1
00:00:14,720 --> 00:00:17,960
Hello and welcome to the Weekly 
Scroll podcast. 

2
00:00:18,040 --> 00:00:21,480
My Name Is Ryan. 
And I'm the death of the golden 

3
00:00:21,480 --> 00:00:26,920
age of tabletop RPGs. 
Oh man, welcome, welcome, 

4
00:00:27,000 --> 00:00:32,439
welcome to the first episode of 
2024. 

5
00:00:32,439 --> 00:00:33,560
Start with the banger there, 
dude. 

6
00:00:33,560 --> 00:00:37,160
That's probably going to be. 
This is my it'll be my best 

7
00:00:37,160 --> 00:00:40,720
intro of the year, it'll date 
this episode, but anytime anyone

8
00:00:40,720 --> 00:00:43,760
who knows us comes in like 
listens this episode, they're 

9
00:00:43,760 --> 00:00:46,600
going to be like, oh, I know 
what that is alluding to, so. 

10
00:00:46,600 --> 00:00:47,640
I love. 
I love that. 

11
00:00:47,640 --> 00:00:50,480
I love that. 
That's us. 

12
00:00:50,480 --> 00:00:53,160
We're we, we are New Year. 
What did I say? 

13
00:00:53,160 --> 00:00:54,320
New Year. 
New Time. 

14
00:00:54,320 --> 00:00:55,960
Same idiots. 
Here on the Weekly Scroll 

15
00:00:55,960 --> 00:00:59,080
podcast. 
This will probably be our normal

16
00:01:01,320 --> 00:01:04,319
tabletop role-playing game 
review time going forward. 

17
00:01:04,319 --> 00:01:08,520
Thursdays around 10:00 in the 
morning, we're we're condensing 

18
00:01:08,520 --> 00:01:11,920
some stuff, some schedules 
changed and that's us. 

19
00:01:11,920 --> 00:01:14,000
That's it. 
That's it. 

20
00:01:14,040 --> 00:01:14,760
Have a good day. 
Y'all. 

21
00:01:15,360 --> 00:01:18,680
Yeah, we're bringing that joke 
into 2024 Two. 

22
00:01:18,680 --> 00:01:22,200
Yep, it's it's coming with us. 
I'm also going to stop trying to

23
00:01:22,200 --> 00:01:27,520
scream into the mic in 2024. 
Not gonna happen. 

24
00:01:27,520 --> 00:01:29,280
I'm gonna try. 
Before you get this though, I'm 

25
00:01:29,280 --> 00:01:29,880
gonna try. 
I'm. 

26
00:01:30,320 --> 00:01:31,720
Gonna try a grown hair this 
year. 

27
00:01:32,360 --> 00:01:32,960
Do it. 
I'm just I'm. 

28
00:01:33,200 --> 00:01:36,000
Hearing him back, full, full 
head of hair. 

29
00:01:37,880 --> 00:01:40,280
You're almost there, buddy. 
Yeah, I'm so close. 

30
00:01:42,520 --> 00:01:46,280
All right, so today on the 
Weekly Scroll podcast, we are 

31
00:01:46,280 --> 00:01:53,040
looking at the job the Andre 
Novoa of Games Omnivorous. 

32
00:01:53,040 --> 00:02:00,920
Let me turn the blur off of this
for just a hot 2nd so you can 

33
00:02:00,920 --> 00:02:03,240
see this a little bit more 
clear. 

34
00:02:03,400 --> 00:02:05,040
How beautiful is this book, 
dude? 

35
00:02:05,680 --> 00:02:06,920
Oh, do you? 
Say I? 

36
00:02:07,480 --> 00:02:08,759
Yeah, it's great. 
Yeah. 

37
00:02:08,759 --> 00:02:10,560
It's a really, really. 
Very good one. 

38
00:02:11,039 --> 00:02:14,560
So this is one for the podcast 
listeners out there that you 

39
00:02:14,560 --> 00:02:17,440
should at the very least go to 
games on nervous.com and look 

40
00:02:17,440 --> 00:02:19,000
at. 
You should just also come to our

41
00:02:19,000 --> 00:02:21,520
YouTube and subscribe and watch,
watch the episode. 

42
00:02:21,520 --> 00:02:24,680
But it's such a beautiful book. 
It is. 

43
00:02:24,680 --> 00:02:27,040
It's a it's a very thin book. 
I love that. 

44
00:02:27,040 --> 00:02:28,760
It's hard cover though. 
I think it's perfect for this 

45
00:02:28,760 --> 00:02:32,360
and it's perfect for games. 
I'm nervous they don't not make 

46
00:02:32,360 --> 00:02:34,440
good stuff. 
You should definitely listen to 

47
00:02:34,440 --> 00:02:36,960
our our our interview with 
Andrey from games. 

48
00:02:36,960 --> 00:02:38,600
I'm nervous. 
Great, talking about if. 

49
00:02:39,040 --> 00:02:40,520
I do say something. 
Myself. 

50
00:02:40,520 --> 00:02:43,560
Oh, such a how. 
First of all, how great was he? 

51
00:02:44,160 --> 00:02:46,240
And just. 
Amazing. 

52
00:02:46,240 --> 00:02:48,240
I mean, it was just really, it's
a really great interview because

53
00:02:48,240 --> 00:02:51,240
he did all the talking and was 
very illuminating about the 

54
00:02:51,240 --> 00:02:53,960
process and I was like, this is 
amazing, so. 

55
00:02:53,960 --> 00:02:56,880
Yeah, we can just sit back and 
listen to someone who is like at

56
00:02:56,880 --> 00:03:00,640
the top of what we like, talk 
about why they are that and it 

57
00:03:00,640 --> 00:03:03,120
was fantastic. 
So the job this. 

58
00:03:03,120 --> 00:03:05,640
Book is fantastic. 
Yeah it's a it's a cream colored

59
00:03:05,640 --> 00:03:10,320
cover and it's got a a person on
the front hauling away giant 

60
00:03:10,320 --> 00:03:13,040
diamonds. 
But the diamonds are it's all 

61
00:03:13,040 --> 00:03:16,120
matte except for the diamonds 
which are a nice shininess and 

62
00:03:16,120 --> 00:03:19,840
it just elevates the quality of 
the book into exactly what you 

63
00:03:19,840 --> 00:03:22,760
think game that on rivers would 
put out the art style all the 

64
00:03:22,760 --> 00:03:25,000
way through. 
The graphic design is amazing. 

65
00:03:25,000 --> 00:03:29,560
Again, this is from Andre Novoa.
The Now, I'm going to try to say

66
00:03:29,560 --> 00:03:32,560
this right because they put the 
pronouncement on Blue Sky and 

67
00:03:32,560 --> 00:03:34,520
I'm going to fuck it up and I 
apologize forever. 

68
00:03:34,760 --> 00:03:38,000
But you know one of our favorite
graphic designers in teach RPG 

69
00:03:38,000 --> 00:03:43,520
space right now is Guilliermi 
Guntijo, the work in this book? 

70
00:03:44,120 --> 00:03:45,520
Insane. 
Insane. 

71
00:03:45,560 --> 00:03:49,160
Really really, really incredibly
strong. 

72
00:03:49,160 --> 00:03:51,400
I mean it's it's beautiful to go
through this book. 

73
00:03:51,400 --> 00:03:56,320
It is definitely like it is 
definitely a love letter to like

74
00:03:56,320 --> 00:03:59,880
graphic design and tabletop RPG 
is like it's really, it's still 

75
00:03:59,880 --> 00:04:01,840
very readable. 
I wouldn't say it's like a full 

76
00:04:01,840 --> 00:04:07,480
like complete art book, but it 
is like no very very high end 

77
00:04:08,200 --> 00:04:11,040
graphic design. 
Yeah, no, it's still a it's 

78
00:04:11,040 --> 00:04:14,160
definitely still a book. 
But the way that they do the 

79
00:04:14,160 --> 00:04:17,519
design throughout and and just 
the style of the design is 

80
00:04:17,519 --> 00:04:19,480
really fantastic. 
What's funny, not what's funny. 

81
00:04:19,480 --> 00:04:23,680
One thing is when I first saw 
the previews of this when games,

82
00:04:23,680 --> 00:04:25,840
I'm never just posting it. 
I think I even literally 

83
00:04:25,840 --> 00:04:30,040
commented like as soon as I saw 
this, I was like, oh, that looks

84
00:04:30,040 --> 00:04:31,840
like Ontio's work. 
And then I was like, oh, that is

85
00:04:31,840 --> 00:04:33,680
Gontio's work because it looked 
like, I don't know if you've 

86
00:04:33,680 --> 00:04:36,560
ever seen one of Gontio's games.
It's called Blurred Lines. 

87
00:04:38,080 --> 00:04:41,120
It's it's got a similar vibe to 
it. 

88
00:04:41,840 --> 00:04:46,040
So it looks it definitely is 
reminiscent of this, but this is

89
00:04:46,040 --> 00:04:48,920
this is great, so why don't we 
why don't we get into it and 

90
00:04:49,160 --> 00:04:51,080
show the people how cool this 
is? 

91
00:04:52,000 --> 00:04:54,000
So the job is a heist game, 
right? 

92
00:04:54,000 --> 00:04:55,200
It's about you're running a 
heist. 

93
00:04:55,360 --> 00:04:57,520
Are you a heist game guy? 
Ryan I'm. 

94
00:04:58,000 --> 00:05:01,280
Not, I'm not. 
Here's the thing I I I hate 

95
00:05:01,280 --> 00:05:07,680
heists. 
And but I like this game because

96
00:05:07,720 --> 00:05:13,320
what I don't like about most 
heist games is it to me. 

97
00:05:15,200 --> 00:05:16,880
I don't know. 
I I feel like it's very 

98
00:05:16,880 --> 00:05:20,800
difficult to do a heist game 
without doing a railroad in 

99
00:05:20,800 --> 00:05:22,640
that. 
Like at any point the GM could 

100
00:05:22,640 --> 00:05:24,320
just be like, oh, ten guards 
come in, you're done. 

101
00:05:24,600 --> 00:05:27,240
You know what I mean? 
Like, it never feels earned. 

102
00:05:27,240 --> 00:05:29,360
It always just feel, and it all 
feels kind of the same. 

103
00:05:29,360 --> 00:05:31,800
Oh, you have to get past the 
surveillance and fight one set 

104
00:05:31,800 --> 00:05:33,720
of guards, but like, you're 
still going up in the building. 

105
00:05:33,720 --> 00:05:36,680
Like, it's it's this thing that 
I just don't really enjoy. 

106
00:05:36,680 --> 00:05:40,320
And obviously, I'm not a fan of 
Blades in the Dark. 

107
00:05:43,240 --> 00:05:45,240
I think that's that's it. 
I like a lot of the Forged in 

108
00:05:45,240 --> 00:05:51,360
the Dark. 
I don't like the flashback 

109
00:05:51,360 --> 00:05:53,320
mechanic of like, the heist 
thing. 

110
00:05:53,320 --> 00:05:56,880
I think that Dusk Wall is a 
fucking awesome setting and it's

111
00:05:56,880 --> 00:06:01,920
very weird to just do weird 
heist stuff in like a setting 

112
00:06:01,920 --> 00:06:06,960
full of like magic, current of 
the centuries stuff to just be 

113
00:06:06,960 --> 00:06:08,800
like let's just do hikes. 
So it's flashbacks. 

114
00:06:09,560 --> 00:06:12,800
I think it'd be better as a 
standard RPG setting. 

115
00:06:13,000 --> 00:06:16,400
So to answer your question, no I
generally don't like heists but 

116
00:06:16,840 --> 00:06:19,880
the way that the job does. 
But what do you like about them?

117
00:06:19,960 --> 00:06:21,920
Not did you like? 
What do you like about a regular

118
00:06:22,000 --> 00:06:23,640
I? 
Listen, I like the whole 

119
00:06:23,640 --> 00:06:28,320
flashbacks thing. 
I'm a big I love Ocean's 11, and

120
00:06:28,320 --> 00:06:30,160
if you're listening to this 
right now and you're like 

121
00:06:30,440 --> 00:06:32,400
Hunter, you have terrible taste.
I don't care what you think. 

122
00:06:33,000 --> 00:06:36,040
Ocean's I think sometimes just 
yeah, I think sometimes you just

123
00:06:36,040 --> 00:06:37,640
make enjoying a movie makes it 
good. 

124
00:06:38,280 --> 00:06:43,600
I really like Ocean's 11. 
Like I I I like the and the job 

125
00:06:43,600 --> 00:06:45,200
does this really well as we go 
through it. 

126
00:06:45,400 --> 00:06:47,920
Like the crew dynamic, like, 
yeah, you have a grease man, you

127
00:06:47,920 --> 00:06:50,320
get the pickpocket, you get the 
con on it and they all fill 

128
00:06:50,320 --> 00:06:52,480
their little roles. 
I find it enjoyable. 

129
00:06:52,960 --> 00:06:56,720
I like Blades in the Dark more 
than you, but I wouldn't say 

130
00:06:56,720 --> 00:06:58,920
that I love it. 
I do really like this game. 

131
00:07:00,280 --> 00:07:06,480
But my question is, what other 
game than the job does a good 

132
00:07:06,480 --> 00:07:10,840
crew heist thing? 
05 E Fuck off. 

133
00:07:13,280 --> 00:07:15,880
Hey, listen, the golden age is 
over, you know. 

134
00:07:15,880 --> 00:07:20,000
Oh yeah, it's definitely not the
dumbest take I've ever heard. 

135
00:07:20,000 --> 00:07:25,240
But yeah. 
So there aren't a a ton of heist

136
00:07:25,240 --> 00:07:28,760
games, but there should be. 
Do more, make more heist games. 

137
00:07:29,640 --> 00:07:33,480
I just think that any games that
are really doing heists, most of

138
00:07:33,480 --> 00:07:42,320
them don't do heist well and 
rely too much on manipulation of

139
00:07:42,640 --> 00:07:46,240
rules as opposed to rules that 
support the heist. 

140
00:07:46,240 --> 00:07:49,520
You know what I mean? 
Like, it's a lot of combat games

141
00:07:49,520 --> 00:07:52,560
that do that a lot that have 
like a sneak mechanic, you know 

142
00:07:52,560 --> 00:07:53,640
what I mean? 
That's about it. 

143
00:07:54,280 --> 00:07:59,840
I like the the idea of like 
giving the player characters 

144
00:07:59,840 --> 00:08:02,640
like ownership over part of the 
narrative to where they can 

145
00:08:02,640 --> 00:08:07,280
manipulate it, so you know. 
Yeah. 

146
00:08:07,920 --> 00:08:11,120
Something. 
Again, the caveat to saying I 

147
00:08:11,120 --> 00:08:13,800
don't like heists is I don't 
like them because of all the 

148
00:08:13,800 --> 00:08:18,400
reasons I just said I love. 
I would love to run the job 

149
00:08:19,160 --> 00:08:21,480
because it does all the things 
that I just said. 

150
00:08:21,480 --> 00:08:24,720
So let's let's hop in and take a
peek and kind of dig through 

151
00:08:24,720 --> 00:08:27,640
this. 
So again, the cover, gorgeous 

152
00:08:27,640 --> 00:08:29,920
piece of graphic design, but 
again the cover of the actual 

153
00:08:29,920 --> 00:08:33,600
book with with that you know the
the the different treatment on 

154
00:08:33,600 --> 00:08:35,280
the diamonds definitely has an 
elevation. 

155
00:08:35,280 --> 00:08:37,320
But how? 
How clean and beautiful is that?

156
00:08:37,880 --> 00:08:40,440
Yeah. 
Definitely hits you with a lot 

157
00:08:40,440 --> 00:08:45,360
of that like late 70s, early 80s
graphic design vibe. 

158
00:08:45,360 --> 00:08:49,280
The whole way through Definitely
lends to the like. 

159
00:08:49,280 --> 00:08:52,360
The original Ocean's 11. 
The original Italian Job. 

160
00:08:53,320 --> 00:09:01,080
Thinking of it also kind of 
reminds me of, oh gosh, I'm not 

161
00:09:01,080 --> 00:09:03,800
thinking the Pink Panther, but 
like something for there's 

162
00:09:03,800 --> 00:09:07,040
something anime if not like time
period, that also does this very

163
00:09:07,040 --> 00:09:11,640
like kind of like big block 
color, is it? 

164
00:09:12,160 --> 00:09:13,640
Yeah, I don't know. 
Something. 

165
00:09:13,640 --> 00:09:16,800
And the whole and and the design
to to help to to talk to the 

166
00:09:16,800 --> 00:09:18,680
audience. 
This little bit, it's all like, 

167
00:09:18,680 --> 00:09:22,120
it's also solid colors. 
Like it's solid colors mostly 

168
00:09:22,360 --> 00:09:24,680
shapes. 
You know, a lot of like straight

169
00:09:24,680 --> 00:09:27,920
lines or like one big solid 
curve on the sun. 

170
00:09:27,920 --> 00:09:30,400
But it it's, it's a specific 
style you have to check out. 

171
00:09:30,400 --> 00:09:33,360
But as soon as you see it, you 
go oh OK And then even the the 

172
00:09:33,360 --> 00:09:35,480
page on the inside, I love this 
too with the guy sneaking 

173
00:09:35,480 --> 00:09:37,720
towards like the little diamond 
and all of the blocks. 

174
00:09:37,880 --> 00:09:41,280
But that's like the dice going 
around, which we get to such a 

175
00:09:41,280 --> 00:09:46,120
great piece here, and then we 
get to the job. 

176
00:09:46,800 --> 00:09:49,600
A game of glorious heist and 
everything that can go wrong in 

177
00:09:49,600 --> 00:09:52,840
them from games. 
Omnivorous. 

178
00:09:53,080 --> 00:09:57,080
Seriously. 
This, this, this feels like a 

179
00:09:57,080 --> 00:09:59,160
small thing that they kind of 
threw out at the end of the year

180
00:09:59,400 --> 00:10:05,200
and I love it so much, like. 
Yeah, I definitely think it. 

181
00:10:05,960 --> 00:10:07,840
I feel like, I mean, I know 
people are aware of it, but I 

182
00:10:07,840 --> 00:10:10,920
think it deserves more noise 
around it. 

183
00:10:11,760 --> 00:10:14,320
I wonder. 
I also, I kind of wonder too a 

184
00:10:14,320 --> 00:10:15,000
little bit. 
And then me. 

185
00:10:15,000 --> 00:10:16,640
I'm totally wrong. 
And you can tell me if I am 

186
00:10:16,880 --> 00:10:19,800
Andre, but I kind of feel like 
Andre usually does a lot of like

187
00:10:19,800 --> 00:10:22,400
the production, the behind the 
scenes stuff and really put 

188
00:10:22,400 --> 00:10:24,040
something out. 
And I kind of almost wonder if 

189
00:10:24,040 --> 00:10:25,120
he's just like, oh, it's just my
thing. 

190
00:10:25,120 --> 00:10:27,160
I don't really need to push it 
too hard and just kind of like 

191
00:10:27,160 --> 00:10:28,280
put it out there. 
You know what I mean? 

192
00:10:28,920 --> 00:10:31,720
Yeah, But it definitely deserves
deserves more. 

193
00:10:32,880 --> 00:10:34,080
So. 
Credits and acknowledges. 

194
00:10:34,080 --> 00:10:35,440
Page obviously concept and 
running. 

195
00:10:35,440 --> 00:10:37,200
Andre Nuvo. 
Like we said, graphic design and

196
00:10:37,200 --> 00:10:39,480
gilier. 
Megan Tijo art stolen from the 

197
00:10:39,480 --> 00:10:41,960
public domain editing and proof 
reading by Walton Wood, 

198
00:10:41,960 --> 00:10:44,520
fantastic editor. 
There's some play testers, some 

199
00:10:44,520 --> 00:10:47,720
special thanks especially to 
Andre Tavares and Emma Acosta 

200
00:10:47,720 --> 00:10:50,760
for the incredible feedback. 
Emma Costell does some great 

201
00:10:51,040 --> 00:10:53,800
work, check them out as well. 
And acknowledgement. 

202
00:10:54,520 --> 00:10:59,200
I really like this cuz there's a
kind of a ludalogy of game 

203
00:10:59,200 --> 00:11:03,560
design fiasco for the 
cinematographic story game 

204
00:11:03,560 --> 00:11:06,840
design Dread for the tumbling 
block tower. 

205
00:11:06,920 --> 00:11:09,160
Yeah, Tin candles for the 
minimalist character creation 

206
00:11:09,160 --> 00:11:11,240
apocalypse world for the 2D6 
narrative system. 

207
00:11:12,360 --> 00:11:15,760
It's not a PBTA game. 
Leverage for the heist theme. 

208
00:11:16,000 --> 00:11:18,680
Honey Heist for the minimalist 
heist themed RPG. 

209
00:11:18,680 --> 00:11:20,040
You know, I've never even read 
Honey Heist. 

210
00:11:20,040 --> 00:11:22,320
I'm a huge fan, I actually. 
Was thinking that I read this. 

211
00:11:23,160 --> 00:11:26,720
Have read The Bear is always at 
the top of Itch and I just 

212
00:11:26,720 --> 00:11:29,000
haven't got around to it. 
I own so much Rowan, Rook and 

213
00:11:29,000 --> 00:11:31,000
Deckard and Grant. 
How it's stuff that I really 

214
00:11:31,000 --> 00:11:33,360
just need to read it. 
And then there's a huge list of 

215
00:11:33,360 --> 00:11:38,480
movies that. 
Really, really good movies on 

216
00:11:38,520 --> 00:11:39,360
this. 
List Yeah. 

217
00:11:39,360 --> 00:11:42,720
Thomas Crown Affair, Ocean's 11.
Italian Job, Inside Man. 

218
00:11:42,720 --> 00:11:44,840
Inception. 
Now you see me. 

219
00:11:44,840 --> 00:11:48,240
Logan Lucky baby driver. 
Lupin, obviously. 

220
00:11:48,240 --> 00:11:50,600
Kaleidoscope. 
The asphalt jungle top, yeah. 

221
00:11:50,600 --> 00:11:52,840
There's a lot of really good 
movies, and there's also Now You

222
00:11:52,840 --> 00:11:55,800
See Me. 
Yeah, you know what? 

223
00:11:55,840 --> 00:11:58,960
As a as I, it makes sense. 
Like there's a lot of the heist 

224
00:11:58,960 --> 00:12:00,040
set up. 
No, totally. 

225
00:12:00,240 --> 00:12:02,000
Let me. 
Do this like magic card that 

226
00:12:02,000 --> 00:12:04,920
flies around 10 yards. 
It's definitely a heist movie. 

227
00:12:05,240 --> 00:12:11,520
I just once when I was like, I 
don't know, 22, like on a date 

228
00:12:11,520 --> 00:12:14,560
with a girl, like her place and 
she let her pick the movie and 

229
00:12:14,560 --> 00:12:17,320
she picked the inside job and I 
just remember like 45 minutes 

230
00:12:17,320 --> 00:12:19,560
and we looked at each other and 
she was like, I'm really sorry. 

231
00:12:23,960 --> 00:12:26,600
Nice. 
Yeah. 

232
00:12:26,640 --> 00:12:28,600
So first printing 500 copies. 
That's it. 

