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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I definitely can grasp 

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horrors from beyond human 
understanding. 

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They won't affect me at all. 
Really. 

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I guess play to find out. 
I'll just understand them. 

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There you go. 
And today we're going to be 

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looking at Cthulhu Dark, I 
guess, 2 E from Graham Walmsley.

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Cthulhu Dark is a rules light 
tabletop role-playing game of 

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bleak cosmic horror. 
So so we're going to look at 

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that. 
One of the reasons we really, 

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well, I really wanted to look at
it, it happened for a while, is 

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because Trophy Dark is one of my
favorite games of all time and 

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that hacks Cthulhu Dark a bit. 
Makes sense, I see it. 

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Yeah, what do you mean you see 
it literally it's really dark 

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mixed with some blades in the 
dark like. 

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But yeah, before we we hop into 
that though, we are going to 

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look at a couple of things. 
One, we're fucking idiots. 

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And for not one but two 
episodes, we have forgot to draw

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our winner for Hell Night, the 
Black Rainbow Society from 

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Gabriel Kuroga, who is currently
funding Liquid Steel with 

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Masonian Arts Council over on 
Backer Kit. 

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Go back that. 
But also, if you liked that 

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post, you have a chance to win 
this. 

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I'm just going to give your 
address to Gabriel. 

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They're going to mail you this 
book and we're going to select 

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that right now. 
So let me find where the heck I 

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did that Boom. 
Here's our post. 

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We're doing a giveaway. 
We got 17 likes on it. 

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So what we're going to do is I'm
going to go to a random number 

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generator. 
I'm going to plug in 17. 

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It's going to give me a number. 
I'm going to click on the likes.

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I'm going to count from top to 
bottom and that person is going 

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to get Adm or I'll announce it 
and tell them to DM us and, and 

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we'll do that. 
So let's fucking do it. 

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So 17 random number generator 
1217. 

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I tested this beforehand, seemed
random enough. 

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We're using random.org and, and 
we're going to generate here we 

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go. 
It is #3 low number. 

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So we're going to click on the 
likes button and we're going to 

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go 1-2. 
Zach H Bommy Knocker Press is 

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going to win the book, so I will
shoot a message. 

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Let me just well, this is not my
normal thing. 

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So Zach H fuck, if I don't do 
that right now, I'm literally 

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going to forget to do it. 
So I'm going to bring up a 

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different page here. 
I'm going to go to Blue Sky. 

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I'm going to go to this page. 
Nope, not that one. 

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And I'm going to make a message,
say at Zach Bommy, Bommy at 

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Bommy Zach HH you on? 
Shoot me Adm with your address 

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and we'll get the book shipped 
out. 

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Boom, we did it and then I'll 
let Gabriel know that and we'll 

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get we'll we'll get that out. 
The second thing we want to talk

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about real quick before we start
is the international players 

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review. 
This is a dope Zine putting out 

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by Golden achiever. 
This is issue 2. 

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You you can find it God, what's 
the itch? 

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Golden Dash achiever dot itch 
dot IO It is a magazine of game 

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for Game masters players and 
anyone who spends more time 

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drawing dungeons than doing 
homework. 

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It's a very old school Style 
magazine for all things TTRPG. 

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It's got a lot of great stuff in
there. 

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There's a really cool 
advertisement listed right here.

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Listen to the weekly Squirrel 
radio show. 

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Not just doing this because 
we're in the magazine, but also 

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because I really like Golden 
Cheaver stuff and and magazine 

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is really cool. 
This is issue 2 that's out right

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now. 
It is, I believe a free it's $5 

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for you to snag that, but well 
worth it. 

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It's 28 pages of new monsters 
for your fantasy game, new 

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spells for your fantasy game, 
Tower of Evil, Hex Cross 

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scenario, foolish mortal, a full
solo dice game, interviews, 

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comic, fantasy, short story and 
more. 

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So it's literally like just a 
plethora of random teach RPG 

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stuff from bits and bobs to to 
full adventures and and small 

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games. 
So. 

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Yeah, brick. 
It's a brickle. 

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Brack it's a brickle Brack kind 
of like like a like an old 

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school style, like knock ish 
kind of thing. 

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But I mean there was a bajillion
scenes like these. 

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I've stacks from over here from 
from various things that have 

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puts about. 
So this looks really sick. 

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Snag that and and and play stuff
with it and then make stuff for 

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stuff like this. 
Yeah, and, and I think that's 

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the that's that's it for the pre
show stuff. 

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That's it for the pre show 
stuff. 

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So today, as I said, we're 
looking at Cthulhu Dark, 

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technically Cthulhu Dark 2 E and
what I have in my hands is the 

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the leather edition of the game.
Talking no one, Ryan's got the 

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the limited edition of the game.
Yeah, and I didn't. 

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So it is a beautiful leather 
version. 

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It's got the dope logo on the 
front. 

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It's got this cool signed 
thingamajig. 

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I can't remember what this thing
is called, but yeah, but it's 

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it's called something. 
It's a plate, some kind of 

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plate. 
I don't remember, but I did get 

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this on second hand market. 
I did not back this originally, 

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unfortunately. 
So I spent way more on this than

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it was originally on the 
Kickstarter, but I do have it 

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and it's gorgeous. 
And then like, I don't know, 

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like less than a month later, 
they announced on the new 

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Kickstarter that they're doing 
that. 

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They're reprinting the original 
one for like 30 bucks. 

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So doesn't matter. 
I have this one and obviously I 

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was going to go for it anyway, 
but Cthulhu Dark, is there any? 

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Is there anything else we need 
to chat about before it happened

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to the intro for Julhu? 
Yeah. 

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Getting really. 
Yeah, yeah, what he said. 

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That's what I said, that's what 
I said. 

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That's what crazy people in 
Lovecraft stories say. 

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There you go. 
So so so to intro the game a 

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little bit more. 
As I said, Cthulhu Dark is a 

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rules like tabletop role-playing
game of bleak cosmic horror from

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award-winning designer Graham 
Walmsley. 

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Graham won a gold any for their 
work on Trail of Cthulhu, which 

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included the survival horror 
supplement Cthulhu Apocalypse. 

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Cthulhu Dark was originally 
published as a two page game in 

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2010 on Grams website 
catchyourhair.com. 

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Hair is in the rabbit kind. 
And then in January 2012 on 

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drive through RPG I haunted the 
Internet to try to find the 

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original 2 page version. 
I don't believe it exists 

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anymore because the version on 
Graham's website takes you to a 

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four page version which is the 
same as the free quick start 

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version. 
And the two page free edition on

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drive through RPG is $3 and has 
four pages in it. 

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So I don't know if anyone has 
the original 2 page version. 

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I would love to have that just 
to have it. 

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But what is free and available 
out there right now is the quick

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start version. 
So if you want to throw a couple

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bucks towards Graham on drive 
through, you can get the free 

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two page version for $3, but it 
is the same version as the 

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actual free 4 page version on 
their website. 

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So if you don't want to spend 
$3, just get the other version 

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that is exactly the same. 
That is a quick start. 

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Oh yeah. 
And and then I said I said that 

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that free two page version went 
to Drive through RPG January 

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2012. 
So the game came out in 2010, 

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which is crazy when you think 
about it. 

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It's 15 years ago even though 
2010 to me feels like 2 years 

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ago graduated. 
In high school in 2010. 

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Child In 2011 Graham published 
Stealing Cthulhu, a Guy to 

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Lovecraft in storytelling for 
role-playing games and 

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previously in 2009 they 
published I believe it was their

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first book, Play Unsafe, a book 
about how to tell stories and 

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play better. 
Cthulhu Dark 2E launched on 

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Kickstarter on May 29th, 2017 
and was funded on June 23rd, 

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2017 with 1747 backers for 
71,835 lbs. 

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Yeah, which in today's money is 
$97,125.00. 

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To make almost 100K in 2017 on 
tabletop role-playing game is 

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kind of nutty. 
Yeah, yeah. 

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It's interesting talking about 
their old projects and the one 

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we're about to currently talk 
about because it's definitely 

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like an amalgamation of those 
things. 

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Yeah. 
Oh, for sure, yeah. 

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Yeah. 
And they even say that in the 

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book. 
In addition to all of that, 

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there is also Cosmic Dark, a new
project from Graham that is 

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currently funding on 
Kickstarter. 

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Cosmic Dark is a tabletop 
role-playing game of weird space

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horror set in a universe in 
which life, technology and 

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reality become twisted and 
wrong. 

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Yeah, yeah. 
And if you are looking for 

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either Cthulhu Dark, which is 
incredibly hard to find in in 

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print, or Stealing Cthulhu, 
those are optional add-ons in 

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the Cosmic Dark Kickstarter. 
So I obviously got all three 

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very excited for that. 
Yeah. 

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And again, I mean, I, I would 
have, I would have got this 

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anyway. 
But yeah, the, if you wanted to 

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get a regular Cthulhu Dark 
original book on eBay, you were 

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spending like 150 to 175 bucks. 
So it's really cool that they're

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doing another print of it. 
How much was getting the leather

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edition second hand? 
More than that, more than that, 

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but but well, well worth it. 
It is. 

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It is a very nice print. 
I wish it was leatherette, but, 

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you know, people like leather. 
It is what it is. 

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So, yeah. 
So I think that's about it. 

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Why don't we hop into the game a
little bit? 

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Because here's the thing, the 
game is very small and the book 

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is much longer. 
It is absolutely a rules like 

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game. 
Yeah, the you really could just 

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play with the four page quick 
start. 

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Actually, let's let's let's take
a quick peek at the four page 

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quick start that you can 
realize. 

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I haven't read the the four page
quick start. 

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I read the book so. 
Well, I mean, they're basically 

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the same thing. 
Yeah, so. 

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Let's get rid of this and we'll 
go to here. 

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So this is Cthulhu Dark. 
So this is very much like a 

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pamphlet style thing. 
If you actually zoom to page 

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level, you'll see it is quite 
narrow, definitely printed as a 

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pamphlet thing. 
And again, it is 1234 pages. 

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That is it. 
And that's really all you need 

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to run the game. 
You get your investigator 

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insanity, doing things, failing 
or rerolling, cooperating and 

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competing, suppressing 
knowledge, going insane, other 

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00:12:16,280 --> 00:12:21,280
clarifications on an unanswered 
questions, and finally that's 

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00:12:21,280 --> 00:12:22,280
it. 
That's the entire quick start. 

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00:12:22,280 --> 00:12:27,240
It's 4 pages, but realistically 
if you if it wasn't, it's one 

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00:12:27,240 --> 00:12:29,280
column on each. 
If it was 8 1/2 by 11, it would 

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00:12:29,280 --> 00:12:33,360
only be two pages plus the cover
because it would be two columns 

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00:12:33,600 --> 00:12:35,920
on each page. 
You know what I mean? 

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To me this is a 2 page version 
just like cut in half. 

201
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Yeah, I can see that. 
But but that's that is that 

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rules light system for 
Lovecraftian horror, but Cthulhu

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00:12:46,960 --> 00:12:50,800
dark 2 E This is the cover for 
that. 

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00:12:50,800 --> 00:12:56,280
So what you get with this cover 
that slaps unfucking believably 

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is this very eldritch tentaclely
situation coming out with some 

206
00:13:02,400 --> 00:13:06,520
purples and oranges and and and 
some Reds. 

207
00:13:06,760 --> 00:13:11,280
There's this cloud, this dark 
cloud, roiling clouds across the

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00:13:11,280 --> 00:13:13,840
top with Cthulhu Dark written in
the top right corner. 

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00:13:14,200 --> 00:13:16,920
There's this situation over here
in the corner, which definitely 

210
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looks like eyelashes going over 
a thing, kind of, you know what 

211
00:13:20,520 --> 00:13:22,560
I mean? 
Like gives me eyes a little bit.

212
00:13:22,720 --> 00:13:26,960
Yeah, there's something orbital 
going on there. 

213
00:13:27,040 --> 00:13:29,560
Yeah, the the book, it's 
wonderful. 

214
00:13:29,640 --> 00:13:31,560
It's it's I love how clean it 
is. 

215
00:13:32,400 --> 00:13:36,520
It looks fantastic and like, 
there's no other words. 

216
00:13:36,520 --> 00:13:39,280
It's just the Cthulhu dark and 
just this vibey piece of art. 

217
00:13:39,440 --> 00:13:43,080
It's it's dope. 
Yeah. 

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00:13:43,320 --> 00:13:46,080
Thoughts. 
I think it's great. 

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00:13:46,760 --> 00:13:48,640
Yeah, I think it slaps. 
It's really great. 

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00:13:49,000 --> 00:13:51,200
So Cthulhu dark. 
And then there is this, this 

221
00:13:51,200 --> 00:13:54,640
symbol here. 
I don't know if this is like a 

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00:13:54,640 --> 00:13:56,880
Cthulhu symbol. 
I used to kind of have a little 

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00:13:56,880 --> 00:14:00,360
bit of like love for Cthulhu, 
and then I kind of fell out of 

224
00:14:00,360 --> 00:14:03,960
the Eldridge Horror. 
I get, I get love for it. 

225
00:14:04,240 --> 00:14:06,760
I have a very good grasp of the 
Eldridge Horror stuff and I 

226
00:14:06,760 --> 00:14:10,000
don't recognize that mark, but 
also I don't know everything so.

227
00:14:10,840 --> 00:14:13,480
You what? 
Yeah. 

228
00:14:13,480 --> 00:14:14,880
Sorry. 
Whoa. 

229
00:14:15,520 --> 00:14:17,160
I know I've been telling 
everyone this whole time. 

230
00:14:17,320 --> 00:14:19,200
I know everything. 
I've been lying actually. 

231
00:14:20,600 --> 00:14:22,000
Crazy. 
That's. 

232
00:14:22,040 --> 00:14:27,360
Crazy, but it is the same logo 
that is in gold like embossing 

233
00:14:27,720 --> 00:14:30,200
on the special edition cover 
book. 

234
00:14:30,600 --> 00:14:33,600
It is shape. 
Look at it. 

235
00:14:33,600 --> 00:14:35,320
It's very elder tree, so it's 
very dark. 

236
00:14:35,840 --> 00:14:38,760
Eye ish. 
It's almost an eye kind. 

237
00:14:38,760 --> 00:14:41,400
Of, but like kind of on an angle
a little bit, Yeah, on an angle.

238
00:14:41,400 --> 00:14:44,560
Yeah. 
The little dark Graham Wamsley 

239
00:14:44,640 --> 00:14:49,680
Walmsley Katherine Jenkins Helen
Gould Cover art is George 

240
00:14:50,120 --> 00:14:53,560
Catronis for the hardback and 
Nathan Paletta for the leather, 

241
00:14:53,560 --> 00:14:59,960
which I assumed in is this this 
logo piece here and interior art

242
00:14:59,960 --> 00:15:04,720
by Matteo Bocci, cartography by 
stentor Danielson and text 

243
00:15:04,720 --> 00:15:08,560
ornaments. 
Nathan Paletta It's it's it's 

244
00:15:08,560 --> 00:15:11,000
good. 
There is a little little book 

245
00:15:11,000 --> 00:15:12,720
part here. 
Cthulhu dark is a game based on 

246
00:15:12,720 --> 00:15:14,840
fiction and he resembles blah 
blah blah blah blah. 

247
00:15:15,840 --> 00:15:19,840
It lists who did what Katherine 
Jenkins did Arkham 1692 and the 

248
00:15:19,840 --> 00:15:23,480
door is beyond time. 
Helen Gould is the author of Jai

249
00:15:23,560 --> 00:15:26,400
Wo 2017 and The Curse of the 
Zimba. 

250
00:15:26,400 --> 00:15:28,320
And grandma honestly wrote all 
the rest of the parts of the 

251
00:15:28,320 --> 00:15:30,720
book. 
And then we get to the contents 

252
00:15:30,720 --> 00:15:38,520
section, which is unfortunately 
for a book that is, I believe 

253
00:15:38,520 --> 00:15:40,320
because the content section is 
like 3-4. 

254
00:15:40,640 --> 00:15:45,400
The content section alone is 
longer than the original PDF of 

255
00:15:45,400 --> 00:15:49,640
the game. 
It's 5 pages. 6 pages of 

256
00:15:49,640 --> 00:15:53,760
contents. 
So it is 196, it's 200 plus 

257
00:15:53,760 --> 00:16:00,280
pages and unfortunately it is 
neither bookmarked nor nor 

258
00:16:00,280 --> 00:16:05,400
hyperlinked. 
I love how content like table of

259
00:16:05,400 --> 00:16:09,480
contents, it is like you're 
talking about every paragraph on

260
00:16:09,480 --> 00:16:11,640
like every page. 
I mean if you look at page 27, 

261
00:16:11,640 --> 00:16:15,000
there's three different entries 
here just for page 27 on here. 

262
00:16:15,000 --> 00:16:18,920
So basically every heading 
possible is in here in the table

263
00:16:18,920 --> 00:16:22,760
of contents, not just like the 
sections, but once again, it is 

264
00:16:22,760 --> 00:16:26,120
neither hyperlinked nor 
bookmarked, which is 

265
00:16:26,200 --> 00:16:30,360
unfortunate. 
But you get the player section 

266
00:16:31,360 --> 00:16:34,000
you which gives you the rules 
and the rules in detail. 

267
00:16:34,680 --> 00:16:37,400
And then you get the director 
section, which is a massive 

268
00:16:37,400 --> 00:16:43,600
section from page 23 all the way
down to page 63. 

269
00:16:44,120 --> 00:16:48,120
And then from page 63 on you get
some settings and adventures. 

270
00:16:50,480 --> 00:16:56,840
London 1851 and then Screams of 
the children, Arkham 1692 and 

271
00:16:56,840 --> 00:17:00,800
the doors beyond time. 
Jai wo I feel like I'm saying 

272
00:17:00,800 --> 00:17:05,319
that wrong. 2017 and the curse 
of the Zimba. 

273
00:17:05,440 --> 00:17:08,560
And then you get Mumbai 2037 and
consume. 

274
00:17:08,560 --> 00:17:12,040
So basically you get a setting 
set in a different time and an 

275
00:17:12,040 --> 00:17:14,720
adventure for each setting, 
which is fantastic. 

276
00:17:15,520 --> 00:17:17,599
And then in the back you get 
appendices which include 

277
00:17:17,680 --> 00:17:21,960
hacking, Cthulhu Dark, and 
design notes, and then a bunch 

278
00:17:21,960 --> 00:17:23,920
of handouts like all the 
handouts you need for it, which 

279
00:17:23,920 --> 00:17:24,760
are really cool. 
We'll get to them. 

280
00:17:24,760 --> 00:17:27,200
When we look at the back, a lot 
of them are handwritten and 

281
00:17:27,200 --> 00:17:30,200
they're actually handwritten. 
It's not just like a font like a

282
00:17:30,200 --> 00:17:32,360
cursive font, which which is 
great. 

283
00:17:34,640 --> 00:17:37,080
It is funny that like they they 
went the extra mile for that. 

284
00:17:37,080 --> 00:17:40,520
Like it's good, but I do, I do 
always laugh when when I was 

285
00:17:40,520 --> 00:17:44,440
like they do like the 
handwriting font typed out stuff

286
00:17:44,440 --> 00:17:48,480
for a game like the cursive 
font. 

287
00:17:48,480 --> 00:17:50,280
And just like this is actually 
kind of hard to read. 

288
00:17:50,880 --> 00:17:53,000
Yeah. 
But also you could just write it

289
00:17:53,000 --> 00:17:55,360
and scan it. 
In this 2025, we have the 

290
00:17:55,360 --> 00:17:59,120
technology, you know. 
And then the letters in the back

291
00:17:59,120 --> 00:18:03,120
are very are very legible. 
I will say for being in cursive 

292
00:18:03,480 --> 00:18:06,400
they they feel like letters. 
Not bad. 

293
00:18:08,000 --> 00:18:11,720
I'm going to change something on
my lighting real quick because 

294
00:18:11,720 --> 00:18:12,920
it's annoying me. 
That's better. 

295
00:18:13,280 --> 00:18:15,760
So. 
So yeah, then we get to some of 

296
00:18:15,760 --> 00:18:18,800
the art pieces here. 
The art throughout is is dope. 

297
00:18:18,800 --> 00:18:26,360
I really love the style here. 
It definitely has a a kind of a 

298
00:18:26,360 --> 00:18:28,440
bit of a wood. 
Cut. 

299
00:18:28,720 --> 00:18:30,880
Kind of style, but gothic horror
for sure. 

300
00:18:30,880 --> 00:18:35,280
Like the the black shading, it's
all, it's all black shading 

301
00:18:35,280 --> 00:18:38,520
lines, pointillism. 
It looks really, really 

302
00:18:38,520 --> 00:18:43,000
fantastic all the way through. 
This is a picture of a people 

303
00:18:43,000 --> 00:18:46,280
looking at something. 
The the woman in the front 

304
00:18:46,480 --> 00:18:49,360
holding a flashlight. 
The maid behind her has a hand 

305
00:18:49,360 --> 00:18:52,280
over her mouth, kind of in 
shock, and then there's a grumpy

306
00:18:52,280 --> 00:18:55,800
man in the back with a Lantern. 
A Lantern and a flashlight in 

307
00:18:55,800 --> 00:18:57,560
the same panel, by the way, you 
know. 

308
00:18:58,120 --> 00:19:02,800
Technology, you know, at what 
point did we have both there? 

309
00:19:02,880 --> 00:19:05,840
Has to have been a point where, 
I mean, obviously we are later 

310
00:19:05,840 --> 00:19:09,760
right now, yeah, so. 
So getting into the player 

311
00:19:09,760 --> 00:19:10,880
section. 
So here's the thing that's 

312
00:19:10,880 --> 00:19:13,640
interesting about this book. 
And this is a conversation that 

313
00:19:13,640 --> 00:19:19,000
Hunter and I kind of had at the 
before the show started. 

314
00:19:19,040 --> 00:19:21,960
And a lot of time we'll we'll 
talk a little bit sometimes and 

315
00:19:21,960 --> 00:19:23,440
then, but today I was like, you 
know what? 

316
00:19:23,440 --> 00:19:27,920
No, we need to save this for the
show and and we're going to 

317
00:19:28,000 --> 00:19:32,440
we're going to talk about it a 
little bit as as I continue to 

318
00:19:32,440 --> 00:19:40,720
be annoyed by by my lighting. 
So here's a little the brief to 

319
00:19:40,720 --> 00:19:43,480
start the thing right. 
Do you ever feel that you're 

320
00:19:43,480 --> 00:19:46,440
losing control, even though you 
present a mask of calm to the 

321
00:19:46,440 --> 00:19:48,880
world? 
That one push can make you snap,

322
00:19:49,000 --> 00:19:51,040
turning into a screaming and 
desperate creature. 

323
00:19:51,640 --> 00:19:55,240
Welcome to Cthulhu Dark. 
This book begins with the 

324
00:19:55,240 --> 00:19:58,040
Cthulhu Dark rules, which you 
can use to start playing 

325
00:19:58,040 --> 00:20:01,000
immediately. 
You'll then find more detail 

326
00:20:01,000 --> 00:20:03,800
about how the rules work and how
to use them to best effect. 

327
00:20:04,280 --> 00:20:08,320
There is then a guide to writing
horrific mysteries, then a guide

328
00:20:08,320 --> 00:20:10,840
to playing them. 
Following that, you'll find 4 

329
00:20:10,840 --> 00:20:13,720
settings for Cthulhu Dark. 
London, 1851. 

330
00:20:13,720 --> 00:20:18,400
Arkham 1692. 
Shiwo 2017 in Mumbai 2037, each 

331
00:20:18,400 --> 00:20:19,760
of which has a mystery to play 
through. 

332
00:20:20,320 --> 00:20:22,200
Let's start our journey into 
horror. 

333
00:20:22,240 --> 00:20:26,640
So the way the book is laid out 
is you get the the rules just as

334
00:20:26,640 --> 00:20:28,360
they are. 
Then you get the rules in 

335
00:20:28,360 --> 00:20:31,800
detail, which is a lot more 
explanation of the rules. 

