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Hello and welcome to the Weekly 
Scroll podcast. 

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My name is Ryan and. 
VOD made the desert to test the 

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faithful. 
Now you guys. 

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Hey, what's up? 
I'm Leo. 

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I'm a writer and illustrator, 
and I created Volts of Vaughn, 

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which we're going to be playing 
a bit more of. 

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Chris, I lurk on the 
role-playing game Internet 

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mostly, and I made a game called
Off Worlders a long time ago. 

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There we go. 
It's real good. 

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It is. 
I enjoy it. 

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I don't once again, don't 
remember what episode number it 

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was, but we did look at it or 
the numbers of ARN, but we did 

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look at that too. 
But today, obviously, once 

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again, after those in podcast 
land, if you're hearing other 

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voices and those watching on the
Youtubes, if you're seeing us, 

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well, we're not doing a review 
episode. 

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We are doing an AP. 
We're doing Part 2 of our one 

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shot for Vault of ARN 2 E here 
with the same the same bell as 

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we had last time. 
And we just want to make sure 

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this actually records and we 
have a VOD for it and that would

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be great. 
And no one will get that butt 

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hunter. 
But yeah. 

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So we're here. 
We're doing Vaultivar and Tui. 

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Leo, thank you again for coming 
back. 

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Chris, thank you for coming 
back. 

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I know it's early for you guys, 
but you know, excited to get 

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back with mini moons Sarat and 
Sai and Leo. 

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We have a cover for Vaultivar 
and Tui now. 

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Oh, yeah, yeah, yeah. 
No, I, I, I, I was going to keep

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it like more into the wraps. 
And then I was, I was so excited

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about it that I posted it on 
Reddit and got quite a bit of 

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attention, which is it's really 
nice. 

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Yeah, yeah, yeah, I, I've seen 
people can see that. 

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Possibly. 
But sick? 

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Yeah. 
They are it is up next to me. 

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It is gorgeous. 
I love the dark Blues, the Reds 

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like just I mean, I mean, if 
you've read barn, you understand

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why it's blue and red. 
It it it makes sense, but it is 

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a a wonderful, wonderful piece. 
Very excited. 

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It's very varn, you know, It 
feels incredibly varn. 

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Thank you. 
Yeah, I wanted to, I think I'm 

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always trying to like analyze 
my, you know, not my, my 

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weaknesses exactly, but I felt, 
I felt like a lot of the art 

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that I've done for the setting 
so far was like single 

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characters and stuff. 
And I wanted to push myself and 

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do more of like a a big Vista 
because I think it's, it's the 

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fantasy for me is a lot about 
like big open spaces and that, 

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yeah, obviously the kind of 
Mobius like he's always doing 

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these huge like landscapes. 
So this is kind of my. 

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This is my try of doing that 
basically. 

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Very cool. 
Very cool, very excited, trying 

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to remember what happened last 
time here on the show, but 

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Baltimore 2 E. 
For those who don't know Vaults 

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of ARN, we talked about it a 
bunch before our last episode. 

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Well, our last last whatever 
episode Part 1 of Baltimore and 

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go check it out wherever you 
check out media. 

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So we got a lot of information 
about Baltimore and two East. 

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But before this starts, 
Voltimore and 2 E is going to 

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become a crowdfunding. 
Which one and where? 

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Which? 
Which one and when is that going

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to be happening? 
Yeah, sure. 

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So it's very soon now. 
It's going to be on back ticket 

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and it's coming on the 29th of 
July. 

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That's the plan anyway. 
So we're just under 30 days 

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away. 
I am like, I am like the, you 

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know, the Coyote lane train 
tracks down as the train like 

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drives. 
But I'm pretty sure everything's

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going to be ready in like 29 
days. 

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And yeah, I'm really excited 
about the campaign. 

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So let's let's go. 29 days, one 
hour, 47 minutes and 44 seconds.

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Yeah, they really, they really 
give you a precise number every 

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time they like they. 
Love to cause anxiety with that 

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countdown, you know it's like I 
remember. 

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That was like 100 days. 
And I was like, it's fine. 

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I got so much time to it, like, 
you know, talk to talk to 

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everybody involved in the 
logistics chain and, like, make 

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sure it all works. 
But yeah, no, it's I it's soon, 

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Yeah. 
Yeah. 

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You can go follow the backer kit
right now, yeah. 

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Yeah, please make sure the links
are are down, down, down in the 

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down in the show notes. 
I think that's what they're 

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called. 
And maybe we get Hunter to drop 

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that in chat too for anyone that
pops in and that to the top. 

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But today we're going to be 
doing Part 2 of the one shot. 

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So, Leo, maybe in the I? 
Say it to you as well, just so 

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you can put in the cool 
description later. 

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Got it. 
So we're doing Part 2 How? 

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Just kick us off. 
How do you want to? 

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How do you want to? 
It's your. 

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It's your stream now. 
OK, awesome. 

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Should we, I guess we should we 
do like a super, super quick, 

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what I what I usually just like 
a super, super quick recap of 

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what happened as far as I 
remember. 

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And then if there's any. 
And then I think there's one 

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point of like rules change that 
I've made that I wanted to talk 

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about and I shouldn't take very 
long. 

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And I just see your benefit and 
then we'll just get back into 

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it. 
So, yeah, you guys, you are the 

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Vault Raiders. 
You're kind of exploring these 

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like science fantasy kind of 
buried, you know, facilities or 

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whatever it is in search of 
exotica, which are these kind of

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like science fantasy treasures. 
And you've delved down into the 

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Vault. 
I think we explored forums last 

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time. 
You met some strange humans we 

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think, who kind of acted like 
beasts and did not attack you. 

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You met some other kind of like 
courts, like creatures with 

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wires coming out of them, which 
very much did attack you and 

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tried to mind control side the 
aardvark into killing you guys, 

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but it didn't, it didn't work. 
You found an item of exotica, 

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which as you may remember was a 
kind of like sort of universal 

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ration thing. 
It's like this full heel if you 

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choose to use it, it's like an 
over heel basically. 

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Yeah. 
The God bread. 

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That's the one. 
Yeah. 

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I mean, there's something we 
called it. 

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And then you went kind of back 
on yourselves via a room with a 

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hallway with a laser trap in it,
which severely damaged many 

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moons. 
Happily, he had some synth parts

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like in his inventory, so he's 
like fixed himself up and it's 

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back in action -2 synth parts 
basically. 

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And I think when we left, you 
guys were basically back in the 

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kind of the room which I'll 
describe in a second, but where 

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you initially found the kind of 
beast like people with the kind 

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of worst source and about the 
one rules change. 

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So I'm always like, this is 
still, this game is still in 

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development. 
So I'll just pretty quickly. 

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There was a rule where notably 
many moons are quite an unlucky 

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run and you broke your only 
weapon by rolling A1 on the 

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attack roll. 
And I'm always like, I my, my 

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first. 
I don't mind like screwing 

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people over And I'm I'm fine 
with, you know, being a harsh GM

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if it's like telegraphed or 
whatever. 

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And there there was a reason 
that I wrote that because this 

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this game's kind of about 
scavenging and like stuff. 

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So I thought like if there's a 
churn of like weapons like 

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breaking and stuff, that kind of
felt to me like it made sense. 

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But on the other hand, I felt 
like it kind of felt bad and 

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like very punishing in play, 
particularly because you're like

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low level characters. 
I was kind of thinking like, 

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well, where are they even going 
to get other weapons from? 

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Because like this is all 
procedurally done as well. 

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And I wasn't really sure like I 
was like, I don't know if 

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there's any coming up 
specifically. 

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And I also kind of felt like it 
felt like a big hit to like 

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character effectiveness with 
kind of no counter play really. 

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So my ruling on this going 
forward is going to be a little 

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bit different, which is the 
natural ones and attack roles. 

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Either you become disarmed with 
the melee weapon or the gun or 

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whatever jabs and that will be 
fixable, but you'll have to take

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action within like the combat to
like fix this. 

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And that's still I think that's 
still punishing because like 

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using up an action to try and 
get the gun back or whatever it 

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is. 
That still sucks. 

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That still could kill you pretty
easily. 

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But long term, I think it's not 
going to like affect your combat

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capacity. 
And I think I'm going to keep 

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the braking on A1 for some of 
the more like advanced or like 

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interesting weapons you can 
generate because it kind of 

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feels to me like if they're, you
know, if they're using like 

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hyper geometric, like crystal 
arrays to like do stuff, maybe 

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that can break a bit more 
easily, right? 

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Yeah, I like, I like that idea. 
I mean, I I think, yeah, it's 

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kind of hard to always walk that
line between like a lot of us on

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this show especially love a 
brutal game. 

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But yeah, you want it to still 
be. 

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You don't want to make your 
player characters like so 

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ineffective if they, you know, 
get into that situation. 

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But. 
Yeah, I'm, I'm into your minds, 

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but I, I, I just, I think for me
that moment I was like, I kind 

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of sucked like a little bit in a
way that I wasn't super fond of.

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So I think my ruling for now and
we're going to play tests like 

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this is your broken Razor disc 
is suddenly it's no longer 

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broken. 
So it's AD 6 damage. 

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You can and from now on natural 
ones during combat roles will be

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situationally appropriate. 
But it it will be a fumble like 

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you, you become disarmed or the 
gun jams and it's going to need 

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attention or something like 
that. 

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But it's not just like the 
weapons, like completely 

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unusable and like, fuck you, you
know, I don't. 

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Know man, I'll take it. 
I kind of. 

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Like the brutal part, you know, 
like, I know, you know, just 

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don't read YouTube comments. 
So yeah. 

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I don't. 
I just think I was thinking 

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about myself. 
Yeah, no, I like, I like it. 

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I think. 
I think that makes a lot of 

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sense for like basic weapons 
that like your like starter 

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basic thing make it more 
difficult. 

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But for stuff that like. 
You. 

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Find that's not crucial. 
I think that sounds great. 

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I think that's a good balance. 
Yeah, your starter basic thing 

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like your giant explosive 
railgun super like, you know, 

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like low level. 
Stuff so. 

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Unbreakable I'm going to say the
the railgun is an advanced 

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weapon so that I I think that 
may that may not be immune to 

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this, but I I definitely think 
basic weapons like slangs and 

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like swords and stuff like that.
It feels a little goofy, if 

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that, like. 
Advanced weapons breaking on 

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one, I think is a really great 
way also to like control how 

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powerful that gets you know, 
because if you're like once you 

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start stacking advanced weapons,
which might happen with like a. 

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Long absolutely can't do that. 
Yeah, yeah. 

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You need a way to like kind of 
throttle down on that. 

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Yeah, that's, that's my thinking
at the moment is like that might

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be the downside of the more 
advanced weapons you can 

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generate is that they're more 
prone to like. 

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Yeah. 
You know more more prone to 

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breaking it's. 
Ancient tech. 

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So, you know, yeah. 
That's the that's the thought. 

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Like it makes a lot more sense 
to me that way. 

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But anyway, I thought I'd talk 
about that on stream because 

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like I said, this is the it's 
still in development and I'm, 

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I'm always like trying to find 
the the points that I'm not 

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quite happy with. 
So anyway, there we go. 

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Yeah, perfect. 
So I'll. 

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Take it, I get my arm back. 
Woohoo. 

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00:11:36,000 --> 00:11:38,240
Yeah. 
I give an arm and a weapon. 

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It's like, you know, look at 
you, Ryan. 

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I'm just giving out. 
I'm just giving out freebies. 

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I'm I'm going to take it this 
little this he's not doing 

220
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great. 
So I'll take everything we get. 

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00:11:51,480 --> 00:11:54,400
Look at look at my little guy. 
Look at my little guy. 

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You know, finger syringe. 
No, he had a finger syringe, 

223
00:12:00,120 --> 00:12:02,200
Yeah. 
You were doing the map, Next 

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00:12:02,200 --> 00:12:03,920
time take a picture and just put
it in discord. 

225
00:12:03,920 --> 00:12:07,160
You don't really do and I save 
it in my so I can just redraw it

226
00:12:07,160 --> 00:12:08,400
later. 
I don't know what I did with it.

227
00:12:08,760 --> 00:12:11,840
I took a picture of all my post 
it notes but then in case I lost

228
00:12:11,840 --> 00:12:14,640
them but then I found them. 
Yeah, real quick. 

229
00:12:14,880 --> 00:12:17,120
Leo, would you mind just 
describing the path we've 

230
00:12:17,120 --> 00:12:19,080
already taken just so I can draw
it out real quick? 

231
00:12:19,440 --> 00:12:21,560
No, not at all. 
OK, so you have the entrance 

232
00:12:21,560 --> 00:12:26,040
room that some like broken 
memory crystal that connects via

233
00:12:26,040 --> 00:12:32,600
the southeast to a room with the
kind of the water. 

234
00:12:32,600 --> 00:12:34,640
It's like a water source. 
It's like the dripping water and

235
00:12:34,640 --> 00:12:35,960
some kind of plants growing 
there. 

236
00:12:36,440 --> 00:12:37,920
Gotcha. 
So that's where you are 

237
00:12:37,920 --> 00:12:40,440
currently. 
From there you went due north 

238
00:12:40,520 --> 00:12:44,320
and you found the room with the 
kind of corpse wire things in. 

239
00:12:44,760 --> 00:12:45,600
Remember that? 
Yeah. 

240
00:12:45,920 --> 00:12:50,200
Yeah, from that room you went to
again, you went kind of 

241
00:12:50,200 --> 00:12:57,160
southeast and you found the room
with the God bread in it and 

242
00:12:57,760 --> 00:13:01,680
there wasn't, there was a route 
to the southeast again that you 

243
00:13:01,680 --> 00:13:03,120
didn't take. 
So you don't know where that one

244
00:13:03,120 --> 00:13:05,240
leads yet. 
Just to make your map like. 

245
00:13:05,840 --> 00:13:07,440
As perfect. 
Complete to the stuff that 

246
00:13:07,440 --> 00:13:11,800
you've seen as possible, but you
guys elected to go southwest 

247
00:13:11,800 --> 00:13:14,920
instead through the corridor 
that had the laser trap in and 

248
00:13:14,920 --> 00:13:19,560
you ended up back in the kind of
with the water room basically. 

249
00:13:19,800 --> 00:13:21,200
Yeah, our second room, we're all
right. 

250
00:13:21,240 --> 00:13:23,000
Perfect. 
Yeah, and the water room has 

251
00:13:23,000 --> 00:13:25,680
another southwesterly accent 
that you haven't explored yet. 

252
00:13:25,680 --> 00:13:28,600
So that goes to and that's 
that's all the maps that you 

253
00:13:28,600 --> 00:13:29,920
know at the moment. 
Perfect. 

254
00:13:30,840 --> 00:13:34,800
The water room has the like 
naked people like bent over 

255
00:13:35,520 --> 00:13:37,640
drinking the water. 
That's why you, they, they were 

256
00:13:37,640 --> 00:13:40,320
there that when you came back, 
they were gone. 

257
00:13:40,320 --> 00:13:42,840
So they don't seem to hang out 
there all the time, but OK. 

258
00:13:43,320 --> 00:13:45,840
They were like obviously you can
see this tracks and stuff where 

259
00:13:45,840 --> 00:13:48,200
they they obviously drink here, 
but they're not here at the 

260
00:13:48,200 --> 00:13:52,280
moment. 
You drink some of that water. 

261
00:13:53,640 --> 00:13:55,800
What's that? 
I said sigh, you should drink 

262
00:13:55,800 --> 00:13:56,720
some of that water. 
I. 

263
00:13:56,720 --> 00:13:58,680
Was thinking, I was thinking 
about it. 

264
00:14:01,640 --> 00:14:04,200
I, I, if I like, I want to kind 
of want to squat over the water 

265
00:14:04,200 --> 00:14:06,080
and like at least give it a 
look. 

266
00:14:06,080 --> 00:14:08,080
Does it look just like clear, 
clean water? 

267
00:14:09,120 --> 00:14:11,480
Yeah, absolutely. 
I want, I don't need to roll for

268
00:14:11,480 --> 00:14:13,360
this. 
This stuff looks totally 

269
00:14:13,360 --> 00:14:14,960
drinkable. 
Yeah, like obviously there's 

270
00:14:14,960 --> 00:14:18,560
some, there's some salt and 
stuff, but it seems like you 

271
00:14:18,560 --> 00:14:21,160
could, you could definitely 
drink this or, you know, fill 

272
00:14:21,160 --> 00:14:22,400
containers with it if you wanted
to. 

273
00:14:23,040 --> 00:14:24,760
Good to know. 
As a Yeah. 

274
00:14:24,760 --> 00:14:28,360
As a reminder, the the way like 
healing works and this is you 

275
00:14:28,360 --> 00:14:31,240
can have like a short rest with 
a ration of water or food. 

276
00:14:31,280 --> 00:14:35,400
And if you're a biological 
character that heals DA and your

277
00:14:35,400 --> 00:14:40,320
con score of like hit points, 
but it takes like a dungeon turn

278
00:14:40,320 --> 00:14:42,040
basically. 
So if you if you do it while 

279
00:14:42,040 --> 00:14:43,800
you're hanging around, like 
there might be an encounter, we 

280
00:14:43,800 --> 00:14:46,400
don't know. 
Did we hang out for a second 

281
00:14:48,160 --> 00:14:51,120
while Ryan was fixing himself? 
Ryan. 

282
00:14:52,560 --> 00:14:56,360
Canonically, you guys left brief
the dungeon briefly to do that. 

283
00:14:56,720 --> 00:15:01,160
All right, can I? 
Can I have done a brief rest? 

284
00:15:01,760 --> 00:15:02,840
Absolutely. 
Yeah, yeah, yeah. 

285
00:15:02,880 --> 00:15:04,320
I think you're like 1 HP down 
right? 

286
00:15:04,600 --> 00:15:07,720
Yeah, no, I'm full with you. 
Yeah, that's I'm totally fine 

287
00:15:07,720 --> 00:15:09,960
with. 
That thematically I during our 

288
00:15:09,960 --> 00:15:14,040
brief rest I told you guys the 
classic story of the clever 

289
00:15:14,640 --> 00:15:19,760
desert mouse and the greedy 
desert hawk and how the mouse 

290
00:15:19,760 --> 00:15:26,400
use its its mind and ability to 
hide to escape the desert hawk 

291
00:15:26,440 --> 00:15:29,640
and it the story went nowhere. 
It was a parable, but not really

292
00:15:29,640 --> 00:15:31,160
sure what the point of it was 
so. 

293
00:15:31,200 --> 00:15:32,800
You guys, you guys love the 
powerful. 

294
00:15:33,040 --> 00:15:35,960
Yeah, great. 
Great story. 

295
00:15:36,400 --> 00:15:39,040
Yeah, so. 
Here's that. 

296
00:15:39,800 --> 00:15:43,200
Canonically, I can't read my own
fucking writing. 

297
00:15:43,320 --> 00:15:46,400
So I remember part of my 
character, but I don't know what

298
00:15:46,400 --> 00:15:48,080
that says and I don't know what 
that says. 

299
00:15:48,280 --> 00:15:51,840
So I should write better. 
But someone did say I was trying

300
00:15:51,840 --> 00:15:53,680
to say last time what what my 
face looked like. 

301
00:15:53,680 --> 00:15:57,280
And it's literally the character
named Face from from Nick 

302
00:15:57,280 --> 00:16:00,080
Junior. 
They I don't think any of you, 

303
00:16:00,160 --> 00:16:01,760
some of you might be old enough 
for that Hunter. 

304
00:16:01,760 --> 00:16:02,720
I think it might. 
I don't know. 

305
00:16:02,760 --> 00:16:04,640
Behind you. 
Oh, I remember face. 

306
00:16:04,800 --> 00:16:05,880
You remember face? 
Gotcha. 

307
00:16:06,160 --> 00:16:07,960
Yeah, it's it's already just 
face. 

308
00:16:08,880 --> 00:16:13,240
It happens to just be a face. 
Perfect. 

309
00:16:14,000 --> 00:16:16,120
OK. 
So we have a couple of different

310
00:16:16,120 --> 00:16:21,200
rooms that we can go through. 
We have a couple different ways 

311
00:16:21,200 --> 00:16:25,720
we can go from here. 
We do have that southwest exit 

312
00:16:25,720 --> 00:16:29,400
we haven't explored. 
There's also, I believe another 

313
00:16:29,400 --> 00:16:32,280
exit from our first room that 
heads South. 

314
00:16:32,800 --> 00:16:36,040
And then if we backtrack into 
that little loop we just went, 

315
00:16:36,040 --> 00:16:40,880
there's another southeasterly 
exit somewhere along that route.

316
00:16:40,880 --> 00:16:45,840
You guys just want to go 
straight from this room to the 

317
00:16:45,840 --> 00:16:48,920
southwest exit? 
Yeah, let's go, Let's go 

318
00:16:49,320 --> 00:16:50,280
direction. 
We haven't been yet. 

319
00:16:50,960 --> 00:16:51,440
OK, cool. 
I. 

320
00:16:52,400 --> 00:16:58,560
Will not be in the front. 
I will go in the front because I

321
00:16:58,560 --> 00:17:00,640
don't want to put the guy with 
the rail gun in the front. 

322
00:17:01,160 --> 00:17:04,880
Why not? 
Because you need distance to 

323
00:17:04,880 --> 00:17:06,000
shoot it. 
OK, fair. 

324
00:17:07,079 --> 00:17:11,359
I'll be in the middle somewhere.
You know, Ryan, you're the only 

325
00:17:11,359 --> 00:17:15,520
one with a a melee range weapon.
Yeah. 

326
00:17:15,760 --> 00:17:20,280
Well, then I'll be second and. 
Great, I'm. 

327
00:17:20,599 --> 00:17:23,960
Also like, I'm also like this 
fucking tall, so you could 

328
00:17:23,960 --> 00:17:27,319
actually probably just like rest
the the rail gun across the top 

329
00:17:27,319 --> 00:17:29,080
of my head and shoot it. 
Yeah. 

330
00:17:29,080 --> 00:17:31,040
And I have plants growing on 
there. 

331
00:17:31,040 --> 00:17:32,280
So it's like camouflage. 
Yeah. 

332
00:17:32,360 --> 00:17:35,840
It'll be like, yeah. 
Makes sense? 

333
00:17:36,520 --> 00:17:40,240
Yeah. 
All right. 

334
00:17:41,000 --> 00:17:45,880
So in in this fashion, you guys 
proceed to the Southwest as a 

335
00:17:45,880 --> 00:17:48,640
reminder of kind of like the 
general ambience of what these 

336
00:17:48,640 --> 00:17:51,400
places look like. 
It's kind of, you know, it's a 

337
00:17:51,400 --> 00:17:55,640
dungeon, but it's like a kind of
yeah, I guess it kind of the 

338
00:17:55,640 --> 00:17:57,960
ruins of the future. 
So the the walls are kind of 

339
00:17:57,960 --> 00:18:01,160
like weird, like concrete, like 
Farrow concrete stuff. 

340
00:18:01,640 --> 00:18:04,240
And there's like kind of broken 
wires and things like that. 

