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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I'm Lord Licorice. 

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Just Lord Licorice, that's it. 
Not like of the something 

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something or this or that. 
That's all you. 

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It's all Yeah. 
I'm. 

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I'm Lord Licorice dude. 
We're Lord Licorice. 

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It was gravy. 
It's just, you know, it was it 

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was a pretty short roll call for
a royalty, is, is all I'm 

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saying. 
But today we're going to be 

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looking at Snack 28 from Fiber 
of Sugar Candy Miniatures. 

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This is a skirmish game of 
ultraviolent candy cannibalism. 

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Yeah, again, great. 
Boom. 

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Yeah, great. 
This is a fun one. 

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We played this last week. 
Yeah, last week. 

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Yeah. 
Time's a construct, really. 

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So. 
Yeah, we played. 

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It doesn't exist. 
Yeah. 

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I mean, I've done like 5 
interviews in the last like 5 

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days and one of them actually 
got put out on the Internet, so 

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we'll get there. 
If you're watching this episode,

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you definitely want to watch the
episode probably before this 

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where Fiber was actually on the 
show and I got to interview them

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all about the the game. 
So if you want to hear more 

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insights in addition to the 
review that we're about to do, 

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watch that episode. 
Yeah, Snack 28. 

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We started to talk about it. 
But anything new with you, 

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buddy? 
Same old, same old living life. 

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I'm running session number one 
of Wolves upon the coast this 

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Sunday. 
Nice. 

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Yeah, that's it. 
Cool. 

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Cool, nice there. 
You go, I'm painting a I'm 

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painting a trench crusade band. 
Maybe today. 

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Well, at least at least 
starting. 

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We're starting one other guy 
today. 

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I'm stuck on one of them. 
I painted gold like I figure out

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what to do now. 
So plan ahead everyone. 

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There we go, I am still trying 
to get my my life in an 

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apartment put back together 
after a Depticon and fantasy 

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fest. 
So a buddy did come into town 

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this week, Evil Andy for those 
in the know. 

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And it actually made me clean my
apartment which was awesome. 

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I don't know how long it would 
have taken without that. 

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So thank you Andy. 
I still have a bunch of clothes 

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to put away and then my hobby 
desk is just a fucking mess of 

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boxes and stuff. 
So I'm not hobbying until I 

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somehow get all of that 
situated. 

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I got a lot of new storage stuff
yesterday and more coming in the

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mail today to get it all packed 
away. 

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And then I will get back into 
hobby and very inspired by the 

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recent trips. 
So we'll see what comes of that.

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But that's that's kind of all 
that's new for me. 

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I'm sure at some point I'll talk
to somebody who also was at 

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Adopticon and give a little more
deets on that. 

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But today, once again, we're 
going over Snack 28. 

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So why don't we just hop in and 
let's get some info all about 

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Snack 28? 
So Snack 28 is an asymmetric 

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skirmish game for two players, 
designed with fun and flavor in 

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mind. 
In it, you take on the role of a

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band of candy people in a pantry
that has run out of food, 

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fighting to survive against 
scavenging monsters as the folks

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around you begin to look rather 
tasty. 

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Stack 20 was first released on 
Itch in August of 2024. 

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An expanded edition debuted in 
print at Adapticon 2026. 

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That's why I got my hand right 
here. 

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This is the expanded edition. 
You'll notice that this cover is

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different than the one we're 
going to show you in just a 

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little bit, and there are some 
changes in it that we'll talk 

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about as we go. 
And once again, if you listen to

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the episode with Fiber, they 
talked about a bunch of the 

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changes that are in the expanded
edition that is planned to be 

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released in May, both digitally 
on itch and in print at grub 

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Grub Press, which is who printed
this one. 

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In addition, there is an entire 
miniatures line, some of which 

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are available in resin from 
Ranchako games like the original

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characters, all sorts, the 
cupcake monster and the 

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Honeybell berserker are 
available there. 

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And then all of the St. 
LS, I believe are dropping on 

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the itch coming up and there's 
one currently on it right now. 

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It is licorice writing the candy
worm. 

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STL is available on the itch 
page right now, but we'll look 

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over all this stuff. 
But Snack 28 as a game will 

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always be free. 
Over on Itch, it is sugar Dash, 

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candy Dash miniatures dot itch 
dot IO and you'll find Snack 28 

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and the licorice writing the 
candy worm there. 

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And that is, that is the info 
for Snack 28. 

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Hell yeah did. 
You go over to the itch page and

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and see the licorice writing the
candy where it's my favorite 

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character. 
I don't know. 

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Give me this one. 
I'm Sugar. 

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Sugar dash if you just if you 
just Google snack 28, it's 

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literally the first thing 
that'll pop. 

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Up, you know, I say less. 
There you go. 

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I should bring it up too, Yeah. 
Very cool. 

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So yeah, we'll get to it when we
get to it in the book. 

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What's the? 
Aesthetic of this game. 

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It's so good. 
So why don't we look at the 

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aesthetic? 
Why don't we look at the 

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aesthetic of the game? 
This is the cover right here. 

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Again, this is the initial cover
and then we have the expanded 

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edition cover fit fit zoom to 
page level. 

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This is cover. 
This is the the the cupcake 

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baddie coming up behind three of
the main characters there. 

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That's also that is the honey 
bear Berserker. 

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That is honey bear. 
And then I believe the other one

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is crinkle. 
Is it crinkle? 

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I'd be crinkle on the front. 
Yeah, I think it's crinkle. 

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But there's some other ones, 
like I said, that we'll get to 

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when we get there. 
But that is the cover. 

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That is all the art done by 
Fiver all the way through and 

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it's great. 
It's fantastic. 

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I do like the yellow of the of 
the expanded version in print. 

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It looks really cool. 
So let's zoom back to page level

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and start getting in the book a 
little bit and then we'll do 

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what we do here on the show. 
Zoom to page level we do fit 

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with that's what we want. 
Snack 28 created by Fiber of 

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sugar Candy Miniatures scam is 
made by queer creators who just 

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want to bring everyone to the 
table for some recreational 

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skirmish violence. 
Don't be a jerk. 

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There's no room for 
discrimination here. 

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And I love this piece of art 
here in the front where it's 

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like all sorts, riding like a 
candy horse, doing like the 

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classic kind of like nightly 
thing, stabbing into like a 

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candy dragon situation. 
I don't know, it really cracks 

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me. 
Up. 

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Yeah, it's dope. 
All right, Smack 28, the game of

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Ultraviolet candy cannibalism. 
We've already gone through most 

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of this stuff. 
There's a whole lower section 

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later in the book that we'll go 
over a little bit more. 

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It's in a spot, but we'll get to
not the beginning, but but we'll

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do that. 
And then we're into gameplay. 

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So again, for those new to the 
show, we go over the gameplay, 

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how the game works. 
We go over character creation. 

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I usually do rules haunted as 
character creation, and then 

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we'll go through a tricks. 
It's kind of breaking it down, 

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art and layout and usability, 
all that kind of stuff. 

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We'll go over that later and 
then give our opinions as we go 

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because again, for those who 
watch the show, we have them. 

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So why don't we just hop right 
into it? 

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I'm going to do the rules 
breakdown and it starts here 

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with gameplay. 
So what is the gist of Snack 28?

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Snack 28 is a PVPVE skirmish 
game, so we roll D sixes to 

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battle candy, monsters and other
snacks. 

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That's the core part. 
I think one of the corest parts 

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of the game is that it's PvP. 
VE, absolutely. 

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Got to be one of my favorite 
parts of the entire game. 

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Outside would be so much fun. 
So playing the game, each group 

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takes a a snack, a group of 
group of models. 

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That's three models together to 
form a snack, and you have a 

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board that is 2 foot by two foot
and you battle the other snacks 

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and a monster on the board and 
whoever is the last side wins at

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all. 
And that means the monster could

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win or one of the players could 
win. 

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How do you do that? 
You start by rolling initiative.

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Initiative is rolled each round 
and it is the both players and 

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the monster rolls for initiative
too. 

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And what's interesting about how
the game plays is that it let's 

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say I roll AA1 and Hunter rolls 
A2 and the monster rolls a 

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three, right? 
Or I guess 321, whatever that 

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means. 
The monster would go and then 

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Hunter would go. 
Then I would go, and that's one 

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model each since we have 3. 
Then the monster would go again,

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and then model 2 would go, and 
then my model 2 would go at 

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Tedder Tedder. 
So between each activation of a 

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person from either of our war 
bands, the monster goes in 

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between. 
So every round, as long as all 

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three are each side up, the 
monster gets three turns per 

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round before all the models are 
as all the models are activated,

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and then you roll initiative 
again for the next round. 

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Like immediately nips in the 
bud. 

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Like the potential issue with 
action economy when it's like 

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PVPVE, like this immediately is 
fixed by just like, yeah, the 

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monster just keeps moving and 
that as many turns as you get, 

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so does it. 
You know, yeah. 

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And the monster has its own like
AI, like written AI, Obviously 

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not like you know, you know, 
Come on, download. 

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The. 
Yeah, download. 

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Generate a picture of the 
monster, you know, the big rack 

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apparently, because that's what 
AI loves to do. 

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So then like again, we'll get 
there's a whole page later for 

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how the monster works. 
That's what literally, I'm not 

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wrong. 
Yeah. 

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So that there's a whole page for
monster AI we'll get to here in 

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a little bit. 
So that's basically how it goes.

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Play alternates between both 
sides again with a monster going

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in between and then, and then 
the game is 1 when there's only 

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one player from each side left. 
So next is deployment. 

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So how do you activate on the 
board? 

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You divide the board in half, 
each one of you gets a side, and

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the players roll AD 6. 
What's interesting, and I'll 

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00:10:17,520 --> 00:10:19,800
point this out later, the 
beginning of initiative, it 

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never says what die to roll. 
I mean, it's AD 6 because that's

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really the only die in the game,
but it doesn't say that. 

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But in deployment it does. 
Players roll AD 6, whoever rolls

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the highest gets to place a 
model first, and then you place 

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a model within 8 inches of your 
edge of the board. 

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So and then it's alternating 
activations are alternating 

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deployments, but the monster is 
different. 

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The monster is deployed at last,
and it's deployed. 

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You're rolling AD 8 and AD six. 
I'm pretty sure it's the only 

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time you roll anything that's 
not AD 6 in the entire game. 

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00:10:46,920 --> 00:10:47,880
I think you're. 
Correct. 

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00:10:48,360 --> 00:10:53,600
Yeah. 
And what you do it's it's it's D

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it's like 12345678. 
So it's directional. 

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You stick it in the middle of 
the board, you decide what's 1, 

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you roll AD 8, it goes in that 
direction, then you roll AD 6 

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and you go that many inches in 
that direction. 

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And that is where the monster is
deployed. 

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And when we played it literally 
deployed like right up in my 

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business. 
And then somehow it didn't, 

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didn't hit me like at all 
because it jumped over to you 

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pretty pretty instantaneously. 
But interesting way to deploy in

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a two by two board. 
Also deploying 8 inches into the

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board is, is interesting because
you can be at that point if it's

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24 inches and then I am at now 
how far away are we if we both 

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16 So we could deploy 
technically if we go Max 

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distance as close as we can to 
each other, does that mean we're

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like it's 8 inches apart from 
each other, right, Because eight

218
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and eight and eight is 24 I. 
Don't know, I've been up for a 

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while so I'm just saying I'm 
going to agree with you there. 

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We go. 
So that is initiative, that is 

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deployment, and the next is 
actions. 

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And what kind of actions you 
take when you play. 

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Every model gets 3 actions, not 
like the default 2 actions that 

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are often done in games, which 
is cool, gives you a little bit 

225
00:12:07,400 --> 00:12:09,800
more economy. 
Except you can only take any 

226
00:12:09,800 --> 00:12:12,480
action up to twice. 
So you can move twice, you can 

227
00:12:12,480 --> 00:12:15,840
attack twice, but you can never 
do like 3 moves or three attacks

228
00:12:15,840 --> 00:12:18,600
or anything like that. 
And the four actions you can 

229
00:12:18,600 --> 00:12:22,320
just take are move, attack, 
attempt, cannibalism. 

230
00:12:22,880 --> 00:12:28,360
I always love to see that. 
And secret ingredient and what 

231
00:12:28,360 --> 00:12:31,880
are those things. 
So move is your movement. 

232
00:12:31,880 --> 00:12:35,080
It is how many inches you get to
move per turn, which is 

233
00:12:35,080 --> 00:12:37,720
determined by your character 
creation, which hunter will go 

234
00:12:37,720 --> 00:12:41,200
over a little bit more. 
Attack is just rolling AD 6 and 

235
00:12:41,200 --> 00:12:44,640
rolling equal to or higher, 
generally A4 plus, but it's 

236
00:12:44,640 --> 00:12:46,240
different per weapon you're 
doing. 

237
00:12:46,240 --> 00:12:48,880
So some weapons, even one handed
ones, might be a four plus to 

238
00:12:48,880 --> 00:12:51,960
hit, but a six plus if you throw
it, things like that. 

239
00:12:52,600 --> 00:12:55,520
So it's not specific to the 
monster, it's more specific to 

240
00:12:55,520 --> 00:12:58,800
the weapon that you have. 
Attempt, let's skip attempt 

241
00:12:58,800 --> 00:13:00,080
cannibalism for a second. 
Let's get back. 

242
00:13:00,400 --> 00:13:04,840
We'll save the best for last. 
Secret Ingredient is basically 

243
00:13:04,840 --> 00:13:06,400
special abilities that your 
characters have. 

244
00:13:06,400 --> 00:13:08,040
You can choose or roll at the 
beginning. 

245
00:13:08,240 --> 00:13:10,440
And once again, I think you're 
going to go into that a little 

246
00:13:10,440 --> 00:13:12,240
bit more with your character 
creation stuff, so I won't go 

247
00:13:12,240 --> 00:13:15,800
into that much. 
But it is additional abilities 

248
00:13:15,800 --> 00:13:18,920
that you have above and beyond 
just attacking with the weapons 

249
00:13:18,920 --> 00:13:21,640
you have. 
And then you get cannibalism. 

250
00:13:21,640 --> 00:13:26,720
So when a model or monster dies,
it's corpse is left on the table

251
00:13:26,720 --> 00:13:29,280
and any model within one inch 
can attempt cannibalism. 

252
00:13:29,840 --> 00:13:31,800
The monsters can and will do 
this too. 

253
00:13:32,120 --> 00:13:34,840
And you don't have to wait till 
they're dead. 

