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Hello and welcome to the Weekly 
Scroll podcast. 

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My Name Is Ryan. 
And I'm a space cowboy, but 

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animated like I'm in Ghost in 
the Shell. 

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And and today we have a very 
special guest that is Camilla of

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Crescent Chimera. 
How are you doing today, Camila?

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Thank you. 
Really happy to be here. 

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Really excited to talk about the
game. 

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Yeah. 
I mean, I think how do we even 

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start this? 
I mean, congratulations on being

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extraordinarily funded and who, 
like from out of nowhere you 

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came in and I think the entire 
scene took notice very quickly 

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to how gorgeous and awesome this
project looks. 

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So I guess before we get going, 
like who, who, Who The Who the 

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heck is Camilla? 
And how did you kind of come in 

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and just blow everything up like
this? 

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Thank you. 
I I feel really interested in in

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RPGs for a while and about two 
years ago or so I I knew I 

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wanted to do like my own thing. 
So I I started this idea of 

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making like a small sign for 
sign month, which was the 

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original idea for Astro Prisma, 
just like a sci-fi space 

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exploration game with like some 
faction elements, some story 

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elements included in there too. 
And yeah, it was supposed to 

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come out about one a year and a 
half ago or so, and it just kept

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getting bigger and bigger. 
I kept doing more art. 

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I wanted to do more pages and 
yeah, over time I just decided 

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to push the project back and 
make it as good as they could. 

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And yeah, that's that's in the 
rest. 

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Yeah, and this is and this is 
your first like TTRPG project 

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ever. 
Right. 

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Yeah, yeah. 
This is my first RPG anything. 

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Yeah. 
And it's, I mean, again, that's 

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I I said it like 10 times before
we got started here. 

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That just blows my mind because 
when you look at this and anyone

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that's listening, please go to, 
you know, check out Asthma 

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Prazon, Kickstarter. 
Obviously that's why we're here.

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But the layout is incredible. 
The art's incredible. 

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I mean, top to bottom, it looks 
absolutely fantastic. 

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I'm really excited to get it and
see see how it plays. 

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We're going to talk about the 
gameplay here a little bit too, 

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but what I I think, and again I 
think I said this before the 

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show started, I don't know a lot
of people in the space that can 

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do everything that you've done 
on here as far as the art, the 

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layout like you're talking 
about, even like learning 

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Blender for some of the 
graphics, like the maps, like 

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everything is incredible. 
So you said that you do like 

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graphic design on on the side. 
Is that what? 

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Yeah, on this side I actually, I
I studied cinematography in 

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university. 
That was like what I was yeah, 

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getting like professional 
academic training for like 

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shooting movies, doing special 
effects, post production. 

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Yeah. 
And actually my my intention was

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always to be like a game 
developer, like video game 

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developer. 
So my background like longer 

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term has been like pixel art, 
music and then just learning 

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coding and that sort of thing. 
And about I want to say 3-4 

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years ago I I found out about 
like in the RPGs, like the whole

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scene I got, I fell in love with
it immediately. 

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And yeah, from there I just got 
the idea to make my own. 

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Very cool. 
And what's your so like, What is

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your background in like playing 
tabletop games? 

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Like what's your go to game and 
what games? 

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Do you play my go to game? 
I would say I really like 

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sci-fi. 
I think that's part of the 

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reason why I I found out about 
indie games, Steven, because 

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Daniels and Dragons is like, you
know it's it's so big, but if 

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you like sci-fi, it doesn't 
really offer that. 

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So I feel like if you like 
science fiction games you like, 

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you have to go out and out of 
your way to like find in this 

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stuff that is like Mothership 
different space something 

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different. 
And yeah, and I would say I 

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would say Mothership is like my 
favorite. 

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It's like the one that really 
make me, made me fall in love 

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with it. 
The graphic design, especially 

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on the expansions like a pound 
of flesh, gradient descent, like

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they're all amazing. 
And then then I got really into 

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solo games and I would say solo 
games that that I really like. 

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I would say my main one is miru.
I mentioned that a lot in that's

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like my favorite by far. 
And then I would say something 

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like I was sent Empty Light by 
Alfred Valles, another amazing 

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one. 
The soundtrack of that is is 

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really good. 
I do music, so playing that game

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with the soundtrack by the side 
is like one of my favorite 

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experiences with RPGs ever. 
And yeah, I would say those two.

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I also, I've been getting into 
like more journaling type games 

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lately. 
I used to like more like board 

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game type solo RPGs. 
And yeah, I also really like the

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games from Mouse Hole Press. 
They're the people that do 

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Artifact Bucket of Polls, Corey 
Co. 

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They did recently. 
Yeah, those games are also 

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amazing too. 
Yeah, I mean that's that's 

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definitely a a high list to 
shoot for. 

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When you look at the the 
touchstones and in you know your

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sub stack on the Kickstarter 
page, you know like you said 

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Miru Henakoto is does amazing 
stuff. 

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I'm so excited to finally get a 
box for all of it after the new 

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Kickstarter. 
Me too. 

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Yeah, Rue Notorious 1000 MC 
likes like you said. 

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I mean, Alfred Valley is an 
insanely amazing solo solo game 

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designer, So. 
Designer yeah. 

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Yeah, period. 
Yeah. 

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But the great inspirations to 
have for this and and and I 

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assume you know that you you 
fell in love with solo RP GS and

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that's kind of why you made your
first game a solo RPG. 

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That's. 
Is that a good assumption? 

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Yeah, the thing with like being 
into RPGs is that I feel like 

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you end up collecting so many 
without playing them, like going

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on each going on trial. 
Yeah, like what you're talking 

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about. 
I just I don't know what do. 

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You mean? 
Yeah, like at any any month. 

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Like I can buy like 5 to 10 RPGs
on each that I love like even a 

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small games. 
And I feel like with solo games 

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it's much easier to like 
establish a connection with them

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because I I think I've played 
every single solo game that I 

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own. 
But with like multiplayer games 

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it's much harder. 
You have to find like the right 

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group and have the time for it. 
Even if you had like the best 

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group that is like super into 
all these in the games, like you

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would need days and days to just
go through all them. 

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See like the solo RPGs is just I
feel like it's easier to connect

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with people because you know 
they're going to be playing 

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them. 
At least for my first game, I 

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wanted to I I want to also do 
like traditional like 

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multiplayer games too. 
But for my first game, I thought

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going solo, it was like a niche 
market that I could like, make 

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something really cool for. 
OK, so, so Astro Prisma, that's 

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that's why we're here. 
That's what we're talking about.

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This is the solo RPG. 
So what is? 

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What is Astro Prisma? 
Astro Prisma is a just solo game

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Is mostly focused on a space 
exploration. 

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I feel like that's the defining 
factor when when I was playing 

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like Mothership in Space, 
Cyborg, all these other sci-fi 

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games I had this age to like you
know going on a spaceship and 

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explore different planets, 
different locations as that sort

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of thing. 
And I feel like I didn't really 

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get them from those games. 
They're they're more like you 

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know you play on an adventure in
like 1 specific location and 

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that's what jokes is in like a 
sci-fi setting. 

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But you don't actually go into 
an explorer like the unknown. 

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So I made a surpism very 
specifically trying to target 

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that and then I would say the 
other big element that defines 

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it and makes it different from 
other games is the function 

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element. 
It's very much instead of like a

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linear story or like an 
adventure story that you go 

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through, it's different 
factions. 

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Each one has their own quests, 
their own storylines, and it's 

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sort of up to you as a player to
like decide what you want to 

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side with, what you want to 
oppose and sort of build that on

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your own. 
Gotcha. 

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So exploration is, you know, 
kind of the focus. 

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That's what you said what. 
So in the game, like what 

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encourages the exploration, like
what is, what is in the game 

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that allows for that? 
When the game is sent, around 

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the core element is this hex 
scroll map, like a space system.

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It's sort of like a hexagonal 
like 36 styles and at the center

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of the star of the system and 
every single like ring of access

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around it is like a different 
area different ring and sort of 

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your main goal is to explore the
entire system to fill that map 

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to see what you you find in 
there. 

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And as the game progresses, it's
going to transition more into 

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the function element of the game
where like instead once you've 

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explored the whole thing, it's 
about OK, what faction do I want

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to have control over these 
resources in this planet? 

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Or what faction don't want to 
side with in this battle that's 

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taking place in like the middle 
of space over here? 

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And you sort of rest your 
increase your like favour with 

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the factions and decide like the
fate of of the system in that 

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way. 
Very cool. 

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The faction's really, really 
cool too. 

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I love. 
I loved Warg, you know, I just 

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loved the you. 
Know. 

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My cab like this is great. 
Yeah, I mean, yeah, let's talk 

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about the faction. 
So what what made you want to 

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have? 
Because I love factions. 

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Factions are absolutely 
fantastic. 

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So many adventures and so many 
settings. 

