Hello and welcome to the Weekly Scroll Podcast.
My name is Ryan. And I'm Ripster.
Just just Ripster. It's a Street Sharks reference
because today's game is very Saturday morning cartoon.
That's very true. I did not remember any of the
Street Turks names, but I distinctly remember them and
they were fantastic. Big Slam Moo is the best 1 I
think. Big slam moo, man.
You know what was great was happy meal toys and shit when
they were actually good when like having fun was better than,
you know, being cost effective. But I distinctly remember like,
like street trucks, toys. I I vaguely remember those.
You know, I oh man, I miss Saturday morning cartoons and
all the good shit that. Came back in time.
Why are we here as adults now, in this terrible, terrible
timeline? I listen, everyone, I'm sure
every generation thinks that they're the end, that it's the
end, right? It's the worst generation ever.
And I think everyone thinks they have the best childhood ever.
But I'm going to say straight up right now, if you were born in
the mid 80s, mid to late 80s, you had the best childhood ever
pre Internet, like the best cartoons on TV, Like people
treated kids like their age, not like bubble wrapped and fucking
everything. So we were well, like 91.
That's fucking close enough, yeah.
OK, hey, what the We're already on tangent today.
What are we talking about today? We are talking about boom.
Sorry, I was I was tangenting while I adjusted my camera still
a little bit. Cosmos, or from Old School
publishing, This is Diego Naguera.
This is, if you didn't guess by our tangent, kind of very
Saturday morning cartoon dinosaurs.
Let's see. Let's see what it says here.
It says you are a dinosaur. You are a Cosmo Ranger.
You are a Cosmosaur, a protector of the Galaxy.
You and your companions travel through the stars to help all
sorts of people, planets, and organizations by preventing
disasters, battling assassin robots, banishing Chaos mutants
from the Void dimension, and facing all kinds of weird
dangers. That is Cosmos R.
Sounds fucking sick. It does sound fucking sick.
This is the one we've looked at for quite a while.
We are friend Diego's friend of the show.
Fantastic creator from South America.
They've been on the show before. We've definitely gone over
Primal Quest. You were not here either of
those. Yeah.
That was the first time Christian Meat Castle was on the
show, because when Exalted Funeral did their online con
post COVID, the first time I met Christian was in a Primal Quest
game with Diogo at EF Con. So then Christian came on to do
the review of Primal Quest with us, with me and and and you
know, now they are part of the show, front of the show,
etcetera, etcetera. And and and we're still here
loving do go shit. So fun little game here.
I keep I keep holding it. I literally set up my entire
fucking camera so I could do this like top down bullshit,
right? And and then I fucking didn't.
So this is Cosmosaurus. Let me move my microphone for
just a second. Cool book, beautiful, beautiful
cover. The art fantastic and I, I'm
gonna butcher the fuck out of this because they are Eastern
European, but you see the artist all the time or I don't know.
We follow them on everything that I can.
But this is created by the Nagara, edited by Telus St.
You know, so Lucas, I'm going to say Kabul Shuck.
Fantastic, fantastic, amazing, beautiful art.
Just that insane, kind of like bright.
I don't even know what you call this style I, but it's
absolutely stunning. They do a lot of amazing things.
I think they have a new game coming out soon on an exalted
funeral. Yeah, which we'll have to
remember to take a peek at. But the book is jam packed with
art and it is just as bright, vibrant colors to the entire
thing. Really.
Man, that is too bright for the camera to pick up.
Yeah, gorgeous all the way through.
Again, this is put up by Exalted Funeral.
So this game, actually, I don't know if you knew this, I was
following Dogo at the time. So Dogo got mugged and had all
this shit stolen, including his phone, which he did a lot of
work on. So when this game came out, it
came out a little bit sooner I believe.
Then he had planned to to try to kind of like recoup funds after
like losing a bunch of shit when he got fucking mugged.
So so yeah, that sucks for him, but but but the game's great, so
that's cool. So yeah, I do.
I dig the down camera. I think I'm going to stick with
this as as a thing. I don't know if you can see it
on stream, but it's. It's great.
Yeah. If you're listening to this,
you're missing out. Oh, yeah.
Hey, so word pictures for you guys out there.
So on the cover of the book you see 123, I'm going to say these
are two good guys and these are two bad guys.
But you see these Dino space Rangers with laser guns and like
space suits. Oh, I'm sorry.
Yeah, Cosmosaurs fighting this like weird mutant vampire guy
and this kind of like mutant dinosaur guy here in the front.
You'll hear about them in the in the game and then on the back it
just is continuation of the scene.
So there's a couple more of the Cosmosaurus in space fighting
like slime creatures and kicking some like spider creature in the
face and and and stuff like that.
Stunning art all the way through.
Again, the colors are extraordinarily vibrant.
That's what that is. And books got a ribbon.
Love to see that. Love to see that.
It's a nice little book. It's a nice little book, it
looks. Like a nice little book.
Obviously I'm looking at the digital copy.
I don't have the physical book, but when you pulled it out, I'm
like, oh, hey, that's nice, you know?
Yeah, you can get on Exalted Funeral and we will talk about
the price and where you can get exactly where you can get that
stuff later. So let's why don't we?
I can see your hand. What's up?
You can see your hand on the camera.
Boom, now you can't stick that off to the side.
Boom. I can't my mic back a little bit
so I'm not screaming into it. So our levels are OK and let's
get into this fucking game, shall we?
So digging together the Cosmos Orders RPG about dinosaurs to
protect the Galaxy from evil forces.
What was your? What's your?
Oh, OK, we're getting in their
thing and this is something remind me to do every time.
I think disclaimer is good. I I like the disclaimer.
I don't know who if you were a fan, but this is less important
because we're going to be less critical about this game.
I think just because the style of game it is.
But just so people know, this is our disclaimer.
What it is we do here on the show.
We review games and what is going to follow this statement
is our opinions, whether they are terrible or not.
We do not claim to be authorities in the field.
I am we are. Oh, except $100.
I don't but so if you if you need anything, talk to him.
He is the the man, the myth, the legend here in the teacher PG
space. But.
I'm like the scenes village idiot, you know?
What? These are just our fucking
opinions. Don't get it twisted.
Don't get butthurt about it. We are nitpicky.
We know that we are pedantic. We know that that's the fucking
point of the show. We pick and we poke and we prod
at these games. We pick them up by the ankles
and we shake them to see if something falls out because we
want to and because that's fun and because like you know it,
even though we rarely ever do games that we're not huge fans
of here on the show, that doesn't mean that any game is
perfect. Nothing will ever get A50.
There is something that always could be, in our opinion,
improved or something that could be pointed out.
So that is what we fucking do. If that's not where you're here
for, if you just want like a quick little flip through,
there's a billion channels to do that.
You don't have to sit and watch us for two hours or listen to
us. Thank you, podcast listeners.
So there you go. So this is Cosmos source.
What was, what's your, what's your, what's your initial
opinion? What's your, what's your take?
What's your one line? I think this is a fun,
lightweight game. It's it's a good entry point for
playing games. And I I think Saturday morning
cartoons, or just cartoons in general, are a thing that almost
everyone can latch on to at least a little bit.
Yeah, it's good. I mean, it's a very similar dice
mechanic to another game that was written by the same person.
And I like that mechanic 5. Which other game?
Primal. Yeah.
Oh yeah. Yeah.
Yeah, it's Primal Quest Nice. Which are good, yeah.
Yeah, I mean, it's, it's forged in the Dark, you know, And
what's funny is I didn't, I, I looked through the itch page and
I'm sure I've read this before but didn't remember it.
And right before the show started, I pointed it out.
I was more. Forged in dark than primal
quest, yeah. Primal Quest is kind of forged
in the dark, but like, just a little bit more.
It's a little there's enough of a distinction, though.
You're, you're more correct, Ryan, and that's the expert in
the show. Yeah, anyway, but I was like,
this feels like Prima Quest plus lasers and feelings is what it
feels like. And then I was reading the H
page and it literally said that like this is the combination of
two Diego's favorite games, which is Lasers and feelings and
Blades in the Dark, which is both John Harper, which will
always astound me that one of the games that I genuinely not
games, one of the game books that I genuinely like the
absolute least. I, I would go so far as to say I
hate it is blades in the dark. But every other thing John
Harper makes is like some of my favorite shit.
Like Wow, world of dungeons is one of my favorite games of all
time. Lasers and feelings is
absolutely fantastic. Like they make so much awesome
stuff. And then I just, I just can't
stand blades in the dark. And I don't know if you saw that
there's like a new supplement to blades in the dark.
That's like another 150 pages and I was like, there's nothing
I want to read less than that. I could cut about 80 pages of
Blades of the Dark real easy. Yeah, I, I think we could cut
probably about 150 pages out of it and have it be like a, a
really solid book. In the exact same game.
And the exact same game. It's not the game that I just
like. It's a book.
I I love a lot of words in the dark stuff.
It's just anyway, we're not here to to harp on that.
No, I try not to be. So Cosmosaurus from Digo Noguera
again. Yeah, I I like this, this, this
gives me in in a very like kind of distant way, gives me Mouse
Rider a little bit in that like this is definitely kind of like
an intro game you can play with people, but experienced players
can still get a lot of joy from it.
I agree. And you can really do a lot with
this, just like Mouse rider. You can have like a fond of a
cute adventure or you could have some like brutal crazy thing.
Same with this, like you could have it be like fun super, no
one dies like kind of thing, or you could have it if you want to
spice it up a little bit and they allow for that in the game.
So it's cool. I enjoy it.
I fucking love the in Page spreads.
They're really very cool. They're so good and they
definitely remind me of Primoquest.
Primo Quest in Space for sure. If you've seen the end pages for
Primoquest you will get those vibes instantaneously.
That this is clearly. I mean obviously Diego likes
dinosaurs. I mean I don't know why you make
2 dinosaur games and not but. I fuck with that.
Hey, who doesn't really? I mean, if you don't like
dinosaurs at least a little bit. You're lame.