254
00:13:35,040 --> 00:13:39,000
You can attempt cannibalism on 
your living snack buddies and 

255
00:13:39,000 --> 00:13:41,760
enemies. 
So in order to attempt 

256
00:13:41,800 --> 00:13:46,880
cannibalism, there is a handy 
dandy chart here. 

257
00:13:46,880 --> 00:13:50,960
For a living model that has more
HP than you, you got to roll A6 

258
00:13:50,960 --> 00:13:53,640
plus on A6. 
A living model with the same HP 

259
00:13:53,640 --> 00:13:56,800
as you as a 5 plus living model 
with less HP than you as a four 

260
00:13:56,800 --> 00:14:01,680
plus and a corpse is 2 plus, 
which is pretty easy to get A2 

261
00:14:01,680 --> 00:14:03,640
on AD 6 to eat something. 
You imagine failing eating 

262
00:14:03,640 --> 00:14:05,720
something that's already dead 
and on the ground, you know? 

263
00:14:06,040 --> 00:14:08,400
Yeah, maybe you're like gagging 
and you can't quite get it down 

264
00:14:08,440 --> 00:14:13,080
so you got to roll again, right?
Yeah, but if you do want to eat 

265
00:14:13,080 --> 00:14:17,000
the monster, you have to wait 
till the monster is at least 1/2

266
00:14:17,040 --> 00:14:18,600
HP before you can attempt to do 
that. 

267
00:14:18,720 --> 00:14:21,320
Which I think is clever because 
you don't want to like literally

268
00:14:21,320 --> 00:14:23,680
1 roll beat the game like right 
off the RIP. 

269
00:14:24,160 --> 00:14:27,440
So I think the monster we 
battled had 12 HP to start, so 

270
00:14:27,440 --> 00:14:29,440
we had to get it down to six 
before we could even attempt to 

271
00:14:29,440 --> 00:14:32,520
eat it, which you fucking did 
and then lost the game. 

272
00:14:32,520 --> 00:14:34,960
But you slayed the monster, so 
that's AW monster. 

273
00:14:34,960 --> 00:14:36,520
Still though, yeah, there you 
go. 

274
00:14:37,160 --> 00:14:38,640
Why? 
Why cannibalism? 

275
00:14:38,640 --> 00:14:42,680
First of all, why not? 
But second, it's because those 

276
00:14:42,680 --> 00:14:45,120
secret ingredients that I was 
talking about, when you eat 

277
00:14:45,360 --> 00:14:50,280
another snack or monster, you 
get the second secret 

278
00:14:50,280 --> 00:14:54,280
ingredients to use for yourself.
You don't get any bonus actions 

279
00:14:54,280 --> 00:14:56,240
or anything like that. 
You just have like, excuse me, a

280
00:14:56,240 --> 00:14:59,600
longer list of those abilities 
that you can take and there's no

281
00:14:59,600 --> 00:15:03,040
limit to how many. 
So you could eat like as many 

282
00:15:03,040 --> 00:15:04,880
people as you want, including 
your own allies. 

283
00:15:05,040 --> 00:15:08,720
Like if you, if my own guy dies,
I could go eat my guy to get his

284
00:15:08,720 --> 00:15:10,720
secret ingredient. 
So at the end of the thing, you 

285
00:15:10,720 --> 00:15:13,720
could literally have one person 
who ate the monster and five 

286
00:15:13,720 --> 00:15:16,880
other people and then be 1 to 1 
battling somebody. 

287
00:15:16,880 --> 00:15:19,840
But you literally have like 
Penguin secret ingredients you 

288
00:15:19,840 --> 00:15:21,880
get to choose from. 
It's so funny. 

289
00:15:22,160 --> 00:15:23,960
I didn't even think about the 
fact that I could eat my own 

290
00:15:23,960 --> 00:15:26,600
guys and just like, consolidate 
their powers. 

291
00:15:27,120 --> 00:15:29,120
Yeah, yeah. 
I mean, that might have that 

292
00:15:29,120 --> 00:15:30,240
might have done a little 
something for you. 

293
00:15:30,240 --> 00:15:32,360
I think. 
I think the board really 

294
00:15:32,360 --> 00:15:35,280
affected the way that we played 
the positioning of like moving 

295
00:15:35,280 --> 00:15:37,400
up and down. 
I think next time I would 

296
00:15:37,400 --> 00:15:39,360
definitely build like a very 
specific board for it. 

297
00:15:39,680 --> 00:15:43,760
And again, I've seen fibers 
board in person and it's fucking

298
00:15:43,760 --> 00:15:44,920
incredible. 
There's a picture in the book 

299
00:15:44,920 --> 00:15:46,720
that we'll look at, but it's 
great. 

300
00:15:46,880 --> 00:15:48,280
So those are the actions you can
take. 

301
00:15:48,520 --> 00:15:50,560
Move, attack and tip, 
cannibalism and secret 

302
00:15:50,560 --> 00:15:52,760
ingredient. 
And then here is the page all 

303
00:15:52,760 --> 00:15:56,080
about controlling the monster. 
So basically the way it works is

304
00:15:56,360 --> 00:16:01,200
in a nutshell there are kind of 
like 3 steps with some like like

305
00:16:01,240 --> 00:16:03,880
steps beneath that. 
In a chocolate shell, it's a 

306
00:16:03,880 --> 00:16:06,840
candy game. 
You're right in a chocolate 

307
00:16:06,840 --> 00:16:08,080
shell. 
Listen, there's nuts and 

308
00:16:08,080 --> 00:16:08,720
candies. 
Not. 

309
00:16:10,160 --> 00:16:13,160
The ones I eat. 
Kind of nuts. 

310
00:16:13,160 --> 00:16:17,080
So look to see number one, look 
to see if there's a model within

311
00:16:17,080 --> 00:16:21,360
range of the monsters attack and
if it is, there's an A through E

312
00:16:21,360 --> 00:16:24,080
on how it's going to work. 
So if there's a model, the 

313
00:16:24,080 --> 00:16:26,720
monster, if there is a model, 
the monster will attack the 

314
00:16:26,720 --> 00:16:29,520
model that is in range. 
If there are multiple models, 

315
00:16:29,640 --> 00:16:31,920
you'll role to determine if the 
monster is currently in melee 

316
00:16:31,920 --> 00:16:34,520
combat with a model, it 
continues to attack. 

317
00:16:34,520 --> 00:16:36,960
If there are no models within 
range, the monster moves towards

318
00:16:36,960 --> 00:16:38,640
the nearest model. 
And if there are multiple 

319
00:16:38,640 --> 00:16:40,960
equidistant models, a role to 
determine who's targeted. 

320
00:16:41,280 --> 00:16:43,160
Pretty straightforward. 
Attack that thing as closest to 

321
00:16:43,160 --> 00:16:45,000
you, and if you're attacking 
something, keep attacking it. 

322
00:16:45,240 --> 00:16:46,760
That's really how it works, 
right? 

323
00:16:47,440 --> 00:16:49,480
If the monster has enough 
actions to use one of its 

324
00:16:49,480 --> 00:16:53,040
ingredients, it will always 
choose to do so, and if the 

325
00:16:53,040 --> 00:16:56,080
monster rolls A6 Plus while 
attacking, it immediately gets 

326
00:16:56,080 --> 00:17:00,440
to try to consume the model 
after the attack resolves, as 

327
00:17:00,440 --> 00:17:02,160
long as it has an action to do 
so. 

328
00:17:02,560 --> 00:17:05,520
So that's one thing that I think
could use maybe like the tiniest

329
00:17:05,520 --> 00:17:08,680
bit of clarification in here. 
Is the only time the monster 

330
00:17:08,680 --> 00:17:11,200
tries cannibalism when you roll 
AD 6 on an attack? 

331
00:17:11,400 --> 00:17:14,440
Or can the monster just choose 
to try cannibalism whenever it 

332
00:17:14,440 --> 00:17:16,480
wants? 
I think we decided that the 

333
00:17:16,480 --> 00:17:18,760
monster would only attempt 
cannibalism if it hits A6 plus 

334
00:17:18,760 --> 00:17:20,440
on an attack. 
I believe that's what we read. 

335
00:17:21,240 --> 00:17:23,160
Yeah, I feel like that's what 
they meant. 

336
00:17:23,200 --> 00:17:25,200
But yeah, some clarification 
there could help but. 

337
00:17:25,599 --> 00:17:27,960
Yeah, yeah, yeah. 
I mean that's what that's what 

338
00:17:27,960 --> 00:17:29,760
felt natural. 
So I think that's what we just 

339
00:17:29,760 --> 00:17:34,040
went with and I like this part 
of the end in the event that one

340
00:17:34,040 --> 00:17:36,800
of the players entire snack is 
eliminated. 

341
00:17:36,800 --> 00:17:39,240
So for example, if I would have 
killed you, all of your guys, 

342
00:17:39,520 --> 00:17:42,160
and then it's me versus the 
monster, you could just take 

343
00:17:42,160 --> 00:17:44,600
control of the monster at that 
point and then you get to not be

344
00:17:44,600 --> 00:17:47,400
out of the game because you're 
still controlling the monster, 

345
00:17:47,400 --> 00:17:48,560
which I think is a great thing 
to do. 

346
00:17:49,200 --> 00:17:55,000
Fiber talked about like running 
into people with like parents 

347
00:17:55,000 --> 00:17:57,640
and kids and having the kids and
parents play and then letting 

348
00:17:57,640 --> 00:17:59,640
like the kids have the snack and
like the parent get to be the 

349
00:17:59,640 --> 00:18:00,880
monster. 
So like everyone got to be 

350
00:18:00,880 --> 00:18:02,640
involved in it. 
And that's a great that's that's

351
00:18:02,640 --> 00:18:06,000
a great way to for absolutely. 
Yeah. 

352
00:18:06,720 --> 00:18:10,040
And that is I'm going to I'm 
going to jump ahead to another 

353
00:18:10,040 --> 00:18:13,840
section. 
And then before we jump back 

354
00:18:13,840 --> 00:18:17,440
into character creation, which 
would be your part, because way 

355
00:18:18,000 --> 00:18:20,800
down in an area that could 
probably be a little bit higher 

356
00:18:20,800 --> 00:18:25,640
up, you run into terrain, which 
is another whole set of rules 

357
00:18:25,640 --> 00:18:27,920
that govern terrain and some 
extra actions and stuff here. 

358
00:18:28,720 --> 00:18:34,120
So terrain makes the game far 
more interesting and sets a 

359
00:18:34,120 --> 00:18:36,120
scene for all the frenzy battles
in Snack 28. 

360
00:18:36,120 --> 00:18:38,080
The more that you have, the 
better it is, and it is very 

361
00:18:38,080 --> 00:18:39,800
true. 
With the ability to have three 

362
00:18:39,800 --> 00:18:41,720
actions, you can really move, 
attack, move. 

363
00:18:41,720 --> 00:18:44,360
You can really move around the 
board pretty quickly as well, 

364
00:18:45,040 --> 00:18:47,360
taking two moves per turn and 
still getting a chance to 

365
00:18:47,360 --> 00:18:49,920
attack, not really having to 
choose between those things. 

366
00:18:50,120 --> 00:18:52,200
So line of sight is incredibly 
important. 

367
00:18:52,240 --> 00:18:54,160
Basically as long as you can see
something, you can hit it. 

368
00:18:54,440 --> 00:18:57,640
So tucking behind things, having
a lot of height variation 

369
00:18:57,640 --> 00:18:59,360
matters. 
Excuse me. 

370
00:18:59,360 --> 00:19:01,680
One of the reasons height 
variation matters is because 

371
00:19:01,680 --> 00:19:06,320
ranged attackers get a + 1 to 
attack if they're above the 

372
00:19:06,320 --> 00:19:08,320
target. 
And the way we played it is if 

373
00:19:08,320 --> 00:19:12,520
you're, we had multiple levels. 
So if you're on one and I'm on 

374
00:19:12,520 --> 00:19:15,880
2, I get one, but if you're on 2
and I'm on three, I still get 1.

375
00:19:15,880 --> 00:19:17,960
So it's not just like or if 
you're on one and I'm on 3, you 

376
00:19:17,960 --> 00:19:19,760
get 1. 
So you get a + 1 anytime you're 

377
00:19:19,760 --> 00:19:22,480
higher at all, whether they're 
on ground level or not. 

378
00:19:23,240 --> 00:19:25,720
Which again, that's kind of what
happened right off the bat. 

379
00:19:25,720 --> 00:19:29,440
I, I think my side had a little 
bit more height on the board and

380
00:19:29,440 --> 00:19:31,680
I basically deployed where I 
could get super high right off 

381
00:19:31,680 --> 00:19:35,760
the bat. 
And you know, yeah, Pythagorean 

382
00:19:35,760 --> 00:19:37,000
theater room. 
I was always a little bit 

383
00:19:37,000 --> 00:19:39,520
farther away from the monster. 
So we just got beaten on you. 

384
00:19:39,800 --> 00:19:43,000
Yeah, pretty unfortunate. 
So yeah. 

385
00:19:44,240 --> 00:19:46,200
Another rule here, when climbing
terrain, the height of the 

386
00:19:46,200 --> 00:19:48,760
building does not need to be 
accounted for. 

387
00:19:50,200 --> 00:19:53,040
But basically models take no 
penalty when moving while 

388
00:19:53,040 --> 00:19:54,600
climbing. 
You just measure the distance 

389
00:19:54,600 --> 00:19:57,440
and you go up. 
I do like there's a lot of games

390
00:19:57,440 --> 00:20:00,280
where you have to end your turn 
on a horizontal ground. 

391
00:20:00,800 --> 00:20:03,360
This one specifically says a 
model must end its movement on a

392
00:20:03,360 --> 00:20:06,880
horizontal surface before taking
another type of action. 

393
00:20:07,040 --> 00:20:10,000
So if you won, you can move and 
move and move and you can still 

394
00:20:10,000 --> 00:20:12,160
end. 
Not on a horizontal surface. 

395
00:20:12,320 --> 00:20:16,000
You just can't attack or do 
anything else besides keep 

396
00:20:16,000 --> 00:20:18,560
moving. 
Until you in on horizontal 

397
00:20:18,560 --> 00:20:20,640
surface and I really like that 
because say you have like a 

398
00:20:20,640 --> 00:20:22,760
giant candy tower right in the 
middle and you want to climb the

399
00:20:22,760 --> 00:20:25,520
entire tower. 
If you have to be on level 

400
00:20:25,520 --> 00:20:27,520
ground at the end of your turn, 
you wouldn't be able to do that.

