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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I'm our Kiss the Eagle 

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merchant extraordinaire. 
And with us today, we have a 

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very special guest that is 
Gabriel Caroga. 

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How are you doing today, 
Gabriel? 

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Hello, guys. 
Ryan Hander, thank you for 

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having me. 
It's a pleasure. 

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It's, it's, it's great to have 
you on. 

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I mean, we're, we're big fans of
your work. 

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Yeah, absolutely. 
And for for those of you that 

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for, for those out there 
listening that might not know 

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your work as well as we do, who,
who, who the heck are you? 

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What might people know you for 
in in this space here? 

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I am an artist and game 
designer. 

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Also I try to be a writer, I 
created neurocity war plan, Hell

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night, just finished the black 
rainbow society and campaigning 

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for Lords of death an illusion 
with gallant Knights games. 

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Does he know how to do anything 
besides make games? 

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I think he's got like like 3-4 
hundred games at this point. 

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It's crazy. 
Alan Barr's like output. 

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It's it's insane. 
It's very prolific. 

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Yeah. 
And as so I, I, I have to say 

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that Alan is a, a great force in
the, in the industry, in the 

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independent industry. 
And he helped me very much in my

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early days finding a printer and
help me with all the doubts I 

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had. 
So he's super recommendable. 

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Everyone checks out his stuff. 
Yeah, I awesome. 

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One thing that I I love about of
Ellen and Gallant Knight games 

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too is the amount of stuff that 
he not only does for just like 

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his stuff, but the number of 
projects he's doing with like 

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other people. 
A lot of times like. 

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And we'll get a little bit more 
into Lord of Death Illusion and 

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your guys's connection with with
Gallant Knight and that. 

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But some of the things that 
you've talked about, some of the

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things we've talked about in the
show, some of your past work 

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before we get there, One of 
which, as I said before, I'm 

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holding in my hand, this is the 
new version of Warp Land Hunter 

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for those in podcast land is 
holding the old version and 

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Neurocity. 
I, I ran into Warp Land first 

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before I ran into Neurocity. 
And this is the first time that 

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we encountered your work and, 
and talked about here on the 

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show. 
I was trying to scroll back and 

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find actually what episode that 
we did that on, because that was

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quite a while ago. 
You can get it for very cheap in

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drive through RPG. 
Oh, with the poster. 

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Nice. 
Yeah, you can get it. 

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Yeah, I love, as we were saying 
before the show started, the the

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cover of the new I I guess it 
was like the European version. 

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That's stunning, depending on 
one of the best fantasy 

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illustrators ever. 
That's a fantastic poster, but I

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will say that we did War Plans 
on episode 7. 

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No, yeah, it's not that long 
ago. 

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It was episode 7, which means it
was, well, like the third or 

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fourth episode I was on the 
show. 

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Which episode? 
2 years ago? 

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No. 
On which episode are we? 

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180. 
Wow. 

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And that doesn't include all of 
our. 

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That doesn't include all of like
the, the APS and everything like

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that. 
Actual, actual number of 

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episodes we've done. 
I think it'll be like 232. 

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So we. 
Did Hell Nights on episode 111 

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which is a great number. 
Yeah, great, great number. 

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You know, also very prolific 
then. 

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No. 
Well, we, we talk a lot. 

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Doesn't mean doesn't mean people
listen to us, but we talk a lot 

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for sure. 
So so we also require a lot of 

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work to do this. 
Yeah, yeah, We could do a little

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bit more, make it a little 
nicer. 

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But you know, we, we people get 
what we get. 

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Yeah, but yeah, but we're 
playing fantastic, fantastic 

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game we talked about on the 
show. 

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And then as we said before, we 
talked about Help Night on the 

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show, Neurocity, Warplane, Hell 
Night. 

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They all use roughly like the 
same core system. 

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But I know that with Hell Night,
when you know, because we've 

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been talking for a while, 
especially once Hell Night was 

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coming out, that Hell Knight is 
a thing that you're kind of like

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really latching onto and 
expanding more and expanding the

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universe. 
Because on top of that, you also

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have like Sigil the card game. 
I should go grab those as well. 

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Black Rainbow Society is an 
expansion for Hell Knight, if 

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I'm not completely mistaken. 
So I guess talk to me a little 

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bit about or talk to us a little
bit about like the, I guess the 

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system first, since you use it 
kind of through Neurocity 

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Warplane and Hell Knight. 
What drew you to specifically 

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like the mechanics that you 
choose to do in that? 

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Yeah, it's a 2D6 role under the 
stat system. 

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I think that I wanted something 
that was easy, intuitive, and 

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that allowed for complications 
both in successes and failures. 

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That's something that's very 
important to me. 

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It also allows for criticals in 
everything you do, so you can 

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have a critical in a social 
endeavor. 

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I really like that. 
And also like that when you 

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attack, there is a damage that 
escalates with how successful 

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the attack was. 
And that's something very 

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appealing for me because it 
makes the combat much faster. 

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Right. 
And those are the premises and, 

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and Helen, for me is that more 
condensed version of the war 

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plan system. 
It's the most obvious version of

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the system. 
Yeah, I mean, like I said, we we

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were fans of war play when it 
came out, especially the book, 

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because, my gosh, you're as an 
artist, you are fantastic. 

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And the work that you put in 
these books is insane. 

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Yeah. 
But, but it's not, it's not my, 

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it's not my responsibility. 
It's the responsibility of the 

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artist I choose to use. 
I want to collage. 

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I also hire artists to do their 
own stuff. 

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For me, the aesthetics is the 
main thing. 

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Before embarking on a project, I
work with aesthetics first and 

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with the concept. 
Which it's a great it's a great 

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way to do it in a in a in AI. 
Don't know how if you feel about

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this in a kind of an adjacent 
way. 

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A lot of your work really 
reminds me a lot of what like 

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Andre Games Omnivorous does, 
where there's like always this 

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very specific focus on like the 
artistry of the project as much 

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as like the gamification, 
everything like that. 

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And it's one thing that like I 
really love about your work and 

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theirs and it gives me like it 
reminisces a little bit based on

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that, whether the focus is 
really to kind of be a little 

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bit more art house and have more
of a focus on, like you said, 

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the aesthetics of it, not just 
like a mechanical aspect of it. 

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Yes, absolutely. 
I try to embark on it from the 

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visual aspects and I also when I
write, I choose like a playlist 

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that is specifically designed 
for that project. 

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So I try to, it's all like like 
a mixture of everything, no 

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music, visuals and then my 
writing. 

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And I have found that most 
people don't read that much. 

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So I try to intermingle all the 
everything together with the 

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visuals and the writing and 
everything is 1 like one whole 

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work. 
Very. 

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Everything points towards the 
same concept and it's like a 

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hammer pointing the same thing. 
Yeah, if it is science fantasy 

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or acid fantasy in the case of 
war plan, or if it is Dune, 

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Biker metal in the case of Hell 
Night, or dystopian technoire in

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the case of neurosity. 
You do a really great job of 

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reinforcing that vibe through 
all aspects of it. 

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I I do especially like listening
to the music that comes along 

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with the game that really like 
reinforces, like the the war 

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plan now I'm thinking of 
specifically, but that does 

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really help to push that. 
I think the idea is that you can

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have the book lying on the on 
the session and the players can 

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just scoop over it and they will
get what the setting is about 

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without having to read it maybe.
So it's like it has like 2 

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layers. 
You can just admire the visual 

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aspect of it and then just delve
into it with the writing and the

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Lord, which which tries to be 
not overly complex but at least 

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interesting or original. 
I try to develop something that 

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at least for me has not been 
done before or or add something 

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different to it. 
So one of the things you said 

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was that Hell Night is kind of 
like a more focused version of 

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the mechanics. 
And I think all like when I look

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at like you're kind of like all 
the work that you've done. 

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Neural city is fantastic. 
War playing is fantastic. 

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But to me, and maybe this is 
this just an outside 

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perspective, but Hell Knight 
feels like the like everything 

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just coming together perfectly. 
Like simplify the system a 

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little bit artistically. 
It went even above and beyond. 

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The OST from Hi Matt is 
absolutely fantastic. 

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The the soundtrack for it. 
It's like this experience and 

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for for us on the show, I mean, 
we do quantify our shitty 

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opinions with like actual 
numbers. 

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And hell, Knight is like one of 
the top, I think two highest 

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scores we've ever given for a 
game here on the show. 

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It was an incredible like, yeah,
I mean, well deserved. 

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Yeah, the experience of reading.
It was. 

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Thank you for taking the time to
delve into it. 

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No, it always requires time, and
time is not in abundance. 

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Yeah, yeah, that's true. 
I. 

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Really appreciate that. 
And I think that I I need to 

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consider that when I make a book
because people are going to pay 

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it and then they are going to 
invest some time reading it or 

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appreciating it. 
So for me it's like a huge 

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responsibility. 
Well, you know, part of the part

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of you know, what comes into our
scores is because we don't just 

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do like game reviews. 
It's not just system reviews. 

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It's like a product review as 
well. 

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So it's like how the art looks, 
how it's laid out, like how 

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readable is it, all those kind 
of things. 

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So one of the things that was so
great about Hell Night for us 

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specifically, I mean, as part of
what you talked about is that 

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like you have this really good 
focus on like making sure that 

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the art reinforces the theme. 
There's never too much, You're 

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never going to read just like a 
pure page of like block text 

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because it's just too much. 
And when you throw in the, the 

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collage art, the, the, the 
streamline mechanics, the the 

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soundtrack and everything, it's 
like an experience to read Hell 

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Night differently than some 
other books that that we've had 

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to go through that feel more, 
you know, kind of like reading 

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essays or something where like 
sometimes you need a slog 

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through a little bit like going 
through hell night, reading it, 

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flipping the page, seeing the 
next piece of art, like seeing 

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some like fucked up thing that 
you wrote and like us, like 

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laughing about it. 
Like was we're going through it 

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on the show. 
It was, it was a really fun game

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to go over. 
And I'm really excited that you 

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have expanded on that world. 
So first, first was the the card

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game that you put out. 
And next was the Black Rainbow 

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Society, which is funded and in 
the process of of happening now.

