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Hello and welcome to the Weekly 
Scroll podcast. 

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My name is Ryan and today we 
have a very special guest with 

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us that is Stuart Watkinson of 
Lark Shire Press. 

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How you doing today, Stuart? 
I'm pretty good. 

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Thanks Ryan. 
How are you? 

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Good. 
Not too bad, you know, tired. 

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I think we both are. 
But we're getting there, you 

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know, a little colder than you, 
but but today we have you. 

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Well, let's get to that in a 
second. 

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We we. 
So we've been following each 

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other for quite a while. 
Honestly. 

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I think you might have been one 
of our like first followers like

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way, way back in the time. 
So got to say, we really 

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appreciate that and we've been 
following your stuff for quite a

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while too. 
So it's nice to nice to have you

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on. 
Yeah. 

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No, that's cool. 
Yeah. 

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I'm. 
I'm I'm pretty sure I was one of

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one of the first it's I always 
was really searching for 

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podcasts that did things that 
weren't 5 E so I sort of try and

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follow as many of those podcasts
as I can and your podcast popped

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up and it was doing I I think 
some of your first reviews were 

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games that I was playing at the 
time and stuff like that. 

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So it all just worked really 
well. 

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Yeah. 
Cool. 

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Yeah. 
Like I said, it's nice. 

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It's nice to to I never, I never
believe someone when they're 

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like, oh, I'm a fan of your 
show. 

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It's just I never will. 
So it's nice to to have someone 

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on the screen for a while. 
So Vienna. 

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So for those that might not know
who Stuart Watkinson is, who the

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heck are you and what are what 
are some things that people 

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might might have from you or or 
seen from you? 

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Yeah no worries. 
I'm I'm Stuart. 

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I'm from Australia. 
I'm a high school teacher most 

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of the time and a writer and I 
say game designer, but I I 

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really like other people's SRDS 
as opposed to creating my own 

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mechanics. 
I like filling in the blanks 

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with creativity. 
Something that you might know of

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mine is Wretched Wasteland which
was the first thing that I did 

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that wasn't 5. 
AI have done a number of 5E 

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things through the Dungeon 
Masters Guild and then in 2020 

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moved into mostly doing things 
that are not 5E. 

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So Richard Wasteland was a 
Kickstarter last year or the 

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year before last year. 
No, the year before in the 

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middle of the year. 
And another one might be like, 

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yeah, there you, there you go, 
you've got both of them. 

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There you go. 
Yeah yeah. 

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So that that's so funny thing 
that that original one, I only 

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printed twenty of those at my 
local printer here in I live in 

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like a small country town. 
That book that's cost so much 

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money to print, they were like, 
I was like, how much for 20? 

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And they gave me some ridiculous
number and I was like, oh okay, 

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well, how much for like 500? 
And they were like the same. 

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It was exactly the same price 
per unit. 

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Oh, you've got them too. 
Look at you go, dude. 

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Hey, actually I told you I've 
been following your stuff as 

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long as you've been following. 
Yeah. 

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Well, so. 
So I've got most, I've got most 

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things, so, so yeah. 
Yeah, there you go. 

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So that's Winterbrook. 
Winterbrook is an adventure 

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which you can get unexalted. 
You might know me from that. 

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Actually, forget about those 
things. 

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Isn't that funny? 
And then zombies. 

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You may know me from zombies, 
that's I've forgotten the name 

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of that system. 
It's called What's So Cool 

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About? 
But you're a zombie and you're 

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defending your ancient temple, 
and there's all sorts of random 

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generated characters and stuff 
you can do in there and try and 

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defend your temple, which is 
mainly not really about 

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defending the temple, it's more 
about being a weird zombie. 

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This is I think this has got to 
be the first thing I got from 

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you and like this as soon as I 
opened up this I was like all 

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right this is cool. 
It's just the giant you're dead 

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page. 
I loved it. 

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Yeah. 
It's the the what's so Cool 

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system from Jared Sinclair. 
It's just this is I have a lot 

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of what's so cool. 
I don't even there's so many 

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because these super light 
systems like this lasers and 

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feelings stuff like that. 
They're just so easy to make 

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really cool things. 
But I got to say, probably my 

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favorite. 
Like, I absolutely love this 

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one. 
So. 

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That was my that was my first. 
I'd been playing a lot of mock 

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book if you can't tell by the 
layout of that thing. 

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So I that was my first guard, 
really just playing around with 

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layout and and and whatnot. 
I think I wrote that into the 

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layout. 
I don't think I had like a a 

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document with. 
There is nothing wrong with that

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and anyone that says there is is
a God damn liar. 

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Exactly. 
So they're they're the things 

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you might know me from. 
I'm also, I've also recently 

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started doing a a a sub stack 
about game mastering called The 

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Minimalist GM which is just my 
thoughts about jamming and and 

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what I've been doing lately. 
So yeah, oh and oh maybe you 

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might know me from Committee 
Quest podcast, which was a A5, a

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actual play podcast that 
finished in around 2021 maybe, 

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which we didn't actually get to 
finish because everyone had 

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babies so it was just too hard 
to schedule out. 

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There you go. 
Well, I keep my genes in my 

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genes, but I. 
Got to keep podcasting, you 

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know? 
Yeah. 

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So that's that's where you might
know me from. 

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Gotcha. 
So one thing you said, you 

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talked about putting stuff on 
the GM's Guild, DM, DM, DM's 

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Guild, copyright, DM's Guild, 
but moved away from that to 

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start doing your own things. 
And a lot of your stuff. 

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I know you did the What's wrong 
about zombies? 

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Is another SRD and whatnot, but 
a lot of what you write. 

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I mean, I know that Wretched 
Wasteland is obviously wretched 

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and alone from Christmaset, but 
rot beneath Winterbrook. 

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It's a system agnostic adventure
module. 

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I know there was Log Dryer 
Press, which is a or log Dryer 

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which was a system agnostic 
setting. 

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And then the project we're gonna
talk about today, which is 

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Abbott Trilogy, which is like a 
system agnostic, like adventure 

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and setting and things like that
for that too. 

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What I know you just said that 
you kind of like writing in 

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other people's stuff more than 
like making our own mechanics. 

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But what really pulls you 
towards doing something that's 

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more assistive, agnostic for 
adventures? 

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Is it so that there's more 
options in the OSR, or just in 

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general something that's just 
away from 5E? 

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So firstly, it started as 
something being away from 5E. 

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So the thing that I found really
challenging and conflicting is 

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writing in the in the Wizards of
oh, in the in the Dungeons and 

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Dragons lexicon, and having to 
use a very particular structure 

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and having to write things a 
certain way. 

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It it just really felt 
unnatural. 

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And when and then and then I 
can't remember what the 

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adventure was, might be one of 
Christmas sets. 

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Christmas sets had had a lot of 
impact on the things that I've 

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made which we'll talk about a 
bit today. 

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I can't remember where it was 
but anyway I ran this adventure 

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that had super minimal stuff and
I was like this is heaps better.

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I feel so much more comfortable 
at the table. 

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You know I've I've read I've 
read enough of this adventure to

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know it but I I'm not every 
other encounter. 

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Returning back to my adventure 
module to to read through and 

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make sure I've got it right. 
You know like I I which I for a 

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bit of background I started D 
Ming only in 2016 I think 

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because a local group up here 
were doing Dungeons and Dragons 

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Anita DMS and I was like yeah 
sure I'll do that. 

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So we're doing adventurous 
league which for someone 

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learning were really good 
because they were really in 

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depth and gave you all the 
answers. 

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But once I sort of got the hang 
of things I found them really 

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constraining. 
So the idea of a system agnostic

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adventure just fits better with 
me and how I like to run things 

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and hopefully how other people 
like to run things. 

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Yeah, I kind of came to a little
bit late, too. 

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What's funny, when I was a kid I
played a lot of Magic the 

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Gathering and I was reading. 
I feel like a douchebag when I 

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say this, but I was reading like
higher level fiction to my grade

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like pretty early. 
So my dad would just go to the 

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library and just pull home like 
in like 5th, 6th grade. 

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Just all these thick ass TSR 
books. 

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And then when I got old enough 
to kind of like get into that 

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again or start like I've read 
all this level of fantasy. 

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Let me go find these other level
of fantasy or this other type of

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fantasy. 
I was like, oh, I've read that 

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and that and that. 
And then I got D&D with 

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Forgotten Realms and I'm like, 
wait a minute, I've, I've read 

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all of this. 
I've read DRIST, I've read 

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Dragon Lance. 
I've read like every like like 

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Dragon Dungeon, the Dragon 
setting novels without ever 

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realizing it was a game. 
I guess I just never looked at 

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the ads in the back or 
something. 

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Well. 
I think that's really weird to 

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look at and if you don't know 
what that is, it's a hard thing 

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to decipher if you're a 10 year 
old or 12 year old kid. 

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Oh yeah, so then so when the 
five EI dropped in 2014, I I 

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became a a forever GM. 
So we've been going at it for 

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just a little bit and I felt the
same way. 

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You know, I actually got to the 
point where I was I I started a 

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meet up because there was 
nothing in my in my area and it 

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got like 350 members. 
We were doing adventurously like

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every weekend and everything. 
And then the pandemic hit, but I

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was already kind of feeling 
exactly like how you were 

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feeling, where I was just like I
I like gyming. 

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I love playing a game, but like 
why am I rewriting every 

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adventure and home brewing 
pretty much the entire system 

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before it? 
Kind of like, you know parse 

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into a different area. 
So it's it sounds it's kind of a

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common, common occurrence with a
lot of people, especially 

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heading into the pandemic being 
like I have time to do something

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else. 
Yeah that's right. 

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And when you when you start 
exploring other other game 

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systems you're like oh OK this 
is this this this feels better 

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with me. 
This is these are these are 

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games that are made by people 
that have been doing D Ming and 

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and running Dun probably 
Dungeons and Dragons for a long 

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time and have and have have 
stripped those things away to a 

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bit more. 
Something a bit more that 

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includes the necessities, as 
opposed to all the stuff that 5E

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has. 
Yeah, it's just like you said. 

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It's just a restrictive 
language. 

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I felt like, why is somebody 
why? 

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Why is everyone going to Twitter
to ask these two dudes like the 

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insurance and outs of every 
single individual rule instead 

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of just being like do whatever 
you want, like, you know? 

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And that was kind of impetus. 
So it's good to hear that I was 

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not the only one in that. 
You also want the same way No? 

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You're. 
Not you're not alone. 

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So I know I mean you also said 
we're kind of switch gears a 

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little bit here. 
You know you started D Ming in 

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2016 and now you're doing a the 
sub stack for D Ming. 

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What was kind of the the impetus
to want to not only be writing a

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bunch of stuff but to do a sub 
stack for for G Ming? 

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I think I just wanted to write 
down my ideas. 

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I had AI had a really 
interesting experience in 2021 

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and 2022 where I ran a a W 
Marches style game and it was 

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like the best sort of game I've 
ever played. 

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It was so the players were so 
engaged. 

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The world just came to together 
really easily. 

