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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I'm Princess Harmony of 

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Little Springs and today? 
We're going to be looking at a 

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wonderful, fun, gritty and 
pretty adventure game. 

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Greedy and pretty? 
You're a bit. 

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You're a bit greedy and pretty, 
bud. 

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I am. 
I was like, this is a good game 

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for me. 
I'm greedy and Princess. 

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You are, you are. 
This is Perils and Princesses. 

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This is a fairy tale adventure 
game. 

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I actually have. 
I'm just reminding myself that I

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actually did work this episode 
and, and did the things that 

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we're supposed to do. 
So I have a doc, I have a 

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doctor, I have a doc. 
I have a PhD in Perils and 

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Princesses. 
Where is it though? 

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The ultimate preparation. 
We're ready for this episode. 

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Preparation. 
We made a whole document, we 

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just can't find it so. 
I did. 

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I in fact did make an entire 
like Kickstarter. 

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Logan, where is it? 
Oh, I did. 

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I didn't call it perils and 
princesses. 

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I called it PWS game intros. 
OK, Perils and princesses. 

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Here we go. 
Perils and princesses for those 

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that I'll get to that. 
So August. 

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So Paris and Princesses was 
originally on Kickstarter August

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24th 2023. 
It had 18181 backers and pledge 

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for $62,967. 
Yeah, it's called a yeah. 

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It called itself a gritty and 
pretty fairy tale TTRPG and says

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that the mechanics are rules 
light and focus on simple magic,

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teamwork and creativity. 
Creativity and is easily 

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adaptable to any OSR or NSR 
style game or adventure. 

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And for those that don't know, I
don't want to do this game for a

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while, but one of the reasons 
that we decided to do it now is 

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because another Kickstarter is 
out. 

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It is sweet revenge. 
It is a fairy tale role-playing 

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campaign for perils and 
princesses. 

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It is currently on Kickstarter 
right now. 

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It's got 12 days to go, so 
that's going to finish on August

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15th. 
It's currently sitting at 

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$25,000 of a $3000 goal with 563
backers, which is great. 

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How much did I say was on the 
other one? 

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18181 backers, so about a third 
the backers. 

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A little bit less than half the 
the thing, but about half again 

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paying to go. 
Still 12 days to go looks great.

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The art again looks fantastic. 
We'll get into to all of that. 

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I should hop over to this page. 
I'm not going to. 

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So we'll just make sure that the
link to the Kickstarter page is 

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in all the stuff below and and I
just dropped in to chat. 

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So if you happen to be here 
live, hey, and don't forget you 

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can always come and watch us 
live over on Twitch Friday 

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mornings at 10:00. 
You will see that and we'll say 

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this again at the end of the 
episode when we talk about 

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value, but there is also a free 
one shot called the Sweet Escape

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over on the Outrider Creative 
itch page, which is a prequel to

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the sweet Revenge adventure on 
the Kickstarter. 

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So that's. 
Right now. 

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Very cool. 
Yeah, very cool. 

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A lot of great stuff. 
A lot. 

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I I love this fucking game. 
I genuinely am really excited 

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for this one. 
Well, it's AD 20 roll on your 

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system, so I inherently love it 
as well. 

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Dude, like everything in D20 
roll under play, facing rolls 

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like marmos soak like solid and 
like every it's it's solid, it's

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good, it's good shit. 
And gritty and pretty, you know,

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and. 
Gritty and gritty and pretty. 

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You know, honestly, reading this
game, I went to eBay and looked 

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up the old Pretty pretty 
Princess and I was like, damn, 

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if I was going to run this, I 
would order it, Get it and like 

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take one character's worth of 
stuff and just mail it to 

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everyone else I was playing. 
So we all had a portion of 

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pretty pretty Princess that we 
would wear during the game. 

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So Josh Dominsky, if you decide 
to you want to run a side quest 

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a pretty pretty Princess, I will
snag the old school version of 

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pretty pretty Princess on on 
eBay. 

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It's only like 30 bucks. 
It's pretty inexpensive for the 

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one that I remember my sister's 
advent that they made me wear 

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the the, you know, the stuff for
which is fine. 

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So I can't. 
Is there anything else? 

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Is there anything else going on?
I don't know. 

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I've had the flu for the past 
week actually. 

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So today is the most normal I've
felt since last. 

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I think last Friday was actually
suffering. 

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That's when I really started. 
So yeah, I have no idea what's 

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going on. 
I really know what day it is so.

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Yeah, that's not a real. 
I mean, yeah, there's not a 

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whole lot else going on. 
I mean, they're like Gen. 

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Con is the thing. 
I think the innies announced the

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night at Gen. 
Con for the winners. 

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So definitely go check out our 
previous episodes. 

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Make sure you I, I think the 
voting is probably closed at 

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this point, but I think so as 
well. 

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Space Penguin Limited horror. 
You know all the homies. 

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Us, you know. 
Yeah, us for, for, for that 

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highlight role that we're, we're
never going to put out for, for 

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the fucking innies. 
I mean, again, awards, awards 

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are great. 
It's it's great to be 

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recognized. 
But you know, the, the Indies is

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one of those. 
The the thing about awards is if

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I have to put any work in in 
order to win it, I'm not the I 

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don't even work in for this 
fucking podcast. 

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I would say that the real awards
are the friends we made along 

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the way. 
Yeah, and you know what's crazy?

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We've made a lot of really great
friends. 

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We. 
Actually have made a lot of 

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friends there a. 
Lot of really great friends. 

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So we'll take it. 
But you know what? 

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Let's let's let's let's just 
jump right in. 

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Yeah. 
Let's do it. 

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Oh, first impressions when you 
flip through this book. 

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I think immediately when a book 
has quick start rules at the 

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very beginning I I favor it. 
I will say remind me to talk to 

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you about that because I love 
that the PDF does it, but the 

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book is different. 
You don't have the book. 

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Oh, also real quick, let me show
off the book real quick. 

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This is. 
Just you guys love the color. 

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Dude. 
First person, I like it. 

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I liked. 
I read the opening kind of pros 

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and I was like, oh, this is a 
cool idea for a game, you know? 

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Yeah, it's fantastic. 
So the book is great. 

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It's a really nice looking 
sought back, you know, perfect 

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bound. 
It's definitely it's a it's a 

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thickish little boy. 
It's 107 pages plus like 

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character sheet and stuff on the
back feel solid. 

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The cover of the design all 
around is absolutely fantastic, 

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but I'm pretty sure Outrighted 
Creative is like a professional 

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graphic designer. 
If you go to the website, that's

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not Parallels and Princesses, so
I'm not shocked that it looks 

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fantastic. 
But yeah, for those that can 

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see, the cover is great. 
We'll describe it more when we 

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get into the PDF. 
I think the color scheme all the

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way through is great. 
I love the texture of the 

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parchments they did all through 
the front and back. 

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It just it's clean, it looks 
great. 

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It's really nice. 
So that's it. 

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Let's hop it in the PDF and then
those watching can see what 

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we're talking about. 
South perils and princesses on 

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the cover. 
It's a very pink and like a 

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darkish brown and white is 
pretty much the scheme 

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throughout, right? 
Yeah, it's not a very bright 

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pink though. 
It's very mellow and it's very 

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much like a like pink and then 
almost like pencil lead. 

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Oh, it's very sketched. 
Yeah, yeah, yeah, yeah. 

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It it looks really good all the 
way through. 

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Oh, fantastic. 
Yeah, the pink is much, very 

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much like a Paisley. 
Yeah. 

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Like, very light pink, yeah. 
It's a good name, too. 

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Perils and princesses. 
It sounds good, you know. 

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It's, it sounds fantastic. 
It gives you that little bit of 

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like the D&D feel, but it really
makes sense. 

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The only issue I have with that 
right is that when you read the 

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book, the princesses is Before 
the Perils. 

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Just a second, just a. 
Second, I like it. 

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Can you call it for sure? 
You can call it pee pee so. 

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PPPPPPP. 
P. 

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Yeah, so on the cover, Paris and
Princesses, fairy tale adventure

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game, there's three princesses. 
One's got a torch, one's got a 

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Lantern and an axe, and one has 
a sword, and they're all rocking

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dope skirts going down a trail. 
So again, as Hunter said, the 

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illustrations very much look 
like like like colored pencil 

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onto like a very rough, like 
almost construction paper, like 

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a very thick, like gritty paper.
It'll look fantastic. 

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Yeah, it's all the way through. 
They're very sketchy, but in an 

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extremely awesome, awesome way. 
So we're going to jump past 

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quick start rules real quick and
then hop back to that. 

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But on the opening page, Perils 
and Princesses this well, I have

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version 1.0 point one. 
I'm curious if the Kickstarter P

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or the the each page has No, 
it's still 1.01. 

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OK, dope. 
But this is written, illustrated

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and designed no Oxford comma by 
Ryan Lynch on edited by Shawn 

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Foyer the FOER and this is from 
out writer creative LLC and you 

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can check them out at perils. 
Oh, is that hyperlinked? 

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Oh, but pipelink website and 
it's great. 

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Also, I got to say right off the
bat, this is one of my favorite 

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illustrations in the entire 
book. 

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Oh, it's very cool. 
It's so great. 

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This girl is she's got a sword. 
There's like a magical crown 

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above her. 
She's casting magic on this like

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Raithish lich guy kind of 
looking over her shoulder, but 

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it's a skull and there's like 
magic coming out, but also like 

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bunnies coming out with the 
magic and then like. 

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Princess Magic. 
Yeah, and a very sketchy castle 

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in the background. 
The dichotomy between like how 

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sketchy the castle is in the 
back and how well sketched the 

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front stuff, it just gets me. 
I don't know. 

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And the way that the pink flame 
is like circling the Lich guy, 

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it's dope. 
So. 

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So as Hunter said right off the 
bat, 2 pages in the PDF are the 

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quick start rules. 
In the book it is the inside of 

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the front and back cover. 
Cool, I'm still good with. 

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00:10:19,120 --> 00:10:25,440
That which here's so yes, I like
it, but also when I was reading 

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the PDF, I was like, dope, I can
just open the page. 

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Oh, I can open the book to one 
spread and have all the rules in

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front of me. 
And then I remembered. 

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I opened the book and realized 
no you can't because it's the 

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front cover and the back cover. 
So unless you hold. 

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It. 
But it's also fine because it's 

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a great use of the inside 
coverage, which is also totally 

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00:10:46,560 --> 00:10:47,840
fine. 
Either way is fine. 

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I would have liked it as a 
spread, but that's what I got 

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the PDF for, you know, So great 
use of that. 

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00:10:54,400 --> 00:10:57,200
I mean, Merkborg does a full 
page spread in the back on the 

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back cover pages like the last 
two, which is great. 

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But I really love this Mark 
work. 

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Yeah, it's. 
It's like a small indie title. 

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Yeah, it's just a little thing 
not a lot of people have made 

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stuff for, but let's turn that 
blur back on. 

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We're not going to go over the 
rules here because we're going 

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to go over the rules in the 
game, but it is literally like 

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everything that you need. 
And this is we. 

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Anyone that listens to the show 
regularly knows that we 

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discussed constantly. 
I eventually won 100 over to my 

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00:11:26,640 --> 00:11:30,360
side. 
Knowing at least the basics of 

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the rules before you get to 
character creation is important 

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so you understand the. 
Context. 

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00:11:33,520 --> 00:11:34,960
I've said that I've changed my 
mind on that. 

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00:11:34,960 --> 00:11:37,480
I I agree. 
Yeah, I literally just said I 

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00:11:37,480 --> 00:11:41,040
won you over with oh, I think. 
You wanted me over on your side.

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I won, I won. 
I won you buddy, I won you. 

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00:11:47,840 --> 00:11:50,320
But yeah, so this literally 
gives you all of it The the 

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00:11:50,320 --> 00:11:52,760
virtue test, which is your base 
test, which shows you it's D20 

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00:11:52,760 --> 00:11:54,520
roll under like quick start 
rules. 

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00:11:54,520 --> 00:11:57,320
First thing roll, it's a roll 
under system. 

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00:11:57,320 --> 00:11:58,880
I'm like, boom, you got me all 
right, win. 

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00:11:59,160 --> 00:12:02,840
And then honestly, how do you 
win me even more 3 stats? 

225
00:12:03,400 --> 00:12:05,520
Yep. 
Three stats is perfect, 4 is 

226
00:12:05,520 --> 00:12:06,920
fine. 
Anything more than that is 

227
00:12:06,920 --> 00:12:09,600
unnecessary. 
Yeah, I agree 4 stats are. 

228
00:12:09,640 --> 00:12:13,240
I'm also fine. 
Yeah, but then it goes through 

229
00:12:13,240 --> 00:12:18,560
everything else, the combat 
antics, healing wounds, 

230
00:12:18,560 --> 00:12:21,120
everything that you really 
realistically need for like 

231
00:12:21,120 --> 00:12:23,280
combat and basic exploration and
things like that. 

232
00:12:23,480 --> 00:12:27,240
Right right off the bat, quick 
start pages and immediately 

233
00:12:27,240 --> 00:12:31,600
going to talk about like the 
layout to the as we said before,

234
00:12:31,600 --> 00:12:38,280
it is a a very like dark brown, 
almost black on there's pink in 

235
00:12:38,280 --> 00:12:41,080
the background and then there's 
white and it will rotate through

236
00:12:41,080 --> 00:12:43,400
the use of that where some pages
are brownish, some pages are 

237
00:12:43,400 --> 00:12:46,080
pink, some pages are white, but 
that's the main color scheme for

238
00:12:46,080 --> 00:12:49,600
it and it's so soft in the eyes.
It was so easy to read this 

239
00:12:49,600 --> 00:12:51,120
because. 
Having. 

240
00:12:51,160 --> 00:12:54,280
Those the layout's fantastic all
the way through. 

241
00:12:55,000 --> 00:12:58,400
So I I just was looking up what 
shade of pink I think this is 

242
00:12:58,400 --> 00:13:02,240
and it's almost a rose pink. 
OK, which would it make? 

243
00:13:02,920 --> 00:13:04,760
Yeah. 
So just if you're listening at 

244
00:13:04,760 --> 00:13:07,600
home, just so you can visualize 
it, it's a rose pink there. 

245
00:13:08,320 --> 00:13:12,920
You go, yeah. 
And then there's also like even 

246
00:13:12,920 --> 00:13:14,800
on this, there's like a little 
bit of grit on the background, 

247
00:13:14,800 --> 00:13:16,880
so it's not a solid color. 
So there's texture everywhere. 

248
00:13:17,080 --> 00:13:21,960
I mean, the layout and the art 
on this is is we're just, I'm 

249
00:13:21,960 --> 00:13:25,280
just going to be like praising 
this game a lot. 

250
00:13:25,280 --> 00:13:28,640
So just be prepared. 
It is interesting even on the 

251
00:13:29,000 --> 00:13:31,520
like white pages coming up, 
there is a texture on the 

252
00:13:31,520 --> 00:13:33,480
background. 
It's it's interesting how 

253
00:13:33,800 --> 00:13:37,880
something so small adds like you
so much to the experience of 

254
00:13:37,880 --> 00:13:39,440
going through a book. 
You're just like, Oh, this is so

255
00:13:39,440 --> 00:13:41,800
I can I I've looked at the PDFI 
don't even have the physical 

256
00:13:41,800 --> 00:13:45,080
book, but you're like, Oh, this 
is nice, like having texture on 

257
00:13:45,080 --> 00:13:46,960
the background. 
It's not quite white white. 

258
00:13:46,960 --> 00:13:49,720
It's it's very nice. 
But that's what, and you know, 

259
00:13:49,720 --> 00:13:50,920
we've talked about this before a
bunch. 

260
00:13:50,920 --> 00:13:53,880
Like there's been discourse 
about like, like games shouldn't

261
00:13:53,880 --> 00:13:56,520
have to have art. 
Like if you don't have like a 

262
00:13:56,840 --> 00:14:00,760
like a you know what, what's, 
what's the style now with like 

263
00:14:00,760 --> 00:14:02,360
art? 
It's like a concept artist, like

264
00:14:02,360 --> 00:14:03,960
doing all this crazy shit. 
If you don't have that, you 

265
00:14:03,960 --> 00:14:05,600
can't compete. 
You can't compete with Hasbro, 

266
00:14:05,840 --> 00:14:06,720
bro. 
They're a billion dollar 

267
00:14:06,720 --> 00:14:07,600
company. 
Stop trying. 

268
00:14:07,960 --> 00:14:14,560
But like thinking that you can't
so you don't do anything is also

269
00:14:14,560 --> 00:14:17,560
not the way. 
Like literally just get a free 

270
00:14:17,560 --> 00:14:19,920
texture and throw it in the 
background of your book. 

271
00:14:19,920 --> 00:14:22,040
Like change a couple of colors. 
Even when we were talking about 

272
00:14:22,040 --> 00:14:25,200
Forgotten Ballad, there was a 
page that had a half a thing and

273
00:14:25,200 --> 00:14:28,120
all they did was put like a like
a leer, like at the bottom on 

274
00:14:28,120 --> 00:14:29,640
some grass. 
Boom, perfect, done. 

275
00:14:29,640 --> 00:14:32,920
Like it's not. 
You don't need to do much, but 

276
00:14:32,920 --> 00:14:35,640
to basically say I shouldn't 
even have to it completely 

277
00:14:35,640 --> 00:14:38,320
discounts like the human 
experience of like we like 

278
00:14:38,320 --> 00:14:40,600
pretty pictures and shit. 
It's it's ridiculous to think 

279
00:14:40,600 --> 00:14:43,440
that, but at the same time 
remember like himbos when even 

280
00:14:43,440 --> 00:14:44,720
over in himbos didn't have a 
bunch of art. 

281
00:14:45,120 --> 00:14:48,320
The texture background and the 
way that they placed the words 

282
00:14:48,320 --> 00:14:50,320
on the pages made it also 
fantastic. 

283
00:14:50,480 --> 00:14:55,160
So anyway, back to the title 
page. 

284
00:14:55,360 --> 00:14:57,960
It's great. 
Go into the table of contents. 

285
00:14:57,960 --> 00:15:00,440
So right off the bat, let's see,
do we have bookmarks? 

286
00:15:00,440 --> 00:15:01,960
I know the answer, but we're 
going to show stream. 

287
00:15:01,960 --> 00:15:05,560
Nope, no bookmarks, which is 
fine for the most part because 

288
00:15:05,560 --> 00:15:08,320
it is hyperlinked. 
The entire thing is hyperlinked 

289
00:15:08,640 --> 00:15:12,480
and as we read anytime it 
references another page, boom, 

290
00:15:12,760 --> 00:15:15,320
inline hyperlinks. 
So it is a well hyperlinked 

291
00:15:15,320 --> 00:15:17,960
book. 
I will say the as we said on the

292
00:15:17,960 --> 00:15:21,160
title page, the there is no link
out to the website that lists 

293
00:15:21,160 --> 00:15:24,080
the websites, which it's your 
website to link to it and make 

294
00:15:24,080 --> 00:15:25,480
it even easier for people to get
to you. 

295
00:15:26,200 --> 00:15:28,040
But it's great. 
So the book is broken up into, 

296
00:15:28,720 --> 00:15:31,280
we'll call it 4 sections. 
There's the introduction and the

297
00:15:31,280 --> 00:15:32,520
core principles right off the 
top. 

298
00:15:32,520 --> 00:15:35,160
Then there's part one which is 
Princesses which will go over 

299
00:15:35,160 --> 00:15:37,880
all of your character creation. 
There's Part 2 which is Perils, 

300
00:15:37,880 --> 00:15:39,680
which goes over like the rules 
of the game. 

301
00:15:40,600 --> 00:15:43,680
There's Part 3, which is 
playing, which is examples of 

302
00:15:43,680 --> 00:15:47,360
play some starter adventures, 
some like campaign direction, 

303
00:15:48,720 --> 00:15:52,800
and then just some like appendix
and style stuff in the back of 

304
00:15:52,800 --> 00:15:55,160
that section. 
Oh great, love this. 

305
00:15:55,160 --> 00:15:56,880
I love how I love how it's 
delineated. 

306
00:15:56,880 --> 00:15:59,640
I love how it works. 
I love how it's separated. 

307
00:15:59,920 --> 00:16:03,240
And as I said, the whole thing 
is just over 100 pages, which 

308
00:16:03,680 --> 00:16:05,720
perfect size for a TTRPG. 
Yeah, it's. 

309
00:16:05,880 --> 00:16:10,960
Going to be sized. 
With a bestiary, an example With

310
00:16:10,960 --> 00:16:13,840
a starter adventure with all of 
that 100 pages. 

311
00:16:13,920 --> 00:16:18,280
Fantastic. 
And even the design on this 

312
00:16:18,400 --> 00:16:22,760
without the, the, the the pink, 
like X&T cute stuff. 

313
00:16:22,760 --> 00:16:25,640
There's like their their Bunny 
ears is what I see like hanging 

314
00:16:25,640 --> 00:16:27,440
down and stuff like it's cute 
all the way through. 

315
00:16:31,520 --> 00:16:34,920
So yeah. 
So I'll read, I guess the 

316
00:16:34,920 --> 00:16:37,520
beginning pages, but we're not 
going to read like everything. 

317
00:16:37,520 --> 00:16:38,680
But this is a nice little 
setting. 

318
00:16:38,680 --> 00:16:40,840
So it says. 
Once Upon a time there was a 

319
00:16:40,840 --> 00:16:43,400
Princess. 
Actually, a few princesses. 

320
00:16:43,640 --> 00:16:45,040
You've probably heard their 
stories. 

321
00:16:45,320 --> 00:16:47,320
Princesses who were locked away 
in towers or had evil 

322
00:16:47,320 --> 00:16:49,840
stepparents. 
The ones who kissed frogs or 

323
00:16:49,840 --> 00:16:52,120
tamed beasts or were secretly 
mermaids. 

324
00:16:52,120 --> 00:16:56,440
You know those princesses. 
This is a game about what 

325
00:16:56,440 --> 00:16:58,680
happens to those princesses when
they find themselves in a whole 

326
00:16:58,680 --> 00:17:01,120
new world, with new perils 
lurking around every corner. 

327
00:17:01,800 --> 00:17:04,440
A world of Dragons and monsters 
and Wizards and the dark, scary 

328
00:17:04,440 --> 00:17:06,359
things that hide in the dark, 
scary places. 

329
00:17:06,960 --> 00:17:09,839
Luckily, they begin this 
adventure especially equipped to

330
00:17:09,839 --> 00:17:11,560
deal with the challenges that 
await. 

331
00:17:12,119 --> 00:17:14,520
They have their resolve, their 
grace, and their wits, the kind 

332
00:17:14,520 --> 00:17:16,720
of inner strength that only 
princesses possess. 

333
00:17:17,440 --> 00:17:19,560
Paired with a basket of goodies 
and a special gift from their 

334
00:17:19,560 --> 00:17:21,880
fairy godmothers, they sharpen 
their swords, light their 

335
00:17:21,880 --> 00:17:25,000
torches, Polish their glass 
slippers, and set out together 

336
00:17:25,000 --> 00:17:27,599
to delve into the darkest 
dungeons. 

337
00:17:27,839 --> 00:17:29,600
Great intro, love it. 
Fantastic. 

338
00:17:29,600 --> 00:17:32,000
Yeah, yeah, I also think it's I,
I think this is an interesting 

339
00:17:32,000 --> 00:17:34,360
concept for game too, because I 
actually really like fairy 

340
00:17:34,360 --> 00:17:36,000
tales. 
Not all my specialties, but 

341
00:17:36,000 --> 00:17:37,320
they're horrifying and 
terrifying. 

342
00:17:37,640 --> 00:17:39,960
And I love the idea of like, 
Yep, you were the you're the 

343
00:17:40,320 --> 00:17:42,480
Princess in the tower and you 
got out and now you're in the 

344
00:17:42,480 --> 00:17:45,720
world and this world's like it 
has full of monsters. 

345
00:17:45,840 --> 00:17:48,920
So here's a sword dog. 
It's so good, Yeah. 

346
00:17:48,920 --> 00:17:50,560
I can't wait to go over. 
I know we've talked about it 

347
00:17:50,560 --> 00:17:53,360
before, but I do eventually want
to go over Broken Tales, which 

348
00:17:53,360 --> 00:17:55,760
is a game all about fairy tales 
but like, shit gets weird and 

349
00:17:55,760 --> 00:17:58,040
all the good guys become like, 
bad and the world's fucking 

350
00:17:58,040 --> 00:18:01,280
awful. 
There's like ATV show that my ex

351
00:18:01,280 --> 00:18:02,560
used to watch. 
It's just like that. 

352
00:18:03,160 --> 00:18:04,960
Yeah, we should. 
We should read. 

353
00:18:04,960 --> 00:18:08,400
I actually really like the 
system and and the game is cool 

354
00:18:08,400 --> 00:18:09,480
too. 
I think you put out more content

355
00:18:09,480 --> 00:18:11,320
for it. 
So great graphic. 

356
00:18:11,320 --> 00:18:13,640
I assume in spreads. 
Obviously it would be a graphic 

357
00:18:13,640 --> 00:18:17,080
across the entire bottom here of
a Princess, kind of like walking

358
00:18:17,080 --> 00:18:22,480
away from a castle down a trail 
and kind of looking over her 

359
00:18:22,480 --> 00:18:24,560
shoulder as she leaves with like
a walking stick. 

360
00:18:25,480 --> 00:18:28,280
There's a what is this section? 
It's a role-playing game and 

361
00:18:28,280 --> 00:18:30,000
you're a Princess. 
There you go. 

362
00:18:30,280 --> 00:18:31,920
That is what this is. 
It's great. 

363
00:18:32,040 --> 00:18:33,360
It's a good section. 
Read it. 

364
00:18:34,200 --> 00:18:36,880
I will say I love the headers 
and body font throughout this 

365
00:18:36,880 --> 00:18:38,400
entire thing. 
They're very readable. 

366
00:18:39,240 --> 00:18:40,920
Even the spacing. 
I know that I'm getting weird 

367
00:18:40,920 --> 00:18:44,120
about this, but even like the 
spacing on these pages, it makes

368
00:18:44,120 --> 00:18:48,920
it such an easily readable book 
compared to some things we've 

369
00:18:49,040 --> 00:18:51,880
read recently. 
You know, like it was made by 

370
00:18:51,880 --> 00:18:53,360
somebody who knows what they 
were doing. 

371
00:18:54,000 --> 00:18:56,720
Oh my God, who would have thunk?
But it's great. 

372
00:18:56,720 --> 00:18:58,640
And another thing that this book
does a lot that I wish more 

373
00:18:58,640 --> 00:19:01,800
TDRBGS does is like the text 
wrapping right. 

374
00:19:01,800 --> 00:19:04,480
There's like sticking piece of 
art in the text and the text 

375
00:19:04,480 --> 00:19:07,200
like going around the art as 
opposed to just like 2 columns 

376
00:19:07,200 --> 00:19:09,640
and then a chunk at the bottom. 
They do a really good job of 

377
00:19:09,640 --> 00:19:11,280
like sticking the art on the 
page, which is great. 

378
00:19:11,280 --> 00:19:14,520
Like, for example, like the 
castle is up above the level, 

379
00:19:14,520 --> 00:19:17,360
like into the bottom paragraph, 
which is like really fantastic. 

380
00:19:18,040 --> 00:19:20,280
And even on the next page you 
have this Princess like shooting

381
00:19:20,280 --> 00:19:23,800
a bow and the words go around 
her. 

382
00:19:23,800 --> 00:19:26,840
So she's like in the page, which
is really great. 

383
00:19:26,840 --> 00:19:34,040
I know that like Jim Room did 
that with the cat. 

384
00:19:34,040 --> 00:19:36,640
The cat did not. 
Oh yeah, 9 lives of all. 

385
00:19:36,640 --> 00:19:39,040
Yeah, they did, Yeah. 
Yeah, yeah, yeah. 

386
00:19:39,040 --> 00:19:40,760
And it's great. 
It's so good. 

387
00:19:40,920 --> 00:19:42,520
I can't wait for the other shit 
coming out. 

388
00:19:42,840 --> 00:19:44,800
So anyway, so there's core 
principles of the game. 