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So tell me a little bit about 
like why you decided to kind of 

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latch on the Hell Night and 
expand that universe a little 

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bit more with your work. 
I think it's just something that

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I wanted to do. 
I always go with where my heart 

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is. 
I think that I am pretty sure 

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that there will be a war plan 
expansion as well by end of the 

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year. 
Also with Bruce Pennington's art

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about 3 or 4 words from him. 
But regarding highlight, I 

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really wanted to a card game 
such as the mirror Reality that 

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besides being besides being a 
great game, I'm also a Magic the

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Gathering fan. 
But I am a bit discouraged by 

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the current trend of it. 
I wanted to develop something 

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different, so the card game 
actually is like a platform that

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helps emphasize other aspects of
that same setting. 

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And in the same way, the Black 
Rainbow Society works like a 

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spin off of the setting because 
you can interpret other 

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characters dealing with other 
problems. 

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In the case of the Black Rainbow
Society, it's like an article 

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terrorist group that stumbles 
upon a psychotic drug that 

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awakens their third eye. 
So they start seeing demons and 

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otherworldly entities. 
It's a bit inspired in Scanners 

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the movie and also in They Live.
So it's like a mash of those two

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movies, I think, with a very, 
very 80s oriented, of course. 

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I this such a random side 
thought, but like I'm not a big 

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fan of like remakes and stuff, 
but I would definitely if 

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00:13:17,760 --> 00:13:20,840
someone could remake scanners in
like a good way. 

226
00:13:20,840 --> 00:13:23,560
I want that movie redone with 
like just slightly better 

227
00:13:23,560 --> 00:13:25,840
graphics, make the heads explode
a little bit nicer. 

228
00:13:26,160 --> 00:13:27,720
And that's such an incredible 
movie. 

229
00:13:27,720 --> 00:13:31,000
But like anyone that's going 
like, oh, I was inspired by 

230
00:13:31,000 --> 00:13:32,800
scanners. 
Like I'm like, great, I'll read 

231
00:13:32,800 --> 00:13:34,240
it just like give it to me. 
That's fine. 

232
00:13:35,200 --> 00:13:37,640
With Michael, I don't, yeah. 
Yeah. 

233
00:13:39,480 --> 00:13:43,000
So what's a lot of your work 
pulls from the 80s? 

234
00:13:43,000 --> 00:13:45,640
You know, like obviously Hell 
Night is like an 80s doom metal 

235
00:13:45,640 --> 00:13:47,920
biker kind of thing. 
Like what? 

236
00:13:48,480 --> 00:13:51,440
Like why 80s doom metal? 
Like what kind of besides the 

237
00:13:51,440 --> 00:13:53,840
fact that it's fucking awesome? 
Like what kind of pulled you 

238
00:13:53,840 --> 00:13:58,520
like in that direction? 
I think that it it, it comes 

239
00:13:58,520 --> 00:14:01,120
from my childhood from renting 
VHS tapes. 

240
00:14:01,480 --> 00:14:06,640
I have like a green light from 
my, my folks to just go to the 

241
00:14:06,840 --> 00:14:08,640
store and rent whatever I 
wanted. 

242
00:14:09,160 --> 00:14:13,760
So I basically went every couple
of days and rented like 5 tapes 

243
00:14:13,760 --> 00:14:16,600
or whatever I wanted. 
Hell raise it or spread the 

244
00:14:16,600 --> 00:14:20,120
crude or whatever. 
And it like made me, it made me 

245
00:14:20,120 --> 00:14:24,400
who I am right now. 
So I am a bit fascinated or 

246
00:14:24,400 --> 00:14:27,920
obsessed about that whole decade
in particular. 

247
00:14:27,920 --> 00:14:31,320
But I'm also a 90s guy. 
I like the 90s as well as well. 

248
00:14:31,560 --> 00:14:35,920
I like the 70s, yeah, but the 
80s, at least for this setting, 

249
00:14:36,440 --> 00:14:38,720
this is where where it is also 
war from. 

250
00:14:38,720 --> 00:14:46,400
I think that fields are very 
80s, but from more trash Gordon.

251
00:14:46,720 --> 00:14:49,320
Maybe something like that or 
more Conan? 

252
00:14:50,600 --> 00:14:52,160
That's right. 
Yeah, definitely a little bit of

253
00:14:52,160 --> 00:14:56,920
Hyperborea kind of like tucked 
in there and then. 

254
00:14:57,800 --> 00:15:01,680
In the case in the case of 
neurosity it it it feeds a bit 

255
00:15:01,680 --> 00:15:06,600
more from old like Godard the 
French movies. 

256
00:15:06,600 --> 00:15:08,280
That's why it's in black and 
white. 

257
00:15:09,440 --> 00:15:11,920
Alfavel was a great inspiration 
behind that. 

258
00:15:12,760 --> 00:15:20,240
And also that that movie from 
from Lucas from George Lucas 11.

259
00:15:21,280 --> 00:15:23,880
I can remember the name of the 
1st movie that George Lucas did 

260
00:15:23,880 --> 00:15:25,480
that. 
Was this a sci-fi movie? 

261
00:15:25,480 --> 00:15:32,160
What THX he didn't something THX
11. 

262
00:15:33,360 --> 00:15:37,280
Oh THX 1138 yes. 
That that's a great movie. 

263
00:15:37,480 --> 00:15:39,240
I super recommend everyone to 
watch the movie. 

264
00:15:39,240 --> 00:15:41,880
It's an amazing movie. 
Honestly don't think I've ever 

265
00:15:41,880 --> 00:15:42,960
seen it. 
I know I've heard it, but I 

266
00:15:42,960 --> 00:15:46,520
don't think I've ever seen it. 
Yeah, you can see the genius 

267
00:15:46,840 --> 00:15:49,760
behind George Lucas in that 
movie, OK, It's so little. 

268
00:15:49,880 --> 00:15:53,600
He does so much. 
Did he go back and remake 20 

269
00:15:53,600 --> 00:15:55,920
versions of it with CGI that 
kept getting worse or no? 

270
00:15:57,160 --> 00:16:06,400
No, but, but so that so hell 
Knight, 80s zoom metal, all 

271
00:16:06,400 --> 00:16:08,520
those kind of things. 
I'm, I'm super excited for Black

272
00:16:08,520 --> 00:16:10,720
Rainbow society. 
I know I just showed the stream,

273
00:16:11,560 --> 00:16:14,960
but I I love hell Knight. 
It's fantastic. 

274
00:16:15,440 --> 00:16:19,000
All of your work is gorgeous. 
The cover though, for black 

275
00:16:19,000 --> 00:16:25,680
rainbow society goes so hard. 
A lot of your work that you do 

276
00:16:25,680 --> 00:16:27,840
in Hell Knight and, and 
everything I know you said you, 

277
00:16:27,840 --> 00:16:30,720
you, you, you know, a lot of 
amazing artists and work that 

278
00:16:30,720 --> 00:16:34,160
goes into it. 
But maybe I'm tell me if I'm 

279
00:16:34,160 --> 00:16:36,960
completely wrong on this, but 
most of Hellnite was done 

280
00:16:36,960 --> 00:16:40,040
physically by hand and then 
scanned into the computer, 

281
00:16:40,040 --> 00:16:43,800
right? 
Yes, it was done by an artist 

282
00:16:43,800 --> 00:16:48,880
called Thomas Spicoli. 
And he's like a very old school 

283
00:16:49,040 --> 00:16:52,520
skater, a graffiti artist, and 
he does all these collage works 

284
00:16:52,520 --> 00:16:55,560
and he uses photocopy machines 
and scans. 

285
00:16:55,560 --> 00:16:59,240
And yes, everything's super 
analog in the case of Hellnite. 

286
00:16:59,600 --> 00:17:05,079
In the case of Black Rainbow, I 
took that that style and I did 

287
00:17:05,079 --> 00:17:09,720
my own thing with my collage. 
So Black Rainbow is the only 

288
00:17:09,720 --> 00:17:13,160
work that was mostly exclusively
done by me. 

289
00:17:13,160 --> 00:17:15,560
Gotcha. 
Awesome. 

290
00:17:16,560 --> 00:17:18,520
And it's such a visually 
distinct style. 

291
00:17:18,520 --> 00:17:25,040
It came out so well. 
Yeah, yeah, it works like. 

292
00:17:25,280 --> 00:17:31,080
It works like I wanted to like a
like a visual trip or like like 

293
00:17:31,080 --> 00:17:35,880
like it was like a movie or, or 
trying to replicate what's the 

294
00:17:35,880 --> 00:17:39,520
psychoelic trip of the 
characters for Black Rainbow. 

295
00:17:39,680 --> 00:17:43,280
So the first half of the book 
will work a bit like that, 

296
00:17:43,680 --> 00:17:48,120
giving you small pieces of what 
the setting is about, characters

297
00:17:48,120 --> 00:17:53,120
speaking, monsters speaking, 
demons speaking, some poetry, 

298
00:17:53,400 --> 00:17:56,240
some slices of truth within the 
setting. 

299
00:17:57,120 --> 00:18:00,640
I think that it's important to 
ignite that creativity in the 

300
00:18:00,640 --> 00:18:05,080
reader as well. 
So the so the players make the 

301
00:18:05,080 --> 00:18:07,160
setting their own version of the
setting. 

302
00:18:07,360 --> 00:18:10,600
Because I understand that a 
role-playing games is like a 

303
00:18:10,840 --> 00:18:14,120
collaborative storytelling 
effort between the writer and 

304
00:18:14,120 --> 00:18:16,040
the and the reader and the 
player. 

305
00:18:18,880 --> 00:18:21,200
Yeah, I mean, you really do 
understand that. 

306
00:18:21,200 --> 00:18:23,360
I mean, it's, it's what's funny 
when we first started going 

307
00:18:23,360 --> 00:18:27,160
through Hell Night, I don't, I 
don't know if it was you or me, 

308
00:18:27,160 --> 00:18:29,040
but we're like 80s. 
We'll see. 

309
00:18:29,040 --> 00:18:31,560
And then we get to it and it's 
like, no, we mean Black Sabbath.

