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Hello and welcome to the Weekly 
Scroll podcast. 

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My Name Is Ryan. 
And I'm Tatsu Oshima. 

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And today we are going to be 
looking at CYCERS from Logan 

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Dean. 
This is a sci-fi action 

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role-playing game of Psychic 
Misfits run amuck based on or 

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inspired by Scanners and 
Firestarter, which I love. 

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Also gives me really hardcore 
episode one of Elf and lead 

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vibes. 
I have not seen all three of 

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those things usernamed. 
You've never seen any of those 

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things? 
Oh, OK, well, Scanners is 

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amazing. 
Is Scanners A Cronenberg movie? 

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I don't know if it is. 
I need some head exploding in 

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scanners, right? 
Yeah dude, if they did a remake 

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of Scanners, I'd be so happy. 
No, no, they shouldn't remake 

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stuff like that. 
They'll fuck it up. 

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No, they really do, because the 
effects on it are really 

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terrible. 
It's a great movie though. 

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It is Cronenberg. 
I might need to see more 

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Cronenberg and then fire 
starters. 

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The only good thing that Drew 
Barrymore ever did? 

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She was also like 12 and then 
and then elfin lead is weird. 

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Yeah, I it's an it's an anime. 
I'm familiar with it. 

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Yeah, the first one is the first
episode is brutal, but she's got

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this split personality and it's 
very weird because she's kind of

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like a little girl and there's 
weird sexual stuff. 

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But I mean, there's no but I 
mean, also anime does that a lot

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and they should stop. 
But anyway, Psychers from Logan 

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Dean, fantastic game. 
So I have the physical here. 

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This is currently on sale right 
now at Space Penguin Inc. 

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What I also have right here 
happens to be the Chase version 

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from Space Penguin Inc. 
I don't know if you guys, if if 

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those in the stream can see it 
is a a pearlescent, shiny cover.

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I don't know if it's coming 
through very well in podcast 

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land. 
It's a very like pinkish 

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pearlescent shiny cover. 
It's got purple stitching on the

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side. 
It's absolutely stunning. 

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There's also like a nice texture
to it that's different than the 

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regular one. 
This is fantastic. 

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This is the chase version of the
game from Space Penguin Inc 

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Chase as in you know like a 
Funko pops up chases and shit, 

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but I absolutely love. 
And then the interior writing on

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the inside is like a silver but 
with sikers, especially with the

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normal looking at the physical. 
Still, there is this wrap around

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and I gotta say, I love this 
like wrap. 

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Oh you know what? 
You know the wrap on the on the 

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like. 
Do you see this that you have on

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your book? 
Yeah, yeah. 

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That is the whole cover of this.
Oh, OK. 

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Yeah, yeah, yeah, yeah. 
So that's what it. 

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Is it's like the band like I 
just I think it's a cool thing 

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to have on your. 
Oh no, never mind. 

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It's not. 
It's the same kind of texture, 

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but imagine it's slightly pink 
and you're confusing. 

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All of us. 
Pearl SNT. 

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Anyway, it's dope. 
But yeah, I think it's 

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fantastic. 
Because if you take it off, you 

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get the cover of the PDF which 
we'll get to, which has the like

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WB project code name Basil 
underneath it. 

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But I love this strap. 
I know that the original prints 

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of the company have it. 
For those on podcast land, it's 

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like AI don't know it's bigger 
than a ribbon. 

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Just look at the game, it's 
fantastic. 

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And then? 
This takes place in like the 

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company, like universe, you 
know? 

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Mm hmm. 
Yeah, the mega core situation, 

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you also get in the physical, 
you get 3 cards, which are your 

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test subject cards, which are 
basically your character sheets 

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and each one on the back has the
three different abilities that 

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you get in the game that we'll 
talk about soon. 

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So that's really cool. 
And I also love that in the back

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of the scene, the last two pages
are those things, the character 

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sheets and those. 
And they're they're cut out, 

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able or printable from the PDF. 
So that is the physical fuck. 

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I need more coffee anyway. 
Yeah, so that's we're going over

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Cycers. 
Cycers is great before we get 

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into Cycers because it's a it's 
a pretty light game. 

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We've been doing just two 
fucking many episodes lately. 

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Quite a few episodes. 
They've been, they've been a lot

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of fun. 
It's been a lot of fun. 

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And like, I look forward to, 
like, you know, the next month, 

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essentially we're going to have 
a shit ton of episodes. 

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It's in a blast, but it is nice 
to sit down and be like we're 

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going to do a little Zine, have 
a little short episode. 

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It's also cool. 
This just came out and we're 

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both big Logan Dean fans. 
And I will say that when we get 

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into the book, my one of my 
favorite parts is the portrait 

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of Logan Dean on the first page.
It's really good, yeah. 

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So this month alone we've done 
123456789101112. 

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This is our 13th episode this 
month. 

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Holy shit. 
And we have at least two more 

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this month, so we'll be doing 15
episodes this month. 

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And just as of right now, we 
have 12345678910111213 planned 

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for next month, and we're 
probably scheduling four more, 

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so I think we'll do 17. 
So in the first 2-2 months of 

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2024, I think we're going to 
have 30 plus episodes. 

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Kind of crazy. 
Yeah, kind of crazy. 

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Well, and so why, why? 
Why? 

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The fuck are we doing this for 
ourselves? 

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It's inquest. 
It's Zingquest. 

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Yeah, Zingquest, So that's 
coming out. 

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So a lot of what we're going 
over is Inquest projects are 

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coming out in February. 
Some of them have already 

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launched, some of them are 
launching very soon. 

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And as we do episodes here at 
the month, especially the 

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Thursday, this is our prime 
time, current permanent for now,

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time for reviews. 
And we're going to do everything

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we can not to miss those. 
We want to do every Thursday no 

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matter what, no matter what else
we're doing. 

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We want to make sure we get a 
review all year. 

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I want to hit 50 reviews this 
year. 

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So every week we're going to try
to go over and remind you all of

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the Zenquest projects that are 
out that we talk about and some 

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of the cool ones that are going 
on so that we can actually 

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promote Zenquest. 
There's not a lot of promotion 

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for Zenquest out there right 
now. 

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There's. 
Really not. 

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I was actually looking right 
now. 

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I'm like I has Kickstarter, even
like a. 

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They announced it. 
Yeah, yeah, yeah, yeah, yeah. 

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OK. 
But, you know, I don't know if 

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Zemo is still a thing, but I 
haven't really seen anything for

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that. 
I so looked. 

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For Zemo stuff earlier, I looked
for Zemo 2024 and I found like 

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people posting like stuff on 
Twitter and shit, or you know, 

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But yeah, I don't know what 
happened with Zemo, you know? 

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Whatever. 
So it's in quest slash cool 

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projects in February. 
It is just a TTRPG month for 

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stuff to come out. 
So there's Ozo. 

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We were like, whoa, Ozo's not 
here, we can't do the episode. 

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But there he is #1 fan. 
So anyway. 

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We're we're Ozo's number one 
fans. 

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I think is what you meant to 
say. 

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It's. 
Exactly so. 

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So focusing in, yeah, the 
projects that are currently 

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funding right now that we want 
to remind you of that you should

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definitely go check out. 
First is Tacticians of Om which 

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is on itch right now. 
It's slow funding that is from 

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Christian Sorrell, me Castle, 
Game Ware. 

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That is the tactical fantasy 
heartbreaker that they put out. 

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It's awesome. 
We did a whole episode on that. 

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Don't know what number. 
Check it out. 

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It's in the last 10 that we've 
done. 

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It's great. 
Love Christian, love the game. 

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It's really neat. 
It's trying to see it, excited 

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to see it. 
So it was each funding for 1000 

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bucks and it's already up to 
2300. 

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So we're already past the second
goal and it's going to keep each

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funding in the Wolves upon the 
Coast style that Luke Gearing 

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has pioneered in that you can 
get it for the current price for

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the rest of the month I think. 
And after that, as content is 

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added, the price will slowly go 
up. 

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So I highly recommend grabbing 
it now. 

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It's really good. 
There's already been an update 

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since the drop, Check that out. 
We also have two-month 1000 

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doors, which is the Mouse Rider 
Mega Dungeon from Matt Morris of

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Mandadon Games. 
And like. 

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The entire mouse rider 
community. 

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Yeah, like 30 fucking people. 
Fantastic project. 

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That's super worth grabbing. 
It's already at like 65 K, which

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is insane, but very, very 
excited for that, you know? 

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And Matt Morris, fantastic 
friend of the show, Mandadon, 

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awesome human being. 
Really great. 

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Yeah. 
Really just great person. 

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All these people you know are 
great people. 

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Greenhorns from Marcus Serrano. 
We did part two of our 

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Greenhorns AP like a day or two 
ago and I've just forgotten to 

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put it out to expect that 
dropping sooner than later. 

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That's funding. 
Right now it is funded. 

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It still has like almost three 
weeks to go. 

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The dangerously fast weird space
RPG. 

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The Together we go hack. 
Really fun. 

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Fantastic. 
The art is amazing in that. 

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Definitely want to check that 
out if you want some weird space

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stuff. 
You can just get our our second 

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TPK on stream, yeah. 
So yeah. 

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Yeah, it's not out there yet. 
So you guys, you're hearing it 

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first from us. 
We fucking. 

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We all fucking died. 
We all died so. 

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Yeah, great game with Adam Bass.
Always love, you know Adam Bass 

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Dan Podcast J We love to have 
them on the show and you'll see 

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more of them coming up. 
Also, go check out Bloodborg. 

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Is it Bloodborg? 
It's called Bloodborg, right? 

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Yeah. 
The Yeah. 

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It's called Bloodborg, yeah. 
The gruesome, witchy Merckborg. 

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I'm so excited for that one. 
Like, yeah, if you're gonna do 

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Merckborg, go hard. 
Like that godspark from M 

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Ellenhall. 
I got to sit down with M 

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Ellenhall. 
They're the creator of. 

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Also the game Sprinkles is 
missing, as well as a lot of 

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solo stuff, Cyborg stuff, 
Merckborg stuff, a little bit of

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everything. 
They have a big catalog already 

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and a lot of it is just 
fantastic. 

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Sprinkles is Missing is a super 
cute family adventure. 

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I would definitely run the shit 
out of that for the homies. 

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You basically go into a mystical
wood to hunt the missing Unicorn

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who is the mascot of your 
magical elementary school. 

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So it's cute, but they're 
funding right now, a game called

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God Spark. 
It is a solo pen and pencil 

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adventure game of dead gods and 
reborn Saints. 

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Sounds fantastic. 
You basically go try to get the 

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God sparks out of the corpses of
fallen gods. 

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00:10:45,040 --> 00:10:47,480
Just like real life. 
Yeah, just like real life sounds

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dope. 
And they were fantastic to have 

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on the show and H right. 
How sick does? 

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That sounds really cool. 
So. 

206
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Yeah. 
And then I think the last one 

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for right now that's actually 
currently funding and is also 

208
00:11:00,080 --> 00:11:02,840
funded but obviously you know 
give them more of your money is 

209
00:11:02,840 --> 00:11:06,440
Rune Care and Ward and Saga 
remastered from Colin Lasor of 

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by owns Beard. 
So we did a review of Ward and 

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00:11:08,800 --> 00:11:13,440
Saga in the past. 
We've had Colin on to chat in 

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00:11:13,440 --> 00:11:14,360
the past. 
Did we? 

213
00:11:14,960 --> 00:11:18,560
Yeah, so we reviewed Ward and 
Saga on episode 25. 

214
00:11:19,080 --> 00:11:24,560
Colin came on episode 52. 52. 
And then three days ago. 

215
00:11:25,160 --> 00:11:28,560
Yep, four days ago. 
Sidequest 6. 

216
00:11:28,960 --> 00:11:35,560
Sidequest 6 Consor ran Ryan I 
and the illustrious legendary 

217
00:11:35,560 --> 00:11:38,920
John Davis of Civil Sanctum 
through an adventure, and it was

218
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a it was a blast. 
Yeah, super good time. 

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Randomly generated cave. 
Yeah. 

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Krug. 
Krug, Krug, Krug. 

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00:11:46,120 --> 00:11:47,520
Doesn't matter. 
He's fucking. 

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00:11:47,520 --> 00:11:49,560
I don't learn. 
Trolls names so. 

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00:11:50,360 --> 00:11:52,800
Super great. 
The Cave was all generated from 

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stuff in the game. 
It is funded currently. 

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00:11:55,840 --> 00:11:57,800
Still funding, definitely go 
check it out. 

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00:11:57,800 --> 00:11:59,520
I mean everything Colin does is 
fantastic. 

