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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I made a pact with a fear 

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demon and everyone keeps 
figuring out what I'm afraid of.

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And, and today we are joined by 
a very special guest that is 

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Kobayashi. 
How you doing this morning, 

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Kobayashi? 
Fine, fine, thank you for having

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me. 
Yeah. 

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Yeah, I think what before before
we immediately tangent because 

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we've all been talking about how
much we're going to. 

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So it is inevitable for those 
that might not know Kobayashi 

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who who, who the heck are you? 
What might people know you for 

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in in the space? 
I think I'm mostly known for the

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black sword act. 
I think I can can make a T-shirt

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that is a black sword act guy 
basically because. 

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Yeah, a few people know me 
before that for Flail, but 

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basically I, yeah, I write and 
design in the in the RPGs for 

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well, quite, quite a number of 
years now. 

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And as any, let's say in the RPG
designer, it's I'm like a Pang 

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band. 
I'm known by over Pang bands, 

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but not by most of the audience 
in fact. 

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That's right. 
Yeah, Yeah, I mean, we Hunter, 

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I'm this is something we should 
have done a while ago. 

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I don't know what episode we did
Flayo in, but we we are we are 

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one of the people that knew 
Flayo before Black Sword Hack. 

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We reviewed that a long time, I 
think years ago at this point. 

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It was super fun. 
I mean, for anyone that likes a 

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black sword hack, if you haven't
also read Flayo, you're 

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definitely missing out. 
There's so much a little bit of 

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crossover in it and so much fun 
stuff in Flayo. 

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But you know, but yes. 
Episode 30 was Flayo. 

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Episode 30 is crazy. 
This is episode 277. 

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So that's crazy that it was that
it was that long ago black. 

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Sword hack was 90 so I think, I 
mean we did Flayo like fairly 

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early because we backed the 
Kickstarter, so got it off 

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Kickstarter. 
I think the same with the Black 

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sword hack. 
So what I guess getting right 

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into it, what kind of got you 
into teach RPGs? 

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And then I guess to to Flayo 
prior to to the black sword 

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hack, which again I mean every 
everyone in the space knows 

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black sword hack. 
I think like most game 

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designers, I think I've started,
it's at what moment you want. 

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You want to play a game and you 
go to a store and you go online 

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and you realize that the game 
you want to play that doesn't 

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exist and you're just OK, so I 
have to write my own now. 

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That's a bummer. 
And I write one game when I 

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would like to, you know, play 
this. 

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And you write a second game and 
a third game. 

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And sometimes people come along 
and say, hey, I'd like to play 

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that as well. 
And you and you kind of, OK, 

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maybe there is a room for me on 
this market. 

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That's how it goes. 
And mostly, yes. 

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But the base is I want to write 
a game that I want to play with 

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my friends. 
That's the only thing that got 

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me going. 
There you go. 

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And then black sword hack was 
put out with the the Mary 

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Mushman who people know for the 
black sword hack, but also knock

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knock 5 actually just got my 
knock 5 recently as well as a 

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bunch of other stuff that 
they're putting out recently. 

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How did how did that happen? 
How did you and the Black Sword 

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Hack kind of get together? 
Or you and Mary Mushman get 

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together to put out the the 
Black Sword Hack? 

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First of all, yeah, I published 
Where was the 1st edition of The

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Black Sword Hack and which 
surprisingly 2 for me because it

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worked very well. 
The first edition. 

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It was a it's it's still it's a 
platinum best seller on drive 

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through RPG. 
So without without any any ads, 

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social media, whatever. 
And I've worked with the Mary 

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Mushman on the magazine Knock. 
I write two articles for them 

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and then one time they send me 
an e-mail. 

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Hey, you know what? 
We've read The Black Sword Act. 

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We think it's cool. 
We think it lacks some things. 

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So would you be interested in 
doing a new edition? 

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So I hesitated for three seconds
and I said yes, yes, of course, 

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let's do it. 
Yeah, because they told me and 

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we got this guy who do, who does
art, Gordon Gligovich. 

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And I said, is going to do the 
art? 

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Yes, yes, yes. 
Let's do the book here. 

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Completely. 
Definitely. 

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Yeah, I I can't imagine anyones 
art style fitting that game 

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more. 
It was such a perfect marriage 

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of of art and layout and design.
It's it's it just has everything

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and it just all parts of it kind
of reinforce itself constantly. 

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And that's that's what we find 
in in games that are happen to 

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be our favorites is is that 
aspect where all of the 

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different parts of it really 
sing well together. 

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And and black sword hack is one 
of the best that does that. 

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Like, you know, it's very sword 
and sorcery and what what kind 

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of drew you to that like genre? 
Because when I, when I talk 

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about sword and sorcery in 
especially more current Indy 

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tabletop role-playing games, I 
will always hold up the black 

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sword act as like the example of
like what to aim for. 

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So what? 
What made you want to do that 

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kind of game or what? 
Yeah. 

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Because first of all, I have a 
love. 

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We're for the for this job in 
books, you know, all the books 

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by Michael Muco, Joe Bercrombie,
all that stuff. 

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Tomorrow goes in by by Mother 
Salmanson. 

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I really like this stuff. 
And I always found found out 

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that most sword ancestry games 
lacked something. 

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Well, it was always always a bit
too close to just Dungeons and 

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Dragons all the way. 
It's basically yes, you know, 

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we, we, we may think of, you 
know, illustrations that look 

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with baddies with saucers, but 
in the rules, nothing changes in

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fact, and and especially with 
the magic and sorcery. 

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So what I always say in game 
design, especially in 

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role-playing games, but it's in 
every game design. 

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You always have to look outside 
your domain. 

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So when I wanted to make a sword
ancestry game, instead of just 

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reading RPGs in that journal, I 
went back to the books. 

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So OK, so how does it work? 
What kind of stories do we tell?

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And how can I model that instead
of taking a role-playing game 

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and see how I can model it into 
the Sword and Sorcery Journal, 

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if that makes sense? 
Yeah. 

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Yeah, absolutely. 
And I know Hunter, you've, 

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you've actually run the 
adventure from the book, even 

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though the book has a way where 
you can basically make infinite 

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adventures, you know, with the, 
with all the resources in it. 

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But, and, and we've talked about
this before with, with sword and

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sorcery and stuff like that. 
What? 

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I guess for both of you, you 
know, Which adventure did you 

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run again? 
Hunter. 

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The what's? 
It's the blood God. 

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Is it the keep of the blood God?
That's what it's called. 

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Blood for the blood God, I 
think. 

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Players are the blood God. 
Yeah, that. 1. 

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Really great adventure. 
We had a fun like fortress to go

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through that my players got 
captured in and then had to 

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break out. 
It was pretty cool. 

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And then you have recently been 
putting out a bunch of projects.

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I know we talked about the Four 
Golem Parade was recently on 

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Kickstarter and now Fallen 
Blades in the Starters on 

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Kickstarter. 
And before that was that one. 

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Why is my brain breaking? 
Yeah, since. 

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It's even in Dying Gods. 
There we go. 

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And that has all been within 
like the last six months ish is 

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that is that how all three of 
them kind of come out? 

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Yeah, because for now, for some 
time I, I became RPG designer 

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full time. 
So when you do, yeah, don't tell

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that to my banker, but yeah. 
But so it's, it's a bit easy to 

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wear wear because before that I 
had a day job because I started 

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writing role-playing games in 
2008. 

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But I had a day job and another 
day job and another day job. 

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So it was difficult. 
And when I, you know, I reached,

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you know, 50, I was kind of, I'm
too old for this shit. 

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Now I want to enjoy life a 
little, you know. 

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And yes, I'll be writing 
role-playing games and as long 

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as I can, let's say, as long as 
it pays the bill also. 

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Well, I mean, you will always 
have a backer in US for all of 

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your stuff. 
Well, I think we said this 

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before, I think I put it out on 
the blue sky or whatever. 

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Like if you, if you drop a 
project, you're one of the 

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probably 3 or 4 people where 
I'll just like immediately 

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Scroll down the most expensive 
one, click back and then 

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eventually come back and 
actually read what I backed. 

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Because it doesn't matter what 
it is, I know I'm going to like 

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it. 
And that that is held true every

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single time so far. 
That's cool. 

