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Hello and welcome to the Weekly 
Scroll podcast. 

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My Name Is Ryan. 
And I'm the ghost of tabletop 

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games yet to come. 
And today is our it's our last 

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episode of the year. 
This is it for 2023. 

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It is. 
It's the the year we did it. 

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We survived another horrifying 
year in a capitalist dystopia. 

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Yep. 
Yeah. 

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You know, I got to be honest, 
2023 sucked a lot, so I can't 

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wait for 2024. 
I'm hoping it's just a little 

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bit better. 
You know, we got some. 

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We got some really good games 
this year though. 

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We did get some good games and 
what we're doing today, some a 

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little bit different, is our 
year end review. 

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So we are, we did this once last
year because it was kind of the 

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first time we really got to a 
whole year. 

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So this is year end review 2024.
The plan is to go over all of 

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the top fives for all of the 
metrics we do with books and top

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three for scenes, and then give 
overall top scores and then our 

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personals and and that's it. 
So we're not, we're not, this 

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isn't like an award show. 
This isn't anything crazy. 

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This is just a review of the 
games that we went over this 

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year and the tops based on the 
metrics that we did. 

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Mm hmm. 
Mm hmm. 

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Also, before I forget, because 
today's the last day 

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technically, that I can say this
low Saturnalia to you. 

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Oh, and to you, Sir. 
Yeah, absolutely. 

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The last day of the week long 
festival of Yeah, Saturnalia. 

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I will say I hate, I hate cold, 
which, you know, it's not too 

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bad where I'm at right now. 
Actually it's been in like the 

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mid to high seventies, but I do 
love. 

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Freezing. 
Yeah, I do love the very short 

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days. 
I work night shift and I hate 

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the sun, so these have been 
ideal for me and I've been a big

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fan. 
We do want to say before we get 

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going, a couple of things. 
These are just our subjective 

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opinions and if you don't like 
them, don't fucking watch. 

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Yeah, we're. 
Dumb. 

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This is meaningless. 
Like this is so immaterial. 

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This, you know, like. 
We're not. 

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Experts by any, any stretch of 
the imagination, this is 

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literally what we do for fun and
our opinions. 

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You're allowed to disagree. 
You know it's. 

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Fine. 
Yeah, you. 

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Must feel the same way as us. 
Oh, yeah. 

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And second of all, well, let's, 
let's just explain. 

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So for those that maybe are only
watching this for our metrics, 

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we don't just do like a game 
review. 

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Honestly, it's more like an 
overall product review. 

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We have 5 metrics that we go 
over that have kind of like 

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shifted and changed and got to 
their final, you know, final 

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form here for now on the show. 
And those metrics that we go for

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what we call books and we've 
decided it's like a, a, a book 

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is anything more than like 35 
ish pages, but like zines are 

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basically like 30 to 60 pages or
less and books are like 75 ish 

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and up. 
So basically, a Zine is like a 

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Zine. 
It's a folded batch of paper 

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with staples in it for the most 
part and then books or books. 

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So the scores we go over and the
metrics that we're going to go 

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today are art and layout, which 
describes all of the art 

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quality, quantity, everything. 
And the visual layout of the 

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book. 
The usability, which is how easy

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the information in it is to 
parse if it has hyperlinks in 

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your PDF bookmarks, if it's easy
to read, if the maps are not 

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usable, basically how? 
How easy is it to take to the 

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table? 
There's the rule set which is 

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actually the part that's the 
game and it's if it's a new rule

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set do we like it and if it's 
adapted rule set, how well is 

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it's adapted. 
There's originality which is 

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kind of a catch all which is 
like how original is the rule 

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set and or the setting and or 
you know whatever. 

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And then value is the overall 
bang for your buck. 

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Not just the cost of the game 
that we're reviewing, but also 

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like what comes with it, what's 
available online generators or 

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GM screens or all the rest of 
that stuff that is that. 

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And for zines, we do 3 scores, 
we do visuals, which is kind of 

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the whole art and layout and all
of that stuff combined into one.

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We do rule set and then we do 
vibes, which is kind of 

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originality, but it's a, it's a 
really, it's a sense of like how

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much the Zine feels like the 
Zine, you know, and how badly we

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wanna play it when we close it. 
That is a big factor. 

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It's like, you know, oh, I 
really wanna play this big 

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vibes, you know? 
Yeah. 

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Well, The thing is, you could 
read a scene that's got like 

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amazing rule set, but then if 
it's all like scattered all over

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the place and hard to read and a
bunch of stuff, it lowers the 

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vibes for me. 
Or you could have a scene that's

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like super light on rules but 
like just screams like, you 

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know, this is blood and guts 
like every fucking page and you 

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go, all right, well these are 
good vibes. 

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So, so yeah, mm hmm. 
Yeah. 

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So great. 
Great. 

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Feeling today How are you doing?
I'm tired, you know, I I just 

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wrapped up actually putting all 
of this together right now and I

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know that you got home from work
not too long ago, so. 

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And I walked the dog. 
And did you see that? 

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I went to the Knave of Cups 
Venice in Portland. 

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Yeah, very cool. 
Very cool. 

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Yeah. 
Yeah. 

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For this episode 2, you know I'm
gonna do something here, so 

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let's see. 
What we do around. 

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It's something that, you know, 
the people that don't, we're not

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allowed to play music for don't 
like. 

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But we're gonna go ahead and do 
that, make sure it's in the good

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spot and then. 
He's putting on his gym workout 

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playlist. 
Yeah, no, I'm not. 

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There's no music playing. 
Yeah, legally. 

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So there's never music playing 
so. 

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Never let me just adjust a 
couple of things and we're just 

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gonna, let's just get fucking 
into it. 

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We'll just kind of explain a 
little bit more of how we do 

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this as we go. 
So I don't even know what's 

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first, so we'll get in there. 
So kicking it off. 

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Year Interview 2020. 
Four is it? 

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This is. 
Not the page, it's. 

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Supposed to be year review or 
year end review. 

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OK, you motherfucker. 
Because. 

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We talked about this I. 
Know. 

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I. 
Googled it can theoretically be 

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either, but year interview is 
kind of like a review of the 

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entire year. 
Your interview is a a review. 

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At the end of the year they 
become quasi interchangeable, 

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but because we said you're in 
last year, we're going to stick 

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with it, so. 
Every time I say it, say you're 

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in review, so I'm. 
Going to fight you. 

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Phonetically. 
Verb like phonetically so close 

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that if I say it fast enough, 
especially because I slur 

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everything, you'll never. 
You can't tell. 

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Yeah, it doesn't make a 
difference either way, do you? 

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I've seen both. 
Both are fine. 

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If you disagree, see the last 
time I talked about your 

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disagreement. 
But for those that do listen, 

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especially you, Ozo, thanks for 
being here all year. 

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And we'll thank everyone again 
here at the end. 

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So let's start. 
We're gonna start with the quote

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UN quote books, which is 
anything that's not a Zine. 

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And we're gonna start with our 
first metric that we do, which 

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is art and layout. 
So I got a lot of windows here, 

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so boom, that is not the one I 
wanted to do. 

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That looks right to me, but. 
What do I know? 

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Actually, I'm just so. 
Yeah, so art and layout, this is

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what we're starting with. 
So again, these are the top five

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scores for art and layout. 
What I wish I would have done is

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added the score to it. 
Maybe if you have the the that 

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document you sent me that has 
like the scores, yeah, you can 

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let me know what those are as we
go. 

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I would so. 
I would love to. #5 for art and 

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layout this year was Shadow 
Dark. 

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So Shadow Dark is a it's a game.
It is a game, yeah. 

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From the Arcane library it is. 
AI. 

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Can't see all your fingers, 
Still can't see you're chopped 

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off. 
Just use your words, 'cause 

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we're on a podcast. 
No, eight. 

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I want to interrupt. 
You. 

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I was like, yeah, keep going, 
but 8. 

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It's an 8. 
Shadow Dark on an 8 for art and 

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layout this year that is. 
Out of 10. 

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Shadow Dark is a game from the 
Arcane library. 

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It is in their words something 
like the it's it's it's 

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basically 5E mixed with a little
bit of of OSR is what it comes 

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down to. 
I think it's like the old school

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modernized. 
I personally feel that it was 

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more like 5 E old schooled you 
know. 

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But it's it's it's fine it's a 
it's a it's a game that works 

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absolutely for your table. 
I think it's better than 5E, and

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one of the things about the game
is it's it's art and layout, 

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which is gorgeous. 
You're. 

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Really selling this one, buddy. 
Hey, you know what? 

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I'm I'm doing it. 
We're getting there. 

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We'll we'll get into the flow. 
I think for all of the 

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criticisms that we have about 
Shadow Dark, and I think that 

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they're fair criticisms, I think
if you go through the book, 

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visually the layout is really 
nice to look at. 

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It's fairly plain as a black and
white layout, but the art 

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throughout is like really very 
good. 

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I think even one of the opening 
pieces is this weird, like Oh 

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yeah, that's on the page right 
now. 

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It's like that pseudo beholder 
or monster. 

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I love that piece and there's a 
lot in the character art in here

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is really good as well, so I 
understand why it's in the top 

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five for sure. 
It's it is nice to look at. 

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Yeah, I mean as you said the 
art, but the overall layout I 

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think is really good too. 
I think the the font that they 

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choose is super readable, the 
even the size. 

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I know this is weird, but like 
we've looked at, I think it's 

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it's weird when it's more harsh.
I think on the eyes when things 

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look too big instead of too 
small. 

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I don't know if that's weird, 
but like sometimes when I look 

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at the font like I'll notice 
like, wait, that's way too big. 

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That fills up way too much of 
the pace. 

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It feels pretty busy, but I feel
like this is a really good size 

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font. 
I think the layout all the way 

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through is really done. 
I love the font choice that they

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had for the word like the big 
words like introduction and 

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things like that. 
And even in this two column 

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black and white layout, I think 
the font size is great. 

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The font choice is really great.
It's super readable the whole 

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way through. 
And like you said, the art, I 

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mean the amount of art that they
put in, this is insane. 

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And a lot of it is this like 
full page spread, black and 

200
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white, kind of like old school, 
but modern artists doing a lot 

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of stuff through here. 
So I mean yeah, we we we 

202
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definitely had some valid 
criticisms. 

