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Hello and welcome to the Weekly 
Scroll podcast. 

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My Name Is Ryan. 
And I'm your favorite Vault Boy.

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And today we are going to be 
looking at nukes, a radioactive 

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knave hack from Mac and a non 
dairy giant. 

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It is. 
It's cool. 

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I like it like a what? 
What part of the world do you 

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think non dairy giant is from 
phonetically, you know? 

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Non dairy giant. 
Sounds like an average name, you

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know. 
Probably. 

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But I mean, there's a lot of 
dairy in my mind. 

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I'm like, where are people 
really tall and they don't drink

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milk, you know? 
Yeah, But anyway, naked Fallout 

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is a thing that people like. 
I haven't watched the show 

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because I can't focus long 
enough to get through a single 

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episode of Bojack Horseman. 
So I'm not watching a whole 

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fucking series and I only played
Fallout 4, but my buddy. 

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Here, honey, I'm playing two 
fallouts right now, so. 

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There you go. 
I see. 

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I'm. 
I was never a gamer like I 

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wasn't. 
I I played video games, but. 

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I'm a gamer girl, bro. 
Yeah, oh, I'm the we're we're 

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we're poor opposite. 
You have played 100 games and 

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I've played like five games, but
I played each of those five 

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games for like thousands of 
hours each. 

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Like I just pick one and hyper 
focus and then and then put a 

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system away for like 10 years. 
But I did play little bit of 

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Fallout. 
I played Fallout 4. 

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I got to the first like gas 
station. 

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Yeah, I built a base. 
I had a sky toilet. 

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So you like super high up so you
could you know obviously show 

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them And then I yeah, no. 
So you could like shit with like

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out in nature without anyone 
being able to see you because 

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you're high enough that it's 
like you're you're. 

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Saying you're shitting on the 
masses, it feels very at least 

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of you. 
I'm being honest. 

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Yeah, I I was the elite of 
Fallout 4 in my garage sky 

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toilet and and then I and then I
put it away. 

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I never played it again because 
I just don't like open world 

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grind games. 
But. 

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That's that's The thing, is that
the ones before that aren't open

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world grind games, they're just 
open world or is an open world 

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grind game? 
Yeah, I didn't like it, so maybe

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I'll go back and play it. 
I'm sure at some point I'll 

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watch a show. 
Like I said, everyone. 

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I don't think I've heard anyone 
say actually it's not that good.

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So we figured, hey, why not 
check out Newt, which is very 

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much based on Fallout, based on 
or like what's a, what's a 

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better word for? 
Inspired by Yeah, Yeah Yeah. 

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Largely inspired by Ben Milton's
Nave, the Black Hack and Merck 

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Borg. 
We'll get to that. 

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Before though, we've said this 
numerous Times Now. 

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The friend of the show, Gabbro 
Koroga. 

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They've made Warplan, which 
we've looked at. 

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They did Hell City, which we 
looked at last yeah, last year. 

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And it was like the top, like 
our favorite game, like it was 

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in the top five of like, every 
category had the highest score. 

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All that really killed it. 
They are doing a campaign right 

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now called the Black Rainbow 
Society. 

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Let's pop over and look at that 
real quick. 

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Let's do it. 
Black Rainbow Society, this is 

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an expansion to Hell Night. 
I don't know why. 

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I said Hell City, Hell Night. 
Neurocity. 

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My brain all went but the 
campaign's it's it's long. 

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There's 20 days left, which 
means, yeah, we still have time.

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We are going to be doing 
giveaways every week for the 

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next three weeks, including 
today. 

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If you're listening live, you 
can go still like the tweet that

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we posted if you're not 
listening live for each of the 

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next two weeks. 
On Monday, if I remember, we'll 

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be dropping another tweet that 
all you have to do is like that 

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tweet, and I will, and we will 
be doing a giveaway. 

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Gabriel was very kind to ship 
US1 of each of the original 

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things. 
Neurocity, Warpland and Hell 

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Knight. 
The Hardbacks. 

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This is the Neurocity Colorblind
Edition. 

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It's a beautiful addition. 
Pink, pink ribbon still sealed. 

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It's really nice. 
Yeah, it's great. 

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And we're going to be giving 
those away for three weeks. 

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Next week will be Warpland. 
The week after that will be Hell

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Knight, so we just want to talk 
about the Black Rainbow Society 

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real quick. 
Gabriel's just doing some 

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amazing, interesting stuff in 
the space. 

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Definitely deserves more 
recognition for a lot of the 

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really cool things that they do,
and and again has been very kind

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to ship us a bunch of stuff that
we are going to give away to 

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Y'all. 
So the Black Rainbow Society is 

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a lysergic roller coaster ride 
to the jagged edges of the mind 

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and RPG tribute to 80s Metal 
Zines and the works of William 

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Burroughs. 
This is one that's funded 

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instantaneously. 
It also had like, I think it's 

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like 40 days, 35 days something 
he put on this one long 

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campaign, but it's at about 
$16,000 on a $3000 goal. 

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So it it it funded by a little 
bit. 

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And yeah, let's look at it real 
quick. 

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So there is an official Spotify 
playlist already, like I ever 

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put out. 
It's dope. 

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It's actually embedded right 
into the Kickstarter page. 

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This is a group of radical 
psychonauts with anarcho punk 

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tendencies strive to comprehend 
our reality through paranormal 

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investigation and lysergic 
exploration. 

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After stealing an experimental 
drug from a military complex, 

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they find more than they can 
handle. 

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Absolutely in love with all the 
art, the graphics everything. 

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There is a cover of the of the 
book here. 

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It's it's kind of the eyes of a 
skull with very LSD acid trip 

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coloring. 
Above it it says Hal Night. 

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Below it it says Black Rainbow 
Society and this graphic is 

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actually blinking and it's 
fucking bad ass. 

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It says this is a rubber reality
spin off from hell night. 

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So Hell night. 
I love Hell Night Gabriel made 

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Hell Knight and also then put 
out Sigil, which is a card game 

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base. 
A card game based in Hell Knight

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is also doing this, which is 
based on Highlight. 

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So they're really digging into 
the world of Hell Knight, which 

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I love. 
We all love. 

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We we talked about it last year.
A lot of creators were like, I'm

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not going to make 50 games, I'm 
going to support the the game 

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that people really like. 
I do love the reinvestment into 

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project that is already out and 
also the one we loved. 

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Hellman is very much like 
originally I thought was very 

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much outside of my like realm of
genre that I really like to 

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like. 
I really like to plan, but after

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going through them like, oh this
is so brilliant, I'm glad to see

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more stuff coming out for it. 
Yeah, yeah. 

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It's really interesting. 
We've talked about this before 

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how like there's signs where one
or both of us will go into a 

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game or like opposite. 
But like, I don't really like 

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it. 
I don't really like it. 

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And then as we go through it 
together and talk through it 

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together, we both like like pros
and cons kind of like get 

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sharper, things become clearer. 
And I think Hell Knight was was 

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one of those for both of us, 
where we were like, this is 

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cool, I like the art. 
But then as we, like, went 

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through it and really dug it, 
we're like, dude, this is 

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really, really fucking good. 
It's. 

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Really good. 
And this this looks hopefully 

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like it's going to be about the 
same. 

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It's done using the same kind of
style. 

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It says do I need the core book 
to play? 

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The book will include the 
streamlined, minimal Hell Knight

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2D6 share like system in it, the
kind of cleaned up language from

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Helmight, making this system 
work really, really well. 

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I really love two to six 
systems. 

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I think this is a really 
successful one. 

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So you apparently don't need the
original book, although you 

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should get it. 
Is this an art? 

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Yeah. 
Is this an art book or a game 

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book? 
It's both. 

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They're gonna do the same style 
of book that Hell Night was the 

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next question here on the 
Kickstarter page. 

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What kind of technique have you 
used to create this? 

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It says it's created using the 
data is cut up techniques and 

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various meditative states. 
The book is a melting pot of 80s

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cultural references, Fitch and 
colleges, art interviews, 

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doodles, photography, old 
newspapers. 

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So one of the things we love 
most about Hell Night is that it

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is a physically made Zine that 
is then scanned in. 

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So the kind of like modern 
poster style collage not but not

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done in Photoshop, like actually
physically made and then scanned

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in, was such a major asset to 
how cool Helmight was as a book.

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And it sounds like they're going
to continue that through Black 

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Rainbow Society. 
And then there's just, I mean 

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there's a lot more like what can
you expect? 

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Rubber reality tables, Unnerving
events table. 

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Mind fucking table. 
Break the 4th wall, Reality 

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bends, bonds, dark secrets, 
flaws, nitrates, basically 

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helenide on acid. 
Which, I mean that sounds 

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horrifying but sounds cool. 
There is a an opening, like a a 

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whole layout of the book. 
It looks absolutely stunning. 

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I love it. 
It's very clean. 

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It's very crisp, looks 
fantastic. 

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All the graphics out the entire 
page are are beautiful. 

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So yeah, so you can also as one 
of the support pledges. 

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If we go through the pledges 
real quick, the PDF is only like

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6 bucks. 
The physical book is only 

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$29.00. 
Or you can get the Hell Night 

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Full Throttle Bundle, which is 
everything that I talked about 

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before for Hell Night. 
It is Hell Night. 

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It is Black Rambo Society, the 
new book. 

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It is Sigil, the Mirrored 
Reality, which is the The Card 

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Game. 
And then it is the Damned which 

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is a physical only, no PDF class
4. 

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You looked around for it, yeah. 
I have like I I have like 6 of 

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them somehow. 
Like one of them's in your box 

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already, but it's just a single 
fold. 

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Really stungly beautiful. 
Like what it's like. 

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It's so cool. 
If you're. 

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Listening, yeah. 
It looks cool. 

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Yeah, we'll be we'll be giving 
away one of these week three 

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with With the Hell Night Book 
Giveaway, but you can get all of

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that for 90 bucks. 
Everything that exists currently

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in the Hell Night Reality, you 
can get for only $90.00, which 

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is a great deal. 
Yeah, two, it's two stunningly 

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gorgeous books, plus the Card 
Game and and everything. 

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It's it's a really great deal. 
So definitely go check that out.

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We'll be talking about that 
every week and we'll be doing 

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the giveaways at the end of the 
episode. 

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So again, if you're listening 
now, I think in the episode, 

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I'll go to Twitter, see how many
people liked our post, I'll roll

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the D of that number. 
I'll count, you know, from the 

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bottom up and and we'll we'll 
give it away as long as a person

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answers. 
So it'll be Neuro City, the 

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colorblind edition. 
So that's it. 

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That is the Black Rainbow 
Society. 20 days left back at I 

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I don't know if there's any 
stretch goals, and if there are 

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they fucking blew past them all 
already. 

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Oh yeah, there are so Oh no. 
There's a lot of stretch goals. 

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So we're at 15 K so we already 
get thicker paper. 16 K artwork 

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by writing Rain 17K. 
The book becomes a hardback. 

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Got to get that 18K? 
Yeah. 

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More art book. 19 K Short story,
more art. 

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Additional Dead God's chapter. 
Oh, the book glows in the dark 

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at 22 K Johann Nor hops on to do
some art AT23K. 

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Yeah, 24K our artist gets a 15% 
tip. 

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I love when stretch goals or 
people get paid more. 

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Yeah, and then AT25K, which is 
where it's tapped out for right 

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now. 
As far as the list of stretch 

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goals that says they will film 
with real actors, A teaser for a

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hell night short film. 
I would love the fuck out of 

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that. 
That sounds like all day. 

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Yeah. 
So we're we're we're like, I 

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don't know like 40 bucks away 
from 16 K, which is more 

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artwork. 
But I would love to very at 

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least get to the 23 K and get 
some Johan Nor on this. 

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Yeah. 
I mean, I'm like glow in the 

226
00:12:42,680 --> 00:12:44,880
Dark book, brother. 
Give me that, Yeah. 

227
00:12:45,320 --> 00:12:47,760
Hardback glow in the dark would 
be It would be ideal. 

228
00:12:47,760 --> 00:12:51,600
That'd be sick. 
So yeah, Black rainbow, New York

229
00:12:51,600 --> 00:12:54,360
City giveaway at the end. 
Remind me to do that giveaway at

230
00:12:54,360 --> 00:12:56,600
the end. 
I'll, I'll, I'll remind you, 

231
00:12:56,960 --> 00:12:58,440
I've got it written down. 
Do it. 

232
00:12:58,640 --> 00:13:01,240
I'd have it next to me, and 20 
bucks says I would still forget.

233
00:13:01,240 --> 00:13:11,400
So let's hop into nuked. 
Which means I pretty much just 

234
00:13:11,400 --> 00:13:15,760
need to hide this window. 
And that is not nuked, That is 

235
00:13:15,760 --> 00:13:19,680
nave nuked. 
We were also looking at Nave 

236
00:13:19,680 --> 00:13:22,640
this morning. 
So yeah, well, because this is a

237
00:13:22,640 --> 00:13:24,640
nave hack, I actually have both 
UPS so I can reference it a 

238
00:13:24,640 --> 00:13:28,280
little bit. 
So Nuke, a radioactive knave 

239
00:13:28,280 --> 00:13:31,360
hack created by Mac and not a 
giant. 

240
00:13:33,280 --> 00:13:36,480
I really, really enjoyed this. 
This is one I think is you're 

241
00:13:36,480 --> 00:13:38,560
you're coming in this being 
like, eh, like it's fine. 

242
00:13:38,800 --> 00:13:40,120
And I think this is one of the 
ones. 

243
00:13:40,480 --> 00:13:43,440
Yeah, I think it's good. 
I think, like, I'm not 

244
00:13:44,000 --> 00:13:47,040
necessarily like, you know, my 
hair isn't blowing back. 

245
00:13:47,040 --> 00:13:49,760
Ha ha ha. 
But yeah, I'd rather do it. 

246
00:13:49,760 --> 00:13:52,160
And I'm like this is a blue. 
It blew all the hair right off 

247
00:13:52,160 --> 00:13:52,680
your chin. 
If I. 

248
00:13:52,680 --> 00:13:56,720
Was going to play like a 
Wasteland style game or like I'm

249
00:13:56,720 --> 00:13:59,680
playing under rail right now, 
which is a game that's a no mosh

250
00:13:59,680 --> 00:14:03,320
to the first two fallouts. 
Like I would play it in this and

251
00:14:03,320 --> 00:14:05,240
if you want to play a game like 
that, I would say that there's 

252
00:14:05,240 --> 00:14:07,800
probably not a better system to 
for it. 

253
00:14:08,360 --> 00:14:10,600
Yeah, but I don't, I don't know,
I just have a burning passion 

254
00:14:10,600 --> 00:14:12,040
for it. 
That's not say it's not great. 

255
00:14:13,560 --> 00:14:15,680
There are some stuff in here 
that you're going to point out 

256
00:14:15,680 --> 00:14:18,160
about things that you like. 
There are switches from nave 

257
00:14:18,160 --> 00:14:21,320
that after reviewing I'm like, 
oh, I do actually really like 

258
00:14:21,320 --> 00:14:25,200
that as they switch from the 
original nave rule. 

259
00:14:25,280 --> 00:14:31,040
But yeah, yeah, I. 
So here's the thing. 

260
00:14:31,040 --> 00:14:33,480
And this is another reason why I
didn't really get into Fallout 

261
00:14:33,480 --> 00:14:36,480
and it really had nothing to do 
with the the game play style. 

262
00:14:36,480 --> 00:14:39,960
It was the genre. 
Like Dystopian. 

263
00:14:40,040 --> 00:14:41,960
So. 
Yeah, I'm no, I'm no fine. 

264
00:14:41,960 --> 00:14:46,680
I don't like wasteland gun 
Raiders. 

265
00:14:46,680 --> 00:14:50,680
It's not my thing. 
Like when when Fallout 4 came 

266
00:14:50,680 --> 00:14:54,480
out, I think I was still on 
like, you know, an hour 1000 on 

267
00:14:54,480 --> 00:14:56,040
freaking Skyrim. 
I was like, if I'm going to do 

268
00:14:56,040 --> 00:14:59,200
this shit, I want to do it with 
swords, not not guns and and 

269
00:14:59,200 --> 00:15:02,200
mutations and shit. 
It's not really my genre at all.

270
00:15:02,760 --> 00:15:06,120
So what I really liked about 
Naive when I read this is the 

271
00:15:06,120 --> 00:15:08,960
system Mechanically. 
I think they did an extremely 

272
00:15:08,960 --> 00:15:13,400
successful hack of naive. 
And this is a game where I'm 

273
00:15:13,400 --> 00:15:17,280
like post apocalyptic, you know,
Muties isn't my favorite, but I 

274
00:15:17,280 --> 00:15:21,480
would play it to play this, I 
will say. 

275
00:15:21,520 --> 00:15:23,720
Fallout New Vegas, man. 
That's the one you need to play.

276
00:15:23,720 --> 00:15:25,600
If you're gonna play one, play 
that one. 

277
00:15:25,760 --> 00:15:28,720
OK, if I if I ever, if I can 
ever force myself to sit down 

278
00:15:28,720 --> 00:15:30,520
and play a video game again, 
I'll look at New Vegas. 

279
00:15:30,720 --> 00:15:31,640
You got it. 
Yeah. 

280
00:15:31,720 --> 00:15:32,560
Good. 
Great. 

281
00:15:33,720 --> 00:15:37,440
I will say immediately we can 
see one of my biggest critiques 

282
00:15:37,440 --> 00:15:42,800
of the entire thing and it is 
the the layout slash art. 

283
00:15:43,440 --> 00:15:51,480
I am super hugely not a fan at 
all, I think. 

284
00:15:55,760 --> 00:16:00,000
So what what what they did a lot
of the the way through this is 

285
00:16:00,000 --> 00:16:03,400
they like scribble with like 
little sketches and stuff. 

286
00:16:03,400 --> 00:16:10,440
They do like slips of paper for 
for like headers and whatnot but

287
00:16:10,440 --> 00:16:13,440
it's but it's all you can tell 
it was done in like Procreator 

288
00:16:13,440 --> 00:16:17,560
or or Photoshop or something 
like you can see like the that 

289
00:16:17,560 --> 00:16:21,120
it's a digital brush and stuff 
and we'll we'll get into that a 

290
00:16:21,120 --> 00:16:24,320
little bit more. 
But like the cover piece of art 

291
00:16:24,320 --> 00:16:27,080
is like one of my favorite in 
the the game because it does 

292
00:16:27,080 --> 00:16:30,480
almost look like they like drew 
it in like IRL and kind of 

293
00:16:30,480 --> 00:16:33,760
scanned it in which is what I 
wish they would have done with 

294
00:16:33,760 --> 00:16:37,280
like the entire thing for the 
vibe like the the outside here 

295
00:16:37,640 --> 00:16:40,520
where they it looks like they 
had like a brush with some like 

296
00:16:40,520 --> 00:16:46,320
splatter texture and then just 
like used an area to like erase 

297
00:16:46,320 --> 00:16:51,880
it like it just it looks so 
computer done you know I don't 

298
00:16:51,880 --> 00:16:53,600
know how to describe it it's 
besides. 

299
00:16:53,600 --> 00:16:57,840
Yeah, It's just, it's kind of 
going for that like Collage 

300
00:16:58,040 --> 00:16:59,960
esque look that we were kind of 
just talking about with 

301
00:17:00,280 --> 00:17:03,680
Helenite, but just digital only 
and not maybe doing it 

302
00:17:03,680 --> 00:17:06,440
successfully. 
I do see like there's like the 

303
00:17:06,440 --> 00:17:10,160
spill on the edges from where 
they're like they're blacking 

304
00:17:10,160 --> 00:17:13,920
out around it. 
Yes, yeah, yeah. 

305
00:17:13,920 --> 00:17:16,480
I mean that's exactly what it 
looks like that I I do like this

306
00:17:16,480 --> 00:17:19,839
texture on the side, this like 
Gray like kind of crunchy 

307
00:17:19,839 --> 00:17:21,680
texture. 
But again, yeah, it looks like 

308
00:17:21,680 --> 00:17:29,200
they then took a brush and just 
like brushed like a like a you 

309
00:17:29,200 --> 00:17:31,520
know kind of whitish paper 
texture over. 

310
00:17:31,520 --> 00:17:34,400
It didn't procreate and you can 
see the edges of like that. 

311
00:17:34,400 --> 00:17:38,360
It was kind of like a big 
roundish like thing. 

312
00:17:38,360 --> 00:17:41,240
I mean, I'm just not a fan. 
It's like as we go through, 

313
00:17:41,240 --> 00:17:44,920
like, I think it's cool that 
they did it for a lot of the 

314
00:17:44,920 --> 00:17:46,720
headers. 
Although having said that, I 

315
00:17:46,720 --> 00:17:49,720
also don't like it as page 
headers in this book. 

316
00:17:49,720 --> 00:17:53,000
Like, I'm like, oh, that's a 
cool fact, you like, got that in

317
00:17:53,000 --> 00:17:55,400
there. 
But I don't know that I love it.

318
00:17:56,040 --> 00:17:59,080
Yeah, yeah, we'll, we'll, we'll 
point it out farther as we go 

319
00:17:59,080 --> 00:18:01,000
in. 
For those looking on the cover 

320
00:18:01,000 --> 00:18:03,040
for those unavailable or not 
looking. 

321
00:18:03,040 --> 00:18:05,760
And the whole thing's like black
wine, Gray, it says, naked in 

322
00:18:05,760 --> 00:18:08,080
like scribbled capital letters 
with an exclamation point, a 

323
00:18:08,080 --> 00:18:13,520
radioactive Navac. 
There's a drawing of a very muti

324
00:18:13,520 --> 00:18:16,840
looking. 
It almost reminds me, yeah. 

325
00:18:16,840 --> 00:18:18,640
It almost reminds me of like a 
real sketchy version of the 

326
00:18:18,640 --> 00:18:21,920
cover of Apocalypse World. 
Yeah, I was also thinking. 

327
00:18:21,920 --> 00:18:28,000
It reminds me of one of the bad 
guys from Borderlands, but it's 

328
00:18:28,040 --> 00:18:30,320
a great pin sketch. 
It looks super cool. 

329
00:18:30,960 --> 00:18:33,040
Yeah, I I like the drawing on 
the front. 

330
00:18:33,040 --> 00:18:34,640
It's just all of the stuff on 
the sides. 

331
00:18:34,800 --> 00:18:37,680
My thought and again, we'll 
we'll I'll say this like 18 

332
00:18:37,680 --> 00:18:39,760
times. 
If they were going to do this 

333
00:18:39,760 --> 00:18:42,720
like fake collage scribble 
thing, I wish they would have 

334
00:18:42,720 --> 00:18:46,480
just done it IRL and just 
scanned it in because it would 

335
00:18:46,480 --> 00:18:49,680
look I think even better like 
for the game. 

336
00:18:50,120 --> 00:18:52,600
So hopping into it. 
Created by Mackinac and Dairy 

337
00:18:52,600 --> 00:18:57,680
Giant, Nuke is a tabletop 
adventure game, also known as a 

338
00:18:57,680 --> 00:19:01,400
role-playing game RPG with the 
themes of post apocalyptic, 

339
00:19:01,400 --> 00:19:04,320
science fiction, adventure, 
exploration and survival. 

340
00:19:04,680 --> 00:19:06,800
One player acts as game master 
while the remaining players 

341
00:19:06,800 --> 00:19:08,280
taking the roles of blah blah 
blah blah blah. 

342
00:19:09,680 --> 00:19:13,720
So this whole part in the 
beginning is really interesting.

343
00:19:13,720 --> 00:19:18,680
It said there's like headers. 
It says fast, fast, learn, easy 

344
00:19:18,680 --> 00:19:24,360
to play, no classes, abilities 
are king, core mechanic, single 

345
00:19:24,360 --> 00:19:27,920
currency system, all that stuff.
It is almost a direct like 1 to 

346
00:19:27,920 --> 00:19:33,360
one for the nave, nave scene. 
Cover by perplexing run shout 

347
00:19:33,360 --> 00:19:35,400
out PR shout. 
Out PR. 

348
00:19:35,960 --> 00:19:38,320
But if you go to this high 
compatibility with OSR games, 

349
00:19:38,320 --> 00:19:41,400
fast and cheesy to run, no 
classes, abilities are king 

350
00:19:41,400 --> 00:19:45,680
everything, so they immediately 
on page one start directly 

351
00:19:45,680 --> 00:19:49,400
referencing nave as an option. 
But I love this. 

352
00:19:49,400 --> 00:19:52,680
I think that nave, that's one of
my favorite pages in Nave. 

