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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan and with us we 
have a couple of returning 

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guests. 
We have Emily and Lucas. 

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How are you both doing today? 
Hello I'm great I'm a zip file 

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full of PDFs or whatever. 
Whatever. 

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Whatever, Hunter would have 
said. 

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I'm I'm that. 
Oh, gotcha. 

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You're doing. 
That's a good one too, Hunter. 

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Hunter's gonna end up stealing 
that one, but good you guys are.

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You've been here before, which 
is great, and you're back for 

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those that don't know or haven't
seen the previous episode. 

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And Hunter's not here to go look
that number up for me, so I'm 

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not gonna do that. 
But who? 

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Who? 
Who are you guys and what might 

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people know you for here in the 
Teach RBG space? 

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Yeah, we're we're collectively 
graph bound press. 

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We are. 
If we're known for anything, I 

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guess it would be Precious 
Things, which was a tiny dragon 

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Zing quest game. 
Yeah, Precious things that would

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have been Zen Quest 2024, which 
was kind of technically before 

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we officially formed 
grandfathered in like our first 

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partnership there together. 
But then since then, we've done 

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bonds between in partnership 
with Breitbart Games, which just

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got fulfilled recently. 
I love seeing who got which 

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notebooks. 
Like the sketchbooks. 

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Yeah. 
Oh, you. 

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Got the. 
Box of screws. 

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It's a well, it's a screw and a 
thimble and A and a paper clip 

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and and a Bobby pen. 
That one's got real goblin 

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energy. 
My favorite part, and I want 

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everyone to know this, is that 
all of the backers that got a 

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notebook from the Bonds Between 
Kickstarter, all of that art is 

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from the same collage that was 
used to lay out the game. 

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So like that butterfly is in the
book. 

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It's on the solo rules page, I 
believe, which is page 30 four. 

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No, it's a right page. 
So it's it's odd. 

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So it's 35. 
Let's say it's 35. 

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Getting there though, I think. 
No, wait, this was so. 

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Oh, no, it's got to be. 
It's got to be in the. 50s. 

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No, it's got to be in the 50s 
because it's a 60 page book and 

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I'm thinking of Gladys and 
Layout, so it's got to be like 

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57. 57. 
Really close to the end. 

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You're close. 
It's 54. 

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Is it before you play by post? 
Oh, and it's on the left? 

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Yeah. 
Or it's on the Yeah, it's a. 

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Solo mode though, it is exactly 
where you said it was. 

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Good job. 
Boom, Look at that for those in 

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podcast land. 
I'm holding up the Journal slash

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sketchbookie situation from 
Bonds Between with the page, 

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which is phase 54 from Bonds 
Between. 

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But yeah, I will say I know you 
guys from precious things. 

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I remember seeing the sticker 
pack on Itch and that's when I 

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first this is all episode 188, 
by the way. 

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I did go oh. 
Great. 

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Which is only like 6 months ago 
because we did jump from 200 to 

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like 268 in in episode to 
episode 1 fell swoop. 

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But but yeah, check out 188 for 
the the before of bonds between 

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Yeah, but but now we're. 
In the midst of making that game

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work. 
Yeah, Yeah. 

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Well, we're in the after. 
It's in my hands, which is nice 

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and it looks great. 
I love a square book. 

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I mean, anything that's a 
different format that's not like

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an A5Z and is going to stick out
on the shelf. 

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So this definitely will. 
But how is this? 

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How was it's really fun. 
We've only got to do this a 

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couple of times, I think. 
I would say. 

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I would say maybe like one hand 
or less where we talk about a 

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game and then either get to 
review it later or even less 

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common, get to talk to the 
people who made it later. 

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So, you know, since episode 188,
how did this go? 

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How was fulfilling? 
How was running the Kickstarter 

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first and then fulfilling bonds 
between? 

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Oh boy. 
Good. 

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Like overall good, but it is a 
Kickstarter so. 

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I, I say, oh boy, because that 
was like, you know, that was, 

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that was two months of work and 
it's all new and all strange and

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No2 Kickstarters are alike, I 
think. 

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But we had, we had some really 
great partners on that and it, 

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it turned out great. 
I, I had a great experience. 

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It was really cool seeing how 
people reacted to this. 

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Like very different kind of 
mechanic. 

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We like bonds between is an 
original system based entirely 

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on collage out of playing cards.
So I guess if I would introduce 

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myself as anything, I'd be a 
deck of playing cards covered in

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stickers. 
I'm I'm comfortable with that. 

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And yeah, like, it's like we 
thought it would work. 

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And then we gave it to people 
and they're like, this was 

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amazing. 
And we're like, oh, it did work.

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Yeah, I I don't know how how 
often that Zine quest projects 

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like have time to play tennis. 
It's like depending on when you 

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kind of came up with that idea, 
but the the concept was based 

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around something we were pretty 
sure made sense. 

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But the amount of time, you 
know, between the four creators 

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that we had to like test out the
mechanics and stuff and it was 

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kind of vibed by be in a good 
way. 

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So it's good to see that people 
like are getting out of it. 

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This is sort of authorial 
intent, but getting out of it, 

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what we put into it. 
Obviously they're going to get 

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other stuff too, but I think it 
was stuff from TTRPG kids who is

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who is saying that they they 
like the brakes of like stop and

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make art and that the collaging 
was really easy to get into, but

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it still felt like creating 
something. 

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And I think that's that was one 
of my my intents was like, I 

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want people to be able to be 
like, oh, I am making like I'm 

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already doing it. 
I'm like I've been tricked into 

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doing art by a game and I like 
it so. 

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And I think collage is good at 
that. 

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That like lowering the bar of 
people's like stress of want to 

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create something, but it has to 
be like of a certain caliber and

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collage is messy and it's 
supposed to be so it helps with 

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that. 
Well, yeah, a lot of people are 

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like, I don't do art, I can't 
draw. 

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And it's like, hey, anyone can 
draw. 

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Like very few people just are 
born with the innate ability to 

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like make masterpieces. 
It's it's a lot of it is the the

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time you put into it. 
Yeah. 

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But like collage is complete 
everything. 

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It's like, I think this picture 
is cool. 

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I will cut this picture out. 
It doesn't matter if I like in 

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and out of the lines or 
whatever. 

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And then I just slap it on 
something and boom, I made a 

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thing. 
So that's great. 

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And yeah, as Inquest is very 
interesting, kind of like mix of

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stuff because the number of 
projects that I'm like I've been

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working on this forever versus 
probably a much bigger version 

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of I had this idea a week ago. 
And I launched it. 

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For scene Quest is is probably a
bigger group of people. 

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So yeah, yeah, definitely. 
What did you mean by what do you

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mean by Arthurial? 
You're saying Arthurial In my 

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head, I'm like Arthurian. 
That's what we're getting into 

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later. 
Yeah. 

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Yeah. 
Yeah, authorial intent is like 

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the idea that I think it's more 
of like a novel, like a fiction 

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kind of writing thing. 
But where like, like the, okay, 

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imagine you're an English class 
teacher is like, what did the 

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author mean by this? 
Like, is this a metaphor? 

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Is this like a, you know, and 
you're like interpreting it? 

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And I think the authorial intent
is like, did the author really 

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mean that, or does it matter 
what the author meant? 

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Is it only matter what the 
reader gets out of something? 

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It's like an argument that I 
have scratched the surface. 

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Like a like a death of the 
author, kind of. 

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Yeah, I think that I was gonna 
say, I think Sam's, Sam's book 

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Death of the Author is kind of 
about that. 

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Yeah. 
Well, I mean, it literally is 

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called the thing that is. 
Yeah, I'm always curious with 

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with that that because I'm not 
AI don't subscribe to depth of 

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the author in regards to TRP GS 
because I think games are made 

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with intent versus literature 
and and depth of the author was 

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a a supposition or something 
like it was for literature. 

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It's supposed to like that's 
where it derives. 

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And I'm, I'm always curious like
where the when did it jump into 

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TGR produced for some reason 
where like you make a game in 

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order to do a thing and then 
these people were like then 

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death of the author comes in 
and. 

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Says you can't control. 
What you wanted it to do and 

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it's just like, well, I mean the
the, the, the, the manual in my 

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car tells me very much what my 
car does. 

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I don't just get to say that it 
doesn't do the thing you. 

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Know what I? 
Mean. 

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So I'm always curious, like 
where people kind of land on 

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that line. 
Yeah, I see, I see some of that 

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with like homebrew, like people 
are going to take a system and 

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they're going to patch it to, 
to, to fit their individual 

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situations. 
So like in that sense, like can 

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you tell them what to do? 
Like, no, because they you're 

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not at the table. 
So they're, they're always free 

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enough that they can homebrew or
add or, you know, make in moment

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decisions and stuff like that. 
But I think with RPGs, like 

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especially I'll say like with 
the indie ones where it feels 

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like they're calling for 
specific stories, they're 

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helping you build kind of a 
specific experience. 

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It's really helpful to have the 
real intent there like in the 

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text so that you know, you're 
not on your own of like trying 

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to, you know, bring your party 
through this experience that 

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you've all set out to have 
together. 

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So I could see that it being 
more useful in in that case. 

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Yeah, well I I think 2 points to
that one is like again back to 

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the car manual thing. 
Just because I put new rims on 

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my car and a new paint job and 
like. 

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Spoiler. 
It's still, it's still a car and

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the car works the same way it 
does. 

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But also though, like, you know,
you kind of need to know a rule 

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so you know how to break it, 
right? 

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So just because you add 
something in doesn't mean 

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knowing the author's intent 
allows you to alter it in a way 

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that makes sense for your table.
So the intent is still present 

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versus the absolute absence of 
it. 

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You know what I mean? 
That's. 

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Right. 
Like does it void your warranty 

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if you start changing things 
like you can? 

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Make it anything you want while 
still acknowledging what like 

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they meant by you can just be 
like, I totally understand what 

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you're trying to do here. 
I get it. 

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I'm just going to do something 
different. 

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It's very different than being 
like whatever you wanted to do 

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doesn't matter at all. 
You know what I mean? 