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When done well, factions add so 
much depth to to that. 

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What made you want to make the 
faction element such a central 

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kind of facet of the game? 
I would say because it's such a 

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like exploration centered game 
and it's like very open for the 

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player, like there's you don't 
need to do anything. 

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It's all up to you. 
Like if you want to go explore 

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that planet you can go. 
If you want to go and fight the 

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1st cargo ship you find you can 
also do that. 

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It's very open. 
In that sense. 

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My first thought is to sort of 
take inspirations from video 

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games that do similar things 
like games like Father New Vegas

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I I I mentioned in the page for 
example that is also a game that

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like you start the game and you 
can go wherever you want, do 

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whatever you want. 
Their exploration games at their

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core and the way those games 
usually work is they have the 

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function to the function element
to add the story, to add more 

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structure and like sort of 
overarching narratives to the 

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game while still remaining like 
fully open. 

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Like you can join, leave the 
function, do whatever you want. 

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See, it was more in that sense 
why I decided to add functions I

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didn't want to like to like 
lower downs to the player or 

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like to like you have to go to 
this place and then this place 

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and like follow every path. 
No, Like I wanted the game to 

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be, like I said, very open but 
also very replayable. 

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If you wanna play one time and 
like join these two factions. 

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Next time you play you can join 
the the other factions and have 

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a different experience there. 
You go, yeah, I mean, like I 

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said, faction play, you know, 
especially Fallout, that's such 

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a great example cuz those are so
important in those and 

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especially in like a game geared
on solo exploration. 

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It like you said, having these 
overarching narratives and 

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overarching things. 
I mean when I think a lot of 

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faction play a game, that's not 
sci-fi at all. 

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I really loved Skyrim for the 
same kind of way where like you 

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can pick one and have whole 
storylines with it and when you 

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play the game you could pick the
other one. 

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I mean, I always became an 
assassin and killed everybody 

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every time, but the option was 
there for other factions, you 

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know? 
So there are 5 factions, you 

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know what? 
What are? 

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What are those? 
Kind of just a quick rundown of 

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of those. 
Yeah, there's five of them. 

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I I wanted to do factions that 
were a little bit that sort of 

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cover every not every trope, but
like every corner of sci-fi that

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you want to experience in a game
like this. 

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But it's sort of be a little 
different than, you know, like 

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the Star Wars thing of like the 
Empire. 

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It's like the faction and then 
the Rebels. 

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I wanted to do something a 
little bit different. 

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So I mean 5 factions. 
The first one is war like you 

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00:13:35,440 --> 00:13:39,440
said, that is like sort of 
guerrilla faction, very like 

227
00:13:41,680 --> 00:13:47,240
very radical sort of eco 
terrorist sort of organization. 

228
00:13:48,040 --> 00:13:50,120
It's it's really good faction, 
but it's also going to put you 

229
00:13:50,120 --> 00:13:52,040
in like a very interesting sort 
of decisions that you're going 

230
00:13:52,040 --> 00:13:56,360
to have to take or like have 
your own ideas or your own 

231
00:13:56,400 --> 00:14:01,240
standing within the faction. 
Then there's there's Courser 

232
00:14:01,240 --> 00:14:05,280
Syndicate, which is like your 
bounty hunter action outlaw 

233
00:14:05,440 --> 00:14:09,040
faction that is going to give 
you like quests to like, you 

234
00:14:09,040 --> 00:14:11,720
know, bounty contracts to like 
go to this planet and kill this 

235
00:14:11,720 --> 00:14:14,680
person sort of thing. 
And if you're more an amoral 

236
00:14:14,680 --> 00:14:16,880
type of player, you can do those
things too. 

237
00:14:17,760 --> 00:14:21,120
There's Medusa Sector, which is 
like a hacker faction. 

238
00:14:21,600 --> 00:14:25,760
If you really want to go into 
like that sort of character that

239
00:14:25,760 --> 00:14:29,560
side of the game, get Hawks, 
increase your practice mind, get

240
00:14:29,560 --> 00:14:31,840
a lot of cyber tech, that whole 
thing. 

241
00:14:33,280 --> 00:14:39,160
And then there's the, there's 
the Intersolar Federation which 

242
00:14:39,160 --> 00:14:44,400
is like a trade Federation. 
If you want that's for like if 

243
00:14:44,400 --> 00:14:46,800
you want to be like a space 
trucker, if you want to do cargo

244
00:14:46,800 --> 00:14:50,720
missions like take these people 
or like these materials from 

245
00:14:50,720 --> 00:14:54,240
this factory planet into this 
space station and that sort of 

246
00:14:54,240 --> 00:14:58,320
thing. 
And then the final one is the 

247
00:14:58,320 --> 00:15:01,520
synth arch. 
It was just a little bit more 

248
00:15:02,080 --> 00:15:05,240
esoteric. 
It's like a it's a function of 

249
00:15:05,640 --> 00:15:10,040
androids, robots that like the 
whole idea is the world is the 

250
00:15:10,240 --> 00:15:14,560
post apocalyptic universe. 
So it's it's it's in space, it's

251
00:15:14,560 --> 00:15:16,240
the universe, but it's post 
apocalyptic. 

252
00:15:16,240 --> 00:15:22,200
So the the galactic empires, the
civilizations have perished 

253
00:15:22,600 --> 00:15:24,560
thousands of years ago or 
hundreds of years ago. 

254
00:15:25,040 --> 00:15:28,640
So a lot of the robots, a lot of
technology is very old and the 

255
00:15:28,640 --> 00:15:32,280
AIS and these sort of things 
have like gone past their the 

256
00:15:32,280 --> 00:15:34,720
point where like they're self 
aware, they're trying to figure 

257
00:15:34,720 --> 00:15:39,920
out like religious questions, 
like esoteric spiritual things. 

258
00:15:40,200 --> 00:15:42,600
So it's like this really 
interesting idea for a faction 

259
00:15:42,600 --> 00:15:46,400
of, like its center around 
robotics and like cyborgs and 

260
00:15:46,400 --> 00:15:49,640
that sort of thing, but it's 
also almost like a religious 

261
00:15:49,640 --> 00:15:57,600
faction in a way. 
Yeah, so what's if you had to 

262
00:15:57,600 --> 00:16:00,760
pick your favorite faction of 
those, what's your favorite one 

263
00:16:00,760 --> 00:16:03,680
to play with? 
My favorite one to play. 

264
00:16:03,680 --> 00:16:09,560
That's a hard question because I
I on purpose started to do every

265
00:16:09,560 --> 00:16:13,440
single one very fun. 
And I have this thing where 

266
00:16:13,440 --> 00:16:16,160
like, I know my own like 
tendencies as a player. 

267
00:16:17,480 --> 00:16:20,680
If I play like something like 
Daniel Sandragos, I always try 

268
00:16:20,760 --> 00:16:25,600
to like make warlocks or 
sorcerers and I probably never 

269
00:16:25,600 --> 00:16:28,920
going to pick a warrior. 
So for this game because I know 

270
00:16:28,920 --> 00:16:31,160
that it's like my tendency, I 
want to make the warrior 

271
00:16:31,160 --> 00:16:34,040
character equivalent in this 
game extra fun. 

272
00:16:34,320 --> 00:16:36,840
So even someone like me that 
doesn't like warriors would have

273
00:16:36,840 --> 00:16:38,520
a lot of fun playing a warrior 
character. 

274
00:16:39,120 --> 00:16:42,080
Mr. Personal, which is in this 
game is like echo Terrorist sort

275
00:16:42,080 --> 00:16:44,720
of thing. 
So I would actually say Warrior 

276
00:16:44,720 --> 00:16:46,800
is my favorite one because I 
really went out of my way to 

277
00:16:46,800 --> 00:16:50,360
like make it really fun even for
people that don't like combat 

278
00:16:50,360 --> 00:16:54,600
centered proactors. 
Very cool. 

279
00:16:55,400 --> 00:16:57,760
Yeah, very cool. 
I mean, I immediately gravitate 

280
00:16:57,760 --> 00:17:01,480
towards Corsair Syndicate and 
Synth Arch, but that surprises 

281
00:17:01,480 --> 00:17:05,400
nobody because you're right, we 
we, we know who we are as 

282
00:17:05,400 --> 00:17:08,599
players and I'm very well 
established as an Edge Lord 

283
00:17:08,599 --> 00:17:14,079
piece of shit. 
So, so the actual game play 

284
00:17:14,079 --> 00:17:16,079
mechanic, because there's all 
spread here, that's stunning. 

285
00:17:16,079 --> 00:17:18,400
That's like the combat spread. 
It's one of the first ones I saw

286
00:17:18,720 --> 00:17:21,640
and I was like, again, 
completely blown away. 

287
00:17:21,640 --> 00:17:24,960
But you have the six archetypes 
for characters. 

