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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I'm Tangle the elf. 

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Yeah, that. 
All right, let's call me Tangle.

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Yeah, OK. 
And today, today we are going to

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be looking at forgotten valid 
this is. 

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One of the first times ever I 
hold the book up and you hold up

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empty hands because I have 
something. 

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Yeah, yeah, this is what you. 
What's funny is that I what's 

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funny is that I backed it and 
then you were like, hey, add on 

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the shit so that I can get a 
copy too. 

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And then I looked at it and I 
was like, I'm actually OK 

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without this and then just sent 
you the regular ones and I 

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didn't get it. 
I actually backed the original 

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Kickstarter because you backed 
Cries of the Overworld, which is

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the, yes, best theory. 
And I backed the original 

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Kickstarter, but it was a time I
was trying to save a little 

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money. 
So I backed it at the digital 

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level. 
So I've had this for a while, 

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but yeah, I, I'm super happy 
about this. 

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But first, Ryan, how you doing 
buddy? 

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Oh, I'm, I'm, I'm doing all 
right. 

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How, how? 
How are you? 

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Good man, anything cool going on
life? 

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You play any games or read any 
books? 

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Got it. 
Oh, you know, I'm still, I'm 

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still chewing through the Horus 
Heresy. 

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You know that old Warhammer, 
Graham McNeil write less words. 

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But that's it. 
My glasses broke. 

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These are my backups, and I hate
them with my entire being. 

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I hate them. 
I hate them so much. 

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Mostly because I genuinely hate 
like these things. 

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OK, gotcha. 
Oh, and for the podcast I was 

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pointing to like the nose pads, 
my glasses are so thick. 

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My, my lenses are so thick 
because I'm so blind that when I

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have these kind of glasses, they
literally just like slide down 

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my face all fucking day and it 
drives me nuts. 

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So so that's that's can you see 
it on camera? 

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They will. 
See you listening at home. 

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They're they're thick. 
Yeah, the lenses are like four 

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times thicker than the actual, 
like, like frame holding them. 

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So yeah, thick, thick boys. 
I'm in the process of getting 

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the one, so I got to, I picked 
some frames. 

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I just got to take them into my 
work. 

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Also has their own eyeglass 
department so I take them in and

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they'll just pop from lenses. 
Anyway, that's all I'm doing. 

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How? 
How about you buddy? 

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Anything new? 
Good. 

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Man, you know, I'm just just 
working, but I have been playing

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a really interesting game that's
tangentially related to what we 

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talked about. 
And so I just want to talk about

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on the show I've been playing 
Scald against the Black Priory, 

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which is a retro RPG, is a like 
a Lovecraftian horror RPG, very 

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dark, very dreary, 8 bit music 
in the background. 

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But it is a 2D6 RPG and it is 
really good. 

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It's 2D6 plus your plus your 
attribute plus your stat. 

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But it has like full stat 
sheets. 

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You can like click on the 
characters and has skills and 

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it's incredibly enjoyable and is
just like a very much like a 

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minimalist in the RPG that we 
would review. 

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And I've really been enjoying 
it. 

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Yeah, you sent that to me and I 
meant to download it and I 

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didn't, so I'm just going to. 
It's also like 15 bucks and I'm 

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a couple hours in and I would 
have paid way more than 15 bucks

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for this. 
Yeah, it looks dope and I 

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fucking love the art style. 
Like art style. 

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It looks fantastic. 
Yeah, I want more. 

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I want more out of this. 
What am I doing this? 

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I'm doing a fucking podcast God 
damn it. 

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Yeah, get off your video games. 
So so anyway, yes remind me 

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again I know you sent that to me
to download that cuz yeah the 

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entire thing is like 15 bucks 
and and that's including like 

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the soundtrack like the DLC and 
fucking everything. 

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So let me exit cuz when you 
close steam, it doesn't actually

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close, even though it doesn't 
show in any part of the bottom. 

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You have to actually hit exit on
steam cuz fuck you steam right. 

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I haven't really I, you know me 
I'm not really a big video 

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gamer. 
I I will find one that I love. 

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I will play it for a million 
hours and I won't play another 

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game again for five years. 
Yeah. 

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So I'm trying. 
I tried, honestly, here's the 

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thing. 
I love Dark Souls lore. 

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I've read so much of it. 
I've done everything. 

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I've never played Dark Souls, 
you know, try to yeah, No, I 

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tried to play DS1 and I I put 
like maybe like 10 hours into it

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and I just bounce off. 
It's super hard. 

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I think that it's it's fine. 
It seems really cool, but it's 

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it's it's just extraordinarily 
repetitive immediately, which I 

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know you said that that's not 
how you really play, but like, 

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if you just are patient and 
slow, you can just kill 

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everything and keep moving. 
Like I. 

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I play Fast and Furious. 
You know you got to play 

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Bloodborne. 
Bloodborne teaches you how to 

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play better, so. 
Yeah, so everyone also show me 

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the. 
Amazing game. 

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Yeah, everyone keeps telling me 
play Bloodborne in DS3. 

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So I'm going to play DS3 because
if I want to play on PCI have to

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get PlayStation Plus, which I 
will for a month just to play 

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Bloodborne on PC or I'll bust 
out my PlayStation. 

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But yeah, I'm, I'm doing those, 
but I'm also playing Doom 

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because I'm working on a thing 
that's. 

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Yeah, you're. 
Very, Jason. 

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Push forward mechanic game 
you've been. 

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Well, a lot of the mechanics I'm
cooking are directly from Doom 

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2016. 
Doom 2016. 

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So it's fun. 
It is. 

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It is enjoyable. 
I just, I sit down and play a 

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video game and like 30 minutes 
and I'm like, I could do 

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anything else right now and be 
fine. 

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So I just put it down and go 
away. 

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Yeah, but I know you're a video 
Game Boy. 

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I see you on Discord, like, all 
the fucking time. 

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Yeah. 
Doing stuff. 

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What's? 
Funny is that like a lot of 

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times on Discord, you'll say I'm
playing a game, but I have the 

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bad habit of pausing a game and 
then walking away. 

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Like I have 100 hours in Door 
Fortress and like 30 of those 

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are overnight because I'll pause
it and I'll start watching a 

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show or reading something and 
I'll just like I am, I'm going 

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to go to bed and it just stays 
on. 

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So it stays on. 
Yeah, yeah, I really want to get

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back into play and Doom and and 
like I said, start up DS3 

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because DS1 like it's ice 
bounced off the play style. 

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I know you said DS3 is a little 
quicker. 

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You go and just like waiting 
patiently, you can like break up

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like the bosses, like moves a 
little bit better. 

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So we'll see. 
Yeah, that's us. 

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That's us as you. 
Said on our life, as we said 

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before, our our schedules change
a little bit for those listening

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Fridays 10:00 and then Fridays 
and Mondays. 

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Most of our stuffs can be 
Fridays and Mondays most, and 

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I'm my goal is to whenever we do
Friday, have the episode 

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published by Sunday morning, 
which I had been doing until our

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our dirt episode are are not cat
chats that I didn't get 

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published till like yesterday, 
but but we want to get back to 

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doing reviews every Friday 
besides the dirt episodes 

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interviews on Mondays. 
That way we don't miss reviews 

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and we can keep up to date on 
stuff that's going on. 

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So yeah, that's it. 
As we said today, we're doing 

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forgotten ballad. 
This is a sword and songs 

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adventure game. 
Very, very Zelda Core. 

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Very Zelda. 
Core. 

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That's all I I immediately 
latched onto for that. 

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I'm very nostalgic for my youth 
of playing The Legend of Zelda. 

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Well you don't even have to be 
for good youth. 

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Haven't there been a bunch of 
like recent very good popular 

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Zelda games? 
But I feel like, yeah, and I 

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feel like there are like some 
small like enemy elements in 

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this game from more recent 
games. 

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But I think vibe wise, this very
much reaches back to because 

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there's aren't, there's not 
really as much of like a musical

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element in the more modern ones.
The older ones have like the 

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Ocarina. 
Yeah, like the Ocarina Time. 

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Yeah, yeah. 
I still, yeah, I still play 

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Legend of Zelda. 
I play Breath of the Wild and 

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Tears of the Kingdom, and I'll 
play the new one coming out 

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where you play at Zelda for the 
first time ever. 

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But this very much has the 
energy of like an older one. 

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Gotcha. 
Yeah, see and we talked about 

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this before the for the show 
started today. 

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I have no good or bad thing to 
say about Zelda. 

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I have no relationship with Link
or Zelda. 

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I never I didn't play the Zelda 
games as a kid. 

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I think like I said, we had Lynx
awakening and I'd like chop some

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grass for rupees. 
I did a little bit of fishing 

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and then maybe got the first 
dungeon and never really went 

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beyond that in any and never 
played another Zelda game ever. 

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So I have no nostalgia for 
Zelda. 

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I have nothing bad at all to 
say. 

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I just have no relationship with
the content. 

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So this is a very, very opposite
side to the coin for this game, 

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but it's a good one. 
You know, I mean, I suggest, I 

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suggest a lot of games, but you 
are adamant you really wanted to

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do this one. 
And then the new Kickstarter 

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dropped that they did the over, 
over, over. 

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So we waited to physically get 
that, which you just recently 

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got, and now we're going to do 
this. 

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But this was a great fucking 
suggestion. 

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Yeah. 
You know, sometimes. 

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Sometimes I know stuff, yeah. 
Sometimes, occasionally, but, 

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well, why don't we? 
Why don't we? 

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Why don't we hop into it? 
Hop, what do you. 

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Show off that book a little bit 
more, though. 

183
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Oh yeah, so the book's pretty 
nice, right? 

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Hardcover, like, nice spine. 
I I I'm very happy with calling 

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book. 
It's incredibly thin. 

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This is a really short game that
we're going to go through. 

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And so I do think it's like 
funny that it's a hard back. 

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I do like it and I think it's a 
good format and I think it came 

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out looking good. 
It's hard for me to show on the 

190
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camera because lighting, but you
know, it's got some nice. 

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00:10:05,760 --> 00:10:08,320
Yeah, you know, I will say. 
Yeah, we'll go over it. 

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00:10:08,320 --> 00:10:11,360
But the art in this fantastic. 
I love the art. 

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00:10:11,360 --> 00:10:15,280
It looks great. 
And Felipe de Silva, the writer,

194
00:10:15,280 --> 00:10:18,680
is also the illustrator and and 
massive kudos to them because 

195
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the art's so on point. 
Yeah, it it's fantastic. 

196
00:10:23,160 --> 00:10:25,120
For those in podcast land that 
couldn't see the book that 

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00:10:25,120 --> 00:10:26,920
Hunter was holding up briefly. 
Oh yeah, sorry, it's. 

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00:10:27,440 --> 00:10:31,920
It's very, it's so it's a, it's 
a, it's a very nice green 

199
00:10:31,920 --> 00:10:34,240
colored book. 
It's got a lot of everything on 

200
00:10:34,240 --> 00:10:38,000
the outside is like these gold, 
you know, accoutrement all over 

201
00:10:38,000 --> 00:10:39,040
it. 
Gold logo on the front. 

202
00:10:39,040 --> 00:10:41,080
The logo is dope. 
There's no bookmark or anything,

203
00:10:41,080 --> 00:10:42,680
right? 
No, there's not. 

204
00:10:42,680 --> 00:10:47,160
But the cover, it's nice. 
The cover is not glossy which I 

205
00:10:47,160 --> 00:10:50,120
do I'm I prefer a non glossy 
cover. 

206
00:10:50,120 --> 00:10:53,000
Give me that. 
Anyone who really want no 

207
00:10:53,000 --> 00:10:57,080
listen, fuck Matt covers, give 
me that nice shiny drive through

208
00:10:57,080 --> 00:11:01,400
POD cover, you know? 
No, of course. 

209
00:11:01,400 --> 00:11:03,360
Yeah, they look great. 
And I mean, like I said, when I 

210
00:11:03,360 --> 00:11:07,120
actually had them before I like 
sent them out to you, I was 

211
00:11:07,120 --> 00:11:08,120
like, damn, these are kind of 
nice. 

212
00:11:08,120 --> 00:11:11,400
I should have got them. 
And I like a nice thin hardback,

213
00:11:11,400 --> 00:11:13,880
like the job from games 
Omnivorous. 

214
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That's a nice thing. 
It just feels good. 

215
00:11:16,720 --> 00:11:19,600
It feels good. 
The bachelor's cookbook, you 

216
00:11:19,600 --> 00:11:23,040
know, I like those are great. 
And then the the Chrysler, the 

217
00:11:23,040 --> 00:11:25,720
overall book is like a, like a 
maroon kind of cover, right? 

218
00:11:25,720 --> 00:11:27,560
Yeah. 
And it's it's very similar style

219
00:11:27,560 --> 00:11:29,440
and it has that kind of gold 
layout. 

220
00:11:30,160 --> 00:11:32,720
And yeah, I'm incredibly happy 
with these. 

221
00:11:33,160 --> 00:11:35,320
Yeah, they, they look really 
nice and, and the game's dope 

222
00:11:35,320 --> 00:11:36,920
too. 
So why don't we, why don't we 

223
00:11:36,920 --> 00:11:40,080
hop over to, to that page and 
we'll look at it. 

224
00:11:40,080 --> 00:11:42,760
So here is forgotten ballad and 
again, very simple logo. 

225
00:11:42,760 --> 00:11:45,200
I really love it though. 
Forgotten small ballad Biggers 

226
00:11:45,200 --> 00:11:51,160
got a leaf on it, which you know
when you know it's Zelda, you 

227
00:11:51,160 --> 00:11:56,000
know it's going to do that and I
love that does it so on the PDF 

228
00:11:56,360 --> 00:11:59,040
the gold is really nice. 
It's so it's obviously not gold 

229
00:11:59,040 --> 00:12:01,720
foiled, but they do the art in 
such a way that it really looks 

230
00:12:01,720 --> 00:12:03,400
gold foiled. 
Does it look that nice on the 

231
00:12:03,400 --> 00:12:04,680
thing? 
Because it's not foiled, it's 

232
00:12:04,680 --> 00:12:09,400
just like. 
It's it's pretty like it's hard 

233
00:12:09,400 --> 00:12:11,720
to like it interpret on the 
camera. 

234
00:12:11,720 --> 00:12:14,920
It's pretty bright, like it's 
not foil, but it looks nice. 

235
00:12:14,920 --> 00:12:18,280
It stands out. 
It's faux foiling it looks. 

236
00:12:18,360 --> 00:12:22,440
It does look nice out foiling. 
So forgotten ballad A sword and 

237
00:12:22,440 --> 00:12:24,200
songs Adventure game adventure 
game. 

238
00:12:24,200 --> 00:12:28,280
Interesting topic that they 
bring up Philippe de Silva and I

239
00:12:28,280 --> 00:12:30,160
love the little. 
Sword and Song. 

240
00:12:30,760 --> 00:12:32,400
Yeah, Sword and Songs is good. 
Yeah. 

241
00:12:33,240 --> 00:12:36,120
Listen, I don't, I never played 
Zelda, but I know enough about 

242
00:12:36,120 --> 00:12:38,760
Zelda that I understand, like 
all of the references in here, 

243
00:12:38,760 --> 00:12:40,920
or at least the the obvious 
ones, you know, I'm sure that 

244
00:12:40,920 --> 00:12:43,000
there's a bunch of little things
you're like, ah, you know, 

245
00:12:43,000 --> 00:12:46,400
that's from here, whatever. 
But I love the little, the 

246
00:12:46,400 --> 00:12:50,240
little like Lear on the front 
with the Felipe de Sova there at

247
00:12:50,240 --> 00:12:51,920
the bottom. 
Great minimalist cover. 

248
00:12:51,920 --> 00:12:53,920
Beautiful, fantastic cover. 
Love this. 

249
00:12:53,920 --> 00:12:56,040
It's great. 
Yeah, there's definitely a 

250
00:12:56,120 --> 00:12:58,600
philosophy of minimalism in all 
of this that they really stick 

251
00:12:58,600 --> 00:13:01,160
to, that I appreciate. 
Yeah, that's great. 

252
00:13:01,720 --> 00:13:06,280
Page one, you immediately get 
into a a quick, a quick 

253
00:13:06,280 --> 00:13:08,200
reference for the entire book. 
You have a creating a hero 

254
00:13:08,200 --> 00:13:12,160
section, a rolling section and 
equipment, a little equipment 

255
00:13:12,240 --> 00:13:17,640
rules, one liner, weapons and 
damage, and then a 2D61D6 across

256
00:13:17,640 --> 00:13:20,800
1D6 down for a quick names 
table, which is great. 

257
00:13:20,800 --> 00:13:23,360
Right on the first page. 
This is what I've been talking 

258
00:13:23,360 --> 00:13:26,080
about forever, where if you want
to do characterization first, 

259
00:13:26,080 --> 00:13:30,000
even literally just this on the 
first page is enough for me to 

260
00:13:30,000 --> 00:13:32,200
go. 
OK so rolling literally tells me

261
00:13:32,440 --> 00:13:35,560
one E6 default 1E6 die for 
equipment, 1E6 for Vantage 

262
00:13:35,560 --> 00:13:38,000
1E66S, and five or six. 
Just give me the base ice 

263
00:13:38,000 --> 00:13:41,040
mechanic. 
Like super easy, yeah, good 

264
00:13:41,040 --> 00:13:43,040
contacts. 
Yeah, really great. 

265
00:13:43,600 --> 00:13:45,360
So again, all those sections 
will be later in the book. 

266
00:13:45,360 --> 00:13:46,960
We'll go over them later. 
But it's really nice that the 

267
00:13:46,960 --> 00:13:49,880
very first page is like, boom, 
like, here's a breakdown in the 

268
00:13:49,880 --> 00:13:51,320
book. 
I love the name. 

269
00:13:51,360 --> 00:13:53,800
I love that you can just like, 
Yeah, I'm Yanji. 

270
00:13:53,840 --> 00:13:56,080
Romano. 
Yeah, Romano, I don't. 

271
00:13:56,120 --> 00:13:58,840
Think I closed any dice, but 
let's open it back. 

272
00:13:58,840 --> 00:14:00,800
Again. 
Oh, I can always just go. 

273
00:14:01,200 --> 00:14:02,800
Oh yeah, you have that. 
Do it. 

274
00:14:02,800 --> 00:14:05,680
Yeah, use it. 
Oh, OK, let me plug in real 

275
00:14:05,680 --> 00:14:06,960
quick. 
For some, what's the point I 

276
00:14:06,960 --> 00:14:08,760
have in the cool gear if we 
never use it? 

277
00:14:09,240 --> 00:14:12,920
Yeah, so again, for those that 
that don't know the cool gear 

278
00:14:13,400 --> 00:14:15,840
boom, I have a nice digital dice
roller. 

279
00:14:17,240 --> 00:14:19,320
From critical machines, there's 
a. 

280
00:14:19,320 --> 00:14:22,280
Machine. 
Yeah, it was just an So I just 

281
00:14:22,280 --> 00:14:31,320
go D66. 
Let me clear that. 

282
00:14:33,280 --> 00:14:39,320
So I got a three and a four. 
Three and four, that's poo. 

283
00:14:39,320 --> 00:14:40,840
And then one more. 
Or Pennsylvania. 

284
00:14:42,520 --> 00:14:48,680
Oh, five put. 
Them things together and 4-5 and

285
00:14:48,680 --> 00:14:52,800
four your your pusa or pusa 
pusa. 

286
00:14:52,920 --> 00:14:55,520
Oh, your PUSA. 
Oh, oh am I? 

287
00:14:55,520 --> 00:14:57,880
Am I PUSA? 
Yeah, PUSA. 

288
00:14:58,800 --> 00:15:04,160
So PUSA. 
That's how there you go. 

289
00:15:04,160 --> 00:15:05,640
Who say here we? 
Go yeah, but I love it. 

290
00:15:05,720 --> 00:15:08,160
You know, it it, it works really
well and it kind of fits in 

291
00:15:08,240 --> 00:15:11,040
thematically to have like the 
simple like 2 syllable names or 

292
00:15:11,040 --> 00:15:13,280
like one syllable name. 
They're good. 

293
00:15:13,920 --> 00:15:18,960
Who say so going into it 
forgotten ballad song and sort 

294
00:15:18,960 --> 00:15:21,880
of venture game written design 
illustrated by Philippe de Silva

295
00:15:22,320 --> 00:15:25,120
with writing translation or 
vision from I think that's is 

296
00:15:25,120 --> 00:15:29,600
that JP Nakashima. 
I believe that's AJP Nakashima. 

297
00:15:30,320 --> 00:15:35,960
High school too far forward. 
Yes, there is this language 

298
00:15:35,960 --> 00:15:40,640
hieroglyphic situation that's 
behind a lot of the writing and 

299
00:15:40,640 --> 00:15:44,440
is like trailer like on the top 
and bottom of every page. 

300
00:15:44,440 --> 00:15:46,440
That's really neat. 
Does is that? 

301
00:15:46,440 --> 00:15:49,320
Is that some type? 
Of yes, it's very that's 

302
00:15:49,440 --> 00:15:53,160
actually I feel like very more 
modern Zelda E, but yes, 

303
00:15:53,160 --> 00:15:54,800
absolutely. 
Gotcha. 

304
00:15:56,040 --> 00:15:58,160
And then there is this rock 
thing. 

305
00:15:58,560 --> 00:16:00,320
I assume that it's all is that 
an ocarina? 

306
00:16:00,320 --> 00:16:01,280
Like what it? 
What is? 

307
00:16:01,280 --> 00:16:02,760
No, that's a thing. 
I don't know what it is, but 

308
00:16:02,760 --> 00:16:04,600
it's definitely a thing. 
It's a rock thing. 

309
00:16:04,640 --> 00:16:08,800
OK, So kicking it off right on 
the early thing and says listen,

310
00:16:08,800 --> 00:16:11,920
kid, the enemy's power is 
growing again. 

311
00:16:12,200 --> 00:16:14,200
This world has survived many 
calamities. 

312
00:16:14,280 --> 00:16:16,400
Our people are few, simple and 
scared. 

313
00:16:16,680 --> 00:16:18,120
It gets us. 
Hope to see with all that 

314
00:16:18,120 --> 00:16:21,200
courage you can fight back if 
you find those relics and 

315
00:16:21,200 --> 00:16:22,960
forgotten songs buried in old 
ruins. 

316
00:16:23,280 --> 00:16:26,040
But it's dangerous to go alone. 
Gather your friends and take 

317
00:16:26,040 --> 00:16:27,920
this with you. 
Is is that a Zelda thing? 

318
00:16:28,160 --> 00:16:31,240
It's dangerous to go alone. 
Oh yeah, so in your in the very 

319
00:16:31,240 --> 00:16:34,680
first Zelda before you like head
out from the castle and says 

320
00:16:34,680 --> 00:16:40,200
it's dangerous to go and take 
this and gives you a sword and 

321
00:16:40,200 --> 00:16:42,080
it gives you sword. 
And then that listen, kid, is a 

322
00:16:42,080 --> 00:16:47,400
great reference to Navi from the
Ocarino time, because whenever 

323
00:16:47,400 --> 00:16:49,840
wants to nullify you, it's like,
Hey, listen, you're like, oh, 

324
00:16:50,040 --> 00:16:51,080
fuck again. 
Oh. 

325
00:16:51,080 --> 00:16:52,760
Isn't that the fucking ball 
thing? 

326
00:16:52,760 --> 00:16:55,520
Yeah, yeah, yeah. 
Yeah. 

327
00:16:56,160 --> 00:17:00,120
Hey, listen. 
Yeah, that's that's the thing. 

328
00:17:00,680 --> 00:17:02,960
Major inspirations. 
Oh fuck, I forgot to read this. 

329
00:17:02,960 --> 00:17:07,560
So major inspirations are oil 
fantasy for playstyle and 

330
00:17:07,560 --> 00:17:09,880
guidance all-wheel. 
And then there's the websites 

331
00:17:09,920 --> 00:17:13,520
oil fantasy.blogspot.com mouse 
Ritter for the inventory and 

332
00:17:13,520 --> 00:17:18,160
ambiance mouse ritter.com Cairn 
for guidancecairnrpg.com false 

333
00:17:18,160 --> 00:17:21,760
machine for the playstyle and 
it's false machine.blogspot.com 

334
00:17:21,760 --> 00:17:27,480
slash 2020 slash O 5 slash soft 
dash S-D soft SD&D. 

335
00:17:28,079 --> 00:17:30,000
But that link doesn't take you 
anywhere. 

336
00:17:30,000 --> 00:17:33,480
If you put in dot HTML at the 
end of it, you'll actually get 

337
00:17:33,760 --> 00:17:37,160
to the the thing from false 
machine. 

338
00:17:37,480 --> 00:17:40,120
For those who don't know false 
machine, Patrick Stewart, it's 

339
00:17:40,120 --> 00:17:42,120
done a bunch of weird, crazy 
shit. 

340
00:17:42,240 --> 00:17:44,360
Deep Carbon Observatory, Veins 
of the Earth. 

341
00:17:44,560 --> 00:17:46,480
They actually let me actually 
show this off. 