389
00:19:45,040 --> 00:19:49,440
First one is gritty and pretty 
Graham basically oh it's so 

390
00:19:49,440 --> 00:19:51,200
good. 
Basically it says you're a 

391
00:19:51,200 --> 00:19:56,480
Princess and you're you're TTRPG
ING and you're embarking on 

392
00:19:56,480 --> 00:19:59,760
adventure in a fairy tale world.
You know there's loads of pre 

393
00:19:59,760 --> 00:20:02,000
written modules and settings. 
You can use it however you want.

394
00:20:02,200 --> 00:20:03,680
Do whatever is basically what it
says. 

395
00:20:03,680 --> 00:20:04,840
Like live in the fairy tale 
world. 

396
00:20:05,480 --> 00:20:09,760
Mundane is magic. 
So this game is a very low 

397
00:20:09,760 --> 00:20:11,680
magic, which I really like. 
They call it a special kind of 

398
00:20:11,680 --> 00:20:15,400
humble magic. 
So it's very much like items and

399
00:20:15,400 --> 00:20:18,880
herbs and things like that. 
You some of the gifts and we'll 

400
00:20:18,880 --> 00:20:21,160
get into that, like have some 
magic, but overall the system is

401
00:20:21,200 --> 00:20:24,200
is pretty low magic and, and 
most of the magic is really 

402
00:20:24,200 --> 00:20:26,760
based in like relics and items 
stuff, which I love. 

403
00:20:26,800 --> 00:20:30,200
I love low magic. 
Yeah, I like the idea of the 

404
00:20:30,200 --> 00:20:34,160
the, you know, herbs and stuff 
doing like having effects and 

405
00:20:34,160 --> 00:20:36,160
like, yeah, it being low magic 
and it being more humble. 

406
00:20:36,160 --> 00:20:38,560
I'm always the magic guy. 
Yeah. 

407
00:20:39,000 --> 00:20:42,000
You know, I like raising cities 
from dead and stuff, but I I 

408
00:20:42,000 --> 00:20:45,120
thought this was really great. 
It's it's almost like AI don't 

409
00:20:45,120 --> 00:20:46,720
want to say quaint. 
That's not the word I'm looking 

410
00:20:46,720 --> 00:20:47,760
for, but. 
Humble. 

411
00:20:48,200 --> 00:20:49,920
Humble. 
Yeah, Humble is actually. 

412
00:20:50,360 --> 00:20:52,720
The word that they used is the 
best description. 

413
00:20:52,920 --> 00:20:57,680
It's great rulings over rules, 
you know, like, OK, for those 

414
00:20:57,680 --> 00:21:03,280
that don't TRPG 101, it's a 
toolkit like if the rules don't 

415
00:21:03,280 --> 00:21:05,760
make sense or you need 
something, just be consistent 

416
00:21:05,760 --> 00:21:06,960
after you make a ruling and 
that's it. 

417
00:21:06,960 --> 00:21:10,880
And that becomes a rule. 
Multiple solutions, you know, 

418
00:21:11,000 --> 00:21:14,880
and this is again, I'm being 
whatever, but like even like the

419
00:21:14,880 --> 00:21:18,560
little the way that the I is 
dotted on the header fonts on 

420
00:21:18,560 --> 00:21:20,400
this is so fucking perfect for 
this game. 

421
00:21:20,400 --> 00:21:22,240
It's got like a little like star
almost. 

422
00:21:22,280 --> 00:21:24,040
It's just cute as shit. 
I don't know, I realize. 

423
00:21:24,040 --> 00:21:25,800
That's what I can't tell from 
here, but I believe you. 

424
00:21:26,440 --> 00:21:28,600
Zoom in here. 
Do you want me to zoom in? 

425
00:21:28,600 --> 00:21:30,760
Boom. 
OK, see, it's super big now. 

426
00:21:30,760 --> 00:21:32,440
Do you see the eye? 
See how it's got? 

427
00:21:32,440 --> 00:21:35,200
Like it's like a star. 
Like a four pointed star. 

428
00:21:35,240 --> 00:21:37,120
Yeah, yeah, yeah. 
Yeah, like, yeah, like a little 

429
00:21:37,120 --> 00:21:38,280
diamond. 
Yeah, it's really cute. 

430
00:21:38,840 --> 00:21:40,560
Fit page. 
What is this font? 

431
00:21:40,560 --> 00:21:44,280
Actually this is good. 
I mean, if I go into edit, I can

432
00:21:44,280 --> 00:21:46,240
probably tell you in Adobe, but 
like, I'm not going to be there 

433
00:21:46,240 --> 00:21:48,760
right now. 
So multiple solutions. 

434
00:21:48,760 --> 00:21:50,720
Basically. 
This is very much a game of like

435
00:21:50,720 --> 00:21:52,360
it's very open-ended and 
customizable. 

436
00:21:52,360 --> 00:21:56,080
So if the players are doing some
shit that sounds cool, let it 

437
00:21:56,080 --> 00:21:59,280
ride. 
You know, this is very much like

438
00:21:59,440 --> 00:22:04,200
steeped in, you know, like 
OSRNSR style gameplay just has 

439
00:22:04,200 --> 00:22:05,520
like this very overlay, which is
great. 

440
00:22:05,520 --> 00:22:07,760
When we get to the appendix in 
style stuff in the back, you'll 

441
00:22:07,760 --> 00:22:10,040
see the in the inspirations and 
it'll all make sense. 

442
00:22:11,400 --> 00:22:14,680
I so when I first got this game,
what really got me, I think I 

443
00:22:14,680 --> 00:22:17,040
saw like the quick start page 
and I was like, whoa, for like a

444
00:22:17,040 --> 00:22:19,800
Princess game, this is like a 
really fucking good OSR game. 

445
00:22:20,720 --> 00:22:23,200
And then I got it and was like, 
yeah, that's exactly what it is.

446
00:22:23,200 --> 00:22:25,920
Like the it's an incredible 
system and just happens to be 

447
00:22:25,920 --> 00:22:30,440
princesses, which is cool. 
Painting the full picture since 

448
00:22:30,440 --> 00:22:31,880
world exists primarily is 
information. 

449
00:22:31,880 --> 00:22:34,960
The GM it's this is all just OSR
concepts, right? 

450
00:22:34,960 --> 00:22:37,720
Like players get to make choices
to make sure they have all the 

451
00:22:37,720 --> 00:22:41,360
information that they need. 
Failing forward, like players 

452
00:22:41,360 --> 00:22:43,920
make dice rolls like make it 
interesting even when they fail.

453
00:22:43,920 --> 00:22:45,960
Like it's a yes and kind of 
situation. 

454
00:22:46,160 --> 00:22:48,000
That's what it is playing the 
role. 

455
00:22:48,000 --> 00:22:50,960
It's role-playing play the role.
You don't have to go crazy with 

456
00:22:50,960 --> 00:22:53,320
your voices and stuff like that.
Basically just like stay in your

457
00:22:53,320 --> 00:22:55,560
comfort zone of role-playing, 
push your envelope a little bit.

458
00:22:55,600 --> 00:23:01,040
You know when you can, but just 
like do do what your character 

459
00:23:01,040 --> 00:23:07,080
would do in the least toxic way 
possible, like rogues and tell a

460
00:23:07,080 --> 00:23:09,640
story. 
I do like this in part it's it's

461
00:23:09,640 --> 00:23:11,480
it's very much like there's a 
lot of different ways to play 

462
00:23:11,480 --> 00:23:13,080
role-playing games. 
You could either have a 

463
00:23:13,080 --> 00:23:16,240
storyteller telling the story or
there's a good explanation here 

464
00:23:16,240 --> 00:23:19,200
that talks more about like 
allowing, like building the 

465
00:23:19,200 --> 00:23:21,720
world, allowing the players to 
run in it and having that more 

466
00:23:21,720 --> 00:23:25,640
of like an emergent gameplay. 
And it says either is fine. 

467
00:23:25,640 --> 00:23:31,200
Do just have fun at your table 
and and use the system as a as a

468
00:23:31,520 --> 00:23:33,520
toolkit. 
So that is the beginning part. 

469
00:23:33,520 --> 00:23:36,160
So we're getting into part one, 
which is the princesses. 

470
00:23:36,160 --> 00:23:38,800
I love this page very much like 
a almost looks like crayon on 

471
00:23:38,800 --> 00:23:41,200
the background. 
It's a pink page, another 

472
00:23:41,200 --> 00:23:43,800
fantastic, very much like a 
black letter, you know, style 

473
00:23:43,800 --> 00:23:47,400
font. 
And then we're getting into 

474
00:23:47,400 --> 00:23:49,000
creating your Princess. 
So you're going to have a dice 

475
00:23:49,000 --> 00:23:51,160
roller up and we're going to 
we're going to you're going to 

476
00:23:51,200 --> 00:23:52,880
create your Princess. 
I think you already have a name 

477
00:23:53,880 --> 00:23:58,000
but so creative Princess in the 
In the world of this game, a 

478
00:23:58,000 --> 00:24:01,360
Princess is a fairy tale 
adventurer that relies on an 

479
00:24:01,360 --> 00:24:04,120
emotional resolve and cleverness
more than physical strength. 

480
00:24:04,640 --> 00:24:07,280
Every Princess has a fairy 
godmother who helps him. 

481
00:24:07,280 --> 00:24:10,560
Unlike their own magic. 
A Princess is a gender neutral 

482
00:24:10,560 --> 00:24:12,800
term. 
Your character can be any gender

483
00:24:12,800 --> 00:24:17,400
you choose. 
Bilbo Baggins was Princess like 

484
00:24:18,160 --> 00:24:20,200
when he infronted Smog with only
word games. 

485
00:24:20,880 --> 00:24:23,400
Luke Skywalker blew up the Death
Star only when he trusted his 

486
00:24:23,400 --> 00:24:25,680
feelings and listened to the 
spirit of his glowing blue 

487
00:24:25,680 --> 00:24:27,960
mentor. 
Sounds like a Princess. 

488
00:24:27,960 --> 00:24:31,400
And then actually, you mean 
listen to his fairy godmother? 

489
00:24:31,400 --> 00:24:33,440
Yeah, that's pretty. 
That's pretty dead on, actually.

490
00:24:34,040 --> 00:24:35,800
That that's what's great through
the entire thing. 

491
00:24:35,800 --> 00:24:39,480
Like it's obviously very much 
Princess, but like suddenly 

492
00:24:39,480 --> 00:24:41,240
through it'll also say, well, 
you don't have to be a Princess.

493
00:24:41,240 --> 00:24:43,720
You can be a knight or whatever,
but like be a be a Princess, 

494
00:24:43,720 --> 00:24:45,960
like you're be secure and just 
be playing Princess. 

495
00:24:45,960 --> 00:24:50,160
It's cool, but you don't have 
to, you know, but you should. 

496
00:24:50,160 --> 00:24:53,160
So to create your character, you
get, you get, you get 4 things 

497
00:24:53,160 --> 00:24:55,200
numbered list. 
We fucking love those, right? 

498
00:24:55,200 --> 00:24:56,840
We love it. 
You get a gift. 

499
00:24:56,920 --> 00:24:58,520
We've had a lot of those in a 
row, by the way. 

500
00:24:58,680 --> 00:25:00,880
Like, I feel like we've been 
saying it more because we've had

501
00:25:00,880 --> 00:25:03,960
more in a row recently, yeah. 
We're picking some banger games 

502
00:25:03,960 --> 00:25:05,680
lately. 
Yeah, yeah. 

503
00:25:05,680 --> 00:25:07,080
Good job. 
Good job, everybody out there. 

504
00:25:08,320 --> 00:25:11,960
So gift is basically your class,
like you'll, you'll pick a 

505
00:25:11,960 --> 00:25:14,120
chronicle gift or roll for one. 
There's eight of them. 

506
00:25:14,440 --> 00:25:17,320
And within that gift you'll get 
like talents and skills and 

507
00:25:17,320 --> 00:25:19,920
stuff like that. 
So your gift is not like an, an 

508
00:25:19,920 --> 00:25:21,440
object that someone is giving 
you. 

509
00:25:21,840 --> 00:25:24,960
It's more like that innate. 
You're the, the innate gift of 

510
00:25:24,960 --> 00:25:27,280
just like, like the special gift
you were born with. 

511
00:25:27,280 --> 00:25:28,520
You know what I mean? 
Like that's what that's the 

512
00:25:28,520 --> 00:25:31,240
context of that word. 
Not like a not like a physical 

513
00:25:31,240 --> 00:25:34,520
gift, but it's like an internal 
gift, like being gifted. 

514
00:25:34,920 --> 00:25:37,200
Yeah, I was saying that's what I
was going to say, but good job 

515
00:25:37,200 --> 00:25:40,880
you got there. 
Stats you roll for them we'll 

516
00:25:40,880 --> 00:25:44,320
get there there's three and and 
some stuff personality and 

517
00:25:44,320 --> 00:25:48,080
talents you roll for those two 
if you want and then stuff those

518
00:25:48,080 --> 00:25:50,680
are the four things you get you 
determine what stuff you have so

519
00:25:50,680 --> 00:25:53,720
read the following instructions 
there's a little section here a 

520
00:25:53,720 --> 00:25:56,320
note on dice. 
I love we we also love when 

521
00:25:56,320 --> 00:25:58,800
there's a note from the designer
and it's in a different color 

522
00:25:58,800 --> 00:26:01,600
box. 
So it's very obvious love that. 

523
00:26:01,600 --> 00:26:05,280
And it basically just says how 
like the D and like D20 and D6 

524
00:26:05,280 --> 00:26:07,360
work great. 
Because here's the thing we've 

525
00:26:07,360 --> 00:26:11,120
talked about this before. 
We hate when like 2O one games, 

526
00:26:11,120 --> 00:26:13,240
we'll call them that like one O 
1 games are very much intro 

527
00:26:13,240 --> 00:26:15,320
games. 
But like when 2O one games do 

528
00:26:15,320 --> 00:26:17,720
this shit and it's like this was
this is not someone's first 

529
00:26:17,720 --> 00:26:19,080
role-playing game. 
You don't need to do this shit. 

530
00:26:19,280 --> 00:26:22,320
This very, very, very much could
be someone's first role-playing 

531
00:26:22,320 --> 00:26:24,360
game. 
So I love when it does have 

532
00:26:24,360 --> 00:26:26,320
these explainers when like, what
is this? 

533
00:26:26,320 --> 00:26:29,480
Like what is role-playing? 
I mean, even in the back of the 

534
00:26:29,480 --> 00:26:34,320
book it says for new players, 
families and seasoned gamers 

535
00:26:34,320 --> 00:26:36,160
like recommended for ages 10 and
up. 

536
00:26:36,160 --> 00:26:39,440
Love that on the back of the 
book you can I could easily see 

537
00:26:39,440 --> 00:26:41,800
this. 
I know I saw pictures on on 

538
00:26:42,000 --> 00:26:45,000
Twitter of Matt Morris of, you 
know, master of fame and being 

539
00:26:45,000 --> 00:26:47,480
on the show and being an awesome
human being playing this game 

540
00:26:47,480 --> 00:26:50,480
with his daughter, which is 
exactly how I would see it being

541
00:26:50,480 --> 00:26:52,280
played, you know, but also with 
the homies. 

542
00:26:53,960 --> 00:26:57,480
So my name is Princess. 
What? 

543
00:26:57,760 --> 00:27:00,560
Love, love the graphic, love the
Super design P But it says 

544
00:27:00,560 --> 00:27:04,360
underneath smaller letters that 
says or Prince, Lord, lady, 

545
00:27:04,360 --> 00:27:07,000
master, mistress, Sir, Dame, 
Madam, Goodman, Good Wife, 

546
00:27:07,000 --> 00:27:09,920
brother, sister, Squire, 
governor, maid, Potter or 

547
00:27:09,920 --> 00:27:14,160
Yeoman. 
You may also Yeoman. 

548
00:27:14,160 --> 00:27:17,640
Yeah, you may also choose 
another honorific or forgo them 

549
00:27:17,640 --> 00:27:19,160
all together. 
So right off the bat it says 

550
00:27:19,160 --> 00:27:21,960
this is a Princess game, but you
can also just not play Princess.

551
00:27:21,960 --> 00:27:24,280
It's totally fine. 
And I love that it's coded that 

552
00:27:24,280 --> 00:27:27,120
way because there are a lot of 
games that are like very much 

553
00:27:27,120 --> 00:27:30,360
more of like like they easily 
could have been like you were a 

554
00:27:30,360 --> 00:27:32,600
knight, but you could also be a 
Princess or whatever, you know 

555
00:27:32,600 --> 00:27:34,080
what I mean? 
Like it's very much, the entire 

556
00:27:34,080 --> 00:27:40,240
thing is very much through a 
lens of princesses, but it gives

557
00:27:40,240 --> 00:27:43,200
you that kind of like written 
permission to like do however 

558
00:27:43,200 --> 00:27:45,320
you obviously you can do 
whatever the fuck you want, but 

559
00:27:45,320 --> 00:27:46,680
a lot of people like that 
permission to do it. 

560
00:27:46,680 --> 00:27:49,600
Everything you know, some people
need it and you already rolled 

561
00:27:49,600 --> 00:27:50,280
up. 
You already rolled. 

562
00:27:50,280 --> 00:27:53,000
So there's AD 20 for names. 
And I like that a lot of the D 

563
00:27:53,000 --> 00:27:56,600
20s through there are like dual 
and this one is about so there's

564
00:27:56,880 --> 00:27:59,200
yeah, there's like a more 
masculine, more feminine name. 

565
00:27:59,440 --> 00:28:04,160
D 20s all the way down. 
And then you roll for your of of

566
00:28:04,280 --> 00:28:06,920
you know, the top ones are 
Adelaide of Golden Grove or 

567
00:28:06,920 --> 00:28:09,920
Elwin of Golden Grove. 
So you rolled, I think your 

568
00:28:09,920 --> 00:28:11,440
unless you're going to roll 
again, are you going to stick 

569
00:28:11,440 --> 00:28:13,440
with your Internet? 
I'm going to go with Dame 

570
00:28:13,440 --> 00:28:15,040
though, because I think it's 
such a classy title. 

571
00:28:15,360 --> 00:28:18,640
That's Dame Harmony of Little 
Springs. 

572
00:28:19,240 --> 00:28:21,760
Dope, dope. 
So that is you. 

573
00:28:21,840 --> 00:28:24,800
So you start with a name. 
Boom, perfect, looks great. 

574
00:28:25,440 --> 00:28:28,440
The next is Fairy Godmother. 
I love the way this page is laid

575
00:28:28,440 --> 00:28:30,600
out. 
Very fancy of a lot of very 

576
00:28:30,600 --> 00:28:34,320
ornate floral design. 
It's fantastic. 

577
00:28:34,320 --> 00:28:37,600
So your fairy godmother is your 
patron, spiritual guide, 

578
00:28:37,600 --> 00:28:41,040
guardian, etcetera, the source 
of your gift, your fairy 

579
00:28:41,040 --> 00:28:44,320
godmother that gifted you with 
your gift. 

580
00:28:44,320 --> 00:28:47,440
I mean, she's your intermediary.
So there is AD 8 table here. 

581
00:28:47,560 --> 00:28:49,920
So you can either choose or 
roll. 

582
00:28:49,920 --> 00:28:51,200
So what did? 
What did you get? 

583
00:28:51,720 --> 00:28:56,480
I rolled 5A beloved ancestor 
appearing to you through visions

584
00:28:56,480 --> 00:28:58,920
in your dreams. 
That's sick. 

585
00:28:59,480 --> 00:29:02,000
That's sick. 
Other options are just an old 

586
00:29:02,000 --> 00:29:05,480
woman, a fairy, queen, shape 
changer, mist, the ancestor, a 

587
00:29:05,480 --> 00:29:07,680
Crone, the moon, or a spirit of 
the forest. 

588
00:29:07,680 --> 00:29:10,480
Any of those things could be I. 
Love her first one. 

589
00:29:10,480 --> 00:29:12,760
Just an old woman. 
It's just an old woman with a 

590
00:29:12,760 --> 00:29:15,400
twinkle of mischief in her eye. 
That's great. 

591
00:29:15,760 --> 00:29:18,160
That's great. 
So you have your fairy 

592
00:29:18,160 --> 00:29:20,080
godmother, you have your name. 
Easy peasy, right? 

593
00:29:20,080 --> 00:29:23,080
Then you get your gift. 
Again, another beautifully laid 

594
00:29:23,080 --> 00:29:24,920
out page. 
So your gift gives you unique 

595
00:29:24,920 --> 00:29:28,640
abilities that grow in strength 
and breadth as you gain 

596
00:29:29,320 --> 00:29:30,800
experience. 
So your gift comes with a couple

597
00:29:30,800 --> 00:29:32,320
of things. 
It's four things, right? 

598
00:29:32,640 --> 00:29:36,840
You get a unique item. 
Items you get talents associated

599
00:29:36,840 --> 00:29:39,480
with it, you get some innate 
abilities and you get some 

600
00:29:39,480 --> 00:29:42,320
special abilities that invoke 
your gift ice, which you'll get 

601
00:29:42,320 --> 00:29:45,200
to so see page 42 boom, 
hyperlinked. 

602
00:29:45,240 --> 00:29:48,960
Love to see it. 
And then your gift abilities are

603
00:29:48,960 --> 00:29:50,880
open-ended, quirky, whimsical 
and unpredictable. 

604
00:29:50,880 --> 00:29:54,320
You'll get there. 
There is a another note at the 

605
00:29:54,320 --> 00:29:56,120
bottom. 
It says to roll or to choose. 

606
00:29:56,360 --> 00:29:59,120
Basically, it says that what it 
says is, obviously, again, you 

607
00:29:59,120 --> 00:30:02,560
can do whatever the fuck you 
want, but it says stats must be 

608
00:30:02,560 --> 00:30:05,520
randomly rolled. 
But other than that, you can 

609
00:30:05,520 --> 00:30:07,440
pick, you can choose, you can 
make up, you can do whatever you

610
00:30:07,440 --> 00:30:09,120
want, Just talk to your GM and 
your table about it. 

611
00:30:09,640 --> 00:30:13,600
But it says roll your stats and 
then do whatever you want for 

612
00:30:13,600 --> 00:30:18,040
the rest of it. 
Again, it's really nice to have 

613
00:30:18,040 --> 00:30:20,800
that, especially for our intro 
game, that kind of like innate 

614
00:30:20,800 --> 00:30:22,600
permission, because some people 
that have never played before 

615
00:30:22,600 --> 00:30:25,360
don't know they can do whatever.
Yeah, so it's great. 

616
00:30:26,400 --> 00:30:31,120
So roll D8 or choose your gift. 
So there's eight listed here. 

617
00:30:31,120 --> 00:30:33,360
Whichever one you pick is the 
one we'll go through in the book

618
00:30:33,360 --> 00:30:34,560
and everything, but there's 
eight of these. 

619
00:30:35,560 --> 00:30:37,080
OK, I'm going to just go ahead 
and roll. 

620
00:30:37,400 --> 00:30:40,520
I was going to take one, but I 
mentioned what the guy said. 4/4

621
00:30:40,520 --> 00:30:44,040
is you have an elemental 
connection with nature. 

622
00:30:44,040 --> 00:30:46,320
A particular element is a friend
of yours. 

623
00:30:46,520 --> 00:30:48,960
It will come to your aid and 
bend your imagination. 

624
00:30:48,960 --> 00:30:53,040
This power is strong and deep 
and sometimes hard to control. 

625
00:30:54,720 --> 00:30:55,800
Good one. 
It's a really good one. 

626
00:30:56,080 --> 00:30:58,280
I honestly was thinking before I
was like, I need I should pick a

627
00:30:58,280 --> 00:30:59,440
favorite one. 
And I was like, honestly, I 

628
00:30:59,440 --> 00:31:00,880
don't have a favorite one. 
And they're all like really 

629
00:31:00,880 --> 00:31:01,560
cool. 
They're really good. 

630
00:31:02,960 --> 00:31:04,520
There's two that are similar 
ish. 

631
00:31:04,520 --> 00:31:06,400
I will say. 
So for those listening, there 

632
00:31:06,400 --> 00:31:09,720
are eight of them. 
There's wild heart, which is an 

633
00:31:09,720 --> 00:31:13,400
animalistic nature. 
Basically you're you're you're 

634
00:31:13,400 --> 00:31:17,200
very you are very animalistic. 
So you are a like can do animal 

635
00:31:17,200 --> 00:31:20,640
shit, right? 
An enchanting voice, which you 

636
00:31:20,640 --> 00:31:21,880
watch fairy tales. 
Know what that means? 

637
00:31:22,000 --> 00:31:25,040
Sprightly agility, very fleet 
footed. 

638
00:31:25,040 --> 00:31:26,600
There's the element of 
connection we just talked about.

639
00:31:27,480 --> 00:31:29,520
Yeah, there's kitchen magic, 
which is very much about like 

640
00:31:29,520 --> 00:31:33,920
foraging and cooking and things.
Healing, touch, the powerful 

641
00:31:33,920 --> 00:31:35,680
friendship with the devoted 
animal. 

642
00:31:35,840 --> 00:31:38,880
So it's similar to the wild 
heart, but as opposed to you 

643
00:31:38,880 --> 00:31:42,080
being somewhat animalistic, you 
have a friend that is an animal 

644
00:31:42,080 --> 00:31:46,120
and you're more of like it's, 
it's kind of like, I would say 

645
00:31:46,120 --> 00:31:48,560
wild hearts more like being a 
druid and the power and the 

646
00:31:49,240 --> 00:31:51,840
powerful friendship one is kind 
of like being a Ranger with an 

647
00:31:51,840 --> 00:31:53,600
animal command. 
Thanks, it really helps when you

648
00:31:53,600 --> 00:31:55,960
relate things back to 5 E so I 
can understand them. 

649
00:31:56,560 --> 00:31:58,040
I think those existed before 5 
EI know. 

650
00:31:58,040 --> 00:32:02,040
I'm just it. 
Yeah, it's just a. 

651
00:32:02,160 --> 00:32:05,920
Shit, But yeah. 
And then or Sage intellect, 

652
00:32:05,920 --> 00:32:08,360
which is you're just a smart 
person I. 

653
00:32:08,680 --> 00:32:12,200
Would actually love to play this
game as with the kitchen magic 

654
00:32:12,200 --> 00:32:15,720
and play as like instead of 
Prince Princess or whatever and 

655
00:32:15,720 --> 00:32:19,480
just be chef, you know, Chef 
Sonny or whatever. 

656
00:32:19,680 --> 00:32:24,600
Yeah, absolutely. 
So yeah, then it goes directly 

657
00:32:24,600 --> 00:32:28,960
into each each one. 
So if I remember correctly, as 

658
00:32:28,960 --> 00:32:33,040
you go through in the book and 
obviously in the PDF, if you 

659
00:32:33,040 --> 00:32:36,800
wanted to, you could, each one 
gets a full spread. 

660
00:32:36,920 --> 00:32:39,200
So you have every single one. 
That's the other thing that's 

661
00:32:39,200 --> 00:32:41,200
great about this book too, is 
there's a ton of art. 

662
00:32:41,200 --> 00:32:43,000
I know we haven't been talking 
about it, but even on the pages 

663
00:32:43,000 --> 00:32:45,120
where there aren't obviously 
like we've been talking about 

664
00:32:45,120 --> 00:32:48,720
like how much like design work 
they put into the background and

665
00:32:48,720 --> 00:32:51,760
stuff or into like the font 
types and things. 

666
00:32:51,800 --> 00:32:54,840
Really fantastic. 
Yeah, but every single one of 

667
00:32:54,840 --> 00:33:00,920
these has like a 3/4 
illustration of each one and 

668
00:33:00,920 --> 00:33:03,480
then a couple of things on the 
1st and then a whole spread on 

669
00:33:03,480 --> 00:33:05,360
the back of the of the second 
page of the second ability. 

670
00:33:05,360 --> 00:33:08,120
So we're going to go down to I 
really. 

671
00:33:08,240 --> 00:33:10,480
Like the art for Enchanting 
Voice, though I know I'm not. 

672
00:33:10,480 --> 00:33:12,920
It's great about that one, but 
it's I really love this piece 

673
00:33:12,960 --> 00:33:14,360
so. 
Yeah, that one made me go. 