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I did hardly any prep work. 
Most of the note keeping was 

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done by the players and it just 
felt like a much more balanced 

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type of gaming In in the past 
I've ran a lot of games where 

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I'm the the knowledge I I hold 
all the knowledge of of of the 

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of the table and it and it quite
often would get to the point 

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where I would have to tell the 
players all the clues that they 

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have. 
You know, like these are all the

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things that you've done and now 
you know, you know, like I just 

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it was really hard and very 
difficult to get. 

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So the idea of like building a 
world and then having characters

226
00:12:27,040 --> 00:12:31,040
play in it and then them not 
caring about all this law you've

227
00:12:31,040 --> 00:12:35,200
created. 
Whereas with this game that we 

228
00:12:35,200 --> 00:12:40,520
played, I gave them very minimal
law and we only talked about 

229
00:12:40,520 --> 00:12:44,000
stuff that was interesting for 
them and they also had a big 

230
00:12:44,000 --> 00:12:48,680
share in in what came from that.
Like for example they came 

231
00:12:48,680 --> 00:12:53,600
across this, it was a random 
table and they came across some 

232
00:12:55,640 --> 00:13:00,160
werewolves and wolves and their 
reaction was standoffish but not

233
00:13:00,160 --> 00:13:03,840
aggressive basically. 
So through this discussion and 

234
00:13:03,840 --> 00:13:08,640
some dice rolls they discovered 
that the they just wanted 

235
00:13:08,640 --> 00:13:10,080
knowledge. 
What the wolves wanted was 

236
00:13:10,080 --> 00:13:11,760
knowledge and then they could 
pass through the forest. 

237
00:13:11,760 --> 00:13:14,520
So they gave them a map, which 
I'd never seen a map before. 

238
00:13:14,960 --> 00:13:18,920
And so then they had given 
cartography to the werewolves. 

239
00:13:18,960 --> 00:13:21,920
And the werewolves then became 
like these cartographers because

240
00:13:21,920 --> 00:13:24,160
they knew the land so well and 
then had never really thought 

241
00:13:24,160 --> 00:13:26,240
about. 
So, like, it was just super 

242
00:13:26,600 --> 00:13:28,880
cool. 
Like there's no way I could have

243
00:13:28,880 --> 00:13:32,760
prepped for that to happen. 
And I sort of just figured, 

244
00:13:32,760 --> 00:13:34,480
what's the point of prepping for
that to happen? 

245
00:13:34,480 --> 00:13:36,960
Like, I've got a loose idea of 
what what, what, where you're 

246
00:13:36,960 --> 00:13:38,160
going and what's going to 
happen. 

247
00:13:38,160 --> 00:13:42,280
But all the the deep law comes 
out in other ways. 

248
00:13:43,320 --> 00:13:44,760
Yeah. 
So that that's kind of where 

249
00:13:44,760 --> 00:13:47,800
that came from. 
And also because I mentioned off

250
00:13:47,800 --> 00:13:50,560
there that I've recently had a 
child and I'm probably not going

251
00:13:50,560 --> 00:13:53,720
to play a lot of D&D this year 
or RPGs this year. 

252
00:13:54,320 --> 00:13:59,880
And so, yeah, it's just a sort 
of a therapeutic writing about 

253
00:14:00,080 --> 00:14:05,920
gaming for the next year or so. 
Yeah, that's where that came 

254
00:14:05,920 --> 00:14:09,800
from. 
So when you kinda did that pivot

255
00:14:09,800 --> 00:14:14,160
from 5E into like different 
systems and whatnot, was there a

256
00:14:14,160 --> 00:14:17,680
system you specifically like 
latched onto that you converted 

257
00:14:17,680 --> 00:14:19,200
into playing? 
Or was it just like your 

258
00:14:19,200 --> 00:14:20,680
variation of 5E? 
Or what? 

259
00:14:20,880 --> 00:14:26,240
No, no, we I I came across into 
the odd when this was before. 

260
00:14:26,240 --> 00:14:33,800
It is a yeah just listen to the 
previous last week's episode and

261
00:14:33,800 --> 00:14:36,040
that was the discussion about 
into the odd was excellent. 

262
00:14:36,800 --> 00:14:43,520
So into the odd became the my go
to I I run a a school D&D club 

263
00:14:43,760 --> 00:14:48,760
and so an after school club and 
I said to the kids look I'm 

264
00:14:48,760 --> 00:14:52,040
gonna I've taught like we had 
like 20 kids most of my rule 

265
00:14:52,040 --> 00:14:56,000
rules enough to play I said it 
when IDM when IGM I'm gonna run 

266
00:14:56,000 --> 00:15:00,080
into the odd you guys run 5E and
so I just started running into 

267
00:15:00,080 --> 00:15:02,400
the odd and the kids loved it 
and I loved it and I really got 

268
00:15:02,480 --> 00:15:06,720
into it and from there I found 
can which I also really got into

269
00:15:07,440 --> 00:15:13,440
and then I went back my brother 
picked well I sent a link to a 

270
00:15:13,440 --> 00:15:16,240
sale for dungeon crawl classics 
to my brother I've got a brother

271
00:15:16,240 --> 00:15:20,160
who's about he's 12 years older 
than me so he like I think he 

272
00:15:20,160 --> 00:15:23,040
got the red box when he was 12 
or whatever and so he's been a 

273
00:15:23,040 --> 00:15:25,520
big D&D guy his whole life and 
I'm like hey man I think you're 

274
00:15:25,520 --> 00:15:28,960
going to like this and he does 
and he's he's basically bought 

275
00:15:28,960 --> 00:15:34,720
up anything that was for sale in
on land in Australia he's bought

276
00:15:36,080 --> 00:15:39,280
and so that became the other 
one. 

277
00:15:39,280 --> 00:15:42,400
So mainly into the odd can and 
DCC those. 

278
00:15:44,200 --> 00:15:47,000
Are good ones to get into that I
wish I would have found earlier.

279
00:15:47,480 --> 00:15:48,560
Yeah same. 
Yeah. 

280
00:15:48,800 --> 00:15:51,640
Like into the ad's great. 
Like I I think it's just such a 

281
00:15:51,640 --> 00:15:56,960
a a simple fun system and you 
can and and that's probably also

282
00:15:56,960 --> 00:16:01,760
where the system agnostic stuff 
came from because to do to do 

283
00:16:01,760 --> 00:16:05,120
the stuff in my adventures you 
don't need a lot of mechanics to

284
00:16:05,120 --> 00:16:06,920
move through it. 
You just you know if if it's 

285
00:16:06,920 --> 00:16:09,200
dangerous or something tricky's 
gonna happen you just roll the 

286
00:16:09,200 --> 00:16:12,280
dice and see what happens. 
Yeah. 

287
00:16:14,000 --> 00:16:18,880
Yeah that is what's really nice 
about the kind of like not gonna

288
00:16:18,880 --> 00:16:22,880
get the OSR or whatever whatever
it currently is in the movement 

289
00:16:22,880 --> 00:16:24,560
now. 
But all of the kind of like post

290
00:16:24,560 --> 00:16:29,800
2008 OSR stuff where outside of 
like pure OSC style retro clones

291
00:16:29,800 --> 00:16:33,920
like everything just fits. 
Like Karen is a is a hack of 

292
00:16:33,920 --> 00:16:35,640
into the odds so it works really
well. 

293
00:16:35,640 --> 00:16:38,360
But like you literally can do a 
quick conversion in like 4 

294
00:16:38,360 --> 00:16:41,280
lives. 
It's like if your HD is fours 

295
00:16:41,280 --> 00:16:43,840
instead of eights or if you're 
you know this one doesn't have 

296
00:16:43,840 --> 00:16:46,200
it to hit roll or whatever. 
You can play pretty much 

297
00:16:46,200 --> 00:16:49,800
anything across into the odd 
across Karen across nave across 

298
00:16:50,080 --> 00:16:52,360
pretty much all of the the 
pretty light system. 

299
00:16:52,360 --> 00:16:57,880
So it's really, it's really 
nice, system agnostic now is 

300
00:16:57,880 --> 00:17:01,000
really nice because exactly like
you said, like if I know the 

301
00:17:01,000 --> 00:17:05,520
core dice rolls just go off, 
just do whatever rulings over 

302
00:17:05,520 --> 00:17:08,119
rules, et cetera, et cetera. 
So, mm hmm. 

303
00:17:09,160 --> 00:17:11,240
Yeah, yeah. 
It just works, man. 

304
00:17:11,359 --> 00:17:14,200
I just like it and it. 
Works. 

305
00:17:14,200 --> 00:17:18,920
So so the Abbot trilogy, the 
system agnostic Zine triple 

306
00:17:18,920 --> 00:17:21,280
feature you're writing right now
for Zine Quest. 

307
00:17:21,280 --> 00:17:24,359
What was the why? 
What are we doing? 

308
00:17:24,440 --> 00:17:26,319
Like, what's going on? 
Just talk to me about the 

309
00:17:26,319 --> 00:17:27,960
average trilogy. 
What are we outside of the 

310
00:17:28,000 --> 00:17:29,920
gorgeous covers? 
Like what? 

311
00:17:30,080 --> 00:17:31,720
What do we got going on with 
this? 

312
00:17:32,560 --> 00:17:36,000
So these three adventures, two 
of which were written quite a 

313
00:17:36,000 --> 00:17:40,440
while ago, so I did. 
I wrote one which was originally

314
00:17:40,440 --> 00:17:45,560
called Demon's Bane in The 
Bitter Peak for Adventure Jam by

315
00:17:45,560 --> 00:17:51,120
Chris Pisette. 
And that's that was written as a

316
00:17:51,120 --> 00:17:54,680
5A adventure and I just put it 
on a website and it was free on 

317
00:17:54,680 --> 00:17:57,920
a website and I forgot about it.
And then the following year 

318
00:17:57,920 --> 00:18:06,640
there was another adventure jam 
by Chris and I did a another 

319
00:18:06,640 --> 00:18:08,320
adventure called. 
I can't remember what it was 

320
00:18:08,320 --> 00:18:09,000
called now. 
It was. 

321
00:18:09,000 --> 00:18:13,600
It had a abbotsmoor had a much 
more convoluted name. 

322
00:18:13,680 --> 00:18:18,760
It was like the troll priest in 
the stinky swamp city or 

323
00:18:18,760 --> 00:18:20,160
something. 
Like it was a very convoluted 

324
00:18:20,160 --> 00:18:24,400
name. 
I had taken his their, their 

325
00:18:24,680 --> 00:18:28,080
adventure name generator 
Generator. 

326
00:18:28,440 --> 00:18:30,320
Yeah, yeah, yeah, yeah. 
That's where both of the names 

327
00:18:30,320 --> 00:18:31,920
came from. 
And I and I sort of tweaked them

328
00:18:31,920 --> 00:18:34,560
and and whatnot. 
So those two adventures sat 

329
00:18:34,560 --> 00:18:36,400
there for two years. 
And then last year I was 

330
00:18:36,400 --> 00:18:38,480
chatting with Kirill the artist.
But I'm like, hey, I got these 

331
00:18:38,480 --> 00:18:40,320
two adventures. 
I think I might do a Kickstarter

332
00:18:40,320 --> 00:18:41,760
to turn them into something 
else. 

