Hello, and welcome to the weekly scroll podcast Watcher by the
adventure. Archive, my name is Ryan and I'm
butter seed fall nice. Nice man.
And today, today we're going to be going over Mouse.
Ritter The Sword and whiskers. Is role-playing game from Isaac
Williams. This um, what to even start this
book? Surprised me.
Yeah totally. This is a great one.
It's so good. Yeah, like this.
Is not my favorite game mechanics of all time, right.
There's a lot of things. It's not the best art book I've
ever we've ever reviewed on here.
They're like a bunch of other things where I'm like in the
individual bits and pieces, I might have a more favorite
thing. I don't know if we've read or if
I have read and I do you feel about this a better more
complete game? Yeah.
Phil's very whole, you know, yeah.
Also you get to play as Mouse guys and I can even begin to
tell you. Much that alone, you know.
Yeah. Which I mean you don't have to
but you can. Absolutely yeah.
But you do have master and you don't play as a mouse.
What you doing? What you doing?
Yeah, yeah, yeah. I mean you can so what I'm
holding in my hand, right here is the what I believe is the
first release of mouse order, which is put out by games of
nervous. Well, there's published by
games, omnivorous, which pretty much.
Much anything games. I'm nervous publishes I want and
have absolutely yeah, period. They don't, they do a lot of
small print runs. It's really difficult to find a
lot of their stuff. After the initial release.
I think they've done a couple print runs and mustard are a
couple different ones of our and I think about wrapped up with
that. So if anything pops up on the
website, I recommend grabbing it immediately.
But this is the first release of mouse Ritter.
And it's got this for those that can't see this fucking adorable.
Like cut out in the, in the front cover.
Right. That goes through to the art on
the in pages of of a bunch of mice battling a snake, but it's
cut out in like like a mousehole situation, like a straight-up
cartoonish like mouse hole with the art on the back and then
after this release, they decided to put out.
You know what? I'm just going to kick to the
the big big window here. Yeah.
Do it. And I'm going to turn off some
of this blur for this podcast. And the blur is now off just so
you could imagine that any brains.
They also then put out a box set do you know absolutely
stunningly. Gorgeous box set.
I think they said they might be doing one more print run of the
big box set, but I don't know if they're going to do the estate
box at anymore which is basically like a whole box set
of adventures together. It's just a gorgeous gorgeous
package here and we're going to flip through it real quick.
So those watching can see what they might be having or not
having. So, just the cover art in
general, all of the art for this is absolutely fantastic.
And I'm pretty positive, Isaac Williams guy, who wrote the
book, does all the art for it. Fucking fantastic.
Beautiful. And right there on the front
gold in. He's Award for best family game,
which is something we'll be talking about but a quick flip
through of the material, you crack it, open the this new
second edition of the book, very similar to the first But they
are outside now. So in the first one, it's a
mouse hole in a house and a second one.
It's like a hole in a tree. Still a hole through the through
the front, cover of the book. I don't know if I'm saying that
correctly for those who can't physically, see this through the
cover of the book and inside is a mouse chatting with an owl,
holding a torch and this is the second version of the book in
the box set. They also give you sweet Mouse
Ritter like, I believe, it's either wet, eraser dry erase
marker or a pin. No, it's a marker.
And then you get a whole stack of character.
Sheets, the character sheets are super simple, but we'll talk
about that too because they're fucking genius.
There is a thick cardboard, turn tracker and love that.
Yeah, there is one of my favorite things ever, which is
these Item cards which if anyone knows me knows that these will
never ever be punched out ever and I will just print them and
cut them out myself. But it's all the items that you
need including blank ones so that you can write in new items
with a usage dots on them. And there's a stack of, there's
like a bunch of them, a bunch of cards and then there's a whole
condition card which it, which are orange, which is fantastic.
And then there are just more and more item cards.
This one is Yellow, this is another stack.
And then this item card is actually Honey in the rafters
specific because hunting, the rafters is a, an adventure that
comes with the original box set and a lot of the Fantastic, a
lot of Adventures do this, where it's literally just like this
big trifold situation. And that's the whole thing.
It comes with a GM screen as well, really beautiful?
Big spread of art on that. For those listening, it is the
mouse running into a tree, probably similar to the said
Tree on the front but there are a lot of dangers around like a
cat. There's some like millipedes and
centipedes or whatever. There's little campfire going
on. It's really, really beautiful
piece and inside. I mean, the game is pretty
small. So you almost get the entire
fucking game on the inside which is crazy and it's not overly
complicated game but with some good procedures.
Yeah exactly. And then you get the rules are
Options page which is literally like one page.
So really, really fantastic. Boxset in that you have more.
You have every possible thing you could possibly need and it's
not it's not like that much. You know, it's a pretty simple
game like there's a reason it won for best family game but I
generally think overall it is one of the better.
Like we said more complete games and then the other thing to just
shoot through real quick, is the estate box set another beautiful
piece. Our I love the like sunset in
the background, the pink on the front cover.
This is really beautiful. Yeah, and there's really
interesting there's like a cat and if you look at the art on
it, there's like a cat and mouse like hedge cut shapes in the
yard that they're looking at, so it's pretty neat.
So right? When you open up the estate box
that you get this character record, it's a little envelope.
That's got a backpack on it and that is where you can keep all
of your character stuff when you were doing.
And all of that. And then it's a bunch of, really
amazing Adventures from really amazing Creator.
So the inventory from L of 0s are absolutely stunning.
And again, they're all basically disease big trifold to solve the
exact same format looks so good. Yeah the red on this one is
absolutely beautiful. And a lot of them have this like
very like individual color specific.
A lot of them only have like who colors kind of reminds me of the
way the game is on. Everest does the Oh my God, I
know what my brain is blinking and people know this and like
later on it's the adventures that they do with that with the
eater. All right there is, you know,
I'm talking about. Mm he's sitting right there.
The ticking Tower from Josiah more.
This one is pink and black, it's really fantastic.
This one is called mush push from boat.
Eh, it is green and orange. This is science sorrow from
nature aim. I'm paranormal.
I have to see his name on anything really, really
fantastic. This one is purple and green.
There is a blue and white one here called workers, work
rulers. Rule from Skull fungus.
Yeah. Still going because there's this
Many Adventures in the box of your crazy content already.
You know the wizard of arms and armor from Amanda Lee Frank?
Really gorgeous song of the frog.
A coal from Emma Acosta. Giant snake in the sewer from
gnarled monster fruit of the orchard from Medellin Ember.
The chapel of Eternal peace from Diego.
Nogueira, I mean, the names in this are crazy, the Tower of
soot from the lazy Lich and then you like entire set down the
center is a big tower. The whole time you're going
through and I like the layout of it.
Yeah. And the inside is yeah.
Yeah, look what he just said, I don't know, I just have very
satisfied now unfold it and see all the tower, so yeah, it's
really dope. And then again every single one
of those has their own specific punch, owls, cardboard item
cards, much stuff, right? And then there is a campaign
guidebook so you can actually string these entire things
together and this is one of my favorite Pages.
It's literally like the Map and then the breakdown of all the
adventures with the titles on it.
So you can tell you where in this like kind of like house and
the surrounding areas all of these Adventures take place
because you can actually string the whole thing together is like
a giant adventure and it's absolutely fantastic.
The last one or two things in here is there's a race situation
and then there is a big poster map of the actual of the estate.
And then welcome to Bridgeport area.
Yeah. So really, really, really
fantastic amount of content. You get is crazy.
And then the, just the amount of talent in this box is absolutely
insane. The, the number of just,
fantastic creators attributed is incredible.
Um, so yeah, that is the box set real quick.
Real quick, flip throughs of both box sets, and then what
we're going to do now is actually getting the game, and
About why we love this game so much.
So let me finish putting this away and we will get going with
that. So yeah.
Let's get crackin. Oh, and then once again, thanks
to us beer which third Sinclair over there in the vault, I was
able to snag one of the, what I believe is the first editions or
the first print release prior to the box set of Master.
So, that's, that's really cool and fantastic and glad that was
able to come in on time. So we're going to hop over to
the actual game right there. So, here we go.
Mouse Ritter, sort and whiskers role playing.
And what obvious to the cover art again, is absolutely
stunning. These are really good.
Yeah, they're outside these three mice.
They're on. Like a tree, stump one's got a
little sword slash like sewing needle.
And then one of them is helping another one, climb up and just
like the colors. It like there's fall leaves, but
there's like a brightness to the day.
I don't know. It makes me want to go inside.
Sometimes not all the time. But you know what?
Asian, let me know where you are, you know.
Yeah, I agree. So right off the bat, there is a
page that you know as we know is now my favorite which is just a
massive list of the costs of things, but it makes sense,
gears and prices tools that are Mouse made in tools that are
human made which I love the distinction weapons and armor
light sources, hired help transport for higher lodging
food and clothing. All on what would be like the in
papers there is Is a list of mousy names.
Both the birth name and the Matra name and my yes, I wrote
for my, it was butter seed fall which I think, 63 and 20, and
that's why 63 and 13. There you go.
Yeah, there's a dope. I mean, it's a list of its 120
for those and then there is a D6 + /, d8 item table for carried
bric-a-brac. It's just like random stuff.
You carry like a Stuff, you got, you know, your mouse, you get
stuff on you. Yeah.
Stub of a pencil. The tooth of a human child.
A very strong magnet, just like random shit.
Dried five leaf clover carefully folded.
That's actually my favorite. So just imagine the Little Mouse
hands full of my book lover. Fucking adorable credits page is
really fantastic writing. Illustration and design all by
aiesec Williams. Good fucking job, kid.