336
00:20:32,480 --> 00:20:39,240
Then you get the section in 
guide to writing horrific 

337
00:20:39,240 --> 00:20:42,160
mysteries and then the guide to 
playing them and then settings 

338
00:20:42,160 --> 00:20:45,560
and mysteries for them. 
Now when we first started kind 

339
00:20:45,560 --> 00:20:48,160
of talk about this before we 
jump into all of this, you said 

340
00:20:48,640 --> 00:20:50,920
too much book. 
There's a lot of book in this 

341
00:20:50,920 --> 00:20:53,240
book. 
Like I think you told me I'd 

342
00:20:53,240 --> 00:20:57,680
appreciate it more after reading
the design notes by the by the 

343
00:20:57,760 --> 00:20:59,560
by Graham. 
And you do what? 

344
00:20:59,560 --> 00:21:01,880
Oh, I was. 
Going to say and you're like, 

345
00:21:02,120 --> 00:21:04,440
but I don't fuck you, no. 
But I, I think I do actually 

346
00:21:04,440 --> 00:21:06,760
seeing that this like the 
amalgamation of several things. 

347
00:21:06,760 --> 00:21:10,480
And then like, I think you also 
briefly mentioned that like you 

348
00:21:10,480 --> 00:21:13,120
don't necessarily need to read 
every single word. 

349
00:21:13,240 --> 00:21:17,640
You know, there's listen, if you
go through this book all the 

350
00:21:17,640 --> 00:21:21,120
way, you will fucking know how 
to write an adventure for 

351
00:21:21,120 --> 00:21:23,840
Cthulhu Dark and you will have 
no questions about it. 

352
00:21:24,080 --> 00:21:27,560
You know, yes. 
And maybe we should go through 

353
00:21:27,560 --> 00:21:28,800
before we talk about this a 
little bit more. 

354
00:21:28,800 --> 00:21:33,080
But like, I view this the, the 
layout of this, like the, the, 

355
00:21:33,160 --> 00:21:34,880
the structure of how it's put 
as. 

356
00:21:35,000 --> 00:21:38,520
And listen, I know, I know 
Blades in the Dark is kind of 

357
00:21:38,560 --> 00:21:40,080
our punching bag here on the 
show. 

358
00:21:40,360 --> 00:21:43,040
Yeah, well, it's such an easy 
target. 

359
00:21:43,040 --> 00:21:46,600
It is. 
And I think this, if Blades was 

360
00:21:46,600 --> 00:21:48,960
written like this, I might like 
Blades. 

361
00:21:49,400 --> 00:21:53,560
Because the problem is what this
book does, I think incredibly 

362
00:21:53,560 --> 00:21:57,320
successfully is separate all the
parts that you need. 

363
00:21:57,320 --> 00:21:59,160
So you can just go to the 
section that you need to run it 

364
00:21:59,160 --> 00:22:02,520
if you just want the rules. 
It's like 2 pages long and you 

365
00:22:02,520 --> 00:22:04,440
can just get the rules. 
If you want the rules with more 

366
00:22:04,440 --> 00:22:06,560
explanation, you can go to that 
section. 

367
00:22:06,560 --> 00:22:08,720
If you want how to write a 
mystery, you can go to this 

368
00:22:08,720 --> 00:22:10,160
section. 
The difference is in the Blades 

369
00:22:10,160 --> 00:22:15,400
book, all of those sections are 
stuffed all into the same part. 

370
00:22:15,720 --> 00:22:17,160
There is no way to separate it 
out. 

371
00:22:17,160 --> 00:22:20,120
I've asked over and over again, 
I know that Blades, there's a 

372
00:22:20,120 --> 00:22:21,880
new Blades backer kit out right 
now. 

373
00:22:21,880 --> 00:22:24,360
It's like it's like 150 more 
pages of Blades. 

374
00:22:24,360 --> 00:22:27,960
And I said what I really want to
back, what I really want to back

375
00:22:27,960 --> 00:22:32,560
is Blades with 150 pages less 
with all of that stuff separated

376
00:22:32,560 --> 00:22:35,680
out into those sections. 
Because what I want is just a 20

377
00:22:35,680 --> 00:22:37,960
page. 
Like, give me just the rules, 

378
00:22:37,960 --> 00:22:39,200
the fucking blades in the dark. 
That's all I want. 

379
00:22:39,200 --> 00:22:41,440
I understand rules. 
I don't need all of the 

380
00:22:41,920 --> 00:22:45,040
editorializing and explanation, 
everything when I'm just trying 

381
00:22:45,040 --> 00:22:47,560
to figure out the rules. 
And what this book does is give 

382
00:22:47,560 --> 00:22:50,040
you that. 
It gives you just the rules. 

383
00:22:50,040 --> 00:22:53,240
And if all you want is just the 
rules, you have that without all

384
00:22:53,240 --> 00:22:55,480
the explanation. 
But if you do want to hop into a

385
00:22:55,480 --> 00:22:58,200
little bit more explanation, 
just go to that completely 

386
00:22:58,200 --> 00:23:00,920
separate section. 
And kind of also to your point, 

387
00:23:00,920 --> 00:23:03,800
if Blades and Dark didn't repeat
itself several times over and 

388
00:23:03,800 --> 00:23:07,320
over and over, it would be 150 
pages less, yeah. 

389
00:23:07,960 --> 00:23:10,120
And there is some repeating in 
this, but it's because it's 

390
00:23:10,120 --> 00:23:10,840
specific. 
It's. 

391
00:23:10,840 --> 00:23:13,320
Egregious. 
But it's because it's just for 

392
00:23:13,320 --> 00:23:14,800
that section, right? 
You know what I mean? 

393
00:23:14,800 --> 00:23:17,440
Like there's stuff obviously in 
rules that's going to be 

394
00:23:17,440 --> 00:23:20,280
repeated in the rules in detail 
because it's the rules with just

395
00:23:20,280 --> 00:23:21,920
more so like you're going to get
it again. 

396
00:23:22,840 --> 00:23:26,920
And so I, I love the way this is
laid out because this could just

397
00:23:26,920 --> 00:23:28,520
be a Zine. 
This could be a tiny little 

398
00:23:28,520 --> 00:23:29,600
Zine. 
That's all you get. 

399
00:23:29,920 --> 00:23:32,080
But the fact that if you want, 
and you don't even need to read 

400
00:23:32,080 --> 00:23:33,600
the entire thing, we can look at
a rule. 

401
00:23:33,600 --> 00:23:35,920
And then if you want to go to 
rules in detail, but you only 

402
00:23:35,920 --> 00:23:38,120
want to know why the insight 
role is the way it is, you can 

403
00:23:38,120 --> 00:23:39,400
just go to the insight role 
part. 

404
00:23:39,800 --> 00:23:43,520
But the fact that it's separated
and you don't have to have all 

405
00:23:43,520 --> 00:23:47,440
of that extra detail and in 
depth kind of editorializing to 

406
00:23:47,440 --> 00:23:50,560
just get the rules is just 
amazing to me. 

407
00:23:50,600 --> 00:23:54,840
I, I, this is kind of the peak, 
you know, how we say like to 

408
00:23:54,880 --> 00:23:57,440
give a little bit of the rules 
before you character creation 

409
00:23:57,440 --> 00:23:58,520
And then like the rest of the 
stuff. 

410
00:23:58,680 --> 00:24:01,160
This is kind of the peak of that
where instead of like, instead 

411
00:24:01,160 --> 00:24:03,520
of just getting the basic rules,
it's learning the basics of 

412
00:24:03,560 --> 00:24:07,200
every rule before you get to the
more in depth part of the rule 

413
00:24:07,200 --> 00:24:09,040
and everything too. 
And I really, really enjoy it. 

414
00:24:09,040 --> 00:24:11,440
So let's actually start going 
through this because I think the

415
00:24:11,440 --> 00:24:13,920
way that the best way that we're
going to go over this is to 

416
00:24:13,920 --> 00:24:17,560
really just go through the the 
rules, not in detail like the 

417
00:24:17,560 --> 00:24:19,720
regular fucking rules of the 
game, the rules light version of

418
00:24:19,720 --> 00:24:21,760
the game. 
And then maybe touch on a couple

419
00:24:21,760 --> 00:24:24,600
of parts in detail. 
Touch on a bit of the mystery, 

420
00:24:24,800 --> 00:24:27,240
touch on a little bit of the 
setting, maybe go over the 

421
00:24:27,240 --> 00:24:28,560
appendices a little bit and move
on. 

422
00:24:28,560 --> 00:24:31,560
Because what we need and what we
want from this is just the rules

423
00:24:31,560 --> 00:24:33,640
of the game. 
And then we can discuss the 

424
00:24:33,640 --> 00:24:34,800
structure of the game 
afterwards. 

425
00:24:34,800 --> 00:24:37,720
So let's just go through the 
rules of the game, which start 

426
00:24:37,760 --> 00:24:45,200
on page 13 and end on page 14. 
That's that's it. 

427
00:24:45,200 --> 00:24:47,440
It's literally the quick start 
rules are pretty much just those

428
00:24:47,440 --> 00:24:52,040
2 pages. 
So your investigator, do you 

429
00:24:52,040 --> 00:24:54,320
want to, do you want to? 
Why don't you make one while you

430
00:24:54,320 --> 00:24:57,680
do this? 
Yeah, let's do it, OK. 

431
00:24:58,080 --> 00:25:01,720
So choose a name and occupation.
Describe your investigator. 

432
00:25:02,040 --> 00:25:06,640
Take a green insight dye, all 
dice including your inside die 

433
00:25:06,640 --> 00:25:10,080
are 6 sided. 
Can I just say how many zenes 

434
00:25:10,080 --> 00:25:12,320
we've looked at? 
I think even just this year 

435
00:25:12,600 --> 00:25:15,640
where you'd like right off the 
bat have no idea what dice 

436
00:25:15,640 --> 00:25:18,520
you're using for the game. 
So it's really great for them to

437
00:25:18,520 --> 00:25:21,600
immediately say hey you're just 
using 6 sided dice so choose a 

438
00:25:21,600 --> 00:25:22,640
name. 
What's your name bro? 

439
00:25:23,800 --> 00:25:26,960
Bob Odell. 
Bob Odell and what is your 

440
00:25:26,960 --> 00:25:28,840
current occupation? 
And in this game, and we'll get 

441
00:25:28,840 --> 00:25:30,760
to a little bit more, you're 
just a regular ass dude. 

442
00:25:31,200 --> 00:25:33,600
Right. 
So we, we haven't gotten to this

443
00:25:33,600 --> 00:25:38,160
part point yet, but you have a, 
you have like a job that your 

444
00:25:38,160 --> 00:25:42,520
investigator does, but it's 
better to pick out a more 

445
00:25:42,520 --> 00:25:46,160
detailed job description than a 
less detailed 1. 

446
00:25:46,160 --> 00:25:48,760
So instead of physicists, like 
quantum physicists. 

447
00:25:48,920 --> 00:25:50,160
So you know what I'm going to 
do? 

448
00:25:50,160 --> 00:25:52,960
Quantum physicists. 
You're a quantum physicist named

449
00:25:52,960 --> 00:25:54,120
Bob Odell. 
There you go. 

450
00:25:54,960 --> 00:25:58,280
So we talked about you're going 
to take a green inside dye. 

451
00:25:58,280 --> 00:26:01,160
So take a green inside dye. 
There you go. 

452
00:26:01,520 --> 00:26:02,480
There you go buddy. 
You got one. 

453
00:26:02,560 --> 00:26:06,800
I took it so mine is blue is. 
That OK I guess as long as it's 

454
00:26:06,800 --> 00:26:08,040
a different color than all the 
rest. 

455
00:26:09,400 --> 00:26:11,520
So insight. 
Your insight shows how far you 

456
00:26:11,520 --> 00:26:14,560
can see into the horror behind 
the universe. 

457
00:26:14,800 --> 00:26:16,960
So it starts at 1. 
So your insight is currently A1 

458
00:26:18,240 --> 00:26:19,920
OK. 
When you see something 

459
00:26:19,920 --> 00:26:22,200
disturbing, roll your insight 
die. 

460
00:26:22,840 --> 00:26:26,600
If you get higher than your 
insight, add 1 to your insight 

461
00:26:26,600 --> 00:26:30,520
and role play your fear. 
This is called an insight role. 

462
00:26:30,640 --> 00:26:32,720
No real reason to put that in 
parentheses. 

463
00:26:32,720 --> 00:26:34,040
There. 
That floated is what it is. 

464
00:26:35,280 --> 00:26:38,360
Is your insight real? 
Can you really see a deeper 

465
00:26:38,360 --> 00:26:41,880
truth or is it just insanity? 
Sometimes it is hard to tell. 

466
00:26:42,720 --> 00:26:43,920
I love that. 
I'd probably play that. 

467
00:26:43,920 --> 00:26:46,280
Differently based on what 
character I was playing too. 

468
00:26:46,280 --> 00:26:48,440
You know what I mean? 
Sometimes I would definitely be 

469
00:26:48,440 --> 00:26:50,560
like, no, my character doesn't 
see it deeper. 

470
00:26:50,560 --> 00:26:53,920
He genuinely is going insane. 
But maybe Babo to Odell the the 

471
00:26:53,920 --> 00:26:57,400
quantum physicist. 
His insight is actually a deeper

472
00:26:57,400 --> 00:26:58,960
understanding. 
There you go. 

473
00:26:58,960 --> 00:27:01,800
Because he does have generally A
deeper understanding of kind of 

474
00:27:02,520 --> 00:27:06,360
the world. 
Yeah, the inner workings of the 

475
00:27:06,360 --> 00:27:09,680
universe, yeah. 
Of our known universe. 

476
00:27:09,720 --> 00:27:11,760
Our known and like knowable 
universe. 

477
00:27:11,800 --> 00:27:17,280
Yeah, yeah. 
So so that's it and I love the 

478
00:27:17,280 --> 00:27:18,440
mechanic right there off the bat
too. 

479
00:27:18,440 --> 00:27:20,520
You start at one and every time 
you have to roll, if you get 

480
00:27:20,520 --> 00:27:24,200
higher, it goes up, which 
obviously means the higher your 

481
00:27:24,200 --> 00:27:26,880
insight gets, the more difficult
it is for it to go up because 

482
00:27:26,880 --> 00:27:29,680
the number to beat goes up each 
time, which is super clean. 

483
00:27:29,680 --> 00:27:32,520
I like that. 
Investigating. 

484
00:27:32,560 --> 00:27:35,320
When you investigate something, 
roll. 

485
00:27:35,320 --> 00:27:38,800
There's three things here that 
says one die if what you're 

486
00:27:38,800 --> 00:27:41,640
doing is within human 
capabilities and that is your 

487
00:27:41,640 --> 00:27:45,600
human die. 
OK, So as long as it's just a 

488
00:27:45,600 --> 00:27:48,920
regular ass human thing, 
climbing, jumping, swimming, you

489
00:27:48,920 --> 00:27:51,600
know, you get a die 
automatically. 

490
00:27:52,080 --> 00:27:55,240
You also get one die if it's 
within your occupational 

491
00:27:55,240 --> 00:27:57,680
expertise. 
So if you're doing something 

492
00:27:57,680 --> 00:28:01,200
within the expertise of quantum 
physicist, which is a pretty 

493
00:28:01,200 --> 00:28:04,440
narrow window. 
Yeah, that's interesting, you 

494
00:28:04,440 --> 00:28:06,320
know. 
Yeah, and that's what you said, 

495
00:28:06,320 --> 00:28:08,280
Like it's better to have 
something more narrow because if

496
00:28:08,280 --> 00:28:12,040
you're just like a Jack of all 
trades, right, a handyman, well,

497
00:28:12,040 --> 00:28:13,160
that's fucking everything, you 
know. 

498
00:28:14,480 --> 00:28:18,120
But you get an occupation die 
and then you can also use your 

499
00:28:18,120 --> 00:28:22,040
insight die if you will risk 
your mind to succeed. 

500
00:28:22,480 --> 00:28:25,880
So you can it's kind of like a 
built in way to push A roll a 

501
00:28:25,880 --> 00:28:29,880
little bit by getting an extra 
die, but always risking that 

502
00:28:29,880 --> 00:28:32,960
increase to your insight into 
what's behind the deeper 

503
00:28:32,960 --> 00:28:35,120
universe. 
There's another mechanism for 

504
00:28:35,120 --> 00:28:36,720
pushing your role that'll come 
up here in world. 

505
00:28:37,040 --> 00:28:40,080
There is, there is, but I like 
how like the core mechanic is 

506
00:28:40,080 --> 00:28:44,720
already built into like yeah, 
pushing your mind and what you 

507
00:28:44,720 --> 00:28:48,320
see how deep behind the universe
as just a base as the basement, 

508
00:28:48,320 --> 00:28:50,520
you can roll inside every time 
if you really wanted to. 

509
00:28:50,520 --> 00:28:52,360
Absolutely. 
And then just slowly fucking 

510
00:28:52,360 --> 00:28:54,200
lose your mind, Yeah. 
That's great. 

511
00:28:54,840 --> 00:28:57,360
So if you're inside die rolls 
higher than any other die, you 

512
00:28:57,360 --> 00:29:01,480
make an inside role as above. 
So if you're doing just an 

513
00:29:01,480 --> 00:29:04,040
insight role, like you don't 
have to do an insight role. 

514
00:29:05,240 --> 00:29:07,320
If you see something fucked, you
do an insight role. 

515
00:29:07,320 --> 00:29:10,600
But if you're just doing 
something basic and you added 

516
00:29:10,600 --> 00:29:13,200
your inside die just to get that
extra die and it happens to be 

517
00:29:13,200 --> 00:29:16,040
the highest role, you still then
have to roll an inside die. 

518
00:29:16,040 --> 00:29:18,480
So you're always risking again. 
That's why I said it's kind of 

519
00:29:18,480 --> 00:29:23,720
like a built in push a little 
bit because because you're 

520
00:29:23,720 --> 00:29:25,680
always have the option to risk 
your mind. 

521
00:29:25,760 --> 00:29:30,960
So then your highest eye shows 
how much information you get on 

522
00:29:30,960 --> 00:29:33,720
a 1 you get the bare minimum, 
which means there's never like 

523
00:29:33,720 --> 00:29:37,360
none, right? 
You always get something they. 

524
00:29:37,840 --> 00:29:41,200
Like there's no, there's not 
like a real, like failure, like 

525
00:29:41,400 --> 00:29:44,840
it will always at least move 
forward the story a little bit. 

526
00:29:45,280 --> 00:29:47,360
Yeah, they talked in the design 
notes too, about like that was 

527
00:29:47,360 --> 00:29:50,200
an important part of game where 
like, you're never going to hit 

528
00:29:50,200 --> 00:29:52,600
a brick wall that would stop 
your investigation because of a 

529
00:29:52,600 --> 00:29:54,640
role. 
Like at the bare minimum, even 

530
00:29:54,640 --> 00:29:57,320
if you fail, you'll get what you
need to move the story forward. 

531
00:29:57,320 --> 00:29:59,760
That was like a specific design 
choice, which is a great design.

532
00:29:59,760 --> 00:30:02,040
It's a great design choice 
because when nothing happens, 

533
00:30:02,040 --> 00:30:05,400
it's fucking boring. 
Yes, yes, yeah. 

534
00:30:06,480 --> 00:30:07,920
So on a 1, you get the bare 
minimum. 

535
00:30:08,240 --> 00:30:10,560
If you need information to 
proceed, you get it, but that's 

536
00:30:10,560 --> 00:30:12,640
all. 
On a four, you get everything a 

537
00:30:12,640 --> 00:30:14,240
competent investigator would 
discover. 

538
00:30:14,240 --> 00:30:17,200
On A5, you discover everything a
competent investigator would 

539
00:30:17,200 --> 00:30:20,640
discover, plus something more. 
For example, you might also 

540
00:30:20,640 --> 00:30:23,720
remember a related folktale, 
rumor, or scientific experiment.

541
00:30:24,040 --> 00:30:26,400
And on a six you discover all of
that, plus in some way you 

542
00:30:26,400 --> 00:30:29,520
glimpse beyond human knowledge. 
This probably means you see 

543
00:30:29,520 --> 00:30:33,080
something horrific and make an 
insight role, which is fucking 

544
00:30:33,080 --> 00:30:37,960
awesome that if you do as good 
as you possibly can, it's too 

545
00:30:37,960 --> 00:30:42,040
good. 
I love that, like the sweet spot

546
00:30:42,040 --> 00:30:46,640
is fours and fives and that like
what that I I tried to think and

547
00:30:46,640 --> 00:30:49,120
try to think and try to think 
that there's another game and I 

548
00:30:49,120 --> 00:30:52,920
can't remember what it is where 
if you succeed, like too good at

549
00:30:52,920 --> 00:30:56,320
magic, it's actually bad because
you overcharge it or something. 

550
00:30:56,320 --> 00:30:58,000
I can't remember. 
It might be a little piece of 

551
00:30:58,000 --> 00:30:59,680
mouse Ritter. 
It might be a piece of something

552
00:30:59,680 --> 00:31:02,720
else, But I love that mechanic 
where if you do too good, that's

553
00:31:02,720 --> 00:31:06,800
actually too good. 
It really narrows the window in 

554
00:31:06,800 --> 00:31:09,560
which gives you and it also has 
another built in. 

555
00:31:09,560 --> 00:31:13,640
Nothing ever happens thing where
at six you get everything, but 

556
00:31:13,640 --> 00:31:15,320
also that you know, it could be 
bad. 

557
00:31:15,440 --> 00:31:18,960
I I really enjoy that a lot. 
So there is an example here. 

558
00:31:21,280 --> 00:31:23,000
I'll summarize it. 
So basically it says you're 

559
00:31:23,000 --> 00:31:24,680
investigating your great uncle's
manuscript. 

560
00:31:24,960 --> 00:31:26,640
On A1. 
All you get is an address. 

561
00:31:27,160 --> 00:31:30,560
On a four, you discover that 
your great uncle was researching

562
00:31:30,560 --> 00:31:33,400
some people at that address. 
I don't know. 

563
00:31:33,400 --> 00:31:37,640
Five, you discover all of that 
and that he was researching that

564
00:31:37,640 --> 00:31:41,080
they were plagued by dreams and 
visions, one of whom was at that

565
00:31:41,080 --> 00:31:45,480
address. 
And then and you, you, you also 

566
00:31:45,480 --> 00:31:51,080
get a newspaper report of a 
Californian Theosophist colony 

567
00:31:51,560 --> 00:31:53,640
who recently donned robes of 
glorious fulfilment. 

568
00:31:53,640 --> 00:31:56,960
And on, on 6 you discover all of
that and you glimpse beyond 

569
00:31:56,960 --> 00:32:00,280
human knowledge. 
So you actually have one of 

570
00:32:00,280 --> 00:32:04,000
those visions. 
That's a great example. 

571
00:32:04,000 --> 00:32:06,600
It's great, Yeah. 
Absolutely, truly and truly 

572
00:32:06,600 --> 00:32:08,080
terrifying, you know? 
Yeah. 

573
00:32:08,240 --> 00:32:11,800
And it shows you, I don't know, 
it's just, I mean, there's no 

574
00:32:11,800 --> 00:32:14,880
way to say it's a great example 
of like the the stages in which 

575
00:32:14,880 --> 00:32:20,160
you never nothing, not happens 
and you get either as much or 

576
00:32:20,160 --> 00:32:23,680
above and beyond what you need. 
So doing other things, which is 

577
00:32:23,680 --> 00:32:25,760
basically not investigating. 
It's rain, it's other stuff, 

578
00:32:25,760 --> 00:32:26,920
right? 
When you do something other than

579
00:32:26,920 --> 00:32:29,000
investigating, you roll like 
normal. 

580
00:32:29,000 --> 00:32:31,880
If you roll insight, you do an 
insight check as normal. 

581
00:32:32,520 --> 00:32:36,280
And again, the highest eye shows
how well you do 1 you barely 

582
00:32:36,280 --> 00:32:38,040
succeed. 4, you succeed 
competently. 

583
00:32:38,040 --> 00:32:40,720
You 5, you succeed well and make
it something extra. 

584
00:32:40,720 --> 00:32:43,880
On a six, you succeed 
brilliantly, get something extra

585
00:32:44,160 --> 00:32:48,560
and maybe more than you wanted. 
There's another example here 

586
00:32:48,560 --> 00:32:51,120
that's a great example. 
You're trying to escape a hotel.

