Hello and welcome to the weekly Squirrel podcast.
My name is Ryan. And I'm just a good old boy
riding my demonic hog. There you go.
That's new. Get on that hell ride.
OK, Anyway, insane Ozo, thank you so much for the reset, dude.
I think that's for like 15 months. 14 months.
It's crazy. We love you.
But. Genuinely our #1 fan.
So yeah, So today, look at us. We're we're on the show.
Hunter still here? We did it.
He didn't leave us today. We're going to be going over.
Let me bring this whole sack over.
We're going to be going over a little game called.
Go on, sit down. Yeah, give him suspense.
Hell night. Whoa, yeah, From I'm going to
butcher it. Gavril Caroga.
They we have previously reviewed something of theirs before.
It's war. Planned war.
Planned Warplan is great, is one of my.
Favorite pages of any RPG ever? Do you know a page?
I'm talking about. It's the sky.
Page dude, I know it's going to say the Sky page.
And it's such a good page. To you it's like page.
And for those, for those of you who have not seen the episode,
maybe you've listened to it, you haven't seen it, but there's a
page that has like the what the sky looks like in the war plans
at that. Given time and like kind of the
effects that go along with it and it's beautiful.
Like it's 2 pages, it's color-coded and they're like is
it 6 pages or? 3 pages, 4 pages.
It's two. It's two spreads.
Yeah, 2. Spreads 2, spreads 4 pages.
Did you not see me showing it to the stream?
Yeah, yeah, I did. I looked down and you were
shutting down, man. Point being, like, I love it.
It's my favorite part of it. I mean, I like, like a lot about
warplanes. But for some reason, those pages
always really stood out to me. They're really, really fucking
good. I have the work, the original
floppy Warpland, and then Warpland was put out as a
hardback. That's freaking beautiful.
Prior to that, we got Neurocity. Which there is a a the color
blind version of this, which I think was put out in hardback
too. I said, I think, I don't know, I
backed on a Kickstarter, so eventually I'll get that version
of Neurocity as well. And they just play.
Like Neurocity into war plans or vice versa.
Isn't there? Like you can.
Yeah, yeah, yeah. There's a there's a like a
dimension or a or a thing that you can do or or like there's a
whole section on how you can put the two together.
And one is also that, like the war plans exist, like Neurocity
is in like a bubble or something.
So it like exists simultaneously, but they don't.
They don't realize each other. I.
Like that. I think more creators that
create like multiple games should do stuff like that.
Because I'm like, oh, what a fucking good idea.
You know, like such a good idea. War Blind also came with the
Forbidden book of Tangible Reality, which was a like a
basically just like a mini book for just like the core rules,
which is actually dope. And I love this.
I wish more people did this as well and dope piece of art, it's
great. But hell night I went hard on
the whole stack here. It came with the book which is
gorgeous this printing. I know you can't see it on
stream or or on podcast, but all of the color is like raised up
off of the book. So it's all textured.
It's got a little bit of a shine to it.
It feels really nice. It's a really, really nice
printing. The ages are really nice and
thick. The cover What?
Who? What's on the cover, Ryan?
So the cover is like, it's kind of like the sun flaring, but the
flares are blue. And then there is a like goat
head with a star carved into their forehead and like blood.
And they're in robes sitting on a throne holding like a black
beam of energy and then it says hell night limited Kickstarter
edition like right there, which makes me think and hope that
there might be like another non limited Kickstarter edition in
the future. You know it also came with.
The. It's the Iron Maiden, thought
almost. For where it says hell night,
you know. Oh yeah, yeah, it really is.
Because it's got like the the things that stick out the sides.
Yeah, it came with a GM screen as well.
Oh, cool. Pretty dope.
Pretty sick. That's very.
Cool. Yeah.
And then it actually has cool information on the inside that
you need, which is nice. So it's.
Like a film. Like I said, film mural on one
side of the GM screen and the other side's still.
Very cool. Yeah.
Yeah, yeah, absolutely. There's a poster, which is one
of the pieces. It's got like the it's like a
studded glauvel and a chain and so the soaring 80s and hell just
broke loose. Literally.
It's a Doom biker RPG. And then last but not least it's
not come with the Kickstarter, it came later.
This is the second version of this tape, but it is the Psycho
Maze Club. I Hate Your Soul sanitized
cassette tape with music for Hell night.
The original version was like a like a yellow and red.
This is like a black and red. And then HDK 151 actually, from
our friends at Heimet Der Catastropha is the official Hell
Night soundtrack. That's only in digital now, but
I do think I just saw on Gabriel's page a nod that it is
getting to cassette soon. So that's what we're doing
today, and we just because I'm tired.
We went through the entire, almost the entire catalog for
Gabriel. Peripherals by the.
Way like with all of this, like very cool peripherals.
I think it's really funny cuz like.
I have some friends who are like fairly punk, and by fairly I
mean like a lot. And they do a lot of cassette
tapes and if the tabletop RPG space, they're like especially
OSR, NSR or whatever. Space loves cassette tapes and I
have several now and I don't have a cassette player.
Same. Same.
Yeah. Yeah, Yep, absolutely.
I have a ton. I'm, I'm, here's The thing is,
I'm looking for the right one. And I actually, what I want is,
and what I've been eyeing is one thing that plays both cassettes
and vinyl records and it exists 'cause I had one and there's a
million of them on Amazon. I just have to find the one
that's got like the vibes I want.
But some of them will do cassette, vinyl, CD, radio and
have an aux cord. I had one of those before and I
loved it, 'cause you could literally just plug in anything
you want. But yeah, I got a ton of
cassettes and nothing to play with.
Actually, complete side note as we get completely sidetracked
here at the beginning of the show.
I saw this thing the other day on Twitter that talked about the
music industry and where the money comes from.
Apparently, I think it was all the way up to like maybe
20/18/2018 was the first year that I think vinyl actually
outsold CDs again in like. 10 or 12 years or something, Yeah, it
is a superior format. Yeah, it.
Does actually, it does actually. Sound very nice.
So yeah, yeah, I would be completely OK if everything was
like digital and we just went back to like cassettes and and
and LP's and stuff. Like, I really enjoy just the
I'm just. Glad that my Walkman doesn't
skip every time I like jump or go over a bomb or like.
Bump. Over a fence, you know, I really
wish I still had my what was it? Was the the thing from the movie
where like you could record stuff or play stuff with it and
have a little mic coming out? Maybe it's from like Home alone
or something. I don't know.
Someone out in the in the comments will remember what I'm
talking about. This little Gray.
Remember, I'm younger. Than you so.
Oh, that's right. Yeah.
I'm. I'm a couple years older than
you. But anyway.
Oh. So hey, we're doing an episode.
We're doing hell night. I'm actually going to for those
in chat. You're getting secret surprises
sometimes from now on. So let's throw that out there.
And I actually did what I wanted to do before.
God, I wish I would have taken my Adderall.
We got a little We got a little intro here for Hell Knight.
So Hell Knight from Gabriel Karoga, author of what we just
showed in our city Warp Land as well as a card game called a
Set, put this out on Kickstarter.
It's funded on January 22nd, 2022.
It's a 12151 backers for $49,965.
This is a a Doom Biker RPG. We'll get into a little bit of
the the things before real quick one line.
Oh actually, before I say that even I do want to say that
because I will forget by the end.
Gabriel has a new Kickstarter coming out for another card
game. This one's called Sigil, the
Mirrored Reality Visual Comma or Colon, the Mirrored Reality.
It is another card game and it takes place in the Hell Night
universe. So that is actually up for like
the pre save on Kickstarter right now.
I'll try to remember to throw that into the notes at the
bottom where you find out the info that I put at the bottom.
So that's coming out, but real quick one night, what's your
first impressions of Hell Night? Then we'll hop into it.
Art book, art book. Like this is by far away more of
an art book than. I mean it is definitely 100%
game, but like this is an art book.
Yeah, yeah. And I feel like it's rare that
we actually go over very genuine art books like we have.
No, the the very standard is to look back at Merckborg.
Or Cyborg, but like this is Another great example is I feel
like. It stands up just as tall, I
guess, as an art book. Like, genuinely So that that's
my impression. Yeah.
I mean, because War Plan was the same thing.
I'm pretty sure War Plan was like #2 on our like art.
That makes I do make we better. Yeah.
Yeah, yeah, yeah, this. One is probably.
Above War Plan for me, in terms of like being an art book,
absolutely. I completely agree.
I think War Plan was incredibly legible and I think this one
we'll see. So, so yeah, I I think I I agree
with that. I understand.
I I actually, I my first impression is I love this.
I I love pretty much every aspect of this game visually and
play wise. And I can't wait to talk about
it with you because I know that as far as I can tell from you,
you like it. I don't know if you love it.
So let's see. Yeah, I I think I I like this a
lot. I don't think it's like
generally like my, my thing, but I think it's.
I don't think it's bad because it's not my thing, you know?
Gotcha. Well, let's let's hop in here to
hell Night, Ride Beyond and behold we're back on that cover
I was talking about. So it's I already described
that, but it's a nice cover. Here's the thing though, I do
think I love the cover, but I actually like some of the art
pieces in the back better than this and I think would have made
like a cool limited edition cover.
Funny, I think that this is maybe I'm scrolling to the back
real quick to like I almost get. The back is my background.
Yeah, I like a lot of the stuff in the back.
I think maybe the only piece. Actually, this is definitely my
favorite pieces. The only other piece.
I think. Of my favorite.
Is there's like one that's like a biker and he's he's green and
the background's pink and I think that's my other favorite.
But I personally, I think this is a great cover.
That's what I'm talking about. So that's actually what I use
for our social media and that's actually cover for the HIMAT
tape. So I'm very excited to get the
HIMAT tape, because yeah, because that looks dope as fuck.
I know what social media post looks like.
Yeah, you look at any of those things.
So yeah, so hell might a Doom like a role-playing game by
Gabriel Karoga. So I added a doubled from the
front page here like I said. So there's two version 2 copies
of the cover. That's not normal in the PDF.
I might threw that in there so that if we keep the spreads, the
spacing is right. OK.
Just something for I think PDF people to remember because a lot
of people make the PDF, it goes to the book, but like if you're
looking at it and spreads PDF, it messes it up if you don't
have that one extra cover page in the front.
But here is the like intro even before we get to anything else
like the like the page that talks about like who did what
and etcetera, etcetera. There's this gorgeous page here.
It's white on black. We're going to talk about this a
bunch. So, like, here's the thing for
those in podcast land, this is an episode to come watch on
YouTube. Like, this is a legit art book.
I'm not going to. Neither of us are going to be
able to describe adequately how good a lot of this looks and how
a legible a lot of it is. So I highly recommend if you
listen to this to at least jump to YouTube and check it out or
go grab the PDF and flip through it yourself.
I agree. I could definitely say for this
one art piece right here that is a great silver box of exquisite
design with six closed eyes, one on each side.
Yeah, yeah, we can say that. Exactly.
Because that is the intro to the game.
And what's dope about the original soundtrack to the game
is that this page here, the kind of like core lore page for the
whole book, was recorded and sounds fucking amazing.
Oh, actually, give me one second.
Got to make sure it's on all the pages, was recorded and as the
first track on that thing. So you can actually just
literally play that for your players to kick off what's going
on. And I'm going to read it.
I'm not going to read a lot of the other stuff because there's
a lot of lower bits all the way through, but I think this one's
a really important one to set the entire scene.
So as as Hunter said, this is the Herald.
The Herald came in the form of a giant great of a great silver
box of exquisite design with six closed eyes, one on each side.
Several demons had to weirdly haul it to the Praetorian Halls
where the 77 Archons gathered in the absence of their dark
master. So this little something right
there. They placed the vexing artifact
at the precincts Center for all to behold, and a great solemn
silence settled just before the wretched Lords uttered in unison
their grave salute. Why have the celestial come to
the Kingdom of death and agony? A vibrating hum elevated in
crescendo, shaking the hall to its foundations, until suddenly
the closed eyes opened and the box unraveled itself in a
marvelous convolution within. A naked Divine child stood
proudly, facing defiantly the myriad malformed hordes of
darkness. Lords of condemnation, forsaken.
Brothers, heed well. Your rebellious nature has
brought your own reign. Under strife.
Many of you have abandoned their Thrones, thus risking cosmic
balance. You have until dawn to remove
these deserters from the realm of man, or else we will declare
war, storm your gates, and restore order once and for all.
As these last words were spoken, an explosion of blinding white
light filled the black palace cowing even the grim Death
Lords. The angelic messenger was gone,
the message delivered, and an outrage soon broke among the
ranks of the defiled, A cacophony of blasphemy and
cursing that announced the arrival of dusk in the beginning
of a hell night. Just strong starts right there,
right? That's what I should have done.
I should add this the the thing on and just.
But that's dope. That's dope as fuck.
I think that's such a great opening.
There's a page here that's just got a bunch of different helmite
prints. I'll talk about something when
we get to the bottom. I think the page is coming up.
There's a contents page which is immediately almost illegible,
but it is. I will say it is hyperlinked,
and I am pretty positive it's full of bookmarks too.
I know that the contents page is hyperlinked, which is fantastic,
but I'm there are no bookmarks. Me.
They're on the copy I'm looking at.
No, there's not any bookmarks. Interesting that of all the
things that they're hyperlinks but not bookmarks.
Well, that sucks. But all of these are hyperlinked
and but I'm pretty positive the inlines aren't so like if it
references like page 22. Those aren't so minimal, minimal
digital tools. I think even just the bookmarks
would have been a thing, but OK. But this page is a mostly red on
white. This is a contents page.
Rules, character creation, duties, Auspices, Hell Rides,
Edges, Relics and rituals. The Roaring 80s, Hell The
Others, Hell Riding, and the Galleria always set up.
Yeah, right, Because it's not easy to read.
Another piece here which is fantastic.
It is a motorcycle in front of a skull.
Where the almost like the pupils of the eyes almost look like the
rearview mirrors on the motorcycle.
And then here is the credits page which is fantastic.
And when we get to the bottom we'll explain a little bit.
There's a great shot on the left here that says Hell Knight like
in black splatter of a bunch of red and white death stuff.
So writing in concept is gavro graphic design and art is Tomas.
I'm going to say Spicoli, but I feel like there's probably a cha
in there. Editing and proofreading.
The wonderful Walton Wood. An additional layout Nicholas
Siska SO credits We got guest writers Andy Lennon for this
Asphalt burns, spills and thrills and part of the vistas
from the Hell tables. Brian Shutter, who we know from
Bikers slash Punks table. Christopher Carpenter for the
Trail of Tears. Pierre Phillip Arnold for
Roadkill table. Diego Noguera of Old Skull
helped inspire the adventure scenario, and in the Galleria we
got Federico. Man, I I thought in my head I
feel like I'm good at names, but when it comes home about this,
not Federico, Mazzart, Brendan Elliott, Lamb, Ponzonia, Johann.
Nor is in there some case McCall, Hellish Maggot, clown
prison Laws, The Eye. Yep.
And Dionara. There's some play testers as
well. Special thanks to supporters.
And here's an interesting thing. Right at the bottom it says some
books are meant to be read, others experienced.
This one is made with paper, glue, scissors, and a whole lot
of love. It is dedicated to Uncle Hugo,
Krogo for teaching me to laugh in the face of evil and
adversity. So one of the things that you'll
see throughout the entire thing, and the book itself, does
describe itself as an art rule book.
Most of this book was put together by hand, cut from
paper, done with like hand done art, and then scanned in.
And then digital editions were made on top of that.
I I love it. I think that's such a cool
fucking idea. Yeah, there's definitely, like,
there's definitely tabletop books to own physically.
And then there are those that don't matter whether or not you
own them physically. And I feel like this is a book
that you want physically. Like this is a cool, like art
piece to have in your collection.
Like beyond just playing. I mean, like, listen, I love
playing tabletop games. But as you and I both know,
especially if Brian, you turn around, look behind you, you're
like like you always play every game, but like, God, this is a
great one to have because it just, it feels, it feels like
someone made it. That was like an art piece, like
an active, like art project that they did over a amount of time.
