2300
02:20:38,080 --> 02:20:46,360
All right. 
Well, I mean, I guess I I win. 

2301
02:20:50,200 --> 02:20:52,600
Ryan, you come the closest to 
winning. 

2302
02:20:53,480 --> 02:20:57,520
Yeah, which is inherently 
different from winning itself, 

2303
02:20:57,560 --> 02:20:58,480
you know? 
You know what's so? 

2304
02:20:58,480 --> 02:21:01,160
Funny because I did nothing the 
entire game because I could 

2305
02:21:01,160 --> 02:21:02,880
never get out of the ring 
because everyone kept being in 

2306
02:21:02,880 --> 02:21:05,520
the way so I literally just 
stood in the ring the entire 

2307
02:21:05,520 --> 02:21:10,120
time and I've done nothing. 
I realized that I have to I my 

2308
02:21:10,120 --> 02:21:14,360
house was obliterated when the 
Singing Stone was destroyed, so 

2309
02:21:14,360 --> 02:21:17,200
I'm got to do it. 
Real quick, is this game over? 

2310
02:21:19,120 --> 02:21:22,320
Yes, this game is over unless 
you can magic the toadstools 

2311
02:21:22,320 --> 02:21:24,240
back and kill all of the mortals
in the next. 

2312
02:21:24,320 --> 02:21:27,520
I just watched the table so. 
Got to unlock it first. 

2313
02:21:31,440 --> 02:21:34,000
I don't it's. 
It's not a table object, so it 

2314
02:21:34,000 --> 02:21:36,800
doesn't flip, it just falls into
the void. 

2315
02:21:38,720 --> 02:21:43,320
Here I got an idea. 
I'm going to start my I'm going 

2316
02:21:43,320 --> 02:21:46,360
to start my lost ritual while 
you do that, OK? 

2317
02:21:47,440 --> 02:21:50,400
The abyss of the egg army has 
fallen. 

2318
02:21:50,400 --> 02:21:55,800
It's a spinning chair, so it's a
little OK. 

2319
02:21:56,320 --> 02:21:59,640
The abyss of the. 
Egg Army has perished. 

2320
02:22:05,360 --> 02:22:08,480
The pass of the Egg army is no. 
More. 

2321
02:22:13,640 --> 02:22:19,480
Ryan, I'm sorry you got those. 
So like put into a stasis? 

2322
02:22:20,280 --> 02:22:25,000
It happened my guy literally had
like a buckler, a sword like 10 

2323
02:22:25,000 --> 02:22:29,600
life like 5 items. 
You know that's. 

2324
02:22:31,160 --> 02:22:34,160
What you was getting for hiding 
like cowards in the middle of 

2325
02:22:34,160 --> 02:22:35,840
the thing I. 
Wasn't even hiding, I was trying

2326
02:22:35,840 --> 02:22:38,280
to shortcut out because too many
people were in my way, but every

2327
02:22:38,280 --> 02:22:41,120
time I tried to get out someone 
stood in the corner and I 

2328
02:22:41,120 --> 02:22:43,440
couldn't get out. 
You know, if we had actually 

2329
02:22:43,440 --> 02:22:46,480
like, talked to each other about
what we were going to do. 

2330
02:22:47,400 --> 02:22:50,600
That's stupid. 
Yeah, this is fun talking. 

2331
02:22:50,600 --> 02:22:53,120
To each other is not very 
thematic, Max. 

2332
02:22:53,120 --> 02:22:57,000
And so something that you don't 
understand about Max is that he 

2333
02:22:57,000 --> 02:23:02,080
has to acquire as much fairy 
gold as possible at all cost. 

2334
02:23:02,120 --> 02:23:07,080
So he is driven utterly to 
pursue the maximum fairy gold in

2335
02:23:07,080 --> 02:23:09,880
every game of Rumpus. 
So that's the tension that we 

2336
02:23:09,880 --> 02:23:12,920
live with, is that I am always 
trying to do the dumbest thing 

2337
02:23:12,920 --> 02:23:16,520
possible and Max is always 
trying to do the best thing 

2338
02:23:16,520 --> 02:23:18,640
possible. 
And we tried to make a game that

2339
02:23:18,640 --> 02:23:20,440
could accommodate both kinds of 
players. 

