Hello and welcome to the Weekly Scroll podcast.
My Name Is Ryan. And I'm your favorite Vault Boy.
And today we are going to be looking at nukes, a radioactive
knave hack from Mac and a non dairy giant.
It is. It's cool.
I like it like a what? What part of the world do you
think non dairy giant is from phonetically, you know?
Non dairy giant. Sounds like an average name, you
know. Probably.
But I mean, there's a lot of dairy in my mind.
I'm like, where are people really tall and they don't drink
milk, you know? Yeah, But anyway, naked Fallout
is a thing that people like. I haven't watched the show
because I can't focus long enough to get through a single
episode of Bojack Horseman. So I'm not watching a whole
fucking series and I only played Fallout 4, but my buddy.
Here, honey, I'm playing two fallouts right now, so.
There you go. I see.
I'm. I was never a gamer like I
wasn't. I I played video games, but.
I'm a gamer girl, bro. Yeah, oh, I'm the we're we're
we're poor opposite. You have played 100 games and
I've played like five games, but I played each of those five
games for like thousands of hours each.
Like I just pick one and hyper focus and then and then put a
system away for like 10 years. But I did play little bit of
Fallout. I played Fallout 4.
I got to the first like gas station.
Yeah, I built a base. I had a sky toilet.
So you like super high up so you could you know obviously show
them And then I yeah, no. So you could like shit with like
out in nature without anyone being able to see you because
you're high enough that it's like you're you're.
Saying you're shitting on the masses, it feels very at least
of you. I'm being honest.
Yeah, I I was the elite of Fallout 4 in my garage sky
toilet and and then I and then I put it away.
I never played it again because I just don't like open world
grind games. But.
That's that's The thing, is that the ones before that aren't open
world grind games, they're just open world or is an open world
grind game? Yeah, I didn't like it, so maybe
I'll go back and play it. I'm sure at some point I'll
watch a show. Like I said, everyone.
I don't think I've heard anyone say actually it's not that good.
So we figured, hey, why not check out Newt, which is very
much based on Fallout, based on or like what's a, what's a
better word for? Inspired by Yeah, Yeah Yeah.
Largely inspired by Ben Milton's Nave, the Black Hack and Merck
Borg. We'll get to that.
Before though, we've said this numerous Times Now.
The friend of the show, Gabbro Koroga.
They've made Warplan, which we've looked at.
They did Hell City, which we looked at last yeah, last year.
And it was like the top, like our favorite game, like it was
in the top five of like, every category had the highest score.
All that really killed it. They are doing a campaign right
now called the Black Rainbow Society.
Let's pop over and look at that real quick.
Let's do it. Black Rainbow Society, this is
an expansion to Hell Night. I don't know why.
I said Hell City, Hell Night. Neurocity.
My brain all went but the campaign's it's it's long.
There's 20 days left, which means, yeah, we still have time.
We are going to be doing giveaways every week for the
next three weeks, including today.
If you're listening live, you can go still like the tweet that
we posted if you're not listening live for each of the
next two weeks. On Monday, if I remember, we'll
be dropping another tweet that all you have to do is like that
tweet, and I will, and we will be doing a giveaway.
Gabriel was very kind to ship US1 of each of the original
things. Neurocity, Warpland and Hell
Knight. The Hardbacks.
This is the Neurocity Colorblind Edition.
It's a beautiful addition. Pink, pink ribbon still sealed.
It's really nice. Yeah, it's great.
And we're going to be giving those away for three weeks.
Next week will be Warpland. The week after that will be Hell
Knight, so we just want to talk about the Black Rainbow Society
real quick. Gabriel's just doing some
amazing, interesting stuff in the space.
Definitely deserves more recognition for a lot of the
really cool things that they do, and and again has been very kind
to ship us a bunch of stuff that we are going to give away to
Y'all. So the Black Rainbow Society is
a lysergic roller coaster ride to the jagged edges of the mind
and RPG tribute to 80s Metal Zines and the works of William
Burroughs. This is one that's funded
instantaneously. It also had like, I think it's
like 40 days, 35 days something he put on this one long
campaign, but it's at about $16,000 on a $3000 goal.
So it it it funded by a little bit.
And yeah, let's look at it real quick.
So there is an official Spotify playlist already, like I ever
put out. It's dope.
It's actually embedded right into the Kickstarter page.
This is a group of radical psychonauts with anarcho punk
tendencies strive to comprehend our reality through paranormal
investigation and lysergic exploration.
After stealing an experimental drug from a military complex,
they find more than they can handle.
Absolutely in love with all the art, the graphics everything.
There is a cover of the of the book here.
It's it's kind of the eyes of a skull with very LSD acid trip
coloring. Above it it says Hal Night.
Below it it says Black Rainbow Society and this graphic is
actually blinking and it's fucking bad ass.
It says this is a rubber reality spin off from hell night.
So Hell night. I love Hell Night Gabriel made
Hell Knight and also then put out Sigil, which is a card game
base. A card game based in Hell Knight
is also doing this, which is based on Highlight.
So they're really digging into the world of Hell Knight, which
I love. We all love.
We we talked about it last year. A lot of creators were like, I'm
not going to make 50 games, I'm going to support the the game
that people really like. I do love the reinvestment into
project that is already out and also the one we loved.
Hellman is very much like originally I thought was very
much outside of my like realm of genre that I really like to
like. I really like to plan, but after
going through them like, oh this is so brilliant, I'm glad to see
more stuff coming out for it. Yeah, yeah.
It's really interesting. We've talked about this before
how like there's signs where one or both of us will go into a
game or like opposite. But like, I don't really like
it. I don't really like it.
And then as we go through it together and talk through it
together, we both like like pros and cons kind of like get
sharper, things become clearer. And I think Hell Knight was was
one of those for both of us, where we were like, this is
cool, I like the art. But then as we, like, went
through it and really dug it, we're like, dude, this is
really, really fucking good. It's.
Really good. And this this looks hopefully
like it's going to be about the same.
It's done using the same kind of style.
It says do I need the core book to play?
The book will include the streamlined, minimal Hell Knight
2D6 share like system in it, the kind of cleaned up language from
Helmight, making this system work really, really well.
I really love two to six systems.
I think this is a really successful one.
So you apparently don't need the original book, although you
should get it. Is this an art?
Yeah. Is this an art book or a game
book? It's both.
They're gonna do the same style of book that Hell Night was the
next question here on the Kickstarter page.
What kind of technique have you used to create this?
It says it's created using the data is cut up techniques and
various meditative states. The book is a melting pot of 80s
cultural references, Fitch and colleges, art interviews,
doodles, photography, old newspapers.
So one of the things we love most about Hell Night is that it
is a physically made Zine that is then scanned in.
So the kind of like modern poster style collage not but not
done in Photoshop, like actually physically made and then scanned
in, was such a major asset to how cool Helmight was as a book.
And it sounds like they're going to continue that through Black
Rainbow Society. And then there's just, I mean
there's a lot more like what can you expect?
Rubber reality tables, Unnerving events table.
Mind fucking table. Break the 4th wall, Reality
bends, bonds, dark secrets, flaws, nitrates, basically
helenide on acid. Which, I mean that sounds
horrifying but sounds cool. There is a an opening, like a a
whole layout of the book. It looks absolutely stunning.
I love it. It's very clean.
It's very crisp, looks fantastic.
All the graphics out the entire page are are beautiful.
So yeah, so you can also as one of the support pledges.
If we go through the pledges real quick, the PDF is only like
6 bucks. The physical book is only
$29.00. Or you can get the Hell Night
Full Throttle Bundle, which is everything that I talked about
before for Hell Night. It is Hell Night.
It is Black Rambo Society, the new book.
It is Sigil, the Mirrored Reality, which is the The Card
Game. And then it is the Damned which
is a physical only, no PDF class 4.
You looked around for it, yeah. I have like I I have like 6 of
them somehow. Like one of them's in your box
already, but it's just a single fold.
Really stungly beautiful. Like what it's like.
It's so cool. If you're.
Listening, yeah. It looks cool.
Yeah, we'll be we'll be giving away one of these week three
with With the Hell Night Book Giveaway, but you can get all of
that for 90 bucks. Everything that exists currently
in the Hell Night Reality, you can get for only $90.00, which
is a great deal. Yeah, two, it's two stunningly
gorgeous books, plus the Card Game and and everything.
It's it's a really great deal. So definitely go check that out.
We'll be talking about that every week and we'll be doing
the giveaways at the end of the episode.
So again, if you're listening now, I think in the episode,
I'll go to Twitter, see how many people liked our post, I'll roll
the D of that number. I'll count, you know, from the
bottom up and and we'll we'll give it away as long as a person
answers. So it'll be Neuro City, the
colorblind edition. So that's it.
That is the Black Rainbow Society. 20 days left back at I
I don't know if there's any stretch goals, and if there are
they fucking blew past them all already.
Oh yeah, there are so Oh no. There's a lot of stretch goals.
So we're at 15 K so we already get thicker paper. 16 K artwork
by writing Rain 17K. The book becomes a hardback.
Got to get that 18K? Yeah.
More art book. 19 K Short story, more art.
Additional Dead God's chapter. Oh, the book glows in the dark
at 22 K Johann Nor hops on to do some art AT23K.
Yeah, 24K our artist gets a 15% tip.
I love when stretch goals or people get paid more.
Yeah, and then AT25K, which is where it's tapped out for right
now. As far as the list of stretch
goals that says they will film with real actors, A teaser for a
hell night short film. I would love the fuck out of
that. That sounds like all day.
Yeah. So we're we're we're like, I
don't know like 40 bucks away from 16 K, which is more
artwork. But I would love to very at
least get to the 23 K and get some Johan Nor on this.
Yeah. I mean, I'm like glow in the
Dark book, brother. Give me that, Yeah.
Hardback glow in the dark would be It would be ideal.
That'd be sick. So yeah, Black rainbow, New York
City giveaway at the end. Remind me to do that giveaway at
the end. I'll, I'll, I'll remind you,
I've got it written down. Do it.
I'd have it next to me, and 20 bucks says I would still forget.
So let's hop into nuked. Which means I pretty much just
need to hide this window. And that is not nuked, That is
nave nuked. We were also looking at Nave
this morning. So yeah, well, because this is a
nave hack, I actually have both UPS so I can reference it a
little bit. So Nuke, a radioactive knave
hack created by Mac and not a giant.
I really, really enjoyed this. This is one I think is you're
you're coming in this being like, eh, like it's fine.
And I think this is one of the ones.
Yeah, I think it's good. I think, like, I'm not
necessarily like, you know, my hair isn't blowing back.
Ha ha ha. But yeah, I'd rather do it.
And I'm like this is a blue. It blew all the hair right off
your chin. If I.
Was going to play like a Wasteland style game or like I'm
playing under rail right now, which is a game that's a no mosh
to the first two fallouts. Like I would play it in this and
if you want to play a game like that, I would say that there's
probably not a better system to for it.
Yeah, but I don't, I don't know, I just have a burning passion
for it. That's not say it's not great.