401
00:20:27,520 --> 00:20:29,720
So I I really like that you can 
basically say, well, I moved 

402
00:20:29,720 --> 00:20:31,800
twice. 
I skip my third action because I

403
00:20:31,800 --> 00:20:34,600
can't attack while I'm climbing 
and on my next turn I'll just 

404
00:20:34,600 --> 00:20:35,720
climb again. 
So I really like that. 

405
00:20:35,720 --> 00:20:39,480
I think it's that that's a 
really, really great and then a 

406
00:20:39,480 --> 00:20:41,480
couple other things. 
Just like, you know, obviously 

407
00:20:41,480 --> 00:20:44,880
if you're flying, you ignore a 
bunch of this stuff and and this

408
00:20:44,880 --> 00:20:47,000
little bit here at the end, be 
generous to your opponent and 

409
00:20:47,000 --> 00:20:49,360
understanding the physical 
limits of imagine tabletop 

410
00:20:49,360 --> 00:20:51,920
cannibalism and let's all get 
along here. 

411
00:20:54,200 --> 00:20:57,440
Perfect. 
Amazing a line you you you never

412
00:20:57,440 --> 00:21:00,760
think that you would say is 
understand the physical limits 

413
00:21:00,760 --> 00:21:03,520
of imagine tabletop cannibalism 
and I love that it's in here. 

414
00:21:04,200 --> 00:21:09,400
It's really fantastic. 
All right, so that is basically 

415
00:21:09,400 --> 00:21:10,640
the gameplay of the entire 
thing. 

416
00:21:10,640 --> 00:21:13,560
It is it is extremely 
straightforward system. 

417
00:21:13,880 --> 00:21:16,560
And again with the interview 
that will be coming out with 

418
00:21:16,800 --> 00:21:18,880
fiber. 
That's the point. 

419
00:21:18,880 --> 00:21:22,520
It's like I want to play a super
fun, super violent game that is 

420
00:21:22,520 --> 00:21:25,920
adorable, that is cannibalistic 
and then just super fucking 

421
00:21:25,920 --> 00:21:27,720
easy. 
Just roll some D6 is pretty much

422
00:21:27,720 --> 00:21:29,640
it's adorable. 
I am cannibalistic. 

423
00:21:29,640 --> 00:21:32,560
It has everything. 
Yeah, 2 words for the same 

424
00:21:32,560 --> 00:21:33,760
thing. 
Realistically, I mean. 

425
00:21:34,840 --> 00:21:37,240
So next will be character 
generation. 

426
00:21:37,240 --> 00:21:41,560
So why don't you tell us all 
about creating your snack? 

427
00:21:41,920 --> 00:21:45,360
Yeah, so like Ryan said 
previously, your snack, your 

428
00:21:45,360 --> 00:21:48,320
little kind of candy war Band 
starts with three different 

429
00:21:48,320 --> 00:21:51,480
models. 
Each of your model gets a 

430
00:21:51,480 --> 00:21:55,520
weapon, a secret ingredient, and
a choice of shell. 

431
00:21:57,000 --> 00:21:59,960
The first one, the weapon. 
Pretty straightforward. 

432
00:22:01,120 --> 00:22:03,600
All weapons do a single point of
damage. 

433
00:22:04,520 --> 00:22:09,080
Models can take either A2 handed
weapon or a variation of the 

434
00:22:09,080 --> 00:22:11,040
several one handed options they 
have. 

435
00:22:11,400 --> 00:22:15,840
So yeah. 
And also the weapons can all be 

436
00:22:15,840 --> 00:22:17,800
thrown and they all come back to
you after we throw them. 

437
00:22:17,800 --> 00:22:19,920
That's something we did not 
interface with nearly enough. 

438
00:22:20,280 --> 00:22:23,480
When you throw your weapon, it 
comes back to immediately, which

439
00:22:23,480 --> 00:22:26,480
is an insane and fun rule and we
should have used that more. 

440
00:22:27,760 --> 00:22:29,440
Yeah, well. 
I guess, yeah, I guess we'd no 

441
00:22:29,440 --> 00:22:32,560
one threw any weapons. 
We didn't and knowing that I 

442
00:22:32,560 --> 00:22:35,400
would throw more stuff. 
But yeah, so the weapons vary. 

443
00:22:35,680 --> 00:22:38,280
It's, you know, one handed 
melee, one handed range, 2 

444
00:22:38,280 --> 00:22:41,400
handed melee, 200 range. 
You can get a shield that you 

445
00:22:41,400 --> 00:22:45,040
can use to make saves against 
attack or you can bash, which 

446
00:22:45,040 --> 00:22:48,400
push pushes people back. 
Bare hands is on there and it 

447
00:22:48,400 --> 00:22:50,600
says here for flavor and I love 
that. 

448
00:22:51,240 --> 00:22:54,560
There's also a little rule for a
little rule for dual wielding on

449
00:22:54,560 --> 00:22:56,400
there. 
Just rolling with advantage. 

450
00:22:57,800 --> 00:22:59,440
It's very straightforward like 
the rest of the game. 

451
00:22:59,440 --> 00:23:02,000
Each of the weapons tells you 
what you need to roll to hit, 

452
00:23:02,640 --> 00:23:05,840
what you need to roll to 
successfully throw it, and then 

453
00:23:06,000 --> 00:23:10,960
any other little finicular rules
like A2 handed weapon having one

454
00:23:10,960 --> 00:23:13,720
inch of range instead of being 
base to base like the rest of 

455
00:23:13,720 --> 00:23:19,320
combat is very straightforward. 
After that we get the the shell.

456
00:23:19,320 --> 00:23:23,280
You get to pick a shell. 
The shell is essentially your HP

457
00:23:23,280 --> 00:23:24,920
in your movement. 
They do have an inverse 

458
00:23:24,920 --> 00:23:27,760
relationship, so the more HP you
have, the slower your character 

459
00:23:27,760 --> 00:23:30,680
moves. 
The hard shell being the slowest

460
00:23:30,680 --> 00:23:34,400
at 5 inches of movement with 7 
HP, and the unshelled being the 

461
00:23:34,400 --> 00:23:37,560
fastest at 8 inch movement with 
5HP. 

462
00:23:39,000 --> 00:23:40,480
That's it. 
I mean, there's three options. 

463
00:23:40,480 --> 00:23:42,320
They're pretty simple. 
I name two of them. 

464
00:23:42,320 --> 00:23:47,600
There's only one in between, but
I think the shining part of this

465
00:23:47,920 --> 00:23:51,480
is the next section is going to 
be the special, the secret 

466
00:23:51,480 --> 00:23:55,560
ingredient. 
So your secret ingredient is a 

467
00:23:55,560 --> 00:23:59,320
little special ability that 
costs a certain amount of 

468
00:23:59,320 --> 00:24:02,360
actions to use. 
The amount of actions it takes 

469
00:24:02,360 --> 00:24:05,960
are all marked in the 
parentheses next to the name of 

470
00:24:05,960 --> 00:24:10,040
the secret ingredient. 
A couple that we looked at, one 

471
00:24:10,040 --> 00:24:14,240
that we used was the Baja Blast,
which I'll never get tired of 

472
00:24:14,240 --> 00:24:18,080
saying, shouting, putting a 
giant picture of Baja Blast in 

473
00:24:18,080 --> 00:24:21,240
our notes. 
For this, the Baja Blast, to 

474
00:24:21,240 --> 00:24:25,520
give you example 8 cost 2 
actions to use and the model 

475
00:24:25,520 --> 00:24:30,880
emits a beam of teal green soda.
You have to roll above A2 to 

476
00:24:30,880 --> 00:24:34,680
hit, which is pretty low, and it
shoots out a six inch straight 

477
00:24:34,680 --> 00:24:38,560
line and deals one damage to all
models hitting that line. 

478
00:24:38,560 --> 00:24:41,080
So if you line people up, you 
can hit multiple models. 

479
00:24:41,120 --> 00:24:47,680
I didn't do that, but that's OK.
No fun you fucking Baha blasted 

480
00:24:47,680 --> 00:24:49,440
the shit out of me like a bunch 
of times. 

481
00:24:51,800 --> 00:24:54,160
Another one they used was death 
by chocolate, which has an 18 

482
00:24:54,160 --> 00:24:57,640
inch range and just calls down 
like a a bolt of chocolate on to

483
00:24:57,640 --> 00:25:02,360
whoever, which is pretty cool. 
The I think the cool thing was 

484
00:25:02,360 --> 00:25:06,480
that if you eat the monster, the
monster has its own abilities 

485
00:25:06,480 --> 00:25:09,440
that actually aren't on the 
secret ingredient list that you 

486
00:25:09,440 --> 00:25:12,800
could then interface with and 
like use, which I thought was 

487
00:25:12,800 --> 00:25:15,280
like a really cool little 
addition. 

488
00:25:15,280 --> 00:25:18,280
But at one point I think I ate 
one of your abilities that was 

489
00:25:18,280 --> 00:25:21,320
called one of you guys had the 
ability tea Time that made it 

490
00:25:21,320 --> 00:25:23,880
harder for me to be hit by 
ranged weapons. 

491
00:25:23,880 --> 00:25:28,760
Yes I forgot that that was mine 
that you got used because that's

492
00:25:29,000 --> 00:25:31,080
it. 
The game went like 2 extra 

493
00:25:31,080 --> 00:25:33,120
rounds because you kept using 
tea time. 

494
00:25:33,320 --> 00:25:38,480
Yeah, yeah, it did. 
I do not go out, you know, 

495
00:25:38,480 --> 00:25:41,880
gently. 
Yeah, I think like this is like,

496
00:25:42,760 --> 00:25:45,000
once again, this game is very 
straightforward and it's very 

497
00:25:45,000 --> 00:25:48,080
cool and easy to pick up. 
And it really shines in like the

498
00:25:48,080 --> 00:25:51,760
cannibalism and the stacking of 
secret ingredients, like having 

499
00:25:51,760 --> 00:25:53,360
all these abilities and being 
able to use them. 

500
00:25:53,360 --> 00:25:57,120
They're also very funny and 
fanatic to like what we're doing

501
00:25:57,120 --> 00:26:00,080
here, which is a candy based 
skirmish game. 

502
00:26:00,880 --> 00:26:03,840
I really enjoyed that. 
Trying to think that's pretty 

503
00:26:03,840 --> 00:26:06,720
much that's that's that's your 
character creation. 

504
00:26:06,720 --> 00:26:09,800
I'm the shortest bit in this one
today and usually, but also 

505
00:26:09,800 --> 00:26:12,440
today. 
I mean, you're right, that's it.

506
00:26:12,440 --> 00:26:15,440
You literally just pick the 
three things, the weapon, the 

507
00:26:15,440 --> 00:26:17,720
ingredient in your shell, and 
boom, you're getting going. 

508
00:26:17,720 --> 00:26:21,080
It takes no time at all. 
And again, the rules are pretty 

509
00:26:21,080 --> 00:26:24,080
straightforward. 
Just roll higher than your 

510
00:26:24,080 --> 00:26:28,920
weapon, or roll based on the 
cost of actions for the secret 

511
00:26:28,920 --> 00:26:30,480
ingredient and boom, you're 
playing the game. 

512
00:26:31,040 --> 00:26:34,200
I love how easy it was to put, 
like, together a snack. 

513
00:26:34,200 --> 00:26:37,040
And, you know, it's fun. 
Like, it was a fun game play. 

514
00:26:37,040 --> 00:26:38,840
I mean, like dealing with them. 
Oh yeah, I was going to say. 

515
00:26:38,840 --> 00:26:41,240
Also, there are abilities, we 
don't have to go through them 

516
00:26:41,400 --> 00:26:45,000
that do directly affect the 
monster specifically. 

517
00:26:45,000 --> 00:26:49,240
So you can like, I built a 
character that was only to 

518
00:26:49,240 --> 00:26:53,080
wrangle the monster, to wrangle 
his attention, and that worked 

519
00:26:53,080 --> 00:26:55,520
too well. 
And now that character is dead. 

520
00:26:56,280 --> 00:26:58,040
Yeah, but you did eat the 
monster. 

521
00:26:58,160 --> 00:26:59,160
You did. 
You did do that. 

522
00:26:59,160 --> 00:27:03,360
I did So. 
And if you were, The thing is, 

523
00:27:03,360 --> 00:27:06,760
what we didn't, what we didn't 
kind of like finish at the end 

524
00:27:07,200 --> 00:27:10,840
is when I killed you, you would 
have exploded. 

525
00:27:10,840 --> 00:27:13,120
No, no. 
No, you would have exploded, 

526
00:27:13,120 --> 00:27:16,200
remember, because the monster 
had that ability with like an 18

527
00:27:16,200 --> 00:27:19,520
inch range, so you might have 
been able to take out at least 

528
00:27:19,520 --> 00:27:22,960
one or two of my dudes just 
because I was so close to you. 

529
00:27:22,960 --> 00:27:24,880
Probably just the one. 
I think the other one really 

530
00:27:24,880 --> 00:27:28,400
didn't get hit like at all. 
The the big machine gun guy 

531
00:27:28,400 --> 00:27:31,080
didn't really get hit, but you 
were Baja blast and the shit out

532
00:27:31,080 --> 00:27:33,360
of the other guy. 
Blast Baby. 

533
00:27:34,000 --> 00:27:37,280
But yeah, that's pretty much the
game and the character creation.

534
00:27:37,280 --> 00:27:39,680
Then there's other parts of the 
book too that are really, really

535
00:27:39,680 --> 00:27:41,560
cool. 
So there's this part here called

536
00:27:41,840 --> 00:27:46,720
Candy Materials and it is a 
guide to painting and decorating

537
00:27:47,800 --> 00:27:49,920
your snacks, your your, your 
maze and stuff. 

538
00:27:49,920 --> 00:27:53,160
So it's got it says that there 
is assumed a basic knowledge of 

539
00:27:53,160 --> 00:27:57,320
hobby supplies, but it talks 
about air whipped clay decadin 

540
00:27:57,320 --> 00:28:01,240
sauce, which I've never heard of
before, but is really cool. 

541
00:28:01,240 --> 00:28:04,160
And then sponges, plastic 
sprinkles, beads and the 

542
00:28:04,160 --> 00:28:09,360
different techniques to putting 
together your snack themed 

543
00:28:10,200 --> 00:28:12,960
little guys, which is which is 
great. 

544
00:28:12,960 --> 00:28:17,280
I love that there's a guide here
for making sure that your minis 

545
00:28:17,680 --> 00:28:19,400
kind of like fit the vibe. 
Obviously it's candy, do 

546
00:28:19,400 --> 00:28:21,720
whatever the fuck you want, but 
it's it's really neat. 