2340
02:23:20,920 --> 02:23:24,520
I think you did. 
I think that's felt both of 

2341
02:23:24,520 --> 02:23:26,400
those things. 
Yeah, it's too bad I'm here 

2342
02:23:26,400 --> 02:23:28,640
because I try to do the dumbest 
thing as possible as well. 

2343
02:23:28,640 --> 02:23:31,360
And that's like, you know. 
Hunter, you and I might have 

2344
02:23:31,360 --> 02:23:34,600
upset the balance a little bit 
for this particular game. 

2345
02:23:34,640 --> 02:23:37,600
It might have happened, but it 
can never be confirmed because 

2346
02:23:37,600 --> 02:23:40,880
we acted only in the truest 
intentions of our heart, the 

2347
02:23:40,880 --> 02:23:41,800
entire. 
I just did. 

2348
02:23:41,920 --> 02:23:45,720
I I was really, I was trying not
to be meta and I was only taking

2349
02:23:45,720 --> 02:23:48,240
actions that my fairies with 
themselves would have taken so. 

2350
02:23:49,080 --> 02:23:51,520
It's important when you're 
playing any tabletop game to 

2351
02:23:51,520 --> 02:23:55,360
always role play as consistently
as possible as your game piece, 

2352
02:23:55,360 --> 02:23:57,000
so I think that you did the 
right thing. 

2353
02:23:57,440 --> 02:24:00,920
Thank you like. 
What would my game piece do in 

2354
02:24:00,920 --> 02:24:03,840
this situation? 
And like, that is really the 

2355
02:24:03,840 --> 02:24:07,040
magic of role-playing games is 
that we can inhabit the plastic 

2356
02:24:07,040 --> 02:24:09,600
pieces and sometimes metal 
pieces that we push around on 

2357
02:24:09,600 --> 02:24:13,000
the table and just go on 
adventures where we can think, 

2358
02:24:13,040 --> 02:24:14,760
what if I wasn't made out of 
flesh and bone? 

2359
02:24:14,760 --> 02:24:16,120
What if I was made out of 
pewter? 

2360
02:24:16,160 --> 02:24:18,560
Well, if I was John Dawkin or 
whatever you say. 

2361
02:24:20,600 --> 02:24:23,160
What would John? 
What would John Dawkin do? 

2362
02:24:23,680 --> 02:24:26,800
You would stand around and do 
fucking nothing the entire time 

2363
02:24:27,360 --> 02:24:30,360
I. 
Feel like I I did I had ended up

2364
02:24:30,360 --> 02:24:34,720
having to defend myself a ton 
but to know. 

2365
02:24:35,000 --> 02:24:39,000
About, you know. 
Yep, I was just like, I regret 

2366
02:24:39,000 --> 02:24:41,120
that game. 
I had a good time playing with 

2367
02:24:41,120 --> 02:24:43,240
you all, but I want to do it 
over. 

2368
02:24:43,400 --> 02:24:45,720
I also want to do it over so you
know. 

2369
02:24:46,840 --> 02:24:48,880
One day. 
So Speaking of doing it over 

2370
02:24:49,480 --> 02:24:51,880
what? 
So this is the the the version 

2371
02:24:51,880 --> 02:24:53,520
that I have the most recent 
version. 

2372
02:24:53,520 --> 02:24:57,280
This is the print and play early
access edition version like 

2373
02:24:57,280 --> 02:25:01,880
point O3 or whatever. 
When is the play edition? 

2374
02:25:02,080 --> 02:25:03,960
When? 
When is this going to be a thing

2375
02:25:03,960 --> 02:25:06,560
in the world? 
Great question. 

2376
02:25:07,160 --> 02:25:10,240
We're planning Kickstarter with 
Exalted Exalted Funeral this 

2377
02:25:10,280 --> 02:25:12,680
year. 
We don't like not this year, 

2378
02:25:12,680 --> 02:25:16,360
sorry, next year. 
This year has a next year. 

2379
02:25:16,680 --> 02:25:21,400
Yes, like we don't have concrete
dates, especially because like 

2380
02:25:22,160 --> 02:25:24,600
after getting quotes on 
everything, you know, tariffs 

2381
02:25:24,600 --> 02:25:27,640
been screwing everything up. 
So we've had to go back and get 

2382
02:25:27,640 --> 02:25:31,840
quotes on everything. 
But art will be worked on. 