Yeah. There's a lot of heart in it,
you know? I do like.
This it's it's so it's stunning too when you think about like
even when you scroll back like a page or two to that page that
just has all the different helmites on it.
Like I can just imagine them like photocopying this and like
pulling it off of the the photocopier like it's done in
like a very like old school Zine way and then scanned in and then
sometimes like. My thought, and this is probably
what it is, is like outside of maybe some of like the text and
stuff. If I feel like it was probably
done in person, it was probably done in person, not digitally.
And it was really cool to go the whole way through to be like,
how the fuck did they get that effect, you know?
I will say though, although that is a massive strength of the
project, I will say it is probably its biggest weakness in
what we call usability now because there are.
There are parts that are incredibly difficult to read
just because of the colors that are behind some of the fonts.
Some of the fonts themselves are clearly done by hand.
So we definitely are taking this into account as like this is an
art book. Because it the this on
Kickstarter, the PDF did come with a read only version which
has its own cover. And is like a typewriter all the
way through. Yeah, it's.
It's actually really it's it's very nice to look at the read
only. Mm hmm.
The only thing I will say about the read only is that it does
have. Tell me if I'm completely wrong.
It has a parchment background, right?
It's like a slight paper. It's.
Like a crumpled paper background.
It's like a yeah. So read only.
Not necessarily super print friendly because that's a lot of
Gray printing it on every single page.
So I think one that's like just white and black would also be
like super helpful. Yeah, I I wonder about that.
I I could definitely see that I. Wonder The thing is like there
is a rule, like a table rules book for war plans.
Like a physical one. You have it.
We were just. Talking about earlier.
Yeah, the The Tangible Reality book.
This isn't a table book. Like it's not.
I mean it doesn't physically exist.
And I definitely would want this for playing this at the table,
like physically, like in hand, which funny.
It's actually funny that the read only is bookmarked.
Oh well, are you? That makes is it hyperlinked.
The table contents is hyperlinked as well actually,
so. That's really interesting that
like. I mean, I guess it makes sense.
Again, this is the one to experience.
This is so like the one that is read only, the one that you
could actually sit down and read has all the digital tools that
we want. I think that I think you almost
have to look at both together. Because here's the thing.
I love that I own this. But I would absolutely,
absolutely fucking love and would have backed the shit out
of. A version of the read only
that's like the bare bones version of Mark Borg with that
exposed binding that lays flat that's becoming more popular.
Like Frontier Scum did it, The Mark Borg bare bones did it.
The new Troika does it. I'm I fucking love it.
I think it's an insanely awesome binding for tabletop
role-playing games. I would, I would pay a lot to
just have that at my table two and just be able to have both.
One for flavor and one to actually play with.
So hey, just starting out there. Maybe we could get that one at
some point. But anyway, 30 Minutes said
we'll get to Page 1. So we're going to start with the
rules. This section of the rules is a
lot of like like a light purple on black.
So rules of the pair of handcuffs.
So here's the thing about no, we'll wait for that.
So stats, you have 4 stats. You have Guts, Style, Brains and
Grit. You really have three stats,
plus Grit. Guts.
It's your brain. It's your brains.
It's a divide, yeah, it's divide.
Yeah. So guts, muscle Braun,
badassness. There's a lot.
Here's the thing, there's a shit load of tongue in cheek stuff in
here that if that I think hits the exact right note all the way
through and that let's say this. I mean, this has been out for a
while, so it's not going to like, blow up like Merckborg
did. Right.
In the sense that it like it spawned its own you know like
GM's Guild or or DM's Guild of extra shovel Ware.
It is the exact kind of tone that not the same tone as Mark
Borg, but it hit the tone in such a right way that if you hit
it in the right way, it's awesome.
And when you miss it slightly, it's bad that like a lot of
people that made Merck Borg content didn't hit.
Yeah. Yeah, so it just does that is
what you're saying this. I'm saying this hits hard, but
anyway, I think a lot of people trying to make stuff for this
are going to miss that mark that makes.
Sense so. But regardless we'll get some of
the tongue in cheek. Guts.
You have hit points equal to your guts, so there's stats and
then derive stuff. So guts, muscle, Braun and you
have hit points equal to guts. Style.
How damn awesome you look and move.
This is all she's for. Athletics.
Dodging. Driving.
Or last impression? Brains.
Gray matter. Gray matter matters.
Use this to think on your feet, remember important things, and
cast infernal powers, and you have grit, which is your inner
fire. Grit is your mental resilience,
conviction, and spirit your Max. Grit is brains divided by two,
rounded down. So this is the thing that you
will spend and there are ways to get that back.
Oh on the very next page it says spin grit 2 and there's two
skeletons, one being hanged and one is a grim Reaper.
It says you spin grit to make an effort, which is re roll a
single dice. If your failure turns into
success, describe how your character overcame the obstacle.
Love that or to do a stunt describe your action and the
most extreme over the top way possible and then roll normally.
A success counts as a crit, which you may describe with your
Jim's guidance. Attack steal damage equal to
guts plus any damage modifier. So.
When you do a stunt, that's what the attacks equal to.
So how to do something? This is a page that we're going
to talk about, OK, how to do something.
First of all, this is one of the first pages I read where I was
like, damn this, this kind of hurts.
There's an awesome like snake skeleton behind the entire thing
in white on purple, but trying to read black over a mix of like
lavender and white. Broke my eyes a little bit.
This is one of the first pages. I was not the one where I
started getting bothered. Actually, no.
There's there's way worse. But this is the first one where
I was like, oh, this is going to be hard to read.
So how to do something? Describe what you want to do,
how you want to do it, and your intended outcome.
The DM determines the corresponding stat and you roll
2D6. Results equal to or below that
stat are successes. You want the highest number
without going over, just like in Blackjack.
So it's a 2D6 roll under system and you roll under the
appropriate stat. Easy fucking peasy, right?
Easy. OK, let's look at something
else. And this is not to beat a a a
dead horse from the past, but we will bring it up.
I want to bring this up right now, so this I have no idea
what's about to happen. Yeah, this is from War Plant.
OK, so I just brought this up on the page, the entire first
paragraph. Right.
Is the same thing as these three lines.
Uh huh. When we did our first review,
this kind of broke our brain and real limited difficulty parse
the rest of the rules. Yeah, it we we understand what
it says. But my gosh, was it difficult to
read? I'm gonna read it out loud.
So when a player wants his her character to do something, he
she must first describe how he she wants to do it and his her
intention. Then the game Master will
indicate the attribute corresponding to that action.
The player must then roll 2 D 6 ( 2 six at a dice if there's all
that's equal to or less than the attribute number corresponding
to that action, and the action is carried out successfully and
the game Master narrates the outcome.
If the result is greater than the attribute number, then the
action fails and there will likely be a consequence
described by the game master. We understand what that says.
But when reading that the first time, the technical language of
that was is so unnecessarily difficult to parse.
And I know we beat the you're muted, I'm not muted.
I'm talking to myself. This is definitely a vast
improvement. It's insane.
Like I think and this is even what we said before, like this
could easily be done in three lines and this was was our
biggest knock on warplane was a lot of the rules language was
written like this. It was written the way too
technical. Jargon in over explaining stuff
like really just was not. We did not enjoy reading the
rules for this, to the point where at the end of the game I
honestly didn't really understand how to play the game
completely. And then we cut to the thing
that I just read. It's so fucking good.
Like it's such a massive, insanely good improvement to the
rules language. And I'll say the entire thing
through here. There's not.
There's very few parts that I had to reread to understand the
rules, and the rules language is written in such an easy.
Parseable way night and day. And it's the exact same system
as far as I can tell. Night and day this is
exponentially better and reading this helped me vastly understand
Neurocity and war plan better. And this is so fucking good.
So shout out Gabriel. Like good fucking job turning
this into a much more understandable, readable version
of this basically the same thing.
Like absolutely. So basically as we said. 2D6
equal to or below the stat. Your character concept and
background determine your specific skill set.
Whenever you attempt to do something or unskilled that, you
get a -. 2 DM tip Aiming at an eye.
Disarming Special Maneuvers give a stat a -, 1 Penalty Crits
Results of eight or higher. They're a highly effective
action that must be described, according to the DM in Combat or
Critical success. Causes.
They roll on the critical hit table.
So basically again, you want to get as close as you can without
going over your stat. But if you have a stat higher
than eight and then you get 8 or higher, that is a critical
success and then difficulty modifier.
Some actions are more difficult than others.
Like doing like read like making this freaking book is what's in
parentheses. That was one of the first ones
that cracked me up. I the first time I read it, I
thought I said like reading this freaking book and I was like,
yes, that's true. But basically yeah, there are a
whole page on difficulty modifiers.
So represent these variable difficulties by directly
affecting the stature testing. Easy is a + 1, medium is 0, hard
is a - 1. And then very hard is a -, 2,
and almost impossible is a -, 3. Complications are rolled on A11
or A66, and they cause a new problem in addition to your
current situation. So A11 succeeds barely, with a
complication and a six, Six fails with a complication.
And if you're dodging, you take your critical hit.
So the only way to, like, critically succeed something is
to get 8 or higher. On your check, there's not and
then don't have a stat that is higher than an 8.
You're just like. You can't crit.
You can't crit that, OK, I very much.
I I, I I do. I think.
I I think I do like that. But I feel brutal.
I was like, yeah, now that everyone's that spectacular, you
know, I really did like the rolling double S as like a
complicated, like like baking in a partial success, essentially.
Yeah, I really didn't like that rule a lot.
It's a small way to do it with the system as well.
Yeah, it's really interesting. This is such a like divorced
system from other 2D6S. You know what I mean?
Like, yeah, it's definitely its own.
Thing. Yeah, it's not a mixed success
the way that a lot of the things are figured out like it feels.
And again reading this I felt so much more like confident knowing
how the system worked than previously in the same system.
And there's so many little parts where I'm like that kind of
feels like a lot and you go actually it's really easy, it's
a lot of plus 1, -, 1 and it's basically it just becomes 2D6
roll under, which is super enjoyable as we go through.
But like you said, the one ones and the six sixes like both
being like, well, you're fucked. One, you're just fucked a lot
more. Really cool.
I really like that a lot. I also love this.
It's just warning. If a player drops their dice
from the table, it also causes the complication.
That's a great part. I read that.
I was like, oh, that's amazing. I like read.
I might just adapt that into like other games.
I was like, never. You roll off the table, that's
gonna be a complication. Yeah, there are a lot of tables.
Did you just want to bring up a dice roller now?
Because I'm going to have you roll up anything now I should
have just I know there's tables in this and I should have
started with one open. You all roll on the Combat
Complications. Yeah, Combat Complications.
The D6 here two Break your precious weapon or run out of
ammo. Why are you so bad at this?
I I love this. I love the trip and fall, one
says. Try harder, baby.
Baby. Yeah, Number six.
Mentally exhausted and frustrated.
Lose 1 grit. It's been a long night and I
hate the fucking Eagles. It's great.
So hit points are equal to your guts.
Restore one hit point after resting for 2D6 hours.
I will say I kind of wish this had its own little header and
it's not a big deal. But you're kind of like in
Combat Complications is suddenly you're just in your hit points.
It very much slides into hit points suddenly after Combat Com
Complications. I guess I'm OK with it being
here like in this part of the book.
Yeah, a little sub, Heather, or something.
Because I started to scroll past it as I was like as I was going
through this and I was like, oh wait, hold my HP.
Yeah, without the bolts at the bottom for the wounded and
heavily wounded like I would scroll past it.
Yeah. So hit points are equal to your
guts. Restore one hit point after
resting for two to six hours? That's fucking brutal.
That's that's very little healing.
Yeah, incredibly well, especially if you roll high on
those two D6. I love it, I will say.
The system is brutal as fuck and I love it so much I rolled. 12
By the way, I just want you guys to know I just rolled double
sixes on my resting roll. I think that's a complication to
get one HP back. There you go.
There's also some modifiers. Once you're damaged, which I
love, wounded is half your total HP or less.
You have a -, 1 to all actions. That's brutal as fuck, like,
honestly. And then heavily wounded.
You only have one HP left, -2 to all actions, so there's a very
heavy like. I hope I'm using the the jargon
correctly on this. It's a negative feedback loop.
Whereas things get bad, they just keep getting worse.
They just keep getting worse. And I feel, I feel like that's
really cool. I am one I've pointed out in a
couple different games we've gone through that, like when
they add rules, they're like, oh, as you get injured, you get
worse at things. I'm like, yeah, that makes
complete sense to me. Like, I think the last time we
talked about was tunnel goons with the enemies that get easier
to hit as they get close to. Definitely, because they would,
right? Like also, yeah, let me tell
you, if you were on, if you're on death's door or if you get
the shit beat out of you, like you're going to be that get
avoiding getting more shit beat out of you for a time, you know?
Hunter's like, listen, when I was on death's door after
getting this shit beat out of me, let me tell you what like.
That's how it is. Listen, you take a couple of
shots to the face and then yeah, you're going to have a hard time
climbing over the the fence that you're trying to get through or
whatever, you know, like. Yeah.
Riding your dog over a casino terrace, whatever it is, you
know. Yeah, I I I dig it.
I like this. Like I said, the system is super
fucking brutal. Like you better hit hard before
you get hit hard, you know, going into combat.
Combat is fast, romantic and deadly.
Role played accordingly. Players should clearly,
eloquently and awesomely state their actions and intentions,
and the GM describes consequences in appropriate
detail in combat. Only players role love that.
Love that it's in parentheses, zoo.
Literally says in parentheses. Yeah, so an action is tacking,
casting, sprinting, reloading, and action is not.
Dodging, moving, shouting, giving the middle finger
movement. APC can move twice style in feet
while performing an action, or they can forfeit their action to
Sprint twice at a normal movement.
Honestly, it I in this kind of game.
Tying specific movement to style.
I don't think getting rid of that changes anything.
Style already has enough things associated with it, so it's not
a staff that wouldn't be timed, anything derived.
Because I would, I would, I would just switch this to like a
Merck Borgie, like roughly a room kind of shit, you know?
Yeah, I definitely wouldn't do gridded combat with my hell,
right. You know what I mean?
Like, I completely agree. I didn't notice that as well.
I I mean, but it's it's hard when we go through this because
I know I have such a bias. But like every time they talk
about move, distance and anything we go through, I'm
like, oh, you mean I'm just going to do?
I'm just going to do whatever I want, whatever I want.
Yeah, yeah, like I just. I just ignore it completely.
Like, I can only go 30 feet instead of 35.
I'm going across this room, you know, not me, my players.
But yeah, I I agree. I think style is a good enough
status stands alone that it doesn't really need like a drive
like that. It has.
Style actually is like one of
the primary stats in the I mean they're all three important but
style is a huge part it it affects a lot of the like your
entire DC will get to a little bit is affected by style but
style is also what you use to dodge.
Like not having it as a Dr. staffer, movement is.
It makes sense that it is that one because it is dodge.
If you're going to have movement as a Dr. Stat, it makes 100%
sense, like how it is here. And it's not overly complicated.
I just think it's unnecessary. Yeah, I just would get rid of
it. Yeah.
But here's the thing, and I think we talked about this last
time, I would rather, I don't remember when we talked about
it, but I would rather, oh, and demon crawl.
I would rather have the rule and then be able to ignore it than
for the rule not to have been like thought about and
presented. You know what I mean?
Like this makes perfect sense. I'm gonna ignore it, but it
makes perfect sense. I believe, and it's cool we you
have the license to to ignore it.
As somebody who's like gonna throw this game at your table, I
think it's good in here. And I think if somebody wants to
run the grid and needs that rule and some people like that very
tactile, like a not me, but some people.
Yeah, yeah. So like I said, I'd rather have
it and then being able to ignore it than not have it and wonder
what the intent of movement was. Initiative.
Each player tests brains. It's successful.
They act before the enemies. Failure means the enemies go
first. DM decides PC order based on
dice rolls and context and whatever.
Love that? Yeah.
It got it has a breakdown of the stats.