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The Shadow Dark, I think this is
the only time this is going to 

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show up on the list at all. 
It's it's a fine game. 

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I think that's what we came to. 
It's fine if you want to do 

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something that's a little 
different than five. 

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EI think this is a great 
introduction into something 

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different than Vivy. 
But I think that realistically 

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it hits all the same vibes and 
notes as Vivy with just maybe a 

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slight bit more like kind of 
deadliness involved in it and 

211
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maybe a little bit of 
introduction into some more of 

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the quote UN quote OSR or older 
school styles of play mixed into

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it. 
But but yeah, art wise, and 

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that's why we're looking at it. 
The art is fantastic and it's 

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packed full and the layout is 
super clean, so that's why it 

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ended up at #5 S Anything else 
to say about that? 

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00:11:54,760 --> 00:11:56,840
No, I feel like we've said 
what's that? 

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I I actually, now looking back 
have a more like a softer 

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00:12:00,560 --> 00:12:02,440
opinion on Shadow Dark than I 
did previously. 

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I think just honestly I was just
so bored going through it. 

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But I think, like, like you just
said, and I'm going to say it 

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again, that it's a really great 
stepping off point, you know, 

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for like more traditional games,
yeah. 

224
00:12:17,360 --> 00:12:18,520
Yeah. 
I mean, I don't, I don't 

225
00:12:18,520 --> 00:12:21,560
disagree with that. 
I mean, I I do think that it 

226
00:12:21,560 --> 00:12:25,520
could have. 
I think my biggest problem is 

227
00:12:25,520 --> 00:12:32,120
that I kind of expected a little
bit more and it just kind of it 

228
00:12:32,120 --> 00:12:33,920
was fine. 
Like I think there's a couple of

229
00:12:33,920 --> 00:12:35,400
things that could have been 
different that really could have

230
00:12:35,400 --> 00:12:37,800
elevated it. 
I'm above and beyond and made it

231
00:12:37,800 --> 00:12:39,120
a much better stepping point 
off. 

232
00:12:39,800 --> 00:12:41,720
But it it works, I would play 
it. 

233
00:12:41,880 --> 00:12:44,640
I bought all of it, yeah, and 
that's about it. 

234
00:12:46,680 --> 00:12:49,640
Next we got #4. 
What do we got at #4? 

235
00:12:49,640 --> 00:12:52,120
That is Black Sword Hack. 
What did Black Sword Hack get 

236
00:12:52,120 --> 00:12:56,520
for the score? 
Black Sword Hack also got an 8IN

237
00:12:56,560 --> 00:13:01,600
art and layout. 
Yeah, so let's take a peek at 

238
00:13:01,600 --> 00:13:10,920
Black Sword Hack and talk about 
why it got a four Black Sword 

239
00:13:10,920 --> 00:13:13,200
Hack. 
So I hear. 

240
00:13:13,240 --> 00:13:15,640
First of all. 
We should be saying author and 

241
00:13:15,640 --> 00:13:19,080
art also as we go through the 
black sword hack by Kobayashi 

242
00:13:19,640 --> 00:13:28,720
with art by Goran Goran. 
The the joke, I don't know. 

243
00:13:28,800 --> 00:13:31,360
I'm bad at pronunciations and I 
do apologize for that. 

244
00:13:32,120 --> 00:13:35,880
Yeah, Goran Gligovich. 
Ligovich close, close enough. 

245
00:13:36,480 --> 00:13:39,720
Amazing, absolutely stunningly 
amazing artist. 

246
00:13:40,360 --> 00:13:45,400
Insane work. 
So happy that they used use them

247
00:13:45,400 --> 00:13:48,160
for the black sword hack. 
This is from the Murray Mushman.

248
00:13:48,560 --> 00:13:52,000
Same people that put out knocks,
same people that put out like 

249
00:13:52,000 --> 00:13:54,760
ragged hollow, Fantastic work 
they always do. 

250
00:13:54,760 --> 00:13:56,360
Beautiful layout. 
They always do a lot of really 

251
00:13:56,360 --> 00:13:58,960
amazing stuff in the OSR. 
So it's. 

252
00:13:59,080 --> 00:14:01,400
Really amazing. 
And they're not too costly 

253
00:14:01,400 --> 00:14:04,200
either, I think this one at the 
time, I don't know now, but we 

254
00:14:04,200 --> 00:14:08,480
reviewed it was like $31.00 and 
it's like a hardcover full, like

255
00:14:08,480 --> 00:14:12,480
color book, yeah. 
And they're it's just, it's just

256
00:14:12,480 --> 00:14:14,240
gorgeous. 
Not only not only is the art 

257
00:14:14,440 --> 00:14:17,440
fantastic, also they do. 
I don't. 

258
00:14:17,480 --> 00:14:19,680
I don't. 
I It's fine if you have a lot of

259
00:14:19,720 --> 00:14:21,000
art. 
I'm not saying one is better or 

260
00:14:21,000 --> 00:14:23,240
worse, but I do really enjoy 
when there's one artist that 

261
00:14:23,240 --> 00:14:25,680
does all of the art for the 
book, because there's a level of

262
00:14:25,680 --> 00:14:27,760
consistency all the way through 
that really elevates it. 

263
00:14:29,440 --> 00:14:32,280
So specifically talking about 
the art, I mean it's it's 

264
00:14:32,280 --> 00:14:34,360
amazing. 
And as with Shadow Dark, there's

265
00:14:34,360 --> 00:14:37,640
a lot of full page breads of art
that are really, really great. 

266
00:14:39,720 --> 00:14:42,160
Yeah, I think. 
Also what really stood out to me

267
00:14:42,160 --> 00:14:44,800
about this one layout wise, it's
like we actually reviewed this 

268
00:14:44,800 --> 00:14:47,000
one before we combined art and 
layout because we did it at a 

269
00:14:47,000 --> 00:14:49,480
certain point in time. 
But I think the layout also in 

270
00:14:49,480 --> 00:14:53,400
here is really very, very good. 
It has this like off white 

271
00:14:53,400 --> 00:14:56,120
background, like almost 
parchment that's really nice to 

272
00:14:56,120 --> 00:14:59,000
read and anything that wants to 
draw your attention to in this 

273
00:14:59,000 --> 00:15:03,360
kind of two column layout. 
It has this like red box that's 

274
00:15:03,360 --> 00:15:08,360
like very low like it does. 
It's not very harsh. 

275
00:15:08,360 --> 00:15:12,320
It's a very subtle red box. 
It kind of draws the eyes and 

276
00:15:12,360 --> 00:15:17,040
it's very, very readable. 
Yeah, yeah, yeah, exactly. 

277
00:15:17,040 --> 00:15:18,320
Everything you just said the the
part. 

278
00:15:18,520 --> 00:15:20,920
So it is a kind of like a 
parchment background, but it's 

279
00:15:20,920 --> 00:15:23,400
almost like light in the middle 
and just parchment tea kind of 

280
00:15:23,400 --> 00:15:27,120
design on the sides, but not not
to the point. 

281
00:15:27,120 --> 00:15:30,800
Like if you use like a straight 
up parchment brown paper in your

282
00:15:30,840 --> 00:15:32,400
book, it's not going to look 
good. 

283
00:15:32,400 --> 00:15:33,920
I'm sorry out there. 
Stop doing that, people. 

284
00:15:34,200 --> 00:15:37,160
But the subtlety of the way that
they used it in hisses is 

285
00:15:37,160 --> 00:15:40,600
gorgeous and like you said, just
that kind of like tan, reddish, 

286
00:15:40,880 --> 00:15:43,240
just like kind of fade in the 
boxes. 

287
00:15:43,240 --> 00:15:45,680
It's so subtle and nice. 
It's it's really beautiful. 

288
00:15:45,680 --> 00:15:47,360
Yeah. 
And I really actually love the 

289
00:15:47,360 --> 00:15:49,000
line down the middle of the two 
columns. 

290
00:15:49,280 --> 00:15:51,880
I think for my brain, it really 
helps separate that a lot too. 

291
00:15:52,280 --> 00:15:54,600
So. 
I actually like the font in 

292
00:15:54,600 --> 00:15:56,800
this. 
It's very like, I think it's 

293
00:15:56,800 --> 00:15:59,600
it's an incredibly basic font, 
but it's just like reads really 

294
00:15:59,600 --> 00:16:02,600
well, like fucking Times New 
Roman or something, you know? 

295
00:16:02,600 --> 00:16:03,680
But. 
Yeah. 

296
00:16:04,400 --> 00:16:07,120
Well and it's it's a really 
readable serif font instead of 

297
00:16:07,120 --> 00:16:10,000
like a lot of books that go to 
like a non like a send serif 

298
00:16:10,000 --> 00:16:14,520
font in their body text. 
But but yeah just all the way 

299
00:16:14,520 --> 00:16:16,440
through. 
I mean Olivier does really 

300
00:16:16,440 --> 00:16:22,000
fantastic layout and and again 
the art from Goran is is insane 

301
00:16:22,000 --> 00:16:24,400
and I think it fits so perfect. 
You know there there could have 

302
00:16:24,400 --> 00:16:26,160
been a lot of different artists 
that really did this really 

303
00:16:26,160 --> 00:16:29,200
well. 
But for the kind of like really 

304
00:16:29,200 --> 00:16:32,520
hard lean into Sword and sorcery
that Black Sword Hack does, I 

305
00:16:32,520 --> 00:16:34,040
don't know if there's anyone out
there that could have been a 

306
00:16:34,040 --> 00:16:39,680
better artist to fit the vibe of
this game better than than 

307
00:16:39,680 --> 00:16:42,160
Goran. 
Very, very much agree. 

308
00:16:42,800 --> 00:16:47,880
Yeah. 
So that was a black sword. 