Adding a pretty math. You pooped development Entre,
Novoa who I believe is the games have never person and I'm 99%
positive. They're the one that did not
17th century minimalist, a great game.
Great. So fucking good.
And then, the acknowledgement section is really great to say,
I was actually games that I hadn't heard of that I've read
or articles on here that I've read.
Because it's so specifically saying that Inspirations into
the art, of course, Goblin for the core rules, Goblin punch for
magic and 3X used in a cave for Characters of on the inventory
is Mothership for densely packed layouts Moon hop for just going
and making your game. Last cross you were Amar or arts
and crafts inventories coins and Scrolls for re-introduction to
the world of old-school, role-playing games and the
following all inspired Masters, three themes brambly hedge,
which is the book Church mice, which is a book the Tails, The
Rescuers already a distant mirror mouse guard and mice and
Mystics. I'm surprised.
None of my, like, the tail death.
Despereaux the red wall series. Like those have been might touch
points for like a mousy kind of game and funny of those are on
there. So many other ones though, you
know. Yeah, I would definitely love to
do a Fievel Goes West hack because it's like nothing ever
gets all the time as a child. I'm also The Great Mouse
Detective. So, anyway, tip of contents,
guess what? When my little my little one, my
little hand Scrolls over, it definitely turns into my mouth.
Into a hand. So fully hyperlink, which is
really fantastic. It does indeed have bookmarks as
well, so really great with that. Love that once again, it is very
thorough, like I feel like everything I wanted from this
game in a variety of different ways I got, which is really
great. Even the background on the table
of contents page is is just like black-and-white sketched, nature
outside, like leaves and flowers and things like that.
It is really beautiful. And and then we get to the kind
of like intro, what is this page?
And it's kind of it's the edge of the art from the GM screen,
but the inside book, if unless I'm completely making it up,
it's all black and white interior.
But the art style, definitely leans into that being like a
really good thing. This is not blocking, it doesn't
need to be in the Arts, very solid, also good like it really
It's really fantastic, the whole way through.
So what is this game? Brave mice in a dangerous world.
The mouse Kingdom, survive on the edge of collapse.
A harsh winter or heartless cat. Could spell the end for all the
settled mice, huddle together, hidden in their settlements and
trees and Burrows and walls, scraping and saving a tenuous
existence, but you are not like those settled mice by choice or
by necessity. You are an adventurer you live
by your luck, your smarts and your bravery.
So not going to Continue to read the rest of this, but that is
basically the game. Like, there are mice that are
just mice and around. And there are people like there
are mice, like you, you? Yeah.
He choose to go out and Adventure potentially be a hero.
Do what you need to do, what is mouse, whether it is a
role-playing game, you don't want your friends get together,
you have a game master, you roll dice and be mice.
I mean, I love the tagline right there.
They could have used easy, be mice, roll dice.
So and it there is a section here called what is a
role-playing game. I think we've talked about this
numerous times before and I don't hate that.
It's here, especially for this game because this is like a
potentially incredibly family friendly game, you know?
I mean it's I can't imagine a better game for kids and that's
not to say that it is a kids game because Stoltz, absolutely
can enjoy the shit out of this, but I mean it.
It did win. Let's bring it up again, a gold,
any for best family game for a reason.
It is incredibly friendly to a younger audience and I think
that honestly, any rules light game as far as like reading it
and understanding the rules. Yeah, should be firmly to the
audience. I mean, been Milton, you know,
Navy brat Navin maze, right? He was testing on his like,
fifth grade classes. You know what I mean?
Like easy to understand. So what is a role-playing game
is a section here and as Hunter said, it feels like it needs to
be here and is written in a way that does not suck because we,
you know, we have red ones attack, it just says it is RPG,
is a process of shared or collaborative storytelling.
It exists, mostly as a conversation GM will describe a
situation. The player will describe how the
mice they control, reacted interact, and at certain points
as such has been the mouse to something risky.
The rules of the game, interject dice may be rolled to see what
happens in the conversation. Zooms.
It's literally like five six lines.
That's like all that is. Yeah, yeah, really great.
More of the art. If we were in spreads, I assume
this would connect with what was above a whole section here on
what you need to play a character.
She pencils, all that stuff dice notation.
Like, what D20 means, what the eight means, like it's important
stuff. If you never played the game
before, and I think for a lot of people, this could be there,
there's ones were reread and we go, this ain't going to be your
first fucking game. Yams is not gonna first RPG you
pick up right? This one it could be We could
be, and I love that. And one of the things that, when
I read, when I saw this, I was like, damn, not feel like this
has to be on the list of shit. You need to do.
We talked about this all the time where it is, easy to
digitally, hyperlink not easy, it's good.
Digitally hyperlink a PDF, but you can't hyperlink in real life
except you can because they put a fucking QR code in the book so
that you can just scan it from your phone and go to the
downloadable resources. And on top of that, oh, no,
master.com isn't hyperlink should hyperlink that on it, but
that's absolutely fantastic. That there's a physical link
that you can just scan the book and go to a downloadable
resources. And if you do, go to the
downloadable resources and master will flip through that
later. When we get to the value
section, everything you need a whole section here on how to
read the book, which is great. Basically says, if you're a
player, read the first six to eighteen and it also
specifically the way it writes the language I think is a really
Is just fantastic. It says the first like six 18
pages is directed at the player and here, the quote unquote, you
is directed towards you a player of the game.
And then it says, after that, the remainder of the game Paige
has a 2243, is directed towards a gay master in here.
The you is directed towards you the game master of the game.
I love that. That's differentiated.
So that you don't have to do that random.
Like, do I say you You do I do heat or douchey?
You can just say you when you're talking to players you and your
talk to the gym and just saying the beginning, that's what it
is. And I think that's just so so
good. And then making your own
basically, it just says hack the shit out of it.
It's resilient to that in its core rules and this should
really just be a way to get you going playing mice.
Not necessarily having to stick to it completely.
So again a lot of like little bits and pieces one or two lines
that I think we're so fantastic. That can that makes the book
feel so thoroughly in the rules. So thoroughly done.
So we get into the make a mouse page and at Bottom of this is
yet another QR code that you can click on it.
Is called the instant Mouse generator Mouse twitter.com
slash Mouse and you can just instantly create a mouse which
is always fantastic. We love character generators.
It definitely adds to the value of the game overall when you can
just click on something online and you know if you were to die
or even just getting going for the First time, if you just want
to throw people in real quick and then dig through the
character details, you can it's really fantastic to have that as
an option. So when you make a mouse, there
are four steps. We love a numbered list.
There are your attributes, which is number one.
Number two, your HP Pips and background number three, the
starting equipment, and number for the details.
And yeah, The overall layout of the book is really fantastic.
There is two columns will be too cold.
Yeah, but they feel why don't know why?
Maybe it's the font choice that they use or what it is.
But there's also very few pages throughout the book that don't
have like a tiny piece of spot art or a table, or a graph or
something like that. So there's a lot of breakup of
the layout and I also really love the font choices.
So the headers all have, this is a great.
Yeah, it's the same font as the front of the book.
It's like a black waterfall, but an incredibly legible
black-letter font, but then when you actually read the words and
important to read, it's just in like a regular Center or font.
That's really really readable. So attributes you get three of
them strength decks and we'll the core of this game is really
into the odd. It's very like, it's three
stats. You Always hit, you know, etc
etc. But that is that is what the
court is. So you must have three
attributes, how you get those attributes for each of those,
you roll 3, D6 and Order keeping the two, highest dice results
for a value between 2 and 12. So it's 3 D6, you keep two of
them. Not 3, D 6 and then you know,
get the eating whatever. Okay.
Um and then you and then you may swap any two which is cool.
So you can really decide if you want to be dexy strength here,
Willie based on how you roll two is your HP Pips and background.
So we've talked about this before.
This is probably my biggest beef with any game that does.
This hit protection, right? I love the concept of heat
protection. It should have been called
something different, because this is one of those things
where there is such an ingrained Acronym.
Or what, what is it called? When you use HP, instant
protection. Like a yeah.
Acronym sure. It's so ingrained as hit points
that you shouldn't, then use a separate thing to mean something
that is somewhat similar in a way that is confusing to explain
how it's not that thing. You know, you're busy
protection. I need to get the use of it is
slightly different for sure. But I do get the Use of it as
like, it's an understood term, you know?
Yeah, it's just in my opinion, especially the first time I read
into the odd, to me if I really confusing because it's like,
this is kind of hit points, but not hip point, but it uses HP,
as a way to describe something, similar to hit points.
Yeah, use armor. Protect like literally any other
any other set of initials except for HP and I think it's a great
concept. It just will never not irritate
me that I have to be like no. Wait in This game HP has not hit
point, and hit protection is not hit points, even though the
initials are the same, and one of the two words, exactly the
same. But let me describe to you how
it slightly different valid. All right, so, you roll D6 for
your hit protection. This is a damaged Mouse can
shrug off of we're, taking serious harm and enroll D6.
Figure Mouse is starting Pips. These are the basic currency of
the mouse Kingdom. So him, protection is shrugging
off. Damn.
Image Pips is money and then you cross-reference the value of
your HP, with your Pips on the background table, and this is
what your mouse was before, becoming an adventurer.
So you actually use the things you roll to, then determine or
you can just pick whatever you want.
And then you're starting equipment.
You start with torches rations to items from your background
and a weapon of your choice which is in fact, hyperlinked in
the PDF. So you can just go to see page
92 in line, hyperlinks. Fantastic, love it.
If you mess this house, attribute is nine or less role
in the background. See but again and take either
out of a or b. If your highest is 7 or less,
take both, I love that. So like if you if you start with
poor statue, get more stuff because there's a lot of
inventory based design in this, right?