So initiative, your old brains attack, your old guts dodge your
old style and then on dodge your old style or below.
Remember only PCs were Also, whenever your attack test dodge
to avoid damage. Unless you're into that kind of
thing. No judgement you do.
You damage is included in attack and dodge tests except stunts.
OK, so this is the part that it's easy to parse in here, but
it takes a second for your brain to wrap around.
And then the NPC section's a little bit different too.
So when APC attacks successfully, the enemy takes
damage equal to the highest rolled dice, plus weapon mod
page 20, not hyperlinked. Rolling 8 or higher triggers A
triggers A crit page 22, so you're rolling 2D6 to hit if you
succeed. Let's say you rolled.
I'm not even going to say that because there is a great example
of play we're just going to get to So and that's when APC
attacks when APC fails to dodge an enemy's attack.
They take damage. This is the only part that feels
in my opinion like a little bit crunchy, but I think you get
used to pretty quick. So when APC fails to dodge an
enemies attack, they take damage, subtract the PC style
from their total dice roll, then add the weapon modifier so the
enemies weapon modifier A6 sticks on the dodge test
triggers a critical hit. So you can be created.
If you roll a six, six, that's really bad for you.
You get created by the enemy. So anytime you roll you take the
total dice. So say you roll the five and the
three, that's an 8 and your style is 4.
You take 4 plus weapon mod. I think it's the only part that
feels like it makes sense, but it feels in my mind I was going
through, I was like, it feels a little clunky because you have
to know like 3-4 different things to like do some quick
math, but the math is pretty small and then I think about
like playing 5E. Then I go, OK, roll my dice.
Then I add my modifier. Then I subtract AC.
Oh, so I hit so let me roll damage again.
But then I also have to roll my spell damage.
Then I have to do this. It's way less than that still.
And I'm trying to re. I'm trying to think ahead to the
rest of the rules, and I I think this may be.
The clunkiest for backup? Lack of a better term rule,
yeah. For the rest.
But it's not even. It's really not bad.
Like, I don't think it's bad. No, I think that's so.
OK, Gotcha. Yeah.
Yeah, but it's pretty cuz you don't really raise your stats at
all. So I feel like it just becomes
like after one or two or like one or two combats.
I feel like it becomes such like an innate thing in your head
where every time you see like a 10 you just know it's a six, you
know what I mean? So it wouldn't be, it wouldn't I
don't think this would be difficult at all.
So in a very rules like system, this is the most rules heavy one
and it's like. Maybe 3 + 1 + 2, you know what I
mean? Like, it's not hard.
It's super OK. I'm.
I'm super fine with it, Yeah. Attacking with two weapons, just
add +1 and Image and -1 to dodge you Savage Bastard.
And then this is NPC level that we actually missed this the
first time we went through War Plant because.
I. Think one of the things we
talked about was how the roles feel like they don't really feel
like they scale. This is this is how they do
scale. I will say I wish there was a
nod to this a little bit higher in the original explanation of
the roles, but this will explain what that means.
So this is another modifier to the initial role of your stat.
So NPCS have levels that indicate the prowess and
toughness. PCs receive a penalty to their
stat equal to the NPC level whenever they test against NPC.
And that's for everything. Social interactions, initiative.
Yeah, that's great. So it goes from level, it goes
from level one, level 4. So level zeros, Pathetic mortal
commoners, demonic rabble, roadkill, Just nothings.
Level One Cops, Gangsters, race Rock stars, bikers, Level 2
Vampire Skinwalkers, Demons, Witches, Saints, Level 3
Archangels, archdemons and Paragons.
Level 4 Primordials, the Dark Master and Chuck Norris and
Chuck fucking Chuck Morris. Yeah, so to to let you know how
big of a difference from zero to four is, Primordials are
literally basically like. The elder Eldridge gods that
existed before they were put into the pit by the devils.
So they're literally like, yeah, the Dark Master is pretty much
Satan. And then you have Chuck Norris.
Who is Chuck Norris? Yeah.
So it's a big spread in just like what amounts to three total
modifiers. You know, but in a 2 to 6
system, as we've looked at the map before, a + 3 or -3 is a 75%
change in in what you can do. 4 a -, 4 for Oh no sorry. +4 for
fighting primordials or dealing with primordials like that's
like a. On a 2 to 6 system?
Yeah, like that. That changes A10 to a failure.
Right. Yeah.
Like it's that's huge. Yeah.
So, and that's another reason I love 2D6 so much, is that small
numbers have big effects versus like a big or die.
I also think it's a good like, you know, they say never stat
gods, you know. But in this system specifically,
this is a great way to have like, yeah, hey, listen, if you
want to try to fight the primordial evils of this world,
you're going to have to add 4 to every role under that you have
and you're just like, oh. But that's, that's just the
initial stat, right? Yeah.
So like that doesn't count like you're -2 for difficulty
modifier so that you're already like a -, 6 like it becomes
impossible to fight the gods. And I'd like that with with with
the. Yeah, so.
But I will say that like, so it says if NPC needs to roll for
morale, roll 2D6 against five plus NPC level.
So NPC is Level 3, their morale is 8, right?
So just roll, you know, do that. So another great page here, it
says hell night with some like little little demon skulls and
things. So, so that's the other thing
too, just to remind. So the NPC, that's your initial
basically that's set your DC for everything that you do because
it affects every role you do, right.
So if you're talking to anyone and let's say you're using style
and they're level one and your style's eight, your styles, you
automatically need to roll below A7 and that's before any other
modifiers. So it's you can't Chrissy level.
Yeah. NPC levels are your initial DC
for everything, before any other modifiers, so that's why I kind
of wish the NPC level part was higher.
I get where it's in this section, but having it be kind
of one of the last things after the initial like this is how you
do a 2D6 role. And then have like kind of like
the how the DC set is a little bit lower.
I wouldn't have mind if the NPC level was a little higher, but
it all makes sense. Kind of OK with where it is
because it's like an almost like evolutionary understanding of
the rules. Like you really get the basics
down and it's like, Oh well here are modifiers for these
instances. It's like, Oh well here are
these modifiers for this instance.
The. Only thing I like that.
The only thing I would have wanted is maybe like in that
initial thing like the fourth line could have been.
These roles are modified by NPC level C, page X.
You know what I mean? And then you'd go, OK, all
right, so here's a play example. We don't really generally read a
lot of these, but I actually think it makes a lot of sense.
I'm probably not going to read the whole thing, but it's it's a
good thing to read. So Xana made a wrong turn down
the wrong alley. Got cornered by two corrupt
cops. So two cops.
They leap from their cruiser, guns are on and scream, drop the
weapon. You were under arrest.
Shit bird. Xander rolls initiative.
His brains is 6. And the cops level is 1, so he
needs a 5 or lower automatically.
Boom, OK, cops level one. Every row you do, you
automatically deduct one because that's your level love.
That makes it super easy. He rolls A3 and A2, which is a
success, and his style is 7, so he can cover 28 feet.
The DM indicates that he can get near the cops, but can't attack
them until the next round. This doesn't deter Xander, who
sprints toward them swinging his battle axe.
Both cops open fire with their colt 9 millimeters.
Xander must dodge twice, one for each one.
His style is 7 and the cops level are one, so he must roll 6
or lower. So every roll the level comes
into play. So he rolls A5 and A1,
successfully ducking the first shot, but then he rolls A5 and
A4, a total of nine. The difference against his
dodge, which was is a stat of six, is 3, and then 9 millimeter
has a + 1. So Xander receives 4 total
damage, right? So here, that's the part that I
think doesn't make as much sense to me.
That's the one I did want to talk to you about.
So the difference against this dodge is of six is 3 because
nine to dodge. But I thought, and maybe I'm
completely wrong, that you roll against style, but maybe like
there's a dodge roll, so an enemy's attack.
Oh yeah, look again. Yeah.
So dodge roll style or below. So it is style because dodge is
style. OK, Yeah, Yeah, yeah, yeah.
OK. That's what it is.
It's just using a derived version of the same stat name.
OK, All right. So then so he gets hit for the
first time. So that's what it is, the
difference, which was 3 plus the modifier for you take 4 damage.
That hurts to to put some downs, inner moves, four of his hit
points, blah blah, blah. OK.
His intervals 2, four for initiative, he gets the upper
hand and a chance to return the pain.
So it sounds like they do initiative on like every round,
which you know, I I wouldn't, but it's fine.
But here's the thing. I would say that I wouldn't do
that. But I will say when we did death
in space and you got to choose initiatives, the varying order
did make a lot of difference. So it's one of.
The things which game did we go over that was like, you could
pick the. Person who goes that was that
was the greatest initiative system ever.
I love it so much. That is so the best idea ever.
I was like, oh, that's. Great.
It made such it, so many things about it were so good and that
it kept everyone focused in all the time because you know, if
you had to go next or not. Like it made people like talk
more about like tactics and stuff.
I love that. It was fantastic.
So Xander rolls 24 for initiative.
He gets hit for hand, blah blah blah chance to return the pain.
He always has battle axe and swings on a cop.
To hit he must roll 8 or below guts of nine minus level one.
He rolls A53 and gets a critical success because he got an 8 and
he he rolled 8 or below, which is what you needed to hit.
His highest roll dice is A5, plus his battle axe is A + 3.
So he dishes out 8 + a crit on the critical hit table for
slashing damage, because there's three different tables for the
type of damage. That's it.
That's the whole system. It doesn't feel clunky.
It doesn't feel bad at all. The math really plays out
really, really well. I really enjoy it.
I think it's a brutal, fun, interesting, great little
system. It's really, really interesting.
And again, we're basically through the rules reading this
and not trying to be the dead horse.
This is just written in such a more easy to understand way than
in the previous systems. I would use this as a reference
for any of the other games to understand it better and it's so
good. Like, it's really enjoyable.
The Deem describes a carnage in Gloryy D in gory detail.
It's seriously brutal. If you were there, you'd
probably puke. That's what the other cop did.
Love that. That was so funny.
I was like, I mute myself when I was laughing because I was
coughing. But yeah, the two corrupt cops.
So cops, I'm going. To bring it up a second time,
that's another. Thou mouth, leftist, you know
more. More F longs than content.
Each other one star on Apple podcast for us.
So combat distances, right, Combat distances and modifiers.
There is range modifiers, which like, it totally makes sense
that these are there, yeah. So there's melee nearby far,
very far and beyond. I think by the time it gets very
far, beyond becomes beyond 150 feet.
I don't know what you're doing beyond that, but basically -1 to
range when you're in melee. I like that.
I really like that. It's just subtle, not there's
not really any. There's no rolling for advantage
and disadvantage in this at all. There really isn't any advantage
or disadvantage. It's just like things are either
easy or hard, and sometimes you'll get a bonus of like a + 1
or -1 based on story and like. That's it.
And I really enjoy that. You too.
Not every system needs advantage and disadvantage.
I think like mechanically building pluses and minuses
especially something like that's 2D6 where it's like really two
or one can really shift the outcome of a thing.
I think it's very, very effective.
Yeah, it's interesting. I do.
I did run through the dice curves on 2D644 for advantage
and disadvantage and on your first second on your 3D6, it's
basically a + 2 or a -, 2. So having a plus one and a -, 1
or +2 and a -, 2 is basically just a way to quantify that into
a more specific way and without having to perhaps may roll
another die which just adds more time at the table.
And it's like, I mean, I heard, I know you and I know this, but
maybe if you're a non stomachable, adding more dice to
A roll will effectively stack up time a lot more than you think
it does. So have it just baked in where
it's just like Nope, -1 -, 2 + 1 + 2.
Great. Very clean.
I like it a lot. Character advancement.
If you need levels, please visit your nearest arcade.
People don't improve, not even in hell.
Get bigger guns, nasty weapons, make an name for yourself and
most importantly, survive. That's how advancement.
And then it gets chopped off and says clumsy fool, look what you
did. Now this page looks like crap.
And then there's the the the sculpting on here there isn't.
So I love that. First of all, I love that like
your character is your character and that's what you get.
There's no advancement. Right.
I love that. But there is optional
advancement. Off to the side it says
optional. This is what happens when you
ask for your opinions. So sideways on the page.
When the chapter ends, test brains if successful.
We rolled AD 6. Why don't you roll D6 for me,
buddy? I would love to roll AD six.
I got 3. You have learned a new power.
Nice. Great.
I love this advancement so I'm gonna read them all cuz they're
great. 1A pat on the head. Well done.
Now go bring me a beer. That's that's what you get.
Yeah, you got You got a You got tougher At +1 HP #3, you've
learned a new power #4. You have freed your untamed
soul, gain a new edge #5. You grew more determined plus
one grit number six. Explain what happened to you.
Gain plus one to a stat determined by the Dark Master.
So the Dark Master is missing from the game.
Do you know what I think I meant to do at the beginning?
And then we totally forgot. It's like explain what the fuck
the game actually is. So quick nod on page 18.
Basically like like Satan disappeared and then all of the
leaders, a bunch of the leaders of the circles of hell decided
fuck it, we're just going to Earth.
And then an Angel came down and said you guys better go get
those guys or we're coming down here to fuck you up.
And that's what the characters are, is like, you are the guys
that are going to go bring back the rulers of hell while Satan
is out of, out of, out of where he is supposed to be.
That's a game. So Intimidate with guts, seduce
of style to see with brains. These are your social tests.
Go. There's a page here for weapons
and just the modifiers are small weapons, Steel plus one, Medium
weapons, steel plus two. Big weapons, steel +3.
But you have to have a minimum guts of eight in order to use
big weapons. Makes sense.
Small weapons are like knives and stuff.
Medium weapons are like swords and shotguns.
Big weapons are like. Assault rifles and sledgehammers
and there's huge things and explosives that are plus four
like grenades, trucks, a slap from the Dark Master, and then
weapons with reach give you a + 1 to initiative tests and
shotguns gets plus one to attack nearby, and automatic firearms
get a + 1. If you empty your entire
magazine, there's armor each. Do you really like the automatic
firearm? Like, maybe not Even so much for
the the mechanic benefit, but like the whole like going all
out into your clip, you know? I do, I will say, and this is
such a stupid little thing, I will say, I do like this as
empty or magazine because too many people that don't know guns
work say clip instead of magazine when I just say
magazine. Whatever, man.
I know nothing matters. We're all gonna die.
What's funny is I literally in my head was gonna go, I love
that they use magazine. And then you're like, I like
when they empty the clip. And I was like, oh, now I have
to say that never. Each point of armor absorbs
damage from it's so it's soaked. Light armor is 1, hide furs,
medium armor 2. Kevlar chainmail.
Oh, and then heavy armor is 3. Plate armor demon trench like
carapace, but there's a minimum amount of guts you have to have
to wear different armors, which I really enjoy.
So minimum guts for light is 6, minimum guts for medium of
seven, and minimum guts for heavy is 8.
There's a cool weapons page here, very reminiscent of like
the Merkborg page. I really love that there's some
really cool weapons on here. Critical hit tables.
So roll here whenever you roll 8 plus to attack or 6/6 to dodge.
So just roll ME3D6 and we'll do one blunt 1 slashing and one
piercing. Don't make that OK First one's
3. OK, on the blunt, right?
Broken rib cage, Spend D6 days coughing up blood and reflecting
on their bad choices. Nice.
Next one for slashing is going to be 4 arm amputated at the
elbow. The stomp sprays like a fire
hose and the spotter resembles a random character.
Look at you and on bleeding damage is 1 damage each round
until the wounds are tended. So there's modifiers to oh and
then Blunt was the victim falls and they get AD 6.
So on Blunt they fell down and and did what you did, which is
broke the rib cage. On slashing they get one damage
each round plus the arm amputation, and then the last
one is piercing, which ignores armor and one Pierce thigh
splinter. Bone hurts like thug.
Good times. I love the number six on this
one Weapon, enters them out, about to say.
Yeah, and exits the nape, splattering everyone behind the
victim. Who's next?
Bullet. Oh, there's another one for
Bullet Romeo. D6 for bullet Yeah, so Bullet,
this dude is fucked. Five hand blown off, nowhere to
be found. Hopefully in a better place.