333
00:18:42,280 --> 00:18:46,200
And Kirill was like do a, don't 
do a double feature, do a 

334
00:18:46,240 --> 00:18:48,040
trilogy. 
I was like, oh, OK. 

335
00:18:48,080 --> 00:18:51,600
So then I started thinking about
a third one, which is still 

336
00:18:51,600 --> 00:18:55,680
hollow. 
And so these three adventures 

337
00:18:55,880 --> 00:18:59,320
are going from three separate 
adventures into, well, two 

338
00:18:59,320 --> 00:19:02,880
separate adventures into three 
linked ones that can sort of run

339
00:19:02,880 --> 00:19:08,680
as a as a campaign. 
And so essentially you you know,

340
00:19:08,720 --> 00:19:12,080
it's it's all system agnostic 
they cover. 

341
00:19:12,080 --> 00:19:17,240
Abbottsmoor is a swamp setting. 
Bitter Peak is like a frozen 

342
00:19:17,240 --> 00:19:20,120
tundra and then still Hollow is 
desert. 

343
00:19:20,480 --> 00:19:25,680
And they all have science 
fiction and fantasy elements and

344
00:19:25,680 --> 00:19:29,040
more fantasy with a few science 
fiction elements as opposed to 

345
00:19:29,520 --> 00:19:32,640
science fiction with fantasy. 
I know that doesn't sound like a

346
00:19:32,640 --> 00:19:34,240
big difference, but. 
Oh, no, it is. 

347
00:19:34,320 --> 00:19:35,080
Yeah. 
Yeah, yeah. 

348
00:19:35,080 --> 00:19:35,960
Cool. 
All right, good. 

349
00:19:36,720 --> 00:19:38,240
Yeah. 
I I realized while I was writing

350
00:19:38,240 --> 00:19:40,520
this that I don't actually like 
science fiction with fantasy 

351
00:19:40,520 --> 00:19:43,120
elements, but I really like 
fantasy with science fiction on 

352
00:19:43,120 --> 00:19:44,360
it. 
So I don't know why that is for 

353
00:19:44,360 --> 00:19:45,800
me, but that's just where I'm 
at. 

354
00:19:48,160 --> 00:19:51,440
So the three adventures 
essentially it's and it all 

355
00:19:51,440 --> 00:19:57,840
centers around a the Abbot who 
is a a troll priest that lives 

356
00:19:58,000 --> 00:20:02,360
in Abbots Mall. 
Now this going forward, this is 

357
00:20:02,360 --> 00:20:04,440
going to be spoiler heavy. 
I'm just going to talk about 

358
00:20:04,440 --> 00:20:07,920
these adventures pretty in well 
as in depth as we want to go. 

359
00:20:08,200 --> 00:20:12,320
So if you are a player and 
you're like, I don't want to 

360
00:20:12,320 --> 00:20:15,360
know what happens in these 
adventures, you can skip forward

361
00:20:15,360 --> 00:20:18,400
to when I talk about the 
Kickstarter so. 

362
00:20:18,400 --> 00:20:21,360
My memory is terrible so I won't
remember anyway, so I'll I'll be

363
00:20:21,360 --> 00:20:23,680
excited later. 
Good, good. 

364
00:20:24,960 --> 00:20:26,520
Yeah. 
So Abbott's more Abbott's more 

365
00:20:26,520 --> 00:20:28,560
starts in like in media res like
you. 

366
00:20:28,600 --> 00:20:34,600
The the the idea being that so I
I've ran RPGSA lot of times for 

367
00:20:34,600 --> 00:20:38,160
brand new people and whenever I 
start them in a town, it just 

368
00:20:38,160 --> 00:20:40,480
takes forever to get out of the 
town because they're excited 

369
00:20:40,480 --> 00:20:44,320
about going to see the the 
Candlestick maker or the magic 

370
00:20:44,320 --> 00:20:48,760
shop or the Tavern. 
And so I like starting starting 

371
00:20:48,760 --> 00:20:52,760
a new campaign sort of in the 
exploration location. 

372
00:20:52,760 --> 00:20:55,960
So this adventure starts in the 
swamp, and there are all these 

373
00:20:55,960 --> 00:20:58,480
ruins throughout the swamp. 
It's quite a large space. 

374
00:20:58,480 --> 00:21:02,240
It's a hex crew where dice are 
used to. 

375
00:21:02,240 --> 00:21:05,680
You roll the dice onto the map 
and it randomly generates where 

376
00:21:05,680 --> 00:21:09,080
these locations are. 
And then depending on the number

377
00:21:09,080 --> 00:21:11,880
on the dice, that's how many 
explorers are in that space. 

378
00:21:11,880 --> 00:21:15,280
And explorers are just your 
generic explorer who are there 

379
00:21:15,280 --> 00:21:17,640
doing whatever. 
They have an impact on that 

380
00:21:17,640 --> 00:21:21,000
location. 
And it's not a very nice place. 

381
00:21:21,040 --> 00:21:23,360
You know, there's there's 
crocodiles and leeches and 

382
00:21:23,920 --> 00:21:29,040
mosquitoes, and there's 
something going as you meet more

383
00:21:29,040 --> 00:21:31,880
explorers, you see that they're 
getting impacted by whatever's 

384
00:21:31,880 --> 00:21:34,680
happening here. 
And there's a few main MPC's 

385
00:21:34,680 --> 00:21:38,920
that are the the Abbott's 
followers who you encounter and 

386
00:21:38,920 --> 00:21:41,680
fight. 
Maybe befriend, perhaps, but 

387
00:21:41,680 --> 00:21:44,760
they're not very nice, so 
they're probably not going to 

388
00:21:44,760 --> 00:21:47,400
befriend them. 
I don't know. 

389
00:21:47,400 --> 00:21:50,880
Who knows what they're going to 
do, And it's so that adventure 

390
00:21:50,880 --> 00:21:53,600
uses. 
What was it called? 

391
00:21:53,960 --> 00:21:57,320
I wrote about it the other day. 
So for that adventure jam, it 

392
00:21:57,320 --> 00:22:05,480
was about including this list of
stuff that was written into at 

393
00:22:05,480 --> 00:22:10,600
the start of one of the original
D&D adventures. 

394
00:22:10,600 --> 00:22:13,560
So here we go, Sorry I'm reading
from something. 

395
00:22:13,560 --> 00:22:22,040
Now for the rules outlined for 
dungeons in a classic Dean Dean 

396
00:22:22,520 --> 00:22:24,360
module. 
B1 Search for the Unknown by 

397
00:22:24,360 --> 00:22:30,400
Mike Carr. 
And so there are 120478910 

398
00:22:30,400 --> 00:22:35,000
things in there that and then 
these include one way secret 

399
00:22:35,000 --> 00:22:39,960
doors, illusions and magic 
mouths, a wind corridor, a room 

400
00:22:39,960 --> 00:22:44,240
of doors, a water pit trap, all 
these sorts of things. 

401
00:22:45,240 --> 00:22:49,440
And so it was kind of creating 
this was like I found these I'm 

402
00:22:49,440 --> 00:22:52,720
using Dyson Logos's collection 
of apps and they're they're then

403
00:22:52,840 --> 00:22:58,600
they were originally like Lich 
crypt mounds, but they're now 

404
00:22:58,840 --> 00:23:02,000
spread out in this swamp and 
each one sort of aligns with 

405
00:23:02,000 --> 00:23:03,640
that. 
I don't think I get all of them,

406
00:23:04,160 --> 00:23:06,520
but I think I get most of them. 
I'm sort of going through them 

407
00:23:06,520 --> 00:23:10,360
at the moment. 
And so there's some pretty harsh

408
00:23:10,360 --> 00:23:14,280
stuff in there like you know, 
the magic mouth, which you know 

409
00:23:14,560 --> 00:23:18,280
is a thing that in in, you know,
you disappear from. 

410
00:23:18,280 --> 00:23:22,560
I've got three of them instead 
of one, but those two of them 

411
00:23:22,560 --> 00:23:23,920
lead to the other two 
adventures. 

412
00:23:23,920 --> 00:23:29,320
So you might jump into a desert 
or you might jump into a a 

413
00:23:29,320 --> 00:23:30,800
frozen cave or something like 
that. 

414
00:23:32,400 --> 00:23:35,160
So yeah, Abbott's more as a hex 
crawl through a swamp and 

415
00:23:35,160 --> 00:23:41,200
culminating in the monastery 
where you find a group of rat 

416
00:23:41,200 --> 00:23:44,600
folk who worship and help the 
Abbot. 

417
00:23:45,680 --> 00:23:49,080
And then you meet the Abbot. 
And then Abbot is a powerful and

418
00:23:49,080 --> 00:23:56,640
strange and sort of menacing 
troll that has found this 

419
00:23:56,640 --> 00:24:00,480
ancient God and is working on 
something that they're not 

420
00:24:00,480 --> 00:24:03,160
telling you about. 
And they want you and your your 

421
00:24:03,160 --> 00:24:05,920
party to go out into the world 
and find things because none of 

422
00:24:05,920 --> 00:24:09,320
his followers are brave enough 
to leave the swamp. 

423
00:24:10,800 --> 00:24:12,560
And the thing that's happening 
throughout this is you're 

424
00:24:12,560 --> 00:24:14,600
finding all this weird science 
fiction stuff. 

425
00:24:14,640 --> 00:24:17,640
Like there's there's some, 
there's a laser gun in there, 

426
00:24:17,640 --> 00:24:22,760
there's teleportation devices, 
there's all of this high tech 

427
00:24:22,760 --> 00:24:25,320
stuff in these ancient ruins 
that the the characters are 

428
00:24:25,320 --> 00:24:26,960
finding. 
And then and then there's the 

429
00:24:26,960 --> 00:24:29,440
Abbott who's got this other 
strange God that they worship. 

430
00:24:30,160 --> 00:24:33,240
So that's that's Abbottsmoor. 
Now Abbottsmoor could actually 

431
00:24:33,240 --> 00:24:35,120
be played on its own, It's just 
a one shot. 

432
00:24:35,440 --> 00:24:37,400
You go and you fight the fight, 
the Abbot. 

433
00:24:38,160 --> 00:24:41,480
That's the end of the show. 
However, if you choose to take 

434
00:24:42,040 --> 00:24:45,280
on the quest that he has, he 
leads you on then to Bitter 

435
00:24:45,280 --> 00:24:51,560
Peak. 
And Bitter Peak is originally 

436
00:24:51,920 --> 00:24:55,120
had started with A Town and it 
had like this whole storyline 

437
00:24:55,120 --> 00:24:58,680
about a a missing dwarf and it 
was written for 5E. 

438
00:24:58,680 --> 00:25:03,520
So like they had like this all 
this 5E stuff that you sort of a

439
00:25:03,520 --> 00:25:07,080
standard in 5B adventures to 
have X amount of hooks and a 

440
00:25:07,080 --> 00:25:09,040
certain reason and a storyline 
that's happening. 