341
00:18:05,280 --> 00:18:08,160
You guys make your way slowly 
through this, through the 

342
00:18:08,160 --> 00:18:12,240
corridor to the southwest and 
you come to a room and there are

343
00:18:12,320 --> 00:18:16,040
two things that are draw your 
attention to in this particular 

344
00:18:16,040 --> 00:18:18,480
room. 
It's kind of there's not much in

345
00:18:18,480 --> 00:18:19,480
here. 
There's there's kind of like 

346
00:18:19,480 --> 00:18:23,320
piles of rubble and like again, 
kind of signs of like battle 

347
00:18:23,320 --> 00:18:27,480
from like long, long ago, like 
bullet holes and stuff in the 

348
00:18:27,480 --> 00:18:30,400
middle of the room. 
There is a kind of a, shall we 

349
00:18:30,400 --> 00:18:34,560
say, like a, a Shazla, like a, 
like a reclining cow made, made 

350
00:18:34,560 --> 00:18:39,600
completely of made completely of
glass, which kind of twinkles in

351
00:18:39,600 --> 00:18:44,400
your, in your lights. 
And above it there is I guess a 

352
00:18:44,400 --> 00:18:47,040
kind of clearly a kind of 
machine like attached to the 

353
00:18:47,040 --> 00:18:49,000
ceiling. 
And this thing does look like 

354
00:18:49,000 --> 00:18:54,280
it's active. 
And as you come into the room, I

355
00:18:54,280 --> 00:18:59,800
will say in in response to your 
footsteps, you see a little kind

356
00:18:59,800 --> 00:19:01,840
of flicker of green light like 
playing over it. 

357
00:19:02,400 --> 00:19:04,280
But it doesn't doesn't do 
anything currently. 

358
00:19:05,280 --> 00:19:09,440
What color is the machine? 
Kind of like just, you know, 

359
00:19:09,440 --> 00:19:11,600
dark. 
Sort of like all tech metal. 

360
00:19:12,840 --> 00:19:16,360
You it, it doesn't, it kind of 
looks like a sort of, if you 

361
00:19:16,360 --> 00:19:18,160
think like something kind of 
like growing down off the 

362
00:19:18,160 --> 00:19:20,960
ceiling, like a kind of weird 
like hanging like plant, but 

363
00:19:20,960 --> 00:19:25,320
like metal and kind of this kind
of light that I'm describing 

364
00:19:25,320 --> 00:19:28,160
kind of plays around this like 
bulb at the end of it. 

365
00:19:29,120 --> 00:19:31,400
I see. 
Yeah, it's very, it's very 

366
00:19:31,400 --> 00:19:34,280
clearly still active, whatever 
it is, but you're not sure what 

367
00:19:34,280 --> 00:19:38,080
it does. 
Who's going to lie down on the 

368
00:19:38,080 --> 00:19:41,000
glass lounge chair under the 
rekey machine? 

369
00:19:42,800 --> 00:19:44,040
I think the sense should do it 
I. 

370
00:19:46,200 --> 00:19:52,960
Think you should kiss my ass? 
You know, there's all this like 

371
00:19:52,960 --> 00:19:56,200
though, you know, Sirat's kind 
of on his, you know, whatever 

372
00:19:56,200 --> 00:20:00,800
the, the thought Nomad equipment
equivalent to like Rome Springer

373
00:20:00,800 --> 00:20:05,280
or whatever it is. 
So he's, so he's like, OK, I'll,

374
00:20:05,280 --> 00:20:10,360
I'll, I'll go sit in the lounge.
And then he he lays upon the 

375
00:20:10,440 --> 00:20:16,920
glass chaise lounge, you know. 
OK, how, how do you this is one 

376
00:20:16,920 --> 00:20:19,560
of the leading questions, but 
like how do you approach the the

377
00:20:20,200 --> 00:20:21,280
the couch? 
Like what? 

378
00:20:21,800 --> 00:20:27,840
In what manner do you kind of? 
I cautiously step towards it, 

379
00:20:28,240 --> 00:20:31,680
you know, I put, I put a hand on
it before I lay on it, you know?

380
00:20:32,120 --> 00:20:34,680
Yeah. 
So I would just say what I would

381
00:20:34,680 --> 00:20:40,040
say is nothing happens again. 
You, you guys know as a kind of 

382
00:20:40,040 --> 00:20:45,080
like the light on this thing 
seems to be kind of pulsing when

383
00:20:45,080 --> 00:20:50,080
you make steps or when you kind 
of like touch the the couch, but

384
00:20:50,080 --> 00:20:52,200
nothing like nothing 
particularly happens. 

385
00:20:53,400 --> 00:20:55,960
OK and nothing happens when I 
sit or lay on it. 

386
00:20:57,040 --> 00:21:00,840
No, I'll say you, you lie down 
beneath this kind of like weird 

387
00:21:00,840 --> 00:21:04,080
machine on the on the couch. 
But again, there's there's no 

388
00:21:04,080 --> 00:21:05,480
kind of effect. 
There's no like. 

389
00:21:06,320 --> 00:21:10,360
Yeah, I, I lay on the lounge and
I like, you know, I steeple my 

390
00:21:10,360 --> 00:21:13,240
fingers on my chest and like, 
yeah, my father was a really 

391
00:21:13,240 --> 00:21:15,320
harsh man, you know, I started 
talking. 

392
00:21:15,520 --> 00:21:16,880
About. 
I'm not. 

393
00:21:17,680 --> 00:21:19,920
Thinking that nothing happened 
when he sat down. 

394
00:21:20,640 --> 00:21:24,880
I will say at the sound of your 
voice, the light playing around,

395
00:21:24,880 --> 00:21:27,720
the thing kind of flies orange 
and then like retreats again. 

396
00:21:28,520 --> 00:21:32,480
I I see that orange as a bad 
omen because it's neither the 

397
00:21:32,480 --> 00:21:34,960
colors of the desert nor the 
sky. 

398
00:21:36,040 --> 00:21:38,080
Insanely did not look like a 
good orange. 

399
00:21:38,080 --> 00:21:38,840
I will. 
Say, yeah. 

400
00:21:38,840 --> 00:21:42,800
So I I immediately stand up and 
I'm like, this is bad. 

401
00:21:42,800 --> 00:21:44,400
This is a bad omen, you know. 
OK. 

402
00:21:45,600 --> 00:21:48,640
The yeah, the orange light kind 
of continues pulsing in response

403
00:21:48,640 --> 00:21:53,160
to your voice. 
Does anyone know any songs? 

404
00:21:54,560 --> 00:22:02,440
Yes, I know a classic fog nomad 
song and I just started singing 

405
00:22:02,440 --> 00:22:06,800
like this. 
Like dirge What? 

406
00:22:06,800 --> 00:22:14,720
Ryan, what do you what you no? 
No, no, many moons. 

407
00:22:14,720 --> 00:22:21,160
It's just like beautiful song. 
Many moons like I wonder when 

408
00:22:21,160 --> 00:22:26,000
it's a 2001's pop song. 
No, I like many Moons saw that 

409
00:22:26,000 --> 00:22:28,480
like it's responding to your 
voice and then you started 

410
00:22:28,480 --> 00:22:31,320
singing and he's like great 
song, maybe sing it another 

411
00:22:31,320 --> 00:22:34,720
time. 
OK, so I will, I will just cut 

412
00:22:34,720 --> 00:22:39,680
in here and say in response to 
your song, the the bulb at the 

413
00:22:39,680 --> 00:22:44,160
end of this thing kind of just 
flies red and an alarm starts 

414
00:22:44,160 --> 00:22:46,200
blaring. 
This alarm is very, very, very 

415
00:22:46,200 --> 00:22:51,520
loud. 
A great impression of an alarm 

416
00:22:51,520 --> 00:22:55,600
for me there. 
And in response to this alarm, 

417
00:22:56,080 --> 00:22:58,280
there's, I didn't think I'd 
describe, but there's the 

418
00:22:58,280 --> 00:23:00,960
passage to the kind of, I guess 
it's to the northeast where you 

419
00:23:00,960 --> 00:23:03,000
guys came in. 
There's a passage again to the 

420
00:23:03,000 --> 00:23:04,600
South that you haven't been 
down. 

421
00:23:04,640 --> 00:23:07,880
And from this passage you guys 
hear sounds of movement like in 

422
00:23:07,880 --> 00:23:10,280
response to this alarm. 
What do you want to do? 

423
00:23:12,880 --> 00:23:20,320
I What do you guys want to do? 
Ready weapons. 

424
00:23:21,520 --> 00:23:24,440
Yeah, I'm going to leap on the 
other side of the I'm going to 

425
00:23:24,440 --> 00:23:26,840
take cover behind the glass 
chaise lounge. 

426
00:23:26,880 --> 00:23:31,200
OK, you guys go trashed around 
the chaise lounge and and and. 

427
00:23:31,440 --> 00:23:33,360
And and point my gun at the 
door. 

428
00:23:33,800 --> 00:23:38,000
That the OK, Yeah, my big, my 
big old gun. 

429
00:23:38,200 --> 00:23:40,760
I'm also going to point my 
fungal crossbow. 

430
00:23:40,760 --> 00:23:46,640
Cool, I fucking love the random 
rolled weapons in this. 

431
00:23:46,640 --> 00:23:51,840
I think it's such a great like 
way to build a starting weapon. 

432
00:23:52,840 --> 00:23:54,600
Thank you. 
Yeah, it's, it's definitely one 

433
00:23:54,600 --> 00:23:56,560
of those things about like 
science fun, honestly, like you 

434
00:23:56,560 --> 00:23:59,680
get a bit crazier with it while 
still kind of fairing the world,

435
00:23:59,680 --> 00:24:02,440
you know, like, but I, I 
definitely, I would just say if 

436
00:24:02,440 --> 00:24:05,880
anyone's like writing their own 
LSR thing or whatever, try doing

437
00:24:05,880 --> 00:24:08,280
it for medieval weapons, because
you can still have descriptors 

438
00:24:08,280 --> 00:24:10,200
and like, you know, stuff like 
that. 

439
00:24:10,200 --> 00:24:14,400
Like I, I, I just think like a, 
you know, like a gilded, like 

440
00:24:14,400 --> 00:24:16,920
dagger is more, it's just a 
little slightly more descriptive

441
00:24:16,920 --> 00:24:19,640
than a lacquered or whatever. 
It's fun, you know? 

442
00:24:20,040 --> 00:24:25,320
Anyway, so yeah, you guys are. 
Did I ready a? 

443
00:24:26,480 --> 00:24:28,360
Could I have like a flash bang 
in my hand? 

444
00:24:28,360 --> 00:24:30,040
I have 5 of them. 
Yeah. 

445
00:24:30,160 --> 00:24:32,720
Yeah, you have flash bangs yes 
absolutely you can that this 

446
00:24:32,720 --> 00:24:36,720
would be a good this sounds like
a good place to do that I would 

447
00:24:36,720 --> 00:24:40,640
say cool. 
So here's you guys ready your 

448
00:24:40,640 --> 00:24:42,320
kind of weapons here's what 
happens. 

449
00:24:43,840 --> 00:24:48,080
So you hear the sounds of kind 
of footsteps like quite sort of 

450
00:24:48,080 --> 00:24:52,440
rapidly approaching this room 
and in through this kind of 

451
00:24:52,440 --> 00:24:57,160
southern entrance come like 
these again, these kind of 

452
00:24:57,160 --> 00:25:01,320
humanoid shapes. 
But it's pretty obvious from 

453
00:25:01,480 --> 00:25:03,440
even like a quick glance that 
you're getting. 

454
00:25:03,440 --> 00:25:08,080
But these aren't like people and
one of the televisions that 

455
00:25:08,080 --> 00:25:10,440
they're all, they all look 
almost like the same that kind 

456
00:25:10,440 --> 00:25:16,480
of like green fleshed, kind of 
plasticky looking like very 

457
00:25:16,480 --> 00:25:22,320
crude sort of androids with kind
of helmets and like rifles and 

458
00:25:22,320 --> 00:25:25,480
kind of like almost like gas 
masks, kind of like tubes coming

459
00:25:25,480 --> 00:25:29,560
up into their, into their faces.
And the, the front 2 have kind 

460
00:25:29,560 --> 00:25:30,960
of like these mounted 
flashlights. 

461
00:25:31,640 --> 00:25:36,240
And they, they definitely don't 
look like happy in so far as 

462
00:25:36,240 --> 00:25:38,960
they can express emotions. 
They don't look happy about the,

463
00:25:39,200 --> 00:25:43,080
the alarm. 
So what do you guys want to do? 

464
00:25:43,080 --> 00:25:45,800
They're they're kind of, they're
coming into the room, basically.

465
00:25:46,600 --> 00:25:48,880
Oh yeah, let's blast them I. 
Think the fire. 

466
00:25:48,880 --> 00:25:51,440
It's starting to start blasting.
Yeah, yeah. 

467
00:25:52,480 --> 00:25:55,320
Cool. 
OK, so I think because you guys 

468
00:25:55,320 --> 00:25:57,720
are like ready and you very much
like had them coming. 

469
00:25:58,480 --> 00:26:02,320
You'll def you'll definitely 
have like the first move in on 

470
00:26:02,320 --> 00:26:05,000
this kind of first round. 
So how do we want to play this 

471
00:26:05,000 --> 00:26:05,440
out? 
What? 

472
00:26:05,440 --> 00:26:07,440
What audio do you want to like? 
Take this in. 

473
00:26:09,880 --> 00:26:12,440
I think logically flash bang 
first. 

474
00:26:13,480 --> 00:26:16,600
Yeah. 
And then absolutely whoever 

475
00:26:16,600 --> 00:26:18,360
wants to shoot first doesn't 
really matter to me. 

476
00:26:20,440 --> 00:26:22,840
Cool. 
So the way I'm going to kind of 

477
00:26:22,840 --> 00:26:27,280
roll the So yeah, if you want to
roll kind of decks for the 

478
00:26:27,800 --> 00:26:32,200
flowing, the flash bang Ryan and
Will and see how that goes. 

479
00:26:34,680 --> 00:26:36,720
And for those who might be 
tuning in and then watch the 

480
00:26:36,720 --> 00:26:39,240
first one, what is like how, 
what? 

481
00:26:39,240 --> 00:26:42,280
What's the basic combat role? 
Oh yeah, for sure. 

482
00:26:42,560 --> 00:26:45,640
Well, all of the roles are D20 
and you add your ability 

483
00:26:45,640 --> 00:26:47,360
modifier and you're trying to 
roll high. 

484
00:26:48,520 --> 00:26:51,280
If it's not an opposed check, 
then you're trying to roll like,

485
00:26:51,760 --> 00:26:55,880
yeah, 16 usually, but obviously 
in in combat, you know, what 

486
00:26:55,880 --> 00:26:57,880
you're normally doing is like 
composed by the enemies kind of 

487
00:26:58,400 --> 00:27:01,720
level, let's say. 
So that's kind of what you're 

488
00:27:01,720 --> 00:27:04,520
trying to do at the moment. 
I actually need to remind myself

489
00:27:04,520 --> 00:27:16,360
of the stats for these guys. 
Hang on, where did I put my so 

490
00:27:16,400 --> 00:27:18,400
much fucking shit? 
Why have I written so much 

491
00:27:18,400 --> 00:27:25,400
stuff? 
Classic GM dilemma. 

492
00:27:27,160 --> 00:27:28,560
Yeah, I know. 
I should have. 

493
00:27:29,160 --> 00:27:31,360
I should have searched for it. 
Oh, there's the picture of them.

494
00:27:32,160 --> 00:27:35,480
OK. 
Oh, yeah. 

495
00:27:35,480 --> 00:27:39,960
OK. 
One cool. 

496
00:27:39,960 --> 00:27:41,360
All right, I got I got the 
stats. 

497
00:27:41,360 --> 00:27:45,880
OK. 
I have a + 2 on my deck so I'm 

498
00:27:45,880 --> 00:27:48,320
going to roll AD 20 + 2. 
Awesome. 

499
00:27:52,440 --> 00:27:55,800
It's a 20 baby. 
Yeah, that's a 20. 

500
00:27:55,800 --> 00:27:57,960
That's very good. 
OK, this definitely hits them. 

501
00:27:59,360 --> 00:28:01,200
Cool. 
So what I'm going to say is, 

502
00:28:03,200 --> 00:28:07,320
yeah, you throw the flash bang. 
Basically, they're going to kind

503
00:28:07,320 --> 00:28:10,440
of like deck save. 
I know it's like a double double

504
00:28:10,440 --> 00:28:13,360
roll here, but all of them are 
going to have the deck save and 

505
00:28:13,360 --> 00:28:15,920
the ones that like fail are 
going to be blinded for like 

506
00:28:15,920 --> 00:28:18,960
quite a while, which is a is a 
big kind of combat debuff to 

507
00:28:18,960 --> 00:28:23,600
them. 
It's a total of a 22, yes. 

508
00:28:23,600 --> 00:28:26,560
Does that mean I can do and it? 
Would you call that an attack? 

509
00:28:27,120 --> 00:28:30,760
Were they attacking? 
Them I would oh that's I I would

510
00:28:30,760 --> 00:28:33,120
probably class this as an attack
yeah 'cause it's it's still like

511
00:28:33,120 --> 00:28:35,480
a grenade isn't it even though 
it doesn't do damage so like. 

512
00:28:36,320 --> 00:28:40,600
So do I get a gambit? 
I would say yeah, why not? 

513
00:28:41,120 --> 00:28:45,680
Yeah, what? 
What did the flash bang do to 

514
00:28:45,680 --> 00:28:48,960
begin with 'cause I don't want 
to take what it already does. 

515
00:28:49,760 --> 00:28:53,360
Yeah, so so right, so this is 
all in a way it's already doing 

516
00:28:53,360 --> 00:28:54,880
a Gambia. 
It doesn't do damage, but it 

517
00:28:54,880 --> 00:28:58,320
basically they have to deck save
and if they fail, they're 

518
00:28:58,320 --> 00:29:03,280
blinded for a variable period of
time. 

519
00:29:03,800 --> 00:29:07,200
Basically blinded characters con
attack with ranged weapons, 

520
00:29:07,200 --> 00:29:10,720
which will be very advantageous 
to you because like these guys 

521
00:29:10,720 --> 00:29:13,720
clearly have guns. 
They can still make mallee 

522
00:29:13,720 --> 00:29:16,400
attacks if I close to you, but 
also they won't necessarily know

523
00:29:16,400 --> 00:29:19,040
where you are. 
So that's like a that's an issue

524
00:29:19,040 --> 00:29:22,240
for them. 
Hang on, I'm just going to like 

525
00:29:22,960 --> 00:29:26,760
I have six of these guys so I 
got to like start them up real 

526
00:29:26,760 --> 00:29:34,280
quick. 
GG 4 OK, I've got to remember 

527
00:29:34,280 --> 00:29:38,560
which ones are blind and which 
ones aren't OK, cool. 

528
00:29:38,560 --> 00:29:42,720
So I'm just going to quickly do 
saves for all six of them and 

529
00:29:42,720 --> 00:29:48,040
then we'll which I how do. 
I and if you're watching gambits

530
00:29:48,040 --> 00:29:50,640
are a new addition to 2 E 
correct? 

531
00:29:51,200 --> 00:29:55,920
Yes, I will say, I will 
shamelessly say that like this 

532
00:29:55,920 --> 00:30:00,800
is kind of based on both Naive 
2E, which has the kind of 

533
00:30:00,800 --> 00:30:04,320
trigger idea and then Chris 
Mcdowell's Mythic Bastion Land 

534
00:30:04,320 --> 00:30:08,640
has really good like Gambit 
list, which I I've not copied 

535
00:30:08,640 --> 00:30:13,040
word for word, but was 
definitely tried to like Sorry, 

536
00:30:13,040 --> 00:30:16,720
Chris, I, I, I, I've tried to 
integrate into these mechanics 

537
00:30:16,720 --> 00:30:20,600
just because it's a good like. 
Yeah, no one's stolen anything 

538
00:30:20,600 --> 00:30:22,560
from into the Odd at any point 
in time, so. 

539
00:30:22,960 --> 00:30:28,600
Yeah, it's going to and and 
infamously Chris's Chris Chris's

540
00:30:28,600 --> 00:30:30,840
design secrets have never been 
blundered. 

541
00:30:30,840 --> 00:30:34,400
I I don't think I'm lying, but I
I just I think they're real 

542
00:30:34,400 --> 00:30:36,960
good. 
How do I do multiple D 20s on 

543
00:30:36,960 --> 00:30:38,040
this roller? 
You just. 

544
00:30:38,120 --> 00:30:42,920
Click the D20 again. 
Oh, OK, Thank you. 

545
00:30:44,080 --> 00:30:48,440
OK, let's roll. 
See which of these. 

546
00:30:49,640 --> 00:30:50,160
Yeah. 
Hang on. 

547
00:30:50,160 --> 00:30:52,400
Let me figure out which of these
be 16. 

548
00:30:52,440 --> 00:30:54,080
That one doesn't. 
That one doesn't. 

549
00:30:54,760 --> 00:30:56,200
That one doesn't. 
That one doesn't. 

550
00:30:56,200 --> 00:30:58,880
That one doesn't. 
So one of them does. 

551
00:30:58,880 --> 00:31:06,000
OK, so I will say that the yeah,
this went real well. 

552
00:31:06,000 --> 00:31:10,440
So the the very first of them 
into the room kind of quickly, 

553
00:31:10,440 --> 00:31:13,840
like covers. 
It's like I islands is with it's

554
00:31:13,840 --> 00:31:17,560
like gun hands and avoid being 
blinded by the flash bang. 

555
00:31:17,560 --> 00:31:21,680
The ones behind it. 
The other five are not so lucky.

556
00:31:21,680 --> 00:31:25,600
So they are basically you just 
see the flash bang goes off and 

557
00:31:25,600 --> 00:31:28,000
you can see that they're like 
islands are just kind of like 

558
00:31:28,560 --> 00:31:30,880
feedback and like way too much 
and they're kind of shaking 

559
00:31:30,880 --> 00:31:34,760
their heads around. 
They can't speak. 

560
00:31:34,760 --> 00:31:38,760
But the weird ass like wheezes 
and stuff they make do not sound

561
00:31:38,760 --> 00:31:43,280
pleased. 
You've basically stopped them 

562
00:31:43,280 --> 00:31:45,040
from shooting on their on their 
turn. 

563
00:31:45,600 --> 00:31:47,840
I'll let you know when the 
blinded effect wears off. 

564
00:31:49,080 --> 00:31:50,880
Yeah, of course. 
So do you guys want to roll your

565
00:31:50,880 --> 00:31:53,520
attacks then? 
Blossom, Chris, I'm. 

566
00:31:54,840 --> 00:31:59,680
Going to aim at the one that is 
not blinded by the flash bang 

567
00:32:00,360 --> 00:32:02,480
you see. 
He's adjacent to others though, 

568
00:32:02,480 --> 00:32:03,640
right? 
Basically. 

569
00:32:03,640 --> 00:32:05,960
Yeah, yeah. 
I was going to say, because 

570
00:32:05,960 --> 00:32:07,360
they're all bunched up in the 
doorway. 

571
00:32:07,400 --> 00:32:10,440
This is like the absolute ideal 
use case for the rail gun. 

572
00:32:10,800 --> 00:32:12,640
Yeah. 
So this will if you hit this 

573
00:32:12,640 --> 00:32:17,440
will damage all of them all. 
Right, so Sai, who is a four 

574
00:32:17,440 --> 00:32:23,440
foot tall aardvark man with a 
terrifyingly realistic Crone 

575
00:32:23,840 --> 00:32:26,080
like rubber Crone mask. 
Suspended in front of. 

576
00:32:26,080 --> 00:32:30,760
His face on an armature pulls 
out a gun that is as tall as he 

577
00:32:30,760 --> 00:32:36,120
is with like 2 like magnetic 
prongs in this like electric 

578
00:32:36,120 --> 00:32:41,880
bolt kind of and fires it into 
the ratted doorway. 

579
00:32:42,720 --> 00:32:46,160
All right, let's give me, yeah, 
give me AD 20 and on your decks 

580
00:32:46,160 --> 00:32:53,840
and we'll see if this has them. 
OK, D20, That's going to be a 

581
00:32:53,840 --> 00:32:56,880
total of 19. 
Yeah, that that definitely hits 

582
00:32:56,880 --> 00:32:59,520
all of them. 
It's not enough for Gambit, but 

583
00:33:00,000 --> 00:33:01,720
yeah. 
And as you remember, the rail 

584
00:33:01,720 --> 00:33:05,360
gun, it's an advanced weapon. 
It has A tag of piercing damage.