I love that that's the modifier for bullet.
This dude is fucked. Like, plus, you know, they lost
a hand, so that's dope. Here's another little lore page
and I looked and behold, A pale horse and its rider's name was
Death and hell followed him and they were given authority over a
fourth of the earth to kill with sword and with famine and with
pestilence and by wild beasts of the earth.
Revelation 68, great page in the background.
I love this like like bomber going down in smoke.
And then we get to character creation, which is we move from
a kind of like a light lavender and white to more of a black and
red. So character creation, what we
got? I'm sorry.
I was looking at. I remember Revelation 68
differently, and I know why. I remember it differently
because I had it in the version that I've read.
It says that Hades followed him, not hell.
Hades like the actual God. Hated hell.
Followed. Oh interesting.
Which version did you read? I thought I was the King James,
but maybe I'm wrong. King James cracks Me Up.
For those who don't know, read this year King James, Why he
decided to write his own Bible. Oh, it's the it's the English
standard. That's the one I have.
Oh yeah, because this one's King James and it says, hell, the
NIV, says Hades. The new international version.
Well, shout out to everyone just so you know the hunters.
Read the ESV version of the Bible.
Boom. There we go.
Character creation. So the best part of any
character creation, First off, great art piece, you're
listening. It's like this face it that has
no lips on its weird mouth and it's kind of blown out and it's
very, very creepy. And I think that's a note.
That could just be a whole. I don't know what's going on
here, but I'm scared of it. So character creation has six
easy steps. The first it's going to be name
your character. 2nd is you set style, guts and brains to five,
and then you distribute 6 more points among them.
Fantastically easy. Three.
Select a duty room tables, fill in your gear, 4 choose an edge
and a ritual if you deserve them.
Five sum up your attitude with a motto and describe your style.
Capital S style. Six.
Ride beyond and behold beautiful.
Now I'll be honest, I'm going to switch over to the read version
of this read only version. Yeah, because it gets hard.
I do like that. Or I think it's interesting that
you don't roll stats at all. You just.
Set all of them to five and then add another six points so you
could get 2 to 8 if you want 885 like you could like.
It would be difficult. It's it's impossible to get 3
stats up to 8. Yeah it is.
It's also nice because it doesn't go below 5, which is
like it's a that's a nice like bottom point.
Yeah, yeah. So duties should be on the next
page. Every demon in hell has a duty,
and he'd better take care of it. Otherwise, he may be dismissed
as rabble, a term reserved for the infernal hierarchy's lowest
scum. I do.
I do really like this. Let's I want to this is one of
the ones where I'll like kick over spreads for a second.
We might even look at spreads through this like whole section
because. A lot of the pages make sense
together in the character creation part, and I really, I
really like that. So yeah, kick that back out.
That's a great piece. The only thing I will say about
duties is a kind of like you're called like you're called
Slayers, right? Right.
And these are your duties? I guess so.
I like, I feel like I love this spread.
I think this creature is cool as fuck.
But I also feel like this could just be called slayers.
And then it's just about the characters.
Like, like, I I don't know why. For some reason in my head I
went like, why are these called duties?
This could just be like your duty and then you are a Slayer.
I don't know. I I think it's just like a me
and my brain thing. Well, so I think Duties is the
class. Like there's the classes, right?
Essentially and Slayers is one of the classes.
No. Well, yeah, because you have
slayers, you have reapers and you're 100% right, you're 100.
Percent right. You're 100% right.
You're 100. Is that right?
Yep. Yep.
That's that's me. Yeah.
Yeah, that was my stupid brain. That's OK, my smart brains on
top of it. Yeah.
So those you do is, yeah, the the art piece is really cool.
It's it's like a big, amorphous black thing with two different
sets of eyes. One of those of you listening
along at home. Yeah, Slayers.
Who? Who great spread, by the way.
Great spread, I will say. It does really get hard to
fucking read in this section. Oh this is this is exactly when
I was like it does. Yeah, it's very difficult to
read as I have the I have the read only version up right now.
So Slayers, fierce champions who made war against the heavens and
known guardians of powerful relics.
These veteran demons appearances are far from inconspicuous.
They adhere to a savage code that promotes bloodshed and
courage in battle. They own hell rides.
Will you enroll me AD 6 for your health?
One. Absolutely 6 thanks.
You communicate only in health Speak that loathsome infernal
dialect consisting of dead tongues and harsh language.
Roll another D 60. Shit one disfigured, either
severely burned, haylessly stitched, or ridden with
gruesome scars. You can still pass as immortal,
except you only speak in infernal language that is
horrible to hear. That's fun at the table.
And what do you want? G6 for your Infernal Power. 33
Your health form is hidden as long as you remain non
aggressive. So basically you can you can
speak, OK, until you get angry, and then when you get pissed,
you just start cursing in hell speech, you know?
Good times. I mean great.
Times. Gotta love that.
I love. I love, I love #7 on the Powers,
#7 on the power from a seven. Wait seven.
How the fuck did you roll A7? OK, you got that one.
This is it definitely has some small, like good moments of like
the humor. It's definitely going for like,
yeah, but it does actually definitely hit.
You want to roll Farmer roll AD 6 for your.
Another three, the other three Kevlar, just like Batman's, but
this was made in the hell so it looks way cooler.
Armor 2. So I really like the the necro
armor. Fashion.
Necro armor. Swim pipes of the tormented
Yeah, it's a biomex suit and where it can spin grit, test
guts, and recover HP equal to highest roll.
Dice like so many of these are so cool it the Necro armor
reminds me of Spawn. Yeah, yeah, for sure.
Yeah. References to other shit through
this entire thing. There's like a ton of Do you
want to roll two? I will go ahead and roll just
two more D sixes for me. Sure, I got a one and a six A1.
Your weapon is a zy hander. ZY hander.
Swing this like a madman and wait for the mortal city guards
to arrive. You can take them all +2 damage,
slashing and plus one initiative and then the background would
you roll. I rolled A1 and A6.
Pretty background, a little brother of a powerful Archon.
Whether he hates or tolerates you depends on a single style
test that you must make right right now.
Pretty good one. Style I roll.
Oh, I rolled on 9, So that sounds bad.
Yeah, if my style wasn't at least nine, then I no, no, no,
no, no, no. No, no.
Yeah, because it's roll under. Yeah, I would have been.
It is in fact roll under, so yeah.
So he fucking hated me last little part of the Slayers is
the road of the warrior. All slayers follow a
warmongering code that encourages violence and res
resolutionists. Am I really in the face?
Resoluteness? I'm a dumb idiot in the face of
danger. Its main precept is respect,
power. But crush those who oppose you.
What do they know? Besides being fearsome warriors
skilled with medieval weaponry, Slayers are experts on the
infernal domain's history, complex hierarchies and powerful
relics. So that's your Slayer.
Past that, there's a few more classes and they're all laid out
more or less the same. It's mostly real tables, which I
love, You know? You know creepers, which are
going to be more of your witches in Warlocks and Hell's
hierarchy, which? One's your favorite.
I don't know. I.
Like I guess we can. Do the little I guess we can do
the little intro to each one and then kind of figure out a
favorite. I I love.
I love reapers because I. Like Reapers, I also just like
the way the usurpers pages looked.
Yeah. So, yeah, very demog.
Yeah, I'll just do the opening for all of them.
Let's bring reapers. I love how the that's why I kind
of wanted to kick the spreads. I'm kick back to spreads real
quick. The page display like the OR
like the. How each one has its own like
art style for each one. I love.
Great. Very good.
Players is very like like almost like red splattered and stuff
like that. I dig that.
The Reapers, the black and white.
You know what was after that? Oh rippers.
So you may read the blurb for reapers.
Oh, I thought you just did. I summarized it.
But no one which is in. What?
Yeah, yeah.
Yeah, yeah, new middle witches and warlocks are going to place
in Hell's hierarchy after their mortal expiration.
These death boards are soul hunters responsible for taking
unrepentant sinners to their eternal damnation.
Reapers wield impressive infernal powers and are somewhat
creepy, so they have around they own hell rides.
You know, just your creepy powers users.
And that went to hell like the. Rest of us after that we have
usurpers. I'll look at the spread.
The spread so good. The.
Little guy. The little guy.
It's very brutal. You know in the Down Under hell,
you dimwit, Not Australia. Minor demons are usually
bullied, bossed around, and given the worst jobs.
But even the most worthless rebel sometimes rises above
expectation, such as the case of usurpers.
Demon with a talent for possessing the bodies of mortals
who delve too deeply into the occult and become and
unwillingly become vessels for demonic forces.
Usurpers possess their vessels through a combination of
meditative techniques and facilitators.
Water, smoke, mirrors. You servers seldom leave hell
and belong to a Guild that regulates their practices.
Yeah, so this is this. I don't know why, but the
possessed one's my favorite one. I'm just like, that's super
demonic. You know.
We we have to roll AD 12 on a vessel though.
You got to roll this one? Absolutely.
Would you like to roll for a vessel?
Yeah, I got. I got a nine A9 deranged hermit
drives a battered pickup. Owns tobacco in the pipe, a
chainsaw plus three damaged lashing, and a weird book called
War Plan. There we go. 2.
Things about Two things about this list that I really enjoy.
One, like half of these give you a set amount of grams of
substance that you just have with you, which is fucking
great. Like the fashion pimp owns 10
grams and a nine millimeter doesn't tell you what grams is
but or what what it is in grams. But I love that 13.
Oh yeah, like Damien or whatever.
The whole about nine years old meeting his gaze is like staring
into a bottomless pit. His loyal Doberman Kane treat as
a Hellhound is always at his side.
Owns a strange looking yo-yo. Yeah, 13 on AD 12.
I love those right here, like the flavor bits where it's like
it's rule sex, but it's not because you can't actually roll
it. But it's just it's great.
So, like, so many of the references in this are fucking
great. Like the angry hobo who owns the
shotgun. Literally.
Like hobo with the shotgun. Like like the movie.
Like I just, I love like the priest with the with the Toyota.
Like, I don't know, there's so many cool fucking references at
the entire thing. That middle-aged priest.
Of the Toyota reference to. I assumed it was The Exorcist.
Oh, I I mean, you're probably. Oh, that would make sense, huh?
Yeah. OK, cool, cool, cool.
I just didn't. I didn't.
Pick it up right away. I loved the the middle-aged goth
that looks like Robert Smith at his prime.
Not late. The the prime one anyway.
Yeah. What was that?
Sorry, I'm. I'm still reading the list.
It's a really very good list. It's so good.
And then revenant. So you died and a dude with a
cloak took you on tour of El Inferno.
Now he showed you around, pointing out the torments
awaiting you, and then asked if instead of spending eternity
there, you would better help them with a little problem.
Your answer was swift, but dignified considering the
circumstances. Get me the fuck out.
Residents get a resurrect A resurrection card from the
infernal Power. The drawback?
Each time they revive, they leave some of their community
behind. Luckily they get a hell ride and
an infernal Guardian watches over them and make sure they
behave like good boys. I will say I love the Damien
page, but it does throw off the the character spreads instead of
being like 2 full pages that now it becomes like happy happy.
You know, I just realized that usurpers don't get hell rides.
No, they they get the vehicles that come with the vessel,
right, right. Yeah.
Like the pimp gets, the pimp gets their pimp wagon and the
preset that Toyota and stuff, the one is literally.
Like a guy 's bike, Demonic bikes and you're in a Toyota.
Dude, if you roll, if you roll 12, you're literally a pop team
that drives a bicycle and has pepper spray and a fucking
Madonna mixtape Like. Oh.
My God. That cracks me the fuck up.
That's the one that gets me the most.
It's like all of these like bad ass biker dudes and like the one
in the front is just like on a fucking BMX with no brakes.
Just like sitting on the pegs or something.
Like with no brakes. Oh, I know.
I've found so many kids like that.
OK, we. I think there's one more
character cost like falling is falling.
The last one. I think so.
Yeah, Fallen is the last one. Yeah, here we go.
The fallen. The first fallen page is pretty
fucking dope too. Like, I love how it's like kind
of stretched up and then how does like the the, the, the
feather kind of falling down and stuff.
Oh yeah, yeah, yeah, very cool. So yeah, is this a test, Lord?
Lord, why? Why does he never answer me?
I have been left abandoned in this Cradle Of Filth.
I do not belong here. Sorry.
Please, Please forgive me, Lord. I will accept this ordeal.
Lord, where are you? Please.
Just a sign that I'm on the right path.
Please. Your wings were clipped and you
fell hard unto the world of man. How long ago you barely
remember. And hope is growing dimmer.
Perhaps if you prove yourself worthy.
Perhaps if you managed to save the world, he might allow you to
return. Or perhaps you should start
thinking for yourself for once. After all, you were cast aside
like a pariah, rejected for your reluctance to submit.
Yes, maybe it is time you reclaim, but is rightfully
yours. Your fallen Angel.
So good. Just so good.
All of these are so good. Really good flavor in that one
too. Now of course you're talking
about all these, actually. Like reading the little blobs at
the beginning is like a very fun part of the the character
section, you know? We're cutting out like half of
like, the coolest bits of stuff, but like the flaws for the
really cool section, you know? Yeah, dude, #3 was like one of
my favourites. Insufferable, pedantic,
nihilist. I'm like you.
Didn't have to put me in the game, you douche bag the whole
targeted. Yeah, yeah.
There's, there's just so there's just so much good stuff.
Like, yeah, I feel like this is one of those games that would be
really easy to play a character in because the role tables for
making a character are so good and defined that you, like, you
roll up a character and you're like, oh, I know exactly who
this character is. Like, obviously there's always
ownership where you can, like make the character your own.
But like, this just lays out things so clearly.
Like, yeah. And you're like, oh, OK, cool,
yeah, yeah, totally. I will play a fallen Angel
that's like innocent and like gullible as a child.
You know, yeah, really good stuff.
The thing too is like, even the parts that are less flavor and
more mechanic, like the armor and stuff like that flavors your
character so much. Like the difference between
micro armor and Kevlar, you're like, oh, like those are like,
those are two completely different things.
One I look like the cult of Abraxas, and one I look like,
like I belong in like a biker bar.
You know what I mean? So, so, so good all the way
through. So we are on.
Go ahead. No, no.
Yeah, that's where we at. Oh, auspices, auspices.
Auspices are supernatural manifestations of archons,
providing guidance and tutelage. And auspice can also crazy good
art right here just real quick. I'm on the read only version so
I I almost forget like this is the power plant.
Right. Yeah.
Like the the smoke stacks, Yeah. Very cool, yeah?
And Auspice can provide hints and directions.
Kill gravely wounded demons, return 1 grit to each PC, reveal
an infernal relics whereabouts, reprimands the party for their
inefficiency or inaction. That's right you fucking idiots
who did the terrible job. Next we have the.
The next page is the the phone. Which like I imagine like this,
is just the phone you use to talk to.
Yeah, they. Oh, you mean to that?
Well, so the auspices are you. Yeah, I love.
There's a reference later at one point where it says like, I
think it's like the 80s page where it sells like cell phones
were as big as bricks or suitcases and or whatever.
And that just cracked me up every time.
Why don't you think that's a good page?
We'll get there. We'll get there.
We're talking about. It's a good page.
Yeah, but here the auspices are great, like rola, do you want to
do AD 12? Do you want me to do AD 12?
Yeah, I would love to do a Detoor.
I'm rolling forever. I roll it too.
A Coca-Cola ad speaks to the PCs.
So many of these are good. Like I love like #12.
A medieval fantasy arcade game animates in the most curious
way, and its main character addresses the players.
So like you're just like rocking at a fucking arcade and the
suddenly things you're like hey, hey stop fucking around and it's
like a little like sprites on this fucking screen.
It just cracks me up so much. Like these are so good.
I think the best part about that is the implication that there's
a group of of Hell Rider demons at an arcade, just jamming out
when they're supposed to be working, you know of.
Course they do. Of course they are.
You know dude the next page is dope as fuck too.
Even though I don't know who Cop the Anvil is.