There are some stuff in here that you're going to point out
about things that you like. There are switches from nave
that after reviewing I'm like, oh, I do actually really like
that as they switch from the original nave rule.
But yeah, yeah, I. So here's the thing.
And this is another reason why I didn't really get into Fallout
and it really had nothing to do with the the game play style.
It was the genre. Like Dystopian.
So. Yeah, I'm no, I'm no fine.
I don't like wasteland gun Raiders.
It's not my thing. Like when when Fallout 4 came
out, I think I was still on like, you know, an hour 1000 on
freaking Skyrim. I was like, if I'm going to do
this shit, I want to do it with swords, not not guns and and
mutations and shit. It's not really my genre at all.
So what I really liked about Naive when I read this is the
system Mechanically. I think they did an extremely
successful hack of naive. And this is a game where I'm
like post apocalyptic, you know, Muties isn't my favorite, but I
would play it to play this, I will say.
Fallout New Vegas, man. That's the one you need to play.
If you're gonna play one, play that one.
OK, if I if I ever, if I can ever force myself to sit down
and play a video game again, I'll look at New Vegas.
You got it. Yeah.
Good. Great.
I will say immediately we can see one of my biggest critiques
of the entire thing and it is the the layout slash art.
I am super hugely not a fan at all, I think.
So what what what they did a lot of the the way through this is
they like scribble with like little sketches and stuff.
They do like slips of paper for for like headers and whatnot but
it's but it's all you can tell it was done in like Procreator
or or Photoshop or something like you can see like the that
it's a digital brush and stuff and we'll we'll get into that a
little bit more. But like the cover piece of art
is like one of my favorite in the the game because it does
almost look like they like drew it in like IRL and kind of
scanned it in which is what I wish they would have done with
like the entire thing for the vibe like the the outside here
where they it looks like they had like a brush with some like
splatter texture and then just like used an area to like erase
it like it just it looks so computer done you know I don't
know how to describe it it's besides.
Yeah, It's just, it's kind of going for that like Collage
esque look that we were kind of just talking about with
Helenite, but just digital only and not maybe doing it
successfully. I do see like there's like the
spill on the edges from where they're like they're blacking
out around it. Yes, yeah, yeah.
I mean that's exactly what it looks like that I I do like this
texture on the side, this like Gray like kind of crunchy
texture. But again, yeah, it looks like
they then took a brush and just like brushed like a like a you
know kind of whitish paper texture over.
It didn't procreate and you can see the edges of like that.
It was kind of like a big roundish like thing.
I mean, I'm just not a fan. It's like as we go through,
like, I think it's cool that they did it for a lot of the
headers. Although having said that, I
also don't like it as page headers in this book.
Like, I'm like, oh, that's a cool fact, you like, got that in
there. But I don't know that I love it.
Yeah, yeah, we'll, we'll, we'll point it out farther as we go
in. For those looking on the cover
for those unavailable or not looking.
And the whole thing's like black wine, Gray, it says, naked in
like scribbled capital letters with an exclamation point, a
radioactive Navac. There's a drawing of a very muti
looking. It almost reminds me, yeah.
It almost reminds me of like a real sketchy version of the
cover of Apocalypse World. Yeah, I was also thinking.
It reminds me of one of the bad guys from Borderlands, but it's
a great pin sketch. It looks super cool.
Yeah, I I like the drawing on the front.
It's just all of the stuff on the sides.
My thought and again, we'll we'll I'll say this like 18
times. If they were going to do this
like fake collage scribble thing, I wish they would have
just done it IRL and just scanned it in because it would
look I think even better like for the game.
So hopping into it. Created by Mackinac and Dairy
Giant, Nuke is a tabletop adventure game, also known as a
role-playing game RPG with the themes of post apocalyptic,
science fiction, adventure, exploration and survival.
One player acts as game master while the remaining players
taking the roles of blah blah blah blah blah.
So this whole part in the beginning is really interesting.
It said there's like headers. It says fast, fast, learn, easy
to play, no classes, abilities are king, core mechanic, single
currency system, all that stuff. It is almost a direct like 1 to
one for the nave, nave scene. Cover by perplexing run shout
out PR shout. Out PR.
But if you go to this high compatibility with OSR games,
fast and cheesy to run, no classes, abilities are king
everything, so they immediately on page one start directly
referencing nave as an option. But I love this.
I think that nave, that's one of my favorite pages in Nave.
Cairn and Luminal Horror both have kind of like an opener for
this. We talk about this all the time
where and I think I finally want you over to my side let me
understand the basics of the game before I get into character
creation. And I love yeah, this tells you
everything you need to know. Fast and easy to learn like no
classes. There's a paragraph that says
every PC is a scrapper Buster bunking adventure.
Blah blah blah. AP CS role is determined and the
crew is determined by equipment. Blah blah blah abilities are
king. All D20 roles are rolled with
the first standard abilities, blah blah blah.
Core mechanic right here 1234. It lists, in order, what the
core mechanic is. The game follows a universal
structure. One GM describes the situation.
Two players state how their characters act.
Three, if the GM determines the character's actions are possible
but risky, they will convey the consequences of Call for Ability
test. I love that variation of that
possible but risky, like one of my favorite lines.
And I'll teach every Jesus is you know.
It's that line that's like is exactly that.
Roll only when you need to basically.
I really like that variation. It's possible but risky.
So roll if the character 4. If the character passes ability
to test their action succeeds, failure results and
consequences, blah blah blah. Single currency system is scrap
with AK because you know, post apocalypse, you know.
And after the apocalypse, there won't be as many CS everywhere.
There'll be just KS for combat that's filled with AK.
Yeah, as as as all Mortal Kombats should be.
Yeah, a list of 50 level less perks and mutations to help
provide character advancement. I love that.
It's a nice nod to the 50 to like the 100 level of spells,
which is cool Creative Commons 4 point O boom, Love it.
Love to see it hack the shit out of this.
So table of contents obviously with AK.
So right off the bat, let's say that it is a like 40 ish page
scene, which is long enough to hyperlink it and bookmark it,
but it is not hyperlinked or bookmarked.
So that's unfortunate. My, we're doing a Zine review on
this, obviously. All right.
Not a book review, right. It's a Zine, Yeah.
So you'll see anyone that can see immediately what we were
talking about with the, the scribbled kind of like paper
headers here. I think the part that bugs me
the most is that it's the same like paper as the paper on the
cover. It's just a darker version of
the paper behind it. So then they put this like weird
glow shadow underneath it, which makes it not look like it's
attached to the paper. And then again, you can tell
that it was like scribbled in some type of computer program,
not like IRL like it. Again, it would have just been
so much more successful to like just tear a piece of paper,
scribble on it with a black pen, tape it to it, scan it in.
I think it would have looked great.
It would look cool I think. Although like the scan like grit
and shit would have looked really cool on this but you get
tip of contents. Playing into waste abilities.
Danger Boy games with the scribble, Danger Boy Games logo
that's who I guess Mack and 9 Dairy Giant are but introduction
and playing in the waste stability test, combat character
creation, advancement items and usage.
Dies vehicles, relics, item cost per commentation to running the
waste, waistline. Patties thicker than blood
Adventure Thanks and acknowledgement and the scrapper
sheet on the back of the book, which I think is fine.
It's cool to have it on the back.
Also, that means it'll be the very last page in the PDF, which
means it's easy to to export that out pull.
Out, yeah. No, never do that, though.
So you're ready to head out into the waists?
Not yet you're not. Read the rules first, or skim
them and hope the Game Master doesn't notice.
So abilities. There's six of them.
It's it's the same abilities from every fucking BX game ever,
including the Choose With Yeah yeah, just with cool thematic
names. So like and and what it actually
says on each one. Also called, you know whatever.
So muscle is melee. Also called Strength.
Minor complaint. I don't think they need that.
I don't mind like I I do. I'm like, no, If you're going to
go with muscle, say it's muscle. Lean into it.
Don't describe what your stat is based on it.
Like your ability based on another ability.
If you're doing something more thematic, cook it within.
Like, even if it's exactly the same, I don't know.
I don't like it. So not it's not like a major,
it's not like a major gripe. My thought on it is it it is so
directly related to another ability like for nave, but and
also like again a lot of the games we like, we look at.
This is not going to be someone's first game.
But I also don't mind someone like muscle and strength being
able to like go to a different game after playing this one and
knowing like like what it is, you know?
What I mean? But I think, I think your point
is still is completely valid. So muscle for Malay Agility,
also called Dexterity. Guts, also called Constitution.
Brains also called Intelligence and also called Wisdom and weird
also called Charisma Max values. Yeah, weird is a great one.
Action involving personality and mutations.
So yeah, Max scores are 18. Yeah, I mean, again, we're still
in native territory here for that.
And then you immediately get to the ability tests, which again,
I love that you automatically, you immediately know how to play
the game before you get into. Even though this is class less
quote UN quote, it's cool that you get into it right away.
So oops, I opened a program I did not want to open.
Give me one second. Stop updating.
Go away. All right.
Yay, technology. So yeah, ability tests.
Very cool. Flip on the nave formula, this
is actually AD 20. Roll under, pardon me, roll
under system, which we're big fans of here.
The nave is not. Roll Under is adding things
together and rolling over. What's the actual language they
use? Because I think it's die.
Plus you're scrolling to it. Oh, oh, we're talking about like
the the the way that Nate plays the game.
Yeah, that's OK. I can also hold up a second.
Earlier they immediately go into character Christian and Nave,
which I think this game does a lot better of, going with the
playing the game first to get my knock on that saving throws
greater than 15. That's different from checks and
they've though, right? No saving throws are.
Live TV open. Oh yeah, no.
So in one E saving throw or save, you add the bonus to the
element ability to AD 20 roll. If it's greater than 15, you
succeed. So it's it's kind of like a flat
success almost the entire time. Then you can make adjustments to
it. But but yeah, and I believe in.
So yeah, ability to test this is D20 roll under the relevant
stat. The other thing is that I
believe in nave advantage. Actually I might be thinking
about two E again because I think advantage of 2 E is just
+5 now. But this one happens like
traditional advantage or each disadvantage which roll twice
for and take the lower for advantage because it's roll
under, and then roll twice and take the higher for disadvantage
because it's once again roll under.
I really do like this as a good flip of the rule.
I love AD 20. Roll Under I.
Think it makes it easier. Yeah, absolutely.
I mind D20 roll over less in nave and nave hacks usually
because it's a flat like you have to be the 15.
That's like Varne is. So it's not.
It doesn't feel as potentially adversarial as like when you're
the GM and you're like fuck, I gotta pick a fucking number,
right? But this totally removes that
and then the ownership of passing or failing is really on
the player character and their abilities.
So good take on this rule. Yeah and and again we really
like roll under also because you don't need modifiers like your
score is your score, which I like.
I understand the actually as you press recently did a blog on
their skeleton code machine about rollover versus roll under
and who likes what and pros and cons of both.
And really it's just a a variation in the way your brain
works to like get roll under. Because even when I played a
bunch of roll under games your brain still goes wait a minute,
I'm going under you know. But I think it's cleaner overall
and not having to have a derived modifier, just chopping
something out like my my thing with a lot of games is like if
you can do what you're doing like in a cleaner way, just make
it the cleaner way, like it's the same outcome regardless.