547
00:28:21,720 --> 00:28:26,840
And then there's a really 
gorgeous section of pictures 

548
00:28:26,840 --> 00:28:29,560
here with with miniatures. 
So this is the the primary 

549
00:28:29,560 --> 00:28:33,160
cupcake monster guy. 
This is all sorts here. 

550
00:28:33,160 --> 00:28:37,120
This is the the main the main 
guy crinkle right here. 

551
00:28:37,880 --> 00:28:42,640
But the the color that fiber 
does on all of their snack stuff

552
00:28:42,880 --> 00:28:44,760
is absolutely fucking gorgeous. 
Like. 

553
00:28:44,800 --> 00:28:47,680
Fantastic. 
It feels like very it, it feels 

554
00:28:47,680 --> 00:28:50,400
very appropriate for, like, 
candy and frosting and, like, 

555
00:28:50,760 --> 00:28:53,160
bright colors. 
It's very opposite of the grim 

556
00:28:53,160 --> 00:28:55,840
dark shit that I'm painting at 
home right now, you know? 

557
00:28:55,880 --> 00:28:58,200
Yeah. 
Which which is the point and 

558
00:28:58,200 --> 00:29:01,120
when you see, let me Scroll down
to remind me to talk about the 

559
00:29:01,120 --> 00:29:04,920
lore again. 
So here is the snack 28 board 

560
00:29:04,920 --> 00:29:06,600
and I got to see this. 
I did become two years ago. 

561
00:29:06,880 --> 00:29:10,000
It is insane like it is so 
absolutely gorgeous. 

562
00:29:10,000 --> 00:29:12,560
If you're watching this in 
podcast land, let's see if 

563
00:29:12,560 --> 00:29:14,080
you're on Spotify. 
The video's up there fucking 

564
00:29:14,080 --> 00:29:15,640
too, but you definitely want to 
check this out. 

565
00:29:15,760 --> 00:29:20,400
It is a stunningly gorgeous just
candy board and the deeper you 

566
00:29:20,400 --> 00:29:23,520
look at it, the more details you
see of like gingerbread houses 

567
00:29:23,520 --> 00:29:27,160
with with candy cane edges. 
There's like frosting lanes to 

568
00:29:27,160 --> 00:29:29,680
the entire thing. 
The the the big kind of like 

569
00:29:29,680 --> 00:29:32,240
Manor house in the back. 
The tower is an upside down 

570
00:29:32,240 --> 00:29:36,280
candy cane or ice cream cone. 
Just the the entire paint shop 

571
00:29:36,280 --> 00:29:38,360
throughout the entire thing. 
And we even talked about that on

572
00:29:38,360 --> 00:29:41,880
the show where you're, you know,
you, you have a whole room set 

573
00:29:41,880 --> 00:29:45,440
up for trench crusade and you 
see this board that is all just 

574
00:29:45,440 --> 00:29:50,200
like, you know, pinks and Blues 
and frosting and sprinkles and 

575
00:29:50,200 --> 00:29:51,440
everyone's just like, what the 
fuck? 

576
00:29:51,440 --> 00:29:53,880
There's a giant billboard in the
back that says Jelly Bean 

577
00:29:53,880 --> 00:29:55,680
junction. 
Everyone's just like, Oh my God,

578
00:29:55,680 --> 00:29:58,520
I need to know what is that? 
Because it reads candy from 

579
00:29:58,520 --> 00:30:01,520
across the entire room. 
Like that's the other good thing

580
00:30:01,520 --> 00:30:03,640
about their art and their their 
miniature painting and 

581
00:30:03,640 --> 00:30:07,360
everything is that it all reads 
candy so instantaneously. 

582
00:30:07,480 --> 00:30:09,320
So when you argue right about 
all this like grim dark 

583
00:30:09,320 --> 00:30:11,760
bullshit, you're just like, I 
need to know what the fuck this 

584
00:30:11,760 --> 00:30:12,840
is. 
Like I need to know what is 

585
00:30:12,840 --> 00:30:15,200
happening here. 
And the other thing that fiber 

586
00:30:15,200 --> 00:30:18,160
is well known for, I don't know 
if you've seen this before, is 

587
00:30:18,440 --> 00:30:21,480
they put candy themed stuff into
golden demon. 

588
00:30:21,680 --> 00:30:26,000
And recently, a couple years ago
they put in Do you know what a 

589
00:30:26,000 --> 00:30:29,400
knight is in 40K? 
Yeah, I do so. 

590
00:30:29,800 --> 00:30:33,800
It was a it's a it's night, but 
they were painted up like like 

591
00:30:33,800 --> 00:30:38,360
ice cream sundaes and got very 
that blew up and everyone, 

592
00:30:38,360 --> 00:30:40,480
everyone loves seeing all that 
kind of stuff. 

593
00:30:40,480 --> 00:30:41,880
So that's the other thing that 
they're known for. 

594
00:30:41,880 --> 00:30:46,280
But this snack 28 really grew 
out of they were already due to 

595
00:30:46,280 --> 00:30:49,040
a bunch of snacks, themed stuff,
just candy everything, which is 

596
00:30:49,040 --> 00:30:51,880
fucking dope. 
So perfectly, perfectly themed 

597
00:30:51,880 --> 00:30:53,120
and everything. 
But again, pictures. 

598
00:30:53,120 --> 00:30:57,440
Candy cane space Marines, dude. 
Dude, I think, I think there was

599
00:30:57,440 --> 00:31:00,000
like bubble gum Space Marines or
something at some point, if I'm 

600
00:31:00,000 --> 00:31:02,200
remembering correctly, there was
like bubbles and stuff coming 

601
00:31:02,200 --> 00:31:03,280
out. 
It was really dope. 

602
00:31:04,320 --> 00:31:07,720
Another part. 
Before we move on from this 

603
00:31:07,720 --> 00:31:13,200
section, because you know what I
looked into that the sauce it's 

604
00:31:13,240 --> 00:31:18,200
also online knows deco sauce. 
It is specifically for making 

605
00:31:19,440 --> 00:31:21,960
like fake. 
I'm going to drop a link to you 

606
00:31:23,040 --> 00:31:25,400
for making like fake bakery 
looking stuff. 

607
00:31:25,440 --> 00:31:27,840
And there are a bunch of 
different options like on this 

608
00:31:27,840 --> 00:31:31,440
one side that I found there's 
like chocolate, there's a 

609
00:31:31,440 --> 00:31:36,320
Raspberry light pink strawberry.
You could do like a mint one. 

610
00:31:36,320 --> 00:31:39,160
There's a ton of this is 
something I would I need to turn

611
00:31:39,160 --> 00:31:42,480
away from because I will order 
some of these and I will use it 

612
00:31:42,760 --> 00:31:45,200
just just a couple times to make
just these. 

613
00:31:46,000 --> 00:31:49,080
I mean, now I need to get a 
bunch of that stuff for my minis

614
00:31:49,080 --> 00:31:52,720
because at at adept con fiber 
was one of the first people I 

615
00:31:52,720 --> 00:31:55,280
ran into. 
I I showed up a little bit early

616
00:31:55,280 --> 00:31:57,840
to pick up some zenes that I had
got from the same person that 

617
00:31:57,840 --> 00:32:01,080
printed fiber zenes and was 
like, Oh my God, I love your 

618
00:32:01,080 --> 00:32:03,120
game. 
I saw that that Shane is 

619
00:32:03,120 --> 00:32:06,440
printing your game. 
I need to buy your game also. 

620
00:32:06,440 --> 00:32:08,360
Do you have minis? 
And they were like, yes, I have 

621
00:32:08,360 --> 00:32:09,680
these. 
And I was like, I will take one 

622
00:32:09,680 --> 00:32:12,360
of everything, please. 
And just got the entire fucking 

623
00:32:12,360 --> 00:32:13,880
line. 
I wanted show them off today. 

624
00:32:14,080 --> 00:32:16,640
But again, the hobby desk is a 
fucking train wreck. 

625
00:32:16,640 --> 00:32:20,000
I could not find which box it 
didn't without toppling an 

626
00:32:20,000 --> 00:32:22,240
entire tower. 
So we'll show them off on stream

627
00:32:22,240 --> 00:32:23,600
at some point. 
I'm definitely gonna paint those

628
00:32:23,600 --> 00:32:25,920
up. 
My favorite being I'll show it 

629
00:32:25,920 --> 00:32:30,600
in the second when we get to so 
let me we'll do some stuff 

630
00:32:30,600 --> 00:32:31,840
remind me to get back to the 
lore. 

631
00:32:32,440 --> 00:32:34,920
One of the next parts here. 
This is the lore part, I'm gonna

632
00:32:34,920 --> 00:32:36,960
skip that for a second. 
Is the model catalog you? 

633
00:32:37,200 --> 00:32:39,320
Said that might be the third 
time you said it. 

634
00:32:39,600 --> 00:32:41,320
I know, I know, I know remind me
we'll get back to it. 

635
00:32:41,320 --> 00:32:43,800
So the model catalog here, these
are the original models. 

636
00:32:43,800 --> 00:32:47,720
So again, this is the original 
snack 28 PDF. 

637
00:32:47,960 --> 00:32:51,120
There is an expanded edition 
which will be this one coming 

638
00:32:51,120 --> 00:32:53,600
out in May and the model catalog
is actually bigger. 

639
00:32:53,600 --> 00:32:56,680
So this is all sorts. 
This is the this is the primary 

640
00:32:56,680 --> 00:32:58,800
character. 
This is the protagonist, like 

641
00:32:59,080 --> 00:33:01,040
kind of the the mascot of the 
game. 

642
00:33:01,560 --> 00:33:03,840
The next is Crinkle. 
Then you have the Honey bear 

643
00:33:03,840 --> 00:33:06,320
Berserker, and then you have the
cupcake Colossus. 

644
00:33:06,320 --> 00:33:11,200
So I think all of these except 
maybe Crinkle are available on 

645
00:33:11,200 --> 00:33:12,680
Ramshackle. 
I think it's just the three. 

646
00:33:12,720 --> 00:33:17,160
Crinkle might be available too, 
but you know, I could be wrong, 

647
00:33:17,160 --> 00:33:20,120
but I think it's just Cupcake, 
Colossus, Honey Bear and also 

648
00:33:20,120 --> 00:33:21,440
etcetera available on 
Ramshackle. 

649
00:33:21,560 --> 00:33:22,880
And the cool thing that 
Ramshackle does? 

650
00:33:22,880 --> 00:33:24,760
If you don't know Ramshack 
miniatures, go buy all other 

651
00:33:24,760 --> 00:33:26,160
stuff. 
Everything from Garden to heck 

652
00:33:26,160 --> 00:33:27,280
is over the two and they're 
amazing. 

653
00:33:27,600 --> 00:33:32,320
But what they love to do is make
the the thing that the model is 

654
00:33:32,320 --> 00:33:34,600
molded on is also like scatter 
terrain. 

655
00:33:34,600 --> 00:33:37,720
So when you go look at all sorts
and the cupcake classes, you'll 

656
00:33:37,720 --> 00:33:41,800
see that it's also on like a 
base thing that is more that is 

657
00:33:41,800 --> 00:33:44,240
like candy themed or whatever. 
So you can actually use that as 

658
00:33:44,240 --> 00:33:49,160
scatter and the same thing with 
the original like flames and 

659
00:33:49,160 --> 00:33:52,240
variety of miniatures. 
They are on a base that is a 

660
00:33:52,640 --> 00:33:54,840
busted down version of the same 
model. 

661
00:33:54,840 --> 00:33:57,200
So it's really dope. 
So you if you get those models 

662
00:33:57,200 --> 00:34:00,360
from Ramshackle, you get a bunch
of candy terrain with it, which 

663
00:34:00,360 --> 00:34:03,520
is fucking incredible. 
But what I wanted to show here, 

664
00:34:03,520 --> 00:34:08,480
let me turn off my let me turn 
off my Unbrightness for a 

665
00:34:08,480 --> 00:34:14,920
second, is the expanded catalog 
has a bunch of newer models in 

666
00:34:14,920 --> 00:34:17,600
it. 
So you get the you get all 

667
00:34:17,600 --> 00:34:19,639
sorts, but you also get the roll
cake night. 

668
00:34:20,440 --> 00:34:23,800
You get the and mounted because 
if the expanded edition has 

669
00:34:23,880 --> 00:34:27,159
mounted rules, that's right. 
So you get the roll cake night 

670
00:34:27,800 --> 00:34:30,840
on a hippocampus. 
Then you got crinkle over here. 

671
00:34:31,159 --> 00:34:32,400
Then you got the honey Berry 
berserker. 

672
00:34:32,400 --> 00:34:34,239
Then you got professor pork 
chop. 

673
00:34:35,239 --> 00:34:39,920
But my favorite guy, of course, 
surprising nobody is the bat 

674
00:34:39,920 --> 00:34:45,000
guy, whose name is Licorice. 
And then you got licorice riding

675
00:34:45,000 --> 00:34:46,920
on a gummy worm. 
And this is the STL that is 

676
00:34:46,920 --> 00:34:54,600
currently available on the Snack
28 Itch right now. 

677
00:34:54,600 --> 00:34:57,400
You can go snag this now, but I 
believe all of the STLS will be 

678
00:34:57,400 --> 00:34:59,120
dropping in May. 
So you're going to get some new 

679
00:34:59,120 --> 00:35:01,880
characters, you're going to get 
some mounted characters, but 

680
00:35:01,880 --> 00:35:05,720
that is some of the expanded 
stuff that is available on on 

681
00:35:05,720 --> 00:35:07,440
Itch coming up here shortly in 
the future. 

682
00:35:07,440 --> 00:35:09,880
So I wanted to make sure we show
that off. 

683
00:35:09,920 --> 00:35:13,080
And that will be, as I said in 
the expanded PDF will be coming 

684
00:35:13,080 --> 00:35:19,920
out in May. 
And then the lore, well, I'll 

685
00:35:19,920 --> 00:35:24,560
get to the lore in a second. 
Then there is the recipe cards, 

686
00:35:24,800 --> 00:35:30,880
which are basically the 
character sheet right here, and 

687
00:35:30,880 --> 00:35:33,320
it literally is just like it 
shows your HP, your movements, 

688
00:35:33,320 --> 00:35:35,320
all that kind of stuff. 
And then we get to the lore. 

689
00:35:35,640 --> 00:35:37,680
The reason I wait a little. 
Bit guys, we're going to get to 

690
00:35:37,680 --> 00:35:38,760
the lore. 
It's fucking coming. 