674
00:33:14,360 --> 00:33:15,600
Wait a minute. 
We should at least show the art.

675
00:33:15,600 --> 00:33:17,720
So the art's fantastic. 
The first one, the wild heart, 

676
00:33:18,000 --> 00:33:21,560
is this. 
This woman with a hatchet and a 

677
00:33:21,560 --> 00:33:23,400
wolf next door with some hearts 
and stuff above it. 

678
00:33:23,800 --> 00:33:28,720
The enchanting voice. 
One is a woman singing to like a

679
00:33:28,720 --> 00:33:30,480
dragon sleeping wrapped around 
her. 

680
00:33:31,400 --> 00:33:37,720
Really fantastic. 
The sprightly agility is this 

681
00:33:37,720 --> 00:33:40,520
Princess that is like swinging 
on a rope across the page. 

682
00:33:40,800 --> 00:33:44,840
Really great. 
The elemental connection is 

683
00:33:44,840 --> 00:33:45,920
that's where we're going to go 
to. 

684
00:33:45,920 --> 00:33:48,880
It is a Princess kind of like 
sitting in water, but like has a

685
00:33:48,880 --> 00:33:52,080
hand up in the air and the water
is like swirling up around her. 

686
00:33:52,240 --> 00:33:53,960
And I love the way that they do,
the little Princess crowns on 

687
00:33:53,960 --> 00:33:55,240
all of them kind of floating 
over the head. 

688
00:33:55,400 --> 00:33:58,560
Yeah, that's cool. 
Yeah, we'll go through that to 

689
00:33:58,560 --> 00:34:00,080
the art, then we'll come back to
the elemental connection. 

690
00:34:00,080 --> 00:34:02,600
The kitchen magic has a woman 
doing kitchen shit. 

691
00:34:02,600 --> 00:34:05,200
She's got like a culture in 
front of her and she's, you 

692
00:34:05,200 --> 00:34:08,159
know, stirring a bowl. 
There's like magic, like there's

693
00:34:08,159 --> 00:34:09,719
like stuff floating up around 
her. 

694
00:34:10,880 --> 00:34:16,920
Then the healing touch shows a 
woman kneeling down towards very

695
00:34:16,920 --> 00:34:20,320
much like a fableish kind of 
thing, a lion laying on the 

696
00:34:20,320 --> 00:34:23,679
ground with a like a thorn 
through their paw and. 

697
00:34:24,800 --> 00:34:25,920
So she's heard that story 
before. 

698
00:34:26,560 --> 00:34:31,360
Yeah, so she's not a mouse, but 
she is touching the lion, and 

699
00:34:31,360 --> 00:34:34,120
that is a healing touch. 
And then you have the powerful 

700
00:34:34,120 --> 00:34:37,000
friendship and it is a woman 
with what I would call a very 

701
00:34:37,000 --> 00:34:41,159
coy look on her face and a 
little raccoon kind of like 

702
00:34:41,159 --> 00:34:45,159
trying to get her attention. 
So cute, cute as shit. 

703
00:34:45,520 --> 00:34:50,120
And then the sage intellect is a
Princess that is kind of like 

704
00:34:50,120 --> 00:34:52,000
sitting down with like books all
around her. 

705
00:34:52,199 --> 00:34:53,760
And she's got a quill writing in
a book. 

706
00:34:53,760 --> 00:34:56,520
So they're really fantastic. 
All the art, again, all the way 

707
00:34:56,520 --> 00:34:57,720
through are really, really 
great. 

708
00:34:57,800 --> 00:35:00,800
So we'll go back to elemental 
connection. 

709
00:35:00,800 --> 00:35:03,920
So this is you. 
This is you yeah. 

710
00:35:04,280 --> 00:35:07,520
So choose an element that you 
have a deep relationship with It

711
00:35:07,520 --> 00:35:10,800
could be classical fire, earth, 
water, air or water or more 

712
00:35:10,800 --> 00:35:12,800
whimsical like candy books or 
flowers. 

713
00:35:12,800 --> 00:35:14,320
Candy, the element of candy. 
So. 

714
00:35:14,440 --> 00:35:17,160
So So what are you doing with 
you going to classic the four 

715
00:35:17,360 --> 00:35:19,960
the fifth element. 
I don't Yeah the. 5th element 

716
00:35:19,960 --> 00:35:21,120
love. 
Yeah. 

717
00:35:22,600 --> 00:35:28,160
I'll take, I'll take the. 
Yeah, You know, I think I'm 

718
00:35:28,160 --> 00:35:31,040
going to go with water. 
We'll go with water. 

719
00:35:31,040 --> 00:35:33,280
I feel like that's a cool one. 
Yeah, water's cooling. 

720
00:35:33,440 --> 00:35:35,720
OK, so you get some items. 
You get a symbol of your 

721
00:35:35,720 --> 00:35:38,280
element, which could be a 
necklace, crown, ring or other 

722
00:35:38,280 --> 00:35:39,480
Amy light. 
What are you gonna go with? 

723
00:35:39,480 --> 00:35:40,600
What's your I don't go with? 
A crown. 

724
00:35:41,160 --> 00:35:42,480
Yeah, dope. 
So you have a water crown 

725
00:35:42,600 --> 00:35:44,360
that's. 
Yeah, I want the floating crown 

726
00:35:44,360 --> 00:35:46,520
like they have. 
Like that's some magic royalty 

727
00:35:46,520 --> 00:35:49,320
shit right there. 
That is, that is, you also get 

728
00:35:49,320 --> 00:35:51,600
an ornate dagger decorated with 
themes relating to your 

729
00:35:51,600 --> 00:35:53,240
elements. 
So you have like a water dagger?

730
00:35:53,240 --> 00:35:55,800
Yeah, yeah. 
Nice. 

731
00:35:55,800 --> 00:35:57,360
Like. 
A curb stagger, you know, 

732
00:35:57,360 --> 00:35:58,720
because it's kind of like, 
that's kind of like. 

733
00:35:58,960 --> 00:36:00,600
Yeah, got to be like a flowing 
kind of thing. 

734
00:36:00,920 --> 00:36:03,480
Yeah, that's dope. 
That's dope talent. 

735
00:36:03,560 --> 00:36:06,760
Alchemy, astronomy. 
One talent of your choice that 

736
00:36:06,760 --> 00:36:10,240
relates to your chosen element, 
EG sailing for water, 

737
00:36:10,240 --> 00:36:12,440
blacksmithing for fire. 
So those you get, you get 

738
00:36:12,440 --> 00:36:16,600
alchemy, astronomy and one like 
talent based in water somehow. 

739
00:36:17,120 --> 00:36:20,200
So swimming. 
Oh, you just want to be able to 

740
00:36:20,200 --> 00:36:22,200
swim? 
I wanna be able to swim better 

741
00:36:22,200 --> 00:36:25,440
than a normal human, but yeah. 
Okay, yeah, you're just like a 

742
00:36:25,440 --> 00:36:27,760
super swimmer. 
Yes, yeah, cool. 

743
00:36:28,040 --> 00:36:32,160
All right, go innate ability. 
So you have two resistance and 

744
00:36:32,160 --> 00:36:33,960
affinity. 
So for your resistance, any 

745
00:36:33,960 --> 00:36:36,920
damage or malady caused to you 
by your chosen element is 

746
00:36:36,920 --> 00:36:38,880
reduced by half. 
And at level 4, you're 

747
00:36:38,880 --> 00:36:40,520
completely immune. 
Immune. 

748
00:36:40,680 --> 00:36:44,080
You're a moon, moon, it's water,
right? 

749
00:36:44,680 --> 00:36:47,480
You're immune. 
So so any water damage that you 

750
00:36:47,480 --> 00:36:50,120
would take or any damage related
to water is automatically have. 

751
00:36:50,120 --> 00:36:52,760
And at level 4, which is peak 
level, no damage to you. 

752
00:36:53,920 --> 00:36:56,120
And then you have the affinity. 
So you can speak to your 

753
00:36:56,120 --> 00:36:59,040
element, you speak to water 
elements may communicate via 

754
00:36:59,040 --> 00:37:03,160
pantomime, dispelled messages 
and symbols or feelings and 

755
00:37:03,160 --> 00:37:04,920
intuition. 
The larger and older the 

756
00:37:04,920 --> 00:37:06,600
element, the more information it
can convey. 

757
00:37:06,600 --> 00:37:08,960
An old volcano will have much 
more to say than a candle flame,

758
00:37:09,360 --> 00:37:12,400
the ocean more than a puddle. 
So that's that's. 

759
00:37:12,960 --> 00:37:14,440
Pretty cool. 
So yeah. 

760
00:37:14,440 --> 00:37:15,840
You can commune with the ocean 
buddy. 

761
00:37:16,120 --> 00:37:18,960
I know I already do that, it 
just doesn't say anything back 

762
00:37:18,960 --> 00:37:21,400
to me. 
Yeah, well, if you'd know how to

763
00:37:21,400 --> 00:37:29,200
listen. 
OK, so, so special abilities, 

764
00:37:29,200 --> 00:37:32,280
there are four because there are
only four levels in the game. 

765
00:37:32,280 --> 00:37:35,400
After level 4, the the game kind
of changes a little bit. 

766
00:37:35,400 --> 00:37:38,720
You can go, but I love that it's
such a that's the a short game. 

767
00:37:38,800 --> 00:37:43,400
I do love that. 
And then so the four about that 

768
00:37:43,400 --> 00:37:45,280
you get are at level one, you 
get shape. 

769
00:37:45,360 --> 00:37:47,680
Level 2 you get blast. 
Level 3 you get storm, level 4 

770
00:37:47,680 --> 00:37:51,760
you get summoned. 
So we don't really need to go 

771
00:37:51,760 --> 00:37:53,200
through all of them. 
But like shape for example is 

772
00:37:53,200 --> 00:37:56,080
you can manipulate an amount of 
your element that fits within a 

773
00:37:56,080 --> 00:38:01,040
dice slash 5 cubic feet and form
it into specific shapes. 

774
00:38:01,040 --> 00:38:04,280
This element must be written, 
must be within a range of dice, 

775
00:38:04,520 --> 00:38:07,160
and can be moved anywhere within
this range provided it isn't 

776
00:38:07,160 --> 00:38:09,200
obstructed. 
So the dice are generally your 

777
00:38:09,200 --> 00:38:11,000
level. 
You get more dice as you go to 

778
00:38:11,000 --> 00:38:13,200
be able to spend them. 
So at level one, you basically 

779
00:38:13,200 --> 00:38:16,120
get like 5 cubic feet for your 
specific shapes. 

780
00:38:17,040 --> 00:38:19,560
I love before it'd be like 20 
cubic feet, which is dope and 

781
00:38:19,560 --> 00:38:22,400
you can move it and it has to be
thin 5 feet of you when you 

782
00:38:22,400 --> 00:38:26,160
start, right? 
So and then blast is like a 5 

783
00:38:26,160 --> 00:38:29,720
foot wide elemental blast storm 
is a violent elemental barrage 

784
00:38:30,000 --> 00:38:34,360
and summon as you actually 
summon an elemental of your of 

785
00:38:34,360 --> 00:38:39,840
your element and then mishaps. 
So we'll get to gift ice in the 

786
00:38:39,840 --> 00:38:42,040
rules section, but gift ice is 
how you get to use these 

787
00:38:42,040 --> 00:38:43,200
abilities. 
Your gift. 

788
00:38:43,760 --> 00:38:45,720
Anytime you roll double S, 
there's a mishap. 

789
00:38:45,800 --> 00:38:48,000
You might still, you might 
succeed, but there's still a 

790
00:38:48,000 --> 00:38:50,320
mishap. 
So it actually gives you ones 

791
00:38:50,320 --> 00:38:54,480
twos, threes, fours, fives and 
sixes for your mishaps. 

792
00:38:54,640 --> 00:38:58,640
So like it's sputter, backfire, 
exhausted elements of mutation, 

793
00:38:58,800 --> 00:39:04,320
explosion, and elemental heart. 
The last one, your very essence 

794
00:39:04,320 --> 00:39:07,000
is becoming more elemental than 
human and the transition is 

795
00:39:07,000 --> 00:39:09,240
painful. 
You have to roll on the wounded 

796
00:39:09,240 --> 00:39:11,880
table and there is a link to the
wounded table that is 

797
00:39:11,880 --> 00:39:12,840
hyperlinked. 
Good fucking job. 

798
00:39:14,280 --> 00:39:15,640
It's good. 
It's good. 

799
00:39:15,640 --> 00:39:17,120
I love this book, honestly. 
Yeah. 

800
00:39:17,480 --> 00:39:21,560
Princess or not, the rule system
and the way this book is put 

801
00:39:21,560 --> 00:39:24,160
together, like, forget the rule 
system. 

802
00:39:24,160 --> 00:39:27,240
The way this book is put 
together, people should read it 

803
00:39:27,360 --> 00:39:28,760
so they can put their books 
together better. 

804
00:39:28,920 --> 00:39:30,480
I'll say that, and we'll talk 
about that more at the end. 

805
00:39:32,000 --> 00:39:34,160
But why don't you roll me? 
Why don't you just roll me one 

806
00:39:34,240 --> 00:39:37,120
one through 6 and we'll say it's
double so we can just pick one 

807
00:39:37,120 --> 00:39:39,640
of these for you. 
Yeah, absolutely not. 

808
00:39:39,680 --> 00:39:47,240
ADA to D6 There we go 5. 
Explosion. 

809
00:39:47,320 --> 00:39:50,240
So you accidentally set off an 
uncontrolled explosion centered 

810
00:39:50,240 --> 00:39:52,400
around you. 
You and everything nearby 

811
00:39:52,400 --> 00:39:56,240
Capitol in must exceed a grace 
test or take some damage, which 

812
00:39:56,240 --> 00:39:59,000
is like the the sum of the dice 
world. 

813
00:40:00,280 --> 00:40:02,000
So you, you you exploded, but 
not. 

814
00:40:02,000 --> 00:40:06,960
Just some damage, but. 
Yeah, so SUM, yeah, that's 

815
00:40:06,960 --> 00:40:08,040
funny. 
You take some damage. 

816
00:40:08,760 --> 00:40:11,400
So at the bottom two, it also 
does give you the little. 

817
00:40:11,400 --> 00:40:13,080
The explanation for it says 
dice. 

818
00:40:13,280 --> 00:40:15,080
It was how many gift ice you 
decide to roll. 

819
00:40:15,240 --> 00:40:18,360
Some equals a total rolled on 
your gift ice and then your gift

820
00:40:18,360 --> 00:40:22,040
ice return on A roll of 123. 
On a 456, they're used up until 

821
00:40:22,040 --> 00:40:23,560
rest, which you will see again 
later. 

822
00:40:23,560 --> 00:40:26,680
And I love that it gives you 
that information now and gives 

823
00:40:26,680 --> 00:40:28,320
it to you later because how many
times have we talked about the 

824
00:40:28,320 --> 00:40:32,200
game where you encounter 
something and it doesn't explain

825
00:40:32,200 --> 00:40:34,560
until later And then you have to
like either hunt it down then or

826
00:40:34,640 --> 00:40:38,520
come back to it later. 
This again, like read this book 

827
00:40:38,520 --> 00:40:41,560
so you can make your books 
better does a fantastic job of 

828
00:40:41,560 --> 00:40:44,560
the first time you encounter 
something, it tells you how that

829
00:40:44,560 --> 00:40:46,000
thing works. 
And then when it gets to that 

830
00:40:46,000 --> 00:40:48,920
section later, just tells you 
again so that you're never lost 

831
00:40:49,000 --> 00:40:51,320
or and the information you need 
to do that thing is on the page 

832
00:40:51,320 --> 00:40:53,280
that you need it for really 
fucking good. 

833
00:40:53,560 --> 00:40:54,920
Yeah, that works really well 
also. 

834
00:40:54,920 --> 00:40:58,320
I mean, it really lends to this 
being a game that you could pick

835
00:40:58,320 --> 00:41:01,080
up as your first game and you 
don't have to feel like for us, 

836
00:41:01,080 --> 00:41:02,720
I mean, like, well, like, I 
don't know what this means, so 

837
00:41:02,720 --> 00:41:05,200
I'll go hunt for it. 
But I figure when you're first 

838
00:41:05,200 --> 00:41:07,280
picking up games like this, 
should you can be a little 

839
00:41:07,280 --> 00:41:09,160
overwhelmed by the experience. 
Like I don't know what this 

840
00:41:09,160 --> 00:41:11,160
means, man. 
So, well, we. 

841
00:41:11,720 --> 00:41:13,840
Talked about that little bit 
with white hack where we, we, we

842
00:41:13,840 --> 00:41:16,760
talked about it like, what is 
the purpose of how you're 

843
00:41:16,760 --> 00:41:18,280
writing the book? 
And if it's an instruction 

844
00:41:18,280 --> 00:41:21,880
manual instruct like, right, 
give people the information they

845
00:41:21,880 --> 00:41:25,160
need, you know, and as a 
one-on-one game, as like a very 

846
00:41:25,160 --> 00:41:29,280
much an intro game for people, 
this, I will say this succeeds 

847
00:41:29,280 --> 00:41:32,000
and that extremely well. 
As I read it like I never was 

848
00:41:32,000 --> 00:41:33,480
just like, wait, what? 
Well, there's, there's one thing

849
00:41:33,480 --> 00:41:34,440
that I have a question for 
later. 

850
00:41:34,440 --> 00:41:36,640
But like, they do a good job of 
giving you the information you 

851
00:41:36,640 --> 00:41:38,640
need. 
So that is, that is a gift. 

852
00:41:38,640 --> 00:41:40,360
That is basically your class. 
That is how that works. 

853
00:41:41,160 --> 00:41:43,760
So cruising along, there's not 
much more to do in character 

854
00:41:43,760 --> 00:41:50,480
creation. 
So stats, OK, so base stats, 

855
00:41:50,480 --> 00:41:52,200
you're here. 
You have 3 virtues. 

856
00:41:52,920 --> 00:41:55,200
You have resolve, grace, and 
wits. 

857
00:41:55,360 --> 00:41:59,160
Okay, so resolve is your 
courage, courage in the face of 

858
00:41:59,160 --> 00:42:01,960
terror, channeling your emotions
into physical actions, being 

859
00:42:01,960 --> 00:42:03,680
brave, blah blah blah. 
At the end of the day, you would

860
00:42:03,680 --> 00:42:07,200
call this like strength. 
Grace is poison of pressure, 

861
00:42:07,200 --> 00:42:11,840
moving deftly, dexterously. 
You could call this agility and 

862
00:42:11,840 --> 00:42:13,520
then wit is your mental 
toughness. 

863
00:42:13,520 --> 00:42:15,520
You could call this int Wiz, 
whatever you want. 

864
00:42:15,520 --> 00:42:17,840
So at the end of the day, what 
you basically have is like a 

865
00:42:17,840 --> 00:42:21,640
strength score, strength and 
constitution, speed and agility 

866
00:42:21,640 --> 00:42:24,320
and and just an intellect score 
is what you have is like your 

867
00:42:24,320 --> 00:42:26,960
three, which honestly, I love 
like is art. 

868
00:42:27,520 --> 00:42:28,680
What's the third set into the 
odd? 

869
00:42:28,680 --> 00:42:31,320
Is it will? 
Where's it at? 

870
00:42:31,520 --> 00:42:34,720
Yeah, it's will, but it's a it's
a it's a strength score, a speed

871
00:42:34,720 --> 00:42:36,920
score, and and this is a mind 
score and I love that. 

872
00:42:36,920 --> 00:42:45,080
So you for this, you roll 4D 
four in a row for each and then 

873
00:42:45,240 --> 00:42:50,000
it says you may then choose to 
reroll a single stat or swap two

874
00:42:50,000 --> 00:42:51,360
that you've currently rolled, 
which I love that. 

875
00:42:51,360 --> 00:42:52,800
That's great. 
You can just be like brother 1 

876
00:42:52,800 --> 00:42:54,640
super sucks. 
I'm going to roll again or I 

877
00:42:54,640 --> 00:42:56,320
just want to flip my wit, my 
wits and my grace. 

878
00:42:56,320 --> 00:42:58,000
So what are your stats there 
buddy? 

879
00:42:58,840 --> 00:43:06,120
I have a 10, A7 and A10 again. 
I'm going to reroll the seven. 

880
00:43:06,680 --> 00:43:08,480
OK, I mean, might as well take 
what you get though. 

881
00:43:08,520 --> 00:43:13,000
I got a nine, so 10. 910 that's 
that's not, I mean, that's 

882
00:43:13,040 --> 00:43:17,280
that's a 5050 right off the bat 
for everything you do Great. 

883
00:43:17,400 --> 00:43:20,000
So and then you have heart 
points. 

884
00:43:20,000 --> 00:43:22,680
So to determine your starting 
heart points, which is HP. 

885
00:43:22,680 --> 00:43:25,640
And I love that. 
I love that you know exactly 

886
00:43:25,640 --> 00:43:29,040
what HP is and it just calls it 
heart points instead of of 

887
00:43:29,040 --> 00:43:32,200
instead of hit points because 
princesses like, and also it 

888
00:43:32,200 --> 00:43:36,520
makes sense for heart, you know,
very much like the little LLAE 

889
00:43:36,520 --> 00:43:38,720
is how I thought of it. 
Like no thing. 

890
00:43:39,200 --> 00:43:43,240
So roll, yeah, roll AD 4 + 4 for
me. 

891
00:43:43,240 --> 00:43:52,520
And those are your heart points.
3 + 4 seven. 7:00 So I do like 

892
00:43:52,520 --> 00:43:55,760
what it says here too is this HP
represent the combination of 

893
00:43:55,760 --> 00:43:58,880
luck and tenacity that you used 
to avoid getting gravely hurt. 

894
00:43:59,240 --> 00:44:01,160
HP are where it keep you upright
and fighting through pain and 

895
00:44:01,160 --> 00:44:02,640
peril. 
I like that it tells you right 

896
00:44:02,640 --> 00:44:04,400
off the bat and like we 
understand what I'm saying is 

897
00:44:04,400 --> 00:44:06,960
like it's abstracted. 
It's not like damage and I do 

898
00:44:06,960 --> 00:44:10,040
like the heart points doesn't 
say specifically like damage, 

899
00:44:10,040 --> 00:44:13,920
like you know what I mean? 
Like it's good in the world. 

900
00:44:13,920 --> 00:44:16,560
Losing HP could be anything, 
losing your balance, getting a 

901
00:44:16,560 --> 00:44:18,360
bruise, getting the wind knocked
out of you, anything. 

902
00:44:18,760 --> 00:44:22,760
If you reach 0 HP, it represents
a wound that has dire effects 

903
00:44:22,760 --> 00:44:27,120
and potential trauma. 
Your maximum HP go up by D4 when

904
00:44:27,120 --> 00:44:31,560
you gain A level, and lost HP 
can can be restored by picnics, 

905
00:44:31,600 --> 00:44:34,440
resting, first aid, or magic. 
Both of those things at the end 

906
00:44:34,600 --> 00:44:36,240
you'll see again. 
Later when it talks about 

907
00:44:36,240 --> 00:44:37,800
leveling up, you'll talk about 
Max HP. 

908
00:44:37,960 --> 00:44:40,200
When you talk about picnics and 
resting, you'll see it again. 

909
00:44:40,200 --> 00:44:41,400
Again. 
I like that it reinforces 

910
00:44:41,400 --> 00:44:44,120
important and stuff. 
So your personality, buddy, 

911
00:44:44,120 --> 00:44:45,600
let's learn what kind of person 
you are. 

912
00:44:45,600 --> 00:44:50,960
So you're going to roll 3D6 and 
it's going to be the first one. 

913
00:44:50,960 --> 00:44:53,160
One at a time, we'll say. 
At first glance, people notice 

914
00:44:53,160 --> 00:44:57,880
my. 
Five. 

915
00:44:58,320 --> 00:45:00,960
Then notice my elegant, regal 
demeanor. 

916
00:45:01,360 --> 00:45:03,280
Well, you are a Dame. 
You are Dame. 

917
00:45:03,280 --> 00:45:06,440
Harmony, I am what? 
Dame Harmony. 

918
00:45:06,680 --> 00:45:10,760
Yeah, Dame Harmony so. 
And then the next one, those 

919
00:45:10,760 --> 00:45:16,320
close to me think I'm. 
Two loving and loyal. 

920
00:45:16,960 --> 00:45:20,920
Buddy, but three secretly deep 
down you. 

921
00:45:22,000 --> 00:45:26,720
And terribly superstitious 3. 
OK, OK, OK. 

922
00:45:26,880 --> 00:45:30,040
And then the last one, D20. 
What really motivates you is 

923
00:45:30,040 --> 00:45:38,520
what? 
D20 6 Fulfilling my destiny. 

924
00:45:39,120 --> 00:45:41,160
Bro, you're a Princess. 
Ass Princess. 

925
00:45:41,360 --> 00:45:43,560
I am, dude. 
Hell yeah. 

926
00:45:44,320 --> 00:45:47,160
Get it I do love the background 
of this page too it's very much 

927
00:45:47,160 --> 00:45:49,840
like a this this like astrology 
leaning thing which really 

928
00:45:49,840 --> 00:45:53,160
cracks me up it's a cool graphic
yeah yeah cuz when what's your 

929
00:45:53,160 --> 00:45:55,240
moon side you know you put. 
Your. 

930
00:45:56,000 --> 00:46:00,600
You know, whatever. 
So that's that's you and then 

931
00:46:00,640 --> 00:46:04,120
your talents. 
I do really enjoy this page. 

932
00:46:04,160 --> 00:46:07,120
It's a lot of stuff in the 
background like a loom, like a 

933
00:46:07,120 --> 00:46:11,160
mortar, pestle, keys, like an 
art palette, a leer, 

934
00:46:12,600 --> 00:46:14,240
blacksmithing tools and stuff. 
Really dope. 

935
00:46:14,400 --> 00:46:18,560
So talent represent specific 
areas of expertise and 

936
00:46:18,560 --> 00:46:19,920
experience that gives you an 
edge. 

937
00:46:19,920 --> 00:46:24,160
So basically how talents work is
if you have a specific talent, 

938
00:46:24,160 --> 00:46:27,480
you just automatically get to do
it or or you get to roll with 

939
00:46:27,480 --> 00:46:32,160
advantage on whatever on your 
virtue test if it's like super 

940
00:46:32,160 --> 00:46:33,440
hard. 
So for example. 

941
00:46:33,440 --> 00:46:35,840
And so when I love using for 
like this kind of rule is that 

942
00:46:35,840 --> 00:46:40,600
like a thief, if you have like 
the lock picking talent, you can

943
00:46:40,600 --> 00:46:43,000
pick any basic lock without 
having a role and you get an 

944
00:46:43,000 --> 00:46:45,720
advantage on complicated locks. 
Like that's how this works. 

945
00:46:47,160 --> 00:46:50,600
They actually give an example in
here about harmony using a like 

946
00:46:50,680 --> 00:46:52,040
linguistic talent, which is 
great. 

947
00:46:52,600 --> 00:46:55,520
So read that as well as the 
talents associated with your 

948
00:46:55,520 --> 00:46:57,840
gift, you roll an additional 
hidden talent, which is cool. 

949
00:46:57,840 --> 00:47:01,160
So Romeo D20 on your talent 
table. 

950
00:47:01,160 --> 00:47:03,480
And this is another one that's 
got like a one or another. 

951
00:47:03,480 --> 00:47:05,280
I I love these dual tables that 
they do. 

952
00:47:05,640 --> 00:47:07,280
I really like all the dual 
tables. 

953
00:47:07,280 --> 00:47:08,680
Like yeah, you know what, you're
rolling for it. 

954
00:47:08,680 --> 00:47:11,800
But you you have an option, not.
Only good options. 

955
00:47:11,800 --> 00:47:14,800
It also saves space by only 
having one table instead of two 

956
00:47:14,800 --> 00:47:15,640
tables. 
Yeah. 

957
00:47:15,800 --> 00:47:19,160
I rolled a A6 blacksmithing or 
fishing. 

958
00:47:20,120 --> 00:47:21,720
I think my Princess is a 
blacksmith all. 

959
00:47:23,280 --> 00:47:25,920
Right, all right, all right, 
Dame Dame Blacksmith. 