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So so your current project, 
though, is fallen blades in with

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stars and I know I saw you 
talking about a little bit on 

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blue sky where you were going to
do an itch funding or a 

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Kickstarter for it. 
You would decided to end up 

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doing a Kickstarter for it. 
So, and it's, and it, I think 

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it's a, it's APDF only, like 
it's a printed home version, you

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know, However, it turns out what
made you decide to do both 

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Kickstarter instead of itch and 
to do just a, a printed home 

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version of a game. 
So for Kickstarter, it was it 

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was easier for me to contact 
past backers indeed. 

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And on each I don't, I don't 
think I have enough on of an 

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audience now to really, you 
know, Kickstarter is very 

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effective as a marketing tool. 
You know, it's not as much for 

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for the money you get, it's 
always fine, but just as a 

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marketing tool for indie 
designers, even if it's crowded,

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it makes it makes things easier.
And for the few people who 

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follow me, it's easier for them 
to find me too on Kickstarter. 

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So but I'll see maybe forever 
projects. 

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I'll use each, you know, I will 
see in the future. 

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And for the do it yourself part,
you know, the print at home, 

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because I, I printed some games 
at home, you know, like Kala 

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Roth and other games and I, you 
know, my little games that I 

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stapler drums and I thought, you
know, oh, it's so cool, you 

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know, so, so cool. 
I, I want to make a project, a 

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project like that. 
And so that's why I decided, no,

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I want something very simple so 
people can print that at home or

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go at Kinko's or whatever. 
And it it will cost them a dime 

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and they will be able to to 
print to print the game. 

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I wanted to have that do it 
yourself feeling truly, you 

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know, not those do it yourself 
projects where it's not do it 

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yourself at all, right? 
Yeah, which? 

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I like a lot, you know, but. 
But yeah, the scene is very. 

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Much moved. 
Away from DIY, it's really cool 

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to have a project that's going 
right now. 

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I'm like, ah, cool, a little 
printed home DIY scene. 

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I love that, you know? 
Because I'm always happy, you 

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know, with projects that are, 
you know, that look good and 

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all, but sometimes you, you want
to go back to something a little

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bit more, you know, closer, 
closer to, to the roots, I, I'd 

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say. 
Yeah, back when they were still 

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just Zen's on Zen quest, you 
know, and people weren't putting

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out I $1,000,000 IP, you know, 
campaigns during during Zen 

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month or whatever. 
Because yes, I talked with 

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another designer and you know, 
the analogy with the pank, the 

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punk bands, it's the same. 
You know you, you go to a comic 

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convention, you do a Zen, the 
guy across the VL do does Zen 

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also. 
You come to him, you buy his in,

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and then he comes to you. 
He buys you, He buys you in. 

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And yeah. 
You did your day, but. 

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Just passing the same 10 bucks 
around the scene for yeah, yeah,

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yeah. 
Yeah, and that's basically 

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because if you ask anybody, you 
know, how do you know about 

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Kobe? 
Asian, his games 9 times out of 

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10. 
You know, you people who say 

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what? 
He's a Japanese guy, don't know 

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him, don't know. 
But you know, as long as you are

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OK with this, you have, it's not
a problem. 

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But, but you have to be aware of
it. 

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It seems for me, at least in 
France, I don't know, it's not 

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that much in the USI I I'd say. 
But you saw first time creators,

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they think they're going to come
and they're going to do a multi 

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$1,000,000 Kickstarter right 
away. 

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00:14:17,480 --> 00:14:21,480
And obviously they're a little 
disappointed more often than 

221
00:14:21,480 --> 00:14:23,360
not, so. 
Yeah. 

222
00:14:23,680 --> 00:14:25,360
Yeah, we have noticed that a lot
we've. 

223
00:14:25,440 --> 00:14:26,880
Noticed. 
A couple years we have 

224
00:14:26,880 --> 00:14:30,040
definitely had this discussion 
that's like, oh, this is like 

225
00:14:30,040 --> 00:14:32,360
their first project. 
Do they, do they really want to 

226
00:14:32,360 --> 00:14:35,200
aim for like $300,000? 
Because it's probably not a 

227
00:14:35,200 --> 00:14:36,760
realistic goal, you know? 
Yeah. 

228
00:14:37,720 --> 00:14:41,720
Once in a fucking blue moon, you
know, maybe one will succeed, 

229
00:14:41,720 --> 00:14:45,520
but that's that's that's the 
exception, not the rule. 

230
00:14:45,760 --> 00:14:49,360
You, you have to know that you 
are a Pang band and I, I was 

231
00:14:49,360 --> 00:14:52,920
fortunate enough, you know, the 
black sword act is like my 

232
00:14:52,920 --> 00:14:56,880
single who sold very well 
basically so. 

233
00:14:58,120 --> 00:15:01,640
But it's enough to, you know, 
it's enough to. 

234
00:15:02,480 --> 00:15:04,800
What? 
Oh, it's enough to to get by so 

235
00:15:04,920 --> 00:15:05,920
you know. 
That's cool. 

236
00:15:06,400 --> 00:15:09,440
I mean it because it's it's an 
incredible game. 

237
00:15:09,640 --> 00:15:11,520
I mean, but you know what you 
were saying about the scene, 

238
00:15:11,520 --> 00:15:13,640
We've obviously talked about 
that here on the show a bunch. 

239
00:15:13,640 --> 00:15:15,800
Anyone that listens to us, 
especially episode 200 knows 

240
00:15:16,120 --> 00:15:18,040
that's kind of how we feel about
the indie scene right now. 

241
00:15:18,040 --> 00:15:21,760
It's definitely moved away from 
like the hobby space of people 

242
00:15:21,760 --> 00:15:24,960
making fun stuff just to make 
fun stuff into like you said, 

243
00:15:24,960 --> 00:15:27,320
like first time creators coming 
in being like, I'm going to do 

244
00:15:27,320 --> 00:15:31,520
this whole time make $1,000,000 
and like making games because 

245
00:15:31,520 --> 00:15:34,840
they're marketable and and 
profitable as opposed to making 

246
00:15:34,840 --> 00:15:37,400
games because it's the game that
they want to make. 

247
00:15:37,440 --> 00:15:42,000
And it's a weird kind of space 
for for Indy teacher RPGs to be 

248
00:15:42,000 --> 00:15:45,680
in where, you know, marketing is
your first priority as opposed 

249
00:15:45,680 --> 00:15:48,800
to design, which feels like a 
lot of what's going on right 

250
00:15:48,800 --> 00:15:52,000
now, Which again, which This is 
why we love the fact that this 

251
00:15:52,000 --> 00:15:56,880
is a print print at home. 
Like, you know, quick little 

252
00:15:56,880 --> 00:15:59,240
game that's coming out right 
after we just got Gollum parade,

253
00:15:59,240 --> 00:16:02,880
which is great. 
So it, it's nice to see And, and

254
00:16:02,880 --> 00:16:07,360
your kind of path in this space 
is the way a lot of people you 

255
00:16:07,360 --> 00:16:09,680
know, prior to, I guess I don't 
want to say the current batch 

256
00:16:09,680 --> 00:16:13,920
did where, you know, you have 
put out a bunch of things, made 

257
00:16:13,920 --> 00:16:16,360
a name for yourself, made some 
successful things and then went 

258
00:16:16,360 --> 00:16:18,960
full time versus, you know, 
getting into this and 

259
00:16:18,960 --> 00:16:20,920
immediately thinking this is 
going to be your full time job 

260
00:16:20,920 --> 00:16:23,120
forever. 
I'll bet you there's like less 

261
00:16:23,120 --> 00:16:25,880
than 50 game designers in the 
world that are full time on game

262
00:16:25,880 --> 00:16:28,560
design right now. 
So it's it's and they don't, 

263
00:16:28,560 --> 00:16:30,680
they're not into game designers,
I can tell you that. 

264
00:16:30,680 --> 00:16:34,480
So it's just an interesting 
space right now. 

265
00:16:36,880 --> 00:16:39,960
I have a very scientific proved 
method. 

266
00:16:40,160 --> 00:16:44,720
I throw things against the wall 
until something sticks. 

267
00:16:45,360 --> 00:16:47,800
Basically what I do. 
A classic approach. 

268
00:16:48,440 --> 00:16:54,080
Yeah. 
But but to yeah, to from about 

269
00:16:54,080 --> 00:16:58,440
what you said, you know, I 
always tell people you sometimes

270
00:16:58,440 --> 00:17:01,640
people have a rejection to his, 
but I say to them, you know, 

271
00:17:02,160 --> 00:17:06,319
RPGs are art. 
It's an art form. 