587
00:32:51,680 --> 00:32:55,840
On A1 you you crash onto an 
adjoining roof, jumping out of a

588
00:32:55,840 --> 00:32:57,320
window, and you attract 
attention. 

589
00:32:57,600 --> 00:33:00,760
On a four, you lay in quietly. 
On A5 you lay in quietly and 

590
00:33:00,760 --> 00:33:03,400
escape the pursuers. 
On a six, you lay in quietly and

591
00:33:03,400 --> 00:33:05,960
escape your pursuers. 
But as you glimpse back, you see

592
00:33:05,960 --> 00:33:07,440
that they're twisted and 
inhuman. 

593
00:33:07,720 --> 00:33:11,640
Yeah, you see the the weird fish
monsters that are pursuing you 

594
00:33:11,720 --> 00:33:13,840
after you slept in the hotel in 
a weird town? 

595
00:33:14,440 --> 00:33:18,360
Yeah, so I love that the 
mechanic obviously is it's the 

596
00:33:18,360 --> 00:33:21,400
same thing, but it lets you 
basically do investigation as a 

597
00:33:21,400 --> 00:33:23,800
thing, which is the core of the 
investigative horror game, 

598
00:33:23,800 --> 00:33:25,960
right. 
Or anything else using the same 

599
00:33:25,960 --> 00:33:28,480
mechanic, but obviously in like 
a slightly different way, which 

600
00:33:28,480 --> 00:33:31,120
is which is great. 
It's it's great when you don't 

601
00:33:31,120 --> 00:33:33,560
have to use multiple different 
systems or subsystems within a 

602
00:33:33,560 --> 00:33:35,320
game and that it all still flows
really well. 

603
00:33:37,880 --> 00:33:39,360
Failing as someone thinks the 
story. 

604
00:33:39,440 --> 00:33:40,840
This is really interesting to 
me. 

605
00:33:40,840 --> 00:33:45,000
I there's a little bit of like 
it's not it's not it's it's 

606
00:33:45,000 --> 00:33:47,440
cooperative competitiveness, I 
guess in the game, which is 

607
00:33:47,440 --> 00:33:49,240
really interesting. 
It reminds me of another 

608
00:33:49,240 --> 00:33:51,600
mechanic. 
Remind me to remember that in a 

609
00:33:51,760 --> 00:33:53,480
second. 
So if someone thinks the story 

610
00:33:53,480 --> 00:33:55,960
would be more interesting if you
fail, they describe how you 

611
00:33:55,960 --> 00:33:59,800
might fail, then roll a die 
called the failure die. 

612
00:34:00,360 --> 00:34:02,560
They can't do this if you're 
investigating and you must 

613
00:34:02,560 --> 00:34:05,360
succeed. 
Love that you know if they're. 

614
00:34:05,520 --> 00:34:08,560
Failures. 
Right and you can't like fuck 

615
00:34:08,560 --> 00:34:10,199
someone else it's you're all 
investigating together. 

616
00:34:10,199 --> 00:34:11,280
So be kind of fucked to do it 
anyway. 

617
00:34:11,280 --> 00:34:12,480
But you know some asshole would 
do that. 

618
00:34:14,040 --> 00:34:16,719
If their failure die rolls 
higher than your highest die, 

619
00:34:16,719 --> 00:34:21,639
you fail just as they described.
If not, you succeed as before, 

620
00:34:21,639 --> 00:34:23,560
with your highest die showing 
how well you succeed. 

621
00:34:24,320 --> 00:34:26,840
Returning to the example, you're
escaping from the hotel window. 

622
00:34:26,840 --> 00:34:28,320
This time someone thinks you 
should fail. 

623
00:34:28,920 --> 00:34:30,880
They both roll. 
The failure die rolls higher, so

624
00:34:30,880 --> 00:34:36,360
you're caught. 
It's interesting because the 

625
00:34:36,360 --> 00:34:39,480
game is it's not about winning 
like it's very much in the 

626
00:34:39,480 --> 00:34:41,400
trophy dark sense. 
You probably all go insane and 

627
00:34:41,400 --> 00:34:44,960
die the in any way. 
So if someone's like Nah, bro, 

628
00:34:44,960 --> 00:34:47,920
like it's not that easy and I 
why I say it's not that easy. 

629
00:34:47,920 --> 00:34:49,679
I think we've talked about this 
game multiple times on the show.

630
00:34:49,679 --> 00:34:51,400
There's a game called 
archipelago that I really 

631
00:34:51,400 --> 00:34:56,520
really, really love, right And 
it is a very much a narrative 

632
00:34:56,520 --> 00:34:59,080
game. 
There is a a rule in the game. 

633
00:34:59,080 --> 00:35:02,160
There's a mechanic in the game 
where basically the game is 

634
00:35:02,160 --> 00:35:03,480
played. 
It's like you're just describing

635
00:35:03,480 --> 00:35:05,320
shit that that's happening and 
doing whatever. 

636
00:35:05,760 --> 00:35:09,360
And if you need to succeed at 
moving your story forward, you 

637
00:35:09,360 --> 00:35:10,560
can't. 
You can just be like, I climb 

638
00:35:10,560 --> 00:35:12,800
mountain, right? 
But someone, anyone can hop in 

639
00:35:12,800 --> 00:35:17,120
with a mechanic of the game that
says, but it might not be that 

640
00:35:17,120 --> 00:35:19,600
easy. 
That's like a keyword phrase in 

641
00:35:19,600 --> 00:35:22,080
it. 
And then you have to go back and

642
00:35:22,360 --> 00:35:24,440
describe more challenge in what 
you did. 

643
00:35:24,680 --> 00:35:27,640
And that reminds me of this a 
lot where you could just be 

644
00:35:27,640 --> 00:35:30,000
like, no, no, no, like you got 
away really easy. 

645
00:35:30,000 --> 00:35:32,000
I think it'd be more fun if 
maybe there was some more risk 

646
00:35:32,000 --> 00:35:36,400
involved and you can roll 
against the person to to do 

647
00:35:36,400 --> 00:35:37,680
that. 
It really reminds me of that. 

648
00:35:37,760 --> 00:35:40,360
It it it's not that easy bit 
from Archipelago, which I really

649
00:35:40,360 --> 00:35:42,760
enjoy. 
We should do Archipelago 

650
00:35:42,760 --> 00:35:44,720
sometime on the show. 
We absolutely should. 

651
00:35:44,720 --> 00:35:47,080
We've talked about enough and 
I've actually read it before. 

652
00:35:47,080 --> 00:35:49,480
I need to reread it but I got it
so. 

653
00:35:49,720 --> 00:35:52,720
We played it at one point on the
show I did with the folks over 

654
00:35:52,720 --> 00:35:55,200
at Gilda Troll. 
Yeah, it's fun, really great. 

655
00:35:55,240 --> 00:35:58,160
So trying again, if you include 
your inside die in a roll and 

656
00:35:58,160 --> 00:36:01,600
you're not happy with the 
result, you may re roll all the 

657
00:36:01,600 --> 00:36:02,920
dice. 
All of them, including the 

658
00:36:02,920 --> 00:36:05,120
inside dice. 
If you didn't include your 

659
00:36:05,120 --> 00:36:07,040
inside die, you may add it and 
re roll. 

660
00:36:07,040 --> 00:36:10,480
So at any point you can do a re 
roll afterwards. 

661
00:36:10,480 --> 00:36:11,760
Look at the new result as 
before. 

662
00:36:11,760 --> 00:36:14,920
The highest die shows how well 
you do, and if your insight die 

663
00:36:14,920 --> 00:36:17,600
is higher than any other die, 
you must make an insight roll. 

664
00:36:17,920 --> 00:36:20,080
You may re roll as many times as
you like. 

665
00:36:20,080 --> 00:36:22,160
This is I think is one of my 
only questions in the game. 

666
00:36:23,560 --> 00:36:26,080
You can just re roll over and 
over and over and over and over 

667
00:36:26,080 --> 00:36:30,000
again right? 
According to this So but if your

668
00:36:30,000 --> 00:36:32,320
inside die does roll higher can 
you just be like Nope and I re 

669
00:36:32,320 --> 00:36:35,600
roll I re roll I re roll because
couldn't you then just re roll 

670
00:36:35,760 --> 00:36:38,600
until you get a 5? 
Until you get the best yeah, I I

671
00:36:38,600 --> 00:36:40,560
probably would put a limiter on 
this at my table. 

672
00:36:40,560 --> 00:36:45,320
Personally, I like the idea of 
like you can re roll and it's 

673
00:36:45,320 --> 00:36:48,560
kind of another push because 
obviously if you hit hit a six 

674
00:36:50,480 --> 00:36:55,200
on any of your die, it's going 
to be like it's that kind. 

675
00:36:55,240 --> 00:36:57,320
It it is like a negative 
consequence, right? 

676
00:36:57,320 --> 00:36:59,320
You go beyond what you need. 
You see beyond. 

677
00:36:59,320 --> 00:37:01,040
It's a success and a failure at 
the same. 

678
00:37:01,040 --> 00:37:03,600
Time, success and a failure. 
So like frankly I I would 

679
00:37:03,600 --> 00:37:05,800
probably put a stop on this 
after a few rerolls. 

680
00:37:05,800 --> 00:37:09,200
I'm not really sure off top how 
I would do that, but I'd 

681
00:37:09,200 --> 00:37:11,040
probably put a limiter on this 
in some way. 

682
00:37:11,360 --> 00:37:15,160
I think what I would probably 
do, and you know what we can do 

683
00:37:15,160 --> 00:37:18,760
is always jump down to the in 
detail part and read the trying 

684
00:37:18,760 --> 00:37:21,440
again part and see, see more. 
Should we do that now or when 

685
00:37:21,440 --> 00:37:23,440
we're done with the rules? 
Let's do it now. 

686
00:37:23,480 --> 00:37:25,640
I feel like it feels natural to 
do it now. 

687
00:37:26,000 --> 00:37:28,240
Before, let me say what I would 
do and then we'll see what they 

688
00:37:28,240 --> 00:37:30,520
do. 
I would personally have two 

689
00:37:30,520 --> 00:37:31,480
stoppers on it. 
Right? 

690
00:37:31,720 --> 00:37:34,880
If your highest die rolls a six,
you can't re roll again. 

691
00:37:35,120 --> 00:37:36,840
Agree. 
Or if your insight die ever 

692
00:37:36,840 --> 00:37:38,880
rolls higher, you can't roll 
again. 

693
00:37:39,360 --> 00:37:40,640
Agreed. 
I think those are good. 

694
00:37:40,640 --> 00:37:43,840
I would, yeah. 
So let's jump down to the rules 

695
00:37:43,840 --> 00:37:47,840
in detail, which again, the 
regular rules are two pages. 

696
00:37:47,880 --> 00:38:02,600
The rules in detail are 123, 
15161734567 are 7 pages. 

697
00:38:02,600 --> 00:38:05,400
So it's almost three times as 
long to give you the rules in 

698
00:38:05,400 --> 00:38:11,880
detail. 
So that's the failure die. 

699
00:38:12,480 --> 00:38:14,560
If you include your inside die 
in a roll, you may re roll. 

700
00:38:14,560 --> 00:38:16,560
If you didn't add your inside 
die, you may add it and re roll.

701
00:38:17,400 --> 00:38:19,360
That's this whole section here. 
So it says you can re roll as 

702
00:38:19,360 --> 00:38:21,240
many times as you like, 
providing you include your 

703
00:38:21,240 --> 00:38:22,680
inside dive. 
This is dangerous. 

704
00:38:23,000 --> 00:38:25,560
It tempts you to roll repeatedly
at the risk of your insight 

705
00:38:25,560 --> 00:38:28,040
increasing each time. 
Oh wait. 

706
00:38:28,040 --> 00:38:30,240
So there are two reasons your 
insight might increase because 

707
00:38:30,240 --> 00:38:32,320
your inside dive rolls high, 
forcing you to make an insight 

708
00:38:32,320 --> 00:38:35,200
roll, or because you roll A6 and
glimpse something horrific. 

709
00:38:35,200 --> 00:38:36,840
So both of the things that I say
would stop it. 

710
00:38:37,200 --> 00:38:41,760
If when you re roll, you roll a 
lower result, that lower result 

711
00:38:41,760 --> 00:38:43,840
stands. 
You can of course roll again. 

712
00:38:44,360 --> 00:38:46,960
If on your original role, 
someone rolled the failure die 

713
00:38:46,960 --> 00:38:49,880
against you, they do not reroll 
the failure die when you reroll.

714
00:38:49,880 --> 00:38:52,600
Instead, you must match or 
exceed their original result to 

715
00:38:52,600 --> 00:38:54,560
win. 
Here's an optional role. 

716
00:38:54,560 --> 00:38:56,720
When you reroll, describe your 
investigator doing something 

717
00:38:56,720 --> 00:39:00,440
that enables them to try again. 
So I guess this is saying that 

718
00:39:00,440 --> 00:39:03,680
you can reroll as many times as 
you want, but if your insight 

719
00:39:03,680 --> 00:39:08,000
role is higher or inside die is 
higher, you would have to roll 

720
00:39:08,000 --> 00:39:11,360
the insight role every time. 
So you could re roll it five 

721
00:39:11,360 --> 00:39:15,000
times, and if your insight roll 
die is the highest 1/5 times, 

722
00:39:15,000 --> 00:39:17,240
you're rolling an insight roll 
five times. 

723
00:39:17,800 --> 00:39:19,360
Yeah, that makes sense. 
Well then, yeah, there's a 

724
00:39:19,360 --> 00:39:22,280
limiter in it of itself. 
Boom, I said the example. 

725
00:39:22,320 --> 00:39:24,800
I definitely would not if even 
if it didn't say this or I 

726
00:39:24,800 --> 00:39:27,880
definitely would not let someone
add their inside die for a roll 

727
00:39:27,880 --> 00:39:30,640
and then if they go to re roll 
to take it out, I'd be like no 

728
00:39:30,640 --> 00:39:32,480
buddy, you're keeping that in 
there. 

729
00:39:33,040 --> 00:39:35,520
Well you can't. 
I don't think the rules say that

730
00:39:35,520 --> 00:39:37,120
you can't. 
You can only re roll if your 

731
00:39:37,120 --> 00:39:38,480
inside die is part of it. 
Oh, right. 

732
00:39:38,480 --> 00:39:39,440
It does say that. 
You're right, right? 

733
00:39:39,440 --> 00:39:41,080
Yeah. 
For example, when you roll to 

734
00:39:41,080 --> 00:39:43,360
decipher an Indonesian folk 
tale, you get a three is your 

735
00:39:43,360 --> 00:39:44,600
highest die. 
You want to do better. 

736
00:39:44,600 --> 00:39:46,480
You describe your investigator 
spending the night in the 

737
00:39:46,480 --> 00:39:50,800
library, painstakingly comparing
the folk tale to archaeological 

738
00:39:50,800 --> 00:39:52,800
research. 
You roll again, adding your 

739
00:39:52,800 --> 00:39:54,520
inside die to the roll. 
This time you get a six. 

740
00:39:54,520 --> 00:39:56,600
You found out everything, 
perhaps more than you wanted, 

741
00:39:56,600 --> 00:39:58,360
which you would then roll an 
inside roll because you got a 

742
00:39:58,360 --> 00:39:59,640
six. 
So that makes sense. 

743
00:39:59,640 --> 00:40:02,880
So that's the limiter 
self-imposed it kind of I'd like

744
00:40:02,880 --> 00:40:05,040
when you can do whatever you 
want and kill yourself, like 

745
00:40:05,040 --> 00:40:09,360
blood magic or. 
Where you just be like, no Lee, 

746
00:40:09,360 --> 00:40:11,280
you can cast it as many times 
you want, but every time you do,

747
00:40:11,280 --> 00:40:14,680
you hurt yourself. 
There's also one of my favorite 

748
00:40:15,240 --> 00:40:19,760
things in any video game ever 
was the the grasp of is it the 

749
00:40:19,760 --> 00:40:22,360
grasp of Malik? 
No, I think that's the different

750
00:40:22,360 --> 00:40:24,800
version. 
There is a gun in Destiny where 

751
00:40:24,840 --> 00:40:29,200
you need it to, you kind of need
it to, to, to be Oryx, but you 

752
00:40:29,200 --> 00:40:31,920
fire and you never need to like 
reload or anything. 

753
00:40:31,920 --> 00:40:34,600
But every time you fire, you're 
you're hitting yourself for like

754
00:40:34,600 --> 00:40:36,320
points. 
So you can like just keep 

755
00:40:36,320 --> 00:40:37,680
shooting and shooting and 
shooting, but you're like 

756
00:40:37,680 --> 00:40:39,520
killing yourself every time you 
shoot it. 

757
00:40:40,480 --> 00:40:42,160
And I I just love that mechanic 
in any game. 

758
00:40:42,600 --> 00:40:44,120
Too bad that wasn't a better 
game. 

759
00:40:44,800 --> 00:40:47,520
So Destiny One was fired. 
Destiny 2 was just sorry, sorry.

760
00:40:48,240 --> 00:40:52,280
Destiny 2 wasn't a better game. 
I genuinely think that destiny 

761
00:40:52,280 --> 00:40:58,840
if you literally just crop out 
the taken king like the the Oryx

762
00:40:58,840 --> 00:41:01,920
expansion to the fucking game. 
That game in and of itself is 

763
00:41:01,920 --> 00:41:03,040
one of my favorite games of all 
time. 

764
00:41:03,040 --> 00:41:05,560
I think the lore is amazing, the
gameplay was amazing, PvP at the

765
00:41:05,560 --> 00:41:06,960
time was great. 
Anyway. 

766
00:41:08,040 --> 00:41:11,000
So cooperating and competing to 
cooperate. 

767
00:41:11,000 --> 00:41:13,360
Everyone who is cooperating 
rolls their dice. 

768
00:41:13,360 --> 00:41:16,360
You take the highest dice rolled
by anyone as the result. 

769
00:41:16,360 --> 00:41:19,520
I like that that's I mean it's a
lot of die to compete. 

770
00:41:19,520 --> 00:41:22,600
Everyone is competing who is 
competing rolls their dice. 

771
00:41:22,600 --> 00:41:24,960
The highest dice wins. 
I mean same shit right? 

772
00:41:25,720 --> 00:41:27,400
On a tie. 
Anyone who wants to re roll may 

773
00:41:27,400 --> 00:41:29,120
do so but they have to add their
inside die. 

774
00:41:30,800 --> 00:41:33,760
Inside wins. 
Whoever has the highest inside 

775
00:41:33,760 --> 00:41:35,760
wins. 
If that doesn't resolve it, 

776
00:41:35,760 --> 00:41:39,440
everyone rerolls. 
So we can look at competing and 

777
00:41:39,440 --> 00:41:41,960
cooperating again a little bit 
later in the more detail because

778
00:41:41,960 --> 00:41:44,840
like, why would you do that? 
And why wouldn't you do it every

779
00:41:44,840 --> 00:41:48,720
time, you know? 
Yeah, fighting, I love this. 

780
00:41:49,240 --> 00:41:50,440
And Trophy Dark is the same 
thing. 

781
00:41:50,640 --> 00:41:52,920
If you try to defeat any 
supernatural creature by 

782
00:41:52,920 --> 00:41:56,040
fighting it, you will die. 
Perfect. 

783
00:41:56,520 --> 00:41:57,760
Because of course you fucking 
will. 

784
00:41:59,240 --> 00:42:01,640
Instead, roll the hide or escape
if you fight something that is 

785
00:42:01,640 --> 00:42:05,520
not supernatural or if you fight
a supernatural creature, but not

786
00:42:05,520 --> 00:42:07,680
to defeat it, for example, to 
fight right past it. 

787
00:42:08,200 --> 00:42:10,320
Be clear about what you want 
from the fight, Then roll as 

788
00:42:10,320 --> 00:42:11,880
described under Doing other 
things. 

789
00:42:11,880 --> 00:42:16,160
So just roll as normal, right? 
And then again, in the section 

790
00:42:16,160 --> 00:42:18,080
below, we'll see of it. 
We do that a little bit. 

791
00:42:18,440 --> 00:42:19,920
Suppressing knowledge is a cool 
one. 

792
00:42:19,920 --> 00:42:22,560
I love this. 
So when your insight reaches 5, 

793
00:42:22,560 --> 00:42:25,040
you may now reduce it by 
suppressing knowledge of what 

794
00:42:25,040 --> 00:42:28,280
you have discovered, for example
by burning books, defacing 

795
00:42:28,280 --> 00:42:30,360
carvings, or destroying 
yourself. 

796
00:42:31,800 --> 00:42:33,680
Each time you do this, roll your
insight dive. 

797
00:42:33,760 --> 00:42:36,520
If you get less than your 
current insight, decrease your 

798
00:42:36,520 --> 00:42:39,560
insight by 1. 
You may continue reducing your 

799
00:42:39,560 --> 00:42:42,280
insight in this way when your 
insight drops below 5. 

800
00:42:45,520 --> 00:42:47,760
Love it. 
I, I think it's like, I also 

801
00:42:47,760 --> 00:42:51,360
think just like the the imagery 
of like your investigator that's

802
00:42:51,360 --> 00:42:54,920
been like pouring through tones 
and journals finally snaps and 

803
00:42:54,920 --> 00:42:57,120
just starts fucking tearing them
up and throwing them in the 

804
00:42:57,120 --> 00:43:00,360
fireplace. 
Just like get this horrifying 

805
00:43:00,360 --> 00:43:02,040
knowledge away from me. 
It's great. 

806
00:43:02,640 --> 00:43:03,640
I love it. 
It's fantastic. 

807
00:43:03,880 --> 00:43:08,920
I will say you you roll your 
insight die and I've is that 

808
00:43:08,920 --> 00:43:11,280
like an insight roll? 
Like are you roll? 

809
00:43:11,280 --> 00:43:14,920
Like if I get higher than A5 I'm
I'm fucked, right? 

810
00:43:15,160 --> 00:43:17,080
It does not say that, so I would
say no. 

811
00:43:17,720 --> 00:43:20,480
That's my question though. 
It doesn't say that this is an 

812
00:43:20,520 --> 00:43:22,760
insight roll, it just says roll 
your inside die. 

813
00:43:22,840 --> 00:43:25,080
It says roll your inside die. 
We'll look a little bit lower 

814
00:43:25,080 --> 00:43:29,480
because even when it does talk 
about, it does say roll your 

815
00:43:29,480 --> 00:43:31,040
inside die. 
It's not an insight roll. 

816
00:43:31,040 --> 00:43:33,440
That is a curiosity. 
So let's let's drop down to 

817
00:43:33,440 --> 00:43:36,560
suppressing knowledge and see 
what it says in the rules in 

818
00:43:36,560 --> 00:43:38,960
detail. 
And This is why I like that. 

819
00:43:39,280 --> 00:43:46,320
Yeah, there are both parts, so. 
Probably past where we just were

820
00:43:46,320 --> 00:43:51,960
so past page 20. 
Yeah, if you try any 

821
00:43:51,960 --> 00:43:53,600
supernatural creature, if you 
fight. 

822
00:43:53,640 --> 00:43:55,160
Oh, it's on 21. 
Here we go. 

823
00:43:55,320 --> 00:43:57,880
Now when your insight reaches 5,
you may now reduce it by 

824
00:43:57,880 --> 00:43:59,520
suppressing knowledge of what 
you have discovered. 

825
00:43:59,520 --> 00:44:02,360
I also love that, like in this 
section, it's not just saying 

826
00:44:02,360 --> 00:44:04,480
suppressing knowledge, it's the 
whole line. 

827
00:44:04,480 --> 00:44:06,120
So you can really find where you
want. 

828
00:44:06,120 --> 00:44:08,040
That's the header. 
Here is every, the whole thing, 

829
00:44:08,040 --> 00:44:10,600
as I just said. 
So this often creates conflict 

830
00:44:10,600 --> 00:44:12,880
with other investigators who 
don't want you to burn books or 

831
00:44:12,880 --> 00:44:15,800
shoot witnesses. 
Shoot witnesses. 

