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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I'm Ripster. 

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Just just Ripster. 
It's a Street Sharks reference 

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because today's game is very 
Saturday morning cartoon. 

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That's very true. 
I did not remember any of the 

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Street Turks names, but I 
distinctly remember them and 

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they were fantastic. 
Big Slam Moo is the best 1 I 

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think. 
Big slam moo, man. 

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You know what was great was 
happy meal toys and shit when 

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they were actually good when 
like having fun was better than,

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you know, being cost effective. 
But I distinctly remember like, 

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like street trucks, toys. 
I I vaguely remember those. 

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You know, I oh man, I miss 
Saturday morning cartoons and 

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all the good shit that. 
Came back in time. 

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Why are we here as adults now, 
in this terrible, terrible 

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timeline? 
I listen, everyone, I'm sure 

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every generation thinks that 
they're the end, that it's the 

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end, right? 
It's the worst generation ever. 

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And I think everyone thinks they
have the best childhood ever. 

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But I'm going to say straight up
right now, if you were born in 

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the mid 80s, mid to late 80s, 
you had the best childhood ever 

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pre Internet, like the best 
cartoons on TV, Like people 

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treated kids like their age, not
like bubble wrapped and fucking 

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everything. 
So we were well, like 91. 

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That's fucking close enough, 
yeah. 

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OK, hey, what the We're already 
on tangent today. 

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What are we talking about today?
We are talking about boom. 

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Sorry, I was I was tangenting 
while I adjusted my camera still

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a little bit. 
Cosmos, or from Old School 

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publishing, This is Diego 
Naguera. 

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This is, if you didn't guess by 
our tangent, kind of very 

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Saturday morning cartoon 
dinosaurs. 

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Let's see. 
Let's see what it says here. 

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It says you are a dinosaur. 
You are a Cosmo Ranger. 

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You are a Cosmosaur, a protector
of the Galaxy. 

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You and your companions travel 
through the stars to help all 

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sorts of people, planets, and 
organizations by preventing 

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disasters, battling assassin 
robots, banishing Chaos mutants 

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from the Void dimension, and 
facing all kinds of weird 

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dangers. 
That is Cosmos R. 

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Sounds fucking sick. 
It does sound fucking sick. 

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This is the one we've looked at 
for quite a while. 

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We are friend Diego's friend of 
the show. 

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Fantastic creator from South 
America. 

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They've been on the show before.
We've definitely gone over 

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Primal Quest. 
You were not here either of 

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those. 
Yeah. 

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That was the first time 
Christian Meat Castle was on the

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show, because when Exalted 
Funeral did their online con 

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post COVID, the first time I met
Christian was in a Primal Quest 

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game with Diogo at EF Con. 
So then Christian came on to do 

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the review of Primal Quest with 
us, with me and and and you 

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know, now they are part of the 
show, front of the show, 

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etcetera, etcetera. 
And and and we're still here 

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loving do go shit. 
So fun little game here. 

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I keep I keep holding it. 
I literally set up my entire 

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fucking camera so I could do 
this like top down bullshit, 

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right? 
And and then I fucking didn't. 

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So this is Cosmosaurus. 
Let me move my microphone for 

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just a second. 
Cool book, beautiful, beautiful 

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cover. 
The art fantastic and I, I'm 

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gonna butcher the fuck out of 
this because they are Eastern 

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European, but you see the artist
all the time or I don't know. 

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We follow them on everything 
that I can. 

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But this is created by the 
Nagara, edited by Telus St. 

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You know, so Lucas, I'm going to
say Kabul Shuck. 

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Fantastic, fantastic, amazing, 
beautiful art. 

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Just that insane, kind of like 
bright. 

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I don't even know what you call 
this style I, but it's 

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absolutely stunning. 
They do a lot of amazing things.

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I think they have a new game 
coming out soon on an exalted 

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funeral. 
Yeah, which we'll have to 

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remember to take a peek at. 
But the book is jam packed with 

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art and it is just as bright, 
vibrant colors to the entire 

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thing. 
Really. 

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Man, that is too bright for the 
camera to pick up. 

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Yeah, gorgeous all the way 
through. 

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Again, this is put up by Exalted
Funeral. 

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So this game, actually, I don't 
know if you knew this, I was 

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following Dogo at the time. 
So Dogo got mugged and had all 

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this shit stolen, including his 
phone, which he did a lot of 

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work on. 
So when this game came out, it 

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came out a little bit sooner I 
believe. 

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Then he had planned to to try to
kind of like recoup funds after 

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like losing a bunch of shit when
he got fucking mugged. 

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So so yeah, that sucks for him, 
but but but the game's great, so

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that's cool. 
So yeah, I do. 

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I dig the down camera. 
I think I'm going to stick with 

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this as as a thing. 
I don't know if you can see it 

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on stream, but it's. 
It's great. 

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Yeah. 
If you're listening to this, 

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you're missing out. 
Oh, yeah. 

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Hey, so word pictures for you 
guys out there. 

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So on the cover of the book you 
see 123, I'm going to say these 

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are two good guys and these are 
two bad guys. 

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But you see these Dino space 
Rangers with laser guns and like

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space suits. 
Oh, I'm sorry. 

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Yeah, Cosmosaurs fighting this 
like weird mutant vampire guy 

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and this kind of like mutant 
dinosaur guy here in the front. 

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You'll hear about them in the in
the game and then on the back it

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just is continuation of the 
scene. 

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So there's a couple more of the 
Cosmosaurus in space fighting 

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like slime creatures and kicking
some like spider creature in the

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face and and and stuff like 
that. 

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Stunning art all the way 
through. 

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Again, the colors are 
extraordinarily vibrant. 

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That's what that is. 
And books got a ribbon. 

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Love to see that. 
Love to see that. 

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It's a nice little book. 
It's a nice little book, it 

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looks. 
Like a nice little book. 

111
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Obviously I'm looking at the 
digital copy. 

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I don't have the physical book, 
but when you pulled it out, I'm 

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like, oh, hey, that's nice, you 
know? 

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Yeah, you can get on Exalted 
Funeral and we will talk about 

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the price and where you can get 
exactly where you can get that 

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stuff later. 
So let's why don't we? 

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I can see your hand. 
What's up? 

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You can see your hand on the 
camera. 

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Boom, now you can't stick that 
off to the side. 

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Boom. 
I can't my mic back a little bit

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so I'm not screaming into it. 
So our levels are OK and let's 

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get into this fucking game, 
shall we? 

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So digging together the Cosmos 
Orders RPG about dinosaurs to 

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protect the Galaxy from evil 
forces. 

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What was your? 
What's your? 

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What's your? 
Oh, OK, we're getting in their 

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thing and this is something 
remind me to do every time. 

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I think disclaimer is good. 
I I like the disclaimer. 

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I don't know who if you were a 
fan, but this is less important 

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because we're going to be less 
critical about this game. 

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I think just because the style 
of game it is. 

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But just so people know, this is
our disclaimer. 

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What it is we do here on the 
show. 

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We review games and what is 
going to follow this statement 

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is our opinions, whether they 
are terrible or not. 

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We do not claim to be 
authorities in the field. 

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I am we are. 
Oh, except $100. 

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I don't but so if you if you 
need anything, talk to him. 

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He is the the man, the myth, the
legend here in the teacher PG 

140
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space. 
But. 

141
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I'm like the scenes village 
idiot, you know? 

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What? 
These are just our fucking 

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opinions. 
Don't get it twisted. 

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Don't get butthurt about it. 
We are nitpicky. 

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We know that we are pedantic. 
We know that that's the fucking 

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point of the show. 
We pick and we poke and we prod 

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at these games. 
We pick them up by the ankles 

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and we shake them to see if 
something falls out because we 

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want to and because that's fun 
and because like you know it, 

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even though we rarely ever do 
games that we're not huge fans 

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of here on the show, that 
doesn't mean that any game is 

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perfect. 
Nothing will ever get A50. 

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There is something that always 
could be, in our opinion, 

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improved or something that could
be pointed out. 

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So that is what we fucking do. 
If that's not where you're here 

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for, if you just want like a 
quick little flip through, 

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there's a billion channels to do
that. 

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You don't have to sit and watch 
us for two hours or listen to 

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us. 
Thank you, podcast listeners. 

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So there you go. 
So this is Cosmos source. 

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What was, what's your, what's 
your, what's your initial 

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opinion? 
What's your, what's your take? 

163
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What's your one line? 
I think this is a fun, 

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lightweight game. 
It's it's a good entry point for

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playing games. 
And I I think Saturday morning 

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cartoons, or just cartoons in 
general, are a thing that almost

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everyone can latch on to at 
least a little bit. 

168
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Yeah, it's good. 
I mean, it's a very similar dice

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mechanic to another game that 
was written by the same person. 

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And I like that mechanic 5. 
Which other game? 

171
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Primal. 
Yeah. 

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Oh yeah. 
Yeah. 

173
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Yeah, it's Primal Quest Nice. 
Which are good, yeah. 

174
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Yeah, I mean, it's, it's forged 
in the Dark, you know, And 

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what's funny is I didn't, I, I 
looked through the itch page and

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I'm sure I've read this before 
but didn't remember it. 

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And right before the show 
started, I pointed it out. 

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I was more. 
Forged in dark than primal 

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quest, yeah. 
Primal Quest is kind of forged 

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in the dark, but like, just a 
little bit more. 

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It's a little there's enough of 
a distinction, though. 

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You're, you're more correct, 
Ryan, and that's the expert in 

183
00:10:03,200 --> 00:10:10,160
the show. 
Yeah, anyway, but I was like, 

184
00:10:10,200 --> 00:10:13,960
this feels like Prima Quest plus
lasers and feelings is what it 

185
00:10:13,960 --> 00:10:15,920
feels like. 
And then I was reading the H 

186
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page and it literally said that 
like this is the combination of 

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two Diego's favorite games, 
which is Lasers and feelings and

188
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Blades in the Dark, which is 
both John Harper, which will 

189
00:10:25,680 --> 00:10:29,080
always astound me that one of 
the games that I genuinely not 

190
00:10:29,080 --> 00:10:33,040
games, one of the game books 
that I genuinely like the 

191
00:10:33,120 --> 00:10:36,280
absolute least. 
I, I would go so far as to say I

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00:10:36,280 --> 00:10:41,560
hate it is blades in the dark. 
But every other thing John 

193
00:10:41,560 --> 00:10:43,440
Harper makes is like some of my 
favorite shit. 

194
00:10:43,440 --> 00:10:45,960
Like Wow, world of dungeons is 
one of my favorite games of all 

195
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time. 
Lasers and feelings is 

196
00:10:47,280 --> 00:10:50,040
absolutely fantastic. 
Like they make so much awesome 

197
00:10:50,040 --> 00:10:52,000
stuff. 
And then I just, I just can't 

198
00:10:52,000 --> 00:10:54,360
stand blades in the dark. 
And I don't know if you saw that

199
00:10:54,360 --> 00:10:56,560
there's like a new supplement to
blades in the dark. 

200
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That's like another 150 pages 
and I was like, there's nothing 

201
00:10:59,840 --> 00:11:02,960
I want to read less than that. 
I could cut about 80 pages of 

202
00:11:03,280 --> 00:11:07,400
Blades of the Dark real easy. 
Yeah, I, I think we could cut 

203
00:11:07,400 --> 00:11:10,320
probably about 150 pages out of 
it and have it be like a, a 

204
00:11:10,320 --> 00:11:13,440
really solid book. 
In the exact same game. 

205
00:11:13,880 --> 00:11:16,360
And the exact same game. 
It's not the game that I just 

206
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like. 
It's a book. 

207
00:11:16,920 --> 00:11:18,840
I I love a lot of words in the 
dark stuff. 

208
00:11:18,840 --> 00:11:24,480
It's just anyway, we're not here
to to harp on that. 

209
00:11:28,160 --> 00:11:31,920
No, I try not to be. 
So Cosmosaurus from Digo Noguera

210
00:11:31,920 --> 00:11:34,720
again. 
Yeah, I I like this, this, this 

211
00:11:34,720 --> 00:11:39,240
gives me in in a very like kind 
of distant way, gives me Mouse 

212
00:11:39,240 --> 00:11:42,960
Rider a little bit in that like 
this is definitely kind of like 

213
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an intro game you can play with 
people, but experienced players 

214
00:11:45,640 --> 00:11:46,960
can still get a lot of joy from 
it. 

215
00:11:47,480 --> 00:11:50,480
I agree. 
And you can really do a lot with

216
00:11:50,480 --> 00:11:52,120
this, just like Mouse rider. 
You can have like a fond of a 

217
00:11:52,120 --> 00:11:56,120
cute adventure or you could have
some like brutal crazy thing. 

218
00:11:56,120 --> 00:11:58,480
Same with this, like you could 
have it be like fun super, no 

219
00:11:58,480 --> 00:12:01,480
one dies like kind of thing, or 
you could have it if you want to

220
00:12:01,480 --> 00:12:03,480
spice it up a little bit and 
they allow for that in the game.

221
00:12:03,480 --> 00:12:04,880
So it's cool. 
I enjoy it. 

222
00:12:05,200 --> 00:12:07,760
I fucking love the in Page 
spreads. 

223
00:12:08,800 --> 00:12:12,560
They're really very cool. 
They're so good and they 

224
00:12:12,560 --> 00:12:14,120
definitely remind me of 
Primoquest. 

225
00:12:15,480 --> 00:12:18,640
Primo Quest in Space for sure. 
If you've seen the end pages for

226
00:12:18,640 --> 00:12:21,640
Primoquest you will get those 
vibes instantaneously. 

227
00:12:21,640 --> 00:12:23,960
That this is clearly. 
I mean obviously Diego likes 

228
00:12:23,960 --> 00:12:26,800
dinosaurs. 
I mean I don't know why you make

229
00:12:26,800 --> 00:12:29,880
2 dinosaur games and not but. 
I fuck with that. 

230
00:12:30,040 --> 00:12:32,360
Hey, who doesn't really? 
I mean, if you don't like 

231
00:12:32,360 --> 00:12:34,480
dinosaurs at least a little bit.
You're lame. 

232
00:12:34,480 --> 00:12:39,480
Yeah, everyone had most nerds 
had at least a brief dinosaur 

233
00:12:39,480 --> 00:12:40,200
phase. 
I did. 

234
00:12:40,440 --> 00:12:42,840
You know, I miss Jurassic Park 
obsession. 

235
00:12:42,840 --> 00:12:44,840
But so. 
So for those in podcast land, 

236
00:12:45,040 --> 00:12:49,320
it's a black background. 
There is this group of dinosaur 

237
00:12:49,320 --> 00:12:51,320
images, kind of like amalgamated
but. 

238
00:12:53,440 --> 00:12:55,360
I think it's like incredibly 
dark blue. 

239
00:12:55,760 --> 00:13:00,280
I think it's the sky. 
Yeah, but at night there's no 

240
00:13:00,280 --> 00:13:02,680
color. 
Anyway, regardless there, it's 

241
00:13:02,680 --> 00:13:05,800
very dark, whatever color in the
background, there's like pink 

242
00:13:05,800 --> 00:13:07,920
dots, representative, kind of 
like stars a little bit. 

243
00:13:08,160 --> 00:13:10,520
There's a little bit of green 
digitalness on it and then 

244
00:13:10,520 --> 00:13:15,680
there's a very dark bluish 
images of these dinosaurs in 

245
00:13:15,680 --> 00:13:18,080
this kind of like green circle 
that's all digitized. 

246
00:13:18,080 --> 00:13:20,400
It looks really cool. 
It's dinosaurs, but space and 

247
00:13:20,400 --> 00:13:21,480
it's awesome. 
It's gorgeous. 

248
00:13:22,320 --> 00:13:25,000
The vibrancy of the colors and 
then contrast is fantastic. 

249
00:13:26,320 --> 00:13:29,160
Getting into the next page. 
Oh, it's interesting. 

250
00:13:32,920 --> 00:13:40,840
They Oh so this page is not in 
the PDF. 

251
00:13:41,520 --> 00:13:43,040
No. 
Yeah. 

252
00:13:43,800 --> 00:13:46,360
I haven't seen that page either 
because I read the PDF so. 

253
00:13:46,440 --> 00:13:48,600
Which is interesting. 
I would say this page, it's just

254
00:13:48,600 --> 00:13:51,680
the normal inside page, like the
copyright page, all that kind of

255
00:13:51,680 --> 00:13:54,520
stuff. 
It's not in the PDF, but getting

256
00:13:54,520 --> 00:14:01,120
into the index, this is really 
interesting index page. 

257
00:14:01,120 --> 00:14:02,880
I really like it a lot. 
It took me a second to read the 

258
00:14:02,880 --> 00:14:04,480
background. 
It says summary in the 

259
00:14:04,480 --> 00:14:09,000
background, but it's got this 
like very kind of like tall 

260
00:14:09,000 --> 00:14:12,360
block, but like angled Texas as 
summary. 

261
00:14:12,640 --> 00:14:16,120
And then in the like kind of 
upward sweeps of the letters. 

262
00:14:16,120 --> 00:14:21,120
It has all the different like 
sections like how to play, how 

263
00:14:21,120 --> 00:14:23,040
combat works, the page numbers 
in pink. 

264
00:14:23,400 --> 00:14:25,840
And then there's these hexes of 
pieces of art throughout the 

265
00:14:25,840 --> 00:14:28,960
game, kind of like across the 
middle of it And then around are

266
00:14:28,960 --> 00:14:30,440
the people that associate with 
the projects. 

267
00:14:30,440 --> 00:14:34,960
So, created around by the 
Naguera, edited by Talisa Sainz,

268
00:14:35,200 --> 00:14:39,680
illustrated by Lucas Koblechek, 
character sheet by Franchita 

269
00:14:39,680 --> 00:14:42,320
Soto and layout by Gilliam Ray 
Gontijo. 

270
00:14:42,320 --> 00:14:44,000
Which, I mean, fucking 
obviously. 

271
00:14:44,160 --> 00:14:48,880
Yeah, yeah, right. 
I think this is a very stylish 

272
00:14:49,320 --> 00:14:51,000
page. 
You know, I think, I mean, a lot

273
00:14:51,000 --> 00:14:53,240
of this book I think is very 
like, I don't want to keep 

274
00:14:53,240 --> 00:14:55,640
saying Saturday morning cartoon,
but it's very like flashy, 

275
00:14:56,160 --> 00:15:00,560
vibrant color stylish. 
I like the look of this game 

276
00:15:00,560 --> 00:15:02,760
overall. 
Yeah, yeah, yeah. 

277
00:15:02,760 --> 00:15:06,160
The layout, the colors, the art,
like it, it really pops. 

278
00:15:06,160 --> 00:15:08,400
It's really fantastic. 
And yeah, I mean, obviously 

279
00:15:08,400 --> 00:15:11,240
we're a huge fan of Gontigio's 
layout here on the show, and 

280
00:15:11,240 --> 00:15:12,840
they fucking kill it the whole 
way through this. 

281
00:15:14,280 --> 00:15:19,240
So really, really great. 
So I will say there are no 

282
00:15:19,240 --> 00:15:21,400
hyperlinks. 
No at all. 

283
00:15:21,400 --> 00:15:24,320
They're bookmarks. 
Are there bookmarks? 

284
00:15:24,360 --> 00:15:26,720
No, there aren't. 
I have none. 

285
00:15:27,360 --> 00:15:30,040
Oh, what copy do you have? 
Do you have the ebook copy open?

286
00:15:30,720 --> 00:15:33,280
No, I have the regular. 
One the ebook copy has 

287
00:15:33,360 --> 00:15:38,520
bookmarks. 
Oh interesting, I just realized 

288
00:15:38,520 --> 00:15:40,480
I opened up the. 
PDF and said the ebook as well 

289
00:15:40,480 --> 00:15:44,080
this time and it doesn't have 
it, but the ebook does in fact 

290
00:15:44,080 --> 00:15:45,760
have bookmarks. 
Not really sure why the PDF 

291
00:15:45,760 --> 00:15:53,880
doesn't have but. 
Let me I wonder if I mean, 

292
00:15:54,320 --> 00:15:56,680
there's no reason not to just 
snag that one if. 

293
00:16:02,040 --> 00:16:03,960
If it's the same thing, but you 
know the same thing. 

294
00:16:03,960 --> 00:16:14,480
So let me give me one second 
here and I will just open up the

295
00:16:14,480 --> 00:16:16,960
ebook version. 
Yeah, there we go. 

296
00:16:17,720 --> 00:16:19,720
Interesting. 
There's an ebook and PDF 

297
00:16:19,720 --> 00:16:22,320
version. 
Yeah, but the ebook version is 

298
00:16:22,320 --> 00:16:28,960
just a PDF called ebook. 
It's not an ebook, you know what

299
00:16:28,960 --> 00:16:31,560
I mean? 
Like it's not like dot like Moby

300
00:16:31,560 --> 00:16:35,240
or dot like anything like that. 
Like it's literally just it, 

301
00:16:35,320 --> 00:16:38,040
it's just Cosmosaurus under 
score ebook.pdf. 

302
00:16:38,280 --> 00:16:42,760
So it's it's no different, yeah.
It's book box. 

303
00:16:44,080 --> 00:16:46,160
Let me just go to the two page 
view here. 

304
00:16:46,480 --> 00:16:49,480
So we'll get rid of. 
Well, I'll keep the other one 

305
00:16:49,480 --> 00:16:53,160
just in case somebody. 
So I will say that the ebook 1 

306
00:16:53,160 --> 00:16:57,120
is significantly larger. 
The regular 1 is like 38 

307
00:16:57,120 --> 00:16:59,160
megabytes and I think the ebook 
1 is like almost 60. 

308
00:16:59,160 --> 00:17:03,400
It's literally like close to 
double as far as like the the 

309
00:17:03,840 --> 00:17:06,119
size of it. 
I think it comes through a 

310
00:17:06,119 --> 00:17:07,920
little bit in like the clarity 
of the images. 

311
00:17:10,800 --> 00:17:17,000
Yeah, yeah. 
So I mean, if you're I mean, I 

312
00:17:17,000 --> 00:17:20,800
can tell and I don't know if you
on stream will be able to tell, 

313
00:17:21,319 --> 00:17:24,319
but it does change like the 
vibrancy, the colors actually 

314
00:17:24,319 --> 00:17:26,119
pops a little bit more. 
The black is like a true black. 

