1
00:00:14,800 --> 00:00:17,400
Hello, and welcome to the weekly
scroll podcast Watcher by the 

2
00:00:17,400 --> 00:00:19,900
adventure. 
Archive, my name is Ryan and I'm

3
00:00:19,900 --> 00:00:23,000
butter seed fall nice. 
Nice man. 

4
00:00:23,000 --> 00:00:27,500
And today, today we're going to 
be going over Mouse. 

5
00:00:27,500 --> 00:00:32,200
Ritter The Sword and whiskers. 
Is role-playing game from Isaac 

6
00:00:32,200 --> 00:00:38,500
Williams. 
This um, what to even start this

7
00:00:38,500 --> 00:00:39,500
book? 
Surprised me. 

8
00:00:40,000 --> 00:00:42,100
Yeah totally. 
This is a great one. 

9
00:00:42,800 --> 00:00:47,300
It's so good. 
Yeah, like this. 

10
00:00:48,900 --> 00:00:51,800
Is not my favorite game 
mechanics of all time, right. 

11
00:00:52,300 --> 00:00:54,700
There's a lot of things. 
It's not the best art book I've 

12
00:00:54,700 --> 00:00:57,200
ever we've ever reviewed on 
here. 

13
00:00:57,600 --> 00:01:01,000
They're like a bunch of other 
things where I'm like in the 

14
00:01:01,200 --> 00:01:03,100
individual bits and pieces, I 
might have a more favorite 

15
00:01:03,100 --> 00:01:05,900
thing. 
I don't know if we've read or if

16
00:01:05,900 --> 00:01:09,200
I have read and I do you feel 
about this a better more 

17
00:01:09,200 --> 00:01:11,200
complete game? 
Yeah. 

18
00:01:11,400 --> 00:01:13,700
Phil's very whole, you know, 
yeah. 

19
00:01:13,900 --> 00:01:18,200
Also you get to play as Mouse 
guys and I can even begin to 

20
00:01:18,208 --> 00:01:20,500
tell you. 
Much that alone, you know. 

21
00:01:21,200 --> 00:01:23,600
Yeah. 
Which I mean you don't have to 

22
00:01:23,700 --> 00:01:26,800
but you can. 
Absolutely yeah. 

23
00:01:27,200 --> 00:01:30,000
But you do have master and you 
don't play as a mouse. 

24
00:01:30,900 --> 00:01:32,900
What you doing? 
What you doing? 

25
00:01:33,600 --> 00:01:36,900
Yeah, yeah, yeah. 
I mean you can so what I'm 

26
00:01:36,900 --> 00:01:40,000
holding in my hand, right here 
is the what I believe is the 

27
00:01:40,000 --> 00:01:44,100
first release of mouse order, 
which is put out by games of 

28
00:01:44,100 --> 00:01:46,600
nervous. 
Well, there's published by 

29
00:01:46,600 --> 00:01:48,500
games, omnivorous, which pretty 
much. 

30
00:01:48,600 --> 00:01:51,500
Much anything games. 
I'm nervous publishes I want and

31
00:01:51,500 --> 00:01:56,400
have absolutely yeah, period. 
They don't, they do a lot of 

32
00:01:56,400 --> 00:01:59,900
small print runs. 
It's really difficult to find a 

33
00:01:59,900 --> 00:02:02,300
lot of their stuff. 
After the initial release. 

34
00:02:02,300 --> 00:02:04,000
I think they've done a couple 
print runs and mustard are a 

35
00:02:04,000 --> 00:02:06,000
couple different ones of our and
I think about wrapped up with 

36
00:02:06,000 --> 00:02:07,700
that. 
So if anything pops up on the 

37
00:02:07,700 --> 00:02:09,500
website, I recommend grabbing it
immediately. 

38
00:02:09,800 --> 00:02:12,200
But this is the first release of
mouse Ritter. 

39
00:02:12,500 --> 00:02:15,400
And it's got this for those that
can't see this fucking adorable.

40
00:02:15,400 --> 00:02:18,300
Like cut out in the, in the 
front cover. 

41
00:02:18,900 --> 00:02:21,500
Right. 
That goes through to the art on 

42
00:02:21,500 --> 00:02:26,600
the in pages of of a bunch of 
mice battling a snake, but it's 

43
00:02:26,600 --> 00:02:31,000
cut out in like like a mousehole
situation, like a straight-up 

44
00:02:31,000 --> 00:02:35,900
cartoonish like mouse hole with 
the art on the back and then 

45
00:02:36,000 --> 00:02:38,400
after this release, they decided
to put out. 

46
00:02:38,400 --> 00:02:40,300
You know what? 
I'm just going to kick to the 

47
00:02:41,300 --> 00:02:44,800
the big big window here. 
Yeah. 

48
00:02:44,800 --> 00:02:46,700
Do it. 
And I'm going to turn off some 

49
00:02:46,700 --> 00:02:50,400
of this blur for this podcast. 
And the blur is now off just so 

50
00:02:50,400 --> 00:02:51,800
you could imagine that any 
brains. 

51
00:02:52,700 --> 00:02:58,000
They also then put out a box set
do you know absolutely 

52
00:02:58,300 --> 00:03:00,100
stunningly. 
Gorgeous box set. 

53
00:03:00,600 --> 00:03:05,700
I think they said they might be 
doing one more print run of the 

54
00:03:05,700 --> 00:03:08,900
big box set, but I don't know if
they're going to do the estate 

55
00:03:08,900 --> 00:03:11,700
box at anymore which is 
basically like a whole box set 

56
00:03:11,700 --> 00:03:16,100
of adventures together. 
It's just a gorgeous gorgeous 

57
00:03:16,100 --> 00:03:18,200
package here and we're going to 
flip through it real quick. 

58
00:03:18,700 --> 00:03:25,000
So those watching can see what 
they might be having or not 

59
00:03:25,000 --> 00:03:26,500
having. 
So, just the cover art in 

60
00:03:26,500 --> 00:03:29,000
general, all of the art for this
is absolutely fantastic. 

61
00:03:29,000 --> 00:03:31,100
And I'm pretty positive, Isaac 
Williams guy, who wrote the 

62
00:03:31,108 --> 00:03:33,800
book, does all the art for it. 
Fucking fantastic. 

63
00:03:33,800 --> 00:03:36,600
Beautiful. 
And right there on the front 

64
00:03:37,000 --> 00:03:40,000
gold in. 
He's Award for best family game,

65
00:03:40,000 --> 00:03:42,300
which is something we'll be 
talking about but a quick flip 

66
00:03:42,300 --> 00:03:46,300
through of the material, you 
crack it, open the this new 

67
00:03:46,300 --> 00:03:48,900
second edition of the book, very
similar to the first But they 

68
00:03:48,900 --> 00:03:51,700
are outside now. 
So in the first one, it's a 

69
00:03:51,700 --> 00:03:53,700
mouse hole in a house and a 
second one. 

70
00:03:53,700 --> 00:03:59,700
It's like a hole in a tree. 
Still a hole through the through

71
00:03:59,700 --> 00:04:03,000
the front, cover of the book. 
I don't know if I'm saying that 

72
00:04:03,000 --> 00:04:05,800
correctly for those who can't 
physically, see this through the

73
00:04:05,800 --> 00:04:09,500
cover of the book and inside is 
a mouse chatting with an owl, 

74
00:04:10,100 --> 00:04:15,200
holding a torch and this is the 
second version of the book in 

75
00:04:15,200 --> 00:04:19,300
the box set. 
They also give you sweet Mouse 

76
00:04:19,300 --> 00:04:22,300
Ritter like, I believe, it's 
either wet, eraser dry erase 

77
00:04:22,300 --> 00:04:25,900
marker or a pin. 
No, it's a marker. 

78
00:04:27,400 --> 00:04:29,100
And then you get a whole stack 
of character. 

79
00:04:29,100 --> 00:04:31,500
Sheets, the character sheets are
super simple, but we'll talk 

80
00:04:31,500 --> 00:04:34,300
about that too because they're 
fucking genius. 

81
00:04:36,200 --> 00:04:43,000
There is a thick cardboard, turn
tracker and love that. 

82
00:04:43,600 --> 00:04:48,300
Yeah, there is one of my 
favorite things ever, which is 

83
00:04:48,300 --> 00:04:51,600
these Item cards which if anyone
knows me knows that these will 

84
00:04:51,600 --> 00:04:56,300
never ever be punched out ever 
and I will just print them and 

85
00:04:56,300 --> 00:04:59,200
cut them out myself. 
But it's all the items that you 

86
00:04:59,200 --> 00:05:02,500
need including blank ones so 
that you can write in new items 

87
00:05:02,500 --> 00:05:05,400
with a usage dots on them. 
And there's a stack of, there's 

88
00:05:05,400 --> 00:05:10,500
like a bunch of them, a bunch of
cards and then there's a whole 

89
00:05:10,500 --> 00:05:14,300
condition card which it, which 
are orange, which is fantastic. 

90
00:05:14,900 --> 00:05:17,900
And then there are just more and
more item cards. 

91
00:05:17,900 --> 00:05:21,000
This one is Yellow, this is 
another stack. 

92
00:05:21,000 --> 00:05:24,900
And then this item card is 
actually Honey in the rafters 

93
00:05:24,900 --> 00:05:28,300
specific because hunting, the 
rafters is a, an adventure that 

94
00:05:28,300 --> 00:05:32,200
comes with the original box set 
and a lot of the Fantastic, a 

95
00:05:32,200 --> 00:05:34,600
lot of Adventures do this, where
it's literally just like this 

96
00:05:34,600 --> 00:05:38,800
big trifold situation. 
And that's the whole thing. 

97
00:05:39,800 --> 00:05:44,900
It comes with a GM screen as 
well, really beautiful? 

98
00:05:44,900 --> 00:05:50,900
Big spread of art on that. 
For those listening, it is the 

99
00:05:50,900 --> 00:05:53,500
mouse running into a tree, 
probably similar to the said 

100
00:05:53,500 --> 00:05:56,200
Tree on the front but there are 
a lot of dangers around like a 

101
00:05:56,200 --> 00:05:58,500
cat. 
There's some like millipedes and

102
00:05:58,500 --> 00:06:01,300
centipedes or whatever. 
There's little campfire going 

103
00:06:01,300 --> 00:06:02,700
on. 
It's really, really beautiful 

104
00:06:02,700 --> 00:06:04,700
piece and inside. 
I mean, the game is pretty 

105
00:06:04,700 --> 00:06:06,500
small. 
So you almost get the entire 

106
00:06:06,500 --> 00:06:12,200
fucking game on the inside which
is crazy and it's not overly 

107
00:06:12,200 --> 00:06:15,600
complicated game but with some 
good procedures. 

108
00:06:15,600 --> 00:06:18,300
Yeah exactly. 
And then you get the rules are 

109
00:06:18,400 --> 00:06:21,200
Options page which is literally 
like one page. 

110
00:06:21,300 --> 00:06:27,600
So really, really fantastic. 
Boxset in that you have more. 

111
00:06:27,600 --> 00:06:30,900
You have every possible thing 
you could possibly need and it's

112
00:06:30,900 --> 00:06:35,800
not it's not like that much. 
You know, it's a pretty simple 

113
00:06:35,800 --> 00:06:38,900
game like there's a reason it 
won for best family game but I 

114
00:06:38,900 --> 00:06:40,700
generally think overall it is 
one of the better. 

115
00:06:40,700 --> 00:06:44,100
Like we said more complete games
and then the other thing to just

116
00:06:44,100 --> 00:06:48,100
shoot through real quick, is the
estate box set another beautiful

117
00:06:48,100 --> 00:06:50,100
piece. 
Our I love the like sunset in 

118
00:06:50,100 --> 00:06:51,700
the background, the pink on the 
front cover. 

119
00:06:51,700 --> 00:06:56,500
This is really beautiful. 
Yeah, and there's really 

120
00:06:56,500 --> 00:06:58,900
interesting there's like a cat 
and if you look at the art on 

121
00:06:58,907 --> 00:07:02,500
it, there's like a cat and mouse
like hedge cut shapes in the 

122
00:07:02,500 --> 00:07:06,300
yard that they're looking at, so
it's pretty neat. 

123
00:07:06,400 --> 00:07:08,700
So right? 
When you open up the estate box 

124
00:07:08,700 --> 00:07:11,600
that you get this character 
record, it's a little envelope. 

125
00:07:11,600 --> 00:07:15,800
That's got a backpack on it and 
that is where you can keep all 

126
00:07:15,800 --> 00:07:18,200
of your character stuff when you
were doing. 

127
00:07:18,400 --> 00:07:21,600
And all of that. 
And then it's a bunch of, really

128
00:07:21,600 --> 00:07:23,800
amazing Adventures from really 
amazing Creator. 

129
00:07:23,800 --> 00:07:27,700
So the inventory from L of 0s 
are absolutely stunning. 

130
00:07:28,300 --> 00:07:31,200
And again, they're all basically
disease big trifold to solve the

131
00:07:31,200 --> 00:07:35,100
exact same format looks so good.
Yeah the red on this one is 

132
00:07:35,108 --> 00:07:37,000
absolutely beautiful. 
And a lot of them have this like

133
00:07:37,000 --> 00:07:39,100
very like individual color 
specific. 

134
00:07:39,100 --> 00:07:42,200
A lot of them only have like who
colors kind of reminds me of the

135
00:07:42,207 --> 00:07:47,300
way the game is on. 
Everest does the Oh my God, I 

136
00:07:47,300 --> 00:07:49,800
know what my brain is blinking 
and people know this and like 

137
00:07:49,800 --> 00:07:52,100
later on it's the adventures 
that they do with that with the 

138
00:07:52,100 --> 00:07:55,700
eater. 
All right there is, you know, 

139
00:07:55,700 --> 00:07:58,200
I'm talking about. 
Mm he's sitting right there. 

140
00:07:59,900 --> 00:08:01,700
The ticking Tower from Josiah 
more. 

141
00:08:01,700 --> 00:08:03,800
This one is pink and black, it's
really fantastic. 

142
00:08:04,700 --> 00:08:07,700
This one is called mush push 
from boat. 

143
00:08:07,700 --> 00:08:14,000
Eh, it is green and orange. 
This is science sorrow from 

144
00:08:14,000 --> 00:08:16,200
nature aim. 
I'm paranormal. 

145
00:08:16,400 --> 00:08:20,300
I have to see his name on 
anything really, really 

146
00:08:20,700 --> 00:08:23,500
fantastic. 
This one is purple and green. 

147
00:08:24,900 --> 00:08:28,000
There is a blue and white one 
here called workers, work 

148
00:08:28,000 --> 00:08:30,100
rulers. 
Rule from Skull fungus. 

149
00:08:32,000 --> 00:08:33,799
Yeah. 
Still going because there's this

150
00:08:33,799 --> 00:08:36,700
Many Adventures in the box of 
your crazy content already. 

151
00:08:36,700 --> 00:08:40,400
You know the wizard of arms and 
armor from Amanda Lee Frank? 

152
00:08:40,500 --> 00:08:42,700
Really gorgeous song of the 
frog. 

153
00:08:42,700 --> 00:08:48,900
A coal from Emma Acosta. 
Giant snake in the sewer from 

154
00:08:48,900 --> 00:08:53,300
gnarled monster fruit of the 
orchard from Medellin Ember. 

155
00:08:54,100 --> 00:08:55,700
The chapel of Eternal peace from
Diego. 

156
00:08:55,700 --> 00:08:59,700
Nogueira, I mean, the names in 
this are crazy, the Tower of 

157
00:08:59,700 --> 00:09:04,200
soot from the lazy Lich and then
you like entire set down the 

158
00:09:04,200 --> 00:09:06,400
center is a big tower. 
The whole time you're going 

159
00:09:06,400 --> 00:09:08,300
through and I like the layout of
it. 

160
00:09:08,300 --> 00:09:09,700
Yeah. 
And the inside is yeah. 

161
00:09:11,100 --> 00:09:15,300
Yeah, look what he just said, I 
don't know, I just have very 

162
00:09:15,300 --> 00:09:18,400
satisfied now unfold it and see 
all the tower, so yeah, it's 

163
00:09:18,400 --> 00:09:22,000
really dope. 
And then again every single one 

164
00:09:22,000 --> 00:09:27,100
of those has their own specific 
punch, owls, cardboard item 

165
00:09:27,100 --> 00:09:32,400
cards, much stuff, right? 
And then there is a campaign 

166
00:09:32,400 --> 00:09:35,800
guidebook so you can actually 
string these entire things 

167
00:09:35,800 --> 00:09:38,600
together and this is one of my 
favorite Pages. 

168
00:09:38,600 --> 00:09:42,800
It's literally like the Map and 
then the breakdown of all the 

169
00:09:42,800 --> 00:09:44,800
adventures with the titles on 
it. 

170
00:09:44,800 --> 00:09:48,800
So you can tell you where in 
this like kind of like house and

171
00:09:48,800 --> 00:09:51,300
the surrounding areas all of 
these Adventures take place 

172
00:09:51,500 --> 00:09:53,500
because you can actually string 
the whole thing together is like

173
00:09:53,500 --> 00:09:56,500
a giant adventure and it's 
absolutely fantastic. 

174
00:09:56,900 --> 00:10:01,200
The last one or two things in 
here is there's a race situation

175
00:10:01,900 --> 00:10:09,200
and then there is a big poster 
map of the actual of the estate.

176
00:10:10,600 --> 00:10:13,100
And then welcome to Bridgeport 
area. 

177
00:10:13,100 --> 00:10:15,000
Yeah. 
So really, really, really 

178
00:10:15,000 --> 00:10:17,100
fantastic amount of content. 
You get is crazy. 

179
00:10:17,300 --> 00:10:21,700
And then the, just the amount of
talent in this box is absolutely

180
00:10:21,700 --> 00:10:25,500
insane. 
The, the number of just, 

181
00:10:25,500 --> 00:10:28,800
fantastic creators attributed is
incredible. 

182
00:10:29,100 --> 00:10:33,800
Um, so yeah, that is the box set
real quick. 

183
00:10:33,800 --> 00:10:38,000
Real quick, flip throughs of 
both box sets, and then what 

184
00:10:38,000 --> 00:10:40,100
we're going to do now is 
actually getting the game, and 

185
00:10:40,400 --> 00:10:43,400
About why we love this game so 
much. 

186
00:10:43,500 --> 00:10:48,200
So let me finish putting this 
away and we will get going with 

187
00:10:48,200 --> 00:10:50,000
that. 
So yeah. 

188
00:10:53,400 --> 00:10:58,400
Let's get crackin. 
Oh, and then once again, thanks 

189
00:10:58,400 --> 00:11:03,200
to us beer which third Sinclair 
over there in the vault, I was 

190
00:11:03,200 --> 00:11:06,800
able to snag one of the, what I 
believe is the first editions or

191
00:11:06,800 --> 00:11:11,000
the first print release prior to
the box set of Master. 

192
00:11:11,000 --> 00:11:13,700
So, that's, that's really cool 
and fantastic and glad that was 

193
00:11:13,700 --> 00:11:16,400
able to come in on time. 
So we're going to hop over to 

194
00:11:16,500 --> 00:11:20,000
the actual game right there. 
So, here we go. 

195
00:11:22,300 --> 00:11:24,800
Mouse Ritter, sort and whiskers 
role playing. 

196
00:11:26,000 --> 00:11:30,000
And what obvious to the cover 
art again, is absolutely 

197
00:11:30,000 --> 00:11:31,500
stunning. 
These are really good. 

198
00:11:32,100 --> 00:11:34,500
Yeah, they're outside these 
three mice. 

199
00:11:34,700 --> 00:11:36,500
They're on. 
Like a tree, stump one's got a 

200
00:11:36,508 --> 00:11:38,900
little sword slash like sewing 
needle. 

201
00:11:39,600 --> 00:11:42,200
And then one of them is helping 
another one, climb up and just 

202
00:11:42,200 --> 00:11:45,700
like the colors. 
It like there's fall leaves, but

203
00:11:45,700 --> 00:11:47,500
there's like a brightness to the
day. 

204
00:11:47,600 --> 00:11:49,700
I don't know. 
It makes me want to go inside. 

205
00:11:49,700 --> 00:11:51,900
Sometimes not all the time. 
But you know what? 

206
00:11:52,100 --> 00:11:54,700
Asian, let me know where you 
are, you know. 

207
00:11:56,000 --> 00:12:00,800
Yeah, I agree. 
So right off the bat, there is a

208
00:12:00,808 --> 00:12:04,800
page that you know as we know is
now my favorite which is just a 

209
00:12:04,900 --> 00:12:08,000
massive list of the costs of 
things, but it makes sense, 

210
00:12:09,700 --> 00:12:12,400
gears and prices tools that are 
Mouse made in tools that are 

211
00:12:12,400 --> 00:12:18,400
human made which I love the 
distinction weapons and armor 

212
00:12:18,400 --> 00:12:21,100
light sources, hired help 
transport for higher lodging 

213
00:12:21,100 --> 00:12:24,100
food and clothing. 
All on what would be like the in

214
00:12:24,100 --> 00:12:28,400
papers there is Is a list of 
mousy names. 

215
00:12:28,400 --> 00:12:34,100
Both the birth name and the 
Matra name and my yes, I wrote 

216
00:12:34,100 --> 00:12:40,900
for my, it was butter seed fall 
which I think, 63 and 20, and 

217
00:12:40,900 --> 00:12:43,500
that's why 63 and 13. 
There you go. 

218
00:12:43,800 --> 00:12:47,100
Yeah, there's a dope. 
I mean, it's a list of its 120 

219
00:12:47,100 --> 00:12:53,100
for those and then there is a D6
+ /, d8 item table for carried 

220
00:12:53,100 --> 00:12:54,900
bric-a-brac. 
It's just like random stuff. 

221
00:12:54,900 --> 00:12:57,800
You carry like a Stuff, you got,
you know, your mouse, you get 

222
00:12:57,800 --> 00:12:59,300
stuff on you. 
Yeah. 

223
00:12:59,300 --> 00:13:01,900
Stub of a pencil. 
The tooth of a human child. 

224
00:13:01,900 --> 00:13:04,100
A very strong magnet, just like 
random shit. 

225
00:13:04,600 --> 00:13:07,300
Dried five leaf clover carefully
folded. 

226
00:13:07,300 --> 00:13:10,800
That's actually my favorite. 
So just imagine the Little Mouse

227
00:13:10,800 --> 00:13:18,700
hands full of my book lover. 
Fucking adorable credits page is

228
00:13:18,700 --> 00:13:22,500
really fantastic writing. 
Illustration and design all by 

229
00:13:22,500 --> 00:13:24,100
aiesec Williams. 
Good fucking job, kid. 