832
00:44:18,040 --> 00:44:20,320
To start, it says to reduce your
insight you must erase all trace

833
00:44:20,320 --> 00:44:22,480
of the horrors you have found. 
It can provide a good ending to 

834
00:44:22,480 --> 00:44:23,520
the game. 
Everything descend. 

835
00:44:23,520 --> 00:44:26,360
Defend descends into chaos as 
some investigators try to 

836
00:44:26,360 --> 00:44:29,360
destroy everything while other 
investigators try to stop it. 

837
00:44:29,360 --> 00:44:31,360
When you suppress knowledge, do 
something that feels like a big 

838
00:44:31,360 --> 00:44:33,720
step for your investigator. 
Don't just hide A book, burn it.

839
00:44:34,080 --> 00:44:36,400
Don't just ask witness to be 
quiet, shoot them. 

840
00:44:36,480 --> 00:44:38,960
Shoot them. 
You can't suppress knowledge in 

841
00:44:38,960 --> 00:44:41,240
the same way twice. 
If you burn one library book, 

842
00:44:41,240 --> 00:44:43,400
you can't just burn another book
for another role. 

843
00:44:43,880 --> 00:44:46,160
Do something new. 
Try burning the library or the 

844
00:44:46,160 --> 00:44:50,360
librarian. 
It's funny because in design 

845
00:44:50,360 --> 00:44:55,080
notes the creator talks about 
like trying to write in like a 

846
00:44:55,080 --> 00:44:59,720
more like less informative and 
almost like funnier voice. 

847
00:44:59,720 --> 00:45:03,040
I don't remember exactly how 
they word it and kind of like 

848
00:45:03,040 --> 00:45:05,960
moving away from that, but this 
section's actually genuinely 

849
00:45:05,960 --> 00:45:08,200
pretty funny. 
You know, it's informative. 

850
00:45:08,360 --> 00:45:11,000
You totally get it. 
But also, like, I've read this 

851
00:45:11,000 --> 00:45:14,120
before now, but I still laugh 
every time I've read read this. 

852
00:45:14,400 --> 00:45:16,400
Yeah, just shoot them. 
Burn the library. 

853
00:45:16,400 --> 00:45:18,480
Burn the librarian. 
It's great. 

854
00:45:18,880 --> 00:45:21,920
So, so I don't think, I don't 
think that it is an insight 

855
00:45:21,920 --> 00:45:23,160
role. 
I don't think it ever goes up 

856
00:45:23,160 --> 00:45:25,640
because at that point the 
mechanic kind of switches over. 

857
00:45:26,280 --> 00:45:28,320
Yeah, because you can't just be 
like, oh, I roll it. 

858
00:45:28,320 --> 00:45:29,360
Oh, I roll it. 
Oh, I roll it. 

859
00:45:29,360 --> 00:45:31,440
You, you need to be describing 
this the entire time. 

860
00:45:31,640 --> 00:45:33,480
And people can be fighting 
against you to stop it. 

861
00:45:33,480 --> 00:45:36,480
So it's not like it's an easy 
thing to do when you try to 

862
00:45:36,480 --> 00:45:38,080
suppress knowledge. 
It literally says it could be a 

863
00:45:38,080 --> 00:45:40,640
campaign ending thing, a game 
ending thing because people are 

864
00:45:40,640 --> 00:45:42,680
trying to stop you. 
So I think that is the limit. 

865
00:45:42,680 --> 00:45:44,320
Or is the narrative. 
I just. 

866
00:45:44,520 --> 00:45:48,040
Love how chaotic and 
lovecraftian like cosmic Horry 

867
00:45:48,040 --> 00:45:50,240
that is. 
Or one of you just fucking goes 

868
00:45:50,440 --> 00:45:54,840
berserk and start just yeah, 
creating a chaotic environment 

869
00:45:54,840 --> 00:45:56,920
where they're just destroying 
the stuff you need for the 

870
00:45:56,920 --> 00:45:58,960
investigation. 
Everyone else is like whoa, whoa

871
00:45:59,200 --> 00:46:01,680
whoa. 
Yeah, and then at that point you

872
00:46:01,680 --> 00:46:03,160
could literally physically try 
to stop them. 

873
00:46:03,160 --> 00:46:05,320
And then you go into the doing 
other things, like fighting 

874
00:46:05,320 --> 00:46:08,920
roles where you're trying to see
who, like contains him before 

875
00:46:08,920 --> 00:46:10,280
the torch gets tossed in and 
stuff. 

876
00:46:10,280 --> 00:46:12,160
It's great. 
So understanding the full 

877
00:46:12,160 --> 00:46:14,200
horror, there's two sections 
left in the rules and that's it.

878
00:46:14,560 --> 00:46:16,680
When your insight reaches 6, you
understand the full horror 

879
00:46:16,680 --> 00:46:18,960
behind the universe and leave 
everyday life behind. 

880
00:46:19,080 --> 00:46:20,920
To the outside world you appear 
insane. 

881
00:46:21,360 --> 00:46:24,360
This is a special moment 
everyone focuses. 

882
00:46:24,520 --> 00:46:28,760
I believe that's spelled wrong. 
FOCUSSES unless I'm on your 

883
00:46:28,760 --> 00:46:31,240
investigators last moments of 
lucidity. 

884
00:46:34,040 --> 00:46:37,280
Yeah, it is spelled wrong. 
Go out however you want. 

885
00:46:37,320 --> 00:46:41,520
Fight, scream, run, collapse, or
go eerily silent afterwards. 

886
00:46:41,560 --> 00:46:44,320
Either make a new investigator 
or continue playing, but retire 

887
00:46:44,320 --> 00:46:48,200
your old investigator as soon as
you can. 

888
00:46:49,160 --> 00:46:52,680
Her the Collins Dictionary. 
That is a accepted spelling of 

889
00:46:52,680 --> 00:46:54,320
focuses. 
Oh, interesting. 

890
00:46:54,840 --> 00:47:01,880
Yeah, I got that folk cussy. 
Final points. 

891
00:47:01,880 --> 00:47:04,320
Cthulhu Dark is a game about 
doomed investigators. 

892
00:47:04,560 --> 00:47:07,360
So don't play to win. 
Instead, enjoy losing. 

893
00:47:07,480 --> 00:47:10,160
Enjoy watching your 
investigators mind slowly break 

894
00:47:10,560 --> 00:47:11,760
the rules. 
Leave certain questions 

895
00:47:11,760 --> 00:47:13,800
unanswered. 
Who decides when to roll 

896
00:47:13,800 --> 00:47:15,200
insight? 
Who decides when It's 

897
00:47:15,200 --> 00:47:17,360
interesting to know how well you
do something. 

898
00:47:17,600 --> 00:47:19,360
Who decides whether you might 
fail? 

899
00:47:19,400 --> 00:47:21,800
Decide the answers to these 
questions with your group. 

900
00:47:21,840 --> 00:47:23,960
Make reasonable assumptions. 
And that's the whole game. 

901
00:47:24,200 --> 00:47:27,040
And I love it. 
And I will say, I feel like we 

902
00:47:27,040 --> 00:47:30,560
have numerous times gone over 
like games that are precursors 

903
00:47:30,560 --> 00:47:34,400
to games that we enjoy and have 
been disappointed numerous. 

904
00:47:34,400 --> 00:47:37,000
Absolutely, I'm not disappointed
in this. 

905
00:47:37,000 --> 00:47:40,560
I want to play this and you can 
see where Trophy Dark came from.

906
00:47:40,960 --> 00:47:42,960
Yeah, absolutely. 
I think this is great. 

907
00:47:42,960 --> 00:47:45,440
I think it's really interesting.
I do think this is like, you 

908
00:47:45,440 --> 00:47:49,320
know, the the crux is that your 
characters don't like level up 

909
00:47:49,320 --> 00:47:51,920
and get better. 
They just continuously get more 

910
00:47:51,920 --> 00:47:55,080
insane. 
So you need a group that has a 

911
00:47:55,080 --> 00:47:58,040
good understanding of that 
because as someone who's run 

912
00:47:58,040 --> 00:48:00,560
several funnel adventures, which
is just like your character 

913
00:48:00,560 --> 00:48:03,960
getting murdered over and over 
again, even telling my players 

914
00:48:03,960 --> 00:48:08,040
that some of them reacted 
negatively, which seems dumb to 

915
00:48:08,040 --> 00:48:11,320
me. 
Yeah, so that's why. 

916
00:48:11,480 --> 00:48:14,560
You know your party. 
Yeah, I, I think that's a part 

917
00:48:14,560 --> 00:48:21,480
of the the thing with trophy, 
with trophy Dark as well, is it 

918
00:48:21,480 --> 00:48:23,680
says over and over and over 
again, like in the beginning, 

919
00:48:23,680 --> 00:48:26,600
like you're doomed, you're 
fucked, you will not survive 

920
00:48:26,600 --> 00:48:28,280
this. 
You like, it'd be really 

921
00:48:28,280 --> 00:48:30,040
difficult to be like, I didn't 
know I was going to die at the 

922
00:48:30,040 --> 00:48:31,760
end, bro. 
Like it's literally like the 

923
00:48:31,760 --> 00:48:34,560
whole of the game and it says it
repeatedly, repeatedly, 

924
00:48:34,560 --> 00:48:38,080
repeatedly. 
I I think this is fantastic. 

925
00:48:38,080 --> 00:48:43,240
I really love this. 
I love how simple it is and how 

926
00:48:43,240 --> 00:48:47,240
much depth you get from an 
extremely simple mechanics. 

927
00:48:47,320 --> 00:48:51,360
Yeah, I will say I I do like 
this. 

928
00:48:51,400 --> 00:48:55,800
I do like what trophy Dark adds 
to it absolutely a little bit 

929
00:48:55,800 --> 00:48:59,680
more. 
But I, I want to play this real 

930
00:48:59,680 --> 00:49:02,920
bad as is. 
And it's it's it's it's 

931
00:49:02,920 --> 00:49:03,920
interesting. 
So we. 

932
00:49:05,040 --> 00:49:08,160
Is definitely, it takes some 
aspects from like a more like 

933
00:49:08,240 --> 00:49:13,160
almost traditional role-playing 
game and adds into this, but 

934
00:49:13,160 --> 00:49:14,960
it's still like, it's great, you
know? 

935
00:49:15,600 --> 00:49:18,560
Yeah, I, I was thinking about 
this the other day because 

936
00:49:18,560 --> 00:49:20,680
something kept popping up and I 
think I might have said things 

937
00:49:20,680 --> 00:49:22,400
before, but I was like, what are
my top five games? 

938
00:49:23,360 --> 00:49:25,920
And four of them come to my head
like super easy. 

939
00:49:25,920 --> 00:49:28,240
And then I have to. 
And then the fifth one I'm like,

940
00:49:28,800 --> 00:49:31,720
well, do I do like a solo game? 
Because 12 years would be in 

941
00:49:31,720 --> 00:49:33,600
there. 
But if it's like a game, I have 

942
00:49:33,600 --> 00:49:36,200
four games at the top of my head
and then the fifth one there's 

943
00:49:36,200 --> 00:49:37,760
just like just like everything 
else. 

944
00:49:37,760 --> 00:49:40,360
And I can't think of it. 
But Trophy Dark is one of them. 

945
00:49:41,400 --> 00:49:43,440
But this is great. 
So this is Cthulhu Dark and 

946
00:49:43,440 --> 00:49:47,520
literally it's a 200 page book 
with two pages of rules and then

947
00:49:47,520 --> 00:49:49,640
everything else. 
So let's talk about the 

948
00:49:49,640 --> 00:49:52,160
everything else because we 
already just talked about the 

949
00:49:52,160 --> 00:49:53,480
rules of the game and I love 
them. 

950
00:49:53,480 --> 00:49:55,360
And we've said this over and 
over again to us here on the 

951
00:49:55,360 --> 00:49:57,160
show. 
We are rules like fans. 

952
00:49:57,360 --> 00:50:01,280
We're getting older, we like 
less shuffling in our games. 

953
00:50:01,880 --> 00:50:03,920
You're saying the same age. 
I'm growing younger, actually. 

954
00:50:04,080 --> 00:50:06,120
I've got the Benjamin Button 
thing going on that. 

955
00:50:06,120 --> 00:50:09,760
Benjamin Button, Yeah. 
On the horrifying end where I go

956
00:50:09,760 --> 00:50:14,040
into pre birth, it's terrible. 
The the the the beard and most 

957
00:50:14,040 --> 00:50:15,760
ash will suck in start popping 
back out of your. 

958
00:50:15,760 --> 00:50:19,000
Head like. 
If only. 

959
00:50:21,280 --> 00:50:25,800
But oh, did you read on why it's
called Cthulhu Dark? 

960
00:50:27,840 --> 00:50:29,200
It made me giggle and I loved 
it. 

961
00:50:29,680 --> 00:50:32,680
Where was it? 
I think, I don't think it was in

962
00:50:32,680 --> 00:50:35,360
there. 
I, I, I found a like the, I 

963
00:50:35,360 --> 00:50:37,200
think it was the announcement of
Pell Graham Press. 

964
00:50:37,800 --> 00:50:41,920
Graham put out a blog post that 
was announcing the Kickstarter, 

965
00:50:41,920 --> 00:50:46,280
the original Kickstarter and and
talked about it's kind of the 

966
00:50:46,280 --> 00:50:49,320
game design notes in the back in
brief, just like 3 stories on 

967
00:50:49,560 --> 00:50:53,280
how the game was created. 
But Cthulhu Dark came about 

968
00:50:54,000 --> 00:50:56,680
because they made a a light 
version of a game. 

969
00:50:56,680 --> 00:50:58,320
So what do you call a game 
that's like a light version of 

970
00:50:58,320 --> 00:51:00,320
the game of a game? 
What if the game is called like 

971
00:51:00,320 --> 00:51:01,400
punch? 
What would you call it? 

972
00:51:01,920 --> 00:51:05,080
Punch light, right? 
But you can't call an ultra Tor 

973
00:51:05,080 --> 00:51:06,560
game light. 
So what do you call it? 

974
00:51:07,920 --> 00:51:10,400
That makes sense. 
So it's called Cthulhu Dark 

975
00:51:10,400 --> 00:51:13,040
because it's Cthulhu light, 
except you can't call it light. 

976
00:51:13,240 --> 00:51:16,240
You call it dark because it's a 
dark game. 

977
00:51:16,240 --> 00:51:18,720
And that made me a giggle inside
and I enjoy it. 

978
00:51:20,880 --> 00:51:23,040
So yeah. 
So after the section we just 

979
00:51:23,040 --> 00:51:25,520
went over, which is literally 
just the quick start. 

980
00:51:25,520 --> 00:51:28,600
So you to play the game, it's 
literally free because this is 

981
00:51:28,600 --> 00:51:31,520
exactly what you get from the 
free quick start version. 

982
00:51:31,800 --> 00:51:33,480
You can play everything you need
just from this. 

983
00:51:33,480 --> 00:51:36,080
But what you get from the rest 
of the book is really fantastic.

984
00:51:36,400 --> 00:51:39,960
Not only in this. 
I genuinely feel that like this 

985
00:51:41,680 --> 00:51:44,320
the next after the rules and 
details section, all of the 

986
00:51:44,320 --> 00:51:46,680
writing and mystery section is 
great for any game ever, 

987
00:51:46,680 --> 00:51:50,840
especially investigation games. 
It is, I think, right up there 

988
00:51:50,840 --> 00:51:58,160
with the in in certain ways 
better even than the Wardens 

989
00:51:58,160 --> 00:52:00,840
manual, the new 1E Wardens 
manual, which I think the 

990
00:52:00,840 --> 00:52:04,800
Wardens manual is better than 
the game itself as far as 

991
00:52:06,040 --> 00:52:08,800
information to run a game. 
And I think it is, I think up 

992
00:52:08,800 --> 00:52:13,520
there too is all of the GM parts
of Apocalypse World are really 

993
00:52:13,520 --> 00:52:15,960
fantastic. 
I think if you read this, if you

994
00:52:15,960 --> 00:52:20,560
read the Wards Operation manual 
and you read the GM parts of 

995
00:52:21,840 --> 00:52:26,080
Apocalypse World, you will not 
ever find 3 pieces of 

996
00:52:26,080 --> 00:52:31,240
instruction on how to be a good 
game runner and and kind of a 

997
00:52:31,240 --> 00:52:34,080
game writer. 
Then then those three things. 

998
00:52:34,320 --> 00:52:36,480
This immediately goes right to 
the top of my list. 

999
00:52:36,480 --> 00:52:38,440
If you're running anything that 
requires an investigation 

1000
00:52:38,440 --> 00:52:41,480
whatsoever, writing a mystery, 
writing any aspect of that, I 

1001
00:52:41,480 --> 00:52:44,320
think this is fantastic. 
So the next section is the rules

1002
00:52:44,320 --> 00:52:45,560
in detail. 
We talked about this already. 

1003
00:52:45,560 --> 00:52:50,120
You take, you go from 2 pages to
7 pages and really, really dig 

1004
00:52:50,120 --> 00:52:55,920
deeply into not only more, not 
just not editorializing, but 

1005
00:52:55,920 --> 00:52:59,400
more explanation of the rules, a
little bit of why they're there.

1006
00:52:59,920 --> 00:53:02,720
But you get a lot of expansion 
on the rules. 

1007
00:53:02,720 --> 00:53:05,760
Which again, I love that there's
two separate parts here because 

1008
00:53:05,760 --> 00:53:09,840
you could easily just put the 
rules of detail out as the rules

1009
00:53:09,840 --> 00:53:13,600
of the game and then feel like 
you need to parse a little bit. 

1010
00:53:13,840 --> 00:53:16,880
Which, which we've said over and
over again is a problem that a 

1011
00:53:16,880 --> 00:53:18,560
lot of games have. 
And they write is they write 

1012
00:53:18,560 --> 00:53:21,640
this is the game instead of 
separating it. 

1013
00:53:21,680 --> 00:53:24,360
And I don't, I've never seen a 
game that does it like this. 

1014
00:53:24,440 --> 00:53:25,720
And this is now the way I want 
to. 

1015
00:53:25,880 --> 00:53:29,520
I want to, I want every fucking 
game to be I love it. 

1016
00:53:29,520 --> 00:53:32,320
Or, or if you're going to write 
this, This is why you have 

1017
00:53:32,320 --> 00:53:34,720
things like the, the quick start
rule section in the back of 

1018
00:53:34,720 --> 00:53:37,360
Merkboard, you know, where you 
can just have the rules. 

1019
00:53:37,680 --> 00:53:41,360
You know, this does it kind of 
like as the start and then jumps

1020
00:53:41,360 --> 00:53:43,040
into a little bit more. 
So really love that. 

1021
00:53:43,320 --> 00:53:45,640
So you we literally get 7 pages 
of everything we just talked 

1022
00:53:45,640 --> 00:53:49,360
about with more, with more, with
more why, with more how, with 

1023
00:53:49,360 --> 00:53:51,840
more everything. 
And it's great because even for 

1024
00:53:51,840 --> 00:53:55,160
the simple reason that twice 
while we were already looking at

1025
00:53:55,160 --> 00:53:57,760
the rules, we jumped down into 
that section to get some more 

1026
00:53:57,760 --> 00:54:00,600
clarity. 
And we got clarity, which is 

1027
00:54:00,600 --> 00:54:04,640
cool. 
So after that we get into some 

1028
00:54:04,640 --> 00:54:07,040
more, another dope piece of art 
of this. 

1029
00:54:07,040 --> 00:54:09,600
It's got a, it's literally got 
Lovecraft in the back. 

1030
00:54:10,320 --> 00:54:14,960
But this eldritch business 
coming out of this, it 

1031
00:54:14,960 --> 00:54:17,600
definitely is kind of a it's 
Cthulhu dark. 

1032
00:54:18,520 --> 00:54:20,280
Well, they really Cthulhu dark 
so. 

1033
00:54:20,360 --> 00:54:26,080
Yeah, and the door is beyond 
time and everything like that in

1034
00:54:26,080 --> 00:54:30,840
the back here OOP. 
I will say that nothing makes me

1035
00:54:30,840 --> 00:54:34,480
want bookmarks more in this book
than what we just did. 

1036
00:54:34,480 --> 00:54:37,640
Referencing the rules in detail 
versus the rules. 

1037
00:54:37,640 --> 00:54:38,680
I'm like, that's exactly what 
I'm like. 

1038
00:54:38,680 --> 00:54:40,280
Fuck, I wish I could just jump 
back and forth. 

1039
00:54:41,160 --> 00:54:45,320
Yeah, my my Acrobat froze. 
So give me a second and. 

1040
00:54:46,160 --> 00:54:48,800
Good. 
Don't worry. 

1041
00:54:50,160 --> 00:54:51,880
I gotta, I gotta fucking get rid
of Adobe. 

1042
00:54:51,880 --> 00:54:55,280
I read somewhere that they're 
like auto auto putting everyone 

1043
00:54:55,280 --> 00:54:58,960
into a higher pay tier with 
that's got AI bullshit in it, 

1044
00:54:58,960 --> 00:55:01,080
and I'm not I'm not doing that. 
What sucks is though, that I 

1045
00:55:01,080 --> 00:55:04,680
use, I really only use three 
parts of Adobe, which is 

1046
00:55:04,680 --> 00:55:09,920
illustrator and Acrobat and and 
fuck, what's what's this one 

1047
00:55:09,920 --> 00:55:16,480
called? 
The the audio one, Audition are 

1048
00:55:16,560 --> 00:55:21,520
really the only three parts that
I use and but it's almost 

1049
00:55:21,520 --> 00:55:23,640
cheaper to get the entire suite 
than it is to just pay for those

1050
00:55:23,640 --> 00:55:27,240
3 individually and it sucks. 
I think I could find something 

1051
00:55:27,240 --> 00:55:30,720
different than Audition, but 
Illustrator and Acrobat are it's

1052
00:55:30,720 --> 00:55:32,960
really hard to find something 
like better than them. 

1053
00:55:34,320 --> 00:55:37,040
I mean, obviously with 
Illustrator I could switch over 

1054
00:55:37,040 --> 00:55:40,200
to some some affinity stuff, 
which I do have affinity too, 

1055
00:55:40,600 --> 00:55:42,880
but man, Acrobat is like the 
best PDF tool ever. 

1056
00:55:43,440 --> 00:55:46,840
Yeah, my shit is completely 
close the program. 

1057
00:55:46,840 --> 00:55:50,120
I'm shocked this hasn't happened
before on the show actually. 

1058
00:55:51,120 --> 00:55:57,400
That Acrobat kind of froze. 
Yeah, it's usually I don't, I 

1059
00:55:57,480 --> 00:55:58,720
don't. 
Maybe you have more problems 

1060
00:55:58,720 --> 00:56:00,280
with than I do, but I don't have
any problem with it. 

1061
00:56:00,280 --> 00:56:00,800
Most of the. 
Time. 

1062
00:56:00,800 --> 00:56:04,280
I don't have it super often, but
it does happen to me in Acrobat.

1063
00:56:04,440 --> 00:56:09,080
It definitely freezes. 
Perfect. 

1064
00:56:09,360 --> 00:56:10,680
We're doing great. 
We got some technical 

1065
00:56:10,680 --> 00:56:13,160
difficulties, you know. 
Oh, it's been a while since we 

1066
00:56:13,160 --> 00:56:16,680
really had that. 
But we're back and let's 

1067
00:56:16,680 --> 00:56:19,640
restore. 
No, it doesn't take us back to 

1068
00:56:19,720 --> 00:56:21,960
where we were. 
And if it was hyperlinked, we 

1069
00:56:21,960 --> 00:56:23,360
could, we could jump straight 
down. 

1070
00:56:24,080 --> 00:56:26,840
But it's not. 
Which I mean, it's definitely 

1071
00:56:26,840 --> 00:56:29,160
going to be a big knock. 
This is big enough and detailed 

1072
00:56:29,160 --> 00:56:30,320
enough that it really needs it. 
It is. 

1073
00:56:30,640 --> 00:56:32,760
Absolutely. 
Big enough and detailed enough 

1074
00:56:32,800 --> 00:56:35,440
to need it so. 
OK, so we're going to we're 

1075
00:56:35,440 --> 00:56:38,000
going to breeze kind of through 
really just like the headings of

1076
00:56:38,000 --> 00:56:40,160
like the whole next session 
because man, it is in depth. 