960
00:47:26,520 --> 00:47:28,520
Yeah. 
OK, there you go. 

961
00:47:28,680 --> 00:47:31,520
That's dope. 
Dame Harmony, the legendary 

962
00:47:31,520 --> 00:47:34,120
blacksmith, You know, they 
locked me in the tower because 

963
00:47:34,120 --> 00:47:37,360
my skills were just too, too raw
for them to handle. 

964
00:47:37,520 --> 00:47:39,760
You know I. 
Was making swords they couldn't 

965
00:47:39,760 --> 00:47:42,920
believe. 
Yep, as well as the talents 

966
00:47:42,920 --> 00:47:45,160
associated with your gift roll 
on the talent table for an 

967
00:47:45,160 --> 00:47:47,200
additional hidden talent. 
So you get talents. 

968
00:47:47,200 --> 00:47:48,640
Remember you had three to start 
with it. 

969
00:47:48,640 --> 00:47:50,960
You had like alchemy and 
astrology, something like that. 

970
00:47:50,960 --> 00:47:52,720
And then you picked like 
swimming. 

971
00:47:53,160 --> 00:47:54,280
So those are talents you already
have. 

972
00:47:54,440 --> 00:47:57,560
So anything related to like 
alchemy or to like super 

973
00:47:57,560 --> 00:48:02,680
swimming you just get to do. 
And then you also got 

974
00:48:02,680 --> 00:48:04,000
blacksmithing as your hidden 
talent. 

975
00:48:04,120 --> 00:48:05,840
Oh, that's the other thing. 
This is like a hidden talent. 

976
00:48:05,840 --> 00:48:07,920
Like, people, like don't even 
realize you're just like, oh, 

977
00:48:07,920 --> 00:48:10,840
you need your armor fixed. 
Yeah, you know what you mean, 

978
00:48:10,880 --> 00:48:12,080
blacksmith. 
Yeah, that's my hidden. 

979
00:48:12,400 --> 00:48:15,800
Down and listen, I'm a Dame of 
many talents, you know. 

980
00:48:15,800 --> 00:48:17,760
There you go, An interesting 
individual. 

981
00:48:18,320 --> 00:48:22,680
You are, you are so encumbrance 
when you choose to. 

982
00:48:22,680 --> 00:48:24,480
What you choose to bring on your
journey is important. 

983
00:48:24,760 --> 00:48:27,200
Your resolve stat determines how
many items you can carry. 

984
00:48:27,200 --> 00:48:28,400
So. 
So what is your resolve stat? 

985
00:48:30,160 --> 00:48:36,840
10. 10 so you can carry 10 items
and travelling with more makes 

986
00:48:36,840 --> 00:48:38,880
you weary. 
So we'll get to the ailments in 

987
00:48:38,880 --> 00:48:43,880
a little bit. 
And so basically, yeah, 

988
00:48:44,200 --> 00:48:46,520
basically it's a standard. 
You can have as many and if you 

989
00:48:46,520 --> 00:48:48,640
go above your encumbered and 
that's the thing that gives you 

990
00:48:48,640 --> 00:48:51,080
a bad thing and you can't, you 
physically, you're incapable of 

991
00:48:51,080 --> 00:48:53,760
caring twice your resolve. 
And the way talents work, it's 

992
00:48:53,760 --> 00:48:55,160
pretty fucking standard OSR 
right? 

993
00:48:55,160 --> 00:48:57,280
Like things are worth one if 
they're really big, they're 

994
00:48:57,280 --> 00:49:02,840
worth 2 and you can bundle 
things into into groups for 

995
00:49:02,840 --> 00:49:05,640
smaller things. 
And then you get starting 

996
00:49:05,640 --> 00:49:09,240
equipment. 
So you start with what you got 

997
00:49:09,240 --> 00:49:12,040
from your gift page. 
Then you get the three six over 

998
00:49:12,040 --> 00:49:16,920
pieces, 4 torches, 6 meals of 
trail food, which can be bundled

999
00:49:16,920 --> 00:49:18,560
into one. 
There's a little one by it. 

1000
00:49:18,560 --> 00:49:20,920
So it says that's something you 
can get in a bed roll for 

1001
00:49:20,920 --> 00:49:23,680
sleeping, which has a one by it.
So it's 1A Tinder box for 

1002
00:49:23,680 --> 00:49:26,280
starting fires and a big purse 
or knapsack. 

1003
00:49:28,040 --> 00:49:29,960
And then it says roll on the 
following tables to determine 

1004
00:49:29,960 --> 00:49:33,160
the rest of your gear. 
So first of all, D6 to determine

1005
00:49:33,160 --> 00:49:37,360
what you're dressed like. 
And I very much like these like 

1006
00:49:37,360 --> 00:49:40,680
wood carving, like kind of like 
pictures of all these ladies. 

1007
00:49:40,880 --> 00:49:46,960
Yeah, it's very cool. 
I rolled A4, a soldier stitch, 

1008
00:49:46,960 --> 00:49:50,240
tunic, Cape and leather gloves. 
It makes sense for the 

1009
00:49:50,240 --> 00:49:52,440
blacksmith theme. 
Yeah, yeah. 

1010
00:49:52,880 --> 00:49:55,600
The other ones are an urchin, a 
peasant, a Pilgrim. 

1011
00:49:55,720 --> 00:49:58,760
We have the soldier, a nomad or 
a noble. 

1012
00:49:58,760 --> 00:50:00,440
I mean, I guess a noble would 
also make sense for the Dame, 

1013
00:50:00,440 --> 00:50:02,840
but you're the blacksmith Dame. 
Blacksmith Dame. 

1014
00:50:03,000 --> 00:50:05,240
So great. 
Yeah, I do really like the art 

1015
00:50:05,240 --> 00:50:07,200
pieces. 
Yeah, they're fantastic. 

1016
00:50:07,680 --> 00:50:10,640
Classic public domain art that 
they flipped through this. 

1017
00:50:11,360 --> 00:50:13,960
I'm curious it's, it is right, 
Like these aren't illustrations.

1018
00:50:13,960 --> 00:50:16,400
This domain are like, I think 
because you can even see some 

1019
00:50:16,400 --> 00:50:18,760
artifacts in the back a little 
bit like I'm I'm I'm sure if 

1020
00:50:18,760 --> 00:50:21,560
they drew it, which I think 
obviously like it's similar 

1021
00:50:21,560 --> 00:50:23,480
enough to the other stuff. 
That's great, but it does look 

1022
00:50:23,480 --> 00:50:25,760
like public domain. 
Yeah. 

1023
00:50:25,920 --> 00:50:27,600
And if it's not, they did a 
really fucking good job. 

1024
00:50:27,600 --> 00:50:29,680
Of it if I say if they drew this
and they was like this is great 

1025
00:50:29,680 --> 00:50:32,200
cuz it looks it looks classic so
yeah. 

1026
00:50:32,720 --> 00:50:34,840
OK, so armor and Shields. 
The way armor and Shields works,

1027
00:50:34,840 --> 00:50:38,320
super classic light and heavy. 
Light takes up one inventory 

1028
00:50:38,320 --> 00:50:41,080
slot and reduces one damage, 
heavy takes up two inventory 

1029
00:50:41,080 --> 00:50:44,160
slots and reduces 2 damage, and 
Shields reduce incoming damage 

1030
00:50:44,160 --> 00:50:45,760
by one if they are wielded 
properly. 

1031
00:50:45,760 --> 00:50:49,000
Like super easy, Super easy. 
Yeah, like because it does kind 

1032
00:50:49,000 --> 00:50:51,120
of get your inventory. 
So you actually roll tradition 

1033
00:50:51,120 --> 00:50:53,760
where you're starting armor is. 
So on a one to two you get heavy

1034
00:50:53,760 --> 00:50:56,640
armor and a shield, a big 
shield, I guess, because it's 

1035
00:50:56,640 --> 00:50:59,320
worth 2. 
On three to five, you just get 

1036
00:50:59,320 --> 00:51:01,840
heavy armor. 
On 6 to 15 you get light armor, 

1037
00:51:02,680 --> 00:51:04,760
and then on 16 to 20 you get no 
armor. 

1038
00:51:04,760 --> 00:51:08,240
So what did you get? 
I rolled A12 size light armor. 

1039
00:51:08,400 --> 00:51:11,040
A stitch layer of cloth 
reinforces leather or heavy 

1040
00:51:11,040 --> 00:51:13,760
canvas. 
There you go, makes sense with 

1041
00:51:13,760 --> 00:51:16,000
your soldier clothes that you 
just basically have like 

1042
00:51:16,000 --> 00:51:19,240
stitched light armor And then 
there's a page that's what's in 

1043
00:51:19,240 --> 00:51:22,400
my purse. 
So being resourceful with tools,

1044
00:51:22,400 --> 00:51:24,400
trinkets and everyday objects is
really important. 

1045
00:51:25,040 --> 00:51:29,120
GM are encouraged to embrace 
clever thinking with the items 

1046
00:51:29,120 --> 00:51:31,720
because the game is it called 
itself an adventure game. 

1047
00:51:31,840 --> 00:51:35,040
And don't forget when we talked 
about Forgotten badly, like last

1048
00:51:35,040 --> 00:51:36,880
week, they talked about an 
adventure game being more of 

1049
00:51:36,880 --> 00:51:40,480
like a like a clever kind of 
like puzzle figured out game as 

1050
00:51:40,480 --> 00:51:42,960
opposed to like a combat heavy 
game, which also makes sense 

1051
00:51:42,960 --> 00:51:45,440
since the fighting rules are way
below all of this stuff. 

1052
00:51:45,480 --> 00:51:47,600
And I really like the way that 
they laid that out that like 

1053
00:51:47,800 --> 00:51:49,680
pretty much everything is before
fighting. 

1054
00:51:50,040 --> 00:51:54,160
So it subtly kind of says that 
like exploring and like all the 

1055
00:51:54,160 --> 00:51:55,800
rest of the stuff when we get 
the panel should be. 

1056
00:51:55,800 --> 00:51:58,360
Your last option? 
It's the last one we offer you. 

1057
00:51:59,120 --> 00:52:01,760
Yeah, and it doesn't say that 
overtly, but like just by the 

1058
00:52:01,760 --> 00:52:04,120
placement of it, I think they 
there was an intent. 

1059
00:52:04,400 --> 00:52:08,400
So roll 3-D20 for your random 
items. 

1060
00:52:08,680 --> 00:52:11,120
One free run from three 
different tables, here 1-2 and 

1061
00:52:11,120 --> 00:52:14,680
three. 
OK 1574 I looked ahead so I 

1062
00:52:14,680 --> 00:52:17,920
could roll so I have a beeswax. 
Candle Wait, wait, wait, wait, 

1063
00:52:17,960 --> 00:52:23,160
wait, it says I always carry my.
I always carry my beeswax 

1064
00:52:23,160 --> 00:52:24,640
candles. 
Boom. 

1065
00:52:25,400 --> 00:52:30,560
I'm glad that I remembered my 
satchel of herbal tea, actually.

1066
00:52:30,560 --> 00:52:34,360
Sick. 
How'd this get in there? 

1067
00:52:34,880 --> 00:52:37,440
Get in here. 
A finely stitched underwear 

1068
00:52:38,640 --> 00:52:41,640
Makes sense. 
Herbal tea sounds so good right 

1069
00:52:41,640 --> 00:52:42,760
now. 
I'm not even playing SO and. 

1070
00:52:44,200 --> 00:52:49,200
Then bonus item roll, roll D20, 
then choose. 

1071
00:52:50,760 --> 00:52:55,200
So roll AD 20 and there's 
there's so there's one to two, 

1072
00:52:55,200 --> 00:52:57,000
three to seven, eight to 15 to 
16 to 20. 

1073
00:52:57,000 --> 00:53:01,680
So you got a three to seven? 
One item from column one so. 

1074
00:53:01,720 --> 00:53:03,640
Pick anything there. 
So as you go through that, I'll 

1075
00:53:03,640 --> 00:53:05,280
read the rest of these. 
So it says on one to two, you 

1076
00:53:05,280 --> 00:53:08,160
choose one item from any column 
three to seven, one item from 

1077
00:53:08,160 --> 00:53:10,960
column one, eight to 15 from 
column two, and 16 to 20 from 

1078
00:53:10,960 --> 00:53:12,120
column three. 
So what are you picking in 

1079
00:53:12,120 --> 00:53:14,680
column one? 
I think I'm doing an iron pry 

1080
00:53:14,680 --> 00:53:16,840
bar. 
That's sick. 

1081
00:53:17,240 --> 00:53:19,240
Yeah, that's a good one. 
That's a good one. 

1082
00:53:19,240 --> 00:53:23,240
That is a really good one. 
I will say the first one is very

1083
00:53:23,240 --> 00:53:26,720
much tools. 
The second one is very much like

1084
00:53:26,720 --> 00:53:30,320
it's perfume since a talcum 
powder, hair brushes. 

1085
00:53:30,320 --> 00:53:33,040
It's very much like personal, 
like almost like toiletries. 

1086
00:53:33,880 --> 00:53:36,640
Yeah, right. 
And the third one is ran is like

1087
00:53:36,680 --> 00:53:39,400
like random shit, like they'll 
fine list this underwear, a bear

1088
00:53:39,400 --> 00:53:41,640
claw necklace, you know, like 
it's it's it's neat. 

1089
00:53:41,720 --> 00:53:46,920
They did a good job. 
So D12 for weapons you better 

1090
00:53:46,920 --> 00:53:54,040
watch out for my and then as you
roll that the options are a 

1091
00:53:54,040 --> 00:53:57,600
parasol, frying pan, cooking 
knife, sling, hunting bow, 

1092
00:53:57,600 --> 00:54:00,800
hatchet, oak staff, dagger, 
sword, flail, crossbow, or 

1093
00:54:00,800 --> 00:54:02,880
battle axe. 
I got the one thing every good 

1094
00:54:02,880 --> 00:54:04,880
adventure should start with. 
Kitchen knife. 

1095
00:54:05,760 --> 00:54:07,960
Okay, so you rolled 9 for the 
sword? 

1096
00:54:08,160 --> 00:54:12,440
I did, I rolled 9 for the sword.
Dope, so it says one next to it,

1097
00:54:12,480 --> 00:54:14,720
which means it's only where it 
only takes a point inventory 

1098
00:54:14,720 --> 00:54:16,760
space. 
It's D8 damage slashes and 

1099
00:54:16,760 --> 00:54:18,520
pierces and is elegant. 
Makes sense. 

1100
00:54:18,680 --> 00:54:20,360
Makes sense, yeah. 
Makes sense for a game. 

1101
00:54:21,480 --> 00:54:23,960
The page is great here. 
It's very much like scattered 

1102
00:54:23,960 --> 00:54:25,600
across. 
There's like a a drawing for 

1103
00:54:25,600 --> 00:54:28,800
every item and then the the kind
of stats each one are like 

1104
00:54:28,800 --> 00:54:31,280
scattered throughout and looks 
really, really fantastic. 

1105
00:54:31,320 --> 00:54:34,360
It's a great spread on on peak 
background and that is the 

1106
00:54:34,360 --> 00:54:36,800
princesses. 
So we're moving into perils. 

1107
00:54:37,800 --> 00:54:40,680
And then the beginning of this 
page is a brow that that dark, 

1108
00:54:40,680 --> 00:54:44,760
dark brown background, very like
textured with perils for Part 2.

1109
00:54:44,760 --> 00:54:46,520
So we're getting into the extra 
rules of the game. 

1110
00:54:46,520 --> 00:54:51,000
So how to play again, great for 
event beginners here it says 

1111
00:54:51,000 --> 00:54:52,920
basically it says what is AGM 
and what is a player? 

1112
00:54:53,000 --> 00:54:55,800
The GMGM player plays. 
There are four things. 

1113
00:54:55,800 --> 00:54:57,440
The GM describes the fictional 
world. 

1114
00:54:57,680 --> 00:54:59,200
The player describes what they 
want to do. 

1115
00:54:59,280 --> 00:55:02,400
I, I, I do like this as an intro
Part 2 because it says the GM 

1116
00:55:02,400 --> 00:55:05,040
describes the world #2 the 
player describes what they want 

1117
00:55:05,040 --> 00:55:07,120
to do and what they hope to 
accomplish. 

1118
00:55:07,480 --> 00:55:09,560
And if they want to use an 
ability or gift or anything like

1119
00:55:09,560 --> 00:55:12,920
that, then #3 it says if a 
player attempts a riskier and 

1120
00:55:12,920 --> 00:55:15,600
certain action, the GM will ask 
for a test. 

1121
00:55:16,280 --> 00:55:18,800
And then #4 the GM describes how
the fictional circumstance 

1122
00:55:18,800 --> 00:55:20,600
happened. 
So I like that it very much 

1123
00:55:20,600 --> 00:55:24,720
specifically tells you right off
the bat that just say what you 

1124
00:55:24,720 --> 00:55:27,920
want to do and then GM will tell
you if you want to roll. 

1125
00:55:27,960 --> 00:55:31,960
That's like such a pet peeve of 
mine when people, the first 

1126
00:55:31,960 --> 00:55:35,080
thing that they do when they 
encounter anything is be like, 

1127
00:55:35,080 --> 00:55:36,000
well, I'm going to roll for 
this. 

1128
00:55:36,120 --> 00:55:38,040
And it's just like, just tell me
what the fuck you want to do 

1129
00:55:38,040 --> 00:55:40,440
because maybe you'll just do it.
You don't need to roll. 

1130
00:55:40,960 --> 00:55:42,080
You don't need to roll for 
everything. 

1131
00:55:42,280 --> 00:55:45,520
And I like that this tells it to
you in a very like number one, 

1132
00:55:45,520 --> 00:55:48,600
number two, number three, number
four, very laid out way #2 is 

1133
00:55:48,800 --> 00:55:53,120
tell me what you want to do #3 
is I will tell you if you need 

1134
00:55:53,120 --> 00:55:56,280
to even fucking roll, right. 
So I really enjoy that. 

1135
00:55:57,200 --> 00:55:59,880
And then at the bottom here, it 
says it's got AD 20 graphic for 

1136
00:55:59,880 --> 00:56:07,560
AD 20 for virtues, D6 for GIFs, 
and D4 for heart. 

1137
00:56:07,840 --> 00:56:10,360
And then it talks about the test
of virtue and then advantage and

1138
00:56:10,360 --> 00:56:16,160
disadvantage. 
And we talked about the the test

1139
00:56:16,160 --> 00:56:18,400
of virtue before, but again, 
it's here and then exactly where

1140
00:56:18,400 --> 00:56:20,040
it should be. 
The test of virtue is when you 

1141
00:56:20,040 --> 00:56:22,880
attempt a course of action that 
is risky, uncertain, or as 

1142
00:56:22,880 --> 00:56:26,480
consequences for failure. 
The GM will call for a test of 

1143
00:56:26,480 --> 00:56:29,080
one of your 3 virtues and it's 
AD 20. 

1144
00:56:29,120 --> 00:56:31,760
Roll under, boom, roll AD 20 or 
less. 

1145
00:56:32,000 --> 00:56:34,280
Advantage and disadvantage. 
You roll two 20s, take the 

1146
00:56:34,280 --> 00:56:35,880
highest or lowest right, That's 
how that works. 

1147
00:56:37,520 --> 00:56:40,200
Great, great piece of art here 
of a Princess battling little 

1148
00:56:40,200 --> 00:56:42,320
little goblin. 
Little goblin dude with some 

1149
00:56:42,320 --> 00:56:44,040
like birds kind of joining the 
battle. 

1150
00:56:44,720 --> 00:56:47,360
Great Goblin, dude. 
I mean, I mean, visually, this 

1151
00:56:47,360 --> 00:56:50,880
whole thing is just so. 
So good. 

1152
00:56:51,480 --> 00:56:54,240
So gift ice. 
So when you want to use a 

1153
00:56:54,240 --> 00:56:57,160
special ability, which is one of
the the abilities that you get 

1154
00:56:57,160 --> 00:56:59,480
for leveling up on your class. 
So you're such a, your first one

1155
00:56:59,480 --> 00:57:02,880
was, I can't remember what, a 
squirt, something like that. 

1156
00:57:02,880 --> 00:57:05,000
I can't remember what your first
ability was. 

1157
00:57:05,120 --> 00:57:07,920
Shape. 
Shape shape water. 

1158
00:57:07,920 --> 00:57:11,880
That's what it was. 
You know what I was starting to 

1159
00:57:11,880 --> 00:57:14,960
say? 
There's like blast and stuff. 

1160
00:57:14,960 --> 00:57:18,600
So anyway, so in order to shape 
you would need to use a gift 

1161
00:57:18,600 --> 00:57:22,720
ice. 
So rolling more dice gives more 

1162
00:57:22,720 --> 00:57:25,640
energy to the ability. 
So that's a very much AGM side 

1163
00:57:25,640 --> 00:57:27,160
of thing right? 
So like if you want to roll like

1164
00:57:27,400 --> 00:57:31,800
3 gift ice, if you succeed the 
GM will be like triple kind of 

1165
00:57:31,800 --> 00:57:32,920
like the cool shit you get to 
do. 

1166
00:57:33,640 --> 00:57:36,400
But it does give you more 
options for a miss out because 

1167
00:57:36,400 --> 00:57:38,360
if you were A1 gift ice you 
can't roll double S right? 

1168
00:57:38,360 --> 00:57:39,760
You can't roll double S Yeah, 
inherently. 

1169
00:57:39,920 --> 00:57:41,560
Exactly. 
But if you roll 4, you get 

1170
00:57:41,560 --> 00:57:44,000
theoretically roll two sets of 
double S, you know, and that 

1171
00:57:44,000 --> 00:57:46,680
would suck for you. 
So I do really love the way that

1172
00:57:46,680 --> 00:57:48,640
they work though. 
Like you can succeed on your 

1173
00:57:48,640 --> 00:57:51,960
gift ice and then if you roll a 
1-2 or three, you get to keep it

1174
00:57:52,000 --> 00:57:54,040
and keep using it. 
But if you roll a 4-5 or six, 

1175
00:57:54,040 --> 00:57:56,880
you spent it for the day. 
I love that. 

1176
00:57:57,760 --> 00:57:59,760
They're great. 
And if you roll double s, you 

1177
00:57:59,760 --> 00:58:02,120
get mishaps, which you talked 
about before, and you roll on 

1178
00:58:02,120 --> 00:58:05,760
the mishap table for that. 
And there's again, I, I think me

1179
00:58:05,760 --> 00:58:07,600
might have skipped over a 
couple, but there's a lot of 

1180
00:58:07,760 --> 00:58:09,800
little examples of play 
throughout this entire thing 

1181
00:58:09,800 --> 00:58:11,240
which are really, really 
fantastic. 

1182
00:58:11,800 --> 00:58:15,600
So this one talks about Azalea 
using a level 2 elemental 

1183
00:58:15,600 --> 00:58:18,240
connection gift. 
She wants to use her blast 

1184
00:58:18,240 --> 00:58:21,080
ability. 
She chooses to use two gift ice 

1185
00:58:21,080 --> 00:58:25,120
and rolls A5 and A2. 
Sensibility does a some damage, 

1186
00:58:25,480 --> 00:58:28,040
the ooze loses 7 HP Boom, there 
you go. 

1187
00:58:28,480 --> 00:58:31,080
The gift that rolled A5 is used 
and gone, but the one that 

1188
00:58:31,080 --> 00:58:33,960
rolled A2 she gets to keep. 
And then there's another one 

1189
00:58:33,960 --> 00:58:39,160
where it talks about she rolls 2
for the for an enchanted voice 

1190
00:58:39,160 --> 00:58:44,440
option and it's a A2 and A2, 
which is a four, which means she

1191
00:58:44,440 --> 00:58:49,440
has to roll the mishap table. 
But she still, she still 

1192
00:58:49,440 --> 00:58:53,120
succeeds and she gets to keep 
both of them. 

1193
00:58:53,800 --> 00:58:56,800
But when she rolls the double S,
she strains her voice. 

1194
00:58:57,040 --> 00:59:00,360
So it's, it's this weird kind of
like succeed, fail, succeed kind

1195
00:59:00,360 --> 00:59:03,560
of thing a little bit because 
you, you do get to do what you 

1196
00:59:03,560 --> 00:59:07,040
want it to do and you do get to 
keep your dice, but you roll the

1197
00:59:07,040 --> 00:59:08,720
mishap. 
So you do take some consequence 

1198
00:59:08,720 --> 00:59:10,080
for the use of it, which is 
cool. 

1199
00:59:10,320 --> 00:59:11,800
I really like there's like a mix
of all of it. 

1200
00:59:12,240 --> 00:59:18,000
It's a, it's a non cumbersome 
layer of complexity added to the

1201
00:59:18,000 --> 00:59:21,280
gift type system that, yeah, I 
find satisfying. 

1202
00:59:21,360 --> 00:59:24,000
Yeah. 
Yeah, well, and and not only 

1203
00:59:24,000 --> 00:59:26,560
that, the gift type system in 
and of itself is a great little 

1204
00:59:26,560 --> 00:59:29,920
system for like any type of 
special ability because again, 

1205
00:59:29,920 --> 00:59:33,360
it like self, it's self limiting
in a way that's really reliant 

1206
00:59:33,360 --> 00:59:35,600
on the roles which are all 
dictated by the player. 

1207
00:59:36,120 --> 00:59:38,960
So it really feels like the 
player would be like, I use it 

1208
00:59:38,960 --> 00:59:39,920
all up this time, you know what 
I mean? 

1209
00:59:39,920 --> 00:59:41,560
Like there's no like you only 
get three. 

1210
00:59:41,560 --> 00:59:43,120
You only get two. 
You don't need to because at 

1211
00:59:43,120 --> 00:59:46,160
some point, like you're gonna 
roll A45 or A6 at the 5050 

1212
00:59:46,160 --> 00:59:48,840
chance and you're going to lose 
it for the day. 

1213
00:59:48,960 --> 00:59:51,880
But like when you roll like a 
one and then you roll A2 and 

1214
00:59:51,880 --> 00:59:54,400
then you roll A2, you're like, 
oh, shit, like, you know, I'm, 

1215
00:59:54,520 --> 00:59:57,400
I'm, I'm cruising, you know, 
like it, it's going to be, but 

1216
00:59:57,400 --> 01:00:00,320
also, and, and then vice versa 
is you roll A5 and then a five 

1217
01:00:00,320 --> 01:00:02,640
and then a five and you're just 
like, shit, I boom, boom, boom, 

1218
01:00:02,640 --> 01:00:04,800
they're all gone. 
So I really like the way it kind

1219
01:00:04,800 --> 01:00:07,840
of like set limits, how often 
you can use it and you can both 

1220
01:00:07,840 --> 01:00:10,560
succeed and suffer consequences 
at the same time, which is 

1221
01:00:10,560 --> 01:00:12,960
really, really a a really neat 
little system. 

1222
01:00:15,000 --> 01:00:18,000
Heart dice Two ways you get to 
spend your heart dice. 

1223
01:00:18,480 --> 01:00:21,640
Heart dice similar to kind of 
like hit dice a little bit, but 

1224
01:00:21,640 --> 01:00:24,040
they are used differently. 
So there's two things you can do

1225
01:00:24,040 --> 01:00:25,920
with them. 
One is when you have a picnic, 

1226
01:00:25,920 --> 01:00:28,600
which is basically a short rest,
you can roll your heart dice to 

1227
01:00:28,600 --> 01:00:31,120
recover your heart points, 
right? 

1228
01:00:32,160 --> 01:00:36,480
You can roll a total. 
The total number rolled is how 

1229
01:00:36,480 --> 01:00:39,360
much you recover up to your Max.
Once you spin a heart dice, it 

1230
01:00:39,360 --> 01:00:40,720
is gone until you do a full 
rest. 

1231
01:00:41,320 --> 01:00:44,680
Or you can spend a heart dice to
help a friend succeed on a 

1232
01:00:44,680 --> 01:00:47,800
virtue test. 
So after a friend rolls AD 20, I

1233
01:00:47,800 --> 01:00:48,920
love that. 
I hate when people like you have

1234
01:00:48,920 --> 01:00:50,400
to do it first because it's just
a waste. 