272
00:17:06,720 --> 00:17:11,440
The books are art, but also when
you play with your friends, 

273
00:17:12,000 --> 00:17:14,480
you're doing art. 
It's a popular art form, you 

274
00:17:14,480 --> 00:17:19,599
know, So there's no, and I don't
say this so you know, I'm an 

275
00:17:19,599 --> 00:17:21,359
artist and I'm blah, blah, blah,
blah, blah, blah. 

276
00:17:21,680 --> 00:17:28,280
No, not about this, but it helps
you consider the medium in an in

277
00:17:28,280 --> 00:17:31,640
a meaningful way. 
You don't do art because you 

278
00:17:31,640 --> 00:17:34,640
think it's going to sell. 
You're not thinking. 

279
00:17:34,920 --> 00:17:38,080
You're not thinking I'm going to
do this because I think it's 

280
00:17:38,080 --> 00:17:41,040
going to sell. 
You can, of course, a lot of 

281
00:17:41,040 --> 00:17:44,040
people do that. 
Yeah, we, we live in a society 

282
00:17:44,280 --> 00:17:49,040
that basically live like that. 
But I don't think that it what 

283
00:17:49,120 --> 00:17:54,760
produces the best heart around. 
Yeah, yeah. 

284
00:17:55,280 --> 00:17:57,920
I'll not go too deeply into 
that. 

285
00:17:58,120 --> 00:18:02,280
I think the way a lot of people 
view it or the lot of people 

286
00:18:04,200 --> 00:18:07,760
interact with that concept makes
it feel more like they're doing 

287
00:18:08,160 --> 00:18:12,640
crafts, not art. 
Because to me, how I've always 

288
00:18:12,640 --> 00:18:15,360
thought about it and, and the 
most pretentious way possible, 

289
00:18:15,360 --> 00:18:18,400
as someone who was an art major 
for a period of time, that art 

290
00:18:18,400 --> 00:18:21,720
is a thing you make to make a 
thing, and crafts are the thing 

291
00:18:21,720 --> 00:18:23,880
you make to sell a thing. 
And I think there's a lot of 

292
00:18:23,880 --> 00:18:26,960
people making crafts in this 
space and not art. 

293
00:18:27,360 --> 00:18:32,480
And yeah, and that's, that's 
probably as far as I go with 

294
00:18:32,480 --> 00:18:34,840
that because I think our last 
episode is going to piss enough 

295
00:18:34,840 --> 00:18:39,440
people off. 
But it's like I said, I think I 

296
00:18:39,440 --> 00:18:42,920
think the, the, you know what I 
mean, We also live in in a world

297
00:18:42,920 --> 00:18:45,880
and an economy that's burning 
and no one has any money because

298
00:18:45,880 --> 00:18:47,800
capitalists and oligarchs have 
stolen it from us for 

299
00:18:47,800 --> 00:18:49,760
generations. 
So I understand the desire to, 

300
00:18:50,120 --> 00:18:53,800
to monetize and make some extra 
money on the side, but I just, I

301
00:18:53,800 --> 00:18:57,200
just don't like the space we're 
in where we've moved out of 

302
00:18:57,200 --> 00:19:00,440
hobby and into some Sigma grind 
set where every second of our 

303
00:19:00,600 --> 00:19:02,560
life has to be productive and 
therefore make money. 

304
00:19:02,560 --> 00:19:07,000
So, you know, it's, it's a weird
time to be making a thing that 

305
00:19:07,000 --> 00:19:12,040
can also be sold. 
And I don't envy, I don't envy 

306
00:19:12,040 --> 00:19:16,160
that I, you know, that's what, 
that's why we're critics, not 

307
00:19:16,160 --> 00:19:17,840
creators, you know? 
Yeah, yeah. 

308
00:19:18,440 --> 00:19:23,320
But that's good, because one 
thing you can do with art also 

309
00:19:23,320 --> 00:19:27,200
it it, it can be criticized. 
That's a great thing about it. 

310
00:19:27,200 --> 00:19:32,640
There's nothing sacred about it,
you know so but also yes, when 

311
00:19:32,640 --> 00:19:36,720
you are an indie creator, you 
can in between a rock and a hard

312
00:19:36,720 --> 00:19:41,280
place because oh, you want to 
make money yes, because I have 

313
00:19:41,280 --> 00:19:44,560
bills to pay guys, I'm. 
Sorry, but yeah, because I have 

314
00:19:44,560 --> 00:19:46,800
to, yeah. 
I have to, you know, it's not 

315
00:19:46,800 --> 00:19:52,200
like, you know, because I've 
done 40 years of shitty jobs and

316
00:19:53,240 --> 00:19:58,200
OK, I consider I've done my part
now. 

317
00:19:58,240 --> 00:20:03,520
Now I'm going to enjoy myself a 
little and as long as I can. 

318
00:20:03,920 --> 00:20:08,680
But but but but yes, it's 
difficult because, you know, if 

319
00:20:08,680 --> 00:20:13,440
a big company releases a game, 
everybody's oh, it's great, it's

320
00:20:13,440 --> 00:20:15,760
cool. 
It's a new game if you're an 

321
00:20:15,760 --> 00:20:18,480
indie creator. 
And why do you sell it? 

322
00:20:19,840 --> 00:20:24,600
Are you a capitalist, dude? 
Dude bills Banks. 

323
00:20:25,120 --> 00:20:26,520
You know, I have a mortgage to 
pay. 

324
00:20:26,520 --> 00:20:28,080
I'm sorry. 
Yeah. 

325
00:20:28,160 --> 00:20:31,000
But yes, it's it's not an easy 
place to be. 

326
00:20:31,760 --> 00:20:35,640
And you're never really going to
be like, like, is this worth the

327
00:20:35,640 --> 00:20:38,000
$5 or dot it off or like the 
thing? 

328
00:20:38,000 --> 00:20:40,760
And it's just like, yeah, bro, 
like, that's less than the cup 

329
00:20:40,760 --> 00:20:42,760
of coffee you had this morning. 
And you're going to get hours of

330
00:20:42,760 --> 00:20:45,480
play out of this. 
So it's, yeah, it's a weird. 

331
00:20:45,480 --> 00:20:48,920
It's a weird. 
If only people could make art 

332
00:20:49,640 --> 00:20:51,600
and not worry about it costing 
anything. 

333
00:20:51,840 --> 00:20:55,480
But that is not the society that
we're ever going to have 

334
00:20:55,480 --> 00:20:58,200
anywhere. 
And that that's unfortunate. 

335
00:20:58,200 --> 00:21:02,280
So money is always part of it 
and we just have to kind of 

336
00:21:02,280 --> 00:21:07,680
navigate it as as best we can. 
So your your current game, 

337
00:21:07,720 --> 00:21:09,400
fallen blades endless stars. 
What? 

338
00:21:09,400 --> 00:21:12,760
What is fallen blades? 
Endless stars? 

339
00:21:14,160 --> 00:21:19,240
I'm going to try to talk about 
it without violating any 

340
00:21:19,240 --> 00:21:23,680
copyrights, but basically I 
watched Andor and I play Fallen 

341
00:21:23,680 --> 00:21:29,680
Order on my PS4 and and I was 
and I read Mythic Bastion Land 

342
00:21:30,760 --> 00:21:34,600
by Chris McDowell and it was oh,
nights. 

343
00:21:35,560 --> 00:21:39,600
Oh, I want to make a game about 
space nights because I want to 

344
00:21:39,600 --> 00:21:43,440
play Star Wars with my friends, 
but I don't have the money to 

345
00:21:43,440 --> 00:21:45,600
pay for Star Wars. 
So I'm going to make write 

346
00:21:45,600 --> 00:21:50,000
something completely different 
space nights that nothing to do 

347
00:21:50,000 --> 00:21:54,320
with Jedi's and an empire who 
doesn't have anything to do with

348
00:21:54,320 --> 00:21:57,800
the over empire. 
But basically I wanted to do 

349
00:21:57,800 --> 00:22:01,760
that. 
And as always, I want to make 

350
00:22:01,760 --> 00:22:07,760
games that basically you, you 
read in one, maybe two hours and

351
00:22:07,760 --> 00:22:11,880
you get to play the following 
evening or the following day. 