342
00:17:47,520 --> 00:17:49,800
And obviously we're not talking 
about Sir Patrick Stewart, who 

343
00:17:49,800 --> 00:17:54,120
plays John Lee with the card. 
That would be wild. 

344
00:17:54,640 --> 00:17:59,680
Those that might have got one of
these, Patrick put out their 

345
00:17:59,680 --> 00:18:07,960
entire blog from 2011 to 2021 in
a giant collected volume. 

346
00:18:07,960 --> 00:18:10,320
Which I of course have because I
love their shit. 

347
00:18:10,600 --> 00:18:13,840
Because it's weird and dark and 
fucked up and they have a lot of

348
00:18:13,840 --> 00:18:18,960
incredible opinions, whether I 
agree with all of them or not 

349
00:18:19,160 --> 00:18:21,760
about gaming. 
And it is a beautiful, beautiful

350
00:18:21,760 --> 00:18:27,280
tome. 
But yeah, I do really love False

351
00:18:27,280 --> 00:18:30,040
Machine. 
I was really surprised to see 

352
00:18:30,040 --> 00:18:32,240
that as an inspiration here. 
But what's funny is if you 

353
00:18:32,240 --> 00:18:35,040
actually go read Soft Dash D&D, 
it's fucking great. 

354
00:18:35,240 --> 00:18:37,560
And I can totally see the 
inspirations after reading this.

355
00:18:37,800 --> 00:18:40,880
When I went to read Soft Dash D 
and DI Really wanted to read Oil

356
00:18:40,880 --> 00:18:44,720
Fantasy at work last night but I
got there and it is not in 

357
00:18:44,720 --> 00:18:48,560
English and my computer very 
easily translates but my phone 

358
00:18:48,560 --> 00:18:52,600
didn't as easily on the slowest 
Internet at work so I did not 

359
00:18:52,600 --> 00:18:56,040
get a chance to read the the Oil
Fantasy manifesto. 

360
00:18:56,160 --> 00:18:57,640
Very excited to read that 
though. 

361
00:18:58,120 --> 00:18:59,760
I need to be careful with this 
and put this somewhere. 

362
00:19:00,760 --> 00:19:03,840
Just though it just anywhere. 
Absolutely no, not with that. 

363
00:19:04,560 --> 00:19:09,120
So again, for those in podcast 
land, I held up a very giant 

364
00:19:09,120 --> 00:19:12,160
bright orange tone for False 
Machine, but really cool and 

365
00:19:12,240 --> 00:19:15,240
then some game the Legend of the
Zelda mechanics and ambience. 

366
00:19:17,960 --> 00:19:25,920
So, yeah, continuing on, so 
table of contents, so right off 

367
00:19:25,920 --> 00:19:27,960
the bat, let's talk about a 
couple of things. 

368
00:19:28,560 --> 00:19:31,880
Websites are listed here. 
They are not hyperlinked out to 

369
00:19:31,880 --> 00:19:34,480
actually go to those websites, 
which is kind of disappointing. 

370
00:19:35,280 --> 00:19:38,120
We hit the table of contents 
which is not hyperlinked at all.

371
00:19:38,800 --> 00:19:42,200
Let's check for those bookmarks.
There aren't any bookmarks. 

372
00:19:42,440 --> 00:19:45,640
Oh, oh, no bookmarks. 
So complete lack of digital 

373
00:19:45,640 --> 00:19:47,560
tools on the PDF. 
It is. 

374
00:19:47,560 --> 00:19:48,920
I was going to say, it's kind of
short. 

375
00:19:48,920 --> 00:19:52,160
It's still 50 plus pages, so it 
is kind of disappointing. 

376
00:19:52,640 --> 00:19:55,200
Sometimes if I want to, and I 
actually noticed this earlier 

377
00:19:55,200 --> 00:19:58,120
because I was rolling something 
up like last night and I wanted 

378
00:19:58,120 --> 00:19:59,840
to go straight to something. 
I was like, oh, I kind of got to

379
00:20:00,280 --> 00:20:01,360
got to look through it, you 
know? 

380
00:20:01,360 --> 00:20:04,640
There's also not a. 
A silk bookmark in the book, 

381
00:20:04,640 --> 00:20:08,160
like we said earlier. 
So navigate, yeah, I mean books 

382
00:20:08,160 --> 00:20:12,680
in hand, it's. 48 page like it 
is a very thin I agree with you 

383
00:20:12,680 --> 00:20:14,200
listen, everything should have 
three bookmarks. 

384
00:20:14,200 --> 00:20:18,880
I'm right there with you. 
I won't I won't hold it that 

385
00:20:18,880 --> 00:20:24,440
much against this one when it is
an incredibly thin PDF, but it's

386
00:20:24,440 --> 00:20:30,880
never a bad thing to have. 
And the lack of the hyperlinks 

387
00:20:30,880 --> 00:20:33,720
in the table of contents is, you
know, that's the thing. 

388
00:20:33,720 --> 00:20:36,680
That's the thing that is 
literally one of the things 

389
00:20:36,680 --> 00:20:41,240
we're most known for is bitching
about hyperlinks. 

390
00:20:41,240 --> 00:20:43,320
I I need to get a merch, my 
merch out. 

391
00:20:43,480 --> 00:20:46,400
I talked about the merch, right.
Like I want to have like our 

392
00:20:46,400 --> 00:20:52,040
logo on it, but like the bottom 
like THRBG podcast in like blue 

393
00:20:52,040 --> 00:20:54,920
with like a hand over it. 
Like it's like like clicking the

394
00:20:54,920 --> 00:20:57,040
hyperlink. 
That's going to be one of our 

395
00:20:57,040 --> 00:21:01,520
first marches hyper logo merch. 
Yeah, so going through this, 

396
00:21:01,680 --> 00:21:03,200
there's an about forgotten 
ballad. 

397
00:21:06,160 --> 00:21:10,600
Hey, if so, I assume, and tell 
me if I'm wrong, that the person

398
00:21:10,840 --> 00:21:13,120
talking to in our chat right now
might be the creator of the 

399
00:21:13,120 --> 00:21:14,920
game. 
If you have a newer one, feel 

400
00:21:14,920 --> 00:21:19,240
free to send it to us, but I do 
have what's called the final PDF

401
00:21:19,240 --> 00:21:24,920
from the Kickstarter. 
Who do I so yeah, but we have a 

402
00:21:24,920 --> 00:21:27,120
about forgotten ballad. 
We have principles for the 

403
00:21:27,120 --> 00:21:28,800
guide. 
We have principles for players. 

404
00:21:29,000 --> 00:21:32,360
Here are creation rules, playing
the songs, building dungeons, 

405
00:21:32,600 --> 00:21:35,240
the region and the people, world
inhabitants and forests of 

406
00:21:35,240 --> 00:21:39,280
storms. 
All of which comes out to What's

407
00:21:39,280 --> 00:21:46,320
the total count on this 55 
pages, but the actual kind of 

408
00:21:46,320 --> 00:21:49,680
like stuff to play the game 
before he gets like dungeon 

409
00:21:49,680 --> 00:21:53,200
building and like the lower bit 
is 18 pages. 

410
00:21:53,400 --> 00:21:56,560
So it is a very tight small game
and anyone that watches us here 

411
00:21:56,560 --> 00:21:58,520
on the show knows that that's 
the kind of game we like. 

412
00:21:58,800 --> 00:22:03,160
I, if you're and listen, we're, 
we're going to be reading a book

413
00:22:03,160 --> 00:22:07,520
very soon that's 404 pages long.
So we will be saying some shit 

414
00:22:07,520 --> 00:22:09,800
about that. 
Even though we're excited to 

415
00:22:09,800 --> 00:22:12,000
read it. 
That's just not where we're at. 

416
00:22:12,200 --> 00:22:16,280
I, I, and I think we've talked 
about this a bunch before, Like 

417
00:22:16,520 --> 00:22:19,640
there are people out there that 
were, that want a procedure and 

418
00:22:19,640 --> 00:22:24,720
a crunchy thing for every 
possible outcome. 

419
00:22:25,440 --> 00:22:26,800
And I think a lot of it comes 
down to scaffolding. 

420
00:22:26,800 --> 00:22:29,440
It's just like I've, I've seen 
people be like, this isn't even 

421
00:22:29,440 --> 00:22:31,240
a rule. 
Like there's nothing here. 

422
00:22:31,240 --> 00:22:34,400
Like like I saw people talking 
shit on bastards, which again, 

423
00:22:34,400 --> 00:22:36,520
it's not complete but like the 
whole thing is like it's, it's 

424
00:22:36,520 --> 00:22:38,640
enough for you to get going. 
Yeah, and that's the point. 

425
00:22:39,400 --> 00:22:41,600
So people that are like rulings 
over rules that doesn't make 

426
00:22:41,600 --> 00:22:43,080
sense, why isn't there a rule 
for it? 

427
00:22:43,400 --> 00:22:45,200
Because I don't want forehand 
pages fucking crunch. 

428
00:22:45,200 --> 00:22:46,880
Like just let me do whatever the
fuck I want to do. 

429
00:22:47,200 --> 00:22:50,160
I mean. 
I go, I say all the time how 

430
00:22:50,160 --> 00:22:52,800
much of A minimalist boy I am. 
Like, I mean, bastards was my go

431
00:22:52,800 --> 00:22:57,040
to forever because I just don't 
want, I just, I just know how to

432
00:22:57,040 --> 00:23:00,280
make decisions for my table and 
like my table and I are also 

433
00:23:00,280 --> 00:23:04,040
like everyone in my table now 
has been playing like DCC and 5E

434
00:23:04,040 --> 00:23:06,480
for years. 
So when it comes to like making 

435
00:23:06,480 --> 00:23:10,040
decisions that we've all are OK 
with, like it's very easy to do.

436
00:23:10,440 --> 00:23:12,640
We don't want that much crunch. 
Most of the time. 

437
00:23:13,000 --> 00:23:15,560
I I prefer the minimalist first 
because if I feel like it's 

438
00:23:15,560 --> 00:23:17,640
missing something, I just add 
it, you know? 

439
00:23:18,320 --> 00:23:21,760
Yeah, yeah, yeah. 
I mean, that's the thing. 

440
00:23:21,760 --> 00:23:26,280
It's like you don't need to do 
all of here's the thing, I'm 

441
00:23:28,320 --> 00:23:30,600
expanding my mind and I have 
been for a while, right? 

442
00:23:30,600 --> 00:23:32,160
It's like. 
The DNT. 

443
00:23:32,200 --> 00:23:39,600
I'm gonna start blogging at some
point very soon and I've 

444
00:23:39,600 --> 00:23:42,280
thought, you know, we'll, we'll 
see how it comes out. 

445
00:23:42,640 --> 00:23:44,880
But a lot of it, a lot of it 
comes down to like I said, is 

446
00:23:44,880 --> 00:23:46,960
like game scaffolding. 
And I really want to do like a 

447
00:23:46,960 --> 00:23:49,480
big old thing about game 
scaffolding and like not only in

448
00:23:49,480 --> 00:23:52,200
individual games, but also in 
game styles and stuff like that.

449
00:23:52,480 --> 00:23:57,320
And how fucking dumb it is to 
like basically say like this is 

450
00:23:57,320 --> 00:23:59,400
the right way to do it and, and 
the way you're doing it is 

451
00:23:59,400 --> 00:24:00,560
wrong. 
It's just like it's an entirely 

452
00:24:00,560 --> 00:24:02,960
different genre of game. 
Like people in OSR are saying 

453
00:24:02,960 --> 00:24:08,760
that Pbta is wrong is literally 
like like people doing like 

454
00:24:08,760 --> 00:24:11,440
polka saying that metal music 
isn't the way to really do 

455
00:24:11,440 --> 00:24:12,920
music. 
And it's like it's not even the 

456
00:24:12,920 --> 00:24:15,400
same genre it has nothing to do 
with each other. 

457
00:24:15,640 --> 00:24:18,200
So like there shouldn't even be 
like a crossover for it. 

458
00:24:18,200 --> 00:24:22,840
Like it it's it's OK when 
something it when you're not the

459
00:24:22,840 --> 00:24:25,960
target audience for something. 
And I think that the especially 

460
00:24:25,960 --> 00:24:30,600
Western civilization has decided
that that's not OK that like if 

461
00:24:30,600 --> 00:24:33,040
you are not the target audience 
that something's wrong. 

462
00:24:33,400 --> 00:24:37,280
No listen, listen listen as to 
sis hat white dudes. 

463
00:24:38,360 --> 00:24:40,960
We really are allowed to have 
opinions on this, right? 

464
00:24:41,360 --> 00:24:48,640
Whoa sis, that's a slur. 
Bro, fucking people like fucking

465
00:24:48,640 --> 00:24:51,040
individualism is one of the 
downfalls of Western 

466
00:24:51,040 --> 00:24:54,080
civilization. 
Anyway, let's get into this 

467
00:24:54,080 --> 00:24:56,760
game. 
I really I really enjoy this 

468
00:24:56,760 --> 00:24:58,520
game. 
All of that is to say this is 

469
00:24:58,520 --> 00:25:00,920
the very minimalist game and 
aside from 1 little bit we're 

470
00:25:00,920 --> 00:25:03,000
going to talk about really, 
really enjoy this. 

471
00:25:03,920 --> 00:25:06,240
So about forgetting ballads, I'm
not going to read all of this, 

472
00:25:06,240 --> 00:25:10,200
but it says what is an adventure
game, which I had never really 

473
00:25:10,800 --> 00:25:15,440
read specifically is like a 
separate genre, but I guess it's

474
00:25:16,280 --> 00:25:17,960
I get it, the thing. 
I get it. 

475
00:25:18,680 --> 00:25:20,720
Yeah, so basically it says an 
adventure game. 

476
00:25:20,920 --> 00:25:24,040
Players solve problems by using 
their imagination, similar to 

477
00:25:24,040 --> 00:25:27,160
other teach RBGS, but the focus 
is much more about problem 

478
00:25:27,160 --> 00:25:30,560
solving than on story creation. 
Which makes sense if you're a 

479
00:25:30,560 --> 00:25:34,360
big Zelda hat, I guess, because 
it's a lot of puzzles and and 

480
00:25:34,360 --> 00:25:36,240
playing of the game. 
Which totally makes sense. 

481
00:25:36,880 --> 00:25:39,160
The game is for two or more 
people, etcetera, blah blah 

482
00:25:39,160 --> 00:25:42,040
blah. 
Yeah, In the Forgotten Ballad, a

483
00:25:42,040 --> 00:25:44,920
primordial evil has destroyed 
the living world many times. 

484
00:25:44,920 --> 00:25:48,480
People are now scattered around 
the land, living in ruins, small

485
00:25:48,480 --> 00:25:50,960
villages or cities with no 
contact outside their 

486
00:25:50,960 --> 00:25:53,360
settlements. 
There are signs that the enemy 

487
00:25:53,360 --> 00:25:56,120
is gathering forces again, 
corrupting and disturbing each 

488
00:25:56,200 --> 00:25:58,760
region. 
The players are adventuring 

489
00:25:58,760 --> 00:26:03,000
musicians in search of power in 
the form of knowledge of the 

490
00:26:03,000 --> 00:26:06,640
ancients, pieces of music, 
history and magic artefacts, 

491
00:26:07,000 --> 00:26:08,880
etcetera, etcetera. 
This little book presents you 

492
00:26:08,880 --> 00:26:12,720
with procedures and rules to 
help you live your adventure in 

493
00:26:12,720 --> 00:26:16,400
this world of sword and song. 
Again, I love when people do 

494
00:26:16,400 --> 00:26:20,280
that shit like when when Alex 
had like the what was sacrifice?

495
00:26:20,280 --> 00:26:21,880
What did he say for that? 
Like the they'd. 

496
00:26:21,880 --> 00:26:24,680
Say incense and iron. 
Incense and iron. 

497
00:26:25,160 --> 00:26:27,560
Fucking great. 
What the fucking genre title 

498
00:26:27,560 --> 00:26:28,960
that is too. 
That's a great one. 

499
00:26:28,960 --> 00:26:30,480
So. 
It's great, but Sword and Song 

500
00:26:30,560 --> 00:26:33,080
is so. 
Evocative like you just you very

501
00:26:33,080 --> 00:26:36,080
early on the get an 
understanding by that like its 

502
00:26:36,080 --> 00:26:38,360
own intended like creative sub 
genre. 

503
00:26:38,360 --> 00:26:41,120
You were like, oh OK, I it 
already it gives you a vibe to 

504
00:26:41,120 --> 00:26:45,000
kind of start on some beginning 
context or expectation. 

505
00:26:45,680 --> 00:26:49,040
Absolutely it works. 
It does just it really does. 

506
00:26:49,360 --> 00:26:52,040
Again, someone who's never who 
has a very minimal relationship 

507
00:26:52,040 --> 00:26:56,840
with Zelda, like it's so 
obviously inspired by. 

508
00:26:57,640 --> 00:26:59,680
And it here's the thing too, 
that I really enjoyed this game 

509
00:26:59,680 --> 00:27:01,200
and we'll see it more as we go 
through. 

510
00:27:01,400 --> 00:27:05,000
Like you're not, this isn't a 
game to emulate Zelda. 

511
00:27:05,040 --> 00:27:07,400
It's a game that is just 
incredibly heavily inspired by 

512
00:27:07,400 --> 00:27:10,520
Zelda. 
Could you play Link and all that

513
00:27:10,520 --> 00:27:12,760
through here? 
You could, but this game feels 

514
00:27:12,760 --> 00:27:18,560
more like a game kind of set in 
a world adjacent to the world of

515
00:27:18,560 --> 00:27:19,920
Zelda. 
Not like you're trying to 

516
00:27:19,920 --> 00:27:22,360
emulate the game, you know, 
which I really enjoy. 

517
00:27:23,320 --> 00:27:26,400
I do too. 
It's like, it's like the world 

518
00:27:26,400 --> 00:27:28,040
of The Legend of Zelda, like 
high roll and all that. 

519
00:27:28,040 --> 00:27:30,640
And all the different iterations
is always so fun and like 

520
00:27:30,640 --> 00:27:34,360
interesting and like it's cool 
to have it like, Oh yeah, but 

521
00:27:34,680 --> 00:27:37,280
it's kind of like that. 
But there's no like, great hero 

522
00:27:37,320 --> 00:27:41,040
and there's no Princess and 
you're you're just exploring 

523
00:27:41,040 --> 00:27:44,040
these lands and there can be a 
big bad answer, some 

524
00:27:44,040 --> 00:27:47,040
implications. 
Yeah, implications. 

525
00:27:47,040 --> 00:27:52,120
I I don't know what you're 
quoting because I've never seen 

526
00:27:52,120 --> 00:27:53,400
it's. 
It's Always Sunny. 

527
00:27:53,400 --> 00:27:57,000
So don't. 
Want to go on a boat you've 

528
00:27:57,000 --> 00:27:58,240
never seen? 
It's always Sunny. 

529
00:27:58,240 --> 00:27:59,280
No, I'm kidding. 
I've I've. 

530
00:27:59,360 --> 00:28:01,920
Seen the tangent on this one. 
So anyway, so these rules were 

531
00:28:01,920 --> 00:28:05,440
designed for fast learning and 
gameplay, don't cover all 

532
00:28:05,440 --> 00:28:08,120
situations, etcetera, etcetera, 
etcetera. 

533
00:28:08,320 --> 00:28:09,680
The lore in the book is meant to
be subtle. 

534
00:28:09,680 --> 00:28:11,880
It's a very like implied 
setting. 

535
00:28:12,200 --> 00:28:14,560
Build it, make your own world. 
And I really like that 

536
00:28:14,560 --> 00:28:17,400
throughout our random tables, 
texts and illustrations, I want 

537
00:28:17,400 --> 00:28:21,040
to inspire you to build your own
adventure world for your group. 

538
00:28:21,040 --> 00:28:24,840
Love that that's great. 
And I do believe that the, the 

539
00:28:24,840 --> 00:28:28,000
author, if I'm correct, that was
the, that they were here in chat

540
00:28:28,000 --> 00:28:35,120
with us, said that the, these 
words across the page are, are 

541
00:28:35,120 --> 00:28:39,400
words, they're just encrypted. 
They said these are actually 

542
00:28:39,400 --> 00:28:42,280
words written on those runes 
kind of encrypted, Of course, 

543
00:28:42,720 --> 00:28:44,680
very interesting. 
It would be interesting to try 

544
00:28:44,680 --> 00:28:47,960
to decrypt that and see what it 
says. 

545
00:28:50,120 --> 00:28:51,720
So what? 
What's interesting too is like 

546
00:28:51,720 --> 00:28:56,320
half the beginning of this game,
like the the the setup for the 

547
00:28:56,320 --> 00:28:59,680
game is more pages than the 
actual like rules of the game 

548
00:28:59,680 --> 00:29:01,680
and stuff. 
I think it makes sense for this.

549
00:29:01,680 --> 00:29:04,640
You're creating expectations. 
You let everyone know where you 

550
00:29:04,640 --> 00:29:08,120
should try to stand as you play 
this as the we're going to do 

551
00:29:08,440 --> 00:29:10,400
principles to the guide and then
principles to the player 

552
00:29:10,400 --> 00:29:14,040
afterwards. 
And it really helps like paint a

553
00:29:14,040 --> 00:29:15,480
picture like what you're going 
to do. 

554
00:29:15,480 --> 00:29:17,240
You don't need a lot of 
mechanics for this. 

555
00:29:17,240 --> 00:29:19,320
This isn't really about the 
mechanics. 

556
00:29:19,800 --> 00:29:22,920
This is about the adventure. 
And I and I love that. 

557
00:29:22,920 --> 00:29:26,560
And honestly, the section coming
up, I, I love I would, I would 

558
00:29:26,560 --> 00:29:31,640
pull out and and and and bring 
to any session for your like any

559
00:29:31,640 --> 00:29:33,840
kind of game. 
So it talks about game dynamic 

560
00:29:33,840 --> 00:29:35,800
and keeping it safe. 
So the game dynamic basically 

561
00:29:35,800 --> 00:29:39,080
says it's conversation between 
players and the guide. 

562
00:29:39,520 --> 00:29:42,160
Boom, there you go. 
Keep it safe, use safety tools. 

563
00:29:42,240 --> 00:29:46,640
That's it. 
There's a little little kind of 

564
00:29:46,760 --> 00:29:49,400
breakdown of the game, like a 
like a what am I trying to think

565
00:29:49,400 --> 00:29:51,560
of example play kind of thing. 
We talked about the 

566
00:29:51,560 --> 00:29:54,080
conversation. 
They reiterate over and over 

567
00:29:54,080 --> 00:29:55,480
again, like having a 
conversation. 

568
00:29:55,760 --> 00:29:58,880
So guy says this, player says 
that, guy says this, read it. 

569
00:29:58,880 --> 00:30:01,080
It's good. 
It's a good little thing I do 

570
00:30:01,080 --> 00:30:02,760
love. 
So let's talk about the layout 

571
00:30:02,760 --> 00:30:05,640
real quick. 
Background is super white, 

572
00:30:06,960 --> 00:30:09,160
totally fine. 
I wouldn't mind if it was like 

573
00:30:09,160 --> 00:30:14,560
slightly less white, yeah. 
But I think the body font is 

574
00:30:14,560 --> 00:30:17,800
incredibly readable. 
I really enjoy the header fonts.

575
00:30:17,800 --> 00:30:20,560
I think that it's a fancy but 
readable font, Super cute. 

576
00:30:20,800 --> 00:30:23,200
The entire thing is very much 
green. 

577
00:30:23,480 --> 00:30:27,400
The runes across the top are all
green that are light green. 

578
00:30:27,720 --> 00:30:29,840
The headers are all the dark 
green. 

579
00:30:30,080 --> 00:30:33,200
And these kind of like side 
boxes instructions and things 

580
00:30:33,200 --> 00:30:36,680
like that are in like a light 
green as well. 

581
00:30:36,960 --> 00:30:42,120
So very much a green, but 
consistent through throughout 

582
00:30:42,120 --> 00:30:45,200
the the the game. 
And I think even most of the 

583
00:30:46,040 --> 00:30:48,760
most of the art has like a 
mostly green overtones We'll get

584
00:30:48,760 --> 00:30:50,320
to. 
It's very like nature for it. 

585
00:30:50,320 --> 00:30:55,320
It has that, you know, fairies 
in the woods type of vibe, you 

586
00:30:55,320 --> 00:30:59,640
know, ancient, ancient 
structures covered in Moss and 

587
00:30:59,640 --> 00:31:02,080
wrapped in vines kind of thing, 
you know? 

588
00:31:02,880 --> 00:31:04,800
Very much so. 
Even even these little symbol 

589
00:31:04,800 --> 00:31:07,800
headers, I really enjoy this 
like mountains in the clouds 

590
00:31:07,800 --> 00:31:10,080
with like the sun, you know, 
coming up behind it and really 

591
00:31:10,080 --> 00:31:12,040
great. 
So there's second here on 

592
00:31:12,040 --> 00:31:14,160
principles for the guide and 
principles for the players. 

593
00:31:14,160 --> 00:31:17,040
These are fantastic. 
They're fantastic. 

594
00:31:17,040 --> 00:31:19,240
They're really good. 
They're they're great. 