227
00:11:59,520 --> 00:12:03,440
They're fantastic human being 
and the Norse like the Norse 

228
00:12:03,440 --> 00:12:07,120
souls like teach RPG. 
Rune Cairn Warden Saga 

229
00:12:07,320 --> 00:12:10,640
Remastered looks fantastic and 
Rune Care Warren Saga by itself 

230
00:12:10,640 --> 00:12:13,320
is fantastic. 
So this is not a 2E, it's just a

231
00:12:13,320 --> 00:12:19,680
kind of a cleanup of some of 
some extant stuff and coming 

232
00:12:19,680 --> 00:12:23,160
together if some rules are added
with the bestiary and a fresh 

233
00:12:23,160 --> 00:12:25,760
coat of paint with with some new
art and a new cover and 

234
00:12:25,760 --> 00:12:29,440
everything, definitely, yeah, 
new Chrome cover I'm excited 

235
00:12:29,440 --> 00:12:31,080
for. 
To have both of those. 

236
00:12:31,080 --> 00:12:35,000
The graphic novel The Bird Game,
which I don't know if you've 

237
00:12:35,000 --> 00:12:37,360
seen. 
I I think I've probably seen it 

238
00:12:37,360 --> 00:12:39,520
on the I follow them, so I'm 
sure I'm seeing it in passing. 

239
00:12:39,520 --> 00:12:45,480
But it's it's pretty cool so. 
Yeah, So that's kind of the 

240
00:12:45,480 --> 00:12:47,160
recap of the projects that are 
going on right now. 

241
00:12:47,160 --> 00:12:50,440
Like I said, every week we'll 
just touch on those, remind you 

242
00:12:50,440 --> 00:12:53,280
that you should go give them 
your money because they are 

243
00:12:53,280 --> 00:12:57,280
worth it and the project to make
sound cool. 

244
00:12:57,640 --> 00:13:02,960
And yeah, and now, why don't we,
why don't we review a game? 

245
00:13:02,960 --> 00:13:04,760
Why don't we look at psychers? 
Let's talk in. 

246
00:13:04,760 --> 00:13:07,480
Yeah, I know we got deep. 
It's gonna take us a few minutes

247
00:13:07,480 --> 00:13:09,600
to get through this, so. 
Yeah. 

248
00:13:09,600 --> 00:13:12,280
Wait, so wait. 
I had a whole page up here and I

249
00:13:12,280 --> 00:13:14,080
got rid of it. 
So Cycers. 

250
00:13:14,680 --> 00:13:18,360
I know, right? 
Cycers. 

251
00:13:19,120 --> 00:13:23,160
Logan being an itch, I'm trying 
to be better about. 

252
00:13:26,720 --> 00:13:28,800
About actually entering these 
games a little bit more. 

253
00:13:28,800 --> 00:13:32,680
God, I need to start taking my 
fucking Adderall before we get 

254
00:13:32,680 --> 00:13:36,160
on these. 
So Cycers behold the future. 

255
00:13:37,760 --> 00:13:41,040
So this is a game that 
originally came out in January 

256
00:13:41,040 --> 00:13:43,920
22nd of 2023. 
So literally just a few days 

257
00:13:43,920 --> 00:13:48,080
passed. 
A year ago they updated it from 

258
00:13:48,080 --> 00:13:55,600
V1 to whichever version we have 
now, V4V4 May 5th 2023. 

259
00:13:56,320 --> 00:14:01,280
And now like I said before, you 
can get the digital and PDF on 

260
00:14:01,800 --> 00:14:05,480
Space Penguin Inc. 
The PDF is free on Logan Dean. 

261
00:14:05,480 --> 00:14:07,680
It's not free, it is pay what 
you want to pay for it. 

262
00:14:07,680 --> 00:14:11,920
It's worth it from the Logan 
Dean's Itch page, which is mega 

263
00:14:11,920 --> 00:14:17,760
Dash, Corp dot itch dot IO/P 
SYKERS, Cycers, but grab all the

264
00:14:17,760 --> 00:14:19,360
mega core stuff. 
We've already reviewed the 

265
00:14:19,360 --> 00:14:21,280
company from Logan Dean here on 
the show. 

266
00:14:21,440 --> 00:14:24,440
We've talked about Wuhan Baxter,
so this does take place in the 

267
00:14:24,480 --> 00:14:27,800
Wuhan Baxter universe. 
Super excited to have this. 

268
00:14:27,800 --> 00:14:29,800
Can't wait for a reprint of the 
company. 

269
00:14:30,040 --> 00:14:32,120
Super excited that I have Cycers
already, which is great. 

270
00:14:32,600 --> 00:14:37,080
Yeah also like what a great 
concept that I think people 

271
00:14:37,080 --> 00:14:40,240
should do more and it's like the
establishing a game universe and

272
00:14:40,240 --> 00:14:43,600
just keep making new like games 
within your same universe. 

273
00:14:43,600 --> 00:14:46,360
I'm like the moment I first page
because it talked about Wuhan 

274
00:14:46,360 --> 00:14:49,920
Baxter first page we'll get to I
was like oh dude this is it's 

275
00:14:49,920 --> 00:14:52,960
still set in in universe. 
I really enjoyed that. 

276
00:14:53,400 --> 00:14:56,160
Yeah, it's really great. 
Let's, let's kick over to it 

277
00:14:56,160 --> 00:14:59,000
real quick. 
And so you immediately start 

278
00:14:59,000 --> 00:15:01,800
with that WB Wuhan Baxter logo, 
which is dope. 

279
00:15:01,840 --> 00:15:06,720
Oh no, we start with this, Yeah,
which is the cover of the book. 

280
00:15:06,720 --> 00:15:09,440
So I'm actually gonna read the 
description off the Itch page 

281
00:15:09,440 --> 00:15:15,080
because it's fucking dope. 
It says behold the future, You 

282
00:15:15,080 --> 00:15:17,240
are a test subject. 
Is this in the game? 

283
00:15:19,680 --> 00:15:24,800
Uh huh. 
Now you are a test subject in an

284
00:15:24,800 --> 00:15:27,560
experiment that has unlocked the
hidden power of your mind. 

285
00:15:27,840 --> 00:15:29,560
You have escaped and they are 
chasing you. 

286
00:15:29,560 --> 00:15:31,400
You will never go back and you 
will never give up. 

287
00:15:31,880 --> 00:15:34,440
The only choice is to fight. 
Cycers is a sci-fi action 

288
00:15:34,440 --> 00:15:37,080
role-playing game of Psychic 
Misfits run amok for one of four

289
00:15:37,080 --> 00:15:39,400
players inspired by Scanners and
Fire Starter. 

290
00:15:39,400 --> 00:15:42,480
Or players betray escape test 
subjects with incredible powers 

291
00:15:42,480 --> 00:15:45,280
on the run from the powerful 
mega corporation Wuhan Baxter. 

292
00:15:45,720 --> 00:15:49,280
This game can be played solo or 
one player or one player could 

293
00:15:49,280 --> 00:15:51,320
take on the role the game 
manager, controlling non player 

294
00:15:51,320 --> 00:15:53,320
characters and enemies and 
steering the narrative. 

295
00:15:53,360 --> 00:15:55,960
The game is meant to be played 
in a single session with minimal

296
00:15:55,960 --> 00:16:00,200
time passing between encounters,
so it definitely gives you that 

297
00:16:00,200 --> 00:16:02,800
little bit of bottle episode 
feel. 

298
00:16:02,800 --> 00:16:07,440
But I feel like you could easily
adapt it into more of like, not 

299
00:16:07,440 --> 00:16:10,040
necessarily here open world 
Here's encounter. 

300
00:16:10,040 --> 00:16:14,760
Here encounter more of just like
oh you were in a building, they 

301
00:16:14,760 --> 00:16:17,480
all got to you get out of this 
building again kind of thing 

302
00:16:17,480 --> 00:16:19,800
like a series of really shitty 
encounters and you could also 

303
00:16:19,800 --> 00:16:23,200
slow down the progression. 
But anyway, so front cover as we

304
00:16:23,200 --> 00:16:27,000
said for the front cover of 
this, once you remove the the 

305
00:16:27,360 --> 00:16:35,880
strap banner situation has it on
there it is WB Project 0917894, 

306
00:16:35,880 --> 00:16:40,160
code name Babel Serum Teslot 13.
I love that right off the bat. 

307
00:16:40,440 --> 00:16:45,200
Yeah, and again, love the WB 
internal use only I love. 

308
00:16:45,840 --> 00:16:48,320
It is a really funny detail. 
It's like no internal use, only 

309
00:16:48,400 --> 00:16:53,920
like very holds up this motif of
like, this horrifying corporate 

310
00:16:53,920 --> 00:16:55,480
entity. 
Yeah, yeah. 

311
00:16:55,840 --> 00:16:57,040
Much like how the company was 
written. 

312
00:16:57,040 --> 00:16:59,880
It's written as like a game 
guide, but also with enough of 

313
00:16:59,880 --> 00:17:03,960
this, like this is for internal 
employee Handbook Manager 

314
00:17:03,960 --> 00:17:05,079
Manual. 
That's what they're called. 

315
00:17:05,079 --> 00:17:07,720
So I love that. 
So Psychers. 

316
00:17:07,720 --> 00:17:09,119
Written and developed by Logan 
Dean. 

317
00:17:09,119 --> 00:17:14,400
Art by Alex Mitchell. 
Content warning it is intended 

318
00:17:14,400 --> 00:17:16,480
for mature audience. 
Explore themes of violence, mind

319
00:17:16,480 --> 00:17:19,760
control, body mutilation, 
violence against animals, 

320
00:17:19,760 --> 00:17:22,079
psychological abuse, torture, 
captivity, suicide and self 

321
00:17:22,079 --> 00:17:25,680
harm. 
Yeah, and then like you said, 

322
00:17:25,680 --> 00:17:28,520
that great shot of L Dean head 
of research. 

323
00:17:30,760 --> 00:17:33,760
So welcome test subject 
introduction. 

324
00:17:33,760 --> 00:17:37,360
On behalf of everyone at 
Novarium Pharma and our parent 

325
00:17:37,360 --> 00:17:40,600
company Wuhan Baxter, we are so 
excited to welcome you as a 

326
00:17:40,600 --> 00:17:42,640
clinical test subject in Project
Babel. 

327
00:17:43,040 --> 00:17:45,760
We are pushing the limits of the
human mind and body and are 

328
00:17:45,760 --> 00:17:48,520
confident that you are 
incredible test subjects of Lot 

329
00:17:48,520 --> 00:17:52,080
13 will lead us to a new 
frontier of discovery and 

330
00:17:52,080 --> 00:17:53,760
possibility. 
Please report to your 

331
00:17:53,760 --> 00:17:55,800
administrator to begin your 
trial. 

332
00:17:57,000 --> 00:18:01,240
So yeah, another little 
breakthrough in the beginning 

333
00:18:01,240 --> 00:18:02,640
here. 
Talks about like what it is. 

334
00:18:02,640 --> 00:18:05,560
You know, it's a game of awesome
power and over the top violence.

335
00:18:06,040 --> 00:18:10,920
Big play, play Big play loud, 
play Dangerous and keep while 

336
00:18:10,920 --> 00:18:14,160
still keeping other players 
boundaries in mind. 

337
00:18:14,160 --> 00:18:17,720
Love that. 
Yeah, yeah, there is like there 

338
00:18:17,880 --> 00:18:20,680
there is this propensity or like
this possibility, these like 

339
00:18:20,680 --> 00:18:22,760
massively violent moments in 
this game. 

340
00:18:23,760 --> 00:18:29,600
And I and I genuinely think that
they're like very, like 

341
00:18:29,800 --> 00:18:34,760
potentially hilarious or like 
very anime esque moments, you 

342
00:18:34,760 --> 00:18:37,080
know? 
Yeah, seriously, you should just

343
00:18:37,080 --> 00:18:39,240
watch the first episode of Elfin
Lead and you're gonna be like, 

344
00:18:39,240 --> 00:18:41,640
Oh yeah, Oh yeah. 
I will. 

345
00:18:41,640 --> 00:18:42,760
I'll watch her. 
I'll watch her right now. 

346
00:18:42,760 --> 00:18:43,720
Keep going. 
I'll watch it. 

347
00:18:43,720 --> 00:18:44,120
I'll start. 
It. 

348
00:18:44,200 --> 00:18:44,560
Yeah. 
Cool. 

349
00:18:44,560 --> 00:18:49,400
All right, well, the game's only
7 pages long, so we'll be done 

350
00:18:49,400 --> 00:18:50,480
with it before you finish the 
episode. 