Yeah, everyone had most nerds had at least a brief dinosaur
phase. I did.
You know, I miss Jurassic Park obsession.
But so. So for those in podcast land,
it's a black background. There is this group of dinosaur
images, kind of like amalgamated but.
I think it's like incredibly dark blue.
I think it's the sky. Yeah, but at night there's no
color. Anyway, regardless there, it's
very dark, whatever color in the background, there's like pink
dots, representative, kind of like stars a little bit.
There's a little bit of green digitalness on it and then
there's a very dark bluish images of these dinosaurs in
this kind of like green circle that's all digitized.
It looks really cool. It's dinosaurs, but space and
it's awesome. It's gorgeous.
The vibrancy of the colors and then contrast is fantastic.
Getting into the next page. Oh, it's interesting.
They Oh so this page is not in the PDF.
No. Yeah.
I haven't seen that page either because I read the PDF so.
Which is interesting. I would say this page, it's just
the normal inside page, like the copyright page, all that kind of
stuff. It's not in the PDF, but getting
into the index, this is really interesting index page.
I really like it a lot. It took me a second to read the
background. It says summary in the
background, but it's got this like very kind of like tall
block, but like angled Texas as summary.
And then in the like kind of upward sweeps of the letters.
It has all the different like sections like how to play, how
combat works, the page numbers in pink.
And then there's these hexes of pieces of art throughout the
game, kind of like across the middle of it And then around are
the people that associate with the projects.
So, created around by the Naguera, edited by Talisa Sainz,
illustrated by Lucas Koblechek, character sheet by Franchita
Soto and layout by Gilliam Ray Gontijo.
Which, I mean, fucking obviously.
Yeah, yeah, right. I think this is a very stylish
page. You know, I think, I mean, a lot
of this book I think is very like, I don't want to keep
saying Saturday morning cartoon, but it's very like flashy,
vibrant color stylish. I like the look of this game
overall. Yeah, yeah, yeah.
The layout, the colors, the art, like it, it really pops.
It's really fantastic. And yeah, I mean, obviously
we're a huge fan of Gontigio's layout here on the show, and
they fucking kill it the whole way through this.
So really, really great. So I will say there are no
hyperlinks. No at all.
They're bookmarks. Are there bookmarks?
No, there aren't. I have none.
Oh, what copy do you have? Do you have the ebook copy open?
No, I have the regular. One the ebook copy has
bookmarks. Oh interesting, I just realized
I opened up the. PDF and said the ebook as well
this time and it doesn't have it, but the ebook does in fact
have bookmarks. Not really sure why the PDF
doesn't have but. Let me I wonder if I mean,
there's no reason not to just snag that one if.
If it's the same thing, but you know the same thing.
So let me give me one second here and I will just open up the
ebook version. Yeah, there we go.
Interesting. There's an ebook and PDF
version. Yeah, but the ebook version is
just a PDF called ebook. It's not an ebook, you know what
I mean? Like it's not like dot like Moby
or dot like anything like that. Like it's literally just it,
it's just Cosmosaurus under score ebook.pdf.
So it's it's no different, yeah. It's book box.
Let me just go to the two page view here.
So we'll get rid of. Well, I'll keep the other one
just in case somebody. So I will say that the ebook 1
is significantly larger. The regular 1 is like 38
megabytes and I think the ebook 1 is like almost 60.
It's literally like close to double as far as like the the
size of it. I think it comes through a
little bit in like the clarity of the images.
Yeah, yeah. So I mean, if you're I mean, I
can tell and I don't know if you on stream will be able to tell,
but it does change like the vibrancy, the colors actually
pops a little bit more. The black is like a true black.
The Blues are a lot brighter so. That must be why I saw it as not
black but blue. It might be like a standard def
and high def kind of thing. So and as I scroll through, you
see it takes like half a second to load real quick.
So anyway, fucking for listen for you and Podcast land.
Thanks for listening to us sometimes because we forget
sometimes that there's people that can't see what we're doing.
And we always appreciate you. And I have this light bar across
me right now that's driving me insane.
I might have to get up a second. They can't see it.
All right, yeah, you in Pakistan can't see it anyway, So you are
a dinosaur, you are a Cosmo Ranger, you are a cosmos or a
protector of the Galaxy. So hey, listen, I love this logo
like I'm, I'm, I'm OK with the one that's like the, the logo on
the book, whatever, like this one right here.
Yeah, for you and podcast land, you can't tell.
But I love the one that's on this page that has like a
protector of the Galaxy, like written through it and stuff
like that. And it's the same font that
summary is written in. That logo fucks.
Fonts is that it's a good font. I like it.
You know what I love When games put like what fonts they use on
the country pages. That's always the best.
I'm like oh I'm going to use the font for something else, but
thank you for telling me what it is.
So good, you'll see that a lot on games made by layout people
or or editors. A lot of times you'll see that a
lot more so you and your companions travel through the
stars to help all sorts of people, planets and
organizations by burning disasters, battling assassin
robots, vanishing cast means from the void dimension, and
facing all kinds of weird dangers.
I read that already anyway, how do you play?
There's a whole page, so I will say straight off the bat right
away, this book immediately it is like a a AA1 on one game,
right? This is an intro game.
This is like, if you've never played a game before, this is
for you. So it's going to have a lot of
like the what are what are dice notations?
How do you play a game? What is the GM stuff in it?
And for this game, and I've said this over and over again, I'm
not against that in games. I'm against that in games that
clearly aren't for beginners. The only part in the entire book
that is for a beginner, nothing else about the book is.
Yeah. Oh, shit.
Remind me to tell you something about Zoom.
I'll remind we're done. Yeah, we're both going to
forget. If you go to your Zoom settings,
there's a thing in your in your in your video now called
portrait lighting. Check it out.
How do you play? This is an RPG.
We're not going to read this page.
It is literally like, what is an RPG?
Like how do you do an art? Like this whole page is that it
says what do I need? It's dice and shit.
You don't need any of that. We're not going to read it.
It's a beautiful page. It's a black background.
There's like a, there's a Dino hand like throwing bone dice on
the page and it's cool and we're going to skip that page.
This is one of my biggest critiques.
This spread here pages 8:00 and 9:00, and we'll go over why in
just a second. But what are the rules that says
when your character is attempting something risky?
So this is the core mechanic of the entire game.
First of all, thank you for putting the core rules before
character creation. This is exactly how in my
opinion, and I've won Hunter over in the course of, you know,
177 episodes. We don't need all the mechanics,
just enough to know how to play before character creation, and
that's what they do here. So what are the rules?
Basically you roll a number of D sixes equal to your appropriate
attribute and then you look at the highest result to determine
the outcome according to the following table.
Except the table does not follow it.
Only players roll dice in this game.
So it's a it's it's, it's a player facing roles, right?
What if I roll multiple sixes? If you manage to roll multiple
sixes, you get boons. You get like bonuses based on
that. And there is a table saying what
those kind of bonuses are not really next to it.
And then it says optional rule difficulty.
This game's mechanic is pretty simple and flexible.
It's intended to be used pretty much on every occasion a test is
needed, as they are only required when the situation is
difficult enough. A highly capable cosmos or would
have a chance to fail. And then next to that below the
the bloom. Table.
Yeah. Well, no, because next to that
is is the role results on the next page is the actual optional
role difficulty chart, which makes no sense.
So it took me like I looked at it because I can't.
So when you're actually looking the page for those in podcast
land, the top, it's basically if you think of the page, the
quadrant, the top left is the what are the rules page, right.
The bottom left says what if I roll multiple sixes?
And then under that it says option rule difficulty, which is
something to do with difficulty. The top right is a pink box that
has the if you roll multiple sixes stuff.
So it says 'cause additional effects appropriate to the task,
reduce the time needed to accomplish the task by half,
secure an extra D6 to add to your next task role.
They call it a task role there, but that's like the only time I
see them use like task role through the entire thing.
Do they say test a lot of times through other things, add a new
narrative element to the story appropriate to the character's
background and it switches fonts like halfway through.
But and then below that it's, it is the mix success guide for
your roles, which on the bottom right of the page, which go with
the rules on the top left of the page.
So none of the tables that we're talking about are next to or
follow where. They're referred.
Where they're referred to, but there's four different types of
success or failure here. The first is a disastrous
failure. It's what it sounds like.
That's not a 12 to 3:00 is a regular failure, so that's act
for you. 4 to 5 is a partial success, the attempt to set task
succeeds but as a cost, and then 6 is a full success.
So the point of the game is, to Long story short, again very
forged in the dark. You have attribute scores right?
And if that attribute is 3, you would roll 3D sixes.
You would look at the mix success table.
Everything from 4:00 up is at least a partial success or a
full success. If you get a six, it's a
success. If you get multiple sixes, you
get bonuses such as another D6 on your next roll or or granting
an allied sixes. Super simple, super easy, very
slim forts in the dark. Like it.
I love it. I I'd like dice.
I like dice pools. I know you're a big fan.
The only thing better than a dice pool is a dice pool with a
mixed success. Like got to love that shit.
So then on the next page we see the difficulty, the optional
rule difficulty table, and it says you subtract 1D6 from a
player's dice pool in very difficult tasks, subtract 2D6
extremely difficult and three D6 and almost impossible tasks.
So that's optional. It says however, blah blah blah,
win not to roll dice. There's a whole section here on
win not to roll dice. Basically it says like Cosmos
oars are really fucking good at what they do.
So unless it's like for the most part, they just get to do the
thing like you don't have to have them like they're going to
climb over this wall. No, but they're going to scale a
500 foot wall. Yes, roll like you're you're
super badass like Cosmos or space Ranger dudes.
Like you can do cool stuff without having a roll.
I do like this page, but I don't understand why.
And this is what I would do for these two page spreads.
See how there's some space, but like on the second page, spread
in the bottom, like the bottom, right, right.
So if they would have just swapped the mix success table
underneath, what are the rules? And then just move down.
What if I rolled them all to the sixes?