233
00:12:28,640 --> 00:12:31,640
That's one thing I love too. 
It really hits me in that weird 

234
00:12:31,640 --> 00:12:35,280
douche bag or you spark part of 
me that says they'd love small 

235
00:12:35,280 --> 00:12:37,280
print runs. 
So I can later be like, ha ha, I

236
00:12:37,280 --> 00:12:41,720
have one of those, you know? 
Yeah, you are a staunch 

237
00:12:41,720 --> 00:12:43,720
collector. 
I am, yeah. 

238
00:12:43,720 --> 00:12:48,080
I got two of these. 
So moving on to the day of, the 

239
00:12:48,080 --> 00:12:52,880
contents which is not 
hyperlinked are the. 

240
00:12:52,880 --> 00:12:54,480
Bookmarks I actually didn't even
look. 

241
00:12:54,640 --> 00:12:58,720
There are bookmarks, but there 
are no hyperlinks unless I'm 

242
00:12:58,720 --> 00:12:59,720
clicking. 
Wrong. 

243
00:12:59,720 --> 00:13:02,320
Nope. 
No hyperlinks. 

244
00:13:02,720 --> 00:13:04,120
Dismiss. 
I don't know what I just did. 

245
00:13:04,120 --> 00:13:07,160
I didn't want to highlight that 
this is long enough. 

246
00:13:07,160 --> 00:13:09,200
I think it would be nice to have
hyperlinks in here, but it's 

247
00:13:09,200 --> 00:13:11,040
also pretty light the whole way 
through. 

248
00:13:11,040 --> 00:13:13,240
So whatever that has bookmarks, 
I'll take it. 

249
00:13:14,320 --> 00:13:16,480
There's a player rules, there's 
a crew section, the budget 

250
00:13:16,480 --> 00:13:20,280
section, the preparation 
section, the action, and that's 

251
00:13:20,280 --> 00:13:22,480
all just player rules. 
And then there's a whole referee

252
00:13:22,480 --> 00:13:24,960
section, which is talking about 
referring the job, the escape, 

253
00:13:24,960 --> 00:13:26,720
creating briefs, compatibility 
in the plan sheet. 

254
00:13:26,920 --> 00:13:30,720
So really the rules of the game 
beginning to end for the most 

255
00:13:30,720 --> 00:13:32,440
part, are only about 20-3 pages 
long. 

256
00:13:32,880 --> 00:13:39,360
Yeah, and then a lot of really 
good references for the for the 

257
00:13:39,360 --> 00:13:44,000
referee to to help their side of
the of the heist go forward. 

258
00:13:44,960 --> 00:13:48,480
So it's like 20-3 pages for the 
rules, but like nine of those 

259
00:13:48,480 --> 00:13:51,400
are just characters. 
You know, it's such a light 

260
00:13:51,400 --> 00:13:53,200
game, but there's so much steps 
that can be had in it. 

261
00:13:53,200 --> 00:13:55,080
That's great. 
So what is this? 

262
00:13:55,080 --> 00:14:00,920
This is what I here's the thing.
I love a what is this way more 

263
00:14:00,920 --> 00:14:02,480
than like a what is an RPG 
section. 

264
00:14:03,320 --> 00:14:06,120
There's the start of movies 
don't have a what is a movie 

265
00:14:06,760 --> 00:14:09,440
like commercial. 
You know if you're playing on 

266
00:14:09,440 --> 00:14:12,320
RPG in order RPG. 
So what is this job is an RPG. 

267
00:14:12,600 --> 00:14:13,640
Boom. 
That's what it is. 

268
00:14:13,640 --> 00:14:15,920
What? 
Do you think I was gonna say, I,

269
00:14:15,960 --> 00:14:18,280
I we've said this several times 
and I think that there's like an

270
00:14:18,280 --> 00:14:21,320
interesting discussion to be had
there about like movies don't 

271
00:14:21,320 --> 00:14:24,240
open with that. 
But I feel like that is like, 

272
00:14:24,240 --> 00:14:27,520
well, there's kind of this 
understanding about what the 

273
00:14:27,520 --> 00:14:30,880
movie is by it being this 
ubiquitous experience that we 

274
00:14:30,880 --> 00:14:32,880
all have watching a movie. 
Not that everyone's played a 

275
00:14:32,880 --> 00:14:35,760
tabletop game, but that's just 
me talking about that. 

276
00:14:35,760 --> 00:14:38,280
Thought so. 
Yeah, but I think we've also 

277
00:14:38,280 --> 00:14:41,120
talked about the games that need
it and the games that don't like

278
00:14:41,400 --> 00:14:42,400
this. 
Is very true. 

279
00:14:43,000 --> 00:14:44,000
This is not a game that needs 
it. 

280
00:14:44,000 --> 00:14:46,000
I'm glad they didn't have it. 
But again, I think we've talked 

281
00:14:46,000 --> 00:14:47,360
over and over again. 
Mouse Reader is one of our 

282
00:14:47,360 --> 00:14:52,360
favorite games and what is a 
TTRPG section in Mouse Reader is

283
00:14:52,360 --> 00:14:54,960
important because it could be a 
lot of people's first game. 

284
00:14:54,960 --> 00:14:59,520
So I think it's. 
I don't think the job from Games

285
00:14:59,520 --> 00:15:04,920
Omnivorous is gonna be a lot of 
people's first and especially 

286
00:15:04,920 --> 00:15:06,560
not the referee that decides to 
pick this up. 

287
00:15:07,320 --> 00:15:08,800
But what is this? 
It's a table top game. 

288
00:15:08,800 --> 00:15:11,960
You need some people. 
You need some dice. 

289
00:15:12,520 --> 00:15:14,640
The rules in the book offer 
guidelines and tools. 

290
00:15:15,120 --> 00:15:17,480
The game has a clear objective. 
You pull off a heist. 

291
00:15:17,520 --> 00:15:18,920
You either do it or you don't. 
That's it. 

292
00:15:19,760 --> 00:15:21,920
But not doing it can be just as 
memorable. 

293
00:15:21,920 --> 00:15:23,760
So don't worry. 
If you're caught, it's a story 

294
00:15:23,760 --> 00:15:26,720
that counts. 
One of you must take the role of

295
00:15:26,720 --> 00:15:28,760
the referee. 
The referee follows a clear set 

296
00:15:28,760 --> 00:15:31,000
of procedures. 
They run the heist for the 

297
00:15:31,000 --> 00:15:33,120
players and present trouble that
may arise. 

298
00:15:33,120 --> 00:15:36,560
The referee exist to make the 
story memorable, not to make the

299
00:15:36,560 --> 00:15:38,440
player's lives miserable. 
That should be. 

300
00:15:38,440 --> 00:15:41,440
In a lot of books the other 
players take on the roles of a 

301
00:15:41,440 --> 00:15:45,680
caper crew, Each of you a 
specific role and teamwork is of

302
00:15:45,680 --> 00:15:47,120
the essence. 
Make sure you prepare the heist 

303
00:15:47,120 --> 00:15:49,040
well, etcetera, etcetera, 
etcetera. 

304
00:15:49,040 --> 00:15:51,320
So the requirements. 
I love this page like the the 

305
00:15:51,400 --> 00:15:53,760
the the goggles here with the 
eyes on it. 

306
00:15:53,760 --> 00:15:59,280
Such play a sheet, a crew member
sheet or a piece of paper, 70s 

307
00:15:59,280 --> 00:16:03,520
funk music, spare paper for 
taking notes, a bunch of 6 sided

308
00:16:03,520 --> 00:16:05,920
dice. 
This is interesting. 

309
00:16:05,920 --> 00:16:10,600
At least ten of them, and they 
must have edges circa 15mm and 

310
00:16:10,600 --> 00:16:13,040
rounded corners. 
I'm like that's very specific, 

311
00:16:13,440 --> 00:16:14,840
but I assume it's because of the
stack. 

312
00:16:15,120 --> 00:16:16,600
Yeah, it's for the stack. 
Yeah, it makes sense. 

313
00:16:16,600 --> 00:16:19,440
It makes. 
Sense like it's size, dice that 

314
00:16:19,440 --> 00:16:21,680
are like flat all the way to the
edges, you're going to stack it 

315
00:16:21,680 --> 00:16:23,400
to the seedling. 
Absolutely, man. 

316
00:16:23,400 --> 00:16:26,080
I I was thinking most about the 
edges like yeah, I guess if it 

317
00:16:26,080 --> 00:16:29,720
has like very cornered, the 
corners are sharp, it's like 

318
00:16:29,720 --> 00:16:31,800
easier to stack. 
Your rounded corners are going 

319
00:16:31,800 --> 00:16:35,200
to slide. 
So Dice Stack is cool, yeah? 

320
00:16:35,520 --> 00:16:38,120
Yeah, we'll get we'll get to the
dice stack, how to read this 

321
00:16:38,120 --> 00:16:43,880
book with your eyes and A and AI
don't know 10th grade American 

322
00:16:43,880 --> 00:16:47,720
education, I guess is that when 
they're familiar, players should

323
00:16:47,720 --> 00:16:50,600
read the rules for character 
creation, budget preparation, 

324
00:16:50,600 --> 00:16:52,320
etcetera. 
Referees should carefully read, 

325
00:16:52,320 --> 00:16:55,000
etcetera. 
So going through the basics, 

326
00:16:55,280 --> 00:16:57,880
again, just scrolling down the 
bottom real quick to look at the

327
00:16:57,880 --> 00:16:59,400
graphic design at the bottom of 
this page. 

328
00:16:59,400 --> 00:17:04,680
My goodness, I love the the red 
yellow theme throughout. 

329
00:17:04,680 --> 00:17:09,560
The entire thing is absolutely 
stunning and just this quasi 

330
00:17:09,560 --> 00:17:15,599
poster style with the like the 
guy on the left and everything 

331
00:17:15,599 --> 00:17:18,800
like that. 
It really collaging in all of 

332
00:17:18,800 --> 00:17:21,760
these scenes is fantastic. 
The the guard or the cop with 

333
00:17:21,760 --> 00:17:24,440
the with like broken glass over 
it, the upset on bus and stuff. 

334
00:17:24,720 --> 00:17:26,319
It's just vibes. 
Vibes for days. 

335
00:17:27,319 --> 00:17:30,000
We don't, we it's a book, so 
we're not rating vibes this 

336
00:17:30,000 --> 00:17:31,680
time. 
But if we were rating vibes, I 

337
00:17:31,680 --> 00:17:35,760
mean I think the art and this 
definitely reinforces that like 

338
00:17:35,760 --> 00:17:42,000
70s heist vibe really well. 
Super Bowl, You feel it the 

339
00:17:42,000 --> 00:17:44,440
entire time. 
And not only that, the the 

340
00:17:44,440 --> 00:17:47,920
actual layout of the book is 
extremely readable all the way 

341
00:17:47,920 --> 00:17:51,440
through. 
Like the font choice, the the 

342
00:17:51,440 --> 00:17:53,840
mostly black on white or there's
never a time. 

343
00:17:53,840 --> 00:17:57,040
There's really like not a harsh 
contrast and a good way for for 

344
00:17:57,040 --> 00:17:59,320
reading. 
So the basics. 

345
00:17:59,680 --> 00:18:01,360
The game wins into a narrative 
play style. 

346
00:18:01,360 --> 00:18:04,160
The heist is described by the 
referee as much as the players, 

347
00:18:04,360 --> 00:18:08,040
the game is played their 
sequence of scenes, and it's 

348
00:18:08,040 --> 00:18:12,160
really broken up into two styles
or to two different phases of 

349
00:18:12,160 --> 00:18:14,640
play. 
This is, however, unlike in most

350
00:18:14,640 --> 00:18:18,800
narrative games, the Java is not
complex character arcs full of 

351
00:18:18,800 --> 00:18:21,440
interpersonal drama between 
players, et cetera, et cetera. 

352
00:18:21,960 --> 00:18:25,120
It's mostly about designing A 
ridiculously memorable heist and

353
00:18:25,120 --> 00:18:28,680
attempting to beat the game. 
Because this is a THRPG, you can

354
00:18:28,680 --> 00:18:33,840
win or lose. 
It's been takes about 3 hours, 1

355
00:18:33,840 --> 00:18:36,080
1/2 for each section. 
So the first is Preparation 

356
00:18:36,080 --> 00:18:38,600
phase. 
Players receive a brief, which 

357
00:18:38,600 --> 00:18:42,240
we'll go over later, detailing 
the location that they're 

358
00:18:42,240 --> 00:18:44,840
robbing, the object they're 
stealing and their budget and 

359
00:18:44,840 --> 00:18:48,440
six known complications. 
And then the preparation phase 

360
00:18:48,440 --> 00:18:56,440
is them planning out 12 scenes 
across to to that deals with 

361
00:18:56,440 --> 00:19:00,480
those six complications 
throughout the preparation 

362
00:19:00,480 --> 00:19:02,560
phase. 
And then basically you hand that

363
00:19:02,560 --> 00:19:06,040
detailed plan to the referee who
has been listening the whole 

364
00:19:06,040 --> 00:19:08,160
time and taking notes on what 
could go wrong. 

365
00:19:09,040 --> 00:19:11,680
You hand that to the referee and
that is in the preparation phase

366
00:19:13,520 --> 00:19:15,760
and then you go to the action 
phase and that's where the 

367
00:19:15,760 --> 00:19:19,320
referee actually guides the 
players through the scenes that 

368
00:19:19,320 --> 00:19:23,400
they had planned out and they're
going to be dice rolls based on 

369
00:19:23,560 --> 00:19:26,880
on character abilities and 
things that happened throughout.

370
00:19:27,360 --> 00:19:31,200
And then there is the dice stack
which which will surprise you 

371
00:19:31,200 --> 00:19:33,840
with a little bit and that takes
about another hour and a half. 

372
00:19:33,840 --> 00:19:36,280
So it's a 3 hour game total. 
Would love to play this, Can't 

373
00:19:36,280 --> 00:19:38,400
wait just. 
It's just how do you do this 

374
00:19:38,400 --> 00:19:42,640
digitally? 
Unless you have one elected dice

375
00:19:42,640 --> 00:19:44,480
stacker, you know, which is 
fine. 

376
00:19:45,200 --> 00:19:48,800
Yeah, I think that's the, you 
know, that's that's the answer, 

377
00:19:49,560 --> 00:19:51,800
yeah. 
But I think you could definitely

378
00:19:51,800 --> 00:19:54,240
do it. 
Yeah, I mean, it really comes 

379
00:19:54,240 --> 00:19:55,960
down to that's it. 
It's like you just the only 

380
00:19:55,960 --> 00:19:57,320
reason you have to be together 
is for the dice. 

381
00:19:57,320 --> 00:19:59,840
So I mean that could also be 
part of character creation is 

382
00:19:59,840 --> 00:20:02,520
like who's got the steady hands 
quote, UN quote and like you get

383
00:20:02,520 --> 00:20:06,440
to be the stacker, you know, let
me get to the crew. 

384
00:20:06,800 --> 00:20:14,040
The crew. 
The crew I you're after the good

385
00:20:14,040 --> 00:20:15,000
stuff. 
Gems. 

386
00:20:15,000 --> 00:20:16,440
Diamonds. 
Gold bullion. 

387
00:20:16,480 --> 00:20:18,960
A Picasso painting. 
Faberge eggs. 

388
00:20:18,960 --> 00:20:20,840
The Crete. 
The Queen's crown. 

389
00:20:21,280 --> 00:20:24,800
Nothing short will do. 
You live fast, You think fast. 

390
00:20:24,800 --> 00:20:27,080
You move fast. 
The one thing that scares you is

391
00:20:27,080 --> 00:20:30,360
getting caught. 
Not because prison per SE. 

392
00:20:30,560 --> 00:20:33,120
You could pull off escape 
anyway, but because of the 

393
00:20:33,200 --> 00:20:36,280
endless shame creating 
characters. 

394
00:20:36,280 --> 00:20:39,440
Pretty simple, right? 
You're going to choose from one 

395
00:20:39,440 --> 00:20:42,760
of the eight available roles. 
There's no repeating roles, 

396
00:20:42,760 --> 00:20:46,080
which I do love that. 
Print the respective sheet, 

397
00:20:46,680 --> 00:20:50,480
choose the name of the parents, 
study your role stunts and make 

398
00:20:50,480 --> 00:20:52,960
sure you use them during the 
heist and start playing. 

399
00:20:54,000 --> 00:20:56,680
Where are the sets? 
Also in the center. 

400
00:20:56,680 --> 00:21:00,960
Another great like very 
collagey, like 70s like movie 

401
00:21:00,960 --> 00:21:03,280
poster. 
Everyone stand in and someone's 

402
00:21:03,280 --> 00:21:08,680
like gone out. 
Very implies a lot of action and

403
00:21:08,680 --> 00:21:11,640
it looks great. 
I also, I really like the 

404
00:21:12,600 --> 00:21:15,000
there's a lot of times 
throughout this section where 

405
00:21:15,000 --> 00:21:18,800
they have these like asides in 
the book where that are this 

406
00:21:18,800 --> 00:21:21,520
like cursive writing and I feel 
like it's a really good change 

407
00:21:21,520 --> 00:21:22,880
of pace. 
It also adds to it, but like 

408
00:21:22,880 --> 00:21:25,520
that thing that says print the 
sheet or don't and there's a 

409
00:21:25,520 --> 00:21:28,120
whole explanation on like it's 
literally so simple. 

410
00:21:28,120 --> 00:21:29,400
You have to write down like 4 
things. 

411
00:21:29,400 --> 00:21:31,240
So if you don't want to print 
the sheet like you don't have 

412
00:21:31,240 --> 00:21:34,040
to, which is great. 
But those little asides, I think

413
00:21:34,040 --> 00:21:37,240
are so like Vibey 2 because it's
in this curse of like 

414
00:21:37,240 --> 00:21:38,560
handwriting. 
It almost looks like someone 

415
00:21:38,560 --> 00:21:40,160
took the person wrote a note in 
it. 

416
00:21:40,480 --> 00:21:42,120
It's so good. 
It's so good. 

417
00:21:42,160 --> 00:21:44,840
Got the official heist info and 
a little note written by your 

418
00:21:44,840 --> 00:21:47,880
like a contactor, you know? 
But yeah, where are the stats? 

419
00:21:48,520 --> 00:21:50,640
So there aren't traditional 
stats in this game. 

420
00:21:52,520 --> 00:21:55,200
Yeah, the stuff you do is pretty
much defined by stunts and 

421
00:21:55,200 --> 00:21:59,520
inventory. 
So you need to be aware of what 

422
00:21:59,520 --> 00:22:01,560
those are and like how to use 
them in the heist. 

423
00:22:03,120 --> 00:22:05,480
This design choice has two 
reasons this game is meant. 

424
00:22:05,480 --> 00:22:07,040
Oh yeah, that's right. 
This game is meant for one shot.

425
00:22:07,040 --> 00:22:10,600
It's not like a you're not 
building a character long term. 

426
00:22:12,400 --> 00:22:16,080
The second a big part of the 
game is the Preparation phase 

427
00:22:16,480 --> 00:22:19,600
phase, which replaces 
traditional character creation, 

428
00:22:19,600 --> 00:22:23,600
planning, the heist itself. 
Having them both would add too 

429
00:22:23,600 --> 00:22:26,040
much time to this game. 
Imagine if you like had to, like

430
00:22:26,040 --> 00:22:28,560
spend like an hour building a 
character and then preparation 

431
00:22:28,560 --> 00:22:33,040
phase is an hour and a half. 
And then, yeah, it's much 

432
00:22:33,040 --> 00:22:35,080
better, much more lightweight 
for what this is. 

433
00:22:35,360 --> 00:22:37,480
Yeah. 
And this is when we get to 

434
00:22:37,480 --> 00:22:40,040
characterization like we'll 
we'll we'll talk about it more. 

435
00:22:40,040 --> 00:22:42,000
But like I this is what I was 
talking about in the beginning 

436
00:22:42,000 --> 00:22:45,440
whereas like this is a game 
designed to do this versus a 

437
00:22:45,480 --> 00:22:48,640
game that you can try to do this
in. 

438
00:22:48,640 --> 00:22:50,640
You know what I mean? 
Like I don't need to know a 

439
00:22:50,640 --> 00:22:53,360
decks and a strength and all 
that sort of stuff because do 

440
00:22:53,360 --> 00:22:56,560
you know the dexterity of Frank 
of Was is a Frank Ocean? 

441
00:22:56,880 --> 00:22:59,080
Johnny Ocean? 
Tim Ocean What's his name? 

442
00:22:59,840 --> 00:23:03,680
Frank Ocean is is the artist is 
Danny Ocean Danny. 

443
00:23:03,920 --> 00:23:05,240
Ocean. 
That's what it is. 

444
00:23:05,680 --> 00:23:07,800
But now I'm only going to call 
him Frank Ocean. 

445
00:23:07,880 --> 00:23:10,320
So. 
Do we do we need to know his 

446
00:23:10,320 --> 00:23:12,840
dexterity or his strength? 
Or do we just know what he can 

447
00:23:12,840 --> 00:23:14,600
do? 
Yeah, no, because they have a 

448
00:23:14,600 --> 00:23:17,160
grease man for all the dexterous
stuff, you know? 

449
00:23:17,160 --> 00:23:18,440
Exactly. 
And that's. 

450
00:23:18,440 --> 00:23:20,800
But that's what he can do. 
And none of these people are 

451
00:23:20,800 --> 00:23:23,240
superheroes. 
So I love that. 

452
00:23:23,240 --> 00:23:25,000
There's no stats. 
Who cares about any of that 

453
00:23:25,000 --> 00:23:26,160
crap? 
Just tell me what you can do. 

454
00:23:26,160 --> 00:23:27,480
What? 
What can you do for me? 

455
00:23:27,480 --> 00:23:28,480
You know what I mean? 
Like what? 

456
00:23:28,480 --> 00:23:29,680
What? 
What can you bring to the job? 

457
00:23:29,920 --> 00:23:36,520
So what do they bring you? 
Down so let's we're going to 

458
00:23:36,520 --> 00:23:40,760
read through 1 character. 
Let's do the pickpocket. 14 is 

459
00:23:40,760 --> 00:23:44,160
on the page OK but the RI mean 
if we want to stop and they 

460
00:23:44,160 --> 00:23:47,720
still look at the R as we scroll
through the and the character is

461
00:23:47,760 --> 00:23:50,640
really very good. 
Well, we could also just do like

462
00:23:50,640 --> 00:23:53,200
a quick like what? 
Like what each one is and then 

463
00:23:53,200 --> 00:23:56,160
go fully over 1 so people know 
what all the classes are. 

464
00:23:56,480 --> 00:24:00,560
So the animal handler. 
Also, the names are going to be 

465
00:24:00,560 --> 00:24:03,480
very indicative, but I'll read 
the little blurb because they're

466
00:24:03,480 --> 00:24:05,760
good. 
You're the Tiger King, the Dog 

467
00:24:05,760 --> 00:24:08,200
whisperer, the ultimate bear 
Wrangler. 

468
00:24:08,200 --> 00:24:12,000
You speak in animal and you know
how to train them for grandiose 

469
00:24:12,000 --> 00:24:14,560
heist. 
People see you as an eccentric, 

470
00:24:14,560 --> 00:24:18,280
but who isn't really. 
And then there's a quote. 