585
00:33:05,800 --> 00:33:08,200
Which? 
I will say again actually does 

586
00:33:08,200 --> 00:33:11,360
not help you here because 
against low armor targets it 

587
00:33:11,360 --> 00:33:18,560
does half damage, so it's D. 12.
It's D12 divided by cut in half 

588
00:33:18,560 --> 00:33:22,520
basically, but it will damage 
all of them with the kind of 

589
00:33:22,520 --> 00:33:24,160
shockwave. 
So that's that's still pretty, 

590
00:33:24,240 --> 00:33:25,320
pretty decent. 
Was is it? 

591
00:33:25,360 --> 00:33:27,600
Extra damage against armored 
target like heavily armored 

592
00:33:27,600 --> 00:33:31,480
targets. 
Yeah, highly armored creatures 

593
00:33:31,480 --> 00:33:33,320
will settle double damage from 
it. 

594
00:33:33,400 --> 00:33:34,080
Got it. 
All right. 

595
00:33:35,040 --> 00:33:43,400
So to roll a high number, yes, a
roll of two. 

596
00:33:44,440 --> 00:33:47,440
OK, Hey, you know I'm going. 
To do 1 damage to all of them. 

597
00:33:47,600 --> 00:33:50,960
We'll take it. 
You're, I think if there's such 

598
00:33:50,960 --> 00:33:56,120
a thing as being like too fast, 
maybe the rail gun is, is it in 

599
00:33:56,120 --> 00:33:59,640
this case, because it like it, 
it kind of does that thing where

600
00:33:59,640 --> 00:34:01,840
you know, like you take the 
tablecloth off really fast and 

601
00:34:01,840 --> 00:34:05,240
like everything stays where it 
is like you, you fire. 

602
00:34:10,239 --> 00:34:14,840
Hey and we are back and it looks
like all the audio is going well

603
00:34:14,840 --> 00:34:19,080
so hello sorry my power blinked 
and since I'm running all the 

604
00:34:19,080 --> 00:34:23,320
shit all the shit turned off but
we're back and So what? 

605
00:34:23,320 --> 00:34:24,760
So what's what happened when I 
was gone? 

606
00:34:29,239 --> 00:34:30,320
When wait? 
When did you get out? 

607
00:34:31,719 --> 00:34:34,520
Right as we were talking about 
the repercussions of your shot 

608
00:34:35,120 --> 00:34:37,199
after you roll the 2. 
OK. 

609
00:34:40,400 --> 00:34:44,199
Shot at them, pierced through 
all of them, but it only did 1 

610
00:34:44,280 --> 00:34:48,639
so it I think the shot basically
like pierced all of them in the 

611
00:34:48,639 --> 00:34:50,719
same place, missing every vital 
component. 

612
00:34:52,600 --> 00:34:55,320
Yeah, I did one damage to to all
six of the robots. 

613
00:34:55,400 --> 00:35:00,480
Yeah, yeah. 
And then I think Hunter was 

614
00:35:00,480 --> 00:35:02,480
going to. 
About to take a shot with the 

615
00:35:03,680 --> 00:35:06,880
yeah, the fungal crossbow. 
The lead kind of robot. 

616
00:35:06,880 --> 00:35:11,720
The one that isn't blinded. 
So my, you know, my fawn nomad 

617
00:35:11,720 --> 00:35:16,240
is in like a long blue like 
desert cloak. 

618
00:35:16,240 --> 00:35:19,440
I feel like, and like I toss the
cloak back and underwear under 

619
00:35:19,440 --> 00:35:21,720
that. 
I have that weird odd like bio 

620
00:35:21,720 --> 00:35:25,040
mechanical brigadine armor that 
I feel like it's just like has 

621
00:35:25,280 --> 00:35:28,320
scatterings of fawn nomad paint 
to make it a little bit more 

622
00:35:28,320 --> 00:35:32,480
blue. 
I I pull my fungal crossbow out 

623
00:35:32,480 --> 00:35:34,440
and I aim and I should have the 
dice roller up. 

624
00:35:34,520 --> 00:35:40,120
It's right here and I I fire my 
my crossbow and I rolled in 

625
00:35:40,120 --> 00:35:42,640
eight, which is really good. 
So. 

626
00:35:43,200 --> 00:35:47,760
Yeah, that describe how that, 
oh, wait, that's not the damage,

627
00:35:47,760 --> 00:35:48,280
is it? 
That's the shot. 

628
00:35:48,640 --> 00:35:50,640
Nope. 
That's the shot, so. 

629
00:35:51,160 --> 00:35:52,600
I'm sorry, Yeah, that misses 
the. 

630
00:35:53,160 --> 00:35:55,800
That misses the lead. 
Yeah, they're all kind of 

631
00:35:55,800 --> 00:35:58,560
stumbling in that from the shot 
from the rail gun. 

632
00:35:58,560 --> 00:36:01,480
And I fire right afterwards and 
as they all kind of stumble, I 

633
00:36:01,480 --> 00:36:03,920
just shoot a little too high. 
Yeah. 

634
00:36:04,240 --> 00:36:06,240
It looks really cool tossing 
your cloak off though. 

635
00:36:06,240 --> 00:36:07,920
I did look really cool at that 
moment, yeah. 

636
00:36:10,720 --> 00:36:13,760
Cool. 
So basically these that's so 

637
00:36:13,760 --> 00:36:16,200
these these robots, like I said,
they're gonna they're gonna take

638
00:36:16,200 --> 00:36:21,720
it to him now and the I'll 
resolve this immediately. 

639
00:36:21,720 --> 00:36:25,280
The first one, the one that 
isn't blinded is just kind of 

640
00:36:25,840 --> 00:36:28,320
they're they're not human. 
So it just kind of suddenly 

641
00:36:28,320 --> 00:36:32,600
stops that raises up its rifle 
and like kind of twists and then

642
00:36:32,600 --> 00:36:36,640
fires kind of like, you know, 
some kind of like weird, like 

643
00:36:36,640 --> 00:36:39,360
toy or something, but fires at 
sight. 

644
00:36:39,360 --> 00:36:43,440
So I'm going to roll an attack 
with, I thought the 20 + 1. 

645
00:36:43,440 --> 00:36:45,960
I thought they were going. 
To be blinded for their whole 

646
00:36:45,960 --> 00:36:47,600
turn because I blinded them for 
a turn. 

647
00:36:47,840 --> 00:36:49,160
There's the one that's not 
blinded. 

648
00:36:49,920 --> 00:36:53,200
There, there's there's yeah, 
there's six of them. 

649
00:36:53,200 --> 00:36:56,280
One of them made the save to not
be not blinded. 

650
00:36:57,240 --> 00:37:00,040
The rest of them are blinded for
an indeterminate amount of time.

651
00:37:00,040 --> 00:37:04,560
Actually it may be more than one
round, but the there is one 

652
00:37:04,560 --> 00:37:07,520
that's still capable of 
attacking and it's going to 

653
00:37:07,920 --> 00:37:13,800
attack side the odd block. 
So 07 I assume that does not 

654
00:37:13,800 --> 00:37:15,080
exceed your. 
Hard score. 

655
00:37:15,080 --> 00:37:18,200
It's just a armor class based on
the armor I'm wearing, right? 

656
00:37:18,200 --> 00:37:22,680
Is the only there's no like 
yeah, it's. 13 yeah. 

657
00:37:22,720 --> 00:37:25,960
OK, so it does not be 16 Yeah. 
So this this thing just pops off

658
00:37:25,960 --> 00:37:29,800
the shot completely goes wide. 
The rest of them. 

659
00:37:29,840 --> 00:37:31,520
This is interesting. 
I got to think because they're 

660
00:37:31,720 --> 00:37:33,800
they're still active, they just 
can't see you. 

661
00:37:33,800 --> 00:37:35,400
So I'm trying to work out what 
they would do. 

662
00:37:37,160 --> 00:37:42,960
What I think is that like 
basically three of them, they're

663
00:37:42,960 --> 00:37:47,560
blank, but they're they're kind 
of charge just like towards 

664
00:37:47,560 --> 00:37:50,200
where you guys kind of have been
shooting from. 

665
00:37:51,120 --> 00:37:54,600
So three of them are going to 
kind of like run into melee 

666
00:37:54,600 --> 00:37:58,800
range, like kind of and they're 
kind of across the across the 

667
00:37:58,800 --> 00:38:00,160
kind of glass sofa from you 
guys. 

668
00:38:00,680 --> 00:38:04,040
The other two kind of like 
stumble into like firing 

669
00:38:04,040 --> 00:38:08,240
positions next to the door, kind
of flanking the the one that's 

670
00:38:08,240 --> 00:38:11,120
can still see. 
You think it may be kind of 

671
00:38:11,120 --> 00:38:12,920
communicating with them. 
They they they're kind of 

672
00:38:12,920 --> 00:38:16,640
following some kind of like 
weird battle plan, but basically

673
00:38:16,640 --> 00:38:19,080
there's three of them in the 
South and they're going to 

674
00:38:19,320 --> 00:38:21,400
they're kind of getting in 
position to kind of like block 

675
00:38:21,400 --> 00:38:23,400
off that doorway and kind of 
keep firing at you. 

676
00:38:23,760 --> 00:38:28,560
The other three are running into
like close combat, but they you 

677
00:38:28,560 --> 00:38:31,480
know that they're blind, so they
have not kind of reached 

678
00:38:31,480 --> 00:38:35,000
effective like distance yet. 
So I think that's the kind of 

679
00:38:35,240 --> 00:38:38,000
that's kind of what's going on. 
So how do you guys want to play 

680
00:38:38,000 --> 00:38:41,720
this? 
I'm going to actually, I'm going

681
00:38:41,720 --> 00:38:45,640
to roll initiative now like we 
like we usually do so as a 

682
00:38:45,640 --> 00:38:49,400
single D6 and if it's an even 
number, you guys move first, 

683
00:38:49,400 --> 00:38:53,280
otherwise they do OK, even 
number. 

684
00:38:53,280 --> 00:38:58,520
OK, You guys got to go. 
Nice, I feel like if you know 

685
00:38:58,800 --> 00:39:02,400
and voice your opinions many 
moons and I will take care of 

686
00:39:02,400 --> 00:39:04,720
the people who ran up to melee 
range. 

687
00:39:05,680 --> 00:39:08,640
I'll just step back and start 
shooting and and many moons has 

688
00:39:08,640 --> 00:39:13,320
melee weapons and then sigh can 
keep firing at the three in the 

689
00:39:13,320 --> 00:39:16,200
doorway. 
Yeah, I feel like I like, I want

690
00:39:16,200 --> 00:39:18,680
to like tuck and roll out to get
line of sight on the guys in the

691
00:39:18,680 --> 00:39:20,800
doorway and fire at them. 
Cool. 

692
00:39:23,200 --> 00:39:25,200
All right, how do we want to how
do we want to resolve that? 

693
00:39:25,200 --> 00:39:28,600
Let's. 
I'll hit a melee first. 

694
00:39:28,600 --> 00:39:33,280
I'll I'll I'll jog my little ass
forward with my luminous razor 

695
00:39:33,280 --> 00:39:38,160
disc arm and whichever 1 is 
close enough to me I'm going to 

696
00:39:38,160 --> 00:39:41,240
give him a slice and dice. 
I'm going to give that. 

697
00:39:44,800 --> 00:39:47,640
I'm trying to figure out what 
distinguishes any of them. 

698
00:39:48,000 --> 00:39:51,040
They are basically identical. 
So like I'll I'll say you're 

699
00:39:51,040 --> 00:39:53,920
attacking #4 of 6 yeah. 
Do you? 

700
00:39:54,080 --> 00:39:57,200
So do you want to roll strength 
and see I'd? 

701
00:39:57,560 --> 00:39:59,920
Love to I get a + 5 for 
strength. 

702
00:39:59,920 --> 00:40:03,120
I just rolled the D20 in the 
chat but let's see what I roll. 

703
00:40:03,120 --> 00:40:07,160
For real son of a bitch. 
That's a 9 + 5. 

704
00:40:07,160 --> 00:40:10,120
That'll be a 14. 
Oh, cool. 

705
00:40:10,120 --> 00:40:11,760
OK, yeah, that that does hit. 
Yeah. 

706
00:40:11,760 --> 00:40:13,640
Do you want to roll your D6 
damage? 

707
00:40:14,680 --> 00:40:20,840
Yes, D6 four, I'll take a four, 
I'll take a four. 

708
00:40:20,840 --> 00:40:23,280
I think that's the total damage 
I did all last session so. 

709
00:40:23,840 --> 00:40:27,760
Yeah, yeah, many moons. 
Describe to me how you kill this

710
00:40:27,800 --> 00:40:29,680
other robot with your razor 
disc. 

711
00:40:30,520 --> 00:40:36,160
Yeah, I, I'm like, again, like 
I'm like scuttling forward 

712
00:40:36,160 --> 00:40:39,280
because I'm this little robot 
guy, but like right before I get

713
00:40:39,280 --> 00:40:43,120
to him, I just like, like 
basically do like a robot dance 

714
00:40:43,120 --> 00:40:47,080
situation and just slice groin 
to top and the light kind of 

715
00:40:47,080 --> 00:40:52,240
like, you know, Yeah. 
And then I'll turn around like 

716
00:40:52,240 --> 00:40:55,000
at the waist and like give a 
thumbs up towards Surat. 

717
00:40:57,200 --> 00:40:58,720
That's cool. 
All right, Yeah. 

718
00:40:58,720 --> 00:41:01,840
So one, there's one down. 
There's 5 still active. 

719
00:41:03,680 --> 00:41:06,840
Yes. 
So OK, Sai and Surat have yet to

720
00:41:07,080 --> 00:41:11,120
take their actions. 
Yeah, I will take a few like 

721
00:41:11,120 --> 00:41:14,680
lunging steps backwards to get 
back into kind of arranged. 

722
00:41:15,320 --> 00:41:16,960
Yeah, of course, back to the 
north of the room. 

723
00:41:17,000 --> 00:41:19,320
Yeah, there's no significant 
like cover or anything. 

724
00:41:19,480 --> 00:41:24,240
And then of the three that ran 
up, Ryan killed 1, so I'll in 

725
00:41:24,280 --> 00:41:27,360
for the one right next to it. 
Yeah #5 OK. 

726
00:41:27,880 --> 00:41:32,000
Yeah, I'm for number 5 and is 
rain decks. 

727
00:41:32,000 --> 00:41:34,960
I get plus three because I don't
have a fucking +5 like a couple 

728
00:41:34,960 --> 00:41:41,800
people here to anything a 15. 
Yeah, that definitely hits. 

729
00:41:41,800 --> 00:41:47,920
You want to roll your damage. 
I will absolutely one damage. 

730
00:41:48,800 --> 00:41:52,440
OK, yeah, I'll say the fungal 
bolt again, just kind of like 

731
00:41:53,000 --> 00:41:55,960
pierces straight through this 
thing's chest and it it jolts, 

732
00:41:55,960 --> 00:41:59,360
but you clearly haven't hit any 
of the like, weird ass like 

733
00:41:59,360 --> 00:42:02,480
robot guts that are making it 
work and it's. 

734
00:42:02,720 --> 00:42:05,880
Cool when I did it though. 
You, you look, you look 

735
00:42:05,920 --> 00:42:08,640
reasonably, reasonably cool. 
That's the most important part, 

736
00:42:08,640 --> 00:42:11,240
then. 
Nobody was looking, but they're 

737
00:42:11,240 --> 00:42:12,920
all blinded. 
But like, you know that it 

738
00:42:12,920 --> 00:42:14,040
looked. 
But I know, yeah. 

739
00:42:14,640 --> 00:42:16,400
I was looking. 
Oh good, I was. 

740
00:42:18,160 --> 00:42:19,880
Looking I was too, because I 
gave you a thumbs up. 

741
00:42:20,000 --> 00:42:21,480
You did give me a thumbs up. 
True. 

742
00:42:21,520 --> 00:42:22,720
Yeah. 
So literally everyone was 

743
00:42:22,720 --> 00:42:26,240
looking. 
Ryan's little face faces are 

744
00:42:26,240 --> 00:42:28,920
really disturbing. 
Yeah. 

745
00:42:31,320 --> 00:42:34,320
All right, I'm blasting the 
doorway. 

746
00:42:34,960 --> 00:42:37,080
Yeah, cool. 
So aiming at the one that can 

747
00:42:37,080 --> 00:42:38,640
see, I see him. 
But yeah. 

748
00:42:39,280 --> 00:42:41,520
There's three from the doorway. 
All of them, Yeah, I'll damage 

749
00:42:41,520 --> 00:42:54,720
all of them. 
No, not 2D20 16. 

750
00:42:55,520 --> 00:42:58,400
Yeah, that absolutely hits. 
So if you want to roll yeah D. 

751
00:42:59,600 --> 00:43:03,800
12 / 2. 
The least, maybe the least 

752
00:43:03,800 --> 00:43:06,120
that's playing. 
I just really enjoy making you 

753
00:43:06,120 --> 00:43:08,840
roll the back the big dice and 
then like dividing it because it

754
00:43:09,160 --> 00:43:12,280
it could be AD 6, but it's much 
funnier. 

755
00:43:12,880 --> 00:43:17,280
What did you get? 
Oh dude, OK. 

756
00:43:17,320 --> 00:43:21,120
I mean it's the you know, they 
say history repeats itself 

757
00:43:21,120 --> 00:43:22,680
versus tragedy. 
Then it's fast. 

758
00:43:22,800 --> 00:43:26,680
You you you aim true, like you 
pull this side. 

759
00:43:26,680 --> 00:43:29,320
So you pull down the trigger on 
this like massive fantasy 

760
00:43:29,320 --> 00:43:33,240
railgun that you sweat your 
advoc ass off to bring to the 

761
00:43:33,240 --> 00:43:35,920
vault. 
And again, it just punches 

762
00:43:35,920 --> 00:43:38,240
another neat haul like through 
all these things. 

763
00:43:38,240 --> 00:43:42,320
But well, I guess I've decided. 
So like, yeah, it hits the 

764
00:43:42,320 --> 00:43:44,600
middle one and the shockwave 
kind of like hits the other two 

765
00:43:45,120 --> 00:43:48,080
and they, you know, they they 
show about from the impact, but 

766
00:43:48,080 --> 00:43:52,600
they're very much still like 
still fighting embarrassing. 

767
00:43:53,600 --> 00:43:56,240
That was yeah. 
So that's like a one damage, 

768
00:43:56,240 --> 00:43:57,320
isn't it? 
So yeah, that's still that's 

769
00:43:57,520 --> 00:43:59,840
still going. 
I love how they're completely 

770
00:43:59,840 --> 00:44:03,520
blind and we can't. 
Can't kill them. 

771
00:44:05,080 --> 00:44:09,000
I feel like D20 combat is always
just like this, absolute faster,

772
00:44:09,000 --> 00:44:14,240
like, particularly at low 
levels, like, yeah, so is that 

773
00:44:14,240 --> 00:44:16,280
everyone's attack resolved? 
Yeah. 

774
00:44:16,280 --> 00:44:17,280
So there's one of them dead. 
Well. 

775
00:44:17,280 --> 00:44:20,800
I killed somebody, yeah. 
One of us are useful. 

776
00:44:22,520 --> 00:44:24,960
Cool. 
So yeah, again, there is one 

777
00:44:24,960 --> 00:44:29,280
that is still like able to see, 
and I think based on it's just 

778
00:44:29,280 --> 00:44:31,640
attacking the last thing that 
damaged it, it's going to aim at

779
00:44:33,120 --> 00:44:36,560
PSI again. 
So I'm going to roll it, not 

780
00:44:36,560 --> 00:44:39,240
picking any, but I'm going to 
roll AD 20 + 1 and just see 

781
00:44:40,360 --> 00:44:43,640
eleven. 
Yeah, 12 that still isn't 

782
00:44:43,640 --> 00:44:45,640
greater. 
Than right now I got a 13. 

783
00:44:46,560 --> 00:44:49,680
OK so yeah, again this thing 
just suddenly snaps like 

784
00:44:49,680 --> 00:44:52,600
inhumanly fast into firing 
position and pops off a shot, 

785
00:44:52,600 --> 00:44:54,280
but it just like goes over your 
shoulder. 

786
00:44:55,600 --> 00:44:59,160
The other two flanking it are 
still blinded and like can't 

787
00:44:59,160 --> 00:45:02,040
actually like get a target, but 
you see them kind of like trying

788
00:45:02,040 --> 00:45:10,600
to trying to aim and the. 
So yeah, the there's still 2 of 

789
00:45:10,600 --> 00:45:14,280
them like active kind of you 
know, that we're running into 

790
00:45:14,280 --> 00:45:18,360
melee range and I think many 
moons because you're actually 

791
00:45:19,000 --> 00:45:21,200
you're closest to them and you 
kind of killed one of them, 

792
00:45:21,640 --> 00:45:23,680
they're both going to try and 
like engage you. 

793
00:45:23,680 --> 00:45:30,320
So the two of them going to run 
up they they have disadvantage 

794
00:45:30,320 --> 00:45:31,480
there because they're still 
blinded. 

795
00:45:32,760 --> 00:45:43,720
So we will see how this goes. 
OK so I'm not quite sure how to 

796
00:45:43,880 --> 00:45:46,920
do this. 
Is the this is showing me the 

797
00:45:46,920 --> 00:45:50,160
lower ones right? 
Yeah, yeah. 

798
00:45:51,360 --> 00:45:52,800
OK, so I think that was an 11 or
12. 

799
00:45:52,800 --> 00:45:54,760
Do either of those exceed your 
armor? 

800
00:45:54,920 --> 00:45:58,000
They do, yeah. 
The my armor is 11. 

801
00:45:58,000 --> 00:46:00,080
If you click on the dice in the 
thing too, it'll turn it to 

802
00:46:00,080 --> 00:46:02,960
numbers in the on the right side
chat thing. 

803
00:46:03,200 --> 00:46:04,160
Yeah. 
Yeah. 

804
00:46:05,320 --> 00:46:06,240
Oh, I see. 
OK, Yeah, yeah. 

805
00:46:06,240 --> 00:46:08,400
So they got they got even with 
disadvantage, I'm afraid they 

806
00:46:08,400 --> 00:46:12,520
did but hit you, so I'm shocked.
It's gonna be yeah, yeah, yeah. 

807
00:46:13,520 --> 00:46:16,320
It's gonna be two D4 damage. 
They both did D4 damage. 

808
00:46:16,320 --> 00:46:17,400
So let's see. 
How wonderful. 

809
00:46:17,480 --> 00:46:18,920
It goes. 
Yeah. 

810
00:46:19,920 --> 00:46:23,440
OK, you take 5 damage from them 
pledging you blindly with the. 

811
00:46:24,240 --> 00:46:25,600
Awesome. 
Well, I have two. 

812
00:46:25,600 --> 00:46:28,960
I have two HP. 
OK, so this is down to -3. 

813
00:46:29,520 --> 00:46:33,720
Yeah, sick. 
OK, let me, yeah, let me look at

814
00:46:33,720 --> 00:46:36,080
the synthetic wounds again 
because we're getting some good 

815
00:46:36,080 --> 00:46:37,280
use out of this at least This is
nice. 

816
00:46:41,240 --> 00:46:46,360
So -3 Eagle engine stutter. 
So this takes up one slot. 

817
00:46:46,480 --> 00:46:49,160
And this is basically minus D6 
ego. 

818
00:46:51,760 --> 00:46:55,600
Minus D6 ego, do I roll AD 6? 
They got you right in the EGO 

819
00:46:55,600 --> 00:46:57,640
engine. 
Yeah, yeah, half yeah. 