352
00:22:11,880 --> 00:22:16,600
But and with people who don't 
know much about role-playing 

353
00:22:16,600 --> 00:22:20,120
games as well, something easy to
teach and easy to run. 

354
00:22:20,720 --> 00:22:24,440
That's because that's how I like
to do things. 

355
00:22:25,400 --> 00:22:28,920
But yeah, basically I wanted to 
have a game using IN2V odd rules

356
00:22:28,920 --> 00:22:32,840
where I can play a space night 
and slice and dice across the 

357
00:22:32,840 --> 00:22:36,080
Galaxy basically. 
Yeah, I gotta gotta wield your 

358
00:22:36,080 --> 00:22:40,800
maze blade, you know? 
Legally distinct Space nights, 

359
00:22:40,800 --> 00:22:44,440
Legally distinct space nights. 
There you go. 

360
00:22:45,000 --> 00:22:48,440
So you said it's it's into the 
odd, it's mark of the odd. 

361
00:22:48,440 --> 00:22:50,840
What made you go? 
I know you, you were just 

362
00:22:50,840 --> 00:22:54,520
reading Mythic Bastion Land, 
which obviously is it even Mark 

363
00:22:54,520 --> 00:22:59,280
of the Odd if it's from the guy 
who made the odd, but what made 

364
00:22:59,280 --> 00:23:01,840
you, Is it because you were 
reading it, you wanted to go 

365
00:23:01,840 --> 00:23:05,600
with that or or is Into the Odd 
just something that you enjoy? 

366
00:23:05,600 --> 00:23:07,280
I know a lot, especially with 
like mouse shooter and stuff 

367
00:23:07,280 --> 00:23:08,760
like that. 
Into the Odd just feels like 

368
00:23:08,760 --> 00:23:13,120
such a approachable system for 
newer players to kind of get 

369
00:23:13,120 --> 00:23:17,600
them into that OSR ish sphere of
of games and stuff. 

370
00:23:18,080 --> 00:23:21,000
But what made you want to pick 
that system specifically for 

371
00:23:21,000 --> 00:23:24,720
this? 
Because first of all, the first 

372
00:23:24,720 --> 00:23:28,440
time I read the first edition of
Into the other, it, it, it just,

373
00:23:28,520 --> 00:23:33,800
it blew my mind. 
I was how can you put that much 

374
00:23:33,800 --> 00:23:37,040
stuff in 48 pages? 
Because yes, at the time it was,

375
00:23:37,040 --> 00:23:44,560
it was 48 pages. 
And I, I, I, I jammed it, I run 

376
00:23:44,560 --> 00:23:45,560
it. 
I played. 

377
00:23:45,920 --> 00:23:51,200
I really, really like. 
Yeah, exactly. 

378
00:23:51,760 --> 00:23:56,520
I I really like this system 
because yeah, the ease we've we 

379
00:23:57,160 --> 00:24:01,160
that you can introduce people 
new to RPGs with it. 

380
00:24:01,200 --> 00:24:04,640
It beats almost every every 
other game. 

381
00:24:05,440 --> 00:24:09,040
I think even more Bog is a 
little bit more complex than 

382
00:24:09,040 --> 00:24:14,200
into the other to to be honest. 
And, and when I read Magic 

383
00:24:14,200 --> 00:24:18,440
Bastion Land, yes, it was yes, a
bit of synchronicity, you know, 

384
00:24:18,440 --> 00:24:21,320
nights, space nights, yeah, OK, 
let's do that. 

385
00:24:22,280 --> 00:24:27,760
Seems seems OK. 
And I wanted to do how much, how

386
00:24:27,760 --> 00:24:31,960
much stuff I could ram into 40 
pages as well. 

387
00:24:34,320 --> 00:24:39,160
It was a basically a minimalist 
exercise for me, how much I can 

388
00:24:39,160 --> 00:24:44,120
put in into 40 pages. 
Space combat OK, design scenario

389
00:24:44,120 --> 00:24:49,840
OK, etcetera, etcetera. 
Yeah, I mean 40 pages because 

390
00:24:49,840 --> 00:24:51,640
right at the top, you know, 
that's what it says. 

391
00:24:51,640 --> 00:24:54,440
You said a forty page gene 
brewing with tools and ideas to 

392
00:24:54,440 --> 00:24:57,200
play space nights fighting an 
evil empire. 

393
00:24:57,400 --> 00:24:59,960
And then the list of stuff you 
put in here is crazy for 40 

394
00:24:59,960 --> 00:25:01,240
pages. 
I think a lot of people could 

395
00:25:01,240 --> 00:25:04,600
put one of these things in 
there, but you got maze blade 

396
00:25:04,600 --> 00:25:07,520
attack moves, rules for 
maintaining upgrading your ship,

397
00:25:07,520 --> 00:25:11,960
space combat, chases, duels, 
apprentices, tools and lists for

398
00:25:11,960 --> 00:25:15,520
creating MPCS, design planets 
and adventures with a few Daisos

399
00:25:15,520 --> 00:25:21,400
and 120 adventure seeds. 20 
adventure scenes Crazy crazy. 

400
00:25:22,720 --> 00:25:26,920
Yeah, that's, that's the worst, 
that's the worst part to do to 

401
00:25:27,080 --> 00:25:28,800
to be honest. 
Why? 

402
00:25:28,800 --> 00:25:30,840
Why'd you do 120 adventure 
scenes? 

403
00:25:32,400 --> 00:25:38,520
Because there there are 20 type 
of planets. 

404
00:25:38,920 --> 00:25:43,720
You, you, you can go on, No 20 
kind of activities you can have 

405
00:25:43,720 --> 00:25:47,360
on a planet basically is a 
planet, a factory or prison, 

406
00:25:47,360 --> 00:25:52,640
whatever. 20 And I wanted to 
have at least 6 adventure seeds 

407
00:25:53,480 --> 00:25:58,080
per planet type. 
And when I did the math and I 

408
00:25:58,080 --> 00:26:03,120
found out, Oh my God, I have to,
I have to write 120. 

409
00:26:04,280 --> 00:26:07,760
I, I think I wept a little, but 
then I, I got to work. 

410
00:26:09,840 --> 00:26:13,200
But you know, you're just why, 
why did I did this? 

411
00:26:13,400 --> 00:26:14,240
Why? 
Why? 

412
00:26:14,800 --> 00:26:18,880
Well, you saw you saw the 70 
plus Knights in Mythic Bastion 

413
00:26:18,880 --> 00:26:20,960
land in which I will almost 
double this. 

414
00:26:21,280 --> 00:26:26,120
That is what I'm doing. 
Chris McDowell. 

415
00:26:28,640 --> 00:26:30,600
I think that's like a valuable 
use of time though, because I 

416
00:26:30,600 --> 00:26:32,440
think adventure seeds, 
especially for something that's 

417
00:26:32,440 --> 00:26:35,480
like a mark of the Odd, but it's
fairly easy like to take a spark

418
00:26:35,480 --> 00:26:37,960
of an idea and put together an 
adventure. 

419
00:26:38,680 --> 00:26:42,320
As someone who's run a bunch of 
into the odd, I think that is 

420
00:26:42,320 --> 00:26:47,640
like such a high value part of 
any like game you could possibly

421
00:26:47,640 --> 00:26:50,960
put out because it it gives it 
so much life, you know? 

422
00:26:51,720 --> 00:26:55,640
Yeah, I mean, I would much 
rather have 120 adventure seeds 

423
00:26:55,640 --> 00:26:57,720
than one OK adventure. 
You know what I mean? 

424
00:26:57,800 --> 00:27:01,320
Like especially with a with a 
game like into the odd, you 

425
00:27:01,320 --> 00:27:04,320
know, which is easily designed 
around, you know, campaign play 

426
00:27:04,320 --> 00:27:08,080
and stuff to being able to take 
something and run with it as 

427
00:27:08,080 --> 00:27:11,480
opposed to have something and 
and kind of have to follow along

428
00:27:11,480 --> 00:27:13,200
with it. 
Is is more my play style. 

429
00:27:13,920 --> 00:27:17,520
So you know, I will, I will 
always appreciate the adventure 

430
00:27:17,520 --> 00:27:21,880
seeds and you. 
So this again, pretty small 

431
00:27:21,880 --> 00:27:23,320
project printed home everything 
going on. 