471
00:24:18,280 --> 00:24:20,240
I believe in integrity. 
Dogs have it. 

472
00:24:21,560 --> 00:24:24,120
And it says wash your hands on 
the character art. 

473
00:24:24,840 --> 00:24:28,120
It's like petting like, is that 
a Gator? 

474
00:24:28,680 --> 00:24:30,480
Yeah, he's petting a Gator 
belly, Yeah. 

475
00:24:31,960 --> 00:24:33,440
Just just wash your hands next 
to it. 

476
00:24:35,320 --> 00:24:37,240
Funny. 
You know this reptiles spread E 

477
00:24:37,240 --> 00:24:40,320
coli man. 
This is the one character class 

478
00:24:40,320 --> 00:24:43,920
that stood out to me in the 
heist because I would have never

479
00:24:43,920 --> 00:24:46,640
thought about having an animal 
handler in the heist. 

480
00:24:46,640 --> 00:24:49,880
But it totally, I mean it 
totally works it. 

481
00:24:49,880 --> 00:24:53,800
Totally works, and I'm sure that
it's in one of the heist movies 

482
00:24:53,800 --> 00:24:55,960
that I haven't seen. 
I'm not thinking of. 

483
00:24:55,960 --> 00:24:57,920
Yeah, totally. 
But of all the ones, like, 

484
00:24:57,920 --> 00:25:00,440
you're right, like I was when I 
got to this as the very first 

485
00:25:00,440 --> 00:25:02,720
one, I was just like, well, I 
think they're alphabetical, I 

486
00:25:02,720 --> 00:25:06,280
think is what it is. 
But I was like, oh, that's 

487
00:25:06,280 --> 00:25:08,920
interesting. 
But also that's awesome. 

488
00:25:08,920 --> 00:25:11,960
Like you could just, like, pull 
a mouse out of your pocket and 

489
00:25:11,960 --> 00:25:13,720
have it go run an errand. 
Like that's dope. 

490
00:25:15,040 --> 00:25:17,320
Yeah, it's a very good idea. 
I liked it a lot. 

491
00:25:17,320 --> 00:25:19,640
Definitely not within my own 
head cannon of heist. 

492
00:25:19,640 --> 00:25:23,600
But I'm like, oh, maybe I'll add
that to my internal iced head 

493
00:25:23,600 --> 00:25:26,560
cannon. 
The next one is going to be the 

494
00:25:26,560 --> 00:25:30,200
boss. 
This is your your Frank Ocean. 

495
00:25:31,040 --> 00:25:34,040
The boss. 
You pull the strings, call the 

496
00:25:34,040 --> 00:25:36,240
shots. 
You dress well, talk well, and 

497
00:25:36,240 --> 00:25:39,120
seduce well. 
You are all the Danny oceans, 

498
00:25:39,120 --> 00:25:43,080
Frank Ocean of the world. 
Scotch on the rocks and ace up 

499
00:25:43,080 --> 00:25:49,680
the sleeve people like you, even
if they don't. 13 million and 

500
00:25:49,680 --> 00:25:52,000
you drive this piece of shit to 
pick me up? 

501
00:25:56,200 --> 00:25:56,920
The boss Great. 
I. 

502
00:25:57,400 --> 00:25:59,520
Think they're saying I'm a lot 
today I can tell I'm sleepy. 

503
00:25:59,520 --> 00:26:01,000
That's a sign of me being 
sleepy. 

504
00:26:01,240 --> 00:26:03,800
I have a card here that reminds 
me not to say I'm all the time 

505
00:26:03,800 --> 00:26:05,200
and I still say it all the 
fucking time. 

506
00:26:06,200 --> 00:26:08,120
The boss is cool. 
I think they're big stunt. 

507
00:26:08,120 --> 00:26:10,120
Everyone gets four and we'll 
we'll go over one more in 

508
00:26:10,120 --> 00:26:12,360
detail. 
But the boss's big stunt is that

509
00:26:12,360 --> 00:26:15,400
they can get you one ridiculous 
piece of transportation. 

510
00:26:15,400 --> 00:26:18,040
Not a car, but literally like a 
helicopter, a fucking jumbo jet 

511
00:26:18,040 --> 00:26:19,960
or some shit like that. 
That's like the one thing that 

512
00:26:19,960 --> 00:26:22,640
they they bring everything 
together, but they also they get

513
00:26:22,640 --> 00:26:26,520
that one big fucking that one 
big thing, the helicopter, you 

514
00:26:26,560 --> 00:26:28,360
know? 
The tank. 

515
00:26:28,360 --> 00:26:30,480
This is just always a tank. 
The tank. 

516
00:26:30,480 --> 00:26:32,960
Yeah. 
The bruiser. 

517
00:26:34,480 --> 00:26:37,520
You're a thug, a hooligan, a 
mean machine. 

518
00:26:38,080 --> 00:26:42,040
Working as a bouncer is not 
exactly your dream job, nor 

519
00:26:42,040 --> 00:26:43,960
beating punks for the local 
mafia. 

520
00:26:43,960 --> 00:26:47,160
So here you are, taking orders, 
making millions and crushing 

521
00:26:47,160 --> 00:26:49,240
bone. 
Let me stop here. 

522
00:26:49,240 --> 00:26:51,120
Right there. 
Literally. 

523
00:26:53,200 --> 00:26:55,160
I love the the Don't touch Her 
across. 

524
00:26:55,240 --> 00:26:58,040
Yeah, I can tell you right now 
though, like when you think of 

525
00:26:58,040 --> 00:27:00,520
the Bruiser and the Heist movie,
what do you think of I? 

526
00:27:01,880 --> 00:27:04,240
Think the Bruiser and the Heist 
movie. 

527
00:27:04,240 --> 00:27:06,920
I don't know who's one. 
Person one person immediately 

528
00:27:06,920 --> 00:27:08,400
comes in my head. 
It's that one. 

529
00:27:09,000 --> 00:27:12,720
It's that one British dude who 
was like an ex soccer player who

530
00:27:12,720 --> 00:27:17,640
like doesn't talk in like fast, 
like the like gone in 60 

531
00:27:17,640 --> 00:27:19,960
seconds, but he's in like all of
them as like the guy that. 

532
00:27:19,960 --> 00:27:22,720
Beats everybody up. 100% the 
Dude That Will. 

533
00:27:22,760 --> 00:27:25,960
Always pop my head. 
Gone in 60 seconds since I was 

534
00:27:25,960 --> 00:27:29,440
like a child. 
And I've I've it's fine. 

535
00:27:31,040 --> 00:27:35,120
Nick Cage. 
Yeah, I love that weird blonde 

536
00:27:35,160 --> 00:27:38,320
Angelina Jolie. 
Yeah, yeah. 

537
00:27:38,640 --> 00:27:41,120
I love how in every Nick Cage 
movie, he's always like, it's 

538
00:27:41,120 --> 00:27:46,120
time to get caged, you know? 
OK, next I. 

539
00:27:46,160 --> 00:27:52,600
Visited I visited his his grave,
future, grave in New Orleans. 

540
00:27:53,440 --> 00:27:54,920
Oh yeah, Do you know? 
That guy. 

541
00:27:55,240 --> 00:27:56,760
Is is a Coppola? 
Is he? 

542
00:27:57,960 --> 00:28:00,840
A Coppola. 
Yeah, like Francis Ford Coppola.

543
00:28:02,160 --> 00:28:04,840
Yeah, yeah, yeah. 
He's like the nephew or some 

544
00:28:04,840 --> 00:28:10,280
shit over one of them. 
Yeah, he's like a A Yeah, Yes, 

545
00:28:10,480 --> 00:28:13,440
but. 
Super random 32nd aside, in New 

546
00:28:13,440 --> 00:28:16,160
Orleans you can't bury people 
because it's too wet and the 

547
00:28:16,160 --> 00:28:18,400
coffins just Bob up to the top 
of the surface. 

548
00:28:18,400 --> 00:28:20,240
That's the reason. 
No, it is. 

549
00:28:20,480 --> 00:28:22,000
Vampires. 
Yeah, well, yeah. 

550
00:28:22,000 --> 00:28:23,720
Also vampires. 
Yeah, but so everything is 

551
00:28:23,720 --> 00:28:25,840
mausoleums down there. 
So when you go on tours, you can

552
00:28:25,840 --> 00:28:27,600
actually tour through the 
mausoleums. 

553
00:28:29,080 --> 00:28:31,960
Freaking. 
Nick Cage has a pyramid as a 

554
00:28:31,960 --> 00:28:35,160
future mausoleum for him, and 
when he was bankrupt, he lost 

555
00:28:35,160 --> 00:28:40,120
everything except for his 
fucking pyramid mausoleum, 

556
00:28:40,120 --> 00:28:41,960
because I can't take it away 
from UPI, because there's some 

557
00:28:41,960 --> 00:28:43,320
law about like death stuff or 
whatever. 

558
00:28:43,320 --> 00:28:44,760
And obviously I got tons of 
money again. 

559
00:28:46,040 --> 00:28:50,240
But yeah, you can go visit his 
future pyramid grave site in a 

560
00:28:50,240 --> 00:28:54,800
New Orleans mausoleum graveyard.
I I respect his eccentricity. 

561
00:28:54,800 --> 00:28:56,720
You. 
Know hardcore, Yeah, yeah, yeah.

562
00:28:57,240 --> 00:29:00,880
So it comes of the community. 
The con artist. 

563
00:29:01,680 --> 00:29:03,120
Confidence games. 
Schemes. 

564
00:29:03,120 --> 00:29:07,720
Ripoffs, scams and stratagems. 
Fake passports, fake bills and 

565
00:29:07,720 --> 00:29:09,440
fake IDs. 
Multiple identities. 

566
00:29:09,440 --> 00:29:11,880
Endless connections. 
This is where you thrive. 

567
00:29:12,240 --> 00:29:14,440
And these waters. 
You're the shark. 

568
00:29:14,960 --> 00:29:19,200
Catch me if you can. 
This is a good one. 

569
00:29:19,200 --> 00:29:20,440
I always really like a con 
artist. 

570
00:29:20,440 --> 00:29:23,400
I like. 
I like a likable liar, you know?

571
00:29:23,880 --> 00:29:28,760
Yeah, the genius. 
You were the brightest in your 

572
00:29:28,760 --> 00:29:31,160
class. 
At age 10, you hacked into your 

573
00:29:31,160 --> 00:29:35,240
school teacher's computer. 
At age 14, you hacked into the 

574
00:29:35,240 --> 00:29:38,200
government database. 
People seem petty and trivial to

575
00:29:38,200 --> 00:29:41,000
you. 
Limited, one might say. 

576
00:29:41,720 --> 00:29:44,240
Pull the plug on that laptop and
we're all dead. 

577
00:29:44,240 --> 00:29:48,000
It's your little hacker hacker 
character. 

578
00:29:48,280 --> 00:29:55,080
You know, as much as I love 
playing a wizard, the like, real

579
00:29:55,080 --> 00:29:59,160
world equivalent of being like a
genius hacker does not ever 

580
00:29:59,160 --> 00:30:02,440
appeal to me quite as much. 
You know, like you'd think like 

581
00:30:02,440 --> 00:30:03,360
that. 
I feel like that's the most 

582
00:30:03,360 --> 00:30:06,520
comparable thing to a wizard 
when you're playing like a more 

583
00:30:06,520 --> 00:30:10,840
grounded, A realistic game as 
like a genius hacker, but like. 

584
00:30:13,040 --> 00:30:15,000
No. 
You don't think so? 

585
00:30:15,520 --> 00:30:18,520
If I if, if I was playing a 
grounded game like. 

586
00:30:18,760 --> 00:30:24,240
Because when I think of Wizards 
more than anything, like either 

587
00:30:24,240 --> 00:30:27,240
my mind goes to like dark 
warlock occult bullshit or goes 

588
00:30:27,240 --> 00:30:30,960
to just fucking weird old dude 
that collected too much weird 

589
00:30:30,960 --> 00:30:33,560
old shit. 
Like I think of the wizard from 

590
00:30:33,560 --> 00:30:35,960
like the sword and the stone 
when he goes and he's like 

591
00:30:35,960 --> 00:30:37,840
bubbling and shit's like popping
all over the place. 

592
00:30:37,840 --> 00:30:40,080
So it would be to me, it would 
be more of like a like an 

593
00:30:40,080 --> 00:30:42,360
eccentric collector, you know 
what I mean? 

594
00:30:43,640 --> 00:30:47,440
Did you say the wizard in the 
Sword of the Stone like Merlin? 

595
00:30:48,040 --> 00:30:53,040
Yeah, that guy. 
OK, it's just like like, yeah, 

596
00:30:53,080 --> 00:30:55,640
you know that one obscure wizard
in Merlin? 

597
00:30:55,920 --> 00:30:58,640
That one guy, I don't know if 
you've heard of him before, he 

598
00:30:59,840 --> 00:31:05,360
from this old story. 
Actually also a pretty decent 

599
00:31:05,360 --> 00:31:07,040
show. 
Great. 

600
00:31:07,400 --> 00:31:11,640
That's such a fucking. 
Yeah, it's like, it's one of 

601
00:31:11,640 --> 00:31:14,960
those sci-fi underrated series, 
You know that was on sci-fi, 

602
00:31:14,960 --> 00:31:17,840
right? 
Oh, you're talking about the 

603
00:31:17,840 --> 00:31:20,280
show where he's young and shit. 
I never finished it, but it was 

604
00:31:20,280 --> 00:31:21,360
really good. 
I really like. 

605
00:31:21,960 --> 00:31:25,200
It's a pretty like, it's not 
like ground breaking, but the 

606
00:31:25,200 --> 00:31:26,960
whole time through you're like 
this is pretty good. 

607
00:31:27,360 --> 00:31:29,600
So yeah, it took me an episode 
or two to be like, oh, that's 

608
00:31:29,600 --> 00:31:35,320
not Giles from Buffy. 
But but yeah, it was good. 

609
00:31:35,360 --> 00:31:37,080
I I enjoyed it. 
I watched multiple seasons of 

610
00:31:37,080 --> 00:31:37,360
it. 
It was. 

611
00:31:37,400 --> 00:31:39,360
It was actually, yeah, 
underrated and really good. 

612
00:31:41,040 --> 00:31:43,920
The Grease Man. 
You were once an Olympic 

613
00:31:43,920 --> 00:31:47,360
medalist or a circus Acrobat or 
a failed stuntman. 

614
00:31:47,360 --> 00:31:49,360
No one really knows, to be 
honest. 

615
00:31:49,360 --> 00:31:51,480
No one really cares. 
You squeeze at the tightest 

616
00:31:51,480 --> 00:31:55,440
faces, and that's what matters. 
Can anyone Get Me Out of here? 

617
00:31:57,040 --> 00:32:01,440
Love the Grease Man. 
Probably the pickpocket's my 

618
00:32:01,440 --> 00:32:03,400
favorite, but this is my second 
favorite. 

619
00:32:04,320 --> 00:32:07,840
I just like the weird, nimble 
guy, you know? 

620
00:32:08,200 --> 00:32:10,240
Yeah. 
Oh yeah, 'cause his some of his 

621
00:32:10,240 --> 00:32:12,600
stuff, like the boneless one and
stuff like if you can explain 

622
00:32:12,600 --> 00:32:16,040
it, you can pop out of any piece
of furniture like. 

623
00:32:16,080 --> 00:32:20,360
In oh, I feel like the. 
The Grease Man in one of the 11 

624
00:32:20,360 --> 00:32:21,960
movies, I think was it where the
it's always. 

625
00:32:21,960 --> 00:32:24,040
The same guy. 
The little Asian guy, like, 

626
00:32:24,080 --> 00:32:25,400
packed himself. 
And he's not all of them. 

627
00:32:25,840 --> 00:32:28,280
So, Oh yeah, the the first one's
when he gets into the box. 

628
00:32:28,360 --> 00:32:32,160
Yeah, yeah. 
So he's a great grease man. 

629
00:32:32,880 --> 00:32:38,440
Yeah. 
Onto the pickpocket. 

630
00:32:41,880 --> 00:32:42,640
Huh? 
Interesting. 

631
00:32:44,120 --> 00:32:47,800
On to the pickpocket. 
Your grandma once lost you in 

632
00:32:47,800 --> 00:32:51,120
the mall, and when you came back
with three and you came back 

633
00:32:51,120 --> 00:32:54,720
with three wristwatches. 
Five years later, your BF FS 

634
00:32:54,720 --> 00:32:58,320
mom's diamond necklace vanished.
Everyone blames you. 

635
00:32:58,320 --> 00:32:59,920
And they were right. 
Here you are. 

636
00:33:00,720 --> 00:33:02,400
Now you see it. 
Now you. 

637
00:33:06,520 --> 00:33:09,120
That's the quote. 
Yeah, that's that's the whole 

638
00:33:09,240 --> 00:33:10,280
thing. 
That's right. 

639
00:33:10,280 --> 00:33:13,080
That's right. 
Do you want to go ahead and go 

640
00:33:13,080 --> 00:33:14,480
through this one? 
Because it's the one I want to 

641
00:33:14,480 --> 00:33:17,960
go through. 
Yeah, do you want me to read it?

642
00:33:20,600 --> 00:33:23,640
Yeah, go for. 
It so yeah, character sheet, 

643
00:33:24,360 --> 00:33:26,560
this is, this is pretty much you
give the character sheet, so you

644
00:33:26,560 --> 00:33:30,120
get that little word at the top.
Yeah, it's got that got them at 

645
00:33:30,120 --> 00:33:32,040
the top you get, you write down 
your name, you write down your 

646
00:33:32,040 --> 00:33:34,640
appearance and there are 4 
stunts that you get and you get 

647
00:33:34,640 --> 00:33:36,800
all of them. 
You can use them and most of the

648
00:33:36,800 --> 00:33:39,160
stunts throughout each one, a 
lot of them give you, it's a 

649
00:33:39,160 --> 00:33:42,040
little bit different, but a lot 
of them give you kind of like 2 

650
00:33:42,040 --> 00:33:45,600
for the action phase and two 
kind of like bigger almost like 

651
00:33:45,600 --> 00:33:47,320
meta or preparation phase 
things. 

652
00:33:48,040 --> 00:33:50,320
And then at the bottom of each 
one is the same, kind of like 

653
00:33:51,160 --> 00:33:53,880
briefcase with four items cause 
the inventory is important and I

654
00:33:53,880 --> 00:33:57,000
really like that through. 
But for the pickpocket the four 

655
00:33:57,000 --> 00:33:59,200
stunt you get one is 
pickpocketing to get advantage 

656
00:33:59,200 --> 00:34:02,080
and actions that involve 
stealing a small object from any

657
00:34:02,080 --> 00:34:05,600
target, particularly when the 
target is in close proximity or 

658
00:34:05,600 --> 00:34:08,360
buy like contact which is 
perfect for the pickpocket 

659
00:34:09,040 --> 00:34:10,639
steal. 
I'll get to that one. 

660
00:34:10,639 --> 00:34:13,560
Next let me do safecracking 
advantage and actions that 

661
00:34:13,560 --> 00:34:16,480
involve delicate tasks like 
picking locks or complex 

662
00:34:16,480 --> 00:34:19,480
mechanisms, setting up 
detonators or tinkering with 

663
00:34:19,480 --> 00:34:20,760
delicate equipment and the 
likes. 

664
00:34:21,360 --> 00:34:24,440
Then there's Magic Tricks, which
I thought was interesting for 

665
00:34:24,440 --> 00:34:27,080
the pickpocket. 
I felt like this was a little 

666
00:34:27,080 --> 00:34:28,600
bit more of a comment thing, 
that it makes sense for this 

667
00:34:28,600 --> 00:34:30,360
guy. 
Magic Tricks is choose a magic 

668
00:34:30,360 --> 00:34:33,840
trick, cards, dice, or even 
sawing someone in half. 

669
00:34:33,840 --> 00:34:36,679
Whenever you perform it, you 
have advantage to impress and 

670
00:34:36,679 --> 00:34:40,040
install an entire audience. 
And then the final one, and I 

671
00:34:40,040 --> 00:34:44,159
love this, is Steal the Stack 
once during the action phase if 

672
00:34:44,159 --> 00:34:47,600
the stack, which we'll get to if
the stack reaches 6 or more 

673
00:34:47,600 --> 00:34:50,480
dice, you may steal one die from
it. 

674
00:34:50,600 --> 00:34:52,960
If the stack falls, it counts as
a collapse. 

675
00:34:53,360 --> 00:34:56,960
Narrate your intervention, love 
it. 

676
00:34:56,960 --> 00:34:59,360
It's great. 
One of my other favorite moves 

677
00:34:59,920 --> 00:35:01,520
because I love the meta aspect 
of it too. 

678
00:35:01,520 --> 00:35:09,080
If we go back to the Bruiser, 
they have a move called Happy 

679
00:35:09,080 --> 00:35:12,440
Birthday Punk. 
Once during the action phase you

680
00:35:12,440 --> 00:35:16,720
may blow on the dice stack and 
remove all dice that fall from 

681
00:35:16,720 --> 00:35:18,480
the stack. 
And you have to narrate how you 

682
00:35:18,480 --> 00:35:21,240
intervene to de escalate so you 
can lose these facts and knock 

683
00:35:21,240 --> 00:35:24,080
over the whole stack and like 
potentially save a stack if you 

684
00:35:24,080 --> 00:35:25,360
can blow hard enough on the 
dice. 

685
00:35:27,000 --> 00:35:31,920
That has a really very, I like, 
I like that you have to narrate 

686
00:35:31,920 --> 00:35:33,880
it too. 
Like, I like how's the bruiser, 

687
00:35:34,280 --> 00:35:36,040
how's the bruiser come through 
and de escalate. 

688
00:35:36,040 --> 00:35:38,320
It's like, well, the way a 
bruiser does, you know. 

689
00:35:38,960 --> 00:35:41,200
That's one thing that's through 
all of these stunts that like 

690
00:35:41,240 --> 00:35:44,000
outside of the ones that are 
like advantage to this specific 

691
00:35:44,000 --> 00:35:46,240
thing in a scene, any of the 
ones that are a little bit more 

692
00:35:46,240 --> 00:35:49,560
meta like that or or involve 
like a little bit kind of like 

693
00:35:49,640 --> 00:35:53,840
pulled back lens, always say 
narrate it, narrate it, narrate 

694
00:35:53,840 --> 00:35:54,920
it. 
And throughout the whole book 

695
00:35:54,920 --> 00:35:59,160
there's this, there's this thing
that says the players like tell 

696
00:35:59,160 --> 00:36:01,560
the story just as much as the 
referee and like they're the 

697
00:36:01,560 --> 00:36:03,880
ones coming up with everything, 
they're doing it and pushing it.

698
00:36:03,880 --> 00:36:05,720
So like I really. 
Do know there's a really 

699
00:36:05,720 --> 00:36:12,640
interesting one called What's 
happening here. 

700
00:36:13,320 --> 00:36:15,280
Same kind of thing once during 
the action phase. 

701
00:36:16,160 --> 00:36:18,480
If one of the crew is in 
trouble, you may appear out of 

702
00:36:18,480 --> 00:36:21,760
the blue in that scene and take 
over the situation. 

703
00:36:21,760 --> 00:36:26,240
Describe how you got there. 
It's so good. 