So then part of optional rule difficulty would be on the next
page. They could just move the next
thing down and there'd be enough for all of it.
And you could actually have the table next to where it goes.
And it would make a lot more sense because even if you just
place switched optional difficulty in that table, then
the next thing after it would at least be the table, not a
different table. So it's just a very weird spread
here of three basically tables that are not next to the the
rules listed for them. So anyway, I think you.
Put all of the words on one page and say refer to the tables on
the opposite page and then the next page is all the tables.
You could. You could even have ABC.
I've also been reading a lot of OSC recently so.
There you go, that'll do it. How combat works.
This is a cool picture. Here again, I I genuinely do not
like pages right, I like or I'm sorry spreads.
I like pages when I read my PFS, but I will say the fonts in this
are pretty pretty big. Amazingly readable.
Yeah, they're large. It's a lot of it's like black on
white or like white on pink or it's, they're very legible.
And there's very little kind of for each page, like if you, if
you this is like a 75 ish page book, I think that you could do
in 35 pages if you with less art and just doing like 2 columns.
So they, I think they did a really good job of spacing out,
spreading it out, making it very readable, making it like, I
think there is definitely a thought to like younger
audiences potentially reading this and not being overwhelmed
and per page, but also getting like cool art to pull them in.
Like this one, for example, there's like this cosmos right
in the bottom right doing this like badass pose.
Shoot this big fucking laser gun at in the top left of the next
page of this like weird space, this wizard thing that's got
like eyeballs coming out of its hat, but no face.
It's so cool, so great, Paige. And there's like one paragraph
on on on two paragraphs on one side and like a table on the
other. And that's the entire two page
spread. But it is how combat works.
Combat happens in turns with each participant allowed to move
around and take action. It's like normal.
It's it's a game who acts first. The GM determines who acts first
according to the circumstances. However, if they want to, they
can roll, and there is a die roll on the next side.
Everything's going to be 1 and then two to three, four to five,
and six to the entire game. So I don't need to say that at
your time. So it's a roll table.
There's frozen, which means the PCs are surprised slower.
The enemies are faster than the PCs and act first.
They're simultaneous. The PCs and enemies act at the
same time. That means their effects happen
together, which I don't like that.
Honestly, like that, like I understand it in theory, but for
me I'm just like, they're gonna. Resolve practice.
Yeah, in practice, 1 still has to go first.
Do you know what I mean? Unless you're just like, fuck
it, it's like we're shuffling the deck.
So you go, you go, you go, you go like back and forth.
And then six is faster. I would just honestly like I'd
like that the tables are consistent whatever, but
realistically just do like Mark Borg and like one through 3
enemies go first, four through 6 players go 1st and then just be
done with it next page. How do I attack and how do I
defend? Cool little two page spread one
on black one on white with this like cute little fucking
dinosaur cosmosaur. Like like dude.
I love that he's peeking around like the table though too.
Like it's, it's so good. So how do I attack?
When you attack, you say what you were doing, what weapon are
you using, and what effect you are aiming for.
The GM determines how dangerous the action is and what effect it
can accomplish, whether that attack can be mortal or not.
And if anything makes the task more difficult, then you roll.
I will say one of the things I note throughout the entire book
is there's a lot of typos. I'm not going to point them all
out, but there's definitely, there's a couple of big ones
where like whole words are missing.
There's sometimes where there's like an extra, an extra space.
You know, it is what it is. I know, like I said, they do go
rush us a little bit to, to get it out, but it is just, it's
just something I noticed. Again, it's not a big deal, but
that's what I did this whole spiel earlier about how we're
fucking pedantic about shit. So I'm gonna be and say that
there are a decent amount of typos throughout this book.
That's the one thing I didn't notice.
We warned y'all ahead of time. Listen, we're disclaiming now.
I disclaimed, right. So how do you attack?
It's the it's the same, it's the same text as everything.
Like you, you roll your 2D sixes and stuff like that.
If you have stuff that can help you, it might change the number
of things you can do. So again, if there's a mixed
success table, there's a fumble on one, a miss on two to three,
a hit on four to five and a solid hit on six.
So the hit it says your attack, your opponent causes one damage.
That's it's one damage, but you open yourself up for their
attacks, reducing your next defend test by -1 D 6.
So if you get a four through 5, you get to hit, but you reduce
your next time you can a defense you you lose AD 6 next time and
on a solid hit you attack decisively 'cause one damage and
and and no one gets to take you back.
I like that it's just one damage and that's it.
Like you're done. Like super clean.
I just I also I love this format of 1D6 mix success.
I think it works really well. I know he said it earlier, but I
think in combat still like the whole partial success on a hit,
I always really enjoy that. It makes combat feel like your
trade in blows, you know? Yeah, yeah, yeah, I like that a
lot. And I mean, it's simultaneous,
right? So like you could like in this,
in this instance, right, you could just have the enemy
immediately hit back so that you don't have to remember that you
lost a 1D6, right. So that's cool.
Yeah. I mean I that's The thing is I
we said this much like I, I don't mind Pbta games, but I
really dislike Apocalypse world. I I really like forests and dark
games, but I really dislike blades in the dark.
It's just I think early PBT's had this problem of like over
explaining by like 10 times. Yeah, I mean, I like, I like the
game. Blades in the Dark.
Yeah, it's the yeah, I like the game.
I think yeah, we won't get into anymore.
But yeah, I agree with Go. Listen to our episode How Do I
Defend? When your opponent attacks you,
you defend, right? You say what you're gonna do and
do stuff. There's there's a lot of cool
words in this, like you will try to defend yourself however you
can. You can dodge the laser blades
of the dark matter assassins and dismiss the false accusations of
the corrupt alien diplomat and the Academy of Cosmosaurus
because we're going to get into it.
It's not just fighting. You use the same kind of like
attack and defense for social situations, which is fantastic.
I love it. It very much reminds me of Cyber
Metal 2012 where it's just like, it's just conflict that you're
resolving, whatever that looks like.
And I, I really appreciate like the open format that keeps you
from being locked into like, this is a combat game or this is
not a combat game. It's just whatever conflict
you're trying to overcome. Yeah, I wish a lot more games to
do that. Like, you know, we, we we talked
all the time about 5 E and how it's a combat game because
there's just rules for combat and and being like, oh, but like
there aren't like there, there aren't any socials.
You can do whatever. Social game because there are no
rules for social. So that's.
Stupid. That's stupid.
And I'm going to explain. Give me 10 seconds because I'm
explaining why that's stupid. Because like, if you don't, we
talked about this in another ship review, a thing can be
missing from a system, but if you acknowledge that it is
missing and explain that it's missing for a reason, it becomes
part of the system. If you do not acknowledge the
missing thing at all, it is just a missing thing.
It is not part of the system. Because without acknowledging,
without explaining why it is there right, there is no intent
in it. There is no death of the author.
This isn't literature. This is an instruction manual.
If you are missing an instruction, it is just missing.
Like you can't have like an instruction man.
If I had to put a refrigerator together and like not have
instructions for how to put the door on and just be like you can
put it on however you want. Like that's not how fucking
instruction manuals work people. Come on.
So anyway, I really love the conflict thing and how you can
have social rules without having to define social rules separate
from other conflict. It's fucking fantastic.
I, I will say that my refrigerator has like the the
lifted like the event door kind of like thing because I put the,
I put the hinges on top, so. Yeah, gotcha.
It's really hard to get. Into sometimes.
You know what a lot of people don't fucking know?
That like almost 100% of refrigerators out there, you can
switch which day the door opens if you want.
It's just attached off the top. You can just like stick it out
and put it on the other side. If your refrigerator opens in a
way you don't like, trust me, there's a way you can just make
it open the other way. I, you know, there you go.
So when your opponents attack you, you defend, right?
So it's the same shit. It's the exact same type of
role. There's, you know, there's a
four, the four variances. There's you step into the
attack, which means you actually walk right into it and you take
the shot right to the fucking face and you take 2 damage,
which is crazy that the opponent can always do more damage than
you can do they hit you for one damage. 4:00 to 5:00 is a close
miss. You avoided the attack you get
You get distracted however and the next time you defend you do
it with a - 1 D 6 penalty which sucks for you and then six is
you miss and avoid the attack completely.
I do like that the the only like the the solid hit, like the
total miss, like it's just sixes, like you know, and the
vast majority where you're going to get is like 2 to fives
throughout the entire thing, which of course, that's a core
of of the system. But it's really great how damage
works. It says when you suffer damage,
you mark it on appropriate attribute.
I mean you only have two. All physical stuff is for sore
and all intellectual stuff is for Cosmo and very lasers and
feelings kind of way. I love it.
It's really good. It's so good.
I wish they would have flipped that though.
So it said Cosmo and then sore instead of sore and then Cosmo.
Yeah. It is weird that they didn't do
that right there, but I mean, I guess they just referred to
physical damage doesn't matter. Well, I guess they didn't.
Yeah, just damage. But anyway, so in in very much
obviously this is the lasers and feelings part and we haven't
talked about it yet, but now we get 2.
You have two stats and that's it.
You have Cosmo and sore and it is it is brain stuff and body
stuff and like, that's it. Dope.
How are you taken out? How do you want to get taken
out, buddy? Oh, I'd like Saturday night too.
And yeah, Saturday night, a nice dinner, you know, lobster.
Lobster is fucking peasant food, what are you talking about?
Dude, I love me a lobster bro. Lobster's Lobster's gross crab
is Farsi. Crab.
Arguably, crab is in fact. Lobster sucks so bad and used to
be so prevalent that there was a prison riot because the
prisoners were tired of getting fed lobster every day.
It was literally peasant food that the bourgeois like adopted
and took on themselves as they normally do to to steal things
make themselves feel rich. But yeah, lobster is very
stringy. Crab is far superior.
Odds and ends. Yes, crab.
Crab is where it's at, except I'm beginning.
I don't eat sea spiders anymore so how are you taking out?
This is basically like if you hit zero and you're knocked out.