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Like I just feel like that's a 
that's and but I also feel like 

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that line waivers is thicker and
thinner across different 

200
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spectrums of THRBGS like OSR out
to story games. 

201
00:12:31,960 --> 00:12:35,240
I think that line will widen and
narrow variously through the 

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very, you know, the different 
types. 

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So it's it's it's it's 
interesting. 

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I think in in like especially in
the what lyric games and stuff. 

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I think people care much less 
about arthral intent and and and

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death of the author and whatnot.
But the first big tangent to the

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show. 
Yeah, yeah. 

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So bonds between the Kickstarter
was a Kickstarter. 

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I can imagine it was stressful. 
It went all right. 

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It's that, it's that week. 
It's like, like if you're a 

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00:13:05,920 --> 00:13:08,440
theater kid, you know, the tech 
week is always rough and then 

212
00:13:08,440 --> 00:13:11,160
opening night is pretty rough. 
And then after that you're, 

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you're pretty much golden. 
So yeah, it it went fantastic. 

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Yeah, if I remember correctly it
funded later like it wasn't a 

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quick. 
Yeah, we, we were, we were 

216
00:13:23,120 --> 00:13:26,080
concerned there like we didn't 
make that 48 hour window that's 

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like, you know, gold standard 
starters. 

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00:13:29,120 --> 00:13:31,600
It's like a couple, it was a 
couple weeks in when we finally 

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cracked our funding goal and 
we're like, OK, this is this is 

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00:13:34,960 --> 00:13:38,040
going to happen. 
I think people are going to run 

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into that a lot more though. 
I mean Kickstarter definitely 

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peaked post COVID. 
Like I think since like I'd say 

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probably early 2022, a lot of 
like funding numbers and have 

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been going down and funding 
links have been going up. 

225
00:13:51,200 --> 00:13:54,080
So I think a lot of the stuff 
that people really post COVID 

226
00:13:54,080 --> 00:13:56,840
were like got to do 24 hours, 
got to do 48 hours, got to do 

227
00:13:56,840 --> 00:13:58,800
this whole thing. 
I think that's changing 

228
00:13:59,600 --> 00:14:02,040
considerably across the board. 
And I think a lot of good 

229
00:14:02,040 --> 00:14:03,800
projects are going to take a 
little bit longer to fund now 

230
00:14:03,800 --> 00:14:07,600
just because, I mean, also, I 
mean in this economy like it's 

231
00:14:07,600 --> 00:14:09,240
hard to ask some money from 
anybody, so. 

232
00:14:10,040 --> 00:14:12,000
Yeah, we're keeping an eye on it
for. 

233
00:14:12,040 --> 00:14:15,360
Sure bonds and between in this 
in this house I. 

234
00:14:17,720 --> 00:14:20,000
Mean I can do bonds, but the 
between is when it might be over

235
00:14:20,000 --> 00:14:21,960
the edge for me. 
Just a bank breaker. 

236
00:14:23,440 --> 00:14:28,920
And then so then it funded and I
mean you guys were on talking 

237
00:14:28,920 --> 00:14:31,520
about it, it funded and it's in 
my hand. 

238
00:14:31,520 --> 00:14:34,400
And it's according to YouTube, 
that was six months ago when the

239
00:14:34,400 --> 00:14:36,640
episode came out. 
So that's for Kickstarter. 

240
00:14:36,640 --> 00:14:39,120
That's a really quick turn 
around to actually have in hand.

241
00:14:39,120 --> 00:14:42,480
So how did how did actually like
fulfilling and everything go? 

242
00:14:43,760 --> 00:14:49,320
Yeah, we did hit one writing 
stretch goal, which I, I think 

243
00:14:49,880 --> 00:14:55,440
we could have like we might have
planned to write that additional

244
00:14:56,200 --> 00:14:59,480
bit of writing in the in the 
front of the Kickstarter, but it

245
00:14:59,480 --> 00:15:02,720
didn't, it didn't happen, you 
know, whatever. 

246
00:15:03,040 --> 00:15:05,440
But then so we made it a stretch
goal because it was like 

247
00:15:05,440 --> 00:15:08,200
outlined and stuff. 
And then we hit that. 

248
00:15:08,200 --> 00:15:11,840
So then that writing did add a 
little bit of time. 

249
00:15:11,840 --> 00:15:17,440
And I mean, the four of us, John
and Bri and and Lucas and I, I 

250
00:15:17,440 --> 00:15:20,840
think agreed that we would 
prefer to have like a much more 

251
00:15:20,840 --> 00:15:25,280
finished product before funding.
Because if I mean, six months is

252
00:15:25,280 --> 00:15:30,840
great and and but it was still 
like there was like a time of 

253
00:15:31,000 --> 00:15:37,840
what happened was I we wanted to
get it out by Gen. 

254
00:15:37,840 --> 00:15:40,040
Con slash August. 
That's right. 

255
00:15:41,360 --> 00:15:46,680
And so we finished the writing 
and then the layout and the art 

256
00:15:46,680 --> 00:15:49,760
and stuff. 
And there was like, I'm trying 

257
00:15:49,760 --> 00:15:53,120
to remember what it was, but I 
think there was just a couple 

258
00:15:53,120 --> 00:15:58,880
pieces of art because Brie was 
really swamped and she was, she 

259
00:15:58,880 --> 00:16:02,000
was doing some like landscapes. 
There's some images in the book 

260
00:16:02,000 --> 00:16:06,600
of like seasonal landscapes, but
she was finishing up 

261
00:16:06,720 --> 00:16:11,040
illustrations and she they 
Breitbart was also trying to 

262
00:16:11,040 --> 00:16:15,600
finish up their last Kickstarter
by 4 bonds between also before 

263
00:16:15,600 --> 00:16:19,080
Gen. 
Con So and I was on that team 

264
00:16:19,080 --> 00:16:21,520
too for layout. 
So we were we were kind of 

265
00:16:21,560 --> 00:16:25,200
fulfilling 2 Kickstarters. 
Most of our team was doing that.

266
00:16:25,720 --> 00:16:29,120
And then I told everybody that I
was taking the month in July 

267
00:16:29,120 --> 00:16:31,000
off, which had been planned for 
a while. 

268
00:16:31,000 --> 00:16:34,640
But July, as you may know, is 
right before August. 

269
00:16:34,680 --> 00:16:41,360
And so finishing things by Gen. 
Con and printing obviously is 

270
00:16:41,360 --> 00:16:43,600
part of that. 
But having things to the printer

271
00:16:43,600 --> 00:16:47,080
and back by Gen. 
Con suddenly became having 

272
00:16:47,080 --> 00:16:51,920
things layout and print ready by
the beginning of July. 

273
00:16:52,400 --> 00:16:57,160
So it was a little hectic 
actually, mostly because of 

274
00:16:57,160 --> 00:16:58,400
that. 
So it was less like the 

275
00:16:58,400 --> 00:17:01,520
Kickstarter pressure, I don't 
think was there. 

276
00:17:01,520 --> 00:17:03,360
It was. 
It was our own timelines of 

277
00:17:03,360 --> 00:17:06,960
like, because if we hadn't made 
it to Gen. 

278
00:17:06,960 --> 00:17:09,240
Con, we would have made it 
shortly after, you know, it 

279
00:17:09,240 --> 00:17:10,920
would have been. 
Yeah. 

280
00:17:11,240 --> 00:17:14,280
Still mid August, I think that 
we we were getting that stuff 

281
00:17:14,280 --> 00:17:20,560
back from the printer. 
So yeah, me and my my vacation, 

282
00:17:20,680 --> 00:17:25,200
month long vacation, which I 
highly recommend if you can 

283
00:17:25,440 --> 00:17:27,640
obviously financially take a 
month. 

284
00:17:28,720 --> 00:17:32,320
Off. 
At least like, I don't know, I 

285
00:17:32,320 --> 00:17:34,200
feel like that's a call it a 
sabbatical. 

286
00:17:34,200 --> 00:17:39,320
Do it once every like 5 years, 
but in this account. 

287
00:17:39,360 --> 00:17:41,280
So that that put a little in 
this account. 

288
00:17:41,400 --> 00:17:44,000
Yeah, I know. 
Well, I'm speaking from a place 

289
00:17:44,000 --> 00:17:50,400
of privilege and freelancing, 
but yeah, that definitely put 

290
00:17:50,680 --> 00:17:56,320
put like a weird, I don't know, 
like I don't expect that to 

291
00:17:56,320 --> 00:17:59,280
happen, but I expect something 
like that I guess to happen with

292
00:17:59,360 --> 00:18:04,600
every with every Kickstarter. 
But I I felt proud of like the 

293
00:18:04,600 --> 00:18:07,840
timeline of of it still and and 
getting it all out. 

294
00:18:08,800 --> 00:18:11,400
But it was good. 
It became a little bit longer. 

295
00:18:11,400 --> 00:18:14,800
I don't know if that is a 
mixture of writing or of like 

296
00:18:15,360 --> 00:18:19,720
the layout and the square 
format, but I think we had we 

297
00:18:19,720 --> 00:18:22,920
were estimating like 44 pages 
and it was 60. 

298
00:18:23,240 --> 00:18:32,560
So oops, 60 is a solid. 
It's bigger though. 

299
00:18:32,640 --> 00:18:34,840
I mean, it's a great. 
I mean, if you're going to be 

300
00:18:34,840 --> 00:18:37,200
divisible by 460, is a nice 
round Number. 

301
00:18:37,920 --> 00:18:42,160
So, yeah, and, and I'm really 
extraordinarily proud of it. 

302
00:18:42,160 --> 00:18:47,120
I think that Breeze art is 
really well done. 

303
00:18:47,240 --> 00:18:51,440
I think that John and Lucas 
wrote in a way that it you can't

304
00:18:51,560 --> 00:18:55,600
like distinguish who wrote what 
bits like they did a good job 

305
00:18:56,000 --> 00:19:01,720
collaborating on that and Lucas,
you tell them why I did a good. 