704
00:36:26,520 --> 00:36:28,320
I do. 
I do love though when we get 

705
00:36:28,320 --> 00:36:31,160
later in the book, there are 
like kind of there are still 

706
00:36:31,160 --> 00:36:35,520
rules that apply to that where 
like it can't be like it it 

707
00:36:35,520 --> 00:36:38,320
can't be out of blue. 
You can't in the previous scene 

708
00:36:38,320 --> 00:36:40,960
say that like you weren't even 
in the building and suddenly be 

709
00:36:40,960 --> 00:36:42,920
in the building. 
There has to be some type of 

710
00:36:42,920 --> 00:36:44,640
through line. 
But I love that. 

711
00:36:44,640 --> 00:36:47,960
Like, there's not really like if
it's one of your stunts, you 

712
00:36:47,960 --> 00:36:50,880
don't have to roll for it to 
suddenly just like be there. 

713
00:36:50,880 --> 00:36:53,840
You can be like, well, I'm doing
that, but it makes sense because

714
00:36:53,840 --> 00:36:56,120
I was like next door in the last
scene or something. 

715
00:36:56,120 --> 00:36:57,880
It's I. 
It's so good. 

716
00:37:03,600 --> 00:37:07,400
Was that the last? 
Oh, the wheel man. 

717
00:37:07,400 --> 00:37:11,520
I forgot about the wheel man. 
Another one that I actually do 

718
00:37:11,520 --> 00:37:17,840
often in my internal heist a 
head can. 

719
00:37:17,840 --> 00:37:19,160
And also forget about the wheel 
man. 

720
00:37:19,760 --> 00:37:21,640
Do you ever see Baby Driver? 
Yeah. 

721
00:37:21,640 --> 00:37:22,240
Hell yeah. 
Hell yeah. 

722
00:37:22,360 --> 00:37:24,120
I love I. 
Haven't seen it, actually, So 

723
00:37:24,120 --> 00:37:25,080
oh. 
Yeah. 

724
00:37:25,120 --> 00:37:26,760
It's a good movie. 
Every person who I say it to is 

725
00:37:26,760 --> 00:37:28,080
like, oh, it's really, really 
good. 

726
00:37:28,920 --> 00:37:30,040
It is a good movie. 
I enjoy it. 

727
00:37:30,640 --> 00:37:33,920
Yeah, the wheelman. 
You're the king of the road. 

728
00:37:34,120 --> 00:37:38,240
The traffic lights, terror. 
No Reds or yellows you see, but 

729
00:37:38,240 --> 00:37:41,680
the greens? 
Only one thing turns you on, and

730
00:37:41,680 --> 00:37:44,680
that's the smell of gasoline. 
Baby groomer has it. 

731
00:37:44,680 --> 00:37:47,320
You pour it on your coffee. 
Need a ride? 

732
00:37:47,880 --> 00:37:52,280
I I miss the smell of gasoline. 
I really do notice you don't 

733
00:37:52,280 --> 00:37:53,640
smell anymore. 
Yeah, I do. 

734
00:37:53,640 --> 00:37:55,280
I love the smell of gasoline. 
I think it smells. 

735
00:37:55,400 --> 00:37:59,320
I love the smell of gasoline. 
Yeah, ever since they put like 

736
00:37:59,320 --> 00:38:02,560
all nozzles, now have to have 
that, like, like the the fume 

737
00:38:02,560 --> 00:38:04,360
sucker. 
It's really disappointing. 

738
00:38:05,280 --> 00:38:08,720
Yeah, I mean, I mean, obviously.
Good for our bridge, but it 

739
00:38:08,720 --> 00:38:10,000
smells. 
It smells good. 

740
00:38:10,240 --> 00:38:13,080
So the next part. 
This is so the crew has won. 

741
00:38:13,080 --> 00:38:14,160
This is the budget. 
This is 2. 

742
00:38:14,160 --> 00:38:16,760
So the referee tells you your 
budget for the heist and each 

743
00:38:16,760 --> 00:38:19,040
heist the value differs. 
I think later on they say that 

744
00:38:19,040 --> 00:38:22,880
the the kind of standard heist 
value is usually around 250K, 

745
00:38:25,080 --> 00:38:28,440
but the things you can get are 
extravagant gear, common crap 

746
00:38:28,440 --> 00:38:31,880
vehicles. 
That's pretty self-explanatory. 

747
00:38:31,880 --> 00:38:33,840
Extravagant gear really goes to 
the budget. 

748
00:38:33,840 --> 00:38:36,080
Common crap you'd actually 
don't. 

749
00:38:36,720 --> 00:38:41,600
A lot of it you don't really 
need to account for in the 

750
00:38:41,600 --> 00:38:44,760
budget common cheap unremarkable
equipment that you always have 

751
00:38:44,760 --> 00:38:45,800
access to. 
Well it's not that you don't 

752
00:38:45,800 --> 00:38:48,680
have to account for it, it's 
just that you don't have to do 

753
00:38:48,680 --> 00:38:50,840
anything to get it. 
Like in the setup phase if you 

754
00:38:50,840 --> 00:38:53,440
say I have climbing equipment 
you just have it versus 

755
00:38:53,440 --> 00:38:56,400
extravagant gear where like you 
can't just have a Lamborghini, 

756
00:38:56,400 --> 00:38:58,080
you have to explain how you got 
it. 

757
00:38:58,720 --> 00:39:01,040
And then vehicles. 
So common vehicles are always 

758
00:39:01,040 --> 00:39:04,200
available at no cost. 
Oh so I assume the common crab 

759
00:39:04,200 --> 00:39:07,680
is no cost in two. 
Extravagant vehicles are not 

760
00:39:07,680 --> 00:39:10,560
available for purchase. 
The only way to get an 

761
00:39:10,560 --> 00:39:13,640
extravagant vehicle, 
specifically jet engine boats, 

762
00:39:13,640 --> 00:39:17,160
jet planes, submarines, 
helicopters, tanks is the boss 

763
00:39:17,160 --> 00:39:19,880
of Stone that says that. 
So how does your inventory work 

764
00:39:19,880 --> 00:39:22,840
And using gear? 
So each crew member has four 

765
00:39:22,840 --> 00:39:25,200
spaces for equipment. 
You start the game with no 

766
00:39:25,200 --> 00:39:27,400
equipment and I love this. 
It's kind of the same concept as

767
00:39:27,400 --> 00:39:30,280
like gear bubbles and troika and
etc. 

768
00:39:30,600 --> 00:39:33,240
So during you don't write 
anything down during the 

769
00:39:33,240 --> 00:39:34,720
preparation phase or anything 
like that. 

770
00:39:34,880 --> 00:39:38,800
But during the action phase, if 
you need a piece of gear, you 

771
00:39:38,800 --> 00:39:42,280
can just say you have it and 
then mark it into one of those 

772
00:39:42,280 --> 00:39:46,200
four slots. 
So the only way you can't have 

773
00:39:46,200 --> 00:39:48,840
it is if you don't have the 
budget anymore for that piece of

774
00:39:48,840 --> 00:39:52,200
gear or if you don't have any 
inventory slots left for that 

775
00:39:52,200 --> 00:39:53,560
gear. 
But if you're in the middle of 

776
00:39:53,560 --> 00:39:56,600
doing something and you're like,
oh shit, I need safety goggles, 

777
00:39:56,800 --> 00:39:59,120
you can just have safety 
goggles. 

778
00:39:59,240 --> 00:40:02,000
You just fill it in. 
And if safety goggles cost, you 

779
00:40:02,000 --> 00:40:04,320
know, 100 bucks, you just mark 
100 bucks off the budget. 

780
00:40:04,400 --> 00:40:08,120
I love that. 
The the whole concept of kind of

781
00:40:09,560 --> 00:40:11,600
trying to think of the word that
I mean for it's not ephemeral, 

782
00:40:11,600 --> 00:40:14,080
but just like it's like 
Schrodinger's gear. 

783
00:40:14,160 --> 00:40:15,720
It's there, but it's not there. 
You know what I mean? 

784
00:40:15,720 --> 00:40:17,560
Kind of thing. 
I I love that idea. 

785
00:40:17,560 --> 00:40:18,920
It's my favorite way to do 
inventory. 

786
00:40:18,920 --> 00:40:21,960
Durf does it with supply. 
The vanilla game does it with 

787
00:40:21,960 --> 00:40:23,760
gear bubbles. 
Troika does with gear bubbles. 

788
00:40:23,760 --> 00:40:28,360
I just love the idea of of the 
how in the inventory works that 

789
00:40:28,360 --> 00:40:30,280
way. 
So using Gear Gear allows the 

790
00:40:30,280 --> 00:40:32,480
crew to perform action that 
would otherwise be impossible. 

791
00:40:32,480 --> 00:40:34,760
For instance, you can shoot 
someone only if you have a 

792
00:40:34,760 --> 00:40:36,880
firearm you can see in the dark 
only if you have a night vision.

793
00:40:36,880 --> 00:40:38,960
Goggles, you can communicate 
with each other only if you have

794
00:40:38,960 --> 00:40:41,600
in your comms there are free may
give you advantage for having 

795
00:40:41,600 --> 00:40:44,400
the right gear, but they may 
also call for disadvantage if 

796
00:40:44,400 --> 00:40:47,240
you use it wrong. 
So again, I like the idea you're

797
00:40:47,240 --> 00:40:48,640
not rolling a deck, you're not 
rolling this. 

798
00:40:48,640 --> 00:40:51,080
If you have night vision goggles
you see in the dark, that's it. 

799
00:40:51,320 --> 00:40:53,720
And if you don't, you don't. 
I love that. 

800
00:40:53,760 --> 00:40:56,400
It's great. 
There's a price list here in 

801
00:40:56,400 --> 00:40:57,240
most games. 
I hate that. 

802
00:40:57,240 --> 00:40:59,400
I love it in this. 
It's it's so necessary. 

803
00:40:59,400 --> 00:41:01,560
It's the budget is such a huge 
part of it, so. 

804
00:41:02,160 --> 00:41:04,160
It does, yeah. 
The budget's a whole function. 

805
00:41:04,160 --> 00:41:06,320
It does a price list on. 
This one does make a lot of 

806
00:41:06,320 --> 00:41:08,960
sense. 
It's not a normal TDRBGA because

807
00:41:08,960 --> 00:41:12,200
I don't care how much a shuffle 
costs in D&D because honestly 

808
00:41:12,200 --> 00:41:15,160
I'm either gonna be able to buy 
it or just murder you and take 

809
00:41:15,160 --> 00:41:16,720
it like that's how they say this
design. 

810
00:41:16,720 --> 00:41:19,920
So this is not like that. 
So and again I love the the 

811
00:41:19,920 --> 00:41:21,920
handwriting behind the budget at
the bottom but I think the 

812
00:41:21,920 --> 00:41:25,560
cheapest thing on here is maybe 
like 1000 bucks and it's an 

813
00:41:25,560 --> 00:41:30,240
electric lighter but it with the
Super powerful flight and that's

814
00:41:30,240 --> 00:41:32,840
that's expensive for an A luxury
for for. 

815
00:41:32,840 --> 00:41:41,760
A lighter, crazy lighter, but an
EMP bomb. $1,000,000 Yeah, I 

816
00:41:41,760 --> 00:41:45,440
think the most expensive thing 
after the the $1,000,000 is is 

817
00:41:45,440 --> 00:41:47,680
there some $50,000 stuff on 
here? 

818
00:41:47,680 --> 00:41:51,240
There's 150K for 100. 
For 1:50. 

819
00:41:52,400 --> 00:41:55,040
But then you're looking at 
things like military drones and 

820
00:41:55,040 --> 00:41:58,320
and invisibility cloak for 
100,000, you know, so there's 

821
00:41:58,320 --> 00:42:01,120
some crazy shit, but your 
budget's blown if you have that 

822
00:42:01,120 --> 00:42:04,160
stuff. 
But I like that they there's a 

823
00:42:04,520 --> 00:42:06,960
there's encouragement throughout
to get fucking ridiculous and I 

824
00:42:06,960 --> 00:42:09,840
enjoy that. 
So the preparation, so the 

825
00:42:09,840 --> 00:42:11,480
referee will slide you the 
brief. 

826
00:42:12,040 --> 00:42:16,920
So the brief is an object, a 
place, the budget and the 

827
00:42:16,920 --> 00:42:18,760
complications. 
There's an example brief here 

828
00:42:18,760 --> 00:42:21,840
that says the Mona Lisa is the 
object, the place is the Louvre.

829
00:42:21,840 --> 00:42:24,520
The budget is 200 K And the 
complications, I'm not going to 

830
00:42:24,520 --> 00:42:28,640
list all six, but they're for 
example, security cameras are on

831
00:42:28,640 --> 00:42:32,680
all floors overseen by two 
officers in a control room 

832
00:42:32,760 --> 00:42:34,720
that's a whole. 
That's one of six complications 

833
00:42:35,160 --> 00:42:37,640
triple glass ceiling Dome in the
hall of the Mona Lisa. 

834
00:42:37,640 --> 00:42:41,440
That's number two door pressure 
alarms in the in the painting 

835
00:42:41,640 --> 00:42:46,920
like like the whole like you 
know Catherine Zeta Jones dips 

836
00:42:46,920 --> 00:42:51,440
beneath lasers kind of situation
that that's that's the thing 

837
00:42:52,560 --> 00:42:55,200
complications overview 
complications are obstacles but 

838
00:42:55,200 --> 00:42:56,600
they also a hint and how things 
are done. 

839
00:42:56,600 --> 00:43:00,240
I really love this part. 
So it you can really kind of 

840
00:43:00,240 --> 00:43:04,080
guide the heist a little bit by 
saying oh there's like 4 

841
00:43:04,080 --> 00:43:06,920
patrolling guards or whatever. 
Usually that's going to be night

842
00:43:06,920 --> 00:43:09,240
time. 
If there's metal detectors and 

843
00:43:09,240 --> 00:43:11,240
bystanders, usually that's going
to be daytime. 

844
00:43:11,440 --> 00:43:15,040
So you can kind of in the way 
that you write the brief, either

845
00:43:15,040 --> 00:43:17,200
guide or just be aware of how 
you write the brief. 

846
00:43:17,680 --> 00:43:19,560
So there's consistency in the 
way that it's done. 

847
00:43:19,560 --> 00:43:22,040
Because the way you write your 
complications can really 

848
00:43:22,040 --> 00:43:25,960
determine a like the kind of 
like starting base for for how 

849
00:43:25,960 --> 00:43:29,400
the entire heist is going to be 
done really a lot of the time 

850
00:43:29,400 --> 00:43:31,920
between day and night and if 
you're around people or not 

851
00:43:31,920 --> 00:43:33,840
around people. 
So I really enjoy that part. 

852
00:43:35,960 --> 00:43:38,360
So there is a thing and right 
here that says however don't be 

853
00:43:38,360 --> 00:43:40,960
afraid of putting yourself in 
unnecessary trouble when you're 

854
00:43:40,960 --> 00:43:44,080
writing the whole preparation 
phase right. 

855
00:43:44,840 --> 00:43:48,520
Be realistic to a point. 
Get weird with it. 

856
00:43:48,760 --> 00:43:55,400
But it's OK to let it get close 
to to to be in a really tough 

857
00:43:55,400 --> 00:43:57,000
situation that you're going to 
have to roll yourself out of 

858
00:43:57,000 --> 00:43:58,640
later. 
That's that's it's fun. 

859
00:43:58,640 --> 00:43:59,960
Don't forget it's supposed to be
fun. 

860
00:44:01,680 --> 00:44:05,280
I I can kind of see the like 
people doing it the first time 

861
00:44:05,280 --> 00:44:07,280
and being a little bit more 
reserved, but as they realize 

862
00:44:07,280 --> 00:44:10,120
kind of how it goes the second 
or third time it's you know. 

863
00:44:10,240 --> 00:44:13,280
You want those sweaty moments? 
You want to be between a rock 

864
00:44:13,280 --> 00:44:15,280
and a hard place and be like, 
you know, I gotta maneuver my 

865
00:44:15,280 --> 00:44:16,680
way through, you know? 
Yeah. 

866
00:44:16,680 --> 00:44:19,040
Cuz what's the rest that's gonna
happen is you're gonna fail A 

867
00:44:19,040 --> 00:44:23,400
roll, get a ad, dice to the 
stack and and you know have to 

868
00:44:23,400 --> 00:44:24,600
narrate your way out of it, 
which is. 

869
00:44:24,760 --> 00:44:28,280
Which is fine and fun. 
Yeah, the one of the last on my.

870
00:44:28,320 --> 00:44:30,320
Table and my table. 
If you messed up, I actually 

871
00:44:30,320 --> 00:44:32,280
straight hit you in the face, so
yeah. 

872
00:44:33,200 --> 00:44:37,680
We'll just kill you. 
Yeah, everyone damage that my 

873
00:44:37,680 --> 00:44:40,760
characters take in our games, 
that's one punch they received. 

874
00:44:41,240 --> 00:44:45,760
That's one real life damage. 
How many HP do you got IRL 

875
00:44:45,760 --> 00:44:48,200
buddy? 
So I do like the very last part 

876
00:44:48,200 --> 00:44:50,960
of this page says don't shy away
from the outlandish, The sillier

877
00:44:50,960 --> 00:44:54,000
the better and the most 
intricate, creative and complex 

878
00:44:54,000 --> 00:44:58,240
the heices are the more the the 
funnier it will be to play it. 

879
00:45:00,720 --> 00:45:02,920
So great. 
First of all I know we we've 

880
00:45:02,920 --> 00:45:05,000
kind of stopped talking about 
the graphic design on the page 

881
00:45:05,000 --> 00:45:07,960
but like the layout of of the 
page throughout, I love the 

882
00:45:07,960 --> 00:45:09,560
note. 
The brief is written on a note 

883
00:45:09,760 --> 00:45:12,920
but the next page, the primer 
page, it's like half black, half

884
00:45:12,920 --> 00:45:17,240
yellow. 
Really, really enjoy the the 

885
00:45:17,240 --> 00:45:21,200
split between the two and the 
again, black, yellow, red vibe 

886
00:45:21,200 --> 00:45:24,640
all the way throughout. 
I feel like there's this like 

887
00:45:24,800 --> 00:45:26,760
from this point on. 
There's still some pages that 

888
00:45:26,760 --> 00:45:29,440
are like white background, the 
majority of it that have text 

889
00:45:29,440 --> 00:45:31,920
over. 
But from this kind of point on, 

890
00:45:31,920 --> 00:45:38,440
it really takes us like big 
colors on the entire page And it

891
00:45:38,440 --> 00:45:41,600
works really well. 
Yeah, but it's interesting. 

892
00:45:41,600 --> 00:45:44,320
It's like, it's not until you 
get into like the preparation, 

893
00:45:44,320 --> 00:45:47,040
it's like, OK, now flip, now 
it's like all these colors 

894
00:45:47,040 --> 00:45:49,440
everywhere in a yellow 
background, black background. 

895
00:45:50,160 --> 00:45:53,080
That's the I think. 
I think I mean I'm sure it's 

896
00:45:53,080 --> 00:45:55,600
intentional you know it is 
absolutely intentional does 

897
00:45:55,600 --> 00:45:58,280
great yeah. 
But like, having things be kind 

898
00:45:58,280 --> 00:46:00,720
of straightforward. 
Black or white, you know, very 

899
00:46:00,720 --> 00:46:03,480
readable, very straightforward. 
And then jumping into the weird 

900
00:46:03,480 --> 00:46:07,080
part of it is like, you just say
it's such a like, flip into the 

901
00:46:07,080 --> 00:46:09,760
like, if I was sitting at the 
table doing this and I flipped 

902
00:46:09,760 --> 00:46:12,080
to this page, my heart rate 
would definitely go up by a 

903
00:46:12,080 --> 00:46:14,080
couple and be like, right, We're
fucking doing it, Fucking doing 

904
00:46:14,080 --> 00:46:15,200
it. 
It feels like a natural 

905
00:46:15,200 --> 00:46:17,680
progression. 
Yeah, and it's so good and 

906
00:46:17,680 --> 00:46:20,680
especially and then when we get 
to the referee page, love love 

907
00:46:20,680 --> 00:46:22,840
that spread. 
So because we're, I'm not even 

908
00:46:22,840 --> 00:46:25,200
looking at this in spreads, but 
like in spreads a lot of this 

909
00:46:25,200 --> 00:46:29,360
makes a lot of good sense too. 
So the plan you come up with a 

910
00:46:29,360 --> 00:46:31,680
plan, you write it down, there's
12 scenes. 

911
00:46:31,920 --> 00:46:34,160
The main rule is that you must 
include all the complications. 

912
00:46:34,160 --> 00:46:37,680
So you have to actually address 
all the six complications. 

913
00:46:38,440 --> 00:46:41,720
And generally you try to have 
like one or two scenes address 

914
00:46:41,720 --> 00:46:45,200
each one. 
And then there are they do a 

915
00:46:45,200 --> 00:46:48,080
good breakdown of like the 
stages of like when you should 

916
00:46:48,080 --> 00:46:51,040
be doing things and there's 123,
there's four stages, there's an 

917
00:46:51,040 --> 00:46:53,400
infiltration stage which is 
usually scenes one and two which

918
00:46:53,400 --> 00:46:55,760
is actually breaking in. 
There's a deployment stage, 

919
00:46:55,760 --> 00:46:59,440
scenes 3 through 6, where you're
getting people and stuff in all 

920
00:46:59,440 --> 00:47:03,240
the right places. 
Infiltration that says choose 

921
00:47:03,240 --> 00:47:07,320
one complication to deal with. 
Here a deployment says choose 

922
00:47:07,320 --> 00:47:09,360
two, Execution is scene 7 
through 10. 

923
00:47:10,160 --> 00:47:11,880
You're actually executing the 
heist and there's two 

924
00:47:11,880 --> 00:47:14,080
complications here. 
And the escape is scenes 11 

925
00:47:14,080 --> 00:47:17,240
through 12 and you should choose
your last complication here. 

926
00:47:17,240 --> 00:47:20,480
But I do love the the 
instruction at the top of this. 

927
00:47:20,480 --> 00:47:22,760
It says to facilitate 
formulating the plan, follow 

928
00:47:22,760 --> 00:47:25,280
this structure. 
But this is flexible. 

929
00:47:25,840 --> 00:47:28,240
Use it only if it makes planning
easier. 

930
00:47:28,240 --> 00:47:30,120
Discard it if it becomes a 
hindrance. 

931
00:47:30,200 --> 00:47:37,560
I love that, yeah. 
And then the scene's primer. 

932
00:47:37,560 --> 00:47:38,960
So these are kind of like rules 
for the scene. 

933
00:47:38,960 --> 00:47:41,880
So each crew member has to 
appear in two scenes has to 

934
00:47:42,520 --> 00:47:44,440
multiple characters can appear 
in the same scene. 

935
00:47:44,640 --> 00:47:47,600
While some scenes can be 
performed solo, each scene must 

936
00:47:47,600 --> 00:47:50,080
describe one explicit course of 
action or intention. 

937
00:47:50,080 --> 00:47:52,240
A single sentence is enough, 
clearly identifying the crew 

938
00:47:52,240 --> 00:47:54,000
member of their actions. 
So every you can't just have a 

939
00:47:54,000 --> 00:47:55,760
scene where like nothing really 
happens. 

