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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And this merchant tried to just 

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sell me this drop of cloning for
like 1300, and I think that's a 

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little overpriced, but I bought 
some anyway. 

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And then I cloned him. 
And I bought more from him and I

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cloned him again. 
I'm Chris. 

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There we go. 
Hi, and I'm, I'm Leo. 

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Leo Hunt, sort of OS writer, I 
guess, and creator of the 

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science fantasy role-playing 
game Vaults of Vine, which we're

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here to talk about. 
Vaults of ARN for those that can

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see the the overlay here yes, so
for those in podcast land, 

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obviously when you hear voices 
that aren't mine and unders, 

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it's a different kind of 
episode. 

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And today we are going to be 
playing some vaults of ARN 2 E 

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with obviously myself an honor 
with Chris P Wolf and Leo Hunt. 

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Did you just show off your your 
Varn collection? 

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Because I got to, I got to also.
And. 

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Then the tapes, you know the 
whole thing and oh and then 

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blood heist as well the. 
Other game that. 

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I made the other game Yeah, but 
Baltz of ARN. 

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Oh, I yeah, I love I love y'all 
and the bus edition, but my 

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gosh, the three original Zine 
covers now that we immediately 

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tangented these are stunning. 
Like they're absolutely 

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gorgeous. 
I just love the the colors. 

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They're fantastic. 
So Leo think there somewhere. 

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Oh, this? 
Didn't I send you the four scene

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and the tape? 
No, I bought the four scene and 

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the tape. 
Gotcha. 

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So anyway, after the immediate 
tangent, Leo, welcome. 

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Thank you so much for coming on.
Thank you so much for being 

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here. 
We're we're very excited for for

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vault Savarn. 
We've we reviewed it how many 

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forevers ago and it's been like 
one of our top games repeatedly 

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here on the show. 
For those that may not have to 

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their own detriment, heard of or
played Vault Savarn like what is

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what? 
What's Vault Savarn? 

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Well, I mean, isn't it easier to
say what it's not? 

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No, Volza von is. 
It's a, it's a nave hack. 

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It started off as like my own 
campaign when I started like 

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sort of jamming more regularly 
back in the pandemic, which is 

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so long ago now. 
They've been going about five 

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years. 
And it's basically science 

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fantasy, which, you know, people
are saying what science fantasy 

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again, what isn't it? 
But it's mostly like a kind of 

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reimagining of like fantasy and 
science fiction kind of throbs 

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and material into the same 
bucket to make them both kind of

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weirder. 
And it kind of revolves around, 

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you know, various techniques of 
like defamiliarization and like,

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I think a kind of a more playful
look at science fiction for me 

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anyway. 
But what lots of fun is is it's 

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you know, it's an LSR kind of 
like Dungeons and Dragons style 

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game where it's very, very far 
in the future. 

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So far in the future that the 
sun is almost going out and it's

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big kind of red giant. 
And you are in a place called 

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Van, which is a kind of sky blue
desert full of the ruins of the 

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far future. 
So it's riddled with all these 

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kind of like metal caves and 
like underground caverns full 

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of, you know, the, again, the 
kind of insane relics of the 

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far, far future. 
People sometimes describe it as 

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post apocalyptic. 
I would take one issue with 

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that, which is that usually post
apocalypse for me means like the

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ruins of our world, whereas 
Vaughn is very much not the 

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ruins of our world. 
So conceptually, it's like one 

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step further and kind of like, 
you know, these these are crazy 

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like ruined cloning facilities 
and like, you know, 

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hyperdimensional transit places 
and stuff that have all 

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completely broken down and just 
like fallen fall into disrepair.

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And you are the kind of very 
weird citizens of this world 

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delving into these monster 
filled murder mazes for fun and 

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profit. 
Hopefully. 

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I think that's a good summary. 
Yeah. 

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I think that's great. 
Any science fantasy, like you 

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said, it's such a weird like 
it's it's fun because you can 

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kind of throw anything at it and
it sticks in it. 

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And we were kind of talking 
before the show started about 

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how like there's this little bit
of like ridiculousness to it, 

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but all always this like sense 
of danger too as well. 

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That's always really fun. 
But of like the, I don't know, I

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there's like 3 or 4 that we've 
really gone over that we really 

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love a science fantasy Varn is 
and it is so far up there, 

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especially with like the blue 
desert and the red sun and 

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everything. 
Like just the visuals that come 

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from it are are incredible. 
Thanks. 

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Yeah, people, yeah, people seem 
to the the blue desert is partly

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from the artwork of Mobius, 
who's obviously a a giant in 

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science fiction artwork. 
Probably doesn't need like a 

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biopic, but he does quite a few 
like drawings and paintings of 

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like, you know, weird colored 
deserts, like blue deserts. 

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And I kind of wanted to like 
make those places like, I'm more

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like tangible game environment, 
you know. 

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So that was kind of way back 
when I was like starting up my 

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my campaign that became this 
whole kind of this whole game 

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that was kind of one of the key 
images that I knew I had to like

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get in there. 
And it seems to have been like 

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an enduring 1. 
Yeah. 

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And like a tone, tone I find so 
difficult to talk about because 

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it's like taste or whatever. 
It's like, well, what do you in 

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a way, what do you say? 
But yeah, I think the tone that 

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I aim for with 1 is like one 
part silly and one part kind of 

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like horror. 
And it's it's got like that kind

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of it's neon colored. 
It's like quite it's quite weird

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and whimsical. 
And then it has this kind of 

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slightly nasty side to it as 
well, where it's like this 

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completely corrupted, like 
ecosystem that's full of like, 

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you know, predators and like 
parasites and kind of almost 

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everything has like nano 
machines inside it. 

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So you have all these kind of 
grotesque, like, cameras growing

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out of people and stuff. 
And that's just like normal. 

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Yeah. 
So it's kind of like a weird 

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mixture of like the things that 
I'm into and then. 

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This is this is second edition. 
So when second edition drops, 

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like what? 
What can these people, I guess 

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kind of expect with second 
edition and where like where are

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they going to be able to to find
it? 

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Yeah, sure. 
So second edition is going to 

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follow. 
It's following from the original

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Zenes that were self published. 
And then there was a hardback 

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book called the deluxe edition, 
which I which I guess is 1 E 

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that was allowed with Games on 
Everest, but it's been in a 

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little short supply. 
Yeah, we got it there. 

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The the blue hardback. 
So basically what I wanted to do

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was like kind of go back to kind
of self-publishing, but use what

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I've learned over the last five 
years of being in the industry 

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and kind of like take it to the 
next level, like personally and 

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like make an actual offset print
book. 

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And in doing that, I also, 
because it's been like 3 years 

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since the deluxe edition came 
out, I wanted to like, I've 

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written a lot more stuff since 
then. 

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And I wanted to have an 
opportunity to like, not like 

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remake the game exactly, but 
like rethink every single 

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element and be like, what is 
this doing here? 

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Can it be, you know, refined in 
any way? 

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And then also, how am I going to
integrate a lot more content? 

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And it's not like, I think it's 
not rules content. 

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Like the game itself is not 
getting more complicated. 

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But if you've enjoyed any of it 
before, you'll know that like I 

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have a real passion for kind of 
procedural generation and a kind

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of loosely sketched out kind of 
world that's full of, you know, 

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hopefully like ideas that lead 
you somewhere, but it's not 

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prescribed. 
And so the basically almost all 

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of the new content is either 
dice generation stuff that like 

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for example, you can make 
settlements now with like a dice

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rub, which you there wasn't 
support for before. 

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So people really like the kind 
of region creation maps and what

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I tried to do is like bring some
of that system to settlements as

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well where you can spend time or
like dungeon floors as well. 

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So I've, we'll get into it, but 
I've procedurally made a small 

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like dungeon floor for you guys 
and I tried to stick to what the

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tools gave me as much as 
possible. 

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I haven't added it, but 
basically it's going to be the 

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same, but more so like if you 
liked it already, please 

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consider like backing it again 
because there's at least another

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book's worth of content in there
now. 

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It's gone from 145 pages to more
than 300. 

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And if you've never played it 
before, I just say if you like 

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science fantasy, if you like 
kind of minimalist old school 

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style games that like allow for 
a lot of player creativity. 

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And I think a lot of people 
would say to me kind of set the 

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GM's brain on fire as well. 
Because like, I try not to have 

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like wasted stuff in the books 
where it's just telling you 

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things you could have imagined 
already. 

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And instead it's, it's, I want 
it to be like you read it any 

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like, I have to like create 
stuff with this. 

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I have to like make my own time 
and make my own wilderness. 

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And like all these people could 
be there and like, you know, 

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like have a lightning bolt come 
into your head basically and 

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open up your third eye. 
And that's kind of the, that's 

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the, the aim of it. 
Oh, yeah. 

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And it'll be on black. 
OK, I need to, I need to 

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remember to say that on black. 
OK, it's on. 

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Black. 
OK, yeah, the there's already a 

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link to go save it, right? 
Yeah, yeah, I've got a pre 

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launch page. 
Things are looking pretty, 

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things are looking OK. 
But like, I, I appreciate anyone

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who's like hasn't signed up 
already, please do it because 

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then you'll, you'll hear about 
it on the first day of launch. 

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And that's like playing the 
whole algorithm game. 

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That can make a big difference 
for crowdfunding basically, 

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because if you have a big day 
one, then like all these 

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invisible machine guard 
algorithms that rule our lives, 

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take notice of it and start, you
know, elevating it. 

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So that would be, that would be 
great if if you could make the 

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AI's like me, that would be 
good. 

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And we'll make sure obviously it
is where you expect links to be 

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down below for us. 
But when and when? 

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When is that? 
When is that going to be hitting

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back OK? 
The idea now is it'll be the end

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of July, I think the 28th. 
I, I need to lock that in soon. 

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But yeah, it's, it's coming in 
the summer basically. 

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Not too long ago, too far away 
now. 

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00:10:34,160 --> 00:10:36,840
Gotcha. 
Yeah, less than less than two 

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months. 
So for those listening, like I 

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said, click the link below, you 
know, and and go pre say that 

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because I I mean, you know 
hunter for those for those who 

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don't know a little, a little 
behind the scenes here. 

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This was a surprise to Hunter 
because hunter is like the 

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biggest fault of ARN fan. 
I know he's like a Varn mega 

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00:10:55,040 --> 00:10:57,200
fan. 
So I told him he had to be here 

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on time. 
Get here at 9:00. 

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You'll see what happens when he 
gets here. 

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00:11:00,520 --> 00:11:03,480
And then then Leo popped in. 
So that was a cool, cool thing 

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00:11:03,480 --> 00:11:05,640
that that I got to do with 
hunter. 

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So very excited for for everyone
here. 

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00:11:08,640 --> 00:11:11,120
Is this Chris? 
Is this the first time you've 

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00:11:11,120 --> 00:11:12,480
been on our show too? 
No. 

206
00:11:12,600 --> 00:11:15,120
Yeah. 
Yeah, I was going to say we play

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00:11:15,160 --> 00:11:17,760
it individually, but first time 
Chris, people play games. 

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00:11:17,760 --> 00:11:20,040
Together, but this is the first 
time I've played a game with you

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00:11:20,320 --> 00:11:23,440
for public consumption. 
We've we've both tweeted back 

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00:11:23,440 --> 00:11:26,680
and forth and talked on Discord 
before, Chris, but yeah, it's 

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00:11:26,720 --> 00:11:29,880
the first time hanging. 
Off welders, right Chris? 

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00:11:30,320 --> 00:11:32,760
That's right, I made a game 
called off welders like 6 years 

213
00:11:32,760 --> 00:11:33,920
ago and I've been. 
Yeah, yeah. 

214
00:11:34,320 --> 00:11:38,120
Riding that to hang out on indie
RPG Internet. 

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00:11:38,600 --> 00:11:41,280
Ever since. 
I swear to God I'm still working

216
00:11:41,280 --> 00:11:44,440
on Night Tripper which is my 
other space game but it's just a

217
00:11:44,800 --> 00:11:50,320
very casually. 
And we we've done off world 

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Mosaic and Varn on the show 
couldn't tell the episodes. 

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It would be cool if we knew 
those numbers, but you know, 

220
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that's not what we do here. 
But we'll maybe I'll remember to

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00:11:58,880 --> 00:12:01,680
reference that down below. 
But you said you made you made 

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00:12:01,880 --> 00:12:04,280
something for us to play today 
with the Varn tools. 

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00:12:04,840 --> 00:12:06,240
That is the good idea, yeah. 
Yeah. 

224
00:12:06,240 --> 00:12:08,760
So the another thing is like, 
yeah, it's procedure. 

225
00:12:08,760 --> 00:12:10,480
It's all about procedure 
generation. 

226
00:12:10,480 --> 00:12:16,120
So I've tried to tackle what I 
think is one of the big white 

227
00:12:16,120 --> 00:12:19,800
whales of like kind of OSR 
stuff. 

228
00:12:19,800 --> 00:12:22,800
I'm like, you know, the original
old school gaming and like the 

229
00:12:22,800 --> 00:12:26,160
procedural dungeon generator. 
This is something that I really 

230
00:12:26,160 --> 00:12:28,920
wanted to do because obviously I
like kind of, I'm a big Caves of

231
00:12:28,920 --> 00:12:33,960
Curd fan and like roguelikes are
kind of very much in the DNA of 

232
00:12:33,960 --> 00:12:35,760
like van. 
That's kind of a big inspiration

233
00:12:35,760 --> 00:12:38,200
for me. 
And I was kind of annoyed where 

234
00:12:38,200 --> 00:12:40,720
I was like, well, I don't, but I
still don't have a way of like 

235
00:12:40,720 --> 00:12:44,960
making a making a dungeon with 
dice that like feels good to 

236
00:12:44,960 --> 00:12:49,720
play. 
And I can talk a little bit 

237
00:12:49,720 --> 00:12:52,400
about how I tried to do it. 
But actually I got a shout out 

238
00:12:52,400 --> 00:12:56,760
to Marcia from Travis fantasy 
and her kind of bite sized 

239
00:12:56,760 --> 00:12:59,080
dungeon concept, because that's 
kind of the scale and of how 

240
00:12:59,080 --> 00:13:02,320
this works. 
And I think it's, I think it's 

241
00:13:02,320 --> 00:13:05,200
working like I've done some solo
play with the stuff that it 

242
00:13:05,200 --> 00:13:07,680
makes and that they're pretty 
good. 

243
00:13:07,680 --> 00:13:11,840
Like they're not as as a caveat,
I should say that this kind of 

244
00:13:11,840 --> 00:13:15,240
pro Gen. it does need like the 
human touch at the end. 

245
00:13:15,440 --> 00:13:20,840
If you just go by the the dice, 
it can make some like slightly 

246
00:13:20,840 --> 00:13:24,080
weird like scenarios, although I
try to keep those in as much as 

247
00:13:24,080 --> 00:13:26,840
possible. 
But it's, I don't think it's 

248
00:13:26,840 --> 00:13:29,440
ever going to be like human 
generation if you're really good

249
00:13:29,440 --> 00:13:33,280
at what you're doing. 
But the use case for this for me

250
00:13:33,280 --> 00:13:38,280
was like, I, I, I'm all about 
like procedure generation as 

251
00:13:38,280 --> 00:13:40,520
this kind of fantasy of like 
infinite content, which 

252
00:13:40,520 --> 00:13:44,080
obviously there isn't, But like,
I just wanted to be like, Oh, 

253
00:13:44,080 --> 00:13:45,880
you know, I think caves 
occurred. 

254
00:13:45,880 --> 00:13:48,760
You can, you can drill down in 
like any square of the world map

255
00:13:48,760 --> 00:13:50,880
and it'll make a dungeon like 
under you and you can just keep 

256
00:13:50,880 --> 00:13:53,760
going and going. 
And I, I love that. 

257
00:13:53,760 --> 00:13:56,960
And like, obviously no book can 
do that really, But I wanted to 

258
00:13:56,960 --> 00:14:00,360
like at least give the illusion 
that like, hey, if you have a 

259
00:14:00,360 --> 00:14:03,440
bunch of asshole players who 
like, you know, steal a muke or 

260
00:14:03,440 --> 00:14:06,800
whatever, or they have like a 
laser drill and they just drill 

261
00:14:06,800 --> 00:14:09,920
down, if you take like 40 
minutes out, you can make 

262
00:14:09,920 --> 00:14:12,200
something that they find, you 
know, and that's kind of like 

263
00:14:12,400 --> 00:14:13,760
that's the that's the idea 
anyway. 

264
00:14:14,760 --> 00:14:18,240
That's awesome. 
Caves of cud I died so horribly 

265
00:14:18,240 --> 00:14:19,680
in so many. 
Very interesting. 

266
00:14:19,680 --> 00:14:23,400
Ways randomly. 
Going down 1Z level in Caves of 

267
00:14:23,400 --> 00:14:26,280
Cud. 
We, it's, it's so funny because 

268
00:14:26,280 --> 00:14:28,320
you're such a video game guy and
I'm so not. 

269
00:14:28,320 --> 00:14:32,400
I've played like 3 games each 
one for like 40,000 hours, but 

270
00:14:32,400 --> 00:14:34,720
I've only played like 3 games. 
I know all of caves have kind of

271
00:14:34,720 --> 00:14:36,400
never played it. 
Hunter did a little research 

272
00:14:36,400 --> 00:14:39,480
real quick. 
Valsivaran episode is number 93 

273
00:14:39,600 --> 00:14:42,600
and Off World's episode is 
number 194. 

274
00:14:42,600 --> 00:14:47,080
So almost 100 episode separates 
our two guests here on the show 

275
00:14:47,080 --> 00:14:50,120
today. 
And obviously we'll, you know, 

276
00:14:50,120 --> 00:14:53,560
be taking a peek at at 2nd 
edition, considering our next 

277
00:14:53,560 --> 00:14:55,320
episode is number 200 after 
this. 

278
00:14:55,320 --> 00:15:00,200
So we'll we'll go from there. 
But if you, if everyone's cool 

279
00:15:00,200 --> 00:15:02,880
with it, why don't we, why don't
we actually hop into vaults, 

280
00:15:02,880 --> 00:15:05,080
farm TV. 
That way the people can see how 

281
00:15:05,080 --> 00:15:06,840
it plays and then make sure to 
go back in. 

282
00:15:07,480 --> 00:15:09,400
Yeah, let's jump in the game and
you'll see. 

283
00:15:09,400 --> 00:15:11,320
Yeah, I, I think it'll make, 
it'll make sense as we go 

284
00:15:11,320 --> 00:15:13,960
through it. 
Like definitely we have. 

285
00:15:15,240 --> 00:15:17,920
We hope, and I think we're going
to start with because we haven't

286
00:15:17,920 --> 00:15:19,800
made characters or anything, so 
I believe we're going to start 

287
00:15:19,800 --> 00:15:20,880
with character generation, 
right? 

288
00:15:21,320 --> 00:15:24,040
Yes, the we're going to the I 
the pro. 

289
00:15:24,120 --> 00:15:26,640
The idea with character 
generation is it's it's randomly

290
00:15:26,640 --> 00:15:28,520
done. 
It's pretty fast. 

291
00:15:28,640 --> 00:15:31,640
There's a, it might be slightly 
more involved this time for a 

292
00:15:31,640 --> 00:15:34,160
reason that we'll get to, but 
not very much. 

293
00:15:34,160 --> 00:15:36,280
So I'm pretty confident that 
yeah, we can roll some 

294
00:15:36,280 --> 00:15:39,440
characters up and get playing 
pretty soon, I think. 

295
00:15:42,120 --> 00:15:45,640
And then for those that are 
watching either live or on the 

296
00:15:45,640 --> 00:15:50,680
VOD later for and that was that 
back Leo's Patreon to go back to

297
00:15:50,680 --> 00:15:53,320
Leo's Patreon. 
The preview edition of 

298
00:15:53,320 --> 00:15:55,720
Technician is out and I'm going 
to have it on screen while we go

299
00:15:55,720 --> 00:15:58,000
through stuff so people can read
along as we do this as well. 

300
00:15:59,560 --> 00:16:02,520
So so just take it away. 
It is now your stream. 

301
00:16:03,560 --> 00:16:05,520
OK, perfect. 
Cool. 

302
00:16:05,520 --> 00:16:09,440
So I'm just going to look at the
remind myself of what the 

303
00:16:09,440 --> 00:16:11,360
character preparation procedure 
says myself. 

304
00:16:11,360 --> 00:16:14,280
So I know how we're going to go.
OK yeah cool I'm looking at it 

305
00:16:14,280 --> 00:16:16,960
now. 
So what we're going to do is 

306
00:16:17,160 --> 00:16:20,280
make some make one player 
character each and do a little 

307
00:16:20,280 --> 00:16:23,640
bit of dungeon crawling. 
So to start out with, player 

308
00:16:23,640 --> 00:16:26,760
characters have 6 abilities and 
these are going to be pretty 

309
00:16:26,760 --> 00:16:28,480
familiar. 
If you, if you've ever played 

310
00:16:28,520 --> 00:16:33,080
any like tabletop OSR star game,
you've got strength, dexterity, 

311
00:16:33,080 --> 00:16:36,680
constitution, you know, very 
exciting intellect. 

312
00:16:36,720 --> 00:16:40,520
And then psyche and ego, which 
are kind of wisdom and charisma,

313
00:16:40,520 --> 00:16:43,600
but renamed. 
And psyche is more like to do 

314
00:16:43,600 --> 00:16:45,720
with psychic powers. 
And then ego is your kind of 

315
00:16:45,720 --> 00:16:49,920
mental like strength. 
So it's kind of like willpower, 

316
00:16:49,920 --> 00:16:51,960
I guess. 
So Ego, for example, will be 

317
00:16:51,960 --> 00:16:54,920
using, if you someone tries to 
mind control you, it can also 

318
00:16:54,920 --> 00:16:56,640
determine like your followers 
and stuff like that. 

319
00:16:57,280 --> 00:17:01,400
So the very first thing we do 
before we get into any of the 

320
00:17:01,400 --> 00:17:03,280
other character stuff is just 
roll some stats. 

321
00:17:03,760 --> 00:17:08,960
And this uses 3D6 like in May 
1st edition, but not quite in 

322
00:17:08,960 --> 00:17:10,440
the same way that you're used 
to. 

323
00:17:11,119 --> 00:17:15,079
So basically we've got very 
simple like stats where the 

324
00:17:15,079 --> 00:17:18,560
bonuses, they go from one to 10 
usually, and you're going to 

325
00:17:18,560 --> 00:17:21,119
generate starting bonuses for 
all of these stats. 

326
00:17:21,640 --> 00:17:24,920
And the way that you do this is 
you roll 3D6, but then you're 

327
00:17:24,920 --> 00:17:28,079
looking at the lowest, the 
lowest of the three dice. 

328
00:17:28,480 --> 00:17:32,520
So let's say that I roll for 
strength a 2A2 and A6, the 

329
00:17:32,520 --> 00:17:35,880
lowest dice is a 2. 
So my starting strength is a 

330
00:17:35,880 --> 00:17:38,200
bonus of +2. 
And then you do that for the 

331
00:17:38,200 --> 00:17:40,560
rest of the abilities. 
Is that is that clear for 

332
00:17:40,560 --> 00:17:42,520
everybody? 
Absolutely. 

333
00:17:43,560 --> 00:17:46,720
Yeah, and this will usually 
produce plus ones or plus twos, 

334
00:17:47,160 --> 00:17:49,520
but you can obviously get up to 
+6 if you're really lucky. 

335
00:17:53,520 --> 00:17:55,880
This is podcast land as we 
quietly sit here because I don't

336
00:17:55,880 --> 00:17:58,240
think the dice noise comes 
through for you. 

337
00:17:58,240 --> 00:18:00,200
We do have a dice roller on 
screen and we're just going to 

338
00:18:00,200 --> 00:18:02,360
be throwing a bunch of dice for 
just a minute or two. 

339
00:18:03,200 --> 00:18:21,430
Cool. 
Oh Dang, for the people in the 

340
00:18:21,430 --> 00:18:23,950
dice roller, if you click on 
your dice it'll it'll show the 

341
00:18:23,950 --> 00:18:28,800
numbers instead of trying to. 
Yeah, this is a this, this 

342
00:18:28,800 --> 00:18:32,440
slightly, slightly abnormal like
take lowest thing. 

343
00:18:32,440 --> 00:18:35,040
A lot of it's a little difficult
with the the dice roll. 

344
00:18:36,000 --> 00:18:37,720
It's about the weirdest dice 
roll that we do so. 

345
00:18:39,840 --> 00:18:42,920
I did get a + 5 which is nice. 
Oh, sick. 

346
00:18:43,720 --> 00:18:47,280
I will say when you finish 
rolling, you can swap two of the

347
00:18:47,280 --> 00:18:50,680
abilities around as well. 
But I, I might say leave that 

348
00:18:50,680 --> 00:18:52,600
until we know a bit more about 
the characters, because you 

349
00:18:52,600 --> 00:18:54,920
might, you may find there's like
a start where you really want to

350
00:18:54,920 --> 00:18:58,400
have like a high, a high number 
because of your, your, your 

351
00:18:58,400 --> 00:19:02,200
build. 
I'm rolling all ones and twos 

352
00:19:02,200 --> 00:19:05,840
so. 
That's as as as as got intended.

353
00:19:05,920 --> 00:19:08,920
Yeah, so it won't matter. 
Yeah, it doesn't matter. 

354
00:19:08,920 --> 00:19:14,360
It doesn't matter. 
All right, I'm all rolled up. 

355
00:19:14,640 --> 00:19:16,560
Oh. 
Perfect. 

356
00:19:17,520 --> 00:19:21,800
Me too, I got the. 
The highest was that. +5 I got a

357
00:19:21,800 --> 00:19:26,000
556 so +5. 
Is a + 5, is a + 5 on level 1 is

358
00:19:26,000 --> 00:19:27,440
really good. 
That's that's pretty rare. 

359
00:19:28,560 --> 00:19:30,600
Yeah, like this really favors 
like a + 1. 

360
00:19:30,600 --> 00:19:34,240
So that's that's a good rule. 
OK, so that's step 1A6. 

361
00:19:34,520 --> 00:19:38,880
So Step 2, this is where things 
get more, more fun, I think is 

362
00:19:38,880 --> 00:19:42,840
you need to choose your ancestry
and basically ancestry, it 

363
00:19:42,920 --> 00:19:44,960
depends what kind of life form 
you are. 

364
00:19:44,960 --> 00:19:48,240
And there'll be a number of like
spark tables to like generate 

365
00:19:48,240 --> 00:19:50,560
the character and some special 
rules. 

366
00:19:51,240 --> 00:19:55,080
So I'll should I run through the
10 ancestries real quick And 

367
00:19:55,080 --> 00:19:57,480
then we can you can either 
randomly roll them or choose 

368
00:19:57,480 --> 00:19:58,400
them. 
I don't I don't mind. 

369
00:19:59,440 --> 00:20:02,320
So super quick. 
We've got true kin. 

370
00:20:03,200 --> 00:20:06,280
These are kind of non mutated 
humans who like survive the 

371
00:20:06,280 --> 00:20:11,160
various apocalypses underground.
Kacogen which is my fancy pants 

372
00:20:11,160 --> 00:20:13,760
name from mutants. 
These are kind of mutated humans

373
00:20:14,280 --> 00:20:18,760
who can generate an enormous 
amount of different abilities 

374
00:20:18,760 --> 00:20:20,800
and like strengths and 
weaknesses depending on their 

375
00:20:20,800 --> 00:20:22,760
mutations. 
So they're very heavily random 

376
00:20:23,880 --> 00:20:28,600
since robots basically the 
artificial life forms. 

377
00:20:29,080 --> 00:20:32,440
We've got new beasts which are 
like the guy you can see next to

378
00:20:32,440 --> 00:20:35,320
the ancestry table, that kind of
genetically modified animal 

379
00:20:35,320 --> 00:20:38,120
people. 
I kind of play these guys like 

380
00:20:38,120 --> 00:20:40,880
more like Island of Doctor 
Moreau, like kind of are we not 

381
00:20:40,880 --> 00:20:46,240
man sort of stuff. 
Neo bloom #5 this is the new 

382
00:20:46,240 --> 00:20:49,280
ancestry for 2nd edition. 
And these are basically mutated 

383
00:20:49,280 --> 00:20:52,800
plants, often plants with like 
human DNA mixed into them. 

384
00:20:52,840 --> 00:20:55,760
So if you want to be like group,
that's kind of the that's the 

385
00:20:55,760 --> 00:20:59,800
ancestry micomorph. 
The kind of sleep ahead from the

386
00:20:59,800 --> 00:21:03,360
original is these are kind of 
human corpses that have been 

387
00:21:03,360 --> 00:21:07,200
resurrected by a wig kind of 
fungus like entity. 

388
00:21:07,560 --> 00:21:09,680
So they're sort of like the 
living dead, but they're also 

389
00:21:09,680 --> 00:21:12,760
chill and you can you can play 
as them, the school boys. 

390
00:21:13,680 --> 00:21:19,320
And then the final three are 
even more kind of like eccentric

391
00:21:19,320 --> 00:21:21,800
classes. 
You've got a cackle more exile. 