315
00:17:26,119 --> 00:17:30,440
The Blues are a lot brighter so.
That must be why I saw it as not

316
00:17:30,440 --> 00:17:34,600
black but blue. 
It might be like a standard def 

317
00:17:34,600 --> 00:17:39,120
and high def kind of thing. 
So and as I scroll through, you 

318
00:17:39,120 --> 00:17:40,720
see it takes like half a second 
to load real quick. 

319
00:17:40,720 --> 00:17:43,760
So anyway, fucking for listen 
for you and Podcast land. 

320
00:17:43,760 --> 00:17:46,280
Thanks for listening to us 
sometimes because we forget 

321
00:17:46,480 --> 00:17:49,400
sometimes that there's people 
that can't see what we're doing.

322
00:17:49,720 --> 00:17:54,200
And we always appreciate you. 
And I have this light bar across

323
00:17:54,200 --> 00:17:56,240
me right now that's driving me 
insane. 

324
00:17:56,360 --> 00:17:59,600
I might have to get up a second.
They can't see it. 

325
00:18:00,120 --> 00:18:03,400
All right, yeah, you in Pakistan
can't see it anyway, So you are 

326
00:18:03,400 --> 00:18:06,880
a dinosaur, you are a Cosmo 
Ranger, you are a cosmos or a 

327
00:18:06,880 --> 00:18:10,760
protector of the Galaxy. 
So hey, listen, I love this logo

328
00:18:10,760 --> 00:18:15,560
like I'm, I'm, I'm OK with the 
one that's like the, the logo on

329
00:18:15,560 --> 00:18:17,680
the book, whatever, like this 
one right here. 

330
00:18:17,960 --> 00:18:20,200
Yeah, for you and podcast land, 
you can't tell. 

331
00:18:20,360 --> 00:18:22,920
But I love the one that's on 
this page that has like a 

332
00:18:22,920 --> 00:18:25,200
protector of the Galaxy, like 
written through it and stuff 

333
00:18:25,200 --> 00:18:26,240
like that. 
And it's the same font that 

334
00:18:26,240 --> 00:18:28,960
summary is written in. 
That logo fucks. 

335
00:18:30,240 --> 00:18:31,960
Fonts is that it's a good font. 
I like it. 

336
00:18:33,120 --> 00:18:36,120
You know what I love When games 
put like what fonts they use on 

337
00:18:36,120 --> 00:18:38,120
the country pages. 
That's always the best. 

338
00:18:38,160 --> 00:18:40,880
I'm like oh I'm going to use the
font for something else, but 

339
00:18:40,880 --> 00:18:42,320
thank you for telling me what it
is. 

340
00:18:42,800 --> 00:18:49,680
So good, you'll see that a lot 
on games made by layout people 

341
00:18:49,680 --> 00:18:51,800
or or editors. 
A lot of times you'll see that a

342
00:18:51,800 --> 00:18:54,520
lot more so you and your 
companions travel through the 

343
00:18:54,520 --> 00:18:56,280
stars to help all sorts of 
people, planets and 

344
00:18:56,280 --> 00:18:59,240
organizations by burning 
disasters, battling assassin 

345
00:18:59,240 --> 00:19:01,240
robots, vanishing cast means 
from the void dimension, and 

346
00:19:01,240 --> 00:19:02,480
facing all kinds of weird 
dangers. 

347
00:19:02,480 --> 00:19:04,960
I read that already anyway, how 
do you play? 

348
00:19:04,960 --> 00:19:08,120
There's a whole page, so I will 
say straight off the bat right 

349
00:19:08,120 --> 00:19:14,320
away, this book immediately it 
is like a a AA1 on one game, 

350
00:19:14,320 --> 00:19:15,760
right? 
This is an intro game. 

351
00:19:15,760 --> 00:19:18,800
This is like, if you've never 
played a game before, this is 

352
00:19:18,800 --> 00:19:21,080
for you. 
So it's going to have a lot of 

353
00:19:21,080 --> 00:19:24,360
like the what are what are dice 
notations? 

354
00:19:24,360 --> 00:19:26,760
How do you play a game? 
What is the GM stuff in it? 

355
00:19:26,760 --> 00:19:29,800
And for this game, and I've said
this over and over again, I'm 

356
00:19:29,800 --> 00:19:33,800
not against that in games. 
I'm against that in games that 

357
00:19:33,800 --> 00:19:38,280
clearly aren't for beginners. 
The only part in the entire book

358
00:19:38,280 --> 00:19:41,520
that is for a beginner, nothing 
else about the book is. 

359
00:19:42,160 --> 00:19:43,400
Yeah. 
Oh, shit. 

360
00:19:43,400 --> 00:19:45,200
Remind me to tell you something 
about Zoom. 

361
00:19:45,720 --> 00:19:49,080
I'll remind we're done. 
Yeah, we're both going to 

362
00:19:49,080 --> 00:19:53,000
forget. 
If you go to your Zoom settings,

363
00:19:53,000 --> 00:19:55,760
there's a thing in your in your 
in your video now called 

364
00:19:55,760 --> 00:19:57,600
portrait lighting. 
Check it out. 

365
00:19:58,760 --> 00:20:01,040
How do you play? 
This is an RPG. 

366
00:20:01,040 --> 00:20:02,080
We're not going to read this 
page. 

367
00:20:02,080 --> 00:20:04,360
It is literally like, what is an
RPG? 

368
00:20:04,360 --> 00:20:07,040
Like how do you do an art? 
Like this whole page is that it 

369
00:20:07,040 --> 00:20:09,040
says what do I need? 
It's dice and shit. 

370
00:20:09,160 --> 00:20:11,520
You don't need any of that. 
We're not going to read it. 

371
00:20:11,520 --> 00:20:13,280
It's a beautiful page. 
It's a black background. 

372
00:20:13,280 --> 00:20:17,720
There's like a, there's a Dino 
hand like throwing bone dice on 

373
00:20:17,720 --> 00:20:20,280
the page and it's cool and we're
going to skip that page. 

374
00:20:21,600 --> 00:20:24,280
This is one of my biggest 
critiques. 

375
00:20:24,280 --> 00:20:26,800
This spread here pages 8:00 and 
9:00, and we'll go over why in 

376
00:20:26,800 --> 00:20:30,400
just a second. 
But what are the rules that says

377
00:20:30,400 --> 00:20:32,120
when your character is 
attempting something risky? 

378
00:20:32,880 --> 00:20:34,440
So this is the core mechanic of 
the entire game. 

379
00:20:34,640 --> 00:20:38,320
First of all, thank you for 
putting the core rules before 

380
00:20:38,320 --> 00:20:41,040
character creation. 
This is exactly how in my 

381
00:20:41,040 --> 00:20:44,160
opinion, and I've won Hunter 
over in the course of, you know,

382
00:20:44,160 --> 00:20:48,320
177 episodes. 
We don't need all the mechanics,

383
00:20:48,320 --> 00:20:51,240
just enough to know how to play 
before character creation, and 

384
00:20:51,240 --> 00:20:52,800
that's what they do here. 
So what are the rules? 

385
00:20:53,320 --> 00:20:57,520
Basically you roll a number of D
sixes equal to your appropriate 

386
00:20:57,560 --> 00:21:00,640
attribute and then you look at 
the highest result to determine 

387
00:21:00,640 --> 00:21:03,400
the outcome according to the 
following table. 

388
00:21:03,720 --> 00:21:05,400
Except the table does not follow
it. 

389
00:21:07,360 --> 00:21:09,960
Only players roll dice in this 
game. 

390
00:21:10,240 --> 00:21:12,760
So it's a it's it's, it's a 
player facing roles, right? 

391
00:21:13,960 --> 00:21:17,160
What if I roll multiple sixes? 
If you manage to roll multiple 

392
00:21:17,160 --> 00:21:21,800
sixes, you get boons. 
You get like bonuses based on 

393
00:21:21,800 --> 00:21:25,200
that. 
And there is a table saying what

394
00:21:25,200 --> 00:21:27,520
those kind of bonuses are not 
really next to it. 

395
00:21:28,680 --> 00:21:30,880
And then it says optional rule 
difficulty. 

396
00:21:31,520 --> 00:21:33,720
This game's mechanic is pretty 
simple and flexible. 

397
00:21:33,720 --> 00:21:37,200
It's intended to be used pretty 
much on every occasion a test is

398
00:21:37,200 --> 00:21:40,200
needed, as they are only 
required when the situation is 

399
00:21:40,200 --> 00:21:43,080
difficult enough. 
A highly capable cosmos or would

400
00:21:43,080 --> 00:21:48,640
have a chance to fail. 
And then next to that below the 

401
00:21:48,680 --> 00:21:50,200
the bloom. 
Table. 

402
00:21:51,080 --> 00:21:53,560
Yeah. 
Well, no, because next to that 

403
00:21:53,560 --> 00:21:59,920
is is the role results on the 
next page is the actual optional

404
00:21:59,920 --> 00:22:04,200
role difficulty chart, which 
makes no sense. 

405
00:22:04,200 --> 00:22:07,120
So it took me like I looked at 
it because I can't. 

406
00:22:07,600 --> 00:22:10,080
So when you're actually looking 
the page for those in podcast 

407
00:22:10,080 --> 00:22:12,760
land, the top, it's basically if
you think of the page, the 

408
00:22:12,760 --> 00:22:15,680
quadrant, the top left is the 
what are the rules page, right. 

409
00:22:15,840 --> 00:22:18,280
The bottom left says what if I 
roll multiple sixes? 

410
00:22:19,360 --> 00:22:22,480
And then under that it says 
option rule difficulty, which is

411
00:22:22,480 --> 00:22:26,360
something to do with difficulty.
The top right is a pink box that

412
00:22:26,360 --> 00:22:28,320
has the if you roll multiple 
sixes stuff. 

413
00:22:28,320 --> 00:22:31,280
So it says 'cause additional 
effects appropriate to the task,

414
00:22:31,560 --> 00:22:34,200
reduce the time needed to 
accomplish the task by half, 

415
00:22:34,640 --> 00:22:38,240
secure an extra D6 to add to 
your next task role. 

416
00:22:38,240 --> 00:22:41,480
They call it a task role there, 
but that's like the only time I 

417
00:22:41,480 --> 00:22:43,800
see them use like task role 
through the entire thing. 

418
00:22:43,800 --> 00:22:48,360
Do they say test a lot of times 
through other things, add a new 

419
00:22:48,360 --> 00:22:50,640
narrative element to the story 
appropriate to the character's 

420
00:22:50,640 --> 00:22:53,840
background and it switches fonts
like halfway through. 

421
00:22:55,920 --> 00:23:05,120
But and then below that it's, it
is the mix success guide for 

422
00:23:05,120 --> 00:23:10,040
your roles, which on the bottom 
right of the page, which go with

423
00:23:10,120 --> 00:23:12,240
the rules on the top left of the
page. 

424
00:23:12,240 --> 00:23:17,880
So none of the tables that we're
talking about are next to or 

425
00:23:17,960 --> 00:23:19,240
follow where. 
They're referred. 

426
00:23:19,520 --> 00:23:23,520
Where they're referred to, but 
there's four different types of 

427
00:23:23,520 --> 00:23:26,040
success or failure here. 
The first is a disastrous 

428
00:23:26,040 --> 00:23:27,520
failure. 
It's what it sounds like. 

429
00:23:27,520 --> 00:23:30,720
That's not a 12 to 3:00 is a 
regular failure, so that's act 

430
00:23:30,720 --> 00:23:34,760
for you. 4 to 5 is a partial 
success, the attempt to set task

431
00:23:34,760 --> 00:23:37,960
succeeds but as a cost, and then
6 is a full success. 

432
00:23:37,960 --> 00:23:42,240
So the point of the game is, to 
Long story short, again very 

433
00:23:42,240 --> 00:23:45,600
forged in the dark. 
You have attribute scores right?

434
00:23:45,600 --> 00:23:48,640
And if that attribute is 3, you 
would roll 3D sixes. 

435
00:23:49,120 --> 00:23:51,400
You would look at the mix 
success table. 

436
00:23:51,840 --> 00:23:54,200
Everything from 4:00 up is at 
least a partial success or a 

437
00:23:54,200 --> 00:23:56,080
full success. 
If you get a six, it's a 

438
00:23:56,080 --> 00:23:58,560
success. 
If you get multiple sixes, you 

439
00:23:58,560 --> 00:24:04,800
get bonuses such as another D6 
on your next roll or or granting

440
00:24:04,800 --> 00:24:07,600
an allied sixes. 
Super simple, super easy, very 

441
00:24:07,600 --> 00:24:09,760
slim forts in the dark. 
Like it. 

442
00:24:09,760 --> 00:24:11,880
I love it. 
I I'd like dice. 

443
00:24:11,880 --> 00:24:15,360
I like dice pools. 
I know you're a big fan. 

444
00:24:15,600 --> 00:24:17,880
The only thing better than a 
dice pool is a dice pool with a 

445
00:24:17,880 --> 00:24:20,840
mixed success. 
Like got to love that shit. 

446
00:24:21,200 --> 00:24:25,160
So then on the next page we see 
the difficulty, the optional 

447
00:24:25,160 --> 00:24:31,040
rule difficulty table, and it 
says you subtract 1D6 from a 

448
00:24:31,040 --> 00:24:35,920
player's dice pool in very 
difficult tasks, subtract 2D6 

449
00:24:36,520 --> 00:24:39,480
extremely difficult and three D6
and almost impossible tasks. 

450
00:24:39,920 --> 00:24:43,760
So that's optional. 
It says however, blah blah blah,

451
00:24:43,760 --> 00:24:46,160
win not to roll dice. 
There's a whole section here on 

452
00:24:46,160 --> 00:24:48,160
win not to roll dice. 
Basically it says like Cosmos 

453
00:24:48,160 --> 00:24:50,560
oars are really fucking good at 
what they do. 

454
00:24:50,760 --> 00:24:55,000
So unless it's like for the most
part, they just get to do the 

455
00:24:55,000 --> 00:24:57,400
thing like you don't have to 
have them like they're going to 

456
00:24:57,400 --> 00:25:00,360
climb over this wall. 
No, but they're going to scale a

457
00:25:00,360 --> 00:25:04,320
500 foot wall. 
Yes, roll like you're you're 

458
00:25:04,320 --> 00:25:08,760
super badass like Cosmos or 
space Ranger dudes. 

459
00:25:08,760 --> 00:25:10,400
Like you can do cool stuff 
without having a roll. 

460
00:25:11,280 --> 00:25:14,840
I do like this page, but I don't
understand why. 

461
00:25:14,840 --> 00:25:16,720
And this is what I would do for 
these two page spreads. 

462
00:25:16,920 --> 00:25:20,520
See how there's some space, but 
like on the second page, spread 

463
00:25:20,520 --> 00:25:22,960
in the bottom, like the bottom, 
right, right. 

464
00:25:22,960 --> 00:25:27,840
So if they would have just 
swapped the mix success table 

465
00:25:27,840 --> 00:25:31,360
underneath, what are the rules? 
And then just move down. 

466
00:25:31,360 --> 00:25:32,840
What if I rolled them all to the
sixes? 

467
00:25:33,000 --> 00:25:35,720
So then part of optional rule 
difficulty would be on the next 

468
00:25:35,720 --> 00:25:37,520
page. 
They could just move the next 

469
00:25:37,520 --> 00:25:39,240
thing down and there'd be enough
for all of it. 

470
00:25:39,240 --> 00:25:42,400
And you could actually have the 
table next to where it goes. 

471
00:25:42,760 --> 00:25:45,040
And it would make a lot more 
sense because even if you just 

472
00:25:45,040 --> 00:25:47,800
place switched optional 
difficulty in that table, then 

473
00:25:47,800 --> 00:25:50,240
the next thing after it would at
least be the table, not a 

474
00:25:50,240 --> 00:25:54,400
different table. 
So it's just a very weird spread

475
00:25:54,400 --> 00:25:59,680
here of three basically tables 
that are not next to the the 

476
00:25:59,680 --> 00:26:03,880
rules listed for them. 
So anyway, I think you. 

477
00:26:04,040 --> 00:26:07,280
Put all of the words on one page
and say refer to the tables on 

478
00:26:07,280 --> 00:26:10,320
the opposite page and then the 
next page is all the tables. 

479
00:26:10,840 --> 00:26:12,840
You could. 
You could even have ABC. 

480
00:26:12,880 --> 00:26:15,480
I've also been reading a lot of 
OSC recently so. 

481
00:26:16,520 --> 00:26:22,440
There you go, that'll do it. 
How combat works. 

482
00:26:22,440 --> 00:26:26,360
This is a cool picture. 
Here again, I I genuinely do not

483
00:26:26,360 --> 00:26:29,800
like pages right, I like or I'm 
sorry spreads. 

484
00:26:29,840 --> 00:26:34,200
I like pages when I read my PFS,
but I will say the fonts in this

485
00:26:34,200 --> 00:26:36,880
are pretty pretty big. 
Amazingly readable. 

486
00:26:36,920 --> 00:26:40,040
Yeah, they're large. 
It's a lot of it's like black on

487
00:26:40,040 --> 00:26:44,080
white or like white on pink or 
it's, they're very legible. 

488
00:26:45,040 --> 00:26:48,240
And there's very little kind of 
for each page, like if you, if 

489
00:26:48,240 --> 00:26:52,120
you this is like a 75 ish page 
book, I think that you could do 

490
00:26:52,120 --> 00:26:57,280
in 35 pages if you with less art
and just doing like 2 columns. 

491
00:26:57,440 --> 00:27:00,040
So they, I think they did a 
really good job of spacing out, 

492
00:27:00,040 --> 00:27:04,640
spreading it out, making it very
readable, making it like, I 

493
00:27:04,640 --> 00:27:06,480
think there is definitely a 
thought to like younger 

494
00:27:06,480 --> 00:27:08,960
audiences potentially reading 
this and not being overwhelmed 

495
00:27:09,880 --> 00:27:13,560
and per page, but also getting 
like cool art to pull them in. 

496
00:27:13,800 --> 00:27:16,120
Like this one, for example, 
there's like this cosmos right 

497
00:27:16,120 --> 00:27:18,120
in the bottom right doing this 
like badass pose. 

498
00:27:18,120 --> 00:27:22,200
Shoot this big fucking laser gun
at in the top left of the next 

499
00:27:22,200 --> 00:27:25,600
page of this like weird space, 
this wizard thing that's got 

500
00:27:25,600 --> 00:27:28,160
like eyeballs coming out of its 
hat, but no face. 

501
00:27:28,360 --> 00:27:33,680
It's so cool, so great, Paige. 
And there's like one paragraph 

502
00:27:33,680 --> 00:27:36,080
on on on two paragraphs on one 
side and like a table on the 

503
00:27:36,080 --> 00:27:37,280
other. 
And that's the entire two page 

504
00:27:37,280 --> 00:27:40,120
spread. 
But it is how combat works. 

505
00:27:40,120 --> 00:27:42,520
Combat happens in turns with 
each participant allowed to move

506
00:27:42,520 --> 00:27:44,280
around and take action. 
It's like normal. 

507
00:27:44,280 --> 00:27:48,400
It's it's a game who acts first.
The GM determines who acts first

508
00:27:49,040 --> 00:27:51,360
according to the circumstances. 
However, if they want to, they 

509
00:27:51,360 --> 00:27:55,000
can roll, and there is a die 
roll on the next side. 

510
00:27:55,600 --> 00:27:58,480
Everything's going to be 1 and 
then two to three, four to five,

511
00:27:58,480 --> 00:28:00,240
and six to the entire game. 
So I don't need to say that at 

512
00:28:00,240 --> 00:28:01,400
your time. 
So it's a roll table. 

513
00:28:01,400 --> 00:28:05,160
There's frozen, which means the 
PCs are surprised slower. 

514
00:28:05,400 --> 00:28:07,720
The enemies are faster than the 
PCs and act first. 

515
00:28:08,600 --> 00:28:11,120
They're simultaneous. 
The PCs and enemies act at the 

516
00:28:11,120 --> 00:28:12,880
same time. 
That means their effects happen 

517
00:28:12,880 --> 00:28:19,240
together, which I don't like 
that. 

518
00:28:20,560 --> 00:28:24,720
Honestly, like that, like I 
understand it in theory, but for

519
00:28:24,720 --> 00:28:26,560
me I'm just like, they're gonna.
Resolve practice. 

520
00:28:26,880 --> 00:28:29,160
Yeah, in practice, 1 still has 
to go first. 

521
00:28:29,160 --> 00:28:31,240
Do you know what I mean? 
Unless you're just like, fuck 

522
00:28:31,240 --> 00:28:32,320
it, it's like we're shuffling 
the deck. 

523
00:28:32,320 --> 00:28:34,320
So you go, you go, you go, you 
go like back and forth. 

524
00:28:34,720 --> 00:28:38,680
And then six is faster. 
I would just honestly like I'd 

525
00:28:38,680 --> 00:28:40,520
like that the tables are 
consistent whatever, but 

526
00:28:40,560 --> 00:28:43,440
realistically just do like Mark 
Borg and like one through 3 

527
00:28:43,440 --> 00:28:46,080
enemies go first, four through 6
players go 1st and then just be 

528
00:28:46,080 --> 00:28:50,680
done with it next page. 
How do I attack and how do I 

529
00:28:50,680 --> 00:28:52,400
defend? 
Cool little two page spread one 

530
00:28:52,400 --> 00:28:55,000
on black one on white with this 
like cute little fucking 

531
00:28:55,000 --> 00:28:58,440
dinosaur cosmosaur. 
Like like dude. 

532
00:28:58,440 --> 00:29:00,760
I love that he's peeking around 
like the table though too. 

533
00:29:00,760 --> 00:29:03,920
Like it's, it's so good. 
So how do I attack? 

534
00:29:04,360 --> 00:29:08,040
When you attack, you say what 
you were doing, what weapon are 

535
00:29:08,040 --> 00:29:10,040
you using, and what effect you 
are aiming for. 

536
00:29:10,360 --> 00:29:12,920
The GM determines how dangerous 
the action is and what effect it

537
00:29:12,920 --> 00:29:15,200
can accomplish, whether that 
attack can be mortal or not. 

538
00:29:15,200 --> 00:29:18,080
And if anything makes the task 
more difficult, then you roll. 

539
00:29:18,480 --> 00:29:21,520
I will say one of the things I 
note throughout the entire book 

540
00:29:21,560 --> 00:29:24,800
is there's a lot of typos. 
I'm not going to point them all 

541
00:29:24,800 --> 00:29:27,040
out, but there's definitely, 
there's a couple of big ones 

542
00:29:27,040 --> 00:29:28,120
where like whole words are 
missing. 