595
00:31:19,840 --> 00:31:22,640
They're great. 
I mean, again, so inspired by, 

596
00:31:22,960 --> 00:31:26,280
you know, I again, I haven't 
I've had a chance to read the 

597
00:31:26,560 --> 00:31:29,480
the Oil Manifesto. 
I'm sure that's not what I 

598
00:31:29,480 --> 00:31:33,400
really call but but obviously 
Karen has really great, you 

599
00:31:33,400 --> 00:31:34,720
know, tools and writing in the 
beginning. 

600
00:31:34,880 --> 00:31:37,360
Absolutely. 
And then again, a lot of stuff 

601
00:31:37,360 --> 00:31:39,720
from Patrick, but like these are
really fantastic and we're not 

602
00:31:39,760 --> 00:31:41,760
going to read through every 
single one of them, but I highly

603
00:31:41,760 --> 00:31:44,080
encourage you to principles for 
the guy. 

604
00:31:44,080 --> 00:31:47,560
Basically, this is advice. 
It's interesting that the mainly

605
00:31:47,560 --> 00:31:49,600
from the oil fantasy manifesto, 
which is interesting because 

606
00:31:49,600 --> 00:31:51,360
that's the one thing that I 
didn't get a chance to read 

607
00:31:53,280 --> 00:31:56,120
guide guide rules first. 
It's cool, but basically 

608
00:31:56,120 --> 00:31:58,400
emergent story. 
A lot of these are kind of like,

609
00:31:59,880 --> 00:32:04,120
it hits that, like OSR but 
leaning more narrative kind of 

610
00:32:04,360 --> 00:32:06,960
kind of aspects, but a lot of 
them are still. 

611
00:32:07,200 --> 00:32:11,360
The NSR. 
The NSR is just the OSR 

612
00:32:11,360 --> 00:32:14,400
relabeling itself post pandemic.
Try to get rid of a bunch of the

613
00:32:14,400 --> 00:32:16,600
right wing. 
I would say that this venture is

614
00:32:16,600 --> 00:32:23,560
almost into the ASR, the after 
school revolution, the idea that

615
00:32:23,560 --> 00:32:26,440
like, you know, show the I 
think, I think there was a John 

616
00:32:26,440 --> 00:32:29,520
Davis one that like this is a 
thing you could just have. 

617
00:32:29,680 --> 00:32:32,680
That's a Christmas set thing. 
Is it a Christmas set thing? 

618
00:32:33,120 --> 00:32:37,800
Yeah, so Emergent Story 
basically says everybody is 

619
00:32:37,800 --> 00:32:40,880
looking for fun, but knowing 
what fun is for everyone would 

620
00:32:40,880 --> 00:32:43,720
be too much. 
Basically, the idea is to let 

621
00:32:43,720 --> 00:32:46,640
the players interact with the 
world and the story emerges from

622
00:32:46,640 --> 00:32:49,760
that, which is one of the core 
conceits of like everything 

623
00:32:49,760 --> 00:32:51,520
that's not fucking five, Ed and 
D. 

624
00:32:51,520 --> 00:32:55,160
You know, you're not a 
storyteller, you're a guide. 

625
00:32:55,200 --> 00:33:00,520
You know, player agency, which 
is again, something just foreign

626
00:33:00,520 --> 00:33:04,360
to most 5E players. 
Player interactions inside the 

627
00:33:04,360 --> 00:33:06,720
world should have an impact. 
The world needs to respond and 

628
00:33:06,720 --> 00:33:09,920
change. 
Failure is proof that their 

629
00:33:09,920 --> 00:33:13,320
actions mattered. 
Referee posture. 

630
00:33:13,320 --> 00:33:15,280
You were supposed to be as 
neutral as possible. 

631
00:33:15,560 --> 00:33:18,440
You're not playing against the 
players, but you're not. 

632
00:33:18,440 --> 00:33:20,520
You're also not protecting them 
from failure. 

633
00:33:20,800 --> 00:33:23,160
People are allowed to die, 
people allowed to make bad 

634
00:33:23,160 --> 00:33:25,160
decisions, people allowed to 
make good decisions. 

635
00:33:25,440 --> 00:33:29,920
Your job is just to keep the 
game fair and consistent for 

636
00:33:29,920 --> 00:33:39,440
everybody and allow the players 
to play the game challenge 

637
00:33:39,440 --> 00:33:41,800
centered. 
So again, for the adventure game

638
00:33:41,800 --> 00:33:43,520
style, the challenges are kind 
of the point. 

639
00:33:43,520 --> 00:33:45,680
That's what they said you like, 
you're not telling a story. 

640
00:33:45,680 --> 00:33:47,520
You're not just like dungeon 
delving, like there's these 

641
00:33:47,520 --> 00:33:51,240
challenges and puzzles and traps
and in the adventure game style 

642
00:33:51,360 --> 00:33:53,480
that's, you know, that's very 
forward in the game. 

643
00:33:54,240 --> 00:33:57,840
Obvious danger. 
Basically anytime players are 

644
00:33:57,840 --> 00:34:00,440
going to run into something 
crazy, there should always be 

645
00:34:00,440 --> 00:34:01,680
hints. 
You should always be 

646
00:34:01,680 --> 00:34:03,400
foreshadowing what's coming 
forward. 

647
00:34:04,960 --> 00:34:07,280
Obvious opportunities. 
Tell the players what they will 

648
00:34:07,280 --> 00:34:09,199
encounter in the wild and the 
ancient ruins. 

649
00:34:09,560 --> 00:34:12,760
Tell a little bit of history, 
like let people know what to 

650
00:34:12,760 --> 00:34:15,040
expect and, and what part of the
world that they're going to be 

651
00:34:15,040 --> 00:34:18,960
in and so they can build on it. 
Transparency above all else, 

652
00:34:18,960 --> 00:34:21,199
always tell your players the 
challenges they are facing. 

653
00:34:21,199 --> 00:34:27,400
Again, like the world is or this
style of gameplay is about 

654
00:34:29,800 --> 00:34:33,960
making decisions and players 
need to have the information 

655
00:34:33,960 --> 00:34:36,360
able to make those decisions. 
It's never, you're never going 

656
00:34:36,360 --> 00:34:39,800
to do a gotcha or an aha like on
players tricking them with 

657
00:34:39,800 --> 00:34:42,480
mechanics, you know, paint the 
world. 

658
00:34:43,320 --> 00:34:46,679
I I do like the way that they 
describe this part when making 

659
00:34:46,679 --> 00:34:50,320
descriptions, try to 1st tell 
the three most prominent things 

660
00:34:51,040 --> 00:34:53,560
with a little detail and let the
players ask more information. 

661
00:34:53,560 --> 00:34:55,560
If they want it, that's a great,
that's great. 

662
00:34:55,880 --> 00:34:59,000
If it stinks, say it stinks. 
If it does walls or stones, say 

663
00:34:59,000 --> 00:35:00,920
there's stone. 
If it's poorly lit, say it's 

664
00:35:00,920 --> 00:35:03,520
poorly lit and let the players 
ask you what else is there. 

665
00:35:03,520 --> 00:35:06,280
You don't have to like, you 
know, do the whole thing. 

666
00:35:06,560 --> 00:35:08,160
No, I have to itemize every 
detail. 

667
00:35:08,160 --> 00:35:10,960
I wrote a paragraph about this 
one room that we're going into, 

668
00:35:10,960 --> 00:35:13,080
so I I must describe it all to 
them. 

669
00:35:14,680 --> 00:35:17,560
Yeah, I mean, you have to but 
but how would they roll that 

670
00:35:17,560 --> 00:35:22,200
investigation check, you know, 
the game beyond the dice. 

671
00:35:22,200 --> 00:35:25,040
Dice are valuable when using 
them sparingly. 

672
00:35:25,160 --> 00:35:28,320
If if it makes a rolling more 
thrilling. 

673
00:35:28,520 --> 00:35:31,880
Challenges can be overcome by 
narrative like only roll when 

674
00:35:31,880 --> 00:35:34,760
you have to, you know, and 
that's that's something that 

675
00:35:34,760 --> 00:35:37,320
like almost every game does. 
But then like so many people 

676
00:35:37,320 --> 00:35:41,200
don't listen to there's just 
such as internalized like D&D 

677
00:35:41,200 --> 00:35:43,880
brain of like, I encountered an 
obstacle. 

678
00:35:43,880 --> 00:35:46,040
I must roll dice. 
Like just tell me what the fuck 

679
00:35:46,040 --> 00:35:46,840
you want to do. 
Yeah. 

680
00:35:47,520 --> 00:35:48,600
Just tell me what you want to 
do. 

681
00:35:49,520 --> 00:35:51,480
I do. 
We have had some sessions on, 

682
00:35:51,800 --> 00:35:54,040
We've had one session on here. 
I've had some in real life where

683
00:35:54,040 --> 00:35:57,560
it's like, I think we may have 
rolled twice, you know, and. 

684
00:35:57,560 --> 00:35:58,560
That's fine. 
That's fine. 

685
00:35:58,560 --> 00:35:59,800
For like 2 hours we're all 
twice. 

686
00:35:59,840 --> 00:36:01,000
It was great. 
I mean like that's not a 

687
00:36:01,000 --> 00:36:03,080
complaint. 
Like the fun comes from the the 

688
00:36:03,080 --> 00:36:06,240
the story and the interaction 
and and hanging with your buds 

689
00:36:06,240 --> 00:36:09,400
to do a cool thing. 
The dice is just a mechanic for 

690
00:36:09,640 --> 00:36:13,960
solving non narrative problem. 
Problems that you could solve, 

691
00:36:13,960 --> 00:36:16,840
you know, or solve problems you 
could not solve narratively I 

692
00:36:16,840 --> 00:36:20,000
can speak. 
Words or or or again like if if 

693
00:36:20,040 --> 00:36:24,280
if the if the consequence to 
what you're doing, whether good 

694
00:36:24,280 --> 00:36:28,800
or bad isn't interesting. 
Defeat the thing narratively. 

695
00:36:28,800 --> 00:36:32,560
You know what I mean? 
Rules as a toolbox. 

696
00:36:32,560 --> 00:36:34,400
The rules in these books are 
simple and only cover some 

697
00:36:34,400 --> 00:36:36,400
situations. 
That's the classic rules. 

698
00:36:36,520 --> 00:36:38,280
You know, rulings over rules 
kind of situation. 

699
00:36:38,560 --> 00:36:41,160
And then game balance. 
If you anticipate the danger, be

700
00:36:41,160 --> 00:36:43,120
transparent and respect the 
player's agency. 

701
00:36:43,400 --> 00:36:45,360
Game balance doesn't really 
exist. 

702
00:36:45,520 --> 00:36:51,160
Like if a if a level one party 
runs into a dragon, they should 

703
00:36:51,160 --> 00:36:54,240
run away and they should know 
that they should run away, 

704
00:36:54,400 --> 00:36:56,280
right? 
Yeah, but like I've literally 

705
00:36:56,280 --> 00:36:57,800
played with like level one 
people. 

706
00:36:58,000 --> 00:37:00,800
This is a very I don't know why 
I'm so against I I was even 

707
00:37:00,800 --> 00:37:02,920
talking earlier about being like
more open to different styles. 

708
00:37:02,920 --> 00:37:06,840
But like I I've had like a level
one party run into a dragon 

709
00:37:06,840 --> 00:37:09,000
literally designed to make them 
run away and they fought to the 

710
00:37:09,000 --> 00:37:12,080
daft and were like, why what? 
Why did we die? 

711
00:37:12,080 --> 00:37:13,680
And it's like you was a fucking 
dragon. 

712
00:37:13,680 --> 00:37:16,040
I don't understand you love. 
You have four hit points. 

713
00:37:16,480 --> 00:37:19,760
Referencing kind of what this 
game is very inspired by in 

714
00:37:20,240 --> 00:37:21,800
Breath of the Wild and Tears of 
the Kingdom. 

715
00:37:21,800 --> 00:37:24,680
Sometimes you'll come across 
like incredibly intimidating 

716
00:37:24,680 --> 00:37:27,120
looking monsters. 
Like there's the Lionels or 

717
00:37:27,120 --> 00:37:29,880
Lionels. 
They're just big, like Centaur 

718
00:37:29,880 --> 00:37:32,080
lions. 
And they'll just be in a massive

719
00:37:32,080 --> 00:37:34,200
open field. 
And you look at them and you're 

720
00:37:34,200 --> 00:37:37,600
like, I don't think that I'm 
ready for this interaction, you 

721
00:37:37,600 --> 00:37:40,040
know, Like it. 
It's clearly telegraphed. 

722
00:37:40,080 --> 00:37:41,480
Like they're in a big open 
field. 

723
00:37:41,480 --> 00:37:44,600
They're in a battleground, 
essentially, and they're 

724
00:37:44,600 --> 00:37:46,240
standing in the center as a 
challenge. 

725
00:37:46,280 --> 00:37:49,160
Like, you know, if you're going 
to go in, it's probably going to

726
00:37:49,560 --> 00:37:51,960
be difficult. 
Yeah, at best. 

727
00:37:52,920 --> 00:38:00,240
At best, at best. 
So yeah, so that is the 

728
00:38:00,760 --> 00:38:04,280
principles for the guide 
principle for the players are 

729
00:38:04,720 --> 00:38:08,640
also just as great. 
Describe So this is a game of 

730
00:38:08,640 --> 00:38:10,960
shared narrative. 
Describe how your character acts

731
00:38:10,960 --> 00:38:12,120
like understand what they're 
doing. 

732
00:38:12,120 --> 00:38:15,360
Describe what's happening. 
Fear the dice, the dice or 

733
00:38:15,360 --> 00:38:18,000
caprices beast like rolling 
involves risk. 

734
00:38:18,000 --> 00:38:20,960
Like always try to solve the 
situation without rolling. 

735
00:38:21,640 --> 00:38:25,200
Rolling our mechanic used to 
determine like fate and and and 

736
00:38:25,200 --> 00:38:27,200
things like that, like not what 
you do. 

737
00:38:27,520 --> 00:38:30,440
And that's why like encountering
something being like, well, I 

738
00:38:30,440 --> 00:38:33,200
wouldn't roll an acrobatics 
check, but like, what are you? 

739
00:38:33,200 --> 00:38:35,360
What are you acrobatic? 
Like, what are you? 

740
00:38:35,360 --> 00:38:37,240
What are you doing? 
You don't roll the dice and then

741
00:38:37,240 --> 00:38:39,840
tell me what like interpret the 
role. 

742
00:38:39,840 --> 00:38:41,520
This isn't bones, you know what 
I mean? 

743
00:38:41,520 --> 00:38:43,240
We're not like casting for the 
future. 

744
00:38:43,560 --> 00:38:46,600
Like tell me what you want to do
and then I'll tell you if you 

745
00:38:46,600 --> 00:38:50,400
even need to roll. 
Be free to use your head, your 

746
00:38:50,400 --> 00:38:52,560
character. 
She only has a few things on it.

747
00:38:52,720 --> 00:38:55,720
And I love this like people that
are like so worried about the 

748
00:38:55,720 --> 00:38:59,480
immersion that like met like 
player knowledge is character 

749
00:38:59,480 --> 00:39:00,640
knowledge. 
Who gives a shit? 

750
00:39:00,760 --> 00:39:05,280
Like who cares? 
Like you're my immersion would 

751
00:39:05,280 --> 00:39:07,440
be broken the second someone 
pulls out dice because I'm not 

752
00:39:07,440 --> 00:39:09,360
really wait a minute. 
I'm not really in this like 

753
00:39:09,360 --> 00:39:11,560
quasi western medieval world 
with the sword. 

754
00:39:11,840 --> 00:39:15,120
Oh no, like come on, give life 
to your character. 

755
00:39:15,280 --> 00:39:17,920
The story happens in the game, 
it deals with the characters and

756
00:39:17,920 --> 00:39:20,720
how it interacts. 
Like you don't need to act or 

757
00:39:20,720 --> 00:39:23,240
make a silly voice to role play.
You can, you're more than 

758
00:39:23,240 --> 00:39:26,160
welcome to, but just be coherent
and be consistent with your 

759
00:39:26,160 --> 00:39:29,520
character explorer. 
Exploring is life, an 

760
00:39:29,520 --> 00:39:31,000
adventurer. 
Try new places, characters, 

761
00:39:31,000 --> 00:39:34,200
tactics. 
Do do things you know do things 

762
00:39:34,200 --> 00:39:36,160
and move the game forward. 
There's no correct answer, right

763
00:39:36,160 --> 00:39:37,600
or wrong. 
You are the hero, one of the 

764
00:39:37,600 --> 00:39:39,800
courageous. 
Take action, set goals. 

765
00:39:40,040 --> 00:39:44,000
This is not a game of sitting 
and waiting, so great great sets

766
00:39:44,000 --> 00:39:46,440
of principles across both. 
Very strong. 

767
00:39:47,240 --> 00:39:52,360
Yeah, first full page art here. 
Love, love, love this page, this

768
00:39:52,640 --> 00:39:55,960
group of adventurers walking up 
a hill and in the background is 

769
00:39:56,520 --> 00:39:58,800
you tell me. 
I assumed statue at first, but 

770
00:39:58,800 --> 00:40:01,160
now I'm not so sure. 
I think it's just a massive 

771
00:40:01,160 --> 00:40:03,680
statue. 
But like the word, it's. 

772
00:40:03,760 --> 00:40:05,760
Not floating. 
Yeah, it's floating it. 

773
00:40:06,520 --> 00:40:12,600
Is, yeah, but these this very, 
very kind of like wind swept 

774
00:40:12,640 --> 00:40:16,600
open grassy plains, like rolling
hills. 

775
00:40:16,600 --> 00:40:19,080
Clouds come in the background. 
Great, great piece of art 

776
00:40:19,080 --> 00:40:23,520
really, really enjoys. 
And this, this woman in robes, 

777
00:40:23,520 --> 00:40:25,200
flowing robes. 
Oh, yeah. 

778
00:40:25,200 --> 00:40:27,640
And then like the arm, I didn't 
even see that the arm before was

779
00:40:27,640 --> 00:40:30,640
broken too. 
And it's also floating of this 

780
00:40:30,640 --> 00:40:34,240
like statue reaching up into the
sky, clearly extremely tall over

781
00:40:34,240 --> 00:40:35,200
one of the hills in the 
background. 

782
00:40:35,200 --> 00:40:39,520
Great piece of art, full page. 
I know this is random but I love

783
00:40:39,520 --> 00:40:42,440
the kind of like inky like frame
that was put on and how it like 

784
00:40:42,440 --> 00:40:45,160
breaks down into like the rocks 
and stuff at the bottom as 

785
00:40:45,160 --> 00:40:46,480
opposed to just being in pure 
square. 

786
00:40:46,720 --> 00:40:48,280
I really enjoyed the way it's 
set on the page here. 

787
00:40:49,160 --> 00:40:53,560
All the art's very satisfying to
look at creation. 

788
00:40:53,880 --> 00:40:56,960
I will say before you get into 
this, this is one of the pages. 

789
00:40:56,960 --> 00:40:58,800
This is like one of the only 
pages that kind of tweaks me a 

790
00:40:58,800 --> 00:41:02,200
tiny bit just because of how 
much open space is at the top. 

791
00:41:02,360 --> 00:41:05,280
A top, Yeah, yeah, it actually 
finishes at the bottom of the 

792
00:41:05,280 --> 00:41:08,360
page, but the top has just like,
it's almost like it bothered me 

793
00:41:08,360 --> 00:41:10,360
less if they just centered it up
a little bit more. 

794
00:41:10,600 --> 00:41:12,840
That's what I'm saying because 
if it was, it would be. 

795
00:41:13,240 --> 00:41:16,360
This is better than if the 
bottom was just like giant open 

796
00:41:16,360 --> 00:41:17,160
because it would feel. 
Empty. 

797
00:41:17,160 --> 00:41:19,720
I agree if it was. 
If it was a giant empty space at

798
00:41:19,720 --> 00:41:25,200
the bottom, I'd hate it. 
But but best of both worlds, 

799
00:41:25,200 --> 00:41:27,640
just centered up a little bit, 
just a little bit more. 

800
00:41:27,640 --> 00:41:29,800
So the space feels smaller 
because there's another page a 

801
00:41:29,800 --> 00:41:31,440
little bit lower. 
We'll get to it in a little bit 

802
00:41:31,440 --> 00:41:34,000
or I'll Scroll down now where 
there's space at the top, but 

803
00:41:34,000 --> 00:41:37,000
it's not as much space and it 
doesn't bother me nearly as 

804
00:41:37,000 --> 00:41:38,000
much. 
So if they would have just 

805
00:41:38,000 --> 00:41:42,800
centered up that a little bit, 
even if it's not the same low as

806
00:41:42,800 --> 00:41:45,520
like every other page, I think 
it would have just made this 

807
00:41:45,520 --> 00:41:47,080
page feel a little bit less 
incomplete. 

808
00:41:47,080 --> 00:41:48,640
Or just put, just put a little 
bit hard. 

809
00:41:48,640 --> 00:41:51,600
Just put a little hard in there.
You're the illustrator. 

810
00:41:51,600 --> 00:41:53,560
You're the illustrator. 
You're paying yourself to do as 

811
00:41:53,560 --> 00:41:56,120
much art as you want, you know? 
So tell me about. 

812
00:41:56,120 --> 00:41:58,160
Tell me about hero creation. 
Yeah, So you're hero. 

813
00:41:58,160 --> 00:42:02,680
So you're musician, your hero. 
Now, First off, we have the best

814
00:42:02,680 --> 00:42:05,240
thing to ever have and any 
character creation, which is a 

815
00:42:05,240 --> 00:42:07,680
numbered list of steps. 
We love that. 

816
00:42:08,080 --> 00:42:09,560
Always do it. 
It always works. 

817
00:42:09,640 --> 00:42:11,480
It's great. 
I mean, yeah, you're a brave 

818
00:42:11,480 --> 00:42:13,200
one. 
You left your village in search 

819
00:42:13,200 --> 00:42:17,400
of the ancient songs with the 
courage to face the Wilds, the 

820
00:42:17,400 --> 00:42:21,080
enemy and help your people. 
Follow the steps below to create

821
00:42:21,080 --> 00:42:22,960
your character and forgotten 
valid. 

822
00:42:23,440 --> 00:42:25,560
So let's choose background for 
the background stable. 

823
00:42:26,080 --> 00:42:30,000
Choose an instrument, a parting 
gift from your village. 

824
00:42:30,600 --> 00:42:32,560
Choose something you're carrying
in a bottle. 

825
00:42:32,560 --> 00:42:34,360
Classic. 
I have the ferry in the bottle. 

826
00:42:34,880 --> 00:42:37,920
Mark three hearts. 
All adventures have humble 

827
00:42:37,920 --> 00:42:42,080
beginnings. 
Optionally choose a weapon. 

828
00:42:42,400 --> 00:42:45,480
Those are rare to find. 
And the 6th describe what your 

829
00:42:45,480 --> 00:42:47,520
hair looks like. 
And seven, give them a name and 

830
00:42:47,520 --> 00:42:51,040
pronoun, the ones that people 
will sing in the future. 

831
00:42:53,600 --> 00:42:56,240
Ryan. 
Is fairy in a bottle? 

832
00:42:56,240 --> 00:42:57,080
Is that a? 
Is that a? 

833
00:42:57,640 --> 00:42:58,920
Totally. 
It's yeah. 

834
00:42:59,600 --> 00:43:01,520
What is that? 
What is that in the world of? 

835
00:43:01,880 --> 00:43:05,280
You can either use a fairy to 
heal several hearts, or if you 

836
00:43:05,320 --> 00:43:08,960
get knocked to 0 hearts left and
you have fairy in the bottle, 

837
00:43:09,120 --> 00:43:14,160
you revive back. 
OK, OK, there is a there's a 

838
00:43:14,160 --> 00:43:16,520
fairy in a bottle thing later in
here too. 

839
00:43:16,600 --> 00:43:18,360
OK, cool, cool, cool. 
Cool, cool, cool. 

840
00:43:18,360 --> 00:43:20,800
I love this. 
So optional rule up in this top 

841
00:43:20,800 --> 00:43:24,040
right in a green little bubble. 
Love the green bubbles used 

842
00:43:24,040 --> 00:43:25,720
throughout this. 
They're used appropriately. 

843
00:43:25,720 --> 00:43:28,280
They're not overused, which is 
amazing, and they draw your eye.

844
00:43:28,400 --> 00:43:32,000
It's perfect champion mode. 
You're a hero of your people, so

845
00:43:32,000 --> 00:43:33,520
you start as a hero of your 
people. 

846
00:43:34,960 --> 00:43:37,000
Tell the group about their 
culture and start with four 

847
00:43:37,000 --> 00:43:39,640
hearts and a relic. 
That's a pretty good start. 

848
00:43:41,400 --> 00:43:46,720
Cool option to have. 
Moving on to backgrounds, every 

849
00:43:46,720 --> 00:43:49,120
hero had an occupation before 
they were a hero. 

850
00:43:49,120 --> 00:43:54,120
Obviously, you know. 
I mean you got to the hero's 

851
00:43:54,120 --> 00:43:55,920
origin terms, their knowledge 
and ability. 