1077
00:56:40,360 --> 00:56:41,720
So again, dope piece of art 
here. 

1078
00:56:42,880 --> 00:56:48,160
There is one section I need to 
remember to try to find, but 

1079
00:56:48,680 --> 00:56:49,800
we'll get there. 
So welcome. 

1080
00:56:49,800 --> 00:56:52,640
This is a director section. 
Welcome director. 

1081
00:56:52,640 --> 00:56:55,240
Your job is to guide the 
investigators through the horror

1082
00:56:55,240 --> 00:56:57,200
and help everyone have fun. 
You have two jobs. 

1083
00:56:57,680 --> 00:57:00,240
You are a performer. 
You present something to horrify

1084
00:57:00,240 --> 00:57:02,920
and inspire the players and you 
are a facilitator. 

1085
00:57:02,920 --> 00:57:05,200
You help the players who tell 
their stories as their 

1086
00:57:05,200 --> 00:57:07,720
investigators experience 
unimaginable horror. 

1087
00:57:07,880 --> 00:57:09,920
Imagine yourself as an artist 
who gives the players 1/2 

1088
00:57:09,920 --> 00:57:12,720
finished canvas. 
You wash with dark colors, with 

1089
00:57:12,720 --> 00:57:15,000
glowing patches of alien beauty.
You give hints of lurking 

1090
00:57:15,000 --> 00:57:16,920
horrors. 
Then you let them complete the 

1091
00:57:16,920 --> 00:57:19,360
painting. 
Most importantly, your job is to

1092
00:57:19,360 --> 00:57:21,760
creep the players out. 
Aim not for full blown terror 

1093
00:57:21,760 --> 00:57:24,880
before a lingering uneasiness. 
And do this for real. 

1094
00:57:24,880 --> 00:57:26,600
Try for a horror that makes 
everyone, you and them, 

1095
00:57:26,600 --> 00:57:29,640
genuinely uncomfortable. 
It isn't about evil monsters 

1096
00:57:29,640 --> 00:57:31,960
with waving tentacles. 
It isn't about chanting 

1097
00:57:31,960 --> 00:57:33,520
cultists. 
It's about things that creep us 

1098
00:57:33,520 --> 00:57:35,800
out, that drive us mad, that 
make us lose control. 

1099
00:57:36,040 --> 00:57:40,440
Love that. 
So we get a lot of sections 

1100
00:57:40,440 --> 00:57:43,320
here. 
So cosmic horror mythos and 

1101
00:57:43,320 --> 00:57:47,720
insights Cthulhu dark tell 
stories of cosmic horror. 

1102
00:57:47,720 --> 00:57:51,760
The greater forces are the 
mythos, as in like the the the 

1103
00:57:51,920 --> 00:57:55,400
Cthulhu mythos and everything. 
And you know, Lovecraft and all 

1104
00:57:55,520 --> 00:57:57,720
scary. 
Eldritch scary things. 

1105
00:57:58,560 --> 00:58:03,640
Yeah, mysteries and hubris. 
I do like that section though, 

1106
00:58:03,640 --> 00:58:05,560
because like basically it just 
is talking the mysteries and 

1107
00:58:05,560 --> 00:58:09,040
hubris talking about like this 
is a mystery game you're in your

1108
00:58:09,080 --> 00:58:12,520
and it's the hubris of your 
investigators that kind of lead 

1109
00:58:12,520 --> 00:58:14,840
them down a tarot path. 
The hubris that they believe 

1110
00:58:14,840 --> 00:58:17,520
that they're intelligent 
investigators that can tackle 

1111
00:58:17,520 --> 00:58:20,760
these problems, when really 
these problems are beyond the 

1112
00:58:20,760 --> 00:58:24,640
like kin of human understanding.
Yeah, and that's great. 

1113
00:58:24,640 --> 00:58:27,600
And that's kind of like the core
of a lot of the Cthulhu stuff is

1114
00:58:27,640 --> 00:58:31,320
just like, yes, you like. 
And, and my favorite part of the

1115
00:58:31,320 --> 00:58:36,360
Cthulhu mythos when I read it 
was the the entire idea of like 

1116
00:58:36,360 --> 00:58:38,280
cosmic indifference, right? 
That there are things that are 

1117
00:58:38,280 --> 00:58:41,720
bigger and greater than us that 
do not give a fuck about us on 

1118
00:58:41,720 --> 00:58:44,760
the universe as a whole doesn't 
give a shit that we exist. 

1119
00:58:44,760 --> 00:58:47,680
Like we this is not a 
heliocentric universe. 

1120
00:58:47,680 --> 00:58:51,200
This is not an extremely 
egocentric idea that somehow 

1121
00:58:51,200 --> 00:58:54,240
someone out there with more 
power than us gives a fuck that 

1122
00:58:54,240 --> 00:58:57,520
we are around any more than we 
give a shit about ants. 

1123
00:58:57,520 --> 00:58:59,080
Like there's something I read 
before. 

1124
00:58:59,080 --> 00:59:00,960
It's definitely an Internet bit 
and if people haven't read it 

1125
00:59:00,960 --> 00:59:02,520
you should find it. 
But there's this whole section 

1126
00:59:02,800 --> 00:59:05,960
that talks about Cthulhu 
basically in the concept of like

1127
00:59:06,440 --> 00:59:08,320
in a way that makes you really 
understand it. 

1128
00:59:08,320 --> 00:59:11,120
Because for those that don't 
know, Cthulhu is just like the 

1129
00:59:11,720 --> 00:59:15,000
could destroy the world, but 
it's just a priest of things 

1130
00:59:15,000 --> 00:59:17,200
that are above and beyond even 
their power, right? 

1131
00:59:17,200 --> 00:59:20,200
That they that's Hulu could 
bring about these elders beings,

1132
00:59:20,200 --> 00:59:22,520
right, and actually bring them 
back into our universe. 

1133
00:59:22,520 --> 00:59:25,320
But the idea was like, what if 
you walked into your kitchen one

1134
00:59:25,320 --> 00:59:29,000
day and you saw a circle of ants
and you could hear the ants 

1135
00:59:29,000 --> 00:59:31,040
chanting and somehow they're 
chanting your name. 

1136
00:59:33,360 --> 00:59:35,680
What would you do? 
Right, Because like, what you 

1137
00:59:35,680 --> 00:59:38,080
could do is just stomp on them 
and just be like, they're 

1138
00:59:38,080 --> 00:59:39,960
fucking they're ants, like who 
gives a fuck, right? 

1139
00:59:39,960 --> 00:59:44,560
Like, but you go well this is 
interesting and weird. 

1140
00:59:45,240 --> 00:59:47,680
Let me. 
Put my iPhone down and I play 

1141
00:59:47,760 --> 00:59:51,240
brain rock content. 
There you go and ruin but no, 

1142
00:59:51,240 --> 00:59:53,320
but like what if they they they 
chant you and you just go. 

1143
00:59:53,320 --> 00:59:55,280
Let me hear what they have to 
say and you lean down and they 

1144
00:59:55,280 --> 00:59:58,040
ask you for something and you go
and one of us like I want you to

1145
00:59:58,040 --> 01:00:02,320
kill that guy who was like after
my girl and you go dope and you 

1146
01:00:02,320 --> 01:00:04,040
just kill that fucking guy. 
They're like, hey, look at this 

1147
01:00:04,040 --> 01:00:06,800
God who literally like I just 
asked him to do shit, but but 

1148
01:00:06,800 --> 01:00:09,840
me, I'm just like, this is 
interesting for now, right. 

1149
01:00:09,840 --> 01:00:12,840
This is like these these things 
that should. 

1150
01:00:12,960 --> 01:00:15,320
Not be able to reach me or 
somehow communicating with me. 

1151
01:00:15,640 --> 01:00:17,720
And it's interesting. 
And then they might go like, all

1152
01:00:17,720 --> 01:00:19,280
right, kill this other group or 
whatever. 

1153
01:00:19,280 --> 01:00:21,080
And just like now I'm getting 
kind of bored of this and you 

1154
01:00:21,080 --> 01:00:23,080
just like pour a pitcher of 
water and be like, I fucking did

1155
01:00:23,080 --> 01:00:24,880
it right. 
Just wipe them out. 

1156
01:00:25,400 --> 01:00:28,280
Yeah, like those enemy, like I 
have an enemy in our anthill. 

1157
01:00:28,280 --> 01:00:31,160
It's like perfect, I'll just 
pour gasoline down your anthill.

1158
01:00:31,160 --> 01:00:32,480
So yeah. 
There you go. 

1159
01:00:32,480 --> 01:00:35,440
And then wipes everybody out 
because eventually, eventually 

1160
01:00:35,440 --> 01:00:37,000
you're gonna be like, fuck these
ants, you know what I mean? 

1161
01:00:37,000 --> 01:00:39,080
Like you're not gonna like pay 
attention, like you know what I 

1162
01:00:39,080 --> 01:00:40,120
mean? 
You're gonna sweep them out. 

1163
01:00:40,120 --> 01:00:41,640
You're gonna put down a trap, 
you're gonna do something to 

1164
01:00:41,640 --> 01:00:43,440
wipe them all out. 
But for a brief period they 

1165
01:00:43,440 --> 01:00:45,920
contacted you and you were in 
and you actually listened. 

1166
01:00:46,280 --> 01:00:48,760
And then that was kind of like a
thing that like I already 

1167
01:00:48,920 --> 01:00:51,080
understood the Methos, but like 
it was really interesting to be 

1168
01:00:51,080 --> 01:00:54,520
like you. 
They are nothing, right? 

1169
01:00:54,520 --> 01:00:56,120
In the context of like the 
amount of power they have over 

1170
01:00:56,120 --> 01:00:56,880
you. 
It's a fucking Ant. 

1171
01:00:57,640 --> 01:01:00,280
But but just the ability, the 
fact that they could contact you

1172
01:01:00,280 --> 01:01:04,640
for a moment and made you 
interested for just a second is 

1173
01:01:04,640 --> 01:01:05,800
the thing that I thought was 
really interesting. 

1174
01:01:05,960 --> 01:01:07,920
And that's definitely not a 
unique thought for me. 

1175
01:01:07,920 --> 01:01:09,680
That's something that's a meme I
read on the Internet. 

1176
01:01:09,920 --> 01:01:12,160
I don't know where it's from. 
So there's a section on the 

1177
01:01:12,160 --> 01:01:15,000
themes and the threats, the hook
and the final horror, the 

1178
01:01:15,000 --> 01:01:16,880
setting and the power. 
There's a section here on 

1179
01:01:16,880 --> 01:01:19,880
Lovecraft which honestly I think
is probably the weakest part of 

1180
01:01:20,360 --> 01:01:22,000
of this in my opinion. 
I'm going to read it. 

1181
01:01:23,200 --> 01:01:25,960
Cthulhu Dark draws on the 
writings of HP Lovecraft, 

1182
01:01:25,960 --> 01:01:28,480
together with earlier authors 
that inspired him and later 

1183
01:01:28,520 --> 01:01:31,800
writers inspired by him. 
Lovecraft wrote his stories in 

1184
01:01:31,800 --> 01:01:35,040
the 1920s and 30s. 
His standard settings in New 

1185
01:01:35,040 --> 01:01:38,680
England is. the United States is
New England in the United 

1186
01:01:38,680 --> 01:01:40,440
States, especially the fictional
city of Arkham. 

1187
01:01:40,520 --> 01:01:43,400
Although a story sometimes 
venture elsewhere while. 

1188
01:01:43,440 --> 01:01:47,080
The crafts university. 
Yeah, while Lovecraft has a 

1189
01:01:47,080 --> 01:01:50,160
superb craft, was a superb 
crafter of horror, he had a 

1190
01:01:50,160 --> 01:01:54,120
blinkered view of humanity. 
Today, his work often comes 

1191
01:01:54,120 --> 01:01:57,520
across as racist. 
His protagonists were mostly 

1192
01:01:57,520 --> 01:01:59,320
dull, interchangeable middle 
class men. 

1193
01:02:00,600 --> 01:02:03,760
That is probably the weakest way
that you could say that. 

1194
01:02:03,760 --> 01:02:09,080
Lovecraft was a horrible garbage
person who was extraordinarily 

1195
01:02:09,080 --> 01:02:12,240
bigoted and racist. 
And if you read any of the 

1196
01:02:12,240 --> 01:02:15,520
letters he wrote, you realize 
that he was absolutely fucking 

1197
01:02:15,520 --> 01:02:18,840
terrible. 
So to kind of just be like it 

1198
01:02:18,840 --> 01:02:20,920
often comes across that's not 
even being like he was. 

1199
01:02:20,920 --> 01:02:22,280
Racist. 
That's such a that's such a 

1200
01:02:22,360 --> 01:02:25,480
lukewarm take on this. 
Listen, Lovecraft was like a 

1201
01:02:25,960 --> 01:02:28,360
misanthrope. 
He hated fucking everybody, and 

1202
01:02:28,360 --> 01:02:32,840
he used bigotry against every 
single group of people, every 

1203
01:02:32,840 --> 01:02:36,920
race, even like poor white 
people like of his, like of his 

1204
01:02:36,920 --> 01:02:39,920
same race. 
He used every form of hate that 

1205
01:02:39,920 --> 01:02:44,160
he possibly could to describe 
every single person, man, woman,

1206
01:02:44,160 --> 01:02:46,880
or child. 
He was an awful person, but like

1207
01:02:46,880 --> 01:02:50,360
his what? 
Why his horror works is because 

1208
01:02:50,360 --> 01:02:54,720
it relies on his disdain for 
humanity as little tiny bugs 

1209
01:02:54,960 --> 01:03:00,320
afloat in a sea that they cannot
control, comprehend, or survive.

1210
01:03:00,720 --> 01:03:03,680
That's why love crafting horror 
works. 

1211
01:03:03,880 --> 01:03:07,240
It's awful and he's awful, and 
also it works without all those 

1212
01:03:07,240 --> 01:03:10,160
things, actually. 
But that's why he was the 

1213
01:03:10,160 --> 01:03:13,160
progenitor of it. 
Yeah, it's fucking reading his 

1214
01:03:13,160 --> 01:03:15,400
stuff. 
Reading his letters is actually 

1215
01:03:15,400 --> 01:03:18,000
horrifying. 
Oh, oh, so I have one. 

1216
01:03:18,000 --> 01:03:19,720
So we're going to go through 
part of this just so we can 

1217
01:03:19,720 --> 01:03:23,360
really settle this in. 
This is HP Lovecraft to Jay 

1218
01:03:23,360 --> 01:03:28,960
Vernon Shay, September 25th, 
1933 As for this flabby talk of 

1219
01:03:28,960 --> 01:03:32,600
Americanism, which opposes all 
racial discrimination, that is 

1220
01:03:32,600 --> 01:03:36,080
simply God damn bullshit. 
The ideal is so flagrantly 

1221
01:03:36,080 --> 01:03:39,360
unsound in its very essence that
it would be a disgrace to any 

1222
01:03:39,360 --> 01:03:41,480
national tradition professing 
it. 

1223
01:03:42,080 --> 01:03:44,480
It is an ignorant, sentimental, 
impractical, and potentially 

1224
01:03:44,480 --> 01:03:47,320
dangerous delusion that any 
sophisticated person can realize

1225
01:03:47,320 --> 01:03:50,360
that it belongs only to the 
insincere pseudoamericanism of 

1226
01:03:50,360 --> 01:03:54,760
the spread eagle illiterate or 
the charlatanic word politician.

1227
01:03:54,760 --> 01:03:57,400
It is what superficial Americans
proclaim with their lips while 

1228
01:03:57,400 --> 01:04:02,840
actually lynching inwards and 
selling select real estate to a 

1229
01:04:02,840 --> 01:04:09,600
restrictive basis to keep Jews. 
And a another word that I'm not 

1230
01:04:09,600 --> 01:04:13,360
going to say out. 
That is a word that is against I

1231
01:04:13,360 --> 01:04:16,440
believe it's Italian Americans. 
In other words, it is not a part

1232
01:04:16,440 --> 01:04:19,480
of my Americanism which has any 
real existence. 

1233
01:04:19,480 --> 01:04:22,440
It is merely part of the cheap 
American bluff, and indeed is 

1234
01:04:22,440 --> 01:04:25,040
not nominally professed in that 
southern half of the country 

1235
01:04:25,040 --> 01:04:27,480
which was once the most 
important half and which will 

1236
01:04:27,480 --> 01:04:31,200
probably become so again. 
Ever since 1924, American 

1237
01:04:31,200 --> 01:04:34,480
immigrant legislation has, under
the very thinnest of veils, 

1238
01:04:34,480 --> 01:04:38,280
discouraged the immigration of 
racial elements radically alien 

1239
01:04:38,280 --> 01:04:40,800
to the original American people,
and I do not believe this sound 

1240
01:04:40,800 --> 01:04:44,120
policy will ever be rescinded. 
We had this much Hitlerism 

1241
01:04:44,120 --> 01:04:46,360
before we ever heard of Handsome
Adolf. 

1242
01:04:48,440 --> 01:04:51,920
Yeah, so listen, Lovecraft would
love our current administration,

1243
01:04:51,920 --> 01:04:53,240
man. 
He'd be all for it. 

1244
01:04:53,760 --> 01:04:57,240
Big fan. 
So I do love all of this book. 

1245
01:04:57,240 --> 01:05:01,920
I do think that that extremely 
lukewarm take could have been a 

1246
01:05:01,920 --> 01:05:05,240
little bit, a little bit a 
little bit less lukewarm. 

1247
01:05:05,720 --> 01:05:08,960
Regardless, when you play, try 
to move beyond this. 

1248
01:05:08,960 --> 01:05:11,480
Tell stories about a wider range
of people than Lovecraft did. 

1249
01:05:11,800 --> 01:05:13,960
If you do, you'll discover you 
have more stories and more 

1250
01:05:13,960 --> 01:05:18,240
interesting stories to tell. 
There's it goes off to lukewarm 

1251
01:05:18,240 --> 01:05:22,120
because I think like for for you
writing using Cthulhu in the 

1252
01:05:22,120 --> 01:05:25,160
title and like writing in this 
realm, like I think you need to 

1253
01:05:25,280 --> 01:05:30,200
out loud and strongly denounce 
it as evil at like that those 

1254
01:05:30,360 --> 01:05:33,400
like viewpoints if you are 
entering the space at all. 

1255
01:05:33,400 --> 01:05:36,840
And if you're like, hey, yeah, 
try, try to move beyond like the

1256
01:05:36,840 --> 01:05:39,720
hatred of this is like, no, if 
you are playing this game, you 

1257
01:05:40,200 --> 01:05:44,080
are not allowed to be a racist, 
bigoted piece of shit, you know?

1258
01:05:44,400 --> 01:05:48,120
Yeah, I will say, I will say, 
and I will give a little bit of 

1259
01:05:48,120 --> 01:05:50,240
like not the benefit of the 
doubt, you like write whatever 

1260
01:05:50,240 --> 01:05:51,320
you want into your games and 
stuff. 

1261
01:05:51,320 --> 01:05:53,520
Absolutely. 
But I will say this game 

1262
01:05:53,560 --> 01:05:57,760
originally written, I think this
part of it was like 2017, which 

1263
01:05:59,480 --> 01:06:01,200
you should always be against a 
thing, right? 

1264
01:06:01,200 --> 01:06:05,360
But it's definitely like the the
indie TTRPG space has definitely

1265
01:06:05,360 --> 01:06:08,800
become much better about calling
this stuff out after 2017, like 

1266
01:06:08,800 --> 01:06:10,600
after 2019 and everything like 
that. 

1267
01:06:10,600 --> 01:06:14,000
It was it was much, much more 
kind of like not just 

1268
01:06:14,000 --> 01:06:16,640
susceptible, but kind of 
expected to to call it out a 

1269
01:06:16,640 --> 01:06:19,880
little bit more. 
So to I will give you know, it 

1270
01:06:19,880 --> 01:06:21,200
is what it is. 
We're moving on from that. 

1271
01:06:21,200 --> 01:06:23,320
So there's a whole section in 
writing a mystery. 

1272
01:06:23,320 --> 01:06:28,760
So what is it about where, 
where, when and where is it set?

1273
01:06:29,040 --> 01:06:31,320
Finding the Horror is a great 
section that I really, really 

1274
01:06:31,320 --> 01:06:32,920
enjoyed. 
It's just from what you know 

1275
01:06:32,920 --> 01:06:35,400
about your mystery so far. 
What is the thing that unsettles

1276
01:06:35,400 --> 01:06:37,240
you or scares you? 
That thing will become the 

1277
01:06:37,240 --> 01:06:38,960
horror. 
You're represented as an alien 

1278
01:06:38,960 --> 01:06:41,960
threat. 
Really great themes, the threat 

1279
01:06:41,960 --> 01:06:46,800
and what is the final horror. 
I like that section too. 

1280
01:06:46,800 --> 01:06:49,280
I love the idea of like, writing
down your first idea and then 

1281
01:06:49,280 --> 01:06:53,520
like continuously kind of 
rewriting it until you have this

1282
01:06:53,520 --> 01:06:58,240
final horror that fits. 
Yeah absolutely how does it 

1283
01:06:58,240 --> 01:07:02,800
start prologue locations people 
like this there's 6 tips about 

1284
01:07:02,800 --> 01:07:08,760
locations like there this gives 
you so much fucking detail about

1285
01:07:08,800 --> 01:07:12,640
every aspect of not only like 
specifically investigation, but 

1286
01:07:12,640 --> 01:07:17,280
writing adventure writing in 
general it's crazy the. 6 tip, 

1287
01:07:17,280 --> 01:07:21,880
locations is high value like 
stuff you should you should use 

1288
01:07:21,880 --> 01:07:23,840
it for writing locations, you 
know, Yeah. 

1289
01:07:24,200 --> 01:07:25,920
Broad locations are often better
than narrow. 

1290
01:07:25,920 --> 01:07:27,640
Spectacular. 
Little locations are better than

1291
01:07:27,640 --> 01:07:30,480
mundane ones. 
Locations often form natural 

1292
01:07:30,480 --> 01:07:32,920
progressions. 
To get the investigators to a 

1293
01:07:32,920 --> 01:07:35,080
particular location, use a clue 
to point them there. 

1294
01:07:35,240 --> 01:07:37,240
These are just like the first 
line of like paragraphs. 

1295
01:07:37,800 --> 01:07:40,880
Use locations to ensure that the
most horrific events happen late

1296
01:07:40,880 --> 01:07:43,080
rather than early. 
And if the investigators don't 

1297
01:07:43,080 --> 01:07:45,320
know that a location exists, 
they can't go there. 

1298
01:07:46,120 --> 01:07:48,440
So ensure that they do it. 
It's it's, it's really great. 

1299
01:07:48,440 --> 01:07:51,400
There's section on creeping 
horrors. 6 tips on a horror that

1300
01:07:51,400 --> 01:07:54,360
are really, really fantastic in 
general, horrors about things 

1301
01:07:54,360 --> 01:07:56,880
that shouldn't exist. 
Try weird juxtapositions. 

1302
01:07:56,880 --> 01:07:59,720
A man smiles as he is buried 
alive, a stone of its low home. 

1303
01:08:00,360 --> 01:08:02,560
Try impossible. 
Just juxtapositions. 

1304
01:08:02,560 --> 01:08:04,040
A creature that is sleeping but 
awake. 

1305
01:08:04,080 --> 01:08:06,680
A darkness that glows you know 
the color out of space. 

1306
01:08:07,880 --> 01:08:10,560
Horror is about unnatural life, 
horror is about disgust and 

1307
01:08:10,560 --> 01:08:14,200
horror is about losing control. 
These are this is it's so good 

1308
01:08:15,280 --> 01:08:18,560
section of building the horror 
travel, sleep and food. 

1309
01:08:18,840 --> 01:08:21,080
The horror pushes back scenes of
horror. 

1310
01:08:21,640 --> 01:08:24,319
A whole section here now on 
rewriting the mystery. 

1311
01:08:24,399 --> 01:08:26,439
So basically you write it and 
then a whole section on 

1312
01:08:26,439 --> 01:08:29,520
rewriting it and the things that
you should look at, what you've 

1313
01:08:29,520 --> 01:08:31,479
done and the things you can add 
and change to it. 