940
00:47:55,760 --> 00:47:57,360
Everything has to progress the 
story. 

941
00:47:57,880 --> 00:48:00,160
All complications, all six 
complications have to be dealt 

942
00:48:00,160 --> 00:48:03,120
with. 
You don't forget to world build 

943
00:48:03,120 --> 00:48:05,480
as much as you want. 
You don't need to ask the 

944
00:48:05,480 --> 00:48:06,880
referee. 
And this is I think this is 

945
00:48:06,880 --> 00:48:08,960
going to be the hardest part for
players, especially people with 

946
00:48:08,960 --> 00:48:14,680
D&D brain is you don't have to 
ask the players, you build the 

947
00:48:14,680 --> 00:48:17,760
world. 
So it says specifically is don't

948
00:48:17,760 --> 00:48:19,480
ask the referee. 
Is the vault directly linked to 

949
00:48:19,480 --> 00:48:23,320
the police, to the police's 
alarm system or how many 

950
00:48:23,320 --> 00:48:25,640
security guards are in the 
surveillance room you pick you 

951
00:48:25,640 --> 00:48:30,600
can just say oh you know what 
like the vault actually is 

952
00:48:30,600 --> 00:48:32,480
linked to the police's alarm 
system because that's fun and 

953
00:48:32,480 --> 00:48:34,000
interesting and exciting to get 
around. 

954
00:48:34,000 --> 00:48:38,040
So if if you were, if you're 
with players who are are 

955
00:48:38,040 --> 00:48:41,120
especially in the like 5 Ed and 
D brain of just like feed me the

956
00:48:41,120 --> 00:48:43,600
story so I can make A roll. 
I think that's gonna be the 

957
00:48:43,600 --> 00:48:46,320
hardest part for people. 
And I think in early people of 

958
00:48:46,320 --> 00:48:48,760
refereeing needed to be like 
you're building the world you 

959
00:48:48,760 --> 00:48:50,920
decide, you decide, you decide, 
you tell me the story, you 

960
00:48:50,920 --> 00:48:53,320
decide. 
And I think this is a great game

961
00:48:53,320 --> 00:48:55,160
to try to help people break out 
of DD brain. 

962
00:48:56,080 --> 00:49:00,840
Think OK, Cinematographically 
that word is used like four 

963
00:49:00,840 --> 00:49:03,280
times and it's just a big long 
word and I love it. 

964
00:49:03,280 --> 00:49:05,640
It's great, but it's it's, you 
know, it doesn't roll off the 

965
00:49:05,640 --> 00:49:08,040
tongue super great. 
Think, think, think like a movie

966
00:49:08,040 --> 00:49:10,120
script. 
Use gear eccentrically and 

967
00:49:10,120 --> 00:49:11,440
extensively. 
Get crazy. 

968
00:49:11,520 --> 00:49:13,720
Use a helicopter. 
Crew members can appear in a 

969
00:49:13,720 --> 00:49:17,240
place only if there's a logical 
reason for them to do so using 

970
00:49:17,280 --> 00:49:18,640
actions performed in previous 
scenes. 

971
00:49:18,640 --> 00:49:20,600
I was saying with like those 
random like pop out of furniture

972
00:49:20,600 --> 00:49:22,520
shit and the scenes must be 
written down. 

973
00:49:22,520 --> 00:49:27,600
A plausible timeline with no 
flashbacks, no flashbacks like 

974
00:49:27,600 --> 00:49:31,080
you Andre. 
And the last thing is apotheosis

975
00:49:31,080 --> 00:49:32,040
of the grand escape. 
That's it. 

976
00:49:34,840 --> 00:49:37,080
I like the setup scenes. 
That's the next part. 

977
00:49:37,080 --> 00:49:38,760
Did you are you a big fan of the
setup scenes? 

978
00:49:38,760 --> 00:49:40,960
I enjoy them. 
I believe so. 

979
00:49:40,960 --> 00:49:44,840
Well, I can't remember. 
I had a thought when I was 

980
00:49:44,840 --> 00:49:47,280
reading this last night and I 
can't remember what it was. 

981
00:49:47,720 --> 00:49:49,120
All right, well, my brain's a 
little. 

982
00:49:49,440 --> 00:49:51,680
Mushy right now let. 
Me tell you all about setup 

983
00:49:51,680 --> 00:49:52,960
scenes and see if it picks it 
back. 

984
00:49:52,960 --> 00:49:54,600
So this is optional, but I would
definitely use it. 

985
00:49:54,600 --> 00:49:57,720
So it says basically at the show
the action phase you can do like

986
00:49:57,720 --> 00:50:00,360
the pre stuff for it. 
So there's like tropes involving

987
00:50:00,360 --> 00:50:02,960
setup. 
So specifically like practicing 

988
00:50:02,960 --> 00:50:04,920
something like the birds are 
beating up some guards or 

989
00:50:04,920 --> 00:50:06,440
whatever. 
There's reconnaissance which is 

990
00:50:06,440 --> 00:50:09,800
like actually like watching the 
guards movement and writing down

991
00:50:09,800 --> 00:50:11,600
notes and stuff. 
It's all the stuff like you you 

992
00:50:11,600 --> 00:50:16,560
get the crew together and then 
you go out and prepare for the 

993
00:50:16,640 --> 00:50:18,640
the actual heist. 
These are called setup scenes, 

994
00:50:18,640 --> 00:50:20,960
so it's kind of between the 
preparation and not you can 

995
00:50:21,040 --> 00:50:23,200
remember. 
Also, I would absolutely do 

996
00:50:23,200 --> 00:50:24,240
this. 
Sorry, my brain is much. 

997
00:50:24,240 --> 00:50:27,720
But tell me why I I was 
immediately thinking of of I 

998
00:50:27,720 --> 00:50:30,840
think it is actually Ocean's 11 
when they do like the practice 

999
00:50:31,280 --> 00:50:34,880
like robbery of the safe that 
they build and then they play 

1000
00:50:34,880 --> 00:50:38,520
that footage for like as they're
actually robbing the real safe. 

1001
00:50:39,840 --> 00:50:40,440
Yeah. 
So good. 

1002
00:50:41,320 --> 00:50:43,600
Yeah. 
I really like. 

1003
00:50:43,600 --> 00:50:45,640
So disguising yourself as hired 
staff makes sense. 

1004
00:50:45,840 --> 00:50:47,960
The not enough dough is funny 
where it's like you only have a 

1005
00:50:47,960 --> 00:50:51,000
budget of 200,000 but you need 
something that costs more so you

1006
00:50:51,000 --> 00:50:53,160
can just do a precinct where you
steal the thing that you need, 

1007
00:50:53,160 --> 00:50:55,200
which I think they do in one of 
the oceans movies too, where 

1008
00:50:55,200 --> 00:50:57,880
they do steal like an EMP or 
some shit like they do. 

1009
00:50:58,480 --> 00:51:01,080
Yeah, yeah. 
So it says why these scenes? 

1010
00:51:01,880 --> 00:51:04,600
It's because it's it's, it's 
interesting, it's fun. 

1011
00:51:04,600 --> 00:51:07,040
You can set up stuff so that it 
makes sense later. 

1012
00:51:07,040 --> 00:51:09,640
Like there might be times where 
it it would be hard to make the 

1013
00:51:09,640 --> 00:51:12,440
action go from etcetera, 
etcetera, etcetera throughout or

1014
00:51:12,440 --> 00:51:14,440
you might need like a weird 
interesting piece of equipment. 

1015
00:51:14,680 --> 00:51:16,600
So it makes a lot more sense 
when you get to one of the 

1016
00:51:16,600 --> 00:51:19,920
example ones. 
There's a part where in the 

1017
00:51:19,920 --> 00:51:24,960
setup scene one of the guys like
has an interaction with like a 

1018
00:51:25,040 --> 00:51:26,840
housekeeper or a janitor or 
something. 

1019
00:51:26,960 --> 00:51:29,240
And then during the heist 
suddenly like the janitor pops 

1020
00:51:29,240 --> 00:51:31,320
out and it's that guy and it's 
like, oh, during the setup scene

1021
00:51:31,320 --> 00:51:33,880
he put himself in that place. 
So that's cool. 

1022
00:51:34,120 --> 00:51:36,840
The only part about this that I 
think is is is interesting and I

1023
00:51:36,840 --> 00:51:40,080
think I would be just a little 
fuzzy on is there's heat that 

1024
00:51:40,080 --> 00:51:43,200
you can get from setup scenes. 
So you can actually start the 

1025
00:51:43,200 --> 00:51:46,240
game with dice in your stack 
already if some of your setup 

1026
00:51:46,240 --> 00:51:48,600
scenes might bring heat to the 
crew. 

1027
00:51:48,800 --> 00:51:52,360
But I there's not a really solid
explanation for when it 

1028
00:51:52,360 --> 00:51:53,400
wouldn't. 
When it wouldn't, it says 

1029
00:51:53,400 --> 00:51:56,640
depending how hard or realistic 
each setup scene is, the referee

1030
00:51:56,640 --> 00:52:00,720
will decide if this brings heat.
The referee evaluates each scene

1031
00:52:00,720 --> 00:52:02,360
1 by 1. 
The initial dye stack starts 

1032
00:52:02,360 --> 00:52:03,920
with that. 
There's not really an example 

1033
00:52:03,920 --> 00:52:06,640
here of that. 
And later like they do, they 

1034
00:52:06,640 --> 00:52:09,640
talk about some setup scenes and
then say like there's three dice

1035
00:52:09,640 --> 00:52:12,760
with it, but like not which ones
did and why. 

1036
00:52:12,960 --> 00:52:14,480
So I think like super easy 
stuff. 

1037
00:52:14,480 --> 00:52:16,400
I don't know if it would bring a
lot of heat, but maybe like 

1038
00:52:16,400 --> 00:52:18,920
stealing something beforehand, I
would definitely give heat to 

1039
00:52:19,000 --> 00:52:22,040
absolutely. 
Yeah, yeah. 

1040
00:52:22,040 --> 00:52:25,360
I like that type of to 
discretion, but I think maybe 

1041
00:52:25,600 --> 00:52:28,320
some more parameters laid out 
would be nice. 

1042
00:52:29,000 --> 00:52:31,480
Yeah, I don't think, I don't 
think it's necessarily that 

1043
00:52:31,480 --> 00:52:32,480
hard. 
And you can kind of pick and 

1044
00:52:32,480 --> 00:52:35,000
choose like, I don't mind like, 
I think maybe even just like one

1045
00:52:35,000 --> 00:52:37,560
specific example of like what is
heat and what's not heat would 

1046
00:52:37,560 --> 00:52:41,600
be really, really nice. 
But but it's not, it's not by 

1047
00:52:41,600 --> 00:52:48,240
any means breaking whatever. 
So next there's an example plan.

1048
00:52:48,240 --> 00:52:50,400
And I love the fact that there's
an example plan through this. 

1049
00:52:51,960 --> 00:52:53,760
Do you want to talk about the 
example plan? 

1050
00:52:54,600 --> 00:52:58,280
Yeah, we're robbing the fucking 
Louvre in Paris. 

1051
00:52:58,600 --> 00:53:03,440
We're stealing the Mona Lisa. 
Yes, that starts with a budget 

1052
00:53:03,440 --> 00:53:07,880
of 200,000, which I I did not 
deep dive the referee section 

1053
00:53:07,880 --> 00:53:09,920
nearly as hard as a ship. 
I believe that that's like 

1054
00:53:10,400 --> 00:53:13,080
fairly, like considerable for a 
budget. 

1055
00:53:14,000 --> 00:53:17,280
I think the standard, the 
average is 250 K so it's just a 

1056
00:53:17,280 --> 00:53:21,120
200 and 5250. 
It's 250, so it's a little like.

1057
00:53:21,360 --> 00:53:25,120
I do like that this example is a
continuation of the example. 

1058
00:53:25,120 --> 00:53:27,200
Like earlier, it's the Mona 
Lisa, yeah. 

1059
00:53:27,200 --> 00:53:29,440
It's the same one and the. 
Same complications and I enjoy 

1060
00:53:29,440 --> 00:53:33,760
that a lot, yeah. 
Yeah, so who We have a boss, a 

1061
00:53:33,760 --> 00:53:38,200
con con artist, a grease woman, 
a genius and a bruiser. 

1062
00:53:38,200 --> 00:53:41,680
They all have names. 
The best one's amazing, Jenny. 

1063
00:53:42,280 --> 00:53:43,800
Just because that's a that's a 
good name. 

1064
00:53:44,760 --> 00:53:46,400
Yeah. 
Has examples of the set up 

1065
00:53:46,400 --> 00:53:51,040
scene. 
Monsieur Gerarda sends a guard 

1066
00:53:51,040 --> 00:53:53,840
to the hospital and takes his 
job at the museum. 

1067
00:53:54,360 --> 00:53:58,680
Livingston advises a special 
surveillance system is of course

1068
00:53:58,680 --> 00:54:01,400
engineered to make cameras go 
black by removing a small 

1069
00:54:01,400 --> 00:54:05,600
electrical circuit. 
Writ sets up a meeting with the 

1070
00:54:05,600 --> 00:54:08,760
museum director to sell her a 
new surveillance system. 

1071
00:54:09,160 --> 00:54:12,640
While there, he performs a magic
trick with a cleaning staff 

1072
00:54:12,640 --> 00:54:14,000
member. 
Amazing. 

1073
00:54:14,000 --> 00:54:16,640
Jenny practices a with a replica
of the painting. 

1074
00:54:17,240 --> 00:54:20,800
Georgina pulls a few strings to 
secure a helicopter. 

1075
00:54:20,840 --> 00:54:22,520
That's right, because Georgina's
a boss. 

1076
00:54:22,520 --> 00:54:25,080
So he's like, yeah, I got a 
tank. 

1077
00:54:25,080 --> 00:54:29,880
A tank's going away on the roof.
Yeah, And then it goes through 

1078
00:54:30,080 --> 00:54:33,640
the job scene by scene. 
Then it breaks up between 

1079
00:54:34,040 --> 00:54:36,200
infiltration and deployment. 
The kind of like standard 

1080
00:54:36,200 --> 00:54:38,320
framework that is optional to 
use the. 

1081
00:54:38,560 --> 00:54:40,560
Form framework, yeah. 
It's a good example. 

1082
00:54:41,400 --> 00:54:42,880
It's a great. 
Example and I really love that 

1083
00:54:42,880 --> 00:54:48,440
they specifically highlight in 
which in the what you're 

1084
00:54:48,440 --> 00:54:51,040
supposed to do, which is like in
the preparation 'cause you would

1085
00:54:51,040 --> 00:54:52,720
write all this down and hand it 
to the referee. 

1086
00:54:52,720 --> 00:54:56,320
They specifically say in scene 2
we're gonna address complication

1087
00:54:56,320 --> 00:55:01,560
one, in scene 11 we're gonna 
address complication 2. 

1088
00:55:01,680 --> 00:55:03,960
So it's not that everything has 
to be done in order, which is 

1089
00:55:03,960 --> 00:55:09,040
which is really cool. 
I I this is such a great, great 

1090
00:55:09,040 --> 00:55:11,440
example. 
And also how about the fucking 

1091
00:55:11,440 --> 00:55:13,400
graphic design on this? 
Like this clipboard with like 

1092
00:55:13,400 --> 00:55:15,000
the halftime? 
On it's actually a little 

1093
00:55:15,000 --> 00:55:20,000
clipboard, so the example stamp 
on it the example. 

1094
00:55:21,240 --> 00:55:23,920
So good. 
The action. 

1095
00:55:25,440 --> 00:55:30,480
So the referee picks up the plan
and runs the scenes one by one. 

1096
00:55:30,960 --> 00:55:34,800
This part should take an hour 
and a half, with each scene 

1097
00:55:34,800 --> 00:55:37,400
lasting no more than five to 10 
minutes of play. 

1098
00:55:38,040 --> 00:55:42,520
A wobbly dice stack instills 
tension, and that's fair. 

1099
00:55:43,360 --> 00:55:45,760
When to roll. 
The referee tells you when you 

1100
00:55:45,760 --> 00:55:47,960
should make A roll. 
Typically this happens when your

1101
00:55:47,960 --> 00:55:50,480
crew member does something 
risky, like climbing a smooth 

1102
00:55:50,480 --> 00:55:54,200
surface or fighting someone. 
Follow the referee's lead 

1103
00:55:55,200 --> 00:55:57,200
actions. 
Simple actions automatically 

1104
00:55:57,200 --> 00:56:00,360
succeed, which, thank you for 
writing it down. 

1105
00:56:00,360 --> 00:56:02,040
I always appreciate. 
It's like, yeah, simple stuff, 

1106
00:56:02,760 --> 00:56:06,640
but more complicated actions. 
It's a 2D6 system and it works 

1107
00:56:06,720 --> 00:56:14,640
like a 2D6 system. 
Yeah, so 26 fail, improvise an 

1108
00:56:14,640 --> 00:56:17,360
alternative action and add dice 
to the stack which is on the 

1109
00:56:17,360 --> 00:56:22,080
next page. 7 to 9 the action's 
action succeeds but you must 

1110
00:56:22,080 --> 00:56:29,200
take a set back which is on page
28, not in line hyperlink or add

1111
00:56:29,200 --> 00:56:32,760
dice to the stack. 
Your choice, except in the 

1112
00:56:32,760 --> 00:56:37,840
escape stage, when you must add 
dice and then 10 plus, is just a

1113
00:56:37,840 --> 00:56:40,160
success. 
And then you may remove one die 

1114
00:56:40,160 --> 00:56:43,080
from the stack. 
Advantage and disadvantage. 

1115
00:56:43,640 --> 00:56:47,520
Crew members get advantage by 
calling a stunt or using 

1116
00:56:47,520 --> 00:56:50,200
appropriate gear. 
That's pretty much all you have 

1117
00:56:50,200 --> 00:56:53,160
as a character in this game. 
The referee imposes 

1118
00:56:53,160 --> 00:56:55,440
disadvantages whenever they see 
whatever fitting. 

1119
00:56:55,440 --> 00:56:59,520
It's just like, all the time. 
Yeah. 

1120
00:56:59,520 --> 00:57:02,120
Advantage. 
You roll 3, ignore the worst. 

1121
00:57:02,640 --> 00:57:05,520
Disadvantage, you roll 3, ignore
the best. 

1122
00:57:06,200 --> 00:57:09,680
Also like that's a funny way to 
word it just of all of our 

1123
00:57:09,680 --> 00:57:11,240
examples of advantage and 
disadvantage. 

1124
00:57:11,240 --> 00:57:14,800
But I'm like Oh yeah that's like
you're right that is that's 

1125
00:57:14,800 --> 00:57:17,960
that's that is it's a very clean
way the instead of writing in 

1126
00:57:17,960 --> 00:57:20,120
multiple senses like, yeah, it's
good. 

1127
00:57:20,120 --> 00:57:22,760
That's it, yeah. 
I really enjoy in the core 

1128
00:57:22,760 --> 00:57:28,800
mechanic of the game that there 
is never a time where like 

1129
00:57:28,800 --> 00:57:33,040
there's not an option to add or 
take away from the stack. 

1130
00:57:33,040 --> 00:57:36,120
The stack is ever present 
because even on the mixed 

1131
00:57:36,120 --> 00:57:40,280
success part, you have to decide
to either take a set back or 

1132
00:57:40,280 --> 00:57:42,440
just add to the dice. 
So there's always a choice. 

1133
00:57:42,440 --> 00:57:45,080
You're either putting a dice on,
you're either tasting, taking 

1134
00:57:45,080 --> 00:57:48,240
the dice off, or having to 
choose which is the most likely 

1135
00:57:48,240 --> 00:57:52,880
outcome between narrating like a
set back. 

1136
00:57:53,000 --> 00:57:56,120
You succeed but have a set back,
and that's really important. 

1137
00:57:56,120 --> 00:57:58,840
I think a lot of people in two 
D6 that really get some hung up 

1138
00:57:59,360 --> 00:58:02,400
is partial success which I I'm 
not a fan of. 

1139
00:58:02,400 --> 00:58:05,800
It's it's mixed success parcels 
discuss me It's like you don't 

1140
00:58:05,880 --> 00:58:09,520
do what you wanted to do all the
way which I disagree with. 

1141
00:58:09,800 --> 00:58:11,920
It's what this says is what 
makes sense to me. 

1142
00:58:11,920 --> 00:58:15,960
The action succeeds but there is
also it's not. 

1143
00:58:16,000 --> 00:58:19,920
It's not kind of. 
It's yes but and I really like 

1144
00:58:19,920 --> 00:58:21,360
that they specifically put in 
here. 

1145
00:58:21,600 --> 00:58:23,400
They specifically say the action
succeeds. 

1146
00:58:23,680 --> 00:58:27,120
But so this very specifically 
says like you still get to do 

1147
00:58:27,120 --> 00:58:29,280
what you do but other shit 
happens. 

1148
00:58:30,280 --> 00:58:32,200
And I really, I really like 
that. 

1149
00:58:32,200 --> 00:58:33,680
That's that's my favorite 
mechanic. 

1150
00:58:33,680 --> 00:58:36,880
A7 and nine you're you're you'd 
get to do what you want to do. 

1151
00:58:36,880 --> 00:58:39,840
You do punch that guy in the 
face but you know another dude 

1152
00:58:39,840 --> 00:58:41,080
comes in behind you. 
You know you. 

1153
00:58:41,280 --> 00:58:42,840
But you break your hand when you
do it. 

1154
00:58:43,360 --> 00:58:48,760
Yeah, so I really there's 
there's the the French job they 

1155
00:58:48,760 --> 00:58:50,920
do throughout here with Jenny 
and Livingstead and all that 

1156
00:58:50,920 --> 00:58:53,680
stuff. 
A great example of play like 

1157
00:58:53,680 --> 00:58:57,000
it's it's a page and 1/2 of an 
example of play that you should 

1158
00:58:57,000 --> 00:58:59,600
really read. 
It specifically goes through the

1159
00:58:59,600 --> 00:59:02,640
dice, why they're rolling the 
dice, what a set back looks 

1160
00:59:02,640 --> 00:59:04,360
like, what all of that looks 
like. 

1161
00:59:04,360 --> 00:59:07,920
It's an incredibly well written 
example of play and I love the 

1162
00:59:08,680 --> 00:59:11,440
red, yellow, white on it. 
Again, graphically. 

1163
00:59:11,520 --> 00:59:14,200
Layout wise fucking. 
Really incredibly appealing to 

1164
00:59:14,200 --> 00:59:15,720
read through. 
It is also a really good example

1165
00:59:16,040 --> 00:59:19,200
and it follows a thing that 
we've talked about previously 

1166
00:59:19,200 --> 00:59:22,280
that I always really, really 
like When we read through 

1167
00:59:22,280 --> 00:59:26,800
tabletop games is when all of 
the examples follow the same 

1168
00:59:26,800 --> 00:59:29,280
group or same people. 
And you're just like, it's like 

1169
00:59:29,280 --> 00:59:33,560
this ongoing narrative inside of
the game about a group that 

1170
00:59:33,920 --> 00:59:36,760
yeah, I I don't know why, but I 
always really love that. 