852
00:43:55,920 --> 00:43:59,240
The players and the guide must 
decide what the hero's origin 

853
00:43:59,240 --> 00:44:01,560
can help in tests and 
situations. 

854
00:44:02,440 --> 00:44:05,400
The player can choose the hero's
background or roll it on the 

855
00:44:05,400 --> 00:44:10,400
background table. 
We are a a rolling podcast here.

856
00:44:10,720 --> 00:44:17,480
We will always roll, so we're 
going to so I, I be used to it. 

857
00:44:18,520 --> 00:44:20,480
Well, I'm going to do one too. 
No, just me. 

858
00:44:20,800 --> 00:44:24,000
So I rolled a six and a four. 
So I got an air. 

859
00:44:24,280 --> 00:44:28,320
I start with fine clothes and 
two D6 coins. 

860
00:44:28,320 --> 00:44:39,000
I'm a rich boy. 20 I got A2 and 
A2, so I got merchant. 

861
00:44:39,120 --> 00:44:40,880
I get to choose to. 
I'm going to be. 

862
00:44:41,080 --> 00:44:42,440
Like. 
Choosing 2 items. 

863
00:44:42,440 --> 00:44:46,080
I don't want to do that. 
I got A5 and A5. 

864
00:44:46,080 --> 00:44:47,680
What? 
Why am I doubling up here so 

865
00:44:47,680 --> 00:44:51,720
much? 
Wanderer, a bug collection and a

866
00:44:51,720 --> 00:44:54,160
rope. 
Bug collection and rope. 

867
00:44:54,160 --> 00:44:55,520
Great. 
I love this. 

868
00:44:55,520 --> 00:45:00,320
It's very like I, I always hold 
back from describing things as 

869
00:45:00,320 --> 00:45:03,960
cute because I'm not trying to 
like, I think people take that 

870
00:45:03,960 --> 00:45:05,840
as like a negative thing, like, 
oh, it's cute, but like, dude, 

871
00:45:05,840 --> 00:45:07,320
this is super cute, you know, 
like. 

872
00:45:07,320 --> 00:45:10,160
Adorable. 
It's adorable as as it's to say,

873
00:45:10,160 --> 00:45:12,600
is Q without 7 to Q adorable. 
Yeah. 

874
00:45:13,400 --> 00:45:15,680
The list of items are really 
interesting too, though, because

875
00:45:15,680 --> 00:45:18,720
like it feels like, I don't know
why and it's not always that 

876
00:45:18,720 --> 00:45:24,840
way, but like there's almost 
this kind of like useful, like 

877
00:45:25,040 --> 00:45:30,080
very proactively and useful a 
little bit like reactively kind 

878
00:45:30,080 --> 00:45:31,200
of niche to it. 
You know what I mean? 

879
00:45:31,200 --> 00:45:33,680
Like bug collection, rope is 
like rope I'm going to use all 

880
00:45:33,680 --> 00:45:34,800
the time. 
Bug collection. 

881
00:45:34,920 --> 00:45:37,360
That's a cool thing to have, but
like if you look like walking 

882
00:45:37,360 --> 00:45:39,480
stick and dog, same kind of 
thing, like walking stick you 

883
00:45:39,480 --> 00:45:41,400
use all the time. 
The dog is a cool thing to have.

884
00:45:41,400 --> 00:45:45,800
Like, you know, they're not 
always, but I, I, it seems like 

885
00:45:45,960 --> 00:45:48,000
through some of them there 
really was that kind of like 

886
00:45:48,000 --> 00:45:50,960
thought of like, you know, kind 
of like a primary item and 

887
00:45:50,960 --> 00:45:54,280
secondary item aspect to it. 
I agree someone who was writing 

888
00:45:54,280 --> 00:45:55,480
this was paying attention what 
they're doing. 

889
00:45:56,760 --> 00:45:58,720
Gravedigger obviously is what I 
would pick first. 

890
00:45:58,720 --> 00:46:01,240
Shovel in a candle. 
Yeah, of course, because even in

891
00:46:01,240 --> 00:46:05,080
a light hearted, adorable, 
fanciful game, you're gonna be 

892
00:46:05,080 --> 00:46:07,800
the the sad boy. 
So moving on to rules. 

893
00:46:08,480 --> 00:46:11,840
Mr. Probably arcanist, shaman or
fortune teller like. 

894
00:46:12,080 --> 00:46:13,840
Yeah, You know, Arcanist, you 
just get the what? 

895
00:46:13,840 --> 00:46:16,160
You start with an ancient song. 
I don't know which one's fortune

896
00:46:16,160 --> 00:46:17,240
teller. 
What do you start with? 

897
00:46:17,240 --> 00:46:19,560
Fortune teller. 
Broken crystal fortune teller 

898
00:46:19,720 --> 00:46:22,840
cards. 
Oh, that's sick and you still 

899
00:46:22,840 --> 00:46:25,000
have a broken. 
Crystal ball, Like, listen, just

900
00:46:25,000 --> 00:46:28,400
because we're completely pegged 
and who we are, we've accepted 

901
00:46:28,400 --> 00:46:30,480
it, you know? 
Yeah, that's fine. 

902
00:46:30,480 --> 00:46:33,360
I'm a I'm a mystical magic boy 
and I'm good with that. 

903
00:46:33,360 --> 00:46:39,320
So rules in this game, the 
conversation is the main 

904
00:46:39,320 --> 00:46:41,720
mechanic. 
You always start with the 

905
00:46:41,720 --> 00:46:44,760
fiction created by the group. 
The players player characters 

906
00:46:44,760 --> 00:46:47,400
are capable heroes and will 
succeed in most of their 

907
00:46:47,400 --> 00:46:50,520
attempts. 
Move the game forward and let 

908
00:46:50,520 --> 00:46:54,840
the dice act only in really 
dangerous or drastic situations.

909
00:46:55,000 --> 00:46:57,560
I love that this is just a 
conversation. 

910
00:46:57,800 --> 00:47:02,120
Whenever you really like things,
really tense dice will make the 

911
00:47:02,120 --> 00:47:05,520
decision. 
So this is AD Shockingly, the 

912
00:47:05,520 --> 00:47:10,120
game that I I like and picked is
AD6 Dice Pool system, one of my 

913
00:47:10,120 --> 00:47:13,760
two favorite dice pool systems. 
So first one being. 

914
00:47:13,760 --> 00:47:16,120
D20 roll under or the other one 
being D20 roll under. 

915
00:47:16,120 --> 00:47:19,920
Yes, D20 roll under and D6 die 
spool are amazing systems and 

916
00:47:20,000 --> 00:47:23,960
they are great. 
Yeah, so whenever your hero 

917
00:47:23,960 --> 00:47:26,920
tries to do something risky with
a potential failure or an 

918
00:47:26,920 --> 00:47:31,360
unclear outcome, their player 
roles 1D6 no matter what, plus 

919
00:47:32,200 --> 00:47:36,840
one more die for useful 
equipment, one one more for 

920
00:47:37,040 --> 00:47:41,120
fictional advantage, and then 
one more for help from other 

921
00:47:41,120 --> 00:47:45,520
characters. 
If the die hits A5 or six, it is

922
00:47:45,680 --> 00:47:48,240
a success. 
The hero has avoided the risk or

923
00:47:48,240 --> 00:47:49,840
the outcome was positive for 
them. 

924
00:47:50,720 --> 00:47:53,120
Great little optional rule at 
the bottom, the half success 

925
00:47:53,120 --> 00:47:57,560
rule, which I like, and if you 
roll A3 or A4, it's a partial 

926
00:47:57,560 --> 00:47:59,120
success. 
Essentially you do what you were

927
00:47:59,120 --> 00:48:01,600
trying to do, but there is some 
sort of negative outcome. 

928
00:48:02,600 --> 00:48:06,360
What's funny is you said 
something that is anathema and 

929
00:48:06,600 --> 00:48:11,240
to what I was about to say is I 
love half success because I 

930
00:48:11,240 --> 00:48:13,800
could not hate the words partial
success anymore. 

931
00:48:14,400 --> 00:48:16,000
I'm gonna have a whole thing 
about that. 

932
00:48:16,000 --> 00:48:19,080
I think one of the problems 
again, neither of us are huge 

933
00:48:19,080 --> 00:48:21,520
PPTA heads, but we know that it 
exists and it's fine. 

934
00:48:21,800 --> 00:48:24,680
I am a big 2E6 make success 
person right? 

935
00:48:25,440 --> 00:48:29,040
Even though I don't. 
I don't like moves, but as we 

936
00:48:29,040 --> 00:48:31,640
know not liking moves is a move 
since everything is a move 

937
00:48:32,120 --> 00:48:33,160
since. 
Everything is a move. 

938
00:48:33,600 --> 00:48:36,480
Actually starting this 
conversation is actually a move,

939
00:48:36,600 --> 00:48:37,160
so. 
Right. 

940
00:48:37,200 --> 00:48:38,720
And any of the conversation is a
move. 

941
00:48:38,800 --> 00:48:42,600
So. 
But but here's the thing. 

942
00:48:43,360 --> 00:48:46,600
The way that this is worded, you
can just a half success on a 

943
00:48:46,600 --> 00:48:48,520
three or four. 
It says that means the character

944
00:48:48,520 --> 00:48:52,240
succeeds but suffers a set back 
or disadvantage. 

945
00:48:52,240 --> 00:48:55,080
I think one of the reasons is 
sometimes people bounce off of 

946
00:48:55,080 --> 00:49:00,080
2D6, especially Gming. 
It is the words partial success 

947
00:49:00,400 --> 00:49:02,360
because people go, well, how do 
you partially succeed? 

948
00:49:02,360 --> 00:49:04,120
How do I like half succeed at 
this? 

949
00:49:04,120 --> 00:49:06,520
So I have to come up with these 
like interesting way where you 

950
00:49:06,520 --> 00:49:09,040
like kind of succeed but kind of
don't. 

951
00:49:09,360 --> 00:49:12,920
And that I think is why people 
bounce off a lot because to me, 

952
00:49:13,160 --> 00:49:16,440
and how this says it and how 
exactly how I would say it is, 

953
00:49:16,560 --> 00:49:18,000
it's not that you partially 
succeed. 

954
00:49:18,000 --> 00:49:20,160
It's not that you would kind of 
do what you want to do. 

955
00:49:20,400 --> 00:49:24,480
It's you succeed, but there's a 
consequence to that action too, 

956
00:49:24,720 --> 00:49:28,720
as opposed to just succeeding. 
So using words like half success

957
00:49:28,720 --> 00:49:30,880
or mix success are what I 
prefer. 

958
00:49:30,880 --> 00:49:33,720
And I love that they worded that
way here and then specifically 

959
00:49:33,720 --> 00:49:38,320
described it as you succeed 
comma, but you suffer set back a

960
00:49:38,320 --> 00:49:41,960
disadvantage. 
It's such a good way to to write

961
00:49:41,960 --> 00:49:45,240
that as opposed to like partial 
success where again people feel 

962
00:49:45,240 --> 00:49:46,920
like, how do you partially 
succeed? 

963
00:49:46,960 --> 00:49:50,720
Like, yeah, it's much more of a 
clear descriptor than it's a lot

964
00:49:50,720 --> 00:49:52,680
less foggy, yeah. 
Absolutely. 

965
00:49:52,720 --> 00:49:57,160
Feels easily it feels easy to 
implement even in the game is 

966
00:49:57,280 --> 00:50:02,160
this lightweight and yeah so 
hearts next hearts are your 

967
00:50:02,160 --> 00:50:04,840
health units your heroes 
resistance to damage you start 

968
00:50:04,840 --> 00:50:09,360
with three you gain a new heart 
when you defeat a boss and a 

969
00:50:09,360 --> 00:50:11,480
dungeon. 
You can also gain a new heart by

970
00:50:11,480 --> 00:50:14,280
helping people around the world.
And you can recover lost hearts 

971
00:50:14,280 --> 00:50:16,160
by taking some time to rest and 
eat. 

972
00:50:16,360 --> 00:50:19,840
Love that you just. 
Yeah, just by helping. 

973
00:50:19,840 --> 00:50:21,360
Be a helpful guy. 
Be a nice dude. 

974
00:50:21,520 --> 00:50:24,040
You're a nice guy. 
Wow, it's interesting. 

975
00:50:24,040 --> 00:50:27,880
I think in so the original 
version of this, which I don't 

976
00:50:27,880 --> 00:50:30,640
have super internalized is the 
Legend of the Forgotten Ballad, 

977
00:50:30,640 --> 00:50:32,720
which was a pamphlet minimalist 
game. 

978
00:50:32,920 --> 00:50:36,640
I think in that one originally 
it was you got like a quarter or

979
00:50:36,640 --> 00:50:39,520
half a heart for helping people.
And I remember reading that 

980
00:50:39,520 --> 00:50:41,400
being like, I don't really want 
to track that. 

981
00:50:41,560 --> 00:50:45,880
So this being just like, Oh 
yeah, you just get a heart for 

982
00:50:45,880 --> 00:50:47,720
helping like way easier. 
That's great. 

983
00:50:47,720 --> 00:50:49,760
It also feels more meaningful. 
And I like you. 

984
00:50:50,040 --> 00:50:53,400
That's the kind of what you want
because you know all the in like

985
00:50:53,400 --> 00:50:55,560
The Legend of Zelda and many of 
them, when you do those like 

986
00:50:55,560 --> 00:50:57,400
side quests for people, you help
them out. 

987
00:50:57,400 --> 00:51:00,720
It feels very meaningful. 
So this is nice. 

988
00:51:01,440 --> 00:51:02,880
Yeah, it's really nice, you 
know, and it's one of those 

989
00:51:02,880 --> 00:51:06,800
things where, like, you know, 
incentivizing a play style is 

990
00:51:06,800 --> 00:51:08,840
not brainwashing. 
So if you give. 

991
00:51:08,840 --> 00:51:10,080
People a whole heart 
brainwashing. 

992
00:51:10,640 --> 00:51:14,560
Yeah, they're more likely to to 
help people which like, you 

993
00:51:14,560 --> 00:51:18,840
know, even even the optional 
weapons at the top was great and

994
00:51:18,840 --> 00:51:20,760
I love that. 
Definitely, definitely pulled 

995
00:51:20,760 --> 00:51:24,160
that from that blog post from 
Patrick Stewart from false 

996
00:51:24,160 --> 00:51:28,360
machine You I highly recommend 
Hunter you to to to read that. 

997
00:51:28,680 --> 00:51:32,680
It is fantastic. 
OK, cool. 

998
00:51:32,800 --> 00:51:36,200
I will, yeah. 
Equipment. 

999
00:51:36,600 --> 00:51:38,840
I'm gonna can I Do you know I 
love a good inventory system. 

1000
00:51:38,880 --> 00:51:39,520
I'm gonna. 
Do it. 

1001
00:51:39,560 --> 00:51:42,240
Go for it buddy, it's all you. 
I don't know why, but I love a 

1002
00:51:42,240 --> 00:51:43,840
good inventory system. 
You know, I love this. 

1003
00:51:44,040 --> 00:51:46,440
So equipment, a hero is what the
carry. 

1004
00:51:46,960 --> 00:51:49,200
It allows you to fight soft. 
So again, because the core 

1005
00:51:49,200 --> 00:51:52,520
mechanics of the game is like 
roll dice and you get additional

1006
00:51:52,520 --> 00:51:54,160
dice for like a useful 
equipment. 

1007
00:51:54,240 --> 00:51:55,680
Equipment is a huge part of the 
game. 

1008
00:51:55,680 --> 00:51:58,560
Yeah. 
So yeah, inventory super simple.

1009
00:51:58,560 --> 00:52:03,560
You get 12 items, 6 equipped, 6 
either in belts or backpacks or 

1010
00:52:03,560 --> 00:52:08,200
or whatever and you're limited 
to any more than that and you 

1011
00:52:08,200 --> 00:52:10,480
can't like run quick or move. 
The only thing I will say is 

1012
00:52:10,480 --> 00:52:13,800
like, I love how light this is, 
but also like there's not really

1013
00:52:13,800 --> 00:52:17,720
like like an action economy 
described in combat or whatever.

1014
00:52:17,720 --> 00:52:23,840
So it's like if something is 
equipped or in a backpack, I 

1015
00:52:23,840 --> 00:52:28,840
wouldn't have minded like the 
thought of like, what does it 

1016
00:52:28,840 --> 00:52:31,880
look like to need to take 
something out of a backpack? 

1017
00:52:31,880 --> 00:52:34,720
Like does that matter? 
I guess like I don't even need 

1018
00:52:34,720 --> 00:52:37,360
like necessarily like give me 
the rule for that. 

1019
00:52:37,360 --> 00:52:41,040
But like, does it matter? 
Like in combat, if it's on your 

1020
00:52:41,040 --> 00:52:43,640
belt, is that any different than
having it equipped? 

1021
00:52:43,640 --> 00:52:45,480
If it's in your backpack, is 
that any different? 

1022
00:52:45,680 --> 00:52:47,680
Is there more you have to do for
it or not? 

1023
00:52:48,160 --> 00:52:50,000
Don't know. 
Obviously you can make it up for

1024
00:52:50,000 --> 00:52:52,280
yourself that that is kind of 
one of the rules where I'm like,

1025
00:52:52,280 --> 00:52:54,600
I wouldn't mind the thought from
the creator on that one. 

1026
00:52:55,360 --> 00:52:58,960
Yeah, I would really lean into 
the like almost cartoony aspect 

1027
00:52:58,960 --> 00:53:01,400
of this, which is just like 
things are just on hand when you

1028
00:53:01,400 --> 00:53:03,760
need them. 
Like you can always just pause 

1029
00:53:03,760 --> 00:53:06,560
the game and and hold out your 
inventory and you have it. 

1030
00:53:07,440 --> 00:53:10,160
Yeah, yeah. 
I don't see my only. 

1031
00:53:10,160 --> 00:53:12,000
My only thing with that though 
is like if. 

1032
00:53:12,080 --> 00:53:14,560
If that's the case, then there's
no reason for a distinction. 

1033
00:53:15,880 --> 00:53:19,440
That's very fair. 
You know magic. 

1034
00:53:19,440 --> 00:53:21,880
The old ways of magic are lost, 
but heroes can access this power

1035
00:53:21,880 --> 00:53:24,880
through songs and items. 
In the beginning heroes are able

1036
00:53:24,880 --> 00:53:27,800
to use magic only once per day, 
but this can be increased by 

1037
00:53:27,800 --> 00:53:31,680
doing favors to fairy mothers, 
which we get to, and then 

1038
00:53:31,680 --> 00:53:36,360
weapons, which I think would be 
a good time to to also now we 

1039
00:53:36,360 --> 00:53:37,360
get to that. 
So weapons. 

1040
00:53:37,400 --> 00:53:39,960
They are rare and usually kept 
as family heirlooms. 

1041
00:53:40,480 --> 00:53:42,400
There are many tales about 
legendary weapons hid in the 

1042
00:53:42,400 --> 00:53:44,120
world. 
When a weapon hits it always 

1043
00:53:44,120 --> 00:53:45,120
says the same damage. 
Boom. 

1044
00:53:45,360 --> 00:53:48,120
Ordinary weapons are fist one 
damage refined for special 

1045
00:53:48,120 --> 00:53:50,760
weapons, two damage. 
Legendary weapons, three damage.

1046
00:53:50,840 --> 00:53:54,160
Big explosive, 4 damage. 
Love that, fucking love it, huge

1047
00:53:54,160 --> 00:53:55,200
fan. 
What are your thoughts? 

1048
00:53:55,560 --> 00:54:00,880
Oh, I'm also a huge fan. 
I, I don't see a lot of like set

1049
00:54:00,880 --> 00:54:03,480
damage for stuff. 
A lot of times there's a couple 

1050
00:54:03,480 --> 00:54:05,840
games that I've gone through 
that were set damage, but I do 

1051
00:54:05,840 --> 00:54:09,520
really, really like them. 
I do think it creates an issue 

1052
00:54:09,960 --> 00:54:12,480
that we're gonna talk on very 
shortly, but we'll get to it and

1053
00:54:12,480 --> 00:54:14,280
we get to it. 
But yeah, I like it overall. 

1054
00:54:14,840 --> 00:54:17,360
Yeah, yeah, it events. 
I love the piece of art here on 

1055
00:54:17,360 --> 00:54:19,800
the bottom of what is probably a
merchant like. 

1056
00:54:19,920 --> 00:54:23,280
A shot shop guy, yeah. 
The pawn shop guy with like the 

1057
00:54:23,280 --> 00:54:25,640
rings and like all of the 
fucking jewelry and shit with 

1058
00:54:25,640 --> 00:54:28,520
like the eye the. 
Monocle. 

1059
00:54:29,320 --> 00:54:32,880
So my thought is, OK, is it a 
monocle or is it that like the 

1060
00:54:32,880 --> 00:54:35,600
thing that people look at 
diamonds with like all close, 

1061
00:54:35,600 --> 00:54:38,120
you know what I mean? 
That's what I'm picturing is, is

1062
00:54:38,120 --> 00:54:40,360
he's just like rocking that, 
waiting for your shit to be 

1063
00:54:40,360 --> 00:54:44,040
like, you know, and. 
This is real magic, I'll tell 

1064
00:54:44,040 --> 00:54:47,760
you you. 
Know Do you want to do combat? 

1065
00:54:47,760 --> 00:54:52,280
Do you want to do combat? 
Yeah, Combat harm. 

1066
00:54:52,280 --> 00:54:55,600
When a character takes a hit, 
the weapon damage is deducted 

1067
00:54:55,600 --> 00:54:59,800
from their hearts. 
If they have any defense value, 

1068
00:55:00,360 --> 00:55:04,040
reduce it from the damage. 
Any damage that causes hearts to

1069
00:55:04,040 --> 00:55:06,560
drop to 0 or less leaves a hero 
unconscious. 

1070
00:55:06,840 --> 00:55:09,240
They can get back on their feet 
if they have a ferry in a 

1071
00:55:09,240 --> 00:55:12,880
bottle, but if not, if not 
rescued, that's the end of their

1072
00:55:12,880 --> 00:55:19,200
story. 
So defense value is an 

1073
00:55:19,200 --> 00:55:22,440
interesting thing that is not 
mentioned again and has not been

1074
00:55:22,440 --> 00:55:25,280
mentioned before and I don't 
know what it is. 

1075
00:55:26,280 --> 00:55:29,000
I mean we can infer because 
we're we, we read a lot of games

1076
00:55:29,040 --> 00:55:33,040
right? 
But the only other time defense 

1077
00:55:33,040 --> 00:55:37,000
is mentioned at all in the game,
and trust me I control left is 

1078
00:55:37,040 --> 00:55:40,120
in enemy stop blocks. 
Yes, yes, this is mentioned 

1079
00:55:40,120 --> 00:55:43,680
enemy stop box and I don't know 
I I'm interested about this 

1080
00:55:43,680 --> 00:55:47,600
because because there is set 
damage and you have armor that 

1081
00:55:47,600 --> 00:55:51,000
gives you a defense value of one
and it's a soap defense that 

1082
00:55:51,000 --> 00:55:53,560
means anything that does one 
damage, which is a few things 

1083
00:55:54,040 --> 00:55:56,480
can never hurt you after that. 
Yeah, that's fine. 

1084
00:55:57,280 --> 00:55:58,440
Why do you see that as a 
problem? 

1085
00:55:59,400 --> 00:56:03,240
I cuz I don't I just do. 
Like I mean there's no point in 

1086
00:56:03,240 --> 00:56:06,160
which you should be immune from.
That means if you have two armor

1087
00:56:06,160 --> 00:56:07,760
things that do 2 damage, you're 
immune from. 

1088
00:56:07,840 --> 00:56:09,560
But here's the problem. 
Here's the problem that I have 

1089
00:56:09,560 --> 00:56:13,720
with with your thinking is your 
thinking is incredibly like, 

1090
00:56:14,480 --> 00:56:16,280
like very tunnel. 
Vision you're saying I have a 

1091
00:56:16,280 --> 00:56:19,200
small brain bro? 
Not small brain, just narrow 

1092
00:56:19,240 --> 00:56:21,560
vision. 
Expand upon this for me. 

1093
00:56:22,080 --> 00:56:28,280
So is taking one damage, right? 
The so here's the thing, let's 

1094
00:56:28,280 --> 00:56:31,760
reverse it. 
Let's say that an enemy has one 

1095
00:56:32,080 --> 00:56:35,680
armor, right? 
One defense and you're carrying 

1096
00:56:36,760 --> 00:56:39,960
the the simple weapon that gives
you one hit, right? 

1097
00:56:41,320 --> 00:56:45,400
OK. 
OK, is hitting that bad guy with

1098
00:56:45,400 --> 00:56:49,800
that weapon the only possible 
way in like possible way you 

1099
00:56:49,800 --> 00:56:52,600
could defeat them? 
No, I guess you are right, there

1100
00:56:52,600 --> 00:56:54,520
is another Ave. for this 
enabled. 

1101
00:56:54,520 --> 00:56:58,840
Bajillion avenues because this 
game is an adventure game which 

1102
00:56:58,840 --> 00:56:59,440
is the. 
Game. 