543
00:29:28,120 --> 00:29:30,560
There's sometimes where there's 
like an extra, an extra space. 

544
00:29:33,560 --> 00:29:35,440
You know, it is what it is. 
I know, like I said, they do go 

545
00:29:35,440 --> 00:29:41,280
rush us a little bit to, to get 
it out, but it is just, it's 

546
00:29:41,280 --> 00:29:47,000
just something I noticed. 
Again, it's not a big deal, but 

547
00:29:47,000 --> 00:29:50,040
that's what I did this whole 
spiel earlier about how we're 

548
00:29:50,040 --> 00:29:53,840
fucking pedantic about shit. 
So I'm gonna be and say that 

549
00:29:53,840 --> 00:29:55,520
there are a decent amount of 
typos throughout this book. 

550
00:29:55,720 --> 00:29:56,800
That's the one thing I didn't 
notice. 

551
00:29:56,920 --> 00:30:00,280
We warned y'all ahead of time. 
Listen, we're disclaiming now. 

552
00:30:00,440 --> 00:30:04,960
I disclaimed, right. 
So how do you attack? 

553
00:30:05,680 --> 00:30:07,960
It's the it's the same, it's the
same text as everything. 

554
00:30:07,960 --> 00:30:09,960
Like you, you roll your 2D sixes
and stuff like that. 

555
00:30:10,800 --> 00:30:15,120
If you have stuff that can help 
you, it might change the number 

556
00:30:15,120 --> 00:30:19,040
of things you can do. 
So again, if there's a mixed 

557
00:30:19,040 --> 00:30:22,800
success table, there's a fumble 
on one, a miss on two to three, 

558
00:30:22,800 --> 00:30:25,240
a hit on four to five and a 
solid hit on six. 

559
00:30:25,240 --> 00:30:28,600
So the hit it says your attack, 
your opponent causes one damage.

560
00:30:28,600 --> 00:30:31,600
That's it's one damage, but you 
open yourself up for their 

561
00:30:31,600 --> 00:30:37,040
attacks, reducing your next 
defend test by -1 D 6. 

562
00:30:37,920 --> 00:30:41,600
So if you get a four through 5, 
you get to hit, but you reduce 

563
00:30:41,640 --> 00:30:45,480
your next time you can a defense
you you lose AD 6 next time and 

564
00:30:45,480 --> 00:30:50,400
on a solid hit you attack 
decisively 'cause one damage and

565
00:30:50,440 --> 00:30:52,920
and and no one gets to take you 
back. 

566
00:30:53,800 --> 00:30:55,440
I like that it's just one damage
and that's it. 

567
00:30:55,640 --> 00:30:57,840
Like you're done. 
Like super clean. 

568
00:30:58,640 --> 00:31:04,280
I just I also I love this format
of 1D6 mix success. 

569
00:31:04,280 --> 00:31:08,280
I think it works really well. 
I know he said it earlier, but I

570
00:31:08,280 --> 00:31:13,000
think in combat still like the 
whole partial success on a hit, 

571
00:31:13,120 --> 00:31:16,080
I always really enjoy that. 
It makes combat feel like your 

572
00:31:16,080 --> 00:31:19,760
trade in blows, you know? 
Yeah, yeah, yeah, I like that a 

573
00:31:19,760 --> 00:31:22,000
lot. 
And I mean, it's simultaneous, 

574
00:31:22,000 --> 00:31:25,120
right? 
So like you could like in this, 

575
00:31:25,120 --> 00:31:28,400
in this instance, right, you 
could just have the enemy 

576
00:31:28,400 --> 00:31:30,800
immediately hit back so that you
don't have to remember that you 

577
00:31:30,800 --> 00:31:35,120
lost a 1D6, right. 
So that's cool. 

578
00:31:36,040 --> 00:31:37,720
Yeah. 
I mean I that's The thing is I 

579
00:31:38,320 --> 00:31:41,240
we said this much like I, I 
don't mind Pbta games, but I 

580
00:31:41,240 --> 00:31:44,960
really dislike Apocalypse world.
I I really like forests and dark

581
00:31:44,960 --> 00:31:46,800
games, but I really dislike 
blades in the dark. 

582
00:31:46,800 --> 00:31:50,400
It's just I think early PBT's 
had this problem of like over 

583
00:31:50,400 --> 00:31:54,960
explaining by like 10 times. 
Yeah, I mean, I like, I like the

584
00:31:55,000 --> 00:31:56,920
game. 
Blades in the Dark. 

585
00:31:57,480 --> 00:32:00,520
Yeah, it's the yeah, I like the 
game. 

586
00:32:00,720 --> 00:32:03,560
I think yeah, we won't get into 
anymore. 

587
00:32:03,640 --> 00:32:07,480
But yeah, I agree with Go. 
Listen to our episode How Do I 

588
00:32:07,480 --> 00:32:09,160
Defend? 
When your opponent attacks you, 

589
00:32:09,160 --> 00:32:11,720
you defend, right? 
You say what you're gonna do and

590
00:32:11,720 --> 00:32:14,000
do stuff. 
There's there's a lot of cool 

591
00:32:14,160 --> 00:32:17,240
words in this, like you will try
to defend yourself however you 

592
00:32:17,240 --> 00:32:19,240
can. 
You can dodge the laser blades 

593
00:32:19,240 --> 00:32:22,960
of the dark matter assassins and
dismiss the false accusations of

594
00:32:22,960 --> 00:32:26,000
the corrupt alien diplomat and 
the Academy of Cosmosaurus 

595
00:32:26,160 --> 00:32:27,440
because we're going to get into 
it. 

596
00:32:27,440 --> 00:32:29,760
It's not just fighting. 
You use the same kind of like 

597
00:32:29,760 --> 00:32:32,560
attack and defense for social 
situations, which is fantastic. 

598
00:32:32,600 --> 00:32:34,640
I love it. 
It very much reminds me of Cyber

599
00:32:34,640 --> 00:32:37,880
Metal 2012 where it's just like,
it's just conflict that you're 

600
00:32:37,880 --> 00:32:40,040
resolving, whatever that looks 
like. 

601
00:32:40,640 --> 00:32:43,480
And I, I really appreciate like 
the open format that keeps you 

602
00:32:43,480 --> 00:32:46,560
from being locked into like, 
this is a combat game or this is

603
00:32:46,560 --> 00:32:48,520
not a combat game. 
It's just whatever conflict 

604
00:32:48,520 --> 00:32:52,720
you're trying to overcome. 
Yeah, I wish a lot more games to

605
00:32:52,720 --> 00:32:54,600
do that. 
Like, you know, we, we we talked

606
00:32:54,600 --> 00:32:57,440
all the time about 5 E and how 
it's a combat game because 

607
00:32:58,000 --> 00:33:01,280
there's just rules for combat 
and and being like, oh, but like

608
00:33:01,280 --> 00:33:04,960
there aren't like there, there 
aren't any socials. 

609
00:33:04,960 --> 00:33:07,840
You can do whatever. 
Social game because there are no

610
00:33:07,840 --> 00:33:09,680
rules for social. 
So that's. 

611
00:33:09,720 --> 00:33:11,400
Stupid. 
That's stupid. 

612
00:33:11,600 --> 00:33:13,640
And I'm going to explain. 
Give me 10 seconds because I'm 

613
00:33:13,640 --> 00:33:17,320
explaining why that's stupid. 
Because like, if you don't, we 

614
00:33:17,320 --> 00:33:20,200
talked about this in another 
ship review, a thing can be 

615
00:33:20,200 --> 00:33:22,840
missing from a system, but if 
you acknowledge that it is 

616
00:33:22,840 --> 00:33:25,720
missing and explain that it's 
missing for a reason, it becomes

617
00:33:25,720 --> 00:33:28,640
part of the system. 
If you do not acknowledge the 

618
00:33:28,640 --> 00:33:30,760
missing thing at all, it is just
a missing thing. 

619
00:33:30,760 --> 00:33:33,520
It is not part of the system. 
Because without acknowledging, 

620
00:33:33,720 --> 00:33:37,080
without explaining why it is 
there right, there is no intent 

621
00:33:37,080 --> 00:33:38,400
in it. 
There is no death of the author.

622
00:33:38,400 --> 00:33:40,520
This isn't literature. 
This is an instruction manual. 

623
00:33:40,720 --> 00:33:43,760
If you are missing an 
instruction, it is just missing.

624
00:33:44,120 --> 00:33:47,000
Like you can't have like an 
instruction man. 

625
00:33:47,000 --> 00:33:50,040
If I had to put a refrigerator 
together and like not have 

626
00:33:50,040 --> 00:33:53,640
instructions for how to put the 
door on and just be like you can

627
00:33:53,680 --> 00:33:56,480
put it on however you want. 
Like that's not how fucking 

628
00:33:56,480 --> 00:33:58,040
instruction manuals work people.
Come on. 

629
00:33:59,600 --> 00:34:03,800
So anyway, I really love the 
conflict thing and how you can 

630
00:34:03,800 --> 00:34:07,400
have social rules without having
to define social rules separate 

631
00:34:07,400 --> 00:34:09,280
from other conflict. 
It's fucking fantastic. 

632
00:34:09,480 --> 00:34:12,840
I, I will say that my 
refrigerator has like the the 

633
00:34:12,840 --> 00:34:16,080
lifted like the event door kind 
of like thing because I put the,

634
00:34:16,480 --> 00:34:19,040
I put the hinges on top, so. 
Yeah, gotcha. 

635
00:34:19,040 --> 00:34:20,400
It's really hard to get. 
Into sometimes. 

636
00:34:21,000 --> 00:34:22,760
You know what a lot of people 
don't fucking know? 

637
00:34:22,760 --> 00:34:26,520
That like almost 100% of 
refrigerators out there, you can

638
00:34:26,520 --> 00:34:28,639
switch which day the door opens 
if you want. 

639
00:34:28,880 --> 00:34:31,199
It's just attached off the top. 
You can just like stick it out 

640
00:34:31,199 --> 00:34:33,560
and put it on the other side. 
If your refrigerator opens in a 

641
00:34:33,560 --> 00:34:35,760
way you don't like, trust me, 
there's a way you can just make 

642
00:34:35,760 --> 00:34:38,840
it open the other way. 
I, you know, there you go. 

643
00:34:39,239 --> 00:34:41,360
So when your opponents attack 
you, you defend, right? 

644
00:34:41,360 --> 00:34:43,080
So it's the same shit. 
It's the exact same type of 

645
00:34:43,080 --> 00:34:44,280
role. 
There's, you know, there's a 

646
00:34:44,280 --> 00:34:47,280
four, the four variances. 
There's you step into the 

647
00:34:47,280 --> 00:34:50,679
attack, which means you actually
walk right into it and you take 

648
00:34:50,679 --> 00:34:53,679
the shot right to the fucking 
face and you take 2 damage, 

649
00:34:53,679 --> 00:34:56,480
which is crazy that the opponent
can always do more damage than 

650
00:34:56,480 --> 00:35:01,800
you can do they hit you for one 
damage. 4:00 to 5:00 is a close 

651
00:35:01,800 --> 00:35:04,280
miss. 
You avoided the attack you get 

652
00:35:04,600 --> 00:35:07,040
You get distracted however and 
the next time you defend you do 

653
00:35:07,040 --> 00:35:12,720
it with a - 1 D 6 penalty which 
sucks for you and then six is 

654
00:35:12,720 --> 00:35:14,360
you miss and avoid the attack 
completely. 

655
00:35:15,080 --> 00:35:21,520
I do like that the the only like
the the solid hit, like the 

656
00:35:21,520 --> 00:35:25,200
total miss, like it's just 
sixes, like you know, and the 

657
00:35:25,200 --> 00:35:27,520
vast majority where you're going
to get is like 2 to fives 

658
00:35:27,760 --> 00:35:30,120
throughout the entire thing, 
which of course, that's a core 

659
00:35:30,120 --> 00:35:33,360
of of the system. 
But it's really great how damage

660
00:35:33,360 --> 00:35:34,680
works. 
It says when you suffer damage, 

661
00:35:34,680 --> 00:35:36,440
you mark it on appropriate 
attribute. 

662
00:35:36,800 --> 00:35:39,960
I mean you only have two. 
All physical stuff is for sore 

663
00:35:40,400 --> 00:35:43,720
and all intellectual stuff is 
for Cosmo and very lasers and 

664
00:35:43,720 --> 00:35:45,680
feelings kind of way. 
I love it. 

665
00:35:46,720 --> 00:35:49,160
It's really good. 
It's so good. 

666
00:35:49,160 --> 00:35:50,640
I wish they would have flipped 
that though. 

667
00:35:50,640 --> 00:35:53,120
So it said Cosmo and then sore 
instead of sore and then Cosmo. 

668
00:35:53,120 --> 00:35:55,320
Yeah. 
It is weird that they didn't do 

669
00:35:55,360 --> 00:35:57,280
that right there, but I mean, I 
guess they just referred to 

670
00:35:57,280 --> 00:35:59,960
physical damage doesn't matter. 
Well, I guess they didn't. 

671
00:36:00,560 --> 00:36:03,560
Yeah, just damage. 
But anyway, so in in very much 

672
00:36:03,560 --> 00:36:05,840
obviously this is the lasers and
feelings part and we haven't 

673
00:36:05,840 --> 00:36:07,000
talked about it yet, but now we 
get 2. 

674
00:36:07,480 --> 00:36:08,680
You have two stats and that's 
it. 

675
00:36:08,680 --> 00:36:13,320
You have Cosmo and sore and it 
is it is brain stuff and body 

676
00:36:13,320 --> 00:36:15,800
stuff and like, that's it. 
Dope. 

677
00:36:17,040 --> 00:36:19,720
How are you taken out? 
How do you want to get taken 

678
00:36:19,720 --> 00:36:22,960
out, buddy? 
Oh, I'd like Saturday night too.

679
00:36:22,960 --> 00:36:26,440
And yeah, Saturday night, a nice
dinner, you know, lobster. 

680
00:36:27,840 --> 00:36:29,960
Lobster is fucking peasant food,
what are you talking about? 

681
00:36:30,560 --> 00:36:34,200
Dude, I love me a lobster bro. 
Lobster's Lobster's gross crab 

682
00:36:34,200 --> 00:36:35,760
is Farsi. 
Crab. 

683
00:36:36,320 --> 00:36:42,360
Arguably, crab is in fact. 
Lobster sucks so bad and used to

684
00:36:42,360 --> 00:36:46,200
be so prevalent that there was a
prison riot because the 

685
00:36:46,200 --> 00:36:48,440
prisoners were tired of getting 
fed lobster every day. 

686
00:36:48,440 --> 00:36:54,440
It was literally peasant food 
that the bourgeois like adopted 

687
00:36:54,440 --> 00:37:00,520
and took on themselves as they 
normally do to to steal things 

688
00:37:00,520 --> 00:37:02,800
make themselves feel rich. 
But yeah, lobster is very 

689
00:37:02,800 --> 00:37:05,560
stringy. 
Crab is far superior. 

690
00:37:05,560 --> 00:37:06,840
Odds and ends. 
Yes, crab. 

691
00:37:07,520 --> 00:37:09,800
Crab is where it's at, except 
I'm beginning. 

692
00:37:09,800 --> 00:37:13,520
I don't eat sea spiders anymore 
so how are you taking out? 

693
00:37:13,520 --> 00:37:17,960
This is basically like if you 
hit zero and you're knocked out.

694
00:37:17,960 --> 00:37:19,080
How does this work for you? 
Right. 

695
00:37:20,800 --> 00:37:23,080
If your Cosmos sword takes 
enough damage, they can be taken

696
00:37:23,080 --> 00:37:28,120
out if you this is so I think 
there's a bit of a language 

697
00:37:28,120 --> 00:37:30,080
barrier in some of this stuff. 
They're out too. 

698
00:37:30,720 --> 00:37:34,320
It says if you even have more 
damage marks than points in your

699
00:37:34,320 --> 00:37:36,520
attribute, and I think it would 
read a little bit cleaner. 

700
00:37:36,520 --> 00:37:39,600
It says if you have even more 
damage marks than points in your

701
00:37:39,600 --> 00:37:44,160
attribute, you need to make an 
attribute test, which is like a 

702
00:37:44,160 --> 00:37:47,120
third different way to call the 
test that you do in the game 

703
00:37:47,120 --> 00:37:50,000
task test attribute. 
Like, yeah, wow. 

704
00:37:50,320 --> 00:37:52,360
I didn't even realize the task 
one. 

705
00:37:52,360 --> 00:37:54,040
I didn't realize until you read 
it out loud. 

706
00:37:54,040 --> 00:37:55,640
And I was like, oh, it's this 
task. 

707
00:37:58,080 --> 00:38:01,880
But so if you have even more 
damage marks than points in your

708
00:38:01,880 --> 00:38:05,600
attribute, you need to make an 
attribute test, reducing the 

709
00:38:05,600 --> 00:38:08,640
number of dice you roll by how 
many marks you have over your 

710
00:38:08,640 --> 00:38:11,640
attribute score. 
The result will be determined in

711
00:38:11,640 --> 00:38:12,800
accordance with the following 
table. 

712
00:38:12,800 --> 00:38:16,560
So what that means is say that 
you have 3 in the attribute, 

713
00:38:16,560 --> 00:38:18,400
right? 
And at the end of the round or 

714
00:38:18,400 --> 00:38:21,640
whatever, you have 5 damage 
because maybe like you were 

715
00:38:21,640 --> 00:38:24,080
right at three and the last one,
like you had the one in a 

716
00:38:24,080 --> 00:38:26,560
critical. 
So that means you're at 5 for 

717
00:38:26,560 --> 00:38:31,960
your attributes at three, right?
So you would roll 3 dice, but 

718
00:38:31,960 --> 00:38:34,120
because you're at 5:00, that's 
two over your attribute. 

719
00:38:34,120 --> 00:38:35,680
You have to remove two of those 
dice. 

720
00:38:35,680 --> 00:38:38,520
So you only get to roll one. 
And then you would look at this 

721
00:38:38,520 --> 00:38:40,600
table again, a mix success 
table. 

722
00:38:40,840 --> 00:38:44,080
On the one you're completely 
out, that could be dead or 

723
00:38:44,080 --> 00:38:46,560
however you want it to be. 
Two to three, you're taken out 

724
00:38:47,120 --> 00:38:49,560
and you're out of the scene 
until someone comes to help you.

725
00:38:50,480 --> 00:38:54,600
Four to five, you're not OK. 
It's a close call, but you get 

726
00:38:54,600 --> 00:38:57,200
distracted and the next time you
defend, you get a -, 26 penalty.

727
00:38:57,200 --> 00:39:01,320
I like the consistency through. 
And then on 6, you, you just 

728
00:39:01,320 --> 00:39:05,680
buckle up and keep going. 
You like you just suck it up and

729
00:39:05,680 --> 00:39:06,800
you're good to go. 
And that's it. 

730
00:39:09,480 --> 00:39:14,560
It's. 
Yeah. 

731
00:39:14,880 --> 00:39:17,360
So being taken out, like it 
says, being taken out can be a 

732
00:39:17,360 --> 00:39:21,320
bunch of different things. 
If you know if it's it's a set 

733
00:39:21,320 --> 00:39:22,920
of morning cartoon. 
How many times did the street 

734
00:39:22,920 --> 00:39:24,120
Turks die like? 
Never. 

735
00:39:24,120 --> 00:39:27,320
Yeah, it's a thing like it kind 
of depends on the context for 

736
00:39:27,320 --> 00:39:29,200
your table and how you guys are 
playing this game. 

737
00:39:29,200 --> 00:39:31,280
But it does give a lot of 
examples like didn't take it 

738
00:39:31,280 --> 00:39:33,880
out, doesn't necessarily mean 
dying, but. 

739
00:39:33,920 --> 00:39:36,800
Yeah, yeah. 
But yeah, I do like him. 

740
00:39:36,800 --> 00:39:38,880
It talks about in social 
conflict. 

741
00:39:39,720 --> 00:39:41,320
Give us an example. 
Like in the Senate, you may have

742
00:39:41,320 --> 00:39:44,560
been so utterly humiliated that 
you can't summon enough 

743
00:39:44,560 --> 00:39:48,080
strengths to speak, or no one 
might be willing to listen to 

744
00:39:48,080 --> 00:39:49,680
you again. 
That's the way that that works. 

745
00:39:49,680 --> 00:39:52,440
I really like. 
It's a great idea, yeah. 

746
00:39:53,440 --> 00:39:58,080
I really enjoy using combat 
mechanics in social situations. 

747
00:39:58,080 --> 00:40:00,960
It's just it feels nice. 
So there's a whole. 

748
00:40:01,320 --> 00:40:03,080
Page those are social mechanics 
so. 

749
00:40:03,760 --> 00:40:06,320
Well, yeah, listen, because in 
real life, that's about as much 

750
00:40:06,320 --> 00:40:10,880
combat as we usually get. 
So can my cosmosaur die? 

751
00:40:11,120 --> 00:40:12,480
There's a whole question here. 
Yeah. 

752
00:40:12,520 --> 00:40:14,480
They, they. 
Yeah, if you want them to. 

753
00:40:14,480 --> 00:40:16,160
If not, just whatever the table 
wants. 

754
00:40:16,680 --> 00:40:19,760
I do like this scene here though
with like the kind of like 

755
00:40:19,760 --> 00:40:23,000
brontosaurus cosmosaur like 
saluting. 

756
00:40:23,040 --> 00:40:27,040
The yeah, the space. 
Casket the space. 

757
00:40:27,080 --> 00:40:27,680
Casket. 
Yeah. 

758
00:40:27,960 --> 00:40:29,960
Yeah, getting launched out in 
the window. 

759
00:40:29,960 --> 00:40:32,280
It's dope. 
How to avoid damage? 

760
00:40:32,280 --> 00:40:34,360
This is one of the parts where 
like we haven't pointed out a 

761
00:40:34,360 --> 00:40:35,920
lot of the typos. 
There's a completely missing 

762
00:40:35,920 --> 00:40:38,520
word here though on this one. 
So it says you can avoid damage 

763
00:40:38,520 --> 00:40:40,680
by sacrificing some aspects of 
your character. 

764
00:40:41,760 --> 00:40:45,800
So that this is line. 
It just starts with under like a

765
00:40:45,800 --> 00:40:48,120
lowercase you would take damage.
I think it should. 

766
00:40:48,120 --> 00:40:50,600
I think it's supposed to say 
like if you would take damage, 

767
00:40:51,200 --> 00:40:53,280
but the word the if is missing 
completely. 