Not see that blog post. I'm going to read it though.
Oh, it's good. Yeah.
I mean everything from Skeleton Code Machines is really, really
good. Exit is fantastic.
EXEUNTI think or EXUENT. And then the only other thing is
like the opposed test, which is like it's like highest without
going over or whatever. Like you have to succeed with
the roll under, but like have the highest number and you get
like an opposed whatever character versus character.
That's the only other part. It's like 4 paragraphs to
basically say it's roll under with the post rolls.
Very cool. So good.
Yeah, combat with AK. Combat with AK clip dot combat
Ryan. Oh yeah, each each PC rolls an
agility test. When combat breaks out, that's
your that's your initiative. All PCs who succeed go before,
PCs who fail go after. And NPCS are always in the
middle, which is fine. It's clean, it's easy, whatever.
So you're always going to have like good guys, bad guys, good
guys. But realistically what that
means is you have good guys and bad guys because after the first
round it obviously it wraps around.
So then you know everyone goes and then the good guys go, the
bad guys go. So outside the first round it
doesn't really matter. But you know, sometimes combats
decided in the first round, and that's important.
On return characters can move up to 30 feet and take one action.
Pretty standard action. Can be a bunch of things, Fire,
good gun making and attack etcetera, etcetera.
To attack target within a weapon range, character must test the
relevant ability. Muscle.
For melee sense for range brains for relics success.
You roll a damaged eye if attacked, This is an interesting
part. If attacked, a character may
either counter attack or dodge. I like this.
I do like it. I do like it.
It took me a second because I had to go back and be like
because then they talk about defense roles and it took me a
little while to be like wait a minute, what's counter attack
and dodge and defense and a bunch of stuff.
But it comes down to armor. So they don't really explain
armor for a while and then you go back to your defense roles.
But anyway, so to counter attack the character makes an ability
test as if making attack we're all rolling damage is normal and
then dodging the character must test agility.
If successful you reduce the incoming damage by D4.
So either of those things happen.
So anytime that an NPC that you get attacked, you can either
counter attack or dodge. I really enjoy that.
I think it keeps it keeps people engaged when it's not their turn
because they like they could still get a turn out of it.
It's an interesting way to do it.
I have a note here that I wrote that says I feel fine about
dodging, lowering, damage taken. Yeah, yeah, yeah.
Yeah. I was definitely taking notes
and maybe drinking and smoking at the same time, so I feel fine
about this. Yeah.
Yeah, I like this lot. I think originally I was like, I
think my original thought was like, do I want there to to
negate damage on a dodge? And I'm like, no, that's a bad
idea. Actually, that's a terrible
idea. Like lowering damage by AD 4 is
a much better idea. Yeah, and I like that.
It's just AD four. It doesn't ever go up or down.
Like realistically I think a lot of things trying to hit you are
going to be rolling D sixes. So you you theoretically have a
chance to get rid of all damage, but honestly you're probably
not. You're always probably going to
take one or two, which you know then you have armor.
I think it's it's clean as like a nice little like shit I'm I'm
low. I need a dodge.
I might not save it all but yeah, it's neat.
The test for attacks, counter attacks and dodges are
simultaneous. All decisions are made before
dice are rolled, which is interesting.
I don't really. I like.
That actually. But how do you think that plays
out? So you're thinking that like if
I attack you, you decide at that point to also counter attack and
then we all roll our dice. Yeah, Krognar, the Wasteland
Lord's gonna swing at you with his massive chainsaw hammer.
You know, like, oh fuck. Well, I'm gonna go ahead and
dodge that shit. Yeah.
And then we roll them both at the same time.
We roll them both, Yeah. Yeah, that way.
I like that. Yeah, it's better than like
waiting for like the first diet roll to resolve and then you
make the decision because you're then you're a little too
informed. And I think that takes away from
it narratively. And this one, it's like, what
are you doing in the moment? You don't know yet whether or
not it's going to hit you. What are you doing right now?
Yeah, I like the flow of that internally.
I think better. It also kind of takes out that a
lot of games sometimes, especially with like Soak and
stuff like that, you you get these like Mormon what?
So there we Mormon in here, you said Soak.
Oh yeah, just fuck em. But the the mini recons you
constantly get from games where it's like, I roll this with
damage, but then I take this a little bit off, you know what I
mean? Like we we kind of had that
issue sometimes in the way that we did Burp board because on our
channel we'd have channel points where you could like have
almonds and stuff and reduce damage and things.
So you would like have a thing play out and then be like do I
want to do an omen to like make that not happen?
Do I want to like, do I want to reduce it.
So then you have this like thing in your head where like you'll
sit there for 30 seconds trying to decide what's best versus
this where you have to just decide right off the bat off the
beginning just to show I. Think it's also the time to like
sitting there deciding what's best.
That's time taken. You know?
It really kills it. This is like no, you have no
time to decide now. Yeah, yeah, I do like that.
I do like that you dislike the impact of like the roll stays
impactful as opposed to being like yes.
But yeah, damage has explode. I like that.
Everyone knows what that is. If you roll highest it, you roll
again. I dig it.
Also, I think for like a very like a weird wasteland kind of
game, like exploding dice, like that's perfect.
You know, you shoot your gun and you just shoot it, You shoot the
gun. So good, you know.
Shoot the gun so good that it just keeps being good.
Characters roll their defense die and reduce damage taken by
the result. It doesn't tell you right here.
That's one of my only knocks on this is it doesn't tell you
right here what your defense die is.
You don't really learn what defense die is till later in the
game when you get to armor. And then you're like Oh yeah,
that totally makes sense. I wouldn't have minded just one
line here that basically said like your defense dies from your
armor or like when like the defense.
As far as I read it, I don't know.
If you read it the same is literally just like the the
damage soak. It has nothing to do with
actually defending against what happened.
That's what you get from the dodge and the counter attack.
Maybe I'm wrong. When we get there, damage taken
reduces the characters HP. When the HP reaches 0, they're
unconscious. When they go below 0 they're
dead. Roll up a new one.
That's it. I like that.
No saves, no bullshit if you're using more than one weapon such
as dual wielding or have multiple attacks.
In the case of NBCS, roll all the weapons damaged dice and
pick the desired die to use for damage.
I love that it's cleaned a bunch of games to it.
It keeps. Basically, you're just getting
advantage to to to damage it. Is amazing that we weren't doing
2 handed damage like that on most games for all of time
because the moment I read this rule for the first time I was
like oh fuck, why have we not been doing this the whole time?
Yeah, yeah, yeah. I mean, yeah, if you have two,
if you have two, just roll both and take the highest it.
It keeps everything super balanced within your system, but
also so basically just gives you advantage and that's really
nice. I like that.
Five damage types, which makes sense, I think, in thematically
in this game. Acid, energy, physical poison,
radiation. I like that.
They're also super lightweight because they frankly to the
players, like it doesn't really matter to them as much as it
matters like what enemies you are fighting.
Well, that's what it says too. It says damage types exist
primarily to shape the narrative, but some creatures
might be resistant, immune or susceptible.
I really, I do really like that I I'm not often a huge fan of
damage types because for the most part, it doesn't fucking
matter. In most, you know, sword and
shield games, it's blunt weapon or magic, you know, So who gives
a shit? But I think it makes sense in
this. And again, they're they're very
thematic. After combat, each character
rolls usage die for all their weapon and armor.
On a one or two it goes down and here's some Black Hat coming in
and I I like this. God, I love a usage die.
I roll. When I scrolled this and I was
like, UD6, I'm like, yeah, that's the good shit brother.
One day I'm going to make a game that's going to be completely
usage, dice based, everything, stats, abilities.
It's going to be terrible. Yeah, no, I really like it.
I actually have. I have a note in my phone that
says something about that where your health is a usage dye and
everything and and stuff and you're just like ticking down
like you're shit and then you're dead.
Yeah, I I I think it'd be cool. I a usage dye is one of the
things I've talked about before where I love it theoretically,
but like for some reason I just don't find myself doing it in
play for some reason in here it feels really clean and I don't
mind it. I think it was a like a really
good choice. I'm very much the opposite.
I when the first time I read about used to die, I almost
immediately added into like I started doing it for damage
types especially like fire or ass or something like yeah I'm
not counting like yeah it's UD4UD6 like good luck.
Yeah, I think part of it is that like I think obviously swords
will Ding and get damaged and and shit like that, right.
My philosophy a lot of times is like, but I don't give a shit
and most of the games I play like I don't care if you're
sword like, it's just it feel, it feels like a like a
bookkeeping thing, you know? That doesn't really fucking
matter, like there's swords fucking everywhere.
If you lose your sword you just pick up another sword.
So why do I need to worry about you doing it?
But in a game of wasteland survival where everything around
you is like rusty and degraded, I think that's what really makes
the useless eye stick in my head is like it makes sense that
everything is shitty and gets worse every time you use it
because that's kind of how the whole world is, you know?
I think that's why it sticks a little better in my mind for
this. There at the bottom of here is
another like weird random chunk of fake paper with a shadow with
like a drawing of a gun on it. Again, like I I generally would
have just much rather seen this done as a as a physical collage.
I think the whole scene would look a lot better because it
kind of it gets worse as we go. Like when you look at the
background of this page, like you can see where they're just
kind of like going in circles to like erase the background like
there's a a chunk here on the side by staying healthy where
like they kind of missed a bit. Like it just looks and I don't
know, I think, I think it looks very poor.
Stunts. See Ryan.
Yeah, yeah, yeah. Fuck the porous, right?
I'm one of them. So no.
Fuck me. I'm so, I'm so unbelievably
broke that's I'm laughing at myself at this point.
Stunt You want to talk about? Stunt.
You want me? To keep going, Yeah, stunts.
Yeah, stunts are interesting. Let's talk about stunts, because
I'm unsure of them. Basically, whenever your
character has a chance to hurt something or deal damage, they
can choose to pull off a stunt. The examples they give are
grapple, trip, disarm, etcetera. And yeah, they're they're trying
to create an effect versus doing damage.
And right, if they do the stunt and they do it, they can choose
whether to create an effect or do damage.
That's kind of my Why would they choose to do damage if they were
already going to just they wouldn't that just be an attack
at that point Regardless, you you're about to do damage and
you're like, oh, I'm going to do a stunt, I'm going to grapple,
I'm going to trip him, I want to disarm him.
Whatever the you, you make the role and then the GM is the
final arbiter as to what stunts can be attempted in a given
situation and and more or less what they do or if they
successfully do it. But I'm just I'm confused as why
you would choose damage in this scenario.
So it is a weird one because like so it says that's.
Just the attack. Yeah, yeah, so it says the
attend. The intended effect of the stunt
is proposed before the attack is rolled, and if it is successful,
the target of the stunt can then choose to suffer the effects of
the stunt or take damage. Unless you're OK.
Unless you're do. But here's my thing, it's like
unless you're doing this part doesn't make sense because
unless you're doing like me versus you like PvP, right?