441
00:25:09,880 --> 00:25:16,920
And just today actually I have 
gone through that and pulled all

442
00:25:16,920 --> 00:25:20,400
that out and have changed that 
completely. 

443
00:25:21,800 --> 00:25:25,520
Oh sorry, did you did you say 
you have like the the artwork 

444
00:25:25,520 --> 00:25:28,360
there? 
Is that a thing that you have 

445
00:25:28,600 --> 00:25:30,120
available? 
Is that does that play through? 

446
00:25:30,480 --> 00:25:31,520
Yeah, cool. 
I do. 

447
00:25:31,640 --> 00:25:34,480
Yeah. 
So there was one and then we 

448
00:25:34,480 --> 00:25:38,600
our, our one of our Co hosts, 
Hunter did not make it. 

449
00:25:38,600 --> 00:25:40,920
So this new one isn't. 
But I will. 

450
00:25:40,920 --> 00:25:43,520
I'll pull that up and we'll 
throw that up on stream here. 

451
00:25:43,520 --> 00:25:43,920
Real. 
Quick. 

452
00:25:43,920 --> 00:25:48,440
Yeah, cool. 
So while Abbot's more is like, 

453
00:25:49,080 --> 00:25:51,800
it's dangerous, but it's not 
really a survival thing, you 

454
00:25:51,800 --> 00:25:53,440
know? 
Like, each hex is only about 

455
00:25:53,440 --> 00:26:00,320
four hours to move through. 
It's it's just more dangerous 

456
00:26:00,320 --> 00:26:04,600
than exploring weird things. 
Bitter Peak changes into a bit 

457
00:26:04,600 --> 00:26:09,080
more of a survival, surviving in
the in the in the cold wasteland

458
00:26:09,080 --> 00:26:11,640
trying to get to the bitter peak
which is a mountain. 

459
00:26:15,720 --> 00:26:22,640
Make that a little smaller. 
And there. 

460
00:26:22,640 --> 00:26:27,160
We go. 
I'm just gonna hide me and you 

461
00:26:27,160 --> 00:26:29,360
can talk about Abbots more. 
Cool. 

462
00:26:30,080 --> 00:26:33,720
The art on these, I do have to 
say, is absolutely astounding. 

463
00:26:34,440 --> 00:26:39,280
Yeah, yeah. 
So Bitter Peak was actually a 

464
00:26:39,280 --> 00:26:44,760
piece that was done along like 
two years ago when I wrote that 

465
00:26:44,760 --> 00:26:51,160
adventure by Kiril Chengov, who 
is an artist in Europe, in 

466
00:26:51,160 --> 00:26:54,640
Belgium, who also did the 
artwork for the interior artwork

467
00:26:54,640 --> 00:26:59,120
for Wretched Wasteland. 
And they I was like, look, I 

468
00:26:59,120 --> 00:27:02,080
want simple colors, This is what
is included. 

469
00:27:02,480 --> 00:27:06,720
And there's those 33 adventurers
in the tundra and it was awesome

470
00:27:06,800 --> 00:27:08,560
and I loved it. 
And I had this artwork just 

471
00:27:08,560 --> 00:27:10,760
sitting there doing nothing 
because I didn't actually do 

472
00:27:10,760 --> 00:27:14,200
anything with that adventure. 
So when we decided to put them 

473
00:27:14,200 --> 00:27:17,480
all together, Carol was like, 
well, what if the three 

474
00:27:17,640 --> 00:27:19,640
adventurers are on all three 
covers? 

475
00:27:20,320 --> 00:27:23,760
And And then I was like, yes, 
and what if those adventurers 

476
00:27:23,800 --> 00:27:27,000
are a rival party in your, you 
know, throughout these 

477
00:27:27,000 --> 00:27:29,040
adventures? 
So in Abbotsmoor, there's 

478
00:27:29,560 --> 00:27:35,600
there's like evidence of other 
adventuring parties, not just 

479
00:27:35,600 --> 00:27:38,200
like the explorers, but there's 
evidence of other adventurers 

480
00:27:38,280 --> 00:27:40,560
that had been there. 
And, you know, really, there's 

481
00:27:40,560 --> 00:27:42,480
not enough to really go on. 
You can just tell that hey, 

482
00:27:42,520 --> 00:27:45,840
someone's been through this 
really specifically, and then a 

483
00:27:45,840 --> 00:27:49,880
couple of the other NPCS drop 
hints about the other, the other

484
00:27:49,880 --> 00:27:52,240
worthy group that came through. 
And then the Abbott says 

485
00:27:52,240 --> 00:27:54,440
something as well. 
So you get this idea that 

486
00:27:54,440 --> 00:27:57,080
there's there's these three, 
there's another adventuring 

487
00:27:57,080 --> 00:28:00,600
party in Bitter Peak, Bitter 
Peak. 

488
00:28:00,600 --> 00:28:02,840
There's a chance to do a random 
encounter with them, but you 

489
00:28:02,840 --> 00:28:08,240
don't necessarily meet them. 
And then in still hollow there 

490
00:28:08,320 --> 00:28:10,160
at the town when you get to the 
town. 

491
00:28:10,520 --> 00:28:17,040
So I decided to remove the town 
from Bitter Peak just because 

492
00:28:17,600 --> 00:28:20,800
that it sort of ended up having 
like still Hollow and bit of 

493
00:28:20,800 --> 00:28:25,760
paper, both town exploration and
boss thing. 

494
00:28:25,920 --> 00:28:28,000
And so instead of that there's 
just like this. 

495
00:28:28,000 --> 00:28:31,840
I don't know if you've been 
hiking, but sometimes when you 

496
00:28:31,840 --> 00:28:35,680
go hiking on your way out you 
you there's like these huts that

497
00:28:35,680 --> 00:28:40,280
are set up for for for like for 
hikers to stay in and you can go

498
00:28:40,280 --> 00:28:43,480
and stay in them overnight and 
sometimes they're free. 

499
00:28:43,480 --> 00:28:47,520
There's a lot of them in New 
Zealand and I think I think in 

500
00:28:47,520 --> 00:28:50,160
Canada we did it as well. 
But you stay in them and they're

501
00:28:50,160 --> 00:28:54,880
just sort of simple huts. 
And so now at the start of 

502
00:28:55,040 --> 00:28:57,440
Bitter Peak you're you're like 
it starts, you're in this Hut 

503
00:28:57,480 --> 00:28:59,960
and there's these other people 
that are also heading out into 

504
00:29:00,560 --> 00:29:03,240
into the waste to do exploring 
or passing through or whatever. 

505
00:29:04,080 --> 00:29:07,000
And then you go out into the 
frozen tundra and it's pretty 

506
00:29:07,000 --> 00:29:09,680
awful. 
There's you know, there's Yetis 

507
00:29:09,680 --> 00:29:19,760
and and frost giants and ice 
Dragons and not very nice stuff.

508
00:29:19,760 --> 00:29:23,920
And eventually coming to the 
bitter Peak where the Demon's 

509
00:29:23,920 --> 00:29:27,160
Bane is and the Demon's Bane is.
All these rumors talking about 

510
00:29:27,160 --> 00:29:32,280
Demon's Bane being a sword that 
is used to kill, kill demons and

511
00:29:32,280 --> 00:29:34,520
and defend the realm. 
But when you get to the top of 

512
00:29:34,520 --> 00:29:38,040
the the Bitter peak, it's 
actually a person who's got a 

513
00:29:38,040 --> 00:29:40,960
job and they're like, hey you're
here to replace me. 

514
00:29:40,960 --> 00:29:44,440
Cool. 
So who's staying. 

515
00:29:46,800 --> 00:29:49,320
And so that's kind of the 
ultimatum that's given to the to

516
00:29:49,320 --> 00:29:54,680
the party and the yeah, there's 
a few things that are that are 

517
00:29:54,680 --> 00:29:58,520
connected to the quest as well. 
And then comes still hollow now 

518
00:29:58,520 --> 00:30:03,040
still hollow is the is the the 
desert adventure which rumors 

519
00:30:03,040 --> 00:30:07,960
say there is a a God that is 
trapped underneath the sand out 

520
00:30:07,960 --> 00:30:11,000
in the deep desert. 
And the God is the the reason 

521
00:30:11,000 --> 00:30:13,200
why the desert is strange and 
ever changing. 

522
00:30:13,760 --> 00:30:19,920
So the party start in a town 
called Maps Edge which is, as 

523
00:30:19,920 --> 00:30:21,520
the name suggests on the edge of
the map. 

524
00:30:21,960 --> 00:30:27,000
And it has. 
This is where you finally meet 

525
00:30:27,000 --> 00:30:31,200
the the rival adventuring party 
who have exactly the same goal 

526
00:30:31,200 --> 00:30:35,240
as you. 
And there's there's the idea 

527
00:30:35,240 --> 00:30:37,640
with this adventure is that 
whilst the other two have been a

528
00:30:37,640 --> 00:30:40,800
lot of doing and and moving 
through things and exploring and

529
00:30:40,800 --> 00:30:47,160
and whatnot, this gives a bit of
time in town to meet, hang out 

530
00:30:47,160 --> 00:30:52,720
in a Tavern to to meet other 
MPCS more more MPCS to have a 

531
00:30:52,720 --> 00:30:55,920
bit of respite before heading 
out into the desert to try and 

532
00:30:55,920 --> 00:31:04,040
find the God. 
And I I watched a lot of June 

533
00:31:04,040 --> 00:31:07,760
when I was growing up, the movie
June Dune. 

534
00:31:08,640 --> 00:31:13,200
And so there's a lot of that 
influence in this adventure. 

535
00:31:13,680 --> 00:31:16,600
There's there's sand worms and 
there's there's giants, 

536
00:31:18,000 --> 00:31:23,600
dragonfly things that you can 
fly on and other sand density 

537
00:31:23,600 --> 00:31:26,200
related things. 
However coming to the end where 

538
00:31:26,200 --> 00:31:31,400
where you you come to this half 
covered ruin when opening the 

539
00:31:31,400 --> 00:31:36,600
door you enter essentially an 
elevator like a a modern day 

540
00:31:36,720 --> 00:31:40,320
elevator and there is a very 
long period as you're descending

541
00:31:40,760 --> 00:31:48,200
into the into the earth and the 
it's sort of a because it's just

542
00:31:48,200 --> 00:31:50,600
a room and I didn't really want 
that to be like hey you're 

543
00:31:50,600 --> 00:31:55,360
sitting in a room and now and 
now you're at the end that's got

544
00:31:55,360 --> 00:31:58,720
a heap of like social 
interaction questions and 

545
00:31:58,720 --> 00:32:03,880
reflection questions for GMs and
players to ask each other about 

546
00:32:03,880 --> 00:32:05,120
where they're at and what 
they've been doing. 