310
00:18:31,560 --> 00:18:34,240
We don't mean like WASP. 
Like there's a little bit of a 

311
00:18:34,240 --> 00:18:36,640
difference here. 
And it, it was so fun to go over

312
00:18:37,480 --> 00:18:42,160
and, and, and the vibes, as we 
said before, like with art 

313
00:18:42,160 --> 00:18:43,680
weather shows or somebody 
else's, there's a lot. 

314
00:18:43,840 --> 00:18:46,600
Of Lost Boys. 
Also the movie Lost Boys in 

315
00:18:46,640 --> 00:18:48,440
Black. 
Yeah, oh, got. 

316
00:18:48,440 --> 00:18:50,600
That for sure. 
Yeah, for sure. 

317
00:18:52,000 --> 00:18:56,240
And then beyond your password, 
going to your current record 

318
00:18:56,240 --> 00:18:58,280
now, we talked about a little 
bit at the top of the show with 

319
00:18:58,280 --> 00:19:01,840
Gallant, with Y'all Knight, with
Ellen Barr, You're putting out 

320
00:19:02,040 --> 00:19:04,480
Lords of Death and Illusion. 
I was lucky enough to get to to 

321
00:19:04,480 --> 00:19:05,760
get a peek of this a little 
while ago. 

322
00:19:05,760 --> 00:19:07,360
I'm very excited to see it out 
on Backward Kit. 

323
00:19:07,880 --> 00:19:10,360
It's already funded, but 
obviously if you're listening to

324
00:19:10,360 --> 00:19:12,320
this, go fund it. 
I'll make sure that we get this 

325
00:19:12,320 --> 00:19:13,840
episode out before the four days
are up. 

326
00:19:14,520 --> 00:19:17,880
But tell us a little bit about 
Lords of Death and Illusion. 

327
00:19:19,200 --> 00:19:25,960
It's going to be a small 30 page
fencing beautifully illustrated.

328
00:19:26,840 --> 00:19:31,160
I'm I'm sure you have the well 
it's all full of artwork. 

329
00:19:32,040 --> 00:19:35,200
Every every page has something 
like. 

330
00:19:35,440 --> 00:19:38,840
I think it fits the style of 
most of my books. 

331
00:19:39,160 --> 00:19:42,160
But in this case this is AGM 
less competitive role-playing 

332
00:19:42,160 --> 00:19:46,080
game, so it does not need a 
director DM. 

333
00:19:46,680 --> 00:19:51,600
So my idea was to create our a 
game which I could play when I 

334
00:19:51,600 --> 00:19:55,400
had AGM or DM burnout. 
So. 

335
00:19:56,320 --> 00:19:58,760
I could still play with with 
that. 

336
00:19:59,160 --> 00:20:02,800
I, I, I wanted to provide a 
mechanic that, that work that 

337
00:20:02,800 --> 00:20:06,760
could create a story, but at the
same time was easy a system that

338
00:20:06,880 --> 00:20:10,760
fade away behind the story. 
And I think that it works. 

339
00:20:10,920 --> 00:20:14,880
We are still using it. 
We use it last last week. 

340
00:20:15,280 --> 00:20:19,560
And people want to play it. 
It's really lots of fun and it's

341
00:20:19,560 --> 00:20:22,800
very unpredictable and nobody 
knows what's going, what's going

342
00:20:22,800 --> 00:20:24,880
to happen in the end, how it's 
going to end. 

343
00:20:25,840 --> 00:20:28,160
It's very open. 
Sounds awesome. 

344
00:20:28,800 --> 00:20:35,440
And it's and it's very, it's 
very adjustable to to other 

345
00:20:35,440 --> 00:20:37,720
settings. 
So in the case of Lord of the An

346
00:20:37,720 --> 00:20:42,000
Illusion, it comes with a 
mudboard or troika or helmet or 

347
00:20:42,000 --> 00:20:46,880
war plan specific mechanics. 
So you can fit the game into 

348
00:20:46,880 --> 00:20:50,880
that setting and you can use it 
to create as a as a backup plan 

349
00:20:50,880 --> 00:20:59,560
behind the campaign. 
So what makes it so like chaotic

350
00:20:59,560 --> 00:21:02,480
like you said that you know it's
GM less but like you never know 

351
00:21:02,480 --> 00:21:04,680
what's going to happen. 
Like what about the game, the 

352
00:21:04,680 --> 00:21:08,960
mechanics and like what you put 
into it makes it where it's so 

353
00:21:08,960 --> 00:21:13,120
like reusable and and chaotic so
you don't know what happens at 

354
00:21:13,120 --> 00:21:18,240
the end. 
Well, you take turns to to 

355
00:21:18,240 --> 00:21:22,080
interpret the warlock because 
it's this is a, a game about 

356
00:21:22,800 --> 00:21:24,840
Wizards of warlocks fighting 
each other. 

357
00:21:25,320 --> 00:21:29,360
So you take turns to interpret 
that warlock and create the 

358
00:21:29,360 --> 00:21:32,560
story of what you're going to do
against all of them. 

359
00:21:32,880 --> 00:21:39,280
And then the mechanics provide 
you, you roll the dice and the 

360
00:21:39,280 --> 00:21:43,280
rest of the of the players need 
to find out if you're what 

361
00:21:43,280 --> 00:21:45,520
you're saying is bullshit or is 
actually happening. 

362
00:21:45,760 --> 00:21:48,000
And that depends on the dice 
which is hidden. 

363
00:21:48,400 --> 00:21:51,600
So they need to decide whether 
it is an illusion or or a 

364
00:21:51,600 --> 00:21:55,760
bullshit or it is truth. 
And based on that things will 

365
00:21:55,760 --> 00:22:01,360
fire up. 
It's a very simple idea, but it 

366
00:22:01,360 --> 00:22:04,400
works and it helps the the 
storytelling a lot. 

367
00:22:05,160 --> 00:22:08,080
Yeah, yeah, that sounds awesome.
No, like I said, you sent it to 

368
00:22:08,080 --> 00:22:11,120
me quite a while ago to to go 
over and at the time I was like,

369
00:22:11,120 --> 00:22:14,360
hey, it looks amazing, just like
all of your all of your work. 

370
00:22:14,360 --> 00:22:16,720
It's fantastic. 
But the game itself is so fun 

371
00:22:16,720 --> 00:22:18,560
going through like the tables 
and things that you have written

372
00:22:18,560 --> 00:22:20,240
in it. 
If if anyone's on the fence 

373
00:22:20,240 --> 00:22:24,040
about by like backing this just 
to fucking do it, it's on top of

374
00:22:24,040 --> 00:22:26,400
the fact that everything that 
that Gabriel does, it's amazing.

375
00:22:26,400 --> 00:22:29,720
Like this is really really 
really fun, especially to have 

376
00:22:29,720 --> 00:22:31,560
just like a a small scene to 
jump into. 

377
00:22:33,200 --> 00:22:38,280
I think it's only $15. 
Yeah, the PDF is also very 

378
00:22:38,280 --> 00:22:40,600
cheap, so it's. 
Yeah, I think PDF was five. 

379
00:22:40,600 --> 00:22:43,320
I was like, yeah, I I backed at 
the $15. 

380
00:22:43,320 --> 00:22:45,920
I'm backing for the the book, 
you know, $15. 

381
00:22:45,920 --> 00:22:50,120
I'm getting the Zine. 
I also, I love the name Lord of 

382
00:22:50,280 --> 00:22:55,040
Lords of Death and Illusion. 
Amazing title, really fantastic.

383
00:22:55,960 --> 00:22:58,880
Yeah, thank you. 
And yeah, and, and the whole art

384
00:22:58,880 --> 00:23:02,560
work is done because I'm the, 
the version I showed you, Ryan 

385
00:23:02,800 --> 00:23:07,960
was made with me doing collage 
art, but Alan Barra from Gallant

386
00:23:08,280 --> 00:23:12,360
Knight wanted to use Simone 
Tamita artwork. 

387
00:23:12,800 --> 00:23:17,680
So this book will be strictly 
with all Simone Tamita's artwork

388
00:23:18,080 --> 00:23:23,080
and with all my layout as well. 
Yeah, it's he has an awesome 

389
00:23:23,160 --> 00:23:27,600
style. 
Yeah, yeah, I, I, I'm excited 

390
00:23:27,600 --> 00:23:30,040
for it and it is system neutral,
but like there are mechanics 

391
00:23:30,040 --> 00:23:31,800
for, for, like you said, a 
couple of other games. 

392
00:23:32,280 --> 00:23:35,880
Why did you pick Troika 
Merkborg? 

393
00:23:35,880 --> 00:23:37,880
Well obviously Hell Night Warp 
Land are yours, but watch Big 

394
00:23:37,880 --> 00:23:40,520
Troika and Merkborg specifically
for for this as well. 

395
00:23:41,520 --> 00:23:44,400
I, I love those games. 
I love the premise behind those 

396
00:23:44,400 --> 00:23:46,360
settings. 
I think they are very colorful 

397
00:23:46,360 --> 00:23:49,520
settings and they are very 
different from all the rest. 

398
00:23:49,680 --> 00:23:53,440
So I wanted to produce like a 
kaleidoscope of options which 

399
00:23:53,480 --> 00:23:56,800
you can play and use for those 
settings, but you can pretty 

400
00:23:56,800 --> 00:23:58,440
much adjust it to your favorite 
setting. 

401
00:23:58,440 --> 00:24:01,640
I mean, you can play Mothership 
if you like with this, with this

402
00:24:01,640 --> 00:24:04,960
game. 
Yeah, well, yeah, I always 

403
00:24:04,960 --> 00:24:08,680
forget you have a like a Cthulhu
dark mothership hack too, that I

404
00:24:08,680 --> 00:24:10,840
want to go over at some point. 
That's really, really fun, 

405
00:24:11,080 --> 00:24:11,600
Hunter. 
I don't. 

406
00:24:11,600 --> 00:24:13,200
Know if you've seen it, it's. 
Dark I. 

407
00:24:13,240 --> 00:24:15,360
Haven't seen that. 
Yeah, it's, it's Fox. 

408
00:24:15,360 --> 00:24:16,280
It's really good. 
I like it. 