768
00:40:53,480 --> 00:40:55,560
There's just like period. 
And then it just starts another 

769
00:40:55,560 --> 00:40:58,280
sentence with like an under, 
like a lowercase Y is. 

770
00:40:58,280 --> 00:41:04,200
The same way in the book. 
Pages is 15. 

771
00:41:06,640 --> 00:41:08,200
I would be shocked if it wasn't.
You know. 

772
00:41:09,160 --> 00:41:12,120
I would be. 
Well, sometimes we were pulling 

773
00:41:12,120 --> 00:41:14,080
PDF stuff and we're like, oh, 
there's a type of hit and I pull

774
00:41:14,080 --> 00:41:16,120
up in the book or you do and 
it's like, oh, it's not there. 

775
00:41:16,640 --> 00:41:19,200
So it's not even the same page 
number in the book as page 13 in

776
00:41:19,200 --> 00:41:20,600
the book. 
Oh. 

777
00:41:23,000 --> 00:41:26,200
But it's still in there. 
Oh wow, I. 

778
00:41:26,360 --> 00:41:29,240
Tried regardless again, we we 
talked about the, the 

779
00:41:29,240 --> 00:41:30,800
circumstances in which this game
come out. 

780
00:41:30,800 --> 00:41:33,040
So like we're like, you know, 
yeah. 

781
00:41:33,040 --> 00:41:34,640
And we know it came out a little
quicker. 

782
00:41:34,840 --> 00:41:36,160
Yeah. 
I wouldn't mind a second 

783
00:41:36,160 --> 00:41:38,040
addition to this with a little 
bit of expansion and stuff like 

784
00:41:38,040 --> 00:41:39,840
that. 
But regardless, let's see what 

785
00:41:39,840 --> 00:41:42,360
we've got here. 
So, so basically what how it 

786
00:41:42,360 --> 00:41:46,280
works is you can you can reduce 
physical damage by discarding a 

787
00:41:46,280 --> 00:41:48,800
piece of equipment. 
And it's just not anything like 

788
00:41:48,800 --> 00:41:49,840
the way equipment works in this 
game. 

789
00:41:49,840 --> 00:41:51,800
We'll get to a little bit later.
But there's things that are 

790
00:41:51,800 --> 00:41:55,040
significant equipment, which is 
important stuff. 

791
00:41:55,280 --> 00:41:57,680
And basically you can sacrifice 
one of these important pieces of

792
00:41:57,680 --> 00:41:59,560
equipment to just not take the 
damage, Right. 

793
00:42:00,280 --> 00:42:05,280
And then or if that's a physical
attack, if it's a mental attack,

794
00:42:05,280 --> 00:42:10,440
you can literally sacrifice your
capital K knowledge to avoid it.

795
00:42:10,440 --> 00:42:13,840
So basically like you will 
forget an important thing, 

796
00:42:14,160 --> 00:42:18,600
right? 
And it leaves you confused and 

797
00:42:18,600 --> 00:42:21,120
forgetful. 
But you can continue forward 

798
00:42:21,120 --> 00:42:24,280
without taking that damage and 
it can be recovered. 

799
00:42:24,280 --> 00:42:26,800
The gear and the knowledge can 
be recovered because like next 

800
00:42:26,800 --> 00:42:28,440
time you're able to go 
somewhere, you can buy new gear,

801
00:42:28,440 --> 00:42:30,440
you can just get new gear and 
next time you're able to like 

802
00:42:31,040 --> 00:42:35,680
rest and and study up, you can 
like remember the thing that you

803
00:42:35,680 --> 00:42:37,200
forgot. 
So it's not permanent. 

804
00:42:37,880 --> 00:42:42,080
So it is very lenient. 
I like this here, but boy do I 

805
00:42:42,080 --> 00:42:43,920
love it when we get to 
spaceships. 

806
00:42:45,400 --> 00:42:49,120
Yeah, because it's pretty much 
the same, but kind of. 

807
00:42:50,080 --> 00:42:52,200
Yeah, yeah, yeah, the spaceship 
is an interesting page. 

808
00:42:52,960 --> 00:42:55,800
I'm I'm, I'm into the idea. 
We'll get there, but. 

809
00:42:56,040 --> 00:42:59,560
Yeah, yeah, yeah. 
It gives me a tiny bit of 

810
00:42:59,560 --> 00:43:01,320
Necronautilus. 
A tiny bit, kind of. 

811
00:43:02,280 --> 00:43:03,560
Kind of, yeah, I could see it, 
yeah. 

812
00:43:05,440 --> 00:43:10,200
So who is my Cosmos or this is 
starting to hit character 

813
00:43:10,200 --> 00:43:11,480
creation? 
Do you want to go over this one 

814
00:43:11,480 --> 00:43:13,840
or you want me to keep? 
Going yeah. 

815
00:43:14,240 --> 00:43:18,360
Hey, first of all, first of all 
the art on this page, Fox, like 

816
00:43:18,360 --> 00:43:19,480
so hard. 
Absolutely. 

817
00:43:20,520 --> 00:43:24,240
Yeah, I love the so there's a 
the the same Brontosaurus guy, 

818
00:43:24,240 --> 00:43:27,600
but he's got like a bazooka gun 
in his like yellow suit. 

819
00:43:28,000 --> 00:43:31,040
There's the same little that's 
the same Tyrannosaurus. 

820
00:43:31,040 --> 00:43:33,680
Because if you look at like the 
thing in his hand, it's the same

821
00:43:33,680 --> 00:43:36,200
thing of the guy that was like 
popping up from behind the table

822
00:43:37,400 --> 00:43:43,160
and then this guy at the bottom 
rocking this like like space 

823
00:43:43,160 --> 00:43:49,760
scooter situation is so cool. 
But what's interesting is like, 

824
00:43:49,760 --> 00:43:51,640
I can't I know it's the 
brontosaur tail in the 

825
00:43:51,640 --> 00:43:54,800
background, but to me it almost 
looks like a fin coming out of 

826
00:43:54,920 --> 00:43:57,040
the the top of the suit. 
I. 

827
00:43:57,200 --> 00:44:00,920
Guess I can kind of see that. 
Yeah, anyway, yeah, really, 

828
00:44:00,920 --> 00:44:03,680
really, really fantastic spread 
of like 3 of the dinosaurs, 

829
00:44:03,680 --> 00:44:05,480
Cosmosaurus you see frequently 
throughout the book. 

830
00:44:05,480 --> 00:44:07,840
So anyway, so who's your cosmos?
Who's your Cosmosaurus? 

831
00:44:08,080 --> 00:44:13,040
Hey, you were a dinosaur in 
space, exploring, you know, 

832
00:44:13,640 --> 00:44:17,800
being soldiers against evil. 
That's what your cousin Sword 

833
00:44:17,800 --> 00:44:20,920
does. 
So what defines them? 

834
00:44:21,080 --> 00:44:22,800
Pretty much. 
You need to pick a name, a 

835
00:44:22,800 --> 00:44:25,720
species, a role and an 
attribute. 

836
00:44:26,560 --> 00:44:30,280
And these are all things that 
have a pretty fun role. 

837
00:44:30,280 --> 00:44:33,600
Tables. 
A name? 

838
00:44:34,200 --> 00:44:40,280
Yeah, choose a cool name. 
There is a table of names, but 

839
00:44:40,280 --> 00:44:42,680
there's no real rule for 
determining names. 

840
00:44:42,680 --> 00:44:45,720
It says but you can't use a cool
roll table, which I'm always a 

841
00:44:45,720 --> 00:44:47,880
fan of. 
Oh, do you do? 

842
00:44:49,680 --> 00:44:51,960
You roll name, man. 
Oh hell yeah, I want to roll a 

843
00:44:51,960 --> 00:44:53,240
name. 
You pull up that really cool 

844
00:44:53,240 --> 00:44:55,360
digital roller, you guy. 
Yeah, show it off. 

845
00:44:55,360 --> 00:44:57,440
Because it's because it's space 
themed. 

846
00:44:57,760 --> 00:45:00,600
I'm going to rock with the with 
the digital roller here, my nice

847
00:45:00,600 --> 00:45:03,840
little you can't hear it because
like I maybe you can hear if I 

848
00:45:03,840 --> 00:45:05,680
do it while I'm talking. 
But the little click, the 

849
00:45:05,680 --> 00:45:10,720
clackadies. 
I love the same nothing so that 

850
00:45:10,880 --> 00:45:12,560
NVIDIA broadcast. 
Thank you for cutting that shit.

851
00:45:12,560 --> 00:45:15,720
That's not my voice. 
That's why my mic can be right 

852
00:45:15,720 --> 00:45:17,600
next to my click the click the 
keyboard. 

853
00:45:17,600 --> 00:45:24,400
So all right, so it's AD 66 
table, which makes sense because

854
00:45:24,400 --> 00:45:25,680
all you have D sixes for the 
game. 

855
00:45:25,680 --> 00:45:31,000
So I will roll I guess 2D sixes 
because this this has AD 

856
00:45:31,000 --> 00:45:43,240
246-810-1220 and 100, so 4/4, 
40. 444 Boulder. 

857
00:45:44,120 --> 00:45:46,880
The Boulder. 
That's me. 

858
00:45:46,920 --> 00:45:48,960
That's called my. 
Dog's name, which is Boulder. 

859
00:45:52,440 --> 00:45:55,440
Yeah. 
The Boulder, the dinosaur, yeah.

860
00:45:55,440 --> 00:46:03,000
So you also pick a species, what
kind of dinosaur you are, choose

861
00:46:03,000 --> 00:46:04,040
one. 
Keep in mind when you're playing

862
00:46:04,040 --> 00:46:06,240
the game, whatever your 
character is doing something 

863
00:46:06,240 --> 00:46:08,440
that their species would be 
particularly good at, they add 

864
00:46:08,440 --> 00:46:11,200
AD 6 to the role. 
And whenever your character is 

865
00:46:11,200 --> 00:46:13,360
doing something their species 
would be particularly bad at, 

866
00:46:13,560 --> 00:46:18,160
you take a negative or a 1D6 
penalty to the role. 

867
00:46:18,480 --> 00:46:21,120
A very consistent. 
Rule that we'll see consistent 

868
00:46:22,400 --> 00:46:24,800
Yep OK so I got is there a 
species? 

869
00:46:24,800 --> 00:46:26,320
Table. 
Yeah, go ahead and roll for. 

870
00:46:27,120 --> 00:46:34,440
That yeah, 1212 Albertosaurus. 
Albertosaurus. 

871
00:46:34,440 --> 00:46:37,360
I gotta Google it real quick. 
See an Albertosaurus? 

872
00:46:37,360 --> 00:46:40,320
Some persons listening like you 
know an Albertosaurus is. 

873
00:46:40,640 --> 00:46:42,160
You know what Parasauralophus 
is? 

874
00:46:42,160 --> 00:46:44,040
I mean, come on. 
Okay, cool. 

875
00:46:44,040 --> 00:46:46,120
It's like, you know, it's a 
dinosaur. 

876
00:46:46,120 --> 00:46:49,880
It's a bipedal predator with 
short arms and two fingers on 

877
00:46:49,880 --> 00:46:52,640
each arm. 
So yeah, I would say anything 

878
00:46:52,640 --> 00:46:56,680
using your hands dexterously, 
you're probably going to take a 

879
00:46:56,920 --> 00:47:01,000
1D6 penalty on those actions 
because you guys got tiny hands.

880
00:47:01,120 --> 00:47:04,240
Got short little tiny hands. 
Let me let me, I'll throw this 

881
00:47:04,240 --> 00:47:14,410
for for those in those in the in
in podcast land. 

882
00:47:14,410 --> 00:47:16,050
You're not going to go see this.
Guess what you can do? 

883
00:47:16,050 --> 00:47:17,530
You're probably sitting on your 
phone. 

884
00:47:17,810 --> 00:47:29,640
Fucking Google it, save image 
Albert and then I can throw this

885
00:47:29,640 --> 00:47:34,000
bad boy up on the screen and 
you'll get to see my buddy here.

886
00:47:34,000 --> 00:47:36,800
Whoo, look at that, there's 
Albert there for you. 

887
00:47:36,800 --> 00:47:39,360
Wow. 
Yeah, we got to lump it on it, 

888
00:47:39,360 --> 00:47:42,360
man. 
You know bro, you got to drop 

889
00:47:42,360 --> 00:47:46,000
that into Photoshop and let 
Photoshop's great AI generative 

890
00:47:46,360 --> 00:47:50,480
tool make an outfit. 
Fuck right off. 

891
00:47:50,920 --> 00:47:53,920
Listen, if you use AI, eat a 
Dick. 

892
00:47:55,200 --> 00:47:59,720
Not in a fun way. 
OK, moving forward, because 

893
00:47:59,720 --> 00:48:01,360
there is another part to your 
character there. 

894
00:48:01,400 --> 00:48:04,760
That is their role and that's 
really just a function that they

895
00:48:04,760 --> 00:48:08,640
fulfill within their squad. 
These are things like navigator,

896
00:48:08,640 --> 00:48:17,000
engineer, pilot, spy, and once 
again, when your role is would 

897
00:48:17,080 --> 00:48:20,040
would make you particularly good
at a thing, you get a bonus 1D6 

898
00:48:20,040 --> 00:48:21,880
to your role, and if it's 
something that your role would 

899
00:48:21,880 --> 00:48:24,560
be particularly bad at, you get 
that one D6 penalty again. 

900
00:48:25,920 --> 00:48:27,160
Excited there's some good shit 
on. 

901
00:48:27,160 --> 00:48:30,640
Here there is some great shit on
here Actually all of these 

902
00:48:30,640 --> 00:48:34,280
tables are really enjoyable. 
I I think I would like to sit 

903
00:48:34,280 --> 00:48:36,360
and just Google more dinosaurs 
maybe after this but. 

904
00:48:36,800 --> 00:48:39,560
Yeah, yeah. 
I mean, ambassadors, cool. 

905
00:48:39,560 --> 00:48:42,760
I mean, you can be nurse, scout,
tactician, time traveler, 

906
00:48:42,760 --> 00:48:48,920
zenologist, warp engineer. 
Yeah, welder, commando, robotics

907
00:48:48,920 --> 00:48:54,040
officer. 
So let's see what I get. 1616 

908
00:48:54,040 --> 00:48:55,760
Explorer. 
Explorer. 

909
00:48:56,560 --> 00:49:03,080
So I am Boulder. 
Boulder, the explorer, the 

910
00:49:03,080 --> 00:49:06,040
Albertosaurus. 
That's me all right. 

911
00:49:06,760 --> 00:49:14,960
Pretty cool moving forward. 
So we have two attributes. 

912
00:49:16,320 --> 00:49:19,600
That is Cosmo and sore. 
Very fine. 

913
00:49:21,480 --> 00:49:23,760
Yeah. 
Cosmo is anything intellect or 

914
00:49:23,760 --> 00:49:26,320
social based and sore is 
anything physical. 

915
00:49:28,160 --> 00:49:31,120
To flush out your cosmos or even
more, this is I'm sorry, what 

916
00:49:31,120 --> 00:49:33,280
are they good at? 
To flush out your cosmos or even

917
00:49:33,280 --> 00:49:35,080
more, come up with two things 
they're good at. 

918
00:49:36,080 --> 00:49:39,200
This could be a skill, 
profession C or profession 

919
00:49:39,400 --> 00:49:41,200
talents, craft or anything 
relevant. 

920
00:49:41,360 --> 00:49:43,520
Whatever your character is doing
something that they're good at, 

921
00:49:43,520 --> 00:49:47,240
they add one D6. 
And inversely, what are they bad

922
00:49:47,240 --> 00:49:49,040
at? 
Now choose something that 

923
00:49:49,040 --> 00:49:51,400
they're bad at. 
I love the one that they give an

924
00:49:51,400 --> 00:49:54,320
example right here. 
Like math, like yeah you're a 

925
00:49:54,320 --> 00:49:59,680
space fairing Tyrannosaurus Rex 
but fuck it bro it is hard to do

926
00:49:59,680 --> 00:50:02,320
addition in your head. 
Yeah, can't do math. 

927
00:50:02,560 --> 00:50:05,680
Listen, they can't see their 
fingers to to count, you know 

928
00:50:05,720 --> 00:50:06,360
what I mean? 
That's so. 

929
00:50:06,360 --> 00:50:07,840
True, they can't count the 
fingers. 

930
00:50:09,040 --> 00:50:12,920
I think you skipped you skipped 
how many points you get in the 

931
00:50:12,920 --> 00:50:14,240
attributes up there at the top 
paragraph. 

932
00:50:15,320 --> 00:50:17,360
Oh, I totally did and I am 
sorry. 

933
00:50:18,200 --> 00:50:22,680
So backtracking, I'm sorry, to 
your two attributes, you get 5 

934
00:50:22,680 --> 00:50:26,760
points to assign to each of 
them, each point fighting one 

935
00:50:26,760 --> 00:50:30,720
dive. 
What was that? 

936
00:50:30,720 --> 00:50:32,240
What did you? 
Do Oh, it was just me saying 5 

937
00:50:32,600 --> 00:50:35,040
like I was just saying you held.
Up two hands like I'm pretty 

938
00:50:35,040 --> 00:50:38,320
sure it doesn't say 10 buddy. 
Well, yeah, so well, well, it 

939
00:50:38,320 --> 00:50:40,480
said five to each. 
I was like 5 to each. 

940
00:50:40,480 --> 00:50:42,640
I was like, wait, you only get 
5, you don't get 10 points. 

941
00:50:42,800 --> 00:50:46,480
So at least 5 to a. 
Sign between the two. 

942
00:50:47,720 --> 00:50:52,720
These each are directly, Yeah. 
I cannot think of words like 

943
00:50:53,040 --> 00:50:56,320
however many points you have in 
a status, how many die you can 

944
00:50:56,320 --> 00:50:58,680
use from that step. 
One point is one die. 

945
00:50:59,560 --> 00:51:01,200
That's how this game works, damn
it. 

946
00:51:01,600 --> 00:51:04,440
And I like that it's 5 
specifically because like, first

947
00:51:04,440 --> 00:51:07,880
of all, like two or three is, is
a great number of die to roll, 

948
00:51:07,880 --> 00:51:10,040
right? 
But you're always going to be 

949
00:51:10,040 --> 00:51:13,160
better at one thing then because
like you can't even split. 

950
00:51:13,400 --> 00:51:16,680
So you're either going to have 
the best you can do is 3/2 or 

951
00:51:16,680 --> 00:51:19,800
2/3 to get as close as possible,
or you can go 41. 

952
00:51:20,360 --> 00:51:22,920
Does it say that there's a 
minimum of points? 

953
00:51:24,280 --> 00:51:26,320
My assumption, I don't think it 
does. 

954
00:51:26,320 --> 00:51:28,680
My assumption would be that like
you have to have at least one, 

955
00:51:28,760 --> 00:51:29,720
right? 
Because you have to be able to 

956
00:51:29,720 --> 00:51:31,560
roll. 
Everything in sorry literally 

957
00:51:31,560 --> 00:51:35,600
I'm playing just a dinosaur. 
Like completely unable to speak 

958
00:51:35,600 --> 00:51:39,200
or function other than just 
being a gigantic lizard monster.

959
00:51:39,520 --> 00:51:41,480
So just a regular dinosaur? 
Like just. 

960
00:51:41,880 --> 00:51:44,240
A regular dinosaur. 
But there's always that one, 

961
00:51:44,240 --> 00:51:45,280
right? 
Whenever those things are 

962
00:51:45,280 --> 00:51:47,760
playing like, like animal like 
things, there's one that's like,

963
00:51:47,760 --> 00:51:50,040
oh, that's the one that's like 
pretty much just the animal 

964
00:51:50,040 --> 00:51:54,240
still, you know what I mean? 
Yeah, Pluto is still just a dog,

965
00:51:54,240 --> 00:51:56,280
right? 
Yeah. 

966
00:51:56,280 --> 00:51:58,160
OK, so we did. 
What are you good at? 

967
00:51:58,440 --> 00:52:00,800
What are you bad at? 
And now we're going to do What 

968
00:52:00,800 --> 00:52:06,480
gear are they carrying? 
Yeah, your console gets a number

969
00:52:06,480 --> 00:52:10,920
of significant items equal to 
their sore score because how big

970
00:52:10,920 --> 00:52:13,160
and strong you are and how much 
you can hold in your little tiny

971
00:52:13,160 --> 00:52:16,240
hands, One of your characters 
doing something in which that 

972
00:52:16,240 --> 00:52:18,960
their item, they have their gear
would be particularly useful. 

973
00:52:18,960 --> 00:52:23,080
That will also give you a 1D6 
bonus to their role. 

974
00:52:23,760 --> 00:52:25,520
Very consistent, very simple 
rule set. 

975
00:52:25,520 --> 00:52:28,040
It really is just it's D6 is all
the way down. 

976
00:52:28,040 --> 00:52:30,000
You get bonuses or you get 
penalties. 

977
00:52:30,240 --> 00:52:33,560
That's this entire game and I 
love it. 

978
00:52:35,080 --> 00:52:38,160
Remember, you can sacrifice 
these significant items to avoid

979
00:52:38,160 --> 00:52:39,480
damage. 
These are the things that you 

980
00:52:39,480 --> 00:52:44,560
can sacrifice. 
So that means like if you if you

981
00:52:44,560 --> 00:52:49,040
have a sore of like 3, you get 3
cool things and if you don't 

982
00:52:49,040 --> 00:52:51,320
want to take damage you're just 
like boom there goes my fucking 

983
00:52:51,320 --> 00:52:56,880
laser gun, you know? 
Yeah, what do they know? 

984
00:52:56,880 --> 00:52:59,240
This is another one. 
What, is there something that 

985
00:52:59,240 --> 00:53:02,920
you're, you're causatory, 
specifically knowledgeable about

986
00:53:02,960 --> 00:53:05,680
ancient Roman history, blah blah
blah blah blah. 

987
00:53:06,640 --> 00:53:10,200
Once again, if your knowledge 
would be particularly useful in 

988
00:53:10,200 --> 00:53:13,200
something, you get a 1D6 
addition to your role. 

989
00:53:15,600 --> 00:53:18,200
And also, once again, a little 
side note, remember, it says 

990
00:53:18,200 --> 00:53:20,320
right here on the bottom that 
this is the knowledge that you 

991
00:53:20,320 --> 00:53:23,640
can sacrifice to avoid taking 
damage. 

992
00:53:27,240 --> 00:53:31,600
All right, what else? 
So you have pronouns, 

993
00:53:31,600 --> 00:53:34,400
personality, appearance, and 
interest. 