1103
00:57:00,240 --> 00:57:04,000
Challenges and problem solving 
exactly, so I see no issue with 

1104
00:57:04,000 --> 00:57:05,840
that. 
The thing too though is it was 

1105
00:57:06,000 --> 00:57:06,760
better. 
Defined. 

1106
00:57:07,400 --> 00:57:10,880
Oh, 100% agree, I'm just saying 
I'm just saying specifically to 

1107
00:57:10,880 --> 00:57:14,400
your point that like if you have
damage took one and everything 

1108
00:57:14,400 --> 00:57:17,000
does one damage, but the other 
thing too is like if you get to 

1109
00:57:17,000 --> 00:57:20,720
that point, the GM should be 
like shouldn't necessarily just 

1110
00:57:20,720 --> 00:57:24,800
be throwing one damage bad days 
at you all the time. 

1111
00:57:24,800 --> 00:57:26,480
You know what I mean? 
Like, you know, things like 

1112
00:57:26,480 --> 00:57:28,240
that. 
Also, the game is designed 

1113
00:57:28,240 --> 00:57:29,680
around finding relics and things
like that. 

1114
00:57:29,720 --> 00:57:32,040
I but I I see where you're 
coming from. 

1115
00:57:32,120 --> 00:57:35,240
I just don't see it as an issue 
because of exactly we said it's 

1116
00:57:35,240 --> 00:57:36,800
a problem solving game solve the
problem. 

1117
00:57:37,600 --> 00:57:41,320
But to your point again, well, 
eventually we'll talk about 

1118
00:57:41,320 --> 00:57:46,240
armor. 
There is 00 not a single thing 

1119
00:57:46,240 --> 00:57:48,880
about like what armor is for 
players. 

1120
00:57:49,200 --> 00:57:51,720
And the only time defense is 
mentioned again is in bad guy 

1121
00:57:51,720 --> 00:57:54,960
step locks. 
So just like the weapon section 

1122
00:57:54,960 --> 00:57:58,840
above here where it says weapon 
one damage refined to weapon 

1123
00:57:58,840 --> 00:58:01,960
like legendary three big four. 
Like I wouldn't find it an armor

1124
00:58:01,960 --> 00:58:05,800
one to be like simple armor one 
like legendary armor two, you 

1125
00:58:05,800 --> 00:58:08,520
know? 
So I'd like to read just the 

1126
00:58:08,520 --> 00:58:14,600
bottom of this combat example 
that is under initiative harm 

1127
00:58:14,920 --> 00:58:17,120
and and the first part of the 
combat example is they're 

1128
00:58:17,120 --> 00:58:19,480
attacking the flame bat and they
hit it and it's very it's a good

1129
00:58:19,480 --> 00:58:23,720
combat example so that's fine. 
The second paragraph is Bowie 

1130
00:58:23,720 --> 00:58:27,520
misses her shot, but Camira 
manages to get the bats 

1131
00:58:27,520 --> 00:58:29,760
attention. 
The creature screams and their 

1132
00:58:29,760 --> 00:58:33,200
flames grow stronger. 
How are you going to defend 

1133
00:58:33,200 --> 00:58:36,120
yourself Camira? 
The guide asks I'm going to 

1134
00:58:36,120 --> 00:58:39,160
stand my ground and use my 
shield to block the creatures 

1135
00:58:39,160 --> 00:58:41,280
attack. 
She replies and the guide grants

1136
00:58:41,280 --> 00:58:46,960
her +2 dice. 
She fails the roll and takes two

1137
00:58:46,960 --> 00:58:48,520
damage. 
Some of her clothes are 

1138
00:58:48,520 --> 00:58:50,640
breathing. 
So to me that means that if you 

1139
00:58:50,640 --> 00:58:55,080
have armor when you're being 
attacked, you roll your dice 

1140
00:58:55,080 --> 00:58:57,080
pool. 
You can add your armor to that 

1141
00:58:57,080 --> 00:59:01,200
dice pool to avoid taking 
damage, but that doesn't that's 

1142
00:59:01,200 --> 00:59:06,360
not damaged soak. 
Right, which also though the 

1143
00:59:06,360 --> 00:59:12,400
other thing too is so the guy 
grants her plot +2 dice. +2 

1144
00:59:12,400 --> 00:59:14,360
dice, yeah. 
But one for the. 

1145
00:59:14,400 --> 00:59:17,760
Shield, Shield. 
And then you get the one base 

1146
00:59:17,760 --> 00:59:19,520
stock. 
Just the one like maybe that's 

1147
00:59:19,520 --> 00:59:21,720
what they're saying is there's 
the one die that you get and 

1148
00:59:21,720 --> 00:59:25,360
then. 
And then the shield die. 

1149
00:59:25,560 --> 00:59:30,040
Yes, in the combat example it 
sounds like armor is just a 

1150
00:59:30,080 --> 00:59:35,760
useful item that you that adds 
to your dice pool. 

1151
00:59:36,520 --> 00:59:38,480
But if that's the case, what is 
the whole? 

1152
00:59:38,480 --> 00:59:42,000
What is the like there is no 
defense value thing that would 

1153
00:59:42,000 --> 00:59:44,400
would make any sense as far as 
the players go. 

1154
00:59:44,680 --> 00:59:49,720
And that's fine, because combat 
could be combat could be just 

1155
00:59:49,720 --> 00:59:51,160
talking about defense value for 
bad guys. 

1156
00:59:51,160 --> 00:59:53,040
But the way it's written, when 
it specifically says when a 

1157
00:59:53,040 --> 00:59:55,960
character takes a hit, the 
weapon damage is deducted from 

1158
00:59:55,960 --> 00:59:58,160
the heart. 
If they have any defense value, 

1159
00:59:58,160 --> 00:59:59,920
reduce the damage. 
They're still talking about the 

1160
00:59:59,920 --> 01:00:02,200
character. 
Yeah, I think the way that I 

1161
01:00:02,200 --> 01:00:05,200
personally would run this is 
you. 

1162
01:00:05,200 --> 01:00:08,560
If you have armor, you add that 
as a die into your pool when you

1163
01:00:08,560 --> 01:00:10,280
roll it's. 
Just an it's just an I, it's 

1164
01:00:10,280 --> 01:00:14,760
just a piece of equipment. 
And then I would say the defense

1165
01:00:14,760 --> 01:00:17,440
value for the enemies is is, so 
you know. 

1166
01:00:18,080 --> 01:00:20,920
Gotcha. 
Well, we do we do we do have the

1167
01:00:20,920 --> 01:00:23,760
creator in chat so we can ask. 
And this is one of the reasons 

1168
01:00:23,760 --> 01:00:26,080
we still stream live. 
Like people ask us sometimes 

1169
01:00:26,080 --> 01:00:28,720
like why we still do this One, 
it's so that we have a time 

1170
01:00:28,720 --> 01:00:30,280
frame, so we would talk forever 
if we didn't. 

1171
01:00:30,280 --> 01:00:32,400
But two is the occasional time 
where we get the creator in 

1172
01:00:32,400 --> 01:00:34,440
chat, which is really nice. 
So we actually do have the 

1173
01:00:34,440 --> 01:00:37,680
creator of the game in chat. 
And they said that the text 

1174
01:00:37,680 --> 01:00:40,680
could be improved. 
But what I actually intended was

1175
01:00:41,000 --> 01:00:43,320
that the defense to absorb the 
damage. 

1176
01:00:43,440 --> 01:00:48,360
OK. 
OK, so in that case then armor 

1177
01:00:48,360 --> 01:00:52,280
would be soaked. 
But there is again, there's no 

1178
01:00:52,280 --> 01:00:54,920
explanation of of of that in 
this. 

1179
01:00:54,920 --> 01:00:57,240
And based on the common example,
like you said, it does 

1180
01:00:57,240 --> 01:01:00,600
specifically seem to say that it
is a piece of equipment. 

1181
01:01:00,680 --> 01:01:04,720
So that means basically learning
there a whole errata for like 

1182
01:01:04,720 --> 01:01:08,800
how armor and defense works 
should should be a thing because

1183
01:01:08,800 --> 01:01:11,920
I'm curious now because there's 
a little bit of a contradiction,

1184
01:01:12,240 --> 01:01:14,560
but guess what? 
We got clarification, which is 

1185
01:01:14,560 --> 01:01:16,360
always nice. 
And now we know, and now you 

1186
01:01:16,360 --> 01:01:17,640
know as well. 
That's why you listen to the 

1187
01:01:17,640 --> 01:01:21,080
show, right? 
Yeah, and knowing is half the 

1188
01:01:21,080 --> 01:01:21,920
it's. 
Half the battle. 

1189
01:01:22,480 --> 01:01:27,080
Yeah, in the defense role, 
they're getting a die default 

1190
01:01:27,080 --> 01:01:28,760
and another for the shield. 
So that's what the two is 

1191
01:01:28,760 --> 01:01:29,280
exactly. 
Cool. 

1192
01:01:30,120 --> 01:01:33,640
OK, so initiative. 
Initiative. 

1193
01:01:33,640 --> 01:01:34,880
Yeah, I didn't even do that 
part, sorry. 

1194
01:01:36,320 --> 01:01:39,400
Initiative heroes always go 
first unless they're ambushed. 

1195
01:01:39,880 --> 01:01:42,560
Love it. 
Great, let everybody make a move

1196
01:01:42,560 --> 01:01:46,160
and assume heroes can always 
make coordinated movements. 

1197
01:01:46,880 --> 01:01:48,560
When every character in the 
fight has acted. 

1198
01:01:48,560 --> 01:01:52,800
Start again with the one that 
makes more sense. 

1199
01:01:53,480 --> 01:01:54,680
That's my favorite type of 
initiative. 

1200
01:01:54,720 --> 01:01:56,840
Great. 
Whoever is doing shit right now,

1201
01:01:56,840 --> 01:01:59,680
just do that shit. 
Thank you God I don't. 

1202
01:01:59,680 --> 01:02:01,200
I don't. 
I just don't need initiative to 

1203
01:02:01,200 --> 01:02:03,520
be complicated. 
It doesn't need to be mad. 

1204
01:02:04,400 --> 01:02:05,960
I don't. 
I don't. 

1205
01:02:06,200 --> 01:02:07,640
We know what we're talking 
about. 

1206
01:02:08,480 --> 01:02:10,160
One of my favorite parts of 
these. 

1207
01:02:10,160 --> 01:02:14,640
Tokens in this bag and in every 
time that we go, we'll just go 

1208
01:02:14,680 --> 01:02:18,440
out this bag. 
Anyone that knows knew you 

1209
01:02:18,440 --> 01:02:20,960
didn't need to explain it. 
But one of my favorite parts of 

1210
01:02:20,960 --> 01:02:23,320
this though, is I love the line 
that says I'll let everybody 

1211
01:02:23,320 --> 01:02:26,240
make a move and assume heroes 
can always make coordinated 

1212
01:02:26,240 --> 01:02:27,920
movements. 
I really, really like that. 

1213
01:02:28,240 --> 01:02:29,640
Like there's not like it doesn't
matter. 

1214
01:02:29,640 --> 01:02:32,120
Like if you go, I go like the 
heroes are going as a group 

1215
01:02:32,120 --> 01:02:34,480
first, so they're allowed to 
just like decide what you want 

1216
01:02:34,480 --> 01:02:36,920
to do as a group. 
If you want to do the whole, you

1217
01:02:36,920 --> 01:02:40,000
know, like throw in a dwarf kind
of thing or whatever. 

1218
01:02:40,000 --> 01:02:43,200
Yeah, Yeah, You know, I'll. 
Throw you up and you drop the 

1219
01:02:43,200 --> 01:02:44,920
people's elbow kind of thing. 
Exactly. 

1220
01:02:45,480 --> 01:02:47,840
It's great it. 
Feels much more narrative. 

1221
01:02:47,840 --> 01:02:52,320
It's kind of got that like comic
book game here, kind of like, 

1222
01:02:52,760 --> 01:03:02,030
yeah, it's good a movement. 
Yeah. 

1223
01:03:02,800 --> 01:03:04,520
Yeah. 
Talk to me about the songs 

1224
01:03:04,520 --> 01:03:05,600
because. 
This is. 

1225
01:03:05,600 --> 01:03:08,880
Where it starts to lose me a bit
because I know, like you said, 

1226
01:03:08,880 --> 01:03:12,280
that the early Zelda stuff was 
incredibly music oriented, 

1227
01:03:12,280 --> 01:03:12,800
correct? 
Yeah. 

1228
01:03:13,320 --> 01:03:17,040
Yeah, you're learning songs that
do stuff to solve problems, and 

1229
01:03:17,040 --> 01:03:18,680
it's great. 
And this is good and I like 

1230
01:03:18,680 --> 01:03:20,160
this. 
When when? 

1231
01:03:20,160 --> 01:03:26,840
When in in Zelda lore was did 
they shift away from music? 

1232
01:03:26,920 --> 01:03:31,080
Like at what game stage? 
I feel like I don't remember 

1233
01:03:31,080 --> 01:03:34,240
Twilight Princess having a lot 
of music and I did not play 

1234
01:03:34,240 --> 01:03:36,600
Skyward Sword, although I hear 
it was really good. 

1235
01:03:36,600 --> 01:03:38,640
So I can't speak to the musical 
aspect of that. 

1236
01:03:38,840 --> 01:03:43,360
I think in the more the later, 
the later like big title Zeldas.

1237
01:03:43,400 --> 01:03:47,360
I know a lot of the Game Boy or 
DS1 still kind of like a musical

1238
01:03:47,360 --> 01:03:51,440
element to them, but I don't 
have Nintendo DS, I never have. 

1239
01:03:52,120 --> 01:03:56,480
So I missed a lot of those. 
But I mean, I was very much a 

1240
01:03:56,520 --> 01:03:59,400
Ocarina of Time and Majora's 
Mask kid, which both are 

1241
01:03:59,400 --> 01:04:01,440
incredibly musical. 
And there's a lot of songs that 

1242
01:04:01,440 --> 01:04:04,080
you do a lot with that you use 
to solve problems and I think 

1243
01:04:04,080 --> 01:04:07,000
they're fucking cool. 
Yeah. 

1244
01:04:07,000 --> 01:04:11,600
So playing songs, there are only
6 notes in the world obviously, 

1245
01:04:12,320 --> 01:04:14,960
and each correspond to one of 
the dyes faces. 

1246
01:04:15,440 --> 01:04:19,360
When heroes try to play a Magic 
song, each player rolls three 

1247
01:04:19,360 --> 01:04:23,000
dice plus one die for each other
person playing. 

1248
01:04:23,600 --> 01:04:28,040
So that's four for one player, 5
for two players, and so on. 

1249
01:04:29,280 --> 01:04:34,000
And the results must have at 
least one number corresponding 

1250
01:04:34,000 --> 01:04:36,920
to each music note. 
You can distribute the dice to 

1251
01:04:36,920 --> 01:04:40,440
the players involved to 
represent their respective parts

1252
01:04:40,440 --> 01:04:41,840
in the tune. 
Love that? 

1253
01:04:41,840 --> 01:04:43,160
Think it's cool? 
You're just putting a little 

1254
01:04:43,160 --> 01:04:46,800
together a little. 
You know your your band's jam 

1255
01:04:48,200 --> 01:04:51,360
and under immediately we have 
some enhanced effects, which I 

1256
01:04:51,360 --> 01:04:52,720
kind of thought was a weird 
spot. 

1257
01:04:52,720 --> 01:04:55,800
I would have put this probably 
at the end of all the song list.

1258
01:04:55,800 --> 01:04:58,320
I don't know if it matters all 
that much honestly, but these 

1259
01:04:58,320 --> 01:05:01,840
are some enhanced effects you 
can do for the songs. 

1260
01:05:02,720 --> 01:05:05,560
And then, yeah, I made a gesture
for those in podcast land that 

1261
01:05:05,560 --> 01:05:09,040
said I agree with the flip. 
I think the enhanced effect of 

1262
01:05:09,040 --> 01:05:12,480
the song would be better done 
after the songs. 

1263
01:05:12,720 --> 01:05:17,280
Yes, but it's not, I'm not dying
over it. 

1264
01:05:17,280 --> 01:05:23,000
But yeah. 
So basically if you roll in 

1265
01:05:23,000 --> 01:05:27,640
certain ways, you can create 
enhance effects to your song. 

1266
01:05:29,080 --> 01:05:31,720
It kind of contingent upon you 
must succeed on playing a song, 

1267
01:05:31,720 --> 01:05:36,720
which I yeah, that makes sense. 
And the role, the results are 

1268
01:05:36,720 --> 01:05:40,120
required by the method. 
So the first one of those being 

1269
01:05:40,120 --> 01:05:43,040
solo. 
If one hero alone rolls all the 

1270
01:05:43,040 --> 01:05:46,000
notes of the song, they can 
choose the duration of the tomb.

1271
01:05:46,240 --> 01:05:48,480
Crazy cool. 
Which which? 

1272
01:05:48,480 --> 01:05:50,080
Which one's your favorite? 
There's six here. 

1273
01:05:50,080 --> 01:05:55,360
Which one's your favorite solo 
improvisation, bridge, fake and 

1274
01:05:55,360 --> 01:05:56,840
lick response? 
We don't need to hear all of 

1275
01:05:56,840 --> 01:05:58,280
them, but which one's your 
favorite? 

1276
01:05:58,840 --> 01:06:02,080
I think improvisation because 
you can change one verb in the 

1277
01:06:02,080 --> 01:06:05,800
song's description, which I'm 
like, oh, that's actually 

1278
01:06:06,120 --> 01:06:07,800
potentially like a really big 
deal. 

1279
01:06:08,400 --> 01:06:10,400
Huge. 
Yeah, Yeah, huge. 

1280
01:06:11,000 --> 01:06:14,840
What about you? 
Did you have one? 

1281
01:06:15,720 --> 01:06:18,120
I really liked improvisation. 
I thought that was really 

1282
01:06:18,120 --> 01:06:22,680
interesting. 
But even like, I don't wanna 

1283
01:06:22,680 --> 01:06:24,880
pick that one because you just 
did. 

1284
01:06:26,640 --> 01:06:27,960
I mean, I think fake Ind is 
interesting. 

1285
01:06:28,080 --> 01:06:29,840
If all players are all the same 
number, they can choose to 

1286
01:06:29,840 --> 01:06:32,600
trigger the song's effects at 
another moment of the same day. 

1287
01:06:32,880 --> 01:06:35,600
So like you get like you get to 
trigger it again, which is cool.

1288
01:06:36,000 --> 01:06:37,640
Just keep it in the back pocket,
Yeah, that is. 

1289
01:06:37,720 --> 01:06:38,440
Pretty cool. 
Yeah. 

1290
01:06:38,920 --> 01:06:40,920
Great little graphic here at the
bottom, another music 

1291
01:06:40,920 --> 01:06:42,160
instrument, like laying in the 
grass. 

1292
01:06:42,160 --> 01:06:44,880
Like even something like just 
just a little graphic like this 

1293
01:06:45,040 --> 01:06:46,720
just feel so much of A page. 
It's so beautiful. 

1294
01:06:48,240 --> 01:06:52,560
And then there's the song book, 
which is easily hackable I 

1295
01:06:52,560 --> 01:06:54,160
believe. 
I'm pretty sure not every single

1296
01:06:54,160 --> 01:06:59,520
combination of 3D6 is taken. 
So tell me so talk me through 

1297
01:06:59,520 --> 01:07:01,640
again real quick because I read 
this twice. 

1298
01:07:02,840 --> 01:07:06,040
Casting playing a song say 
there's say there's two the 

1299
01:07:06,040 --> 01:07:08,680
guide and three of us. 
Walk me through how we so. 

1300
01:07:08,680 --> 01:07:11,160
There's a guide that's 4 + 3 
dice. 

1301
01:07:11,160 --> 01:07:14,560
You roll 7 dice, right? 
Wait, oh wait, wait. 

1302
01:07:14,840 --> 01:07:16,760
There's a guide and then there's
three of us. 

1303
01:07:17,000 --> 01:07:18,640
Oh yeah, there's three players, 
right? 

1304
01:07:18,920 --> 01:07:22,800
OK, yes. 
Right, so you roll 3 dice plus 

1305
01:07:22,800 --> 01:07:25,680
1/3 plus SO6 dice 6. 
Dice OK all. 

1306
01:07:26,040 --> 01:07:27,960
Right. 
You're all six dice and you pick

1307
01:07:27,960 --> 01:07:31,920
from those to put together the 
notes required to play one of 

1308
01:07:31,920 --> 01:07:33,560
these songs, is my 
understanding. 

1309
01:07:34,000 --> 01:07:40,880
Now do you do we have to have 
collected the song first? 

1310
01:07:40,880 --> 01:07:42,800
I'm. 
Going to go with yes. 

1311
01:07:43,840 --> 01:07:46,240
So we need to have collected the
song, and we're actually trying 

1312
01:07:46,240 --> 01:07:49,640
to actively cast the song we're 
trying for. 

1313
01:07:49,720 --> 01:07:53,280
Yeah, it says in here that magic
is a gift from fairy, fairy 

1314
01:07:53,280 --> 01:07:56,080
mothers. 
And I would also probably put it

1315
01:07:56,080 --> 01:07:57,440
as like a thing you can 
discover. 

1316
01:07:58,400 --> 01:07:59,840
I would dress my world up with 
this. 

1317
01:07:59,840 --> 01:08:01,600
This would be discoverable. 
You know I. 

1318
01:08:02,480 --> 01:08:05,520
Might. 
I might give them one to start, 

1319
01:08:05,760 --> 01:08:07,360
you know? 
Yeah, well, yeah. 

1320
01:08:08,440 --> 01:08:10,160
Well, especially if you make 
Arcanist, you get an ancient 

1321
01:08:10,160 --> 01:08:11,280
song to start with or whatever. 
Yeah. 

1322
01:08:11,480 --> 01:08:15,320
So basically like say say we 
find what's your favorite song 

1323
01:08:15,320 --> 01:08:18,120
on here? 
Oh, I don't know that I have AI 

1324
01:08:18,120 --> 01:08:22,279
think I think storms fanfare is 
one of my favorites, but only 

1325
01:08:22,279 --> 01:08:25,040
because I love the song storms 
in Ocarina time. 

1326
01:08:26,479 --> 01:08:28,960
You know, just because you can 
make it rain so. 

1327
01:08:30,080 --> 01:08:37,800
What about beat off self? 
I mean, beat off self, so storms

1328
01:08:37,800 --> 01:08:39,120
fanfare. 
So storms fanfare. 

1329
01:08:39,120 --> 01:08:42,479
Say say we found storms fanfare.
OK, right. 

1330
01:08:42,560 --> 01:08:45,439
So walk me through let's let's 
cast storms fanfare. 

1331
01:08:45,680 --> 01:08:47,720
OK, we roll our dice. 
OK. 

1332
01:08:48,160 --> 01:08:52,080
We needed SO2 threes and a six. 
OK, wait, wait, wait. 

1333
01:08:52,080 --> 01:08:54,040
Let's do. 
What's that 66? 

1334
01:08:54,399 --> 01:08:57,120
Yeah, 66. 
OK, you keep track of this 

1335
01:08:57,479 --> 01:09:07,680
636415. 
So we can't play Storm Stand 

1336
01:09:07,680 --> 01:09:09,720
fair. 
So I got a six and a three, but 

1337
01:09:09,720 --> 01:09:11,840
I didn't get the other three. 
So we failed at the casting. 

1338
01:09:11,840 --> 01:09:12,399
Yes. 
OK. 

1339
01:09:13,080 --> 01:09:16,439
All right. 
So you just play the left, Yeah.

1340
01:09:17,479 --> 01:09:23,080
So we were rocking out, but 
someone hit like a Brighton and 

1341
01:09:23,080 --> 01:09:26,399
just failed at the casting. 
So you got it. 

1342
01:09:26,399 --> 01:09:28,600
That's so cool. 
That's so hackable. 

1343
01:09:29,200 --> 01:09:32,040
Yeah, yes, it's really, I mean, 
yeah, this is incredibly 

1344
01:09:32,040 --> 01:09:34,279
hackable. 
You could really make your own 

1345
01:09:34,279 --> 01:09:38,359
magic system or even other kind 
of skill systems by doing this. 

1346
01:09:39,240 --> 01:09:41,000
But I like this. 
I like this. 

1347
01:09:41,000 --> 01:09:41,560
How this? 
Works. 

1348
01:09:41,880 --> 01:09:45,680
My brain immediately went to 
surprising nobody, a very like, 

1349
01:09:45,680 --> 01:09:50,080
grim dark, like ritual magic 
thing where like instead of like

1350
01:09:50,080 --> 01:09:53,960
a band, like say we're all like 
cultists or casters or 

1351
01:09:53,960 --> 01:09:55,000
something. 
Yeah, we're chanting. 

1352
01:09:55,360 --> 01:09:59,560
And we all, we have to each one 
of us is like chanting into it 

1353
01:09:59,560 --> 01:10:01,800
to try to cast this like ritual 
magic or whatever. 

1354
01:10:02,080 --> 01:10:05,160
And each spell is based on like 
us working together because 

1355
01:10:05,160 --> 01:10:09,400
magic is like kind of like it's 
so like one, it'd be difficult 

1356
01:10:09,400 --> 01:10:12,320
for one person to do it. 
So like the more people you have

1357
01:10:12,320 --> 01:10:14,000
together, the easier it is to 
cast. 