309
00:16:47,880 --> 00:16:54,040
Hack that is Black Sword Hack. 
I don't know if I played it a 

310
00:16:54,040 --> 00:16:56,480
lot of time we did the episode, 
but I have played this and I 

311
00:16:56,520 --> 00:17:02,480
really enjoyed it. 
I I have not got to play this 

312
00:17:02,480 --> 00:17:05,040
game yet. 
I was supposed to run it and 

313
00:17:05,040 --> 00:17:08,319
that kind of got pushed off. 
But this is definitely on the 

314
00:17:08,319 --> 00:17:12,160
top of the list for for 2024. 
We'll go over we'll go over 

315
00:17:12,160 --> 00:17:15,560
podcast resolutions at the end 
for for what we'd like to see 

316
00:17:15,560 --> 00:17:18,280
more of. 
But yeah, all right, we're 

317
00:17:18,280 --> 00:17:20,640
we're, we're, we're slowly, 
we're getting the hang of this 

318
00:17:20,640 --> 00:17:21,920
and getting it down a little bit
better. 

319
00:17:21,920 --> 00:17:26,599
So Next up is Hieronymus. 
This is a. 

320
00:17:28,119 --> 00:17:29,760
Go for it. 
No, you go for it. 

321
00:17:30,240 --> 00:17:34,400
Hieronymus got a nine, a big 
nine, you know, which makes 

322
00:17:34,400 --> 00:17:40,680
sense because the subject matter
is an artist, so should really 

323
00:17:40,680 --> 00:17:45,720
bump it in that category. 
So Hieronymus from Lori 

324
00:17:45,720 --> 00:17:49,960
O'Connell. 
This is using the art of 

325
00:17:49,960 --> 00:17:54,480
Hieronymus Bosch. 
The I want to say the the the 

326
00:17:54,480 --> 00:17:58,200
artist Hieronymus who just did 
this insane style of art and the

327
00:17:58,200 --> 00:18:06,000
fact that they turn an entire 
game into or an entire art like 

328
00:18:06,200 --> 00:18:08,120
portfolio into a game was just 
insane. 

329
00:18:08,120 --> 00:18:10,440
I think it blew both of us away 
with the concepts and the ideas,

330
00:18:11,000 --> 00:18:14,200
The idea that you're being 
chased through these crazy 

331
00:18:14,200 --> 00:18:18,160
worlds that are all Hieronymous 
Bosch's paintings, but this 

332
00:18:18,160 --> 00:18:21,000
thing coming after you was 
fantastic. 

333
00:18:21,000 --> 00:18:25,320
So as far as the art and layout 
goes, realistically it's the the

334
00:18:25,320 --> 00:18:27,280
art more than the layout, I 
think is one of the reasons we 

335
00:18:27,280 --> 00:18:28,760
did. 
I think we had some some beeps 

336
00:18:28,760 --> 00:18:31,000
about the layout a little bit. 
I think this is one of the times

337
00:18:31,000 --> 00:18:33,160
where I think the font is 
incredibly small and really 

338
00:18:33,160 --> 00:18:34,640
could have been brought up a 
lot. 

339
00:18:34,880 --> 00:18:37,600
And there are a couple pages 
that are kind of plainish as far

340
00:18:37,600 --> 00:18:41,120
as the layout goes, but the art,
the way that the layout does use

341
00:18:41,120 --> 00:18:44,120
the art in it, where they're 
always Bosch's paintings every 

342
00:18:44,120 --> 00:18:48,480
single time, really just makes 
it like, how can how can you not

343
00:18:48,480 --> 00:18:50,400
like? 
It's just fantastic, I think. 

344
00:18:50,480 --> 00:18:54,080
For me, the font is like a 
little chunky, like there are 

345
00:18:54,080 --> 00:18:59,280
chunks of font, but like a lot 
of the page layouts are like I 

346
00:18:59,280 --> 00:19:01,960
think very cool. 
And yeah, they use the art 

347
00:19:01,960 --> 00:19:04,200
really well and they work around
the art really well, like the 

348
00:19:04,200 --> 00:19:08,880
character creation page, which 
is probably like 8, I think I 

349
00:19:08,880 --> 00:19:13,960
like the way that looks. 
And then the safety rules page 

350
00:19:13,960 --> 00:19:17,360
on 11 where it's just kind of 
like painted out area over this 

351
00:19:17,920 --> 00:19:20,720
painting, like painted white. 
So you can read the I think 

352
00:19:20,720 --> 00:19:24,760
there's a lot of creative layout
going on in this book. 

353
00:19:27,640 --> 00:19:29,920
Yeah, I think my issue is some 
of the layout are pages, more 

354
00:19:29,920 --> 00:19:35,200
like like let's see page. 
Oh, I think I'm going the wrong 

355
00:19:35,200 --> 00:19:38,120
way. 
For example, like page 8 and 

356
00:19:38,120 --> 00:19:41,040
page nine there, it's on a 
parchment background. 

357
00:19:41,040 --> 00:19:43,640
That's not Bosh's art and it's 
exactly the opposite of what we 

358
00:19:43,640 --> 00:19:45,560
talked about with black zordac. 
I think the parchment's a little

359
00:19:45,560 --> 00:19:47,560
too dark, so the black on it 
really bleeds in. 

360
00:19:48,480 --> 00:19:51,520
And instead of doing something 
like this painted out section on

361
00:19:51,520 --> 00:19:54,760
the safety page, when you look 
at for example like page 13, the

362
00:19:54,760 --> 00:19:58,920
text is very small on like a lot
of green and blue and stuff like

363
00:19:58,920 --> 00:20:00,320
that. 
That is one of the more 

364
00:20:00,320 --> 00:20:02,440
egregious pages. 
Yeah, yeah, yeah. 

365
00:20:02,440 --> 00:20:03,560
Yeah. 
So. 

366
00:20:04,080 --> 00:20:05,680
But I mean, it got an egg. 
It did. 

367
00:20:05,680 --> 00:20:08,360
It did get, what, a nine? 
Yeah, I got a nine, so. 

368
00:20:09,000 --> 00:20:11,440
So we're being a little bit 
picky, but it's it's definitely 

369
00:20:11,440 --> 00:20:14,640
extremely nice to look at. 
Not only that I think it does 

370
00:20:14,640 --> 00:20:16,920
help, it makes it a little bit 
interesting that the book is 

371
00:20:16,920 --> 00:20:18,520
like A. 
What is it like? 

372
00:20:18,520 --> 00:20:21,000
an A? 
Oh yeah, it's weird shaped. 

373
00:20:21,000 --> 00:20:25,080
It's really cool. 
It's a big big, I can't remember

374
00:20:25,080 --> 00:20:27,240
what exactly. 
It's basically 8 1/2 by 11, but 

375
00:20:27,240 --> 00:20:29,000
sideways I always forget which 
one. 

376
00:20:29,000 --> 00:20:32,760
I think it's a four. 
I forget what the the European 

377
00:20:32,760 --> 00:20:34,640
versus American is, but like 
that really helped. 

378
00:20:34,640 --> 00:20:36,480
I think it made it like a 
really, really interesting 

379
00:20:36,480 --> 00:20:39,000
layout by going for that. 
Do I need to go grab mine? 

380
00:20:39,640 --> 00:20:42,800
I don't know where mine is. 
Oh, mine's right there, but I'm 

381
00:20:42,800 --> 00:20:46,760
not going to go grab it. 
But yeah, it's just, it's a big 

382
00:20:46,760 --> 00:20:48,920
it's the same size as the 
Orbital Blues art book. 

383
00:20:49,200 --> 00:20:53,200
It's just a sideways A4. 
It's just it's really fantastic.

384
00:20:53,200 --> 00:20:54,720
First of all, the game is 
fantastic. 

385
00:20:54,720 --> 00:20:56,440
This is not the first time. 
This is not the only time you're

386
00:20:56,440 --> 00:21:00,040
going to see it on these lists. 
Yeah, as far as the art art 

387
00:21:00,040 --> 00:21:03,800
layout goes, it's it's really 
well done it visually, it's 

388
00:21:03,800 --> 00:21:07,600
really fun to go through and 
especially when you get to the 

389
00:21:07,600 --> 00:21:10,320
map section, like using the art 
with the hex maps, really, 

390
00:21:10,320 --> 00:21:11,880
really fucking cool. 
Yeah. 

391
00:21:12,000 --> 00:21:14,320
They are really. 
I mean, I just like, this is 

392
00:21:15,200 --> 00:21:17,160
outside of the current scope of 
what we're talking about, but 

393
00:21:17,160 --> 00:21:20,440
just the rules are so good too. 
I really did enjoy this game, so

394
00:21:20,480 --> 00:21:23,200
yeah. 
And as I said this, this was 

395
00:21:23,520 --> 00:21:25,840
written by Larry O'Connell and 
it's a Christmas set from Luther

396
00:21:25,840 --> 00:21:27,800
Room who does The Who did the 
layout for it? 

397
00:21:28,200 --> 00:21:34,920
So so yeah, definitely fun, 
interesting, really beautiful 

398
00:21:34,920 --> 00:21:38,240
book. 
So going back to. 

399
00:21:38,240 --> 00:21:43,960
So that's number three. 
In art #2, we have Soulburner 

400
00:21:43,960 --> 00:21:46,120
from Adam Vas. 
What did Soulburner get for the 

401
00:21:46,120 --> 00:21:48,560
score? 
Soulburner also got a nine. 

402
00:21:49,280 --> 00:21:55,440
Soulburner got a nine, but we 
put this one over that for 

403
00:21:55,440 --> 00:21:58,160
reasons and we will show you 
why. 

404
00:21:58,200 --> 00:22:01,120
So Soul Burner, first of all, 
everything that Adam does is 

405
00:22:01,120 --> 00:22:04,400
fantastic and one of the things 
that they do in all of their 

406
00:22:04,400 --> 00:22:07,160
books on this Adam Bass, World 
Champ, Game Co, one of the 

407
00:22:07,160 --> 00:22:10,640
things they do in all of their 
books is there is no like 

408
00:22:10,640 --> 00:22:16,240
default page like every page is 
laid out like differently. 

409
00:22:16,240 --> 00:22:19,880
There's art that is different on
every page. 

410
00:22:20,080 --> 00:22:23,280
A lot of times the columns are 
different on every page and the 

411
00:22:23,280 --> 00:22:25,720
art style that they chose for 
this book is fantastic. 

412
00:22:25,720 --> 00:22:27,320
The cover is absolutely 
stunning. 