994
00:53:34,720 --> 00:53:37,720
These are all just fleshing out 
your your character overall. 

995
00:53:37,720 --> 00:53:39,400
No need to really deep dive each
and all of those. 

996
00:53:39,400 --> 00:53:41,040
You know those words and what 
they mean. 

997
00:53:41,360 --> 00:53:43,480
But you should do this for your 
characters when you make them so

998
00:53:43,480 --> 00:53:46,360
you have a better full fleshed 
out Saturday morning cartoon 

999
00:53:46,360 --> 00:53:48,280
character. 
And then we get to maybe my 

1000
00:53:48,280 --> 00:53:50,640
favorite art piece. 
What's going on here? 

1001
00:53:51,840 --> 00:53:55,720
I the I So first of all, one of 
the reasons that we're looking 

1002
00:53:55,720 --> 00:53:58,680
at it in spreads instead of 
pages is because of how like 

1003
00:53:58,680 --> 00:54:02,440
basically all of the spreads go 
across 2 pages in this and which

1004
00:54:02,440 --> 00:54:04,840
is fucking awesome. 
I, it's gorgeous that like 

1005
00:54:04,920 --> 00:54:07,720
literally every single page, 
almost every single page, 

1006
00:54:08,080 --> 00:54:10,320
there's something going across 
the middle. 

1007
00:54:10,360 --> 00:54:13,360
So that in every spread you get 
art across like very few don't. 

1008
00:54:14,800 --> 00:54:17,200
This one, even if it's a little 
bit, it still does. 

1009
00:54:17,360 --> 00:54:20,440
But you're right, like I, I, I 
think that blue thing is just 

1010
00:54:20,440 --> 00:54:23,400
like a giant ship. 
Yeah, I was like, is it a 

1011
00:54:23,400 --> 00:54:26,840
hologram? 
And this dinosaur is was Cobb 

1012
00:54:26,880 --> 00:54:31,040
Sores watching ships leave and 
cut like a station. 

1013
00:54:31,320 --> 00:54:32,960
What is going on? 
I don't know. 

1014
00:54:33,040 --> 00:54:35,360
Well, I love this piece. 
I think it's fucking cool. 

1015
00:54:35,960 --> 00:54:38,480
I think the Cosmosaur is just 
there and there's just like a 

1016
00:54:38,480 --> 00:54:41,240
representative of like 
representation of like what's 

1017
00:54:41,240 --> 00:54:44,320
happening like outside, just 
kind of like superimposed and 

1018
00:54:44,320 --> 00:54:47,400
like his like background. 
I don't think they're I don't 

1019
00:54:47,400 --> 00:54:49,760
think the ship and him are in 
like the same space at the same 

1020
00:54:49,760 --> 00:54:52,400
time. 
I think he was just there in the

1021
00:54:52,400 --> 00:54:54,200
background's representative 
what's happening outside. 

1022
00:54:54,400 --> 00:54:57,080
But like the little, like other 
ships, like scooting around with

1023
00:54:57,080 --> 00:55:01,320
like their little pink like like
it's so cool. 

1024
00:55:04,280 --> 00:55:08,600
Oh yeah, how? 
How the hell did they get 

1025
00:55:08,600 --> 00:55:13,880
better? 
Yeah, this is an action-packed 

1026
00:55:13,880 --> 00:55:17,760
adventure game with heroes that 
go around the Galaxy, do amazing

1027
00:55:17,760 --> 00:55:21,320
things. 
While doing so, your culture 

1028
00:55:21,320 --> 00:55:24,200
force can change, they can learn
new things, get better what they

1029
00:55:24,200 --> 00:55:28,120
do and even discover they are 
not so good at some activities. 

1030
00:55:28,440 --> 00:55:31,320
This game uses a very simple yet
entertaining system for 

1031
00:55:31,320 --> 00:55:35,320
experience and advancement for 
characters as outlined below. 

1032
00:55:36,000 --> 00:55:37,880
And Turkey. 
Oh, yeah, go ahead. 

1033
00:55:37,920 --> 00:55:40,120
This. 
Oh, this bread box. 

1034
00:55:40,400 --> 00:55:43,000
Yeah, this is a good one. 
I love this one. 

1035
00:55:44,080 --> 00:55:47,440
It it reminds me of something 
I've. 

1036
00:55:47,680 --> 00:55:52,440
I've lost neons, bullets and the
neon sun. 

1037
00:55:52,440 --> 00:55:57,560
Like it's kind of very like Dirk
Detweiler esque kind of, yeah, 

1038
00:55:58,000 --> 00:56:00,000
kind of vibe to it. 
That's a great game. 

1039
00:56:00,520 --> 00:56:02,440
Yeah. 
After each successful mission, 

1040
00:56:02,440 --> 00:56:05,600
each player will file a report 
made by their character. 

1041
00:56:05,800 --> 00:56:08,200
And I would have them e-mail me 
this report I have like, yeah, 

1042
00:56:08,200 --> 00:56:09,760
it needs to be a two page 
report. 

1043
00:56:09,760 --> 00:56:11,440
You e-mail me about that. 
Give me. 

1044
00:56:11,600 --> 00:56:17,360
A mission log. 
Captain the Log Star date, Yeah.

1045
00:56:17,360 --> 00:56:22,520
So they'll they'll do a little 
debrief, you know, from this 

1046
00:56:22,520 --> 00:56:25,240
report, the character can create
another entry in their 

1047
00:56:25,240 --> 00:56:27,080
characters list of things they 
are good at. 

1048
00:56:27,360 --> 00:56:29,560
So I talking about the 
eventually just went through the

1049
00:56:29,560 --> 00:56:32,840
trials and tribulations. 
They can pick contextually from 

1050
00:56:32,840 --> 00:56:37,480
that a thing that they are now 
good at the create if they 

1051
00:56:37,480 --> 00:56:40,200
create new things they are bad 
at from their port. 

1052
00:56:40,920 --> 00:56:42,760
Oh, wait, hold on. 
I'm going to try the part. 

1053
00:56:44,640 --> 00:56:46,280
Wait, no, I read that right. 
Yeah. 

1054
00:56:49,840 --> 00:56:53,480
If they create a new thing they 
are bad at from the report, they

1055
00:56:53,480 --> 00:56:57,760
may try to improve either their 
Cosmo or Source score by 1, 

1056
00:56:58,320 --> 00:57:01,840
rolling AD 6 and obtaining a 
result higher than their current

1057
00:57:01,840 --> 00:57:03,880
score. 
Very nice and simple. 

1058
00:57:04,440 --> 00:57:06,560
I love. 
I don't know why I lost my. 

1059
00:57:06,560 --> 00:57:12,440
Page so much so much but. 
So they may try. 

1060
00:57:12,440 --> 00:57:17,520
So I love that you're really 
choosing how you want to advance

1061
00:57:17,520 --> 00:57:20,240
after each session. 
Like you're either advancing 

1062
00:57:20,240 --> 00:57:22,320
like the things that you know 
and are good at. 

1063
00:57:22,320 --> 00:57:25,000
So like when that thing comes up
again, you might just get 

1064
00:57:25,000 --> 00:57:26,760
another. 
You literally get another die to

1065
00:57:26,760 --> 00:57:30,320
roll, right? 
Or you can try to increase your 

1066
00:57:30,320 --> 00:57:33,160
core stat, which gives you 
another die to roll and you just

1067
00:57:33,160 --> 00:57:34,400
have to roll higher. 
Then. 

1068
00:57:34,640 --> 00:57:38,360
I mean, I think early on, if you
if you go 41, then of course 

1069
00:57:38,360 --> 00:57:41,040
you're going to roll to get 
higher on your stat. 

1070
00:57:41,040 --> 00:57:44,360
But once you hit like 3 or 4, 
like you're going to have to 

1071
00:57:44,360 --> 00:57:47,320
really decide like, is it worth 
it to try to roll the five or 

1072
00:57:47,320 --> 00:57:49,600
six to increase your stat or you
just going to increase the 

1073
00:57:49,600 --> 00:57:51,800
amount of stuff that you're good
at and have this like whole list

1074
00:57:51,800 --> 00:57:55,040
of like things you've learned 
from the way this is. 

1075
00:57:55,320 --> 00:57:58,040
There's so many times where like
I talk about specifically like 

1076
00:57:58,360 --> 00:58:01,720
when you can explain how a game 
works as much as you fucking 

1077
00:58:01,720 --> 00:58:04,600
want, right? 
But a system is what it does 

1078
00:58:04,600 --> 00:58:07,960
and, and the rules are going to 
dictate how the game is played. 

1079
00:58:08,960 --> 00:58:12,720
So if you want something to to 
be a certain way, make it 

1080
00:58:12,720 --> 00:58:14,840
ingrained in the rules on how to
do it, not just how you're going

1081
00:58:14,840 --> 00:58:16,840
to explain it because people can
ignore the shit that you say, 

1082
00:58:16,840 --> 00:58:19,120
right? 
This specifically says like you 

1083
00:58:19,120 --> 00:58:21,120
can learn, you can grow, you can
improve. 

1084
00:58:21,120 --> 00:58:25,840
So the entire way that the 
system does advancement is by 

1085
00:58:25,840 --> 00:58:29,040
literally like actually getting 
better at the things. 

1086
00:58:29,120 --> 00:58:34,720
So you're literally learning new
things or taking a bad thing and

1087
00:58:34,720 --> 00:58:38,200
increasing a stat like it it, it
is ingrained in the system that 

1088
00:58:38,200 --> 00:58:40,720
you are learning and growing. 
And that's so fucking cool. 

1089
00:58:40,720 --> 00:58:42,280
And even it's actually like a 
simple little way. 

1090
00:58:43,560 --> 00:58:50,200
I could not agree. 
Yeah, continuing on this same 

1091
00:58:50,200 --> 00:58:52,240
spread, it starts talking about 
ships. 

1092
00:58:52,240 --> 00:58:53,920
What are ships like? 
So your ships are pretty easy, 

1093
00:58:53,920 --> 00:58:56,240
right? 
Your ships are defined by three 

1094
00:58:56,240 --> 00:58:58,960
things that they're good at and 
one thing it's bad at. 

1095
00:58:59,800 --> 00:59:03,720
Whenever it takes damage, it 
takes damage in the form of 

1096
00:59:03,720 --> 00:59:08,120
like, it's almost like the gear 
that you're cosmos or gets, 

1097
00:59:08,120 --> 00:59:10,480
right? 
You take damage to your ship, 

1098
00:59:10,480 --> 00:59:13,800
and you lose one thing they're 
good at for each damage they 

1099
00:59:13,800 --> 00:59:17,360
take at the certain. 
At a point where the amount of 

1100
00:59:17,360 --> 00:59:20,720
damage you take surpasses the 
things you are good at, it's 

1101
00:59:20,720 --> 00:59:24,800
broken, and now every additional
damage it suffers imposes that 

1102
00:59:24,800 --> 00:59:29,400
one D6 dice penalty on rolls 
made with it if it takes twice 

1103
00:59:29,400 --> 00:59:34,760
as much damage as it has things 
it's good at, So 6-8 explodes. 

1104
00:59:36,520 --> 00:59:40,680
Yeah, yeah, I hope your 
Cosmosaurus can get out in time.

1105
00:59:40,960 --> 00:59:41,760
I. 
Do like it. 

1106
00:59:41,760 --> 00:59:46,040
It's like, I hope you can leave.
I like the idea of like, the 

1107
00:59:46,080 --> 00:59:48,760
ship is iconic in a way that 
it's not stated, but it's just 

1108
00:59:48,760 --> 00:59:51,600
like, yeah, my ship is really 
good at this, this and that. 

1109
00:59:51,960 --> 00:59:54,440
Also, it kind of breaks down 
occasionally, you know? 

1110
00:59:55,040 --> 00:59:59,440
So here's the thing, like give 
me, give me make a ship real 

1111
00:59:59,440 --> 01:00:01,280
quick. 
Three things a ship is good at 

1112
01:00:01,280 --> 01:00:05,440
and one is bad at. 
Oh yeah, the red, the red 

1113
01:00:05,440 --> 01:00:08,040
scorpion, because we're in a 
Saturday morning cartoon, right?

1114
01:00:08,880 --> 01:00:12,720
It's a it's got a really good 
laser. 

1115
01:00:13,560 --> 01:00:15,440
OK, so shooting. 
Yeah, it's a great laser. 

1116
01:00:15,840 --> 01:00:18,600
It's got, it's got a, it's very 
good at hiding. 

1117
01:00:19,400 --> 01:00:23,440
All right, so stealthy. 
And then a third thing. 

1118
01:00:23,440 --> 01:00:26,320
It's really fast. 
OK, boom. 

1119
01:00:26,640 --> 01:00:30,320
So you got a super fast ship 
that's able to to hide very 

1120
01:00:30,320 --> 01:00:33,040
well, let's say. 
Let's say it's got like a Wonder

1121
01:00:33,040 --> 01:00:35,720
Woman's kind of stealth mechanic
thing, right? 

1122
01:00:36,280 --> 01:00:38,080
Yeah, because usually you can 
still see through it. 

1123
01:00:38,080 --> 01:00:40,120
So if we're like sitting on the 
toilet, it's just us on the 

1124
01:00:40,120 --> 01:00:43,720
toilet. 
It's just you, yeah, the poo is 

1125
01:00:43,720 --> 01:00:45,800
like the Donald poo is coming 
through the thing. 

1126
01:00:46,720 --> 01:00:49,080
And then and then you said it's 
super fast, right. 

1127
01:00:49,080 --> 01:00:50,400
So what's the what's the thing 
that's bad at? 

1128
01:00:50,920 --> 01:00:54,520
Oh, I think it's it's 
mechanically unreliable. 

1129
01:00:55,200 --> 01:00:59,320
Gotcha. 
OK, All right, so great. 

1130
01:01:00,600 --> 01:01:04,080
I will say I think this book all
the way through is is is really 

1131
01:01:04,080 --> 01:01:06,320
good, well put together. 
There are a couple times where I

1132
01:01:06,320 --> 01:01:07,960
wish there was a little bit more
examples. 

1133
01:01:08,280 --> 01:01:11,520
And this is one of those times 
where I think for for an intro 

1134
01:01:11,520 --> 01:01:13,840
person, because this is very 
clearly written for an intro 

1135
01:01:13,840 --> 01:01:17,680
game or like a younger audience 
having some examples here of 

1136
01:01:17,680 --> 01:01:19,520
things that you ship could be 
good at. 

1137
01:01:19,520 --> 01:01:22,600
Like it can shoot really well. 
It's super fast. 

1138
01:01:22,600 --> 01:01:26,120
Like, because you, you could 
have said like, well, it's got 

1139
01:01:26,120 --> 01:01:27,360
it's got bad armor, you know 
what I mean? 

1140
01:01:27,360 --> 01:01:29,560
Like it's pretty, it's pretty 
weak to hit to whatever and 

1141
01:01:29,560 --> 01:01:31,200
stuff like that. 
Because to me, that would make 

1142
01:01:31,200 --> 01:01:33,720
sense for like what the -1 D 6 
is it because it's like, oh, it 

1143
01:01:33,720 --> 01:01:36,160
just it, it, it sucks it it can 
take a lot of damage. 

1144
01:01:36,200 --> 01:01:38,440
That's why it's fast and 
stealthy, because it's not 

1145
01:01:38,440 --> 01:01:40,360
really like power. 
It's not really like, you know, 

1146
01:01:40,360 --> 01:01:41,800
beefy and bulky and stuff like 
that. 

1147
01:01:41,880 --> 01:01:43,600
Yeah, I have much fun with that,
so. 

1148
01:01:43,640 --> 01:01:46,440
Yeah, but like there's a whole, 
I love the design off to the 

1149
01:01:46,440 --> 01:01:47,480
side. 
There's a whole section here 

1150
01:01:47,480 --> 01:01:49,560
where it could have been like 
examples and and stuff like 

1151
01:01:49,560 --> 01:01:51,280
that. 
And I'm surprised, I was going 

1152
01:01:51,280 --> 01:01:52,640
to say I'm surprised it's not a 
picture of a ship. 

1153
01:01:52,640 --> 01:01:54,840
And then I looked at it again. 
I'm like, oh, that is kind of an

1154
01:01:54,840 --> 01:01:58,760
abstract picture of a ship. 
Yeah, but I wouldn't have 

1155
01:01:58,760 --> 01:02:00,240
minded. 
There's like one or two other 

1156
01:02:00,240 --> 01:02:01,880
spots. 
I think I remember I was like, I

1157
01:02:01,880 --> 01:02:04,840
totally get this. 
But like for, for the intro game

1158
01:02:04,840 --> 01:02:06,280
that it is. 
A couple more examples would 

1159
01:02:06,280 --> 01:02:08,520
have been nice. 
But like you said, I love this. 

1160
01:02:08,520 --> 01:02:12,240
I love that it's more abstract 
and the bad guys when we get to 

1161
01:02:12,240 --> 01:02:16,240
them are the same way. 
So it's weird that it's like so 

1162
01:02:16,240 --> 01:02:20,080
intro but also has these like 
kind of like more quasi quote UN

1163
01:02:20,080 --> 01:02:22,200
quote advance things of just 
like being very broad and vague.

1164
01:02:22,600 --> 01:02:27,440
I think that even still the kind
of more broad things here are 

1165
01:02:27,440 --> 01:02:30,680
still easy to latch on to. 
You know, I don't think people, 

1166
01:02:30,880 --> 01:02:33,240
especially people who'd be 
willing to play a tabletop game 

1167
01:02:33,240 --> 01:02:36,600
that is like a Saturday morning 
cartoon game, would be 

1168
01:02:36,920 --> 01:02:39,640
unfamiliar with, like, the idea,
you know? 

1169
01:02:39,640 --> 01:02:40,840
Yeah. 
I completely agree. 

1170
01:02:42,240 --> 01:02:45,520
Yeah. 
So what is the adventure? 

1171
01:02:45,520 --> 01:02:47,240
So a lot of the rest of the 
book. 

1172
01:02:47,240 --> 01:02:51,640
So we're on page 29 in the book.
And as I said, it's it's roughly

1173
01:02:55,720 --> 01:03:04,880
70 71 pages ish 7172. 
A lot of the next section and 

1174
01:03:04,880 --> 01:03:07,680
we're we'll cruise through it 
kind of quickly is GM stuff. 

1175
01:03:07,960 --> 01:03:11,200
It's it's it's writing 
adventures, it's how the bad 

1176
01:03:11,200 --> 01:03:14,800
guys work and stuff like that. 
So for the most part, what you 

1177
01:03:14,800 --> 01:03:17,560
need to play, you just read in 
like the 1st 29 pages. 

1178
01:03:17,560 --> 01:03:21,000
So this really kind of breaks 
apart the to the GM section. 

1179
01:03:21,520 --> 01:03:24,960
And a lot of it's really good 
role tables, like they're very 

1180
01:03:24,960 --> 01:03:28,800
fun and they're great sparks for
ideas. 

1181
01:03:29,240 --> 01:03:32,400
Yeah, so I mean, I'll have you 
roll through some of these as we

1182
01:03:32,400 --> 01:03:35,600
go just to get some examples. 
I really love the art page on 

1183
01:03:35,600 --> 01:03:38,440
the left there of this like 
person that like multiple 

1184
01:03:38,440 --> 01:03:41,880
screens of, of, of like in the 
spaceship with like images and 

1185
01:03:41,880 --> 01:03:43,560
stuff. 
So it says, what is the 

1186
01:03:43,600 --> 01:03:47,240
adventure in Cosmosaurus? 
You and your friends take on the

1187
01:03:47,240 --> 01:03:49,840
role of an elite team of special
agents and defend the Galaxy, 

1188
01:03:49,840 --> 01:03:52,200
etcetera, etcetera. 
So what is the GM do? 

1189
01:03:52,400 --> 01:03:55,240
The GM is the host rules arbiter
and director and facilitator. 

1190
01:03:55,400 --> 01:03:58,480
And then it goes on to talk some
good intro stuff about GM, 

1191
01:03:58,560 --> 01:04:00,600
right? 
Additionally, they do, they 

1192
01:04:00,600 --> 01:04:02,280
arbitrate the rules, etcetera, 
blah, blah, blah. 

1193
01:04:02,280 --> 01:04:04,520
There's like a whole page 
talking about what that does. 

1194
01:04:06,160 --> 01:04:08,560
How does the GM prepare a 
mission? 

1195
01:04:09,200 --> 01:04:10,520
So we'll we'll cruise through 
that a little bit. 

1196
01:04:10,520 --> 01:04:13,680
I love the the the top here. 
Like they're going over 

1197
01:04:13,680 --> 01:04:16,960
schematics and stuff. 
So one of them got like a cup of

1198
01:04:16,960 --> 01:04:18,760
coffee, like whole held in his 
tail. 

1199
01:04:19,720 --> 01:04:22,200
Yeah. 
So how does the GM prepare a 

1200
01:04:22,200 --> 01:04:23,640
mission? 
So creating a mission can seem 

1201
01:04:23,640 --> 01:04:26,600
daunting, but it can be done in 
a few simple steps and they go 

1202
01:04:26,600 --> 01:04:28,200
through it. 
So first you come up with an 

1203
01:04:28,200 --> 01:04:30,560
objective. 
So the first thing that GM does 

1204
01:04:30,560 --> 01:04:32,640
is to determine what the mission
will be. 

1205
01:04:32,880 --> 01:04:34,440
And there's a bunch of stuff for
that. 

1206
01:04:35,040 --> 01:04:39,560
So and then there's AD 66 table 
for inspirations for objectives.

1207
01:04:39,560 --> 01:04:44,800
So role for what is the? 
What is the mission objective? 

1208
01:04:45,360 --> 01:04:48,400
63 which I think is actually a 
really interesting one, escape 

1209
01:04:48,400 --> 01:04:51,800
pursuers. 
Oh that is a really good one. 

1210
01:04:51,840 --> 01:04:54,800
I like that a lot. 
That's the kind of one where you

1211
01:04:54,800 --> 01:04:58,640
could just be like, it's like, 
oh, we're we're starting now. 

1212
01:04:58,640 --> 01:05:03,920
It's like klaxons are going off.
Like, you know, like you're like

1213
01:05:03,920 --> 01:05:07,000
this guy's behind you go people 
like, oh, what the fuck, I love 

1214
01:05:07,000 --> 01:05:09,320
66 roll twice and combine. 
That one's great. 

1215
01:05:10,840 --> 01:05:12,080
There's a lot of really good 
ones in here. 