288
00:17:24,960 --> 00:17:28,960
There is combat mechanics as far
as the actual gameplay loop with

289
00:17:28,960 --> 00:17:30,880
the characters and everything. 
How? 

290
00:17:30,880 --> 00:17:35,680
How does it actually run? 
The best way I can describe it, 

291
00:17:35,680 --> 00:17:38,480
this is the way to describe it. 
It's like it's very similar to a

292
00:17:38,480 --> 00:17:41,920
game like Miru, where like 
you're moving through the map 1 

293
00:17:41,920 --> 00:17:45,960
hex tile every time you move in 
the game. 

294
00:17:46,000 --> 00:17:48,560
Like every time you move a hex 
it's called one cycle. 

295
00:17:49,080 --> 00:17:52,480
So the idea is that one day is 1
hex sort of thing. 

296
00:17:53,000 --> 00:17:56,400
So you move hex by hex, you roll
on the tables, you generate what

297
00:17:56,400 --> 00:18:00,680
you explore you, you get events,
encounters, characters. 

298
00:18:01,480 --> 00:18:05,800
And yeah, you used to go 
exploring one tile at a time. 

299
00:18:07,120 --> 00:18:10,000
And depending on what you 
encounter, like sometimes you 

300
00:18:10,000 --> 00:18:14,160
encounter a ship and you can get
into ship combat, you can talk 

301
00:18:14,160 --> 00:18:18,480
to the other ship, trade, do 
anything you want, but sometimes

302
00:18:18,480 --> 00:18:22,320
encounter a planet and you can 
land on the planet, explore the 

303
00:18:22,320 --> 00:18:26,320
planet, maybe find someone from 
a faction, talk to him. 

304
00:18:26,840 --> 00:18:29,640
So it really depends on what you
actually find while exploring. 

305
00:18:31,520 --> 00:18:33,000
Nice. 
Yeah. 

306
00:18:33,000 --> 00:18:37,560
I so, I I mean, I know you said 
you were getting more into solo 

307
00:18:37,760 --> 00:18:40,480
journaling games. 
I own a million. 

308
00:18:40,720 --> 00:18:44,600
But I it's I just can't find 
myself sitting down to be able 

309
00:18:44,600 --> 00:18:46,960
to do that. 
My ADHD and everything, just it 

310
00:18:46,960 --> 00:18:51,600
it really drives me nuts. 
I love the solo exploration kind

311
00:18:51,600 --> 00:18:53,680
of games. 
Like I know you said Miro Bunch 

312
00:18:53,680 --> 00:18:56,000
Miro is such an amazing game 
from Hanukkoto. 

313
00:18:57,200 --> 00:19:01,040
So this is definitely scratching
like I think the perfect itch 

314
00:19:01,120 --> 00:19:04,200
and the I think the goal you're 
going for is to have a game like

315
00:19:04,200 --> 00:19:06,160
this and and get to play in that
sci-fi setting. 

316
00:19:06,160 --> 00:19:11,360
Like actually get you know those
mothership vibes and I just 

317
00:19:11,360 --> 00:19:14,400
can't tell you how sad I am that
you know it is an adventure 

318
00:19:14,400 --> 00:19:16,320
game. 
There is there is combat. 

319
00:19:16,320 --> 00:19:20,120
So how does in in a solo game 
with with all of the rolling and

320
00:19:20,120 --> 00:19:23,040
stuff like that, how does combat
and the character stats and 

321
00:19:23,040 --> 00:19:28,120
everything come into play? 
Yeah, so for combat there's 

322
00:19:28,160 --> 00:19:32,360
actually two different systems. 
You have your character to 

323
00:19:32,360 --> 00:19:35,520
character combat, so like you 
know you get chased by a bounty 

324
00:19:35,520 --> 00:19:37,240
hunter and you have to like face
them. 

325
00:19:39,360 --> 00:19:41,360
That is 1 system. 
And then there's another system 

326
00:19:41,360 --> 00:19:44,560
for ship to ship combat, like 
space combat. 

327
00:19:45,120 --> 00:19:48,800
Those sort of work differently 
and they try to go for different

328
00:19:48,800 --> 00:19:53,720
styles. 
Character combat is is more 

329
00:19:53,720 --> 00:19:58,240
traditional, like similar to 
other RPGs because it's a solo 

330
00:19:58,240 --> 00:20:01,280
game. 
What you do is you roll on each 

331
00:20:01,280 --> 00:20:04,040
anime character has a different 
table and it's AT 10. 

332
00:20:04,520 --> 00:20:07,560
So you roll at 10 every turn for
the enemy and it tells you what 

333
00:20:07,560 --> 00:20:09,960
they do. 
And on your turn you can choose 

334
00:20:09,960 --> 00:20:14,120
from, yeah, a big number of 
actions to do. 

335
00:20:15,080 --> 00:20:16,840
That you can also see in your 
character sheet. 

336
00:20:17,520 --> 00:20:21,320
As for As for space combat, it's
a little bit different. 

337
00:20:21,400 --> 00:20:25,360
It's that is actually very 
inspired by the game FTL as the 

338
00:20:25,360 --> 00:20:27,520
other night the video game. 
Amazing game. 

339
00:20:27,920 --> 00:20:31,200
Yeah, so you see the layout of 
your ship that you can like 

340
00:20:31,200 --> 00:20:34,640
customize or you can also just 
buy like a pre made ship from 

341
00:20:35,000 --> 00:20:37,920
the book. 
You see the layout of your ship 

342
00:20:38,040 --> 00:20:42,040
and you have different modules 
and the way it works is that you

343
00:20:42,040 --> 00:20:43,680
roll there's like a dice pool 
system. 

344
00:20:43,920 --> 00:20:50,720
So depending on energy that your
ships reactor produces you get 

345
00:20:50,720 --> 00:20:54,960
more dice or less dice. 
So you say you roll like 3:00 to

346
00:20:54,960 --> 00:20:59,960
6:00 and then you allocate those
to 6 results to the different. 

347
00:21:00,160 --> 00:21:04,200
So for example you you put 2A5 
and A6 on your weapons to the 

348
00:21:04,200 --> 00:21:07,560
damage and then if you put a 
three on your Shields so to 

349
00:21:07,560 --> 00:21:10,720
defend your ship from they name 
attacks and then on the the 

350
00:21:10,720 --> 00:21:13,120
enemy turn you're all designed 
on the table. 

351
00:21:13,160 --> 00:21:17,320
They they you do what what it 
says on the table and then again

352
00:21:17,320 --> 00:21:19,040
it's your turn. 
So they're two different 

353
00:21:19,040 --> 00:21:23,720
systems. 
I try to make it varied so it 

354
00:21:23,720 --> 00:21:25,720
never gets boring. 
You're going from one to the 

355
00:21:25,720 --> 00:21:28,880
other and it it can make it fun 
for like longer playing 

356
00:21:28,880 --> 00:21:32,040
sessions. 
And yes, ship company strength 

357
00:21:32,040 --> 00:21:37,200
is more tactical, again more FTL
centre, and the regular is more 

358
00:21:37,280 --> 00:21:41,720
traditional RPG combat. 
Give some great touchstones on 

359
00:21:41,720 --> 00:21:46,720
this, like I love FTLI, love 
ghosts in the shell, like we all

360
00:21:46,720 --> 00:21:50,560
love Al Alfred Valley. 
Like this is like, I'm really 

361
00:21:50,560 --> 00:21:53,400
incredibly excited to get this 
in hand and play it. 

362
00:21:53,840 --> 00:21:59,800
So beyond the book, what other 
rewards come like as part of the

363
00:21:59,800 --> 00:22:01,080
kicks are? 
I see there's a lot of other 

364
00:22:01,080 --> 00:22:05,800
stuff on here. 
Yeah, So when I wanted to do 

365
00:22:05,800 --> 00:22:10,000
like the expansions or Avengers 
for this game, I just kept 

366
00:22:10,000 --> 00:22:13,600
thinking about Mouse Reader 
because it's like my favorite 

367
00:22:13,760 --> 00:22:17,160
way of doing expansions where 
like, you can get this back of 

368
00:22:17,160 --> 00:22:22,000
like a bunch of small expansions
that are like trifles and each 

369
00:22:22,000 --> 00:22:25,480
one is super unique. 
Super, It has its own aesthetic,

370
00:22:25,480 --> 00:22:28,720
its own graphic design, its own 
setting almost. 

371
00:22:29,320 --> 00:22:31,360
So when I wanted to do an 
expansion for a Superisma, 

372
00:22:31,360 --> 00:22:34,360
instead of like just one sign 
that's like 30 pages. 

373
00:22:34,920 --> 00:22:38,040
I said I I want to do like 7 
expansions that are like each 

374
00:22:38,040 --> 00:22:39,960
super unique, super different 
from each other. 

