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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I'm Frank Castle. 

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And I'm Pao Kizman. 
Hi. 

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Hey, how's it going? 
Oh, it's, it's going well. 

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Not too bad. 
Welcome back to the show, you 

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know. 
Yeah, Oh, it's, it's a pleasure 

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to be here again. 
And for those who might not 

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Remember Me from the last time, 
I'm the creator of Corborg and 

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Killer and Necromancer and a 
bunch of other stuff. 

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Yeah, going by helting 
storytelling. 

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And now. 
Yeah, with, with, with my cat, 

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my cat Mia. 
Say hello, Mia. 

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And yeah. 
And I'm currently running a 

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crowdfunding for health power 
and I guess that will be one of 

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our subjects. 
And yeah, I'm super, super 

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stoked to be here and stuck to 
stuck with you guys again. 

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Yeah, we're excited to have you.
I think the last time you were 

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on it was during the campaign 
for the Heretics Guide to the 

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Dying Lands. 
Yes. 

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Which I thought was super 
awesome. 

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How is that? 
How's wrapping that project been

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going? 
It's going well, but we do work 

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a bit slow because Wall Crawler 
is taking his time with with the

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art because he said, yeah, I 
just want just, I would just 

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want to do it right. 
So he's taking his time with it,

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just really kind of thinking 
through every layout, every art.

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So we're taking our time just to
make sure that, you know, every 

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page is as good as it can be. 
It'll obviously go through 

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proofing and then we might 
change something. 

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But yeah, but it's, it's, it's 
going to like basically I write 

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like every week a, a portion so 
he can work on this. 

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I can have a little break and 
when he finishes, I'm ready 

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with, with new stuff that kind 
of, you know, like kind of 

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exchange notes in the in the 
meantime. 

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So that's a decent process. 
So we can focus on other stuff 

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as well in the meantime. 
But yeah, I think we should be 

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ready by the end of, I don't 
want to say end of end of 

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summer, but but potentially 
we'll see. 

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But it's, it's going, it's going
well. 

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I'm super, super happy with how 
it's how it's how it looks both 

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kind of writing wise and then 
art wise. 

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So yeah, I think people will 
love it and will use it a lot. 

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I'm really excited to get 
through it. 

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Yeah, that one. 
So and then also I think the the

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crowd, the crowdfunding for Corp
org had finished when you came 

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on, but it has delivered since 
then. 

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So I see it on your shelf behind
you. 

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I see it in my hands right now 
and it's a great, it's a great 

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book. 
I also got the the whole stack 

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of character sheets to go with 
it, which I'm so glad that like 

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Mark Borg did this. 
And then all the people that 

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make Mark Borg stuff started 
doing this too because the 

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character sheet pads are just 
great because a lot of times 

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you'll get like two or three 
nice character sheets and I'm 

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like, well, I'm never going to 
use those. 

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Why would I like Mark on the 
three that I get? 

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But when you get a whole pad of 
them, I'm like, all right, I 

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could actually use some of this 
and still keep some because I'm 

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a freak like that. 
But but how was I got, I was 

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going to ask like, how was this?
I mean, you made it, it's great.

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But like as a as a kind of a 
decent size crowdfunding project

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with distribution and printing 
and art and like everything that

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came with it, like how, how was 
that process? 

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It was painful at times because 
this is my first project. 

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Well, it wasn't my first 
crowdfunding and it wasn't my 

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first physical product that I 
had to make and deliver, but it 

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was my first TTRPG, first 
project on on kind of this scale

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and took me longer than I 
thought. 

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And now I know I've learned a 
lot of different lessons 

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throughout it and it was a times
painful, but it was also super 

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fun. 
And I'm, I'm really, I'm rarely 

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happy with what I do, but I'm 
really happy with how it kind of

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turned out. 
Because like myself, I'm, I'm 

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seeing like I'm looking at a 
book on this. 

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Yeah, OK. 
But then I hear people saying, 

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Whoa, I I love how kind of 
realistic it is because it's 

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like it's, you know, it's kind 
of dark fantasy horror kind of 

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stuff, but I see myself in it 
and it's like, OK, so that's, 

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that's cool. 
That's, you know, that's 

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probably, maybe you need some 
help, but that's cool that you 

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say this. 
And I think that's kind of that 

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shows me that I I did something 
right, that kind of a list, 

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some, some kind of emotions, 
which is great. 

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And but yeah, the whole process 
was was very lengthy and it's 

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still not over because there's 
still some backers that are 

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awaits their book. 
But it's almost, it's we're 

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almost there. 
It's just now my kind of 

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distributor was struck by 
hurricane. 

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So here's another delay. 
So it's always something. 

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But I guess that kind of happens
when you're just a solo, the 

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creator just doing everything by
yourself. 

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And obviously I've mentioned 
distributor. 

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So that's kind of that. 
But that comes at kind of at the

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end. 
So there's only so much I can do

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when I kind of pass the books 
over. 

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But to that point, you know, I'm
just alone doing everything 

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myself and it it takes time, but
also I kind of learned a lot in 

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terms of the process. 
So for example, I know that 

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health power will will be dealt 
with much better in terms of 

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production and other projects 
that I have to finish are always

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also I have kind of a better 
process for them in place just 

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to make sure that people will be
hay with with the quality, but 

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also they won't have to wait 
like a year to get their stuff. 

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I mean, a year is really not 
that long when compared to set 

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all their projects. 
I do. 

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I do appreciate that you are 
like learning these lessons and 

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then actively applying them 
immediately to like the next 

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project to kind of clean up the 
process. 

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I think that makes a big 
difference. 

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And I mean, I think we 
definitely don't have any 

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complaints about anything that 
you've released thus far. 

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I mean. 
That's fine. 

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No, no. 
And, and Coburg's great, you 

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know, like I, I love Mark Borg, 
Mark Borg's fantastic. 

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But after Mark Borg, there was 
so much Mark Borg stuff that we 

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took a break from Mark Borg for 
a while. 

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I was really glad I grabbed this
because I backed this I think 

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before we'd ever talked about 
you coming on the show. 

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So I was really happy. 
And then when I actually started

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reading it, like horror is 
great, you know, and like Mark 

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Borg, like Dark World is great. 
But when you hit like corporate 

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horror, like it hits so close to
home that it adds this like kind

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of extra layer to like a layer 
of like, you know, you can 

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imagine like ash monsters and 
stuff and Merkborg. 

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But when you know about like 
punching out and like actually 

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going to work and like the, the,
the extra added bit that it 

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gives you for that, like closer 
touch to reality is great. 

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Like I remember when we first 
read merger for Michael Elliot, 

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it was the same thing. 
We're like, we love this, but 

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like it hits a little too close 
to home like this. 

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This hurts us a little bit. 
So really fantastic game. 

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We're you know, we're not going 
to talk about this a ton today 

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because we want to talk about 
hell power. 

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But for anybody that has not 
checked out Korborg from from 

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bobble here, it is absolutely 
fantastic. 

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It's a really, really fantastic 
hack on on mark Borg that I 

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highly, highly suggest. 
Everyone goes grabs and we'll 

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make sure that all of the the 
links to this are are down in 

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the description below, but you 
know it it's you know the the 

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production is great like 
actually get it in hands and 

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like a reasonable time is great 
and the game itself is 

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fantastic. 
So it's. 

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A great game. 
Good. 

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Good job so far and we'll see. 
I think like the three other 

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projects you have in the works 
right now, if they reach this 

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quality, I think a lot of people
would be very happy. 

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Thank you. 
Yeah. 

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But today, today we are talking 
about Hell power, which is a 

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very interesting take on Mark 
Pork as well as like a bunch of 

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other stuff. 
So First off, for those that 

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can't see the banner above me, 
what's what's Hell Power? 

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So it's it's a good question 
because there are several 

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different answers and I guess 
each answer will probably make 

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more sense to different people. 
But in the simplest form, it's 

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kind of a superhero Mork pork. 
But it's also not, it's about 

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people like normal people then, 
well, maybe they're not super 

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normal, but kind of normal ish 
who are faced against super 

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villains. 
So you can think like The Boys 

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or Injustice or other kind of 
different comic book, video 

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game, TV series, media that kind
of features evil superheroes 

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doing real stuff and normal 
people trying to kind of survive

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in that world. 
But it's just just so much more 

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in terms of how how bad it is in
this world. 

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So it's like turn up to 11, 
maybe to 12 even. 

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And people who are at the comic 
book The Boys, which is a bit 

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more, I think even more unhinged
than the TV series. 

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So I'm doing get even more 
unhinged. 

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It's going to feature truly kind
of evil characters. 

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So like one superhero, for 
example. 

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I think that's probably the best
example, like once, well, not 

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superhero, but super villain or 
as I call them, the powered 

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individual. 
He's got a whole country that 

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kind of owns and the whole 
country is basically a 

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concentration camp for for human
and he can just do whatever he 

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wants with them like you can can
only imagine. 

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I'm going to describe it in in 
details, but that's kind of how 

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how vile they are, how evil they
are and they do unspeakable 

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things. 
And here players will face 

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against them. 
The only problem is that in in a

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lot of games, I think Call of 
Catullo is, is probably the best

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example for most of the game. 
If you do any kind of fighting, 

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you usually fight with someone 
that you can take down and like,

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for example, because you also 
have enemies that you cannot 

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even touch because they're too 
powerful. 

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But there are certain ways that 
you can kind of mitigate the 

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risk or just gain some 
advantage. 

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And it will be the same 
principle in here, but those 

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will be the kind of main focus 
of the gameplay. 