547
00:32:05,120 --> 00:32:07,320
Because throughout these three 
adventure adventures they've 

548
00:32:07,320 --> 00:32:10,400
seen some pretty unusual stuff. 
Now some of them will be 

549
00:32:10,400 --> 00:32:14,680
carrying science fiction weapons
some of them will have magic 

550
00:32:14,680 --> 00:32:17,360
items well what I think are 
magic items but actually pieces 

551
00:32:17,360 --> 00:32:20,560
of technology. 
So it's just a bit of a a bit of

552
00:32:20,560 --> 00:32:25,360
downtime after some desert 
exploring before they they go 

553
00:32:25,360 --> 00:32:31,680
into to meet the the God the God
who is trapped at the end and 

554
00:32:33,760 --> 00:32:40,320
the God is essentially a 
computer an AI from an ancient 

555
00:32:41,840 --> 00:32:47,440
science fiction civilization and
that's where the the I'm I'm 

556
00:32:47,440 --> 00:32:49,280
sort of I'm actually still 
writing this bit so I'm not too 

557
00:32:49,280 --> 00:32:52,800
sure whether that's going to be 
a a full on social encounter or 

558
00:32:52,800 --> 00:32:56,200
if that's going to have a a 
combat element or if there's 

559
00:32:56,200 --> 00:32:59,720
going to be like a a bit of a 
puzzle there I don't really know

560
00:33:00,200 --> 00:33:04,600
but it's an AI and you know this
a lot of this came out of my 

561
00:33:05,040 --> 00:33:08,400
just my thoughts on on AI at the
moment and how it's sort of 

562
00:33:08,400 --> 00:33:13,360
becoming a everyone's marketing 
everything as being AI. 

563
00:33:13,360 --> 00:33:15,520
And I'm like, well, two years 
ago you wouldn't have said it 

564
00:33:15,520 --> 00:33:18,200
was AI, you would have said you 
had new technology. 

565
00:33:19,120 --> 00:33:22,040
But now AI is this buzzword. 
It's just. 

566
00:33:22,040 --> 00:33:26,880
Buzzwords cuz it's not AI, it's 
just a slightly better like yes 

567
00:33:26,880 --> 00:33:29,240
no like algorithm which cracks 
me. 

568
00:33:29,240 --> 00:33:30,600
Up. 
Yeah, yeah. 

569
00:33:30,600 --> 00:33:35,760
And there's a lot of discussion 
online about AI and writing and 

570
00:33:36,080 --> 00:33:41,280
art and how. 
No, it's just how, like, I'll be

571
00:33:41,280 --> 00:33:44,240
honest and sorry for anyone that
loves AI, but how awful it is 

572
00:33:44,240 --> 00:33:48,840
that that instead of using a, 
you know, instead of using 

573
00:33:48,840 --> 00:33:52,520
technology to assist us in our 
mundane things, people are using

574
00:33:52,520 --> 00:33:57,320
it to take away our soul. 
You know, like the thing that 

575
00:33:57,320 --> 00:34:00,720
makes us human. 
Like people don't do art because

576
00:34:00,880 --> 00:34:03,200
they just want to make money. 
They do art because they want to

577
00:34:04,160 --> 00:34:06,400
express themselves. 
But it's why people write words 

578
00:34:06,400 --> 00:34:09,400
like that's anyway. 
No, I think that. 

579
00:34:09,840 --> 00:34:11,320
I think. 
That's it real quick and say I'm

580
00:34:11,320 --> 00:34:13,639
not sorry. 
If you love AI, you can go fuck 

581
00:34:13,639 --> 00:34:15,159
yourself. 
OK, cool. 

582
00:34:15,480 --> 00:34:16,719
Yeah. 
Good. 

583
00:34:16,719 --> 00:34:23,360
Yeah, it's really in my work, 
like, as a teacher, the idea of 

584
00:34:23,440 --> 00:34:25,840
AI comes up all the time. 
And I'm just like, why are we? 

585
00:34:28,120 --> 00:34:31,120
Yeah. 
Anyway, it's I think until. 

586
00:34:31,920 --> 00:34:33,000
Yeah, I'm not gonna get into 
that. 

587
00:34:34,480 --> 00:34:36,840
That's where I'm at and that's 
where I'm at mentally with what 

588
00:34:36,840 --> 00:34:39,360
are we going to do with this AI 
machine that they find at the 

589
00:34:39,639 --> 00:34:43,199
underneath the desert. 
And that's essentially the the, 

590
00:34:43,199 --> 00:34:47,000
the, the story parts that that 
come up in in those three 

591
00:34:47,000 --> 00:34:48,920
adventures. 
However, there's a lot there 

592
00:34:48,920 --> 00:34:51,679
that's random and there's a lot 
of encounters that are random. 

593
00:34:51,679 --> 00:34:56,000
There's a lot of interactions 
that'll be random depending on 

594
00:34:56,040 --> 00:35:01,400
on what carry, what the party 
are carrying, what what items 

595
00:35:01,400 --> 00:35:03,360
they have, what people they've 
interacted with. 

596
00:35:04,440 --> 00:35:08,840
Yeah, you know, that's one thing
that I really loved from the old

597
00:35:08,840 --> 00:35:11,880
Fallout games is that if you 
rolled into a town wearing a 

598
00:35:11,880 --> 00:35:15,440
certain thing, or if you had a 
certain item or if you had a 

599
00:35:15,440 --> 00:35:19,440
certain person with you, that 
would impact the reactions that 

600
00:35:19,440 --> 00:35:22,160
happen when you get there. 
So that's that's stuff that at 

601
00:35:22,160 --> 00:35:25,920
the moment and today and and 
this week especially is the fun 

602
00:35:25,920 --> 00:35:29,280
thing I get to do is I'm taking 
these three adventures that were

603
00:35:29,320 --> 00:35:33,360
essentially on their own and 
weaving them all together and 

604
00:35:33,360 --> 00:35:35,640
finding all the connective 
tissue that puts them together 

605
00:35:35,640 --> 00:35:40,840
and and and like it's actually 
today was pretty cool. 

606
00:35:40,840 --> 00:35:44,920
I had like three Word documents 
open and as I was going through 

607
00:35:44,920 --> 00:35:48,600
one and writing something else 
then adding a bit to the third 

608
00:35:48,600 --> 00:35:51,240
one and so it's been a fun 
writing day today. 

609
00:35:52,520 --> 00:35:56,320
Yeah. 
So that's the adventure sounds. 

610
00:35:56,520 --> 00:35:57,320
Awesome. 
I love this. 

611
00:35:57,360 --> 00:36:00,040
I, I, I know there's a word for 
it. 

612
00:36:00,040 --> 00:36:03,360
I mean if it's science, fantasy 
or whatever, but I my personal 

613
00:36:03,360 --> 00:36:05,520
vernacular, I always call it 
Future Past. 

614
00:36:06,800 --> 00:36:15,320
Where like we're so far in the 
future but we keep in like keep 

615
00:36:15,640 --> 00:36:18,000
in like running into these 
objects of the past. 

616
00:36:18,440 --> 00:36:22,720
But we're in this like less 
technologically advanced feature

617
00:36:22,720 --> 00:36:25,720
and keep running into more 
technologically advanced pieces 

618
00:36:25,720 --> 00:36:29,120
of the past. 
And then people, like, people 

619
00:36:29,120 --> 00:36:31,160
can read that, right? 
You can read Gene Wolf and be 

620
00:36:31,160 --> 00:36:34,440
like, oh, clearly that is this 
like advanced piece of like 

621
00:36:34,440 --> 00:36:37,320
science fantasy. 
But somehow our our brains right

622
00:36:37,320 --> 00:36:40,520
now can't go man. 
Maybe people were good at math 

623
00:36:40,520 --> 00:36:43,160
and could build the pyramids. 
You know, like, you know, sort. 

624
00:36:44,480 --> 00:36:47,120
Of Yeah. 
Exactly right. 

625
00:36:47,120 --> 00:36:49,760
But I, I, I love those elements.
There are, there are some really

626
00:36:49,760 --> 00:36:53,400
great more spoilers, just some 
really great fantasy books that 

627
00:36:53,400 --> 00:36:55,320
I really enjoy like that. 
Like the Broken Empire series 

628
00:36:55,320 --> 00:36:57,320
from Mark Lawrence does it. 
Like I said, Gene Wolf does a 

629
00:36:57,320 --> 00:36:59,480
lot of that. 
You're like, you know, hundreds 

630
00:36:59,480 --> 00:37:03,600
of pages and you're like, oh 
wait a minute, maybe that's like

631
00:37:03,600 --> 00:37:06,320
maybe that's us like way in the 
future and our technology is 

632
00:37:06,320 --> 00:37:08,400
these giant things they keep 
running into. 

633
00:37:08,480 --> 00:37:11,200
So I really, really enjoy that 
style of fiction. 

634
00:37:11,200 --> 00:37:13,480
So it sounds great, like this. 
This sounds really neat. 

635
00:37:13,720 --> 00:37:15,600
I'm excited for the computer at 
the end of what you decide to 

636
00:37:15,600 --> 00:37:17,160
do. 
Maybe it's just yes, no 

637
00:37:17,160 --> 00:37:20,320
generators in combat or or 
social encounter puzzles, all 

638
00:37:20,320 --> 00:37:23,120
determined by the way that you 
interact with the the interface.

639
00:37:23,120 --> 00:37:25,480
But. 
Yeah, it sounds really tracking 

640
00:37:25,480 --> 00:37:28,560
you the whole time. 
Like the end of an RPG where you

641
00:37:28,560 --> 00:37:33,480
get the story spat out you based
on what all your choices were. 

642
00:37:34,080 --> 00:37:38,320
When Neo meets the Architect, 
you get to be that I have seen 

643
00:37:38,320 --> 00:37:40,400
all the screens, you know. 
Yeah. 

644
00:37:40,880 --> 00:37:43,760
That's super neat. 
Super excited for that. 

645
00:37:44,680 --> 00:37:46,680
So that was a question that's 
like one of the two questions I 

646
00:37:46,680 --> 00:37:49,520
wrote down as we were going. 
I also wrote Gene Wolf, which 

647
00:37:49,520 --> 00:37:54,440
got to talk about him enough. 
How much is written and you just

648
00:37:54,440 --> 00:37:56,920
kind of answer that it sounds 
like one was written a while 

649
00:37:56,920 --> 00:37:59,400
ago, the bulk of one is done and
you're just kind of getting 

650
00:37:59,400 --> 00:38:02,320
towards the ending of the other 
and then just kind of making 

651
00:38:02,320 --> 00:38:05,320
through lines or? 
So two of them are completely 

652
00:38:05,320 --> 00:38:08,920
written and I am just doing an 
editing phase and that's like 

653
00:38:09,000 --> 00:38:11,600
adding bits and pieces that make
them fit. 

654
00:38:11,800 --> 00:38:14,680
And then the last one is almost 
finished. 

655
00:38:14,680 --> 00:38:19,480
Actually I've done everything 
except for the AI machine, which

656
00:38:20,160 --> 00:38:23,520
and basically just because I'm 
at a bit of a roadblock there. 