Oh yeah yeah what is I mean the this is also you're you're in
spread right now. Yeah, yeah, yeah, the the
motorcycle. Like Paige crazy.
That's such a sick. Like it's just a motorcycle head
on with like almost like a grim Reaper dude riding like the
rocked up fucking handlebars up to their fucking head with like
blood spewing out the front like a skull and shit.
This is such a sick. Kind of like a robe that looks
like flying behind them you. Know so good again.
So who is Corey the anvil? Is that Corey?
The anvil watched as the sanitarium burned like a great
pyre, and as he uttered the name of jealous patron of the mad.
The ascending smoked assumed A diabolic silhouette.
It whispered to him words of encouragement, overtaking his
mind and senses. The night was young and still,
ripe with opportunity, and then he became Ghost Rider.
So North Cage. I'm going to Do you.
Do you want to roll the? Do you want to read the heads?
All right, I'm going to read these so you can roll them up
for me. All right, so hell rides.
This one damn is just about impossible to read over here on
this spread. It is pretty brutal.
It is just a brutally bad at at doing this.
So Hell Rides are the minor entities in permanent vehicular
forms that any creature, like any creature, they can be
injured and be careful, and can be injured and careful.
Inspected will reveal bio mechanical internal organs.
They're partially adept at finding portals in limbo that
traverse realities. Skull Blazers.
I do. They do not.
Does not like angels. I do not like them either, it
says on the page. The motorcycle looked like a
gargoyle with a Jackal head, and it growled menacingly at the
fallen. Her Master, Zandar stroked her
gas tank and fed a pulsing chunk of flesh into her chromed maul.
How right is 3 armor and HP equal to its master's highest
stat charge against a pedestrian plus three Damaged, Blunt.
Blunt. I do like a specific tell you
like just you know this is blunt damage if.
You want damage over them with your demonic.
Bike. +3 damage to pedestrians Roll the deep ball for the Power
on a Hell Ride for your. Power on your.
Ride. All right, what do we get A a
mobile medical unit and an exemplar surgeon.
Anyone can spin grit and test brains to heal damage equal to
the highest rolled dice. I so many of these are so good,
like a savage smoking tricycle that travels on any service.
The one breathes fire with a built in oven.
The one just explodes on command, killing everything
within like a Yeah such a so fucking stupid and it it in its
rider can become invisible. Great 12 you spend 1 grit to
transform it into a biomechanical golem. 10 guts, 10
Guts, Spotify It brings 5 for the rest of the scene.
You have a big fucking 10 guts, bro.
That's pretty high and a two to six.
Row under. Yeah, but your styling brains
are five. Yeah, but it's your golem.
It's your golem. And it's this morning.
All hell rides are carnivores. All right, Romeo, D12 for your
personality trophy. Your hell ride 4 wines every
time she is left alone. Me too.
Purse. When Crest.
Yeah, I love what was it. #3 is great.
Like fiery red eye screams motherfucker whenever she gets
excited. So many of these are just so
good. Competitive, like roars, like a
monster behemoth. Like these are great.
And then oh, AD 20 for name, hit me with that name also.
Fuck I love this page finished accidentally clicked out of my
nice roller 9 little behemoth. That's your that's your The
little behemoth is one that likes to to to get sad when
you're when you're away. I'm going to.
I'm going to roll AD 20 on this too, because I really want to
name for a hell ride. I got a 15 Howling Bull.
Nice. The tables in this are so
there's so many tables, but they're so good.
There are. It's really good though.
Also, you know, for being like my pages, did we say this was
100? 145.
It's just it's spread so nicely, you know, I mean it's just like
it's 100 and it's way longer than other games we go through.
And I mean, we're reading a lot of it right now and we're
talking about it pretty actively and we're like very much.
Cruising through it and there's a lot of good art left too.
Yeah, yeah. I was like for a game that's
longer than, you know, I'm a very big Zine guy.
But man, I don't mind the the size of this game at all.
Here's The thing is if you took out the role tables after like
character creation, the game is only what, like we're, we're,
we're. I mean that's hell rides.
We're at 60 pages. So like, you know, I mean Edges,
relics and rituals are still like technically I guess part of
like creating the character or whatever, but like or it's like
you said like. It's a ton of tables and stuff
like that. Like the Well, the read only
version is pretty sparsely laid out too.
There's a whole, so the read only is 114 pages.
It's 100 before the gallery, so it's like 99.
So it's only for rules, Yeah. And absolutely there's a lot of
space and not like when like a wasteful way, but it's very easy
to really, it's very easy on the eyes.
Yeah there's just like positive thing.
I'm like oh this is good like sometimes we look at gave them
like 107 pages I'm like but this one like this is easy it's nice.
It's very like you know also good tables.
I love roll tables, but again if it was, if it was even with
everything in the read only if it.
Was condensed to like 2 column single spacing.
We're looking at like 4550 pages tops.
Absolutely total tops. Easily, Yeah, yeah.
It kind of you know it. Kind of reminds me.
In in any more layout in in in content sense to like false of
aren't a little bit. Yeah, a little bit.
It's like it's a pretty. Thick book, but like, frankly,
most of. It's like, it's tables and like
lore with like a little bit of rules and it's spread very
nicely where it's easy to read, Yeah, well, if we just, if we
look at just the rules. Of the book.
Even I I don't know how much it is in in the read only but in
this it was what like maybe like 10-12 pages with like yeah.
Fraction of each page covered because most of it was art.
So like yeah, it's not we're we're saying in a good way that
like it's long but not dense I think.
Yeah. And I and by the way also when I
say easy to read down visually, I mean that as presently with
like ADHD it's it's given to you in like very bite sized bits
that are like broken up And I I'm, I do enjoy going through
this game. I have enjoyed going through
this game. So yeah it's good.
I really enjoy a lot. Yeah, it's good, So tell.
Me about edging. OK, so edging is when you get
real. Close.
No. So edges.
Choose one, then test style. If you succeed, choose another.
I love that. Like you.
Just like you get one if you get one and you get them until you
stop getting them. Like so much of this system is
like you get what you get. Now go do shit.
You know what I mean? I really enjoy that.
So. There's a lot of edges, like if
I click back to the two page display.
I've also figured out how to do that without like going in and
out of the fucking full page mode, which is great.
It is literally like what? 6 pages of edges?
Yeah. The one kind of isn't that.
Like, I love the free will, one where it's literally just like
this, like existential crisis. Like when you get to, you're
just reading it like so. But some great edges on here,
Dark Masters pet. Whenever you whenever you tend
to your DM's comfort, you may be entitled to 1 grit.
Provided they like the rewarding their favorite pet.
So like, bring Mountain Dew get plus one grit.
You know what I mean? Blood fetish.
You hit it inside. It's begging to come out
whenever you're unintentionally spattered with blood gain one
grit. So a lot of this is like.
Getting grit back or these are all basically just like little
tiny bonuses that you get throughout play.
And again like as far as the edge goes, you you you pick one
to start your character, you test if you succeed you can test
again and again. So theoretically, if you test
like three or four in a row, you get a bunch.
Or you could fail on your first one to get fucked.
Or in advancement you could roll to get like another edge.
Or whatever. Man, I.
I know that it's like because I don't have the same, I obviously
moved across the country, so I'm, I don't have an RPG table
right now. I'm putting together a new one.
But like, I'm I'm bummed I didn't get to play this with my
old table because they loved rolling for characters when shit
was unfair. So like shit like this, like
through old character be like, yeah, I got like fucking four or
five of these or whatever. And then your next character is
like, I got one, Yeah, they're so good.
Gesture. Make them laugh and they won't
murder you, said Arno the Imp, a famous buffoon who played a joke
on the Dark Master and then got cooked alive whenever your
character makes Adm laugh. Game one.
Great. I also love the the touches of
in game and out of game stuff in here like the table breaking,
breaking the 4th wall interaction and it's like it's
like a lot of it's with the the DM and I appreciate that because
I'm this is definitely written by somebody who's like I'm the
forever game runner and I want it to be more fun for me and I'm
like me too. I also love that the Dark.
Master, who is basically Satan, right?
The devil is missing and that's why the archons have been had
the luxury of being able to decide that they're going to
fucking bounce, right? But the the DM of the game is
the Dark Master, so there's like a like, you know.
So anyway, so that's right. That is edges.
OK, then you get to relics. So relics are forged during the
war against the Celestial, where the demons and fallen angels who
served the Dark Master were pushed down to the depths of
Hell. These ancient instruments of
power are now scattered across the realm of man.
It is a great honor to possess and guard one.
So really good ones in here. Some of them are like you can
notice, like the horn of Abraxas.
God, Mandy is such a good movie. The crooked horn.
Of a strange creature summons all cultists in the vicinity to
speak with the chooser. You've seen Mandy, right?
I was really very intoxicated, but technically I've seen most
of it. Just watch it again.
Spear of Nicholas Cage One. Where his significant other gets
kidnapped by a Colt and it's incredibly trippy.
And the Braxis dude, it's so fucking good.
It's such an. Insanely good movie.
I feel like that's the movie that, like, reinvigorated Nick
Cage. You know, probably.
Yeah. And I've.
Loved everything that he's done since and.
Most, almost all of it. That's good.
Yeah. Actually, yeah.
Spirulonginus shroud of Abaddon, The Disemboweler.
The teeth gun is great.
This biomechanical artifact shoots infectious human molars.
After six shots you have to reload it with fresh teeth.
Mortal slain with this weapon become mindless flesh eating
zombies plus three damages bullets.
The spear of Longinus. Is a good one I.
Cannot think of the Spear of Longinus without thinking of
Avalon. Galleon, not the Bible.
So that's which building? I don't know.
I don't know what the Bible is, but when wielding this ancient
Roman spear, all your. Successes against heavenly
fellows become crits. Love that.
You hear that Christ you got? Created by.
That Roman you're seeing? Damage rituals.
If APC can pass. A brains test.
They can choose one ritual. So again, I love these.
I think everyone gets a I'm pretty sure that everyone gets a
relic. I think it even says in the
beginning that like. How writers or or part of your
duties. You get a relic.
So you get a relic, but then you get as many edges as you pass a
test for and then for rituals you get a brain.
If you pass a brain test you get one.
And I again this is another in game out of game thing that I'm
obsessed with. So the if APC can pass a brains
test they can choose one ritual. The DM can recite a ritual to
the player, or the player can read it themselves, but only
once. The player's challenge is to
remember the words and speak them clearly when performing the
ritual. If they fail, you roll on the
Table of Calamities. Rituals are required.
Rituals also require a full scene and one grit.
So you pick one and then each one comes with basically the
ritual words. I say them to you one time, and
in order for you to cast it, you have to say those exact words
back to me when you want to cast it later without having written
it down. Or you fail and have to roll on
a table and game so a. Flesh weapon.
An assortment of bone flesh, and I was going to pick two.
I was like flash weapons. The Yeah.
An assortment of bone, flesh, and cartilage transforms.
Into a gruesome fantasy weapon that deals plus three damage
slashing or piercing and then this is what I would say to you
and you would have to remember flesh marrow, bone send you
blood and spirit. Bond thy nature into a weapon
worthy of my purpose, and if you can't say that back to me later,
or you fuck up even one word. You.
Roll on a table of calamities and fuck you.
It failed. I love that.
Yeah, that is really good. It's so good.
There's a lot of really good in this book.
You. Know.
I mean, here's the thing. I've yet to run in anything.
Really bad or even bad. At all, like there's nothing.
Yeah, that I've really disliked about any of this.
So here's the table of calamities.
So hit me with a Hit me with AAD 6.
I rolled A5. Oh, you're impregnated.
With a demon. Whose due date is in one D6
hours every hour after that test guts and a failure, it tears
through your viscera and abdomen, doing 2D6 damage.
Hello. It's fucking terrible.
So you roll the table of calamities anytime.
You'd fail a ritual or roll a complication as a one, one or a
six, six. So the great thing that I love
about the 1166 thing is it's the same complications.
You just either succeed in what you're trying to do and get
pregnant with a demon, or you fail the way you're trying to do
and get pregnant with a demon. So, like, I like, I like six of
the Nospus occurs. And it's like, in that moment,
wherever you are, like, I as the DM would be like, where are you
guys? What are you doing?
Like and like, you look down the puddle in the road and looking
back up at you as an Archon of hell.
Like, what the fuck are you doing that's so good.
Just so so much of this is. So good.
Now we're getting to the flavor bits.
I love. I love this page here.
It's a great kind of. It's like a target with like
this smiling lips, but these teeth are just way too fucking
big. Everybody take this shit
seriously. You guys better get your act
together if you want to make it out in one piece.
Go back to your elves and furries if you feel this is too
much for you. The night awaits to the break of
dawn, baby. So baby this.
This is getting into a lower section with a lot of roll
tables. So randomly rolling some roll
tables will probably cruise a lot of this.
So this is the Roaring 80s. I love this page with the skulls
and bones in the 80s page. So, ah, the roaring 80s, where
being cool matters more than. Being good.
In the way your hair looks while riding that badass chopper is a
powerful statement worth risking brain damage.
Cell phones look like bricks you carry in a suitcase, the
Internet is little more than a perplexing digital trick, and
MTV has the audacity of airing decent music.
And people get to still enjoy, to a reasonable extent, the
luxury of not giving a fuck about anything but their own
private concern. God, man.
Are we? Romanticizing an era?
You bet. And then there, this continues
on every cultural. Hint over you stereotype.
Absurd cinematic sequence and cheesy line you can think of
will serve you well. When in doubt, turn up the
volume. Hell Night should feel like a
mashup of B Movies awesomeness in which realism takes a break,
takes a backseat to the raw over the top black comedy horror
storytelling. Each game session is called a
chapter. It should have its own wicked
title and kick ass introductory track to set the tone.
So this is a very like how do you how do you play the game
page and I really like that you know you know I'm.
I'm on this. Read through with you.
I'm. Going to appreciate more about
this game that is like kind of on my knocks I'm on.
I don't mean to keep comparing this to America board but there
are they are, they have some similarities.
They share some DNA is that I feel like this really embraces
the. Tongue in cheek jokiness.
Whereas like murkboard, it's definitely implied, but it is
like dark and disgusting and gritty and your teeth are
falling out and there's and this one is like, yeah, that, but
also you know like embrace the the camp cheesy corn of like
being the 80s like on fire demonic action star.
And I like that license a little bit more and I like that's baked
in a little bit more evidently, you know, Yeah, I mean, yeah, I
think I think they do. It this the same way in
different ways as in like? Like Mark Borg.
Does like you pick your nose so much it bleeds and stuff like
that? Totally.
But I think the difference, and maybe this is this is what I'm
hearing from you, is like the 4th wall breaks and like the
more obvious like tongue in cheek stuff just makes it so
much more apparent in this one. Yeah, I think so, because I I.
I like. I feel like I've shown my
players Merc Bore before, and I don't know that they totally
walked away with that thing that we're talking about from it the
first time through. But like, I gave them this like
they're going to walk away with like, OK, like you're you want
levity in your games. Like in full dark does not work
and like obviously like in a Merc bore gets the gonzo thing
it's like the over the top and but this is like I don't know
the license it gives to joke around like breaks that 4th wall
or like. Lean into that.
I think it may just maybe just speaks to me more.
Yeah, the gonzo is what popped in my head as you were.
Continuing and I think. And maybe I'm wrong.
I think the difference with that is that like this, even if
you've never really experienced this before, you're going to get
and with like the Gonzo markborg.
If you haven't really experienced that, like, weird.
Dark like metal to the point it's a Joe Gonzo onus.
Yeah, like if you don't have like a federal reference for it,
sometimes it's hard to grasp. And I think I think that's what
I mean. Sometimes when I say like a lot
of like the kind of like shovelware mark work stuff like,
I feel like maybe people just like don't eventually where they
get an angry. Comment from somebody.
But you called it shovelware. Oh, I've never.
I would never like list. The ones that I.
Think just aren't good but someone.
'S going to read into like he's fucking talking about my project
right now. Hey listen, everyone should love
their project, but. But I think I think you're right
in the sense that, like, I think that tone of like, the gonzo
super darkness is harder tone to hit on the head, just right.