820
00:46:57,640 --> 00:46:59,400
They damage the EGO engine 
happily. 

821
00:46:59,400 --> 00:47:02,080
You don't use the EGO to like, 
attack people, but yeah, you've 

822
00:47:02,080 --> 00:47:07,680
got -4 until that's fixed. 
Well, my total is -2. 

823
00:47:08,320 --> 00:47:10,480
Yes. 
So you would subtract that from 

824
00:47:10,480 --> 00:47:14,520
any ego saves, but happily you 
don't have to do that at the 

825
00:47:14,520 --> 00:47:16,880
moment. 
And yeah, you're now you're now 

826
00:47:16,880 --> 00:47:20,720
engaged in melee by the kind of 
glass couch with two of these 

827
00:47:20,720 --> 00:47:21,880
things. 
Awesome. 

828
00:47:22,600 --> 00:47:23,600
Yeah. 
And that's the end of their 

829
00:47:23,600 --> 00:47:25,040
turn. 
So I'm going to roll for 

830
00:47:25,120 --> 00:47:31,040
initiative again. 
D6. 

831
00:47:31,040 --> 00:47:32,320
Well, it could be any dice 
really fun. 

832
00:47:32,680 --> 00:47:35,360
Let's find out a one. 
OK, they go first. 

833
00:47:35,360 --> 00:47:41,720
This could this could be ugly, 
actually, Right. 

834
00:47:41,720 --> 00:47:44,720
So. 
Will this be the second actual 

835
00:47:44,720 --> 00:47:46,520
play on our channel where we get
TPK? 

836
00:47:46,720 --> 00:47:48,520
We'll see. 
Let's find out. 

837
00:47:49,160 --> 00:47:54,600
OK, so they're pretty good. 
I will OK, So I will say luckily

838
00:47:54,600 --> 00:47:59,120
for you guys, like 4 of them are
still blinded by that flash 

839
00:47:59,120 --> 00:48:00,560
bang. 
It really did a number on them, 

840
00:48:00,760 --> 00:48:02,920
but you can see that the 
interference is like fading. 

841
00:48:02,920 --> 00:48:07,440
So probably next round they're 
going to be able to like attack 

842
00:48:07,440 --> 00:48:12,880
at full capacity. 
So again, the again, these 

843
00:48:12,880 --> 00:48:14,960
things are robots. 
I'm going to make an excuse to 

844
00:48:14,960 --> 00:48:17,720
myself, but they don't really. 
One thing about these kind of 

845
00:48:17,720 --> 00:48:20,360
stupid robotic enemies that I 
tend to do is like they don't 

846
00:48:20,360 --> 00:48:22,000
really vary the tactics that 
much. 

847
00:48:22,400 --> 00:48:25,320
Like they have a flow chart and 
if they're like doing something,

848
00:48:25,680 --> 00:48:28,280
they usually are stuck in it 
until they like until something 

849
00:48:28,280 --> 00:48:32,320
really changes. 
So again, the one that can still

850
00:48:32,320 --> 00:48:35,400
shoot again is going to try and 
pop a shot off at the last thing

851
00:48:35,400 --> 00:48:38,040
it tried to hit, which is side 
the odd book. 

852
00:48:40,240 --> 00:48:44,160
A10 cannot hit, it cannot shoot.
Apparently it still misses you. 

853
00:48:44,200 --> 00:48:46,000
So that's like. 
Small and quick. 

854
00:48:46,040 --> 00:48:50,000
You know, duck and weaving. 
But here we go. 

855
00:48:50,000 --> 00:48:57,000
So but the there are two still 
in close combat with 90 minutes 

856
00:48:57,000 --> 00:48:59,240
descent. 
So this is a little bit scary 

857
00:48:59,240 --> 00:49:03,320
for him. 
Disadvantage plus one, and we'll

858
00:49:03,320 --> 00:49:10,080
find out what they get. 
OK, so they get a 12 and A and A

859
00:49:10,560 --> 00:49:13,320
and a seven. 
Yeah. 

860
00:49:13,320 --> 00:49:15,680
So that's one attack that hits 
you, I think. 

861
00:49:16,160 --> 00:49:22,560
Yeah, the 12 will get. 
OK, 1D4 damage from Malay, 3 

862
00:49:22,560 --> 00:49:24,680
damage. 
So that's going to take you down

863
00:49:24,680 --> 00:49:27,960
to what was it before it was 
minus. 

864
00:49:28,080 --> 00:49:33,440
Three, my ego. 
Oh no, my HP is -3 so now I'm a 

865
00:49:33,440 --> 00:49:35,520
-6 HP. 
Yeah. 

866
00:49:35,560 --> 00:49:38,080
So this is they're just wailing 
on you. 

867
00:49:38,120 --> 00:49:39,320
Yeah. 
So this is another one. 

868
00:49:39,560 --> 00:49:41,360
This is coolant loop 
overheating. 

869
00:49:41,680 --> 00:49:44,400
That's one slot, and it's minus 
D6 Constitution, which is. 

870
00:49:44,520 --> 00:49:47,040
That's pretty bad actually. 
Dope. 

871
00:49:47,360 --> 00:49:49,760
Awesome. 
Yeah. 

872
00:49:51,640 --> 00:49:57,280
Son of a bitch. 
So yeah, I actually rolled 

873
00:49:57,280 --> 00:49:58,640
twice. 
What would be the first one? 

874
00:49:58,640 --> 00:50:00,160
The. 
First one. 

875
00:50:01,520 --> 00:50:05,040
Yeah, so it'll be, it'll be 6 -,
6 constitutions. 

876
00:50:05,040 --> 00:50:09,320
So my constitution is now -4. 
Yeah, that's, that's not good. 

877
00:50:12,640 --> 00:50:16,080
I'm just like, well, I've like 
tubes and stuff like shooting 

878
00:50:16,080 --> 00:50:20,120
off of me like the the it's like
the the TV is glitching some 

879
00:50:20,120 --> 00:50:23,560
like wire thing is like flipping
around like all like electrical 

880
00:50:23,560 --> 00:50:27,400
like yeah, I can see like. 
Your face is like a their TV 

881
00:50:27,400 --> 00:50:29,520
face is like a face, and 
suddenly it'll be like a big 

882
00:50:29,520 --> 00:50:31,720
exclamation point, like a 
warning, and then back to your 

883
00:50:31,720 --> 00:50:34,920
face. 
Wonderful. 

884
00:50:35,960 --> 00:50:38,840
Oh God, yeah, it's not. 
Not looking great for many moves

885
00:50:38,840 --> 00:50:42,120
at the minute, Yeah, but it's 
your guys's clips. 

886
00:50:42,200 --> 00:50:48,200
Of people getting stabbed. 
But it's your guys's you, you 

887
00:50:48,200 --> 00:50:50,560
got to go now. 
So it's it's your guys's move. 

888
00:50:52,600 --> 00:50:55,960
Yeah, I'll swing. 
I'll swing with my with my Razor

889
00:50:55,960 --> 00:50:57,840
disc again. 
Cool. 

890
00:50:57,880 --> 00:50:59,400
Yeah. 
So there's two of them being on 

891
00:50:59,400 --> 00:51:01,280
you. 
So yeah, you can. 

892
00:51:01,520 --> 00:51:03,720
One of them's taken one damage 
already, so. 

893
00:51:04,560 --> 00:51:08,280
Yes. #5. 
Yeah #5 one of them was taken. 

894
00:51:08,480 --> 00:51:10,040
Across ugly. 
It's ugly. 

895
00:51:10,640 --> 00:51:15,640
That'll be a 12. 
Oh, I'm afraid that doesn't 

896
00:51:15,640 --> 00:51:17,720
quite hit you. 
Yeah, that sounds right. 

897
00:51:17,720 --> 00:51:21,200
That sounds about right, yeah. 
Yeah, you sorry you swing, but 

898
00:51:21,200 --> 00:51:23,280
like it just kind of bounces off
their armor. 

899
00:51:24,000 --> 00:51:25,920
Yeah, they're really. 
Like stutters a little bit too 

900
00:51:25,920 --> 00:51:29,720
as I try to like bring it down. 
It's like it's not quite. 

901
00:51:29,880 --> 00:51:32,640
Yeah, like a smooth, wonderful 
sake dough. 

902
00:51:33,040 --> 00:51:35,800
Your probably. 
Status sensors are are shorting 

903
00:51:35,800 --> 00:51:36,880
out. 
Yeah. 

904
00:51:38,760 --> 00:51:43,400
Yeah, I'll fire my crossbow, the
one I hit for one earlier. 

905
00:51:43,920 --> 00:51:45,040
Yeah, cool. 
Let's let's do it. 

906
00:51:45,760 --> 00:51:49,560
Come on, roll well. 
Sick dope A six hits, right? 

907
00:51:49,840 --> 00:51:53,080
A6 definitely hits. 
That goes wide, I'm afraid. 

908
00:51:53,400 --> 00:51:55,680
Yeah, we're having one of those 
combats. 

909
00:51:55,680 --> 00:51:57,720
You know those comments you have
where everyone just rolls like 

910
00:51:57,720 --> 00:52:01,640
crap the entire time? 
Yeah, this is the This is the 

911
00:52:01,640 --> 00:52:05,360
D20D20 way. 
Oh, it'll it'll happen in any 

912
00:52:05,360 --> 00:52:08,040
dice system actually. 
Yeah, you're. 

913
00:52:08,040 --> 00:52:09,880
Going to do it, yeah. 
You're going to do it. 

914
00:52:09,880 --> 00:52:11,560
I'm going to do it this time, I 
feel. 

915
00:52:11,560 --> 00:52:12,880
Leaving you this. 
Is the one come? 

916
00:52:13,040 --> 00:52:16,400
On you got it. 
I'm going to blast the three in 

917
00:52:16,400 --> 00:52:20,760
the doorway again, OK? 
This is it. 

918
00:52:21,240 --> 00:52:25,760
This is it. 
This is 19. 

919
00:52:25,760 --> 00:52:27,400
OK, OK. 
Very nice. 

920
00:52:27,520 --> 00:52:28,840
You hit. 
OK, let's get some. 

921
00:52:29,080 --> 00:52:31,600
Let's get some damage. 
I mean, don't eat the two that 

922
00:52:31,600 --> 00:52:34,680
are killing me, but I'm glad to 
get those three over there. 

923
00:52:35,200 --> 00:52:40,680
Well, they'll kill us shortly, 
so yeah, no fucking way. 

924
00:52:40,920 --> 00:52:43,200
There's fucking no way. 
There's. 

925
00:52:43,480 --> 00:52:49,160
No way you rolled 2 again. 
Man, you, you know this, you 

926
00:52:49,160 --> 00:52:51,520
know the deal. 
Like you, you know you. 

927
00:52:51,600 --> 00:52:54,800
You had them fire and squab, but
it just isn't doing very much 

928
00:52:54,800 --> 00:52:58,280
damage like three shots. 
After three shots, there's like 

929
00:52:58,280 --> 00:53:01,000
the cutaway, it's like my 
internal mog and it's like my 

930
00:53:01,000 --> 00:53:08,480
weapon seems to be ineffective. 
This is enemies immune to my my 

931
00:53:08,480 --> 00:53:13,480
most powerful firearm. 
How can this be happening? 

932
00:53:13,960 --> 00:53:16,520
Oh, God, yeah. 
They're they're they're still 

933
00:53:16,520 --> 00:53:17,640
alive. 
All three of them are still 

934
00:53:17,640 --> 00:53:21,080
alive, as are the 2 that are 
wailing on. 

935
00:53:21,480 --> 00:53:24,880
They're wailing on many moons. 
What's is that? 

936
00:53:24,880 --> 00:53:26,760
Everybody active then? 
Is this this is an issue of a 

937
00:53:26,920 --> 00:53:29,320
gun? 
Yeah, OK. 

938
00:53:29,440 --> 00:53:32,440
I I'm going to roll. 
I really hope for you guys sake 

939
00:53:32,440 --> 00:53:34,960
that they don't win in the shift
because this might get, this is 

940
00:53:35,080 --> 00:53:38,440
going to get pretty bad. 
You know, we can always do the 

941
00:53:38,440 --> 00:53:40,760
classic OSR technique of running
away. 

942
00:53:42,560 --> 00:53:45,920
That might be, yeah, this 
definitely might be a time to 

943
00:53:45,920 --> 00:53:49,520
like consider that before I 
before I roll initiative for 

944
00:53:49,520 --> 00:53:54,600
sure. 
I mean the but the unfortunate 

945
00:53:54,600 --> 00:53:58,080
part is like that works really 
well in your home game but for 

946
00:53:58,080 --> 00:54:00,600
Ace does not make for the best 
TV sometimes. 

947
00:54:00,600 --> 00:54:04,600
So what do you all think? 
Yes, that's true. 

948
00:54:04,600 --> 00:54:13,800
I. 
Mean fuck TV. 

949
00:54:14,400 --> 00:54:17,360
Yeah, that's fair. 
Yeah, that's fine with me too. 

950
00:54:17,480 --> 00:54:20,720
Roll it out. 
We are we running away? 

951
00:54:21,280 --> 00:54:22,760
Hello. 
OK. 

952
00:54:23,560 --> 00:54:24,920
Oh, so we are. 
So we are leaning into 

953
00:54:24,920 --> 00:54:26,440
television. 
Yeah. 

954
00:54:26,600 --> 00:54:27,800
All right. 
All right, let's go. 

955
00:54:28,160 --> 00:54:32,960
OK, I'll roll for initiative 6. 
OK, nice even. 

956
00:54:33,160 --> 00:54:34,320
Right. 
So you guys move. 

957
00:54:34,560 --> 00:54:36,680
You got, you got this. 
I think we should just start 

958
00:54:36,680 --> 00:54:38,680
with the rail gun this time, 
just to get it out of the way. 

959
00:54:39,000 --> 00:54:40,600
Yeah, I'm shooting. 
I'm shooting them at the door 

960
00:54:40,600 --> 00:54:41,480
again, right? 
I got. 

961
00:54:41,680 --> 00:54:45,640
To I just want to say, hey, for 
all that you've like been doing 

962
00:54:45,640 --> 00:54:49,280
minimum damage, the three by the
door like really look in bad 

963
00:54:49,280 --> 00:54:53,240
shape like that is that is. 33 
damage on you know. 

964
00:54:53,640 --> 00:54:56,480
Yeah, what? 
Aren't any amount of damage 

965
00:54:56,480 --> 00:54:59,160
terribly terribly high level? 
Yeah, yes. 

966
00:54:59,840 --> 00:55:02,960
All right, here we go. 
It's just death by 1000 cuts. 

967
00:55:06,240 --> 00:55:10,960
That's good, 16. 
Nice to absolutely hit. 

968
00:55:10,960 --> 00:55:13,840
So yeah, D12 divided. 
By T you are hitting every time 

969
00:55:13,840 --> 00:55:16,120
so we can say damage but. 
There it is. 

970
00:55:16,320 --> 00:55:18,160
There's fighting. 
Yeah, fight damage. 

971
00:55:18,840 --> 00:55:24,320
Nice finally like the yeah the 
rail gun just like blast the 

972
00:55:24,320 --> 00:55:27,240
head unit like clean off the. 
Although they probably have like

973
00:55:27,240 --> 00:55:29,080
4 hit points right? 
I could have rolled A2 again and

974
00:55:29,080 --> 00:55:30,480
it still would. 
Have killed them. 

975
00:55:32,440 --> 00:55:35,880
Yeah. 
And the, yeah, the shockwave 

976
00:55:35,880 --> 00:55:38,680
from the impact like throws 
another two against the wall and

977
00:55:38,680 --> 00:55:41,720
they just like fall apart 
basically and like their eyes 

978
00:55:41,760 --> 00:55:43,760
kind of go dim. 
Very good. 

979
00:55:43,760 --> 00:55:46,920
So there are two. 
Yeah, there are two still 

980
00:55:46,920 --> 00:55:50,040
active. 
They are no longer blinded and 

981
00:55:50,040 --> 00:55:53,080
they're still engaged in Malay 
with with many moons. 

982
00:55:53,080 --> 00:56:00,800
He's not looking too good. 
Well, swing away and a. 

983
00:56:03,280 --> 00:56:05,240
Seven that does not hit, I'm 
afraid. 

984
00:56:06,560 --> 00:56:10,080
And do I mean, you know, I'm so 
wounded at this point. 

985
00:56:10,080 --> 00:56:15,960
I'm just like, you know, I'm my 
TV flashes to just like a 

986
00:56:15,960 --> 00:56:25,800
picture of like a child crying. 
I like stutter around and give 

987
00:56:25,800 --> 00:56:29,800
like one last thumb up to to 
Sarat like that's my and I'm 

988
00:56:29,880 --> 00:56:31,520
like. 
I'm shaking my head and I'm 

989
00:56:31,520 --> 00:56:33,440
like, doing one of these, you 
know, like, yeah. 

990
00:56:33,880 --> 00:56:37,200
Yeah. 
Then then I will of course aim 

991
00:56:37,200 --> 00:56:38,920
at the same guy I've been aiming
at. 

992
00:56:40,000 --> 00:56:42,200
Yeah, absolutely. 
And this time, I'm definitely 

993
00:56:42,200 --> 00:56:46,600
going to hit him. 5. 
Yeah, no, not. 

994
00:56:46,800 --> 00:56:50,880
Jeez, yeah, that goes wide. 
Shit, guys. 

995
00:56:53,240 --> 00:56:56,640
I like, look at the crossbow. 
I like. 

996
00:56:56,640 --> 00:56:59,400
What kind of like is it 
misaligned? 

997
00:57:00,080 --> 00:57:04,480
You know, OK, so this is the 
there's two of them left there 

998
00:57:04,480 --> 00:57:08,800
malaying many mints. 
This I think I've been doing the

999
00:57:09,160 --> 00:57:11,960
I'll say I think I've been doing
the the disadvantage slightly 

1000
00:57:11,960 --> 00:57:13,680
wrong. 
So I'm going to roll each attack

1001
00:57:13,680 --> 00:57:17,840
individually this time and then 
I think that's going to that 

1002
00:57:17,840 --> 00:57:21,080
might like do it. 
OK, disadvantage roll. 

1003
00:57:21,480 --> 00:57:24,840
OK, gives you 2 and yeah, the 
low one is 14. 

1004
00:57:24,840 --> 00:57:30,520
OK, so this hits for default 
damage, 04 damage. 

1005
00:57:30,720 --> 00:57:32,640
OK. 
And then I'm going to do that's.

1006
00:57:32,680 --> 00:57:35,520
Not rolling so well. 
Yeah, I know. 

1007
00:57:37,160 --> 00:57:39,560
We're rolling like twos and 
threes and stuff and you're 

1008
00:57:39,560 --> 00:57:43,840
rolling like nineteens and Max 
damage and. 

1009
00:57:44,040 --> 00:57:46,480
I it's the it's the dice roll. 
I can't, I can't. 

1010
00:57:46,480 --> 00:57:49,960
Hey, hey, you know, guys, what 
can I, what can I do? 

1011
00:57:49,960 --> 00:57:54,240
Like rolling in the Uptown. 
No, it's cool. 

1012
00:57:54,480 --> 00:57:57,160
Yeah, Playing the technology, 
it's fine. 

1013
00:57:59,040 --> 00:58:01,600
OK, you take another full time. 
Don't. 

1014
00:58:03,240 --> 00:58:07,640
Cool, and it's all. 
Right, so minus -10. 

1015
00:58:08,560 --> 00:58:11,360
OK, so this is, yeah, two slots.
You've had this one before. 

1016
00:58:11,360 --> 00:58:14,840
It's incompatible motion 
interface, so the limb is no 

1017
00:58:14,840 --> 00:58:18,440
longer compatible with your core
software minus D6 strength and 

1018
00:58:18,440 --> 00:58:24,760
decks until it's fixed. 
Minus D6 strength and decks. 

1019
00:58:24,920 --> 00:58:26,360
Is that a separate role for 
each? 

1020
00:58:27,440 --> 00:58:29,480
Yes. 
Well then. 

1021
00:58:30,280 --> 00:58:32,240
Remind me at what point he just 
dies like. 

1022
00:58:33,440 --> 00:58:35,040
We're like halfway down that 
point. 

1023
00:58:37,080 --> 00:58:40,880
Is it? 
Is it inventory full of wounds? 

1024
00:58:40,880 --> 00:58:43,920
Is that death? 
Inventory full of wounds or if 

1025
00:58:43,920 --> 00:58:47,840
you got some -19 or 20 HP for a 
sense you just you just die. 

1026
00:58:48,320 --> 00:58:50,440
I do love how beat up you can 
get though. 

1027
00:58:50,480 --> 00:58:52,560
Like you just keep taking this. 
Like. 

1028
00:58:53,360 --> 00:58:54,600
You can keep fighting, right? 
It's. 

1029
00:58:54,640 --> 00:58:56,640
Like, yeah, yeah, yeah, you can 
take so many wounds. 

1030
00:58:57,200 --> 00:59:01,400
It's like. 
Is that a nave 2E thing? 

1031
00:59:03,160 --> 00:59:06,320
So it works slightly differently
because the one the main thing 

1032
00:59:06,320 --> 00:59:08,800
about this one is that they do 
actually take up I am slots. 

1033
00:59:08,800 --> 00:59:12,680
So like you will be like in 
combat unless you drop something

1034
00:59:12,680 --> 00:59:15,320
if you have loads of wounds, 
where is it nave? 

1035
00:59:15,320 --> 00:59:20,640
The slots are just like another 
health bar basically that kind 

1036
00:59:20,640 --> 00:59:26,240
of interferes with your like 
does interfere with your 

1037
00:59:26,240 --> 00:59:28,840
carrying capacity, which I kind 
of think is like for me, it's 

1038
00:59:28,840 --> 00:59:30,400
kind of the whole point of them 
taking up slots. 

1039
00:59:30,400 --> 00:59:34,720
But anyway, I think Ben backed 
away from that one in the in the

1040
00:59:34,720 --> 00:59:36,720
play testing anyway. 
Yeah. 

1041
00:59:36,840 --> 00:59:40,480
So you've got 4 slots full of 
wins now, right? 

1042
00:59:40,480 --> 00:59:42,880
So is that the end of the round?
I think it is. 

1043
00:59:43,400 --> 00:59:47,600
Yeah, like super, like I know 
Ryan's the one taking hits, but 

1044
00:59:47,600 --> 00:59:50,840
I'm super enjoying the whole 
like just getting the shit be 

1045
00:59:50,840 --> 00:59:54,520
out of you, getting these wounds
and staying up to keep trying to

1046
00:59:54,520 --> 00:59:58,000
like scrape by in a fight. 
I think it's like way more 

1047
00:59:58,000 --> 01:00:01,200
engaging than like, oh, you hit 
zero, you're down, you know what

1048
01:00:01,200 --> 01:00:04,200
I mean? 
Yeah, yeah, that you're. 

1049
01:00:04,200 --> 01:00:10,600
Happy that about that, yeah. 
That was that was kind of my 

1050
01:00:10,600 --> 01:00:14,000
intention, yeah. 
Was like the because I I kind of

1051
01:00:14,000 --> 01:00:15,360
felt like, you know, people are 
people. 

1052
01:00:15,360 --> 01:00:18,320
There's such a huge debate over 
what is what, what is HP and 

1053
01:00:18,320 --> 01:00:20,760
blah, blah, blah. 
And like, yeah, this kind of 

1054
01:00:20,760 --> 01:00:24,120
system is like, yeah, it's 
definitely like avoid serious 

1055
01:00:24,120 --> 01:00:26,680
injury points. 
And then when it's gone, you 

1056
01:00:27,040 --> 01:00:30,480
you're just getting fucking 
wailed on and like cartoon like 

1057
01:00:30,480 --> 01:00:32,120
blood is like shooting out of 
you the whole time. 