432
00:27:23,320 --> 00:27:25,120
But you do have a stretch goal 
in here. 

433
00:27:25,520 --> 00:27:28,520
So what what do we have for the 
stretch goal which which you're 

434
00:27:28,520 --> 00:27:31,680
not far off of at this point. 
You're 2/3 the way there with 25

435
00:27:31,680 --> 00:27:35,920
days left. 
The first stretch goal is done, 

436
00:27:35,920 --> 00:27:40,520
so you'll have a little 
adventures, static adventures. 

437
00:27:41,760 --> 00:27:46,640
So in the last stretch goals, 
yes, I thought, you know, So 

438
00:27:48,920 --> 00:27:52,560
what I take inspiration from, 
there are several episodes. 

439
00:27:52,640 --> 00:27:59,320
So maybe I I wanted to have 
another take on this resetting. 

440
00:27:59,840 --> 00:28:04,480
And I thought, what if I mix, 
you know, Indiana Jones and Star

441
00:28:04,480 --> 00:28:07,360
Wars? 
So basically let's play space 

442
00:28:07,360 --> 00:28:12,440
archaeologist. 
So that will be that will be the

443
00:28:12,440 --> 00:28:16,680
second. 
Yeah, the second, a stretch goal

444
00:28:16,800 --> 00:28:19,560
will be this, I think around 20 
pages. 

445
00:28:19,960 --> 00:28:24,320
So, you know, to design your 
quest, what objects to find, 

446
00:28:25,160 --> 00:28:30,080
design your nemesis, and yeah, 
and creating your team of space 

447
00:28:30,080 --> 00:28:31,960
archaeologists fighting the 
empire. 

448
00:28:32,920 --> 00:28:36,640
And of course, because they're 
the same. 

449
00:28:37,560 --> 00:28:41,760
That's awesome. 
And are you gonna keep it to 20 

450
00:28:41,760 --> 00:28:44,080
pages or is this gonna, is that 
gonna be your mission? 

451
00:28:44,080 --> 00:28:46,080
Like, no matter what, I'm gonna 
stuff it all into 20 pages. 

452
00:28:46,080 --> 00:28:51,760
Or is this gonna, is this gonna?
For you, I'm I'm gonna, I'm 

453
00:28:51,760 --> 00:28:56,600
gonna let myself a bit more, 
yes, a bit more leeway with this

454
00:28:56,600 --> 00:28:58,560
one. 
If it's more, it's more it's 

455
00:28:58,920 --> 00:29:03,240
it's not gonna be a problem 
because people always ask 

456
00:29:03,240 --> 00:29:07,720
already ask for things. 
Can we play an alien species? 

457
00:29:09,800 --> 00:29:13,520
Well, OK, yes. 
So I guess I have to make rules 

458
00:29:13,640 --> 00:29:19,280
for that. 
So it's it keeps adding up, it 

459
00:29:19,280 --> 00:29:23,800
kicks, it keeps adding up, but I
try to stay, you know, A2 page 

460
00:29:23,800 --> 00:29:27,280
spread or one page per subject. 
That's when I want to. 

461
00:29:27,880 --> 00:29:32,200
I want to keep it at least a bit
that way if possible. 

462
00:29:33,480 --> 00:29:35,960
Gotcha. 
So I mean with, with the 

463
00:29:35,960 --> 00:29:39,000
possibility that this is at 
least 20 potentially up to 40 

464
00:29:39,000 --> 00:29:42,040
pages backing 1 project 
basically gets you 2 projects at

465
00:29:42,040 --> 00:29:44,720
this point. 
Like that's, that's what you're 

466
00:29:44,720 --> 00:29:49,880
if it hits $3000, which again 
it's already at over $2100 with 

467
00:29:49,960 --> 00:29:51,880
I think it's only been out for 
it was 30 days, right. 

468
00:29:51,880 --> 00:29:53,200
So it's only been out for five 
days. 

469
00:29:53,840 --> 00:29:56,160
Yeah, plenty of time to to get 
all the way up to the stretch 

470
00:29:56,240 --> 00:30:00,040
goal. 
As I maybe already said, I suck 

471
00:30:00,040 --> 00:30:03,320
at marketing, so you know, yes, 
I'll do this for free. 

472
00:30:06,560 --> 00:30:09,760
You know, I think that's that's 
what you know, unfortunately, 

473
00:30:09,760 --> 00:30:11,400
this is again, is this the space
we live in? 

474
00:30:11,400 --> 00:30:15,280
Because I guarantee if the the 
same people that are like, wait,

475
00:30:15,280 --> 00:30:17,280
who's Kobayashi are the same 
people that are like, oh, I love

476
00:30:17,280 --> 00:30:19,840
the black hack, you know, or I'm
sorry, the black sword hack. 

477
00:30:20,560 --> 00:30:24,400
So it's you know, it's social 
media, man, it's hard. 

478
00:30:24,440 --> 00:30:28,960
You know, I've had to even even 
just for doing the show, there 

479
00:30:28,960 --> 00:30:32,680
was a time period where I was 
what, like 30-40 episodes behind

480
00:30:32,680 --> 00:30:35,600
on like posting about like our 
stuff on social media. 

481
00:30:35,600 --> 00:30:38,880
I had to because I used to do 
like I used to craft the 

482
00:30:38,880 --> 00:30:40,680
Instagram page. 
It was always in like this 

483
00:30:40,680 --> 00:30:42,560
correct order and shit. 
And I'm just like, no, I can't 

484
00:30:42,560 --> 00:30:44,360
do that shit anymore. 
I like, I post one post when 

485
00:30:44,360 --> 00:30:46,360
we're done and that's going to 
be it. 

486
00:30:46,360 --> 00:30:50,680
So I can imagine kind of how 
hard it is as creative to like 

487
00:30:50,680 --> 00:30:53,320
just want to be making games and
having fun stuff, but to also 

488
00:30:53,320 --> 00:30:58,120
kind of have to be a personality
on social media too to really 

489
00:30:58,120 --> 00:31:04,000
get that, that following and to 
be posting like multiple times a

490
00:31:04,000 --> 00:31:05,320
day. 
I mean, there's people that I 

491
00:31:05,560 --> 00:31:08,760
have muted now that post like 
1015 times a day, but they got a

492
00:31:08,760 --> 00:31:11,000
following. 
So, you know, I couldn't do 

493
00:31:11,000 --> 00:31:13,240
that. 
So I can't imagine as a creator 

494
00:31:13,280 --> 00:31:15,800
wanting to do that part as well.
No kidding. 

495
00:31:17,000 --> 00:31:21,960
I'm I'm like yourself and and I 
think that's why sometimes some 

496
00:31:21,960 --> 00:31:25,640
of my projects struggle or at 
least I don't reach, I don't 

497
00:31:25,640 --> 00:31:29,400
feature a larger audience 
because, you know, I don't want 

498
00:31:29,400 --> 00:31:31,400
to be posting on Blue Sky every 
day. 

499
00:31:31,520 --> 00:31:34,960
Oh, today I had a coffee. 
It was great. 

500
00:31:35,840 --> 00:31:38,040
I bought a book. 
It was a great book. 

501
00:31:38,880 --> 00:31:41,200
Oh, I took a shit. 
Yeah. 

502
00:31:41,200 --> 00:31:42,480
Thank you. 
Thank you very much. 

503
00:31:42,480 --> 00:31:43,160
I don't care. 
It's. 

504
00:31:43,640 --> 00:31:46,160
A great seat, you know. 
Yeah, yeah. 

505
00:31:46,200 --> 00:31:50,920
You know, so basically, you 
know, I just what I posted all 

506
00:31:50,920 --> 00:31:53,640
you where is this miniature 
game? 

507
00:31:53,680 --> 00:31:57,480
I think it's fun. 
I played and that's it. 

508
00:31:57,480 --> 00:32:04,200
Or yes, I'm writing a game it's 
released now, please go see it. 

509
00:32:04,200 --> 00:32:10,040
But I post once, no, twice, I 
think you know, and and that's 

510
00:32:10,040 --> 00:32:14,320
it because I I don't care. 
You know, I don't pay ads on 

511
00:32:14,320 --> 00:32:19,040
Facebook as well. 
But on the same time, you see 

512
00:32:19,040 --> 00:32:23,200
that the more people are 
present, the more where I'd say 

513
00:32:23,200 --> 00:32:27,480
unbearable, the larger organs 
they have. 