Yeah. Then this one I think would be a
lot more freeing, where like, and it literally even just says,
like, not sure who gives a shit, pick a trope and turn the volume
up. Like, just go a.
You're completely right. This one has like almost more of
an approachable weirdness. Than like the dark gonzo of
Merck Borg. But yeah, you're right.
Like the the, the, the Venn diagram of this and Merck Borg
like has a lot of overlap in that.
Like, I think people that like Merck Borg will absolutely love
this as long as they don't hate the 80s.
You know what I mean? Like, yeah, that's like the
easiest part. To you.
Weren't even. Alive, were you?
No, before the 90s, old man. I mean, I was alive, but I
didn't appreciate it like this. But yeah, I think you're totally
right. I think this one just here's the
other thing too. When I first read through this,
I was like 80s doom biker stuff. I was like, I don't like hair
metal and all the shit. When I read through it, I was
just like, man. That's the easiest part to pull
out. And even those parts are the fun
parts that I really enjoy. Like when you actually go
through the Spotify soundtrack, you're like, oh OK, I totally,
this is like Sabbath and fucking Megadeth.
This isn't fucking ACDC and and what what are the, what are the
worst hair metal? Or.
I mean, I like ACDC but like, but like, yeah, it's not Poison
and Wasp and shit, you know what I mean?
Like it's fucking Megadeth and Congress and shit.
Yeah. Nah.
Yeah. So anyway, so yes, completely
agree. The tongue in cheek is
fantastic. The. 4th Wall.
Breaking is fantastic, and the approachable kind of like Weird
Goofiness is is really, really cool, and I enjoy it a lot.
How do you get to the mortal realm?
You travel from hell. You travel from Hell to Earth
and back through hidden cosmic pathways called portals to find
when you need a hell ride. That's because of a brains test
and D6 hours of searching. Portals on Earth are usually
found in abandoned locations, and hell, they're usually found
in limbo. Great page here.
I really feel like that's penny wise.
Am I wrong? I don't know.
I can't tell maybe, actually, Yeah, yeah.
The gang emerges. From Hit Me With the D64, the
gang emerges from the last scarlet rays from the dying sun
glinting against the road. Red Knight, the writers come,
engines roaring, tires screaming.
Pray they find what they seek, lest our endings come to be.
I love this page too of just like the like all of the heads
of like so many like famous people like all laid out.
Like I'm pretty positive that one of the top left's Michael
Jackson. We got like the Wolf Man.
We got looks like a screaming Michael Jackson it might be.
Yeah. I mean, I'm saying it is.
It's just a great, great shot here.
So where are the fugitive Archons?
Some around the country, as perfect serial killers or
leaders of strange cults. Others have become scheming
corporate CEOs. A few already told the ideas of
sending to powerful political figures, and some may have
assumed the shapes of machines or even buildings.
Whatever they are, they must be stopped at all cost.
This whole section here, I love it.
It's very like. Black section in the middle with
like half tone of textures all around the outside.
This is very legible section I I do really enjoy that once they
get to the part that you like. I mean I feel like you really
need another character creation sections artist to read like all
this is incredibly legible. I'm questing on earth the mortal
world sometimes takes. Seems strange.
And different to grasp for humans accustomed to hell savage
customs. Frequently all they get is vague
directions. Yeah, Also remember to collect a
souvenir that takes you back home.
So the gang is looking for Who Hit Me with the D 2016.
Oh, the gang is looking for the grim juggernaut.
D20 Roll table for who you're looking for.
Where are they looking? Hit me with another D 20140.
They're looking sitting on the throne of.
Glass. We heard a howling and a low
grave rumbling in the distance, and then we saw them.
A little bit more of a lore here.
Great. I mean, I'm not reading through
all the lore you need to though. The writing in this is so
fucking fantastic. Another D20 for Where Shit Can
Happen 9. A state-of-the-art skyscraper.
So these are roll tables. For like.
Like random shit. That happens like on.
Earth. Like when you're like between
like hunting archons or just while you're on Earth.
These are great roll tables for like quests or in between crests
or just like when random shit is happening.
Assorted 80s accessories Hit Me with AD 12.
What up? 12A ABDSM leather collar.
Nice dope. So you think death, pain and
weakness are funny? Going around causing havoc.
Guess what? It is brutal.
Goddamn awesome and happening tonight.
So there's there's also a couple sections through where there's
like a character specifically like Geraldo the Infernal Jester
who like talks through this section too.
Which is also really fantastic. OK, there's AD 12 quest table
and this is again for Earth. So hit me with one of those.
I rolled a 12 again. Dope, an extremely sadistic
Archon. Has assumed the shape of an
immense black truck. It's terrorizing Route 66.
His reign of terror must stop. So the grim juggernaut That, and
that's perfect. Yeah, so good celebrities.
They're NPC celebrities, debauchery, and mayhem.
Another section here from Geraldo the Jester.
There's different cults that you can go through.
The children of the New Dawn love that disciples of Abraxas
the cabal. You know something here from
Azoria, the fallen philosopher. They also wrote the free will
section earlier. That's great.
Recommended City scenarios Las Vegas New.
York, Mexico. City and Tokyo, and there's
different sections for each of that and what's happening in
there, but very like cinematic, like that's where all movies in
the 80s happened. The 80s is the only real places
the the four cities. That's all that existed,
remember? Always the universal decree.
Thou shalt not intervene in the affairs of man.
Yeah, sure, fuck that, it says on the road.
Random roadkill him in the D12. 9 The remnants of what seems
like a mutated lizard has innards.
Spilled across the asphalt. There's a biker gang name.
Hit me with two D12 and then I'm probably gonna just cruise
through some of these other ones 5 and.
Three. So you are the morbid Avengers?
The morbid Avengers. And it's just like.
It's just like the regular adventures, but just dark and
gruesome in every way. Anything with the Seven is the
best you could. Be the throbbing pounders or the
throbbing biggies, yeah. I mean, I'm going with thriving
daddies, but you know, teach their own.
There's a vehicle chase mechanics which are really cool.
So you roll the two D6 for each position.
When pursuing an enemy, you must advance D6 positions.
Each position requires A corresponding test adjusted by
the NP CS level. On a failure, your vehicle takes
damage, right? So there's six positions you can
do a sharp turn, Obstacles in the road, vehicles, traveling
pedestrians, poor visibility, enemies.
And there's different. You test the different stats for
that, and there's raw range and Malay attacks.
Are in here too. Range attacks allow you to
attack from a position away and may allow you have to be in the
same spot. And if your vehicle at zero you
crash and roll a complication on the spills and thrills table.
So there's a whole table specifically for mechanized
stops at the table. I know we're trying to cruise a
little bit, but we have to, we have to for sure roll on that
table. Yeah, him at the D12.
D12A1. Oh, dope.
Would we get oh, you got flayed? Sun kissed.
Asphalt. Exact it's pound of flesh,
leather ruptures, legs are sundered.
A blood streaked fishtail burn on the highway tells your story.
Take one damage. One of the things I do really
love about this table specifically is there's a lot of
like why is the word escaping me?
It's tables inside tables, like it's not pocketed.
There's a word for. Tables.
Nested tables. Yeah so like for example like if
you get amputated. There is.
You do AD 6 for which part of you gets amputated, or if you're
mangled, it's a different like rag doll face ache.
There's there's like a lot of nested tables in that one, which
I really enjoy. There's biker punk encounters,
which are cool like low level punks, like, you know, anarchic
burnt bikers, biker cultists. There's a whole D12 table for
that. Marath the Destroyer
contemplated the object, bewildered.
Oh, I love this one, So I'm going to finish.
What I just said, Maratha destroyer contemplated.
The object bewildered, The shiny metallic surface felt cool in
his hands. The bubbling liquid still
lingered in his mouth. So much pleasure must surely be
a sin. He would definitely bring a
dozen or so of these, quote UN quote soda cans with him.
So demons seen soda for the first time.
Beware of the American Dream. It roams limbo and the mortal
realm like a restless, hungering spirit.
So. A lot of flavor sections here.
There's like a whole. Two page section.
Of like story. And bits, which are really,
really fucking cool. There's a big section on Hell, I
think is after This next section.
Yeah, yeah, yeah, yeah. We're here to hunt tonight the
asphalt. Burns So yeah, hell abandoned.
Hope all you human to your so everything that we just did,
There's a ton of tables for actually doing all of that stuff
in hell too, and I really love that 'cause I would do a shit
load of stuff in hell. So it says a veil exists between
the world above the realms that are.
Between the world above and the realms that are below and shadow
came into being beneath the veil and that shadow became matter
and that shadow was projected apart.
The hypostasis of the archons, Nagamati scriptures.
So making sense of hell. Basically it just says this is
hell, it's projection of earth. But down in hell there are
circles. Archons control the circles.
There are many circles as there are needs to be for different
type of sins and the Archons actually compete with each
other. To make the coolest circles and
the only, it's called Infernal Brutalism.
Brutalism is my favorite type of architecture to begin with of
course, because I'm a piece of shit Edge Lord.
But Infernal Brutalism, where literally it can be as like
fucked up and dark and cool as you want.
The only rule basically is it has to cause punishment and
pain. So make anything you want as
cool as you want, but it has to hurt.
The Dark Master is missing. Authority is challenged.
Duties and responsibilities are being like ignored and stuff
like that and that's kind of where you're at.
So the dark Thrones why shouldn't they seek a rulership
that is neglected. You know the rule is do what
thou wilt. So there are this do you want to
roll on these or I mean just cruise through the what the
tables are I want to just cruise.
I'm actually, I'm gonna be honest with you, I'm actually in
the Galleria right now looking at the art piece.
There you go. So there are D6, D6.
Vistas in hell like bare field consisting of the faces of
centers buried looking upwards. There are, I said D6, but
there's way more. There's actually D20 of those,
but it says D6 at the top. D6 Weather in Hell.
Like it rains. Blood or broken glass?
There's D6 random demons with stats and everything.
So there's something like looks like a chaplain with a chainsaw
arm. Definitely not him.
Oh, it looks like Charlie Chaplin with a chainsaw arm.
Level one chainsaw plus 3HP8, There is random demonic rabble.
I will say that this is some of I mean and clearly.
Because black and red in me. This is some of my favorite
graphic design through the entire book.
Like so much of like how many circles are in hell?
As many as mankind sins. It's almost all black and red.
Some splatters are white. It's all demonic and fucked up
like the regions in hell. The different reality warps
caused by archons within their circles.
Like blood seeps from nearby crevices and whatnot.
Have you got over renewable archons from the infernal
domains? Because there's a face on that
that I think is maybe my favorite face in this area after
Archon Powers, I believe. Oh, OK, Well, yeah, I mean, I've
gone. Through the whole thing, Archon.
Powers. Archon reality warps.
Oh, here's Archon. Powers like control, weather and
temperature transform inanimate objects.
Oh, you're talking about? The stretched out face?
No. The next one.
Oh, gotcha. Archon protections, so these are
cool, so. This basically is like an Archon
building table so if you're down there so like you can be immune
to a front of powers so then you're fucked.
Or acid blood successful. A melee attacks against them
destroy weapons and deal two damage and then oh are you
talking about this two faced one.
I'm around I really like it. It's so good.
I think there's like 2 good oh, I think.
There's like two of these two. Faced ones.
This is really neat, yeah. This looks like they put it on
like a like a scanner and then like stretched it.
They were scanning it. So good.
Yeah. Notable Archons from the
Infernal. Domains.
Berzuth, Marat, the choir, Coral, sesloth.
So these are ones that are infernal domains.
But I think this is a great table that you can also use like
be like, oh your role, the infant is now a fucking truck on
the whatever. Favorite music?
Oh, inferno Decree, says the. Dark masters favorite music has
to be like blasted throughout hell.
So and then why is the dark master disappeared.
There's AD 6 table for where where hell where Satan went.
I feel like I don't know these feel very human to me.
So it's interesting that some of them are just like, oh, like
they got into a fiery love with a fallen Angel and are on a
careless road trip. Like, I kind of like that.
It's just like, oh, like it's so like.
I think I would leave that one blank as well.
I don't need an explanation. For everything like I think I
think it's interesting, but like I don't necessarily would tell
the players that they. Literally are just like chilling
in Vegas or something, you know? Well here's another of those two
page spreads that the faces that you're talking about.
But yeah, that one thing, yeah, you're talking about was yeah,
but God, I do love the graphic design all the way this and
everything, all section on Limbo.
There's AD 12 quests in hell, which is really cool.
Oh, so there isn't the Abyss section, which is great.
So basically the Abyss is where the alien gods of the Bygone
era, the Primordials, await, subdued by deep slumber.
And I love this part so much. The lore of this just gets me.
The site is guarded by a celestial and infernal Kingdom.
On one side is the Archangel Abaddon, who sits silently, his
gaze perpetually fixed on the void below.
Some say he is long gone mad or worse.
On the opposite side is the Archdemon Caronzon.
His bitterness, as great as bottomless pit he guards, his
schemings, earned him this duty. And says I, who fought in San
Quentin and Antioch, indulged myself in butchery, gorged in
the blood of the innocent. Their children and their Saints
felt the land dark wet as a devouring kiss.
There it was revealed to me, a great mouth greater than all the
stars, waiting patiently on the other side.
Heed me, for I've seen the world become a parody of itself.
And scattered like the pieces of 1,000,000 broken mirrors.
The son of Eve crying whom like man, whom like us know that they
too will fall like our light bringer did ages past.
So good Limbo is the Nexus between worlds.
There's a great this piece is also one of my favorites.
Most random reason it's a spider, but like it's like
middle body and head are just the head of a classic 90s.
Like leotard wearing, like sweat brow.
I like workout video lady. Love that the sled band and
everything you know? Yeah, Vista's in.
There's a lot of hell. Vista's in limbo.
Random. 'S encounters in limbo.
There's another other section so other bad guys that are or other
like things that are in hell that can be on Celestials cops.
I love this one. So the Kingdom of hell bars all
cops entry. Hell doesn't even want them, so
they are condemned. To.
Maraud Through Limbo Forever Dagon Exorcists, Primordials.
Primordial is a level 4 and it says variable gun like powers.
That's it. Skinwalkers, vampires,
everything. And then we get to the end.
This is the adventure. So this is chapter one, your
opening track. Is angels of death.
By Hawkwing is in New York City. You hunt Moloch.
The hunger is the quest and the hint.
And there's a hint here, which is usually given by the auspice.
We're not going to read the adventure because we don't read
adventures here. I will say it does.
I don't know how you would do it really that much differently,
but I will say reading through the adventure, it does feel a
little bit railroaded. Like, yeah, I agree.
Yeah, I wouldn't mind if it leaned a little bit more into
like. Like a Nate dream style of like,
I just say the parts that I don't like about adventures here
to specifically. It's like like if the PCs do
this interesting thing, they'll find that and it's like, I feel
like that makes the GM go, OK, well, then I have to do that
thing versus just laying out the evidence, laying out what's
there and like lighting the GM. PCs kind of discover what they
want to do. So it does a lot of that, where
it's just like, if they do this, they'll get that.
If they do this, they'll get that kind of thing.
And I'm OK without that. But the layout of it's really
great. It looks really cool.
It uses some. It uses the race mechanics.
Which? Is a cool way to really like
pull that into the first adventure.
Again, the layout's great this entire section, and then we get
to the Galleria. So.
Let's scroll through that real. Quick and then we're done.
I love that. It's just like there's a whole
subsection the back. Of this, that is just an art.
Just dump. Like we're just like page after
page of a really good, great art for this game.
So it's so good. It's just so good.
Wait, that. That.
Is that the first spread? Yeah, the first spread.
Is the most. Unique of everything.
It doesn't. It like, it totally matches the
vibe, but it's stylistically totally its own thing.
Oh yeah. Oh yeah, I I this, but it's
probably my favorite art piece. Like, I love this so much.
It's, it's, it's, I'm still a green motorcycle guy, a pink
backdrop guy. I love the other one's dope.
But this one's got like, I can't even describe it.