413
00:22:28,400 --> 00:22:31,280
But again, as you go through, 
there's like 3 columns on on 

414
00:22:31,280 --> 00:22:33,520
this page. 
There's two columns on the page 

415
00:22:33,520 --> 00:22:36,560
that says like burn, destroy, 
damage or injure by heat or 

416
00:22:36,560 --> 00:22:39,200
fire. 
Every single page has a 

417
00:22:39,360 --> 00:22:41,120
different style, a different 
structure. 

418
00:22:41,720 --> 00:22:45,160
The only thing that really ties 
this one a little bit more 

419
00:22:45,160 --> 00:22:49,360
together are these top and 
bottom like page designs. 

420
00:22:49,360 --> 00:22:51,960
This kind of like red line with 
this kind of * shape at the end.

421
00:22:52,720 --> 00:22:56,160
What is absolutely stunning but 
correct. 

422
00:22:56,160 --> 00:22:59,520
That's why I'm wrong. 
Adam did not do the art for this

423
00:22:59,520 --> 00:23:04,040
one, correct? 
I think this is 1 where he did 

424
00:23:04,080 --> 00:23:06,160
the, they did the. 
Let's see. 

425
00:23:06,600 --> 00:23:15,960
Are they? 
So Burners derivative. 

426
00:23:15,960 --> 00:23:19,320
Come on Adam, where is? 
Where is the the page that says 

427
00:23:19,320 --> 00:23:21,760
everything? 
I know there's one of them. 

428
00:23:21,760 --> 00:23:23,600
Last year. 
Yeah, I know there's one of them

429
00:23:23,600 --> 00:23:26,680
last year that they didn't do 
the art for, but I'm pretty sure

430
00:23:26,680 --> 00:23:31,440
they still did like the layout 
for it, but could be wrong. 

431
00:23:32,320 --> 00:23:38,000
I don't remember whether it was 
this one or it was oh gosh well 

432
00:23:38,000 --> 00:23:39,320
it's it's on the edge of my 
brain. 

433
00:23:39,320 --> 00:23:40,640
It's the other one. 
It's the hell one. 

434
00:23:40,920 --> 00:23:44,240
I'm sorry, Adam for for not 
happy to ironomous. 

435
00:23:44,320 --> 00:23:47,280
Hey so so yeah. 
So anyway going through 

436
00:23:48,080 --> 00:23:50,320
regardless even if they didn't 
do the art for this one as much,

437
00:23:50,320 --> 00:23:53,280
it's still the same kind of 
layout where No2 pages really 

438
00:23:53,280 --> 00:23:55,720
are the same. 
There's some that are more so in

439
00:23:55,720 --> 00:23:57,480
this and that. 
There are some pages that are 

440
00:23:57,640 --> 00:24:02,880
white with just two column 
black, but that is kind of rare 

441
00:24:03,240 --> 00:24:05,360
throughout the book and it's 
really just in sections where 

442
00:24:05,360 --> 00:24:07,160
it's like super readable. 
But that's another thing that's 

443
00:24:07,160 --> 00:24:09,920
great about the layout is so 
much of it is super readable and

444
00:24:09,920 --> 00:24:11,120
if you look, very. 
Readable. 

445
00:24:11,600 --> 00:24:12,840
Yeah. 
And if you look at this compared

446
00:24:12,840 --> 00:24:17,040
to like Hirana, so true, just 
looking at every time there is 

447
00:24:17,680 --> 00:24:21,520
text on like a color background,
like this page, on page 12, the 

448
00:24:21,520 --> 00:24:25,320
Prophecy page, it's black on 
those sections where there's 

449
00:24:25,320 --> 00:24:28,160
like a bright red and bright 
white on black or there's a box 

450
00:24:28,160 --> 00:24:30,040
put there so that it makes it 
even more legible. 

451
00:24:30,320 --> 00:24:32,680
And even on this section, 
there's mostly dark at the 

452
00:24:32,680 --> 00:24:37,800
bottom, and maybe just a little 
bit in this red on page 13, but 

453
00:24:37,800 --> 00:24:39,600
the entire thing is incredibly 
readable. 

454
00:24:39,600 --> 00:24:42,880
There are hints and bits of 
Merckborg layout throughout 

455
00:24:42,880 --> 00:24:46,000
here, because this Soul Burner 
is kind of like a it's a mix of 

456
00:24:46,000 --> 00:24:50,480
Merckborg and Necronautilus, so,
but not not too much. 

457
00:24:50,480 --> 00:24:52,560
You just get a couple pages 
where the fonts are just like 

458
00:24:52,560 --> 00:24:55,080
twisted in different directions,
which has become like kind of 

459
00:24:55,080 --> 00:24:57,800
like the default Merckborg vibe 
to an extent. 

460
00:24:57,800 --> 00:24:59,440
Yeah, it does. 
It's funny. 

461
00:24:59,760 --> 00:25:04,080
It does feel Merckborgy without 
falling into like a lot of the 

462
00:25:04,120 --> 00:25:07,640
kind of now tropes of like what 
a Merckborg looks like or the 

463
00:25:07,640 --> 00:25:10,800
actual game itself. 
And also, I was right, the art 

464
00:25:10,800 --> 00:25:15,000
is by Matt Overski. 
Yes. 

465
00:25:15,200 --> 00:25:16,680
Yeah, you're correct, 100. 
Percent. 

466
00:25:16,680 --> 00:25:19,160
Yeah, 'cause they're talking 
about this and talking about how

467
00:25:19,560 --> 00:25:22,680
it's a different artist. 
And yet it still feels so much 

468
00:25:22,680 --> 00:25:25,360
like a World Champ project, 
which is great. 

469
00:25:26,200 --> 00:25:29,800
Oh yeah, it's right here on the 
It's actually in the book. 

470
00:25:29,800 --> 00:25:31,560
I'm bad looking. 
For stuff, but. 

471
00:25:32,600 --> 00:25:35,600
Yeah, so this is super fun game.
Again, this is not the first 

472
00:25:35,600 --> 00:25:37,280
time we're going to talk about 
it, so we're just talking about 

473
00:25:37,280 --> 00:25:38,520
the art. 
Like look at, look at, look at 

474
00:25:38,520 --> 00:25:41,360
this piece right here on page 
27. 

475
00:25:42,000 --> 00:25:46,600
Super fits the vibe of what Soul
Burner is and it's just really 

476
00:25:46,760 --> 00:25:48,240
fantastic. 
We'll talk about again the game 

477
00:25:48,240 --> 00:25:49,800
a little bit later, but all the 
way through. 

478
00:25:50,280 --> 00:25:53,640
Beautiful, super readable, 
gorgeous layout, highlighted 

479
00:25:53,640 --> 00:25:55,800
words. 
Just again, an Adam vast project

480
00:25:55,800 --> 00:26:00,880
through and through and just a 
stunning mix of Mark, Borgan, 

481
00:26:00,880 --> 00:26:02,680
Akanalis, that's really, really 
fantastic. 

482
00:26:02,680 --> 00:26:07,560
So yeah, so that is Soul Burner 
again, That's not the only time 

483
00:26:07,560 --> 00:26:09,520
you're gonna see it. 
So we won't talk too much about 

484
00:26:09,520 --> 00:26:12,760
anything else. 
And then number one for art this

485
00:26:12,760 --> 00:26:15,960
year was hell night. 
No surprise really. 

486
00:26:16,360 --> 00:26:19,840
Yeah, really not shocking that 
that was #1 for art layout, 

487
00:26:19,840 --> 00:26:23,200
because it deserves it so. 
Yeah, it absolutely does deserve

488
00:26:23,200 --> 00:26:24,680
it. 
So when we when we look at Hell 

489
00:26:24,680 --> 00:26:26,800
Night, the thing about Hell 
Night that's really cool and 

490
00:26:26,800 --> 00:26:29,480
interesting that we loved. 
First of all, this is from Gevro

491
00:26:29,480 --> 00:26:31,440
Karoga. 
They're the same people that did

492
00:26:31,720 --> 00:26:35,320
Warpland, they did Neurocity. 
We've talked about Warpland 

493
00:26:35,320 --> 00:26:38,480
before and Warpland got one of 
our top scorers last year for 

494
00:26:38,480 --> 00:26:41,800
art as well. 
So as far as layout and and art 

495
00:26:41,800 --> 00:26:44,240
and stuff goes, obviously 
anything from GEVRO is going to 

496
00:26:44,240 --> 00:26:46,200
be amazing. 
But what's interesting and cool 

497
00:26:46,200 --> 00:26:50,680
about this one is that almost 
the entire book is handmade. 

498
00:26:51,120 --> 00:26:55,600
So a lot of the pieces they 
actually put together in person 

499
00:26:56,720 --> 00:26:59,360
and then scanned them in the 
computer and then made some 

500
00:26:59,360 --> 00:27:02,600
adaptations and things for it. 
So as far as art and layout 

501
00:27:02,600 --> 00:27:05,320
goes, it's absolutely stunning. 
It's gorgeous, much like we 

502
00:27:05,320 --> 00:27:09,680
talked about Adam's projects. 
Every page is different, right? 

503
00:27:10,520 --> 00:27:15,680
But I think our knock a little 
bit when we got to usability was

504
00:27:15,680 --> 00:27:21,240
that this kind of takes the art 
and art and crafty bit of it so 

505
00:27:21,240 --> 00:27:23,400
far that there's a lot of pages 
that are kind of unreadable. 

506
00:27:23,760 --> 00:27:27,680
Yeah, there are definitely if 
not pages like several lines on 

507
00:27:27,720 --> 00:27:32,160
individual page. 
Like one page that like, you 

508
00:27:32,160 --> 00:27:35,160
just like, OK, well, this one 
line kind of annoying to look at

509
00:27:35,160 --> 00:27:37,440
because it's like a different 
streak of color behind it. 

510
00:27:38,880 --> 00:27:43,880
Yeah, But I mean, it's so 
beautiful, the book and it's so 

511
00:27:43,880 --> 00:27:45,760
well put together. 
And that whole like, handmade 

512
00:27:45,760 --> 00:27:47,960
aspect, I think really adds 
another layer to it. 

513
00:27:48,400 --> 00:27:51,840
But yeah, you know, it's a 
little hard to use sometimes. 

514
00:27:52,160 --> 00:27:56,760
I would say one of the other 
cool things is that they do like

515
00:27:56,760 --> 00:27:59,400
the different chapters have 
whole different styles. 

