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Hello, and welcome to the 
weekly. 

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Scroll podcast brought to you by
the adventure. 

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Archive, my name is Ryan and I'm
high from huffing eldering. 

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Good way to be and this is a 
review of the electrum archive 

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from a meal Boven. 
If you are listening in podcast 

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land you want to check out the 
interview or the episode before 

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this one because we just got off
with talking with a meal. 

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Great guy can't believe that 
derf. 

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What how do we keep running into
people? 

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Who are like oh yeah this was 
just, you know my first attempt 

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at a game happens to be one of 
your favorites like that's fine 

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cool right? 
Oh good. 

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Yeah, good job to just make 
something so awesome on your 

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first. 
Try more power to them like the 

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game I make. 
So so yeah between him and Sofia

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the last two days were 
interviewing will last couple of

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days we're going to have our I 
guess I was a week ago. 

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Fuck the creator of two of our 
favorite games. 

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Yeah, it's really right? 
At least mine. 

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I do your big deer fan but I 
mean, I'm, I'm a big. 

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I'm a big. 
Archive boy, you know? 

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I, yeah, I like, dude, I love it
when I think the electrum 

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archives, like, I instantly. 
Like this is, I did, I think of 

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you when I think of this, like, 
I feel like this is your exact 

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very. 
It is super My Vibe. 

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Super, your what game do you 
think of me? 

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Huh. 
What game do you think? 

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When you think of me, I think of
myrrh quark. 

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I mean, that's not a bad. 
That's one point was my favorite

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game. 
So, that is a good call. 

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So anyway, we are going to get 
into reading the electric car, 

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electrum archive issue on, as we
said before, if you're listening

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to the electrum archive issue to
on, whatever today's date is 

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February, 17th still has 10 days
left. 

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So if you're listening to some 
podcasts land and it's before 

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the 27th, go back this project, 
not just for issue 1 or issue to

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also get back for issue. 
One and thank you skull for 

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dropping the, the links in the 
chat for us right there. 

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So why don't we just fucking get
to it? 

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Let's do it. 
You know what? 

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I actually you know what? 
I actually did this time too. 

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Something crazy. 
I actually set up the PDF before

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we started streaming. 
I know a couple times crazy 72. 

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Yeah, well we've only been back 
for a month now, but finally 

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remembering to actually set 
stuff up. 

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That is truly. 
We're off for quite a few weeks.

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And then. 
Yeah, we have. 

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It was, was that like sick? 
We did almost like, six weeks. 

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Awesome. 
Like that. 

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And it's hard to tell because 
we've hit the ground running so 

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hard that we've made. 
Up for the all that Miss time 

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with how many fucking episodes 
we've had this month. 

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So episodes, have you actually 
even fucking had this month? 

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Like, he's past like four weeks?
I've, it's got to be like eight 

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or nine episodes in the past 
like you know, where we see C 

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average in at least two so 
you're welcome. 

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Listeners for the feast we're 
laying out your ears for giving 

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y'all. 
Yeah, you're welcome. 

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So let your Mark, I've issue one
has a fantastic cover by Logan 

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stall. 
Who does? 

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Who does what? 
Like half the art and the book. 

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Whatever. 
The I mean, between log install,

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who did the cover between 
emile's art and between Charles 

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Ferguson Avery as well. 
Who is just an amazing artist 

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who does some really, really 
awesome stuff on me. 

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The illustration start are 
fantastic. 

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And one thing that I really love
about the people chosen to do 

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all the illustrations as well is
their styles are pretty similar 

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as far as really really 
consistent see to it. 

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Yeah, absolutely. 
So why don't we get cracking 

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here? 
Science fantasy role-playing 

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game by Emile Belvin. 
I really do love this cover. 

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I know you're scrolling past 
right now but I really do love 

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this cover a lot. 
It's absolutely stunning. 

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Yeah. 
It's so it stands out so well 

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and it gives you such a good. 
It gets up the vibe really well 

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you know also the ink Golems 
look super cool. 

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I mean the income and little 
face. 

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Yeah, the big man little face 
and it's also got the ink coming

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out of the bottom. 
I'm gonna be honest. 

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When I very first saw it, I 
thought it was gonna ask got 

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which it very, very clearly is 
not. 

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But when you read it later and 
you actually get to the monster 

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section, you realize pretty 
quickly that this is the ink 

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Golem and the other thing I 
really love, as you said it is 

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it fits the it immediately. 
You an understanding of the 

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setting and the setting is so 
weird. 

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Yeah, it's like a weird one. 
It's good weird because it's got

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a really interesting mix of so 
many different cultures and get 

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it feel so incredibly cohesive. 
You know, like, is it a little 

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bit, you know, desert, it's a 
little bit kind of like, Middle 

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Eastern. 
It's a little bit kind of, I 

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don't even know how to describe 
all of it, but it whatever it 

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is. 
It got it. 

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Right, I'll just say that. 
Hell, yeah, yep. 

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The other thing, I really love 
about the layout and I know this

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is just a little thing. 
All of these little accents all 

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throughout, like just as purple 
page, with this design on it, 

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like I feel like it also really 
pull stuff in em and it's a it 

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keeps its a way. 
It's a very well-crafted 

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experience all the way through. 
So electron archive issue, one 

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orn, as you said before, writing
a layout from meal, a cover art 

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from Logan stall map is from 
meal. 

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Editing and development by Ava 
Islam who did oh my gosh, why am

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I blanking on the name of it 
errant? 

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Um, yeah, yeah. 
That's that's when we gotta go 

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over at some point and it's 
Emilio procedures. 

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Yeah. 
But yeah. 

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So this is the table of 
contents. 

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I will say right off the bat 
Yeah, I know it's not 

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hyperlinked guys. 
Guesswork is the Ryan's gonna 

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talk about it is bookmark 
though, you know, we love a 

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season, a little good 
bookmarking for sure, but it is 

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in fact a hyperlinked you should
I we should because it might be 

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like. 
So um, one of the things we 

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talked about in on the episode 
was the notes on times fantasy 

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that I really love Of the 
forward right off the bat. 

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You know, it basically says 
exactly what it is. 

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It's a collection of basic rules
and procedures along with an 

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introduction to the setting of a
worn. 

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It's an overview although it is 
incomplete. 

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There is no pre-made adventure 
and we'll get to what it does 

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have because the issue to with 
Titan Port does have the more of

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the pre-made Adventure feel to 
it. 

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This is your chance to really 
just be a gaze of tear and a 

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place to get started. 
It does say though that Because 

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it's not a kind of a complete 
Zine. 

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If you are very new to RPGs, you
don't see this lot it 

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recommends, you play other ones.
That gives you better 

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introduction to RPGs. 
I like this a lot better than. 

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However. 
This is the really cool, an RPG.

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Yeah. 
Yeah. 

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It's late. 
Ha. 

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Here's some other places. 
I give you you more context, you

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know. 
Yeah, yeah. 

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And again I like that a lot 
better than some like it's Dice 

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and you pretend to be somebody 
else just play Karen from y'all.

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Are my Esther from Isaac 
Williams, both great, great, 

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simple games and happy. 
And that's not, that's not a bad

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thing. 
They're just really, really well

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done. 
You know, I don't think we've 

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talked about either one of them 
on on stream before but because 

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we talked we've talked around 
both of them a time, you know. 

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Yeah. 
And then the note on science 

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fantasy I do want to read part 
of this before we get Cruz and I

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mourn his loss setting. 
Yeah I will I am I mix of 

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science fantasy sci-fi and 
fantasy elements. 

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First began developing the 
concept for this scene. 

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I thought of Warren is a fantasy
world first with some secondary 

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sci-fi elements but over the 
course of its development, in 

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turn into more of a spectrum 
depending on which regions you 

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choose to visit and which 
stories you choose to tell on 

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one end. 
You can lean into the Sci-Fi 

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elements of the rift by telling 
a story of tech scavengers, 

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exploring alien derelicts on the
other you can go full fantasy, 

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exploring themes of magic and 
religion in the spirit roads or 

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delving for Treasure, and the 
catacombs of the City of Bones, 

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somewhere in the middle lies, 
Tales of Adventure. 

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That around Spirits possessed 
Holograms of warlocks and 

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knights fighting Inc, powered 
drones which point along this 

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spectrum. 
Your own will inhabit is up to 

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you. 
I love that. 

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It's me too. 
It's such a great way to just 

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give permission to do whatever 
you want to do. 

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Yeah, you know, uses how you 
use? 

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How I feels comfortable using it
because I bar go ahead are more 

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towards One Direction of the 
other. 

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I am super science fantasy. 
So I'm ready for Tech. 

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Is having religious crisis in 
the spirit Spirit realm. 

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I'm a, I'm combining those 
aspects. 

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Yeah, it's great. 
Again, you know, the fact that 

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this is Emile second project 
just blows me away. 

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Not only with the art with the 
writing, with a layout, every 

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part of it is just as just 
killer. 

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So I love when ziens do this. 
A lot of really good, Geza 

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tears, do this. 
It's kind of like a you know 

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five to ten most important parts
of the setting. 

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Yeah. 
So long story short the world of

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or long ago, the people were 
brought to orn by a star fairing

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civilization of Godlike 
creatures called the elders but 

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eventually for whatever reason 
they all died and their ships 

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fell to the ground and they're 
gone gold and silver are 

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abundant but they don't so they 
don't matter. 

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Drops of Elder ink. 
Are what matters? 

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It's the magical substance left 
behind by the elders. 

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You can Huff it. 
You can you get off it? 

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And it, expands your mind, 
allowing it into the realm 

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Beyond a parallel Dimension, 
inhabited by spirits. 

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And that's how you can tap into 
magical energy just like in 

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real, right? 
Yeah, yeah, just Huff stuff you 

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positive. 
Yeah, you just listen bust, open

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a pin. 
This we encourage you not to 

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Huff things. 
Oh yeah, please don't. 

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Don't listen to me. 
I'm an idiot IRL. 

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What trade is left between 
regions is facilitated by in 

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Current Merchant houses bone, 
spores, a fungal parasite caused

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the collapse of the old Trade 
Network and it is put in check 

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by the order of ilss are an 
extensive network of tunnels and

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caves known as a sunless 
princedoms hides. 

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Beneath the surface, where the 
insect like her have a cold war 

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with the ancestral cities and a 
person known as the twin sold 

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Emperor. 
Claims are the spirit from the 

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realm Beyond made flesh in the 
city of know what those are. 

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The seven most important parts 
of the setting. 

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You need to know and that's it. 
I think this is an interesting 

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play or out of the bat here. 
A play example. 

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Right. 
When you begin for everything 

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else. 
What were your thoughts on that?

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I didn't read it. 
So I'm sorry. 

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You don't read it at. 
REI, what's up? 

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You didn't read it at all. 
I, you know, I'm the awesome. 

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I'm I thought process was, I'm 
going to come back and read 

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after I read everything else 
that night I never. 

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Did you know what's interesting 
though? 

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Is because even in the the the 
beginning part up here, it says,

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feel free to skip ahead and come
back later. 

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Sure. 
So it's not too late for you. 

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Yeah, it's not too late. 
It's never too late, so because 

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it explicitly sales. 
Well, I thought it was, I 

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thought it was interesting place
to put it. 

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I don't have a problem with it 
at all, especially, because 

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there is this kind of, like, 
preface in the beginning where 

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it says, you know, read this. 
It's going to give you an under 

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an understanding kind of like 
the game you're playing at least

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from like a not necessarily 
mechanically but kind of a 

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little bit but there are going 
to be it's big. 

227
00:12:49,100 --> 00:12:51,000
It says there's going to be 
parts of it that you might not 

228
00:12:51,000 --> 00:12:54,200
understand, but once you read 
the zine you'll understand it. 

229
00:12:54,600 --> 00:12:58,000
And it specifically says, feel 
free to just skip this read 

230
00:12:58,000 --> 00:13:00,500
ahead and come back and read it.
I think what a lot of people 

231
00:13:00,500 --> 00:13:02,700
should do is read it, read the 
rest of the scene, and come 

232
00:13:02,700 --> 00:13:04,400
back, and read it again and 
there's parts of your going to 

233
00:13:04,408 --> 00:13:05,700
be like, ah, to I totally get 
that. 

234
00:13:05,700 --> 00:13:13,200
Yeah, that was my plan all along
but I mean it's also like a lot 

235
00:13:13,200 --> 00:13:18,200
like it is, you know, three 
columns two pages. 

236
00:13:18,300 --> 00:13:20,500
Yeah. 
Didn't I mean hitting a lot of 

237
00:13:20,500 --> 00:13:22,200
important things? 
It does talk about the 

238
00:13:22,200 --> 00:13:24,800
mechanics. 
I mean, as as a play example, 

239
00:13:24,800 --> 00:13:26,300
you know, we love example of 
play. 

240
00:13:26,600 --> 00:13:29,700
You know, we fucking is always 
good to have in there. 

241
00:13:30,100 --> 00:13:32,900
There's I exactly bread a couple
games where I definitely needed 

242
00:13:32,900 --> 00:13:36,500
one and there wasn't one, so it 
is nice. 

243
00:13:36,500 --> 00:13:39,400
It's one of those things is nice
to have it and not need it 

244
00:13:39,500 --> 00:13:43,700
versus need it and not have it. 
I think it's always really good 

245
00:13:43,700 --> 00:13:45,700
to go through it though. 
He gives you good context for 

246
00:13:45,700 --> 00:13:48,600
how person who made the game is.
Like, this is how I this is, how

247
00:13:48,600 --> 00:13:51,700
it It's it's meant to run. 
You can run it differently but 

248
00:13:51,700 --> 00:13:57,700
just so, you know, ya know which
is always good. 

249
00:13:57,900 --> 00:14:00,800
Yeah, so, yeah. 
So you know, we know what 

250
00:14:01,200 --> 00:14:04,100
numbered list hit us home. 
We numbered list unless you 

251
00:14:04,100 --> 00:14:06,700
character creation, it's our 
favorite thing ever. 

252
00:14:06,900 --> 00:14:11,000
And as I'm pretty easy, right? 
So, relax, roots and hit points.

253
00:14:11,200 --> 00:14:14,100
You have five different 
attributes, which is a big, big 

254
00:14:14,100 --> 00:14:16,600
number of attributes for games. 
We go through five. 

255
00:14:16,600 --> 00:14:18,900
It's a that's two more than 
usual. 

256
00:14:19,500 --> 00:14:22,600
That's a weird number. 
We get a lot of Threes. 

257
00:14:22,600 --> 00:14:24,900
We have a lot of sixes, a couple
of fours. 

258
00:14:25,000 --> 00:14:27,900
I have a couple 405. 
Yeah, it's okay. 

259
00:14:27,900 --> 00:14:30,300
It's not 60. 
Yeah. 

260
00:14:30,300 --> 00:14:33,400
So you're going to roll a D4 for
each of your attributes note 

261
00:14:33,400 --> 00:14:36,900
down that number and you roll to
D4 to determine your starting, 

262
00:14:37,700 --> 00:14:40,100
hit points. 
After that, you're going to 

263
00:14:40,100 --> 00:14:42,900
choose a background, your 
backgrounds that great use of 

264
00:14:42,900 --> 00:14:45,700
talents and both system estimate
roots, as well. 

265
00:14:45,700 --> 00:14:48,500
As a language they speak from 
there, you choose your archetype

266
00:14:48,500 --> 00:14:50,000
which is more of a Traditional 
class. 

267
00:14:50,000 --> 00:14:54,700
You'll get some archetype 
specific features after that. 

268
00:14:54,700 --> 00:14:57,300
You'll choose your equipment. 
You get a common weapon, a 

269
00:14:57,308 --> 00:15:03,200
toolkit rations, torches, you 
know, all that, all that, good 

270
00:15:03,200 --> 00:15:06,300
stuff. 
That you also your party starts 

271
00:15:06,300 --> 00:15:09,100
with an electron, vile obviously
full of that. 

272
00:15:09,100 --> 00:15:13,600
Sweet. 
Sweet ink and yeah. 

273
00:15:13,600 --> 00:15:17,500
And then you choose your name. 
Yeah, it's a five-step 

274
00:15:17,500 --> 00:15:20,900
incredibly easy process. 
Us and we're going to go through

275
00:15:20,900 --> 00:15:22,200
it. 
I love the backgrounds in this. 

276
00:15:23,200 --> 00:15:25,100
I think it adds a lot to your 
character. 

277
00:15:25,900 --> 00:15:27,700
What actually? 
Yeah. 

278
00:15:27,700 --> 00:15:29,400
So the average of create fairly 
unique, right? 

279
00:15:29,400 --> 00:15:31,700
We're going to kind of go. 
There might be one. 

280
00:15:31,700 --> 00:15:33,400
That's like immediate. 
Like that's the thing that 

281
00:15:33,400 --> 00:15:34,800
everyone has. 
And then the other ones are 

282
00:15:34,800 --> 00:15:36,900
actually, well, too. 
And then the other ones really 

283
00:15:37,100 --> 00:15:40,200
fairly unique. 
So if I choose the first ones 

284
00:15:40,200 --> 00:15:43,800
agility really straightforward, 
we know what agility is, right? 

285
00:15:43,800 --> 00:15:46,800
Half a bunch of a quick boy. 
You are quick boy, girl or in 

286
00:15:46,800 --> 00:15:50,800
Bur from there. 
Of archive in this is your 

287
00:15:50,800 --> 00:15:55,700
literacy to your information. 
You're able to diagnose and 

288
00:15:55,700 --> 00:15:59,200
treat wounds. 
Use ink Tech your analytical 

289
00:15:59,200 --> 00:16:02,900
power after that you have body 
which once again Bobby very 

290
00:16:02,900 --> 00:16:05,300
look, the physical stat, we're 
very familiar with those resist.

291
00:16:05,300 --> 00:16:10,600
The poison be big strong, enter 
pain, you know, break break, 

292
00:16:10,600 --> 00:16:16,200
things after that, you have mask
which is your charisma and your 

293
00:16:16,200 --> 00:16:20,700
stealth, it's hot. 
You In hide your intentions and 

294
00:16:20,700 --> 00:16:24,300
your actions, which I kind of 
fuck with actually into. 

295
00:16:24,300 --> 00:16:28,400
It's interesting for sure is and
I went back and I went to my 

296
00:16:28,500 --> 00:16:31,000
home system and I was like, what
attributes could I like? 

297
00:16:31,200 --> 00:16:33,200
Could you what could you 
combine? 

298
00:16:33,200 --> 00:16:35,500
Yeah, in an intelligent way, 
like I was thinking like 

299
00:16:35,500 --> 00:16:37,400
quickness, right? 
Like, that could be mental or 

300
00:16:37,400 --> 00:16:41,400
physical. 
So just it got my creative 

301
00:16:41,400 --> 00:16:46,100
juices flowing, weird statement,
says yeah, mask mask is hiding 

302
00:16:46,100 --> 00:16:50,700
your intentions, whether they be
physical or Actions, which I 

303
00:16:50,700 --> 00:16:53,800
thought was so cool. 
And the last one is spirit and 

304
00:16:53,800 --> 00:16:56,600
this is going to be your 
intuition, your mental 

305
00:16:56,600 --> 00:16:59,800
endurance. 
I'm resisting magic effects are 

306
00:16:59,800 --> 00:17:03,500
just kind of keeping calm under 
pressure and then you hit points

307
00:17:03,500 --> 00:17:06,300
but we all get how hit points. 
Yeah. 

308
00:17:06,300 --> 00:17:11,300
And what the three layer the the
attributes are interesting 

309
00:17:11,599 --> 00:17:18,800
because they're different. 
I mean they are there like so 

310
00:17:19,000 --> 00:17:21,300
When I first read it, when I 
first read spirit, I was like, 

311
00:17:21,300 --> 00:17:24,000
wait a minute, why is Spirit 
mental endurance? 

312
00:17:24,099 --> 00:17:28,900
You have archived, but it really
is different though completely 

313
00:17:28,900 --> 00:17:33,600
different because archive really
talks about specifically, if I 

314
00:17:33,608 --> 00:17:39,600
had to break it into terms that 
that are also in other games, 

315
00:17:39,700 --> 00:17:43,600
archive feels more like 
intelligence and spirit feels 

316
00:17:43,600 --> 00:17:46,700
more like wisdom or like what 
they were supposed to be? 

317
00:17:46,900 --> 00:17:48,800
Yeah, you know. 
Yes, I'm more. 

318
00:17:48,800 --> 00:17:50,400
Like Active version those 
things. 

319
00:17:50,600 --> 00:17:52,400
Yeah. 
Book smarts versus like Street 

320
00:17:52,400 --> 00:17:55,200
smarts and stuff. 
Every time I really, I really 

321
00:17:55,200 --> 00:17:59,100
enjoy the the differences 
because basically what you end 

322
00:17:59,100 --> 00:18:06,600
up with is to physical stats to 
quasi, mental stats and one kind

323
00:18:06,600 --> 00:18:12,900
of I don't even know you talk 
Charisma stealth like well it's 

324
00:18:12,900 --> 00:18:17,300
both I mean it's both. 
Yeah, it's like it's like a it's

325
00:18:17,300 --> 00:18:20,300
like a middle ground one but I 
love that. 

326
00:18:20,300 --> 00:18:23,600
It is why I don't like it 
wouldn't have thought the two 

327
00:18:23,600 --> 00:18:26,500
together would make sense but 
then you had to go a lot of 

328
00:18:26,500 --> 00:18:29,100
sense. 
It doesn't explain to your like 

329
00:18:29,100 --> 00:18:31,400
oh that's weird and interesting 
and different but totally it 

330
00:18:31,400 --> 00:18:35,900
clicks very quickly you know, 
howling hiding your intentions 

331
00:18:35,900 --> 00:18:43,900
and you're like, I like I kind 
of in my I'm Gonna Keep playing 

332
00:18:43,900 --> 00:18:45,600
around with this concept. 
Actually really like this 

333
00:18:45,600 --> 00:18:49,300
concept of like combining these 
things that like maybe on the 

334
00:18:49,300 --> 00:18:52,000
outset just because of the kind 
of games we've all grown up 

335
00:18:52,000 --> 00:18:53,500
playing. 
They don't seem like they go 

336
00:18:53,500 --> 00:18:57,000
together as a single thing but 
like really upon further 

337
00:18:57,000 --> 00:18:59,200
inspection like kind of just 
thinking like you're like oh 

338
00:18:59,200 --> 00:19:03,200
yeah obviously like those two 
very much fit together and make 

339
00:19:03,200 --> 00:19:05,400
lost sense together. 
You know, one of the things I 

340
00:19:05,400 --> 00:19:08,500
really like about the attributes
is the Be right, the mental 

341
00:19:08,500 --> 00:19:11,300
endurance because one of the 
things that, you know, even when

342
00:19:11,300 --> 00:19:13,300
I like 5e, but you know, fuck 
5e. 

343
00:19:13,300 --> 00:19:18,100
I don't got to get that kind of 
going on in the chat, add to the

344
00:19:18,100 --> 00:19:21,300
the fuck 5e counter. 
Ya know I need to let me make a 

345
00:19:21,308 --> 00:19:22,700
note that I need actually do 
that. 

346
00:19:22,900 --> 00:19:31,500
Um fuck 5e, just a 
year-and-a-half too late, I'll 

347
00:19:31,500 --> 00:19:35,200
just add what, 70, 70 and we'll 
start from there because there's

348
00:19:35,200 --> 00:19:37,700
at least one per episode. 
So but one of the things I, I 

349
00:19:37,708 --> 00:19:39,800
really didn't like, is that so 
much of the system is built 

350
00:19:39,800 --> 00:19:43,300
around the proficiencies, but 
Constitution doesn't have any. 

351
00:19:43,700 --> 00:19:47,300
And, again, always drove me nuts
that under claw, there wasn't 

352
00:19:47,300 --> 00:19:50,300
literally, just like a physical 
endurance and a mental endurance

353
00:19:50,600 --> 00:19:53,800
because it would have made so 
much more sense for a lot of the

354
00:19:53,800 --> 00:19:56,500
things to have physical, and, 
mental endurance underneath 

355
00:19:56,500 --> 00:19:59,200
Constitution, as opposed to, 
basically, literally just being 

356
00:19:59,200 --> 00:20:02,100
like, OK, poison, you know, I 
love that. 

357
00:20:02,100 --> 00:20:06,400
There's a mental endurance in 
here as something that you can 

358
00:20:06,400 --> 00:20:09,300
actually. 
I think you can do a lot more 

359
00:20:09,300 --> 00:20:11,800
against it, you know? 
I mean like you can make more 

360
00:20:11,800 --> 00:20:14,800
cool stuff that goes against 
that thing that allows you to do

361
00:20:14,800 --> 00:20:17,200
more just cool. 
So yeah brother. 

362
00:20:18,600 --> 00:20:21,700
Yeah. 
So moving forward to background 

363
00:20:21,700 --> 00:20:24,600
for probably not gonna jump 
through all these but let's pick

364
00:20:24,600 --> 00:20:27,800
a couple of good ones and so you
do the backwards like I said 

365
00:20:27,800 --> 00:20:29,700
before is going to give you is 
going to give you some buses to 

366
00:20:29,700 --> 00:20:32,300
your ability scores. 
It's going to give you a couple 

367
00:20:32,300 --> 00:20:36,700
talents and then a few languages
waiting any of them hop out. 