1314
01:08:31,479 --> 01:08:34,359
So the section for the director,
section for the technician, 

1315
01:08:34,920 --> 01:08:38,399
shortcuts, red herrings, 
distractions, some technical 

1316
01:08:38,399 --> 01:08:39,920
issues. 
I love this page. 

1317
01:08:39,920 --> 01:08:42,960
It's the whole box page about 
like common shortcuts. 

1318
01:08:42,960 --> 01:08:45,880
But basically it's like 
shortcuts to the investigation 

1319
01:08:45,880 --> 01:08:47,359
that the investigators could 
take. 

1320
01:08:47,359 --> 01:08:48,960
Like how can they break your 
game? 

1321
01:08:49,200 --> 01:08:50,560
It's a. 
Really cool section. 

1322
01:08:50,600 --> 01:08:54,120
Yeah, there's an entire section 
here on how to nullify those 

1323
01:08:54,120 --> 01:09:00,520
shortcuts to make sure that 
their narrative unfolds in in a 

1324
01:09:00,520 --> 01:09:02,319
way that allows a horror to 
unfold. 

1325
01:09:02,680 --> 01:09:04,479
Which, which is an interesting 
way to think about writing 

1326
01:09:04,479 --> 01:09:06,680
adventures because we talk about
like, we don't necessarily want 

1327
01:09:06,760 --> 01:09:10,680
to railroad them, but actually 
you kind of do in an 

1328
01:09:10,680 --> 01:09:12,600
investigative adventure. 
And there's a whole section 

1329
01:09:12,600 --> 01:09:13,680
talk. 
About that later, yeah. 

1330
01:09:13,960 --> 01:09:15,160
A whole section talk about the 
chaining. 

1331
01:09:15,600 --> 01:09:17,120
Like a chain of advance, like 
the railway. 

1332
01:09:17,120 --> 01:09:18,920
Yeah, yeah, yeah. 
Because investigating is a 

1333
01:09:18,920 --> 01:09:20,479
little bit different than like a
regular adventure. 

1334
01:09:20,479 --> 01:09:22,840
And it's definitely not OSR. 
It's definitely getting this is 

1335
01:09:22,840 --> 01:09:24,720
a story game. 
Like when you read through the 

1336
01:09:24,720 --> 01:09:28,760
director part, Graham was part 
of the Forge and then part of 

1337
01:09:28,760 --> 01:09:31,840
story games like blogs and 
everything like that. 

1338
01:09:32,680 --> 01:09:36,080
This is investigating is 
specifically about the 

1339
01:09:36,080 --> 01:09:39,960
narrative, not about, you know, 
like, oh so AM. 

1340
01:09:40,600 --> 01:09:43,200
I, I like, I don't like 
railroading and like, you know, 

1341
01:09:43,200 --> 01:09:45,279
like dungeon crawling adventure 
games just because I don't think

1342
01:09:45,279 --> 01:09:48,080
it really makes a lot of sense. 
But like in a narrative 

1343
01:09:48,080 --> 01:09:50,160
structure game, like you almost 
have to. 

1344
01:09:50,240 --> 01:09:53,720
And with this, like you could, 
you could like railroad where 

1345
01:09:53,720 --> 01:09:55,960
there's just a couple branches 
they can follow that kind of 

1346
01:09:55,960 --> 01:09:59,280
lead to the next thing. 
So they can still take their own

1347
01:09:59,280 --> 01:10:01,800
path that they choose or follow 
the clues they want to follow. 

1348
01:10:02,040 --> 01:10:04,880
But you are trying to lead them 
to a place, so they do need to 

1349
01:10:04,880 --> 01:10:06,880
get there. 
Yeah, they need to get there. 

1350
01:10:06,920 --> 01:10:09,360
And there might be parts that 
you don't want them to get to 

1351
01:10:09,360 --> 01:10:11,480
before early. 
Yeah, early, yeah. 

1352
01:10:11,760 --> 01:10:13,840
And there's their whole section 
on that, which is fantastic. 

1353
01:10:15,000 --> 01:10:16,480
Right here. 
There's a railroad section, so 

1354
01:10:16,480 --> 01:10:17,840
you imagine there's a chain of 
scenes. 

1355
01:10:17,960 --> 01:10:20,960
That's right next it literally. 
Talks about it so the descent, 

1356
01:10:20,960 --> 01:10:24,160
the monster, the tempter, so the
host, the guide, the storyteller

1357
01:10:24,160 --> 01:10:27,080
like a finally section so and 
then on a whole section here. 

1358
01:10:27,080 --> 01:10:29,560
So writing the mystery, 
rewriting the mystery a whole 

1359
01:10:29,560 --> 01:10:32,280
section now on playing the 
mystery, which includes getting 

1360
01:10:32,280 --> 01:10:34,640
ready to play, hosting the game,
everything. 

1361
01:10:34,640 --> 01:10:39,760
I mean again, like the amount of
in depth information is crazy 

1362
01:10:39,760 --> 01:10:41,520
and it's good for anything 
you're playing. 

1363
01:10:42,280 --> 01:10:45,080
Even a whole section here on 
like how to explain the rules of

1364
01:10:45,080 --> 01:10:46,920
the game. 
Like it literally gives you like

1365
01:10:46,920 --> 01:10:49,480
3 different ways to explain how 
inside die work to characters 

1366
01:10:49,480 --> 01:10:53,720
you know, like to to players. 
So and then a breakdown of like 

1367
01:10:53,720 --> 01:10:58,240
rolling to investigate, rolling 
to rolling insight, how to 

1368
01:10:58,240 --> 01:11:01,880
explain to your character is 
what 12345 and six mean, you 

1369
01:11:01,880 --> 01:11:04,880
know. 
This is just like amusing for me

1370
01:11:04,880 --> 01:11:08,160
that I'm I'm I'm I'm thinking 
right now but this game almost 

1371
01:11:08,200 --> 01:11:12,200
isn't Cthulhu Dark. 
It is a guide to writing like 

1372
01:11:12,480 --> 01:11:16,560
cosmic horror adventures. 
Also the the system for Cthulhu 

1373
01:11:16,560 --> 01:11:20,120
Dark is included in this, so you
can use it, but it's almost like

1374
01:11:20,480 --> 01:11:23,200
ultraviolet grasslands, like 
it's actually about the 

1375
01:11:23,200 --> 01:11:25,120
ultraviolet grasslands. 
There is a system in the book 

1376
01:11:25,120 --> 01:11:27,920
that you can use to run it, but 
it's really about the guide to 

1377
01:11:27,920 --> 01:11:30,480
running this you know well. 
Yeah, I mean that's I mean that 

1378
01:11:30,480 --> 01:11:33,720
clearly is it's the rules plus 
of massive guide like that's and

1379
01:11:33,800 --> 01:11:35,320
that's what's different. 
Like if you just want to play 

1380
01:11:35,320 --> 01:11:38,520
the game, get the four, get the 
get that little 4 page thing for

1381
01:11:38,520 --> 01:11:40,720
free. 
If you want all of the rest of 

1382
01:11:40,720 --> 01:11:43,320
the amazing information to run 
it effectively, both as a player

1383
01:11:43,320 --> 01:11:46,000
and as AGM, that's why you get 
the fucking book. 

1384
01:11:46,040 --> 01:11:48,960
And that's what, you know, the 
1700 plus people decided that 

1385
01:11:49,040 --> 01:11:50,440
they wanted to do, which is 
fantastic. 

1386
01:11:51,280 --> 01:11:53,280
And that's, and I love that 
we've talked about this over and

1387
01:11:53,280 --> 01:11:54,560
over again. 
If you want people to play your 

1388
01:11:54,560 --> 01:11:58,400
game, obviously, like we, we, we
live in this very capitalistic 

1389
01:11:58,400 --> 01:12:03,280
hellscape where I think a lot of
people have now feel this need 

1390
01:12:03,280 --> 01:12:07,400
to monetize the hobby and think 
that, you know, like there's 

1391
01:12:07,400 --> 01:12:09,400
this, like you have to get paid 
for the work you do, right? 

1392
01:12:09,400 --> 01:12:11,760
But if you're a new writer and 
you put out a game, you make it 

1393
01:12:11,760 --> 01:12:14,880
a $58 PDF, you're going to get a
lot fewer people playing it than

1394
01:12:14,880 --> 01:12:17,800
if you make it free, develop a 
community and then put out a 

1395
01:12:17,800 --> 01:12:20,640
book, right? 
So before you Cairn Merk board, 

1396
01:12:20,640 --> 01:12:23,640
like how many games out there, 
Mouse Rider that are completely 

1397
01:12:23,640 --> 01:12:26,920
free, PFS that have had like 
hundreds of thousands of dollars

1398
01:12:26,920 --> 01:12:30,120
and like Kickstarters and things
backing it because they make the

1399
01:12:30,120 --> 01:12:34,280
game available to people and 
then build up the tools around 

1400
01:12:34,280 --> 01:12:35,920
it, the community around and 
things like that. 

1401
01:12:35,920 --> 01:12:40,680
So the fact that this is a free 
game is fantastic and that again

1402
01:12:40,680 --> 01:12:43,760
1700 people were willing to pay 
to get all of this other 

1403
01:12:43,760 --> 01:12:45,400
information is is interesting 
so. 

1404
01:12:45,800 --> 01:12:49,280
I get, I get why I get why 1700 
people backed, Yes, I mean, 

1405
01:12:49,280 --> 01:12:53,440
that's a crazy number of 
backers, especially in whatever 

1406
01:12:53,440 --> 01:12:55,440
year that was. 
What year was it again, 2017? 

1407
01:12:55,720 --> 01:12:58,160
2017, yeah. 
Yeah, that's an insane, that's a

1408
01:12:58,160 --> 01:13:01,520
truly, truly insane amount of 
backers for 2017. 

1409
01:13:01,520 --> 01:13:02,480
Yeah. 
I really is. 

1410
01:13:03,360 --> 01:13:06,200
Yeah, whole section here. 
Now we're getting into like, 

1411
01:13:06,200 --> 01:13:10,800
talk about Elder Things, ghouls,
creeping horrors, King and 

1412
01:13:10,800 --> 01:13:13,000
Yellow settings and themes for 
all of these. 

1413
01:13:13,480 --> 01:13:17,480
Again, we're only in Page 57 of 
like 200, so this is playing the

1414
01:13:17,480 --> 01:13:21,040
adventure and then we're going 
to get into the settings. 

1415
01:13:21,040 --> 01:13:23,200
We're not going to go over any 
of these by the fucking book. 

1416
01:13:23,960 --> 01:13:26,160
So we've already talked about 
what the settings are. 

1417
01:13:26,160 --> 01:13:28,120
There's some. 
Cool stuff in here, by the way. 

1418
01:13:28,160 --> 01:13:29,600
Yeah, there's they're. 
Fantastic. 

1419
01:13:29,840 --> 01:13:33,400
Yeah, really in depth settings 
and then eventually goes for 

1420
01:13:33,400 --> 01:13:35,640
each of them. 
We talked about this before, 

1421
01:13:35,760 --> 01:13:41,120
what the four settings are. 
That is London 1851, that is 

1422
01:13:41,120 --> 01:13:47,720
Arkham 1692, that is Jaiwo 2017,
and then Mumbai 2037. 

1423
01:13:48,880 --> 01:13:52,840
And then after that we get to 
the appendices, which are page 

1424
01:13:52,960 --> 01:13:54,440
177. 
Oh, I scroll to it. 

1425
01:13:54,440 --> 01:13:57,760
Another beautiful piece of art. 
This person laying across these 

1426
01:13:57,760 --> 01:14:00,560
like underground tracks in this 
very weird. 

1427
01:14:01,000 --> 01:14:05,480
Like there's like fruit growing 
down in this case, like it's so 

1428
01:14:05,480 --> 01:14:07,840
it's so it's so good. 
The art in this is fantastic. 

1429
01:14:08,680 --> 01:14:10,600
The appendices is a couple of 
things here. 1 is hacking 

1430
01:14:10,600 --> 01:14:12,080
Cthulhu Dark. 
So not only does it teach you 

1431
01:14:12,080 --> 01:14:14,960
how to write a mystery, rewrite 
the mystery, play the mystery, 

1432
01:14:15,120 --> 01:14:17,320
teach people how to play the 
game right, it also tells you 

1433
01:14:17,320 --> 01:14:20,200
how to hack the game right. 
There's a bunch of rules here. 

1434
01:14:20,200 --> 01:14:22,760
Keep it simple. 
Try the original rules first. 

1435
01:14:23,240 --> 01:14:25,480
Forget reality. 
Use the rules to tell a story. 

1436
01:14:25,480 --> 01:14:28,640
Don't add or subtract from roles
as in like modifiers and stuff 

1437
01:14:28,640 --> 01:14:30,480
because it the math is mathed 
well. 

1438
01:14:31,400 --> 01:14:34,000
If you want a number that 
increases and decreases, make it

1439
01:14:34,000 --> 01:14:36,600
work like insight, never given 
advantage of that, a 

1440
01:14:36,600 --> 01:14:40,240
corresponding disadvantage, and 
then play test your new rule and

1441
01:14:40,240 --> 01:14:42,280
that's it. 
And then there's a bunch of a 

1442
01:14:42,280 --> 01:14:44,040
whole section here, design 
notes. 

1443
01:14:44,040 --> 01:14:46,480
Basically, it's the history of 
the game, why they made it, how 

1444
01:14:46,480 --> 01:14:48,080
they made it. 
Like what's going on. 

1445
01:14:48,080 --> 01:14:49,880
I really love this. 
It reminded me, as I said, I 

1446
01:14:49,880 --> 01:14:51,080
talked to 100 a little bit 
earlier. 

1447
01:14:51,080 --> 01:14:54,480
It reminds me a little bit of 
mini BX from Lucas Rolm. 

1448
01:14:55,000 --> 01:14:58,360
When is it Lucas? 
Yeah, it's Lucas Rolm wrote that

1449
01:14:59,360 --> 01:15:03,280
and and they're they have the a 
little bit of AGM section, a 

1450
01:15:03,280 --> 01:15:06,120
little bit of like AYY of 
everything in the back of the 

1451
01:15:06,120 --> 01:15:07,520
book, which is really, really 
fantastic. 

1452
01:15:07,800 --> 01:15:09,960
And then here's all the handouts
we talked about that again are 

1453
01:15:09,960 --> 01:15:12,480
literally handwritten, which is 
which is great. 

1454
01:15:12,480 --> 01:15:15,360
Letter from Lily, letter from 
Christopher Miles. 

1455
01:15:18,000 --> 01:15:21,640
It's it's never a bad idea to 
just have people like just write

1456
01:15:21,640 --> 01:15:23,200
it and then cotton and then scan
it in. 

1457
01:15:23,200 --> 01:15:26,080
It's 2025. 
We have the technology and that 

1458
01:15:26,080 --> 01:15:28,320
is that's the game. 
It's great. 

1459
01:15:28,360 --> 01:15:33,400
It's dope. 
Let's review it so it's 200 

1460
01:15:33,400 --> 01:15:36,000
pages, but the game is 2 pages. 
It's. 

1461
01:15:36,040 --> 01:15:38,760
Not really. 200 pages. 
But it is. 

1462
01:15:38,760 --> 01:15:40,880
But it is. 
And I'll argue that it's a book 

1463
01:15:40,880 --> 01:15:42,400
because we've talked about this 
over and over again. 

1464
01:15:42,600 --> 01:15:44,880
Like yeah, we, we, we do 5 
metrics and only one of them is 

1465
01:15:44,880 --> 01:15:46,600
actually the rules. 
The rest is everything else. 

1466
01:15:46,600 --> 01:15:49,800
So yeah, I do think, I do think 
this deserves book. 

1467
01:15:49,840 --> 01:15:51,920
What do you think? 
Oh, absolutely, totally for 

1468
01:15:51,920 --> 01:15:53,360
that. 
In that way, yes, it does. 

1469
01:15:53,360 --> 01:15:56,640
But like, if you're listening to
this now and you skip to this 

1470
01:15:56,640 --> 01:15:59,120
part to hear our wrap up, so you
have to watch the whole episode.

1471
01:15:59,800 --> 01:16:02,880
It's you don't need all 200 
pages. 

1472
01:16:02,880 --> 01:16:04,960
A lot of them are incredibly 
useful and there's some useful 

1473
01:16:04,960 --> 01:16:06,920
information. 
But yeah the the rules are like 

1474
01:16:07,440 --> 01:16:08,880
5. 
Pages 2. 

1475
01:16:08,880 --> 01:16:10,120
Pages 22. 
Pages 2. 

1476
01:16:10,800 --> 01:16:13,760
So for those who don't know what
we do here on the show, we do 

1477
01:16:13,760 --> 01:16:16,080
quantify our terrible opinions 
with metrics. 

1478
01:16:16,480 --> 01:16:18,440
There are five of them for 
books, 2 for zines. 

1479
01:16:18,440 --> 01:16:22,040
For books we do art and layout. 
All these metrics can go up to 

1480
01:16:22,040 --> 01:16:25,480
10 points, 5 being bang average,
10 being nothing beats it. 

1481
01:16:26,440 --> 01:16:29,800
Art and layout is the art and 
layout of the book visually, the

1482
01:16:29,800 --> 01:16:33,800
quality and quantity of the art,
and the the visual layout of it.

1483
01:16:34,000 --> 01:16:37,320
Usability is How usable is it at
the table? 

1484
01:16:37,520 --> 01:16:41,480
Does it have bookmarks? 
Does it have hyperlinks? 

1485
01:16:41,840 --> 01:16:44,520
Are the sections well sectioned 
so you can get to the 

1486
01:16:44,520 --> 01:16:46,120
information you need when you 
need it? 

1487
01:16:46,600 --> 01:16:48,480
The rule set is obviously the 
rule set of the game. 

1488
01:16:48,480 --> 01:16:50,640
If it is a unique rule set, do 
we like it? 

1489
01:16:50,640 --> 01:16:53,520
If is it a hack of a rule set? 
Is it a good hack? 

1490
01:16:53,880 --> 01:16:57,880
Originality is exactly that's 
it's originality. 

1491
01:16:57,880 --> 01:17:00,520
Is it original in any of the 
ways we talked about our layout,

1492
01:17:00,520 --> 01:17:04,200
usability, rule set? 
Does it have unique and 

1493
01:17:04,200 --> 01:17:05,920
different things to it than 
other games have? 

1494
01:17:05,960 --> 01:17:09,080
And then value is bang for your 
buck. 

1495
01:17:09,080 --> 01:17:12,440
It is how much game you get for 
the money you spend. 

1496
01:17:13,160 --> 01:17:19,920
I did if you could jump into 
that page and bring up the, the 

1497
01:17:19,920 --> 01:17:22,840
drive through RPGs of a couple 
of those because I I accept 

1498
01:17:22,840 --> 01:17:24,840
these pages. 
So let's start with art and 

1499
01:17:24,840 --> 01:17:26,440
layout. 
So pretty. 

1500
01:17:26,960 --> 01:17:29,360
So the art is great. 
I love, I know we scroll through

1501
01:17:29,360 --> 01:17:30,840
a lot of it. 
There's a lot more full page 

1502
01:17:30,840 --> 01:17:36,480
pieces, but almost all of the 
the art that we're going to find

1503
01:17:36,480 --> 01:17:39,160
are full page pieces and there 
are a ton of them in the game. 

1504
01:17:39,440 --> 01:17:41,680
Again, we scrolled really 
quickly through them, but 

1505
01:17:41,680 --> 01:17:43,520
there's a lot and they're all 
beautiful. 

1506
01:17:43,520 --> 01:17:46,480
I think the cover is fantastic. 
I think the layout is great. 

1507
01:17:46,480 --> 01:17:50,240
I like the font choice. 
I can't remember what it's 

1508
01:17:50,240 --> 01:17:53,160
called something something 
Gothic, but it's just a very 

1509
01:17:53,160 --> 01:17:56,720
nice sans serif font. 
It reminds me of the way Dye 

1510
01:17:56,720 --> 01:17:59,720
Sugars does layout with a with 
their font choices and things. 

1511
01:18:00,800 --> 01:18:03,960
Very straightforward, very 
readable, very legible. 

1512
01:18:05,200 --> 01:18:09,160
You know, only well, apparently 
focuses with two s s is totally 

1513
01:18:09,160 --> 01:18:15,400
fine, but I think it looks good.
I, I, I didn't find myself, even

1514
01:18:15,400 --> 01:18:18,000
though it's a lot of writing, 
the way that they separate out 

1515
01:18:18,000 --> 01:18:19,880
the, the headers and things like
that. 

1516
01:18:19,880 --> 01:18:20,960
I didn't find that it was too 
much. 

1517
01:18:21,200 --> 01:18:23,720
I think the margins are a really
nice size, which really helps 

1518
01:18:23,720 --> 01:18:28,040
with the 8 1/2 by and I think I 
think it's good. 

1519
01:18:28,080 --> 01:18:29,760
I think it's, I think I like it 
overall. 

1520
01:18:29,760 --> 01:18:32,240
I think, I think, you know, it 
pretty, pretty standard for 

1521
01:18:32,240 --> 01:18:34,960
regular layout, but I think the 
cover and the art throughout is,

1522
01:18:34,960 --> 01:18:37,320
is really fantastic. 
And I do like a little page 

1523
01:18:37,320 --> 01:18:38,880
decorations that they put on 
everything. 

1524
01:18:38,880 --> 01:18:39,760
So what are your? 
What are your? 

1525
01:18:39,760 --> 01:18:42,160
What do you think about it? 
Yeah, I think this is definitely

1526
01:18:42,160 --> 01:18:44,200
incredibly serviceable. 
I definitely think it's like 

1527
01:18:44,200 --> 01:18:48,960
above like what we would say is 
average the arts really good 

1528
01:18:49,280 --> 01:18:54,160
where it is it when you get into
later into the adventures that I

1529
01:18:54,160 --> 01:18:58,600
know I said I didn't read, but I
actually did skim the the 

1530
01:18:58,600 --> 01:19:01,920
cartography, the maps farm 
really cool. 

1531
01:19:04,600 --> 01:19:08,280
Yeah, I would say this is like 
a, this is a solid something, 

1532
01:19:08,440 --> 01:19:14,760
you know, it's it's it is. 
Yeah, it's definitely a solid 

1533
01:19:14,760 --> 01:19:16,400
something. 
What are you thinking for that 

1534
01:19:16,400 --> 01:19:19,080
something? 
I mean good. 

1535
01:19:19,080 --> 01:19:22,640
Really good, you know. 
Yeah, I think it's either good 

1536
01:19:22,640 --> 01:19:24,680
or really good, but we have to 
pick one of those. 

1537
01:19:26,040 --> 01:19:29,680
I'm trying to think, you know, 
it's hard because we're talking 

1538
01:19:29,680 --> 01:19:32,480
about a game from 2017, which I 
know isn't that long ago, but 

1539
01:19:32,480 --> 01:19:37,200
like the way that people make 
tabletop games, yeah, has really

1540
01:19:37,200 --> 01:19:38,880
evolved. 
And so I don't want to be like 

1541
01:19:38,880 --> 01:19:42,000
overly critical, like visually 
at least. 

1542
01:19:42,960 --> 01:19:46,480
But I could have used a little 
bit more spot art, a little bit 

1543
01:19:46,480 --> 01:19:50,160
more page decoration here and 
there, I think would have gone a

1544
01:19:50,160 --> 01:19:52,960
long way from me. 
So I'm thinking that this is 

1545
01:19:52,960 --> 01:19:57,000
probably for me like a 6:00-ish.
I would I could argue a 7 I 

1546
01:19:57,000 --> 01:20:02,200
think but. 
See, I don't find the lack of I 

1547
01:20:02,200 --> 01:20:04,840
think here, so I'm gonna go back
to the game right through we're 

1548
01:20:04,840 --> 01:20:08,120
gonna look at one page and I'll 
say why the why I think the 

1549
01:20:08,120 --> 01:20:12,440
style of layer that they chose 
made me and why I think this is 

1550
01:20:12,440 --> 01:20:15,520
good for other people so this. 
It is a standard page, right? 