306
00:19:01,840 --> 00:19:06,640
Show I mean. 
Where in the world are you going

307
00:19:06,640 --> 00:19:10,720
to find another TTRBG who's both
whose primary game mechanic and 

308
00:19:10,720 --> 00:19:15,680
whose layout conceit is collage?
Like, people don't do that 

309
00:19:15,680 --> 00:19:17,920
because it's hard and it 
requires a very different way of

310
00:19:17,920 --> 00:19:20,640
thinking. 
It's this like maximalist sort 

311
00:19:21,240 --> 00:19:26,720
of joie de vive. 
And, you know, it looks like it 

312
00:19:26,720 --> 00:19:28,480
looks like nothing else on the 
shelf. 

313
00:19:28,520 --> 00:19:30,440
It feels like nothing else on 
the shelf. 

314
00:19:30,440 --> 00:19:32,320
It plays like nothing else on 
the shelf. 

315
00:19:33,640 --> 00:19:36,680
This is what like there's this 
weird thing that happens when 

316
00:19:36,680 --> 00:19:40,400
you make stuff where you're like
this one, this is what I'm just 

317
00:19:40,400 --> 00:19:42,360
going to do and I'm OK with 
that. 

318
00:19:42,360 --> 00:19:44,240
And then it turns out to be one 
of the best things you've ever 

319
00:19:44,240 --> 00:19:47,120
done. 
It's like, Dang it, we did it 

320
00:19:47,120 --> 00:19:51,040
again. 
I wanted, I didn't think, I 

321
00:19:51,040 --> 00:19:52,880
didn't try to make this 1A 
banger. 

322
00:19:53,280 --> 00:19:57,480
And then I think it was. 
Yeah. 

323
00:19:57,840 --> 00:20:00,200
Yeah, definitely. 
That's me talking, but. 

324
00:20:00,680 --> 00:20:03,280
Right. 
I mean, we're still in August. 

325
00:20:03,280 --> 00:20:06,000
So this is really this hasn't 
been out. 

326
00:20:06,080 --> 00:20:08,640
For a very long it is September,
unfortunately. 

327
00:20:09,360 --> 00:20:12,440
Just barely. 
So, so sorry, sorry, September. 

328
00:20:12,440 --> 00:20:14,040
So it's just. 
Barely the beginning of 

329
00:20:14,040 --> 00:20:15,680
September. 
Yeah yeah. 

330
00:20:15,760 --> 00:20:20,640
So there's not many people say 
answer very long, but you know, 

331
00:20:20,680 --> 00:20:22,760
it is it's it's neat. 
It's very interesting. 

332
00:20:22,760 --> 00:20:25,240
I and like you said the layout 
is fantastic and Lucas didn't do

333
00:20:25,240 --> 00:20:28,920
a very good job of of talking 
about Emily and how wonderful it

334
00:20:28,920 --> 00:20:31,360
is, but you did a really, really
fantastic job. 

335
00:20:32,200 --> 00:20:37,720
It looks great and it's it's a 
lot like for a little square 

336
00:20:37,720 --> 00:20:41,960
book to not feel like crowded, 
but to also feel collaged and to

337
00:20:42,000 --> 00:20:44,400
have this much stuff in it. 
You did a really, really good 

338
00:20:44,400 --> 00:20:46,720
job laying it out. 
So good job. 

339
00:20:47,480 --> 00:20:50,360
Thank you. 
Yeah, thanks to my grandmother. 

340
00:20:50,360 --> 00:20:51,920
And and and. 
Everything. 

341
00:20:51,920 --> 00:20:55,440
Yeah, yeah, yeah, I hadn't yet. 
I didn't. 

342
00:20:55,440 --> 00:20:58,760
And I'm, I'm planning to update 
this, but it's not bookmarked 

343
00:20:58,760 --> 00:21:01,760
and I'm really sorry about that.
But there's hyperlinks and page 

344
00:21:02,240 --> 00:21:04,200
cross references are all in. 
There you go. 

345
00:21:06,200 --> 00:21:09,320
And yeah, special shout out to 
my grandma who keeps giving me 

346
00:21:09,320 --> 00:21:11,000
her Better Homes and Gardens 
magazines. 

347
00:21:11,640 --> 00:21:16,480
So feeding my collage I mean. 
I, I will say that like the 

348
00:21:16,520 --> 00:21:21,520
thing that the thing that makes 
a, a layout feel like Emily's 

349
00:21:21,520 --> 00:21:29,320
work is that it has margin and 
space in a way that's hard to 

350
00:21:29,320 --> 00:21:32,560
come by. 
Like, and, and maybe OSR is like

351
00:21:32,560 --> 00:21:34,880
this, or maybe if you're coming 
from Morkborg where it's like 

352
00:21:34,960 --> 00:21:38,160
maximalist death metal all over 
the page as much as possible. 

353
00:21:39,520 --> 00:21:42,800
Emily has this like very clean 
sense of how to make a layout 

354
00:21:43,600 --> 00:21:47,640
regular and balanced and 
breathing like it has room to be

355
00:21:47,640 --> 00:21:49,560
itself. 
It's not cramped. 

356
00:21:50,880 --> 00:21:53,000
That's how I can tell when Emily
did a spread. 

357
00:21:55,240 --> 00:21:58,320
I do agree margins are great. 
Don't forget margins. 

358
00:21:59,080 --> 00:22:02,520
People out there, they teach 
every GS if I can't if I if I 

359
00:22:02,520 --> 00:22:05,360
can't open the book without 
covering something with my 

360
00:22:05,360 --> 00:22:07,000
thumb. 
Your margins aren't big enough. 

361
00:22:09,280 --> 00:22:10,720
That's literally the reason they
exist. 

362
00:22:10,720 --> 00:22:12,680
That is a really good point. 
Yeah. 

363
00:22:13,760 --> 00:22:17,760
But yeah, so that's bonds 
between which is what we were 

364
00:22:17,760 --> 00:22:23,120
talking about last time and this
time you guys have another 

365
00:22:23,120 --> 00:22:29,680
project coming from the initial 
what I so this is let me write a

366
00:22:29,680 --> 00:22:32,800
note, OK? 
And then I'll come back to this.

367
00:22:33,360 --> 00:22:37,400
I am very curious to see how it 
hit you without sort of our 

368
00:22:37,400 --> 00:22:41,240
intervention on the subject. 
We're talking about so So what 

369
00:22:41,240 --> 00:22:43,480
is this new? 
What is the new Kickstarter that

370
00:22:43,520 --> 00:22:45,960
you guys are going to be running
soon? 

371
00:22:45,960 --> 00:22:47,640
Ish. 
Ish. 

372
00:22:47,760 --> 00:22:50,720
Yeah. 
Yes, September 16th, we're 

373
00:22:50,720 --> 00:22:55,080
launching very. 
Close two weeks out and it's 

374
00:22:55,080 --> 00:22:58,720
this one. 
Those of you in podcast land, I 

375
00:22:58,720 --> 00:23:00,480
have it here. 
This is we put together an 

376
00:23:00,480 --> 00:23:01,920
ashcan version of it for Gen. 
Con. 

377
00:23:01,920 --> 00:23:05,560
So this has this like very sort 
of scrappy, kind of rough 

378
00:23:05,560 --> 00:23:07,720
textured paper feel to it, which
I love very much. 

379
00:23:08,480 --> 00:23:12,120
And this was version 0.5 of the 
game called Gladysint. 

380
00:23:13,000 --> 00:23:17,920
This is a two player 
asymmetrical TTRPG of purpose, 

381
00:23:17,920 --> 00:23:22,800
pursuit, and guidance that 
relies on the Arthurian legend 

382
00:23:22,800 --> 00:23:28,480
of the Questing Beast to ask big
questions about what the object 

383
00:23:28,480 --> 00:23:30,360
of your desire owes you in 
return. 

384
00:23:30,360 --> 00:23:32,560
What does it mean to have and 
chase a dream? 

385
00:23:33,200 --> 00:23:37,880
And what if it's for anyone who 
has ever loved something more 

386
00:23:37,880 --> 00:23:40,280
than they felt they were loved 
in return? 

387
00:23:41,320 --> 00:23:42,880
It's absolutely chock full of 
Arthur. 

388
00:23:43,040 --> 00:23:47,720
Real intent just filled the brim
with it, really. 

389
00:23:47,960 --> 00:23:50,360
Sounds like it. 
And Arthurian intent, you know 

390
00:23:50,360 --> 00:23:52,560
what I mean? 
Yeah, Arthurian and Arthur, real

391
00:23:52,560 --> 00:23:57,080
intent, yeah. 
There you go and yeah, I'll just

392
00:23:57,080 --> 00:23:59,640
say straight up, like hold that 
ash can up again. 

393
00:24:01,560 --> 00:24:07,600
This is peak teach RPG to me. 
Like like thick scratchy paper 

394
00:24:07,600 --> 00:24:11,600
.05 versions of games. 
I have multiples of those on my 

395
00:24:11,600 --> 00:24:13,160
shelves and they're my favorite 
ones. 

396
00:24:13,960 --> 00:24:16,920
Anytime you can get something 
like that that that is great. 

397
00:24:16,920 --> 00:24:20,840
More people like print or home 
print your ashcans and give them

398
00:24:20,840 --> 00:24:23,920
to people like they. 
My God, Much appreciate it. 

399
00:24:23,960 --> 00:24:25,320
Yeah. 
So much fun. 

400
00:24:25,720 --> 00:24:30,160
And because we made that like I 
think on, on the itch, we have 

401
00:24:30,160 --> 00:24:34,160
the print it yourself, like 
files. 

402
00:24:34,160 --> 00:24:37,640
So like it's all, you know, the 
pages are all imposed and 

403
00:24:37,640 --> 00:24:40,000
collated the right way so that 
you can just like print them out

404
00:24:40,000 --> 00:24:41,960
and fold it, fold up your own 
scene. 

405
00:24:42,200 --> 00:24:45,760
Because like that's the, I mean,
obviously thoughts of people use

406
00:24:45,760 --> 00:24:48,880
PDF's and they're hyper usable. 
But like if you want a physical 

407
00:24:48,880 --> 00:24:52,160
thing, like I'm just printing it
in my printer, like if you want 

408
00:24:52,160 --> 00:24:55,240
to go to the library and print 
it like you can have this 

409
00:24:55,240 --> 00:24:58,880
scrappy ash can in your hands. 
So the. 