514
00:32:28,200 --> 00:32:32,240
That's, you know, that's that's 
sad, but that's how it works. 

515
00:32:32,600 --> 00:32:37,360
But the truth is you don't 
always know why something works 

516
00:32:38,080 --> 00:32:41,120
and something doesn't. 
You know, Flail was my first 

517
00:32:41,120 --> 00:32:43,920
Kickstarter. 
So I basically, I was expecting 

518
00:32:43,920 --> 00:32:49,720
to make, I don't know, $500, you
know, expect to send a book to 

519
00:32:49,720 --> 00:32:53,200
my mom and, and that would be 
it. 

520
00:32:53,200 --> 00:32:57,200
But yeah, sometimes it works, 
sometimes it doesn't. 

521
00:32:57,200 --> 00:33:02,480
You it's really hard to predict,
but I refuse to go to, you know,

522
00:33:03,920 --> 00:33:07,520
yes, social media and stuff. 
I do what I enjoy. 

523
00:33:07,520 --> 00:33:12,600
I think sometimes I connect with
some people who remain and it 

524
00:33:12,600 --> 00:33:16,160
will grow, I hope a bit more 
steadily, but I'm happy with 

525
00:33:16,160 --> 00:33:17,600
that. 
I have no problem with that. 

526
00:33:18,320 --> 00:33:23,400
Yeah, I mean, Flayo made close 
to €9000, which is, which is 

527
00:33:23,400 --> 00:33:25,040
great for our first project on 
Kickstarter. 

528
00:33:25,040 --> 00:33:29,640
Yeah. 
And and yet we backed it. 

529
00:33:29,640 --> 00:33:33,080
I don't remember. 
I literally don't. 

530
00:33:33,200 --> 00:33:34,440
I mean, I don't remember 
yesterday. 

531
00:33:34,440 --> 00:33:36,240
So this is not like it's a 
stretch that I don't remember 

532
00:33:36,240 --> 00:33:39,080
like 2 plus years ago, but I 
don't even remember. 

533
00:33:39,080 --> 00:33:40,720
I didn't even remember that I 
backed on Kickstarter. 

534
00:33:40,720 --> 00:33:42,360
I'm glad Hunter said that 
because it brought it back a 

535
00:33:42,360 --> 00:33:45,000
little bit because in my head I 
was going, how did I even hear 

536
00:33:45,000 --> 00:33:47,960
about Flayo? 
Yeah, but I think Flay was one 

537
00:33:47,960 --> 00:33:51,040
of those ones early that we 
backed and then actually 

538
00:33:51,040 --> 00:33:55,240
received and then reviewed as 
well, which was which was cool 

539
00:33:55,240 --> 00:33:58,040
in the early days when we were 
backing, I don't know, peak 

540
00:33:58,040 --> 00:34:03,280
2021-2022 Kickstarter, indie 
game time when I was back in 

541
00:34:03,280 --> 00:34:08,920
like 50 projects at a time. 
But God, I had something that I 

542
00:34:08,920 --> 00:34:12,159
was going to ask and it escaped 
my brain when we when we started

543
00:34:12,159 --> 00:34:14,280
talking about Flail. 
But I mean, so the Kickstarter 

544
00:34:14,280 --> 00:34:17,120
too though is great because of 
one of the things you said where

545
00:34:17,120 --> 00:34:21,520
you can basically use it as a 
newsletter to contact your 

546
00:34:21,520 --> 00:34:23,520
previous. 
So the more you do and the more 

547
00:34:23,520 --> 00:34:26,400
new people you get, the more 
people you reach in the future. 

548
00:34:26,560 --> 00:34:28,520
Have you thought about doing 
something like a newsletter 

549
00:34:28,520 --> 00:34:30,800
instead of like social media 
where you can actually get all 

550
00:34:30,800 --> 00:34:33,960
those people to just basically 
sign up for the your own version

551
00:34:33,960 --> 00:34:35,920
of of what you get from 
Kickstarter? 

552
00:34:37,239 --> 00:34:41,280
Yeah, and I think maybe I should
do that because you know, I can 

553
00:34:41,280 --> 00:34:46,719
do it to you know what when I 
want basically and I and I can 

554
00:34:46,719 --> 00:34:53,520
keep it to useful stuff. 
So it would be I, I, I think 

555
00:34:53,520 --> 00:34:57,960
maybe I, I, I will try that in 
the future yes, because most 

556
00:34:57,960 --> 00:35:04,200
people where is your discord and
I think I don't I don't I have 

557
00:35:04,200 --> 00:35:07,040
glasses discord make my eyes 
bleed. 

558
00:35:07,200 --> 00:35:08,680
I cannot do that. 
I'm sorry. 

559
00:35:09,400 --> 00:35:12,640
Yeah. 
And but newsletter, yes, may 

560
00:35:12,640 --> 00:35:17,040
maybe that that's the way to go.
Yeah, I, you know, I use Discord

561
00:35:17,040 --> 00:35:18,160
for a lot of stuff. 
I'm. 

562
00:35:18,160 --> 00:35:20,920
But I'm also in like 40 discords
that are muted and stuck in a 

563
00:35:20,920 --> 00:35:24,840
folder. 
But our discord is nice and 

564
00:35:24,840 --> 00:35:27,760
small and I can still talk to 
everybody in it when I've hopped

565
00:35:27,760 --> 00:35:30,160
into some of the bigger 
discords, you know, I would love

566
00:35:30,160 --> 00:35:33,400
to be able to, you know, looking
at like the mothership discord 

567
00:35:33,400 --> 00:35:35,280
or the Merkborg discord, you 
know, I have ideas. 

568
00:35:35,280 --> 00:35:37,000
Want to bounce off people. 
Then you realize there's like 

569
00:35:37,000 --> 00:35:40,440
10,000 people and it's too much.
I can't, it's overwhelming. 

570
00:35:40,440 --> 00:35:42,600
Yeah. 
You feel like you're just a drop

571
00:35:42,600 --> 00:35:44,520
in a bucket. 
You know, we're trying to trying

572
00:35:44,520 --> 00:35:47,160
to start talking and it's just 
too much. 

573
00:35:47,160 --> 00:35:49,120
I I like the size of our discord
right now. 

574
00:35:50,160 --> 00:35:53,520
Again, small join out there if 
you like the link Turner bio, 

575
00:35:53,720 --> 00:35:58,480
but that anytime you ask a 
question, like 3 people will get

576
00:35:58,480 --> 00:36:01,560
back to you and and you'll get 
something from it. 

577
00:36:01,560 --> 00:36:04,280
And that's a good size for for 
where we're at. 

578
00:36:04,280 --> 00:36:08,120
If it if I mean we're never 
going to blow up and have like a

579
00:36:08,120 --> 00:36:11,280
massive discord, but I would I 
would be I would struggle with 

580
00:36:11,280 --> 00:36:14,920
that a lot to try to keep up 
with it because I mean hunters 

581
00:36:14,920 --> 00:36:17,200
of pro discord is in there every
single day, you know, chatting 

582
00:36:17,200 --> 00:36:18,840
up with everybody. 
I'm. 

583
00:36:18,920 --> 00:36:23,600
The worst at it so. 
Yeah, I think you've said like 1

584
00:36:23,600 --> 00:36:25,040
message in the past like couple 
of weeks. 

585
00:36:25,040 --> 00:36:28,120
But anyway I can I, I feel your 
pain. 

586
00:36:28,680 --> 00:36:31,520
Just the the Internet 
interaction is a struggle, 

587
00:36:32,240 --> 00:36:34,600
especially for us pre Internet 
people you know? 

588
00:36:37,600 --> 00:36:40,920
Yeah, yeah. 
Because once again, I don't we, 

589
00:36:40,920 --> 00:36:46,560
we were talking about, you know,
then we have the need, I would 

590
00:36:46,560 --> 00:36:53,040
say, but your obligation to 
monetize our work already. 

591
00:36:53,800 --> 00:36:58,280
I don't want to monetize in any 
way or commodify, as we say the 

592
00:36:58,280 --> 00:37:03,000
rest of my time, you know, no, 
Hey, here is Kobayashi, 

593
00:37:03,000 --> 00:37:06,440
Kobayashi showing books, 
Kobayashi showing miniatures, 

594
00:37:06,480 --> 00:37:09,680
Kobayashi watching a movie, 
Kobayashi reading a book. 