368
00:20:36,700 --> 00:20:38,700
You Ryan. 
Well, which one am I going to 

369
00:20:38,700 --> 00:20:40,900
read you? 
Fucking on short piece of shit. 

370
00:20:40,900 --> 00:20:42,800
I know which one yet we did. 
Yep. 

371
00:20:43,600 --> 00:20:47,100
So the cultist, you are, 
Provisions your history's, not 

372
00:20:47,100 --> 00:20:49,900
known to Outsiders. 
I did you break with your 

373
00:20:49,900 --> 00:20:53,100
brothers and sisters, or do you 
travel orange to further your 

374
00:20:53,100 --> 00:20:54,800
Colts? 
Tenants still? 

375
00:20:55,100 --> 00:20:59,000
So you get a plus, 22 Spirit, 
plus one to mask, all of them 

376
00:20:59,000 --> 00:21:03,800
give you a plus 3 in various 
different ways and then you get 

377
00:21:03,900 --> 00:21:07,500
each one gives you three Talent.
So this one's religion spirits. 

378
00:21:07,700 --> 00:21:12,500
Rumor is as talents and then 
languages I got trade tongue and

379
00:21:12,500 --> 00:21:15,700
knowledge which one which one 
you going? 

380
00:21:16,400 --> 00:21:22,200
Um I like and I like actually, 
you know, genuinely I actually 

381
00:21:22,200 --> 00:21:24,100
really liked all of them and I 
can probably pick out something 

382
00:21:24,100 --> 00:21:27,000
I like about all them, but all 
of them will get that one night.

383
00:21:27,000 --> 00:21:31,000
Thanks unique muscle and muscle 
is unique, because it's the only

384
00:21:31,000 --> 00:21:32,800
one that gives you a bonus to 
your HP. 

385
00:21:33,900 --> 00:21:35,300
Yeah. 
So you get plus 1, the body, 

386
00:21:35,300 --> 00:21:36,700
which is great for if you're the
muscle. 

387
00:21:36,700 --> 00:21:40,200
But you also get Us to the HP 
and when you're rolling, 2D 44 

388
00:21:40,200 --> 00:21:43,900
HP plus 2H. 
P is not insignificant. 

389
00:21:43,900 --> 00:21:46,000
It's right. 
It could never in double yours. 

390
00:21:46,000 --> 00:21:48,600
Be mathematically. 
It could double your HP. 

391
00:21:48,600 --> 00:21:52,300
Yeah. 
Does any role of Asian go ahead?

392
00:21:52,600 --> 00:21:55,800
Sorry, you were a cyborg, has a 
similarly kind of like low ish 

393
00:21:55,900 --> 00:21:59,000
rolling system. 
And yeah, you get like a 1hp 

394
00:22:00,100 --> 00:22:03,200
Maybe now, actually, I got 
technically, I got zero and we 

395
00:22:03,200 --> 00:22:06,800
bumped me the one because I had 
a, I rolled a one and I had a 

396
00:22:06,800 --> 00:22:08,200
negative one. 
I understand. 

397
00:22:08,200 --> 00:22:11,000
Yeah. 
So yeah, technically, I'm not 

398
00:22:11,000 --> 00:22:15,700
live at all. 
Yeah, it's like, as you know, I 

399
00:22:15,700 --> 00:22:18,800
just rolled to D4 and I rolled. 
I roll a 2. 

400
00:22:20,000 --> 00:22:22,200
And so like, yeah. 
I just doubled if I pick most of

401
00:22:22,200 --> 00:22:25,300
the double my HP. 
Yeah. 

402
00:22:25,400 --> 00:22:29,300
So and then you get Rift speak 
which we'll get to the rift and 

403
00:22:29,300 --> 00:22:31,900
the kind of Nature of the rift. 
Yeah. 

404
00:22:31,900 --> 00:22:34,000
As your luggage as if this is 
all of them. 

405
00:22:34,000 --> 00:22:36,300
Get trade tongue. 
Yeah everyone gets trade to 

406
00:22:36,300 --> 00:22:37,900
pretty much everyone. 
Just straight unless line. 

407
00:22:37,900 --> 00:22:40,700
Would you trade in? 
You know, I also, you know what,

408
00:22:40,700 --> 00:22:43,700
I was thinking about this the 
other day I do miss languages 

409
00:22:44,400 --> 00:22:47,300
and tabletop games. 
Like I want you to run come 

410
00:22:47,300 --> 00:22:48,900
across people that you 
understand them because you can 

411
00:22:48,900 --> 00:22:50,600
speak the language you know. 
Yeah. 

412
00:22:50,800 --> 00:22:57,300
No it's great. 
I mean, you know, it's It's 

413
00:22:57,300 --> 00:23:02,900
really something that, you know 
5e did have but everyone just 

414
00:23:02,900 --> 00:23:05,600
ignored anyway. 
Yeah, totally. 

415
00:23:06,300 --> 00:23:08,500
It's because there's too much 
going on, but all right. 

416
00:23:08,500 --> 00:23:10,800
Moving forward. 
Backgrounds were great. 

417
00:23:10,800 --> 00:23:14,600
Awesome. 
We are now moving on to the 

418
00:23:14,600 --> 00:23:21,500
archetypes, there's only three. 
Yeah, there's 13 is no reason 

419
00:23:21,500 --> 00:23:23,000
not to kind of hit each of them 
knows. 

420
00:23:23,000 --> 00:23:25,900
They're all at all, you know, 
the thing that I like about the 

421
00:23:26,300 --> 00:23:29,600
Oops and you'll see it in a 
second is there isn't a 

422
00:23:29,608 --> 00:23:34,100
consistency to them like they're
asymmetrical like ya know. 

423
00:23:34,100 --> 00:23:37,500
Like it's not just like a skill 
tree and everyone gets something

424
00:23:37,500 --> 00:23:40,300
at one three and five, they're 
all completely know they work 

425
00:23:40,300 --> 00:23:43,100
differently. 
So and the fixtures starting 

426
00:23:43,100 --> 00:23:46,000
with the pictures. 
A great example that the fixer 

427
00:23:47,500 --> 00:23:50,400
you, you have a variety of 
special skills, when you create 

428
00:23:50,400 --> 00:23:53,400
your character, each time you 
gain a level, you may choose a 

429
00:23:53,408 --> 00:23:55,900
skill From Below or gain 
mastery. 

430
00:23:56,300 --> 00:23:59,800
Skill, you already have. 
So there's a bunch of skills 

431
00:23:59,800 --> 00:24:03,600
here and this is your skill 
monkey character, which is a 

432
00:24:03,600 --> 00:24:06,500
archetype of character that I 
fuck with heavily. 

433
00:24:07,900 --> 00:24:15,400
Yes, we backstabs with expertise
Network supplies and many 

434
00:24:15,400 --> 00:24:17,800
pockets. 
I don't know if I'm a read all 

435
00:24:17,800 --> 00:24:21,000
these but we're going to read a 
couple of Let's do. 

436
00:24:21,000 --> 00:24:23,000
Let's do backstab because the 
first one there it starts with 

437
00:24:23,000 --> 00:24:25,800
beads first in alphabetical 
order when you attack a 

438
00:24:25,808 --> 00:24:27,600
creature. 
That isn't aware of you. 

439
00:24:27,700 --> 00:24:31,200
In addition to the advantage, 
you would normally gain. 

440
00:24:31,200 --> 00:24:36,200
You also double the damage rule.
So it's kind of your stealth 

441
00:24:36,200 --> 00:24:37,700
great. 
If you're trying to make your 

442
00:24:37,700 --> 00:24:42,000
sneaky person Mastery for this 
is during combat as part of your

443
00:24:42,000 --> 00:24:45,900
attack, you may make a mask. 
Check to confuse your target, 

444
00:24:45,900 --> 00:24:49,200
allowing you the back step. 
So if you master this skill that

445
00:24:49,200 --> 00:24:52,200
means like you can just 
immediately be like, yeah, like 

446
00:24:52,200 --> 00:24:57,100
I just like I do a faint and I 
fricking varied Very Dune 

447
00:24:57,100 --> 00:24:59,300
inspired by the way. 
Yeah. 

448
00:24:59,300 --> 00:25:01,700
And you do double damage, you 
have the ability to do double 

449
00:25:01,700 --> 00:25:05,500
hinge, very cool. 
Ryan you want pick one? 

450
00:25:05,500 --> 00:25:10,900
Rude? 
Um, you know, I really like I'm 

451
00:25:10,900 --> 00:25:16,900
not in I'm not in the thing. 
So I really like supplies 

452
00:25:17,500 --> 00:25:22,900
because Supply is one of my 
favorite things from durf like 

453
00:25:22,900 --> 00:25:24,600
such a good item. 
It's the best. 

454
00:25:24,600 --> 00:25:26,300
It's the best item. 
It's the best item. 

455
00:25:26,300 --> 00:25:28,900
Yes. 
Oh well, I guess in, I guess in 

456
00:25:28,900 --> 00:25:31,400
retrospect, there's another 
system that has something like 

457
00:25:31,400 --> 00:25:33,100
similar and I can't remember 
what it is. 

458
00:25:33,100 --> 00:25:36,300
But like I saw in durf. 
So it's for dinner for me, but 

459
00:25:36,300 --> 00:25:40,900
in Turf a supply is just it's 
anything you wanted to be like, 

460
00:25:40,900 --> 00:25:43,400
you just declare. 
It's like a simple like Like 

461
00:25:43,700 --> 00:25:47,100
something that you would 
adventuring item like crowbar a 

462
00:25:47,100 --> 00:25:50,600
rope, some like that in this 
game, it exists, but only for 

463
00:25:50,600 --> 00:25:53,800
the fixers so supplies in a 
settlement, you may spend four 

464
00:25:53,800 --> 00:25:57,500
drops to buy a supply, a 
supplies and Abstract item only 

465
00:25:57,500 --> 00:26:00,600
available to the fixer, it can 
be changed into any kind of 

466
00:26:00,600 --> 00:26:04,400
commonly available item whenever
you want and Mastery the price 

467
00:26:04,400 --> 00:26:08,700
of supplies as lower 22. 
So you can just trade into drops

468
00:26:08,700 --> 00:26:10,900
to get anything you fucking want
because you're the fastest 

469
00:26:10,900 --> 00:26:13,000
totally super cool. 
Yeah, I don't know. 

470
00:26:13,300 --> 00:26:16,700
The yeah I'm glad that they 
ported the other that mu ported 

471
00:26:16,700 --> 00:26:19,100
over from jerk because it's such
a great things. 

472
00:26:19,100 --> 00:26:21,700
Like yeah, well if you buy 
Supply, and you're in situations

473
00:26:21,700 --> 00:26:23,200
like cool, it's a rope now. 
Okay. 

474
00:26:23,200 --> 00:26:26,800
It's always a rope from this 
point on but like it was what 

475
00:26:26,800 --> 00:26:29,500
you need when you need it. 
Oh, that's so good. 

476
00:26:30,100 --> 00:26:32,000
So good. 
And then the great piece of art 

477
00:26:32,000 --> 00:26:35,700
right here person with like a 
little there little bird and 

478
00:26:35,700 --> 00:26:40,900
their little vial of ink cool 
pants. 

479
00:26:41,000 --> 00:26:43,000
You know I own very similar 
pants on everywhere. 

480
00:26:43,200 --> 00:26:46,300
I'm by own. 
I like I like the little blurbs 

481
00:26:46,300 --> 00:26:48,200
at the top too. 
So like as a fixer, you have a 

482
00:26:48,208 --> 00:26:50,800
way of procuring things that 
others can't get their hands on 

483
00:26:51,000 --> 00:26:53,700
from valuable objects too. 
Well guarded Secrets, the 

484
00:26:53,700 --> 00:26:56,000
supplies thing just feeds so 
well into that. 

485
00:26:56,000 --> 00:26:59,000
Yeah, yeah. 
Also like many pockets and 

486
00:26:59,000 --> 00:27:00,200
stuff. 
That one's great. 

487
00:27:00,900 --> 00:27:04,300
The next one is the Vagabond. 
And again, like, as we said 

488
00:27:04,300 --> 00:27:06,200
before, this is completely a 
symmetric. 

489
00:27:06,200 --> 00:27:10,200
So the fixer is your utility, 
your Vagabond is really your 

490
00:27:10,200 --> 00:27:13,100
fighter, you know, when you look
at it, so what? 

491
00:27:13,200 --> 00:27:15,500
Give it the Vagabond, our 
Maneuvers. 

492
00:27:15,500 --> 00:27:21,300
So Maneuvers at level one is the
level one feature and then you 

493
00:27:21,300 --> 00:27:27,200
have advanced Maneuvers at level
25 and 7 and then trophies is a 

494
00:27:27,200 --> 00:27:30,400
level 3 thing. 
So we go through those but the 

495
00:27:30,400 --> 00:27:33,400
little blurb on this one says, 
as a vagabond, you know how to 

496
00:27:33,400 --> 00:27:36,200
take care of yourself in the 
harsh World outside the city 

497
00:27:36,200 --> 00:27:39,000
walls and how to deal with the 
dangers that lurk there. 

498
00:27:39,200 --> 00:27:41,200
Because when I first was like, 
oh Vagabond, okay. 

499
00:27:41,200 --> 00:27:43,600
Like I thought this would kind 
of be the utility Character. 

500
00:27:43,600 --> 00:27:45,800
I mean, if I would have saw 
before it's a fixer, but then I 

501
00:27:45,808 --> 00:27:48,200
was like, oh, it makes sense 
when you're out in the city, 

502
00:27:48,200 --> 00:27:49,500
like you have to fight stuff 
off. 

503
00:27:49,500 --> 00:27:52,100
So yeah, you get Maneuvers. 
So, you know, a variety of 

504
00:27:52,100 --> 00:27:53,800
maneuvers, you can perform in 
combat. 

505
00:27:53,800 --> 00:27:56,300
So, combat maneuvers. 
You do this by spinning, a 

506
00:27:56,300 --> 00:28:01,900
resource called grit, you start 
with one grit and at every even 

507
00:28:01,900 --> 00:28:07,300
level you gain additional grit, 
you may use multiple Maneuvers 

508
00:28:07,300 --> 00:28:09,000
the same time. 
The great you spend is restored 

509
00:28:09,000 --> 00:28:12,500
after you take a long rest. 
So, the first human tumors are 

510
00:28:12,500 --> 00:28:15,100
focused. 
Not on my watch and a little 

511
00:28:15,200 --> 00:28:16,600
Shake. 
Shake It Off. 

512
00:28:22,100 --> 00:28:25,200
And you get on Jim, I'm saying 
you for Shake It Off. 

513
00:28:25,800 --> 00:28:28,400
Oh t-swift. 
Listen. 

514
00:28:28,800 --> 00:28:30,900
But the cool thing is you get 
you start with all three of 

515
00:28:30,900 --> 00:28:33,800
those like you start with three 
maneuvers. 

516
00:28:33,900 --> 00:28:36,100
You know, I like I'm like, oh 
cool. 

517
00:28:36,100 --> 00:28:38,000
Awesome. 
I guess I'll turn you started 

518
00:28:38,000 --> 00:28:39,800
out the out, the gate with like 
three abilities. 

519
00:28:39,800 --> 00:28:46,700
Since we merely can only use one
a day but like in and they're 

520
00:28:46,700 --> 00:28:49,200
like focus when making an 
Attack. 

521
00:28:49,200 --> 00:28:52,100
You may spend a grit to ignore 
the targets armor. 

522
00:28:52,300 --> 00:28:54,500
It's pretty good. 
Just ignore the whole armor. 

523
00:28:54,500 --> 00:28:56,100
That's great. 
And you always start with one 

524
00:28:56,100 --> 00:28:57,900
Brit. 
So really early on, you get all 

525
00:28:57,900 --> 00:29:01,000
three, but like once you spend 
it, you're done for the day. 

526
00:29:01,100 --> 00:29:03,000
Yeah, I do like shake it off 
though. 

527
00:29:03,000 --> 00:29:06,700
I mean notnot jokingly like, you
can reduce damage by 1 D6, which

528
00:29:06,700 --> 00:29:09,800
could be quite substantial? 
Okay, it's huge again. 

529
00:29:09,800 --> 00:29:14,700
You only have to hit points 
potentially for if you take two 

530
00:29:14,700 --> 00:29:18,000
damage, like you'd be EFT. 
So, um, at the advanced 

531
00:29:18,000 --> 00:29:21,800
Maneuvers to Been seven. 
You get to choose one of the new

532
00:29:22,100 --> 00:29:24,200
Maneuvers blow. 
So you start with three but then

533
00:29:24,200 --> 00:29:26,300
there's one, two, three, four, 
five, six. 

534
00:29:26,400 --> 00:29:29,900
There's seven other options as 
well, which is really good. 

535
00:29:29,900 --> 00:29:32,600
And a lot are like, really 
classic like this is clearly 

536
00:29:32,600 --> 00:29:36,600
like the like it's a mix of like
the defender and Striker 

537
00:29:36,600 --> 00:29:40,100
archetypes from like the core 
kind of like for classes like 

538
00:29:40,100 --> 00:29:42,600
mix together. 
The two that stick out to me. 

539
00:29:42,900 --> 00:29:45,900
The most, it's at least a little
bit controller to with, like the

540
00:29:45,908 --> 00:29:49,700
command, but the to the stick 
out to me, the most are Shield 

541
00:29:49,700 --> 00:29:53,400
and cleave not as likely 
Defender Striker. 

542
00:29:53,500 --> 00:29:58,100
So Shield when an ally you share
his own with takes damage, you 

543
00:29:58,100 --> 00:30:00,500
may spend a grit and add your 
armor value. 

544
00:30:00,500 --> 00:30:04,000
That's what IV is to. 
There's for this round, this can

545
00:30:04,000 --> 00:30:07,800
increase it above 6. 
So what that basically is saying

546
00:30:07,800 --> 00:30:11,400
is like, if you're in the same 
Zone, which is like the version 

547
00:30:11,400 --> 00:30:13,600
of ranges here and we'll go over
zones here in a little. 

548
00:30:13,600 --> 00:30:16,300
Yeah, you'll base. 
You're basically saying that you

549
00:30:16,300 --> 00:30:19,300
move to them and throw your 
Shield up to the And them to, 

550
00:30:19,300 --> 00:30:21,200
which is a super classic 
Defender move. 

551
00:30:22,300 --> 00:30:24,400
And then cleave instead of 
making a normal attack, you may 

552
00:30:24,408 --> 00:30:27,200
spend a grit to make a single 
attack hitting up to four 

553
00:30:27,200 --> 00:30:31,200
anymore in a Zone with. 
Yeah, that's like, yes, truck is

554
00:30:31,200 --> 00:30:36,500
towed around fucking just like 
Whirlwind, like everybody, you 

555
00:30:36,500 --> 00:30:39,900
know, great, great moves. 
And then the last thing you get 

556
00:30:39,900 --> 00:30:44,000
to do at level 3, is make a 
trophy, trophies are really 

557
00:30:44,000 --> 00:30:46,200
interesting. 
Trophy is the cool one. 

558
00:30:46,200 --> 00:30:49,400
It's a really cool one. 
That's why they put - on page 

559
00:30:49,400 --> 00:30:52,100
with the arm against, take 
trophy, if you need to, you 

560
00:30:52,108 --> 00:30:56,600
know, if you need to. 
So the the trophy itself is 

561
00:30:56,600 --> 00:30:59,300
after you defeat a creature in 
combat, you can make a trophy 

562
00:30:59,300 --> 00:31:01,600
from there remains which is 
fucking dope. 

563
00:31:02,200 --> 00:31:05,300
Atrophied takes up one item slot
when you encounter a creature of

564
00:31:05,300 --> 00:31:10,400
from which you carry a trophy. 
You may spend a grit 21 deal 1D 

565
00:31:10,400 --> 00:31:13,300
for additional damage when 
making an attack against it or 

566
00:31:13,300 --> 00:31:16,600
to gain advantage on a check 
against our abilities and a 

567
00:31:16,600 --> 00:31:18,500
center just said you can make 
mock trophies. 

568
00:31:18,900 --> 00:31:24,400
If you are in the creatures 
Lair, you can basically spend a 

569
00:31:24,400 --> 00:31:28,400
week make the mock trophy, but 
once you use it once, it's 

570
00:31:28,400 --> 00:31:31,600
destroyed. 
So, great piece of art to hear 

571
00:31:31,700 --> 00:31:33,700
meddling like the head of some 
Fallen creature. 

572
00:31:34,000 --> 00:31:38,400
Yeah, decked out there like 
armor with their cloak on. 

573
00:31:38,400 --> 00:31:41,100
Yes, I'm very cool. 
And it's an interesting mix of 

574
00:31:41,100 --> 00:31:46,100
like, like like it's desert but 
also a little bit like Japanese 

575
00:31:46,100 --> 00:31:50,300
with, like the Samurai helmet, a
a bit kind of, I can see it. 

576
00:31:50,300 --> 00:31:51,900
Okay. 
Page 15. 

577
00:31:51,900 --> 00:31:56,100
This is another Logan stall. 
Because they're like at the very

578
00:31:56,200 --> 00:31:59,900
top of the book it tells you who
did the Artemis page you know? 

579
00:32:00,200 --> 00:32:01,100
Chris here. 
Yeah. 

580
00:32:01,900 --> 00:32:03,900
We flip back and forth and been 
like, oh I know this Charlie. 

581
00:32:03,900 --> 00:32:09,800
If a yeah Tom and warm thought 
this would be your favorite 

582
00:32:09,800 --> 00:32:12,100
because you're the wizard going 
love is still wonky. 

583
00:32:12,100 --> 00:32:15,600
I do love the Warlock because 
I'm a magic boy. 

584
00:32:15,800 --> 00:32:18,600
I am a magic man. 
So we're like once again works 

585
00:32:18,600 --> 00:32:22,600
completely differently level 1, 
you get spell names. 

586
00:32:22,600 --> 00:32:24,800
You have the ability to cast 
spells, you do this by learning 

587
00:32:24,800 --> 00:32:28,400
the names, of spell spirits, and
having the realm Beyond you 

588
00:32:28,400 --> 00:32:32,200
start with knowing one, spell 
name that's on page 26, no 

589
00:32:32,200 --> 00:32:37,100
inline hyperlink. 
But you know, and Ink vile comes

590
00:32:37,100 --> 00:32:40,000
equipped with inhaler so 
everyone has named file, right? 

591
00:32:40,000 --> 00:32:43,800
But yours comes with quick 
because it's like look you know,

592
00:32:43,800 --> 00:32:47,900
you can you can shoot it. 
You know, any sense is your 

593
00:32:47,900 --> 00:32:51,400
level to feature and this is you
basically get a sixth sense for 

594
00:32:51,400 --> 00:32:54,800
detecting ink. 
Once a day, you can concentrate 

595
00:32:54,800 --> 00:32:58,800
to sense, any ink in the area 
around you or any source of ink.

596
00:32:59,700 --> 00:33:03,300
This includes ink inside objects
and through walls, you get an 

597
00:33:03,300 --> 00:33:07,700
additional use of this power at 
4 and again, Six, our fourth and

598
00:33:07,700 --> 00:33:10,800
sixth and then level 3 fee is 
named crafting. 

599
00:33:11,300 --> 00:33:14,100
When you learn a new spell name,
instead of learning a random 

600
00:33:14,100 --> 00:33:17,900
file name, you may choose parts 
of the name you already know and

601
00:33:17,900 --> 00:33:21,800
combine them into a new spell 
using a name template of your 

602
00:33:21,800 --> 00:33:23,900
choice. 
So kind of spell crafting level 

603
00:33:23,900 --> 00:33:26,000
3, you know. 
It's kind of the first two 

604
00:33:26,000 --> 00:33:28,500
levels of random spells and 
after that you're like no I get 

605
00:33:28,500 --> 00:33:34,800
to you know I'm I'm expanding on
this word, you know, the very 

606
00:33:34,800 --> 00:33:37,700
cool. 
So, for casting spells little 

607
00:33:37,700 --> 00:33:43,500
blurb on casting spells, you got
have you around hailer on? 

608
00:33:43,500 --> 00:33:45,300
You enhance lot essentially, 
right? 

609
00:33:45,400 --> 00:33:49,100
I'm on your body when casting a 
spell, you got to choose the 

610
00:33:49,100 --> 00:33:52,900
name and describe the effect you
want to use creating it, the 

611
00:33:52,900 --> 00:33:58,100
Seer who is the kind of game 
Runner determines the potency of

612
00:33:58,100 --> 00:34:00,700
the proposed spell effect. 
So be like how many? 

613
00:34:01,100 --> 00:34:05,100
I think drops of ink it is and 
we'll go through that as well. 

614
00:34:06,200 --> 00:34:09,600
Yeah, and you obviously you can 
negotiate with the sear to 

615
00:34:09,600 --> 00:34:13,600
modify proposal if needed. 
Yeah, very cool. 

616
00:34:14,199 --> 00:34:15,100
It's good. 
Yeah. 