691
00:35:39,800 --> 00:35:41,240
The thing is, so it's right 
here. 

692
00:35:41,240 --> 00:35:42,480
So it doesn't really say 
anywhere. 

693
00:35:42,480 --> 00:35:44,520
I skipped this like 3 times 
because it doesn't say anywhere 

694
00:35:44,520 --> 00:35:45,680
that there's lore. 
We'll, we'll talk about that a 

695
00:35:45,680 --> 00:35:48,160
little bit more in, in some of 
the metric stuff, but basically 

696
00:35:48,160 --> 00:35:50,920
it tells the story of what's 
going on. 

697
00:35:50,920 --> 00:35:53,200
And the expanded version 
actually adds a little bit more 

698
00:35:53,200 --> 00:35:57,840
to it and adds more monsters and
everything because in the 

699
00:35:57,840 --> 00:36:01,320
expanded version, again, what 
you'll see here, which you know,

700
00:36:01,360 --> 00:36:05,920
download the expanded version is
like guilds of snacks and stuff.

701
00:36:06,120 --> 00:36:10,080
And there's actually Jelly Bean 
junction lollipop paths Jelly 

702
00:36:10,080 --> 00:36:12,320
for there's like a map to a 
candy Kingdom here in the 

703
00:36:12,320 --> 00:36:16,160
pantry. 
And there's even like Castle of 

704
00:36:16,160 --> 00:36:19,600
Von Appetite is one of the main 
characters, the Von Appetite's 

705
00:36:19,600 --> 00:36:22,360
kind of set this whole 
cannibalism aspect in motion. 

706
00:36:22,360 --> 00:36:24,920
And that's what happens here in 
the lore, in the expiration date

707
00:36:24,920 --> 00:36:28,640
of our lore, 1355. 
So basically what happens is 

708
00:36:28,920 --> 00:36:30,640
they're they're waiting. 
The pantry is getting a little 

709
00:36:30,640 --> 00:36:33,160
bit bare. 
So they're they're waiting for 

710
00:36:33,160 --> 00:36:36,080
the replenishment, but their 
replenishment never comes. 

711
00:36:36,440 --> 00:36:41,880
And one day one of the one of 
the Alfigato von Appetite, the 

712
00:36:41,880 --> 00:36:44,880
youngest Prince, decides to take
a bite out of one of his guards 

713
00:36:45,360 --> 00:36:48,120
and then is rejuvenated because 
he ate, ate. 

714
00:36:48,280 --> 00:36:50,800
He finally ate. 
So the von Appetito was shit. 

715
00:36:50,800 --> 00:36:53,640
That's a good fucking idea. 
And they just start literally 

716
00:36:53,640 --> 00:36:56,520
kidnapping people in the Kingdom
and like every bit of food and 

717
00:36:56,520 --> 00:37:00,000
then it can do and like hoard it
all in the castle and then 

718
00:37:00,000 --> 00:37:01,720
everyone else is out there just 
fucked. 

719
00:37:01,800 --> 00:37:05,360
So obviously it goes to shit and
everyone just starts eating each

720
00:37:05,360 --> 00:37:08,360
other and battling each other. 
And that is the setting 

721
00:37:08,360 --> 00:37:12,840
basically of the game is you're 
in this unreplenished pantry. 

722
00:37:13,160 --> 00:37:18,200
The the the royalty has gathered
up all of the food, kidnapped a 

723
00:37:18,200 --> 00:37:20,080
bunch of the people to eat, and 
it's hoarding it. 

724
00:37:20,320 --> 00:37:23,720
And you're basically gathering 
together in small groups, trying

725
00:37:23,720 --> 00:37:27,760
to eat each other to gain enough
strength to then go take down 

726
00:37:27,760 --> 00:37:32,040
the castle and access the Van 
Appetite's horde of snacks and 

727
00:37:32,040 --> 00:37:34,240
food and things like that 
because a pantry hasn't been 

728
00:37:34,240 --> 00:37:36,160
replenished. 
That is the story, that is the 

729
00:37:36,160 --> 00:37:38,880
lore of the game. 
So funny. 

730
00:37:38,920 --> 00:37:44,560
So literally, Yeah. 
Literally eat the rich is, is 

731
00:37:44,560 --> 00:37:46,760
what's happening in this game. 
That's what's going on. 

732
00:37:47,760 --> 00:37:49,640
So that that is kind of the 
premise of the game. 

733
00:37:50,760 --> 00:37:53,880
And I think that's it. 
That's the entirety of the book.

734
00:37:53,880 --> 00:37:55,160
We already talked about the 
recipe card. 

735
00:37:55,160 --> 00:37:59,760
Oh, the last part is the monster
Index, which again, is expanding

736
00:37:59,760 --> 00:38:01,760
the new edition with a bunch of 
new monsters. 

737
00:38:02,080 --> 00:38:05,200
But do you want to go over just 
the one that we went over to 

738
00:38:05,200 --> 00:38:06,680
talk about this kind of special 
ingredients? 

739
00:38:06,880 --> 00:38:08,080
Yeah. 
So the marshmallow monster, here

740
00:38:08,080 --> 00:38:12,880
it is. 
Do you want to hit? 

741
00:38:12,880 --> 00:38:15,240
You want me to hit? 
I'm still scrolling. 

742
00:38:15,240 --> 00:38:16,520
I was in the wrong part of the 
book. 

743
00:38:17,400 --> 00:38:20,200
Page 18. 
You want you go ahead and start 

744
00:38:20,200 --> 00:38:21,480
right? 
Cool. 

745
00:38:21,480 --> 00:38:25,400
It's real fast. 
So we picked up Marshmallow 

746
00:38:25,400 --> 00:38:29,360
Monster, which is basically like
it's almost like like a s'mores.

747
00:38:29,640 --> 00:38:31,720
Basically it's like a 
marshmallow on a, on a flaming 

748
00:38:31,720 --> 00:38:33,440
steak. 
So it's a flaming marshmallow. 

749
00:38:34,120 --> 00:38:37,800
It had 12 HP compared to the 
normal like 5-6 or seven at a 10

750
00:38:37,800 --> 00:38:40,520
inches movement compared to the 
normal like 5-6 or seven. 

751
00:38:41,360 --> 00:38:43,680
And then its weapon was a 
toasting fork, which really 

752
00:38:43,680 --> 00:38:45,720
fucked you a couple of times 
because it's got a three inch 

753
00:38:45,720 --> 00:38:47,680
range as a melee weapon, which 
is crazy. 

754
00:38:48,040 --> 00:38:51,160
But it's still 10 inches. 
You how fucked that is. 

755
00:38:51,600 --> 00:38:55,200
It's ridiculous and and it was 
still though, it was still 

756
00:38:55,200 --> 00:38:57,720
though, just a four plus to hit 
with only one damage. 

757
00:38:57,880 --> 00:39:01,200
So like it still took a while to
knock you down, but it still 

758
00:39:01,200 --> 00:39:02,840
went there. 
And what was interesting with 

759
00:39:02,840 --> 00:39:04,840
the marshmallow monster compared
to some of the other ones is 

760
00:39:04,840 --> 00:39:07,000
both of its secret ingredients 
were passives. 

761
00:39:07,560 --> 00:39:10,520
So we didn't actually get to use
the monsters active 1. 

762
00:39:10,520 --> 00:39:12,520
So just jump into another one 
real quick. 

763
00:39:13,160 --> 00:39:15,600
The secret ingredient for the 
mint chocolate popsicle is 

764
00:39:15,600 --> 00:39:17,560
called one of them is jawbreaker
launch. 

765
00:39:17,880 --> 00:39:21,360
So you launch a jawbreaker from 
inside your froggy gullet with 

766
00:39:21,360 --> 00:39:24,600
an 8 inch range and only a three
plus to hit that deals one 

767
00:39:24,600 --> 00:39:26,440
damage to all models within two 
inches. 

768
00:39:26,440 --> 00:39:30,200
So it's an AOE like bomb attack 
which is cool, but the 

769
00:39:30,200 --> 00:39:34,720
marshmallow one had burnt to a 
crisp which also kind of fucked 

770
00:39:34,720 --> 00:39:37,120
you if you were too close. 
I really took hits from the 

771
00:39:37,120 --> 00:39:37,760
monster. 
This one. 

772
00:39:37,760 --> 00:39:40,520
I really would, you know. 
Yeah, the monster definitely, I 

773
00:39:40,520 --> 00:39:43,360
think did more damage to you 
than than I did until like it 

774
00:39:43,360 --> 00:39:46,040
was just your one guy left that 
we were peppering. 

775
00:39:46,880 --> 00:39:50,000
But so when another model starts
its turn or first moves into 

776
00:39:50,000 --> 00:39:53,840
base to base contact with this 
model on A4 plus on A4 plus, the

777
00:39:53,840 --> 00:39:56,600
model takes one damage and the 
other one, which again we could 

778
00:39:56,600 --> 00:39:58,160
have got at the end is complete 
immolation. 

779
00:39:58,160 --> 00:40:01,320
When this model dies, it 
explodes in a blazing inferno, 

780
00:40:01,320 --> 00:40:04,520
dealing 2 damage to all models 
within a 10 inch radius. 

781
00:40:04,800 --> 00:40:07,200
So I think you would have taken 
at least one of my dudes because

782
00:40:07,200 --> 00:40:09,360
you would have exploded because 
you ate the monster. 

783
00:40:10,760 --> 00:40:13,040
But so that was the margin of 
the monster. 

784
00:40:13,040 --> 00:40:15,960
So you kind of see what it is 
compared to a regular person. 

785
00:40:15,960 --> 00:40:20,400
It's it's. 
Roughly double the HP, roughly 

786
00:40:20,400 --> 00:40:24,080
almost double the movement and 
then a couple extra secret 

787
00:40:24,080 --> 00:40:26,840
ingredients, which is cool it I 
like that. 

788
00:40:26,840 --> 00:40:30,120
It definitely makes it feel 
deadly and feel cooler with the 

789
00:40:30,120 --> 00:40:33,560
abilities without making it, you
know, do three damage per hit or

790
00:40:33,560 --> 00:40:37,720
something like, you know, and I 
really, yeah, we'll talk about 

791
00:40:37,720 --> 00:40:38,440
the rest of it. 
So. 

792
00:40:38,440 --> 00:40:41,240
So Monster Index as you go 
through Ginger Snapdragon 

793
00:40:41,400 --> 00:40:45,000
Cupcake glosses again, this is a
primary Beastie in the original 

794
00:40:45,000 --> 00:40:48,200
release. 
Ad Break is a fun, interesting 

795
00:40:48,200 --> 00:40:49,560
one. 
And then there's a glossary in 

796
00:40:49,560 --> 00:40:52,600
the back, which is basically 
just talking about like 

797
00:40:52,600 --> 00:40:55,800
advantages and disadvantages, 
what AD 6 is, what passive is, 

798
00:40:55,800 --> 00:40:58,520
you know, very little thing. 
And then a special thanks in the

799
00:40:58,520 --> 00:41:01,200
very back. 
And that is the entire game, 

800
00:41:01,400 --> 00:41:03,400
Like I said, pretty simple, 
pretty straightforward. 

801
00:41:05,560 --> 00:41:11,320
So moving into what we do next, 
which is what are your thoughts,

802
00:41:11,320 --> 00:41:15,120
likes, dislikes, miscellaneous? 
What are your thoughts on Snack 

803
00:41:15,120 --> 00:41:17,280
28 before we get into our 
metrics? 

804
00:41:18,920 --> 00:41:21,560
Oh, my thoughts. 
You know what, we've been doing 

805
00:41:21,560 --> 00:41:26,280
a lot of PvP skirmish games 
recently and having that third 

806
00:41:26,280 --> 00:41:29,760
aspect of the PVPVE was like 
really engaging. 

807
00:41:29,760 --> 00:41:31,960
It was really fun. 
It felt fresh immediately 

808
00:41:31,960 --> 00:41:33,040
compared to what we've been 
doing. 

809
00:41:33,040 --> 00:41:36,360
Not that there's anything wrong 
with what we've been doing and 

810
00:41:36,360 --> 00:41:39,520
it just, you know, immediately 
after starting it was like, I 

811
00:41:39,520 --> 00:41:41,840
should have thought about this 
differently and now I will next 

812
00:41:41,840 --> 00:41:45,000
time we play this game. 
It was cool having to account 

813
00:41:45,000 --> 00:41:48,280
for that. 
You can attempt to eat your 

814
00:41:48,280 --> 00:41:50,040
enemies. 
Amazing, flawless. 

815
00:41:50,040 --> 00:41:53,520
I mean, just perfectly done. 
Every game should have some form

816
00:41:53,520 --> 00:41:55,840
of cannibalism in it. 
Actually, I'm I'm moving to that

817
00:41:55,840 --> 00:41:57,840
camp now. 
Yeah. 

818
00:41:57,880 --> 00:42:01,200
And I thought this game was like
straightforward, but like really

819
00:42:01,200 --> 00:42:04,880
enjoyable and a fun to engage 
with. 

820
00:42:05,240 --> 00:42:07,280
I stylistically it's 
unbelievable. 

821
00:42:08,200 --> 00:42:09,360
It's it's great all the way 
through. 

822
00:42:09,360 --> 00:42:12,840
It's very, there's a very 
consistent style vision on this 

823
00:42:12,840 --> 00:42:18,880
and like really nailing it. 
Yeah, I very much enjoyed this. 

824
00:42:19,400 --> 00:42:22,160
And I think it definitely helps 
when you are both the game 

825
00:42:22,160 --> 00:42:25,160
writer and the artist. 
I think you're able to purely 

826
00:42:25,160 --> 00:42:27,320
give your vision instead of 
having like that middleman of 

827
00:42:27,360 --> 00:42:29,680
like trying to translate a 
vision to somebody who can do it

828
00:42:29,680 --> 00:42:32,440
extremely well, but not as well 
as maybe you could do it if it's

829
00:42:32,440 --> 00:42:34,720
literally from your mind to your
hand onto the paper. 

830
00:42:36,120 --> 00:42:38,160
Yeah, but I, I thoroughly 
enjoyed this. 

831
00:42:38,160 --> 00:42:39,800
I would definitely play this 
again. 

832
00:42:39,800 --> 00:42:43,440
I will eventually get all the 
STLS and build a board and have 

833
00:42:43,440 --> 00:42:44,720
a little. 
I think this is also because 

834
00:42:44,720 --> 00:42:47,320
it's so easy. 
It's a nice game to just like if

835
00:42:47,320 --> 00:42:49,640
you guys are doing nothing, if 
you're like burnt out of what 

836
00:42:49,640 --> 00:42:51,480
you're currently doing, it's 
like, let's just play some snack

837
00:42:51,480 --> 00:42:53,120
28 today, you know? 
Yeah. 