1235
01:00:50,600 --> 01:00:51,760
It's a potential waste of 
resource. 

1236
01:00:52,000 --> 01:00:55,440
Yeah, absolutely. 
After a friend rolls AD 20 test 

1237
01:00:55,480 --> 01:00:59,760
and fails, you can spend a heart
dye by describing how you aid 

1238
01:00:59,760 --> 01:01:02,840
them in the very last second and
subtract that from your role. 

1239
01:01:02,840 --> 01:01:08,360
So if you need a 10 and you roll
A13, I can potentially roll one 

1240
01:01:08,360 --> 01:01:12,360
of my heart dice as a reaction 
to that to at the last moment 

1241
01:01:12,520 --> 01:01:15,880
narratively describe how I do 
that to help you like get to 

1242
01:01:15,880 --> 01:01:19,080
your success, which is a great 
way to be able to use them, help

1243
01:01:19,080 --> 01:01:22,600
a friend, you know? 
And teamwork, you know? 

1244
01:01:23,200 --> 01:01:24,920
Yeah. 
Two ways to recover heart points

1245
01:01:24,920 --> 01:01:28,160
a picnic, and that's when you 
can use your. 

1246
01:01:28,440 --> 01:01:30,280
That's such a great one. 
I like it. 

1247
01:01:30,280 --> 01:01:34,680
It's so good all. 
Of your short rest that you've 

1248
01:01:34,680 --> 01:01:37,120
always been taking with your 
adventure parties, where you sit

1249
01:01:37,120 --> 01:01:40,280
down outside and you have a 
snack and you sit in the forces 

1250
01:01:40,280 --> 01:01:43,160
that picnic this entire time. 
And it's just now reading this 

1251
01:01:43,160 --> 01:01:45,320
and I'm like, we've just been 
doing this the whole time. 

1252
01:01:45,880 --> 01:01:48,320
Yeah, I love the, I love the 
illustration on this, like it's 

1253
01:01:48,320 --> 01:01:50,760
a woman eating like a very beefy
sandwich, like a big old 

1254
01:01:50,760 --> 01:01:52,480
sandwich. 
And she's standing. 

1255
01:01:52,480 --> 01:01:54,040
At the table. 
Good as hell. 

1256
01:01:54,640 --> 01:01:58,160
Yeah, there's like a big like 
ham, ham slice that she was 

1257
01:01:58,160 --> 01:01:59,600
gotten. 
There's like a piece of bread, 

1258
01:01:59,880 --> 01:02:03,200
there's cheese, there's little, 
there's little Pickles, a tanker

1259
01:02:03,200 --> 01:02:05,360
to ale and then there's a 
couple, there's like 3 mice at 

1260
01:02:05,360 --> 01:02:07,440
the bottom just like munching on
the cheese and bread too. 

1261
01:02:07,440 --> 01:02:08,400
Why? 
She's just hamming on the 

1262
01:02:08,400 --> 01:02:10,480
sandwich. 
It's a great fucking graphic. 

1263
01:02:11,480 --> 01:02:13,880
So picnic is how you can get 
some hard points back. 

1264
01:02:14,280 --> 01:02:18,640
It also consumes a meal or trail
food, which my assumption is if 

1265
01:02:18,640 --> 01:02:21,640
you don't have any you you can't
heal during your picnic because 

1266
01:02:21,640 --> 01:02:24,760
it's not a picnic. 
And then there is a rest which 

1267
01:02:24,760 --> 01:02:28,360
is once in a 24 hour period you 
get have to get 8 hours of sleep

1268
01:02:28,360 --> 01:02:32,880
and then you recover all of your
HPHD gift ice. 

1269
01:02:32,880 --> 01:02:35,200
Like you get all of your dice 
back, you get all of the all of 

1270
01:02:35,200 --> 01:02:39,320
the all of your, you know, 
usable resources returned if you

1271
01:02:39,320 --> 01:02:43,320
get a full rest and get a meal 
and a safe place and everything,

1272
01:02:43,320 --> 01:02:46,320
which is great. 
Three ailments you can suffer 

1273
01:02:46,480 --> 01:02:48,320
weary, woozy or befuddled. 
So basically you get 

1274
01:02:48,320 --> 01:02:50,400
disadvantage on one of your 3 
stats. 

1275
01:02:50,400 --> 01:02:51,560
I love this. 
This is. 

1276
01:02:52,040 --> 01:02:56,200
Super clean, very simple. 
Yeah, just just get disadvantage

1277
01:02:56,200 --> 01:02:57,760
on each one. 
So if you're weary, it's 

1278
01:02:57,760 --> 01:02:59,480
resolved. 
If you're woozy, it's grace, and

1279
01:02:59,480 --> 01:03:01,760
if you're befuddled, it's wits. 
It says the bottom. 

1280
01:03:01,760 --> 01:03:04,320
Oftentimes a picnic or a wrest 
will get rid of it. 

1281
01:03:04,480 --> 01:03:06,320
Sometimes it requires a little 
bit more. 

1282
01:03:06,440 --> 01:03:08,680
And it's up to the GM to say if 
they need like a specific 

1283
01:03:08,680 --> 01:03:10,880
remedy, like a specific herbal 
remedy or anything, which is 

1284
01:03:10,880 --> 01:03:13,680
great. 
Again, lovely illustration on 

1285
01:03:13,680 --> 01:03:16,320
the bottom of these three badass
princesses, Princess and you 

1286
01:03:16,320 --> 01:03:21,360
know, advancement. 
So this is your your leveling 

1287
01:03:21,360 --> 01:03:23,240
up. 
So achieving a major goal or 

1288
01:03:23,240 --> 01:03:25,840
overcoming a significant 
obstacle, you get to grow your 

1289
01:03:25,840 --> 01:03:27,160
ability. 
So with, with the tables 

1290
01:03:27,160 --> 01:03:28,280
consensus, you can all get a 
level. 

1291
01:03:28,280 --> 01:03:29,280
So basically what everyone's 
like. 

1292
01:03:29,280 --> 01:03:30,360
Well, that was probably cool 
enough. 

1293
01:03:30,360 --> 01:03:33,520
Let's level up. 
You can level up and when you 

1294
01:03:33,520 --> 01:03:37,360
do, you get a bunch of shit. 
So you get you get a gift 

1295
01:03:37,360 --> 01:03:39,560
ability. 
So you gain your next gift, so 

1296
01:03:39,560 --> 01:03:43,960
your next one after. 
After shape I think was the 

1297
01:03:44,080 --> 01:03:45,360
blast one. 
Blast. 

1298
01:03:45,360 --> 01:03:46,920
Yeah. 
So you would at level two, you 

1299
01:03:46,920 --> 01:03:48,880
would get Blast and then gift 
Ice. 

1300
01:03:48,880 --> 01:03:53,640
You get your Max gift dice 
increases by one, your HP 

1301
01:03:53,640 --> 01:03:57,720
increases, You roll AD 4 and add
it to your Max HP, your hit dice

1302
01:03:57,720 --> 01:04:02,520
increases, your Max hit heart. 
I kept saying hit dice, your Max

1303
01:04:02,520 --> 01:04:06,040
heart dice increases by one, and
then your virtue deepens. 

1304
01:04:06,040 --> 01:04:09,960
So you roll AD 20 in order for 
all of your stats, all of your 

1305
01:04:09,960 --> 01:04:14,240
virtues and any of them that are
higher, you increase by one. 

1306
01:04:15,800 --> 01:04:20,920
Nice, clean, all very clean. 
It says if you're longing, if 

1307
01:04:20,920 --> 01:04:22,680
you, if you want a longer 
adventure. 

1308
01:04:22,680 --> 01:04:26,040
Advancing beyond four comes from
finding magical items, seeking 

1309
01:04:26,040 --> 01:04:28,760
new secrets and magical spells, 
or doing specifically trained 

1310
01:04:28,760 --> 01:04:31,280
things. 
So like, realistically you could

1311
01:04:31,280 --> 01:04:32,800
go forever on this fucking 
thing. 

1312
01:04:32,800 --> 01:04:34,760
And the only thing that'll kind 
of like a level out eventually 

1313
01:04:34,760 --> 01:04:36,800
will be your virtue stats, which
is fine. 

1314
01:04:36,800 --> 01:04:40,840
You shouldn't get to like 1000, 
but you can just keep getting I 

1315
01:04:40,840 --> 01:04:43,280
guess you won't get any more 
gifts but you like it says you 

1316
01:04:43,280 --> 01:04:45,760
just get like a special item 
that'll give you like a new gift

1317
01:04:45,760 --> 01:04:46,680
or some shit. 
That's it. 

1318
01:04:46,800 --> 01:04:49,240
Like a relic. 
Optional rule. 

1319
01:04:49,240 --> 01:04:52,200
Abundant gifts. 
It basically says some tables 

1320
01:04:52,200 --> 01:04:53,960
may wish to add an additional 
flexibility. 

1321
01:04:54,120 --> 01:04:56,000
Basically it says like if you 
want to take a gift from another

1322
01:04:56,000 --> 01:04:57,360
class. 
Long story short, this is 

1323
01:04:57,360 --> 01:04:58,840
multiclassing. 
Don't do it. 

1324
01:05:00,360 --> 01:05:03,080
I mean, do whatever you want, 
but multiclassing is anyway. 

1325
01:05:03,160 --> 01:05:04,720
I'm going to tell me not play a 
game. 

1326
01:05:05,320 --> 01:05:08,240
Right note for one shot, it's 
basically it says start at level

1327
01:05:08,240 --> 01:05:09,800
2. 
It it allows players to have 

1328
01:05:09,800 --> 01:05:12,880
enough gift dice and stuff to to
kind of like actually like feel 

1329
01:05:12,880 --> 01:05:16,160
good and experience a game more 
if you're just going to do one 

1330
01:05:16,160 --> 01:05:18,600
shot. 
So now we're getting into 

1331
01:05:18,600 --> 01:05:19,720
adventure stuff. 
We're going to cruise through 

1332
01:05:19,720 --> 01:05:22,960
some of the stuff. 
So adventure spending time is a 

1333
01:05:22,960 --> 01:05:25,560
cool little thing. 
Spending time can be anything 

1334
01:05:25,560 --> 01:05:28,400
that you want it to be. 
It could be 20 minutes searching

1335
01:05:28,400 --> 01:05:29,760
something. 
It could be hours foraging. 

1336
01:05:29,760 --> 01:05:31,360
It doesn't matter. 
Like when you have to basically 

1337
01:05:31,360 --> 01:05:33,720
be like you take time to do that
thing. 

1338
01:05:33,720 --> 01:05:38,960
You are capital S capital see 
spending time and in each of 

1339
01:05:38,960 --> 01:05:43,280
these cases you are using a the 
time is a resource, right? 

1340
01:05:43,280 --> 01:05:46,560
So examples are picnics and 
rests, a day of travel, 

1341
01:05:46,560 --> 01:05:50,680
thoroughly searching a dungeon 
room or any gift or mishap where

1342
01:05:50,680 --> 01:05:54,920
it says you have to spend time. 
And when you spend time, the gym

1343
01:05:54,920 --> 01:05:57,600
can roll wrinkles. 
A. 

1344
01:05:57,720 --> 01:06:00,320
When you spend time, the gym can
decide to roll a wrinkle decide 

1345
01:06:00,320 --> 01:06:02,120
to see if a wrinkle occurs. 
A wrinkle can be anything that 

1346
01:06:02,120 --> 01:06:05,560
complicates interrupts her out 
of layer of complexity to an 

1347
01:06:05,560 --> 01:06:08,160
adventure. 
So this is kind of like a little

1348
01:06:08,480 --> 01:06:13,000
it's it's, it's like a random 
encounter kind of thing. 

1349
01:06:13,000 --> 01:06:14,520
It's. 
Almost an encounter table. 

1350
01:06:14,560 --> 01:06:16,560
Yeah, yeah, yeah. 
It's a narrative encounter 

1351
01:06:16,560 --> 01:06:17,760
table. 
Right. 

1352
01:06:17,760 --> 01:06:19,680
Well, it even talked about that 
on the next page, but I'd like 

1353
01:06:19,680 --> 01:06:23,520
that this is like more than that
it it takes that to a place that

1354
01:06:23,520 --> 01:06:26,000
I like more because there's 
there's a million blog posts 

1355
01:06:26,000 --> 01:06:28,120
that are like This is why a 
random encounter table suck. 

1356
01:06:28,480 --> 01:06:30,200
I love this. 
This is a great way to do it. 

1357
01:06:30,200 --> 01:06:33,560
So basically. 
But do people think that random 

1358
01:06:33,560 --> 01:06:35,360
and calendar tables suck? 
I didn't realize that. 

1359
01:06:35,800 --> 01:06:38,000
I mean, ninth, are you being 
surgasic? 

1360
01:06:38,040 --> 01:06:40,160
Because yeah, they're terrible. 
OK, great. 

1361
01:06:40,400 --> 01:06:43,480
So if the whole story is 
spending time, if the whole 

1362
01:06:43,480 --> 01:06:45,920
party is spending time, the GM 
only rolls once, even if 

1363
01:06:45,920 --> 01:06:48,160
everyone's doing other shit. 
So if one of you is doing one 

1364
01:06:48,160 --> 01:06:49,120
thing, one of you is doing the 
other. 

1365
01:06:49,120 --> 01:06:50,920
It doesn't matter. 
The time is still spent across 

1366
01:06:50,920 --> 01:06:55,720
the board, so when there is a 
chance of a wrinkle, the GM 

1367
01:06:56,520 --> 01:06:59,480
rolls one of these dice based on
what the situation around them 

1368
01:06:59,480 --> 01:07:01,760
is like. 
So if you're in an unfamiliar 

1369
01:07:01,760 --> 01:07:05,400
area like a well traveled road 
or navigable river, a place you 

1370
01:07:05,400 --> 01:07:09,160
haven't been but isn't crazy 
like you're on a road where 

1371
01:07:09,160 --> 01:07:12,720
there might be other people, you
roll the D8 in the wild like an 

1372
01:07:12,720 --> 01:07:15,600
uncharted forest or been in 
ruins, you rolled AD six. 

1373
01:07:15,880 --> 01:07:18,280
In a dangerous place like an 
enemy stronghold or haunted 

1374
01:07:18,280 --> 01:07:22,840
catacombs, you roll AD four. 
And at any time you roll A1, you

1375
01:07:22,840 --> 01:07:25,000
would have a wrinkle, you would 
have some type of complication 

1376
01:07:25,000 --> 01:07:27,760
that occurs. 
So this is more of just like a 

1377
01:07:27,760 --> 01:07:30,080
complication table. 
And then on the very next thing 

1378
01:07:30,080 --> 01:07:32,160
it talked about ideas for 
wrinkles and it specifically 

1379
01:07:32,160 --> 01:07:34,920
calls out it's just a lot of pre
written adventures have random 

1380
01:07:34,920 --> 01:07:38,960
encounters or wandering monster 
tables you can use as wrinkles. 

1381
01:07:39,560 --> 01:07:42,320
But here are some additional 
sparks And there are what is 

1382
01:07:42,320 --> 01:07:46,800
this 4D sexes for dungeon 
wrinkles, travel wrinkles, 

1383
01:07:46,800 --> 01:07:49,280
overnight wrinkles and town 
wrinkles, which are which are 

1384
01:07:49,280 --> 01:07:50,760
great. 
So why don't you only like 46 

1385
01:07:50,760 --> 01:07:55,280
and we do one for each? 
Done first one, I got a three. 

1386
01:07:55,600 --> 01:07:58,680
That's for a dungeon wrinkle. 
The ceiling starts to collapse. 

1387
01:07:59,080 --> 01:08:01,720
That's a wrinkle suck. 
That would actually suck. 

1388
01:08:02,320 --> 01:08:04,680
Then you have for travel 
wrinkles. 

1389
01:08:04,680 --> 01:08:07,000
I rolled it two. 
It's pouring rain you can barely

1390
01:08:07,000 --> 01:08:11,560
see. 
Dangerous for overnight wrinkle.

1391
01:08:11,640 --> 01:08:17,040
I also rolled A2 so it is it's 
so windy you can't start a fire,

1392
01:08:17,279 --> 01:08:20,840
it's cold at night. 
And then for the last one which 

1393
01:08:20,840 --> 01:08:26,880
is town, I rolled A4 and that is
a A con artist sells you a sham 

1394
01:08:27,000 --> 01:08:29,160
remedy. 
I love this. 

1395
01:08:29,160 --> 01:08:33,080
I love this system that kind of 
takes the concept of like random

1396
01:08:33,080 --> 01:08:35,399
encounters and and wandering 
monster table and just gives 

1397
01:08:35,399 --> 01:08:40,640
just another layer to it that is
super easy, but like is good, 

1398
01:08:40,640 --> 01:08:43,520
like it's just good. 
Like it's just really I enjoy 

1399
01:08:43,520 --> 01:08:45,960
it. 
I love this. 

1400
01:08:46,040 --> 01:08:48,960
I I really enjoy this game. 
That's a good game. 

1401
01:08:49,000 --> 01:08:51,520
I like twinkles. 
So exploration we're not going 

1402
01:08:51,520 --> 01:08:53,960
to get at this. 
There's travel, you travel and 

1403
01:08:53,960 --> 01:08:55,920
there's distance as you can go. 
There's pushing it, which 

1404
01:08:55,920 --> 01:08:59,560
basically is just like you can 
push it, you will resolve, you 

1405
01:08:59,560 --> 01:09:03,399
can get weary navigating, you 
can do it getting lost, It can 

1406
01:09:03,399 --> 01:09:05,520
happen. 
Smaller distances are just the 

1407
01:09:05,520 --> 01:09:06,920
distances for like comments, 
stuff like that. 

1408
01:09:06,920 --> 01:09:12,760
So at hand is close Nearby is 
like the same room Stone's Throw

1409
01:09:12,760 --> 01:09:16,359
is, it's a stone store and over 
Yonder is over Yonder. 

1410
01:09:16,359 --> 01:09:19,040
I mean, they're great. 
Hand is interesting. 

1411
01:09:19,040 --> 01:09:20,560
I think close would have been 
fine there. 

1412
01:09:20,560 --> 01:09:23,800
But at hand is very much like a 
very princessy way to say it. 

1413
01:09:24,080 --> 01:09:26,439
This item is at hand. 
They're right there. 

1414
01:09:26,920 --> 01:09:29,520
Another great graphic here on 
the side of just like the world 

1415
01:09:29,720 --> 01:09:33,640
with mountains and stuff. 
It's great light it exists 

1416
01:09:33,640 --> 01:09:36,000
candles, torches, lanterns, and 
there's like stats for this like

1417
01:09:36,160 --> 01:09:39,319
the distance and and how much 
light and and when you have to 

1418
01:09:39,319 --> 01:09:41,640
use them. 
Also throughout all these, it 

1419
01:09:41,640 --> 01:09:44,040
also talks about like how much 
space it takes up, which is 

1420
01:09:44,040 --> 01:09:45,760
really nice. 
Like so it specifically says 

1421
01:09:45,760 --> 01:09:49,279
like candles can be bundled 8 to
a space, torches 4 to a space 

1422
01:09:49,279 --> 01:09:53,680
and Lantern is just like a 
space, but oil flasks for the 

1423
01:09:53,680 --> 01:09:55,240
lanterns can be bundled 4 to a 
space. 

1424
01:09:55,360 --> 01:10:01,320
Really like that searching tests
talks about food 66 meals to a 

1425
01:10:01,320 --> 01:10:07,040
space so and you have to you 
have to eat at a picnic so you 

1426
01:10:07,040 --> 01:10:08,080
need to make sure you have food 
out. 

1427
01:10:09,440 --> 01:10:12,640
Of that picnic. 
Got out of the picnic treasure. 

1428
01:10:12,640 --> 01:10:14,800
It basically says most of it 
isn't like art objects and 

1429
01:10:14,800 --> 01:10:19,160
valuables and stuff like less 
about like having money and more

1430
01:10:19,160 --> 01:10:21,800
about having stuff you can sell 
in town for money, which is more

1431
01:10:21,800 --> 01:10:23,880
reasonable when you're 
adventuring than like having 

1432
01:10:23,880 --> 01:10:26,280
like a horde full of gold. 
Is having, like, a magic item 

1433
01:10:26,280 --> 01:10:29,960
worth a horde full of gold? 
You know, you spend. 

1434
01:10:30,280 --> 01:10:31,480
Yeah. 
You spend time and stuff. 

1435
01:10:31,480 --> 01:10:34,400
There you go. 
And then after all of that, we 

1436
01:10:34,400 --> 01:10:37,400
get to fighting, which again, is
a very, in my opinion, subtle 

1437
01:10:37,400 --> 01:10:40,040
way that they said all of this 
stuff is more important than 

1438
01:10:40,040 --> 01:10:42,960
fighting. 
And I like that a lot because 

1439
01:10:42,960 --> 01:10:44,720
even right at the beginning of 
the game, it said this is more 

1440
01:10:44,720 --> 01:10:47,840
about using, like, your wits and
your emotional immaturity and 

1441
01:10:47,840 --> 01:10:49,760
like, all the rest of that to, 
like, figure shit out before we 

1442
01:10:49,760 --> 01:10:52,080
have to fight. 
But if you get a fight, that's 

1443
01:10:52,080 --> 01:10:55,640
how you do it. 
So running combat and you you do

1444
01:10:55,640 --> 01:10:57,440
it. 
It says basically you can use 

1445
01:10:57,440 --> 01:10:58,640
miniatures to reign dear to the 
mind. 

1446
01:10:58,640 --> 01:10:59,720
However you want to do it. 
It's fine. 

1447
01:10:59,960 --> 01:11:02,440
I honestly this game is so 
simple unless you're doing like 

1448
01:11:02,440 --> 01:11:04,480
a ton of people dear to the mind
would be super easy for it. 

1449
01:11:05,080 --> 01:11:07,400
Times and rounds exactly what 
you think there are 10 seconds 

1450
01:11:07,400 --> 01:11:12,320
blah blah blah. 
Initiative roll wins if if a 

1451
01:11:12,320 --> 01:11:14,680
Princess succeeds, they roll 
before the enemies boom there 

1452
01:11:14,680 --> 01:11:19,240
you go attacking. 
So you test resolve for at hand 

1453
01:11:19,240 --> 01:11:22,080
attacks, anything like right on 
you and grace for range attacks.

1454
01:11:23,360 --> 01:11:25,760
If you succeed, you roll your 
weapons damage to see how much 

1455
01:11:25,760 --> 01:11:29,280
damage you inflict on the 
monsters HP Unarmed attacks do 

1456
01:11:29,280 --> 01:11:34,320
one super easy defending 
Monsters don't roll dice to 

1457
01:11:34,320 --> 01:11:37,520
attack like princesses do. 
Instead you test your grace when

1458
01:11:37,520 --> 01:11:40,080
they attack to see if you're 
able to avoid getting hurt. 

1459
01:11:40,200 --> 01:11:42,520
So very it's a player facing 
system, which is great. 

1460
01:11:42,600 --> 01:11:44,120
We'll get to that on monsters 
though, because I have a 

1461
01:11:44,120 --> 01:11:46,080
question. 
If you fail, the GM rolls 

1462
01:11:46,080 --> 01:11:49,440
monsters damage dice to see how 
many HP you lose. 

1463
01:11:50,120 --> 01:11:52,160
Or the player could just roll 
the monster I must say I'm 

1464
01:11:52,160 --> 01:11:53,440
having. 
I'm sorry the players rolling 

1465
01:11:53,440 --> 01:11:54,960
that one. 
This is the player facing rolls.

1466
01:11:57,320 --> 01:12:00,120
A really good thing on the 
bottom, again in another box it 

1467
01:12:00,120 --> 01:12:02,960
says when fighting you can do 
two things on your turn. 

1468
01:12:03,200 --> 01:12:08,040
One, move somewhere nearby. 
So in the range that is nearby. 

1469
01:12:08,320 --> 01:12:12,840
You can also skip your action to
move a stone's throw and then #2

1470
01:12:12,840 --> 01:12:15,120
you can take an action and it 
tells you examples. 

1471
01:12:15,920 --> 01:12:18,600
Attack with a weapon, use a 
gift, cast a magic spell, use an

1472
01:12:18,600 --> 01:12:21,880
item, heal a wounded friend. 
Like, do a bunch of like, it's 

1473
01:12:21,880 --> 01:12:23,880
great, it's great. 
And then during any turn, you 

1474
01:12:23,880 --> 01:12:26,480
can also react to one thing per 
round. 

1475
01:12:26,640 --> 01:12:29,000
That usually means spending your
hype dice your heart. 

1476
01:12:32,000 --> 01:12:35,160
Yeah. 
How you Yeah, somehow I was 

1477
01:12:35,160 --> 01:12:36,480
putting the A before the E in 
that heart. 

1478
01:12:36,960 --> 01:12:40,760
So the heart dice to help a 
friend or use a special ability 

1479
01:12:40,920 --> 01:12:42,120
that allows you to have a 
reaction. 

1480
01:12:42,120 --> 01:12:44,640
But for the most part, their 
reactions are just are your your

1481
01:12:44,640 --> 01:12:48,160
hard dice armor. 
We talked about it before it's 

1482
01:12:48,160 --> 01:12:52,200
soak and it's one or two crits. 
It's a it's a roll owner system.

1483
01:12:52,200 --> 01:12:58,600
So on A1 you roll W image dice 
and then when you roll the 20 

1484
01:12:58,600 --> 01:13:02,480
while defending your enemy's 
attack strikes true and ignores 

1485
01:13:02,480 --> 01:13:04,280
your armor. 
Ouch. 

1486
01:13:04,400 --> 01:13:06,120
It actually says just Ouch, 
which is great. 

1487
01:13:06,200 --> 01:13:08,360
I love it. 
Reactions. 

1488
01:13:08,360 --> 01:13:10,320
We just talked about that once 
per round you can react this 

1489
01:13:10,320 --> 01:13:13,840
generally heart heart dice 
again. 

1490
01:13:13,840 --> 01:13:18,840
I do love there's like a what's 
what I'm trying to say, like it 

1491
01:13:18,840 --> 01:13:20,560
reinforces itself a bunch. 
It tells you the rule. 

1492
01:13:20,560 --> 01:13:21,720
It tells it to you again every 
time. 

1493
01:13:21,880 --> 01:13:24,000
Every time the rule would be 
pertinent, it tells it to you. 

1494
01:13:25,360 --> 01:13:27,520
Wounds is interesting. 
I really I'm excited to get your

1495
01:13:27,520 --> 01:13:29,360
wounds. 
So if you were reduced TO0HP, 

1496
01:13:29,360 --> 01:13:32,160
you are wounded, you can no 
longer do anything. 

1497
01:13:32,320 --> 01:13:33,600
People can stabilize or heal 
you. 

1498
01:13:33,600 --> 01:13:36,600
We'll get to that. 
A successful first aid check, 

1499
01:13:36,600 --> 01:13:39,800
which is the witch role gives 
you one HP or there's massive 

1500
01:13:39,800 --> 01:13:41,320
healing, picnics, rest, 
whatever. 

1501
01:13:41,480 --> 01:13:43,520
I like the idea of like you 
being able to heal a picnic, but

1502
01:13:43,520 --> 01:13:49,280
you're knocked out and someone 
like just feeding you like a 

1503
01:13:49,280 --> 01:13:53,320
finger sandwich or something, 
you know, I mean like like head 

1504
01:13:53,320 --> 01:13:55,800
in head in their lap, just like 
patting your head feeding you 

1505
01:13:55,800 --> 01:13:57,600
like just. 
Like a little Ritz. 

1506
01:13:57,600 --> 01:14:02,480
Cracker exactly I love it Antics
is what they call like all the 

1507
01:14:02,480 --> 01:14:05,320
shit that's not fighting I. 
Love the antics that that being 

1508
01:14:05,320 --> 01:14:08,480
the yeah, if you're all wrestle 
or do maneuver or do something, 

1509
01:14:08,600 --> 01:14:10,480
it's an antic, you know? 
It's an antic. 

1510
01:14:10,720 --> 01:14:13,000
You just, you just do something 
antics, you know, So yeah, 

1511
01:14:13,000 --> 01:14:15,600
grappling, anything creative, 
anything else, like you just 

1512
01:14:15,600 --> 01:14:18,080
roll whatever you can roll any 
of your stats just describe like

1513
01:14:18,080 --> 01:14:19,360
what antic and what you're 
trying to do. 