617
00:34:20,400 --> 00:34:23,100
And another little blurb. 
As a warlock, you manifest 

618
00:34:23,100 --> 00:34:26,500
powerful spells by inhaling 
Elder ink and calling upon 

619
00:34:26,500 --> 00:34:31,600
Spirits from the realm Beyond 
Your little five feature focused

620
00:34:31,600 --> 00:34:35,800
breath once a day, you can 
re-roll a single die. 

621
00:34:35,900 --> 00:34:40,300
When determining the ink cost of
a spell you cast at 8th, you get

622
00:34:40,300 --> 00:34:44,900
another re-roll, your seventh on
the feature Whispers from Beyond

623
00:34:45,300 --> 00:34:50,000
each Dawn, you gain a random 
spell that you can cast that 

624
00:34:50,000 --> 00:34:51,800
day. 
Well, that's pretty cool. 

625
00:34:51,800 --> 00:34:53,699
Or are you just get like a day 
spell? 

626
00:34:54,500 --> 00:34:56,800
Yeah, I'm learning these spell 
names. 

627
00:34:57,300 --> 00:35:01,200
You can learn to spell Name by 
inhaling. 50 drops, which sounds

628
00:35:01,200 --> 00:35:04,500
like a lot of fun. 
Lastly, a lot, right? 

629
00:35:04,500 --> 00:35:07,500
That hasn't we only well how 
many drops you get to start 

630
00:35:07,500 --> 00:35:09,300
with? 
I don't remember like yeah. 

631
00:35:10,500 --> 00:35:12,800
Let's I mean it's quick to roll 
back because we're in the thing.

632
00:35:12,800 --> 00:35:17,100
You get to d8 and double the 
result, why don't you roll to d8

633
00:35:17,100 --> 00:35:19,400
and double it and pass it? 
The next person. 

634
00:35:19,500 --> 00:35:25,500
Um, what is sticks? 
That's what the double. 

635
00:35:25,500 --> 00:35:30,200
So that's what did that with 
example if you had rolled six 

636
00:35:30,200 --> 00:35:33,900
and then doubled it so most you 
could possibly start with this 

637
00:35:33,900 --> 00:35:37,000
32 if you fucking maxed out. 
Right. 

638
00:35:37,300 --> 00:35:40,000
So like 50 for a new spell, 
sounds like a lot. 

639
00:35:40,300 --> 00:35:44,100
I will say though that the 
Warlock image looks cool as 

640
00:35:44,100 --> 00:35:46,300
fuck. 
But the only thing that I can 

641
00:35:46,300 --> 00:35:49,700
imagine my head is me with my 
inhaler having to use like my 

642
00:35:49,700 --> 00:36:02,000
spacer with my big glasses again
you know Yeah so that was the so

643
00:36:02,200 --> 00:36:04,100
so the classes, the archetypes 
are neat like you get a 

644
00:36:04,107 --> 00:36:07,100
background which gives you 
basically what amounts to like a

645
00:36:07,107 --> 00:36:09,500
couple of fish and sees 
languages and a couple of stat 

646
00:36:09,500 --> 00:36:12,300
bonuses and then archetype which
gives you all of your features. 

647
00:36:12,400 --> 00:36:16,400
So it said like it's definitely 
very it feels in an interesting 

648
00:36:16,400 --> 00:36:21,800
way a little bit more like kind 
of classic like Dragon gamey and

649
00:36:21,800 --> 00:36:24,200
that you get like basically like
a class in a sub. 

650
00:36:24,500 --> 00:36:25,300
Kind of. 
Yeah. 

651
00:36:26,000 --> 00:36:27,100
But I like the way they can do 
it. 

652
00:36:27,100 --> 00:36:29,600
Huge fan of backgrounds. 
They give you a little stuff. 

653
00:36:29,600 --> 00:36:32,500
Like, I don't know why it always
been like I like it. 

654
00:36:32,500 --> 00:36:35,200
I think it helped set up the 
fiction behind your character, 

655
00:36:36,400 --> 00:36:38,300
maybe even more. 
So than your class your classes,

656
00:36:38,300 --> 00:36:41,000
what you're currently doing but 
background for you know you are,

657
00:36:41,000 --> 00:36:43,500
you know. 
Yeah II completely agree and I 

658
00:36:43,508 --> 00:36:48,700
love the way that the three 
archetypes are asymmetrical like

659
00:36:48,700 --> 00:36:49,800
yeah. 
Yeah, yeah. 

660
00:36:49,800 --> 00:36:53,000
But there's nothing to do with 
each other, man. 

661
00:36:54,400 --> 00:36:58,100
Not at all. 
I mean like the the you get this

662
00:36:58,100 --> 00:37:00,900
Spells at roughly the same 
levels. 

663
00:37:00,900 --> 00:37:04,000
I mean, I guess all the same 
levels is like the Vagabond, but

664
00:37:04,000 --> 00:37:09,800
like it's not even like the same
Like it's not because each 

665
00:37:09,800 --> 00:37:11,900
feature isn't like a whole new 
spell or something like that, 

666
00:37:11,900 --> 00:37:14,900
you know, it's, you know, even 
though those are somewhat 

667
00:37:14,900 --> 00:37:16,900
similar in that you get 
something at specific levels are

668
00:37:16,900 --> 00:37:18,800
still so different in the way 
that you would actually play 

669
00:37:18,800 --> 00:37:20,300
them. 
So it's super unique and really 

670
00:37:20,300 --> 00:37:25,400
interesting. 
So next, we're getting into the,

671
00:37:25,500 --> 00:37:28,900
the basics of combat. 
So the basics of the whole 

672
00:37:28,900 --> 00:37:30,800
system were basically our 
attribute checks. 

673
00:37:31,600 --> 00:37:37,700
So the core of this game is 
basically when When outcome of 

674
00:37:37,700 --> 00:37:40,400
an action is uncertain and 
filling the action would have a 

675
00:37:40,400 --> 00:37:43,500
meaningful Consequence. 
The Seer of the GM asked for an 

676
00:37:43,500 --> 00:37:46,200
attribute check and to make an 
attribute, check the Seer 

677
00:37:46,200 --> 00:37:49,900
determines which attribute this 
most applicable to the situation

678
00:37:50,200 --> 00:37:52,900
after which the player rolls a 
d-10. 

679
00:37:53,700 --> 00:37:56,600
If the result is equal to or 
lower than the characters. 

680
00:37:56,600 --> 00:37:59,400
Attribute, they succeed. 
So this is really interesting 

681
00:37:59,400 --> 00:38:03,500
that is a d-10 roll under 
system. 

682
00:38:04,500 --> 00:38:08,800
I don't know if we looked at a 
lot of like, d-10 roll under. 

683
00:38:09,000 --> 00:38:12,400
I do like it though because what
it really gives you is a pure 

684
00:38:12,400 --> 00:38:16,200
percentage, right? 
So like, you know, a three is 

685
00:38:16,300 --> 00:38:21,200
thirty percent and if you're 
rolling under the stat that 

686
00:38:21,200 --> 00:38:28,800
means you mathematically have It
doesn't I guess it doesn't 

687
00:38:28,800 --> 00:38:31,200
matter whether it's over under, 
it's just the different, right? 

688
00:38:31,200 --> 00:38:34,700
So if you have a three you have 
to roll Less in the 30s so you 

689
00:38:34,700 --> 00:38:38,800
could really roll basically a 
10, a 20 or 30. 

690
00:38:38,800 --> 00:38:44,500
So a 3 gives you a potential 30%
chance of success, right? 

691
00:38:44,500 --> 00:38:47,500
Am I completely making that up? 
It's a detour enroll under 

692
00:38:47,500 --> 00:38:50,900
system, right? 
So if I have a stat of 6, then I

693
00:38:50,900 --> 00:38:53,600
have a 60%, 60% chance. 
Yeah. 

694
00:38:53,600 --> 00:38:57,200
So the math is flat 10% so I 
would like at each point which 

695
00:38:57,200 --> 00:39:00,100
is Five each obviously because 
it's double numbers harvesting, 

696
00:39:00,400 --> 00:39:03,800
this one's a very easy, like, 
okay, I have a 30% chance to 

697
00:39:03,800 --> 00:39:05,300
make this, you know. 
Yeah. 

698
00:39:05,500 --> 00:39:10,300
And we love roll under because 
you don't derive a modifier from

699
00:39:10,300 --> 00:39:14,500
a set of numbers like or even 
there are systems that are like,

700
00:39:14,500 --> 00:39:18,300
roll over your stat to, which is
fine because it's just the flat 

701
00:39:18,300 --> 00:39:19,800
number. 
It's just there's no reason to 

702
00:39:19,800 --> 00:39:22,400
roll a number to give you 
another number. 

703
00:39:22,500 --> 00:39:25,200
You know, right advantage and 
disadvantage. 

704
00:39:25,200 --> 00:39:27,200
You know, those are you roll to 
take the hired? 

705
00:39:27,300 --> 00:39:31,700
Lower and then Talent our areas 
of expertise of a character that

706
00:39:31,700 --> 00:39:33,600
Grant you an advantage on 
relevant. 

707
00:39:33,600 --> 00:39:36,900
Check I love that. 
It's so easy that way so easy 

708
00:39:36,900 --> 00:39:39,800
you have you don't think it's 
not plus five. 

709
00:39:39,800 --> 00:39:42,100
It's like no you just give 
Angela something about him any 

710
00:39:42,100 --> 00:39:45,200
further than that. 
And then I would love to know 

711
00:39:45,200 --> 00:39:50,100
because we know that like the 
the mathematical of advantage on

712
00:39:51,400 --> 00:39:55,200
A D20 is roughly like five to 
six percent Advantage. 

713
00:39:55,200 --> 00:39:58,100
Gives you a bonus, which is, 
which is pretty, pretty big. 

714
00:39:58,600 --> 00:40:00,700
I mean that's a good 25 percent 
increase in chance but I'd be 

715
00:40:00,700 --> 00:40:04,100
curious what it is on a d-10. 
I guess I don't know if the map 

716
00:40:04,100 --> 00:40:06,200
would just like double or half 
or whatever. 

717
00:40:07,500 --> 00:40:11,700
I do like though that it says 
that if you have a talent and 

718
00:40:11,800 --> 00:40:14,100
like a kit, there's no reason 
even roll. 

719
00:40:14,200 --> 00:40:17,200
So like if you have a healing 
talent and healing kit, don't 

720
00:40:17,200 --> 00:40:19,300
roll just do it. 
Oh nice. 

721
00:40:19,300 --> 00:40:21,000
Yeah I forgot to say that but 
yeah. 

722
00:40:21,200 --> 00:40:24,700
So yeah, I think, I think more 
games could use that and it 

723
00:40:24,700 --> 00:40:28,100
because you don't get to be, you
really want the role for that. 

724
00:40:28,200 --> 00:40:30,000
Really? 
Who the fuck cares? 

725
00:40:30,000 --> 00:40:32,000
They have the healing talent and
they be healing kitchen. 

726
00:40:32,000 --> 00:40:34,800
Slim fucking heal. 
That's exactly what it is that. 

727
00:40:34,800 --> 00:40:37,500
We talk about this over to get 
so my biggest pet peeves and 

728
00:40:37,500 --> 00:40:40,900
playing most tables like yes 
good more for its dude. 

729
00:40:40,900 --> 00:40:44,400
Why why we why is everything we 
all? 

730
00:40:44,400 --> 00:40:47,600
Do you feel everything if 
failure doesn't matter? 

731
00:40:47,600 --> 00:40:49,600
What does it matter? 
We talked to us before so many 

732
00:40:49,600 --> 00:40:52,600
times, I'll perception check 
When you're tossing a room to 

733
00:40:52,600 --> 00:40:55,200
try to find shit, you think I'm 
not going to take it apart. 

734
00:40:55,200 --> 00:40:58,500
So, I hate I hate when you bring
it up because that's literally, 

735
00:40:58,500 --> 00:41:01,100
that's that, that's it. 
That's the actual root of the 

736
00:41:01,100 --> 00:41:04,300
pet peeve. 
Bitch I can see my character has

737
00:41:04,300 --> 00:41:05,700
eyes. 
He's not blind. 

738
00:41:06,000 --> 00:41:09,000
Yeah, and you better believe, 
I'm gonna rip that shit up like,

739
00:41:09,000 --> 00:41:11,900
what's the point and because if 
it's like, okay, what the 

740
00:41:11,900 --> 00:41:14,200
failure is, oh, you don't find 
the thing. 

741
00:41:14,200 --> 00:41:17,700
That would actually give me more
stuff to give you like, fuck off

742
00:41:19,500 --> 00:41:23,300
anyway, so time. 
I'm go ahead and add to that 

743
00:41:23,300 --> 00:41:25,500
counter. 
Yeah. 

744
00:41:26,100 --> 00:41:29,100
It's equated in combat Rosen. 
Expiration turns. 

745
00:41:29,300 --> 00:41:33,200
Which I like the only thing that
I love a lot of games use rounds

746
00:41:33,200 --> 00:41:35,800
and turns and in my game that 
I'm digging around with it, 

747
00:41:35,800 --> 00:41:41,200
breaks my brain a little bit. 
Because if if you're, if you if 

748
00:41:41,600 --> 00:41:46,500
if I went and now you went, what
is that for you? 

749
00:41:50,300 --> 00:41:57,700
Mini mean like I took my action 
and now what is it called? 

750
00:41:57,700 --> 00:42:02,200
When you take an action it's not
my, it's your turn, it's your 

751
00:42:02,200 --> 00:42:04,800
turn, right? 
So it's hard. 

752
00:42:04,800 --> 00:42:09,400
I think in my head it breaks a 
little bit to go like capital T 

753
00:42:09,400 --> 00:42:14,000
turn is out of combat for 10 
minutes but doing around, I get 

754
00:42:14,000 --> 00:42:16,000
a turn, you're going to turn you
get a turn, you get a turn, you 

755
00:42:16,000 --> 00:42:17,900
know what I mean? 
Like trying to fix it and I was 

756
00:42:17,900 --> 00:42:20,000
like there's no real reason. 
Then just make a lot of capital 

757
00:42:20,000 --> 00:42:22,800
T, and it's always out of 
combat, but like, using rounds 

758
00:42:22,800 --> 00:42:28,100
and turns because yeah. 
Anyway, so there's days and 

759
00:42:28,100 --> 00:42:30,000
weeks and shit. 
There's combat rounds around us 

760
00:42:30,000 --> 00:42:33,100
enough time for you to move and 
perform an action. 10 seconds of

761
00:42:33,100 --> 00:42:35,500
an exploration. 
Turn is enough time to explore 

762
00:42:35,500 --> 00:42:40,900
room, 10 minutes, like simple 
straightforward, like in some 

763
00:42:40,900 --> 00:42:44,400
systems, use watches to, which 
would be like, you know, a set 

764
00:42:44,400 --> 00:42:47,000
of hours like four, five, six 
hours, something like that, 

765
00:42:47,200 --> 00:42:49,600
which is basically like, you 
know, depending What you do. 

766
00:42:49,600 --> 00:42:51,600
Obviously this one doesn't to. 
I don't need to worry about it. 

767
00:42:52,300 --> 00:42:56,600
Combat is dangerous. 
It is squishy. 

768
00:42:56,600 --> 00:42:58,400
You know. 
Yeah, well not only you Squishy,

769
00:42:58,400 --> 00:43:01,000
everything hits in this system. 
So, I like this little blurb 

770
00:43:01,000 --> 00:43:04,200
that says be smart. 
Avoid conflict, like, avoid 

771
00:43:04,200 --> 00:43:07,200
violence, and the only thing you
really need to do when you pick 

772
00:43:07,200 --> 00:43:10,200
at the beginning, is surprised. 
Then we're going to get into 

773
00:43:10,200 --> 00:43:12,700
zones zones is what we talked 
about earlier. 

774
00:43:12,700 --> 00:43:15,800
I like zones. 
I mean, I think I'm into zones 

775
00:43:15,800 --> 00:43:17,700
II the first time reading there 
was like I don't know if I like 

776
00:43:17,700 --> 00:43:20,100
this and that and more. 
That Mike I think I really like 

777
00:43:20,100 --> 00:43:22,300
it actually. 
Yeah, well, interesting things 

778
00:43:22,300 --> 00:43:28,300
about zones versus ranges is 
like how often do you need Vic 

779
00:43:28,300 --> 00:43:30,700
too far. 
Like how often do you need too 

780
00:43:30,700 --> 00:43:32,300
far? 
Oh, never gonna mean almost 

781
00:43:32,300 --> 00:43:34,300
never, never, never. 
So I really like this. 

782
00:43:34,300 --> 00:43:38,500
So so to explain this zones at 
the start of combat, The Seer 

783
00:43:38,500 --> 00:43:41,900
divides, the battlefield into 
two zones are into into zones. 

784
00:43:42,000 --> 00:43:44,200
There's generally three it can 
vary in. 

785
00:43:44,200 --> 00:43:47,900
Sometimes you get more or less 
as the system goes, but pretty 

786
00:43:47,900 --> 00:43:51,800
much you get Once you get the 
zone that all of your people are

787
00:43:51,800 --> 00:43:54,200
in, right? 
You get all the, you get a Zone 

788
00:43:54,200 --> 00:43:58,800
where all the bad guys are in, 
and you get a Zone in between 

789
00:43:59,400 --> 00:44:01,800
right, make perfect fucking 
tense like that. 

790
00:44:01,800 --> 00:44:06,200
So it makes makes us fence 
creatures that share has owned 

791
00:44:06,300 --> 00:44:08,600
can physically interact with 
each other, right? 

792
00:44:08,700 --> 00:44:11,400
So earlier when we're seeing the
shield thing, right? 

793
00:44:11,500 --> 00:44:14,000
You have to be in the specific 
Zone, you either have to be in 

794
00:44:14,000 --> 00:44:15,700
the zone one, where you guys are
originally. 

795
00:44:15,800 --> 00:44:18,600
So to in the middle or Zone 3 
with the bad guy in order to 

796
00:44:18,600 --> 00:44:20,600
use, That you have to be in the 
same Zone I do. 

797
00:44:20,600 --> 00:44:23,100
Like it says the number of zones
can change over time depending 

798
00:44:23,100 --> 00:44:25,200
solely if a creature starts 
flying. 

799
00:44:25,600 --> 00:44:27,700
The are the Stein's, opens his 
own. 

800
00:44:27,700 --> 00:44:30,300
Yeah. 
And but it's not hard to 

801
00:44:30,300 --> 00:44:35,100
understand and I feel like even 
in theater of the mind, it would

802
00:44:35,100 --> 00:44:39,300
make it so easy because yeah, I 
think it would do is built to be

803
00:44:39,300 --> 00:44:41,200
graded combat. 
I don't care what anyone says, 

804
00:44:41,500 --> 00:44:43,800
if it wasn't then, everything 
wouldn't be told you. 

805
00:44:43,800 --> 00:44:45,800
That there wouldn't be a 
difference between 25 feet and 

806
00:44:45,800 --> 00:44:47,200
30 feet further distance you can
move. 

807
00:44:47,200 --> 00:44:50,000
Yeah, right. 
So it's really Difficult to 

808
00:44:50,000 --> 00:44:52,300
navigate that, but if it's 
literally just Omi in the same 

809
00:44:52,300 --> 00:44:53,900
Zone as that guy. 
Cool, I can do it. 

810
00:44:53,900 --> 00:44:57,500
That's great. 
So, the Seer can assign 

811
00:44:57,500 --> 00:44:59,700
different conditions to zones. 
For example, they can limit the 

812
00:44:59,700 --> 00:45:02,600
number of creatures that fit 
into his own, to simulate 

813
00:45:02,600 --> 00:45:06,000
chokepoints, like Bridges and 
tight corridors or rule that his

814
00:45:06,000 --> 00:45:08,500
own filled with poisonous. 
Mushrooms forces as fighting's 

815
00:45:08,500 --> 00:45:12,400
are to make checks to resist the
spores again, you don't need to 

816
00:45:12,400 --> 00:45:14,100
just. 
You don't even need to decide 

817
00:45:14,200 --> 00:45:18,600
how big a poison gas area. 
Is you can just say it fell. 

818
00:45:18,800 --> 00:45:22,400
Eels, that whole fucking some. 
Yeah, so smart. 

819
00:45:22,500 --> 00:45:23,800
Yeah. 
It's very clean. 

820
00:45:24,600 --> 00:45:29,500
Yeah. 
And then and then they're ours, 

821
00:45:29,600 --> 00:45:32,700
I love the graphic here 
underneath it to where it shows 

822
00:45:32,700 --> 00:45:35,900
for those listening. 
It shows three zones kind of 

823
00:45:35,908 --> 00:45:39,400
from like the side, looking down
at it on the far left zone is a 

824
00:45:39,400 --> 00:45:42,200
person with a bow and arrow. 
They're shooting over the middle

825
00:45:42,200 --> 00:45:45,600
Zone and hitting someone in the 
far right Zone in the middle 

826
00:45:45,600 --> 00:45:48,300
Zone. 
There's two guys in melee combat

827
00:45:48,400 --> 00:45:51,700
and It just shows a really good 
explanation of what it means to 

828
00:45:51,700 --> 00:45:56,800
be in the three different zones.
The speed roles are the part 

829
00:45:56,800 --> 00:45:59,100
that I don't know how I feel 
about. 

830
00:45:59,300 --> 00:46:03,200
So bad over it real quick. 
Start of at the start of each 

831
00:46:03,200 --> 00:46:07,300
round players, make a speed role
to make a speed roll each player

832
00:46:07,300 --> 00:46:10,500
chooses if they want to attack 
with a weapon this round or do 

833
00:46:10,500 --> 00:46:13,300
anything else. 
If they choose to attack with 

834
00:46:13,300 --> 00:46:16,600
the weapon they declare which 
weapon they use and roll a d-10 

835
00:46:17,000 --> 00:46:22,500
if there is always equal to. 
Or lower than the weapons speed 

836
00:46:22,500 --> 00:46:25,100
that character will act before 
the enemy. 

837
00:46:25,600 --> 00:46:30,000
If the result is higher, they 
act after the enemy is acted, 

838
00:46:30,100 --> 00:46:32,100
otherwise use a default score of
5. 

839
00:46:34,700 --> 00:46:37,900
So a couple of reasons that I'm 
like kind of torn on whether out

840
00:46:37,900 --> 00:46:43,000
like this or not one like you're
basically getting rid of to hit 

841
00:46:43,000 --> 00:46:46,100
roles and then adding it to hit 
roll, right? 

842
00:46:46,900 --> 00:46:48,400
Because car. 
Yeah. 

843
00:46:48,400 --> 00:46:52,400
Kind of, yeah, it takes up the 
same amount of time and you're 

844
00:46:52,400 --> 00:46:54,800
always going to hit it just 
determines whether you hit for 

845
00:46:54,800 --> 00:47:02,200
the enemy or yourself and then 
it's every round. 

846
00:47:02,900 --> 00:47:07,200
Yeah. 
For there are other games where 

847
00:47:07,200 --> 00:47:10,400
it's like every round you have 
to roll a D6 to see if good guys

848
00:47:10,400 --> 00:47:13,400
go first or bad guys for go 
first and it's just like every 

849
00:47:13,400 --> 00:47:15,500
three, right? 
I never do that. 

850
00:47:15,500 --> 00:47:18,000
I'll never at any point. 
I'm done that with system. 

851
00:47:18,700 --> 00:47:20,700
Always like yeah, we're gonna 
roll it the first time and 

852
00:47:20,700 --> 00:47:22,700
that's gonna dictate this entire
competition. 

853
00:47:23,100 --> 00:47:23,800
You know. 
I don't know. 

854
00:47:24,400 --> 00:47:27,200
I have like a deeper, we get 
into doing the show in the more 

855
00:47:27,200 --> 00:47:29,200
and more games. 
I've been playing and doing what

856
00:47:29,200 --> 00:47:34,400
Hassan I am like, stuff like 
this in like it does seem like A

857
00:47:34,408 --> 00:47:39,300
lot of rolling but I really 
would need to do it to decide if

858
00:47:39,300 --> 00:47:44,000
I actually felt like it was 
appropriate in that context 

859
00:47:44,300 --> 00:47:46,300
reading it. 
I'm like it is a little clunky 

860
00:47:46,300 --> 00:47:49,300
there's a little much I do like 
the idea of weapons feed right 

861
00:47:49,400 --> 00:47:52,400
you have a faster weapon it's 
easier to roll under the d-10 

862
00:47:52,400 --> 00:47:55,000
you're more likely to go first 
and that little combat 

863
00:47:55,000 --> 00:47:58,200
initiative with you and the 
enemy yo you a bigger weapon 

864
00:47:58,400 --> 00:48:00,900
it's slower harder than hit that
speed roll. 

865
00:48:00,900 --> 00:48:03,700
So yeah you're more likely to go
second that will exchange that 

866
00:48:03,700 --> 00:48:08,800
you have But like YouTube link 
from the like the fiction makes 

867
00:48:08,800 --> 00:48:12,400
a lot of sense, you know, ya 
fiction was but I guess the 

868
00:48:12,400 --> 00:48:15,600
thing that I also be curious 
about because like you said, I 

869
00:48:15,600 --> 00:48:19,000
really want to sit down and play
this out is how the only time 

870
00:48:19,000 --> 00:48:23,300
that would really matter since 
you both hit anyway, is if you 

871
00:48:23,300 --> 00:48:25,600
get the killing blow before they
get the killing blow. 