That. Was my confusing point.
Then just stunt, then the target of stunt is always the GM, you
know what I mean? Yes, but it it says before that
the intended effect of the stunt is proposed to the GM before the
attack is rolled. So the GM is already being like,
sure, yeah, do that, but and it would be kind of up for them to
be like, oh, you succeeded at it.
Actually, I'm just going to take damage instead.
Yeah, OK, so weird way. It's a weird way to rule that.
They're behind the Twitch stream.
But yes, my confusion is like, why?
It's if it's Pve, we're not doing PvP.
Like why would they have that choice?
If it if the GM's gonna let it go through, the GM's gonna let
it go through. They're not gonna change their
mind last minute or else they'd be a Dick.
Yeah, it doesn't feel like it. It doesn't feel like it matters
unless you're doing PvP. So that's it's a weird way to
put that in there because there's really not any part in
here that really talks about PvP.
I'm gonna. Drop that down as a second, like
little paragraph and be like it in cases of PvP.
Yeah, the target can choose, you know.
Yeah, but otherwise, yeah, if the GM is already.
If you've already said what you want to do, the GM has already
agreed to it. Like, that should just be the
thing that happens, you know? But also, like, it also doesn't
say, Like, if the GM does decide to take damage instead, like,
what are you rolling for damage? Yeah, I mean, like, I I decided
to do a trip. So they're like, well, actually
you didn't do a trip, you just hit me with your sword.
Like, that's so roll your sword damage.
That doesn't make any sense. Yeah, You didn't actually trip
me. You shot me.
Yeah. Yeah, yeah.
I didn't like that you wanted to trip me and you actually just
shot me instead, is what I've decided.
It's a it's weird. I I understand what they're
trying to do I think. But I think the way that this
sounds like one of the things that like it made sense in their
head but it doesn't really make sense.
Like when you read it out loud. But I give it, they're going and
I do like it. I love, I I love any time that
you can do something that's not just like roll fucking damage
die. You know so.
It's my future mother-in-law just followed us.
Happy. Mother's Day woo.
So yeah, I I like it. I think the stunts are really
cool. I just think the wording in the
rule is is a little weird. I do too.
I yeah, I I like the basic concept.
I wonder if there was a like play test use case that they're
they specifically wrote this after during play tests.
They're like, OK, well let's go ahead and codify that.
But yeah, I think it could be reworded.
Staying healthy? Yeah.
After a meal on the full night's rest, PC regains 1D8HP, which I
feel like, you know, 1:00 to 8:00 is a good one.
D6 always feels a little low to me, but not too so.
But D8? That's feels fine.
Yeah, if you go without food and water for 24 hours, you are
deprived. And when you're deprived, you
cannot regain HP even with the use of items.
Which is a good note there, because I know someone's going
to ask. And then you you do test at
disadvantage when you're deprived as well.
Each day that you're deprived you gain 1 fatigue, which takes
up an inventory slot. Always love that.
Always a good rule. And yeah, and deprivation can be
removed by dealing with it in in the way that you would food,
drinking water, getting some rest, whatever makes sense for
what However, you're deprived. And then note at the bottom,
resting it's safe. Havens restores all lost HP and
removes all fatigue. As long as the character is not
deprived, which is cool. I feel like safe havens are
going to be few and far between. Those can be like your city
hubs, your you know, good springs and Vegas.
You know the Strip whenever you're in civilization.
Old strip, old strip, old strip. It's interesting because I don't
think, am I wrong that nave does not have like, fatigue and
deprivation. That's more like a Cairn thing.
Spellbook groups are small, yeah.
Not actually the most knowledgeable nave guy I.
Definitely, right. Also, I mean that's so for those
that can't, for those in podcast land, I actually have nave up
and I'm I'm going through that as well.
It's it's super lightning so we can just like scroll through it.
I'm also looking at like item slots and like combat because
there's stuff that's different. Like in Nave, you know, it's the
whole like one to three, four to six thing.
It's not the agility test and everything like that.
Yeah, there's a section here on stunts that's a lot cleaner.
It's a stunts or combat maneuvers.
They're resolved with a versus save and do not 'cause direct
harm. That's pretty much the entire
thing. So they really changed it a
bunch. Yeah, and it's better.
But it it doesn't say anything about like the healing thing is
like 2 lines. It just basically says like the
1D eight thing and the safe haven thing.
So they added in the fatigue and deprivation, which I believe is
very much a Cairn thing. Maybe it's in Blackhack, I'm not
sure. I don't remember.
I I think I like it. I think that in a post
apocalypse Fallout, you know inspired world, the same reason
I think usage die. It makes sense thematically
because things get worn down. I think fatigue and deprivation
added into this is a really good choice.
Another way that I think that like they hacked nave for the
better. One of my favorite things about
this game is just how well they hacked nave to more thematically
fit the the genre. So I think the fatigue and
deprivation is great and yeah we love when the the concept of
taking up inventory slot with with conditions is interesting
because it makes it, it really makes sense it's clean
mechanically, but it also makes sense thematically in that like
you're deprived and weak so you you can't carry as much.
So it's it's one of those mechanics that instantaneously
feels good thematically, too, which is cool.
It's. Funny, because like, I like,
like I said, the beginning is I'm literally playing Fallout
New Vegas right now. And there are definitely moments
where you're like, I'm beat to shit and I need to get
somewhere. And like, I've been really
running out of the vitamins A lot because I've been very
unwise and where I store stuff. But I would love it if it had in
the video game, more of that. Kind of like, oh, you haven't
eaten and you slept somewhere safe in a while.
Like you can't carry as much. You're getting weaker and you're
getting like, I love that for this.
Like I would love to have this in my table and watch my players
struggle through a wasteland and be like, yeah, fuck me, there's
nothing around you right now. You have a day until you get to
a safe haven and you haven't eaten.
You haven't slept in two days and you're super fucked up.
You've got to drop some shit right now.
Yeah, I love those desperate moments, you know?
Oh. Yeah, well on top of that, with
the usage die, if you get in combat, like not only have you
haven't eaten and you're deprived and you're fatigued and
all of your attacks are at disadvantage and you barely
survive. Now roll your usage die, you
roll a couple ones and twos and all your shit's broken.
Like that really really sets the vibe with what acted great piece
of art in here. There's art throughout the book
we'll we'll get to it on the Backpage.
But just to to nod as we go through.
Artists from James Windsor Smith are the covers from James
Windsor Smith and then interior art is Hodag always loves Hodag.
RDG Yeah Mac. Josh Mckelvey PR, Perplexing
Ruins and Eric Tanzola. So yeah, gotta love Hodag's art.
The the modern Vibes old school vibe of the art is absolutely
fantastic. So if you like the old school
like early BX art, definitely check out Hodag for all your
shit. Great full page piece art here
of a very. Let's plug one more thing.
Check out the Hodag. RPG oh, yeah, yeah, yeah, yeah,
yeah, Yeah. For free on itch.
Yeah. For.
Free on itch, yeah. Yeah, great, great piece of art
here. Very Mad Max looking dude.
He's got like leather pants on some shells, a big knife, a
shotgun, like a a he. He looks real stoked about
whatever explosion is happening behind him.
Leather jacket, very, very Mad Max looking dude, which
obviously would fit the vibe really well here.
All right, we go into making a dude, so that's what it says.
It's called making a dude. You'll need to make a character
before you play. Do the following rules.
So there's 1234 steps, rolling abilities, HP and grit, perks,
mutations, traits and names and gear up and that's it.
We we love a good number list for character creation.
Boom. It says rolling abilities.
You have your six abilities you already talked about, but as
opposed to nave. Also, I do have to say like in
going back and forth again, I don't like this background, but
it's not white, it's Gray, You know, there's like a speckled to
it and anytime I flip back to nave, that has like a crisp
white background it. Blinding white.
Burns my eyes out of my face. So I I really like that I.
Really can say. That doesn't use a crisp white.
Yeah, so nave uses 36 standard classic BX.
Nave is like rules like BX whatever.
And it does that extremely good. Well it does that well, but this
game uses instead of 3D6, it's two D 6 + 6, which is still 3D6.
You just get Max on one, which is really cool.
And your minimum score is a possibility of what 8 as opposed
to theoretically 3? Yeah, Yes, I I think this is a
way more reasonable range. Like, haven't it 'cause you can
roll like, and I have in the three D6, we roll like A4 or A5
and you're like, well, this is fucking bullshit, man.
I mean, it sucks terribly. But yeah, this is, this is good.
I don't like. There's enough other stuff to
potentially make this game challenging where you don't
really need the four and the stat to make it challenging.
And it's also like roll under. So the implications are like
deeper. Yeah, Well, yeah, especially
with, yeah, the roll under specifically, like that means
you're lowest possible thing that you have to roll under is
is an 8, right. Right.
Eight or less. Honestly, I didn't even, I
didn't even that. I'd never even put those two
together. That's such a good reason to do
it. Like you're like if you did roll
like a three, like you're basically 5.
Like you're basically. You're totally screwed in this.
And eight isn't really that bad. And honestly, if you just level
up once or twice on your lowest stat, like you, you're at 5050,
so yeah. Eight's a 40% chance to to
succeed still, which is fine, you know, I mean.
Totally worth it. Yeah, so pass pass rolling
abilities. We have HP and grit.
Roll AD 8 for your starting Max HP and then your grit is going
to be 8 minus whatever your HP was.
And Grit is just a little pool of re roll any dice impacting
gameplay, including on the starting gear tables, which I
think is an interesting one. You can use Grit immediately as
you're making your character be like, Nah, I don't want that
equipment, I'll reroll that, which I think is cool.
I like, especially because I've been reading Traveler and we've
been talking about Traveler. I like the gamifying of
character creation, and I think more games should do it.
So that's cool. I really like that grit just as
a thing. They really do a couple of
things here that make like nave is a pretty there's a like it's
pretty deadly game and they definitely do a lot of stuff in
here that like you over with fatigue and deprivation and
stuff but also gives you a better chance of survival.
Like the grit, having re rolls and like your your ability
starting at higher numbers. This is a really good thing that
they added. That name doesn't have being the
grit. But I also like that it's not
like oh get a crit and get some grit back.
No like this. Like if you start with one grit
and you use it you never get grit ever again.
And I really, really like that, that it's it's just a one time
and that's it. And it also rewards like fuck.
If you roll like a two, you get like 6 grit.
That's a lot of re rolls for you.
But if you roll an 8, you get fucking none.
And there you go. Yeah, perks, mutations, traits.
Yeah, you roll twice on the perks and mutations table.
Great table, not inline, hyperlinked and select one of
the options as you're starting per communication.
So you roll. Excuse me, I'm having some
breathing difficulties today. Yeah, you roll and you get to
pick one of those as your starting one and then you can
roll or choose the rest of your PCs traits.
There's a lot of really good like traits tables.
Later on, you can make a real a real Wasteland weirdo.
And you and you definitely should.
Yeah, you do. Yeah, Those traits are including
physique, battle scars, background and name.
But don't get too attached, because your PC might die.