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So you're just kind of normal 
bunch of normal dudes and 

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dudettes trying to trying to 
take down the superplyptic 

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powered individuals. 
But they will kind of 

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mechanically be so powerful that
there's no way you can just 

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stand against them in a, in a 
normal D20 year old kind of 

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fight because they will have 
like 666 HP and they will deal 

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like D100 damage or whatever. 
So the whole game is constructed

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around finding a way to hurt 
them or to kind of kill, 

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incapacitate or otherwise kind 
of deal with them in some way. 

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So the kind of the whole game 
play loop is about finding the 

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clues, finding kind of that 
what's the weakness and then 

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trying to exploit that weakness 
in different ways. 

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It can be kind of political, it 
can be personal kind of 

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psychological, it can be 
physical in terms of like you 

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need to get kind of a kryptonite
kind of thing to weak them to 

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weaken them. 
So there will be a lot of 

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different options. 
And because it's a kind of more 

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work based game, either 
everything will will play out 

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pretty smoothly and then simple 
and it will leave a lot of room 

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for people to adjust the game to
their needs and their vision of 

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what it means to do it. 
And they can scale themselves up

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as well. 
So if they want more of a power 

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fantasy in which they can 
acquire a power armor like and 

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like, like Batman hat and just 
go and, and, you know, brawl 

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their way out, they'll be able 
to do it. 

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If they prefer kind of more role
play and, and some kind of 

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detective kind of style of, of, 
of gameplay, they can do that as

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well. 
Which means that I had to adjust

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more rules to to give people and
players more options to really 

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mechanically support what they 
want to do, but still keeping it

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very simple so they can have a 
lot of room to breathe and 

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entrepreneurs, whatever they 
like and rules that will fit on 

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one page still. 
So so it's still going to be 

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simple, but there will be 
options that will help to to run

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the game in a way that will 
support the whole gameplay loop 

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00:13:48,400 --> 00:13:53,920
idea. 
Yeah, that sounds too you first.

225
00:13:54,680 --> 00:14:00,360
Oh, I wanted to say the quickest
side is that the only time I 

226
00:14:00,360 --> 00:14:02,400
ever thought Superman was 
interesting at all was an 

227
00:14:02,400 --> 00:14:04,720
injustice. 
So I'm really glad that we get 

228
00:14:04,720 --> 00:14:07,800
to see him in here. 
But I just want to clarify just 

229
00:14:07,800 --> 00:14:09,560
in case. 
And I I love this so much. 

230
00:14:09,560 --> 00:14:14,720
Like the players in this game 
are just normal human beings and

231
00:14:14,720 --> 00:14:17,400
like the Super powered crazy 
stuff are like the things you 

232
00:14:17,400 --> 00:14:19,040
fight against. 
So you just get to be like the 

233
00:14:19,040 --> 00:14:22,520
same kind of weak, you know, 
close to death merkboard 

234
00:14:22,520 --> 00:14:27,200
characters fighting superhumans.
Exactly, there are like there 

235
00:14:27,200 --> 00:14:34,200
are two ways to gain some 
powers. 10 Ryan. 

236
00:14:34,280 --> 00:14:36,440
OK, we'll wait. 
We'll wait for Ryan. 

237
00:14:36,560 --> 00:14:43,200
No. 
OK, so the 1st way is to to get 

238
00:14:43,280 --> 00:14:45,920
mutated. 
There's like fifty chance. 

239
00:14:45,920 --> 00:14:48,520
We'll see, Maybe we'll adjust 
it, but there's a fifty chance 

240
00:14:48,520 --> 00:14:52,800
to get some kind of random 
mutation that will give you some

241
00:14:52,800 --> 00:14:54,720
power, but it's going to be very
useless. 

242
00:14:54,720 --> 00:14:59,720
It's going to like you have 
invisibility of 1% of your body.

243
00:14:59,720 --> 00:15:04,600
So like you have invisible hand 
or whatever, very useless. 

244
00:15:05,280 --> 00:15:09,840
And the other thing, the other 
option is to hunt for Imps 

245
00:15:10,200 --> 00:15:13,480
because like just to get a 
little bit more kind of lore 

246
00:15:13,480 --> 00:15:15,840
around it. 
So it's called Hell power 

247
00:15:15,840 --> 00:15:19,160
because those individuals got 
their powers from hell. 

248
00:15:19,760 --> 00:15:22,400
Gotcha. 
Kind of how literally opened and

249
00:15:22,400 --> 00:15:26,400
burst kind of this kind of 
energy that rippled through the 

250
00:15:26,440 --> 00:15:33,040
earth and all those bad people 
gain, gain some kind of of 

251
00:15:33,040 --> 00:15:36,480
powers. 
But also it kind of unleashed 

252
00:15:36,800 --> 00:15:40,400
those little Imps that are 
physically like physical 

253
00:15:40,400 --> 00:15:44,160
manifestation of hell. 
The only one, the only 

254
00:15:44,160 --> 00:15:46,520
manifestation. 
Well maybe not the only one but 

255
00:15:46,520 --> 00:15:52,040
I just want to spoil too much. 
And by hunting them and eating 

256
00:15:52,040 --> 00:15:57,480
them or drinking your blood, 
whatever, like normal and stuff,

257
00:15:58,120 --> 00:16:04,280
you can also gain powers that 
that will have some downsides, a

258
00:16:04,280 --> 00:16:12,000
lot of downsides, but can 
temporarily or or or good give 

259
00:16:12,000 --> 00:16:16,880
you some, some abilities that 
will maybe don't make you as 

260
00:16:16,920 --> 00:16:21,240
powerful as the most powerful 
powered individuals, but they 

261
00:16:21,240 --> 00:16:27,120
will give you some options to 
you realize that kind of fantasy

262
00:16:27,120 --> 00:16:31,920
of, of, of having a superpower, 
although it's still remember 

263
00:16:31,920 --> 00:16:33,920
it's, it's, it's a really fucked
up world. 

264
00:16:34,280 --> 00:16:38,560
So it's not going to be pretty. 
It's not going to be fun. 

265
00:16:39,320 --> 00:16:44,120
Well, it's going to be fun, but 
it will have a lot of cons Died 

266
00:16:44,120 --> 00:16:46,880
to it. 
So could you give us an example 

267
00:16:46,880 --> 00:16:52,200
of one of these like endowed 
powers that you could possibly 

268
00:16:52,200 --> 00:16:54,320
get? 
Sure. 

269
00:16:54,320 --> 00:17:00,120
So there will be a bit of normal
stuff like super strain for 

270
00:17:00,120 --> 00:17:06,520
flight or kind of invisibility 
or stuff like that. 

271
00:17:07,720 --> 00:17:13,280
But it's just, it will be pretty
kind of straightforward and it 

272
00:17:13,280 --> 00:17:16,800
will be pretty well, I don't 
want to say boring, but pretty 

273
00:17:16,800 --> 00:17:20,839
normal. 
But it's about downsides. 

274
00:17:20,839 --> 00:17:23,680
Yeah, normal. 
But it will be more about kind 

275
00:17:23,680 --> 00:17:28,319
of what's the price to pay to 
use them to a certain extent. 

276
00:17:28,760 --> 00:17:35,040
And it will be more, it will be 
both mechanical disadvantage and

277
00:17:35,040 --> 00:17:39,360
also role-playing disadvantage. 
There will be some things in 

278
00:17:39,360 --> 00:17:45,360
fiction that will kind of push 
you into different situations 

279
00:17:45,360 --> 00:17:47,960
because of you having that imp 
power. 

280
00:17:48,280 --> 00:17:49,960
So it's not always the best 
deal. 

281
00:17:50,000 --> 00:17:54,400
You can, you can, you can have. 
It's not always worth drinking 

282
00:17:54,400 --> 00:17:58,560
in blood, but it's an option. 
There will be other options to 

283
00:17:58,720 --> 00:18:04,480
to get you that advantage that 
might be not as powerful but may

284
00:18:04,480 --> 00:18:08,320
not cost you as much. 
Cool. 

285
00:18:08,720 --> 00:18:12,080
I love the I really do love like
I'm saying that the idea that 

286
00:18:12,560 --> 00:18:15,480
it's you and you're very 
insignificant and you're 

287
00:18:15,480 --> 00:18:17,920
fighting this like 
overwhelmingly powerful, like 

288
00:18:18,200 --> 00:18:24,040
evil demigod almost. 
I think that's very has a lot of

289
00:18:24,040 --> 00:18:27,320
potential for some very 
interesting story arcs and 

290
00:18:27,320 --> 00:18:32,760
character deaths, you know? 
Yeah, and I, I think I just, I 

291
00:18:32,760 --> 00:18:37,040
wonder if people will have to 
adjust to it, if some people 

292
00:18:37,040 --> 00:18:39,880
will be like, yeah, just let's, 
let's fight them. 

293
00:18:40,080 --> 00:18:43,280
Like let's find their weakness 
and and then just let's go and 

294
00:18:43,280 --> 00:18:46,200
just just do it. 
And they will get decimated in 

295
00:18:46,200 --> 00:18:48,760
seconds. 
Like, OK, maybe we need a 

296
00:18:48,760 --> 00:18:51,040
different approach, but I think 
it's OK. 

297
00:18:51,040 --> 00:18:55,840
But I will try to support and 
kind of different ways of 

298
00:18:55,840 --> 00:18:59,120
playing mechanically. 
So people will have different 

299
00:18:59,120 --> 00:19:02,920
options to maybe adjust the game
to how they want to play it. 

300
00:19:02,920 --> 00:19:08,880
If they don't want to spend like
16 hours finding a kind of toxin

301
00:19:08,880 --> 00:19:13,400
that will work on certain 
powered and, and they want kind 

302
00:19:13,400 --> 00:19:17,040
of simpler way or faster way or 
something that will give them 

303
00:19:17,040 --> 00:19:20,920
more fun in terms of, yeah, we 
can just brawl it out, then it's

304
00:19:20,920 --> 00:19:23,600
OK. 
There will be different options,

305
00:19:24,120 --> 00:19:29,600
which I think it's, it's kind of
how I, how I like to, to do my 

306
00:19:29,600 --> 00:19:32,360
games. 
So it's simple. 