872
00:48:25,700 --> 00:48:28,000
Yeah, you know what I mean? 
Which is it? 

873
00:48:28,000 --> 00:48:29,800
I mean, that's fucking 
important, you know? 

874
00:48:29,800 --> 00:48:33,500
Yeah. 
So that's also one of the things

875
00:48:33,500 --> 00:48:36,500
I love the most About durf 
because any time you attack 

876
00:48:36,500 --> 00:48:41,100
someone it's a flat opposed roll
and you can either do damage or 

877
00:48:41,100 --> 00:48:45,300
they can do damage or you know 
and they also get a turn, that's

878
00:48:45,300 --> 00:48:46,900
why I, you know, I thought it 
was interesting. 

879
00:48:47,000 --> 00:48:50,400
This is interesting it does come
up later to because their speeds

880
00:48:50,400 --> 00:48:52,900
for bad guys to something. 
It's like it's cool. 

881
00:48:53,300 --> 00:48:56,000
I think it's done. 
Well, I just yeah. 

882
00:48:56,200 --> 00:49:00,300
But like you said, my Deft 
rolling a lot. 

883
00:49:00,400 --> 00:49:02,900
Never feels like rolling a lot 
once you get into it. 

884
00:49:03,100 --> 00:49:06,500
Yeah. 
Even though I know it's good to 

885
00:49:06,500 --> 00:49:09,200
take a little bit for issue to 
the come out when each of you 

886
00:49:09,200 --> 00:49:11,000
comes out and has like Titan 
port and everything. 

887
00:49:11,000 --> 00:49:14,000
And I think my group and I are 
going to run eventually comes 

888
00:49:14,000 --> 00:49:18,400
with that. 
So you should, if you could run 

889
00:49:18,400 --> 00:49:20,900
it for us to, I don't think so. 
And down. 

890
00:49:21,200 --> 00:49:25,000
Yeah, kid, you could I mean for 
the string that maybe I'll start

891
00:49:25,000 --> 00:49:27,500
one day sidequest you could 
actually do, you could 

892
00:49:27,500 --> 00:49:30,400
absolutely do that. 
Yeah, I might actually do that, 

893
00:49:30,400 --> 00:49:35,200
maybe not at 9:00 at Central but
Hey listen, I'm pretty. 

894
00:49:35,700 --> 00:49:38,000
So you know, it's a wrap up this
little combat section. 

895
00:49:38,300 --> 00:49:41,500
It talks about what an act is 
doing around a character can 

896
00:49:41,500 --> 00:49:44,400
move from one zone to an 
adjacent own and perform an 

897
00:49:44,400 --> 00:49:45,900
action. 
This actually can be anything 

898
00:49:45,900 --> 00:49:49,200
like attacking me, anything and 
then it talks about a couple of 

899
00:49:49,200 --> 00:49:53,900
like different little bits and 
pieces, you get so attacking. 

900
00:49:53,900 --> 00:49:55,800
We talked about this multiple 
times, is the first time I 

901
00:49:55,800 --> 00:49:58,700
really comes up attacks. 
Always hit the same kind of vibe

902
00:49:58,700 --> 00:50:02,500
is into the odd, which we have 
talked about. 

903
00:50:04,700 --> 00:50:09,500
We've talked about this numerous
times where we feel like or I 

904
00:50:09,500 --> 00:50:13,400
felt like and I brought it up 
that any system where there's an

905
00:50:13,400 --> 00:50:18,200
auto hit on a blind itself to be
more of an exploratory Society 

906
00:50:18,200 --> 00:50:21,200
because it gained courage, as 
you to avoid combat, as much as 

907
00:50:21,200 --> 00:50:25,000
possible. 
And what was your take on that? 

908
00:50:25,500 --> 00:50:26,600
No, I very much agree. 
Yeah. 

909
00:50:26,600 --> 00:50:29,700
I mean like the to hit combat. 
All right. 

910
00:50:29,700 --> 00:50:33,300
I tried the the not rolling to 
hit combat is incredibly more 

911
00:50:33,700 --> 00:50:36,300
always. 
Way more deadly, right? 

912
00:50:36,300 --> 00:50:40,300
David's like comes out really 
fast and I played a lot of a 

913
00:50:40,308 --> 00:50:42,300
pretty good amount of into the 
odd, at this point with a few 

914
00:50:42,300 --> 00:50:44,000
different groups. 
Now, in that was one thing that 

915
00:50:44,000 --> 00:50:46,700
came up, it's like, you know, 
they go looking for a file on, 

916
00:50:46,700 --> 00:50:51,600
where's that 5e players? 
And then they get down really 

917
00:50:51,600 --> 00:50:54,400
quickly, they'd be like, oh 
yeah. 

918
00:50:54,400 --> 00:50:56,100
And I'm like, yeah, everything 
hits. 

919
00:50:56,100 --> 00:50:59,400
Like it hits every time so you 
really don't you don't want had 

920
00:50:59,400 --> 00:51:02,700
long run at that gigantic crab, 
you know? 

921
00:51:02,800 --> 00:51:03,800
Yeah. 
Yeah. 

922
00:51:05,500 --> 00:51:08,400
So I'm going to finish up 
attacking and then Emile Emile, 

923
00:51:09,000 --> 00:51:10,800
the creator of the game is 
actually in the chat and he 

924
00:51:10,800 --> 00:51:14,700
talked about what we were just 
talking about and says, you 

925
00:51:14,700 --> 00:51:17,900
know, kind of my assumption on 
the thought behind it is so with

926
00:51:17,900 --> 00:51:22,100
the tacking, the result is so 
hits, always attacks, always hit

927
00:51:22,400 --> 00:51:26,500
and then the result is dealt as 
damage to their target - our 

928
00:51:26,500 --> 00:51:28,600
armor value. 
If it's acting with Advantage 

929
00:51:28,600 --> 00:51:32,600
world image twice and deal the 
highest results and disadvantage

930
00:51:32,600 --> 00:51:34,500
is same. 
This is a little bit Aunt 

931
00:51:34,500 --> 00:51:38,700
because in derf, it's not 
soaked, its armor points. 

932
00:51:39,000 --> 00:51:42,100
So you have to keep kind of 
recycling your armor so that was

933
00:51:42,100 --> 00:51:43,500
attacking will get back in just 
a second. 

934
00:51:43,500 --> 00:51:45,800
So I'm going back to the speed 
role. 

935
00:51:46,000 --> 00:51:48,700
Emile says it is more like 
initiative instead of to hit 

936
00:51:48,700 --> 00:51:50,400
roles which yeah, I mean, yeah. 
It is. 

937
00:51:51,500 --> 00:51:54,700
But it makes a weapon Loadout, 
more important. 

938
00:51:54,700 --> 00:51:57,100
And it also speeds up combat in 
a different way. 

939
00:51:57,300 --> 00:52:01,300
Since it forces players to think
about what they will do that 

940
00:52:01,300 --> 00:52:04,200
round instead of waiting for 
their turn in starting to think.

941
00:52:04,400 --> 00:52:07,300
Which I do agree is half the 
speed of combat that somebody 

942
00:52:07,300 --> 00:52:08,700
go. 
Hmm. 

943
00:52:08,800 --> 00:52:10,900
Loving you doing? 
Yeah, it's awesome. 

944
00:52:11,600 --> 00:52:13,800
I do agree. 
I can see that play out. 

945
00:52:13,800 --> 00:52:17,000
Like I do think it'd be fun and 
I'd like it, like, oh, I know 

946
00:52:17,000 --> 00:52:20,100
this guy coming at me. 
Is it me as a big clunky weapon 

947
00:52:20,100 --> 00:52:22,300
like IMA pull my dagger? 
You know. 

948
00:52:22,300 --> 00:52:24,300
Yeah. 
Because I know I'm gonna to get 

949
00:52:24,300 --> 00:52:28,000
in there first then with a 
backstab, you know, from the 

950
00:52:28,000 --> 00:52:30,400
fixer. 
So yeah. 

951
00:52:30,400 --> 00:52:33,500
I I like, I like that the, you 
know, it doesn't like there 

952
00:52:33,500 --> 00:52:35,800
would be a trade Coughs. 
Oh, that's an interesting take. 

953
00:52:35,800 --> 00:52:37,900
And again, you know, we have to 
actually sit and play it and 

954
00:52:37,900 --> 00:52:40,800
this is one that we are 100% 
going to play as we Arthur. 

955
00:52:41,000 --> 00:52:43,800
So the other couple of things on
here are critical hits rolling 

956
00:52:43,800 --> 00:52:47,100
maximum damage at weapons sites 
as a Critic, noor's targets, AV 

957
00:52:47,100 --> 00:52:49,200
and deals. 
All the damage right to the 

958
00:52:49,207 --> 00:52:52,000
Target. 
Love that dual wielding. 

959
00:52:52,300 --> 00:52:55,800
If dual wielding a set of 
weapons used the lowest speed 

960
00:52:55,800 --> 00:53:00,500
among them were old image for 
both interesting, aiming using 

961
00:53:00,500 --> 00:53:02,900
an action to a man, instead of 
attacking allows the character 

962
00:53:02,900 --> 00:53:06,000
to ignore a V with a A range 
weapon the next round. 

963
00:53:06,300 --> 00:53:08,500
Really like that one. 
Yeah. 

964
00:53:08,600 --> 00:53:12,400
And they also do live in last 
line is you roll both damage but

965
00:53:12,400 --> 00:53:17,900
you choose one Oh, brawl both. 
But choose one. 

966
00:53:17,900 --> 00:53:20,200
Interesting. 
Okay, so you use them lowest 

967
00:53:20,200 --> 00:53:24,000
speed, right? 
But you only get you roll both 

968
00:53:24,000 --> 00:53:28,100
damaged but pick one of them. 
Interesting. 

969
00:53:28,100 --> 00:53:30,300
So yeah kind of like Advantage. 
Yeah. 

970
00:53:30,300 --> 00:53:32,100
Yeah. 
So it's I feel I feel like 

971
00:53:32,100 --> 00:53:34,100
that's a really good. 
That's really good trail for 

972
00:53:34,100 --> 00:53:36,500
dueling. 
Yeah it's real to weapons and 

973
00:53:36,500 --> 00:53:40,000
you can roll to die for damage 
but whatever one's the slowest 

974
00:53:40,000 --> 00:53:41,900
weapon is. 
This is that's the speed that 

975
00:53:41,900 --> 00:53:44,700
you get for that weapon. 
I think it's mostly territory 

976
00:53:44,700 --> 00:53:47,700
off but you can take the highest
damage from which is the highest

977
00:53:47,700 --> 00:53:52,000
damage. 
Yeah disengaging is interesting 

978
00:53:52,000 --> 00:53:54,500
because everything is zoned. 
It's not like 5e where you have 

979
00:53:54,500 --> 00:53:58,200
to be like you know, No like 
dick towards your fucking guy 

980
00:53:58,200 --> 00:54:00,900
the whole goddamn time I could 
Shuffle around you all day and 

981
00:54:00,900 --> 00:54:03,700
not disengage but whatever this 
is different than the zones of 

982
00:54:03,700 --> 00:54:05,300
character wants to move to 
another Zone. 

983
00:54:05,300 --> 00:54:07,900
While an enemy occupies his own,
they are in the must make a 

984
00:54:07,900 --> 00:54:10,200
successful agility. 
Check if they fail, the enemy 

985
00:54:10,200 --> 00:54:13,700
gets a free attack before 
movement of an ally is also in 

986
00:54:13,700 --> 00:54:15,400
the zone or inaction is used to 
move away. 

987
00:54:15,400 --> 00:54:18,700
Carefully Nola jelly to check is
required that last time is 

988
00:54:18,700 --> 00:54:22,000
really interesting. 
So, if and if an ally is in the 

989
00:54:22,000 --> 00:54:24,200
zone with you doesn't make a 
difference. 

990
00:54:24,200 --> 00:54:27,400
It's only if your Solo in the 
Own an enemy as in your zone. 

991
00:54:27,500 --> 00:54:29,200
I'm excited. 
You're the, you're the focus of 

992
00:54:29,200 --> 00:54:32,700
combat at that point, you know, 
you have other people, other 

993
00:54:32,700 --> 00:54:37,000
allies in the zone, combat 
becomes more of a haze of, you 

994
00:54:37,000 --> 00:54:40,000
know, violence. 
Cool. 

995
00:54:40,000 --> 00:54:42,700
And the last bit is stunts for 
other possible. 

996
00:54:42,700 --> 00:54:46,500
Actions involving an opposing 
creature, like pushing creature 

997
00:54:46,500 --> 00:54:48,700
into another zone or grappling 
them, the aggressor should make 

998
00:54:48,700 --> 00:54:51,500
a relevant, check to see if the 
accomplish it especially getting

999
00:54:51,500 --> 00:54:55,900
not attacking is that and then 
backpack items retrieving items.

1000
00:54:56,000 --> 00:54:58,500
Come from a backpack slot during
combat requires an action makes 

1001
00:54:58,500 --> 00:55:03,800
sense, you know, system lies, 
mechanically both endure fan 

1002
00:55:03,800 --> 00:55:06,300
electrum archive. 
The thing that I really love 

1003
00:55:06,300 --> 00:55:12,200
most about emile's thought 
process is just it's a dis just 

1004
00:55:12,200 --> 00:55:15,300
I feel like it's like a like a 
quarter-turn different than some

1005
00:55:15,300 --> 00:55:19,600
of the other people's. 
It's like I'm going to like do 

1006
00:55:19,600 --> 00:55:24,500
this but it's in just this 
different way in the same way 

1007
00:55:24,500 --> 00:55:28,900
that talking about like, Like 
Spirit or mask. 

1008
00:55:28,900 --> 00:55:32,500
It is like this before but let 
me do it just a tiny bit 

1009
00:55:32,500 --> 00:55:36,000
different. 
It's familiar but it's new in a 

1010
00:55:36,100 --> 00:55:38,900
in a simple way that you just go
huh? 

1011
00:55:39,000 --> 00:55:41,000
That makes so much sense. 
Why haven't I seen that every 

1012
00:55:41,000 --> 00:55:43,600
time you know and you'll drop 
something interesting in the 

1013
00:55:43,600 --> 00:55:46,200
clan chat about dueling. 
Actually I wanted to say before 

1014
00:55:46,200 --> 00:55:48,800
you too far. 
The reason dueling says choose 

1015
00:55:48,800 --> 00:55:52,800
which results to keep instead of
from damage instead of keep 

1016
00:55:52,800 --> 00:55:56,500
highest is because the way 
criticals work you X want to 

1017
00:55:56,500 --> 00:56:00,800
choose the lower damage. 
That was the max for that weapon

1018
00:56:00,800 --> 00:56:05,500
so you can ignore armor. 
There's like there is obviously 

1019
00:56:05,500 --> 00:56:08,900
a deeper level of like tactics 
go on here that I would really 

1020
00:56:08,900 --> 00:56:10,200
like to watch. 
Play out. 

1021
00:56:10,200 --> 00:56:13,700
All right girlie. 
Yeah there's definitely a lot 

1022
00:56:13,700 --> 00:56:16,200
going on here and I like that 
there's like a focus on loadouts

1023
00:56:16,200 --> 00:56:18,500
and like oh actually really 
matters what you carry in the 

1024
00:56:18,500 --> 00:56:22,100
combat like by the does it super
matters you know? 

1025
00:56:22,300 --> 00:56:29,000
Yeah, so interesting but moving 
forward to harm and healing from

1026
00:56:29,000 --> 00:56:34,300
so on death's door. 
So if your player hits zero, Or 

1027
00:56:34,300 --> 00:56:39,000
lower their on death's door and 
natural T6 on the 123 they die. 

1028
00:56:39,100 --> 00:56:42,800
And that's, that's it for above,
they fall unconscious and I'm 

1029
00:56:42,800 --> 00:56:46,700
dying. 
If their wounds are not treated 

1030
00:56:46,700 --> 00:56:50,000
within a turn, which is tendance
of exploration. 

1031
00:56:50,000 --> 00:56:52,800
Caught outside combat by another
character. 

1032
00:56:53,600 --> 00:56:55,200
They die. 
Yep. 

1033
00:56:55,500 --> 00:56:58,800
If they if they survive, they 
wake up with 1 HP and they gain 

1034
00:56:58,800 --> 00:57:00,800
a scar from the scar table, 
right? 

1035
00:57:00,800 --> 00:57:03,200
When you go ahead and roll a 
d-10 for me. 

1036
00:57:03,900 --> 00:57:08,500
Yeah, absolutely, I love me some
scars. 

1037
00:57:09,400 --> 00:57:14,700
I got a six, a six scarred you 
gain Advantage when trying to 

1038
00:57:14,700 --> 00:57:19,400
intimidate other others, your 
scariest car, you got like one 

1039
00:57:19,400 --> 00:57:23,000
of those across the face and 
you're like, what's it from your

1040
00:57:23,000 --> 00:57:24,700
like a shark attack, you know 
it? 

1041
00:57:24,700 --> 00:57:27,200
Yeah. 
Yeah, but it's really like a, 

1042
00:57:27,400 --> 00:57:29,500
it's like a peanut butter and 
jelly accident with a butter 

1043
00:57:29,500 --> 00:57:33,600
knife. 
Also these scars all these girls

1044
00:57:33,700 --> 00:57:35,700
Fucking cool. 
Because they all, it's not just 

1045
00:57:35,700 --> 00:57:38,500
like a scar on your face or you 
scar on your leg. 

1046
00:57:38,500 --> 00:57:41,000
It's like, no, it's like a, you 
like yeah. 

1047
00:57:41,300 --> 00:57:44,100
Lose a leg. 
You gain disadvantage on speed 

1048
00:57:44,100 --> 00:57:47,000
roles. 
Sickly you lose one body 

1049
00:57:47,300 --> 00:57:48,000
nervous. 
Twitch. 

1050
00:57:48,000 --> 00:57:51,300
You gain disadvantage on checks 
involving stealth or bluffing. 

1051
00:57:51,400 --> 00:57:53,700
This could really change. 
This could drastically. 

1052
00:57:53,700 --> 00:57:56,500
Change your care? 
Yes. 100%. 

1053
00:57:56,600 --> 00:57:59,100
Like it's not. 
It's not just like, it's not 

1054
00:57:59,100 --> 00:58:01,800
just like a like a little, like 
a little scar on your arm or 

1055
00:58:01,800 --> 00:58:05,300
something. 
This is like, like Like massive.

1056
00:58:05,300 --> 00:58:10,800
Yeah, you got fucking hurt like 
lose an arm lose a leg. 

1057
00:58:10,800 --> 00:58:12,600
Like what's the one that I 
really? 

1058
00:58:12,600 --> 00:58:14,600
Really liked a lot. 
Like Spirit marked is really 

1059
00:58:14,600 --> 00:58:18,000
dope but like The Chronic wound,
you're wounded. 

1060
00:58:18,000 --> 00:58:19,500
Never really seems to fully 
heal. 

1061
00:58:19,500 --> 00:58:23,400
You permanently reduce your HP 
by to which you rolled you'd be 

1062
00:58:23,400 --> 00:58:26,400
dead. 
I'd be dead and you can only 

1063
00:58:26,400 --> 00:58:30,300
heal by taking a long rest. 
If this reduces your HP 20 or 

1064
00:58:30,300 --> 00:58:32,400
below you die, like you would 
literally have died if you were.

1065
00:58:32,400 --> 00:58:36,800
Yeah, I was having It is just 
like, next time. 

1066
00:58:36,800 --> 00:58:39,500
You're on death's door. 
Do you die on the one through 

1067
00:58:39,500 --> 00:58:41,000
five? 
So you have to roll a six to 

1068
00:58:41,000 --> 00:58:43,400
live. 
So good. 

1069
00:58:43,400 --> 00:58:45,400
You like, I do like that. 
This silver. 

1070
00:58:45,400 --> 00:58:47,400
I get there. 
There's a lot of like narrative 

1071
00:58:47,400 --> 00:58:49,400
stuff to the world here, but 
this still very much fits in the

1072
00:58:49,400 --> 00:58:51,900
osr framework of just like your 
character is going to die. 

1073
00:58:52,000 --> 00:58:56,500
Like yeah, they're just gonna 
get attached back. 

1074
00:58:56,500 --> 00:58:59,600
Sorry, trust me. 
Yeah, yeah. 

1075
00:58:59,600 --> 00:59:03,300
So Russell healing. 
Yes, this short, rest long, 

1076
00:59:03,300 --> 00:59:03,900
rest. 
Right. 

1077
00:59:03,900 --> 00:59:08,200
Short rest takes a turn, which 
is about 10 minutes. 

1078
00:59:09,000 --> 00:59:13,200
You bet if you make a successful
archive check tend to wounds. 

1079
00:59:13,200 --> 00:59:17,300
You can restore 1 D6. + 2 H be a
long rest takes day and 

1080
00:59:17,300 --> 00:59:18,300
restores. 
All HP. 

1081
00:59:18,400 --> 00:59:19,000
Simple. 
Yeah. 

1082
00:59:19,000 --> 00:59:22,600
Well you skipped over marking a 
usage dot on a rash. 

1083
00:59:22,900 --> 00:59:25,500
That's right. 
Because we have taken to usage 

1084
00:59:25,500 --> 00:59:27,300
dots. 
Yeah yeah. 

1085
00:59:27,300 --> 00:59:30,400
Yeah. 
Yeah, right wing redecoration 

1086
00:59:30,400 --> 00:59:32,000
for us. 
Okay. 

1087
00:59:32,300 --> 00:59:37,000
And the character is deprived of
crucial needs like rest food or 

1088
00:59:37,000 --> 00:59:39,200
water they gain, disadvantage on
all checks. 

1089
00:59:39,200 --> 00:59:42,000
It can no longer regain HP by 
taking a short rest. 

1090
00:59:42,400 --> 00:59:44,400
If a character is deprived for 
three days, they fall 

1091
00:59:44,400 --> 00:59:45,800
unconscious. 
Some will die in a day. 

1092
00:59:45,800 --> 00:59:48,500
If the ignition is not removed 
to remove deprived condition. 

1093
00:59:48,600 --> 00:59:50,700
They need to eat drink and take 
a long. 

1094
00:59:50,700 --> 00:59:54,500
Rest on this wrestled, only heal
1 D6 HP, instead of normal 

1095
00:59:54,700 --> 00:59:57,200
return to Max HP, but then 
you're not deprive the anymore, 

1096
00:59:57,600 --> 00:59:59,700
you know? 
It is a mechanic that is in. 

1097
00:59:59,900 --> 01:00:03,100
I believe it's under fits in. 
I think Karen has it as well. 

1098
01:00:03,100 --> 01:00:07,500
The the deprivation mechanic. 
Yeah, I think so. 

1099
01:00:09,600 --> 01:00:12,300
And then the last one is 
attribute drain. 

1100
01:00:12,500 --> 01:00:14,900
Some creatures on Oren. 
Have the ability to temporarily 

1101
01:00:14,900 --> 01:00:17,100
drain certain attributes from a 
character. 

1102
01:00:17,400 --> 01:00:19,100
The descriptions of these 
creatures provides. 

1103
01:00:19,100 --> 01:00:21,100
What happens if you have to be 
in question, would be reduced 

1104
01:00:21,100 --> 01:00:24,200
below, one, attribute to usually
Resort of their normal value of 

1105
01:00:24,200 --> 01:00:29,500
the long rest, I like, when 
games, Don't try to give you 

1106
01:00:29,500 --> 01:00:32,900
every Edge case in the rules. 
And instead, say, like if a 

1107
01:00:32,900 --> 01:00:34,800
monster does it that's where 
you'll find the rule. 

1108
01:00:35,100 --> 01:00:37,300
Yeah. 
I imagine yeah. 

1109
01:00:40,700 --> 01:00:42,800
Doing an advanced menu and make 
you've got advancement. 

1110
01:00:42,800 --> 01:00:45,200
Yeah. 
To the end of the session, 

1111
01:00:45,200 --> 01:00:47,900
you're going to go over 
questions the group, which is 

1112
01:00:47,900 --> 01:00:52,900
actually my favorite form of 
post group stuff is where you 

1113
01:00:52,900 --> 01:00:56,200
answer questions, you give XP or
the answers in the questions. 

1114
01:00:56,200 --> 01:00:59,900
I think she liked that is tight.
It also just helps reinforce I 

1115
01:00:59,900 --> 01:01:02,200
forgiven players to helps 
reinforce in their minds. 

1116
01:01:02,300 --> 01:01:05,800
What we did cool. 
Yeah, you're gonna go over 

1117
01:01:05,800 --> 01:01:08,900
questions below as a group roll 
dice for each applicable. 

1118
01:01:08,900 --> 01:01:12,400
Question, the highest result 
among the dice is the number of 

1119
01:01:12,400 --> 01:01:15,100
experience points that each 
player gains. 

1120
01:01:16,100 --> 01:01:20,700
Did you find any treasure? 
Let's see. 