353
00:19:53,000 --> 00:19:56,440
Cairn and Luminal Horror both 
have kind of like an opener for 

354
00:19:56,440 --> 00:19:57,840
this. 
We talk about this all the time 

355
00:19:58,200 --> 00:20:01,000
where and I think I finally want
you over to my side let me 

356
00:20:01,000 --> 00:20:04,120
understand the basics of the 
game before I get into character

357
00:20:04,120 --> 00:20:07,640
creation. 
And I love yeah, this tells you 

358
00:20:07,640 --> 00:20:10,640
everything you need to know. 
Fast and easy to learn like no 

359
00:20:10,640 --> 00:20:12,080
classes. 
There's a paragraph that says 

360
00:20:12,080 --> 00:20:14,880
every PC is a scrapper Buster 
bunking adventure. 

361
00:20:14,880 --> 00:20:18,560
Blah blah blah. 
AP CS role is determined and the

362
00:20:18,560 --> 00:20:21,480
crew is determined by equipment.
Blah blah blah abilities are 

363
00:20:21,480 --> 00:20:24,080
king. 
All D20 roles are rolled with 

364
00:20:24,080 --> 00:20:26,400
the first standard abilities, 
blah blah blah. 

365
00:20:26,400 --> 00:20:30,520
Core mechanic right here 1234. 
It lists, in order, what the 

366
00:20:30,520 --> 00:20:33,040
core mechanic is. 
The game follows a universal 

367
00:20:33,040 --> 00:20:35,480
structure. 
One GM describes the situation. 

368
00:20:35,480 --> 00:20:37,320
Two players state how their 
characters act. 

369
00:20:37,320 --> 00:20:40,160
Three, if the GM determines the 
character's actions are possible

370
00:20:40,160 --> 00:20:42,760
but risky, they will convey the 
consequences of Call for Ability

371
00:20:42,760 --> 00:20:44,960
test. 
I love that variation of that 

372
00:20:45,960 --> 00:20:48,720
possible but risky, like one of 
my favorite lines. 

373
00:20:48,720 --> 00:20:50,040
And I'll teach every Jesus is 
you know. 

374
00:20:50,040 --> 00:20:52,320
It's that line that's like is 
exactly that. 

375
00:20:52,320 --> 00:20:54,080
Roll only when you need to 
basically. 

376
00:20:54,240 --> 00:20:56,760
I really like that variation. 
It's possible but risky. 

377
00:20:56,760 --> 00:21:01,280
So roll if the character 4. 
If the character passes ability 

378
00:21:01,280 --> 00:21:03,920
to test their action succeeds, 
failure results and 

379
00:21:03,920 --> 00:21:09,440
consequences, blah blah blah. 
Single currency system is scrap 

380
00:21:09,480 --> 00:21:13,160
with AK because you know, post 
apocalypse, you know. 

381
00:21:13,800 --> 00:21:17,120
And after the apocalypse, there 
won't be as many CS everywhere. 

382
00:21:17,120 --> 00:21:20,600
There'll be just KS for combat 
that's filled with AK. 

383
00:21:21,120 --> 00:21:24,520
Yeah, as as as all Mortal 
Kombats should be. 

384
00:21:24,520 --> 00:21:28,760
Yeah, a list of 50 level less 
perks and mutations to help 

385
00:21:28,760 --> 00:21:30,800
provide character advancement. 
I love that. 

386
00:21:30,800 --> 00:21:34,440
It's a nice nod to the 50 to 
like the 100 level of spells, 

387
00:21:34,440 --> 00:21:38,480
which is cool Creative Commons 4
point O boom, Love it. 

388
00:21:38,480 --> 00:21:39,960
Love to see it hack the shit out
of this. 

389
00:21:40,840 --> 00:21:43,120
So table of contents obviously 
with AK. 

390
00:21:43,800 --> 00:21:47,680
So right off the bat, let's say 
that it is a like 40 ish page 

391
00:21:47,680 --> 00:21:53,080
scene, which is long enough to 
hyperlink it and bookmark it, 

392
00:21:53,440 --> 00:21:55,880
but it is not hyperlinked or 
bookmarked. 

393
00:21:55,920 --> 00:21:59,880
So that's unfortunate. 
My, we're doing a Zine review on

394
00:21:59,880 --> 00:22:00,640
this, obviously. 
All right. 

395
00:22:00,640 --> 00:22:02,320
Not a book review, right. 
It's a Zine, Yeah. 

396
00:22:03,360 --> 00:22:05,960
So you'll see anyone that can 
see immediately what we were 

397
00:22:05,960 --> 00:22:09,800
talking about with the, the 
scribbled kind of like paper 

398
00:22:09,800 --> 00:22:12,240
headers here. 
I think the part that bugs me 

399
00:22:12,240 --> 00:22:18,160
the most is that it's the same 
like paper as the paper on the 

400
00:22:18,160 --> 00:22:19,520
cover. 
It's just a darker version of 

401
00:22:19,520 --> 00:22:21,920
the paper behind it. 
So then they put this like weird

402
00:22:22,440 --> 00:22:25,600
glow shadow underneath it, which
makes it not look like it's 

403
00:22:25,600 --> 00:22:28,440
attached to the paper. 
And then again, you can tell 

404
00:22:28,440 --> 00:22:31,080
that it was like scribbled in 
some type of computer program, 

405
00:22:31,080 --> 00:22:33,720
not like IRL like it. 
Again, it would have just been 

406
00:22:33,720 --> 00:22:37,520
so much more successful to like 
just tear a piece of paper, 

407
00:22:38,000 --> 00:22:40,800
scribble on it with a black pen,
tape it to it, scan it in. 

408
00:22:40,800 --> 00:22:41,960
I think it would have looked 
great. 

409
00:22:41,960 --> 00:22:46,240
It would look cool I think. 
Although like the scan like grit

410
00:22:46,240 --> 00:22:49,000
and shit would have looked 
really cool on this but you get 

411
00:22:49,000 --> 00:22:51,800
tip of contents. 
Playing into waste abilities. 

412
00:22:52,320 --> 00:22:55,760
Danger Boy games with the 
scribble, Danger Boy Games logo 

413
00:22:55,760 --> 00:23:00,320
that's who I guess Mack and 9 
Dairy Giant are but introduction

414
00:23:00,320 --> 00:23:02,520
and playing in the waste 
stability test, combat character

415
00:23:02,520 --> 00:23:04,280
creation, advancement items and 
usage. 

416
00:23:04,280 --> 00:23:07,000
Dies vehicles, relics, item cost
per commentation to running the 

417
00:23:07,000 --> 00:23:08,760
waste, waistline. 
Patties thicker than blood 

418
00:23:09,120 --> 00:23:11,480
Adventure Thanks and 
acknowledgement and the scrapper

419
00:23:11,480 --> 00:23:14,480
sheet on the back of the book, 
which I think is fine. 

420
00:23:14,480 --> 00:23:15,440
It's cool to have it on the 
back. 

421
00:23:15,480 --> 00:23:17,760
Also, that means it'll be the 
very last page in the PDF, which

422
00:23:17,760 --> 00:23:20,440
means it's easy to to export 
that out pull. 

423
00:23:20,440 --> 00:23:24,240
Out, yeah. 
No, never do that, though. 

424
00:23:24,240 --> 00:23:27,040
So you're ready to head out into
the waists? 

425
00:23:27,040 --> 00:23:29,880
Not yet you're not. 
Read the rules first, or skim 

426
00:23:29,880 --> 00:23:31,680
them and hope the Game Master 
doesn't notice. 

427
00:23:32,240 --> 00:23:34,080
So abilities. 
There's six of them. 

428
00:23:34,320 --> 00:23:37,400
It's it's the same abilities 
from every fucking BX game ever,

429
00:23:37,400 --> 00:23:42,240
including the Choose With Yeah 
yeah, just with cool thematic 

430
00:23:42,240 --> 00:23:45,920
names. 
So like and and what it actually

431
00:23:45,920 --> 00:23:48,280
says on each one. 
Also called, you know whatever. 

432
00:23:48,280 --> 00:23:50,600
So muscle is melee. 
Also called Strength. 

433
00:23:50,960 --> 00:23:53,240
Minor complaint. 
I don't think they need that. 

434
00:23:54,240 --> 00:23:57,200
I don't mind like I I do. 
I'm like, no, If you're going to

435
00:23:57,200 --> 00:23:59,960
go with muscle, say it's muscle.
Lean into it. 

436
00:23:59,960 --> 00:24:02,680
Don't describe what your stat is
based on it. 

437
00:24:02,680 --> 00:24:04,680
Like your ability based on 
another ability. 

438
00:24:04,680 --> 00:24:07,480
If you're doing something more 
thematic, cook it within. 

439
00:24:07,840 --> 00:24:09,480
Like, even if it's exactly the 
same, I don't know. 

440
00:24:09,480 --> 00:24:11,560
I don't like it. 
So not it's not like a major, 

441
00:24:11,560 --> 00:24:17,040
it's not like a major gripe. 
My thought on it is it it is so 

442
00:24:17,040 --> 00:24:20,960
directly related to another 
ability like for nave, but and 

443
00:24:20,960 --> 00:24:24,320
also like again a lot of the 
games we like, we look at. 

444
00:24:24,320 --> 00:24:25,920
This is not going to be 
someone's first game. 

445
00:24:26,080 --> 00:24:29,680
But I also don't mind someone 
like muscle and strength being 

446
00:24:29,680 --> 00:24:31,920
able to like go to a different 
game after playing this one and 

447
00:24:31,920 --> 00:24:35,280
knowing like like what it is, 
you know? 

448
00:24:35,600 --> 00:24:37,720
What I mean? 
But I think, I think your point 

449
00:24:37,720 --> 00:24:43,720
is still is completely valid. 
So muscle for Malay Agility, 

450
00:24:43,720 --> 00:24:46,720
also called Dexterity. 
Guts, also called Constitution. 

451
00:24:46,720 --> 00:24:50,040
Brains also called Intelligence 
and also called Wisdom and weird

452
00:24:50,560 --> 00:24:55,400
also called Charisma Max values.
Yeah, weird is a great one. 

453
00:24:56,160 --> 00:24:58,560
Action involving personality and
mutations. 

454
00:24:58,560 --> 00:25:05,240
So yeah, Max scores are 18. 
Yeah, I mean, again, we're still

455
00:25:05,240 --> 00:25:06,680
in native territory here for 
that. 

456
00:25:08,000 --> 00:25:11,760
And then you immediately get to 
the ability tests, which again, 

457
00:25:11,760 --> 00:25:15,280
I love that you automatically, 
you immediately know how to play

458
00:25:15,280 --> 00:25:17,760
the game before you get into. 
Even though this is class less 

459
00:25:17,760 --> 00:25:21,640
quote UN quote, it's cool that 
you get into it right away. 

460
00:25:22,160 --> 00:25:26,520
So oops, I opened a program I 
did not want to open. 

461
00:25:28,160 --> 00:25:30,480
Give me one second. 
Stop updating. 

462
00:25:31,160 --> 00:25:33,560
Go away. 
All right. 

463
00:25:34,320 --> 00:25:37,640
Yay, technology. 
So yeah, ability tests. 

464
00:25:38,080 --> 00:25:41,920
Very cool. 
Flip on the nave formula, this 

465
00:25:41,920 --> 00:25:46,040
is actually AD 20. 
Roll under, pardon me, roll 

466
00:25:46,040 --> 00:25:48,760
under system, which we're big 
fans of here. 

467
00:25:48,920 --> 00:25:53,440
The nave is not. 
Roll Under is adding things 

468
00:25:53,440 --> 00:25:58,040
together and rolling over. 
What's the actual language they 

469
00:25:58,040 --> 00:26:00,320
use? 
Because I think it's die. 

470
00:26:00,320 --> 00:26:07,040
Plus you're scrolling to it. 
Oh, oh, we're talking about like

471
00:26:07,040 --> 00:26:08,800
the the the way that Nate plays 
the game. 

472
00:26:10,080 --> 00:26:12,800
Yeah, that's OK. 
I can also hold up a second. 

473
00:26:12,800 --> 00:26:15,480
Earlier they immediately go into
character Christian and Nave, 

474
00:26:15,480 --> 00:26:22,320
which I think this game does a 
lot better of, going with the 

475
00:26:22,320 --> 00:26:28,800
playing the game first to get my
knock on that saving throws 

476
00:26:28,960 --> 00:26:34,200
greater than 15. 
That's different from checks and

477
00:26:34,200 --> 00:26:38,520
they've though, right? 
No saving throws are. 

478
00:26:38,520 --> 00:26:41,680
Live TV open. 
Oh yeah, no. 

479
00:26:41,680 --> 00:26:45,880
So in one E saving throw or 
save, you add the bonus to the 

480
00:26:45,880 --> 00:26:48,560
element ability to AD 20 roll. 
If it's greater than 15, you 

481
00:26:48,560 --> 00:26:50,720
succeed. 
So it's it's kind of like a flat

482
00:26:50,720 --> 00:26:53,080
success almost the entire time. 
Then you can make adjustments to

483
00:26:53,080 --> 00:26:57,200
it. 
But but yeah, and I believe in. 

484
00:26:58,400 --> 00:27:01,000
So yeah, ability to test this is
D20 roll under the relevant 

485
00:27:01,000 --> 00:27:02,720
stat. 
The other thing is that I 

486
00:27:02,720 --> 00:27:06,400
believe in nave advantage. 
Actually I might be thinking 

487
00:27:06,440 --> 00:27:09,040
about two E again because I 
think advantage of 2 E is just 

488
00:27:09,040 --> 00:27:12,640
+5 now. 
But this one happens like 

489
00:27:13,680 --> 00:27:16,880
traditional advantage or each 
disadvantage which roll twice 

490
00:27:16,880 --> 00:27:19,200
for and take the lower for 
advantage because it's roll 

491
00:27:19,200 --> 00:27:22,040
under, and then roll twice and 
take the higher for disadvantage

492
00:27:22,040 --> 00:27:23,560
because it's once again roll 
under. 

493
00:27:24,960 --> 00:27:27,760
I really do like this as a good 
flip of the rule. 

494
00:27:27,760 --> 00:27:29,080
I love AD 20. 
Roll Under I. 

495
00:27:29,760 --> 00:27:31,920
Think it makes it easier. 
Yeah, absolutely. 

496
00:27:32,400 --> 00:27:37,720
I mind D20 roll over less in 
nave and nave hacks usually 

497
00:27:37,720 --> 00:27:40,280
because it's a flat like you 
have to be the 15. 

498
00:27:40,440 --> 00:27:42,440
That's like Varne is. 
So it's not. 

499
00:27:42,480 --> 00:27:45,120
It doesn't feel as potentially 
adversarial as like when you're 

500
00:27:45,120 --> 00:27:47,040
the GM and you're like fuck, I 
gotta pick a fucking number, 

501
00:27:47,040 --> 00:27:50,120
right? 
But this totally removes that 

502
00:27:50,120 --> 00:27:52,960
and then the ownership of 
passing or failing is really on 

503
00:27:53,240 --> 00:27:55,000
the player character and their 
abilities. 

504
00:27:55,320 --> 00:27:58,880
So good take on this rule. 
Yeah and and again we really 

505
00:27:58,880 --> 00:28:04,200
like roll under also because you
don't need modifiers like your 

506
00:28:04,200 --> 00:28:06,240
score is your score, which I 
like. 

507
00:28:06,240 --> 00:28:12,680
I understand the actually as you
press recently did a blog on 

508
00:28:12,680 --> 00:28:17,600
their skeleton code machine 
about rollover versus roll under

509
00:28:17,720 --> 00:28:19,960
and who likes what and pros and 
cons of both. 

510
00:28:20,360 --> 00:28:23,480
And really it's just a a 
variation in the way your brain 

511
00:28:23,480 --> 00:28:25,600
works to like get roll under. 
Because even when I played a 

512
00:28:25,600 --> 00:28:27,520
bunch of roll under games your 
brain still goes wait a minute, 

513
00:28:27,520 --> 00:28:31,320
I'm going under you know. 
But I think it's cleaner overall

514
00:28:31,360 --> 00:28:36,600
and not having to have a derived
modifier, just chopping 

515
00:28:36,600 --> 00:28:38,880
something out like my my thing 
with a lot of games is like if 

516
00:28:38,880 --> 00:28:42,000
you can do what you're doing 
like in a cleaner way, just make

517
00:28:42,000 --> 00:28:44,960
it the cleaner way, like it's 
the same outcome regardless. 

518
00:28:46,920 --> 00:28:48,600
Not see that blog post. 
I'm going to read it though. 

519
00:28:49,120 --> 00:28:49,760
Oh, it's good. 
Yeah. 

520
00:28:49,760 --> 00:28:51,600
I mean everything from Skeleton 
Code Machines is really, really 

521
00:28:51,600 --> 00:28:53,000
good. 
Exit is fantastic. 

522
00:28:53,040 --> 00:28:57,320
EXEUNTI think or EXUENT. 
And then the only other thing is

523
00:28:57,320 --> 00:29:01,720
like the opposed test, which is 
like it's like highest without 

524
00:29:01,720 --> 00:29:03,800
going over or whatever. 
Like you have to succeed with 

525
00:29:03,800 --> 00:29:06,080
the roll under, but like have 
the highest number and you get 

526
00:29:06,080 --> 00:29:08,200
like an opposed whatever 
character versus character. 

527
00:29:08,200 --> 00:29:11,400
That's the only other part. 
It's like 4 paragraphs to 

528
00:29:11,400 --> 00:29:13,040
basically say it's roll under 
with the post rolls. 

529
00:29:13,040 --> 00:29:16,640
Very cool. 
So good. 

530
00:29:17,560 --> 00:29:22,520
Yeah, combat with AK. 
Combat with AK clip dot combat 

531
00:29:22,520 --> 00:29:26,160
Ryan. 
Oh yeah, each each PC rolls an 

532
00:29:26,160 --> 00:29:28,520
agility test. 
When combat breaks out, that's 

533
00:29:28,520 --> 00:29:32,320
your that's your initiative. 
All PCs who succeed go before, 

534
00:29:32,880 --> 00:29:35,880
PCs who fail go after. 
And NPCS are always in the 

535
00:29:35,880 --> 00:29:38,600
middle, which is fine. 
It's clean, it's easy, whatever.

536
00:29:41,400 --> 00:29:46,400
So you're always going to have 
like good guys, bad guys, good 

537
00:29:46,400 --> 00:29:49,720
guys. 
But realistically what that 

538
00:29:49,720 --> 00:29:53,440
means is you have good guys and 
bad guys because after the first

539
00:29:53,440 --> 00:29:56,240
round it obviously it wraps 
around. 

540
00:29:56,520 --> 00:30:00,200
So then you know everyone goes 
and then the good guys go, the 

541
00:30:00,200 --> 00:30:01,760
bad guys go. 
So outside the first round it 

542
00:30:01,760 --> 00:30:04,360
doesn't really matter. 
But you know, sometimes combats 

543
00:30:04,360 --> 00:30:06,840
decided in the first round, and 
that's important. 

544
00:30:06,840 --> 00:30:10,720
On return characters can move up
to 30 feet and take one action. 

545
00:30:10,720 --> 00:30:13,120
Pretty standard action. 
Can be a bunch of things, Fire, 

546
00:30:13,120 --> 00:30:14,880
good gun making and attack 
etcetera, etcetera. 

547
00:30:16,240 --> 00:30:19,120
To attack target within a weapon
range, character must test the 

548
00:30:19,120 --> 00:30:20,720
relevant ability. 
Muscle. 

549
00:30:20,720 --> 00:30:23,520
For melee sense for range brains
for relics success. 

550
00:30:23,800 --> 00:30:27,120
You roll a damaged eye if 
attacked, This is an interesting

551
00:30:27,120 --> 00:30:29,120
part. 
If attacked, a character may 

552
00:30:29,200 --> 00:30:32,960
either counter attack or dodge. 
I like this. 

553
00:30:33,640 --> 00:30:34,920
I do like it. 
I do like it. 

554
00:30:34,920 --> 00:30:36,920
It took me a second because I 
had to go back and be like 

555
00:30:36,960 --> 00:30:40,280
because then they talk about 
defense roles and it took me a 

556
00:30:40,280 --> 00:30:43,360
little while to be like wait a 
minute, what's counter attack 

557
00:30:43,520 --> 00:30:45,520
and dodge and defense and a 
bunch of stuff. 

558
00:30:45,720 --> 00:30:48,160
But it comes down to armor. 
So they don't really explain 

559
00:30:48,160 --> 00:30:50,160
armor for a while and then you 
go back to your defense roles. 

560
00:30:50,160 --> 00:30:53,120
But anyway, so to counter attack
the character makes an ability 

561
00:30:53,120 --> 00:30:57,840
test as if making attack we're 
all rolling damage is normal and

562
00:30:57,840 --> 00:31:00,440
then dodging the character must 
test agility. 

563
00:31:00,440 --> 00:31:03,720
If successful you reduce the 
incoming damage by D4. 

564
00:31:03,920 --> 00:31:05,120
So either of those things 
happen. 

565
00:31:05,120 --> 00:31:08,800
So anytime that an NPC that you 
get attacked, you can either 

566
00:31:08,800 --> 00:31:11,040
counter attack or dodge. 
I really enjoy that. 

567
00:31:11,040 --> 00:31:15,840
I think it keeps it keeps people
engaged when it's not their turn

568
00:31:15,840 --> 00:31:20,240
because they like they could 
still get a turn out of it. 

569
00:31:20,680 --> 00:31:21,720
It's an interesting way to do 
it. 

570
00:31:22,360 --> 00:31:25,960
I have a note here that I wrote 
that says I feel fine about 

571
00:31:25,960 --> 00:31:30,280
dodging, lowering, damage taken.
Yeah, yeah, yeah. 

572
00:31:30,280 --> 00:31:32,680
Yeah. 
I was definitely taking notes 

573
00:31:32,720 --> 00:31:36,600
and maybe drinking and smoking 
at the same time, so I feel fine

574
00:31:36,600 --> 00:31:37,320
about this. 
Yeah. 

575
00:31:37,320 --> 00:31:40,400
Yeah, I like this lot. 
I think originally I was like, I

576
00:31:40,400 --> 00:31:43,280
think my original thought was 
like, do I want there to to 

577
00:31:43,800 --> 00:31:46,640
negate damage on a dodge? 
And I'm like, no, that's a bad 

578
00:31:46,640 --> 00:31:48,120
idea. 
Actually, that's a terrible 

579
00:31:48,120 --> 00:31:51,280
idea. 
Like lowering damage by AD 4 is 

580
00:31:51,280 --> 00:31:54,360
a much better idea. 
Yeah, and I like that. 

581
00:31:54,360 --> 00:31:57,320
It's just AD four. 
It doesn't ever go up or down. 

582
00:31:57,400 --> 00:32:01,040
Like realistically I think a lot
of things trying to hit you are 

583
00:32:01,040 --> 00:32:04,560
going to be rolling D sixes. 
So you you theoretically have a 

584
00:32:04,560 --> 00:32:07,680
chance to get rid of all damage,
but honestly you're probably 

585
00:32:07,680 --> 00:32:08,960
not. 
You're always probably going to 

586
00:32:08,960 --> 00:32:11,040
take one or two, which you know 
then you have armor. 

587
00:32:11,920 --> 00:32:16,160
I think it's it's clean as like 
a nice little like shit I'm I'm 

588
00:32:16,160 --> 00:32:17,680
low. 
I need a dodge. 

589
00:32:17,680 --> 00:32:19,440
I might not save it all but 
yeah, it's neat. 

590
00:32:21,560 --> 00:32:24,000
The test for attacks, counter 
attacks and dodges are 

591
00:32:24,000 --> 00:32:28,360
simultaneous. 
All decisions are made before 

592
00:32:28,360 --> 00:32:32,160
dice are rolled, which is 
interesting. 

593
00:32:32,240 --> 00:32:34,640
I don't really. 
I like. 

594
00:32:34,680 --> 00:32:37,120
That actually. 
But how do you think that plays 

595
00:32:37,120 --> 00:32:38,560
out? 
So you're thinking that like if 

596
00:32:38,560 --> 00:32:44,880
I attack you, you decide at that
point to also counter attack and

597
00:32:44,880 --> 00:32:48,480
then we all roll our dice. 
Yeah, Krognar, the Wasteland 

598
00:32:48,480 --> 00:32:51,680
Lord's gonna swing at you with 
his massive chainsaw hammer. 

599
00:32:52,080 --> 00:32:53,760
You know, like, oh fuck. 
Well, I'm gonna go ahead and 

600
00:32:53,760 --> 00:32:55,760
dodge that shit. 
Yeah. 

601
00:32:55,760 --> 00:32:57,240
And then we roll them both at 
the same time. 

602
00:32:57,240 --> 00:32:58,360
We roll them both, Yeah. 
Yeah, that way. 

