Hello, and welcome to the weekly.
Scroll podcast brought to you by the adventure.
Archive, my name is Ryan and I'm high from huffing eldering.
Good way to be and this is a review of the electrum archive
from a meal Boven. If you are listening in podcast
land you want to check out the interview or the episode before
this one because we just got off with talking with a meal.
Great guy can't believe that derf.
What how do we keep running into people?
Who are like oh yeah this was just, you know my first attempt
at a game happens to be one of your favorites like that's fine
cool right? Oh good.
Yeah, good job to just make something so awesome on your
first. Try more power to them like the
game I make. So so yeah between him and Sofia
the last two days were interviewing will last couple of
days we're going to have our I guess I was a week ago.
Fuck the creator of two of our favorite games.
Yeah, it's really right? At least mine.
I do your big deer fan but I mean, I'm, I'm a big.
I'm a big. Archive boy, you know?
I, yeah, I like, dude, I love it when I think the electrum
archives, like, I instantly. Like this is, I did, I think of
you when I think of this, like, I feel like this is your exact
very. It is super My Vibe.
Super, your what game do you think of me?
Huh. What game do you think?
When you think of me, I think of myrrh quark.
I mean, that's not a bad. That's one point was my favorite
game. So, that is a good call.
So anyway, we are going to get into reading the electric car,
electrum archive issue on, as we said before, if you're listening
to the electrum archive issue to on, whatever today's date is
February, 17th still has 10 days left.
So if you're listening to some podcasts land and it's before
the 27th, go back this project, not just for issue 1 or issue to
also get back for issue. One and thank you skull for
dropping the, the links in the chat for us right there.
So why don't we just fucking get to it?
Let's do it. You know what?
I actually you know what? I actually did this time too.
Something crazy. I actually set up the PDF before
we started streaming. I know a couple times crazy 72.
Yeah, well we've only been back for a month now, but finally
remembering to actually set stuff up.
That is truly. We're off for quite a few weeks.
And then. Yeah, we have.
It was, was that like sick? We did almost like, six weeks.
Awesome. Like that.
And it's hard to tell because we've hit the ground running so
hard that we've made. Up for the all that Miss time
with how many fucking episodes we've had this month.
So episodes, have you actually even fucking had this month?
Like, he's past like four weeks? I've, it's got to be like eight
or nine episodes in the past like you know, where we see C
average in at least two so you're welcome.
Listeners for the feast we're laying out your ears for giving
y'all. Yeah, you're welcome.
So let your Mark, I've issue one has a fantastic cover by Logan
stall. Who does?
Who does what? Like half the art and the book.
Whatever. The I mean, between log install,
who did the cover between emile's art and between Charles
Ferguson Avery as well. Who is just an amazing artist
who does some really, really awesome stuff on me.
The illustration start are fantastic.
And one thing that I really love about the people chosen to do
all the illustrations as well is their styles are pretty similar
as far as really really consistent see to it.
Yeah, absolutely. So why don't we get cracking
here? Science fantasy role-playing
game by Emile Belvin. I really do love this cover.
I know you're scrolling past right now but I really do love
this cover a lot. It's absolutely stunning.
Yeah. It's so it stands out so well
and it gives you such a good. It gets up the vibe really well
you know also the ink Golems look super cool.
I mean the income and little face.
Yeah, the big man little face and it's also got the ink coming
out of the bottom. I'm gonna be honest.
When I very first saw it, I thought it was gonna ask got
which it very, very clearly is not.
But when you read it later and you actually get to the monster
section, you realize pretty quickly that this is the ink
Golem and the other thing I really love, as you said it is
it fits the it immediately. You an understanding of the
setting and the setting is so weird.
Yeah, it's like a weird one. It's good weird because it's got
a really interesting mix of so many different cultures and get
it feel so incredibly cohesive. You know, like, is it a little
bit, you know, desert, it's a little bit kind of like, Middle
Eastern. It's a little bit kind of, I
don't even know how to describe all of it, but it whatever it
is. It got it.
Right, I'll just say that. Hell, yeah, yep.
The other thing, I really love about the layout and I know this
is just a little thing. All of these little accents all
throughout, like just as purple page, with this design on it,
like I feel like it also really pull stuff in em and it's a it
keeps its a way. It's a very well-crafted
experience all the way through. So electron archive issue, one
orn, as you said before, writing a layout from meal, a cover art
from Logan stall map is from meal.
Editing and development by Ava Islam who did oh my gosh, why am
I blanking on the name of it errant?
Um, yeah, yeah. That's that's when we gotta go
over at some point and it's Emilio procedures.
Yeah. But yeah.
So this is the table of contents.
I will say right off the bat Yeah, I know it's not
hyperlinked guys. Guesswork is the Ryan's gonna
talk about it is bookmark though, you know, we love a
season, a little good bookmarking for sure, but it is
in fact a hyperlinked you should I we should because it might be
like. So um, one of the things we
talked about in on the episode was the notes on times fantasy
that I really love Of the forward right off the bat.
You know, it basically says exactly what it is.
It's a collection of basic rules and procedures along with an
introduction to the setting of a worn.
It's an overview although it is incomplete.
There is no pre-made adventure and we'll get to what it does
have because the issue to with Titan Port does have the more of
the pre-made Adventure feel to it.
This is your chance to really just be a gaze of tear and a
place to get started. It does say though that Because
it's not a kind of a complete Zine.
If you are very new to RPGs, you don't see this lot it
recommends, you play other ones. That gives you better
introduction to RPGs. I like this a lot better than.
However. This is the really cool, an RPG.
Yeah. Yeah.
It's late. Ha.
Here's some other places. I give you you more context, you
know. Yeah, yeah.
And again I like that a lot better than some like it's Dice
and you pretend to be somebody else just play Karen from y'all.
Are my Esther from Isaac Williams, both great, great,
simple games and happy. And that's not, that's not a bad
thing. They're just really, really well
done. You know, I don't think we've
talked about either one of them on on stream before but because
we talked we've talked around both of them a time, you know.
Yeah. And then the note on science
fantasy I do want to read part of this before we get Cruz and I
mourn his loss setting. Yeah I will I am I mix of
science fantasy sci-fi and fantasy elements.
First began developing the concept for this scene.
I thought of Warren is a fantasy world first with some secondary
sci-fi elements but over the course of its development, in
turn into more of a spectrum depending on which regions you
choose to visit and which stories you choose to tell on
one end. You can lean into the Sci-Fi
elements of the rift by telling a story of tech scavengers,
exploring alien derelicts on the other you can go full fantasy,
exploring themes of magic and religion in the spirit roads or
delving for Treasure, and the catacombs of the City of Bones,
somewhere in the middle lies, Tales of Adventure.
That around Spirits possessed Holograms of warlocks and
knights fighting Inc, powered drones which point along this
spectrum. Your own will inhabit is up to
you. I love that.
It's me too. It's such a great way to just
give permission to do whatever you want to do.
Yeah, you know, uses how you use?
How I feels comfortable using it because I bar go ahead are more
towards One Direction of the other.
I am super science fantasy. So I'm ready for Tech.
Is having religious crisis in the spirit Spirit realm.
I'm a, I'm combining those aspects.
Yeah, it's great. Again, you know, the fact that
this is Emile second project just blows me away.
Not only with the art with the writing, with a layout, every
part of it is just as just killer.
So I love when ziens do this. A lot of really good, Geza
tears, do this. It's kind of like a you know
five to ten most important parts of the setting.
Yeah. So long story short the world of
or long ago, the people were brought to orn by a star fairing
civilization of Godlike creatures called the elders but
eventually for whatever reason they all died and their ships
fell to the ground and they're gone gold and silver are
abundant but they don't so they don't matter.
Drops of Elder ink. Are what matters?
It's the magical substance left behind by the elders.
You can Huff it. You can you get off it?
And it, expands your mind, allowing it into the realm
Beyond a parallel Dimension, inhabited by spirits.
And that's how you can tap into magical energy just like in
real, right? Yeah, yeah, just Huff stuff you
positive. Yeah, you just listen bust, open
a pin. This we encourage you not to
Huff things. Oh yeah, please don't.
Don't listen to me. I'm an idiot IRL.
What trade is left between regions is facilitated by in
Current Merchant houses bone, spores, a fungal parasite caused
the collapse of the old Trade Network and it is put in check
by the order of ilss are an extensive network of tunnels and
caves known as a sunless princedoms hides.
Beneath the surface, where the insect like her have a cold war
with the ancestral cities and a person known as the twin sold
Emperor. Claims are the spirit from the
realm Beyond made flesh in the city of know what those are.
The seven most important parts of the setting.
You need to know and that's it. I think this is an interesting
play or out of the bat here. A play example.
Right. When you begin for everything
else. What were your thoughts on that?
I didn't read it. So I'm sorry.
You don't read it at. REI, what's up?
You didn't read it at all. I, you know, I'm the awesome.
I'm I thought process was, I'm going to come back and read
after I read everything else that night I never.
Did you know what's interesting though?
Is because even in the the the beginning part up here, it says,
feel free to skip ahead and come back later.
Sure. So it's not too late for you.
Yeah, it's not too late. It's never too late, so because
it explicitly sales. Well, I thought it was, I
thought it was interesting place to put it.
I don't have a problem with it at all, especially, because
there is this kind of, like, preface in the beginning where
it says, you know, read this. It's going to give you an under
an understanding kind of like the game you're playing at least
from like a not necessarily mechanically but kind of a
little bit but there are going to be it's big.
It says there's going to be parts of it that you might not
understand, but once you read the zine you'll understand it.
And it specifically says, feel free to just skip this read
ahead and come back and read it. I think what a lot of people
should do is read it, read the rest of the scene, and come
back, and read it again and there's parts of your going to
be like, ah, to I totally get that.
Yeah, that was my plan all along but I mean it's also like a lot
like it is, you know, three columns two pages.
Yeah. Didn't I mean hitting a lot of
important things? It does talk about the
mechanics. I mean, as as a play example,
you know, we love example of play.
You know, we fucking is always good to have in there.
There's I exactly bread a couple games where I definitely needed
one and there wasn't one, so it is nice.
It's one of those things is nice to have it and not need it
versus need it and not have it. I think it's always really good
to go through it though. He gives you good context for
how person who made the game is. Like, this is how I this is, how
it It's it's meant to run. You can run it differently but
just so, you know, ya know which is always good.
Yeah, so, yeah. So you know, we know what
numbered list hit us home. We numbered list unless you
character creation, it's our favorite thing ever.
And as I'm pretty easy, right? So, relax, roots and hit points.
You have five different attributes, which is a big, big
number of attributes for games. We go through five.
It's a that's two more than usual.
That's a weird number. We get a lot of Threes.
We have a lot of sixes, a couple of fours.
I have a couple 405. Yeah, it's okay.
It's not 60. Yeah.
So you're going to roll a D4 for each of your attributes note
down that number and you roll to D4 to determine your starting,
hit points. After that, you're going to
choose a background, your backgrounds that great use of
talents and both system estimate roots, as well.
As a language they speak from there, you choose your archetype
which is more of a Traditional class.
You'll get some archetype specific features after that.