410
00:24:58,880 --> 00:25:03,240
First time because I I made this
in a word doc before I gave it 

411
00:25:03,240 --> 00:25:05,080
to Emily and like good layout 
happened. 

412
00:25:07,080 --> 00:25:10,840
I listen, it's a wizard's job to
be able to do layout in in a 

413
00:25:10,840 --> 00:25:14,560
word, I'll never. 
I don't really understand how 

414
00:25:14,560 --> 00:25:17,160
people do it. 
It's right, like, let's do it. 

415
00:25:17,160 --> 00:25:20,040
And I don't. 
I'm like, I'm like, I'm amazed. 

416
00:25:20,240 --> 00:25:21,680
I'm just amazed. 
But I see. 

417
00:25:21,960 --> 00:25:24,120
Print that off I'll. 
Probably make it even more of a 

418
00:25:24,120 --> 00:25:28,760
pain in the ass because I write 
in docs in Page lists so I don't

419
00:25:28,800 --> 00:25:32,240
even care what's on the page and
then have to be like oh that's 

420
00:25:32,240 --> 00:25:35,000
cut off into different areas. 
Sucks for layout. 

421
00:25:36,400 --> 00:25:38,280
Not my problem. 
Literally someone else's 

422
00:25:38,320 --> 00:25:40,640
problem, Yeah. 
Literally what you pay people 

423
00:25:40,640 --> 00:25:45,200
like Emily to do is to take this
word doc that is pageless and 

424
00:25:45,200 --> 00:25:49,720
this fucking wide on the screen 
but only uses this much of the 

425
00:25:49,720 --> 00:25:54,480
screen because you write it as 
like a like a oh God why is my 

426
00:25:54,480 --> 00:25:57,240
brain breaking when you have 
like 1 and then it's like tabbed

427
00:25:57,240 --> 00:25:59,760
into ABCD. 
Oh yeah, a bunch of and. 

428
00:25:59,760 --> 00:26:01,520
Then just write it as a like a 
list. 

429
00:26:01,920 --> 00:26:04,000
Yeah, like everything is just 
that. 

430
00:26:05,600 --> 00:26:09,760
I will say I I printed this off 
and like I remember the day that

431
00:26:09,760 --> 00:26:13,120
I did it because I printed it 
off and I got the cover done and

432
00:26:13,120 --> 00:26:15,280
I staple. 
I figured out how to staple bind

433
00:26:15,280 --> 00:26:17,120
a book. 
I was like punching holes with a

434
00:26:17,120 --> 00:26:21,080
needle and putting a staple in 
and I pulled it up and then I 

435
00:26:21,080 --> 00:26:24,280
suddenly, like I suddenly had a 
book in my hand and I just 

436
00:26:24,280 --> 00:26:27,040
walked around my house going. 
You can also for. 

437
00:26:27,040 --> 00:26:31,120
About 30 bucks on. 
Amazon you can buy a stapler 

438
00:26:31,120 --> 00:26:33,440
that is really long. 
What are the really long ones? 

439
00:26:33,520 --> 00:26:36,880
Oh, I should have done so hot. 
Tip Hot tip, if you don't want 

440
00:26:36,880 --> 00:26:40,440
to get the long arm stapler, if 
you don't want to pay for a long

441
00:26:40,440 --> 00:26:44,360
arm stapler, you can get what's 
called a swing arm stapler where

442
00:26:44,360 --> 00:26:49,360
it's swings sideways so that 
it's open air so you can fit any

443
00:26:49,360 --> 00:26:52,960
any length thing in it and they 
just turn the little bottom bit.

444
00:26:53,000 --> 00:26:54,240
Anyway, they're cool. 
Go look it up. 

445
00:26:55,880 --> 00:26:57,600
They're cheaper than long arm 
safely's. 

446
00:26:58,560 --> 00:27:01,560
I was, I don't know which one of
those two things I was talking 

447
00:27:01,560 --> 00:27:06,600
about then because what I was 
talking about was like, I think 

448
00:27:06,600 --> 00:27:08,160
what you're talking about swing 
arm. 

449
00:27:08,160 --> 00:27:10,720
I literally just put swing arm 
in and I found like motorcycle 

450
00:27:10,720 --> 00:27:14,560
stuff. 
Yeah, I think, I mean, yeah, 

451
00:27:14,560 --> 00:27:17,880
long term safely's are like big,
big. 

452
00:27:18,280 --> 00:27:21,080
They have like, long arms, you 
know, They're like. 

453
00:27:21,520 --> 00:27:24,520
Choked. 
Wait a minute, wait a second. 

454
00:27:25,200 --> 00:27:26,720
The long arm stapler has long 
arms? 

455
00:27:26,720 --> 00:27:27,520
That's crazy. 
Yeah, I know. 

456
00:27:27,520 --> 00:27:29,880
It's a shock, Yeah. 
Let me let me explain it to you.

457
00:27:29,880 --> 00:27:33,840
So there's the. 
Swing arm stapler, it does swing

458
00:27:33,840 --> 00:27:35,720
out, so that's great. 
No, I was talking about a long 

459
00:27:35,720 --> 00:27:36,880
arm, but the swing arm feels 
like neat. 

460
00:27:37,200 --> 00:27:38,880
So. 
So that's stapler talk for the 

461
00:27:38,880 --> 00:27:39,840
day. 
Right. 

462
00:27:40,360 --> 00:27:42,400
We're doing that. 
But punching the needle, you 

463
00:27:42,400 --> 00:27:44,360
know, it's also great. 
You can just like hand bind it 

464
00:27:44,360 --> 00:27:45,800
yourself. 
That's what I was doing. 

465
00:27:46,560 --> 00:27:49,320
Sewing machine works great too. 
You can literally just buzz 

466
00:27:49,360 --> 00:27:52,080
right down the middle. 
That's but I like, I like 

467
00:27:52,080 --> 00:27:54,560
punching a needle in and just 
like, did you hammer the staples

468
00:27:54,560 --> 00:27:56,880
into it then? 
Yeah, I got like a pair of 

469
00:27:56,880 --> 00:28:00,280
pliers that I was. 
I set this set the staples 

470
00:28:00,280 --> 00:28:03,560
exactly the length of the plier 
from the bottom of the page. 

471
00:28:03,880 --> 00:28:06,760
Yeah. 
And see that's even more that's 

472
00:28:06,920 --> 00:28:07,800
you're going. 
Real. 

473
00:28:07,800 --> 00:28:09,920
That's love and that's love and 
that's. 

474
00:28:11,960 --> 00:28:15,200
Really, like this game is a 
passion project start to finish.

475
00:28:15,840 --> 00:28:18,680
Yeah. 
So, you know, it got like, I did

476
00:28:18,680 --> 00:28:21,200
things for this game I would 
never have done if this were my 

477
00:28:21,200 --> 00:28:24,800
job. 
And it is now my job, which is 

478
00:28:25,120 --> 00:28:27,280
weird. 
But this was like before then, 

479
00:28:28,400 --> 00:28:32,360
so here we are. 
So Speaking of from start to 

480
00:28:32,360 --> 00:28:38,800
finish, why Why? 
Like why A2 player Arthurian 

481
00:28:38,800 --> 00:28:42,960
duet TTRPG with the questing 
beast and and whatnot? 

482
00:28:43,680 --> 00:28:46,680
Yeah, so this whole story I want
to give you in the context of a 

483
00:28:46,680 --> 00:28:51,040
phenomenon that I call the snap,
which is that thing that happens

484
00:28:51,040 --> 00:28:56,480
in your brain when you know that
the mechanics in the story and 

485
00:28:56,480 --> 00:28:59,920
the meaning fit in a really 
important way. 

486
00:29:00,160 --> 00:29:12,440
So I wrote this on the way home 
from PAX Unplugged 2023, which I

487
00:29:12,440 --> 00:29:13,960
think might have been like right
after we met it. 

488
00:29:15,360 --> 00:29:20,040
Was a year before. 
Oh was it OK, Pack packs very 

489
00:29:20,040 --> 00:29:23,200
much blurs together. 
But in 2021 I started writing 

490
00:29:23,200 --> 00:29:28,240
this book which is a fully 300 
page monster manual of Earth's 

491
00:29:28,240 --> 00:29:31,440
extinct species rendered for 
Dungeons and Dragons 5th 

492
00:29:31,440 --> 00:29:34,840
edition. 
So I came into the industry with

493
00:29:34,840 --> 00:29:39,520
Dungeons and Dragons with like a
massive hefty project and it 

494
00:29:39,520 --> 00:29:45,600
took two years to write this and
in the and that ended and we 

495
00:29:45,600 --> 00:29:49,120
funded it in March of 2023. 
And I didn't know at the time, 

496
00:29:49,120 --> 00:29:52,600
but that was the beginning of 
another two year process to make

497
00:29:52,600 --> 00:29:54,560
it a real thing that I can hold 
in my hand. 

498
00:29:56,040 --> 00:30:04,120
And it took this book was really
hard to write in a way that 

499
00:30:04,120 --> 00:30:07,400
monster manuals don't tend to be
because we were grappling with 

500
00:30:09,000 --> 00:30:13,160
climate change and the 
extinction crisis and the what 

501
00:30:13,160 --> 00:30:15,720
we owe to the world and our 
relationship to nature and how 

502
00:30:15,720 --> 00:30:19,600
to steward it well. 
And like all of the stuff that 

503
00:30:19,640 --> 00:30:23,880
politics and religion and faith 
and love and depression are made

504
00:30:23,880 --> 00:30:28,840
of. 
And it, it wasn't going to be 

505
00:30:28,840 --> 00:30:33,760
real for another two years yet. 
Like I've heard people say that 

506
00:30:33,760 --> 00:30:35,680
if you have a call to do 
something, the call will be 

507
00:30:35,680 --> 00:30:37,920
tested. 
And that was sort of the dark 

508
00:30:37,920 --> 00:30:41,280
night of the soul. 
So I'm on the plane back from 

509
00:30:41,280 --> 00:30:44,280
PAX. 
You listening to the Hades Town 

510
00:30:44,280 --> 00:30:50,240
soundtrack, Absolutely trying, 
like trying to figure out how 

511
00:30:50,240 --> 00:30:52,920
I'm going to take another two 
years to make this book happen. 