1058
01:00:33,640 --> 01:00:36,880
But as you say, like this is a 
deliberate choice is that you're

1059
01:00:36,880 --> 01:00:39,920
still a combat capable like so 
you are, although you are 

1060
01:00:39,920 --> 01:00:42,480
getting mangled like you can 
still fight back and like run 

1061
01:00:42,480 --> 01:00:46,000
away and stuff, at least until 
you got the really, really 

1062
01:00:46,000 --> 01:00:47,880
serious injuries where you might
like pass out. 

1063
01:00:49,320 --> 01:00:54,560
Anyway, let's let's do 
initiative again. 86 four. 

1064
01:00:54,560 --> 01:00:57,000
Yep, you guys go first. 
Hopefully you can clean this up.

1065
01:00:57,640 --> 01:00:59,080
There's there, two of them 
alive. 

1066
01:00:59,560 --> 01:01:01,880
Two of them left alive. 
They are wailing on. 

1067
01:01:02,520 --> 01:01:04,040
They're both wailing on many 
moons by the. 

1068
01:01:04,200 --> 01:01:09,120
I got to roll first because I 
got to know if I miss, Yeah, I, 

1069
01:01:09,360 --> 01:01:13,680
I swing, I swing through like 
the smoke and sparks and, and 

1070
01:01:13,680 --> 01:01:18,400
squirting fucking engine oil and
stuff that is surrounding me and

1071
01:01:18,400 --> 01:01:21,200
I miss yet again with a total of
nine. 

1072
01:01:21,480 --> 01:01:24,720
No, wait, even less because my 
modifier is now only a + 2. 

1073
01:01:24,960 --> 01:01:29,840
So realistically, I rolled A6. 
Don't worry, I've got it this 

1074
01:01:29,840 --> 01:01:31,480
time. 
Realistically, this time I 

1075
01:01:31,480 --> 01:01:33,920
definitely have it. 
It's going to happen. 

1076
01:01:34,280 --> 01:01:37,360
Let's see. 
Oh yeah, 17. 

1077
01:01:37,920 --> 01:01:39,720
Nice. 
Firing at the same one I've been

1078
01:01:39,720 --> 01:01:41,960
firing at, you know all. 
Right. 

1079
01:01:44,360 --> 01:01:47,120
Three damage. 
Yeah, describe to me how the 

1080
01:01:47,520 --> 01:01:50,520
Thunder crossbow belt kills it. 
Yeah, I think the, I don't know,

1081
01:01:50,520 --> 01:01:52,720
I've been having a hard time 
conceptualizing what the bolts 

1082
01:01:52,720 --> 01:01:54,640
look like for this. 
Would you? 

1083
01:01:55,560 --> 01:01:58,120
What's up? 
I said yeah, me too. 

1084
01:01:58,120 --> 01:02:02,040
I I guess are they are they like
bolts made of like compressed 

1085
01:02:02,040 --> 01:02:02,880
fungus like I don't? 
Know. 

1086
01:02:02,920 --> 01:02:06,160
I think so, yeah. 
Like a Morel mushroom or just 

1087
01:02:06,160 --> 01:02:09,400
like a long? 
OK, the point, just like 

1088
01:02:09,400 --> 01:02:11,040
mushroom is something. 
Yeah. 

1089
01:02:11,240 --> 01:02:14,120
So like we're saying. 
This is more of like an impact 

1090
01:02:14,120 --> 01:02:16,160
than a piercing weapon then with
like I. 

1091
01:02:16,520 --> 01:02:18,880
Suppose so, yeah. 
Compressed mushroom matter. 

1092
01:02:19,520 --> 01:02:20,760
Compressed fungus. 
Yeah. 

1093
01:02:20,760 --> 01:02:26,680
So I like blast right in the 
face of this like robot Android 

1094
01:02:26,680 --> 01:02:30,400
that I've been firing at, and I 
think it just like caves in its 

1095
01:02:30,400 --> 01:02:34,360
headpiece and it falls back. 
Yeah, listen, OK, It falls just 

1096
01:02:34,360 --> 01:02:36,840
like flat down on the ground, 
like stops moving. 

1097
01:02:37,200 --> 01:02:40,800
There is one left. 
So yeah, aside, you have an 

1098
01:02:40,800 --> 01:02:44,480
action left. 
All right, I'm going to drop the

1099
01:02:44,480 --> 01:02:47,960
railgun. 
It's like I pull out my ritual 

1100
01:02:47,960 --> 01:02:50,280
hand cannon. 
I think this might be a wiser 

1101
01:02:50,280 --> 01:02:52,840
choice, yeah. 
And I blast it. 

1102
01:02:53,560 --> 01:02:56,040
Cool. 
So yeah, Dax and then no the 

1103
01:02:56,040 --> 01:03:05,360
damage, assuming you hit 
obviously. 9 No 11 Either way, 

1104
01:03:05,360 --> 01:03:08,080
it's bad. 
That still does not quite hit 

1105
01:03:08,160 --> 01:03:11,280
yeah. 
So this this thing is still is 

1106
01:03:11,280 --> 01:03:15,680
still moving it's still blinded.
So it's going to get yeah, this 

1107
01:03:15,680 --> 01:03:17,640
is the last this is the last 
round of blindness. 

1108
01:03:18,240 --> 01:03:22,280
It's going to get attack a 
disadvantage on on money means. 

1109
01:03:28,480 --> 01:03:30,520
Tan That doesn't hit your armor,
does it? 

1110
01:03:32,600 --> 01:03:35,800
No, it's an 11. 
Thank goodness. 

1111
01:03:35,840 --> 01:03:39,240
Yeah. 
It's the, I think you've learned

1112
01:03:39,240 --> 01:03:42,040
to like, anticipate. 
It's kind of this is that 

1113
01:03:42,040 --> 01:03:44,520
bludgeoning a bit more. 
And it just like whiffs and like

1114
01:03:44,520 --> 01:03:47,960
misses you. 
Yeah, yeah. 

1115
01:03:50,640 --> 01:03:53,600
You've learned to anticipate 
it's bludgeoning, yes. 

1116
01:03:54,520 --> 01:03:57,880
Yeah, yeah, because I've, I've 
been bludgeoned so many times. 

1117
01:03:57,880 --> 01:03:59,840
I've now I've got the loop down,
you know? 

1118
01:04:00,200 --> 01:04:04,760
Yeah, since I rolled that crit, 
I've rolled A9 and A7A2 and A4. 

1119
01:04:05,280 --> 01:04:06,560
Well. 
Yeah, it's pretty rough. 

1120
01:04:07,480 --> 01:04:08,040
Yeah. 
OK. 

1121
01:04:08,280 --> 01:04:13,160
And before we do, before we do 
initiative, not running as this 

1122
01:04:13,160 --> 01:04:16,400
is the last one left, it needs 
to roll a morale check, which I 

1123
01:04:16,440 --> 01:04:17,000
was. 
Sick. 

1124
01:04:17,520 --> 01:04:22,520
Yeah, so because it's definitely
like feeling the feeling the 

1125
01:04:22,520 --> 01:04:24,400
loss of its fellow horrible 
like. 

1126
01:04:24,520 --> 01:04:27,000
As it becomes unblinded, 
suddenly it's just like, oh 

1127
01:04:27,040 --> 01:04:30,320
shit, I really did, yeah. 
Yeah, I'm the I'm the only one 

1128
01:04:30,320 --> 01:04:33,000
combat active. 
Yeah. 

1129
01:04:33,000 --> 01:04:34,280
What's the morale? 
OK, I got it. 

1130
01:04:34,640 --> 01:04:37,880
Cool. 
So it's D 20 + 5. 

1131
01:04:41,040 --> 01:04:46,160
Oh yeah, not quite. 
OK, So yes, kind of vision 

1132
01:04:46,160 --> 01:04:49,040
clearing and like seeing that 
there are like 5 destroyed 

1133
01:04:49,040 --> 01:04:52,920
robots around it. 
The sole remaining like combat 

1134
01:04:52,920 --> 01:04:56,960
robot just like wheels in like a
kind of perfect little loop and 

1135
01:04:56,960 --> 01:05:00,920
starts like kind of like quite 
stuffing to watch the door away 

1136
01:05:00,920 --> 01:05:03,360
from you. 
What do you guys want to do? 

1137
01:05:03,360 --> 01:05:05,120
Do you want to like? 
I see you want to try and finish

1138
01:05:05,120 --> 01:05:07,600
this thing off. 
But I want to cheer at it, yeah.

1139
01:05:09,120 --> 01:05:11,440
Yeah, you definitely you can. 
You can definitely take shots as

1140
01:05:11,440 --> 01:05:16,560
it tries to escape for sure. 
All right, if you got, but if 

1141
01:05:16,560 --> 01:05:19,040
you guys mess then it'll it'll 
kind of vanish out of the door 

1142
01:05:19,040 --> 01:05:21,880
and go to wherever it's going. 
Yeah. 

1143
01:05:21,880 --> 01:05:29,240
So yeah, I'll take a shot. 
Cool. 11. 

1144
01:05:30,600 --> 01:05:32,560
Oh, that does not quite hit, I'm
afraid. 

1145
01:05:34,000 --> 01:05:37,920
A game is crossbow man. 
All right. 

1146
01:05:38,720 --> 01:05:46,760
Yeah. 60 It's a one. 
Yeah, that doesn't my head, 

1147
01:05:46,760 --> 01:05:48,920
doesn't it? 
Oh yeah. 

1148
01:05:48,920 --> 01:05:50,920
OK. 
So yeah. 

1149
01:05:50,920 --> 01:05:54,240
So I'll say that you you tried 
to like shoot at it, but the as 

1150
01:05:54,240 --> 01:05:57,000
we discussed the the weapon 
basically jams. 

1151
01:05:58,120 --> 01:06:01,520
If you were in combat this would
be like you need to like take an

1152
01:06:01,520 --> 01:06:03,240
action to kind of unjam it to 
use it again. 

1153
01:06:03,320 --> 01:06:05,520
Damsa like throw it down the 
hallway fucking. 

1154
01:06:06,240 --> 01:06:09,600
Thing can I? 
Can I? 

1155
01:06:10,600 --> 01:06:12,720
Can I chase after it and try to 
hit it in the back? 

1156
01:06:12,800 --> 01:06:14,200
Yeah, I don't, I don't see why 
not. 

1157
01:06:14,200 --> 01:06:16,000
Yeah, let's, let's try and like 
get it. 

1158
01:06:19,080 --> 01:06:23,440
Let's fucking go 20 What? 
Let's damage on a gambit. 

1159
01:06:23,440 --> 01:06:30,680
So yeah, let's let's have it. 
In a gambit, yeah, yeah, yeah. 

1160
01:06:31,080 --> 01:06:35,160
I mean, I don't even know what 
possible gambit would matter at 

1161
01:06:35,160 --> 01:06:37,000
this point. 
I love you. 

1162
01:06:37,640 --> 01:06:38,840
They've taken everything from 
me. 

1163
01:06:39,480 --> 01:06:42,000
They've taken it off. 
I don't know. 

1164
01:06:42,000 --> 01:06:44,920
Yeah, Actually, yeah. 
I just, I'm just going to like 

1165
01:06:45,000 --> 01:06:47,520
be running after it, but I'm 
like stuttering and like barely 

1166
01:06:47,520 --> 01:06:51,160
moving and it's, it's like 
which, which, which one was it? 

1167
01:06:51,160 --> 01:06:54,240
The second, the second short 
circuit where he's in New York 

1168
01:06:54,240 --> 01:06:58,840
and he gets like mugged and shit
and he's all like, yeah, like 

1169
01:06:58,840 --> 01:07:01,120
that. 
And then like right at the end, 

1170
01:07:01,120 --> 01:07:05,320
I like, I just like dive and 
just like, like slow MO slice 

1171
01:07:05,320 --> 01:07:08,520
down this thing's back and oh, 
wait, I might not even kill it. 

1172
01:07:08,520 --> 01:07:11,120
I have the real damage, don't I?
Let's find out if you if you 

1173
01:07:11,120 --> 01:07:13,880
kill it and then if you don't, 
then maybe they can't. 

1174
01:07:13,880 --> 01:07:18,920
That will be appropriate. 
Yeah, you son of a bitch. 

1175
01:07:19,200 --> 01:07:23,720
You God damn son of a bitch. 
Ryan, won't you forcibly stop it

1176
01:07:23,720 --> 01:07:25,480
from moving? 
Yeah. 

1177
01:07:25,640 --> 01:07:30,640
Why don't I forcibly never mind.
So for those in podcast land, I 

1178
01:07:30,640 --> 01:07:34,280
rolled a what on damage, which 
because of course. 

1179
01:07:35,920 --> 01:07:37,840
You sever whatever the 
equivalent of it's like Achilles

1180
01:07:37,840 --> 01:07:40,120
tendon is as you as you like 
collapse behind it. 

1181
01:07:40,640 --> 01:07:43,000
Yeah, yeah. 
Yeah, yeah, I take it out at 

1182
01:07:43,000 --> 01:07:45,320
the. 
I take it out at the ankles, 

1183
01:07:46,320 --> 01:07:48,640
which is great because you can 
just turn around and kill me. 

1184
01:07:50,520 --> 01:07:54,520
But yeah. 
Yeah, I, well, I think, well, 

1185
01:07:54,520 --> 01:07:56,640
I'll throw you a bone because 
that was a good role, I'll say 

1186
01:07:56,640 --> 01:07:58,080
that. 
Like, yeah, you, you don't do a 

1187
01:07:58,080 --> 01:08:00,400
ton of damage, but you basically
slice those things like 

1188
01:08:00,400 --> 01:08:02,320
hydraulic kind of tendons or 
whatever. 

1189
01:08:02,640 --> 01:08:04,840
And it just like falls 
completely forward, like flat on

1190
01:08:04,840 --> 01:08:08,920
the ground and starts kind of 
shunning and writhing about like

1191
01:08:08,920 --> 01:08:13,600
a, like a beetle on its back. 
So this thing is not dead, but 

1192
01:08:13,680 --> 01:08:17,000
you pretty much have it like at 
your mercy if you do want to 

1193
01:08:17,000 --> 01:08:20,800
like finish it off because it's 
got like 1 HP, basically, yeah. 

1194
01:08:21,359 --> 01:08:24,000
Like if, if that's it, if that's
all I got to do, then I'm going 

1195
01:08:24,000 --> 01:08:28,240
to like, crawl over it and like 
flip it over and then just start

1196
01:08:28,240 --> 01:08:32,399
like just chopping with my razor
disc like repeatedly until it's 

1197
01:08:32,399 --> 01:08:36,359
like splattered with like, oil 
and blood and shit, yeah, piece 

1198
01:08:36,359 --> 01:08:39,040
of shit. 
And then like, once again, all 

1199
01:08:39,080 --> 01:08:42,680
covered in its oil and blood and
stuff like straddling its body 

1200
01:08:42,680 --> 01:08:44,560
after I chopped his head off. 
I'm going to turn around towards

1201
01:08:44,560 --> 01:08:47,240
the guys and just give a thumbs 
up, you know? 

1202
01:08:50,840 --> 01:08:53,279
That was. 
Amazing, that was a blast, 

1203
01:08:53,279 --> 01:08:56,080
honestly that. 
Was quite a fight, yeah. 

1204
01:08:56,160 --> 01:08:58,319
You guys, you, you did. 
You did win. 

1205
01:08:58,319 --> 01:09:01,640
I wasn't sure if you would, but.
I feel like a winner. 

1206
01:09:02,040 --> 01:09:04,279
I genuinely feel like such a 
winner right now. 

1207
01:09:04,279 --> 01:09:06,439
It's great. 
Yeah, that. 

1208
01:09:07,359 --> 01:09:09,240
Was a pair of victory for 
showing set. 

1209
01:09:09,240 --> 01:09:15,120
So we we are surrounded by these
androids, can we scavenge them 

1210
01:09:15,120 --> 01:09:18,359
for parts for Ryan? 
Absolutely you can yes. 

1211
01:09:18,359 --> 01:09:20,840
That is the one silver lining 
because these are synthetic 

1212
01:09:20,840 --> 01:09:23,800
creatures. 
If you take, if you want to 

1213
01:09:23,800 --> 01:09:27,279
take, I think I'll be nice. 
I'll say if you want to take an 

1214
01:09:27,279 --> 01:09:32,200
exploration turn, you can get 
like kind of synth parts equal 

1215
01:09:32,200 --> 01:09:35,160
to their level from them. 
So it'll be one from each one 

1216
01:09:35,160 --> 01:09:38,760
basically, which which is pretty
a pretty good haul actually. 

1217
01:09:38,760 --> 01:09:40,120
That's the. 
That's the outside of this. 

1218
01:09:40,640 --> 01:09:44,479
I read my animal as well. 
Yeah, yes. 

1219
01:09:44,479 --> 01:09:47,600
So 6th and putts and yeah if you
guys will both roll, roll your 

1220
01:09:47,600 --> 01:09:49,920
ammo dices for the weapons you 
used. 

1221
01:09:52,760 --> 01:09:55,560
Nice. 
Didn't deplete. 

1222
01:09:56,760 --> 01:09:58,480
It only depletes on one or two, 
correct? 

1223
01:09:59,240 --> 01:10:03,200
Yes, yeah. 
OK so my hand cannon is now 6. 

1224
01:10:04,160 --> 01:10:09,640
Geez, OK I was going to figure 
out how that even worked because

1225
01:10:09,640 --> 01:10:12,720
he barely shot with it. 
I I guess maybe the maybe the 

1226
01:10:12,720 --> 01:10:15,280
jamming it like used up a bunch 
of the ammo somehow or or. 

1227
01:10:15,560 --> 01:10:18,680
Or I just brought less ammo for 
it because it's not as exciting 

1228
01:10:18,680 --> 01:10:19,640
a gut. 
Yeah, yeah, yeah. 

1229
01:10:22,080 --> 01:10:24,160
Oh my. 
My bandoli is just full of rail 

1230
01:10:24,160 --> 01:10:29,240
gun stuff. 
Hasn't been working out so good.

1231
01:10:29,920 --> 01:10:31,680
How long does it take to repair 
myself? 

1232
01:10:31,960 --> 01:10:33,480
Is it like a decent amount of 
time? 

1233
01:10:34,160 --> 01:10:37,840
It is What do I have at the 
minute? 

1234
01:10:37,840 --> 01:10:41,480
It's it's quite. 
Wait a minute, wait a minute to 

1235
01:10:41,480 --> 01:10:43,760
extract parts from dead 
synthetic creatures I need to 

1236
01:10:43,760 --> 01:10:47,520
make an int save. 
Oh yeah, sorry I forgot that 

1237
01:10:47,520 --> 01:10:51,360
part. 
On a failure, extract 1 usable. 

1238
01:10:51,360 --> 01:10:54,120
On a success extract, usable 
sent equal to their level. 

1239
01:10:54,520 --> 01:10:56,760
On a failure, extract 1 usable 
part. 

1240
01:10:57,680 --> 01:11:00,720
OK, that's why I didn't do it, 
because it's because these 

1241
01:11:00,720 --> 01:11:02,760
things are level 1. 
It's yeah, it's like. 

1242
01:11:03,120 --> 01:11:04,200
A. 
It makes no difference. 

1243
01:11:04,200 --> 01:11:05,680
Got it. 
OK, yeah, there's no point in 

1244
01:11:05,680 --> 01:11:07,160
making. 
A save I want to see. 

1245
01:11:07,400 --> 01:11:11,600
In case I did, I want to see 
what I would have got. 

1246
01:11:16,720 --> 01:11:19,480
This is a + 1 to all of them. 
Yeah. 

1247
01:11:20,800 --> 01:11:22,280
And then I have to beat. 
What do I have to beat? 

1248
01:11:24,160 --> 01:11:27,040
Yeah, be it would be the levels,
it's like a the target is a 12. 

1249
01:11:28,760 --> 01:11:34,600
I would have got oh, no, I have 
modifiers, so I would have got 

1250
01:11:34,800 --> 01:11:36,840
910. 
Oh, I got three. 

1251
01:11:36,840 --> 01:11:39,200
I would have got three, yeah. 
That's still pretty good. 

1252
01:11:40,200 --> 01:11:42,680
Yeah, I need some of mine rules.
Yeah, that's there because like 

1253
01:11:42,720 --> 01:11:45,520
obviously they're a I'm trying 
to still working on it, but 

1254
01:11:45,520 --> 01:11:47,040
there's there's like really high
level of robots. 

1255
01:11:47,040 --> 01:11:49,560
So it's. 
Like doing parts. 

1256
01:11:49,920 --> 01:11:52,520
Yeah, trying to, yeah, trying to
balance out them just being like

1257
01:11:52,520 --> 01:11:54,760
these giant pinatas full of 
parts if you have a really good 

1258
01:11:54,760 --> 01:11:58,480
weapon. 
But so it's all good. 

1259
01:11:59,280 --> 01:12:02,600
So do we have, are we able to 
take an hour rest here or are we

1260
01:12:02,600 --> 01:12:07,880
going to keep pushing guys? 
I will say as you are in the 

1261
01:12:07,880 --> 01:12:11,800
vault taking an hour rest you 
can do but you you may get like 

1262
01:12:11,800 --> 01:12:14,280
an encounter finding you because
you're not in like a safe place.

1263
01:12:14,760 --> 01:12:17,160
Sick dope. 
OK, well that's do we risk 

1264
01:12:17,160 --> 01:12:20,120
another encounter or what do? 
We we have about 30 minutes of 

1265
01:12:20,120 --> 01:12:21,640
real world time. 
Is that ours? 

1266
01:12:22,280 --> 01:12:24,920
Got it. 
Roundabout, yeah. 

1267
01:12:25,160 --> 01:12:30,600
Ryan, you make the call. 
We could we could strap them to 

1268
01:12:30,600 --> 01:12:33,680
our backs like someone gets like
time just. 

1269
01:12:33,680 --> 01:12:35,880
Carry me for an hour as I repair
myself. 

1270
01:12:38,120 --> 01:12:40,160
Honestly, fuck it. 
Hey listen, if I die I die. 

1271
01:12:40,160 --> 01:12:44,000
I think taking taking an hour 
rest in a dungeon is kind of a 

1272
01:12:44,000 --> 01:12:47,440
verboden, you know, so. 
Yeah, it's always a great idea. 

1273
01:12:47,840 --> 01:12:51,160
Yeah, I just want my screen is 
flickering. 

1274
01:12:51,280 --> 01:12:55,720
Yeah, my screen is flickering. 
My juices are are squirting, you

1275
01:12:55,720 --> 01:12:58,520
know, my electricity is kind of 
wack right now, but I'm still, 

1276
01:12:58,520 --> 01:13:01,800
I'm still chugging along. 
We we press on. 

1277
01:13:02,720 --> 01:13:05,360
We, we, we do press on. 
Good job everyone. 

1278
01:13:05,440 --> 01:13:07,480
It's nice shooting. 
Shoes and all. 

1279
01:13:08,720 --> 01:13:11,120
From this room, I guess we'll 
just go through the southern 

1280
01:13:11,120 --> 01:13:13,280
entrance that they came from the
southern holiday. 

1281
01:13:13,360 --> 01:13:14,520
That's that's the only other 
exit. 

1282
01:13:14,600 --> 01:13:18,280
Yeah, All right, Cool, cool. 
All right, So you guys continue 

1283
01:13:18,280 --> 01:13:23,520
down the kind of sudden way you 
end up in a kind of another sort

1284
01:13:23,560 --> 01:13:25,440
of one of these underground 
rooms. 

1285
01:13:25,720 --> 01:13:31,920
So this one clearly would have 
been like the the kind of lair 

1286
01:13:31,920 --> 01:13:34,520
or whatever of these kind of 
robots. 