You'll choose your equipment. You get a common weapon, a
toolkit rations, torches, you know, all that, all that, good
stuff. That you also your party starts
with an electron, vile obviously full of that.
Sweet. Sweet ink and yeah.
And then you choose your name. Yeah, it's a five-step
incredibly easy process. Us and we're going to go through
it. I love the backgrounds in this.
I think it adds a lot to your character.
What actually? Yeah.
So the average of create fairly unique, right?
We're going to kind of go. There might be one.
That's like immediate. Like that's the thing that
everyone has. And then the other ones are
actually, well, too. And then the other ones really
fairly unique. So if I choose the first ones
agility really straightforward, we know what agility is, right?
Half a bunch of a quick boy. You are quick boy, girl or in
Bur from there. Of archive in this is your
literacy to your information. You're able to diagnose and
treat wounds. Use ink Tech your analytical
power after that you have body which once again Bobby very
look, the physical stat, we're very familiar with those resist.
The poison be big strong, enter pain, you know, break break,
things after that, you have mask which is your charisma and your
stealth, it's hot. You In hide your intentions and
your actions, which I kind of fuck with actually into.
It's interesting for sure is and I went back and I went to my
home system and I was like, what attributes could I like?
Could you what could you combine?
Yeah, in an intelligent way, like I was thinking like
quickness, right? Like, that could be mental or
physical. So just it got my creative
juices flowing, weird statement, says yeah, mask mask is hiding
your intentions, whether they be physical or Actions, which I
thought was so cool. And the last one is spirit and
this is going to be your intuition, your mental
endurance. I'm resisting magic effects are
just kind of keeping calm under pressure and then you hit points
but we all get how hit points. Yeah.
And what the three layer the the attributes are interesting
because they're different. I mean they are there like so
When I first read it, when I first read spirit, I was like,
wait a minute, why is Spirit mental endurance?
You have archived, but it really is different though completely
different because archive really talks about specifically, if I
had to break it into terms that that are also in other games,
archive feels more like intelligence and spirit feels
more like wisdom or like what they were supposed to be?
Yeah, you know. Yes, I'm more.
Like Active version those things.
Yeah. Book smarts versus like Street
smarts and stuff. Every time I really, I really
enjoy the the differences because basically what you end
up with is to physical stats to quasi, mental stats and one kind
of I don't even know you talk Charisma stealth like well it's
both I mean it's both. Yeah, it's like it's like a it's
like a middle ground one but I love that.
It is why I don't like it wouldn't have thought the two
together would make sense but then you had to go a lot of
sense. It doesn't explain to your like
oh that's weird and interesting and different but totally it
clicks very quickly you know, howling hiding your intentions
and you're like, I like I kind of in my I'm Gonna Keep playing
around with this concept. Actually really like this
concept of like combining these things that like maybe on the
outset just because of the kind of games we've all grown up
playing. They don't seem like they go
together as a single thing but like really upon further
inspection like kind of just thinking like you're like oh
yeah obviously like those two very much fit together and make
lost sense together. You know, one of the things I
really like about the attributes is the Be right, the mental
endurance because one of the things that, you know, even when
I like 5e, but you know, fuck 5e.
I don't got to get that kind of going on in the chat, add to the
the fuck 5e counter. Ya know I need to let me make a
note that I need actually do that.
Um fuck 5e, just a year-and-a-half too late, I'll
just add what, 70, 70 and we'll start from there because there's
at least one per episode. So but one of the things I, I
really didn't like, is that so much of the system is built
around the proficiencies, but Constitution doesn't have any.
And, again, always drove me nuts that under claw, there wasn't
literally, just like a physical endurance and a mental endurance
because it would have made so much more sense for a lot of the
things to have physical, and, mental endurance underneath
Constitution, as opposed to, basically, literally just being
like, OK, poison, you know, I love that.
There's a mental endurance in here as something that you can
actually. I think you can do a lot more
against it, you know? I mean like you can make more
cool stuff that goes against that thing that allows you to do
more just cool. So yeah brother.
Yeah. So moving forward to background
for probably not gonna jump through all these but let's pick
a couple of good ones and so you do the backwards like I said
before is going to give you is going to give you some buses to
your ability scores. It's going to give you a couple
talents and then a few languages waiting any of them hop out.
You Ryan. Well, which one am I going to
read you? Fucking on short piece of shit.
I know which one yet we did. Yep.
So the cultist, you are, Provisions your history's, not
known to Outsiders. I did you break with your
brothers and sisters, or do you travel orange to further your
Colts? Tenants still?
So you get a plus, 22 Spirit, plus one to mask, all of them
give you a plus 3 in various different ways and then you get
each one gives you three Talent. So this one's religion spirits.
Rumor is as talents and then languages I got trade tongue and
knowledge which one which one you going?
Um I like and I like actually, you know, genuinely I actually
really liked all of them and I can probably pick out something
I like about all them, but all of them will get that one night.
Thanks unique muscle and muscle is unique, because it's the only
one that gives you a bonus to your HP.
Yeah. So you get plus 1, the body,
which is great for if you're the muscle.
But you also get Us to the HP and when you're rolling, 2D 44
HP plus 2H. P is not insignificant.
It's right. It could never in double yours.
Be mathematically. It could double your HP.
Yeah. Does any role of Asian go ahead?
Sorry, you were a cyborg, has a similarly kind of like low ish
rolling system. And yeah, you get like a 1hp
Maybe now, actually, I got technically, I got zero and we
bumped me the one because I had a, I rolled a one and I had a
negative one. I understand.
Yeah. So yeah, technically, I'm not
live at all. Yeah, it's like, as you know, I
just rolled to D4 and I rolled. I roll a 2.
And so like, yeah. I just doubled if I pick most of
the double my HP. Yeah.
So and then you get Rift speak which we'll get to the rift and
the kind of Nature of the rift. Yeah.
As your luggage as if this is all of them.
Get trade tongue. Yeah everyone gets trade to
pretty much everyone. Just straight unless line.
Would you trade in? You know, I also, you know what,
I was thinking about this the other day I do miss languages
and tabletop games. Like I want you to run come
across people that you understand them because you can
speak the language you know. Yeah.
No it's great. I mean, you know, it's It's
really something that, you know 5e did have but everyone just
ignored anyway. Yeah, totally.
It's because there's too much going on, but all right.
Moving forward. Backgrounds were great.
Awesome. We are now moving on to the
archetypes, there's only three. Yeah, there's 13 is no reason
not to kind of hit each of them knows.
They're all at all, you know, the thing that I like about the
Oops and you'll see it in a second is there isn't a
consistency to them like they're asymmetrical like ya know.
Like it's not just like a skill tree and everyone gets something
at one three and five, they're all completely know they work
differently. So and the fixtures starting
with the pictures. A great example that the fixer
you, you have a variety of special skills, when you create
your character, each time you gain a level, you may choose a
skill From Below or gain mastery.
Skill, you already have. So there's a bunch of skills
here and this is your skill monkey character, which is a
archetype of character that I fuck with heavily.
Yes, we backstabs with expertise Network supplies and many
pockets. I don't know if I'm a read all
these but we're going to read a couple of Let's do.
Let's do backstab because the first one there it starts with
beads first in alphabetical order when you attack a
creature. That isn't aware of you.
In addition to the advantage, you would normally gain.
You also double the damage rule. So it's kind of your stealth
great. If you're trying to make your
sneaky person Mastery for this is during combat as part of your
attack, you may make a mask. Check to confuse your target,
allowing you the back step. So if you master this skill that
means like you can just immediately be like, yeah, like
I just like I do a faint and I fricking varied Very Dune
inspired by the way. Yeah.
And you do double damage, you have the ability to do double
hinge, very cool. Ryan you want pick one?
Rude? Um, you know, I really like I'm
not in I'm not in the thing. So I really like supplies
because Supply is one of my favorite things from durf like
such a good item. It's the best.
It's the best item. It's the best item.
Yes. Oh well, I guess in, I guess in
retrospect, there's another system that has something like
similar and I can't remember what it is.
But like I saw in durf. So it's for dinner for me, but
in Turf a supply is just it's anything you wanted to be like,
you just declare. It's like a simple like Like
something that you would adventuring item like crowbar a
rope, some like that in this game, it exists, but only for
the fixers so supplies in a settlement, you may spend four
drops to buy a supply, a supplies and Abstract item only
available to the fixer, it can be changed into any kind of
commonly available item whenever you want and Mastery the price
of supplies as lower 22. So you can just trade into drops
to get anything you fucking want because you're the fastest
totally super cool. Yeah, I don't know.
The yeah I'm glad that they ported the other that mu ported
over from jerk because it's such a great things.
Like yeah, well if you buy Supply, and you're in situations
like cool, it's a rope now. Okay.
It's always a rope from this point on but like it was what
you need when you need it. Oh, that's so good.
So good. And then the great piece of art
right here person with like a little there little bird and
their little vial of ink cool pants.
You know I own very similar pants on everywhere.
I'm by own. I like I like the little blurbs
at the top too. So like as a fixer, you have a
way of procuring things that others can't get their hands on
from valuable objects too. Well guarded Secrets, the
supplies thing just feeds so well into that.
Yeah, yeah. Also like many pockets and
stuff. That one's great.
The next one is the Vagabond. And again, like, as we said
before, this is completely a symmetric.
So the fixer is your utility, your Vagabond is really your
fighter, you know, when you look at it, so what?
Give it the Vagabond, our Maneuvers.
So Maneuvers at level one is the level one feature and then you
have advanced Maneuvers at level 25 and 7 and then trophies is a
level 3 thing. So we go through those but the
little blurb on this one says, as a vagabond, you know how to
take care of yourself in the harsh World outside the city
walls and how to deal with the dangers that lurk there.
Because when I first was like, oh Vagabond, okay.
Like I thought this would kind of be the utility Character.
I mean, if I would have saw before it's a fixer, but then I
was like, oh, it makes sense when you're out in the city,
like you have to fight stuff off.
So yeah, you get Maneuvers. So, you know, a variety of
maneuvers, you can perform in combat.
So, combat maneuvers. You do this by spinning, a
resource called grit, you start with one grit and at every even
level you gain additional grit, you may use multiple Maneuvers
the same time. The great you spend is restored
after you take a long rest. So, the first human tumors are
focused. Not on my watch and a little
Shake. Shake It Off.
And you get on Jim, I'm saying you for Shake It Off.
Oh t-swift. Listen.
But the cool thing is you get you start with all three of
those like you start with three maneuvers.
You know, I like I'm like, oh cool.
Awesome. I guess I'll turn you started
out the out, the gate with like three abilities.
Since we merely can only use one a day but like in and they're
like focus when making an Attack.
You may spend a grit to ignore the targets armor.
It's pretty good. Just ignore the whole armor.
That's great. And you always start with one
Brit. So really early on, you get all
three, but like once you spend it, you're done for the day.
Yeah, I do like shake it off though.
I mean notnot jokingly like, you can reduce damage by 1 D6, which
could be quite substantial? Okay, it's huge again.
You only have to hit points potentially for if you take two
damage, like you'd be EFT. So, um, at the advanced
Maneuvers to Been seven. You get to choose one of the new
Maneuvers blow. So you start with three but then
there's one, two, three, four, five, six.