512
00:30:54,480 --> 00:30:59,440
And I had just read, I think I 
had just read Dragon Douser. 

513
00:31:00,960 --> 00:31:05,840
This is a hassling games game 
that uses the same system as as 

514
00:31:05,840 --> 00:31:08,960
Gladys and would end up doing. 
But in this, you're sort of 

515
00:31:08,960 --> 00:31:12,280
moving over land like you're on 
a tableau of playing cards and 

516
00:31:12,280 --> 00:31:14,280
you're looking for one, you're 
looking for an ace. 

517
00:31:15,200 --> 00:31:18,040
So you're trying to be in a 
place that's a solo journaling 

518
00:31:18,040 --> 00:31:22,720
game. 
And I wanted to, I wanted like, 

519
00:31:22,720 --> 00:31:25,680
I was just sort of obsessed with
this question, turning it over 

520
00:31:25,680 --> 00:31:29,680
in my mind. 
What does it mean to love 

521
00:31:29,680 --> 00:31:31,280
something more than it loves you
in return? 

522
00:31:31,640 --> 00:31:34,080
And it had Origins that previous
year, I had met an author who 

523
00:31:34,080 --> 00:31:38,960
said that if you are, if you 
have answers, you're a novelist.

524
00:31:39,480 --> 00:31:42,080
If you have questions, you're a 
game designer. 

525
00:31:43,040 --> 00:31:47,800
So I wrote a game about this 
question and I just sort of kept

526
00:31:48,120 --> 00:31:52,640
sitting with it for the next for
the next two years while we 

527
00:31:52,640 --> 00:31:55,400
finally made my first book into 
a real book. 

528
00:31:58,000 --> 00:31:59,520
And that's that's what Gladysint
is. 

529
00:31:59,520 --> 00:32:03,600
So for a lot of reasons, it had 
to be what it was. 

530
00:32:05,080 --> 00:32:09,680
I've been talking for a while, 
but the the snap. 

531
00:32:09,800 --> 00:32:11,440
So there's a couple of snaps 
that happened. 

532
00:32:11,520 --> 00:32:15,440
One was that the one of the 
oldest and one of the most 

533
00:32:15,440 --> 00:32:19,720
perfect metaphors for that 
relationship of like an object 

534
00:32:19,720 --> 00:32:22,920
of your desire that you have no 
idea how to reach and you don't 

535
00:32:22,920 --> 00:32:24,480
know how it feels about you in 
return. 

536
00:32:24,480 --> 00:32:27,680
One of the oldest and best, I 
think, metaphors for that in 

537
00:32:27,680 --> 00:32:29,360
literature is the questing 
beast. 

538
00:32:30,120 --> 00:32:33,160
It's almost like the Holy Grail 
if it had feet and could move. 

539
00:32:34,520 --> 00:32:38,200
So you know, this this like 
impossible to describe chimeric 

540
00:32:38,200 --> 00:32:42,840
beast that just is out there 
sort of running around yelling 

541
00:32:42,840 --> 00:32:44,880
at everyone, being a general 
nuisance. 

542
00:32:44,880 --> 00:32:48,240
And the knight has to go and 
quest after this thing and sort 

543
00:32:48,240 --> 00:32:53,680
of define the nature of his vows
by or their vows by going and 

544
00:32:53,680 --> 00:32:59,040
finding this beast that was like
that was a space to play in. 

545
00:32:59,040 --> 00:33:04,000
Like that was a statement of 
Arthurial intent, which I could 

546
00:33:04,120 --> 00:33:06,640
have a conversation with in the 
context of the game. 

547
00:33:07,560 --> 00:33:10,480
The other snap was the Carta 
system. 

548
00:33:11,400 --> 00:33:16,720
So this game I think came out in
2021 and it runs a lot of solo 

549
00:33:16,720 --> 00:33:18,840
journaling games that are based 
on exploration. 

550
00:33:18,840 --> 00:33:22,200
So you lay out and we're back to
playing cards because I think 

551
00:33:22,200 --> 00:33:25,200
these are truly beautiful, 
mathematically impossible thing.

552
00:33:26,000 --> 00:33:31,320
So you lay out a spread of these
20 to 25 of them, and you assign

553
00:33:31,440 --> 00:33:34,480
a story beat to each one of them
in the book by suit and rank. 

554
00:33:34,480 --> 00:33:38,480
So the ace of spades is always 
something and the 10 of clubs is

555
00:33:38,480 --> 00:33:41,800
always something. 
And when you turn it over, when 

556
00:33:41,800 --> 00:33:44,560
you move your token on to that, 
that's sort of the narrative 

557
00:33:44,560 --> 00:33:48,680
that you interact with. 
So that was a good fit because 

558
00:33:48,680 --> 00:33:51,840
of this following The Questing 
Beast is about exploring a world

559
00:33:51,840 --> 00:33:55,760
or sort of tracking something 
through space and in my case 

560
00:33:55,760 --> 00:34:00,520
time and to. 
But I had never seen a two 

561
00:34:00,520 --> 00:34:04,040
player card a game. 
So what that meant I could do 

562
00:34:04,040 --> 00:34:06,040
was add a second player to the 
system. 

563
00:34:06,040 --> 00:34:08,880
So instead of looking for an ace
that you don't know where it is 

564
00:34:09,679 --> 00:34:12,360
you're and that would be your 
Holy Grail, you're looking for a

565
00:34:12,360 --> 00:34:14,840
questing beast and you don't 
know exactly how they're going 

566
00:34:14,840 --> 00:34:18,880
to move and they can move more 
easily than you and they know 

567
00:34:18,880 --> 00:34:22,639
stuff you don't. 
And all of that is really easily

568
00:34:22,639 --> 00:34:25,520
rendered by adding another 
player to that engine. 

569
00:34:29,120 --> 00:34:32,239
So yeah, that was that was how 
that came to be and that was how

570
00:34:32,239 --> 00:34:37,120
it sort of snapped into place. 
Yeah, it's really interesting 

571
00:34:37,120 --> 00:34:43,440
the the, the way that you have 
the Knight and the Beast, like 

572
00:34:43,440 --> 00:34:47,600
you just said, doing 2 
completely different things is I

573
00:34:47,600 --> 00:34:48,880
don't describe it besides, it's 
neat. 

574
00:34:48,880 --> 00:34:51,960
It's a really neat idea. 
And what you have on the the 

575
00:34:51,960 --> 00:34:55,120
Kickstarter page that the knight
is trying to get to the questing

576
00:34:55,120 --> 00:34:57,800
beast but and the but doesn't 
know how and doesn't know how to

577
00:34:57,800 --> 00:34:59,400
win. 
And the questing beast knows how

578
00:34:59,400 --> 00:35:02,880
to win. 
But I guess the two only win if 

579
00:35:02,880 --> 00:35:06,480
the questing beast do does is 
doing its own thing and making 

580
00:35:06,480 --> 00:35:09,200
sure that the knight meets the 
winning conditions before the 

581
00:35:09,200 --> 00:35:12,800
knight gets to the questing 
Beast is such an interesting 

582
00:35:15,640 --> 00:35:18,880
play on mechanics. 
And just in general, like the 

583
00:35:18,880 --> 00:35:20,880
idea that one person kind of 
knows what's going on and one 

584
00:35:20,880 --> 00:35:24,520
person doesn't, but is like very
purposely trying to figure it 

585
00:35:24,520 --> 00:35:26,680
out is is really, really cool. 
It's a great idea. 

586
00:35:27,400 --> 00:35:27,960
Thank you. 
Yeah. 

587
00:35:30,680 --> 00:35:34,880
Yeah, I think more of that. 
I just wanted to trace the 

588
00:35:34,880 --> 00:35:39,280
origin of that asymmetry back to
when we were talking about what 

589
00:35:39,280 --> 00:35:42,000
the mechanics of the game should
look like and how they should 

590
00:35:42,000 --> 00:35:46,160
rhyme with the concepts of the 
game and thinking about hidden 

591
00:35:46,160 --> 00:35:52,800
information in two player games.
We had played a couple of two 

592
00:35:52,800 --> 00:35:54,160
player games. 
I don't remember one of them, 

593
00:35:54,160 --> 00:35:59,360
but one of them was fog of love.
And it's like you, you're trying

594
00:35:59,360 --> 00:36:03,760
in fog of love, you're trying to
have a good relationship, but 

595
00:36:03,760 --> 00:36:07,240
you both have different hidden 
like incentives. 

596
00:36:07,680 --> 00:36:12,320
And so to put that on one person
and and have them know the 

597
00:36:12,320 --> 00:36:16,960
tableau and the the the resource
add addition, subtraction that 

598
00:36:16,960 --> 00:36:20,640
the mechanically that the knight
has to kind of wind through to 

599
00:36:20,720 --> 00:36:24,840
to be the right be in the right 
place for the wind condition is 

600
00:36:25,520 --> 00:36:30,040
I think it's another good rhyme 
of those mechanics and concepts.

601
00:36:30,040 --> 00:36:32,400
Yeah. 
Tableau great Word, by the way, 

602
00:36:32,400 --> 00:36:33,840
that keeps coming up. 
It's great word. 

603
00:36:35,360 --> 00:36:39,120
Still that one from board games.
Yeah, I think Carta, Carta calls

604
00:36:39,120 --> 00:36:41,040
it a spread. 
But you know, we're in, we're in

605
00:36:41,040 --> 00:36:42,440
French and Middle English here, 
so. 

606
00:36:42,480 --> 00:36:45,280
Gotta get fancy with it. 
No, I mean we talk about this on

607
00:36:45,280 --> 00:36:49,560
the show all the time, you know,
and and we're we're unashamedly 

608
00:36:50,000 --> 00:36:51,680
like more, we lean way more 
rules. 

609
00:36:51,680 --> 00:36:55,920
Like if you give me a 300 page 
book, thanks, I'm going to stick

610
00:36:55,920 --> 00:37:03,280
it on the show. 
But but but we do also say that 

611
00:37:03,280 --> 00:37:07,040
the shorter a book is kind of 
the more it has to work with 

612
00:37:07,040 --> 00:37:07,960
itself. 
That makes sense. 