1216
01:05:12,080 --> 01:05:14,920
You're finding a rare specimen 
vanishing a supernatural 

1217
01:05:14,920 --> 01:05:18,760
creature mapping in a region. 
Like the tables are really, 

1218
01:05:18,760 --> 01:05:21,880
really fucking good. 
And of course, I love that that 

1219
01:05:22,800 --> 01:05:26,280
weekly scroll pink background 
going on back there. 

1220
01:05:29,520 --> 01:05:33,480
So next it's the antagonist. 
So the greatest Cosmosaurus 

1221
01:05:33,480 --> 01:05:35,040
Avengers have the greatest 
villains. 

1222
01:05:35,560 --> 01:05:38,080
Quite often the characters will 
be facing different antagonists.

1223
01:05:38,240 --> 01:05:41,720
And it says a good antagonist 
can make a memorable, memorable 

1224
01:05:41,720 --> 01:05:42,920
mission. 
Think about all the great 

1225
01:05:42,920 --> 01:05:45,800
stories you remember for years 
and years. 

1226
01:05:46,200 --> 01:05:48,800
I love it it it alludes through 
some big ones. 

1227
01:05:49,120 --> 01:05:52,560
The dark Lord with a breathing 
apparatus who strangles people 

1228
01:05:52,560 --> 01:05:54,920
with the force of their mind. 
And it goes on. 

1229
01:05:54,920 --> 01:05:59,840
But so so the D66 table spread 
across 2 pages. 

1230
01:05:59,840 --> 01:06:05,280
So hit me with another role. 12 
Avoid Sorcerer. 

1231
01:06:05,600 --> 01:06:09,280
Doe Yeah, that's a good one. 
A lot of these are really 

1232
01:06:09,280 --> 01:06:10,960
fucking good, though. 
The vampiric robot. 

1233
01:06:13,040 --> 01:06:15,840
Malignant spaceship. 
The corrupt bureaucrat. 

1234
01:06:17,120 --> 01:06:21,600
Evil clones of Cosmosaurus. 
It's just your party, but. 

1235
01:06:21,760 --> 01:06:23,000
Evil. 
Yeah. 

1236
01:06:23,080 --> 01:06:24,880
Oh, there are evil clones. 
There's a whole group of evil 

1237
01:06:24,880 --> 01:06:32,720
clones though yeah, a lot of 
savage cosmic beast failed 

1238
01:06:32,720 --> 01:06:33,960
scientific experiment. 
It's great. 

1239
01:06:34,720 --> 01:06:36,960
The next is locations. 
Location is everything. 

1240
01:06:36,960 --> 01:06:38,320
That's what they say right? 
Yeah. 

1241
01:06:38,320 --> 01:06:41,760
So cool piece of art here about 
a base and basically talk about 

1242
01:06:41,760 --> 01:06:43,640
villains have cool layers. 
So what does a what does a 

1243
01:06:43,640 --> 01:06:48,360
villain have right. 
So there's AI love the skeleton 

1244
01:06:48,360 --> 01:06:52,680
on the left, which is very 
clearly like Galactus, but I. 

1245
01:06:53,000 --> 01:06:54,880
Was like, is that? 
Yeah, it is. 

1246
01:06:56,680 --> 01:06:59,400
I will say there's I love the 
art and everything all the way 

1247
01:06:59,400 --> 01:07:03,520
through the 2 pages at the top 
of page the the 39 kind of look 

1248
01:07:03,520 --> 01:07:05,760
like they got kind of like stuck
there and forgotten. 

1249
01:07:05,760 --> 01:07:08,200
Like they kind of like don't 
really fit a little bit, you 

1250
01:07:08,240 --> 01:07:09,000
know what I mean? 
Like. 

1251
01:07:09,320 --> 01:07:12,960
I kind of, yeah. 
Yeah, but so roll D66 for me, 

1252
01:07:12,960 --> 01:07:15,040
for the location, for our 
villain. 

1253
01:07:15,400 --> 01:07:21,320
I rolled A44A dying sun score. 
Yeah, it's pretty good. 

1254
01:07:21,560 --> 01:07:25,480
So what did we get so far? 
The villain is a void sorcerer. 

1255
01:07:25,480 --> 01:07:31,240
Their lair is a dying sun score.
Our objective is escaping 

1256
01:07:31,240 --> 01:07:33,360
pursuers. 
So they might have sent some bad

1257
01:07:33,360 --> 01:07:35,440
guys at us. 
Maybe we're passing the sun. 

1258
01:07:35,800 --> 01:07:37,360
They sent some guys out from the
core. 

1259
01:07:37,640 --> 01:07:39,720
They're they're they're 
following us. 

1260
01:07:40,880 --> 01:07:42,840
And then we get the supporting 
cast. 

1261
01:07:42,880 --> 01:07:48,920
I love the fucking Tamagotchi 
that's on the the screen and the

1262
01:07:48,920 --> 01:07:50,480
guy at the bottom who's very 
much is that? 

1263
01:07:50,480 --> 01:07:53,040
Is that, is that Harlock? 
Is that is that what the guy 

1264
01:07:53,040 --> 01:07:57,800
reminds me of? 
Oh, what is that? 

1265
01:07:58,520 --> 01:07:59,680
Isn't that? 
Captain Harlock. 

1266
01:08:00,240 --> 01:08:01,840
Captain Harlock is the name, I 
think. 

1267
01:08:01,880 --> 01:08:04,160
Oh yeah, it's 100% Captain 
Harlock. 

1268
01:08:04,160 --> 01:08:07,520
There's Captain Harlock got like
the emo swoop and stuff. 

1269
01:08:07,520 --> 01:08:12,000
Yeah, I love the references 
throughout this and and the the 

1270
01:08:12,880 --> 01:08:14,280
the guy in the bottom right, the
red shirt. 

1271
01:08:16,200 --> 01:08:17,960
Oh yeah. 
So good. 

1272
01:08:18,760 --> 01:08:22,080
Yeah, Live long and prosper. 
So the supporting cast, these 

1273
01:08:22,080 --> 01:08:25,920
are NPCS and and interesting 
people, the myriad of people 

1274
01:08:25,920 --> 01:08:28,840
that you can find that have 
goals and things like that too. 

1275
01:08:29,000 --> 01:08:31,479
So these are people you can run 
into. 

1276
01:08:31,479 --> 01:08:38,520
So hit me with the D66 for that.
Oh yeah, I rolled a 25. 

1277
01:08:38,640 --> 01:08:40,960
An inquisitive, autonomous 
robot. 

1278
01:08:41,439 --> 01:08:44,000
Oh, no, yeah, that's cool. 
That's a good one. 

1279
01:08:44,760 --> 01:08:46,200
There's a lot of really good 
ones. 

1280
01:08:46,200 --> 01:08:53,680
The the bon vivant pop star, the
fallen warlord, a local noble, 

1281
01:08:53,680 --> 01:08:58,279
good stuff, really, really cool.
And then the complication. 

1282
01:08:58,279 --> 01:09:01,040
So life is full of surprises and
so are the cosmos war missions. 

1283
01:09:01,560 --> 01:09:03,319
They never work according to 
plan. 

1284
01:09:03,760 --> 01:09:08,560
Complications can pop up. 
So what are what are the 

1285
01:09:08,560 --> 01:09:09,600
complications? 
Again? 

1286
01:09:10,120 --> 01:09:11,760
Spread across 2 pages for some 
reason. 

1287
01:09:13,760 --> 01:09:17,960
I rolled a 4141 it's. 
A trap. 

1288
01:09:18,319 --> 01:09:20,840
It's a trap, which is funny 
because like obviously the thing

1289
01:09:20,840 --> 01:09:23,040
in the bottom is the Star Wars 
Revans, but in the bottom right 

1290
01:09:23,040 --> 01:09:25,439
it says it's A and the very next
picture says trap trap, trap 

1291
01:09:25,439 --> 01:09:31,760
trap trap trap with a really 
awesome like scorpion alien 

1292
01:09:32,000 --> 01:09:34,640
thing. 
What's funny is that the table 

1293
01:09:34,640 --> 01:09:37,960
below it is actually the end of 
the table we were just on. 

1294
01:09:37,960 --> 01:09:38,760
That's. 
What I said. 

1295
01:09:39,240 --> 01:09:43,439
It's such a funny breakup. 
Yeah, it's, wait a minute. 

1296
01:09:43,439 --> 01:09:45,600
It's funny because 51 is also 
it's a trap. 

1297
01:09:47,880 --> 01:09:49,040
They did. 
It's a trap twice. 

1298
01:09:50,359 --> 01:09:53,160
Hey, I mean. 
Yeah, hey, double list of traps 

1299
01:09:53,560 --> 01:09:55,960
and then it's a trap is like 
written all over the page. 

1300
01:09:56,120 --> 01:09:58,640
But but that's why I said like 
it's spread across 2 pages for 

1301
01:09:58,640 --> 01:10:00,160
some reason. 
Like I feel like they could have

1302
01:10:00,160 --> 01:10:02,200
just done it if they would have 
just like moved the art. 

1303
01:10:02,360 --> 01:10:04,120
From the bottom one is Budget 
cuts. 

1304
01:10:06,240 --> 01:10:07,720
No 41 is a. 
Trap. 

1305
01:10:10,240 --> 01:10:11,280
We're looking at the ebook 
together. 

1306
01:10:11,280 --> 01:10:12,840
Look at the screen. 
No way. 

1307
01:10:12,840 --> 01:10:15,400
I'm not looking at the ebook, 
I'm looking at the PDF. 

1308
01:10:16,840 --> 01:10:22,320
Oh, so it's 51? 
Budget cuts on mine, what's 41 

1309
01:10:22,320 --> 01:10:24,240
on yours? 
It's a trap. 

1310
01:10:24,280 --> 01:10:25,240
That's why I said it's on there 
twice. 

1311
01:10:25,240 --> 01:10:28,280
No, it totally is twice on yours
so they changed it on the one 

1312
01:10:28,280 --> 01:10:33,520
I'm looking. 
All right, so let's look at the 

1313
01:10:34,080 --> 01:10:37,440
what? 
What is the page in the in in 

1314
01:10:37,440 --> 01:10:40,840
Acrobat? 
44 Oh, a page in Acrobat is also

1315
01:10:40,880 --> 01:10:46,960
44 actually. 
Oh yeah, budget cuts. 

1316
01:10:47,600 --> 01:10:50,680
Oh, the the table is entirely 
different. 

1317
01:10:50,680 --> 01:10:51,840
OK. 
All. 

1318
01:10:51,840 --> 01:10:56,880
Right, so let me let me scroll 
this down a little bit So on 

1319
01:10:57,920 --> 01:11:02,120
this side 51 is it's a trap, 52 
is someone playing both sides. 

1320
01:11:02,120 --> 01:11:04,920
Ancient ruin discovered location
is taboo, another conflict, 

1321
01:11:04,920 --> 01:11:07,680
cosmic disaster. 
And on this one it's budget cuts

1322
01:11:07,680 --> 01:11:10,960
low on fuel, computer 
malfunctioning antagonist with 

1323
01:11:10,960 --> 01:11:15,280
limitless resources, weapons 
break, engine explosion. 

1324
01:11:15,280 --> 01:11:16,760
It's an entirely different 
table. 

1325
01:11:16,760 --> 01:11:18,120
What about the previous one I 
wonder? 

1326
01:11:20,320 --> 01:11:23,680
Wait, why is it entirely? 
It's not even one that's 

1327
01:11:23,680 --> 01:11:24,440
changed. 
It's. 

1328
01:11:25,080 --> 01:11:29,080
It's the entire thing, yeah, 
because the previous table is 

1329
01:11:29,080 --> 01:11:33,840
the same across both, but the 
next the next one is literally 

1330
01:11:33,840 --> 01:11:36,480
every single one is completely 
different. 

1331
01:11:38,840 --> 01:11:41,040
That's so interesting. 
It's really interesting. 

1332
01:11:41,320 --> 01:11:45,360
I, I believe the e-book one must
be the new one because 66 is 

1333
01:11:45,360 --> 01:11:49,240
rule twice, which is the same as
a previous one. 

1334
01:11:49,400 --> 01:11:51,040
But it's really weird that they 
decided to do that. 

1335
01:11:51,040 --> 01:11:53,280
But it's also weird then that 
they just like must have missed 

1336
01:11:53,280 --> 01:11:54,880
that they put it's a trap on it 
twice. 

1337
01:11:55,240 --> 01:11:58,760
So I don't know which one's the 
final one. 

1338
01:11:59,040 --> 01:11:59,840
We'll never know. 
Stay. 

1339
01:12:00,760 --> 01:12:02,440
Tuned. 
Yeah, because I don't know. 

1340
01:12:02,440 --> 01:12:05,800
Because here's the thing, I 
think maybe I got this twice 

1341
01:12:05,840 --> 01:12:10,520
because I bought the the ebook. 
1 might be the one from Exalted 

1342
01:12:10,520 --> 01:12:12,560
because I bought the book which 
means I got the PDF. 

1343
01:12:12,960 --> 01:12:14,720
Right. 
But when you get the book you 

1344
01:12:14,720 --> 01:12:17,360
don't get all the PDF shit which
is super fucking annoying. 

1345
01:12:18,840 --> 01:12:22,560
But I know I previously bought 
it on itch because I have like 

1346
01:12:22,560 --> 01:12:25,600
the download page. 
So I think the ebook 1 was 

1347
01:12:25,600 --> 01:12:29,240
probably the one from Exalted 
and the PDF one was the one from

1348
01:12:29,240 --> 01:12:33,960
the itch page. 
So I assume the ebook one would 

1349
01:12:33,960 --> 01:12:35,640
be the newest one, because 
that's one they decided to send 

1350
01:12:35,640 --> 01:12:39,800
a print. 
But anyway, probably. 

1351
01:12:40,840 --> 01:12:43,960
So then the next is the reward 
still coming with the adventure 

1352
01:12:43,960 --> 01:12:47,040
says what do they get for for 
all of their hard work. 

1353
01:12:47,320 --> 01:12:51,360
So roll me AD 66. 
I like the image on the next 

1354
01:12:51,360 --> 01:12:52,680
page. 
First of all, it's the it's the 

1355
01:12:52,680 --> 01:12:57,320
very much like the the predator,
you know, Arnold and and Carl 

1356
01:12:57,320 --> 01:12:59,880
Weathers handshake. 
But it looks like a it almost 

1357
01:12:59,880 --> 01:13:03,480
looks like a ninja turtle. 
Yeah, it is a ninja turtle. 

1358
01:13:03,480 --> 01:13:06,040
You can see the shell with a 
Cosmosaur. 

1359
01:13:07,240 --> 01:13:11,080
And there's also like a kid like
who's like in front of you. 

1360
01:13:11,320 --> 01:13:13,200
Watching. 
Cosmosaurus Yeah. 

1361
01:13:13,200 --> 01:13:18,640
So what'd you get? 
Blessing of a star monarch. 

1362
01:13:19,480 --> 01:13:27,200
Oh nice, that's a good adventure
you just rolled up And then what

1363
01:13:27,200 --> 01:13:31,080
do the players do? 
So this is an explanation for 

1364
01:13:31,080 --> 01:13:34,280
players, which again, I always 
love. 

1365
01:13:34,280 --> 01:13:36,560
Like if you're going to have AGM
section, completely separate 

1366
01:13:36,560 --> 01:13:38,480
that from the player stuff. 
This player stuff. 

1367
01:13:38,480 --> 01:13:39,920
It might have been nice to have 
at the end of the player 

1368
01:13:39,920 --> 01:13:42,040
section, part of the gym 
section, but whatevs. 

1369
01:13:42,680 --> 01:13:44,800
Players have a very important 
job first and foremost. 

1370
01:13:44,960 --> 01:13:48,760
They're there to play a game, be
there to play the game in all 

1371
01:13:48,760 --> 01:13:53,200
respects. 
Be motivated, be present is what

1372
01:13:53,200 --> 01:13:54,600
I said. 
Second, players need to be 

1373
01:13:54,600 --> 01:13:56,720
welcoming and respectful. 
Third, players need to remember 

1374
01:13:56,720 --> 01:13:59,000
the RPGs are a social game. 
They're playing together. 

1375
01:13:59,240 --> 01:14:01,600
Players are not there to win. 
They're not competing against 

1376
01:14:01,600 --> 01:14:03,880
each other. 
So don't monopolize the 

1377
01:14:03,880 --> 01:14:05,240
spotlight. 
You know, all that kind of 

1378
01:14:05,240 --> 01:14:09,200
stuff, like and finally, 
remember to have fun. 

1379
01:14:09,200 --> 01:14:11,640
So basically like it's this two 
page bread with like a cool 

1380
01:14:11,640 --> 01:14:13,320
dinosaur, like holding out of 
sunglasses. 

1381
01:14:13,320 --> 01:14:17,680
It basically says like be nice, 
have fun, don't be a Dick. 

1382
01:14:17,880 --> 01:14:19,080
Like that's basically what it 
says. 

1383
01:14:23,160 --> 01:14:27,240
The next thing we're going to 
get into now, this is probably 

1384
01:14:27,240 --> 01:14:31,440
my favorite spread. 
This actually has like all of 

1385
01:14:31,440 --> 01:14:35,000
the bad guys on it and it has 
like that vampiric robot. 

1386
01:14:35,800 --> 01:14:39,000
It's got like the robot 
Cosmosaurus in the background 

1387
01:14:39,000 --> 01:14:40,800
and stuff. 
It's so good. 

1388
01:14:41,800 --> 01:14:46,920
So who our our enemies to face 
many different enemies. 

1389
01:14:46,920 --> 01:14:49,120
This is really cool. 
So there's a bunch of different 

1390
01:14:49,120 --> 01:14:54,400
ones here and they're very much 
they're not stated out or 

1391
01:14:54,400 --> 01:14:55,680
anything in the way 
specifically. 

1392
01:14:55,680 --> 01:14:57,560
It specifically talked about it 
here. 

1393
01:14:57,560 --> 01:15:00,120
It says this section will detail
a few enemies and factions that 

1394
01:15:00,120 --> 01:15:02,640
are more often than not 
involved, blah blah blah. 

1395
01:15:02,640 --> 01:15:05,200
Due to the simplicity of this 
game, there are very few 

1396
01:15:05,200 --> 01:15:07,600
mechanics involved in detailing 
the opponents. 

1397
01:15:07,760 --> 01:15:10,520
So we will detail their role in 
the setting of the game. 

1398
01:15:11,480 --> 01:15:14,680
Excuse me, their possible goals 
and the things they might be 

1399
01:15:14,680 --> 01:15:16,080
doing that will draw the 
attention. 

1400
01:15:16,080 --> 01:15:19,200
So this is more of like vibes 
and archetypes than it is any 

1401
01:15:19,200 --> 01:15:21,560
set mechanics, right, because 
you don't need a ton of 

1402
01:15:21,560 --> 01:15:23,440
mechanics because you already 
know how to hit and defend and 

1403
01:15:23,440 --> 01:15:26,120
you already know how much damage
the bad guys do so you don't 

1404
01:15:26,120 --> 01:15:29,800
need a lot more than that. 
So going through this, we have 

1405
01:15:29,800 --> 01:15:34,360
the robot empire love the 
fucking robot dinosaur. 

1406
01:15:34,360 --> 01:15:36,760
Kind of like Godzilla situation 
happening. 

1407
01:15:36,760 --> 01:15:42,400
Yeah, we have the void sores, 
which are so. 

1408
01:15:42,400 --> 01:15:45,640
So I'll give you a brief of each
one and then pick one that we 

1409
01:15:45,640 --> 01:15:46,720
can go over a little bit more 
deeply. 

1410
01:15:46,720 --> 01:15:52,440
So basically the robots were 
created by the Cosmosaurs and 

1411
01:15:52,440 --> 01:15:54,320
got pissed off that they were 
eventually, that they were being

1412
01:15:54,320 --> 01:15:56,120
treated like slaves. 
So they left and started their 

1413
01:15:56,120 --> 01:15:59,120
own empire and now they want to 
kill everything because for 

1414
01:15:59,120 --> 01:16:01,160
their past like slavery as 
robots. 

1415
01:16:01,800 --> 01:16:05,520
The void sores are shadow 
counterparts of the Cosmosaurs 

1416
01:16:05,840 --> 01:16:09,880
created by the Void Lords. 
They're basically void tainted 

1417
01:16:09,880 --> 01:16:13,320
cosmos or clones that want to 
kill all Cosmosaurus. 

1418
01:16:14,920 --> 01:16:17,880
There are the undead pirates, 
which are literally just a bunch

1419
01:16:17,920 --> 01:16:20,760
of like space pirates that for 
some reason some of them are 

1420
01:16:20,760 --> 01:16:25,480
undead and they're doing, they 
do pirate shit at the behest of 

1421
01:16:25,480 --> 01:16:29,720
a death Lord. 
There is the slime Lords. 

1422
01:16:29,720 --> 01:16:31,480
It's all about that slime, 
right? 

1423
01:16:32,640 --> 01:16:36,840
And these are the shitty crime 
Lord, kind of like the Hut 

1424
01:16:36,840 --> 01:16:39,120
situations. 
Like they're all about like 

1425
01:16:39,160 --> 01:16:41,120
bribery and politics and stuff 
like that. 

1426
01:16:41,960 --> 01:16:49,840
There are the broccoloids, 
which, my God, my goodness, it's

1427
01:16:51,360 --> 01:16:54,520
Nazi pornography. 
It's Nazi broccoli, which is 

1428
01:16:54,520 --> 01:16:57,760
weird because they're actually 
like rebels and stuff. 

1429
01:16:57,760 --> 01:16:59,800
When I read this, I was like, 
maybe they should have gotten 

1430
01:16:59,800 --> 01:17:03,840
more Che Guevara and less 
Hitler, probably. 

1431
01:17:03,880 --> 01:17:07,560
But they're very clearly wearing
like a Nazi uniform. 

1432
01:17:07,840 --> 01:17:10,560
And it's a very clearly a Nazi 
flag, but it's just made of 

1433
01:17:10,560 --> 01:17:15,240
pieces of broccoli in a in like 
almost like a peace sign instead

1434
01:17:15,240 --> 01:17:19,960
of like a, a, a swastika. 
But like it's very clearly Nazi 

1435
01:17:19,960 --> 01:17:21,920
broccoli. 
Definitely a weird. 1. 

1436
01:17:22,440 --> 01:17:24,640
Yeah. 
So which which which one of 

1437
01:17:24,640 --> 01:17:28,400
those did you like the most? 
Oh I want to do the the void. 