There's seven other options as well, which is really good.
And a lot are like, really classic like this is clearly
like the like it's a mix of like the defender and Striker
archetypes from like the core kind of like for classes like
mix together. The two that stick out to me.
The most, it's at least a little bit controller to with, like the
command, but the to the stick out to me, the most are Shield
and cleave not as likely Defender Striker.
So Shield when an ally you share his own with takes damage, you
may spend a grit and add your armor value.
That's what IV is to. There's for this round, this can
increase it above 6. So what that basically is saying
is like, if you're in the same Zone, which is like the version
of ranges here and we'll go over zones here in a little.
Yeah, you'll base. You're basically saying that you
move to them and throw your Shield up to the And them to,
which is a super classic Defender move.
And then cleave instead of making a normal attack, you may
spend a grit to make a single attack hitting up to four
anymore in a Zone with. Yeah, that's like, yes, truck is
towed around fucking just like Whirlwind, like everybody, you
know, great, great moves. And then the last thing you get
to do at level 3, is make a trophy, trophies are really
interesting. Trophy is the cool one.
It's a really cool one. That's why they put - on page
with the arm against, take trophy, if you need to, you
know, if you need to. So the the trophy itself is
after you defeat a creature in combat, you can make a trophy
from there remains which is fucking dope.
Atrophied takes up one item slot when you encounter a creature of
from which you carry a trophy. You may spend a grit 21 deal 1D
for additional damage when making an attack against it or
to gain advantage on a check against our abilities and a
center just said you can make mock trophies.
If you are in the creatures Lair, you can basically spend a
week make the mock trophy, but once you use it once, it's
destroyed. So, great piece of art to hear
meddling like the head of some Fallen creature.
Yeah, decked out there like armor with their cloak on.
Yes, I'm very cool. And it's an interesting mix of
like, like like it's desert but also a little bit like Japanese
with, like the Samurai helmet, a a bit kind of, I can see it.
Okay. Page 15.
This is another Logan stall. Because they're like at the very
top of the book it tells you who did the Artemis page you know?
Chris here. Yeah.
We flip back and forth and been like, oh I know this Charlie.
If a yeah Tom and warm thought this would be your favorite
because you're the wizard going love is still wonky.
I do love the Warlock because I'm a magic boy.
I am a magic man. So we're like once again works
completely differently level 1, you get spell names.
You have the ability to cast spells, you do this by learning
the names, of spell spirits, and having the realm Beyond you
start with knowing one, spell name that's on page 26, no
inline hyperlink. But you know, and Ink vile comes
equipped with inhaler so everyone has named file, right?
But yours comes with quick because it's like look you know,
you can you can shoot it. You know, any sense is your
level to feature and this is you basically get a sixth sense for
detecting ink. Once a day, you can concentrate
to sense, any ink in the area around you or any source of ink.
This includes ink inside objects and through walls, you get an
additional use of this power at 4 and again, Six, our fourth and
sixth and then level 3 fee is named crafting.
When you learn a new spell name, instead of learning a random
file name, you may choose parts of the name you already know and
combine them into a new spell using a name template of your
choice. So kind of spell crafting level
3, you know. It's kind of the first two
levels of random spells and after that you're like no I get
to you know I'm I'm expanding on this word, you know, the very
cool. So, for casting spells little
blurb on casting spells, you got have you around hailer on?
You enhance lot essentially, right?
I'm on your body when casting a spell, you got to choose the
name and describe the effect you want to use creating it, the
Seer who is the kind of game Runner determines the potency of
the proposed spell effect. So be like how many?
I think drops of ink it is and we'll go through that as well.
Yeah, and you obviously you can negotiate with the sear to
modify proposal if needed. Yeah, very cool.
It's good. Yeah.
And another little blurb. As a warlock, you manifest
powerful spells by inhaling Elder ink and calling upon
Spirits from the realm Beyond Your little five feature focused
breath once a day, you can re-roll a single die.
When determining the ink cost of a spell you cast at 8th, you get
another re-roll, your seventh on the feature Whispers from Beyond
each Dawn, you gain a random spell that you can cast that
day. Well, that's pretty cool.
Or are you just get like a day spell?
Yeah, I'm learning these spell names.
You can learn to spell Name by inhaling. 50 drops, which sounds
like a lot of fun. Lastly, a lot, right?
That hasn't we only well how many drops you get to start
with? I don't remember like yeah.
Let's I mean it's quick to roll back because we're in the thing.
You get to d8 and double the result, why don't you roll to d8
and double it and pass it? The next person.
Um, what is sticks? That's what the double.
So that's what did that with example if you had rolled six
and then doubled it so most you could possibly start with this
32 if you fucking maxed out. Right.
So like 50 for a new spell, sounds like a lot.
I will say though that the Warlock image looks cool as
fuck. But the only thing that I can
imagine my head is me with my inhaler having to use like my
spacer with my big glasses again you know Yeah so that was the so
so the classes, the archetypes are neat like you get a
background which gives you basically what amounts to like a
couple of fish and sees languages and a couple of stat
bonuses and then archetype which gives you all of your features.
So it said like it's definitely very it feels in an interesting
way a little bit more like kind of classic like Dragon gamey and
that you get like basically like a class in a sub.
Kind of. Yeah.
But I like the way they can do it.
Huge fan of backgrounds. They give you a little stuff.
Like, I don't know why it always been like I like it.
I think it helped set up the fiction behind your character,
maybe even more. So than your class your classes,
what you're currently doing but background for you know you are,
you know. Yeah II completely agree and I
love the way that the three archetypes are asymmetrical like
yeah. Yeah, yeah.
But there's nothing to do with each other, man.
Not at all. I mean like the the you get this
Spells at roughly the same levels.
I mean, I guess all the same levels is like the Vagabond, but
like it's not even like the same Like it's not because each
feature isn't like a whole new spell or something like that,
you know, it's, you know, even though those are somewhat
similar in that you get something at specific levels are
still so different in the way that you would actually play
them. So it's super unique and really
interesting. So next, we're getting into the,
the basics of combat. So the basics of the whole
system were basically our attribute checks.
So the core of this game is basically when When outcome of
an action is uncertain and filling the action would have a
meaningful Consequence. The Seer of the GM asked for an
attribute check and to make an attribute, check the Seer
determines which attribute this most applicable to the situation
after which the player rolls a d-10.
If the result is equal to or lower than the characters.
Attribute, they succeed. So this is really interesting
that is a d-10 roll under system.
I don't know if we looked at a lot of like, d-10 roll under.
I do like it though because what it really gives you is a pure
percentage, right? So like, you know, a three is
thirty percent and if you're rolling under the stat that
means you mathematically have It doesn't I guess it doesn't
matter whether it's over under, it's just the different, right?
So if you have a three you have to roll Less in the 30s so you
could really roll basically a 10, a 20 or 30.
So a 3 gives you a potential 30% chance of success, right?
Am I completely making that up? It's a detour enroll under
system, right? So if I have a stat of 6, then I
have a 60%, 60% chance. Yeah.
So the math is flat 10% so I would like at each point which
is Five each obviously because it's double numbers harvesting,
this one's a very easy, like, okay, I have a 30% chance to
make this, you know. Yeah.
And we love roll under because you don't derive a modifier from
a set of numbers like or even there are systems that are like,
roll over your stat to, which is fine because it's just the flat
number. It's just there's no reason to
roll a number to give you another number.
You know, right advantage and disadvantage.
You know, those are you roll to take the hired?
Lower and then Talent our areas of expertise of a character that
Grant you an advantage on relevant.
Check I love that. It's so easy that way so easy
you have you don't think it's not plus five.
It's like no you just give Angela something about him any
further than that. And then I would love to know
because we know that like the the mathematical of advantage on
A D20 is roughly like five to six percent Advantage.
Gives you a bonus, which is, which is pretty, pretty big.
I mean that's a good 25 percent increase in chance but I'd be
curious what it is on a d-10. I guess I don't know if the map
would just like double or half or whatever.
I do like though that it says that if you have a talent and
like a kit, there's no reason even roll.
So like if you have a healing talent and healing kit, don't
roll just do it. Oh nice.
Yeah I forgot to say that but yeah.
So yeah, I think, I think more games could use that and it
because you don't get to be, you really want the role for that.
Really? Who the fuck cares?
They have the healing talent and they be healing kitchen.
Slim fucking heal. That's exactly what it is that.
We talk about this over to get so my biggest pet peeves and
playing most tables like yes good more for its dude.
Why why we why is everything we all?
Do you feel everything if failure doesn't matter?
What does it matter? We talked to us before so many
times, I'll perception check When you're tossing a room to
try to find shit, you think I'm not going to take it apart.
So, I hate I hate when you bring it up because that's literally,
that's that, that's it. That's the actual root of the
pet peeve. Bitch I can see my character has
eyes. He's not blind.
Yeah, and you better believe, I'm gonna rip that shit up like,
what's the point and because if it's like, okay, what the
failure is, oh, you don't find the thing.
That would actually give me more stuff to give you like, fuck off
anyway, so time. I'm go ahead and add to that
counter. Yeah.
It's equated in combat Rosen. Expiration turns.
Which I like the only thing that I love a lot of games use rounds
and turns and in my game that I'm digging around with it,
breaks my brain a little bit. Because if if you're, if you if
if I went and now you went, what is that for you?
Mini mean like I took my action and now what is it called?
When you take an action it's not my, it's your turn, it's your
turn, right? So it's hard.
I think in my head it breaks a little bit to go like capital T
turn is out of combat for 10 minutes but doing around, I get
a turn, you're going to turn you get a turn, you get a turn, you
know what I mean? Like trying to fix it and I was
like there's no real reason. Then just make a lot of capital
T, and it's always out of combat, but like, using rounds
and turns because yeah. Anyway, so there's days and
weeks and shit. There's combat rounds around us
enough time for you to move and perform an action. 10 seconds of
an exploration. Turn is enough time to explore
room, 10 minutes, like simple straightforward, like in some
systems, use watches to, which would be like, you know, a set
of hours like four, five, six hours, something like that,
which is basically like, you know, depending What you do.
Obviously this one doesn't to. I don't need to worry about it.
Combat is dangerous. It is squishy.
You know. Yeah, well not only you Squishy,
everything hits in this system. So, I like this little blurb
that says be smart. Avoid conflict, like, avoid
violence, and the only thing you really need to do when you pick
at the beginning, is surprised. Then we're going to get into
zones zones is what we talked about earlier.
I like zones. I mean, I think I'm into zones
II the first time reading there was like I don't know if I like
this and that and more. That Mike I think I really like
it actually. Yeah, well, interesting things
about zones versus ranges is like how often do you need Vic
too far. Like how often do you need too
far? Oh, never gonna mean almost
never, never, never. So I really like this.
So so to explain this zones at the start of combat, The Seer
divides, the battlefield into two zones are into into zones.
There's generally three it can vary in.
Sometimes you get more or less as the system goes, but pretty
much you get Once you get the zone that all of your people are
in, right? You get all the, you get a Zone
where all the bad guys are in, and you get a Zone in between
right, make perfect fucking tense like that.