Yeah, I I love games that don't have saving throws at most.
Maybe one and that and then that's it.
Yeah, #4 the last one, gear up. You start with the UD6 worth of
rations. So that's a it's a it's it's a
usage guy just going to take a six, a UD6 worth of water, a UD,
full worth of gasoline, as well as some starting equipment.
I will say I don't think that they talked about like the UD
thing ever. They don't explain it.
There's just an assumption. Yeah, assume knowledge is never
a good thing in tabletop game writing, but we know what it
means. Roll on the starting gear, table
on pages, blah blah blah. PCs have a number of item slots
equal to their guts. And that's it.
That's that's your gear up and your starting gear.
All Scrappers begin play with a few toys and then yeah, it
talks. There's a bunch of pages on
armor or weapons and everything like that.
And then we'll we'll let let's build a Scrap real quick.
But so it's interesting. So roll wants to determine your
starting armor. Why don't we, why don't we, why
don't we start now. Why don't you build a scrapper?
Yeah. OK, so you roll once to
determine your starting armor. Don't forget to add a little
flair to the description. There's one is no armor 2.
Two to six is light 7 to 11 is light armor plus light shield,
and then media armor, Medium armor, light shield, heavy
armor, heavy armor, light shield.
So there's 123-4567 options. So what'd you get AD 20.
I rolled a three. So I have light armor and I
really, I'm imagining like the the GIMP suit, Mad Max kind of
light armor, you know, mm hmm. Yeah, that's it.
I can see one again too. Yeah, Thanks.
Yeah. Yeah, so weapons.
We're all ones to determine that you're starting.
Weapon. It's a similar layout for the
D20 Light melee, Heavy handgun, bow rifle, shotgun, or carbine.
What'd you get? I got a heavy melee weapon.
I rolled A5 S. Giant dildo.
That's. Exactly what I was thinking like
on like a like, wooden handle, you know, like a big.
Yeah, and what's great is like the flex actually gives you like
a like a. Like.
You know, like one of those. Yeah, physics, you know.
OK then you get scrapper gear, so you roll twice to determine
your gear and they and it's they have UD 6 quality.
How did you come across a valuable piece?
So roll 2 D 20s. So let's see what we get.
Yeah, I got a flare gun and then I got a Shard of mirror.
Oh, that's cool. Yeah.
That's it 'cause you can stab, but you can also look at
yourself. Yeah, that's true.
I'm beautiful. And around corners and stuff.
Yeah. Yeah, there's also glow sticks,
padlocks. A.
A foldable bike would be so dope to start with.
That is actually a really good one.
Geiger counter or Gas mask would be good to start with, so it's a
really great list. There is a thing at the bottom
here for miscellaneous junk, it says.
Lastly, roll twice on the D100 junk table on page 20 to
determine two random items from your scrapper pockets.
Let's roll down to page 20 real quick and roll twice on the no.
That's random counters. I went too far.
That's two year. That's on.
I have a question. Why didn't they just put the
junk table right there? I don't fucking know.
It's a whole page. It doesn't make sense.
I think it's just because it's listed in with all of the.
I think I don't mind it because it's listed in with all of the
other. There's like a whole a whole
batch of like 6 pages where it's just lists of stuff.
Yeah, that's true. It is.
So I. Don't mind it.
Yeah, I don't mind. I don't mind this one.
If it was a if it if the page was hyperlinked from 8 to 20,
that'd be better. I don't mind this necessarily
being here, but it's it's AD 100 table, so you get to roll twice
on that. What?
What junk you got?
Two so I have an ashtray and then I rolled a 53 which is 1
away from the one I have a note about.
Actually I have a signed photo of a pre blast Celebrity dope.
I also have a note here that says 52 metal briefcase full of
poker chips is the very fallout core.
Yeah, I thought you were going to talk about the I voted PIN.
Oh, that one's a good one, too. That's a really that's.
A Really. JD Really good one I.
Mean. If you would have got the pet
collar that would have really set off your pilot.
Goggles, Paraclets, 26 sided dice.
I love that. A bus token.
A backpack. It is random shit.
I do really like that. It's like super fucking random
stuff. OK, let's keep going with the
rest of your character, cuz a lot of this stuff is just is
just gonna be characterization for a while.
So traits. So you're physique.
Roll AD 12 to determine your body type.
This is a very. Short I'm a short keying, just
like real life act. Close Roll D12, the determiner
Scrubber's fashion choice. So what does your GIMP suit look
like, basically? It's patched.
It's a. It's an old one.
Yeah, yeah. Different kinds of Leathers,
different covers, different colors, even.
I was thinking like, there's like those, like, almost Plaid
patches on them. Like under it.
Yeah, except like your grandma. So did that for you.
Like it's it's all darned for you someone.
Your grandma darned your leather GIMP suit for you scars with AK
because obviously really D12 for a scar.
It's like because there's AK in the top, but then in the actual
table name it says scars with the.
Scar with the C Yeah, actually, everywhere else it says.
Every scar has a story. It also has a CI.
I'm almost, I I bet that's an auto, correct.
Like, yeah, they just didn't know this.
They hit space. It corrected and they just kept
going. That's happened to me.
I have a. My face is half burned off.
Makes sense why you have like the GIMP.
That's why I have the GIMP suit on SO.
Again, a weird Erasey thing. There's like a chunk in the
middle that they didn't erase from the again, I just hate.
I hate the base, the background of every page.
I like the way it's all laid out and everything.
I just hate the background and I I just the more I look at it
the. More I get what they were going
for. I just don't think it's done
well enough to land with us it. Looks it honestly, it really to
me like I like the even enough to ignore it, but it really
brings down the entire game with kind of how cheap it looks.
That was kind of mean, but you know, there you go.
So roll for a virtue, D12 for your virtue.
One ambitious. Makes sense, yeah.
I'm gonna. I'm gonna get to the top in this
game. See, I'm gonna.
I'm gonna be the leader. And then a vice.
And then vice 10 wasteful. You're wasteful and ambitious.
There you go. And then what is your
background? What is your?
What is your background? Actually rolled a 20, so I got a
wild Clanner, You know, that's. Interesting.
That's neat. I really like the backgrounds
because they make no fucking sense.
And it says it says at the top like, yeah, it says before we
become a scrapper roll this and then share with this group what
the background means to you in the wasteland.
So you get to like build lore. So like whatever a hop head is
or a lead monger or a mercs man or a snatch finger, like you get
to be like, Oh well a snatch finger.
Is XII really like that? I wish they had more of that in
character creation parts, where like you're kind of building a
little bit of the world as you go into it.
I really dig that a lot. And then roll your first, first
and last name and title. Oh, first and last.
Name. So pick a first name.
So it's AD 20 for your first name.
I got a sea bass is my first name and my last name is the OR.
C oh. Was it 2 s s?
Oh, it is 2 s s. I thought that was nice.
Sea bass. Sea bass The Precious.
Sea bass, The precious that is so good for a GIMP.
It's such a great name for my GIMP guy.
Yeah, my short. Steam, GIMP, there you go.
That's characterization. So then we go into character
advancement. When PCs accumulate 1000 XP,
they gain a level. To get XP you have to uncover
caches of pre blast material known as Halls HAULS Hall.
Whenever the party leaves a site they collect where they
collected scrap, the GM will grade their hall and reward
them. So there's 1234.
There's five tiers, Basic Junk, Valuable Goods, Relics, Big
Hall, and Extra Condition. And it goes from 5100 to 50.
Oh, I guess that's the type. And then there's like a + 50 and
a + 100. Oh, interesting.
So it's a type. Go for it.
It's weird. It's this table's weird.
Like it feels like to me. There's like basic junk,
valuable goods and relics, and then there's like 2 like
modifiers to it. So it's 50 a hundred 2:50 and
then I wouldn't mind like a little line here.
And then a big hall gives you a + 50 and if most of the items
are working, get a + 100. So the most you could ever get,
I guess would be like, what, 400 in one hall?
If you got like, a big hall of excellent condition relics,
yeah. Also, this is my favorite part
of the game. Oh, tell me why.
I just think it like when you want your the game to run in a
certain manner, your players to play a certain type of game,
like you incentivize them to do certain things and the XP system
alone is like. You're a waste.
We don't brainwash everybody. Yeah, sorry.
What the right word? That's abuse.
But like you want your characters to be this Wasteland
Scrapper team and not just be like, you know, Dungeons and
Dragons in in the wasteland, right?
Like where you're just killing things.
Like there's a purpose. You're trying to gather scrap,
you're trying to be these wasteland scrappers, and the way
that that you level up is by doing it and just incentivizes
it. Your game is going to be exactly
that. And I think this works really
well. And I'm when I read it, I'm
like, this is my favorite part of the game because it's like,
yeah, you were just going out to find crap because it's fucking
terrifying out there and everyone dies when they go out
there, but you're trying to get some money so you can live.
And yeah, I think this works incredibly well, yeah.
And I yeah, I genuinely enjoy. Yeah, I think, I mean it's it's
it's gold as XP, you know what I mean?
It's it's, and the good thing about gold as XP is built in
motivation. Like if you're making a
dungeoneering game with a bunch of dungeoneers that are out
there to just get gold, then like giving them level up for
gold make sense to you late you you build the intent of
incentives right into the game without having to worry about
like motivation stuff. We've talked a bunch about games
that we really enjoy. But like at the same time there
is no innate motivation where it's like if I like if the
character that I'm making it would just sit around and do
fucking nothing because like I don't have a reason to go do the
things I want except that we're playing a game, you know?
So I don't think that necessarily XP for gold is
always the right choice, but I think, as you said, if that's
the game you're trying to make, make the game that you're trying
to make in the way you want the game to be played.
And if you want, yeah, a game of people going out and finding
Scrap in a shitty wasteland, give them XP for Scrap and they
will go get Scrap. That's great.
Yeah. All right.
I I really like this and and right next to it.
Now we finally have the usage tice rule all the way down here.
Well, real quick. So when APC gains level, they
roll a number of D eights equal to their new level to find their
new HP Max. If the result is less than the
previous Max, their maximum HP increases by 1 instead.
So every time you level up, you roll to increase your HP, which
is cool. So like at level 2 you roll 2D
eights and that's your new Max. If you roll higher than I need I
guess, but then also you raise two different abilities of your
choice by one point, never going over 18, and you roll 2D50 on
the perks and mutations table and select one of the
corresponding abilities. APC hits Max level at 10, at
which point you retire. Do you want to jump to the perks
and mutations table now or get to that when we get to it?
No, let's get there when we get there.
OK, cool. Adam, slots and usage die.
Yeah, we hit it. Tell me about it.
Yeah, hey, usage. Die or die that you you roll
after using an item and if you roll one or two, they go down to
a smaller size of die. So six to four or eight, six and
then six to four. And then when you get to AD four
and you roll one or two, they're gone, they're done, they're
broken and they stop work. I'm going to be honest, I didn't
read this section because I know usage to IR, but I saw it and I
was like, wow, this is pretty low or something that's been
referred to several times. Yeah, yeah, yeah.