392
00:21:22,480 --> 00:21:26,000
The Kakal More are basically 
hyena headed women who they're 

393
00:21:26,000 --> 00:21:29,000
all female. 
They're kind of the chaotic evil

394
00:21:29,000 --> 00:21:31,520
like race. 
In this saying they were 

395
00:21:31,920 --> 00:21:35,400
presumably created as some kind 
of like army or like soldier 

396
00:21:35,400 --> 00:21:37,840
race millennia ago and everyone 
hates them. 

397
00:21:38,840 --> 00:21:41,800
But the Kakal more exile is a 
character where you've been 

398
00:21:42,200 --> 00:21:44,840
exiled from the main Kakal more 
clans, probably for being either

399
00:21:44,840 --> 00:21:49,720
too nice or too annoying. 
And then we have plainy folk. 

400
00:21:49,720 --> 00:21:53,600
So von is, I said it's kind of 
the ruins of the very far 

401
00:21:53,600 --> 00:21:56,040
future. 
And one of the ways it's ruined 

402
00:21:56,040 --> 00:21:59,720
is not just the biosphere is 
ruined and polluted, but actual 

403
00:21:59,720 --> 00:22:03,920
space-time itself has kind of 
been corrupted by weird like 

404
00:22:03,920 --> 00:22:07,000
experiments with hyper geometry 
and like time and distance don't

405
00:22:07,000 --> 00:22:10,160
always work like they should be.
And plainy folk are basically 

406
00:22:10,160 --> 00:22:14,480
these two D like people who are 
the descendants of, you know, 

407
00:22:14,480 --> 00:22:17,000
people who got stuck in this 
like 2D kind of world. 

408
00:22:17,480 --> 00:22:20,520
And they kind of look like 
either Asher paintings or like 

409
00:22:20,840 --> 00:22:26,920
Picasso and finally lift wing 
kind of living crystal people. 

410
00:22:26,920 --> 00:22:30,080
And that gimmick is that they 
roll all of their maximum HP at 

411
00:22:30,080 --> 00:22:31,720
once and then they can never 
ever heal. 

412
00:22:32,000 --> 00:22:34,440
So over time they get chipped 
down and take more and more 

413
00:22:34,440 --> 00:22:36,160
damage and they you never get to
heal them. 

414
00:22:37,040 --> 00:22:39,520
So when you create a character, 
they have the most HP the little

415
00:22:39,520 --> 00:22:43,880
have, yeah, deep breath. 
So I think that gives you some 

416
00:22:43,880 --> 00:22:47,800
idea of how odd this saying is. 
But that's these are our 

417
00:22:47,800 --> 00:22:52,320
choices. 
I know that I'm an edge Lord 

418
00:22:52,320 --> 00:22:56,880
piece of shit, especially when I
immediately go oh there's an 

419
00:22:56,880 --> 00:22:58,960
evil one, obviously that's what 
I'm picking. 

420
00:23:00,440 --> 00:23:04,240
But are you guys going to roll 
or you or do you have one in 

421
00:23:04,240 --> 00:23:10,400
mind? 
You know, I think I'm going to 

422
00:23:10,400 --> 00:23:12,560
just pick one. 
I'm going to be a fawn nomad 

423
00:23:13,160 --> 00:23:15,280
because fuck the hedge money, 
you know? 

424
00:23:15,280 --> 00:23:16,160
Am I right, y'all? 
Yeah. 

425
00:23:17,240 --> 00:23:19,800
Fuck those guys. 
I'm going to roll all. 

426
00:23:20,840 --> 00:23:26,680
Right rolls you. 
Down. 

427
00:23:26,720 --> 00:23:29,520
I'm also just going to roll. 
Oh fine, I'll roll. 

428
00:23:29,880 --> 00:23:33,800
Or new beast. 
Thick salt. 

429
00:23:33,800 --> 00:23:35,600
Everyone doesn't have to roll 
just because I did. 

430
00:23:36,000 --> 00:23:39,040
Well, we're all going to now. 
You can cop out and pick one. 

431
00:23:39,440 --> 00:23:42,480
No, I have to rise to the 
challenge, although I just 

432
00:23:42,480 --> 00:23:44,200
rolled the seven, which I 
actually think is. 

433
00:23:46,280 --> 00:23:49,440
Follow man. 
Yeah, nice. 

434
00:23:49,480 --> 00:23:52,200
So that it worked and then I 
rolled A4. 

435
00:23:52,200 --> 00:23:55,520
Is that what you rolled, Chris? 
What now? 

436
00:23:56,560 --> 00:23:59,640
I have like 3. 
Yeah you rolled A newbies. 

437
00:23:59,640 --> 00:24:02,280
I'll re roll. 
Let's let's give the let's give 

438
00:24:02,280 --> 00:24:06,160
the people more variety here. 
I mean there's like 20 different

439
00:24:06,160 --> 00:24:09,320
new new beast beasts. 
Yeah, listen, we're going to 

440
00:24:09,320 --> 00:24:11,160
give the people some variety 
here. 

441
00:24:11,360 --> 00:24:14,120
I got a three so I'm a synth. 
Oh, perfect. 

442
00:24:14,200 --> 00:24:15,920
All right, that's a surprise. 
Sick. 

443
00:24:16,040 --> 00:24:19,960
OK, let me pull the PDF up. 
You're going to move inside for 

444
00:24:19,960 --> 00:24:21,760
a second all. 
Right. 

445
00:24:21,840 --> 00:24:26,680
So yeah, so with yeah, each 
like, yeah, each ancestry has a 

446
00:24:26,680 --> 00:24:31,000
kind of like spread where it 
gives you that special rules and

447
00:24:31,760 --> 00:24:34,560
kind of lets you generate them. 
So I think should we go through 

448
00:24:34,560 --> 00:24:37,680
one at a time and quickly do the
the kind of like the special 

449
00:24:37,680 --> 00:24:39,880
rules and the the ancestry 
generation? 

450
00:24:41,680 --> 00:24:43,880
So who should we just go down in
the table on this? 

451
00:24:43,880 --> 00:24:46,000
We've got a synth, so yeah. 
So we'll start. 

452
00:24:46,040 --> 00:24:48,400
So I'm a synth, yeah. 
Yeah, perfect. 

453
00:24:48,400 --> 00:24:51,320
So there are there are three. 
These are robots. 

454
00:24:51,320 --> 00:24:54,800
There are three special rules 
for since as follows. 

455
00:24:54,800 --> 00:24:57,040
They've got synthetic flesh, so 
they're made out of metal and 

456
00:24:57,040 --> 00:25:00,520
plastic. 
They don't eat or breathe, and 

457
00:25:00,520 --> 00:25:03,480
so you're immune to damage from 
fair few things like 

458
00:25:03,480 --> 00:25:06,360
suffocation, toxins or extreme 
temperatures. 

459
00:25:07,520 --> 00:25:10,840
However, importantly, you suffer
double damage from electricity 

460
00:25:11,400 --> 00:25:14,840
and when you get wounded, this 
is a new thing for TUI. 

461
00:25:14,840 --> 00:25:17,720
There is a synthetic wounds 
table, so this is a different 

462
00:25:17,720 --> 00:25:21,560
wound table to the other people 
we'll be using and it is kind of

463
00:25:21,560 --> 00:25:24,120
worse to kind of make up for 
that damage immunities. 

464
00:25:26,160 --> 00:25:31,000
You have a synthetic mind, so 
there are some like, you know, 

465
00:25:31,200 --> 00:25:32,880
viruses and stuff that can 
affect you. 

466
00:25:32,920 --> 00:25:35,560
I don't think that will come up 
in this session, but it might 

467
00:25:35,560 --> 00:25:38,320
be. 
And finally, repairs. 

468
00:25:38,320 --> 00:25:44,560
So since now have a slightly 
different, like slightly 

469
00:25:44,560 --> 00:25:48,360
different HP system to everybody
else where they don't they don't

470
00:25:48,360 --> 00:25:51,040
eat or drink, so they don't heal
by eating or drinking, which the

471
00:25:51,040 --> 00:25:53,600
rest of them do. 
Instead you make repairs using a

472
00:25:53,600 --> 00:25:56,480
synth part. 
You begin with three spare parts

473
00:25:56,480 --> 00:26:00,080
stuck in one item slot. 
I should mention this is based 

474
00:26:00,080 --> 00:26:03,200
on nave, so inventory is very 
important and it's all handled 

475
00:26:03,200 --> 00:26:05,000
with like item slots that the 
characters have. 

476
00:26:06,080 --> 00:26:07,760
We'll get to explain that in a 
second. 

477
00:26:07,760 --> 00:26:10,680
A repair takes an hour. 
That's quite a long time 

478
00:26:10,680 --> 00:26:12,280
compared to other people's 
healing. 

479
00:26:12,280 --> 00:26:16,440
And it uses that one part and it
heals DA plus E Constitution HP.

480
00:26:17,280 --> 00:26:19,120
If your HP is full, it heals 1 
wound. 

481
00:26:20,600 --> 00:26:24,200
And you kind of you can extract 
spare parts from dead synths. 

482
00:26:24,200 --> 00:26:26,200
So there's like a reason to be 
killing them basically. 

483
00:26:27,760 --> 00:26:30,280
Cool. 
And then yeah, if you want to 

484
00:26:30,280 --> 00:26:35,160
roll, you can roll AD 20 or five
of them underneath. 

485
00:26:35,160 --> 00:26:38,400
It will generate kind of what 
you look like and a few details 

486
00:26:38,400 --> 00:26:52,320
about you. 7532 So that means I 
am a small cube. 

487
00:26:53,200 --> 00:27:01,440
Yeah, perfect. 275 I'm a small 
cube with ATV screen for a head.

488
00:27:02,360 --> 00:27:10,520
Oh, perfect. 2753 man, I rolled,
I didn't my low my highest rolls

489
00:27:10,520 --> 00:27:11,480
to seven. 
That's crazy. 

490
00:27:11,480 --> 00:27:12,760
I might as well. 
They just rolled 1 and kept 

491
00:27:12,760 --> 00:27:16,320
going. 275 and then three for my
limbs. 

492
00:27:16,320 --> 00:27:23,000
They're bladed limbs. 
I want to kit batch this guy and

493
00:27:23,000 --> 00:27:28,480
then two with a brassy finish. 
All right, Perfect. 

494
00:27:28,480 --> 00:27:30,560
Nice. 
And you can there's a second 

495
00:27:30,560 --> 00:27:33,520
table you can roll a name and a 
couple of things about like 

496
00:27:33,520 --> 00:27:36,880
your, your, your personality, 
the sensor a little weird. 

497
00:27:36,880 --> 00:27:42,160
They have like some ideologies 
you can roll but. 234 All right,

498
00:27:42,160 --> 00:27:46,320
so then I got my name is mini 
Moons. 

499
00:27:47,240 --> 00:27:52,880
Cool, strong name. 
And then my power source is 

500
00:27:52,880 --> 00:27:56,080
artificial photosynthesis. 
That was an interesting one. 

501
00:27:56,080 --> 00:27:59,240
OK. 
I guess my cube head also has 

502
00:27:59,240 --> 00:28:02,160
like plants growing on it. 
Yeah, something like that. 

503
00:28:02,520 --> 00:28:04,600
You got a solar panel on top, 
you know, Yeah. 

504
00:28:05,200 --> 00:28:07,000
I was made for flattery. 
That's. 

505
00:28:08,520 --> 00:28:12,480
A fun one. 
So and then. 

506
00:28:12,720 --> 00:28:17,760
But I realized machines created 
humanity. 

507
00:28:18,480 --> 00:28:19,960
That's right. 
That's a fun that's. 

508
00:28:19,960 --> 00:28:22,320
A fun Messiah, the one true 
machine God. 

509
00:28:23,000 --> 00:28:24,280
You can't. 
You can't prove they didn't. 

510
00:28:26,920 --> 00:28:31,080
Very true. 
It's the Time Cube, you know. 

511
00:28:32,400 --> 00:28:35,160
All right, That's me. 
That's what I got. 

512
00:28:35,200 --> 00:28:36,600
That's my synth and I got a 
name. 

513
00:28:36,600 --> 00:28:38,200
Perfect. 
All right, excellent. 

514
00:28:38,840 --> 00:28:41,320
So then we had a new beast, 
right? 

515
00:28:41,520 --> 00:28:43,160
Yeah. 
Cool. 

516
00:28:43,160 --> 00:28:46,480
OK, so new beasts, like we said,
they're humanoid animals. 

517
00:28:47,240 --> 00:28:51,120
Like I, I kind of have them as 
like Doctor Moreau, sort of 

518
00:28:51,360 --> 00:28:53,280
hybrids. 
A lot of them wear masks that 

519
00:28:53,280 --> 00:28:57,480
look like human faces. 
So they have two special rules. 

520
00:28:57,640 --> 00:29:01,840
So new beasts are kind of like 
there's a kind of design 

521
00:29:01,840 --> 00:29:05,920
philosophy, especially with the 
1st edition where like there's a

522
00:29:05,920 --> 00:29:08,680
lot of stuff that actually isn't
mechanically defined. 

523
00:29:08,680 --> 00:29:11,880
And I wanted to leave it to 
people to kind of like not just 

524
00:29:11,880 --> 00:29:15,640
like make out of yourself, but 
like, I guess make out yourself.

525
00:29:15,960 --> 00:29:19,320
So there's an example where the 
the new beasts there were, there

526
00:29:19,320 --> 00:29:22,640
were so many different types of 
them that I didn't have space to

527
00:29:22,640 --> 00:29:27,080
like, write stuff for each one. 
So basically you, you have an 

528
00:29:27,080 --> 00:29:30,480
advantage on Raws whenever it 
would make sense for your animal

529
00:29:30,480 --> 00:29:33,000
nature to provide it. 
Advantage is just rolling 2 dice

530
00:29:33,000 --> 00:29:35,880
and taking the higher one. 
I think most people know that I 

531
00:29:35,880 --> 00:29:39,560
might impose disadvantage if it 
if it seems like you know, it 

532
00:29:39,560 --> 00:29:40,840
would, it would be unhelpful to 
you. 

533
00:29:41,800 --> 00:29:44,480
So this is your invitation to 
argue with me as much as 

534
00:29:44,480 --> 00:29:47,280
possible about why. 
Yeah, being why being a new 

535
00:29:47,280 --> 00:29:51,760
lappet should get you a bonus or
something and then a new rule 

536
00:29:51,760 --> 00:29:55,040
for 2nd edition. 
I think this is fairly into 

537
00:29:55,040 --> 00:29:57,360
everyone. 
You can speak to all creatures 

538
00:29:57,360 --> 00:30:00,000
that share your kind of 
underlying animal form, even if 

539
00:30:00,000 --> 00:30:01,560
they wouldn't normally be able 
to talk. 

540
00:30:02,000 --> 00:30:07,280
So a new cat can speak to just 
regular cats, cat like monsters,

541
00:30:07,520 --> 00:30:09,800
mimics that are pretending to be
cats, etcetera. 

542
00:30:10,600 --> 00:30:12,520
It doesn't mean that they'll 
like you, but you can talk to 

543
00:30:12,520 --> 00:30:15,360
them and that's like a blanket 
always on thing. 

544
00:30:16,320 --> 00:30:17,840
So there's a bit more 
communication there. 

545
00:30:17,840 --> 00:30:19,800
So if you're an insect, you can 
talk to other insects, stuff 

546
00:30:19,800 --> 00:30:23,480
like that, yes. 
So if you want to roll some D20,

547
00:30:23,480 --> 00:30:25,120
there's 2 tables. 
There's one that gives you a few

548
00:30:25,120 --> 00:30:29,000
DLS and then one that will give 
you can cross reference with 

549
00:30:29,000 --> 00:30:31,240
2D20 and it gives you a new 
piece of type. 

550
00:30:34,880 --> 00:30:45,680
OK 15201118 so my name is Sai. 
Nice strong name. 

551
00:30:46,480 --> 00:30:59,120
I am opalescent. 
Nice per like. 11 I I have a 

552
00:30:59,120 --> 00:31:01,320
Crone mask. 
Yeah. 

553
00:31:02,400 --> 00:31:07,040
And I love the animal that I 
resemble, which I'm. 

554
00:31:07,080 --> 00:31:08,600
OK, which we're going to find 
out in a second. 

555
00:31:13,720 --> 00:31:27,120
And I resemble where the D20 go.
There we go, four in one, a new 

556
00:31:27,120 --> 00:31:28,760
Aardvark. 
I'm an Aardvark man. 

557
00:31:28,760 --> 00:31:30,280
An Aardvark. 
Oh, excellent. 

558
00:31:30,320 --> 00:31:31,640
And I know it's a lesson. 
Aardvark. 

559
00:31:32,240 --> 00:31:34,600
With a Crone A. 
Wonderful kind of day, you know.

560
00:31:34,920 --> 00:31:36,640
I'm an awful little. 
Aardvark. 

561
00:31:37,400 --> 00:31:40,760
With a Crone mask. 
Yeah, I have lots of questions 

562
00:31:40,760 --> 00:31:43,680
about how the yeah, how the mask
fits on you, but I. 

563
00:31:43,760 --> 00:31:46,760
That's a really good question. 
I imagine everything like taped 

564
00:31:46,760 --> 00:31:48,720
on like the front of the head, 
but I don't know. 

565
00:31:51,400 --> 00:31:56,080
Oh yeah, I'm just looking at 
images of aardvarks now to kind 

566
00:31:56,080 --> 00:32:00,880
of that is complicated. 
Yeah, this is the. 

567
00:32:00,880 --> 00:32:04,160
I want y'all to know I just 
dropped the most solid reference

568
00:32:04,480 --> 00:32:07,200
to Arthur, the kids TV show 
where the main character is an. 

569
00:32:07,200 --> 00:32:09,320
Aardvar. 
Of course it is. 

570
00:32:09,440 --> 00:32:11,200
Yeah, it is, Arthur. 
Perfect. 

571
00:32:11,200 --> 00:32:12,320
All right, so we got our new 
beast. 

572
00:32:12,360 --> 00:32:18,560
And finally, we had a far nomad 
hunter so far. 

573
00:32:19,280 --> 00:32:22,080
Like I said, there there is law 
in in Vernon, like kind of back 

574
00:32:22,080 --> 00:32:25,280
story. 
The aim is to kind of deliver it

575
00:32:25,280 --> 00:32:27,320
through the game and like 
whatever. 

576
00:32:27,320 --> 00:32:30,520
But the the far are kind of like
one of the kind of indigenous 

577
00:32:30,520 --> 00:32:34,240
groups to the blue desert. 
They also have kind of blue 

578
00:32:34,240 --> 00:32:39,400
flesh and kind of blue hair. 
And they are they're basically 

579
00:32:39,400 --> 00:32:43,240
the the front end from Dune, but
with some of the kind of weird 

580
00:32:43,240 --> 00:32:48,200
space Islam like felled off. 
So yeah, so the special rules 

581
00:32:48,200 --> 00:32:51,360
are your body's adapted to long 
periods without water. 

582
00:32:51,920 --> 00:32:54,160
You become deprived from first 
after three days without 

583
00:32:54,160 --> 00:32:56,640
drinking, that's three, three 
times as long as everybody else.

584
00:32:56,640 --> 00:32:59,920
So I think I may have mentioned 
that the settings are giant 

585
00:32:59,920 --> 00:33:02,000
desert. 
So water is quite important and 

586
00:33:02,200 --> 00:33:07,000
it's a concurrency and you can 
summon a sand worm by dancing in

587
00:33:07,000 --> 00:33:10,520
the desert with a two and six 
chance of being juvenile, blah, 

588
00:33:10,520 --> 00:33:13,680
blah, blah. 
So basically the far are like 

589
00:33:14,200 --> 00:33:15,240
they're an interesting one with 
us. 

590
00:33:15,280 --> 00:33:18,440
The the special rules are 
slightly designed to help you in

591
00:33:18,440 --> 00:33:20,480
kind of the overland trouble, 
which we're not going to be 

592
00:33:20,480 --> 00:33:24,200
doing. 
But if you are like you can, you

593
00:33:24,200 --> 00:33:26,240
can always kind of summon A 
sandworm and like ride it 

594
00:33:26,240 --> 00:33:28,720
basically. 
So you've got a sort of a 

595
00:33:28,720 --> 00:33:32,280
vehicle on kind of demand. 
Yes. 

596
00:33:32,280 --> 00:33:37,000
If you want to roll some, roll 
some 4D20 for each table. 

597
00:33:37,000 --> 00:33:39,000
We can find out about your 
particular character. 

598
00:33:40,400 --> 00:33:43,160
Yeah. 
So for my blue, it's Navy blue. 

599
00:33:43,760 --> 00:33:45,120
Yeah. 
Classic. 

600
00:33:45,400 --> 00:33:49,440
I'm Navy blue. 
All my like, like robes and like

601
00:33:49,440 --> 00:33:52,240
little pieces of jewelry are 
also Navy blue. 

602
00:33:52,400 --> 00:33:56,120
Yeah, I'm incredibly blue. 
Yeah, very, very blue guy. 

603
00:33:58,840 --> 00:34:02,440
My face of frowning. 
I'm a very frowny guy, you know.

604
00:34:04,480 --> 00:34:10,639
Yeah, I got the, you know, my 
body fat. 

605
00:34:10,800 --> 00:34:13,120
Cool. 
Sick, fat and frowny. 

606
00:34:13,360 --> 00:34:16,080
Fat Frowny. 
That's OT. 

607
00:34:16,679 --> 00:34:18,840
I'm sad to be away from my 
snacks in my home. 

608
00:34:18,840 --> 00:34:24,360
It's just like real life. 
And then my hair, though. 

609
00:34:24,600 --> 00:34:27,800
Silky, beautiful. 
Oh, so surprised it's. 

610
00:34:28,400 --> 00:34:31,280
Like real life. 
We got a long flowing a Navy 

611
00:34:31,280 --> 00:34:35,760
silky hair. 
I'll roll my next 4 D 20s. 

612
00:34:41,360 --> 00:34:46,560
My name I rolled really high on 
all these Surat is my name, Cool

613
00:34:48,719 --> 00:34:57,880
Surat and then let's see my 
pardon me, my manner quiet. 

614
00:34:57,880 --> 00:35:04,200
Wow this is going to be real 
against type character for quiet

615
00:35:04,200 --> 00:35:09,240
and then 14 and I roll the 14 
again. 

616
00:35:10,640 --> 00:35:13,880
I lost my clan. 
I lost them in the stand 

617
00:35:14,080 --> 00:35:16,120
sandstorm. 
It's unfortunate. 

618
00:35:19,000 --> 00:35:20,880
It happens the best of us 
though, you know, there's. 

619
00:35:23,040 --> 00:35:25,520
So much. 
Yeah, I was just too hefty. 

620
00:35:25,520 --> 00:35:33,320
And I, I, I dragged behind in 
the sandstorm and then quirk. 

621
00:35:33,360 --> 00:35:35,800
I'm devoutly religious. 
OK, this is an. 

622
00:35:36,480 --> 00:35:39,080
Interesting one. 
Yeah, you better be real. 

623
00:35:39,080 --> 00:35:42,720
You better speak really kindly 
about the desert because our 

624
00:35:42,760 --> 00:35:47,040
glorious mother of AW created 
this paradise to test the 

625
00:35:47,040 --> 00:35:49,880
faithful so. 
That that's absolutely true. 

626
00:35:49,880 --> 00:35:51,000
Yeah. 
Well done. 

627
00:35:51,840 --> 00:35:53,480
Yeah. 
Perfect. 

628
00:35:53,560 --> 00:35:56,280
All right, so we've got three 
kind of ancestries there. 

629
00:35:56,560 --> 00:35:59,800
So that's the most, one of the 
most involved bits of character 

630
00:35:59,800 --> 00:36:02,880
creation. 
So the next part is Step 3. 

631
00:36:02,880 --> 00:36:06,480
This one's easy. 
You can roll 1DA to get your 

632
00:36:06,480 --> 00:36:09,480
starting hit points if you don't
want to roll. 

633
00:36:09,720 --> 00:36:11,520
You can take 5HP at level 1 as 
well. 

634
00:36:11,520 --> 00:36:15,400
It's it's up to you. 
Rollers here. 

635
00:36:22,590 --> 00:36:24,990
Who got 2? 
Nice. 

636
00:36:25,710 --> 00:36:31,510
Oh yes bro I saw your stat rolls
too, this is crazy. 

637
00:36:34,950 --> 00:36:36,910
Yep, I got 2, so that's going to
be wonderful. 

638
00:36:37,910 --> 00:36:39,150
So. 
I'm rolling the second character

639
00:36:39,150 --> 00:36:39,950
now. 
Yeah. 

640
00:36:42,680 --> 00:36:44,600
All right. 
Cool. 

641
00:36:44,720 --> 00:36:48,880
So we'll go, we'll go RHP. 
Yeah, excellent. 

642
00:36:49,320 --> 00:36:50,800
OK, cool. 
So on to step four. 

643
00:36:50,880 --> 00:36:53,160
OK, so you have a number of item
slots. 

644
00:36:53,600 --> 00:36:56,720
Like I said, this is a pretty 
cool part of nave, if people 

645
00:36:56,720 --> 00:36:59,880
know about that is the 
encumbrance is kind of done like

646
00:36:59,880 --> 00:37:02,120
slot based, which is kind of 
more popular with the sort of 

647
00:37:02,120 --> 00:37:06,080
newer LSR games. 
So you have item slots equal to 

648
00:37:06,080 --> 00:37:09,560
10 plus your Constitution bonus.
So if you have a plus one in 

649
00:37:09,560 --> 00:37:11,600
Constitution, you've got 11 item
slots. 

650
00:37:11,640 --> 00:37:13,240
If you've got a + 2, you've got 
12, etcetera. 

651
00:37:14,520 --> 00:37:17,320
You can carry more stuff, but 
you'll become encumbered. 

652
00:37:17,920 --> 00:37:21,800
Most items take up one slot, but
a very few, like some heavy 

653
00:37:21,800 --> 00:37:24,680
weapons will take up more. 
Yeah. 

654
00:37:24,680 --> 00:37:27,000
So there's no generation that. 
OK, so then equipment. 

655
00:37:27,960 --> 00:37:32,240
So PCs, you start the game with 
three rations of water, fixing 

656
00:37:32,240 --> 00:37:33,880
one slot and three rations of 
food. 

657
00:37:34,320 --> 00:37:40,400
If you are a synth, you can the,
the you've got your synth parts.

658
00:37:40,400 --> 00:37:43,360
That's important. 
The water and food I think you 

659
00:37:43,360 --> 00:37:46,160
probably don't have, although 
you know, you can take it 

660
00:37:46,160 --> 00:37:47,760
anyway. 
I, I this is one of those things

661
00:37:47,760 --> 00:37:51,080
where the ancestry might 
override the kind of general 

662
00:37:51,080 --> 00:37:56,240
rule. 
But yeah, so I've got 3 rations 

663
00:37:56,240 --> 00:37:58,920
of water and three rations of 
food, or three synth parts if 

664
00:37:58,920 --> 00:38:02,920
you are a synth. 
And then we roll once each on 

665
00:38:02,920 --> 00:38:06,400
the basic weapon and armor 
tables and on the gear table to 

666
00:38:06,400 --> 00:38:09,560
get you starting equipment. 
So the equipment. 

667
00:38:12,160 --> 00:38:17,040
OK, yeah. 
So we'll start with weapons. 

668
00:38:17,040 --> 00:38:23,160
So weapons are one of the things
in TUI that has like they become

669
00:38:23,160 --> 00:38:24,960
a kind of little bit more 
complicated. 

670
00:38:25,600 --> 00:38:29,040
They were very, very basic in 
the 1st edition and I think in 

671
00:38:29,040 --> 00:38:31,680
keeping with the kind of 
procedural rogue like thing, I 

672
00:38:31,680 --> 00:38:36,600
wanted to try and do some a 
little bit more depth to like 

673
00:38:36,600 --> 00:38:40,280
how you generate them. 
So basically for basic weapons 

674
00:38:40,640 --> 00:38:44,120
you can go for either a melee or
arranged weapon, and for basic 

675
00:38:44,120 --> 00:38:48,680
weapons you just roll AD 12 on 
the base table and then AD 20 

676
00:38:48,680 --> 00:38:53,160
for one basic weapon tag. 
And the weapon tags kind of like

677
00:38:53,160 --> 00:38:55,200
change the nature of the weapon 
a little bit. 

678
00:38:55,840 --> 00:39:00,560
The basic tags don't change that
much, but some of the advanced 

679
00:39:00,560 --> 00:39:03,880
or like exotic tags can change 
them a lot anyway. 

680
00:39:03,880 --> 00:39:06,520
So if you'd like, if you guys 
would like to generate some 

681
00:39:06,520 --> 00:39:09,640
weapons. 
Yeah. 

682
00:39:12,520 --> 00:39:14,640
What's the staffer range? 
Is that dex? 

683
00:39:16,040 --> 00:39:19,600
Yeah, so strength is yeah, the 
strength is melee and Dex is 

684
00:39:19,600 --> 00:39:21,440
ranged. 
So if you if you have better 

685
00:39:21,440 --> 00:39:25,080
dex, you might want to go for a 
range weapon, although obviously

686
00:39:25,080 --> 00:39:28,680
the consideration is ranged 
weapons have ammo now, which we 

687
00:39:28,680 --> 00:39:30,120
can talk about if you generate 
it. 

688
00:39:30,160 --> 00:39:34,320
And obviously if someone gets 
into melee combat with you, you 

689
00:39:34,320 --> 00:39:36,360
can't use the you can't use the 
range weapon. 