351
00:18:50,800 --> 00:18:54,280
So yeah, Trial program, Lot 13 
report, table of contents. 

352
00:18:54,880 --> 00:18:56,600
You have a welcome. 
You have the procedure, subject 

353
00:18:56,600 --> 00:19:00,480
intake, the three types of 
abilities you have and then the 

354
00:19:00,640 --> 00:19:05,200
demonstration module, which I 
really like and I still I love 

355
00:19:05,200 --> 00:19:07,720
that at the bottom of each 
there's like the WB project 

356
00:19:07,720 --> 00:19:09,960
report footer at the everything 
like they did a really good job 

357
00:19:09,960 --> 00:19:13,240
of throwing that in. 
So we hit the procedure and I 

358
00:19:13,240 --> 00:19:15,040
when I was reading this, I 
brought up the company too, 

359
00:19:15,040 --> 00:19:18,280
because even though it takes 
place in the same world and I 

360
00:19:18,280 --> 00:19:22,800
would say it's similar but 
different and I really like 

361
00:19:22,800 --> 00:19:24,920
that. 
I expect, honestly, when I 

362
00:19:24,920 --> 00:19:27,520
picked it up the first time I 
read it, I expected it to just 

363
00:19:27,520 --> 00:19:32,960
be the company, like dice rolls 
with maybe something added and 

364
00:19:32,960 --> 00:19:34,040
it's not. 
It's similar, but it's 

365
00:19:34,040 --> 00:19:34,840
different. 
It's similar. 

366
00:19:34,840 --> 00:19:38,240
It still revolves around D10, 
and I think there's a couple of 

367
00:19:38,240 --> 00:19:40,040
similes as well. 
But yeah, it is different. 

368
00:19:40,040 --> 00:19:45,000
It's its own thing. 
Yeah, so the dice roll is it's a

369
00:19:45,000 --> 00:19:47,560
detail like you just said. 
If a subject has a relevant 

370
00:19:47,560 --> 00:19:50,240
trait, that may add plus one per
trait level to the role. 

371
00:19:50,440 --> 00:19:53,720
So in this one, it's never going
to not bother me that that's a 

372
00:19:53,720 --> 00:20:00,280
zero at the top instead of a 10,
but four levels there is 0 or 

373
00:20:00,280 --> 00:20:05,560
10, which is it all say 10. 
It's a success and you and you 

374
00:20:05,560 --> 00:20:11,120
can reduce stress by 1/6 to 9 is
a success, three to four is a 

375
00:20:11,120 --> 00:20:13,880
fail, and you take one stress 
and 1:00 to 2:00 is a fail and 

376
00:20:13,880 --> 00:20:17,000
you take two stress. 
Now compare that to the company,

377
00:20:19,240 --> 00:20:22,040
which is again similar but 
different. 

378
00:20:22,040 --> 00:20:26,200
So in the company there's a 
critical failure possibility, so

379
00:20:26,200 --> 00:20:31,480
there isn't one in cycers. 
So there's a fail at 1:00 and 

380
00:20:31,480 --> 00:20:34,320
then two stress and a burnout, 
right? 

381
00:20:34,560 --> 00:20:36,640
So there's no burnout in Cycers,
right? 

382
00:20:37,480 --> 00:20:40,800
Two to seven? 
Well, if you fail, they're the 

383
00:20:40,800 --> 00:20:45,600
kind of like burnout in this one
is things go wildly crazy bad 

384
00:20:45,600 --> 00:20:48,080
for your character Through its 
own power, Through its own 

385
00:20:48,080 --> 00:20:51,760
power, so. 
So it's two to seven is a 

386
00:20:51,760 --> 00:20:57,240
failure with plus one stress. 8 
to 9 is a success, and then 10 

387
00:20:57,240 --> 00:21:04,680
is a success with -1 stress. 
So it's the windows for success 

388
00:21:04,680 --> 00:21:08,680
I think are bigger in Cycers in 
that it's pretty much just 8-9 

389
00:21:08,680 --> 00:21:16,000
and ten in the company, but it 
is 678910 in Cycers. 

390
00:21:17,040 --> 00:21:19,360
And that kind of makes sense 
because this has much more of 

391
00:21:19,360 --> 00:21:24,360
that like I don't want to say 
action movie type vibe and this 

392
00:21:24,360 --> 00:21:29,120
is like a you were like a 
volatile, like powerful, like 

393
00:21:29,120 --> 00:21:31,240
psychic essentially test 
subject. 

394
00:21:31,640 --> 00:21:33,440
So yeah, it makes sense that 
success is more likely. 

395
00:21:34,480 --> 00:21:39,880
Well, yeah, because also it's 
pretty much your only ability 

396
00:21:39,880 --> 00:21:43,320
for the most part is your mental
ability versus the other one 

397
00:21:43,320 --> 00:21:45,600
that has like multiple stats and
things and stuff like that. 

398
00:21:45,600 --> 00:21:48,560
So and more ways to kind of like
add points to it. 

399
00:21:48,760 --> 00:21:51,160
So I do like what? 
Yeah, like you just said, I like

400
00:21:51,160 --> 00:21:54,560
that you have these powers, You 
get to use these powers and 

401
00:21:54,560 --> 00:22:01,640
you're you're using them allows 
more free form success. 

402
00:22:01,720 --> 00:22:03,640
Well, especially because it 
leans into the fact that it 

403
00:22:03,640 --> 00:22:09,320
could be a solo game, so failure
is less fun, I guess. 

404
00:22:09,320 --> 00:22:13,680
So powers. 
So there are three powers, 

405
00:22:13,680 --> 00:22:15,400
right? 
You can utilize the powers at 

406
00:22:15,400 --> 00:22:17,520
any time. 
When a power is used, the 

407
00:22:17,520 --> 00:22:20,440
subject takes stress equal to 
the power level. 

408
00:22:21,120 --> 00:22:29,280
So we'll get to that. 
So there's ways to you get 

409
00:22:29,280 --> 00:22:31,520
stress even when you succeed, 
right? 

410
00:22:31,560 --> 00:22:35,840
Like so it's and when you fail. 
So I think that's the other part

411
00:22:35,840 --> 00:22:39,120
of it too, is that you gain 
stress all the time, pretty much

412
00:22:39,480 --> 00:22:43,200
losing control after using a 
power subject rolls 2D10. 

413
00:22:43,200 --> 00:22:47,840
If they roll below their current
stress level, they lose control 

414
00:22:48,080 --> 00:22:50,240
dealing that much damage to the 
nearest person or destructible 

415
00:22:50,240 --> 00:22:52,160
object. 
And if no one's present, they 

416
00:22:52,160 --> 00:22:56,040
deal it to themselves. 
And power levels 4 through 5 

417
00:22:56,040 --> 00:22:59,440
always deal damage to the 
subject, so we'll get to the 

418
00:22:59,440 --> 00:23:00,920
power levels on the abilities 
there in a second. 

419
00:23:00,920 --> 00:23:04,600
And then subjects always act 
first, followed by enemies, 

420
00:23:05,160 --> 00:23:10,480
attacks, always hit and subject 
damage determined by power 

421
00:23:10,480 --> 00:23:14,440
level, which is D 10. 
So depending on what your power 

422
00:23:14,440 --> 00:23:18,360
level is, you pretty much only 
have one thing that you can do, 

423
00:23:18,400 --> 00:23:22,120
which is use your power at the 
current level that it's at, and 

424
00:23:22,120 --> 00:23:24,600
you do damage equal to D 10 
times that current power level. 

425
00:23:24,600 --> 00:23:27,080
So that's the other thing about 
having a bigger success pool is 

426
00:23:27,080 --> 00:23:29,560
like it always hits, and you 
always do pretty much just like 

427
00:23:29,560 --> 00:23:31,640
one thing. 
Like at least when you need to 

428
00:23:31,640 --> 00:23:33,040
roll dice versus like a 
narrative. 

429
00:23:34,960 --> 00:23:38,880
And then enemy damage is 
determined by attack plus the 

430
00:23:38,880 --> 00:23:40,880
number of detent. 
So we'll get to that, and then 

431
00:23:41,360 --> 00:23:45,160
death, if reduced to 0, body 
trigger power level 5 before 

432
00:23:45,160 --> 00:23:48,240
vaporizing. 
And that's pretty much the 

433
00:23:48,240 --> 00:23:49,480
entire rules of the game right 
there. 

434
00:23:53,360 --> 00:23:54,440
Mm hmm. 
That's it. 

435
00:23:54,520 --> 00:23:55,280
We're done. 
Yeah. 

436
00:23:55,280 --> 00:23:57,040
I mean, we're 2 pages into 7 
pages. 

437
00:23:57,120 --> 00:24:02,040
Yeah, we're just about. 
So subject intake, you create a 

438
00:24:02,040 --> 00:24:04,760
subject, basically you are part 
of lot 13, these test subjects. 

439
00:24:04,800 --> 00:24:07,600
And you can manifest one of 
three variant abilities, 

440
00:24:07,840 --> 00:24:09,840
telekinesis, powerkinesis or 
telepathy. 

441
00:24:10,640 --> 00:24:12,120
And we'll get to those. 
Which would you take? 

442
00:24:13,520 --> 00:24:19,080
Oh, I don't know. 
They're all very cool. 

443
00:24:19,240 --> 00:24:25,120
I would probably take 
telekinesis, but this is the 

444
00:24:25,120 --> 00:24:27,840
kind of game where I'd sit down 
if I was playing and not running

445
00:24:27,840 --> 00:24:29,880
it, because I I would probably 
be the one running this. 

446
00:24:29,880 --> 00:24:32,080
But if I was going to play, I 
would live one, else pick their 

447
00:24:32,080 --> 00:24:35,080
power powers first. 
Also, I'd play with a like a 

448
00:24:35,280 --> 00:24:38,600
four person, you know, like one 
person running and three people 

449
00:24:38,600 --> 00:24:40,800
playing. 
I would just let everyone else 

450
00:24:40,800 --> 00:24:43,160
pick first because I don't care.
They're all cool, so. 

451
00:24:43,280 --> 00:24:46,360
Yeah, they are cool. 
Yeah, I definitely wouldn't play

452
00:24:48,520 --> 00:24:51,360
more than like one of each. 
Well, it's. 

453
00:24:51,400 --> 00:24:53,760
One to four players. 
So you really can't. 

454
00:24:54,320 --> 00:24:55,920
Yeah. 
And it's like yeah you get you 

455
00:24:55,920 --> 00:24:58,120
have two what you have two time.
I mean, you could, but. 

456
00:24:58,320 --> 00:25:01,720
You have 30 if you want. 
Yeah, but you're lame if you do 

457
00:25:01,720 --> 00:25:02,840
that. 
Play the game. 

458
00:25:03,280 --> 00:25:07,760
Yeah, Rules is great, bro. 
But yeah, I mean, I would, I 

459
00:25:07,760 --> 00:25:09,920
would do the same thing as you. 
And if you took tackling, you 

460
00:25:09,920 --> 00:25:13,960
said I would take telepathy, but
yeah, I like them all. 

461
00:25:14,960 --> 00:25:19,840
Next subjects determine 2 traits
and mark 20 body points. 

462
00:25:19,840 --> 00:25:21,800
So that's basically your health.
Yeah, 20 points. 

463
00:25:22,920 --> 00:25:25,680
And so the thing that's crazy 
about that too is like you could

464
00:25:25,680 --> 00:25:29,200
instantly die. 
Mm hmm, like you have to roll 

465
00:25:29,200 --> 00:25:34,000
2D10 for your and then go under 
stress and then when you do no. 

466
00:25:34,320 --> 00:25:37,760
So at least two turns you could 
so subject damage it's power 

467
00:25:37,760 --> 00:25:40,880
level times D 10. 
But like if you use a third 

468
00:25:40,880 --> 00:25:46,040
level power roll, a 3D ten, you 
could just die on your first one

469
00:25:46,040 --> 00:25:49,280
like you like the odds of dying.
The odds of getting out seems 

470
00:25:49,280 --> 00:25:52,400
small in this. 
I do like the the rules as 

471
00:25:52,400 --> 00:25:54,640
simple as they are, really 
reinforce the narrative of like 

472
00:25:54,640 --> 00:25:58,400
you're an experiment subject 
that is like the like even we'll

473
00:25:58,400 --> 00:26:01,160
get to enhancement talks about 
like oh, Lot 13 is not done with

474
00:26:01,160 --> 00:26:02,760
you yet. 
Like it's still you're still 

475
00:26:02,760 --> 00:26:05,240
gaining control but you're still
evolving essentially. 

476
00:26:05,480 --> 00:26:07,200
So yeah, you can just fucking 
hurt yourself. 