I mean, yeah, there. I mean it literally talks
earlier in character creation about item slots from then up
from guts and usage size. So like this, I again, I
understand kind of like why it's down here, but I do think this
is one that could definitely be higher.
There's no reason this. Let me do you let me do item
slots without reading it? OK, here's how it works.
I'm slots. Most thing take up one slot.
Big things take up two slots, and you can bundle certain
things into slots up to amounts that I don't know off the top of
my head because. I didn't read this the way that
it works in every OSR slash BX I'm not.
Dogging it for being that I have to, it works.
That's the I just we've gone through this game and I now know
that the things in this game are written in ways that pretty much
work. I'm complaining about how stunts
is written, but that's why I knew what was going to say,
because that's the right way to do it for this game, so.
Yep, Yep, Yep. So how big are the handles?
OK, so it doesn't give you a but 100 scrap can fit into a slot.
OK, cool. So.
Yeah. Does it talk about like
advancement magic spells? I'm sure somewhere in nave it
talks about, well, nave isn't hyperlinked either.
It talks about inventory. I don't know if it's exactly the
same, but I'm sure it's fine. Whether it is or not, I do.
I really like this. Again, it's we all know it.
It works and I'm giving people fucking likes.
Yeah, they're good to see you once from all that.
That's fine, which can go. Through all of this, yeah, yeah.
I honestly can't even find it in here.
Yeah, you already did all that. Oh, so I will say there are a
couple of big pieces of art in the book.
This one is from Eric Tanzola. Great piece.
It almost gives me a key revives for some reason.
But it's like a yeah, it's like a cool nuclear explosion, but
but again, like it. The art is.
I don't know if it was just imported as it may be a jpg not
a PNG. It's it's pixelated.
Is. It like, yeah, when you look at
it and when you look at it in the book and stuff, it's a lot
of the a lot of the full page pieces are pixelated.
And I just, I mean that just. I don't know.
That's really unfortunate 'cause this is a tremendous piece I do
love. This piece, yeah, it's a great
piece. But yeah, if you're gonna put a
really beautiful piece and like, just get a higher quality image
of it, I guess vehicles. Yeah, vehicles with AK, they
exist. There are no CS after the
apocalypse. They all.
They were all spent in the in the big blast.
Except in Relics, which is the next thing, and it has AC.
So yeah, vehicles, they're important.
They drive and they look right as hell.
They have two ability scores, Mobility and hull, each between
11 and 16. They can be used in place of
characters ability when driving and a quality between UD, Ford,
UD, 12 Lake Gear Mobility can be used for test tool to like to be
fucking mobile. You don't understand what I'm
saying. And hole can be used to push
your vehicle to its limit. Ram objects and its durability
right? Mobility is moving, hole is is
durability and and shit. Vehicle combat operates under
the same rules as person to person combat with a few
differences. When a character hits a vehicle
with a weapon, they roll their damage dies normal and compare
the results to the size the vehicle's usage die if the
damage dealt is higher than the size of the vehicle's usage die.
Example, dealing 10 damage to a truck with AUD 8 quality.
The vehicle's owner is forced to roll usage as normal, reducing
the die size to a one or two. If the damage dealt does not
exceed, then the vehicle only suffers minor scrapes and
things. I really like that.
I really like that vehicles feel very durable versus like like if
I hit a a a truck with a hammer like it's not really going to do
that much like, but if it's like exposed and like the The thing
is off and I can reach and actually hit like the engine,
maybe it will. So I really like the idea of
like an all or nothing over the UD and then but also if the UD
keeps going it gets easier like it's really cool.
I really like that it's a really clean mechanic for vehicle
combat. I've seen the whole books on
vehicle combat and this made it so much easier.
It is. It is interesting how logically
simple this vehicle combat is and I've also read things where
like vehicle combat so so it's so overly like complicated.
And this I'm like, damn, this works so well it.
Makes so much sense, yeah? Yeah.
If as soon as you as soon as you have uses in the game, it
doesn't make any sense not to do it this way.
Yeah. Which is funny because I think,
like, I may have not thought about doing it this way
immediately, but having seen somebody else do it, I'm like,
Oh yeah, why wouldn't you do this like this?
Yeah, I think only things just make sense.
I reference Shadowrun occasionally, but Shadowrun
vehicle combat is a nightmare of modifiers.
Unnecessary. When they're turning a vehicle,
the damage dealt by using a vehicle as a weapon, like
running somebody over you roll the vehicle's quality and
inflict damage equal to the result.
So depending on what you're hitting and what vehicle you're
using, the GM might rule the vehicle suffers damage as well.
So it's very it like it's so clean it works so well.
Relics you want to talk about? Relics.
Yeah, Or I can. Talk about relics.
There's a bunch of shit from Pre Blast that's like crazy.
You know lasers power armor I think is the one that I I'm like
yeah power armor dude. Yeah whatever.
A character wants to use a relic they have to succeed on a brain
test and I believe you use relic in content in combat.
It's it is I think it says earlier you roll brains as well
and I also think it's like a really interesting character
build that you could do in this game is like you could play the
scrap yard engineer and use a bunch of relics.
Yeah, you rolled. Yeah, all accessible role.
The relic operates on any issues for 24 hours or until the user
is forced to roll usagize for that item and rolls a one or
two. Very simple, very easy.
I see. Like pretty cool that he's like,
yeah, you get a whole day of using this thing until you need
to, you know, worry about it again.
In combat APC rolls with brains we use.
Yeah, I just had that. I know.
Well, here's the thing I do. I do really like that because I
I hate when someone says a rule and then something applies to
that rule later and it's it's not referenced back if that
makes sense. So like yeah, we we saw, like
you said, we saw earlier that said oh like it uses brains in
combat, right. And the very next paragraph it
it says it reiterates use the brains in combat.
It did the same thing with with items.
It says way earlier that it's equal to guts, but the first
thing it says under inventory of under item slots, it reiterates
that rule for you so you don't have to reference back.
So I really like that, like even if they mention it before, when
it's applicable again, they're reiterating it.
That's such a good thing to do in You're this far.
Down at this point, you've read so much by this point like,
yeah, I agree. I was just saying I was like oh,
I'm not going to read that again because I just read it.
But it is good that it's there. I.
Agree. Yeah.
Oh dude, I was. That's so funny.
I have a note here that says oh, Ryan loves item costs.
Fucking hey list of. Item Yeah, there's a big table
of tools and gear and how much they all would cost and there is
a lot of items on there and hey, it's here if you need it.
Yeah here. So a couple of things about it
though. The suddenly on page 15 they
started using fake tape in the background layout.
I don't even notice that but so so I I do.
I do like the way they do this kind of.
It says all prices are given in scrap obviously.
But as AGM if you want to assign a usage die to an item, a low
quality item would be UD4, medium would be UD 6 and and
high quality would be UD8I do think and maybe maybe maybe I
read this somewhere else. I mean maybe I'm completely
pulling this out of my ass, but I thought somewhere maybe it's a
different game that I read. I thought somewhere it said it
must be a different game. Scrap is the thing basically.
No. Maybe it's in the GM section,
we'll get to it. But that you could like you
could not use like the set scrap numbers and just use those
numbers as barter like gauges. You know what I mean?
Like if if you want a cover build to cost 10 S yeah, it
might be later, or I'm playing from a different game and I'm
pretty sure it's in here, but I'd like that instead.
Run this. Yeah, you know, like.
Well, scrap. Isn't money like it?
This would be a it's a post apocalyptic system.
Like you would mostly be bartering, you know?
Yeah. Well, that's the thing that like
popped into my head too. I'm like, well, it's like you
are actually getting scrap. So like things would cost scrap
because scrap's the only like inventory.
So if you're gonna have not inventory, the only like
currency. So if you do have currency
things are going to have a cost. If you got rid of currency, you
could just make everything a barter system.
But if you get rid of currency you lose motivation.
So it's a whole like I understand why it's here.
I'll just never not hate it, but it's it's it's it's huge.
It's it's it's a it's a whole page of like playing cards and
computers and goggles and marbles and.
With like item tables. Now where I'm at because I don't
hate it nearly as much as you do but there we've gone to a few
games that were like, oh, price tables or barter amount tables
and it's like by types of items. So it's a kind of broad strokes
like small things, little gear, bigger items tech like and
you're like cool it's around here and they give like maybe
they tell you how much or they give you a little range for that
like one kind of broad stroke section.
I like very much prefer that. Yeah, I like.
Because here's the problem with with Here's a OK, let's talk
about capitalism. Things only cost as much as
someone is willing to pay for it.
So it always bothers me when you say 1010 scrap for an air horn.
If you really need a fucking air horn and there's only one air
horn, that's going to be a million, a million scrap.
But if there's a million air horns, it's going to be like 0
fucking scrap. It doesn't matter.
Like it. Like it's not ever going to be a
set. Things like you said makes so
much more sense. Like just say like cheap shit, a
little bit more expensive shit, super expensive shit, and like,
whatever is cheap to you. Use that fucking number because
it's going to be different no matter what.
Like as soon as you as soon as someone knows you want it, they
can just Jack the price up. So what's the point of listing
one versus 5 versus 10 versus 50?
Just say like low quality, medium quality, high quality,
super high quality, boom, done and just whatever that means to
you. To me just makes a lot more
sense, especially game that would probably be built on
barter. But anyway, it also starts
randomly putting these designer notes in, which I like, but I
wouldn't have minded some of them earlier too.
I was thinking that as well. I was like, oh, it would be cool
to have more desire notes higher up.
I would have, yeah, there's a couple sections I was like, it'd
be cool to have like a note or an example right here.
And then they're down here. I'm like, oh, good, good, good,
good. Good, yeah.
And then there's like a bunch of one page.
This one says when designing relic items, consider adding
adding effects. Basically don't just like do
like a + 1 fucking sword. It says advantage on certain
roles, replicating certain perks, mutations, things like
that. Like make a relic feel like a
relic. Like it it it's a bunch.
So we also finally get to what armor does and and what weapons
do. So you rolled for armor on
weapons earlier and now you actually know what they do.
So it gives a list here. A whole table here for armor,
light shield, heavy shield, light armor, media armor, heavy
armor, scavenger power armor, power armor, a sneak suit, a fly
suit, and a riot shield. So it's got armor cost, defense
slot quality, and notes to it. And so, for example, so Hunter
had previously rolled for his character Precious the GIMP
light armor. So it cost 60 scrap.
It's a defensive D2A slot of one.
And a usage die of of AD 6, right?
So it also still never talks about, still hasn't yet talked
about what that means when you do a defense roll.
But I think because we know how to play games, the light armor's
AD two, if you actually were to take damage, you'd roll AD two
and reduce the damage by that, right?
But if you ever take damage in combat, the usage dies at D6.
At the end of combat, if you had taken damage against your armor,
you would roll AD 6. If it's a one or two it goes
down to AD 4. So that makes sense.
Some of the ones that are a little bit different though,
some of the things that have notes, for example, are like
light shield, right? There is you don't roll, there
is no defense for shield. And I always love when Shields
don't just add like a + 1. So it's a slot of 1A quality of
UD4. It says plus one to armor rolls.