603
00:32:58,360 --> 00:32:59,880
I like that. 
Yeah, it's better than like 

604
00:33:00,200 --> 00:33:03,040
waiting for like the first diet 
roll to resolve and then you 

605
00:33:03,040 --> 00:33:04,840
make the decision because you're
then you're a little too 

606
00:33:04,840 --> 00:33:06,400
informed. 
And I think that takes away from

607
00:33:06,400 --> 00:33:09,560
it narratively. 
And this one, it's like, what 

608
00:33:09,560 --> 00:33:11,520
are you doing in the moment? 
You don't know yet whether or 

609
00:33:11,520 --> 00:33:13,240
not it's going to hit you. 
What are you doing right now? 

610
00:33:13,920 --> 00:33:16,520
Yeah, I like the flow of that 
internally. 

611
00:33:16,520 --> 00:33:18,720
I think better. 
It also kind of takes out that a

612
00:33:18,720 --> 00:33:21,400
lot of games sometimes, 
especially with like Soak and 

613
00:33:21,400 --> 00:33:25,040
stuff like that, you you get 
these like Mormon what? 

614
00:33:27,560 --> 00:33:29,360
So there we Mormon in here, you 
said Soak. 

615
00:33:30,240 --> 00:33:41,240
Oh yeah, just fuck em. 
But the the mini recons you 

616
00:33:41,240 --> 00:33:43,080
constantly get from games where 
it's like, I roll this with 

617
00:33:43,080 --> 00:33:45,360
damage, but then I take this a 
little bit off, you know what I 

618
00:33:45,360 --> 00:33:46,880
mean? 
Like we we kind of had that 

619
00:33:46,880 --> 00:33:50,760
issue sometimes in the way that 
we did Burp board because on our

620
00:33:50,760 --> 00:33:54,040
channel we'd have channel points
where you could like have 

621
00:33:54,080 --> 00:33:56,200
almonds and stuff and reduce 
damage and things. 

622
00:33:56,200 --> 00:33:59,440
So you would like have a thing 
play out and then be like do I 

623
00:33:59,440 --> 00:34:02,280
want to do an omen to like make 
that not happen? 

624
00:34:02,280 --> 00:34:04,840
Do I want to like, do I want to 
reduce it. 

625
00:34:04,840 --> 00:34:06,720
So then you have this like thing
in your head where like you'll 

626
00:34:06,720 --> 00:34:09,280
sit there for 30 seconds trying 
to decide what's best versus 

627
00:34:09,280 --> 00:34:11,239
this where you have to just 
decide right off the bat off the

628
00:34:11,239 --> 00:34:13,760
beginning just to show I. 
Think it's also the time to like

629
00:34:14,159 --> 00:34:15,600
sitting there deciding what's 
best. 

630
00:34:15,600 --> 00:34:17,320
That's time taken. 
You know? 

631
00:34:17,320 --> 00:34:19,480
It really kills it. 
This is like no, you have no 

632
00:34:19,480 --> 00:34:22,360
time to decide now. 
Yeah, yeah, I do like that. 

633
00:34:22,360 --> 00:34:25,760
I do like that you dislike the 
impact of like the roll stays 

634
00:34:25,760 --> 00:34:27,520
impactful as opposed to being 
like yes. 

635
00:34:27,520 --> 00:34:30,600
But yeah, damage has explode. 
I like that. 

636
00:34:30,600 --> 00:34:33,239
Everyone knows what that is. 
If you roll highest it, you roll

637
00:34:33,239 --> 00:34:34,199
again. 
I dig it. 

638
00:34:34,199 --> 00:34:37,639
Also, I think for like a very 
like a weird wasteland kind of 

639
00:34:37,639 --> 00:34:40,199
game, like exploding dice, like 
that's perfect. 

640
00:34:40,199 --> 00:34:43,280
You know, you shoot your gun and
you just shoot it, You shoot the

641
00:34:43,280 --> 00:34:44,639
gun. 
So good, you know. 

642
00:34:45,120 --> 00:34:48,120
Shoot the gun so good that it 
just keeps being good. 

643
00:34:49,040 --> 00:34:52,360
Characters roll their defense 
die and reduce damage taken by 

644
00:34:52,360 --> 00:34:54,000
the result. 
It doesn't tell you right here. 

645
00:34:54,000 --> 00:34:55,760
That's one of my only knocks on 
this is it doesn't tell you 

646
00:34:55,760 --> 00:34:57,360
right here what your defense die
is. 

647
00:34:57,680 --> 00:35:01,160
You don't really learn what 
defense die is till later in the

648
00:35:01,160 --> 00:35:03,720
game when you get to armor. 
And then you're like Oh yeah, 

649
00:35:03,720 --> 00:35:06,880
that totally makes sense. 
I wouldn't have minded just one 

650
00:35:06,880 --> 00:35:10,680
line here that basically said 
like your defense dies from your

651
00:35:10,680 --> 00:35:13,600
armor or like when like the 
defense. 

652
00:35:14,080 --> 00:35:15,360
As far as I read it, I don't 
know. 

653
00:35:15,360 --> 00:35:18,960
If you read it the same is 
literally just like the the 

654
00:35:18,960 --> 00:35:21,040
damage soak. 
It has nothing to do with 

655
00:35:21,040 --> 00:35:25,200
actually defending against what 
happened. 

656
00:35:25,200 --> 00:35:26,960
That's what you get from the 
dodge and the counter attack. 

657
00:35:27,120 --> 00:35:30,080
Maybe I'm wrong. 
When we get there, damage taken 

658
00:35:30,080 --> 00:35:32,680
reduces the characters HP. 
When the HP reaches 0, they're 

659
00:35:32,680 --> 00:35:34,160
unconscious. 
When they go below 0 they're 

660
00:35:34,160 --> 00:35:36,160
dead. 
Roll up a new one. 

661
00:35:36,160 --> 00:35:37,080
That's it. 
I like that. 

662
00:35:37,080 --> 00:35:41,040
No saves, no bullshit if you're 
using more than one weapon such 

663
00:35:41,040 --> 00:35:43,280
as dual wielding or have 
multiple attacks. 

664
00:35:43,280 --> 00:35:46,720
In the case of NBCS, roll all 
the weapons damaged dice and 

665
00:35:46,720 --> 00:35:48,480
pick the desired die to use for 
damage. 

666
00:35:48,480 --> 00:35:50,320
I love that it's cleaned a bunch
of games to it. 

667
00:35:50,920 --> 00:35:52,640
It keeps. 
Basically, you're just getting 

668
00:35:52,640 --> 00:35:57,080
advantage to to to damage it. 
Is amazing that we weren't doing

669
00:35:57,160 --> 00:36:00,240
2 handed damage like that on 
most games for all of time 

670
00:36:00,240 --> 00:36:01,960
because the moment I read this 
rule for the first time I was 

671
00:36:01,960 --> 00:36:04,840
like oh fuck, why have we not 
been doing this the whole time? 

672
00:36:05,280 --> 00:36:07,920
Yeah, yeah, yeah. 
I mean, yeah, if you have two, 

673
00:36:07,920 --> 00:36:10,480
if you have two, just roll both 
and take the highest it. 

674
00:36:10,480 --> 00:36:12,560
It keeps everything super 
balanced within your system, but

675
00:36:12,560 --> 00:36:14,680
also so basically just gives you
advantage and that's really 

676
00:36:14,680 --> 00:36:15,520
nice. 
I like that. 

677
00:36:16,840 --> 00:36:19,360
Five damage types, which makes 
sense, I think, in thematically 

678
00:36:19,360 --> 00:36:22,040
in this game. 
Acid, energy, physical poison, 

679
00:36:22,040 --> 00:36:23,280
radiation. 
I like that. 

680
00:36:24,200 --> 00:36:26,440
They're also super lightweight 
because they frankly to the 

681
00:36:26,440 --> 00:36:30,120
players, like it doesn't really 
matter to them as much as it 

682
00:36:30,120 --> 00:36:32,120
matters like what enemies you 
are fighting. 

683
00:36:33,720 --> 00:36:35,840
Well, that's what it says too. 
It says damage types exist 

684
00:36:35,840 --> 00:36:39,840
primarily to shape the 
narrative, but some creatures 

685
00:36:39,840 --> 00:36:41,480
might be resistant, immune or 
susceptible. 

686
00:36:41,720 --> 00:36:45,520
I really, I do really like that 
I I'm not often a huge fan of 

687
00:36:45,520 --> 00:36:48,360
damage types because for the 
most part, it doesn't fucking 

688
00:36:48,360 --> 00:36:50,960
matter. 
In most, you know, sword and 

689
00:36:50,960 --> 00:36:56,000
shield games, it's blunt weapon 
or magic, you know, So who gives

690
00:36:56,000 --> 00:36:59,440
a shit? 
But I think it makes sense in 

691
00:36:59,440 --> 00:37:02,160
this. 
And again, they're they're very 

692
00:37:02,960 --> 00:37:06,760
thematic. 
After combat, each character 

693
00:37:06,760 --> 00:37:09,040
rolls usage die for all their 
weapon and armor. 

694
00:37:09,040 --> 00:37:12,720
On a one or two it goes down and
here's some Black Hat coming in 

695
00:37:12,720 --> 00:37:16,640
and I I like this. 
God, I love a usage die. 

696
00:37:16,640 --> 00:37:18,840
I roll. 
When I scrolled this and I was 

697
00:37:18,880 --> 00:37:22,640
like, UD6, I'm like, yeah, 
that's the good shit brother. 

698
00:37:22,920 --> 00:37:26,040
One day I'm going to make a game
that's going to be completely 

699
00:37:26,040 --> 00:37:30,360
usage, dice based, everything, 
stats, abilities. 

700
00:37:30,480 --> 00:37:33,360
It's going to be terrible. 
Yeah, no, I really like it. 

701
00:37:33,360 --> 00:37:35,880
I actually have. 
I have a note in my phone that 

702
00:37:35,880 --> 00:37:38,680
says something about that where 
your health is a usage dye and 

703
00:37:38,680 --> 00:37:42,440
everything and and stuff and 
you're just like ticking down 

704
00:37:42,440 --> 00:37:43,680
like you're shit and then you're
dead. 

705
00:37:43,720 --> 00:37:46,760
Yeah, I I I think it'd be cool. 
I a usage dye is one of the 

706
00:37:46,760 --> 00:37:53,080
things I've talked about before 
where I love it theoretically, 

707
00:37:53,080 --> 00:37:57,000
but like for some reason I just 
don't find myself doing it in 

708
00:37:57,000 --> 00:37:59,400
play for some reason in here it 
feels really clean and I don't 

709
00:37:59,400 --> 00:38:00,720
mind it. 
I think it was a like a really 

710
00:38:00,720 --> 00:38:02,720
good choice. 
I'm very much the opposite. 

711
00:38:02,720 --> 00:38:05,640
I when the first time I read 
about used to die, I almost 

712
00:38:05,640 --> 00:38:08,680
immediately added into like I 
started doing it for damage 

713
00:38:08,680 --> 00:38:11,600
types especially like fire or 
ass or something like yeah I'm 

714
00:38:11,600 --> 00:38:15,920
not counting like yeah it's 
UD4UD6 like good luck. 

715
00:38:16,720 --> 00:38:20,040
Yeah, I think part of it is that
like I think obviously swords 

716
00:38:20,040 --> 00:38:22,880
will Ding and get damaged and 
and shit like that, right. 

717
00:38:23,400 --> 00:38:25,920
My philosophy a lot of times is 
like, but I don't give a shit 

718
00:38:25,920 --> 00:38:28,440
and most of the games I play 
like I don't care if you're 

719
00:38:28,440 --> 00:38:32,120
sword like, it's just it feel, 
it feels like a like a 

720
00:38:32,120 --> 00:38:34,720
bookkeeping thing, you know? 
That doesn't really fucking 

721
00:38:34,720 --> 00:38:36,640
matter, like there's swords 
fucking everywhere. 

722
00:38:36,640 --> 00:38:38,480
If you lose your sword you just 
pick up another sword. 

723
00:38:38,480 --> 00:38:40,040
So why do I need to worry about 
you doing it? 

724
00:38:40,240 --> 00:38:43,640
But in a game of wasteland 
survival where everything around

725
00:38:43,640 --> 00:38:46,760
you is like rusty and degraded, 
I think that's what really makes

726
00:38:46,760 --> 00:38:49,160
the useless eye stick in my head
is like it makes sense that 

727
00:38:49,160 --> 00:38:51,800
everything is shitty and gets 
worse every time you use it 

728
00:38:51,800 --> 00:38:54,520
because that's kind of how the 
whole world is, you know? 

729
00:38:54,520 --> 00:38:56,320
I think that's why it sticks a 
little better in my mind for 

730
00:38:56,320 --> 00:38:57,880
this. 
There at the bottom of here is 

731
00:38:57,880 --> 00:39:02,880
another like weird random chunk 
of fake paper with a shadow with

732
00:39:02,880 --> 00:39:06,160
like a drawing of a gun on it. 
Again, like I I generally would 

733
00:39:06,160 --> 00:39:10,840
have just much rather seen this 
done as a as a physical collage.

734
00:39:10,840 --> 00:39:13,720
I think the whole scene would 
look a lot better because it 

735
00:39:13,720 --> 00:39:16,320
kind of it gets worse as we go. 
Like when you look at the 

736
00:39:16,320 --> 00:39:19,120
background of this page, like 
you can see where they're just 

737
00:39:19,120 --> 00:39:23,520
kind of like going in circles to
like erase the background like 

738
00:39:23,520 --> 00:39:26,080
there's a a chunk here on the 
side by staying healthy where 

739
00:39:26,080 --> 00:39:28,960
like they kind of missed a bit. 
Like it just looks and I don't 

740
00:39:29,000 --> 00:39:32,040
know, I think, I think it looks 
very poor. 

741
00:39:35,000 --> 00:39:36,560
Stunts. 
See Ryan. 

742
00:39:39,000 --> 00:39:42,000
Yeah, yeah, yeah. 
Fuck the porous, right? 

743
00:39:46,080 --> 00:39:47,160
I'm one of them. 
So no. 

744
00:39:47,160 --> 00:39:49,960
Fuck me. 
I'm so, I'm so unbelievably 

745
00:39:49,960 --> 00:39:52,160
broke that's I'm laughing at 
myself at this point. 

746
00:39:55,040 --> 00:39:56,280
Stunt You want to talk about? 
Stunt. 

747
00:39:56,400 --> 00:39:58,800
You want me? 
To keep going, Yeah, stunts. 

748
00:39:58,880 --> 00:40:02,280
Yeah, stunts are interesting. 
Let's talk about stunts, because

749
00:40:02,280 --> 00:40:05,400
I'm unsure of them. 
Basically, whenever your 

750
00:40:05,400 --> 00:40:08,960
character has a chance to hurt 
something or deal damage, they 

751
00:40:08,960 --> 00:40:12,880
can choose to pull off a stunt. 
The examples they give are 

752
00:40:12,880 --> 00:40:17,960
grapple, trip, disarm, etcetera.
And yeah, they're they're trying

753
00:40:17,960 --> 00:40:22,680
to create an effect versus doing
damage. 

754
00:40:26,560 --> 00:40:29,560
And right, if they do the stunt 
and they do it, they can choose 

755
00:40:29,560 --> 00:40:31,600
whether to create an effect or 
do damage. 

756
00:40:31,600 --> 00:40:35,000
That's kind of my Why would they
choose to do damage if they were

757
00:40:35,000 --> 00:40:37,840
already going to just they 
wouldn't that just be an attack 

758
00:40:37,960 --> 00:40:42,080
at that point Regardless, you 
you're about to do damage and 

759
00:40:42,080 --> 00:40:43,720
you're like, oh, I'm going to do
a stunt, I'm going to grapple, 

760
00:40:43,720 --> 00:40:45,040
I'm going to trip him, I want to
disarm him. 

761
00:40:45,040 --> 00:40:49,600
Whatever the you, you make the 
role and then the GM is the 

762
00:40:49,600 --> 00:40:54,400
final arbiter as to what stunts 
can be attempted in a given 

763
00:40:54,400 --> 00:40:57,160
situation and and more or less 
what they do or if they 

764
00:40:57,160 --> 00:41:00,160
successfully do it. 
But I'm just I'm confused as why

765
00:41:00,160 --> 00:41:02,840
you would choose damage in this 
scenario. 

766
00:41:03,600 --> 00:41:09,000
So it is a weird one because 
like so it says that's. 

767
00:41:09,000 --> 00:41:13,120
Just the attack. 
Yeah, yeah, so it says the 

768
00:41:13,120 --> 00:41:15,400
attend. 
The intended effect of the stunt

769
00:41:15,400 --> 00:41:20,800
is proposed before the attack is
rolled, and if it is successful,

770
00:41:20,800 --> 00:41:24,320
the target of the stunt can then
choose to suffer the effects of 

771
00:41:24,320 --> 00:41:27,480
the stunt or take damage. 
Unless you're OK. 

772
00:41:28,040 --> 00:41:29,880
Unless you're do. 
But here's my thing, it's like 

773
00:41:29,880 --> 00:41:35,720
unless you're doing this part 
doesn't make sense because 

774
00:41:35,720 --> 00:41:38,800
unless you're doing like me 
versus you like PvP, right? 

775
00:41:38,800 --> 00:41:40,360
That. 
Was my confusing point. 

776
00:41:40,600 --> 00:41:44,400
Then just stunt, then the target
of stunt is always the GM, you 

777
00:41:44,400 --> 00:41:46,600
know what I mean? 
Yes, but it it says before that 

778
00:41:46,600 --> 00:41:49,280
the intended effect of the stunt
is proposed to the GM before the

779
00:41:49,280 --> 00:41:51,480
attack is rolled. 
So the GM is already being like,

780
00:41:51,480 --> 00:41:54,080
sure, yeah, do that, but and it 
would be kind of up for them to 

781
00:41:54,080 --> 00:41:55,520
be like, oh, you succeeded at 
it. 

782
00:41:55,520 --> 00:41:57,360
Actually, I'm just going to take
damage instead. 

783
00:41:57,360 --> 00:42:00,560
Yeah, OK, so weird way. 
It's a weird way to rule that. 

784
00:42:00,760 --> 00:42:02,480
They're behind the Twitch 
stream. 

785
00:42:02,480 --> 00:42:04,840
But yes, my confusion is like, 
why? 

786
00:42:05,400 --> 00:42:08,640
It's if it's Pve, we're not 
doing PvP. 

787
00:42:08,640 --> 00:42:11,440
Like why would they have that 
choice? 

788
00:42:11,480 --> 00:42:13,840
If it if the GM's gonna let it 
go through, the GM's gonna let 

789
00:42:13,840 --> 00:42:14,920
it go through. 
They're not gonna change their 

790
00:42:14,920 --> 00:42:17,080
mind last minute or else they'd 
be a Dick. 

791
00:42:17,760 --> 00:42:20,400
Yeah, it doesn't feel like it. 
It doesn't feel like it matters 

792
00:42:20,400 --> 00:42:26,240
unless you're doing PvP. 
So that's it's a weird way to 

793
00:42:26,240 --> 00:42:29,120
put that in there because 
there's really not any part in 

794
00:42:29,120 --> 00:42:30,600
here that really talks about 
PvP. 

795
00:42:30,600 --> 00:42:33,280
I'm gonna. 
Drop that down as a second, like

796
00:42:33,280 --> 00:42:36,840
little paragraph and be like it 
in cases of PvP. 

797
00:42:37,560 --> 00:42:40,120
Yeah, the target can choose, you
know. 

798
00:42:40,120 --> 00:42:42,320
Yeah, but otherwise, yeah, if 
the GM is already. 

799
00:42:42,320 --> 00:42:44,280
If you've already said what you 
want to do, the GM has already 

800
00:42:44,280 --> 00:42:46,240
agreed to it. 
Like, that should just be the 

801
00:42:46,240 --> 00:42:50,760
thing that happens, you know? 
But also, like, it also doesn't 

802
00:42:50,760 --> 00:42:53,920
say, Like, if the GM does decide
to take damage instead, like, 

803
00:42:53,920 --> 00:42:58,320
what are you rolling for damage?
Yeah, I mean, like, I I decided 

804
00:42:58,360 --> 00:43:00,640
to do a trip. 
So they're like, well, actually 

805
00:43:00,640 --> 00:43:02,360
you didn't do a trip, you just 
hit me with your sword. 

806
00:43:02,680 --> 00:43:04,360
Like, that's so roll your sword 
damage. 

807
00:43:04,360 --> 00:43:06,880
That doesn't make any sense. 
Yeah, You didn't actually trip 

808
00:43:06,880 --> 00:43:07,680
me. 
You shot me. 

809
00:43:07,680 --> 00:43:09,360
Yeah. 
Yeah, yeah. 

810
00:43:09,360 --> 00:43:12,040
I didn't like that you wanted to
trip me and you actually just 

811
00:43:12,040 --> 00:43:14,040
shot me instead, is what I've 
decided. 

812
00:43:14,200 --> 00:43:16,360
It's a it's weird. 
I I understand what they're 

813
00:43:16,360 --> 00:43:18,760
trying to do I think. 
But I think the way that this 

814
00:43:18,760 --> 00:43:20,480
sounds like one of the things 
that like it made sense in their

815
00:43:20,480 --> 00:43:22,160
head but it doesn't really make 
sense. 

816
00:43:22,320 --> 00:43:25,440
Like when you read it out loud. 
But I give it, they're going and

817
00:43:25,440 --> 00:43:27,640
I do like it. 
I love, I I love any time that 

818
00:43:27,640 --> 00:43:30,680
you can do something that's not 
just like roll fucking damage 

819
00:43:30,680 --> 00:43:36,000
die. 
You know so. 

820
00:43:39,280 --> 00:43:41,280
It's my future mother-in-law 
just followed us. 

821
00:43:42,720 --> 00:43:47,600
Happy. 
Mother's Day woo. 

822
00:43:48,120 --> 00:43:50,400
So yeah, I I like it. 
I think the stunts are really 

823
00:43:50,400 --> 00:43:51,480
cool. 
I just think the wording in the 

824
00:43:51,480 --> 00:43:53,560
rule is is a little weird. 
I do too. 

825
00:43:53,600 --> 00:43:55,680
I yeah, I I like the basic 
concept. 

826
00:43:55,680 --> 00:43:59,400
I wonder if there was a like 
play test use case that they're 

827
00:43:59,520 --> 00:44:02,120
they specifically wrote this 
after during play tests. 

828
00:44:02,120 --> 00:44:04,760
They're like, OK, well let's go 
ahead and codify that. 

829
00:44:05,640 --> 00:44:07,160
But yeah, I think it could be 
reworded. 

830
00:44:09,200 --> 00:44:12,040
Staying healthy? 
Yeah. 

831
00:44:12,160 --> 00:44:16,480
After a meal on the full night's
rest, PC regains 1D8HP, which I 

832
00:44:16,480 --> 00:44:18,680
feel like, you know, 1:00 to 
8:00 is a good one. 

833
00:44:19,280 --> 00:44:22,800
D6 always feels a little low to 
me, but not too so. 

834
00:44:22,800 --> 00:44:24,200
But D8? 
That's feels fine. 

835
00:44:25,120 --> 00:44:27,800
Yeah, if you go without food and
water for 24 hours, you are 

836
00:44:27,800 --> 00:44:28,880
deprived. 
And when you're deprived, you 

837
00:44:28,880 --> 00:44:31,960
cannot regain HP even with the 
use of items. 

838
00:44:31,960 --> 00:44:34,400
Which is a good note there, 
because I know someone's going 

839
00:44:34,400 --> 00:44:36,040
to ask. 
And then you you do test at 

840
00:44:36,040 --> 00:44:37,960
disadvantage when you're 
deprived as well. 

841
00:44:38,760 --> 00:44:43,640
Each day that you're deprived 
you gain 1 fatigue, which takes 

842
00:44:43,640 --> 00:44:45,720
up an inventory slot. 
Always love that. 

843
00:44:46,520 --> 00:44:49,800
Always a good rule. 
And yeah, and deprivation can be

844
00:44:49,800 --> 00:44:54,600
removed by dealing with it in in
the way that you would food, 

845
00:44:54,640 --> 00:44:57,720
drinking water, getting some 
rest, whatever makes sense for 

846
00:44:57,720 --> 00:45:01,400
what However, you're deprived. 
And then note at the bottom, 

847
00:45:01,400 --> 00:45:04,760
resting it's safe. 
Havens restores all lost HP and 

848
00:45:04,760 --> 00:45:07,320
removes all fatigue. 
As long as the character is not 

849
00:45:07,320 --> 00:45:11,960
deprived, which is cool. 
I feel like safe havens are 

850
00:45:11,960 --> 00:45:14,440
going to be few and far between.
Those can be like your city 

851
00:45:14,440 --> 00:45:24,080
hubs, your you know, good 
springs and Vegas. 

852
00:45:24,080 --> 00:45:27,720
You know the Strip whenever 
you're in civilization. 