So it makes makes us fence creatures that share has owned
can physically interact with each other, right?
So earlier when we're seeing the shield thing, right?
You have to be in the specific Zone, you either have to be in
the zone one, where you guys are originally.
So to in the middle or Zone 3 with the bad guy in order to
use, That you have to be in the same Zone I do.
Like it says the number of zones can change over time depending
solely if a creature starts flying.
The are the Stein's, opens his own.
Yeah. And but it's not hard to
understand and I feel like even in theater of the mind, it would
make it so easy because yeah, I think it would do is built to be
graded combat. I don't care what anyone says,
if it wasn't then, everything wouldn't be told you.
That there wouldn't be a difference between 25 feet and
30 feet further distance you can move.
Yeah, right. So it's really Difficult to
navigate that, but if it's literally just Omi in the same
Zone as that guy. Cool, I can do it.
That's great. So, the Seer can assign
different conditions to zones. For example, they can limit the
number of creatures that fit into his own, to simulate
chokepoints, like Bridges and tight corridors or rule that his
own filled with poisonous. Mushrooms forces as fighting's
are to make checks to resist the spores again, you don't need to
just. You don't even need to decide
how big a poison gas area. Is you can just say it fell.
Eels, that whole fucking some. Yeah, so smart.
Yeah. It's very clean.
Yeah. And then and then they're ours,
I love the graphic here underneath it to where it shows
for those listening. It shows three zones kind of
from like the side, looking down at it on the far left zone is a
person with a bow and arrow. They're shooting over the middle
Zone and hitting someone in the far right Zone in the middle
Zone. There's two guys in melee combat
and It just shows a really good explanation of what it means to
be in the three different zones. The speed roles are the part
that I don't know how I feel about.
So bad over it real quick. Start of at the start of each
round players, make a speed role to make a speed roll each player
chooses if they want to attack with a weapon this round or do
anything else. If they choose to attack with
the weapon they declare which weapon they use and roll a d-10
if there is always equal to. Or lower than the weapons speed
that character will act before the enemy.
If the result is higher, they act after the enemy is acted,
otherwise use a default score of 5.
So a couple of reasons that I'm like kind of torn on whether out
like this or not one like you're basically getting rid of to hit
roles and then adding it to hit roll, right?
Because car. Yeah.
Kind of, yeah, it takes up the same amount of time and you're
always going to hit it just determines whether you hit for
the enemy or yourself and then it's every round.
Yeah. For there are other games where
it's like every round you have to roll a D6 to see if good guys
go first or bad guys for go first and it's just like every
three, right? I never do that.
I'll never at any point. I'm done that with system.
Always like yeah, we're gonna roll it the first time and
that's gonna dictate this entire competition.
You know. I don't know.
I have like a deeper, we get into doing the show in the more
and more games. I've been playing and doing what
Hassan I am like, stuff like this in like it does seem like A
lot of rolling but I really would need to do it to decide if
I actually felt like it was appropriate in that context
reading it. I'm like it is a little clunky
there's a little much I do like the idea of weapons feed right
you have a faster weapon it's easier to roll under the d-10
you're more likely to go first and that little combat
initiative with you and the enemy yo you a bigger weapon
it's slower harder than hit that speed roll.
So yeah you're more likely to go second that will exchange that
you have But like YouTube link from the like the fiction makes
a lot of sense, you know, ya fiction was but I guess the
thing that I also be curious about because like you said, I
really want to sit down and play this out is how the only time
that would really matter since you both hit anyway, is if you
get the killing blow before they get the killing blow.
Yeah, you know what I mean? Which is it?
I mean, that's fucking important, you know?
Yeah. So that's also one of the things
I love the most About durf because any time you attack
someone it's a flat opposed roll and you can either do damage or
they can do damage or you know and they also get a turn, that's
why I, you know, I thought it was interesting.
This is interesting it does come up later to because their speeds
for bad guys to something. It's like it's cool.
I think it's done. Well, I just yeah.
But like you said, my Deft rolling a lot.
Never feels like rolling a lot once you get into it.
Yeah. Even though I know it's good to
take a little bit for issue to the come out when each of you
comes out and has like Titan port and everything.
And I think my group and I are going to run eventually comes
with that. So you should, if you could run
it for us to, I don't think so. And down.
Yeah, kid, you could I mean for the string that maybe I'll start
one day sidequest you could actually do, you could
absolutely do that. Yeah, I might actually do that,
maybe not at 9:00 at Central but Hey listen, I'm pretty.
So you know, it's a wrap up this little combat section.
It talks about what an act is doing around a character can
move from one zone to an adjacent own and perform an
action. This actually can be anything
like attacking me, anything and then it talks about a couple of
like different little bits and pieces, you get so attacking.
We talked about this multiple times, is the first time I
really comes up attacks. Always hit the same kind of vibe
is into the odd, which we have talked about.
We've talked about this numerous times where we feel like or I
felt like and I brought it up that any system where there's an
auto hit on a blind itself to be more of an exploratory Society
because it gained courage, as you to avoid combat, as much as
possible. And what was your take on that?
No, I very much agree. Yeah.
I mean like the to hit combat. All right.
I tried the the not rolling to hit combat is incredibly more
always. Way more deadly, right?
David's like comes out really fast and I played a lot of a
pretty good amount of into the odd, at this point with a few
different groups. Now, in that was one thing that
came up, it's like, you know, they go looking for a file on,
where's that 5e players? And then they get down really
quickly, they'd be like, oh yeah.
And I'm like, yeah, everything hits.
Like it hits every time so you really don't you don't want had
long run at that gigantic crab, you know?
Yeah. Yeah.
So I'm going to finish up attacking and then Emile Emile,
the creator of the game is actually in the chat and he
talked about what we were just talking about and says, you
know, kind of my assumption on the thought behind it is so with
the tacking, the result is so hits, always attacks, always hit
and then the result is dealt as damage to their target - our
armor value. If it's acting with Advantage
world image twice and deal the highest results and disadvantage
is same. This is a little bit Aunt
because in derf, it's not soaked, its armor points.
So you have to keep kind of recycling your armor so that was
attacking will get back in just a second.
So I'm going back to the speed role.
Emile says it is more like initiative instead of to hit
roles which yeah, I mean, yeah. It is.
But it makes a weapon Loadout, more important.
And it also speeds up combat in a different way.
Since it forces players to think about what they will do that
round instead of waiting for their turn in starting to think.
Which I do agree is half the speed of combat that somebody
go. Hmm.
Loving you doing? Yeah, it's awesome.
I do agree. I can see that play out.
Like I do think it'd be fun and I'd like it, like, oh, I know
this guy coming at me. Is it me as a big clunky weapon
like IMA pull my dagger? You know.
Yeah. Because I know I'm gonna to get
in there first then with a backstab, you know, from the
fixer. So yeah.
I I like, I like that the, you know, it doesn't like there
would be a trade Coughs. Oh, that's an interesting take.
And again, you know, we have to actually sit and play it and
this is one that we are 100% going to play as we Arthur.
So the other couple of things on here are critical hits rolling
maximum damage at weapons sites as a Critic, noor's targets, AV
and deals. All the damage right to the
Target. Love that dual wielding.
If dual wielding a set of weapons used the lowest speed
among them were old image for both interesting, aiming using
an action to a man, instead of attacking allows the character
to ignore a V with a A range weapon the next round.
Really like that one. Yeah.
And they also do live in last line is you roll both damage but
you choose one Oh, brawl both. But choose one.
Interesting. Okay, so you use them lowest
speed, right? But you only get you roll both
damaged but pick one of them. Interesting.
So yeah kind of like Advantage. Yeah.
So it's I feel I feel like
that's a really good. That's really good trail for
dueling. Yeah it's real to weapons and
you can roll to die for damage but whatever one's the slowest
weapon is. This is that's the speed that
you get for that weapon. I think it's mostly territory
off but you can take the highest damage from which is the highest
damage. Yeah disengaging is interesting
because everything is zoned. It's not like 5e where you have
to be like you know, No like dick towards your fucking guy
the whole goddamn time I could Shuffle around you all day and
not disengage but whatever this is different than the zones of
character wants to move to another Zone.
While an enemy occupies his own, they are in the must make a
successful agility. Check if they fail, the enemy
gets a free attack before movement of an ally is also in
the zone or inaction is used to move away.
Carefully Nola jelly to check is required that last time is
really interesting. So, if and if an ally is in the
zone with you doesn't make a difference.
It's only if your Solo in the Own an enemy as in your zone.
I'm excited. You're the, you're the focus of
combat at that point, you know, you have other people, other
allies in the zone, combat becomes more of a haze of, you
know, violence. Cool.
And the last bit is stunts for other possible.
Actions involving an opposing creature, like pushing creature
into another zone or grappling them, the aggressor should make
a relevant, check to see if the accomplish it especially getting
not attacking is that and then backpack items retrieving items.
Come from a backpack slot during combat requires an action makes
sense, you know, system lies, mechanically both endure fan
electrum archive. The thing that I really love
most about emile's thought process is just it's a dis just
I feel like it's like a like a quarter-turn different than some
of the other people's. It's like I'm going to like do
this but it's in just this different way in the same way
that talking about like, Like Spirit or mask.
It is like this before but let me do it just a tiny bit
different. It's familiar but it's new in a
in a simple way that you just go huh?
That makes so much sense. Why haven't I seen that every
time you know and you'll drop something interesting in the
clan chat about dueling. Actually I wanted to say before
you too far. The reason dueling says choose
which results to keep instead of from damage instead of keep
highest is because the way criticals work you X want to
choose the lower damage. That was the max for that weapon
so you can ignore armor. There's like there is obviously
a deeper level of like tactics go on here that I would really
like to watch. Play out.
All right girlie. Yeah there's definitely a lot
going on here and I like that there's like a focus on loadouts
and like oh actually really matters what you carry in the
combat like by the does it super matters you know?
Yeah, so interesting but moving forward to harm and healing from
so on death's door. So if your player hits zero, Or
lower their on death's door and natural T6 on the 123 they die.
And that's, that's it for above, they fall unconscious and I'm
dying. If their wounds are not treated
within a turn, which is tendance of exploration.
Caught outside combat by another character.
They die. Yep.
If they if they survive, they wake up with 1 HP and they gain
a scar from the scar table, right?
When you go ahead and roll a d-10 for me.
Yeah, absolutely, I love me some scars.
I got a six, a six scarred you gain Advantage when trying to
intimidate other others, your scariest car, you got like one
of those across the face and you're like, what's it from your
like a shark attack, you know it?
Yeah. Yeah, but it's really like a,
it's like a peanut butter and jelly accident with a butter
knife. Also these scars all these girls
Fucking cool. Because they all, it's not just
like a scar on your face or you scar on your leg.
It's like, no, it's like a, you like yeah.
Lose a leg. You gain disadvantage on speed
roles. Sickly you lose one body
nervous. Twitch.
You gain disadvantage on checks involving stealth or bluffing.
This could really change. This could drastically.
Change your care? Yes. 100%.
Like it's not. It's not just like, it's not
just like a like a little, like a little scar on your arm or
something. This is like, like Like massive.
Yeah, you got fucking hurt like lose an arm lose a leg.