690
00:39:36,360 --> 00:39:39,120
So there's the there's a trade 
off, but they're definitely 

691
00:39:39,120 --> 00:39:39,640
useful. 
Would. 

692
00:39:40,960 --> 00:39:42,960
You rule a 1200. 
Is it DD22? 

693
00:39:44,800 --> 00:39:49,040
It is AD 20, but for basic 
weapons at the moment it's AD 12

694
00:39:49,160 --> 00:39:53,400
because the as you'll see, you 
can choose an advanced weapon as

695
00:39:53,400 --> 00:39:56,280
you'll like special bonus at the
end, but that's AD 20 rule. 

696
00:39:57,080 --> 00:40:00,960
So there's stuff like a grenade 
launcher or a rail gun which you

697
00:40:00,960 --> 00:40:02,560
can't generate as a basic 
weapon. 

698
00:40:03,680 --> 00:40:05,800
Because that's what it says in 
the very first bullet point that

699
00:40:05,800 --> 00:40:08,120
I didn't read is I just like 
scroll through the list. 

700
00:40:08,400 --> 00:40:10,240
Oh no, it's all good. 
This is still in. 

701
00:40:10,960 --> 00:40:13,760
Obviously this is also in 
production, so like some some 

702
00:40:13,800 --> 00:40:20,240
readability stuff is. 
Shit razor disc. 

703
00:40:21,080 --> 00:40:23,040
Yeah. 
So we can we can imagine what 

704
00:40:23,040 --> 00:40:25,720
that looks like. 
I have seen a chakra like 

705
00:40:25,720 --> 00:40:29,200
obviously I'm gonna go like 
every time I throw it, you know?

706
00:40:30,120 --> 00:40:33,560
So I get a a basic weapon that's
just AD 12 and then AD 20, 

707
00:40:33,560 --> 00:40:34,680
right? 
Yes. 

708
00:40:35,120 --> 00:40:40,040
Cool. 
I have a fungal crossbow. 

709
00:40:40,760 --> 00:40:48,000
Oh nice. 
And 18 I had a hand cannon. 

710
00:40:49,280 --> 00:40:51,120
Nice. 
A ritual hand cannon. 

711
00:40:51,440 --> 00:40:53,160
Nice. 
Using an occult ritual. 

712
00:40:53,840 --> 00:40:58,440
So yeah, as an example, the tag 
here is it's double parade value

713
00:40:58,440 --> 00:41:00,680
with Mystics. 
So it's been, it's a little bit 

714
00:41:00,680 --> 00:41:03,000
of flavor basically. 
And if you want to, like if you 

715
00:41:03,000 --> 00:41:06,000
want to bar it with somebody, 
someone who's into a cult, stuff

716
00:41:06,000 --> 00:41:09,680
will give you more for it, but 
it doesn't change its damage or 

717
00:41:09,680 --> 00:41:13,080
like how it behaves or anything.
Yeah, mine. 

718
00:41:13,160 --> 00:41:16,480
I got the luminous razor disc. 
Did we all get weirdly 

719
00:41:16,520 --> 00:41:19,640
religious? 
Yeah, it seems to be. 

720
00:41:20,080 --> 00:41:21,160
Are we at Cult? 
OK, Luminous. 

721
00:41:21,480 --> 00:41:25,280
Yeah, it seems like I I will, I 
will say that Von definitely 

722
00:41:25,280 --> 00:41:27,640
trends towards cults and like 
wider legends anyway. 

723
00:41:27,640 --> 00:41:30,840
So I think that's that's partly 
the the tables like pushing you 

724
00:41:30,840 --> 00:41:32,640
that way definitely. 
It's like, really? 

725
00:41:33,600 --> 00:41:34,400
Cool. 
Absolutely. 

726
00:41:34,480 --> 00:41:41,280
OK so we got weapons and then if
you guys would like to roll 2D20

727
00:41:41,280 --> 00:41:45,800
for your armor and 2D20 for your
gear and that will be us almost 

728
00:41:45,800 --> 00:42:06,170
finished. 
So I have the least HP and the 

729
00:42:06,170 --> 00:42:08,610
lowest possible armor, so that's
all. 

730
00:42:09,370 --> 00:42:11,490
That's the armor. 
It's the desert robes, yeah. 

731
00:42:13,080 --> 00:42:15,280
Yeah, that's that's that's 
definitely rogue like. 

732
00:42:15,280 --> 00:42:17,720
Well, you might, you might at 
least there's nowhere to go but 

733
00:42:17,720 --> 00:42:21,920
up right. 
Like OK, so. 

734
00:42:22,760 --> 00:42:28,720
Big feet down, you know. 
I got biomechanical brigandine 

735
00:42:28,720 --> 00:42:31,880
armor. 
Oh, nice little bit of HR guy go

736
00:42:31,880 --> 00:42:37,360
there, Yeah. 
I got ancestral brigandine. 

737
00:42:38,240 --> 00:42:42,440
Nice. 
Varnish desert robes. 

738
00:42:42,680 --> 00:42:44,000
Dope. 
Cool. 

739
00:42:44,480 --> 00:42:47,760
Currently the armor qualities 
don't do anything. 

740
00:42:47,960 --> 00:42:51,360
This is kind of a holdover from 
1 E I'm looking at like some 

741
00:42:51,880 --> 00:42:55,440
very minor like gameplay 
effects, but they don't have 

742
00:42:55,440 --> 00:42:58,640
them currently. 
And then we've got our gear, so 

743
00:42:58,640 --> 00:43:01,320
there's A&B table. 
We just roll once in each and 

744
00:43:01,320 --> 00:43:26,200
that's what you get. 
I got I got a flash bang and 

745
00:43:26,200 --> 00:43:28,400
some anti venom. 
Nice. 

746
00:43:28,440 --> 00:43:31,160
OK, so you've got there's 
brackets, you've got 5 flash 

747
00:43:31,160 --> 00:43:33,960
bangs and three anti venoms. 
Oh, those will be useful, 

748
00:43:33,960 --> 00:43:37,720
definitely. 
I got smoke bombs and anti venom

749
00:43:37,840 --> 00:43:39,520
so. 
Oh, excellent. 

750
00:43:40,880 --> 00:43:43,000
I had a hand mirror and lock 
picks. 

751
00:43:44,000 --> 00:43:45,920
OK, cool. 
That's a lot, a lot more low 

752
00:43:45,920 --> 00:43:48,880
tech. 
But yeah, I think this would be 

753
00:43:48,880 --> 00:43:52,800
a good point to just kind of 
like not not wax on about my 

754
00:43:52,880 --> 00:43:55,640
process, but like stuff like 
this gear table is really 

755
00:43:55,640 --> 00:43:59,040
important to me because it kind 
of gives you a little bit of 

756
00:43:59,040 --> 00:44:02,520
the, the kind of tech level or 
like implies like, well, like 

757
00:44:02,520 --> 00:44:04,640
these are things that 
adventurers commonly have. 

758
00:44:05,200 --> 00:44:07,480
And I kind of, I kind of dig 
that there's a, there's a 

759
00:44:07,480 --> 00:44:10,760
mixture of like very kind of 
almost like medieval stuff like 

760
00:44:10,760 --> 00:44:12,960
chains or like, you know, lock 
picks and stuff. 

761
00:44:13,400 --> 00:44:16,440
But then you can also have like 
a motion scanner or, you know, 

762
00:44:16,440 --> 00:44:20,120
flash bangs and things. 
So it's a there's meant to be 

763
00:44:20,120 --> 00:44:23,920
like a little kind of like blend
of like fantasy and science 

764
00:44:23,920 --> 00:44:27,720
fiction, right, like archaic and
then kind of slightly, slightly 

765
00:44:27,720 --> 00:44:29,280
surprisingly advanced like 
stuff. 

766
00:44:30,120 --> 00:44:33,440
Cool. 
And we're nearly, very nearly 

767
00:44:33,440 --> 00:44:37,160
done with character creation. 
But the last thing I think is 

768
00:44:37,160 --> 00:44:40,600
the the most fun bit. 
So you finally you get a 

769
00:44:40,600 --> 00:44:43,600
starting boon, which is kind of 
like a, you know, bonus. 

770
00:44:43,600 --> 00:44:45,960
So you can get an item of 
exotica. 

771
00:44:46,480 --> 00:44:50,440
Exotica are the kind of rare 
supernaturally valuable items 

772
00:44:51,160 --> 00:44:53,040
which you're looking for in 
these vaults. 

773
00:44:53,640 --> 00:44:57,920
You can have a Mystic gift. 
These are like kind of innate 

774
00:44:57,920 --> 00:45:01,080
psychic powers or like abilities
that characters have and 

775
00:45:01,080 --> 00:45:03,640
they're, you know, they're paid 
for with HP. 

776
00:45:03,640 --> 00:45:06,200
So it's not like roll to cast or
spell slots or anything. 

777
00:45:06,800 --> 00:45:10,360
You can have a cybernetic 
implant which are kind of flesh 

778
00:45:10,360 --> 00:45:14,080
machine like bonuses on your 
body and these are the 2 new 

779
00:45:14,080 --> 00:45:16,480
things for Tewe. 
You can have an advanced weapon 

780
00:45:16,480 --> 00:45:17,880
as well. 
So that would be like a second 

781
00:45:17,880 --> 00:45:21,920
weapon, but this time you're 
rolling like D20 and it gets a 

782
00:45:21,920 --> 00:45:24,760
basic tag and an advanced tag. 
And the advanced tags can be 

783
00:45:24,760 --> 00:45:26,440
like quite a bit more 
significant. 

784
00:45:26,880 --> 00:45:31,920
So you know, you could get like 
a sword that makes explosions 

785
00:45:31,920 --> 00:45:35,120
when you swing it or like that 
has like a different damage type

786
00:45:35,120 --> 00:45:38,240
and stuff like that. 
And or you can get an an 

787
00:45:38,240 --> 00:45:40,640
alchemist Crucible that you make
potions in. 

788
00:45:43,200 --> 00:45:46,280
So I'll leave it up to you guys.
What you, what you feel like? 

789
00:45:52,700 --> 00:45:56,420
I think for this one time, 
because I have 4 HP, I'm not 

790
00:45:56,420 --> 00:45:58,780
going to take a Mystic gift Even
normally I would. 

791
00:45:58,780 --> 00:46:00,780
I think I'll take a. 
Cyprus attic. 

792
00:46:01,260 --> 00:46:06,160
OK, good choice. 
Cool. 

793
00:46:06,160 --> 00:46:07,600
Should we get? 
Should other people decide? 

794
00:46:07,600 --> 00:46:10,760
And then we can go through them 
one by one or multiples on the 

795
00:46:10,760 --> 00:46:20,680
same page if we need to. 
You like I should do a 

796
00:46:20,680 --> 00:46:23,280
cybernetic too because I'm a 
synth and that just makes sense 

797
00:46:23,280 --> 00:46:25,160
for a synth. 
That definitely yeah, that 

798
00:46:25,160 --> 00:46:28,240
definitely like fits with your 
character and then but. 

799
00:46:30,160 --> 00:46:32,760
Hey, you could also take a 
psychic gift or missed a gift 

800
00:46:32,760 --> 00:46:34,480
and you could be a psychic 
robot, you know? 

801
00:46:35,800 --> 00:46:39,400
That's that's all the fun. 
I got a finger syringe that 

802
00:46:39,400 --> 00:46:42,800
somehow one of my bladed limbs 
has a finger syringe. 

803
00:46:43,280 --> 00:46:44,040
Oh, cool. 
OK. 

804
00:46:44,920 --> 00:46:47,240
A little little syringe that 
comes out of the end of a blade.

805
00:46:49,400 --> 00:46:51,840
I like the the idea of it just 
like, you know, falling down and

806
00:46:51,880 --> 00:46:54,400
then like a tiny wrench jumps 
you. 

807
00:46:56,320 --> 00:46:57,680
You're so focused on the big 
blades. 

808
00:46:57,720 --> 00:46:59,000
You like you went watching for 
the little one. 

809
00:47:00,400 --> 00:47:02,480
I'm going to, I'm going to take 
it advanced. 

810
00:47:02,520 --> 00:47:04,680
I'm a gun toting Aardvark. 
That's yeah. 

811
00:47:05,360 --> 00:47:11,200
All right, OK, so advanced 
weapon, yes, you can roll D20 on

812
00:47:11,200 --> 00:47:16,080
the on the weapon table and. 20 
I have a rail gun, OK. 

813
00:47:16,480 --> 00:47:19,240
This is going. 
This takes 5 slots. 

814
00:47:19,240 --> 00:47:19,880
OK, hold on. 
I'm. 

815
00:47:19,880 --> 00:47:22,120
Going to do some. 
Inventory management. 

816
00:47:22,920 --> 00:47:25,760
You can drop some stuff. 
Might have to drop my armor in 

817
00:47:25,760 --> 00:47:28,040
order to carry my freaking rail 
gun. 

818
00:47:29,400 --> 00:47:33,840
OK, so that's D12 piercing, 
that's like. 

819
00:47:34,360 --> 00:47:36,360
Best case scenario for advanced 
weapons? 

820
00:47:36,720 --> 00:47:40,120
Yeah, and now it also has an 
advanced tag. 

821
00:47:40,720 --> 00:47:43,120
Yeah, and A and a basic tag, so 
it's got like. 

822
00:47:43,320 --> 00:47:45,840
A Oh, it's got both. 
Yeah, so you can generate. 

823
00:47:45,840 --> 00:47:50,680
Both fun. 
As I said, the basic tags are a 

824
00:47:50,680 --> 00:47:53,360
bit more descriptive, but. 
Accurate rail gun. 

825
00:47:54,080 --> 00:47:57,320
If you used it long range, I 
will, I'll be saying you 

826
00:47:57,360 --> 00:48:00,800
probably won't get a lot of long
range use in the in the dungeon.

827
00:48:01,120 --> 00:48:02,800
That's kind of like an overworld
thing, but. 

828
00:48:03,000 --> 00:48:04,240
That's still good. 
That's really good. 

829
00:48:04,840 --> 00:48:11,880
I have an accurate anti no 
accurate blasting railgun. 

830
00:48:12,600 --> 00:48:14,800
The weapon can hit multiple 
targets in the same area. 

831
00:48:14,800 --> 00:48:17,680
Roll to hit once and compared to
the armor score of all targets. 

832
00:48:18,000 --> 00:48:19,960
This thing is a beast. 
Holy shit. 

833
00:48:21,480 --> 00:48:23,960
That's fun. 
OK, This is like, maybe the best

834
00:48:23,960 --> 00:48:25,360
possible weapon you could have 
rolled. 

835
00:48:25,480 --> 00:48:28,840
I think, like, sick. 
I know. 

836
00:48:28,840 --> 00:48:30,800
I love this. 
Like, let's go for it. 

837
00:48:30,800 --> 00:48:34,000
I also I also have Dexterity 5. 
Oh, nice. 

838
00:48:34,280 --> 00:48:35,520
All right, this is going to be 
interesting. 

839
00:48:36,240 --> 00:48:38,880
Now how do you not roll a seat? 
My high is is a three. 

840
00:48:40,400 --> 00:48:43,040
Yeah, run down your stats, 
Chris, because I saw those being

841
00:48:43,040 --> 00:48:47,280
rolled strength. 
One Strength 1, Dex 5, Con 2, 

842
00:48:47,280 --> 00:48:51,600
Int 4, Psyche 2, Ego 1. 
It's the the five and the four, 

843
00:48:51,600 --> 00:48:56,680
really. 
I got the strength 5, dex 2, con

844
00:48:56,680 --> 00:49:00,280
2 in three, psych 1, ego 2. 
Yeah. 

845
00:49:00,400 --> 00:49:02,800
So you got a 5 and a three? 
I got. 

846
00:49:02,800 --> 00:49:08,000
Five and a three, Strength 1, 
Dex 3, Con 2 in two, side 2 and 

847
00:49:08,000 --> 00:49:10,600
Ego 1. 
Nice. 

848
00:49:11,280 --> 00:49:15,320
So the one thing to say just to 
point about the railgun, it has 

849
00:49:15,400 --> 00:49:18,240
an ammo dice as well. 
This is a new thing for 2 E, so 

850
00:49:18,240 --> 00:49:23,400
it's got a usage dice of 6. 
If people aren't aware of usage 

851
00:49:23,400 --> 00:49:26,000
dice, it's just it's just a way 
of like tracking stuff like ammo

852
00:49:26,000 --> 00:49:28,800
without counting every shot. 
Basically at the end of each 

853
00:49:28,800 --> 00:49:31,800
combat when you use a ranged 
weapon, you'll roll the the 

854
00:49:31,840 --> 00:49:34,360
usage dice and if it shows one 
or two, it goes down a step. 

855
00:49:34,880 --> 00:49:37,560
So the rail gun obviously 
strong, but it starts off with 

856
00:49:37,560 --> 00:49:40,040
like a fairly low like ammo 
supply. 

857
00:49:41,320 --> 00:49:43,360
But I think we'll we'll probably
get some use out of it. 

858
00:49:45,240 --> 00:49:46,200
OK. 
I think that's everybody. 

859
00:49:46,200 --> 00:49:49,840
If you guys generated your 
cybernetics, yeah, that should 

860
00:49:49,840 --> 00:49:50,640
be everything. 
Cool. 

861
00:49:50,640 --> 00:49:54,640
So we've got a very interesting 
party with one very, very 

862
00:49:54,640 --> 00:49:59,320
powerful weapon. 
And one really fat thaw nomad. 

863
00:50:02,240 --> 00:50:04,640
I love the. 
I love the images this generates

864
00:50:04,640 --> 00:50:07,480
already. 
Do the the three food in three 

865
00:50:07,480 --> 00:50:09,600
water? 
Do they take up one slot each? 

866
00:50:10,120 --> 00:50:14,000
Yeah, the the food and water 
stacks three slots, 3 to one 

867
00:50:14,000 --> 00:50:15,040
slot basically. 
OK, I'm trying. 

868
00:50:16,280 --> 00:50:18,720
To figure out what I have to get
rid of to carry this freaking 

869
00:50:18,800 --> 00:50:23,520
gun around. 
I really I like that you're like

870
00:50:23,520 --> 00:50:28,760
an odd block just like carrying 
this insane rail gun like around

871
00:50:28,760 --> 00:50:33,480
with you. 
Let's say let's you know, hang 

872
00:50:33,480 --> 00:50:37,160
myself on the back for having 
written that, but a line it 

873
00:50:37,160 --> 00:50:38,640
don't happen. 
Cool. 

874
00:50:38,640 --> 00:50:42,560
So if we're we're done character
creation, I think that took 

875
00:50:42,560 --> 00:50:45,520
about 35 minutes. 
So I'm pretty happy with that. 

876
00:50:46,480 --> 00:50:49,400
So yeah, we can do a little bit 
of dungeon crawling if you guys 

877
00:50:49,400 --> 00:50:50,560
are done. 
Let's do it. 

878
00:50:50,800 --> 00:50:52,680
Absolutely. 
Awesome. 

879
00:50:52,760 --> 00:50:59,040
All right, So yeah, I guess in 
terms of like actual like 

880
00:50:59,080 --> 00:51:01,080
playing the game and rules, 
we'll just kind of like talk 

881
00:51:01,080 --> 00:51:03,880
about it as we go and see what 
comes up. 

882
00:51:03,920 --> 00:51:06,760
It's not a game that has like a 
ton of like written rules 

883
00:51:06,760 --> 00:51:09,360
really. 
But you know, it's pretty it's 

884
00:51:09,360 --> 00:51:12,480
mostly pretty simple. 
It's like D20 audio stat kind of

885
00:51:12,480 --> 00:51:16,800
roll high and there's not really
much more to it like kind of 

886
00:51:16,800 --> 00:51:19,080
mechanically speaking. 
Yeah. 

887
00:51:19,080 --> 00:51:22,080
So I guess we'll we'll get into 
some some actual dungeon. 

888
00:51:22,960 --> 00:51:24,920
Yeah. 
So I'll just preface by say I 

889
00:51:24,920 --> 00:51:27,480
have because of my I have a 
young son, I haven't been able 

890
00:51:27,480 --> 00:51:30,720
to GM as much as I'd like to. 
So this is the first time in a 

891
00:51:30,720 --> 00:51:33,880
little while. 
So, but I'll try and I'll try 

892
00:51:33,880 --> 00:51:36,360
and put on a show. 
Well, we're a real serious 

893
00:51:36,360 --> 00:51:39,240
operation here, so. 
Yeah, I was going to say I'm 

894
00:51:39,240 --> 00:51:42,240
feeling the pressure already. 
This is the. 

895
00:51:42,520 --> 00:51:44,200
Yeah, No, no. 
OK, cool. 

896
00:51:44,200 --> 00:51:47,920
So, yeah, the three of you 
embarked for the vaults of 

897
00:51:47,920 --> 00:51:50,760
Vaughn. 
So you are. 

898
00:51:51,360 --> 00:51:55,800
I'll say yeah, this is a game 
that kind of assumes that you're

899
00:51:55,800 --> 00:51:58,360
kind of vault Raiders. 
You're the kind of misfits who 

900
00:51:58,360 --> 00:52:02,400
go out to specifically seek out 
these like vaults and kind of 

901
00:52:02,400 --> 00:52:05,200
underground spaces, and you 
delve into them looking for 

902
00:52:05,200 --> 00:52:07,840
exotica. 
What are exotica, you ask? 

903
00:52:07,840 --> 00:52:11,800
Well, Exotica No2 items are 
alike, but they're basically 

904
00:52:11,800 --> 00:52:17,560
kind of supernatural relics of 
like the the distant past and 

905
00:52:17,560 --> 00:52:20,560
they can take many, many forms. 
But the important thing to know 

906
00:52:20,560 --> 00:52:23,600
is that they you get XP for them
basically. 

907
00:52:23,600 --> 00:52:26,680
So you're looking for specific 
items of treasure and you're 

908
00:52:26,680 --> 00:52:29,200
going to take, if you take them 
back to town, you get YXP 

909
00:52:29,280 --> 00:52:38,440
Paraxotica. 
That game loop basically is 

910
00:52:38,720 --> 00:52:42,400
you're sort of going down 
looking for these things, and in

911
00:52:42,400 --> 00:52:44,480
a longer game you kind of return
to town to trade them in. 

912
00:52:45,200 --> 00:52:48,120
So, yeah, we'll say you've 
embarked for the votes of fun 

913
00:52:48,400 --> 00:52:53,280
following some kind of rumors 
about the presence of a vault 

914
00:52:53,560 --> 00:52:56,400
sort of near nearby. 
And after traveling for a few 

915
00:52:56,400 --> 00:53:01,240
days through this enormous blue 
wilderness of like desert kind 

916
00:53:01,280 --> 00:53:06,400
of baking under this massive red
sun in the sky, you find, just 

917
00:53:06,400 --> 00:53:11,000
as you were told, a kind of 
strange sort of think of a kind 

918
00:53:11,000 --> 00:53:14,360
of like a silver tower, like in 
the kind of just like start kind

919
00:53:14,360 --> 00:53:18,520
of like an angle in the sand. 
And as you get kind of closer to

920
00:53:18,560 --> 00:53:22,680
it, you can see that there's a 
sort of a doorway in it and a 

921
00:53:22,680 --> 00:53:26,360
kind of dark space where you can
see that it kind of leads down. 

922
00:53:26,520 --> 00:53:28,800
And this is the the vault that 
you've been seeking. 

923
00:53:31,360 --> 00:53:33,040
Yes. 
If you briefly, I guess I would 

924
00:53:33,040 --> 00:53:34,800
say briefly introduce your 
character again. 

925
00:53:34,800 --> 00:53:37,160
I know we just generated them 
and then we can we get into it. 

926
00:53:39,720 --> 00:53:45,120
Yeah, Surat, who I feel like is 
not leading this group at all, 

927
00:53:45,120 --> 00:53:48,720
but definitely following it like
a a waddle. 

928
00:53:49,400 --> 00:53:53,320
It's like kind of stroking their
long silky hair that's like 

929
00:53:53,400 --> 00:53:58,040
braided and nervously looking 
around at the the vault. 

930
00:54:00,800 --> 00:54:02,560
They don't say anything because 
they're quiet, but. 

931
00:54:03,960 --> 00:54:10,360
Nothing but the wind, yeah. 
Yeah, I got my. 

932
00:54:10,360 --> 00:54:16,000
I'm mini mooned just to describe
me again. 

933
00:54:16,000 --> 00:54:20,640
I'm a small cube shaped synth 
with a with ATV for a head and 

934
00:54:20,720 --> 00:54:23,680
bladed limbs powered by 
photosynthesis. 

935
00:54:23,880 --> 00:54:26,000
I screwed up the legs a little 
bit, but I did do a little 

936
00:54:26,000 --> 00:54:34,320
sketch of my guy here with with 
yeah, the little with got some 

937
00:54:34,320 --> 00:54:36,240
plants on his head for some 
photosynthesis. 

938
00:54:36,240 --> 00:54:38,680
Got the blades here. 
I tried to do the blades like 

939
00:54:38,680 --> 00:54:41,880
that Lady from What's That movie
with Samuel Jackson where he was

940
00:54:41,880 --> 00:54:43,400
totally right and kills all the 
rich people. 

941
00:54:44,400 --> 00:54:46,880
Oh. 
Django. 

942
00:54:46,920 --> 00:54:50,120
Kingsman, Kingsman. 
There's that one girl that's got

943
00:54:50,120 --> 00:54:52,600
like the blades for feet, but 
they're actually. 

944
00:54:52,600 --> 00:54:54,600
Blades like Pistorius. 
Yeah, yeah. 

945
00:54:54,600 --> 00:54:56,560
Yeah, yeah, yeah, yeah, yeah, 
like Pistorius, but they're 

946
00:54:56,560 --> 00:54:57,720
blades. 
So that's what he's got. 

947
00:54:57,720 --> 00:55:02,400
So he bounces around on blade 
feet and that's me a mini moons 

948
00:55:02,400 --> 00:55:04,840
it's. 
Going to be hard to walk through

949
00:55:04,840 --> 00:55:09,560
the sand with blade feet. 
Anywhere. 

950
00:55:10,200 --> 00:55:15,440
Sigh is a 5 foot tall aardvark 
man with a four a four foot long

951
00:55:15,440 --> 00:55:22,200
rail gun on his back and a like 
he's got I think it's like 

952
00:55:22,200 --> 00:55:24,560
there's this like like collar 
with sort of like a like a 

953
00:55:24,560 --> 00:55:27,880
armature that goes and there's 
this mask hanging in front of 

954
00:55:27,880 --> 00:55:28,520
his. 
Snout. 

955
00:55:29,680 --> 00:55:33,360
From the armature and it's like 
and it's like this like 

956
00:55:33,360 --> 00:55:37,600
extremely like disturbingly 
realistic, like old woman mask 

957
00:55:37,600 --> 00:55:40,200
that is like hanging there with 
like all of the like wrinkles. 

958
00:55:40,200 --> 00:55:43,320
And stuff like. 
Yeah. 

959
00:55:44,400 --> 00:55:46,640
That's brilliant. 
Like bad, bad, bad grammar. 

960
00:55:47,080 --> 00:55:51,480
Yeah, that's that's good. 
OK, tight. 

961
00:55:51,720 --> 00:55:55,520
So this is I, I guess because 
we're doing a demo, this is a 

962
00:55:55,520 --> 00:55:58,760
slightly false choice where like
there's, there's one entrance to

963
00:55:58,760 --> 00:56:01,040
the, there's one entrance to the
dungeon. 

964
00:56:01,040 --> 00:56:04,240
So I think if things are going 
to happen, I'd like to invite 

965
00:56:04,240 --> 00:56:09,000
you guys inside to to adventure.
All right, I spent 30 minutes 

966
00:56:09,000 --> 00:56:12,480
checking for traps. 
You don't. 

967
00:56:12,720 --> 00:56:15,280
You don't find any does. 
Anyone want to I carry my hand 

968
00:56:15,280 --> 00:56:17,400
mirror and lock picks? 
I can't fit them anywhere. 

969
00:56:17,680 --> 00:56:19,920
I'll carry your hand mirror and 
lock picks. 

970
00:56:20,400 --> 00:56:21,040
Great. 
Wait. 

971
00:56:21,440 --> 00:56:23,440
Oh, I forgot. 
Additive room. 

972
00:56:23,440 --> 00:56:29,400
My gun is too big and awesome. 
What I need to figure out is how

973
00:56:29,400 --> 00:56:33,520
I throw a glow in the dark 
chakra with my blade hands. 

974
00:56:35,720 --> 00:56:37,160
Oh yeah, that's going to be an 
interesting one. 

975
00:56:37,360 --> 00:56:40,920
Oh, I forgot my tarnished robes 
anyway. 

976
00:56:41,680 --> 00:56:45,560
Anyway, so we so I believe that 
we all head towards the 

977
00:56:45,600 --> 00:56:47,560
entryway. 
Yeah, sure. 

978
00:56:48,080 --> 00:56:51,000
So I'll just describe this 
because I, I, I'm, I'm 

979
00:56:51,000 --> 00:56:53,920
railroading slightly for this 
first part, but yeah, basically,

980
00:56:54,160 --> 00:56:56,480
yeah. 
What you've, what you've found 

981
00:56:56,480 --> 00:57:00,240
is a, it's kind of a sort of 
ruined elevator shaft with a 

982
00:57:00,440 --> 00:57:03,800
kind of the, the, the kind of 
elevator cable's still intact 

983
00:57:03,800 --> 00:57:07,200
and it kind of leads down into 
the kind of darkness of the 

984
00:57:07,200 --> 00:57:10,960
vault. 
So I'll say that you guys, you 

985
00:57:10,960 --> 00:57:14,480
can descend this like send this 
cable without incident. 