1438
01:17:29,920 --> 01:17:31,920
The void source. 
There we go, the void source. 

1439
01:17:31,920 --> 01:17:35,120
Yes, right. 
So do you want to go over? 

1440
01:17:35,120 --> 01:17:37,680
Do you want me to go over it? 
Oh, I think it's all you, buddy.

1441
01:17:38,080 --> 01:17:40,840
OK, so the Void Source, as I 
said, they're the Shadow Cutter 

1442
01:17:40,840 --> 01:17:43,360
parts of the Cosmosaurus. 
They're created a long time ago 

1443
01:17:43,360 --> 01:17:49,760
by Void Lord, Yeah, no worries. 
And whose plans were all were 

1444
01:17:49,760 --> 01:17:53,360
foiled by the Cosmosaurus. 
And now the Void Source are a 

1445
01:17:53,360 --> 01:17:56,360
group of highly trained Chaos 
soldiers dedicated to undue 

1446
01:17:56,360 --> 01:17:59,120
order and sow discord. 
However, being clones of 

1447
01:17:59,120 --> 01:18:02,320
Cosmosaurus infused with pure 
chaos from the Void dimension, 

1448
01:18:02,320 --> 01:18:05,120
they are highly disorganized and
often at odds with one another. 

1449
01:18:05,360 --> 01:18:07,200
This reminds me so much of 
anyone out there that's 

1450
01:18:07,200 --> 01:18:09,520
listening. 
This reminds me so much of like 

1451
01:18:09,640 --> 01:18:14,560
dinosaur version of like post 
horse heresy traitors in like 

1452
01:18:14,840 --> 01:18:19,200
the eye of terror that fight 
with themselves so much that 

1453
01:18:19,200 --> 01:18:21,280
they can barely get themselves 
together to fight the bad guy. 

1454
01:18:21,280 --> 01:18:25,480
But every now and then they can.
So that's how they are. 

1455
01:18:25,480 --> 01:18:27,560
And if you look to the left, 
you'll see this kind of like 

1456
01:18:27,800 --> 01:18:31,600
void energy coming out of this 
like broken purple kind of like 

1457
01:18:31,600 --> 01:18:33,720
egg thing. 
But like the voids are at the 

1458
01:18:33,720 --> 01:18:37,400
top has like these tiny little 
arms. 

1459
01:18:37,400 --> 01:18:40,800
You can tell he's like deformed 
and he has like a weird like 

1460
01:18:41,400 --> 01:18:45,360
hand like wand. 
But so the way that all of the, 

1461
01:18:45,360 --> 01:18:47,840
the the bad guys are laid out is
you get a whole page thread of 

1462
01:18:47,840 --> 01:18:51,120
art, you get an explanation of 
who the characters are, and then

1463
01:18:51,120 --> 01:18:53,840
you get themes. 
So the four themes listed here, 

1464
01:18:53,840 --> 01:18:57,160
sometimes there's more, but the 
four here are darkness, flawed 

1465
01:18:57,160 --> 01:19:00,560
copies, corrupting qualities and
overcoming yourself. 

1466
01:19:00,560 --> 01:19:02,520
That's the themes of these bad 
guys, right? 

1467
01:19:03,160 --> 01:19:07,520
And then you get what do they 
want and what are they doing, 

1468
01:19:07,560 --> 01:19:08,880
right? 
I think they all have that. 

1469
01:19:08,880 --> 01:19:10,200
What do you want and what are 
they doing? 

1470
01:19:10,200 --> 01:19:14,280
So it's 2D6 tables. 
So hit me with two different D6 

1471
01:19:14,280 --> 01:19:15,560
rolls, one for what do they 
want? 

1472
01:19:15,560 --> 01:19:17,560
So what do these guys want? 
3. 

1473
01:19:19,040 --> 01:19:21,800
To cause chaos wherever they go,
putting the many cultures 

1474
01:19:21,800 --> 01:19:25,160
against one another in a series 
of well planned sabotages. 

1475
01:19:25,800 --> 01:19:28,840
That's a good one. 
A lot of other ones on here that

1476
01:19:28,840 --> 01:19:32,280
are good to eliminate every last
cosmos or from this reality once

1477
01:19:32,280 --> 01:19:34,200
and for all. 
And then what are they doing? 

1478
01:19:34,200 --> 01:19:39,280
Hit me with another D6A2 
infiltrating a Cosmosaurus base 

1479
01:19:39,640 --> 01:19:41,920
and planting detonators to blow 
it up. 

1480
01:19:43,000 --> 01:19:44,320
Nice. 
It's cool. 

1481
01:19:44,680 --> 01:19:49,280
So they're voidy, they're 
chaosy, they hate cosmosaurs. 

1482
01:19:49,400 --> 01:19:52,600
That's who you get. 
They they might be my favorite 

1483
01:19:52,600 --> 01:19:54,160
as well. 
I mean, I'm going to kind of 

1484
01:19:54,160 --> 01:19:57,120
stay away from the brachyloids. 
It's funny, when I hit that page

1485
01:19:57,120 --> 01:20:00,320
I was like I literally like hard
pause for like a good 5 seconds 

1486
01:20:00,320 --> 01:20:06,800
and it was like why? 
Yeah, I kind of. 

1487
01:20:06,920 --> 01:20:10,240
So I read this book as I do 
often. 

1488
01:20:10,240 --> 01:20:12,560
I read them in an odd order 
sometimes, just kind of based on

1489
01:20:12,560 --> 01:20:14,760
how I'm feeling. 
And so I actually read the end 

1490
01:20:14,760 --> 01:20:19,400
of this like first, but like a 
week and a half ago and I 

1491
01:20:19,600 --> 01:20:21,560
totally blanked on it being back
here. 

1492
01:20:22,960 --> 01:20:26,160
It's kind of a lot this pages 
but with weed is like I said, so

1493
01:20:26,200 --> 01:20:29,600
it says a group of sentient 
plant people disgusted by other 

1494
01:20:29,600 --> 01:20:32,360
species habit of eating them 
eating their brethren. 

1495
01:20:32,600 --> 01:20:34,880
The brachyoids are here to 
liberate their brothers and 

1496
01:20:34,880 --> 01:20:37,400
sisters in an act of vengeance 
on the plant eating Barbarians 

1497
01:20:37,400 --> 01:20:40,200
that call themselves civilized. 
I'm like dope, they're rebels. 

1498
01:20:40,440 --> 01:20:45,800
Why are they fascists? 
Like it's just like a little 

1499
01:20:45,800 --> 01:20:50,320
like I said, I wish he had like 
a beret on, you know, as opposed

1500
01:20:50,320 --> 01:20:53,560
to like the like, you know, like
what? 

1501
01:20:53,560 --> 01:20:58,520
He's got standard fatigue sash. 
But yeah, I mean, some of the 

1502
01:20:58,520 --> 01:21:01,000
chat just said, and I got to 
point it out, like every fucking

1503
01:21:01,000 --> 01:21:03,960
page is soaked with art and it's
so. 

1504
01:21:04,000 --> 01:21:06,000
I mean, I don't it's been a long
time since I've seen a book 

1505
01:21:06,000 --> 01:21:08,360
filled with this much art. 
And yet Lucas, I'm gonna say 

1506
01:21:08,360 --> 01:21:11,840
again, Koblechuk, like this shit
fucks so hard. 

1507
01:21:11,840 --> 01:21:13,560
Like every single piece just 
kills it. 

1508
01:21:13,560 --> 01:21:17,600
Even even fascist broccoli still
is dope page. 

1509
01:21:17,760 --> 01:21:22,080
So we're basically done. 
So how are enemies made? 

1510
01:21:23,680 --> 01:21:26,680
Enemies are made in this game, 
but how are enemies made in this

1511
01:21:26,680 --> 01:21:28,480
game and how to differentiate 
between them? 

1512
01:21:28,680 --> 01:21:31,200
It's a narrative focused RPG. 
It's player facing mechanics. 

1513
01:21:32,000 --> 01:21:34,320
What can you do? 
So enemies can be a four levels 

1514
01:21:34,320 --> 01:21:36,080
of the difficulty, which I love 
this. 

1515
01:21:36,760 --> 01:21:39,440
There are minions, standard 
elites and bosses, right? 

1516
01:21:40,240 --> 01:21:43,040
They can possess special 
abilities and they're extremely 

1517
01:21:43,040 --> 01:21:45,720
easy to create on the fly. 
So minions are faceless 

1518
01:21:45,720 --> 01:21:47,240
soldiers. 
They're your fucking mooks. 

1519
01:21:47,400 --> 01:21:49,000
They do one damage and that's 
it, right? 

1520
01:21:49,000 --> 01:21:51,000
And and one damage is enough to 
take them out. 

1521
01:21:51,720 --> 01:21:53,960
Standard bad guys have a little 
bit more training, they're a 

1522
01:21:53,960 --> 01:21:56,760
little bit more specialized. 
They have three damage to take 

1523
01:21:56,760 --> 01:21:58,480
them out. 
And depending on the gearing 

1524
01:21:58,480 --> 01:22:02,400
training, they may impose a 
difficulty of one to the PCs 

1525
01:22:02,400 --> 01:22:04,840
pool just by existing. 
Kind of like basically saying 

1526
01:22:04,840 --> 01:22:05,920
they have like armor or some 
shit. 

1527
01:22:06,200 --> 01:22:07,840
They're the elites which are 
highly trained. 

1528
01:22:07,840 --> 01:22:09,480
They have 6 damage to take them 
out. 

1529
01:22:09,720 --> 01:22:12,840
They normally impose a 
difficulty of one to all roles 

1530
01:22:12,840 --> 01:22:14,600
against them. 
And they usually possess a 

1531
01:22:14,600 --> 01:22:17,280
special ability such as like 
flying being immuno, physical 

1532
01:22:17,280 --> 01:22:20,280
damage or something like that. 
And then bosses are the big bad 

1533
01:22:20,280 --> 01:22:23,400
guys are the Lords of evil and 
pirate kings and death lawyers 

1534
01:22:23,400 --> 01:22:25,800
and whatnot. 
Star Golias. 

1535
01:22:25,800 --> 01:22:27,600
It's 10 to 15 damage for each of
them. 

1536
01:22:28,080 --> 01:22:31,000
They normally impose a 
difficulty of two to all roles 

1537
01:22:31,000 --> 01:22:33,520
against them. 
Some might even have three and 

1538
01:22:33,520 --> 01:22:37,800
they always have a few, if not 
several special abilities as 

1539
01:22:37,800 --> 01:22:40,240
described above, like flying and
stuff like that. 

1540
01:22:40,240 --> 01:22:42,240
They might also have multiple 
attacks and things like that. 

1541
01:22:42,480 --> 01:22:45,480
Super easy, really quick way to 
make a lot of bad guys. 

1542
01:22:45,520 --> 01:22:46,840
It's simple as the rest of the 
system. 

1543
01:22:46,840 --> 01:22:49,720
It's really great. 
And then we get to the character

1544
01:22:49,720 --> 01:22:52,560
sheet, which would be Oh my God,
this part is hyperlinked. 

1545
01:22:54,240 --> 01:22:56,680
I wonder if in the e-book 
there's more. 

1546
01:22:56,680 --> 01:22:59,880
But so all the way in the back 
there is the character sheet. 

1547
01:23:00,680 --> 01:23:04,800
There's it's 2 pages and in this
part, not the regular character 

1548
01:23:04,800 --> 01:23:10,200
sheet, it is actually labeled. 
So in the species section, 

1549
01:23:10,400 --> 01:23:12,960
there's like this green circle, 
then it goes over the species 

1550
01:23:12,960 --> 01:23:17,160
section, it says species page 10
on the side and it is 

1551
01:23:17,240 --> 01:23:19,080
hyperlinked except it doesn't go
to page 10. 

1552
01:23:19,640 --> 01:23:23,240
It went to page 20. 
Well, I tried. 

1553
01:23:23,440 --> 01:23:28,520
Let's try one more. 
Roll goes to page 20, which is 

1554
01:23:28,520 --> 01:23:32,760
where it's supposed to go. 
The interests go to page 20. 

1555
01:23:33,480 --> 01:23:35,840
I'm just going to take a wild 
guess and say that like all 

1556
01:23:35,840 --> 01:23:40,760
these hyperlinks, no, they're 
all hyperlinks, but none of them

1557
01:23:40,760 --> 01:23:43,040
are going to the right places. 
So at least they tried. 

1558
01:23:43,520 --> 01:23:47,200
But anyway, they're labeled with
what page number they are and 

1559
01:23:47,200 --> 01:23:48,960
where to find the things. 
I really love that in the back 

1560
01:23:48,960 --> 01:23:50,360
of the book. 
So it gives you an example of 

1561
01:23:50,360 --> 01:23:52,600
the character sheet, but and 
then tells you where you can 

1562
01:23:52,600 --> 01:23:54,360
find those. 
So like if you're looking 

1563
01:23:54,360 --> 01:23:56,080
through the character sheet, 
like, wait, what are we talking 

1564
01:23:56,080 --> 01:23:57,520
about? 
Like what they're good at, you 

1565
01:23:57,520 --> 01:23:58,760
find what they're good on a page
20. 

1566
01:23:58,800 --> 01:24:01,920
So that's cool. 
I like that the sheet is really,

1567
01:24:01,920 --> 01:24:05,200
really neat. 
It's a lot of big open spaces to

1568
01:24:05,200 --> 01:24:08,320
write notes because this game is
like very much more about like 

1569
01:24:08,560 --> 01:24:10,680
the vibes and stuff like that 
than it is about specific 

1570
01:24:10,680 --> 01:24:12,720
mechanics. 
A lot like the most mechanics 

1571
01:24:12,720 --> 01:24:15,840
you really have is like your 
attributes and then how many D 

1572
01:24:15,840 --> 01:24:18,720
sixes you have plus or minus 
because of what's happening and 

1573
01:24:18,720 --> 01:24:21,360
that's it. 
That's the entire game in pages 

1574
01:24:21,360 --> 01:24:24,960
and then the back has the the 
text. 

1575
01:24:25,880 --> 01:24:30,920
So review scores, yeah. 
That's right, we review these 

1576
01:24:30,920 --> 01:24:32,040
things. 
We review. 

1577
01:24:32,040 --> 01:24:35,040
These things, that is right, we 
do quantify our terrible 

1578
01:24:35,040 --> 01:24:38,240
opinions in numbered metrics. 
There are five of them with a 

1579
01:24:38,240 --> 01:24:42,160
Max of 10 points each. 
There is art and layout, which 

1580
01:24:42,160 --> 01:24:43,800
is visually what the book looks 
like. 

1581
01:24:43,800 --> 01:24:46,640
So the art in the book, quality,
quantity, all that kind of stuff

1582
01:24:46,640 --> 01:24:48,320
and the visual layout of the 
book. 

1583
01:24:48,920 --> 01:24:54,520
And then we get to usability, 
which is hyperlinks, bookmarks, 

1584
01:24:54,520 --> 01:24:57,760
physical bookmarks or 
readability is things are things

1585
01:24:57,760 --> 01:24:59,200
in the correct order in our 
opinion. 

1586
01:24:59,200 --> 01:25:02,080
Things like that, like how easy 
is it to use the book like at 

1587
01:25:02,080 --> 01:25:03,920
the table and stuff like that. 
There's a rule set. 

1588
01:25:03,920 --> 01:25:05,800
So if it's a new rule set, how 
do we like it? 

1589
01:25:05,800 --> 01:25:08,040
If it's adapted rule set, is it 
well adapted? 

1590
01:25:08,640 --> 01:25:12,400
Originality is originality in 
any or all of these things. 

1591
01:25:13,080 --> 01:25:16,880
Value is not just the cost of 
the thing, it's bang for your 

1592
01:25:16,880 --> 01:25:19,200
buck. 
What all do you get? 

1593
01:25:19,240 --> 01:25:20,960
You know, are there a million 
adventures? 

1594
01:25:20,960 --> 01:25:23,320
Is there a free companion app? 
All those kind of bullshit. 

1595
01:25:23,960 --> 01:25:25,440
Is there a third party 
licensing? 

1596
01:25:25,440 --> 01:25:29,000
You know, shit like that. 
So starting with art and layout.

1597
01:25:29,480 --> 01:25:32,480
My goodness is there a lot of 
art. 

1598
01:25:32,840 --> 01:25:34,800
There is a good amount of art in
this. 

1599
01:25:35,680 --> 01:25:39,080
Yeah, the art's great. 
I mean it's such a high point to

1600
01:25:39,120 --> 01:25:40,720
this and I do really like the 
layout. 

1601
01:25:41,400 --> 01:25:44,120
Yeah, yeah, I mean, and, and 
it's, I mean the Scunty Joe. 

1602
01:25:44,120 --> 01:25:46,880
And again, he's like one of the 
best in the TTRBG scene doing 

1603
01:25:46,880 --> 01:25:48,520
this stuff. 
And he really incorporates the 

1604
01:25:48,520 --> 01:25:50,520
art extremely well into the 
layout. 

1605
01:25:50,720 --> 01:25:54,120
There's a lot of like, like, 
like word wrapping and stuff 

1606
01:25:54,120 --> 01:25:56,560
like that. 
Like has things in like 1 corner

1607
01:25:56,560 --> 01:25:58,360
interacting with things in like 
the top other corner. 

1608
01:25:58,360 --> 01:26:00,640
So visually, yeah. 
Game Fox, like super hard. 

1609
01:26:00,640 --> 01:26:06,880
What are you thinking? 
Oh, you know, I'm thinking I 

1610
01:26:06,880 --> 01:26:09,640
don't have any major like notes 
or complaints about, well, I 

1611
01:26:09,800 --> 01:26:12,000
mean, there's a couple of like 
awkward spaces, but not really 

1612
01:26:12,040 --> 01:26:14,600
even that many. 
Well, I would say the only one 

1613
01:26:14,600 --> 01:26:17,680
that really bugs me is that one 
where like all of those tables 

1614
01:26:17,680 --> 01:26:19,880
are completely dis disjointed 
from like what? 

1615
01:26:19,880 --> 01:26:22,080
It's just that one spread really
that like stands out. 

1616
01:26:22,080 --> 01:26:23,120
It's just. 
Like what you thinking? 

1617
01:26:25,160 --> 01:26:31,360
I mean, it's not a 10 and I 
think that one spread I'm 

1618
01:26:31,360 --> 01:26:33,080
probably like an 8 like 
probably. 

1619
01:26:33,080 --> 01:26:35,080
Like a pretty easy as well. 
Yeah. 

1620
01:26:35,160 --> 01:26:36,840
Also, if you're listening along,
you're wise. 

1621
01:26:37,040 --> 01:26:41,120
Ryan always tries to trick me 
into giving my opinion first 

1622
01:26:41,240 --> 01:26:43,960
always. 
And I don't know, there's no 

1623
01:26:43,960 --> 01:26:46,720
reason for it. 
So now I'm starting to flip it. 

1624
01:26:46,720 --> 01:26:49,400
I'm like, no, Ryan, you fucking 
pitch a number, God damn it. 

1625
01:26:52,480 --> 01:26:56,400
I don't know what you're talking
about, it's only been 177 

1626
01:26:56,400 --> 01:26:58,880
episodes before you pointed that
out, but. 

1627
01:26:59,520 --> 01:27:02,360
I noticed it like 20 or 30 
episodes ago. 

1628
01:27:02,360 --> 01:27:04,080
I've just kind of let it go, you
know? 

1629
01:27:06,040 --> 01:27:15,720
All right, so usability. 
I mean, it's a very, it neither 

1630
01:27:15,720 --> 01:27:20,800
shines in usability nor is it 
like unbelievably unuseful, you 

1631
01:27:20,800 --> 01:27:22,560
know? 
Yeah, Yeah. 

1632
01:27:23,080 --> 01:27:26,160
So you said that the ebook 
version at least has bookmarks, 

1633
01:27:26,160 --> 01:27:27,720
right? 
It does in fact have bookmarks. 

1634
01:27:28,040 --> 01:27:31,920
So there I would say like, I 
guess there are theoretically 

1635
01:27:31,920 --> 01:27:33,560
hyperlinks. 
Let me see. 

1636
01:27:33,720 --> 01:27:42,560
Oh, shit. 
So the ebook version, the the 

1637
01:27:42,640 --> 01:27:45,760
index actually that summary page
is hyperlinked as well. 

1638
01:27:46,080 --> 01:27:48,480
And those actually go to, as far
as I can tell, the correct 

1639
01:27:48,480 --> 01:27:53,320
pages. 
So in the ebook version they 

1640
01:27:53,320 --> 01:27:55,680
are, there are hyperlinks, which
is good. 

1641
01:27:58,880 --> 01:28:03,880
And then the character sheet in 
the back is hyperlinked. 

1642
01:28:03,880 --> 01:28:06,600
But they're all wrong. 
They're all wrong. 

1643
01:28:06,600 --> 01:28:10,760
So funny bro, Honestly so 
hilarious. 

1644
01:28:11,480 --> 01:28:15,920
So basically all of almost all 
of the links on the first page 

1645
01:28:16,120 --> 01:28:20,680
take you to like page 20, like 
the like the beginning character

1646
01:28:20,680 --> 01:28:23,200
creation. 
And almost all of the links in 

1647
01:28:23,200 --> 01:28:28,120
the second part take you to the 
ship page, which is just like a 

1648
01:28:28,120 --> 01:28:34,800
weird, yeah, it's so close. 
Is it? 

1649
01:28:34,920 --> 01:28:38,400
But they all say to page No, 
they all say to page 25. 

1650
01:28:38,400 --> 01:28:41,560
Is that page 25? 
No, no, because that's page 25. 

1651
01:28:41,680 --> 01:28:44,480
It's to page 26. 
I mean, it's really close. 

1652
01:28:44,480 --> 01:28:46,840
So I'm going to say, I'm going 
to say they have hyperlinks. 

1653
01:28:47,120 --> 01:28:48,160
They do have bookmarks. 
Yeah. 

1654
01:28:48,880 --> 01:28:50,640
Most of the things are in pretty
good order. 

1655
01:28:51,880 --> 01:28:53,200
Like I said, for the same 
reason. 

1656
01:28:53,200 --> 01:28:57,600
Visually that one page, I guess 
it's more of a usability than a,

1657
01:28:57,600 --> 01:29:00,480
than a layout visual thing for 
the for the previous score. 

1658
01:29:00,480 --> 01:29:02,960
But like that one page hasn't 
the things that are missed. 