How does this work for you? Right.
If your Cosmos sword takes enough damage, they can be taken
out if you this is so I think there's a bit of a language
barrier in some of this stuff. They're out too.
It says if you even have more damage marks than points in your
attribute, and I think it would read a little bit cleaner.
It says if you have even more damage marks than points in your
attribute, you need to make an attribute test, which is like a
third different way to call the test that you do in the game
task test attribute. Like, yeah, wow.
I didn't even realize the task one.
I didn't realize until you read it out loud.
And I was like, oh, it's this task.
But so if you have even more damage marks than points in your
attribute, you need to make an attribute test, reducing the
number of dice you roll by how many marks you have over your
attribute score. The result will be determined in
accordance with the following table.
So what that means is say that you have 3 in the attribute,
right? And at the end of the round or
whatever, you have 5 damage because maybe like you were
right at three and the last one, like you had the one in a
critical. So that means you're at 5 for
your attributes at three, right? So you would roll 3 dice, but
because you're at 5:00, that's two over your attribute.
You have to remove two of those dice.
So you only get to roll one. And then you would look at this
table again, a mix success table.
On the one you're completely out, that could be dead or
however you want it to be. Two to three, you're taken out
and you're out of the scene until someone comes to help you.
Four to five, you're not OK. It's a close call, but you get
distracted and the next time you defend, you get a -, 26 penalty.
I like the consistency through. And then on 6, you, you just
buckle up and keep going. You like you just suck it up and
you're good to go. And that's it.
It's. Yeah.
So being taken out, like it says, being taken out can be a
bunch of different things. If you know if it's it's a set
of morning cartoon. How many times did the street
Turks die like? Never.
Yeah, it's a thing like it kind of depends on the context for
your table and how you guys are playing this game.
But it does give a lot of examples like didn't take it
out, doesn't necessarily mean dying, but.
Yeah, yeah. But yeah, I do like him.
It talks about in social conflict.
Give us an example. Like in the Senate, you may have
been so utterly humiliated that you can't summon enough
strengths to speak, or no one might be willing to listen to
you again. That's the way that that works.
I really like. It's a great idea, yeah.
I really enjoy using combat mechanics in social situations.
It's just it feels nice. So there's a whole.
Page those are social mechanics so.
Well, yeah, listen, because in real life, that's about as much
combat as we usually get. So can my cosmosaur die?
There's a whole question here. Yeah.
They, they. Yeah, if you want them to.
If not, just whatever the table wants.
I do like this scene here though with like the kind of like
brontosaurus cosmosaur like saluting.
The yeah, the space. Casket the space.
Casket. Yeah.
Yeah, getting launched out in the window.
It's dope. How to avoid damage?
This is one of the parts where like we haven't pointed out a
lot of the typos. There's a completely missing
word here though on this one. So it says you can avoid damage
by sacrificing some aspects of your character.
So that this is line. It just starts with under like a
lowercase you would take damage. I think it should.
I think it's supposed to say like if you would take damage,
but the word the if is missing completely.
There's just like period. And then it just starts another
sentence with like an under, like a lowercase Y is.
The same way in the book. Pages is 15.
I would be shocked if it wasn't. You know.
I would be. Well, sometimes we were pulling
PDF stuff and we're like, oh, there's a type of hit and I pull
up in the book or you do and it's like, oh, it's not there.
So it's not even the same page number in the book as page 13 in
the book. Oh.
But it's still in there. Oh wow, I.
Tried regardless again, we we talked about the, the
circumstances in which this game come out.
So like we're like, you know, yeah.
And we know it came out a little quicker.
Yeah. I wouldn't mind a second
addition to this with a little bit of expansion and stuff like
that. But regardless, let's see what
we've got here. So, so basically what how it
works is you can you can reduce physical damage by discarding a
piece of equipment. And it's just not anything like
the way equipment works in this game.
We'll get to a little bit later. But there's things that are
significant equipment, which is important stuff.
And basically you can sacrifice one of these important pieces of
equipment to just not take the damage, Right.
And then or if that's a physical attack, if it's a mental attack,
you can literally sacrifice your capital K knowledge to avoid it.
So basically like you will forget an important thing,
right? And it leaves you confused and
forgetful. But you can continue forward
without taking that damage and it can be recovered.
The gear and the knowledge can be recovered because like next
time you're able to go somewhere, you can buy new gear,
you can just get new gear and next time you're able to like
rest and and study up, you can like remember the thing that you
forgot. So it's not permanent.
So it is very lenient. I like this here, but boy do I
love it when we get to spaceships.
Yeah, because it's pretty much the same, but kind of.
Yeah, yeah, yeah, the spaceship is an interesting page.
I'm I'm, I'm into the idea. We'll get there, but.
Yeah, yeah, yeah. It gives me a tiny bit of
Necronautilus. A tiny bit, kind of.
Kind of, yeah, I could see it, yeah.
So who is my Cosmos or this is starting to hit character
creation? Do you want to go over this one
or you want me to keep? Going yeah.
Hey, first of all, first of all the art on this page, Fox, like
so hard. Absolutely.
Yeah, I love the so there's a the the same Brontosaurus guy,
but he's got like a bazooka gun in his like yellow suit.
There's the same little that's the same Tyrannosaurus.
Because if you look at like the thing in his hand, it's the same
thing of the guy that was like popping up from behind the table
and then this guy at the bottom rocking this like like space
scooter situation is so cool. But what's interesting is like,
I can't I know it's the brontosaur tail in the
background, but to me it almost looks like a fin coming out of
the the top of the suit. I.
Guess I can kind of see that. Yeah, anyway, yeah, really,
really, really fantastic spread of like 3 of the dinosaurs,
Cosmosaurus you see frequently throughout the book.
So anyway, so who's your cosmos? Who's your Cosmosaurus?
Hey, you were a dinosaur in space, exploring, you know,
being soldiers against evil. That's what your cousin Sword
does. So what defines them?
Pretty much. You need to pick a name, a
species, a role and an attribute.
And these are all things that have a pretty fun role.
Tables. A name?
Yeah, choose a cool name. There is a table of names, but
there's no real rule for determining names.
It says but you can't use a cool roll table, which I'm always a
fan of. Oh, do you do?
You roll name, man. Oh hell yeah, I want to roll a
name. You pull up that really cool
digital roller, you guy. Yeah, show it off.
Because it's because it's space themed.
I'm going to rock with the with the digital roller here, my nice
little you can't hear it because like I maybe you can hear if I
do it while I'm talking. But the little click, the
clackadies. I love the same nothing so that
NVIDIA broadcast. Thank you for cutting that shit.
That's not my voice. That's why my mic can be right
next to my click the click the keyboard.
So all right, so it's AD 66 table, which makes sense because
all you have D sixes for the game.
So I will roll I guess 2D sixes because this this has AD
246-810-1220 and 100, so 4/4, 40. 444 Boulder.
The Boulder. That's me.
That's called my. Dog's name, which is Boulder.
Yeah. The Boulder, the dinosaur, yeah.
So you also pick a species, what kind of dinosaur you are, choose
one. Keep in mind when you're playing
the game, whatever your character is doing something
that their species would be particularly good at, they add
AD 6 to the role. And whenever your character is
doing something their species would be particularly bad at,
you take a negative or a 1D6 penalty to the role.
A very consistent. Rule that we'll see consistent
Yep OK so I got is there a species?
Table. Yeah, go ahead and roll for.
That yeah, 1212 Albertosaurus. Albertosaurus.
I gotta Google it real quick. See an Albertosaurus?
Some persons listening like you know an Albertosaurus is.
You know what Parasauralophus is?
I mean, come on. Okay, cool.
It's like, you know, it's a dinosaur.
It's a bipedal predator with short arms and two fingers on
each arm. So yeah, I would say anything
using your hands dexterously, you're probably going to take a
1D6 penalty on those actions because you guys got tiny hands.
Got short little tiny hands. Let me let me, I'll throw this
for for those in those in the in in podcast land.
You're not going to go see this. Guess what you can do?
You're probably sitting on your phone.
Fucking Google it, save image Albert and then I can throw this
bad boy up on the screen and you'll get to see my buddy here.
Whoo, look at that, there's Albert there for you.
Wow. Yeah, we got to lump it on it,
man. You know bro, you got to drop
that into Photoshop and let Photoshop's great AI generative
tool make an outfit. Fuck right off.
Listen, if you use AI, eat a Dick.
Not in a fun way. OK, moving forward, because
there is another part to your character there.
That is their role and that's really just a function that they
fulfill within their squad. These are things like navigator,
engineer, pilot, spy, and once again, when your role is would
would make you particularly good at a thing, you get a bonus 1D6
to your role, and if it's something that your role would
be particularly bad at, you get that one D6 penalty again.
Excited there's some good shit on.
Here there is some great shit on here Actually all of these
tables are really enjoyable. I I think I would like to sit
and just Google more dinosaurs maybe after this but.
Yeah, yeah. I mean, ambassadors, cool.
I mean, you can be nurse, scout, tactician, time traveler,
zenologist, warp engineer. Yeah, welder, commando, robotics
officer. So let's see what I get. 1616
Explorer. Explorer.
So I am Boulder. Boulder, the explorer, the
Albertosaurus. That's me all right.
Pretty cool moving forward. So we have two attributes.
That is Cosmo and sore. Very fine.
Yeah. Cosmo is anything intellect or
social based and sore is anything physical.
To flush out your cosmos or even more, this is I'm sorry, what
are they good at? To flush out your cosmos or even
more, come up with two things they're good at.
This could be a skill, profession C or profession
talents, craft or anything relevant.
Whatever your character is doing something that they're good at,
they add one D6. And inversely, what are they bad
at? Now choose something that
they're bad at. I love the one that they give an
example right here. Like math, like yeah you're a
space fairing Tyrannosaurus Rex but fuck it bro it is hard to do
addition in your head. Yeah, can't do math.
Listen, they can't see their fingers to to count, you know
what I mean? That's so.