516
00:27:59,600 --> 00:28:01,520
So like the whole rule section 
is like purple. 

517
00:28:01,520 --> 00:28:03,360
Then there's a whole session 
like like character creation 

518
00:28:03,360 --> 00:28:05,800
that's red and white. 
I mean all the way through 

519
00:28:05,880 --> 00:28:07,960
artistically it's stunning. 
Again, we talked about 

520
00:28:07,960 --> 00:28:10,520
usability. 
This was a hard one and I don't 

521
00:28:10,520 --> 00:28:12,200
know if I don't think it's in 
the usability section. 

522
00:28:12,640 --> 00:28:14,600
We talked about this 
specifically in art and layout. 

523
00:28:14,600 --> 00:28:16,360
As in, just look at it 
artistically. 

524
00:28:16,360 --> 00:28:17,880
Don't worry about whether you 
can read it or not. 

525
00:28:18,000 --> 00:28:19,920
Because they did put out a plain
text version. 

526
00:28:19,920 --> 00:28:22,440
They did put out a read only 
version which. 

527
00:28:22,880 --> 00:28:24,880
Is. 
Is interesting because there's 

528
00:28:24,880 --> 00:28:26,680
that kind of toss up in your 
mind where you go. 

529
00:28:26,920 --> 00:28:32,920
Well it shouldn't really need a 
read only version, but it's hard

530
00:28:32,920 --> 00:28:36,280
because it's so beautiful. 
So artistically. 

531
00:28:36,840 --> 00:28:41,560
I this one I think it was it was
like even even over the other 

532
00:28:41,560 --> 00:28:44,120
ones on this list I think was 
hands and hands and feet above. 

533
00:28:44,560 --> 00:28:47,000
You know what? 
The other ones were so gorgeous 

534
00:28:47,000 --> 00:28:49,080
to look at. 
Really fantastic. 

535
00:28:49,080 --> 00:28:51,080
If we rated these books on 
vibes, this would have been 

536
00:28:51,080 --> 00:28:55,200
about a fucking thousand and I 
love the entire back of the book

537
00:28:55,480 --> 00:28:58,400
being basically just like 
posters for L9 the. 

538
00:28:58,400 --> 00:29:02,600
Posters are so, so good too. 
There's some really, really. 

539
00:29:02,600 --> 00:29:05,000
And they're they're a lot of 
different styles going on and 

540
00:29:05,000 --> 00:29:09,240
they all hit really hard. 
So I will say that going through

541
00:29:09,240 --> 00:29:11,920
this is like, you know, the vibe
is so heavy. 

542
00:29:11,920 --> 00:29:13,840
Like, maybe going into it, I 
didn't really care about being a

543
00:29:13,840 --> 00:29:17,680
demon biker, but by the end I 
was like, oh actually, yeah, 

544
00:29:17,800 --> 00:29:18,960
this is cool. 
You know. 

545
00:29:21,800 --> 00:29:26,520
Yeah, yeah, exactly what? 
I mean, I got distracted by me, 

546
00:29:26,520 --> 00:29:29,760
castle and chat. 
But yeah, I think you kind of 

547
00:29:29,760 --> 00:29:31,800
bounce off this a little bit 
when you first started by going 

548
00:29:31,800 --> 00:29:33,800
through it like it ended up 
being fucking awesome. 

549
00:29:34,800 --> 00:29:38,960
So it's grammatically it's. 
Probably outside my realm, but 

550
00:29:38,960 --> 00:29:42,520
it is a very it's very good so. 
The cool thing about it though, 

551
00:29:42,520 --> 00:29:45,240
being like 80s biker quote, UN 
quote, is there's so many cool 

552
00:29:45,240 --> 00:29:49,000
ways that you can go with that 
without having to dig too deep. 

553
00:29:49,000 --> 00:29:52,600
But the 80s that they do is also
not fucking like hair metal. 

554
00:29:52,720 --> 00:29:54,160
It's like real. 
Metal. 

555
00:29:54,160 --> 00:29:57,840
So that is the real That might 
have been the dividing factor 

556
00:29:57,840 --> 00:30:00,040
for me. 
Like I took so fucking sick of 

557
00:30:00,040 --> 00:30:01,760
the hair Metal 80s. 
Bullshit, but. 

558
00:30:01,920 --> 00:30:05,480
Yeah, yes, yeah. 
That's art and layout. 

559
00:30:05,480 --> 00:30:07,400
We did it. 
Yeah, we did it. 

560
00:30:07,400 --> 00:30:12,520
That is all of art and layout. 
So I thought I fixed this and I 

561
00:30:12,520 --> 00:30:17,320
must not have. 
But art and layout #5 is Shadow 

562
00:30:17,320 --> 00:30:20,840
Dark, #4 is Blood Sword Black 
Sword, Hack #3 is Ironomist, #2 

563
00:30:20,840 --> 00:30:23,800
is Soul Burner, and number one 
was Hell Night. 

564
00:30:25,120 --> 00:30:27,600
And that is the end of art and 
layout. 

565
00:30:28,160 --> 00:30:31,720
So let's close that up. 
So next we're going to get into 

566
00:30:32,040 --> 00:30:35,080
usability. 
It's the. 

567
00:30:35,080 --> 00:30:40,480
Most Ryan score of them all. 
Yeah, it's one. 

568
00:30:40,600 --> 00:30:42,440
I mean, I think we both care 
about it. 

569
00:30:42,440 --> 00:30:47,840
I just care about it way more. 
And the thing about usability 

570
00:30:47,840 --> 00:30:51,080
is, I mean we're both kind of, 
we're both pretty much for every

571
00:30:51,080 --> 00:30:55,520
GMs. I I hate when I get a book 
and it's just impossible to 

572
00:30:55,520 --> 00:30:58,320
bring it to the table and I have
to like pick it apart and and 

573
00:30:58,320 --> 00:31:00,320
have so many issues trying to 
get to the information. 

574
00:31:00,960 --> 00:31:04,040
So that's what usability is. 
It's it's the ability to bring 

575
00:31:04,040 --> 00:31:07,240
the information to the table, 
whether it's in PDF. 

576
00:31:07,240 --> 00:31:11,280
Especially in PDF because this 
is 2023 and a lot of people 

577
00:31:11,280 --> 00:31:14,640
aren't playing in person still, 
so having the PDF readable is is

578
00:31:14,640 --> 00:31:20,520
really important. 
So #5 for usability is Gangs of 

579
00:31:20,520 --> 00:31:24,080
Titan City. 
Gangs of Titan City. 

580
00:31:24,720 --> 00:31:28,280
So what did Gangs of Titan City 
get for the usability score? 

581
00:31:28,280 --> 00:31:29,760
It. 
Got an 8? 

582
00:31:30,960 --> 00:31:39,440
It got an 8 so layout so when we
originally started doing so. 

583
00:31:39,480 --> 00:31:40,960
Gangs of Titan City is from Soul
Muppet. 

584
00:31:41,320 --> 00:31:44,160
It's created by Nick Spence, Ben
Brown and Zachary Cox. 

585
00:31:44,560 --> 00:31:47,840
This is kind of like what it is 
based like like Necromonda the 

586
00:31:47,840 --> 00:31:50,320
game. 
But it's it's really 

587
00:31:50,320 --> 00:31:52,080
interesting. 
It's it's really fantastic. 

588
00:31:52,520 --> 00:31:55,920
But the layout is done by dye 
Sugars who is absolutely fucking

589
00:31:55,920 --> 00:31:58,840
fantastic. 
And when we originally started 

590
00:31:58,840 --> 00:32:03,560
this, we had art and layout as 
two separate things and we 

591
00:32:03,560 --> 00:32:07,920
decided to visually combine art 
and layout and then make 

592
00:32:07,920 --> 00:32:09,440
usability an entirely separate 
thing. 

593
00:32:09,440 --> 00:32:11,760
Because it's not just about the 
layout when we talk about 

594
00:32:11,760 --> 00:32:15,520
usability. 
But I will say the dye Sugars 

595
00:32:15,520 --> 00:32:18,360
layout all the way through Gangs
of Titan City is one of the big 

596
00:32:18,360 --> 00:32:23,960
factors on why it's so usable. 
It's incredibly well done and 

597
00:32:23,960 --> 00:32:30,120
extremely readable all the way 
through and extremely well put 

598
00:32:30,120 --> 00:32:32,800
together as far as being able to
process the information. 

599
00:32:35,160 --> 00:32:38,040
Absolutely. 
I will say a caveat on the 

600
00:32:38,040 --> 00:32:45,360
usability scores today is that 
it it's it's pretty much a four 

601
00:32:45,360 --> 00:32:50,240
way tie, more or less. 
All of these scores technically 

602
00:32:50,240 --> 00:32:57,160
got an 8 technically. 
The the bottom 4 did. 

603
00:32:58,240 --> 00:33:02,000
For usability, yeah, all of 
them. 

604
00:33:02,720 --> 00:33:05,480
I've got an 8. 
Yeah, all five got an 80. 

605
00:33:05,480 --> 00:33:08,560
It's interesting. 
And they're actually go ahead, 

606
00:33:08,560 --> 00:33:09,680
no. 
They're actually what? 

607
00:33:10,120 --> 00:33:12,600
They're actually our other 
eights past that. 

608
00:33:13,760 --> 00:33:16,320
Oh yeah, so these are our 
favorites. 

609
00:33:16,760 --> 00:33:18,800
These are our favorite of the of
the eights. 

610
00:33:18,800 --> 00:33:22,280
It's like, it's interesting. 
Nothing got a nine or 10 for 

611
00:33:22,280 --> 00:33:26,680
usability this year. 
No deaths in space this year, 

612
00:33:26,680 --> 00:33:30,280
you know. 
Well, you know when we, when we 

613
00:33:30,280 --> 00:33:32,640
talk about usability and movie, 
I've said this over and over 

614
00:33:32,640 --> 00:33:34,640
again, nothing's really ever 
going to touch Tarika's New 

615
00:33:34,640 --> 00:33:38,280
Minutes edition. 
It's so well, it's so easy to 

616
00:33:38,280 --> 00:33:43,560
parse and is so well done both 
physically and digitally that 

617
00:33:43,680 --> 00:33:46,400
that's that's a 10. 
And so there can't be any more 

618
00:33:46,400 --> 00:33:49,360
10s. 
So the 10s are basically nines. 