477
00:26:07,200 --> 00:26:10,360
Or if you die, like you're just 
gonna blow up everything around 

478
00:26:10,360 --> 00:26:14,040
you because you're a walking, 
volatile bomb essentially. 

479
00:26:14,600 --> 00:26:24,160
Yeah, I yeah, I love that you. 
It feels like it's supposed to 

480
00:26:24,160 --> 00:26:26,720
feel like when you think of that
and you're like fuck, like I 

481
00:26:26,720 --> 00:26:29,440
could I could literally use my 
power once and just fucking die 

482
00:26:29,440 --> 00:26:33,520
or twice and die. 
And when I die I like so like 

483
00:26:33,520 --> 00:26:36,440
the fire one when we get to it. 
Like their level 5 power is like

484
00:26:36,440 --> 00:26:38,400
all metal and like 100 meters 
melts and. 

485
00:26:38,400 --> 00:26:40,200
You're like you're. 
Fucking nopa bomb. 

486
00:26:40,200 --> 00:26:43,280
Like so it's just like you get 
to a point where it's like man 

487
00:26:43,280 --> 00:26:45,680
do I use my powers? 
Do I just, you know what? 

488
00:26:45,720 --> 00:26:50,160
Like what do you do, you know? 
So I love that the the, the how,

489
00:26:50,640 --> 00:26:53,240
however light the mechanics are 
and their ultra light still 

490
00:26:53,240 --> 00:26:55,440
reinforced. 
Just like how fucked you really 

491
00:26:55,440 --> 00:26:57,960
are and like how powerful you 
really are, but also how 

492
00:26:57,960 --> 00:26:58,960
dangerous. 
It's neat. 

493
00:26:58,960 --> 00:27:02,120
I really like it. 
So traits. 

494
00:27:02,680 --> 00:27:04,960
Traits are behaviors and which 
the subject is well practiced or

495
00:27:04,960 --> 00:27:07,840
versed. 
They are broad descriptors that 

496
00:27:07,840 --> 00:27:10,120
can be applied to many 
situations to confer plus one. 

497
00:27:10,120 --> 00:27:13,360
Traits can be advanced through 
enhancement. 

498
00:27:13,360 --> 00:27:17,240
So a subject has to trait, for 
example cool under pressure, 

499
00:27:17,240 --> 00:27:21,560
which can apply to plus one 
bonus to sneaking right or 

500
00:27:21,560 --> 00:27:24,360
lighten the mood. 
Or they can make a valid 

501
00:27:24,360 --> 00:27:25,960
argument. 
So traits are determined by the 

502
00:27:25,960 --> 00:27:31,560
players can be anything at all. 
So this is very super wide open.

503
00:27:31,560 --> 00:27:34,520
There's not like a huge list of 
traits here that you have to 

504
00:27:34,520 --> 00:27:37,760
choose from. 
You just pick something cool 

505
00:27:37,760 --> 00:27:40,240
that you're or something that 
you are well versed in. 

506
00:27:40,360 --> 00:27:43,560
It could be literally anything. 
Juggling, whatever. 

507
00:27:43,840 --> 00:27:48,880
Yeah, but if I pick juggling, 
that could be not only 

508
00:27:48,880 --> 00:27:51,520
physically juggling something, 
but I could also be juggling 

509
00:27:51,520 --> 00:27:54,640
multiple like. 
Or yeah, absolutely. 

510
00:27:55,200 --> 00:27:57,320
So it's interesting. 
I like that. 

511
00:27:57,320 --> 00:28:01,760
And I think that I like the way 
it's written as well because you

512
00:28:01,760 --> 00:28:05,720
could easily have this be too 
broad that people are like, 

513
00:28:05,720 --> 00:28:07,760
wait, I don't understand, but 
like I feel like this is written

514
00:28:07,760 --> 00:28:10,880
in such a way that it's like, 
no, I totally get like what this

515
00:28:10,880 --> 00:28:12,080
means. 
Like the three lines that are 

516
00:28:12,080 --> 00:28:16,600
there, enhancement, which is 
basically advancement. 

517
00:28:16,600 --> 00:28:19,120
So lot 13 isn't done with you, 
just like you said earlier and 

518
00:28:19,120 --> 00:28:22,240
your gifts grow stronger and 
they grow stronger fast as fuck.

519
00:28:23,080 --> 00:28:28,320
So yeah, after an encounter. 
So, so not even at the end of 

520
00:28:28,320 --> 00:28:31,400
like the session, after every 
time you have an any encounter 

521
00:28:31,400 --> 00:28:37,880
at all, right, you recover six 
health and remove 6 stress and 

522
00:28:38,120 --> 00:28:44,440
you advance a trait plus one or 
add a new plus one trait and 

523
00:28:44,760 --> 00:28:48,720
reduce the stress cost of a 
power by 1. 

524
00:28:49,480 --> 00:28:53,240
So that's the one that I was 
like what is stress cost? 

525
00:28:53,240 --> 00:28:59,080
And we'll get to that I guess, 
because when I look at powers, 

526
00:28:59,080 --> 00:29:03,840
it says when a power is used, 
the subject stress takes stress 

527
00:29:03,880 --> 00:29:07,560
equal to power level. 
So my assumption is when you use

528
00:29:07,560 --> 00:29:09,880
a level through power, you take 
3 stress right? 

529
00:29:09,880 --> 00:29:12,640
But every time you have an 
encounter you instead of three 

530
00:29:12,640 --> 00:29:14,040
stress, you would take two 
stress instead. 

531
00:29:14,400 --> 00:29:17,600
That's how I read it as well. 
So if you live long enough at 

532
00:29:17,600 --> 00:29:21,320
your power level, you could like
be using it without taking all 

533
00:29:21,320 --> 00:29:23,720
of that extra stress. 
Yeah, yeah, you could. 

534
00:29:24,200 --> 00:29:27,680
You could get to towards the end
of this, like because it is like

535
00:29:28,640 --> 00:29:32,680
like an encapsulated, like 
bottle adventure, you know, like

536
00:29:32,680 --> 00:29:34,840
the the adventure in the book is
all of it. 

537
00:29:35,280 --> 00:29:38,600
So yeah, by the end of it you 
could just be fucking blasting 

538
00:29:38,600 --> 00:29:40,440
shit with your mind and totally 
OK. 

539
00:29:41,120 --> 00:29:44,800
Yeah, yeah, I dig it. 
All right. 

540
00:29:44,800 --> 00:29:47,920
So, I mean, this game is so 
light. 

541
00:29:47,920 --> 00:29:50,600
Like do you want to just read 
through the three, the three 

542
00:29:50,600 --> 00:29:52,400
things? 
I don't want to take 

543
00:29:52,400 --> 00:29:57,360
telekinesis. 
Also, First off, the art in this

544
00:29:58,120 --> 00:30:01,200
really very good. 
They're. 

545
00:30:01,320 --> 00:30:03,280
Fantastic. 
It's funny, 'cause they're so 

546
00:30:03,280 --> 00:30:06,320
little and like, there's so few 
pages in this and all of the 

547
00:30:06,320 --> 00:30:08,440
art, and I'm like, oh, this is 
really good art. 

548
00:30:09,000 --> 00:30:13,920
Yeah, so TK, telekinesis, push, 
pull objects and people. 

549
00:30:14,360 --> 00:30:16,800
The day you pushed a nurse 
against the wall with your mind 

550
00:30:16,800 --> 00:30:19,240
as they tried to take your 
blood, you knew something was 

551
00:30:19,240 --> 00:30:21,560
different. 
After they cleaned up the blood 

552
00:30:21,560 --> 00:30:23,520
and teeth. 
I forgot about that part. 

553
00:30:23,800 --> 00:30:26,800
After they cleaned up the blood 
and teeth, they put you on an IV

554
00:30:26,800 --> 00:30:29,920
drip that made you drowsy. 
You can make the blind shift or 

555
00:30:29,920 --> 00:30:31,840
change the channel, but nothing 
beyond that. 

556
00:30:32,080 --> 00:30:33,760
Then you thought to stop the 
drip. 

557
00:30:34,160 --> 00:30:36,640
It took a while, but eventually 
you came back to life. 

558
00:30:36,760 --> 00:30:39,160
They never knew what hit them 
when you tore the door off the 

559
00:30:39,160 --> 00:30:43,520
room and threw it down the hall.
Now you're out and you'll tear 

560
00:30:43,520 --> 00:30:46,520
them limb from limb before they 
take you back. 

561
00:30:47,680 --> 00:30:50,600
Great writing in this too. 
Like what is like an evocative 

562
00:30:50,600 --> 00:30:52,520
scene. 
It's like and that's one of the 

563
00:30:52,520 --> 00:30:54,480
cool ideas like, yeah, you're 
telekinetic and they try to like

564
00:30:54,480 --> 00:30:57,000
put you under, but you've just 
enough to do something small and

565
00:30:57,000 --> 00:30:59,120
you're like, oh, I'll stop the 
IV drip. 

566
00:30:59,120 --> 00:31:02,480
It's a drip you know it's just 
very slow moving thing. 

567
00:31:04,120 --> 00:31:06,480
Yeah. 
And the powers are so moving 

568
00:31:06,480 --> 00:31:10,760
from zero to 50 being move small
objects. 

569
00:31:10,760 --> 00:31:16,880
So you can just do it. 
One stop projectile very Neo in 

570
00:31:16,880 --> 00:31:19,880
the matrix. 
Two move large object, three 

571
00:31:20,120 --> 00:31:26,000
move a huge object, 4 crush and 
five shred. 

572
00:31:26,000 --> 00:31:30,160
You strip tissue 100 meters in 
radius. 

573
00:31:31,200 --> 00:31:35,360
So if you die, you do that and 
everything around you is just 

574
00:31:35,360 --> 00:31:38,200
torn to shreds. 
Yeah, Crazy. 

575
00:31:38,680 --> 00:31:40,520
So good. 
And I love the art. 

576
00:31:40,520 --> 00:31:43,000
And it also is like, that's 
definitely like a kid. 

577
00:31:43,040 --> 00:31:44,200
Like a kid. 
Kid, yeah. 

578
00:31:44,800 --> 00:31:50,160
Absolutely. 
Yeah, the next one is Para 

579
00:31:50,160 --> 00:31:53,160
Kinesis again another great 
piece of art. 

580
00:31:53,840 --> 00:31:57,880
I like how even within this 
there's like the file photo like

581
00:31:58,600 --> 00:32:01,400
on the side it says like file 
photo. 

582
00:32:02,320 --> 00:32:05,000
Subject. 
Just the again, like the 

583
00:32:05,000 --> 00:32:07,880
commitment to the to the bit, 
which I I really love. 

584
00:32:09,040 --> 00:32:13,360
So pyrokinesis, PK creates 
control, heat and flame. 

585
00:32:13,840 --> 00:32:17,160
You know immediately. 
You knew immediately that first 

586
00:32:17,160 --> 00:32:19,000
injection burns something way 
inside you. 

587
00:32:19,520 --> 00:32:23,240
All your worry and pain, all 
your mistakes and imperfections,

588
00:32:23,680 --> 00:32:26,320
senders. 
Your old self is gone and now 

589
00:32:26,320 --> 00:32:28,160
you burn. 
And you burn hot. 

590
00:32:28,680 --> 00:32:30,920
Being your captivity, the 
company had you in special 

591
00:32:30,920 --> 00:32:33,440
chambers designed to douse you 
at a moment's notice. 

592
00:32:33,920 --> 00:32:36,320
They thought this protected 
them, but you knew better. 

593
00:32:36,520 --> 00:32:39,080
Nothing can extinguish your 
flame, least of all a fancy 

594
00:32:39,080 --> 00:32:41,880
sprinkler. 
Now you're out and they can try,

595
00:32:41,880 --> 00:32:45,120
but before, but they'll all burn
before they take you back. 

596
00:32:45,600 --> 00:32:47,560
It looks like that you've 
actually bumped up a little bit.

597
00:32:48,960 --> 00:32:54,880
Great piece of art, this person 
clearly on fire and then the the

598
00:32:54,880 --> 00:32:58,400
power matrix for them. 
So zero heat objects slowly. 

599
00:32:59,200 --> 00:33:04,960
One is ignite small object, 
slash heat object fast 2 ignite 

600
00:33:04,960 --> 00:33:11,200
large object, 3 stream flame 
from hands 4 flash incinerate 

601
00:33:11,200 --> 00:33:15,200
organic material and five 
supernova so it melts metal in 

602
00:33:15,200 --> 00:33:18,160
100m radius. 
That's great, Yeah. 