657
00:38:23,800 --> 00:38:27,360
And my thinking was that if I go
back to the other two adventures

658
00:38:27,760 --> 00:38:33,040
and see all the little bits that
I've already added, that might 

659
00:38:33,640 --> 00:38:37,160
spark something there. 
And I think, I think I do know 

660
00:38:37,160 --> 00:38:40,200
what I'm going to do already, 
but I just haven't put it down 

661
00:38:40,200 --> 00:38:41,400
yet. 
So the writing, the writing's 

662
00:38:41,400 --> 00:38:44,840
basically done, except for the 
last major encounter and some 

663
00:38:44,840 --> 00:38:47,160
connective stuff, which though, 
the connective stuff, I'll 

664
00:38:47,160 --> 00:38:50,880
actually finish this week. 
I've got a couple of days up my 

665
00:38:50,880 --> 00:38:55,120
sleeve, which is good. 
And then yeah, it's just artwork

666
00:38:55,120 --> 00:38:57,920
and layout, which is, which is 
essentially what the Kickstarter

667
00:38:57,920 --> 00:39:00,160
is for. 
So the Kickstarter is about get,

668
00:39:00,160 --> 00:39:05,040
you know, paying, paying Carol 
to do art, and then me putting 

669
00:39:05,040 --> 00:39:07,840
the layout together. 
That's great. 

670
00:39:07,840 --> 00:39:10,400
I mean, that's where. 
So as someone who's backed quite

671
00:39:10,400 --> 00:39:16,000
a few Kickstarters, one or two 
or three or four or 500, it's 

672
00:39:16,000 --> 00:39:20,800
really great when people have at
least most of the writing done. 

673
00:39:20,920 --> 00:39:24,720
Like the number of people I've 
seen get burnt out and basically

674
00:39:24,720 --> 00:39:28,600
just be like, I can't do this 
anymore because they wrote a 

675
00:39:28,600 --> 00:39:30,880
premise or maybe it's a 
beginning part and then life 

676
00:39:30,880 --> 00:39:34,160
happens and it puts them behind 
and all this other stuff. 

677
00:39:34,160 --> 00:39:37,600
Like if if everything that you 
can do is done, which is most of

678
00:39:37,600 --> 00:39:39,720
the writing, and you can just be
like, I'm just waiting for 

679
00:39:39,720 --> 00:39:43,080
layout and art, that's a 
Kickstarter that I'm much more 

680
00:39:43,080 --> 00:39:44,960
likely to back. 
So it's really great that that's

681
00:39:44,960 --> 00:39:50,040
where you're at because once you
give it to professionals who do 

682
00:39:50,040 --> 00:39:52,200
the layout and the art and 
that's what they do, then 

683
00:39:52,200 --> 00:39:55,200
they'll get it done and give it 
to you and then you get the 

684
00:39:55,200 --> 00:39:57,440
project, so. 
Exactly right. 

685
00:39:57,440 --> 00:40:00,240
And I've been in the same, the 
same spot, and I I personally 

686
00:40:00,240 --> 00:40:03,160
probably wouldn't unless there 
was something huge. 

687
00:40:03,480 --> 00:40:06,440
I probably wouldn't go to 
Kickstarter if I hadn't had most

688
00:40:06,440 --> 00:40:10,040
of the writing done. 
I don't I I've said before that 

689
00:40:10,040 --> 00:40:12,560
Kickstarter, when you Kickstart 
something, you're sort of paying

690
00:40:13,840 --> 00:40:18,560
for a promise. 
And you know, the promise is 

691
00:40:18,560 --> 00:40:22,880
that there'll be 3 adventures 
with art and I will have my my 

692
00:40:22,880 --> 00:40:24,320
side that I need to do is the 
writing. 

693
00:40:24,320 --> 00:40:26,400
And that'll be done before the 
Kickstarter launches. 

694
00:40:28,480 --> 00:40:31,200
But I've, you know I've worked 
with Kira before and and they're

695
00:40:31,200 --> 00:40:33,320
just excellent. 
So we've got, we've given 

696
00:40:33,320 --> 00:40:35,680
ourselves enough time to sort of
work through that. 

697
00:40:37,240 --> 00:40:39,320
So yeah, that'll be, that'll be 
cool. 

698
00:40:40,880 --> 00:40:44,400
So good, good segue into the 
Kickstarter. 

699
00:40:45,360 --> 00:40:49,080
So what's what's, what's the 
deal with the Kickstarter? 

700
00:40:49,080 --> 00:40:51,440
So first of all, what what are 
the dates of the Kickstarter? 

701
00:40:51,440 --> 00:40:52,920
When is this actually going to 
be going through? 

702
00:40:52,920 --> 00:40:55,520
And it's for Zenquest. 
It is for Zenquest, so it's 

703
00:40:55,520 --> 00:41:01,320
gonna go 1st of February and for
21 days, so three weeks flat, 

704
00:41:01,320 --> 00:41:06,160
which is I think that Thursday 
to Thursday pretty much and 

705
00:41:06,160 --> 00:41:10,000
well, Thursday, yeah, I think 
it's Thursday to Thursday, so 

706
00:41:10,320 --> 00:41:13,400
three weeks. 
We're looking for two and a half

707
00:41:14,040 --> 00:41:20,360
$1000 which is Australian 
dollars to cover artwork, layout

708
00:41:20,360 --> 00:41:23,120
and printing. 
Shipping will be on top of that 

709
00:41:23,320 --> 00:41:26,800
and shipping at the moment is 
either gonna go through come out

710
00:41:26,800 --> 00:41:30,760
of Australia cuz that what I've 
noticed is that Australian 

711
00:41:30,760 --> 00:41:34,240
shipping's better than like 
cheaper, sorry not better 

712
00:41:34,600 --> 00:41:37,400
cheaper. 
However if this is really 

713
00:41:37,400 --> 00:41:41,040
successful I've spoken to a few 
other parties to be like hey if 

714
00:41:41,040 --> 00:41:43,560
you're in America would you be 
able to do the the the 

715
00:41:43,560 --> 00:41:45,920
distribution in America and 
could you be able to do the 

716
00:41:45,920 --> 00:41:48,560
distribution in in Europe? 
Based on my last Kickstarters 

717
00:41:48,880 --> 00:41:51,440
those two spaces were the were 
the largest. 

718
00:41:52,760 --> 00:42:01,720
So we'll see where that where 
that lands and I yeah so that's 

719
00:42:01,720 --> 00:42:05,320
when that's starting. 
We've got a few tiers we're not 

720
00:42:05,320 --> 00:42:09,960
going crazy with the with the 
with the reward tiers there so 

721
00:42:11,000 --> 00:42:14,480
you'll be able to buy just one. 
Now all these prices are, I'll 

722
00:42:14,480 --> 00:42:16,800
give you both actually cuz I'm 
I've done everything in 

723
00:42:16,800 --> 00:42:19,960
Australian. 
But so if you wanted to get just

724
00:42:19,960 --> 00:42:24,880
one PDF of one of these, it's $8
Australian which is about $5.30 

725
00:42:25,160 --> 00:42:28,840
US. 
And then that's just one 

726
00:42:28,840 --> 00:42:31,760
adventure in the probably use 
back a kit or something and 

727
00:42:31,760 --> 00:42:33,520
you'll be able to pick which one
you want to do then. 

728
00:42:34,720 --> 00:42:39,120
And then if you wanted to get 
all three adventures in 

729
00:42:39,120 --> 00:42:47,480
digitally that's $15 which is 
about 12 dollars, $10 US. 

730
00:42:48,320 --> 00:42:51,920
That's a steal right there. 
Yeah, yeah. 

731
00:42:51,920 --> 00:42:55,280
Well, my my thinking is that if 
you support at the Kickstarter, 

732
00:42:55,720 --> 00:42:59,160
you are your ground level. 
You're making this thing happen 

733
00:43:00,240 --> 00:43:04,000
and then and and and because of 
the people who back this, it 

734
00:43:04,000 --> 00:43:05,800
becomes something that other 
people can buy. 

735
00:43:06,480 --> 00:43:09,520
So these prices don't stay the 
same when they when they leave 

736
00:43:09,520 --> 00:43:11,720
Kickstarter. 
They got not a lot, but they go 

737
00:43:11,720 --> 00:43:19,800
up a little bit and then we have
Oh no, sorry, I've got that 

738
00:43:19,800 --> 00:43:20,720
wrong. 
Learn adventure. 

739
00:43:20,720 --> 00:43:28,080
That's one that is one print for
15 AU. 

740
00:43:28,080 --> 00:43:34,680
All three PDFs is $21.00 
Australian, which is $14.00 US 

741
00:43:34,680 --> 00:43:36,800
for all three adventures. 
So still, pretty good still. 

742
00:43:37,480 --> 00:43:38,800
Pretty good. 
Yeah. 

743
00:43:38,920 --> 00:43:40,720
And then we're going to have an 
early bird price called the 

744
00:43:40,720 --> 00:43:48,280
scoundrel, which is $36. 
This is for this is $36 for the 

745
00:43:48,280 --> 00:43:53,720
three printed zines and PDFs, 
which works out to about $24.00 

746
00:43:53,720 --> 00:43:55,520
US. 
So it's very, very cheap for 

747
00:43:55,520 --> 00:43:58,560
that early bird. 
OK, but there's only seventy of 

748
00:43:58,560 --> 00:44:00,800
those. 
And then the full price is 

749
00:44:00,800 --> 00:44:08,160
$42.00 for all three, which is 
just under $30.00 US for all 

750
00:44:08,160 --> 00:44:11,920
three. 
Printed and digital, but not 

751
00:44:11,920 --> 00:44:15,200
including shipping. 
And that's so and then we'll 

752
00:44:15,200 --> 00:44:22,320
also have a we have also set up 
a gaming store retail tier where

753
00:44:22,320 --> 00:44:26,200
you can get 4 copies of each for
about 120. 

754
00:44:27,520 --> 00:44:33,960
So yeah, keeping it simple, we 
do have a couple of, we do have 

755
00:44:33,960 --> 00:44:38,040
a couple of stretch goals. 
We're not going too crazy. 

756
00:44:39,160 --> 00:44:44,200
I have seen a number of kick 
starters get inundated with you 

757
00:44:44,200 --> 00:44:47,720
know they they they get you know
like some people have their 

758
00:44:47,720 --> 00:44:49,720
experience they've got their 
stuff sorted they're all ready 

759
00:44:49,720 --> 00:44:54,280
to go. 
Whereas others have been like, 

760
00:44:54,280 --> 00:44:56,000
Oh yeah, we've got this stretch 
core now. 

761
00:44:56,240 --> 00:44:58,840
Now we're, you know, we're 
floundering and I I really wanna

762
00:44:58,840 --> 00:45:03,080
sort of have this out printed, 
delivered before the end of the 

763
00:45:03,080 --> 00:45:08,000
year. 
So the first stretch goal is for

764
00:45:08,080 --> 00:45:11,600
an overland travel pamphlet. 
So this is using some of my own 

765
00:45:11,600 --> 00:45:15,160
sort of simple rules and random 
encounters traveling between 

766
00:45:15,160 --> 00:45:19,640
these locations and it's just 
like an A5 folding pamphlet that

767
00:45:19,640 --> 00:45:22,520
has all the transportation stuff
there. 