409
00:24:16,560 --> 00:24:19,240
Yeah. 
There is also an alien hack, 

410
00:24:19,280 --> 00:24:23,160
also an alien dark hack, which 
is also quite using that same 

411
00:24:23,160 --> 00:24:27,600
system, but the system is 
inspired by Graham Walmsley, 

412
00:24:28,480 --> 00:24:31,640
Tulu Katulu Dark, would you say?
An amazing book. 

413
00:24:31,760 --> 00:24:34,200
Amazing book. 
An amazing book. 

414
00:24:34,920 --> 00:24:37,920
Yeah, really great. 
I mean, I'm a I'm a huge trophy 

415
00:24:37,920 --> 00:24:40,480
dark fan and that uses a lot of 
Cthulhu Dark as well. 

416
00:24:40,480 --> 00:24:43,280
So Cthulhu Dark is definitely 
something we we choose to do 

417
00:24:43,280 --> 00:24:46,200
that at some point, but maybe, 
maybe we'll get to it in creepy 

418
00:24:46,200 --> 00:24:49,560
season again. 
But so you're doing the project 

419
00:24:49,640 --> 00:24:52,200
I love, I love Trophy Dark also.
It's very. 

420
00:24:53,800 --> 00:24:55,320
Very good, such a good game. 
Trophy dark is. 

421
00:24:55,920 --> 00:24:59,840
One of my favorite games period.
But you're doing this project 

422
00:24:59,840 --> 00:25:01,680
with Alan Barr from Gallant 
Knight. 

423
00:25:01,680 --> 00:25:04,280
So you said when you first 
started getting into it, Alan 

424
00:25:04,280 --> 00:25:07,880
was really was there for you. 
How did the, I guess, how did 

425
00:25:07,880 --> 00:25:11,480
the relationship with you and 
him kind of start and like how 

426
00:25:11,480 --> 00:25:13,720
did it get to this point now 
where you're doing this project 

427
00:25:13,720 --> 00:25:16,840
with him on back cricket? 
Well, at the beginnings I 

428
00:25:16,840 --> 00:25:21,480
connected with him, it was more 
or a cry of help from my part 

429
00:25:21,480 --> 00:25:26,280
because I was a newcomer and I 
have trouble with my original 

430
00:25:26,280 --> 00:25:28,120
printer. 
I had some trouble so he 

431
00:25:28,120 --> 00:25:31,200
recommended me his own printer 
that they were very 

432
00:25:31,200 --> 00:25:34,160
professional. 
So he really helped me out 

433
00:25:34,600 --> 00:25:36,680
finding the right printer for my
work. 

434
00:25:37,480 --> 00:25:40,960
I'm very satisfied with these 
guys, with the quality of the 

435
00:25:40,960 --> 00:25:45,400
books they make. 
So yeah, he was, he has been 

436
00:25:45,440 --> 00:25:47,560
really helpful. 
He's actually really helpful 

437
00:25:47,560 --> 00:25:52,960
with every creator. 
So he's a really a really good 

438
00:25:52,960 --> 00:25:55,280
force of a force of good in the 
industry. 

439
00:25:56,080 --> 00:25:59,800
Yeah, yeah, I mean Alex T from 
Black Oath, I know does a lot of

440
00:25:59,800 --> 00:26:02,120
a lot of work with him and and 
and then he's a good friend of 

441
00:26:02,120 --> 00:26:03,520
ours too. 
We got we we should just talk to

442
00:26:03,520 --> 00:26:04,880
Alan at some point. 
I remember. 

443
00:26:04,880 --> 00:26:07,600
So I love a lot of Alan's stuff.
I have a lot of Gallant Knight 

444
00:26:07,600 --> 00:26:09,920
stuff. 
I have that blue box is actually

445
00:26:09,960 --> 00:26:13,200
although, but gosh, she has this
one and it's I don't know why 

446
00:26:13,200 --> 00:26:15,280
it's like one of my favorite 
ones because it's just so funny 

447
00:26:15,280 --> 00:26:18,680
when you look at all the stuff 
that that Allen and Galenite has

448
00:26:18,680 --> 00:26:22,000
done, you see, like the Baywatch
RPG basically, and that one 

449
00:26:22,000 --> 00:26:25,680
always cracks me up so hard. 
We'll have to do that one in the

450
00:26:25,680 --> 00:26:28,760
summer. 
But but the the spread of of 

451
00:26:28,760 --> 00:26:33,240
games that he does styles 
systems and and on top of that, 

452
00:26:33,240 --> 00:26:36,560
help the amount of people that 
you'll see a project like all 

453
00:26:36,560 --> 00:26:38,840
that's really cool. 
There's like, oh, gallon Knights

454
00:26:38,840 --> 00:26:40,880
working on it too, or Gallon 
Knights doing this part of it or

455
00:26:40,880 --> 00:26:42,600
that. 
It's really awesome to see them 

456
00:26:42,600 --> 00:26:45,520
putting so much work and effort 
into into the industry. 

457
00:26:46,360 --> 00:26:52,080
And as far as what what Gallant 
Knight is doing for Lords of 

458
00:26:52,080 --> 00:26:55,920
Death and Illusion, was he like 
doing like project management or

459
00:26:55,920 --> 00:26:59,800
like what what? 
What exactly is his role in in 

460
00:26:59,800 --> 00:27:02,000
this project? 
He's he's doing the Barker Kid 

461
00:27:02,000 --> 00:27:05,640
campaign, They are doing the 
Barker Kid campaign and they are

462
00:27:05,680 --> 00:27:07,120
doing the distribution of the 
game. 

463
00:27:08,480 --> 00:27:11,600
They also were the he's the one 
that hired the the artist as 

464
00:27:11,600 --> 00:27:13,200
well. 
Gotcha. 

465
00:27:13,320 --> 00:27:17,880
Very cool. 
And if I ever start making 

466
00:27:17,880 --> 00:27:21,320
stuff, I got to find somebody 
that will just like, I not find 

467
00:27:21,320 --> 00:27:23,640
somebody, pay somebody that will
just do all of that stuff for 

468
00:27:23,640 --> 00:27:25,720
me. 
Because having people in the 

469
00:27:25,720 --> 00:27:29,320
industry that have that kind of 
knowledge has got to be like 1/2

470
00:27:29,360 --> 00:27:31,760
production. 
Also, I forgot to mention 

471
00:27:31,760 --> 00:27:33,440
production. 
Yeah. 

472
00:27:34,120 --> 00:27:37,640
Which is very important because 
yeah, it's AI. 

473
00:27:37,640 --> 00:27:42,000
Think that right in the game 
it's only like 10% of the work. 

474
00:27:43,760 --> 00:27:46,480
Yeah, it does seem like, you 
know, through our hundreds of 

475
00:27:46,480 --> 00:27:49,800
episodes and talking to people, 
it seems like, yeah, the the 

476
00:27:49,800 --> 00:27:52,040
actual production and 
distribution of the game is such

477
00:27:52,040 --> 00:27:55,200
a massive and running the backer
kid, their Kickstarter, such a 

478
00:27:55,200 --> 00:27:59,640
massive portion of it, a lot of 
it has to be handled fairly 

479
00:27:59,640 --> 00:28:02,840
delicately as well. 
And you know, it seems like a 

480
00:28:02,840 --> 00:28:04,600
lot. 
Can burn you out. 

481
00:28:05,080 --> 00:28:07,600
Yeah, I'm, I'm very impressed 
with anyone who puts out any 

482
00:28:07,600 --> 00:28:10,200
amount of projects, even a 
single one so. 

483
00:28:11,160 --> 00:28:15,120
Yeah, that's why it's so great 
that he manages to do so much. 

484
00:28:15,640 --> 00:28:18,440
Yeah. 
Must be incredibly, but he's 

485
00:28:18,440 --> 00:28:20,360
incredibly focused and 
disciplined. 

486
00:28:21,360 --> 00:28:23,320
What's that like? 
Yeah, it must be nice. 

487
00:28:30,920 --> 00:28:34,400
So, so Lords in Death Illusion, 
it's got four days left on it. 

488
00:28:34,720 --> 00:28:36,400
It's going to be coming out 
relatively quickly. 

489
00:28:36,400 --> 00:28:40,200
Is this a Zine that is being 
like printed and distributed or 

490
00:28:40,200 --> 00:28:42,760
is this coming through drive 
through RPG? 

491
00:28:42,760 --> 00:28:45,160
Like, how is that actually 
getting into people's hands? 

492
00:28:45,720 --> 00:28:48,280
It's going to be printed offset 
printed. 

493
00:28:48,800 --> 00:28:51,160
Gotcha, nice. 
And then you said there's only 

494
00:28:51,160 --> 00:28:54,480
like 37 pages. 
So it's it's Zine style, right? 

495
00:28:54,480 --> 00:28:56,040
We're not hitting perfect bound 
or anything. 

496
00:28:56,080 --> 00:29:01,080
Probably will be 30 pages and 
there is a a stretch goal that 

497
00:29:01,080 --> 00:29:05,080
they it will include cards. 
One card for the illusion and 

498
00:29:05,080 --> 00:29:09,080
the other card for the depth 
that that's what the players 

499
00:29:09,080 --> 00:29:12,280
need to choose. 
These are the two cards, so this

500
00:29:12,520 --> 00:29:16,520
is the decision you have to make
against the Storyteller of that 

501
00:29:16,800 --> 00:29:21,240
turn. 
Yeah, I am. 

502
00:29:22,000 --> 00:29:25,720
Gosh, I'm so excited, not only 
just for this game, but like 

503
00:29:25,720 --> 00:29:27,960
every time I look at any things 
you do, I'm like, man, we should

504
00:29:27,960 --> 00:29:29,280
just start like a hell night 
game, dude. 

505
00:29:29,600 --> 00:29:31,840
Like that's, that's what we 
should be doing right now. 

506
00:29:31,840 --> 00:29:34,280
I'll play a hell night. 
Game dude, I would play a Hell 

507
00:29:34,280 --> 00:29:38,800
Night game in a heartbeat. 
Beyond Lords of Death Illusion, 

508
00:29:38,800 --> 00:29:42,840
though, I have you, I know you 
sent it to me and I know the 

509
00:29:42,840 --> 00:29:45,960
page is up for like possibly 
like the next project. 