838
00:42:54,080 --> 00:42:56,840
And the other thing that if I 
were to talk about too, which 

839
00:42:57,120 --> 00:42:59,360
you know, you don't want to put 
people in a bubble or whatever, 

840
00:42:59,880 --> 00:43:03,600
but they talked a lot about, you
know, when you go to a deputy, 

841
00:43:03,600 --> 00:43:05,640
I'm gonna go to places, you get 
a lot of people, you know, like 

842
00:43:05,640 --> 00:43:08,600
I said, like grim dark shit and 
all sorts of stuff and, and 

843
00:43:08,600 --> 00:43:11,240
maybe people's partners. 
Guy, you're the grim dark. 

844
00:43:12,080 --> 00:43:14,680
But just, I mean, especially, 
you know, can look at the games 

845
00:43:14,680 --> 00:43:15,920
we've been playing and stuff, 
you know what I mean? 

846
00:43:15,920 --> 00:43:18,920
A lot of it is like that. 
So they specifically said, you 

847
00:43:18,920 --> 00:43:21,600
know, sometimes someone's 
partner is like, I don't want to

848
00:43:21,640 --> 00:43:24,120
play Space Marines. 
I don't want to play fucking 

849
00:43:24,120 --> 00:43:27,640
trench crease or whatever, but I
can play a little cupcake, dude.

850
00:43:27,640 --> 00:43:30,440
Yeah, I'll play that game, you 
know, which is, which is really,

851
00:43:30,440 --> 00:43:31,920
really cool. 
Which again, it's not 

852
00:43:32,160 --> 00:43:34,640
necessarily designed to that not
putting people in a bubble that 

853
00:43:34,640 --> 00:43:36,800
like, you know, people of all 
types can't like all types of 

854
00:43:36,800 --> 00:43:39,480
games. 
But they said they definitely 

855
00:43:39,480 --> 00:43:41,000
ran into a bunch of people. 
Or it's just like, yeah, my 

856
00:43:41,000 --> 00:43:42,920
partner will not play a Space 
Marine, but they will happily 

857
00:43:42,920 --> 00:43:47,200
play all sorts or, or licorice 
bat or, or little pork, little 

858
00:43:47,200 --> 00:43:48,120
pork chop guy. 
So. 

859
00:43:48,800 --> 00:43:51,560
Even for being someone who likes
the grim dark stuff, it's cool 

860
00:43:51,560 --> 00:43:55,240
to take a little break and have 
like a fun like light hearted 

861
00:43:55,600 --> 00:43:57,680
monster candy adventure, you 
know? 

862
00:43:58,200 --> 00:44:00,760
Yeah, I mean, you know, the 
grim, it's one of those things 

863
00:44:00,760 --> 00:44:02,880
where if you do everything one 
note all the time, like grim 

864
00:44:02,880 --> 00:44:05,360
stops being grim when all you do
is grim all the time. 

865
00:44:05,360 --> 00:44:08,360
So yeah, having something so 
light hearted that also has 

866
00:44:08,360 --> 00:44:13,320
cannibalism is great, you know, 
and yeah, it's just a cute, it's

867
00:44:13,320 --> 00:44:16,840
a cute violent game that with, 
with very little math. 

868
00:44:16,840 --> 00:44:19,880
That's the other thing about it 
is it was so fucking easy to 

869
00:44:19,880 --> 00:44:22,280
pick up and play. 
I literally didn't even make my 

870
00:44:22,280 --> 00:44:25,360
snack until we were on stream 
and we still in like 2 hours 

871
00:44:25,400 --> 00:44:27,760
made the snack, played the game,
got the entire thing, ate the 

872
00:44:27,760 --> 00:44:29,280
monster, did everything in like 
2 hours. 

873
00:44:29,280 --> 00:44:31,800
So it's very easy to get up and 
going. 

874
00:44:31,800 --> 00:44:33,200
So that's what was really cool 
about it. 

875
00:44:35,560 --> 00:44:38,720
So getting into our metrics, 
that's one of the things we do 

876
00:44:38,760 --> 00:44:41,600
here to kind of really solidify 
our thoughts. 

877
00:44:41,600 --> 00:44:43,720
We used to score them. 
We don't need more, but we go 

878
00:44:43,720 --> 00:44:46,760
over like 6, you know, parts of 
the games. 

879
00:44:46,920 --> 00:44:50,720
We go over art and layout, We go
over usability of the, of the 

880
00:44:50,720 --> 00:44:51,960
game. 
We go over the rule set, we go 

881
00:44:51,960 --> 00:44:56,080
over originality, we go over 
value and we go over vibes once 

882
00:44:56,080 --> 00:44:57,840
again, to just kind of solidify 
our thoughts a little bit. 

883
00:44:57,840 --> 00:44:59,880
So what? 
What did you think about the art

884
00:44:59,880 --> 00:45:04,560
and layout in the in the book? 
Well, I'm a big fan of it. 

885
00:45:04,560 --> 00:45:07,560
I love the art pieces. 
They're great and they're 

886
00:45:07,560 --> 00:45:11,040
everywhere in this book. 
They also really drive home what

887
00:45:11,040 --> 00:45:14,840
this is. 
I love the candy border on all 

888
00:45:14,840 --> 00:45:16,960
the pages. 
I think it's like a great 

889
00:45:16,960 --> 00:45:20,760
addition and it just even pages 
with no art, it just adds a 

890
00:45:20,760 --> 00:45:25,240
little bit to it. 
I think the photos they chose to

891
00:45:25,240 --> 00:45:29,320
put in this scene are great. 
They're fantastic. 

892
00:45:30,320 --> 00:45:32,040
I like it. 
Like the terrain stuff. 

893
00:45:32,040 --> 00:45:36,320
I love. 
I love the the, what was it? 

894
00:45:36,320 --> 00:45:38,920
Gumdrop Junction? 
Is that what it's called the 

895
00:45:38,920 --> 00:45:40,240
board? 
Jelly Bean junction. 

896
00:45:40,480 --> 00:45:42,520
Jelly Bean Junction is is 
fantastic. 

897
00:45:42,520 --> 00:45:44,560
I would never get sick of 
playing with that. 

898
00:45:44,720 --> 00:45:47,360
Like it's God, fucking look at 
that. 

899
00:45:47,560 --> 00:45:49,200
It's so great. 
I mean also. 

900
00:45:49,200 --> 00:45:52,040
Just like with a labor of love, 
you know, Like it's so 

901
00:45:52,080 --> 00:45:54,920
unbelievably cool. 
And I know that took some time. 

902
00:45:55,560 --> 00:45:58,920
Yeah, Oh, for sure. 
Fiber does talk about on on our 

903
00:45:58,920 --> 00:46:03,080
interview, we specifically say 
what went into making this map 

904
00:46:03,560 --> 00:46:06,280
and and they talk about that. 
So once again, for more insight,

905
00:46:06,280 --> 00:46:10,880
check out that that episode. 
Yeah, but yeah, I think 

906
00:46:10,880 --> 00:46:15,920
stylistically like a style wise,
it's great and it does what S 

907
00:46:15,960 --> 00:46:19,320
do. 
There's great art, it's easy to 

908
00:46:19,320 --> 00:46:22,040
read, it's usability, play Bing.
Love it. 

909
00:46:23,360 --> 00:46:25,960
It's great and again with the 
with the expanded edition, you 

910
00:46:25,960 --> 00:46:28,520
get even more of all that. 
You get a brand new cover, which

911
00:46:28,520 --> 00:46:30,680
is really interesting with some 
new characters on the board. 

912
00:46:31,440 --> 00:46:36,280
And then you get even more, even
more making a monster stuff. 

913
00:46:36,280 --> 00:46:39,520
So, so much stuff is expanded in
the new one, even above beyond 

914
00:46:39,520 --> 00:46:42,920
everything that we're looking at
today to really just expand 

915
00:46:42,920 --> 00:46:44,600
everything. 
Oh, they also did sign it and 

916
00:46:44,600 --> 00:46:47,400
put the little a little drawing 
of like the licorice fat guy in 

917
00:46:47,400 --> 00:46:49,400
in mine, which is really, really
great because it's my favorite 

918
00:46:49,400 --> 00:46:51,000
character now because of course 
the bat is my favorite 

919
00:46:51,000 --> 00:46:52,960
character. 
It's made of black licorice and 

920
00:46:52,960 --> 00:46:55,880
has waffle cone ears and wings 
and stuff so. 

921
00:46:58,280 --> 00:47:00,400
Yeah. 
I you know, I used to before I 

922
00:47:00,400 --> 00:47:03,240
became an absent fan, and now I 
like it like you know it. 

923
00:47:03,680 --> 00:47:05,440
It is a tease. 
What to tease. 

924
00:47:05,440 --> 00:47:08,160
It's definitely for me, a a it 
was an acquired taste. 

925
00:47:08,160 --> 00:47:09,680
It took some time and and now I 
got it. 

926
00:47:09,680 --> 00:47:11,600
So but I agree with you across 
the board. 

927
00:47:11,840 --> 00:47:14,560
Don't need to you don't don't 
need to go too deep into it. 

928
00:47:15,080 --> 00:47:17,280
It's great. 
Our Fibers illustrations are 

929
00:47:17,280 --> 00:47:22,480
fantastic, and I wish more games
would use like little page sense

930
00:47:22,480 --> 00:47:24,760
and borders and things because 
it does really help tie the 

931
00:47:24,760 --> 00:47:28,440
whole thing together and fill 
empty space, which is great. 

932
00:47:28,440 --> 00:47:31,840
Again, it's one of those things 
that you can do very simply 

933
00:47:31,840 --> 00:47:33,800
without. 
Like I know Fiber did the art, 

934
00:47:33,800 --> 00:47:35,720
but if you're not doing the art,
if you just have a little page 

935
00:47:35,720 --> 00:47:37,680
illustrations that are the same 
throughout the entire thing that

936
00:47:37,680 --> 00:47:41,760
you can get from somewhere, 
that's a way to add some more 

937
00:47:42,400 --> 00:47:44,560
visual flavor into your book 
without a huge art budget. 

938
00:47:44,960 --> 00:47:47,400
And they do a really good job of
tying the book together here. 

939
00:47:48,320 --> 00:47:51,840
Next up is usability. 
So I have thoughts on this, but 

940
00:47:51,840 --> 00:47:53,600
what are your thoughts on 
usability? 

941
00:47:54,920 --> 00:47:56,320
What were my thoughts on 
usability? 

942
00:47:56,320 --> 00:47:58,080
Hold on me. 
Scroll to that note. 

943
00:47:58,800 --> 00:48:01,960
Yeah, good. 
You know, the the books that go 

944
00:48:01,960 --> 00:48:05,400
to order that make sense. 
I don't mind where the lore is 

945
00:48:05,400 --> 00:48:08,080
in the book. 
I I would like a clear header 

946
00:48:08,840 --> 00:48:12,720
maybe for that one. 
And there's bookmarks, which is 

947
00:48:12,720 --> 00:48:15,000
great. 
Love that because I'm reading 

948
00:48:15,000 --> 00:48:17,360
these digitally. 
Yeah, I don't I don't have like 

949
00:48:17,360 --> 00:48:21,520
a very strong opinion usability.
It's it's usable from how I 

950
00:48:21,520 --> 00:48:25,720
feel. 
Tell me these thoughts, Ryan. 

951
00:48:26,320 --> 00:48:28,320
Yeah, so I do have thoughts. 
I do think that this is a part 

952
00:48:28,320 --> 00:48:31,760
that like, I think the whole 
thing is great and these are 

953
00:48:31,760 --> 00:48:36,640
like, you know, small things. 
But I do think that there are 

954
00:48:36,640 --> 00:48:39,000
some areas that could use some 
more headers, some more bolding,

955
00:48:39,000 --> 00:48:42,320
things like that. 
And stuff like for example, in 

956
00:48:42,320 --> 00:48:49,840
the gameplay section, like I 
wouldn't mind initiative being a

957
00:48:49,840 --> 00:48:52,880
little bit more separated as to 
like what's going on. 

958
00:48:52,880 --> 00:48:55,200
Like it never says initiative. 
It doesn't say like the dice 

959
00:48:55,200 --> 00:48:57,440
that you use for initiative. 
So even if it just had like a 

960
00:48:57,440 --> 00:49:01,280
small, you know, bolded header 
that said initiative and then 

961
00:49:01,280 --> 00:49:02,480
gave you the rules for the 
initiative. 

962
00:49:02,480 --> 00:49:06,320
Because the whole thing kind of 
has like 1 giant header for the 

963
00:49:06,320 --> 00:49:07,840
section. 
But then the section just kind 

964
00:49:07,840 --> 00:49:09,920
of like goes, goes, goes as 
opposed to like maybe breaking 

965
00:49:09,920 --> 00:49:12,160
it up a little bit more for for 
just a little bit more 

966
00:49:12,160 --> 00:49:16,160
readability. 
So more headers there. 

967
00:49:17,600 --> 00:49:23,920
Like the lore section, as I 
said, like it, it tucks right 

968
00:49:23,920 --> 00:49:28,240
into the the end of like the 
candy material section. 

969
00:49:29,040 --> 00:49:31,360
The since it's pictures above 
and pictures on the next one, 

970
00:49:32,240 --> 00:49:35,040
There's nothing that says like 
lore as a big header. 

971
00:49:35,600 --> 00:49:39,000
So you might just like I again, 
I skipped over it once or twice 

972
00:49:39,000 --> 00:49:43,880
because it just didn't say lore.
Of the pantry, you know. 

973
00:49:43,880 --> 00:49:47,560
Yeah. 
And again, I think in in the new

974
00:49:47,560 --> 00:49:51,240
one, it kind of does the same 
thing it does making a monster 

975
00:49:51,240 --> 00:49:54,560
and then has a couple pictures 
on the side, the same 4 pictures

976
00:49:54,560 --> 00:49:56,040
and then it goes right into the 
lower section again. 

977
00:49:56,040 --> 00:49:58,280
So there is still not like a 
section at the top that says 

978
00:49:58,280 --> 00:50:02,320
like story of the pantry or like
history of, of, of the thing 

979
00:50:02,320 --> 00:50:05,800
that's going on or whatever. 
The history of the thing that's 

980
00:50:05,800 --> 00:50:09,240
going on would be a great Yeah, 
obviously. 

981
00:50:09,280 --> 00:50:12,760
Dude, I might hold back pocket 
that one and use it later. 

