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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I'm a hero of the heartland.

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Hey, howdy, I'm Stella Country. 
Howdy y'all, I'm John. 

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And today, if you can actually 
see us, you can tell we're not 

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doing a regular episode based on
the overlay. 

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You can see we're playing a 
game, and that game is going to 

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be In the Light of a Setting 
Sun, which was written by John 

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Davis, who happens to be with us
here today. 

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We're going to be doing this for
a short campaign, who knows how 

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long, somewhere between 3:00 and
10:00 sessions. 

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So. 
So yeah, how's everybody doing? 

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Amazing. 
Yeah, doing well, yeah, Yeah. 

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Cool, cool. 
So so John, what is in the light

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of a setting sun? 
In light of Setting Sun is a set

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of rules for western themed 
campaigns and gunfights. 

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Pretty simple system, totally 
based off of your normal set of 

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polyhedral dice. 
And yeah, it's a fun time. 

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Hopefully we'll find out. 
Yeah, we'll find out. 

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So gosh, I don't even remember 
the last time we ran a game here

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on the show. 
So why don't you just so, so 

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we're going to start with just a
zero session today, character 

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creation, running through the 
rules, all that kind of stuff. 

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So and then we'll, as we said, 
three to more than three, less 

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than 10 sessions on a campaign. 
So this will be, I think the 

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longest thing we're going to be 
running here as far as games on 

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the weekly scroll, but we'll see
how it goes. 

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So so John, why don't we, why 
don't we just kick it off? 

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Why don't we just get into it? 
Yeah, sounds good to me. 

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So to start off, there are three
stats. 

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Your stats are Iron Reflexes and
Widths, and what you're going to

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do is you're going to roll 3D6 
for each of those stats, but 

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you're going to note the lowest 
die result for each roll and 

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save those. 
OK. 

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I mean, that pencil don't have a
good eraser but whatever, right?

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Using DD dice. 
Oh fuck we are. 

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God, I knew there was something 
that I forgot. 

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We have a dice roller, 
everybody. 

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I. 
Also forgot SO. 

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We have a dice roller. 
We're using. 

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We use double D dice. 
Yeah, let me bring that up and 

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send you guys the link. 
bbdice.com and I have, I got a 

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got a special set of dice for 
everybody. 

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Yeah. 
So let's here you go. 

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Here's the link to the room. 
Get in the room. 

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Right under Big Nose George and 
the lifted Miata. 

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The street viewers just just 
know we were talking about great

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stuff before this live. 
Imagine the most lifted Miata 

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you could ever imagine. 
Which dice do you want us to 

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use, Ryan? 
It should default automatically,

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so don't touch your eyes once. 
You. 

51
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No, let me look on the first 
game of the stream, everybody. 

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We can just use this for now and
figure it out before the next 

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one. 
Yeah, so there should be. 

54
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It should force you to use the 
dice that I want you to use. 

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Nope, the one the ones I got are
rainbow glowstones, Gehenna, 

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black dice and bees. 
Let's get henna. 

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I don't have that one. 
I mean, I know what that is, 

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but. 
Yeah, it appears to be a foam 

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metallic plain red set. 
We should have these dice and it

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should also force you to use 
these is does it not? 

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Brass and walnut. 
No, it don't appear that I got 

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the option for brass and walnut.
That's unfortunate. 

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Yeah. 
Who did I test this with that 

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had that as an option? 
Interesting. 

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I'll have to figure it out. 
So yeah, just run with whatever 

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right now. 
Didn't I test this with you, 

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John? 
Didn't you have these when I 

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when I pulled it in? 
You just sent me the link and I 

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made an account and I played 
with it a little bit. 

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And that's gotcha. 
You showed me the dice. 

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Maybe I logged in with myself on
another one? 

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I'll just use Gehenna because 
it's red and it'll match the 

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yellow good. 
If set to GM public dice. 

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Oh, I don't know. 
Well in your will automatically 

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be synced with new players. 
Interesting. 

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I'll sort it anyway. 
So we have dice, so you can roll

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the dice in here so that 
everyone on stream can see it. 

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Iron. 
Oh wow. 

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It's working great. 
It's working great. 

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Everyone. 
It's working awesome. 

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It is neither is something we 
forgot on session one. 

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That's OK. 
All right, Yeah. 

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Stream also can't see it because
I must not have links it up. 13.

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Three stupid. 
I don't see where to roll dice. 

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Down at the bottom you should 
see a bunch of dice, if not you 

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can click up. 
At the top there's AD 20. 

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Next to photo mode and all the 
other stuff. 

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This is browse themes. 
Are you logged in? 

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Yes, I am logged in. 
There's at least that much. 

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OK, now I see it. 
OK, cool. 

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I have bees. 
This is a good one. 

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Oh. 
Well, I'm not tough, I'm not 

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smart, but I am quick. 
So all. 

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You need. 
Yeah. 

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OK, so we we note the total and 
the lowest, right? 

96
00:07:08,240 --> 00:07:12,920
Yeah, you'll note the total as 
your score, but save that lowest

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one I. 
Think that's a SO. 

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When you get a chance, go to 
your settings and see and see if

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you guys can set your default 
dice traded GM instead of 

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player. 
All right, settings, real roles.

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Dice tray color. 
It doesn't say dice Default dice

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tray. 
Let's click. 

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Behavior. 
Default dice tray is set to GM 

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already. 
Where is That was down there. 

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Rolls in A room. 
Yeah, I went down too far. 

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Yep, already said GM. 
Yep. 

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Damn. 
Damn then just hit reset refresh

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it sounds. 
Disabled though like it says 

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like default dice tray and then 
disabled. 

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Maybe my dice aren't public dice
so it's not you letting you use 

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them, which is unfortunate. 
Very unfortunate. 

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All right, Yeah. 
Because I got these fancy and 

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western dice. 
That sucks, all right. 

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We'll figure out before next 
stream. 

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Yeah, OK, so tell me again what 
we're doing. 

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Well, let me scroll. 
So I pulled up the So first of 

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all, you can grab this right now
over on itch right in the play 

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test version. 
That is correct. 

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Is not a play test version. 
It is a full version, but it's 

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currently being funded. 
Layout is currently being funded

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at the moment. 
That's what we're working 

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towards anyway. 
It's been written, it's been 

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edited, it's it's playable, it's
good to go. 

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So you you're getting your 
money's worth with this version.

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That's pretty cheap as well. 
So, you know, even if it wasn't 

126
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good, it would be good and your 
money's worth. 

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I have that pulled up on stream 
so people can follow along with 

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us, but if you are in podcast 
landing, go snag that. 

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I'm going to go into the stats 
page. 

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You said there's 3 iron reflexes
in width and rolling 3D6 and 

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then just noting the lowest. 
Is that what we're doing? 

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Yep, you're noting the total as 
your score, but you're going to 

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be saving that lowest die 
result. 

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So say I'm rolling for iron, I'm
going to roll 3D6. 

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I get a 2A1 and a three. 
I would save that one for later.

136
00:09:41,880 --> 00:09:44,840
And then you move on to the 
three saves, right? 

137
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Yes, that is where the lowest 
die result comes into play. 

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You're going to have three 
saves, dodging Physique and True

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Grit. 
Each of those start at 10, 

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modified by that lowest dye 
result. 

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00:10:00,640 --> 00:10:03,840
So you're going to add that 
lowest dye result to that 10. 

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All righty and I guess so. 
Physique is iron dodgens reflex 

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and true grits weird or what's? 
You can do it that way. 

144
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The rules say that you can add 
them wherever you see fit. 

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Whatever benefits your cow poke 
the most. 

146
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I did that. 
That's. 

147
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Garbage stats. 
It's going to be amazing. 

148
00:10:28,880 --> 00:10:34,560
Yeah, I got, I got 5 and 6. 
OK well my stats literally is 3 

149
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and so we. 
Did stats. 

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00:10:40,920 --> 00:10:43,000
Yeah, we did stats. 
All right. 

151
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And then we're going to saves 
starts at 10 + 1 of the three. 

152
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So I all of my three lowest were
twos. 

153
00:10:51,840 --> 00:10:53,600
So that means all my saves are 
twelves, right? 

154
00:10:54,600 --> 00:10:56,000
Yes, correct. 
No. 

155
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OK so dodge is avoiding peril 
physique, it's resisting disease

156
00:11:01,760 --> 00:11:04,680
and True Grit is resisting the 
weird. 

157
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So we got dodge physique. 
True Grit 12/12/12 for me. 