1514
01:14:20,920 --> 01:14:23,400
And I do like this thing up 
here. 

1515
01:14:23,400 --> 01:14:27,200
It says describe your end goal, 
how you want to achieve it, and 

1516
01:14:27,200 --> 01:14:28,760
what you're going to use to help
you. 

1517
01:14:28,760 --> 01:14:31,720
So just describe it narratively 
and the GM will then make a 

1518
01:14:31,720 --> 01:14:34,720
ruling on whether it succeeds, 
requires a role, or you have 

1519
01:14:34,720 --> 01:14:36,920
disadvantage or advantage, which
is great. 

1520
01:14:36,920 --> 01:14:39,360
Again, the game reinforces over 
and over again. 

1521
01:14:39,480 --> 01:14:43,040
Again is great for an intro game
that describe what you want to 

1522
01:14:43,040 --> 01:14:46,800
do narratively and the GM will 
tell you if you need a role and 

1523
01:14:46,800 --> 01:14:50,800
what you need to do and then 
talk it out. 

1524
01:14:50,800 --> 01:14:55,680
You can always talk nojutsu as 
an antic if you want and try to 

1525
01:14:55,920 --> 01:15:00,960
try to. 
Tangent I had to explain talk no

1526
01:15:00,960 --> 01:15:04,080
jutsu to my girlfriend yesterday
because I made that reference. 

1527
01:15:04,800 --> 01:15:06,360
And do you ever watch Naruto at 
all? 

1528
01:15:06,680 --> 01:15:10,000
No, I'm trying to. 
It's coming up. 

1529
01:15:10,000 --> 01:15:13,280
I'm going to make her watch at 
least into the pain arc so. 

1530
01:15:13,760 --> 01:15:15,480
I will. 
So here's the thing, man, I 

1531
01:15:15,480 --> 01:15:17,960
watched all of Naruto, loved it.
I started ship it in and it 

1532
01:15:17,960 --> 01:15:19,400
sucks. 
I know it gets better. 

1533
01:15:19,440 --> 01:15:21,000
She means great. 
Fuck you. 

1534
01:15:21,000 --> 01:15:23,800
No, no, no, because here's the 
problem with ship it in it 

1535
01:15:23,800 --> 01:15:26,520
becomes Dragon Ball Z and the 
fact that like half of every 

1536
01:15:26,520 --> 01:15:28,640
episode is just recapping the 
previous episode and people 

1537
01:15:28,640 --> 01:15:32,120
standing around waiting to fight
and it drove me fucking nuts 

1538
01:15:32,120 --> 01:15:34,920
Like I don't remember. 
I think I literally he got to 

1539
01:15:34,920 --> 01:15:36,880
pain in The Cave and I checked 
out. 

1540
01:15:36,880 --> 01:15:40,680
I was, I'm so done. 
Like, like, why is it taking 15 

1541
01:15:40,680 --> 01:15:42,400
episodes for you to just have 
one conversation with this 

1542
01:15:42,400 --> 01:15:44,480
motherfucker? 
Listen, hey, go ahead and get in

1543
01:15:44,480 --> 01:15:46,640
our comments guys, and tell Ryan
how wrong. 

1544
01:15:46,800 --> 01:15:48,600
He is no, I'm correct. 
Go to. 

1545
01:15:48,600 --> 01:15:52,800
YouTube slash the weekly scroll 
Find this episode if you're 

1546
01:15:52,800 --> 01:15:54,680
listening to it and you're not 
currently watching this on 

1547
01:15:54,680 --> 01:15:57,960
YouTube and leave a comment 
about how Naruto Shippuden is 

1548
01:15:57,960 --> 01:16:01,560
fucking sick I. 
Never said the story isn't good.

1549
01:16:01,600 --> 01:16:08,280
I'm saying that badly. 
No no no I said that Naruto what

1550
01:16:08,280 --> 01:16:10,360
I'm saying is had good pacing 
and then as soon as ship it in 

1551
01:16:10,360 --> 01:16:14,280
starts half the episode is just 
recapping the previous episode. 

1552
01:16:14,480 --> 01:16:18,840
Like the the amount of new stuff
that happens per episode vastly 

1553
01:16:18,840 --> 01:16:20,760
reduces the ship it in versus 
Naruto. 

1554
01:16:20,920 --> 01:16:24,640
I will say Sasuke retrieval arc 
of original Naruto one of the 

1555
01:16:24,640 --> 01:16:26,400
rest anime arcs out there 
period. 

1556
01:16:26,440 --> 01:16:29,120
Insane the coming of age of 
those three young men. 

1557
01:16:31,000 --> 01:16:35,320
Great story wounds so when you 
fall to zero, I love. 

1558
01:16:35,520 --> 01:16:37,320
That was our first big tangent 
actually, so it. 

1559
01:16:37,360 --> 01:16:39,640
Was it was good and it was only 
like a minute and you started 

1560
01:16:39,640 --> 01:16:42,440
it. 
So wounds when you fall TO0HP 

1561
01:16:42,440 --> 01:16:43,800
you roll the wounded table. 
That's great. 

1562
01:16:43,800 --> 01:16:46,480
So do me a solid. 
There's 8 wound options. 

1563
01:16:46,600 --> 01:16:49,920
We're saying you hit 0HP and you
become wounded. 

1564
01:16:49,920 --> 01:16:55,360
So what did you get? 
I rolled A4 scarred. 

1565
01:16:55,600 --> 01:16:58,920
You have a gnarly visible scar 
right down where it is and how 

1566
01:16:58,920 --> 01:17:01,120
you got that make makes for a 
good story. 

1567
01:17:01,320 --> 01:17:03,960
Might impress some people, might
frighten others. 

1568
01:17:04,680 --> 01:17:06,440
That's great. 
There's eight options here. 

1569
01:17:07,200 --> 01:17:08,960
Just a flesh wound. 
What doesn't kill you? 

1570
01:17:09,200 --> 01:17:11,920
Rattled, scarred, clunked, 
cracked, injured, and 

1571
01:17:11,920 --> 01:17:14,120
traumatized. 
So a couple of interesting 

1572
01:17:14,120 --> 01:17:15,720
things about here. 
We'll talk to that in a second. 

1573
01:17:15,840 --> 01:17:20,360
So the way the wounds work is 
if, if you hit zero HP, you roll

1574
01:17:20,360 --> 01:17:22,360
on the table. 
If you would ever take a wound, 

1575
01:17:22,360 --> 01:17:24,680
that gives you double your 
maximum. 

1576
01:17:24,680 --> 01:17:30,280
So if your HP is 6 and you would
take 12, you automatically, like

1577
01:17:30,280 --> 01:17:32,400
you're automatically given a 
trauma point, you're out and you

1578
01:17:32,400 --> 01:17:33,640
get a trauma point. 
We'll talk about that in a 

1579
01:17:33,640 --> 01:17:36,000
second. 
DBK, the DM can do whatever. 

1580
01:17:36,360 --> 01:17:38,640
When you're wounded, your 
friends can use an action test 

1581
01:17:38,640 --> 01:17:40,960
their wits to attempt first aid.
We talked about that already 

1582
01:17:40,960 --> 01:17:43,640
gives you one HP on a success. 
So the interesting thing about 

1583
01:17:43,640 --> 01:17:49,400
the wound table is you in a lot 
of games, something like this 

1584
01:17:49,400 --> 01:17:51,320
would give you like a permanent 
bad. 

1585
01:17:51,440 --> 01:17:53,800
There's like 3 on here that give
you a permanent good, which is 

1586
01:17:53,800 --> 01:17:55,960
really interesting. 
So like what doesn't kill you, 

1587
01:17:55,960 --> 01:17:58,840
for example, it says you're 
weary for three days, after 

1588
01:17:58,840 --> 01:18:01,400
which your resolve permanently 
increases by one. 

1589
01:18:02,520 --> 01:18:05,480
Awesome, honestly, if you. 
Wanted to be a little hard on. 

1590
01:18:05,480 --> 01:18:07,240
I would just say it. 
Permanently reduces by one. 

1591
01:18:07,360 --> 01:18:10,360
That's that's what I would do. 
You know this game isn't that 

1592
01:18:10,360 --> 01:18:11,560
game. 
You know this game is. 

1593
01:18:12,200 --> 01:18:15,680
Like I'm saying my my what I 
want to do. 

1594
01:18:16,080 --> 01:18:20,160
Yeah, So injured, impaired 
senses, broken bone, whatever it

1595
01:18:20,160 --> 01:18:22,720
says. 
Once healed, add D4, maximum HP.

1596
01:18:23,600 --> 01:18:25,480
That's a great one. 
That is a good one. 

1597
01:18:25,480 --> 01:18:27,120
Yeah, Yeah. 
So. 

1598
01:18:27,480 --> 01:18:31,480
And even just the flesh wound 1.
After that heals, it says roll 

1599
01:18:31,480 --> 01:18:34,160
the D12 and if it's higher than 
the current Max HP, use the new 

1600
01:18:34,160 --> 01:18:38,720
value on just a flesh one. 
That's good, but eight is 

1601
01:18:38,720 --> 01:18:40,320
traumatized. 
Mark one point of trauma. 

1602
01:18:40,800 --> 01:18:43,560
So let's get into trauma. 
Let's unpack our trauma. 

1603
01:18:45,560 --> 01:18:47,960
I love the graphic at the top. 
Of this very orny like. 

1604
01:18:48,120 --> 01:18:52,640
Skull on like a like a platform 
with this this drapery behind it

1605
01:18:52,640 --> 01:18:53,360
and stuff. 
It's great. 

1606
01:18:53,360 --> 01:18:56,840
So trauma that says rolling an 8
on the wounded table. 

1607
01:18:56,840 --> 01:18:58,760
I think I think it's a coffin. 
Yeah. 

1608
01:18:58,760 --> 01:19:00,880
What did I say was? 
Oh, I I didn't hear you say 

1609
01:19:00,880 --> 01:19:02,280
Coffin. 
I apologize for. 

1610
01:19:03,120 --> 01:19:05,840
Having to listen to me Coffin, 
how dare you. 

1611
01:19:07,120 --> 01:19:09,720
So, so there's two ways to get 
traumatized. 

1612
01:19:09,720 --> 01:19:12,720
One is to roll an 8 once you're 
wounded and the other is to get 

1613
01:19:12,720 --> 01:19:16,280
the the double maximum. 
So you only get three points of 

1614
01:19:16,280 --> 01:19:18,080
trauma. 
But on the Third Point we'll see

1615
01:19:18,080 --> 01:19:20,480
what happens. 
So on one, you're really 

1616
01:19:20,480 --> 01:19:22,840
frightened and the circumstances
right under trauma are all you 

1617
01:19:22,840 --> 01:19:24,840
can think about. 
You cannot use any gift ice for 

1618
01:19:24,840 --> 01:19:27,800
24 hours. 
So if you it talked about it, I 

1619
01:19:27,800 --> 01:19:30,000
think at one point, like if you 
get in a fight with like a bunch

1620
01:19:30,000 --> 01:19:33,080
of goblins, next time you fight 
a bunch of goblin, like all you 

1621
01:19:33,080 --> 01:19:35,360
can think about is goblins for 
24 hours and you got no, you 

1622
01:19:35,360 --> 01:19:38,440
can't use any gift ice. 
On two, you're in shock and 

1623
01:19:38,440 --> 01:19:41,000
can't use gift ice for 24 hours.
You are afraid of what hurt you 

1624
01:19:41,000 --> 01:19:43,400
and have disadvantage whenever 
faced with your fear. 

1625
01:19:43,400 --> 01:19:45,720
And this is permanent. 
So again with the goblins, if a 

1626
01:19:45,720 --> 01:19:49,120
goblin injured you every time 
you encounter goblins forever, 

1627
01:19:49,120 --> 01:19:53,120
now you have disadvantage. 
And if you fail, you now have a 

1628
01:19:53,120 --> 01:19:54,480
fear of heights, things like 
that. 

1629
01:19:54,680 --> 01:19:57,160
The fear ends when you overcome 
what you're afraid of. 

1630
01:19:57,160 --> 01:19:59,280
So I've definitely got a whole 
narrative fucking thing to get 

1631
01:19:59,280 --> 01:20:01,840
rid of. 
Like the trauma, like stage two 

1632
01:20:01,840 --> 01:20:03,640
trauma, which only there are the
only three. 

1633
01:20:03,640 --> 01:20:07,960
It would be a big deal and #3 
you've been through enough and 

1634
01:20:07,960 --> 01:20:09,560
this is the end for your 
Princess. 

1635
01:20:09,560 --> 01:20:12,160
Depending on how your table 
works, you decide what happens. 

1636
01:20:12,280 --> 01:20:15,360
So why don't you roam AD four or
was 3? 

1637
01:20:17,000 --> 01:20:19,320
You. 
Mean your untimely, tragic death

1638
01:20:19,400 --> 01:20:21,640
and your friends all mourn your 
loss. 

1639
01:20:22,560 --> 01:20:24,400
Boom, you're dead, buddy. 
There goes Dame Harmony. 

1640
01:20:25,000 --> 01:20:27,520
The other so. 
So this isn't a role table, it's

1641
01:20:27,520 --> 01:20:31,600
just a list of possible options 
you could take #1 is you decide 

1642
01:20:31,600 --> 01:20:34,880
it's time to retire. 
Next time you get to safety, you

1643
01:20:34,880 --> 01:20:38,880
settle out of town and you are 
now friendly in PC #2 is a deep 

1644
01:20:38,880 --> 01:20:41,000
enchanted sleep, woken up by her
true Love's kiss. 

1645
01:20:41,840 --> 01:20:44,720
So we all know that Snow White 
was just out adventuring until 

1646
01:20:44,720 --> 01:20:48,840
she got too much trauma. 
Yeah, and then no Sleeping 

1647
01:20:48,840 --> 01:20:51,200
Beauty. 
Snow White was just hanging out 

1648
01:20:51,200 --> 01:20:56,280
with dwarfs. 
You meet your ontology, not get 

1649
01:20:56,440 --> 01:21:02,080
poisoned by the. 
Queen and then I don't remember.

1650
01:21:02,520 --> 01:21:03,000
Either. 
Wow. 

1651
01:21:03,680 --> 01:21:05,240
Is the best Disney thing. 
Ever. 

1652
01:21:05,240 --> 01:21:06,640
She turns into a guy named 
Dragon. 

1653
01:21:06,640 --> 01:21:10,960
She's awesome for something else
entirely depending on your game.

1654
01:21:11,360 --> 01:21:14,200
Do whatever you get lost vampire
comes to get you whatever. 

1655
01:21:14,200 --> 01:21:15,640
It's great. 
So magic. 

1656
01:21:15,640 --> 01:21:18,360
How does magic work in the game?
So it works just like everything

1657
01:21:18,360 --> 01:21:19,360
else. 
It works like gift ice. 

1658
01:21:19,680 --> 01:21:21,600
So does she yeah, she she bites 
apple. 

1659
01:21:21,720 --> 01:21:23,480
How does she gets poisoned and 
then he comes to kisses her 

1660
01:21:23,480 --> 01:21:25,960
again. 
Yep, yeah, early Disney was very

1661
01:21:25,960 --> 01:21:30,080
non consensual. 
So Princess is mine encounter 

1662
01:21:30,080 --> 01:21:32,960
monsters, they also learn magic,
etcetera, etcetera. 

1663
01:21:32,960 --> 01:21:36,120
So spells work like gift ice, 
where dice is the amount of gift

1664
01:21:36,120 --> 01:21:39,160
ice you roll, some is the total,
blah blah blah, and it all works

1665
01:21:39,160 --> 01:21:40,640
the same. 
There's also a magical mishap 

1666
01:21:40,640 --> 01:21:43,320
table. 
So the way magic works is just 

1667
01:21:43,320 --> 01:21:45,640
like the way gift ice work, but 
oftentimes it comes from like 

1668
01:21:45,680 --> 01:21:47,760
other items and things and 
that's pretty much it. 

1669
01:21:48,160 --> 01:21:51,360
So magic mishap, fizzle magic, 
burn sapped wild magic, 

1670
01:21:51,360 --> 01:21:55,920
intoxicating power or a curse. 
And there's links to like a wild

1671
01:21:55,920 --> 01:22:00,800
magic, you know, spell table and
to a random curse, which links 

1672
01:22:00,800 --> 01:22:04,360
you to the curse table and the 
10,000 wild magic table. 

1673
01:22:04,840 --> 01:22:06,800
Oh, you got to got. 
To roll in the D 10,000 Wild 

1674
01:22:06,800 --> 01:22:11,320
magic table. 
So there are a bunch of like 

1675
01:22:11,320 --> 01:22:14,040
magic things. 
So there's grimoires, robes and 

1676
01:22:14,040 --> 01:22:17,360
hats, relics and sigils. 
These are all things that you 

1677
01:22:17,360 --> 01:22:20,280
could get magic from and they 
give you a specific amount of 

1678
01:22:20,280 --> 01:22:23,560
like gift ice for each one or 
things like that and, and give 

1679
01:22:23,560 --> 01:22:25,760
you specific like ways that they
all work. 

1680
01:22:25,760 --> 01:22:26,880
We're not going to get into it 
again. 

1681
01:22:26,880 --> 01:22:28,640
Magic works just like give it 
that gift ice. 

1682
01:22:28,920 --> 01:22:31,120
So getting a magic item is very 
similar to having just like 

1683
01:22:31,120 --> 01:22:33,120
another special ability and it 
just works a little bit 

1684
01:22:33,120 --> 01:22:37,360
differently. 
Spells there's like 2 pages of 

1685
01:22:37,880 --> 01:22:39,520
it's just two pages of like 
random spells. 

1686
01:22:39,520 --> 01:22:41,920
Most of them are not combat 
related, some are. 

1687
01:22:41,920 --> 01:22:43,720
Why don't you roll me D20 in 2 
minutes about you get. 

1688
01:22:47,360 --> 01:22:50,360
Yeah, I rolled A1. 
Oh no. 

1689
01:22:50,480 --> 01:22:54,440
What'd you get? 
Animate range nearby. 

1690
01:22:55,120 --> 01:23:00,080
Dice in brackets Nearby objects 
come to life and obey your 

1691
01:23:00,080 --> 01:23:03,440
command the best they can for 
some minutes. 

1692
01:23:04,200 --> 01:23:06,400
There you go. 
So let's let's go with. 

1693
01:23:06,440 --> 01:23:08,480
Let's pick one. 
Of these grimoires, rubs and 

1694
01:23:08,480 --> 01:23:09,960
hats, relics or sigils? 
What do you think? 

1695
01:23:10,880 --> 01:23:13,120
Think it is sigil? 
OK, so sigils. 

1696
01:23:13,120 --> 01:23:15,000
Are basically squirrels, so 
sometimes. 

1697
01:23:15,000 --> 01:23:17,680
Magic users will store a single 
spell in the sigil upon a 

1698
01:23:17,680 --> 01:23:20,360
squirrel or tablet. 
The owner of the sigil can cast 

1699
01:23:20,360 --> 01:23:23,360
a spell a single time, after 
which the sigil is consumed. 

1700
01:23:23,360 --> 01:23:27,880
Sigils can hold the magic of a 
single gift die, which does not 

1701
01:23:27,880 --> 01:23:30,720
return. 
So basically you get one use of 

1702
01:23:30,720 --> 01:23:34,200
one spell with one die. 
Boom there you go. 

1703
01:23:34,480 --> 01:23:37,480
They even talk about the magic 
works just like gift ice because

1704
01:23:37,480 --> 01:23:39,800
it basically is any time you 
have any of these items it 

1705
01:23:39,800 --> 01:23:42,720
basically just gives you gift I 
to use that aren't spending your

1706
01:23:42,720 --> 01:23:45,520
own which is cool. 
It's super simple because it's 

1707
01:23:45,520 --> 01:23:47,800
the same system you already use,
which is really cool. 

1708
01:23:49,600 --> 01:23:52,280
So wondrous items. 
There are some poison apples, 

1709
01:23:52,280 --> 01:23:55,400
climbing rope, hearty acorns. 
There's like the ten of these. 

1710
01:23:55,400 --> 01:23:58,640
They're cool, read them. 
They're just magic items with 

1711
01:23:58,640 --> 01:24:01,160
special properties that give you
different things like number of 

1712
01:24:01,160 --> 01:24:03,080
uses as listed, how you can use 
it. 

1713
01:24:03,120 --> 01:24:06,240
It's great Relics the same way 
there's a Ring of Fire, Wanda 

1714
01:24:06,240 --> 01:24:07,920
bubbles, rainbow crystal druid 
stuff. 

1715
01:24:08,160 --> 01:24:11,560
What's cool about the relics 
that I really enjoy is that they

1716
01:24:11,560 --> 01:24:15,320
are, they get activated, they 
have their own gift eye. 

1717
01:24:15,960 --> 01:24:19,320
But once they get used, instead 
of just like recharging 

1718
01:24:19,320 --> 01:24:21,480
overnight, there's a specific 
way in which you have to 

1719
01:24:21,480 --> 01:24:24,120
recharge it in order to be able 
to use it again, which is very 

1720
01:24:24,120 --> 01:24:26,640
much like a mouse sweater magic 
system kind of base. 

1721
01:24:26,760 --> 01:24:28,720
Yeah. 
So ring a fire, for example, you

1722
01:24:28,720 --> 01:24:31,320
catch fireball to recharge it, 
you have to leave it in the 

1723
01:24:31,360 --> 01:24:34,160
embers of a hot fire until the 
embers go out, which is cool 

1724
01:24:34,160 --> 01:24:35,560
narratively. 
Love that. 

1725
01:24:35,600 --> 01:24:36,440
I love that. 
A lot of it. 

1726
01:24:36,440 --> 01:24:38,120
So, so done. 
So why don't you roll me a 

1727
01:24:38,120 --> 01:24:39,120
relic? 
Let's make a relic. 

1728
01:24:39,440 --> 01:24:50,480
Roll me AD 20 and AD 6 2K1B20. 
That is going to be a 12 and for

1729
01:24:50,480 --> 01:24:54,920
the D6 I got a four. 
That's a dope. 

1730
01:24:54,920 --> 01:24:57,280
That's a dope one. 
So I got a woven. 

1731
01:24:57,280 --> 01:25:02,760
Cloak. 
And it recharges when I hunt a 

1732
01:25:02,760 --> 01:25:06,840
wild beast and eat its heart 
while brandishing the relic. 

1733
01:25:07,840 --> 01:25:11,760
Bro, that's kind of metal. 
That's hardcore as fuck. 

1734
01:25:11,760 --> 01:25:13,800
Actually. 
You have to be like. 

1735
01:25:14,320 --> 01:25:15,600
With your Cape like flapping it 
all. 

1736
01:25:15,600 --> 01:25:17,240
Around where you're like eating 
his heart. 

1737
01:25:18,240 --> 01:25:19,960
So herbs and there's the whole 
section here. 

1738
01:25:19,960 --> 01:25:21,920
I'm like cool, cool stuff when I
can go over. 

1739
01:25:22,560 --> 01:25:25,120
Yeah, very witchy. 
So herbs and mushrooms you can 

1740
01:25:25,120 --> 01:25:27,520
spend time foraging and there's 
all the stuff that has like 

1741
01:25:28,120 --> 01:25:30,640
benefits. 
So sugar balm, curious ailments 

1742
01:25:30,680 --> 01:25:35,200
and and can be an anti venom 
swamp cloves, a broad leaf wolf 

1743
01:25:35,200 --> 01:25:36,680
Ivy, thimble caps like 
mushrooms. 

1744
01:25:36,800 --> 01:25:38,760
And there's graphics for each of
these or like they look like 

1745
01:25:38,760 --> 01:25:40,080
they're on torn out parchment 
papers. 

1746
01:25:40,480 --> 01:25:43,160
The whole section on potions, 
which are specifically brewed 

1747
01:25:43,840 --> 01:25:46,240
and specifically talk about like
what you can do, like how many 

1748
01:25:46,240 --> 01:25:49,200
rounds, like troll strength and 
gives you how many rounds, how 

1749
01:25:49,200 --> 01:25:51,040
much you can do with it. 
There's like six of those. 

1750
01:25:52,000 --> 01:25:55,320
There is AD 6 table of enchanted
weapons, like a vorpal blade, a 

1751
01:25:55,320 --> 01:25:57,680
singing sword. 
It gives you the damaged dice 

1752
01:25:57,680 --> 01:25:59,920
and like the the various magical
stuff you get for that. 

1753
01:25:59,920 --> 01:26:03,120
So for example, the vorpal blade
gives your crit on a one or two 

1754
01:26:03,360 --> 01:26:06,600
does D 10 + 10 damage, but after
it deals with crit, you roll AD 

1755
01:26:06,680 --> 01:26:09,480
6 and on a three or lower the 
blade shatters forever. 

1756
01:26:09,880 --> 01:26:12,240
So if you have a crit with a 
vorpal blade, you get a 5050 

1757
01:26:12,240 --> 01:26:13,720
chance. 
Well, you'll probably kill 

1758
01:26:13,720 --> 01:26:16,760
something with AD 10 + 10 very, 
very close to if not, but you 

1759
01:26:16,760 --> 01:26:19,880
have a 50505050 chance of just 
like shattering the thing and 

1760
01:26:19,880 --> 01:26:21,440
it's just gone forever every 
time you do it, which is cool. 

1761
01:26:21,520 --> 01:26:22,600
Cool. 
And there's a little piece of 

1762
01:26:22,600 --> 01:26:23,960
art for every single one of 
these weapons. 

1763
01:26:23,960 --> 01:26:25,600
There's like 6 pieces of art, 
which is really cool. 

1764
01:26:27,160 --> 01:26:30,680
Monsters, We're very close to 
the end now we're going to shoot

1765
01:26:30,680 --> 01:26:32,200
through the most. 
This is where I have a question 

1766
01:26:32,200 --> 01:26:34,040
because it doesn't make sense. 
Ready for this? 

1767
01:26:34,120 --> 01:26:35,840
Ask the save. 
The save, right? 

1768
01:26:37,280 --> 01:26:38,680
Well, OK. 
Well, what was your question? 

1769
01:26:39,200 --> 01:26:40,280
No. 
Yes, you had any? 

1770
01:26:40,280 --> 01:26:42,400
Questions. 
OK, so monsters. 

1771
01:26:42,400 --> 01:26:44,560
Monsters have slightly different
set of stats and princesses. 

1772
01:26:44,560 --> 01:26:46,280
To keep it simple, they have 
like 4 things. 

1773
01:26:46,280 --> 01:26:48,800
They have HP which is our heart 
points right? 

1774
01:26:49,080 --> 01:26:50,760
There's a there. 
I'm going to skip that one then 

1775
01:26:50,760 --> 01:26:52,800
come back to it. 
There's armor which is the value

1776
01:26:52,800 --> 01:26:54,360
subtract which is the soap for 
the armor. 

1777
01:26:54,400 --> 01:26:55,480
They have values from zero to 
three. 

1778
01:26:55,680 --> 01:26:57,920
There's the attack which gives a
description and the amount of 

1779
01:26:57,920 --> 01:26:59,680
damage. 
I say roll and it says some have

1780
01:26:59,680 --> 01:27:01,720
resistances. 
Then there is a save stat. 

1781
01:27:02,280 --> 01:27:04,800
Unlike princesses who test 
resolve, grace, and wits, 

1782
01:27:05,080 --> 01:27:08,440
monsters just use a single stat 
called save to test to avoid 

1783
01:27:08,440 --> 01:27:10,360
danger and resist the effects of
magic. 

1784
01:27:10,960 --> 01:27:14,280
OK, it's a player facing game 
right? 

1785
01:27:14,280 --> 01:27:15,960
Where? 
Where does save come? 

1786
01:27:15,960 --> 01:27:17,000
In what what? 
What is the? 

1787
01:27:17,000 --> 01:27:18,480
Monster saving from and who 
rolls it? 

1788
01:27:19,080 --> 01:27:21,080
Yeah, I don't know. 
I couldn't tell you. 

1789
01:27:21,800 --> 01:27:22,920
Right. 
Am I like. 