1121
01:01:22,100 --> 01:01:29,400
Say, we found, you know. 
Let's say you found less than 

1122
01:01:29,400 --> 01:01:37,300
100 drops, so you'll roll a D4. 
I got three ti3 experience 

1123
01:01:37,300 --> 01:01:39,100
points. 
Did you complete? 

1124
01:01:39,100 --> 01:01:42,300
A goal short-term goals. 
Can be completed. 12 sessions, 

1125
01:01:42,300 --> 01:01:46,900
roll a D6, long-term, 3 plus 
sessions V d8, they rule the Via

1126
01:01:46,900 --> 01:01:55,800
we did a short one. 
So ge62, did you learn anything 

1127
01:01:55,800 --> 01:02:01,100
useful about the world Ryan? 
I mean, I feel like I would have

1128
01:02:01,100 --> 01:02:06,300
because this world is as fun and
interesting roldy for got a four

1129
01:02:06,300 --> 01:02:08,500
on that one. 
It's funny that the, the 

1130
01:02:08,500 --> 01:02:10,900
smallest ice got the highest 
number and vice versa. 

1131
01:02:11,300 --> 01:02:15,500
Yeah. 
Did you establish a meaningful 

1132
01:02:15,500 --> 01:02:17,100
relationship with faction NBC 
rymus? 

1133
01:02:17,100 --> 01:02:20,300
They know you didn't you're not 
great bonding with a PCS. 

1134
01:02:20,800 --> 01:02:23,000
I'm done. 
Dave, your character survive 

1135
01:02:23,000 --> 01:02:25,000
being on death's door, it's 
another D6. 

1136
01:02:26,300 --> 01:02:29,500
Yeah, tell me those up. 
Also MVP bonus at the end of 

1137
01:02:29,500 --> 01:02:31,700
each session. 
The group made pick one player 

1138
01:02:32,300 --> 01:02:36,700
and named them, the MVP MVP 
gains one additional XP, which 

1139
01:02:36,700 --> 01:02:38,600
is cool because of what 
additional which is not that 

1140
01:02:38,600 --> 01:02:41,800
much but also like it's nice 
little word for be as good. 

1141
01:02:42,400 --> 01:02:46,600
I like my ruin the party just 
because you're worth anything. 

1142
01:02:46,600 --> 01:02:51,100
Made anything done both in or 
out of the game Giggles, I love 

1143
01:02:51,100 --> 01:02:53,500
that. 
I love that I move in or out. 

1144
01:02:53,500 --> 01:02:54,900
It's like inspiration if it was 
good. 

1145
01:02:55,300 --> 01:02:58,400
Yeah, you respond to table that 
they might just get the. 

1146
01:02:58,400 --> 01:03:03,700
You might just get one XP when a
player character has accumulated

1147
01:03:04,000 --> 01:03:06,900
XP equal to five times their 
current level. 

1148
01:03:06,900 --> 01:03:12,200
So that's 5 10 15 20 that was on
so forth which is quite a few, 

1149
01:03:13,600 --> 01:03:15,000
your they're going to gain 
level. 

1150
01:03:15,800 --> 01:03:19,000
When they came level, they may 
choose one of the following 

1151
01:03:19,000 --> 01:03:23,900
rewards you can gain plus 2 Hp 
and increase natural by one or 

1152
01:03:23,900 --> 01:03:25,900
increase to attribute. 
By one. 

1153
01:03:26,100 --> 01:03:29,500
Additionally, they also gain new
features from their archetype, 

1154
01:03:29,600 --> 01:03:32,000
right? 
How many XP points you have. 

1155
01:03:32,400 --> 01:03:38,000
So I'm going to say I was the 
MVP because you are the only P. 

1156
01:03:38,100 --> 01:03:40,900
So, yeah. 
So I would have, I would have 

1157
01:03:40,900 --> 01:03:49,500
got a total of 11 I think so. 
I mean from I can love all from 

1158
01:03:49,500 --> 01:03:52,100
1 to 2. 
Yeah, because that would be 5, 

1159
01:03:52,100 --> 01:03:56,000
right? 
But five times two is ten. 

1160
01:03:56,000 --> 01:03:58,500
So I wouldn't be able to really 
good at math. 

1161
01:03:59,100 --> 01:04:03,500
Yeah, yeah. 
So that's that's how that's how 

1162
01:04:03,500 --> 01:04:05,700
I roll. 
So they'd still have what, like 

1163
01:04:06,000 --> 01:04:11,100
I'd have like, six left. 
So I don't need for on the next 

1164
01:04:11,100 --> 01:04:14,300
one to be able to go up again. 
What, you're mastering really 

1165
01:04:14,300 --> 01:04:18,200
good today. 
Damn bro, I see you should clear

1166
01:04:18,200 --> 01:04:22,300
your regular job and be and be a
mathematician you know I just I 

1167
01:04:23,400 --> 01:04:30,600
just do you actually only get 
the highest result among the 

1168
01:04:30,600 --> 01:04:38,500
dice you world. 
It says, go over the questions 

1169
01:04:38,500 --> 01:04:41,700
below the Highest result among 
these dice has a number of 

1170
01:04:41,707 --> 01:04:43,600
experience. 
It's not the total. 

1171
01:04:43,600 --> 01:04:47,500
You just roll everything you get
and you still just one more 

1172
01:04:47,500 --> 01:04:48,800
chances to roll. 
Hi. 

1173
01:04:48,900 --> 01:04:53,200
So pretty much, I guess if you 
get to a question that has a d8 

1174
01:04:53,200 --> 01:04:55,700
and you're all Nate, you're 
done, you know, or you're all 

1175
01:04:55,700 --> 01:04:58,000
seven, you like walking targets 
talking higher than that. 

1176
01:04:58,000 --> 01:04:59,700
Right? 
That's true. 

1177
01:04:59,800 --> 01:05:03,400
So I think the highest I rolled 
the entire time was a for, he's 

1178
01:05:03,400 --> 01:05:05,000
not gonna be able to level up 
for you. 

1179
01:05:05,000 --> 01:05:06,500
Your math sucks dude. 
Wait a minute. 

1180
01:05:06,500 --> 01:05:09,100
I got the MVP though. 
That's five. 

1181
01:05:09,300 --> 01:05:13,600
So There's enough to level up. 
Yeah, still over here math and 

1182
01:05:14,200 --> 01:05:16,100
music, but good math, 
nonetheless. 

1183
01:05:18,400 --> 01:05:20,700
This is why it's great to have 
the the crater in the chat 

1184
01:05:20,700 --> 01:05:23,500
because when we're perusing too 
fast, they go away. 

1185
01:05:23,500 --> 01:05:26,400
So it's out, it's early for me 
and later Ryan. 

1186
01:05:26,400 --> 01:05:29,100
So, yeah, we're not getting too 
late for me as well, but I'm 

1187
01:05:29,100 --> 01:05:31,100
gonna drink this Rebel, so I can
go to sleep. 

1188
01:05:31,500 --> 01:05:36,500
So ADHD words, so fucking bad 
absolute limit limits. 

1189
01:05:36,500 --> 01:05:39,800
Our player character can never 
have an attribute with a This 

1190
01:05:39,800 --> 01:05:45,900
value that is lower than a 1 or 
higher than 80 buses, may 

1191
01:05:45,900 --> 01:05:51,100
increase this 29 during check, 
the maximum is 8 right now. 

1192
01:05:51,100 --> 01:05:54,000
So yeah. 
Oh, Ryan house with equipment, 

1193
01:05:54,400 --> 01:05:56,500
dude. 
Listen, and you know, I love me 

1194
01:05:56,500 --> 01:05:58,600
a good inventory system, I 
really do. 

1195
01:05:59,700 --> 01:06:02,900
And this is, this is a classic 
system that I love is exactly 

1196
01:06:02,900 --> 01:06:06,200
the system that I would use. 
So the usage shots, it's 

1197
01:06:06,200 --> 01:06:10,900
interesting, but just the, the 
slot, so, item slots you get And

1198
01:06:10,900 --> 01:06:13,400
you get two hands, lots to body 
slots and six backpack. 

1199
01:06:13,400 --> 01:06:17,000
Slots to carry more items, hire 
someone or buy a card or pack 

1200
01:06:17,000 --> 01:06:19,300
animal. 
So basically Hand slots are 

1201
01:06:19,300 --> 01:06:23,000
things that are in your hands 
like physically holding weapons 

1202
01:06:23,000 --> 01:06:26,200
Shields shit. 
Like that body slots are things 

1203
01:06:26,200 --> 01:06:29,200
that are easily accessible on 
your body during combat. 

1204
01:06:29,900 --> 01:06:33,800
I always imagined like either a 
dagger in your belt or a dagger 

1205
01:06:33,800 --> 01:06:36,400
in your boot something that you 
can easily just like reach and 

1206
01:06:36,400 --> 01:06:39,500
grab for and you get to body 
slots. 

1207
01:06:39,600 --> 01:06:42,600
So basically something within 
Arm's Reach on front of you and 

1208
01:06:42,600 --> 01:06:46,500
then your six backpack slots are
in your backpack and it takes a 

1209
01:06:46,500 --> 01:06:49,200
whole action to decide that 
you're going to take something 

1210
01:06:49,200 --> 01:06:51,700
out of your backpack. 
So, if you really want it, you 

1211
01:06:51,707 --> 01:06:53,800
got four slots to keep your 
hands on your body. 

1212
01:06:53,800 --> 01:06:55,300
Really, really good way to do 
that. 

1213
01:06:56,200 --> 01:06:58,900
The next is the usage dots, 
which is something that's 

1214
01:06:58,900 --> 01:07:03,900
different than derf, I believe, 
unless I'm completely making 

1215
01:07:03,900 --> 01:07:07,300
that up. 
So most items have three usage, 

1216
01:07:07,300 --> 01:07:10,100
dots. 
If a DOT is filled with Item is 

1217
01:07:10,100 --> 01:07:13,700
destroyed or depleted. 
Weapon armor can be fully 

1218
01:07:13,700 --> 01:07:17,100
repaired for a quarter of the 
original price and the way uses 

1219
01:07:17,100 --> 01:07:19,400
thoughts are filled differs 
between items. 

1220
01:07:19,400 --> 01:07:22,400
So weapon armor and ammo you 
roll a D6 after combat. 

1221
01:07:22,400 --> 01:07:26,900
For each item on a 42-6, you 
marks you use, torches and Lumen

1222
01:07:26,900 --> 01:07:29,600
pods Mark. 
A use of the exploration event 

1223
01:07:29,600 --> 01:07:32,400
table requires you to do. 
So there's, there's actually 

1224
01:07:32,400 --> 01:07:35,300
like when you're just wandering 
around, basically, when you roll

1225
01:07:35,300 --> 01:07:39,400
random encounter list, one of 
those is Mark one. 

1226
01:07:39,600 --> 01:07:42,700
Knopf. 
Rations Market use when taking a

1227
01:07:42,707 --> 01:07:46,600
short rest or when a travel 
tells you to toolkits Mark, 

1228
01:07:46,600 --> 01:07:49,100
every time you use it and other 
gear depends on situation. 

1229
01:07:49,800 --> 01:07:53,200
So you can also sell items for 
half. 

1230
01:07:53,200 --> 01:07:56,200
Their noted value better. 
Price can be bargained for by 

1231
01:07:56,200 --> 01:08:01,500
making Mass checks, and then 
drops common workers, aren't 

1232
01:08:01,500 --> 01:08:03,800
about one. 
Drop a day drops of Elder Tink 

1233
01:08:03,800 --> 01:08:07,400
require a vessel to be carried 
like a vial or inhaler and up to

1234
01:08:07,400 --> 01:08:10,600
100 drops fits into one. 
Slot. 

1235
01:08:10,600 --> 01:08:13,000
So we already said is he's 50 
drops for a new spell but you 

1236
01:08:13,000 --> 01:08:17,000
can hold 100 drops in one slot 
to carry a larger amount of 

1237
01:08:17,000 --> 01:08:20,399
currency in a single slot. 
Visit a blind Banker for a fee 

1238
01:08:20,399 --> 01:08:23,300
of 15 drops. 
They will take your ink and give

1239
01:08:23,300 --> 01:08:26,800
you an inscribed electrum rod in
return. 

1240
01:08:27,200 --> 01:08:30,399
This rock can be traded with any
blind Baker to gain back, the 

1241
01:08:30,399 --> 01:08:34,300
number of drops you handed in. 
So everywhere you go, no matter 

1242
01:08:34,300 --> 01:08:37,300
what system you're in. 
No matter what alien race you 

1243
01:08:37,300 --> 01:08:41,000
find yourself upon you're gonna 
find And bankers who I'll gladly

1244
01:08:41,000 --> 01:08:44,500
take your stuff and give you 
something that you can trade it 

1245
01:08:44,500 --> 01:08:47,600
back to them, to get your stuff 
back for a fee. 

1246
01:08:47,700 --> 01:08:54,100
Yeah, for a fee or if B there's 
a table here on tool kits and 

1247
01:08:54,100 --> 01:08:57,300
Essentials rations, torches 
Lumen pods, it talks about, you 

1248
01:08:57,308 --> 01:08:59,800
know what, they're for and how 
much they cost same thing with 

1249
01:08:59,800 --> 01:09:02,600
transport Striders hand skips 
riverboats. 

1250
01:09:02,600 --> 01:09:08,399
Airships things like that. 
And then weapons weapons are 

1251
01:09:08,399 --> 01:09:09,399
interesting here. 
Yeah. 

1252
01:09:09,600 --> 01:09:17,500
Yeah, because they do have 
keywords, which are found if IV 

1253
01:09:17,500 --> 01:09:20,500
has a lot of stuff like this. 
So there will be words 

1254
01:09:20,500 --> 01:09:25,800
associated with them ammo 
requires Mo blast talks about a 

1255
01:09:25,800 --> 01:09:30,100
blast long-range thrown two 
handed versatile. 

1256
01:09:30,200 --> 01:09:32,399
I mean, they're all pretty 
straightforward, you really get 

1257
01:09:32,399 --> 01:09:39,100
it from the name and that's it. 
So interesting stuff swords 

1258
01:09:39,100 --> 01:09:41,399
glaives. 
Crossbows longbows. 

1259
01:09:41,899 --> 01:09:43,500
There's a whole table here for 
that. 

1260
01:09:44,000 --> 01:09:45,700
Yeah. 
And it speeds are all on them. 

1261
01:09:45,700 --> 01:09:47,200
It's interesting. 
Look at like, yeah. 

1262
01:09:47,300 --> 01:09:50,700
Obviously the dagger has like a 
very high speed, right? 

1263
01:09:50,700 --> 01:09:55,500
Because it's Wonder. 
Yeah, slings sling, is it as a 

1264
01:09:55,500 --> 01:09:57,100
good quick one? 
Which is interesting. 

1265
01:09:57,400 --> 01:09:59,200
Which one's the lowest one on 
here. 

1266
01:10:00,500 --> 01:10:04,900
The great sword, the mall maze. 
Okay. 

1267
01:10:04,900 --> 01:10:07,100
A great story. 
A great toy is so yeah. 

1268
01:10:07,300 --> 01:10:12,300
Yeah that's it that's it require
is a body of 6 or above to just 

1269
01:10:12,300 --> 01:10:18,100
wheeled it him and but they do 
2D six damage you know I get is 

1270
01:10:18,100 --> 01:10:25,400
hot that's a baby language. 
Yeah, current drops, that's it. 

1271
01:10:25,400 --> 01:10:28,100
35. 
That's listen to spell armor and

1272
01:10:28,100 --> 01:10:30,300
shield so a good way to survive.
A fight is wearing proper 

1273
01:10:30,300 --> 01:10:32,700
protection. 
Wrap it up armor, grants and 

1274
01:10:32,700 --> 01:10:35,500
armor value which reduces 
incoming damage. 

1275
01:10:35,500 --> 01:10:38,000
A player character can never 
have more than six AV even if 

1276
01:10:38,000 --> 01:10:39,200
items would increase it beyond 
that. 

1277
01:10:39,400 --> 01:10:44,700
Wielding a shield increases 
armor value but reduces speed, 

1278
01:10:44,800 --> 01:10:48,500
which is really interesting. 
I again, this is different than 

1279
01:10:48,500 --> 01:10:53,700
dearth in that, this is soaked. 
Points, I love soaked, but I 

1280
01:10:53,700 --> 01:10:56,100
also love points. 
It's really interesting system 

1281
01:10:56,500 --> 01:10:59,200
of regenerating armor if you 
really need to. 

1282
01:11:00,100 --> 01:11:03,700
So, this is a really interesting
table here. 

1283
01:11:03,700 --> 01:11:07,800
So, light armor, medium armor, 
heavy armor helmet shield, and 

1284
01:11:07,800 --> 01:11:09,900
in Tower shield, and armor 
values. 

1285
01:11:09,900 --> 01:11:12,900
Are increasing, light, is one 
medium to heavy three helmet 

1286
01:11:12,900 --> 01:11:17,300
plus, one Shield plus 1 Tower, 
Shield plus 2 but it's got these

1287
01:11:17,300 --> 01:11:19,800
requirements. 
So medium requires a body of 4 

1288
01:11:19,800 --> 01:11:24,900
plus heavy requires a Body of 6 
Plus and then Shield reduces 

1289
01:11:24,900 --> 01:11:25,800
your weapons. 
Be by one. 

1290
01:11:25,800 --> 01:11:28,300
It makes sense because you have 
a big clunky thing on your other

1291
01:11:28,300 --> 01:11:32,800
hand tobler and then Tower 
Shield is -3. 

1292
01:11:32,900 --> 01:11:34,700
So the speed thing is 
interesting because a meal 

1293
01:11:34,700 --> 01:11:37,500
specifically talked about it in 
the interview where he said, 

1294
01:11:37,500 --> 01:11:39,200
speed Falls flat, a lot of the 
time. 

1295
01:11:39,500 --> 01:11:42,900
It's really interesting the way 
that it's done here and I want 

1296
01:11:42,900 --> 01:11:47,100
to actually get this to the 
table and see how it plays out 

1297
01:11:47,100 --> 01:11:51,600
because it Alters the game so 
much for how simple Well, it is 

1298
01:11:51,900 --> 01:11:55,700
now, there's some rare weapons 
here. 

1299
01:11:55,700 --> 01:11:58,400
We're not going to go over too 
much voice rods for staffs, 

1300
01:11:58,800 --> 01:12:02,700
Moonlight rifles, and then 
spells your spell. 

1301
01:12:02,700 --> 01:12:03,600
Boy. 
You want to talk about spell, 

1302
01:12:03,600 --> 01:12:08,200
yes spells. 
So it's Jerry spell named Rolla 

1303
01:12:08,200 --> 01:12:13,500
D4 for a name template and then 
role to date for each template 

1304
01:12:13,500 --> 01:12:21,400
component on the table below. 
So, when I was going over this, 

1305
01:12:23,700 --> 01:12:29,300
I thought it was I'm like I feel
like I'm not dumb but I feel 

1306
01:12:29,300 --> 01:12:32,300
like I wasn't quite getting. 
It may be right, right. 

1307
01:12:32,700 --> 01:12:35,900
So if you roll to d8, right? 
Roll to d8. 

1308
01:12:39,500 --> 01:12:45,300
K2 and age it but to an 8. 
So that's that's 28, right? 

1309
01:12:46,900 --> 01:12:51,600
To a two point eight. 
So Crown diminishing Earth So 

1310
01:12:51,600 --> 01:12:55,700
let's start reading. 
So let's roll the D4 template 

1311
01:12:55,700 --> 01:12:58,200
first. 
I'm gonna go ahead and roll and 

1312
01:12:58,200 --> 01:13:01,100
I rolled to so template is 
adjective-noun. 

1313
01:13:02,600 --> 01:13:07,600
Now you're going to roll to D 
for each template component, so 

1314
01:13:07,600 --> 01:13:10,000
there's two components. 
So while you go ahead and roll 

1315
01:13:10,000 --> 01:13:16,100
to d8 and I'll roll to d8 and 
we'll combine those Now wait a 

1316
01:13:16,108 --> 01:13:18,800
minute, wait a minute, wait a 
minute, wait a minute, to 

1317
01:13:18,800 --> 01:13:22,100
generate a spell name, roll a D4
for a name template. 

1318
01:13:22,300 --> 01:13:27,300
Then roll them to d8 for each 
component, that's where my dog 

1319
01:13:27,300 --> 01:13:29,800
was. 
So what you're all crazy da? 

1320
01:13:30,600 --> 01:13:34,300
I rolled I rolled 88. 
What's the adjective form? 

1321
01:13:34,300 --> 01:13:41,400
88, Um, the adjectives from 88 
is yawning. 

1322
01:13:42,100 --> 01:13:50,100
So yawning, I rolled 44 contact 
and then my noun is heat. 

1323
01:13:50,800 --> 01:13:54,400
Yawning. 
Yawning heat was a do, I don't 

1324
01:13:54,400 --> 01:13:58,000
know. 
It's a, it's a runty of, there's

1325
01:13:58,000 --> 01:14:01,200
a lot of magic has to do this 
now, but very, very like, I like

1326
01:14:01,200 --> 01:14:02,400
this free for Magical. 
Yeah. 

1327
01:14:02,400 --> 01:14:05,500
Yummy. 
He was like, yo on exhale. 

1328
01:14:05,700 --> 01:14:08,600
Massive like amount of heat or 
flame, and I'm sure. 

1329
01:14:08,600 --> 01:14:10,700
Yeah, absolutely. 
So definitely open to 

1330
01:14:10,700 --> 01:14:14,200
interpretation. 
Yeah, I love spell words like 

1331
01:14:14,200 --> 01:14:15,700
this that are completely open to
intimidate. 

1332
01:14:15,700 --> 01:14:18,100
You know what? 
We're not in Vientiane, boys. 

1333
01:14:18,100 --> 01:14:21,000
Here, you know, fuck off with 
that shit. 

1334
01:14:21,300 --> 01:14:25,300
But so we're, my dumb was, was I
wasn't rolling. 

1335
01:14:25,700 --> 01:14:30,700
I wasn't seeing each like noun 
and form as component, obviously

1336
01:14:30,700 --> 01:14:33,600
each like one, two, three, and 
four. 

1337
01:14:33,800 --> 01:14:37,500
So I was like, wait a minute. 
If I roll Two and 1/8, my spells

1338
01:14:37,500 --> 01:14:40,100
can only have crown diminishing 
and Earth in it. 

1339
01:14:40,200 --> 01:14:41,700
And I was like, that can't be 
right there. 

1340
01:14:41,700 --> 01:14:43,600
So many words, you'll never be 
able to mix them up. 

1341
01:14:43,600 --> 01:14:45,700
You'll always have the same 
things. 

1342
01:14:46,200 --> 01:14:51,400
No, it's different ones for 
every individual thing in 

1343
01:14:51,400 --> 01:14:54,400
parentheses. 
So like noun and for more 

1344
01:14:54,400 --> 01:14:57,300
adjective and noun, it's a to d8
for each one. 

1345
01:14:57,300 --> 01:14:59,900
That's where my dumb was. 
That's why we go over this shit.

1346
01:15:01,100 --> 01:15:04,300
We did it. 
Okay, so spell potencies. 

1347
01:15:04,600 --> 01:15:09,900
So there is a spell potency and 
that is going to dictate how 

1348
01:15:09,900 --> 01:15:13,700
many drops of that. 
Sweet. 

1349
01:15:13,700 --> 01:15:20,400
Sweet Elder and you're gonna 
need to inject now, inhale to 

1350
01:15:20,600 --> 01:15:24,500
get someone. 
So I either so minor magic, 

1351
01:15:24,500 --> 01:15:27,000
right budget. 
Minor is something can be 

1352
01:15:27,000 --> 01:15:30,700
achieved without magic, right? 
Creating a light on. 

1353
01:15:30,800 --> 01:15:35,200
Locking a door scaling a surface
like things that you could do 

1354
01:15:36,900 --> 01:15:41,000
this, don't usually deal damage.
It's going to be a 2d for drops.

1355
01:15:41,100 --> 01:15:44,800
So just there you're going to 
roll for your drops mother just 

1356
01:15:44,800 --> 01:15:48,700
beyond what's possible without 
magic throwing lightning bolts? 

1357
01:15:48,700 --> 01:15:51,000
I think rapid healing praying 
for sealed. 

1358
01:15:51,100 --> 01:15:53,600
You know things are like magical
act maybe aren't like 

1359
01:15:53,700 --> 01:16:00,000
earth-shaking deals to D6 damage
to a single Target or to D4 to 

1360
01:16:00,000 --> 01:16:04,500
multiple targets. 
Might be stealing that that cost

1361
01:16:04,500 --> 01:16:11,000
3 D6, you have major which is 
impossible big big boy stuff 360

1362
01:16:11,000 --> 01:16:16,300
image or 3/4 to multiple targets
cost 3 D 4 times 5 drops fuck 

1363
01:16:16,300 --> 01:16:18,100
let's roll that real quick just 
going to see it. 

1364
01:16:18,300 --> 01:16:22,900
One two, three three, four times
five. 

1365
01:16:22,900 --> 01:16:29,800
So that's 30 drops her me. 
So that's Quite a bit and then 

1366
01:16:29,900 --> 01:16:33,200
Mythic Alters the world are. 
It's happens in a major way. 