603
00:33:20,000 --> 00:33:24,600
Yeah, next one's gonna be TP 
telepathy. 

604
00:33:26,000 --> 00:33:28,040
Let's communicate and control 
other minds. 

605
00:33:29,280 --> 00:33:32,280
The noise started after they 
injected you with Lot 13. 

606
00:33:32,400 --> 00:33:35,240
You heard their thoughts as they
walked by the room and they were

607
00:33:35,240 --> 00:33:37,600
so loud. 
When you asked the nurse to be 

608
00:33:37,600 --> 00:33:40,320
quiet, they tiptoed out of the 
room and never spoke to you 

609
00:33:40,320 --> 00:33:42,240
again. 
Yet the noise persisted. 

610
00:33:42,440 --> 00:33:44,960
When it finally got to be too 
much, you screamed and blacked 

611
00:33:44,960 --> 00:33:46,520
out. 
When you woke up, you were 

612
00:33:46,520 --> 00:33:49,480
groggy and there were people 
scrubbing blood off the walls. 

613
00:33:49,800 --> 00:33:52,440
It was hard to form basic 
thoughts, but at least it was 

614
00:33:52,440 --> 00:33:55,200
quiet. 
Recently they started letting 

615
00:33:55,200 --> 00:33:57,920
you surface from the void and 
asked you to do things. 

616
00:33:58,240 --> 00:34:00,560
Find this person, make them do 
this. 

617
00:34:00,600 --> 00:34:02,960
It was humiliating. 
You're glad you lashed out 

618
00:34:02,960 --> 00:34:05,840
again. 
Now you're out and you'll watch 

619
00:34:05,880 --> 00:34:10,120
all their of their heads pop 
back before they take you back. 

620
00:34:10,800 --> 00:34:12,480
Oh, sorry. 
All their heads pop before they 

621
00:34:12,480 --> 00:34:14,840
take you back. 
You little sleepy boy. 

622
00:34:14,920 --> 00:34:19,320
You know power matrix for this. 
Here. 

623
00:34:19,320 --> 00:34:22,639
Thoughts is 01. 
Send thoughts. 

624
00:34:23,600 --> 00:34:29,199
Two control animals, 3 control 
people, single command 4. 

625
00:34:29,280 --> 00:34:34,880
Explode head yeah heads just 
explode and A5 entropic wave 

626
00:34:34,880 --> 00:34:37,239
destroys mines 100 meters in 
radius. 

627
00:34:37,440 --> 00:34:40,040
So like the way I interpret 
these is if one person dies, 

628
00:34:40,040 --> 00:34:46,080
it's essentially a TPK. 
Yeah, I mean, I guess. 

629
00:34:46,480 --> 00:34:48,480
And you're all gonna be within 
100 minutes of each other and 

630
00:34:48,880 --> 00:34:51,280
you're not. 
No one's surviving any of these 

631
00:34:51,280 --> 00:34:53,000
things, so. 
That's very true. 

632
00:34:53,080 --> 00:34:57,760
That's very true. 
I didn't even think about it 

633
00:34:57,760 --> 00:34:58,680
that way. 
I guess. 

634
00:34:58,680 --> 00:35:01,680
I don't know why. 
I think in like the if this was 

635
00:35:01,680 --> 00:35:06,640
a movie, maybe it would center 
around the group as opposed to 

636
00:35:06,640 --> 00:35:08,280
them individually. 
But I guess I would just it, 

637
00:35:08,280 --> 00:35:09,840
would I? 
Would run as AI, would run as a 

638
00:35:09,840 --> 00:35:12,520
TPK and be like, cool, we'll try
again. 

639
00:35:12,960 --> 00:35:14,400
Or, you know, whatever. 
I mean, that's very true. 

640
00:35:14,520 --> 00:35:16,440
That's very true. 
Especially, well, you know it. 

641
00:35:16,440 --> 00:35:18,840
It is. 
You do have the option for solo 

642
00:35:18,840 --> 00:35:24,320
and or 1G and one player. 
I don't know how I would really,

643
00:35:24,320 --> 00:35:29,080
with what's written here, run it
solo because there's not really 

644
00:35:29,080 --> 00:35:33,360
like a like an Oracle. 
There's nothing to roll on, you 

645
00:35:33,360 --> 00:35:35,200
know what I mean? 
Like you'd be, I mean. 

646
00:35:35,840 --> 00:35:40,240
There is like the adventure's 
all laid out, all the enemies 

647
00:35:40,240 --> 00:35:42,800
are laid out. 
I would just roll for both, you 

648
00:35:42,800 --> 00:35:44,600
know? 
Like I would just be the 

649
00:35:44,640 --> 00:35:47,920
character I mean, and I'd write 
it as I went. 

650
00:35:48,040 --> 00:35:52,480
And yeah, yeah. 
I guess so. 

651
00:35:52,480 --> 00:35:54,960
No one referred to be Sillo. 
I guess without you. 

652
00:35:56,120 --> 00:35:58,920
Like, yeah, writing and then 
doing the thing you're doing. 

653
00:35:58,920 --> 00:36:00,600
I guess it would need to be more
adventurous for it. 

654
00:36:00,600 --> 00:36:03,040
But for I think this would be 
ideal. 

655
00:36:03,240 --> 00:36:06,760
I think this would be ideal as 
one player, one GM. 

656
00:36:07,520 --> 00:36:10,320
Yeah, you know what I mean? 
Like I feel like that would be 

657
00:36:10,480 --> 00:36:12,680
the ideal way. 
So I kind of want to at least 

658
00:36:12,680 --> 00:36:15,320
like walk through the. 
I know we don't do the 

659
00:36:15,320 --> 00:36:18,840
adventures, but I really like so
they did practical application. 

660
00:36:18,840 --> 00:36:22,520
This is the following scenario 
is intended for demonstration 

661
00:36:22,520 --> 00:36:26,040
purposes. 
So it is like an encapsulated 

662
00:36:26,040 --> 00:36:27,840
adventure. 
So this is the escape. 

663
00:36:27,840 --> 00:36:34,440
But the other thing too is that 
like the this isn't the entire 

664
00:36:34,440 --> 00:36:36,200
game. 
Like you could have multiple, 

665
00:36:37,120 --> 00:36:41,880
like, I feel like whatever is 
happening, the way the game is, 

666
00:36:41,880 --> 00:36:45,400
rules is written. 
Like the scenario it even says 

667
00:36:45,400 --> 00:36:47,680
at the end like it's it's or on 
the itch page. 

668
00:36:47,680 --> 00:36:49,440
It's designed to be like one 
session and you're done. 

669
00:36:51,000 --> 00:36:52,720
But I like that there's a 
possibility of multiple 

670
00:36:52,720 --> 00:36:56,520
scenarios in that like in this 
scenario specifically tell me if

671
00:36:56,520 --> 00:36:59,040
I'm wrong. 
You're you're escaping the lab. 

672
00:36:59,560 --> 00:37:01,280
You're like you're getting out 
right. 

673
00:37:01,280 --> 00:37:02,840
So I like that that's the 
initial one. 

674
00:37:03,080 --> 00:37:07,200
But you could have also just 
escaped already and been like 

675
00:37:07,200 --> 00:37:10,080
hiding in like an apartment 
building and then all of a 

676
00:37:10,080 --> 00:37:16,160
sudden like, you know, windows 
break, flash bomb jumps in and 

677
00:37:16,160 --> 00:37:18,080
now it's like get out of the 
apartment building. 

678
00:37:18,080 --> 00:37:20,280
You know what I mean? 
It could also be a scenario 

679
00:37:20,600 --> 00:37:23,200
where it starts to trigger your 
powers to go higher and higher. 

680
00:37:23,200 --> 00:37:25,480
So there's multiple scenarios, 
but I do like that it's a very 

681
00:37:25,480 --> 00:37:29,600
kind of like almost like like 
raid kind of thing. 

682
00:37:29,600 --> 00:37:31,480
You know what I mean? 
Where like, and I mean that like

683
00:37:31,480 --> 00:37:34,520
the movie, it's like it's it's 
just one location if you like, 

684
00:37:34,520 --> 00:37:35,640
and that's the entire of the 
game. 

685
00:37:36,200 --> 00:37:38,440
But you could also, if you 
wanted to stretch this out into 

686
00:37:38,440 --> 00:37:40,760
like more of an adventure, where
like at the end of the adventure

687
00:37:40,760 --> 00:37:43,400
you're like you have an 
enhancement too. 

688
00:37:43,400 --> 00:37:47,440
Like there's multiple ways you 
could run this, but I did kind 

689
00:37:47,440 --> 00:37:49,880
of want to walk through like not
read the adventure entirely, but

690
00:37:49,880 --> 00:37:52,280
like kind of just hit on the 
points and talk about like how 

691
00:37:52,480 --> 00:37:54,320
the enhancement works throughout
the thing. 

692
00:37:54,760 --> 00:37:56,600
What are your thoughts on that? 
Let's see it. 

693
00:37:57,400 --> 00:38:00,040
So it kicks off with the 
variable. 

694
00:38:00,040 --> 00:38:03,720
So basically there's an, there's
an arc team and then there's the

695
00:38:03,720 --> 00:38:07,080
enemy subject, which is you. 
So because I love that, it's 

696
00:38:07,080 --> 00:38:09,200
written that you are the enemy 
in this practical obligation 

697
00:38:09,200 --> 00:38:12,640
demonstration. 
And then there's a director, and

698
00:38:12,640 --> 00:38:14,840
that's the entire thing. 
So the point of this is to 

699
00:38:14,840 --> 00:38:17,840
escape the lab. 
So you are the subject of Lot 

700
00:38:17,840 --> 00:38:19,760
13. 
You're getting out of the lab 

701
00:38:19,760 --> 00:38:21,880
after you've been injected with 
the substance and you're, you're

702
00:38:21,880 --> 00:38:25,800
gaining these powers, right. 
So an alarm has sounded, an 

703
00:38:25,800 --> 00:38:29,440
escape is happening, and you 
have to free yourself. 

704
00:38:29,440 --> 00:38:35,320
So I dig that. 
So there is a level like level 

705
00:38:35,320 --> 00:38:37,640
B3, the holding corridor. 
There's an encounter with the 

706
00:38:37,640 --> 00:38:41,560
ARC team, right? 
And then after the encounter you

707
00:38:41,560 --> 00:38:46,680
get an enhancement right? 
So things happen, you encounter 

708
00:38:46,680 --> 00:38:48,920
the arc team. 
If you defeat the arc team, we 

709
00:38:48,920 --> 00:38:54,840
go back to enhancement right? 
And then as soon as you 

710
00:38:54,840 --> 00:38:57,440
encounter them in the stairs, 
you can recover six health after

711
00:38:57,440 --> 00:39:01,120
that encounter, remove 6 stress 
after that encounter and advance

712
00:39:01,120 --> 00:39:05,160
a trait or add a new trait right
right off the bat. 

713
00:39:05,320 --> 00:39:08,120
And now you're now you're at 
power level 2, right? 

714
00:39:10,240 --> 00:39:12,520
Right now you have the part 
about enhancement. 

715
00:39:13,040 --> 00:39:16,320
Wait a minute, Wait a minute. 
Where does it talk about 

716
00:39:16,320 --> 00:39:21,360
increasing power level? 
Enhancement. 

717
00:39:21,360 --> 00:39:26,160
You increase a trait and you 
reduce the cost of a power by 

718
00:39:26,160 --> 00:39:26,640
one. 
But. 

719
00:39:28,400 --> 00:39:30,760
Where does it talk about 
increasing the power level? 

720
00:39:34,400 --> 00:39:39,280
I'm sure when power is used as a
fatigue stress, Yeah. 

721
00:39:40,440 --> 00:39:43,680
Oh, did I miss? 
Did we dismiss where it talked 

722
00:39:43,680 --> 00:39:46,080
about when you actually get to 
increase your power level or do 

723
00:39:46,080 --> 00:39:46,880
you have all of these? 
Things. 

724
00:39:46,880 --> 00:39:48,680
You can always use all of the 
powers. 

725
00:39:50,440 --> 00:39:52,320
Yeah, you don't. 
Start being able to use all of 

726
00:39:52,320 --> 00:39:54,560
the powers. 
It's just it's mostly the 

727
00:39:54,560 --> 00:39:58,120
detractor is the stress cost. 
Right, right, right and. 

728
00:39:58,120 --> 00:40:02,040
As you like lower stress cost, 
like if you start out and use 

729
00:40:02,040 --> 00:40:05,520
low 5 power, whatever and need 
low 5D tens or whatever and you 

730
00:40:05,520 --> 00:40:08,240
take the damage. 
Like you're dead. 