So it it does kind of just do a plus one.
But like this is the weird part to me.
Like what is an armor roll? You know what I mean?
Like, I don't know, 'cause it says your defense is AD two, it
talks about defense rolls, but then it says plus one to armor
rolls. My thought is that that means
defense roll. So like when you roll for your
armor's defense, you get a + 1 because you have a shield.
So if you roll like AD two and you roll A1 but you have a
shield, you actually get two, you reduce it by two.
That's my thought, but we'll keep reading and see.
But sorry, so like. No, go ahead, do your thing.
No, light Shields are plus one. Heavy is +2 and then when you
get to relics it it says it says it's like in the designers and
above. So like power armor for example
says advantage on muscle and guts tests.
A riot shield applies a + 3 bonus to armor roles.
So it's it's different in the way it works.
There's a note here about relic armor follows a lot of the same
rules as relic items blah blah blah.
Another design. So we haven't had designer notes
the entire game. And then there's three on one
page. This one talks about making your
own relic weapons, Lasers, force, enemies to dodge at
disadvantage, Plasma has suspended explosions.
Feel free to come up with additional effects, but like,
use those as a base. So what are you going to say?
Nothing. I figured it out.
I was don't even listen to me, don't listen to me.
If you're right, now, if you're tuned in to the podcast, make
sure you mute whenever I start talking.
Perfect. I mean, I usually just tune you
out anyway, so I did find item slots and that's how it works.
But how does armor work in nave? Is it even ever listed?
I don't. I'm losing the caring enough to
do that. Yeah, I lost it.
So so. Yeah.
We'll just keep moving there. That's my that's my assumption
is that armor role just means defense role and you just add it
to your defense role for your armor.
That's where I'm going to. I was.
Thinking that makes sense. For one second maybe usage role.
And I was like, that doesn't make any fucking sense.
So. No, because you do at the end,
yeah. Yeah, yeah, I think you're
right. Yeah, weapons.
So it's a whole massive fucking page.
So it's way more weapons than you get from your sharding shit.
So same kind of thing. The interesting thing about the
weapons table is that it says armor above the weapons list.
I think that might have been a bit of a oh.
I didn't even realize that. Yeah, light melee heavy melee
rifle, carbine machine gun, laser pistol, laser carbine,
plasma rifle, chain blade, shout out you know or 40K mega sledge
mini nuke launcher. So you rolled.
Would you roll a heavy? A heavy melee?
Yeah, a heavy melee. Yeah, so it cost tense graphs,
yeah. Yeah, 10's grab DA physical.
My, my, Oh yeah, we've heard it's a giant.
It's a giant dildo. Dildo on a stick, yeah.
What color is it, Ryan? I mean, when I pictured it, when
I first said it, it was pink. But you.
I was thinking pink or purple. So yeah, that's fine.
Dude, in my brain it was pink, purple, black.
That was the order that it was in.
Listen, we at. We're there.
We're like this, you know, they're dildos.
Yeah, it's two handed, takes two slots and quality is UD eight.
Yeah, yeah, some cool ones on here.
You know, I mean the relic ones are like really bonkers and and
yeah, their their cost is crazy. So.
Yeah, the the Chain Blade allows you to attempt a free stunt the
the mini nuke explodes on A7 plus shit like that.
The plasma can also, like I was looking, explodes on 7.
Plus that that you don't have to roll Max damage if you roll A7
or above on damage, you just keep rolling damage.
I'm like, oh, that's perfect. And I feel like that makes a lot
of sense for something that should be doing insane damage
without having to Add all the time.
And it's AD 12 damage die. So that's like basically if you
roll over half, you're just exploding and exploding.
Exploding, it's really dope. And it it so it does list the
damage like die like AD 68. And then like the the damage
type after physical energy poison, like a gas grenade is
poison damage like that. The mini nuke does radiation, so
that's interesting. And then there's a bunch of
tables here that we're not going to go over.
So there's clothing, lodging, food, medical supplies, a
vehicle list that has like your mobility hull, the number of
seats, the quality hirelings, which are always great.
Yeah, loggers, war dogs, techno cultists.
Again, nothing listed, so make it up as you go.
I love that building costs, the junk list we talked about
before. Then we get to perks and
mutations. So this is an interesting, I
really like this. And you're going to roll, you're
going to roll a couple. Times junk list real quick.
We missed one on the junk list, the number 69 on the junk list.
Copy the Nuke RPG rules I like. It I meant to mention I forgot,
but fucking actually hilarious. Honestly, I honestly thought I
was gonna be like a giant pink dildo and just be like, no, we
totally got it. No, yeah, it's just copy the
game. But another reason like make the
game look like an in game prop. Like just do it through a paper
and scan it in, I don't know. So perks and mutations.
So in nukes PCs gain powers by learning perks or picking up
mutations. So we talked about this before.
Whenever you advance you roll it says twice on the the two the
D50 table right? So it says some perks are on
mutations are passive, some are always on blah blah blah.
So when the character levels up, they roll D50 twice again.
They explain it again, which is nice, and select one of the
corresponding perks if they already have it.
Re roll in the following entries.
All odd results are mutations. A mutation leaves a mark.
It's clear to those around you that something is off.
When you get a mutation, you describe it physically and then
all even results are perks. A perk is a measure of hard
earned experience. Then there's a list of
explaining what that means. So L is a number equal to the
PCs level, an item is able to be lifted with one hand and an
object is anything up to human size unless otherwise noted.
All perks, mutations with ongoing effects last L * 10
minutes and have a range of up to 50 feet when our perk
mutation allows. I'm making a pose, a weird test
against targets, relevant ability.
I like this paragraph here where like you never have to explain
it again in each individual perk if you just like explain all the
ways that it's listed and then reference it later.
So roll 2D fifties. Oh wait, one real quick last
little party regarding perks that affect weapon attack rolls
and damage, double check with your GM if a perk effects a
specific weapon, especially relics.
A Gatling lager laser isn't technically a light machine gun,
but the spray and pray perk should benefit it, so use your
judgment. If it's I mean, say yes, you
know what I mean, Be a good gym. So two D 50s.
What do you got? 28 and 16.
All right. So 16 is fortunate son or
daughter. Whenever you find an item with a
usage diet, increase the value of the usage diet by 1 UD. 8 to
10 is the example to a maximum of 12.
That's a sick one. That's huge.
That's massively massively good. And then 28 is proper
maintenance level times per day. You can re roll any usage die
for a weapon, piece of armor or tool in your possession.
I got some two really good ones, so you picked one of those.
I probably picked Fortunate Son. Yeah, fuck yeah.
Yeah. Well, roll again.
Roll until you get an odd number.
So even numbers are perks, so you roll for two perks, which is
cool. 29 And that is? Mellodorus.
Mellodorus Musk level times per day you can unleash a cloud of
toxic gas that affects all creatures within 30 feet, all
caught inside your stinky cloud. They have disadvantage on all
attacks and all ability tests requiring physical action.
Very cool. Dude, you got you got, you got
Fart attack. I got a heart attack, I think my
favorite and surprising no one because I'm always the wizard
boy, but I think my favorite one's 35.
The psychopathic. You can mentally move small
items within level times 10 feet and can mentally communicate
with up to level plus one creatures as long as they remain
with an eyesight. I do love the psychic post
apocalyptic guy, you know? Yeah.
It's really dope. I I mean, there's so many good
ones in here it's hard to I mean Wasteland Samurai is a cool 1.
The toady tongue your toe grows super long and sticky allowing
you to grab items L time level times 5 feet away.
Like the techno cultist is really cool brain test
activator. Like there's so many good ones.
Like it's also oh, that's what it is.
I was like, why are like my brain instantly went like I
don't like the summer underlined and then instantaneously went,
oh, those are just the even ones.
And it's a separation in your mind for perks versus versus
mutations, which I like. But like there's a lot of good
stuff. Hypnotic gaze, hive queen,
poisonous belch, set phasers to stun fire breather, combat
medic. Like they're so good.
It's some of the best shit in here.
There's so much lore building and world building, like just
within the 50 mutations and perks.
Like it's so good. Great.
Piece of art is a really good one.
Yeah, so it's a big. Brain test to activate relics,
they just work. You still roll with brains to
use them in combat or for other tests.
So yeah, if you find a relic, it just works for you because you
know. Because, yeah, because you're
technical to us. You got it.
Another great piece of art here. I love this piece.
It looks like got a flamethrower.
It's a very, like apocalyptic. I mean they got an E pad of
spikes, so obviously they're from the wasteland, right?
Yeah, of course. I will say this piece of art
also pixelated, which is unfortunate.
Yeah, yeah, yeah. So there's a whole section here
for the GM. It says running dough wastes.
Hey, if you're a player, butt out.
I like that part. So second here for building the
wasteland, it says during the first session.
It's important to establish some rules about your wasteland, so
ask the players a bunch of stuff like you know this will keep
everyone engaged. Play fast and loose with the
science. The pre blast world should have
ended not in the not too distant future.
So it's kind of like where you're at now.
Civilization barely exists a bunch of stuff.
Build it up. Like do whatever, Explore the
wastes. They use a point crawl system.
I love a good point crawl. It's just slightly more focused
than just a a hex crawl which is really nice.
It gives distances and all sorts of stuff.
Progress Clocks. Here's the thing, I love clocks
but in to me I think some games way over use them and in my
opinion when I use clocks for most things it should be AGM
side thing. Like for most things I wouldn't
let the players know the clock, it would be more of like a if
they fuck up this many times. And for me it's just an easy
like tracking tool. I don't really like when it's
engaged with too much in the rules because it start like I
don't mind shit that's gamey but it starts to feel like I don't
know too much. I know people have thoughts
about clocks. I don't mind them.
I think it helps focus. I like it.
Yeah, blah blah blah. Morale.
It exists. Guess what?
It probably worked exactly like you think it does.
Reactions. Guess what it's like every two
to six table you've ever fucking seen?
Hostile. Unfriendly.
Neutral. Friendly.
Helpful. Like again, not knocking it at
all. Both of those worked really
well. They're great.
Don't. Don't you know it doesn't need
to fix? You don't need to fix the thing
that's not broken. You know, like this works great.
Put it in here. Yeah I do like the three D20
random encounter table. Why don't you roll ME3D20?
Yeah, you get critters descriptions and location.
Whoops, I close my dice roller. That's OK, I got it right here.
Do 3/8/19. 13 So you got 2D6 Fungalage drones.
What was the next 119? Two smoking and then 13.
Yeah. So you yeah, 2D6 smoking fungal
drones in a post office. Say.
Or in a smoking post office. Yeah, the post office is
definitely where you should smoke.
Piece of art at the bottom, surprisingly not pixelated, but
on a weird fake piece of paper. A whole full page of a very, I'm
going to, I'm going to say, a female character with a colander
on their head, but you know, whatever, bam.
Character. Yeah, and with the dagger in
their belt, looking at with the Tamagotchi even, I'll say this
piece is also not pixelated. So it's definitely like an
individual piece, but they're like chilling in the junkyard,
having a good time in the wasteland, you know, drinking.