510
00:29:45,960 --> 00:29:49,160
Is that something that you are 
talking about like the the the 

511
00:29:49,160 --> 00:29:51,080
thing that's up on Kickstarter 
now or are you waiting to talk 

512
00:29:51,080 --> 00:29:53,520
about that a little bit? 
Regarding what? 

513
00:29:53,520 --> 00:29:54,520
Right. 
Sorry I lost you. 

514
00:29:54,960 --> 00:29:57,040
Your next project that's out on 
Kickstarter, I don't want to say

515
00:29:57,040 --> 00:30:02,480
the name of it unless yes. 
Hell World, Hell World, Hell 

516
00:30:02,480 --> 00:30:09,400
World Earth is a setting that 
was created by Patrick Austin 

517
00:30:09,400 --> 00:30:12,560
Duribash and he's an amazing 
illustrator. 

518
00:30:13,360 --> 00:30:18,840
He's like a mixed between I am 
Miller and Warhammer 40,000. 

519
00:30:19,360 --> 00:30:24,240
He's a really amazing artist. 
I found his work and I 

520
00:30:24,240 --> 00:30:28,120
immediately, immediately 
approached him to create the 

521
00:30:28,120 --> 00:30:31,720
game based on that setting and 
on his artwork and his 

522
00:30:31,720 --> 00:30:36,800
character. 
He made about 80 characters, 80 

523
00:30:36,800 --> 00:30:38,560
illustrate illustrations 
already. 

524
00:30:39,800 --> 00:30:42,640
He's a really, really amazing 
emerging artist. 

525
00:30:43,920 --> 00:30:48,840
Really stoked about creating. 
This is going to be a war game 

526
00:30:49,440 --> 00:30:54,880
with with 2D cardboard figures. 
Oh. 

527
00:30:55,720 --> 00:30:58,160
Yeah, let me show you the photo 
vibes. 

528
00:30:58,600 --> 00:31:03,640
Yeah. 
Yeah, something like this. 

529
00:31:03,880 --> 00:31:05,720
Oh nice. 
Awesome. 

530
00:31:06,080 --> 00:31:10,200
Holy shit. 
Really, really something I think

531
00:31:10,200 --> 00:31:15,520
that is I'm really happy about 
showing this because I, I want 

532
00:31:15,520 --> 00:31:20,720
to, I want to concentrate on 
traditional artists and this guy

533
00:31:20,720 --> 00:31:28,320
works with, with ink in the very
style and everyone, everyone's 

534
00:31:28,320 --> 00:31:32,240
doing their 3D printing minis 
for war games. 

535
00:31:32,680 --> 00:31:36,680
So I wanted something exactly 
the opposite, different. 

536
00:31:37,720 --> 00:31:41,360
Yeah, yeah, I sorry for those in
podcast land. 

537
00:31:41,360 --> 00:31:44,720
You didn't get to see the the 
the the little 2D, the little 2D

538
00:31:44,720 --> 00:31:45,720
minis go what? 
What? 

539
00:31:45,920 --> 00:31:48,120
Watch on YouTube and then you 
can see the preview. 

540
00:31:49,120 --> 00:31:52,600
But but that's great. 
Listen, I've I've like I've 

541
00:31:52,600 --> 00:31:54,040
liked skirmish games for a long 
time. 

542
00:31:54,040 --> 00:31:56,480
We're forbidden some fans here 
on the show, obviously, but I've

543
00:31:56,480 --> 00:31:59,200
been getting deeper into into 
like skirmish games and war 

544
00:31:59,200 --> 00:32:02,240
games, and I just don't have the
fucking space for all the minis.

545
00:32:02,240 --> 00:32:06,320
You know, like I really love 
when games have either like 

546
00:32:06,320 --> 00:32:09,160
little meatballs or especially 
like just the the cardboard 

547
00:32:09,160 --> 00:32:12,240
pieces exactly because you can 
have 1000 of those in a stack 

548
00:32:12,240 --> 00:32:14,720
this big versus 1000 and need a 
whole room for them. 

549
00:32:14,720 --> 00:32:16,400
So it's really nice to have 
that. 

550
00:32:16,400 --> 00:32:20,400
And I can only imagine like 
cost, cost wise, cost efficiency

551
00:32:20,400 --> 00:32:23,920
wise is going to be a lot easier
to, to produce those than it 

552
00:32:23,920 --> 00:32:27,240
would be to like try to get some
type of mini produced on top of 

553
00:32:27,240 --> 00:32:30,040
easier to buy. 
Absolutely, much easier and you 

554
00:32:30,040 --> 00:32:33,960
can fit everything in just a box
and you you have 3 factions. 

555
00:32:34,440 --> 00:32:38,520
Amazing factions. 
So yeah, the game is going to be

556
00:32:38,520 --> 00:32:39,960
incredible. 
Very brutal. 

557
00:32:40,760 --> 00:32:46,240
The setting has is very well 
written by him, so I'm stoked 

558
00:32:46,240 --> 00:32:49,120
about presenting it. 
It's really something else very 

559
00:32:49,120 --> 00:32:54,400
different, very a focus on ultra
violence and it's incredible 

560
00:32:54,400 --> 00:32:58,240
because Patrick is such a gentle
guy and such a mild and kind guy

561
00:32:58,840 --> 00:33:02,120
makes this is like, it's 
incredible. 

562
00:33:03,000 --> 00:33:06,840
I'm very different with what I'm
used to doing. 

563
00:33:08,720 --> 00:33:12,120
Because it's a, because it's a 
war game, or because the setting

564
00:33:12,280 --> 00:33:13,200
sounds like something you can 
do? 

565
00:33:13,240 --> 00:33:16,320
Because it's a war, because it's
a war game and because it's also

566
00:33:16,320 --> 00:33:21,640
like a post apocalyptic 
futuristic mayhem thing. 

567
00:33:21,640 --> 00:33:28,000
And sometimes it's it's when 
when when stuff is all is too 

568
00:33:28,000 --> 00:33:30,720
oriented towards violence or or 
brutality. 

569
00:33:30,720 --> 00:33:35,680
Maybe you you can get misguided 
and think there is no content or

570
00:33:35,680 --> 00:33:39,400
substance behind it, but in this
case it has something else. 

571
00:33:39,400 --> 00:33:41,720
No, there is like a statement 
behind it. 

572
00:33:43,080 --> 00:33:48,720
So cool, I really think. 
So, so as far as the actual 

573
00:33:48,720 --> 00:33:53,280
setting itself, you're saying 
this is like like like are there

574
00:33:53,280 --> 00:33:55,400
any like movie or book 
touchstones that you're talking 

575
00:33:55,400 --> 00:33:56,480
about? 
Because you're saying it's like,

576
00:33:56,520 --> 00:33:59,640
is it like future post dystopian
apocalypse or? 

577
00:34:01,440 --> 00:34:05,240
It's so far away in the future. 
It's like a people merge with 

578
00:34:05,840 --> 00:34:09,880
shrooms and with demons and 
factions emerge from that, from 

579
00:34:09,880 --> 00:34:13,800
all that chaotic. 
It's like the third after the 

580
00:34:13,800 --> 00:34:17,960
Third World War. 
And the only sense in that 

581
00:34:17,960 --> 00:34:21,679
carnage is fighting each other 
because they want to do that. 

582
00:34:22,080 --> 00:34:26,199
And humanity is just plays only 
a small role in in there. 

583
00:34:26,400 --> 00:34:30,719
They are like, they are like 
trying to survive in that 

584
00:34:31,040 --> 00:34:33,719
setting where everything is 
fucked up. 

585
00:34:35,880 --> 00:34:38,360
Well, listen, if you could 
describe my perfect game, I 

586
00:34:38,360 --> 00:34:39,400
think you just might have done 
it. 

587
00:34:39,719 --> 00:34:41,239
So I'm definitely excited for 
this one. 

588
00:34:41,239 --> 00:34:45,120
Like if you like God, my, my 
dumb little edge Lord Hart is so

589
00:34:45,120 --> 00:34:47,520
stupid. 
But I just, I love this stuff 

590
00:34:48,120 --> 00:34:50,199
and I'm I'm really excited. 
And obviously if you're working 

591
00:34:50,199 --> 00:34:52,800
on the project, I mean there's 
going to be like a we've talked 

592
00:34:52,800 --> 00:34:55,679
about over and over again, like 
you don't have ask anything. 

593
00:34:55,679 --> 00:34:59,120
You, you double ass everything, 
everything that you do is 

594
00:35:00,120 --> 00:35:03,600
there's a soundtrack and there's
this hand on art, this focus on 

595
00:35:04,480 --> 00:35:06,200
traditional art like you said, 
with the ink and stuff like 

596
00:35:06,200 --> 00:35:08,240
that. 
We are. 

597
00:35:08,280 --> 00:35:11,800
We are already working on a 
death metal album for it, so 

598
00:35:11,800 --> 00:35:14,520
there's going to be a death 
metal album collaboration with. 

599
00:35:16,480 --> 00:35:18,440
And that's exactly my point. 
You're like, Oh no, we already 

600
00:35:18,440 --> 00:35:20,560
have an album going for it too. 
Like that's fantastic. 

601
00:35:20,560 --> 00:35:26,000
I mean, the amount of work and, 
and, and attention to the vibes 

602
00:35:26,440 --> 00:35:28,240
that you put into your work is 
one of the reasons that we love 

603
00:35:28,240 --> 00:35:33,840
your work so much. 
And not only seeing like again, 

604
00:35:34,120 --> 00:35:36,280
the new version of Warplane, 
which I'm excited to see 

605
00:35:36,760 --> 00:35:39,160
potentially an expansion for 
Warplane coming out and these 

606
00:35:39,160 --> 00:35:45,040
two projects on top of it. 
Are you like, like how busy are 

607
00:35:45,040 --> 00:35:47,160
you right now? 
You got like 3 projects going 

608
00:35:47,160 --> 00:35:48,960
right now, are you? 
But are you just like humming 

609
00:35:48,960 --> 00:35:50,360
along? 
Is it just like this is where 

610
00:35:50,360 --> 00:35:53,080
you want to be like having this 
much work going on at one time? 