986
00:57:15,120 --> 00:57:17,360
I'm sorry, you know, railroad DM
telling you what to do, 

987
00:57:17,360 --> 00:57:20,680
etcetera. 
And you find yourself in a kind 

988
00:57:20,680 --> 00:57:26,280
of like underground space. 
And this room was, you know, is 

989
00:57:26,880 --> 00:57:30,240
clearly being the site of kind 
of combat at some point. 

990
00:57:30,840 --> 00:57:36,280
It's kind of like a sort of like
a concrete walls, but they're 

991
00:57:36,280 --> 00:57:38,600
full of kind of like bullet 
holes and like the kind of 

992
00:57:38,600 --> 00:57:40,640
horizontal sears of like laser 
damage. 

993
00:57:41,080 --> 00:57:45,960
And on one kind of wall, you can
see a bunch of like memory 

994
00:57:45,960 --> 00:57:47,960
crystals. 
This is something all you guys 

995
00:57:47,960 --> 00:57:49,800
wouldn't know what they are. 
They're looking at all of like 

996
00:57:50,280 --> 00:57:53,320
information storage system that 
just looks like a giant kind of 

997
00:57:53,320 --> 00:57:57,360
Bank of crystals. 
And to the kind of South, there 

998
00:57:57,360 --> 00:58:00,880
is a doorway that leads. 
We do not know where, but you 

999
00:58:00,880 --> 00:58:02,440
can hear running water from the 
doorway. 

1000
00:58:03,160 --> 00:58:04,600
So here we are. 
We're in the dungeon. 

1001
00:58:04,600 --> 00:58:09,960
What would you guys like to do? 
Is the memory crystal terminal 

1002
00:58:09,960 --> 00:58:14,840
like active? 
It is clearly long destroyed the

1003
00:58:14,960 --> 00:58:16,960
the whatever conflict happened 
here. 

1004
00:58:16,960 --> 00:58:18,920
Like this thing has been riddled
with bullets. 

1005
00:58:20,560 --> 00:58:23,320
The only you can about the only 
use you would get from this is 

1006
00:58:23,320 --> 00:58:25,040
like throwing it at someone you 
know. 

1007
00:58:29,240 --> 00:58:36,200
Where do we go? 
Is there anything salvageable 

1008
00:58:36,720 --> 00:58:39,520
from that? 
Yeah, you guys can have it. 

1009
00:58:39,520 --> 00:58:41,120
You can have a search of it if 
you want. 

1010
00:58:42,200 --> 00:58:47,040
Like you, I'll say that like, 
yeah, you take like so the the 

1011
00:58:47,040 --> 00:58:51,800
way I structure dungeon 
exploration, this is not be like

1012
00:58:51,800 --> 00:58:53,920
original to anybody, but it's 
basically kind of like 

1013
00:58:53,920 --> 00:58:56,800
exploration turns. 
So when you're in a room like 

1014
00:58:56,800 --> 00:58:59,680
you can search, you can search 
it for different things, but 

1015
00:58:59,680 --> 00:59:02,680
like each one takes a turn and 
I'm going to be checking for, 

1016
00:59:03,080 --> 00:59:05,480
you know, random encounters 
every time that we kind of do 

1017
00:59:05,480 --> 00:59:08,800
something just to kind of like 
keep, you know, make decisions 

1018
00:59:08,800 --> 00:59:10,920
like a little bit more 
pressurized. 

1019
00:59:11,320 --> 00:59:15,440
I will say for this one, you if 
you take a turn, you can search 

1020
00:59:15,440 --> 00:59:18,040
the you search the you can kind 
of search the memory crystal 

1021
00:59:18,040 --> 00:59:21,480
console. 
As I've said, searching it does 

1022
00:59:21,480 --> 00:59:26,720
not reveal any more than like 
you saw from first glance, this 

1023
00:59:26,720 --> 00:59:29,400
thing is not operational and 
clearly hasn't been for a long 

1024
00:59:29,400 --> 00:59:32,360
time. 
Obviously the crystals are still

1025
00:59:32,360 --> 00:59:35,920
physical objects like you carry 
them, but when they're broken, 

1026
00:59:35,920 --> 00:59:37,480
they're not. 
They're not particularly 

1027
00:59:37,480 --> 00:59:39,040
valuable. 
You know, people use them as 

1028
00:59:39,040 --> 00:59:41,760
paperweights to prop doors open,
stuff like that. 

1029
00:59:42,640 --> 00:59:44,120
You know, they're nice looking 
enough, but. 

1030
00:59:45,440 --> 00:59:48,480
And our our point of exit from 
here is there's an elevator 

1031
00:59:48,480 --> 00:59:52,080
shaft down right. 
So there's there's either the 

1032
00:59:52,080 --> 00:59:54,960
elevator shaft that you came 
down or to the South. 

1033
00:59:55,120 --> 00:59:57,880
In the South of this room, with 
the kind of broken crystal 

1034
00:59:57,880 --> 01:00:00,000
array, there's another kind of 
doorway. 

1035
01:00:00,480 --> 01:00:04,000
With and you can hear running 
water kind of coming from this 

1036
01:00:04,000 --> 01:00:06,440
doorway. 
Running water in desert? 

1037
01:00:06,560 --> 01:00:09,240
That's a sign from the mother. 
We should head that way. 

1038
01:00:09,240 --> 01:00:12,880
It's a good omen. 
Cool. 

1039
01:00:14,440 --> 01:00:19,000
What do you guys think? 
Wonderful idea, good job. 

1040
01:00:22,080 --> 01:00:25,080
Perfect. 
All right, I so I will say you 

1041
01:00:25,080 --> 01:00:29,400
guys, you guys make your way 
South towards the sound of water

1042
01:00:30,320 --> 01:00:32,320
and there are a few things kind 
of going on in this room. 

1043
01:00:32,320 --> 01:00:35,480
So I'll, I'll, I'll quickly 
describe kind of like what you 

1044
01:00:35,480 --> 01:00:39,880
see. 
So this room it's a lot clearer 

1045
01:00:39,880 --> 01:00:43,440
what the original function was. 
This was some kind of 

1046
01:00:43,600 --> 01:00:47,000
hydroponics facility or 
someplace where they were 

1047
01:00:47,000 --> 01:00:50,040
growing things. 
So the wools are kind of lined 

1048
01:00:50,040 --> 01:00:53,880
with kind of hydroponics, sort 
of a rays. 

1049
01:00:55,120 --> 01:00:58,320
Most of them are completely 
unfunctional. 

1050
01:00:58,320 --> 01:01:00,840
There's nothing inside them but 
like blue sand and dust. 

1051
01:01:01,160 --> 01:01:04,520
But on the kind of on the far 
wall, you can see one of these 

1052
01:01:04,520 --> 01:01:07,920
kind of big arrays is still, 
it's broken, but the fact that 

1053
01:01:07,920 --> 01:01:10,440
it's broken is actually good 
because there is fresh water 

1054
01:01:10,440 --> 01:01:14,280
kind of running through it and 
sort of pulling down like on the

1055
01:01:14,360 --> 01:01:16,080
in the kind of sunken floor of 
this room. 

1056
01:01:16,440 --> 01:01:19,200
So there's a pool of water. 
Two more very important things. 

1057
01:01:19,200 --> 01:01:20,360
I don't want to bury the lead 
here. 

1058
01:01:20,720 --> 01:01:24,640
The first is that you can also 
see some plants kind of growing 

1059
01:01:24,640 --> 01:01:27,720
out of this water. 
They look like vault cumbers, 

1060
01:01:27,800 --> 01:01:31,200
which are, as everybody knows, 
blue cucumbers that grow 

1061
01:01:31,200 --> 01:01:36,280
underground in vine and they are
edible however I want. 

1062
01:01:36,280 --> 01:01:38,280
I'm bearing the lead. 
But there is also another thing 

1063
01:01:38,280 --> 01:01:41,960
in here. 
There are 6 I guess like naked 

1064
01:01:41,960 --> 01:01:46,360
people on all fours and they are
drinking on all fours and they 

1065
01:01:46,360 --> 01:01:50,200
are drinking from the water and 
kind of groaning to themselves. 

1066
01:01:51,280 --> 01:01:53,360
They have not noticed you. 
What do you guys want to do? 

1067
01:01:54,440 --> 01:02:01,040
I think I'm going to use my 
tactical bio scanner implant to 

1068
01:02:01,040 --> 01:02:04,120
just give one of them a scan and
see what I can find out about 

1069
01:02:04,120 --> 01:02:05,400
them. 
Cool. 

1070
01:02:05,400 --> 01:02:07,520
Absolutely. 
Yeah. 

1071
01:02:07,520 --> 01:02:10,360
Let me just read the exact 
description of how this works so

1072
01:02:10,360 --> 01:02:16,360
I can remember what to tell you.
Cybernetics. 

1073
01:02:17,840 --> 01:02:21,560
OK, Cool. 
Yeah, that's yeah. 

1074
01:02:21,560 --> 01:02:24,760
OK, cool. 
So you bring up your technical 

1075
01:02:24,760 --> 01:02:28,200
bioscanner. 
I kind of imagine this as like a

1076
01:02:29,080 --> 01:02:31,680
thing that kind of pops out of 
your forehead or whatever and 

1077
01:02:31,680 --> 01:02:34,880
like over your eye like a little
little forehead monocle. 

1078
01:02:35,240 --> 01:02:36,600
But maybe it's something 
different, I don't know. 

1079
01:02:37,520 --> 01:02:43,640
But you in you scan one of these
kind of people and in all, you 

1080
01:02:43,640 --> 01:02:46,640
know, in all this kind of I, I 
again, I imagine this being a 

1081
01:02:46,640 --> 01:02:49,160
kind of like Terminator overlay 
with like little neon lines and 

1082
01:02:49,160 --> 01:02:50,680
stuff. 
Yeah, so it. 

1083
01:02:50,840 --> 01:02:54,520
Looks exactly the same too, Like
very 80s yeah yeah effect. 

1084
01:02:55,000 --> 01:02:57,920
Yeah, definitely kind of looks 
slightly analog looking, right. 

1085
01:02:57,920 --> 01:02:59,520
So you get the following 
information. 

1086
01:02:59,720 --> 01:03:04,040
So these things are people, 
which is probably the probably 

1087
01:03:04,080 --> 01:03:06,280
not what you're expecting, but 
they are people. 

1088
01:03:07,360 --> 01:03:10,760
And it says that you. 
And this is another funny thing 

1089
01:03:10,760 --> 01:03:15,240
where this basically gives you 
the stats of the actual 

1090
01:03:15,240 --> 01:03:18,800
creature. 
So you can see that the one that

1091
01:03:18,800 --> 01:03:23,120
you scanned has it's kind of 
level 2. 

1092
01:03:23,120 --> 01:03:25,040
So this thing is like not super 
strong. 

1093
01:03:26,040 --> 01:03:29,320
It has only 10 armor and you can
kind of ascertain that anyway 

1094
01:03:29,320 --> 01:03:32,080
because it's completely naked. 
It has no predictive capacity at

1095
01:03:32,080 --> 01:03:38,280
all and its current morale, our 
current HP. 

1096
01:03:38,280 --> 01:03:41,840
I said, but yeah, it's current 
HP is HHP. 

1097
01:03:41,880 --> 01:03:45,400
So you know it's strong, but 
it's not like, you know, it's 

1098
01:03:45,400 --> 01:03:48,640
not like insurmountable. 
But there are six of them which 

1099
01:03:48,640 --> 01:03:50,360
you can surmise have similar 
stats. 

1100
01:03:52,360 --> 01:03:53,640
How do you guys want to play 
this? 

1101
01:03:57,240 --> 01:04:01,360
They're so they're all just 
around the water drinking it 

1102
01:04:01,360 --> 01:04:05,040
and, and and is it the groaning?
Yeah, yeah, kind of. 

1103
01:04:05,160 --> 01:04:07,920
No, no language, just kind of 
like I, I can, I can do a little

1104
01:04:07,920 --> 01:04:13,760
sample if you'd like and like. 
Like enjoying the water growing 

1105
01:04:13,760 --> 01:04:18,680
or like pain groaning? 
Kind of like eerily like both. 

1106
01:04:18,920 --> 01:04:23,600
It's like a kind of like painful
like enjoyment of this this, 

1107
01:04:23,600 --> 01:04:25,840
like this scene. 
Yeah. 

1108
01:04:25,920 --> 01:04:26,960
So. 
Good times. 

1109
01:04:27,440 --> 01:04:31,640
Yeah, great. 
Your hair is lovely, by the way.

1110
01:04:31,800 --> 01:04:37,120
Thank you. 
Yeah, my purpose was flattery. 

1111
01:04:37,120 --> 01:04:39,200
Just throwing that out there, 
the purpose of my creation. 

1112
01:04:39,920 --> 01:04:41,720
How? 
How far off are they? 

1113
01:04:43,080 --> 01:04:44,720
So this, this is not a huge 
room. 

1114
01:04:45,320 --> 01:04:48,640
So you, you definitely wouldn't 
get your bonus from being 

1115
01:04:48,640 --> 01:04:52,680
accurate just to sorry to dusty 
bubble. 

1116
01:04:53,600 --> 01:04:55,320
This is like a kind of moderate 
sized room. 

1117
01:04:55,320 --> 01:04:58,680
So like that may be like, oh, I 
don't know, you know, 10 feet 

1118
01:04:58,680 --> 01:05:02,400
away from you, but they, they, 
they've not noticed you come in.

1119
01:05:02,400 --> 01:05:03,920
They're very busy with their 
drinking. 

1120
01:05:04,400 --> 01:05:09,600
Yeah, I mean it water seems 
seems great. 

1121
01:05:09,600 --> 01:05:11,760
It seems like they're really 
enjoying. 

1122
01:05:11,880 --> 01:05:19,320
Themselves, maybe? 
Question real quick in so my 

1123
01:05:19,320 --> 01:05:22,680
finger syringe says it can be 
filled with poison or something.

1124
01:05:22,680 --> 01:05:24,880
It's not currently right? 
I have to stick something in 

1125
01:05:24,880 --> 01:05:28,440
there. 
Yeah, I think for for starting 

1126
01:05:28,440 --> 01:05:30,520
off. 
I mean, I have a poison 

1127
01:05:30,520 --> 01:05:33,400
generator if you'd like one, 
since we're doing like, you 

1128
01:05:33,400 --> 01:05:36,800
know. 
I mean, I would not say no to 

1129
01:05:36,800 --> 01:05:38,680
that. 
Do you know what, man? 

1130
01:05:38,680 --> 01:05:40,480
I just wrote this. 
So like, let's do it. 

1131
01:05:41,480 --> 01:05:45,120
OK, roll, roll 4020 and we'll 
see what your we'll see what 

1132
01:05:45,120 --> 01:05:46,920
poison you currently have. 
You have one dose of this. 

1133
01:05:48,280 --> 01:05:54,840
Sick 6/26/11. 620 OK, it's a 
white sugar. 

1134
01:05:54,840 --> 01:05:58,360
That's interesting. 
Your delivery method must be 

1135
01:05:58,360 --> 01:06:00,200
ingested. 
That's fine you can inject it 

1136
01:06:00,480 --> 01:06:03,840
and then 11 what's the Oh, 
that's an interesting one. 

1137
01:06:03,840 --> 01:06:10,240
OK, so this poison will cause 
hallucinations for D6 days and 

1138
01:06:10,240 --> 01:06:13,680
it will also cause D8 and 
intellect and psyche loss. 

1139
01:06:14,360 --> 01:06:21,000
So maybe not as like useful as 
you might want for kind of 

1140
01:06:21,000 --> 01:06:24,000
straight up combat. 
But if you guys are against for 

1141
01:06:24,000 --> 01:06:28,000
example, a psychic creature, 
injecting it with psyche loss is

1142
01:06:28,000 --> 01:06:30,760
going to significantly reduce 
its like ability to function 

1143
01:06:30,760 --> 01:06:34,320
hurt you. 
So I do more I yeah, if. 

1144
01:06:34,960 --> 01:06:37,000
We just want to get fucked up 
with this it. 

1145
01:06:37,720 --> 01:06:40,240
Will cause it will cause 
hallucinations, absolutely. 

1146
01:06:40,240 --> 01:06:42,960
I mean, the hallucinations might
be that might be useful in a 

1147
01:06:42,960 --> 01:06:45,000
pinch as well. 
But these six days is pretty. 

1148
01:06:45,000 --> 01:06:49,520
It's pretty good. 
If I kind of like start 

1149
01:06:49,520 --> 01:06:54,160
approaching, do they notice it? 
Like if I go from like 10 feet 

1150
01:06:54,160 --> 01:06:55,800
away to like 5 feet away, what's
the? 

1151
01:06:56,560 --> 01:07:00,360
Oh, I mean, why don't I? 
If you want to try and creep up 

1152
01:07:00,360 --> 01:07:03,280
on a bit closer to them, you 
could do like a deck save and 

1153
01:07:03,280 --> 01:07:05,800
we'll see if that like we'll see
if that goes wrong. 

1154
01:07:05,840 --> 01:07:09,160
Sure, But if if this fails, then
they're going to notice you. 

1155
01:07:09,160 --> 01:07:10,720
It doesn't mean that they're 
going to attack you, but they'll

1156
01:07:10,720 --> 01:07:12,320
notice that you're there. 
Yeah. 

1157
01:07:13,440 --> 01:07:17,120
OK, so if you roll D20 and add 
your dex bonus, so whatever that

1158
01:07:17,120 --> 01:07:25,160
is. 11 My dex bonus is 5 S 16. 
OK, cool. 

1159
01:07:25,160 --> 01:07:27,680
So you just made it. 
OK. 

1160
01:07:27,720 --> 01:07:29,880
Yeah. 
So I'll say that only a little 

1161
01:07:29,880 --> 01:07:33,800
tip, only a little odd about 
tippy toes you sneak across this

1162
01:07:33,840 --> 01:07:38,320
room and you wanted to get about
what like like half the distance

1163
01:07:38,320 --> 01:07:39,800
again. 
Yeah. 

1164
01:07:40,920 --> 01:07:43,280
Cool. 
OK, so you get closer to them. 

1165
01:07:44,040 --> 01:07:47,000
They are like, so you know, you 
were quiet and they're so inky 

1166
01:07:47,000 --> 01:07:50,440
grossed with this pool that like
they've not noticed you at all. 

1167
01:07:51,720 --> 01:07:55,040
Again, closer up, you can pretty
much see that like I, yeah, 

1168
01:07:55,040 --> 01:08:00,360
these appear to be humans. 
They they're nude. 

1169
01:08:00,360 --> 01:08:03,280
They're all kind of grunting and
like making bestial kind of 

1170
01:08:03,280 --> 01:08:06,160
sounds and like drinking up 
closely. 

1171
01:08:06,160 --> 01:08:09,880
You notice another thing about 
them is that on the the kind of 

1172
01:08:09,920 --> 01:08:13,400
the foreheads of the ones that 
you can see that's kind of like 

1173
01:08:13,400 --> 01:08:16,479
an indentation like as if they 
had like a wound here that's 

1174
01:08:16,479 --> 01:08:20,520
like healed over and they all in
common have this kind of in the 

1175
01:08:20,520 --> 01:08:23,439
middle of the forehead they're. 
Like lobotomized or something. 

1176
01:08:26,080 --> 01:08:28,720
That's your words, not mine, but
that would be AI think that 

1177
01:08:28,720 --> 01:08:30,040
would be a good assumption. 
Yeah. 

1178
01:08:33,640 --> 01:08:37,160
Are you also noticed that one of
them is wearing like a kind of, 

1179
01:08:38,040 --> 01:08:41,760
I guess a color like a little 
little kind of silver color with

1180
01:08:41,760 --> 01:08:43,800
a little like tag on it, but you
can't read what it says? 

1181
01:08:44,880 --> 01:08:47,240
Just one of them though. 
One of them, yeah, just. 

1182
01:08:47,240 --> 01:08:49,640
Has their name on it, their 
owner's number on the back, you 

1183
01:08:49,640 --> 01:08:52,920
know. 
We we might assume that, yeah. 

1184
01:08:56,319 --> 01:09:03,359
Do we? 
You have a range weapon as well.

1185
01:09:03,680 --> 01:09:11,720
I do, yeah. 01 thing not, not to
be pedantic with the the razor 

1186
01:09:11,720 --> 01:09:14,720
disc, but it's a melee weapon. 
If you want to throw it you 

1187
01:09:14,720 --> 01:09:16,880
absolutely can, but you'll have 
to go and like pick it up if you

1188
01:09:16,880 --> 01:09:19,240
want to use it again. 
It's not like an ammo thing. 

1189
01:09:19,800 --> 01:09:22,920
Again, I just love that I have 
blade hands and I'm swinging a 

1190
01:09:22,920 --> 01:09:27,200
blade is the best part. 
It's it's complete redundancy. 

1191
01:09:27,240 --> 01:09:30,560
Yeah, like. 
Can I just say that one of the 

1192
01:09:30,560 --> 01:09:34,640
limbs is just the razor disc? 
Yeah, I don't see why not. 

1193
01:09:35,120 --> 01:09:36,680
Fuck yeah, let's do that. 
Sounds good to me. 

1194
01:09:36,680 --> 01:09:42,160
Sounds good to me. 
Yeah, go you first. 

1195
01:09:43,520 --> 01:09:48,040
Maybe sweet, maybe be ready to 
fight if they're aggressive, but

1196
01:09:48,040 --> 01:09:49,960
like try and sort of just just 
greet them. 

1197
01:09:51,240 --> 01:09:54,760
Yeah, that's a good plan. 
I guess it can't hurt. 

1198
01:09:55,680 --> 01:10:00,120
Oh, just one little deal. 
I forgot to mention this this 

1199
01:10:00,120 --> 01:10:02,480
this room has more access than 
the one that you came in 

1200
01:10:02,480 --> 01:10:04,360
through. 
So you've you've come in through

1201
01:10:04,360 --> 01:10:06,920
like the the kind of northern 
exit, I guess. 

1202
01:10:06,920 --> 01:10:11,480
But there were three other 
unexplored places at the other 

1203
01:10:11,480 --> 01:10:14,560
compass points. 
So again, not suggesting any 

1204
01:10:14,560 --> 01:10:17,400
course of action, but if you, if
you did want to sneak past these

1205
01:10:17,400 --> 01:10:20,480
guys and go somewhere, there are
places to go, but I'll leave it 

1206
01:10:20,480 --> 01:10:24,920
up to you. 
I'm all for seeing how this goes

1207
01:10:24,920 --> 01:10:28,480
down so. 
Cool, there are 6 of them. 

1208
01:10:29,080 --> 01:10:33,960
Yeah, there's six of them. 
Oh wow, maybe we should try 

1209
01:10:33,960 --> 01:10:35,080
sneak to another room then. 
That's. 

1210
01:10:35,560 --> 01:10:37,400
True, I do have a really cool 
gun though. 

1211
01:10:38,680 --> 01:10:40,560
You do have a really cool gun, 
so. 

1212
01:10:40,960 --> 01:10:43,800
The gun is so cool. 
Size. 

1213
01:10:43,920 --> 01:10:45,840
Itching for chance to use his 
gun but. 

1214
01:10:45,960 --> 01:10:49,120
OK, go, go off you. 
We'll follow your lead then. 

1215
01:10:49,680 --> 01:10:54,320
Yeah. 
I I want to look at the one that

1216
01:10:54,320 --> 01:10:56,480
has the the collar. 
Yes, I'm. 

1217
01:10:56,800 --> 01:10:59,640
Just talking to be like just 
like in the water at I'm like, 

1218
01:11:00,240 --> 01:11:02,640
hey boy, hey, what you got 
there? 

1219
01:11:04,800 --> 01:11:08,720
OK, this is this is going to be 
a reaction role that here oh, 

1220
01:11:08,720 --> 01:11:10,960
that's our staple. 
So I don't know how these guys 

1221
01:11:10,960 --> 01:11:12,920
are going to react to you. 
So we're going to find out with 

1222
01:11:12,920 --> 01:11:17,640
the D20 and I guess no spoilers,
but since you can't like 

1223
01:11:17,640 --> 01:11:19,840
communicate with them, there's 
no bonus to this. 

1224
01:11:19,840 --> 01:11:22,480
It's just a straight like. 
So there's AD 20 reaction. 

1225
01:11:23,320 --> 01:11:24,720
Role yeah. 
Oh, I forgot. 

1226
01:11:24,720 --> 01:11:27,560
I I I should have done it in the
I should have done it in the 

1227
01:11:27,560 --> 01:11:28,240
thing. 
One second. 

1228
01:11:28,240 --> 01:11:29,600
That's OK, I. 
Believe you. 

1229
01:11:31,120 --> 01:11:35,000
Cool. 
OK, you're not fudging dice over

1230
01:11:35,000 --> 01:11:37,040
there, are you? 
I'm not dudging, I'm not 

1231
01:11:37,040 --> 01:11:41,640
fudging, OK? 
They he this thing, this this 

1232
01:11:41,640 --> 01:11:45,200
creature, this person looks up 
from the work and kind of locks 

1233
01:11:45,200 --> 01:11:48,480
eyes with you and just like 
snarls like full on like bad 

1234
01:11:48,480 --> 01:11:51,400
teeth and the rest of them 
follow suit. 

1235
01:11:52,200 --> 01:11:56,200
However, they do not run to 
attack you. 

1236
01:11:56,320 --> 01:12:00,160
They are snarling and you notice
that the smaller ones kind of 

1237
01:12:00,160 --> 01:12:06,080
like run behind the larger like 
people, but they're kind of like

1238
01:12:06,080 --> 01:12:08,560
how they're kind of like slowly 
edging away, like baring their 

1239
01:12:08,560 --> 01:12:10,640
teeth. 
Like it's, it's really pretty 

1240
01:12:10,640 --> 01:12:12,400
unsettling, even for an odd 
Batman. 

1241
01:12:13,480 --> 01:12:18,040
Like so then they're not 
friendly, but like they're not 

1242
01:12:18,040 --> 01:12:20,240
going to attack you guys like 
immediately. 

1243
01:12:20,600 --> 01:12:23,480
OK, you said there were. 
How many other exits are there? 

1244
01:12:24,160 --> 01:12:26,040
Right. 
So there are 4 exits to this 

1245
01:12:26,040 --> 01:12:27,760
room. 
There's the one that you guys 

1246
01:12:27,760 --> 01:12:31,280
came in from the north. 
I'll say these these things are 

1247
01:12:31,280 --> 01:12:34,680
kind of edging towards like the 
southern exit, so like the 

1248
01:12:34,680 --> 01:12:38,520
furthest away from you. 
And then there's yeah, there's 

1249
01:12:38,520 --> 01:12:43,160
like AI guess a kind of two more
exits to the to the east 

1250
01:12:43,160 --> 01:12:45,120
actually like so it's like 
northeast and southeast. 

1251
01:12:45,880 --> 01:12:49,240
OK, sorry I got mixed up in my. 
So should we go to the, I guess 

1252
01:12:49,240 --> 01:12:51,240
the closest one is Northeast, 
Should we just kind of edge 

1253
01:12:51,240 --> 01:12:54,520
around and maybe check that out?
It looks like you'll be able to 

1254
01:12:54,520 --> 01:12:56,760
do that because they're these 
things are kind of retreating 

1255
01:12:56,760 --> 01:13:00,080
back towards the the South 
definitely maybe. 

1256
01:13:00,640 --> 01:13:02,080
Cool. 
On down we have. 

1257
01:13:02,080 --> 01:13:03,400
To explode all of them right 
now. 

1258
01:13:03,800 --> 01:13:05,160
Not yet. 
We'll save it. 

1259
01:13:05,200 --> 01:13:06,360
Oh, don't worry, they'll be 
here. 

1260
01:13:07,480 --> 01:13:09,840
OK. 
I guess I'm kind of giving them 

1261
01:13:09,840 --> 01:13:15,520
an awkward like wave, all right?
You guys kind of edge around you

1262
01:13:15,520 --> 01:13:18,480
guys you saw the edge around the
room and head off on the kind of

1263
01:13:18,560 --> 01:13:21,280
the northeast kind of like 
direction. 

1264
01:13:21,920 --> 01:13:23,920
OK. 
And so there's a private roll 

1265
01:13:23,920 --> 01:13:26,160
that no, you're good. 
Cool. 

1266
01:13:26,160 --> 01:13:29,880
So the three of you without 
incident you move northeast and 

1267
01:13:29,880 --> 01:13:34,000
you find yourself in another 
kind of location again. 

1268
01:13:34,040 --> 01:13:36,560
I will just quickly describe 
what you notice immediately. 

1269
01:13:36,920 --> 01:13:42,160
So there is the kind of there's 
a kind of southern entrance 

1270
01:13:42,160 --> 01:13:45,240
which you just came in through 
and there's a eastern accent as 

1271
01:13:45,240 --> 01:13:49,320
well, which you haven't explored
yet in this room. 