595
00:37:10,520 --> 00:37:15,720
It would I would no, I would 
shoot my I would shoot myself. 

596
00:37:16,400 --> 00:37:18,720
I don't want to impose that to 
the world. 

597
00:37:18,720 --> 00:37:20,240
You know that that's not 
possible. 

598
00:37:20,760 --> 00:37:22,720
Listen, as long as you can pay 
your bills and you're having a 

599
00:37:22,720 --> 00:37:25,360
good time, you know that that's 
the dream. 

600
00:37:25,360 --> 00:37:27,360
I think at this point, like I 
know I'm never going to own a 

601
00:37:27,360 --> 00:37:30,600
home, you know, so I just want 
to pay my bills and and go from 

602
00:37:30,600 --> 00:37:35,040
there. 
So so this is this is yeah, 

603
00:37:35,040 --> 00:37:36,400
right. 
This is going to be coming out 

604
00:37:37,480 --> 00:37:41,440
again, 25 days left on this and 
then you are going to be working

605
00:37:41,440 --> 00:37:45,880
on hopefully the Star Raiders 
space arcs game. 

606
00:37:46,520 --> 00:37:49,320
What's what? 
Is there anything on the docket 

607
00:37:49,320 --> 00:37:52,080
you have planned for after that?
Because again, you've been 

608
00:37:52,320 --> 00:37:55,680
pumping stuff out, which is 
which has been fantastic, but 

609
00:37:55,840 --> 00:37:57,560
anything that you actually have 
like in line. 

610
00:37:58,360 --> 00:38:01,240
Yeah, because I'm a bit, I'm a 
bit mad in the head. 

611
00:38:01,240 --> 00:38:06,880
So I'm always working between 
4:00 and 5:00 projects basically

612
00:38:07,320 --> 00:38:10,160
on the back burner, but I come 
and go touch. 

613
00:38:10,160 --> 00:38:14,360
So yes, I think next game it 
will be a Stimpen game. 

614
00:38:14,600 --> 00:38:21,400
Unlikely gentleman. 
I I did a a long time ago, a 

615
00:38:21,400 --> 00:38:25,360
quick start that you can find on
drive through RPGI think. 

616
00:38:25,880 --> 00:38:29,560
But it it's going to be, I think
a 200 pages book this time. 

617
00:38:30,400 --> 00:38:34,880
But as always, you know, 10 
pages rules and the rest just a 

618
00:38:34,880 --> 00:38:38,640
lot of content to to build your 
adventures in the setting. 

619
00:38:39,360 --> 00:38:42,040
And after that it would be 
another big project. 

620
00:38:42,040 --> 00:38:49,320
It would be Doc Leningrad. 
So so I can some of this imagine

621
00:38:49,320 --> 00:38:53,600
that John Carpenter, you know, 
the movie director, he was born 

622
00:38:53,600 --> 00:38:57,000
in the Soviet Union and he made 
movies there. 

623
00:38:58,400 --> 00:39:00,520
And this is the game about those
movies. 

624
00:39:02,200 --> 00:39:04,280
John Carpenter, Redstone. 
I got it. 

625
00:39:04,280 --> 00:39:08,320
Nice. 
Yeah, basically that's it. 

626
00:39:08,760 --> 00:39:13,880
And I think because, yeah, my, 
my mother is from the Soviet 

627
00:39:13,880 --> 00:39:15,640
Union. 
She, she was burned very, she 

628
00:39:15,640 --> 00:39:19,840
lived there for a long time. 
So I'll, I have a lot of 

629
00:39:19,840 --> 00:39:25,160
testimonies of documentation and
I heard a lot when I was a kid. 

630
00:39:25,400 --> 00:39:27,600
I went there when I was a kid, a
lot of time. 

631
00:39:27,600 --> 00:39:31,560
So I have plenty, plenty of 
things to to put in there. 

632
00:39:31,560 --> 00:39:34,640
But you can trust me, it's going
to be stupid. 

633
00:39:34,640 --> 00:39:37,440
You know, Brezhnev is a, is a 
Cyborg. 

634
00:39:38,440 --> 00:39:40,240
You have sharks in the sea of 
Finland. 

635
00:39:40,240 --> 00:39:42,960
It's it's going to be pretty 
stupid, I think. 

636
00:39:43,520 --> 00:39:45,200
That sounds awesome. 
That sounds awesome. 

637
00:39:45,200 --> 00:39:46,840
Not stupid. 
That sounds incredible. 

638
00:39:46,920 --> 00:39:50,920
I'm very excited for that. 
Yeah. 

639
00:39:50,960 --> 00:39:55,840
And then my brain broke again. 
I think we're all tired this 

640
00:39:55,840 --> 00:39:57,160
morning. 
I didn't get coffee the same way

641
00:39:57,160 --> 00:39:59,560
that Hunter. 
Hunter did also not get coffee. 

642
00:40:02,200 --> 00:40:05,080
I'm looking at a Society of 
Unlikely Gentlemen quick start 

643
00:40:05,080 --> 00:40:07,640
on drive through RPG right now. 
Actually I'm like, I'm going to 

644
00:40:07,640 --> 00:40:09,560
grab this right now. 
I'm. 

645
00:40:09,680 --> 00:40:11,840
Kind of excited that I are not 
excited. 

646
00:40:12,160 --> 00:40:14,560
I'm surprised that I actually 
haven't heard that one if it was

647
00:40:14,560 --> 00:40:19,000
up on drive through RPG because 
I have a lot of your kind of 

648
00:40:19,000 --> 00:40:24,040
previous stuff or stuff that 
you've done before, like Cursed 

649
00:40:24,120 --> 00:40:25,640
is fantastic. 
I don't think a lot of people 

650
00:40:25,640 --> 00:40:28,520
have seen that. 
Gun Dogs, I think is one that 

651
00:40:28,520 --> 00:40:35,520
you've done as well, yeah. 
Extinction, which nobody talks 

652
00:40:35,520 --> 00:40:38,800
about, but which sells quite 
well, in fact. 

653
00:40:38,800 --> 00:40:42,400
It's a gold seller. 
It's basically, yeah, space, 

654
00:40:42,560 --> 00:40:45,640
Space or with the Black Hack, 
basically. 

655
00:40:46,560 --> 00:40:49,040
And it worked pretty well in 
fact. 

656
00:40:49,480 --> 00:40:52,520
Oh cool. 
Die 100 times is also one that I

657
00:40:52,520 --> 00:40:57,120
love that slaps. 
You just have so much stuff it 

658
00:40:57,120 --> 00:41:03,040
like I'm like, you're definitely
on like my list of like your 

659
00:41:03,040 --> 00:41:05,120
favorite game designers, 
favorite game designers. 

660
00:41:05,120 --> 00:41:06,760
You know, there's a couple of 
people out there that don't 

661
00:41:06,760 --> 00:41:08,720
really have a social media 
presence, but everything that 

662
00:41:08,720 --> 00:41:13,640
they drop is just absolutely 
incredible and and you are very 

663
00:41:13,640 --> 00:41:16,600
easily, you know, on on that 
very short list. 

664
00:41:16,600 --> 00:41:20,520
So for any of our listeners that
are listening, definitely go 

665
00:41:21,160 --> 00:41:25,200
grab all of all of Kobayashi 
backlog and you'll see some 

666
00:41:25,200 --> 00:41:27,200
amazing stuff, especially if you
like lighter games. 

667
00:41:27,200 --> 00:41:29,120
Because like you said, you're 
gonna put a 200 page book. 

668
00:41:29,120 --> 00:41:30,280
It's gonna have 10 pages of 
rules. 

669
00:41:30,600 --> 00:41:32,400
So you're gonna see something 
like Curse or you see something 

670
00:41:32,400 --> 00:41:35,520
like Gun Dogs or or die 100 
times. 

671
00:41:35,520 --> 00:41:39,840
And it's light, but it's fun and
it's always full of flavour and 

672
00:41:39,840 --> 00:41:41,400
vibes. 
And I really like what you said 

673
00:41:41,400 --> 00:41:45,000
earlier about like when you made
the Black Sword Hack where 

674
00:41:45,320 --> 00:41:47,680
you're not, you know, picking 
the system and trying to stuff a

675
00:41:47,680 --> 00:41:50,280
game into it. 
You're, you're picking an 

676
00:41:50,280 --> 00:41:53,200
experience you want to have in a
genre you want to play in and 

677
00:41:53,200 --> 00:41:56,040
trying to make a system really 
fit that genre, which comes 

678
00:41:56,040 --> 00:41:58,800
through a ton in your in your. 
Yeah. 