158
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I'm playing a total dumbass. 
I got a wit to three now. 

159
00:11:21,120 --> 00:11:30,080
I got I guess I rolled 14811. 
That's pretty, pretty good. 

160
00:11:30,080 --> 00:11:34,840
I I got 513 six. 
Hell yeah. 

161
00:11:35,360 --> 00:11:45,200
Well, 10/3. 
So. 2 toughies now. 

162
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All right. 
So if y'all are done with your 

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saves, Next up is basically what
you start with as a cowboat. 

164
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You start off with 3D, 3D, $6 in
gear. 

165
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We'll figure out gear in a 
second. 

166
00:12:04,720 --> 00:12:09,920
You start off with hit dice 
equivalent to your iron. 

167
00:12:10,240 --> 00:12:14,880
So whoever got that fourteen, 
you're going to roll 14D6 to 

168
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figure out your luck. 14D6. 
That is correct. 

169
00:12:29,400 --> 00:12:31,320
That wasn't a joke role, 
actually, that was that was 

170
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legitimately 12 so. 
Yeah. 

171
00:12:34,920 --> 00:12:41,320
All right, Essence, That's 5 for
me, 18 luck. 

172
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You're squishy. 
I got 47. 14D6. 

173
00:12:54,800 --> 00:12:57,720
Also, thanks for giving us an 
excuse to roll like a large 

174
00:12:57,720 --> 00:12:59,360
amount of dice. 
You know, it's always. 

175
00:12:59,760 --> 00:13:04,640
Yeah, we it's always, yeah. 
Normally we're just like fucking

176
00:13:04,640 --> 00:13:11,040
around and making Ryan's life 
harder, but we do that. 50 To 

177
00:13:11,040 --> 00:13:16,560
roll big amounts of dice. 51 
Wow, that's one of the higher 

178
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ones I've seen. 
One for my monies, Let's see. 

179
00:13:24,520 --> 00:13:29,920
How many? 
I know one language, English. 

180
00:13:32,000 --> 00:13:37,520
Well, I know 3 languages. 
Yeah, according to the start, 

181
00:13:37,600 --> 00:13:42,040
you know these 6 / 2 languages. 
The girl is 6. 

182
00:13:42,680 --> 00:13:44,880
So for languages, are you having
this name now? 

183
00:13:44,880 --> 00:13:47,560
Are you having this bank them to
call them if we come across a 

184
00:13:47,560 --> 00:13:49,160
language. 
You can bank them. 

185
00:13:49,720 --> 00:13:52,720
Yeah. 
To call them later when you 

186
00:13:53,280 --> 00:13:56,360
encounter them all. 
Righty. 

187
00:13:57,040 --> 00:13:58,600
So I guess. 
I see. 

188
00:13:58,600 --> 00:14:01,520
I see you, John. 
You know you're seeing right 

189
00:14:01,520 --> 00:14:04,720
now. 
I too love that game. 

190
00:14:06,080 --> 00:14:06,800
Don't we all? 
We. 

191
00:14:07,320 --> 00:14:15,160
Really all do. 
So how languages work is again, 

192
00:14:15,160 --> 00:14:20,200
you can bank your languages to 
say you know them when you 

193
00:14:20,200 --> 00:14:22,640
encounter them. 
But also there's half known 

194
00:14:22,640 --> 00:14:26,080
languages. 
A language that is half known 

195
00:14:26,240 --> 00:14:29,320
can only be spoken as 
interpreter is well enough 

196
00:14:29,320 --> 00:14:33,800
knowing that you can like 
basically act act as a for trade

197
00:14:34,040 --> 00:14:38,920
and like speaking with somebody.
If you know it twice, you can 

198
00:14:39,120 --> 00:14:45,760
read and write in it. 
Let's. 

199
00:14:47,560 --> 00:14:49,880
See honestly easily the best 
language rule. 

200
00:14:49,880 --> 00:14:52,160
Like I always love the idea of 
knowing. 

201
00:14:52,160 --> 00:14:54,320
Multiple languages. 
But yeah, it's way more 

202
00:14:54,320 --> 00:14:56,000
convenient to be like, you know,
multiple languages. 

203
00:14:56,000 --> 00:14:59,200
When you come across 1, you can 
decide then and there if one of 

204
00:14:59,200 --> 00:15:05,640
you knows that one. 
Because it's like, like if the 

205
00:15:05,640 --> 00:15:10,280
DM, the GM, provides you with a 
list of languages, you don't 

206
00:15:10,280 --> 00:15:12,520
know what any of that means. 
Yeah, you don't know if that's 

207
00:15:12,520 --> 00:15:14,480
going to come into play or not. 
Yeah, what if you never 

208
00:15:14,480 --> 00:15:16,400
encounter one of that? 
The one you take, you know 

209
00:15:16,400 --> 00:15:19,160
exactly. 
Yeah, I I know Celestial. 

210
00:15:19,200 --> 00:15:22,200
Good luck 5 E player. 
You're never going to use it so.

211
00:15:23,520 --> 00:15:27,600
Yeah. 
All right. 

212
00:15:27,600 --> 00:15:30,080
So let's. 
See, we should probably do gear 

213
00:15:30,120 --> 00:15:34,640
right? 
Yeah, so I will provide a gear 

214
00:15:34,640 --> 00:15:42,240
list in our chat. 
Yeah, Oh yeah, we start with 3D 

215
00:15:42,240 --> 00:15:46,360
$6. 
Yeah, 3 to $6. 

216
00:15:56,370 --> 00:16:10,480
Perfect. 
I do like looking at the gear in

217
00:16:10,480 --> 00:16:16,480
the list that you do specify 
that it's 10 Dimes to a dollar, 

218
00:16:17,160 --> 00:16:20,160
two nickels to a dime, and five 
pennies to a nickel. 

219
00:16:20,680 --> 00:16:25,480
Yes, absolutely. 
That's so funny. 

220
00:16:25,560 --> 00:16:28,120
Because people got to know. 
Yeah, people got to know. 

221
00:16:28,120 --> 00:16:32,000
And you know what, you know, you
may be, you may be working with 

222
00:16:32,000 --> 00:16:33,600
different shit. 
So. 

223
00:16:34,240 --> 00:16:38,120
Yeah. 
So basically how this works in 

224
00:16:38,320 --> 00:16:43,800
setting sun is that prices vary 
wildly from place to place 

225
00:16:43,920 --> 00:16:46,960
depending on scarcity and 
quality of gear. 

226
00:16:47,480 --> 00:16:51,000
So how this works is anytime you
want to buy something, I'm going

227
00:16:51,000 --> 00:16:56,800
to roll basically AD 6 for the 
price and that's going to be how

228
00:16:56,800 --> 00:17:00,960
many dollars it's worth. 
Oh, very interesting. 

229
00:17:01,600 --> 00:17:04,760
Yeah. 
I'll I'll see how many dollars I

230
00:17:04,760 --> 00:17:13,240
got, $10. 
All right, yeah, there's a non 

231
00:17:13,240 --> 00:17:15,520
zero chance I can only buy 2 
items. 

232
00:17:17,640 --> 00:17:23,440
Yeah. 
Well, I am. 

233
00:17:26,240 --> 00:17:28,200
I can't. 
Do we need to buy our weapon 

234
00:17:28,200 --> 00:17:31,280
right? 
Yes, you will will need to buy a

235
00:17:31,320 --> 00:17:33,880
weapon. 
Well, I'd like to do so. 

236
00:17:35,040 --> 00:17:43,080
OK, what are you looking for? 
Let's do, I don't know, like a 

237
00:17:43,080 --> 00:17:46,840
shotgun maybe? 
OK, so that counts as a big gun,

238
00:17:49,040 --> 00:17:55,520
which does AD 10 damage and 
that's going to run you $3? 

239
00:17:56,040 --> 00:18:00,240
I'll take it, OK. 
You have a shotgun. 

240
00:18:00,240 --> 00:18:02,880
It's. 
That's D10. 

241
00:18:03,480 --> 00:18:07,760
I'm thinking I want a revolver. 
All right, that's a small gun 

242
00:18:08,360 --> 00:18:15,360
which does AD 8 damage, and 
that's going to run you $4. 

243
00:18:16,400 --> 00:18:19,520
All righty, can I get a hat 
please? 

244
00:18:21,720 --> 00:18:25,680
Hat it's going to run you $6, 
that's an expensive hat. 