1272
01:13:50,160 --> 01:13:53,680
This appears to be some kind of 
like library or place that books

1273
01:13:53,680 --> 01:13:55,160
were stored. 
Again, it's kind of made of 

1274
01:13:55,160 --> 01:14:00,240
concrete, but the the kind of 
the the walls aligned with like 

1275
01:14:00,240 --> 01:14:03,040
bookshelves. 
Many kind of moldering books 

1276
01:14:03,040 --> 01:14:05,520
kind of lie on the floor or kind
of sky and heaps. 

1277
01:14:06,360 --> 01:14:11,800
The other thing that you need to
know about is there are kind of 

1278
01:14:11,800 --> 01:14:17,200
three slightly odds kind of 
shapes in the north of this 

1279
01:14:17,200 --> 01:14:19,440
room. 
I guess the best way of 

1280
01:14:19,440 --> 01:14:24,440
describing them would be like 
they again, they look like human

1281
01:14:24,440 --> 01:14:29,800
bodies but like corpses, but 
they're all kind of like hanging

1282
01:14:30,560 --> 01:14:32,920
inverted like from the kind of 
ceiling. 

1283
01:14:32,920 --> 01:14:36,320
And there's you can kind of 
vaguely in your light see these 

1284
01:14:36,320 --> 01:14:42,440
like very slender like kind of 
silver wires that kind of see do

1285
01:14:42,440 --> 01:14:45,360
you attaching them to the 
ceiling and they are kind of 

1286
01:14:45,360 --> 01:14:47,640
swinging there slowly. 
What do you guys want to do? 

1287
01:14:49,600 --> 01:14:53,560
I walk up and poke one of them. 
Really. 

1288
01:14:53,920 --> 01:14:56,520
Yeah, OK, for sure. 
Cool. 

1289
01:14:56,960 --> 01:15:01,040
So you you woke up and poke this
thing with your with your 

1290
01:15:01,040 --> 01:15:07,440
finger. 
So for a second nothing happens.

1291
01:15:07,480 --> 01:15:11,720
And then with a kind of weird 
like grinding sound, this thing 

1292
01:15:11,720 --> 01:15:15,360
kind of turns left its head and 
kind of these dead kind of 

1293
01:15:15,360 --> 01:15:21,040
sightless eyes like look at you.
And with a heavy kind of there's

1294
01:15:21,040 --> 01:15:26,560
a soft kind of like swish. 
And the the silver kind of the 

1295
01:15:26,560 --> 01:15:29,120
silver lines attach these things
to the ceiling drop and they all

1296
01:15:29,120 --> 01:15:32,760
fall onto the floor. 
I'm not going to roll reaction 

1297
01:15:32,760 --> 01:15:34,600
here because this is definitely 
a combat encounter. 

1298
01:15:34,600 --> 01:15:38,560
So let's get ready. 
I waddle back to the group real 

1299
01:15:38,560 --> 01:15:40,560
quick because they. 
Fall, you know, yeah, yeah, 

1300
01:15:40,600 --> 01:15:47,760
we'll let you we'll let you run 
fatly to the OK. 

1301
01:15:47,760 --> 01:15:52,400
So this is definitely a fight. 
So these things are kind of 

1302
01:15:52,400 --> 01:15:57,480
like, you see them kind of like 
hunching over and like they're 

1303
01:15:57,480 --> 01:15:59,920
clearly like corpses of some 
kind, but there's something sort

1304
01:15:59,920 --> 01:16:04,200
of animating them. 
The way the combat works in this

1305
01:16:04,200 --> 01:16:07,000
game, there's a couple of 
initiative methods, but the I 

1306
01:16:07,000 --> 01:16:09,920
don't think this one counts as 
surprise on either side because 

1307
01:16:09,920 --> 01:16:11,600
they took a little while to like
drop. 

1308
01:16:12,440 --> 01:16:15,320
So what I do is just every at 
the top of every round I'll roll

1309
01:16:15,320 --> 01:16:18,600
A600 dice. 
If it's even numbers, you guys 

1310
01:16:18,600 --> 01:16:20,080
go first. 
If it's odd numbers, the 

1311
01:16:20,640 --> 01:16:22,880
opponents go 1st and that can 
switch every round. 

1312
01:16:22,880 --> 01:16:25,320
So like they can go twice on a 
row or you can go twice in a 

1313
01:16:25,320 --> 01:16:27,400
row. 
It just keeps it a little bit 

1314
01:16:27,400 --> 01:16:29,520
like dynamic. 
So I'm going to do the first one

1315
01:16:29,520 --> 01:16:35,480
of those now and then we can see
what happens. 1D6 even numbers. 

1316
01:16:35,520 --> 01:16:38,640
OK, you guys got the first move.
So pretty. 

1317
01:16:38,640 --> 01:16:41,920
It's a pretty simple combat 
system in your turn. 

1318
01:16:42,440 --> 01:16:45,200
It's site based, so you can act 
in whatever order you want and 

1319
01:16:45,200 --> 01:16:47,680
you can all kind of move and do 
like one other thing. 

1320
01:16:47,800 --> 01:16:50,360
And that could be attacking, it 
could be moving again, it could 

1321
01:16:50,360 --> 01:16:52,640
be, you know, doing whatever, 
basically. 

1322
01:16:54,240 --> 01:17:00,000
And yeah, you attack by rolling 
with your Strength or Dexterity 

1323
01:17:01,040 --> 01:17:03,320
D20 high, and you're trying to 
beat their armor score. 

1324
01:17:05,880 --> 01:17:08,440
What else is there? 
And yeah, there's a couple of 

1325
01:17:08,440 --> 01:17:10,560
other wrinkles, but we'll get 
into that as it kind of goes 

1326
01:17:10,560 --> 01:17:12,000
along. 
And I'm just going to roll HP 

1327
01:17:12,000 --> 01:17:13,040
for these guys because I don't 
actually. 

1328
01:17:13,120 --> 01:17:15,480
Know I think it's blast in time 
you know yeah yeah, can. 

1329
01:17:15,720 --> 01:17:18,280
I do it. 
Yeah. 

1330
01:17:18,440 --> 01:17:20,880
Totally. 
Oh my God, I kind of use my. 

1331
01:17:21,480 --> 01:17:23,400
Cool guy because. 
You have a really cool guy. 

1332
01:17:23,400 --> 01:17:28,200
So All right, so I like there's 
probably like a cool like, I 

1333
01:17:28,200 --> 01:17:29,560
don't know, there's like an 
anime moment. 

1334
01:17:29,560 --> 01:17:32,320
There's like a weird like tarp 
or cloth over and I like cast it

1335
01:17:32,320 --> 01:17:35,120
aside. 
There's this like gleaming. 

1336
01:17:35,960 --> 01:17:39,240
You know, it's got like the two 
like mag rails kind of on the 

1337
01:17:39,320 --> 01:17:40,880
other side. 
And it's like there's like an 

1338
01:17:40,880 --> 01:17:48,440
electric and I like line up to 
the one in the middle and I pull

1339
01:17:48,440 --> 01:17:51,160
the trigger. 
There's this like electric blue,

1340
01:17:51,160 --> 01:17:54,680
kind of like discharges the 
projectiles. 

1341
01:17:56,120 --> 01:18:00,440
Nice. 
So this is an obvious rated So 

1342
01:18:00,760 --> 01:18:04,400
the yeah. 
So the the way that this this 

1343
01:18:04,400 --> 01:18:07,600
weapon works is it's range C 
rowing decks because it has 

1344
01:18:07,640 --> 01:18:09,360
blast, right. 
So it's actually going to be 

1345
01:18:09,360 --> 01:18:11,840
able to attempt to damage all 
three of these things. 

1346
01:18:11,920 --> 01:18:13,640
I'm assuming I'm too close for 
accurate. 

1347
01:18:14,280 --> 01:18:17,240
Yeah, yeah, this, this, I'm 
sorry, this accurate is kind of 

1348
01:18:17,240 --> 01:18:21,840
like that's, that's for like if 
you're fighting like on the 

1349
01:18:21,840 --> 01:18:22,880
overwells or something. 
Yeah. 

1350
01:18:23,600 --> 01:18:24,880
Yeah, lower is. 
That's right. 

1351
01:18:25,000 --> 01:18:26,360
I feel like, I feel like it's 
OK. 

1352
01:18:26,360 --> 01:18:29,840
I, I, you know, like I'm 
benefiting from it either. 

1353
01:18:30,440 --> 01:18:31,200
It's all good. 
All right. 

1354
01:18:31,200 --> 01:18:34,600
So if you'd like to roll D20 
just once and add your your 

1355
01:18:34,600 --> 01:18:36,600
decks, which is +5 I think. 
Yep. 

1356
01:18:37,560 --> 01:18:42,080
And we'll see how that compares 
to the armor score. 24 total. 

1357
01:18:42,720 --> 01:18:44,760
Nice. 
Holy shit. 

1358
01:18:45,280 --> 01:18:46,840
Roll the 19. 
Hell yeah. 

1359
01:18:47,360 --> 01:18:51,640
OK, well this is a good a good 
spot to talk about another thing

1360
01:18:51,800 --> 01:18:57,440
now, which is so the gambit's. 
So this is a new thing for 2 E, 

1361
01:18:57,440 --> 01:19:00,160
but basically if your total is 
higher than 20 after your 

1362
01:19:00,160 --> 01:19:04,840
bonuses, you can do a stunt or 
like gambit or whatever in 

1363
01:19:04,840 --> 01:19:06,760
addition to kind of rolling your
damage. 

1364
01:19:07,560 --> 01:19:11,280
So examples are kind of like you
can try disarming an opponent in

1365
01:19:11,640 --> 01:19:16,280
close combat or damaging their 
armor, or you can try kind of 

1366
01:19:16,280 --> 01:19:19,960
stuff like forcibly moving them,
blinding them, stealing an item.

1367
01:19:20,720 --> 01:19:23,960
This may not be super relevant 
here because I suspect that this

1368
01:19:23,960 --> 01:19:27,120
is going to obliterate all of 
them, but if we did one I mean. 

1369
01:19:27,400 --> 01:19:29,840
The damage is 1D12. 
I could roll A1. 

1370
01:19:30,600 --> 01:19:34,240
Yeah, that's true. 
And also one more thing about 

1371
01:19:34,240 --> 01:19:36,800
your real gun is it has the 
piercing tag innately and 

1372
01:19:36,800 --> 01:19:40,440
basically piercing does half 
damage against low on the 

1373
01:19:40,440 --> 01:19:45,320
targets, which these are. 
So it's going to be D12 rolled 

1374
01:19:45,320 --> 01:19:49,640
in half, but in half, but you've
definitely hit all of them. 

1375
01:19:50,600 --> 01:19:55,880
Great, there's no way to use the
game, but it's just like up 

1376
01:19:55,880 --> 01:19:57,160
damage, right? 
That's cheating. 

1377
01:19:57,560 --> 01:20:00,960
No, I I've played I no, I've 
playtested that, but and 

1378
01:20:00,960 --> 01:20:02,240
everyone just uses it to do 
that. 

1379
01:20:02,240 --> 01:20:03,920
Yeah, no fair. 
That becomes a known choice, 

1380
01:20:04,560 --> 01:20:06,840
yeah. 
Cool. 

1381
01:20:16,040 --> 01:20:18,160
Could I use the gambit to like 
stagger them or like knock them 

1382
01:20:18,160 --> 01:20:20,480
over so they would like? 
Absolutely take time to. 

1383
01:20:20,520 --> 01:20:23,280
Sort of like get up next. 
Turn yes, that's forced movement

1384
01:20:23,280 --> 01:20:25,320
and that would definitely be 
appropriate for the weapon as 

1385
01:20:25,320 --> 01:20:27,960
described. 
So like yeah, 100% great. 

1386
01:20:28,440 --> 01:20:32,520
So a real damage and then if 
they survive I'll resolve their 

1387
01:20:32,520 --> 01:20:38,240
forced movement as well. 
OK, D12, let's go Cool 3. 

1388
01:20:38,240 --> 01:20:40,800
So either one or two damage 
depending on how we ran. 

1389
01:20:41,560 --> 01:20:44,000
Yeah, it runs some up, so that's
two damage. 

1390
01:20:44,360 --> 01:20:48,720
OK, so they all OK, So 
basically, yeah, like you're I'm

1391
01:20:48,960 --> 01:20:52,960
just going to have them make 
saves against they they get by 

1392
01:20:52,960 --> 01:20:55,200
default, they get to save 
against gambits as well, but 

1393
01:20:55,200 --> 01:21:00,240
they probably won't like exceed 
your OK, one of them did. 

1394
01:21:01,280 --> 01:21:04,040
OK, so basically what happens 
is, yeah, you kind of your rail 

1395
01:21:04,040 --> 01:21:05,760
gun just powers up and like 
blasts them. 

1396
01:21:06,600 --> 01:21:09,760
There's a big kind of boom of 
like electric discharge and like

1397
01:21:10,040 --> 01:21:14,680
whatever the railed on fires 
like and they all take two 

1398
01:21:14,680 --> 01:21:19,640
damage, one of them. 
So the creature in the middle, 

1399
01:21:19,640 --> 01:21:23,080
the one that you had that on, is
looking extremely like screwed 

1400
01:21:23,080 --> 01:21:24,720
up. 
It's like it's barely like 

1401
01:21:24,720 --> 01:21:28,880
moving and twitching. 
The one on the left kind of gets

1402
01:21:28,880 --> 01:21:30,680
thrown into the wall and like 
stunned. 

1403
01:21:30,680 --> 01:21:33,360
So it's not going to get a move 
this time. 

1404
01:21:33,360 --> 01:21:36,280
It's just kind of like 
completely disorientated and 

1405
01:21:36,280 --> 01:21:38,360
like whatever senses they have a
complete scrambled. 

1406
01:21:39,040 --> 01:21:42,400
However, the one on the right, 
which is looks a little more 

1407
01:21:42,400 --> 01:21:45,840
robust than the other two, it 
just kind of shakes off the 

1408
01:21:45,840 --> 01:21:48,000
effects. 
And although you know, it's 

1409
01:21:48,000 --> 01:21:50,760
taken a little bit of a beating,
it's clearly still like it's 

1410
01:21:50,840 --> 01:21:56,360
still fine. 
So yeah, many moons and Sarah, 

1411
01:21:56,360 --> 01:22:00,840
what was it? 
Side is side the the far. 

1412
01:22:01,760 --> 01:22:03,760
No, I'm Surat was you. 
You had it right? 

1413
01:22:03,760 --> 01:22:06,600
It's many moons in Surat. 
Sai is Chris. 

1414
01:22:06,920 --> 01:22:10,320
Cool, so many moons in Surat. 
You guys still have a movement 

1415
01:22:10,320 --> 01:22:13,880
and action to to do, and then 
we'll resolve the I see the 

1416
01:22:14,040 --> 01:22:16,440
creatures. 
Surat like immediately follows 

1417
01:22:16,440 --> 01:22:23,000
up the rail gunfire with a a 
crossbow bolt at the How bad did

1418
01:22:23,000 --> 01:22:25,360
you say the original ones messed
up the middle? 

1419
01:22:25,360 --> 01:22:28,880
One there's the one in the 
middle that looks that looks 

1420
01:22:28,880 --> 01:22:31,720
like it probably couldn't 
withstand another attack no 

1421
01:22:31,720 --> 01:22:33,080
matter what the damage. 
So I'm. 

1422
01:22:33,080 --> 01:22:35,280
Going to go ahead and shoot. 
Very, very weak. 

1423
01:22:35,400 --> 01:22:36,240
Cool. 
That's a good idea. 

1424
01:22:37,680 --> 01:22:39,080
Yeah. 
So that's D20 plus decks. 

1425
01:22:42,000 --> 01:22:48,720
C plus decks. 
Oh damn. 

1426
01:22:51,360 --> 01:22:54,440
Yeah, I rolled a 19. 
Absolutely excellent. 

1427
01:22:54,440 --> 01:22:56,400
OK, that's that's a hit. 
So you want to roll your damage?

1428
01:22:56,800 --> 01:22:59,160
Yeah, actually. 
Actually I rolled a. 20 because 

1429
01:22:59,160 --> 01:23:02,840
I didn't add enough modifies 
only a + 2, so I got 20 

1430
01:23:02,840 --> 01:23:05,600
actually. 
So OK cool, that still is 1 

1431
01:23:05,600 --> 01:23:08,920
short of triggering the the 
gambit, but you've definitely 

1432
01:23:08,920 --> 01:23:10,600
killed this thing. 
So if you want to describe how 

1433
01:23:10,640 --> 01:23:12,160
the the crossbow bullet kills 
it, that would. 

1434
01:23:12,520 --> 01:23:14,440
Yeah, I am. 
I'm glad you said that. 

1435
01:23:14,440 --> 01:23:16,080
I definitely killed it and 
didn't look at the damage, I 

1436
01:23:16,080 --> 01:23:20,160
just rolled. 
So I think it's just like middle

1437
01:23:20,160 --> 01:23:24,120
of the forehead like where that 
whole it has one of those weird 

1438
01:23:24,120 --> 01:23:26,400
indentions like. 
Yeah, these things still have an

1439
01:23:26,400 --> 01:23:28,680
indent, but they're they're 
clearly dead, unlike the other 

1440
01:23:28,680 --> 01:23:29,280
ones. 
But yeah. 

1441
01:23:29,280 --> 01:23:31,640
Yeah, so I I fire into the 
indent. 

1442
01:23:32,080 --> 01:23:33,680
Cool. 
Yeah, the, the crossbow bolt 

1443
01:23:33,680 --> 01:23:37,960
just goes in and like, yeah, 
there's a The thing is this is 

1444
01:23:37,960 --> 01:23:41,440
like immediately stops moving 
and just like completely goes 

1445
01:23:41,440 --> 01:23:44,480
limp and you see all the kind of
silver strings that are coming 

1446
01:23:44,480 --> 01:23:46,560
out of its flesh. 
Like also stop moving. 

1447
01:23:48,040 --> 01:23:48,760
Mm Hmm. 
Cool. 

1448
01:23:48,760 --> 01:23:50,600
I have to describe. 
I pulled out like a it's this 

1449
01:23:51,120 --> 01:23:54,880
odd like mushroom esque fungal. 
Oh, yeah, of course. 

1450
01:23:55,760 --> 01:23:57,080
It's like a living crossfire, 
right? 

1451
01:23:58,560 --> 01:24:00,680
There's so many weird little 
images to keep track of in this.

1452
01:24:02,360 --> 01:24:03,960
Yeah. 
And then many moons you still 

1453
01:24:04,000 --> 01:24:06,040
have yet to act. 
And then the creatures were. 

1454
01:24:06,080 --> 01:24:09,520
Dated my little guy too so now 
he can walk in the desert and 

1455
01:24:09,520 --> 01:24:12,000
he's got a razor disc arm and 
the syringe. 

1456
01:24:12,040 --> 01:24:13,800
Finger. 
He's the door. 

1457
01:24:13,800 --> 01:24:17,000
Guy, yeah, he's a little cutie. 
He's a little cutie. 

1458
01:24:18,560 --> 01:24:20,680
Now watching murder. 
You're right. 

1459
01:24:20,720 --> 01:24:22,880
Yeah, I was going to say, he 
likes scurries across the sand 

1460
01:24:22,880 --> 01:24:26,360
with, like with a razor disc. 
Are we fighting this out? 

1461
01:24:26,360 --> 01:24:29,480
Is this the thing we want to do?
I mean, we already taken out one

1462
01:24:29,480 --> 01:24:33,280
of them, so. 
Yeah, is one of them. 

1463
01:24:33,560 --> 01:24:37,360
Is there a second one that is 
like the next most injured one? 

1464
01:24:37,360 --> 01:24:40,240
How far away are they from us? 
That's still across the room 

1465
01:24:40,240 --> 01:24:42,160
from you. 
So you where you're standing at 

1466
01:24:42,160 --> 01:24:44,360
the minute, you're you're still 
at range distance. 

1467
01:24:44,400 --> 01:24:46,320
You could run into like melee 
distance. 

1468
01:24:46,320 --> 01:24:49,480
It's not a big room. 
OK, so I could run into melee 

1469
01:24:49,560 --> 01:24:51,640
and then I'm there with five 
dudes. 

1470
01:24:52,640 --> 01:24:56,040
Well, there's there's these, 
these ones, there's only two of 

1471
01:24:56,040 --> 01:24:57,240
them left. 
There were three of them. 

1472
01:24:57,480 --> 01:24:59,200
So you've killed 1 outright. 
Yeah. 

1473
01:24:59,200 --> 01:25:01,760
And then there's another one on 
the left kind of left hand 1 is 

1474
01:25:01,760 --> 01:25:03,600
like stunned. 
And then there's a right hand 

1475
01:25:03,600 --> 01:25:06,520
one that's like still kind of 
definitely still fighting this 

1476
01:25:06,520 --> 01:25:08,440
time can. 
I make it to the stunned 1. 

1477
01:25:09,160 --> 01:25:11,840
Absolutely, yeah. 
Yeah, I want to scurry my little

1478
01:25:11,840 --> 01:25:15,640
robot butt over the stunned 1 
and just try to stem to stern 

1479
01:25:15,640 --> 01:25:17,320
with this like razor hand. 
Just. 

1480
01:25:17,320 --> 01:25:19,280
Yeah, yeah, yeah. 
Give me a Give me a strength for

1481
01:25:19,280 --> 01:25:20,800
all. 
So that's going to be. 

1482
01:25:20,960 --> 01:25:23,440
I got a + 5 on that. 
Yeah. 

1483
01:25:24,240 --> 01:25:27,280
And my prediction is going to be
like a two since you 2 rolled a 

1484
01:25:27,280 --> 01:25:28,920
19, but I'm just throwing that 
out there. 

1485
01:25:29,280 --> 01:25:30,680
That would be funny, but let's 
let's find. 

1486
01:25:31,000 --> 01:25:33,400
Out 12 + 5. 
That's a 17. 

1487
01:25:34,000 --> 01:25:35,920
Nice, that definitely hits. 
Do you want to roll your damage 

1488
01:25:35,920 --> 01:25:38,960
one? 
Yeah, Razer disc damage is AD 6 

1489
01:25:38,960 --> 01:25:41,480
and it glows. 
Doesn't do anything but glow, 

1490
01:25:41,480 --> 01:25:44,080
but it glows it still. 
Hurts. 

1491
01:25:44,960 --> 01:25:49,480
Yeah, that'll be 3 on the the 
damage. 

1492
01:25:49,520 --> 01:25:51,280
OK, yeah, dies enough to kill 
this thing. 

1493
01:25:51,280 --> 01:25:53,360
So let me describe how that 
works. 

1494
01:25:54,040 --> 01:25:58,200
Yeah, I like because my guys got
this TV face and I definitely. 

1495
01:25:58,200 --> 01:26:00,280
Do you guys remember what was 
that TV show? 

1496
01:26:01,320 --> 01:26:03,120
I I think it was just face. 
Do you guys remember? 

1497
01:26:03,120 --> 01:26:05,520
Like they just put like the TV 
and it was like a face on the 

1498
01:26:05,520 --> 01:26:08,600
TV. 
No, no, it was. 

1499
01:26:08,840 --> 01:26:11,840
Anyway, so he's got ATV face 
that's like smiling and stuff 

1500
01:26:11,840 --> 01:26:15,320
and he's like scurries over and 
then just like slashes with the 

1501
01:26:15,320 --> 01:26:18,040
razor and like it's like blood 
splatters back. 

1502
01:26:18,040 --> 01:26:20,920
Does he guys have blood? 
They do not have blood. 

1503
01:26:20,920 --> 01:26:23,920
I will say that a big plume of 
like dust comes out as you like.

1504
01:26:24,000 --> 01:26:26,280
You know, it might be like 
stamped on like a big bag of 

1505
01:26:26,280 --> 01:26:27,160
dust. 
It's like that. 

1506
01:26:27,680 --> 01:26:30,360
Dope. 
So it just like like puffs 

1507
01:26:30,360 --> 01:26:35,160
across me and I slice and then I
turn around and just give like a

1508
01:26:35,160 --> 01:26:39,680
thumbs up with a smile on my TV 
face and that's what I do. 

1509
01:26:41,000 --> 01:26:43,760
Cool. 
All right, so that's all all of 

1510
01:26:43,760 --> 01:26:46,880
your guys turns. 
So now the the remaining like 

1511
01:26:46,880 --> 01:26:51,480
creature get to turn and this is
where it's kind of wet. 

1512
01:26:51,480 --> 01:26:56,640
Horribly, I'm sure, but what 
it's going to do is yeah, sigh 

1513
01:26:56,640 --> 01:27:03,040
the the aardvark yeah in in 
retaliation to your shot, this 

1514
01:27:03,040 --> 01:27:07,160
thing kind of like flexes and 
these kind of like silver 

1515
01:27:07,160 --> 01:27:11,360
tendrils way, way more than you 
saw before, like shoot out kind 

1516
01:27:11,360 --> 01:27:13,440
of like of its mouth and towards
you. 

1517
01:27:14,120 --> 01:27:16,840
So I'm going to roll them. 
I'm going to roll an attack and 

1518
01:27:16,840 --> 01:27:26,720
see if this hits because it may 
not +1 15 Would 16 be greater 

1519
01:27:26,720 --> 01:27:29,000
than your armor? 
Yes, yes. 

1520
01:27:29,600 --> 01:27:34,880
OK, so the silver tendrils kind 
of Burrow into like size flesh 

1521
01:27:34,920 --> 01:27:39,640
and you feel this kind of like 
electric, like cold, kind of 

1522
01:27:39,640 --> 01:27:41,520
like sensation. 
Hard bark sounds like. 

1523
01:27:44,040 --> 01:27:46,640
OK, can you make an ego save for
me please? 

1524
01:27:47,080 --> 01:27:49,680
Ego save. 
Yeah, it's going to be D20 plus 

1525
01:27:49,680 --> 01:27:53,800
your ego. 
Just cuts to size fist just like

1526
01:27:54,120 --> 01:28:03,840
on a side like clenched. 13. 
OK, so you feel like this, you 

1527
01:28:03,840 --> 01:28:07,840
know, this thing is like sending
information down these like, 

1528
01:28:07,840 --> 01:28:12,440
wires, you know, kind of like 
malignant, like cold and human 

1529
01:28:12,440 --> 01:28:16,280
kind of intelligence. 
And you feel like you're, you 

1530
01:28:16,280 --> 01:28:18,920
know, your body isn't quite your
own and your hands are kind of 

1531
01:28:18,920 --> 01:28:22,120
like fighting to try and like, 
you know, turn the gun towards 

1532
01:28:22,120 --> 01:28:25,120
your friends or yourself. 
But for this turn, you fight it 

1533
01:28:25,120 --> 01:28:27,360
off. 
But yeah, yeah, yeah. 

1534
01:28:27,360 --> 01:28:31,880
But you're in a little bit of 
predicament here because like at

1535
01:28:31,880 --> 01:28:34,320
the moment you and this thing 
are like linked and it's going 

1536
01:28:34,320 --> 01:28:37,840
to basically keep trying to like
control you while these like 

1537
01:28:37,840 --> 01:28:40,000
wires are kind of in you. 
So that's going to interfere 

1538
01:28:40,000 --> 01:28:42,480
with your actions next time. 
But that's the bottom of the 

1539
01:28:42,480 --> 01:28:45,280
combat ranch. 
So I'm going to roll again and 

1540
01:28:45,360 --> 01:28:48,480
we will see if it's an odd 
number, the thing goes first. 

1541
01:28:48,720 --> 01:28:52,160
If it's all if it's even then 
you guys roll odd number. 

1542
01:28:52,160 --> 01:28:57,120
OK, well, this OK, this thing's 
like pretty simple. 

1543
01:28:57,440 --> 01:28:59,560
Can you make another ego safe 
for me because it's going to try

1544
01:28:59,560 --> 01:29:01,000
to do the same. 
Thing at the time, dear it. 

1545
01:29:01,800 --> 01:29:05,440
Lines us both up and we. 
End the show 11. 

1546
01:29:06,440 --> 01:29:10,000
OK, I'm afraid that that's a 
failure. 

1547
01:29:11,160 --> 01:29:16,040
So sorry. 
Your your limbs are not your 

1548
01:29:16,040 --> 01:29:19,400
own. 
And you raise the rail gun and 

1549
01:29:19,440 --> 01:29:22,880
you fire many moons. 
Can you, can you make a dex 

1550
01:29:22,880 --> 01:29:24,240
attack against many women's, 
please? 

1551
01:29:24,280 --> 01:29:28,160
Oh no. 
I'm really good at firing this 

1552
01:29:28,200 --> 01:29:30,600
gun at thing. 
Yeah, I, I, I was kind of 

1553
01:29:30,600 --> 01:29:33,200
grinning because I was like, I 
know that this might not benefit

1554
01:29:33,200 --> 01:29:37,520
you as much as you think it 
will. 08 total. 

1555
01:29:38,240 --> 01:29:42,560
Oh. 3/8 in total and that does 
not. 

1556
01:29:42,720 --> 01:29:44,600
That does not beat many moons as
armored. 

1557
01:29:44,600 --> 01:29:49,880
Oh my varnished desert robes 
somehow hold off the. 