And then you roll or choose your birth sign coat and a physical
detail, and you choose a name appropriate for a brave Mouse.
We're sober sign, its D 6, which gives you your star sign and a
disposition. The coat is a D6, which you roll
to D6 and that you get the color and the pattern and then a d66,
which is your physical detail, and it actually has a little tip
on the bottom, d66 means D, 6, times 10, plus, d 6.
Which is a fine way to do it. Or, you know, the way that
another that's it, it's a decent way to explain that.
But yeah, so those are the ways in which you create your
character and then you do your background.
So again, you prefer you cross-reference your Pips in
your HP. So there is a table that has
multiples of each, it's like five or six of each.
Number like 1 1 1, 1 2, 2 2 2 4 HP and then Perry into the odds.
A24, you're like, starting which, obviously, yeah, it's
actually one of my more favorite things about into the odds, like
that whole like your HP and, like, your stat, like your
highest honor in this case, Pips, like defines.
What you're carrying my kind of, who you were my, I love that.
I think it's a great way to deal with that very much, enjoy it.
It's, it's, it's into the odd, is a very stuff, heavy game.
You're hunting relics are using relics, and yeah, it's cool.
And then Pips go one, two six, one two, six one two, six, one,
two, six. So random random one on here.
You could be a fungus farmer or or or or a fissure mouse or
hedge footage, a hedge, which hedge, which is cool.
And if a bat cultist, your two items.
One is a spell, which is darkness, and one is an item,
and one is a bag of back teeth. So again you start with both and
if your stats are your highest, that's less than nine.
You roll again. And then you get to pick one or
the other and they're less than seven, you get to take both.
So you can get up to four items if you have crappy stats.
So and that's that's the entirety of character creation,
and we're 28 pages into 18 pages of rules.
So again, this is a quick quick game and I really, really
enjoyed a lot. Next is your inventory, I fuck I
Chi. What do you?
How do you feel about amatory? I really enjoy this.
Yeah, it's it's really Really fantastic and ie.
I love having stuff too. So the inventory your mouse
carries items in inventory slots, most items take up one
inventory, slot, some larger items, take up to and every one
of your mouse has had every one of your pieces has pastelon
eases body slots and pack slots, right?
And just to, just to whip out the character sheet real quick,
so people can see it on screen, right?
Because the the example in the book, Look, has tokens drawn
onto the character sheet, right? Well, what you what?
You get on the left side in the light-colored sizes.
You get a man Paul box and an off Paul box and those your
postulates maybe Paul off ball, right?
And then you get to body slots and that's it to body slots and
then you get six slots here for stuff and that's your pack
slots. So I I couldn't love this more.
I think it's absolutely fantastic.
I also like the whole cutting stuff out.
And like placing it over like the item or punching him out on
the. I'm Carson placing it over.
I have a physical representation so it keeps you knowing what's
in your inventory genius without having to do like an inventory
sheet and also, again for a family for four adults to that
have been uh dear. Yeah, that's fantastic.
But for kids then being able to be like, oh oh I got a torch,
let me find my love towards token.
All right, I put the torch token on my packs lot, you know?
I mean like that is such a fun way to keep them invested in the
game. And for the reason that the
boxes come with a dry erase marker, or I assume maybe a wet
erase marker, it doesn't fucking matter, it matters, but it
doesn't matter. It's because the, the system
uses what we're about to talk about is usage dots so you can
punch them out in the box set and then use your marker to mark
them on the tokens that you got in the box and wipe them off and
use them again. It's so fucking genius.
Anyway, so conditions usage encumbrance.
Yeah, so conditions are negative effects suffered by your mouse.
Each condition must be placed in an inventory slot.
So much like a lot of games similar to this bad stuff takes
up, inventory. Which is a really fun way of
doing it is I like this a lot. It makes sense in it in a rules
way, but you can also make it make sense in like a real gold
weigh in that. Like if you are exhausted, you
shouldn't be able to carry as much stuff.
Absolutely. So each condition must be placed
in an inventory slot, mice, may have multiple copies of the same
condition and some have additional effects.
Conditions can only be removed by meeting their clear
requirement, which is usually a short long or full rest.
And what's listed here is hungry is a condition But you can clear
after eating or injured as a condition, which tells you the
of disadvantage on strength and deck saves, and you clear it.
After a full rest, everything that you need is right on the
token again, makes it incredibly easy to follow along.
Really really fantastic usage dots, most items have three
usage dots. When all three dots are marked
in an item it is depleted or destroyed usage.
Doubts can be cleared from weapons and armor for ten
percent of the original cost per dot cleared so basically you can
pay to have it fixed. Yes.
What weapons armor and they use the fun armor.
I am AR Mo you are. I am too and color as well.
You know, I love, I love the, I Love lyrics.
Yeah. Yeah.
It just, it looks fancier, you know, it dies.
It's also, you know, more correct, right?
But I mean, it is the original English, I guess.
I think you did Poison is ruined American language.
Well, it's because it cost per letter when you print stuff, so,
So we drove to the EU doesn't filthy.
Filthy American started, dropping weathers left and
right. Nice disgusting.
Um, after a fight roll D6 for each item that was used during
the fight on 426. You mark a usage and that's for
all your weapons, armor, and ammunition.
That's fantastic. Nice little like post-fight,
everyone do the thing, everyone. Relax, everyone.
It also I think is a good way to bridge the differences between
like being in combat, being out of combat, it lets your mind
kind of it's almost like a palate cleanser.
And I like that time to sit down and do that torches and
lanterns, you mark, A usage. After every six turns rations,
you markedly usage after every meal and other gear.
If used in a way that could break or deplete it, they might
ask for usage out. So everything has usage shots.
Everything has used its dot encumbrance.
If you are carrying more items or conditions that are
available, you are encumbered while encumbered your mouth,
cannot run and makes all say with disadvantaged great role.
Yeah. Banking in a mouse settlement
Pips and items can be stored in a bank or safe box.
Your mouse must pay a fee of 1% of the value in.
Retrieving the stored Pips or items.
Okay? That's fine.
Whatever there's a bank. Yeah, it exists.
That's fine. Well, I really love the way that
armor works on this one, get to in a second.
But for this example of the top light armor, is actually a long
token, it's a double in one and it takes up at the pause slot
and a body slot. Because if you look at the
picture, it is like A chest piece and like a little button
Shield button Shields. Yeah.
So cute. So and it's one defense but I
love that. Even that like when you need to
use it, the tokens are a bigger token that you can put down and
says user shot. The again, the thoroughness of
this is really well. Done.
Crowley Coon, Then we get to weapons.
There's improvised heavy, light, medium, light ranged, and heavy
range. I don't feel like you need any
more than that in any game whatsoever.
What are your thoughts on this spread?
No, this is Miss Perfect. I'm I'm great with this.
Yeah, I'm okay not having a different dice mechanic for
short sword and a longsword and I mean I'm sorry, Ambassador
Thorn and and everything. Like just I love just being like
oh you have a light weapon what is it?
Cool. Like these are the rules for it
like do Whatever you want but these are group.
Yeah, it is neat in the way that they break the down the usage
and stuff is great. So improvised as a D6, use them
in Paul or both Paws and you always Mark a usage after a
fight because it's improvise like it's not made to exist
Heavy D, 10 for both Paws, light D6, one or the other.
It's as if attacking with two weapons roll, both Dice and use
the best result that is an into the odd situation, right?
Big yards, big young. Sorry.
I think so. I cannot remember off time.
I had actually I did but I know electrum archive uses something
similar to that as well. Big guns Yeah medium D6 or d8
main Paul or both. Paul does D6 + 1 Paul d8 and
both love that light range D6 Stones pouch so it takes up your
light range takes up a body slot because you have to carry the
stuff that you need. Now and then a heavy range takes
up a body slot because you have to hold like a quiver so that
takes up one of the spots on your belt and it takes up both
Paws and does d damage. Oh really great.
And then there's only two types of armor which I love light and
heavy perfect. Yeah, reduces armor dealt to
your mouse by enemy attacks. Light armor prevents one day
image and it takes up your off PAW and one body slot again,
because you have a chest piece and a shield for light armor and
then Heavy armor prevent one day image and takes up to body
slots. so, yeah, and it only also only prevents one damage So
this is the difference isn't very much, right?
So like they both reduce the same amount of damage but one
allows you to keep a second body slot and the other takes up both
your body slots. That's my assumption with what
the difference is because heavy armor, doesn't soak to damage or
anything like that. It's just the way in which you
can carry something, right? So like if you have the armor
on, you can't have a bow and arrow because the quiver takes
up a body slot. Oh yeah, so it really doesn't
change the the damage reduction but it changes the style of play
which is really interesting. Is really interesting way that.
Yeah, absolutely. Especially with the way Shields
work which is, which is knee, and we'll get to that because
it's not like more soaked, because you have a shield,
right? So really, it just
differentiates the way in which you can carry stuff.
Which is cool, essential items, lanterns, torches stuff like
that. It's light, light has things
different, very various ones have different amount of usage,
dots and turns. Before you do that rations, you
eat food eating a ration. Spending a watch heals all your
HP. If your mouse, doesn't he give
the hungry condition. So, basically, it just takes up
an item's on TV, something and then your pit purse.
Holds 250 Pips and take up on slot.
So perfect, mice. I liked all of the little
because this is very, very SRD issue.
No. I mean, like, it's very just
like rules to what need to be written but I'm Celine doff.
Yeah, every now and then I will throw in a little thing like
banking or like the pit purse. Mice and sediments mostly deal
in barter and iou's and pipes can be stored at a bank.