1551
01:20:15,840 --> 01:20:18,560
When we look at 8 1/2 by 11, We 
said this before. 

1552
01:20:18,800 --> 01:20:22,120
The headers being as bold as 
they are and separated, I think 

1553
01:20:22,120 --> 01:20:24,440
makes a huge difference. 
The paragraphs all being 

1554
01:20:24,440 --> 01:20:27,240
separated like with a line makes
a huge difference. 

1555
01:20:27,240 --> 01:20:30,440
So it doesn't feel like, you 
know, it doesn't Bumble Bumble 

1556
01:20:30,520 --> 01:20:32,160
feel like a brick? 
Oh no, no, no. 

1557
01:20:32,160 --> 01:20:34,360
It's still visually like we're 
still talking about the visuals 

1558
01:20:34,360 --> 01:20:35,120
of this. 
Right, I guess it's. 

1559
01:20:35,240 --> 01:20:40,600
True, the the big margin, but 
also the even just the location 

1560
01:20:40,600 --> 01:20:44,120
of the page number pretty high 
up and big in the page as you 

1561
01:20:44,120 --> 01:20:46,400
scroll through the pages, it 
really fills that space. 

1562
01:20:46,400 --> 01:20:49,040
And anywhere there where there 
really is a lot missing, there 

1563
01:20:49,040 --> 01:20:52,320
is a little page declaration. 
So like I think what you're 

1564
01:20:52,320 --> 01:20:56,360
saying is is totally viable, but
I'm not missing necessarily. 

1565
01:20:56,360 --> 01:20:59,640
I don't think like, for example,
on a regular book, if this page 

1566
01:20:59,640 --> 01:21:03,440
number was in the corner and you
had all this white space at the 

1567
01:21:03,440 --> 01:21:05,520
bottom, it would bother me. 
But the fact that that page 

1568
01:21:05,520 --> 01:21:08,800
number is there really to me 
fills out that space really, 

1569
01:21:08,800 --> 01:21:10,960
really well. 
I like the way the boxes are 

1570
01:21:10,960 --> 01:21:13,000
used. 
I just, I as I scroll through 

1571
01:21:13,000 --> 01:21:14,840
this, there was never really a 
page where I was just like, 

1572
01:21:14,840 --> 01:21:16,960
damn, that feels like a whole, 
like a remember when we looked 

1573
01:21:16,960 --> 01:21:18,440
at stuff where like 1/2 a page 
is missing? 

1574
01:21:18,440 --> 01:21:21,120
There's definitely a little. 
Massive holes, you're right. 

1575
01:21:21,160 --> 01:21:23,000
I would just say like the 
spotlight that you have, which 

1576
01:21:23,000 --> 01:21:25,200
is like a triangle kind of 
symbol. 

1577
01:21:25,200 --> 01:21:28,240
There's like a little like. 
Aldrich symbols, yeah. 

1578
01:21:28,360 --> 01:21:31,600
There's a diamond symbol, a, a 
triangle, like kind of wave 

1579
01:21:31,600 --> 01:21:33,720
symbol. 
And they're just like, they're a

1580
01:21:33,720 --> 01:21:38,360
little uninteresting, you know, 
And the sun symbol. 

1581
01:21:39,040 --> 01:21:40,480
Yeah, I see where you're coming 
from a little bit. 

1582
01:21:40,520 --> 01:21:43,000
I think it doesn't bother me as 
much as I think it. 

1583
01:21:43,240 --> 01:21:45,400
I didn't notice as much as I 
think you're noticing it. 

1584
01:21:45,840 --> 01:21:47,320
Yeah, well, see. 
Wrong, Ryan. 

1585
01:21:47,440 --> 01:21:49,880
So. 
It's a possibility your your. 

1586
01:21:49,880 --> 01:21:56,480
Opinion is wrong, yeah. 
I think I think so layout wise, 

1587
01:21:56,480 --> 01:21:59,000
I think it would be a 5, right? 
So looking at the art, I think 

1588
01:21:59,000 --> 01:22:01,600
the cover is fantastic and I 
think all of the individual like

1589
01:22:01,600 --> 01:22:04,400
full page art is really great. 
And there's a lot of pieces of 

1590
01:22:04,400 --> 01:22:06,360
that. 
And plus you said like the maps 

1591
01:22:06,360 --> 01:22:09,720
and things like that. 
I think I think because of how 

1592
01:22:09,720 --> 01:22:13,680
much literally full page Arthur 
is and the art, I mean, again, 

1593
01:22:13,680 --> 01:22:18,400
we didn't look at all of it. 
When we look at pieces like 

1594
01:22:18,400 --> 01:22:21,600
this, like that's crazy, like 
that's fantastic. 

1595
01:22:21,600 --> 01:22:25,800
This like Lion of Fire coming 
out of a church as people burn 

1596
01:22:25,800 --> 01:22:28,080
around. 
I I think with the amount and 

1597
01:22:28,080 --> 01:22:30,400
quality of the full page art to 
me, I think there's probably 

1598
01:22:30,400 --> 01:22:31,840
bumps it up more towards really 
good to me. 

1599
01:22:34,800 --> 01:22:38,160
I just know we've been trying to
delineate more with like our 

1600
01:22:38,160 --> 01:22:41,240
ratings and be more discerning. 
Yeah. 

1601
01:22:41,320 --> 01:22:44,320
And I think as far as like 
layout goes, like it's a very 

1602
01:22:44,320 --> 01:22:47,440
serviceable layout, but we've 
seen a lot of games that have a 

1603
01:22:47,440 --> 01:22:51,120
lot of really good art and then 
like a even more like 

1604
01:22:51,120 --> 01:22:54,920
serviceable layout that's still 
incredibly easy to understand 

1605
01:22:54,920 --> 01:22:59,480
and like, and I guess that kind 
of spills into usability too. 

1606
01:22:59,600 --> 01:23:02,800
I just don't feel like this 
one's 1/7. 

1607
01:23:03,480 --> 01:23:04,840
All right, I'll go with the six 
on this. 

1608
01:23:05,200 --> 01:23:07,000
So this is good. 
It's good. 

1609
01:23:07,000 --> 01:23:11,960
Yeah, above average usability. 
This is going to take some 

1610
01:23:11,960 --> 01:23:15,840
things on usability. 
As far as like the text being 

1611
01:23:15,840 --> 01:23:19,040
usable, it is incredibly usable.
It's divided up incredibly well.

1612
01:23:19,280 --> 01:23:21,960
There's like we were talking 
about kind of in the the layout 

1613
01:23:21,960 --> 01:23:23,640
section. 
It's laid out in the way that's 

1614
01:23:23,680 --> 01:23:25,720
really easy to read. 
And even when there's a lot of 

1615
01:23:25,720 --> 01:23:28,960
words, which you all know how 
much I hate a lot of words, it's

1616
01:23:28,960 --> 01:23:33,560
incredibly like non cluttered on
the page and easy to parse out. 

1617
01:23:35,040 --> 01:23:38,200
The sections are divided up in a
way that is also like incredibly

1618
01:23:38,200 --> 01:23:40,280
logical. 
And please, for the love of God,

1619
01:23:40,480 --> 01:23:42,800
some of you creators read this 
book and see how it's divided up

1620
01:23:42,800 --> 01:23:44,840
and be like, Oh yeah, that does 
make a lot of sense. 

1621
01:23:46,040 --> 01:23:48,000
We're we're definitely I think 
Ryan and I are going to take the

1622
01:23:48,000 --> 01:23:49,120
hits are going to give the hits 
on this. 

1623
01:23:49,120 --> 01:23:50,840
Is that like it's a fairly large
book. 

1624
01:23:50,840 --> 01:23:53,880
It does not have any bookmarks 
or hyperlinks. 

1625
01:23:54,120 --> 01:23:57,520
And while like hyperlinking 
again, we're looking at through 

1626
01:23:57,560 --> 01:24:00,480
like the lens of 2025. 
That's what you hear this right?

1627
01:24:00,480 --> 01:24:06,320
Yeah, bookmarks existed in PD FS
way before that, though there 

1628
01:24:06,320 --> 01:24:08,440
really isn't a reason why it 
shouldn't have bookmarks. 

1629
01:24:08,440 --> 01:24:12,280
The hyperlinking thing I'm a 
little bit like more flexible on

1630
01:24:12,280 --> 01:24:14,760
for something at this time, but 
the bookmarks is like, that 

1631
01:24:14,760 --> 01:24:17,840
should be in there. 
The table of contents is already

1632
01:24:17,840 --> 01:24:21,320
laid out and it's amazing. 
And it's like once again laid 

1633
01:24:21,320 --> 01:24:25,280
out very usably where individual
sections like you have multiple 

1634
01:24:25,320 --> 01:24:28,800
like entries for a single page, 
which is great because that 

1635
01:24:28,800 --> 01:24:31,040
stuff's there and you need it. 
But like, as I'm going through 

1636
01:24:31,040 --> 01:24:32,720
the book, like bookmarks would 
be great. 

1637
01:24:32,720 --> 01:24:35,520
Even while we were just doing 
this episode, we wanted to 

1638
01:24:35,520 --> 01:24:38,760
reference the rules in depth 
while we were talking about the 

1639
01:24:38,760 --> 01:24:40,280
rule. 
And we had to Scroll down and 

1640
01:24:40,280 --> 01:24:42,400
manually find it. 
And frankly, a lot of people 

1641
01:24:42,400 --> 01:24:44,840
read these things digitally now,
especially when your product 

1642
01:24:44,840 --> 01:24:47,520
right now is only available as 
APDF. 

1643
01:24:49,280 --> 01:24:51,720
We'll say it does feel good 
reading the physical book. 

1644
01:24:51,840 --> 01:24:53,680
Yeah, well, I'm sure. 
But The thing is, you can't. 

1645
01:24:54,320 --> 01:24:56,120
If you want to get the fucking 
physical book right now, you got

1646
01:24:56,120 --> 01:24:59,440
to go pay a markup for a 
previous owned copy or wait for 

1647
01:24:59,440 --> 01:25:01,320
the new one. 
Until, until yeah, until the new

1648
01:25:01,320 --> 01:25:02,640
one does release which is 
happening. 

1649
01:25:02,920 --> 01:25:06,360
I will say the the only knock I 
have on usability on this is the

1650
01:25:06,360 --> 01:25:07,960
hyperlinks and bookmarks, which 
is a big knock. 

1651
01:25:07,960 --> 01:25:11,640
But yes, every other part, like 
the, as you said before, the way

1652
01:25:11,640 --> 01:25:14,600
that this is separated out into 
the parts that you actually 

1653
01:25:14,600 --> 01:25:17,880
need, to me is is such a 
highlight. 

1654
01:25:17,880 --> 01:25:20,400
That's such a massive highlight 
to this book. 

1655
01:25:21,600 --> 01:25:25,160
The one thing we complain about 
like so incredibly often with so

1656
01:25:25,160 --> 01:25:27,280
many other products like this. 
Is what it's missing. 

1657
01:25:27,480 --> 01:25:28,840
Has addressed this with that 
issue. 

1658
01:25:29,360 --> 01:25:32,000
Oh yes, that part yes, the 
hyperlinks is the thing that's 

1659
01:25:32,000 --> 01:25:34,080
missing I so it needs to take a 
Bing for that. 

1660
01:25:34,080 --> 01:25:36,520
But other than that, I mean, I'm
pretty high on this, I think I 

1661
01:25:36,560 --> 01:25:40,240
think because even the way that 
they separate out the section 

1662
01:25:40,240 --> 01:25:41,760
and stuff like I'm pretty high 
on this. 

1663
01:25:41,760 --> 01:25:45,440
So I think even without. 
What are you thinking for this? 

1664
01:25:46,120 --> 01:25:49,640
I'm thinking I'm thinking that 
if it had hyperlinks and 

1665
01:25:49,640 --> 01:25:52,080
bookmarks, that'd probably be as
an easy aid at least. 

1666
01:25:52,520 --> 01:25:55,400
I I would say with hyperlinks 
and bookmarks, it would maybe 

1667
01:25:55,400 --> 01:25:59,560
even be a nine. 
Yeah, just because how 

1668
01:25:59,560 --> 01:26:01,400
delineated sections are, you 
know? 

1669
01:26:01,840 --> 01:26:05,120
Yeah, well, it's just again, the
the concept of usability is how 

1670
01:26:05,120 --> 01:26:07,520
easy is a book to use and the 
fact that you can read the rules

1671
01:26:07,760 --> 01:26:10,080
and then go read the rules more 
in depth so you understand them 

1672
01:26:10,080 --> 01:26:11,640
better. 
And then have the whole section 

1673
01:26:11,640 --> 01:26:13,680
on not only like how to write 
the adventure, but how to 

1674
01:26:13,680 --> 01:26:17,160
rewrite it and and play it. 
It's it's there's so much 

1675
01:26:17,160 --> 01:26:20,560
usability in this. 
So I'm probably what do you 

1676
01:26:20,560 --> 01:26:25,040
think like an 8 even for this? 
I'm thinking A7 for this maybe? 

1677
01:26:25,320 --> 01:26:27,600
So it's a lot of book to 
navigate. 

1678
01:26:27,800 --> 01:26:30,800
It's a pretty big knot for me 
that I have to scroll through 

1679
01:26:30,800 --> 01:26:33,800
this. 
Like really, genuinely, it is. 

1680
01:26:37,200 --> 01:26:39,000
But you're saying it could be a 
nine and you're dropping it all 

1681
01:26:39,000 --> 01:26:41,040
the way to a 7 because in 2017 
there weren't. 

1682
01:26:41,080 --> 01:26:49,520
Bookmarks would be a nine, yeah.
I think that we went 6 for art 

1683
01:26:49,520 --> 01:26:55,120
and layout when I was thinking 
7, so we should go 8 for this 

1684
01:26:55,200 --> 01:26:57,280
when you're thinking of seven. 
OK, that's fine. 

1685
01:26:57,520 --> 01:26:58,800
And we'll split the difference 
on I. 

1686
01:26:58,800 --> 01:27:02,360
Still think that, yeah. 
I mean, for me, I'm maybe 

1687
01:27:02,360 --> 01:27:05,400
weighing the knocks heavier than
you're weighing them. 

1688
01:27:05,440 --> 01:27:07,400
You're still accounting for them
and they exist. 

1689
01:27:07,400 --> 01:27:10,120
So that's it's still fine. 
I still think it'd be a nine 

1690
01:27:10,120 --> 01:27:12,840
with those things. 
I think I think I just think 

1691
01:27:12,840 --> 01:27:16,960
that like how well that they do 
all the rest of of the usability

1692
01:27:17,200 --> 01:27:20,000
makes the that thing higher for 
me. 

1693
01:27:20,240 --> 01:27:22,080
So I just. 
Also, I think I'm a little bit 

1694
01:27:22,080 --> 01:27:25,120
internally frustrated because I 
started and stopped this several

1695
01:27:25,120 --> 01:27:26,400
times. 
Like I had to get up and go do 

1696
01:27:26,400 --> 01:27:29,400
things, so I'd reopen it on my 
tablet or whatever and then I'd 

1697
01:27:29,400 --> 01:27:31,200
have to be like, fuck, I can 
scroll to where I was. 

1698
01:27:31,200 --> 01:27:34,280
As I go again, yeah yeah, it 
would be great if they did re 

1699
01:27:34,280 --> 01:27:36,800
release this with some 
hyperlinks and bookmarks. 

1700
01:27:36,800 --> 01:27:37,840
It is 125 now. 
Let. 

1701
01:27:38,240 --> 01:27:43,240
Me do it, I'll do it. 
So rule set, it's small, it's 

1702
01:27:43,240 --> 01:27:44,320
super light. 
I like it. 

1703
01:27:44,360 --> 01:27:46,480
I like it a lot. 
Great, I love it. 

1704
01:27:46,680 --> 01:27:49,280
I'm going to write the rule set 
incredibly high by the way, so. 

1705
01:27:49,400 --> 01:27:53,320
What are you giving it? 
I mean, so listen, you're all 

1706
01:27:53,320 --> 01:27:55,600
going to think I'm an insane 
person, and you're probably 

1707
01:27:55,600 --> 01:27:58,320
right. 
I've seen Beyond the Veil of the

1708
01:27:58,320 --> 01:28:00,520
universe. 
But one of the games I've given 

1709
01:28:00,520 --> 01:28:04,200
the highest rating to was 9 
Lives of Valhalla, because it 

1710
01:28:04,200 --> 01:28:07,000
picked one thing, and it did 
that one thing incredibly well. 

1711
01:28:07,240 --> 01:28:10,240
This game has picked almost one 
thing. 

1712
01:28:10,240 --> 01:28:13,120
It's 1:00-ish thing, and it does
that thing incredibly well in a 

1713
01:28:13,120 --> 01:28:16,920
way that guides the entire game.
Your three die die roll, your 

1714
01:28:16,920 --> 01:28:19,760
potential three die roll, 
because you could only roll one,

1715
01:28:19,960 --> 01:28:21,600
or you could roll 2 or you could
roll 3. 

1716
01:28:22,400 --> 01:28:24,600
And how easy they are to 
understand and how like, well, 

1717
01:28:24,600 --> 01:28:26,680
reinforces and how that's the 
entire game. 

1718
01:28:26,880 --> 01:28:29,080
And frankly, I think it 
perfectly works. 

1719
01:28:29,120 --> 01:28:32,640
That being the entire game. 
I'm thinking 8 or 9 man. 

1720
01:28:34,280 --> 01:28:41,120
Here's my thing, I think, I 
think, man, I'm irritated that 

1721
01:28:41,120 --> 01:28:45,120
we gave we did trophy dark and 
trophy gold together and how did

1722
01:28:45,120 --> 01:28:49,160
we give A7 on art and style? 
I think that book is gorgeous, I

1723
01:28:49,160 --> 01:28:50,040
think. 
Yeah, that was probably a 

1724
01:28:50,040 --> 01:28:52,240
mistake. 
Yeah, this probably should be an

1725
01:28:52,240 --> 01:28:53,800
8. 
And honestly, if we just did 

1726
01:28:53,800 --> 01:28:55,120
dark, I think we even talked 
about it. 

1727
01:28:55,280 --> 01:28:57,720
If we did dark by itself, to me 
the rule set's an easy 9. 

1728
01:28:58,120 --> 01:29:00,600
Yes, absolutely. 
I what we give the rule set? 

1729
01:29:01,120 --> 01:29:03,360
An 8. 
We did dark and gold together 

1730
01:29:03,360 --> 01:29:05,400
though. 
Yeah, we did kind of mix the two

1731
01:29:05,400 --> 01:29:08,040
together and I honestly. 
We should go back. 

1732
01:29:08,960 --> 01:29:11,800
And just do dark. 
You and I are free even if we 

1733
01:29:11,800 --> 01:29:13,120
don't even do an episode. 
You and I are free. 

1734
01:29:13,120 --> 01:29:15,840
Time should just just re release
the score for that. 

1735
01:29:16,400 --> 01:29:18,120
Well, art and style would go up 
by one. 

1736
01:29:18,120 --> 01:29:20,360
Rule set would go up by 1, so it
would be a 43. 

1737
01:29:22,560 --> 01:29:24,720
I think trophy Dark is better 
than this. 

1738
01:29:28,920 --> 01:29:30,480
I do, I think for a lot of 
reasons. 

1739
01:29:30,480 --> 01:29:35,400
I think the way that trophy Dark
does the the rings of of the 

1740
01:29:35,400 --> 01:29:38,760
adventure going in. 
I think the expansion to the 

1741
01:29:38,760 --> 01:29:41,040
character creation system 
because there isn't one in this.

1742
01:29:41,040 --> 01:29:46,920
Basically this is a case of if 
this was a Zine, right? 

1743
01:29:46,920 --> 01:29:49,280
Which is not really, we're not 
going to use in score. 

1744
01:29:49,760 --> 01:29:52,560
I would not. 
I would be like, yes, I think 

1745
01:29:52,560 --> 01:29:54,520
this does the thing that it does
really, really well. 

1746
01:29:54,520 --> 01:29:57,080
But if we're going book on this,
which I think it is, even though

1747
01:29:57,080 --> 01:29:59,760
it's only four pages, this is 
what's hard because we are doing

1748
01:29:59,760 --> 01:30:01,120
a book. 
But if it was just the four 

1749
01:30:01,120 --> 01:30:03,480
pages, we would do AZ and it's 
difficult. 

1750
01:30:03,520 --> 01:30:07,000
I can't give this a higher score
than trophy Dark because I think

1751
01:30:07,000 --> 01:30:09,880
Trophy Dark takes this, add some
stuff to it that I personally 

1752
01:30:09,880 --> 01:30:13,680
think is a better game. 
But I do think that what this 

1753
01:30:13,680 --> 01:30:18,920
wants to do, it does about as 
well as you can do so. 

1754
01:30:19,880 --> 01:30:22,920
For me, I think the rings thing 
is like maybe your most valid 

1755
01:30:22,920 --> 01:30:25,480
point from that in in my 
opinion, like for me like. 

1756
01:30:25,920 --> 01:30:28,440
Yeah, well, and and the I think 
the character creation with like

1757
01:30:28,440 --> 01:30:31,240
the way that they do like the. 
I think it's really cool. 

1758
01:30:31,240 --> 01:30:33,280
I don't necessarily think that 
you need it for this. 

1759
01:30:33,280 --> 01:30:35,600
I mean, this game is. 
So it's a different, it's a 

1760
01:30:35,600 --> 01:30:36,680
different. 
I'm saying it's a different 

1761
01:30:36,680 --> 01:30:37,600
game. 
I don't think you need it for 

1762
01:30:37,600 --> 01:30:38,720
this. 
I'm just saying that I think 

1763
01:30:38,720 --> 01:30:42,480
that the way that they expanded 
on the game, using this as a 

1764
01:30:42,480 --> 01:30:45,080
base to me is better. 
I can't. 

1765
01:30:45,080 --> 01:30:46,800
I don't think I could get this 
better. 

1766
01:30:47,080 --> 01:30:48,600
And I would give Trophy Dark a 
nine. 

1767
01:30:48,600 --> 01:30:50,720
I would be. 
I would give trophy Dark a nine,

1768
01:30:50,880 --> 01:30:53,640
so yeah. 
I would give this an E an 8. 

1769
01:30:54,040 --> 01:30:56,400
I think this is for I'm fine. 
I said 8 or 9. 

1770
01:30:56,400 --> 01:30:58,440
I think 8's very valid. 
I think you've made some good 

1771
01:30:58,440 --> 01:31:01,040
points about Trophy Dark, but I 
think as far as character 

1772
01:31:01,040 --> 01:31:03,520
creation and stuff goes, like 
being able to just write down 

1773
01:31:03,520 --> 01:31:06,080
your job and your name and that 
be your character, I think is 

1774
01:31:06,080 --> 01:31:09,040
actually a strength of this. 
And it almost plays into like 

1775
01:31:09,680 --> 01:31:13,800
the crater's like history of 
like like kind of vampires, 

1776
01:31:13,800 --> 01:31:17,360
Masquerade LARP, you know, where
like you don't like your, your 

1777
01:31:17,360 --> 01:31:19,600
role-playing this character. 
You don't have like a lot of 

1778
01:31:19,600 --> 01:31:21,840
life points you're tracking. 
It's all like a narrative thing,

1779
01:31:22,000 --> 01:31:22,720
you know? 
Yeah. 

1780
01:31:23,080 --> 01:31:26,280
It's just, it's, I think it, I 
think again, this is a weird one

1781
01:31:26,280 --> 01:31:29,360
because if this was a Zine, if 
we were doing a Zine score, 

1782
01:31:29,360 --> 01:31:30,880
because we do rate them 
differently. 

1783
01:31:31,160 --> 01:31:33,880
Yeah. 
I think that your point about 9 

1784
01:31:33,880 --> 01:31:38,640
lives Valhalla is stands very 
well that like this in as the 

1785
01:31:38,640 --> 01:31:42,080
rule set, it only being 2 pages,
it doesn't have any more or less

1786
01:31:42,080 --> 01:31:43,680
than you need for it. 
I think it's fantastic. 

1787
01:31:43,760 --> 01:31:45,480
Yeah. 
It is everything that you need 

1788
01:31:45,480 --> 01:31:46,520
with nothing that you don't. 
You're right. 