611
00:35:53,080 --> 00:35:55,360
Like, how does it, how does it 
feel to be kind of like this 

612
00:35:55,360 --> 00:35:57,160
deep in, in so many different 
things? 

613
00:35:58,680 --> 00:36:02,920
I think it feels very chaotic. 
This is pretty much the only 

614
00:36:02,920 --> 00:36:05,400
thing I do. 
It works. 

615
00:36:06,160 --> 00:36:10,360
I managed to live from it from 
the for the last three years. 

616
00:36:12,640 --> 00:36:16,320
I think that what I tried to do,
as I said, I tried to do what 

617
00:36:16,320 --> 00:36:21,680
inspires me and what drives me. 
So that's also a problem because

618
00:36:21,840 --> 00:36:25,000
projects sometimes stuck up. 
So I need to try to be as 

619
00:36:25,000 --> 00:36:28,560
organized as possible and make 
like a queue of of projects. 

620
00:36:29,000 --> 00:36:34,120
Also, it helps me a lot to 
stretch for collaborations like 

621
00:36:34,120 --> 00:36:36,800
like in the case for, for lots 
of evolution. 

622
00:36:36,960 --> 00:36:40,400
It helps me out to do that. 
So I'm looking forward to do 

623
00:36:40,400 --> 00:36:44,800
that in order to finish the 
projects in a more orderly 

624
00:36:44,800 --> 00:36:48,200
manner. 
So that's what what I'm aiming 

625
00:36:48,200 --> 00:36:51,280
to do. 
But I'm super happy with it. 

626
00:36:51,280 --> 00:36:54,960
I'm doing what makes me happy, 
what, what I love doing. 

627
00:36:55,840 --> 00:37:02,960
And I'm pretty happy with, with 
how it ends up looking so far. 

628
00:37:03,840 --> 00:37:06,640
So I, I, for me, it's like they 
are my little children. 

629
00:37:06,760 --> 00:37:08,240
Every book is like a little 
children. 

630
00:37:08,560 --> 00:37:15,040
They I have no preferences. 
Yeah, I mean, like you said, 

631
00:37:15,040 --> 00:37:18,040
like they're all fantastic. 
And I mean, but I will say hell 

632
00:37:18,040 --> 00:37:20,320
night, hell night for me. 
I love all your. 

633
00:37:20,320 --> 00:37:24,840
Work with hell night dude it. 
Just it it, it just hums so 

634
00:37:24,840 --> 00:37:27,320
well, like it just takes 
everything to 11 with everything

635
00:37:27,320 --> 00:37:29,880
that you've done. 
Like, I don't know, I just feel 

636
00:37:29,880 --> 00:37:33,560
like everything else is like 
fantastic, but something for me 

637
00:37:33,560 --> 00:37:37,840
about the way that all aspects 
of that game kind of like land 

638
00:37:37,840 --> 00:37:40,360
out at the exact same spot just 
like hits. 

639
00:37:40,760 --> 00:37:43,200
The first time I read it, I was 
like blown away. 

640
00:37:43,200 --> 00:37:45,120
And Hunter was like, we'll, 
we'll do some like 80 stuff, 

641
00:37:45,120 --> 00:37:46,240
whatever. 
And then we both read it And 

642
00:37:46,240 --> 00:37:48,400
when we both like I remember 
point, we look at each other and

643
00:37:48,400 --> 00:37:50,120
go, oh, like this, this is a 
game. 

644
00:37:50,120 --> 00:37:52,280
Like this is a really, this is a
game, you know? 

645
00:37:52,720 --> 00:37:56,640
I'm not the biggest 80s guy, but
I think that, I mean, I think 

646
00:37:56,640 --> 00:38:00,000
hell might just it was, it 
worked so well and it was so 

647
00:38:00,240 --> 00:38:02,640
like, it's just a game. 
You read that you're just like, 

648
00:38:02,760 --> 00:38:05,720
OK, well, we need to play this 
like we have to play this, you 

649
00:38:05,720 --> 00:38:08,560
know? 
Well, it's, I think it's a, it's

650
00:38:08,560 --> 00:38:12,800
a very easy game to jump into 
because also there's such an 

651
00:38:12,800 --> 00:38:18,240
amount of well, music, movies or
whatever that just nailed the 

652
00:38:18,240 --> 00:38:21,520
concept. 
So it is quite easy to grasp it.

653
00:38:21,640 --> 00:38:25,200
I think. 
I don't think there is something

654
00:38:25,560 --> 00:38:30,040
similar or as similar that for 
me the most similarity game is 

655
00:38:30,280 --> 00:38:35,280
cult maybe, yeah. 
Yeah, I mean, I love cult too, 

656
00:38:35,440 --> 00:38:37,280
so. 
Yeah, like a modern horror. 

657
00:38:37,880 --> 00:38:40,840
I think that it has that 
splatter punk. 

658
00:38:42,400 --> 00:38:45,600
Yeah, yeah. 
Gosh, it's good. 

659
00:38:45,840 --> 00:38:49,640
And then you said so. 
So you said there may be well, 

660
00:38:49,640 --> 00:38:52,040
like next year, we're talking 
about like a warp land 

661
00:38:52,040 --> 00:38:53,760
expansion. 
Is that something that's like 

662
00:38:53,760 --> 00:38:55,680
even? 
Is that just a thought or is 

663
00:38:55,680 --> 00:38:57,120
there some work being put into 
that already? 

664
00:38:57,120 --> 00:38:59,760
No, no. 
And it's pretty, pretty much 

665
00:39:00,440 --> 00:39:02,880
written. 
It's really written that 

666
00:39:02,880 --> 00:39:05,640
expansion. 
So I just need to have the time 

667
00:39:05,640 --> 00:39:08,880
to lay it out. 
I have some artwork. 

668
00:39:08,880 --> 00:39:14,040
I have like a whole. 
I have two new regions that 

669
00:39:15,200 --> 00:39:18,640
yeah, I'm very stoked because 
the characters are going to be 

670
00:39:18,640 --> 00:39:21,880
amazing. 
It's really, it's really going 

671
00:39:21,880 --> 00:39:26,200
to add a lot of dimensionality 
to the setting. 

672
00:39:27,880 --> 00:39:31,440
So is that is that the focus of 
the the project is supplemented 

673
00:39:31,440 --> 00:39:33,720
just like kind of expands the 
world itself and then all the 

674
00:39:33,720 --> 00:39:37,280
things that fill that in? 
Yes, expanding the world itself 

675
00:39:37,280 --> 00:39:42,080
and bringing more lore into it 
and maybe some rules tweaking, 

676
00:39:42,080 --> 00:39:45,840
but I don't like to deal with 
mechanics so much. 

677
00:39:46,160 --> 00:39:48,200
It for me, it's the hassle to 
write about mechanics. 

678
00:39:48,400 --> 00:39:51,760
I'm not very good at it. 
And maybe that's why I was not 

679
00:39:51,760 --> 00:39:55,200
as good. 
I think that I had, I was very 

680
00:39:55,200 --> 00:40:00,080
lucky with Helen because I, I 
consulted a few colleagues, so 

681
00:40:00,080 --> 00:40:03,160
they helped me develop it as as 
good as I could. 

682
00:40:03,640 --> 00:40:05,760
But I don't like writing about 
mechanics. 

683
00:40:05,800 --> 00:40:08,160
I I just like writing about the 
setting and the world and 

684
00:40:08,160 --> 00:40:10,760
creating all the aesthetic, but 
and the concept. 

685
00:40:11,240 --> 00:40:15,680
And I really do a lot of digging
and research and investigate. 

686
00:40:16,360 --> 00:40:20,040
Which other settings try to 
touch what what I'm aiming at? 

687
00:40:21,920 --> 00:40:25,520
Well, for example, I, I'm I'm a 
very big fan of mothership. 

688
00:40:25,920 --> 00:40:29,680
I would love to do mothership 
and I maybe, but the problem is 

689
00:40:29,680 --> 00:40:35,440
that mothership is already done.
So I wouldn't be able to do it 

690
00:40:36,600 --> 00:40:37,920
to add something different to 
it. 

691
00:40:39,080 --> 00:40:41,040
It will take me a lot of work to
do it. 

692
00:40:41,560 --> 00:40:44,720
I have an idea to do something 
in space already dude. 

693
00:40:44,720 --> 00:40:45,680
I would. 
Love. 

694
00:40:46,600 --> 00:40:49,240
I would love a mother ship 
adventure or mother ship module 

695
00:40:49,240 --> 00:40:51,440
written by you. 
I think that would be so 

696
00:40:51,440 --> 00:40:53,000
awesome. 
I would love to see that. 

697
00:40:54,360 --> 00:40:57,520
But hopefully someday, maybe. 
Yeah, I'll, I'll watch out and 

698
00:40:57,520 --> 00:40:59,840
hope for it because I would 
absolutely back that. 

699
00:40:59,840 --> 00:41:01,320
I would be super stoked on it 
it. 

700
00:41:02,040 --> 00:41:07,120
It will probably, it will 
probably be like because New 

701
00:41:07,120 --> 00:41:09,880
York City award and I are tied 
up from Italy. 

702
00:41:11,200 --> 00:41:13,880
Which is great. 
I love it so good. 

703
00:41:14,400 --> 00:41:17,800
Yeah. 
So and so we what what I what I 

704
00:41:17,800 --> 00:41:21,240
will do for space, it will 
probably continue that. 

705
00:41:21,880 --> 00:41:23,560
Cool, yes. 
Yes. 

706
00:41:23,760 --> 00:41:26,360
Yeah. 
So we'll definitely continue 

707
00:41:26,360 --> 00:41:28,760
that, yeah. 
So then I guess my question 

708
00:41:28,760 --> 00:41:31,240
then, because you said you're, 
because I'm, I'm a big mechanics

709
00:41:31,240 --> 00:41:32,000
guy. 
I love mechanics. 