245
00:18:25,760 --> 00:18:28,920
Oh, that has a fancy hat. 
OK, canonically I have a fancy 

246
00:18:28,920 --> 00:18:30,960
cowboy hat, so I'm going to pick
a style. 

247
00:18:31,280 --> 00:18:38,080
Yeah. 
Yeah, I think I want to, you 

248
00:18:38,080 --> 00:18:44,240
know, I reckon I want AI, want a
hat and a bandana, just. 

249
00:18:46,200 --> 00:18:49,400
And a bandana, huh? 
Yeah, that hat is going to be 

250
00:18:49,400 --> 00:18:52,960
$2.00. $2.00 All right. 
That bandana is not going. 

251
00:18:53,080 --> 00:18:55,640
To be $2.00. 
All right, so I'm down to to 

252
00:18:55,680 --> 00:19:00,280
$2.00 left at this point or you 
know, yeah, so. 

253
00:19:02,440 --> 00:19:06,120
I'm wearing a stone cutter hat, 
that's the style I went with, so

254
00:19:08,600 --> 00:19:10,240
I'd like to buy some boots 
please. 

255
00:19:10,840 --> 00:19:13,800
OK, how much money you got left?
Because you need ammunition for 

256
00:19:13,800 --> 00:19:17,080
that shot. 
Oh well fuck yeah, fuck OK, I'll

257
00:19:17,160 --> 00:19:22,320
buy ammo. 
Right ammo $2.00. 

258
00:19:23,280 --> 00:19:26,280
I got $1.00 left. 
I got I got a question. 

259
00:19:26,280 --> 00:19:29,040
If you go to buy something, you 
don't have enough money, do you 

260
00:19:29,040 --> 00:19:33,880
go into debt? 
That's a good question. 

261
00:19:35,000 --> 00:19:37,320
We'll say yes. 
All righty. 

262
00:19:37,840 --> 00:19:41,640
And then then I also I also need
to buy ammo for the revolver. 

263
00:19:43,720 --> 00:19:45,720
All right, let's let's see you 
say you have $2.00. 

264
00:19:45,720 --> 00:19:49,680
Left. 
I have $2.00 left. $5.00 So 

265
00:19:49,680 --> 00:19:52,520
you're $3 in debt. 
You owe somebody $3. 

266
00:19:52,680 --> 00:19:56,560
I owe some God damn. 
I need some boots please all. 

267
00:20:00,120 --> 00:20:02,520
Right, let's see. 
Boots, boots, boots. 

268
00:20:02,520 --> 00:20:06,760
Boots, boots. 
And pants. $4. 

269
00:20:07,480 --> 00:20:11,520
I am $3 in debt then. 
Awesome. 

270
00:20:14,520 --> 00:20:23,640
Dollars -3 perfect. 
I am done with my character. 

271
00:20:23,640 --> 00:20:26,440
I'm just wearing boots and a 
hat, no clothing so. 

272
00:20:32,250 --> 00:20:35,890
So you you got clothes? 
You I know I I figured I'm just 

273
00:20:35,890 --> 00:20:36,410
kidding. 
So. 

274
00:20:38,400 --> 00:20:40,280
Just free balling it out in the 
West. 

275
00:20:40,920 --> 00:20:44,280
In the West, yeah. 
I just have a shirt, no pants. 

276
00:20:44,280 --> 00:20:50,800
So I'm Donald Duck in it, Yeah. 
Yeah, Stella, how much in debt 

277
00:20:50,800 --> 00:20:52,800
were you again? 
$3 in debt. 

278
00:20:53,000 --> 00:20:54,320
Also $3. 
Gotcha. 

279
00:20:54,760 --> 00:21:03,680
Yeah, we owe some money to some 
strange, strange folk, I would 

280
00:21:03,760 --> 00:21:10,200
presume at least. 
Ryan, do you want to buy some 

281
00:21:10,200 --> 00:21:12,320
gear? 
Yeah, I think I'll need to. 

282
00:21:12,320 --> 00:21:18,080
I think, I think I'm start with 
just a revolver, OK. 

283
00:21:18,080 --> 00:21:20,800
That is $2.00. 
Fuck yeah. 

284
00:21:20,800 --> 00:21:27,840
All right. 
And then so if I have clothes, 

285
00:21:27,840 --> 00:21:30,600
am I shoeless because I can buy 
boots or do I just have like 

286
00:21:30,600 --> 00:21:33,440
shitty boots or something? 
Yeah, you just have like some 

287
00:21:33,440 --> 00:21:36,160
moccasins or something. 
OK, then I'll go. 

288
00:21:36,160 --> 00:21:49,480
Boots OK, boots a dollar kit. 
And then I'll go with it. 

289
00:21:49,480 --> 00:22:00,800
Some ammunition, $3. 
Is there a benefit to a second 

290
00:22:00,800 --> 00:22:04,760
gun? 
If your first gun gets stolen. 

291
00:22:06,040 --> 00:22:12,880
But I can't like. 
You know what I did have this in

292
00:22:12,880 --> 00:22:16,120
a previous edition dual 
wielding, was that you roll 

293
00:22:16,120 --> 00:22:18,000
twice and take the better 
result. 

294
00:22:18,720 --> 00:22:22,680
So why don't we do that? 
If I take, if I take another. 

295
00:22:23,880 --> 00:22:25,240
Yeah, if you take another. 
Revolver. 

296
00:22:26,320 --> 00:22:38,680
Oh, how about I got $4.00 left? 
Are you rolling the damage as 

297
00:22:38,680 --> 00:22:41,880
the cost? 
Is that what you're rolling? 

298
00:22:43,520 --> 00:22:45,360
No, it's like 1D6 per item, 
isn't it? 

299
00:22:46,520 --> 00:22:49,960
Yeah, it's D $6 per item. 
Per item. 

300
00:22:49,960 --> 00:22:57,200
OK, we got $4.00 left. 
I'm going to go with. 

301
00:23:02,480 --> 00:23:04,400
They go with a hat. 
Let's go a hat. 

302
00:23:05,360 --> 00:23:06,480
Let's see what happens with a 
hat. 

303
00:23:06,480 --> 00:23:08,360
And if I got any money, I'll try
to roll for a dagger. 

304
00:23:10,480 --> 00:23:13,800
Damn, let's. 
Go All right hat. 

305
00:23:14,360 --> 00:23:16,680
All right, so hey. 
At least turn down a bit. 

306
00:23:17,080 --> 00:23:20,160
Yeah, yeah, I, I, I have 
literally 0 money, but I'll take

307
00:23:20,160 --> 00:23:24,840
it. 
So I got a revolver, boots, a 

308
00:23:24,920 --> 00:23:27,120
hat and then how much ammo do we
get? 

309
00:23:27,120 --> 00:23:31,440
Or is it just ammo? 
Ammunition. 

310
00:23:31,600 --> 00:23:35,480
Yeah, it's it's ammo. 
If something happens in the 

311
00:23:35,480 --> 00:23:38,400
fiction that you lose your ammo,
then you'll need to buy more. 

312
00:23:39,200 --> 00:23:42,120
Cool, all right, and 0 doll 
hairs. 

313
00:23:43,560 --> 00:23:47,320
Zero doll hairs. 
All right. 

314
00:23:48,400 --> 00:23:50,680
Well, that seems like characters
made right and. 

315
00:23:51,200 --> 00:23:53,640
Then, gosh, do we have to come 
up with a name. 

316
00:23:54,880 --> 00:23:56,920
I've I've got a name. 
I've been. 

317
00:23:56,920 --> 00:23:58,760
I've been thinking on this name 
for weeks though. 

318
00:23:58,800 --> 00:24:02,160
I'm prepared. 
I do not and naming I might 

319
00:24:02,160 --> 00:24:05,080
literally wait till next. 
Naming is like the hardest thing

320
00:24:05,080 --> 00:24:07,000
in the world for me. 
I've literally not played games 

321
00:24:07,000 --> 00:24:08,440
because I couldn't think of a 
good name. 

322
00:24:09,640 --> 00:24:12,760
I mean, thankfully you can just 
think of like a normal ass name,

323
00:24:13,320 --> 00:24:14,600
you know? 
You don't have to think of some 

324
00:24:14,600 --> 00:24:16,600
ELF stuff or whatever. 
Oh, I'm still. 

325
00:24:17,280 --> 00:24:19,680
Thinking elf stuff. 
Yeah, so. 

326
00:24:21,720 --> 00:24:23,960
I I'm going to be playing big 
ears. 