307
00:19:32,360 --> 00:19:36,400
It's it's not a lot of words, 
but there's a lot of breathing 

308
00:19:36,400 --> 00:19:42,600
room, a lot of options for both 
GMs and players to figure it out

309
00:19:43,040 --> 00:19:49,000
and just wing it when they want,
like whenever they want or 

310
00:19:49,640 --> 00:19:54,520
improvise or just kind of adjust
the whole thing to how they want

311
00:19:54,640 --> 00:19:58,880
to play. 
Yeah, you know it's funny, 

312
00:19:59,760 --> 00:20:02,640
especially when you look at a 
lot of the the things obviously 

313
00:20:02,640 --> 00:20:06,320
jump out to me right away are 
Injustice and the boys, because 

314
00:20:06,320 --> 00:20:09,840
it's both are kind of like that 
to to a point right with this 

315
00:20:09,840 --> 00:20:13,560
far as like normal people 
battling super powered people. 

316
00:20:13,560 --> 00:20:15,920
Obviously Injustice there were 
some super powered people too, 

317
00:20:15,920 --> 00:20:18,600
but like Batman for example. 
It's funny to me that in. 

318
00:20:20,080 --> 00:20:22,600
What you're saying about the 
different styles kind of happens

319
00:20:22,600 --> 00:20:24,240
in both types of that media too,
right? 

320
00:20:24,240 --> 00:20:26,360
Where they, like, they spend 
whole arcs trying to figure out 

321
00:20:26,360 --> 00:20:28,640
the best way, like let's get 
magic so we can take that in 

322
00:20:28,640 --> 00:20:30,720
Superman. 
But then they always inevitably 

323
00:20:30,720 --> 00:20:34,320
come to like, take this pill and
you get superpowers for an hour 

324
00:20:34,600 --> 00:20:36,960
and then you can brawl it out 
with Superman for an hour or 

325
00:20:36,960 --> 00:20:40,480
whatever. 
But I I really like the idea. 

326
00:20:40,480 --> 00:20:43,040
I mean, I I hope that people, 
you know, one thing that I 

327
00:20:43,040 --> 00:20:46,040
really enjoy about or one thing 
I think you did really well with

328
00:20:46,040 --> 00:20:49,480
the backer kit page and even 
with like the cover, which is up

329
00:20:49,480 --> 00:20:51,800
in the screen and out, which is 
absolutely fantastic. 

330
00:20:51,800 --> 00:20:54,280
Kill the powered rebellions tell
is great. 

331
00:20:54,280 --> 00:20:57,720
Is you're communicating really 
well that like you aren't the 

332
00:20:57,720 --> 00:20:59,840
Super powered people. 
So I think the people that will 

333
00:20:59,840 --> 00:21:02,400
buy this game and and lean into 
it are the people that kind of 

334
00:21:02,400 --> 00:21:06,440
lean a little bit more towards 
Mark Borg that like having one 

335
00:21:06,440 --> 00:21:09,040
HP and trying to go kill stuff 
and having it be a little bit 

336
00:21:09,040 --> 00:21:10,520
harder and a little bit more 
difficult. 

337
00:21:10,520 --> 00:21:12,880
And if you know, the one of the 
thing, one critique we always 

338
00:21:12,880 --> 00:21:14,640
had on Mark Borg is like, 
there's not a whole lot of 

339
00:21:14,640 --> 00:21:17,520
reason to do stuff except to do 
stuff, you know? 

340
00:21:17,600 --> 00:21:22,520
And then in this game, it gives 
you like a very strong like goal

341
00:21:22,520 --> 00:21:25,240
to get to. 
So spending 16 hours trying to 

342
00:21:25,240 --> 00:21:28,120
find a poison to take down one 
guy is exactly the kind of game 

343
00:21:28,120 --> 00:21:29,480
I want to play in something like
this. 

344
00:21:29,480 --> 00:21:33,400
So I think you're communicating 
really well the intent behind 

345
00:21:33,400 --> 00:21:35,240
that. 
So obviously, you know, it'd be 

346
00:21:35,240 --> 00:21:37,200
cool to be able to take a power 
bill to fight the dude for an 

347
00:21:37,200 --> 00:21:39,000
hour or whatever, but I think 
you're doing a really fantastic 

348
00:21:39,000 --> 00:21:41,440
job of, of communicating what 
the game is to people. 

349
00:21:41,480 --> 00:21:44,000
Yeah. 
But honestly, if you think like 

350
00:21:44,160 --> 00:21:47,040
why would you like, like why 
would you do it like? 

351
00:21:47,040 --> 00:21:50,040
Why would you try to take down 
that powered? 

352
00:21:50,920 --> 00:21:54,440
And so there are two different 
things that I wanted to 

353
00:21:54,440 --> 00:21:56,840
implement to give you that 
reason. 

354
00:21:57,600 --> 00:22:02,440
So one is, well, basically the 
reason you have that's in your 

355
00:22:02,440 --> 00:22:06,040
past or just happened recently, 
something that kind of pushes 

356
00:22:06,040 --> 00:22:08,720
you to do it. 
There is a whole random table 

357
00:22:09,080 --> 00:22:11,960
you can come up with your own, 
but there is a random table for 

358
00:22:11,960 --> 00:22:17,120
that. 
But having that is very crucial.

359
00:22:17,120 --> 00:22:20,160
Having that motivation is 
crucial because you'll be able 

360
00:22:20,160 --> 00:22:25,880
to use that motivation to to 
gain a mechanical advantage in 

361
00:22:25,880 --> 00:22:29,080
the game. 
So kind of the reason you fight 

362
00:22:29,440 --> 00:22:36,640
will give you some, some options
when the time is, is, yeah, when

363
00:22:36,640 --> 00:22:40,440
the time comes and when it's 
it's going bad and when you're 

364
00:22:40,440 --> 00:22:44,720
all you know about to die. 
We'll see how it'll be called. 

365
00:22:44,720 --> 00:22:49,160
I, I think I had two different 
ideas. 

366
00:22:49,160 --> 00:22:52,520
One is second Wind and the other
is plot armour. 

367
00:22:53,320 --> 00:22:55,440
We'll see which one if it's 
better. 

368
00:22:55,800 --> 00:23:00,280
But basically using that 
motivation, doing like even 

369
00:23:00,280 --> 00:23:04,640
role-playing it like doing a 
flashback or just describing, 

370
00:23:05,720 --> 00:23:09,080
just giving a little bit more 
from the players to add to the 

371
00:23:09,080 --> 00:23:13,440
fiction, it will give them 
mechanical advantage as well. 

372
00:23:13,440 --> 00:23:16,400
So that kind of motivation is 
really important both in terms 

373
00:23:16,400 --> 00:23:21,000
of of like, why the hell would 
you try to take down that that 

374
00:23:21,000 --> 00:23:24,280
that guy that can reap you all 
reap you apart in, in, in half 

375
00:23:24,280 --> 00:23:28,480
of a second, but also to have 
the motivation actually 

376
00:23:28,480 --> 00:23:30,800
influence the the the the 
gameplay. 

377
00:23:31,320 --> 00:23:33,440
I think that that will be pretty
cool. 

378
00:23:35,200 --> 00:23:38,800
Yeah, I mean, that's one of the 
things that you want in games, I

379
00:23:38,800 --> 00:23:41,040
think period is just a reason to
do things. 

380
00:23:41,040 --> 00:23:44,480
You can create this insanely 
awesome world, but like at the 

381
00:23:44,480 --> 00:23:46,840
end of the day, if I feel like I
would just sit around and 

382
00:23:46,840 --> 00:23:49,000
chilling in it, then I'm not 
really going to go adventure in 

383
00:23:49,000 --> 00:23:51,160
it. 
So it's cool that that you 

384
00:23:51,160 --> 00:23:53,920
obviously have thought about 
that already and and have that 

385
00:23:53,920 --> 00:23:57,880
built in on top of just the 
let's free ourselves from these 

386
00:23:57,880 --> 00:24:00,320
terrible people that are abusing
us with their health hours. 

387
00:24:01,440 --> 00:24:03,160
So that's that's really cool to 
see. 

388
00:24:03,400 --> 00:24:05,800
I also one thing that I've 
noticed kind of in the Mark pork

389
00:24:05,800 --> 00:24:09,240
space too, which is really cool,
is that more people are doing 

390
00:24:09,760 --> 00:24:14,280
less Mark Borg stuff and more 
like hacks of Mark Borg, which 

391
00:24:14,280 --> 00:24:16,000
is something I've been wanting 
for years. 

392
00:24:17,680 --> 00:24:21,520
So what was your kind of 
inspiration to cuz I know Kirk 

393
00:24:21,520 --> 00:24:24,760
Borg is exactly that, but also 
like, you know, guy to the dying

394
00:24:24,760 --> 00:24:26,680
lands is, is, is Mark Borg 
stuff. 

395
00:24:26,680 --> 00:24:29,680
But what's been your motivation 
kind of to not do stuff 

396
00:24:29,680 --> 00:24:32,960
specifically set in, you know, 
the Mark Borg world, but to 

397
00:24:32,960 --> 00:24:36,440
actually take the Mark Borg 
rules and do corporate Mark Borg

398
00:24:36,440 --> 00:24:38,720
or do superpower Mark Borg or 
stuff like that? 

399
00:24:38,720 --> 00:24:40,520
Like what? 
What is what is what's kind of 

400
00:24:40,520 --> 00:24:46,560
driving you to to make these? 
So for Corp work, the reason was

401
00:24:47,200 --> 00:24:50,480
that it was well, a couple of 
reasons actually. 