1287
01:13:34,920 --> 01:13:39,240
And you know this because there 
is like a basically like almost 

1288
01:13:39,240 --> 01:13:42,120
like a trench like eroded in the
floor of why they've been 

1289
01:13:42,120 --> 01:13:44,000
patrolling around and around in 
like a square. 

1290
01:13:45,880 --> 01:13:48,240
And you can see like they've 
obviously been doing this for 

1291
01:13:48,240 --> 01:13:52,200
like a very, very long time, 
long enough to like wear grooves

1292
01:13:52,200 --> 01:13:55,360
into the kind of ferro concrete 
or whatever that's make it up 

1293
01:13:55,360 --> 01:13:58,320
the floor. 
So that that's here. 

1294
01:13:58,360 --> 01:14:01,600
And there is one other thing, 
which again, in kind of the, in 

1295
01:14:01,600 --> 01:14:05,520
the sense, there's the kind of 
northern exit, northern entrance

1296
01:14:05,520 --> 01:14:08,680
that you come in from. 
There's a southern exit that 

1297
01:14:08,680 --> 01:14:12,520
leads who knows where, but there
is a kind of plinth in the 

1298
01:14:12,520 --> 01:14:16,080
middle of the room with a kind 
of a glass kind of case. 

1299
01:14:16,160 --> 01:14:21,960
And within the case you can see 
a helmet of some kind made of a 

1300
01:14:21,960 --> 01:14:24,920
kind of like purplish strange 
metal. 

1301
01:14:26,320 --> 01:14:30,360
And it has a kind of like eye 
like here, like on the on the 

1302
01:14:30,360 --> 01:14:33,320
kind of helmet. 
Oh well, we need that. 

1303
01:14:34,560 --> 01:14:37,200
Yeah, we're going to need that. 
It looks like a helmet of 

1304
01:14:37,200 --> 01:14:41,440
instant synth healing. 
It's a it's made of made of 

1305
01:14:41,440 --> 01:14:43,000
glass. 
That should be easy to break. 

1306
01:14:43,120 --> 01:14:45,280
Yeah. 
And get in with no problems. 

1307
01:14:45,520 --> 01:14:48,360
Yeah, let's just shoot it. 
We have 30 minutes. 

1308
01:14:48,920 --> 01:14:55,920
Yeah, yeah, I'm yeah, I guess 
I'll shoot at the glass with my 

1309
01:14:57,400 --> 01:14:59,680
my crossbow all. 
Right, let's do it that roll on 

1310
01:14:59,680 --> 01:15:05,560
tuck roll. 
You miss the stationary glass 

1311
01:15:05,560 --> 01:15:08,080
plimp I'm going to meet. 
This is going to be very funny, 

1312
01:15:08,200 --> 01:15:12,880
but damn it. 
So I was giving this thing an 

1313
01:15:12,880 --> 01:15:15,800
armor of nine because I was 
like, how, you know, that's 

1314
01:15:15,840 --> 01:15:18,640
about as low as I can. 
Well, the for the for the 

1315
01:15:18,640 --> 01:15:21,400
narrative, for the sake of the 
of the, the I didn't miss it. 

1316
01:15:21,400 --> 01:15:24,120
I I struck it. 
It just wasn't with enough force

1317
01:15:24,120 --> 01:15:26,280
to crack it. 
Yeah, OK, so let's say the Oh. 

1318
01:15:26,600 --> 01:15:29,120
You missed it like a fool you 
look like. 

1319
01:15:29,400 --> 01:15:33,240
A fool. 
The fungal, yeah, the the fungal

1320
01:15:33,240 --> 01:15:37,120
arrow just like isn't quite 
maybe it didn't form properly 

1321
01:15:37,120 --> 01:15:40,680
and it's kind of spongy still. 
It just hits the glass like 

1322
01:15:40,680 --> 01:15:42,920
slides down. 
Flaccid arrow. 

1323
01:15:43,560 --> 01:15:45,040
Yeah, pretty good. 
This doesn't you like this? 

1324
01:15:45,040 --> 01:15:47,680
Doesn't usually happen to me. 
Yeah, sorry, I usually have this

1325
01:15:47,680 --> 01:15:50,120
problem. 
Flaccid arrows and squirting 

1326
01:15:50,120 --> 01:15:52,520
juices over here. 
Yeah, that's us. 

1327
01:15:52,520 --> 01:15:54,560
That's. 
The VOV 2E baby. 

1328
01:15:55,400 --> 01:15:57,760
Let you break it then. 
Yeah, I would like to walk up 

1329
01:15:57,760 --> 01:16:00,560
and hit it with my Razor disc. 
Cool. 

1330
01:16:00,760 --> 01:16:02,280
Yeah, go go for it. 
Roll it. 

1331
01:16:02,360 --> 01:16:04,840
Roll against. 
Whoever whoever breaks the plant

1332
01:16:04,840 --> 01:16:09,000
gets the helmet. 21 yeah, you 
also get a gambit. 

1333
01:16:09,200 --> 01:16:11,560
Would you like to use against? 
I get a gambit. 

1334
01:16:11,680 --> 01:16:14,400
What do you want to do against 
the display case? 

1335
01:16:16,200 --> 01:16:20,680
I want it. 
I want it to like, explode out. 

1336
01:16:20,960 --> 01:16:25,120
Like to except not at me. 
Yeah, Yeah. 

1337
01:16:25,480 --> 01:16:28,920
And then deactivate every bad 
thing in the rest of the 

1338
01:16:28,920 --> 01:16:33,920
dungeon. 
Yeah, I I will veto that one, 

1339
01:16:33,920 --> 01:16:37,640
but I will say that it explodes 
in a very cool, cool way that 

1340
01:16:37,720 --> 01:16:41,720
doesn't hurt you, which is good.
All right. 

1341
01:16:41,960 --> 01:16:44,600
Yeah, you you smash the fuck out
of the case. 

1342
01:16:45,000 --> 01:16:47,480
Glass flies everywhere, but not 
you, which is great because 

1343
01:16:47,480 --> 01:16:49,960
you're still leaking shit like 
everywhere. 

1344
01:16:51,840 --> 01:16:53,600
Yeah. 
So there's there's no, there's 

1345
01:16:53,600 --> 01:16:55,720
no guards programs or anything 
like that. 

1346
01:16:55,720 --> 01:16:59,280
There's just a broken case and 
this helmet that yeah, you can 

1347
01:16:59,280 --> 01:17:02,600
see this is this thing is 
clearly like of of good quality.

1348
01:17:02,600 --> 01:17:06,440
There's something like about it.
You would assume this to be an 

1349
01:17:06,440 --> 01:17:08,720
exotica, although you don't know
of what kind. 

1350
01:17:09,880 --> 01:17:11,840
Put it on. 
Put it on. 

1351
01:17:12,000 --> 01:17:19,040
I agree there's nothing bad that
could possibly happen. 

1352
01:17:20,600 --> 01:17:22,800
No, I don't even know how I 
would wear a helmet. 

1353
01:17:22,800 --> 01:17:28,720
My head is ATV covered in plant.
Would it fit of for it? 

1354
01:17:28,760 --> 01:17:31,600
I mean you. 
Know I I mean for the narrative,

1355
01:17:31,600 --> 01:17:33,000
I guess wear. 
Your head in a red helmet. 

1356
01:17:34,440 --> 01:17:37,040
There is, I guess I, I, I won't 
break football, but there's, 

1357
01:17:37,040 --> 01:17:38,880
there's nothing in the 
descriptionist thing that means 

1358
01:17:38,880 --> 01:17:41,600
that you couldn't wear it even 
if it's a wet image, but. 

1359
01:17:42,360 --> 01:17:45,960
Yeah, just like a lot of. 
Wedge, wedge your head like an 

1360
01:17:46,040 --> 01:17:47,720
inch into the thing. 
Yeah, yeah, yeah. 

1361
01:17:48,520 --> 01:17:51,160
Yeah, or it's like on the corner
of the TV. 

1362
01:17:51,160 --> 01:17:55,400
Yeah, cool. 
All right, cool. 

1363
01:17:55,440 --> 01:17:57,640
And you said it's just like a 
purple helmet with an eye on it.

1364
01:17:58,520 --> 01:18:01,080
So, yeah, so looking at it more 
closely, it's like a kind of 

1365
01:18:01,360 --> 01:18:04,120
it's made of some kind of like 
purplish, like oy, like almost 

1366
01:18:04,120 --> 01:18:07,480
iridescent looking metal. 
It's pretty pretty kind of like 

1367
01:18:08,360 --> 01:18:11,480
it looks like it's maybe meant 
not just for like protection, 

1368
01:18:11,480 --> 01:18:13,640
but like something else. 
Because you realize that like 

1369
01:18:14,080 --> 01:18:16,840
were you like a person or 
whatever wearing this, the 

1370
01:18:16,840 --> 01:18:20,480
helmet would actually cover 
your, your normal eyes, but it 

1371
01:18:20,480 --> 01:18:23,640
has this like eye kind of like 
mounted on the on the kind of 

1372
01:18:24,280 --> 01:18:26,760
the third eye, let's say on the 
on the helmet. 

1373
01:18:28,440 --> 01:18:33,240
Thick, cool. 
So yeah, I kind of like rest it 

1374
01:18:33,240 --> 01:18:37,760
on my head. 
All right, Yeah. 

1375
01:18:37,760 --> 01:18:40,120
So there's a for a moment it 
does nothing. 

1376
01:18:40,120 --> 01:18:44,880
And then there's a little where 
and like from the inside, where 

1377
01:18:44,880 --> 01:18:47,920
like the third eye would be this
tiny little needle kind of goes 

1378
01:18:47,920 --> 01:18:53,760
like and like sort of starts 
shooting like bizarre kind of 

1379
01:18:53,760 --> 01:18:57,400
otherworldly signals into your 
into your robot body. 

1380
01:18:57,760 --> 01:19:01,800
And you feel the presence of 
like the the numinous and kind 

1381
01:19:01,800 --> 01:19:06,480
of like divine in some like the 
holy thing the machine can't. 

1382
01:19:06,840 --> 01:19:08,720
Yeah, I recognize this is a very
holy thing. 

1383
01:19:08,720 --> 01:19:12,840
I start praying quietly. 100% 
yeah, yeah. 

1384
01:19:12,840 --> 01:19:16,680
So Ryan just out of character, 
basically what I I think 

1385
01:19:16,680 --> 01:19:19,560
basically what this thing does 
is this will implant a Mystic 

1386
01:19:19,560 --> 01:19:22,160
gift into your brain. 
If you would, if you would like 

1387
01:19:22,160 --> 01:19:24,840
it to that's what you understand
to be like happening. 

1388
01:19:24,840 --> 01:19:27,760
Let. 
Me See how I feel about the 

1389
01:19:27,840 --> 01:19:30,160
gods. 
We'll do so only once, but. 

1390
01:19:32,120 --> 01:19:34,400
Right, let me see what I have 
written here. 

1391
01:19:34,800 --> 01:19:37,680
Mini Muslim. 
Spa nomad, You know, I recognize

1392
01:19:37,680 --> 01:19:40,680
the the signs of sightless 
wisdom, you know? 

1393
01:19:40,680 --> 01:19:42,000
Yeah. 
Yeah, yeah, yeah, yeah, yeah, 

1394
01:19:42,440 --> 01:19:44,640
yeah, yeah. 
Well, I believe that machines 

1395
01:19:44,640 --> 01:19:51,080
created humanity. 
I don't like it. 

1396
01:19:51,760 --> 01:19:53,600
I take it off. 
OK. 

1397
01:19:54,560 --> 01:20:02,400
Yeah. 
And I'll I'll I'll say that be 

1398
01:20:02,400 --> 01:20:05,480
like this seems incompatible 
with my programming. 

1399
01:20:06,760 --> 01:20:09,080
OK. 
Which of you would like this? 

1400
01:20:10,920 --> 01:20:13,560
I'm I'm, I'm praying I hold my 
hands to it. 

1401
01:20:13,560 --> 01:20:17,880
But you know, honestly, I'm 
looking down as I walked up and 

1402
01:20:17,880 --> 01:20:19,520
just took it right now. 
I wouldn't even know this. 

1403
01:20:21,680 --> 01:20:27,240
I walk up and I take it No, no 
no. 

1404
01:20:27,240 --> 01:20:30,480
I suppress making a joke about 
the one eyed purple helmet and 

1405
01:20:30,480 --> 01:20:33,480
then I place it on your head as 
you're. 

1406
01:20:35,000 --> 01:20:36,680
Oh. 
As you're praying hell. 

1407
01:20:37,080 --> 01:20:39,760
Yeah, yeah, OK. 
Sick. 

1408
01:20:40,920 --> 01:20:42,120
Yeah, all right. 
I mean, he didn't take it. 

1409
01:20:42,120 --> 01:20:44,280
I was just going to walk over 
and plop it on him too, so that 

1410
01:20:44,400 --> 01:20:47,600
worked out. 
OK, yeah, Sarat, same, same 

1411
01:20:47,600 --> 01:20:49,600
deal. 
And the, the helmet kind of 

1412
01:20:49,600 --> 01:20:54,160
drops down over your eyes and 
the the little like needle kind 

1413
01:20:54,160 --> 01:20:56,040
of like shoots out into your 
kind of third eye. 

1414
01:20:56,680 --> 01:21:00,680
And almost immediately, you were
flooded with, like, kind of 

1415
01:21:00,920 --> 01:21:04,680
ecstatic visions of whatever is 
holy to you, I presume, like, 

1416
01:21:04,680 --> 01:21:06,520
VA, the kind of blue mother of 
the desert. 

1417
01:21:07,040 --> 01:21:08,960
Yeah. 
So like, how's you in her arms? 

1418
01:21:08,960 --> 01:21:12,160
And she's like, I'm telling you 
how you're like, the kind of the

1419
01:21:12,160 --> 01:21:14,200
favorite sun of, like, the sand 
and the wind. 

1420
01:21:14,320 --> 01:21:18,840
And you were, you're just having
like a kind of catastrophic, 

1421
01:21:18,840 --> 01:21:22,160
like, you know, heroic dose like
psychedelic experience. 

1422
01:21:22,280 --> 01:21:23,640
Delusion the. 
Grainger, right? 

1423
01:21:23,720 --> 01:21:25,520
Yeah, yeah, yeah. 
But this, yeah, this thing is 

1424
01:21:25,520 --> 01:21:28,720
actually changing your your 
brain chemistry if you so wish. 

1425
01:21:29,040 --> 01:21:32,160
So my que my question is like, I
assume the answer is yes. 

1426
01:21:32,160 --> 01:21:34,600
Do you want to get like a Mystic
gift from this? 

1427
01:21:34,600 --> 01:21:36,400
Absolutely. 
That's cool. 

1428
01:21:36,400 --> 01:21:37,320
That's what I that's what I 
said. 

1429
01:21:37,320 --> 01:21:39,200
Nah, fuck. 
It doesn't sound like me. 

1430
01:21:39,360 --> 01:21:43,720
I'm good. 
Cool, so I usually do is this is

1431
01:21:43,800 --> 01:21:46,120
this is a good opportunity to 
like introduce them anyway. 

1432
01:21:46,120 --> 01:21:51,280
So these are the the magic 
system in van Basically, they 

1433
01:21:51,280 --> 01:21:54,720
were the in one E. 
They were the only magic system.

1434
01:21:54,720 --> 01:21:57,360
There's a there's another one 
too now, but we won't get into 

1435
01:21:57,360 --> 01:21:59,520
that. 
So basically the way these work 

1436
01:21:59,520 --> 01:22:03,360
is they're like quite lightly. 
I mean, I basically stole them 

1437
01:22:03,360 --> 01:22:04,920
from White Hack, if anyone's 
read that. 

1438
01:22:04,920 --> 01:22:08,440
But like they're very loosely. 
Yeah, yeah, yeah. 

1439
01:22:08,440 --> 01:22:09,880
Like that. 
It's a great system. 

1440
01:22:09,880 --> 01:22:12,720
They're very loosely defined, 
like supernatural abilities. 

1441
01:22:12,800 --> 01:22:16,600
And importantly, you pay for 
them by spending HP, which 

1442
01:22:16,600 --> 01:22:19,200
particularly at low levels can 
like really constrain how much 

1443
01:22:19,200 --> 01:22:24,160
you rely on them. 
But in in return, they're very 

1444
01:22:24,160 --> 01:22:27,280
like player kind of defined and 
can be extremely powerful 

1445
01:22:28,040 --> 01:22:30,480
because by default they will 
always like do what you say that

1446
01:22:30,480 --> 01:22:33,000
they do as long as you're 
willing to pay the HP for them. 

1447
01:22:34,040 --> 01:22:36,040
Yeah. 
So do you want to roll like one 

1448
01:22:36,040 --> 01:22:40,880
of the the kind of more standard
ones or one of the completely 

1449
01:22:40,880 --> 01:22:42,840
random ones? 
Can I roll one of the completely

1450
01:22:42,840 --> 01:22:44,880
random ones? 
Yeah, absolutely. 

1451
01:22:44,880 --> 01:22:47,720
So, yeah. 
So again, they're basically just

1452
01:22:47,720 --> 01:22:49,880
defined by keywords. 
There's no actual description. 

1453
01:22:49,880 --> 01:22:53,280
So if you're making a new 
character because people can 

1454
01:22:53,280 --> 01:22:57,480
like want more standard psychic 
powers, there's like AD 20 table

1455
01:22:57,480 --> 01:22:59,480
of like telekinesis and stuff 
like that. 

1456
01:23:00,080 --> 01:23:03,800
But I kind of think this is the 
fun for the real heads is 

1457
01:23:04,840 --> 01:23:07,720
there's also like a completely 
random like generator where you 

1458
01:23:07,720 --> 01:23:12,880
have a quality uniform and this 
will make some very strange like

1459
01:23:13,120 --> 01:23:17,120
kind of magic powers basically. 
So do you want to roll 2D20 and 

1460
01:23:17,120 --> 01:23:19,960
tell me the numbers on both and 
that'll be the quality of this 

1461
01:23:19,960 --> 01:23:28,160
gift? 
I rolled A1 and then 8. 

1462
01:23:29,240 --> 01:23:31,880
OK, so that's crushing. 
Cool. 

1463
01:23:31,880 --> 01:23:33,640
Good start. 
And then if we do it again for 

1464
01:23:33,840 --> 01:23:39,160
the the form of the gift. 
That's 2 and 14. 

1465
01:23:40,120 --> 01:23:44,240
Oh, crushing stone. 
That's kind of more, that's 

1466
01:23:44,240 --> 01:23:45,880
less, less, less abstract than 
they are. 

1467
01:23:46,040 --> 01:23:50,440
But they are sometimes you may. 
You may roll more abstract one, 

1468
01:23:50,440 --> 01:23:52,960
no? 
No, no, I, I If you like that 

1469
01:23:52,960 --> 01:23:54,520
one, you can keep it. 
If you don't, we can do another 

1470
01:23:54,520 --> 01:23:55,200
one. 
I don't mind. 

1471
01:23:57,240 --> 01:23:59,920
We have we have limited time 
left so I'm good accepting that,

1472
01:23:59,920 --> 01:24:03,280
but there are some like I 
definitely have rolled like 

1473
01:24:03,280 --> 01:24:09,280
saddening like Prism before so. 
There is somewhere like really, 

1474
01:24:09,360 --> 01:24:11,400
It's really hard to understand 
what it would even do, but. 

1475
01:24:12,480 --> 01:24:16,680
Oh, creating a prism of sadness 
is very easy to understand, but 

1476
01:24:16,680 --> 01:24:21,520
also gloriously weird. 
So crushing stone, I I mean that

1477
01:24:21,520 --> 01:24:22,960
that could be be a bunch of 
stuff. 

1478
01:24:22,960 --> 01:24:26,480
It might be just a very funny 
one, but so, yeah, so the way 

1479
01:24:26,480 --> 01:24:29,240
the gifts work is each one takes
up one item slot because 

1480
01:24:29,240 --> 01:24:31,920
obviously item slot to your 
resource, it kind of represents 

1481
01:24:31,960 --> 01:24:34,680
the, you know, the physical 
burden they kind of place on 

1482
01:24:34,680 --> 01:24:38,040
you. 
So I will, I will just say again

1483
01:24:38,040 --> 01:24:41,120
in in summary, I won't overdo 
the Mystic stuff, but you 

1484
01:24:41,720 --> 01:24:44,920
receive from the some kind of 
like wisdom or something into 

1485
01:24:44,920 --> 01:24:47,320
the the nature of stone itself 
and. 

1486
01:24:47,440 --> 01:24:50,880
You. 
Feel now that you have some like

1487
01:24:51,080 --> 01:24:55,400
connection with stone or some 
ability to perhaps create it or 

1488
01:24:55,400 --> 01:24:56,920
summon it or crush it or 
whatever. 

1489
01:24:56,920 --> 01:24:59,040
But we'll, we'll find that out 
as we as we go. 

1490
01:24:59,400 --> 01:25:01,160
Absolutely. 
Awesome. 

1491
01:25:01,160 --> 01:25:07,440
All right, The helmet is now 
decharged. 

1492
01:25:07,440 --> 01:25:11,640
As in it's no longer, you know, 
no longer buzzing with kind of 

1493
01:25:11,640 --> 01:25:13,880
like Mystic power. 
It's just a helmet that covers 

1494
01:25:13,880 --> 01:25:18,840
your eyes, which obviously you 
can you can wear for the armor 

1495
01:25:18,840 --> 01:25:21,240
if you want, but it it does 
cover your eyes so it's not 

1496
01:25:21,240 --> 01:25:23,440
super like. 
Right, right. 

1497
01:25:23,560 --> 01:25:26,520
It may not be super effective. 
It's not going to change your 

1498
01:25:26,520 --> 01:25:32,000
shooting that much. 
Yeah, I take it off and I set it

1499
01:25:32,000 --> 01:25:35,080
down gently, you know, with 
reverence, because I have no 

1500
01:25:35,080 --> 01:25:36,600
room in my inventory to take it 
with me. 

1501
01:25:36,640 --> 01:25:38,240
So. 
I think that's that's totally 

1502
01:25:38,240 --> 01:25:38,720
fine. 
Yeah. 

1503
01:25:39,840 --> 01:25:42,520
Cool. 
Also just so you know, I dropped

1504
01:25:42,520 --> 01:25:47,680
the hand mirror I got from Psy 
because I had no inventory left 

1505
01:25:47,720 --> 01:25:50,280
and I'm I'm taking the Mystic 
gift in that slot. 

1506
01:25:50,960 --> 01:25:52,600
It's probably more useful in the
long run. 

1507
01:25:52,600 --> 01:25:53,440
Yeah. 
Yeah. 

1508
01:25:54,080 --> 01:25:56,600
So the one thing with gifts, I 
guess it's obvious, but you 

1509
01:25:56,600 --> 01:25:58,080
can't drop them when you have 
them. 

1510
01:25:58,080 --> 01:26:02,000
So it's just like, I guess 
possibly you could like forget 

1511
01:26:02,000 --> 01:26:05,160
them somehow, but they're a bit 
of an immovable part of their 

1512
01:26:05,160 --> 01:26:07,800
inventory. 
All right, cool. 

1513
01:26:07,800 --> 01:26:10,160
So what do you guys want to do? 
Do you want to press on or head 

1514
01:26:10,160 --> 01:26:13,040
back or what? 
There's only one more. 

1515
01:26:13,040 --> 01:26:15,600
There's only one exit out here, 
right to the South. 

1516
01:26:16,320 --> 01:26:18,040
Yeah, to the South that you 
haven't been through yet. 

1517
01:26:19,560 --> 01:26:23,520
Pressing on, Let's go. 
Let's go. 