230
00:13:25,600 --> 00:13:27,600
Adding a pretty math. 
You pooped development Entre, 

231
00:13:27,600 --> 00:13:31,900
Novoa who I believe is the games
have never person and I'm 99% 

232
00:13:31,900 --> 00:13:33,300
positive. 
They're the one that did not 

233
00:13:33,500 --> 00:13:37,100
17th century minimalist, a great
game. 

234
00:13:38,000 --> 00:13:39,200
Great. 
So fucking good. 

235
00:13:39,600 --> 00:13:41,600
And then, the acknowledgement 
section is really great to say, 

236
00:13:41,600 --> 00:13:44,000
I was actually games that I 
hadn't heard of that I've read 

237
00:13:44,300 --> 00:13:45,800
or articles on here that I've 
read. 

238
00:13:45,800 --> 00:13:50,200
Because it's so specifically 
saying that Inspirations into 

239
00:13:50,200 --> 00:13:53,800
the art, of course, Goblin for 
the core rules, Goblin punch for

240
00:13:53,800 --> 00:13:56,900
magic and 3X used in a cave for 
Characters of on the inventory 

241
00:13:56,900 --> 00:14:00,300
is Mothership for densely packed
layouts Moon hop for just going 

242
00:14:00,300 --> 00:14:03,800
and making your game. 
Last cross you were Amar or arts

243
00:14:03,800 --> 00:14:07,200
and crafts inventories coins and
Scrolls for re-introduction to 

244
00:14:07,200 --> 00:14:09,800
the world of old-school, 
role-playing games and the 

245
00:14:09,808 --> 00:14:13,400
following all inspired Masters, 
three themes brambly hedge, 

246
00:14:13,400 --> 00:14:16,700
which is the book Church mice, 
which is a book the Tails, The 

247
00:14:16,700 --> 00:14:21,500
Rescuers already a distant 
mirror mouse guard and mice and 

248
00:14:21,500 --> 00:14:23,200
Mystics. 
I'm surprised. 

249
00:14:23,400 --> 00:14:25,500
None of my, like, the tail 
death. 

250
00:14:25,600 --> 00:14:28,500
Despereaux the red wall series. 
Like those have been might touch

251
00:14:28,500 --> 00:14:32,600
points for like a mousy kind of 
game and funny of those are on 

252
00:14:32,600 --> 00:14:33,900
there. 
So many other ones though, you 

253
00:14:33,900 --> 00:14:36,300
know. 
Yeah, I would definitely love to

254
00:14:36,500 --> 00:14:40,800
do a Fievel Goes West hack 
because it's like nothing ever 

255
00:14:40,800 --> 00:14:43,400
gets all the time as a child. 
I'm also The Great Mouse 

256
00:14:43,400 --> 00:14:48,000
Detective. 
So, anyway, tip of contents, 

257
00:14:48,600 --> 00:14:51,100
guess what? 
When my little my little one, my

258
00:14:51,100 --> 00:14:55,500
little hand Scrolls over, it 
definitely turns into my mouth. 

259
00:14:55,800 --> 00:14:58,300
Into a hand. 
So fully hyperlink, which is 

260
00:14:58,300 --> 00:15:02,300
really fantastic. 
It does indeed have bookmarks as

261
00:15:02,300 --> 00:15:06,600
well, so really great with that.
Love that once again, it is very

262
00:15:06,600 --> 00:15:09,500
thorough, like I feel like 
everything I wanted from this 

263
00:15:09,500 --> 00:15:12,500
game in a variety of different 
ways I got, which is really 

264
00:15:12,500 --> 00:15:15,700
great. 
Even the background on the table

265
00:15:15,700 --> 00:15:22,400
of contents page is is just like
black-and-white sketched, nature

266
00:15:22,400 --> 00:15:25,400
outside, like leaves and flowers
and things like that. 

267
00:15:25,600 --> 00:15:31,400
It is really beautiful. 
And and then we get to the kind 

268
00:15:31,400 --> 00:15:33,900
of like intro, what is this 
page? 

269
00:15:34,200 --> 00:15:37,400
And it's kind of it's the edge 
of the art from the GM screen, 

270
00:15:37,800 --> 00:15:41,100
but the inside book, if unless 
I'm completely making it up, 

271
00:15:41,100 --> 00:15:42,400
it's all black and white 
interior. 

272
00:15:43,400 --> 00:15:47,600
But the art style, definitely 
leans into that being like a 

273
00:15:47,608 --> 00:15:50,000
really good thing. 
This is not blocking, it doesn't

274
00:15:50,000 --> 00:15:55,500
need to be in the Arts, very 
solid, also good like it really 

275
00:15:56,000 --> 00:15:57,500
It's really fantastic, the whole
way through. 

276
00:15:57,500 --> 00:16:03,000
So what is this game? 
Brave mice in a dangerous world.

277
00:16:03,300 --> 00:16:05,500
The mouse Kingdom, survive on 
the edge of collapse. 

278
00:16:05,500 --> 00:16:09,400
A harsh winter or heartless cat.
Could spell the end for all the 

279
00:16:09,400 --> 00:16:11,900
settled mice, huddle together, 
hidden in their settlements and 

280
00:16:11,900 --> 00:16:15,500
trees and Burrows and walls, 
scraping and saving a tenuous 

281
00:16:15,500 --> 00:16:19,800
existence, but you are not like 
those settled mice by choice or 

282
00:16:19,800 --> 00:16:22,500
by necessity. 
You are an adventurer you live 

283
00:16:22,500 --> 00:16:24,900
by your luck, your smarts and 
your bravery. 

284
00:16:24,900 --> 00:16:27,400
So not going to Continue to read
the rest of this, but that is 

285
00:16:27,400 --> 00:16:29,700
basically the game. 
Like, there are mice that are 

286
00:16:29,700 --> 00:16:32,300
just mice and around. 
And there are people like there 

287
00:16:32,300 --> 00:16:34,300
are mice, like you, you? 
Yeah. 

288
00:16:34,300 --> 00:16:39,700
He choose to go out and 
Adventure potentially be a hero.

289
00:16:39,700 --> 00:16:42,200
Do what you need to do, what is 
mouse, whether it is a 

290
00:16:42,200 --> 00:16:44,600
role-playing game, you don't 
want your friends get together, 

291
00:16:44,600 --> 00:16:47,600
you have a game master, you roll
dice and be mice. 

292
00:16:47,800 --> 00:16:51,100
I mean, I love the tagline right
there. 

293
00:16:51,100 --> 00:16:55,100
They could have used easy, be 
mice, roll dice. 

294
00:16:56,200 --> 00:16:59,800
So and it there is a section 
here called what is a 

295
00:16:59,800 --> 00:17:02,100
role-playing game. 
I think we've talked about this 

296
00:17:02,100 --> 00:17:04,800
numerous times before and I 
don't hate that. 

297
00:17:04,800 --> 00:17:09,200
It's here, especially for this 
game because this is like a 

298
00:17:09,200 --> 00:17:12,400
potentially incredibly family 
friendly game, you know? 

299
00:17:13,000 --> 00:17:19,400
I mean it's I can't imagine a 
better game for kids and that's 

300
00:17:19,400 --> 00:17:23,400
not to say that it is a kids 
game because Stoltz, absolutely 

301
00:17:23,400 --> 00:17:25,599
can enjoy the shit out of this, 
but I mean it. 

302
00:17:25,700 --> 00:17:28,400
It did win. 
Let's bring it up again, a gold,

303
00:17:28,400 --> 00:17:32,600
any for best family game for a 
reason. 

304
00:17:32,800 --> 00:17:38,000
It is incredibly friendly to a 
younger audience and I think 

305
00:17:38,000 --> 00:17:42,100
that honestly, any rules light 
game as far as like reading it 

306
00:17:42,100 --> 00:17:45,300
and understanding the rules. 
Yeah, should be firmly to the 

307
00:17:45,300 --> 00:17:47,200
audience. 
I mean, been Milton, you know, 

308
00:17:47,200 --> 00:17:51,200
Navy brat Navin maze, right? 
He was testing on his like, 

309
00:17:51,200 --> 00:17:53,000
fifth grade classes. 
You know what I mean? 

310
00:17:53,000 --> 00:17:57,300
Like easy to understand. 
So what is a role-playing game 

311
00:17:57,300 --> 00:18:01,200
is a section here and as Hunter 
said, it feels like it needs to 

312
00:18:01,200 --> 00:18:04,400
be here and is written in a way 
that does not suck because we, 

313
00:18:04,400 --> 00:18:08,600
you know, we have red ones 
attack, it just says it is RPG, 

314
00:18:08,600 --> 00:18:10,700
is a process of shared or 
collaborative storytelling. 

315
00:18:10,900 --> 00:18:13,200
It exists, mostly as a 
conversation GM will describe a 

316
00:18:13,208 --> 00:18:15,800
situation. 
The player will describe how the

317
00:18:15,800 --> 00:18:19,100
mice they control, reacted 
interact, and at certain points 

318
00:18:19,600 --> 00:18:21,400
as such has been the mouse to 
something risky. 

319
00:18:21,600 --> 00:18:24,500
The rules of the game, interject
dice may be rolled to see what 

320
00:18:24,500 --> 00:18:26,000
happens in the conversation. 
Zooms. 

321
00:18:26,000 --> 00:18:27,700
It's literally like five six 
lines. 

322
00:18:27,700 --> 00:18:30,000
That's like all that is. 
Yeah, yeah, really great. 

323
00:18:31,000 --> 00:18:34,100
More of the art. 
If we were in spreads, I assume 

324
00:18:34,100 --> 00:18:37,600
this would connect with what was
above a whole section here on 

325
00:18:37,600 --> 00:18:39,000
what you need to play a 
character. 

326
00:18:39,000 --> 00:18:41,300
She pencils, all that stuff dice
notation. 

327
00:18:41,300 --> 00:18:44,900
Like, what D20 means, what the 
eight means, like it's important

328
00:18:44,900 --> 00:18:46,000
stuff. 
If you never played the game 

329
00:18:46,000 --> 00:18:48,700
before, and I think for a lot of
people, this could be there, 

330
00:18:48,700 --> 00:18:51,200
there's ones were reread and we 
go, this ain't going to be your 

331
00:18:51,200 --> 00:18:53,900
first fucking game. 
Yams is not gonna first RPG you 

332
00:18:53,900 --> 00:18:56,400
pick up right? 
This one it could be We could 

333
00:18:56,400 --> 00:18:59,600
be, and I love that. 
And one of the things that, when

334
00:18:59,600 --> 00:19:01,800
I read, when I saw this, I was 
like, damn, not feel like this 

335
00:19:01,800 --> 00:19:03,400
has to be on the list of shit. 
You need to do. 

336
00:19:04,100 --> 00:19:07,000
We talked about this all the 
time where it is, easy to 

337
00:19:07,000 --> 00:19:10,300
digitally, hyperlink not easy, 
it's good. 

338
00:19:10,300 --> 00:19:14,200
Digitally hyperlink a PDF, but 
you can't hyperlink in real life

339
00:19:15,200 --> 00:19:20,900
except you can because they put 
a fucking QR code in the book so

340
00:19:20,900 --> 00:19:24,100
that you can just scan it from 
your phone and go to the 

341
00:19:24,100 --> 00:19:29,400
downloadable resources. 
And on top of that, oh, no, 

342
00:19:29,400 --> 00:19:32,800
master.com isn't hyperlink 
should hyperlink that on it, but

343
00:19:32,800 --> 00:19:35,600
that's absolutely fantastic. 
That there's a physical link 

344
00:19:35,700 --> 00:19:38,000
that you can just scan the book 
and go to a downloadable 

345
00:19:38,000 --> 00:19:39,700
resources. 
And if you do, go to the 

346
00:19:39,700 --> 00:19:41,800
downloadable resources and 
master will flip through that 

347
00:19:41,800 --> 00:19:42,600
later. 
When we get to the value 

348
00:19:42,600 --> 00:19:45,900
section, everything you need a 
whole section here on how to 

349
00:19:45,900 --> 00:19:48,600
read the book, which is great. 
Basically says, if you're a 

350
00:19:48,600 --> 00:19:51,600
player, read the first six to 
eighteen and it also 

351
00:19:51,600 --> 00:19:55,600
specifically the way it writes 
the language I think is a really

352
00:19:56,800 --> 00:19:59,600
Is just fantastic. 
It says the first like six 18 

353
00:19:59,600 --> 00:20:04,000
pages is directed at the player 
and here, the quote unquote, you

354
00:20:04,000 --> 00:20:06,900
is directed towards you a player
of the game. 

355
00:20:07,300 --> 00:20:11,400
And then it says, after that, 
the remainder of the game Paige 

356
00:20:11,400 --> 00:20:14,900
has a 2243, is directed towards 
a gay master in here. 

357
00:20:14,900 --> 00:20:18,800
The you is directed towards you 
the game master of the game. 

358
00:20:19,000 --> 00:20:21,300
I love that. 
That's differentiated. 

359
00:20:21,300 --> 00:20:24,000
So that you don't have to do 
that random. 

360
00:20:24,000 --> 00:20:27,300
Like, do I say you You do I do 
heat or douchey? 

361
00:20:27,300 --> 00:20:30,000
You can just say you when you're
talking to players you and your 

362
00:20:30,000 --> 00:20:32,200
talk to the gym and just saying 
the beginning, that's what it 

363
00:20:32,200 --> 00:20:35,000
is. 
And I think that's just so so 

364
00:20:35,000 --> 00:20:38,700
good. 
And then making your own 

365
00:20:38,800 --> 00:20:41,000
basically, it just says hack the
shit out of it. 

366
00:20:41,000 --> 00:20:43,800
It's resilient to that in its 
core rules and this should 

367
00:20:43,800 --> 00:20:46,300
really just be a way to get you 
going playing mice. 

368
00:20:46,300 --> 00:20:48,500
Not necessarily having to stick 
to it completely. 

369
00:20:49,100 --> 00:20:52,900
So again a lot of like little 
bits and pieces one or two lines

370
00:20:52,900 --> 00:20:55,800
that I think we're so fantastic.
That can that makes the book 

371
00:20:55,800 --> 00:20:58,900
feel so thoroughly in the rules.
So thoroughly done. 

372
00:21:00,500 --> 00:21:07,400
So we get into the make a mouse 
page and at Bottom of this is 

373
00:21:07,400 --> 00:21:11,700
yet another QR code that you can
click on it. 

374
00:21:11,700 --> 00:21:15,700
Is called the instant Mouse 
generator Mouse twitter.com 

375
00:21:15,700 --> 00:21:22,300
slash Mouse and you can just 
instantly create a mouse which 

376
00:21:22,300 --> 00:21:24,900
is always fantastic. 
We love character generators. 

377
00:21:24,900 --> 00:21:29,200
It definitely adds to the value 
of the game overall when you can

378
00:21:29,200 --> 00:21:33,600
just click on something online 
and you know if you were to die 

379
00:21:33,600 --> 00:21:37,800
or even just getting going for 
the First time, if you just want

380
00:21:37,800 --> 00:21:40,000
to throw people in real quick 
and then dig through the 

381
00:21:40,000 --> 00:21:43,900
character details, you can it's 
really fantastic to have that as

382
00:21:43,900 --> 00:21:49,000
an option. 
So when you make a mouse, there 

383
00:21:49,000 --> 00:21:54,200
are four steps. 
We love a numbered list. 

384
00:21:55,000 --> 00:21:58,100
There are your attributes, which
is number one. 

385
00:21:58,100 --> 00:22:01,700
Number two, your HP Pips and 
background number three, the 

386
00:22:01,700 --> 00:22:04,300
starting equipment, and number 
for the details. 

387
00:22:05,200 --> 00:22:09,000
And yeah, The overall layout of 
the book is really fantastic. 

388
00:22:09,300 --> 00:22:12,700
There is two columns will be too
cold. 

389
00:22:13,100 --> 00:22:15,500
Yeah, but they feel why don't 
know why? 

390
00:22:15,500 --> 00:22:18,200
Maybe it's the font choice that 
they use or what it is. 

391
00:22:18,900 --> 00:22:22,300
But there's also very few pages 
throughout the book that don't 

392
00:22:22,300 --> 00:22:28,000
have like a tiny piece of spot 
art or a table, or a graph or 

393
00:22:28,000 --> 00:22:31,100
something like that. 
So there's a lot of breakup of 

394
00:22:31,100 --> 00:22:36,100
the layout and I also really 
love the font choices. 

395
00:22:37,800 --> 00:22:43,400
So the headers all have, this is
a great. 

396
00:22:43,800 --> 00:22:45,800
Yeah, it's the same font as the 
front of the book. 

397
00:22:45,800 --> 00:22:48,200
It's like a black waterfall, but
an incredibly legible 

398
00:22:48,200 --> 00:22:51,200
black-letter font, but then when
you actually read the words and 

399
00:22:51,200 --> 00:22:54,300
important to read, it's just in 
like a regular Center or font. 

400
00:22:54,300 --> 00:22:59,500
That's really really readable. 
So attributes you get three of 

401
00:22:59,500 --> 00:23:03,200
them strength decks and we'll 
the core of this game is really 

402
00:23:03,200 --> 00:23:06,300
into the odd. 
It's very like, it's three 

403
00:23:06,300 --> 00:23:08,900
stats. 
You Always hit, you know, etc 

404
00:23:08,900 --> 00:23:12,100
etc. 
But that is that is what the 

405
00:23:12,108 --> 00:23:14,200
court is. 
So you must have three 

406
00:23:14,200 --> 00:23:16,700
attributes, how you get those 
attributes for each of those, 

407
00:23:16,700 --> 00:23:22,500
you roll 3, D6 and Order keeping
the two, highest dice results 

408
00:23:22,500 --> 00:23:26,800
for a value between 2 and 12. 
So it's 3 D6, you keep two of 

409
00:23:26,800 --> 00:23:30,500
them. 
Not 3, D 6 and then you know, 

410
00:23:30,500 --> 00:23:32,000
get the eating whatever. 
Okay. 

411
00:23:32,000 --> 00:23:35,000
Um and then you and then you may
swap any two which is cool. 

412
00:23:35,100 --> 00:23:37,900
So you can really decide if you 
want to be dexy strength here, 

413
00:23:37,900 --> 00:23:42,400
Willie based on how you roll two
is your HP Pips and background. 

414
00:23:42,600 --> 00:23:44,300
So we've talked about this 
before. 

415
00:23:44,300 --> 00:23:47,700
This is probably my biggest beef
with any game that does. 

416
00:23:47,700 --> 00:23:52,500
This hit protection, right? 
I love the concept of heat 

417
00:23:52,500 --> 00:23:53,600
protection. 
It should have been called 

418
00:23:53,600 --> 00:23:55,600
something different, because 
this is one of those things 

419
00:23:55,600 --> 00:24:00,700
where there is such an ingrained
Acronym. 

420
00:24:00,700 --> 00:24:02,800
Or what, what is it called? 
When you use HP, instant 

421
00:24:02,800 --> 00:24:04,400
protection. 
Like a yeah. 

422
00:24:05,400 --> 00:24:10,000
Acronym sure. 
It's so ingrained as hit points 

423
00:24:10,400 --> 00:24:14,900
that you shouldn't, then use a 
separate thing to mean something

424
00:24:14,900 --> 00:24:20,600
that is somewhat similar in a 
way that is confusing to explain

425
00:24:20,600 --> 00:24:22,600
how it's not that thing. 
You know, you're busy 

426
00:24:22,600 --> 00:24:25,200
protection. 
I need to get the use of it is 

427
00:24:25,200 --> 00:24:28,800
slightly different for sure. 
But I do get the Use of it as 

428
00:24:28,800 --> 00:24:31,100
like, it's an understood term, 
you know? 

429
00:24:31,700 --> 00:24:34,400
Yeah, it's just in my opinion, 
especially the first time I read

430
00:24:34,400 --> 00:24:36,900
into the odd, to me if I really 
confusing because it's like, 

431
00:24:36,900 --> 00:24:42,200
this is kind of hit points, but 
not hip point, but it uses HP, 

432
00:24:42,400 --> 00:24:44,700
as a way to describe something, 
similar to hit points. 

433
00:24:44,900 --> 00:24:48,800
Yeah, use armor. 
Protect like literally any other

434
00:24:48,800 --> 00:24:53,400
any other set of initials except
for HP and I think it's a great 

435
00:24:53,400 --> 00:24:55,400
concept. 
It just will never not irritate 

436
00:24:55,400 --> 00:24:59,000
me that I have to be like no. 
Wait in This game HP has not hit

437
00:24:59,000 --> 00:25:02,600
point, and hit protection is not
hit points, even though the 

438
00:25:02,600 --> 00:25:05,300
initials are the same, and one 
of the two words, exactly the 

439
00:25:05,300 --> 00:25:07,100
same. 
But let me describe to you how 

440
00:25:07,100 --> 00:25:15,600
it slightly different valid. 
All right, so, you roll D6 for 

441
00:25:15,600 --> 00:25:18,500
your hit protection. 
This is a damaged Mouse can 

442
00:25:18,500 --> 00:25:21,400
shrug off of we're, taking 
serious harm and enroll D6. 

443
00:25:21,400 --> 00:25:24,000
Figure Mouse is starting Pips. 
These are the basic currency of 

444
00:25:24,000 --> 00:25:27,100
the mouse Kingdom. 
So him, protection is shrugging 

445
00:25:27,100 --> 00:25:27,400
off. 
Damn. 

446
00:25:27,500 --> 00:25:30,500
Image Pips is money and then you
cross-reference the value of 

447
00:25:30,500 --> 00:25:33,600
your HP, with your Pips on the 
background table, and this is 

448
00:25:33,608 --> 00:25:37,200
what your mouse was before, 
becoming an adventurer. 

449
00:25:37,300 --> 00:25:39,500
So you actually use the things 
you roll to, then determine or 

450
00:25:39,500 --> 00:25:40,800
you can just pick whatever you 
want. 

451
00:25:41,200 --> 00:25:42,700
And then you're starting 
equipment. 

452
00:25:42,700 --> 00:25:45,900
You start with torches rations 
to items from your background 

453
00:25:46,000 --> 00:25:50,300
and a weapon of your choice 
which is in fact, hyperlinked in

454
00:25:50,300 --> 00:25:52,000
the PDF. 
So you can just go to see page 

455
00:25:52,000 --> 00:25:54,600
92 in line, hyperlinks. 
Fantastic, love it. 

456
00:25:55,500 --> 00:25:57,900
If you mess this house, 
attribute is nine or less role 

457
00:25:57,900 --> 00:25:59,800
in the background. 
See but again and take either 

458
00:25:59,800 --> 00:26:02,100
out of a or b. 
If your highest is 7 or less, 

459
00:26:02,100 --> 00:26:04,900
take both, I love that. 
So like if you if you start with

460
00:26:04,900 --> 00:26:07,400
poor statue, get more stuff 
because there's a lot of 

461
00:26:07,400 --> 00:26:10,800
inventory based design in this, 
right? 