982
00:50:13,280 --> 00:50:14,240
History of the thing that's 
going on. 

983
00:50:14,440 --> 00:50:16,840
And then I think I think the 
thing and all of that is kind of

984
00:50:16,840 --> 00:50:19,720
like it's, it's fine without it.
I think the lower thing, I think

985
00:50:19,720 --> 00:50:21,960
there should be one that says 
like history or whatever on it. 

986
00:50:22,280 --> 00:50:24,520
But the one that I think is the 
kind of most out of place here 

987
00:50:24,520 --> 00:50:28,160
is the terrain, because it is a 
whole section on rules and 

988
00:50:28,160 --> 00:50:31,080
things. 
You know what, I I changed my 

989
00:50:31,080 --> 00:50:32,480
opinion. 
I really agree with you on this 

990
00:50:32,480 --> 00:50:35,960
one, like a lot. 
So so you get the rules for the 

991
00:50:35,960 --> 00:50:38,600
gameplay, you get the rules for 
character creation, then you get

992
00:50:39,480 --> 00:50:42,640
how to make a guy basically, 
then you get the lore of the 

993
00:50:42,640 --> 00:50:47,120
game, then you get the model 
catalog. 

994
00:50:47,840 --> 00:50:50,800
Yeah, damn, you're right. 
That you really, you really are 

995
00:50:50,800 --> 00:50:53,600
right with that one. 
And then you get my opinion and 

996
00:50:53,600 --> 00:50:56,280
then you get terrain rules. 
So it would be super easy to 

997
00:50:56,280 --> 00:51:00,440
just bump terrain rules up 
before you you jump into the 

998
00:51:00,440 --> 00:51:03,920
candy materials one because it 
is rules for the game and it's 

999
00:51:03,920 --> 00:51:07,120
the only like rules for the game
that is like 8 pages later than 

1000
00:51:07,120 --> 00:51:08,160
all the rest of the rules for 
the game. 

1001
00:51:08,960 --> 00:51:12,560
And then even within this too, 
there is like 1 little bolded 

1002
00:51:12,560 --> 00:51:14,880
section here, which you know, I 
think some of the bigger rules 

1003
00:51:14,880 --> 00:51:17,240
could use a little bolded 
bolding where the wind, wind 

1004
00:51:17,240 --> 00:51:20,320
climbing terrain thing like the 
range attack for example, it's 

1005
00:51:20,320 --> 00:51:24,240
kind of tucked in there. 
If you, especially when it says 

1006
00:51:24,240 --> 00:51:26,960
terrain after you're reading 
things about like how to build 

1007
00:51:26,960 --> 00:51:29,520
candy materials, you could think
this is about building terrain. 

1008
00:51:29,520 --> 00:51:34,320
And then you don't realize that 
plus one ranged rule is kind of 

1009
00:51:34,320 --> 00:51:37,720
like tucked in there, which is a
pretty important rule in the 

1010
00:51:37,720 --> 00:51:40,080
context of a game that is using 
4 pluses. 

1011
00:51:40,080 --> 00:51:41,680
Getting down to a three pluses 
is pretty big. 

1012
00:51:42,160 --> 00:51:44,800
So I think if I could change one
thing, it would just be moving 

1013
00:51:44,800 --> 00:51:48,560
terrain up with the rest of the 
rules and just reorganizing it a

1014
00:51:48,560 --> 00:51:50,400
little bit like that. 
And then if I could change two 

1015
00:51:50,400 --> 00:51:54,080
things, I would put like the 
some type of header to separate 

1016
00:51:54,080 --> 00:51:55,960
the lore as its own special 
thing. 

1017
00:51:56,720 --> 00:51:59,320
The history of stuff the thing 
that happened or is that the. 

1018
00:51:59,320 --> 00:52:00,560
History of the thing that's 
going on. 

1019
00:52:00,600 --> 00:52:05,960
Yeah, yeah, yeah, yeah, yeah. 
And then and yeah, and then the 

1020
00:52:05,960 --> 00:52:08,800
new one again. 
It's basically the same layout 

1021
00:52:08,800 --> 00:52:14,080
with some stuff like added in, 
but the the order is basically 

1022
00:52:14,080 --> 00:52:15,440
the same. 
So again, like I would just 

1023
00:52:15,440 --> 00:52:21,800
bump, bump it, bump it, bump it 
up. 

1024
00:52:22,600 --> 00:52:25,760
Oh, you know what's great? 
What's great? 

1025
00:52:26,160 --> 00:52:28,400
They did it in the new one. 
They did. 

1026
00:52:29,720 --> 00:52:34,800
So I'm looking at it right now 
and it goes deployment actions, 

1027
00:52:34,800 --> 00:52:38,240
controlling the monster, 
creating your snack, and then 

1028
00:52:38,240 --> 00:52:40,360
terrain and mounted rules. 
Perfect. 

1029
00:52:40,360 --> 00:52:43,640
So in the new one, it does 
exactly what we're saying that 

1030
00:52:43,640 --> 00:52:45,720
it could do that it should do. 
So that's fantastic. 

1031
00:52:45,720 --> 00:52:48,800
So they added terrain in the 
front, then mounted rules and 

1032
00:52:48,800 --> 00:52:53,000
then a tasting menu, and then it
goes into the candy materials 

1033
00:52:53,040 --> 00:52:56,680
and the lore, and then it goes 
into the candy catalog and then 

1034
00:52:56,680 --> 00:52:59,560
it goes into guilds of snack 28 
and then the monster index. 

1035
00:52:59,840 --> 00:53:02,080
So literally exactly we're 
saying right now, just bump the 

1036
00:53:02,080 --> 00:53:04,000
train up. 
They did already in the new one.

1037
00:53:04,000 --> 00:53:05,960
So there you go. 
You don't need don't listen to 

1038
00:53:05,960 --> 00:53:07,520
our bullshit. 
So that's it. 

1039
00:53:07,840 --> 00:53:08,480
Turn the. 
Opposite off. 

1040
00:53:08,800 --> 00:53:11,480
We're done, yeah. 
Again, still no header for the 

1041
00:53:11,480 --> 00:53:12,520
lore. 
I would definitely put a little 

1042
00:53:12,520 --> 00:53:14,120
bit of thing there. 
And then with that you could 

1043
00:53:14,120 --> 00:53:17,120
even put like the Guild section 
with like the lore section if 

1044
00:53:17,120 --> 00:53:18,240
you're already talking about it 
then. 

1045
00:53:18,240 --> 00:53:21,000
But again, it's it's fine. 
This is a little bit pedantic, 

1046
00:53:21,240 --> 00:53:24,520
but the one big gripe I had was 
that the train was not with the 

1047
00:53:24,520 --> 00:53:26,160
rest of the rules and now it is 
so fuck us. 

1048
00:53:26,920 --> 00:53:31,800
Next is next is rule set. 
So what are your thoughts on the

1049
00:53:31,800 --> 00:53:33,320
rule set? 
I think we have the same. 

1050
00:53:33,360 --> 00:53:35,360
I think we all I know that are 
actually almost exactly the 

1051
00:53:35,360 --> 00:53:36,600
same. 
It's simple, straightforward. 

1052
00:53:36,600 --> 00:53:39,720
It's effective. 
Simple and straightforward or 

1053
00:53:39,720 --> 00:53:42,320
simple is great, right? 
But it's even better when it's 

1054
00:53:42,320 --> 00:53:46,120
simple and effective. 
It's easy to understand this 

1055
00:53:46,120 --> 00:53:48,600
game. 
This game works how you think it

1056
00:53:48,600 --> 00:53:51,480
works, and it works well. 
Yeah. 

1057
00:53:51,760 --> 00:53:55,600
You can eat each other. 
It's, you know, that's all you 

1058
00:53:55,600 --> 00:54:00,360
need. 
Yeah, that's PVPVE with 

1059
00:54:00,360 --> 00:54:03,720
cannibalism and just basically a
four up on AD 6 roll. 

1060
00:54:03,720 --> 00:54:06,640
So fucking easy. 
It was so much fun. 

1061
00:54:06,880 --> 00:54:09,280
And and like you said, it's 
simple, It's easy. 

1062
00:54:09,280 --> 00:54:13,840
It's easy to play anything that 
you did want more in the 

1063
00:54:13,840 --> 00:54:17,280
expanded edition, there is more 
like again, mounted combat and a

1064
00:54:17,280 --> 00:54:19,640
bunch of new stuff for it. 
So you can't ask for much more. 

1065
00:54:19,640 --> 00:54:21,000
It's it's it's really, I loved 
it. 

1066
00:54:21,000 --> 00:54:23,160
I thought it was really great. 
And not that a lot of the games 

1067
00:54:23,160 --> 00:54:25,080
that we've been playing have 
been complicated by any stretch 

1068
00:54:25,080 --> 00:54:29,240
of the imagination, but this one
is even even easier, in a good 

1069
00:54:29,240 --> 00:54:32,320
way. 
And it's, again, super fun. 

1070
00:54:32,320 --> 00:54:35,560
This is definitely like a fun 
intro skirmish game to get 

1071
00:54:35,560 --> 00:54:37,440
people kind of like, up and 
running with something that's 

1072
00:54:37,440 --> 00:54:39,640
cute and fun but also violent 
and interesting. 

1073
00:54:39,640 --> 00:54:42,240
So yeah. 
And that leads right into 

1074
00:54:42,240 --> 00:54:47,720
originality. 
Yeah I have in all caps I have 

1075
00:54:47,720 --> 00:54:51,040
name another candy based non 
Hasbro game. 

1076
00:54:51,960 --> 00:54:56,800
Yeah, I literally wrote dude 
PVPVE candy cannibalism. 

1077
00:54:56,920 --> 00:55:00,120
Name me another game where you 
even get cannibalism like. 

1078
00:55:00,120 --> 00:55:03,200
At all. 
Like I don't even know if you 

1079
00:55:03,200 --> 00:55:06,000
can, if you can in a rule, 
cannibalize something in like 

1080
00:55:06,000 --> 00:55:07,400
Trench Crusade, you know what I 
mean? 

1081
00:55:07,600 --> 00:55:10,280
I know they're like meta christs
eat shit or whatever but like 

1082
00:55:10,280 --> 00:55:11,520
no. 
We just do that, though. 

1083
00:55:11,560 --> 00:55:13,280
There's no bonus. 
Yeah, they just do that. 

1084
00:55:14,040 --> 00:55:16,000
Yeah. 
So, yeah, just like even just 

1085
00:55:16,000 --> 00:55:18,320
the fact that it is cannibalism 
and then throw the fact that 

1086
00:55:18,320 --> 00:55:20,480
it's cannon on top of it. 
Fucking incredible. 

1087
00:55:20,600 --> 00:55:23,480
Like it as far as originality 
goes, you're not I'm gonna find 

1088
00:55:23,480 --> 00:55:26,600
anything even or fucking 
remotely close to this in so 

1089
00:55:26,600 --> 00:55:29,000
many aspects. 
It's great again. 

1090
00:55:29,240 --> 00:55:33,360
This is something in an in a 
giant fucking conference hall 

1091
00:55:33,360 --> 00:55:36,000
that is adept con in this 
massive fucking building with 

1092
00:55:36,000 --> 00:55:39,200
10s of thousands of people. 
You see that board from across 

1093
00:55:39,200 --> 00:55:41,600
the fucking room and go. 
I need to know what is happening

1094
00:55:41,600 --> 00:55:43,840
with that. 
You know that that shows that 

1095
00:55:43,840 --> 00:55:45,360
shows right there. 
I. 

1096
00:55:45,760 --> 00:55:48,560
Think. 
I really think that. 

1097
00:55:50,280 --> 00:55:51,400
You know what? 
I forgot where I was going. 

1098
00:55:51,400 --> 00:55:52,240
Keep going. 
You're fine. 

1099
00:55:52,840 --> 00:55:55,120
I've obviously been up too early
so. 

1100
00:55:55,240 --> 00:55:58,440
Yeah, one of the last things is 
value. 

1101
00:55:59,320 --> 00:56:01,000
So another thing to say about 
this. 

1102
00:56:01,000 --> 00:56:03,120
So the PDF is free, which is 
fantastic. 

1103
00:56:03,400 --> 00:56:08,120
The Zine is $25, which is a 
little pricey. 

1104
00:56:08,120 --> 00:56:13,080
It's a little pricey. 
The whole it's 38, it's a 38 

1105
00:56:13,080 --> 00:56:18,320
page A5 Zine. 
It's my Zine, but $25 is still a

1106
00:56:18,320 --> 00:56:24,200
little bit pricey generally like
going over looking at all the 

1107
00:56:24,200 --> 00:56:26,920
zenes that I have, looking at 
zenes, something like a funeral,

1108
00:56:26,920 --> 00:56:29,000
looking at zenes pretty much 
everywhere, like around that 

1109
00:56:29,000 --> 00:56:32,320
page count around 30 ish pages. 
Generally zenes are like 10 to 

1110
00:56:32,320 --> 00:56:35,560
$15.15 is is kind of where 
things are lying, especially 

1111
00:56:35,560 --> 00:56:36,960
with the cost of like paper and 
things like that. 

1112
00:56:37,240 --> 00:56:39,240
So $25 is like tiny bit 
expensive. 

1113
00:56:39,240 --> 00:56:42,520
Like one of the things that I 
used is like a reference is like

1114
00:56:42,520 --> 00:56:43,760
weird. 
Here is a public access. 

1115
00:56:43,800 --> 00:56:45,960
Like their Zenes are all like 
roughly thirtyish pages and 

1116
00:56:45,960 --> 00:56:49,680
they're between 10 and $15 each.
And even the hardback is like 

1117
00:56:49,680 --> 00:56:53,720
114 pages plus cover and it's 
only $35. 

1118
00:56:53,720 --> 00:56:56,520
And I like Death in Space is 
like $35 for a hardback book. 

1119
00:56:57,040 --> 00:57:02,320
So and that's so that's closer 
to hardback price than Zine 

1120
00:57:02,320 --> 00:57:04,400
price. 
So it's a it's a little bit 

1121
00:57:04,400 --> 00:57:06,000
pricey. 
They also added Epticon, which 

1122
00:57:06,000 --> 00:57:08,760
proves that people love it. 
I'm curious when it's on a 

1123
00:57:08,760 --> 00:57:12,000
website, if people are going to 
say 30 pages for $25.00, that 

1124
00:57:12,000 --> 00:57:15,600
might be a little bit pricier 
for people generally. 