402
00:24:50,480 --> 00:24:54,720
First, first of all, I wanted to
start with, it was not kind of 

403
00:24:54,720 --> 00:24:57,080
first big projects. 
I want to start with something 

404
00:24:57,080 --> 00:25:01,840
that will be a bit easier on me 
that I can take an engine or I 

405
00:25:01,840 --> 00:25:05,920
can take even a kind of a 
setting or a mood and adjust it 

406
00:25:06,840 --> 00:25:10,880
so I can learn by doing that. 
If I would just go lately, I 

407
00:25:10,880 --> 00:25:14,920
will just create my own system 
that would be a a bit risky and 

408
00:25:14,920 --> 00:25:17,480
maybe a bit stupid to do as a 
first project. 

409
00:25:17,800 --> 00:25:22,160
So that gave me that confidence 
that I know I love more pork and

410
00:25:22,160 --> 00:25:25,440
I see how it can translate into 
that corporate setting. 

411
00:25:25,880 --> 00:25:30,400
And so, so that was kind of 
natural choice, but also a 

412
00:25:30,400 --> 00:25:32,920
little bit of of kind of 
marketing wise, you know, 

413
00:25:32,920 --> 00:25:35,880
there's a, a huge community 
around those games. 

414
00:25:36,480 --> 00:25:39,480
So I thought it, it would be a 
good start also because I will 

415
00:25:39,480 --> 00:25:42,920
have an audience already people 
who might be I, I don't know if 

416
00:25:42,920 --> 00:25:45,200
they will. 
Well, now I know that they were,

417
00:25:45,600 --> 00:25:51,640
but at the time I didn't might 
be interested in, in looking at 

418
00:25:51,640 --> 00:25:54,680
this project and supporting it 
maybe. 

419
00:25:55,520 --> 00:25:58,680
And with health power, there's 
also a little bit of that, a 

420
00:25:58,680 --> 00:26:01,880
little bit of, yeah, I know the 
system and I have that kind of 

421
00:26:01,880 --> 00:26:05,440
quarrel that I can use and I 
have an audience that might be 

422
00:26:05,440 --> 00:26:08,520
interested. 
But the main reason was because 

423
00:26:09,440 --> 00:26:13,360
it was, it was supposed to be 
completely different system. 

424
00:26:13,360 --> 00:26:16,200
It was, it was supposed to be 
something else. 

425
00:26:16,200 --> 00:26:20,320
I had a few different ideas, but
then I kind of came back to Morg

426
00:26:20,320 --> 00:26:23,680
Borg and I looked at the 
structure of the game and what I

427
00:26:23,680 --> 00:26:26,720
want to do with hell power. 
It was like, OK, so it is 

428
00:26:26,720 --> 00:26:30,480
apocalyptic. 
It is a world in which normal 

429
00:26:30,480 --> 00:26:33,840
people, like weak people are 
faced against impossible odds. 

430
00:26:34,240 --> 00:26:36,480
OK, so that's also, you know, 
kind of the same thing. 

431
00:26:37,360 --> 00:26:42,040
There will be kind of calendar 
of events that will bring 

432
00:26:42,280 --> 00:26:47,760
apocalypse closer and closer and
OK, so next match. 

433
00:26:48,880 --> 00:26:52,760
And also I wanted to be 
mechanically simple but 

434
00:26:52,760 --> 00:26:55,440
adjustable. 
So then again, OK, if I can fit 

435
00:26:55,440 --> 00:26:58,440
rules in one page, I can, you 
know, add another page and, and 

436
00:26:58,440 --> 00:27:01,560
voila. 
And, and it, it works because 

437
00:27:01,560 --> 00:27:06,080
it's simple enough, intuitive 
enough, but also it kind of 

438
00:27:06,080 --> 00:27:10,080
enables to, to add things on top
of it if should I want to add 

439
00:27:10,080 --> 00:27:12,480
them? 
And then I thought, yes, so that

440
00:27:12,480 --> 00:27:16,880
that's kind of that's the best 
choice probably because it fits 

441
00:27:17,200 --> 00:27:21,120
the kind of the philosophy I 
want to follow, it fits the the 

442
00:27:21,120 --> 00:27:24,880
setting I want to create. 
It all fits the kind of the 

443
00:27:24,880 --> 00:27:30,360
rules I want to use to a degree.
Although, yeah, as I mentioned, 

444
00:27:30,360 --> 00:27:34,400
I will adjust those rules pretty
significantly at times. 

445
00:27:34,640 --> 00:27:38,000
And I think the biggest 
difference will be addition of 

446
00:27:38,400 --> 00:27:43,480
skills or kind of, well, skills,
abilities, but in terms of 

447
00:27:44,000 --> 00:27:49,480
apologies, but skills that you 
have, you will assign points to.

448
00:27:50,080 --> 00:27:56,520
So like, I don't know, whatever 
kind of repair or hacking, there

449
00:27:56,520 --> 00:28:00,920
will be skills that you will be 
able to use, kind of kind of 

450
00:28:01,040 --> 00:28:05,160
blocks of skills that you will 
be able to and also put together

451
00:28:05,160 --> 00:28:08,800
to create your own character 
with still 6 archetypes. 

452
00:28:09,560 --> 00:28:14,000
But you will be able to create 
completely unique character by 

453
00:28:14,000 --> 00:28:19,000
building it from those with 
those kind of blocks of skills. 

454
00:28:19,960 --> 00:28:22,880
It won't be super complicated. 
It won't be like you have. 

455
00:28:23,000 --> 00:28:28,360
I know it won't work like spells
or abilities and and other 

456
00:28:28,360 --> 00:28:30,080
games. 
It'll be much simpler. 

457
00:28:30,400 --> 00:28:35,280
But it'll give you that kind of 
direction in which your 

458
00:28:35,280 --> 00:28:39,200
character can go and what what 
what what you can do may be 

459
00:28:39,200 --> 00:28:43,800
better than like normal people. 
Because also it's about having 

460
00:28:43,800 --> 00:28:47,920
that kind of an advantage in at 
that kind of human level. 

461
00:28:48,360 --> 00:28:52,840
Because, for example, you will 
have to, I don't know, go into a

462
00:28:53,480 --> 00:28:57,440
secret lab and steal something. 
So then obviously if you're just

463
00:28:57,440 --> 00:29:02,600
a bunch of normal people without
any particular skills, it'll 

464
00:29:02,600 --> 00:29:04,160
look pretty difficult to do 
that. 

465
00:29:04,560 --> 00:29:10,880
But if you have someone who is a
ex military, if you have someone

466
00:29:10,880 --> 00:29:15,840
who's who's kind of mastermind 
and can come up with different 

467
00:29:15,840 --> 00:29:21,360
plans or someone who's excellent
at hacking or breaking in, 

468
00:29:21,360 --> 00:29:25,480
etcetera, that kind of gives you
that direction and also gives 

469
00:29:25,480 --> 00:29:28,120
you some options to to using the
role play. 

470
00:29:29,520 --> 00:29:31,480
So we'll see how it how it turns
out. 

471
00:29:31,840 --> 00:29:33,640
We'll see. 
I'll try to play test the shit 

472
00:29:33,640 --> 00:29:37,560
out of this game to make it as 
balanced as possible. 

473
00:29:38,160 --> 00:29:40,360
But that's kind of that's I 
think that's the biggest change.

474
00:29:40,360 --> 00:29:43,960
And there will be some, some 
minor, minor additions or 

475
00:29:43,960 --> 00:29:49,680
subtractions here and there, But
I think if someone will just go 

476
00:29:49,680 --> 00:29:52,760
to help our from more world 
like, OK, I, I kind of 

477
00:29:52,760 --> 00:29:56,040
understand, I kind of get it. 
I kind of I can follow the, the 

478
00:29:56,040 --> 00:29:57,160
whole structure. 
I think. 

479
00:29:57,160 --> 00:29:59,760
So that's that's the idea. 
I like it. 

480
00:29:59,800 --> 00:30:03,480
I, I think you, you have this 
very consistent, like you're, 

481
00:30:03,480 --> 00:30:05,640
you're good at setting 
expectations and like your 

482
00:30:05,640 --> 00:30:09,240
ability to use Merck board and 
adapt it also in and of itself 

483
00:30:09,240 --> 00:30:12,320
kind of sets an expectation for 
how a game is like to work and 

484
00:30:12,320 --> 00:30:13,920
go. 
And I think starting with a 

485
00:30:13,920 --> 00:30:17,520
hack's a really great idea 
because it allows you'd like, 

486
00:30:17,560 --> 00:30:20,600
like what you're doing is to 
modularly add on the things that

487
00:30:20,600 --> 00:30:23,120
you need on top of a framework 
that works very well. 

488
00:30:23,400 --> 00:30:26,960
Do you ever have? 
Are you ever going to consider 

489
00:30:26,960 --> 00:30:31,720
making your own your own system?
Yeah, I think so. 

490
00:30:31,720 --> 00:30:37,120
Whispers of the woods that I, I 
do struggle to find time to 

491
00:30:37,120 --> 00:30:40,680
finish it, but I'm writing, I'm 
kind of every week again, every 

492
00:30:40,680 --> 00:30:44,720
week I'm putting words on a, on 
a piece of virtual paper. 

493
00:30:45,720 --> 00:30:47,680
So it's, it's very close to 
finish. 

494
00:30:48,680 --> 00:30:51,840
I have all the artwork done. 
I have basically everything I 

495
00:30:51,840 --> 00:30:53,520
need. 
I just need to kind of spend 

496
00:30:53,520 --> 00:30:55,880
some time, just sit down and 
kind of finish it. 