1518
01:26:23,520 --> 01:26:28,200
Thumbs up. 
Cool. 

1519
01:26:28,200 --> 01:26:31,640
OK, let me just check for. 
No, you're fine. 

1520
01:26:32,040 --> 01:26:35,720
OK, So you make your way to the 
southeast again. 

1521
01:26:37,000 --> 01:26:43,040
And as you stop, as you walk, 
you can kind of start to smell. 

1522
01:26:43,040 --> 01:26:46,880
Those of you that can smell can,
like, smell this like slightly 

1523
01:26:47,040 --> 01:26:50,280
unpleasant, like sharp, kind of 
like smile. 

1524
01:26:50,280 --> 01:26:53,920
It's almost like, I guess I'm 
trying to think kind of like, 

1525
01:26:53,920 --> 01:26:57,120
citrusy, but like, not nice. 
It's like a really sharp smell. 

1526
01:26:58,400 --> 01:27:00,720
And as you progress down this 
hallway, you start to see these 

1527
01:27:00,720 --> 01:27:05,560
kind of like patches of some 
kind of like lichen or like 

1528
01:27:05,560 --> 01:27:08,040
molds on the something like on 
the wall. 

1529
01:27:08,040 --> 01:27:10,120
It's kind of like quite I'll say
that it's white. 

1530
01:27:10,120 --> 01:27:12,840
It's kind of like it's pale 
white lichen against the kind of

1531
01:27:13,480 --> 01:27:15,120
like Gray sort of ferro 
concrete. 

1532
01:27:15,840 --> 01:27:21,000
And you come to this room and 
this is another this obviously 

1533
01:27:21,000 --> 01:27:23,920
was another kind of hydroponics 
room at one time. 

1534
01:27:23,920 --> 01:27:26,800
There are these kind of like 
hydroponic arrays, but something

1535
01:27:26,800 --> 01:27:29,480
has broken out of them and it's 
this kind of this lichen stuff 

1536
01:27:29,480 --> 01:27:31,680
is like basically covering the 
floor in this room. 

1537
01:27:33,040 --> 01:27:37,240
And you can really smell this 
like sharp kind of like acidic 

1538
01:27:37,240 --> 01:27:40,640
like smell coming from it. 
What do you guys want to do 

1539
01:27:40,680 --> 01:27:43,240
this? 
Just before I say that you've 

1540
01:27:43,240 --> 01:27:45,840
come in from the kind of 
northwest, there were three 

1541
01:27:45,840 --> 01:27:48,880
other exits from this room that 
you haven't like you haven't 

1542
01:27:48,880 --> 01:27:50,600
left basically through 
basically. 

1543
01:27:51,080 --> 01:27:53,720
So this is a bit of another kind
of Nexus room I guess. 

1544
01:27:56,680 --> 01:27:58,760
Where are the exits? 
In what direction? 

1545
01:27:59,360 --> 01:28:02,400
So yeah, there is one to the 
east, there's one to the South 

1546
01:28:02,400 --> 01:28:03,960
and there's one to the 
southwest. 

1547
01:28:07,120 --> 01:28:15,400
OK, how we feeling y'all? 
1. 

1548
01:28:15,400 --> 01:28:18,000
More room. 
See what's in another room? 

1549
01:28:18,440 --> 01:28:21,280
Yeah, which direction? 
I guess more was my question. 

1550
01:28:22,360 --> 01:28:27,960
Yeah, E South and southwest. 
Roll a die. 

1551
01:28:28,520 --> 01:28:33,960
I think that's fine. 
Roll AD 31 is E 2 is S, 3 is 

1552
01:28:33,960 --> 01:28:39,000
southwest. 
Roll to three Southwest. 

1553
01:28:39,560 --> 01:28:44,000
Southwest it is. 
OK, so who's kind of going, 

1554
01:28:44,040 --> 01:28:47,280
who's in the lead here? 
Always a always a loaded 

1555
01:28:47,280 --> 01:28:49,520
question, I know, but. 
I think you decided. 

1556
01:28:49,760 --> 01:28:52,520
Wait, you said you are? 
What is it Ryan is? 

1557
01:28:53,760 --> 01:28:57,440
Ryan is yeah the fucking half 
dead sent this way. 

1558
01:29:00,200 --> 01:29:02,200
OK, Ryan. 
Well, well, you've got magical 

1559
01:29:02,280 --> 01:29:03,440
powers now. 
Yeah. 

1560
01:29:04,680 --> 01:29:05,960
Or something. 
Maybe. 

1561
01:29:05,960 --> 01:29:09,520
Maybe you're swelling with holy 
fervor. 

1562
01:29:09,560 --> 01:29:11,480
That's exactly. 
I was going to say something 

1563
01:29:11,520 --> 01:29:14,120
very similar. 
I'm like super high on my own 

1564
01:29:14,120 --> 01:29:19,880
supply right now and I'm like, 
yes, I have become closer to 

1565
01:29:19,880 --> 01:29:22,720
all. 
Yeah, that's what I'm leaving, 

1566
01:29:22,720 --> 01:29:25,000
you know. 
Cool. 

1567
01:29:25,080 --> 01:29:31,120
I'll so I'll say yeah, Sarah, I 
think I mentioned that the the 

1568
01:29:31,120 --> 01:29:33,760
lichens kind of covering the the
kind of floor of this room. 

1569
01:29:34,240 --> 01:29:37,800
You sort of step forward and 
immediately as your kind of foot

1570
01:29:37,800 --> 01:29:41,400
makes contact with it, that kind
of sharp smile that I mentioned 

1571
01:29:41,400 --> 01:29:46,360
like really starts like flaring 
and you kind of obviously like 

1572
01:29:46,360 --> 01:29:48,720
withdraw your kind of your 
sandal or whatever. 

1573
01:29:49,920 --> 01:29:52,640
And you can see that the, the 
light kind of started kind of 

1574
01:29:52,640 --> 01:29:55,680
like bubbling and like moving. 
And it looks like it was 

1575
01:29:55,680 --> 01:29:59,160
starting to like corrode the 
bottom of your, your foot, your,

1576
01:29:59,200 --> 01:30:01,080
your sandal. 
You've not taken any damage, but

1577
01:30:01,080 --> 01:30:02,640
it looks like this stuff is 
dangerous. 

1578
01:30:03,480 --> 01:30:11,040
Huh, what do I have? 
I have nothing to make fire. 

1579
01:30:11,920 --> 01:30:16,600
Anyone got anything to burn 
stuff with I? 

1580
01:30:16,960 --> 01:30:23,480
Have AI have a flash bang. 
How does work? 

1581
01:30:23,560 --> 01:30:25,320
I don't think that would ignite 
it. 

1582
01:30:26,040 --> 01:30:26,440
I'm not. 
Sure. 

1583
01:30:29,880 --> 01:30:32,440
Then we'll probably have to go 
in a different direction, I 

1584
01:30:32,440 --> 01:30:38,120
would assume. 
Well, not to prompt you, but 

1585
01:30:38,160 --> 01:30:41,400
like what does your what does 
your gift do? 

1586
01:30:41,800 --> 01:30:45,960
Would be my one question because
like they're, they can be pretty

1587
01:30:45,960 --> 01:30:48,920
like useful for yeah, situations
like this. 

1588
01:30:49,520 --> 01:30:53,440
As crushing stone as me calling 
stone down to crush things in 

1589
01:30:53,440 --> 01:31:02,600
front of me, you know, I don't 
know if caving in the roof above

1590
01:31:02,600 --> 01:31:10,960
us to crush the lichen would be 
immediately, you know, am I 

1591
01:31:10,960 --> 01:31:13,720
manifesting the stone or am I 
actually calling it from the 

1592
01:31:13,760 --> 01:31:17,400
like ground around me I. 
Mean as it's a Mystic gift, I'm 

1593
01:31:17,400 --> 01:31:20,840
I'm pretty sure you can like 
you're probably you can probably

1594
01:31:20,840 --> 01:31:23,480
summon it out of some kind of 
alternate dimension. 

1595
01:31:23,880 --> 01:31:26,320
It's definitely, it's definitely
supernatural like. 

1596
01:31:26,320 --> 01:31:31,960
Great, I'll manifest a a long 
piece of rock that we could walk

1597
01:31:31,960 --> 01:31:35,160
over to just fall on the lichen.
There we go. 

1598
01:31:35,200 --> 01:31:37,120
That's what I was. 
That's what I was going at. 

1599
01:31:37,520 --> 01:31:40,560
All right, cool. 
So this is a good option to show

1600
01:31:40,640 --> 01:31:44,760
us an action. 
So yeah, I don't like to like do

1601
01:31:44,760 --> 01:31:47,440
Simon do kind of mother may I 
and like whatever with these 

1602
01:31:47,440 --> 01:31:49,640
things, but the I like the I 
like them to be a little bit 

1603
01:31:49,640 --> 01:31:53,080
kind of player generated. 
But I definitely think like 

1604
01:31:53,080 --> 01:31:57,240
crushing stone is an example of 
a gift where like actually it 

1605
01:31:57,240 --> 01:32:00,960
has kind of it has very obvious 
capacities for like making 

1606
01:32:00,960 --> 01:32:05,080
pathways and stuff. 
So yeah, I think this isn't like

1607
01:32:05,080 --> 01:32:08,400
a super pressurized situation. 
I so the baseline cost for using

1608
01:32:08,400 --> 01:32:11,760
a gift is kind of D6 HP, so if 
you're willing to take 

1609
01:32:11,760 --> 01:32:13,840
potentially D6 damage, sure 
I'll. 

1610
01:32:14,040 --> 01:32:16,400
Go on -2 potentially, you know, 
yeah. 

1611
01:32:16,560 --> 01:32:19,480
You could summon some stone for 
you guys to like work over this 

1612
01:32:19,480 --> 01:32:22,320
stuff on basically. 
I'm going to do it. 

1613
01:32:23,280 --> 01:32:25,280
Cool. 
I'm at 0HP. 

1614
01:32:26,320 --> 01:32:30,360
That's totally fine that'd. 
Be nice, actually. 

1615
01:32:33,640 --> 01:32:36,480
I like. 
I like put my hands in my head 

1616
01:32:36,840 --> 01:32:40,600
and I envision the eye still 
there and I start speaking to 

1617
01:32:40,600 --> 01:32:45,120
mother VA and I hold my hands 
out and the stone manifests out 

1618
01:32:45,120 --> 01:32:49,000
of nowhere just like folding in 
from another reality and just 

1619
01:32:49,000 --> 01:32:51,680
drops on the ground. 
Yeah, this pathway of like 

1620
01:32:51,680 --> 01:32:53,280
bluestone. 
All right, awesome. 

1621
01:32:53,280 --> 01:32:55,000
Yeah, it crushes the shirt out 
of the. 

1622
01:32:55,160 --> 01:32:59,400
Cold. 
So you guys are which path, 

1623
01:32:59,520 --> 01:33:01,320
which pathway are we trying to 
go to? 

1624
01:33:02,680 --> 01:33:04,760
We were going to Southwest, 
yeah. 

1625
01:33:05,320 --> 01:33:06,120
Yeah, sure. 
OK. 

1626
01:33:06,120 --> 01:33:08,440
I'm just, I'm just no hang down.
There's a there's a pathway now 

1627
01:33:10,320 --> 01:33:12,000
path to southwest. 
Cool. 

1628
01:33:12,200 --> 01:33:13,640
All right, I'll say that. 
Yeah. 

1629
01:33:13,640 --> 01:33:17,440
Having having done that, you 
cross the you cross the lake and

1630
01:33:17,440 --> 01:33:20,800
without incident and you 
progress to the southwest. 

1631
01:33:22,160 --> 01:33:27,400
So, yeah, you find your way to 
another kind of these like many 

1632
01:33:27,400 --> 01:33:29,280
kind of underground rooms. 
There's another hydroponics 

1633
01:33:29,280 --> 01:33:31,440
chamber. 
There's nothing kind of growing 

1634
01:33:31,440 --> 01:33:35,120
in this one. 
So this one, just a couple of 

1635
01:33:35,120 --> 01:33:36,640
features. 
It has four exits. 

1636
01:33:36,640 --> 01:33:39,880
Again, you come in from the 
northeast, there's one to the 

1637
01:33:39,880 --> 01:33:42,960
southeast, the southwest and one
to the northwest. 

1638
01:33:44,840 --> 01:33:49,400
The only feature in this room is
there's a few like kind of 

1639
01:33:49,400 --> 01:33:52,520
really ancient and like corroded
synth parts, kind of like off 

1640
01:33:52,520 --> 01:33:53,760
the ground. 
They're not. 

1641
01:33:53,760 --> 01:33:56,840
They're not usable for repairs. 
But you do know it's. 

1642
01:33:56,840 --> 01:34:02,000
Going to look cooler. 
They may have looked cool at one

1643
01:34:02,000 --> 01:34:03,680
time. 
They're they're very, very, 

1644
01:34:04,560 --> 01:34:10,160
very, very good now. 
Cool. 

1645
01:34:10,160 --> 01:34:14,840
So what do you? 
Guys want to do, we want to give

1646
01:34:14,840 --> 01:34:18,200
it to the dice again. 
What are? 

1647
01:34:18,200 --> 01:34:22,240
What are our exits now? 
We got northwest, southwest, 

1648
01:34:22,240 --> 01:34:25,200
southeast. 
Is northwest where we came from 

1649
01:34:25,200 --> 01:34:26,800
now? 
No, it doesn't look like it's 

1650
01:34:26,800 --> 01:34:29,400
looping back because I don't see
another possible. 

1651
01:34:29,960 --> 01:34:31,640
I may have missed drawn 
something, but I don't see 

1652
01:34:31,640 --> 01:34:33,640
another possible way I could 
have looped back to the start. 

1653
01:34:34,080 --> 01:34:35,520
All right. 
One is northwest, 2 is 

1654
01:34:35,520 --> 01:34:40,880
southwest, 3 is southeast. 
A1. 

1655
01:34:42,120 --> 01:34:43,600
South. 
Wait, what did I say? 

1656
01:34:43,920 --> 01:34:45,520
Northwest. 
Northwest. 

1657
01:34:48,520 --> 01:34:57,400
OK, we're heading northwest. 
We lose Leo. 

1658
01:34:59,920 --> 01:35:06,240
Oh. 
You are frozen, Leo. 

1659
01:35:06,480 --> 01:35:07,560
Sorry, I cut out there for a 
second. 

1660
01:35:07,960 --> 01:35:10,600
No, you're fine. 
Yeah, so this is all my fault. 

1661
01:35:11,040 --> 01:35:14,440
I was using my phone as like a 
hub, but I forgot to plug it in 

1662
01:35:14,440 --> 01:35:16,040
and it drains the battery like 
crazy. 

1663
01:35:16,040 --> 01:35:17,880
So I just. 
I just ran out of the power. 

1664
01:35:18,880 --> 01:35:21,040
I'm a fool. 
I've plugged it in. 

1665
01:35:21,720 --> 01:35:25,080
No. 
So it should be all right. 

1666
01:35:26,240 --> 01:35:28,200
Hang on. 
God damn it. 

1667
01:35:31,120 --> 01:35:33,360
This has been a fun stream of 
technical difficulties, you 

1668
01:35:33,360 --> 01:35:36,040
know. 
Yeah, figure out how to put 2 

1669
01:35:36,040 --> 01:35:42,480
videos together, but the we 
will. 

1670
01:35:42,880 --> 01:35:46,440
Yeah, I do. 
Yeah, I have. 

1671
01:35:46,440 --> 01:35:49,120
I have whatever Adobe uses, but 
I've opened it before and then 

1672
01:35:49,120 --> 01:35:51,920
just got completely lost so I'll
figure it out. 

1673
01:35:53,080 --> 01:35:55,520
Are you saying Adobe product is 
overly complicated? 

1674
01:35:56,160 --> 01:36:00,680
Yeah. 
Yo, sorry, I'm like, can you 

1675
01:36:00,680 --> 01:36:03,120
hear me? 
Yes, I think so. 

1676
01:36:04,720 --> 01:36:08,120
Yeah, yeah, my, my, my 
connections have been so. 

1677
01:36:09,640 --> 01:36:16,520
I'm. 
Trying to like. 

1678
01:36:22,160 --> 01:36:25,200
Oh, you will. 
No worries. 

1679
01:36:25,720 --> 01:36:28,000
Yeah, can you? 
Sorry, can you hear me? 

1680
01:36:28,000 --> 01:36:30,480
I've turned my camera off for 
the minute just to like so the 

1681
01:36:30,480 --> 01:36:32,520
audio can get through. 
Yeah, the audio is a lot better 

1682
01:36:32,520 --> 01:36:35,080
now, so. 
Yeah, I was trying to obviously,

1683
01:36:35,080 --> 01:36:37,520
yeah, the, the connection's a 
bit low and it was trying to 

1684
01:36:37,520 --> 01:36:40,920
like, it's trying to transfer 
like the video data too. 

1685
01:36:40,920 --> 01:36:44,080
So I'm just going to do the 
audio at the minute and I'm 

1686
01:36:45,120 --> 01:36:50,440
going to turn on because oh man,
what a bundle and. 

1687
01:36:53,800 --> 01:36:56,160
No worries. 
So we're northwest back in, 

1688
01:36:56,160 --> 01:37:04,520
we're going northwest. 
Hold up. 

1689
01:37:05,120 --> 01:37:06,760
OK. 
So you guys are going northwest?

1690
01:37:07,120 --> 01:37:11,680
Yes. 
Cool. 

1691
01:37:12,920 --> 01:37:16,760
Hang on. 
OK. 

1692
01:37:16,760 --> 01:37:25,560
So yeah, you make your way kind 
of northwest with sort of no, no

1693
01:37:25,560 --> 01:37:30,560
incident. 
You find yourself in another 

1694
01:37:30,560 --> 01:37:35,200
kind of in a room, and this one 
is like full of like wires. 

1695
01:37:35,680 --> 01:37:38,840
And when I say full, I mean like
they are just like exploding out

1696
01:37:38,840 --> 01:37:42,120
of the kind of walls and like 
the ceiling, the panels are all 

1697
01:37:42,120 --> 01:37:44,240
kind of torn away. 
And it's this kind of like 

1698
01:37:44,800 --> 01:37:49,120
horrible sort of like nest of 
like wires and like cables and 

1699
01:37:49,120 --> 01:37:53,400
stuff. 
And in the middle of it, you can

1700
01:37:53,400 --> 01:37:58,520
see a single kind of like 
synthetic sort of figure, kind 

1701
01:37:58,520 --> 01:38:00,360
of almost like curled up in its 
little nest. 

1702
01:38:00,760 --> 01:38:03,120
And it kind of raises its head 
and like, looks at you guys. 

1703
01:38:03,720 --> 01:38:10,600
What do you want to do? 
What does it like? 

1704
01:38:10,680 --> 01:38:14,720
Can you describe the figure as 
much as we can see it I guess. 

1705
01:38:14,760 --> 01:38:22,600
Yeah, of course it is. 
Like it's a it's a synth, it's 

1706
01:38:22,600 --> 01:38:26,600
humanoid, but it's like it's 
clearly very, very old and in 

1707
01:38:26,600 --> 01:38:30,800
very poor condition. 
It's like kind of almost like 

1708
01:38:30,800 --> 01:38:33,320
skeletal in appearance. 
All of it's like pseudo flesh 

1709
01:38:33,320 --> 01:38:36,640
has been torn away. 
You can just see like, you know,

1710
01:38:37,200 --> 01:38:40,240
I could describe it as naked, 
but that even that wouldn't 

1711
01:38:40,240 --> 01:38:43,600
quite like, you know, just got a
this thing is kind of like a 

1712
01:38:43,600 --> 01:38:46,920
junkyard wreck that is like 
still just about like conscious 

1713
01:38:47,920 --> 01:38:51,320
and it's capable of looking at 
you but doesn't seem like much 

1714
01:38:51,320 --> 01:38:53,720
more at the moment. 
Hello. 

1715
01:38:57,480 --> 01:39:02,320
OK, this thing kind of like 
gives a sort of like grinding 

1716
01:39:02,320 --> 01:39:05,520
like sound and then kind of goes
what want? 

1717
01:39:09,680 --> 01:39:11,760
Where are we? 
What is this place? 

1718
01:39:14,760 --> 01:39:17,920
There's another kind of like 
very long pause and then it kind

1719
01:39:17,920 --> 01:39:27,600
of says like processing power, 
low questions, few underground 

1720
01:39:28,680 --> 01:39:35,360
anomaly. 
OK, OK. 

1721
01:39:39,200 --> 01:39:42,680
How long have you been here? 
What about 20 questions with 

1722
01:39:42,680 --> 01:39:47,080
this guy? 
Yeah, you again, you see the 

1723
01:39:47,080 --> 01:39:58,520
kind of like the light. 
Fade a little bit as it takes in

1724
01:39:58,520 --> 01:40:02,920
your question and then it says 
like before time, past time 

1725
01:40:03,720 --> 01:40:10,080
before time. 
OK, were there any exits out of 

1726
01:40:10,080 --> 01:40:11,560
this room other than where we 
walked in? 

1727
01:40:12,920 --> 01:40:15,120
No, this is a dead end as far as
you can see. 

1728
01:40:15,640 --> 01:40:17,640
There's just this thing all kind
of wrapped up in the wires. 

1729
01:40:18,280 --> 01:40:20,080
OK. 
Last, last question I have at 

1730
01:40:20,080 --> 01:40:22,200
least. 
Do you have anything cool on 

1731
01:40:22,200 --> 01:40:25,960
you? 
There's another kind of long 

1732
01:40:25,960 --> 01:40:33,640
pause and then it says cool 
systems, non functional logic 

1733
01:40:33,640 --> 01:40:38,640
cause dangerously hot kind of 
falls back into it like a 

1734
01:40:38,640 --> 01:40:43,200
slumber. 
I look at mini moons like that. 

1735
01:40:43,200 --> 01:40:48,440
Could be your grandfather. 
Could we have like? 

1736
01:40:48,440 --> 01:40:54,640
What is your primary function? 
Yeah, again, there's a very, 

1737
01:40:54,640 --> 01:40:57,920
very long kind of pause. 
And what should this be? 

1738
01:40:59,600 --> 01:41:07,080
It kind of says biosphere 
preservation, biosphere 

1739
01:41:07,120 --> 01:41:12,200
regulation, all parts of the 
mother. 

1740
01:41:15,760 --> 01:41:17,520
OK, good, good, good, good, 
good. 

1741
01:41:18,080 --> 01:41:21,720
Oh, the mother all goes back to 
the great mother of AH. 

1742
01:41:22,920 --> 01:41:24,760
Yeah, you, you, you. 
You assume that's what he's 

1743
01:41:24,760 --> 01:41:25,760
talking. 
It's talking about. 

1744
01:41:25,760 --> 01:41:31,480
Yeah, Yeah. 
Anyone got anything else you 

1745
01:41:31,480 --> 01:41:34,960
guys want to backtrack? 
It's not making any move like to

1746
01:41:35,640 --> 01:41:38,040
to do anything so. 
Still got like synthetic speak 

1747
01:41:38,040 --> 01:41:39,520
with dad. 
That's what just happened. 

1748
01:41:41,360 --> 01:41:44,040
Yeah, pretty much. 
I'd say this thing is like, 

1749
01:41:44,080 --> 01:41:48,160
yeah, it's it's about as close 
to death as like a robot could 

1750
01:41:48,160 --> 01:41:50,040
be and still be alive. 
You're. 

1751
01:41:50,200 --> 01:41:51,720
I heard of somebody pretty 
parts. 

1752
01:41:53,600 --> 01:41:55,520
If you want to kill this thing 
and take its pass, you 

1753
01:41:55,520 --> 01:41:57,520
absolutely couldn't do that, 
yeah. 