1358
01:10:14,200 --> 01:10:16,720
And it's cool to like cast like 
especially that, like that, that

1359
01:10:16,720 --> 01:10:19,240
that's like how easy it is to 
hack and stuff. 

1360
01:10:19,240 --> 01:10:22,720
So cool. 
I'm so Matt, you for the beat of

1361
01:10:22,720 --> 01:10:25,680
self chokes still. 
Yeah, there are. 

1362
01:10:26,160 --> 01:10:27,680
We were kind of glossing over 
the songs. 

1363
01:10:27,680 --> 01:10:31,400
There are many cool ones. 
Oh, the fire is also another 

1364
01:10:31,400 --> 01:10:32,640
cool one. 
You just light all the fires 

1365
01:10:32,640 --> 01:10:34,440
around you. 
All flame sources. 

1366
01:10:35,560 --> 01:10:36,440
How many are there? 
Right. 

1367
01:10:36,880 --> 01:10:39,320
It's like 14 ish. 
Yeah, I do. 

1368
01:10:39,320 --> 01:10:43,080
I do really like that. 
A lot of them are things that 

1369
01:10:43,080 --> 01:10:46,560
are are narrative, you know, 
like like your storms fanfare 

1370
01:10:46,560 --> 01:10:49,560
was like heavy rain pours. 
If the heroes choose to play the

1371
01:10:49,560 --> 01:10:54,920
chorus, a Thunder will strike 
like that, like a a challenge 

1372
01:10:54,920 --> 01:10:56,480
thing. 
Like I imagine immediately being

1373
01:10:56,480 --> 01:10:59,200
like you come across a village 
that has been like in a trial 

1374
01:10:59,200 --> 01:11:01,280
for too long and you're like, 
let's get together and fucking 

1375
01:11:01,280 --> 01:11:03,600
play storms fanfare and like get
these people some rain. 

1376
01:11:03,600 --> 01:11:07,320
You know, oops at oops. 
We forget that in like rock 

1377
01:11:07,320 --> 01:11:11,080
hard, hard ground, you know, 
that's been dry for so long. 

1378
01:11:11,080 --> 01:11:15,360
When it rains, it doesn't soak 
into the ground and you get mud 

1379
01:11:15,360 --> 01:11:18,480
slides, you know, like I, I, I 
like, I like that idea. 

1380
01:11:18,480 --> 01:11:22,240
And like you just said, the oh 
to the fire, like all the light 

1381
01:11:22,240 --> 01:11:25,120
sources just light up there. 
So far it's great, you know. 

1382
01:11:25,160 --> 01:11:27,080
Yeah, it's very cool. 
It's simply. 

1383
01:11:27,080 --> 01:11:30,480
Not like Storm of Blades comes 
kills everything, you know. 

1384
01:11:31,240 --> 01:11:35,560
I do 5D6 damage, yeah. 
But I think for this it doesn't 

1385
01:11:35,560 --> 01:11:37,360
need to be. 
I think the like narrative and 

1386
01:11:37,360 --> 01:11:40,280
kind of innocuous effects like 
really add to that kind of like 

1387
01:11:41,800 --> 01:11:46,600
not quite pastoral cottage core 
song and sword game that's going

1388
01:11:46,600 --> 01:11:49,960
on right here. 
I I I vibe with it heavily. 

1389
01:11:50,520 --> 01:11:53,960
Well I mean it also really lends
to the concept of like the 

1390
01:11:53,960 --> 01:11:56,160
weapon is optional. 
Yes. 

1391
01:11:56,760 --> 01:12:03,080
You know, I like that a lot. 
Cool, cool, and now we start 

1392
01:12:03,080 --> 01:12:08,840
getting into the. 
This is the other one that has 

1393
01:12:08,840 --> 01:12:14,720
like that huge space at the. 
Top yeah, we begin to the part 

1394
01:12:14,720 --> 01:12:17,680
where it becomes mostly tables. 
This first one is building 

1395
01:12:17,680 --> 01:12:21,040
dungeons. 
I did build a dungeon in this 

1396
01:12:21,480 --> 01:12:23,440
and I thought it was really cool
and a really great time. 

1397
01:12:23,440 --> 01:12:26,720
And one thing I'd like to note 
on this, I don't know how you 

1398
01:12:26,720 --> 01:12:29,840
feel about going through this. 
We can just, we can just run 

1399
01:12:29,840 --> 01:12:33,240
through real quick, yeah. 
So it is a numbered list, like 

1400
01:12:33,240 --> 01:12:36,760
creating a character. 
Step one is that you create the 

1401
01:12:36,760 --> 01:12:40,080
relic for the dungeon, which is 
a major center point in the kind

1402
01:12:40,080 --> 01:12:43,400
of boss battle and you're kind 
of built in mechanics of the 

1403
01:12:43,400 --> 01:12:45,080
dungeon or the theme of the 
dungeon. 

1404
01:12:46,720 --> 01:12:50,520
The next step is you create your
giant monster to be the 

1405
01:12:50,600 --> 01:12:53,200
guardian. 
It should have a vulnerability 

1406
01:12:53,560 --> 01:12:55,880
related to the relic. 
Perfect. 

1407
01:12:56,800 --> 01:12:59,120
Now the you You choose a theme 
for your dungeon. 

1408
01:12:59,760 --> 01:13:02,920
You create two to six enemies to
populate the place. 

1409
01:13:03,920 --> 01:13:07,240
The next is you create traps and
environmental challenges relate 

1410
01:13:07,240 --> 01:13:13,840
to the relic and the theme. 
Six of the guardian and a magic 

1411
01:13:13,840 --> 01:13:17,560
song are inside a room locked by
three keys scattered around the 

1412
01:13:17,560 --> 01:13:19,560
dungeon. 
The keys don't need to be 

1413
01:13:19,560 --> 01:13:22,840
literal keys 7. 
The interest of the dungeon is 

1414
01:13:22,840 --> 01:13:26,280
locked by something related to 
the theme and an 8. 

1415
01:13:26,680 --> 01:13:30,840
The region around is it is 
usually sorry. 

1416
01:13:30,840 --> 01:13:35,120
The region around it is usually 
related to the theme and suffers

1417
01:13:35,120 --> 01:13:37,400
some influence from the dungeon 
and its guardian. 

1418
01:13:37,400 --> 01:13:41,400
Classic, classic Legend of Zelda
the Great Deku trees being 

1419
01:13:41,400 --> 01:13:44,840
poisoned and so it's dying and 
some bad stuff's in the forest. 

1420
01:13:44,840 --> 01:13:49,480
You got to climb into his mouth.
Yeah, Ryan's like, I don't know 

1421
01:13:49,480 --> 01:13:51,320
what you're talking about, but. 
No, no, no. 

1422
01:13:51,360 --> 01:13:54,480
But I mean Ori is what popped 
into my head right away. 

1423
01:13:54,480 --> 01:13:59,040
But like, you get, you gain a 
heart whenever you beat a defeat

1424
01:13:59,040 --> 01:14:02,520
a dungeon, right? 
Maybe. 

1425
01:14:02,960 --> 01:14:05,280
Is that a thing that yeah, they 
gain a new heart when they 

1426
01:14:05,280 --> 01:14:07,360
defeat the boss of a dungeon. 
So the cool thing is like every 

1427
01:14:07,360 --> 01:14:10,600
time you go to one of these 
dungeons that literally you can 

1428
01:14:10,600 --> 01:14:13,360
just roll up you if you beat it,
you get a heart, you get a 

1429
01:14:13,360 --> 01:14:16,320
relic, you get a song like every
time you go through it. 

1430
01:14:17,640 --> 01:14:21,000
But yeah, it's it's really neat,
you know, cuz then you have like

1431
01:14:21,000 --> 01:14:25,880
the relic tables and the relic 
are what it's weapon, armor, 

1432
01:14:25,880 --> 01:14:27,760
instrument are those are those. 
Utility. 

1433
01:14:29,160 --> 01:14:31,680
Where's utility? 
It's number six. 

1434
01:14:32,920 --> 01:14:35,440
Oh, it's below the art, below 
the art, below the art. 

1435
01:14:35,480 --> 01:14:37,720
Gotcha. 
Gotcha. 

1436
01:14:37,960 --> 01:14:39,280
Yeah, And then the properties 
are. 

1437
01:14:39,360 --> 01:14:40,320
Sparks shot. 
You know. 

1438
01:14:41,040 --> 01:14:44,120
Yeah, exactly. 
So those are those are those are

1439
01:14:44,160 --> 01:14:46,280
well, let's, I mean here, fuck 
it, let's let I'm gonna roll up 

1440
01:14:46,280 --> 01:14:50,120
a relic real quick, All right, 
D6, right, Yeah, 4. 

1441
01:14:51,720 --> 01:14:54,240
OK, that's armor. 
So you're going to roll 2D or 

1442
01:14:54,240 --> 01:14:58,440
1D6 on the armor table. 
OK, one. 

1443
01:14:59,440 --> 01:15:02,960
It's a shield, very cool. 
And you're going to roll 2D6 on 

1444
01:15:02,960 --> 01:15:08,040
the properties or spark table. 
OK, five one. 

1445
01:15:09,520 --> 01:15:11,600
Distance. 
Hmm. 

1446
01:15:12,200 --> 01:15:15,400
Shield of distance. 
What does that mean to you, 

1447
01:15:15,400 --> 01:15:17,360
Ryan? 
Oh, I went this way. 

1448
01:15:17,360 --> 01:15:19,360
This way. 
I would have done mirror. 

1449
01:15:19,880 --> 01:15:22,400
Then oh, that's even better. 
Wait wait wait wait. 

1450
01:15:22,520 --> 01:15:24,360
Where? 
Where is distance on this whole 

1451
01:15:24,360 --> 01:15:27,840
thing? 
Five one on property. 

1452
01:15:28,080 --> 01:15:32,200
Oh, I went to utility. 
Oh no, that's that's for a 

1453
01:15:32,200 --> 01:15:39,920
utility tool. 
What utility is in a tool? 

1454
01:15:40,080 --> 01:15:43,440
That's a type of role, so. 
Okay. 

1455
01:15:43,800 --> 01:15:46,880
SO51. 
Or five one SO51 is distance? 

1456
01:15:46,880 --> 01:15:49,000
Or what if we did 5-1 with 
stone? 

1457
01:15:49,080 --> 01:15:50,760
Stone, stone. 
Stone shield. 

1458
01:15:50,760 --> 01:15:51,640
Stone shield. 
Yeah. 

1459
01:15:51,880 --> 01:15:53,120
Stone Shield. 
That's dope. 

1460
01:15:53,320 --> 01:15:55,200
That's dope. 
Yeah, that's cool. 

1461
01:15:55,200 --> 01:15:56,440
And there's a relic. 
Boom, Dante. 

1462
01:15:57,080 --> 01:15:59,240
Yeah, and like that informs all 
the decisions you make. 

1463
01:15:59,240 --> 01:16:02,920
You have a big stone shield as 
the the problem solver for some 

1464
01:16:02,920 --> 01:16:06,160
of the challenges in your 
dungeon. 

1465
01:16:06,160 --> 01:16:07,520
So what are those challenges 
going to be? 

1466
01:16:07,520 --> 01:16:10,040
Something you have to block, 
obviously with a big stone 

1467
01:16:10,040 --> 01:16:13,720
shield. 
But as you like roll for theme 

1468
01:16:13,720 --> 01:16:17,680
and guardian, you start to let 
you can really figure like 

1469
01:16:17,680 --> 01:16:18,960
figure out what you're going to 
do for this one. 

1470
01:16:18,960 --> 01:16:21,880
I feel like a guardian, like the
guardian that charges at you and

1471
01:16:21,880 --> 01:16:24,200
hits your stone shield and that 
knocks that to its side so it 

1472
01:16:24,200 --> 01:16:25,880
lays on spell and then you can 
attack its belly. 

1473
01:16:26,120 --> 01:16:28,440
That's probably how I would 
start building this one. 

1474
01:16:28,440 --> 01:16:30,280
I'd probably build from guardian
down. 

1475
01:16:31,040 --> 01:16:33,680
But yeah, really cool. 
Lot of great inspiration. 

1476
01:16:33,680 --> 01:16:41,040
All these tables and they're all
great, but the dungeon section 

1477
01:16:41,040 --> 01:16:43,120
has a really interesting mapping
tool. 

1478
01:16:45,160 --> 01:16:49,320
Yeah, so the layout, you're 
going to draw a 6 by 6 matrix 

1479
01:16:49,320 --> 01:16:53,760
and you're going to roll 2D6 and
mark the corresponding cell. 

1480
01:16:54,320 --> 01:16:58,000
Much like these tables are 
actually 2D6 matrix matrix. 

1481
01:16:59,520 --> 01:17:03,680
There's an X&Y axis essentially,
of course, my cell. 

1482
01:17:03,680 --> 01:17:05,280
One die for the column, the 
other die for the roll. 

1483
01:17:05,680 --> 01:17:08,640
Each cell is a corridor or room 
of the dungeon. 

1484
01:17:08,720 --> 01:17:11,600
Repeat and connect the cells as 
you like. 

1485
01:17:12,440 --> 01:17:15,400
Really simple mapping tool and I
like it. 

1486
01:17:15,400 --> 01:17:18,480
I love this little like way to 
generate a layout to a dungeon. 

1487
01:17:19,280 --> 01:17:20,840
It's super quick. 
I really like it. 

1488
01:17:21,120 --> 01:17:23,520
And you know me that like 
everything is sixes, so I want 

1489
01:17:23,520 --> 01:17:27,760
to keep everything sixes, right?
But why would an 8 by 8 also be 

1490
01:17:27,760 --> 01:17:31,440
a great tool? 
What? 

1491
01:17:32,040 --> 01:17:35,640
Why would an 8 by 8 also be 
potentially an even better tool?

1492
01:17:36,040 --> 01:17:39,560
Because there are D eights, I 
don't know what do you, what do 

1493
01:17:39,560 --> 01:17:43,160
you drive in that? 
8 by 8 is a chess board, so you 

1494
01:17:43,160 --> 01:17:47,240
could have that already. 
You're right, and 8 by 8 is a 

1495
01:17:47,240 --> 01:17:48,720
chess board. 
Sorry, I don't play chess. 

1496
01:17:48,720 --> 01:17:51,120
The only time I ever use a chess
board is when I'm playing 

1497
01:17:51,120 --> 01:17:54,120
Tacticians of ALM I. 
Was gonna say boom, there you 

1498
01:17:54,120 --> 01:17:55,800
go. 
For games like this, there you 

1499
01:17:55,800 --> 01:17:58,280
go. 
But yeah, these are these are 

1500
01:17:58,280 --> 01:18:00,720
great. 
Like I love like the theme right

1501
01:18:00,720 --> 01:18:02,320
off the bat to make it super 
easy. 

1502
01:18:02,480 --> 01:18:06,160
I mean cuz again, like it's that
easy that I can just go 5 two 

1503
01:18:06,840 --> 01:18:11,360
and it is either ice or if I 
wanna go to on this way demon, 

1504
01:18:11,360 --> 01:18:12,600
which one do you think I'm gonna
pick? 

1505
01:18:12,680 --> 01:18:14,000
Let's be honest. 
Ice. 

1506
01:18:14,760 --> 01:18:17,480
Of course, you know, that's me a
great, great. 

1507
01:18:17,480 --> 01:18:19,720
We we have kind of skipped 
through some of the graphics, 

1508
01:18:20,000 --> 01:18:22,840
some of the illustrations here. 
There are these more like 

1509
01:18:22,840 --> 01:18:26,480
scenes. 
I love this one here where these

1510
01:18:26,520 --> 01:18:28,360
this party is like coming down 
the stairs, running away. 

1511
01:18:28,360 --> 01:18:30,200
But if you look in the 
background, there's definitely a

1512
01:18:30,200 --> 01:18:35,240
giant like chasing this little 
girl party like way in the back 

1513
01:18:35,240 --> 01:18:37,960
and like there's small doors and
big doors and stuff like that. 

1514
01:18:38,400 --> 01:18:40,680
Fantastic graphic. 
And again, everything is very 

1515
01:18:40,680 --> 01:18:44,120
like green as the overtone. 
So it keeps the consistency of 

1516
01:18:44,440 --> 01:18:48,240
of the game throughout. 
Did they switch though in this 

1517
01:18:48,240 --> 01:18:52,360
section from like a green to 
like a Yeah, as soon as you get 

1518
01:18:52,360 --> 01:18:55,840
to building a dungeon, it 
switches from a green to almost 

1519
01:18:55,840 --> 01:19:00,080
like a tape, like a green grey. 
You can see it in like symbols 

1520
01:19:00,080 --> 01:19:03,600
at the top, but then the boxes 
as we go are kind of like a 

1521
01:19:03,600 --> 01:19:07,920
greenish grey switch up as well.
I do have all the icons on top 

1522
01:19:07,920 --> 01:19:09,560
of the different sections as 
well. 

1523
01:19:10,040 --> 01:19:13,600
They really, there's a lot of 
like stuff that kind of dresses 

1524
01:19:13,600 --> 01:19:15,840
up a lot of this in a in a very 
effective way. 

1525
01:19:16,520 --> 01:19:18,840
Yeah, yeah. 
And, and they look like very 

1526
01:19:18,840 --> 01:19:22,520
watercolor done like the dungeon
door, like the the rest of it, 

1527
01:19:23,480 --> 01:19:26,680
the dungeon rooms being just the
door, there are fantastic icons.

1528
01:19:28,000 --> 01:19:31,200
And I really like this map on 
page 27. 

1529
01:19:31,480 --> 01:19:34,000
It's I, I don't know if I've 
ever seen where they do this 

1530
01:19:34,000 --> 01:19:38,200
kind of like like the door on 
both sides and it kind of like 

1531
01:19:38,760 --> 01:19:41,600
like leans in a little bit. 
I don't know why they really 

1532
01:19:41,600 --> 01:19:43,600
think about that, but that's 
great because you can see like 

1533
01:19:43,600 --> 01:19:46,200
the walls around all four, you 
know what I mean? 

1534
01:19:46,960 --> 01:19:50,880
Yeah, it's interesting. 
It's almost like a top down 

1535
01:19:50,880 --> 01:19:54,200
isometric angle, kind of like, 
not really, but like the way the

1536
01:19:54,200 --> 01:19:56,080
walls got lean. 
You can see both sides, you 

1537
01:19:56,080 --> 01:19:59,280
know. 
Yeah, it slopes in Oh, the book 

1538
01:19:59,280 --> 01:20:01,200
has no magenta on the color 
compositions. 

1539
01:20:01,200 --> 01:20:02,760
Well, that I mean, there you go.
That makes sense. 

1540
01:20:04,000 --> 01:20:06,880
Yeah, it's very readable. 
I do like this. 

1541
01:20:06,880 --> 01:20:08,360
You understand what the map 
looks? 

1542
01:20:08,440 --> 01:20:09,480
Yeah, it's great. 
The art's great. 

1543
01:20:10,640 --> 01:20:13,520
Dude, the the graphic of age 
2028 where it's like that, You 

1544
01:20:13,560 --> 01:20:16,160
gorgeous. 
Waterfalls, This little town 

1545
01:20:16,160 --> 01:20:19,800
with a big skull. 
A very breath of the wild tears 

1546
01:20:19,800 --> 01:20:22,960
of the Kingdom gore. 
So, so good. 

1547
01:20:22,960 --> 01:20:25,200
I love just a little dock into 
like the water here. 

1548
01:20:25,200 --> 01:20:28,080
But yeah, the skull that clearly
was like a cyclops eye with like

1549
01:20:28,080 --> 01:20:29,400
a horn stick and I haven't said 
so do. 

1550
01:20:29,520 --> 01:20:33,560
You have a Nintendo Switch. 
No, I don't even know what a 

1551
01:20:33,560 --> 01:20:36,240
Nintendo Switch looks like. 
I thought you wanted ADS? 

1552
01:20:38,240 --> 01:20:41,560
No, I mean, that was like I'm 
saying like that was JDS like 10

1553
01:20:41,560 --> 01:20:44,920
years ago, 15 years ago now. 
Nintendo Switch. 

1554
01:20:45,560 --> 01:20:47,840
Oh with the with the with the 
handles. 

1555
01:20:47,840 --> 01:20:50,600
No bro, we talked about how I 
play one game ever. 

1556
01:20:50,880 --> 01:20:52,840
I I definitely. 
I guess we start with that. 

1557
01:20:53,120 --> 01:20:55,920
I was saying Breath of the Wild,
Tears of the Kingdom's good, and

1558
01:20:55,920 --> 01:20:58,280
everyone really loves it. 
But for me personally, Breath of

1559
01:20:58,280 --> 01:21:02,480
the Wild was perfect and I 
always encourage everyone to 

1560
01:21:02,480 --> 01:21:04,200
play it because it's great. 
I might play it again. 

1561
01:21:04,480 --> 01:21:08,160
Fuck these are they're like 200 
and 5300 bucks for this little. 

1562
01:21:08,160 --> 01:21:09,480
Fucking thing. 
Yeah, but it's big though, you 

1563
01:21:09,480 --> 01:21:13,760
know, It's, it's this big. 
Yeah, but like I have ATV. 

1564
01:21:14,440 --> 01:21:17,320
Yeah, but you can slot it onto 
it and it goes into your TV. 

1565
01:21:17,760 --> 01:21:20,760
It has a dock. 
Listen for people that are into 

1566
01:21:20,760 --> 01:21:22,920
this, This looks really cool. 
I think the little handle things

1567
01:21:22,920 --> 01:21:25,800
are neat. 
I'm good. 

1568
01:21:26,560 --> 01:21:28,200
Yeah, you're right. 
You don't waste money you don't 

1569
01:21:28,200 --> 01:21:31,920
like doing that. 
Listen, waste plenty of money, 

1570
01:21:31,920 --> 01:21:35,680
but I let's $250 of games of 
Warhammer, I'm not buying like 

1571
01:21:35,680 --> 01:21:39,400
that's not a thing. 
A whole section on regions and 

1572
01:21:39,400 --> 01:21:40,640
its people. 
Is there anything about the 

1573
01:21:40,640 --> 01:21:42,200
regions of people that you 
really want to go over? 

1574
01:21:42,200 --> 01:21:44,680
This is more just like these are
more world tables for like 

1575
01:21:45,040 --> 01:21:47,160
settlements and regions and 
weather. 

1576
01:21:47,160 --> 01:21:49,360
And like, I mean, the vast 
majority of this book probably 

1577
01:21:49,360 --> 01:21:52,000
what how much it is. 
When does this start? 

1578
01:21:52,000 --> 01:21:54,720
Like the vast majority of this 
book is like world tables for 

1579
01:21:54,720 --> 01:21:56,520
building your world, building 
your dungeons. 

1580
01:21:56,520 --> 01:21:59,320
Yeah, building everything, which
really does lend itself to. 

1581
01:21:59,320 --> 01:22:07,160
So we're from page 19 to to 55, 
we're talking about all of this 

1582
01:22:07,160 --> 01:22:12,680
being building the dungeon, the 
regions and people, the world 

1583
01:22:12,680 --> 01:22:14,840
inhabitants and the forest of 
the storms, which is an 

1584
01:22:14,840 --> 01:22:17,160
adventure and the world 
inhabitants are mostly like 

1585
01:22:17,160 --> 01:22:19,360
they're NPCS, but mostly bad 
guys. 

1586
01:22:19,520 --> 01:22:21,800
Let's let's talk about the bad 
guys real quick because I do 

1587
01:22:21,840 --> 01:22:25,000
first of all, illustrations for 
almost every single one, which 

1588
01:22:25,000 --> 01:22:29,360
is fucking fantastic. 
But I love how they have this 

1589
01:22:29,360 --> 01:22:31,680
breakdown here of these are 
creatures, blah, blah. 

1590
01:22:32,040 --> 01:22:33,200
They all have the same 
structure. 

1591
01:22:33,200 --> 01:22:35,760
There's a picture, a name, a 
number of hearts, a short 

1592
01:22:35,760 --> 01:22:37,560
description of the behavior and 
italics. 

1593
01:22:37,880 --> 01:22:39,720
They're attack in form of 
defense in bold. 

1594
01:22:39,880 --> 01:22:42,320
But six variations. 
You can choose from a role 

1595
01:22:42,320 --> 01:22:45,080
randomly. 
So every single creature has six

1596
01:22:45,080 --> 01:22:48,600
variations of that creature. 
So if we go down to like the, 

1597
01:22:49,440 --> 01:22:55,440
the, the cult, the Deblin, 
right, it's this giant. 

1598
01:22:55,440 --> 01:22:57,480
It's basically a giant. 
It's holding like a cow. 

1599
01:22:57,720 --> 01:23:00,400
It's got four hearts. 
It says throw their enemies love

1600
01:23:00,400 --> 01:23:01,520
a good meal. 
That's who they are. 

1601
01:23:01,720 --> 01:23:04,360
Weapon two, kick one. 
But there's six things. 