853
00:45:28,200 --> 00:45:31,680
Old strip, old strip, old strip.
It's interesting because I don't

854
00:45:31,680 --> 00:45:35,520
think, am I wrong that nave does
not have like, fatigue and 

855
00:45:35,520 --> 00:45:37,280
deprivation. 
That's more like a Cairn thing. 

856
00:45:40,200 --> 00:45:42,240
Spellbook groups are small, 
yeah. 

857
00:45:42,280 --> 00:45:45,400
Not actually the most 
knowledgeable nave guy I. 

858
00:45:45,440 --> 00:45:47,880
Definitely, right. 
Also, I mean that's so for those

859
00:45:47,880 --> 00:45:51,400
that can't, for those in podcast
land, I actually have nave up 

860
00:45:51,400 --> 00:45:53,200
and I'm I'm going through that 
as well. 

861
00:45:53,840 --> 00:45:56,240
It's it's super lightning so we 
can just like scroll through it.

862
00:45:56,240 --> 00:46:01,320
I'm also looking at like item 
slots and like combat because 

863
00:46:01,320 --> 00:46:04,520
there's stuff that's different. 
Like in Nave, you know, it's the

864
00:46:04,520 --> 00:46:06,320
whole like one to three, four to
six thing. 

865
00:46:06,320 --> 00:46:08,480
It's not the agility test and 
everything like that. 

866
00:46:08,920 --> 00:46:11,400
Yeah, there's a section here on 
stunts that's a lot cleaner. 

867
00:46:11,400 --> 00:46:13,080
It's a stunts or combat 
maneuvers. 

868
00:46:13,400 --> 00:46:18,040
They're resolved with a versus 
save and do not 'cause direct 

869
00:46:18,040 --> 00:46:19,160
harm. 
That's pretty much the entire 

870
00:46:19,160 --> 00:46:20,680
thing. 
So they really changed it a 

871
00:46:20,680 --> 00:46:22,640
bunch. 
Yeah, and it's better. 

872
00:46:23,600 --> 00:46:26,480
But it it doesn't say anything 
about like the healing thing is 

873
00:46:26,480 --> 00:46:28,280
like 2 lines. 
It just basically says like the 

874
00:46:28,280 --> 00:46:30,600
1D eight thing and the safe 
haven thing. 

875
00:46:30,600 --> 00:46:35,880
So they added in the fatigue and
deprivation, which I believe is 

876
00:46:35,880 --> 00:46:42,440
very much a Cairn thing. 
Maybe it's in Blackhack, I'm not

877
00:46:42,440 --> 00:46:43,560
sure. 
I don't remember. 

878
00:46:45,160 --> 00:46:51,040
I I think I like it. 
I think that in a post 

879
00:46:51,040 --> 00:46:54,800
apocalypse Fallout, you know 
inspired world, the same reason 

880
00:46:54,800 --> 00:46:57,080
I think usage die. 
It makes sense thematically 

881
00:46:57,080 --> 00:47:00,320
because things get worn down. 
I think fatigue and deprivation 

882
00:47:00,560 --> 00:47:03,040
added into this is a really good
choice. 

883
00:47:03,680 --> 00:47:07,160
Another way that I think that 
like they hacked nave for the 

884
00:47:07,160 --> 00:47:08,480
better. 
One of my favorite things about 

885
00:47:08,480 --> 00:47:13,280
this game is just how well they 
hacked nave to more thematically

886
00:47:13,280 --> 00:47:15,920
fit the the genre. 
So I think the fatigue and 

887
00:47:15,920 --> 00:47:20,760
deprivation is great and yeah we
love when the the concept of 

888
00:47:20,760 --> 00:47:24,840
taking up inventory slot with 
with conditions is interesting 

889
00:47:26,560 --> 00:47:29,840
because it makes it, it really 
makes sense it's clean 

890
00:47:29,840 --> 00:47:32,800
mechanically, but it also makes 
sense thematically in that like 

891
00:47:33,040 --> 00:47:36,560
you're deprived and weak so you 
you can't carry as much. 

892
00:47:36,800 --> 00:47:40,720
So it's it's one of those 
mechanics that instantaneously 

893
00:47:40,720 --> 00:47:42,400
feels good thematically, too, 
which is cool. 

894
00:47:42,400 --> 00:47:44,120
It's. 
Funny, because like, I like, 

895
00:47:44,120 --> 00:47:47,560
like I said, the beginning is 
I'm literally playing Fallout 

896
00:47:47,560 --> 00:47:51,200
New Vegas right now. 
And there are definitely moments

897
00:47:51,200 --> 00:47:54,840
where you're like, I'm beat to 
shit and I need to get 

898
00:47:54,840 --> 00:47:56,720
somewhere. 
And like, I've been really 

899
00:47:56,720 --> 00:47:58,440
running out of the vitamins A 
lot because I've been very 

900
00:47:58,440 --> 00:48:04,600
unwise and where I store stuff. 
But I would love it if it had in

901
00:48:04,600 --> 00:48:07,520
the video game, more of that. 
Kind of like, oh, you haven't 

902
00:48:07,520 --> 00:48:10,280
eaten and you slept somewhere 
safe in a while. 

903
00:48:10,280 --> 00:48:13,000
Like you can't carry as much. 
You're getting weaker and you're

904
00:48:13,000 --> 00:48:14,600
getting like, I love that for 
this. 

905
00:48:14,600 --> 00:48:17,280
Like I would love to have this 
in my table and watch my players

906
00:48:17,560 --> 00:48:20,520
struggle through a wasteland and
be like, yeah, fuck me, there's 

907
00:48:20,520 --> 00:48:23,040
nothing around you right now. 
You have a day until you get to 

908
00:48:23,040 --> 00:48:24,880
a safe haven and you haven't 
eaten. 

909
00:48:24,880 --> 00:48:28,280
You haven't slept in two days 
and you're super fucked up. 

910
00:48:28,280 --> 00:48:29,880
You've got to drop some shit 
right now. 

911
00:48:30,040 --> 00:48:32,520
Yeah, I love those desperate 
moments, you know? 

912
00:48:32,520 --> 00:48:34,360
Oh. 
Yeah, well on top of that, with 

913
00:48:34,360 --> 00:48:37,240
the usage die, if you get in 
combat, like not only have you 

914
00:48:37,360 --> 00:48:40,440
haven't eaten and you're 
deprived and you're fatigued and

915
00:48:40,440 --> 00:48:42,720
all of your attacks are at 
disadvantage and you barely 

916
00:48:42,720 --> 00:48:45,040
survive. 
Now roll your usage die, you 

917
00:48:45,040 --> 00:48:47,160
roll a couple ones and twos and 
all your shit's broken. 

918
00:48:47,440 --> 00:48:52,040
Like that really really sets the
vibe with what acted great piece

919
00:48:52,040 --> 00:48:53,920
of art in here. 
There's art throughout the book 

920
00:48:54,200 --> 00:48:55,400
we'll we'll get to it on the 
Backpage. 

921
00:48:55,400 --> 00:48:56,920
But just to to nod as we go 
through. 

922
00:48:56,920 --> 00:49:00,640
Artists from James Windsor Smith
are the covers from James 

923
00:49:00,640 --> 00:49:04,280
Windsor Smith and then interior 
art is Hodag always loves Hodag.

924
00:49:04,280 --> 00:49:11,120
RDG Yeah Mac. 
Josh Mckelvey PR, Perplexing 

925
00:49:11,120 --> 00:49:14,880
Ruins and Eric Tanzola. 
So yeah, gotta love Hodag's art.

926
00:49:15,160 --> 00:49:23,280
The the modern Vibes old school 
vibe of the art is absolutely 

927
00:49:23,280 --> 00:49:25,080
fantastic. 
So if you like the old school 

928
00:49:25,080 --> 00:49:27,960
like early BX art, definitely 
check out Hodag for all your 

929
00:49:27,960 --> 00:49:30,160
shit. 
Great full page piece art here 

930
00:49:30,160 --> 00:49:33,800
of a very. 
Let's plug one more thing. 

931
00:49:33,920 --> 00:49:37,320
Check out the Hodag. 
RPG oh, yeah, yeah, yeah, yeah, 

932
00:49:37,320 --> 00:49:38,760
yeah, Yeah. 
For free on itch. 

933
00:49:39,320 --> 00:49:39,560
Yeah. 
For. 

934
00:49:39,600 --> 00:49:43,480
Free on itch, yeah. 
Yeah, great, great piece of art 

935
00:49:43,480 --> 00:49:45,440
here. 
Very Mad Max looking dude. 

936
00:49:45,680 --> 00:49:49,720
He's got like leather pants on 
some shells, a big knife, a 

937
00:49:49,720 --> 00:49:53,120
shotgun, like a a he. 
He looks real stoked about 

938
00:49:53,120 --> 00:49:54,840
whatever explosion is happening 
behind him. 

939
00:49:57,320 --> 00:50:00,680
Leather jacket, very, very Mad 
Max looking dude, which 

940
00:50:00,680 --> 00:50:02,600
obviously would fit the vibe 
really well here. 

941
00:50:03,680 --> 00:50:08,920
All right, we go into making a 
dude, so that's what it says. 

942
00:50:08,920 --> 00:50:13,200
It's called making a dude. 
You'll need to make a character 

943
00:50:13,320 --> 00:50:15,160
before you play. 
Do the following rules. 

944
00:50:15,160 --> 00:50:21,720
So there's 1234 steps, rolling 
abilities, HP and grit, perks, 

945
00:50:21,720 --> 00:50:25,440
mutations, traits and names and 
gear up and that's it. 

946
00:50:25,440 --> 00:50:27,960
We we love a good number list 
for character creation. 

947
00:50:27,960 --> 00:50:30,920
Boom. 
It says rolling abilities. 

948
00:50:30,920 --> 00:50:33,200
You have your six abilities you 
already talked about, but as 

949
00:50:33,200 --> 00:50:38,560
opposed to nave. 
Also, I do have to say like in 

950
00:50:38,560 --> 00:50:42,160
going back and forth again, I 
don't like this background, but 

951
00:50:42,160 --> 00:50:45,600
it's not white, it's Gray, You 
know, there's like a speckled to

952
00:50:45,640 --> 00:50:48,280
it and anytime I flip back to 
nave, that has like a crisp 

953
00:50:48,280 --> 00:50:50,200
white background it. 
Blinding white. 

954
00:50:51,360 --> 00:50:56,360
Burns my eyes out of my face. 
So I I really like that I. 

955
00:50:57,080 --> 00:50:59,760
Really can say. 
That doesn't use a crisp white. 

956
00:51:00,000 --> 00:51:04,280
Yeah, so nave uses 36 standard 
classic BX. 

957
00:51:04,640 --> 00:51:07,160
Nave is like rules like BX 
whatever. 

958
00:51:07,160 --> 00:51:11,200
And it does that extremely good.
Well it does that well, but this

959
00:51:11,200 --> 00:51:16,320
game uses instead of 3D6, it's 
two D 6 + 6, which is still 3D6.

960
00:51:16,320 --> 00:51:18,840
You just get Max on one, which 
is really cool. 

961
00:51:18,840 --> 00:51:22,240
And your minimum score is a 
possibility of what 8 as opposed

962
00:51:22,240 --> 00:51:27,160
to theoretically 3? 
Yeah, Yes, I I think this is a 

963
00:51:27,160 --> 00:51:31,880
way more reasonable range. 
Like, haven't it 'cause you can 

964
00:51:31,880 --> 00:51:35,680
roll like, and I have in the 
three D6, we roll like A4 or A5 

965
00:51:35,680 --> 00:51:37,880
and you're like, well, this is 
fucking bullshit, man. 

966
00:51:38,200 --> 00:51:41,640
I mean, it sucks terribly. 
But yeah, this is, this is good.

967
00:51:42,760 --> 00:51:44,400
I don't like. 
There's enough other stuff to 

968
00:51:44,440 --> 00:51:46,360
potentially make this game 
challenging where you don't 

969
00:51:46,360 --> 00:51:48,560
really need the four and the 
stat to make it challenging. 

970
00:51:49,400 --> 00:51:52,040
And it's also like roll under. 
So the implications are like 

971
00:51:53,280 --> 00:51:56,160
deeper. 
Yeah, Well, yeah, especially 

972
00:51:56,160 --> 00:51:58,840
with, yeah, the roll under 
specifically, like that means 

973
00:51:58,840 --> 00:52:03,000
you're lowest possible thing 
that you have to roll under is 

974
00:52:03,200 --> 00:52:05,520
is an 8, right. 
Right. 

975
00:52:05,560 --> 00:52:09,120
Eight or less. 
Honestly, I didn't even, I 

976
00:52:09,120 --> 00:52:11,000
didn't even that. 
I'd never even put those two 

977
00:52:11,000 --> 00:52:12,640
together. 
That's such a good reason to do 

978
00:52:12,640 --> 00:52:14,680
it. 
Like you're like if you did roll

979
00:52:14,680 --> 00:52:16,000
like a three, like you're 
basically 5. 

980
00:52:16,000 --> 00:52:17,880
Like you're basically. 
You're totally screwed in this. 

981
00:52:18,400 --> 00:52:21,560
And eight isn't really that bad.
And honestly, if you just level 

982
00:52:21,560 --> 00:52:24,720
up once or twice on your lowest 
stat, like you, you're at 5050, 

983
00:52:24,840 --> 00:52:28,640
so yeah. 
Eight's a 40% chance to to 

984
00:52:28,640 --> 00:52:30,640
succeed still, which is fine, 
you know, I mean. 

985
00:52:32,840 --> 00:52:36,160
Totally worth it. 
Yeah, so pass pass rolling 

986
00:52:36,160 --> 00:52:37,680
abilities. 
We have HP and grit. 

987
00:52:37,760 --> 00:52:43,280
Roll AD 8 for your starting Max 
HP and then your grit is going 

988
00:52:43,280 --> 00:52:46,360
to be 8 minus whatever your HP 
was. 

989
00:52:46,640 --> 00:52:51,240
And Grit is just a little pool 
of re roll any dice impacting 

990
00:52:51,240 --> 00:52:56,360
gameplay, including on the 
starting gear tables, which I 

991
00:52:56,360 --> 00:52:58,640
think is an interesting one. 
You can use Grit immediately as 

992
00:52:58,640 --> 00:53:00,320
you're making your character be 
like, Nah, I don't want that 

993
00:53:00,320 --> 00:53:02,920
equipment, I'll reroll that, 
which I think is cool. 

994
00:53:02,920 --> 00:53:05,360
I like, especially because I've 
been reading Traveler and we've 

995
00:53:05,360 --> 00:53:07,560
been talking about Traveler. 
I like the gamifying of 

996
00:53:07,560 --> 00:53:10,160
character creation, and I think 
more games should do it. 

997
00:53:10,800 --> 00:53:16,200
So that's cool. 
I really like that grit just as 

998
00:53:16,200 --> 00:53:18,960
a thing. 
They really do a couple of 

999
00:53:18,960 --> 00:53:23,200
things here that make like nave 
is a pretty there's a like it's 

1000
00:53:23,200 --> 00:53:25,520
pretty deadly game and they 
definitely do a lot of stuff in 

1001
00:53:25,520 --> 00:53:28,520
here that like you over with 
fatigue and deprivation and 

1002
00:53:28,520 --> 00:53:30,880
stuff but also gives you a 
better chance of survival. 

1003
00:53:30,880 --> 00:53:34,560
Like the grit, having re rolls 
and like your your ability 

1004
00:53:34,560 --> 00:53:36,880
starting at higher numbers. 
This is a really good thing that

1005
00:53:36,880 --> 00:53:39,040
they added. 
That name doesn't have being the

1006
00:53:39,040 --> 00:53:42,280
grit. 
But I also like that it's not 

1007
00:53:42,280 --> 00:53:44,840
like oh get a crit and get some 
grit back. 

1008
00:53:44,840 --> 00:53:47,120
No like this. 
Like if you start with one grit 

1009
00:53:47,120 --> 00:53:49,600
and you use it you never get 
grit ever again. 

1010
00:53:49,600 --> 00:53:54,840
And I really, really like that, 
that it's it's just a one time 

1011
00:53:55,520 --> 00:53:57,880
and that's it. 
And it also rewards like fuck. 

1012
00:53:57,880 --> 00:54:00,200
If you roll like a two, you get 
like 6 grit. 

1013
00:54:00,240 --> 00:54:01,240
That's a lot of re rolls for 
you. 

1014
00:54:01,240 --> 00:54:02,920
But if you roll an 8, you get 
fucking none. 

1015
00:54:03,040 --> 00:54:10,000
And there you go. 
Yeah, perks, mutations, traits. 

1016
00:54:10,920 --> 00:54:13,840
Yeah, you roll twice on the 
perks and mutations table. 

1017
00:54:13,840 --> 00:54:19,520
Great table, not inline, 
hyperlinked and select one of 

1018
00:54:19,520 --> 00:54:22,160
the options as you're starting 
per communication. 

1019
00:54:22,800 --> 00:54:26,720
So you roll. 
Excuse me, I'm having some 

1020
00:54:26,720 --> 00:54:30,360
breathing difficulties today. 
Yeah, you roll and you get to 

1021
00:54:30,360 --> 00:54:34,320
pick one of those as your 
starting one and then you can 

1022
00:54:34,560 --> 00:54:37,800
roll or choose the rest of your 
PCs traits. 

1023
00:54:37,800 --> 00:54:40,840
There's a lot of really good 
like traits tables. 

1024
00:54:41,080 --> 00:54:45,880
Later on, you can make a real a 
real Wasteland weirdo. 

1025
00:54:47,400 --> 00:54:48,560
And you and you definitely 
should. 

1026
00:54:49,640 --> 00:54:52,680
Yeah, you do. 
Yeah, Those traits are including

1027
00:54:52,760 --> 00:54:57,240
physique, battle scars, 
background and name. 

1028
00:54:58,240 --> 00:55:01,240
But don't get too attached, 
because your PC might die. 

1029
00:55:02,000 --> 00:55:04,880
Yeah, I I love games that don't 
have saving throws at most. 

1030
00:55:04,880 --> 00:55:06,480
Maybe one and that and then 
that's it. 

1031
00:55:07,040 --> 00:55:11,840
Yeah, #4 the last one, gear up. 
You start with the UD6 worth of 

1032
00:55:11,840 --> 00:55:15,400
rations. 
So that's a it's a it's it's a 

1033
00:55:15,400 --> 00:55:19,400
usage guy just going to take a 
six, a UD6 worth of water, a UD,

1034
00:55:19,440 --> 00:55:22,000
full worth of gasoline, as well 
as some starting equipment. 

1035
00:55:22,120 --> 00:55:25,840
I will say I don't think that 
they talked about like the UD 

1036
00:55:25,920 --> 00:55:27,320
thing ever. 
They don't explain it. 

1037
00:55:27,320 --> 00:55:31,560
There's just an assumption. 
Yeah, assume knowledge is never 

1038
00:55:31,920 --> 00:55:35,720
a good thing in tabletop game 
writing, but we know what it 

1039
00:55:35,720 --> 00:55:38,520
means. 
Roll on the starting gear, table

1040
00:55:38,520 --> 00:55:41,520
on pages, blah blah blah. 
PCs have a number of item slots 

1041
00:55:41,520 --> 00:55:44,880
equal to their guts. 
And that's it. 

1042
00:55:44,920 --> 00:55:46,920
That's that's your gear up and 
your starting gear. 

1043
00:55:46,920 --> 00:55:52,080
All Scrappers begin play with a 
few toys and then yeah, it 

1044
00:55:52,080 --> 00:55:53,520
talks. 
There's a bunch of pages on 

1045
00:55:53,520 --> 00:55:55,520
armor or weapons and everything 
like that. 

1046
00:55:56,040 --> 00:55:57,800
And then we'll we'll let let's 
build a Scrap real quick. 

1047
00:55:57,800 --> 00:56:00,480
But so it's interesting. 
So roll wants to determine your 

1048
00:56:00,480 --> 00:56:03,080
starting armor. 
Why don't we, why don't we, why 

1049
00:56:03,080 --> 00:56:04,560
don't we start now. 
Why don't you build a scrapper? 

1050
00:56:05,080 --> 00:56:07,560
Yeah. 
OK, so you roll once to 

1051
00:56:07,560 --> 00:56:09,520
determine your starting armor. 
Don't forget to add a little 

1052
00:56:09,520 --> 00:56:14,320
flair to the description. 
There's one is no armor 2. 

1053
00:56:14,320 --> 00:56:17,720
Two to six is light 7 to 11 is 
light armor plus light shield, 

1054
00:56:18,080 --> 00:56:20,560
and then media armor, Medium 
armor, light shield, heavy 

1055
00:56:20,560 --> 00:56:22,320
armor, heavy armor, light 
shield. 

1056
00:56:22,320 --> 00:56:26,320
So there's 123-4567 options. 
So what'd you get AD 20. 

1057
00:56:26,760 --> 00:56:28,760
I rolled a three. 
So I have light armor and I 

1058
00:56:28,760 --> 00:56:33,680
really, I'm imagining like the 
the GIMP suit, Mad Max kind of 

1059
00:56:33,840 --> 00:56:36,760
light armor, you know, mm hmm. 
Yeah, that's it. 

1060
00:56:36,920 --> 00:56:38,920
I can see one again too. 
Yeah, Thanks. 

1061
00:56:39,000 --> 00:56:42,280
Yeah. 
Yeah, so weapons. 

1062
00:56:42,280 --> 00:56:43,920
We're all ones to determine that
you're starting. 

1063
00:56:43,920 --> 00:56:46,480
Weapon. 
It's a similar layout for the 

1064
00:56:46,480 --> 00:56:50,600
D20 Light melee, Heavy handgun, 
bow rifle, shotgun, or carbine. 

1065
00:56:50,600 --> 00:56:53,400
What'd you get? 
I got a heavy melee weapon. 

1066
00:56:53,400 --> 00:56:57,520
I rolled A5 S. 
Giant dildo. 

1067
00:56:57,520 --> 00:56:59,760
That's. 
Exactly what I was thinking like

1068
00:57:00,120 --> 00:57:03,160
on like a like, wooden handle, 
you know, like a big. 

1069
00:57:04,160 --> 00:57:07,400
Yeah, and what's great is like 
the flex actually gives you like

1070
00:57:07,400 --> 00:57:08,600
a like a. 
Like. 

1071
00:57:09,160 --> 00:57:13,040
You know, like one of those. 
Yeah, physics, you know. 

1072
00:57:14,200 --> 00:57:17,320
OK then you get scrapper gear, 
so you roll twice to determine 

1073
00:57:17,320 --> 00:57:21,160
your gear and they and it's they
have UD 6 quality. 

1074
00:57:21,680 --> 00:57:23,080
How did you come across a 
valuable piece? 

1075
00:57:23,080 --> 00:57:25,320
So roll 2 D 20s. 
So let's see what we get. 

1076
00:57:26,000 --> 00:57:29,920
Yeah, I got a flare gun and then
I got a Shard of mirror. 

1077
00:57:30,640 --> 00:57:32,040
Oh, that's cool. 
Yeah. 

1078
00:57:33,040 --> 00:57:34,560
That's it 'cause you can stab, 
but you can also look at 

1079
00:57:34,560 --> 00:57:35,960
yourself. 
Yeah, that's true. 

1080
00:57:36,120 --> 00:57:38,000
I'm beautiful. 
And around corners and stuff. 

1081
00:57:38,640 --> 00:57:42,560
Yeah. 
Yeah, there's also glow sticks, 

1082
00:57:42,560 --> 00:57:44,600
padlocks. 
A. 

1083
00:57:44,720 --> 00:57:47,000
A foldable bike would be so dope
to start with. 

1084
00:57:47,000 --> 00:57:48,280
That is actually a really good 
one. 

1085
00:57:49,080 --> 00:57:51,800
Geiger counter or Gas mask would
be good to start with, so it's a

1086
00:57:51,800 --> 00:57:53,960
really great list. 
There is a thing at the bottom 

1087
00:57:53,960 --> 00:57:55,440
here for miscellaneous junk, it 
says. 

1088
00:57:55,440 --> 00:58:00,600
Lastly, roll twice on the D100 
junk table on page 20 to 

1089
00:58:00,600 --> 00:58:03,080
determine two random items from 
your scrapper pockets. 

1090
00:58:03,080 --> 00:58:08,120
Let's roll down to page 20 real 
quick and roll twice on the no. 

1091
00:58:08,120 --> 00:58:09,640
That's random counters. 
I went too far. 

1092
00:58:12,840 --> 00:58:14,320
That's two year. 
That's on. 

1093
00:58:14,400 --> 00:58:16,040
I have a question. 
Why didn't they just put the 

1094
00:58:16,040 --> 00:58:18,680
junk table right there? 
I don't fucking know. 

1095
00:58:18,680 --> 00:58:20,440
It's a whole page. 
It doesn't make sense. 