375
00:22:40,880 --> 00:22:45,080
And that's basically when you 
can get, you can get, there's a 

376
00:22:45,080 --> 00:22:48,560
pack, the expansion pack that 
you can get in the Deluxe 

377
00:22:48,960 --> 00:22:52,400
edition, which is 5 trifold 
expansions. 

378
00:22:53,160 --> 00:22:57,400
And then if you get the the 
Astromancer edition which is 

379
00:22:57,400 --> 00:23:02,600
like the everything bundle you 
get an an additional expansion 

380
00:23:02,600 --> 00:23:04,920
in there which is a little bit 
bigger. 

381
00:23:04,920 --> 00:23:08,160
It's it has like its own setting
its own location sort of thing 

382
00:23:08,760 --> 00:23:12,840
and also because we hit a a 
stretch goal every single person

383
00:23:12,840 --> 00:23:16,040
that box the Kickstarter now is 
going to get a free expansion. 

384
00:23:16,560 --> 00:23:20,880
So even if you back the just the
book the the most basic physical

385
00:23:20,880 --> 00:23:24,760
theory, you're going to get a 
free expansion that is written 

386
00:23:24,760 --> 00:23:29,280
by Jessa Vine, which is the 
author of Planet Fist and so 

387
00:23:29,280 --> 00:23:32,480
many other amazing games. 
And I'm super excited to like 

388
00:23:33,000 --> 00:23:35,680
see what she comes up with to do
the graphics for that one. 

389
00:23:37,440 --> 00:23:41,520
Yeah, yeah. 
It's fantastic, yeah. 

390
00:23:41,600 --> 00:23:43,520
There is so much in this 
project. 

391
00:23:43,520 --> 00:23:46,000
Like not that it's like too much
or anything. 

392
00:23:46,000 --> 00:23:49,800
It's just it's impressive how 
like filled in. 

393
00:23:49,800 --> 00:23:51,680
This is like all the way. 
I know we keep saying like, wow,

394
00:23:51,680 --> 00:23:53,400
for your first project this is 
so impressive. 

395
00:23:53,400 --> 00:23:55,960
But like, also wow for your 
first project, this is really so

396
00:23:55,960 --> 00:23:58,440
impressive. 
Yeah. 

397
00:23:58,800 --> 00:24:01,400
Well, I mean, there's also 
there's a there's the journal 

398
00:24:01,400 --> 00:24:02,840
that comes with it as well, 
right? 

399
00:24:04,560 --> 00:24:06,880
And then there's poster map, I 
think. 

400
00:24:06,960 --> 00:24:09,560
Did the stretch goal, have you 
had all the stretch goals? 

401
00:24:09,560 --> 00:24:11,320
Like, isn't there going to be a 
soundtrack now as well? 

402
00:24:11,320 --> 00:24:13,080
There's. 
Going to be a soundtrack. 

403
00:24:13,080 --> 00:24:15,000
There's going to be a online 
generator. 

404
00:24:15,320 --> 00:24:16,720
There's going to be other 
extras. 

405
00:24:16,760 --> 00:24:20,400
I got updated because we just 
hit 90K today and I I don't 

406
00:24:20,400 --> 00:24:24,600
think I've updated it since we 
hit 60 K So there's like a even 

407
00:24:24,600 --> 00:24:27,520
more things are going to come in
down the pipeline. 

408
00:24:27,600 --> 00:24:30,840
So yeah, there's there's a bunch
of stuff. 

409
00:24:31,600 --> 00:24:34,040
The next thing I'm looking 
forward with the stretch goals 

410
00:24:34,040 --> 00:24:40,240
is I'm trying to get it in like 
a VTT sort of software so you 

411
00:24:40,240 --> 00:24:44,000
can play the entire game, fully 
digital, fully integrated. 

412
00:24:44,680 --> 00:24:47,680
And yeah, especially for a solar
experience like I I feel like 

413
00:24:47,680 --> 00:24:50,800
that's going to be so much fun. 
Yeah. 

414
00:24:51,480 --> 00:24:57,520
Do you have any thoughts on like
are you thinking about doing a 

415
00:24:57,680 --> 00:25:00,680
VDT that already exists and just
making a module for it or having

416
00:25:00,680 --> 00:25:02,480
like your own like website for 
it? 

417
00:25:02,600 --> 00:25:08,200
Or yeah, the idea is to make a 
like A to integrate it in 

418
00:25:08,200 --> 00:25:10,640
Alchemy VDT if you're familiar 
with that one. 

419
00:25:11,560 --> 00:25:14,840
Oh yeah. 
Yeah, but I also like every 

420
00:25:14,840 --> 00:25:16,640
single thing that I make for the
game. 

421
00:25:16,720 --> 00:25:18,720
I I wanted to be really 
accessible for people. 

422
00:25:19,280 --> 00:25:22,280
So even like if if you don't 
play in the VDT, if you just 

423
00:25:22,280 --> 00:25:25,520
want to play digitally, like all
of the character sheets are 

424
00:25:25,520 --> 00:25:28,200
going to be like editable, like 
writable. 

425
00:25:28,200 --> 00:25:30,280
So you can edit them, change 
them. 

426
00:25:31,120 --> 00:25:34,320
The if you got the digital 
journal, not just the physical 

427
00:25:34,320 --> 00:25:36,760
one, but like if you you got the
digital, that's also going to be

428
00:25:36,760 --> 00:25:40,120
editable, so you can keep track 
of everything there, write them 

429
00:25:40,120 --> 00:25:43,920
up there, yeah. 
We're massive fan of like 

430
00:25:43,920 --> 00:25:47,000
digital tools and I love like 
form fillable character sheets 

431
00:25:47,040 --> 00:25:50,040
and it's cool that it's becoming
more prominent. 

432
00:25:50,440 --> 00:25:52,920
But it always surprised me that 
it's not like everyone should 

433
00:25:52,920 --> 00:25:54,560
make when a lot of people are 
playing online now. 

434
00:25:54,560 --> 00:25:57,240
So it's really cool to hear that
you were making them because I 

435
00:25:57,240 --> 00:26:00,480
play solo games on my like 2 
screens where I have everything 

436
00:26:00,480 --> 00:26:03,760
designed and I'm like, so it's 
really nice to like oh cool, I 

437
00:26:03,760 --> 00:26:06,680
don't have to like open a Google
Doc and just kind of like make 

438
00:26:06,680 --> 00:26:09,000
or like Google Sheets and like 
make my own. 

439
00:26:09,520 --> 00:26:10,880
I'm so very excited for that as 
well. 

440
00:26:13,280 --> 00:26:15,320
One of the well the soundtrack 
is. 

441
00:26:15,320 --> 00:26:17,760
I'm very, very excited for that.
Are you? 

442
00:26:17,920 --> 00:26:19,600
So I know you said you do make 
music. 

443
00:26:19,600 --> 00:26:21,160
Are you also doing the 
soundtrack as well? 

444
00:26:22,200 --> 00:26:26,800
Yeah, I I mean music. 
I have like a synthesizer here. 

445
00:26:27,520 --> 00:26:30,240
Yeah. 
Like so far I've only, I mean 

446
00:26:30,240 --> 00:26:33,160
like once they four or five 
songs like the the one that you 

447
00:26:33,160 --> 00:26:36,360
hear on the trailer, that's the 
the only one that I've finished.

448
00:26:36,840 --> 00:26:39,760
But yeah, like over the next 
month or two while I finish the 

449
00:26:39,760 --> 00:26:43,040
main game, I I just want to have
the entire soundtrack ready. 

450
00:26:43,760 --> 00:26:47,520
And yeah, like ambient songs, 
like combat songs, every single 

451
00:26:47,520 --> 00:26:49,920
thing. 
So you can sort of seamlessly 

452
00:26:49,920 --> 00:26:54,560
put that alongside you when you 
play and like I I think it 

453
00:26:54,560 --> 00:26:57,760
really helps immersion. 
Absolutely. 

454
00:26:57,760 --> 00:26:59,800
It is so impressive how much 
stuff you do. 

455
00:27:01,000 --> 00:27:03,160
It's crazy. 
Like, yeah, I did all the art 

456
00:27:03,160 --> 00:27:05,160
and I wrote the game. 
I'm writing the soundtrack. 

457
00:27:05,160 --> 00:27:06,560
I'm like, Oh my God, I'm bad. 
I. 

458
00:27:06,560 --> 00:27:09,920
Did the layout, I did the promo,
I did the yeah. 

459
00:27:10,160 --> 00:27:11,840
Oh yeah, I make music. 
I'll just add that too. 

460
00:27:11,840 --> 00:27:14,920
Is that it's insane. 
Is that a little mini MPK you 

461
00:27:14,920 --> 00:27:17,200
have over there though? 
Yeah, yeah. 

462
00:27:18,320 --> 00:27:19,400
That's a good. 
One PK Mini. 

463
00:27:19,760 --> 00:27:25,120
Yeah, it's a great one. 
But but I will say the one of 

464
00:27:25,120 --> 00:27:28,120
the stretch goals I was most 
excited for was the Co-op rules.