731
00:40:08,600 --> 00:40:09,800
You're fucked. 
Yeah, totally. 

732
00:40:10,000 --> 00:40:16,760
So it it self limits immediately
by that and the stress cost so. 

733
00:40:16,960 --> 00:40:19,960
Yeah, I will. 
So my brain, I don't know why my

734
00:40:19,960 --> 00:40:23,360
brain just wrote this into it in
a way that it didn't exist, but 

735
00:40:23,360 --> 00:40:30,400
my brain had it being every time
you get an enhancement, you go 

736
00:40:30,400 --> 00:40:33,560
from like 0 to one and then 1:00
to 2:00 and 2:00 to 3:00. 

737
00:40:33,560 --> 00:40:35,920
So as you escape, you're 
actually gaining power 

738
00:40:35,920 --> 00:40:39,840
throughout your escape. 
No, I think it's more that's 

739
00:40:39,840 --> 00:40:42,320
easier to use. 
But I think narratively it looks

740
00:40:42,320 --> 00:40:44,120
like it would look like you're 
gaining power because there's 

741
00:40:44,160 --> 00:40:46,080
your powers you're just not 
going to use at first. 

742
00:40:47,400 --> 00:40:50,720
But you know, it's like 00 you 
can always use essentially for 

743
00:40:50,720 --> 00:40:53,520
free, right, Because it has it 
cost a zero, so. 

744
00:40:53,960 --> 00:40:57,840
Right, So yeah, so that's where 
my brain went immediately. 

745
00:40:57,840 --> 00:41:01,200
So you're right, you can use all
of them, but technically you 

746
00:41:01,200 --> 00:41:04,760
could just burn out immediately.
Yeah, so encounter 1 

747
00:41:04,760 --> 00:41:09,920
enhancement, you get to level 2,
encounter 2, enhancement counter

748
00:41:09,920 --> 00:41:13,520
2 1/2, whatever. 
So the reason I was gonna read 

749
00:41:13,520 --> 00:41:15,920
through this is that so you 
could see the power increasing, 

750
00:41:15,920 --> 00:41:17,320
but that's not how my brain 
works. 

751
00:41:17,320 --> 00:41:18,880
So we're not gonna read the 
adventure. 

752
00:41:18,880 --> 00:41:22,160
They don't do the adventures. 
But I do really enjoy that. 

753
00:41:22,360 --> 00:41:25,600
The way this is written is 
technically an adventure, but it

754
00:41:25,600 --> 00:41:27,680
is written as like a 
demonstration where it's a 

755
00:41:27,680 --> 00:41:32,120
walkthrough of every encounter, 
what you do as you go through 

756
00:41:32,120 --> 00:41:34,440
the encounters. 
So encounter one and it 

757
00:41:34,440 --> 00:41:38,200
literally says enhancement page 
three, do that now and then this

758
00:41:38,200 --> 00:41:41,720
next thing happens, you know on 
encounter 2 enhancement do that.

759
00:41:41,720 --> 00:41:45,040
Now you know. 
I love just like if we're if we 

760
00:41:45,040 --> 00:41:46,880
check out one page of the 
encounter. 

761
00:41:47,160 --> 00:41:50,880
Other than that the level 1, the
top level, the lobby, when you 

762
00:41:50,880 --> 00:41:53,520
encounter the director, the 
director can use all variance 

763
00:41:53,520 --> 00:41:55,920
powers from level zeros to 
three. 

764
00:41:55,920 --> 00:41:59,880
He can use all of them and when 
you fight the director who I 

765
00:41:59,880 --> 00:42:03,200
just imagine it's like this very
like anime esque villain who has

766
00:42:03,200 --> 00:42:06,440
all the powers. 
You know after you give like 

767
00:42:06,760 --> 00:42:10,440
deal them 20 damage, they don't 
die and our team throws a flash 

768
00:42:10,440 --> 00:42:15,400
bang and enters and like they 
then they then they attack and 

769
00:42:15,400 --> 00:42:19,120
it has this really great final 
room feeling to it, you know And

770
00:42:19,960 --> 00:42:22,480
at one point in time it says in 
there and we don't read through 

771
00:42:22,480 --> 00:42:24,720
the venture, but like the 
director kind of I think maybe 

772
00:42:24,720 --> 00:42:28,520
once or maybe more than once 
talks to the player characters 

773
00:42:28,520 --> 00:42:31,800
over the intercom. 
I remember seeing it somewhere 

774
00:42:31,800 --> 00:42:33,040
and I can't. 
Remember where? 

775
00:42:33,040 --> 00:42:36,280
Yeah, there's there's an area 
after There's an area after 

776
00:42:36,280 --> 00:42:38,520
encounter 3 where it says the 
director in a very serious 

777
00:42:38,520 --> 00:42:41,680
tones, warns you that you will 
not escape this place as 

778
00:42:41,680 --> 00:42:44,080
property Wuhan Baxter. 
You will be destroyed before 

779
00:42:44,080 --> 00:42:47,280
being able to disseminate 
proprietary company knowledge. 

780
00:42:47,520 --> 00:42:50,080
I think it's a really great, 
like a building that, like 

781
00:42:50,080 --> 00:42:53,520
villain moment, you know, like 
the whole time there's like, I 

782
00:42:53,560 --> 00:42:56,400
know you can hear me, you're not
going to escape here. 

783
00:42:56,400 --> 00:42:59,400
Please return to your cells 
before we have to take drastic 

784
00:42:59,400 --> 00:43:01,640
action. 
And you're just like, oh fuck. 

785
00:43:01,680 --> 00:43:04,320
And then you meet the person 
behind the voice at the end and 

786
00:43:04,440 --> 00:43:08,880
you're like, oh fuck yeah, very,
very cool. 

787
00:43:09,480 --> 00:43:12,400
And just the fact, I mean, if 
you think about the way that the

788
00:43:13,760 --> 00:43:15,960
adventure is written, spoilers 
for those out there too. 

789
00:43:15,960 --> 00:43:19,360
One of the things you said is it
uses all variance powers zero to

790
00:43:19,360 --> 00:43:23,960
three, right? 
OK, so this guy has all of those

791
00:43:23,960 --> 00:43:26,880
abilities and he's the leader of
all of this. 

792
00:43:27,440 --> 00:43:32,320
Was he a subject or are the 
serums derived from him? 

793
00:43:34,400 --> 00:43:35,720
Right. 
That's so cool. 

794
00:43:35,720 --> 00:43:41,800
That's such a that's such a cool
bit of embedded lore with no 

795
00:43:41,800 --> 00:43:49,040
explanation, really. 
That adds such a flavor to 

796
00:43:49,040 --> 00:43:50,800
what's happening. 
And I really love when those 

797
00:43:50,800 --> 00:43:52,680
kind of things happen in 
adventures where you're just 

798
00:43:52,680 --> 00:43:56,960
like, here's this cool thing, 
but like, no explanation needed.

799
00:43:56,960 --> 00:43:58,320
Like, he has the powers. 
How? 

800
00:43:58,400 --> 00:44:00,240
Why? 
Like what's going on? 

801
00:44:00,720 --> 00:44:03,200
Yeah, I love that. 
So again, we're not gonna read 

802
00:44:03,200 --> 00:44:04,520
the adventure even though I said
we were going to. 

803
00:44:04,520 --> 00:44:07,760
It's fantastic. 
I love, like I said, in and of 

804
00:44:07,760 --> 00:44:10,600
itself it is great adventure. 
But I love the way it's written 

805
00:44:10,600 --> 00:44:13,360
to be a guide through how to 
play the game because it is 

806
00:44:13,360 --> 00:44:16,680
extremely light. 
The game by itself is extremely 

807
00:44:16,680 --> 00:44:20,040
light and having this 
walkthrough adventure of like 

808
00:44:20,040 --> 00:44:23,440
how to do stuff, when to do 
stuff, when to advance, like 

809
00:44:23,440 --> 00:44:25,800
what encounters look like, and 
like you said, like a really 

810
00:44:25,800 --> 00:44:30,280
flavorful final boss room 
situation for what equates to 

811
00:44:30,280 --> 00:44:33,880
like this capsule game is 
absolutely fantastically done. 

812
00:44:33,880 --> 00:44:36,120
The art is great, everything all
the way through. 

813
00:44:36,800 --> 00:44:38,960
And then when we get to the end 
as we said before the last two 

814
00:44:38,960 --> 00:44:46,680
pages, the subject intake forms,
there are three character sheet.

815
00:44:46,680 --> 00:44:50,680
Well this is like a in the in 
the Zine it's the back cover. 

816
00:44:51,240 --> 00:44:53,680
That's one thing I would do 
differently about the Zine, I 

817
00:44:53,680 --> 00:45:01,600
think is that the the way that 
they printed it, like what you 

818
00:45:01,600 --> 00:45:05,720
should be able to do is pair 
this page out and the pages 

819
00:45:05,720 --> 00:45:09,360
would be like back-to-back. 
But it's actually like the back 

820
00:45:09,360 --> 00:45:12,280
cover and the back thing. 
So it's not like the thing that 

821
00:45:12,280 --> 00:45:15,760
you could cut out and actually 
make the cards for, but you 

822
00:45:15,760 --> 00:45:19,240
don't need to because they send 
you the cards and you could just

823
00:45:19,240 --> 00:45:21,280
print it from the PDF, which you
also get in. 

824
00:45:21,800 --> 00:45:25,240
Fact, if you do pull out that 
last page, you pull out the last

825
00:45:25,240 --> 00:45:26,520
page of the adventure. 
So. 

826
00:45:26,960 --> 00:45:28,800
Yeah. 
And you would tear off the back 

827
00:45:28,800 --> 00:45:31,640
cover. 
So yeah, But yeah, like I think 

828
00:45:31,640 --> 00:45:36,440
if they would have, if they had 
like like a piece of art like on

829
00:45:36,440 --> 00:45:39,080
the next page or something and 
then like the last page 

830
00:45:39,080 --> 00:45:41,680
completely was like the piece 
that you could actually tear out

831
00:45:41,680 --> 00:45:45,240
and use that would that would 
make the scene just slightly 

832
00:45:45,240 --> 00:45:47,680
more usable, I think in the way 
that the PDF is meant to be. 

833
00:45:48,080 --> 00:45:50,840
But but yeah, and that's it. 
That's the entire thing. 

834
00:45:51,120 --> 00:45:53,960
That's like we we we bullshitted
for like 20 minutes to the 

835
00:45:53,960 --> 00:45:55,520
beginning and that's the 
shortest thing we've ever done. 

836
00:45:57,200 --> 00:46:00,720
Honestly though I animus, I 
meant to look this up and I 

837
00:46:00,720 --> 00:46:04,320
completely forgot what it meant 
cuz every one of the the company

838
00:46:04,320 --> 00:46:09,960
things have like a like a Latin 
quote on them that are just like

839
00:46:09,960 --> 00:46:12,880
worse than the last one. 
Like in in the context of like, 

840
00:46:13,120 --> 00:46:15,160
yeah, like how how fucked up it 
is. 

841
00:46:16,960 --> 00:46:27,280
And this one says the mind 
imagines the future. 

842
00:46:27,600 --> 00:46:31,320
Oh God, I love that so much 
because it's about it's a game 

843
00:46:31,320 --> 00:46:34,280
about like mental powers. 
Yeah, it's good. 

844
00:46:34,920 --> 00:46:38,440
It's good. 
So kicking to the review scores 

845
00:46:38,480 --> 00:46:40,640
of psychers. 
Obviously this is a scene 

846
00:46:40,640 --> 00:46:42,600
review. 
I mean the whole, the the entire

847
00:46:42,600 --> 00:46:45,800
thing is like what like 16 pages
and you know the most of that's 

848
00:46:45,800 --> 00:46:50,120
adventure. 
So for those that don't know how

849
00:46:50,120 --> 00:46:54,360
we do this scenes, we rate on 
three scores. 

850
00:46:54,360 --> 00:46:57,560
Instead of 5 S Max score of 30, 
we rate them on visuals, rule 

851
00:46:57,560 --> 00:47:00,360
set and vibes. 
So visuals are all the visuals, 

852
00:47:00,400 --> 00:47:03,600
how it looks, cover, layout, art
inside everything. 

853
00:47:03,680 --> 00:47:06,440
Rule set is the rule set. 
If it's adapted, do we like it, 

854
00:47:06,600 --> 00:47:08,120
If it's not adapted, do we like 
it? 

855
00:47:08,400 --> 00:47:10,600
And vibes are the overall vibes 
in the entire game. 