1096
00:58:20,480 --> 00:58:22,680
I think it's just because it's 
listed in with all of the. 

1097
00:58:22,680 --> 00:58:25,560
I think I don't mind it because 
it's listed in with all of the 

1098
00:58:25,560 --> 00:58:27,040
other. 
There's like a whole a whole 

1099
00:58:27,040 --> 00:58:30,280
batch of like 6 pages where it's
just lists of stuff. 

1100
00:58:30,600 --> 00:58:32,000
Yeah, that's true. 
It is. 

1101
00:58:32,000 --> 00:58:32,840
So I. 
Don't mind it. 

1102
00:58:32,840 --> 00:58:34,080
Yeah, I don't mind. 
I don't mind this one. 

1103
00:58:34,080 --> 00:58:36,440
If it was a if it if the page 
was hyperlinked from 8 to 20, 

1104
00:58:36,440 --> 00:58:39,000
that'd be better. 
I don't mind this necessarily 

1105
00:58:39,000 --> 00:58:41,720
being here, but it's it's AD 100
table, so you get to roll twice 

1106
00:58:41,720 --> 00:58:42,240
on that. 
What? 

1107
00:58:42,240 --> 00:58:43,320
What? 
What junk you got? 

1108
00:58:43,800 --> 00:58:54,080
Two so I have an ashtray and 
then I rolled a 53 which is 1 

1109
00:58:54,080 --> 00:58:55,240
away from the one I have a note 
about. 

1110
00:58:55,240 --> 00:59:00,080
Actually I have a signed photo 
of a pre blast Celebrity dope. 

1111
00:59:00,160 --> 00:59:06,040
I also have a note here that 
says 52 metal briefcase full of 

1112
00:59:06,040 --> 00:59:08,240
poker chips is the very fallout 
core. 

1113
00:59:09,080 --> 00:59:11,880
Yeah, I thought you were going 
to talk about the I voted PIN. 

1114
00:59:12,280 --> 00:59:14,480
Oh, that one's a good one, too. 
That's a really that's. 

1115
00:59:14,520 --> 00:59:16,280
A Really. 
JD Really good one I. 

1116
00:59:16,760 --> 00:59:17,720
Mean. 
If you would have got the pet 

1117
00:59:17,720 --> 00:59:21,520
collar that would have really 
set off your pilot. 

1118
00:59:21,520 --> 00:59:24,840
Goggles, Paraclets, 26 sided 
dice. 

1119
00:59:24,920 --> 00:59:26,600
I love that. 
A bus token. 

1120
00:59:26,600 --> 00:59:28,040
A backpack. 
It is random shit. 

1121
00:59:28,040 --> 00:59:30,400
I do really like that. 
It's like super fucking random 

1122
00:59:30,400 --> 00:59:34,120
stuff. 
OK, let's keep going with the 

1123
00:59:34,120 --> 00:59:37,000
rest of your character, cuz a 
lot of this stuff is just is 

1124
00:59:37,000 --> 00:59:39,200
just gonna be characterization 
for a while. 

1125
00:59:39,720 --> 00:59:41,760
So traits. 
So you're physique. 

1126
00:59:41,760 --> 00:59:43,960
Roll AD 12 to determine your 
body type. 

1127
00:59:44,520 --> 00:59:47,920
This is a very. 
Short I'm a short keying, just 

1128
00:59:47,920 --> 00:59:53,960
like real life act. 
Close Roll D12, the determiner 

1129
00:59:53,960 --> 00:59:56,800
Scrubber's fashion choice. 
So what does your GIMP suit look

1130
00:59:56,800 --> 00:59:58,640
like, basically? 
It's patched. 

1131
00:59:58,640 --> 00:59:59,760
It's a. 
It's an old one. 

1132
01:00:00,360 --> 01:00:03,480
Yeah, yeah. 
Different kinds of Leathers, 

1133
01:00:03,480 --> 01:00:05,440
different covers, different 
colors, even. 

1134
01:00:05,920 --> 01:00:09,960
I was thinking like, there's 
like those, like, almost Plaid 

1135
01:00:09,960 --> 01:00:12,520
patches on them. 
Like under it. 

1136
01:00:12,520 --> 01:00:15,320
Yeah, except like your grandma. 
So did that for you. 

1137
01:00:15,480 --> 01:00:17,440
Like it's it's all darned for 
you someone. 

1138
01:00:17,960 --> 01:00:22,160
Your grandma darned your leather
GIMP suit for you scars with AK 

1139
01:00:22,160 --> 01:00:24,920
because obviously really D12 for
a scar. 

1140
01:00:25,320 --> 01:00:28,040
It's like because there's AK in 
the top, but then in the actual 

1141
01:00:28,040 --> 01:00:29,600
table name it says scars with 
the. 

1142
01:00:29,600 --> 01:00:33,080
Scar with the C Yeah, actually, 
everywhere else it says. 

1143
01:00:33,080 --> 01:00:35,760
Every scar has a story. 
It also has a CI. 

1144
01:00:36,200 --> 01:00:39,480
I'm almost, I I bet that's an 
auto, correct. 

1145
01:00:39,600 --> 01:00:42,600
Like, yeah, they just didn't 
know this. 

1146
01:00:42,600 --> 01:00:44,240
They hit space. 
It corrected and they just kept 

1147
01:00:44,240 --> 01:00:45,520
going. 
That's happened to me. 

1148
01:00:45,680 --> 01:00:48,080
I have a. 
My face is half burned off. 

1149
01:00:49,000 --> 01:00:50,280
Makes sense why you have like 
the GIMP. 

1150
01:00:50,360 --> 01:00:51,960
That's why I have the GIMP suit 
on SO. 

1151
01:00:54,480 --> 01:00:57,320
Again, a weird Erasey thing. 
There's like a chunk in the 

1152
01:00:57,320 --> 01:00:59,720
middle that they didn't erase 
from the again, I just hate. 

1153
01:00:59,720 --> 01:01:02,760
I hate the base, the background 
of every page. 

1154
01:01:02,760 --> 01:01:04,920
I like the way it's all laid out
and everything. 

1155
01:01:04,920 --> 01:01:07,240
I just hate the background and I
I just the more I look at it 

1156
01:01:07,240 --> 01:01:08,400
the. 
More I get what they were going 

1157
01:01:08,400 --> 01:01:09,760
for. 
I just don't think it's done 

1158
01:01:09,760 --> 01:01:13,680
well enough to land with us it. 
Looks it honestly, it really to 

1159
01:01:13,680 --> 01:01:16,320
me like I like the even enough 
to ignore it, but it really 

1160
01:01:16,320 --> 01:01:19,360
brings down the entire game with
kind of how cheap it looks. 

1161
01:01:20,360 --> 01:01:22,160
That was kind of mean, but you 
know, there you go. 

1162
01:01:22,560 --> 01:01:25,640
So roll for a virtue, D12 for 
your virtue. 

1163
01:01:26,320 --> 01:01:29,360
One ambitious. 
Makes sense, yeah. 

1164
01:01:29,520 --> 01:01:30,880
I'm gonna. 
I'm gonna get to the top in this

1165
01:01:30,880 --> 01:01:31,480
game. 
See, I'm gonna. 

1166
01:01:31,480 --> 01:01:35,400
I'm gonna be the leader. 
And then a vice. 

1167
01:01:36,320 --> 01:01:43,280
And then vice 10 wasteful. 
You're wasteful and ambitious. 

1168
01:01:43,280 --> 01:01:45,680
There you go. 
And then what is your 

1169
01:01:45,680 --> 01:01:46,560
background? 
What is your? 

1170
01:01:46,600 --> 01:01:50,520
What is your background? 
Actually rolled a 20, so I got a

1171
01:01:50,680 --> 01:01:53,480
wild Clanner, You know, that's. 
Interesting. 

1172
01:01:53,840 --> 01:01:55,640
That's neat. 
I really like the backgrounds 

1173
01:01:55,640 --> 01:01:57,200
because they make no fucking 
sense. 

1174
01:01:57,280 --> 01:02:03,440
And it says it says at the top 
like, yeah, it says before we 

1175
01:02:03,440 --> 01:02:06,840
become a scrapper roll this and 
then share with this group what 

1176
01:02:06,840 --> 01:02:08,640
the background means to you in 
the wasteland. 

1177
01:02:08,640 --> 01:02:12,040
So you get to like build lore. 
So like whatever a hop head is 

1178
01:02:12,040 --> 01:02:16,400
or a lead monger or a mercs man 
or a snatch finger, like you get

1179
01:02:16,400 --> 01:02:17,600
to be like, Oh well a snatch 
finger. 

1180
01:02:17,600 --> 01:02:20,240
Is XII really like that? 
I wish they had more of that in 

1181
01:02:20,240 --> 01:02:24,760
character creation parts, where 
like you're kind of building a 

1182
01:02:24,760 --> 01:02:26,360
little bit of the world as you 
go into it. 

1183
01:02:26,360 --> 01:02:30,280
I really dig that a lot. 
And then roll your first, first 

1184
01:02:30,280 --> 01:02:32,880
and last name and title. 
Oh, first and last. 

1185
01:02:32,880 --> 01:02:34,680
Name. 
So pick a first name. 

1186
01:02:35,040 --> 01:02:36,560
So it's AD 20 for your first 
name. 

1187
01:02:37,840 --> 01:02:44,680
I got a sea bass is my first 
name and my last name is the OR.

1188
01:02:44,680 --> 01:02:46,440
C oh. 
Was it 2 s s? 

1189
01:02:46,440 --> 01:02:48,360
Oh, it is 2 s s. 
I thought that was nice. 

1190
01:02:48,360 --> 01:02:50,480
Sea bass. 
Sea bass The Precious. 

1191
01:02:51,600 --> 01:02:56,680
Sea bass, The precious that is 
so good for a GIMP. 

1192
01:02:56,680 --> 01:02:58,920
It's such a great name for my 
GIMP guy. 

1193
01:02:58,920 --> 01:03:01,720
Yeah, my short. 
Steam, GIMP, there you go. 

1194
01:03:03,000 --> 01:03:05,240
That's characterization. 
So then we go into character 

1195
01:03:05,240 --> 01:03:08,640
advancement. 
When PCs accumulate 1000 XP, 

1196
01:03:08,640 --> 01:03:12,120
they gain a level. 
To get XP you have to uncover 

1197
01:03:12,120 --> 01:03:17,760
caches of pre blast material 
known as Halls HAULS Hall. 

1198
01:03:18,480 --> 01:03:21,280
Whenever the party leaves a site
they collect where they 

1199
01:03:21,280 --> 01:03:25,000
collected scrap, the GM will 
grade their hall and reward 

1200
01:03:25,000 --> 01:03:26,680
them. 
So there's 1234. 

1201
01:03:26,680 --> 01:03:29,880
There's five tiers, Basic Junk, 
Valuable Goods, Relics, Big 

1202
01:03:29,880 --> 01:03:34,320
Hall, and Extra Condition. 
And it goes from 5100 to 50. 

1203
01:03:37,120 --> 01:03:39,880
Oh, I guess that's the type. 
And then there's like a + 50 and

1204
01:03:39,880 --> 01:03:44,640
a + 100. 
Oh, interesting. 

1205
01:03:44,800 --> 01:03:47,800
So it's a type. 
Go for it. 

1206
01:03:48,120 --> 01:03:49,760
It's weird. 
It's this table's weird. 

1207
01:03:50,200 --> 01:03:52,280
Like it feels like to me. 
There's like basic junk, 

1208
01:03:52,280 --> 01:03:55,720
valuable goods and relics, and 
then there's like 2 like 

1209
01:03:55,720 --> 01:03:59,080
modifiers to it. 
So it's 50 a hundred 2:50 and 

1210
01:03:59,080 --> 01:04:00,760
then I wouldn't mind like a 
little line here. 

1211
01:04:00,800 --> 01:04:04,280
And then a big hall gives you a 
+ 50 and if most of the items 

1212
01:04:04,280 --> 01:04:07,440
are working, get a + 100. 
So the most you could ever get, 

1213
01:04:07,840 --> 01:04:11,080
I guess would be like, what, 400
in one hall? 

1214
01:04:11,080 --> 01:04:13,760
If you got like, a big hall of 
excellent condition relics, 

1215
01:04:14,040 --> 01:04:16,800
yeah. 
Also, this is my favorite part 

1216
01:04:16,800 --> 01:04:18,480
of the game. 
Oh, tell me why. 

1217
01:04:19,160 --> 01:04:26,800
I just think it like when you 
want your the game to run in a 

1218
01:04:26,800 --> 01:04:29,520
certain manner, your players to 
play a certain type of game, 

1219
01:04:29,520 --> 01:04:32,800
like you incentivize them to do 
certain things and the XP system

1220
01:04:32,800 --> 01:04:34,440
alone is like. 
You're a waste. 

1221
01:04:35,280 --> 01:04:37,200
We don't brainwash everybody. 
Yeah, sorry. 

1222
01:04:37,200 --> 01:04:39,400
What the right word? 
That's abuse. 

1223
01:04:40,640 --> 01:04:44,960
But like you want your 
characters to be this Wasteland 

1224
01:04:44,960 --> 01:04:48,640
Scrapper team and not just be 
like, you know, Dungeons and 

1225
01:04:48,640 --> 01:04:50,920
Dragons in in the wasteland, 
right? 

1226
01:04:50,920 --> 01:04:51,920
Like where you're just killing 
things. 

1227
01:04:51,920 --> 01:04:54,200
Like there's a purpose. 
You're trying to gather scrap, 

1228
01:04:54,400 --> 01:04:57,160
you're trying to be these 
wasteland scrappers, and the way

1229
01:04:57,200 --> 01:05:00,200
that that you level up is by 
doing it and just incentivizes 

1230
01:05:00,200 --> 01:05:01,760
it. 
Your game is going to be exactly

1231
01:05:01,760 --> 01:05:03,440
that. 
And I think this works really 

1232
01:05:03,440 --> 01:05:05,240
well. 
And I'm when I read it, I'm 

1233
01:05:05,240 --> 01:05:07,040
like, this is my favorite part 
of the game because it's like, 

1234
01:05:07,040 --> 01:05:09,360
yeah, you were just going out to
find crap because it's fucking 

1235
01:05:09,360 --> 01:05:11,560
terrifying out there and 
everyone dies when they go out 

1236
01:05:11,560 --> 01:05:14,800
there, but you're trying to get 
some money so you can live. 

1237
01:05:15,640 --> 01:05:18,440
And yeah, I think this works 
incredibly well, yeah. 

1238
01:05:18,600 --> 01:05:22,080
And I yeah, I genuinely enjoy. 
Yeah, I think, I mean it's it's 

1239
01:05:22,160 --> 01:05:23,760
it's gold as XP, you know what I
mean? 

1240
01:05:23,800 --> 01:05:29,880
It's it's, and the good thing 
about gold as XP is built in 

1241
01:05:29,880 --> 01:05:31,920
motivation. 
Like if you're making a 

1242
01:05:31,920 --> 01:05:34,200
dungeoneering game with a bunch 
of dungeoneers that are out 

1243
01:05:34,200 --> 01:05:39,240
there to just get gold, then 
like giving them level up for 

1244
01:05:39,240 --> 01:05:42,480
gold make sense to you late you 
you build the intent of 

1245
01:05:42,480 --> 01:05:46,160
incentives right into the game 
without having to worry about 

1246
01:05:46,160 --> 01:05:48,240
like motivation stuff. 
We've talked a bunch about games

1247
01:05:48,600 --> 01:05:51,440
that we really enjoy. 
But like at the same time there 

1248
01:05:51,440 --> 01:05:54,000
is no innate motivation where 
it's like if I like if the 

1249
01:05:54,000 --> 01:05:56,200
character that I'm making it 
would just sit around and do 

1250
01:05:56,200 --> 01:05:58,960
fucking nothing because like I 
don't have a reason to go do the

1251
01:05:58,960 --> 01:06:01,000
things I want except that we're 
playing a game, you know? 

1252
01:06:01,400 --> 01:06:04,480
So I don't think that 
necessarily XP for gold is 

1253
01:06:04,480 --> 01:06:07,400
always the right choice, but I 
think, as you said, if that's 

1254
01:06:07,400 --> 01:06:10,720
the game you're trying to make, 
make the game that you're trying

1255
01:06:10,720 --> 01:06:13,240
to make in the way you want the 
game to be played. 

1256
01:06:13,480 --> 01:06:17,040
And if you want, yeah, a game of
people going out and finding 

1257
01:06:17,040 --> 01:06:21,080
Scrap in a shitty wasteland, 
give them XP for Scrap and they 

1258
01:06:21,080 --> 01:06:22,480
will go get Scrap. 
That's great. 

1259
01:06:22,520 --> 01:06:23,080
Yeah. 
All right. 

1260
01:06:23,360 --> 01:06:25,680
I I really like this and and 
right next to it. 

1261
01:06:25,680 --> 01:06:30,800
Now we finally have the usage 
tice rule all the way down here.

1262
01:06:31,320 --> 01:06:34,480
Well, real quick. 
So when APC gains level, they 

1263
01:06:34,520 --> 01:06:38,280
roll a number of D eights equal 
to their new level to find their

1264
01:06:38,280 --> 01:06:41,680
new HP Max. 
If the result is less than the 

1265
01:06:41,680 --> 01:06:45,360
previous Max, their maximum HP 
increases by 1 instead. 

1266
01:06:45,640 --> 01:06:50,920
So every time you level up, you 
roll to increase your HP, which 

1267
01:06:50,920 --> 01:06:52,880
is cool. 
So like at level 2 you roll 2D 

1268
01:06:52,880 --> 01:06:55,440
eights and that's your new Max. 
If you roll higher than I need I

1269
01:06:55,440 --> 01:06:59,240
guess, but then also you raise 
two different abilities of your 

1270
01:06:59,240 --> 01:07:07,960
choice by one point, never going
over 18, and you roll 2D50 on 

1271
01:07:07,960 --> 01:07:11,000
the perks and mutations table 
and select one of the 

1272
01:07:11,000 --> 01:07:14,080
corresponding abilities. 
APC hits Max level at 10, at 

1273
01:07:14,080 --> 01:07:16,280
which point you retire. 
Do you want to jump to the perks

1274
01:07:16,280 --> 01:07:18,120
and mutations table now or get 
to that when we get to it? 

1275
01:07:18,280 --> 01:07:19,440
No, let's get there when we get 
there. 

1276
01:07:19,920 --> 01:07:22,520
OK, cool. 
Adam, slots and usage die. 

1277
01:07:22,640 --> 01:07:24,000
Yeah, we hit it. 
Tell me about it. 

1278
01:07:24,560 --> 01:07:30,920
Yeah, hey, usage. 
Die or die that you you roll 

1279
01:07:30,920 --> 01:07:34,120
after using an item and if you 
roll one or two, they go down to

1280
01:07:34,120 --> 01:07:37,400
a smaller size of die. 
So six to four or eight, six and

1281
01:07:37,400 --> 01:07:40,400
then six to four. 
And then when you get to AD four

1282
01:07:40,400 --> 01:07:42,440
and you roll one or two, they're
gone, they're done, they're 

1283
01:07:42,440 --> 01:07:45,800
broken and they stop work. 
I'm going to be honest, I didn't

1284
01:07:45,800 --> 01:07:49,400
read this section because I know
usage to IR, but I saw it and I 

1285
01:07:49,400 --> 01:07:52,360
was like, wow, this is pretty 
low or something that's been 

1286
01:07:52,360 --> 01:07:57,720
referred to several times. 
Yeah, yeah, yeah. 

1287
01:07:57,760 --> 01:08:00,440
I mean, yeah, there. 
I mean it literally talks 

1288
01:08:00,440 --> 01:08:03,920
earlier in character creation 
about item slots from then up 

1289
01:08:03,920 --> 01:08:08,240
from guts and usage size. 
So like this, I again, I 

1290
01:08:08,240 --> 01:08:10,960
understand kind of like why it's
down here, but I do think this 

1291
01:08:10,960 --> 01:08:12,960
is one that could definitely be 
higher. 

1292
01:08:12,960 --> 01:08:15,200
There's no reason this. 
Let me do you let me do item 

1293
01:08:15,200 --> 01:08:17,319
slots without reading it? 
OK, here's how it works. 

1294
01:08:17,359 --> 01:08:19,319
I'm slots. 
Most thing take up one slot. 

1295
01:08:19,520 --> 01:08:23,080
Big things take up two slots, 
and you can bundle certain 

1296
01:08:23,080 --> 01:08:25,960
things into slots up to amounts 
that I don't know off the top of

1297
01:08:25,960 --> 01:08:30,040
my head because. 
I didn't read this the way that 

1298
01:08:30,040 --> 01:08:32,880
it works in every OSR slash BX 
I'm not. 

1299
01:08:32,920 --> 01:08:35,760
Dogging it for being that I have
to, it works. 

1300
01:08:35,920 --> 01:08:39,520
That's the I just we've gone 
through this game and I now know

1301
01:08:39,520 --> 01:08:42,160
that the things in this game are
written in ways that pretty much

1302
01:08:42,160 --> 01:08:44,399
work. 
I'm complaining about how stunts

1303
01:08:44,399 --> 01:08:47,479
is written, but that's why I 
knew what was going to say, 

1304
01:08:47,479 --> 01:08:49,640
because that's the right way to 
do it for this game, so. 

1305
01:08:51,319 --> 01:08:53,960
Yep, Yep, Yep. 
So how big are the handles? 

1306
01:08:56,080 --> 01:08:58,920
OK, so it doesn't give you a but
100 scrap can fit into a slot. 

1307
01:08:58,920 --> 01:08:59,800
OK, cool. 
So. 

1308
01:09:00,279 --> 01:09:02,520
Yeah. 
Does it talk about like 

1309
01:09:04,840 --> 01:09:10,279
advancement magic spells? 
I'm sure somewhere in nave it 

1310
01:09:10,279 --> 01:09:15,680
talks about, well, nave isn't 
hyperlinked either. 

1311
01:09:15,840 --> 01:09:17,920
It talks about inventory. 
I don't know if it's exactly the

1312
01:09:17,920 --> 01:09:21,439
same, but I'm sure it's fine. 
Whether it is or not, I do. 

1313
01:09:21,479 --> 01:09:24,279
I really like this. 
Again, it's we all know it. 

1314
01:09:24,279 --> 01:09:30,960
It works and I'm giving people 
fucking likes. 

1315
01:09:30,960 --> 01:09:33,319
Yeah, they're good to see you 
once from all that. 

1316
01:09:33,319 --> 01:09:36,560
That's fine, which can go. 
Through all of this, yeah, yeah.

1317
01:09:36,560 --> 01:09:38,000
I honestly can't even find it in
here. 

1318
01:09:39,040 --> 01:09:43,960
Yeah, you already did all that. 
Oh, so I will say there are a 

1319
01:09:43,960 --> 01:09:45,880
couple of big pieces of art in 
the book. 

1320
01:09:46,359 --> 01:09:54,279
This one is from Eric Tanzola. 
Great piece. 

1321
01:09:54,279 --> 01:09:56,840
It almost gives me a key revives
for some reason. 

1322
01:09:57,160 --> 01:10:01,480
But it's like a yeah, it's like 
a cool nuclear explosion, but 

1323
01:10:01,480 --> 01:10:04,560
but again, like it. 
The art is. 

1324
01:10:04,680 --> 01:10:08,320
I don't know if it was just 
imported as it may be a jpg not 

1325
01:10:08,320 --> 01:10:11,720
a PNG. 
It's it's pixelated. 

1326
01:10:12,880 --> 01:10:14,680
Is. 
It like, yeah, when you look at 

1327
01:10:14,680 --> 01:10:17,520
it and when you look at it in 
the book and stuff, it's a lot 

1328
01:10:17,520 --> 01:10:19,680
of the a lot of the full page 
pieces are pixelated. 

1329
01:10:19,720 --> 01:10:22,920
And I just, I mean that just. 
I don't know. 

1330
01:10:23,000 --> 01:10:25,800
That's really unfortunate 'cause
this is a tremendous piece I do 

1331
01:10:25,800 --> 01:10:27,680
love. 
This piece, yeah, it's a great 

1332
01:10:27,680 --> 01:10:30,240
piece. 
But yeah, if you're gonna put a 

1333
01:10:30,240 --> 01:10:33,160
really beautiful piece and like,
just get a higher quality image 

1334
01:10:33,160 --> 01:10:38,480
of it, I guess vehicles. 
Yeah, vehicles with AK, they 

1335
01:10:38,480 --> 01:10:40,640
exist. 
There are no CS after the 

1336
01:10:40,640 --> 01:10:41,560
apocalypse. 
They all. 

1337
01:10:41,600 --> 01:10:44,320
They were all spent in the in 
the big blast. 