1558
01:29:49,880 --> 01:29:52,520
I think maybe maybe there's 
there's obviously there's still 

1559
01:29:52,520 --> 01:29:56,240
some of like sigh in there. 
And, you know, at the last 

1560
01:29:56,240 --> 01:29:58,880
second, there's a kind of a 
flinch and this rail gun, just 

1561
01:29:58,880 --> 01:30:02,600
like, you know, you, you see 
your entire robot life right 

1562
01:30:02,600 --> 01:30:06,120
before your eyes as this rail 
just like bores through the 

1563
01:30:06,120 --> 01:30:10,360
concrete right beside you and 
presumably creates like a mile 

1564
01:30:10,360 --> 01:30:15,160
long kind of trench. 
But it does not hurt you, OK? 

1565
01:30:15,360 --> 01:30:20,160
So a little bit of my shrubbery.
Leo quick is the is usage die 

1566
01:30:20,200 --> 01:30:22,120
every shot or do I roll like 
after the? 

1567
01:30:22,240 --> 01:30:25,080
Combat after combat's done. 
OK, Yeah. 

1568
01:30:25,680 --> 01:30:28,520
So, yeah, so many moons with 
Sarah. 

1569
01:30:28,880 --> 01:30:33,240
You guys still have an action 
this time to, to, to reiterate, 

1570
01:30:34,200 --> 01:30:36,960
there's one of these kind of 
corpse creatures still alive. 

1571
01:30:37,240 --> 01:30:40,720
But it, it is like, and it has 
like infested your friend with 

1572
01:30:40,720 --> 01:30:44,200
these like enormous long, kind 
of very, very thin like 

1573
01:30:44,200 --> 01:30:47,000
tendrils. 
And it is like, yeah, it's fully

1574
01:30:47,000 --> 01:30:49,320
controlling him at the moment 
and he's trying to kill you as 

1575
01:30:49,360 --> 01:30:50,240
well. 
So can. 

1576
01:30:50,560 --> 01:30:51,160
I just. 
Let you go. 

1577
01:30:51,960 --> 01:30:54,000
Can I just slice the tendrils? 
Can I just like, run to the 

1578
01:30:54,000 --> 01:30:56,000
tendrils and razor blade through
the tendrils? 

1579
01:30:56,000 --> 01:30:58,720
Because I figure if you don't 
kill the guy, he's going to get 

1580
01:30:58,720 --> 01:31:00,160
another shot, but at least you 
can separate them. 

1581
01:31:00,680 --> 01:31:02,720
You can absolutely make an 
attack against the tendrils, 

1582
01:31:02,720 --> 01:31:03,640
yes. 
Let's do that. 

1583
01:31:03,640 --> 01:31:07,560
Let's do that D 20 + 5. 
Yeah. 

1584
01:31:09,760 --> 01:31:14,320
Oh fuck off, that's a nine. 
Is that 9 in total? 

1585
01:31:14,920 --> 01:31:18,200
It is a nine in total. 
Oh, I'm sorry. 

1586
01:31:18,600 --> 01:31:22,000
You like you kind of slash down 
with your razor with your razor 

1587
01:31:22,000 --> 01:31:24,960
disc, but like, you know these 
things that they're almost like 

1588
01:31:24,960 --> 01:31:27,880
cobweb thick, but they are 
weirdly strong. 

1589
01:31:27,880 --> 01:31:31,400
Like your your blow kind of gets
like turned aside and you're 

1590
01:31:31,400 --> 01:31:34,320
kind of trying to pull it out. 
You've not broken the connection

1591
01:31:34,320 --> 01:31:35,240
with them. 
Site. 

1592
01:31:36,640 --> 01:31:38,040
Yeah. 
So Sarah, it's on. 

1593
01:31:38,040 --> 01:31:43,720
It's on you. 
Sarah it's like and he just 

1594
01:31:43,960 --> 01:31:46,960
pulls his crossbow out, his 
fungal crossbow and he fires at 

1595
01:31:46,960 --> 01:31:51,760
the at sight. 
No, not sight at the at the 

1596
01:31:51,840 --> 01:31:54,680
corpse creature. 
Cool. 

1597
01:31:54,800 --> 01:31:56,800
Yeah, if you roll Dex. 
Well, we'll see how that turns 

1598
01:31:56,800 --> 01:32:02,720
out. 
I roll the seven. 

1599
01:32:03,920 --> 01:32:07,600
I feel like that doesn't hit. 
No, I'm afraid your your 

1600
01:32:07,600 --> 01:32:09,080
crossbow boat goes wide this 
time. 

1601
01:32:09,120 --> 01:32:11,760
So this thing is still like 
latched onto sight. 

1602
01:32:13,840 --> 01:32:16,400
So another round I'm going to 
roll the D6 and we'll see who 

1603
01:32:16,400 --> 01:32:17,720
goes first. 
This is going kind of times 

1604
01:32:17,720 --> 01:32:19,400
actually. 
Good. 

1605
01:32:21,480 --> 01:32:27,160
Oh, even number again. 
Oh mate, OK well OK so you know 

1606
01:32:27,160 --> 01:32:29,640
how this goes. 
So you get another ego save to 

1607
01:32:29,640 --> 01:32:30,960
try and like fight this thing 
off. 

1608
01:32:33,920 --> 01:32:39,520
Come on, 20, come. 
On. 16 It's a success. 

1609
01:32:39,600 --> 01:32:45,440
You, you kind of feel a rush of 
like warmth through you and you,

1610
01:32:46,000 --> 01:32:49,240
you know, with your Ivank hands,
you kind of regain your control 

1611
01:32:49,240 --> 01:32:52,800
and you drop your rail gun and 
pull the kind of blood look kind

1612
01:32:52,800 --> 01:32:55,000
of bloodily pull these like 
tangles out of you. 

1613
01:32:55,920 --> 01:32:59,520
So say you, you take one damage 
from pulling them out and that's

1614
01:32:59,520 --> 01:33:00,960
kind of like an involuntary 
action. 

1615
01:33:00,960 --> 01:33:03,600
But the mind control at the 
moment has ended. 

1616
01:33:03,600 --> 01:33:06,240
So that's kind of that's the end
you won't get. 

1617
01:33:06,520 --> 01:33:09,400
The natural instinct of anyone 
would be to the moment you 

1618
01:33:09,400 --> 01:33:11,560
regain consciousness to pull 
that thing out of. 

1619
01:33:11,560 --> 01:33:13,360
You yeah, yeah, yeah. 
So it does a tiny amount of 

1620
01:33:13,360 --> 01:33:16,880
damage but like so yeah you size
not being mind controlled. 

1621
01:33:18,560 --> 01:33:20,120
Drop to the ground and there's 
like. 

1622
01:33:20,680 --> 01:33:22,560
A. 
Splatter of like like droplets 

1623
01:33:22,560 --> 01:33:25,120
of blood from all the Yeah. 
Yeah, yeah, this ain't, this 

1624
01:33:25,120 --> 01:33:29,040
ain't Earth, though. 
This is cool. 

1625
01:33:29,040 --> 01:33:32,720
So again, many moons of Surat, 
you guys still have attacks to 

1626
01:33:32,720 --> 01:33:35,880
go. 
On the fire in my laser, I'm I'm

1627
01:33:35,920 --> 01:33:37,120
going to shoot my crossbow 
again. 

1628
01:33:37,520 --> 01:33:45,460
All right, let's. 
Do it 14. 

1629
01:33:46,460 --> 01:33:54,720
Yes, that does hit if you'd like
to roll your damage. 2. 

1630
01:33:55,840 --> 01:33:59,800
Oh, OK, So the the bulk kind of 
buries itself in the kind of 

1631
01:34:00,160 --> 01:34:04,000
papery, like, flesh of this 
thing and it flinches and like 

1632
01:34:04,000 --> 01:34:06,120
is, you know, it's kind of 
scattering And what? 

1633
01:34:06,120 --> 01:34:08,440
You seem to be paying weirdly. 
Do they? 

1634
01:34:08,440 --> 01:34:10,080
They never make a sound. 
That's one of the creepy things 

1635
01:34:10,080 --> 01:34:12,640
about these things. 
But it is still alive. 

1636
01:34:13,400 --> 01:34:15,680
So. 
Yeah, many minutes. 

1637
01:34:15,680 --> 01:34:18,160
You still have a. 
Yeah, I'm gonna, I'm gonna race 

1638
01:34:18,160 --> 01:34:21,280
towards this thing on my little 
stub feet moving real fast and 

1639
01:34:21,280 --> 01:34:26,080
be like, all right. 
Oh, I think the mic cut out a 

1640
01:34:26,080 --> 01:34:28,480
lot of that. 
That's really disappointing for 

1641
01:34:28,480 --> 01:34:30,720
those for those that weren't 
there for it. 

1642
01:34:30,720 --> 01:34:34,120
I definitely just Xena Yodeled 
and I think should be the 

1643
01:34:34,120 --> 01:34:36,920
broadcast La La, la, La La la, 
la, la. 

1644
01:34:36,920 --> 01:34:40,640
OK, that's a little better. 
And then I just like spin into 

1645
01:34:40,640 --> 01:34:44,120
this thing with my razor hand 
and I just try to try to try to 

1646
01:34:44,120 --> 01:34:46,800
slice them up. 
Let's do a strength strength 

1647
01:34:46,800 --> 01:34:48,440
check you. 
Son of a bitch. 

1648
01:34:51,880 --> 01:34:54,040
That's a one. 
That's a one that I rolled. 

1649
01:34:54,800 --> 01:34:56,800
Yeah. 
So I trip over my little stub 

1650
01:34:56,800 --> 01:35:00,800
feet fall down right? 
You know, wonderful. 

1651
01:35:01,800 --> 01:35:04,800
You're going to, you're going to
hate me, but I'm not rolling 

1652
01:35:04,800 --> 01:35:08,680
roll of 1. 
The weapon youth breaks, so we 

1653
01:35:08,680 --> 01:35:13,880
will say yes you you trip and 
flail so badly that it breaks 

1654
01:35:13,880 --> 01:35:18,520
the razor disc all. 
Right. 

1655
01:35:18,560 --> 01:35:21,120
Well, let me just cross that out
on my picture here. 

1656
01:35:21,200 --> 01:35:22,800
I. 
Think it's still carrying it, 

1657
01:35:22,800 --> 01:35:25,680
but it's not. 
It's it's now no more effective 

1658
01:35:25,680 --> 01:35:29,560
than being unarmed, which would 
be default damage until you fix 

1659
01:35:29,560 --> 01:35:33,160
it basically. 
So so I'm going to say that it 

1660
01:35:33,160 --> 01:35:35,960
breaks in half, part of it is 
still attached to me and now I 

1661
01:35:35,960 --> 01:35:39,560
just have this like half circle 
attached to my arm and that's 

1662
01:35:39,560 --> 01:35:42,160
just AD 4 now. 
Yeah, absolutely. 

1663
01:35:42,440 --> 01:35:45,080
So yeah, you can't still attack 
with it, but it's like it's 

1664
01:35:45,080 --> 01:35:46,920
effectiveness has been civilian 
pad. 

1665
01:35:47,120 --> 01:35:50,520
Well it's still the only weapon 
I have so that sucks. 

1666
01:35:51,120 --> 01:35:53,720
Well, at least it wasn't like a 
wrenched weapon because like, 

1667
01:35:54,000 --> 01:35:56,200
you know, if you can't fire with
them, you can literally just you

1668
01:35:56,200 --> 01:35:58,040
suddenly like not arrange 
character anymore. 

1669
01:35:58,040 --> 01:35:59,480
So I guess that's a bad at 
least. 

1670
01:36:00,160 --> 01:36:01,800
Wonderful. 
Fantastic. 

1671
01:36:02,800 --> 01:36:04,720
You're welcome. 
I'm I'm sorry, man, I'm, I'm 

1672
01:36:04,720 --> 01:36:07,720
just, I'm running this rules. 
I wrote that myself. 

1673
01:36:09,040 --> 01:36:12,000
Hey. 
I'm running it like the creator 

1674
01:36:12,000 --> 01:36:15,080
wrote it, which is me. 
So don't blame me. 

1675
01:36:15,080 --> 01:36:17,000
Blame the creator. 
Yeah, blame the. 

1676
01:36:17,200 --> 01:36:21,040
Asshole who wrote these rules. 
All right, so I think that's 

1677
01:36:21,320 --> 01:36:23,560
that's the end of the round. 
So we'll roll roll initiative 

1678
01:36:23,560 --> 01:36:26,960
again and then we'll see. 
OK, roller roll 6. 

1679
01:36:26,960 --> 01:36:28,920
You guys act first. 
OK, I'm pretty sure you're going

1680
01:36:28,920 --> 01:36:30,440
to finish this off here, but 
let's see. 

1681
01:36:32,680 --> 01:36:35,600
Well done, this motherfucker. 
Yeah, you all have actions now, 

1682
01:36:35,600 --> 01:36:40,680
so let's do it. 
All right, well, I, I, I, I just

1683
01:36:41,400 --> 01:36:44,920
fall down, break my thing, and 
then just hop up and try to stab

1684
01:36:44,920 --> 01:36:47,080
him with the broken end of it. 
Let's do it all right. 

1685
01:36:47,120 --> 01:36:48,600
Strength. 
Roll and then I roll the one and

1686
01:36:48,600 --> 01:36:52,680
break the other half. 
Let's see, son of a fucking. 

1687
01:36:53,520 --> 01:36:55,480
What's wrong with you, Ryan 
Roll? 

1688
01:36:55,480 --> 01:36:57,640
There. 
So that's a three. 

1689
01:36:58,240 --> 01:37:00,760
Yeah, OK, that's that's nothing.
That's just a mess. 

1690
01:37:01,120 --> 01:37:02,840
I'll say that. 
You strike at it, but like, 

1691
01:37:03,000 --> 01:37:04,600
obviously you've just broken the
weapon. 

1692
01:37:05,160 --> 01:37:06,760
You're not used to fighting with
it like this. 

1693
01:37:06,760 --> 01:37:10,840
So it it it doesn't connect. 
Yes. 

1694
01:37:11,400 --> 01:37:13,520
And then yes, Science Surat you 
guys still have moves. 

1695
01:37:14,480 --> 01:37:16,240
Sigh. 
Give him, give him the one. 

1696
01:37:16,280 --> 01:37:21,680
Right, like tremblingly lift my.
Yeah. 

1697
01:37:22,160 --> 01:37:30,000
My rail gun and with fury in my 
eyes, take another shot at cool.

1698
01:37:31,040 --> 01:37:34,680
All right, roll decks. 
Boo, 21. 

1699
01:37:35,480 --> 01:37:38,080
Yeah, die head. 
So you you got damage in another

1700
01:37:38,720 --> 01:37:41,120
like maneuver again. 
I guess the maneuver is a knock.

1701
01:37:41,120 --> 01:37:42,720
It's on its ass but we'll see 
if. 

1702
01:37:43,040 --> 01:37:44,760
It survives. 
We'll see if that's necessary, 

1703
01:37:44,760 --> 01:37:50,320
yeah. 6 damage after having it 
a. 

1704
01:37:50,320 --> 01:37:52,120
Rolled OK, this this is 
irrelevant. 

1705
01:37:52,120 --> 01:37:56,440
So, yeah, I mean, the, you know,
as we knew the big rail gun, it 

1706
01:37:56,440 --> 01:37:58,520
it just vaporizes this thing. 
There's like there's nothing 

1707
01:37:58,520 --> 01:38:00,400
left. 
Yeah. 

1708
01:38:00,400 --> 01:38:04,040
So you have defeated the three 
creatures, whatever they were. 

1709
01:38:06,080 --> 01:38:08,840
Congratulations. 
I want to get up and like turn 

1710
01:38:08,840 --> 01:38:11,120
around and do like the thumbs up
with a smile on my face again. 

1711
01:38:11,120 --> 01:38:14,280
But you see this like little 
digital tear like come down too.

1712
01:38:14,280 --> 01:38:15,600
It's just. 
Like you're just like covered 

1713
01:38:15,600 --> 01:38:17,160
in. 
You're covered in dust from like

1714
01:38:17,160 --> 01:38:19,400
what? 
The fingers about broken weapon,

1715
01:38:19,480 --> 01:38:23,080
yeah. 
OK, SO1 tiny bit of housekeeping

1716
01:38:23,080 --> 01:38:25,800
at the end of combat Chris, if 
you could roll AD 6 and if you 

1717
01:38:25,800 --> 01:38:28,280
get a one or two then your your 
ammo died please. 

1718
01:38:30,600 --> 01:38:33,800
All good. 
Yeah, my usage dice as well for 

1719
01:38:33,800 --> 01:38:35,400
my crossbow and I. 
Also, Oh, yeah, of course. 

1720
01:38:35,400 --> 01:38:36,120
Sorry. 
With the crossbow. 

1721
01:38:36,200 --> 01:38:36,880
Cool. 
That's OK. 

1722
01:38:37,680 --> 01:38:39,200
Yeah, cool. 
So you both, you guys are both 

1723
01:38:39,200 --> 01:38:40,920
fine. 
No, no depletion. 

1724
01:38:40,920 --> 01:38:43,200
Yeah. 
All right, awesome. 

1725
01:38:43,200 --> 01:38:47,200
So yeah, you have prevailed in 
your first combat that could 

1726
01:38:47,200 --> 01:38:49,760
have gone way, way worse. 
My heart was in my mouth for a 

1727
01:38:49,760 --> 01:38:52,280
second for you there. 
Yeah. 

1728
01:38:52,280 --> 01:38:56,120
So to reiterate, you in this 
room where you thought these 

1729
01:38:56,120 --> 01:39:00,360
guys, this room is kind of full 
of like bookshelves and kind of 

1730
01:39:00,720 --> 01:39:02,680
some weird looking books. 
The. 

1731
01:39:02,840 --> 01:39:06,080
And there is another kind of 
exit to the east that you 

1732
01:39:06,080 --> 01:39:12,080
haven't explored yet. 
I say we had E then. 

1733
01:39:13,920 --> 01:39:15,080
Oh, you know what? 
Real quick. 

1734
01:39:16,920 --> 01:39:20,360
So I I have a fungal weapon, 
which means that if I intake 

1735
01:39:20,400 --> 01:39:24,880
organic matter into the weapon 
from a dead creature, it's well,

1736
01:39:24,880 --> 01:39:29,840
I guess my, my my usage. 
I can't go up from AD 8 I 

1737
01:39:29,840 --> 01:39:32,560
assume. 
No, that that caps or whatever 

1738
01:39:32,560 --> 01:39:35,080
the OK, cool. 
I mean, it's, it's a little 

1739
01:39:35,080 --> 01:39:37,800
abstract, but like I think 
whatever you rolled for the 

1740
01:39:37,800 --> 01:39:40,560
first thing, we assumed that 
like that's the most that you 

1741
01:39:40,560 --> 01:39:42,160
can carry for that weapon. 
Cool. 

1742
01:39:42,320 --> 01:39:43,520
OK, I'm fine with that. 
So. 

1743
01:39:44,440 --> 01:39:46,200
Yeah. 
So there's no need to do it in a

1744
01:39:46,200 --> 01:39:50,720
minute. 
But these things would not count

1745
01:39:50,720 --> 01:39:56,360
as organic material. 
Just to not to, not to spoil 

1746
01:39:56,360 --> 01:40:00,080
anything, but but your, your 
idea is a solid one. 

1747
01:40:00,080 --> 01:40:02,000
Yeah. 
Usually when you've killed 

1748
01:40:02,000 --> 01:40:04,680
something you'd be able to feed 
it into your horrible living 

1749
01:40:04,680 --> 01:40:07,840
crossbow and like, yeah, get 
more bolts for it basically. 

1750
01:40:09,560 --> 01:40:15,480
Terrifying actual night, actual 
nightmare fuel yeah y'all good 

1751
01:40:15,480 --> 01:40:18,760
to continue E saw y'all good 
buddy. 

1752
01:40:18,880 --> 01:40:20,440
That was a very traumatic 
experience. 

1753
01:40:20,440 --> 01:40:24,240
You just had a. 
Flash of thumbs up behind my 

1754
01:40:25,400 --> 01:40:27,680
eerily realistic silicone old 
lady mask. 

1755
01:40:28,280 --> 01:40:33,760
Right, Awesome. 
So you guys are, yeah, you guys 

1756
01:40:33,760 --> 01:40:35,920
are heading east the. 
Shaky thumbs up. 

1757
01:40:37,640 --> 01:40:43,400
Like blood splattered on you. 
OK, I'll say yeah, you guys head

1758
01:40:43,400 --> 01:40:47,080
east. 
Nothing happens on the way down 

1759
01:40:47,080 --> 01:40:49,280
there that you were just walking
through another of these kind of

1760
01:40:49,680 --> 01:40:52,600
connecting corridors. 
But you can hear some kind of 

1761
01:40:52,600 --> 01:40:57,320
like like strange, like staticky
music like growing louder and 

1762
01:40:57,320 --> 01:41:01,600
louder. 
And you enter, you know, another

1763
01:41:01,600 --> 01:41:04,200
of them. 
These rooms are all fairly 

1764
01:41:04,200 --> 01:41:06,400
similar in size. 
They're all kind of like, 

1765
01:41:06,400 --> 01:41:08,480
they're pretty clearly like 
constructed to some kind of 

1766
01:41:08,480 --> 01:41:12,040
basic like plan, kind of Gray 
concrete walls. 

1767
01:41:12,080 --> 01:41:17,040
And this one, you come into it 
from the kind of from the West. 

1768
01:41:17,600 --> 01:41:21,800
You can see a kind of like a 
speaker like up on the wall kind

1769
01:41:21,800 --> 01:41:25,240
of playing the strange like 
distorted kind of little in 

1770
01:41:25,240 --> 01:41:29,360
music. 
And below it still illuminated 

1771
01:41:29,360 --> 01:41:30,840
by like a single kind of globe 
globe. 

1772
01:41:30,840 --> 01:41:36,040
From the from the wall, you can 
see a desk with another kind of 

1773
01:41:36,040 --> 01:41:39,000
corpse like slump diet. 
And there's something in his 

1774
01:41:39,000 --> 01:41:41,200
hands. 
What do you want to do? 

1775
01:41:42,800 --> 01:41:44,400
There are two other records by 
the way as well. 

1776
01:41:44,600 --> 01:41:46,400
Yeah. 
Yeah, I don't know a lot of dead

1777
01:41:46,400 --> 01:41:48,880
stuff in here. 
Don't seem no way. 

1778
01:41:58,710 --> 01:42:00,510
Could we maybe leave this one 
alone? 

1779
01:42:02,110 --> 01:42:04,840
Maybe was there another exit of 
this one? 

1780
01:42:04,840 --> 01:42:06,480
Sorry I missed if there was 
another exit out of this. 

1781
01:42:06,480 --> 01:42:07,120
One. 
Oh, yeah, I did. 

1782
01:42:07,400 --> 01:42:10,080
I, I'm, I'm bad at I'm sorry, 
I'm bad at describing these 

1783
01:42:10,360 --> 01:42:11,160
exits. 
Yeah. 

1784
01:42:11,160 --> 01:42:14,600
You guys are coming from the 
from the West to the east and to

1785
01:42:14,600 --> 01:42:17,320
the South. 
There are two corridors that you

1786
01:42:17,320 --> 01:42:23,600
haven't explored yet. 
OK, how do y'all feel? 

1787
01:42:23,600 --> 01:42:27,680
What's the feeling on this? 
There's a desk, and there's a 

1788
01:42:27,680 --> 01:42:29,680
corpse of the desk with 
something in its hands. 

1789
01:42:30,600 --> 01:42:32,840
Yes. 
You gonna mess with it? 

1790
01:42:33,120 --> 01:42:34,240
Yeah, I'm going to mess with it.
I'm going. 

1791
01:42:34,240 --> 01:42:35,760
To mess with it, I'm going to. 
Mess with it. 

1792
01:42:37,960 --> 01:42:41,000
Cool. 
OK, welcome to the desk and see 

1793
01:42:41,000 --> 01:42:42,240
what's in this person's hands. 
This. 

1794
01:42:43,240 --> 01:42:47,560
Cool. 
OK, you as you approach this is 

1795
01:42:47,560 --> 01:42:51,880
a, this is a very, very old dead
body, kind of completely 

1796
01:42:51,880 --> 01:42:55,480
desiccated and like, you know, 
probably would have rotted, but 

1797
01:42:55,480 --> 01:42:57,800
the air is like so dry down here
that it's just like a mummy. 

1798
01:42:58,160 --> 01:43:01,000
There aren't any little silvery 
tendrils like hanging out. 

1799
01:43:01,280 --> 01:43:05,240
This this one you can see is a 
is a regular old corpse for as 

1800
01:43:05,240 --> 01:43:07,760
you can tell, there's no there's
no single silver tendrils. 

1801
01:43:07,760 --> 01:43:10,960
There's no sign of it being 
animated like the others were. 

1802
01:43:11,960 --> 01:43:14,960
And it's kind of crouched over 
the desk and in its hands of 

1803
01:43:14,960 --> 01:43:18,040
these kind of like, it's kind of
like a, it's like a white 

1804
01:43:18,040 --> 01:43:21,840
package, maybe the size of like 
a kind of like a box of flour 

1805
01:43:21,840 --> 01:43:23,280
that you get from the grocery 
store. 

1806
01:43:23,720 --> 01:43:27,920
And there's some writing on the 
package in a language that you 

1807
01:43:27,920 --> 01:43:32,600
cannot read. 
Can I pry the package from its 

1808
01:43:32,600 --> 01:43:34,440
hands? 
Absolutely, yeah. 

1809
01:43:35,080 --> 01:43:38,360
So yeah, you pick it up and 
this, this package feels, it's 

1810
01:43:38,360 --> 01:43:42,680
like the, you know, it's wrapped
in this kind of like substance 

1811
01:43:42,680 --> 01:43:45,320
that it feels like paper to your
touch, but you've got the 

1812
01:43:45,320 --> 01:43:46,960
feeling that it's far stronger 
than paper. 

1813
01:43:46,960 --> 01:43:51,040
It's like some kind of material 
that's no longer manufacturable.

1814
01:43:52,000 --> 01:43:56,000
Turbo paper, yes. 
Paper too the you know, paper 

1815
01:43:56,000 --> 01:43:59,520
square the the the writing on 
it. 

1816
01:43:59,920 --> 01:44:01,360
I have. 
We've already done like 

1817
01:44:01,360 --> 01:44:05,200
languages, but I will assume 
that you can't read it, but it's

1818
01:44:05,200 --> 01:44:09,920
clearly like this thing looks 
like it was once kind of mass 

1819
01:44:09,920 --> 01:44:11,880
produced or whatever. 
It's got printed. 

1820
01:44:11,880 --> 01:44:13,920
It's got printed writing and 
instructions on it. 

1821
01:44:14,840 --> 01:44:19,000
And I kind of like silver like 
tab at one end that would 

1822
01:44:19,000 --> 01:44:22,400
probably open the wrapping. 
Pull the silver tab. 

1823
01:44:23,280 --> 01:44:28,240
Cool. 
You open it inside is it's again

1824
01:44:28,240 --> 01:44:31,440
it's like this kind of like 
you're pretty sure that it's 

1825
01:44:31,440 --> 01:44:33,240
food. 
You kind of smell this like 

1826
01:44:33,280 --> 01:44:36,560
smell that's weirdly like it's 
almost like you're smelling 

1827
01:44:36,560 --> 01:44:38,560
every food that you've ever 
eaten at once. 

1828
01:44:39,040 --> 01:44:42,840
And there's this kind of spongy 
like white stuff inside very, 

1829
01:44:42,840 --> 01:44:46,760
very almost dough, like kind of 
very very thickly compressed and

1830
01:44:46,760 --> 01:44:51,040
like slightly warm weddly. 
Lamba's Brad, dude. 

1831
01:44:51,840 --> 01:44:53,880
I roll it up and I I just like 
pass it back. 

1832
01:44:54,400 --> 01:44:56,640
I just like I don't ever carry 
anything but. 

1833
01:44:57,640 --> 01:44:59,960
Oh yeah, you have no space in 
your inventory. 

1834
01:45:00,160 --> 01:45:02,040
I just, I, I like, I like, I 
like pick it up. 

1835
01:45:02,040 --> 01:45:03,640
I like reach backwards. 
I'm like, it's food. 

1836
01:45:05,000 --> 01:45:07,120
I taste. 
I take it and I taste a little 

1837
01:45:07,120 --> 01:45:12,200
bit of it. 
Cool, you can taste the this is 

1838
01:45:12,280 --> 01:45:15,600
this is definitely food. 
So I'll I'll I'll just say 

1839
01:45:15,600 --> 01:45:19,400
outside of the the outside of 
being the the array study. 

1840
01:45:19,920 --> 01:45:23,400
So this is an example of like 
this thing is, I'll say this 

1841
01:45:23,400 --> 01:45:26,040
thing is clearly an exotica. 
And the reason that I'm lamp 

1842
01:45:26,040 --> 01:45:31,160
shading this is because like 
they can kind of take they can 

1843
01:45:31,160 --> 01:45:34,200
kind of take forms that aren't 
necessarily gold or whatever. 

1844
01:45:34,200 --> 01:45:37,240
And like sometimes that creates 
problems with test groups 

1845
01:45:37,240 --> 01:45:40,760
because like they're used to 
treasure being like gold coins 

1846
01:45:40,760 --> 01:45:42,120
or whatever. 
And then if they find the 

1847
01:45:42,120 --> 01:45:46,480
treasure, they're like, Oh, this
looks like junk, but I will, I 

1848
01:45:46,480 --> 01:45:49,520
will just lampshade that like 
this thing is exotica. 