1367
01:16:33,200 --> 01:16:37,000
Resurrection influencing time 
causing natural disasters. 

1368
01:16:37,000 --> 01:16:43,300
That real big shit. 
Does 66 damage which is a ton or

1369
01:16:43,300 --> 01:16:48,900
3 D6 to multiple targets, which 
is still a time that cost 44 

1370
01:16:48,900 --> 01:16:52,200
times 15. 
So let's just do it just once 

1371
01:16:52,600 --> 01:16:55,000
just so I can say that we did 
whoo-hoo. 

1372
01:16:56,600 --> 01:16:58,600
Oh, I see. 
I roll I'm Gonna Roll again 

1373
01:16:58,600 --> 01:17:00,600
because I roll ball. 
One sounds like it's a figure 

1374
01:17:00,600 --> 01:17:04,400
out who the four and three ones 
and still give me a hundred and 

1375
01:17:04,400 --> 01:17:10,500
five hundred and thirty five 
drops so so they can get pretty 

1376
01:17:10,500 --> 01:17:13,200
expensive, right? 
You can be a Caster can kind of 

1377
01:17:13,200 --> 01:17:16,900
be a cost, you know? 
I mean the thing is like this is

1378
01:17:16,900 --> 01:17:19,600
the currency of the world and 
you're just huffing. 

1379
01:17:19,600 --> 01:17:21,200
Yeah. 
Shit to do magic. 

1380
01:17:21,500 --> 01:17:24,400
You better crazy. 
Yeah. 

1381
01:17:26,500 --> 01:17:28,000
Yeah, and Sears can also take 
note. 

1382
01:17:28,000 --> 01:17:30,400
There's like the magic two 
systems really fluid but like 

1383
01:17:30,400 --> 01:17:31,800
also is the Seer as the game 
running. 

1384
01:17:31,800 --> 01:17:35,200
You can give like reasons why 
like why the potency of the 

1385
01:17:35,200 --> 01:17:36,800
spell would be effective. 
Right? 

1386
01:17:38,200 --> 01:17:41,900
You know, I'm out, targets 
duration of the effect range. 

1387
01:17:41,900 --> 01:17:45,000
The effect cast in time, all the
other program materials, like 

1388
01:17:45,000 --> 01:17:47,500
whether you're like is a place 
of power, all that stuff can 

1389
01:17:47,500 --> 01:17:50,400
affect the potency level of the 
spell. 

1390
01:17:52,900 --> 01:17:56,100
Yeah, cool. 
So moving forward to traveling, 

1391
01:17:56,200 --> 01:17:58,600
Ville and exploration Ryan. 
You want to take over? 

1392
01:17:59,200 --> 01:18:05,200
Yeah, I'll take over. 
This Emile, said in the chat not

1393
01:18:05,300 --> 01:18:07,900
getting how the spell names are 
generated. 

1394
01:18:08,100 --> 01:18:10,700
Yeah. 
Are a common part of feedback? 

1395
01:18:11,500 --> 01:18:14,800
It's honestly because it's got 
like the point and point thing, 

1396
01:18:14,800 --> 01:18:17,800
you know, I feel like rolling to
d8 gives you a number one, point

1397
01:18:17,800 --> 01:18:20,600
three, but I feel like you don't
need even need the second number

1398
01:18:20,600 --> 01:18:23,200
right, light. 
Because if I roll, if I just 

1399
01:18:23,200 --> 01:18:28,100
roll a d8, it would give me One 
of the columns and then if I 

1400
01:18:28,100 --> 01:18:30,900
roll a second date, it would 
give me a second column, right? 

1401
01:18:30,900 --> 01:18:36,200
Instead of having to d8, if it 
was literally just one, am I 

1402
01:18:36,208 --> 01:18:39,900
making that doesn't matter? 
Anyway, so yeah. 

1403
01:18:40,300 --> 01:18:44,400
Travel and exploration. 
So this is the basis for some of

1404
01:18:44,400 --> 01:18:45,800
the expiration rules, we talked 
about earlier. 

1405
01:18:45,800 --> 01:18:49,100
So travel rolls, when traveling 
is here, rolls on the travel 

1406
01:18:49,100 --> 01:18:53,900
table roll, a d-10 for each day 
of the journey and you roll a D6

1407
01:18:53,900 --> 01:18:56,000
for each week. 
If at least one of the 

1408
01:18:56,200 --> 01:18:58,000
Characters has a talent related 
to Wilderness. 

1409
01:18:58,000 --> 01:19:01,700
Survival foraging or skating a 
toolkit, you roll the advantage.

1410
01:19:01,900 --> 01:19:03,700
If there's no clear rotor track 
to follow. 

1411
01:19:03,700 --> 01:19:06,400
And the environment is 
particularly treacherous, you 

1412
01:19:06,400 --> 01:19:09,500
roll with disadvantage. 
So there is a one to two, which 

1413
01:19:09,500 --> 01:19:12,700
means you fail to gather food. 3
is a complicated encounter. 425 

1414
01:19:12,700 --> 01:19:14,700
is an encounter in six to ten. 
Nothing happens. 

1415
01:19:14,800 --> 01:19:17,000
So basically it's just, if 
you're going to have encounters 

1416
01:19:17,000 --> 01:19:21,200
when you're doing long-term 
travel and then the exploration 

1417
01:19:21,200 --> 01:19:24,400
roles are, if you're going to be
doing like short-term stuff, I 

1418
01:19:24,407 --> 01:19:27,400
imagine this when you're like 
Moving through like dungeon 

1419
01:19:27,400 --> 01:19:29,400
rooms or stuff like that when 
you're accepted this as when 

1420
01:19:29,400 --> 01:19:32,600
you're exploring adventuring 
sites, one is in the counter to 

1421
01:19:32,600 --> 01:19:36,700
as an account or sign three is 
marking off a usage dot for a 

1422
01:19:36,700 --> 01:19:39,800
light source and 4 to 6 is 
nothing happens which is a 

1423
01:19:39,800 --> 01:19:42,000
relatively common thing. 
Vanilla game has like a pretty 

1424
01:19:42,000 --> 01:19:45,900
similar setup and stuff like 
that and then there are travel 

1425
01:19:45,900 --> 01:19:48,500
times listed here like on foot 
or if there's animals or stuff 

1426
01:19:48,500 --> 01:19:50,800
like that. 
Some really beautiful art here 

1427
01:19:50,800 --> 01:19:57,400
once again and then the quick 
timeline of the The world. 

1428
01:19:57,500 --> 01:20:01,300
No, we talked about this, it's 
pretty, it's pretty light, but 

1429
01:20:01,300 --> 01:20:02,900
you still get it to information 
from it. 

1430
01:20:03,300 --> 01:20:05,500
Yeah. 
So you have like the Eric era 

1431
01:20:05,500 --> 01:20:09,100
which is the bug people's like 
the height of their society. 

1432
01:20:09,400 --> 01:20:13,400
You have the Elder ERA with the 
elders arrived on Oren and, you 

1433
01:20:13,400 --> 01:20:18,600
know, kind of, you know, indeed 
that bug High Society, the era 

1434
01:20:18,600 --> 01:20:23,900
of the great cities, which is 
after this parents of the Elder,

1435
01:20:24,800 --> 01:20:26,900
right? 
And they're there, They're gone 

1436
01:20:26,900 --> 01:20:28,700
and they have these few great 
cities. 

1437
01:20:28,700 --> 01:20:32,200
They're still kind of using this
ain't Tech from there. 

1438
01:20:32,200 --> 01:20:37,800
You have the trade era which is 
when the kind of like trade 

1439
01:20:37,800 --> 01:20:44,100
houses, really take control with
technology kind of breaking down

1440
01:20:44,108 --> 01:20:49,300
and crafts for a pair of being 
more rare and then the tray area

1441
01:20:49,300 --> 01:20:54,200
trailer ends as the bones Wars 
as terrible. 

1442
01:20:54,200 --> 01:20:57,500
Terrible for that. 
Kills starts to spread. 

1443
01:20:57,500 --> 01:21:00,800
And then you reach the present 
era which is where the world's 

1444
01:21:00,800 --> 01:21:03,800
Claremore cut off. 
People are a little bit afraid 

1445
01:21:04,400 --> 01:21:07,100
to, you know, travel and get 
bones boars. 

1446
01:21:08,400 --> 01:21:12,800
Yeah, II love. 
I love that we talk about the 

1447
01:21:12,800 --> 01:21:16,700
Future Past kind of stuff, and 
this kind of has that same Vibe 

1448
01:21:16,700 --> 01:21:22,800
where like it was a thriving 
trade Metropolis where 

1449
01:21:22,800 --> 01:21:25,400
everyone's going everywhere and 
then that broke down. 

1450
01:21:25,400 --> 01:21:28,500
So there, Like the remnants left
of like the trade routes and 

1451
01:21:28,500 --> 01:21:29,600
stuff like that, which is really
cool. 

1452
01:21:29,800 --> 01:21:32,200
It's a great time to set the 
setting in which is which is 

1453
01:21:32,200 --> 01:21:33,900
really neat. 
Yeah. 

1454
01:21:34,600 --> 01:21:39,000
And then we're getting into the 
actual like gays, a tear aspect 

1455
01:21:39,000 --> 01:21:39,700
of this. 
Yeah. 

1456
01:21:39,700 --> 01:21:43,200
The actual like the stuff about 
orange. 

1457
01:21:43,200 --> 01:21:45,200
So we're going to kind of cruise
a little bit through this and I 

1458
01:21:45,208 --> 01:21:48,500
think we're gonna roll on some 
of the tables for encounters for

1459
01:21:48,500 --> 01:21:52,000
like the local areas. 
So Warren will go over the 

1460
01:21:52,000 --> 01:21:54,000
regions real quick because we 
should we're going to go over 

1461
01:21:54,000 --> 01:22:00,100
them again here in a second. 
So, so or in is in Broad terms 

1462
01:22:00,100 --> 01:22:02,900
is divided into seven regions. 
You have the first one the 

1463
01:22:02,900 --> 01:22:06,500
electrum, see a central desert 
filled with the berry ruins of 

1464
01:22:06,500 --> 01:22:11,100
old trade routes, the mural 
Delta a lush River delta and 

1465
01:22:11,100 --> 01:22:16,000
hands of house nalu the ruin 
lands, the volcanic islands 

1466
01:22:16,000 --> 01:22:21,700
surrounding the wreck of the 
great city of mild res agar. 

1467
01:22:21,700 --> 01:22:24,500
You know when you read them and 
you don't say them out loud. 

1468
01:22:24,500 --> 01:22:28,200
You struggle. 
At the foot of the slumbering, 

1469
01:22:28,500 --> 01:22:32,900
Amber Mount the rift, a large 
Canyon littered with the corpses

1470
01:22:32,900 --> 01:22:36,200
of Elder ships and slowly 
deteriorating ink, Tank Tech 

1471
01:22:36,200 --> 01:22:40,200
within the spirit roads, a 
region where the veil between 

1472
01:22:40,200 --> 01:22:45,300
the realm Beyond and Oren is 
thin and the twin sold a schemes

1473
01:22:45,300 --> 01:22:49,200
from the city of knoll shout. 
The sorcerer nights of null, you

1474
01:22:49,200 --> 01:22:53,200
know, the Spore Wilds, the vast 
region of Mushroom Savannah 

1475
01:22:53,200 --> 01:22:57,500
where the order of is ill. 
Sorry, Our struggles to contain 

1476
01:22:57,500 --> 01:23:04,100
an ancient threat and the house 
every slowly gathered forces to 

1477
01:23:04,100 --> 01:23:07,300
retake their ancestral City. 
The son was princedoms, which is

1478
01:23:07,300 --> 01:23:12,500
our underdark network of tunnels
ruled by warring bug princedoms.

1479
01:23:13,500 --> 01:23:18,200
Yeah, those are your kind of 
overarching areas. 

1480
01:23:19,800 --> 01:23:24,000
Yeah, it's interesting. 
The my brain is breaking on what

1481
01:23:24,000 --> 01:23:25,800
they're called and I don't know 
why. 

1482
01:23:26,100 --> 01:23:30,000
But the this bug creature here 
which is what I assume the, you 

1483
01:23:30,008 --> 01:23:33,900
know, the underdark bug 
creatures are hardcore reminds 

1484
01:23:33,900 --> 01:23:36,400
me of the bug things from Dark 
Sun. 

1485
01:23:37,400 --> 01:23:39,900
Yeah. 
Why am I blanking on the name? 

1486
01:23:42,400 --> 01:23:45,000
But, but, you know. 
Yeah. 

1487
01:23:45,200 --> 01:23:49,000
So, um, you know, there are the 
peoples and the language is 

1488
01:23:49,000 --> 01:23:51,500
theirs. 
Yeah, the throat cream the real 

1489
01:23:51,500 --> 01:23:55,500
Eric hydras guard knowledge for 
speak. 

1490
01:23:55,500 --> 01:24:00,600
Lamech void song, There's a 
number of various religions 

1491
01:24:00,600 --> 01:24:05,100
there is a monarch Spirits which
is a belief that the that 

1492
01:24:05,100 --> 01:24:07,600
started in the city of knowledge
that the High Spirits from the 

1493
01:24:07,600 --> 01:24:09,400
room Beyond are able to 
influence this world. 

1494
01:24:09,400 --> 01:24:12,400
There's dead Mortals or the 
spirits of dead Mortals pass 

1495
01:24:12,400 --> 01:24:15,700
over the realm Beyond as such 
most people on or and venerate 

1496
01:24:15,700 --> 01:24:18,600
the dead in some form. 
Since when you huffing you can, 

1497
01:24:18,600 --> 01:24:20,600
maybe go see Them, which is 
interesting. 

1498
01:24:21,400 --> 01:24:24,400
And then the interpretation role
is interesting. 

1499
01:24:24,400 --> 01:24:26,300
So if the character encounters a
creature that doesn't speak the 

1500
01:24:26,300 --> 01:24:29,900
language and try to communicate 
with it, they can do a roll 

1501
01:24:29,900 --> 01:24:32,600
spending at least a day trying 
to Learn grant to Advantage. 

1502
01:24:32,600 --> 01:24:36,400
So 1 to 2 is correct 
interpretation 32 for his part 

1503
01:24:36,400 --> 01:24:39,500
of the message, 526 is the 
opposite of the intended. 

1504
01:24:39,500 --> 01:24:42,800
Message Seven of Nine, the 
messages incomprehensible and 

1505
01:24:42,800 --> 01:24:45,200
ten messages come across as an 
insult. 

1506
01:24:45,300 --> 01:24:48,800
This is one of the interesting 
ones where like the Seer or GM I

1507
01:24:48,800 --> 01:24:52,600
think there should be Wanted to 
draw like behind a screen kind 

1508
01:24:52,600 --> 01:24:56,500
of. 
Yeah, absolutely yeah, yeah. 

1509
01:24:57,700 --> 01:25:03,100
But yeah, so um on or in the 
Pauper dreams of liquid black is

1510
01:25:03,100 --> 01:25:05,400
starless night. 
The power of God's distilled 

1511
01:25:05,400 --> 01:25:08,100
into the oily, midnight ink, the
Elder ink. 

1512
01:25:08,100 --> 01:25:09,700
So we've talked about this a 
bunch of times. 

1513
01:25:09,900 --> 01:25:13,000
It's a potent magical substance 
left by the elders, you can 

1514
01:25:13,000 --> 01:25:14,900
inhale. 
It I'm so curious. 

1515
01:25:14,900 --> 01:25:18,100
What would happen if you like, 
like, shut up our butt, chugged 

1516
01:25:18,100 --> 01:25:21,500
it or something like, whoever, 
But Chuck a mysterious liquid. 

1517
01:25:23,000 --> 01:25:26,400
Yeah, when I saw the only rank 
is like, you know, it can fuel 

1518
01:25:26,400 --> 01:25:28,900
constructs. 
It's we can feel your magic, 

1519
01:25:28,900 --> 01:25:31,400
expand your mind. 
It's used as money. 

1520
01:25:31,400 --> 01:25:33,400
It's no one's really sure what 
it is. 

1521
01:25:33,600 --> 01:25:34,700
It's everything. 
It's everything. 

1522
01:25:35,200 --> 01:25:39,400
It's gonna come out that it's 
like, I mean it's gonna come out

1523
01:25:39,400 --> 01:25:40,500
that it's like, piss or 
something. 

1524
01:25:40,500 --> 01:25:42,100
You know what I mean? 
Like it's some type of like 

1525
01:25:42,600 --> 01:25:44,800
liquid. 
Like body juice. 

1526
01:25:44,800 --> 01:25:47,500
That was like Elders. 
Going to be found Billy. 

1527
01:25:47,500 --> 01:25:49,900
You guys have been been hailing 
that stuff. 

1528
01:25:50,300 --> 01:25:52,200
Basically. 
It's like all the porta-potties,

1529
01:25:52,200 --> 01:25:56,500
they left behind people are just
like straight juice in it. 

1530
01:25:56,500 --> 01:25:58,900
Yeah. 
And you have some more in the 

1531
01:25:58,907 --> 01:26:01,500
realm Beyond, which is the 
spirit realm that you can insert

1532
01:26:01,500 --> 01:26:05,900
to learn magic when the names 
the spirits of the Dead also go.

1533
01:26:05,900 --> 01:26:10,100
There are fragments of their 
souls, at least the factions, 

1534
01:26:11,200 --> 01:26:16,600
you have the bank, the merchant 
houses, some religious orders. 

1535
01:26:17,800 --> 01:26:20,900
Yeah, a lot of very interesting 
stuff that I would encourage you

1536
01:26:20,900 --> 01:26:24,700
to buy this Zine and read 
through because there's a lot. 

1537
01:26:25,100 --> 01:26:27,600
There's a lot without it being 
too much though like it It's an 

1538
01:26:27,600 --> 01:26:31,900
appropriate amount. 
Yeah, well, the only one that I 

1539
01:26:31,900 --> 01:26:34,300
really, I mean, there's a lot 
that are really good here, you 

1540
01:26:34,300 --> 01:26:36,600
know, the order of illness are 
the children of the Crimson 

1541
01:26:36,600 --> 01:26:40,200
Moon, the twins old Emperor, the
mycelium Consciousness is one 

1542
01:26:40,200 --> 01:26:43,600
that I find really interesting. 
It is an ancient fungal hive 

1543
01:26:43,600 --> 01:26:46,500
mind that was contained on Oren 
by the elders. 

1544
01:26:47,100 --> 01:26:50,900
Secret known only by its new 
Warden, the order of ilss are 

1545
01:26:50,900 --> 01:26:53,400
over the age of sness. 
Ages of Consciousness has found 

1546
01:26:53,400 --> 01:26:57,200
a way of influencing the world. 
It's really yeah, all over or 

1547
01:26:57,200 --> 01:26:58,700
no. 
Elam agents are secretly 

1548
01:26:58,700 --> 01:27:01,300
infecting people with sleep or 
spores to be activated when the 

1549
01:27:01,300 --> 01:27:03,100
Consciousness is ready to break 
free. 

1550
01:27:03,300 --> 01:27:06,300
So bones for mycelium 
Consciousness. 

1551
01:27:06,500 --> 01:27:09,600
Hmm. 
Like, you know there's no way 

1552
01:27:09,600 --> 01:27:12,400
they're related. 
Not at all, I don't know but I 

1553
01:27:12,407 --> 01:27:15,500
love how again with the writing 
that Emile, does we say this 

1554
01:27:15,500 --> 01:27:17,900
over and over again? 
You don't get, it's not a lower 

1555
01:27:17,900 --> 01:27:21,200
book, it's not all the answers 
right off the bat, you piece it 

1556
01:27:21,200 --> 01:27:23,600
together in a good way as you 
go. 

1557
01:27:23,600 --> 01:27:26,600
So we're hitting the actual 
locations now. 

1558
01:27:26,600 --> 01:27:31,000
So, This is the electrum. 
See those go out and touch on 

1559
01:27:31,000 --> 01:27:33,600
all the minute earlier sections.
I think we're I'm going to just 

1560
01:27:33,600 --> 01:27:36,300
roll on these and cables and can
talk about each of them and like

1561
01:27:36,700 --> 01:27:38,400
roll on tables. 
Like what would you come across 

1562
01:27:38,400 --> 01:27:40,100
an electricity? 
The ultra C is that great 

1563
01:27:40,100 --> 01:27:45,600
desert, right? 
You know there is past the 

1564
01:27:45,600 --> 01:27:49,500
Treehouse is true and Trek 
across it but now it's now it's 

1565
01:27:49,500 --> 01:27:56,100
less habitable or safe to cross.
They give you travel options for

1566
01:27:56,100 --> 01:27:58,700
everywhere so just so you know. 
No, wherever you are, you know, 

1567
01:27:58,700 --> 01:28:01,000
how much time it takes to get 
somewhere nearby? 

1568
01:28:01,700 --> 01:28:05,300
Once I do really like, you know,
it's a cool detail. 

1569
01:28:07,700 --> 01:28:10,800
My gives you some list of major 
areas, obviously, in the 

1570
01:28:10,900 --> 01:28:15,500
electrum, see Titan Port is 
going to be a big area, some big

1571
01:28:15,500 --> 01:28:18,700
city fire, focus of issue to 
yeah. 

1572
01:28:18,700 --> 01:28:21,800
It started right now. 
Yeah. 

1573
01:28:21,900 --> 01:28:24,400
Yeah. 
City of Bones. 

1574
01:28:24,400 --> 01:28:27,800
They're like burial complex. 
That's near Titan Port. 

1575
01:28:29,300 --> 01:28:32,500
Yeah, the yeah there's a but I 
mean all the locations are 

1576
01:28:32,500 --> 01:28:35,000
really cool and what's really 
going to go through them. 

1577
01:28:35,000 --> 01:28:40,400
Things it tells you the distance
like a three days or it's four 

1578
01:28:40,400 --> 01:28:43,800
days or it's six days away while
you're marching through the 

1579
01:28:43,800 --> 01:28:45,800
election. 
See which I think is really 

1580
01:28:45,800 --> 01:28:48,700
cool, behavioral d-10 for plot 
hooks. 

1581
01:28:53,000 --> 01:28:59,400
To to the irrigation plan in 
Muir says, well is failing 

1582
01:28:59,400 --> 01:29:03,600
someone's needed to venture into
a nearby eldership to find a 

1583
01:29:03,600 --> 01:29:08,900
replacement ink core just like 
stuff to get your party moving. 

1584
01:29:09,100 --> 01:29:13,500
You know, the this is such a 
great way to do a gaze of here. 

1585
01:29:13,500 --> 01:29:15,100
Again, not sloppy the bunch of 
lore. 

1586
01:29:15,200 --> 01:29:18,800
It's a little page, it's some 
directions, and then plot hooks,

1587
01:29:18,800 --> 01:29:20,300
Adventure, encounter things like
that. 

1588
01:29:20,300 --> 01:29:23,100
I'm, I love the little map here 
at the Bottom. 

1589
01:29:23,500 --> 01:29:27,300
How its got like exactly the 
different areas to go in a 

1590
01:29:27,300 --> 01:29:30,600
really simplified way. 
Yeah. 

1591
01:29:30,600 --> 01:29:33,800
It's very cool. 
And then Ryan, you know, your 

1592
01:29:33,800 --> 01:29:36,300
you've come across an encounter.
You want to roll? 

1593
01:29:37,100 --> 01:29:44,000
Yeah, I do tyrol G20. 
Yea, 16 and archivist being 

1594
01:29:44,000 --> 01:29:46,600
harried by Bleak Wings shouts 
for help. 

1595
01:29:46,600 --> 01:29:49,400
If rescued, they offered to 
follow the party and document 

1596
01:29:49,400 --> 01:29:51,600
their deeds dope. 
Very cool. 

1597
01:29:52,500 --> 01:29:55,600
Yeah. 
So each each setting gives you a

1598
01:29:55,600 --> 01:30:00,000
liberal info. 
It gives you a plot hook and it 

1599
01:30:00,000 --> 01:30:02,200
gives you an encounter table 
which is really good. 

1600
01:30:02,200 --> 01:30:05,200
You love having plug, you know. 
Yeah, yeah. 

1601
01:30:06,800 --> 01:30:11,400
So the mural, Delta is a lush 
region fed by network of rivers.

1602
01:30:11,400 --> 01:30:14,900
The really interesting kind of 
like more Lush quasi, jungle 

1603
01:30:15,500 --> 01:30:18,200
area, which is completely 
different from the desert areas,

1604
01:30:19,100 --> 01:30:23,500
some major locations bar Omar, 
the city of towers, The bar, 

1605
01:30:23,500 --> 01:30:27,600
Cecil a tower of blue, glazed 
brick on the western coast of 

1606
01:30:27,608 --> 01:30:32,100
bar, are Gardens of So Long by 
The Verdant, The Unbroken 

1607
01:30:32,100 --> 01:30:34,300
monolith, The Bleak death 
Mangrove. 

1608
01:30:34,300 --> 01:30:36,400
So even just the names of the 
locations you can tell this is 

1609
01:30:36,400 --> 01:30:39,800
much more Lush area. 
It's going to be refined swamps 

1610
01:30:39,800 --> 01:30:41,100
and jungles are things like 
that. 