613
00:37:07,960 --> 00:37:10,360
Like if you have a 300 page 
book, a lot of times it's it's 

614
00:37:10,360 --> 00:37:13,240
going to feel like it's a whole 
parts. 

615
00:37:13,240 --> 00:37:16,440
But you know, Zenes and one of 
the reasons I love Zenes so much

616
00:37:17,280 --> 00:37:23,640
is because the more all aspects 
of it work together, the more 

617
00:37:23,640 --> 00:37:26,080
successful it ends up being. 
So like when the art really 

618
00:37:26,080 --> 00:37:28,080
works with the rules, really 
works with the intent, really 

619
00:37:28,080 --> 00:37:31,800
works with the design, like it, 
it, it sings, you know, louder 

620
00:37:31,800 --> 00:37:33,360
and louder, which is which is 
great. 

621
00:37:34,000 --> 00:37:37,400
So, you know, as you said, the 
snap, the focus, like having all

622
00:37:37,400 --> 00:37:41,160
of the pieces all work together,
even to the point where 

623
00:37:41,160 --> 00:37:44,280
mechanically you're like, well, 
if, if we're doing this in the 

624
00:37:44,280 --> 00:37:46,400
game, then the mechanic should 
reinforce this part of the game.

625
00:37:47,240 --> 00:37:49,800
Yes, like all the time. 
Like that's great. 

626
00:37:49,800 --> 00:37:52,040
That's that's really what people
should strive to have. 

627
00:37:52,040 --> 00:37:54,160
You know, like I've talked about
this before with people just 

628
00:37:54,160 --> 00:37:56,680
like, why would you pick this 
system to do this thing where 

629
00:37:56,680 --> 00:37:59,840
like if you're building power, 
it would make sense to do like a

630
00:37:59,840 --> 00:38:02,320
dice pool where you're adding to
it because you're building up 

631
00:38:02,320 --> 00:38:05,320
like those kind of like simple 
kind of things to to add into 

632
00:38:05,320 --> 00:38:09,280
it. 
So yeah, I again, it's, it's, 

633
00:38:10,000 --> 00:38:14,120
I'm really excited to see the 
actual application of this 

634
00:38:14,120 --> 00:38:18,360
really, really neat idea. 
Cuz the asymmetry, not a lot of 

635
00:38:18,360 --> 00:38:22,440
games I think do asymmetry 
because it's hard. 

636
00:38:22,440 --> 00:38:23,880
It's fucking hard, especially if
you have to. 

637
00:38:23,880 --> 00:38:25,160
Balance. 
It's like learning two different

638
00:38:25,160 --> 00:38:29,320
games at once. 
Yeah, but that's great. 

639
00:38:29,360 --> 00:38:31,400
I mean, we're, we're, we're 
adults. 

640
00:38:31,400 --> 00:38:33,320
We can. 
We can do things at once. 

641
00:38:33,600 --> 00:38:35,480
Yeah. 
And it's, it's asymmetric goal, 

642
00:38:35,480 --> 00:38:39,520
but it's also cooperative in 
that if you you win or you lose 

643
00:38:39,520 --> 00:38:41,800
together. 
And so I think that helps 

644
00:38:41,800 --> 00:38:47,600
balance like your goals are 
ultimately this the the the same

645
00:38:47,600 --> 00:38:53,200
or at least they end up uniting.
In the end, to put a finer point

646
00:38:53,200 --> 00:38:58,080
on it, you both know that. 
So you both have tokens and 

647
00:38:58,080 --> 00:39:00,760
you're both start on a joker on 
the outside of this tableau and 

648
00:39:00,760 --> 00:39:02,400
you're both sort of moving 
across it. 

649
00:39:02,840 --> 00:39:05,600
You both know that you must be 
on the same card at the same 

650
00:39:05,600 --> 00:39:08,960
time in order to win. 
But the Beast has this extra win

651
00:39:08,960 --> 00:39:11,360
condition that they have to 
satisfy, and it could be some 

652
00:39:11,360 --> 00:39:14,400
position on the spread. 
It could be some combinations of

653
00:39:14,400 --> 00:39:17,280
resources that the Knight has to
gain or lose according to 

654
00:39:17,280 --> 00:39:21,280
different things that happen as 
they move across the spread. 

655
00:39:21,280 --> 00:39:26,800
It could be it could be how many
cards they've turned over or 

656
00:39:26,800 --> 00:39:29,080
sort of the shape of their 
journey across that spread. 

657
00:39:29,520 --> 00:39:33,800
So this the night always has the
singular objective like get to 

658
00:39:33,800 --> 00:39:38,080
the beast and the beast has to 
move away or closer or around a 

659
00:39:38,080 --> 00:39:40,400
certain place. 
And like only through their 

660
00:39:40,400 --> 00:39:42,880
behavior in the game and the 
resources they take and the 

661
00:39:42,880 --> 00:39:46,200
places they go can they 
communicate that information to 

662
00:39:46,200 --> 00:39:49,520
the night. 
So you are like, it is 

663
00:39:49,520 --> 00:39:51,640
asymmetrical in that you have 
different movement, you have 

664
00:39:51,640 --> 00:39:54,360
different roles, you have 
different jobs and different 

665
00:39:54,360 --> 00:39:59,320
resources to to use and track. 
But it is cooperative in that 

666
00:39:59,480 --> 00:40:02,680
you are both genuinely trying to
make each other better. 

667
00:40:04,800 --> 00:40:08,640
Yeah, it's good. 
I'll I'm I'm a fan. 

668
00:40:08,640 --> 00:40:12,520
I'm very excited for this. 
It's, you know, like you said, 

669
00:40:12,520 --> 00:40:14,800
like that snap, like just 
sometimes like you hear 

670
00:40:14,800 --> 00:40:16,280
something, you're like, yeah, 
that makes fucking sense. 

671
00:40:16,280 --> 00:40:18,120
Like the question beast on the 
night. 

672
00:40:18,120 --> 00:40:20,880
And then doing like, again, this
age metric system where, you 

673
00:40:20,880 --> 00:40:23,320
know, it's it's clever. 
It's really clever. 

674
00:40:23,320 --> 00:40:27,040
I'm excited for it. 
So I have the page up here for 

675
00:40:27,040 --> 00:40:28,680
the cover and the cover goes 
hard. 

676
00:40:28,680 --> 00:40:30,560
The logo goes hard. 
Like where? 

677
00:40:30,960 --> 00:40:32,840
Who, who? 
So you're doing the writing, 

678
00:40:32,840 --> 00:40:34,120
Emily, you're obviously doing 
the layout. 

679
00:40:34,120 --> 00:40:35,720
Who's doing all the art? 
Is that? 

680
00:40:36,560 --> 00:40:43,560
So the cover is all me the the 
finished interior will have 

681
00:40:43,560 --> 00:40:48,520
pieces by Fran Morton the 
include the night and the beast 

682
00:40:48,520 --> 00:40:54,560
are as seen on like the 
Kickstarter preview like header.

683
00:40:55,040 --> 00:41:00,200
You could see that her art in in
that example there and then some

684
00:41:00,240 --> 00:41:03,200
some additional art beyond just 
those two within the book. 

685
00:41:03,960 --> 00:41:09,000
But we, we worked with her, 
she's done a lot of like, I 

686
00:41:09,000 --> 00:41:14,080
mean, she's Scottish. 
So her, her Arthurian art was 

687
00:41:14,360 --> 00:41:17,000
one of the things that like 
helped us find her. 

688
00:41:18,200 --> 00:41:23,240
So she had already had examples 
of, of like specific vignettes 

689
00:41:23,240 --> 00:41:24,680
from the Arthurian myth and 
stuff. 

690
00:41:25,640 --> 00:41:30,280
The cover came about well. 
The cover came about after the 

691
00:41:30,440 --> 00:41:33,680
the tote, the title, logo, 
wordmark, I don't know what to 

692
00:41:33,680 --> 00:41:36,000
call it. 
I think it's a word mark and I 

693
00:41:36,000 --> 00:41:40,200
remember giving you like getting
the getting the word mark back 

694
00:41:40,200 --> 00:41:43,480
from you. 
That was that was a day over 

695
00:41:43,480 --> 00:41:46,680
here. 
Well, and because, OK, I think 

696
00:41:46,680 --> 00:41:49,120
I, I was talking to someone the 
other day and I was like being 

697
00:41:49,120 --> 00:41:53,680
clever on command is really 
difficult, like branding and the

698
00:41:53,680 --> 00:41:58,200
graphic design world of, of 
branding and logo design is 

699
00:41:58,400 --> 00:42:04,520
like, there's a reason that it's
expensive and like, if you, if 

700
00:42:04,520 --> 00:42:06,640
you do it well, it looks really 
effortless and it kind of feels 

701
00:42:06,640 --> 00:42:09,960
like, oh, of course, like, you 
know, of course I was always 

702
00:42:09,960 --> 00:42:12,520
going to be the, the logo of, of
this. 

703
00:42:13,440 --> 00:42:17,000
So I'm I am really proud of the 
Gladys and word mark because it 

704
00:42:17,240 --> 00:42:21,160
I think does a good job of 
combining the night and the 

705
00:42:21,160 --> 00:42:26,160
beast and still being like 
illegible and felt really felt 

706
00:42:26,160 --> 00:42:29,360
really clever at the time. 
It's still really clever. 

707
00:42:29,360 --> 00:42:31,880
I will say this is one of the 
better like, you know, kind of 

708
00:42:31,880 --> 00:42:34,720
like logo word marks all for a 
game that I've seen in quite a 

709
00:42:34,720 --> 00:42:36,600
while. 
For those not in in in, for 

710
00:42:36,600 --> 00:42:38,120
those in pockets land, 
obviously. 

711
00:42:38,120 --> 00:42:42,320
I mean, go, go click the save 
button and back this. 