True, they can't count the fingers.
I think you skipped you skipped how many points you get in the
attributes up there at the top paragraph.
Oh, I totally did and I am sorry.
So backtracking, I'm sorry, to your two attributes, you get 5
points to assign to each of them, each point fighting one
dive. What was that?
What did you? Do Oh, it was just me saying 5
like I was just saying you held. Up two hands like I'm pretty
sure it doesn't say 10 buddy. Well, yeah, so well, well, it
said five to each. I was like 5 to each.
I was like, wait, you only get 5, you don't get 10 points.
So at least 5 to a. Sign between the two.
These each are directly, Yeah. I cannot think of words like
however many points you have in a status, how many die you can
use from that step. One point is one die.
That's how this game works, damn it.
And I like that it's 5 specifically because like, first
of all, like two or three is, is a great number of die to roll,
right? But you're always going to be
better at one thing then because like you can't even split.
So you're either going to have the best you can do is 3/2 or
2/3 to get as close as possible, or you can go 41.
Does it say that there's a minimum of points?
My assumption, I don't think it does.
My assumption would be that like you have to have at least one,
right? Because you have to be able to
roll. Everything in sorry literally
I'm playing just a dinosaur. Like completely unable to speak
or function other than just being a gigantic lizard monster.
So just a regular dinosaur? Like just.
A regular dinosaur. But there's always that one,
right? Whenever those things are
playing like, like animal like things, there's one that's like,
oh, that's the one that's like pretty much just the animal
still, you know what I mean? Yeah, Pluto is still just a dog,
right? Yeah.
OK, so we did. What are you good at?
What are you bad at? And now we're going to do What
gear are they carrying? Yeah, your console gets a number
of significant items equal to their sore score because how big
and strong you are and how much you can hold in your little tiny
hands, One of your characters doing something in which that
their item, they have their gear would be particularly useful.
That will also give you a 1D6 bonus to their role.
Very consistent, very simple rule set.
It really is just it's D6 is all the way down.
You get bonuses or you get penalties.
That's this entire game and I love it.
Remember, you can sacrifice these significant items to avoid
damage. These are the things that you
can sacrifice. So that means like if you if you
have a sore of like 3, you get 3 cool things and if you don't
want to take damage you're just like boom there goes my fucking
laser gun, you know? Yeah, what do they know?
This is another one. What, is there something that
you're, you're causatory, specifically knowledgeable about
ancient Roman history, blah blah blah blah blah.
Once again, if your knowledge would be particularly useful in
something, you get a 1D6 addition to your role.
And also, once again, a little side note, remember, it says
right here on the bottom that this is the knowledge that you
can sacrifice to avoid taking damage.
All right, what else? So you have pronouns,
personality, appearance, and interest.
These are all just fleshing out your your character overall.
No need to really deep dive each and all of those.
You know those words and what they mean.
But you should do this for your characters when you make them so
you have a better full fleshed out Saturday morning cartoon
character. And then we get to maybe my
favorite art piece. What's going on here?
I the I So first of all, one of the reasons that we're looking
at it in spreads instead of pages is because of how like
basically all of the spreads go across 2 pages in this and which
is fucking awesome. I, it's gorgeous that like
literally every single page, almost every single page,
there's something going across the middle.
So that in every spread you get art across like very few don't.
This one, even if it's a little bit, it still does.
But you're right, like I, I, I think that blue thing is just
like a giant ship. Yeah, I was like, is it a
hologram? And this dinosaur is was Cobb
Sores watching ships leave and cut like a station.
What is going on? I don't know.
Well, I love this piece. I think it's fucking cool.
I think the Cosmosaur is just there and there's just like a
representative of like representation of like what's
happening like outside, just kind of like superimposed and
like his like background. I don't think they're I don't
think the ship and him are in like the same space at the same
time. I think he was just there in the
background's representative what's happening outside.
But like the little, like other ships, like scooting around with
like their little pink like like it's so cool.
Oh yeah, how? How the hell did they get
better? Yeah, this is an action-packed
adventure game with heroes that go around the Galaxy, do amazing
things. While doing so, your culture
force can change, they can learn new things, get better what they
do and even discover they are not so good at some activities.
This game uses a very simple yet entertaining system for
experience and advancement for characters as outlined below.
And Turkey. Oh, yeah, go ahead.
This. Oh, this bread box.
Yeah, this is a good one. I love this one.
It it reminds me of something I've.
I've lost neons, bullets and the neon sun.
Like it's kind of very like Dirk Detweiler esque kind of, yeah,
kind of vibe to it. That's a great game.
Yeah. After each successful mission,
each player will file a report made by their character.
And I would have them e-mail me this report I have like, yeah,
it needs to be a two page report.
You e-mail me about that. Give me.
A mission log. Captain the Log Star date, Yeah.
So they'll they'll do a little debrief, you know, from this
report, the character can create another entry in their
characters list of things they are good at.
So I talking about the eventually just went through the
trials and tribulations. They can pick contextually from
that a thing that they are now good at the create if they
create new things they are bad at from their port.
Oh, wait, hold on. I'm going to try the part.
Wait, no, I read that right. Yeah.
If they create a new thing they are bad at from the report, they
may try to improve either their Cosmo or Source score by 1,
rolling AD 6 and obtaining a result higher than their current
score. Very nice and simple.
I love. I don't know why I lost my.
Page so much so much but. So they may try.
So I love that you're really choosing how you want to advance
after each session. Like you're either advancing
like the things that you know and are good at.
So like when that thing comes up again, you might just get
another. You literally get another die to
roll, right? Or you can try to increase your
core stat, which gives you another die to roll and you just
have to roll higher. Then.
I mean, I think early on, if you if you go 41, then of course
you're going to roll to get higher on your stat.
But once you hit like 3 or 4, like you're going to have to
really decide like, is it worth it to try to roll the five or
six to increase your stat or you just going to increase the
amount of stuff that you're good at and have this like whole list
of like things you've learned from the way this is.
There's so many times where like I talk about specifically like
when you can explain how a game works as much as you fucking
want, right? But a system is what it does
and, and the rules are going to dictate how the game is played.
So if you want something to to be a certain way, make it
ingrained in the rules on how to do it, not just how you're going
to explain it because people can ignore the shit that you say,
right? This specifically says like you
can learn, you can grow, you can improve.
So the entire way that the system does advancement is by
literally like actually getting better at the things.
So you're literally learning new things or taking a bad thing and
increasing a stat like it it, it is ingrained in the system that
you are learning and growing. And that's so fucking cool.
And even it's actually like a simple little way.
I could not agree. Yeah, continuing on this same
spread, it starts talking about ships.
What are ships like? So your ships are pretty easy,
right? Your ships are defined by three
things that they're good at and one thing it's bad at.
Whenever it takes damage, it takes damage in the form of
like, it's almost like the gear that you're cosmos or gets,
right? You take damage to your ship,
and you lose one thing they're good at for each damage they
take at the certain. At a point where the amount of
damage you take surpasses the things you are good at, it's
broken, and now every additional damage it suffers imposes that
one D6 dice penalty on rolls made with it if it takes twice
as much damage as it has things it's good at, So 6-8 explodes.
Yeah, yeah, I hope your Cosmosaurus can get out in time.
I. Do like it.
It's like, I hope you can leave. I like the idea of like, the
ship is iconic in a way that it's not stated, but it's just
like, yeah, my ship is really good at this, this and that.
Also, it kind of breaks down occasionally, you know?
So here's the thing, like give me, give me make a ship real
quick. Three things a ship is good at
and one is bad at. Oh yeah, the red, the red
scorpion, because we're in a Saturday morning cartoon, right?
It's a it's got a really good laser.
OK, so shooting. Yeah, it's a great laser.
It's got, it's got a, it's very good at hiding.
All right, so stealthy. And then a third thing.
It's really fast. OK, boom.
So you got a super fast ship that's able to to hide very
well, let's say. Let's say it's got like a Wonder
Woman's kind of stealth mechanic thing, right?
Yeah, because usually you can still see through it.
So if we're like sitting on the toilet, it's just us on the
toilet. It's just you, yeah, the poo is
like the Donald poo is coming through the thing.
And then and then you said it's super fast, right.
So what's the what's the thing that's bad at?
Oh, I think it's it's mechanically unreliable.
Gotcha. OK, All right, so great.
I will say I think this book all the way through is is is really
good, well put together. There are a couple times where I
wish there was a little bit more examples.
And this is one of those times where I think for for an intro
person, because this is very clearly written for an intro
game or like a younger audience having some examples here of
things that you ship could be good at.
Like it can shoot really well. It's super fast.
Like, because you, you could have said like, well, it's got
it's got bad armor, you know what I mean?
Like it's pretty, it's pretty weak to hit to whatever and
stuff like that. Because to me, that would make
sense for like what the -1 D 6 is it because it's like, oh, it
just it, it, it sucks it it can take a lot of damage.
That's why it's fast and stealthy, because it's not
really like power. It's not really like, you know,
beefy and bulky and stuff like that.
Yeah, I have much fun with that, so.
Yeah, but like there's a whole, I love the design off to the
side. There's a whole section here
where it could have been like examples and and stuff like
that. And I'm surprised, I was going
to say I'm surprised it's not a picture of a ship.
And then I looked at it again. I'm like, oh, that is kind of an
abstract picture of a ship. Yeah, but I wouldn't have
minded. There's like one or two other
spots. I think I remember I was like, I
totally get this. But like for, for the intro game
that it is. A couple more examples would
have been nice. But like you said, I love this.
I love that it's more abstract and the bad guys when we get to
them are the same way. So it's weird that it's like so
intro but also has these like kind of like more quasi quote UN
quote advance things of just like being very broad and vague.
I think that even still the kind of more broad things here are
still easy to latch on to. You know, I don't think people,
especially people who'd be willing to play a tabletop game
that is like a Saturday morning cartoon game, would be
unfamiliar with, like, the idea, you know?
Yeah. I completely agree.