327
00:24:23,960 --> 00:24:28,200
Martha Gold. 
She's got big ears. 

328
00:24:28,800 --> 00:24:30,680
So all of that's not going to 
fit. 

329
00:24:30,680 --> 00:24:32,600
So I'm have a big ears Martha on
the screen. 

330
00:24:32,600 --> 00:24:35,760
Yeah, big ears, Martha, that 
that works. 

331
00:24:39,360 --> 00:24:40,920
All right. 
And then a hunter. 

332
00:24:40,920 --> 00:24:49,480
What are you? 
What am I my name? 

333
00:24:49,960 --> 00:24:51,120
Yeah. 
Do you have a name? 

334
00:24:51,240 --> 00:24:53,640
Are you picking a name? 
I am going to pick a name, but I

335
00:24:53,640 --> 00:24:57,480
think I'm going to scrub through
my western playlist later and 

336
00:24:57,480 --> 00:25:00,600
pick a name from a song so I can
be fun and referential. 

337
00:25:00,600 --> 00:25:12,120
You know, as I often AM. 
Oh, it's because I reduced this 

338
00:25:12,120 --> 00:25:15,960
size. 
I was like, why do these not 

339
00:25:15,960 --> 00:25:29,320
match up? 
But all right, so we will come 

340
00:25:29,320 --> 00:25:31,840
up with names for next session, 
everybody. 

341
00:25:32,600 --> 00:25:35,680
I'll throw big ears, Martha. 
I have my name all. 

342
00:25:36,080 --> 00:25:38,560
Right, what do you got? 
Johnny 6 fingers. 

343
00:25:39,600 --> 00:25:41,360
Spell Johnny the way you want to
be spelled. 

344
00:25:43,560 --> 00:25:48,000
JOHNY. 
Didn't you have? 

345
00:25:48,000 --> 00:25:50,120
Someone else that sounded like 
this before. 

346
00:25:50,400 --> 00:25:53,360
It is actually literally the 
character I used for crime wave 

347
00:25:53,360 --> 00:25:55,280
last time I was. 
Going to say this is crime wave,

348
00:25:55,320 --> 00:25:59,200
Yeah. 
Turns out that was actually 

349
00:25:59,200 --> 00:26:02,320
Johnny's six fingers. 
The third, Yeah, it just wasn't.

350
00:26:02,680 --> 00:26:05,600
Yeah, hell yeah. 
Hey, Crime Wave and Setting Sun 

351
00:26:05,600 --> 00:26:07,200
are in the same universe. 
That's Canon. 

352
00:26:07,600 --> 00:26:10,240
Oh perfect, I fucking love crime
wave. 

353
00:26:12,120 --> 00:26:13,200
We should run some more crime 
wave. 

354
00:26:13,200 --> 00:26:15,280
Remember how we blew up a bunch 
of Nazis? 

355
00:26:15,480 --> 00:26:19,560
Yeah. 
I'm surprised we didn't get some

356
00:26:19,560 --> 00:26:22,200
comments from some people that 
have commented before after that

357
00:26:22,200 --> 00:26:25,440
one. 
I got I got a question, how many

358
00:26:25,440 --> 00:26:28,880
fingers total the six fingers 
Johnny have? 

359
00:26:28,880 --> 00:26:30,440
He has a regular amount of 
fingers. 

360
00:26:30,680 --> 00:26:35,720
Regular amount of fingers. 
Yeah, I there was there's one 

361
00:26:36,680 --> 00:26:41,080
DCC game I ran for some folks 
where he played through the old 

362
00:26:41,080 --> 00:26:44,080
Judges Guild module, Glory Hold 
Dwarf and mine. 

363
00:26:44,520 --> 00:26:48,120
Not a good module, but it I mean
it's named that so we had to run

364
00:26:48,120 --> 00:26:50,680
it with. 
That name you really have to 

365
00:26:51,560 --> 00:26:55,080
and. 
The there was a thief named 

366
00:26:55,080 --> 00:26:58,920
Radcliffe Forefingers who had 
all 10 fingers. 

367
00:27:00,200 --> 00:27:03,200
So I was wondering if if Johnny 
6 fingers had six fingers in one

368
00:27:03,200 --> 00:27:06,520
hand or six fingers total. 
Let's go with that. 

369
00:27:06,520 --> 00:27:08,480
His right hand has 6 fingers on 
it. 

370
00:27:09,520 --> 00:27:25,200
Interesting 
and I would love to come up with

371
00:27:25,200 --> 00:27:28,800
a name, but I don't it's going 
to take me a minute. 

372
00:27:29,400 --> 00:27:32,840
So I'll play with that while let
me let me update the names real 

373
00:27:32,840 --> 00:27:48,190
quick to size it transparent 
background so stream will be 

374
00:27:48,190 --> 00:27:55,350
able to see, try not to sneeze 
what we're doing with that. 

375
00:28:14,080 --> 00:28:17,320
When I I actually got a quick 
question about languages. 

376
00:28:17,800 --> 00:28:23,120
So you know, I got I know one 
language, so it means, you know,

377
00:28:23,120 --> 00:28:26,400
I presume I can only speak 
English, can't read or write it.

378
00:28:26,600 --> 00:28:29,400
If I had rolled the 1 and I had 
a half a language, would that 

379
00:28:29,400 --> 00:28:31,320
mean I'd like speak broken 
English? 

380
00:28:33,520 --> 00:28:39,040
Yeah, you you'd, you'd speak 
like very like stunted English 

381
00:28:39,040 --> 00:28:43,960
probably. 
But no. 

382
00:28:43,960 --> 00:28:46,640
But no. 
That's that's part of the rules 

383
00:28:46,640 --> 00:28:50,120
is that you all share at least 
one language. 

384
00:28:50,280 --> 00:28:54,360
That's yeah. 
Spanish. 

385
00:28:54,560 --> 00:28:59,000
We all speak Spanish. 
Definitely speak. 

386
00:28:59,040 --> 00:29:00,960
I don't know 3 languages 
apparently. 

387
00:29:01,440 --> 00:29:03,280
I think one of them will 
definitely have to be Spanish. 

388
00:29:04,120 --> 00:29:06,400
I I don't, I don't think my lady
speaks Spanish. 

389
00:29:06,400 --> 00:29:14,480
I think she's from Connecticut. 
Hey, it's like the whole like 

390
00:29:14,480 --> 00:29:17,440
western accent is actually a 
like. 

391
00:29:17,760 --> 00:29:19,240
Oh yeah. 
Total myth. 

392
00:29:19,480 --> 00:29:24,080
Like, a lot of, like, the people
out West actually spoke like New

393
00:29:24,080 --> 00:29:27,240
York gangsters for some reason, 
because like a bunch of New 

394
00:29:27,240 --> 00:29:32,320
Yorkers moved out West, yeah. 
That is, that is actually why I 

395
00:29:32,640 --> 00:29:35,000
I chose that she was from 
Connecticut because I've been 

396
00:29:35,000 --> 00:29:39,120
thinking about this for a while 
and I am far too interested in 

397
00:29:39,360 --> 00:29:43,520
historical dialects. 
Makes me real fun at parties. 

398
00:29:45,520 --> 00:29:52,600
Sounds like the kind of party I 
want to be at, but additionally 

399
00:29:52,600 --> 00:29:58,480
y'all have something called 
Renown which starts at D20D20. 

400
00:29:58,520 --> 00:30:03,560
Renown. 
Will get into this like when we 

401
00:30:03,560 --> 00:30:07,920
actually get into the game but 
basically renown is think of 

402
00:30:08,080 --> 00:30:13,240
mighty deeds from DCC. 
They're kind of like special 

403
00:30:13,240 --> 00:30:16,040
things that you can do to change
the fiction. 

404
00:30:18,400 --> 00:30:22,640
They're like, like, say you want
to do an instant kill on an 

405
00:30:22,640 --> 00:30:27,160
enemy or you want to save your 
friends from getting hung by 

406
00:30:27,160 --> 00:30:31,480
shooting the rope. 
It's like, cool, like things 

407
00:30:31,480 --> 00:30:33,560
that you want to do to change 
the story. 

408
00:30:33,720 --> 00:30:36,440
Move it along. 
Oh yeah. 

409
00:30:42,040 --> 00:30:46,280
So we just rolled D20 for that. 
No, it the IT is D20. 

410
00:30:46,640 --> 00:30:47,480
Oh, sick. 
All right. 