1338
01:10:44,680 --> 01:10:47,560
Except in Relics, which is the 
next thing, and it has AC. 

1339
01:10:48,840 --> 01:10:51,120
So yeah, vehicles, they're 
important. 

1340
01:10:52,400 --> 01:10:54,640
They drive and they look right 
as hell. 

1341
01:10:54,680 --> 01:10:57,880
They have two ability scores, 
Mobility and hull, each between 

1342
01:10:57,880 --> 01:11:00,040
11 and 16. 
They can be used in place of 

1343
01:11:00,040 --> 01:11:03,160
characters ability when driving 
and a quality between UD, Ford, 

1344
01:11:03,160 --> 01:11:07,880
UD, 12 Lake Gear Mobility can be
used for test tool to like to be

1345
01:11:07,880 --> 01:11:09,320
fucking mobile. 
You don't understand what I'm 

1346
01:11:09,320 --> 01:11:11,120
saying. 
And hole can be used to push 

1347
01:11:11,120 --> 01:11:14,040
your vehicle to its limit. 
Ram objects and its durability 

1348
01:11:14,280 --> 01:11:17,240
right? 
Mobility is moving, hole is is 

1349
01:11:17,240 --> 01:11:21,240
durability and and shit. 
Vehicle combat operates under 

1350
01:11:21,240 --> 01:11:23,280
the same rules as person to 
person combat with a few 

1351
01:11:23,280 --> 01:11:25,920
differences. 
When a character hits a vehicle 

1352
01:11:25,920 --> 01:11:28,920
with a weapon, they roll their 
damage dies normal and compare 

1353
01:11:29,360 --> 01:11:33,320
the results to the size the 
vehicle's usage die if the 

1354
01:11:33,320 --> 01:11:37,160
damage dealt is higher than the 
size of the vehicle's usage die.

1355
01:11:37,520 --> 01:11:41,080
Example, dealing 10 damage to a 
truck with AUD 8 quality. 

1356
01:11:42,120 --> 01:11:45,840
The vehicle's owner is forced to
roll usage as normal, reducing 

1357
01:11:45,840 --> 01:11:49,120
the die size to a one or two. 
If the damage dealt does not 

1358
01:11:49,120 --> 01:11:51,320
exceed, then the vehicle only 
suffers minor scrapes and 

1359
01:11:51,320 --> 01:11:52,480
things. 
I really like that. 

1360
01:11:52,480 --> 01:11:59,960
I really like that vehicles feel
very durable versus like like if

1361
01:11:59,960 --> 01:12:03,080
I hit a a a truck with a hammer 
like it's not really going to do

1362
01:12:03,080 --> 01:12:07,880
that much like, but if it's like
exposed and like the The thing 

1363
01:12:07,880 --> 01:12:09,920
is off and I can reach and 
actually hit like the engine, 

1364
01:12:09,920 --> 01:12:12,000
maybe it will. 
So I really like the idea of 

1365
01:12:12,280 --> 01:12:16,800
like an all or nothing over the 
UD and then but also if the UD 

1366
01:12:16,800 --> 01:12:19,640
keeps going it gets easier like 
it's really cool. 

1367
01:12:19,640 --> 01:12:22,120
I really like that it's a really
clean mechanic for vehicle 

1368
01:12:22,120 --> 01:12:23,920
combat. 
I've seen the whole books on 

1369
01:12:23,920 --> 01:12:26,040
vehicle combat and this made it 
so much easier. 

1370
01:12:26,240 --> 01:12:29,040
It is. 
It is interesting how logically 

1371
01:12:29,040 --> 01:12:32,160
simple this vehicle combat is 
and I've also read things where 

1372
01:12:32,160 --> 01:12:37,040
like vehicle combat so so it's 
so overly like complicated. 

1373
01:12:37,040 --> 01:12:39,000
And this I'm like, damn, this 
works so well it. 

1374
01:12:39,120 --> 01:12:40,720
Makes so much sense, yeah? 
Yeah. 

1375
01:12:40,880 --> 01:12:43,440
If as soon as you as soon as you
have uses in the game, it 

1376
01:12:43,440 --> 01:12:44,880
doesn't make any sense not to do
it this way. 

1377
01:12:45,440 --> 01:12:47,400
Yeah. 
Which is funny because I think, 

1378
01:12:47,400 --> 01:12:50,680
like, I may have not thought 
about doing it this way 

1379
01:12:50,720 --> 01:12:52,960
immediately, but having seen 
somebody else do it, I'm like, 

1380
01:12:53,080 --> 01:12:56,000
Oh yeah, why wouldn't you do 
this like this? 

1381
01:12:56,760 --> 01:12:58,800
Yeah, I think only things just 
make sense. 

1382
01:12:59,160 --> 01:13:01,560
I reference Shadowrun 
occasionally, but Shadowrun 

1383
01:13:01,720 --> 01:13:04,280
vehicle combat is a nightmare of
modifiers. 

1384
01:13:06,040 --> 01:13:08,840
Unnecessary. 
When they're turning a vehicle, 

1385
01:13:09,000 --> 01:13:11,880
the damage dealt by using a 
vehicle as a weapon, like 

1386
01:13:11,880 --> 01:13:14,760
running somebody over you roll 
the vehicle's quality and 

1387
01:13:14,760 --> 01:13:16,440
inflict damage equal to the 
result. 

1388
01:13:16,840 --> 01:13:18,880
So depending on what you're 
hitting and what vehicle you're 

1389
01:13:18,880 --> 01:13:21,520
using, the GM might rule the 
vehicle suffers damage as well. 

1390
01:13:21,520 --> 01:13:24,800
So it's very it like it's so 
clean it works so well. 

1391
01:13:26,480 --> 01:13:29,440
Relics you want to talk about? 
Relics. 

1392
01:13:29,440 --> 01:13:31,000
Yeah, Or I can. 
Talk about relics. 

1393
01:13:31,160 --> 01:13:35,880
There's a bunch of shit from Pre
Blast that's like crazy. 

1394
01:13:37,000 --> 01:13:40,600
You know lasers power armor I 
think is the one that I I'm like

1395
01:13:40,600 --> 01:13:44,600
yeah power armor dude. 
Yeah whatever. 

1396
01:13:44,600 --> 01:13:47,400
A character wants to use a relic
they have to succeed on a brain 

1397
01:13:47,400 --> 01:13:50,680
test and I believe you use relic
in content in combat. 

1398
01:13:50,680 --> 01:13:53,480
It's it is I think it says 
earlier you roll brains as well 

1399
01:13:53,800 --> 01:13:55,640
and I also think it's like a 
really interesting character 

1400
01:13:55,640 --> 01:13:58,400
build that you could do in this 
game is like you could play the 

1401
01:13:58,480 --> 01:14:01,120
scrap yard engineer and use a 
bunch of relics. 

1402
01:14:02,280 --> 01:14:04,320
Yeah, you rolled. 
Yeah, all accessible role. 

1403
01:14:04,320 --> 01:14:07,960
The relic operates on any issues
for 24 hours or until the user 

1404
01:14:07,960 --> 01:14:11,560
is forced to roll usagize for 
that item and rolls a one or 

1405
01:14:11,560 --> 01:14:14,160
two. 
Very simple, very easy. 

1406
01:14:14,400 --> 01:14:15,920
I see. 
Like pretty cool that he's like,

1407
01:14:15,920 --> 01:14:18,280
yeah, you get a whole day of 
using this thing until you need 

1408
01:14:18,280 --> 01:14:20,960
to, you know, worry about it 
again. 

1409
01:14:21,800 --> 01:14:24,040
In combat APC rolls with brains 
we use. 

1410
01:14:24,040 --> 01:14:25,680
Yeah, I just had that. 
I know. 

1411
01:14:25,760 --> 01:14:27,880
Well, here's the thing I do. 
I do really like that because I 

1412
01:14:27,880 --> 01:14:33,520
I hate when someone says a rule 
and then something applies to 

1413
01:14:33,520 --> 01:14:37,720
that rule later and it's it's 
not referenced back if that 

1414
01:14:37,720 --> 01:14:39,800
makes sense. 
So like yeah, we we saw, like 

1415
01:14:39,800 --> 01:14:42,800
you said, we saw earlier that 
said oh like it uses brains in 

1416
01:14:42,800 --> 01:14:44,720
combat, right. 
And the very next paragraph it 

1417
01:14:44,800 --> 01:14:47,280
it says it reiterates use the 
brains in combat. 

1418
01:14:47,280 --> 01:14:49,680
It did the same thing with with 
items. 

1419
01:14:49,920 --> 01:14:53,640
It says way earlier that it's 
equal to guts, but the first 

1420
01:14:53,640 --> 01:14:56,640
thing it says under inventory of
under item slots, it reiterates 

1421
01:14:56,640 --> 01:14:58,680
that rule for you so you don't 
have to reference back. 

1422
01:14:58,680 --> 01:15:01,320
So I really like that, like even
if they mention it before, when 

1423
01:15:01,320 --> 01:15:03,160
it's applicable again, they're 
reiterating it. 

1424
01:15:03,160 --> 01:15:05,560
That's such a good thing to do 
in You're this far. 

1425
01:15:05,560 --> 01:15:08,040
Down at this point, you've read 
so much by this point like, 

1426
01:15:08,040 --> 01:15:10,160
yeah, I agree. 
I was just saying I was like oh,

1427
01:15:10,160 --> 01:15:11,600
I'm not going to read that again
because I just read it. 

1428
01:15:11,600 --> 01:15:12,760
But it is good that it's there. 
I. 

1429
01:15:14,480 --> 01:15:14,840
Agree. 
Yeah. 

1430
01:15:17,280 --> 01:15:18,880
Oh dude, I was. 
That's so funny. 

1431
01:15:18,880 --> 01:15:23,520
I have a note here that says oh,
Ryan loves item costs. 

1432
01:15:23,800 --> 01:15:26,680
Fucking hey list of. 
Item Yeah, there's a big table 

1433
01:15:27,400 --> 01:15:31,760
of tools and gear and how much 
they all would cost and there is

1434
01:15:31,760 --> 01:15:36,080
a lot of items on there and hey,
it's here if you need it. 

1435
01:15:36,680 --> 01:15:38,240
Yeah here. 
So a couple of things about it 

1436
01:15:38,240 --> 01:15:41,480
though. 
The suddenly on page 15 they 

1437
01:15:41,480 --> 01:15:44,120
started using fake tape in the 
background layout. 

1438
01:15:45,000 --> 01:15:51,080
I don't even notice that but so 
so I I do. 

1439
01:15:51,080 --> 01:15:53,000
I do like the way they do this 
kind of. 

1440
01:15:53,000 --> 01:15:55,320
It says all prices are given in 
scrap obviously. 

1441
01:15:56,920 --> 01:16:02,080
But as AGM if you want to assign
a usage die to an item, a low 

1442
01:16:02,080 --> 01:16:05,680
quality item would be UD4, 
medium would be UD 6 and and 

1443
01:16:05,680 --> 01:16:11,760
high quality would be UD8I do 
think and maybe maybe maybe I 

1444
01:16:11,920 --> 01:16:14,800
read this somewhere else. 
I mean maybe I'm completely 

1445
01:16:14,800 --> 01:16:19,000
pulling this out of my ass, but 
I thought somewhere maybe it's a

1446
01:16:19,000 --> 01:16:21,600
different game that I read. 
I thought somewhere it said it 

1447
01:16:22,760 --> 01:16:27,040
must be a different game. 
Scrap is the thing basically. 

1448
01:16:27,240 --> 01:16:28,680
No. 
Maybe it's in the GM section, 

1449
01:16:28,800 --> 01:16:30,640
we'll get to it. 
But that you could like you 

1450
01:16:30,640 --> 01:16:33,720
could not use like the set scrap
numbers and just use those 

1451
01:16:33,720 --> 01:16:37,080
numbers as barter like gauges. 
You know what I mean? 

1452
01:16:37,080 --> 01:16:40,400
Like if if you want a cover 
build to cost 10 S yeah, it 

1453
01:16:40,400 --> 01:16:42,280
might be later, or I'm playing 
from a different game and I'm 

1454
01:16:42,280 --> 01:16:44,240
pretty sure it's in here, but 
I'd like that instead. 

1455
01:16:44,240 --> 01:16:45,600
Run this. 
Yeah, you know, like. 

1456
01:16:45,600 --> 01:16:48,800
Well, scrap. 
Isn't money like it? 

1457
01:16:48,880 --> 01:16:51,120
This would be a it's a post 
apocalyptic system. 

1458
01:16:51,120 --> 01:16:53,080
Like you would mostly be 
bartering, you know? 

1459
01:16:53,240 --> 01:16:54,760
Yeah. 
Well, that's the thing that like

1460
01:16:54,800 --> 01:16:56,560
popped into my head too. 
I'm like, well, it's like you 

1461
01:16:56,600 --> 01:17:01,320
are actually getting scrap. 
So like things would cost scrap 

1462
01:17:01,320 --> 01:17:03,960
because scrap's the only like 
inventory. 

1463
01:17:04,320 --> 01:17:06,880
So if you're gonna have not 
inventory, the only like 

1464
01:17:07,840 --> 01:17:10,040
currency. 
So if you do have currency 

1465
01:17:10,040 --> 01:17:13,720
things are going to have a cost.
If you got rid of currency, you 

1466
01:17:13,720 --> 01:17:15,520
could just make everything a 
barter system. 

1467
01:17:15,960 --> 01:17:18,480
But if you get rid of currency 
you lose motivation. 

1468
01:17:18,480 --> 01:17:20,240
So it's a whole like I 
understand why it's here. 

1469
01:17:20,240 --> 01:17:23,320
I'll just never not hate it, but
it's it's it's it's huge. 

1470
01:17:23,320 --> 01:17:27,520
It's it's it's a it's a whole 
page of like playing cards and 

1471
01:17:27,520 --> 01:17:30,560
computers and goggles and 
marbles and. 

1472
01:17:31,200 --> 01:17:35,200
With like item tables. 
Now where I'm at because I don't

1473
01:17:35,200 --> 01:17:38,360
hate it nearly as much as you do
but there we've gone to a few 

1474
01:17:38,360 --> 01:17:42,000
games that were like, oh, price 
tables or barter amount tables 

1475
01:17:42,000 --> 01:17:45,360
and it's like by types of items.
So it's a kind of broad strokes 

1476
01:17:45,360 --> 01:17:49,880
like small things, little gear, 
bigger items tech like and 

1477
01:17:49,880 --> 01:17:52,000
you're like cool it's around 
here and they give like maybe 

1478
01:17:52,000 --> 01:17:54,560
they tell you how much or they 
give you a little range for that

1479
01:17:54,800 --> 01:17:57,120
like one kind of broad stroke 
section. 

1480
01:17:57,680 --> 01:18:01,400
I like very much prefer that. 
Yeah, I like. 

1481
01:18:02,320 --> 01:18:05,200
Because here's the problem with 
with Here's a OK, let's talk 

1482
01:18:05,200 --> 01:18:10,400
about capitalism. 
Things only cost as much as 

1483
01:18:10,800 --> 01:18:12,280
someone is willing to pay for 
it. 

1484
01:18:12,280 --> 01:18:15,560
So it always bothers me when you
say 1010 scrap for an air horn. 

1485
01:18:15,560 --> 01:18:17,680
If you really need a fucking air
horn and there's only one air 

1486
01:18:17,680 --> 01:18:20,240
horn, that's going to be a 
million, a million scrap. 

1487
01:18:20,240 --> 01:18:22,400
But if there's a million air 
horns, it's going to be like 0 

1488
01:18:22,400 --> 01:18:23,840
fucking scrap. 
It doesn't matter. 

1489
01:18:23,840 --> 01:18:26,120
Like it. 
Like it's not ever going to be a

1490
01:18:26,120 --> 01:18:27,440
set. 
Things like you said makes so 

1491
01:18:27,440 --> 01:18:30,320
much more sense. 
Like just say like cheap shit, a

1492
01:18:30,440 --> 01:18:33,120
little bit more expensive shit, 
super expensive shit, and like, 

1493
01:18:33,120 --> 01:18:37,160
whatever is cheap to you. 
Use that fucking number because 

1494
01:18:37,160 --> 01:18:38,440
it's going to be different no 
matter what. 

1495
01:18:38,440 --> 01:18:41,120
Like as soon as you as soon as 
someone knows you want it, they 

1496
01:18:41,120 --> 01:18:43,160
can just Jack the price up. 
So what's the point of listing 

1497
01:18:43,680 --> 01:18:45,680
one versus 5 versus 10 versus 
50? 

1498
01:18:45,680 --> 01:18:48,720
Just say like low quality, 
medium quality, high quality, 

1499
01:18:48,720 --> 01:18:51,200
super high quality, boom, done 
and just whatever that means to 

1500
01:18:51,200 --> 01:18:52,520
you. 
To me just makes a lot more 

1501
01:18:52,520 --> 01:18:54,520
sense, especially game that 
would probably be built on 

1502
01:18:54,520 --> 01:18:59,800
barter. 
But anyway, it also starts 

1503
01:18:59,800 --> 01:19:02,320
randomly putting these designer 
notes in, which I like, but I 

1504
01:19:02,320 --> 01:19:04,000
wouldn't have minded some of 
them earlier too. 

1505
01:19:04,200 --> 01:19:06,720
I was thinking that as well. 
I was like, oh, it would be cool

1506
01:19:06,720 --> 01:19:08,880
to have more desire notes higher
up. 

1507
01:19:09,160 --> 01:19:11,600
I would have, yeah, there's a 
couple sections I was like, it'd

1508
01:19:11,600 --> 01:19:13,920
be cool to have like a note or 
an example right here. 

1509
01:19:14,240 --> 01:19:16,240
And then they're down here. 
I'm like, oh, good, good, good, 

1510
01:19:16,240 --> 01:19:17,160
good. 
Good, yeah. 

1511
01:19:17,400 --> 01:19:18,640
And then there's like a bunch of
one page. 

1512
01:19:18,760 --> 01:19:21,320
This one says when designing 
relic items, consider adding 

1513
01:19:21,640 --> 01:19:24,800
adding effects. 
Basically don't just like do 

1514
01:19:25,280 --> 01:19:29,600
like a + 1 fucking sword. 
It says advantage on certain 

1515
01:19:29,600 --> 01:19:31,960
roles, replicating certain 
perks, mutations, things like 

1516
01:19:31,960 --> 01:19:34,360
that. 
Like make a relic feel like a 

1517
01:19:34,360 --> 01:19:35,960
relic. 
Like it it it's a bunch. 

1518
01:19:36,160 --> 01:19:41,720
So we also finally get to what 
armor does and and what weapons 

1519
01:19:41,720 --> 01:19:43,360
do. 
So you rolled for armor on 

1520
01:19:43,360 --> 01:19:47,600
weapons earlier and now you 
actually know what they do. 

1521
01:19:47,600 --> 01:19:50,880
So it gives a list here. 
A whole table here for armor, 

1522
01:19:52,000 --> 01:19:54,200
light shield, heavy shield, 
light armor, media armor, heavy 

1523
01:19:54,200 --> 01:19:59,120
armor, scavenger power armor, 
power armor, a sneak suit, a fly

1524
01:19:59,120 --> 01:20:04,840
suit, and a riot shield. 
So it's got armor cost, defense 

1525
01:20:05,000 --> 01:20:12,440
slot quality, and notes to it. 
And so, for example, so Hunter 

1526
01:20:12,440 --> 01:20:15,600
had previously rolled for his 
character Precious the GIMP 

1527
01:20:16,280 --> 01:20:18,240
light armor. 
So it cost 60 scrap. 

1528
01:20:18,440 --> 01:20:23,160
It's a defensive D2A slot of 
one. 

1529
01:20:23,640 --> 01:20:26,920
And a usage die of of AD 6, 
right? 

1530
01:20:27,360 --> 01:20:32,760
So it also still never talks 
about, still hasn't yet talked 

1531
01:20:32,760 --> 01:20:36,880
about what that means when you 
do a defense roll. 

1532
01:20:38,440 --> 01:20:42,400
But I think because we know how 
to play games, the light armor's

1533
01:20:42,400 --> 01:20:47,240
AD two, if you actually were to 
take damage, you'd roll AD two 

1534
01:20:47,240 --> 01:20:48,840
and reduce the damage by that, 
right? 

1535
01:20:49,080 --> 01:20:54,360
But if you ever take damage in 
combat, the usage dies at D6. 

1536
01:20:54,720 --> 01:20:57,600
At the end of combat, if you had
taken damage against your armor,

1537
01:20:57,840 --> 01:20:59,960
you would roll AD 6. 
If it's a one or two it goes 

1538
01:20:59,960 --> 01:21:01,600
down to AD 4. 
So that makes sense. 

1539
01:21:01,600 --> 01:21:04,520
Some of the ones that are a 
little bit different though, 

1540
01:21:04,520 --> 01:21:08,520
some of the things that have 
notes, for example, are like 

1541
01:21:08,520 --> 01:21:12,320
light shield, right? 
There is you don't roll, there 

1542
01:21:12,320 --> 01:21:14,760
is no defense for shield. 
And I always love when Shields 

1543
01:21:14,760 --> 01:21:21,560
don't just add like a + 1. 
So it's a slot of 1A quality of 

1544
01:21:21,600 --> 01:21:24,760
UD4. 
It says plus one to armor rolls.

1545
01:21:25,040 --> 01:21:29,160
So it it does kind of just do a 
plus one. 

1546
01:21:29,520 --> 01:21:33,960
But like this is the weird part 
to me. 

1547
01:21:33,960 --> 01:21:39,320
Like what is an armor roll? 
You know what I mean? 

1548
01:21:39,840 --> 01:21:42,960
Like, I don't know, 'cause it 
says your defense is AD two, it 

1549
01:21:42,960 --> 01:21:46,040
talks about defense rolls, but 
then it says plus one to armor 

1550
01:21:46,040 --> 01:21:48,160
rolls. 
My thought is that that means 

1551
01:21:48,160 --> 01:21:50,400
defense roll. 
So like when you roll for your 

1552
01:21:50,400 --> 01:21:52,880
armor's defense, you get a + 1 
because you have a shield. 

1553
01:21:53,160 --> 01:21:56,120
So if you roll like AD two and 
you roll A1 but you have a 

1554
01:21:56,120 --> 01:21:58,960
shield, you actually get two, 
you reduce it by two. 

1555
01:21:59,320 --> 01:22:02,120
That's my thought, but we'll 
keep reading and see. 

1556
01:22:04,760 --> 01:22:07,880
But sorry, so like. 
No, go ahead, do your thing. 

1557
01:22:08,360 --> 01:22:10,480
No, light Shields are plus one. 
Heavy is +2 and then when you 

1558
01:22:10,480 --> 01:22:13,760
get to relics it it says it says
it's like in the designers and 

1559
01:22:13,760 --> 01:22:15,360
above. 
So like power armor for example 

1560
01:22:15,360 --> 01:22:17,320
says advantage on muscle and 
guts tests. 

1561
01:22:17,720 --> 01:22:20,800
A riot shield applies a + 3 
bonus to armor roles. 

1562
01:22:22,240 --> 01:22:25,200
So it's it's different in the 
way it works. 

1563
01:22:26,720 --> 01:22:29,840
There's a note here about relic 
armor follows a lot of the same 

1564
01:22:29,840 --> 01:22:32,040
rules as relic items blah blah 
blah. 

1565
01:22:32,040 --> 01:22:34,160
Another design. 
So we haven't had designer notes

1566
01:22:34,160 --> 01:22:35,640
the entire game. 
And then there's three on one 

1567
01:22:35,640 --> 01:22:39,160
page. 
This one talks about making your

1568
01:22:39,160 --> 01:22:42,920
own relic weapons, Lasers, 
force, enemies to dodge at 

1569
01:22:42,920 --> 01:22:46,040
disadvantage, Plasma has 
suspended explosions. 

1570
01:22:46,520 --> 01:22:48,360
Feel free to come up with 
additional effects, but like, 

1571
01:22:48,360 --> 01:22:50,120
use those as a base. 
So what are you going to say? 

1572
01:22:52,040 --> 01:22:53,240
Nothing. 
I figured it out. 

1573
01:22:53,320 --> 01:22:55,680
I was don't even listen to me, 
don't listen to me. 

1574
01:22:55,760 --> 01:22:59,320
If you're right, now, if you're 
tuned in to the podcast, make 

1575
01:22:59,320 --> 01:23:01,040
sure you mute whenever I start 
talking. 

1576
01:23:01,880 --> 01:23:03,200
Perfect. 
I mean, I usually just tune you 

1577
01:23:03,200 --> 01:23:08,800
out anyway, so I did find item 
slots and that's how it works. 

1578
01:23:08,800 --> 01:23:14,600
But how does armor work in nave?
Is it even ever listed? 