619
00:33:49,360 --> 00:33:52,920
So you basically have to be damn
near perfect to get a nine and 

620
00:33:52,920 --> 00:33:57,400
just nothing was this year. 
Yeah, but this one does have 

621
00:33:57,640 --> 00:34:01,080
hyperlinks for for all, for the 
entire table of content. 

622
00:34:01,200 --> 00:34:02,760
It does have bookmarks all the 
way through. 

623
00:34:03,040 --> 00:34:05,280
And again, the Dye Sugar's 
layout is really, really well 

624
00:34:05,280 --> 00:34:07,800
done when we go through this. 
It's a lot of black on white or 

625
00:34:07,800 --> 00:34:09,719
white on black, which is super 
super readable. 

626
00:34:10,280 --> 00:34:12,239
But one of the things that I 
really love about the way that 

627
00:34:12,239 --> 00:34:15,800
they do it too is these black 
lines throughout the layout 

628
00:34:16,040 --> 00:34:18,600
really help to separate, at 
least as far as I read in my 

629
00:34:18,600 --> 00:34:21,159
brain to parse individual parts 
of the information. 

630
00:34:21,440 --> 00:34:25,639
But Dye also does this part 
where they it's almost like the 

631
00:34:25,639 --> 00:34:29,280
three-part layout and they chop 
one part off and put it as art 

632
00:34:29,440 --> 00:34:32,840
or chop 1/3 of it off and make 
it like completely black and 

633
00:34:32,840 --> 00:34:36,159
fill that information with white
in a way that makes it like 

634
00:34:36,360 --> 00:34:41,520
really really obvious what the 
important bits of information 

635
00:34:41,520 --> 00:34:43,400
are. 
So especially when you go down 

636
00:34:43,400 --> 00:34:50,520
to pages like like page 27, so 
the entire kind of like upper 

637
00:34:51,120 --> 00:34:55,800
3rd of this was just blacked out
and had this giant white font 

638
00:34:55,800 --> 00:34:59,160
that literally says hey like 
this is important information, 

639
00:34:59,440 --> 00:35:01,080
this is something that you need 
to know. 

640
00:35:01,840 --> 00:35:04,480
Like it is impossible to miss 
this giant thing. 

641
00:35:04,480 --> 00:35:07,960
So the the way that it's 
actually put together made it a 

642
00:35:07,960 --> 00:35:11,280
huge part of why it got on the 
list, for usability as well as 

643
00:35:11,280 --> 00:35:13,000
having all the necessary digital
tools. 

644
00:35:13,400 --> 00:35:16,280
Yeah, this is definitely a 
testament to like just 'cause 

645
00:35:16,280 --> 00:35:17,600
you have a black and white 
layout. 

646
00:35:17,600 --> 00:35:20,000
Like, not all black and white 
layouts are created equally, 

647
00:35:20,000 --> 00:35:22,000
right? 
Like this is a really great use 

648
00:35:22,000 --> 00:35:26,560
of like, yeah, page breaks or 
like like spacing within the 

649
00:35:26,560 --> 00:35:30,840
layout, or like even just black 
boxes that are unobtrusive but 

650
00:35:31,120 --> 00:35:34,960
still draw your attention. 
It is incredibly easy to read. 

651
00:35:34,960 --> 00:35:36,760
The text is really well broken 
up as well. 

652
00:35:37,240 --> 00:35:42,640
There's a lot of like, bullet 
pointed like stuff to refer to. 

653
00:35:43,920 --> 00:35:45,800
I do really like looking at this
book. 

654
00:35:45,800 --> 00:35:49,760
I enjoy going through this and 
even though it's long for my 

655
00:35:49,760 --> 00:35:55,360
opinion because I am a, you 
know, minimalist Zine boy, I 

656
00:35:55,360 --> 00:35:57,520
still think it's really easy to 
take in. 

657
00:35:58,920 --> 00:36:00,320
Yeah. 
And this is not going to be the 

658
00:36:00,320 --> 00:36:04,040
only dye sugars layout that we 
see throughout the the episode 

659
00:36:04,040 --> 00:36:05,800
today. 
So clearly that's someone that, 

660
00:36:05,800 --> 00:36:10,360
if you like, a very simple but 
well done, Leo. 

661
00:36:10,360 --> 00:36:11,760
That's the thing. 
They don't go crazy. 

662
00:36:11,840 --> 00:36:14,720
But when you see it, there's 
always a sense of like, oh, I I 

663
00:36:15,160 --> 00:36:19,760
the the, the really beautiful 
style that goes with it, right, 

664
00:36:19,760 --> 00:36:23,440
#4 We went with dead Halt and we
know we got an 8. 

665
00:36:23,440 --> 00:36:24,520
Right? 
Because they all got eight. 

666
00:36:24,520 --> 00:36:26,120
Yeah. 
They all got. 

667
00:36:26,120 --> 00:36:26,960
Eight. 
They all got 8. 

668
00:36:28,200 --> 00:36:32,320
But this is let me close out 
some some old windows. 

669
00:36:35,440 --> 00:36:44,240
So this is another example of 
using black and white layout to 

670
00:36:44,240 --> 00:36:47,240
its maximum potential. 
So this is a dead halt from 

671
00:36:47,240 --> 00:36:54,800
Zonware. 
This is a a very interesting 

672
00:36:54,800 --> 00:36:55,960
game. 
I don't you weren't here for 

673
00:36:55,960 --> 00:36:57,400
this one, right? 
This is what I did to somebody 

674
00:36:57,400 --> 00:36:59,200
else. 
I was about to say it'd be so 

675
00:36:59,200 --> 00:37:03,200
funny if just in this moment I 
turned into Kirby because that's

676
00:37:03,200 --> 00:37:06,040
who you did this episode with. 
And I will. 

677
00:37:06,040 --> 00:37:08,480
I always joke that it's not a 
funny joke, but I think it's 

678
00:37:08,480 --> 00:37:11,000
funny that Kirby and I are. 
It's like a Doctor Jekyll and 

679
00:37:11,000 --> 00:37:14,520
Mr. Hyde situation. 
But there's like one episode 

680
00:37:14,520 --> 00:37:17,000
where you're both on. 
There is actually now several 

681
00:37:17,000 --> 00:37:20,880
where it's we're both in the 
same place, but it's a it's a 

682
00:37:20,880 --> 00:37:25,160
recording, it's fake. 
The interesting thing about Dead

683
00:37:25,160 --> 00:37:31,480
Halt is it originally didn't 
have hyperlinks and as part this

684
00:37:31,480 --> 00:37:37,040
is one of the games on my list 
where we gave people shit about 

685
00:37:37,040 --> 00:37:38,560
having hyperlink, so they 
hyperlinked it. 

686
00:37:38,560 --> 00:37:43,520
So that's really fantastic and 
they even have a whole section. 

687
00:37:43,720 --> 00:37:46,720
They even signed and drew inside
the scene when I was able to buy

688
00:37:46,720 --> 00:37:48,200
a physical copy and said 
something about it. 

689
00:37:48,200 --> 00:37:49,760
So it's really cool with them 
to. 

690
00:37:51,000 --> 00:37:55,200
Now to. 
Right, to do that, but this is 

691
00:37:55,400 --> 00:37:59,640
similar to the the last game. 
So this is basically a game 

692
00:37:59,640 --> 00:38:03,000
where Y2K happens, everything 
goes to shit and you're in like 

693
00:38:03,000 --> 00:38:07,400
a giant hotel and as you kind of
go through the elevators, they 

694
00:38:07,400 --> 00:38:10,480
can open up to like anywhere. 
So you could you could open up 

695
00:38:10,480 --> 00:38:12,960
an elevator door and go to like 
Jurassic Park or some shit, you 

696
00:38:12,960 --> 00:38:15,080
know. 
So it's really interesting style

697
00:38:15,080 --> 00:38:19,280
of play that you can do with 
this game, but as far as the 

698
00:38:19,280 --> 00:38:22,280
usage tools, so it's all 
hyperlinked now, so the entire 

699
00:38:22,280 --> 00:38:23,960
index, everything is 
hyperlinked. 

700
00:38:24,760 --> 00:38:28,040
It has bookmarks and much like 
what we just talked about, the 

701
00:38:28,040 --> 00:38:30,200
dice sugars layout. 
It's a black and white layout 

702
00:38:30,440 --> 00:38:33,280
but it is so clean and nice. 
Like look at these chapter 

703
00:38:33,280 --> 00:38:35,240
headers that are freaking floppy
disks. 

704
00:38:35,520 --> 00:38:38,320
I was gonna bring up the chapter
headers because they also tell 

705
00:38:38,320 --> 00:38:41,320
you like everything in the 
chapter. 

706
00:38:42,160 --> 00:38:46,440
Yeah, so like you were like, so 
you can easily refer to like as 

707
00:38:46,440 --> 00:38:48,800
you scroll through, like, Oh 
yeah, this chapter has this. 

708
00:38:48,800 --> 00:38:51,240
And I think for usability that's
great because if you have a 

709
00:38:51,240 --> 00:38:54,080
chapter that has a lot of 
subsections in it, being able to

710
00:38:54,200 --> 00:38:57,240
lay out every subsection in your
header is like, very cool. 

711
00:38:57,240 --> 00:38:59,120
It's what textbooks? 
Do, Yeah. 

712
00:38:59,480 --> 00:39:02,560
But not only that, they actually
instead of just hyperlinking the

713
00:39:02,560 --> 00:39:05,800
original table of content, these
kind of chapter header table of 

714
00:39:05,800 --> 00:39:08,240
contents are all individual 
hypertincts as well now too. 

715
00:39:08,840 --> 00:39:11,600
I did not realize that. 
Yeah, I completely forgot that 

716
00:39:11,600 --> 00:39:14,360
too, because this would probably
be #1 instead of #4 if we had 

717
00:39:14,360 --> 00:39:16,040
remembered. 
Oh dude, yeah, this should be a 

718
00:39:16,040 --> 00:39:18,080
nine. 
Yeah, yeah. 

719
00:39:18,120 --> 00:39:19,200
Chapter headers. 
Really. 