Like I like the little bit of like mice Laura thrown into the
very rules Pacific bit. Um, my game.
Yeah, dude, I would we need to play this game.
We might be having some that's willing to run it for us here at
the adventure archives, will see that soon if we do, we'll let
you know. Is that true?
Yeah, it's like it's almost like we know somebody who writes a
bunch of Master their Adventures.
Oh, also that person to be at maybe them to run it.
Yeah. So how to play the game?
So it's a role-playing game. We're not going to go over that.
It's you know, You can talk in first third person, whatever, I
love that it is here. You don't have to have a silly
voice, but it doesn't hurt. I love that little section.
They're basically saying like, here's all the various ways you
can do it. And again it's not a fucking sa.
It's pretty quick. Easy way.
Yeah, I do love the best practices section.
I think this is great in anywhere.
If you're stuck thinking what to do when you're playing them to
refer to these guidelines, you can ask a lot of questions you
can make note to draw Maps. You work together to Vie
schemes. Recruit allies dice are
dangerous. Clever plans, don't need To
roll. So this is very like don't fight
if you don't have to and that I mean that's very end of the odd.
Everything hit play to win but Delight in losing and fight
dirty run die, roll a new mouse. One of my favorite bits here and
there's another one of it later. It literally says, rolled.
I roll a new mouse right in the section explaining the best
practices and RPGs, right? So we've said a million times 58
fucking sucks partially. Because you're basically just
playing a novel, right? If you are the main character,
you're not going to die in a lot of the way people run five,
either way the adventures are in.
There is no threat of death in the game and the rules, don't
make it a threat of debt in the death and the game, right?
So, I've literally played with people who were like, you can't
kill my character without my consent, which is a valid way if
you want to do that. If that is, what is decided on
before you start playing in your zero sessions stuff, whatever.
Yeah, but yeah, yeah, it is but but the fat, it changes the
entire game when there is no threat of death, I agree.
It's a totally different game. Yeah, so the fact that right off
the bat especially for kids, if this is a family game that
you're saying it very early on the comment section tells you
that you will die and you just roll up a new mouse and keep
going. There's another section later
where it talks. It literally says like when you
die, like I'm like, I really love the way that they wrote it
with the with, with that very like, you are going to die.
Like, yeah, you'll just play new mouse and there's an expectation
right off the bat. Goes.
Oh, I could die. I will die.
Like I'm not going to have the same character forever.
I don't need to write an entire fucking like novel before they
get the game going. I really enjoy that.
It's written in the, in a way that's really right off the bat,
telling you what's going on. So, did you want to cruise
through combat since you are the into the odd guy?
Or did you want me to keep going?
Oh no, you got it. All right, so saves, when you
describe your mouse doing something risky where the
outcome is uncertain and failure has consequences.
One of my favorite line. As ever and ever game, I ever
read it, I'm going to read that again because it's amazing when
you describe your mouse doing something risky where the
outcome is uncertain and failure has consequences.
The GM will ask you to make a save against either strike the
tanks or will basically don't roll.
If you don't have to, if you want people to see stuff don't
make them. Roll perception check you know
to make a save roll, a D20 if there's old as less than or
equal to. So this is a role under system.
The better D20 system. The best is we system, all
right, if the result is less than or equal to the relevant,
attribute your mouth succeeds, and suffer, no consequences if
the result is over the attribute, your Mouse Fails.
So also though, like when you start, you rolled 286, not 3 D6,
right? So the highest at you can have
to. Start is a 12 if you get lucky.
I mean average is realistically gonna be what?
Like a 787? Yeah, because it's 26 but the
advantage. It's a 9.
Actually because every time you roll with advantage on 3 D6, you
add to for the first one to two three.
I only know that for no reason but sure so it's like seven and
nine. So you like your you have a high
risk of failure early on in the game to level up, opposed saves
you roll against another person on the lowest wins Advantage
disadvantage. You roll to the 20 Euro 3d', 20,
take the highest, or the lowest are 226 higher, slowest.
We know all of that. Combat, it's dangerous for mice,
even Brave adventurers. But sometimes it cannot be.
Avoided. If you attack, unsuspecting
foes, your mouse in the Allies aware of the plan go first.
Otherwise you might get dick save to act before your opponent
and following combat rounds, maintain this order.
Love that on your turn, and come around.
You can move up to 12 inches and perform an action.
I love that the five foot square is in a 5-foot stratum, or it
literally is just a one inch square because you are a fucking
mess. That's so funny.
Yeah, that's really good. Yeah and actions can be anything
like negotiating. Attacking fleeing.
Anything risky attacks attacks. Always hit you just roll your
weapon die. Right and do that much damage to
an opponent - their armor. We've talked about this before
you and I specifically it's interesting when games do into
the OG hacks, right? Because I, when I First right
into the odd. I immediately I think one of the
first things I said to you was like this isn't a combat game
doesn't feel like combat game you know it's an exploration
game. Yeah I mean comment still
funding it but it's really deadly.
Like I mean it's nice because like HP comes back like
immediately after combat you know but like David you take two
stacks doesn't need you have to rest for that and yeah, I mean
so after a few fights, so you're really getting warm Down and
like you know you have even the group of 3 and because softball
and then people are going down, one person would go down and we
fight, you know, so it really gets, it's pretty tough.
It's a game where you don't really want to fight, you want
to try to avoid it, you know? Yeah.
And that's, that's why I meant by like, it's not, it's not a
combat game in the way that like, like, if you read into the
other combat section is like one page and then there's a million
pages on all the stuff you can find.
And anyway, it works build your business, all that stuff.
Yeah, I love that but look at that.
If IV where 80% of the book is combat rules and you know, 20%
of it is spells, it is a combat game, you know?
But this game I really enjoy because I do feel like if you're
a mouse running around on the estate, you're not going out
there to be a fucking Warrior ear and Explorer and adventurer
and I think it's a great I think this system uses in a really
good way because of how dangerous it is to be a mouse.
I think into the odds that's it so perfectly.
It's I couldn't imagine a system that they could have done that
would have fit better both like rules wise and kind of like in a
medicines. Absolutely.
So really good job, Isaac Williams, who clearly made a
fantastic game when an attack is impaired.
So to hit that again, real quick auto attacks, always hit, you
just or your weapon die to do damage on an opponent. - our
armor. When attack is impaired such as
when firing into cover or fighting while grapple roll D4.
And if it's enhanced real to D12, Be if I'm never going to
not have with into the I think I think it is one dies down.
One dice up is what I would do instead of going all the way to
the lowest on all the way to the highest.
That's just me, that's just me. Hit protection.
Not hit points, hit protection and damage.
So for those that haven't read any of the odd, let's read
through this again. Damage, dealt damage is first
dealt to a creatures hit protection.
This represents a creatures ability to avoid or shrug off
real damage. So, So once HP is depleted,
damage is dealt to strength after taking strength damage.
The creature must make a strength save.
If they succeed, they're still able to fight.
So every time you take damage directly to your strength, you
have to save or you go down and if they fail, they take critical
damage. When a creature takes critical
damage that they can injured condition which means you add it
to your inventory and are incapacitated until 10:00 to
2:00 on a lie. And if an incapacitated
creatures left untended 46 Turns they die.
So for example you have a you have a guy, you have a little
mousy guy butterbeans. What was his name?
It's butter seed Ball, but our see you fall.
He he's got some light armor on. Well, let's say heavy armor
because there's no Shield situation, right?
And then you have, so that's one armor soaked, right?
And then let's say, you have to hit protection, right?
And like three strengths. Okay.
So Oh, and I do for damage to you, right?
One is absorbed by your armor, right?
Mmm. And then to is absorbed by your
hit protection. Mmm.
And that means one goes directly onto your strength, right?
Mmm. And then you would then roll a
strength, save to see if that hit to your strength, put you
down. Yep.
Okay. All right, that is, that is a
quick way of how to do all of those things.
Click way to go down, almost immediately in combat.
Genuinely like it's yeah like a D6 would take you down.
Yeah I mean if you go if you a person like a I'm thinking
that's the odd like explore normal human decent armor goes
in. The tat is attacked by like a
giant monster that slams you against the wall or whatever.
Its first move is to hit and it's like yeah you might go down
instantly there's a chance to just lose Consciousness, you
know? Yeah.
Well that's the other thing about it, To the odd versus
like, let's say, for example, 5 E.
I thought you threw the one of these in there but you didn't.
Oh, no, I forgot. But um, is that you are normal
people, you are normal, whatever you are, you're not, you're not
eventually going to battle and take over God's, you know what I
mean? Which is the point of 5 e?
It is the only in point of every campaign against level 20 years
to fight and kill God's like. Yeah, yeah, yeah, yeah.
That's that's literally it. But in it like you to said, like
you could run in, someone could just backhand, you across the
room, some giant monster, you hit the wall, you crumple your
out, and Much more realistic combat.
Absolutely. It's really satisfying.
You know, when we played with my group, they really enjoyed that.
And they were like, oh. And I'm like, yeah.
Like it was a lot of fun. I don't know.
I think you say this a lot but like that kind of risk of death.
I mean, we said to already this episode, the risk of death makes
it fun, you know. Like failure is a fun part in
these games and I feel like like that whole five even tally of
like always succeeding like that is less enjoyable.
You know than like yeah, fucking you hit the ground and I don't
know what to tell you. Yeah.
You know it really, you know, a lot of it comes down to the.
It's just, it's just consequences are important for
playing games like this, you know, if there are no
consequences to your actions, then what's the point?
And if you know, it's like one of the biggest ways to play 3.5,
which there is a lot is very like there's a lot of rules, but
there is a lot more failure in it and There's the ability to
create Bad characters, which I think you can't do in 58.