Yeah. So what is the adventure?
So a lot of the rest of the book.
So we're on page 29 in the book. And as I said, it's it's roughly
70 71 pages ish 7172. A lot of the next section and
we're we'll cruise through it kind of quickly is GM stuff.
It's it's it's writing adventures, it's how the bad
guys work and stuff like that. So for the most part, what you
need to play, you just read in like the 1st 29 pages.
So this really kind of breaks apart the to the GM section.
And a lot of it's really good role tables, like they're very
fun and they're great sparks for ideas.
Yeah, so I mean, I'll have you roll through some of these as we
go just to get some examples. I really love the art page on
the left there of this like person that like multiple
screens of, of, of like in the spaceship with like images and
stuff. So it says, what is the
adventure in Cosmosaurus? You and your friends take on the
role of an elite team of special agents and defend the Galaxy,
etcetera, etcetera. So what is the GM do?
The GM is the host rules arbiter and director and facilitator.
And then it goes on to talk some good intro stuff about GM,
right? Additionally, they do, they
arbitrate the rules, etcetera, blah, blah, blah.
There's like a whole page talking about what that does.
How does the GM prepare a mission?
So we'll we'll cruise through that a little bit.
I love the the the top here. Like they're going over
schematics and stuff. So one of them got like a cup of
coffee, like whole held in his tail.
Yeah. So how does the GM prepare a
mission? So creating a mission can seem
daunting, but it can be done in a few simple steps and they go
through it. So first you come up with an
objective. So the first thing that GM does
is to determine what the mission will be.
And there's a bunch of stuff for that.
So and then there's AD 66 table for inspirations for objectives.
So role for what is the? What is the mission objective?
63 which I think is actually a really interesting one, escape
pursuers. Oh that is a really good one.
I like that a lot. That's the kind of one where you
could just be like, it's like, oh, we're we're starting now.
It's like klaxons are going off. Like, you know, like you're like
this guy's behind you go people like, oh, what the fuck, I love
66 roll twice and combine. That one's great.
There's a lot of really good ones in here.
You're finding a rare specimen vanishing a supernatural
creature mapping in a region. Like the tables are really,
really fucking good. And of course, I love that that
weekly scroll pink background going on back there.
So next it's the antagonist. So the greatest Cosmosaurus
Avengers have the greatest villains.
Quite often the characters will be facing different antagonists.
And it says a good antagonist can make a memorable, memorable
mission. Think about all the great
stories you remember for years and years.
I love it it it alludes through some big ones.
The dark Lord with a breathing apparatus who strangles people
with the force of their mind. And it goes on.
But so so the D66 table spread across 2 pages.
So hit me with another role. 12 Avoid Sorcerer.
Doe Yeah, that's a good one. A lot of these are really
fucking good, though. The vampiric robot.
Malignant spaceship. The corrupt bureaucrat.
Evil clones of Cosmosaurus. It's just your party, but.
Evil. Yeah.
Oh, there are evil clones. There's a whole group of evil
clones though yeah, a lot of savage cosmic beast failed
scientific experiment. It's great.
The next is locations. Location is everything.
That's what they say right? Yeah.
So cool piece of art here about a base and basically talk about
villains have cool layers. So what does a what does a
villain have right. So there's AI love the skeleton
on the left, which is very clearly like Galactus, but I.
Was like, is that? Yeah, it is.
I will say there's I love the art and everything all the way
through the 2 pages at the top of page the the 39 kind of look
like they got kind of like stuck there and forgotten.
Like they kind of like don't really fit a little bit, you
know what I mean? Like.
I kind of, yeah. Yeah, but so roll D66 for me,
for the location, for our villain.
I rolled A44A dying sun score. Yeah, it's pretty good.
So what did we get so far? The villain is a void sorcerer.
Their lair is a dying sun score. Our objective is escaping
pursuers. So they might have sent some bad
guys at us. Maybe we're passing the sun.
They sent some guys out from the core.
They're they're they're following us.
And then we get the supporting cast.
I love the fucking Tamagotchi that's on the the screen and the
guy at the bottom who's very much is that?
Is that, is that Harlock? Is that is that what the guy
reminds me of? Oh, what is that?
Isn't that? Captain Harlock.
Captain Harlock is the name, I think.
Oh yeah, it's 100% Captain Harlock.
There's Captain Harlock got like the emo swoop and stuff.
Yeah, I love the references throughout this and and the the
the guy in the bottom right, the red shirt.
Oh yeah. So good.
Yeah, Live long and prosper. So the supporting cast, these
are NPCS and and interesting people, the myriad of people
that you can find that have goals and things like that too.
So these are people you can run into.
So hit me with the D66 for that. Oh yeah, I rolled a 25.
An inquisitive, autonomous robot.
Oh, no, yeah, that's cool. That's a good one.
There's a lot of really good ones.
The the bon vivant pop star, the fallen warlord, a local noble,
good stuff, really, really cool. And then the complication.
So life is full of surprises and so are the cosmos war missions.
They never work according to plan.
Complications can pop up. So what are what are the
complications? Again?
Spread across 2 pages for some reason.
I rolled a 4141 it's. A trap.
It's a trap, which is funny because like obviously the thing
in the bottom is the Star Wars Revans, but in the bottom right
it says it's A and the very next picture says trap trap, trap
trap trap trap with a really awesome like scorpion alien
thing. What's funny is that the table
below it is actually the end of the table we were just on.
That's. What I said.
It's such a funny breakup. Yeah, it's, wait a minute.
It's funny because 51 is also it's a trap.
They did. It's a trap twice.
Hey, I mean. Yeah, hey, double list of traps
and then it's a trap is like written all over the page.
But but that's why I said like it's spread across 2 pages for
some reason. Like I feel like they could have
just done it if they would have just like moved the art.
From the bottom one is Budget cuts.
No 41 is a. Trap.
We're looking at the ebook together.
Look at the screen. No way.
I'm not looking at the ebook, I'm looking at the PDF.
Oh, so it's 51? Budget cuts on mine, what's 41
on yours? It's a trap.
That's why I said it's on there twice.
No, it totally is twice on yours so they changed it on the one
I'm looking. All right, so let's look at the
what? What is the page in the in in
Acrobat? 44 Oh, a page in Acrobat is also
44 actually. Oh yeah, budget cuts.
Oh, the the table is entirely different.
OK. All.
Right, so let me let me scroll this down a little bit So on
this side 51 is it's a trap, 52 is someone playing both sides.
Ancient ruin discovered location is taboo, another conflict,
cosmic disaster. And on this one it's budget cuts
low on fuel, computer malfunctioning antagonist with
limitless resources, weapons break, engine explosion.
It's an entirely different table.
What about the previous one I wonder?
Wait, why is it entirely? It's not even one that's
changed. It's.
It's the entire thing, yeah, because the previous table is
the same across both, but the next the next one is literally
every single one is completely different.
That's so interesting. It's really interesting.
I, I believe the e-book one must be the new one because 66 is
rule twice, which is the same as a previous one.
But it's really weird that they decided to do that.
But it's also weird then that they just like must have missed
that they put it's a trap on it twice.
So I don't know which one's the final one.
We'll never know. Stay.
Tuned. Yeah, because I don't know.
Because here's the thing, I think maybe I got this twice
because I bought the the ebook. 1 might be the one from Exalted
because I bought the book which means I got the PDF.
Right. But when you get the book you
don't get all the PDF shit which is super fucking annoying.
But I know I previously bought it on itch because I have like
the download page. So I think the ebook 1 was
probably the one from Exalted and the PDF one was the one from
the itch page. So I assume the ebook one would
be the newest one, because that's one they decided to send
a print. But anyway, probably.
So then the next is the reward still coming with the adventure
says what do they get for for all of their hard work.
So roll me AD 66. I like the image on the next
page. First of all, it's the it's the
very much like the the predator, you know, Arnold and and Carl
Weathers handshake. But it looks like a it almost
looks like a ninja turtle. Yeah, it is a ninja turtle.
You can see the shell with a Cosmosaur.
And there's also like a kid like who's like in front of you.
Watching. Cosmosaurus Yeah.
So what'd you get? Blessing of a star monarch.
Oh nice, that's a good adventure you just rolled up And then what
do the players do? So this is an explanation for
players, which again, I always love.
Like if you're going to have AGM section, completely separate
that from the player stuff. This player stuff.
It might have been nice to have at the end of the player
section, part of the gym section, but whatevs.
Players have a very important job first and foremost.
They're there to play a game, be there to play the game in all
respects. Be motivated, be present is what
I said. Second, players need to be
welcoming and respectful. Third, players need to remember
the RPGs are a social game. They're playing together.
Players are not there to win. They're not competing against
each other. So don't monopolize the
spotlight. You know, all that kind of
stuff, like and finally, remember to have fun.
So basically like it's this two page bread with like a cool
dinosaur, like holding out of sunglasses.
It basically says like be nice, have fun, don't be a Dick.
Like that's basically what it says.
The next thing we're going to get into now, this is probably
my favorite spread. This actually has like all of
the bad guys on it and it has like that vampiric robot.
It's got like the robot Cosmosaurus in the background
and stuff. It's so good.
So who our our enemies to face many different enemies.
This is really cool. So there's a bunch of different
ones here and they're very much they're not stated out or
anything in the way specifically.
It specifically talked about it here.
It says this section will detail a few enemies and factions that
are more often than not involved, blah blah blah.
Due to the simplicity of this game, there are very few
mechanics involved in detailing the opponents.
So we will detail their role in the setting of the game.
Excuse me, their possible goals and the things they might be
doing that will draw the attention.
So this is more of like vibes and archetypes than it is any
set mechanics, right, because you don't need a ton of
mechanics because you already know how to hit and defend and
you already know how much damage the bad guys do so you don't
need a lot more than that. So going through this, we have
the robot empire love the fucking robot dinosaur.
Kind of like Godzilla situation happening.
Yeah, we have the void sores, which are so.
So I'll give you a brief of each one and then pick one that we
can go over a little bit more deeply.