720
00:39:19,200 --> 00:39:21,760
I genuinely did not realize 
Chapter Heathers had. 

721
00:39:22,760 --> 00:39:26,360
Oh, whoops. 
Well, yeah, in my heart it's now

722
00:39:26,360 --> 00:39:29,640
#1, so. 
Yeah, so we'll, uh, we'll, uh, 

723
00:39:31,400 --> 00:39:33,600
when I when I post the socials, 
we'll we'll tweak that. 

724
00:39:33,600 --> 00:39:35,880
I completely forgot that that 
they had hyperlinked the umm the

725
00:39:35,880 --> 00:39:38,640
header chapters too. 
I think I've been reading 

726
00:39:38,640 --> 00:39:42,000
version like 1.2 for a while as 
well, which I think is the one 

727
00:39:42,000 --> 00:39:45,600
that's unhyperlinked because I 
think it's 1.3 is the now 

728
00:39:45,600 --> 00:39:50,400
completely hyperlinked out but. 
But as far as physical 

729
00:39:50,400 --> 00:39:52,040
usability, yeah, that's 
fantastic. 

730
00:39:52,040 --> 00:39:56,440
Oh. 
Yeah, well, whoops. 

731
00:39:57,960 --> 00:40:00,400
But black and. 
White layout and so here's a 

732
00:40:00,400 --> 00:40:02,280
great page. 
When we talk, we look at page 20

733
00:40:02,280 --> 00:40:05,000
for why Usability to this is 
really fantastic. 

734
00:40:05,000 --> 00:40:07,080
So. 
It's black and white layout, but

735
00:40:07,080 --> 00:40:10,320
it uses a mix of like one 
column, two column, three column

736
00:40:10,320 --> 00:40:11,840
in a way that really helps the 
brain. 

737
00:40:12,200 --> 00:40:15,080
It does bold in the way that 
bold should be bolded, which 

738
00:40:15,080 --> 00:40:19,200
means the first time you see 
something, it's bolded. 

739
00:40:19,200 --> 00:40:22,480
Not every fucking time and every
time there's important 

740
00:40:22,480 --> 00:40:24,200
information that you need to 
read. 

741
00:40:24,760 --> 00:40:29,040
It highlights the beginning line
of that paragraph so you realize

742
00:40:29,040 --> 00:40:30,760
it's really important. 
And then super important 

743
00:40:30,760 --> 00:40:32,680
information. 
They put a black box with white 

744
00:40:32,680 --> 00:40:36,080
text instead of the white on 
black, and it's just incredibly 

745
00:40:36,080 --> 00:40:39,200
well laid out in a way that 
makes it super easy to parse the

746
00:40:39,200 --> 00:40:42,520
information in your brain. 
And again, love the black and 

747
00:40:42,520 --> 00:40:44,000
white layout. 
The chapter headers are 

748
00:40:44,000 --> 00:40:45,920
fantastic. 
Yeah, this this should be a 

749
00:40:45,920 --> 00:40:47,480
nine. 
So we'll go back and we'll fix 

750
00:40:47,480 --> 00:40:49,320
this. 
So yeah, so in our minds, Dead 

751
00:40:49,320 --> 00:40:51,160
Halt is actually number one on 
usability. 

752
00:40:54,320 --> 00:40:56,360
Yeah, Well, you know, we're, 
yeah. 

753
00:40:57,000 --> 00:40:58,520
We're we're doing. 
We're doing the best we can, 

754
00:40:58,520 --> 00:40:59,360
guys. 
OK, listen. 

755
00:40:59,440 --> 00:41:02,000
Yeah. 
I completely forgot that 

756
00:41:02,320 --> 00:41:03,800
hyperlinked the the chapter 
editor. 

757
00:41:03,800 --> 00:41:05,560
So that's the kind of shit we're
talking about. 

758
00:41:05,560 --> 00:41:10,680
That's really good. 
So all right, use abilities. 

759
00:41:10,680 --> 00:41:19,040
Let me let me close this off. 
So going to number what I guess 

760
00:41:19,040 --> 00:41:21,920
would be #4. 
That is Planet Fist. 

761
00:41:22,840 --> 00:41:23,440
Planet. 
Fest. 

762
00:41:23,440 --> 00:41:32,680
Planet Fest. 
So Planet Fest is from Well and 

763
00:41:32,680 --> 00:41:34,640
this one got an 8 obviously 
because we know it did. 

764
00:41:39,320 --> 00:41:43,360
Planet Fest is from Jess Levine.
This is a compatible with this 

765
00:41:43,360 --> 00:41:49,120
kind of game Jess Levine. 
They now, My goodness, I'm 

766
00:41:49,120 --> 00:42:02,880
completely forgetting the name 
of the the name of the like, the

767
00:42:03,000 --> 00:42:05,800
the publishing name that they go
under now instead of just 

768
00:42:05,800 --> 00:42:07,640
Jasleen. 
I think it's it's jumpgate 

769
00:42:07,640 --> 00:42:10,520
games. 
I think I wanna say, but I wanna

770
00:42:10,520 --> 00:42:15,640
make sure so that people know. 
Yeah, jumpgate games. 

771
00:42:15,720 --> 00:42:17,880
Yeah, all right. 
I knew, I knew, but I just 

772
00:42:17,880 --> 00:42:18,920
didn't know. 
You knew. 

773
00:42:19,320 --> 00:42:21,640
You knew that. 
You knew, but you did know so. 

774
00:42:22,320 --> 00:42:24,960
So Planet Fist is a very 
interesting game. 

775
00:42:25,440 --> 00:42:27,760
It is. 
It takes the core kind of 

776
00:42:27,760 --> 00:42:33,880
mechanics of fist and makes a 
tactical narrative war game out 

777
00:42:33,880 --> 00:42:36,280
of it. 
So it's it's basically a fist 

778
00:42:36,280 --> 00:42:41,520
with a skirmish game where your 
soldiers can't die in a very. 

779
00:42:42,920 --> 00:42:45,280
I mean if you look at the lude 
ology you're talking about, 

780
00:42:45,560 --> 00:42:47,320
well, it has some. 
I mean I'm not gonna talk about 

781
00:42:47,320 --> 00:42:50,000
Fords in the dark, a little bit 
of PBTA aspects as far as some 

782
00:42:50,000 --> 00:42:51,960
of the things go. 
But Planetside? 

783
00:42:52,960 --> 00:42:54,920
And what's the what's the bug 
one? 

784
00:42:56,200 --> 00:42:59,000
Starship Troopers. 
Starship Troopers cuz I've never

785
00:42:59,000 --> 00:43:00,560
seen or played or whatever 
planetside is. 

786
00:43:00,560 --> 00:43:02,240
The Starship Troopers is what 
always pops in my head. 

787
00:43:02,680 --> 00:43:06,080
I played but Planetside 1, so 
yeah, yeah. 

788
00:43:06,600 --> 00:43:09,000
And if it's? 
I mean, yeah, there's a lot of 

789
00:43:09,000 --> 00:43:11,600
the youth shooting people dying 
and immediately responding to go

790
00:43:11,600 --> 00:43:14,720
shoot more people. 
And it's actually, I do remember

791
00:43:14,720 --> 00:43:16,400
as a kid thinking I was like, 
this is so much fun. 

792
00:43:18,920 --> 00:43:22,840
Yeah, so I really enjoyed this 
book. 

793
00:43:23,320 --> 00:43:26,400
And I think for me personally, 
the parts that really stood out 

794
00:43:26,400 --> 00:43:29,080
for usability are there are like
several examples of like these 

795
00:43:29,080 --> 00:43:31,760
really great flow charts as you 
go through. 

796
00:43:32,760 --> 00:43:36,520
And I think that really like, 
listen, please, tabletop 

797
00:43:36,520 --> 00:43:38,800
bookmakers, like scenes. 
I totally get it right. 

798
00:43:38,960 --> 00:43:41,720
But like, if you're writing a 
book and you have like a series 

799
00:43:41,720 --> 00:43:44,800
of actions, a flow chart is so 
like every time there's one in 

800
00:43:44,800 --> 00:43:46,520
the book, I'm like, oh, I'm so 
happy this is here. 

801
00:43:46,800 --> 00:43:51,720
You know flow charts are good. 
Flow charts are. 

802
00:43:51,720 --> 00:43:53,720
Good. 
As far as the rest of the 

803
00:43:53,720 --> 00:43:55,120
usability stuff, I mean, 
everything's hyper. 

804
00:43:55,120 --> 00:43:58,720
Not only is everything 
hyperlinked, there's actually a 

805
00:43:58,720 --> 00:44:01,960
section here at the bottom of 
page nine that says note page 

806
00:44:01,960 --> 00:44:04,880
numbers in this PDF are 
clickable links. 

807
00:44:05,280 --> 00:44:09,040
So like anytime it tells you 
all, anytime it references a 

808
00:44:09,040 --> 00:44:12,560
page number, you can click it so
it actually written in the book.

809
00:44:12,560 --> 00:44:15,040
It tells you that you can do 
that, which is fantastic. 

810
00:44:15,200 --> 00:44:16,840
It's bookmarked, it's fully 
hyperlinked. 

811
00:44:16,840 --> 00:44:19,320
It instructs you that all of the
page numbers in the book are 

812
00:44:19,320 --> 00:44:21,240
hyperlinked. 
But as far as usability and 

813
00:44:21,240 --> 00:44:25,960
readability, this same kind of 
fist like 2-3 column layout with

814
00:44:25,960 --> 00:44:29,600
things in boxes and important 
information in black boxes and 

815
00:44:29,600 --> 00:44:31,880
like the way that the page 
headers and stuff are done and 

816
00:44:31,880 --> 00:44:35,760
the black bars across the top. 
I mean, I never had a problem 

817
00:44:35,760 --> 00:44:39,560
reading a page on here and 
feeling like I was lost or that 

818
00:44:39,560 --> 00:44:43,400
it was too much for my brain. 
I absolutely agree. 

819
00:44:44,400 --> 00:44:47,840
And as you said the the flow 
charts for example, like let's 

820
00:44:47,840 --> 00:44:51,680
look at page 17, it is a 
literally it's combat in a brown

821
00:44:51,680 --> 00:44:53,480
structure. 
So when when the end of the 

822
00:44:53,480 --> 00:44:57,400
round happened, it's literally a
flow chart of how to get through

823
00:44:57,400 --> 00:44:59,200
the end of the round and start 
the next round. 