497
00:30:56,600 --> 00:31:00,280
But it's, it's going to be its 
own system, very simplistic, 

498
00:31:00,560 --> 00:31:08,720
very simplistic. 
And and then there is going to 

499
00:31:08,720 --> 00:31:12,400
be another game. 
We'll see maybe this year, if 

500
00:31:12,400 --> 00:31:17,960
not this year, beginning of, of 
next year, which I haven't 

501
00:31:17,960 --> 00:31:21,280
decided yet because I have a 
setting, I have an artist, I 

502
00:31:21,280 --> 00:31:24,160
have a wonderful idea. 
I'm like super excited, but I 

503
00:31:24,160 --> 00:31:27,440
just can, I, I have other things
on my mind and other things I 

504
00:31:27,440 --> 00:31:30,520
have to finish first, But I 
would so much, I would, I would 

505
00:31:30,520 --> 00:31:33,400
love to kind of sit down and 
just do it right now, but I 

506
00:31:33,400 --> 00:31:37,720
can't. 
And, and it's going to be 

507
00:31:38,800 --> 00:31:46,800
probably its own system very 
close to kind of OSR games. 

508
00:31:46,800 --> 00:31:51,520
So maybe it'll be very similar 
to Morpur, but it's not going to

509
00:31:51,520 --> 00:31:54,800
be more pork. 
It's going it's going to be 

510
00:31:54,800 --> 00:32:02,200
basically another rendition of 
your kind of second edition VND 

511
00:32:02,200 --> 00:32:05,440
or BX. 
So in in in that vein. 

512
00:32:05,600 --> 00:32:09,400
So kind of dark like, well, 
we'll see if dark, but it's kind

513
00:32:09,400 --> 00:32:14,640
of your normal old school 
fantasy, kind of think supported

514
00:32:14,640 --> 00:32:18,040
by rules that we'll see how it 
goes. 

515
00:32:18,040 --> 00:32:21,520
I, I, I do think it will be its 
own thing, its own system. 

516
00:32:21,640 --> 00:32:25,760
But because of how different 
ISRS are structured, it's really

517
00:32:25,760 --> 00:32:28,400
difficult to say that it's kind 
of completely new system. 

518
00:32:28,400 --> 00:32:35,520
It will be very similar to your 
name for Karen or, or more poor 

519
00:32:35,520 --> 00:32:40,800
or other stuff. 
So but yeah, but what we'll see,

520
00:32:40,800 --> 00:32:43,640
I think it will be its own its 
own thing. 

521
00:32:45,120 --> 00:32:47,480
And then, yeah. 
And then I do have some other 

522
00:32:47,480 --> 00:32:50,400
kind of work board or cyber 
related projects that will be 

523
00:32:50,400 --> 00:32:55,240
supplements. 
So, so that's that and yeah. 

524
00:32:55,240 --> 00:32:57,760
And then we'll see. 
We'll see how it goes. 

525
00:32:59,040 --> 00:33:00,280
Very cool. 
Yeah. 

526
00:33:00,560 --> 00:33:04,880
You know, Speaking of system, I 
do you know, clearly you you 

527
00:33:04,880 --> 00:33:09,760
enjoy the boards, you know, but 
I do think it's interesting. 

528
00:33:09,760 --> 00:33:11,680
You said you were going to do 
not Mark Borg and then came back

529
00:33:11,680 --> 00:33:15,520
to it for this because it I like
it fits like if you if you gave 

530
00:33:15,520 --> 00:33:19,240
me this idea and told me it's 
like superhumans, but they got 

531
00:33:19,240 --> 00:33:21,800
their power from hell. 
A little hellums come out like I

532
00:33:21,800 --> 00:33:23,920
would think Mark Borg would be a
great system to run that in, 

533
00:33:23,920 --> 00:33:26,200
especially because human beings 
are so weak and things like 

534
00:33:26,200 --> 00:33:28,280
that. 
So I think it's a great idea to 

535
00:33:28,280 --> 00:33:31,600
use that as a base. 
And as I said, like it always 

536
00:33:31,600 --> 00:33:34,640
surprised me how long it took 
before people really started 

537
00:33:34,640 --> 00:33:38,360
making like using the system of 
Merck Borg and making new stuff 

538
00:33:38,360 --> 00:33:41,360
or just making stuff for Merck 
board because of how good and 

539
00:33:41,360 --> 00:33:45,160
clean and light the Merck Borg 
kind of bases. 

540
00:33:45,160 --> 00:33:49,240
It does allow you to add so much
to it without, you know, ever 

541
00:33:50,200 --> 00:33:52,400
needing to worry about breaking 
the system or anything like 

542
00:33:52,400 --> 00:33:53,200
that. 
It's it's really 

543
00:33:53,200 --> 00:33:54,920
straightforward. 
It's pretty brutal. 

544
00:33:55,640 --> 00:33:59,600
It's just a, it's, it's a really
great idea or, or a great base 

545
00:33:59,600 --> 00:34:02,440
to hack from in the same way 
that we have a million nave 

546
00:34:02,440 --> 00:34:04,320
hacks, 1,000,000 Karen hacks and
things like that. 

547
00:34:04,320 --> 00:34:08,920
So it's it's awesome to see 
other stuff. 

548
00:34:08,920 --> 00:34:11,239
And it's also, you know, really 
interesting to see something 

549
00:34:11,239 --> 00:34:14,679
that's set in like the, you 
know, pseudo right now. 

550
00:34:16,679 --> 00:34:19,199
You did send us some graphics 
that have been kind of showing 

551
00:34:19,199 --> 00:34:21,400
up on the board a little bit, 
but I wanted to talk about them 

552
00:34:21,400 --> 00:34:24,000
a little bit. 
So first of all, how about that 

553
00:34:24,000 --> 00:34:26,719
cover, which is absolutely 
fantastic. 

554
00:34:26,719 --> 00:34:28,520
So I think this is all Strega, 
right? 

555
00:34:29,360 --> 00:34:32,360
Yeah. 
So it's, it's, they're ours. 

556
00:34:32,920 --> 00:34:38,800
And then I, I put it together 
because the initial, initial 

557
00:34:38,800 --> 00:34:42,880
cover was supposed to be 
completely different, but the 

558
00:34:42,880 --> 00:34:46,520
artist struggled to finish the 
piece because he decided to 

559
00:34:46,520 --> 00:34:50,760
paint it by hand with acrylics. 
He took a lot of time and I 

560
00:34:50,760 --> 00:34:53,239
didn't really have so much time 
to wait. 

561
00:34:54,440 --> 00:34:57,720
So I just and, and then when he 
kind of finished the piece, it 

562
00:34:57,720 --> 00:35:01,560
was an amazing piece, which 
which is like, which fits 

563
00:35:01,560 --> 00:35:05,600
perfectly, but it wasn't 
suitable for for the cover. 

564
00:35:06,040 --> 00:35:09,200
So then I had to make a quick 
turn around and was like, OK, 

565
00:35:09,200 --> 00:35:14,240
what, what, what could work? 
And then I just went, OK, let's 

566
00:35:14,240 --> 00:35:15,760
see. 
Batman covers. 

567
00:35:15,760 --> 00:35:18,720
OK, now boring, boring, boring. 
And then we're like, maybe, huh,

568
00:35:18,880 --> 00:35:21,640
Watchman covers. 
OK, OK, this one. 

569
00:35:21,760 --> 00:35:25,160
OK, this maybe we could do 
something with this one. 

570
00:35:26,760 --> 00:35:32,240
I went to Strega just first 
right off the bat and, and they 

571
00:35:32,240 --> 00:35:35,800
said, listen, I have that idea. 
How about we, we do this? 

572
00:35:36,240 --> 00:35:38,840
And they were like, yeah, yeah, 
that sounds, sounds cool. 

573
00:35:39,240 --> 00:35:43,960
And I thought their style will 
fit, fit those images perfectly 

574
00:35:43,960 --> 00:35:46,920
and was like about, you know, 
there's two of nine pieces. 

575
00:35:47,400 --> 00:35:50,480
We'll put it together and we'll 
see how it how it goes. 

576
00:35:51,120 --> 00:35:55,680
Then I, it took me a few days to
to get it right and make 

577
00:35:55,680 --> 00:35:59,160
potentially the final cover 
might be a little bit different 

578
00:36:00,440 --> 00:36:03,640
here and there. 
But the whole thing I think came

579
00:36:06,080 --> 00:36:11,080
came along and I I think maybe I
I don't want to say I nailed it 

580
00:36:11,160 --> 00:36:15,320
because it's it's not really my 
kind of thing because all artist

581
00:36:15,320 --> 00:36:24,080
Tregas and and the the logo is 
from Tommy, the creator of 

582
00:36:24,080 --> 00:36:28,400
obscure, for example, just one 
DNA for judge judges spotlight. 

583
00:36:28,400 --> 00:36:30,240
They're. 
Just spotlight Groton Yeah, 

584
00:36:30,320 --> 00:36:30,840
swab. 
They've. 

585
00:36:30,960 --> 00:36:35,360
Done a lot of great stuff. 
Yeah, so, so that that place, 

586
00:36:35,360 --> 00:36:37,920
well, that logo is fucking 
awesome. 

587
00:36:37,960 --> 00:36:41,200
It's just whenever I shout it to
people, people like, Oh my God, 

588
00:36:41,200 --> 00:36:43,280
it's amazing. 
And I cannot agree more. 