Like what's the one that I really?
Really liked a lot. Like Spirit marked is really
dope but like The Chronic wound, you're wounded.
Never really seems to fully heal.
You permanently reduce your HP by to which you rolled you'd be
dead. I'd be dead and you can only
heal by taking a long rest. If this reduces your HP 20 or
below you die, like you would literally have died if you were.
Yeah, I was having It is just like, next time.
You're on death's door. Do you die on the one through
five? So you have to roll a six to
live. So good.
You like, I do like that. This silver.
I get there. There's a lot of like narrative
stuff to the world here, but this still very much fits in the
osr framework of just like your character is going to die.
Like yeah, they're just gonna get attached back.
Sorry, trust me. Yeah, yeah.
So Russell healing. Yes, this short, rest long,
rest. Right.
Short rest takes a turn, which is about 10 minutes.
You bet if you make a successful archive check tend to wounds.
You can restore 1 D6. + 2 H be a long rest takes day and
restores. All HP.
Simple. Yeah.
Well you skipped over marking a usage dot on a rash.
That's right. Because we have taken to usage
dots. Yeah yeah.
Yeah. Yeah, right wing redecoration
for us. Okay.
And the character is deprived of crucial needs like rest food or
water they gain, disadvantage on all checks.
It can no longer regain HP by taking a short rest.
If a character is deprived for three days, they fall
unconscious. Some will die in a day.
If the ignition is not removed to remove deprived condition.
They need to eat drink and take a long.
Rest on this wrestled, only heal 1 D6 HP, instead of normal
return to Max HP, but then you're not deprive the anymore,
you know? It is a mechanic that is in.
I believe it's under fits in. I think Karen has it as well.
The the deprivation mechanic. Yeah, I think so.
And then the last one is attribute drain.
Some creatures on Oren. Have the ability to temporarily
drain certain attributes from a character.
The descriptions of these creatures provides.
What happens if you have to be in question, would be reduced
below, one, attribute to usually Resort of their normal value of
the long rest, I like, when games, Don't try to give you
every Edge case in the rules. And instead, say, like if a
monster does it that's where you'll find the rule.
Yeah. I imagine yeah.
Doing an advanced menu and make you've got advancement.
Yeah. To the end of the session,
you're going to go over questions the group, which is
actually my favorite form of post group stuff is where you
answer questions, you give XP or the answers in the questions.
I think she liked that is tight. It also just helps reinforce I
forgiven players to helps reinforce in their minds.
What we did cool. Yeah, you're gonna go over
questions below as a group roll dice for each applicable.
Question, the highest result among the dice is the number of
experience points that each player gains.
Did you find any treasure? Let's see.
Say, we found, you know. Let's say you found less than
100 drops, so you'll roll a D4. I got three ti3 experience
points. Did you complete?
A goal short-term goals. Can be completed. 12 sessions,
roll a D6, long-term, 3 plus sessions V d8, they rule the Via
we did a short one. So ge62, did you learn anything
useful about the world Ryan? I mean, I feel like I would have
because this world is as fun and interesting roldy for got a four
on that one. It's funny that the, the
smallest ice got the highest number and vice versa.
Yeah. Did you establish a meaningful
relationship with faction NBC rymus?
They know you didn't you're not great bonding with a PCS.
I'm done. Dave, your character survive
being on death's door, it's another D6.
Yeah, tell me those up. Also MVP bonus at the end of
each session. The group made pick one player
and named them, the MVP MVP gains one additional XP, which
is cool because of what additional which is not that
much but also like it's nice little word for be as good.
I like my ruin the party just because you're worth anything.
Made anything done both in or out of the game Giggles, I love
that. I love that I move in or out.
It's like inspiration if it was good.
Yeah, you respond to table that they might just get the.
You might just get one XP when a player character has accumulated
XP equal to five times their current level.
So that's 5 10 15 20 that was on so forth which is quite a few,
your they're going to gain level.
When they came level, they may choose one of the following
rewards you can gain plus 2 Hp and increase natural by one or
increase to attribute. By one.
Additionally, they also gain new features from their archetype,
right? How many XP points you have.
So I'm going to say I was the MVP because you are the only P.
So, yeah. So I would have, I would have
got a total of 11 I think so. I mean from I can love all from
1 to 2. Yeah, because that would be 5,
right? But five times two is ten.
So I wouldn't be able to really good at math.
Yeah, yeah. So that's that's how that's how
I roll. So they'd still have what, like
I'd have like, six left. So I don't need for on the next
one to be able to go up again. What, you're mastering really
good today. Damn bro, I see you should clear
your regular job and be and be a mathematician you know I just I
just do you actually only get the highest result among the
dice you world. It says, go over the questions
below the Highest result among these dice has a number of
experience. It's not the total.
You just roll everything you get and you still just one more
chances to roll. Hi.
So pretty much, I guess if you get to a question that has a d8
and you're all Nate, you're done, you know, or you're all
seven, you like walking targets talking higher than that.
Right? That's true.
So I think the highest I rolled the entire time was a for, he's
not gonna be able to level up for you.
Your math sucks dude. Wait a minute.
I got the MVP though. That's five.
So There's enough to level up. Yeah, still over here math and
music, but good math, nonetheless.
This is why it's great to have the the crater in the chat
because when we're perusing too fast, they go away.
So it's out, it's early for me and later Ryan.
So, yeah, we're not getting too late for me as well, but I'm
gonna drink this Rebel, so I can go to sleep.
So ADHD words, so fucking bad absolute limit limits.
Our player character can never have an attribute with a This
value that is lower than a 1 or higher than 80 buses, may
increase this 29 during check, the maximum is 8 right now.
So yeah. Oh, Ryan house with equipment,
dude. Listen, and you know, I love me
a good inventory system, I really do.
And this is, this is a classic system that I love is exactly
the system that I would use. So the usage shots, it's
interesting, but just the, the slot, so, item slots you get And
you get two hands, lots to body slots and six backpack.
Slots to carry more items, hire someone or buy a card or pack
animal. So basically Hand slots are
things that are in your hands like physically holding weapons
Shields shit. Like that body slots are things
that are easily accessible on your body during combat.
I always imagined like either a dagger in your belt or a dagger
in your boot something that you can easily just like reach and
grab for and you get to body slots.
So basically something within Arm's Reach on front of you and
then your six backpack slots are in your backpack and it takes a
whole action to decide that you're going to take something
out of your backpack. So, if you really want it, you
got four slots to keep your hands on your body.
Really, really good way to do that.
The next is the usage dots, which is something that's
different than derf, I believe, unless I'm completely making
that up. So most items have three usage,
dots. If a DOT is filled with Item is
destroyed or depleted. Weapon armor can be fully
repaired for a quarter of the original price and the way uses
thoughts are filled differs between items.
So weapon armor and ammo you roll a D6 after combat.
For each item on a 42-6, you marks you use, torches and Lumen
pods Mark. A use of the exploration event
table requires you to do. So there's, there's actually
like when you're just wandering around, basically, when you roll
random encounter list, one of those is Mark one.
Knopf. Rations Market use when taking a
short rest or when a travel tells you to toolkits Mark,
every time you use it and other gear depends on situation.
So you can also sell items for half.
Their noted value better. Price can be bargained for by
making Mass checks, and then drops common workers, aren't
about one. Drop a day drops of Elder Tink
require a vessel to be carried like a vial or inhaler and up to
100 drops fits into one. Slot.
So we already said is he's 50 drops for a new spell but you
can hold 100 drops in one slot to carry a larger amount of
currency in a single slot. Visit a blind Banker for a fee
of 15 drops. They will take your ink and give
you an inscribed electrum rod in return.
This rock can be traded with any blind Baker to gain back, the
number of drops you handed in. So everywhere you go, no matter
what system you're in. No matter what alien race you
find yourself upon you're gonna find And bankers who I'll gladly
take your stuff and give you something that you can trade it
back to them, to get your stuff back for a fee.
Yeah, for a fee or if B there's a table here on tool kits and
Essentials rations, torches Lumen pods, it talks about, you
know what, they're for and how much they cost same thing with
transport Striders hand skips riverboats.
Airships things like that. And then weapons weapons are
interesting here. Yeah.
Yeah, because they do have keywords, which are found if IV
has a lot of stuff like this. So there will be words
associated with them ammo requires Mo blast talks about a
blast long-range thrown two handed versatile.
I mean, they're all pretty straightforward, you really get
it from the name and that's it. So interesting stuff swords
glaives. Crossbows longbows.
There's a whole table here for that.
Yeah. And it speeds are all on them.
It's interesting. Look at like, yeah.
Obviously the dagger has like a very high speed, right?
Because it's Wonder. Yeah, slings sling, is it as a
good quick one? Which is interesting.
Which one's the lowest one on here.
The great sword, the mall maze. Okay.
A great story. A great toy is so yeah.
Yeah that's it that's it require is a body of 6 or above to just
wheeled it him and but they do 2D six damage you know I get is
hot that's a baby language. Yeah, current drops, that's it.
35. That's listen to spell armor and
shield so a good way to survive. A fight is wearing proper
protection. Wrap it up armor, grants and
armor value which reduces incoming damage.
A player character can never have more than six AV even if
items would increase it beyond that.
Wielding a shield increases armor value but reduces speed,
which is really interesting. I again, this is different than
dearth in that, this is soaked. Points, I love soaked, but I
also love points. It's really interesting system
of regenerating armor if you really need to.
So, this is a really interesting table here.
So, light armor, medium armor, heavy armor helmet shield, and
in Tower shield, and armor values.
Are increasing, light, is one medium to heavy three helmet
plus, one Shield plus 1 Tower, Shield plus 2 but it's got these
requirements. So medium requires a body of 4
plus heavy requires a Body of 6 Plus and then Shield reduces
your weapons. Be by one.
It makes sense because you have a big clunky thing on your other
hand tobler and then Tower Shield is -3.
So the speed thing is interesting because a meal
specifically talked about it in the interview where he said,
speed Falls flat, a lot of the time.
It's really interesting the way that it's done here and I want
to actually get this to the table and see how it plays out
because it Alters the game so much for how simple Well, it is
now, there's some rare weapons here.
We're not going to go over too much voice rods for staffs,
Moonlight rifles, and then spells your spell.
Boy. You want to talk about spell,
yes spells. So it's Jerry spell named Rolla
D4 for a name template and then role to date for each template
component on the table below. So, when I was going over this,
I thought it was I'm like I feel like I'm not dumb but I feel
like I wasn't quite getting. It may be right, right.
So if you roll to d8, right? Roll to d8.
K2 and age it but to an 8. So that's that's 28, right?
To a two point eight. So Crown diminishing Earth So
let's start reading. So let's roll the D4 template
first. I'm gonna go ahead and roll and
I rolled to so template is adjective-noun.
Now you're going to roll to D for each template component, so
there's two components. So while you go ahead and roll
to d8 and I'll roll to d8 and we'll combine those Now wait a
minute, wait a minute, wait a minute, wait a minute, to
generate a spell name, roll a D4 for a name template.
Then roll them to d8 for each component, that's where my dog
was. So what you're all crazy da?
I rolled I rolled 88. What's the adjective form?