You've got a everyone in YouTube, everyone on the
podcast. Guess what?
You're not going to get descriptions of this.
Part for the most. Part Go check out the PDF.
Watch this on YouTube. We're going to scroll through
the Galleria. It's fucking beautiful.
Love these two great pieces here.
Also love these. The gang on the right.
The single dude on the left. This piece here.
Clearly Johan couldn't be more Johan.
Wait, which piece? This piece really says hell
right now? The dragon.
To the Kingdom, yes, Super Yohan, I was going to say.
That the. Biker gang around The guy in the
desert reminds me of the final circle of Hell from Dante,
Harry's Inferno at the bottom of Hell.
Satan. Stands in a sea of ice.
And he like within his mouth. He's chewing on like Judas.
And Cassius and Brutus doesn't really matter, but it really
reminds me of that. Yeah, I wouldn't be surprised if
that's if that's it. And I really love that.
It looks kind of like, maybe I'm wrong, but do the faces still
look, like, collagey to you? Yeah, absolutely Super.
OK, cool. That's obviously a.
Background. Piece of art too.
I can see the stars and stuff. Yeah, Johan, yeah this is
clearly Johann piece of art. Love that two page spread.
The other thing that I didn't mention a whole lot is like
Dragons still exist in hell, which I mean is a thing.
Like there's a dragon down there.
Also TM it. And D&D is also like housed in
hell. So I do love that like the
dragon still exist and that's cool.
These two spreads that are very very magaziney.
I love the fuck out of these Ride Beyond and behold.
And then both of those really great, like ghoulish one on the
right, badass biker chick on the OR on the left, badass biker
chick on the right with like a a scythe.
Yes, this this collage halftone, this is one you're talking about
right the yes. Sorry, I was looking at the
Roman numerals for. I assume it's 2022. 1983 They'll
do it. Yeah.
That like this. Like I would love this as a.
Poster. You know, Yep.
Yeah, yeah, yeah. I mean the poster I did.
Here's the thing, I do like the poster that I got, but it might
be one of my least favorite pieces because I feel like it
says the least about like the game.
You know what I mean? Like it's dope because it's like
the leather hand with the wrist and like the chains and stuff
like that. It's very biker, interesting
choice of all the art pieces to do.
As the poster, it would have been like.
I don't mean it's the bad way, but my I've been my last choice.
Yeah, I would agree. I think it's fantastic because
they're all fantastic. They're still good but like, but
I think it says the least. About the game, I think so too.
I mean, I I would have the ride beyond.
And behold, one. Like, that's the one that I
think is like a very perfect poster for this.
Yeah. I mean, whatever.
Still. Yeah.
Also, I think those would also be dope like those look.
Very much like covers of a book too.
Yeah, you know, Yeah. Well, like, they look like the
old 1980s posters from bands, from a band.
A metal band. Yeah, you know.
But you're right. I would love this as a cover and
I can't. Wait to get it as a cassette
When oh a define that drops the that I love.
The one on the right here too, though.
Hell Knight. The Hunt for the Fugitive
Archons. That's a great fucking piece.
Oh yeah. Here's that poster again.
It's gorgeous. It's a stunning fucking poster.
It looks a little bit more like a movie poster to me.
And it's really, it's a fantastic piece.
I really enjoy it. But again, I feel like if I saw
that, I would not. Think of this game.
You know what I mean? Absolutely.
Yeah. So I'm looking.
I'm looking. For your name in the.
Oh well, A don't say that loud for my Kickstarter name and B
your name out loud. It's not my real name, it's my
Kickstarter name. I also want the spread here on
the back with like Satan on the one side and then like the
motorcycle and the skulls. There's a quote from Hunter S
Thompson in here too, which is really cool about the Hell's
Angels. Yeah.
And then this. OK, so I love this is how you do
a character sheet. A, put it in the back of the
book and B, and they do the same thing in War Plan and I'm pretty
sure Neuro City as well. They give you a character sheet
and literally right next to it, a filled out character sheet.
Yeah, which I love. Like like that's such a good
thing. Just give me a spread so it
shows me how to fill it out correctly.
I love that. And then we get to the backers,
the rabble in the Slayers, I'm in the Slayers.
There's a QPR code in the back for the playlist that you can
find on Spotify that has a lot of the original music as well as
just a lot of like thematic music.
And there's like 10 hours on playlist and then the back of
the book, which is really fantastic.
So that is, that is hell night. I I love this game, I love it
even more. Going through it with you and
yeah, I definitely. I like it more having gone.
Through it with you as well. Like, I didn't dislike this
first. It just wasn't really my vibe.
But like, I really, there's a lot of really great stuff in
here, you know? Yeah, and like I said on on
reading through it, in a rule system that is just written in a
much more clear way, I really enjoy the system too.
So we enjoy the system a lot more than last time we read it.
And I'm I'm kind of tempted. I might.
Go back to war plans. I'm pretty busy this week at
some point in like side by So I think the core system is pretty
much the same and there's just some changes with like
characterizing guns and stuff like that.
But I also want to go back through Warplan 2 with the
better standing the rules and reread it, because I know I'm
going to like it way more. Now that makes a little bit more
sense. So let's let's write the game.
Let's write the. Game So.
For those real quick rundown for review scores, we're going to
read through Hell Night. We have 5 metrics that we use.
We give up to 10 points each. Five is not bad, it's just
average. If we have nothing good or bad
to say, I feel like there's a lot more games that should have
got fours and stuff like that. Regardless, if they're if things
are just like meh, it's fine, no good, no bad.
It's a 5-10 would have to pretty much be the greatest version of
this we've ever seen. So we have a lot of things
between like fives and eights. So we have art and layout, which
is just visually the art, if we like it, how much there is all
that kind of stuff and layout. We're talking just visually the
layout. Is it, is it enticing, is it?
Is it cool to look at and stuff like that.
Then we get to usability, which counts all of our digital tools
like maps if you need it, bookmarks, legibility,
readability, all those kind of things.
Like how? How easy is it to use this book
at the table and how easy is it to to parse the information rule
set is exactly what sounds like the rule set.
If it's an original rule set, do we like it?
If it's adapted, how well is it adapted?
Originality is kind of a catch all for like all of those things
combined into various ways. If you do art in a very original
way, that counts here, the rule sets, very original that counts
here, etcetera, etcetera. And then value is a bang for
your buck. Not just the cost of the game
itself, but what you get in addition.
Third party licensing, online generators, character sheets,
any bonuses that you get. Total bang for your buck.
Like if you spend X amount, how much cool shit do you get?
So starting with art and layout, what are your thoughts?
Oh, I mean, I'd be. I would.
Have a hard time. Giving this any lower than a
nine. Yeah.
Yeah, I mean, I mean, it's an it is an art book.
Like it? Is an art book, and it it.
Attempts to be an art book, and it is successful in its attempt
to be an art book. It's cool all the way through.
Go ahead and tell me, I was going to say.
Here's the thing. I could theoretically give a 10.
To a book that had zero art in it, or all if the layout was so
insanely amazing and all that kind of stuff too.
So like just the fact that there is a fuck load of art in it
doesn't necessarily like a book that doesn't have any art.
Isn't necessarily just going to get a 5 because it's layout and
everything too. But I will say, as far as my
brain works, and I'm pretty sure it's the same as yours, when I
think of this category, this is the kind of shit I think of.
Yes, totally. This is, is the yeah,
absolutely. I mean.
It's not. You're right, It's not the
amount of art, but the art's great.
And. There's a ton of art and there
is a ton of great art in this. And I you know.
We'll talk about readability and usability, right?
But other than that. Like the?
Layout is cool. It looks very cool.
Yeah. I think I'm at a solid 9 for
this. Here's, here's, here's the
thing, OK. Give me your thing.
I'm I'm totally fine giving this a 10.
I should think we should give it a 10.
Yep, Yep, Yep. I mean, I yeah, let.
Me pull. That up like I I just think like
and not just again because of the.
Art So much. There's a lot of great art
pieces, but there's way more layout in this than art.
And it's stunning. It's gorgeous.
It's put together in such an insanely interesting way.
And let's not also like, let's also readdress the fact that
most of this book was handmade and then scanned in like it's
not just digital, which. Is fine if it was, but like the
fact that most of this was put together old school Zine style
and then put into the book makes it.
That to me is what takes it from A9 to A10 to know that so much
of this is hand. I think of the pages that stand
out to me like. The auspices page, right where
it says it's like that, smokestacks and power, like the
power plant kind of looking thing.
The falling page where it's all stretched down, it's got the
feather. What's the What's the dark BLOB
monster? What's that on duties.
The duties like, I like, Oh yeah, there's just so much
that's very iconic. It stands out very well.
OK, Yeah. 10. And and the Galleria in the back
like and it just like hey, let me, let me let.
Me. Reach out to some of the
greatest artists out there and have them put shit together for
this and just give you at the end of your art book, another
little art book. Like, so fucking good.
Like. Even like, to me, honestly, it's
not even. It's not even an argument to.
Me like my brain. Dude, my brain literally just
went 10. Like why wouldn't you give this
a? 10 But what were you saying
about it being an art book? Oh, I mean, this is like, it's
almost like it's actually the art book that's like a coffee.
Table art book. You're like, no, I leave it on
the coffee table because it's like how fucking cool this shit
is. You know, dude, if this was
twice as big, I would just throw this right on my coffee table or
even half again as big. Like, you could easily just
clunk this down, like increase the the heaviness of the paper
by like 2 So it's enormous and like manuscript style, this,
this is definitely one of the ones that I would just leave out
so people can flip there and just be like, what is that?
And you're like, oh, you know, that's just, you know, core.
Like, you know what I mean? Like, that's so fucking cool.
Really, Ryan? OK, so.
I'm willing to take into account the.
Read only version. I agree.
I think we should as far as usability goes.
I think, I think we have to look at them together.
OK, I do agree with that completely.
I do think I'm going to say that.
For me personally it is going to take.
Off that, I have to use a second document a little bit to read
through things like I'm it is both a positive and also kind of
a negative. Yes, I I couldn't agree more.
That's exactly what I was going to say.
It's just that, like the. Fact that you need to have a
read only version detracts it means I can't.
Read your book. It means I can't read your book.
It means I can't read your fucking book and it's fine.
Because it is an art book. Totally understand that.
Taking that fully into account, I totally fucking understand
that. And here's the thing.
You know what it would take for me not to take any points away?
A print? A print of the read.
Only because then I could use that at the table and I I I
think another merit of the of the read only.
Is that if you were somebody who is differently abled, who's user
or disabled whatever term you prefer to use for yourself that
uses a screen reader has like and has a need to use a screen
reader like that opens up you using this game like and not
like. Oh hey, this game's been out for
like a couple years and it's really popular.
So we're now going to add like a paint plane print version like.
Hey, we're releasing it. We've released this game and
there's a read through version that is easy for screen readers
to grab from and it's like, OK, well that gives it a lot of
usability, you know? You know what I do want to do?
I'm going to download this real quick and I should have done it
before so people out there can see can see what the read only
looks like. Like I want them to see it
because I will say another thing that like makes it where I can't
just like not not detract a point is because it is still set
on, it is still set on a parchment background.
Yeah, it's got that weird, like like crumpled paper kind of
thing. Going on, it's not.
I mean, I wouldn't. Quite say it's.
Parchment. But what do I know?
Honestly, You know what? Yeah, but you know, it's like a
paper. It's a paper, not parchment.
He raised paper. So first of all, I I love this
cover so much with this almost like Catwoman badass on it.
So this is how the whole thing is laid out.
And I will say that a lot of there's a lot more hyperlinks
about the entire thing. Like you were saying, the rules
are all completely hyperlinked. I don't know if you said there
are bookmarks in this, right? I will say I don't think the
inline hyperlinks are hyperlinked in this one either.
They're not, which is fine. But here's my only issue is
like, so if we look at this section here, that paper
background. Although I love it because
reading it I will say stark white for this much will hurt
your eyes. So I love that it's got that
little bit of a texture, but I would almost would this asking a
lot. I almost want 3 versions.
If you're going to give me the read only, give me one without
that background so that I can print it.
Ryan. No no no.
So I can print it for the table. You know what I mean?
Like. Because I'm not going to print
this. You know how much black ink it's
going to use to print 145 pages of of this texture.
So if you already have this, just drop off that paper
background so it's just black and white as like a you have a
read only have like a print only version too I'm sure yeah but.
But this is how for those in podcast line that didn't see
before, this is how readable the book is by itself.
It is still incredibly easy to read.
It's it's it's big font is bite sized pieces.
Like you said before, super fucking easy to read.
Especially as you said something like an 80 age deer.
It's it's really really good. The Like I was saying too, the
only way that I wouldn't deduct points for usability is if that
would have come in print with the book.
And I had two books, one for a table, one for just being an
amazing art piece. So I will say usability.
We do have to deduct points, even though it won't be a ton of
points because all the legible sections you can just go to the
read only page which came with the book.
So GM screen. In my opinion it's with
usability like you this is something.
That I will use at the table, and it actually has information
that I will use at the table. It's got hit points, it's got
combat distances, it's got the critical hit tables, it's got
the things that I actually need when I'm doing combat.
Very legible, very easy to read. Bam, right there at the table
and it's beautiful. So that counts on the usability
for me. I think there's a few tools if
you buy this right now from Exalted Funeral.
That actually does come with it still as well.
Dope. Fuck yeah, I think you said this
does have bookmarks in the read only section, right?
Yeah, tons of bookmarks in the read only section.
Hyperlinks. No inline hyperlinks.
But you know that that's a that is a lot.
Even though I I do feel like that should be the standard, but
it's not. But like so to me I think it's
about, I think it's about standard for usability with a
plus and a minus that I think. Basically, weigh each other out.
So where are you at on usability?
I mean, I mean, I think the game's in a good order, right?
Like it? The order in which the rules are
laid out. Makes.
Sense if I need to reference stuff I can't already know
whereabouts, it's going to be the read only sick.
I mean, it does suck that it needs read only.
But like I mean. But I've said before, I mean, I
said a long time ago, but I've said this before and I still
believe that every. Game that's stylized needs a
read only because if you have to use a screen reader, a lot of
times these very artistic books make it hard to pull from.
So I think that for me that's more of a plus than it is a
minus. It's a very minor minus.
It's more of a plus, I think. No inline hyperlinks.
I think I'm about an 8, honestly.
Oh, that's that's. That's, I mean that's that's
higher than where I'm at. Where are you?
I was, I was, I was at maybe. Like a soft. 7 for for this what
what? It's.
Not what it's, it's what. It's where it could be more.
You know what I mean? Like.
A like I think the you have to deduct a point no matter.
What? Because the book itself is not,
you can't read it, like you can't write it.
You can parse at the table, right?
But here's the thing. I'm deducting one and not like
two or three points for literally not being able to read
the book because we have the read only.
You almost give the read only two points because it is a read
only because of the reasons you said for, especially for people
with the need for that, that's really fantastic.
I will say the fact I was surprised when I saw the read
only that it had that paper background because that means I
can't print it. So that to me makes it so OK.
I mean 8-8 any more for us is like super high.
I feel like the GM screen is great.
Could have a little bit more information on it though.
It's pretty much. Just your critical hit tables
and the basics that stuff. So like we'll go with, we'll go
with the seven and I think 7 is extremely generous for.
Usability too, considering it doesn't even have inline
hyperlinks in the and the book doesn't have a bookmark.
Oh yeah, it's true he doesn't have a bookmark.
Huh. So.
You you just double. Check you got to make sure.
I think 7 is is. Pretty generous for this and
like the seven and eights for any book on usability is pretty
high. Like, I'm fine with that.
I'm it's acceptable, OK? Rule.
Set now that we can understand it.
I mean, it's good. It's really good.
I really enjoyed the rules. Yeah, I would really.
I would like to play this it. I think.
One of the things you pointed out earlier, getting rid of
advantage and disadvantage and just having like pluses and
minuses, it's like, man, God, that's good.
It's one less thing to work, think about or worry about.