Like, your characters are always, at least decent but you
can create really shitty characters and you fail,
hardened and frankly, it was a blast.
I feel like the memory of 3.5 is what kept me playing five for
longer, but Indians really great way over into the other pack,
like this great with bring back that whole like.
Yep. You you're down, you know?
Or it didn't work. Yeah.
It's that's kind of one of the
basis of the entire like 0 Sr / ns are, is that your
consequences should matter and fighting should not be your
first choice, you know, because you are supposed to just be like
a person, not a fucking superhero, you know?
So yeah. So I at this is a line.
I was talking about earlier when we got two attributes, core loss
and death. If a creature has their
strengths quarters, 20, you're dead.
You just you dead, but not this line.
It's in. It's in a second.
It Dex is reduced to zero. You are unable to move.
If Will is Reduced to zero, you are reduced to in sensibility.
So I like those different ways to not to be quote, unquote
dead. You know what I mean?
Yeah. But this line right here when
your bowels dies comma roll up, a new one, I just it just I love
that. It's written in a such way that
says with doesn't say if it says, when ya when ya, I don't
know why. That's one of my favorite lines
in the whole book because there is such that innate.
Like I feel like there's A lot of like you could write a whole
article on that line right there.
Based on everything we were talking about, and I am
locations of using when it said, are the implications.
But yeah, exactly. It's just, you're gonna die.
So the GM should introduce a new nurses possible.
Yeah. It's because of the yeah.
So so I don't know that that to me is such an important part of
this game specifically and I really enjoy that.
It's here. And we're cruising through this.
We're about done so rest and healing.
Are three types of rest, short, rest long, rest and full rest
short. Rest takes one turn will get two
turns and stuff in a bit. You take a swig of water, in a
few minutes of resting to get D6 + 1 hit protection.
Back long rest takes one, watch a meal and some sleep restores
all hit protection. If already full you get to
restore D6, to an attribute score.
Because again, as Hunter said, your hip protection will come
back really quickly. It's your ability to shrug off
an attack or whatever, but strikes directly to you to your
strength, your will to your Your attributes take a lot of time to
come back so you can do a lot of like small risky things.
But as soon as you start doing big risky things, it'll hang
onto you and a full rest. Yeah, it's a week and safety and
are fully restores everything in rooms all conditions.
So there you go. Time around is used in combat, a
turn is used in Exploration. Every turn, takes 10 minutes and
a fight. Almost always takes a turn and a
watch is for Wilderness Travel. Well, it's 36 turn six hours for
watches in a day and you can travel 1 hex or mild in a watch.
So yeah, shout out to this game. Is a hex crawl game.
Yeah. Oh, you know, just always always
my preferred method of play. You know, I love a good.
Love a good point, crawl, hex, crawl.
Like, give me a hex, crawl. And then once I get onto that
hex, give me a nice Point crawl. You know what I mean?
Like, totally love. Really love that.
Um, Overland travel your party. Can we just talked about that?
Watch difficult terrain to watches etcetera, Etc.
Forging. And the wild, your mouse can
spend a watch forging if they do, you will find D3 rations?
Advancement is really interesting.
So, your mouse earns XP by bringing treasure and useful
Goods back to the places of danger to the safety of mouse
settlement. So once again, this is an
exploration game, not a combat game.
The reason that another way that that is kind of built into this
Is that you are not earning XP by killing stuff or whatever.
You will get XP by bringing treasure back to your
settlement, right? So the better stuff you find the
more gold, you find, that means you don't have to kill the bad
guys to get the treasure. You can just get the treasure
and bring it back. When your XP is primarily
derived from killing stuff, you will probably going to mostly be
killing stuff in the game. That's, that's just how it
works, right? Every Pip with the treasurer
brought to safety divided, equally amongst the party, gives
you 1 XP and you can earn additional XP by spending Pips
To selflessly, help your community.
Hell. Yeah.
For every 10 Pips spent this way.
I'm sorry. 1 XP, that sounds like communism to me.
Yeah, it definitely ain't fucking capitalism.
I'll tell you that. But, yeah, selflessly.
Improving your community for every 10 Pips, you get XP
really, really fantastic. So my started level one and they
have like, an HP table, actually makes sense.
So, at level 1, your hit dice is ad604.
You're a great and it's your experience points.
That's just how you start level 2.
To D. 6336 446, 5 plus still 46. Right level to your grid is one
level three and four, your grid is 2 and level 5.
Plus your good is 3 and then x p to get to from levels one.
Level two is the Thousand to give them two to three is three
thousand to get from three to four six thousand and five plus
after that is 5000. Plus every time after that to
continue on, I would just Once you cap out five, like once you
would hit six, just retire. I love games that have
retirement points. You know, when your mouse earns
enough XP to advance use the following procedure, and this is
really, I love that. So, roll your attribute
increase, right roll D20, once for each of your Mouse's stats
attributes. If there's always higher than
the attributes current value, increase it by one, that's it.
So you might advance and not increase, right?
Right. Or yeah.
Roll. Roll the dice roll the dice
listed for the new levels. Hit dice.
If the value is higher than your Mouse's current HP, replace your
HP with their old value. Otherwise increase your mouth,
just HP by one. So your attributes might not
always get better, but your hit dice.
Always get better by our, your hip protection, always gets
better by at least one. At least we are totally gonna go
max out. If you max out your head
protection, like the very first one, you're just like, man.
I'm just going to get one next time, especially from 3 to 4.
So that's it. So you roll your attribute,
increase your Roi hit protection, increase in natural
character. You don't need, you know, an
hour and a half and five paise character sheet for this.
And then starting a second level, you get grit, this allows
you to ignore conditions for each point of great.
You have, you met Place one condition into the grit space.
And her character sheet, once placed in the Great Space, a
condition cannot be removed until cleared.
So basically you can shrug off one condition And it is, it is
yours. So you are not suffering from
that condition, but it's taking up your grit space so that you
can't put another one there, which is really fantastic.
So, you're able to, it's kind of like hit protection for
conditions. You can shrug off one very cool
magic. Now, what did you feel like your
other magic boy, right? How did you feel about the magic
using the system? I'm gonna be really honest
programs to go through it again, so no worries.
So has a couple of different things spells are living Spirits
trapped by Maroons carved on obsidian tablets.
They usually found in deep and dangerous place in.
This is a creation of spells is an art lost to all but the most
learned Wizards, right? So you get a spell is actually a
carved. Tablet that you must carry
around with you and then you can sell spells for costs, it's fine
and it varies depending on whether it's depleted or not.
Casting a spell though. So you cast a spell you must
hold the tablet in a paw and read it aloud.
So that automatically tells you you have to have at least one
palfrey, right? When your mouse cast a spell
decide on the power to cast it with up to the number of uses
dots or remaining on the spell, right?
So there are three usage dots on a spell just Like everything
else and you can decide whether to use, one, two or three usage
dots, and that you met a power that the spell has right roll a
number of D6 equal to the power. The spell is cast with for each
dye which shows the value for five or six, mark one usage on
the spell. The spell has an effect which
varies depending on the number of dice invested and the sum of
the rolled dice. I love it.
Yeah, yeah, I do. So basically.
Real quick, easy definition, run through it again, blood say, the
of three usage dots, right? And you want to use, you want to
potentially use up two of them to cast a spell, right?
So you roll to D6 and for every four five and six you mark off a
usage die, right? And then later on.
So it's a you rolled a 3 and a 4.
So that 7 so the dice you used us to the some was seven and
that's how the Spells work. So, and we'll get to that in.
Just a second recharging, a spell.
When it smells usage dots are filled.
It is depleted and can't be cast.
Each battle has a recharge requirement fulfilling.
This requirement will coax us. Get back to the spell and clear
all of its usage dots. I love that.
Every Mouse can cast a spell and I love that.
Once a spell is cast, you could do a whole side quest just to
get the spirit back into it and I think it's so good and this is
another interesting one is miscast whenever one or more
sixes are Our role. When casting a spell the Caster
takes D6 damage to will. For each six, rolled the mingle
will save if failed take the drain condition.
So this is a role under system and it maintains that throughout
even this, right? Because you're rolling a four or
five or six because you cast the spell.
But you're using it up because you rolled poorly, you rolled in
the upper half. Miss casts every six actually
does damage to you. So if you roll three sixes, you
cast your spell or whatever, but you take 3 D6 damage to will so
you can actually kill yourself. You could actually have to
Simply Yeah, by trying to cast a spell.
So really fought there's 15 spells listed.
Here was a fun one right off the bat, it's to d8, so it's not 16
but it's to d8 Fireball, right? So your effect is you shoot a
fireball up to 24 inches, you deal some plus dice damage.
You all creatures have been six inches, right?
So the sometimes it's kinda, like, read there and be like,
yeah, 12 inches away. Six inches away.
Like, did your fucking mice? I love it.
Um, so it also really does change, I guess not really it
kind of does. I mean, there's humans and five
feet, mice and one-inch. I don't know.
So, anyway, so it says deal some plus Ty statement to All
Creatures, right? So you deal, our son was seven.
And then we roll two dice so it's you deal 9 damage to All
Creatures of than 6 inches. Hmm.
Easy peasy. It's so clean.
I love it. And then the recharge is burn in
the heart of a raging fire for three days and nights.
So you have to go somewhere build a fire and keep it stoked
for three days and nights to me. That's a really fantastic
downtime. Yeah, absolutely.
Let's really dig into it kind of situation, there's a lot of
other really fantastic things like Like fear.
Give the frightened condition two dice creatures.