88, Um, the adjectives from 88 is yawning.
So yawning, I rolled 44 contact and then my noun is heat.
Yawning. Yawning heat was a do, I don't
know. It's a, it's a runty of, there's
a lot of magic has to do this now, but very, very like, I like
this free for Magical. Yeah.
Yummy. He was like, yo on exhale.
Massive like amount of heat or flame, and I'm sure.
Yeah, absolutely. So definitely open to
interpretation. Yeah, I love spell words like
this that are completely open to intimidate.
You know what? We're not in Vientiane, boys.
Here, you know, fuck off with that shit.
But so we're, my dumb was, was I wasn't rolling.
I wasn't seeing each like noun and form as component, obviously
each like one, two, three, and four.
So I was like, wait a minute. If I roll Two and 1/8, my spells
can only have crown diminishing and Earth in it.
And I was like, that can't be right there.
So many words, you'll never be able to mix them up.
You'll always have the same things.
No, it's different ones for every individual thing in
parentheses. So like noun and for more
adjective and noun, it's a to d8 for each one.
That's where my dumb was. That's why we go over this shit.
We did it. Okay, so spell potencies.
So there is a spell potency and that is going to dictate how
many drops of that. Sweet.
Sweet Elder and you're gonna need to inject now, inhale to
get someone. So I either so minor magic,
right budget. Minor is something can be
achieved without magic, right? Creating a light on.
Locking a door scaling a surface like things that you could do
this, don't usually deal damage. It's going to be a 2d for drops.
So just there you're going to roll for your drops mother just
beyond what's possible without magic throwing lightning bolts?
I think rapid healing praying for sealed.
You know things are like magical act maybe aren't like
earth-shaking deals to D6 damage to a single Target or to D4 to
multiple targets. Might be stealing that that cost
3 D6, you have major which is impossible big big boy stuff 360
image or 3/4 to multiple targets cost 3 D 4 times 5 drops fuck
let's roll that real quick just going to see it.
One two, three three, four times five.
So that's 30 drops her me. So that's Quite a bit and then
Mythic Alters the world are. It's happens in a major way.
Resurrection influencing time causing natural disasters.
That real big shit. Does 66 damage which is a ton or
3 D6 to multiple targets, which is still a time that cost 44
times 15. So let's just do it just once
just so I can say that we did whoo-hoo.
Oh, I see. I roll I'm Gonna Roll again
because I roll ball. One sounds like it's a figure
out who the four and three ones and still give me a hundred and
five hundred and thirty five drops so so they can get pretty
expensive, right? You can be a Caster can kind of
be a cost, you know? I mean the thing is like this is
the currency of the world and you're just huffing.
Yeah. Shit to do magic.
You better crazy. Yeah.
Yeah, and Sears can also take note.
There's like the magic two systems really fluid but like
also is the Seer as the game running.
You can give like reasons why like why the potency of the
spell would be effective. Right?
You know, I'm out, targets duration of the effect range.
The effect cast in time, all the other program materials, like
whether you're like is a place of power, all that stuff can
affect the potency level of the spell.
Yeah, cool. So moving forward to traveling,
Ville and exploration Ryan. You want to take over?
Yeah, I'll take over. This Emile, said in the chat not
getting how the spell names are generated.
Yeah. Are a common part of feedback?
It's honestly because it's got like the point and point thing,
you know, I feel like rolling to d8 gives you a number one, point
three, but I feel like you don't need even need the second number
right, light. Because if I roll, if I just
roll a d8, it would give me One of the columns and then if I
roll a second date, it would give me a second column, right?
Instead of having to d8, if it was literally just one, am I
making that doesn't matter? Anyway, so yeah.
Travel and exploration. So this is the basis for some of
the expiration rules, we talked about earlier.
So travel rolls, when traveling is here, rolls on the travel
table roll, a d-10 for each day of the journey and you roll a D6
for each week. If at least one of the
Characters has a talent related to Wilderness.
Survival foraging or skating a toolkit, you roll the advantage.
If there's no clear rotor track to follow.
And the environment is particularly treacherous, you
roll with disadvantage. So there is a one to two, which
means you fail to gather food. 3 is a complicated encounter. 425
is an encounter in six to ten. Nothing happens.
So basically it's just, if you're going to have encounters
when you're doing long-term travel and then the exploration
roles are, if you're going to be doing like short-term stuff, I
imagine this when you're like Moving through like dungeon
rooms or stuff like that when you're accepted this as when
you're exploring adventuring sites, one is in the counter to
as an account or sign three is marking off a usage dot for a
light source and 4 to 6 is nothing happens which is a
relatively common thing. Vanilla game has like a pretty
similar setup and stuff like that and then there are travel
times listed here like on foot or if there's animals or stuff
like that. Some really beautiful art here
once again and then the quick timeline of the The world.
No, we talked about this, it's pretty, it's pretty light, but
you still get it to information from it.
Yeah. So you have like the Eric era
which is the bug people's like the height of their society.
You have the Elder ERA with the elders arrived on Oren and, you
know, kind of, you know, indeed that bug High Society, the era
of the great cities, which is after this parents of the Elder,
right? And they're there, They're gone
and they have these few great cities.
They're still kind of using this ain't Tech from there.
You have the trade era which is when the kind of like trade
houses, really take control with technology kind of breaking down
and crafts for a pair of being more rare and then the tray area
trailer ends as the bones Wars as terrible.
Terrible for that. Kills starts to spread.
And then you reach the present era which is where the world's
Claremore cut off. People are a little bit afraid
to, you know, travel and get bones boars.
Yeah, II love. I love that we talk about the
Future Past kind of stuff, and this kind of has that same Vibe
where like it was a thriving trade Metropolis where
everyone's going everywhere and then that broke down.
So there, Like the remnants left of like the trade routes and
stuff like that, which is really cool.
It's a great time to set the setting in which is which is
really neat. Yeah.
And then we're getting into the actual like gays, a tear aspect
of this. Yeah.
The actual like the stuff about orange.
So we're going to kind of cruise a little bit through this and I
think we're gonna roll on some of the tables for encounters for
like the local areas. So Warren will go over the
regions real quick because we should we're going to go over
them again here in a second. So, so or in is in Broad terms
is divided into seven regions. You have the first one the
electrum, see a central desert filled with the berry ruins of
old trade routes, the mural Delta a lush River delta and
hands of house nalu the ruin lands, the volcanic islands
surrounding the wreck of the great city of mild res agar.
You know when you read them and you don't say them out loud.
You struggle. At the foot of the slumbering,
Amber Mount the rift, a large Canyon littered with the corpses
of Elder ships and slowly deteriorating ink, Tank Tech
within the spirit roads, a region where the veil between
the realm Beyond and Oren is thin and the twin sold a schemes
from the city of knoll shout. The sorcerer nights of null, you
know, the Spore Wilds, the vast region of Mushroom Savannah
where the order of is ill. Sorry, Our struggles to contain
an ancient threat and the house every slowly gathered forces to
retake their ancestral City. The son was princedoms, which is
our underdark network of tunnels ruled by warring bug princedoms.
Yeah, those are your kind of overarching areas.
Yeah, it's interesting. The my brain is breaking on what
they're called and I don't know why.
But the this bug creature here which is what I assume the, you
know, the underdark bug creatures are hardcore reminds
me of the bug things from Dark Sun.
Yeah. Why am I blanking on the name?
But, but, you know. Yeah.
So, um, you know, there are the peoples and the language is
theirs. Yeah, the throat cream the real
Eric hydras guard knowledge for speak.
Lamech void song, There's a number of various religions
there is a monarch Spirits which is a belief that the that
started in the city of knowledge that the High Spirits from the
room Beyond are able to influence this world.
There's dead Mortals or the spirits of dead Mortals pass
over the realm Beyond as such most people on or and venerate
the dead in some form. Since when you huffing you can,
maybe go see Them, which is interesting.
And then the interpretation role is interesting.
So if the character encounters a creature that doesn't speak the
language and try to communicate with it, they can do a roll
spending at least a day trying to Learn grant to Advantage.
So 1 to 2 is correct interpretation 32 for his part
of the message, 526 is the opposite of the intended.
Message Seven of Nine, the messages incomprehensible and
ten messages come across as an insult.
This is one of the interesting ones where like the Seer or GM I
think there should be Wanted to draw like behind a screen kind
of. Yeah, absolutely yeah, yeah.
But yeah, so um on or in the Pauper dreams of liquid black is
starless night. The power of God's distilled
into the oily, midnight ink, the Elder ink.
So we've talked about this a bunch of times.
It's a potent magical substance left by the elders, you can
inhale. It I'm so curious.
What would happen if you like, like, shut up our butt, chugged
it or something like, whoever, But Chuck a mysterious liquid.
Yeah, when I saw the only rank is like, you know, it can fuel
constructs. It's we can feel your magic,
expand your mind. It's used as money.
It's no one's really sure what it is.
It's everything. It's everything.
It's gonna come out that it's like, I mean it's gonna come out
that it's like, piss or something.
You know what I mean? Like it's some type of like
liquid. Like body juice.
That was like Elders. Going to be found Billy.
You guys have been been hailing that stuff.
Basically. It's like all the porta-potties,
they left behind people are just like straight juice in it.
Yeah. And you have some more in the
realm Beyond, which is the spirit realm that you can insert
to learn magic when the names the spirits of the Dead also go.
There are fragments of their souls, at least the factions,
you have the bank, the merchant houses, some religious orders.
Yeah, a lot of very interesting stuff that I would encourage you
to buy this Zine and read through because there's a lot.
There's a lot without it being too much though like it It's an
appropriate amount. Yeah, well, the only one that I
really, I mean, there's a lot that are really good here, you
know, the order of illness are the children of the Crimson
Moon, the twins old Emperor, the mycelium Consciousness is one
that I find really interesting. It is an ancient fungal hive
mind that was contained on Oren by the elders.
Secret known only by its new Warden, the order of ilss are
over the age of sness. Ages of Consciousness has found
a way of influencing the world. It's really yeah, all over or
no. Elam agents are secretly
infecting people with sleep or spores to be activated when the
Consciousness is ready to break free.
So bones for mycelium Consciousness.
Hmm. Like, you know there's no way
they're related. Not at all, I don't know but I
love how again with the writing that Emile, does we say this
over and over again? You don't get, it's not a lower
book, it's not all the answers right off the bat, you piece it
together in a good way as you go.
So we're hitting the actual locations now.
So, This is the electrum. See those go out and touch on
all the minute earlier sections. I think we're I'm going to just
roll on these and cables and can talk about each of them and like
roll on tables. Like what would you come across
an electricity? The ultra C is that great
desert, right? You know there is past the
Treehouse is true and Trek across it but now it's now it's
less habitable or safe to cross. They give you travel options for
everywhere so just so you know. No, wherever you are, you know,
how much time it takes to get somewhere nearby?
Once I do really like, you know, it's a cool detail.
My gives you some list of major areas, obviously, in the
electrum, see Titan Port is going to be a big area, some big
city fire, focus of issue to yeah.
It started right now. Yeah.
City of Bones.
They're like burial complex. That's near Titan Port.