462
00:26:12,900 --> 00:26:16,000
And then you roll or choose your
birth sign coat and a physical 

463
00:26:16,000 --> 00:26:19,000
detail, and you choose a name 
appropriate for a brave Mouse. 

464
00:26:19,000 --> 00:26:25,900
We're sober sign, its D 6, which
gives you your star sign and a 

465
00:26:25,900 --> 00:26:29,900
disposition. 
The coat is a D6, which you roll

466
00:26:29,900 --> 00:26:34,300
to D6 and that you get the color
and the pattern and then a d66, 

467
00:26:34,600 --> 00:26:37,000
which is your physical detail, 
and it actually has a little tip

468
00:26:37,000 --> 00:26:41,800
on the bottom, d66 means D, 6, 
times 10, plus, d 6. 

469
00:26:41,900 --> 00:26:44,900
Which is a fine way to do it. 
Or, you know, the way that 

470
00:26:44,900 --> 00:26:47,400
another that's it, it's a decent
way to explain that. 

471
00:26:49,000 --> 00:26:53,600
But yeah, so those are the ways 
in which you create your 

472
00:26:53,600 --> 00:26:57,400
character and then you do your 
background. 

473
00:26:57,400 --> 00:27:00,600
So again, you prefer you 
cross-reference your Pips in 

474
00:27:00,600 --> 00:27:03,700
your HP. 
So there is a table that has 

475
00:27:03,700 --> 00:27:06,800
multiples of each, it's like 
five or six of each. 

476
00:27:06,800 --> 00:27:11,700
Number like 1 1 1, 1 2, 2 2 2 4 
HP and then Perry into the odds.

477
00:27:11,900 --> 00:27:16,600
A24, you're like, starting 
which, obviously, yeah, it's 

478
00:27:16,600 --> 00:27:18,600
actually one of my more favorite
things about into the odds, like

479
00:27:18,600 --> 00:27:22,300
that whole like your HP and, 
like, your stat, like your 

480
00:27:22,300 --> 00:27:24,400
highest honor in this case, 
Pips, like defines. 

481
00:27:24,400 --> 00:27:26,900
What you're carrying my kind of,
who you were my, I love that. 

482
00:27:26,900 --> 00:27:30,400
I think it's a great way to deal
with that very much, enjoy it. 

483
00:27:31,100 --> 00:27:37,400
It's, it's, it's into the odd, 
is a very stuff, heavy game. 

484
00:27:37,400 --> 00:27:41,100
You're hunting relics are using 
relics, and yeah, it's cool. 

485
00:27:41,800 --> 00:27:43,800
And then Pips go one, two six, 
one two, six one two, six, one, 

486
00:27:43,800 --> 00:27:46,300
two, six. 
So random random one on here. 

487
00:27:46,300 --> 00:27:51,300
You could be a fungus farmer or 
or or or a fissure mouse or 

488
00:27:51,300 --> 00:27:53,800
hedge footage, a hedge, which 
hedge, which is cool. 

489
00:27:53,800 --> 00:27:56,700
And if a bat cultist, your two 
items. 

490
00:27:56,700 --> 00:27:59,400
One is a spell, which is 
darkness, and one is an item, 

491
00:27:59,400 --> 00:28:03,900
and one is a bag of back teeth. 
So again you start with both and

492
00:28:03,900 --> 00:28:06,700
if your stats are your highest, 
that's less than nine. 

493
00:28:06,900 --> 00:28:11,800
You roll again. 
And then you get to pick one or 

494
00:28:11,800 --> 00:28:15,100
the other and they're less than 
seven, you get to take both. 

495
00:28:15,100 --> 00:28:17,500
So you can get up to four items 
if you have crappy stats. 

496
00:28:18,000 --> 00:28:22,000
So and that's that's the 
entirety of character creation, 

497
00:28:22,100 --> 00:28:24,100
and we're 28 pages into 18 pages
of rules. 

498
00:28:24,100 --> 00:28:27,300
So again, this is a quick quick 
game and I really, really 

499
00:28:27,300 --> 00:28:32,600
enjoyed a lot. 
Next is your inventory, I fuck I

500
00:28:32,600 --> 00:28:33,400
Chi. 
What do you? 

501
00:28:33,400 --> 00:28:37,000
How do you feel about amatory? 
I really enjoy this. 

502
00:28:37,500 --> 00:28:41,700
Yeah, it's it's really Really 
fantastic and ie. 

503
00:28:42,200 --> 00:28:46,000
I love having stuff too. 
So the inventory your mouse 

504
00:28:46,000 --> 00:28:48,800
carries items in inventory 
slots, most items take up one 

505
00:28:48,800 --> 00:28:52,300
inventory, slot, some larger 
items, take up to and every one 

506
00:28:52,300 --> 00:28:55,700
of your mouse has had every one 
of your pieces has pastelon 

507
00:28:55,700 --> 00:28:59,700
eases body slots and pack slots,
right? 

508
00:29:00,300 --> 00:29:04,100
And just to, just to whip out 
the character sheet real quick, 

509
00:29:04,100 --> 00:29:06,400
so people can see it on screen, 
right? 

510
00:29:06,400 --> 00:29:12,100
Because the the example in the 
book, Look, has tokens drawn 

511
00:29:12,100 --> 00:29:14,200
onto the character sheet, right?
Well, what you what? 

512
00:29:14,200 --> 00:29:16,900
You get on the left side in the 
light-colored sizes. 

513
00:29:16,900 --> 00:29:20,400
You get a man Paul box and an 
off Paul box and those your 

514
00:29:20,400 --> 00:29:22,600
postulates maybe Paul off ball, 
right? 

515
00:29:22,800 --> 00:29:27,000
And then you get to body slots 
and that's it to body slots and 

516
00:29:27,000 --> 00:29:32,500
then you get six slots here for 
stuff and that's your pack 

517
00:29:32,500 --> 00:29:36,000
slots. 
So I I couldn't love this more. 

518
00:29:36,000 --> 00:29:37,200
I think it's absolutely 
fantastic. 

519
00:29:37,200 --> 00:29:39,200
I also like the whole cutting 
stuff out. 

520
00:29:39,400 --> 00:29:42,200
And like placing it over like 
the item or punching him out on 

521
00:29:42,200 --> 00:29:43,600
the. 
I'm Carson placing it over. 

522
00:29:43,600 --> 00:29:47,100
I have a physical representation
so it keeps you knowing what's 

523
00:29:47,100 --> 00:29:50,800
in your inventory genius without
having to do like an inventory 

524
00:29:50,800 --> 00:29:54,700
sheet and also, again for a 
family for four adults to that 

525
00:29:54,700 --> 00:29:57,700
have been uh dear. 
Yeah, that's fantastic. 

526
00:29:57,700 --> 00:30:01,700
But for kids then being able to 
be like, oh oh I got a torch, 

527
00:30:01,700 --> 00:30:03,000
let me find my love towards 
token. 

528
00:30:03,000 --> 00:30:05,200
All right, I put the torch token
on my packs lot, you know? 

529
00:30:05,200 --> 00:30:08,600
I mean like that is such a fun 
way to keep them invested in the

530
00:30:08,600 --> 00:30:12,800
game. 
And for the reason that the 

531
00:30:13,800 --> 00:30:18,700
boxes come with a dry erase 
marker, or I assume maybe a wet 

532
00:30:18,700 --> 00:30:21,100
erase marker, it doesn't fucking
matter, it matters, but it 

533
00:30:21,100 --> 00:30:23,700
doesn't matter. 
It's because the, the system 

534
00:30:23,700 --> 00:30:28,000
uses what we're about to talk 
about is usage dots so you can 

535
00:30:28,000 --> 00:30:30,900
punch them out in the box set 
and then use your marker to mark

536
00:30:30,900 --> 00:30:33,800
them on the tokens that you got 
in the box and wipe them off and

537
00:30:33,800 --> 00:30:37,300
use them again. 
It's so fucking genius. 

538
00:30:38,800 --> 00:30:41,500
Anyway, so conditions usage 
encumbrance. 

539
00:30:41,700 --> 00:30:45,300
Yeah, so conditions are negative
effects suffered by your mouse. 

540
00:30:45,300 --> 00:30:47,700
Each condition must be placed in
an inventory slot. 

541
00:30:47,700 --> 00:30:51,300
So much like a lot of games 
similar to this bad stuff takes 

542
00:30:51,300 --> 00:30:55,200
up, inventory. 
Which is a really fun way of 

543
00:30:55,200 --> 00:30:59,700
doing it is I like this a lot. 
It makes sense in it in a rules 

544
00:30:59,700 --> 00:31:02,000
way, but you can also make it 
make sense in like a real gold 

545
00:31:02,000 --> 00:31:04,300
weigh in that. 
Like if you are exhausted, you 

546
00:31:04,300 --> 00:31:05,900
shouldn't be able to carry as 
much stuff. 

547
00:31:06,200 --> 00:31:10,100
Absolutely. 
So each condition must be placed

548
00:31:10,100 --> 00:31:13,300
in an inventory slot, mice, may 
have multiple copies of the same

549
00:31:13,300 --> 00:31:16,300
condition and some have 
additional effects. 

550
00:31:16,300 --> 00:31:18,800
Conditions can only be removed 
by meeting their clear 

551
00:31:18,800 --> 00:31:21,400
requirement, which is usually a 
short long or full rest. 

552
00:31:21,400 --> 00:31:24,300
And what's listed here is hungry
is a condition But you can clear

553
00:31:24,300 --> 00:31:27,200
after eating or injured as a 
condition, which tells you the 

554
00:31:27,200 --> 00:31:29,900
of disadvantage on strength and 
deck saves, and you clear it. 

555
00:31:29,900 --> 00:31:32,600
After a full rest, everything 
that you need is right on the 

556
00:31:32,600 --> 00:31:35,600
token again, makes it incredibly
easy to follow along. 

557
00:31:36,300 --> 00:31:40,200
Really really fantastic usage 
dots, most items have three 

558
00:31:40,200 --> 00:31:42,000
usage dots. 
When all three dots are marked 

559
00:31:42,000 --> 00:31:45,100
in an item it is depleted or 
destroyed usage. 

560
00:31:45,100 --> 00:31:47,300
Doubts can be cleared from 
weapons and armor for ten 

561
00:31:47,300 --> 00:31:50,100
percent of the original cost per
dot cleared so basically you can

562
00:31:50,100 --> 00:31:53,300
pay to have it fixed. 
Yes. 

563
00:31:53,700 --> 00:31:56,600
What weapons armor and they use 
the fun armor. 

564
00:31:56,600 --> 00:32:01,400
I am AR Mo you are. 
I am too and color as well. 

565
00:32:01,500 --> 00:32:04,100
You know, I love, I love the, I 
Love lyrics. 

566
00:32:04,400 --> 00:32:05,900
Yeah. 
Yeah. 

567
00:32:06,700 --> 00:32:09,500
It just, it looks fancier, you 
know, it dies. 

568
00:32:09,700 --> 00:32:13,600
It's also, you know, more 
correct, right? 

569
00:32:13,600 --> 00:32:15,800
But I mean, it is the original 
English, I guess. 

570
00:32:16,400 --> 00:32:18,300
I think you did Poison is ruined
American language. 

571
00:32:18,300 --> 00:32:21,600
Well, it's because it cost per 
letter when you print stuff, so,

572
00:32:22,500 --> 00:32:24,500
So we drove to the EU doesn't 
filthy. 

573
00:32:24,700 --> 00:32:27,300
Filthy American started, 
dropping weathers left and 

574
00:32:27,300 --> 00:32:31,700
right. 
Nice disgusting. 

575
00:32:31,800 --> 00:32:36,800
Um, after a fight roll D6 for 
each item that was used during 

576
00:32:36,800 --> 00:32:40,000
the fight on 426. 
You mark a usage and that's for 

577
00:32:40,000 --> 00:32:41,700
all your weapons, armor, and 
ammunition. 

578
00:32:42,200 --> 00:32:45,600
That's fantastic. 
Nice little like post-fight, 

579
00:32:45,600 --> 00:32:47,700
everyone do the thing, everyone.
Relax, everyone. 

580
00:32:47,900 --> 00:32:51,600
It also I think is a good way to
bridge the differences between 

581
00:32:51,600 --> 00:32:54,100
like being in combat, being out 
of combat, it lets your mind 

582
00:32:54,100 --> 00:32:55,500
kind of it's almost like a 
palate cleanser. 

583
00:32:55,700 --> 00:32:58,800
And I like that time to sit down
and do that torches and 

584
00:32:58,800 --> 00:33:01,600
lanterns, you mark, A usage. 
After every six turns rations, 

585
00:33:01,600 --> 00:33:04,000
you markedly usage after every 
meal and other gear. 

586
00:33:04,200 --> 00:33:06,600
If used in a way that could 
break or deplete it, they might 

587
00:33:06,600 --> 00:33:08,800
ask for usage out. 
So everything has usage shots. 

588
00:33:08,900 --> 00:33:13,300
Everything has used its dot 
encumbrance. 

589
00:33:13,700 --> 00:33:16,700
If you are carrying more items 
or conditions that are 

590
00:33:16,700 --> 00:33:18,500
available, you are encumbered 
while encumbered your mouth, 

591
00:33:18,500 --> 00:33:22,100
cannot run and makes all say 
with disadvantaged great role. 

592
00:33:23,000 --> 00:33:26,900
Yeah. 
Banking in a mouse settlement 

593
00:33:26,900 --> 00:33:29,500
Pips and items can be stored in 
a bank or safe box. 

594
00:33:29,800 --> 00:33:32,000
Your mouse must pay a fee of 1% 
of the value in. 

595
00:33:32,000 --> 00:33:34,000
Retrieving the stored Pips or 
items. 

596
00:33:34,400 --> 00:33:35,200
Okay? 
That's fine. 

597
00:33:35,200 --> 00:33:36,800
Whatever there's a bank. 
Yeah, it exists. 

598
00:33:36,800 --> 00:33:39,300
That's fine. 
Well, I really love the way that

599
00:33:39,300 --> 00:33:40,900
armor works on this one, get to 
in a second. 

600
00:33:40,900 --> 00:33:45,400
But for this example of the top 
light armor, is actually a long 

601
00:33:45,400 --> 00:33:50,500
token, it's a double in one and 
it takes up at the pause slot 

602
00:33:50,500 --> 00:33:53,400
and a body slot. 
Because if you look at the 

603
00:33:53,400 --> 00:33:56,000
picture, it is like A chest 
piece and like a little button 

604
00:33:56,000 --> 00:33:57,500
Shield button Shields. 
Yeah. 

605
00:33:57,800 --> 00:34:00,800
So cute. 
So and it's one defense but I 

606
00:34:00,800 --> 00:34:02,800
love that. 
Even that like when you need to 

607
00:34:02,800 --> 00:34:05,400
use it, the tokens are a bigger 
token that you can put down and 

608
00:34:05,400 --> 00:34:07,900
says user shot. 
The again, the thoroughness of 

609
00:34:07,900 --> 00:34:09,000
this is really well. 
Done. 

610
00:34:09,400 --> 00:34:14,000
Crowley Coon, Then we get to 
weapons. 

611
00:34:14,000 --> 00:34:17,000
There's improvised heavy, light,
medium, light ranged, and heavy 

612
00:34:17,000 --> 00:34:19,300
range. 
I don't feel like you need any 

613
00:34:19,300 --> 00:34:20,800
more than that in any game 
whatsoever. 

614
00:34:20,800 --> 00:34:22,300
What are your thoughts on this 
spread? 

615
00:34:22,800 --> 00:34:25,699
No, this is Miss Perfect. 
I'm I'm great with this. 

616
00:34:26,300 --> 00:34:31,600
Yeah, I'm okay not having a 
different dice mechanic for 

617
00:34:31,600 --> 00:34:33,699
short sword and a longsword and 
I mean I'm sorry, Ambassador 

618
00:34:33,699 --> 00:34:37,500
Thorn and and everything. 
Like just I love just being like

619
00:34:37,500 --> 00:34:39,199
oh you have a light weapon what 
is it? 

620
00:34:39,300 --> 00:34:41,199
Cool. 
Like these are the rules for it 

621
00:34:41,199 --> 00:34:45,500
like do Whatever you want but 
these are group. 

622
00:34:46,100 --> 00:34:49,600
Yeah, it is neat in the way that
they break the down the usage 

623
00:34:49,600 --> 00:34:52,800
and stuff is great. 
So improvised as a D6, use them 

624
00:34:52,800 --> 00:34:57,000
in Paul or both Paws and you 
always Mark a usage after a 

625
00:34:57,000 --> 00:35:00,000
fight because it's improvise 
like it's not made to exist 

626
00:35:01,000 --> 00:35:04,600
Heavy D, 10 for both Paws, light
D6, one or the other. 

627
00:35:04,800 --> 00:35:07,400
It's as if attacking with two 
weapons roll, both Dice and use 

628
00:35:07,400 --> 00:35:09,900
the best result that is an into 
the odd situation, right? 

629
00:35:12,900 --> 00:35:14,800
Big yards, big young. 
Sorry. 

630
00:35:15,200 --> 00:35:17,000
I think so. 
I cannot remember off time. 

631
00:35:17,000 --> 00:35:21,800
I had actually I did but I know 
electrum archive uses something 

632
00:35:21,800 --> 00:35:28,500
similar to that as well. 
Big guns Yeah medium D6 or d8 

633
00:35:28,500 --> 00:35:31,200
main Paul or both. 
Paul does D6 + 1 Paul d8 and 

634
00:35:31,200 --> 00:35:36,400
both love that light range D6 
Stones pouch so it takes up your

635
00:35:36,400 --> 00:35:39,000
light range takes up a body slot
because you have to carry the 

636
00:35:39,000 --> 00:35:43,300
stuff that you need. 
Now and then a heavy range takes

637
00:35:43,300 --> 00:35:46,800
up a body slot because you have 
to hold like a quiver so that 

638
00:35:46,800 --> 00:35:48,900
takes up one of the spots on 
your belt and it takes up both 

639
00:35:48,900 --> 00:35:51,300
Paws and does d damage. 
Oh really great. 

640
00:35:52,400 --> 00:35:55,900
And then there's only two types 
of armor which I love light and 

641
00:35:55,900 --> 00:35:59,800
heavy perfect. 
Yeah, reduces armor dealt to 

642
00:35:59,800 --> 00:36:02,200
your mouse by enemy attacks. 
Light armor prevents one day 

643
00:36:02,207 --> 00:36:05,700
image and it takes up your off 
PAW and one body slot again, 

644
00:36:05,700 --> 00:36:10,100
because you have a chest piece 
and a shield for light armor and

645
00:36:10,100 --> 00:36:13,300
then Heavy armor prevent one day
image and takes up to body 

646
00:36:13,300 --> 00:36:24,100
slots. so, yeah, and it only 
also only prevents one damage So

647
00:36:24,100 --> 00:36:27,200
this is the difference isn't 
very much, right? 

648
00:36:27,200 --> 00:36:31,800
So like they both reduce the 
same amount of damage but one 

649
00:36:31,800 --> 00:36:36,100
allows you to keep a second body
slot and the other takes up both

650
00:36:36,100 --> 00:36:39,000
your body slots. 
That's my assumption with what 

651
00:36:39,000 --> 00:36:41,700
the difference is because heavy 
armor, doesn't soak to damage or

652
00:36:41,700 --> 00:36:44,100
anything like that. 
It's just the way in which you 

653
00:36:44,100 --> 00:36:46,600
can carry something, right? 
So like if you have the armor 

654
00:36:46,600 --> 00:36:50,400
on, you can't have a bow and 
arrow because the quiver takes 

655
00:36:50,400 --> 00:36:56,000
up a body slot. 
Oh yeah, so it really doesn't 

656
00:36:56,000 --> 00:37:01,600
change the the damage reduction 
but it changes the style of play

657
00:37:01,600 --> 00:37:05,600
which is really interesting. 
Is really interesting way that. 

658
00:37:05,600 --> 00:37:08,800
Yeah, absolutely. 
Especially with the way Shields 

659
00:37:08,800 --> 00:37:12,000
work which is, which is knee, 
and we'll get to that because 

660
00:37:12,000 --> 00:37:14,000
it's not like more soaked, 
because you have a shield, 

661
00:37:14,000 --> 00:37:15,200
right? 
So really, it just 

662
00:37:15,200 --> 00:37:17,000
differentiates the way in which 
you can carry stuff. 

663
00:37:17,000 --> 00:37:21,900
Which is cool, essential items, 
lanterns, torches stuff like 

664
00:37:21,900 --> 00:37:23,400
that. 
It's light, light has things 

665
00:37:23,400 --> 00:37:26,900
different, very various ones 
have different amount of usage, 

666
00:37:26,900 --> 00:37:30,300
dots and turns. 
Before you do that rations, you 

667
00:37:30,300 --> 00:37:33,800
eat food eating a ration. 
Spending a watch heals all your 

668
00:37:33,900 --> 00:37:36,000
HP. 
If your mouse, doesn't he give 

669
00:37:36,000 --> 00:37:39,600
the hungry condition. 
So, basically, it just takes up 

670
00:37:39,600 --> 00:37:41,800
an item's on TV, something and 
then your pit purse. 

671
00:37:43,200 --> 00:37:45,800
Holds 250 Pips and take up on 
slot. 

672
00:37:45,900 --> 00:37:50,200
So perfect, mice. 
I liked all of the little 

673
00:37:50,200 --> 00:37:52,900
because this is very, very SRD 
issue. 

674
00:37:52,900 --> 00:37:53,900
No. 
I mean, like, it's very just 

675
00:37:53,900 --> 00:37:56,900
like rules to what need to be 
written but I'm Celine doff. 

676
00:37:57,000 --> 00:37:58,800
Yeah, every now and then I will 
throw in a little thing like 

677
00:37:58,800 --> 00:38:03,000
banking or like the pit purse. 
Mice and sediments mostly deal 

678
00:38:03,000 --> 00:38:05,600
in barter and iou's and pipes 
can be stored at a bank. 

679
00:38:05,600 --> 00:38:08,800
Like I like the little bit of 
like mice Laura thrown into the 

680
00:38:09,000 --> 00:38:14,700
very rules Pacific bit. 
Um, my game. 

681
00:38:15,000 --> 00:38:18,900
Yeah, dude, I would we need to 
play this game. 

682
00:38:20,900 --> 00:38:23,800
We might be having some that's 
willing to run it for us here at

683
00:38:23,800 --> 00:38:26,000
the adventure archives, will see
that soon if we do, we'll let 

684
00:38:26,000 --> 00:38:27,100
you know. 
Is that true? 

685
00:38:27,200 --> 00:38:30,400
Yeah, it's like it's almost like
we know somebody who writes a 

686
00:38:30,400 --> 00:38:32,600
bunch of Master their 
Adventures. 