So two creatures to recharge it receive the frightened condition
from a hostile creature. While carrying the spell, it'll
bring the fear creature, but the steer back so good.
That's a great one. Greece rub all over an animal
fat, leave it until it putrefies that will bring the spirit back.
It's a really great way to do spells.
You know, I, I'm, I personally and this is just me.
Personally, Ali, although this will be very fun.
I like when there's spell-casting that is just for
spellcasters. I do.
Yeah. But I would love to use this as
like like if you have a system that has spelled but also has
like Scrolls and Relics I would use this in a heartbeat as a
relic system. Yeah we're uh so I was thinking
that as well. I think they have the recharge
mechanic is so fun, you know. It doesn't just good.
It's good. Yeah, Todd downtime, father
story. Father like, you know
invisibility isn't a good wines like you have to The spell with
your eyes closed for a day, you know.
Yeah, so good. But, but the thing is like, you
know, it does take an inventory slot to carry one of these
around with you. Yeah.
It does require a free hand and it says that they are found deep
in dangerous places, these are not just going to be like
sitting in the, the, the mouse General Store.
It would be like a whole quest to go find one of these or you
might rent. You might find one and you might
then just ditch it or sell it. But like I think a lot Like into
the odd like it's in a big important Relic that you might
be hunting for. It is not a common thing in the
game, you know, or even we just did Black sword hack.
There might be like one or two of those like magical swords or
something in the entire fucking world, you know, right?
Yeah. So there's a whole section of
hirelings here which is really interesting so you can recruit
help you can. Hire hirelings is such like an
OS are fuckin thing. I really, really enjoy it.
Due to its I've got my Your start utilizing it more because
I love hirelings. You know, they're so good also
wish I could just give them someone to mess with, you know,
and interact with a little bit more.
Yeah. Solid thing and I'm outside
Mount. You can spend it asking around
to form ice that want to work. You make a will save or pay 20
Pips if successful or 20 Pips is paid roll.
The number for the type of hireling, you are interested in
playing. So typical hirelings have D6 HP.
With D6, strength to T6 strength, 36 decks and 286 will
hirelings have six inventory, slots, to Paul to body and only
two packs logs. So, there are a number of
different slots that are or types of Hirelings, you can have
torchbearers laborers tunnel diggers Scholars night, whole
bunch of different stuff things you can use.
Yeah, hirelings. Actually, get their own little
character sheet as well. So they have the same little
inventory slot section. So you can keep track of that
for other people. It also says when a hireling or
War band is placed in a stressful situation made to go
without pay or food or asked to do something we're dangerous.
They do a will save or fully well paid.
Hirelings have advantage on that and hirelings can advance as
well. So hirelings receive a share of
treasure gain, 1 XP per pip, they're given warbands receive a
chair. A share of treasure will gain 1,
XP, / 10 Pips, hirelings, and warbands advance of the same
rate as player mice and that's it.
So warbands really hearing the odd.
Yeah, love it. So basically, you can form a
whole huge War began to battle large beasts.
But I love the idea of getting 20 minutes together to fight a
cat. That's fine, like a big owl.
You know, Ryan, a war band is 20 Fighters, 20, fighting mice,
plus one follower for every fighter.
So a luggage Porter or cook on Armor or bands are fucking huge.
Because it's, for it's at least 40 people 40 mice, right?
Because you have to have 20 fighting mice and one final
three counters or whatever, you know.
Yeah. And that is, I think a lot of
people forget that in, like, combat stories and stuff, if
you're moving, especially the ancient backboard, like, older
times. When you are moving, I mean, is
still applicable. In current Warfare to supply,
lines are incredibly important because you can't just have like
1,000 Fighters going and doing stuff.
You have to have people that are like mending pots and pans and
fixing clothes and fixing up the fighters and like carrying the
food and doing all that stuff. A lot of times your your
retainers could be more people than Or actual Fighters.
So you can form a war band on your command.
Make a will Savor pay 1000 Pips, warband start with a bunch of
stats. When you battle, you battle war
band size creatures, the same as fights for small individuals,
attacks deal. Damage to HP, then to strength,
attacked by War. Banning is a non Orban scale.
Creature are enhanced any damage taken from non-war band's cover
creatures is ignored and in casualties will warband takes
Critical damage, they are broken and cannot act until rallied at
string. Zero.
The warbands wiped out at half strength of warband must make a
will save or be routed or bands recover HP and attributes core
damage, like individuals short, rest, short, long and full rest
and Equipment. Improves, the war begins
abilities, just multiply purchase price by 20 and then
there's also instructions, this is an interesting one, the right
to build on land cannot be bought.
It can only be given or taken and defended.
So no buying up land you have it if you can keep it.
There's a very that's very militaristic.
Very I don't know like way to do it.
I get almost like feudalistic you know to an extent.
Yeah like it's I don't know why that one kind of that kind of I
assumed instead that you would be buying stuff.
But I think the concept of like Everything is for your
community. You give help for your
community. Everything is kind of together
as a community makes sense. Instead of being like well II,
there's no like Mouse Barons really in this, you know, and I
love that. I really did enjoy that because
as soon as you can buy stuff, you're gonna have people.
Hoarding wealth and fuck billionaires in mice.
Don't do that. Yeah, then I'll fuck
billionaires. T-Mobile.
A team of three tunnel diggers can activate 16 inch cubes oil
per day rooms can be of any size.
There's room costs. We're not going to dig into
this. I love this picture here though,
where there's literally, like construction happening, where
they like breaking into a tree. Yeah, no, Scott really enjoy
that. Yeah, it's very, very cute.
Really big example play an entire Page Long of example
play. There's an entire Page Long of
example, of combat with another great graphic here.
And we didn't really talk about the art throughout the book.
There's Not a ton of it. There's like a little bits of
spot art page are for sure, you know?
Well, there's no, that's the thing is there's no hole.
Oh, yeah, yeah, I see, we said like small pieces.
Yeah. Well page and art, you know?
Yeah. But I feel like there are even
when there's not art there's tables and graphs and stuff like
that. You don't.
I mean, so like this is one of those things where it there's
not a ton of Art in this book but there's also no like no
empty spaces and a lot of it is broken up with Tables and stuff
in a really good way. It does not feel, I mean, we
didn't read that many pages, but it doesn't feel heavy, you know?
Yeah. So example, a play example of
play for combat example, play for magic and then there's a
whole game master resource section with a full page.
Another piece of art with an evil piece of shit.
Animal a cat trying to eat our heroic adventurous Mouse.
So we don't often go through the GM section.
But I did want to prove this a little bit just because, as we,
Ali said before, like this is also a fantastic game for the
first time, you're running a game for players, like total the
principles and brush practices that are described throughout
the section is so grad practices, I mean breast would
work too, but check for loves people, but the best practices.
So just want to cruise, he's just a bit.
So, make the world seem huge because your character is on a
All scale. And all of these are applicable
to not mice games, just thrown together.
Yeah. Create situations, not plots,
right? So let the players find their
own adventure, don't railroad them onto a particular path.
Give the players a space to choose the challenge they're
interested in. Damn it.
If you want to write a novel, write a fucking novel, right?
Don't don't. Don't put me through your story.
Present the world, honestly, right?
You are the eyes ears and nose of the players in the mice, but
don't hide things from them, make them, give them all the
information. They need to make a meaningful
Choice. Don't hide it behind perception.
Checks, just make the world consistent and understandable
and be an impartial Arbiter. Telegraph danger, give warning
signs for things that are coming again.
Make them aware of everything. Don't don't do, gotcha,
bullshit. It reward bravery.
So when the players have been brave or smart, give them the
rewards they need, don't be Myers early.
Don't discourage them from doing those fun things, ask for Save
only when you have to write. There's a breakdown of like,
window specifically asked for the save types.
And when you have consequences of failure, keep those
consequences, consistent. A great table here on wind to
provide consequences luck roles as an Action rulings over rules.
The rules of Master do not cover.
Every situation adapt, the existing tools to your purpose
or create new ones, exploration and time.
So this is that that turn tracker we talked about before.
There's a whole section here on how to use that correctly,
really great rest and then that gets away from principles and
now this gets more into gear character game creation.
So rest whether encounter tables, reaction tables, morale
all, that kind of stuff. Another important page.
But again all that's only two pages and then you get into
creatures. So there's basically a DC area
and there are different communication tools, which I
enjoy. So mice can communicate with
each other owed. Other rodents can communicate,
but with difficulty, other mammals are harder to
communicate with and other than that, you can't.
So if it's, if it's a cat, you can theoretically communicate
with them. If it's a snake, you can't sew
Um, and then you got you got. So just going over 1/1 creature
real quick just so you know what they're like so it is capped.
It is a warband scale creature. It is 15 hit protection, 15
strength, 15 decks 10 will on one armor, its attack is a D6
wipe and ad8 B. It has a list of it has once it
is to be served. If mice pledge fealty and give
bribes, they may be allowed to live.
These were your parents come in and then there is a list of D6.
Cat Lords. Yeah, cat Lords, Balthazar
melchior, Solomon Hammurabi, Nefertiti, and Zenobia,
definitely things that people will call their fucking cats.
Solved, only plays come on Robbie has rules with harsh
unbending logic. It's like as a Hammurabi's Code
or Hammurabi's law as you know. Yeah.
The the first like steel you lose a hand, Nefertiti loves art
and poetry Balthazar loves to eat.
The finest Delicacies Solomon, plays cruel games with captives
love that centipede little. Yeah, right centipedes crows
frogs fairies ghosts. So it does have a little bit of
not just normal Mouse stuff in it.
There's little fantasy to it. There's other mice, there's owls
snake, rat spider. And then there's a whole section
here, which is really fantastic on a hex, crawl.