856
00:47:10,600 --> 00:47:14,000
It's a combination of the rule 
set, the visuals, the the 

857
00:47:14,000 --> 00:47:16,440
feeling of the game. 
Basically when you close that 

858
00:47:16,440 --> 00:47:20,280
back cover how hard, how bad you
want to play it for a Max score 

859
00:47:20,280 --> 00:47:21,960
of 30. 
So visuals. 

860
00:47:22,360 --> 00:47:26,160
Thoughts on visuals? 
Oh visuals what an amazing like 

861
00:47:26,160 --> 00:47:29,680
visually amazing game like the 
attention to detail like the 

862
00:47:30,120 --> 00:47:32,840
like continuation of this theme 
of like kind of the employee 

863
00:47:32,840 --> 00:47:38,280
handbook or like the subject 
files like the layout is very 

864
00:47:38,280 --> 00:47:41,000
easy to read. 
The art is great. 

865
00:47:41,560 --> 00:47:45,320
There's just even if you go to 
like the last page that has like

866
00:47:45,320 --> 00:47:48,040
the like character sheets 
essentially where it says like 

867
00:47:48,160 --> 00:47:52,600
lot under score, test subject 
number in in the under score it 

868
00:47:52,600 --> 00:47:54,560
says it's written like it's. 
Written. 

869
00:47:54,880 --> 00:47:58,600
Yeah, handwritten. 
It's such a testament. 

870
00:47:58,600 --> 00:48:04,600
It's like, yeah, I mean, what 
would you say about the bit? 

871
00:48:06,200 --> 00:48:08,560
Oh, just committing to the bit. 
Yeah, committing to the bit. 

872
00:48:08,560 --> 00:48:11,160
I was blanking on the term. 
But yeah, yeah, it's such a 

873
00:48:11,160 --> 00:48:14,760
testament to committing to the 
bit and I think it makes a lot 

874
00:48:14,760 --> 00:48:18,160
easier for you to like, get into
this game as a like player 

875
00:48:18,160 --> 00:48:20,040
character. 
For sure. 

876
00:48:20,160 --> 00:48:22,640
Yeah, this is a pretty high one 
for me because I think visually 

877
00:48:22,640 --> 00:48:24,360
it's amazing. 
The cover looks great this that 

878
00:48:24,360 --> 00:48:28,720
band that wraps around. 
Oh, band, that's that's the word

879
00:48:28,720 --> 00:48:30,320
I was thinking earlier. 
And if you get the chase? 

880
00:48:30,480 --> 00:48:32,040
Don't. 
You get the chase, you know. 

881
00:48:32,760 --> 00:48:34,400
Yeah, I I don't have that 
version. 

882
00:48:34,400 --> 00:48:36,640
And also almost no one else in 
the world will either. 

883
00:48:36,640 --> 00:48:40,400
So I'm not sure I can hear that.
Yeah, shout out dirt. 

884
00:48:41,760 --> 00:48:45,360
I mean, I'll always shout out 
dirt, but yeah, I don't know, 

885
00:48:45,360 --> 00:48:46,440
I'm pretty high on this one, 
man. 

886
00:48:46,440 --> 00:48:48,200
I'm like, I'm like 8 plus on 
this. 

887
00:48:48,200 --> 00:48:49,560
Easy. 
Easy. 

888
00:48:49,560 --> 00:48:51,320
I mean, here's the thing too. 
Like when you look through the 

889
00:48:51,320 --> 00:48:54,040
PDF but when you actually flip 
through the book like it just 

890
00:48:54,040 --> 00:48:58,200
reinforces even more So like 
just like this is a spread of 

891
00:48:58,200 --> 00:49:04,160
the book and I just love, I 
don't know, even just like the 

892
00:49:04,160 --> 00:49:06,800
font choice, the way it's laid 
out. 

893
00:49:06,880 --> 00:49:16,000
I love that it has the like I 
said like the the the look of a 

894
00:49:16,000 --> 00:49:20,120
report on it where it has like 
the WB project report number as 

895
00:49:20,120 --> 00:49:22,040
the footer on every page and 
stuff like that. 

896
00:49:22,240 --> 00:49:26,960
It just continuously reinforces 
just everything and it looks it 

897
00:49:26,960 --> 00:49:29,760
looks even better. 
The PDF is is great, but it 

898
00:49:29,760 --> 00:49:32,200
looks even better when it's 
physically in your hand and 

899
00:49:32,200 --> 00:49:36,040
you're seeing what's going on. 
The the print quality two of the

900
00:49:36,040 --> 00:49:38,080
Zine is fantastic, I mean. 
It is. 

901
00:49:38,080 --> 00:49:40,880
It's crazy how high quality even
printed this for something. 

902
00:49:40,880 --> 00:49:42,400
It's like I think all together. 
What? 

903
00:49:42,400 --> 00:49:45,120
Like 14 pages or something? 
Yeah, it's crazy. 

904
00:49:45,120 --> 00:49:48,680
And then like just the the dark 
blue, is it dark blue or black, 

905
00:49:48,960 --> 00:49:50,760
whatever. 
The threading in the back. 

906
00:49:50,760 --> 00:49:53,720
It's not staples, it's threads. 
Like this is sewn. 

907
00:49:53,720 --> 00:49:56,360
You know what I mean? 
Like, I love that it's a sewn 

908
00:49:56,360 --> 00:49:58,680
binding instead of that. 
And like you said, the band. 

909
00:49:58,680 --> 00:50:02,200
I mean, yeah, I'm, I'm in an 
easy and easy eight. 

910
00:50:02,400 --> 00:50:05,600
I mean, I don't know where we 
put this too, but the the colors

911
00:50:05,600 --> 00:50:07,880
too. 
I'm almost a nine, honestly. 

912
00:50:07,880 --> 00:50:11,160
For this, I I think it might be 
observing a benign, I mean, 

913
00:50:11,160 --> 00:50:14,240
there's just so much going on 
without it being too much. 

914
00:50:14,400 --> 00:50:19,480
It's just so lovely. 
Yeah, I mean at that point we 

915
00:50:19,480 --> 00:50:21,680
just start comparing things to 
other nines that we've looked 

916
00:50:21,680 --> 00:50:25,080
at, you know? 
And then what, like like look at

917
00:50:25,080 --> 00:50:26,480
something. 
My thought would immediately 

918
00:50:26,480 --> 00:50:29,520
jump to something like 9 lives 
of Allah, Allah you know. 

919
00:50:29,920 --> 00:50:32,200
Would you put this in the same 
realm as that? 

920
00:50:32,520 --> 00:50:35,280
Oh yeah, definitely. 
I think here's the thing, I do 

921
00:50:35,280 --> 00:50:37,520
agree and I think this is one of
the reasons why is that. 

922
00:50:37,520 --> 00:50:40,280
Like, I think one of the things 
I love about Nine Life's Bahala 

923
00:50:40,280 --> 00:50:43,000
is that like texture on the on 
the art. 

924
00:50:43,560 --> 00:50:45,800
Absolutely. 
But the paper itself physically 

925
00:50:45,800 --> 00:50:49,160
isn't texture like that. 
And this actually has like well,

926
00:50:49,160 --> 00:50:52,040
especially the Chase version 
actually has like a texture and 

927
00:50:52,040 --> 00:50:53,160
stuff. 
Yeah, let's go 9 on this. 

928
00:50:53,200 --> 00:50:56,000
I I I think it's fantastic. 
I think this is a perfect 

929
00:50:56,000 --> 00:51:03,680
example of like this versus 
something like we love dwelling 

930
00:51:03,680 --> 00:51:07,120
super mutants, We love visually 
like the art, the pop like that.

931
00:51:07,120 --> 00:51:10,600
Kind of like I don't want to say
art punk style, but like so jam 

932
00:51:10,600 --> 00:51:12,840
packed with the color and stuff.
This is almost the antithesis of

933
00:51:12,840 --> 00:51:16,520
that in that like it's white, 
black, columned, everything like

934
00:51:16,520 --> 00:51:19,400
that. 
But for what it's trying to 

935
00:51:19,400 --> 00:51:23,720
succeed at, I think it succeeds 
at perfectly. 

936
00:51:23,720 --> 00:51:26,240
And I think that's the point is 
that we don't need to compare it

937
00:51:26,240 --> 00:51:28,120
to others. 
It's just succeeds at what it 

938
00:51:28,120 --> 00:51:34,360
wants to be doing perfectly. 
So yeah, nine works for me. 

939
00:51:35,240 --> 00:51:37,480
Rule set. 
Great. 

940
00:51:37,600 --> 00:51:39,040
I think it's exactly what it 
needs to be. 

941
00:51:39,040 --> 00:51:44,160
I I think the rules like 
reinforce this like volatile 

942
00:51:44,160 --> 00:51:49,560
human psychic weapons traveling 
through an underground facility.

943
00:51:51,800 --> 00:51:54,880
I mean, it's so minimal, but I 
think that I that's obviously a 

944
00:51:54,880 --> 00:51:57,720
strength of, I mean do do one 
thing and do it well. 

945
00:51:58,960 --> 00:52:04,760
The like kind of like Fallout 
Death Rule where it's like you 

946
00:52:04,760 --> 00:52:07,640
die and everything around you're
going to fucking die too. 

947
00:52:08,480 --> 00:52:11,880
There's just a lot of good here.
Yeah. 

948
00:52:12,360 --> 00:52:15,640
I also like the the moving the 
metric metric of success to be 

949
00:52:15,640 --> 00:52:20,040
wider than like in the company 
so that you still you get that 

950
00:52:20,040 --> 00:52:22,240
feeling of success and also 
because in this game like 

951
00:52:22,680 --> 00:52:25,680
succeeding also like is going to
cost you sometimes yes. 

952
00:52:26,120 --> 00:52:27,320
Yeah, I think. 
I think. 

953
00:52:27,320 --> 00:52:28,120
I really love that. 
That. 

954
00:52:28,120 --> 00:52:33,280
Like, yeah, that you you get 
stressed when you fail, but you 

955
00:52:33,280 --> 00:52:34,640
get stressed when you succeed 
too. 

956
00:52:35,160 --> 00:52:36,520
Like, stress is what will kill 
you. 

957
00:52:36,800 --> 00:52:40,240
So it's just like, yeah, why not
have success be more likely? 

958
00:52:40,640 --> 00:52:43,400
Yeah, because you're going to 
get stressed anyway. 

959
00:52:44,560 --> 00:52:47,320
Yeah, I dig it. 
What are your thoughts? 

960
00:52:49,280 --> 00:52:52,480
Oh man, I I honestly don't know.
I mean, I I'm still at like a 

961
00:52:52,480 --> 00:52:54,840
heavy eight, I think. 
You know, easy. 

962
00:52:54,840 --> 00:52:56,120
I mean, that's where my brain 
went. 

963
00:52:56,120 --> 00:52:59,280
So let's just do it. 
I again we said this before like

964
00:52:59,480 --> 00:53:03,400
especially I think, I don't know
if you think the same way. 

965
00:53:03,400 --> 00:53:06,320
I think when books I compare 
them a lot more to other books. 

966
00:53:06,560 --> 00:53:08,680
Yeah. 
And and when I think of them but

967
00:53:08,680 --> 00:53:16,040
with zines I I think I think of 
them more as just like what it 

968
00:53:16,160 --> 00:53:18,200
what it's trying to do in and of
itself. 

969
00:53:18,360 --> 00:53:19,920
You know what I mean? 
And. 

970
00:53:20,080 --> 00:53:24,000
With a book, you have so much 
more space to achieve, like 

971
00:53:24,520 --> 00:53:26,400
something. 
And with Zine's, it's such a 

972
00:53:27,160 --> 00:53:31,160
like limited space to achieve 
like a specific thing. 

973
00:53:32,000 --> 00:53:34,520
And a lot of the ones that we 
look at because we do, the ones 

974
00:53:34,520 --> 00:53:36,880
that we like, do those things 
really, really well. 

975
00:53:36,880 --> 00:53:38,600
I I think we have valid 
criticisms and maybe some 

976
00:53:38,600 --> 00:53:40,040
invalid criticisms about all of 
them. 

977
00:53:42,160 --> 00:53:45,400
Yeah, but we're perfect. 
Yeah, we're perfect in every 

978
00:53:45,400 --> 00:53:47,360
way. 
We're not dumb idiots at all. 

979
00:53:48,880 --> 00:53:51,280
Not even a little. 
Bit I forgot where I was going, 

980
00:53:51,280 --> 00:53:53,600
but yeah, I I fuck with this 
game heavily. 

981
00:53:54,000 --> 00:53:55,240
Yeah. 
Oh, the the Zine thing. 

982
00:53:55,240 --> 00:53:57,800
You were saying Like, like, 
yeah, I think that, yeah. 