465
00:27:28,120 --> 00:27:32,560
So how does that affect game 
play and and how are you 

466
00:27:32,560 --> 00:27:36,040
bringing Co-op into it? 
So the way I want to do it, I 

467
00:27:36,040 --> 00:27:39,280
want to, I want to have very 
comprehensive rules that like 

468
00:27:39,520 --> 00:27:45,080
fit different play styles 
because since it's a solo game 

469
00:27:45,200 --> 00:27:49,360
the game plays really well as 
like AGM less experience because

470
00:27:49,960 --> 00:27:52,080
being a solo game, like 
essentially the game is like the

471
00:27:52,080 --> 00:27:53,680
GM so you don't have to do 
anything. 

472
00:27:54,200 --> 00:27:58,600
So for like a two player, three 
player plus go up game, I think 

473
00:27:58,600 --> 00:28:02,520
it fits really, really well. 
And then outside of that I also 

474
00:28:02,520 --> 00:28:05,880
want to do really comprehensive 
rules for GMs. So if you want to

475
00:28:05,880 --> 00:28:08,600
play the game like a very 
traditional way or like UGM the 

476
00:28:08,600 --> 00:28:13,080
game for like 3 players or so, I
want to have like designer 

477
00:28:13,080 --> 00:28:19,080
notes, tips and hot around the 
game, examples of play, that 

478
00:28:19,080 --> 00:28:23,520
sort of thing and just like 
really help the player like 

479
00:28:24,040 --> 00:28:26,520
seamlessly adapt the game into 
their session. 

480
00:28:26,920 --> 00:28:30,480
Again, like being a solo game, 
like so much of it is super easy

481
00:28:30,480 --> 00:28:33,760
to use even for other RPGs like 
if you want to use the like the 

482
00:28:33,760 --> 00:28:38,320
planet generators for any other 
Cypher RPG, it's like super easy

483
00:28:38,320 --> 00:28:42,920
to adapt. 
But yeah, I, I I really want to 

484
00:28:42,920 --> 00:28:45,680
have like super comprehensive 
rules and everything is going to

485
00:28:45,680 --> 00:28:48,600
be in the core book itself. 
So you it's going to be right in

486
00:28:48,600 --> 00:28:58,320
the book when you got it. 
Yeah, again, it just just crazy 

487
00:28:58,640 --> 00:29:01,480
that your first project is one 
of the most like beautiful, 

488
00:29:01,480 --> 00:29:03,840
thorough projects that we've 
we've looked at in a very, very 

489
00:29:03,840 --> 00:29:06,920
long time. 
So that's that's amazing. 

490
00:29:06,920 --> 00:29:10,040
I know you said there's more 
stuff coming with the stretch 

491
00:29:10,040 --> 00:29:12,880
goals you already hit. 
You hit 90K today, 90, it's 100,

492
00:29:12,880 --> 00:29:15,400
it's almost $100,000, but it's 
90K EUR. 

493
00:29:17,000 --> 00:29:19,560
Do you? 
So I mean, hopefully we hit a 

494
00:29:19,560 --> 00:29:25,400
couple more stretch goals, but 
what's after this project is 

495
00:29:25,400 --> 00:29:27,560
done? 
Like what's the future for Astro

496
00:29:27,560 --> 00:29:29,480
Prisma? 
You're already creating like 6 

497
00:29:29,480 --> 00:29:32,120
expansions for it. 
Are there? 

498
00:29:32,240 --> 00:29:37,280
Do you have thoughts on even 
more or is your you know when 

499
00:29:37,280 --> 00:29:39,680
you get there the next thought 
something completely different? 

500
00:29:41,320 --> 00:29:44,400
So a little bit of both. 
Like, I really want to keep 

501
00:29:46,080 --> 00:29:49,960
supporting the game over time. 
Like I want to do like every 

502
00:29:49,960 --> 00:29:53,080
year or two a big expansion for 
the game. 

503
00:29:54,640 --> 00:29:57,880
And I also want to do like 
bigger setting expansions, like 

504
00:29:58,480 --> 00:30:02,880
like bigger signs or like even a
book for, I don't know, like 2 

505
00:30:02,880 --> 00:30:04,720
years from now, a year and a 
half from now. 

506
00:30:05,760 --> 00:30:10,680
But the next immediate project 
after this, hopefully like not 

507
00:30:10,680 --> 00:30:13,360
too long, it's going to be a 
completely different game. 

508
00:30:13,360 --> 00:30:18,600
It's going to be more like 
fantasy magic, like sort of 

509
00:30:18,600 --> 00:30:19,800
game. 
That one is going to be 

510
00:30:19,800 --> 00:30:23,760
multiplayer aside from solo 
player, but much more emphasis 

511
00:30:23,760 --> 00:30:25,680
on like making a traditional 
multiplayer game. 

512
00:30:26,640 --> 00:30:29,880
So that is sort of my long term 
goals. 

513
00:30:29,880 --> 00:30:32,400
It's just completely different 
game after this one. 

514
00:30:32,800 --> 00:30:36,560
Then after that I like to do the
first big setting expansion for 

515
00:30:36,560 --> 00:30:42,160
the prison. 
Well, we look forward to your to

516
00:30:42,160 --> 00:30:44,240
your fantasy heartbreaker, 
because everyone, everyone's got

517
00:30:44,240 --> 00:30:45,600
to make their fantasy 
heartbreaker. 

518
00:30:45,600 --> 00:30:47,760
Yeah. 
Yeah, you have to so. 

519
00:30:50,760 --> 00:30:52,920
And you also said, you know, we 
talked about this before this 

520
00:30:52,920 --> 00:30:57,600
like you're so are you like is? 
Are you like a full time 

521
00:30:57,600 --> 00:30:59,200
designer now? 
Especially with the way the kick

522
00:30:59,200 --> 00:31:05,200
starts going? 
Yeah, I I actually finished, I 

523
00:31:05,200 --> 00:31:07,840
finished university like 6 
months ago or so. 

524
00:31:08,440 --> 00:31:11,040
So most of a surprise when I did
when I was like finishing 

525
00:31:11,040 --> 00:31:14,280
university and then for like for
like this past six months I've 

526
00:31:14,280 --> 00:31:16,360
just gone full time to finish 
the project. 

527
00:31:17,520 --> 00:31:22,400
And yeah like like my idea with 
this Kickstart is hopefully to 

528
00:31:22,400 --> 00:31:26,320
like support myself for to be a 
full time developer until the 

529
00:31:26,320 --> 00:31:30,320
next Kickstarter. 
And yeah, like, the response has

530
00:31:30,320 --> 00:31:34,000
been so amazing. 
Like, it's like more than enough

531
00:31:34,000 --> 00:31:37,040
to like, keep making games full 
time, which is such a dream job 

532
00:31:37,040 --> 00:31:39,160
to have. 
See, I'm, I'm really, really, 

533
00:31:39,200 --> 00:31:41,040
thankful. 
Really, really excited to like, 

534
00:31:41,080 --> 00:31:45,200
keep working on things. 
Yeah, I mean, you know we've 

535
00:31:45,200 --> 00:31:47,080
said it over and over and over 
again and I'll say it like two 

536
00:31:47,080 --> 00:31:49,480
more times. 
I mean this it top to bottom, 

537
00:31:49,480 --> 00:31:52,840
this is, this is amazing. 
And for this to be your the 

538
00:31:52,840 --> 00:31:55,480
first thing that you put out and
for it to be this crazy and to 

539
00:31:55,480 --> 00:31:58,000
you're almost in six figures on 
Kickstarter for your first 

540
00:31:58,000 --> 00:31:59,960
project right after university 
is insane. 

541
00:32:00,960 --> 00:32:04,080
So yeah, please keep keep doing 
this, keep doing this for a long

542
00:32:04,080 --> 00:32:07,520
time. 
Do you have any thoughts on, I 

543
00:32:07,520 --> 00:32:09,880
know you said your background, 
you know you you were gearing 

544
00:32:09,880 --> 00:32:12,080
towards more like video games 
and stuff like that. 

545
00:32:12,080 --> 00:32:15,200
Do you, Is that something that 
you're potentially still looking

546
00:32:15,240 --> 00:32:18,280
forward to in the future or is 
TTRPG is kind of like the pivot?

547
00:32:20,360 --> 00:32:24,880
Yeah, well I saw right now RPGs 
have like taken over my life. 

548
00:32:24,960 --> 00:32:27,960
I I'm definitely going to be 
doing this for like full time 

549
00:32:28,520 --> 00:32:31,680
for the foreseeable future. 
I also want to do board games. 