710
00:41:32,000 --> 00:41:34,200
I love reading other people's 
like lore and stuff like that 

711
00:41:34,200 --> 00:41:36,640
come up on my own. 
But like, I really like that's 

712
00:41:36,640 --> 00:41:39,680
what gets me going is like, you 
know, D6 probabilities and stuff

713
00:41:39,680 --> 00:41:42,320
like that. 
But if you're if you're like, 

714
00:41:42,320 --> 00:41:44,360
I'm not really a big mechanics 
guy, why do you keep making 

715
00:41:44,360 --> 00:41:46,200
games like that's, I guess 
that's my question. 

716
00:41:46,200 --> 00:41:51,800
Like you keep, I guess the 
system kind of again, like 

717
00:41:51,800 --> 00:41:53,440
carries through a lot of the 
games. 

718
00:41:53,440 --> 00:41:56,400
But have you like, have you 
written a bunch of just like 

719
00:41:56,400 --> 00:41:58,280
adventures for other games or 
anything like that? 

720
00:41:58,280 --> 00:41:59,720
Or do you have any plans for 
that? 

721
00:41:59,720 --> 00:42:04,080
Or do you keep planning to like 
just build these worlds with 

722
00:42:04,080 --> 00:42:06,440
your system and expanding to be 
able to build the lore for that?

723
00:42:07,240 --> 00:42:11,280
I think that at the moment I'm 
planning to develop, develop the

724
00:42:11,280 --> 00:42:15,760
world's, the existing worlds I 
have and also, yeah, maybe 

725
00:42:15,760 --> 00:42:19,480
expand them with another spin 
off from those worlds. 

726
00:42:20,400 --> 00:42:24,400
I have a post apocalyptic world 
already that is going to be a 

727
00:42:24,400 --> 00:42:29,400
continuation of neurosity that's
going to be called Meltdown and 

728
00:42:29,400 --> 00:42:32,160
and then well, the one in space 
is going to be called Starlight.

729
00:42:32,360 --> 00:42:37,440
So there are all settings that 
are very connected with with the

730
00:42:37,440 --> 00:42:40,240
previous one. 
It's like a four story arc, 

731
00:42:42,360 --> 00:42:46,840
mainly about that setting. 
I also love systems and 

732
00:42:46,840 --> 00:42:48,720
mechanics. 
I I love creating them and I 

733
00:42:48,720 --> 00:42:52,120
love reading about them. 
I just don't like writing them. 

734
00:42:52,760 --> 00:42:56,280
I gotcha, yeah. 
And that's why, and that's why 

735
00:42:56,280 --> 00:42:59,880
we get worlds of Karaga, right? 
Like these are your worlds. 

736
00:42:59,880 --> 00:43:03,080
Like this is, especially since 
so many of them are going to be 

737
00:43:03,080 --> 00:43:04,560
set in the same universe 
basically. 

738
00:43:05,040 --> 00:43:08,800
It's a fancy, a fancy name for 
the, for what I do. 

739
00:43:08,800 --> 00:43:11,400
But again, I call the words of 
kilo. 

740
00:43:11,400 --> 00:43:16,000
But I, I really emphasize that 
to me those words are, are, are 

741
00:43:16,000 --> 00:43:19,440
a collaborative effort between 
me and the players. 

742
00:43:19,560 --> 00:43:23,320
So which table each session, 
they will create their own 

743
00:43:23,320 --> 00:43:26,840
versions of those worlds. 
So that's why I, I am very 

744
00:43:26,840 --> 00:43:32,840
conscious about leaving a lot of
space for them to, to play with 

745
00:43:32,840 --> 00:43:36,520
it and, and, and, and not their 
own feel and their own thoughts 

746
00:43:36,520 --> 00:43:39,760
about the way things should be 
in that world. 

747
00:43:42,920 --> 00:43:47,800
I think that for, for me, that 
idea came from, well, I used to 

748
00:43:47,800 --> 00:43:52,720
study literature and that idea 
came from Raymond Carver, who's 

749
00:43:52,760 --> 00:43:59,600
a great short fiction writer. 
And he always, like, developed a

750
00:43:59,600 --> 00:44:03,560
style in which you are. 
He lived a lot of space for 

751
00:44:03,560 --> 00:44:06,160
imagination. 
You know that you can fill the 

752
00:44:06,160 --> 00:44:11,080
gaps of the plot yourself. 
And it creates an enriching 

753
00:44:11,600 --> 00:44:14,280
experience. 
And that's what I want. 

754
00:44:14,440 --> 00:44:18,400
That's what I do with my work. 
Yeah, I mean, you do and you do 

755
00:44:18,400 --> 00:44:22,320
it very, very well. 
Like it's and again, I mean, I'm

756
00:44:22,320 --> 00:44:24,320
just going to keep I'm just 
going to keep like glazing 

757
00:44:24,320 --> 00:44:26,280
helmet right now. 
But like, you know, especially 

758
00:44:26,280 --> 00:44:29,520
when reading that book, like 
there's not like the amount of 

759
00:44:29,520 --> 00:44:33,880
things where like you, you give 
this seed or you have this like 

760
00:44:33,880 --> 00:44:38,080
list or whatever. 
And the way that when listening 

761
00:44:38,080 --> 00:44:40,160
to the music and going through 
the book and seeing the art, the

762
00:44:40,160 --> 00:44:42,960
way that your mind just like 
blows up for the possibilities 

763
00:44:42,960 --> 00:44:46,040
that come from like this, like 5
lines you wrote in it. 

764
00:44:46,040 --> 00:44:47,920
It's crazy. 
You know, when we were going 

765
00:44:47,920 --> 00:44:50,520
through, I just remember like 
going through combinations of 

766
00:44:50,520 --> 00:44:53,240
like some of the lists and some 
of the character stuff and just 

767
00:44:53,240 --> 00:44:56,000
imagining like entire campaign 
spinning off of like these tiny 

768
00:44:56,000 --> 00:44:59,360
little things that you put in 
and and it's it's. 

769
00:45:00,440 --> 00:45:03,800
Yes, I love plot seeds. 
I I love, I love tables. 

770
00:45:03,800 --> 00:45:06,480
I love random plot generators. 
I love that. 

771
00:45:06,480 --> 00:45:09,720
For me, it's about that. 
Not about making a whole 

772
00:45:09,720 --> 00:45:15,040
adventure, but about igniting 
that creative fire in the 

773
00:45:15,040 --> 00:45:16,920
reader. 
For me, it's about that. 

774
00:45:17,240 --> 00:45:20,080
That's what I love about reading
other people's book. 

775
00:45:20,960 --> 00:45:22,720
Yeah, yeah. 
I mean same, same for us. 

776
00:45:22,720 --> 00:45:25,200
That's why we've done it 100. 
And 80 times or whatever we're 

777
00:45:25,200 --> 00:45:26,520
doing, yeah, yeah. 
So. 

778
00:45:27,720 --> 00:45:30,680
I know this is such like a 
random side tangent that I could

779
00:45:30,680 --> 00:45:33,720
have talked about forever ago, 
but the forbidden book of 

780
00:45:33,720 --> 00:45:36,280
tangible realities? 
That little red book that came 

781
00:45:36,280 --> 00:45:39,160
with war planned? 
Honestly, I have to say it's one

782
00:45:39,160 --> 00:45:43,640
of my favorite things ever. 
I wish more games like came with

783
00:45:43,640 --> 00:45:45,920
that because it's basically like
it's basically a quick start for

784
00:45:45,920 --> 00:45:47,600
the rules, but also for like the
lore. 

785
00:45:47,600 --> 00:45:49,440
Like it's a really easy flip 
through. 

786
00:45:49,720 --> 00:45:52,440
And if you don't want to have 
like the entire thing at your 

787
00:45:52,440 --> 00:45:56,480
table, like having that little 
book right there, it makes it so

788
00:45:56,480 --> 00:46:01,400
easy to to to. 
Like a statement for the for the

789
00:46:01,400 --> 00:46:04,080
system, Yes, but it also was 
like a bit. 

790
00:46:04,480 --> 00:46:07,760
It has some songs that it does 
not have the main book. 

791
00:46:08,040 --> 00:46:12,040
It has some riddles, some small 
Easter eggs. 

792
00:46:12,840 --> 00:46:15,160
Yeah. 
Are we, are we going to see any 

793
00:46:15,160 --> 00:46:17,800
more forbidden books of tangible
reality for any of the other 

794
00:46:17,800 --> 00:46:20,120
things, or is that just a 
warplane kind of thing? 

795
00:46:20,760 --> 00:46:24,760
If the production costs allow it
because it it's really becoming 

796
00:46:24,760 --> 00:46:27,320
really expensive. 
I mean, since I started, the 

797
00:46:27,320 --> 00:46:32,560
prices keep going up and I need 
to make sure that it does not 

798
00:46:32,560 --> 00:46:36,680
get prohibitively expensive for 
people because I know that 

799
00:46:36,680 --> 00:46:39,680
everyone's on a tight budget and
buying a lot of books like 

800
00:46:39,680 --> 00:46:41,920
yourself. 
So everyone's like, cluttered 

801
00:46:41,920 --> 00:46:45,080
with books. 
So I need to make sure that what

802
00:46:45,080 --> 00:46:50,200
I do it's a good balance between
quality and price, Yeah. 

803
00:46:51,760 --> 00:46:54,280
Very fair, yeah. 
It's also a challenge. 

804
00:46:54,880 --> 00:46:58,440
If it were up to me, I would fit
it with a with little books and 

805
00:46:58,440 --> 00:47:02,320
posters and lots of stuff, but I
rather concentrate on this. 

806
00:47:03,160 --> 00:47:05,560
Is just capitalism limiting art 
again you? 

807
00:47:05,640 --> 00:47:07,080
Know yeah which. 
Come on. 

808
00:47:07,880 --> 00:47:10,880
Yeah, but at the same time a 
community back in your project 

809
00:47:10,920 --> 00:47:13,760
directly. 
So I cannot complain that this 

810
00:47:13,840 --> 00:47:14,440
is. 
Fair. 