687
00:38:33,600 --> 00:38:36,300
Oh, also that person to be at 
maybe them to run it. 

688
00:38:37,000 --> 00:38:39,800
Yeah. 
So how to play the game? 

689
00:38:39,800 --> 00:38:41,800
So it's a role-playing game. 
We're not going to go over that.

690
00:38:42,100 --> 00:38:44,800
It's you know, You can talk in 
first third person, whatever, I 

691
00:38:44,800 --> 00:38:46,300
love that it is here. 
You don't have to have a silly 

692
00:38:46,300 --> 00:38:48,800
voice, but it doesn't hurt. 
I love that little section. 

693
00:38:48,800 --> 00:38:51,300
They're basically saying like, 
here's all the various ways you 

694
00:38:51,300 --> 00:38:53,100
can do it. 
And again it's not a fucking sa.

695
00:38:53,800 --> 00:38:55,200
It's pretty quick. 
Easy way. 

696
00:38:55,200 --> 00:38:59,100
Yeah, I do love the best 
practices section. 

697
00:38:59,100 --> 00:39:00,800
I think this is great in 
anywhere. 

698
00:39:01,600 --> 00:39:03,800
If you're stuck thinking what to
do when you're playing them to 

699
00:39:03,800 --> 00:39:06,600
refer to these guidelines, you 
can ask a lot of questions you 

700
00:39:06,600 --> 00:39:09,100
can make note to draw Maps. 
You work together to Vie 

701
00:39:09,100 --> 00:39:11,100
schemes. 
Recruit allies dice are 

702
00:39:11,100 --> 00:39:13,100
dangerous. 
Clever plans, don't need To 

703
00:39:13,100 --> 00:39:15,300
roll. 
So this is very like don't fight

704
00:39:15,300 --> 00:39:17,900
if you don't have to and that I 
mean that's very end of the odd.

705
00:39:17,900 --> 00:39:22,900
Everything hit play to win but 
Delight in losing and fight 

706
00:39:22,900 --> 00:39:30,200
dirty run die, roll a new mouse.
One of my favorite bits here and

707
00:39:30,200 --> 00:39:32,800
there's another one of it later.
It literally says, rolled. 

708
00:39:32,800 --> 00:39:36,600
I roll a new mouse right in the 
section explaining the best 

709
00:39:36,600 --> 00:39:41,300
practices and RPGs, right? 
So we've said a million times 58

710
00:39:41,300 --> 00:39:44,800
fucking sucks partially. 
Because you're basically just 

711
00:39:44,800 --> 00:39:46,900
playing a novel, right? 
If you are the main character, 

712
00:39:46,900 --> 00:39:49,500
you're not going to die in a lot
of the way people run five, 

713
00:39:49,500 --> 00:39:50,700
either way the adventures are 
in. 

714
00:39:50,900 --> 00:39:53,200
There is no threat of death in 
the game and the rules, don't 

715
00:39:53,200 --> 00:39:56,000
make it a threat of debt in the 
death and the game, right? 

716
00:39:57,100 --> 00:40:00,400
So, I've literally played with 
people who were like, you can't 

717
00:40:00,400 --> 00:40:04,300
kill my character without my 
consent, which is a valid way if

718
00:40:04,300 --> 00:40:07,300
you want to do that. 
If that is, what is decided on 

719
00:40:07,600 --> 00:40:11,100
before you start playing in your
zero sessions stuff, whatever. 

720
00:40:11,500 --> 00:40:17,600
Yeah, but yeah, yeah, it is but 
but the fat, it changes the 

721
00:40:17,600 --> 00:40:23,000
entire game when there is no 
threat of death, I agree. 

722
00:40:23,100 --> 00:40:28,100
It's a totally different game. 
Yeah, so the fact that right off

723
00:40:28,100 --> 00:40:31,000
the bat especially for kids, if 
this is a family game that 

724
00:40:31,000 --> 00:40:34,200
you're saying it very early on 
the comment section tells you 

725
00:40:34,500 --> 00:40:37,900
that you will die and you just 
roll up a new mouse and keep 

726
00:40:37,900 --> 00:40:39,600
going. 
There's another section later 

727
00:40:39,600 --> 00:40:41,500
where it talks. 
It literally says like when you 

728
00:40:41,500 --> 00:40:44,600
die, like I'm like, I really 
love the way that they wrote it 

729
00:40:44,600 --> 00:40:48,900
with the with, with that very 
like, you are going to die. 

730
00:40:48,900 --> 00:40:51,700
Like, yeah, you'll just play new
mouse and there's an expectation

731
00:40:51,700 --> 00:40:52,500
right off the bat. 
Goes. 

732
00:40:52,500 --> 00:40:54,100
Oh, I could die. 
I will die. 

733
00:40:54,100 --> 00:40:56,200
Like I'm not going to have the 
same character forever. 

734
00:40:56,200 --> 00:40:59,200
I don't need to write an entire 
fucking like novel before they 

735
00:40:59,200 --> 00:41:01,900
get the game going. 
I really enjoy that. 

736
00:41:01,900 --> 00:41:04,100
It's written in the, in a way 
that's really right off the bat,

737
00:41:04,100 --> 00:41:08,400
telling you what's going on. 
So, did you want to cruise 

738
00:41:08,400 --> 00:41:10,200
through combat since you are the
into the odd guy? 

739
00:41:10,200 --> 00:41:11,300
Or did you want me to keep 
going? 

740
00:41:12,200 --> 00:41:16,500
Oh no, you got it. 
All right, so saves, when you 

741
00:41:16,500 --> 00:41:18,500
describe your mouse doing 
something risky where the 

742
00:41:18,500 --> 00:41:20,600
outcome is uncertain and failure
has consequences. 

743
00:41:21,000 --> 00:41:23,300
One of my favorite line. 
As ever and ever game, I ever 

744
00:41:23,300 --> 00:41:26,800
read it, I'm going to read that 
again because it's amazing when 

745
00:41:26,800 --> 00:41:30,000
you describe your mouse doing 
something risky where the 

746
00:41:30,000 --> 00:41:32,700
outcome is uncertain and failure
has consequences. 

747
00:41:32,900 --> 00:41:35,300
The GM will ask you to make a 
save against either strike the 

748
00:41:35,300 --> 00:41:37,700
tanks or will basically don't 
roll. 

749
00:41:37,700 --> 00:41:41,200
If you don't have to, if you 
want people to see stuff don't 

750
00:41:41,200 --> 00:41:43,000
make them. 
Roll perception check you know 

751
00:41:44,400 --> 00:41:47,400
to make a save roll, a D20 if 
there's old as less than or 

752
00:41:47,400 --> 00:41:50,200
equal to. 
So this is a role under system. 

753
00:41:51,000 --> 00:41:56,200
The better D20 system. 
The best is we system, all 

754
00:41:56,207 --> 00:41:58,600
right, if the result is less 
than or equal to the relevant, 

755
00:41:58,600 --> 00:42:02,000
attribute your mouth succeeds, 
and suffer, no consequences if 

756
00:42:02,000 --> 00:42:04,900
the result is over the 
attribute, your Mouse Fails. 

757
00:42:04,900 --> 00:42:10,200
So also though, like when you 
start, you rolled 286, not 3 D6,

758
00:42:10,700 --> 00:42:12,800
right? 
So the highest at you can have 

759
00:42:12,800 --> 00:42:14,500
to. 
Start is a 12 if you get lucky. 

760
00:42:14,500 --> 00:42:18,700
I mean average is realistically 
gonna be what? 

761
00:42:18,700 --> 00:42:22,900
Like a 787? 
Yeah, because it's 26 but the 

762
00:42:22,900 --> 00:42:24,000
advantage. 
It's a 9. 

763
00:42:24,100 --> 00:42:28,000
Actually because every time you 
roll with advantage on 3 D6, you

764
00:42:28,000 --> 00:42:30,600
add to for the first one to two 
three. 

765
00:42:30,800 --> 00:42:34,500
I only know that for no reason 
but sure so it's like seven and 

766
00:42:34,500 --> 00:42:38,800
nine. 
So you like your you have a high

767
00:42:38,800 --> 00:42:43,500
risk of failure early on in the 
game to level up, opposed saves 

768
00:42:44,100 --> 00:42:46,600
you roll against another person 
on the lowest wins Advantage 

769
00:42:46,600 --> 00:42:49,500
disadvantage. 
You roll to the 20 Euro 3d', 20,

770
00:42:49,500 --> 00:42:52,000
take the highest, or the lowest 
are 226 higher, slowest. 

771
00:42:52,000 --> 00:42:56,500
We know all of that. 
Combat, it's dangerous for mice,

772
00:42:56,500 --> 00:42:58,800
even Brave adventurers. 
But sometimes it cannot be. 

773
00:42:58,800 --> 00:43:01,200
Avoided. 
If you attack, unsuspecting 

774
00:43:01,200 --> 00:43:04,400
foes, your mouse in the Allies 
aware of the plan go first. 

775
00:43:04,500 --> 00:43:07,000
Otherwise you might get dick 
save to act before your opponent

776
00:43:07,400 --> 00:43:09,900
and following combat rounds, 
maintain this order. 

777
00:43:10,000 --> 00:43:13,400
Love that on your turn, and come
around. 

778
00:43:13,400 --> 00:43:16,400
You can move up to 12 inches and
perform an action. 

779
00:43:16,700 --> 00:43:21,000
I love that the five foot square
is in a 5-foot stratum, or it 

780
00:43:21,000 --> 00:43:23,400
literally is just a one inch 
square because you are a fucking

781
00:43:23,400 --> 00:43:26,800
mess. 
That's so funny. 

782
00:43:26,800 --> 00:43:33,100
Yeah, that's really good. 
Yeah and actions can be anything

783
00:43:33,100 --> 00:43:34,900
like negotiating. 
Attacking fleeing. 

784
00:43:34,900 --> 00:43:40,600
Anything risky attacks attacks. 
Always hit you just roll your 

785
00:43:40,600 --> 00:43:43,200
weapon die. 
Right and do that much damage to

786
00:43:43,200 --> 00:43:45,900
an opponent - their armor. 
We've talked about this before 

787
00:43:45,900 --> 00:43:50,200
you and I specifically it's 
interesting when games do into 

788
00:43:50,200 --> 00:43:54,600
the OG hacks, right? 
Because I, when I First right 

789
00:43:54,600 --> 00:43:57,500
into the odd. 
I immediately I think one of the

790
00:43:57,500 --> 00:43:59,600
first things I said to you was 
like this isn't a combat game 

791
00:43:59,600 --> 00:44:02,900
doesn't feel like combat game 
you know it's an exploration 

792
00:44:02,900 --> 00:44:05,000
game. 
Yeah I mean comment still 

793
00:44:05,000 --> 00:44:07,300
funding it but it's really 
deadly. 

794
00:44:07,300 --> 00:44:12,300
Like I mean it's nice because 
like HP comes back like 

795
00:44:12,300 --> 00:44:15,700
immediately after combat you 
know but like David you take two

796
00:44:15,700 --> 00:44:22,100
stacks doesn't need you have to 
rest for that and yeah, I mean 

797
00:44:22,100 --> 00:44:24,600
so after a few fights, so you're
really getting warm Down and 

798
00:44:24,600 --> 00:44:27,800
like you know you have even the 
group of 3 and because softball 

799
00:44:27,800 --> 00:44:30,400
and then people are going down, 
one person would go down and we 

800
00:44:30,400 --> 00:44:33,600
fight, you know, so it really 
gets, it's pretty tough. 

801
00:44:33,600 --> 00:44:36,700
It's a game where you don't 
really want to fight, you want 

802
00:44:36,700 --> 00:44:38,800
to try to avoid it, you know? 
Yeah. 

803
00:44:38,800 --> 00:44:41,400
And that's, that's why I meant 
by like, it's not, it's not a 

804
00:44:41,408 --> 00:44:45,100
combat game in the way that 
like, like, if you read into the

805
00:44:45,100 --> 00:44:47,700
other combat section is like one
page and then there's a million 

806
00:44:47,700 --> 00:44:49,500
pages on all the stuff you can 
find. 

807
00:44:49,500 --> 00:44:52,100
And anyway, it works build your 
business, all that stuff. 

808
00:44:52,100 --> 00:44:54,000
Yeah, I love that but look at 
that. 

809
00:44:54,300 --> 00:44:59,900
If IV where 80% of the book is 
combat rules and you know, 20% 

810
00:44:59,900 --> 00:45:03,200
of it is spells, it is a combat 
game, you know? 

811
00:45:04,000 --> 00:45:06,400
But this game I really enjoy 
because I do feel like if you're

812
00:45:06,400 --> 00:45:10,300
a mouse running around on the 
estate, you're not going out 

813
00:45:10,300 --> 00:45:13,300
there to be a fucking Warrior 
ear and Explorer and adventurer 

814
00:45:13,300 --> 00:45:16,200
and I think it's a great I think
this system uses in a really 

815
00:45:16,200 --> 00:45:20,700
good way because of how 
dangerous it is to be a mouse. 

816
00:45:20,900 --> 00:45:23,000
I think into the odds that's it 
so perfectly. 

817
00:45:23,000 --> 00:45:27,200
It's I couldn't imagine a system
that they could have done that 

818
00:45:27,200 --> 00:45:29,800
would have fit better both like 
rules wise and kind of like in a

819
00:45:29,800 --> 00:45:31,800
medicines. 
Absolutely. 

820
00:45:32,700 --> 00:45:36,000
So really good job, Isaac 
Williams, who clearly made a 

821
00:45:36,008 --> 00:45:40,900
fantastic game when an attack is
impaired. 

822
00:45:41,000 --> 00:45:43,700
So to hit that again, real quick
auto attacks, always hit, you 

823
00:45:43,700 --> 00:45:46,200
just or your weapon die to do 
damage on an opponent. - our 

824
00:45:46,200 --> 00:45:48,400
armor. 
When attack is impaired such as 

825
00:45:48,400 --> 00:45:51,700
when firing into cover or 
fighting while grapple roll D4. 

826
00:45:52,400 --> 00:45:55,000
And if it's enhanced real to 
D12, Be if I'm never going to 

827
00:45:55,008 --> 00:45:59,400
not have with into the I think I
think it is one dies down. 

828
00:45:59,400 --> 00:46:01,400
One dice up is what I would do 
instead of going all the way to 

829
00:46:01,400 --> 00:46:02,700
the lowest on all the way to the
highest. 

830
00:46:03,500 --> 00:46:07,900
That's just me, that's just me. 
Hit protection. 

831
00:46:08,400 --> 00:46:11,000
Not hit points, hit protection 
and damage. 

832
00:46:11,000 --> 00:46:13,300
So for those that haven't read 
any of the odd, let's read 

833
00:46:13,300 --> 00:46:17,300
through this again. 
Damage, dealt damage is first 

834
00:46:17,300 --> 00:46:19,400
dealt to a creatures hit 
protection. 

835
00:46:19,800 --> 00:46:22,700
This represents a creatures 
ability to avoid or shrug off 

836
00:46:22,700 --> 00:46:29,300
real damage. 
So, So once HP is depleted, 

837
00:46:29,300 --> 00:46:32,000
damage is dealt to strength 
after taking strength damage. 

838
00:46:32,000 --> 00:46:33,900
The creature must make a 
strength save. 

839
00:46:34,400 --> 00:46:36,100
If they succeed, they're still 
able to fight. 

840
00:46:36,100 --> 00:46:39,500
So every time you take damage 
directly to your strength, you 

841
00:46:39,500 --> 00:46:44,500
have to save or you go down and 
if they fail, they take critical

842
00:46:44,500 --> 00:46:46,100
damage. 
When a creature takes critical 

843
00:46:46,100 --> 00:46:48,900
damage that they can injured 
condition which means you add it

844
00:46:48,900 --> 00:46:51,900
to your inventory and are 
incapacitated until 10:00 to 

845
00:46:51,900 --> 00:46:54,000
2:00 on a lie. 
And if an incapacitated 

846
00:46:54,000 --> 00:46:58,000
creatures left untended 46 Turns
they die. 

847
00:46:58,200 --> 00:47:02,100
So for example you have a you 
have a guy, you have a little 

848
00:47:02,100 --> 00:47:04,100
mousy guy butterbeans. 
What was his name? 

849
00:47:05,000 --> 00:47:07,600
It's butter seed Ball, but our 
see you fall. 

850
00:47:08,200 --> 00:47:12,900
He he's got some light armor on.
Well, let's say heavy armor 

851
00:47:12,900 --> 00:47:14,400
because there's no Shield 
situation, right? 

852
00:47:14,600 --> 00:47:18,900
And then you have, so that's one
armor soaked, right? 

853
00:47:19,200 --> 00:47:23,700
And then let's say, you have to 
hit protection, right? 

854
00:47:23,700 --> 00:47:25,800
And like three strengths. 
Okay. 

855
00:47:26,100 --> 00:47:29,000
So Oh, and I do for damage to 
you, right? 

856
00:47:29,000 --> 00:47:31,000
One is absorbed by your armor, 
right? 

857
00:47:31,000 --> 00:47:34,200
Mmm. 
And then to is absorbed by your 

858
00:47:34,200 --> 00:47:36,200
hit protection. 
Mmm. 

859
00:47:36,600 --> 00:47:39,300
And that means one goes directly
onto your strength, right? 

860
00:47:39,400 --> 00:47:42,000
Mmm. 
And then you would then roll a 

861
00:47:42,000 --> 00:47:45,400
strength, save to see if that 
hit to your strength, put you 

862
00:47:45,400 --> 00:47:46,500
down. 
Yep. 

863
00:47:47,300 --> 00:47:50,200
Okay. 
All right, that is, that is a 

864
00:47:50,200 --> 00:47:52,000
quick way of how to do all of 
those things. 

865
00:47:53,600 --> 00:47:56,400
Click way to go down, almost 
immediately in combat. 

866
00:47:56,900 --> 00:48:02,800
Genuinely like it's yeah like a 
D6 would take you down. 

867
00:48:03,300 --> 00:48:07,600
Yeah I mean if you go if you a 
person like a I'm thinking 

868
00:48:07,600 --> 00:48:12,600
that's the odd like explore 
normal human decent armor goes 

869
00:48:12,600 --> 00:48:14,200
in. 
The tat is attacked by like a 

870
00:48:14,200 --> 00:48:17,900
giant monster that slams you 
against the wall or whatever. 

871
00:48:17,900 --> 00:48:21,500
Its first move is to hit and 
it's like yeah you might go down

872
00:48:21,500 --> 00:48:23,600
instantly there's a chance to 
just lose Consciousness, you 

873
00:48:23,600 --> 00:48:25,300
know? 
Yeah. 

874
00:48:25,400 --> 00:48:27,500
Well that's the other thing 
about it, To the odd versus 

875
00:48:27,500 --> 00:48:29,200
like, let's say, for example, 5 
E. 

876
00:48:29,700 --> 00:48:31,400
I thought you threw the one of 
these in there but you didn't. 

877
00:48:32,700 --> 00:48:39,400
Oh, no, I forgot. 
But um, is that you are normal 

878
00:48:39,400 --> 00:48:43,500
people, you are normal, whatever
you are, you're not, you're not 

879
00:48:43,500 --> 00:48:46,500
eventually going to battle and 
take over God's, you know what I

880
00:48:46,508 --> 00:48:48,400
mean? 
Which is the point of 5 e? 

881
00:48:48,500 --> 00:48:51,200
It is the only in point of every
campaign against level 20 years 

882
00:48:51,200 --> 00:48:54,400
to fight and kill God's like. 
Yeah, yeah, yeah, yeah. 

883
00:48:54,500 --> 00:48:58,500
That's that's literally it. 
But in it like you to said, like

884
00:48:58,500 --> 00:49:01,500
you could run in, someone could 
just backhand, you across the 

885
00:49:01,500 --> 00:49:03,800
room, some giant monster, you 
hit the wall, you crumple your 

886
00:49:03,800 --> 00:49:06,500
out, and Much more realistic 
combat. 

887
00:49:06,500 --> 00:49:08,400
Absolutely. 
It's really satisfying. 

888
00:49:08,400 --> 00:49:11,300
You know, when we played with my
group, they really enjoyed that.

889
00:49:11,300 --> 00:49:13,700
And they were like, oh. 
And I'm like, yeah. 

890
00:49:14,200 --> 00:49:17,800
Like it was a lot of fun. 
I don't know. 

891
00:49:17,800 --> 00:49:20,900
I think you say this a lot but 
like that kind of risk of death.

892
00:49:20,900 --> 00:49:23,300
I mean, we said to already this 
episode, the risk of death makes

893
00:49:23,300 --> 00:49:26,700
it fun, you know. 
Like failure is a fun part in 

894
00:49:26,707 --> 00:49:29,700
these games and I feel like like
that whole five even tally of 

895
00:49:29,700 --> 00:49:34,200
like always succeeding like that
is less enjoyable. 

896
00:49:34,500 --> 00:49:37,500
You know than like yeah, fucking
you hit the ground and I don't 

897
00:49:37,500 --> 00:49:39,200
know what to tell you. 
Yeah. 

898
00:49:39,200 --> 00:49:42,400
You know it really, you know, a 
lot of it comes down to the. 

899
00:49:42,400 --> 00:49:47,600
It's just, it's just 
consequences are important for 

900
00:49:47,900 --> 00:49:49,900
playing games like this, you 
know, if there are no 

901
00:49:49,900 --> 00:49:53,200
consequences to your actions, 
then what's the point? 

902
00:49:53,300 --> 00:49:58,500
And if you know, it's like one 
of the biggest ways to play 3.5,

903
00:49:58,500 --> 00:50:02,800
which there is a lot is very 
like there's a lot of rules, but

904
00:50:02,800 --> 00:50:05,300
there is a lot more failure in 
it and There's the ability to 

905
00:50:05,300 --> 00:50:08,500
create Bad characters, which I 
think you can't do in 58. 

906
00:50:08,500 --> 00:50:11,000
Like, your characters are 
always, at least decent but you 

907
00:50:11,000 --> 00:50:13,700
can create really shitty 
characters and you fail, 

908
00:50:13,700 --> 00:50:15,800
hardened and frankly, it was a 
blast. 

909
00:50:16,600 --> 00:50:19,300
I feel like the memory of 3.5 is
what kept me playing five for 

910
00:50:19,300 --> 00:50:23,200
longer, but Indians really great
way over into the other pack, 

911
00:50:23,200 --> 00:50:25,300
like this great with bring back 
that whole like. 

912
00:50:25,400 --> 00:50:28,600
Yep. 
You you're down, you know? 

913
00:50:28,600 --> 00:50:31,100
Or it didn't work. 
Yeah. 