So basically the robots were created by the Cosmosaurs and
got pissed off that they were eventually, that they were being
treated like slaves. So they left and started their
own empire and now they want to kill everything because for
their past like slavery as robots.
The void sores are shadow counterparts of the Cosmosaurs
created by the Void Lords. They're basically void tainted
cosmos or clones that want to kill all Cosmosaurus.
There are the undead pirates, which are literally just a bunch
of like space pirates that for some reason some of them are
undead and they're doing, they do pirate shit at the behest of
a death Lord. There is the slime Lords.
It's all about that slime, right?
And these are the shitty crime Lord, kind of like the Hut
situations. Like they're all about like
bribery and politics and stuff like that.
There are the broccoloids, which, my God, my goodness, it's
Nazi pornography. It's Nazi broccoli, which is
weird because they're actually like rebels and stuff.
When I read this, I was like, maybe they should have gotten
more Che Guevara and less Hitler, probably.
But they're very clearly wearing like a Nazi uniform.
And it's a very clearly a Nazi flag, but it's just made of
pieces of broccoli in a in like almost like a peace sign instead
of like a, a, a swastika. But like it's very clearly Nazi
broccoli. Definitely a weird. 1.
Yeah. So which which which one of
those did you like the most? Oh I want to do the the void.
The void source. There we go, the void source.
Yes, right. So do you want to go over?
Do you want me to go over it? Oh, I think it's all you, buddy.
OK, so the Void Source, as I said, they're the Shadow Cutter
parts of the Cosmosaurus. They're created a long time ago
by Void Lord, Yeah, no worries. And whose plans were all were
foiled by the Cosmosaurus. And now the Void Source are a
group of highly trained Chaos soldiers dedicated to undue
order and sow discord. However, being clones of
Cosmosaurus infused with pure chaos from the Void dimension,
they are highly disorganized and often at odds with one another.
This reminds me so much of anyone out there that's
listening. This reminds me so much of like
dinosaur version of like post horse heresy traitors in like
the eye of terror that fight with themselves so much that
they can barely get themselves together to fight the bad guy.
But every now and then they can. So that's how they are.
And if you look to the left, you'll see this kind of like
void energy coming out of this like broken purple kind of like
egg thing. But like the voids are at the
top has like these tiny little arms.
You can tell he's like deformed and he has like a weird like
hand like wand. But so the way that all of the,
the the bad guys are laid out is you get a whole page thread of
art, you get an explanation of who the characters are, and then
you get themes. So the four themes listed here,
sometimes there's more, but the four here are darkness, flawed
copies, corrupting qualities and overcoming yourself.
That's the themes of these bad guys, right?
And then you get what do they want and what are they doing,
right? I think they all have that.
What do you want and what are they doing?
So it's 2D6 tables. So hit me with two different D6
rolls, one for what do they want?
So what do these guys want? 3.
To cause chaos wherever they go, putting the many cultures
against one another in a series of well planned sabotages.
That's a good one. A lot of other ones on here that
are good to eliminate every last cosmos or from this reality once
and for all. And then what are they doing?
Hit me with another D6A2 infiltrating a Cosmosaurus base
and planting detonators to blow it up.
Nice. It's cool.
So they're voidy, they're chaosy, they hate cosmosaurs.
That's who you get. They they might be my favorite
as well. I mean, I'm going to kind of
stay away from the brachyloids. It's funny, when I hit that page
I was like I literally like hard pause for like a good 5 seconds
and it was like why? Yeah, I kind of.
So I read this book as I do often.
I read them in an odd order sometimes, just kind of based on
how I'm feeling. And so I actually read the end
of this like first, but like a week and a half ago and I
totally blanked on it being back here.
It's kind of a lot this pages but with weed is like I said, so
it says a group of sentient plant people disgusted by other
species habit of eating them eating their brethren.
The brachyoids are here to liberate their brothers and
sisters in an act of vengeance on the plant eating Barbarians
that call themselves civilized. I'm like dope, they're rebels.
Why are they fascists? Like it's just like a little
like I said, I wish he had like a beret on, you know, as opposed
to like the like, you know, like what?
He's got standard fatigue sash. But yeah, I mean, some of the
chat just said, and I got to point it out, like every fucking
page is soaked with art and it's so.
I mean, I don't it's been a long time since I've seen a book
filled with this much art. And yet Lucas, I'm gonna say
again, Koblechuk, like this shit fucks so hard.
Like every single piece just kills it.
Even even fascist broccoli still is dope page.
So we're basically done. So how are enemies made?
Enemies are made in this game, but how are enemies made in this
game and how to differentiate between them?
It's a narrative focused RPG. It's player facing mechanics.
What can you do? So enemies can be a four levels
of the difficulty, which I love this.
There are minions, standard elites and bosses, right?
They can possess special abilities and they're extremely
easy to create on the fly. So minions are faceless
soldiers. They're your fucking mooks.
They do one damage and that's it, right?
And and one damage is enough to take them out.
Standard bad guys have a little bit more training, they're a
little bit more specialized. They have three damage to take
them out. And depending on the gearing
training, they may impose a difficulty of one to the PCs
pool just by existing. Kind of like basically saying
they have like armor or some shit.
They're the elites which are highly trained.
They have 6 damage to take them out.
They normally impose a difficulty of one to all roles
against them. And they usually possess a
special ability such as like flying being immuno, physical
damage or something like that. And then bosses are the big bad
guys are the Lords of evil and pirate kings and death lawyers
and whatnot. Star Golias.
It's 10 to 15 damage for each of them.
They normally impose a difficulty of two to all roles
against them. Some might even have three and
they always have a few, if not several special abilities as
described above, like flying and stuff like that.
They might also have multiple attacks and things like that.
Super easy, really quick way to make a lot of bad guys.
It's simple as the rest of the system.
It's really great. And then we get to the character
sheet, which would be Oh my God, this part is hyperlinked.
I wonder if in the e-book there's more.
But so all the way in the back there is the character sheet.
There's it's 2 pages and in this part, not the regular character
sheet, it is actually labeled. So in the species section,
there's like this green circle, then it goes over the species
section, it says species page 10 on the side and it is
hyperlinked except it doesn't go to page 10.
It went to page 20. Well, I tried.
Let's try one more. Roll goes to page 20, which is
where it's supposed to go. The interests go to page 20.
I'm just going to take a wild guess and say that like all
these hyperlinks, no, they're all hyperlinks, but none of them
are going to the right places. So at least they tried.
But anyway, they're labeled with what page number they are and
where to find the things. I really love that in the back
of the book. So it gives you an example of
the character sheet, but and then tells you where you can
find those. So like if you're looking
through the character sheet, like, wait, what are we talking
about? Like what they're good at, you
find what they're good on a page 20.
So that's cool. I like that the sheet is really,
really neat. It's a lot of big open spaces to
write notes because this game is like very much more about like
the vibes and stuff like that than it is about specific
mechanics. A lot like the most mechanics
you really have is like your attributes and then how many D
sixes you have plus or minus because of what's happening and
that's it. That's the entire game in pages
and then the back has the the text.
So review scores, yeah. That's right, we review these
things. We review.
These things, that is right, we do quantify our terrible
opinions in numbered metrics. There are five of them with a
Max of 10 points each. There is art and layout, which
is visually what the book looks like.
So the art in the book, quality, quantity, all that kind of stuff
and the visual layout of the book.
And then we get to usability, which is hyperlinks, bookmarks,
physical bookmarks or readability is things are things
in the correct order in our opinion.
Things like that, like how easy is it to use the book like at
the table and stuff like that. There's a rule set.
So if it's a new rule set, how do we like it?
If it's adapted rule set, is it well adapted?
Originality is originality in any or all of these things.
Value is not just the cost of the thing, it's bang for your
buck. What all do you get?
You know, are there a million adventures?
Is there a free companion app? All those kind of bullshit.
Is there a third party licensing?
You know, shit like that. So starting with art and layout.
My goodness is there a lot of art.
There is a good amount of art in this.
Yeah, the art's great. I mean it's such a high point to
this and I do really like the layout.
Yeah, yeah, I mean, and, and it's, I mean the Scunty Joe.
And again, he's like one of the best in the TTRBG scene doing
this stuff. And he really incorporates the
art extremely well into the layout.
There's a lot of like, like, like word wrapping and stuff
like that. Like has things in like 1 corner
interacting with things in like the top other corner.
So visually, yeah. Game Fox, like super hard.
What are you thinking? Oh, you know, I'm thinking I
don't have any major like notes or complaints about, well, I
mean, there's a couple of like awkward spaces, but not really
even that many. Well, I would say the only one
that really bugs me is that one where like all of those tables
are completely dis disjointed from like what?
It's just that one spread really that like stands out.
It's just. Like what you thinking?
I mean, it's not a 10 and I think that one spread I'm
probably like an 8 like probably.
Like a pretty easy as well. Yeah.
Also, if you're listening along, you're wise.
Ryan always tries to trick me into giving my opinion first
always. And I don't know, there's no
reason for it. So now I'm starting to flip it.
I'm like, no, Ryan, you fucking pitch a number, God damn it.
I don't know what you're talking about, it's only been 177
episodes before you pointed that out, but.
I noticed it like 20 or 30 episodes ago.
I've just kind of let it go, you know?
All right, so usability. I mean, it's a very, it neither
shines in usability nor is it like unbelievably unuseful, you
know? Yeah, Yeah.
So you said that the ebook version at least has bookmarks,
right? It does in fact have bookmarks.
So there I would say like, I guess there are theoretically
hyperlinks. Let me see.
Oh, shit. So the ebook version, the the
index actually that summary page is hyperlinked as well.
And those actually go to, as far as I can tell, the correct
pages. So in the ebook version they
are, there are hyperlinks, which is good.
And then the character sheet in the back is hyperlinked.
But they're all wrong. They're all wrong.
So funny bro, Honestly so hilarious.