589
00:36:43,280 --> 00:36:46,680
Like I could put the logo on 
itself on a blank page, like, 

590
00:36:46,680 --> 00:36:51,120
yeah, that's amazing cover. 
And yeah, and also inspiration 

591
00:36:51,120 --> 00:36:56,360
from from the cover of Watchmen.
I think that that came came out 

592
00:36:56,360 --> 00:37:01,720
pretty well and also kind of 
conveys first, first of all, 

593
00:37:01,720 --> 00:37:06,000
it's an homage to a classic 
cover for a story that kind of I

594
00:37:06,040 --> 00:37:10,880
think stands within all those 
different inspirations for the 

595
00:37:10,880 --> 00:37:14,560
game. 
But also it it tells a story of 

596
00:37:14,560 --> 00:37:18,720
like, yeah, here you have the 
title here you have different 

597
00:37:19,120 --> 00:37:23,720
super villains as well. 
So you can kind of see who who 

598
00:37:23,720 --> 00:37:27,680
they might be and kind of, you 
know, OK, it's interesting. 

599
00:37:27,680 --> 00:37:29,960
Maybe I'll open up the book and 
I'll see who they are. 

600
00:37:31,000 --> 00:37:34,280
And there's some place to to 
give the traditional text to 

601
00:37:34,280 --> 00:37:37,680
suggest what you are going to do
in this game. 

602
00:37:38,360 --> 00:37:41,920
So I think, yeah, it came out 
pretty well, I think even better

603
00:37:41,920 --> 00:37:46,560
than I initially hoped for. 
But that's all thanks to Strega 

604
00:37:46,560 --> 00:37:51,560
and Tommy and yeah, and the 
original cover for the Watchmen 

605
00:37:51,560 --> 00:37:53,000
trade. 
Well, it's not the kind of deep 

606
00:37:53,000 --> 00:37:55,480
first cover. 
It's I think it was like one of 

607
00:37:55,480 --> 00:38:00,800
the the kind of editions that 
came came later on, but still 

608
00:38:00,800 --> 00:38:05,920
pretty, pretty cool cover. 
And see what other so we have 

609
00:38:06,080 --> 00:38:08,960
this is listed as as Ben or 
Frau. 

610
00:38:09,760 --> 00:38:14,760
Love this piece so much. 
So who, who, who, who might this

611
00:38:14,760 --> 00:38:17,440
one be? 
With the sword across the eyes 

612
00:38:17,680 --> 00:38:22,680
and the. 
So that's Frau Apata or Apate or

613
00:38:22,680 --> 00:38:26,600
whatever you want to kind of 
pronounce it. 

614
00:38:27,520 --> 00:38:31,280
Basically she's a kind of a 
spoof of Wonder Woman. 

615
00:38:33,120 --> 00:38:35,960
And it was the first character. 
I just, well, maybe not the, I 

616
00:38:35,960 --> 00:38:38,640
think it's this. 
No, it was the first character 

617
00:38:38,920 --> 00:38:44,880
for this game I came up with, 
and she's basically a kind of 

618
00:38:44,880 --> 00:38:51,720
reversed, kind of reversed 
Wonder Woman because she's one 

619
00:38:51,720 --> 00:38:53,640
of her. 
Like she's got, you know, kind 

620
00:38:53,640 --> 00:38:59,120
of regular powers like strength,
speech, endurance, like at 

621
00:38:59,120 --> 00:39:04,120
superhuman level. 
But her thing is the items she's

622
00:39:04,120 --> 00:39:10,600
got her sword and her kind of 
choker and the choker kind of 

623
00:39:10,600 --> 00:39:15,760
gave this her disability to, to 
tell lies that people will 

624
00:39:15,760 --> 00:39:19,080
believe. 
And you need to do a very 

625
00:39:19,080 --> 00:39:26,640
difficult role, like the very 
difficult test to kind of try to

626
00:39:26,760 --> 00:39:31,240
oppose it and pursue. 
It is also pretty interesting 

627
00:39:31,240 --> 00:39:38,320
because upon killing someone, it
inflicts pain that feels like a 

628
00:39:38,320 --> 00:39:42,160
100 years of pain condensed in, 
in this one moment. 

629
00:39:42,600 --> 00:39:47,160
So you feel like excruciating 
pain that feels like it's 100 

630
00:39:47,160 --> 00:39:51,600
years like has passed and all 
kind of condensed in this one 

631
00:39:51,600 --> 00:39:55,400
moment of knowing that you're 
going to die in in the next 

632
00:39:55,400 --> 00:40:00,080
second. 
And she's also she's also kind 

633
00:40:00,080 --> 00:40:03,840
of will be a prominent character
because she's her motivations 

634
00:40:03,840 --> 00:40:07,600
are might be a bit vague. 
She's a murderer. 

635
00:40:07,600 --> 00:40:13,120
She likes to kill young girls, 
not only kill, but do different 

636
00:40:13,120 --> 00:40:17,680
stuff with them as well. 
But her parents are politics 

637
00:40:17,760 --> 00:40:21,440
politicians, sorry. 
And so she's got a little bit of

638
00:40:21,440 --> 00:40:25,320
kind of political agenda. 
And the whole thing that can be 

639
00:40:25,320 --> 00:40:30,880
exploited by the players. 
So, so hopefully an interesting 

640
00:40:30,880 --> 00:40:32,800
character. 
Actually terrifying. 

641
00:40:33,440 --> 00:40:35,400
Yep. 
Sounds genuinely terrifying. 

642
00:40:37,400 --> 00:40:40,200
We got this one that says over 
man next to it. 

643
00:40:40,960 --> 00:40:45,120
Yes, that's the kind of the main
body and that's kind of evil 

644
00:40:45,160 --> 00:40:48,200
Superman or evil Homelander or 
whatever. 

645
00:40:48,560 --> 00:40:53,120
I guess I yeah, I guess it's, 
it's one of the very many 

646
00:40:53,640 --> 00:40:58,720
iterations of, of evil Superman.
So all the powers that you can 

647
00:40:58,720 --> 00:41:03,560
think of that Superman had over 
the years, he will have. 

648
00:41:04,600 --> 00:41:09,160
And also he's pretty fucking 
terrifying because that's the 

649
00:41:09,160 --> 00:41:13,560
character that owns the whole 
country of, of human slaves just

650
00:41:13,560 --> 00:41:19,640
to play with. 
And and he is pretty deranged. 

651
00:41:19,640 --> 00:41:24,080
He's super intelligent, but he's
also like like he's got 

652
00:41:24,200 --> 00:41:27,440
seemingly no motivation. 
He's likes to, you know, kill 

653
00:41:27,440 --> 00:41:29,560
and do a different stuff for 
fun. 

654
00:41:30,400 --> 00:41:34,200
But he's being kept in check by 
one of the other character that 

655
00:41:34,200 --> 00:41:39,160
I, I won't spoil today because 
this character will have a very 

656
00:41:39,160 --> 00:41:41,280
significant meaning for the 
whole game. 

657
00:41:42,720 --> 00:41:47,720
So there's yeah, there's only 
one character that can kind of 

658
00:41:47,720 --> 00:41:53,160
reason with with Overman. 
And also, yeah, the Oromo will 

659
00:41:53,160 --> 00:41:57,160
be like this threadless 
apocalyptical threat that don't 

660
00:41:57,160 --> 00:42:00,800
know, you know, the 7/7 he comes
and can just kind of destroys 

661
00:42:00,800 --> 00:42:05,480
the whole world. 
So he's kind of the the main 

662
00:42:05,480 --> 00:42:10,680
body in in that sense. 
And he is seemingly, he 

663
00:42:10,680 --> 00:42:14,840
seemingly has no weakness. 
So that'll be very interested. 

664
00:42:14,840 --> 00:42:18,520
But there, as I've mentioned, 
there is one very pivotal 

665
00:42:18,520 --> 00:42:22,760
character to the whole game that
will have a say in this. 

666
00:42:24,880 --> 00:42:28,040
But yeah, the Doberman is is 
just a just very fucked up 

667
00:42:28,040 --> 00:42:32,960
person and is very much inspired
by a character from Suicide 

668
00:42:32,960 --> 00:42:39,560
Squad, The Blaze by Sy Spurrier.
There is a character in there 

669
00:42:40,440 --> 00:42:45,040
that's that's even more powerful
than Superman, but it's just a 

670
00:42:45,040 --> 00:42:50,600
guy who's who's basically raping
and killing people in different 

671
00:42:50,600 --> 00:42:52,880
orders. 
Sometimes it's just, you know, 

672
00:42:53,480 --> 00:42:56,400
it's like super, super fucked up
and it's just, you know, doing 

673
00:42:56,520 --> 00:42:59,920
only this just killing and, and,
and raping and, and that's the 

674
00:42:59,920 --> 00:43:03,440
like, that's the whole thing. 
But because he's more powerful 

675
00:43:03,440 --> 00:43:05,640
than Superman, it makes him so 
terrifying. 

676
00:43:05,640 --> 00:43:10,280
It's just, and the whole comic 
book is is amazing in terms of 

677
00:43:10,280 --> 00:43:13,720
kind of the art, how how 
terrifying the whole thing is, 

678
00:43:13,720 --> 00:43:16,960
not only on a conceptual level, 
but on the art level as well. 

679
00:43:17,600 --> 00:43:22,680
So, yeah, so that was one of the
kind of main inspirations for 

680
00:43:22,680 --> 00:43:26,920
this one as well. 
Yeah, the the art is really 

681
00:43:26,920 --> 00:43:31,520
giving me a tack Titan from from
Attack of Titans too, with the 

682
00:43:31,520 --> 00:43:33,400
with Aaron and everything. 
Love that. 

683
00:43:34,320 --> 00:43:38,360
And then the last one, the last 
one I'll bring up is the last 

684
00:43:38,360 --> 00:43:42,200
one you sent me actually, which 
is this fantastic comic art 

685
00:43:42,200 --> 00:43:46,880
style spread here. 
It's got everything everyone you

686
00:43:46,880 --> 00:43:48,840
talked about so far, except 
maybe I don't think overman's in

687
00:43:48,840 --> 00:43:50,600
this, but like frows in there. 
There's some people you 

688
00:43:50,600 --> 00:43:53,520
recognize from the cover. 
So, So what is? 