550
00:32:31,840 --> 00:32:35,560
I also love like Indigo board 
games, and over time, I want to 

551
00:32:35,600 --> 00:32:38,160
be able to transition into 
those, those that take a little 

552
00:32:38,160 --> 00:32:41,560
bit more effort and time because
you're going to produce them, 

553
00:32:41,560 --> 00:32:44,120
you're going to make everything 
like components and things like 

554
00:32:44,120 --> 00:32:46,600
that. 
So maybe that takes a little bit

555
00:32:46,600 --> 00:32:49,280
more time. 
But yeah, long term I want to 

556
00:32:49,280 --> 00:32:51,400
also do video games, I want to 
do soundtracks for games. 

557
00:32:51,400 --> 00:32:54,280
I want to keep doing pixel art, 
keep doing in the games. 

558
00:32:56,720 --> 00:32:59,200
We we we might know somebody 
that we talk to every month who 

559
00:32:59,280 --> 00:33:02,160
who also does TTRPGS and and is 
making board games. 

560
00:33:02,640 --> 00:33:06,360
So, board games, So. 
So we we'll definitely get you 

561
00:33:06,360 --> 00:33:10,000
in contact. 
But but yeah. 

562
00:33:10,040 --> 00:33:14,640
Do you I don't. 
Are you willing to say what what

563
00:33:14,640 --> 00:33:18,560
that next stretch goal is now 
that you're at 90K? 

564
00:33:18,560 --> 00:33:21,240
Or are you going to wait for 
that to hit the Kickstarter 

565
00:33:21,240 --> 00:33:24,240
page? 
The the next big one is that 

566
00:33:24,240 --> 00:33:27,640
that Alchemy BTT like 
implementation, that's that's 

567
00:33:27,640 --> 00:33:31,040
the really, really big one that 
I've been working forward too. 

568
00:33:31,880 --> 00:33:34,880
And then after that I I just 
want to keep adding things to 

569
00:33:34,880 --> 00:33:40,000
the game, add more spaceships, 
add more encounters, add more 

570
00:33:40,000 --> 00:33:43,000
planets, like keep making 
content for the game. 

571
00:33:44,840 --> 00:33:47,600
I think that's a good decision. 
I feel like when people like 

572
00:33:47,800 --> 00:33:52,000
move on to like too many like 
other peripherals, it takes a 

573
00:33:52,000 --> 00:33:54,120
little longer, but to add 
content to what you've already 

574
00:33:54,120 --> 00:33:56,880
got established I think is 
really like wise decision. 

575
00:33:58,200 --> 00:34:01,800
I also don't want to make 
shipping like super expensive 

576
00:34:01,840 --> 00:34:05,000
because shipping things to the 
United States is from here in 

577
00:34:05,000 --> 00:34:07,600
Europe is very expensive, 
especially when you get into 

578
00:34:07,600 --> 00:34:10,840
higher weight. 
And I want to make fishing as 

579
00:34:10,840 --> 00:34:14,560
affordable as I can, like as as 
normal for US backers, which is 

580
00:34:14,560 --> 00:34:16,920
by far the biggest country that 
backs the game. 

581
00:34:17,880 --> 00:34:19,600
Yeah. 
So I don't want to add like 

582
00:34:20,199 --> 00:34:23,840
there's already like 7 
expansions, posters, like Zine 

583
00:34:23,840 --> 00:34:26,639
journals, the the core hard book
book. 

584
00:34:27,120 --> 00:34:30,560
So yeah, I I don't want to 
overdo it and like have to do 

585
00:34:30,560 --> 00:34:35,159
like €20 or $20.00 of shipping. 
I want to keep it like as 

586
00:34:35,199 --> 00:34:37,639
affordable and as as normal as I
can. 

587
00:34:39,080 --> 00:34:40,520
Definitely. 
Because the Mothership bundle is

588
00:34:40,520 --> 00:34:42,560
just like 30 something dollars 
for shipping for me. 

589
00:34:42,560 --> 00:34:46,320
So I'm like, yeah, dude, yeah. 
Well, I mean, the Mothership 

590
00:34:46,320 --> 00:34:48,080
bundle is also like, you know, 
yeah. 

591
00:34:48,480 --> 00:34:51,440
It's that's massive too 2. 
Pounds in about two years late, 

592
00:34:51,440 --> 00:34:57,920
but the question for possible 
future thing, Any thoughts in 

593
00:34:57,920 --> 00:35:03,080
the future of a box you know? 
I tried to get a box for this, 

594
00:35:03,200 --> 00:35:05,600
but again, it was really 
expensive to ship it. 

595
00:35:05,600 --> 00:35:10,120
I mean, I wasn't sure like when 
I when I negotiated the things 

596
00:35:10,120 --> 00:35:12,000
with the printing companies, I 
didn't know. 

597
00:35:12,520 --> 00:35:15,040
I thought it was going to print 
like 600 things. 

598
00:35:15,040 --> 00:35:17,880
I didn't know it was going to be
like, so such a big Kickstarter 

599
00:35:17,880 --> 00:35:21,360
thing. 
So I I could I'm definitely 

600
00:35:21,360 --> 00:35:24,640
looking forward to make a box 
for the next game and maybe like

601
00:35:25,440 --> 00:35:29,560
like again for the next 
expansion in like a year plus 

602
00:35:29,560 --> 00:35:32,600
two years from now. 
Maybe do like a re edition of 

603
00:35:32,600 --> 00:35:38,480
like everything in a box. 
But yeah, it just, I definitely 

604
00:35:38,480 --> 00:35:40,200
want to do it. 
Especially moving on to board 

605
00:35:40,200 --> 00:35:41,560
games is something that I want 
to do. 

606
00:35:42,200 --> 00:35:45,240
But doing it in Europe, it is 
really hard to find like a 

607
00:35:45,240 --> 00:35:47,920
manufacturers for everything 
sort of thing. 

608
00:35:48,600 --> 00:35:50,480
So in the future it's 
definitely, I definitely want to

609
00:35:50,480 --> 00:35:55,200
do a lot of boxes for my games. 
Yeah, well, I mean, Miro took 

610
00:35:55,480 --> 00:35:57,280
all the way to Miro 3 before we 
got a box. 

611
00:35:57,280 --> 00:36:00,000
So I think we got plenty of time
if if that's a touchdown. 

612
00:36:00,320 --> 00:36:05,080
And I mean it's only a little 
bit more than 600, it's 16145 

613
00:36:05,080 --> 00:36:07,400
backers right now. 
So just a couple more. 

614
00:36:08,440 --> 00:36:11,520
And with almost two weeks left 
to go, you could easily hit like

615
00:36:11,520 --> 00:36:15,240
2000 backers on that. 
I mean you've obviously put in 

616
00:36:15,240 --> 00:36:22,200
an incredible amount of work, 
like to be like how does it feel

617
00:36:22,320 --> 00:36:25,120
for this being your first 
project to to blow up this big 

618
00:36:25,120 --> 00:36:28,760
dev, this many people so excited
about the project and to to 

619
00:36:29,920 --> 00:36:32,240
honestly raise this much money 
on Kickstarter, like right off 

620
00:36:32,240 --> 00:36:33,840
the bat, like what? 
Like what is that? 

621
00:36:34,960 --> 00:36:37,600
I mean, I I can't even imagine 
how that feels to to kind of 

622
00:36:37,600 --> 00:36:39,240
drop your first thing in it to 
be this big. 

623
00:36:39,240 --> 00:36:40,600
So. 
So how has that been? 

624
00:36:43,120 --> 00:36:46,080
It feels really strange. 
It feels very reassuring because

625
00:36:46,080 --> 00:36:48,400
like working on two years for 
something on your own without 

626
00:36:48,800 --> 00:36:51,400
showing anyone, and then all of 
a sudden you get all these 

627
00:36:51,440 --> 00:36:54,240
people loving the game. 
That feels really good, 

628
00:36:54,280 --> 00:36:59,440
obviously after a point like 
it's almost like you stop 

629
00:36:59,440 --> 00:37:01,880
thinking about it. 
Like once I knew that I could 

630
00:37:01,880 --> 00:37:06,080
make like enough money to keep 
making games as my job, I I I 

631
00:37:06,080 --> 00:37:10,840
didn't really care if I did like
twice as much or just that 

632
00:37:10,960 --> 00:37:13,800
amount of money. 
So yeah, it it just feels great.

633
00:37:13,840 --> 00:37:16,480
It feels great to be able to do 
stretch goals to like give 

634
00:37:16,480 --> 00:37:22,000
backers like at the best product
I can give and yeah, to to be 

635
00:37:22,000 --> 00:37:25,440
able to like subsidized shipping
so you got it as as affordable 

636
00:37:25,440 --> 00:37:31,240
as you can and just yeah, just 
use the money to make a surprise

637
00:37:31,240 --> 00:37:33,160
now the best game it can 
possibly be. 

638
00:37:34,840 --> 00:37:37,640
Yeah, yeah. 
I mean, I think that it's kind 

639
00:37:37,640 --> 00:37:41,400
of the fact that you like dead, 
keep it completely to yourself 

640
00:37:41,400 --> 00:37:44,320
is just so different than what 
so much of the NT scene does. 