Toolbox, That explains how to fill a hex is detailing.
Adventure sites, exploring maps, hex contents.
Hold tables for hex. Contents landlord details.
Yeah, tables for mouth settlements, including set size
and the governance settlement seeds Adventure seeds factions,
how to use them like little froggy, guys here.
And and yeah, so I think we're about to.
Oh yeah, then there's an example.
Heck, scroll, the earldom of ech?
So really fantastic. Hex crawls.
Got a lot of different locations on it.
Encounters rumors, and little breakdowns of each little hex
and then there's an adventure site tool box which has a lot of
the similar stuff if interest I themes denizens.
I mean, all the tools you need to to create any Sure you want
just by Rolling and all the tables which is a very this is
what you want from all this other stuff.
It feels like a lot more than 38 pages and I don't know why but
it feels like you get a lot more than the page count.
There's a lot here you know. Yeah Avery.
I feel like I've read 38 page ziens before that have have this
content. And honestly, it's probably
because there's just not a shitload of art, but it's also
very readable, you know, treasure Pages, a whole page on
magic swords that aren't plus 1 The snake Fang, the toy
soldiers. Saber.
The silver sewing needle. Love that shit and cursed
swords. And there's an example Adventure
site which is the double Bill who loves talking about.
It's a stone. And then a whole section on
useful tables, like non-player mice in PM's, more Adventure
seeds, different things that happen in different seasons.
Are very impactful to mice, which makes sense.
And then the rules reference page in the back and I love that
the rules reference page. Has that list of best practices,
right? As a huge part of it right at
the time. It's like the main heart almost.
Yeah. And then it really breaks down
and saves combat magic and rest and like really quick easy ways
and then there's the back page and that is that's much better.
Um, really, really fantastic. Yeah.
Dude, what are we doing? A full book rating or a zebra?
This is a hunt. Know this one percent of book
especially especially if we're talking about like like the box
set in and it is yeah I guess there is a lot.
So I also think that because the book is what we just said, like
it's it's dense it feels like a lot more 37 Pages.
Like if this had as much art as some of the scenes we have out
there like this has much artists like Mark Borg.
This would be like a like a 60 painting, you know?
But But yeah. So we're definitely going to go
to our view page and we're going to go straight to the game
review. So this is 100 to set a full
game review. Not a zener view, this has five
metrics, not three, those metrics are art and style, which
is the how much and how good is the art and the style in the
overall thing. Not just the art, but the land,
everything like that, the layout as it is mechanically done as in
readability navigability. Those kind of things rule set,
which is, is it? An adapted?
Ruleset if so, how good is it adapted?
And if it is a new rule set, how good is it?
Or how much do we enjoy? It object subjectively
originality is kind of the catch-all, it is originality in
rules and setting and lore like whatever it is.
It's just overall. The originality in value is the
bang for your buck. It is not just a cost of the
original game but also how much there is more for Or what you
get like, character generators character sheets, third-party
content, all that kind of stuff. So over also art and style.
What are you? What are your thoughts?
I think it's very, I think, I think it's good.
I think it's definitely not an art book which we already said,
but I think there's a lot of page ending art.
There's like small pieces aren't here and there which I think a
couple books have gone through recently.
I've kind of complained about I really, I really do like the our
time somewhere between and I like a 6.5, you know.
Yeah, I think so. I just looked through the book
and there is rarely a paves that goes by That doesn't have at
least one piece of spot art. Yeah.
So I'm flipping through this spreads right now.
And so far I found two 34. For spreads in the entire book,
they don't have a piece of smart.
Pretty, that's pretty good. I honestly think, I think for, I
be comfortable with a seven, you know.
Yeah. I think for, for a non art book,
this is to me, the perfect amount of art.
Yeah, you know, I mean, like spot art on pages occasional.
Maybe one or two pieces of full-page art for, like, the
very beginning of the book. And maybe if there's like a part
2 of the book, that's it. You don't need to have something
that is a Extraordinary. That is just your color like
that is every fucking page. This to me is the perfect
amount. If there is a little spot that
you can tuck it in that's great and otherwise breaking it up
with tables and things like that is really perfect to me.
This is the perfect amount of art for an art book.
I think. So.
Are we my second question I guess with art and style, is are
we only looking at the specific book or we looking at like the
whole box set with like the adventures and everything?
I think we're looking at the book.
Okay. I think seven feels.
I'm probably like I-75, but I think seven feels good for this.
I mean, so the. But then also, then we just
talked about the quantity of it, right?
Quality of the art wise. How do you feel about that?
Because great, I really do. Like I like the art a lot.
It's perfect game, very much reinforces, the whole mousey
feel, you know? Yeah, and I think that the, I
mean, it's two different color. Or two completely different
covers, but all of which is color, the PDF has the color
first page and last page. So we can't really knock in
front of that one color at all. I'm really, I'm really, I don't
know why I'm struggling to not give it an eight, you know, I
mean, like what, what would bump this to Nate for you in my
opinion, because I absolutely am obsessed with the Arts.
The inside with really bumps it to Nate for me.
Like, you have got color, but on the outside cover, so, you know.
Mmm. Okay, me, I'm not like super
super opposed to an 8, you know, I mean I'm just trying to think
what So I think we gave we gave blacks or decanate right?
Maybe. Yeah, if I caught up on the IG,
I'd be able to pull that up but I can't, I'm pretty positive we
did so. Yeah, I think seven is good for
this. I think 17 for this if we if we
compare it to some of the other stuff that we've looked at, I
think seven. Yeah.
Well, the interns last one we did.
I can see the last scores I think seven is perfect for this
show. I mean, the only thing I think
that you said, like, I think the quantity is perfect for what
this game means. I think.
Yeah, the only thing that my bump it up, would be some color
to an 8 and then anything after that, you would get into art
book territory you'd be getting into like War plan.
And Mark Morgan stuff like that. So, layout wise thoughts.
So it's it's an incredibly well, laid out.
But it's so easy to read. And look at and super, he's
navigates. Got in line hyperlinks.
It's got a hyperlinked table of contents.
It has bookmarks. It's also like one of the games
that's in an order that really makes sense.
Everything is Everything is where it should be.
We haven't had one recently that been like that's how place but
like it's perfectly in the order.
Actually, blacks word, heck does have stuff that's out of place
and I played it last week and I realized it but everything's
where I want it to be. It's in the order.
I want to be in, I think this is a really, this is a very high
layout book. What do you thinking?
yeah, I think I think the same, I think, I think it has
everything that it stood have for For layout, you know?
I mean anything. So we've talked about this
before, nothing will be the first edition of the, the
numinous edition of Troika, after that.
And that's it. That's it.
That's a 10 that's above me on. Nothing will ever come close to
that nine. We're looking at things like
color, coded sections, and a bunch of crazy above, and beyond
stuff. I think anything less than that.
I mean, this is, this is I want to, I want to find a book that
has like, that's a 5. What did he read?
Those a five, but slanter, probably have like a five, it
Shhhh something like that. Out of the way.
Probably. There's like, no, hyper like
just bang, average. Like no hyperlinks.
Like, no are like two white, like size, 10 font, massive
columns. And just go and go and go now,
no navigation tools. I think the only thing they
could bump this up and be like a bookmark, but it's 38 Pages.
You don't need it. Like, yeah, Millennium one.
I'm not like an 8 for this. I mean, I just met I'm easily
easily innate for this. Yeah, yeah.
Um, alright. And just real quick to go back
to the art. One of the things I also Really
love about stuff is, so this is a cover art for the first book,
right? Cover art and then there's a
completely different. Second book, cover art, which is
like from outside to in a tree and then there's also the cover
art for the box set, which is again, completely different.
But is also highlighting the hole in the tree that you get to
on the cover of the book. Very clever.
And a whole different cover art for the estate box that I just
love all of it together. When you look at it, like how
well it all worked. Works together.
Bible stories. Yeah, just throw just throwing
that out there. Not not to change anything.
I just, it just again, we said at the top that this is one of
those complete games, because there's nothing really that
going through this yet again that I'm like, I wish you'd have
that. But yeah, yeah.
So rule set so that it's at its core, it's into the odd, but it
is so much fun. It's a great.
It's a very, very good into the odd.
At tation. You know what?
Now, I don't like a lazy one. I don't even want to save some
into the odd hack because, like, I generally feel like the amount
of into the odd in it is maybe like, maybe, like 50 percent.
You know what I mean? Yeah, I would say yeah.
Like 40, 40 percent into the odd forty fifty percent, but you
know, the inventory slots stuff like you.
The magic stuff magic recharge. A lot of it's a it's a fun game,
you know? Yeah, yeah.
Um, well like you said and it's Says in the beginning
specifically where it pulled these various different pieces
from where Isaac pulled pulled it from and such a great.
I mean that's that's at this point in RPG world, it's hard to
make something that's completely brand new.
So the best thing you can do is to combine the best parts of
other things into a new thing in a good way.
And I, this is, this does that. So well, when I got to the
magic, I was like fucking genius.
I love this. You know, when we got Inventory.
I think we said it fucking genius.
I really love it. I mean as far as a rule set goes
over all super, super light, super streamlined, super family
and kid-friendly. I definitely think you could get
like an eight-year-old to read this and super easily.
Understand it totally the same time I could get like an 80 year
old. That would love to be a fucking
Mouse, you know? I mean, I want to be a fucking
Mouse, you know? We all do them.
So yeah, between the magic system, which is really
fantastic between the inventory system, which is really
fantastic. And between into the odd which I
feel like I think we said this before is the perfect combat
system for this style of game specifically because mice live
in a much more dangerous world. I love it.