689
00:43:53,520 --> 00:43:57,160
What is this piece? 
So this is basically an 

690
00:43:57,800 --> 00:44:01,920
interpretation of of the cover 
done by Rafael Schwappa, who is 

691
00:44:02,200 --> 00:44:04,320
a friend of mine, a comic book 
artist. 

692
00:44:05,240 --> 00:44:09,520
And he's done and he's the the 
person before we started 

693
00:44:09,520 --> 00:44:14,040
recording, I've said that I 
wanted to ask every guest who's 

694
00:44:14,040 --> 00:44:18,240
on the stretch goal list to to 
give me some kind of artwork 

695
00:44:18,240 --> 00:44:22,360
that I can put in there and the 
campaign page to just showcase 

696
00:44:22,360 --> 00:44:26,040
who they are, what they do. 
And I've asked Raffle just, you 

697
00:44:26,040 --> 00:44:27,440
know, if you could send me 
something. 

698
00:44:27,440 --> 00:44:30,000
It's like, yeah, yeah, yeah, I 
will send something and maybe 

699
00:44:30,000 --> 00:44:34,720
I'll adjust it so it's more kind
of super villainish and will fit

700
00:44:34,720 --> 00:44:38,600
your your game more. 
And then two days after, he just

701
00:44:38,600 --> 00:44:42,240
sent me this whole illustration 
with his interpretation of the 

702
00:44:42,240 --> 00:44:46,680
characters in the cover, and he 
didn't even know descriptions of

703
00:44:46,680 --> 00:44:48,760
those characters. 
He just took them straight up 

704
00:44:48,760 --> 00:44:53,880
from the cover and done it his 
way and it's like, yeah, OK, 

705
00:44:54,000 --> 00:44:59,080
this is just made it which which
is fantastic and also kind of it

706
00:44:59,080 --> 00:45:03,400
showcases how the comic book 
will look like should we unlock 

707
00:45:03,400 --> 00:45:06,440
it. 
Even if we don't, I think Rafael

708
00:45:06,440 --> 00:45:10,400
will still do a few 
illustrations that will be in 

709
00:45:10,400 --> 00:45:12,440
the book. 
But should we hit the final 

710
00:45:12,440 --> 00:45:17,160
stretch goal, there will be a 16
pages comic book that will be 

711
00:45:17,320 --> 00:45:21,440
kind of an introduction to the 
whole game, will be illustrated 

712
00:45:21,440 --> 00:45:23,480
by Rafael. 
So it's a little bit of a 

713
00:45:23,480 --> 00:45:28,640
showcase of what what he can do.
So yeah. 

714
00:45:30,280 --> 00:45:36,000
So, yeah, so talking about the 
the campaign, I've been bringing

715
00:45:36,000 --> 00:45:38,880
the page up every now and then, 
but you are, you are funded 

716
00:45:38,880 --> 00:45:43,000
right now, almost double funded,
but we still got 23 days of the 

717
00:45:43,000 --> 00:45:45,920
campaign to plenty of time for 
people to go over to back your 

718
00:45:45,920 --> 00:45:48,560
kit and back it. 
But it is funded. 

719
00:45:49,800 --> 00:45:52,880
Why don't you tell us, you know,
if people back it, when people 

720
00:45:52,880 --> 00:45:54,640
back it right now, what can they
get? 

721
00:45:54,680 --> 00:45:57,000
And what stretch goals are we 
looking for in the future, 

722
00:45:57,000 --> 00:45:59,760
including the the comic? 
Sure. 

723
00:45:59,760 --> 00:46:03,640
So it's pretty simple. 
It's very straightforward 

724
00:46:03,640 --> 00:46:05,680
campaign. 
So you can get a digital book, 

725
00:46:05,680 --> 00:46:08,600
you can get a hardcover book or 
you can get a hardcover book 

726
00:46:08,600 --> 00:46:12,880
along hard character sheets. 
And a little bit of a bonus 

727
00:46:12,960 --> 00:46:15,880
surprise character sheet is 
ready. 

728
00:46:15,880 --> 00:46:19,080
It's all done by Lukash 
Kovalchuk, who's done the 

729
00:46:19,080 --> 00:46:23,840
character sheet for Corp Borg 
and this time around he's done a

730
00:46:23,840 --> 00:46:26,600
character sheet in form of a 
comic book. 

731
00:46:26,840 --> 00:46:33,600
So basically it's a kind of kind
of narratively driven comic book

732
00:46:33,600 --> 00:46:35,920
that serves as a character 
sheet. 

733
00:46:35,920 --> 00:46:38,880
Not sure. 
Not sure if I send it over if 

734
00:46:38,880 --> 00:46:42,240
not that it will. 
It's it's just absolutely 

735
00:46:42,240 --> 00:46:44,880
fantastic. 
So the kind of that's the 

736
00:46:44,880 --> 00:46:47,680
package. 
There are no like super high 

737
00:46:47,680 --> 00:46:50,760
tiers that you can, I don't 
know, get a handshake or 

738
00:46:50,760 --> 00:46:53,640
whatever. 
So it's just that you can just 

739
00:46:53,640 --> 00:46:58,240
physical products or a digital 
one and then stretch goals or 

740
00:46:58,240 --> 00:47:04,480
starts from kind of your typical
some kind of digital content, so

741
00:47:04,480 --> 00:47:08,120
different kind of random tables 
and stuff like that or handouts 

742
00:47:08,120 --> 00:47:11,880
you can print. 
And then you can get some like 

743
00:47:11,880 --> 00:47:17,640
you can make the book bigger, 
additional 8 pages and whatnot. 

744
00:47:18,080 --> 00:47:22,920
And then there are guests, I 
don't remember the the order of 

745
00:47:22,920 --> 00:47:25,320
those guests. 
So I will bring up the campaign 

746
00:47:25,320 --> 00:47:32,200
so I don't mess it up as well, 
but but I really wanted to ask 

747
00:47:32,200 --> 00:47:36,320
people that I really admire and 
I just thought they art will 

748
00:47:36,440 --> 00:47:38,640
will be perfect for this 
campaign. 

749
00:47:39,120 --> 00:47:45,840
So we do have in strategicals. 
First of all, we have Phil 

750
00:47:45,840 --> 00:47:48,440
Jensen who's done Trapped 
Within. 

751
00:47:49,160 --> 00:47:52,680
He's an amazing designer and 
artist and I really love like 

752
00:47:52,680 --> 00:47:55,560
he's got a community built 
around his warrior and he's 

753
00:47:55,560 --> 00:47:58,880
always like doing random tables 
and then kind of make amazing 

754
00:47:58,880 --> 00:48:01,760
spreads out of them. 
It's really, really, really, you

755
00:48:01,760 --> 00:48:06,640
know, he's really fantastic in 
terms of making different things

756
00:48:06,640 --> 00:48:09,240
work and he's got a lot of 
different creative ideas. 

757
00:48:09,240 --> 00:48:12,800
So so I would absolutely love to
see Phil doing a page for this. 

758
00:48:13,120 --> 00:48:18,400
We have Tommy Suzanoeuer, who is
obviously we've mentioned Tommy.

759
00:48:18,400 --> 00:48:20,480
He's done the logo for health 
power. 

760
00:48:20,760 --> 00:48:26,840
He's also done swamp and he's 
done obscure and rotten. 

761
00:48:28,040 --> 00:48:31,400
So again, it would be amazing to
to have him. 

762
00:48:31,760 --> 00:48:34,680
Then we have Johan Noor. 
So I think we don't really have 

763
00:48:34,680 --> 00:48:40,120
to teach you this Johan. 
But to those of you who don't 

764
00:48:40,120 --> 00:48:44,480
know who Johann is, he's the 
artist behind original Morkborg 

765
00:48:44,480 --> 00:48:46,480
and Cyborg and bunch of other 
things. 

766
00:48:47,040 --> 00:48:49,680
It's absolutely, you know, an 
amazing artist as an amazing 

767
00:48:49,680 --> 00:48:53,440
human being. 
And it's it would be an honor to

768
00:48:53,440 --> 00:48:56,120
have his illustration inside 
hell power. 

769
00:48:57,360 --> 00:49:02,960
And then last but not least, 
it's a comic book biograph of 

770
00:49:02,960 --> 00:49:06,560
Schwappa with my script. 
So those are stretch goals. 

771
00:49:06,880 --> 00:49:09,560
Hopefully we'll be able to to 
get all of them. 

772
00:49:11,520 --> 00:49:17,520
And even if not, I'll try to try
to make it work so we can get as

773
00:49:17,520 --> 00:49:20,480
much cool stuff inside the book 
and as much guests. 

774
00:49:21,000 --> 00:49:24,760
We we possibly can. 
There might be some other guest 

775
00:49:24,760 --> 00:49:30,000
appearances that are not with 
with within stretch goals, but 

776
00:49:30,320 --> 00:49:33,360
but we'll we'll get to there 
maybe in one of the following 

777
00:49:33,360 --> 00:49:36,240
updates. 
Awesome. 

778
00:49:37,000 --> 00:49:39,360
Yeah, you know, and again, the 
projects on Backer Kit and on 

779
00:49:39,360 --> 00:49:41,680
Kickstarter, so definitely 
spreading this around is going 

780
00:49:41,680 --> 00:49:43,480
to be super helpful. 
You know, we talked about this 

781
00:49:43,480 --> 00:49:46,200
before, Backer Kit doesn't quit 
and get quite the organic kind 

782
00:49:46,200 --> 00:49:49,520
of spread as Kickstarter does. 
But regardless of that, I mean 

783
00:49:49,520 --> 00:49:52,800
only weekend, you're already at 
almost €10,000 and almost 200 

784
00:49:52,800 --> 00:49:55,280
backers. 
So that in and of itself is 

785
00:49:55,280 --> 00:49:58,160
already, you know, successful. 
Obviously we want to get to that

786
00:49:58,480 --> 00:50:02,680
almost almost 30 K to hit that 
comic book. 