1171
00:59:37,080 --> 00:59:41,080
Yeah, it's it's so good because 
you you feel, I mean I feel like

1172
00:59:41,440 --> 00:59:44,080
it creates more engagement with 
the game and with the fiction 

1173
00:59:44,080 --> 00:59:46,560
too, because you know when you 
get to the example you're going 

1174
00:59:46,560 --> 00:59:48,560
to hear more of the story. 
Like it pulls you in a little 

1175
00:59:48,560 --> 00:59:50,600
bit more and it's really, really
fantastic and they do a great 

1176
00:59:50,600 --> 00:59:52,240
job here. 
They go through multiple scenes 

1177
00:59:52,240 --> 00:59:56,240
in the example scene 2, scene 4,
scene 7, like multiple scenes, 

1178
00:59:56,240 --> 00:59:58,720
you get all the way through and 
then you get to the dice stack. 

1179
00:59:58,720 --> 01:00:00,840
So during the game, you'll be 
asked to form dice stacks. 

1180
01:00:01,240 --> 01:00:03,600
Each stack starts with zero and 
you stack as high as you can. 

1181
01:00:03,600 --> 01:00:06,000
So you get 3 stacks for the 
entire thing. 

1182
01:00:06,280 --> 01:00:07,880
Your first stack is a little 
tension. 

1183
01:00:08,040 --> 01:00:10,840
You add one dice each time 
you're supposed to add dice. 

1184
01:00:11,200 --> 01:00:13,640
So once the first stack falls 
and you get to your second 

1185
01:00:13,640 --> 01:00:16,640
stack, every time you have to 
add dice, you have to add 2 dice

1186
01:00:16,640 --> 01:00:20,000
to the stack, right? 
And then the third stack. 

1187
01:00:20,280 --> 01:00:23,800
Guess what? 
You have to add 3 dice every 

1188
01:00:23,800 --> 01:00:28,160
time to the stack and the only 
way you win the game is if the 

1189
01:00:28,160 --> 01:00:31,480
third stack is standing or I 
guess fewer stacks. 

1190
01:00:31,480 --> 01:00:34,640
But odds are not in your favor 
for that when you get it. 

1191
01:00:34,640 --> 01:00:36,360
So it says. 
If the third stack does not 

1192
01:00:36,360 --> 01:00:39,520
collapse, the crew is victorious
and you can enjoy their spoils 

1193
01:00:39,520 --> 01:00:41,880
on some tropical island on the 
other side of the world with 

1194
01:00:41,880 --> 01:00:44,040
umbrella mojitos and Cuban 
cigars. 

1195
01:00:44,880 --> 01:00:48,360
Such a good mechanic. 
Like that third stack, though, 

1196
01:00:48,360 --> 01:00:51,800
adding three dice at the time. 
You're like oh fuck dude, Like I

1197
01:00:52,200 --> 01:00:56,560
I mean that you do it twice and 
like. 

1198
01:00:56,600 --> 01:00:58,280
Right. 
This is going to fall. 

1199
01:01:00,160 --> 01:01:05,120
Yeah, so we get to a page here. 
I I kind of want to throw this 

1200
01:01:05,120 --> 01:01:09,480
into spreads for a hot second. 
This is a great page that 

1201
01:01:09,480 --> 01:01:16,440
really, really. 
Oh no, I hate when that happens.

1202
01:01:16,440 --> 01:01:20,000
So it's it's the spreads are off
because there's no page in the 

1203
01:01:20,000 --> 01:01:21,400
beginning. 
You know what I love to do? 

1204
01:01:21,400 --> 01:01:23,880
A lot of times you can just 
insert a page in the PDF, but I 

1205
01:01:23,880 --> 01:01:26,280
didn't do that. 
So we're going to go back to 

1206
01:01:26,280 --> 01:01:30,440
just the single page view, so 
it's no players beyond this 

1207
01:01:30,440 --> 01:01:32,880
point. 
So for those listening spoilers 

1208
01:01:32,880 --> 01:01:34,800
beyond here, this is a referee 
part. 

1209
01:01:34,800 --> 01:01:39,360
If you, if you want to play this
game, don't listen anymore but 

1210
01:01:39,360 --> 01:01:42,040
let it play anyway. 
So we get the we get the thing 

1211
01:01:42,040 --> 01:01:44,520
on our podcast, so great fucking
spread here. 

1212
01:01:44,520 --> 01:01:47,800
It's like falling dice. 
There's police line, there's 

1213
01:01:47,800 --> 01:01:49,960
like a dice stack in the 
background. 

1214
01:01:50,240 --> 01:01:55,520
There's you know the popo, more 
dice like a a plane flying away 

1215
01:01:55,520 --> 01:01:57,880
in the background with someone 
hanging from the bottom like 

1216
01:01:57,880 --> 01:01:59,840
just a fucking great spread 
here. 

1217
01:02:00,080 --> 01:02:02,440
And it says referees only don't 
go past this part. 

1218
01:02:02,440 --> 01:02:04,480
So real quick run through on the
referee. 

1219
01:02:04,480 --> 01:02:07,120
So refereeing the job. 
It talks about the brief, 

1220
01:02:07,800 --> 01:02:09,600
creating the brief. 
We've already talked about the 

1221
01:02:09,600 --> 01:02:12,840
the the parts of that object 
location budget complications. 

1222
01:02:13,960 --> 01:02:15,760
It specifically says go see 
Chapter 7. 

1223
01:02:15,760 --> 01:02:19,720
There's the preparation where it
says it's your job to give them 

1224
01:02:19,720 --> 01:02:22,800
the brief and then to listen to 
what they have to say so that 

1225
01:02:22,800 --> 01:02:24,840
you can take notes on where 
things could go wrong. 

1226
01:02:24,840 --> 01:02:26,680
Your whole job for an hour and a
half is just sit there and 

1227
01:02:26,680 --> 01:02:28,960
listen and take notes. 
As a referee, there's a thing at

1228
01:02:28,960 --> 01:02:30,760
the bottom that says you will 
need to improvise. 

1229
01:02:30,760 --> 01:02:32,200
Make sure you are comfortable 
with that. 

1230
01:02:32,440 --> 01:02:36,920
If you're not a good improviser,
play this game to get better at 

1231
01:02:36,920 --> 01:02:38,960
it. 
I'm saying don't not do it, but 

1232
01:02:39,080 --> 01:02:41,360
this is the game to to try to 
spread your wings. 

1233
01:02:41,360 --> 01:02:45,000
But give details about the 
physical space, the space the 

1234
01:02:45,000 --> 01:02:48,000
players are in, what they see, 
what they hear, what they smell,

1235
01:02:48,000 --> 01:02:50,720
how tall the building is, Ask 
for rolls whenever it feels 

1236
01:02:50,720 --> 01:02:52,520
natural. 
Make use of setbacks and 

1237
01:02:52,520 --> 01:02:54,960
interesting complications. 
A lot of the times with 

1238
01:02:54,960 --> 01:02:56,760
complications they're going to 
come back about you later. 

1239
01:02:56,760 --> 01:03:02,320
One of the examples before was 
someone had a mix so they forgot

1240
01:03:02,320 --> 01:03:05,800
a screwdriver on a table in a 
room where they had tied up 

1241
01:03:05,800 --> 01:03:10,880
guards and then in a later seen 
on a the guards like use the 

1242
01:03:10,880 --> 01:03:13,120
screwdriver to escape and like 
come running after you. 

1243
01:03:13,120 --> 01:03:16,240
That's an example of like 
setting up a set back to come 

1244
01:03:16,240 --> 01:03:17,480
back to bite them later in the 
butt. 

1245
01:03:17,480 --> 01:03:20,560
And it specifically says wait a 
couple scenes and then have that

1246
01:03:20,560 --> 01:03:23,480
come back. 
So the action pick up the plane 

1247
01:03:23,480 --> 01:03:26,680
to run the crew through the 
scenes they devised don't shy 

1248
01:03:26,680 --> 01:03:29,360
away from asking the players for
help. 

1249
01:03:29,360 --> 01:03:32,240
What color is a building? 
What does it smell like when 

1250
01:03:32,240 --> 01:03:34,600
you're running the scenes? 
Interact with the players, Ask 

1251
01:03:34,600 --> 01:03:36,200
for roles. 
Each scene should only take 5 to

1252
01:03:36,200 --> 01:03:38,360
10 minutes. 
Your job through this is to 

1253
01:03:38,360 --> 01:03:40,440
really guide them through the 
plan that they already had. 

1254
01:03:41,640 --> 01:03:46,200
I think that this is like maybe 
one of, if you are not the most 

1255
01:03:46,200 --> 01:03:47,920
comfortable improvising, but you
want to get better. 

1256
01:03:47,920 --> 01:03:52,000
I feel like this is maybe, like,
maybe one of the pinnacle games 

1257
01:03:52,000 --> 01:03:55,440
of like, practicing that because
there's just such this group 

1258
01:03:55,440 --> 01:03:59,560
narrative thing going on and 
like, it so clearly established.

1259
01:03:59,560 --> 01:04:01,280
Like, yeah, I just asked the 
player characters what they 

1260
01:04:01,280 --> 01:04:05,200
think as well, you know? 
Yeah, because I play. 

1261
01:04:05,280 --> 01:04:07,360
The character. 
And there's and there's just, 

1262
01:04:07,560 --> 01:04:11,200
it's so much less crunchy 
mathematically that you when 

1263
01:04:11,200 --> 01:04:13,240
you're improvising you have to 
worry about like, oh, setting 

1264
01:04:13,240 --> 01:04:16,400
DCS or like stuff like that. 
Like you can just it's purely 

1265
01:04:16,400 --> 01:04:19,600
narrative and they're rolling 
dice to interact with that 

1266
01:04:19,600 --> 01:04:21,000
narrative. 
So you don't have to worry about

1267
01:04:21,280 --> 01:04:24,040
the weight of like stats and 
stuff, yeah? 

1268
01:04:24,880 --> 01:04:27,200
It's great. 
Another reason 2D6 is one of my 

1269
01:04:27,200 --> 01:04:30,720
favorite with very low modifiers
is because you don't have to set

1270
01:04:30,720 --> 01:04:32,000
DCS. 
You don't have to set target 

1271
01:04:32,000 --> 01:04:33,920
numbers. 
You don't have to have that math

1272
01:04:33,920 --> 01:04:35,680
in your brain at all. 
The target is always what the 

1273
01:04:35,680 --> 01:04:37,360
target is. 
I love games where the target is

1274
01:04:37,360 --> 01:04:40,040
always the same and maybe you 
tweak it a tiny bit, but that's 

1275
01:04:40,040 --> 01:04:44,040
it Like D&D anyway. 
Sure. 

1276
01:04:44,120 --> 01:04:47,960
So running scenes, it basically,
you know it, it goes through. 

1277
01:04:48,600 --> 01:04:51,320
It's a really good thing to read
through, but if you've read a 

1278
01:04:51,320 --> 01:04:53,840
lot of books, a lot of it is is 
more reinforcement than 

1279
01:04:53,840 --> 01:04:56,400
anything. 
Dice stack speed is important 

1280
01:04:56,400 --> 01:04:57,640
though. 
This is interesting, so it says 

1281
01:04:57,640 --> 01:05:00,160
the first stack will most likely
take time to collapse. 

1282
01:05:00,440 --> 01:05:02,320
Maybe four or five or even 6 
scenes. 

1283
01:05:02,360 --> 01:05:05,040
Says this is fine, don't get 
stressed about it. 

1284
01:05:05,040 --> 01:05:07,000
The second and third stacks will
definitely collapse more 

1285
01:05:07,000 --> 01:05:08,560
quickly. 
Obviously you're adding 

1286
01:05:08,720 --> 01:05:12,280
exponential more dice, so you 
should probably aim at having 

1287
01:05:12,280 --> 01:05:14,880
the crew assemble the third 
stack in the last two or three 

1288
01:05:14,880 --> 01:05:18,880
scenes so you are kind of 
corralling a little bit to add 

1289
01:05:18,880 --> 01:05:22,440
the tension in some. 
The game starts slow and is 

1290
01:05:22,440 --> 01:05:24,400
designed to get abrupt intense 
at the end. 

1291
01:05:24,400 --> 01:05:27,240
If you're already in scene six 
or seven and the first stack did

1292
01:05:27,240 --> 01:05:30,400
not collapse, think about asking
for more rolls, because the only

1293
01:05:30,400 --> 01:05:33,040
way to add dice to the stack is 
to add more rolls. 

1294
01:05:33,040 --> 01:05:35,600
So if you're if you're not 
really asking for a lot, pick it

1295
01:05:35,600 --> 01:05:37,080
up. 
If the dice are collapsing too 

1296
01:05:37,080 --> 01:05:39,400
fast, slow it down. 
You know, do that kind of stuff.

1297
01:05:40,240 --> 01:05:42,880
A section on player rolls, it 
really just goes through when an

1298
01:05:42,880 --> 01:05:45,880
action succeeds. 
It specifically calls out, yes, 

1299
01:05:45,880 --> 01:05:50,320
but on 7:00 and 9:00 they do 
succeed on what they want to do 

1300
01:05:50,320 --> 01:05:53,000
but you get to add a 
complication and then the 

1301
01:05:53,000 --> 01:05:56,320
section on it failing. 
And then there's a whole 

1302
01:05:56,320 --> 01:05:58,720
breakdown on like how to build a
good set back. 

1303
01:05:58,720 --> 01:06:02,360
Their problems that come back to
haunt the players in underlined 

1304
01:06:02,520 --> 01:06:05,560
subsequent scenes. 
A typical set back would be 

1305
01:06:05,560 --> 01:06:08,320
player getting injured as you 
climb the wall your feet slipped

1306
01:06:08,320 --> 01:06:09,880
but you moved on later in the 
heist. 

1307
01:06:09,960 --> 01:06:12,080
Remember that climb you're 
actually bleeding roll a 

1308
01:06:12,080 --> 01:06:15,080
disadvantage. 
So like if something happens, 

1309
01:06:15,080 --> 01:06:18,560
just be like, OK, that happened 
and then, you know, maybe throw 

1310
01:06:18,560 --> 01:06:20,840
a little something that might 
allude to something, let a 

1311
01:06:20,840 --> 01:06:23,960
couple of scenes pass and then 
and then, you know, hit him with

1312
01:06:23,960 --> 01:06:26,640
it. 
There's a whole referee FAQ page

1313
01:06:26,640 --> 01:06:29,280
here on how to dealing with 
setup scenes. 

1314
01:06:29,280 --> 01:06:32,800
Can you refuse the scene theater
of the mind, How to use gear? 

1315
01:06:32,800 --> 01:06:34,400
What happens? 
Great page. 

1316
01:06:34,640 --> 01:06:36,040
Read it. 
It's awesome. 

1317
01:06:38,320 --> 01:06:42,680
Another cool spread here with 
all the eyes and like the making

1318
01:06:42,680 --> 01:06:47,560
a play in thing and then to get 
to the escape. 

1319
01:06:47,880 --> 01:06:49,440
Love this part. 
There's a success or the 

1320
01:06:49,440 --> 01:06:52,000
failure. 
If the stack does not fall, you 

1321
01:06:52,000 --> 01:06:55,160
win. 
Good job, you escaped mojitos, 

1322
01:06:55,160 --> 01:06:57,320
Cuban cigars, you know, do 
whatever you want to do. 

1323
01:06:57,400 --> 01:06:59,440
The failure is really 
interesting. 

1324
01:06:59,440 --> 01:07:02,240
I enjoy this a lot. 
So if this third third stack 

1325
01:07:02,240 --> 01:07:05,120
collapses, the heist is over. 
The game either stops right 

1326
01:07:05,120 --> 01:07:09,240
then, or you can use these 
rules, which I really enjoy. 

1327
01:07:09,680 --> 01:07:12,160
So you can narrate A chaotic 
escape. 

1328
01:07:12,840 --> 01:07:15,080
The crew member who made this 
that collapse is caught. 

1329
01:07:15,120 --> 01:07:15,840
That's it. 
Game over. 

1330
01:07:15,840 --> 01:07:18,360
You done, Joe? 
Like you are going to jail, but 

1331
01:07:18,360 --> 01:07:21,280
all other players have exactly 1
minute to write down on a piece 

1332
01:07:21,280 --> 01:07:23,080
of paper what their crew member 
will do. 

1333
01:07:23,640 --> 01:07:26,240
But whatever they do, it must 
involve at least one other crew 

1334
01:07:26,240 --> 01:07:29,240
member, and players cannot talk 
to each other during this phase.

1335
01:07:29,960 --> 01:07:33,160
Love that. 
So when the time is up, players 

1336
01:07:33,160 --> 01:07:36,560
reveal their writings. 
They now have exactly 3 minutes 

1337
01:07:36,560 --> 01:07:39,520
to work out a logical story 
based on what they've written. 

1338
01:07:39,880 --> 01:07:41,760
Select one player to be the 
spokesperson. 

1339
01:07:42,000 --> 01:07:45,240
When the time is up, the the 
spokesperson explains the escape

1340
01:07:45,240 --> 01:07:47,760
to the referee who compares it 
to the notes. 

1341
01:07:47,760 --> 01:07:50,760
If the referee finds 
inconsistencies, they may send 

1342
01:07:50,760 --> 01:07:52,840
crew members to jail. 
If the escape the notes are 

1343
01:07:52,840 --> 01:07:56,760
consistent, all crew members 
escape and they're free to play 

1344
01:07:56,760 --> 01:07:59,720
the next time. 
I love the idea that like, yeah,

1345
01:07:59,720 --> 01:08:03,160
four people sitting around and 
if this person says they do this

1346
01:08:03,160 --> 01:08:08,280
and this person says they do 
that, like they they're caught. 

1347
01:08:08,280 --> 01:08:10,680
Because there's no way that they
could tie that in the story. 

1348
01:08:10,680 --> 01:08:14,680
But if somehow player one and 
player three say they meet up 

1349
01:08:14,680 --> 01:08:16,640
with each other without ever 
talking to each other and like 

1350
01:08:16,640 --> 01:08:19,279
escape through the window, then 
it's just like, that's great. 

1351
01:08:19,279 --> 01:08:21,200
You didn't have to talk about 
it, but somehow you knew and 

1352
01:08:21,200 --> 01:08:23,880
then it's just gone. 
I love the idea that like, if it

1353
01:08:23,880 --> 01:08:26,120
makes sense, sure. 
And if not, like you're fucked. 

1354
01:08:26,120 --> 01:08:29,880
You just get this little chaotic
4 minutes at the end to maybe, 

1355
01:08:30,200 --> 01:08:31,800
maybe do it, maybe don't. 
And I love that. 

1356
01:08:31,800 --> 01:08:35,680
Creative writing project guys. 
How the fuck am I getting out of

1357
01:08:35,680 --> 01:08:36,600
here? 
What makes sense? 

1358
01:08:37,279 --> 01:08:38,880
There's a whole chapter here on 
creating briefs. 

1359
01:08:38,960 --> 01:08:41,479
It really, it really breaks down
the object, the place, the 

1360
01:08:41,479 --> 01:08:43,359
budget. 
Right here it says the default 

1361
01:08:43,359 --> 01:08:47,960
budgets are on 250. 
Ki love this, this this kind of 

1362
01:08:48,439 --> 01:08:51,240
swami looking guy. 
I think that's, I don't know if 

1363
01:08:51,240 --> 01:08:53,560
that's the correct way to say 
that, but he's got the, the, 

1364
01:08:53,640 --> 01:08:58,240
the, the the, you know to search
the Internet for brochures for 

1365
01:08:58,240 --> 01:09:01,640
real life places and print them 
out, give them to the players 

1366
01:09:01,640 --> 01:09:03,279
with the briefs so they can 
pinpoint scenes. 

1367
01:09:03,279 --> 01:09:06,200
I love the idea of handing them 
a literal folder that actually 

1368
01:09:06,200 --> 01:09:09,720
has like brochures from the 
Louvre tucked into it and like 

1369
01:09:09,720 --> 01:09:12,000
but like photographs. 
So you could actually print on 

1370
01:09:12,000 --> 01:09:15,399
like print paper like as if you 
had really like scouted it out a

1371
01:09:15,399 --> 01:09:17,439
little bit and and had it in 
there like clipped. 

1372
01:09:17,439 --> 01:09:20,080
You know, people always like 
flip up one page or whatever and

1373
01:09:20,240 --> 01:09:22,600
so. 
Really, if I sat down and play 

1374
01:09:22,600 --> 01:09:24,880
like a highest game and they 
were like did a real world 

1375
01:09:24,880 --> 01:09:28,040
location and they like, here's 
they brought pamphlets and then 

1376
01:09:28,040 --> 01:09:30,600
like some photos, I'd be like, 
this is them. 

1377
01:09:31,040 --> 01:09:33,920
I love shit like that, you know?
Pretty my fucking jeans. 

1378
01:09:33,920 --> 01:09:36,319
Like, it's like you give me a 
real dossier that looks like a 

1379
01:09:36,319 --> 01:09:39,160
really stealing from the Louvre.
That's that's amazing. 

1380
01:09:39,680 --> 01:09:43,319
So yeah, there's a whole page 
here in possible complications. 

1381
01:09:43,319 --> 01:09:45,040
I love all of the graphics for 
these. 

1382
01:09:45,040 --> 01:09:47,800
They're. 
The graphics are really of 

1383
01:09:47,880 --> 01:09:50,840
really fantastic. 
And then it follows along with 

1384
01:09:50,840 --> 01:09:55,640
the black, red and yellow motif 
and it's just so like the heat 

1385
01:09:55,640 --> 01:09:58,160
sensor one. 
That's what I was going to say, 

1386
01:09:58,160 --> 01:10:02,280
the same color motif. 
It's so good that I love the dog

1387
01:10:02,280 --> 01:10:04,600
one too, like just a slight 
angle with a red ear in the 

1388
01:10:04,600 --> 01:10:05,840
back. 
It's small but like it's it's 

1389
01:10:05,840 --> 01:10:08,720
great but like. 
I gotta say, dogs or tigers. 

1390
01:10:09,160 --> 01:10:12,440
Yeah, I I would. 
I I wish that they would give 

1391
01:10:12,440 --> 01:10:15,800
these out as as little tokens or
whatever 'cause I would 

1392
01:10:15,800 --> 01:10:19,240
literally just be like I slide 
those off or like put those onto

1393
01:10:19,240 --> 01:10:19,800
a sheet. 
These. 

1394
01:10:19,880 --> 01:10:22,240
I would rip these right off the 
fucking PDF and use these just 

1395
01:10:22,240 --> 01:10:24,200
as as. 
I wish they'd do patches. 

1396
01:10:24,200 --> 01:10:28,720
I wish more non mothership games
did patches, you know? 