1849
01:45:49,600 --> 01:45:52,320
And if you want to make an 
intellect say if you can try and

1850
01:45:52,320 --> 01:45:56,080
work out exactly what it is, 
otherwise it's it will remain a 

1851
01:45:56,080 --> 01:45:58,640
bit of an ambiguity unless you 
can get it appraised. 

1852
01:45:58,800 --> 01:46:01,000
Well, since I took a bite of it,
I guess I'll go ahead and make 

1853
01:46:01,000 --> 01:46:02,440
an end save. 
Let's do an end save. 

1854
01:46:02,440 --> 01:46:04,960
Yeah, let's just see if you like
work out like how it how it 

1855
01:46:04,960 --> 01:46:12,240
works. 
Oh. 22. 22 That very that very 

1856
01:46:12,240 --> 01:46:16,160
much is a success. 
OK, from your little sampling of

1857
01:46:16,160 --> 01:46:18,960
it, you realize that you know 
exactly what this is. 

1858
01:46:19,640 --> 01:46:24,400
This was a so long ago. 
Vaughn was ruled by a kind of 

1859
01:46:24,400 --> 01:46:29,080
dictatorship called the autarky.
And you know, legend has it that

1860
01:46:29,080 --> 01:46:33,120
the autark soldiers were issued 
with this kind of like special, 

1861
01:46:33,120 --> 01:46:36,480
like kind of manner, like God 
bread that they could eat and 

1862
01:46:36,480 --> 01:46:39,680
like March for days and fight 
for like hours, like sustained 

1863
01:46:39,720 --> 01:46:42,800
only by this thing. 
And you're pretty sure that this

1864
01:46:42,800 --> 01:46:48,800
is a loaf of the God bread or a 
universal Russian as the kind of

1865
01:46:48,960 --> 01:46:52,760
boring technical term would be. 
And basically this is an 

1866
01:46:52,760 --> 01:46:54,920
exotica. 
But the way this functions is if

1867
01:46:54,920 --> 01:46:59,840
you if you do eat it, it will 
give you double your Max HP, not

1868
01:46:59,840 --> 01:47:04,160
permanently, but for like it's a
full heel and like then double 

1869
01:47:04,160 --> 01:47:06,160
again of like 10 free hit 
points. 

1870
01:47:07,240 --> 01:47:11,040
So, And so the idea, as I said, 
is that like exotica got magic 

1871
01:47:11,040 --> 01:47:13,120
items, but you can also trade 
them in for XP. 

1872
01:47:13,520 --> 01:47:15,840
So the more information you have
about them, the better because 

1873
01:47:15,840 --> 01:47:20,080
it helps you go like, well, am I
going to use this now or is this

1874
01:47:20,080 --> 01:47:23,080
just a source of leveling up? 
So this this thing is 

1875
01:47:23,080 --> 01:47:26,000
potentially one XP or it's 
potentially a full heel and 

1876
01:47:26,000 --> 01:47:31,320
we'll see sort of extra like 
however many HP on top of that. 

1877
01:47:33,320 --> 01:47:37,880
OK, I Stow that away. 
I wrap it back up and I Stow it 

1878
01:47:37,880 --> 01:47:39,320
away. 
Perfect. 

1879
01:47:39,360 --> 01:47:40,480
All right. 
I definitely keep that one. 

1880
01:47:42,640 --> 01:47:44,680
Yeah. 
So there was nothing else that 

1881
01:47:44,680 --> 01:47:47,760
you can see in this room that 
seems like it would be kind of 

1882
01:47:47,760 --> 01:47:49,760
usable. 
That's some more kind of broken 

1883
01:47:49,760 --> 01:47:52,880
desks and like the ever present 
kind of drifts of like blue 

1884
01:47:52,880 --> 01:47:54,520
sands that are slowly 
infiltrating it. 

1885
01:47:54,520 --> 01:47:57,760
But there's nothing else that 
you can like, investigate. 

1886
01:47:58,880 --> 01:48:03,080
I'd I'd say a little prayer to 
my goddess of the empty spaces 

1887
01:48:03,080 --> 01:48:05,360
and thank her for this gift to 
sustenance. 

1888
01:48:05,840 --> 01:48:08,840
This is you definitely vase work
here in some. 

1889
01:48:08,840 --> 01:48:11,880
Yeah, obviously. 
Obviously we heard, we heard 

1890
01:48:11,880 --> 01:48:14,840
water running in the desert, and
we followed it and found the 

1891
01:48:14,840 --> 01:48:16,520
bread of the gods. 
Yeah, all. 

1892
01:48:16,520 --> 01:48:18,600
The explanation is that vava is.
Here. 

1893
01:48:19,160 --> 01:48:22,040
Oh, yeah, absolutely she did. 
She's she works in mysterious 

1894
01:48:22,120 --> 01:48:25,040
ways. 
Yeah, OK. 

1895
01:48:25,080 --> 01:48:27,640
OK. 
So South or East guys? 

1896
01:48:27,760 --> 01:48:34,240
Yeah, 22 unexplored paths which.
Direction we come from last 

1897
01:48:34,240 --> 01:48:36,960
time. 
We came from the West, like the 

1898
01:48:36,960 --> 01:48:41,320
western ish door I'm drawing up.
Yeah, it's the northwest kind of

1899
01:48:41,320 --> 01:48:42,400
door of this place. 
Yeah. 

1900
01:48:43,160 --> 01:48:47,120
And there's a southern, there's 
a southern exit and a eastern 1 

1901
01:48:47,120 --> 01:48:54,080
again. 
I'm dumb S not that Dirty South,

1902
01:48:54,120 --> 01:48:55,120
you know. 
Yeah. 

1903
01:48:56,400 --> 01:48:58,560
OK, Oh, I guess one bit of 
information I want to give you 

1904
01:48:58,560 --> 01:49:00,120
as well. 
You can hear the sound of 

1905
01:49:00,120 --> 01:49:01,400
running water coming from the 
South. 

1906
01:49:01,720 --> 01:49:04,760
Well, we have to follow it then.
It's another sign from the 

1907
01:49:04,760 --> 01:49:06,560
Goddess. 
Yeah, the machine gun. 

1908
01:49:08,080 --> 01:49:12,440
Oh, all right. 
So you kind of make your way 

1909
01:49:12,440 --> 01:49:16,520
down this corridor, but this 
one's a little bit different to 

1910
01:49:16,520 --> 01:49:17,960
the others that you've been 
going down. 

1911
01:49:19,160 --> 01:49:22,240
I mentioned some of the bowel 
damage before, but this one is 

1912
01:49:22,240 --> 01:49:28,120
like extraordinarily damaged and
specifically there are long kind

1913
01:49:28,120 --> 01:49:31,520
of scorch lines like scored 
along the walls and like floor. 

1914
01:49:33,440 --> 01:49:35,600
So I'll just make you guys aware
of that. 

1915
01:49:35,920 --> 01:49:39,480
How do you want to proceed? 
Safely. 

1916
01:49:40,120 --> 01:49:42,760
With an equal amount of caution 
that we've ever proceeded in 

1917
01:49:42,760 --> 01:49:47,840
anything which is very low. 
Cool. 

1918
01:49:47,840 --> 01:49:52,960
I will say that, yeah. 
So if halfway down the corridor,

1919
01:49:52,960 --> 01:49:56,480
you kind of become aware that 
like in the kind of sand and 

1920
01:49:56,480 --> 01:50:01,640
dust of this like corridor, you 
can see it picking out the 

1921
01:50:01,640 --> 01:50:07,360
slightest hint of like some kind
of beams of light, I guess that 

1922
01:50:07,360 --> 01:50:10,560
are kind of crisscrossing the 
floor at like kind of our ankle 

1923
01:50:10,560 --> 01:50:13,400
height. 
What do you guys want to do? 

1924
01:50:19,960 --> 01:50:23,560
I think you're muted, Chris. 
I think we should throw 

1925
01:50:23,560 --> 01:50:25,120
something in one of those beams 
of light, yeah. 

1926
01:50:26,480 --> 01:50:28,040
OK, I. 
Think of his way. 

1927
01:50:28,480 --> 01:50:34,120
I throw. 
Is there a Little Rock or 

1928
01:50:34,120 --> 01:50:36,880
something or a piece of debris 
on the ground that we can just 

1929
01:50:36,880 --> 01:50:39,080
pick up and toss? 
I'll say that there's pretty 

1930
01:50:39,080 --> 01:50:40,800
much always debris around in 
these vaults. 

1931
01:50:40,800 --> 01:50:42,680
So like, yeah, if you want to, 
if you want to try and throw a 

1932
01:50:42,680 --> 01:50:48,160
pabble into them. 
Yeah, OK, I so you throw a 

1933
01:50:48,160 --> 01:50:50,200
pabble into the into the kind 
of. 

1934
01:50:50,680 --> 01:50:54,960
But real awkwardly, I want you 
to know that he, he's like, you 

1935
01:50:54,960 --> 01:50:58,240
know, doesn't feel smart. 
OK, can everybody make a 

1936
01:50:58,240 --> 01:51:00,320
Dexterity safe please? 
Oh. 

1937
01:51:01,200 --> 01:51:16,400
Wonderful. 21 No. 19. 12. 12 Was
that 12? 

1938
01:51:16,440 --> 01:51:17,520
Who? 
So who got what? 

1939
01:51:17,520 --> 01:51:24,040
Sorry, 12 OK, so 21/19/12 OK, 
right. 

1940
01:51:24,040 --> 01:51:34,240
So basically what happens is you
yeah, Sarat is the the far 

1941
01:51:34,240 --> 01:51:35,920
right. 
What's that say? 

1942
01:51:35,960 --> 01:51:38,040
Sorry, I need I need to make a 
long name. 

1943
01:51:38,080 --> 01:51:40,360
Sarat is the far. 
Yeah, far. 

1944
01:51:40,480 --> 01:51:41,480
OK, I'm just going to write that
down. 

1945
01:51:41,480 --> 01:51:46,280
Yeah, OK, so rap, you kind of 
toss like a little bit of blue 

1946
01:51:46,280 --> 01:51:49,800
kind of rock into this this kind
of lattice of like light. 

1947
01:51:50,160 --> 01:51:54,160
And it breaks one of the beams. 
And immediately there is just 

1948
01:51:54,160 --> 01:51:58,240
like this unbelievable flare of 
like silent kind of heat and 

1949
01:51:58,240 --> 01:52:01,600
light. 
And the walls in this kind of 

1950
01:52:01,600 --> 01:52:04,480
corridor like flip round to 
reveal these two kind of like 

1951
01:52:04,480 --> 01:52:08,000
laser beam projectors. 
And they just like, like disco 

1952
01:52:08,000 --> 01:52:10,480
lights just scour like the 
entire like corridor. 

1953
01:52:12,080 --> 01:52:14,600
Your two companions, I think 
because they're further back, 

1954
01:52:14,600 --> 01:52:15,880
have a little more time to 
react. 

1955
01:52:15,880 --> 01:52:19,640
And they managed to like dodge 
out of the way of the kind of 

1956
01:52:19,640 --> 01:52:23,720
beam, the beams. 
But Sarah, you are not so lucky.

1957
01:52:25,240 --> 01:52:29,440
Wait, I rolled a 19. 
Oh sorry, who rolled The Who? 

1958
01:52:29,440 --> 01:52:33,840
Who got lower than a 16? 
Unsurprisingly. 

1959
01:52:34,360 --> 01:52:37,080
The scent. 
The scent, Oh my, that's my 

1960
01:52:37,080 --> 01:52:46,880
mistake. 
Yeah, OK, so many moons you take

1961
01:52:46,880 --> 01:52:49,240
12 damage from these laser 
beams. 

1962
01:52:52,200 --> 01:52:57,400
OK, so actually I'm glad that 
this happened because in Voltzer

1963
01:52:57,400 --> 01:53:01,360
Von you do not die, Yes, you do 
not die at 0 HP. 

1964
01:53:02,320 --> 01:53:04,760
So actually this couldn't have 
come out better in a weird way. 

1965
01:53:05,720 --> 01:53:09,040
So what would that take if you 2
on the minus track? 

1966
01:53:11,080 --> 01:53:14,440
You said I take 12 damage and my
armor doesn't do anything right.

1967
01:53:15,160 --> 01:53:17,480
No, there was no armor save 
against this, I'm afraid. 

1968
01:53:17,480 --> 01:53:20,920
Yes it dope so that would take 
me to -10. -10. 

1969
01:53:21,680 --> 01:53:26,920
Oh, so then I go to the. 
I go to the Synthetic wounds -10

1970
01:53:27,800 --> 01:53:31,880
incompatible motion interface. 
A limb is no longer compatible 

1971
01:53:31,880 --> 01:53:36,800
with your core software. 
So that's a two slot wound. 

1972
01:53:36,800 --> 01:53:39,520
So basically two of your 
inventory slots got taken up by 

1973
01:53:39,520 --> 01:53:45,840
this this kind of affliction and
your you lose D8 strength in D8 

1974
01:53:45,840 --> 01:53:48,920
decks until it's until it's like
healed or OK until the limb's 

1975
01:53:48,920 --> 01:53:50,520
replaced. 
Oh, I'm sorry, this one's pretty

1976
01:53:50,520 --> 01:53:54,560
bad. 
Well I so I already broke my my 

1977
01:53:54,800 --> 01:53:57,000
weapon hand in half and now I 
lose the. 

1978
01:53:57,080 --> 01:53:58,520
Limb. 
Yeah, I'm sorry. 

1979
01:54:00,440 --> 01:54:01,760
Yeah. 
So obviously I'm going to take 

1980
01:54:01,760 --> 01:54:08,520
off the other limb. 
Yeah, no, I wouldn't make sense 

1981
01:54:08,520 --> 01:54:10,720
because I got a syringe on that 
one. 

1982
01:54:10,720 --> 01:54:15,840
So the fucking whole arm is just
gone now and all I have left in 

1983
01:54:15,840 --> 01:54:19,040
the other hand is like the 
broken off piece of like my old 

1984
01:54:19,040 --> 01:54:22,240
blade limb now is my like D4 
weapon or whatever. 

1985
01:54:22,840 --> 01:54:24,840
Sorry you've you've gone screwed
over here. 

1986
01:54:25,600 --> 01:54:28,520
And then I have to roll the D8 
and the D8 for the decks. 

1987
01:54:29,160 --> 01:54:31,160
Yes. 
So I'm going to roll 2D eights. 

1988
01:54:31,160 --> 01:54:32,160
I'm going to throw that out 
there right now. 

1989
01:54:32,160 --> 01:54:33,800
Let's see what happens. 
And eight. 

1990
01:54:33,800 --> 01:54:35,880
And a six. 
The highest I've rolled all 

1991
01:54:35,880 --> 01:54:38,560
night long is to see how. 
Yeah. 

1992
01:54:40,000 --> 01:54:44,040
So does that take my modifier 
Negative? 

1993
01:54:44,160 --> 01:54:45,160
Yeah. 
Cool. 

1994
01:54:45,160 --> 01:54:46,520
Awesome. 
That's awesome. 

1995
01:54:46,520 --> 01:54:52,160
That's so good. 
So I have a -, 3 for my strength

1996
01:54:52,200 --> 01:54:55,720
and a -, 4 for my decks. 
I'm sorry. 

1997
01:54:56,560 --> 01:55:02,400
And, and I'm missing an arm. 
So I imagine as I like kind of 

1998
01:55:02,400 --> 01:55:05,520
fell back from it, that the, the
this heat beam or whatever 

1999
01:55:05,520 --> 01:55:08,760
literally just like melted my 
arm off is how it feels. 

2000
01:55:09,240 --> 01:55:13,200
So and then I get up and with my
other hand I give like the 

2001
01:55:13,320 --> 01:55:19,320
smiley TV thumbs up again. 2. 
Tears. 

2002
01:55:19,320 --> 01:55:21,040
Yeah, two tears. 
Yeah, two tears. 

2003
01:55:21,040 --> 01:55:23,520
This time digitally comes down 
my face so. 

2004
01:55:24,480 --> 01:55:28,280
I first of all, I apologize this
this has been really hard on 

2005
01:55:28,280 --> 01:55:28,880
this. 
Awesome. 

2006
01:55:29,560 --> 01:55:32,680
Now this is great. 
Second of all, I think it's a 

2007
01:55:32,680 --> 01:55:36,000
good a good opportunity to just 
say like, yeah, so this is kind 

2008
01:55:36,000 --> 01:55:39,080
of again, one of the things in 
bolts of on that like I really 

2009
01:55:39,080 --> 01:55:43,760
went in on where I like 
lethality, but I also sometimes 

2010
01:55:43,760 --> 01:55:46,440
feel that like if you just die 
at 0 HP, you just roll up 

2011
01:55:46,440 --> 01:55:49,080
another character and then it's 
almost like nothing happened. 

2012
01:55:49,080 --> 01:55:53,160
And I kind of wanted to be more 
like getting fucked up in the 

2013
01:55:53,160 --> 01:55:57,080
dungeon can have like very 
severe bad consequences for your

2014
01:55:57,080 --> 01:56:01,960
character that like can actually
feel worse than dying sometimes.

2015
01:56:02,200 --> 01:56:06,440
But to me, I hope give you more 
opportunity to play still and 

2016
01:56:06,440 --> 01:56:09,920
might play around them because 
you know, you're very severely 

2017
01:56:09,920 --> 01:56:11,520
impaired at the moment, but 
you're not dead. 

2018
01:56:12,840 --> 01:56:16,400
So there's So what I would 
suggest would be you trying to 

2019
01:56:16,400 --> 01:56:20,320
find somewhere like to kind of 
repair yourself and use yourself

2020
01:56:20,320 --> 01:56:23,160
synth parts and you'll be able 
to like get back to more of a 

2021
01:56:23,160 --> 01:56:25,040
kind of, you know, fighting 
stance again. 

2022
01:56:25,040 --> 01:56:28,080
So. 
Is my HP currently -10 right 

2023
01:56:28,080 --> 01:56:31,960
now? 
OK so this is a little bit of a 

2024
01:56:33,360 --> 01:56:37,840
idiosyncrasy, but the HP counts 
AS0 if you heal yourself because

2025
01:56:37,840 --> 01:56:40,600
going climbing back up the minus
track is kind of annoying. 

2026
01:56:40,720 --> 01:56:43,560
So like if you do a repair 
you'll you'll roll the dice and 

2027
01:56:43,560 --> 01:56:47,720
heal as if you were at 0. 
So so someone I asked does the 

2028
01:56:47,720 --> 01:56:51,440
full ration heal wound? 
So I'm a synth so I don't eat so

2029
01:56:51,440 --> 01:56:53,080
the ration I don't believe is 
going to help me. 

2030
01:56:53,080 --> 01:56:54,680
But what a. 
Normal person. 

2031
01:56:55,160 --> 01:56:57,400
What if I was biologically Like 
if the same thing happened to 

2032
01:56:57,400 --> 01:57:01,080
Sirat, would that heal? 
Would that heal the the the 

2033
01:57:01,080 --> 01:57:06,520
wound too or? 
So rules as written, when you 

2034
01:57:06,520 --> 01:57:10,240
when you rest, you and you 
regain HP if you if you've got 

2035
01:57:10,240 --> 01:57:13,560
HP damage, you have to be at 
full HP before you can take 

2036
01:57:13,560 --> 01:57:17,840
actions that heal a wound. 
But you know, if you aid the 

2037
01:57:17,840 --> 01:57:20,880
ration of full HP, I don't see 
any reason why it couldn't heal 

2038
01:57:20,880 --> 01:57:23,360
at least minor wounds that that 
would be kind of a little bit 

2039
01:57:23,360 --> 01:57:27,120
like GM Fiat rather than exactly
roses written right now. 

2040
01:57:27,120 --> 01:57:32,760
But yeah, the way the healing 
works is like, yeah, is for, you

2041
01:57:32,760 --> 01:57:34,840
know, water and food are kind of
the things that are going to be 

2042
01:57:34,840 --> 01:57:37,640
healing you. 
So super food is going to be 

2043
01:57:37,640 --> 01:57:39,520
super good of that. 
But for me? 

2044
01:57:39,600 --> 01:57:42,880
I have to take. 
Yeah, I have to take an hour. 

2045
01:57:43,840 --> 01:57:44,840
Yeah. 
It's going to be. 

2046
01:57:47,120 --> 01:57:50,240
Yeah. 
I will say I'm just helping you 

2047
01:57:50,240 --> 01:57:53,000
out, but if you guys can get 
back to like the entrance, I 

2048
01:57:53,000 --> 01:57:57,160
would let you like do these 
repairs out outside like if if, 

2049
01:57:57,280 --> 01:57:58,280
if that's something that 
appeals. 

2050
01:57:58,320 --> 01:58:00,640
But well, we don't have a lot of
time left to play today, 

2051
01:58:00,640 --> 01:58:03,160
unfortunately. 
So I think you just dragged 

2052
01:58:03,280 --> 01:58:06,040
Ryan's almost corpse through. 
This oh listen, I still got 2 

2053
01:58:06,120 --> 01:58:07,480
legs, I'm only missing an arm, 
but we're. 

2054
01:58:07,560 --> 01:58:10,640
Good. 
I was going to say again also my

2055
01:58:11,360 --> 01:58:15,120
my philosophy here is like your 
combat skills are like greatly 

2056
01:58:15,120 --> 01:58:18,040
impaired, but it doesn't mean 
that the character's useless. 

2057
01:58:18,040 --> 01:58:21,280
And you can still like in in my 
solo play, I have like a 

2058
01:58:22,000 --> 01:58:24,880
incredibly badly damaged 
character who I refuse to like 

2059
01:58:24,880 --> 01:58:26,880
give up on. 
And I've been like just 

2060
01:58:27,240 --> 01:58:30,280
basically dragging his caucus 
around the desert for like a 

2061
01:58:30,400 --> 01:58:33,320
couple of weeks at this point 
looking for like looking for a 

2062
01:58:33,320 --> 01:58:36,320
fucking limb salesman to be 
generated so I can like get new 

2063
01:58:36,320 --> 01:58:38,920
limbs for him. 
And I haven't yet. 

2064
01:58:38,920 --> 01:58:42,280
But but my point being like you 
can, you can give up on them 

2065
01:58:42,280 --> 01:58:43,360
when you want to give up on 
them. 

2066
01:58:43,680 --> 01:58:45,600
You know, yeah, many moves. 
Because it was. 

2067
01:58:45,760 --> 01:58:47,560
Yeah, I got 2 legs. 
We're still, we're still, we're 

2068
01:58:47,760 --> 01:58:48,920
still cooking. 
Yeah, let's. 

2069
01:58:49,880 --> 01:58:50,240
Do it. 
Yeah, you. 

2070
01:58:50,240 --> 01:58:55,040
Can still move. 
OK, so I guess the the question 

2071
01:58:55,040 --> 01:58:59,640
is what do you want to do here? 
Because it looks like this, this

2072
01:58:59,640 --> 01:59:02,760
laser trap is like repowering 
up, but if you want to keep 

2073
01:59:02,760 --> 01:59:05,120
going down the corridor, you're 
pretty sure you'll be able to 

2074
01:59:05,120 --> 01:59:07,760
make it to the next location 
without like it triggering. 

2075
01:59:08,400 --> 01:59:10,640
I'd say we do it. 
Yeah, let's just run. 

2076
01:59:11,800 --> 01:59:14,520
All right, yeah, You, you guys 
book it. 

2077
01:59:14,520 --> 01:59:18,080
And as you run, you kind of like
you, you run down with that 

2078
01:59:18,080 --> 01:59:19,680
incident. 
You hear the thing kind of like 

2079
01:59:19,680 --> 01:59:20,240
finish. 
It's like. 

2080
01:59:21,520 --> 01:59:24,640
And you're you're pretty sure 
that the trap is activated 

2081
01:59:24,640 --> 01:59:30,200
again, but it does not, it does 
not go off while you move. 

2082
01:59:30,680 --> 01:59:32,760
OK, you'll love this bit. 
You. 

2083
01:59:32,880 --> 01:59:37,560
The sound of water gets louder 
and you find yourself back in 

2084
01:59:37,640 --> 01:59:41,680
the room where you saw the kind 
of 6 naked guys drinking from 

2085
01:59:41,680 --> 01:59:45,200
the pool, although this time 
you've come in from the east 

2086
01:59:45,200 --> 01:59:48,200
rather than the sort of like SE 
rather than the north. 

2087
01:59:49,280 --> 01:59:52,000
So here you are again. 
We. 

2088
01:59:52,000 --> 02:00:00,200
Started yes, limb down slower 
and and weaker. 

2089
02:00:00,960 --> 02:00:02,640
Yes. 
We're good. 

2090
02:00:02,640 --> 02:00:05,240
At this. 
So we're good at this, guys. 

2091
02:00:05,240 --> 02:00:08,840
Yeah, that got great. 
I bet it tastes wonderful. 

2092
02:00:09,320 --> 02:00:11,800
Yeah, I'll, I'll describe it to 
you. 

2093
02:00:12,640 --> 02:00:15,000
Yeah, I. 
Described it to him, yeah. 

2094
02:00:15,000 --> 02:00:17,200
Let me live vicariously through 
you, yeah? 

2095
02:00:17,760 --> 02:00:19,640
You know these other sensations 
that you've never. 

2096
02:00:21,680 --> 02:00:22,480
Felt. 
Yeah, Yeah. 

2097
02:00:22,800 --> 02:00:24,320
Awesome. 
Great. 

2098
02:00:24,560 --> 02:00:27,840
So I mean time wise, I think at 
this point we're basically back 

2099
02:00:27,840 --> 02:00:29,800
towards the entrance, right? 
Yes. 

2100
02:00:30,640 --> 02:00:34,880
I think maybe I would, if you 
guys don't mind, like to go 

2101
02:00:34,880 --> 02:00:40,040
repair myself and then maybe we 
can try this again, yeah. 

2102
02:00:40,600 --> 02:00:43,520
Yes. 
So I will, I think the 

2103
02:00:43,520 --> 02:00:46,560
repairing, I'm going to say like
you guys make it to the interim 

2104
02:00:46,600 --> 02:00:48,640
to get out. 
We'll skip up this real fast. 

2105
02:00:49,040 --> 02:00:54,200
Basically what I'd like you to 
do is if you spend all like 2 of

2106
02:00:54,200 --> 02:00:59,600
your sent parts and I cross them
off, we will say that like your 

2107
02:00:59,600 --> 02:01:06,480
HP is you get DHP plus 
Constitution back and you will 

2108
02:01:06,480 --> 02:01:12,000
be able to kind of like heal the
effects of this, like this wound

2109
02:01:12,000 --> 02:01:15,080
basically. 
So you're no longer your limb is

2110
02:01:15,080 --> 02:01:19,200
no longer incompatible and you 
can like reverse those those 

2111
02:01:19,200 --> 02:01:23,480
kind of like stat decreases. 
So question with the healing, 

2112
02:01:23,480 --> 02:01:27,000
because I'm rolling to heal, but
you said that we don't go back 

2113
02:01:27,000 --> 02:01:29,400
up the negatives, right? 
Do I just go back to zero? 

2114
02:01:29,400 --> 02:01:31,200
Then? 
Why then, what's the D eight 

2115
02:01:31,200 --> 02:01:33,560
rule? 
That's to roll from zero, 

2116
02:01:34,400 --> 02:01:37,640
basically. 
Like there's this kind of two 

2117
02:01:37,640 --> 02:01:39,480
types of rest. 
There's like a short and long 

2118
02:01:39,480 --> 02:01:41,320
rest. 
I know, I'm sorry, HIV, but it's

2119
02:01:41,320 --> 02:01:45,920
a, it's a nice way, but the 
synth repairs kind of synths 

2120
02:01:45,920 --> 02:01:49,640
basically don't get to do long 
rests, so they can never refill 

2121
02:01:49,640 --> 02:01:54,120
their HP completely in one go 
like biological characters can. 

2122
02:01:54,440 --> 02:01:56,680
This is to kind of make up for 
them being immune to quite a few

2123
02:01:56,680 --> 02:02:00,880
damage sources. 
But basically they spend like 

2124
02:02:00,880 --> 02:02:05,240
these parts for DA plus CON like
HPH time and then to repair like

2125
02:02:05,240 --> 02:02:08,040
wounds as well. 
And I've found that this does 

2126
02:02:08,400 --> 02:02:12,040
play fairly well with the test 
groups because like I said, 

2127
02:02:12,040 --> 02:02:14,600
they're immune to more damage 
types, but also like being 

2128
02:02:14,600 --> 02:02:17,800
wounded a little bit more 
difficult for them to like get 

2129
02:02:17,800 --> 02:02:20,680
right back up to speed again. 
Because like you've, you just 

2130
02:02:20,680 --> 02:02:24,880
use two of your three resources 
like almost immediately. 

2131
02:02:25,400 --> 02:02:28,960
And then to get more, you 
basically have to like pull them

2132
02:02:28,960 --> 02:02:33,520
out of other dead sense which 
like, you know, you there's no 

2133
02:02:33,520 --> 02:02:35,880
like pot shop that like sells 
them usually so. 

2134
02:02:36,960 --> 02:02:41,200
Well, my modifier happens to 
also be the same as my HP, so no

2135
02:02:41,200 --> 02:02:44,040
matter what I have a role. 
I guess I'm back to two, which 

2136
02:02:44,040 --> 02:02:45,880
is. 
Great, you've got 2 HP Awesome. 