914
00:50:31,900 --> 00:50:33,300
Yeah. 
It's that's kind of one of the 

915
00:50:33,308 --> 00:50:38,500
basis of the entire like 0 Sr / 
ns are, is that your 

916
00:50:38,500 --> 00:50:41,100
consequences should matter and 
fighting should not be your 

917
00:50:41,100 --> 00:50:45,000
first choice, you know, because 
you are supposed to just be like

918
00:50:45,100 --> 00:50:47,800
a person, not a fucking 
superhero, you know? 

919
00:50:48,000 --> 00:50:50,500
So yeah. 
So I at this is a line. 

920
00:50:50,500 --> 00:50:52,600
I was talking about earlier when
we got two attributes, core loss

921
00:50:52,600 --> 00:50:53,700
and death. 
If a creature has their 

922
00:50:53,700 --> 00:50:56,000
strengths quarters, 20, you're 
dead. 

923
00:50:56,000 --> 00:50:57,400
You just you dead, but not this 
line. 

924
00:50:57,400 --> 00:50:58,600
It's in. 
It's in a second. 

925
00:50:58,700 --> 00:51:01,000
It Dex is reduced to zero. 
You are unable to move. 

926
00:51:01,000 --> 00:51:04,900
If Will is Reduced to zero, you 
are reduced to in sensibility. 

927
00:51:05,000 --> 00:51:09,100
So I like those different ways 
to not to be quote, unquote 

928
00:51:09,100 --> 00:51:09,900
dead. 
You know what I mean? 

929
00:51:09,900 --> 00:51:12,300
Yeah. 
But this line right here when 

930
00:51:12,300 --> 00:51:18,500
your bowels dies comma roll up, 
a new one, I just it just I love

931
00:51:18,500 --> 00:51:20,700
that. 
It's written in a such way that 

932
00:51:20,700 --> 00:51:25,900
says with doesn't say if it 
says, when ya when ya, I don't 

933
00:51:25,900 --> 00:51:27,000
know why. 
That's one of my favorite lines 

934
00:51:27,000 --> 00:51:29,600
in the whole book because there 
is such that innate. 

935
00:51:29,600 --> 00:51:32,800
Like I feel like there's A lot 
of like you could write a whole 

936
00:51:32,800 --> 00:51:34,500
article on that line right 
there. 

937
00:51:34,500 --> 00:51:36,600
Based on everything we were 
talking about, and I am 

938
00:51:36,600 --> 00:51:40,600
locations of using when it said,
are the implications. 

939
00:51:41,100 --> 00:51:43,500
But yeah, exactly. 
It's just, you're gonna die. 

940
00:51:43,500 --> 00:51:46,600
So the GM should introduce a new
nurses possible. 

941
00:51:46,800 --> 00:51:48,300
Yeah. 
It's because of the yeah. 

942
00:51:49,500 --> 00:51:54,200
So so I don't know that that to 
me is such an important part of 

943
00:51:54,200 --> 00:51:55,800
this game specifically and I 
really enjoy that. 

944
00:51:55,800 --> 00:51:59,300
It's here. 
And we're cruising through this.

945
00:51:59,300 --> 00:52:01,500
We're about done so rest and 
healing. 

946
00:52:01,600 --> 00:52:03,700
Are three types of rest, short, 
rest long, rest and full rest 

947
00:52:03,700 --> 00:52:06,700
short. 
Rest takes one turn will get two

948
00:52:06,700 --> 00:52:08,400
turns and stuff in a bit. 
You take a swig of water, in a 

949
00:52:08,400 --> 00:52:11,100
few minutes of resting to get D6
+ 1 hit protection. 

950
00:52:11,100 --> 00:52:16,000
Back long rest takes one, watch 
a meal and some sleep restores 

951
00:52:16,000 --> 00:52:18,600
all hit protection. 
If already full you get to 

952
00:52:18,600 --> 00:52:20,500
restore D6, to an attribute 
score. 

953
00:52:20,500 --> 00:52:24,600
Because again, as Hunter said, 
your hip protection will come 

954
00:52:24,600 --> 00:52:27,100
back really quickly. 
It's your ability to shrug off 

955
00:52:27,100 --> 00:52:30,500
an attack or whatever, but 
strikes directly to you to your 

956
00:52:30,500 --> 00:52:33,800
strength, your will to your Your
attributes take a lot of time to

957
00:52:33,800 --> 00:52:38,600
come back so you can do a lot of
like small risky things. 

958
00:52:38,600 --> 00:52:40,800
But as soon as you start doing 
big risky things, it'll hang 

959
00:52:40,800 --> 00:52:44,500
onto you and a full rest. 
Yeah, it's a week and safety and

960
00:52:44,500 --> 00:52:46,700
are fully restores everything in
rooms all conditions. 

961
00:52:46,700 --> 00:52:52,000
So there you go. 
Time around is used in combat, a

962
00:52:52,008 --> 00:52:56,300
turn is used in Exploration. 
Every turn, takes 10 minutes and

963
00:52:56,300 --> 00:52:59,600
a fight. 
Almost always takes a turn and a

964
00:52:59,600 --> 00:53:03,900
watch is for Wilderness Travel. 
Well, it's 36 turn six hours for

965
00:53:03,900 --> 00:53:07,700
watches in a day and you can 
travel 1 hex or mild in a watch.

966
00:53:08,100 --> 00:53:10,700
So yeah, shout out to this game.
Is a hex crawl game. 

967
00:53:11,200 --> 00:53:15,000
Yeah. 
Oh, you know, just always always

968
00:53:15,000 --> 00:53:19,000
my preferred method of play. 
You know, I love a good. 

969
00:53:19,000 --> 00:53:20,400
Love a good point, crawl, hex, 
crawl. 

970
00:53:20,400 --> 00:53:22,700
Like, give me a hex, crawl. 
And then once I get onto that 

971
00:53:22,700 --> 00:53:24,500
hex, give me a nice Point crawl.
You know what I mean? 

972
00:53:24,500 --> 00:53:27,200
Like, totally love. 
Really love that. 

973
00:53:27,400 --> 00:53:31,400
Um, Overland travel your party. 
Can we just talked about that? 

974
00:53:31,600 --> 00:53:34,500
Watch difficult terrain to 
watches etcetera, Etc. 

975
00:53:34,500 --> 00:53:36,300
Forging. 
And the wild, your mouse can 

976
00:53:36,900 --> 00:53:41,300
spend a watch forging if they 
do, you will find D3 rations? 

977
00:53:42,700 --> 00:53:44,900
Advancement is really 
interesting. 

978
00:53:46,100 --> 00:53:50,700
So, your mouse earns XP by 
bringing treasure and useful 

979
00:53:50,700 --> 00:53:53,800
Goods back to the places of 
danger to the safety of mouse 

980
00:53:53,800 --> 00:53:55,600
settlement. 
So once again, this is an 

981
00:53:55,600 --> 00:53:57,900
exploration game, not a combat 
game. 

982
00:53:58,100 --> 00:54:01,400
The reason that another way that
that is kind of built into this 

983
00:54:01,500 --> 00:54:04,700
Is that you are not earning XP 
by killing stuff or whatever. 

984
00:54:05,300 --> 00:54:09,300
You will get XP by bringing 
treasure back to your 

985
00:54:10,100 --> 00:54:13,200
settlement, right? 
So the better stuff you find the

986
00:54:13,200 --> 00:54:16,700
more gold, you find, that means 
you don't have to kill the bad 

987
00:54:16,700 --> 00:54:19,800
guys to get the treasure. 
You can just get the treasure 

988
00:54:19,800 --> 00:54:22,700
and bring it back. 
When your XP is primarily 

989
00:54:22,700 --> 00:54:27,200
derived from killing stuff, you 
will probably going to mostly be

990
00:54:27,200 --> 00:54:29,300
killing stuff in the game. 
That's, that's just how it 

991
00:54:29,300 --> 00:54:33,300
works, right? 
Every Pip with the treasurer 

992
00:54:33,600 --> 00:54:36,100
brought to safety divided, 
equally amongst the party, gives

993
00:54:36,100 --> 00:54:40,600
you 1 XP and you can earn 
additional XP by spending Pips 

994
00:54:41,500 --> 00:54:44,400
To selflessly, help your 
community. 

995
00:54:46,500 --> 00:54:47,200
Hell. 
Yeah. 

996
00:54:47,600 --> 00:54:49,300
For every 10 Pips spent this 
way. 

997
00:54:49,400 --> 00:54:52,500
I'm sorry. 1 XP, that sounds 
like communism to me. 

998
00:54:53,300 --> 00:54:56,000
Yeah, it definitely ain't 
fucking capitalism. 

999
00:54:56,000 --> 00:55:00,100
I'll tell you that. 
But, yeah, selflessly. 

1000
00:55:00,100 --> 00:55:03,700
Improving your community for 
every 10 Pips, you get XP 

1001
00:55:04,100 --> 00:55:09,700
really, really fantastic. 
So my started level one and they

1002
00:55:09,700 --> 00:55:12,100
have like, an HP table, actually
makes sense. 

1003
00:55:12,100 --> 00:55:15,700
So, at level 1, your hit dice is
ad604. 

1004
00:55:16,200 --> 00:55:17,900
You're a great and it's your 
experience points. 

1005
00:55:17,900 --> 00:55:19,300
That's just how you start level 
2. 

1006
00:55:19,600 --> 00:55:26,400
To D. 6336 446, 5 plus still 46.
Right level to your grid is one 

1007
00:55:26,400 --> 00:55:28,900
level three and four, your grid 
is 2 and level 5. 

1008
00:55:28,900 --> 00:55:34,000
Plus your good is 3 and then x p
to get to from levels one. 

1009
00:55:34,000 --> 00:55:37,000
Level two is the Thousand to 
give them two to three is three 

1010
00:55:37,000 --> 00:55:40,800
thousand to get from three to 
four six thousand and five plus 

1011
00:55:40,800 --> 00:55:44,400
after that is 5000. 
Plus every time after that to 

1012
00:55:44,408 --> 00:55:49,300
continue on, I would just Once 
you cap out five, like once you 

1013
00:55:49,308 --> 00:55:52,100
would hit six, just retire. 
I love games that have 

1014
00:55:52,200 --> 00:55:56,600
retirement points. 
You know, when your mouse earns 

1015
00:55:56,600 --> 00:55:59,700
enough XP to advance use the 
following procedure, and this is

1016
00:55:59,700 --> 00:56:01,800
really, I love that. 
So, roll your attribute 

1017
00:56:01,800 --> 00:56:05,600
increase, right roll D20, once 
for each of your Mouse's stats 

1018
00:56:05,800 --> 00:56:08,300
attributes. 
If there's always higher than 

1019
00:56:08,300 --> 00:56:11,400
the attributes current value, 
increase it by one, that's it. 

1020
00:56:11,900 --> 00:56:16,100
So you might advance and not 
increase, right? 

1021
00:56:16,200 --> 00:56:20,000
Right. 
Or yeah. 

1022
00:56:20,000 --> 00:56:22,600
Roll. 
Roll the dice roll the dice 

1023
00:56:22,600 --> 00:56:24,800
listed for the new levels. 
Hit dice. 

1024
00:56:25,000 --> 00:56:28,900
If the value is higher than your
Mouse's current HP, replace your

1025
00:56:28,900 --> 00:56:31,000
HP with their old value. 
Otherwise increase your mouth, 

1026
00:56:31,000 --> 00:56:33,600
just HP by one. 
So your attributes might not 

1027
00:56:33,600 --> 00:56:35,800
always get better, but your hit 
dice. 

1028
00:56:35,800 --> 00:56:38,200
Always get better by our, your 
hip protection, always gets 

1029
00:56:38,200 --> 00:56:41,900
better by at least one. 
At least we are totally gonna go

1030
00:56:41,900 --> 00:56:43,400
max out. 
If you max out your head 

1031
00:56:43,400 --> 00:56:46,100
protection, like the very first 
one, you're just like, man. 

1032
00:56:46,300 --> 00:56:49,400
I'm just going to get one next 
time, especially from 3 to 4. 

1033
00:56:49,700 --> 00:56:51,500
So that's it. 
So you roll your attribute, 

1034
00:56:51,500 --> 00:56:53,500
increase your Roi hit 
protection, increase in natural 

1035
00:56:53,500 --> 00:56:55,600
character. 
You don't need, you know, an 

1036
00:56:55,600 --> 00:56:58,700
hour and a half and five paise 
character sheet for this. 

1037
00:57:00,100 --> 00:57:02,700
And then starting a second 
level, you get grit, this allows

1038
00:57:02,700 --> 00:57:04,500
you to ignore conditions for 
each point of great. 

1039
00:57:04,500 --> 00:57:07,300
You have, you met Place one 
condition into the grit space. 

1040
00:57:07,300 --> 00:57:09,800
And her character sheet, once 
placed in the Great Space, a 

1041
00:57:09,808 --> 00:57:12,200
condition cannot be removed 
until cleared. 

1042
00:57:12,200 --> 00:57:17,400
So basically you can shrug off 
one condition And it is, it is 

1043
00:57:17,400 --> 00:57:19,000
yours. 
So you are not suffering from 

1044
00:57:19,000 --> 00:57:22,300
that condition, but it's taking 
up your grit space so that you 

1045
00:57:22,300 --> 00:57:25,400
can't put another one there, 
which is really fantastic. 

1046
00:57:25,600 --> 00:57:28,100
So, you're able to, it's kind of
like hit protection for 

1047
00:57:28,100 --> 00:57:31,200
conditions. 
You can shrug off one very cool 

1048
00:57:31,700 --> 00:57:34,900
magic. 
Now, what did you feel like your

1049
00:57:34,900 --> 00:57:38,500
other magic boy, right? 
How did you feel about the magic

1050
00:57:38,500 --> 00:57:41,900
using the system? 
I'm gonna be really honest 

1051
00:57:41,900 --> 00:57:44,600
programs to go through it again,
so no worries. 

1052
00:57:44,600 --> 00:57:53,400
So has a couple of different 
things spells are living Spirits

1053
00:57:53,400 --> 00:57:56,600
trapped by Maroons carved on 
obsidian tablets. 

1054
00:57:57,100 --> 00:57:58,800
They usually found in deep and 
dangerous place in. 

1055
00:57:58,800 --> 00:58:02,200
This is a creation of spells is 
an art lost to all but the most 

1056
00:58:02,200 --> 00:58:08,600
learned Wizards, right? 
So you get a spell is actually a

1057
00:58:08,600 --> 00:58:11,500
carved. 
Tablet that you must carry 

1058
00:58:11,500 --> 00:58:15,900
around with you and then you can
sell spells for costs, it's fine

1059
00:58:16,500 --> 00:58:18,900
and it varies depending on 
whether it's depleted or not. 

1060
00:58:19,500 --> 00:58:22,500
Casting a spell though. 
So you cast a spell you must 

1061
00:58:22,500 --> 00:58:25,600
hold the tablet in a paw and 
read it aloud. 

1062
00:58:25,600 --> 00:58:27,800
So that automatically tells you 
you have to have at least one 

1063
00:58:27,800 --> 00:58:30,500
palfrey, right? 
When your mouse cast a spell 

1064
00:58:30,500 --> 00:58:34,800
decide on the power to cast it 
with up to the number of uses 

1065
00:58:34,800 --> 00:58:37,200
dots or remaining on the spell, 
right? 

1066
00:58:37,200 --> 00:58:40,500
So there are three usage dots on
a spell just Like everything 

1067
00:58:40,500 --> 00:58:44,300
else and you can decide whether 
to use, one, two or three usage 

1068
00:58:44,300 --> 00:58:48,500
dots, and that you met a power 
that the spell has right roll a 

1069
00:58:48,500 --> 00:58:54,800
number of D6 equal to the power.
The spell is cast with for each 

1070
00:58:54,800 --> 00:59:00,000
dye which shows the value for 
five or six, mark one usage on 

1071
00:59:00,000 --> 00:59:02,600
the spell. 
The spell has an effect which 

1072
00:59:02,600 --> 00:59:07,300
varies depending on the number 
of dice invested and the sum of 

1073
00:59:07,300 --> 00:59:09,900
the rolled dice. 
I love it. 

1074
00:59:10,400 --> 00:59:14,000
Yeah, yeah, I do. 
So basically. 

1075
00:59:15,100 --> 00:59:17,900
Real quick, easy definition, run
through it again, blood say, the

1076
00:59:17,900 --> 00:59:21,400
of three usage dots, right? 
And you want to use, you want to

1077
00:59:21,408 --> 00:59:24,300
potentially use up two of them 
to cast a spell, right? 

1078
00:59:24,300 --> 00:59:28,400
So you roll to D6 and for every 
four five and six you mark off a

1079
00:59:28,408 --> 00:59:31,100
usage die, right? 
And then later on. 

1080
00:59:31,400 --> 00:59:34,000
So it's a you rolled a 3 and a 
4. 

1081
00:59:34,000 --> 00:59:38,500
So that 7 so the dice you used 
us to the some was seven and 

1082
00:59:38,500 --> 00:59:43,300
that's how the Spells work. 
So, and we'll get to that in. 

1083
00:59:43,308 --> 00:59:45,400
Just a second recharging, a 
spell. 

1084
00:59:45,600 --> 00:59:47,200
When it smells usage dots are 
filled. 

1085
00:59:47,200 --> 00:59:49,300
It is depleted and can't be 
cast. 

1086
00:59:49,500 --> 00:59:51,700
Each battle has a recharge 
requirement fulfilling. 

1087
00:59:51,700 --> 00:59:53,900
This requirement will coax us. 
Get back to the spell and clear 

1088
00:59:53,900 --> 00:59:56,100
all of its usage dots. 
I love that. 

1089
00:59:56,100 --> 00:59:59,100
Every Mouse can cast a spell and
I love that. 

1090
00:59:59,100 --> 01:00:01,800
Once a spell is cast, you could 
do a whole side quest just to 

1091
01:00:01,800 --> 01:00:07,800
get the spirit back into it and 
I think it's so good and this is

1092
01:00:07,800 --> 01:00:10,700
another interesting one is 
miscast whenever one or more 

1093
01:00:10,700 --> 01:00:13,900
sixes are Our role. 
When casting a spell the Caster 

1094
01:00:13,900 --> 01:00:18,700
takes D6 damage to will. 
For each six, rolled the mingle 

1095
01:00:18,700 --> 01:00:21,500
will save if failed take the 
drain condition. 

1096
01:00:21,500 --> 01:00:26,300
So this is a role under system 
and it maintains that throughout

1097
01:00:26,300 --> 01:00:28,800
even this, right? 
Because you're rolling a four or

1098
01:00:28,800 --> 01:00:32,300
five or six because you cast the
spell. 

1099
01:00:32,700 --> 01:00:36,500
But you're using it up because 
you rolled poorly, you rolled in

1100
01:00:36,508 --> 01:00:40,500
the upper half. 
Miss casts every six actually 

1101
01:00:40,500 --> 01:00:44,200
does damage to you. 
So if you roll three sixes, you 

1102
01:00:44,200 --> 01:00:47,300
cast your spell or whatever, but
you take 3 D6 damage to will so 

1103
01:00:47,300 --> 01:00:50,200
you can actually kill yourself. 
You could actually have to 

1104
01:00:50,207 --> 01:00:54,600
Simply Yeah, by trying to cast a
spell. 

1105
01:00:54,700 --> 01:00:58,000
So really fought there's 15 
spells listed. 

1106
01:00:58,000 --> 01:01:03,000
Here was a fun one right off the
bat, it's to d8, so it's not 16 

1107
01:01:03,700 --> 01:01:07,700
but it's to d8 Fireball, right? 
So your effect is you shoot a 

1108
01:01:07,707 --> 01:01:11,600
fireball up to 24 inches, you 
deal some plus dice damage. 

1109
01:01:11,700 --> 01:01:14,000
You all creatures have been six 
inches, right? 

1110
01:01:14,000 --> 01:01:17,300
So the sometimes it's kinda, 
like, read there and be like, 

1111
01:01:17,300 --> 01:01:19,600
yeah, 12 inches away. 
Six inches away. 

1112
01:01:19,600 --> 01:01:22,500
Like, did your fucking mice? 
I love it. 

1113
01:01:22,600 --> 01:01:28,300
Um, so it also really does 
change, I guess not really it 

1114
01:01:28,300 --> 01:01:30,500
kind of does. 
I mean, there's humans and five 

1115
01:01:30,500 --> 01:01:32,200
feet, mice and one-inch. 
I don't know. 

1116
01:01:32,500 --> 01:01:35,100
So, anyway, so it says deal some
plus Ty statement to All 

1117
01:01:35,100 --> 01:01:38,200
Creatures, right? 
So you deal, our son was seven. 

1118
01:01:40,000 --> 01:01:43,800
And then we roll two dice so 
it's you deal 9 damage to All 

1119
01:01:43,800 --> 01:01:46,000
Creatures of than 6 inches. 
Hmm. 

1120
01:01:46,400 --> 01:01:47,900
Easy peasy. 
It's so clean. 

1121
01:01:47,900 --> 01:01:51,300
I love it. 
And then the recharge is burn in

1122
01:01:51,300 --> 01:01:53,900
the heart of a raging fire for 
three days and nights. 

1123
01:01:54,600 --> 01:01:58,500
So you have to go somewhere 
build a fire and keep it stoked 

1124
01:01:58,500 --> 01:02:01,200
for three days and nights to me.
That's a really fantastic 

1125
01:02:01,200 --> 01:02:03,700
downtime. 
Yeah, absolutely. 

1126
01:02:03,900 --> 01:02:06,700
Let's really dig into it kind of
situation, there's a lot of 

1127
01:02:06,700 --> 01:02:10,900
other really fantastic things 
like Like fear. 

1128
01:02:10,900 --> 01:02:13,100
Give the frightened condition 
two dice creatures. 

1129
01:02:13,100 --> 01:02:16,900
So two creatures to recharge it 
receive the frightened condition

1130
01:02:16,900 --> 01:02:19,700
from a hostile creature. 
While carrying the spell, it'll 

1131
01:02:19,700 --> 01:02:23,100
bring the fear creature, but the
steer back so good. 

1132
01:02:23,500 --> 01:02:28,500
That's a great one. 
Greece rub all over an animal 

1133
01:02:28,500 --> 01:02:32,600
fat, leave it until it putrefies
that will bring the spirit back.

1134
01:02:32,800 --> 01:02:35,200
It's a really great way to do 
spells. 

1135
01:02:35,200 --> 01:02:38,500
You know, I, I'm, I personally 
and this is just me. 

1136
01:02:38,500 --> 01:02:40,100
Personally, Ali, although this 
will be very fun. 

1137
01:02:40,300 --> 01:02:42,900
I like when there's 
spell-casting that is just for 

1138
01:02:42,900 --> 01:02:44,900
spellcasters. 
I do. 