787
00:50:02,680 --> 00:50:07,760
It's a 26 six, so we'll 
definitely anyone listening to 

788
00:50:07,760 --> 00:50:10,440
this, obviously you need to go 
back it and spread this around 

789
00:50:10,440 --> 00:50:12,600
to everyone else. 
It sounds fantastic. 

790
00:50:12,600 --> 00:50:15,160
Obviously the more poor 
community is going to be 

791
00:50:15,160 --> 00:50:17,480
supportive of this. 
But on top of that, I think 

792
00:50:17,480 --> 00:50:19,320
anyone, I mean the boys is 
really popular right now. 

793
00:50:19,320 --> 00:50:22,400
Anyone that's in teach RPGs that
has been watching the boys. 

794
00:50:22,400 --> 00:50:25,360
I think this is going to be I 
mean, one of the closest 

795
00:50:25,360 --> 00:50:29,880
experiences I've seen to to 
capturing the feel of what that 

796
00:50:29,880 --> 00:50:32,680
feels like. 
So this looks like a really neat

797
00:50:33,480 --> 00:50:37,320
project to to grab on to, to, 
to, I mean, in a fucked up 

798
00:50:37,320 --> 00:50:38,960
world, but you know, isn't 
everything. 

799
00:50:43,560 --> 00:50:48,280
But yeah, so on top of this, on 
top of core board coming out, on

800
00:50:48,280 --> 00:50:52,360
top of of everything coming out 
right now, for those things that

801
00:50:52,360 --> 00:50:56,600
are out digitally right now, 
where can people find your 

802
00:50:56,600 --> 00:50:59,800
stuff? 
And obviously we'll link to the 

803
00:50:59,800 --> 00:51:02,640
help our page, but for all the 
stuff we talked about already, 

804
00:51:03,120 --> 00:51:06,400
where can they find more of your
content so they can see how good

805
00:51:06,400 --> 00:51:08,120
it is so that they'll go back to
this project? 

806
00:51:09,280 --> 00:51:15,520
OK, so I think for digital 
content, my H dot IO page, which

807
00:51:15,520 --> 00:51:21,800
is Hilton Dash storytelling dot 
H dot IO is, is the place to go.

808
00:51:22,800 --> 00:51:26,680
There is a website coming which 
will be a physical and digital 

809
00:51:26,680 --> 00:51:30,920
shop of my things that I will be
able to physically send over. 

810
00:51:32,120 --> 00:51:35,160
That will include Korborg and 
Clear Necromancer and all the 

811
00:51:35,160 --> 00:51:40,280
other stuff I will have in time.
And also it will have some free 

812
00:51:40,280 --> 00:51:45,240
content for different games, 
character sheets and different 

813
00:51:45,240 --> 00:51:48,920
stuff to download as well. 
It's coming soon. 

814
00:51:49,000 --> 00:51:51,640
I'm going to give you the your 
address because it's not ready 

815
00:51:51,640 --> 00:51:57,320
yet, but in terms of physical 
products, I do work with several

816
00:51:57,320 --> 00:51:59,240
partners. 
So in the UK it's beyond 

817
00:51:59,240 --> 00:52:03,720
Cataclysm and the US it's world 
of game design. 

818
00:52:04,080 --> 00:52:08,680
And in Europe, I think the two 
best places would be either from

819
00:52:08,680 --> 00:52:13,360
myself when I'm ready, or all 
the problems in the world, which

820
00:52:13,360 --> 00:52:17,440
is a Berlin based store, which 
is fantastic. 

821
00:52:17,440 --> 00:52:21,240
And Yan, the owner of the store,
super cool guy. 

822
00:52:21,240 --> 00:52:25,000
He's got such an excellent offer
of different TTRPGS and comic 

823
00:52:25,000 --> 00:52:29,920
books as well. 
So please visit even digitally 

824
00:52:30,120 --> 00:52:32,800
virtually and get some stuff 
from him. 

825
00:52:33,520 --> 00:52:40,000
And the only problem is that as 
of today, only shop that would 

826
00:52:40,000 --> 00:52:43,960
get some, that would have some, 
probably some world of game 

827
00:52:43,960 --> 00:52:46,800
design. 
But the second because I've just

828
00:52:46,800 --> 00:52:50,080
run out of everything. 
So I'm doing a second printing 

829
00:52:50,080 --> 00:52:54,720
that should be ready soon. 
And the other place that I 

830
00:52:55,320 --> 00:52:59,880
absolutely ask everyone to go 
and get as much stuff possible 

831
00:52:59,880 --> 00:53:03,560
as Cartelian Vault, which is an 
official store of Stockholm 

832
00:53:03,560 --> 00:53:07,240
Cartel. 
So the creators of Morp work and

833
00:53:07,240 --> 00:53:10,480
will have both Corborg and 
Killer Necromancera. 

834
00:53:11,000 --> 00:53:15,120
But it's a great place to get 
official Morp work stuff and 

835
00:53:15,120 --> 00:53:18,720
also third party content from 
other amazing creators. 

836
00:53:19,760 --> 00:53:22,800
So definitely a place to to 
check out. 

837
00:53:23,320 --> 00:53:27,200
I'm not sure if Korburg is is 
there or will be there in the 

838
00:53:27,200 --> 00:53:31,000
time that you listen to IT 
people, but it will be there 

839
00:53:31,080 --> 00:53:33,520
soon. 
But if it's not there, there are

840
00:53:33,520 --> 00:53:37,400
so many amazing other games out 
there and supplements, so just 

841
00:53:37,400 --> 00:53:40,960
go check it out. 
Yeah, not only the cotillion 

842
00:53:40,960 --> 00:53:44,320
vaults, but also Pit Trap shop, 
which is Johans personal store 

843
00:53:44,320 --> 00:53:47,440
that just went up as well. 
Has a lot of good mark work 

844
00:53:47,440 --> 00:53:49,960
stuff in there. 
You know, it's funny, I had not 

845
00:53:50,400 --> 00:53:53,880
now that I've seen the logo for 
world of game design, I I know 

846
00:53:53,880 --> 00:53:55,920
that I've seen it before, but 
I've never really went and 

847
00:53:55,920 --> 00:53:57,440
shopped there. 
But I do have to say, all the 

848
00:53:57,440 --> 00:53:59,960
problems in the world is such an
absolutely fantastic shop. 

849
00:53:59,960 --> 00:54:02,240
It's it makes me so sad. 
I have to pay international 

850
00:54:02,240 --> 00:54:04,640
shipping, but I've bought so 
much stuff from them just 

851
00:54:04,640 --> 00:54:06,520
because they have such like rare
cool stuff. 

852
00:54:06,520 --> 00:54:08,840
So absolutely, wherever you are 
in the world, all the problems 

853
00:54:08,840 --> 00:54:12,800
in the world isn't is such a is 
such a cool, a cool little shot,

854
00:54:12,800 --> 00:54:14,720
but a world of game design, like
you said. 

855
00:54:14,720 --> 00:54:16,800
Now, now that I've seen it, I'm 
gonna spend too much money here,

856
00:54:17,280 --> 00:54:19,520
but that's cool for for being in
the OS2. 

857
00:54:19,920 --> 00:54:23,440
But yeah, as you said, you know,
this project, it looks 

858
00:54:23,440 --> 00:54:24,960
fantastic. 
I'm very excited to get it, very

859
00:54:24,960 --> 00:54:26,520
excited to get everything that 
you put out. 

860
00:54:26,920 --> 00:54:28,920
It's really fantastic. 
You know, this is the second 

861
00:54:28,920 --> 00:54:30,960
time you've been on the show. 
I have a feeling it won't be the

862
00:54:30,960 --> 00:54:33,800
last time you come on the show. 
So I just want to say thank you 

863
00:54:33,800 --> 00:54:39,040
so much for for coming on for 
for, you know, talking to us 

864
00:54:39,040 --> 00:54:40,400
about how power. 
I know you got a bunch of other 

865
00:54:40,400 --> 00:54:43,760
interviews going on this week. 
So appreciate you coming on here

866
00:54:43,760 --> 00:54:46,920
to talk to us about it and 
excited for other people to 

867
00:54:46,920 --> 00:54:49,560
check out those other things. 
But again, just want to say 

868
00:54:49,560 --> 00:54:52,960
thank you for for being here. 
Well, thank you for having me. 

869
00:54:52,960 --> 00:54:56,080
It's always a pleasure and I'll 
be more than happy to talk with 

870
00:54:56,080 --> 00:55:01,480
you time and time again. 
Even I don't have anything I can

871
00:55:01,480 --> 00:55:04,880
talk this shit and and it will 
be a pleasure to to you know, 

872
00:55:04,880 --> 00:55:07,040
spend some time with you guys. 
So thank you so much. 

873
00:55:07,560 --> 00:55:09,840
I feel like you're never gonna 
not have something going on, 

874
00:55:09,840 --> 00:55:11,000
though. 
I feel like that's where we're 

875
00:55:11,040 --> 00:55:13,720
at right now. 
But yeah, so that's been us. 

876
00:55:13,720 --> 00:55:16,800
This has been help Power will 
make sure all the links to all 

877
00:55:16,800 --> 00:55:19,400
Power stuff and to Help Power 
are in the description below. 

878
00:55:20,040 --> 00:55:21,200
Thank you so much, everyone. 
Have a good day. 

879
00:55:21,360 --> 00:55:22,520
Bye. 
Bye.