And like, it makes it like much more ingrained at the table
where you're like, well, hey, will this be a little bit easier
for me? It's like, yeah, it would be -1
or whatever or whatever, plus one, I can't remember if you're
adding it to the target, not the dice roll.
So yeah, but I like that about it.
I like it's 2D6 roll under. I think that's.
Cool and unique enough for me, but also.
Within the realm of what I like personally, yeah, I like the
rule set. Yeah, I feel like 2D6 roll under
stat is a very. Nice middle.
Ground for you and me because 2D6 is my favorite D20 roll.
Under is your favorite. So doing it together like I
really enjoy it. I like and having the
complications like to give it that kind of like partial.
Success. You know, Like I do love that.
I love that it's and I. Also, love that.
It's like you're fucked. Either way, it's just whether
you get what you want and you're fucked, or you don't get what
you want and you're fucked. I do like the NPC leveling.
I know we missed that when we did Warplan, but I do really
like that. Like it auto balances itself
based on like what you're fighting.
I I really enjoy it. I think it's a brutal system, I
think. I mean as far.
As like the games that I like to run, 2D6, brutal, very low
healing. I mean you're describing, you're
describing like if I was going to make a game that's kind of
shit, I would do, you know what I mean?
So like, I really, really, really like the rule set a lot
actually. Which is funny because it's the
same rule set we gave A4 to. This is what cracks him up the
most, because I'm we gave this a four.
Hey man, listen, we can read about it this time.
I also think the NPC section was weirdly placed in warplanes, and
so we actually, that's why we missed it, yeah.
And we were also so frustrated with trying to read up to that
point that we just basically started.
Skimming the rules anyway, yeah, I I really what's?
Like I'm at a I'm. At a pretty easy. 8 for this
easy a pretty easy eight for this one, rules wise.
Yeah, like, I mean above that we're pretty much talking like
the best games we've ever. Played.
I'm now I'm really interested to go back to war plans because I
really like the setting for plans and I'm like oh man, I
need to go back and reread the rules.
It's funny, we literally giving the exact same.
It's not the exact. Same because of character
creation and stuff like that, because let's also talk about
the way they do character creation.
My goodness, like the flaws, the armor, like rolling for
everything, like all of that, which I'm sure is similar to the
way they did in Warpland too. But my God, so good, so
flavorful, so much fun. And I was thinking also about
the I was thinking about this earlier, right?
Or at least, probably when we started talking about this, the
like chase rules. Oh, what a good thing to.
It seems like. It works really well and what a
good thing to bake into your motorcycle.
Uh like Hell Rider game you you have to like how would you not
have chase rules? And not only are there chase
rules like. The intro adventure has an
emphasis on that, and I think that that's that's a great
thing. I think some intro adventurers
like kind of miss sometimes that you want to.
If you have these really cool systems and rules, you want to
immediately implement them in an adventure so that people are
like, oh, that's what this game is that does that really well,
dude. Every time I think about the
rule set more, there's more things I.
Like about it, you know? Yeah, we've only given one game
of 10 ever. I don't know if we're ever going
to give another one for us to pull the preview over 10.
No, I would. That's one where I'm like, it's
a nine. Point to six for me.
Kingdoms. Kingdoms.
And that's just because of the layers.
So good. Yeah, it's so good.
I mean the fact. That how dark it is and that's
into the objects is like your favorite.
Like I I don't see us ever seeing another game where we
both go, yes, perfect. You know what I mean?
OK, so originality back to where we are, Name me another 80s.
Doom Biker Medal from Hell Game There might be.
One there might be me, I can read a bunch of other like
really 80s. Games.
But this is like I like that the only other game I think that I
could even closely. Like stylistically compare this
to or thematically compare it to would be cyber metal and it's
not the same little bit little. Bit it touches on it right like.
Yeah, but that's kind of the only one.
And that's not even really the same thing at all.
Yeah, but. But thematically, I get what
you're saying in that. It's a.
It's a weird. Kind of like.
I mean, that feels more like 90s punk.
Hell yes. But thematically I do think that
is is from. What we've gone.
Through before. That's one that I would think
would be closest in the like the web of what is like this.
I agree, Yeah. But I'm trying to like, I mean,
there's a lot of games like The Ticket, inspiration from like
80s, like metal, like what's that one Viking space game?
Oh, oh, oh, you're talking about.
You're talking about. Viking Viking death squad.
Yeah, Death squad. Viking death squad or something
like that. Yeah, like, but but it it's
very, very, very specifically as black.
Sabbath. Yeah.
And it's just Black Sabbath. And it's it's just that.
And it's, yeah, I think this stands like very well on its
own, Yeah. And again, originality wise, I
know it's a system that's been used.
Before but it's, it's. It's it's the creator's home
system. Like it is not an adaptive
system. It's their own system, which I
think plays into originality. Too, it's it's an original
system in an original setting with an art book that was done
mostly by hand. I mean, fuck dude like.
It's way the. Fuck up there for me.
I don't know about you. Way up there I mean I think
also. The whole art book done by hand
thing as like now you say that a lot.
I'm like, damn, that does add a lot to it.
Have we ever given a 10 for originality?
I think one. I think it's Akron Nautilus.
This might land there for me. I think so, so.
Here's the thing when we. Compare those two, right?
Adam also does. Every single page is a different
spread. You know what I mean?
Like, it's not like, it's not like I just put a bunch of
columns, let me put some layout in the back.
Every page is done as its own page, which is exactly how this
one works too. Yeah, you know, and I.
Here's the other thing too about Adam is they also do a lot of
real world art. That thing gets ported in, AKA
cyber metal. A lot of that was actually done
by hand, inked on screen and then scanned in.
So I think that's a really a really good comparison is
actually out of Vasa stuff, Necroniolus cyber metal and this
because there are a lot of similarities to it.
This is either a soft 10 or a strong as fuck 9 on originality
for me. You're going to be a deciding
factor on this, that's where. I'm at, I like.
I think the only thing that causes me.
To pause on giving it a 10 is that it is a system that this
creator uses. Like that's the only thing
though. But I think that to me that's
not a detriment whatsoever because it is a creator.
'S. I'm not a 10.
If we're saying that's not a detriment, then I'm a 10, so
comparing it to the only time we have Necronautilus.
The thing when we compare it, let's just go with pros, right?
This one. Is like done by hand.
Setting that really is unique. Ish for the most part as we know
when you compared to Necronautilus, so is theirs,
which is literally like anything that dies goes into like the
death universe and you are an agent within it.
I feel like one of the main things that gave this a A10 is,
I mean also said this and that Necronautilus has created its
own kind of like genre, but it's also its own system for its own
game. So I see what with that, but
like the rules themselves are so mind blowing and like the use of
words and things like that. I'm like the words memory.
Yeah, okay, okay, okay. I see.
I feel like. I feel like I'm okay with him
being both. I'll be okay with him being both
10s, but like, in my mind, I think Necronautilus, because of
the rules. To me, I'm a rules guy.
Gets the edge like it would be like a a a 10.5.
It would be a goal 10 versus the black 10 or black 10 versus the
goal 10, depending on, you know, whatever Beckett is.
You know what I mean? Like one's A1's a 10/1's, a pure
10. It's card grading, but oh, you
fucking TCG piece of shit. So OK, let's.
Give this a honestly, I honestly I.
Think I think I'm OK giving it a 10.
Because of the handmade nature, honestly.
Like, yeah, I think. I just think there's, I mean,
that's not the only thing for me, but I think that really
pushes it like above. I think that's what pushes it
over the edge. For me, realistically like
hands. To a game with two 10s.
This game has two 10s. Yeah, yeah, yeah.
But. Yeah, but I honestly like, I
think all of that together. Like it's a It's a unique rule
system to the creator. The setting is fantastic.
The art and layout are extraordinarily unique and
fantastic, and so much of it was done by hand, like as a as a
whole project. I haven't seen one like this and
the closest. Like we said, is the.
Other ten which would be in my mind Necroniolus, which is
basically if this was doom metal if you really think about it,
because that is a doom Stoner metal game and this is an 80s
metal game. Like honestly like aside from
the fact that I do generally think the Necroniolus system far
out passes. This because of far out passes
like everything to me. Right.
I find those to be two of the closest things that I could
actually look in my head. Stone or do metal if you if
you're listening right now still.
And you have ever watched our show us comparing this actively
to more than one Adam Vass project like Cyber Metal and
Necronautics? Like that's pretty much as high
appraises that you're going to get on this show.
Yeah, I've I have a whole top shelf dedicated pretty much just
to Adam like we had like. We've never been shy about being
an Adam S Stand podcast and yes, comparing this two of our
favorite games from Adam AS, but also in a way that it stands
completely own on its own 2 feet in that like conversation.
I'm not saying it's like those games, I'm just saying like.
It's up in those upper echelons of our opinion about the games,
you know? Yeah, yeah, we ended up liking
this one a lot, huh? Value values I have it upon
Exalted funeral right now. Exalted Funeral.
You get the game, the poster, the like quad fold screen.
And what else do you get, Damon? I already buying car, Pretty
much everything from the Kickstarter then yeah, you get
everything. I mean, yeah.
You get everything from the Kickstarter. 40 bucks, OK, I
wonder when I pay. For it on the that's, that's.
That's not that expensive. It's not at all expensive.
In fact, actually right now. Right, right, right now, right
now, right now it is on sale for oh, because of Halloween.
Yeah. Yeah, so here.
We get right now 30 2. Dollars.
Fuck that is. Kind of wild.
What did I want to know? How much?
I paid for Ryan's. Like, if I paid more on the
Kickstarter, I'll be bit OK no. Oh oh.
So here's the thing on Kickstarter.
I paid $26 + 6 dollars shipping. Extremely inexpensive for the.
For this, that's in my hand, right?
Now all of this was $26 crazy on Kickstarter.
But all of this? For $32 right now is and even
even $40 regularly, It's just like, oh shit man, that's a lot
of stuff. That's here's the thing we we've
we've numerous times talked about how.
Insane of a good print. Death in Spaces and it's $35 and
that's insane. This is not even close to the
quality of the cover for kind of is a little different, just less
foiling. Insane.
Good deal. I.
Will say that's an insanely good deal to get a poster, a screen,
the game hardback. Well, I assume with all the PDFs
and everything for $32 right now, Normally $40 PDF.
Yeah, you're right, it's a great fucking deal.
Always with PDF, I feel really good about that.
The other thing too, yeah, if a PDF exists exalted pretty.
Much gives it to you. I will say there is the there is
soundtrack that you can look on Spotify.
I think that that's cool as fuck.
Just like no future had a soundtrack.
I think having that as an additive to their game is a
fucking cool thing to have. I think the fact that there's
already a tape that exists for Hell night out there in the
world, they can get on band camp.
Is cool. I think the fact that they have
another official soundtrack in digital and also coming to
cassette is more value in my opinion.
There's just more stuff you can have.
You can really set the scene for your game with it.
I think this is an insane I think this is a really fucking
good value. In my opinion.
This is. It's not free, so it can't be a
10. Yeah, it doesn't have like a
shit load of online generators, so in my opinion it can't be a
nine. But I think this is about a
solid a fucking age you can get. I think it's a solid 8 as well,
actually. That's kind of where I was.
God, this game got a fucking high.
Score. Jesus Christ.
I love the games where we talked about it beforehand and you're
like, yeah, it's cool or whatever.
And then by the time we get to the end, you're like, no,
actually, this is really fucking.
I always listen. Going us going through this is
always a different experience for me, for me, just reading it
on my own. So and like a lot of times I see
things from your perspective. I'm like, damn, you're right.
Actually, I totally get that, you know, bro.
You know what's funny is this is now our highest ranked game.
I think it is tied as our highest.
Fucking ranked game. Ever.
I mean, let me double check real quick here.
Let me go into the weekly score. Let's go to scores.
Let's look at the updated. Yeah, so no, it is one point
less. The highest score we've ever
given out is for Merckborg. And honestly, This is why I want
to go back and redo because our scores aren't even the same as
they were back then. Like, we don't even have the
same 5 metrics. Yeah, but it got a 44.
And the next highest, the next highest is Necronautilus at a
43. I'm good with that.
I think that's where this game kind of deserves to be floating,
you know? And honestly, if we went back
and looked at Necronaldis. Right now they've added.
Some extra content to it. We probably bumped value up to
an 8. It's probably about 44 too.
So this this immediately goes into the top like two or three
games that we've ever reviewed out of 43.
Let me just double check my math, because I know who was
that. Honestly, I just checked your
math. It's 43.
But like, yeah, I I'm like I I'm.
Good with that I. Think that's where this should
be? Yeah.
Here's the other thing too. As I said, going into it, I
thought the part that. I would like the.
Least was the 80s part of it, but it's actually the the best
part of the 80s, which is like the heavy metal side of it, not
the hair metal side of it. And the other thing is this is
so easily adaptable. We talked about this before it
started. There is such a tiny bit of
flavor that you would have to do to turn this into like medieval,
you know what I mean? And our cons are out on the the
thing too. But there's no reason to, you
know you're. Hell wide.
Is a fucking hell, of course, you know.
Yeah, Yeah. You're 100% I I.
Think this is exactly where this belongs and I think.
Is like one of the top games that we've ever reviewed.
I I think it's, I think it's really, really, really fucking
good. I think that.
Anyone that's listening to this right now should go check out
Hell Night. And if you like, except a
funeral. Right now, $32 is insane.
Two things also with this game as well.
Also, don't forget Sigil, the mirrored reality.
Is on pre save right now on Kickstarter for a card game set
in this world. I don't have a set.
I'm going to try to grab that. It's a card game that that the
creator had previously put out. I do want to check that out, so
definitely want to go check out anything that's going to come
out with Hell Night. But also as far as I remember, I
think that and maybe I'm completely wrong.
I hope I'm not Daniel Nagera's new podcast.
Have you listened to that at all?
No, I haven't. If you if you go check out, I
don't know why it's My brain is completely blinking on me.
It's like weird. I don't want to say Daniel Diego
Naguera. My brain broke for a second, but
if I go to my podcast, here it is called Weird Games and
Weirder People. First of all, day going to get a
amazing artist, designer, everything.
Check out everything that Old school publishing has ever put
out. Old school publishing that
they've ever put out. Really fantastic.
But they have an episode dropping as far as I know
tomorrow with the creator of this game on Halloween.
So check out their episode and then our episode will probably
drop like a week because I'm a lazy piece of shit.
But you definitely, if you're listening to this, go check out
Diego's podcast for what will be looks like episode 13.
I'm talking with Gabriel Naguera or Gabriel Koroga.
My brain is breaking. I'm sorry, all of Latin America.
Definitely check out all of that.
But this has been hell night. Love this game.
Obviously one of the top rated games we reviewed.
I think it's the second high score.
They were given out $32 on Exalted.
Go check it out. I'll drop all of the links as
long as I remember under podcast and YouTube.
That's all I got. Hunter, what do we got Coming up
for those listening. Hey, coming up.
Yeah. Oh, go ahead.
Say, what's the previous time? Oh yeah, coming up tomorrow.
So this will not be out. Before this drops.
So if you're listening to this, go check it out.
We're going to be running a Halloween episode of 10 Candles
on the Adventure Archive side of the channel, where I will be
running a Black Death black plague set in England. 134810
Candles. Adventure, yeah, so go check
that on the TAA side. And coming up for us on Thursday
we have interview with some of the creators of Orbital Blues
and on Friday we're doing a side quest.
Of orbital. Blues run by Josh Dimansky with
myself, Hunter here and Marco Serrano of Spicy Tuna.
Very excited. For that, I'm so excited.
For that I'm so excited. I don't know.
For layout or anything, I'm gonna listen to Marcos episode.
Of weird games and what were the people Cuz he goes on episode so
there you go. And also don't forget.
We'll talk about this more on Orbital Blues, but they have
Afterburn Kickstarter going on right now, so check that as
well. But we'll talk about them on the
other episode. But that's it.
I gotta get to work, Hunter. Fantastic game, fantastic person
I'm talking to. Have a wonderful evening.
Find all of our socials on our link tree, the weekly scroll and
good night everybody. Bye.