411
00:30:48,160 --> 00:30:55,040
Yeah. 
So I I was using a generator 

412
00:30:55,760 --> 00:30:58,840
trying to figure it out because 
I have no name and one of the 

413
00:30:58,840 --> 00:31:01,720
things popped up is Elijah no 
name Reed. 

414
00:31:01,720 --> 00:31:03,200
So I'm just going to go with 
that. 

415
00:31:03,840 --> 00:31:06,120
No name, Elijah. 
You could just be very classic, 

416
00:31:06,120 --> 00:31:11,400
be the man with no name so. 
I'll be Elijah no name 

417
00:31:15,720 --> 00:31:22,640
transparent background to poop 
all right, we got names. 

418
00:31:22,640 --> 00:31:26,880
OK, so this is zero session, but
we'll also kind of go through 

419
00:31:26,880 --> 00:31:32,720
the game a bit, I think so if 
you want to first of all, we 

420
00:31:32,720 --> 00:31:34,920
we've created our characters. 
We have all of these guys. 

421
00:31:34,920 --> 00:31:43,440
Let me fix mine real quick and 
we'll have all on here rename. 

422
00:31:48,800 --> 00:31:52,320
So why don't you, yes, replace 
file. 

423
00:31:52,480 --> 00:31:54,520
Boom, there I am. 
So why don't you? 

424
00:31:57,080 --> 00:31:59,920
In the lightest setting? 
Sun has been out for how long 

425
00:31:59,920 --> 00:32:01,280
now? 
Because this is like the third 

426
00:32:01,960 --> 00:32:02,680
edition. 
I know. 

427
00:32:02,720 --> 00:32:04,200
I have two other versions of 
this. 

428
00:32:04,480 --> 00:32:12,880
Yeah, it was originally released
in 2019 as 3 pamphlets and then 

429
00:32:13,360 --> 00:32:16,880
shortly after that, that was 
Saddlebag edition, then Bonanza 

430
00:32:16,880 --> 00:32:20,560
edition and now we finally have 
Tombstone edition went, which is

431
00:32:21,440 --> 00:32:24,360
my intention with it, is that 
it's going to be end all be all 

432
00:32:24,360 --> 00:32:30,040
edition of Setting Sun. 
This is the culmination of God 6

433
00:32:30,120 --> 00:32:33,120
going on 7 years of this game 
being out. 

434
00:32:36,360 --> 00:32:41,080
So yeah, it's a it's been a 
labor of love this this game. 

435
00:32:42,760 --> 00:32:44,640
I don't think I read the Bonanza
edition. 

436
00:32:46,040 --> 00:32:48,480
There it is. 
A bunch of editions right here. 

437
00:32:48,480 --> 00:32:55,040
Yeah, I have 3 versions here. 
This is the Bonanza edition. 

438
00:32:55,040 --> 00:32:56,720
It's got the character sheet on 
the back. 

439
00:32:56,720 --> 00:32:59,520
I have read that. 
One I got oh these are the same 

440
00:32:59,520 --> 00:33:02,960
I think maybe 1 is just got like
bonus stuff in it and one was 

441
00:33:02,960 --> 00:33:07,640
yellow the. 
Yellow one is 1 that I handmade 

442
00:33:07,640 --> 00:33:09,560
myself. 
That's what it is. 

443
00:33:10,280 --> 00:33:16,800
And then I it also has all of 
this dope stuff from from you, 

444
00:33:18,560 --> 00:33:23,680
the character sheets and 
everything and sticker. 

445
00:33:23,680 --> 00:33:25,440
I don't think. 
I think you sent this to me and 

446
00:33:25,440 --> 00:33:27,600
then you didn't sign it, John, 
God damn it. 

447
00:33:28,160 --> 00:33:28,960
Hey, if you. 
Ever. 

448
00:33:29,520 --> 00:33:33,560
If we ever, if the two shall 
ever mate, I'll sign it for you.

449
00:33:34,120 --> 00:33:37,120
I'll bring I'll bring my helm 
and and and wildly, you're honor

450
00:33:37,120 --> 00:33:39,520
everything too. 
In in beautiful central 

451
00:33:39,520 --> 00:33:45,760
California, right in the Valley.
Mafia you're ever in Middle 

452
00:33:45,760 --> 00:33:49,920
Tennessee? 
I feel like 1's more likely than

453
00:33:49,920 --> 00:33:54,840
the other, but but yeah, so this
has been out for a while. 

454
00:33:54,840 --> 00:33:56,440
This is the definitive edition 
here. 

455
00:33:56,440 --> 00:34:00,000
It's going to be for this. 
You're crowdfunding it right now

456
00:34:00,000 --> 00:34:08,520
on Itch and is this is a this is
a hack of in the light of a 

457
00:34:08,520 --> 00:34:10,920
ghost star from from Nate Train,
right? 

458
00:34:12,040 --> 00:34:14,040
Correct. 
That's what it was originally. 

459
00:34:14,040 --> 00:34:18,560
I I, I feel like it's, it's 
become its own thing, like since

460
00:34:18,560 --> 00:34:21,960
then. 
But that's just from the nature 

461
00:34:21,960 --> 00:34:26,400
of like making these games is 
that you start off as a hack of 

462
00:34:26,400 --> 00:34:30,880
something and then over the 
course of six years, years, 

463
00:34:30,920 --> 00:34:35,120
yeah, 6-7 years, you're, you 
just becomes its own animal, you

464
00:34:35,120 --> 00:34:38,960
know? 
Yeah. 

465
00:34:38,960 --> 00:34:41,560
So like, go ahead. 
No, you go ahead. 

466
00:34:42,320 --> 00:34:46,600
I was just going to say that it 
it had a lot borrowed from Ghost

467
00:34:46,600 --> 00:34:50,920
Star, but and then it sort of 
turned into this weird like 

468
00:34:50,920 --> 00:34:56,400
amalgamation of Ghost Star and 
and into the odd with Bonanza 

469
00:34:56,400 --> 00:34:58,840
edition. 
But then I sort of moved away 

470
00:34:58,840 --> 00:35:04,520
from that and I I personally am 
really happy with Tombstone 

471
00:35:04,520 --> 00:35:07,320
edition as it stands. 
It's tough. 

472
00:35:09,640 --> 00:35:13,120
Big, big fan. 
I love that this is hyperlinked.

473
00:35:13,760 --> 00:35:15,400
Surprised how many finished 
products are. 

474
00:35:16,560 --> 00:35:21,440
But so why don't we for the sake
of this stream? 

475
00:35:21,440 --> 00:35:23,280
Because pretty much we're doing 
the zero session today. 

476
00:35:23,280 --> 00:35:26,440
We're doing character creation. 
And then why don't we walk 

477
00:35:26,440 --> 00:35:29,400
through just like a quick 
rundown of like the basic rules.

478
00:35:29,560 --> 00:35:32,160
You don't have to read them all,
but just like combat is usually 

479
00:35:32,160 --> 00:35:36,240
like this, like, you know, 
anything that sticks out as like

480
00:35:36,240 --> 00:35:39,040
a important part of the thing. 
And then we'll call out for 

481
00:35:39,040 --> 00:35:41,880
today and pick up the game. 
Next. 

482
00:35:41,880 --> 00:35:44,720
We can actually get started and 
you can talk a little bit about,

483
00:35:44,720 --> 00:35:48,800
I mean, just like preview your 
plan for the campaign or if you 

484
00:35:48,800 --> 00:35:51,160
want to talk about Ghosts of 
Sierra Verde. 

485
00:35:52,080 --> 00:35:53,560
Sure. 
Yeah, no problem. 

486
00:35:54,920 --> 00:35:56,320
I actually do want to say one 
thing. 

487
00:35:56,320 --> 00:35:59,120
We should probably figure out 
who Hunter and I are indebted 

488
00:35:59,120 --> 00:36:01,840
to. 
Yeah, absolutely. 

489
00:36:03,200 --> 00:36:07,000
Let's figure that out. 
Yeah, as part of it, do you 

490
00:36:07,000 --> 00:36:09,880
want, should we be indebted to 
the same person? 

491
00:36:12,040 --> 00:36:17,200
Are you from the same place? 
I feel like we. 

492
00:36:17,200 --> 00:36:19,360
Both made the same bad 
decisions. 

493
00:36:19,360 --> 00:36:21,600
I reckon there's at least that 
going on. 

494
00:36:27,000 --> 00:36:28,640
Yeah. 
So are you indebted to the same 

495
00:36:28,640 --> 00:36:32,000
person or? 
Yeah, yeah. 