1125
00:57:15,600 --> 00:57:18,280
Like going through the research 
of stuff like you don't really 

1126
00:57:18,280 --> 00:57:22,440
look at page count kind of as 
cost, but if you really look at 

1127
00:57:22,440 --> 00:57:26,200
it across the board, like 
thirtyish pages usually goes out

1128
00:57:26,200 --> 00:57:31,280
to about like $0.50 a page where
like $25.70. 172 cents a page 

1129
00:57:31,280 --> 00:57:34,200
for this one. 
It's almost a dollar page like 

1130
00:57:34,240 --> 00:57:38,720
it because it's it's $25 for 
like a 34 page scene. 

1131
00:57:38,720 --> 00:57:43,400
So yeah, it's like 80 to $0.90 
per page as opposed to like 

1132
00:57:43,400 --> 00:57:45,920
$0.50 per page would put it 
right in that like kind of 

1133
00:57:45,920 --> 00:57:49,760
$15.00 range. 
Once you hit around $100, that 

1134
00:57:49,760 --> 00:57:56,360
price usually drops around like 
30 ish, 30 ish, like cents per 

1135
00:57:56,360 --> 00:57:57,640
page. 
And then once you hit like 

1136
00:57:57,640 --> 00:57:59,880
multiple hundreds, they usually 
drop something like $0.15 per 

1137
00:57:59,880 --> 00:58:01,560
page. 
So like His Majesty the Worm? 

1138
00:58:01,680 --> 00:58:03,800
Shop for zines. 
This is exactly how I think 

1139
00:58:03,800 --> 00:58:05,000
about it. 
I'm just. 

1140
00:58:05,000 --> 00:58:06,840
Looking at like, like, like the 
thing across the board. 

1141
00:58:06,840 --> 00:58:08,640
So His Majesty the Worm is 400 
pages. 

1142
00:58:08,640 --> 00:58:10,640
It's 60 bucks. 
It's about $0.15 a page, 

1143
00:58:11,880 --> 00:58:13,560
hardback, 100 LB hundred page 
book. 

1144
00:58:13,560 --> 00:58:16,520
Like we're here with public 
access, a little bit over 100 

1145
00:58:16,520 --> 00:58:18,920
pages. 
It's about $0.30 a page and then

1146
00:58:18,920 --> 00:58:21,200
for like 30 to 50 pages, usually
about $0.50 a page. 

1147
00:58:21,200 --> 00:58:22,920
So like the fact that it's 
almost double that. 

1148
00:58:22,920 --> 00:58:26,320
Just such a shit talker on 
stream just now and I really 

1149
00:58:26,320 --> 00:58:28,440
pulled it in. 
I'm glad you did. 

1150
00:58:28,920 --> 00:58:30,440
Anyway. 
I think it will sell. 

1151
00:58:30,440 --> 00:58:33,880
It obviously all sold out. 
I do think $25 for a 34 page 

1152
00:58:33,880 --> 00:58:35,600
scene is just a little bit 
pricey. 

1153
00:58:36,360 --> 00:58:40,040
But you know, it's a great game 
and we'll see. 

1154
00:58:40,040 --> 00:58:42,440
We'll see how it goes, we'll see
how it goes, but as far as like 

1155
00:58:42,440 --> 00:58:46,120
value for for comparable scenes,
so it's AII personally think 

1156
00:58:46,120 --> 00:58:49,040
it's just a little bit high. 
And then we get 2 vibes. 

1157
00:58:49,040 --> 00:58:52,480
The last bit vibes for me, 
Immaculate, adorable, fun 

1158
00:58:52,520 --> 00:58:54,160
cannibalism. 
Like I don't know what else you 

1159
00:58:54,160 --> 00:58:57,080
can say. 
That's what I that's what I was 

1160
00:58:57,080 --> 00:58:57,640
going to say. 
So. 

1161
00:58:58,400 --> 00:59:00,920
Yeah, yeah, it fucks. 
This game is incredible. 

1162
00:59:00,920 --> 00:59:02,520
I I really, really, really love 
it. 

1163
00:59:02,520 --> 00:59:05,880
And I do think that it is a 
great game on its own, but it's 

1164
00:59:05,880 --> 00:59:09,560
an incredible palate cleanser 
anytime that you're like, in a 

1165
00:59:09,560 --> 00:59:12,280
way that Cauldron kind of is for
me with some stuff like Cauldron

1166
00:59:12,280 --> 00:59:15,680
has a little bit of like a 
goofiness to it, which is really

1167
00:59:15,680 --> 00:59:16,960
enjoyable. 
And I'm saying this game is 

1168
00:59:16,960 --> 00:59:20,680
goofy, but the thing about 
Cauldron, the goofiness is what 

1169
00:59:20,680 --> 00:59:22,240
kind of, yeah, there's humor to 
it. 

1170
00:59:22,240 --> 00:59:23,320
That's, that's a great way to 
say it. 

1171
00:59:23,320 --> 00:59:25,920
And then with the candy 
cannibalism, it's like less 

1172
00:59:25,920 --> 00:59:28,320
humor and more just like a 
cuteness to it, like a violent 

1173
00:59:28,320 --> 00:59:32,360
cuteness to it, you know, like, 
I don't like, you ever see those

1174
00:59:32,360 --> 00:59:35,160
people? 
Cauldron Snack 28 hack. 

1175
00:59:35,920 --> 00:59:38,760
Can you, can you take a wild 
guess on what's currently in 

1176
00:59:38,760 --> 00:59:40,360
production right now and keep it
to yourself? 

1177
00:59:40,360 --> 00:59:43,200
What might be crossed over with 
Snack 28 coming out? 

1178
00:59:43,600 --> 00:59:46,680
Yeah, like what I just said. 
No. 

1179
00:59:47,440 --> 00:59:50,280
Oh, oh, oh, yeah, that's true. 
I do know that. 

1180
00:59:50,280 --> 00:59:50,520
Yeah. 
Yeah. 

1181
00:59:50,920 --> 00:59:53,440
Yeah, yeah. 
So that that there there might 

1182
00:59:53,440 --> 00:59:57,960
be a hack coming out soon ish 
for for snack 28 that I'm very 

1183
00:59:57,960 --> 01:00:02,400
very excited for. 
But the game fucks. 

1184
01:00:02,400 --> 01:00:03,480
It's it's great. 
I love it. 

1185
01:00:03,480 --> 01:00:05,880
And again, it's it's it's it's 
not goofy. 

1186
01:00:05,880 --> 01:00:09,760
It is, it is a it is a nice 
palate cleanser. 

1187
01:00:09,760 --> 01:00:13,800
It is again, it's a good game 
unto itself, but it is it is it 

1188
01:00:13,800 --> 01:00:17,760
reminds me of like, do you ever 
see those people? 

1189
01:00:18,440 --> 01:00:19,920
You ever see when people are 
just like, Oh my God, it's so 

1190
01:00:19,920 --> 01:00:22,240
cute I just want to eat it like 
like that kind of thing. 

1191
01:00:22,240 --> 01:00:25,840
That's what this game is That is
this game is cuteness aggression

1192
01:00:26,040 --> 01:00:28,280
as a skirmish game. 
That's exactly what this is. 

1193
01:00:28,280 --> 01:00:31,480
This is cuteness aggression, the
skirmish game and I love it. 

1194
01:00:31,480 --> 01:00:33,760
I think I think it's incredible 
and fiber I met fiber in person.

1195
01:00:33,760 --> 01:00:35,520
They are just an awesome, 
incredible person. 

1196
01:00:35,520 --> 01:00:38,960
So there's someone that I'm 
extremely happy to support that 

1197
01:00:38,960 --> 01:00:41,320
I was very happy to get all the 
STLS for whatever they put it 

1198
01:00:41,320 --> 01:00:42,480
out, whatever the price of the 
Zine. 

1199
01:00:42,480 --> 01:00:45,000
I'm going to keep buying 
everything that they do because 

1200
01:00:46,280 --> 01:00:48,160
they're great. 
The game is great and it's 

1201
01:00:48,160 --> 01:00:50,360
awesome. 
So that's, that's kind of that's

1202
01:00:50,360 --> 01:00:52,200
that's that's it. 
That's it. 

1203
01:00:53,160 --> 01:00:56,840
Yeah, yeah, yeah. 
So what's it? 

1204
01:00:57,280 --> 01:01:01,680
You can get Snack 28 at Sugar 
Dash Candy Dash Miniatures dot H

1205
01:01:01,680 --> 01:01:05,600
dot IO slash Snack 28. 
We'll make sure that link's 

1206
01:01:05,600 --> 01:01:08,120
below. 
And then the other place you can

1207
01:01:08,120 --> 01:01:10,040
get it is a Ramshackle 
Miniatures. 

1208
01:01:11,200 --> 01:01:12,600
I will make sure that link is 
below too. 

1209
01:01:12,920 --> 01:01:15,960
If you are watching this and you
don't see that link below, leave

1210
01:01:15,960 --> 01:01:18,960
a comment. 
Remind me to to drop that link. 

1211
01:01:19,240 --> 01:01:21,200
And anytime I do an episode 
where I say I'm gonna put a link

1212
01:01:21,200 --> 01:01:23,880
below when I don't remind me. 
And while you're doing that, you

1213
01:01:23,880 --> 01:01:26,120
know, follow and subscribe and 
all that bullshit too. 

1214
01:01:26,160 --> 01:01:28,720
Yeah. 
But that's kind of it. 

1215
01:01:28,760 --> 01:01:31,840
And what do we have? 
Do we have anything coming up? 

1216
01:01:31,840 --> 01:01:34,640
So, so a little bit of a 
difference with some stuff going

1217
01:01:34,640 --> 01:01:37,280
on here on the show. 
Obviously been sticking mostly 

1218
01:01:37,280 --> 01:01:39,520
with with skirmish games. 
That's kind of where both of our

1219
01:01:39,520 --> 01:01:41,040
brains are at. 
I think that's where that's, I 

1220
01:01:41,040 --> 01:01:43,160
know where this mine is at. 
Is that about where yours is? 

1221
01:01:43,400 --> 01:01:45,400
Yeah. 
We just feel, I don't know it, 

1222
01:01:45,440 --> 01:01:47,240
it's fun. 
Narrative Skirmish has just been

1223
01:01:47,240 --> 01:01:50,920
a really great, let's call it a 
palette cleanser too for us with

1224
01:01:50,920 --> 01:01:53,000
the with the space that we're we
currently do on the show. 

1225
01:01:53,280 --> 01:01:58,160
So I think our goal is to kind 
of maybe more do biweekly 

1226
01:01:58,160 --> 01:02:01,480
episodes versus like the weekly 
episode we did before. 

1227
01:02:01,480 --> 01:02:03,880
We're in between. 
We're playing the game that 

1228
01:02:03,880 --> 01:02:05,080
we're going to be reviewing the 
following. 

1229
01:02:05,280 --> 01:02:07,200
Games a lot more now which is 
great. 

1230
01:02:07,440 --> 01:02:09,720
Which feels great. 
And again, we've talked about 

1231
01:02:09,720 --> 01:02:12,120
this like we need the context of
playing more because we've 

1232
01:02:12,120 --> 01:02:13,400
played much less scrimmage 
games. 

1233
01:02:13,400 --> 01:02:17,080
And I we've, we've played TTRBGS
for well over a decade each. 

1234
01:02:17,960 --> 01:02:19,720
So multiple decades of 
experience between us. 

1235
01:02:19,720 --> 01:02:22,120
But I played not as many 
scrimmage games. 

1236
01:02:22,120 --> 01:02:23,600
So playing them has been 
incredible. 

1237
01:02:23,600 --> 01:02:27,080
Not only just to get more time 
to hang with my boy, but to 

1238
01:02:27,080 --> 01:02:28,800
actually play games and to 
hobby. 

1239
01:02:29,040 --> 01:02:34,480
We are talking about trying to 
get maybe like a model per game 

1240
01:02:34,480 --> 01:02:38,880
painted up between each one too,
which I think would be really 

1241
01:02:38,880 --> 01:02:43,120
dope if we could do a biweekly 
episode where between we're 

1242
01:02:43,120 --> 01:02:46,000
playing the game, maybe have a 
hobby session where we whip up a

1243
01:02:46,000 --> 01:02:47,760
model because we don't have to 
get crazy with it. 

1244
01:02:47,760 --> 01:02:50,240
I painted a model at Fantasy 
Fest. 

1245
01:02:50,480 --> 01:02:52,360
We had an hour to like weather 
and paint a model. 

1246
01:02:52,520 --> 01:02:54,680
I weathered and painted a dope 
fucking looking model in like an

1247
01:02:54,680 --> 01:02:57,080
hour just by like having some 
time set to it so we could 

1248
01:02:57,080 --> 01:02:59,680
easily just whip something up 
real quick for each game. 

1249
01:02:59,680 --> 01:03:03,280
So, and I'm gonna try to turn 
the weeklyscore.com into like 

1250
01:03:03,320 --> 01:03:05,680
actually like a website, not 
just a forward. 

1251
01:03:05,960 --> 01:03:11,840
And maybe we'll start posting 
our notes and the the actual 

1252
01:03:11,840 --> 01:03:14,200
play of odds and pictures of the
minis and stuff on there. 

1253
01:03:14,200 --> 01:03:19,840
So we'll see, It won't be soon. 
Can't promise a time at all when

1254
01:03:19,840 --> 01:03:21,920
it might or might not happen, 
but we'll see. 

1255
01:03:21,920 --> 01:03:25,560
And in between I've been doing a
ton of interviews and stuff like

1256
01:03:25,560 --> 01:03:26,840
that. 
So you'll get more than that. 

1257
01:03:26,840 --> 01:03:30,240
But I would like to in 2026, be 
a little bit more consistent 

1258
01:03:30,240 --> 01:03:36,000
about possibly doing episodes 
every other week with a release 

1259
01:03:36,000 --> 01:03:38,640
date every other Tuesday and 
have some consistency with the 

1260
01:03:38,640 --> 01:03:39,600
show. 
So we'll see with that. 

1261
01:03:39,840 --> 01:03:41,440
But you know, let us know how 
you feel. 

1262
01:03:41,680 --> 01:03:44,680
Let us know what's going on and 
and that's about it. 

1263
01:03:44,680 --> 01:03:46,520
You got anything, buddy? 
Do we want to talk about what 

1264
01:03:46,520 --> 01:03:51,680
we're doing next or Nah, Nah, 
Nah, you'll see when you. 

1265
01:03:51,680 --> 01:03:53,840
Want know your next move man? 
That's right. 

1266
01:03:56,320 --> 01:03:57,720
Bye. 
Bye.