2383
02:25:31,840 --> 02:25:34,760
We're trying to have like a 
whole like everything done 

2384
02:25:34,760 --> 02:25:38,920
before the Kickstarter, like 
even like a prototype in hand. 

2385
02:25:40,480 --> 02:25:45,040
Got Tina Fielding is doing some 
sculpting, some 3D sculpting for

2386
02:25:45,040 --> 02:25:48,880
miniatures based on Brett's art.
We've got that started pretty 

2387
02:25:48,880 --> 02:25:49,960
soon. 
So we're actually planning to 

2388
02:25:49,960 --> 02:25:52,520
release miniatures ahead of 
time. 

2389
02:25:52,520 --> 02:25:55,200
So if folks are doing the print 
and play but want to add metal 

2390
02:25:55,200 --> 02:25:58,600
minis in there, we're going to 
have some metal minis and some 

2391
02:25:58,600 --> 02:26:03,640
STLS available and not too long 
like before the end of this year

2392
02:26:03,640 --> 02:26:05,360
is the plan. 
We'll see the hopefully that 

2393
02:26:05,360 --> 02:26:10,880
goes goes well and then yeah, 
Kickstarter next year. 

2394
02:26:12,400 --> 02:26:15,880
Yeah, we're looking to make this
forever beautiful box game 

2395
02:26:15,960 --> 02:26:20,800
that's we that you can go live 
on long after you yourself have 

2396
02:26:20,800 --> 02:26:23,200
died. 
So like, we will definitely need

2397
02:26:23,200 --> 02:26:27,880
everybody's, like, help and 
support to stay tuned and spread

2398
02:26:27,880 --> 02:26:33,480
the word and tell everybody how 
fun it is to pretend to be John 

2399
02:26:33,480 --> 02:26:36,640
Dawkin. 
You know, so that we can have 

2400
02:26:36,640 --> 02:26:41,080
lots of folks available at the 
launch to like to eat as many 

2401
02:26:41,080 --> 02:26:44,800
broken sausages as possible. 
Yeah, that that point I'll just 

2402
02:26:44,800 --> 02:26:47,120
say this is like the biggest 
production we've ever done. 

2403
02:26:47,320 --> 02:26:50,160
Like them. 
It's like a lot of pieces, a lot

2404
02:26:50,160 --> 02:26:52,960
of cards, a lot of stuff like 
it's going to be. 

2405
02:26:53,200 --> 02:26:58,560
So it is a lot more complicated 
than making a book, but it's 

2406
02:26:58,560 --> 02:27:03,040
been exciting working on it. 
Our dream is that you'd be able 

2407
02:27:03,040 --> 02:27:06,760
to open the box and pour all of 
the the pieces down upon 

2408
02:27:06,760 --> 02:27:09,320
yourself and entom yourself 
within them. 

2409
02:27:09,520 --> 02:27:12,440
And so we've tried to make as 
many components as possible. 

2410
02:27:12,440 --> 02:27:15,200
To make it actually without. 
Us but that you can do that but 

2411
02:27:15,200 --> 02:27:18,440
still make them very accessible.
Like when you look at a token 

2412
02:27:18,440 --> 02:27:21,720
that is a token of a stench 
cloud, it will look stinky, you 

2413
02:27:21,720 --> 02:27:23,120
know? 
So you'll be like, I know what 

2414
02:27:23,120 --> 02:27:24,920
this is well. 
We all know that Kickstarter 

2415
02:27:24,920 --> 02:27:29,960
projects get like way easier the
more peripherals and small 

2416
02:27:29,960 --> 02:27:33,960
pieces are added on to them. 
You know, that being said, like 

2417
02:27:33,960 --> 02:27:37,120
we are planning to have just 
like everything in there and 

2418
02:27:37,120 --> 02:27:40,560
like, you know, everybody hates 
having new stuff. 

2419
02:27:40,560 --> 02:27:44,280
So our hope is that you get the 
the print and play now and 

2420
02:27:44,280 --> 02:27:47,640
memorize all of the pieces so 
you know exactly what is going 

2421
02:27:47,640 --> 02:27:51,040
to be in the box and because 
there won't be anything else. 