1790
01:27:22,920 --> 01:27:25,840
I felt like I'm like. 
Taking crazy pills and I'm not 

1791
01:27:25,840 --> 01:27:28,600
quite understanding maybe, but 
like I can't think of like I 

1792
01:27:28,600 --> 01:27:32,400
thought the whole point of the 
roll under system and then the 

1793
01:27:32,400 --> 01:27:35,160
princesses don't roll. 
Like the monsters don't roll. 

1794
01:27:35,160 --> 01:27:36,760
The princesses just roll to 
defend. 

1795
01:27:36,920 --> 01:27:39,720
What are the monsters saving 
from? 

1796
01:27:39,720 --> 01:27:43,880
Like do does a Princess maybe, 
maybe we should get to the 

1797
01:27:43,880 --> 01:27:46,800
example play and read through, 
like see if there's a monster 

1798
01:27:46,800 --> 01:27:48,520
that saves in it. 
But I just like, what's the 

1799
01:27:48,520 --> 01:27:50,400
point of the save? 
You know, like, like what? 

1800
01:27:50,400 --> 01:27:53,920
Like that Like a, like a, like 
a, like a evil queen has like 15

1801
01:27:53,920 --> 01:27:55,320
save. 
Who's rolling that? 

1802
01:27:55,320 --> 01:27:57,000
And for what? 
You know, because it's not a 

1803
01:27:57,000 --> 01:28:00,120
player facing game if the GM is 
rolling saves like that doesn't 

1804
01:28:00,120 --> 01:28:02,200
make any sense. 
So that's the only thing I don't

1805
01:28:02,200 --> 01:28:04,200
really understand. 
But outside of that, there's a 

1806
01:28:04,200 --> 01:28:06,880
cool D8 random monster table 
just to be like, here's the 

1807
01:28:06,880 --> 01:28:08,000
thing. 
And they're, they're basic rock 

1808
01:28:08,000 --> 01:28:11,440
goblin schools, giant spiders, 
very much 8 basic monsters, 

1809
01:28:11,440 --> 01:28:12,600
which is cool to have right off 
the bat. 

1810
01:28:12,960 --> 01:28:16,640
And then you get into the, the 
monster, the bestiary, which is 

1811
01:28:16,760 --> 01:28:19,840
fantastic because there is a 
drawing, there's a graphic for 

1812
01:28:19,880 --> 01:28:22,280
every single one, which is 
fantastic. 

1813
01:28:22,280 --> 01:28:26,320
And the first one, the giant 
spiders is amazing. 

1814
01:28:26,360 --> 01:28:29,200
The woman is like leaning 
forward all ready to battle this

1815
01:28:29,200 --> 01:28:30,440
thing. 
She's got the sword in her hand,

1816
01:28:30,440 --> 01:28:33,240
but she's like draped in spider 
webs that this giant spider 

1817
01:28:33,240 --> 01:28:35,240
coming in and her look of 
determination on her face. 

1818
01:28:35,400 --> 01:28:37,840
It is a great piece of art. 
And it's like half the page and 

1819
01:28:37,840 --> 01:28:39,480
I love it so much. 
And there's like spider webs 

1820
01:28:39,480 --> 01:28:43,560
over the top of the page too. 
Just fantastic, really amazing 

1821
01:28:43,560 --> 01:28:46,720
illustration Ghouls, another 
couple illustrations that are 

1822
01:28:46,720 --> 01:28:50,080
great rot goblins again love 
these little fuckers and they're

1823
01:28:50,080 --> 01:28:55,000
like cave they're like they're 
great vampire bats gloom whiffs 

1824
01:28:55,000 --> 01:28:57,800
like hounds. 
The white is also one of my 

1825
01:28:57,800 --> 01:29:01,840
favorite like the ground. 
All the stats are awe they are 

1826
01:29:01,920 --> 01:29:04,360
in it's like dark cloudiness. 
OK, so here's my. 

1827
01:29:04,360 --> 01:29:11,280
Thing so the thought experiment,
Dame Harmony uses her level to 

1828
01:29:12,240 --> 01:29:19,520
water blast ability right? 
So the the monster gets chance. 

1829
01:29:19,520 --> 01:29:23,000
To save against that. 
I mean, I guess maybe it's 

1830
01:29:23,000 --> 01:29:25,160
against ability because it. 
Specifically, does. 

1831
01:29:25,160 --> 01:29:28,440
Say it specifically does say let
me scroll back up because I do 

1832
01:29:28,440 --> 01:29:30,200
want to still talk about some of
the the beasties. 

1833
01:29:30,480 --> 01:29:35,080
It says, unlike monsters, just 
use a single stack called save 

1834
01:29:35,080 --> 01:29:38,720
to test to avoid danger and 
resist the effects of magic. 

1835
01:29:38,800 --> 01:29:42,200
Well, I avoid danger is such an 
abstract thing. 

1836
01:29:42,680 --> 01:29:45,200
Resist the effects of magic. 
I guess maybe when you use like,

1837
01:29:45,200 --> 01:29:48,800
spells or things like that. 
But like, again, I thought a lot

1838
01:29:48,800 --> 01:29:51,840
of it was just like you roll 
under a stat. 

1839
01:29:51,840 --> 01:29:53,880
But there's a big example of 
play at the end. 

1840
01:29:53,880 --> 01:29:56,720
We'll get to it and and see kind
of like what what it says there.

1841
01:29:57,040 --> 01:29:59,120
But again, the white. 
Yeah, like the stat is in most 

1842
01:29:59,120 --> 01:30:01,120
of its itself. 
And at the end of this, like 

1843
01:30:01,120 --> 01:30:03,600
giant cloud is like a skull 
face, which is cool. 

1844
01:30:03,800 --> 01:30:05,720
And it also has like a crown on 
itself, which I thought was 

1845
01:30:05,720 --> 01:30:10,840
really cool. 
Big bad wolf is a monster HP8 

1846
01:30:10,840 --> 01:30:13,880
save 12 armor three can attack 
twice with claw and bite. 

1847
01:30:13,960 --> 01:30:16,760
I mean, that's like just make a 
bear, you know what I mean? 

1848
01:30:16,760 --> 01:30:19,400
Like that's such a that's such a
standard like claw like that's 

1849
01:30:19,400 --> 01:30:21,600
such a great thing. 
And it says enchanted in silver 

1850
01:30:21,600 --> 01:30:24,240
weapons. 
Ignore it's armor and a werewolf

1851
01:30:24,240 --> 01:30:26,760
of the deep hunger for flesh. 
If wounded by a big bad wolf, 

1852
01:30:26,760 --> 01:30:28,280
test resolve or become a 
werewolf. 

1853
01:30:28,560 --> 01:30:31,680
This is such a great stat block 
and such an insanely good way to

1854
01:30:31,680 --> 01:30:36,040
do like like monster stats. 
This is like classic, but also 

1855
01:30:36,040 --> 01:30:37,200
like just the best fucking way 
to do it. 

1856
01:30:37,200 --> 01:30:39,960
Like give me a couple sets, like
give me some resistances or 

1857
01:30:39,960 --> 01:30:41,880
whatever and then just give me 
like one or two lines of like 

1858
01:30:41,880 --> 01:30:43,480
who they are and like what 
they're kind of like, you know, 

1859
01:30:43,480 --> 01:30:45,520
their mean is. 
And it's let me run with it And 

1860
01:30:45,520 --> 01:30:46,600
it's so great. 
And it's a whole page 

1861
01:30:46,600 --> 01:30:48,640
illustration of this like big 
bad wolf, which is really, 

1862
01:30:48,640 --> 01:30:51,520
really dope. 
Unicorns and like 6 traits that 

1863
01:30:51,520 --> 01:30:55,000
it could have Pixies, trolls, 
dragon. 

1864
01:30:55,040 --> 01:30:56,840
The dragon graphic is also 
amazing. 

1865
01:30:56,840 --> 01:30:59,520
It's same kind of dragon from 
like the enchanted voice, but 

1866
01:30:59,520 --> 01:31:01,760
these three badass ladies and 
one obviously has like a magic 

1867
01:31:01,760 --> 01:31:04,600
sword. 
You going up and then some basic

1868
01:31:04,600 --> 01:31:06,360
ones, henchman bear and 
hedgewitch. 

1869
01:31:06,440 --> 01:31:08,840
Those are dope. 
Mama bear, Billy goat, Huntsman,

1870
01:31:09,480 --> 01:31:12,680
night deadly serpent. 
Here's the evil queen again, 

1871
01:31:12,680 --> 01:31:16,400
another fantastic graphic with 
like magical swirling around 

1872
01:31:16,400 --> 01:31:18,360
her. 
So good. 

1873
01:31:19,400 --> 01:31:23,280
Some other stuff again, full to 
half page graphics of like 

1874
01:31:23,640 --> 01:31:25,720
fighting stuff. 
There's a monster maker, which 

1875
01:31:25,720 --> 01:31:26,960
is cool. 
So why don't you? 

1876
01:31:26,960 --> 01:31:31,080
Why don't we roll up a monster? 
So beware of the Romy Romney 

1877
01:31:31,080 --> 01:31:33,240
2D12 and this is beware of the 
what? 

1878
01:31:39,440 --> 01:31:47,040
That will be nine and a 12. 
Beware of the rotten shade. 

1879
01:31:47,840 --> 01:31:49,880
Beware of the rotten shade. 
Who haunts the what? 

1880
01:31:51,280 --> 01:31:57,880
Oh, will they haunt. 
They haunt the Forbidden Forest.

1881
01:31:58,600 --> 01:32:00,480
OK, OK. 
And they look out for their 

1882
01:32:00,480 --> 01:32:05,440
what? 
Look out for their sharp claws 

1883
01:32:05,800 --> 01:32:09,240
and. 
They're hungry for magical 

1884
01:32:09,280 --> 01:32:11,440
essence. 
Dope. 

1885
01:32:11,480 --> 01:32:17,240
You know, Actually legend has it
that they guard a magic, a 

1886
01:32:17,280 --> 01:32:21,480
magical item of great power. 
That's such a this is great. 

1887
01:32:21,640 --> 01:32:24,280
This is really great. 
Yeah, yeah, I know. 

1888
01:32:24,280 --> 01:32:26,320
We kind of so it's it's. 
As we said, beware. 

1889
01:32:26,320 --> 01:32:29,640
Of the has a 2D12 table who 
haunts the has a 2D6 table 

1890
01:32:29,840 --> 01:32:32,680
lookout for there has AD 6 table
there hungry 4 is AD 6 table, 

1891
01:32:32,680 --> 01:32:35,560
legend has AD 6 table, and then 
there's HP, save armor and 

1892
01:32:35,560 --> 01:32:37,320
damage right on there. 
So honestly like that's just a 

1893
01:32:37,360 --> 01:32:39,520
like that could just be monster.
Then you just print that sheet 

1894
01:32:39,520 --> 01:32:40,760
out. 
Boom, you got a monster page. 

1895
01:32:41,720 --> 01:32:43,760
Great. 
D6 curses are cool. 

1896
01:32:43,800 --> 01:32:46,080
There are, I'm sorry, there are 
D12 curses. 

1897
01:32:46,080 --> 01:32:48,680
Sweet tooth, root bound rot, 
mouth gloom. 

1898
01:32:49,680 --> 01:32:51,840
There is a a magical mishap 
where you have to roll on these.

1899
01:32:51,840 --> 01:32:53,200
You get one of these like 
butterfingers. 

1900
01:32:54,280 --> 01:32:55,760
Doom is cool. 
Doom you are doomed. 

1901
01:32:55,760 --> 01:32:57,160
Death is lurking around every 
corner. 

1902
01:32:57,160 --> 01:32:59,480
Becoming wounded automatically 
gives you a point of trauma. 

1903
01:32:59,760 --> 01:33:02,480
You must confront death and beat
it in a game of skill or chance 

1904
01:33:02,480 --> 01:33:04,720
to remove the mark of doom. 
I love how that is so narrative 

1905
01:33:05,400 --> 01:33:08,680
and we're definitely playing 
what, like Battleship? 

1906
01:33:11,280 --> 01:33:12,960
That was a. 
Bill and Ted reference, but then

1907
01:33:12,960 --> 01:33:16,680
no one's gonna get so. 
Strangers, this is just 

1908
01:33:16,680 --> 01:33:19,720
strangers in their reaction. 
So it says like there's a name 

1909
01:33:20,400 --> 01:33:22,360
or they go by something which is
cool. 

1910
01:33:22,360 --> 01:33:25,280
D20D12 there's a reaction table,
which is like a 2D6 reaction 

1911
01:33:25,280 --> 01:33:30,120
table, which is like the most 
like you know, DND like just the

1912
01:33:30,120 --> 01:33:35,320
most TG like hostile ambivalent,
whatever that's great fairy folk

1913
01:33:35,480 --> 01:33:37,200
you met them. 
There's it's all roll tables. 

1914
01:33:37,200 --> 01:33:38,840
What's for supper? 
How's the weather? 

1915
01:33:38,840 --> 01:33:40,680
There's a treasure, the D20 
treasure. 

1916
01:33:41,080 --> 01:33:45,480
There's a gear prices which I 
like, treasure mileage, mileage,

1917
01:33:46,240 --> 01:33:51,080
mileage wings a second. 
There's gear prices, which I 

1918
01:33:51,080 --> 01:33:51,720
like. 
It's one. 

1919
01:33:51,720 --> 01:33:54,160
Silver 5, silver 10, silver 2050
and 100. 

1920
01:33:54,360 --> 01:33:56,680
And instead of giving everything
an individual fucking cost, 

1921
01:33:56,680 --> 01:34:00,080
which you know that like is the 
bane of my existence, things are

1922
01:34:00,080 --> 01:34:02,760
just like tiered. 
So like, here's all the stuff 

1923
01:34:02,760 --> 01:34:04,600
that cost one. 
Here's all the stuff that cost 

1924
01:34:04,600 --> 01:34:05,800
5. 
Keep it easy. 

1925
01:34:05,800 --> 01:34:06,760
I love that. 
I love that. 

1926
01:34:06,760 --> 01:34:10,200
Just like super basic stuff is 
one thing, like tools are five. 

1927
01:34:10,200 --> 01:34:14,320
It's great piss. 
Keep it simple, stupid. 

1928
01:34:16,480 --> 01:34:18,920
You what that? 
What's that? 

1929
01:34:18,920 --> 01:34:20,360
A whole table of just you? 
What's that? 

1930
01:34:20,600 --> 01:34:25,000
And it's just D20 gross things 
like a loo drawing of the king 

1931
01:34:25,000 --> 01:34:28,840
or a dead mouse to just have 
like gross stuff, which is I can

1932
01:34:28,840 --> 01:34:32,280
imagine it just just rolling 
that randomly like a bunch of 

1933
01:34:32,280 --> 01:34:34,080
like if you're playing this with
your daughter and your friends 

1934
01:34:34,080 --> 01:34:37,160
or whatever as the GM and you're
just like you ran into a comb 

1935
01:34:37,160 --> 01:34:39,360
full of hair and they're like, 
like, that's cool. 

1936
01:34:39,920 --> 01:34:43,720
The graphic is great too, like a
a Princess with some treasure. 

1937
01:34:44,200 --> 01:34:46,280
Part three playing a great 
section here. 

1938
01:34:46,280 --> 01:34:50,080
There's an example of play. 
So let's scour this for when a 

1939
01:34:50,080 --> 01:34:54,640
monster saves because I don't 
understand. 

1940
01:34:54,640 --> 01:34:57,240
So I'm I'm cruising to this. 
We got Leaf, we got Viola, we 

1941
01:34:57,240 --> 01:35:02,320
got the GM to do. 
She's testing Grace 20 as a 

1942
01:35:02,320 --> 01:35:04,920
crit. 
There's a horrible screech that 

1943
01:35:04,920 --> 01:35:07,160
happens. 
She's using a gift. 

1944
01:35:07,160 --> 01:35:08,920
Tenderly smooch a hostile 
creature. 

1945
01:35:10,680 --> 01:35:13,360
They're in a bad spot. 
There's a mishap that happens. 

1946
01:35:13,640 --> 01:35:18,440
This is amazing. 
So they're cutting an ankle free

1947
01:35:18,920 --> 01:35:21,920
from this creature. 
The spider accepts your aid. 

1948
01:35:22,120 --> 01:35:24,000
No saves. 
Am I wrong? 

1949
01:35:26,360 --> 01:35:27,760
I could be wrong, but I. 
See, I see. 

1950
01:35:27,760 --> 01:35:29,240
I do not see the spider saving 
from. 

1951
01:35:29,240 --> 01:35:33,640
Anything I don't? 
Disadvantage because you're 

1952
01:35:33,640 --> 01:35:37,680
stuck in the web. 
Nope, I see nothing. 

1953
01:35:38,760 --> 01:35:42,680
So I just genuinely that's my 
only question is just like when 

1954
01:35:42,680 --> 01:35:46,360
is when are monsters saving? 
What are they saving from and 

1955
01:35:46,360 --> 01:35:48,000
who's rolling it and what are 
you rolling? 

1956
01:35:48,280 --> 01:35:51,040
Or like is it? 
Is it we have to roll under 

1957
01:35:51,040 --> 01:35:53,000
because it's but then why are 
you rolling your stats? 

1958
01:35:53,000 --> 01:35:55,000
I don't know. 
Hold on. 

1959
01:35:55,000 --> 01:35:56,640
Did I find right, right? 
I don't know. 

1960
01:35:56,640 --> 01:35:58,000
So. 
I'm I'm gonna let you. 

1961
01:35:58,160 --> 01:36:00,040
Hunt if you want, but we're 
going to just move through this.

1962
01:36:00,400 --> 01:36:02,960
So spoiler alert, GM's only. 
There is an intro adventure, 

1963
01:36:02,960 --> 01:36:05,840
which is fantastic in a book. 
The Rosewood Crown, which is 

1964
01:36:05,840 --> 01:36:07,200
cool, gives you an overview and 
a background. 

1965
01:36:07,200 --> 01:36:10,000
And just like for everyone that 
listens and anyone that wants us

1966
01:36:10,000 --> 01:36:12,040
to talk about them, we don't 
talk about adventures on the 

1967
01:36:12,040 --> 01:36:16,280
show almost exclusively. 
Buy the book, buy the book. 

1968
01:36:16,280 --> 01:36:17,400
If you want this adventure, 
guess what? 

1969
01:36:17,920 --> 01:36:19,120
Buy it. 
Buy the book. 

1970
01:36:19,960 --> 01:36:24,000
Yeah, yeah. 
So there's isometric maps, 

1971
01:36:24,000 --> 01:36:27,120
there's there's a lot so great. 
There's wrinkle tables, there's 

1972
01:36:27,560 --> 01:36:29,080
a whole adventure which is 
fantastic. 

1973
01:36:29,240 --> 01:36:32,200
And then once you move past 
that, you get into what's next, 

1974
01:36:33,880 --> 01:36:36,120
The adventure continues, 
etcetera, etcetera. 

1975
01:36:36,120 --> 01:36:38,840
There's monster stats listed for
all the monsters in it, treasure

1976
01:36:38,840 --> 01:36:40,240
and items list for all the 
treasures in it. 

1977
01:36:40,240 --> 01:36:41,400
It's great. 
It's great. 

1978
01:36:41,680 --> 01:36:43,360
And then after that is the 
Enchanted Realm. 

1979
01:36:43,360 --> 01:36:44,920
It talks about creating a 
campaign. 

1980
01:36:45,520 --> 01:36:48,040
There's like a hex, there's 
getting around the map, there's 

1981
01:36:48,040 --> 01:36:50,240
crossing a river, there's like 
location landmarks. 

1982
01:36:50,240 --> 01:36:53,480
So basically this whole section 
is not more of the intro 

1983
01:36:53,480 --> 01:36:55,520
adventure. 
It's the things that you would 

1984
01:36:55,520 --> 01:36:58,160
need to kind of like build out a
campaign. 

1985
01:36:58,320 --> 01:37:01,320
So the inhabitants like a Baron,
a hedge witch, whatever. 

1986
01:37:01,520 --> 01:37:03,680
It's it's the base you need to 
build 1. 

1987
01:37:03,680 --> 01:37:07,480
There's a rumor table, random 
encounter tables, and that's 

1988
01:37:07,480 --> 01:37:08,160
that's it. 
That's a book. 

1989
01:37:08,160 --> 01:37:10,400
And then you get to the the 
appendix in ish thing. 

1990
01:37:10,400 --> 01:37:12,800
The further reading at the back,
it says the nuts and bolts of 

1991
01:37:12,800 --> 01:37:16,400
this game were inspired by a 
number of smart people making 

1992
01:37:16,400 --> 01:37:18,920
fascinating innovative games, et
cetera, et cetera. 

1993
01:37:18,920 --> 01:37:20,400
So we got the black hack from 
David Black. 

1994
01:37:20,400 --> 01:37:23,400
We got the Glog from Arnold 
Kemp, Karen from Yo I gall name 

1995
01:37:23,400 --> 01:37:25,640
from Ben Milton into the Odd 
from Chris McDowell, Merck Borg 

1996
01:37:25,640 --> 01:37:28,560
from Halen Nelson, Yohan Noor 
Mouse Shooter by Isaac Williams,

1997
01:37:28,560 --> 01:37:30,880
and the excellence by Adriel 
Wilson and Chris O'Neill. 

1998
01:37:30,880 --> 01:37:34,640
So I know all of these and 
they're all great, but I've I'd 

1999
01:37:34,640 --> 01:37:36,160
accept the excellence. 
I don't know the excellence. 

2000
01:37:36,160 --> 01:37:38,920
And now I'm going to have to 
read it because it on on that 

2001
01:37:38,920 --> 01:37:40,800
list of things you can't not 
read one of them. 

2002
01:37:41,560 --> 01:37:44,320
G advice, Yeah. 
From people, yeah. 

2003
01:37:44,320 --> 01:37:48,840
And then the seeds for I do love
this, that it's not just TTRPG 

2004
01:37:48,840 --> 01:37:51,000
stuff. 
There's been a huge list of 

2005
01:37:51,000 --> 01:37:54,840
books and movies and and things 
like that of, you know, fantasy 

2006
01:37:54,840 --> 01:37:58,360
stuff that they said that they, 
you know, grew up reading or 

2007
01:37:58,360 --> 01:38:01,520
grew up to inspire them. 
So Princess Bride, Red Wall, 

2008
01:38:01,520 --> 01:38:05,560
Wizard of Oz, The Hobbit, you 
know, Snow White, obviously. 

2009
01:38:07,120 --> 01:38:09,240
Finally a red wall reference. 
Damn it. 

2010
01:38:09,240 --> 01:38:10,840
We talked about mouse fur and a 
bunch. 

2011
01:38:10,840 --> 01:38:13,200
Of other stuff and like no red 
wall references. 

2012
01:38:14,440 --> 01:38:15,600
Yeah. 
Acknowledgement page. 

2013
01:38:16,360 --> 01:38:19,760
Right acknowledgement. 
Page Kickstarter backers, wife, 

2014
01:38:19,760 --> 01:38:24,840
friends, families, all the 
things you know and then the the

2015
01:38:24,840 --> 01:38:26,280
license. 
There is a license here on what 

2016
01:38:26,280 --> 01:38:28,880
you can do with the game. 
It's fine. 

2017
01:38:28,880 --> 01:38:30,880
It basically it's pretty 
standard. 

2018
01:38:30,880 --> 01:38:33,160
It basically says like, don't 
use the art, don't use the 

2019
01:38:33,160 --> 01:38:36,800
specific words, but use the 
system and anything. 

2020
01:38:36,800 --> 01:38:40,160
And you know, otherwise do it 
without declaring compatibility 

2021
01:38:41,480 --> 01:38:45,040
with with free commercial. 
Do whatever you want with it. 

2022
01:38:45,200 --> 01:38:50,400
Just don't say it's it's related
to outrider creative and don't 

2023
01:38:50,400 --> 01:38:52,760
use the specific words. 
Just like pretty much anything 

2024
01:38:53,000 --> 01:38:56,480
and have go at it, have fun, 
which we we love. 

2025
01:38:56,480 --> 01:38:59,040
And I love that it's on right 
here in the book and it's right 

2026
01:38:59,040 --> 01:39:02,040
there character sheets in the 
back. 

2027
01:39:02,040 --> 01:39:05,400
They're cute, they're great. 
Everything that you need right 

2028
01:39:05,400 --> 01:39:10,840
there, 2 pages and a couple 
pages of notes and then the 

2029
01:39:10,840 --> 01:39:13,000
back, the back of the book. 
And that's the book. 

2030
01:39:13,200 --> 01:39:19,480
That's the whole book. 
Are you muted? 

2031
01:39:21,440 --> 01:39:22,640
No. 
No, I didn't. 

2032
01:39:22,640 --> 01:39:24,280
Actually mute myself so I could 
drink from my water. 

2033
01:39:24,280 --> 01:39:25,560
Bottle. 
There you go. 

2034
01:39:26,960 --> 01:39:29,000
That's it. 
Let's just score this thing and 

2035
01:39:30,000 --> 01:39:32,200
can be done. 
So for those that don't know 

2036
01:39:32,200 --> 01:39:35,360
what we do here, we do give 
metrics to our terrible opinions

2037
01:39:35,760 --> 01:39:38,480
at the end to better quantify 
how we felt. 

2038
01:39:38,480 --> 01:39:42,760
So we do 5 metrics worth 10 
points each for a Max of 50 

2039
01:39:42,760 --> 01:39:44,840
points. 
It is art and layout, which is 

2040
01:39:44,840 --> 01:39:49,080
just visually the art and 
visually the layout of how the 

2041
01:39:49,080 --> 01:39:52,640
book is. 
The usability, which is like if 

2042
01:39:52,640 --> 01:39:54,560
it's digital, we're talking like
hyperlinks and things. 

2043
01:39:54,560 --> 01:39:58,440
The way that you can navigate 
the book, if things are where 

2044
01:39:58,440 --> 01:40:00,240
they should be, things are 
explained well. 

2045
01:40:00,680 --> 01:40:03,080
How usable is a book and how 
well is it navigated. 

2046
01:40:03,680 --> 01:40:07,560
The rule set which is actual 
rules of the book which is one 

2047
01:40:07,560 --> 01:40:10,840
of only 5 metrics. 
Originality in the game in any 

2048
01:40:10,840 --> 01:40:13,200
way, shape or form. 
Could it be rules or art or 

2049
01:40:13,200 --> 01:40:15,840
anything? 
The value which is the bang fear

2050
01:40:15,840 --> 01:40:17,240
buckets. 
It's not just the cost of the 

2051
01:40:17,240 --> 01:40:19,920
base game, but like if you get 
other stuff like third party 

2052
01:40:19,920 --> 01:40:24,280
licenses, you know, character 
sheets, you know, adventures, 

2053
01:40:24,280 --> 01:40:26,040
all that kind of stuff for a 
total. 

2054
01:40:26,040 --> 01:40:30,600
So going directly to art and 
layout, I mean, it's great. 

2055
01:40:30,600 --> 01:40:33,360
What are your thoughts? 
This might be a nine for me, 

2056
01:40:33,360 --> 01:40:34,880
man. 
Yeah, yeah. 

2057
01:40:35,240 --> 01:40:37,000
That's I was like this. 
It's not a 10. 

2058
01:40:37,320 --> 01:40:40,040
But I think this is a pretty 
pretty straightforward 9. 

2059
01:40:40,080 --> 01:40:43,040
I'm like, it's pretty incredibly
strong. 

2060
01:40:43,040 --> 01:40:45,280
All the way through. 
So yeah, so. 

2061
01:40:45,280 --> 01:40:47,440
So why? 
And it's because all the. 

2062
01:40:47,440 --> 01:40:49,240
Illustrations, first of all, are
amazing. 

2063
01:40:49,320 --> 01:40:51,640
Yeah, Second, there's a ton of 
them. 

2064
01:40:52,200 --> 01:40:53,560
The. 
Page layout's great. 