712
00:42:42,320 --> 00:42:45,800
But it's, it's Gladyson. 
But the G is like it's got a 

713
00:42:45,800 --> 00:42:48,920
Knight's helmet in there, but it
also has like a tail for the 

714
00:42:48,920 --> 00:42:51,760
loop. 
There's a like a hoof print over

715
00:42:51,760 --> 00:42:55,640
the eye. 
But it also like the, the font, 

716
00:42:55,640 --> 00:42:58,640
like the typeface you chose 
definitely speaks very towards, 

717
00:42:58,640 --> 00:43:01,000
you know, that kind of like our 
theory and fantasy. 

718
00:43:01,040 --> 00:43:03,960
I mean, it, it's great. 
It's really, really, really 

719
00:43:03,960 --> 00:43:06,320
good. 
So yeah. 

720
00:43:08,400 --> 00:43:11,200
Yeah, thank you. 
Yeah, I remember and I remember 

721
00:43:11,200 --> 00:43:14,920
sitting down and like sketching 
and looking at like those like 

722
00:43:14,920 --> 00:43:19,040
drop caps that we associate with
like a little manuscripts and 

723
00:43:19,040 --> 00:43:21,440
stuff and kind of pulling shapes
from those. 

724
00:43:21,440 --> 00:43:24,200
And. 
And then realizing that like, 

725
00:43:24,360 --> 00:43:29,320
oh, this the way this G is, is 
there's like space for there's 

726
00:43:29,320 --> 00:43:32,360
like a slit that reminds me of 
the slits in in night helmets. 

727
00:43:32,360 --> 00:43:35,000
And. 
And then from there I was like, 

728
00:43:35,600 --> 00:43:39,800
bro, what if? 
What if the G was like really 

729
00:43:39,800 --> 00:43:40,080
good? 
What? 

730
00:43:40,560 --> 00:43:44,640
If what if we? 
Just did. 

731
00:43:45,200 --> 00:43:46,440
Yeah, I think we did. 
I don't. 

732
00:43:46,520 --> 00:43:50,200
I don't remember if you. 
I don't remember if you showed 

733
00:43:50,200 --> 00:43:52,440
me the G before the rest of the 
word mark. 

734
00:43:52,480 --> 00:43:56,000
Yeah, but I did. 
I got the G and I was like, I'll

735
00:43:56,000 --> 00:43:57,000
figure out the rest. 
It's gone. 

736
00:43:57,200 --> 00:44:00,920
From there I feel like all great
and terrible ideas all start 

737
00:44:00,920 --> 00:44:06,200
with bro. 
What if no, what if you know? 

738
00:44:06,240 --> 00:44:08,280
Yeah, and it worked. 
So the Kickstarter is launching 

739
00:44:08,280 --> 00:44:10,560
September 16th. 
I had originally cuz I know at 

740
00:44:10,560 --> 00:44:14,480
some point this is maybe cuz you
emailed me like a long time ago 

741
00:44:14,480 --> 00:44:17,040
and said September. 
And I was like, bro, don't even 

742
00:44:18,920 --> 00:44:23,440
in August because my brain works
about a weekend and it was 

743
00:44:23,440 --> 00:44:25,240
something like September 2nd or 
whatever. 

744
00:44:25,240 --> 00:44:27,760
And I remember seeing that cuz I
was flipping through our emails 

745
00:44:28,280 --> 00:44:33,440
recently and I was like. 
Yeah, notably, it is past. 

746
00:44:33,520 --> 00:44:38,240
It is September. 
Yeah, but it's coming up you. 

747
00:44:38,400 --> 00:44:43,480
Know you had an extra 2 weeks 
and like those two weeks were 

748
00:44:43,960 --> 00:44:46,520
like, sometimes when you're 
planning a Kickstarter, you're 

749
00:44:46,520 --> 00:44:47,680
like, I just need two more 
weeks. 

750
00:44:47,920 --> 00:44:50,480
And it turns out like you needed
another month or another six 

751
00:44:50,480 --> 00:44:53,080
weeks and you just got to go. 
And like, I truly feel that this

752
00:44:53,080 --> 00:44:55,080
time we needed another two 
weeks. 

753
00:44:55,080 --> 00:44:57,680
So we pushed it two weeks and 
we're exactly where we want to 

754
00:44:57,680 --> 00:45:00,760
be, which is crazy. 
Well, listen, the timeline isn't

755
00:45:00,760 --> 00:45:02,400
what you make it, so like, it's 
not. 

756
00:45:02,400 --> 00:45:04,760
Like someone. 
'S coming to get you if you have

757
00:45:04,760 --> 00:45:08,080
to push it again you know yeah I
mean I've seen people be like 

758
00:45:08,080 --> 00:45:10,680
I'll let go when it hits 200 
followers you know what I mean 

759
00:45:10,680 --> 00:45:14,800
like and that works out great 
and you guys have over 200 on it

760
00:45:14,800 --> 00:45:20,040
so there you go but but as far 
as the book itself goes 40 pages

761
00:45:20,040 --> 00:45:23,520
quote UN quote based on. 
Give or take. 

762
00:45:24,160 --> 00:45:26,800
Bonds between no, no, no. 
It's actually 40 this time. 

763
00:45:30,320 --> 00:45:34,440
But you do have some early bird 
specials here, including like a 

764
00:45:34,440 --> 00:45:37,480
relief print. 
I mean, just keep hitting us 

765
00:45:37,480 --> 00:45:40,080
with the vibes, you know what I 
mean? 

766
00:45:40,240 --> 00:45:44,600
But I'm also obviously a sticker
set, but the enamel pin set, I'm

767
00:45:44,600 --> 00:45:47,040
a big enamel pin guy. 
I still gotta put all mine on my

768
00:45:47,040 --> 00:45:50,920
board but I always have. 
I get I got my coffin board of 

769
00:45:50,920 --> 00:45:56,480
enamel pin but obviously nowhere
to hang yet because everything 

770
00:45:56,560 --> 00:46:01,040
my fucking yeah. 
I'm also an enamel pin guy. 

771
00:46:01,040 --> 00:46:05,640
I think, I sort of, I think I, I
think I leaned and wait like I 

772
00:46:05,640 --> 00:46:10,040
wanted that more than maybe I 
should. 

773
00:46:11,160 --> 00:46:14,360
But they aren't like they are 
charming because we, we, we 

774
00:46:14,360 --> 00:46:16,880
wanted them as a set and we 
wanted them to fit together. 

775
00:46:18,280 --> 00:46:22,160
So it was that it wasn't. 
Asia, Asia, they did a, they did

776
00:46:22,160 --> 00:46:26,600
the design of the Asia Kazab or 
Kazab. 

777
00:46:26,640 --> 00:46:30,520
I've never said it out loud. 
Only seen it in print. 

778
00:46:31,360 --> 00:46:35,280
Yes, they're a Polish designer 
living in the UK and they did 

779
00:46:35,280 --> 00:46:37,760
the design of the enamel pins 
for us. 

780
00:46:39,240 --> 00:46:43,200
Great job, amazing. 
We're excited to to have them. 

781
00:46:43,520 --> 00:46:48,000
They kind of like if you want to
double as tokens for the game, 

782
00:46:48,000 --> 00:46:54,160
they're not obviously pins, so 
they're pin backed, but you 

783
00:46:54,160 --> 00:46:57,160
know, if, if you wanted to, you 
could use them in that manner. 

784
00:46:58,160 --> 00:47:02,920
We of course, like I'm sure many
designers had, you know, so many

785
00:47:02,920 --> 00:47:05,680
ideas for what the what the 
Kickstarter could have, you 

786
00:47:05,680 --> 00:47:08,200
know, we could have designed 
tokens, we could have designed 

787
00:47:08,200 --> 00:47:13,400
playing cards. 
And we really did want to have 

788
00:47:13,400 --> 00:47:15,760
it like as ready to go as 
possible. 

789
00:47:15,760 --> 00:47:20,160
So all the art is done, all the 
writing is done, editing is 

790
00:47:20,160 --> 00:47:23,160
done. 
Like the pins are designed, the 

791
00:47:23,160 --> 00:47:26,000
sticker sheet has been designed,
it's been test printed. 

792
00:47:27,640 --> 00:47:30,280
So there's just like a few, you 
know, color tweaks and stuff. 

793
00:47:30,280 --> 00:47:34,320
The layout is, I'm going to 
confidently call it 90% done, 

794
00:47:35,320 --> 00:47:39,720
which means we know the page 
count is 40 and it's not going 

795
00:47:39,720 --> 00:47:41,920
to change. 
And I stand by goal I. 

796
00:47:42,640 --> 00:47:44,120
Don't see a stretch goal for 
more stuff. 

797
00:47:44,560 --> 00:47:47,480
But I mean, hey, listen, as 
someone who has backed a lot of 

798
00:47:47,480 --> 00:47:50,080
Kickstarters and talked to a lot
of people that have run 

799
00:47:50,080 --> 00:47:53,760
Kickstarters but never run one 
myself, the biggest tip that I 

800
00:47:53,760 --> 00:47:56,920
give to people is have it as 
much done as fucking possible 

801
00:47:56,920 --> 00:48:01,000
before you hit go. 
Because the most, the biggest 

802
00:48:01,000 --> 00:48:04,760
and most crash outs I've seen is
people who had an idea and hit 

803
00:48:04,760 --> 00:48:07,360
go and then started writing 
after it funded. 

804
00:48:07,960 --> 00:48:12,280
And I have a lot of projects in 
my list that I will never 

805
00:48:12,280 --> 00:48:14,000
receive and that started that 
way. 

806
00:48:15,720 --> 00:48:17,560
So. 
And we looked at from bonds 

807
00:48:17,560 --> 00:48:25,400
between like we had it, I would 
say 8085% done as far as writing

808
00:48:25,400 --> 00:48:29,920
and editing and or yeah. 
And just like a lot. 

809
00:48:29,920 --> 00:48:31,280
We had what we thought was a 
lot. 

810
00:48:31,320 --> 00:48:37,160
And then, you know, it still 
took us, you know, time a couple

811
00:48:37,160 --> 00:48:42,280
of months to finish up like the 
layout, the art, the, the 

812
00:48:42,280 --> 00:48:44,360
editing and stuff. 
So it's. 

813
00:48:44,640 --> 00:48:46,880
It's a, it's a cascade. 
It's number one thing. 