Great piece, Whole page here on bad guys and how to build them.
I like this. It's good, it's clean, it's
easy. We're not going to go through
it. You give them Hit dice you give
him some armor you give him some attacks, you give him like make
some special moves. It works, yeah.
And then there is obesiary battlebot 9000, obviously feral
pup bomb occultists the God worm.
A lot of references to other other games.
A piece here that I'm almost positive is PR.
The Fungolid Grizzly Bay, it looks.
Very PR. Yeah, Grizzly Bears, Logos
Hermits, Raidas, RAIDAH, Raida. Great, great.
Another piece of art here. Big big muscly dude.
Tinkbot, Trago, everything. Great piece of art here in the
back. Also pixelated full page of like
a person on horseback looking down like a giant robot head.
And then the adventure we I talked to Hunter about this a
little before. I love this adventure.
We don't need adventures in on this by the book.
Read the thing I I do want to just touch on one real quick
just to to give you an understanding.
So there's a bunch of adventure hooks, but let's let's look at
like area 4 for example. Garage, twin Bay, oversize
garage, pre fall auto repair equipment rusted useless beneath
canvas tarps. 1 Bay is open then there's 33 dots of stuff that's
going on like dusty RV. The rear wheel, it basically
says like what's what's here, what's here and what are the
people in the room doing right now?
And that is it. That is the entire room.
I love that. It's so good.
Stop giving people direction, give them what's in it and
leave. So last page is all reference,
it's the thanks page. It's the appendix N inspired by
the art, you know layout especially thanks to some other
people Zemo 2022. And then there is movies, video
games, books, music, read those, look at those.
It's always good to get a a vibe and then the character sheet on
the back and that's where we're done.
So scores, Newt, Zine. That means we're only doing 3
scores today. Visuals, rule set and vibes.
It really shrink things down, which probably.
I mean zines. We the reason we do 3 instead of
five is because they do get a little wiggle room with some
other stuff, right? So visuals, is all the visuals
that's layout and art rule set? Is it a new rule set?
If so, do we like it with an adapted rule set?
How well is it adapted and vibes?
Is the overall like how bad you want to play it?
When you think of all of the visuals and rule set and and
everything about it, how do you feel about it?
Like how are the vibes you know, how are the vibes in it and and
your vibes when you read it? So visually thoughts?
I think that it's going to suffer visually.
The art is really cool, but a lot of it's pixelated, which is
really not great. And you said it's pixelated.
I don't know the physical actually.
So is it pixelated in the physical as well?
Oh dude, that would. That's a fucking killer.
Actually, that's pixelated on the PDF.
I'm like whatever, but pixelated in the actual physical Zine.
Rather very unfortunate. I do like that it's an off white
background, although that's maybe not the highest bar in the
world. I do think that that kind of,
like brush stroke of the black border is fairly sloppy all the
time and weird and and not even like sloppy in like a purposeful
like kind of like decoupage art punk esque kind of way.
Yeah, yeah, what do you what are you thinking for visuals?
OK, so we break it down to basically art and layout, right.
I think aside from the the pixelated art, the art choices
in it that are actually art pieces I think are great.
It's it's a nice smattering if you're not going to have one
because it's an artist the entire time.
Have 30 different artists, right?
And that's what they do in here. Very, very rarely do they have
the same piece. But but all the all the
scribbles, like all of this kind of stuff in it.
Like, you know when there's like like the like the the bat and
stuff like it's just it's scribbles and like the weird
paper with the shadow, like like I like the font choice.
I like the the columns that they did.
I think as far as the layout of the actual words, it's great.
The background of every page is honestly like in the nicest way
you can say this because I'm not trying to be mean.
It's fucking horrendous and I hate it.
Yeah, but that being said, God, I I genuinely wish they would
have just like dumb the whole page up, like a like an old
school scene cutting paper and stuff.
Scanned it in and this thing would be fucking amazing.
Like, it hurts me that it's going to get a terrible score
for this because it feels honestly like the the whole
layout, it just feels lazy. Like it.
It just feels lazy. And it it's really, it's really
unfortunate. I I want to be generous and say
5 maybe and that's only because the art pieces in it are are
really good. Yeah.
Yeah, all right. If it if it was just the layout.
Honestly, this is like the background.
Like it's it's. I haven't disliked the
background. As much as I dislike this one in
a while that's the last time I'll harp on it again.
I'll apologize for how bad it is rule set.
So it's you asked me in the beginning, you're like, what?
Why? Why do you really like this
game? I'm like, because I feel like I
do like nave, but there's a lot of parts that I just would do
differently in my game, and I feel like almost all the parts
where I was like, eh, I could do that a little differently.
In nave, this did, and it did it in an extremely thematic way for
the game uses that make sense. I like that they add fatigue and
deprivation, like so much of it makes sense within the context
of the genre, which is fantastic.
And I feel like it fixes not issues with naive as in I think
they're issues with naive, but issues in the way that I would
play a game, because naive wouldn't be my first rules like
choice. So they do a really, really good
job of adapting all parts well. So I as a hack, I think this is
extremely successful. It's one of my more favorite
hacks and really it feels like maybe only 30% nave, you know?
And so much of it as other stuff I.
Actually, agree, it feels a lot, maybe less nave than it is
actually nave. Like like I almost don't like
that it says like nave hack right in the cover because,
like, it doesn't like. It's got stuff from Nave in it,
but it's also got stuff from a bunch of other games in it, so.
Yeah. Like, it doesn't even feel like
that's the whole base. Yeah.
So what are your thoughts? Oh, I I love this.
I would give it probably a good seven. 7.
Yeah, well, you want to go up to 8 or I?
Was thinking 8. I just think they.
They do eight. I think that's fine.
I I like, I like this a lot. I think it's a great adaptation.
I think it's a good game. I don't, I don't think of this
as an 8 hack, to be quite frank with you.
I think it's just a good game. Yeah, again, I I think, I think
I I say over and over again like if it's a hack, like how well is
it hacked. So I kind of in my head I'm
like, well, I have to like I specifically say like how well
this is hacked mechanically fucking fantastic.
I love this vibes. It's.
It's pretty vibey. It's pretty.
It's got some pretty great vibes to it.
I am, I am. I would be excited to play this
and I can think of a lot of different, like, there's a lot
of different like wasteland, sub genres of adventures or games
where that you could play and like.
This would work really well on all of them and it'd feel very
natural. Yeah, I'm pretty high on the
vibes. Where are you?
Yeah, I mean same like as side as soon as you can set aside the
visuals of the background of every page.
I think I said this before we started too, that like, this is
not my fucking genre like Apple. But I would, I would play this
game like I I really, really would.
I love, I love it mechanically. I think it's really interesting
and thematic. I think they did a really
fantastic job at that. So like if I if I read a book
that is not my genre and say like I would absolutely play
this, to me the vibes are are pretty high.
What are your thoughts? What?
What?
What were you at? No, I asked you your thoughts.
I gave the last number. You give this number.
I'm trying to think of scenes that I like.
I'm probably getting it like a like at least a seven, maybe an
8. Again, I'll vibe.
I'm at a good seven for this one, I think.
Let's yeah. I think the the cleaning up the
visuals of the pages would have upped the vibe to an 8 for me,
but I think it looks a little rough but it's.
Honestly this could like like this is the kind of one that
could bump like an 8 or 9 easy for me with the different
visuals like if they if this, if this looked like a piece of like
wasteland scrap like I would be all up in this.
But it doesn't so we'll go seven.
So the visuals really drag it down.
This is one of those ones where I think that the the take the
score with a grain of salt because I think the game's a lot
better than the the score that it ends up with.
But 20 out of 30 if I did math right is is, is good.
It's fine. Again a little bit better
visuals and this is this is one of my more favorite games of the
year as far as scenes go. Mechanically fantastic hack and
if you're looking to play a fallout game this is like 5
bucks on each. You can also get it at like Rati
and Kentati. Oh yeah.
You can also get it at like Rati and Kentati in a bunch of other
different places, and you can find those links directly on the
itch page. Honestly, just Google nukes,
exclamation point itch, and you'll find it.
All right, So we're going to do the Neural City giveaway real
quick and then we'll get on out of here.
So you're going to get the colorblind edition.
I don't feel like bringing my Twitter up onto streams, so you
all are just going to have to trust me.
Just imagine it. Yeah.
And if you don't, I gosh, I just, I don't care.
So we have 21 likes in the post, so I'm going to roll D21.
It says in the rules specifically, you have to be
following us. And like the post, I know
there's a bunch of people that liked it that not a bunch.
There's like two or three that liked it that aren't following
us. Fuck you people.
Just just hit that follow button.
I mean I don't even really care how many followers we have.
It's more of just like are you paying attention enough thing.
Did you read the directions? Yeah.
Did you read the directions? I love that.
I love when you get that test in school where it says read the
directions and then like the the last direction it gives you is
just turn the page over, don't do it.
And you know that's great. So 21 likes.
So let's look at the view post engagements, let's look at the
likes. We'll start from the bottom
123456789101112131415161718190 so there's actually only 20.
Someone must have liked it and unlike it, let Me do account
again 1/2. Wow.
Yeah, there's only 20, so I guess just to roll AD 20 here, I
can even just roll in chat. And the winner is Ozo.
Yeah, probably. I'll just roll the D20 right
here and chat. It's a three, so 3 up from the
bro. Who is it?
It's fucking Ozo. No, it's not. 3 up from the
bottom. I said I would do the bottom.
Is it really ozo? It's really Ozo.
That's so fucking funny, dude. That is the funniest shit that
has ever happened. Ozo has won so many giveaways by
nature of just paying attention and injuring them.
Yeah, so shout out, Ozo. I swear to God, we're gonna make
shirts that we're me and Ryder are gonna wear that.
It's gonna say Ozo's biggest fan.
Let me make sure I don't have any any shit.
I will just pop this up on the the read through.
So I said over and over again, I was gonna I always when we do
our giveaways, we go from the bottom up because that's like
the likes usually start from like the bottom and stack up to
the top. So when I capture this page,
let's just pick it. Everyone.
Where's Twitter? Nope.
There you go.
Chris. Josh Jacob Campos, Insane Ozo
Boom 123. Dude, that's so unbelievably
funny. Yeah, well, all right.
Shout out those, those as always.
Yeah, hit us up, we'll shoot you a message and.
You'll be getting you'll be in the chat eventually.
You'll be getting Neuro City Ozo.
Don't like the next Twitch. Don't like the next tweet so he
can so someone else can win. You're now disqualified going
forward, but you're our #1 fan and we love you, Nor City.
Going out to Ozo. I'll talk to you when we get
this out to you. Like our tweet on tomorrow.
We're going to be giving away the hardback of War Plan, which
is also a new version of that. It's coming to Kickstarter soon,
primarily focused on distribution of Europe.
So thank you all so much for being here.
Check out Newt, check out the Black Rainbow Society and
everything from World to Kroga Hunter.
I'll see you later. And I have no idea what we're
doing next week, so we'll see you then.
Bye. Bye.