768
00:45:22,880 --> 00:45:26,360
And then the next one is a a 
world map that Carol's gonna 

769
00:45:26,360 --> 00:45:29,360
make that includes those three 
locations. 

770
00:45:29,760 --> 00:45:32,560
It also includes Larkshire and 
Winterbrook from my other 

771
00:45:32,560 --> 00:45:38,160
adventures on that map. 
And then some unnamed places 

772
00:45:38,160 --> 00:45:42,000
that you you know as you're 
playing can can name them with 

773
00:45:42,000 --> 00:45:45,640
your with your table. 
And then from there it's just a 

774
00:45:45,640 --> 00:45:47,560
revenue split. 
So once we've we've paid for 

775
00:45:47,560 --> 00:45:51,200
everything the revenue split 
will go between myself and and 

776
00:45:51,200 --> 00:45:54,400
Carol. 
And most of my revenue from this

777
00:45:54,400 --> 00:46:00,560
will be going into Live Shire 
Press which is you know creating

778
00:46:00,560 --> 00:46:06,400
more stuff over the next year. 
With the idea being that you 

779
00:46:06,400 --> 00:46:09,960
know, over this year all my 
writing will be going to some a 

780
00:46:10,080 --> 00:46:14,120
a new project and the the layout
and distribution stuff will 

781
00:46:14,120 --> 00:46:21,400
finish off this Kickstarter. 
That's such a great layout for a

782
00:46:21,400 --> 00:46:23,160
Kickstarter right there. 
Cuz I know you've Kickstarter 

783
00:46:23,160 --> 00:46:26,920
projects before, cuz I do. 
I do have this guy right here. 

784
00:46:28,000 --> 00:46:37,000
The the the wretched wasteland 
with the bookmark and But to 

785
00:46:37,000 --> 00:46:40,160
have something that is, I mean 
incredibly, reasonably priced 

786
00:46:40,160 --> 00:46:43,120
like that's crazy, and I have 
read your writing before it is 

787
00:46:43,120 --> 00:46:45,280
fantastic. 
So I highly, highly recommend 

788
00:46:45,280 --> 00:46:47,480
grabbing pretty much anything 
that large our press puts out 

789
00:46:47,480 --> 00:46:49,400
from now on. 
Not pretty much all of it. 

790
00:46:49,560 --> 00:46:53,520
It's great, but that's extremely
reasonable price. 

791
00:46:53,520 --> 00:46:56,680
I mean, if it does ship out of 
Australia it will be slightly 

792
00:46:56,680 --> 00:46:59,160
pricey. 
I have bought stuff from 

793
00:46:59,160 --> 00:47:02,400
Australia before, but even then 
it's going to be a lot less than

794
00:47:02,400 --> 00:47:03,520
you would think for a lot of 
stuff. 

795
00:47:03,520 --> 00:47:06,120
So not only is it reasonably 
priced, like the stretch goals 

796
00:47:06,120 --> 00:47:09,840
are incredibly you're not having
to do another scene, which means

797
00:47:09,840 --> 00:47:11,400
you don't have to talk to 
printers as much. 

798
00:47:11,400 --> 00:47:13,200
Again, like doing a pamphlets. 
Not too bad. 

799
00:47:13,200 --> 00:47:17,320
The world map sounds fantastic. 
So reasonable stretch goals, 

800
00:47:18,080 --> 00:47:20,920
reasonable funding goal, pretty 
straightforward. 

801
00:47:20,920 --> 00:47:25,320
Possible distribution. 
I mean that it's like you said, 

802
00:47:25,560 --> 00:47:28,600
so many people can get bogged 
down and like having 10 stretch 

803
00:47:28,600 --> 00:47:29,840
goals. 
Now they have to get two more 

804
00:47:29,840 --> 00:47:31,360
writers. 
They have, they basically have 

805
00:47:31,360 --> 00:47:34,000
to write as much as they wrote 
the first time or they had dice 

806
00:47:34,000 --> 00:47:36,720
or they had this or that. 
Like it's really, it's really 

807
00:47:36,720 --> 00:47:41,000
good to hear that you have an 
incredibly reasonably, like 

808
00:47:41,160 --> 00:47:45,440
fundable, attainable, 
deliverable goal that's almost 

809
00:47:45,440 --> 00:47:47,640
completely written with 
fantastic art already. 

810
00:47:47,640 --> 00:47:49,840
So this is, these are the 
Kickstarter's where I'm like, 

811
00:47:49,840 --> 00:47:52,200
yes, I'm going to actually get 
this and it's not going to be 3 

812
00:47:52,200 --> 00:47:53,760
years and it's going to be good,
you know? 

813
00:47:54,560 --> 00:47:57,200
Yeah well that's I mean and I I 
totally understand how it 

814
00:47:57,200 --> 00:48:01,040
happens even even Rich Wasteland
was was probably two or three 

815
00:48:01,040 --> 00:48:05,680
months later than than what I 
had anticipated but that's just 

816
00:48:05,680 --> 00:48:09,720
how how the cookie crumbles and 
and you know on the shipping 

817
00:48:09,720 --> 00:48:13,280
like that's going to be we'll 
see how that goes it it's sort 

818
00:48:13,280 --> 00:48:18,640
of at the moment it's like at at
current prices and that's the 

819
00:48:18,640 --> 00:48:21,400
other thing like if if something
horrible happens with Australian

820
00:48:21,400 --> 00:48:25,480
shipping and and we the prices 
get out of control I'm obviously

821
00:48:25,480 --> 00:48:29,360
not going to continue with that 
but at the moment it's about 13 

822
00:48:29,360 --> 00:48:34,800
to $18.00 US depending on on 
weights of things. 

823
00:48:35,680 --> 00:48:40,440
So you know, that's just the 
world we live in unfortunately 

824
00:48:40,440 --> 00:48:43,480
at the moment is that shipping 
costs money and far more than 

825
00:48:43,480 --> 00:48:48,200
than it ever did before, which 
it's just really, it's really, 

826
00:48:48,200 --> 00:48:51,440
really disappointing that that's
we're still in this space where 

827
00:48:52,520 --> 00:48:54,560
shipping around the world is so 
expensive. 

828
00:48:55,160 --> 00:48:57,200
Yeah it's just it's getting 
worse and worse. 

829
00:48:57,200 --> 00:48:59,360
You know. 
I mean yeah it's getting from I 

830
00:48:59,360 --> 00:49:02,800
was talking with who was I 
talking with Alex T from 

831
00:49:02,880 --> 00:49:06,400
Blackout just about how crazy 
And and you know cuz they do a 

832
00:49:06,400 --> 00:49:08,640
lot of Kickstarter stuff but end
up putting a lot of stuff on 

833
00:49:08,640 --> 00:49:11,720
print on demand because it's 
cheaper to just get print on 

834
00:49:11,720 --> 00:49:14,680
demand using the Europe store or
the American store then 

835
00:49:14,680 --> 00:49:17,640
sometimes to ship a whole pallet
across and and the shipping 

836
00:49:17,640 --> 00:49:21,600
thing is just a concern for out 
of Europe when England you know 

837
00:49:21,600 --> 00:49:25,560
kind of did their whole Brexit 
thing and and whatnot like just 

838
00:49:25,560 --> 00:49:28,440
things got crazy. 
What boat crashes and things are

839
00:49:28,440 --> 00:49:30,880
ruined forever, you know? 
I know, isn't it wild? 

840
00:49:30,920 --> 00:49:33,200
Yeah, it just it just shows how 
fragile everything is. 

841
00:49:34,680 --> 00:49:37,520
But look, that's so. 
Reasonable I mean $13 plus the 

842
00:49:37,520 --> 00:49:41,400
the total cost of the zines in 
general is still a great price 

843
00:49:41,400 --> 00:49:44,600
you know comparatively to you 
know because I would pay easily 

844
00:49:44,600 --> 00:49:49,120
that much for for three like 
tied together adventures and you

845
00:49:49,120 --> 00:49:51,400
can be playing that for months 
and months and months you know 

846
00:49:51,400 --> 00:49:53,920
so that's that's really 
realistically, I mean even with 

847
00:49:53,920 --> 00:49:57,200
13-8 dollars shipping or if it's
more than that incredibly 

848
00:49:57,200 --> 00:49:59,120
reasonably priced. 
So you know. 

849
00:49:59,440 --> 00:50:03,200
Well what what I found was that 
the the the cost of the cost of 

850
00:50:03,200 --> 00:50:07,360
printing in Australia it's is 
cheaper than because with 

851
00:50:07,400 --> 00:50:09,640
Richard Weiseland I had 
initially thought that I would 

852
00:50:09,640 --> 00:50:13,120
get it all printed in England 
and then sent because that was 

853
00:50:13,120 --> 00:50:16,520
distributed through Soul Muppet 
and then sent there but it was 

854
00:50:16,520 --> 00:50:21,200
at it was like and some of it I 
did do like I I suddenly did a 

855
00:50:21,200 --> 00:50:23,880
split on that and I I printed 
some here but the printing that 

856
00:50:23,880 --> 00:50:27,760
I did here was was was cheaper 
than the the the printing in in 

857
00:50:29,720 --> 00:50:34,480
in England so like it's and and 
it's still it's still pretty 

858
00:50:34,480 --> 00:50:36,920
much at the same price So when I
did all the costing for this I 

859
00:50:36,920 --> 00:50:41,920
was like Oh no this is still 
pretty good and you know we'll 

860
00:50:41,920 --> 00:50:43,800
but you know we'll see we'll see
how we go. 

861
00:50:44,400 --> 00:50:46,640
I'm pretty I'm pretty happy with
this with this collection of 

862
00:50:46,640 --> 00:50:48,520
adventures. 
I'm really happy with Carol's 

863
00:50:48,680 --> 00:50:52,400
artwork. 
Like those three pieces are just

864
00:50:52,480 --> 00:50:57,320
they they're like because 
they're they're different colors

865
00:50:57,320 --> 00:51:01,280
they they're clearly different 
but they are they're just they 

866
00:51:01,280 --> 00:51:06,080
just linked together so well and
and that being and just those 

867
00:51:06,080 --> 00:51:10,840
images being the catalyst for 
having this idea of a of a rival

868
00:51:10,920 --> 00:51:13,640
adventuring party was really 
cool. 

869
00:51:13,640 --> 00:51:17,400
It's really cool. 
Yeah, it's they're gorgeous 

870
00:51:17,400 --> 00:51:19,600
pieces. 
I mean, they're all over your 

871
00:51:19,600 --> 00:51:21,600
Twitter page as well. 
They're all over Kirill's page 

872
00:51:21,600 --> 00:51:25,240
as well. 
There's they're fantastic. 

873
00:51:25,240 --> 00:51:28,840
And yeah, the the, the three 
different color things in one of

874
00:51:28,840 --> 00:51:31,200
the promo images, I haven't put 
it up, but one of the ones you 

875
00:51:31,200 --> 00:51:34,120
sent me, there's like the the 
fetid, the frozen and the 

876
00:51:34,120 --> 00:51:36,320
Fickle. 
Those are that's great tag lines

877
00:51:36,320 --> 00:51:38,680
for like the fetid swamp, the 
frozen tundra and like the 

878
00:51:38,680 --> 00:51:40,760
fickle desert. 
That's fantastic. 