Yeah, the yeah there's a but I mean all the locations are
really cool and what's really going to go through them.
Things it tells you the distance like a three days or it's four
days or it's six days away while you're marching through the
election. See which I think is really
cool, behavioral d-10 for plot hooks.
To to the irrigation plan in Muir says, well is failing
someone's needed to venture into a nearby eldership to find a
replacement ink core just like stuff to get your party moving.
You know, the this is such a great way to do a gaze of here.
Again, not sloppy the bunch of lore.
It's a little page, it's some directions, and then plot hooks,
Adventure, encounter things like that.
I'm, I love the little map here at the Bottom.
How its got like exactly the different areas to go in a
really simplified way. Yeah.
It's very cool. And then Ryan, you know, your
you've come across an encounter. You want to roll?
Yeah, I do tyrol G20. Yea, 16 and archivist being
harried by Bleak Wings shouts for help.
If rescued, they offered to follow the party and document
their deeds dope. Very cool.
Yeah. So each each setting gives you a
liberal info. It gives you a plot hook and it
gives you an encounter table which is really good.
You love having plug, you know. Yeah, yeah.
So the mural, Delta is a lush region fed by network of rivers.
The really interesting kind of like more Lush quasi, jungle
area, which is completely different from the desert areas,
some major locations bar Omar, the city of towers, The bar,
Cecil a tower of blue, glazed brick on the western coast of
bar, are Gardens of So Long by The Verdant, The Unbroken
monolith, The Bleak death Mangrove.
So even just the names of the locations you can tell this is
much more Lush area. It's going to be refined swamps
and jungles are things like that.
Really, really interesting different variations here.
So I want you roll me. A d-10 and a D20.
I rolled an eight on my D 10 and the 700d 20.
So the blind bank, which is one of the factions, is hiring ink
Seekers to track down an eldership buried between the
trees of Bleak death Mangrove. The ship supposedly contains an
organic manufacturing unit capable of producing Elder ink.
Now, you definitely want the banks to have that, that
wouldn't be a problem at all. For my encounter is a rear boat
being attacked by a bog monster. Invert inadvertently disturb
Captain is screaming for anyone that can help soothe the
creature before it destroys the boat.
Nope. And again, there's a really cool
map here with the descriptions and times and stuff written on
it. Really, really well done.
We're not, we don't necessarily need to go over all of these.
Do you the rift is really neat though.
Do you want to talk about the rift though?
The Rivia me scroll all the way back up is I'm not really mad or
anything. Yeah.
Yeah, it is pretty much a big destroyed Canyon filled with
like the hulking. Wreckage of old Elder Tech.
This is kind of where ink Seekers, go, right?
Like, it's kind of the, the, you know, they I'm sorry.
Yeah, it's kind of really go to look further their treasure
there. Ain't I think there's a group
that operates within here. Yeah.
Called the black fingers, you know, because they're, they're
always looking out for the ink baby.
Yeah. Yeah.
It's a very well, what about this area is like, stands out to
you so much Ryan. Well, so the rift is the part,
you know, we've talked about it multiple times throughout that
there's such. There's a big Spectrum.
I'm of the type of science fiction and science fantasy that
you can have across this world. You know, when you look at
something like where we just were in blah, blah, blah blah,
the mirror L Delta, you know, it's very jungly, it's very
swampy. It's very, you know, there's a
lot of specific Adventure can have, but the rift I think is
where the Sci-Fi element hits the hardest here.
Yeah. It's that's why I thought it was
like, really interesting because A lot of what you find
throughout the world you find from here.
So it'd be a cool place to to yeah have a lot of cool
encounters. Yeah.
Somewhere like near the Chrome.
Leviathan, the largest eldership.
Yeah, I'm going to apply hook for this one.
Go for it for a group of ink Seekers, outfitted by shivalik,
her own are, I'm bad at pronouncing.
Things has been murdered while out in the rift.
Chavala is looking for someone to find out who did it and send
them a clear, message house. Quran are is not to be trifled
with pom pom pom. Do you want to roll the
encounter to you? I mean roll.
Yeah, I rolled a 12, do it. What do you got?
A gaggle of Children Of The Crimson Moon.
Look at trouble. They'll harass the party if they
have a warlock amongst him or a carrying, any Elder Tech, but
them kids Yeah, so a lot more like, Laura stuff.
But yeah, I mean, you know, you should buy the book patient.
Want you to buy it by the book. Um, we talked about this before,
there's the Reuben lands that are left, there are great shot
here of that ink Golem. We can talk about that at some
point, but this is the super volcano has Lain mostly dormant.
This is a really interesting very Opposite area.
I think to something like the the morale Delta, there's also
the spirit roads, which is interesting the veil between the
wrong Beyond and Oren is thinnest here.
So you get a lot of really interesting bent and warps of
the laws of physics here. So you're going to have a lot
of. I feel like this very religious
area, that's what strikes to me. You got have a lot of people
huffing can get almost messed up here.
This is where not all the city of sorcery exist.
We've talked about null a numerous times.
More great art here. And then the Spore Wilds, it is
east of the sparkling doing to the electrum.
See, this is where mushroom-like shrubs Thrive.
I mean, it's for Wilds. The great thing about the names
is, they don't say really tell you that they are.
They really tell you what you are without sounding crazy
though. Like it's still a really.
I mean, it's what I just what I feel like people would call it
but things like Inspire of the Sun King for do.
On Hearts pure Citadel great great names for these.
Yeah really and then we get to NPCs and monsters.
So it's just basically the way to build both monsters and it b
c's are super simple. We talked about bench at you,
get HP skill and damage. That's it, let's make it.
Yep. Um, reaction and morale is also
on your to. There's a pretty standard morale
to or reaction table one to ten. One is hostile to 3.
Where e47 empathetic, it's nine friendly 10.
Helpful there's some really cool monster stop blocks here.
So a really easy one, The Bleak Wing.
Literally just says Bleak Wing hp-1 skilled to damage.
D for the skill is literally just if it needs to roll for
anything, that's just one that's a rolled under.
So it's a pale feathered bird of prey that haunts and flocks
native the electrum. See, that's it.
It's all fucking stop. Like You know, and then do you
want to go over the, the best one in here?
What's the best one in here? Is that the Myriad shrike is
going? I was going to say that
empowered Golem. Yeah, it's that's:.
Yeah, so it's a, you know it's right there on the cover Ryan.
You're obviously really. Yeah.
So yeah. So it's got a pretty height p.m.
pretty high armor as well. 60 HP for armor for skill and to Da
damage, a construct of metal wood and glass.
Powered by spinning core filled with elder ink, designed during
the era of the great cities. These can power a Golem
indefinitely as long as the course containment seal is
breached in power Golems or most often used for physical labor or
the guard important locations, big golem boy.
Ya dope everybody in pretty much.
Yep. That's and there's an NPC
generator. There's loot tables at the end.
There's a whole section on the Bones boards, even if you catch
them and like, I want it progresses to before it kills
you. Yeah, yeah.
And then we have any operations, dude, so many.
Look at this page of this. I mean, ultraviolet, grasslands
Dark Sun, and eberron Vault, sabar Varn Dune, malice on.
I mean, the great thing is, there's a million on here and
you can pick out. You can pick it all out as you
read it, just absolutely. And that is the electron
archive. So this one is actually big
enough. We talked about out to give our
first actual score of the year. So we're going to cruise through
that real quick and for any of the newer listeners out there.
You were going to get the first score of of the year.
So a quick breakdown of this. And at some point we're going to
do what variation for ziens, we get five scores here, 10 points
for each one, for a total of 50, if it maxes out and Bang average
is five just for contact. So we have art and style layout
and crunch layout, and function, rule, set, and crunch,
originality and value, art, and style is the quality and
quantity of the art throughout the book.
And also, the style, you know, consistency and stuff like that.
Layout and function is not necessarily the like how
artistic the layout is, what its readability the functionality,
as in like hyperlinks and things like that bookmarks, you know,
for a z and like This you're not going to obviously get you know
Ribbon or any think that rule set and crunch.
It's pretty much if it's an adapted.
Ruleset how well is it adapted? If it's a new rule set, how good
we think it plays out and crunches.
Just if it, you know, if it says rules light, is it rolls light?
Or you know, does it get weird originality is kind of like
exactly what it sounds like and it's a mix of any and all of
those things is it different is unique.
If it's something we've seen before, do they still do it in a
unique way? And value is how much the thing
costs and also. So what you get with it is there
additional content is our third party licenses, you know, is
there more than just the zine itself for the the value that
you get? So first off art and style?
This is our first of the year. What do you think about art and
style? I hate the Arts great.
I really, really it has its own like, very unique look to it.
I'm very much into the art of this book.
Yeah. And there's a pretty good amount
of it on the book A unfortunately, it's all black
and white in the book. I mean like I think there's
every two pages or so there's at least a piece of art and some
are like, really fairly large especially when you get to the
settings and they look really good and they help reinforce
what each settings kind of About.
Yeah, I mean, very much so and like, it's black and white, but
the the style that they use throughout like with the shading
and stuff like that. I mean, when you look at the
piece with of like, the spirit roads, I don't feel like it
lacks for color. I mean, obviously, you know, I
am Cal great. Yeah.
This is one of the, this is actually one of the few that's
black and white where it doesn't actually because it does kind of
volume with some of the other ones.
We go through a black and white but this one's really
incredibly. Well done.
Doesn't really bother me. Yeah, what are you what are you
thinking for art? Don't like you're saying.
I really It and even though there's like three I think
primary artist in it, I feel like the styles are so close and
it keeps it contains hard to tell these different artists in
it because they all really is all eaten Kia.
Um, I don't know. I feel like, I mean, I feel like
I'm between like a seven and eight for this pretty easily.
I'm thinking about something for this one.
I think I think. Yeah, really, really solid as
far as the style and stuff I mean and it's not necessarily I
feel like the only know dr. Things it's more diverse.
Like, what? Like has come before?
Not like a knock. On it, it all, if it, if it
decreases because, you know, we talked about, you know, the only
ones who really get attend. The books are basically art
book. So we're talking about Merc
board War plan stuff like that. Yeah, point of it is that it's
designed to be kind of art heavy in the, in the style, as opposed
to like functional art within the game itself.
So I think seven is a I think I don't know why, I literally
change that to 10 when he was already.
Seven is a good one. So Leon function, this is my
favorite woman just one eye. I have the most to say about I
guess. So you know, this really talks a
lot about. Okay.
So layout lies straight up, love the layout.
Yeah, I really enjoy the layout super readable.
The thing about Black and White 2 is that it's the most readable
color, actually watch this. The other day, where it talked
about specific. I can't remember, who did it was
a gene. Vern, it was somebody who talked
about the various colors that teach RPGs use and how color can
really make things unreadable. And the number one thing to do
is black on white, or white on black.
So this is really, really well done.
As far as that's an incredibly readable book.
Like it really is very like, oh, I can read, this is nice, you
know, but even, but even even like having this across the
bottom killed base, a switch is really, really nice.
I mean, it's got two columns when it needs to.
It's got three when it needs to the fonts that they chose.
Are they feel like they fit the setting but are still very
readable. It's not a random ass black
letter that you can almost not read.