1789
01:31:46,520 --> 01:31:49,680
You don't need HP. 
You don't need anything beyond 

1790
01:31:49,680 --> 01:31:51,880
just your job and a name to play
this. 

1791
01:31:52,000 --> 01:31:54,760
And every kind of role you want 
to do is the same role, just 

1792
01:31:54,760 --> 01:31:59,520
with different kind of outcomes.
And then I even think of like 

1793
01:31:59,520 --> 01:32:02,160
Zine scores that we've given 
stuff to. 

1794
01:32:02,200 --> 01:32:05,280
And I just think it's difficult 
because we talk about this all 

1795
01:32:05,280 --> 01:32:06,920
the time. 
Like how do you contextualize 

1796
01:32:06,920 --> 01:32:08,760
this when we compare this to 
other games? 

1797
01:32:09,120 --> 01:32:11,200
And why is something like 
Kingdoms 10? 

1798
01:32:12,480 --> 01:32:13,960
To Kingdoms is so good though. 
It's. 

1799
01:32:14,600 --> 01:32:16,880
The depth of the system. 
It's the depth of the system. 

1800
01:32:16,880 --> 01:32:19,760
Like you can do something like 9
Lies of a Lala where it really 

1801
01:32:19,760 --> 01:32:21,760
only has one rule, but there's a
there's a lot more than just the

1802
01:32:21,760 --> 01:32:23,760
one rule. 
Like the core aspect is kind of 

1803
01:32:23,760 --> 01:32:25,160
one rule, but there's a lot more
to it than that. 

1804
01:32:25,960 --> 01:32:29,880
It does more than just one rule,
it just has like 1 core 

1805
01:32:29,880 --> 01:32:34,520
mechanic. 
But to me it's like, I love a 

1806
01:32:34,520 --> 01:32:38,720
simple game, but when does the 
simplicity, when does a game 

1807
01:32:38,720 --> 01:32:43,200
that does depth simply become 
better than a simple game? 

1808
01:32:43,280 --> 01:32:45,840
You know what I mean? 
Yeah, that's, I think that's a 

1809
01:32:45,840 --> 01:32:48,840
really valid experience that we 
have reviewing these. 

1810
01:32:48,840 --> 01:32:51,320
So it's a fine line that we 
walk. 

1811
01:32:51,480 --> 01:32:53,280
Yeah, I think that's why this to
me is an 8. 

1812
01:32:53,920 --> 01:32:57,080
That's fine. 
I'm OK with that originality. 

1813
01:32:57,720 --> 01:33:02,280
So here's where we're going to 
take a knock, because this is a 

1814
01:33:02,280 --> 01:33:06,360
total like RIP of classic 
Lovecraft, you know, Which is 

1815
01:33:06,360 --> 01:33:08,120
fine. 
Narratively, narratively, 

1816
01:33:08,120 --> 01:33:10,840
narratively, mechanically, 
though mechanically though 

1817
01:33:11,400 --> 01:33:18,760
mechanically though time, like 
no HP, we everything, everything

1818
01:33:18,760 --> 01:33:21,480
we just said basically gives 
this point to our originality. 

1819
01:33:21,760 --> 01:33:24,160
You have no character creation, 
you basically have nothing. 

1820
01:33:24,200 --> 01:33:26,000
It is super simple. 
It's super straightforward. 

1821
01:33:26,120 --> 01:33:28,640
So I think narratively, 
obviously this isn't trying to 

1822
01:33:28,960 --> 01:33:31,280
be original because it literally
is Cthulhu, right? 

1823
01:33:31,360 --> 01:33:33,640
It's literally like I want to 
play Cthulhu games the way I 

1824
01:33:33,640 --> 01:33:36,000
want to play them. 
So originality on that zilch. 

1825
01:33:36,000 --> 01:33:37,960
It's like, it's like I do a Star
Wars game. 

1826
01:33:37,960 --> 01:33:39,160
Like obviously it's not 
original. 

1827
01:33:39,160 --> 01:33:40,080
You're just doing a Star Wars 
game. 

1828
01:33:40,920 --> 01:33:43,480
But I think mechanically, 
especially at its time in 2017, 

1829
01:33:44,520 --> 01:33:46,360
especially when you read through
the history of the games, I know

1830
01:33:46,360 --> 01:33:47,800
some why they did what they did 
anything like that. 

1831
01:33:47,800 --> 01:33:51,240
And and that at the time there 
wasn't really games like this at

1832
01:33:51,320 --> 01:33:55,440
times. 
You know, I think mechanically 

1833
01:33:55,440 --> 01:33:58,160
there's a lot of originality in 
this and in absolutely talk 

1834
01:33:58,160 --> 01:34:00,600
about the with the simplicity 
and stuff, I think takes it up. 

1835
01:34:00,960 --> 01:34:04,120
So I think I'm a little bit high
on the originality on this 

1836
01:34:04,120 --> 01:34:07,000
because also like how many other
games have we read like this, 

1837
01:34:07,560 --> 01:34:11,400
like this mechanically even. 
I mean, now we play a lot of Ice

1838
01:34:11,400 --> 01:34:15,480
Bowl games, you know, But I 
think I'm, I think I'm kind of 

1839
01:34:15,480 --> 01:34:20,440
high on this. 
Yeah, I think I'm kind of medium

1840
01:34:20,440 --> 01:34:24,760
high on this. 
I would say that mechanically 

1841
01:34:24,760 --> 01:34:28,200
adds a lot to it. 
Narratively, obviously adds 

1842
01:34:28,280 --> 01:34:30,120
nothing. 
So I'm kind of like a really 

1843
01:34:30,120 --> 01:34:32,680
good. 
Yeah, but also, I mean, let's 

1844
01:34:32,680 --> 01:34:34,800
also then look at the 
originality in. 

1845
01:34:34,800 --> 01:34:36,280
Let's look at product structure,
right? 

1846
01:34:36,280 --> 01:34:39,720
Let's look at game structure, 
the rules, the rules in depth 

1847
01:34:39,720 --> 01:34:41,080
and then literally one of the 
best. 

1848
01:34:41,080 --> 01:34:42,320
Yeah, that. 
Was pretty good because. 

1849
01:34:42,320 --> 01:34:44,000
We're looking at the whole book,
not just the rules. 

1850
01:34:44,000 --> 01:34:48,360
We're looking at the whole book,
OK, You get a lot of book. 

1851
01:34:48,360 --> 01:34:50,840
There's a lot of book in this 
book and the way that they do 

1852
01:34:50,840 --> 01:34:53,560
this, I'm between A7 and an 8 
and I'm good with each other. 

1853
01:34:53,560 --> 01:34:56,360
When you say. 
I'm also between A7 and an 8. 

1854
01:34:56,400 --> 01:34:59,440
I'm having a really hard time 
figuring out which one I'm more 

1855
01:34:59,440 --> 01:35:03,000
at, so because I'm probably at 
A72, what's up I? 

1856
01:35:03,480 --> 01:35:05,400
Probably had a 7. 
OK, let's do it. 

1857
01:35:05,960 --> 01:35:09,400
Yeah, value. 
How much does this cost on drive

1858
01:35:09,400 --> 01:35:12,680
through RPG? 
Drive through RPDPG, the PDF is 

1859
01:35:12,680 --> 01:35:14,840
$14.00, but it is on sale right 
now for $12.00. 

1860
01:35:14,840 --> 01:35:16,560
And I don't know if it's one of 
those drive through sales where 

1861
01:35:16,560 --> 01:35:20,800
it's like always, always on 
sale, but it's like just change 

1862
01:35:20,800 --> 01:35:24,600
the price I guess. 
But yeah, I mean, I think even 

1863
01:35:24,600 --> 01:35:29,000
full price $14.00 for a 200 the 
page PDF, that's a complete 

1864
01:35:29,000 --> 01:35:31,360
game. 
And also four like the 

1865
01:35:31,360 --> 01:35:34,520
adventures in here are not like 
the Sebbing adventures are 

1866
01:35:34,520 --> 01:35:35,000
they're. 
Huge. 

1867
01:35:35,720 --> 01:35:38,240
They're huge. 
They're actually, if we look at 

1868
01:35:38,240 --> 01:35:40,360
the table of contents, because 
we can't look at the bookmarks 

1869
01:35:40,400 --> 01:35:43,400
because there aren't any. 
Don't know if we said that yet. 

1870
01:35:44,200 --> 01:35:50,200
All of London 1851 is page 63 to
page 97. 

1871
01:35:50,200 --> 01:35:52,920
So you're looking at over 30 
pages of setting an adventure 

1872
01:35:53,040 --> 01:35:55,960
and that's one of four. 
And also the other thing, look 

1873
01:35:55,960 --> 01:35:58,080
at no. 
What were you gonna say? 

1874
01:35:58,320 --> 01:36:01,560
The settings, like you can hold 
on to the setting past the 

1875
01:36:01,560 --> 01:36:04,800
adventure that's in there and 
continue to run in that setting,

1876
01:36:05,080 --> 01:36:09,160
you know? 
So the other thing though, above

1877
01:36:09,160 --> 01:36:14,360
and beyond that, Cthulhu Dark 0,
the Cthulhu Dark preview. 

1878
01:36:14,360 --> 01:36:18,920
So what what that is, is when 
Cthulhu Dark was coming out on 

1879
01:36:18,920 --> 01:36:21,360
Kickstarter, there was this like
preview version you can get as a

1880
01:36:21,360 --> 01:36:23,280
Kickstarter back. 
So they threw that up there on 

1881
01:36:23,280 --> 01:36:28,160
Kickstarter. 
Cthulhu Dark 0 gives you all of 

1882
01:36:28,160 --> 01:36:38,680
the Cthulhu Dark stuff, but you 
also get preview version of 

1883
01:36:38,680 --> 01:36:41,840
Cthulhu Dark Kickstarter, which 
is the rules and I think all of 

1884
01:36:41,840 --> 01:36:43,800
London 1851 if I remember 
correctly. 

1885
01:36:45,160 --> 01:36:48,040
And that's a what? 
So it's $20, which cost more 

1886
01:36:48,040 --> 01:36:51,960
than the regular one, but you 
can get a soft cover print out 

1887
01:36:51,960 --> 01:36:55,640
of that for $34 if you want. 
So you can at least get, you 

1888
01:36:55,640 --> 01:36:57,640
know, part of the book for for 
free. 

1889
01:36:57,640 --> 01:36:59,920
I think the price is jacked up 
on that because it was supposed 

1890
01:36:59,920 --> 01:37:03,360
to be like a Kickstarter reward.
So you would get a code for it. 

1891
01:37:03,360 --> 01:37:04,960
So you could get it at cost or 
whatever. 

1892
01:37:05,760 --> 01:37:07,800
But that is available if you 
physically want it. 

1893
01:37:07,800 --> 01:37:11,760
Because as far as I know, 
Cthulhu Dark is not does not 

1894
01:37:11,760 --> 01:37:14,440
have a print on demand version 
on drive through anymore. 

1895
01:37:14,920 --> 01:37:18,400
Do you see that? 
What are you looking at the 

1896
01:37:18,400 --> 01:37:21,680
Cthulhu Dark page? 
It does not have a print on 

1897
01:37:21,680 --> 01:37:22,360
demand version. 
Right. 

1898
01:37:22,360 --> 01:37:23,960
No, I am looking. 
No, it does not have a porn 

1899
01:37:23,960 --> 01:37:24,640
demand. 
Sorry, sorry and. 

1900
01:37:24,640 --> 01:37:28,000
That's why it's cost like a 
bajillion dollars, so $12.00 for

1901
01:37:28,000 --> 01:37:29,840
the book if you want everything 
that we just talked about. 

1902
01:37:29,840 --> 01:37:36,840
But again, the the Core 2 page 
game free, free, free, free. 

1903
01:37:38,120 --> 01:37:39,640
You can't. 
And then you can just do what 

1904
01:37:39,640 --> 01:37:42,200
granted and just run every 
Cathulu game ever just with this

1905
01:37:42,200 --> 01:37:45,760
instead. 
So that's, I mean, we've said 

1906
01:37:45,760 --> 01:37:49,280
this before, it's hard to not 
give a free game a high score. 

1907
01:37:49,440 --> 01:37:51,640
Yeah, but I do think you're not 
getting the whole game if you 

1908
01:37:51,640 --> 01:37:53,560
just use the free version. 
But the free version exists. 

1909
01:37:53,560 --> 01:37:56,680
It's it's kind of like that. 
So I'm probably pretty high on 

1910
01:37:56,680 --> 01:37:58,600
value on this. 
You need to I think even for 

1911
01:37:58,600 --> 01:38:02,840
$12.00 to get this and then any 
other like Zulu like adventure 

1912
01:38:02,840 --> 01:38:06,560
game or like horror mystery game
you can run the easily you could

1913
01:38:06,560 --> 01:38:08,720
port this over. 
It would take almost no effort. 

1914
01:38:08,800 --> 01:38:11,560
You could run monsters in the 
monster of the week in this and 

1915
01:38:11,560 --> 01:38:13,520
not do all the Pbta stuff if you
want. 

1916
01:38:13,520 --> 01:38:16,560
Like, yeah. 
Obviously not to basically just 

1917
01:38:16,600 --> 01:38:18,840
run. 
Every Pbta adventure just with 

1918
01:38:18,840 --> 01:38:21,000
this instead. 
I would absolutely do that. 

1919
01:38:21,120 --> 01:38:22,160
It would be more fun for. 
Me. 

1920
01:38:22,160 --> 01:38:26,440
So I'm probably like a nine. 
I think I'm in a nine for this 

1921
01:38:26,840 --> 01:38:29,440
also because once again, hard to
not give a game that comes out 

1922
01:38:29,440 --> 01:38:37,560
for free at 9:00 so. 
Yeah, pretty decent spread the 

1923
01:38:37,560 --> 01:38:45,160
scores 38. 
Yeah, it's crazy because there 

1924
01:38:45,880 --> 01:38:49,160
we we talk about this, what was 
the last game that we reviewed? 

1925
01:38:50,840 --> 01:38:53,520
Oh my God, it was last week and 
I've already forgotten. 

1926
01:38:53,520 --> 01:38:54,880
What fuck, What did we do last 
week? 

1927
01:38:55,800 --> 01:38:57,840
We did violence. 
What did we do before that? 

1928
01:38:57,840 --> 01:38:59,800
Print Weaver. 
Yes, print Weaver. 

1929
01:39:00,120 --> 01:39:02,160
This literally got the same 
score as print Weaver 38. 

1930
01:39:02,400 --> 01:39:04,080
We have. 
I think we've been more 38 than 

1931
01:39:04,080 --> 01:39:06,040
anything. 
But how weird it is is the 

1932
01:39:06,040 --> 01:39:09,440
spread difference because in the
game they got a 38, which again,

1933
01:39:09,800 --> 01:39:11,520
as soon as you hit 40 on our 
show. 

1934
01:39:11,520 --> 01:39:14,760
As if our show fucking matters 
at all to anyone. 

1935
01:39:15,320 --> 01:39:18,200
You're really in the top like 
maybe 10%, maybe a little bit 

1936
01:39:18,200 --> 01:39:20,640
less of all those games. 
So 38 is a pretty good score. 

1937
01:39:20,640 --> 01:39:23,920
I would say our average score is
probably around like a 353537. 

1938
01:39:24,240 --> 01:39:29,880
We should review worst games. 
We we're very blunt and honest 

1939
01:39:29,880 --> 01:39:31,720
and critical, but we're not 
mean. 

1940
01:39:31,720 --> 01:39:33,600
So I would never review a bad 
game. 

1941
01:39:33,800 --> 01:39:35,920
It's hard to review things that 
we don't like too because we do 

1942
01:39:35,920 --> 01:39:39,200
have to read these and like it 
already is kind of hard 

1943
01:39:39,200 --> 01:39:43,000
sometimes to read a game a week,
which is why sometimes we miss 

1944
01:39:43,000 --> 01:39:46,760
an episode of the week but 
reading one that we don't like. 

1945
01:39:47,800 --> 01:39:50,840
We've never done games we don't 
like unless we felt the need to 

1946
01:39:50,840 --> 01:39:53,640
do it and got too deep and like 
some of the precursor games that

1947
01:39:53,640 --> 01:39:57,000
we've read that we wanted to 
read because we've read hacks of

1948
01:39:57,000 --> 01:40:01,120
them, we shouldn't failed. 
But even then, it was never that

1949
01:40:01,120 --> 01:40:02,840
we didn't like the game. 
It was that we didn't like the 

1950
01:40:02,840 --> 01:40:03,760
product. 
You know what I mean? 

1951
01:40:04,240 --> 01:40:05,880
Like, I think Blade to the Dark 
is a great game. 

1952
01:40:05,880 --> 01:40:08,920
I don't like the book. 
I think that white hack is a 

1953
01:40:08,920 --> 01:40:10,640
really interesting game. 
I don't like the book. 

1954
01:40:10,760 --> 01:40:13,160
You know I. 
Would love to read the earlier 

1955
01:40:13,160 --> 01:40:15,200
version of white hack so I could
better understand. 

1956
01:40:15,320 --> 01:40:17,680
Because it's like an iterated on
product that doesn't give you 

1957
01:40:17,680 --> 01:40:18,880
the context. 
Right. 

1958
01:40:19,600 --> 01:40:21,800
But in when you look at the 
spread of scores on this art and

1959
01:40:21,800 --> 01:40:24,200
Leo got a six value, got a nine 
and still got a 38. 

1960
01:40:24,200 --> 01:40:27,320
So like does now before we 
finish, do we Does art and 

1961
01:40:27,320 --> 01:40:29,440
layout really get a six? 
Are we good on 6 for art and 

1962
01:40:29,440 --> 01:40:29,760
layout? 
I'm. 

1963
01:40:29,960 --> 01:40:32,400
Fine with it. 
Little above average. 

1964
01:40:32,400 --> 01:40:33,640
It's good. 
Yeah, I'm fine. 

1965
01:40:33,840 --> 01:40:38,480
OK, so 38 for Cthulhu Dark. 
I think this is again, it's a 

1966
01:40:38,480 --> 01:40:42,160
great it's a great game. 
I want to play it really bad. 

1967
01:40:42,160 --> 01:40:46,240
I think the interesting thing is
how much more product you get 

1968
01:40:46,240 --> 01:40:50,200
then game in this book and I 
think it's worth it for $12.00. 

1969
01:40:50,200 --> 01:40:54,440
I think the PDF just even if you
didn't get the free part of the 

1970
01:40:54,440 --> 01:40:58,440
game, just for everything else, 
you get all of the information 

1971
01:40:58,440 --> 01:41:02,560
on playing, running, explaining 
everything about game is in my 

1972
01:41:02,560 --> 01:41:05,800
opinion at this point crucial 
information to running and 

1973
01:41:05,800 --> 01:41:08,280
playing any type of 
investigation game no matter 

1974
01:41:08,280 --> 01:41:10,240
what. 
And as I said before, I think 

1975
01:41:10,440 --> 01:41:14,360
the mix of the all of the GM 
stuff and principles and 

1976
01:41:14,360 --> 01:41:18,280
everything from Apocalypse 
World, I think the Wom from 

1977
01:41:18,640 --> 01:41:20,600
Mothership the Ward's Operation 
Manual. 

1978
01:41:20,920 --> 01:41:25,920
And I think that this book are 
three, in my opinion, necessary 

1979
01:41:25,920 --> 01:41:30,520
crucial parts of game design and
game explanation and adventure 

1980
01:41:30,520 --> 01:41:34,960
writing for anybody who wants to
be a good adventure writer 

1981
01:41:34,960 --> 01:41:37,600
designer in general. 
I think it's fantastic. 

1982
01:41:37,600 --> 01:41:44,800
This this is in my top three 
best what like editorial line 

1983
01:41:45,280 --> 01:41:49,680
game guides ever. 
Last thing I want to hop over to

1984
01:41:49,680 --> 01:41:51,080
real quick. 
I think we touched on it a 

1985
01:41:51,080 --> 01:41:58,200
little bit, but I do want to 
look at the page is Cosmic Dark.

1986
01:41:58,920 --> 01:42:01,680
Cosmic Dark is the game that's 
currently funding. 

1987
01:42:01,680 --> 01:42:03,240
We're not we're not. 
Listen again, we're not 

1988
01:42:03,240 --> 01:42:04,880
sponsored by anyone. 
We just think this shit fucks 

1989
01:42:05,400 --> 01:42:07,880
and we thought this was a good 
idea to do Cathela Dark because 

1990
01:42:07,880 --> 01:42:09,120
now we can talk about Cosmic 
Dark. 

1991
01:42:09,680 --> 01:42:11,920
Cosmic Dark is currently on 
Kickstarter right now. 

1992
01:42:12,400 --> 01:42:15,560
It is Graham's new project. 
It is Tibidal Bro playing him. 

1993
01:42:15,560 --> 01:42:17,800
A weird space horror from the 
award-winning author of Cthulhu 

1994
01:42:17,800 --> 01:42:20,440
Dark. 
It's got 24 days to go, already 

1995
01:42:20,440 --> 01:42:27,160
has 940 backers and close to and
close to $70,000. 

1996
01:42:27,800 --> 01:42:34,120
So it's already pushing. 
That's 50,000 lbs. 

1997
01:42:34,800 --> 01:42:37,640
So with over 30 weeks to go, 
this looks fantastic. 

1998
01:42:37,640 --> 01:42:42,080
There's a great trailer click on
that really cool stuff here. 

1999
01:42:42,360 --> 01:42:43,920
Just want to go through the 
beginning of it a little bit. 

2000
01:42:43,920 --> 01:42:46,000
The cover also reminds me by 
much Cthulhu dark. 

2001
01:42:46,000 --> 01:42:48,800
It's very much just like the 
logo with some really cool vibe 

2002
01:42:48,840 --> 01:42:50,960
stuff and like the background 
going over the logo a bit. 

2003
01:42:52,600 --> 01:42:55,640
And I I really like the the 
setup here. 

2004
01:42:56,040 --> 01:42:57,560
It also says there is no 
character creation. 

2005
01:42:57,560 --> 01:42:59,600
You just start playing straight 
away making characters as you 

2006
01:42:59,600 --> 01:43:03,320
go. 
And in the campaign, it says the

2007
01:43:03,320 --> 01:43:05,400
Cosmic Dark campaign takes you 
from your home planet to the 

2008
01:43:05,400 --> 01:43:08,360
edge of the Galaxy where an 
astronomical object called the 

2009
01:43:08,360 --> 01:43:11,680
Glitch dominates the sky like a 
golden wound in space. 

2010
01:43:12,040 --> 01:43:15,360
Across 6 scenarios, you'll 
discover the secrets of Extrexa,

2011
01:43:15,720 --> 01:43:18,080
the amoral corporation you work 
for. 

2012
01:43:18,240 --> 01:43:20,320
You'll journey to the heart of 
the Glitch where time, space, 

2013
01:43:20,320 --> 01:43:22,920
and reality become warped and 
wrong. 

2014
01:43:22,920 --> 01:43:25,560
So it looks fantastic. 
If you liked anything we talked 

2015
01:43:25,560 --> 01:43:27,560
about Cthulhu Dark, you should 
definitely back Cosmic Dark. 

2016
01:43:27,560 --> 01:43:31,280
And if you want Cthulhu Dark, 
back this so you can add Cthulhu

2017
01:43:31,280 --> 01:43:33,960
Dark as an add on. 
I think it's only like 30 bucks 

2018
01:43:33,960 --> 01:43:35,760
or something like that. 
Totally worth it. 

2019
01:43:35,760 --> 01:43:39,040
So that is going to be us. 
We've, I think we decided what 

2020
01:43:39,040 --> 01:43:40,720
we're going to do next week. 
We're not going to tell you just

2021
01:43:40,720 --> 01:43:42,720
in case we don't do it, then 
we're not liars. 

2022
01:43:43,080 --> 01:43:45,640
Thank you everyone that watched.
Yeah, go back that stuff. 

2023
01:43:45,640 --> 01:43:47,600
We'll make sure the link to the 
Kickstarter are below and we'll 

2024
01:43:47,600 --> 01:43:49,200
see you all next week. 
Bye. 

2025
01:43:50,560 --> 01:43:50,840
Bye.