496
00:36:33,040 --> 00:36:37,640
OK, you 2 are indebted to Lulu 
Krueger. 

497
00:36:38,040 --> 00:36:42,440
Lulu Krueger. 
That's that's a good name right 

498
00:36:42,440 --> 00:36:48,760
there. 
We'll figure out who she is. 

499
00:36:49,000 --> 00:36:50,280
Yeah, next time. 
All right. 

500
00:36:54,600 --> 00:36:56,680
Now let's get to the rules 
overview then. 

501
00:36:57,400 --> 00:37:00,000
Yeah, so we've gone through 
character creation. 

502
00:37:01,120 --> 00:37:03,240
So pretty simple, pretty 
straightforward. 

503
00:37:05,360 --> 00:37:09,320
We'll talk about renown a little
bit. 

504
00:37:09,800 --> 00:37:12,640
I already mentioned that it's 
kind of like Mighty Deeds from 

505
00:37:12,640 --> 00:37:15,280
DCC. 
It sort of works on that dice 

506
00:37:15,280 --> 00:37:21,800
chain mechanic where you start 
off at AD 20 and move up to 

507
00:37:21,800 --> 00:37:28,000
D12D10D8 and so on. 
But each time you make a roll 

508
00:37:28,000 --> 00:37:32,160
for renown, you're basically 
going to roll your D20 plus that

509
00:37:32,160 --> 00:37:35,560
renown die. 
It acts as a modifier, so it's 

510
00:37:35,560 --> 00:37:40,160
going to make your role harder. 
But if you succeed, you can 

511
00:37:40,160 --> 00:37:43,440
change a lot. 
You you can basically do 

512
00:37:43,440 --> 00:37:47,800
anything that you want. 
So that's pretty fun. 

513
00:37:48,240 --> 00:37:51,160
They're involved. 
Renown is involved with duels as

514
00:37:51,160 --> 00:37:58,840
well. 
Let's see in which you roll your

515
00:37:58,840 --> 00:38:05,840
damaged die in your renowned die
together and that deals damage 

516
00:38:05,920 --> 00:38:13,160
to your opponent. 
And there's rules for the renown

517
00:38:13,160 --> 00:38:18,240
of your opponent that we'll 
basically list out. 

518
00:38:19,960 --> 00:38:30,920
D20 is most no name cowpokes and
going up is more like famous 

519
00:38:31,680 --> 00:38:33,680
individuals. 
Yeah, I mean, looking through 

520
00:38:33,680 --> 00:38:36,360
what it says at the maximum D4 
renowned. 

521
00:38:36,360 --> 00:38:39,120
You have greater ambitions than 
your adventures can offer. 

522
00:38:39,120 --> 00:38:42,080
Perhaps it's perhaps it's time 
to hang up the gun belt. 

523
00:38:43,120 --> 00:38:45,800
Yeah, yeah. 
And that's, that's what you get 

524
00:38:45,800 --> 00:38:49,400
with, especially if you look at 
the history of the Old West. 

525
00:38:49,400 --> 00:38:51,200
That's like that's what happened
to Wyatt Earp. 

526
00:38:51,200 --> 00:38:56,040
He became like a Hollywood star 
like he did movies at the end of

527
00:38:56,040 --> 00:39:00,200
his career. 
That guy Marshall. 

528
00:39:01,000 --> 00:39:07,440
Yeah, he was a pimp too. 
Not many people know that. 

529
00:39:10,000 --> 00:39:12,520
You can just get away with a lot
of stuff for your name, Wyatt, 

530
00:39:12,640 --> 00:39:14,120
you know. 
Yeah, you can. 

531
00:39:14,880 --> 00:39:21,920
It's true. 
And let's see, how about this? 

532
00:39:22,320 --> 00:39:23,680
Do y'all want to hear about 
anything? 

533
00:39:24,600 --> 00:39:26,680
I'm just rambling up here. 
Let's just start with like the 

534
00:39:26,760 --> 00:39:31,680
beginning basics of how the 
system works, like how dice work

535
00:39:32,040 --> 00:39:35,120
and then how saves were or like 
how regular actions work and how

536
00:39:35,120 --> 00:39:37,480
saves work. 
And then like, yeah, that. 

537
00:39:37,560 --> 00:39:38,960
Yeah. 
We can go from there just I 

538
00:39:38,960 --> 00:39:40,120
think, yeah, I think exactly 
that. 

539
00:39:40,120 --> 00:39:43,320
Just the basics of the system, 
maybe, maybe combat and then 

540
00:39:43,320 --> 00:39:46,880
we'll and then we'll just maybe 
you can talk about like I said, 

541
00:39:46,880 --> 00:39:48,920
go sis Sierra Verde a little bit
and then we can wrap. 

542
00:39:49,880 --> 00:39:53,120
Yeah, because I'm, I'm rambling 
up here like I need y'all to, I 

543
00:39:53,120 --> 00:39:55,520
need y'all to rein me in. 
No worries. 

544
00:39:57,360 --> 00:40:03,840
So basic actions is with a good 
plan, quality equipment or 

545
00:40:03,840 --> 00:40:05,920
attempting A trivial task, you 
succeed. 

546
00:40:06,200 --> 00:40:08,880
Just outright, there's no 
rolling involved. 

547
00:40:09,840 --> 00:40:15,280
Otherwise you're going to test 
an appropriate stat by rolling a

548
00:40:15,280 --> 00:40:19,400
variable variable number of D 
20s attempting to roll under 

549
00:40:19,400 --> 00:40:22,720
your stat. 
So a mundane task is D20A 

550
00:40:22,720 --> 00:40:27,000
challenging task is 2D20 taking 
the worst result, and then hard 

551
00:40:27,000 --> 00:40:33,400
IS3D20 taking the worst result. 
So that's how basic actions 

552
00:40:33,400 --> 00:40:41,760
work. 
Let's see, saves kind of the 

553
00:40:41,760 --> 00:40:44,280
same idea. 
You're going to roll AD 20 under

554
00:40:44,280 --> 00:40:48,800
your save whenever you encounter
something that presents danger 

555
00:40:48,960 --> 00:40:59,320
to you, like falling rocks, 
quicksand, or in the case of the

556
00:40:59,320 --> 00:41:05,000
weird of spooky ghost or or 
vampire, something along those 

557
00:41:05,000 --> 00:41:15,640
lines. 
A monster of Let's see combat. 

558
00:41:15,640 --> 00:41:19,680
Combat is fun. 
So to determine order with 

559
00:41:19,680 --> 00:41:23,480
combat, we're going to basically
pull from a deck of playing 

560
00:41:23,480 --> 00:41:27,960
cards. 
Each person involved in combat 

561
00:41:27,960 --> 00:41:34,640
gets playing card and we're 
going to, did you do determine 

562
00:41:34,640 --> 00:41:38,000
that by rank of cards? 
So face cards are obviously 

563
00:41:38,000 --> 00:41:41,200
going to outrank the numbered 
cards and then from there on. 

564
00:41:43,680 --> 00:41:45,800
Prices high or low I was. 
About to ask. 

565
00:41:46,480 --> 00:41:52,760
They're low local rules. 
Or is that blackjack rules I can

566
00:41:52,760 --> 00:41:55,560
never remember? 
What are the card game rules? 

567
00:41:57,760 --> 00:42:05,640
Wishy washy card game rules. 
We're going to pull cards from 

568
00:42:05,640 --> 00:42:09,200
the deck just like that until 
the cards are exhausted, and 

569
00:42:09,200 --> 00:42:13,040
once they're exhausted, the deck
gets reshuffled. 

570
00:42:13,040 --> 00:42:17,240
So the turn order is going to be
different every time that we 

571
00:42:17,240 --> 00:42:20,960
play that a combat, that a round
of combat is done. 

572
00:42:22,480 --> 00:42:25,720
Make an attack, you roll AD 20 
under the appropriate stat. 

573
00:42:26,040 --> 00:42:29,520
Guns all utilize reflexes. 
Everything else is iron. 

574
00:42:30,040 --> 00:42:32,720
So if you want like, punch 
somebody, that's going to be 

575
00:42:32,720 --> 00:42:32,920
odd. 
How? 

576
00:42:36,400 --> 00:42:45,600
Much damage does a fist do. 
One damage NO22 damage, 1D2 

577
00:42:45,600 --> 00:42:48,320
damage. 
Classic. 

578
00:42:48,720 --> 00:42:51,960
Because exploding damage is in 
this game. 