What are your thoughts? Yeah, I mean it's getting pretty
be pretty high ranked 1 for me. I mean, this is this is another
easy eight, you know, easily easily.
It ain't my question is, how easy of 1/8 is it for you?
It's all. I mean, I'm at like an eight
point seven. So I-i'm okay, giving this a
nine. Let's give it an eye.
I'm good with that. I like this a lot.
It works really really well and it's a it's a great.
It's a great game. Yeah.
I mean, we haven't given out a 9 in in rules and alone a demon.
Like, yeah, I don't think we, this is one of the ones we've
never given a tenant. And I can't imagine one that we
ever will. Yeah, it's kind of hard, you
know? Yeah.
Because I think that, although, we overlap like 85 90 percent, I
think, The small things that week me and the small things
that week you would never allow us to both go perfect.
You know, are but for me as far as rules light games go, I mean
and you know, this is a great one and you know, I love a good
inventory system. Don't know why?
I couldn't tell you why? I think this is a perfect one, I
think it's great and I think that the use of all of these
stuff as a core part of the game is such a not necessarily
completely unique, but very unique aspect that I think it is
just adds to it to really fantastic.
Okay? Originality.
It's game by being Mouse. You really see that very much,
you know, I mean, there are other Mouse games exist.
Yeah, yeah, I mean, but Boston, but this is yeah, this is yeah.
But yeah, I know you take the lead on this one.
What are you thinking? So I mean, it is mouse key in
there aren't many, I mean I can name like Like three more Riot
like mouse guard, Scurry. You can do things like
Apothecary. I mean, I mean fucking route,
you know. Oh yeah, yeah.
So Mel's like rodent games exist.
That's fine. I love it, though.
I think that I think that the, the world is fun and
interesting. I think that the game is fun and
interesting, I think, but I also think that less so than being
original. I really genuinely think that
this is one of the better. Like, if someone was like,
what's the osr? Like, I'd be like, oh, let me
grab Master for you. You know what I mean?
Like, I feel like it's such a good example, of all of the best
practices you want from, what is whatever, the 0s are in a sort
of the fuck people want to call it.
Now, I feel like this is such a good example of that.
So in less, so in originality, But to me more.
So in just being like, the perfect example of exactly what
it wanted to be. So, again, and F, the other
thing too, is every one of these rules, every one of these bits
and pieces, for the most part inventory system, a little tweak
magic, a little tweaked. Nothing is like, blown me away.
As far as like, I've never seen it before.
Except again, I do love the token inventory system.
I think that is incredibly like, okay regionals.
Yeah, that's a whole game. If you actually have the box set
and having the character sheets and actually and not only that,
When you write an adventure, have a nice Adventure, have its
own item things, you can punch out and also use to that's where
it really shines as far as originality is in the makeup
like the box sets and and stuff like that.
So I don't think it blows me away as far as originality, but
I also think is well above average.
So what are your thoughts? I'm feeling like, I don't know.
I feel like this is another another eight.
Yeah, originality, what makes it an 8 for you as opposed to like
a seven? You know what I mean?
Like what kind of punch cards for every single Adventure
really is? What pushes it past seven for
me. Michael, what might put what
pushes it from a five to an eight as far as like any other
aspect of the game besides Punch Cards, Right?
Take the like I think the magic systems fun in the original.
I think the recharging expels from the original, I think.
The way that it really reinforces the mouse, Enos of
the game is fun in the original meaning, I personally think
that's like a sport. So we're going to Kim.
What are you? The number reason was I was I
was at like a seven at most four for originality incredibly
dehydrated and so you might be smarter than I am right now so
I'm willing to go with you. Yeah I think I just think that
like there's some pieces that I really like but again there's
nothing in this game. Well we're like man, that's
incredibly unique. And the other thing too is evil.
The magic system, specifically says, the beginning that they
took it from something else, right on a very very that's a
part that pops into my head. Is that, like, this is more of a
conglomeration, an amalgam of good things than something
completely unique, which is not a knock, it's really well done.
And then value-wise, you don't have to be hard to be switching
over to game. Omnivorous other side are you.
I'm not actually a master.com. So how dope and that will link
you to exalted funeral and everything it will.
So right now I'm ouster.com it takes you to the itch which is
pay anything you want for the game.
Well, the box set on EF is out, it's sold out its $55 for the
box set. That's only 55 for the box.
That that's pretty crazy, actually, holy shit.
I'm pretty positive that the that the estate, the estate one
was the was the same. If I remember correctly was 50
or 55, crazy, but me right now, if you want to get master and
digital like it's free, essentially literally fucking
free. Like, that's And if you go to
master Jacques home, you get a resources.
There is an adventure site generator, you know, there is a
great roll again and it generates a little adventure for
you and that could be hours of fun.
I mean, there's a ton of third-party car, third-party
content for adventurous. I mean, I was kind of like
referencing Matt stuff earlier Mana, Don who like has a ton of
Master new stuff. Written burned, piyo.
Lilliputian if you want ocean, Yeah, there's no like pretty
much everyone we follow or like, at all, has written Master to
shit because it's fun. I mean, there's a gangster stuff
for well real quick. So Manifest, this omnivorous is
what I was talking about before when that does to the adventures
that games omnivorous puts out, that only has like two colors
that has like the ten rules that it must follow on it, love
those. But as far as the, the book.
So interesting. So that people know the on games
omnivorous, it says that there is going to NG to be a reprint
soon. Oh, and actually, the estate
collection box set is available. Oh, Chrome games.
Omnivorous 450 pounds. There's only literally only one
left. I almost wanted this by it just
so I have it in case, someone asks for it later.
So reprint soon for Mouse Ritter.
So the rule book by itself is 20 pounds, the box, set is 50
pounds and the state box set is 50 pounds.
So we'll call that like 2555 and 55 because it's 50,000, exalted.
Yeah. But I don't want to get the box
say it's free. Like this is a free game.
Well, the book by itself is only 25 bucks.
Like, you know what I mean? Like, That is crazy but and then
you can get the whole stack of GM sheets for four dollars, but
exactly what you're just saying. It's the entire fucking game,
right? Like, Yeah, it's the entire game
and not only that what you are also saying was, what what what
is what is all available? Because I know we there was the
mouse generator in the book, they do have mass generator,
they also have the Venture generator for just generating
adventures and it just all the third party content created by
other people that even that we do and do not know, you know,
like there's a lot of really great content for the oh my God
bro the item card Studio, you can Thoroughly click on it,
right? Any item you want put any number
of usage dot you want and even change the size of it and then
print a whole sheet of any items you want.
So you can specifically create items for your adventures.
Pretty cool. I'm using the item card
generator. The printable sheets, character
and hireling, sheets item, and condition cards game master
tracking sheets, heck scroll, templates rules, reference
sheet, all fucking free. As you said, the game is free,
there's a shitload of content. I mean, There's no question.
Well then we're going to give this right?
Yeah, yeah, yeah, 9, what are you thinking?
Taking a nine He hired broke the game is free.
Yeah, I think, okay, 10, I'm good with that.
It's free. It's a 10, but give it a chance.
Give it the more, I mean. Yeah, you can pay nothing and
you can play several adventures in this game.
There's Adventures of the book. There's the Venture generator
like. Yeah, but not only the good with
Injustice, even like it's third party content, fine.
But when we once again, when we went over the options for the
estate, it's not just that there's third-party content out
there is that there's third party content out there by
people who are fucking mmm. Amazing at what they do.
Dude, lfsr, natrium, Diego nagar Amanda Lee.
Frank all have adventures in this and more and more and then
yeah, one of the homies Mana Dawn who, like for like, I don't
know, two years be their entire ship.
Mouse. Order has about a million
fucking amazing Mouse Ritter books out there.
Amazing fucking content for that.
I mean, just the, the quality of the content by itself, puts his
value through the roof, the fact that you can get both of these
box hats for like roughly 100-ish box is insane because
the quality is ridiculous. And the fact that not only is
the entire fucking game free. The I've never seen as many
resources, I don't think for Freight for a game.
The items video thing really pushing me from an Android 10,
the fact that I can literally generate my own item cards.
We I the reason that like Mauser that Merc Borgata 10 and the
reason that like, even casket land, even though that wasn't as
a whole game, one of our Eight games got attendance because
it's basically free, like, it's crazy how much content out there
for this and a lot of the people that have made other content for
this have Community copies or it's free to.
So it would be Limitless amount of stuff you can play for this
for absolutely completely free. I can't imagine you in this
lesson to 10. Yeah, for for Value.
So that gives the 41 altogether I have no problem, you know, at
the do it anyway, you know, that I have no problem with that
whatsoever. Is one of the highest ratings?
Yeah, it's anything, overall 40, it puts it into the top like,
you know, five ten games that we've reviewed at all.
And the only things that are higher than this right now are
mostly World Champ stuff or and some some the Stockholm cartel
stuff like. Yeah, I also think that that's
feels good. So anyway, yep, that is a master
everybody. You definitely want to go check
that out. Master Ritter.com. um, do we
have a plan for next week? Or what is nice?
And we're going to reconvene. We had our schedule thrown off
by me, so yeah, so check back a list with that.
Yeah, we'll be here. Weekly under tour squirrel, on
Twitter, the adventure archived on YouTube, we hit 850 Subs,
really shoot for that thousand. So if you were listening, do us
a favor and hit that sub button on YouTube and the that Weekly
that scroll on Instagram. I have started the process of
updating that I've been taking pictures of books and hopefully
on my next batch of days off. I will.
Get that done. So follow socials.
Thank you all so much for listening, Mass Shooters, a
great game and you should, I should buy the fucking book by
the fucking book by my