1579
01:23:14,600 --> 01:23:17,800
I don't. 
I'm losing the caring enough to 

1580
01:23:17,800 --> 01:23:20,920
do that. 
Yeah, I lost it. 

1581
01:23:20,920 --> 01:23:22,360
So so. 
Yeah. 

1582
01:23:22,360 --> 01:23:25,240
We'll just keep moving there. 
That's my that's my assumption 

1583
01:23:25,320 --> 01:23:27,720
is that armor role just means 
defense role and you just add it

1584
01:23:27,840 --> 01:23:30,240
to your defense role for your 
armor. 

1585
01:23:30,640 --> 01:23:32,760
That's where I'm going to. 
I was. 

1586
01:23:32,760 --> 01:23:35,360
Thinking that makes sense. 
For one second maybe usage role.

1587
01:23:35,360 --> 01:23:36,960
And I was like, that doesn't 
make any fucking sense. 

1588
01:23:37,040 --> 01:23:38,320
So. 
No, because you do at the end, 

1589
01:23:38,440 --> 01:23:41,440
yeah. 
Yeah, yeah, I think you're 

1590
01:23:41,440 --> 01:23:44,640
right. 
Yeah, weapons. 

1591
01:23:44,640 --> 01:23:47,520
So it's a whole massive fucking 
page. 

1592
01:23:47,520 --> 01:23:50,200
So it's way more weapons than 
you get from your sharding shit.

1593
01:23:51,440 --> 01:23:54,960
So same kind of thing. 
The interesting thing about the 

1594
01:23:54,960 --> 01:23:58,680
weapons table is that it says 
armor above the weapons list. 

1595
01:23:59,000 --> 01:24:01,240
I think that might have been a 
bit of a oh. 

1596
01:24:01,680 --> 01:24:07,280
I didn't even realize that. 
Yeah, light melee heavy melee 

1597
01:24:07,280 --> 01:24:11,040
rifle, carbine machine gun, 
laser pistol, laser carbine, 

1598
01:24:11,040 --> 01:24:17,480
plasma rifle, chain blade, shout
out you know or 40K mega sledge 

1599
01:24:17,480 --> 01:24:20,640
mini nuke launcher. 
So you rolled. 

1600
01:24:20,920 --> 01:24:23,000
Would you roll a heavy? 
A heavy melee? 

1601
01:24:23,560 --> 01:24:27,240
Yeah, a heavy melee. 
Yeah, so it cost tense graphs, 

1602
01:24:27,640 --> 01:24:30,800
yeah. 
Yeah, 10's grab DA physical. 

1603
01:24:30,800 --> 01:24:32,640
My, my, Oh yeah, we've heard 
it's a giant. 

1604
01:24:33,680 --> 01:24:36,040
It's a giant dildo. 
Dildo on a stick, yeah. 

1605
01:24:36,200 --> 01:24:40,760
What color is it, Ryan? 
I mean, when I pictured it, when

1606
01:24:40,760 --> 01:24:42,720
I first said it, it was pink. 
But you. 

1607
01:24:43,120 --> 01:24:45,240
I was thinking pink or purple. 
So yeah, that's fine. 

1608
01:24:45,240 --> 01:24:47,480
Dude, in my brain it was pink, 
purple, black. 

1609
01:24:47,480 --> 01:24:48,600
That was the order that it was 
in. 

1610
01:24:48,880 --> 01:24:50,840
Listen, we at. 
We're there. 

1611
01:24:50,840 --> 01:24:52,760
We're like this, you know, 
they're dildos. 

1612
01:24:53,160 --> 01:24:57,240
Yeah, it's two handed, takes two
slots and quality is UD eight. 

1613
01:24:57,920 --> 01:24:59,400
Yeah, yeah, some cool ones on 
here. 

1614
01:24:59,520 --> 01:25:04,280
You know, I mean the relic ones 
are like really bonkers and and 

1615
01:25:05,000 --> 01:25:08,200
yeah, their their cost is crazy.
So. 

1616
01:25:08,800 --> 01:25:14,120
Yeah, the the Chain Blade allows
you to attempt a free stunt the 

1617
01:25:14,760 --> 01:25:17,880
the mini nuke explodes on A7 
plus shit like that. 

1618
01:25:18,680 --> 01:25:21,400
The plasma can also, like I was 
looking, explodes on 7. 

1619
01:25:21,400 --> 01:25:24,440
Plus that that you don't have to
roll Max damage if you roll A7 

1620
01:25:24,440 --> 01:25:27,440
or above on damage, you just 
keep rolling damage. 

1621
01:25:27,440 --> 01:25:29,560
I'm like, oh, that's perfect. 
And I feel like that makes a lot

1622
01:25:29,560 --> 01:25:32,880
of sense for something that 
should be doing insane damage 

1623
01:25:32,880 --> 01:25:33,760
without having to Add all the 
time. 

1624
01:25:34,520 --> 01:25:37,760
And it's AD 12 damage die. 
So that's like basically if you 

1625
01:25:37,760 --> 01:25:40,160
roll over half, you're just 
exploding and exploding. 

1626
01:25:40,160 --> 01:25:42,800
Exploding, it's really dope. 
And it it so it does list the 

1627
01:25:42,800 --> 01:25:46,760
damage like die like AD 68. 
And then like the the damage 

1628
01:25:46,760 --> 01:25:50,440
type after physical energy 
poison, like a gas grenade is 

1629
01:25:50,440 --> 01:25:53,640
poison damage like that. 
The mini nuke does radiation, so

1630
01:25:53,720 --> 01:25:55,880
that's interesting. 
And then there's a bunch of 

1631
01:25:55,880 --> 01:25:57,120
tables here that we're not going
to go over. 

1632
01:25:57,120 --> 01:26:03,120
So there's clothing, lodging, 
food, medical supplies, a 

1633
01:26:03,120 --> 01:26:06,680
vehicle list that has like your 
mobility hull, the number of 

1634
01:26:06,680 --> 01:26:10,360
seats, the quality hirelings, 
which are always great. 

1635
01:26:12,200 --> 01:26:14,840
Yeah, loggers, war dogs, techno 
cultists. 

1636
01:26:14,840 --> 01:26:16,560
Again, nothing listed, so make 
it up as you go. 

1637
01:26:16,560 --> 01:26:20,800
I love that building costs, the 
junk list we talked about 

1638
01:26:20,800 --> 01:26:23,240
before. 
Then we get to perks and 

1639
01:26:23,240 --> 01:26:24,640
mutations. 
So this is an interesting, I 

1640
01:26:24,640 --> 01:26:26,000
really like this. 
And you're going to roll, you're

1641
01:26:26,000 --> 01:26:28,120
going to roll a couple. 
Times junk list real quick. 

1642
01:26:28,120 --> 01:26:33,000
We missed one on the junk list, 
the number 69 on the junk list. 

1643
01:26:35,080 --> 01:26:39,960
Copy the Nuke RPG rules I like. 
It I meant to mention I forgot, 

1644
01:26:39,960 --> 01:26:43,640
but fucking actually hilarious. 
Honestly, I honestly thought I 

1645
01:26:43,640 --> 01:26:46,080
was gonna be like a giant pink 
dildo and just be like, no, we 

1646
01:26:46,080 --> 01:26:47,920
totally got it. 
No, yeah, it's just copy the 

1647
01:26:47,920 --> 01:26:49,560
game. 
But another reason like make the

1648
01:26:49,560 --> 01:26:52,240
game look like an in game prop. 
Like just do it through a paper 

1649
01:26:52,240 --> 01:26:56,680
and scan it in, I don't know. 
So perks and mutations. 

1650
01:26:56,680 --> 01:27:00,400
So in nukes PCs gain powers by 
learning perks or picking up 

1651
01:27:00,400 --> 01:27:01,960
mutations. 
So we talked about this before. 

1652
01:27:02,520 --> 01:27:07,640
Whenever you advance you roll it
says twice on the the two the 

1653
01:27:07,640 --> 01:27:13,400
D50 table right? 
So it says some perks are on 

1654
01:27:13,400 --> 01:27:15,960
mutations are passive, some are 
always on blah blah blah. 

1655
01:27:16,320 --> 01:27:19,200
So when the character levels up,
they roll D50 twice again. 

1656
01:27:19,200 --> 01:27:21,040
They explain it again, which is 
nice, and select one of the 

1657
01:27:21,040 --> 01:27:23,000
corresponding perks if they 
already have it. 

1658
01:27:23,000 --> 01:27:25,480
Re roll in the following 
entries. 

1659
01:27:25,480 --> 01:27:29,760
All odd results are mutations. 
A mutation leaves a mark. 

1660
01:27:29,760 --> 01:27:33,520
It's clear to those around you 
that something is off. 

1661
01:27:33,880 --> 01:27:36,920
When you get a mutation, you 
describe it physically and then 

1662
01:27:36,920 --> 01:27:39,840
all even results are perks. 
A perk is a measure of hard 

1663
01:27:39,840 --> 01:27:43,160
earned experience. 
Then there's a list of 

1664
01:27:43,160 --> 01:27:46,240
explaining what that means. 
So L is a number equal to the 

1665
01:27:46,240 --> 01:27:49,760
PCs level, an item is able to be
lifted with one hand and an 

1666
01:27:49,760 --> 01:27:53,880
object is anything up to human 
size unless otherwise noted. 

1667
01:27:53,880 --> 01:27:57,280
All perks, mutations with 
ongoing effects last L * 10 

1668
01:27:57,280 --> 01:28:01,080
minutes and have a range of up 
to 50 feet when our perk 

1669
01:28:01,080 --> 01:28:03,560
mutation allows. 
I'm making a pose, a weird test 

1670
01:28:03,560 --> 01:28:04,880
against targets, relevant 
ability. 

1671
01:28:05,040 --> 01:28:07,640
I like this paragraph here where
like you never have to explain 

1672
01:28:07,640 --> 01:28:11,720
it again in each individual perk
if you just like explain all the

1673
01:28:11,720 --> 01:28:14,000
ways that it's listed and then 
reference it later. 

1674
01:28:14,000 --> 01:28:18,920
So roll 2D fifties. 
Oh wait, one real quick last 

1675
01:28:18,920 --> 01:28:21,680
little party regarding perks 
that affect weapon attack rolls 

1676
01:28:21,680 --> 01:28:24,760
and damage, double check with 
your GM if a perk effects a 

1677
01:28:24,760 --> 01:28:26,840
specific weapon, especially 
relics. 

1678
01:28:27,280 --> 01:28:30,920
A Gatling lager laser isn't 
technically a light machine gun,

1679
01:28:31,240 --> 01:28:35,000
but the spray and pray perk 
should benefit it, so use your 

1680
01:28:35,000 --> 01:28:37,480
judgment. 
If it's I mean, say yes, you 

1681
01:28:37,480 --> 01:28:39,840
know what I mean, Be a good gym.
So two D 50s. 

1682
01:28:39,840 --> 01:28:42,280
What do you got? 
28 and 16. 

1683
01:28:43,280 --> 01:28:46,000
All right. 
So 16 is fortunate son or 

1684
01:28:46,000 --> 01:28:48,320
daughter. 
Whenever you find an item with a

1685
01:28:48,320 --> 01:28:53,000
usage diet, increase the value 
of the usage diet by 1 UD. 8 to 

1686
01:28:53,000 --> 01:28:55,160
10 is the example to a maximum 
of 12. 

1687
01:28:55,400 --> 01:28:57,480
That's a sick one. 
That's huge. 

1688
01:28:58,080 --> 01:29:02,320
That's massively massively good.
And then 28 is proper 

1689
01:29:02,320 --> 01:29:07,080
maintenance level times per day.
You can re roll any usage die 

1690
01:29:07,360 --> 01:29:10,200
for a weapon, piece of armor or 
tool in your possession. 

1691
01:29:10,200 --> 01:29:13,000
I got some two really good ones,
so you picked one of those. 

1692
01:29:13,000 --> 01:29:17,120
I probably picked Fortunate Son.
Yeah, fuck yeah. 

1693
01:29:17,120 --> 01:29:17,840
Yeah. 
Well, roll again. 

1694
01:29:17,880 --> 01:29:19,240
Roll until you get an odd 
number. 

1695
01:29:20,560 --> 01:29:23,680
So even numbers are perks, so 
you roll for two perks, which is

1696
01:29:23,680 --> 01:29:30,760
cool. 29 And that is? 
Mellodorus. 

1697
01:29:30,960 --> 01:29:35,120
Mellodorus Musk level times per 
day you can unleash a cloud of 

1698
01:29:35,120 --> 01:29:38,240
toxic gas that affects all 
creatures within 30 feet, all 

1699
01:29:38,240 --> 01:29:41,920
caught inside your stinky cloud.
They have disadvantage on all 

1700
01:29:41,920 --> 01:29:45,800
attacks and all ability tests 
requiring physical action. 

1701
01:29:45,800 --> 01:29:48,400
Very cool. 
Dude, you got you got, you got 

1702
01:29:48,400 --> 01:29:50,720
Fart attack. 
I got a heart attack, I think my

1703
01:29:50,720 --> 01:29:54,720
favorite and surprising no one 
because I'm always the wizard 

1704
01:29:54,720 --> 01:29:56,840
boy, but I think my favorite 
one's 35. 

1705
01:29:57,320 --> 01:30:03,600
The psychopathic. 
You can mentally move small 

1706
01:30:03,600 --> 01:30:07,280
items within level times 10 feet
and can mentally communicate 

1707
01:30:07,280 --> 01:30:10,840
with up to level plus one 
creatures as long as they remain

1708
01:30:10,840 --> 01:30:15,000
with an eyesight. 
I do love the psychic post 

1709
01:30:15,000 --> 01:30:16,920
apocalyptic guy, you know? 
Yeah. 

1710
01:30:18,320 --> 01:30:21,160
It's really dope. 
I I mean, there's so many good 

1711
01:30:21,160 --> 01:30:26,200
ones in here it's hard to I mean
Wasteland Samurai is a cool 1. 

1712
01:30:27,320 --> 01:30:30,400
The toady tongue your toe grows 
super long and sticky allowing 

1713
01:30:30,400 --> 01:30:33,960
you to grab items L time level 
times 5 feet away. 

1714
01:30:33,960 --> 01:30:37,000
Like the techno cultist is 
really cool brain test 

1715
01:30:37,000 --> 01:30:39,240
activator. 
Like there's so many good ones. 

1716
01:30:39,240 --> 01:30:44,120
Like it's also oh, that's what 
it is. 

1717
01:30:44,120 --> 01:30:46,680
I was like, why are like my 
brain instantly went like I 

1718
01:30:46,680 --> 01:30:49,120
don't like the summer underlined
and then instantaneously went, 

1719
01:30:49,120 --> 01:30:50,800
oh, those are just the even 
ones. 

1720
01:30:51,680 --> 01:30:54,840
And it's a separation in your 
mind for perks versus versus 

1721
01:30:55,160 --> 01:30:57,480
mutations, which I like. 
But like there's a lot of good 

1722
01:30:57,480 --> 01:30:59,840
stuff. 
Hypnotic gaze, hive queen, 

1723
01:30:59,840 --> 01:31:04,480
poisonous belch, set phasers to 
stun fire breather, combat 

1724
01:31:04,480 --> 01:31:06,680
medic. 
Like they're so good. 

1725
01:31:06,680 --> 01:31:07,800
It's some of the best shit in 
here. 

1726
01:31:07,800 --> 01:31:11,240
There's so much lore building 
and world building, like just 

1727
01:31:11,240 --> 01:31:12,920
within the 50 mutations and 
perks. 

1728
01:31:12,920 --> 01:31:14,720
Like it's so good. 
Great. 

1729
01:31:14,720 --> 01:31:16,280
Piece of art is a really good 
one. 

1730
01:31:16,800 --> 01:31:19,760
Yeah, so it's a big. 
Brain test to activate relics, 

1731
01:31:19,760 --> 01:31:22,400
they just work. 
You still roll with brains to 

1732
01:31:22,400 --> 01:31:24,240
use them in combat or for other 
tests. 

1733
01:31:24,440 --> 01:31:27,120
So yeah, if you find a relic, it
just works for you because you 

1734
01:31:27,120 --> 01:31:28,800
know. 
Because, yeah, because you're 

1735
01:31:28,800 --> 01:31:29,920
technical to us. 
You got it. 

1736
01:31:30,600 --> 01:31:33,920
Another great piece of art here.
I love this piece. 

1737
01:31:33,920 --> 01:31:35,600
It looks like got a 
flamethrower. 

1738
01:31:35,600 --> 01:31:38,080
It's a very, like apocalyptic. 
I mean they got an E pad of 

1739
01:31:38,080 --> 01:31:40,160
spikes, so obviously they're 
from the wasteland, right? 

1740
01:31:40,240 --> 01:31:42,440
Yeah, of course. 
I will say this piece of art 

1741
01:31:42,520 --> 01:31:45,800
also pixelated, which is 
unfortunate. 

1742
01:31:46,040 --> 01:31:50,320
Yeah, yeah, yeah. 
So there's a whole section here 

1743
01:31:50,320 --> 01:31:53,160
for the GM. 
It says running dough wastes. 

1744
01:31:54,120 --> 01:31:55,800
Hey, if you're a player, butt 
out. 

1745
01:31:55,880 --> 01:31:59,160
I like that part. 
So second here for building the 

1746
01:31:59,160 --> 01:32:00,760
wasteland, it says during the 
first session. 

1747
01:32:00,760 --> 01:32:04,480
It's important to establish some
rules about your wasteland, so 

1748
01:32:04,480 --> 01:32:07,360
ask the players a bunch of stuff
like you know this will keep 

1749
01:32:07,360 --> 01:32:10,200
everyone engaged. 
Play fast and loose with the 

1750
01:32:10,200 --> 01:32:12,960
science. 
The pre blast world should have 

1751
01:32:12,960 --> 01:32:14,800
ended not in the not too distant
future. 

1752
01:32:14,800 --> 01:32:16,120
So it's kind of like where 
you're at now. 

1753
01:32:16,120 --> 01:32:19,960
Civilization barely exists a 
bunch of stuff. 

1754
01:32:20,000 --> 01:32:21,800
Build it up. 
Like do whatever, Explore the 

1755
01:32:21,800 --> 01:32:24,120
wastes. 
They use a point crawl system. 

1756
01:32:24,120 --> 01:32:26,880
I love a good point crawl. 
It's just slightly more focused 

1757
01:32:26,880 --> 01:32:29,880
than just a a hex crawl which is
really nice. 

1758
01:32:30,520 --> 01:32:33,040
It gives distances and all sorts
of stuff. 

1759
01:32:33,040 --> 01:32:35,680
Progress Clocks. 
Here's the thing, I love clocks 

1760
01:32:36,040 --> 01:32:41,880
but in to me I think some games 
way over use them and in my 

1761
01:32:41,880 --> 01:32:47,520
opinion when I use clocks for 
most things it should be AGM 

1762
01:32:47,520 --> 01:32:50,680
side thing. 
Like for most things I wouldn't 

1763
01:32:50,680 --> 01:32:53,800
let the players know the clock, 
it would be more of like a if 

1764
01:32:53,800 --> 01:32:57,200
they fuck up this many times. 
And for me it's just an easy 

1765
01:32:57,200 --> 01:33:02,240
like tracking tool. 
I don't really like when it's 

1766
01:33:02,280 --> 01:33:05,560
engaged with too much in the 
rules because it start like I 

1767
01:33:05,560 --> 01:33:08,280
don't mind shit that's gamey but
it starts to feel like I don't 

1768
01:33:08,280 --> 01:33:12,000
know too much. 
I know people have thoughts 

1769
01:33:12,000 --> 01:33:13,200
about clocks. 
I don't mind them. 

1770
01:33:13,200 --> 01:33:15,320
I think it helps focus. 
I like it. 

1771
01:33:16,160 --> 01:33:19,440
Yeah, blah blah blah. 
Morale. 

1772
01:33:19,440 --> 01:33:20,400
It exists. 
Guess what? 

1773
01:33:20,400 --> 01:33:22,320
It probably worked exactly like 
you think it does. 

1774
01:33:23,440 --> 01:33:25,400
Reactions. 
Guess what it's like every two 

1775
01:33:25,400 --> 01:33:27,000
to six table you've ever fucking
seen? 

1776
01:33:28,160 --> 01:33:29,040
Hostile. 
Unfriendly. 

1777
01:33:29,040 --> 01:33:29,560
Neutral. 
Friendly. 

1778
01:33:29,560 --> 01:33:31,440
Helpful. 
Like again, not knocking it at 

1779
01:33:31,440 --> 01:33:32,560
all. 
Both of those worked really 

1780
01:33:32,560 --> 01:33:33,280
well. 
They're great. 

1781
01:33:34,040 --> 01:33:35,760
Don't. 
Don't you know it doesn't need 

1782
01:33:35,760 --> 01:33:37,000
to fix? 
You don't need to fix the thing 

1783
01:33:37,000 --> 01:33:39,120
that's not broken. 
You know, like this works great.

1784
01:33:39,240 --> 01:33:42,760
Put it in here. 
Yeah I do like the three D20 

1785
01:33:43,040 --> 01:33:45,280
random encounter table. 
Why don't you roll ME3D20? 

1786
01:33:45,520 --> 01:33:47,760
Yeah, you get critters 
descriptions and location. 

1787
01:33:48,680 --> 01:33:51,080
Whoops, I close my dice roller. 
That's OK, I got it right here. 

1788
01:33:52,080 --> 01:34:01,080
Do 3/8/19. 13 So you got 2D6 
Fungalage drones. 

1789
01:34:01,080 --> 01:34:06,280
What was the next 119? 
Two smoking and then 13. 

1790
01:34:06,760 --> 01:34:13,000
Yeah. 
So you yeah, 2D6 smoking fungal 

1791
01:34:13,000 --> 01:34:17,400
drones in a post office. 
Say. 

1792
01:34:17,680 --> 01:34:21,880
Or in a smoking post office. 
Yeah, the post office is 

1793
01:34:21,880 --> 01:34:23,120
definitely where you should 
smoke. 

1794
01:34:24,400 --> 01:34:28,360
Piece of art at the bottom, 
surprisingly not pixelated, but 

1795
01:34:28,360 --> 01:34:38,600
on a weird fake piece of paper. 
A whole full page of a very, I'm

1796
01:34:38,600 --> 01:34:41,880
going to, I'm going to say, a 
female character with a colander

1797
01:34:41,880 --> 01:34:44,160
on their head, but you know, 
whatever, bam. 

1798
01:34:44,160 --> 01:34:46,480
Character. 
Yeah, and with the dagger in 

1799
01:34:46,480 --> 01:34:49,640
their belt, looking at with the 
Tamagotchi even, I'll say this 

1800
01:34:49,640 --> 01:34:52,200
piece is also not pixelated. 
So it's definitely like an 

1801
01:34:52,200 --> 01:34:55,120
individual piece, but they're 
like chilling in the junkyard, 

1802
01:34:55,640 --> 01:34:58,480
having a good time in the 
wasteland, you know, drinking. 

1803
01:34:58,760 --> 01:35:04,200
Great piece, Whole page here on 
bad guys and how to build them. 

1804
01:35:04,360 --> 01:35:06,000
I like this. 
It's good, it's clean, it's 

1805
01:35:06,000 --> 01:35:06,920
easy. 
We're not going to go through 

1806
01:35:06,920 --> 01:35:08,680
it. 
You give them Hit dice you give 

1807
01:35:08,680 --> 01:35:11,560
him some armor you give him some
attacks, you give him like make 

1808
01:35:11,560 --> 01:35:15,000
some special moves. 
It works, yeah. 

1809
01:35:16,040 --> 01:35:23,880
And then there is obesiary 
battlebot 9000, obviously feral 

1810
01:35:23,880 --> 01:35:26,880
pup bomb occultists the God 
worm. 

1811
01:35:27,160 --> 01:35:29,760
A lot of references to other 
other games. 

1812
01:35:30,400 --> 01:35:33,240
A piece here that I'm almost 
positive is PR. 

1813
01:35:33,240 --> 01:35:35,600
The Fungolid Grizzly Bay, it 
looks. 

1814
01:35:35,800 --> 01:35:38,640
Very PR. 
Yeah, Grizzly Bears, Logos 

1815
01:35:38,640 --> 01:35:44,360
Hermits, Raidas, RAIDAH, Raida. 
Great, great. 

1816
01:35:44,360 --> 01:35:48,600
Another piece of art here. 
Big big muscly dude. 

1817
01:35:49,040 --> 01:35:52,640
Tinkbot, Trago, everything. 
Great piece of art here in the 

1818
01:35:52,640 --> 01:35:55,040
back. 
Also pixelated full page of like

1819
01:35:55,040 --> 01:35:57,560
a person on horseback looking 
down like a giant robot head. 

1820
01:35:59,120 --> 01:36:01,200
And then the adventure we I 
talked to Hunter about this a 

1821
01:36:01,200 --> 01:36:03,240
little before. 
I love this adventure. 