1754
01:42:01,040 --> 01:42:07,720
Nah, I'll let it suffer. 
Perfect. 

1755
01:42:07,720 --> 01:42:10,360
I was going to say, I'm not sure
which option is, I don't know 

1756
01:42:10,360 --> 01:42:12,120
which option is the evil one 
there actually. 

1757
01:42:12,120 --> 01:42:19,560
But yeah, so you you assumed 
using all these like wires to 

1758
01:42:19,560 --> 01:42:23,080
like dry and maintain it's like 
personality or whatever, but 

1759
01:42:23,080 --> 01:42:28,800
it's clearly not working. 
Well, let's go the other way 

1760
01:42:28,800 --> 01:42:32,920
then. 
See you, See you. 

1761
01:42:34,680 --> 01:42:41,560
All right, yeah, I'm so we'll 
backtrack and then to the last 

1762
01:42:41,560 --> 01:42:44,640
room. 
Cool, cool. 

1763
01:42:44,680 --> 01:42:47,360
All right, So you, yeah, you 
make your way back down the 

1764
01:42:47,360 --> 01:42:51,600
corridor. 
Oh, OK, cool. 

1765
01:42:51,960 --> 01:43:02,440
So you guys make way back the 
room that you just came from, 

1766
01:43:02,440 --> 01:43:04,360
the one with the synth parts in 
there. 

1767
01:43:05,600 --> 01:43:10,960
In this room coming in from the 
kind of like, what is it the 

1768
01:43:10,960 --> 01:43:16,160
South, the southeast? 
You see three kind of shapes 

1769
01:43:16,160 --> 01:43:18,400
approaching a little to the 
darkness. 

1770
01:43:18,920 --> 01:43:20,600
There's these things you've seen
before. 

1771
01:43:20,600 --> 01:43:24,600
These are the kind of like, 
animal man or like, you know, 

1772
01:43:24,600 --> 01:43:30,040
the three naked kind of humans 
aren't walking on all fours with

1773
01:43:30,240 --> 01:43:32,520
these kind of, like, depressions
and foreheads. 

1774
01:43:33,960 --> 01:43:35,360
Yeah. 
And they definitely noticed you.

1775
01:43:35,640 --> 01:43:36,800
Hang on. 
I was going to do a reaction 

1776
01:43:36,800 --> 01:43:38,080
real quick. 
So I don't know what they're 

1777
01:43:38,080 --> 01:43:48,280
going to do. 
Interesting kind of see you and 

1778
01:43:48,280 --> 01:43:51,000
start and kind of sniff at the 
air, but they don't really seem 

1779
01:43:51,000 --> 01:43:57,200
super interested and you see 
them kind of like making sort of

1780
01:43:57,200 --> 01:44:01,520
just kind of like make their way
up into the to the north kind of

1781
01:44:01,520 --> 01:44:02,880
east instead wherever they're 
going. 

1782
01:44:03,960 --> 01:44:05,600
Cool. 
Perfect. 

1783
01:44:07,040 --> 01:44:10,240
So yeah, an encounter, but you 
got a pretty good, you got a 

1784
01:44:10,240 --> 01:44:12,880
pretty role that. 
So they're not. 

1785
01:44:12,880 --> 01:44:18,840
They're already fussed. 
So we have a southwest and a SE 

1786
01:44:18,840 --> 01:44:24,240
entrance. 
I say evens southwest, odd 

1787
01:44:24,240 --> 01:44:27,560
southeast. 
Do it. 

1788
01:44:29,240 --> 01:44:30,640
That's odd. 
So Southeast. 

1789
01:44:30,840 --> 01:44:37,120
Southeast. 
Southeast, OK, yeah, You make 

1790
01:44:37,120 --> 01:44:39,640
your ways to. 
You make your way to the 

1791
01:44:39,640 --> 01:44:44,600
Southeast and you find yourself 
in, yeah, another of these 

1792
01:44:44,680 --> 01:44:51,240
hydroponics kind of chambers. 
This one is slightly more intact

1793
01:44:51,240 --> 01:44:53,520
than the other two. 
And you see that that kind of 

1794
01:44:53,520 --> 01:45:02,280
strained corrosive lichen is 
some of the tanks, but it hasn't

1795
01:45:02,280 --> 01:45:06,160
like burst out into itself. 
So there's a slight smell of the

1796
01:45:06,160 --> 01:45:08,160
lichen, but that's that's the 
all that's in this room. 

1797
01:45:08,160 --> 01:45:13,360
This one seems to be like empty.
So from here you have an exit to

1798
01:45:13,360 --> 01:45:25,560
the north. 
An exit to the north, just 

1799
01:45:25,560 --> 01:45:30,320
north. 
No. 

1800
01:45:30,520 --> 01:45:33,400
And we've lost Leo. 
And we've lost Leo I. 

1801
01:45:37,120 --> 01:45:40,440
Think that N exit backtracks us.
Then we're going to have to go 

1802
01:45:40,440 --> 01:45:42,520
on some kind of Leo hunt to find
him. 

1803
01:45:44,520 --> 01:45:50,240
I I mean, at this point, what 
have we been looking for in 

1804
01:45:50,240 --> 01:45:52,080
here? 
We're just exploring for stuff. 

1805
01:45:52,440 --> 01:45:55,680
Yeah, we got some exotica, you 
know, we got a couple, we got a 

1806
01:45:55,680 --> 01:45:57,280
piece and then we left one on 
the ground. 

1807
01:45:57,280 --> 01:45:59,080
We probably should have picked 
up because we can trade that to 

1808
01:45:59,080 --> 01:46:02,440
level up, but. 
That the helmet. 

1809
01:46:02,440 --> 01:46:04,240
But it wasn't. 
It was spent, right? 

1810
01:46:05,480 --> 01:46:07,280
Yeah, you have to tell somebody 
that when you sell it to him, 

1811
01:46:07,280 --> 01:46:09,120
though. 
I mean, very true. 

1812
01:46:09,840 --> 01:46:13,440
The the the mechanism for 
leveling up is trading exotica. 

1813
01:46:13,440 --> 01:46:15,480
It doesn't necessarily say that 
it has to work. 

1814
01:46:17,560 --> 01:46:19,720
Well, I mean, we could always, I
mean, at this point, especially 

1815
01:46:19,720 --> 01:46:22,240
with the time, with everything 
going on, we could just say we 

1816
01:46:22,240 --> 01:46:25,240
got a couple, swing by, grab 
that helmet again and backtrack 

1817
01:46:25,240 --> 01:46:26,880
on out of here. 
Because if we get another 

1818
01:46:26,880 --> 01:46:28,520
combat, I'm probably going to 
die. 

1819
01:46:29,040 --> 01:46:30,840
Probably. 
So you're definitely going to 

1820
01:46:30,840 --> 01:46:35,320
die and I'm at 0HP after using 
my ability to summon stone from 

1821
01:46:35,320 --> 01:46:38,520
the ether, you know? 
Yeah, yeah. 

1822
01:46:38,520 --> 01:46:39,920
How's it feel to not be wounded 
though? 

1823
01:46:42,000 --> 01:46:43,960
Fine, I guess. 
It feels great. 

1824
01:46:44,200 --> 01:46:46,400
Yeah, I. 
Think I've got like 6 wounds, 

1825
01:46:46,400 --> 01:46:49,600
maybe 5 or 6 wounds total across
both sessions. 

1826
01:46:49,600 --> 01:46:54,920
Chris has been the hero of this 
story all together with the rail

1827
01:46:54,920 --> 01:46:57,880
gun and not taking any damage at
any point in time. 

1828
01:46:57,880 --> 01:47:00,400
So yeah. 
I'm the hero of every story in 

1829
01:47:00,400 --> 01:47:03,920
my own mind. 
I rolled a character anywhere I 

1830
01:47:03,920 --> 01:47:06,440
am. 
I rolled A melee fighter with 

1831
01:47:06,440 --> 01:47:10,120
two HP so it was not ever going 
to go well. 

1832
01:47:12,480 --> 01:47:15,240
Yeah, well, I think we've lost 
Leo so. 

1833
01:47:16,160 --> 01:47:22,000
Yeah, I feel like that's a good 
possibility that let me shoot a 

1834
01:47:22,000 --> 01:47:25,440
message. 
And if that we might just be 

1835
01:47:25,440 --> 01:47:28,520
rapping for the day. 
If we lost Leo, we were close to

1836
01:47:28,520 --> 01:47:31,200
rapping anyway. 
Oh, I got a message. 

1837
01:47:31,400 --> 01:47:40,480
Oh, it should be the same link. 
Oh, I got 

1838
01:47:51,570 --> 01:47:56,090
it. 
These days. 

1839
01:47:56,930 --> 01:47:58,530
What's up? 
What are you working on these 

1840
01:47:58,530 --> 01:48:00,210
days? 
I'm still working on Night 

1841
01:48:00,210 --> 01:48:03,120
Tripper, achingly slowly. 
Nice. 

1842
01:48:04,080 --> 01:48:06,160
But I'm working on it again. 
Oh, and I've been messing with 

1843
01:48:06,160 --> 01:48:09,480
the skirmish game stuff a little
bit. 

1844
01:48:10,160 --> 01:48:10,920
Uh huh. 
Yeah. 

1845
01:48:10,960 --> 01:48:11,960
Yeah. 
Talking to Ryan about 

1846
01:48:11,960 --> 01:48:16,160
extensively wanton reward. 
The greatest game of all time. 

1847
01:48:20,520 --> 01:48:24,200
I think Ryan and I this week are
going to play on next Saturday 

1848
01:48:24,240 --> 01:48:27,320
are going to play Malagast by 
Tom Bloom. 

1849
01:48:27,800 --> 01:48:31,720
Oh wait, what's Malagast again? 
It's a necromancer skirmish 

1850
01:48:31,720 --> 01:48:33,320
game. 
Cool. 

1851
01:48:33,600 --> 01:48:37,760
Yeah, there's some interesting 
like as your units die, you can 

1852
01:48:37,760 --> 01:48:41,240
use them as fuel for your 
powers, their bodies. 

1853
01:48:41,240 --> 01:48:43,320
So yeah, it looks interesting. 
Oh. 

1854
01:48:43,320 --> 01:48:46,880
Nice. 
Oh, that's fun. 

1855
01:48:47,400 --> 01:48:49,400
I want some play by play 
reports. 

1856
01:48:49,400 --> 01:48:52,760
There's also two expansions for 
it, Games for Freaks 1 and 2. 

1857
01:48:53,120 --> 01:48:55,320
Is it grid based? 
It is, yeah. 

1858
01:48:55,480 --> 01:48:57,600
Like a grid kind of board gamey 
board game. 

1859
01:48:57,600 --> 01:49:00,000
Yeah, yeah. 
So you have like an 8 by 8 or a 

1860
01:49:00,000 --> 01:49:02,600
10 by 10 or 12 by 12. 
And then there's some scenarios 

1861
01:49:02,600 --> 01:49:04,160
it. 
Looks like there's some good 

1862
01:49:05,600 --> 01:49:08,200
this is tabletop SIM support 
for, I don't know like a there. 

1863
01:49:08,320 --> 01:49:11,240
Is a Yeah, I don't. 
Play Tabletop SIM screenshots. 

1864
01:49:11,640 --> 01:49:13,280
Yeah. 
Oh rad. 

1865
01:49:13,480 --> 01:49:20,160
It's made for like VTT so oh. 
OK, that's cool. 

1866
01:49:20,880 --> 01:49:23,760
It's interesting like that, I 
guess, especially in war games, 

1867
01:49:23,760 --> 01:49:26,120
people kind of designing 
specific VTT first. 

1868
01:49:26,440 --> 01:49:27,840
Yeah. 
This is interesting. 

1869
01:49:28,320 --> 01:49:32,320
Yeah, I I think I'm going to 
print out some and maybe 

1870
01:49:32,320 --> 01:49:34,440
laminate some like paper 
standees. 

1871
01:49:34,920 --> 01:49:39,080
Yeah, the game. 
And then just like make a board 

1872
01:49:39,080 --> 01:49:42,320
out of foam and just paint it. 
Oh hell yeah. 

1873
01:49:42,560 --> 01:49:44,400
So it'd. 
Be really fun. 

1874
01:49:45,080 --> 01:49:47,080
Yeah. 
It looks like it's one of the 

1875
01:49:47,080 --> 01:49:48,480
like it's kind of model 
agnostic. 

1876
01:49:48,480 --> 01:49:51,880
You can make all kinds of cool 
weird undead freaks cool. 

1877
01:49:52,360 --> 01:49:53,960
Love it. 
BRB for just one second. 

1878
01:49:58,440 --> 01:50:00,720
Hello and we are back. 
What's again? 

1879
01:50:03,320 --> 01:50:06,640
So let's I don't remember. 
We were going, we were in a room

1880
01:50:06,720 --> 01:50:08,200
and I think we're going to go 
north. 

1881
01:50:08,960 --> 01:50:11,360
I thought we were. 
Are we? 

1882
01:50:11,360 --> 01:50:15,200
Do we have enough time still? 
It's getting kind of close to 

1883
01:50:15,200 --> 01:50:16,600
the end. 
Do we want to? 

1884
01:50:16,600 --> 01:50:20,640
So we were talking while you 
were you were gone, Leo, about 

1885
01:50:20,640 --> 01:50:25,440
maybe backtracking, snatching up
that used Exotica and heading on

1886
01:50:25,440 --> 01:50:29,120
out of here since we did get 
some stuff and I'm almost dead. 

1887
01:50:29,800 --> 01:50:31,800
That sounds pretty smart, 
actually, yeah. 

1888
01:50:32,200 --> 01:50:34,560
Yeah, because I we have two 
pieces of exotica then because 

1889
01:50:34,560 --> 01:50:37,880
we have the the God bread and we
have the helmet. 

1890
01:50:39,200 --> 01:50:42,320
Yeah. 
And Louie, even though the 

1891
01:50:42,320 --> 01:50:45,120
helmet is spent, it is exotic. 
It's still technically, so if we

1892
01:50:45,120 --> 01:50:47,040
do trade it for somebody, that 
still counts. 

1893
01:50:47,040 --> 01:50:49,720
Right. 
Oh, it's an interesting one. 

1894
01:50:51,440 --> 01:50:54,120
I think probably, yeah, Even 
though you did get some benefit 

1895
01:50:54,200 --> 01:50:56,120
out of it. 
Yeah, it's it's like an 

1896
01:50:56,120 --> 01:50:57,240
interesting artifact. 
Yeah. 

1897
01:50:57,960 --> 01:50:59,120
Cool, cool. 
Sick. 

1898
01:50:59,200 --> 01:51:01,640
OK, well then yeah, let's, let's
do that. 

1899
01:51:01,640 --> 01:51:06,120
However we need to do that and 
we'll, I'll take some time. 

1900
01:51:06,120 --> 01:51:08,280
I have enough synth parts to 
repair myself once we get out of

1901
01:51:08,280 --> 01:51:12,080
here, So at the very least we'll
we'll call this a successful 

1902
01:51:12,080 --> 01:51:17,120
delve or with the two Exoticas 
and alive. 

1903
01:51:19,000 --> 01:51:20,120
Cool. 
Hell yeah. 

1904
01:51:20,920 --> 01:51:22,440
So. 
Not dead. 

1905
01:51:24,280 --> 01:51:26,480
I was just there. 
I will narrate this briefly 

1906
01:51:26,480 --> 01:51:28,320
then. 
So you guys are you were in 

1907
01:51:28,320 --> 01:51:30,800
them. 
Were you in the room with the 

1908
01:51:30,800 --> 01:51:33,840
the kind of synth parts and the 
I don't know what you heard 

1909
01:51:33,840 --> 01:51:37,200
before I cut out so. 
But yeah, we went back to 

1910
01:51:37,200 --> 01:51:41,760
whatever room we left the the 
dying scent, then we saw the 

1911
01:51:41,760 --> 01:51:46,120
Beastman, and then I don't 
remember what from there. 

1912
01:51:47,760 --> 01:51:49,080
OK, I know, I know what room 
you're in. 

1913
01:51:49,440 --> 01:51:51,520
OK, So you just want to retrace 
your your steps then? 

1914
01:51:52,120 --> 01:51:53,400
Yeah. 
Absolutely. 

1915
01:51:54,160 --> 01:51:57,160
Cool. 
So I will say you pretty much do

1916
01:51:57,160 --> 01:51:59,600
that without answer then, except
for one thing that I will 

1917
01:51:59,600 --> 01:52:02,280
briefly narrate, although I 
don't think this will be of much

1918
01:52:02,280 --> 01:52:06,400
consequence. 
But as you guys are kind of 

1919
01:52:07,000 --> 01:52:09,640
making your way back across the 
the room with the lichen and the

1920
01:52:09,640 --> 01:52:15,360
kind of the rock bridge, you see
kind of movement in the the 

1921
01:52:15,360 --> 01:52:19,000
north kind of the northeastern 
exit, the one that you haven't 

1922
01:52:19,000 --> 01:52:21,920
gone to. 
And on the far side kind of in 

1923
01:52:21,920 --> 01:52:25,480
the darkness, you see this kind 
of like, I'm sorry, I just like 

1924
01:52:25,480 --> 01:52:27,000
these things. 
So I wanted to describe them. 

1925
01:52:27,760 --> 01:52:30,480
What I can only describe is like
an elephant, about the size of a

1926
01:52:30,480 --> 01:52:34,640
dog, with extremely pale like 
flesh and little red eyes. 

1927
01:52:34,640 --> 01:52:39,480
Can we keep him? 
He does not seem like 

1928
01:52:39,600 --> 01:52:44,760
unfriendly, but it's on the 
other side of the lichen and I, 

1929
01:52:44,760 --> 01:52:48,440
I, I will just reveal one more 
thing as it, as it, as it looks 

1930
01:52:48,440 --> 01:52:51,040
at you, it kind of raises this 
trunk and you see that the the 

1931
01:52:51,040 --> 01:52:52,520
end of it is kind of like a 
Leech mouth. 

1932
01:52:52,680 --> 01:52:55,520
It's got a little like a little 
teeth on it. 

1933
01:52:55,920 --> 01:52:59,000
We're not keeping it. 
Yeah, it looks a little bit 

1934
01:52:59,000 --> 01:53:01,440
sinister. 
It kind of sniffs the air with 

1935
01:53:01,440 --> 01:53:04,720
this kind of proboscis and then 
turns and like vanishes into the

1936
01:53:04,720 --> 01:53:08,920
darkness. 
Cool, adorable. 

1937
01:53:08,920 --> 01:53:10,160
Just. 
To let you know those things, 

1938
01:53:10,160 --> 01:53:11,080
those things are out there, 
yeah. 

1939
01:53:13,120 --> 01:53:16,720
It's beautiful, terrifying. 
Yeah. 

1940
01:53:18,000 --> 01:53:21,480
Wonderful. 
So we keep escaping. 

1941
01:53:22,200 --> 01:53:23,720
Yeah. 
But apart apart from that, you 

1942
01:53:23,720 --> 01:53:32,480
guys, you make your way back. 
I think we're still, yeah. 

1943
01:53:34,120 --> 01:53:36,280
I. 
Think we're still having some 

1944
01:53:36,280 --> 01:53:38,360
connectivity issues? 
Oh, really? 

1945
01:53:38,360 --> 01:53:45,560
Yeah. 
But so we make way back, we get 

1946
01:53:45,560 --> 01:53:50,320
out, we we and we have our 
exoticus. 

1947
01:53:50,960 --> 01:53:53,920
I did not die. 
That is wonderful and that's a 

1948
01:53:53,920 --> 01:53:55,200
good. 
Place to end it, yeah. 

1949
01:53:55,720 --> 01:53:59,760
Yeah, and that has been Part 2 
of Valsivar and two EI will chop

1950
01:53:59,760 --> 01:54:03,040
this together into and we will 
be all good. 

1951
01:54:03,800 --> 01:54:05,600
Have to actually do work on this
one. 

1952
01:54:05,600 --> 01:54:07,880
So that's great. 
So once again, Leo, thank you so

1953
01:54:07,880 --> 01:54:09,480
much for coming on. 
I hope you come on again. 

1954
01:54:09,480 --> 01:54:11,920
You're always welcome back. 
We really appreciate it. 

1955
01:54:12,680 --> 01:54:17,760
You said July 29th, Valsivar and
2E is going to back your kit. 

1956
01:54:18,000 --> 01:54:20,600
We'll make sure all of the links
are down below. 

1957
01:54:21,160 --> 01:54:23,360
Make sure you follow Leo on all 
the socials. 

1958
01:54:23,360 --> 01:54:25,000
I'll make sure those are posted 
there so you can keep up with 

1959
01:54:25,000 --> 01:54:28,040
that too. 
And go go save the backer kit 

1960
01:54:28,040 --> 01:54:34,840
now so you can be reminded in in
29 days, 30 days ish of of the 

1961
01:54:35,240 --> 01:54:37,360
of the project. 
And if you want to use more info

1962
01:54:37,600 --> 01:54:42,640
about Volkswagen 2E, go check 
out Part 1 of the actual play. 

1963
01:54:42,640 --> 01:54:45,240
And we had a good like 1520 
minute conversation a little bit

1964
01:54:45,240 --> 01:54:47,280
more about the game and what's 
come with the Kickstarter with 

1965
01:54:47,280 --> 01:54:50,120
the backer kit and everything. 
So, yeah, definitely check all 

1966
01:54:50,120 --> 01:54:51,680
of that out. 
Yeah, thanks. 

1967
01:54:51,960 --> 01:54:53,160
But again, thanks for having me 
guys. 

1968
01:54:53,520 --> 01:54:54,800
Absolutely. 
Thanks for coming on. 

1969
01:54:54,840 --> 01:54:56,600
Thank you, Leah. 
Super fun. 

1970
01:54:56,680 --> 01:54:58,840
I'm sorry. 
About the horrible connection on

1971
01:54:58,840 --> 01:55:03,400
my end, I I just don't have like
a good place to stream from 

1972
01:55:03,400 --> 01:55:05,040
really so it's. 
No worries. 

1973
01:55:05,560 --> 01:55:08,480
You are fine. 
Again, we have we it is it is 

1974
01:55:08,480 --> 01:55:12,000
the Internet and it happens. 
So we will, we will put my. 

1975
01:55:12,000 --> 01:55:12,720
Phone in. 
That's it. 

1976
01:55:12,800 --> 01:55:14,000
A big A big. 
Mistake. 

1977
01:55:14,200 --> 01:55:17,120
No worries. 
But yeah, thank you so much for 

1978
01:55:17,120 --> 01:55:19,200
coming. 
Thank you so much for for being 

1979
01:55:19,200 --> 01:55:21,720
on the show once again. 
Always welcome back. 

1980
01:55:21,720 --> 01:55:25,240
We really appreciate it. 
And Chris, Chris P Wolf, thank 

1981
01:55:25,240 --> 01:55:26,840
you so much for coming on the 
show. 

1982
01:55:26,840 --> 01:55:27,720
Thank you guys. 
Well. 

1983
01:55:28,200 --> 01:55:29,720
Always a pleasure. 
What was that, Leo? 

1984
01:55:30,640 --> 01:55:31,760
Yeah, thanks for guesting, 
Chris. 

1985
01:55:31,760 --> 01:55:33,480
It's been fun. 
Absolutely. 

1986
01:55:33,480 --> 01:55:33,960
Thank you. 
Cool. 

1987
01:55:35,200 --> 01:55:38,680
All right, well, that'll be us. 
Catch us the next time we have 

1988
01:55:38,680 --> 01:55:42,680
an episode Friday and we will 
see you all later. 

1989
01:55:42,680 --> 01:55:43,680
Have a good day, everybody. 
Bye bye. 

1990
01:55:43,920 --> 01:55:44,600
Bye, bye, bye. 
Bye bye.