1139
01:02:45,800 --> 01:02:48,300
Yeah. 
But I would love to use this as 

1140
01:02:48,300 --> 01:02:51,900
like like if you have a system 
that has spelled but also has 

1141
01:02:51,900 --> 01:02:55,100
like Scrolls and Relics I would 
use this in a heartbeat as a 

1142
01:02:55,100 --> 01:02:58,000
relic system. 
Yeah we're uh so I was thinking 

1143
01:02:58,000 --> 01:02:59,900
that as well. 
I think they have the recharge 

1144
01:02:59,900 --> 01:03:02,300
mechanic is so fun, you know. 
It doesn't just good. 

1145
01:03:02,300 --> 01:03:04,400
It's good. 
Yeah, Todd downtime, father 

1146
01:03:04,400 --> 01:03:05,900
story. 
Father like, you know 

1147
01:03:05,900 --> 01:03:09,600
invisibility isn't a good wines 
like you have to The spell with 

1148
01:03:09,600 --> 01:03:11,800
your eyes closed for a day, you 
know. 

1149
01:03:12,500 --> 01:03:15,600
Yeah, so good. 
But, but the thing is like, you 

1150
01:03:15,600 --> 01:03:18,000
know, it does take an inventory 
slot to carry one of these 

1151
01:03:18,000 --> 01:03:19,100
around with you. 
Yeah. 

1152
01:03:19,100 --> 01:03:23,100
It does require a free hand and 
it says that they are found deep

1153
01:03:23,100 --> 01:03:25,600
in dangerous places, these are 
not just going to be like 

1154
01:03:25,800 --> 01:03:30,100
sitting in the, the, the mouse 
General Store. 

1155
01:03:30,700 --> 01:03:33,000
It would be like a whole quest 
to go find one of these or you 

1156
01:03:33,000 --> 01:03:36,300
might rent. 
You might find one and you might

1157
01:03:36,300 --> 01:03:39,200
then just ditch it or sell it. 
But like I think a lot Like into

1158
01:03:39,200 --> 01:03:42,700
the odd like it's in a big 
important Relic that you might 

1159
01:03:42,700 --> 01:03:44,800
be hunting for. 
It is not a common thing in the 

1160
01:03:44,800 --> 01:03:48,400
game, you know, or even we just 
did Black sword hack. 

1161
01:03:48,400 --> 01:03:51,400
There might be like one or two 
of those like magical swords or 

1162
01:03:51,400 --> 01:03:54,100
something in the entire fucking 
world, you know, right? 

1163
01:03:54,400 --> 01:03:57,900
Yeah. 
So there's a whole section of 

1164
01:03:57,908 --> 01:04:00,500
hirelings here which is really 
interesting so you can recruit 

1165
01:04:00,500 --> 01:04:03,400
help you can. 
Hire hirelings is such like an 

1166
01:04:03,400 --> 01:04:06,100
OS are fuckin thing. 
I really, really enjoy it. 

1167
01:04:06,600 --> 01:04:10,700
Due to its I've got my Your 
start utilizing it more because 

1168
01:04:10,700 --> 01:04:13,400
I love hirelings. 
You know, they're so good also 

1169
01:04:13,400 --> 01:04:15,400
wish I could just give them 
someone to mess with, you know, 

1170
01:04:15,400 --> 01:04:16,900
and interact with a little bit 
more. 

1171
01:04:18,200 --> 01:04:23,100
Yeah. 
Solid thing and I'm outside 

1172
01:04:23,100 --> 01:04:24,500
Mount. 
You can spend it asking around 

1173
01:04:24,500 --> 01:04:29,100
to form ice that want to work. 
You make a will save or pay 20 

1174
01:04:29,100 --> 01:04:32,200
Pips if successful or 20 Pips is
paid roll. 

1175
01:04:32,200 --> 01:04:35,100
The number for the type of 
hireling, you are interested in 

1176
01:04:35,100 --> 01:04:38,300
playing. 
So typical hirelings have D6 HP.

1177
01:04:38,900 --> 01:04:43,100
With D6, strength to T6 
strength, 36 decks and 286 will 

1178
01:04:43,200 --> 01:04:46,100
hirelings have six inventory, 
slots, to Paul to body and only 

1179
01:04:46,100 --> 01:04:49,000
two packs logs. 
So, there are a number of 

1180
01:04:49,000 --> 01:04:57,300
different slots that are or 
types of Hirelings, you can have

1181
01:04:57,300 --> 01:05:00,300
torchbearers laborers tunnel 
diggers Scholars night, whole 

1182
01:05:00,300 --> 01:05:01,800
bunch of different stuff things 
you can use. 

1183
01:05:02,400 --> 01:05:04,700
Yeah, hirelings. 
Actually, get their own little 

1184
01:05:05,200 --> 01:05:11,800
character sheet as well. 
So they have the same little 

1185
01:05:11,800 --> 01:05:13,900
inventory slot section. 
So you can keep track of that 

1186
01:05:13,900 --> 01:05:16,600
for other people. 
It also says when a hireling or 

1187
01:05:16,600 --> 01:05:19,600
War band is placed in a 
stressful situation made to go 

1188
01:05:19,600 --> 01:05:21,900
without pay or food or asked to 
do something we're dangerous. 

1189
01:05:22,500 --> 01:05:24,900
They do a will save or fully 
well paid. 

1190
01:05:25,100 --> 01:05:31,000
Hirelings have advantage on that
and hirelings can advance as 

1191
01:05:31,000 --> 01:05:33,800
well. 
So hirelings receive a share of 

1192
01:05:33,800 --> 01:05:37,800
treasure gain, 1 XP per pip, 
they're given warbands receive a

1193
01:05:37,808 --> 01:05:39,600
chair. 
A share of treasure will gain 1,

1194
01:05:39,600 --> 01:05:43,100
XP, / 10 Pips, hirelings, and 
warbands advance of the same 

1195
01:05:43,100 --> 01:05:45,900
rate as player mice and that's 
it. 

1196
01:05:45,900 --> 01:05:49,800
So warbands really hearing the 
odd. 

1197
01:05:50,300 --> 01:05:52,400
Yeah, love it. 
So basically, you can form a 

1198
01:05:52,400 --> 01:05:54,400
whole huge War began to battle 
large beasts. 

1199
01:05:55,300 --> 01:05:57,200
But I love the idea of getting 
20 minutes together to fight a 

1200
01:05:57,207 --> 01:06:01,600
cat. 
That's fine, like a big owl. 

1201
01:06:01,600 --> 01:06:06,300
You know, Ryan, a war band is 20
Fighters, 20, fighting mice, 

1202
01:06:06,300 --> 01:06:09,900
plus one follower for every 
fighter. 

1203
01:06:10,100 --> 01:06:13,700
So a luggage Porter or cook on 
Armor or bands are fucking huge.

1204
01:06:13,700 --> 01:06:17,600
Because it's, for it's at least 
40 people 40 mice, right? 

1205
01:06:17,600 --> 01:06:21,600
Because you have to have 20 
fighting mice and one final 

1206
01:06:21,600 --> 01:06:23,400
three counters or whatever, you 
know. 

1207
01:06:23,700 --> 01:06:26,400
Yeah. 
And that is, I think a lot of 

1208
01:06:26,400 --> 01:06:30,100
people forget that in, like, 
combat stories and stuff, if 

1209
01:06:30,100 --> 01:06:32,400
you're moving, especially the 
ancient backboard, like, older 

1210
01:06:32,400 --> 01:06:34,400
times. 
When you are moving, I mean, is 

1211
01:06:34,400 --> 01:06:36,900
still applicable. 
In current Warfare to supply, 

1212
01:06:36,900 --> 01:06:40,100
lines are incredibly important 
because you can't just have like

1213
01:06:40,600 --> 01:06:42,500
1,000 Fighters going and doing 
stuff. 

1214
01:06:42,500 --> 01:06:45,700
You have to have people that are
like mending pots and pans and 

1215
01:06:45,700 --> 01:06:49,700
fixing clothes and fixing up the
fighters and like carrying the 

1216
01:06:49,700 --> 01:06:52,700
food and doing all that stuff. 
A lot of times your your 

1217
01:06:52,700 --> 01:06:55,800
retainers could be more people 
than Or actual Fighters. 

1218
01:06:55,800 --> 01:06:59,000
So you can form a war band on 
your command. 

1219
01:06:59,600 --> 01:07:03,400
Make a will Savor pay 1000 Pips,
warband start with a bunch of 

1220
01:07:03,400 --> 01:07:07,500
stats. 
When you battle, you battle war 

1221
01:07:07,500 --> 01:07:12,000
band size creatures, the same as
fights for small individuals, 

1222
01:07:12,000 --> 01:07:14,700
attacks deal. 
Damage to HP, then to strength, 

1223
01:07:15,200 --> 01:07:17,800
attacked by War. 
Banning is a non Orban scale. 

1224
01:07:17,800 --> 01:07:21,400
Creature are enhanced any damage
taken from non-war band's cover 

1225
01:07:21,400 --> 01:07:24,900
creatures is ignored and in 
casualties will warband takes 

1226
01:07:25,100 --> 01:07:28,400
Critical damage, they are broken
and cannot act until rallied at 

1227
01:07:28,400 --> 01:07:29,000
string. 
Zero. 

1228
01:07:29,000 --> 01:07:31,400
The warbands wiped out at half 
strength of warband must make a 

1229
01:07:31,400 --> 01:07:35,000
will save or be routed or bands 
recover HP and attributes core 

1230
01:07:35,000 --> 01:07:38,700
damage, like individuals short, 
rest, short, long and full rest 

1231
01:07:39,200 --> 01:07:42,000
and Equipment. 
Improves, the war begins 

1232
01:07:42,000 --> 01:07:46,300
abilities, just multiply 
purchase price by 20 and then 

1233
01:07:46,300 --> 01:07:49,900
there's also instructions, this 
is an interesting one, the right

1234
01:07:49,900 --> 01:07:52,600
to build on land cannot be 
bought. 

1235
01:07:52,600 --> 01:07:54,900
It can only be given or taken 
and defended. 

1236
01:07:55,800 --> 01:07:58,400
So no buying up land you have it
if you can keep it. 

1237
01:07:59,300 --> 01:08:02,500
There's a very that's very 
militaristic. 

1238
01:08:02,500 --> 01:08:07,100
Very I don't know like way to do
it. 

1239
01:08:07,300 --> 01:08:10,800
I get almost like feudalistic 
you know to an extent. 

1240
01:08:10,800 --> 01:08:14,900
Yeah like it's I don't know why 
that one kind of that kind of I 

1241
01:08:14,900 --> 01:08:17,500
assumed instead that you would 
be buying stuff. 

1242
01:08:17,800 --> 01:08:23,700
But I think the concept of like 
Everything is for your 

1243
01:08:23,700 --> 01:08:25,200
community. 
You give help for your 

1244
01:08:25,200 --> 01:08:27,800
community. 
Everything is kind of together 

1245
01:08:27,800 --> 01:08:31,200
as a community makes sense. 
Instead of being like well II, 

1246
01:08:31,600 --> 01:08:35,399
there's no like Mouse Barons 
really in this, you know, and I 

1247
01:08:35,399 --> 01:08:38,000
love that. 
I really did enjoy that because 

1248
01:08:38,000 --> 01:08:40,600
as soon as you can buy stuff, 
you're gonna have people. 

1249
01:08:40,600 --> 01:08:44,700
Hoarding wealth and fuck 
billionaires in mice. 

1250
01:08:44,700 --> 01:08:47,200
Don't do that. 
Yeah, then I'll fuck 

1251
01:08:47,200 --> 01:08:54,300
billionaires. 
T-Mobile. 

1252
01:08:56,899 --> 01:09:00,300
A team of three tunnel diggers 
can activate 16 inch cubes oil 

1253
01:09:00,300 --> 01:09:02,600
per day rooms can be of any 
size. 

1254
01:09:02,600 --> 01:09:04,700
There's room costs. 
We're not going to dig into 

1255
01:09:04,700 --> 01:09:06,300
this. 
I love this picture here though,

1256
01:09:06,600 --> 01:09:08,399
where there's literally, like 
construction happening, where 

1257
01:09:08,399 --> 01:09:12,300
they like breaking into a tree. 
Yeah, no, Scott really enjoy 

1258
01:09:12,300 --> 01:09:14,899
that. 
Yeah, it's very, very cute. 

1259
01:09:15,700 --> 01:09:19,500
Really big example play an 
entire Page Long of example 

1260
01:09:19,500 --> 01:09:21,600
play. 
There's an entire Page Long of 

1261
01:09:21,600 --> 01:09:23,800
example, of combat with another 
great graphic here. 

1262
01:09:24,000 --> 01:09:25,899
And we didn't really talk about 
the art throughout the book. 

1263
01:09:25,899 --> 01:09:28,800
There's Not a ton of it. 
There's like a little bits of 

1264
01:09:28,800 --> 01:09:32,200
spot art page are for sure, you 
know? 

1265
01:09:32,800 --> 01:09:34,700
Well, there's no, that's the 
thing is there's no hole. 

1266
01:09:34,899 --> 01:09:37,600
Oh, yeah, yeah, I see, we said 
like small pieces. 

1267
01:09:38,000 --> 01:09:40,200
Yeah. 
Well page and art, you know? 

1268
01:09:40,200 --> 01:09:42,600
Yeah. 
But I feel like there are even 

1269
01:09:42,600 --> 01:09:45,600
when there's not art there's 
tables and graphs and stuff like

1270
01:09:45,600 --> 01:09:46,000
that. 
You don't. 

1271
01:09:46,000 --> 01:09:48,800
I mean, so like this is one of 
those things where it there's 

1272
01:09:48,800 --> 01:09:53,200
not a ton of Art in this book 
but there's also no like no 

1273
01:09:53,200 --> 01:09:57,200
empty spaces and a lot of it is 
broken up with Tables and stuff 

1274
01:09:57,200 --> 01:10:00,000
in a really good way. 
It does not feel, I mean, we 

1275
01:10:00,000 --> 01:10:02,300
didn't read that many pages, but
it doesn't feel heavy, you know?

1276
01:10:02,700 --> 01:10:06,600
Yeah. 
So example, a play example of 

1277
01:10:06,600 --> 01:10:09,300
play for combat example, play 
for magic and then there's a 

1278
01:10:09,308 --> 01:10:11,900
whole game master resource 
section with a full page. 

1279
01:10:11,900 --> 01:10:14,400
Another piece of art with an 
evil piece of shit. 

1280
01:10:14,400 --> 01:10:19,500
Animal a cat trying to eat our 
heroic adventurous Mouse. 

1281
01:10:21,000 --> 01:10:23,400
So we don't often go through the
GM section. 

1282
01:10:23,400 --> 01:10:26,000
But I did want to prove this a 
little bit just because, as we, 

1283
01:10:26,400 --> 01:10:29,900
Ali said before, like this is 
also a fantastic game for the 

1284
01:10:29,900 --> 01:10:33,500
first time, you're running a 
game for players, like total the

1285
01:10:33,500 --> 01:10:37,900
principles and brush practices 
that are described throughout 

1286
01:10:37,900 --> 01:10:42,400
the section is so grad 
practices, I mean breast would 

1287
01:10:42,400 --> 01:10:49,400
work too, but check for loves 
people, but the best practices. 

1288
01:10:49,400 --> 01:10:51,900
So just want to cruise, he's 
just a bit. 

1289
01:10:51,900 --> 01:10:56,300
So, make the world seem huge 
because your character is on a 

1290
01:10:56,400 --> 01:10:58,000
All scale. 
And all of these are applicable 

1291
01:10:58,000 --> 01:11:00,200
to not mice games, just thrown 
together. 

1292
01:11:00,800 --> 01:11:04,200
Yeah. 
Create situations, not plots, 

1293
01:11:04,800 --> 01:11:07,100
right? 
So let the players find their 

1294
01:11:07,100 --> 01:11:10,300
own adventure, don't railroad 
them onto a particular path. 

1295
01:11:10,300 --> 01:11:12,900
Give the players a space to 
choose the challenge they're 

1296
01:11:12,900 --> 01:11:15,600
interested in. 
Damn it. 

1297
01:11:15,700 --> 01:11:18,400
If you want to write a novel, 
write a fucking novel, right? 

1298
01:11:18,400 --> 01:11:20,700
Don't don't. 
Don't put me through your story.

1299
01:11:21,100 --> 01:11:23,400
Present the world, honestly, 
right? 

1300
01:11:23,500 --> 01:11:26,200
You are the eyes ears and nose 
of the players in the mice, but 

1301
01:11:26,200 --> 01:11:29,200
don't hide things from them, 
make them, give them all the 

1302
01:11:29,200 --> 01:11:30,600
information. 
They need to make a meaningful 

1303
01:11:30,600 --> 01:11:32,000
Choice. 
Don't hide it behind perception.

1304
01:11:32,000 --> 01:11:35,600
Checks, just make the world 
consistent and understandable 

1305
01:11:35,600 --> 01:11:39,400
and be an impartial Arbiter. 
Telegraph danger, give warning 

1306
01:11:39,400 --> 01:11:40,900
signs for things that are coming
again. 

1307
01:11:40,900 --> 01:11:43,700
Make them aware of everything. 
Don't don't do, gotcha, 

1308
01:11:43,700 --> 01:11:46,800
bullshit. 
It reward bravery. 

1309
01:11:48,300 --> 01:11:51,100
So when the players have been 
brave or smart, give them the 

1310
01:11:51,100 --> 01:11:53,000
rewards they need, don't be 
Myers early. 

1311
01:11:53,600 --> 01:11:58,300
Don't discourage them from doing
those fun things, ask for Save 

1312
01:11:58,300 --> 01:12:02,600
only when you have to write. 
There's a breakdown of like, 

1313
01:12:02,600 --> 01:12:04,500
window specifically asked for 
the save types. 

1314
01:12:05,100 --> 01:12:07,900
And when you have consequences 
of failure, keep those 

1315
01:12:07,900 --> 01:12:11,100
consequences, consistent. 
A great table here on wind to 

1316
01:12:11,100 --> 01:12:17,100
provide consequences luck roles 
as an Action rulings over rules.

1317
01:12:17,400 --> 01:12:19,000
The rules of Master do not 
cover. 

1318
01:12:19,000 --> 01:12:22,500
Every situation adapt, the 
existing tools to your purpose 

1319
01:12:22,500 --> 01:12:25,900
or create new ones, exploration 
and time. 

1320
01:12:25,900 --> 01:12:28,400
So this is that that turn 
tracker we talked about before. 

1321
01:12:28,700 --> 01:12:31,500
There's a whole section here on 
how to use that correctly, 

1322
01:12:31,600 --> 01:12:35,400
really great rest and then that 
gets away from principles and 

1323
01:12:35,400 --> 01:12:38,200
now this gets more into gear 
character game creation. 

1324
01:12:38,200 --> 01:12:42,800
So rest whether encounter 
tables, reaction tables, morale 

1325
01:12:42,800 --> 01:12:45,300
all, that kind of stuff. 
Another important page. 

1326
01:12:45,300 --> 01:12:48,100
But again all that's only two 
pages and then you get into 

1327
01:12:48,100 --> 01:12:53,600
creatures. 
So there's basically a DC area 

1328
01:12:54,200 --> 01:12:57,100
and there are different 
communication tools, which I 

1329
01:12:57,108 --> 01:12:59,200
enjoy. 
So mice can communicate with 

1330
01:12:59,200 --> 01:13:02,300
each other owed. 
Other rodents can communicate, 

1331
01:13:02,600 --> 01:13:05,800
but with difficulty, other 
mammals are harder to 

1332
01:13:05,800 --> 01:13:07,900
communicate with and other than 
that, you can't. 

1333
01:13:07,900 --> 01:13:10,600
So if it's, if it's a cat, you 
can theoretically communicate 

1334
01:13:10,600 --> 01:13:13,800
with them. 
If it's a snake, you can't sew 

1335
01:13:14,300 --> 01:13:20,600
Um, and then you got you got. 
So just going over 1/1 creature 

1336
01:13:20,600 --> 01:13:23,500
real quick just so you know what
they're like so it is capped. 

1337
01:13:23,500 --> 01:13:26,800
It is a warband scale creature. 
It is 15 hit protection, 15 

1338
01:13:26,800 --> 01:13:31,500
strength, 15 decks 10 will on 
one armor, its attack is a D6 

1339
01:13:31,500 --> 01:13:35,600
wipe and ad8 B. 
It has a list of it has once it 

1340
01:13:35,600 --> 01:13:38,800
is to be served. 
If mice pledge fealty and give 

1341
01:13:38,800 --> 01:13:41,200
bribes, they may be allowed to 
live. 

1342
01:13:41,200 --> 01:13:44,100
These were your parents come in 
and then there is a list of D6. 

1343
01:13:44,200 --> 01:13:48,600
Cat Lords. 
Yeah, cat Lords, Balthazar 

1344
01:13:48,600 --> 01:13:53,600
melchior, Solomon Hammurabi, 
Nefertiti, and Zenobia, 

1345
01:13:53,900 --> 01:13:56,100
definitely things that people 
will call their fucking cats. 

1346
01:13:57,300 --> 01:14:00,500
Solved, only plays come on 
Robbie has rules with harsh 

1347
01:14:00,600 --> 01:14:04,700
unbending logic. 
It's like as a Hammurabi's Code 

1348
01:14:04,700 --> 01:14:06,600
or Hammurabi's law as you know. 
Yeah. 

1349
01:14:06,900 --> 01:14:14,500
The the first like steel you 
lose a hand, Nefertiti loves art

1350
01:14:14,500 --> 01:14:16,200
and poetry Balthazar loves to 
eat. 

1351
01:14:16,400 --> 01:14:20,100
The finest Delicacies Solomon, 
plays cruel games with captives 

1352
01:14:20,100 --> 01:14:26,400
love that centipede little. 
Yeah, right centipedes crows 

1353
01:14:26,400 --> 01:14:31,900
frogs fairies ghosts. 
So it does have a little bit of 

1354
01:14:32,300 --> 01:14:35,500
not just normal Mouse stuff in 
it. 

1355
01:14:35,508 --> 01:14:39,100
There's little fantasy to it. 
There's other mice, there's owls

1356
01:14:39,100 --> 01:14:42,300
snake, rat spider. 
And then there's a whole section

1357
01:14:42,300 --> 01:14:45,300
here, which is really fantastic 
on a hex, crawl. 

1358
01:14:45,300 --> 01:14:50,300
Toolbox, That explains how to 
fill a hex is detailing. 

1359
01:14:50,300 --> 01:14:54,100
Adventure sites, exploring maps,
hex contents. 

1360
01:14:54,100 --> 01:14:57,800
Hold tables for hex. 
Contents landlord details. 

1361
01:14:57,800 --> 01:15:02,400
Yeah, tables for mouth 
settlements, including set size 

1362
01:15:02,400 --> 01:15:08,300
and the governance settlement 
seeds Adventure seeds factions, 

1363
01:15:08,300 --> 01:15:11,100
how to use them like little 
froggy, guys here. 