679
00:41:59,440 --> 00:42:02,640
Yeah. 
Which just makes the experience 

680
00:42:02,640 --> 00:42:06,160
much more enjoyable when you 
don't feel like, you know, 

681
00:42:06,160 --> 00:42:09,280
you're doing the five E thing 
where it's just five heavy 

682
00:42:09,280 --> 00:42:14,000
reskinned, you know? 
That's yeah, that's that's I 

683
00:42:14,000 --> 00:42:18,840
remember a long time ago it was,
you know, I think it was, I 

684
00:42:18,840 --> 00:42:24,440
don't remember, but the thing 
the guy did a noise, an OSR game

685
00:42:24,480 --> 00:42:30,040
and you are we have psychic 
powers and the psychic powers 

686
00:42:30,080 --> 00:42:35,480
were just GNG spells renamed I 
psychic powers. 

687
00:42:36,840 --> 00:42:41,800
Perfect, amazing. 
Such a such a great fresh idea 

688
00:42:41,800 --> 00:42:43,080
of. 
Course. 

689
00:42:43,840 --> 00:42:46,200
And and. 
And they put on Kickstarter for 

690
00:42:46,200 --> 00:42:51,640
$30,000. 
But so, so when people go find 

691
00:42:51,640 --> 00:42:55,400
all of your previous works, when
they go back, you know, falling 

692
00:42:55,400 --> 00:42:57,600
Blades in the stars and 
everything, where can they find 

693
00:42:57,600 --> 00:42:59,160
you? 
Where can they find your stuff? 

694
00:43:00,600 --> 00:43:06,760
So mainly on drive through RPG. 
So as I said, drive 4 RPGs for 

695
00:43:06,760 --> 00:43:14,120
my my big projects, so to speak 
on each IO and I am Alexander 

696
00:43:14,120 --> 00:43:16,840
Kobayashi. 
And this is my experimental 

697
00:43:16,840 --> 00:43:20,320
stuff, you know, like die 100 
times, kind of things like that 

698
00:43:20,720 --> 00:43:27,080
roots my pacifist game and those
kind of things. 

699
00:43:27,520 --> 00:43:31,560
And you can find me on one no 
two social media because I'm 

700
00:43:31,560 --> 00:43:33,400
old. 
You can find me on Facebook. 

701
00:43:34,080 --> 00:43:37,080
So where where I am Alexander 
Kobayashi. 

702
00:43:37,440 --> 00:43:40,480
And because I'm not a fascist, 
you can find me on Blue Sky 

703
00:43:43,200 --> 00:43:46,480
where I am, I think Alexander 
Kobayashi as well. 

704
00:43:46,960 --> 00:43:51,160
I think I guess but. 
If you if you if you search 

705
00:43:51,160 --> 00:43:53,360
Kobayashi, you find you right at
the top. 

706
00:43:54,320 --> 00:44:02,800
So yeah, you are Kobayashi Dash 
RPG. 

707
00:44:04,680 --> 00:44:06,000
There you go. 
I have a question. 

708
00:44:06,040 --> 00:44:09,000
So you have a lot of stuff on 
your drive through that's not on

709
00:44:09,000 --> 00:44:12,240
your itch dot IO and you just 
say use your itch dot IO for 

710
00:44:12,240 --> 00:44:13,640
your like more experimental 
stuff. 

711
00:44:14,040 --> 00:44:17,320
Are you ever considering 
migrating your like previous 

712
00:44:17,320 --> 00:44:24,640
work on to Itch as well? 
Maybe, maybe to be to be honest,

713
00:44:24,640 --> 00:44:31,400
not not now, because the problem
is most the well drive through 

714
00:44:31,400 --> 00:44:35,880
RPG. 
If you put APDF on it, the first

715
00:44:35,880 --> 00:44:39,680
comment you get is when do I get
POD? 

716
00:44:41,200 --> 00:44:47,680
When do I get print on demand? 
And if I and on each area I can 

717
00:44:47,720 --> 00:44:52,280
only put the PDF and the people 
want the POD, they have to pay 

718
00:44:52,280 --> 00:44:54,800
more. 
So I'm kind of screwed on that 

719
00:44:54,800 --> 00:44:59,920
point to be honest. 
But as Fallen Blaze Endless 

720
00:44:59,920 --> 00:45:03,840
Stars is a digital product only,
I think I'll put him, I'll put 

721
00:45:03,840 --> 00:45:07,880
him on both. 
But that, yeah, on each shirt. 

722
00:45:07,880 --> 00:45:09,760
That's the problem. 
If you want to do print on 

723
00:45:09,760 --> 00:45:16,960
demand, it's it's complicated. 
It's complicated because as I 

724
00:45:16,960 --> 00:45:20,960
live in France, Dre 4 RPG is 
great for, you know, people in 

725
00:45:20,960 --> 00:45:24,240
the US and Canada, whatever, 
they can still buy my games, 

726
00:45:24,240 --> 00:45:28,600
physical copies of my games. 
If I print things in France, 

727
00:45:29,160 --> 00:45:32,680
it's going to cost an arm and I 
like to send it to you. 

728
00:45:33,240 --> 00:45:35,240
Yeah, it's. 
Only get worse and worse with 

729
00:45:35,240 --> 00:45:37,840
the terrorists and stuff. 
I know we've had Alex T on a 

730
00:45:37,840 --> 00:45:39,840
lot. 
Black oath and that's exactly 

731
00:45:39,840 --> 00:45:42,400
their philosophy as well as they
live in. 

732
00:45:43,480 --> 00:45:46,600
I believe it's Spain, maybe 
Portugal, but I believe it's 

733
00:45:46,600 --> 00:45:48,920
Spain and that's exactly their 
philosophy. 

734
00:45:48,960 --> 00:45:51,640
If people want hard prints, my 
books, which they really like 

735
00:45:52,000 --> 00:45:55,080
Dr. Thru has print shops in 
Europe and in America and and 

736
00:45:55,080 --> 00:45:57,880
you know, even, you know, just 
to be able to have it is is 

737
00:45:57,880 --> 00:46:01,320
better not having it. 
So it makes sense. 

738
00:46:01,400 --> 00:46:03,840
And again, it's only going to 
become more and more viable as, 

739
00:46:04,320 --> 00:46:08,480
you know, the tariffs and and 
whatever's and the, you know, 

740
00:46:08,480 --> 00:46:13,840
when fascism spreads, you know, 
but the the the nice wave of 

741
00:46:13,840 --> 00:46:17,240
orange fast or something. 
But yeah, so that's we'll make 

742
00:46:17,240 --> 00:46:20,320
sure that the links to fallen 
blades in the stars to your itch

743
00:46:20,320 --> 00:46:22,360
to drive through everything is 
exactly where everyone thinks 

744
00:46:22,360 --> 00:46:23,960
links are down below and 
everything. 

745
00:46:24,680 --> 00:46:27,440
And Kobayashi, seriously, thank 
you so much for coming on again.

746
00:46:27,440 --> 00:46:31,320
We are big fans of yours. 
We're always going to re skeet 

747
00:46:31,320 --> 00:46:33,520
and back and and everything, all
of the work that you do. 

748
00:46:33,520 --> 00:46:35,360
So it's it's really been a 
pleasure getting to talk to you.

749
00:46:36,760 --> 00:46:40,080
Thank you very much. 
Yeah, and that's going to be it 

750
00:46:40,080 --> 00:46:42,400
for today. 
Catch us on Thursday, we're 

751
00:46:42,400 --> 00:46:43,880
going to be chatting with Logan 
Dean. 

752
00:46:43,880 --> 00:46:45,600
And then Friday maybe we'll do a
game. 

753
00:46:45,600 --> 00:46:47,480
We haven't decided yet. 
So we'll see. 

754
00:46:47,800 --> 00:46:49,680
We'll see what happens in. 
But again, thank you so much for

755
00:46:49,680 --> 00:46:51,280
being here and we'll talk to all
of you later. 

756
00:46:51,280 --> 00:46:52,560
Bye. 
Bye.