641
00:37:44,320 --> 00:37:47,280
Like a lot of people will trip 
out little bits and, you know, 

642
00:37:47,280 --> 00:37:50,360
do kind of things. 
But you, like I said, just kind 

643
00:37:50,360 --> 00:37:53,160
of burst on the scene. 
Did you just kind of wait until 

644
00:37:53,160 --> 00:37:55,560
you felt like you were basically
done and and have the character 

645
00:37:55,560 --> 00:37:58,080
ready to go to just kind of go 
everybody check this out? 

646
00:37:59,240 --> 00:38:02,280
Yeah, I'm not. 
I'm not like super. 

647
00:38:04,080 --> 00:38:05,840
I feel like I'm a very creative 
person. 

648
00:38:05,840 --> 00:38:08,960
I I like spending as much time 
as I can creating. 

649
00:38:09,320 --> 00:38:13,320
I I'm really like like handling 
social media, posting things 

650
00:38:13,320 --> 00:38:17,240
like doing marketing. 
So if I can like do like a big 

651
00:38:17,240 --> 00:38:20,080
marketing push before the 
project comes out and then doing

652
00:38:20,080 --> 00:38:23,120
the project and then go back to 
making art, that's like the way 

653
00:38:23,120 --> 00:38:24,960
I want to do it. 
I I don't want to keep just 

654
00:38:25,240 --> 00:38:28,160
every day like a little bit sort
of thing. 

655
00:38:28,160 --> 00:38:31,560
I. 
Think the, like, almost like the

656
00:38:31,560 --> 00:38:35,080
mystique of anonymity and the 
quality of your art. 

657
00:38:35,200 --> 00:38:39,200
Like it did a lot of like, I 
because I remember on Twitter 

658
00:38:39,200 --> 00:38:43,120
you posting a couple of pages 
like fairly early on, like at 

659
00:38:43,120 --> 00:38:48,280
least when I first saw them and 
just everyone retweeting it, 

660
00:38:48,600 --> 00:38:51,240
including myself, and just being
like, look at this, what is 

661
00:38:51,240 --> 00:38:53,840
this? 
I feel like that served you 

662
00:38:53,840 --> 00:38:55,360
really well. 
I think that was actually a 

663
00:38:55,360 --> 00:38:59,680
really good tactic. 
Or, you know, not drip feeding 

664
00:38:59,680 --> 00:39:02,360
the incomplete, but like, oh, 
here's the here's the finished 

665
00:39:03,160 --> 00:39:06,080
product. 
Yeah, I I I also feel like it's 

666
00:39:06,080 --> 00:39:09,360
something that I experience when
like because first of all I'm 

667
00:39:09,440 --> 00:39:12,520
I'm I've been a fan of RPGs much
longer than I'm being like a 

668
00:39:12,520 --> 00:39:15,480
designer. 
So when I see someone like make 

669
00:39:15,480 --> 00:39:17,880
a game that I really like and 
it's like, oh, this is just like

670
00:39:17,880 --> 00:39:21,560
this this there, you got to wait
an entire year till actually 

671
00:39:21,560 --> 00:39:24,640
comes out. 
You know, I want to like as soon

672
00:39:24,640 --> 00:39:27,840
as this show, the first thing to
be like a couple months before 

673
00:39:27,840 --> 00:39:32,120
you can get the whole thing 
available for people. 

674
00:39:32,200 --> 00:39:35,480
So yeah. 
So Speaking of that, what is, 

675
00:39:35,480 --> 00:39:38,080
what's the timeline for this? 
I mean it looks like with a lot 

676
00:39:38,080 --> 00:39:39,920
of the spreads and stuff you 
have so much done. 

677
00:39:39,920 --> 00:39:42,640
You know, you like you said you 
within a couple of months of 

678
00:39:42,640 --> 00:39:44,920
dropping the first spreads on 
Twitter, the Kickstarter is 

679
00:39:44,920 --> 00:39:47,080
already, you know, 12 days from 
being done. 

680
00:39:47,680 --> 00:39:50,760
When can we expect to actually 
have, you know, all of this in 

681
00:39:50,760 --> 00:39:55,600
our hands? 
Yeah, I think graphics on Leo is

682
00:39:55,600 --> 00:40:01,560
like 99% done. 
Writing to the game, I feel like

683
00:40:01,560 --> 00:40:06,400
the last thing I got to do is 
like all of the stretch goals. 

684
00:40:06,400 --> 00:40:10,320
So all of the, yeah, everything 
that's been part of the stretch 

685
00:40:10,320 --> 00:40:12,920
goals. 
And then send the game to 

686
00:40:12,920 --> 00:40:15,400
editing and proofreading and 
that sort of thing. 

687
00:40:16,520 --> 00:40:20,120
And as soon as that is done, I 
want to have the digital version

688
00:40:20,120 --> 00:40:22,680
ready for Packers to play as 
soon as I can. 

689
00:40:23,280 --> 00:40:29,720
I I do want to post like some 
sort of like like timetable of 

690
00:40:29,720 --> 00:40:32,960
like this month if the game is 
coming out this month I'm 

691
00:40:32,960 --> 00:40:35,200
starting to bring in this month 
I'm going to it's going to 

692
00:40:35,200 --> 00:40:38,480
arrive to the Packers and so on.
So people have like a very clear

693
00:40:38,480 --> 00:40:42,680
idea, but yeah, the game in you 
can, you can probably get the 

694
00:40:42,880 --> 00:40:46,520
the game ready to play next 
month I would say. 

695
00:40:48,800 --> 00:40:50,640
Wow, really? 
OK. 

696
00:40:50,760 --> 00:40:53,760
Yeah. 
And the digital version, I mean 

697
00:40:53,760 --> 00:40:56,440
like the physical is going to 
take some time and the 

698
00:40:56,520 --> 00:40:58,640
expansions are also going to 
take a little bit more time. 

699
00:40:58,640 --> 00:41:01,440
But the the core book like fully
feature complete. 

700
00:41:01,480 --> 00:41:06,080
That's yeah, next next month it 
should be all ready with all the

701
00:41:06,080 --> 00:41:08,400
character sheets and all, all 
the maps and everything. 

702
00:41:08,960 --> 00:41:10,240
Can I ask who's doing your 
editing? 

703
00:41:12,600 --> 00:41:15,960
I've got like I I basically have
like my team of friends that we 

704
00:41:15,960 --> 00:41:18,840
play T&D with. 
I send them around. 

705
00:41:18,960 --> 00:41:23,640
I have other people whose first 
language is English because it's

706
00:41:23,640 --> 00:41:26,160
not my language. 
Some things that I write are a 

707
00:41:26,160 --> 00:41:28,840
little bit strange. 
So yeah, I just have like I 

708
00:41:28,840 --> 00:41:33,480
would say 6 summer people that I
send the game to, proofread it, 

709
00:41:33,800 --> 00:41:37,040
make suggestions, yeah. 
Cool. 

710
00:41:37,960 --> 00:41:41,200
Yeah, very, very, very excited 
to get this, to get this 

711
00:41:41,200 --> 00:41:44,080
digitally especially, you know, 
with the Co-op options and stuff

712
00:41:44,080 --> 00:41:45,640
like that. 
We don't really do. 

713
00:41:46,360 --> 00:41:49,200
We've been trying to think for a
while how to do kind of solo 

714
00:41:49,200 --> 00:41:52,240
games here on the show and I 
don't think it would be a bad 

715
00:41:52,240 --> 00:41:54,720
idea to to try to get this one 
to be one of the early ones when

716
00:41:54,720 --> 00:41:57,160
we eventually figure out how to 
do reviews and and plays with 

717
00:41:57,160 --> 00:41:59,560
solos on the game. 
But it's been, like I said it's 

718
00:41:59,560 --> 00:42:03,400
been a long time since I've been
as excited for a solo game 

719
00:42:03,400 --> 00:42:07,320
outside of 12 years as you know 
since this one. 

720
00:42:07,320 --> 00:42:10,880
So this is again fantastic and 
the and the fact that you have 

721
00:42:10,880 --> 00:42:13,120
most of it done before you even 
get to the Kickstarter, I mean 

722
00:42:13,440 --> 00:42:15,960
you're you're making all the 
right moves and that's just 

723
00:42:16,240 --> 00:42:18,680
incredibly great to see. 
Yeah. 

724
00:42:19,480 --> 00:42:22,080
Yeah, we watch a lot of these 
projects and and you've taken a 

725
00:42:22,080 --> 00:42:28,240
lot of steps either purposely or
just intuitively to be 

726
00:42:28,240 --> 00:42:33,400
successful. 
Yeah, I I just the way that I I 

727
00:42:33,400 --> 00:42:37,000
think about it is just I I try 
to do the things that I would 

728
00:42:37,000 --> 00:42:42,200
like if I was the backer, if I 
was like supporting the project,

729
00:42:42,520 --> 00:42:45,080
just have it as you know because
I've also been on the other side

730
00:42:45,080 --> 00:42:47,280
of like, I pack a game on 
Kickstarter. 