2137
02:02:45,960 --> 02:02:50,400
And you can, you can kind of 
cross out your wound and put 

2138
02:02:50,400 --> 02:02:52,880
your your stats back to where 
they were as well. 

2139
02:02:55,080 --> 02:03:00,480
Does he have a second arm again?
So no, no, no, I was going to 

2140
02:03:00,480 --> 02:03:03,600
say nerd voice. 
Technically the way that wound 

2141
02:03:03,600 --> 02:03:05,960
works is not that you don't have
an arm, but that there's been 

2142
02:03:05,960 --> 02:03:08,400
damage to your to your like 
brain. 

2143
02:03:08,400 --> 02:03:11,320
Core software, yeah. 
Your core software no longer, 

2144
02:03:11,520 --> 02:03:13,320
you know, when you're trying to 
Bluetooth connect and like it 

2145
02:03:13,320 --> 02:03:14,520
won't find it. 
It's like that. 

2146
02:03:14,520 --> 02:03:17,720
So you just can't use the ARM, 
but which is why I didn't make 

2147
02:03:17,720 --> 02:03:20,080
you like go and find the new 
one, like if you could fit, if 

2148
02:03:20,080 --> 02:03:22,480
you've got the parts to fix that
malfunction, then you can use 

2149
02:03:22,480 --> 02:03:26,200
the ARM again. 
Sorry, that's. 

2150
02:03:26,240 --> 02:03:27,320
Yeah. 
Anyway, that's the. 

2151
02:03:27,320 --> 02:03:29,240
That's the concept. 
That's great. 

2152
02:03:30,200 --> 02:03:33,120
Cool. 
So shall we say that you guys 

2153
02:03:33,120 --> 02:03:36,320
are back at the after that 
detour, you're back in the pool 

2154
02:03:36,320 --> 02:03:41,360
room, as there's only one way to
go from the elevator shaft. 

2155
02:03:42,000 --> 02:03:46,520
Yeah, yeah, yeah. 
Well, so we only have about 10 

2156
02:03:46,520 --> 02:03:49,120
minutes left or Hunter has to 
run out of here. 

2157
02:03:49,480 --> 02:03:51,400
So do we want to try to do one 
more room? 

2158
02:03:51,400 --> 02:03:54,040
Do you want to do a little bit 
of more barn talk at the end? 

2159
02:03:54,040 --> 02:03:55,120
What do you guys want to do 
here? 

2160
02:03:56,600 --> 02:03:57,880
Well, Leah, what do you want to 
do? 

2161
02:03:58,080 --> 02:03:59,720
We have 10 minutes. 
Do you want to talk about 

2162
02:03:59,720 --> 02:04:03,120
anything else or? 
I don't know. 

2163
02:04:03,200 --> 02:04:06,680
I I, I want, I think like 
looking at the places you guys 

2164
02:04:06,680 --> 02:04:10,360
could go from here, we probably 
either go into easily 10 more 

2165
02:04:10,360 --> 02:04:13,400
minutes of content or, you know,
we'd we'd leave in a bit of an 

2166
02:04:13,400 --> 02:04:17,280
unsatisfying spot. 
So maybe with your permission, 

2167
02:04:17,320 --> 02:04:21,320
this could be like we and the 
game and you can ask me like out

2168
02:04:21,320 --> 02:04:23,680
of character questions about 
like what happened and if there 

2169
02:04:23,680 --> 02:04:25,840
was like, you know, how it 
rolled and stuff. 

2170
02:04:25,960 --> 02:04:27,920
Is that cool? 
You know, that's great. 

2171
02:04:27,920 --> 02:04:30,840
And if you want to come back on,
we can always wrap this up in a 

2172
02:04:30,840 --> 02:04:32,720
Part 2. 
Maybe once a Kickstarter is 

2173
02:04:32,720 --> 02:04:34,240
started we can talk about that 
as well. 

2174
02:04:34,240 --> 02:04:36,200
I'd actually love to because 
like there's loads more of this 

2175
02:04:36,240 --> 02:04:38,080
engine we didn't see, so like, 
that'd be cool. 

2176
02:04:38,560 --> 02:04:40,520
Yeah, well, why don't we, why 
don't we go ahead and do that? 

2177
02:04:40,520 --> 02:04:43,480
Why don't we just try to 
tentatively schedule everybody 

2178
02:04:43,480 --> 02:04:47,160
for a a a session too? 
We got 8 weeks till the till the

2179
02:04:47,200 --> 02:04:49,600
backer kit goes plus the 
probably as soon the month for 

2180
02:04:49,600 --> 02:04:51,560
the backer kits. 
We got like 3 months to we got 

2181
02:04:51,560 --> 02:04:52,800
a. 
Little while just running, yeah.

2182
02:04:53,400 --> 02:04:56,480
Yeah, everybody is everybody, 
Chris, everybody cool with that.

2183
02:04:56,960 --> 02:04:58,920
Yeah. 
Yeah, this one as well I'd be. 

2184
02:04:59,040 --> 02:05:00,280
I'd be happy to play a bit more 
for sure. 

2185
02:05:01,000 --> 02:05:02,280
That sounds great. 
Let's do that. 

2186
02:05:02,280 --> 02:05:04,280
So for all those listening and 
watching, you're going to get a 

2187
02:05:04,280 --> 02:05:06,480
Part 2, which we'll get that 
scheduled. 

2188
02:05:06,480 --> 02:05:08,400
We'll let people know. 
We'll actually tell people this 

2189
02:05:08,400 --> 02:05:10,440
time because again, I was trying
to keep it secret from Hunter. 

2190
02:05:10,880 --> 02:05:13,520
That's why we didn't really 
announce this, but we'll make 

2191
02:05:13,520 --> 02:05:15,400
sure this goes out. 
We announce it next time so 

2192
02:05:15,400 --> 02:05:16,800
people can come on for the Part 
2. 

2193
02:05:16,800 --> 02:05:19,640
Let's keep exploring this death 
trap, yeah? 

2194
02:05:20,120 --> 02:05:22,000
This is great. 
I got fucked up and it was so 

2195
02:05:22,000 --> 02:05:26,840
much fun. 
So a lot of fun. 

2196
02:05:26,840 --> 02:05:31,000
I'm so excited for Part 2 or for
for for 2nd edition. 

2197
02:05:31,200 --> 02:05:35,320
But in case people skipped the 
beginning, we'll do a little 

2198
02:05:35,320 --> 02:05:38,560
wrap up here at the end. 
The backer kit is coming out end

2199
02:05:38,560 --> 02:05:41,400
of July. 
In the summer, yeah. 

2200
02:05:41,400 --> 02:05:46,400
And yeah, there's, there should 
be a link with this, right. 

2201
02:05:46,400 --> 02:05:48,280
And like, yeah, there's a, 
there's a sign up page where you

2202
02:05:48,280 --> 02:05:51,040
can, you can sign up to get 
emailed like when it goes live 

2203
02:05:51,040 --> 02:05:53,680
so you won't miss it. 
Yeah. 

2204
02:05:53,680 --> 02:05:56,880
And I'm just like really hoping 
this works so I can bring the 

2205
02:05:56,880 --> 02:05:59,360
book kind of like back into 
print and have it like available

2206
02:05:59,360 --> 02:06:00,760
for people. 
Because I know a lot of people 

2207
02:06:00,760 --> 02:06:02,440
have contacted me in the last 
three years. 

2208
02:06:02,440 --> 02:06:04,560
Kind of like, you know, they 
want it, they want to get the 

2209
02:06:04,560 --> 02:06:06,640
book and they can't. 
And like I, I wanted to make 

2210
02:06:06,640 --> 02:06:10,360
something even bigger and bluer 
that you can have now that like 

2211
02:06:10,360 --> 02:06:11,960
you will, you will be able to 
own. 

2212
02:06:12,520 --> 02:06:15,400
I'm going to be very you're 
going to be hard pressed to make

2213
02:06:15,400 --> 02:06:16,920
something bluer than this. 
That's. 

2214
02:06:16,960 --> 02:06:19,240
So blue, Yeah, it's very, very 
blue, yeah. 

2215
02:06:20,160 --> 02:06:21,600
It's got it's a lot of blue in 
it. 

2216
02:06:21,760 --> 02:06:24,880
So did you want to and feel free
to say absolutely not. 

2217
02:06:25,760 --> 02:06:29,960
Is the is there going to be more
than just the book or do you 

2218
02:06:29,960 --> 02:06:32,520
want to wait a couple a little 
bit to say kind of what people 

2219
02:06:32,520 --> 02:06:34,840
can get in the OK? 
This is this is a great 

2220
02:06:34,840 --> 02:06:38,560
question, but the the answer, in
short, is there's not going to 

2221
02:06:38,560 --> 02:06:41,000
be much more than the book. 
And there's a couple of reasons 

2222
02:06:41,000 --> 02:06:42,400
for this. 
One is the Internet. 

2223
02:06:42,520 --> 02:06:45,520
National trade at the moment is 
just like unbelievably screwed 

2224
02:06:45,520 --> 02:06:46,600
up. 
Is it? 

2225
02:06:46,960 --> 02:06:49,680
And yeah, this is first I'm 
hearing about it, but yeah, 

2226
02:06:50,400 --> 02:06:53,080
without going into politics, I. 
Wonder what country's fault that

2227
02:06:53,120 --> 02:06:54,120
is? 
You can go to politics here. 

2228
02:06:54,120 --> 02:06:56,680
We'll talk about it, yeah. 
Yeah, yeah, so, but Long story 

2229
02:06:56,680 --> 02:07:00,640
short, books are kind of exempt 
from quite a few like customs 

2230
02:07:00,640 --> 02:07:04,040
things. 
However, things like dice, other

2231
02:07:04,040 --> 02:07:07,640
components, it suddenly becomes 
class as a board game and it's 

2232
02:07:07,640 --> 02:07:11,000
subject to different rules and 
I'm nobody really knows what 

2233
02:07:11,000 --> 02:07:13,240
they're doing anymore. 
But I'm trying my hardest to 

2234
02:07:13,240 --> 02:07:16,680
like I want this to be as simple
as possible. 

2235
02:07:16,680 --> 02:07:19,960
So there's a few parts, moving 
parts as possible so I can be as

2236
02:07:20,440 --> 02:07:22,360
sure as I can that it's going to
get to people. 

2237
02:07:22,880 --> 02:07:25,840
And what that means is there's 
going to be a hot back book, 

2238
02:07:26,600 --> 02:07:31,600
obviously PDF and there will 
also be like a games master 

2239
02:07:31,600 --> 02:07:33,320
screen. 
And that's probably going to be 

2240
02:07:33,320 --> 02:07:35,000
about it for like physical 
stuff. 

2241
02:07:35,400 --> 02:07:38,880
And I'm reasonably sure I can 
get that through this insane 

2242
02:07:38,880 --> 02:07:43,800
dragnet as books. 
You know, obviously remains to 

2243
02:07:43,800 --> 02:07:47,360
be seen. 
There may be some other like 

2244
02:07:47,520 --> 02:07:51,000
digital stuff as well. 
One thing I want as a stretch 

2245
02:07:51,000 --> 02:07:56,160
goal would be like, because 
Vaughn is so procedural, like an

2246
02:07:56,160 --> 02:07:59,320
automated tool, like does it 
does some of the generation for 

2247
02:07:59,320 --> 02:08:01,480
you? 
And I've been talking to some 

2248
02:08:01,480 --> 02:08:04,920
people who know a bit more about
coding than me to like make that

2249
02:08:04,920 --> 02:08:06,680
work. 
It would be web-based, I think, 

2250
02:08:06,680 --> 02:08:09,760
and like text based. 
But people have made these 

2251
02:08:09,760 --> 02:08:12,000
things already for the setting. 
And I'd like to just make a 

2252
02:08:12,320 --> 02:08:15,360
slightly more official one that 
has all the content, but we'll 

2253
02:08:15,360 --> 02:08:17,560
see. 
But and then maybe some music as

2254
02:08:17,560 --> 02:08:19,080
well. 
So there's some, there's some 

2255
02:08:19,080 --> 02:08:23,000
nice digital stuff, but yeah. 
Music for your game? 

2256
02:08:23,000 --> 02:08:24,760
You've never really done that 
before, have you? 

2257
02:08:24,880 --> 02:08:28,840
Yeah. 
Yeah, shout out out on your own.

2258
02:08:29,120 --> 02:08:32,280
Yeah, he's working on some, some
new like longer tracks at the 

2259
02:08:32,280 --> 02:08:33,720
moment. 
So I'm hoping we'll get to 

2260
02:08:34,440 --> 02:08:35,680
hoping we'll get to find that as
well. 

2261
02:08:35,680 --> 02:08:36,240
Yeah. 
So. 

2262
02:08:36,520 --> 02:08:38,720
It's fantastic. 
You know what we should do next 

2263
02:08:38,760 --> 02:08:40,680
time? 
Sorry, real quick is it's your 

2264
02:08:40,680 --> 02:08:44,160
music, so we could totally play 
it on Siri Minaki TMS for it. 

2265
02:08:44,360 --> 02:08:45,600
I'm sorry, I didn't even think 
about that. 

2266
02:08:45,600 --> 02:08:46,560
Yeah. 
Yeah. 

2267
02:08:46,800 --> 02:08:47,800
He'd love to hear that. 
So. 

2268
02:08:47,800 --> 02:08:50,840
Yeah. 
Yeah, the next session, somebody

2269
02:08:50,840 --> 02:08:54,520
here remind me to to throw some 
music into it and and if you're 

2270
02:08:54,520 --> 02:08:56,760
watching this on YouTube, just 
play the music in the 

2271
02:08:56,760 --> 02:08:58,480
background. 
So are you saying? 

2272
02:08:59,200 --> 02:09:05,160
So in the previous multivar 
release also had the the like 

2273
02:09:05,160 --> 02:09:09,720
adventure pack with it. 
Are, is there anything that 

2274
02:09:09,720 --> 02:09:12,240
you're, are you adding any more 
adventures or locations we're 

2275
02:09:12,240 --> 02:09:14,800
looking at any more adventures 
or locations that you've written

2276
02:09:14,800 --> 02:09:16,520
to this kind of 2nd edition 
release? 

2277
02:09:16,560 --> 02:09:19,720
I so in, yeah, in the second 
edition, I guess I haven't been 

2278
02:09:19,720 --> 02:09:22,120
to the content, but basically 
there'll be a player's guide, 

2279
02:09:22,120 --> 02:09:24,240
which is like some of the 
content that you've seen 

2280
02:09:24,240 --> 02:09:26,360
already. 
There'll be a very large GM 

2281
02:09:26,360 --> 02:09:30,160
section where you generate 
dungeons, settlements, the 

2282
02:09:30,160 --> 02:09:34,040
wilderness, which is basically 
issue 3 and MPCS. 

2283
02:09:34,320 --> 02:09:36,080
And then there's a best theory 
and there's treasure. 

2284
02:09:36,240 --> 02:09:40,120
There's so much. 
And then Part 3 is the nom on 

2285
02:09:40,120 --> 02:09:43,120
like city setting and all of the
adventures that I've released so

2286
02:09:43,120 --> 02:09:45,400
far, like officially. 
So that's like the sandworm 

2287
02:09:45,400 --> 02:09:50,960
guts, the tomb one, and the one 
with the cannibal clones I can't

2288
02:09:50,960 --> 02:09:52,680
remember the name of right now. 
Yeah. 

2289
02:09:52,680 --> 02:09:55,760
So all of that is going to be in
one book, which is an insane 

2290
02:09:55,760 --> 02:09:58,840
amount of content. 
But in answer to your question, 

2291
02:09:58,920 --> 02:10:02,400
I would there's a there's a 
space issue, but I'd really love

2292
02:10:02,400 --> 02:10:05,840
to have at least one like new 
adventure, But I think that'll 

2293
02:10:05,840 --> 02:10:08,800
probably be like a little add on
pamphlet if we if we confirm 

2294
02:10:08,800 --> 02:10:11,120
that. 
But the nice thing about the 

2295
02:10:11,120 --> 02:10:12,760
pamphlets is they're quite cheap
for me to make. 

2296
02:10:12,760 --> 02:10:14,400
So it shouldn't be like 
difficult. 

2297
02:10:14,400 --> 02:10:17,160
It's just a question of like, 
you know, making the thing. 

2298
02:10:17,160 --> 02:10:20,840
But I'd, I really like to, I 
have like an idea for an 

2299
02:10:20,840 --> 02:10:23,880
adventure that revolves around 
like the tackle more like the 

2300
02:10:23,880 --> 02:10:28,880
hyena people where like it's 
their, they have this like big 

2301
02:10:28,880 --> 02:10:31,400
like festival where it's kind of
like the gathering of the 

2302
02:10:31,400 --> 02:10:33,880
jugglers. 
And I've, I've wanted to do like

2303
02:10:33,880 --> 02:10:37,240
a thing where you it's like it's
like a dungeon, but it's like 

2304
02:10:37,240 --> 02:10:38,840
outdoors. 
It's like a festival, you know, 

2305
02:10:38,840 --> 02:10:41,560
and like you can, you can 
infiltrate in like tackle more 

2306
02:10:41,560 --> 02:10:46,280
disguises and there's like 
monster truck racing and like 

2307
02:10:46,280 --> 02:10:48,600
stuff like that and you know, 
oil wrestling and all. 

2308
02:10:48,600 --> 02:10:49,840
Kinds, Yeah. 
Woop woop, you know. 

2309
02:10:50,520 --> 02:10:53,600
Yeah, really, really trashy. 
Like concerts and stuff you can 

2310
02:10:53,600 --> 02:10:57,640
go to like kind of like a social
dungeon, I guess, trying to 

2311
02:10:57,640 --> 02:11:01,200
rescue someone. 
But yeah, that's that's my pitch

2312
02:11:01,200 --> 02:11:03,120
for what I'd like to put as like
an extra. 

2313
02:11:03,240 --> 02:11:04,440
But that's pretty cool. 
Awesome. 

2314
02:11:05,160 --> 02:11:08,520
And real quick, what size is the
book going to be? 

2315
02:11:08,520 --> 02:11:11,800
Is it going to be like the like 
like small book size but thicker

2316
02:11:11,800 --> 02:11:13,320
or or you move into some 
different? 

2317
02:11:13,880 --> 02:11:17,680
Because of, yeah, good question.
So we're going for what's called

2318
02:11:17,680 --> 02:11:23,160
B5, and basically B5 is between 
like A5 and A4. 

2319
02:11:24,560 --> 02:11:27,200
Yeah, yeah, yeah. 
That's like swipers basically 

2320
02:11:27,200 --> 02:11:28,600
would be nice. 
Yeah. 

2321
02:11:29,000 --> 02:11:33,760
So it's like, it's not like 
full, like, you know, 5V 

2322
02:11:33,760 --> 02:11:36,360
sourcebook size, but it is 
bigger than like the Zenes are. 

2323
02:11:36,360 --> 02:11:41,240
And there's a couple of reasons 
for that, but one is like a few 

2324
02:11:41,240 --> 02:11:45,080
people have like mentioned about
a readability and B, some of the

2325
02:11:45,080 --> 02:11:46,520
drawings being like really 
small. 

2326
02:11:46,520 --> 02:11:48,280
And I kind of agree. 
So I wanted to have like a 

2327
02:11:48,280 --> 02:11:49,680
little more room to breathe of 
this one. 

2328
02:11:49,680 --> 02:11:51,040
Yeah. 
So it's going to be a tiny bit 

2329
02:11:51,040 --> 02:11:52,760
bigger. 
Nice. 

2330
02:11:53,440 --> 02:11:59,800
And kind of kind of varn esque, 
but not necessarily 2 E You're 

2331
02:11:59,800 --> 02:12:02,360
still working on varn issue 5, 
right? 

2332
02:12:02,440 --> 02:12:05,560
Yes, yes I am. 
What's your plan for release on 

2333
02:12:05,560 --> 02:12:08,600
Varn issue 5 and could you speak
a little bit to what it is? 

2334
02:12:08,840 --> 02:12:11,040
Yeah, absolutely. 
This is a great question because

2335
02:12:11,720 --> 02:12:13,480
this is, I've gone back and 
forth and this is a bunch. 

2336
02:12:13,480 --> 02:12:17,600
So issue 5, the project is 
called I, I call a Quag. 

2337
02:12:18,280 --> 02:12:21,840
And it's basically if you play 
the souls games, you know that 

2338
02:12:21,840 --> 02:12:24,600
they've all got poison swamps. 
And I wanted a poison swamp for 

2339
02:12:24,600 --> 02:12:26,560
Bond. 
So it's a, it's a new 

2340
02:12:26,560 --> 02:12:28,080
environment. 
It's like a giant. 

2341
02:12:28,840 --> 02:12:30,160
You still can't drink the water 
though. 

2342
02:12:30,160 --> 02:12:33,520
It's like a giant like polluted 
mangrove swamp. 

2343
02:12:34,400 --> 02:12:37,680
And there is a kind of fungus 
God called Balfagor, which is 

2344
02:12:37,680 --> 02:12:41,080
like buried underneath it. 
And Balfagor is like, you know, 

2345
02:12:41,360 --> 02:12:42,840
corrupting the whole place 
basically. 

2346
02:12:42,840 --> 02:12:45,800
And like growing up into these 
like churches and there's a 

2347
02:12:45,800 --> 02:12:47,920
bunch of evil micromorphs and 
stuff like that. 

2348
02:12:47,920 --> 02:12:52,720
So it's there more on the kind 
of body horror side of on some 

2349
02:12:52,720 --> 02:12:55,920
of the other stuff. 
But yeah, so this has gone 

2350
02:12:55,920 --> 02:12:59,760
through a few iterations. 
I was thinking about packaging 

2351
02:12:59,760 --> 02:13:03,680
it with the 2 E, but I'm just 
not going to have it done in 

2352
02:13:03,680 --> 02:13:06,440
time. 
I have so much like stuff to do 

2353
02:13:06,440 --> 02:13:10,720
and in in in the interests of 
like having not many music 

2354
02:13:10,720 --> 02:13:13,000
moving parts. 
I don't want to fund something 

2355
02:13:13,000 --> 02:13:15,280
that I haven't fully written yet
and I've fully read the core 

2356
02:13:15,280 --> 02:13:17,520
book. 
I call Quag is still a draft. 

2357
02:13:17,520 --> 02:13:22,200
So the idea is that will become 
my like writing project once two

2358
02:13:22,200 --> 02:13:25,600
years like put out there. 
We'll see. 

2359
02:13:25,600 --> 02:13:27,840
And if you're on Patreon, you 
will see it a lot earlier than 

2360
02:13:27,840 --> 02:13:30,720
the people do. 
There's some there already, but 

2361
02:13:30,720 --> 02:13:32,560
let's. 
Say I have it open right now on 

2362
02:13:32,560 --> 02:13:33,920
Patreon. 
Yeah, yeah, yeah, there's, 

2363
02:13:34,000 --> 02:13:38,440
there's some preview locations 
and stuff, but like, yeah, the 

2364
02:13:38,440 --> 02:13:41,080
quad's been a lot of quiet 
recently because of this book, 

2365
02:13:41,080 --> 02:13:42,680
basically. 
Thanks. 

2366
02:13:42,680 --> 02:13:44,440
Very cool. 
Thanks guys. 

2367
02:13:45,440 --> 02:13:48,240
Yeah, so seriously, thank you so
much for coming on. 

2368
02:13:48,240 --> 02:13:52,280
This has been so much fun. 
And now we're gonna get a an 

2369
02:13:52,280 --> 02:13:53,880
episode 2. 
We're gonna have to touch base 

2370
02:13:53,880 --> 02:13:55,640
again and try to figure that. 
Out you gotta do it. 

2371
02:13:56,360 --> 02:13:58,640
Down. 
Yeah, sick. 

2372
02:13:58,640 --> 02:14:01,600
We'll, we'll see what works best
with schedules and stuff. 

2373
02:14:01,600 --> 02:14:03,280
Like I said, we got two to three
months to figure it out. 

2374
02:14:03,280 --> 02:14:04,640
You know, we'll get in contact 
and do that. 

2375
02:14:04,640 --> 02:14:08,560
But for those listening, go snag
all of the Vaultivarn stuff 

2376
02:14:08,560 --> 02:14:10,720
that's already out there. 
But make sure you go click you 

2377
02:14:10,720 --> 02:14:14,920
know the link wherever links are
to go back to to follow along on

2378
02:14:14,920 --> 02:14:19,120
the landing page for this. 
Patreon. 

2379
02:14:19,120 --> 02:14:22,160
It's easily like one of my 
favorite patreons that that I've

2380
02:14:22,160 --> 02:14:24,640
ever backed. 
There's a ton of content on 

2381
02:14:24,640 --> 02:14:25,480
there. 
Actually. 

2382
02:14:26,040 --> 02:14:30,120
Your big varn head, you know. 
Yeah, if you want the the the 

2383
02:14:30,120 --> 02:14:31,960
stuff for the head, there's a 
couple of things that have never

2384
02:14:31,960 --> 02:14:36,640
been published anywhere else. 
Yeah, all I say is that I am 

2385
02:14:36,640 --> 02:14:39,880
pretty free with the settings. 
So like if you listen to this a 

2386
02:14:39,880 --> 02:14:42,280
little bit and you're like, I 
want to know more about what 

2387
02:14:42,280 --> 02:14:45,400
this is actually like in in on 
the page or whatever. 

2388
02:14:45,400 --> 02:14:48,600
The original 3Z issues are free 
in PDF and they always will be. 

2389
02:14:48,600 --> 02:14:53,800
And my website, votesavon.com 
has like hundreds of thousands 

2390
02:14:53,800 --> 02:14:55,600
of words of material, like for 
free. 

2391
02:14:55,600 --> 02:14:58,520
So if you're kind of thinking 
like, do I would I like this 

2392
02:14:58,520 --> 02:15:01,200
guy's writing style? 
Go and check it out and see if 

2393
02:15:01,200 --> 02:15:03,800
you do. 
Like I'm, I'm not hiding my 

2394
02:15:03,800 --> 02:15:06,440
material before I ask you, 
before asking you to pay for it,

2395
02:15:06,440 --> 02:15:09,600
you know, like. 
Yeah, which is awesome. 

2396
02:15:09,600 --> 02:15:11,440
Which is the kind of stuff that 
we want to back here on the 

2397
02:15:11,440 --> 02:15:14,280
show, you know, which is people 
that are willing to, you know, 

2398
02:15:14,280 --> 02:15:18,840
give you there's no, there's no 
Bane switches with with no, 

2399
02:15:19,560 --> 02:15:21,880
which is great. 
I'm as I'm as open source with 

2400
02:15:21,880 --> 02:15:25,640
it as I possibly can be nice and
I I kind of hate like charging 

2401
02:15:25,640 --> 02:15:28,400
for the books even, but I can't 
do an offset front run without 

2402
02:15:28,480 --> 02:15:30,680
crowdfunding. 
So yeah, it's the. 

2403
02:15:30,680 --> 02:15:33,120
Unfortunate necessity of the 
world we live in, but. 

2404
02:15:33,120 --> 02:15:35,920
Pretty much, yeah. 
It it, it takes up enough of my 

2405
02:15:35,920 --> 02:15:38,520
time that if I'm not getting 
paid for it, it kind of becomes 

2406
02:15:38,520 --> 02:15:40,720
indefensible when you have a 
family. 

2407
02:15:40,720 --> 02:15:43,840
But like, hopefully, hopefully 
it's going to work. 

2408
02:15:45,800 --> 02:15:48,200
All right, perfect. 
Well then that's going to be us 

2409
02:15:48,200 --> 02:15:49,440
for today. 
Again, thank you so much for 

2410
02:15:49,440 --> 02:15:51,680
coming on. 
For those listening and 

2411
02:15:51,680 --> 02:15:54,520
watching, we'll announce at some
point where we're going to do 

2412
02:15:54,880 --> 02:15:57,160
Part 2 of this dungeon. 
Chris, thanks for coming. 

2413
02:15:57,280 --> 02:15:58,240
Yeah. 
Thank you guys. 

2414
02:15:58,320 --> 02:15:59,800
For. 
Inviting me on. 

2415
02:15:59,960 --> 02:16:04,360
Thank you Leo for hosting. 
Vard is freaking awesome. 

2416
02:16:04,520 --> 02:16:07,400
I've had disease for a few years
so. 

2417
02:16:08,360 --> 02:16:11,320
It's funny, I hit up Chris and I
was like, hey, I need a third 

2418
02:16:11,320 --> 02:16:14,160
player. 9:00 in the morning. 
He's like, oh, that's Lori. 

2419
02:16:14,160 --> 02:16:15,960
I was like, it's Varn. 
He's like, OK, I'll do it. 

2420
02:16:18,480 --> 02:16:19,960
True. 
So, so yeah. 

2421
02:16:20,160 --> 02:16:21,960
So again, that's us. 
Thank you for watching. 

2422
02:16:21,960 --> 02:16:24,960
Thank you for listening. 
Make sure you go go click the 

2423
02:16:24,960 --> 02:16:27,720
link so you can follow along for
Varn Tui and we'll let you know 

2424
02:16:27,720 --> 02:16:29,560
when when episode 2 is coming 
out. 

2425
02:16:29,560 --> 02:16:30,920
So thank you so much. 
Bye, everybody. 

2426
02:16:30,920 --> 02:16:32,600
Thanks guys. 
Bye.