579
00:42:52,800 --> 00:42:57,520
Yeah, let's see. 
And to avoid attacks, there's no

580
00:42:57,520 --> 00:43:01,400
AC in this game, so there's 
that's where the dodging save 

581
00:43:01,400 --> 00:43:05,720
comes into play. 
So it's all player facing the 

582
00:43:05,720 --> 00:43:10,280
roles in combat. 
So you're going to attack and 

583
00:43:10,280 --> 00:43:11,800
you're going to roll to dodge as
well. 

584
00:43:14,320 --> 00:43:19,280
Let's see. 
Injuries not really super 

585
00:43:19,280 --> 00:43:22,000
important. 
Let's see. 

586
00:43:22,680 --> 00:43:25,760
Oh, to heal. 
Sleeping rough, which means 

587
00:43:25,760 --> 00:43:29,120
sleeping outside. 
It recovers one point of luck 

588
00:43:29,120 --> 00:43:35,440
per day. 
Sleeping in town, that's D6 

589
00:43:35,440 --> 00:43:40,160
points per day resting. 
So you got a lot of luck. 

590
00:43:40,400 --> 00:43:42,640
It doesn't come back very easily
or quickly. 

591
00:43:46,360 --> 00:43:49,120
Let's see. 
You match a little vanilla game 

592
00:43:49,120 --> 00:43:51,600
into this too. 
Yeah, there's a little bit of 

593
00:43:51,600 --> 00:43:56,240
vanilla game in here, too, 
specifically the provisions. 

594
00:43:59,120 --> 00:44:01,960
Let's see. 
Yeah. 

595
00:44:01,960 --> 00:44:05,280
Anytime a cowpoke made the clear
what a provision is to add any 

596
00:44:05,280 --> 00:44:08,080
piece of mundane gear to their 
inventory as if it had always 

597
00:44:08,080 --> 00:44:13,400
been there, that's like, I read 
that in vanilla game. 

598
00:44:13,400 --> 00:44:16,000
I'm like, that's that's great. 
I love that. 

599
00:44:16,480 --> 00:44:18,480
Yeah, I need that. 
I need that in every game. 

600
00:44:19,040 --> 00:44:21,680
Yeah, Derf. 
Derf does it too, calls it. 

601
00:44:21,680 --> 00:44:22,920
I think they call it provisions,
too. 

602
00:44:22,920 --> 00:44:25,640
It's like the yeah, it's like 
one of my favorite pieces of 

603
00:44:25,640 --> 00:44:27,840
gear. 
The quantum gear is the best 

604
00:44:27,840 --> 00:44:30,640
gear. 
Yeah, absolutely. 

605
00:44:33,800 --> 00:44:35,760
I think, I think that's a decent
rundown of the system. 

606
00:44:35,760 --> 00:44:36,880
I mean, it's pretty 
straightforward. 

607
00:44:36,880 --> 00:44:38,680
We're going to hit a lot of it 
as we play. 

608
00:44:39,680 --> 00:44:44,560
So what I have here on the 
overlay, it says in the light of

609
00:44:44,560 --> 00:44:46,840
a setting sun, ghosts of the 
Sierra Verde. 

610
00:44:46,960 --> 00:44:48,440
What is the Sierra Verde? 
What? 

611
00:44:48,440 --> 00:44:52,720
What are the ghosts of them too?
Well, I haven't quite figured 

612
00:44:52,720 --> 00:44:56,560
out what the ghosts are. 
I have ideas, but that's for 

613
00:44:56,560 --> 00:44:58,240
later. 
That's for later down the line. 

614
00:44:58,680 --> 00:45:07,520
But the Sierra Verde is a 
fictional region out West along 

615
00:45:07,520 --> 00:45:12,800
the Pacific Coast. 
Think of the Pacific like 

616
00:45:15,000 --> 00:45:17,320
coastal mountain ranges of 
California. 

617
00:45:17,680 --> 00:45:23,360
You you, you know what the 
Sierra Verde looks like set in 

618
00:45:23,360 --> 00:45:29,520
the fictional state of Verde. 
It's basically a giant hex crawl

619
00:45:30,080 --> 00:45:39,440
across the Wild West. 
I'm 25,000 words into ghosts, 

620
00:45:39,440 --> 00:45:43,880
something like that. 
I need to pick it back up 

621
00:45:44,280 --> 00:45:47,520
because I've gotten a little, 
I've gotten a little lazy the. 

622
00:45:47,520 --> 00:45:48,360
Last. 
Couple months. 

623
00:45:48,360 --> 00:45:51,200
You've gone hammers crazy. 
I've gotten hammers crazy. 

624
00:45:51,840 --> 00:45:55,360
But yeah, lazy working on a 
totally different project. 

625
00:45:56,400 --> 00:46:02,160
I got a lot of irons in the 
fire, what can I say, But that's

626
00:46:02,160 --> 00:46:05,400
what we're going to be running 
through at at least the, the, 

627
00:46:05,600 --> 00:46:12,360
the starting county of the 
Sierra Verde, the, the free demo

628
00:46:12,520 --> 00:46:13,560
for Ghosts. 
Yeah. 

629
00:46:13,560 --> 00:46:16,360
If anyone out there is 
interested, there's a free demo 

630
00:46:16,360 --> 00:46:19,160
that you can download. 
That's also on your itch. 

631
00:46:19,240 --> 00:46:21,720
Is is is the Ghost the Sierra 
Verde? 

632
00:46:22,400 --> 00:46:28,600
Correct. 
It's it's currently $30 a pop 

633
00:46:28,600 --> 00:46:35,800
now, but that's including like 5
or 6 PDFs of counties to 

634
00:46:35,800 --> 00:46:39,920
explore. 
There's a loot tables, there's 

635
00:46:39,920 --> 00:46:43,240
the rules, Ghost of the Sierra 
Verde, the rules. 

636
00:46:43,240 --> 00:46:46,040
It's basically Tombstone 
Edition, so you're going to be 

637
00:46:46,800 --> 00:46:51,120
getting your cowpoke on 
whichever way you go. 

638
00:46:55,040 --> 00:46:59,880
But that price is fluctuating. 
It gets more expensive as I add 

639
00:46:59,880 --> 00:47:01,920
more to it. 
So you're going to get more bang

640
00:47:01,920 --> 00:47:03,880
for your buck the earlier you 
buy into it. 

641
00:47:07,360 --> 00:47:13,440
Let's see. 
Let's see. 

642
00:47:13,440 --> 00:47:15,160
Is there anything else? 
Yeah. 

643
00:47:15,480 --> 00:47:18,520
Ghost is just another labor of 
love of mine. 

644
00:47:21,400 --> 00:47:29,520
I love Westerns. 
I I would, I would dare to say 

645
00:47:29,520 --> 00:47:33,040
that they're probably my 
favorite genre of media. 

646
00:47:34,360 --> 00:47:43,760
I don't shut up about them. 
So it, it yeah, it's it's just a

647
00:47:43,760 --> 00:47:46,840
fun time. 
It's fun writing about Cowboys. 

648
00:47:49,280 --> 00:47:51,880
And yeah, I hope, I hope 
everyone out there feels the 

649
00:47:51,880 --> 00:47:54,120
same. 
I I certainly do. 

650
00:47:54,560 --> 00:47:57,240
Every time I watch a western, I 
will, I will ping you on a 

651
00:47:57,240 --> 00:47:59,640
server we share and be like, 
hey, watch the Western. 

652
00:47:59,640 --> 00:48:01,680
Here's what I thought of it. 
Hell yeah. 

653
00:48:01,680 --> 00:48:05,560
And I, I love it every time. 
Yeah, I watched The Sisters 

654
00:48:05,560 --> 00:48:09,360
Brothers just recently because 
I, I read the book and I loved 

655
00:48:09,360 --> 00:48:11,040
it. 
So I watched the movie and it 

656
00:48:11,040 --> 00:48:14,360
was just as good. 
Yeah, I, I remember watching 

657
00:48:14,360 --> 00:48:16,760
that. 
I guess this is spoilers, but 

658
00:48:16,760 --> 00:48:19,640
like the bit with the acid, I 
should have anticipated 

659
00:48:19,640 --> 00:48:21,920
something like that was going to
happen because you hear the way 

660
00:48:21,920 --> 00:48:25,280
the gunshots are and you're just
like, oh, that's what kind of 

661
00:48:25,280 --> 00:48:27,920
Western this is. 
Yeah, exactly. 