I mean, layout wise, I think kills it, I think layout does a
really, really well job. So functionality is where it
does suffer though because it's a Zine.
So you're not going to get you know bookmarks or anything like
that or ribbons or anything but in the zine itself, you know?
Have hyperlinks. You know, it's 2023.
Got up hyperlinks, I mean, bookmarks, great solid for
bookmarks, but no hyperlinks, no inline hyperlinks.
I don't think there's links in the zine that like, link out to
anything else. So as far as a lot of the tools,
we like to use for navigation it digitally, it really just has
bookmarks. So I think layout wise I'm up at
like an 8 or something like that but without like all the
navigation stuff it strapped on points for me.
What are you thinking? So hard?
Because it's a really Isabel the layouts really nice.
It's fairly easy to reference, but yeah, the fact that there's
no like, there's no hyperlink functionality.
There's a there's a bunch of in line like page 20 like in line
references point being able to click to.
Yeah, I don't know. I still think it's pretty good.
I work I clean the example. What we given somebody who
hasn't hype so thing book before, who hasn't hyperlinks?
I mean he has a clean book That has a clean book that hasn't
hyperlinked. I can't.
I don't remember or one that didn't a lot of like Adam Vasa
stuff. Isn't the early stuff?
I don't think is hyperlinked thinks every metal might be the
first one that they did. I'm typically a six or a seven
the layouts really good but the usability is lacking so I'm a
tween the six and a seven to so I really Styles okay your that's
how your area. Yeah I really love the the
readability Is so good. It doesn't even readable.
It doesn't have all the Troika stuff that I really, really love
a lot of that's negation tools, but that one even has obviously
like different color pages and stuff like that to separate
chapters. So, you know, it's not going to
be a 10. It's not going to be a 9.
I think that the, the, the layout itself, or really bumps
it up in the navigation tools, I didn't have the navigation tools
and being easy. Eight, easy.
Yeah, but 74 this I think is a good number.
Cool. So ruleset, it's light, but
super light. and, But it's really good.
We're gonna say about something else.
No I said but it's really good. Okay.
Yeah, I really like this. I'm really really interested in
the combat rules and having that kind of speed beat a dictation
for like almost like in place of your to hit role.
To be really how deciding how combat moves.
And like the the fact that like I can't tell you how often like
I play games, where it's just like a you pick a weapon who
fucking cares? What weapon it is, doesn't
really matter, you know. But now it's like what we need
to pay attention because You know what the speed is, if you
can physically use it and now that feels overloaded, all I
feel is very appropriate for it. It's also a d-10 role at or
under, which I think is very interesting.
I also doing the math for that is a lot.
Like, I mean, for me, I know, I know a d 25% before my players
who don't do this all the time, it's much easier for them to go
up three, antennas 30%. Yeah, I think.
It fits nice and like, I like, I like the right electrical
signal, I like it a lot. Yeah, same, I mean, I think
it's, you know, it does things in a very different way than
derf. I love derf and I got to be
honest like, for my personal style of play.
So very like subjectively. I think I do prefer the durf
system because of the combat, Orion, you know, orientation of
it. Like, I do like the opposed
rolls and stuff like that. But for what this system is
trying to do is setting, I think it's everyone goodness in this
setting, like I think it's really good for this.
Yeah, I don't think Turf translates to this, which is
exactly what I mean. I'll talk about why they adapted
it in the first place. I think this is a.
I, every move that they made away from durf, makes sense in
this world. And I really, really like that
that they didn't try to like shoehorn something into just
like a reskin, you know, I think is super clean and super We
talked about multiple times being like, damn, that is really
cool. Why don't people do that that
way? Like the attributes like Basque
and stuff like that. So smart, where are you for
this? I am between a seven and eight.
Yeah, that mean again, that's exactly where I'm at.
I really like, I really, you know, I really like the use of
backgrounds. I like the Simplicity of like it
getting talents than just being Advantage.
So that way you can like have a cool talents of character but
you don't feel like, well, fuck me.
I gotta make sure I have Plus to it's like no, my guys really
good at beating people up, and he just gets advantage on
roughing people up for money. I'm still thinking about the
muscle. I'm I'm, what else has an 84?
Will sit and cry, dude. A lot but like best left, buried
the gun and Slinger cyborg orbital Blues.
I'm going to be 7. So my that's where I was going
with it too but this one being an AI hug that's appropriate.
So yeah it's it's it's really good for Something especially
like a Zine set of rules. Not a bigger set of rules.
This is one, I like that better like zucchini, bread, Kylie,
you're saying the rules are like reinforce the setting the vibe
of this having you know so is such an important part of the
ruleset. Yeah.
And in crunch wise like you know you could in a science fantasy
world, put a million fucking procedures and rules and this
again want and I don't feel like you needed to and I don't feel
like it was hand waved not to either.
It's well done. So originality, I mean science
fantasy has been done before but this is a good take on it
though. You know mean Huff is getting is
really cool like you know, I feel it feels influence but not
derivative you I mean yes it's like the most important.
I feel like we've talked we've been doing this show for how
long and I feel like what you just said is the best way to
Bribe. This like score thing this
category so fucking perfectly like these big brain, what
masochism robbing brain? What's up?
What what was the exact wording item?
And again I said influence but not derivatives you know like
that's this is definitely influenced by a bunch of media
that I really really liked, but it also takes a lot of those
themes and does its own thing with them, right.
It's not like Like this is due in part to, this isn't like you
know, it is its own thing, its own setting.
I really like it and beyond that.
I really like the use of the roles and like the combined
staff them talked about like Mast.
And I kind of, I'm kind of like a moron mold over the speed
rolls. I'm like really kind of
interested knows. And I think that's really fun
than like a cool way to do speed rules and say, if I could to hit
system, I really think this is a feral.
I'm pretty. Really good on this one.
You know I'm taking a higher score for this one for me.
Yeah, yeah. I mean everything you just said,
I mean, when we talk about originality, you know, there are
times where one part of it can really shine to bring the score
up since it is a very like, kind of like, catch-all bit, you
know, are the rules. Original is setting.
Original is Art, original. How is it?
I feel like it's a little bit of all of those, you know.
I think it's wings all of it, you know.
And it doesn't nice thing where it's like, it feels very
original without feeling very foreign.
Like, I'm not confused by almost anything going on here.
I'm like, but it doesn't feel like, oh, I know this because
this is taken from something else.
I know this because this is, this is how I understand this to
work, you know, and like we said, even things that are
different, even the things that are even like in some of the
rules that stuff that is different.
It's different like a quarter-turn.
Like it's like, it's, yeah, as you said, familiar.
But, but different enough, I mean, you know, as far as
originality I'm up there. I'm probably around eight ish
like easy. I'm at a dish easy.
Yes yeah I don't what's it what is?
Yeah I think eight. Let's do it.
Yeah I mean we're talking about nines were talking about we
don't have a lot of minds and originality like a Viking death
squad was really well but language how much?
Yeah. Like that's a great example of a
game that I really enjoyed it. I'll never play.
I would play the fucking of, I can guess what?
I think. That'd be really fun to today.
This runs at. I just, I'm never running it.
I mean, like, like kingdoms kingdoms had a nine.
You know, she like that. Yeah.
So I think I think eight feels really, really solid.
I think it's very good for this one.
And then value eyes, I don't even know.
What did I say? $12 on itch, for the PDF only.
It's hard to sale everywhere for the print copy, but I believe it
was about $24 everywhere. And then you can't this if you
get the what's up, Where did I even get this idea?
And then like right now, if you were a good kick starter and you
want to get both right, you want the Legacy physical editions 50
bucks but that also comes with all stretch goals, it's not just
the ziens. You can also get the digital
Legacy, which is both issues 1 and 24 26 bucks.
That's what I'm saying, American, by the way.
So I mean it's pretty good. I think also while there isn't
like a lot support material out there right now for it, there is
a massive amount of lore in this book or in the Xena, 70 Pages
email there's a massive amount of Laura set in it.
That's Rife with potential for Adventures.
I don't think this is going to kick very high because there's
not a lot of material for it. I think that that might boost it
up later on right now. If I think for me to sit in like
a very high, Hi, 6 or a low 7. Yeah, you know I mean so durf
has a ton of material, I think, you know, the electron archive
with when they look at Jam. So I also just remembered the
electrum archive. The written rules are free.
Yeah. So I think the, I think this is
a solid seven for me then yeah, I was going to say like the
rules themselves are free. You can download the PDF, super
easily. You can get character sheets for
free. If we go to the electrum
archive.com, there is a third party license which basically
says you can do, The things you think of third-party license can
do make stuff and don't be a dick about it.
There's compatibility logos, there's other things you want
from it. I mean yeah I think because as
you said there's not necessarily a ton of content right now.
Solid seven rules for free. Third party, license,
availability of more issues going forward.
I think if we were to look at this in the future after like
maybe like three or four ziens, if they put it together as a
compendium that value would Skyrocket, you know, but does he
mean by itself? $5 for the zine with the PDF.
I think that's an easy and easy 7.
Yeah so that is that is our scores for this one.
We got a 7 plus 7 plus 1/8 plus a i you're the math guy, do it,
do the math be there at 37 Lisa. Very respectable solid score for
what Especially ruleset wise is very much a Zine.
And then lure wise has like i gaze at ear with it.
I think one of the closest ones this reminds me of the most is
like sacrifice as far as just like the structure of it from
Alex T over at black oath because it's got like you know
maybe like a third of it is a little bit less than half is
like rule set and the rest is just a world to explore, but the
world reinforces the rules and vice versa.
So super Solid, I think 37 is a fantastic score for this.
And again as the content expands, that would number would
only go up. So this is one of those ones
that we can always come back later and add a pointer to to
which we've done in the past. So and now that we've actually
done a score, this might actually make me go to our
Instagram and update it to keep yourself current Maybe but that
that's the election archive if you are listening that is our
first true score of the year. We are going to be going back at
some point, even back to last year.
When we figure out how we want to score ziens, we're gonna drop
it to three values for a total of 30 points.
We'll see what happens with that.
What we have coming up next on the weekly scroll podcast, we
got some really great stuff coming out the rest of the month
that I'm going to check the calendar for just to make sure.
So on This coming Sunday at 5 p.m.
Pacific 7 p.m. central for Hunter.
We have John Davis. And Matt Morris said, it's
sanctum. And man, a ramp Matt, who are
doing the bastardize classics. Revamp, Classics up with Micah
Anderson's bastard system, so that will be this Sunday.
And then, I think it's our only week with only one thing in it
and then the following week, we're going to be meeting with
Tallow Lindsay and astral. Each to talk, Farewell to Arms.
Redux the Merc Borg World War World War Merc board kak.
So that's what's coming the rest of the month.
I'm very excited for those. This is it that is electrum.
Archive find us at video weekly, the scrolled on Instagram, find
us at weekly underscore scroll on Twitter which hate we roll
over four hundred followers this morning.
So thank you all for this and the adventure archived on
YouTube. Do us a favor.
Go subscribe on YouTube. It's free.
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So, do us a huge favor and get that also welcome you above and
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Get this one and the first one, and everyone out there have a
wonderful day Hunter. I will see you later.
Bye.