2065
01:40:53,560 --> 01:40:57,080
The font is interesting and 
readable and like nice to look 

2066
01:40:57,080 --> 01:40:59,240
at. 
The spacing's incredibly even, 

2067
01:40:59,880 --> 01:41:03,720
but there's they use like the 
little pop out like pink circles

2068
01:41:03,720 --> 01:41:07,520
to give notes. 
They like, yeah, it's a it's 

2069
01:41:07,520 --> 01:41:09,400
great. 
Every everything you want in the

2070
01:41:09,400 --> 01:41:12,000
way that the book is is done. 
Like it's, it's interesting, but

2071
01:41:12,000 --> 01:41:14,560
consistent all the way through. 
There's a consistent color 

2072
01:41:14,560 --> 01:41:16,880
scheme, like you said, like it's
super readable. 

2073
01:41:17,080 --> 01:41:20,760
It's super straightforward. 
As far as like not 

2074
01:41:20,760 --> 01:41:22,080
straightforward. 
It's not even the word I want. 

2075
01:41:22,080 --> 01:41:24,520
Like it's just good. 
Like it's, it's so it's, it's 

2076
01:41:24,560 --> 01:41:27,440
visually the entire book isn't 
extraordinarily pleasing. 

2077
01:41:27,680 --> 01:41:30,560
The illustrations are amazing. 
It's wrap around the 

2078
01:41:30,560 --> 01:41:32,520
illustrations like even spell 
these things like that you're. 

2079
01:41:32,600 --> 01:41:35,160
Just like, look at this. 
This is like layout art, you 

2080
01:41:35,160 --> 01:41:37,080
know? 
Yeah, it's so good. 

2081
01:41:37,080 --> 01:41:39,760
Like an easy easy 9 I mean. 
The only reason it's not a 10 is

2082
01:41:39,760 --> 01:41:41,920
it's not like a pure like art 
punk book like Mark Board or 

2083
01:41:41,920 --> 01:41:44,680
something like that. 
But like 9 is is fantastic. 

2084
01:41:44,680 --> 01:41:49,040
This is an incredibly well is 
rated well put together, well 

2085
01:41:49,040 --> 01:41:54,000
laid out book like it's it's 
peak usability. 

2086
01:41:55,000 --> 01:41:58,400
So again, we talk about a lot of
digital tools and stuff on this.

2087
01:41:58,400 --> 01:42:00,480
So like it doesn't have 
bookmarks, whatever that's fine.

2088
01:42:01,040 --> 01:42:03,640
Yeah, but it does have 
hyperlinks. 

2089
01:42:03,640 --> 01:42:06,320
The entire table counts is 
hyperlinked every time it 

2090
01:42:06,320 --> 01:42:08,520
references another page it is 
hyperlinked. 

2091
01:42:08,520 --> 01:42:10,560
If we're talking about usability
too, even within the way that 

2092
01:42:10,560 --> 01:42:13,240
it's written, every time you 
encounter something, it will 

2093
01:42:13,240 --> 01:42:16,840
give you that rule and then even
if it's not that section, and 

2094
01:42:16,840 --> 01:42:19,120
then give you that rule again 
when you get to that section. 

2095
01:42:19,280 --> 01:42:21,520
Yeah. 
And then it's not like we've 

2096
01:42:21,520 --> 01:42:23,360
gone through the games. 
Where they explain the right 

2097
01:42:23,360 --> 01:42:26,160
same rule several times, but 
there's so many words and it's 

2098
01:42:26,160 --> 01:42:28,680
like each explanation we were 
like, this actually detracts 

2099
01:42:28,680 --> 01:42:30,880
from it. 
But each of this, like it's very

2100
01:42:30,880 --> 01:42:33,280
trimmed down. 
It feels very lightweight. 

2101
01:42:34,800 --> 01:42:38,840
Yeah, I'm a I'm a big fan of it.
Yeah, all you can say in. 

2102
01:42:38,840 --> 01:42:40,760
Usability is even just. 
The way in which it. 

2103
01:42:40,760 --> 01:42:44,400
Is written like it is. 
It's minimalistic in the way 

2104
01:42:44,400 --> 01:42:47,760
that it explains things, but in 
a good way where it tells you 

2105
01:42:47,760 --> 01:42:50,400
what it wants to say without 
giving you 10 extra fucking 

2106
01:42:50,400 --> 01:42:54,040
words to just go that they 
really, really did a good job of

2107
01:42:54,040 --> 01:42:58,720
like reducing. 
What's the word I'm looking for?

2108
01:42:59,200 --> 01:43:02,880
Like what they say is incredibly
clear and doesn't. 

2109
01:43:02,880 --> 01:43:05,000
Have like a lot of. 
Like, very concise for 

2110
01:43:05,000 --> 01:43:06,640
interpretation. 
Yeah, it's concise. 

2111
01:43:06,640 --> 01:43:08,520
It's clear. 
It's well written. 

2112
01:43:08,520 --> 01:43:11,080
So like when you read it, you 
understand what it is saying. 

2113
01:43:11,080 --> 01:43:13,080
You don't go now wait a minute. 
But what? 

2114
01:43:13,080 --> 01:43:16,760
Like this? 
No, like it's very pared down to

2115
01:43:16,760 --> 01:43:18,760
exactly what it needs to say, 
and it still says it. 

2116
01:43:18,760 --> 01:43:21,840
Well, like, I'm, I'm, I'm pretty
pretty. 

2117
01:43:21,840 --> 01:43:26,320
I mean, I'm pretty high on this.
It is I would I God, if if I 

2118
01:43:26,320 --> 01:43:28,560
could have anything from the new
Kickstarter, it would be a 

2119
01:43:28,560 --> 01:43:32,280
hardback of this because that 
would be dope as hell. 107 pages

2120
01:43:32,280 --> 01:43:35,440
is easy is easy and a hardback 
maybe, maybe a future where they

2121
01:43:35,440 --> 01:43:37,880
combine it all. 
But as far as usability goes, I 

2122
01:43:37,920 --> 01:43:39,200
mean, I think this is pretty far
up there. 

2123
01:43:39,200 --> 01:43:43,320
Obviously it's not going to be, 
you know, I think it's an 8. 

2124
01:43:43,400 --> 01:43:44,480
Yeah, I was going to say it's 
not. 

2125
01:43:44,720 --> 01:43:47,120
Going to be a 10. 
Because it's not right, but I 

2126
01:43:47,680 --> 01:43:49,480
don't think it's a nine either 
because it's not there's not 

2127
01:43:49,480 --> 01:43:51,320
color-coded sections. 
There's not like links back to 

2128
01:43:51,320 --> 01:43:53,760
other page like, you know, But 
as far as like everything you 

2129
01:43:53,760 --> 01:43:58,240
can do at like a base level of 
like or like a like a top tier, 

2130
01:43:58,240 --> 01:44:01,120
a top level without going above 
and beyond, this book does. 

2131
01:44:01,520 --> 01:44:05,080
And I think an 8, as far as like
our show goes, is pretty much 

2132
01:44:05,080 --> 01:44:07,360
the highest you can do without 
doing like above and beyond shit

2133
01:44:07,360 --> 01:44:09,280
like color coding whole sections
and stuff. 

2134
01:44:09,280 --> 01:44:13,160
You know, rule set. 
Great rule set. 

2135
01:44:13,160 --> 01:44:14,200
Love it. 
I'm high on. 

2136
01:44:14,240 --> 01:44:16,400
This you know I. 
Think this is a great 

2137
01:44:16,440 --> 01:44:17,680
adaptation. 
Of kind of the. 

2138
01:44:18,240 --> 01:44:24,320
The into the odd rule set, it 
adds to it in a meaningful way. 

2139
01:44:24,320 --> 01:44:28,960
There's a layer of complexity, 
attitude with the gift ice that 

2140
01:44:29,000 --> 01:44:31,760
is not at all cumbersome and 
it's interesting. 

2141
01:44:31,760 --> 01:44:34,840
And then like in theory, in my 
head works really well. 

2142
01:44:34,840 --> 01:44:36,800
I'm sure it works really well at
the tables, while I just haven't

2143
01:44:36,800 --> 01:44:39,000
played this game, so I can't 
really speak to that. 

2144
01:44:40,000 --> 01:44:45,040
Yeah, yeah, I like the usability
of the heart dice. 

2145
01:44:45,040 --> 01:44:49,240
I there's not a it's it's also 
clean, so straightforward and 

2146
01:44:49,240 --> 01:44:52,640
every time you learn a rule, it 
reinforces the structure of how 

2147
01:44:52,640 --> 01:44:56,160
this game already kind of works.
So none of it's like out of left

2148
01:44:56,160 --> 01:44:58,320
field you're like yeah, that's 
how that would work in this. 

2149
01:44:58,640 --> 01:45:01,920
Yeah, yeah, yeah. 
And yeah, I mean the only. 

2150
01:45:01,920 --> 01:45:03,880
Question I have like literally 
the only question, the only 

2151
01:45:03,880 --> 01:45:06,720
thing that's keeping this at my 
profit a little bit for me, I 

2152
01:45:06,720 --> 01:45:09,800
don't understand save and maybe 
it's from something else, but 

2153
01:45:09,800 --> 01:45:13,320
like, I mean, we've read a lot 
of we read a lot. 

2154
01:45:13,320 --> 01:45:16,560
Of like we understand how games.
Work and like when you tell me 

2155
01:45:16,560 --> 01:45:20,080
that it's a role under D20 
system with player facing roles,

2156
01:45:20,760 --> 01:45:23,360
what is a monster saving from 
it's if it's just magic it 

2157
01:45:23,360 --> 01:45:26,040
should specifically say magic. 
It says to avoid danger, which 

2158
01:45:26,040 --> 01:45:28,600
to me is like saving from like 
an attack or something. 

2159
01:45:28,920 --> 01:45:31,080
That's the only kind of 
ambivalent thing. 

2160
01:45:31,080 --> 01:45:33,080
Yeah. 
So Bashard's another into the 

2161
01:45:33,080 --> 01:45:35,440
odd hack, and maybe there's. 
Saves for monsters and into the 

2162
01:45:35,440 --> 01:45:37,640
Odd and I'm just not thinking 
because I haven't read it, but 

2163
01:45:37,640 --> 01:45:40,440
bastards, which isn't into the 
odd like inspired game. 

2164
01:45:40,680 --> 01:45:44,040
Monsters do have a save stat in 
there that's used for all of 

2165
01:45:44,040 --> 01:45:47,840
their stat checks, but they're 
like describe situations even in

2166
01:45:47,840 --> 01:45:57,680
that like very lightweight. 
Yeah, yeah, it in that way. 

2167
01:45:58,840 --> 01:46:03,320
That's definitely an artifact of
another like same style game. 

2168
01:46:03,320 --> 01:46:04,920
That's it. 
That's just in here still. 

2169
01:46:04,920 --> 01:46:06,160
I just need a better 
explanation. 

2170
01:46:06,880 --> 01:46:09,480
Yeah, I just again like, I don't
understand like if save was just

2171
01:46:09,480 --> 01:46:11,240
like. 
And, and, and that would make 

2172
01:46:11,240 --> 01:46:13,760
sense because it specifically 
says like it doesn't have 

2173
01:46:13,760 --> 01:46:17,120
everything else, it just has 
save, which is fine if it's just

2174
01:46:17,120 --> 01:46:21,040
like any time that they do that,
a monster is doing something, 

2175
01:46:21,360 --> 01:46:23,680
that's the thing. 
And honestly, based on the way 

2176
01:46:23,680 --> 01:46:26,920
that it was written, that's 
probably what it is. 

2177
01:46:26,920 --> 01:46:29,640
But then at the top that makes 
sense. 

2178
01:46:29,880 --> 01:46:33,400
But as soon as you get lower, so
at the top, it says, well, the 

2179
01:46:33,400 --> 01:46:36,040
first line says unlike 
princesses who test resolve, 

2180
01:46:36,040 --> 01:46:39,440
grace and wits, monsters just 
use a single stat called save. 

2181
01:46:39,880 --> 01:46:41,760
If it stopped there, I would 
have been fine. 

2182
01:46:41,920 --> 01:46:46,000
But then it specifically says to
test to avoid danger and resist 

2183
01:46:46,000 --> 01:46:48,840
the effects of magic. 
What isn't like, why are 

2184
01:46:48,840 --> 01:46:53,200
monsters having tests? 
Like, it doesn't make sense to 

2185
01:46:53,200 --> 01:46:56,200
me. 
Like, yeah. 

2186
01:46:56,280 --> 01:46:58,680
So I think just that extra. 
Like 8 words that. 

2187
01:46:58,960 --> 01:47:00,880
Was probably knocks. 
It down. 

2188
01:47:03,000 --> 01:47:05,880
For me a little bit but. 
I'm still fairly high on this 

2189
01:47:05,880 --> 01:47:08,000
one. 
You know, I'm somewhere between 

2190
01:47:08,080 --> 01:47:12,400
7:00 and 8:00. 
I I'm at a I'm at a pretty easy.

2191
01:47:12,400 --> 01:47:15,440
8:00 And if the same was 
clearer, I might have been to a 

2192
01:47:15,440 --> 01:47:20,080
nine this without without trying
to sound like whatever, this is 

2193
01:47:20,800 --> 01:47:24,880
easily one of my favorite like 
OSRNSR and OSR, whatever S 

2194
01:47:24,880 --> 01:47:27,760
fucking R we are at anymore 
because the OSR is dead. 

2195
01:47:27,920 --> 01:47:34,960
The OSR is dead. 
It's a one of my like easily. 

2196
01:47:34,960 --> 01:47:36,640
Unquestionably were like one of 
my favorite systems. 

2197
01:47:36,640 --> 01:47:38,400
It's so clean. 
And so concise and every time I 

2198
01:47:38,400 --> 01:47:42,440
encountered like a new kind of 
like rule, I was like, that's 

2199
01:47:42,440 --> 01:47:44,880
exactly that's, that's that's 
how I want that rule to work. 

2200
01:47:44,880 --> 01:47:47,040
Like it was as soon as I hit 
encumbrance, I'm like, yes, 

2201
01:47:47,040 --> 01:47:49,320
perfect. 
Like it's your strength score. 

2202
01:47:49,560 --> 01:47:51,440
And then if you have too much, 
you get weary. 

2203
01:47:51,440 --> 01:47:55,200
Like that's every armor, light 
heavy boom, move on. 

2204
01:47:55,200 --> 01:47:57,440
Like every time I encountered 
it, I'm like, yes, this is 

2205
01:47:57,440 --> 01:47:59,760
exactly the game that I want 
through everything. 

2206
01:47:59,760 --> 01:48:01,760
And then even when you hit the 
gift ice and magic, I'm like 

2207
01:48:01,880 --> 01:48:03,360
super clean, super fun, super 
easy. 

2208
01:48:03,360 --> 01:48:05,120
Love it. 
So I think this is an easy eight

2209
01:48:05,280 --> 01:48:07,920
and honestly it was more of like
an 8:00 to 9:00 for me. 

2210
01:48:09,320 --> 01:48:11,080
And the save thing, honestly, 
because and it. 

2211
01:48:11,080 --> 01:48:14,280
Might just be myself and me not.
Understanding dropped it gave it

2212
01:48:14,280 --> 01:48:16,840
that 8 instead of the 9 for me. 
But I I I'm, I'm pushing a nine,

2213
01:48:16,840 --> 01:48:20,560
which on this, for those that 
don't know, we have what one 

2214
01:48:20,960 --> 01:48:23,880
game that we gave a 10 to like 
one just kingdoms. 

2215
01:48:23,920 --> 01:48:26,760
And that was in retrospect, I 
don't know if we ever decided. 

2216
01:48:26,760 --> 01:48:29,760
I think we kept macro nine. 
Yeah, kingdoms for me because of

2217
01:48:29,760 --> 01:48:32,360
the micro and macro play like so
fucking good. 

2218
01:48:32,520 --> 01:48:36,880
So anyway, so originality. 
I'll I I think it's pretty high.

2219
01:48:36,960 --> 01:48:39,440
There are not a lot of like 
fairy tale adventure. 

2220
01:48:39,440 --> 01:48:44,600
Games where you play as the the 
princesses after the you know, 

2221
01:48:44,680 --> 01:48:49,160
whatever they're set up. 
The story is I like this a lot. 

2222
01:48:49,160 --> 01:48:53,200
I think works really well. 
It's kind of like humble magic 

2223
01:48:53,600 --> 01:48:56,280
like setting also feels really 
good too. 

2224
01:48:56,360 --> 01:49:01,360
I I'm also I'm also about an 8 
for this, so I've been good with

2225
01:49:01,360 --> 01:49:03,080
that. 
Like the whole thing like a. 

2226
01:49:03,080 --> 01:49:10,720
Very like this the the D20 roll 
Under Armour soak like low magic

2227
01:49:11,000 --> 01:49:16,440
high narrative like is so so so 
good and I want to say over and 

2228
01:49:16,440 --> 01:49:22,680
over again like how how well 
written it is explaining and 

2229
01:49:22,680 --> 01:49:27,520
would be such a great intro like
this immediately goes right next

2230
01:49:27,520 --> 01:49:30,680
to mouse rider for me for intro 
games that I would run yeah 

2231
01:49:30,840 --> 01:49:34,160
absolutely nothing to do with 
original like this so value so 

2232
01:49:34,160 --> 01:49:38,160
value. 
So currently right now on itch, 

2233
01:49:38,200 --> 01:49:41,960
you can get the PDF of this for 
$12.00. 

2234
01:49:42,680 --> 01:49:44,480
That's a great value. 
That's great. 

2235
01:49:45,000 --> 01:49:46,520
I'm surprised they don't have 
more community. 

2236
01:49:46,520 --> 01:49:51,440
Copies up. 
During the Kickstarter campaign.

2237
01:49:51,920 --> 01:49:53,280
But it's fine. 
It's whatever. 

2238
01:49:53,560 --> 01:49:59,520
But on top of that, we said this
before first of all, on the same

2239
01:49:59,520 --> 01:50:03,720
page, there is the quick start 
guide for free, which gives you 

2240
01:50:03,720 --> 01:50:05,920
all the basic rules for the game
completely for free. 

2241
01:50:06,560 --> 01:50:09,480
There is the sweet escape one 
shot adventure for free. 

2242
01:50:09,480 --> 01:50:12,960
So even with just a quick start 
and the and the sweet escape, 

2243
01:50:12,960 --> 01:50:14,120
you could technically run this 
game. 

2244
01:50:14,400 --> 01:50:17,480
That's fantastic. 
The quick start is basically on 

2245
01:50:17,480 --> 01:50:20,480
the website, so you can go to 
the website and have like the 

2246
01:50:20,480 --> 01:50:23,320
basic rules on the website, 
which is great. 

2247
01:50:23,600 --> 01:50:29,560
So you can have the the PDF, the
quick start and the sweetest get

2248
01:50:29,560 --> 01:50:34,200
one shot for $12.00. 
If you currently on the 

2249
01:50:34,200 --> 01:50:39,280
Kickstarter, you can also get 
this again. 

2250
01:50:40,120 --> 01:50:43,560
That is a campaign and just to 
talk about like the tears of 

2251
01:50:43,560 --> 01:50:45,400
that. 
If you want stuff real quick, if

2252
01:50:45,400 --> 01:50:48,640
you want to get this book and 
the new book over there in 

2253
01:50:48,640 --> 01:50:53,160
dollar dollar bills, the new 
book is $25 both together. 

2254
01:50:53,280 --> 01:50:57,760
The PNP Book Duo is $50.00 for 
both with the PDFs of 

2255
01:50:57,760 --> 01:51:00,120
everything. 
I obviously went all the way up 

2256
01:51:00,120 --> 01:51:05,800
to the the Sweet Revenge Deluxe.
Art package. 

2257
01:51:06,520 --> 01:51:07,680
Since I already have the new 
one. 

2258
01:51:07,680 --> 01:51:10,680
But they do have an option to 
get like everything. 

2259
01:51:10,680 --> 01:51:12,760
The Fairy godmother package is 
the original book. 

2260
01:51:12,760 --> 01:51:15,760
Plus all of the new stuff is 
only $90.00 so that's nice. 

2261
01:51:15,960 --> 01:51:18,600
And if you actually want, I got 
mine. 

2262
01:51:18,600 --> 01:51:26,240
I believe I got it at exalted. 
Let's see what the actual book 

2263
01:51:26,240 --> 01:51:32,480
would cost at Exalted. 
Right now it is in stock for $25

2264
01:51:32,680 --> 01:51:35,560
for the book and PDF on exalted.
Great. 

2265
01:51:35,880 --> 01:51:38,280
It's a nice book. 
It's a well printed book. 

2266
01:51:38,280 --> 01:51:39,480
Yeah, that's actually really 
good. 

2267
01:51:39,680 --> 01:51:41,640
Yeah. 
Yeah, I for $25. 

2268
01:51:41,640 --> 01:51:44,480
I think it's a great value. 
We are. 

2269
01:51:44,720 --> 01:51:47,400
We know there's a third party 
license you do get. 

2270
01:51:48,000 --> 01:51:52,240
Like if you if you do get the 
downloads from the ish page you 

2271
01:51:52,240 --> 01:51:58,320
get you get the. 
Book and pages and spreads and 

2272
01:51:58,320 --> 01:51:59,560
black. 
And white in color, you get a 

2273
01:51:59,560 --> 01:52:02,480
form fillable character sheet, 
you get a quick reference guide,

2274
01:52:02,480 --> 01:52:04,240
you get pre generated 
characters. 

2275
01:52:04,440 --> 01:52:06,200
That's that's a lot. 
That's a good amount of stuff 

2276
01:52:06,200 --> 01:52:08,680
for your $12.00. 
And then there's a new sweet 

2277
01:52:08,680 --> 01:52:10,240
revenge campaign that's coming 
out. 

2278
01:52:10,240 --> 01:52:12,280
There's a one shot, there's a 
third party license. 

2279
01:52:12,600 --> 01:52:14,120
Is it? 
It's a pretty solid value for 

2280
01:52:14,120 --> 01:52:15,560
me. 
I'm pretty, I'm pretty good on 

2281
01:52:15,560 --> 01:52:17,040
the value for this. 
What are your thoughts on this? 

2282
01:52:17,240 --> 01:52:20,400
Yeah, I think this is great. 
Yeah. 

2283
01:52:20,480 --> 01:52:22,680
I'll go for it. 
What do you think? 

2284
01:52:23,080 --> 01:52:25,880
I'm in like the seven to 8 range
I think, right 7 to 8 range as. 

2285
01:52:25,880 --> 01:52:28,720
Well, I feel like. 
Yeah. 

2286
01:52:29,600 --> 01:52:30,000
Are we? 
Is this? 

2287
01:52:30,000 --> 01:52:31,360
Going to be the one that the 
one. 

2288
01:52:31,360 --> 01:52:33,080
The one that. 
Breaks up the 7th and eight, the

2289
01:52:33,080 --> 01:52:35,520
nines and eights. 
This is going to be a 7 for me. 

2290
01:52:35,520 --> 01:52:37,720
I wouldn't mind some more, some 
more stuff. 

2291
01:52:37,720 --> 01:52:43,880
For this and more generation 
tables, something to which in 

2292
01:52:43,880 --> 01:52:46,360
the future it might be because 
the the the the. 

2293
01:52:46,520 --> 01:52:49,120
This says 2023 on the back. 
That's literally last year and 

2294
01:52:49,120 --> 01:52:51,000
we're already getting another 
Kickstarter campaign for it. 

2295
01:52:51,000 --> 01:52:54,280
So I do love that they are 
going, we've talked about this a

2296
01:52:54,280 --> 01:52:56,680
bunch, like put out a game that 
people love and then keep giving

2297
01:52:56,680 --> 01:52:58,800
us stuff for it and people will 
keep buying it, you know. 

2298
01:52:58,800 --> 01:53:01,960
So this I think it's some for me
now, but easily maybe in the 

2299
01:53:01,960 --> 01:53:04,240
next Kickstarter, this would 
easily bumped up to an 8 for me.

2300
01:53:05,440 --> 01:53:09,320
So I this is a pretty this is 
this is a pretty, pretty high 

2301
01:53:09,320 --> 01:53:11,520
one up there. 
So a 9 + 8 plus. 

2302
01:53:11,720 --> 01:53:13,960
Well, it's basically just all 
eights because of the way the 

2303
01:53:14,080 --> 01:53:17,800
numbers work, but I'm going to 
put it in the calculator anyway 

2304
01:53:17,800 --> 01:53:22,880
because I can't not so 9 + 8 + 8
+ 8 + 7. 

2305
01:53:23,400 --> 01:53:26,880
That's a 40. 
That's a 40 that automatically 

2306
01:53:26,880 --> 01:53:30,040
puts this in like anything that 
hits 40 and up. 

2307
01:53:30,240 --> 01:53:33,760
It automatically puts this in 
like the top tier of of of the 

2308
01:53:33,760 --> 01:53:35,680
games that we've reviewed. 
Not that our opinion fucking 

2309
01:53:35,680 --> 01:53:36,800
matters. 
Literally anybody. 

2310
01:53:36,800 --> 01:53:38,600
Yeah, we don't matter. 
Well, you don't listen to us, 

2311
01:53:38,600 --> 01:53:39,880
but before. 
That's pretty. 

2312
01:53:39,880 --> 01:53:41,640
Good. 
Yeah, I will say. 

2313
01:53:42,640 --> 01:53:44,200
Ryan. 
Ryan Lynch. 

2314
01:53:44,320 --> 01:53:46,800
Good, good job. 
I've wanted to do this one for a

2315
01:53:46,800 --> 01:53:48,120
while. 
I'm glad we finally did. 

2316
01:53:48,720 --> 01:53:50,280
I'm super excited for the new 
Kickstarter. 

2317
01:53:51,160 --> 01:53:55,240
So if you're listening to this 
now, it is what's today, August 

2318
01:53:55,760 --> 01:53:57,520
2nd? 
You have until August. 

2319
01:53:57,520 --> 01:54:00,000
What did I say? 
I believe it's 15th. 

2320
01:54:00,320 --> 01:54:05,040
August 15th. 
You can go snatch this from the 

2321
01:54:05,040 --> 01:54:06,840
Kickstarter page. 
It is sweet revenge. 

2322
01:54:06,840 --> 01:54:08,760
We'll make sure. 
The Kickstarter link is below. 

2323
01:54:09,520 --> 01:54:11,920
Super, super. 
This is one I'm definitely 

2324
01:54:11,920 --> 01:54:14,360
adding to our site quest list. 
I want to play Princess. 

2325
01:54:15,680 --> 01:54:18,160
This would be such a fun game. 
We'll put it on the thing to 

2326
01:54:18,160 --> 01:54:20,960
talk to Josh about. 
Stoked. 

2327
01:54:21,120 --> 01:54:22,640
Excited. 
Good one. 

2328
01:54:23,320 --> 01:54:24,160
Yeah. 
Fantastic. 

2329
01:54:24,280 --> 01:54:27,240
Good job, way to go. 
We did good about two hours, 

2330
01:54:27,240 --> 01:54:29,720
about two hours. 
Once we chop off the the the pre

2331
01:54:29,720 --> 01:54:33,480
stream, so that was a solid one.
And do we have anything that we 

2332
01:54:33,480 --> 01:54:36,680
need to announce coming up or is
that in like a week or two? 

2333
01:54:36,680 --> 01:54:38,640
I think that's a we don't want 
to see too much. 

2334
01:54:38,800 --> 01:54:40,720
OK, so. 
Our plans. 

2335
01:54:40,720 --> 01:54:45,040
For next week, what, what, what,
what's the next week and that's.

2336
01:54:45,040 --> 01:54:47,280
It that's our episode for today.
Yeah, I'm glad you're feeling 

2337
01:54:47,280 --> 01:54:48,680
better, buddy. 
Feel even better. 

2338
01:54:48,680 --> 01:54:51,040
Get some sleep. 
We will see you. 

2339
01:54:51,200 --> 01:54:54,240
I don't think Monday. 
It's Friday next week, right? 

2340
01:54:54,240 --> 01:54:56,440
We'll see you Friday for 
something. 

2341
01:54:56,440 --> 01:54:58,560
Thank you all for listening. 
Go play this game. 

2342
01:54:58,560 --> 01:55:00,880
Go buy this game. 
Support the the creator and you 

2343
01:55:00,880 --> 01:55:02,760
all have a nice day. 
Bye. 

2344
01:55:03,200 --> 01:55:03,280
Bye.