So basically all of almost all of the links on the first page
take you to like page 20, like the like the beginning character
creation. And almost all of the links in
the second part take you to the ship page, which is just like a
weird, yeah, it's so close. Is it?
But they all say to page No, they all say to page 25.
Is that page 25? No, no, because that's page 25.
It's to page 26. I mean, it's really close.
So I'm going to say, I'm going to say they have hyperlinks.
They do have bookmarks. Yeah.
Most of the things are in pretty good order.
Like I said, for the same reason.
Visually that one page, I guess it's more of a usability than a,
than a layout visual thing for the for the previous score.
But like that one page hasn't the things that are missed.
I I do wish there's a couple spots that had like some more
examples. There is a bookmark in the
physical. So it's got it's got an index,
it's got Tri stuff hyperlinks, it's got bookmarks, it's got a
physical bookmark. So I mean it's got the minimums
for as far as our requirements go.
I do think there there. What are you?
What are? Your thoughts?
I, I don't know, I'm between A6 and A7, I think I might be out
of seven. I think it might be a little bit
better than the 6 maybe. Yeah, I mean, we did talk about
how like visually it's cool or whatever, but like as far as
like actually using it, like because it's such a spread out
book, it could be a much more condensed book.
Like there's so little on each page, you can really absorb the
information. Well, for the most part, it's
really well put together. Yeah, let's go.
Let's be nice and do A7. Yeah, I think so.
I think I get what you're saying.
My counterpoint to that is that there's a ton of stuff on every
page. It's actually harder to find
things sometimes, you know, that's.
What? No, I was agreeing.
I was. Saying that was a good thing,
yeah. I was saying that was a good
thing that like I'm. Agreeing with you, Ryan.
Yeah, you're agreeing with me. All right, listen, you're wrong.
I agree with you. Rule set.
OK? So what are your thoughts?
I like this. I think it's fine.
I think it's simple. I think it's like one of those
games where there's a mechanic and they they show you different
ways in which to use the mechanic and I think it does
that successfully, you know? Yeah, yeah, I completely agree.
I yeah, I, I love, you know, the forts in the dark aspects.
I like, I, I, I love makes it cast across the board.
It's like my favorite thing in TJRPGS because I love that in
the rules, nothing never not happened, right?
The dice bowl thing is fun. I know you you love dice balls
more than I do, but I do really enjoy dice pools.
I love lasers and feelings. I love a dice full mixed with
lasers and feelings. I think that's a great concept.
Yeah, that's a pretty great concept.
Your damage is like 1-2 or three like you only you hit once you
take one or two hits, like everything is like you get up,
you either get one more dice, you lose a dice, and that's
pretty much it across the board. It is super simple, but what's
great about it is I think it is great for intro games.
It's great for younger players. You know, Ross, I think that
this would shine like fucking crazy.
Prison. Yes, give get more prisoners
teach RBG books. That's actually a great thing to
do and if you can mail them something that has like a bunch
of random dice rolls in it, because a lot of times they're
not allowed to have dice. There's a cool thing on Spear
Witch like a whole book of just like random dice rolls.
Anyway, I know that was a joke, but that's actually a good
thing. Send prisoners to RPGs.
Let's abolish prison system cons and stuff something that like a
quick easy game that people can like really latch onto and
really like have fun being goofy with.
I think this would fuck it cons like crazy.
So where where you thinking for this?
I mean, so here's thing. What do you?
Think for this, Ryan. This is hard, right, in that
like for Zen's, we're a little bit more lenient about like
judging it on its own merit, but in books it's it's kind of
judged against like other games, right?
So this is one of those games where we I love its simplicity,
but how do you give something super simple like a really high
score compared to something that's like really complex but
also really good that has like so much more depth to it.
So for me. I like.
I wouldn't even necessarily say that complex gets a higher score
it for me internally, I think it's more on how you use it.
And while I really like this, I'm not necessarily like totally
blown away by anyone aspect of this rule set.
So I think for me it's like a solid 6.
Yeah, yeah, I mean, I it's, it's consistent, it's simple and it's
consistent. And that's what I think is
really shines is that like once you kind of learn like the the
basic role, you know how to play the entire game.
And I wasn't saying like not complex for the sake of
complexity, but I mean more like the depth in the rule system,
like there's this is very shallow system.
And that's not a bad thing because again, like the
simplicity is very elegant and it is, it is very clean and very
consistent, which is great to have in a rule set.
But compared again, compared to something like Kingdoms, which
has like like it's the fucking Marianas Trench comparatively,
Yeah, yeah, I don't know. Yeah, I'm between the six and
seven because I do, I do think it's really, I do think it's
really good for what it does. It's just comparatively.
You call it. Yeah, I'm just trying to think
of other games we've given Sevens too, and it's just like,
I don't know, I'm going to give it a 7 it.
Doesn't matter, it's our opinion.
Fuck you guys. You guys come with us.
We're like, well, you gave this game A7, then it's better.
I'll be like, you know, I'll, I'll hang up the call.
I'll give it a six because again, like it's great, but it
is it's super simple. It basically has like one more.
Appropriate score for it. Yeah, yeah.
Listen, stick up for yourself in man you know.
Stick up for yourself. Originality, OK?
I love it. I think that the the only other
time, the only other time I've really seen like Saturday
morning cartoon shit is. Blister critters.
Yeah, I knew me like, this is
the I when I start reading this, I was like, oh, this is like the
other end of like the Saturday morning cartoon thing.
It's different like in pretty much every single way, but it
does like aim for a very another niche in that kind of space, you
know? Yeah, yeah, yeah.
Blister just definitely leans more towards like the, I don't
know, you're right. And Stimpy's a little bit versus
this, which leans more towards your street charts.
Yeah, yeah. But other than that, I mean,
there's not a ton of these like Saturday morning cartoon kind of
like. Fun.
This is the holy original, you know.
No, it's well, it's not at all. It's lasers and feelings
supports in our place and feelings game, which is.
Fine. Yeah, which is great.
But yeah, I think this is really cool.
This one I think I'm still about A7.
Yeah, I think 7 is really good for that.
I think, I do think there's a really solid amount of not only
in that, but like a lot of the originality in like the, a lot
of the tables are really fantastic and really well put
together and there's a lot of really fun, interesting, cool
things in that. I think they're really good.
And then value wise, OK, so on each it's a $15 PDF, but there
will always be community copies. It says.
I released Cosmosaurus earlier than planned in an attempt to
offset some of the loss I had when I got mugged and lost my
cell phone where I do most of my work.
And in about 24 hours, this community showered me with
kindness and generosity I never expected.
There will always be community copies of this game for anyone
who wants 1. Thank you.
I will never forget this. And then there's like 9900 and
99,192 copies. So theoretically free, but
community copy don't forget is, you know, a little bit different
because of what what they just said, what yoga just said, but
it's $15 PDF. If you can have support it, if
you can afford it, pay the man for the the cool game that made
on exalted funeral. It is $30.00 for the book and
the PDF and for the PDF only it's $15.00.
But then at that point just get the one from the itch page
because then you also get character sheets and stuff too
print friendly 1A color one everything.
So $15.00 for PDF for a 70 plus page book.
Great deal, $30.00 for this nice print, like nice book.
I think that's a it's a it's a it's a decent, it's a decent
deal. There's not any content outside
of the game, but there's a lot of obviously there's like a
limited, a limitless number of adventures.
I mean, when you mix and match like 6D66 tables together, you
have a limited limitless. So doesn't blow me away.
I'm not going to call this a quote UN quote free game because
if you can afford it, you still pay for it.
I'm probably what do you what do you have for for value on this
then? I make a call.
Probably like a six. I mean it's just if the game is
an OK price and that's about all you get.
Yeah, I agree. I agree.
That makes sense. OK, so 8 + 7 + 6 + 7 + 6 = 34.
That feels good to me. Yeah, I owe the appropriate
taste for this. Yeah, I think it's a really fun,
interesting game for and don't forget, this is our opinions,
right? And for us, even though I like
the intro nature of it and I like the simplicity of it and
it's a mix of like some fun games that I enjoy.
It is I do think the shines for intro players for younger
audiences and things like that, which is not necessarily like we
are not the target audience for it, but the art is fucking
amazing. The rules are super simple.
If you're newer to TGRBGS, if you have like a younger niece or
nephew that wants to get into games, I think this is fucking
perfect and I would play the hell out of this if I was like,
I want to run some Cosmosaurus mark that run some Cosmosaurus,
I would play it. Go buy IT support Yogo.
They do amazing fucking work. Primal quest is amazing.
I just got Ferrell with strathon exalted, which is I think solo
expansion stuff for for primal quest.
So back to everything that they do over at old school publishing
by the book of their exalted funeral.
Check out their itch page. It is DIOGO dash OL D-S KULL
Diogo old skull dot itch dot IO for all the rest of their stuff
as well. That is US.
Scott Masaurus 34. Thank you all for being here.
Thank you for listening, Hunter. Wonderful as always.
Great job, right? And we will see you next week.
We're going to continue with the space theme.
I'm rocking my space shirt from Lone Archivist.
Very cool space shirt. Next week we're supposed to do
the Alien RPG. So we'll see how that kind of
compares in the horror sense to Mother Show.
Yeah. That'll be soon.
And then Sunday, the following Sunday, we have another AP.
I believe Hunter is gonna be sitting out for that one.
We're gonna have a lot of new people.
We're gonna have Chris, are you big name in the mothership
space? Some great stuff going on a
mothership month, which I'll talk to you about with our next
plan. With that we we have Marco
coming on. We have Christian Cyril coming
on. We have a guest player that I'm
not going to tell anyone about coming on Christ.
We'll have it is it is literally Jesus Christ, but it but it's a
baby Jesus, you know, perfect. Specifically separate different
one. Yeah.
So so those are the things coming up and we're going to
continue doing space themed adventures through space theme
reviews through the rest of the month.
Alien RPG and then I think one, maybe two more after that.
So that's what's coming up. That's our episode.
We'll see you later. Bye.