731
00:42:47,520 --> 00:42:51,040
I think I gotta wait like a year
before I can actually like read 

732
00:42:51,040 --> 00:42:52,920
it through and this sort of 
thing. 

733
00:42:52,920 --> 00:42:58,200
So yeah. 
Yeah, yeah, yeah. 

734
00:42:58,240 --> 00:43:02,080
I mean I I back a couple of 
Kickstarters a day it feels 

735
00:43:02,080 --> 00:43:05,480
like. 
But yeah, having having to wait 

736
00:43:05,480 --> 00:43:10,880
so long really it does kind of 
take the take the wind out of 

737
00:43:10,880 --> 00:43:13,680
your sails a little bit. 
It's it. 

738
00:43:13,680 --> 00:43:15,440
I don't know. 
A lot of the things you're doing

739
00:43:15,440 --> 00:43:17,800
to me are really reminiscent of 
cloud in person. 

740
00:43:17,800 --> 00:43:19,880
What and the focus I. 
Was thinking that I. 

741
00:43:20,200 --> 00:43:21,960
Love that game. 
I love that game too. 

742
00:43:23,880 --> 00:43:33,520
TuneIn on Sunday but the focus 
on making a complete game and 

743
00:43:33,520 --> 00:43:38,440
all the little details but also 
on like you said, like being a 

744
00:43:38,440 --> 00:43:40,280
player, what would the player 
want and being a backer, what 

745
00:43:40,280 --> 00:43:43,840
would the backer want Like it's 
really nice to see that you know

746
00:43:43,840 --> 00:43:48,200
there's I'm not going to say 
that it's nice to see people 

747
00:43:48,200 --> 00:43:50,840
really focused on the fact that 
like the backers are back in the

748
00:43:50,840 --> 00:43:52,240
project so they can get in play 
it. 

749
00:43:52,240 --> 00:43:56,000
So like having them when you're 
making the project in mind is is

750
00:43:56,000 --> 00:43:59,200
really nice to see and it's 
really cool. 

751
00:43:59,240 --> 00:44:02,440
Like I said that you have the 
player, the backer, everything 

752
00:44:02,440 --> 00:44:04,920
at the forefront of of your 
thoughts with all of it. 

753
00:44:04,920 --> 00:44:10,160
So yeah, again, just can't, 
can't wait for this project. 

754
00:44:10,320 --> 00:44:16,240
Super excited. 
Where can people find cuz I know

755
00:44:16,240 --> 00:44:19,360
you don't do a lot of social 
media, but I I there is a 

756
00:44:19,360 --> 00:44:21,360
nature, it's the sub stacks. 
Where can people find all of 

757
00:44:21,360 --> 00:44:23,200
your stuff, all the links, so 
they can keep up to date with 

758
00:44:23,200 --> 00:44:27,400
everything that you're doing? 
Yeah, I've put all my links 

759
00:44:28,760 --> 00:44:30,760
underneath the Kickstarter so 
you scroll all the way down, 

760
00:44:30,760 --> 00:44:33,720
you're gonna find everything. 
Yeah, I have a Twitter at 

761
00:44:33,720 --> 00:44:36,400
Christon Camera. 
I have a sub stack also at 

762
00:44:36,400 --> 00:44:40,800
Christon Camera. 
I have H dot IO store that I'm 

763
00:44:40,800 --> 00:44:44,520
going to upload all of the 
detail contents when it releases

764
00:44:44,520 --> 00:44:47,720
too. 
That's also Christon Camera. 

765
00:44:48,280 --> 00:44:52,880
And yeah, it's basically I am 
I'm also I also have a YouTube 

766
00:44:52,880 --> 00:44:55,280
channel that I haven't uploaded 
anything yet. 

767
00:44:55,720 --> 00:44:58,040
I want to also start doing 
tutorials for the game 

768
00:44:58,040 --> 00:45:01,480
playthroughs walkthroughs as 
soon as I get it closer to 

769
00:45:01,480 --> 00:45:02,920
release. 
Yeah, yeah. 

770
00:45:04,920 --> 00:45:08,080
Super excited for that. 
I wish more more people would do

771
00:45:08,080 --> 00:45:09,520
that. 
Half the reason we do the show 

772
00:45:09,520 --> 00:45:12,080
and the reason we do like the 
APS and stuff is to show people 

773
00:45:12,080 --> 00:45:14,160
how to play. 
I wish more creators would like 

774
00:45:14,480 --> 00:45:16,080
show people how to play their 
games. 

775
00:45:16,080 --> 00:45:20,120
So it's really nice to again, 
just another you know, really 

776
00:45:20,120 --> 00:45:22,600
great step that you're taking to
to help people go through. 

777
00:45:22,600 --> 00:45:25,440
Because if I get sit down, look 
at a game, and then actually 

778
00:45:25,440 --> 00:45:28,000
watch a creator tell me how to 
play it like that would be super

779
00:45:28,000 --> 00:45:30,960
exciting, so. 
Yeah, Chris McDowell does, does 

780
00:45:30,960 --> 00:45:34,040
that with all of the, it's the 
odd and it's like so successful 

781
00:45:34,040 --> 00:45:36,680
and such a great way to like 
plug the mechanics of what 

782
00:45:36,680 --> 00:45:38,920
you're doing. 
Yeah, I look forward to that as 

783
00:45:38,920 --> 00:45:43,440
well. 
Yeah, I I I I feel like binge 

784
00:45:43,440 --> 00:45:47,440
watching all of his streams. 
He is like as I was making the 

785
00:45:47,440 --> 00:45:49,440
game. 
He's such an inspiration, such a

786
00:45:49,440 --> 00:45:52,240
such a good designer. 
Yeah. 

787
00:45:53,360 --> 00:45:57,360
So, Camilla, I can't thank you 
enough for for coming on the 

788
00:45:57,360 --> 00:46:01,120
show. 
It's I I feel like I'm like 

789
00:46:01,120 --> 00:46:03,520
losing more words at the time 
because I'm just so amazed at 

790
00:46:03,520 --> 00:46:06,720
just like how well you've done 
everything, the steps you're 

791
00:46:06,720 --> 00:46:09,680
taking and just how beautiful 
this project is beginning to 

792
00:46:09,680 --> 00:46:11,880
end. 
And I just really appreciate you

793
00:46:11,880 --> 00:46:14,280
being here and and coming on and
talking to us about it. 

794
00:46:15,320 --> 00:46:17,320
Thank you. 
Thank you so much for letting me

795
00:46:17,320 --> 00:46:18,480
come through and talk about the 
game. 

796
00:46:18,920 --> 00:46:21,640
Absolutely anytime. 
Hopefully again with your next 

797
00:46:21,640 --> 00:46:23,480
project. 
Yeah, please. 

798
00:46:23,800 --> 00:46:26,640
If you have anything, anything 
you want to want to talk about, 

799
00:46:26,720 --> 00:46:28,840
let us know. 
And we, we'd love to have you on

800
00:46:28,840 --> 00:46:31,680
again and and be able to talk 
about it. 

801
00:46:31,680 --> 00:46:35,880
All right. 
So that is going to be us for 

802
00:46:35,880 --> 00:46:38,080
today. 
Again, thank you for being here.

803
00:46:38,080 --> 00:46:41,800
Thank you everyone watching And 
this will be out. 

804
00:46:42,400 --> 00:46:45,240
It is 12 days left and we're, I 
don't even know what today is 

805
00:46:45,240 --> 00:46:48,200
April 5th. 
If you're doing this and it is 

806
00:46:48,200 --> 00:46:53,040
before April 18th, go back Astro
Prisma, this is not one that you

807
00:46:53,040 --> 00:46:58,120
are going to want to miss. 
So back it and that's it. 

808
00:46:58,120 --> 00:47:02,560
Yeah if it if it's I just wanted
to add if it's after the end of 

809
00:47:02,560 --> 00:47:06,120
the Kickstarter I'm I I wanna 
leave pre-orders on backer kit 

810
00:47:06,120 --> 00:47:10,240
open for a month or so. 
So even if it it hasn't the 

811
00:47:10,280 --> 00:47:12,800
check on the Kickstarter because
you might still be able to get 

812
00:47:12,800 --> 00:47:15,040
the game. 
Awesome. 

813
00:47:15,200 --> 00:47:17,200
Perfect. 
Yeah, Fantastic. 

814
00:47:17,600 --> 00:47:20,040
Definitely. 
Again, don't miss this one. 

815
00:47:21,000 --> 00:47:23,560
That's it, Rob. 
Have a good day. 

816
00:47:23,800 --> 00:47:25,840
Bye. 
Bye, bye, bye.