983
00:53:58,680 --> 00:54:00,240
It's very rare to like compare 2
zines. 

984
00:54:00,240 --> 00:54:02,360
I mean also because they just do
such like. 

985
00:54:02,440 --> 00:54:04,920
Imagine comparing this to acid 
mages You know, like. 

986
00:54:05,080 --> 00:54:07,720
Yeah, wildly different. 
Like you said, yeah, it's a 

987
00:54:07,720 --> 00:54:13,240
smaller space. 
So, like, it's more about to me,

988
00:54:13,240 --> 00:54:15,800
yeah, I compare books to other 
books because they have so much 

989
00:54:15,800 --> 00:54:17,400
space to try to accomplish what 
they're doing. 

990
00:54:17,560 --> 00:54:21,520
But in a Zine, it's more of just
like what do I imagine the 

991
00:54:21,520 --> 00:54:25,240
mission statement of this Zine 
was and does it accomplish it in

992
00:54:25,240 --> 00:54:28,560
these three things? 
And that's the the thing for me.

993
00:54:28,720 --> 00:54:31,520
So yeah, I think, I think, yeah,
I think the rule set's an easy 

994
00:54:31,520 --> 00:54:34,400
eight. 
I think I'm trying to imagine 

995
00:54:34,400 --> 00:54:37,360
what I would add more. 
I think if I if there was a 

996
00:54:37,360 --> 00:54:42,000
couple extra pages, I would 
potentially expand the trait 

997
00:54:42,000 --> 00:54:44,040
section just a little bit more, 
maybe some examples, a little 

998
00:54:44,040 --> 00:54:45,320
bit more things like that. 
You know what I mean? 

999
00:54:45,320 --> 00:54:49,560
Like minor stuff, minor there's 
minor bits, but like an easy 

1000
00:54:49,560 --> 00:54:52,560
eight, I think for this vibes. 
Oh. 

1001
00:54:53,640 --> 00:54:59,120
Pretty high. 
Yeah, I mean this. 

1002
00:54:59,200 --> 00:55:01,040
I love this fucking game and I 
love this fucking team. 

1003
00:55:01,200 --> 00:55:02,840
Really, really like this game? 
We. 

1004
00:55:02,840 --> 00:55:06,400
Have to stop giving every scene 
we do fucking eights and nines 

1005
00:55:06,400 --> 00:55:08,720
though we have. 
To but we only but we only look 

1006
00:55:08,720 --> 00:55:09,880
at really good scenes. 
It's. 

1007
00:55:10,480 --> 00:55:11,760
Very true. 
It's very true. 

1008
00:55:12,520 --> 00:55:13,920
Well, yeah. 
It's not, it's not our fault 

1009
00:55:13,920 --> 00:55:16,360
that all people that we know 
that make scenes do a good job 

1010
00:55:16,360 --> 00:55:19,760
at it, like that's their fault, 
you know, like, yeah, do worse. 

1011
00:55:19,760 --> 00:55:21,560
Y'all. 
Well, and the other thing too is

1012
00:55:21,560 --> 00:55:24,120
like we actively like if we look
at something we go, we don't 

1013
00:55:24,120 --> 00:55:25,560
really like this. 
We just don't do it because we 

1014
00:55:25,560 --> 00:55:27,360
don't want to be mean on the 
Internet will be critical of 

1015
00:55:27,360 --> 00:55:29,720
things that we like because I 
think that's important. 

1016
00:55:29,920 --> 00:55:32,600
That's half the reason we do 
this is because I think a lot of

1017
00:55:32,600 --> 00:55:36,720
people end up in an echo chamber
and hearing like, hey, you know,

1018
00:55:36,800 --> 00:55:39,320
this could be tweaked a bit. 
It's a good thing. 

1019
00:55:39,640 --> 00:55:41,760
So eights or eight or nine? 
What were you going on? 

1020
00:55:41,760 --> 00:55:44,080
Vibes? 
Oh I'm at 9 for this I want. 

1021
00:55:44,080 --> 00:55:46,960
I love this. 
I like the themes it creates. 

1022
00:55:46,960 --> 00:55:48,640
I like how the rules reinforce 
that. 

1023
00:55:48,640 --> 00:55:52,200
I like how the structure of the 
Zine itself really like 

1024
00:55:52,440 --> 00:55:55,880
continues on with that Wuhan 
Baxter like almost employee 

1025
00:55:55,880 --> 00:56:00,560
handbook reinforcing where we 
are like it's this is a this is 

1026
00:56:00,560 --> 00:56:02,160
a very good one. 
Yeah. 

1027
00:56:02,320 --> 00:56:06,000
I'm also just like, I'm a Zine 
guy, you know? 

1028
00:56:06,360 --> 00:56:08,800
Like, I like going over books. 
I like a lot of the books, but 

1029
00:56:08,800 --> 00:56:11,440
fuck, I love AZI love a 
minimalist game. 

1030
00:56:12,040 --> 00:56:16,480
Yeah, every time I get something
and it's 300 pages, I just don't

1031
00:56:16,480 --> 00:56:20,920
want it, yeah. 
When we look at the game, it's 

1032
00:56:20,920 --> 00:56:25,280
like 300 pages like. 
Yeah, yeah, yeah. 

1033
00:56:25,280 --> 00:56:28,720
I mean, so stop making games 
that have too much shit in them.

1034
00:56:29,080 --> 00:56:30,840
Because here's the thing. 
Almost every game I've read this

1035
00:56:30,840 --> 00:56:34,880
300 pages, could be 50 pages and
has 100 and has 250 pages of 

1036
00:56:34,880 --> 00:56:37,520
shit. 
There is a lot of fluff in a lot

1037
00:56:37,520 --> 00:56:39,640
of those, like longer games. 
I'm like, wow, you really didn't

1038
00:56:39,640 --> 00:56:41,440
need all of this. 
And like, I feel like sometimes 

1039
00:56:41,760 --> 00:56:45,200
some of the really long games, 
there's a lot of stuff in there 

1040
00:56:45,200 --> 00:56:47,480
that I don't feel super 
necessary. 

1041
00:56:47,760 --> 00:56:50,120
And then there's stuff that's 
missing because there's just so 

1042
00:56:50,120 --> 00:56:53,040
much other stuff. 
I feel it's almost expanded in 

1043
00:56:53,040 --> 00:56:54,640
the wrong direction. 
But with like scenes where you 

1044
00:56:54,640 --> 00:56:58,320
have one in space, it's like, 
OK, we have to like, hammer out 

1045
00:56:58,320 --> 00:57:00,880
the necessities for running this
experience. 

1046
00:57:00,880 --> 00:57:04,080
You know, yeah, I just made 
like, if a book gives me 12 

1047
00:57:04,080 --> 00:57:07,080
classes, please get rid of eight
and put it in the second book. 

1048
00:57:07,440 --> 00:57:10,320
Just give me 4. 
That's actually so valid. 

1049
00:57:10,320 --> 00:57:13,520
Like, I love a lot of classes, 
but put it in the extension. 

1050
00:57:13,760 --> 00:57:16,440
Yeah, give us. 
Or put it in the subsidiary 

1051
00:57:16,440 --> 00:57:18,440
stuff and like, yeah, give us a 
mean lineup. 

1052
00:57:18,880 --> 00:57:20,200
It's just it's completely 
different. 

1053
00:57:20,200 --> 00:57:22,800
Like, I'm of the mindset word, 
like just give me the minimum of

1054
00:57:22,800 --> 00:57:25,480
what I need to run the game, so 
I can run the game and if I like

1055
00:57:25,480 --> 00:57:28,680
it, I'll engage more with it. 
And then there's people that are

1056
00:57:28,680 --> 00:57:31,160
like everything I've ever 
thought about this concept I 

1057
00:57:31,160 --> 00:57:33,680
need to put into one giant book 
all at one time. 

1058
00:57:33,680 --> 00:57:35,760
You know I. 
Think it's hard too, because we 

1059
00:57:35,760 --> 00:57:39,160
are such a it's such a DIY 
community that when you lay out 

1060
00:57:39,160 --> 00:57:42,800
every potential eventuality of 
your game, makes it really hard 

1061
00:57:42,800 --> 00:57:45,760
to like, hack your game, create 
custom stuff for. 

1062
00:57:45,760 --> 00:57:50,520
I mean, think of like 5E custom 
content like DMS Guild and shit.

1063
00:57:50,520 --> 00:57:54,160
Like all of it sucks, right? 
It always like it's totally 

1064
00:57:54,160 --> 00:57:56,000
fucked because it's an 
overdeveloped game. 

1065
00:57:56,840 --> 00:57:58,280
Mm hmm. 
But if you want to adapt this 

1066
00:57:58,280 --> 00:58:00,600
like you could because just so 
it's so simple. 

1067
00:58:02,240 --> 00:58:05,840
Yeah, well, I mean, I think 
while reviewing it, we hacked it

1068
00:58:05,840 --> 00:58:07,240
like twice, you know what I 
mean? 

1069
00:58:07,480 --> 00:58:09,400
Like, I can imagine doing this 
in three different ways. 

1070
00:58:10,600 --> 00:58:12,640
Anyway, yeah, we love it. 
We love Logan Dean stuff. 

1071
00:58:12,640 --> 00:58:14,920
The company's fantastic. 
Definitely go check out the 

1072
00:58:14,920 --> 00:58:16,920
review of the company. 
I would love to and we will at 

1073
00:58:16,920 --> 00:58:21,600
some point be playing. 
Stop feeling either and or 

1074
00:58:22,000 --> 00:58:25,400
probably both the company and 
Cycers here on the stream cuz I 

1075
00:58:25,400 --> 00:58:28,280
would love to play both and both
are really quick that we could 

1076
00:58:28,280 --> 00:58:29,640
easily do side quests of both of
those. 

1077
00:58:29,640 --> 00:58:32,840
So expect that in the future. 
Expect anything else that Logan 

1078
00:58:32,840 --> 00:58:37,560
Dean puts out in the future to 
be to be seen on the show too. 

1079
00:58:37,560 --> 00:58:41,760
And Logan Dean is also part of 
Blister Critters which will be 

1080
00:58:41,760 --> 00:58:43,480
dropping soon on the 
Kickstarter. 

1081
00:58:43,480 --> 00:58:45,440
He is, yeah. 
Is he project manager? 

1082
00:58:45,600 --> 00:58:48,640
Is that what he's doing? 
Yeah, I get a lot of behind the 

1083
00:58:48,640 --> 00:58:50,040
scenes stuff of of what's going 
on. 

1084
00:58:50,040 --> 00:58:52,720
So definitely check out our our 
interview with the guys from 

1085
00:58:52,720 --> 00:58:54,680
Blister Critters. 
Expect to see them sooner than 

1086
00:58:54,680 --> 00:58:56,480
later. 
Uh huh. 

1087
00:58:56,800 --> 00:58:58,640
Uh huh. 
And check out all the Logan Dean

1088
00:58:58,640 --> 00:59:01,000
stuff that is our episode for 
today. 

1089
00:59:03,520 --> 00:59:06,960
Back scene quest stuff, Support 
small creators, buy scenes, go 

1090
00:59:06,960 --> 00:59:09,400
buy shit from Space Penguin Inc 
Dirts of shit. 

1091
00:59:09,480 --> 00:59:14,560
Logan Dean is great. 
And we'll see you guys 20 more 

1092
00:59:14,560 --> 00:59:18,640
times in the next month. 
Yeah, yeah, yeah. 

1093
00:59:18,640 --> 00:59:22,480
I really think that the next, 
like, it's only Thursday. 

1094
00:59:22,480 --> 00:59:24,600
We have Friday and Saturday off 
before another episode and I 

1095
00:59:24,600 --> 00:59:26,600
think it's the longest break 
we've had in three weeks. 

1096
00:59:26,880 --> 00:59:28,600
It is actually the longest 
break, so. 

1097
00:59:29,320 --> 00:59:30,360
That's it. 
That's our episode. 

1098
00:59:30,360 --> 00:59:32,920
Find us at our link Tree. 
Slash the Weekly Scroll. 

1099
00:59:33,080 --> 00:59:34,280
You can find us at Weekly 
Scroll. 

1100
00:59:34,280 --> 00:59:36,080
Pretty much everywhere else. 
Weekly under score. 

1101
00:59:36,080 --> 00:59:37,720
Do whatever. 
Subscribe to our YouTube. 

1102
00:59:38,400 --> 00:59:40,480
Follow all over shit. 
Have a wonderful day. 

1103
00:59:40,920 --> 00:59:42,280
We'll talk to you later. 
Bye.