1822
01:36:03,240 --> 01:36:06,800
We don't need adventures in on 
this by the book. 

1823
01:36:06,800 --> 01:36:09,720
Read the thing I I do want to 
just touch on one real quick 

1824
01:36:09,760 --> 01:36:11,240
just to to give you an 
understanding. 

1825
01:36:11,480 --> 01:36:13,760
So there's a bunch of adventure 
hooks, but let's let's look at 

1826
01:36:13,760 --> 01:36:19,560
like area 4 for example. 
Garage, twin Bay, oversize 

1827
01:36:19,560 --> 01:36:22,640
garage, pre fall auto repair 
equipment rusted useless beneath

1828
01:36:22,640 --> 01:36:26,920
canvas tarps. 1 Bay is open then
there's 33 dots of stuff that's 

1829
01:36:26,920 --> 01:36:30,720
going on like dusty RV. 
The rear wheel, it basically 

1830
01:36:30,720 --> 01:36:33,520
says like what's what's here, 
what's here and what are the 

1831
01:36:33,520 --> 01:36:34,480
people in the room doing right 
now? 

1832
01:36:34,520 --> 01:36:36,560
And that is it. 
That is the entire room. 

1833
01:36:36,600 --> 01:36:37,920
I love that. 
It's so good. 

1834
01:36:37,920 --> 01:36:41,000
Stop giving people direction, 
give them what's in it and 

1835
01:36:41,000 --> 01:36:44,120
leave. 
So last page is all reference, 

1836
01:36:45,040 --> 01:36:48,560
it's the thanks page. 
It's the appendix N inspired by 

1837
01:36:48,680 --> 01:36:52,880
the art, you know layout 
especially thanks to some other 

1838
01:36:52,880 --> 01:36:57,440
people Zemo 2022. 
And then there is movies, video 

1839
01:36:57,440 --> 01:37:00,040
games, books, music, read those,
look at those. 

1840
01:37:00,040 --> 01:37:03,000
It's always good to get a a vibe
and then the character sheet on 

1841
01:37:03,000 --> 01:37:03,920
the back and that's where we're 
done. 

1842
01:37:04,440 --> 01:37:11,400
So scores, Newt, Zine. 
That means we're only doing 3 

1843
01:37:11,400 --> 01:37:14,080
scores today. 
Visuals, rule set and vibes. 

1844
01:37:14,680 --> 01:37:18,400
It really shrink things down, 
which probably. 

1845
01:37:18,480 --> 01:37:21,440
I mean zines. 
We the reason we do 3 instead of

1846
01:37:21,440 --> 01:37:23,280
five is because they do get a 
little wiggle room with some 

1847
01:37:23,280 --> 01:37:25,920
other stuff, right? 
So visuals, is all the visuals 

1848
01:37:25,920 --> 01:37:31,920
that's layout and art rule set? 
Is it a new rule set? 

1849
01:37:31,920 --> 01:37:33,760
If so, do we like it with an 
adapted rule set? 

1850
01:37:33,760 --> 01:37:35,680
How well is it adapted and 
vibes? 

1851
01:37:35,680 --> 01:37:38,040
Is the overall like how bad you 
want to play it? 

1852
01:37:38,040 --> 01:37:40,880
When you think of all of the 
visuals and rule set and and 

1853
01:37:40,880 --> 01:37:43,600
everything about it, how do you 
feel about it? 

1854
01:37:43,680 --> 01:37:46,720
Like how are the vibes you know,
how are the vibes in it and and 

1855
01:37:46,720 --> 01:37:50,280
your vibes when you read it? 
So visually thoughts? 

1856
01:37:53,000 --> 01:37:55,120
I think that it's going to 
suffer visually. 

1857
01:37:55,600 --> 01:37:59,080
The art is really cool, but a 
lot of it's pixelated, which is 

1858
01:37:59,280 --> 01:38:02,400
really not great. 
And you said it's pixelated. 

1859
01:38:02,400 --> 01:38:03,360
I don't know the physical 
actually. 

1860
01:38:03,360 --> 01:38:05,200
So is it pixelated in the 
physical as well? 

1861
01:38:05,840 --> 01:38:08,600
Oh dude, that would. 
That's a fucking killer. 

1862
01:38:08,600 --> 01:38:11,160
Actually, that's pixelated on 
the PDF. 

1863
01:38:11,160 --> 01:38:14,520
I'm like whatever, but pixelated
in the actual physical Zine. 

1864
01:38:15,600 --> 01:38:19,640
Rather very unfortunate. 
I do like that it's an off white

1865
01:38:19,640 --> 01:38:22,400
background, although that's 
maybe not the highest bar in the

1866
01:38:22,400 --> 01:38:24,720
world. 
I do think that that kind of, 

1867
01:38:24,720 --> 01:38:29,200
like brush stroke of the black 
border is fairly sloppy all the 

1868
01:38:29,200 --> 01:38:33,600
time and weird and and not even 
like sloppy in like a purposeful

1869
01:38:33,600 --> 01:38:37,840
like kind of like decoupage art 
punk esque kind of way. 

1870
01:38:39,440 --> 01:38:43,640
Yeah, yeah, what do you what are
you thinking for visuals? 

1871
01:38:46,480 --> 01:38:49,600
OK, so we break it down to 
basically art and layout, right.

1872
01:38:50,560 --> 01:38:54,120
I think aside from the the 
pixelated art, the art choices 

1873
01:38:54,120 --> 01:38:56,600
in it that are actually art 
pieces I think are great. 

1874
01:38:56,880 --> 01:38:59,360
It's it's a nice smattering if 
you're not going to have one 

1875
01:38:59,360 --> 01:39:00,680
because it's an artist the 
entire time. 

1876
01:39:00,880 --> 01:39:02,360
Have 30 different artists, 
right? 

1877
01:39:02,360 --> 01:39:04,560
And that's what they do in here.
Very, very rarely do they have 

1878
01:39:04,560 --> 01:39:08,400
the same piece. 
But but all the all the 

1879
01:39:08,400 --> 01:39:12,360
scribbles, like all of this kind
of stuff in it. 

1880
01:39:12,880 --> 01:39:19,360
Like, you know when there's like
like the like the the bat and 

1881
01:39:19,360 --> 01:39:22,760
stuff like it's just it's 
scribbles and like the weird 

1882
01:39:22,760 --> 01:39:26,680
paper with the shadow, like like
I like the font choice. 

1883
01:39:27,000 --> 01:39:29,520
I like the the columns that they
did. 

1884
01:39:29,520 --> 01:39:32,240
I think as far as the layout of 
the actual words, it's great. 

1885
01:39:32,560 --> 01:39:37,160
The background of every page is 
honestly like in the nicest way 

1886
01:39:37,160 --> 01:39:39,040
you can say this because I'm not
trying to be mean. 

1887
01:39:39,280 --> 01:39:41,000
It's fucking horrendous and I 
hate it. 

1888
01:39:41,440 --> 01:39:49,920
Yeah, but that being said, God, 
I I genuinely wish they would 

1889
01:39:49,920 --> 01:39:53,160
have just like dumb the whole 
page up, like a like an old 

1890
01:39:53,160 --> 01:39:54,720
school scene cutting paper and 
stuff. 

1891
01:39:54,920 --> 01:39:57,200
Scanned it in and this thing 
would be fucking amazing. 

1892
01:39:57,200 --> 01:40:00,040
Like, it hurts me that it's 
going to get a terrible score 

1893
01:40:00,040 --> 01:40:03,120
for this because it feels 
honestly like the the whole 

1894
01:40:03,120 --> 01:40:05,960
layout, it just feels lazy. 
Like it. 

1895
01:40:05,960 --> 01:40:09,360
It just feels lazy. 
And it it's really, it's really 

1896
01:40:09,360 --> 01:40:13,200
unfortunate. 
I I want to be generous and say 

1897
01:40:13,200 --> 01:40:17,280
5 maybe and that's only because 
the art pieces in it are are 

1898
01:40:17,280 --> 01:40:18,560
really good. 
Yeah. 

1899
01:40:18,880 --> 01:40:22,720
Yeah, all right. 
If it if it was just the layout.

1900
01:40:22,720 --> 01:40:24,800
Honestly, this is like the 
background. 

1901
01:40:25,760 --> 01:40:29,560
Like it's it's. 
I haven't disliked the 

1902
01:40:29,560 --> 01:40:31,520
background. 
As much as I dislike this one in

1903
01:40:31,520 --> 01:40:33,560
a while that's the last time 
I'll harp on it again. 

1904
01:40:33,560 --> 01:40:37,160
I'll apologize for how bad it is
rule set. 

1905
01:40:37,400 --> 01:40:43,000
So it's you asked me in the 
beginning, you're like, what? 

1906
01:40:43,000 --> 01:40:43,920
Why? 
Why do you really like this 

1907
01:40:43,920 --> 01:40:45,880
game? 
I'm like, because I feel like I 

1908
01:40:45,880 --> 01:40:49,600
do like nave, but there's a lot 
of parts that I just would do 

1909
01:40:49,600 --> 01:40:52,200
differently in my game, and I 
feel like almost all the parts 

1910
01:40:52,200 --> 01:40:54,240
where I was like, eh, I could do
that a little differently. 

1911
01:40:54,240 --> 01:41:00,000
In nave, this did, and it did it
in an extremely thematic way for

1912
01:41:00,000 --> 01:41:03,120
the game uses that make sense. 
I like that they add fatigue and

1913
01:41:03,120 --> 01:41:07,080
deprivation, like so much of it 
makes sense within the context 

1914
01:41:07,080 --> 01:41:08,600
of the genre, which is 
fantastic. 

1915
01:41:08,840 --> 01:41:12,280
And I feel like it fixes not 
issues with naive as in I think 

1916
01:41:12,280 --> 01:41:15,840
they're issues with naive, but 
issues in the way that I would 

1917
01:41:15,840 --> 01:41:19,280
play a game, because naive 
wouldn't be my first rules like 

1918
01:41:19,280 --> 01:41:21,880
choice. 
So they do a really, really good

1919
01:41:21,880 --> 01:41:27,080
job of adapting all parts well. 
So I as a hack, I think this is 

1920
01:41:27,080 --> 01:41:30,040
extremely successful. 
It's one of my more favorite 

1921
01:41:30,320 --> 01:41:37,040
hacks and really it feels like 
maybe only 30% nave, you know? 

1922
01:41:37,040 --> 01:41:38,560
And so much of it as other stuff
I. 

1923
01:41:38,560 --> 01:41:42,160
Actually, agree, it feels a lot,
maybe less nave than it is 

1924
01:41:42,160 --> 01:41:45,560
actually nave. 
Like like I almost don't like 

1925
01:41:45,560 --> 01:41:48,120
that it says like nave hack 
right in the cover because, 

1926
01:41:48,120 --> 01:41:52,360
like, it doesn't like. 
It's got stuff from Nave in it, 

1927
01:41:52,360 --> 01:41:54,640
but it's also got stuff from a 
bunch of other games in it, so. 

1928
01:41:54,640 --> 01:41:55,760
Yeah. 
Like, it doesn't even feel like 

1929
01:41:55,760 --> 01:41:57,120
that's the whole base. 
Yeah. 

1930
01:41:57,120 --> 01:41:59,920
So what are your thoughts? 
Oh, I I love this. 

1931
01:42:00,000 --> 01:42:03,200
I would give it probably a good 
seven. 7. 

1932
01:42:03,680 --> 01:42:10,760
Yeah, well, you want to go up to
8 or I? 

1933
01:42:10,920 --> 01:42:12,920
Was thinking 8. 
I just think they. 

1934
01:42:13,160 --> 01:42:14,560
They do eight. 
I think that's fine. 

1935
01:42:14,560 --> 01:42:17,880
I I like, I like this a lot. 
I think it's a great adaptation.

1936
01:42:17,880 --> 01:42:19,640
I think it's a good game. 
I don't, I don't think of this 

1937
01:42:19,640 --> 01:42:21,080
as an 8 hack, to be quite frank 
with you. 

1938
01:42:21,400 --> 01:42:25,680
I think it's just a good game. 
Yeah, again, I I think, I think 

1939
01:42:25,680 --> 01:42:29,440
I I say over and over again like
if it's a hack, like how well is

1940
01:42:29,440 --> 01:42:30,840
it hacked. 
So I kind of in my head I'm 

1941
01:42:30,840 --> 01:42:34,200
like, well, I have to like I 
specifically say like how well 

1942
01:42:34,200 --> 01:42:36,480
this is hacked mechanically 
fucking fantastic. 

1943
01:42:36,480 --> 01:42:38,880
I love this vibes. 
It's. 

1944
01:42:40,000 --> 01:42:41,760
It's pretty vibey. 
It's pretty. 

1945
01:42:41,880 --> 01:42:44,120
It's got some pretty great vibes
to it. 

1946
01:42:44,120 --> 01:42:46,040
I am, I am. 
I would be excited to play this 

1947
01:42:46,040 --> 01:42:49,360
and I can think of a lot of 
different, like, there's a lot 

1948
01:42:49,360 --> 01:42:53,160
of different like wasteland, sub
genres of adventures or games 

1949
01:42:53,160 --> 01:42:54,640
where that you could play and 
like. 

1950
01:42:54,680 --> 01:42:57,280
This would work really well on 
all of them and it'd feel very 

1951
01:42:57,280 --> 01:42:59,880
natural. 
Yeah, I'm pretty high on the 

1952
01:42:59,880 --> 01:43:00,760
vibes. 
Where are you? 

1953
01:43:01,560 --> 01:43:05,360
Yeah, I mean same like as side 
as soon as you can set aside the

1954
01:43:05,360 --> 01:43:06,800
visuals of the background of 
every page. 

1955
01:43:08,720 --> 01:43:11,240
I think I said this before we 
started too, that like, this is 

1956
01:43:11,240 --> 01:43:14,760
not my fucking genre like Apple.
But I would, I would play this 

1957
01:43:14,760 --> 01:43:16,360
game like I I really, really 
would. 

1958
01:43:16,360 --> 01:43:19,480
I love, I love it mechanically. 
I think it's really interesting 

1959
01:43:19,480 --> 01:43:20,800
and thematic. 
I think they did a really 

1960
01:43:20,800 --> 01:43:24,280
fantastic job at that. 
So like if I if I read a book 

1961
01:43:24,280 --> 01:43:27,320
that is not my genre and say 
like I would absolutely play 

1962
01:43:27,320 --> 01:43:29,200
this, to me the vibes are are 
pretty high. 

1963
01:43:30,080 --> 01:43:31,240
What are your thoughts? 
What? 

1964
01:43:31,280 --> 01:43:31,680
What? 
What? 

1965
01:43:31,680 --> 01:43:33,720
What were you at? 
No, I asked you your thoughts. 

1966
01:43:33,720 --> 01:43:35,560
I gave the last number. 
You give this number. 

1967
01:43:37,680 --> 01:43:40,680
I'm trying to think of scenes 
that I like. 

1968
01:43:41,240 --> 01:43:43,440
I'm probably getting it like a 
like at least a seven, maybe an 

1969
01:43:43,440 --> 01:43:44,120
8. 
Again, I'll vibe. 

1970
01:43:44,120 --> 01:43:45,840
I'm at a good seven for this 
one, I think. 

1971
01:43:47,080 --> 01:43:50,440
Let's yeah. 
I think the the cleaning up the 

1972
01:43:50,440 --> 01:43:53,680
visuals of the pages would have 
upped the vibe to an 8 for me, 

1973
01:43:54,040 --> 01:43:57,960
but I think it looks a little 
rough but it's. 

1974
01:43:58,160 --> 01:44:01,600
Honestly this could like like 
this is the kind of one that 

1975
01:44:01,600 --> 01:44:04,480
could bump like an 8 or 9 easy 
for me with the different 

1976
01:44:04,480 --> 01:44:07,840
visuals like if they if this, if
this looked like a piece of like

1977
01:44:07,840 --> 01:44:11,280
wasteland scrap like I would be 
all up in this. 

1978
01:44:11,640 --> 01:44:14,160
But it doesn't so we'll go 
seven. 

1979
01:44:14,160 --> 01:44:18,480
So the visuals really drag it 
down. 

1980
01:44:18,720 --> 01:44:22,360
This is one of those ones where 
I think that the the take the 

1981
01:44:22,360 --> 01:44:24,080
score with a grain of salt 
because I think the game's a lot

1982
01:44:24,080 --> 01:44:28,880
better than the the score that 
it ends up with. 

1983
01:44:29,280 --> 01:44:35,680
But 20 out of 30 if I did math 
right is is, is good. 

1984
01:44:35,800 --> 01:44:38,680
It's fine. 
Again a little bit better 

1985
01:44:38,680 --> 01:44:42,280
visuals and this is this is one 
of my more favorite games of the

1986
01:44:42,280 --> 01:44:48,240
year as far as scenes go. 
Mechanically fantastic hack and 

1987
01:44:48,560 --> 01:44:52,200
if you're looking to play a 
fallout game this is like 5 

1988
01:44:52,200 --> 01:44:54,600
bucks on each. 
You can also get it at like Rati

1989
01:44:54,600 --> 01:44:56,320
and Kentati. 
Oh yeah. 

1990
01:44:56,320 --> 01:44:58,520
You can also get it at like Rati
and Kentati in a bunch of other 

1991
01:44:58,520 --> 01:45:04,760
different places, and you can 
find those links directly on the

1992
01:45:04,760 --> 01:45:06,720
itch page. 
Honestly, just Google nukes, 

1993
01:45:06,720 --> 01:45:08,680
exclamation point itch, and 
you'll find it. 

1994
01:45:09,760 --> 01:45:15,360
All right, So we're going to do 
the Neural City giveaway real 

1995
01:45:15,360 --> 01:45:16,840
quick and then we'll get on out 
of here. 

1996
01:45:16,840 --> 01:45:18,720
So you're going to get the 
colorblind edition. 

1997
01:45:22,000 --> 01:45:25,840
I don't feel like bringing my 
Twitter up onto streams, so you 

1998
01:45:25,840 --> 01:45:27,360
all are just going to have to 
trust me. 

1999
01:45:27,760 --> 01:45:29,320
Just imagine it. 
Yeah. 

2000
01:45:29,320 --> 01:45:33,760
And if you don't, I gosh, I 
just, I don't care. 

2001
01:45:35,720 --> 01:45:43,520
So we have 21 likes in the post,
so I'm going to roll D21. 

2002
01:45:43,880 --> 01:45:45,800
It says in the rules 
specifically, you have to be 

2003
01:45:45,800 --> 01:45:48,160
following us. 
And like the post, I know 

2004
01:45:48,160 --> 01:45:50,080
there's a bunch of people that 
liked it that not a bunch. 

2005
01:45:50,080 --> 01:45:51,880
There's like two or three that 
liked it that aren't following 

2006
01:45:51,880 --> 01:45:54,320
us. 
Fuck you people. 

2007
01:45:55,320 --> 01:45:56,640
Just just hit that follow 
button. 

2008
01:45:56,640 --> 01:45:58,560
I mean I don't even really care 
how many followers we have. 

2009
01:45:58,560 --> 01:46:00,760
It's more of just like are you 
paying attention enough thing. 

2010
01:46:01,720 --> 01:46:03,760
Did you read the directions? 
Yeah. 

2011
01:46:03,760 --> 01:46:05,960
Did you read the directions? 
I love that. 

2012
01:46:05,960 --> 01:46:08,240
I love when you get that test in
school where it says read the 

2013
01:46:08,240 --> 01:46:10,960
directions and then like the the
last direction it gives you is 

2014
01:46:10,960 --> 01:46:12,720
just turn the page over, don't 
do it. 

2015
01:46:13,040 --> 01:46:15,960
And you know that's great. 
So 21 likes. 

2016
01:46:15,960 --> 01:46:18,880
So let's look at the view post 
engagements, let's look at the 

2017
01:46:18,880 --> 01:46:23,360
likes. 
We'll start from the bottom 

2018
01:46:23,360 --> 01:46:32,320
123456789101112131415161718190 
so there's actually only 20. 

2019
01:46:32,320 --> 01:46:34,440
Someone must have liked it and 
unlike it, let Me do account 

2020
01:46:34,440 --> 01:46:35,760
again 1/2. 
Wow. 

2021
01:46:43,230 --> 01:46:48,230
Yeah, there's only 20, so I 
guess just to roll AD 20 here, I

2022
01:46:48,230 --> 01:46:50,950
can even just roll in chat. 
And the winner is Ozo. 

2023
01:46:52,070 --> 01:46:55,000
Yeah, probably. 
I'll just roll the D20 right 

2024
01:46:55,000 --> 01:46:59,640
here and chat. 
It's a three, so 3 up from the 

2025
01:46:59,720 --> 01:47:03,000
bro. 
Who is it? 

2026
01:47:03,640 --> 01:47:07,200
It's fucking Ozo. 
No, it's not. 3 up from the 

2027
01:47:07,200 --> 01:47:08,640
bottom. 
I said I would do the bottom. 

2028
01:47:10,200 --> 01:47:12,760
Is it really ozo? 
It's really Ozo. 

2029
01:47:12,880 --> 01:47:16,560
That's so fucking funny, dude. 
That is the funniest shit that 

2030
01:47:16,560 --> 01:47:20,160
has ever happened. 
Ozo has won so many giveaways by

2031
01:47:20,160 --> 01:47:23,120
nature of just paying attention 
and injuring them. 

2032
01:47:23,880 --> 01:47:28,120
Yeah, so shout out, Ozo. 
I swear to God, we're gonna make

2033
01:47:28,120 --> 01:47:30,000
shirts that we're me and Ryder 
are gonna wear that. 

2034
01:47:30,000 --> 01:47:31,880
It's gonna say Ozo's biggest 
fan. 

2035
01:47:32,440 --> 01:47:34,680
Let me make sure I don't have 
any any shit. 

2036
01:47:34,680 --> 01:47:38,160
I will just pop this up on the 
the read through. 

2037
01:47:38,160 --> 01:47:41,160
So I said over and over again, I
was gonna I always when we do 

2038
01:47:41,160 --> 01:47:43,600
our giveaways, we go from the 
bottom up because that's like 

2039
01:47:44,360 --> 01:47:47,000
the likes usually start from 
like the bottom and stack up to 

2040
01:47:47,000 --> 01:47:53,240
the top. 
So when I capture this page, 

2041
01:48:02,110 --> 01:48:03,390
let's just pick it. 
Everyone. 

2042
01:48:06,390 --> 01:48:12,550
Where's Twitter? 
Nope. 

2043
01:48:14,230 --> 01:48:16,030
Nope. 
There you go. 

2044
01:48:17,830 --> 01:48:21,320
Chris. 
Josh Jacob Campos, Insane Ozo 

2045
01:48:22,000 --> 01:48:26,840
Boom 123. 
Dude, that's so unbelievably 

2046
01:48:26,840 --> 01:48:28,720
funny. 
Yeah, well, all right. 

2047
01:48:28,720 --> 01:48:30,120
Shout out those, those as 
always. 

2048
01:48:30,120 --> 01:48:33,440
Yeah, hit us up, we'll shoot you
a message and. 

2049
01:48:34,080 --> 01:48:36,720
You'll be getting you'll be in 
the chat eventually. 

2050
01:48:37,160 --> 01:48:39,200
You'll be getting Neuro City 
Ozo. 

2051
01:48:39,200 --> 01:48:41,360
Don't like the next Twitch. 
Don't like the next tweet so he 

2052
01:48:41,360 --> 01:48:45,520
can so someone else can win. 
You're now disqualified going 

2053
01:48:45,520 --> 01:48:48,800
forward, but you're our #1 fan 
and we love you, Nor City. 

2054
01:48:48,800 --> 01:48:50,800
Going out to Ozo. 
I'll talk to you when we get 

2055
01:48:50,800 --> 01:48:53,280
this out to you. 
Like our tweet on tomorrow. 

2056
01:48:53,800 --> 01:48:56,840
We're going to be giving away 
the hardback of War Plan, which 

2057
01:48:56,840 --> 01:48:59,080
is also a new version of that. 
It's coming to Kickstarter soon,

2058
01:48:59,280 --> 01:49:00,840
primarily focused on 
distribution of Europe. 

2059
01:49:00,880 --> 01:49:02,560
So thank you all so much for 
being here. 

2060
01:49:02,560 --> 01:49:05,880
Check out Newt, check out the 
Black Rainbow Society and 

2061
01:49:05,880 --> 01:49:08,560
everything from World to Kroga 
Hunter. 

2062
01:49:08,640 --> 01:49:10,640
I'll see you later. 
And I have no idea what we're 

2063
01:49:10,640 --> 01:49:11,880
doing next week, so we'll see 
you then. 

2064
01:49:12,440 --> 01:49:12,960
Bye. 
Bye.