1602
01:23:04,360 --> 01:23:07,960
There's leader, lonely tax 
collector, gourmet, 2 heads and 

1603
01:23:07,960 --> 01:23:10,000
undead. 
That means anytime you run into 

1604
01:23:10,000 --> 01:23:11,400
a Dublin, you could just roll AD
6. 

1605
01:23:11,400 --> 01:23:15,520
So I'll roll A2. 
I run into a lonely Dublin. 

1606
01:23:16,320 --> 01:23:17,920
They just want some company. 
Just want some company. 

1607
01:23:18,040 --> 01:23:19,440
They just gotta hang out with 
you, you know? 

1608
01:23:19,440 --> 01:23:22,960
So so. 
There's a lot of variety added 

1609
01:23:22,960 --> 01:23:25,920
very easily by just being like 
the other six different kinds of

1610
01:23:25,920 --> 01:23:27,240
men. 
You can just decide randomly. 

1611
01:23:27,800 --> 01:23:31,360
Also like some great callbacks 
to a lot of great enemies from a

1612
01:23:31,360 --> 01:23:32,800
lot of great Legend of Zelda 
games. 

1613
01:23:34,000 --> 01:23:36,440
Like what? 
Like like toss them out for all 

1614
01:23:36,440 --> 01:23:40,240
the Zelda heads out there. 
All of them like I mean every 

1615
01:23:40,240 --> 01:23:44,160
single we start, we start with 
the very first one in this is 

1616
01:23:44,160 --> 01:23:48,240
the beblin, much like the 
Boblin, which is exactly that 

1617
01:23:50,720 --> 01:23:52,320
the dude. 
They're I mean they're all 

1618
01:23:52,600 --> 01:23:54,320
they're all Legend of Zelda 
enemies. 

1619
01:23:54,320 --> 01:23:56,120
I mean all, all, all all of 
them. 

1620
01:23:58,800 --> 01:24:02,560
I I love the deados, the hand. 
Oh. 

1621
01:24:02,560 --> 01:24:06,560
Dude, so that's honestly one of 
my favorite things in this 

1622
01:24:06,560 --> 01:24:08,360
entire book. 
I love it so much. 

1623
01:24:08,360 --> 01:24:12,600
It basically is like like thing 
but it's got an eye on the top 

1624
01:24:12,720 --> 01:24:15,680
and it's great. 
And live in dark places, take 

1625
01:24:15,680 --> 01:24:19,120
out uninvited guests, grab and 
tackle. 

1626
01:24:19,400 --> 01:24:23,560
And then there's Stalker, 
Walker, Guardian, Thief, Trap 

1627
01:24:23,560 --> 01:24:26,160
and Librarian. 
Yeah, of course. 

1628
01:24:26,400 --> 01:24:28,280
You know, Classic Librarian. 
Yeah, they know. 

1629
01:24:28,280 --> 01:24:31,280
Where to find the books? 
I mean, a lot of these enemies 

1630
01:24:31,280 --> 01:24:32,840
are like, you know, the prom and
stuff. 

1631
01:24:32,840 --> 01:24:34,440
It's like that's just from 
everything. 

1632
01:24:34,680 --> 01:24:38,640
And the, the Paludo, the, the 
dog person. 

1633
01:24:38,640 --> 01:24:39,800
I don't think it's from Legend 
of Zelda. 

1634
01:24:39,800 --> 01:24:41,000
Maybe it's from what game? 
I haven't played. 

1635
01:24:41,000 --> 01:24:42,360
There's a lot, there are a lot 
of those games. 

1636
01:24:42,360 --> 01:24:47,720
But like the Mummy 1, the mimic,
the imagine the the like mage 

1637
01:24:47,720 --> 01:24:52,640
guy, the little floater guy that
teleports after attack or being 

1638
01:24:52,640 --> 01:24:54,240
hit thinks that you're just 
playing with you. 

1639
01:24:54,240 --> 01:24:56,920
That's I, they're the bane of my
existence. 

1640
01:24:56,920 --> 01:25:04,240
And Breath of the Wild. 
Yeah, I I really enjoy this and 

1641
01:25:04,240 --> 01:25:07,520
the the adventures cool too. 
Also just pointing out if you go

1642
01:25:07,520 --> 01:25:13,960
to the like in cool way, ink dot
itch dot IO, there are three 

1643
01:25:13,960 --> 01:25:15,880
adventures to this game. 
One of them is in this book. 

1644
01:25:15,880 --> 01:25:19,600
Actually, there's two other like
dungeon adventures for this game

1645
01:25:19,600 --> 01:25:21,360
already written at name your own
price. 

1646
01:25:21,360 --> 01:25:23,640
That means if you're super broke
and you could just pay a dollar,

1647
01:25:23,960 --> 01:25:29,040
you you could get it, you know, 
I mean, and have a full maybe 

1648
01:25:29,040 --> 01:25:31,320
two sessions of play. 
Just lay it out there. 

1649
01:25:33,760 --> 01:25:35,720
And there there is the adventure
in the book. 

1650
01:25:36,160 --> 01:25:38,440
And anyone that watches this 
show regularly will know we 

1651
01:25:38,440 --> 01:25:42,480
don't go over adventures. 
Yeah, you should buy the book. 

1652
01:25:43,240 --> 01:25:46,120
Yeah, you should buy this book. 
This is a great one too. 

1653
01:25:46,240 --> 01:25:47,680
Buy the fucking book. 
It's really good. 

1654
01:25:47,880 --> 01:25:51,160
Well, so so we'll get into costs
and and all that kind of stuff 

1655
01:25:51,160 --> 01:25:54,880
when we get to the review, but 
let's do that now. 

1656
01:25:54,880 --> 01:25:55,760
Why don't we do that? 
Now? 

1657
01:25:55,840 --> 01:25:57,360
Back to. 
The book Do you want to real 

1658
01:25:57,360 --> 01:25:59,560
quick show off Cries of the 
Overworld? 

1659
01:25:59,560 --> 01:26:01,520
Yeah, sure. 
You I honestly haven't even 

1660
01:26:01,520 --> 01:26:03,560
flipped this open. 
So you tell me what you what you

1661
01:26:03,560 --> 01:26:05,920
want to see through this So 
great book. 

1662
01:26:05,920 --> 01:26:12,680
Definitely plenty of magenta in 
the in the compositions on this 

1663
01:26:12,680 --> 01:26:15,320
one, considering the front is is
very magenticot. 

1664
01:26:15,840 --> 01:26:19,360
Honestly, if we just do the how 
it works, hey, I should open it 

1665
01:26:19,760 --> 01:26:24,280
on my end as well because I'm 
reading and it's hard to do that

1666
01:26:24,280 --> 01:26:26,600
if I don't have it open. 
I have the book in front of me 

1667
01:26:26,600 --> 01:26:28,960
but I don't want to look down 
while I'm doing this, you know? 

1668
01:26:32,600 --> 01:26:38,920
Still, Cries of the Overworld is
a best theory for Forgotten 

1669
01:26:38,920 --> 01:26:40,400
Valid. 
It's a creature guide to the 

1670
01:26:40,400 --> 01:26:43,480
forgotten valid and there's a 
lot of great. 

1671
01:26:43,640 --> 01:26:47,920
I mean, it's a great book, but 
almost it's worth it purely for 

1672
01:26:47,920 --> 01:26:52,240
the illustrations because I 
think that they are lovely and I

1673
01:26:52,240 --> 01:26:55,680
very much enjoy them. 
So we will just go to the How it

1674
01:26:55,680 --> 01:27:01,480
works page. 
Also not also not bookmarked or 

1675
01:27:01,920 --> 01:27:06,920
hyperlinked, just around that 
out there how it works. 

1676
01:27:06,920 --> 01:27:08,360
Oh, here we go. 
OK how it works. 

1677
01:27:09,600 --> 01:27:13,240
So yeah, each page of this book 
contains a monster with his game

1678
01:27:13,240 --> 01:27:15,520
information and the following 
format. 

1679
01:27:15,520 --> 01:27:18,360
It has a little game card, so 
like a little monster card, you 

1680
01:27:18,360 --> 01:27:21,520
can see regions where you could 
find them that can help inspire 

1681
01:27:21,520 --> 01:27:23,400
you when you're like rolling up 
your regions. 

1682
01:27:23,560 --> 01:27:27,080
Their name and illustration, 
which is great to have for every

1683
01:27:27,080 --> 01:27:29,920
monster. 
Insane, their defense value, 

1684
01:27:30,200 --> 01:27:32,720
their usual hearts, a short 
description of their behavior. 

1685
01:27:32,720 --> 01:27:37,000
It basically just gives you 
what's monster, where this 

1686
01:27:37,000 --> 01:27:39,880
monster lives and what how it 
kind of acts. 

1687
01:27:39,880 --> 01:27:41,800
And I just think it's a great 
tool. 

1688
01:27:43,040 --> 01:27:45,680
And there's an illustration on 
every single fucking page of 

1689
01:27:45,680 --> 01:27:51,800
this book, which is wild. 
It's interesting that the format

1690
01:27:51,840 --> 01:27:55,680
gives me like CCG. 
Oh. 

1691
01:27:56,960 --> 01:27:59,040
Yeah. 
Not in a bad way, but just like 

1692
01:27:59,040 --> 01:28:03,040
the the name, the region, it's 
got like the little defense like

1693
01:28:03,080 --> 01:28:05,240
symbol right there, like 
everything. 

1694
01:28:05,520 --> 01:28:08,360
But yeah, like you said, I mean 
every, I mean, so listen, when 

1695
01:28:08,360 --> 01:28:10,160
the creators see Illustrator, 
they can take as much time as 

1696
01:28:10,160 --> 01:28:11,720
they want to illustrate every 
fucking page. 

1697
01:28:11,960 --> 01:28:16,000
But it is insane that it really 
is like 60, you know, it's like 

1698
01:28:16,000 --> 01:28:18,800
60 plus pages. 
And then, yeah, with an 

1699
01:28:18,800 --> 01:28:23,600
illustration on almost every 
single page is crazy and they 

1700
01:28:23,640 --> 01:28:24,840
look great. 
They look great. 

1701
01:28:24,840 --> 01:28:31,160
This is a Zoeyii that's very 
like beholder style. 

1702
01:28:31,160 --> 01:28:35,360
How many hearts is that? 
I'm scrolling down. 

1703
01:28:35,640 --> 01:28:37,760
Oh, that's a lot of hearts. 
That's a lot of hearts. 

1704
01:28:37,760 --> 01:28:39,000
Like eight or nine hearts. 
I stopped. 

1705
01:28:39,000 --> 01:28:42,840
Counting, I think one of my 
favorite ones in this, though, 

1706
01:28:42,840 --> 01:28:46,280
is on page 54. 
Oh, read the one you're reading.

1707
01:28:46,280 --> 01:28:47,160
We'll talk about the one I'm 
doing. 

1708
01:28:47,160 --> 01:28:49,600
Well, no, it's just there's, 
it's funny that I don't know if 

1709
01:28:49,600 --> 01:28:51,000
this is a. 
Is this an evolution? 

1710
01:28:51,000 --> 01:28:55,120
The zoia? 
And then there's zoia with a 

1711
01:28:55,120 --> 01:28:58,560
tilde O, which is. 
Is that like the grown up 10? 

1712
01:28:59,160 --> 01:29:02,400
I don't know, maybe. 
Yeah, let's go all the ones, 

1713
01:29:02,400 --> 01:29:03,720
just a bundle. 
Of eyeballs, though. 

1714
01:29:03,880 --> 01:29:08,480
Oh yeah, the the veins. 
Yeah, the vampire. 

1715
01:29:09,240 --> 01:29:10,160
Which one were you talking 
about? 

1716
01:29:10,880 --> 01:29:14,520
On page 54, Classic. 
One the shadow. 

1717
01:29:15,840 --> 01:29:19,720
Yeah, that's just it looks like 
a 2D silhouette of the heroes, 

1718
01:29:19,760 --> 01:29:23,560
slightly stronger. 
That's it. 

1719
01:29:23,840 --> 01:29:26,440
There's not even, there's not 
even like anything else about 

1720
01:29:26,440 --> 01:29:28,960
it, because it's just the 
shadows of the bad of the of the

1721
01:29:28,960 --> 01:29:31,280
good guys. 
Yeah, it's just, it's slightly 

1722
01:29:31,280 --> 01:29:31,800
stronger. 
Yeah. 

1723
01:29:31,800 --> 01:29:34,320
And I mean, there's just like, 
simple text, all of them, like 

1724
01:29:34,600 --> 01:29:35,920
the thief, which is the next 
one. 

1725
01:29:36,280 --> 01:29:38,160
They'll never fight if they can 
choose. 

1726
01:29:40,040 --> 01:29:41,800
Yeah. 
I just think it's a useful tool,

1727
01:29:42,440 --> 01:29:44,480
helps flush out your world if 
you're rolling stuff up. 

1728
01:29:44,480 --> 01:29:46,320
And it's just delightfully 
illustrated. 

1729
01:29:46,320 --> 01:29:49,960
I mean, that one point alone is 
like, every page has an 

1730
01:29:49,960 --> 01:29:52,360
illustration on it. 
Is is genuinely insane. 

1731
01:29:54,080 --> 01:29:55,720
And, and they're all, they're 
all fantastic. 

1732
01:29:55,720 --> 01:29:58,480
They're all great. 
Yeah, the art style is really, 

1733
01:29:58,480 --> 01:30:01,680
really great. 
It really, I mean, it very much 

1734
01:30:01,680 --> 01:30:04,560
fits the world, you know? 
And I love the page right at the

1735
01:30:04,560 --> 01:30:09,000
very end of like all of them. 
But like from like a nice camera

1736
01:30:09,000 --> 01:30:10,680
angle where they're kind of like
going over. 

1737
01:30:10,680 --> 01:30:14,200
It's got like the like the giant
guy, the dragon, the bat, like 

1738
01:30:14,200 --> 01:30:17,680
the the floating skull, the 
beblin, like just absolutely 

1739
01:30:17,680 --> 01:30:19,720
fantastic art all the way 
through. 

1740
01:30:23,080 --> 01:30:24,160
Yeah, it's crazy. 
The other world. 

1741
01:30:24,160 --> 01:30:26,240
Did you want to hop to the the 
the old? 

1742
01:30:26,440 --> 01:30:27,640
The old? 
Let's review it. 

1743
01:30:28,280 --> 01:30:30,400
Let's do it. 
So this is obviously a book. 

1744
01:30:31,200 --> 01:30:34,560
Is this obviously a book? 
It's, yeah, it's almost, it's 

1745
01:30:34,560 --> 01:30:36,920
almost 50 pages. 
Yeah, it's it's easily a book. 

1746
01:30:37,360 --> 01:30:39,280
It's literally a book. 
Hold it. 

1747
01:30:39,360 --> 01:30:40,880
Hold it up for me. 
Hold it up for me. 

1748
01:30:41,280 --> 01:30:46,160
Is it is that a book we can't do
a Zine score on literally a 

1749
01:30:46,160 --> 01:30:48,320
hardback book you're. 
Right, you're right, you're 

1750
01:30:48,320 --> 01:30:49,960
right. 
It's just like 19 pages of the 

1751
01:30:49,960 --> 01:30:52,960
rules, you know? 
And it's A50 page book though, 

1752
01:30:53,080 --> 01:30:55,800
you know, I mean, here's the 
thing, the the, the, the world 

1753
01:30:55,800 --> 01:30:57,280
building is part of the game. 
You know what I mean? 

1754
01:30:57,280 --> 01:30:59,280
Like, and there's so much world 
building parts to it. 

1755
01:30:59,280 --> 01:31:03,680
So for those that don't know, we
do quantify our terrible 

1756
01:31:03,680 --> 01:31:08,360
opinions with numbers. 
For books, we do up to 50 

1757
01:31:08,360 --> 01:31:11,280
points. 
For Zenes, it's three metrics or

1758
01:31:11,280 --> 01:31:13,920
30 points. 
So the five metrics worth 10 

1759
01:31:13,920 --> 01:31:18,360
points each that we do for books
are art and layout, which is 

1760
01:31:18,360 --> 01:31:22,640
basically it's all the visual. 
So the layout visually and the 

1761
01:31:22,640 --> 01:31:26,960
art that's in the book. 
Usability is things like digital

1762
01:31:26,960 --> 01:31:31,560
tools and if things are in like 
correct orders in our opinion 

1763
01:31:31,560 --> 01:31:33,920
and things like that. 
Rule set is if it's a, if it's a

1764
01:31:33,920 --> 01:31:37,400
new rule set, do we like it? 
If it's an adapted rule set, how

1765
01:31:37,400 --> 01:31:41,160
well is it adapted? 
Originality is any of those 

1766
01:31:41,160 --> 01:31:44,440
things or more value is bang for
your buck. 

1767
01:31:44,440 --> 01:31:46,520
It's not just what it costs, but
also what you get with it. 

1768
01:31:48,000 --> 01:31:51,040
You know, third party licensing,
extra adventures, character 

1769
01:31:51,040 --> 01:31:53,440
sheets, digital tools, apps, 
whatever the fuck. 

1770
01:31:53,440 --> 01:31:57,920
Like when you pay, how much game
do you get overall? 

1771
01:31:57,920 --> 01:32:01,400
So art and layout, first of all.
So art and visual layout. 

1772
01:32:01,400 --> 01:32:04,720
What are your thoughts? 
I mean, the art's delightful. 

1773
01:32:06,040 --> 01:32:07,520
That's a great word for it. 
It's. 

1774
01:32:07,520 --> 01:32:11,800
Book is nice to go through. 
I like the text, I like the 

1775
01:32:11,800 --> 01:32:17,840
fonts, I like the text colors. 
I I think like layout wise it 

1776
01:32:17,840 --> 01:32:19,280
looks great. 
I think there's a couple pages, 

1777
01:32:19,280 --> 01:32:23,360
2 pages that could be center 
that could be like centered, but

1778
01:32:23,360 --> 01:32:26,000
it's 2 pages. 
Or just or just a little 

1779
01:32:26,000 --> 01:32:27,080
graphic. 
Just a little or. 

1780
01:32:27,400 --> 01:32:30,440
Just. 
Yeah, there's a graphic on every

1781
01:32:30,440 --> 01:32:32,280
single page of Christ, Jehovah 
World. 

1782
01:32:32,280 --> 01:32:34,240
I wouldn't find it. 
Just like a little harp sitting 

1783
01:32:34,240 --> 01:32:35,960
in grass on the bottom. 
You know, just literally 

1784
01:32:35,960 --> 01:32:40,200
anything. 
Yeah, I, I, I think pretty 

1785
01:32:40,200 --> 01:32:45,360
highly of the way this looks. 
You know, about you. 

1786
01:32:45,360 --> 01:32:48,240
What are you thinking? 
Yeah, it's really nice. 

1787
01:32:48,240 --> 01:32:50,320
The art style is great all the 
way through. 

1788
01:32:50,320 --> 01:32:53,840
The layout is very readable. 
You know, again, those two pages

1789
01:32:53,840 --> 01:32:57,280
are, I don't know, I mean, 
obviously, you know, they're 

1790
01:32:57,320 --> 01:32:59,520
they're pretty glaring and just 
that they're the only two that 

1791
01:32:59,520 --> 01:33:03,280
are like bottom, bottom centered
with like basically a half page 

1792
01:33:03,280 --> 01:33:06,200
of blank above them. 
And there's so much illustration

1793
01:33:06,200 --> 01:33:07,720
and graphics on like other 
pages. 

1794
01:33:07,920 --> 01:33:12,000
So it's an interesting choice 
there to do that as opposed to 

1795
01:33:12,000 --> 01:33:13,800
maybe they're on just two more 
small illustrations on. 

1796
01:33:16,000 --> 01:33:19,040
But it looks great. 
I mean, it doesn't like blow me 

1797
01:33:19,040 --> 01:33:23,760
away and the art I think does. 
The layout is, you know, 

1798
01:33:23,760 --> 01:33:26,560
relatively straightforward. 
I do like the consistent colors.

1799
01:33:26,560 --> 01:33:30,400
I do like the the green boxes. 
I do think that the layout 

1800
01:33:30,400 --> 01:33:32,040
itself lends to the style of the
game. 

1801
01:33:33,920 --> 01:33:36,840
But yeah, what are you thinking?
I'm thinking of Strong seven. 

1802
01:33:37,520 --> 01:33:41,680
Seven is exactly where my mind 
went, because it is. 

1803
01:33:41,680 --> 01:33:49,080
It is very nice to read. 
I think I will always prefer my 

1804
01:33:49,080 --> 01:33:55,280
PDF to not have like a stark 
white background, but I'm not 

1805
01:33:55,280 --> 01:33:57,520
going to hold that against 
people that, you know, just put 

1806
01:33:57,520 --> 01:33:59,960
the same view. 
Of the white background to you? 

1807
01:34:00,520 --> 01:34:02,280
I feel like it's a little off 
white for me. 

1808
01:34:04,360 --> 01:34:07,840
Might be your computer strain. 
No, I am on the weird screen, 

1809
01:34:07,920 --> 01:34:11,000
the weird second hand screen 
that I have. 

1810
01:34:13,960 --> 01:34:15,440
I guess it is white in the book 
as well. 

1811
01:34:15,440 --> 01:34:18,880
Yeah. 
OK, OK, OK, Egg shell 7. 

1812
01:34:19,800 --> 01:34:23,360
Yeah, yeah, even though I say 
egg shell usability. 

1813
01:34:26,560 --> 01:34:29,760
So it doesn't have hyperlinks, 
it doesn't have bookmarks, which

1814
01:34:29,760 --> 01:34:32,720
is, you know, our one, the one 
thing that we are the most 

1815
01:34:32,720 --> 01:34:35,600
likely to critique on of anyone 
ever at any point in time. 

1816
01:34:36,480 --> 01:34:38,760
And I would kind of like them in
the digital version. 

1817
01:34:38,760 --> 01:34:40,720
I guess in the physical, it's 
really not that big of a deal 

1818
01:34:41,880 --> 01:34:45,640
that doesn't have a actual 
bookmark. 

1819
01:34:49,720 --> 01:34:52,600
But yeah, I mean, it's pretty 
short. 

1820
01:34:52,600 --> 01:34:56,520
It's pretty usable. 
That has a first page rules 

1821
01:34:56,520 --> 01:35:00,120
reference, which is great. 
And we love, we love to see 

1822
01:35:00,120 --> 01:35:03,520
that. 
What are you thinking? 

1823
01:35:03,760 --> 01:35:06,240
Tell me your opinion. 
Yeah, I mean, here's the thing, 

1824
01:35:07,520 --> 01:35:08,680
you know that we're going to 
get. 

1825
01:35:09,040 --> 01:35:11,880
You got old doc points offered 
literally having no digital 

1826
01:35:11,880 --> 01:35:17,880
tools whatsoever in 2024. 
You know, it's difficult. 

1827
01:35:18,120 --> 01:35:19,520
I mean, even just even just the 
hyperlinks. 

1828
01:35:19,520 --> 01:35:22,000
I mean that to me that's like 
the bare minimum that PFS have. 

1829
01:35:22,000 --> 01:35:25,160
I mean, the bookmarks, things 
like that, like sure, that's 

1830
01:35:25,160 --> 01:35:26,640
great. 
I mean one or the other because 

1831
01:35:26,640 --> 01:35:28,440
bookmarks are basically 
hyperlinks because you can just 

1832
01:35:28,640 --> 01:35:30,560
Click to it, right? 
But the hyperlinks would be 

1833
01:35:30,560 --> 01:35:32,360
better in in line hyperlinks 
even better. 

1834
01:35:32,960 --> 01:35:35,480
I do think there, in my opinion,
there are some usability 

1835
01:35:35,480 --> 01:35:38,160
situations here where like I do 
think there are a couple of 

1836
01:35:38,160 --> 01:35:39,640
things where maybe it could have
been flipped. 

1837
01:35:39,640 --> 01:35:43,160
I do agree that the enhanced 
spells might be after, but 

1838
01:35:43,160 --> 01:35:46,480
again, it's one page later so 
it's not that big of a deal, but

1839
01:35:46,480 --> 01:35:47,920
we got to be. 
I know if that one's big enough 

1840
01:35:47,920 --> 01:35:49,600
for me to count against it, you 
know? 

1841
01:35:49,680 --> 01:35:51,880
Yeah, no, it would just be if 
there was a number of those 

1842
01:35:51,880 --> 01:35:53,680
things and maybe it would knock 
down overall. 

1843
01:35:53,680 --> 01:35:59,880
So I mean, so A5 is bang 
average. 

1844
01:36:00,240 --> 01:36:05,920
Like what about the usability of
this gives it more than like do 

1845
01:36:05,920 --> 01:36:07,840
you have any? 
So fives are like nothing good, 

1846
01:36:07,840 --> 01:36:09,440
nothing bad, kind of in the 
middle. 

1847
01:36:10,280 --> 01:36:13,320
To me, I think the first page 
rules reference is a great 

1848
01:36:13,400 --> 01:36:16,120
addition to it and I think that 
does bump it just a touch. 

1849
01:36:17,520 --> 01:36:19,640
So I mean, I'm, I'm probably 
about six for it. 

1850
01:36:20,440 --> 01:36:21,880
Yeah, I think a six would be 
good. 