662
00:48:28,440 --> 00:48:32,160
It's real good. 
I just watch Tombstone like once

663
00:48:32,160 --> 00:48:34,960
a month so. 
Hey, that's a good one too. 

664
00:48:35,960 --> 00:48:40,760
I really watched 310 to Yuma 
recently the the modern and I 

665
00:48:40,760 --> 00:48:44,480
was like oh wow this I forgot 
this is really pretty good. 

666
00:48:44,640 --> 00:48:50,880
So, but westerns, I say genre, 
it's more of a setting because 

667
00:48:50,880 --> 00:48:52,960
westerns can literally be 
anything. 

668
00:48:55,080 --> 00:48:57,720
Because there will be blood. 
That's a western. 

669
00:48:59,000 --> 00:49:01,560
No country for old men. 
It's set in the modern day, 

670
00:49:01,560 --> 00:49:10,520
well, 80s, but it's a western 
neo western, so you, you got all

671
00:49:10,520 --> 00:49:12,800
your bases covered. 
Yeah, there's some good stuff, 

672
00:49:13,240 --> 00:49:17,520
but I'd like to give a shout out
to a Korean Western set in 1930s

673
00:49:17,520 --> 00:49:21,520
Manchuria, with all that 
entails, called The Good, the 

674
00:49:21,520 --> 00:49:23,960
Bad, the Weird. 
It fucking rules. 

675
00:49:24,200 --> 00:49:26,320
Oh God I love that movie so 
fucking much. 

676
00:49:26,320 --> 00:49:28,120
It is. 
It's the perfect in between 

677
00:49:28,120 --> 00:49:31,000
point between like an Indiana 
Jones film and a western. 

678
00:49:31,000 --> 00:49:35,280
It's Magnifique. 
Like action, comedy. 

679
00:49:35,280 --> 00:49:41,720
You know. 
So good God, what is that movie 

680
00:49:41,720 --> 00:49:43,800
with now? 
We're just now we're just going 

681
00:49:43,800 --> 00:49:45,800
off a. 
Random tangent, there's like a 

682
00:49:45,960 --> 00:49:49,640
weird kind of like martial. 
Arts kind of Western movie with 

683
00:49:52,120 --> 00:49:54,480
God. 
What's I'm going to get a real 

684
00:49:54,480 --> 00:49:57,280
roundabout here? 
Who's the guy that like makes a 

685
00:49:57,280 --> 00:50:01,520
bet to not have sex for a bunch 
of days, which is like the most 

686
00:50:01,520 --> 00:50:03,400
ridiculous thing. 
And it's got Shannon Sossman 

687
00:50:03,400 --> 00:50:06,640
from A Night's Tale in it, and 
he's in it, but then he's also 

688
00:50:06,640 --> 00:50:10,680
in this other movie. 40 Ninths 
is the movie you're talking 

689
00:50:10,680 --> 00:50:12,080
about. 
Yeah, Who's the guy that's in 

690
00:50:12,080 --> 00:50:14,840
that? 
You're breaking out super hard. 

691
00:50:15,480 --> 00:50:19,560
I am I really Josh Hartnett. 
Yeah, so he is in a movie that's

692
00:50:19,560 --> 00:50:23,880
kind of comic bookie, kind of 
western kind of martial arts. 

693
00:50:24,280 --> 00:50:26,320
That's incredible. 
And I can't remember what it's 

694
00:50:26,320 --> 00:50:28,240
called. 
Fight or flight? 

695
00:50:28,800 --> 00:50:32,960
No wild horses. 
No, it doesn't matter. 

696
00:50:33,960 --> 00:50:37,240
Yeah, who gives a shit? 
Just John. 

697
00:50:37,240 --> 00:50:39,360
Josh Harnett. 
He made a good movie. 

698
00:50:40,120 --> 00:50:42,320
Harnett or Hartnett I. 
Think Hart. 

699
00:50:43,440 --> 00:50:45,160
Yeah, the Hart. 
Yeah, Hartnett. 

700
00:50:46,000 --> 00:50:48,080
He was in lucky #7 which is also
a great movie. 

701
00:50:48,080 --> 00:50:49,840
Not a western, that's. 
A good movie, yeah. 

702
00:50:50,120 --> 00:50:55,760
We're just ranting that, yeah, 
other good movie I saw recently,

703
00:50:55,760 --> 00:50:58,280
Southland Tales. 
Give that a shot. 

704
00:50:58,440 --> 00:51:02,200
Not a Western, but it has Dwayne
The Rock Johnson in it. 

705
00:51:02,400 --> 00:51:05,760
You lost me there. 
It's it's a written no, it's 

706
00:51:05,800 --> 00:51:09,640
it's genuinely such AI think it 
is maybe the best cyberpunk film

707
00:51:09,680 --> 00:51:12,440
of the 2000s. 
OK, I'm back. 

708
00:51:14,560 --> 00:51:16,320
Oh, it's called Boon Raku, by 
the way. 

709
00:51:21,200 --> 00:51:24,080
I'm anyways yeah the with the 
games. 

710
00:51:24,600 --> 00:51:26,320
Yes, so. 
Games. 

711
00:51:26,320 --> 00:51:28,280
This is in the light of a 
setting sun. 

712
00:51:28,280 --> 00:51:30,280
We're going to be running the 
starter for Ghost of Sierra 

713
00:51:30,280 --> 00:51:34,320
Verde. 
If, if this episode is of any 

714
00:51:34,320 --> 00:51:37,280
indication, we're going to be 
stumbling our way through this. 

715
00:51:37,640 --> 00:51:39,480
But we will get there. 
We will shoot some stuff. 

716
00:51:39,480 --> 00:51:42,920
We will be cow pokes. 
We got Johnny, 6 Fingers, Big 

717
00:51:42,920 --> 00:51:45,800
Ears, Martha, Elijah, No name. 
We're going to be doing this 

718
00:51:45,800 --> 00:51:49,960
every Monday, you know, 
schedules and everything 

719
00:51:49,960 --> 00:51:52,160
permitting, but the plan is 
every Monday at 10:00 Pacific 

720
00:51:52,160 --> 00:51:54,160
Standard Time. 
You'll find it then on all of 

721
00:51:54,160 --> 00:51:55,960
the places you find all the rest
of our shit. 

722
00:51:57,160 --> 00:52:00,640
And it's going to be the longest
game we've run here on the show,

723
00:52:00,640 --> 00:52:04,280
which I'm excited to do. 
We could also eventually just 

724
00:52:04,280 --> 00:52:06,360
pick up and run another campaign
of crime Wave because I was like

725
00:52:06,360 --> 00:52:09,640
the funnest game, but but we get
around to that. 

726
00:52:09,640 --> 00:52:14,480
So any, anything else John, 
about the game or the plan or 

727
00:52:14,480 --> 00:52:19,480
anything? 
Check out Tombstone edition if 

728
00:52:19,480 --> 00:52:21,160
you haven't already. 
Check out Ghosts. 

729
00:52:21,440 --> 00:52:23,960
I also have hammers. 
Hammers is good too. 

730
00:52:25,400 --> 00:52:28,520
But yeah, I'm, I'm excited. 
I'm excited to do this. 

731
00:52:28,760 --> 00:52:31,960
I've been the hankering to get 
some settings on to the table, 

732
00:52:31,960 --> 00:52:36,640
so I'm super excited. 
Yeah, and the game is going to 

733
00:52:36,640 --> 00:52:38,360
be itch funding throughout the 
course of this. 

734
00:52:38,360 --> 00:52:42,400
So if you like it as we play it,
go give it money so we can slow 

735
00:52:42,400 --> 00:52:45,800
fund and get published. 
But that'll be it. 

736
00:52:45,800 --> 00:52:48,000
That'll be us for the day. 
Thank you everyone for being 

737
00:52:48,000 --> 00:52:48,840
here. 
Thank you everyone for 

738
00:52:48,840 --> 00:52:51,520
listening. 
Catch us every Monday. 

739
00:52:51,520 --> 00:52:54,360
I'll make sure all the links to 
Ghosts and the live and setting 

740
00:52:54,360 --> 00:52:58,840
Sun are below. 
And we will see you Friday and 

741
00:52:58,840 --> 00:53:01,960
Sunday and Monday and a bunch of
stuff here on the weekly scroll.

742
00:53:02,600 --> 00:53:04,960
Bye everybody. 
Bye, see. 

743
00:53:05,680 --> 00:53:05,800
You.