1364
01:15:13,500 --> 01:15:19,100
And and yeah, so I think we're 
about to. 

1365
01:15:19,100 --> 01:15:20,300
Oh yeah, then there's an 
example. 

1366
01:15:20,300 --> 01:15:23,100
Heck, scroll, the earldom of 
ech? 

1367
01:15:23,400 --> 01:15:25,400
So really fantastic. 
Hex crawls. 

1368
01:15:25,400 --> 01:15:29,300
Got a lot of different locations
on it. 

1369
01:15:29,800 --> 01:15:33,100
Encounters rumors, and little 
breakdowns of each little hex 

1370
01:15:34,000 --> 01:15:36,400
and then there's an adventure 
site tool box which has a lot of

1371
01:15:36,407 --> 01:15:39,500
the similar stuff if interest I 
themes denizens. 

1372
01:15:39,500 --> 01:15:44,200
I mean, all the tools you need 
to to create any Sure you want 

1373
01:15:44,300 --> 01:15:47,200
just by Rolling and all the 
tables which is a very this is 

1374
01:15:47,200 --> 01:15:48,500
what you want from all this 
other stuff. 

1375
01:15:48,900 --> 01:15:51,700
It feels like a lot more than 38
pages and I don't know why but 

1376
01:15:51,700 --> 01:15:54,800
it feels like you get a lot more
than the page count. 

1377
01:15:54,800 --> 01:15:57,400
There's a lot here you know. 
Yeah Avery. 

1378
01:15:57,400 --> 01:16:01,200
I feel like I've read 38 page 
ziens before that have have this

1379
01:16:01,200 --> 01:16:03,300
content. 
And honestly, it's probably 

1380
01:16:03,300 --> 01:16:06,200
because there's just not a 
shitload of art, but it's also 

1381
01:16:06,200 --> 01:16:10,800
very readable, you know, 
treasure Pages, a whole page on 

1382
01:16:10,800 --> 01:16:16,300
magic swords that aren't plus 1 
The snake Fang, the toy 

1383
01:16:16,300 --> 01:16:17,400
soldiers. 
Saber. 

1384
01:16:17,400 --> 01:16:20,100
The silver sewing needle. 
Love that shit and cursed 

1385
01:16:20,100 --> 01:16:22,600
swords. 
And there's an example Adventure

1386
01:16:22,600 --> 01:16:27,200
site which is the double Bill 
who loves talking about. 

1387
01:16:27,200 --> 01:16:31,900
It's a stone. 
And then a whole section on 

1388
01:16:31,900 --> 01:16:39,400
useful tables, like non-player 
mice in PM's, more Adventure 

1389
01:16:39,400 --> 01:16:43,100
seeds, different things that 
happen in different seasons. 

1390
01:16:43,300 --> 01:16:45,700
Are very impactful to mice, 
which makes sense. 

1391
01:16:46,300 --> 01:16:49,800
And then the rules reference 
page in the back and I love that

1392
01:16:49,800 --> 01:16:52,600
the rules reference page. 
Has that list of best practices,

1393
01:16:53,000 --> 01:16:55,400
right? 
As a huge part of it right at 

1394
01:16:55,400 --> 01:16:57,700
the time. 
It's like the main heart almost.

1395
01:16:57,700 --> 01:17:01,500
Yeah. 
And then it really breaks down 

1396
01:17:01,500 --> 01:17:04,600
and saves combat magic and rest 
and like really quick easy ways 

1397
01:17:04,600 --> 01:17:07,600
and then there's the back page 
and that is that's much better. 

1398
01:17:08,000 --> 01:17:12,500
Um, really, really fantastic. 
Yeah. 

1399
01:17:13,200 --> 01:17:16,100
Dude, what are we doing? 
A full book rating or a zebra? 

1400
01:17:16,100 --> 01:17:18,500
This is a hunt. 
Know this one percent of book 

1401
01:17:18,500 --> 01:17:21,600
especially especially if we're 
talking about like like the box 

1402
01:17:21,600 --> 01:17:24,000
set in and it is yeah I guess 
there is a lot. 

1403
01:17:24,100 --> 01:17:28,300
So I also think that because the
book is what we just said, like 

1404
01:17:28,300 --> 01:17:33,200
it's it's dense it feels like a 
lot more 37 Pages. 

1405
01:17:33,200 --> 01:17:35,800
Like if this had as much art as 
some of the scenes we have out 

1406
01:17:35,800 --> 01:17:38,500
there like this has much artists
like Mark Borg. 

1407
01:17:38,700 --> 01:17:41,200
This would be like a like a 60 
painting, you know? 

1408
01:17:42,900 --> 01:17:44,900
But But yeah. 
So we're definitely going to go 

1409
01:17:44,900 --> 01:17:49,400
to our view page and we're going
to go straight to the game 

1410
01:17:49,400 --> 01:17:53,000
review. 
So this is 100 to set a full 

1411
01:17:53,000 --> 01:17:55,800
game review. 
Not a zener view, this has five 

1412
01:17:55,800 --> 01:17:59,000
metrics, not three, those 
metrics are art and style, which

1413
01:17:59,000 --> 01:18:04,900
is the how much and how good is 
the art and the style in the 

1414
01:18:04,900 --> 01:18:07,500
overall thing. 
Not just the art, but the land, 

1415
01:18:07,500 --> 01:18:11,200
everything like that, the layout
as it is mechanically done as in

1416
01:18:11,200 --> 01:18:14,600
readability navigability. 
Those kind of things rule set, 

1417
01:18:14,600 --> 01:18:15,900
which is, is it? 
An adapted? 

1418
01:18:15,900 --> 01:18:18,300
Ruleset if so, how good is it 
adapted? 

1419
01:18:18,800 --> 01:18:21,100
And if it is a new rule set, how
good is it? 

1420
01:18:21,300 --> 01:18:23,900
Or how much do we enjoy? 
It object subjectively 

1421
01:18:24,500 --> 01:18:28,900
originality is kind of the 
catch-all, it is originality in 

1422
01:18:28,900 --> 01:18:31,600
rules and setting and lore like 
whatever it is. 

1423
01:18:31,600 --> 01:18:35,000
It's just overall. 
The originality in value is the 

1424
01:18:35,000 --> 01:18:37,800
bang for your buck. 
It is not just a cost of the 

1425
01:18:37,800 --> 01:18:43,600
original game but also how much 
there is more for Or what you 

1426
01:18:43,600 --> 01:18:46,300
get like, character generators 
character sheets, third-party 

1427
01:18:46,300 --> 01:18:50,200
content, all that kind of stuff.
So over also art and style. 

1428
01:18:50,700 --> 01:18:52,000
What are you? 
What are your thoughts? 

1429
01:18:53,500 --> 01:18:56,400
I think it's very, I think, I 
think it's good. 

1430
01:18:56,500 --> 01:18:59,200
I think it's definitely not an 
art book which we already said, 

1431
01:19:00,200 --> 01:19:03,100
but I think there's a lot of 
page ending art. 

1432
01:19:03,400 --> 01:19:05,600
There's like small pieces aren't
here and there which I think a 

1433
01:19:05,608 --> 01:19:06,900
couple books have gone through 
recently. 

1434
01:19:06,900 --> 01:19:12,000
I've kind of complained about I 
really, I really do like the our

1435
01:19:12,000 --> 01:19:17,500
time somewhere between and I 
like a 6.5, you know. 

1436
01:19:19,500 --> 01:19:22,500
Yeah, I think so. 
I just looked through the book 

1437
01:19:23,100 --> 01:19:29,000
and there is rarely a paves that
goes by That doesn't have at 

1438
01:19:29,000 --> 01:19:30,800
least one piece of spot art. 
Yeah. 

1439
01:19:30,800 --> 01:19:32,900
So I'm flipping through this 
spreads right now. 

1440
01:19:32,900 --> 01:19:42,800
And so far I found two 34. 
For spreads in the entire book, 

1441
01:19:43,000 --> 01:19:44,000
they don't have a piece of 
smart. 

1442
01:19:44,000 --> 01:19:48,000
Pretty, that's pretty good. 
I honestly think, I think for, I

1443
01:19:48,008 --> 01:19:49,900
be comfortable with a seven, you
know. 

1444
01:19:49,900 --> 01:19:54,200
Yeah. 
I think for, for a non art book,

1445
01:19:54,200 --> 01:19:57,700
this is to me, the perfect 
amount of art. 

1446
01:19:57,900 --> 01:20:01,600
Yeah, you know, I mean, like 
spot art on pages occasional. 

1447
01:20:01,800 --> 01:20:04,400
Maybe one or two pieces of 
full-page art for, like, the 

1448
01:20:04,400 --> 01:20:06,600
very beginning of the book. 
And maybe if there's like a part

1449
01:20:06,600 --> 01:20:09,700
2 of the book, that's it. 
You don't need to have something

1450
01:20:09,700 --> 01:20:14,100
that is a Extraordinary. 
That is just your color like 

1451
01:20:14,600 --> 01:20:17,600
that is every fucking page. 
This to me is the perfect 

1452
01:20:17,600 --> 01:20:19,700
amount. 
If there is a little spot that 

1453
01:20:19,700 --> 01:20:22,500
you can tuck it in that's great 
and otherwise breaking it up 

1454
01:20:22,500 --> 01:20:24,700
with tables and things like that
is really perfect to me. 

1455
01:20:24,700 --> 01:20:26,800
This is the perfect amount of 
art for an art book. 

1456
01:20:28,600 --> 01:20:29,900
I think. 
So. 

1457
01:20:29,900 --> 01:20:32,700
Are we my second question I 
guess with art and style, is are

1458
01:20:32,700 --> 01:20:36,500
we only looking at the specific 
book or we looking at like the 

1459
01:20:36,508 --> 01:20:39,000
whole box set with like the 
adventures and everything? 

1460
01:20:39,900 --> 01:20:41,700
I think we're looking at the 
book. 

1461
01:20:42,100 --> 01:20:44,100
Okay. 
I think seven feels. 

1462
01:20:44,600 --> 01:20:47,200
I'm probably like I-75, but I 
think seven feels good for this.

1463
01:20:47,600 --> 01:20:50,200
I mean, so the. 
But then also, then we just 

1464
01:20:50,200 --> 01:20:52,600
talked about the quantity of it,
right? 

1465
01:20:52,800 --> 01:20:56,600
Quality of the art wise. 
How do you feel about that? 

1466
01:20:56,600 --> 01:20:59,800
Because great, I really do. 
Like I like the art a lot. 

1467
01:20:59,800 --> 01:21:03,400
It's perfect game, very much 
reinforces, the whole mousey 

1468
01:21:03,400 --> 01:21:07,100
feel, you know? 
Yeah, and I think that the, I 

1469
01:21:07,108 --> 01:21:11,100
mean, it's two different color. 
Or two completely different 

1470
01:21:11,100 --> 01:21:15,000
covers, but all of which is 
color, the PDF has the color 

1471
01:21:15,000 --> 01:21:17,100
first page and last page. 
So we can't really knock in 

1472
01:21:17,108 --> 01:21:22,100
front of that one color at all. 
I'm really, I'm really, I don't 

1473
01:21:22,100 --> 01:21:24,000
know why I'm struggling to not 
give it an eight, you know, I 

1474
01:21:24,008 --> 01:21:26,700
mean, like what, what would bump
this to Nate for you in my 

1475
01:21:26,700 --> 01:21:30,000
opinion, because I absolutely am
obsessed with the Arts. 

1476
01:21:31,200 --> 01:21:33,500
The inside with really bumps it 
to Nate for me. 

1477
01:21:33,500 --> 01:21:36,400
Like, you have got color, but on
the outside cover, so, you know.

1478
01:21:36,500 --> 01:21:39,600
Mmm. 
Okay, me, I'm not like super 

1479
01:21:39,700 --> 01:21:43,800
super opposed to an 8, you know,
I mean I'm just trying to think 

1480
01:21:43,800 --> 01:21:49,500
what So I think we gave we gave 
blacks or decanate right? 

1481
01:21:53,100 --> 01:21:56,100
Maybe. 
Yeah, if I caught up on the IG, 

1482
01:21:56,100 --> 01:21:58,300
I'd be able to pull that up but 
I can't, I'm pretty positive we 

1483
01:21:58,300 --> 01:22:00,000
did so. 
Yeah, I think seven is good for 

1484
01:22:00,000 --> 01:22:02,100
this. 
I think 17 for this if we if we 

1485
01:22:02,100 --> 01:22:04,100
compare it to some of the other 
stuff that we've looked at, I 

1486
01:22:04,108 --> 01:22:05,100
think seven. 
Yeah. 

1487
01:22:05,100 --> 01:22:06,600
Well, the interns last one we 
did. 

1488
01:22:06,600 --> 01:22:09,000
I can see the last scores I 
think seven is perfect for this 

1489
01:22:09,000 --> 01:22:10,600
show. 
I mean, the only thing I think 

1490
01:22:10,600 --> 01:22:13,700
that you said, like, I think the
quantity is perfect for what 

1491
01:22:13,700 --> 01:22:16,100
this game means. 
I think. 

1492
01:22:16,100 --> 01:22:18,700
Yeah, the only thing that my 
bump it up, would be some color 

1493
01:22:18,700 --> 01:22:20,900
to an 8 and then anything after 
that, you would get into art 

1494
01:22:20,900 --> 01:22:22,700
book territory you'd be getting 
into like War plan. 

1495
01:22:22,700 --> 01:22:26,600
And Mark Morgan stuff like that.
So, layout wise thoughts. 

1496
01:22:27,700 --> 01:22:29,900
So it's it's an incredibly well,
laid out. 

1497
01:22:29,900 --> 01:22:32,700
But it's so easy to read. 
And look at and super, he's 

1498
01:22:32,700 --> 01:22:34,700
navigates. 
Got in line hyperlinks. 

1499
01:22:34,700 --> 01:22:38,000
It's got a hyperlinked table of 
contents. 

1500
01:22:38,000 --> 01:22:41,600
It has bookmarks. 
It's also like one of the games 

1501
01:22:41,600 --> 01:22:44,800
that's in an order that really 
makes sense. 

1502
01:22:44,900 --> 01:22:46,900
Everything is Everything is 
where it should be. 

1503
01:22:47,300 --> 01:22:49,700
We haven't had one recently that
been like that's how place but 

1504
01:22:49,700 --> 01:22:52,800
like it's perfectly in the 
order. 

1505
01:22:52,900 --> 01:22:55,400
Actually, blacks word, heck does
have stuff that's out of place 

1506
01:22:55,400 --> 01:23:00,700
and I played it last week and I 
realized it but everything's 

1507
01:23:00,700 --> 01:23:02,500
where I want it to be. 
It's in the order. 

1508
01:23:02,500 --> 01:23:07,200
I want to be in, I think this is
a really, this is a very high 

1509
01:23:07,600 --> 01:23:09,100
layout book. 
What do you thinking? 

1510
01:23:10,200 --> 01:23:13,600
yeah, I think I think the same, 
I think, I think it has 

1511
01:23:13,600 --> 01:23:19,400
everything that it stood have 
for For layout, you know? 

1512
01:23:19,400 --> 01:23:21,800
I mean anything. 
So we've talked about this 

1513
01:23:21,800 --> 01:23:25,000
before, nothing will be the 
first edition of the, the 

1514
01:23:25,000 --> 01:23:28,200
numinous edition of Troika, 
after that. 

1515
01:23:28,400 --> 01:23:29,300
And that's it. 
That's it. 

1516
01:23:29,300 --> 01:23:31,700
That's a 10 that's above me on. 
Nothing will ever come close to 

1517
01:23:31,700 --> 01:23:33,800
that nine. 
We're looking at things like 

1518
01:23:33,800 --> 01:23:37,300
color, coded sections, and a 
bunch of crazy above, and beyond

1519
01:23:37,300 --> 01:23:38,500
stuff. 
I think anything less than that.

1520
01:23:38,500 --> 01:23:43,700
I mean, this is, this is I want 
to, I want to find a book that 

1521
01:23:43,700 --> 01:23:45,500
has like, that's a 5. 
What did he read? 

1522
01:23:45,500 --> 01:23:47,900
Those a five, but slanter, 
probably have like a five, it 

1523
01:23:48,100 --> 01:23:49,900
Shhhh something like that. 
Out of the way. 

1524
01:23:50,000 --> 01:23:52,300
Probably. 
There's like, no, hyper like 

1525
01:23:52,300 --> 01:23:54,500
just bang, average. 
Like no hyperlinks. 

1526
01:23:54,500 --> 01:23:59,000
Like, no are like two white, 
like size, 10 font, massive 

1527
01:23:59,000 --> 01:24:00,800
columns. 
And just go and go and go now, 

1528
01:24:00,800 --> 01:24:02,900
no navigation tools. 
I think the only thing they 

1529
01:24:02,900 --> 01:24:05,200
could bump this up and be like a
bookmark, but it's 38 Pages. 

1530
01:24:05,200 --> 01:24:07,100
You don't need it. 
Like, yeah, Millennium one. 

1531
01:24:07,600 --> 01:24:11,000
I'm not like an 8 for this. 
I mean, I just met I'm easily 

1532
01:24:11,000 --> 01:24:13,200
easily innate for this. 
Yeah, yeah. 

1533
01:24:14,000 --> 01:24:16,700
Um, alright. 
And just real quick to go back 

1534
01:24:16,700 --> 01:24:18,500
to the art. 
One of the things I also Really 

1535
01:24:18,500 --> 01:24:22,300
love about stuff is, so this is 
a cover art for the first book, 

1536
01:24:22,300 --> 01:24:25,100
right? 
Cover art and then there's a 

1537
01:24:25,100 --> 01:24:28,100
completely different. 
Second book, cover art, which is

1538
01:24:28,108 --> 01:24:31,400
like from outside to in a tree 
and then there's also the cover 

1539
01:24:31,400 --> 01:24:35,100
art for the box set, which is 
again, completely different. 

1540
01:24:35,100 --> 01:24:38,500
But is also highlighting the 
hole in the tree that you get to

1541
01:24:38,500 --> 01:24:40,400
on the cover of the book. 
Very clever. 

1542
01:24:40,400 --> 01:24:44,000
And a whole different cover art 
for the estate box that I just 

1543
01:24:44,000 --> 01:24:47,200
love all of it together. 
When you look at it, like how 

1544
01:24:47,200 --> 01:24:48,900
well it all worked. 
Works together. 

1545
01:24:49,600 --> 01:24:52,200
Bible stories. 
Yeah, just throw just throwing 

1546
01:24:52,200 --> 01:24:54,100
that out there. 
Not not to change anything. 

1547
01:24:54,100 --> 01:24:57,200
I just, it just again, we said 
at the top that this is one of 

1548
01:24:57,208 --> 01:25:01,900
those complete games, because 
there's nothing really that 

1549
01:25:02,200 --> 01:25:05,000
going through this yet again 
that I'm like, I wish you'd have

1550
01:25:05,000 --> 01:25:07,400
that. 
But yeah, yeah. 

1551
01:25:08,600 --> 01:25:14,000
So rule set so that it's at its 
core, it's into the odd, but it 

1552
01:25:14,000 --> 01:25:15,500
is so much fun. 
It's a great. 

1553
01:25:15,500 --> 01:25:17,900
It's a very, very good into the 
odd. 

1554
01:25:18,100 --> 01:25:19,900
At tation. 
You know what? 

1555
01:25:19,900 --> 01:25:23,400
Now, I don't like a lazy one. 
I don't even want to save some 

1556
01:25:23,400 --> 01:25:25,800
into the odd hack because, like,
I generally feel like the amount

1557
01:25:25,800 --> 01:25:30,200
of into the odd in it is maybe 
like, maybe, like 50 percent. 

1558
01:25:30,200 --> 01:25:31,800
You know what I mean? 
Yeah, I would say yeah. 

1559
01:25:31,800 --> 01:25:35,400
Like 40, 40 percent into the odd
forty fifty percent, but you 

1560
01:25:35,400 --> 01:25:37,800
know, the inventory slots stuff 
like you. 

1561
01:25:37,800 --> 01:25:43,600
The magic stuff magic recharge. 
A lot of it's a it's a fun game,

1562
01:25:43,600 --> 01:25:45,000
you know? 
Yeah, yeah. 

1563
01:25:45,400 --> 01:25:48,600
Um, well like you said and it's 
Says in the beginning 

1564
01:25:48,600 --> 01:25:51,300
specifically where it pulled 
these various different pieces 

1565
01:25:51,300 --> 01:25:55,600
from where Isaac pulled pulled 
it from and such a great. 

1566
01:25:55,600 --> 01:25:59,600
I mean that's that's at this 
point in RPG world, it's hard to

1567
01:25:59,600 --> 01:26:01,300
make something that's completely
brand new. 

1568
01:26:01,300 --> 01:26:06,100
So the best thing you can do is 
to combine the best parts of 

1569
01:26:06,100 --> 01:26:10,100
other things into a new thing in
a good way. 

1570
01:26:10,100 --> 01:26:14,000
And I, this is, this does that. 
So well, when I got to the 

1571
01:26:14,000 --> 01:26:15,600
magic, I was like fucking 
genius. 

1572
01:26:15,600 --> 01:26:18,700
I love this. 
You know, when we got Inventory.

1573
01:26:18,700 --> 01:26:20,300
I think we said it fucking 
genius. 

1574
01:26:20,300 --> 01:26:23,400
I really love it. 
I mean as far as a rule set goes

1575
01:26:23,400 --> 01:26:27,800
over all super, super light, 
super streamlined, super family 

1576
01:26:27,800 --> 01:26:29,700
and kid-friendly. 
I definitely think you could get

1577
01:26:29,700 --> 01:26:32,600
like an eight-year-old to read 
this and super easily. 

1578
01:26:32,600 --> 01:26:35,800
Understand it totally the same 
time I could get like an 80 year

1579
01:26:35,800 --> 01:26:37,700
old. 
That would love to be a fucking 

1580
01:26:37,700 --> 01:26:39,700
Mouse, you know? 
I mean, I want to be a fucking 

1581
01:26:39,700 --> 01:26:41,500
Mouse, you know? 
We all do them. 

1582
01:26:42,400 --> 01:26:44,700
So yeah, between the magic 
system, which is really 

1583
01:26:44,700 --> 01:26:47,200
fantastic between the inventory 
system, which is really 

1584
01:26:47,200 --> 01:26:50,200
fantastic. 
And between into the odd which I

1585
01:26:50,200 --> 01:26:53,600
feel like I think we said this 
before is the perfect combat 

1586
01:26:53,600 --> 01:26:56,400
system for this style of game 
specifically because mice live 

1587
01:26:56,400 --> 01:26:59,800
in a much more dangerous world. 
I love it. 