1397
01:10:29,800 --> 01:10:32,240
Dude, even just stickers. 
So you could literally just have

1398
01:10:32,280 --> 01:10:34,560
like a sheet where you put these
down as stickers would be 

1399
01:10:34,560 --> 01:10:36,680
fucking amazing. 
Like a Boy Scout badges or 

1400
01:10:36,680 --> 01:10:39,760
whatever. 
Oh yeah, dude, if you got this 

1401
01:10:39,760 --> 01:10:43,600
as like, I I defeated the 
reinforced doors and you got 

1402
01:10:43,600 --> 01:10:46,040
like a sticker or a patch or a 
badge or something like that for

1403
01:10:46,040 --> 01:10:48,040
doing that, that'd be so dope. 
I mean, I don't know if it's 

1404
01:10:48,040 --> 01:10:51,240
thematic, but like, that's it. 
Anyway, so there's now there's a

1405
01:10:51,240 --> 01:10:54,720
bunch of example briefs and my 
goodness, the layout on these as

1406
01:10:54,720 --> 01:10:58,120
if they're like movie posters 
but with the brief attached to 

1407
01:10:58,120 --> 01:11:00,280
them. 
Some of the best shit Like 

1408
01:11:00,320 --> 01:11:03,800
period in fucking not only like.
Movie posters, but like, really 

1409
01:11:03,800 --> 01:11:07,320
good ones. 
So good, there's the low hanging

1410
01:11:07,320 --> 01:11:09,000
proof. 
I love it says directed by the 

1411
01:11:09,000 --> 01:11:12,000
referee. 
And there's even like the PG13 

1412
01:11:12,000 --> 01:11:15,480
here it says copyright 2023 Fake
Films LLC. 

1413
01:11:15,880 --> 01:11:19,160
Like, it's great, so eat. 
So there's the low hanging 

1414
01:11:19,160 --> 01:11:23,280
fruits, There's the fish and 
golden chips where you're 

1415
01:11:23,280 --> 01:11:27,840
stealing from like the the the 
Royal family and you get the 

1416
01:11:27,840 --> 01:11:30,240
horns. 
I really love that one. 

1417
01:11:30,680 --> 01:11:35,880
Again, a lot of like halftone 
collage, like poster art in this

1418
01:11:36,280 --> 01:11:45,120
marble like flesh get back to 
Alcatraz and and there's a 

1419
01:11:45,120 --> 01:11:47,560
compatibility section. 
It just talks about like being 

1420
01:11:47,560 --> 01:11:51,520
able to use this as like a mini 
game within another campaign. 

1421
01:11:51,520 --> 01:11:53,400
Like if you're and you get and 
being able to use it for. 

1422
01:11:53,400 --> 01:11:56,040
Like if you want to do this in a
dungeon just switch it up like 

1423
01:11:56,040 --> 01:11:58,080
and just instead of having a 
budget just have to be the gear 

1424
01:11:58,080 --> 01:12:00,000
that you actually have. 
But this would be so great. 

1425
01:12:00,000 --> 01:12:04,120
I love the idea of games that 
use mini games to do something 

1426
01:12:04,120 --> 01:12:05,760
different. 
Like if you want to do a heist 

1427
01:12:05,760 --> 01:12:09,800
in 5 E just play 5 or play a 
different game but like play 5 E

1428
01:12:09,800 --> 01:12:13,320
and when you want to do a heist 
just stick the job in or another

1429
01:12:13,320 --> 01:12:15,840
heist game and then go back to 
the regular thing, you know? 

1430
01:12:15,840 --> 01:12:21,200
That's how I feel about the oh 
God, what's the What's is it 

1431
01:12:21,200 --> 01:12:25,040
clean spirits? 
Yes, as like as like. 

1432
01:12:25,280 --> 01:12:27,880
I'm like, that is the most, it's
the most perfect game to slide 

1433
01:12:27,880 --> 01:12:30,680
into another game that you're 
already doing, yeah, but yeah. 

1434
01:12:30,880 --> 01:12:33,680
Making a series of mini games. 
This is the exact same thing, 

1435
01:12:33,680 --> 01:12:35,280
though. 
It's like you could easily slide

1436
01:12:35,280 --> 01:12:37,640
this into another game that 
you're doing and like run a 

1437
01:12:37,640 --> 01:12:41,160
heist with good heist rules. 
Yeah, it's so good. 

1438
01:12:41,160 --> 01:12:45,280
And then at the back there's 
there's sheets, there's plan 

1439
01:12:45,280 --> 01:12:50,760
sheets, there is your character 
sheets, there's the you can 

1440
01:12:50,760 --> 01:12:56,160
print the the, you know the the 
crew sheets, all that stuff. 

1441
01:12:56,480 --> 01:13:00,120
And then much like a lot of my 
games on nervous stuff, it's CC.

1442
01:13:00,640 --> 01:13:03,360
It's Creative Commons 4 point O 
international license, share, 

1443
01:13:03,360 --> 01:13:04,880
copy, redistribute. 
All of it. 

1444
01:13:04,880 --> 01:13:08,040
Just give attribution to games. 
Omnivorous. 

1445
01:13:08,680 --> 01:13:12,720
I also love this when the book 
tells you the book was designed 

1446
01:13:12,720 --> 01:13:18,040
with the open Sands 9/11 and the
guy soaks 2732 specimens. 

1447
01:13:18,040 --> 01:13:20,480
Like it gives you like the 
typefaces and and stuff like 

1448
01:13:20,480 --> 01:13:22,760
that. 
I love that, especially like 

1449
01:13:22,840 --> 01:13:26,120
when we're doing promo, I like 
to like try to use a lot of the 

1450
01:13:26,160 --> 01:13:27,680
that. 
Kind of thing. 

1451
01:13:27,680 --> 01:13:29,640
I was like, I know you love that
shake because you're making all 

1452
01:13:29,640 --> 01:13:32,080
more promo. 
It's hard to make it match if 

1453
01:13:32,080 --> 01:13:33,200
you don't know what they're 
using. 

1454
01:13:33,720 --> 01:13:35,840
Dude, a lot of times I'll 
literally just straight up like 

1455
01:13:35,840 --> 01:13:38,720
there's there's websites like 
I'll just, I'll just copy copy 

1456
01:13:38,720 --> 01:13:41,200
paste a piece of font and then 
just go to website that's like a

1457
01:13:41,200 --> 01:13:44,160
typeset Finder and throw it in 
and be like oh it's you know, 

1458
01:13:44,160 --> 01:13:45,800
fucking Garamond or some shit, 
you know. 

1459
01:13:46,400 --> 01:13:48,200
And then there's the back cover,
which is also fantastic. 

1460
01:13:48,200 --> 01:13:50,200
I love the people falling down 
off of the dice stack. 

1461
01:13:50,200 --> 01:13:52,920
It's really great. 
And and that's the end of the 

1462
01:13:52,920 --> 01:13:54,160
book. 
You're after the good stuff, 

1463
01:13:54,160 --> 01:13:56,000
Jim's diamonds, gold bullion, 
etcetera. 

1464
01:13:56,560 --> 01:14:01,320
The job is a tabletop game where
you can win, lose, you prepare, 

1465
01:14:01,520 --> 01:14:04,080
and you, you commit a heist. 
That's it. 

1466
01:14:04,160 --> 01:14:06,840
Fucking I. 
Love the ramping up, like die 

1467
01:14:06,840 --> 01:14:08,840
Stack by the way. 
Like, I know we're right there. 

1468
01:14:08,840 --> 01:14:11,640
And now I'm just like, I'm 
thinking like, oh God, like it's

1469
01:14:11,640 --> 01:14:15,200
like kind of tense and it just 
progressively just be way more 

1470
01:14:15,200 --> 01:14:16,560
tense. 
And then you knock over the 

1471
01:14:16,560 --> 01:14:19,240
first one, you're like, oh fuck,
it's like when I add 2 every 

1472
01:14:19,240 --> 01:14:23,040
time you're like, oh God. 
Really good, really good. 

1473
01:14:24,720 --> 01:14:28,640
All right. 
So first scores of the year 

1474
01:14:28,640 --> 01:14:30,800
clearly I mean it's a book, it's
a hardcover book. 

1475
01:14:30,800 --> 01:14:33,520
I don't care that it's 48 pages.
This is one of those things 

1476
01:14:33,520 --> 01:14:36,840
that's like Zine book that we 
talked about a lot of times like

1477
01:14:36,840 --> 01:14:41,160
a Zine can be up to like 70 ish 
pages and still be stapled 

1478
01:14:41,160 --> 01:14:43,440
together. 
And if it's stapled together 

1479
01:14:43,640 --> 01:14:46,320
realistically I guess we're 
we're we're reviewing it is is 

1480
01:14:46,640 --> 01:14:49,360
that's the thing if I have a 
semi game Zine we're doing a 

1481
01:14:49,360 --> 01:14:50,760
book review. 
Yeah. 

1482
01:14:50,800 --> 01:14:54,200
If it's 70 pages, I think it's 
it's we're across into book 

1483
01:14:54,200 --> 01:14:57,360
territory. 
This is like a very lean book, 

1484
01:14:57,520 --> 01:15:00,520
but like this still is in book 
territory. 

1485
01:15:00,600 --> 01:15:02,600
Yeah. 
Well and again it's the fact 

1486
01:15:02,600 --> 01:15:05,920
that it's it also is physically 
a book as well like it kind of 

1487
01:15:05,920 --> 01:15:07,880
it kind of forces itself into 
that category. 

1488
01:15:07,880 --> 01:15:14,600
So the the 30 to 70 range is 
going to be a very, that's gonna

1489
01:15:14,600 --> 01:15:16,680
be where we're having to have 
discussion. 

1490
01:15:17,160 --> 01:15:18,880
The thing is, like, what do the 
creators call it? 

1491
01:15:18,880 --> 01:15:20,880
Do they call it a scene? 
You know, like. 

1492
01:15:21,440 --> 01:15:23,040
Well, it says the Games 
Omniverse book. 

1493
01:15:23,520 --> 01:15:25,560
Yep, that's exactly what I'm 
saying. 

1494
01:15:25,600 --> 01:15:29,760
It's like if the creators call 
it a book, then that also is 

1495
01:15:29,760 --> 01:15:33,320
probably gonna. 
And also if if we do talk to a 

1496
01:15:33,320 --> 01:15:36,000
creator beforehand that we're 
going to review their game, like

1497
01:15:36,000 --> 01:15:37,720
we'll ask like we've asked 
creators before. 

1498
01:15:37,720 --> 01:15:40,000
We're like, this could be a 
scene, it could well, we could 

1499
01:15:40,000 --> 01:15:41,600
do a full book review. 
What do you want? 

1500
01:15:41,800 --> 01:15:44,720
And they almost always say, I 
give me the full fucking Monty, 

1501
01:15:44,760 --> 01:15:46,560
you know. 
And so we do, we give it to 

1502
01:15:46,560 --> 01:15:49,200
them. 
So especially if you listen to 

1503
01:15:49,200 --> 01:15:52,920
our year end review for 2023 and
if you didn't go check it out, 

1504
01:15:53,000 --> 01:15:55,640
it's really good. 
We've been told, I also think 

1505
01:15:55,640 --> 01:15:59,680
that yeah, we did a good job, 
apparently better than last 

1506
01:15:59,680 --> 01:16:01,480
year, someone said. 
And we really appreciate the the

1507
01:16:01,480 --> 01:16:06,000
kind words about that. 
So we have 5 metrics for books, 

1508
01:16:07,120 --> 01:16:09,800
10 points each. 
Five is bang average, nothing 

1509
01:16:09,800 --> 01:16:12,800
good or nothing bad. 
Max score of 50, highest we've 

1510
01:16:12,800 --> 01:16:16,280
ever given us like a 44. 
We do art layout, which is just 

1511
01:16:16,600 --> 01:16:20,320
the like layout, as in like how 
it looks, not necessarily how it

1512
01:16:20,320 --> 01:16:22,200
works. 
Quality, quantity. 

1513
01:16:22,200 --> 01:16:24,880
All this stuff for art usability
is the layout. 

1514
01:16:24,880 --> 01:16:27,120
How it works, Is it readable? 
Is it hyperlink? 

1515
01:16:27,120 --> 01:16:29,000
Does it bookmark? 
Do the maps work? 

1516
01:16:29,000 --> 01:16:31,200
Do the character sheets work? 
All that kind of stuff. 

1517
01:16:31,200 --> 01:16:33,600
Rule set? 
Do we like the rule set? 

1518
01:16:33,640 --> 01:16:35,520
Is it good if it's adapted? 
Is it adapted? 

1519
01:16:35,520 --> 01:16:40,520
Well, Originality, it could be 
setting, could be rules, could 

1520
01:16:40,520 --> 01:16:42,000
be anything. 
It's just whatever level of 

1521
01:16:42,000 --> 01:16:45,000
originality the game might have 
and value is the bang for your 

1522
01:16:45,000 --> 01:16:48,240
buck. 
Not only the the book itself, 

1523
01:16:48,240 --> 01:16:50,600
but does it come with character 
sheets, third party licenses, 

1524
01:16:50,600 --> 01:16:53,680
extra content, online 
generators, all that shit, So 

1525
01:16:53,680 --> 01:16:56,680
art and layout. 
My goodness, we're starting the 

1526
01:16:56,680 --> 01:17:01,200
year real strong on this. 
And this is a strong first art 

1527
01:17:01,200 --> 01:17:03,200
and layout. 
It's so good. 

1528
01:17:03,200 --> 01:17:05,480
It's so good. 
And you know what's interesting 

1529
01:17:05,480 --> 01:17:07,720
is if you compare this to 
something like Hell Knight, for 

1530
01:17:07,720 --> 01:17:11,560
example. 
Absolutely fucking love the art 

1531
01:17:11,560 --> 01:17:13,720
and layout that it's insane, 
it's fantastic. 

1532
01:17:15,640 --> 01:17:20,480
But this is readable, you know. 
It is readable, that is, which 

1533
01:17:20,560 --> 01:17:24,120
drops the usability a little bit
handmade, you know so. 

1534
01:17:24,120 --> 01:17:29,560
Oh, it it it it it's lack of 
readability was was counteracted

1535
01:17:29,560 --> 01:17:32,600
by how fucking awesome it was 
and the fact that you got a 

1536
01:17:32,600 --> 01:17:36,600
readable PDF later. 
But the fact that this one is 

1537
01:17:36,600 --> 01:17:40,800
artistically fantastic and 
readable is great. 

1538
01:17:40,800 --> 01:17:44,000
I mean, gun tio fucking my God 
dude. 

1539
01:17:44,200 --> 01:17:46,200
This book is absolutely 
stunning. 

1540
01:17:47,680 --> 01:17:50,720
I mean, what are you thinking? 
I mean, there's art in it. 

1541
01:17:50,720 --> 01:17:55,880
It's poster style collage. 
This is if you're gonna do 

1542
01:17:55,880 --> 01:17:57,800
public domain art, this is how 
to fucking do it. 

1543
01:17:57,800 --> 01:18:00,040
You put it into a complete style
of your own. 

1544
01:18:00,040 --> 01:18:03,680
It's so just. 
I think the layout's pretty 

1545
01:18:03,680 --> 01:18:10,400
fantastic. 
I it's mostly like 2 column ish.

1546
01:18:11,520 --> 01:18:13,240
Yeah, exactly. 
Yeah, kind of. 

1547
01:18:13,320 --> 01:18:15,600
Yes, kind. 
Of, you know, yeah. 

1548
01:18:15,720 --> 01:18:20,800
I think the like boxes on all 
the pages work really well. 

1549
01:18:21,040 --> 01:18:22,760
They fit in really well. 
They don't feel like they're 

1550
01:18:22,760 --> 01:18:25,080
standing out. 
Your eyes are drawn to where 

1551
01:18:25,080 --> 01:18:29,560
they're supposed to go. 
I mean, this is like a a really 

1552
01:18:29,560 --> 01:18:33,680
very strong eight for me. 
I could, I could, I could be 

1553
01:18:33,680 --> 01:18:35,840
convinced to go potentially 
higher. 

1554
01:18:36,360 --> 01:18:40,400
Yeah, I mean I for me, this 
this, this scratched the 9 box 

1555
01:18:40,400 --> 01:18:42,760
for me. 
I mean, I think, I I think I'm 

1556
01:18:42,760 --> 01:18:46,840
good with a nine on this one. 
So yeah, I that's that's where I

1557
01:18:46,840 --> 01:18:48,560
was at. 
Because realistically when you 

1558
01:18:48,560 --> 01:18:52,280
think of like artistically the 
art all the way through, 

1559
01:18:52,440 --> 01:18:54,000
amazing. 
I love the layout, I love the 

1560
01:18:54,000 --> 01:18:56,000
spreads, I love what they did 
with the halftone. 

1561
01:18:56,000 --> 01:18:58,480
I think the consistency of the 
style all the way through where 

1562
01:18:58,480 --> 01:19:01,320
every single page is just 
reinforcing the vibe over and 

1563
01:19:01,320 --> 01:19:04,320
over and over again. 
Not just in the art, but also in

1564
01:19:04,320 --> 01:19:06,720
like the layout of the page as 
far as like the color of the 

1565
01:19:06,720 --> 01:19:11,040
page, the icons used on the 
page, the split sometimes where 

1566
01:19:11,040 --> 01:19:13,000
like half the page is red, half 
the page is white, half the page

1567
01:19:13,000 --> 01:19:14,160
is yellow, half the page is 
black. 

1568
01:19:14,160 --> 01:19:18,120
I think it's it not only is the 
art great, but the way the 

1569
01:19:18,120 --> 01:19:20,560
layout is done like you said. 
One of the things that I think 

1570
01:19:20,560 --> 01:19:24,920
really elevates it from an 8 to 
an iron for me is the switch in 

1571
01:19:24,920 --> 01:19:28,400
kind of motifs in the different 
kind of fit, like phases at the 

1572
01:19:28,400 --> 01:19:30,960
book. 
Almost the basics are pretty a 

1573
01:19:30,960 --> 01:19:34,360
little bit more reserved. 
The preparation phase bumps it 

1574
01:19:34,360 --> 01:19:36,240
up and then you get to the 
referee section where so much of

1575
01:19:36,240 --> 01:19:38,120
it is like black. 
It has kind of a different vibe.

1576
01:19:38,360 --> 01:19:41,240
I think that the attention to 
detail on that really elevates 

1577
01:19:41,240 --> 01:19:43,400
that to me. 
So for me, I think that I think 

1578
01:19:43,400 --> 01:19:46,560
this is a pretty solid 9, if 
you're cool with that. 

1579
01:19:46,680 --> 01:19:48,160
I'm super cool with that. 
Totally. 

1580
01:19:48,480 --> 01:19:57,800
Yeah, right, Usability. 
It's a book. 

1581
01:19:58,000 --> 01:20:00,320
It's super usable. 
The pages are thin. 

1582
01:20:00,960 --> 01:20:04,440
It's split in a way unlike a lot
of books we've read where like, 

1583
01:20:04,520 --> 01:20:08,560
all of the shit you need for the
players is in one section. 

1584
01:20:08,600 --> 01:20:10,800
All the shit you need for the 
referee is in a different 

1585
01:20:10,800 --> 01:20:12,200
section. 
You don't have to parse. 

1586
01:20:12,240 --> 01:20:14,120
I know, it's only like it's less
than 50 pages. 

1587
01:20:14,360 --> 01:20:15,760
You don't, but you don't have to
parse it. 

1588
01:20:16,560 --> 01:20:19,960
And realistically you could 
print like 2-3 pages out of 

1589
01:20:19,960 --> 01:20:26,480
this, including a crew sheet. 
And have everything you need as 

1590
01:20:26,480 --> 01:20:28,200
a player to run the entire game.
Period. 

1591
01:20:28,200 --> 01:20:29,840
You don't really need anything 
outside of that. 

1592
01:20:29,840 --> 01:20:32,040
Even just a plain sheet gives 
you enough. 

1593
01:20:32,480 --> 01:20:34,360
Yeah, and you can get the sheet 
and you can print everything 

1594
01:20:34,360 --> 01:20:35,080
out. 
And that's really cool. 

1595
01:20:35,080 --> 01:20:39,320
It gives you these tools to use.
Yeah, I think it's pretty cool. 

1596
01:20:39,320 --> 01:20:42,360
I mean, it it has bookmarks. 
It doesn't have hyperlinks. 

1597
01:20:42,680 --> 01:20:48,640
I don't think it has a physical 
silk book ribbon, right? 

1598
01:20:49,160 --> 01:20:50,480
No, but it's. 
I mean, it's only 48. 

1599
01:20:50,480 --> 01:20:51,960
I know, so I know this right? 
This is a little bit. 

1600
01:20:51,960 --> 01:20:53,640
Listen, this is the things we 
talk about when it comes to 

1601
01:20:53,640 --> 01:20:55,200
usability. 
Yeah, no, I agree with you. 

1602
01:20:55,200 --> 01:20:56,560
I agree with you. 
I do think. 

1603
01:20:56,560 --> 01:20:58,440
I mean, even the printing of 
this is really beautiful. 

1604
01:20:58,440 --> 01:21:02,320
It doesn't have a silk ribbon. 
But you can see like the there's

1605
01:21:02,320 --> 01:21:06,120
like a like this the like a 
little bit of like ribboning, 

1606
01:21:06,120 --> 01:21:08,200
threading on the inside. 
It's not just like, you know, 

1607
01:21:08,320 --> 01:21:09,640
held together by glue on the 
sheets. 

1608
01:21:09,640 --> 01:21:12,560
It's such a well, like it's a 
good print. 

1609
01:21:13,760 --> 01:21:15,560
This ain't this ain't POD is 
what I'm saying. 

1610
01:21:15,560 --> 01:21:18,960
You know what I mean. 
I do think when we look at 

1611
01:21:18,960 --> 01:21:21,120
usability though, we're 
hyperlink people. 

1612
01:21:21,120 --> 01:21:22,720
We got to put out that hyperlink
merch. 

1613
01:21:23,600 --> 01:21:28,120
The lack of hyperlinks in this, 
I don't think it's as egregious 

1614
01:21:28,120 --> 01:21:31,800
because of the size of the PDF. 
If you're 30 pages or less, it 

1615
01:21:31,800 --> 01:21:34,080
doesn't bother me at all really.
If it's not hyperlink, it's such

1616
01:21:34,080 --> 01:21:39,000
a short document but I and it is
bookmarked but I I I do think 

1617
01:21:39,000 --> 01:21:42,480
the step up in PDFs to actually 
hyperlinking and there are a lot

1618
01:21:42,480 --> 01:21:44,720
of references to other pages I 
think would be nice to be able. 

1619
01:21:44,880 --> 01:21:47,560
To click the page like, yeah, 
you're right, the hyperlink 

1620
01:21:47,560 --> 01:21:50,320
maybe doesn't bother me, but 
like the fact that there are 

1621
01:21:50,320 --> 01:21:53,240
page references that are 
hyperlink to my bro, that's that

1622
01:21:53,240 --> 01:21:58,320
is kind of. 
Yeah, I don't remember if a lot 

1623
01:21:58,320 --> 01:22:01,200
of a lot of the other games I 
remember stuff has hyperlink 

1624
01:22:01,200 --> 01:22:03,200
PDFs or not, I don't remember. 
Either. 

1625
01:22:03,320 --> 01:22:05,800
I mean, I'm pretty sure there's 
no positive mouse runner is like

1626
01:22:06,160 --> 01:22:09,200
online tools for this either. 
Not that I don't know. 

1627
01:22:09,200 --> 01:22:11,680
There's a need for it. 
There's no What would you do? 

1628
01:22:11,680 --> 01:22:12,880
Like randomly generated 
character? 

1629
01:22:12,880 --> 01:22:14,600
They're all there. 
You don't do anything to do 

1630
01:22:14,600 --> 01:22:16,120
characterization. 
Either, you know. 