1611
01:30:41,100 --> 01:30:43,800
Really, really interesting 
different variations here. 

1612
01:30:43,900 --> 01:30:46,300
So I want you roll me. 
A d-10 and a D20. 

1613
01:30:48,400 --> 01:30:54,100
I rolled an eight on my D 10 and
the 700d 20. 

1614
01:30:54,800 --> 01:30:58,400
So the blind bank, which is one 
of the factions, is hiring ink 

1615
01:30:58,400 --> 01:31:01,400
Seekers to track down an 
eldership buried between the 

1616
01:31:01,400 --> 01:31:04,200
trees of Bleak death Mangrove. 
The ship supposedly contains an 

1617
01:31:04,200 --> 01:31:08,900
organic manufacturing unit 
capable of producing Elder ink. 

1618
01:31:10,400 --> 01:31:12,400
Now, you definitely want the 
banks to have that, that 

1619
01:31:12,400 --> 01:31:15,600
wouldn't be a problem at all. 
For my encounter is a rear boat 

1620
01:31:15,600 --> 01:31:20,700
being attacked by a bog monster.
Invert inadvertently disturb 

1621
01:31:20,900 --> 01:31:23,700
Captain is screaming for anyone 
that can help soothe the 

1622
01:31:23,700 --> 01:31:26,200
creature before it destroys the 
boat. 

1623
01:31:26,800 --> 01:31:29,100
Nope. 
And again, there's a really cool

1624
01:31:29,100 --> 01:31:33,200
map here with the descriptions 
and times and stuff written on 

1625
01:31:33,200 --> 01:31:35,100
it. 
Really, really well done. 

1626
01:31:35,500 --> 01:31:38,500
We're not, we don't necessarily 
need to go over all of these. 

1627
01:31:39,200 --> 01:31:40,800
Do you the rift is really neat 
though. 

1628
01:31:40,800 --> 01:31:42,400
Do you want to talk about the 
rift though? 

1629
01:31:43,100 --> 01:31:46,700
The Rivia me scroll all the way 
back up is I'm not really mad or

1630
01:31:46,708 --> 01:31:47,800
anything. 
Yeah. 

1631
01:31:47,900 --> 01:31:51,500
Yeah, it is pretty much a big 
destroyed Canyon filled with 

1632
01:31:51,500 --> 01:31:55,000
like the hulking. 
Wreckage of old Elder Tech. 

1633
01:31:55,800 --> 01:31:58,600
This is kind of where ink 
Seekers, go, right? 

1634
01:31:58,600 --> 01:32:04,600
Like, it's kind of the, the, you
know, they I'm sorry. 

1635
01:32:04,900 --> 01:32:07,800
Yeah, it's kind of really go to 
look further their treasure 

1636
01:32:07,800 --> 01:32:11,200
there. 
Ain't I think there's a group 

1637
01:32:11,200 --> 01:32:14,400
that operates within here. 
Yeah. 

1638
01:32:14,600 --> 01:32:17,300
Called the black fingers, you 
know, because they're, they're 

1639
01:32:17,300 --> 01:32:19,300
always looking out for the ink 
baby. 

1640
01:32:19,300 --> 01:32:21,800
Yeah. 
Yeah. 

1641
01:32:21,800 --> 01:32:25,000
It's a very well, what about 
this area is like, stands out to

1642
01:32:25,000 --> 01:32:29,100
you so much Ryan. 
Well, so the rift is the part, 

1643
01:32:29,100 --> 01:32:31,100
you know, we've talked about it 
multiple times throughout that 

1644
01:32:31,100 --> 01:32:32,700
there's such. 
There's a big Spectrum. 

1645
01:32:32,800 --> 01:32:36,300
I'm of the type of science 
fiction and science fantasy that

1646
01:32:36,300 --> 01:32:38,500
you can have across this world. 
You know, when you look at 

1647
01:32:38,500 --> 01:32:45,200
something like where we just 
were in blah, blah, blah blah, 

1648
01:32:45,200 --> 01:32:48,500
the mirror L Delta, you know, 
it's very jungly, it's very 

1649
01:32:48,500 --> 01:32:50,800
swampy. 
It's very, you know, there's a 

1650
01:32:50,808 --> 01:32:53,600
lot of specific Adventure can 
have, but the rift I think is 

1651
01:32:53,600 --> 01:32:57,900
where the Sci-Fi element hits 
the hardest here. 

1652
01:32:57,900 --> 01:33:00,400
Yeah. 
It's that's why I thought it was

1653
01:33:00,400 --> 01:33:04,600
like, really interesting because
A lot of what you find 

1654
01:33:04,600 --> 01:33:06,400
throughout the world you find 
from here. 

1655
01:33:06,400 --> 01:33:10,500
So it'd be a cool place to to 
yeah have a lot of cool 

1656
01:33:10,500 --> 01:33:11,500
encounters. 
Yeah. 

1657
01:33:12,500 --> 01:33:14,000
Yeah. 
Somewhere like near the Chrome. 

1658
01:33:14,000 --> 01:33:16,300
Leviathan, the largest 
eldership. 

1659
01:33:17,800 --> 01:33:19,600
Yeah, I'm going to apply hook 
for this one. 

1660
01:33:20,300 --> 01:33:27,100
Go for it for a group of ink 
Seekers, outfitted by shivalik, 

1661
01:33:27,100 --> 01:33:29,800
her own are, I'm bad at 
pronouncing. 

1662
01:33:29,800 --> 01:33:32,700
Things has been murdered while 
out in the rift. 

1663
01:33:33,200 --> 01:33:37,400
Chavala is looking for someone 
to find out who did it and send 

1664
01:33:37,400 --> 01:33:41,800
them a clear, message house. 
Quran are is not to be trifled 

1665
01:33:41,800 --> 01:33:46,100
with pom pom pom. 
Do you want to roll the 

1666
01:33:46,100 --> 01:33:47,200
encounter to you? 
I mean roll. 

1667
01:33:47,300 --> 01:33:50,400
Yeah, I rolled a 12, do it. 
What do you got? 

1668
01:33:50,900 --> 01:33:53,400
A gaggle of Children Of The 
Crimson Moon. 

1669
01:33:53,400 --> 01:33:55,800
Look at trouble. 
They'll harass the party if they

1670
01:33:55,800 --> 01:34:00,700
have a warlock amongst him or a 
carrying, any Elder Tech, but 

1671
01:34:00,700 --> 01:34:07,100
them kids Yeah, so a lot more 
like, Laura stuff. 

1672
01:34:07,100 --> 01:34:10,500
But yeah, I mean, you know, you 
should buy the book patient. 

1673
01:34:10,500 --> 01:34:14,600
Want you to buy it by the book. 
Um, we talked about this before,

1674
01:34:14,600 --> 01:34:21,200
there's the Reuben lands that 
are left, there are great shot 

1675
01:34:21,200 --> 01:34:24,800
here of that ink Golem. 
We can talk about that at some 

1676
01:34:24,800 --> 01:34:30,500
point, but this is the super 
volcano has Lain mostly dormant.

1677
01:34:30,500 --> 01:34:35,100
This is a really interesting 
very Opposite area. 

1678
01:34:35,100 --> 01:34:39,100
I think to something like the 
the morale Delta, there's also 

1679
01:34:39,100 --> 01:34:42,600
the spirit roads, which is 
interesting the veil between the

1680
01:34:42,600 --> 01:34:44,400
wrong Beyond and Oren is 
thinnest here. 

1681
01:34:44,400 --> 01:34:48,500
So you get a lot of really 
interesting bent and warps of 

1682
01:34:48,500 --> 01:34:51,500
the laws of physics here. 
So you're going to have a lot 

1683
01:34:51,500 --> 01:34:53,200
of. 
I feel like this very religious 

1684
01:34:53,200 --> 01:34:55,200
area, that's what strikes to me.
You got have a lot of people 

1685
01:34:55,200 --> 01:34:57,800
huffing can get almost messed up
here. 

1686
01:34:58,600 --> 01:35:00,900
This is where not all the city 
of sorcery exist. 

1687
01:35:00,900 --> 01:35:02,800
We've talked about null a 
numerous times. 

1688
01:35:03,700 --> 01:35:10,700
More great art here. 
And then the Spore Wilds, it is 

1689
01:35:10,800 --> 01:35:12,400
east of the sparkling doing to 
the electrum. 

1690
01:35:12,400 --> 01:35:18,300
See, this is where mushroom-like
shrubs Thrive. 

1691
01:35:18,300 --> 01:35:21,100
I mean, it's for Wilds. 
The great thing about the names 

1692
01:35:21,100 --> 01:35:23,800
is, they don't say really tell 
you that they are. 

1693
01:35:24,300 --> 01:35:26,100
They really tell you what you 
are without sounding crazy 

1694
01:35:26,100 --> 01:35:27,600
though. 
Like it's still a really. 

1695
01:35:27,600 --> 01:35:30,200
I mean, it's what I just what I 
feel like people would call it 

1696
01:35:30,200 --> 01:35:32,900
but things like Inspire of the 
Sun King for do. 

1697
01:35:33,100 --> 01:35:36,200
On Hearts pure Citadel great 
great names for these. 

1698
01:35:36,500 --> 01:35:40,400
Yeah really and then we get to 
NPCs and monsters. 

1699
01:35:40,400 --> 01:35:44,400
So it's just basically the way 
to build both monsters and it b 

1700
01:35:44,400 --> 01:35:46,900
c's are super simple. 
We talked about bench at you, 

1701
01:35:46,907 --> 01:35:49,800
get HP skill and damage. 
That's it, let's make it. 

1702
01:35:49,900 --> 01:35:53,700
Yep. 
Um, reaction and morale is also 

1703
01:35:53,700 --> 01:35:56,700
on your to. 
There's a pretty standard morale

1704
01:35:56,700 --> 01:36:00,500
to or reaction table one to ten.
One is hostile to 3. 

1705
01:36:00,500 --> 01:36:02,800
Where e47 empathetic, it's nine 
friendly 10. 

1706
01:36:03,000 --> 01:36:08,300
Helpful there's some really cool
monster stop blocks here. 

1707
01:36:08,500 --> 01:36:12,600
So a really easy one, The Bleak 
Wing. 

1708
01:36:12,900 --> 01:36:16,400
Literally just says Bleak Wing 
hp-1 skilled to damage. 

1709
01:36:16,400 --> 01:36:20,300
D for the skill is literally 
just if it needs to roll for 

1710
01:36:20,300 --> 01:36:22,000
anything, that's just one that's
a rolled under. 

1711
01:36:22,800 --> 01:36:26,300
So it's a pale feathered bird of
prey that haunts and flocks 

1712
01:36:26,300 --> 01:36:27,700
native the electrum. 
See, that's it. 

1713
01:36:27,700 --> 01:36:31,900
It's all fucking stop. 
Like You know, and then do you 

1714
01:36:31,907 --> 01:36:33,700
want to go over the, the best 
one in here? 

1715
01:36:34,500 --> 01:36:40,800
What's the best one in here? 
Is that the Myriad shrike is 

1716
01:36:40,800 --> 01:36:42,900
going? 
I was going to say that 

1717
01:36:42,900 --> 01:36:45,500
empowered Golem. 
Yeah, it's that's:. 

1718
01:36:45,700 --> 01:36:51,300
Yeah, so it's a, you know it's 
right there on the cover Ryan. 

1719
01:36:51,300 --> 01:36:52,900
You're obviously really. 
Yeah. 

1720
01:36:52,900 --> 01:36:56,300
So yeah. 
So it's got a pretty height p.m.

1721
01:36:56,300 --> 01:37:01,500
pretty high armor as well. 60 HP
for armor for skill and to Da 

1722
01:37:01,500 --> 01:37:04,300
damage, a construct of metal 
wood and glass. 

1723
01:37:04,500 --> 01:37:08,300
Powered by spinning core filled 
with elder ink, designed during 

1724
01:37:08,300 --> 01:37:12,000
the era of the great cities. 
These can power a Golem 

1725
01:37:12,000 --> 01:37:14,900
indefinitely as long as the 
course containment seal is 

1726
01:37:14,900 --> 01:37:19,900
breached in power Golems or most
often used for physical labor or

1727
01:37:19,900 --> 01:37:23,300
the guard important locations, 
big golem boy. 

1728
01:37:23,700 --> 01:37:26,100
Ya dope everybody in pretty 
much. 

1729
01:37:26,800 --> 01:37:28,700
Yep. 
That's and there's an NPC 

1730
01:37:28,700 --> 01:37:31,600
generator. 
There's loot tables at the end. 

1731
01:37:31,900 --> 01:37:36,700
There's a whole section on the 
Bones boards, even if you catch 

1732
01:37:36,700 --> 01:37:39,400
them and like, I want it 
progresses to before it kills 

1733
01:37:39,400 --> 01:37:40,600
you. 
Yeah, yeah. 

1734
01:37:40,600 --> 01:37:43,200
And then we have any operations,
dude, so many. 

1735
01:37:43,200 --> 01:37:46,500
Look at this page of this. 
I mean, ultraviolet, grasslands 

1736
01:37:46,500 --> 01:37:51,200
Dark Sun, and eberron Vault, 
sabar Varn Dune, malice on. 

1737
01:37:51,200 --> 01:37:54,200
I mean, the great thing is, 
there's a million on here and 

1738
01:37:54,200 --> 01:37:56,800
you can pick out. 
You can pick it all out as you 

1739
01:37:56,800 --> 01:38:00,500
read it, just absolutely. 
And that is the electron 

1740
01:38:00,500 --> 01:38:02,800
archive. 
So this one is actually big 

1741
01:38:02,800 --> 01:38:05,500
enough. 
We talked about out to give our 

1742
01:38:05,500 --> 01:38:10,400
first actual score of the year. 
So we're going to cruise through

1743
01:38:10,400 --> 01:38:13,400
that real quick and for any of 
the newer listeners out there. 

1744
01:38:14,300 --> 01:38:19,800
You were going to get the first 
score of of the year. 

1745
01:38:19,800 --> 01:38:22,500
So a quick breakdown of this. 
And at some point we're going to

1746
01:38:22,500 --> 01:38:29,100
do what variation for ziens, we 
get five scores here, 10 points 

1747
01:38:29,100 --> 01:38:35,700
for each one, for a total of 50,
if it maxes out and Bang average

1748
01:38:35,700 --> 01:38:40,600
is five just for contact. 
So we have art and style layout 

1749
01:38:40,600 --> 01:38:42,900
and crunch layout, and function,
rule, set, and crunch, 

1750
01:38:42,900 --> 01:38:47,000
originality and value, art, and 
style is the quality and 

1751
01:38:47,000 --> 01:38:48,800
quantity of the art throughout 
the book. 

1752
01:38:48,800 --> 01:38:52,200
And also, the style, you know, 
consistency and stuff like that.

1753
01:38:52,200 --> 01:38:55,600
Layout and function is not 
necessarily the like how 

1754
01:38:55,600 --> 01:38:59,400
artistic the layout is, what its
readability the functionality, 

1755
01:38:59,400 --> 01:39:03,400
as in like hyperlinks and things
like that bookmarks, you know, 

1756
01:39:03,700 --> 01:39:05,900
for a z and like This you're not
going to obviously get you know 

1757
01:39:05,900 --> 01:39:08,100
Ribbon or any think that rule 
set and crunch. 

1758
01:39:08,200 --> 01:39:10,000
It's pretty much if it's an 
adapted. 

1759
01:39:10,000 --> 01:39:13,800
Ruleset how well is it adapted? 
If it's a new rule set, how good

1760
01:39:13,800 --> 01:39:15,300
we think it plays out and 
crunches. 

1761
01:39:15,300 --> 01:39:17,900
Just if it, you know, if it says
rules light, is it rolls light? 

1762
01:39:17,900 --> 01:39:22,100
Or you know, does it get weird 
originality is kind of like 

1763
01:39:22,300 --> 01:39:25,100
exactly what it sounds like and 
it's a mix of any and all of 

1764
01:39:25,100 --> 01:39:27,900
those things is it different is 
unique. 

1765
01:39:27,900 --> 01:39:29,900
If it's something we've seen 
before, do they still do it in a

1766
01:39:29,907 --> 01:39:32,700
unique way? 
And value is how much the thing 

1767
01:39:32,800 --> 01:39:36,300
costs and also. 
So what you get with it is there

1768
01:39:36,300 --> 01:39:39,700
additional content is our third 
party licenses, you know, is 

1769
01:39:39,700 --> 01:39:44,200
there more than just the zine 
itself for the the value that 

1770
01:39:44,200 --> 01:39:46,600
you get? 
So first off art and style? 

1771
01:39:49,100 --> 01:39:52,700
This is our first of the year. 
What do you think about art and 

1772
01:39:52,700 --> 01:39:58,700
style? 
I hate the Arts great. 

1773
01:39:59,000 --> 01:40:03,700
I really, really it has its own 
like, very unique look to it. 

1774
01:40:04,400 --> 01:40:07,200
I'm very much into the art of 
this book. 

1775
01:40:07,800 --> 01:40:10,100
Yeah. 
And there's a pretty good amount

1776
01:40:10,100 --> 01:40:11,900
of it on the book A 
unfortunately, it's all black 

1777
01:40:11,900 --> 01:40:14,200
and white in the book. 
I mean like I think there's 

1778
01:40:14,200 --> 01:40:18,400
every two pages or so there's at
least a piece of art and some 

1779
01:40:18,400 --> 01:40:20,600
are like, really fairly large 
especially when you get to the 

1780
01:40:20,600 --> 01:40:24,500
settings and they look really 
good and they help reinforce 

1781
01:40:24,500 --> 01:40:26,400
what each settings kind of 
About. 

1782
01:40:26,900 --> 01:40:29,900
Yeah, I mean, very much so and 
like, it's black and white, but 

1783
01:40:29,900 --> 01:40:32,200
the the style that they use 
throughout like with the shading

1784
01:40:32,200 --> 01:40:33,500
and stuff like that. 
I mean, when you look at the 

1785
01:40:33,500 --> 01:40:36,200
piece with of like, the spirit 
roads, I don't feel like it 

1786
01:40:36,200 --> 01:40:38,100
lacks for color. 
I mean, obviously, you know, I 

1787
01:40:38,100 --> 01:40:40,200
am Cal great. 
Yeah. 

1788
01:40:40,200 --> 01:40:42,200
This is one of the, this is 
actually one of the few that's 

1789
01:40:42,200 --> 01:40:44,300
black and white where it doesn't
actually because it does kind of

1790
01:40:44,300 --> 01:40:45,200
volume with some of the other 
ones. 

1791
01:40:45,200 --> 01:40:47,300
We go through a black and white 
but this one's really 

1792
01:40:47,300 --> 01:40:48,000
incredibly. 
Well done. 

1793
01:40:48,000 --> 01:40:52,200
Doesn't really bother me. 
Yeah, what are you what are you 

1794
01:40:52,200 --> 01:40:55,200
thinking for art? 
Don't like you're saying. 

1795
01:40:55,200 --> 01:40:57,500
I really It and even though 
there's like three I think 

1796
01:40:57,500 --> 01:41:00,000
primary artist in it, I feel 
like the styles are so close and

1797
01:41:00,000 --> 01:41:02,400
it keeps it contains hard to 
tell these different artists in 

1798
01:41:02,400 --> 01:41:05,100
it because they all really is 
all eaten Kia. 

1799
01:41:06,000 --> 01:41:11,100
Um, I don't know. 
I feel like, I mean, I feel like

1800
01:41:11,100 --> 01:41:13,900
I'm between like a seven and 
eight for this pretty easily. 

1801
01:41:13,900 --> 01:41:15,500
I'm thinking about something for
this one. 

1802
01:41:16,500 --> 01:41:19,700
I think I think. 
Yeah, really, really solid as 

1803
01:41:19,700 --> 01:41:24,900
far as the style and stuff I 
mean and it's not necessarily I 

1804
01:41:24,900 --> 01:41:27,200
feel like the only know dr. 
Things it's more diverse. 

1805
01:41:27,200 --> 01:41:29,400
Like, what? 
Like has come before? 

1806
01:41:29,400 --> 01:41:32,500
Not like a knock. 
On it, it all, if it, if it 

1807
01:41:32,500 --> 01:41:36,100
decreases because, you know, we 
talked about, you know, the only

1808
01:41:36,100 --> 01:41:38,600
ones who really get attend. 
The books are basically art 

1809
01:41:38,600 --> 01:41:39,600
book. 
So we're talking about Merc 

1810
01:41:39,600 --> 01:41:43,500
board War plan stuff like that. 
Yeah, point of it is that it's 

1811
01:41:43,500 --> 01:41:48,400
designed to be kind of art heavy
in the, in the style, as opposed

1812
01:41:48,400 --> 01:41:51,200
to like functional art within 
the game itself. 

1813
01:41:51,200 --> 01:41:55,400
So I think seven is a I think I 
don't know why, I literally 

1814
01:41:55,400 --> 01:41:56,800
change that to 10 when he was 
already. 

1815
01:41:56,800 --> 01:42:03,400
Seven is a good one. 
So Leon function, this is my 

1816
01:42:03,400 --> 01:42:06,300
favorite woman just one eye. 
I have the most to say about I 

1817
01:42:06,300 --> 01:42:09,100
guess. 
So you know, this really talks a

1818
01:42:09,100 --> 01:42:10,200
lot about. 
Okay. 

1819
01:42:10,200 --> 01:42:13,100
So layout lies straight up, love
the layout. 

1820
01:42:13,500 --> 01:42:16,800
Yeah, I really enjoy the layout 
super readable. 

1821
01:42:16,900 --> 01:42:22,000
The thing about Black and White 
2 is that it's the most readable

1822
01:42:22,000 --> 01:42:24,600
color, actually watch this. 
The other day, where it talked 

1823
01:42:24,600 --> 01:42:26,700
about specific. 
I can't remember, who did it was

1824
01:42:26,700 --> 01:42:29,000
a gene. 
Vern, it was somebody who talked

1825
01:42:29,000 --> 01:42:34,800
about the various colors that 
teach RPGs use and how color can

1826
01:42:34,800 --> 01:42:37,500
really make things unreadable. 
And the number one thing to do 

1827
01:42:37,500 --> 01:42:39,800
is black on white, or white on 
black. 

1828
01:42:39,800 --> 01:42:41,200
So this is really, really well 
done. 

1829
01:42:41,200 --> 01:42:43,600
As far as that's an incredibly 
readable book. 

1830
01:42:43,600 --> 01:42:46,800
Like it really is very like, oh,
I can read, this is nice, you 

1831
01:42:46,800 --> 01:42:51,500
know, but even, but even even 
like having this across the 

1832
01:42:51,500 --> 01:42:55,200
bottom killed base, a switch is 
really, really nice. 

1833
01:42:55,400 --> 01:42:57,800
I mean, it's got two columns 
when it needs to. 

1834
01:42:57,800 --> 01:43:01,600
It's got three when it needs to 
the fonts that they chose. 

1835
01:43:01,600 --> 01:43:04,300
Are they feel like they fit the 
setting but are still very 

1836
01:43:04,300 --> 01:43:06,400
readable. 
It's not a random ass black 

1837
01:43:06,400 --> 01:43:08,000
letter that you can almost not 
read. 

1838
01:43:08,100 --> 01:43:10,600
I mean, layout wise, I think 
kills it, I think layout does a 

1839
01:43:10,600 --> 01:43:13,300
really, really well job. 
So functionality is where it 

1840
01:43:13,300 --> 01:43:15,300
does suffer though because it's 
a Zine. 

1841
01:43:15,300 --> 01:43:18,000
So you're not going to get you 
know bookmarks or anything like 

1842
01:43:18,000 --> 01:43:22,500
that or ribbons or anything but 
in the zine itself, you know? 

1843
01:43:23,600 --> 01:43:25,600
Have hyperlinks. 
You know, it's 2023. 

1844
01:43:26,000 --> 01:43:28,700
Got up hyperlinks, I mean, 
bookmarks, great solid for 

1845
01:43:28,700 --> 01:43:31,700
bookmarks, but no hyperlinks, no
inline hyperlinks. 

1846
01:43:31,900 --> 01:43:35,100
I don't think there's links in 
the zine that like, link out to 

1847
01:43:35,100 --> 01:43:37,600
anything else. 
So as far as a lot of the tools,

1848
01:43:37,600 --> 01:43:41,500
we like to use for navigation it
digitally, it really just has 

1849
01:43:41,500 --> 01:43:45,300
bookmarks. 
So I think layout wise I'm up at

1850
01:43:45,300 --> 01:43:48,000
like an 8 or something like that
but without like all the 

1851
01:43:48,000 --> 01:43:49,800
navigation stuff it strapped on 
points for me. 

1852
01:43:49,800 --> 01:43:52,700
What are you thinking? 
So hard? 

1853
01:43:52,700 --> 01:43:55,100
Because it's a really Isabel the
layouts really nice. 

1854
01:43:55,200 --> 01:43:58,100
It's fairly easy to reference, 
but yeah, the fact that there's 

1855
01:43:58,100 --> 01:44:02,100
no like, there's no hyperlink 
functionality. 

1856
01:44:02,100 --> 01:44:07,900
There's a there's a bunch of in 
line like page 20 like in line 

1857
01:44:07,900 --> 01:44:11,200
references point being able to 
click to. 