1588
01:26:59,800 --> 01:27:03,200
What are your thoughts? 
Yeah, I mean it's getting pretty

1589
01:27:03,200 --> 01:27:06,100
be pretty high ranked 1 for me. 
I mean, this is this is another 

1590
01:27:06,100 --> 01:27:09,800
easy eight, you know, easily 
easily. 

1591
01:27:09,800 --> 01:27:14,100
It ain't my question is, how 
easy of 1/8 is it for you? 

1592
01:27:14,100 --> 01:27:16,100
It's all. 
I mean, I'm at like an eight 

1593
01:27:16,100 --> 01:27:21,700
point seven. 
So I-i'm okay, giving this a 

1594
01:27:21,708 --> 01:27:23,200
nine. 
Let's give it an eye. 

1595
01:27:23,200 --> 01:27:25,100
I'm good with that. 
I like this a lot. 

1596
01:27:25,100 --> 01:27:27,800
It works really really well and 
it's a it's a great. 

1597
01:27:28,100 --> 01:27:29,600
It's a great game. 
Yeah. 

1598
01:27:29,600 --> 01:27:33,600
I mean, we haven't given out a 9
in in rules and alone a demon. 

1599
01:27:33,600 --> 01:27:37,500
Like, yeah, I don't think we, 
this is one of the ones we've 

1600
01:27:37,500 --> 01:27:39,600
never given a tenant. 
And I can't imagine one that we 

1601
01:27:39,600 --> 01:27:41,200
ever will. 
Yeah, it's kind of hard, you 

1602
01:27:41,200 --> 01:27:42,400
know? 
Yeah. 

1603
01:27:42,400 --> 01:27:47,100
Because I think that, although, 
we overlap like 85 90 percent, I

1604
01:27:47,100 --> 01:27:50,100
think, The small things that 
week me and the small things 

1605
01:27:50,100 --> 01:27:52,500
that week you would never allow 
us to both go perfect. 

1606
01:27:52,800 --> 01:27:59,300
You know, are but for me as far 
as rules light games go, I mean 

1607
01:27:59,300 --> 01:28:02,300
and you know, this is a great 
one and you know, I love a good 

1608
01:28:02,300 --> 01:28:03,500
inventory system. 
Don't know why? 

1609
01:28:03,500 --> 01:28:07,000
I couldn't tell you why? 
I think this is a perfect one, I

1610
01:28:07,000 --> 01:28:09,600
think it's great and I think 
that the use of all of these 

1611
01:28:09,600 --> 01:28:15,100
stuff as a core part of the game
is such a not necessarily 

1612
01:28:15,100 --> 01:28:18,300
completely unique, but very 
unique aspect that I think it is

1613
01:28:18,600 --> 01:28:20,500
just adds to it to really 
fantastic. 

1614
01:28:20,500 --> 01:28:21,800
Okay? 
Originality. 

1615
01:28:25,200 --> 01:28:27,600
It's game by being Mouse. 
You really see that very much, 

1616
01:28:27,600 --> 01:28:30,400
you know, I mean, there are 
other Mouse games exist. 

1617
01:28:30,400 --> 01:28:36,000
Yeah, yeah, I mean, but Boston, 
but this is yeah, this is yeah. 

1618
01:28:36,000 --> 01:28:38,400
But yeah, I know you take the 
lead on this one. 

1619
01:28:38,400 --> 01:28:41,300
What are you thinking? 
So I mean, it is mouse key in 

1620
01:28:41,308 --> 01:28:45,700
there aren't many, I mean I can 
name like Like three more Riot 

1621
01:28:45,700 --> 01:28:49,300
like mouse guard, Scurry. 
You can do things like 

1622
01:28:49,300 --> 01:28:54,700
Apothecary. 
I mean, I mean fucking route, 

1623
01:28:55,300 --> 01:28:58,300
you know. 
Oh yeah, yeah. 

1624
01:28:58,300 --> 01:29:00,600
So Mel's like rodent games 
exist. 

1625
01:29:00,600 --> 01:29:02,100
That's fine. 
I love it, though. 

1626
01:29:02,300 --> 01:29:07,700
I think that I think that the, 
the world is fun and 

1627
01:29:07,700 --> 01:29:10,300
interesting. 
I think that the game is fun and

1628
01:29:10,308 --> 01:29:15,900
interesting, I think, but I also
think that less so than being 

1629
01:29:15,900 --> 01:29:18,200
original. 
I really genuinely think that 

1630
01:29:18,200 --> 01:29:21,500
this is one of the better. 
Like, if someone was like, 

1631
01:29:21,500 --> 01:29:25,500
what's the osr? 
Like, I'd be like, oh, let me 

1632
01:29:25,500 --> 01:29:27,700
grab Master for you. 
You know what I mean? 

1633
01:29:28,100 --> 01:29:32,400
Like, I feel like it's such a 
good example, of all of the best

1634
01:29:32,400 --> 01:29:36,000
practices you want from, what is
whatever, the 0s are in a sort 

1635
01:29:36,000 --> 01:29:37,300
of the fuck people want to call 
it. 

1636
01:29:37,300 --> 01:29:41,200
Now, I feel like this is such a 
good example of that. 

1637
01:29:41,200 --> 01:29:44,900
So in less, so in originality, 
But to me more. 

1638
01:29:44,900 --> 01:29:49,500
So in just being like, the 
perfect example of exactly what 

1639
01:29:49,500 --> 01:29:55,100
it wanted to be. 
So, again, and F, the other 

1640
01:29:55,100 --> 01:29:57,500
thing too, is every one of these
rules, every one of these bits 

1641
01:29:57,500 --> 01:29:59,900
and pieces, for the most part 
inventory system, a little tweak

1642
01:29:59,900 --> 01:30:04,400
magic, a little tweaked. 
Nothing is like, blown me away. 

1643
01:30:04,400 --> 01:30:06,400
As far as like, I've never seen 
it before. 

1644
01:30:06,400 --> 01:30:08,600
Except again, I do love the 
token inventory system. 

1645
01:30:08,600 --> 01:30:10,800
I think that is incredibly like,
okay regionals. 

1646
01:30:11,500 --> 01:30:14,700
Yeah, that's a whole game. 
If you actually have the box set

1647
01:30:14,700 --> 01:30:17,100
and having the character sheets 
and actually and not only that, 

1648
01:30:17,200 --> 01:30:19,900
When you write an adventure, 
have a nice Adventure, have its 

1649
01:30:19,900 --> 01:30:25,000
own item things, you can punch 
out and also use to that's where

1650
01:30:25,000 --> 01:30:28,000
it really shines as far as 
originality is in the makeup 

1651
01:30:28,000 --> 01:30:30,500
like the box sets and and stuff 
like that. 

1652
01:30:31,300 --> 01:30:34,400
So I don't think it blows me 
away as far as originality, but 

1653
01:30:34,400 --> 01:30:36,100
I also think is well above 
average. 

1654
01:30:36,100 --> 01:30:41,500
So what are your thoughts? 
I'm feeling like, I don't know. 

1655
01:30:41,508 --> 01:30:43,400
I feel like this is another 
another eight. 

1656
01:30:43,400 --> 01:30:47,500
Yeah, originality, what makes it
an 8 for you as opposed to like 

1657
01:30:47,500 --> 01:30:48,400
a seven? 
You know what I mean? 

1658
01:30:48,400 --> 01:30:51,600
Like what kind of punch cards 
for every single Adventure 

1659
01:30:51,600 --> 01:30:53,200
really is? 
What pushes it past seven for 

1660
01:30:53,200 --> 01:30:56,500
me. 
Michael, what might put what 

1661
01:30:56,500 --> 01:31:00,500
pushes it from a five to an 
eight as far as like any other 

1662
01:31:00,500 --> 01:31:02,900
aspect of the game besides Punch
Cards, Right? 

1663
01:31:03,800 --> 01:31:06,600
Take the like I think the magic 
systems fun in the original. 

1664
01:31:06,600 --> 01:31:09,500
I think the recharging expels 
from the original, I think. 

1665
01:31:10,500 --> 01:31:13,500
The way that it really 
reinforces the mouse, Enos of 

1666
01:31:13,500 --> 01:31:17,700
the game is fun in the original 
meaning, I personally think 

1667
01:31:17,700 --> 01:31:19,400
that's like a sport. 
So we're going to Kim. 

1668
01:31:19,500 --> 01:31:21,800
What are you? 
The number reason was I was I 

1669
01:31:21,800 --> 01:31:25,900
was at like a seven at most four
for originality incredibly 

1670
01:31:25,900 --> 01:31:29,500
dehydrated and so you might be 
smarter than I am right now so 

1671
01:31:29,500 --> 01:31:32,900
I'm willing to go with you. 
Yeah I think I just think that 

1672
01:31:32,900 --> 01:31:35,100
like there's some pieces that I 
really like but again there's 

1673
01:31:35,100 --> 01:31:36,700
nothing in this game. 
Well we're like man, that's 

1674
01:31:37,400 --> 01:31:39,700
incredibly unique. 
And the other thing too is evil.

1675
01:31:39,800 --> 01:31:42,100
The magic system, specifically 
says, the beginning that they 

1676
01:31:42,100 --> 01:31:46,200
took it from something else, 
right on a very very that's a 

1677
01:31:46,200 --> 01:31:48,600
part that pops into my head. 
Is that, like, this is more of a

1678
01:31:48,600 --> 01:31:53,300
conglomeration, an amalgam of 
good things than something 

1679
01:31:53,300 --> 01:31:56,100
completely unique, which is not 
a knock, it's really well done. 

1680
01:31:56,700 --> 01:31:59,100
And then value-wise, you don't 
have to be hard to be switching 

1681
01:31:59,100 --> 01:32:00,700
over to game. 
Omnivorous other side are you. 

1682
01:32:02,600 --> 01:32:07,100
I'm not actually a master.com. 
So how dope and that will link 

1683
01:32:07,100 --> 01:32:09,300
you to exalted funeral and 
everything it will. 

1684
01:32:09,300 --> 01:32:16,900
So right now I'm ouster.com it 
takes you to the itch which is 

1685
01:32:16,900 --> 01:32:19,600
pay anything you want for the 
game. 

1686
01:32:21,000 --> 01:32:26,300
Well, the box set on EF is out, 
it's sold out its $55 for the 

1687
01:32:26,300 --> 01:32:30,600
box set. 
That's only 55 for the box. 

1688
01:32:30,600 --> 01:32:32,800
That that's pretty crazy, 
actually, holy shit. 

1689
01:32:33,300 --> 01:32:38,900
I'm pretty positive that the 
that the estate, the estate one 

1690
01:32:38,900 --> 01:32:44,400
was the was the same. 
If I remember correctly was 50 

1691
01:32:44,400 --> 01:32:48,200
or 55, crazy, but me right now, 
if you want to get master and 

1692
01:32:48,200 --> 01:32:50,900
digital like it's free, 
essentially literally fucking 

1693
01:32:50,900 --> 01:32:54,300
free. 
Like, that's And if you go to 

1694
01:32:54,300 --> 01:32:56,100
master Jacques home, you get a 
resources. 

1695
01:32:56,100 --> 01:32:59,400
There is an adventure site 
generator, you know, there is a 

1696
01:33:00,400 --> 01:33:03,800
great roll again and it 
generates a little adventure for

1697
01:33:03,800 --> 01:33:05,500
you and that could be hours of 
fun. 

1698
01:33:05,500 --> 01:33:09,500
I mean, there's a ton of 
third-party car, third-party 

1699
01:33:09,500 --> 01:33:12,600
content for adventurous. 
I mean, I was kind of like 

1700
01:33:12,900 --> 01:33:17,800
referencing Matt stuff earlier 
Mana, Don who like has a ton of 

1701
01:33:17,800 --> 01:33:21,600
Master new stuff. 
Written burned, piyo. 

1702
01:33:21,600 --> 01:33:25,600
Lilliputian if you want ocean, 
Yeah, there's no like pretty 

1703
01:33:25,600 --> 01:33:30,000
much everyone we follow or like,
at all, has written Master to 

1704
01:33:30,000 --> 01:33:32,900
shit because it's fun. 
I mean, there's a gangster stuff

1705
01:33:32,900 --> 01:33:35,900
for well real quick. 
So Manifest, this omnivorous is 

1706
01:33:35,900 --> 01:33:38,800
what I was talking about before 
when that does to the adventures

1707
01:33:38,800 --> 01:33:42,100
that games omnivorous puts out, 
that only has like two colors 

1708
01:33:42,100 --> 01:33:44,400
that has like the ten rules that
it must follow on it, love 

1709
01:33:44,400 --> 01:33:47,100
those. 
But as far as the, the book. 

1710
01:33:47,100 --> 01:33:51,300
So interesting. 
So that people know the on games

1711
01:33:51,300 --> 01:33:54,900
omnivorous, it says that there 
is going to NG to be a reprint 

1712
01:33:54,900 --> 01:33:57,800
soon. 
Oh, and actually, the estate 

1713
01:33:57,800 --> 01:34:01,400
collection box set is available.
Oh, Chrome games. 

1714
01:34:01,400 --> 01:34:05,500
Omnivorous 450 pounds. 
There's only literally only one 

1715
01:34:05,500 --> 01:34:11,500
left. 
I almost wanted this by it just 

1716
01:34:11,500 --> 01:34:13,700
so I have it in case, someone 
asks for it later. 

1717
01:34:14,800 --> 01:34:17,200
So reprint soon for Mouse 
Ritter. 

1718
01:34:17,200 --> 01:34:22,200
So the rule book by itself is 20
pounds, the box, set is 50 

1719
01:34:22,200 --> 01:34:26,400
pounds and the state box set is 
50 pounds. 

1720
01:34:26,400 --> 01:34:29,900
So we'll call that like 2555 and
55 because it's 50,000, exalted.

1721
01:34:29,900 --> 01:34:31,800
Yeah. 
But I don't want to get the box 

1722
01:34:31,800 --> 01:34:34,500
say it's free. 
Like this is a free game. 

1723
01:34:34,800 --> 01:34:36,900
Well, the book by itself is only
25 bucks. 

1724
01:34:37,100 --> 01:34:40,900
Like, you know what I mean? 
Like, That is crazy but and then

1725
01:34:40,900 --> 01:34:43,800
you can get the whole stack of 
GM sheets for four dollars, but 

1726
01:34:43,800 --> 01:34:46,600
exactly what you're just saying.
It's the entire fucking game, 

1727
01:34:46,600 --> 01:34:50,900
right? 
Like, Yeah, it's the entire game

1728
01:34:50,900 --> 01:34:54,600
and not only that what you are 
also saying was, what what what 

1729
01:34:54,600 --> 01:34:58,400
is what is all available? 
Because I know we there was the 

1730
01:34:58,400 --> 01:35:00,900
mouse generator in the book, 
they do have mass generator, 

1731
01:35:00,900 --> 01:35:03,800
they also have the Venture 
generator for just generating 

1732
01:35:03,800 --> 01:35:07,800
adventures and it just all the 
third party content created by 

1733
01:35:07,808 --> 01:35:12,000
other people that even that we 
do and do not know, you know, 

1734
01:35:12,000 --> 01:35:15,700
like there's a lot of really 
great content for the oh my God 

1735
01:35:15,700 --> 01:35:21,200
bro the item card Studio, you 
can Thoroughly click on it, 

1736
01:35:21,300 --> 01:35:23,700
right? 
Any item you want put any number

1737
01:35:23,700 --> 01:35:26,800
of usage dot you want and even 
change the size of it and then 

1738
01:35:26,800 --> 01:35:29,700
print a whole sheet of any items
you want. 

1739
01:35:29,700 --> 01:35:32,400
So you can specifically create 
items for your adventures. 

1740
01:35:32,400 --> 01:35:34,200
Pretty cool. 
I'm using the item card 

1741
01:35:34,200 --> 01:35:36,700
generator. 
The printable sheets, character 

1742
01:35:36,700 --> 01:35:39,900
and hireling, sheets item, and 
condition cards game master 

1743
01:35:39,900 --> 01:35:42,700
tracking sheets, heck scroll, 
templates rules, reference 

1744
01:35:42,700 --> 01:35:47,000
sheet, all fucking free. 
As you said, the game is free, 

1745
01:35:47,400 --> 01:35:50,100
there's a shitload of content. 
I mean, There's no question. 

1746
01:35:50,100 --> 01:35:51,800
Well then we're going to give 
this right? 

1747
01:35:51,900 --> 01:35:54,600
Yeah, yeah, yeah, 9, what are 
you thinking? 

1748
01:35:55,200 --> 01:36:00,300
Taking a nine He hired broke the
game is free. 

1749
01:36:00,300 --> 01:36:01,800
Yeah, I think, okay, 10, I'm 
good with that. 

1750
01:36:01,800 --> 01:36:03,600
It's free. 
It's a 10, but give it a chance.

1751
01:36:03,900 --> 01:36:07,400
Give it the more, I mean. 
Yeah, you can pay nothing and 

1752
01:36:07,400 --> 01:36:09,100
you can play several adventures 
in this game. 

1753
01:36:09,100 --> 01:36:11,500
There's Adventures of the book. 
There's the Venture generator 

1754
01:36:11,600 --> 01:36:14,000
like. 
Yeah, but not only the good with

1755
01:36:14,000 --> 01:36:16,700
Injustice, even like it's third 
party content, fine. 

1756
01:36:16,800 --> 01:36:19,800
But when we once again, when we 
went over the options for the 

1757
01:36:19,800 --> 01:36:22,400
estate, it's not just that 
there's third-party content out 

1758
01:36:22,400 --> 01:36:25,000
there is that there's third 
party content out there by 

1759
01:36:25,000 --> 01:36:28,500
people who are fucking mmm. 
Amazing at what they do. 

1760
01:36:28,500 --> 01:36:31,800
Dude, lfsr, natrium, Diego nagar
Amanda Lee. 

1761
01:36:31,800 --> 01:36:35,800
Frank all have adventures in 
this and more and more and then 

1762
01:36:35,800 --> 01:36:39,000
yeah, one of the homies Mana 
Dawn who, like for like, I don't

1763
01:36:39,000 --> 01:36:40,800
know, two years be their entire 
ship. 

1764
01:36:40,800 --> 01:36:42,200
Mouse. 
Order has about a million 

1765
01:36:42,200 --> 01:36:45,600
fucking amazing Mouse Ritter 
books out there. 

1766
01:36:45,600 --> 01:36:47,600
Amazing fucking content for 
that. 

1767
01:36:47,700 --> 01:36:52,300
I mean, just the, the quality of
the content by itself, puts his 

1768
01:36:52,300 --> 01:36:54,800
value through the roof, the fact
that you can get both of these 

1769
01:36:54,800 --> 01:36:59,500
box hats for like roughly 
100-ish box is insane because 

1770
01:36:59,500 --> 01:37:02,500
the quality is ridiculous. 
And the fact that not only is 

1771
01:37:02,500 --> 01:37:07,600
the entire fucking game free. 
The I've never seen as many 

1772
01:37:07,600 --> 01:37:10,500
resources, I don't think for 
Freight for a game. 

1773
01:37:10,500 --> 01:37:13,100
The items video thing really 
pushing me from an Android 10, 

1774
01:37:13,300 --> 01:37:16,300
the fact that I can literally 
generate my own item cards. 

1775
01:37:16,700 --> 01:37:20,800
We I the reason that like Mauser
that Merc Borgata 10 and the 

1776
01:37:20,808 --> 01:37:25,600
reason that like, even casket 
land, even though that wasn't as

1777
01:37:25,600 --> 01:37:28,000
a whole game, one of our Eight 
games got attendance because 

1778
01:37:28,000 --> 01:37:33,000
it's basically free, like, it's 
crazy how much content out there

1779
01:37:33,000 --> 01:37:35,700
for this and a lot of the people
that have made other content for

1780
01:37:35,700 --> 01:37:37,500
this have Community copies or 
it's free to. 

1781
01:37:37,500 --> 01:37:40,600
So it would be Limitless amount 
of stuff you can play for this 

1782
01:37:40,600 --> 01:37:43,700
for absolutely completely free. 
I can't imagine you in this 

1783
01:37:43,700 --> 01:37:46,000
lesson to 10. 
Yeah, for for Value. 

1784
01:37:46,000 --> 01:37:52,700
So that gives the 41 altogether 
I have no problem, you know, at 

1785
01:37:52,700 --> 01:37:56,200
the do it anyway, you know, that
I have no problem with that 

1786
01:37:56,200 --> 01:37:58,500
whatsoever. 
Is one of the highest ratings? 

1787
01:37:59,400 --> 01:38:03,500
Yeah, it's anything, overall 40,
it puts it into the top like, 

1788
01:38:03,500 --> 01:38:05,600
you know, five ten games that 
we've reviewed at all. 

1789
01:38:05,600 --> 01:38:07,700
And the only things that are 
higher than this right now are 

1790
01:38:07,700 --> 01:38:16,500
mostly World Champ stuff or and 
some some the Stockholm cartel 

1791
01:38:16,500 --> 01:38:18,600
stuff like. 
Yeah, I also think that that's 

1792
01:38:18,600 --> 01:38:21,900
feels good. 
So anyway, yep, that is a master

1793
01:38:21,900 --> 01:38:24,600
everybody. 
You definitely want to go check 

1794
01:38:24,600 --> 01:38:30,600
that out. 
Master Ritter.com. um, do we 

1795
01:38:30,600 --> 01:38:32,800
have a plan for next week? 
Or what is nice? 

1796
01:38:32,800 --> 01:38:35,400
And we're going to reconvene. 
We had our schedule thrown off 

1797
01:38:35,400 --> 01:38:40,000
by me, so yeah, so check back a 
list with that. 

1798
01:38:40,000 --> 01:38:43,500
Yeah, we'll be here. 
Weekly under tour squirrel, on 

1799
01:38:43,500 --> 01:38:47,000
Twitter, the adventure archived 
on YouTube, we hit 850 Subs, 

1800
01:38:47,000 --> 01:38:49,500
really shoot for that thousand. 
So if you were listening, do us 

1801
01:38:49,500 --> 01:38:52,800
a favor and hit that sub button 
on YouTube and the that Weekly 

1802
01:38:52,800 --> 01:38:54,900
that scroll on Instagram. 
I have started the process of 

1803
01:38:54,900 --> 01:38:58,100
updating that I've been taking 
pictures of books and hopefully 

1804
01:38:58,100 --> 01:38:59,500
on my next batch of days off. 
I will. 

1805
01:38:59,700 --> 01:39:01,900
Get that done. 
So follow socials. 

1806
01:39:01,900 --> 01:39:03,700
Thank you all so much for 
listening, Mass Shooters, a 

1807
01:39:03,700 --> 01:39:06,800
great game and you should, I 
should buy the fucking book by 

1808
01:39:06,800 --> 01:39:09,700
the fucking book by my