811
00:47:15,160 --> 00:47:17,960
But I mean, even even within the
context of how like exactly what

812
00:47:17,960 --> 00:47:19,880
you're talking about, like it 
came with a poster and it came 

813
00:47:19,880 --> 00:47:21,840
with a little GM screen. 
And when you go, when you flip 

814
00:47:21,840 --> 00:47:24,680
to the back of the book, there's
like what, like 8 or 10 spreads 

815
00:47:24,680 --> 00:47:27,120
that are just like pure art from
like all these fantastic 

816
00:47:27,120 --> 00:47:28,720
artists. 
Like you still find a way to, 

817
00:47:29,320 --> 00:47:33,320
to, to put that into, into all 
of your things, which is like as

818
00:47:33,320 --> 00:47:37,440
a consumer of games, it, it's 
great to see and, and great to 

819
00:47:37,440 --> 00:47:38,600
see every time you put something
out. 

820
00:47:39,160 --> 00:47:42,040
We managed, we managed to 
include that Johann know the 

821
00:47:42,320 --> 00:47:46,360
artwork in Black Rainbow, so I'm
very happy about it. 

822
00:47:46,360 --> 00:47:48,760
It's a great piece. 
It's the last page of the book. 

823
00:47:49,640 --> 00:47:51,320
I love that piece. 
I saw that piece. 

824
00:47:51,320 --> 00:47:55,640
I said this, I want this piece 
for Black Rainbow, so we managed

825
00:47:55,640 --> 00:47:58,080
to do it. 
That's awesome and and because I

826
00:47:58,080 --> 00:48:01,560
know I remember the the there's 
a blue and red spread in Hell 

827
00:48:01,560 --> 00:48:04,560
Night too, which is Johann in 
near the back of the book as 

828
00:48:04,560 --> 00:48:06,760
well. 
Of a dragon. 

829
00:48:06,760 --> 00:48:08,600
A dragon. 
Yeah, the dragon play a 

830
00:48:09,320 --> 00:48:13,720
interesting part in Hellen 
because it's like on the origins

831
00:48:13,720 --> 00:48:16,320
of hell. 
They were the original dwellers 

832
00:48:16,320 --> 00:48:19,800
of hell until the demons came 
and they expelled the Dragons. 

833
00:48:20,640 --> 00:48:23,920
And Black Rainbow is going to 
expand a bit on that because 

834
00:48:23,920 --> 00:48:26,520
some of those Dragons ended up 
on on Earth. 

835
00:48:28,920 --> 00:48:29,840
Yeah, and. 
People. 

836
00:48:31,240 --> 00:48:33,360
Yeah, and then take acid and 
then we'll see what happens. 

837
00:48:33,360 --> 00:48:38,320
Right yeah, with with the hell 
Dragons. 

838
00:48:38,320 --> 00:48:43,760
Yeah, I mean, again, like, I 
don't know, like it's it's I'm 

839
00:48:43,760 --> 00:48:47,400
never going to get over how much
for me specifically. 

840
00:48:47,400 --> 00:48:51,760
Like your work speaks to the the
things that I enjoy, like the 

841
00:48:51,800 --> 00:48:54,880
it's kind of like dark with a, 
with a edge of yeah, like a 

842
00:48:54,880 --> 00:48:57,440
little bit of humor to it. 
And, and the even the way that 

843
00:48:57,440 --> 00:49:02,160
the poster and collage artwork, 
I mean, it's you have such a 

844
00:49:02,160 --> 00:49:05,720
distinct style and it's one that
speaks directly to me. 

845
00:49:05,720 --> 00:49:07,920
And it's the reason that I'm 
going to be a fan of yours for 

846
00:49:08,200 --> 00:49:10,160
as long as you're. 
Making stuff, you're going to 

847
00:49:10,160 --> 00:49:15,520
make me cry now. 
Yeah, I I agree. 

848
00:49:15,520 --> 00:49:18,920
That headlight in particular was
the one that I tried to develop 

849
00:49:18,920 --> 00:49:24,200
my sense of humor in that after 
neurosity, which is like bomb 

850
00:49:24,200 --> 00:49:26,160
chilling for me. 
It's horrifying. 

851
00:49:26,760 --> 00:49:30,640
I I get goosebumps when when I 
think of neurosity. 

852
00:49:31,160 --> 00:49:32,920
It's like my nightmare to become
true. 

853
00:49:33,400 --> 00:49:37,480
Yeah, it's like a very big 
opposite from that. 

854
00:49:37,600 --> 00:49:41,520
Yeah, but again, still still 
finding a way to make it all fit

855
00:49:41,520 --> 00:49:44,280
together in into into your work 
and make it all seem like 

856
00:49:44,280 --> 00:49:45,720
there's a through line through 
all of it, which is really 

857
00:49:45,720 --> 00:49:51,960
fantastic to see. 
So gosh, I think I think we kind

858
00:49:51,960 --> 00:49:53,640
of hit just about everything is 
there. 

859
00:49:53,640 --> 00:50:00,720
So Lords of Death Illusion, just
in case anybody is on the fence 

860
00:50:00,720 --> 00:50:04,920
about backing it, do me a favor 
and say like one last pitch for 

861
00:50:04,920 --> 00:50:08,880
those people that like, if 
someone is thinking about 

862
00:50:08,880 --> 00:50:11,000
backing Lords of a Death 
Illusion, like why should they? 

863
00:50:13,040 --> 00:50:17,200
What, what if they want to play 
AGM, less easy going game with a

864
00:50:17,200 --> 00:50:22,120
very flexible system. 
And I mean, my play testers, I, 

865
00:50:22,360 --> 00:50:26,080
I have a like a little club in 
my house every Friday when 

866
00:50:26,080 --> 00:50:29,880
people come over and most of 
them, half of them at least they

867
00:50:29,880 --> 00:50:32,160
are not from the role-playing 
game community. 

868
00:50:32,520 --> 00:50:38,800
So they just jump here and they 
yeah, it's really we had a 

869
00:50:38,800 --> 00:50:43,480
success with people coming over 
and so they we play test, we 

870
00:50:43,480 --> 00:50:48,680
play tested the game with a lot 
of non RPG people and it works. 

871
00:50:48,680 --> 00:50:53,320
They they keep coming. 
So I absolutely recommend it if 

872
00:50:53,400 --> 00:50:56,280
you are a burnout GM as well and
I. 

873
00:50:56,320 --> 00:50:58,360
Am getting a little burnt out 
actually so. 

874
00:51:00,000 --> 00:51:02,520
Most of the half of them are 
all. 

875
00:51:04,360 --> 00:51:06,160
I burned out years ago and 
that's why I haven't run 

876
00:51:06,160 --> 00:51:10,520
anything in like 2 years. 
But but yeah, but hey, Gabriel 

877
00:51:11,000 --> 00:51:12,880
Lord's death illusion is on back
cricket right now. 

878
00:51:12,880 --> 00:51:16,240
I'm going to make sure that the 
links are down below in all of 

879
00:51:16,240 --> 00:51:18,120
where it's the Internet, people 
know where they are. 

880
00:51:19,040 --> 00:51:22,360
But for people that are looking 
for your older projects or for 

881
00:51:22,360 --> 00:51:24,400
everything we talked about 
today, Neurocity, Warp Land, 

882
00:51:25,400 --> 00:51:27,840
Hell Night, where can people 
find all of those things that 

883
00:51:27,840 --> 00:51:28,720
they're looking for them right 
now? 

884
00:51:30,040 --> 00:51:32,480
Well, they can. 
They can if they are old school 

885
00:51:32,480 --> 00:51:35,880
like me and they still use 
Facebook, which is unlikely, 

886
00:51:36,000 --> 00:51:40,160
they can join my Facebook group,
Worlds of Kiroga, or if not, 

887
00:51:40,160 --> 00:51:43,280
they can find my page, my 
official page, 

888
00:51:43,640 --> 00:51:47,880
www.gabrielkiroga.com. 
That's our WordPress. 

889
00:51:48,160 --> 00:51:50,480
And they can also add me at my 
Instagram. 

890
00:51:50,600 --> 00:51:53,600
That's also a really Kiroga, 
Yeah. 

891
00:51:54,760 --> 00:51:57,400
I don't think. 
I'm not sure if Neurocity is 

892
00:51:57,400 --> 00:51:59,880
still in print, but I'm pretty 
sure Hell Knight and Warp Land 

893
00:51:59,880 --> 00:52:02,320
are both currently available for
printing Exalted Funeral as 

894
00:52:02,320 --> 00:52:05,600
well, right? 
They can find neurocity in 

895
00:52:05,640 --> 00:52:08,840
exalted funeral as well. 
All my nice in exalted funeral, 

896
00:52:08,840 --> 00:52:09,680
yes. 
Cool. 

897
00:52:09,680 --> 00:52:13,880
Nice. 
Awesome, I just got to say it's 

898
00:52:13,880 --> 00:52:17,520
been too long. 
We've been chatting for a while.

899
00:52:17,920 --> 00:52:20,320
Finally got a chance to actually
have you come on the show and 

900
00:52:20,320 --> 00:52:21,640
it's been fantastic to talk to 
you. 

901
00:52:21,640 --> 00:52:24,000
So I just want to say we really 
appreciate you being here and 

902
00:52:24,000 --> 00:52:26,160
and us letting us, you know, 
pick your brain and everything 

903
00:52:26,160 --> 00:52:27,760
for for, for these games that 
we've enjoyed. 

904
00:52:28,560 --> 00:52:31,760
I really appreciate also you 
doing guys this. 

905
00:52:31,920 --> 00:52:34,440
I think that's very important 
for the community, the work you 

906
00:52:34,440 --> 00:52:36,680
do. 
So thank you for having me. 

907
00:52:37,000 --> 00:52:38,760
Hopefully we can do it again 
sometime. 

908
00:52:39,200 --> 00:52:41,520
Thank you, We definitely should,
especially after next couple 

909
00:52:41,520 --> 00:52:42,960
things come out. 
We'd love to have you back. 

910
00:52:43,520 --> 00:52:45,440
Yeah, absolutely. 
All right. 

911
00:52:45,720 --> 00:52:47,480
All right, So that's us for 
today. 

912
00:52:47,480 --> 00:52:50,440
So again, Gabriel, thank you so 
much and we will talk to all of 

913
00:52:50,440 --> 00:52:51,520
you later. 
Bye.