1631
01:22:17,680 --> 01:22:22,120
Yeah, I mean, I I guess, but I 
think that's So what do. 

1632
01:22:22,440 --> 01:22:25,560
You think of reusability, I 
mean. 

1633
01:22:28,120 --> 01:22:31,760
I think it's. 
I think it's about average. 

1634
01:22:31,760 --> 01:22:35,120
I mean it's I I wish it had 
hyperlinks, but it does have 

1635
01:22:35,120 --> 01:22:36,400
like I said, it does have 
bookmarks. 

1636
01:22:36,800 --> 01:22:40,160
I think that the the book is 
laid out in a way that makes a 

1637
01:22:40,160 --> 01:22:43,320
ton of sense. 
So that that clearly adds to 

1638
01:22:43,320 --> 01:22:44,200
usability. 
That's why. 

1639
01:22:44,200 --> 01:22:47,280
That's one of the reasons that 
we broke usability away from 

1640
01:22:47,280 --> 01:22:49,640
layout and move layout to a 
completely visual thing is 

1641
01:22:49,640 --> 01:22:52,000
because there are so many books 
where we're like, the layout 

1642
01:22:52,000 --> 01:22:54,840
looks great, but like I have to 
flip to 10 different sections 

1643
01:22:54,840 --> 01:22:56,480
just to understand the rules of 
the fucking game. 

1644
01:22:56,520 --> 01:23:00,200
So I think the content is laid 
out incredibly well. 

1645
01:23:00,880 --> 01:23:03,360
Everything you need is 
highlighted in the ways that you

1646
01:23:03,360 --> 01:23:05,400
need it. 
There's. 

1647
01:23:06,400 --> 01:23:08,440
When I finished reading this 
book, I had no question on how 

1648
01:23:08,440 --> 01:23:12,600
it worked, and I think that the 
layout and the way it was 

1649
01:23:12,840 --> 01:23:16,440
designed as far as the usability
really fed into that. 

1650
01:23:16,440 --> 01:23:23,320
So I don't know. 
I'm probably like a yeah, 7:00, 

1651
01:23:23,320 --> 01:23:24,680
I was gonna say seven. 
Yeah. 

1652
01:23:26,600 --> 01:23:28,440
And you held up fingers that 
also said seven. 

1653
01:23:28,480 --> 01:23:31,200
So I completely agree with you 
on that. 

1654
01:23:31,200 --> 01:23:34,400
So seven for usability. 
I mean hyperlinks would have 

1655
01:23:34,400 --> 01:23:37,160
bumped into an 8. 
I think that again like the the 

1656
01:23:37,160 --> 01:23:39,480
way the content is laid out this
in in such a short book is 

1657
01:23:39,480 --> 01:23:41,720
important and it's great. 
Not rule set. 

1658
01:23:42,960 --> 01:23:45,240
Yeah. 
Great great rule set. 

1659
01:23:46,520 --> 01:23:51,000
Very very simple 2D62-D62-D. 
Next week's success. 

1660
01:23:51,640 --> 01:23:52,640
I don't know if you know this 
about me. 

1661
01:23:52,640 --> 01:23:54,240
I don't know if you know this 
about me. 

1662
01:23:55,840 --> 01:23:59,200
I kind of like 2 to 6 make 
success and I love that they 

1663
01:23:59,200 --> 01:24:01,400
reinforce over and over again, 
yes, but I love that they 

1664
01:24:01,400 --> 01:24:04,200
reinforce over and over again. 
Push the narrative. 

1665
01:24:04,200 --> 01:24:06,880
I think it's fantastic. 
Again, I don't want to play a 

1666
01:24:06,880 --> 01:24:10,800
heist game at all, but I would 
play the shit out of this. 

1667
01:24:10,840 --> 01:24:13,040
I can't think of something that 
I would change about this. 

1668
01:24:13,040 --> 01:24:19,160
The only thing that, if I had to
be nitpicky as fuck, would be a 

1669
01:24:19,160 --> 01:24:23,120
slight bit like one more line 
about what about the optional 

1670
01:24:23,120 --> 01:24:26,120
heat? 
There's only the only thing 

1671
01:24:26,120 --> 01:24:30,520
where I'm like, I would just 
pick, but if there was a maybe a

1672
01:24:30,520 --> 01:24:33,000
little bit more explanation of 
which one was he and which one 

1673
01:24:33,000 --> 01:24:35,360
wasn't, it's the only thing. 
But I mean, other than that, 

1674
01:24:35,360 --> 01:24:36,400
fuck. 
Like, what are you thinking? 

1675
01:24:36,480 --> 01:24:38,800
I mean. 
I think if you know I love a 

1676
01:24:38,800 --> 01:24:40,800
minimalist game, this has no 
SAT. 

1677
01:24:40,800 --> 01:24:43,200
There's no HP. 
You know, you roll, and if you 

1678
01:24:43,200 --> 01:24:45,840
fail, you add to the stack. 
And then if you fail, you have 

1679
01:24:45,840 --> 01:24:47,600
to like, OK, So what are you 
going to do instead? 

1680
01:24:47,600 --> 01:24:50,120
Narratively. 
And I'm like, that's pretty 

1681
01:24:50,120 --> 01:24:51,320
good. 
That's pretty cool. 

1682
01:24:52,160 --> 01:24:54,520
That's the thing about this is 
it's like in in the, in the in 

1683
01:24:54,520 --> 01:24:57,320
the context of genre discussion 
and you know, etcetera, 

1684
01:24:57,320 --> 01:24:59,680
etcetera. 
This is a story game hard like 

1685
01:24:59,880 --> 01:25:03,120
this to me plays way more like 
Fiasco than it does like D&D, 

1686
01:25:03,480 --> 01:25:06,080
you know? 
So, like, it makes sense. 

1687
01:25:06,080 --> 01:25:07,960
There's no stats, there's no HP,
there's none of that bullshit. 

1688
01:25:07,960 --> 01:25:10,200
It's all narrative and it's all 
designed to be improv and 

1689
01:25:10,200 --> 01:25:14,720
narrative. 
So you know, it's not relating 

1690
01:25:14,720 --> 01:25:17,000
it to D&D as much as like I 
said, relating it to Fiasco. 

1691
01:25:17,040 --> 01:25:19,120
So, like, yeah, I So what do you
think? 

1692
01:25:19,600 --> 01:25:20,240
No. 
What do you think? 

1693
01:25:20,240 --> 01:25:21,360
Give me a number. 
You feel? 

1694
01:25:21,400 --> 01:25:22,680
Yeah, you're you're feeling 
passionate. 

1695
01:25:22,680 --> 01:25:26,840
I want to hear A10. 
No, I'm kidding. 

1696
01:25:27,200 --> 01:25:30,320
No. 
For what it is and what it does,

1697
01:25:30,760 --> 01:25:33,360
I it's the best heist game I've 
ever read. 

1698
01:25:34,640 --> 01:25:36,960
So for that, that's important. 
You know what I mean? 

1699
01:25:38,600 --> 01:25:41,440
And then this, you know, there's
some subjective aspects of this 

1700
01:25:41,440 --> 01:25:43,520
where I'm like, yeah, but I love
combat games, but like I would 

1701
01:25:43,520 --> 01:25:45,680
play the shit out of this. 
I'm I'm between an 8:00 and 9:00

1702
01:25:45,680 --> 01:25:47,120
on this pretty easily. 
What are your thoughts? 

1703
01:25:47,120 --> 01:25:52,640
I'm let's go with an 8. 
OK, yeah, I I don't know. 

1704
01:25:52,640 --> 01:25:55,240
There's nothing you could really
change about it. 

1705
01:25:55,240 --> 01:25:57,880
I don't know either, but I'm 
feeling that's where I'm that's 

1706
01:25:57,880 --> 01:26:01,240
where my gut's telling me so. 
Yeah, like I said, I was between

1707
01:26:01,240 --> 01:26:05,520
an 8 and a nine on this. 
And yeah, I mean, we've only 

1708
01:26:05,520 --> 01:26:09,640
ever given 110, so nine is the 
highest you can go and eight I 

1709
01:26:09,640 --> 01:26:12,960
think I that's probably just our
subjectivity on like style and 

1710
01:26:12,960 --> 01:26:14,360
whatnot. 
But yeah, absolutely, this is. 

1711
01:26:14,880 --> 01:26:17,080
This could easily be a nine on a
different day where we're not as

1712
01:26:17,080 --> 01:26:18,680
tired. 
Originality. 

1713
01:26:21,960 --> 01:26:23,800
I mean, fuck, what do you, what 
do you, what do you do? 

1714
01:26:23,800 --> 01:26:27,000
I mean, let's talk about art 
wise, layout and everything like

1715
01:26:27,000 --> 01:26:30,120
that. 
Originality the the 70s like. 

1716
01:26:30,600 --> 01:26:32,800
Heist thing. 
Insane. 

1717
01:26:32,960 --> 01:26:35,080
Insane. 
The style of game two like this 

1718
01:26:35,080 --> 01:26:38,160
is straight up narrative heist 
game in exactly the way that we 

1719
01:26:38,160 --> 01:26:41,560
both actually like heists. 
Like, name me another game that 

1720
01:26:41,560 --> 01:26:44,720
does this and I guarantee if 
someone says heist, a lot of 

1721
01:26:44,720 --> 01:26:46,680
people are gonna say Blades in 
the dark, Blades in the dark, 

1722
01:26:46,680 --> 01:26:49,520
Ain't this Blaze and dark again.
I don't think that rule system 

1723
01:26:49,520 --> 01:26:51,160
is designed to do what it wants 
to do. 

1724
01:26:51,480 --> 01:26:54,960
And this does rule system. 
Every aspect of it feeds back 

1725
01:26:54,960 --> 01:26:58,000
into itself constantly. 
What are your thoughts on 

1726
01:26:58,000 --> 01:27:07,230
originality? 
I mean, yeah, it's a really 

1727
01:27:07,230 --> 01:27:09,430
great heist game. 
It's not the only heist game, it

1728
01:27:09,430 --> 01:27:12,870
is a very specific style of 
heist game, although I would 

1729
01:27:12,870 --> 01:27:14,870
also say it's pretty open to 
interpretation as well. 

1730
01:27:14,870 --> 01:27:18,510
But it really is this like call 
back to these classic heist 

1731
01:27:18,510 --> 01:27:22,800
movies in a way that other heist
games aren't really, they're 

1732
01:27:22,880 --> 01:27:25,560
they they just do it 
differently. 

1733
01:27:26,120 --> 01:27:28,760
So I think this kind of stands 
on its own as its own thing. 

1734
01:27:31,080 --> 01:27:32,560
Although one thing I haven't 
read Honey Heist. 

1735
01:27:32,560 --> 01:27:35,080
So could be the same game for 
all I know. 

1736
01:27:36,680 --> 01:27:39,800
I love a game that I can play 
Frank Ocean, and you know, 

1737
01:27:39,920 --> 01:27:44,880
that's all I'm saying. 
Yeah, yeah, me, A towel. 

1738
01:27:44,880 --> 01:27:50,640
I'm Dirty Dancing. 
Yeah, that's I'd like. 

1739
01:27:50,640 --> 01:27:53,880
I'm going to be imagining Frank 
Ocean leading a heist gang. 

1740
01:27:55,000 --> 01:27:58,680
Yeah, yeah, poorly at Long 
Island over. 

1741
01:27:59,520 --> 01:28:03,480
Yeah, Earl Sweatshirt. 
I think it's like a like, you 

1742
01:28:03,480 --> 01:28:06,160
know, I think, I think it's like
an 8 again for me, for 

1743
01:28:06,160 --> 01:28:09,120
originality. 
OK, so here's the thing. 

1744
01:28:09,760 --> 01:28:12,640
Either rule set or originality, 
one of these is a nine pick one.

1745
01:28:14,640 --> 01:28:17,080
No, you pick one. 
I I I'm good with either of 

1746
01:28:17,080 --> 01:28:18,640
those. 
So all right. 

1747
01:28:19,960 --> 01:28:23,120
I got I got mush brain today. 
My brain's my brain's extra. 

1748
01:28:23,120 --> 01:28:26,560
Extra soft today and extra. 
We're going, we're going. 9 on 

1749
01:28:26,560 --> 01:28:28,720
rule set Because honestly, 
here's the thing, with rule set,

1750
01:28:28,720 --> 01:28:30,640
I can't think of anything else 
that I want to do. 

1751
01:28:30,640 --> 01:28:33,080
I think for what this does, it's
perfect. 

1752
01:28:33,080 --> 01:28:36,480
Like I I. 
Wouldn't add anything to it, so.

1753
01:28:36,480 --> 01:28:37,840
No, and I wouldn't take anything
away. 

1754
01:28:37,840 --> 01:28:40,440
There's not a single thing I 
would take away originality. 

1755
01:28:40,440 --> 01:28:44,320
I think this is a solid eight. 
Other heist games exist but not 

1756
01:28:45,720 --> 01:28:48,960
in in the style of this. 
There I there's another there's 

1757
01:28:48,960 --> 01:28:50,920
not a game out there that can 
make that lets me play. 

1758
01:28:50,920 --> 01:28:54,520
You know Ocean's 11. 
And again we grew up in the age 

1759
01:28:54,720 --> 01:28:58,720
of fucking heist movies and of 
of remakes of of heist movies 

1760
01:28:58,920 --> 01:29:03,480
and they're great Value wise. 
I don't much like most of games.

1761
01:29:03,480 --> 01:29:04,800
I'm never it's just not 
expensive. 

1762
01:29:04,880 --> 01:29:06,400
You're not happen to be looking 
it up, are you? 

1763
01:29:06,400 --> 01:29:08,600
Really? 
Not expensive, I. 

1764
01:29:08,720 --> 01:29:10,920
Mean I bought 2 and didn't 
really think about. 

1765
01:29:11,120 --> 01:29:18,720
It, it's €25, that's what, 27? 
$27.00 and it's a thin. 

1766
01:29:18,720 --> 01:29:21,080
It's a thin book. 
It's only 50, but it's a. 

1767
01:29:21,320 --> 01:29:24,160
Gorgeous book. 
It's very, very pretty. 

1768
01:29:24,160 --> 01:29:27,120
It's a nice a look on the shelf.
It's nice to give you. 

1769
01:29:28,200 --> 01:29:33,920
I mean, listen, I've seen people
putting 50 page zines for $35 

1770
01:29:34,160 --> 01:29:38,040
and wanting you to pay $15 for 
the PDF as well, $25 for the PDF

1771
01:29:38,080 --> 01:29:39,760
and the Zine of the quality of 
games. 

1772
01:29:39,760 --> 01:29:42,360
I'm never yeah, value wise, this
is fantastic. 

1773
01:29:42,560 --> 01:29:44,640
You can print all the crew 
sheets, you can print everything

1774
01:29:44,640 --> 01:29:46,160
that you want. 
It's CCBY. 

1775
01:29:46,160 --> 01:29:47,880
All you have to do is attribute,
attribute. 

1776
01:29:48,160 --> 01:29:53,320
I think as far as like not 
having a need for really 

1777
01:29:53,320 --> 01:29:56,120
anything beyond that, the value 
on this is is pretty fucking 

1778
01:29:56,120 --> 01:29:57,160
good. 
You know what I mean? 

1779
01:29:58,880 --> 01:30:06,760
What are your thoughts? 
I think it's good. 

1780
01:30:06,800 --> 01:30:08,720
I think it's a good price for 
what you're getting, you know? 

1781
01:30:09,040 --> 01:30:10,520
Yeah. 
Yeah, yeah. 

1782
01:30:13,400 --> 01:30:15,960
Where where are you at? 
I don't know. 

1783
01:30:15,960 --> 01:30:18,400
I I don't know. 
You know, I think it's a good 

1784
01:30:18,400 --> 01:30:21,320
price you'll get. 
There's not really anything else

1785
01:30:21,320 --> 01:30:24,040
online for it, which I don't 
necessarily think it may be a 

1786
01:30:24,040 --> 01:30:25,760
detriment for this game. 
I don't. 

1787
01:30:26,040 --> 01:30:28,600
Think I'm saying there's nothing
else you would want or need. 

1788
01:30:28,600 --> 01:30:32,120
Yeah, yeah, so have you. 
Like they give you like 6 brief 

1789
01:30:32,120 --> 01:30:34,360
examples in the book. 
It's very true. 

1790
01:30:34,440 --> 01:30:37,320
I mean, I think another again, 
it's a strong eight, you know. 

1791
01:30:37,400 --> 01:30:39,520
Yeah, I think it's a strong, I 
think it's a strong eight. 

1792
01:30:39,520 --> 01:30:42,400
I mean, just 'cause it doesn't 
need more, doesn't mean that, 

1793
01:30:42,400 --> 01:30:45,840
like games that like have more 
don't deserve higher. 

1794
01:30:45,840 --> 01:30:48,520
But I think that's an easy, 
that's an easy eight for me. 

1795
01:30:49,320 --> 01:30:53,360
So realistically, I mean if this
was hyperlinked, the lowest 

1796
01:30:53,360 --> 01:30:59,000
score on it would be and eight. 
This is immediately like in the 

1797
01:30:59,000 --> 01:31:02,960
running for for top game of the 
year at the end of the year and 

1798
01:31:02,960 --> 01:31:05,440
I think it absolutely fucking 
deserves it. 

1799
01:31:05,520 --> 01:31:11,240
I I think for what this game is,
this to me is reminiscent of 

1800
01:31:12,800 --> 01:31:16,200
what we thought about 9 lives to
to Valhalla in a way that like 

1801
01:31:16,240 --> 01:31:20,120
it's perfect for what it is. 
I very much agree. 

1802
01:31:20,640 --> 01:31:22,200
I was actually thinking that a 
little bit ago. 

1803
01:31:22,200 --> 01:31:24,520
I'm like, it's very much the 
same kind of minimalist way. 

1804
01:31:24,520 --> 01:31:26,960
It's just really good at doing a
thing, you know? 

1805
01:31:27,200 --> 01:31:32,120
Yeah and if you're if you're if 
you do that thing well then then

1806
01:31:32,120 --> 01:31:34,440
you're killing it. 
So that's a 41 on the first 

1807
01:31:34,440 --> 01:31:36,840
review of the year from games 
Omniverse product. 

1808
01:31:36,960 --> 01:31:39,920
Andre Navola fantastic game. 
I would love to play. 

1809
01:31:40,080 --> 01:31:42,400
I would love to play this. 
I really hope we can get this 

1810
01:31:42,400 --> 01:31:47,680
stream again starting strong. 
I imagine unless some fucking 

1811
01:31:47,680 --> 01:31:50,240
bangers come out, this is going 
to be in a top five. 

1812
01:31:50,360 --> 01:31:51,880
Multiple ones at the end of the 
year. 

1813
01:31:51,880 --> 01:31:54,400
My gosh, will this be in the art
and layout One at the end of the

1814
01:31:54,400 --> 01:31:57,640
year at least. 
Great game, Love it. 

1815
01:31:57,680 --> 01:31:59,640
Have no idea what's coming up 
next on the docket. 

1816
01:31:59,640 --> 01:32:03,440
Our January is jam fucking 
packed and February with Zemo 

1817
01:32:03,440 --> 01:32:07,000
and everything is going to be 
just a stack, so expect to shill

1818
01:32:07,000 --> 01:32:11,120
out episodes I think we have. 
Maybe I was going to take. 

1819
01:32:11,200 --> 01:32:14,320
All of February off and you can 
just handle Zemo on your own, so

1820
01:32:14,600 --> 01:32:17,640
there you go. 
I I generally think we have 10 

1821
01:32:17,640 --> 01:32:20,040
to 12 episodes planned just for 
January so far and that's not 

1822
01:32:20,040 --> 01:32:22,880
even touching on Zemo even 
though some of those are prepped

1823
01:32:22,880 --> 01:32:25,400
for Zemo that are coming out 
like the last week or two. 

1824
01:32:25,440 --> 01:32:27,360
So expect a lot of weekly 
scroll. 

1825
01:32:27,640 --> 01:32:30,080
Again, thank you everyone so 
much for the end of last year. 

1826
01:32:30,080 --> 01:32:32,560
We really want to start this 
year strong and hit hard. 

1827
01:32:33,080 --> 01:32:35,200
We are going to do. 
We said we're going to do less 

1828
01:32:35,200 --> 01:32:36,480
interviews and we have like 10 
planned. 

1829
01:32:36,680 --> 01:32:41,440
But after Zemo and even through 
Zemo, what we would love to do 

1830
01:32:41,440 --> 01:32:44,200
is consistently get back to 
doing more games. 

1831
01:32:44,200 --> 01:32:47,080
We had fewer games than we kind 
of wanted to last year and a lot

1832
01:32:47,080 --> 01:32:48,760
more interviews. 
We, we. 

1833
01:32:48,880 --> 01:32:51,360
Regardless of what we do, I 
would like to make sure we get 

1834
01:32:51,360 --> 01:32:55,320
at least three, if not all four 
every month so we can end the 

1835
01:32:55,320 --> 01:32:57,960
year on like 50-50 fucking 
games, you know? 

1836
01:32:58,440 --> 01:33:01,240
And I'll be down for that. 
I it's funny because we've been 

1837
01:33:01,240 --> 01:33:02,880
doing some interviews and I've 
been like, yeah, I want to do 

1838
01:33:02,880 --> 01:33:04,560
less interviews. 
And then we did, you know, the 

1839
01:33:04,560 --> 01:33:06,360
games on the nervous interview. 
I'm like, damn, that was really 

1840
01:33:06,360 --> 01:33:07,120
good. 
We should do some more. 

1841
01:33:08,640 --> 01:33:11,240
Yeah, I really think we're just 
gonna be a little bit more picky

1842
01:33:11,240 --> 01:33:14,400
about it. 
And I do think that we should do

1843
01:33:14,400 --> 01:33:17,600
a little bit, lend a little bit 
more stuff to our monthly 

1844
01:33:17,600 --> 01:33:19,840
crowdfunding thing where we can 
talk about people's projects, 

1845
01:33:19,840 --> 01:33:22,240
where we might love them and 
their projects. 

1846
01:33:22,760 --> 01:33:26,240
But as far as our schedule and 
our time, I do wanna be a little

1847
01:33:26,240 --> 01:33:28,480
bit more. 
I want to take care of me in 

1848
01:33:28,480 --> 01:33:30,840
2024, you know what I mean? 
So like, I'm not going to 

1849
01:33:30,840 --> 01:33:34,040
sacrifice sleep as much when we 
can address projects otherwise. 

1850
01:33:34,040 --> 01:33:36,440
So I mean but if you're if 
you're fucking Andre Naval, 

1851
01:33:36,440 --> 01:33:37,840
we're going to talk to you. 
You know what I mean? 

1852
01:33:37,840 --> 01:33:40,240
Like, you know there's some 
people you just can't say no to.

1853
01:33:40,240 --> 01:33:43,040
But again, thank you everyone 
for all the support from last 

1854
01:33:43,040 --> 01:33:44,280
year. 
Thank you for your support 

1855
01:33:44,280 --> 01:33:48,280
continuing forward into 2024. 
This was a banger first episode.

1856
01:33:48,920 --> 01:33:52,200
Expect more very soon. 
You're all amazing. 

1857
01:33:53,800 --> 01:33:54,760
That's it. 
Love you too, buddy.