879
00:51:40,760 --> 00:51:42,720
I mean, there's really great tie
insurance. 

880
00:51:42,720 --> 00:51:45,520
And realistically, I mean as far
as like Adventure Locations, 

881
00:51:45,520 --> 00:51:50,040
those are such fantastic vibey 
places to be when you have the 

882
00:51:50,560 --> 00:51:53,960
the swamp, the Frozen Peak and 
then the desert. 

883
00:51:53,960 --> 00:51:56,160
There's really great takes 
across all of that. 

884
00:51:56,160 --> 00:51:58,720
So I mean, again, the project 
sounds great. 

885
00:51:58,720 --> 00:52:01,880
Now that I got spoiled for the 
story, it sounds even better. 

886
00:52:02,680 --> 00:52:04,800
So really sorry for this one. 
Excited to get it. 

887
00:52:06,040 --> 00:52:07,600
Yeah. 
Cool, cool, cool, cool. 

888
00:52:07,600 --> 00:52:08,160
Yeah. 
Thank you. 

889
00:52:08,440 --> 00:52:12,920
I'm really excited. 
And the story that I've talked 

890
00:52:12,920 --> 00:52:16,920
about is only what is only part 
of the elements that are in 

891
00:52:16,920 --> 00:52:18,680
there. 
There's so much more that that 

892
00:52:18,680 --> 00:52:21,680
could happen and your story 
might not play out that way 

893
00:52:21,680 --> 00:52:24,040
because that's. 
How that's. 

894
00:52:24,480 --> 00:52:27,040
Not 5E. 
That's how gaming goes. 

895
00:52:27,040 --> 00:52:30,800
That's exactly right. 
That's exactly right, Yeah. 

896
00:52:30,920 --> 00:52:36,640
Yeah, cool. 
So, so yeah, I mean for Large 

897
00:52:36,640 --> 00:52:40,200
Cherry Press going forward from 
here, I know you said that a lot

898
00:52:40,200 --> 00:52:41,760
of what's gonna come from the 
Avat Trilogy. 

899
00:52:41,760 --> 00:52:43,640
Anything extra is gonna be 
funding towards putting out 

900
00:52:43,640 --> 00:52:46,080
other stuff. 
Do you have things on the 

901
00:52:46,080 --> 00:52:50,120
horizon past Avat Trilogy, or 
are you kind of focusing mostly 

902
00:52:50,120 --> 00:52:52,480
on that right now? 
Yeah, yeah, yeah. 

903
00:52:52,480 --> 00:52:54,320
I'm always tinkering at 
something. 

904
00:52:54,360 --> 00:52:58,320
Last year I spent a lot of the 
year coming up with my own game 

905
00:52:58,320 --> 00:53:02,720
that uses Mark of the Odd into 
the odd game which is post a 

906
00:53:02,880 --> 00:53:08,040
science fiction or a science 
fantasy post apocalyptic game. 

907
00:53:09,280 --> 00:53:12,080
And then we played a lot of that
and it and it really turned more

908
00:53:12,080 --> 00:53:15,200
into a skirmish game as we 
played with like a bit of 

909
00:53:15,200 --> 00:53:19,520
role-playing. 
So I'm I'm, I don't know where 

910
00:53:19,520 --> 00:53:21,680
that's gonna go. 
I don't know if that's gonna get

911
00:53:21,680 --> 00:53:24,440
stripped down and become a bit 
of a little mini skirmish game. 

912
00:53:24,440 --> 00:53:28,360
We we played a lot of The Lord 
of the Rings battle companies 

913
00:53:28,360 --> 00:53:31,280
last year and that that had a 
clearly had an impact on my 

914
00:53:31,280 --> 00:53:34,800
writing cuz I was like Oh yeah 
look I'm just making Lord of the

915
00:53:34,800 --> 00:53:41,080
Rings rules here for my game but
and then so that's that's a 

916
00:53:41,080 --> 00:53:43,160
thing I think that's probably 
gonna get stripped down and 

917
00:53:43,160 --> 00:53:49,240
become like an into the odds 
skirmish game and then and then 

918
00:53:49,240 --> 00:53:52,360
the other bits in there that are
taken from that are gonna go 

919
00:53:52,360 --> 00:53:58,520
into a solo or Co-op game using 
a different system in the same 

920
00:53:58,520 --> 00:54:01,160
world I think. 
But we'll just see where that 

921
00:54:01,160 --> 00:54:02,360
goes. 
I sort of haven't. 

922
00:54:02,640 --> 00:54:04,760
I've let that sit for a bit 
through the last three months 

923
00:54:04,760 --> 00:54:09,200
I've been focusing on on this 
project and and yeah so that's 

924
00:54:09,200 --> 00:54:11,280
that's probably what's gonna 
come in and and and I'm also 

925
00:54:11,280 --> 00:54:14,120
doing fiction writing so 
there'll be there'll be some 

926
00:54:14,120 --> 00:54:17,400
fiction coming out this year 
from like shy press as well 

927
00:54:17,400 --> 00:54:21,240
nice. 
And then more more blog posts 

928
00:54:21,240 --> 00:54:25,120
about GMA games and. 
Yeah, yeah, blog posts will be 

929
00:54:25,120 --> 00:54:28,560
coming weekly or fortnightly 
depending on my week and my 

930
00:54:28,560 --> 00:54:34,240
fortnight and and then I think 
the there'll be a game design 

931
00:54:35,160 --> 00:54:36,960
like regular game design posts 
as well. 

932
00:54:36,960 --> 00:54:40,320
I usually whenever I do a big 
thing with a with a a game or a 

933
00:54:40,320 --> 00:54:42,680
system that I've been working on
I'll I'll usually do a blog post

934
00:54:42,680 --> 00:54:44,240
as well which get on the 
website. 

935
00:54:45,560 --> 00:54:48,920
Yeah. 
So like Sharp Press is is it 

936
00:54:49,000 --> 00:54:50,440
actually And you like shot just 
for those. 

937
00:54:51,120 --> 00:54:53,160
Anyone that's been following me 
may have noticed that I've 

938
00:54:53,160 --> 00:54:55,760
changed from Stuart Watkinson on
everything to like sharp press 

939
00:54:55,760 --> 00:55:01,200
and that was like a that's a 
really weird relieving thing. 

940
00:55:01,280 --> 00:55:02,960
I was like, Oh yeah, no, look I 
really wanna. 

941
00:55:02,960 --> 00:55:05,200
I think I wanna put things under
something else that isn't my 

942
00:55:05,200 --> 00:55:06,880
name. 
And then I I did all of that and

943
00:55:06,960 --> 00:55:11,200
I was like, it's not me anymore.
It's this, it's this, it's this 

944
00:55:11,200 --> 00:55:13,080
thing. 
And then it was really quite a a

945
00:55:13,520 --> 00:55:18,320
good feeling to to take myself 
out of the limelight. 

946
00:55:18,320 --> 00:55:21,400
So whilst the website 
isstillstewartwalkinson.com that

947
00:55:21,400 --> 00:55:25,400
will change to like Shire dot 
press soon but everything will 

948
00:55:25,400 --> 00:55:27,640
be linked so that it all goes to
the same spot. 

949
00:55:29,400 --> 00:55:31,920
Well, and Speaking of 
stewartwalkinson.com log, try 

950
00:55:31,920 --> 00:55:35,200
press all of that, your sub 
stack, everything. 

951
00:55:35,200 --> 00:55:38,600
Where can people find all of 
what you currently have now and 

952
00:55:38,600 --> 00:55:40,120
where they'll be able to find it
in the future? 

953
00:55:40,840 --> 00:55:43,040
Yeah so the best spot is the 
website cuz that links to 

954
00:55:43,040 --> 00:55:44,920
everything. 
But if you search for the large 

955
00:55:44,920 --> 00:55:47,880
Shire press on each you'll find 
me there. 

956
00:55:47,880 --> 00:55:52,840
If you search for me on threads 
or Instagram or Twitter or 

957
00:55:52,840 --> 00:55:54,880
Facebook you'll find large Shire
press stuff. 

958
00:55:55,520 --> 00:56:00,120
If you search my name on the 
Dungeon Masters Guild you'll be 

959
00:56:00,120 --> 00:56:03,360
able to find all the other DM 5 
E stuff that I've written as 

960
00:56:03,360 --> 00:56:05,600
well. 
Yeah, so they're the main 

961
00:56:05,600 --> 00:56:07,680
places. 
Instagram, threads and Twitter 

962
00:56:07,680 --> 00:56:11,000
are my main spots. 
And then also sub stack which 

963
00:56:11,000 --> 00:56:14,000
you'll find at those places. 
Gotcha. 

964
00:56:14,200 --> 00:56:16,600
All right. 
Listen, Stuart, again, really 

965
00:56:16,600 --> 00:56:19,800
appreciate you being here, 
appreciate you being a fan for 

966
00:56:19,800 --> 00:56:23,520
as long as you have. 
And and again, we're we're a fan

967
00:56:23,520 --> 00:56:25,400
of yours as well. 
So it's been really great to 

968
00:56:25,400 --> 00:56:28,520
talk to you finally have you 
here on the show and I can't 

969
00:56:28,520 --> 00:56:30,440
wait for the Abbott trilogy to 
come out. 

970
00:56:30,440 --> 00:56:31,920
So thank you so much for being 
here. 

971
00:56:32,520 --> 00:56:34,200
No thanks. 
Thanks for letting thanks for 

972
00:56:34,200 --> 00:56:35,040
having me. 
It's been awesome. 

973
00:56:35,280 --> 00:56:36,800
Cheers. 
Yeah, absolutely. 

974
00:56:37,280 --> 00:56:42,080
So, so that is us for today. 
Make sure you on February 1st, 

975
00:56:42,080 --> 00:56:44,320
what every everyone we talked to
you throughout the month and 

976
00:56:44,320 --> 00:56:46,720
throughout all of Z Inquest 2. 
We're going to make sure we keep

977
00:56:46,720 --> 00:56:49,200
dropping links, keep dropping 
all of that throughout the time.

978
00:56:49,200 --> 00:56:51,040
So this won't be the last time 
you hear about the Abbott 

979
00:56:51,040 --> 00:56:54,480
Trilogy, but definitely want to 
go to the Kickstarter right now.

980
00:56:54,480 --> 00:56:57,520
We'll make sure that's in the 
links below and save that page 

981
00:56:57,520 --> 00:57:00,000
so that you can back that on 
February 1st when it drops. 

982
00:57:01,080 --> 00:57:02,760
So, yeah. 
So you will be hearing from Lara

983
00:57:02,760 --> 00:57:04,520
Shire Press again here on the 
show. 

984
00:57:04,520 --> 00:57:07,320
I am sure. 
Again Stuart, thank you so much 

985
00:57:07,320 --> 00:57:08,400
for being here and everybody out
there. 

986
00:57:08,400 --> 00:57:10,440
Have a wonderful day. 
Bye see. 

987
00:57:11,120 --> 00:57:11,480
You later.