1659
01:29:03,480 --> 01:29:06,280
I I do wish there's a couple 
spots that had like some more 

1660
01:29:06,280 --> 01:29:08,240
examples. 
There is a bookmark in the 

1661
01:29:08,240 --> 01:29:11,960
physical. 
So it's got it's got an index, 

1662
01:29:12,760 --> 01:29:17,200
it's got Tri stuff hyperlinks, 
it's got bookmarks, it's got a 

1663
01:29:17,200 --> 01:29:19,680
physical bookmark. 
So I mean it's got the minimums 

1664
01:29:19,680 --> 01:29:21,080
for as far as our requirements 
go. 

1665
01:29:21,080 --> 01:29:24,520
I do think there there. 
What are you? 

1666
01:29:24,520 --> 01:29:25,640
What are? 
Your thoughts? 

1667
01:29:25,640 --> 01:29:31,640
I, I don't know, I'm between A6 
and A7, I think I might be out 

1668
01:29:31,640 --> 01:29:33,080
of seven. 
I think it might be a little bit

1669
01:29:33,320 --> 01:29:37,200
better than the 6 maybe. 
Yeah, I mean, we did talk about 

1670
01:29:37,200 --> 01:29:40,280
how like visually it's cool or 
whatever, but like as far as 

1671
01:29:40,280 --> 01:29:43,080
like actually using it, like 
because it's such a spread out 

1672
01:29:43,080 --> 01:29:44,680
book, it could be a much more 
condensed book. 

1673
01:29:44,680 --> 01:29:47,120
Like there's so little on each 
page, you can really absorb the 

1674
01:29:47,120 --> 01:29:49,000
information. 
Well, for the most part, it's 

1675
01:29:49,000 --> 01:29:50,400
really well put together. 
Yeah, let's go. 

1676
01:29:50,400 --> 01:29:52,680
Let's be nice and do A7. 
Yeah, I think so. 

1677
01:29:52,720 --> 01:29:54,760
I think I get what you're 
saying. 

1678
01:29:54,760 --> 01:29:57,240
My counterpoint to that is that 
there's a ton of stuff on every 

1679
01:29:57,240 --> 01:29:58,720
page. 
It's actually harder to find 

1680
01:29:58,720 --> 01:30:00,080
things sometimes, you know, 
that's. 

1681
01:30:00,120 --> 01:30:01,080
What? 
No, I was agreeing. 

1682
01:30:01,520 --> 01:30:02,680
I was. 
Saying that was a good thing, 

1683
01:30:02,680 --> 01:30:03,880
yeah. 
I was saying that was a good 

1684
01:30:03,880 --> 01:30:05,920
thing that like I'm. 
Agreeing with you, Ryan. 

1685
01:30:06,240 --> 01:30:10,240
Yeah, you're agreeing with me. 
All right, listen, you're wrong.

1686
01:30:10,240 --> 01:30:13,320
I agree with you. 
Rule set. 

1687
01:30:13,440 --> 01:30:15,800
OK? 
So what are your thoughts? 

1688
01:30:17,160 --> 01:30:18,200
I like this. 
I think it's fine. 

1689
01:30:18,200 --> 01:30:20,680
I think it's simple. 
I think it's like one of those 

1690
01:30:20,680 --> 01:30:23,760
games where there's a mechanic 
and they they show you different

1691
01:30:23,760 --> 01:30:26,960
ways in which to use the 
mechanic and I think it does 

1692
01:30:26,960 --> 01:30:31,040
that successfully, you know? 
Yeah, yeah, I completely agree. 

1693
01:30:31,080 --> 01:30:34,400
I yeah, I, I love, you know, the
forts in the dark aspects. 

1694
01:30:34,400 --> 01:30:36,680
I like, I, I, I love makes it 
cast across the board. 

1695
01:30:36,680 --> 01:30:40,480
It's like my favorite thing in 
TJRPGS because I love that in 

1696
01:30:40,480 --> 01:30:42,480
the rules, nothing never not 
happened, right? 

1697
01:30:43,520 --> 01:30:46,080
The dice bowl thing is fun. 
I know you you love dice balls 

1698
01:30:46,080 --> 01:30:47,880
more than I do, but I do really 
enjoy dice pools. 

1699
01:30:48,440 --> 01:30:51,680
I love lasers and feelings. 
I love a dice full mixed with 

1700
01:30:51,680 --> 01:30:53,640
lasers and feelings. 
I think that's a great concept. 

1701
01:30:53,680 --> 01:30:54,920
Yeah, that's a pretty great 
concept. 

1702
01:30:55,960 --> 01:30:59,720
Your damage is like 1-2 or three
like you only you hit once you 

1703
01:30:59,720 --> 01:31:03,000
take one or two hits, like 
everything is like you get up, 

1704
01:31:03,000 --> 01:31:05,200
you either get one more dice, 
you lose a dice, and that's 

1705
01:31:05,200 --> 01:31:07,200
pretty much it across the board.
It is super simple, but what's 

1706
01:31:07,200 --> 01:31:09,560
great about it is I think it is 
great for intro games. 

1707
01:31:09,560 --> 01:31:11,800
It's great for younger players. 
You know, Ross, I think that 

1708
01:31:11,800 --> 01:31:13,480
this would shine like fucking 
crazy. 

1709
01:31:14,160 --> 01:31:18,560
Prison. 
Yes, give get more prisoners 

1710
01:31:18,560 --> 01:31:20,520
teach RBG books. 
That's actually a great thing to

1711
01:31:20,520 --> 01:31:26,080
do and if you can mail them 
something that has like a bunch 

1712
01:31:26,080 --> 01:31:27,760
of random dice rolls in it, 
because a lot of times they're 

1713
01:31:27,760 --> 01:31:31,240
not allowed to have dice. 
There's a cool thing on Spear 

1714
01:31:31,240 --> 01:31:33,120
Witch like a whole book of just 
like random dice rolls. 

1715
01:31:34,280 --> 01:31:36,720
Anyway, I know that was a joke, 
but that's actually a good 

1716
01:31:36,720 --> 01:31:38,320
thing. 
Send prisoners to RPGs. 

1717
01:31:38,560 --> 01:31:45,440
Let's abolish prison system cons
and stuff something that like a 

1718
01:31:45,440 --> 01:31:48,200
quick easy game that people can 
like really latch onto and 

1719
01:31:48,200 --> 01:31:49,720
really like have fun being goofy
with. 

1720
01:31:50,000 --> 01:31:52,120
I think this would fuck it cons 
like crazy. 

1721
01:31:52,400 --> 01:31:54,360
So where where you thinking for 
this? 

1722
01:31:54,360 --> 01:31:55,680
I mean, so here's thing. 
What do you? 

1723
01:31:55,760 --> 01:31:59,800
Think for this, Ryan. 
This is hard, right, in that 

1724
01:31:59,800 --> 01:32:03,040
like for Zen's, we're a little 
bit more lenient about like 

1725
01:32:03,040 --> 01:32:06,680
judging it on its own merit, but
in books it's it's kind of 

1726
01:32:06,680 --> 01:32:09,160
judged against like other games,
right? 

1727
01:32:09,160 --> 01:32:12,480
So this is one of those games 
where we I love its simplicity, 

1728
01:32:12,720 --> 01:32:16,600
but how do you give something 
super simple like a really high 

1729
01:32:16,600 --> 01:32:18,720
score compared to something 
that's like really complex but 

1730
01:32:18,720 --> 01:32:20,760
also really good that has like 
so much more depth to it. 

1731
01:32:21,120 --> 01:32:22,560
So for me. 
I like. 

1732
01:32:22,680 --> 01:32:25,800
I wouldn't even necessarily say 
that complex gets a higher score

1733
01:32:25,880 --> 01:32:29,000
it for me internally, I think 
it's more on how you use it. 

1734
01:32:29,000 --> 01:32:34,120
And while I really like this, 
I'm not necessarily like totally

1735
01:32:34,120 --> 01:32:37,320
blown away by anyone aspect of 
this rule set. 

1736
01:32:37,720 --> 01:32:39,760
So I think for me it's like a 
solid 6. 

1737
01:32:40,400 --> 01:32:44,600
Yeah, yeah, I mean, I it's, it's
consistent, it's simple and it's

1738
01:32:44,600 --> 01:32:46,560
consistent. 
And that's what I think is 

1739
01:32:46,560 --> 01:32:50,000
really shines is that like once 
you kind of learn like the the 

1740
01:32:50,000 --> 01:32:51,800
basic role, you know how to play
the entire game. 

1741
01:32:52,840 --> 01:32:55,120
And I wasn't saying like not 
complex for the sake of 

1742
01:32:55,120 --> 01:32:57,880
complexity, but I mean more like
the depth in the rule system, 

1743
01:32:57,880 --> 01:32:59,760
like there's this is very 
shallow system. 

1744
01:32:59,760 --> 01:33:02,120
And that's not a bad thing 
because again, like the 

1745
01:33:02,120 --> 01:33:07,560
simplicity is very elegant and 
it is, it is very clean and very

1746
01:33:07,560 --> 01:33:09,680
consistent, which is great to 
have in a rule set. 

1747
01:33:10,320 --> 01:33:12,440
But compared again, compared to 
something like Kingdoms, which 

1748
01:33:12,440 --> 01:33:16,440
has like like it's the fucking 
Marianas Trench comparatively, 

1749
01:33:18,440 --> 01:33:21,920
Yeah, yeah, I don't know. 
Yeah, I'm between the six and 

1750
01:33:21,920 --> 01:33:24,240
seven because I do, I do think 
it's really, I do think it's 

1751
01:33:24,240 --> 01:33:27,120
really good for what it does. 
It's just comparatively. 

1752
01:33:29,800 --> 01:33:35,560
You call it. 
Yeah, I'm just trying to think 

1753
01:33:35,560 --> 01:33:37,640
of other games we've given 
Sevens too, and it's just like, 

1754
01:33:38,640 --> 01:33:39,880
I don't know, I'm going to give 
it a 7 it. 

1755
01:33:42,160 --> 01:33:43,440
Doesn't matter, it's our 
opinion. 

1756
01:33:43,480 --> 01:33:47,800
Fuck you guys. 
You guys come with us. 

1757
01:33:47,840 --> 01:33:49,840
We're like, well, you gave this 
game A7, then it's better. 

1758
01:33:49,840 --> 01:33:51,920
I'll be like, you know, I'll, 
I'll hang up the call. 

1759
01:33:52,440 --> 01:33:56,360
I'll give it a six because 
again, like it's great, but it 

1760
01:33:56,360 --> 01:33:58,240
is it's super simple. 
It basically has like one more. 

1761
01:33:58,240 --> 01:34:00,120
Appropriate score for it. 
Yeah, yeah. 

1762
01:34:00,680 --> 01:34:02,640
Listen, stick up for yourself in
man you know. 

1763
01:34:02,640 --> 01:34:05,880
Stick up for yourself. 
Originality, OK? 

1764
01:34:05,880 --> 01:34:08,320
I love it. 
I think that the the only other 

1765
01:34:08,320 --> 01:34:10,600
time, the only other time I've 
really seen like Saturday 

1766
01:34:10,600 --> 01:34:13,320
morning cartoon shit is. 
Blister critters. 

1767
01:34:13,800 --> 01:34:16,360
Blister critters. 
Yeah, I knew me like, this is 

1768
01:34:16,360 --> 01:34:18,960
the I when I start reading this,
I was like, oh, this is like the

1769
01:34:18,960 --> 01:34:21,280
other end of like the Saturday 
morning cartoon thing. 

1770
01:34:21,280 --> 01:34:24,160
It's different like in pretty 
much every single way, but it 

1771
01:34:24,160 --> 01:34:29,440
does like aim for a very another
niche in that kind of space, you

1772
01:34:29,440 --> 01:34:30,440
know? 
Yeah, yeah, yeah. 

1773
01:34:30,880 --> 01:34:33,640
Blister just definitely leans 
more towards like the, I don't 

1774
01:34:33,640 --> 01:34:36,000
know, you're right. 
And Stimpy's a little bit versus

1775
01:34:36,000 --> 01:34:37,920
this, which leans more towards 
your street charts. 

1776
01:34:38,280 --> 01:34:40,960
Yeah, yeah. 
But other than that, I mean, 

1777
01:34:40,960 --> 01:34:43,880
there's not a ton of these like 
Saturday morning cartoon kind of

1778
01:34:43,880 --> 01:34:44,880
like. 
Fun. 

1779
01:34:44,880 --> 01:34:46,880
This is the holy original, you 
know. 

1780
01:34:47,200 --> 01:34:49,120
No, it's well, it's not at all. 
It's lasers and feelings 

1781
01:34:49,120 --> 01:34:50,840
supports in our place and 
feelings game, which is. 

1782
01:34:50,880 --> 01:34:52,680
Fine. 
Yeah, which is great. 

1783
01:34:54,040 --> 01:34:55,840
But yeah, I think this is really
cool. 

1784
01:34:55,840 --> 01:34:58,760
This one I think I'm still about
A7. 

1785
01:34:59,280 --> 01:35:00,880
Yeah, I think 7 is really good 
for that. 

1786
01:35:00,880 --> 01:35:04,000
I think, I do think there's a 
really solid amount of not only 

1787
01:35:04,000 --> 01:35:06,920
in that, but like a lot of the 
originality in like the, a lot 

1788
01:35:06,920 --> 01:35:08,680
of the tables are really 
fantastic and really well put 

1789
01:35:08,680 --> 01:35:10,320
together and there's a lot of 
really fun, interesting, cool 

1790
01:35:10,320 --> 01:35:11,560
things in that. 
I think they're really good. 

1791
01:35:12,040 --> 01:35:19,640
And then value wise, OK, so on 
each it's a $15 PDF, but there 

1792
01:35:19,640 --> 01:35:24,000
will always be community copies.
It says. 

1793
01:35:24,000 --> 01:35:26,560
I released Cosmosaurus earlier 
than planned in an attempt to 

1794
01:35:26,560 --> 01:35:29,920
offset some of the loss I had 
when I got mugged and lost my 

1795
01:35:29,920 --> 01:35:31,520
cell phone where I do most of my
work. 

1796
01:35:31,760 --> 01:35:33,880
And in about 24 hours, this 
community showered me with 

1797
01:35:33,880 --> 01:35:35,680
kindness and generosity I never 
expected. 

1798
01:35:35,880 --> 01:35:38,400
There will always be community 
copies of this game for anyone 

1799
01:35:38,400 --> 01:35:39,480
who wants 1. 
Thank you. 

1800
01:35:39,480 --> 01:35:43,360
I will never forget this. 
And then there's like 9900 and 

1801
01:35:43,360 --> 01:35:47,800
99,192 copies. 
So theoretically free, but 

1802
01:35:48,000 --> 01:35:51,120
community copy don't forget is, 
you know, a little bit different

1803
01:35:51,120 --> 01:35:54,400
because of what what they just 
said, what yoga just said, but 

1804
01:35:54,400 --> 01:35:56,720
it's $15 PDF. 
If you can have support it, if 

1805
01:35:56,720 --> 01:35:59,920
you can afford it, pay the man 
for the the cool game that made 

1806
01:36:00,840 --> 01:36:06,600
on exalted funeral. 
It is $30.00 for the book and 

1807
01:36:06,600 --> 01:36:09,600
the PDF and for the PDF only 
it's $15.00. 

1808
01:36:09,600 --> 01:36:12,400
But then at that point just get 
the one from the itch page 

1809
01:36:12,400 --> 01:36:14,240
because then you also get 
character sheets and stuff too 

1810
01:36:14,760 --> 01:36:17,720
print friendly 1A color one 
everything. 

1811
01:36:17,960 --> 01:36:21,000
So $15.00 for PDF for a 70 plus 
page book. 

1812
01:36:21,240 --> 01:36:25,680
Great deal, $30.00 for this nice
print, like nice book. 

1813
01:36:25,680 --> 01:36:28,000
I think that's a it's a it's a 
it's a decent, it's a decent 

1814
01:36:28,000 --> 01:36:30,240
deal. 
There's not any content outside 

1815
01:36:30,240 --> 01:36:32,600
of the game, but there's a lot 
of obviously there's like a 

1816
01:36:32,600 --> 01:36:34,560
limited, a limitless number of 
adventures. 

1817
01:36:34,560 --> 01:36:37,960
I mean, when you mix and match 
like 6D66 tables together, you 

1818
01:36:37,960 --> 01:36:41,960
have a limited limitless. 
So doesn't blow me away. 

1819
01:36:42,600 --> 01:36:44,960
I'm not going to call this a 
quote UN quote free game because

1820
01:36:44,960 --> 01:36:46,480
if you can afford it, you still 
pay for it. 

1821
01:36:46,840 --> 01:36:48,960
I'm probably what do you what do
you have for for value on this 

1822
01:36:48,960 --> 01:36:50,440
then? 
I make a call. 

1823
01:36:51,680 --> 01:36:54,760
Probably like a six. 
I mean it's just if the game is 

1824
01:36:54,760 --> 01:36:56,160
an OK price and that's about all
you get. 

1825
01:36:56,400 --> 01:36:58,200
Yeah, I agree. 
I agree. 

1826
01:36:58,200 --> 01:37:13,240
That makes sense. 
OK, so 8 + 7 + 6 + 7 + 6 = 34. 

1827
01:37:13,400 --> 01:37:16,040
That feels good to me. 
Yeah, I owe the appropriate 

1828
01:37:16,040 --> 01:37:18,840
taste for this. 
Yeah, I think it's a really fun,

1829
01:37:18,840 --> 01:37:22,360
interesting game for and don't 
forget, this is our opinions, 

1830
01:37:22,360 --> 01:37:24,760
right? 
And for us, even though I like 

1831
01:37:24,760 --> 01:37:27,560
the intro nature of it and I 
like the simplicity of it and 

1832
01:37:27,560 --> 01:37:29,280
it's a mix of like some fun 
games that I enjoy. 

1833
01:37:30,240 --> 01:37:34,480
It is I do think the shines for 
intro players for younger 

1834
01:37:34,480 --> 01:37:38,120
audiences and things like that, 
which is not necessarily like we

1835
01:37:38,120 --> 01:37:41,960
are not the target audience for 
it, but the art is fucking 

1836
01:37:41,960 --> 01:37:44,320
amazing. 
The rules are super simple. 

1837
01:37:44,720 --> 01:37:48,760
If you're newer to TGRBGS, if 
you have like a younger niece or

1838
01:37:48,760 --> 01:37:52,440
nephew that wants to get into 
games, I think this is fucking 

1839
01:37:52,440 --> 01:37:54,520
perfect and I would play the 
hell out of this if I was like, 

1840
01:37:54,520 --> 01:37:57,800
I want to run some Cosmosaurus 
mark that run some Cosmosaurus, 

1841
01:37:59,280 --> 01:38:01,880
I would play it. 
Go buy IT support Yogo. 

1842
01:38:02,040 --> 01:38:04,640
They do amazing fucking work. 
Primal quest is amazing. 

1843
01:38:04,640 --> 01:38:09,040
I just got Ferrell with strathon
exalted, which is I think solo 

1844
01:38:09,040 --> 01:38:10,840
expansion stuff for for primal 
quest. 

1845
01:38:10,840 --> 01:38:13,520
So back to everything that they 
do over at old school publishing

1846
01:38:14,280 --> 01:38:16,080
by the book of their exalted 
funeral. 

1847
01:38:17,320 --> 01:38:23,280
Check out their itch page. 
It is DIOGO dash OL D-S KULL 

1848
01:38:23,280 --> 01:38:26,800
Diogo old skull dot itch dot IO 
for all the rest of their stuff 

1849
01:38:26,800 --> 01:38:28,480
as well. 
That is US. 

1850
01:38:28,480 --> 01:38:31,320
Scott Masaurus 34. 
Thank you all for being here. 

1851
01:38:31,320 --> 01:38:34,120
Thank you for listening, Hunter.
Wonderful as always. 

1852
01:38:34,920 --> 01:38:40,120
Great job, right? 
And we will see you next week. 

1853
01:38:40,760 --> 01:38:42,640
We're going to continue with the
space theme. 

1854
01:38:42,640 --> 01:38:44,560
I'm rocking my space shirt from 
Lone Archivist. 

1855
01:38:44,840 --> 01:38:47,520
Very cool space shirt. 
Next week we're supposed to do 

1856
01:38:47,520 --> 01:38:51,120
the Alien RPG. 
So we'll see how that kind of 

1857
01:38:51,120 --> 01:38:53,320
compares in the horror sense to 
Mother Show. 

1858
01:38:53,520 --> 01:38:55,240
Yeah. 
That'll be soon. 

1859
01:38:55,240 --> 01:39:00,040
And then Sunday, the following 
Sunday, we have another AP. 

1860
01:39:01,040 --> 01:39:02,720
I believe Hunter is gonna be 
sitting out for that one. 

1861
01:39:02,720 --> 01:39:04,720
We're gonna have a lot of new 
people. 

1862
01:39:04,840 --> 01:39:08,160
We're gonna have Chris, are you 
big name in the mothership 

1863
01:39:08,160 --> 01:39:10,040
space? 
Some great stuff going on a 

1864
01:39:10,040 --> 01:39:14,400
mothership month, which I'll 
talk to you about with our next 

1865
01:39:14,400 --> 01:39:17,000
plan. 
With that we we have Marco 

1866
01:39:17,000 --> 01:39:18,680
coming on. 
We have Christian Cyril coming 

1867
01:39:18,680 --> 01:39:20,000
on. 
We have a guest player that I'm 

1868
01:39:20,000 --> 01:39:23,000
not going to tell anyone about 
coming on Christ. 

1869
01:39:23,600 --> 01:39:27,160
We'll have it is it is literally
Jesus Christ, but it but it's a 

1870
01:39:27,160 --> 01:39:30,600
baby Jesus, you know, perfect. 
Specifically separate different 

1871
01:39:30,640 --> 01:39:31,080
one. 
Yeah. 

1872
01:39:32,120 --> 01:39:34,360
So so those are the things 
coming up and we're going to 

1873
01:39:34,360 --> 01:39:37,600
continue doing space themed 
adventures through space theme 

1874
01:39:37,600 --> 01:39:39,200
reviews through the rest of the 
month. 

1875
01:39:39,560 --> 01:39:42,160
Alien RPG and then I think one, 
maybe two more after that. 

1876
01:39:42,320 --> 01:39:44,200
So that's what's coming up. 
That's our episode. 

1877
01:39:44,240 --> 01:39:45,520
We'll see you later. 
Bye. 

1878
01:39:45,960 --> 01:39:46,280
Bye.