814
00:48:47,040 --> 00:48:49,360
Like you can't just be like, oh,
it's just writing because you 

815
00:48:49,360 --> 00:48:50,400
still have to layout the 
writing. 

816
00:48:50,400 --> 00:48:52,360
You still have to put art in the
page like you know. 

817
00:48:53,200 --> 00:48:55,320
Yeah, we were text complete ages
ago. 

818
00:48:56,040 --> 00:48:59,400
And of course we've still been, 
we've still been enabling it and

819
00:48:59,400 --> 00:49:01,720
it has like the writing has 
gotten sharper throughout the 

820
00:49:01,720 --> 00:49:04,280
layout process. 
But yeah, especially since this 

821
00:49:04,280 --> 00:49:08,600
is our first solo project, it 
was really, really important to 

822
00:49:08,600 --> 00:49:12,120
us that as much as we as 
possible, we were going to make 

823
00:49:12,120 --> 00:49:17,120
it so that when the Kickstarter 
closes, we will order the print 

824
00:49:17,120 --> 00:49:23,600
run like as like so close like 
within days if at all possible. 

825
00:49:23,600 --> 00:49:25,440
The best way those are my 
favorite Kickstarters that 

826
00:49:25,440 --> 00:49:27,800
they're literally like we'll 
send you APDF e-mail the day 

827
00:49:27,800 --> 00:49:30,480
that it ends and like. 
Pretty much like once this 

828
00:49:30,480 --> 00:49:33,480
closes, it's it's out, it's 
ready to go. 

829
00:49:34,360 --> 00:49:36,240
So which is also one of the 
reasons why it's very, very 

830
00:49:36,240 --> 00:49:37,840
simple. 
There's very little going on 

831
00:49:37,840 --> 00:49:39,400
here which is. 
Great. 

832
00:49:39,400 --> 00:49:45,520
I mean, in this, in this economy
with, with, with what's 

833
00:49:45,520 --> 00:49:47,960
happening with international 
shipping and stuff, I can 

834
00:49:47,960 --> 00:49:51,520
imagine you're probably glad you
didn't start messing with tokens

835
00:49:51,520 --> 00:49:54,600
and cards and all sorts of stuff
and putting things together 

836
00:49:54,640 --> 00:49:56,640
because I feel like that would 
be much more expensive 

837
00:49:57,360 --> 00:50:00,080
currently. 
Someday I want my own deck of 

838
00:50:00,080 --> 00:50:04,560
playing cards, but that is like,
you know, we could have done it 

839
00:50:04,560 --> 00:50:07,640
and I wanted to, but for the 
sake of our backers and our our 

840
00:50:07,640 --> 00:50:11,840
customer experience and, and our
own sanity and Peace of Mind as 

841
00:50:11,840 --> 00:50:13,240
we try and make this thing 
happen. 

842
00:50:14,520 --> 00:50:15,240
Yeah. 
We kept it. 

843
00:50:15,280 --> 00:50:17,240
We kept it really simple. 
Somehow I think this won't be 

844
00:50:17,240 --> 00:50:19,880
the last game that you make with
cards in it, so you probably got

845
00:50:19,880 --> 00:50:21,440
a good chance in the future. 
Yeah. 

846
00:50:22,600 --> 00:50:24,480
You're incredible. 
It's wild. 

847
00:50:24,480 --> 00:50:27,800
You can be a creator for your 
whole life and you still fight 

848
00:50:27,800 --> 00:50:32,040
with wanting something that you 
love and care about to be the 

849
00:50:32,040 --> 00:50:35,680
best it can be, even if that 
means nobody ever sees it. 

850
00:50:37,600 --> 00:50:42,560
And like just fighting that urge
to be like, it's really, if it's

851
00:50:42,560 --> 00:50:46,040
kind of gift giving, it's like 
we want to give, but we want it 

852
00:50:46,040 --> 00:50:50,400
to be like so impactful because 
it feels so meaningful to us. 

853
00:50:50,560 --> 00:50:54,440
And it's, it's really just 
better to have it out and, and 

854
00:50:54,760 --> 00:50:57,200
let people have it. 
And then we can revisit it like 

855
00:50:57,200 --> 00:51:01,080
we're free to. 
We're free to revisit it later. 

856
00:51:01,920 --> 00:51:04,560
So perfect does the enemy have 
done? 

857
00:51:06,640 --> 00:51:09,120
But but I'm a perfectionist and 
that's why nothing I've ever 

858
00:51:09,120 --> 00:51:10,200
done has ever seen the light of 
day. 

859
00:51:10,200 --> 00:51:13,440
So I'm proud of you guys for 
making things and actually 

860
00:51:13,440 --> 00:51:15,440
putting them out into the world.
You are better. 

861
00:51:15,680 --> 00:51:20,280
You are better than me. 
But yeah, so that is that. 

862
00:51:20,400 --> 00:51:23,360
Is that is like the way I'd say.
Yeah, yeah. 

863
00:51:23,360 --> 00:51:26,040
Hey, I guess I, I have a 
podcast. 

864
00:51:26,040 --> 00:51:29,000
That's what I get. 
I'm just, I'm, I'm a rare 

865
00:51:29,000 --> 00:51:30,840
person, you know, a white dude 
with a podcast. 

866
00:51:31,520 --> 00:51:36,000
There's so few of us. 
But yeah, so that's Gladyson. 

867
00:51:37,040 --> 00:51:39,800
That just means like in six 
months you got to have it 

868
00:51:39,800 --> 00:51:41,960
printed and in our hands and 
come talk about it again. 

869
00:51:43,600 --> 00:51:45,240
Sure. 
Yeah, let's lock it in there. 

870
00:51:45,960 --> 00:51:48,160
You. 
Go Yeah, super. 

871
00:51:48,160 --> 00:51:50,160
Excited for this one. 
We'll make sure that the links 

872
00:51:50,160 --> 00:51:54,320
to the to the pages are below. 
You guys do have like a a 

873
00:51:54,320 --> 00:51:56,760
TinyURL or a short URL and 
everything. 

874
00:51:56,760 --> 00:51:58,960
We'll make sure that that's 
where the the liner notes are 

875
00:51:59,440 --> 00:52:02,680
for the rest of your stuff for 
all of graphbound for for you 

876
00:52:02,680 --> 00:52:06,320
guys individually. 
Where can people find find your 

877
00:52:06,320 --> 00:52:07,360
stuff? 
Where can people find box 

878
00:52:07,360 --> 00:52:08,880
between and and and pressure 
things? 

879
00:52:09,280 --> 00:52:14,040
So graphbound.com, that's our 
website and our our web stores 

880
00:52:14,040 --> 00:52:17,160
there and you can read about 
games and stuff there. 

881
00:52:17,800 --> 00:52:24,200
Graftbound dot H dot IO for 
RH/PDF of things slash things 

882
00:52:24,200 --> 00:52:28,760
that are print and play or free 
or those kinds of things. 

883
00:52:30,520 --> 00:52:34,520
And that those are the 2 main 
places to get everything bonds 

884
00:52:34,520 --> 00:52:36,880
between right now. 
The best play, the best way to 

885
00:52:37,320 --> 00:52:40,120
to get a physical edition of 
that is actually to go to 

886
00:52:40,120 --> 00:52:45,320
breitbartgames.com because they 
have the physical editions right

887
00:52:45,320 --> 00:52:48,560
now. 
We're still we're going to get, 

888
00:52:49,200 --> 00:52:52,800
you know, an order of those from
them, but they're the original 

889
00:52:52,800 --> 00:52:55,080
print run came to them and they 
distributed it. 

890
00:52:55,080 --> 00:52:58,080
So that's the best way to get a 
physical edition of that got. 

891
00:52:59,360 --> 00:53:01,920
You Yeah. 
Well, guys, thank you so much 

892
00:53:01,920 --> 00:53:03,720
for coming on once again to the 
show. 

893
00:53:03,720 --> 00:53:05,600
Last time you were here, there 
were supposed to be the whole 

894
00:53:05,600 --> 00:53:07,920
the whole four person crew. 
And it ended up being what's 

895
00:53:07,920 --> 00:53:12,280
funny is you 2 have been on the 
show but I actually met the 

896
00:53:12,280 --> 00:53:14,720
other two. 
I got to meet. 

897
00:53:15,120 --> 00:53:18,840
The Breitbart people at Gen. 
Con, but I've got to talk to you

898
00:53:18,840 --> 00:53:21,560
both here on the show. 
So we'll see if at some point we

899
00:53:21,560 --> 00:53:24,400
can, we can switch that you guys
want to PAX. 

900
00:53:25,920 --> 00:53:27,320
Planning to We'll see. 
I'll. 

901
00:53:27,760 --> 00:53:30,360
Get back to you at that one. 
So. 

902
00:53:30,360 --> 00:53:33,200
I was, I was just reminded that 
it's the week before 

903
00:53:33,200 --> 00:53:37,160
Thanksgiving this year. 
So yeah, I have to think about 

904
00:53:37,160 --> 00:53:39,600
that. 
I guess every couple years it 

905
00:53:39,600 --> 00:53:41,720
moves for a weird reason, but 
it's also the same week as 

906
00:53:41,720 --> 00:53:44,760
Sevilla Marathon so if you don't
have a hotel yet, good luck. 

907
00:53:44,760 --> 00:53:47,560
Yeah, better get one. 
Yeah, I did know that. 

908
00:53:47,560 --> 00:53:50,920
Was to crash on, yeah. 
But seriously, thank you guys so

909
00:53:50,920 --> 00:53:52,560
much for coming on. 
It's been a pleasure talking 

910
00:53:52,600 --> 00:53:53,800
with. 
You thanks for having. 

911
00:53:53,880 --> 00:53:56,560
Us, yeah, we'll make sure the 
links are are where links are on

912
00:53:56,560 --> 00:53:59,960
the Internet below and and 
that's best for today. 

913
00:53:59,960 --> 00:54:01,840
So thank you all so much and 
we'll see you later. 

914
00:54:01,840 --> 00:54:02,280
Bye. 
See. 

915
00:54:02,640 --> 00:54:03,360
You, everybody.