2422
02:27:52,000 --> 02:27:55,400
Well, I love this game. 
I even love losing terribly in 

2423
02:27:55,400 --> 02:27:57,360
it. 
So thanks for inviting us to 

2424
02:27:57,360 --> 02:27:59,480
play again. 
I really I actually was we were 

2425
02:27:59,480 --> 02:28:01,960
in Tabletop simulator or I was 
in tabletop simulator the other 

2426
02:28:01,960 --> 02:28:04,920
day working on an app and Max, I
saw you were online playing 

2427
02:28:04,920 --> 02:28:05,920
Rumpus. 
I almost. 

2428
02:28:05,920 --> 02:28:07,680
Sent you a message. 
I was almost like. 

2429
02:28:07,680 --> 02:28:10,320
Hey. 
Let me in, I want to play. 

2430
02:28:11,400 --> 02:28:15,640
Anytime you guys like, yeah, 
just man, we should just play 

2431
02:28:15,640 --> 02:28:16,800
sometime. 
Yeah, we should. 

2432
02:28:17,120 --> 02:28:18,760
We can definitely playoff 
stream, yeah. 

2433
02:28:18,800 --> 02:28:21,760
I we should play a bunch. 
We, we try to do the not weekly 

2434
02:28:21,760 --> 02:28:24,640
war games weekly and it's called
not weekly war games for a 

2435
02:28:24,640 --> 02:28:27,440
reason. 
But people are always, you know,

2436
02:28:27,440 --> 02:28:29,440
Saturday mornings. 
We try to get a game in every 

2437
02:28:29,440 --> 02:28:30,920
time. 
I also have a game that you 

2438
02:28:30,920 --> 02:28:33,080
could play that's quick and fun 
and deadly. 

2439
02:28:33,080 --> 02:28:35,760
Oh yeah, Ryan's shooter game is 
actually his shootout game is 

2440
02:28:35,760 --> 02:28:37,720
actually a lot of fun and super 
chaotic. 

2441
02:28:37,880 --> 02:28:41,760
I'd love to try that, yeah. 
It's chaos and I love games, so 

2442
02:28:42,320 --> 02:28:45,600
yeah, let's fucking do it. 
I wonder what it would look like

2443
02:28:45,600 --> 02:28:47,400
with three posses. 
That'd be interesting. 

2444
02:28:47,400 --> 02:28:48,440
I'll have to wait 1 stuff for 
it. 

2445
02:28:49,040 --> 02:28:52,000
But so this is coming out next 
year, so maybe we'll get a 

2446
02:28:52,000 --> 02:28:54,520
Rumpus round 3 when the 
Kickstarter drops. 

2447
02:28:54,520 --> 02:28:56,680
You guys can come back on. 
We'll do this again. 

2448
02:28:56,800 --> 02:28:59,920
You know what we should do next 
time because it's your music and

2449
02:28:59,920 --> 02:29:05,960
we can do it is play the 
Cathulagans during the game for 

2450
02:29:05,960 --> 02:29:08,680
the stream because it's yours 
and we can do it and copyright 

2451
02:29:08,680 --> 02:29:11,880
and all that kind of stuff. 
So let's do that next time. 

2452
02:29:12,120 --> 02:29:13,360
BS. 
Thank you so much for coming on.

2453
02:29:13,360 --> 02:29:15,760
If you see us in Devil dot 
Simulator, whatever, please hop 

2454
02:29:15,760 --> 02:29:16,880
in. 
You know like I said, we're both

2455
02:29:16,880 --> 02:29:18,120
getting super deep in the 
skirmish. 

2456
02:29:18,280 --> 02:29:21,080
You guys are amazing and already
deep in skirmish. 

2457
02:29:21,080 --> 02:29:25,280
So please come play with us and 
and Max, I'm sure we'll talk to 

2458
02:29:25,280 --> 02:29:27,000
you 10 more times before the 
show ends. 

2459
02:29:27,640 --> 02:29:29,960
So I can't hear anything because
of all the flicking. 

2460
02:29:30,080 --> 02:29:33,360
So that's gonna be us for today.
Again, thank you so much 

2461
02:29:33,760 --> 02:29:36,080
everyone. 
Catch us tomorrow for Not Cat 

2462
02:29:36,080 --> 02:29:40,000
Chat and I got like 6 episodes 
to catch up on so expect one 

2463
02:29:40,000 --> 02:29:41,760
every couple of days for the 
foreseeable future. 

2464
02:29:41,760 --> 02:29:44,000
So thank you guys. 
Thank. 

2465
02:29:44,880 --> 02:29:45,720
You bye everybody.