1851
01:36:21,960 --> 01:36:28,440
I do think because at the end of
the day, you know, I mean 

1852
01:36:28,520 --> 01:36:31,840
anything less than having any 
digital tools whatsoever should 

1853
01:36:31,840 --> 01:36:34,800
probably drop by below 5. 
But like, considering how many 

1854
01:36:34,800 --> 01:36:37,280
we've read, that's not generally
the. 

1855
01:36:37,600 --> 01:36:39,560
Yeah, we'd be reading a lot of 
stuff really low. 

1856
01:36:40,000 --> 01:36:41,920
Yeah, we'd be reading a lot of 
stuff really low. 

1857
01:36:41,920 --> 01:36:44,560
So I do think the rules driven 
to the beginning is nice. 

1858
01:36:44,560 --> 01:36:47,320
I think that the actual reading 
of the book and like the headers

1859
01:36:47,320 --> 01:36:49,280
and everything, it's spaced out 
really well. 

1860
01:36:49,280 --> 01:36:51,840
The way that they did all the 
tables for the world building 

1861
01:36:52,240 --> 01:36:55,280
done really well. 
So yeah, six is great rule set. 

1862
01:36:55,440 --> 01:36:57,840
What are your thoughts? 
I love the rule set. 

1863
01:36:57,960 --> 01:37:01,240
So I mean, it's important that 
the defense value has been 

1864
01:37:01,480 --> 01:37:04,800
expounded upon a little bit more
and laid it out clear. 

1865
01:37:04,800 --> 01:37:06,600
But that's my only complaint 
really. 

1866
01:37:06,600 --> 01:37:10,280
And that's just like, I like the
rules. 

1867
01:37:10,280 --> 01:37:11,720
I think they work well for what 
this is. 

1868
01:37:11,720 --> 01:37:14,000
I think it really reinforces 
that like, you don't really need

1869
01:37:14,000 --> 01:37:15,280
a sword. 
This isn't really about doing 

1870
01:37:15,280 --> 01:37:18,200
stuff with a sword, you know? 
It's about solving problems, 

1871
01:37:18,200 --> 01:37:20,360
having adventures with the buds,
you know. 

1872
01:37:23,240 --> 01:37:27,720
Yeah, I mean you again. 
This is a huge game. 

1873
01:37:27,800 --> 01:37:30,320
Yeah, it's a very me game. 
I love the way the songs work. 

1874
01:37:30,320 --> 01:37:33,680
I also like that, frankly, 
they're so like lightweight. 

1875
01:37:37,480 --> 01:37:38,840
I didn't know that was your 
imagination. 

1876
01:37:39,520 --> 01:37:41,640
They're so like, lightweight. 
You could easily, like, hack 

1877
01:37:41,640 --> 01:37:46,800
your own into this. 
And I like the structure of how 

1878
01:37:46,800 --> 01:37:49,920
this is meant to be played. 
Like you help people get hearts,

1879
01:37:49,920 --> 01:37:53,880
you go into dungeon like solve 
puzzles, you get the relic to 

1880
01:37:53,880 --> 01:37:56,240
solve it, even more puzzles that
you couldn't solve without the 

1881
01:37:56,240 --> 01:37:58,560
relic. 
And then you used to be the bad 

1882
01:37:58,560 --> 01:38:01,200
guy and that gives you a song 
and another heart and you just 

1883
01:38:01,200 --> 01:38:03,200
get to go adventure and play 
your music. 

1884
01:38:03,320 --> 01:38:09,400
You know, yeah, I mean, so 
again, this is very Zelda coded,

1885
01:38:09,400 --> 01:38:13,520
which you would know more. 
This emulates that really well. 

1886
01:38:13,520 --> 01:38:16,280
But if someone who doesn't know,
again, mostly anything about 

1887
01:38:16,280 --> 01:38:18,400
Zelda, this is an 
extraordinarily playable game. 

1888
01:38:18,600 --> 01:38:20,000
It's adorable. 
It's super rules. 

1889
01:38:20,000 --> 01:38:22,600
Like it's like you said, it's so
easily hackable. 

1890
01:38:23,440 --> 01:38:27,760
It's very much a rulings, rules 
over rules, rulings over rules 

1891
01:38:27,760 --> 01:38:29,520
kind of thing. 
But again, as you said, we're 

1892
01:38:29,520 --> 01:38:31,760
missing armor, we're missing 
defense, we're missing some 

1893
01:38:31,760 --> 01:38:33,240
things from it. 
I think a little bit of 

1894
01:38:33,240 --> 01:38:36,000
clarification with, I like how 
light it is. 

1895
01:38:36,000 --> 01:38:39,240
I wouldn't mind like one more 
page, you know, one more page of

1896
01:38:39,240 --> 01:38:41,120
rules, a little bit of 
clarification on equipment, 

1897
01:38:41,480 --> 01:38:45,760
clarification on armor, maybe 
another maybe like an example of

1898
01:38:45,760 --> 01:38:48,160
play for a spell I think would 
be really, really nice. 

1899
01:38:49,040 --> 01:38:50,760
I think that's a usability thing
anyway. 

1900
01:38:51,920 --> 01:38:54,440
I, I feel strongly, I feel, I 
feel good about this rule set. 

1901
01:38:54,440 --> 01:38:57,240
I, I really do enjoy this a lot.
I would, I would play this. 

1902
01:38:57,440 --> 01:38:58,880
I would play this right now. 
Yeah. 

1903
01:38:59,080 --> 01:39:05,960
Pitch for your number 7. 
I'm like, I'm A7 and if it 

1904
01:39:05,960 --> 01:39:08,880
wasn't for like the inventory 
thing, I totally understand. 

1905
01:39:09,040 --> 01:39:12,600
It wasn't for the defense all 
you think this would be at least

1906
01:39:12,600 --> 01:39:16,960
an 8 for me or at an 8 for me. 
So yeah, I think 7's a good one.

1907
01:39:17,680 --> 01:39:22,200
OK, cool. 
So a little bit of a rata would 

1908
01:39:22,200 --> 01:39:26,200
clean that up a bit. 
Which I never do. 

1909
01:39:26,240 --> 01:39:30,600
So when you publish a game and I
get it, I'm playing that fucking

1910
01:39:30,600 --> 01:39:32,160
game. 
If you release a rata for it, I 

1911
01:39:32,160 --> 01:39:35,080
probably won't see it. 
Bro OK so can we just say it out

1912
01:39:35,080 --> 01:39:37,280
loud? 
Like if you're going to publish 

1913
01:39:37,280 --> 01:39:42,520
a game, don't publish physical 
version of the game of 1.2 and 

1914
01:39:42,520 --> 01:39:46,400
then by the time it gets to you 
already be on like 1.51.6. 

1915
01:39:46,400 --> 01:39:48,400
Like it's already a different 
game than what I bought I'm not 

1916
01:39:48,400 --> 01:39:50,200
going to buy the physicals 
anymore. 

1917
01:39:50,440 --> 01:39:54,720
If you constantly update the PDF
after you've printed it, just go

1918
01:39:54,720 --> 01:39:56,960
through play testing. 
This is not a comment about 

1919
01:39:56,960 --> 01:39:58,280
anyone that we know with all, by
the way. 

1920
01:39:58,320 --> 01:40:01,920
No, it's definitely not a 
comment about this game we're 

1921
01:40:01,920 --> 01:40:02,960
talking about right now, because
it is. 

1922
01:40:03,040 --> 01:40:04,040
Not at all. 
Not at. 

1923
01:40:04,680 --> 01:40:06,400
All is it we're referencing 
something else? 

1924
01:40:07,160 --> 01:40:09,960
Yeah. 
Were we on the original yet? 

1925
01:40:10,200 --> 01:40:11,600
Where are we? 
Yes, yes. 

1926
01:40:13,240 --> 01:40:19,360
Yeah, so it is, you know, a a 
Zelda emulation, but I but it 

1927
01:40:19,360 --> 01:40:21,440
doesn't stop there and you 
don't, it doesn't need to be 

1928
01:40:21,440 --> 01:40:24,600
just that for you. 
Like you could play this as your

1929
01:40:24,600 --> 01:40:28,200
own thing and it has its own 
distinct style and its own 

1930
01:40:28,200 --> 01:40:33,080
distinct vibe for it. 
Well, is it though? 

1931
01:40:33,280 --> 01:40:35,560
The more I read it and the more 
you talked about how much of it 

1932
01:40:35,560 --> 01:40:37,880
is exactly, you literally said 
the entire beast here in the 

1933
01:40:37,880 --> 01:40:39,120
back is not. 
Yeah. 

1934
01:40:39,640 --> 01:40:41,160
It's nothing. 
There's definitely a few 

1935
01:40:41,160 --> 01:40:43,720
monsters in there that are not 
from Legend Zelda, but there's 

1936
01:40:43,960 --> 01:40:46,280
also a lot that there are. 
Vast majority more so. 

1937
01:40:46,280 --> 01:40:51,680
Like I mean this basically is 
Zelda the RPG TFPG. 

1938
01:40:52,280 --> 01:40:53,680
Yeah, I guess you're right. 
It is really. 

1939
01:40:54,040 --> 01:40:57,560
So as far as originality goes, 
and this is not a knock on that 

1940
01:40:57,560 --> 01:41:00,840
aspect of it at all, like it 
does a really good job of, of of

1941
01:41:00,840 --> 01:41:03,520
being what it wants to be. 
Yes. 

1942
01:41:04,360 --> 01:41:07,080
But that doesn't necessarily 
read into the the numbers that 

1943
01:41:07,080 --> 01:41:09,680
we're talking about here, which 
is why you don't you, you don't 

1944
01:41:09,680 --> 01:41:12,160
take the overall number, you 
take the numbers that you you 

1945
01:41:12,160 --> 01:41:13,920
want. 
You know, if the rule set 

1946
01:41:13,920 --> 01:41:15,400
matters to you, look at rule set
score. 

1947
01:41:15,400 --> 01:41:18,400
If originality for this isn't 
really going to matter for this 

1948
01:41:18,400 --> 01:41:19,960
because it the goal of it 
wasn't. 

1949
01:41:20,040 --> 01:41:22,000
Going to be original. 
It was to be emulated. 

1950
01:41:22,000 --> 01:41:24,480
Personally for me, when I listen
to our show and I want to know 

1951
01:41:24,480 --> 01:41:27,000
about a game, I just turned off 
when we started giving numbers, 

1952
01:41:30,320 --> 01:41:35,960
Yeah, I mean. 
Pitch number, I mean again, this

1953
01:41:35,960 --> 01:41:38,000
is, this is AU, this is AU base 
I. 

1954
01:41:38,120 --> 01:41:40,680
Think this was a six for me. 
Like I is it an emulation of a 

1955
01:41:40,680 --> 01:41:42,400
thing? 
Yeah, but I think the song magic

1956
01:41:42,400 --> 01:41:45,560
system is cool. 
I think the like tables for 

1957
01:41:45,560 --> 01:41:49,360
making dungeons while like the 
the modality of like making that

1958
01:41:49,360 --> 01:41:52,680
gridded dungeon I think is great
and like super useful if you 

1959
01:41:52,680 --> 01:41:55,040
were at a table in a different 
game you like I just want to 

1960
01:41:55,040 --> 01:41:57,960
roll a dungeon real quick. 
Like perfect make a 6 by 6 and 

1961
01:41:57,960 --> 01:42:00,400
just start rolling 2D6 till you 
color it in. 

1962
01:42:01,400 --> 01:42:03,360
Yeah, I think it bumps out to 
six for me. 

1963
01:42:03,960 --> 01:42:07,240
Yeah, pretty easy, Yeah, yeah. 
Value. 

1964
01:42:07,240 --> 01:42:08,840
I mean, this is going to be 
fucking high. 

1965
01:42:08,840 --> 01:42:14,880
So so you get so just just for 
what exists, right? 

1966
01:42:15,120 --> 01:42:18,040
You have the forgotten ballot 
book, You have the Cries of the 

1967
01:42:18,040 --> 01:42:20,640
Overworld book, which is an 
entire like 60 page beast here 

1968
01:42:20,640 --> 01:42:22,240
with graphics on every fucking 
page. 

1969
01:42:22,720 --> 01:42:25,200
We already talked about the fact
that there's what, like three or

1970
01:42:25,200 --> 01:42:28,320
four, I think. 
I think Philippe in chat said 

1971
01:42:28,320 --> 01:42:30,560
that they put out a new 
adventure literally today. 

1972
01:42:31,880 --> 01:42:35,720
Kofu's palace was that one you 
saw before Kofu's palace inside 

1973
01:42:35,720 --> 01:42:38,920
the man to Goddess, a forest of 
the storms. 

1974
01:42:39,120 --> 01:42:42,400
Oh, I also wanted to say prior, 
the first thing I ever saw from 

1975
01:42:42,400 --> 01:42:45,760
the crater was from the mud, 
which is this tiny little, I 

1976
01:42:45,760 --> 01:42:48,080
can't remember the name of the 
zenes where you like open it up 

1977
01:42:48,080 --> 01:42:50,960
into a different way. 
This tiny little fantastic 

1978
01:42:50,960 --> 01:42:53,640
little Karen hack, this mini Zen
Karen hack. 

1979
01:42:53,920 --> 01:42:56,960
I love it so much. 
It's almost always like sitting 

1980
01:42:57,320 --> 01:42:59,680
here, but like half my shelves, 
like off my shelves now. 

1981
01:43:00,560 --> 01:43:04,320
Absolutely fantastic little Zen.
It's like a dollar on on itch. 

1982
01:43:04,960 --> 01:43:08,600
That's the first time I 
interacted or I found this 

1983
01:43:08,600 --> 01:43:10,440
crater at all. 
Fantastic. 

1984
01:43:10,440 --> 01:43:11,640
What do you what? 
What's owing so? 

1985
01:43:11,680 --> 01:43:15,760
I think Fires of the Fires on 
the Fire on the Sacred Tree was 

1986
01:43:15,760 --> 01:43:18,760
released today because I didn't 
I didn't see it before. 

1987
01:43:19,000 --> 01:43:21,680
Is that the one up to 38 minutes
ago? 

1988
01:43:21,720 --> 01:43:23,520
Yep. 
I didn't even see it before we 

1989
01:43:23,520 --> 01:43:26,320
started this episode. 
So get it now. 

1990
01:43:26,360 --> 01:43:28,120
There's another adventure out 
now. 

1991
01:43:28,720 --> 01:43:32,000
I don't know. 
I like with the kind of roll 

1992
01:43:32,000 --> 01:43:33,400
tables it has in the amount of 
them. 

1993
01:43:33,400 --> 01:43:37,360
There's just such an endless 
amount of stuff that you could 

1994
01:43:37,360 --> 01:43:40,840
do and it'd be so easy to 
recolor these role tables to 

1995
01:43:40,840 --> 01:43:43,480
continue forward in like another
world or dimension. 

1996
01:43:43,720 --> 01:43:49,680
I if you want the physical copy 
of this game, it is $39.00, 

1997
01:43:49,680 --> 01:43:51,680
comes with the PDF, which I 
think is fine. 

1998
01:43:51,680 --> 01:43:53,880
That is on. 
I just clicked off. 

1999
01:43:53,880 --> 01:43:57,120
It's like bloat games I think. 
Yeah, Eric Bloat. 

2000
01:43:57,120 --> 01:44:00,000
Bloat does a lot of I think he 
he. 

2001
01:44:00,560 --> 01:44:03,520
I don't know if he did Forgotten
Ballot, but I know that he was 

2002
01:44:04,400 --> 01:44:08,360
with Cries of the Overworld. 
Yeah, so I found it on Bloat 

2003
01:44:08,360 --> 01:44:14,360
games for $39.00 which is cool. 
The 39 is a little extensive for

2004
01:44:14,360 --> 01:44:16,960
A50 page book. 
Right on itch. 

2005
01:44:16,960 --> 01:44:20,560
The PDF is $12.00. 
Completely reasonable. 

2006
01:44:20,720 --> 01:44:24,280
Which is I would say is more 
than reasonable. 

2007
01:44:26,680 --> 01:44:30,520
Yeah, the graphic, the graphic 
on Itch is animated it like it 

2008
01:44:30,520 --> 01:44:33,920
like blinks it like the the 
glints off the gold and then 

2009
01:44:33,920 --> 01:44:35,720
like Leafs fall down. 
I fucking love that. 

2010
01:44:35,720 --> 01:44:38,000
That's great. 
Well, Chrysler, the overall's 

2011
01:44:38,040 --> 01:44:40,680
only $7.00. 
Really. 

2012
01:44:41,320 --> 01:44:43,920
Yeah. 
So you can get the PDFs of both 

2013
01:44:43,920 --> 01:44:46,440
for less than $20. 
Yeah, crazy. 

2014
01:44:46,440 --> 01:44:49,600
And then you can get a bunch of 
adventures for name your own 

2015
01:44:49,600 --> 01:44:54,720
price, which pay what you want. 
Yeah, pay, pay authors, but 

2016
01:44:54,760 --> 01:44:56,920
like, but if you broke, they're 
super broke, Yeah. 

2017
01:44:56,920 --> 01:44:58,920
Yeah, but you get a game, you 
get an adventure in the book, 

2018
01:44:58,920 --> 01:45:01,480
you get four more theoretically 
from the page. 

2019
01:45:01,680 --> 01:45:03,800
You can get PDFs of both for 
under $20. 

2020
01:45:03,800 --> 01:45:07,440
You can get the the book itself 
for $40 plus PDF. 

2021
01:45:07,440 --> 01:45:09,880
I mean, to me that is a little 
expensive for a book that small,

2022
01:45:11,440 --> 01:45:15,800
but it's tons of stuff. 
I mean, tons of stuff. 

2023
01:45:15,800 --> 01:45:19,880
I can only assume that you're 
allowed to hack this, which you 

2024
01:45:19,880 --> 01:45:22,520
know, opens that up for a ton of
possibilities, but I think it's 

2025
01:45:22,520 --> 01:45:26,720
I think this is a great value. 
I not only the one of the other 

2026
01:45:26,720 --> 01:45:30,240
ways it's such a great value is 
because I think that you could 

2027
01:45:30,240 --> 01:45:36,440
easily sit down anyone like 8 
and up 8 to 80 with this game 

2028
01:45:36,680 --> 01:45:39,280
and have them playing in like 15
minutes. 

2029
01:45:40,480 --> 01:45:44,320
Yeah, absolutely. 
And like if you today were like 

2030
01:45:44,520 --> 01:45:46,720
damn, I kind of like get the 
gaming group together tonight 

2031
01:45:46,720 --> 01:45:50,480
and everyone's around, it would 
take you no time to set this up.

2032
01:45:50,800 --> 01:45:54,960
It would be so simple and so 
easy and such a good pick up 

2033
01:45:54,960 --> 01:45:56,960
game. 
Because realistically, if you 

2034
01:45:56,960 --> 01:46:01,080
just had AD 6 in front of you, 
you could roll up dungeon 

2035
01:46:01,600 --> 01:46:05,680
Guardian relic like the entire 
thing without with with no 

2036
01:46:05,680 --> 01:46:07,760
thought on your brain at all to 
have it in front of you. 

2037
01:46:08,040 --> 01:46:10,280
Piece it together in ways to 
make it a little make a little 

2038
01:46:10,280 --> 01:46:11,960
bit more sense, which could take
you. 

2039
01:46:11,960 --> 01:46:13,680
When you rolled up your dungeon,
how long did it take you? 

2040
01:46:13,960 --> 01:46:18,080
Oh, it took me maybe like 5 or 6
minutes, Yeah. 

2041
01:46:18,160 --> 01:46:19,280
So. 
For for someone who does that, 

2042
01:46:19,280 --> 01:46:22,440
done it much, maybe like 10, 
maybe 15 minutes tops to do that

2043
01:46:22,640 --> 01:46:26,840
15 minutes to explain the rules 
to everybody, maybe tend to do a

2044
01:46:26,840 --> 01:46:29,040
character. 
So to to to do the entire prep 

2045
01:46:29,040 --> 01:46:31,760
for everything, including 
character creation and 

2046
01:46:31,760 --> 01:46:34,120
everything, you're talking like 
30 to 45 minutes tops to 

2047
01:46:34,120 --> 01:46:37,040
literally go from nothing 
cracking the book open to 

2048
01:46:37,040 --> 01:46:39,080
playing at the table super 
easily. 

2049
01:46:39,200 --> 01:46:41,760
I mean honestly I think it's a 
great value to add 8. 

2050
01:46:42,320 --> 01:46:46,640
Yeah, I'm a strong eight. 
Yeah, Strong eight. 

2051
01:46:46,840 --> 01:46:49,400
Anything, anything about that 
would need like crazy shit. 

2052
01:46:49,400 --> 01:46:51,520
Like fucking apps and shit, you 
know what I mean? 

2053
01:46:51,520 --> 01:46:54,080
Like, you know. 
Solid. 

2054
01:46:54,080 --> 01:46:55,600
Score. 
I really like this. 

2055
01:46:55,640 --> 01:46:59,920
I mean, I think honestly this is
one where how much I like the 

2056
01:46:59,920 --> 01:47:02,600
game is probably higher than the
score that is going to come out.

2057
01:47:03,200 --> 01:47:10,560
Yeah, I feel the same. 
So it's a 34 which is totally 

2058
01:47:10,560 --> 01:47:11,600
fine. 
Actually. 

2059
01:47:11,600 --> 01:47:19,960
Bro they just reminded me the 
visceral codex. 

2060
01:47:19,960 --> 01:47:26,640
Just remind me the song system 
in my opinion and you can tell 

2061
01:47:26,640 --> 01:47:28,680
me if you disagree. 
I think. 

2062
01:47:28,680 --> 01:47:31,720
Bumps the originality up a point
for me I think. 

2063
01:47:32,320 --> 01:47:34,720
I'm good with that. 
OK, Yeah. 

2064
01:47:35,200 --> 01:47:37,800
That's right, we're live. 
As fucking fantastic. 

2065
01:47:37,840 --> 01:47:39,760
Yeah, well, we really haven't 
established it yet. 

2066
01:47:39,760 --> 01:47:41,520
We've revised the scores after 
that. 

2067
01:47:41,520 --> 01:47:44,640
We have multiple games that we 
we screwed up, so we're gonna 

2068
01:47:44,640 --> 01:47:49,480
actually bump that to a 35. 
But I think that really helps 

2069
01:47:49,480 --> 01:47:51,880
your originality and stuff 
because like I haven't seen a 

2070
01:47:51,880 --> 01:47:53,600
matching system like that, like 
you know what I mean? 

2071
01:47:53,600 --> 01:47:56,280
Like where you're literally like
as a group potentially like 

2072
01:47:56,480 --> 01:47:59,360
rolling together for your band 
to play the song you're trying 

2073
01:47:59,360 --> 01:48:03,000
to do That's fantastic. 
So 35 for forgotten ballad. 

2074
01:48:03,320 --> 01:48:04,760
Great little game. 
I love it. 

2075
01:48:04,760 --> 01:48:07,360
Again, I would love to see this 
game played. 

2076
01:48:07,680 --> 01:48:09,280
We'll put it on our list here on
the show. 

2077
01:48:09,280 --> 01:48:12,600
But I would again, such an easy 
game to hack. 

2078
01:48:12,840 --> 01:48:16,880
Like obviously again, instantly 
I went to some grimdar cultist 

2079
01:48:16,880 --> 01:48:20,800
ritual bullshit with it. 
But like, it'd be so easy to do 

2080
01:48:20,840 --> 01:48:24,920
anything where you as a group 
are hacking or doing magic and 

2081
01:48:24,920 --> 01:48:27,360
doing anything to convert the 
instruments to anything that you

2082
01:48:27,360 --> 01:48:31,920
want. 
So fantastic one hunter, great 

2083
01:48:31,920 --> 01:48:34,840
suggestion. 
We do have another Zelda style 

2084
01:48:34,840 --> 01:48:36,960
game we're going to think I'd do
in the next two weeks. 

2085
01:48:37,600 --> 01:48:40,920
We do want to shout out the 
fleet De Silva, the illustrator,

2086
01:48:40,920 --> 01:48:43,600
creator, writer, everything of 
this game that have been a chat 

2087
01:48:43,600 --> 01:48:45,080
with us, helping us clarify some
things. 

2088
01:48:45,400 --> 01:48:46,600
Really appreciate you being 
here. 

2089
01:48:47,280 --> 01:48:49,680
Appreciate you making this game.
It is great. 

2090
01:48:49,680 --> 01:48:52,880
We really enjoy it. 
And again, amazing game. 

2091
01:48:53,080 --> 01:48:55,040
Good chance you'll see it here 
on the show again sometime in 

2092
01:48:55,040 --> 01:48:56,560
the future. 
So really appreciate that. 

2093
01:48:57,240 --> 01:49:00,240
Last words. 
Zelda, Zelda, Link, you. 

2094
01:49:00,240 --> 01:49:03,640
Yeah. 
Hey guys, how does it go? 

2095
01:49:04,760 --> 01:49:06,760
Hey, listen. 
There you go. 

2096
01:49:06,960 --> 01:49:08,680
There you go. 
Hey, listen. 

2097
01:49:09,600 --> 01:49:11,360
Bye. 
Bye.