1858
01:44:11,300 --> 01:44:13,800
Yeah, I don't know. 
I still think it's pretty good. 

1859
01:44:13,800 --> 01:44:16,800
I work I clean the example. 
What we given somebody who 

1860
01:44:16,800 --> 01:44:20,700
hasn't hype so thing book 
before, who hasn't hyperlinks? 

1861
01:44:20,700 --> 01:44:24,700
I mean he has a clean book That 
has a clean book that hasn't 

1862
01:44:24,700 --> 01:44:25,700
hyperlinked. 
I can't. 

1863
01:44:25,700 --> 01:44:28,600
I don't remember or one that 
didn't a lot of like Adam Vasa 

1864
01:44:28,600 --> 01:44:30,200
stuff. 
Isn't the early stuff? 

1865
01:44:30,200 --> 01:44:32,400
I don't think is hyperlinked 
thinks every metal might be the 

1866
01:44:32,400 --> 01:44:37,300
first one that they did. 
I'm typically a six or a seven 

1867
01:44:37,300 --> 01:44:41,600
the layouts really good but the 
usability is lacking so I'm a 

1868
01:44:41,600 --> 01:44:45,800
tween the six and a seven to so 
I really Styles okay your that's

1869
01:44:45,800 --> 01:44:51,800
how your area. 
Yeah I really love the the 

1870
01:44:51,800 --> 01:44:55,300
readability Is so good. 
It doesn't even readable. 

1871
01:44:55,700 --> 01:44:58,000
It doesn't have all the Troika 
stuff that I really, really love

1872
01:44:58,000 --> 01:45:00,600
a lot of that's negation tools, 
but that one even has obviously 

1873
01:45:00,600 --> 01:45:03,300
like different color pages and 
stuff like that to separate 

1874
01:45:03,300 --> 01:45:05,800
chapters. 
So, you know, it's not going to 

1875
01:45:05,800 --> 01:45:07,400
be a 10. 
It's not going to be a 9. 

1876
01:45:07,500 --> 01:45:10,700
I think that the, the, the 
layout itself, or really bumps 

1877
01:45:10,700 --> 01:45:13,500
it up in the navigation tools, I
didn't have the navigation tools

1878
01:45:13,500 --> 01:45:15,200
and being easy. 
Eight, easy. 

1879
01:45:15,200 --> 01:45:17,200
Yeah, but 74 this I think is a 
good number. 

1880
01:45:17,300 --> 01:45:21,500
Cool. 
So ruleset, it's light, but 

1881
01:45:21,500 --> 01:45:26,800
super light. and, But it's 
really good. 

1882
01:45:28,900 --> 01:45:30,200
We're gonna say about something 
else. 

1883
01:45:30,800 --> 01:45:32,800
No I said but it's really good. 
Okay. 

1884
01:45:33,300 --> 01:45:36,500
Yeah, I really like this. 
I'm really really interested in 

1885
01:45:36,500 --> 01:45:39,500
the combat rules and having that
kind of speed beat a dictation 

1886
01:45:39,500 --> 01:45:43,500
for like almost like in place of
your to hit role. 

1887
01:45:43,800 --> 01:45:46,600
To be really how deciding how 
combat moves. 

1888
01:45:47,900 --> 01:45:51,400
And like the the fact that like 
I can't tell you how often like 

1889
01:45:51,400 --> 01:45:53,800
I play games, where it's just 
like a you pick a weapon who 

1890
01:45:53,800 --> 01:45:55,600
fucking cares? 
What weapon it is, doesn't 

1891
01:45:55,600 --> 01:45:57,700
really matter, you know. 
But now it's like what we need 

1892
01:45:57,700 --> 01:46:01,000
to pay attention because You 
know what the speed is, if you 

1893
01:46:01,000 --> 01:46:04,600
can physically use it and now 
that feels overloaded, all I 

1894
01:46:04,600 --> 01:46:09,200
feel is very appropriate for it.
It's also a d-10 role at or 

1895
01:46:09,200 --> 01:46:10,800
under, which I think is very 
interesting. 

1896
01:46:11,000 --> 01:46:13,200
I also doing the math for that 
is a lot. 

1897
01:46:13,200 --> 01:46:17,200
Like, I mean, for me, I know, I 
know a d 25% before my players 

1898
01:46:17,200 --> 01:46:20,500
who don't do this all the time, 
it's much easier for them to go 

1899
01:46:20,500 --> 01:46:25,300
up three, antennas 30%. 
Yeah, I think. 

1900
01:46:26,600 --> 01:46:29,600
It fits nice and like, I like, I
like the right electrical 

1901
01:46:29,600 --> 01:46:33,100
signal, I like it a lot. 
Yeah, same, I mean, I think 

1902
01:46:33,100 --> 01:46:37,800
it's, you know, it does things 
in a very different way than 

1903
01:46:37,800 --> 01:46:40,200
derf. 
I love derf and I got to be 

1904
01:46:40,200 --> 01:46:42,600
honest like, for my personal 
style of play. 

1905
01:46:42,600 --> 01:46:47,000
So very like subjectively. 
I think I do prefer the durf 

1906
01:46:47,000 --> 01:46:53,500
system because of the combat, 
Orion, you know, orientation of 

1907
01:46:53,500 --> 01:46:55,300
it. 
Like, I do like the opposed 

1908
01:46:55,300 --> 01:46:58,300
rolls and stuff like that. 
But for what this system is 

1909
01:46:58,300 --> 01:47:02,400
trying to do is setting, I think
it's everyone goodness in this 

1910
01:47:02,400 --> 01:47:04,600
setting, like I think it's 
really good for this. 

1911
01:47:04,700 --> 01:47:07,900
Yeah, I don't think Turf 
translates to this, which is 

1912
01:47:07,900 --> 01:47:10,300
exactly what I mean. 
I'll talk about why they adapted

1913
01:47:10,300 --> 01:47:13,100
it in the first place. 
I think this is a. 

1914
01:47:13,500 --> 01:47:18,000
I, every move that they made 
away from durf, makes sense in 

1915
01:47:18,000 --> 01:47:20,000
this world. 
And I really, really like that 

1916
01:47:20,000 --> 01:47:22,500
that they didn't try to like 
shoehorn something into just 

1917
01:47:22,500 --> 01:47:26,600
like a reskin, you know, I think
is super clean and super We 

1918
01:47:26,600 --> 01:47:28,900
talked about multiple times 
being like, damn, that is really

1919
01:47:28,900 --> 01:47:30,100
cool. 
Why don't people do that that 

1920
01:47:30,100 --> 01:47:31,600
way? 
Like the attributes like Basque 

1921
01:47:31,600 --> 01:47:35,300
and stuff like that. 
So smart, where are you for 

1922
01:47:35,300 --> 01:47:39,400
this? 
I am between a seven and eight. 

1923
01:47:39,900 --> 01:47:42,600
Yeah, that mean again, that's 
exactly where I'm at. 

1924
01:47:42,600 --> 01:47:46,800
I really like, I really, you 
know, I really like the use of 

1925
01:47:46,800 --> 01:47:49,300
backgrounds. 
I like the Simplicity of like it

1926
01:47:49,300 --> 01:47:51,500
getting talents than just being 
Advantage. 

1927
01:47:51,700 --> 01:47:54,000
So that way you can like have a 
cool talents of character but 

1928
01:47:54,000 --> 01:47:55,200
you don't feel like, well, fuck 
me. 

1929
01:47:55,200 --> 01:47:58,500
I gotta make sure I have Plus to
it's like no, my guys really 

1930
01:47:58,500 --> 01:48:01,200
good at beating people up, and 
he just gets advantage on 

1931
01:48:01,200 --> 01:48:04,100
roughing people up for money. 
I'm still thinking about the 

1932
01:48:04,108 --> 01:48:07,700
muscle. 
I'm I'm, what else has an 84? 

1933
01:48:08,000 --> 01:48:11,300
Will sit and cry, dude. 
A lot but like best left, buried

1934
01:48:11,400 --> 01:48:16,400
the gun and Slinger cyborg 
orbital Blues. 

1935
01:48:17,200 --> 01:48:20,700
I'm going to be 7. 
So my that's where I was going 

1936
01:48:20,700 --> 01:48:23,000
with it too but this one being 
an AI hug that's appropriate. 

1937
01:48:23,000 --> 01:48:27,100
So yeah it's it's it's really 
good for Something especially 

1938
01:48:27,100 --> 01:48:29,100
like a Zine set of rules. 
Not a bigger set of rules. 

1939
01:48:29,100 --> 01:48:32,300
This is one, I like that better 
like zucchini, bread, Kylie, 

1940
01:48:32,300 --> 01:48:35,400
you're saying the rules are like
reinforce the setting the vibe 

1941
01:48:35,400 --> 01:48:37,900
of this having you know so is 
such an important part of the 

1942
01:48:37,900 --> 01:48:38,600
ruleset. 
Yeah. 

1943
01:48:38,600 --> 01:48:44,100
And in crunch wise like you know
you could in a science fantasy 

1944
01:48:44,600 --> 01:48:48,700
world, put a million fucking 
procedures and rules and this 

1945
01:48:48,700 --> 01:48:52,700
again want and I don't feel like
you needed to and I don't feel 

1946
01:48:52,700 --> 01:48:54,900
like it was hand waved not to 
either. 

1947
01:48:54,900 --> 01:49:01,500
It's well done. 
So originality, I mean science 

1948
01:49:01,500 --> 01:49:05,700
fantasy has been done before but
this is a good take on it 

1949
01:49:05,700 --> 01:49:08,200
though. 
You know mean Huff is getting is

1950
01:49:08,200 --> 01:49:14,300
really cool like you know, I 
feel it feels influence but not 

1951
01:49:14,300 --> 01:49:19,300
derivative you I mean yes it's 
like the most important. 

1952
01:49:19,600 --> 01:49:21,800
I feel like we've talked we've 
been doing this show for how 

1953
01:49:21,800 --> 01:49:26,100
long and I feel like what you 
just said is the best way to 

1954
01:49:26,400 --> 01:49:32,600
Bribe. 
This like score thing this 

1955
01:49:32,600 --> 01:49:37,600
category so fucking perfectly 
like these big brain, what 

1956
01:49:37,600 --> 01:49:41,300
masochism robbing brain? 
What's up? 

1957
01:49:41,700 --> 01:49:43,700
What what was the exact wording 
item? 

1958
01:49:43,700 --> 01:49:47,600
And again I said influence but 
not derivatives you know like 

1959
01:49:47,600 --> 01:49:50,300
that's this is definitely 
influenced by a bunch of media 

1960
01:49:50,300 --> 01:49:53,200
that I really really liked, but 
it also takes a lot of those 

1961
01:49:53,200 --> 01:49:55,600
themes and does its own thing 
with them, right. 

1962
01:49:55,600 --> 01:50:00,400
It's not like Like this is due 
in part to, this isn't like you 

1963
01:50:00,400 --> 01:50:03,500
know, it is its own thing, its 
own setting. 

1964
01:50:04,000 --> 01:50:05,700
I really like it and beyond 
that. 

1965
01:50:05,700 --> 01:50:09,100
I really like the use of the 
roles and like the combined 

1966
01:50:09,100 --> 01:50:11,000
staff them talked about like 
Mast. 

1967
01:50:12,300 --> 01:50:15,600
And I kind of, I'm kind of like 
a moron mold over the speed 

1968
01:50:15,600 --> 01:50:16,600
rolls. 
I'm like really kind of 

1969
01:50:16,600 --> 01:50:18,300
interested knows. 
And I think that's really fun 

1970
01:50:18,300 --> 01:50:21,600
than like a cool way to do speed
rules and say, if I could to hit

1971
01:50:21,600 --> 01:50:24,600
system, I really think this is a
feral. 

1972
01:50:24,600 --> 01:50:27,200
I'm pretty. 
Really good on this one. 

1973
01:50:27,200 --> 01:50:29,800
You know I'm taking a higher 
score for this one for me. 

1974
01:50:30,900 --> 01:50:33,500
Yeah, yeah. 
I mean everything you just said,

1975
01:50:33,500 --> 01:50:36,600
I mean, when we talk about 
originality, you know, there are

1976
01:50:36,600 --> 01:50:40,400
times where one part of it can 
really shine to bring the score 

1977
01:50:40,400 --> 01:50:43,900
up since it is a very like, kind
of like, catch-all bit, you 

1978
01:50:43,900 --> 01:50:45,700
know, are the rules. 
Original is setting. 

1979
01:50:45,700 --> 01:50:47,600
Original is Art, original. 
How is it? 

1980
01:50:47,600 --> 01:50:49,200
I feel like it's a little bit of
all of those, you know. 

1981
01:50:49,200 --> 01:50:51,100
I think it's wings all of it, 
you know. 

1982
01:50:51,300 --> 01:50:53,800
And it doesn't nice thing where 
it's like, it feels very 

1983
01:50:53,800 --> 01:50:55,700
original without feeling very 
foreign. 

1984
01:50:57,100 --> 01:50:59,600
Like, I'm not confused by almost
anything going on here. 

1985
01:50:59,600 --> 01:51:02,800
I'm like, but it doesn't feel 
like, oh, I know this because 

1986
01:51:02,800 --> 01:51:04,500
this is taken from something 
else. 

1987
01:51:04,800 --> 01:51:08,500
I know this because this is, 
this is how I understand this to

1988
01:51:08,500 --> 01:51:11,900
work, you know, and like we 
said, even things that are 

1989
01:51:11,900 --> 01:51:13,900
different, even the things that 
are even like in some of the 

1990
01:51:13,900 --> 01:51:15,500
rules that stuff that is 
different. 

1991
01:51:15,500 --> 01:51:17,200
It's different like a 
quarter-turn. 

1992
01:51:17,200 --> 01:51:19,700
Like it's like, it's, yeah, as 
you said, familiar. 

1993
01:51:19,700 --> 01:51:23,500
But, but different enough, I 
mean, you know, as far as 

1994
01:51:23,500 --> 01:51:27,900
originality I'm up there. 
I'm probably around eight ish 

1995
01:51:27,900 --> 01:51:30,100
like easy. 
I'm at a dish easy. 

1996
01:51:30,100 --> 01:51:33,100
Yes yeah I don't what's it what 
is? 

1997
01:51:33,100 --> 01:51:34,500
Yeah I think eight. 
Let's do it. 

1998
01:51:35,400 --> 01:51:38,300
Yeah I mean we're talking about 
nines were talking about we 

1999
01:51:38,300 --> 01:51:41,500
don't have a lot of minds and 
originality like a Viking death 

2000
01:51:41,500 --> 01:51:44,300
squad was really well but 
language how much? 

2001
01:51:45,500 --> 01:51:49,500
Yeah. 
Like that's a great example of a

2002
01:51:49,500 --> 01:51:51,500
game that I really enjoyed it. 
I'll never play. 

2003
01:51:52,600 --> 01:51:54,300
I would play the fucking of, I 
can guess what? 

2004
01:51:54,300 --> 01:51:56,100
I think. 
That'd be really fun to today. 

2005
01:51:56,600 --> 01:51:58,600
This runs at. 
I just, I'm never running it. 

2006
01:51:59,400 --> 01:52:02,000
I mean, like, like kingdoms 
kingdoms had a nine. 

2007
01:52:02,000 --> 01:52:03,100
You know, she like that. 
Yeah. 

2008
01:52:03,200 --> 01:52:05,300
So I think I think eight feels 
really, really solid. 

2009
01:52:05,300 --> 01:52:06,900
I think it's very good for this 
one. 

2010
01:52:08,300 --> 01:52:10,300
And then value eyes, I don't 
even know. 

2011
01:52:11,400 --> 01:52:15,500
What did I say? 
$12 on itch, for the PDF only. 

2012
01:52:15,900 --> 01:52:18,900
It's hard to sale everywhere for
the print copy, but I believe it

2013
01:52:18,907 --> 01:52:23,800
was about $24 everywhere. 
And then you can't this if you 

2014
01:52:23,800 --> 01:52:27,900
get the what's up, Where did I 
even get this idea? 

2015
01:52:29,000 --> 01:52:31,400
And then like right now, if you 
were a good kick starter and you

2016
01:52:31,400 --> 01:52:35,600
want to get both right, you want
the Legacy physical editions 50 

2017
01:52:35,600 --> 01:52:39,300
bucks but that also comes with 
all stretch goals, it's not just

2018
01:52:39,300 --> 01:52:43,700
the ziens. 
You can also get the digital 

2019
01:52:43,700 --> 01:52:48,600
Legacy, which is both issues 1 
and 24 26 bucks. 

2020
01:52:48,600 --> 01:52:50,500
That's what I'm saying, 
American, by the way. 

2021
01:52:52,800 --> 01:52:57,100
So I mean it's pretty good. 
I think also while there isn't 

2022
01:52:57,100 --> 01:53:01,400
like a lot support material out 
there right now for it, there is

2023
01:53:01,400 --> 01:53:06,200
a massive amount of lore in this
book or in the Xena, 70 Pages 

2024
01:53:06,200 --> 01:53:08,700
email there's a massive amount 
of Laura set in it. 

2025
01:53:08,700 --> 01:53:12,100
That's Rife with potential for 
Adventures. 

2026
01:53:14,300 --> 01:53:16,400
I don't think this is going to 
kick very high because there's 

2027
01:53:16,400 --> 01:53:19,000
not a lot of material for it. 
I think that that might boost it

2028
01:53:19,000 --> 01:53:21,800
up later on right now. 
If I think for me to sit in like

2029
01:53:21,800 --> 01:53:29,700
a very high, Hi, 6 or a low 7. 
Yeah, you know I mean so durf 

2030
01:53:29,700 --> 01:53:32,400
has a ton of material, I think, 
you know, the electron archive 

2031
01:53:32,400 --> 01:53:36,600
with when they look at Jam. 
So I also just remembered the 

2032
01:53:36,608 --> 01:53:40,100
electrum archive. 
The written rules are free. 

2033
01:53:40,600 --> 01:53:42,900
Yeah. 
So I think the, I think this is 

2034
01:53:42,900 --> 01:53:46,100
a solid seven for me then yeah, 
I was going to say like the 

2035
01:53:46,100 --> 01:53:50,100
rules themselves are free. 
You can download the PDF, super 

2036
01:53:50,100 --> 01:53:53,400
easily. 
You can get character sheets for

2037
01:53:53,400 --> 01:53:55,900
free. 
If we go to the electrum 

2038
01:53:55,900 --> 01:54:00,800
archive.com, there is a third 
party license which basically 

2039
01:54:00,800 --> 01:54:06,800
says you can do, The things you 
think of third-party license can

2040
01:54:06,800 --> 01:54:09,800
do make stuff and don't be a 
dick about it. 

2041
01:54:09,900 --> 01:54:12,100
There's compatibility logos, 
there's other things you want 

2042
01:54:12,100 --> 01:54:15,700
from it. 
I mean yeah I think because as 

2043
01:54:15,700 --> 01:54:18,300
you said there's not necessarily
a ton of content right now. 

2044
01:54:18,900 --> 01:54:21,900
Solid seven rules for free. 
Third party, license, 

2045
01:54:22,300 --> 01:54:24,600
availability of more issues 
going forward. 

2046
01:54:24,700 --> 01:54:28,200
I think if we were to look at 
this in the future after like 

2047
01:54:28,200 --> 01:54:30,900
maybe like three or four ziens, 
if they put it together as a 

2048
01:54:30,900 --> 01:54:34,000
compendium that value would 
Skyrocket, you know, but does he

2049
01:54:34,008 --> 01:54:36,900
mean by itself? 
$5 for the zine with the PDF. 

2050
01:54:38,000 --> 01:54:39,900
I think that's an easy and easy 
7. 

2051
01:54:40,400 --> 01:54:47,400
Yeah so that is that is our 
scores for this one. 

2052
01:54:48,500 --> 01:54:54,400
We got a 7 plus 7 plus 1/8 plus 
a i you're the math guy, do it, 

2053
01:54:54,700 --> 01:55:04,500
do the math be there at 37 Lisa.
Very respectable solid score for

2054
01:55:04,600 --> 01:55:08,100
what Especially ruleset wise is 
very much a Zine. 

2055
01:55:09,000 --> 01:55:12,100
And then lure wise has like i 
gaze at ear with it. 

2056
01:55:13,600 --> 01:55:15,900
I think one of the closest ones 
this reminds me of the most is 

2057
01:55:15,900 --> 01:55:20,600
like sacrifice as far as just 
like the structure of it from 

2058
01:55:21,300 --> 01:55:24,900
Alex T over at black oath 
because it's got like you know 

2059
01:55:25,000 --> 01:55:29,300
maybe like a third of it is a 
little bit less than half is 

2060
01:55:29,300 --> 01:55:32,100
like rule set and the rest is 
just a world to explore, but the

2061
01:55:32,100 --> 01:55:34,000
world reinforces the rules and 
vice versa. 

2062
01:55:34,000 --> 01:55:37,200
So super Solid, I think 37 is a 
fantastic score for this. 

2063
01:55:37,200 --> 01:55:39,800
And again as the content 
expands, that would number would

2064
01:55:39,800 --> 01:55:41,600
only go up. 
So this is one of those ones 

2065
01:55:41,600 --> 01:55:44,000
that we can always come back 
later and add a pointer to to 

2066
01:55:44,500 --> 01:55:47,400
which we've done in the past. 
So and now that we've actually 

2067
01:55:47,400 --> 01:55:51,700
done a score, this might 
actually make me go to our 

2068
01:55:51,700 --> 01:55:57,100
Instagram and update it to keep 
yourself current Maybe but that 

2069
01:55:57,300 --> 01:56:00,200
that's the election archive if 
you are listening that is our 

2070
01:56:00,200 --> 01:56:05,100
first true score of the year. 
We are going to be going back at

2071
01:56:05,100 --> 01:56:07,500
some point, even back to last 
year. 

2072
01:56:07,700 --> 01:56:10,200
When we figure out how we want 
to score ziens, we're gonna drop

2073
01:56:10,200 --> 01:56:13,000
it to three values for a total 
of 30 points. 

2074
01:56:13,000 --> 01:56:14,200
We'll see what happens with 
that. 

2075
01:56:14,600 --> 01:56:19,200
What we have coming up next on 
the weekly scroll podcast, we 

2076
01:56:19,200 --> 01:56:22,000
got some really great stuff 
coming out the rest of the month

2077
01:56:22,000 --> 01:56:24,000
that I'm going to check the 
calendar for just to make sure. 

2078
01:56:24,200 --> 01:56:27,300
So on This coming Sunday at 5 
p.m. 

2079
01:56:27,300 --> 01:56:30,600
Pacific 7 p.m. central for 
Hunter. 

2080
01:56:30,800 --> 01:56:35,100
We have John Davis. 
And Matt Morris said, it's 

2081
01:56:35,100 --> 01:56:37,000
sanctum. 
And man, a ramp Matt, who are 

2082
01:56:37,000 --> 01:56:41,400
doing the bastardize classics. 
Revamp, Classics up with Micah 

2083
01:56:41,400 --> 01:56:45,300
Anderson's bastard system, so 
that will be this Sunday. 

2084
01:56:45,600 --> 01:56:50,500
And then, I think it's our only 
week with only one thing in it 

2085
01:56:50,900 --> 01:56:53,300
and then the following week, 
we're going to be meeting with 

2086
01:56:53,400 --> 01:56:57,800
Tallow Lindsay and astral. 
Each to talk, Farewell to Arms. 

2087
01:56:57,800 --> 01:57:03,300
Redux the Merc Borg World War 
World War Merc board kak. 

2088
01:57:03,300 --> 01:57:04,700
So that's what's coming the rest
of the month. 

2089
01:57:04,700 --> 01:57:07,800
I'm very excited for those. 
This is it that is electrum. 

2090
01:57:07,800 --> 01:57:11,000
Archive find us at video weekly,
the scrolled on Instagram, find 

2091
01:57:11,000 --> 01:57:13,800
us at weekly underscore scroll 
on Twitter which hate we roll 

2092
01:57:13,800 --> 01:57:15,500
over four hundred followers this
morning. 

2093
01:57:15,500 --> 01:57:19,900
So thank you all for this and 
the adventure archived on 

2094
01:57:19,900 --> 01:57:21,400
YouTube. 
Do us a favor. 

2095
01:57:21,800 --> 01:57:24,400
Go subscribe on YouTube. 
It's free. 

2096
01:57:24,400 --> 01:57:27,100
I think we just passed. 650 Subs
are really trying to hit that 

2097
01:57:27,100 --> 01:57:29,500
one thousand. 
It gives us more stuff to do a 

2098
01:57:29,500 --> 01:57:31,100
lot as a supposed in different 
ways. 

2099
01:57:31,200 --> 01:57:35,000
So, do us a huge favor and get 
that also welcome you above and 

2100
01:57:35,000 --> 01:57:36,600
stuff. 
Go to Kickstarter. 

2101
01:57:36,800 --> 01:57:40,400
Get this one and the first one, 
and everyone out there have a 

2102
01:57:40,400 --> 01:57:43,700
wonderful day Hunter. 
I will see you later. 

2103
01:57:44,300 --> 01:57:44,500
Bye.