824
00:44:59,560 --> 00:45:02,520
Fantastic. 
Great, great. 

825
00:45:02,640 --> 00:45:04,600
I mean like a really good 
usability tool. 

826
00:45:04,600 --> 00:45:07,720
And I think like we ought. 
I I know you've talked about 

827
00:45:07,720 --> 00:45:09,560
Flow Track before, but I know 
it's something we don't talk 

828
00:45:09,560 --> 00:45:13,000
about very often. 
But like, they're great for, 

829
00:45:13,000 --> 00:45:16,960
like helping players make 
decisions or know what decisions

830
00:45:16,960 --> 00:45:18,600
they have available to them to 
make. 

831
00:45:18,920 --> 00:45:22,400
Especially when you have a game 
that kind of has a bunch of open

832
00:45:22,400 --> 00:45:25,880
options, you know? 
Yeah, and even if you're not 

833
00:45:25,880 --> 00:45:31,160
going to, even if like, I know 
there's times where maybe 

834
00:45:31,440 --> 00:45:33,560
throwing a flow chart in is not 
going to fit the vibe of your 

835
00:45:33,560 --> 00:45:36,000
book, which is important, right?
I'm not taking that away at all.

836
00:45:36,000 --> 00:45:37,840
Absolutely. 
Create a handout. 

837
00:45:38,000 --> 00:45:40,440
I I don't like make a PDF 
handout that people can 

838
00:45:40,440 --> 00:45:41,640
download. 
Like there's not. 

839
00:45:41,640 --> 00:45:43,440
You don't. 
It's not hard to just. 

840
00:45:43,440 --> 00:45:46,360
Make a cloud impact. 
Yeah, like just. 

841
00:45:47,440 --> 00:45:50,600
Yeah, also you. 
Don't have. 

842
00:45:51,560 --> 00:45:54,360
Yeah, yeah, yeah, yeah, yeah. 
We didn't review it this year, 

843
00:45:54,360 --> 00:45:57,040
but I have a feeling it'll be a 
lot in next year's year 

844
00:45:57,040 --> 00:46:00,960
interview. 
But but yeah, there's nothing 

845
00:46:00,960 --> 00:46:02,880
that says you have to even print
it or pay for it. 

846
00:46:02,880 --> 00:46:04,680
Like you can just throw it up on
a website for free. 

847
00:46:07,240 --> 00:46:16,880
So yeah, so that's Planet Fist. 
So, so going down to #2. 

848
00:46:16,880 --> 00:46:20,080
But what's happening #3 is I 
wrote trophy. 

849
00:46:20,080 --> 00:46:22,880
I know I fixed these. 
I wrote Trophy Dark, but it's 

850
00:46:22,880 --> 00:46:31,320
actually trophy because we we 
did trophy dark and gold 

851
00:46:31,320 --> 00:46:36,440
together as like a combined 
score, which is which is fine, 

852
00:46:37,680 --> 00:46:39,800
it's fine. 
It's fine that I do doing. 

853
00:46:39,800 --> 00:46:43,200
Combined scores is always OK 
whenever we say it is so. 

854
00:46:45,000 --> 00:46:49,120
And that's exactly what we oh, I
clicked the wrong thing. 

855
00:46:49,360 --> 00:46:55,800
So anyway, so yeah, so trophy. 
So when we actually go through 

856
00:46:55,800 --> 00:47:00,120
Trophy, I'm only going to bring 
up Trophy Dark because it's the 

857
00:47:00,120 --> 00:47:03,480
same layout for trophy gold. 
And honestly, I mean, and we'll 

858
00:47:03,480 --> 00:47:06,440
say this a bunch, like I know we
said we did dark and gold 

859
00:47:06,440 --> 00:47:08,600
together, but I kind of ignore 
gold and just look at Dark 

860
00:47:08,600 --> 00:47:10,160
because dark is so much better 
in my opinion. 

861
00:47:10,640 --> 00:47:12,600
I don't know what your thought 
on that is. 

862
00:47:13,240 --> 00:47:14,880
You know, I do think. 
That. 

863
00:47:15,240 --> 00:47:19,200
I do think that Dark does bring 
this aspect of like it's just 

864
00:47:19,200 --> 00:47:21,360
going to get worse and there 
really is no fighting it that 

865
00:47:21,360 --> 00:47:23,160
I'm like, that's pretty good, 
so. 

866
00:47:23,920 --> 00:47:27,280
Yeah, I I just thought, I think 
my only real beef with gold and 

867
00:47:27,280 --> 00:47:29,440
this is one of those things that
even when we were talking about 

868
00:47:29,440 --> 00:47:32,440
it, it was like this. 
This is one of those mechanics 

869
00:47:32,440 --> 00:47:34,360
that we really need to bring to 
the table to feel how we feel 

870
00:47:34,360 --> 00:47:38,080
about it. 
I thought the the the token 

871
00:47:38,080 --> 00:47:41,320
aspect and stuff like that just 
felt antithetical to what I 

872
00:47:41,320 --> 00:47:44,520
liked about Dark and the fact 
that you could actually like 

873
00:47:44,520 --> 00:47:47,800
fight the monsters. 
It just felt like AI don't know 

874
00:47:48,240 --> 00:47:51,720
I, I, I I like and I mean just a
sad boy. 

875
00:47:51,720 --> 00:47:54,320
I like that you just can't win 
and you can't fight and you just

876
00:47:54,320 --> 00:47:57,320
die and go crazy. 
But anyway, so trophy dark. 

877
00:47:57,440 --> 00:47:58,640
Yeah. 
Usability wise. 

878
00:47:58,680 --> 00:48:01,280
Honestly, I think we were a 
little harsh to this on art too,

879
00:48:01,280 --> 00:48:03,360
because I think the art that 
this is absolutely fantastic. 

880
00:48:03,760 --> 00:48:07,400
But I've actually thought 
similarly, yeah. 

881
00:48:07,600 --> 00:48:12,440
Yeah, hyperlinked, bookmarked, 
but obviously, OK. 

882
00:48:12,440 --> 00:48:16,240
So again, we're beginning this 
SO trophy is from Gauntlet, from

883
00:48:16,240 --> 00:48:18,240
the Gauntlet, and from Jesse 
Ross who wrote it. 

884
00:48:18,880 --> 00:48:23,920
Trophy was originally like a 
Simba room, like kind of hack. 

885
00:48:24,800 --> 00:48:33,920
And it's built on like a bit of 
the I think it's Blackhack and 

886
00:48:33,920 --> 00:48:40,640
like Cthulhu Dark maybe or 
forged in the Dark. 

887
00:48:40,640 --> 00:48:42,280
No, it's forged in the dark and 
Cthulhu dark. 

888
00:48:42,440 --> 00:48:44,800
That's dark. 
That's why it's trophy dark so 

889
00:48:45,840 --> 00:48:48,200
but it was, it was taken from 
that hack and kind of really 

890
00:48:48,200 --> 00:48:52,040
thrown into a really fantastic 
direction and is one of my 

891
00:48:52,080 --> 00:48:54,960
favorite games. 
But as far as usability goes, 

892
00:48:55,120 --> 00:48:58,600
not only is it hyperlinked and 
bookmarked, it's got links to a 

893
00:48:58,720 --> 00:49:02,120
lot of the character sheets and 
stuff like that elsewhere. 

894
00:49:02,320 --> 00:49:06,320
But specifically, when you look 
at the way that they give you 

895
00:49:06,320 --> 00:49:10,440
the information, everything is 
numbered as far as knowing what 

896
00:49:10,440 --> 00:49:11,960
to do. 
And when you actually look at 

897
00:49:11,960 --> 00:49:13,840
let's say, page, what page is 
this? 

898
00:49:14,640 --> 00:49:17,920
Page 7, it gives you the 
character sheet. 

899
00:49:17,920 --> 00:49:21,280
Now I love they actually break 
it down numbered with 

900
00:49:21,280 --> 00:49:24,920
explanations of how to use a 
character sheet and how to fill 

901
00:49:24,920 --> 00:49:26,600
it out and the way that things 
are done. 

902
00:49:26,680 --> 00:49:29,680
And anytime that rules are 
presented to you, they do the 

903
00:49:29,680 --> 00:49:32,040
same thing. 
They number it, they give you a 

904
00:49:32,040 --> 00:49:35,240
little graph for it. 
They make it incredibly easy to 

905
00:49:35,240 --> 00:49:37,480
parse the information and to 
read it. 

906
00:49:37,480 --> 00:49:39,880
So when you go to like rolling 
the dice, every section is 

907
00:49:39,880 --> 00:49:44,080
separated by these lines, every 
section is done really in a 

908
00:49:44,080 --> 00:49:47,480
concise way and it has these 
page breaks and stuff on it that

909
00:49:47,480 --> 00:49:49,800
make it super, super readable. 
So a lot of these, when we get 

910
00:49:49,800 --> 00:49:52,480
to the end, we're like, well, it
has bookmarks, it has hyperlinks

911
00:49:52,480 --> 00:49:53,560
and everything. 
What sets it apart. 

912
00:49:53,800 --> 00:49:59,080
For me for this, it was how much
they really took the time to 

913
00:49:59,080 --> 00:50:00,840
make sure that you were able to 
parse the information really 

914
00:50:00,840 --> 00:50:04,280
well and it was thoroughly 
explained and still fit like the

915
00:50:04,280 --> 00:50:07,920
vibe of the book. 
So even on page 17 flow chart. 

916
00:50:08,880 --> 00:50:10,560
Oh sure, yeah, I was I I knew 
this one in here. 

917
00:50:10,560 --> 00:50:14,600
I was like, yeah, another one. 
I think for me what is sets this

918
00:50:14,600 --> 00:50:16,680
apart you kind of already 
touched on. 

919
00:50:16,680 --> 00:50:21,560
It is if you go to trophyrpg.com
you can get the character 

920
00:50:21,560 --> 00:50:25,200
sheets, you can look at like I 
think they have like a character

921
00:50:25,200 --> 00:50:27,400
options thing where you can look
at all the character options. 

922
00:50:27,600 --> 00:50:29,800
You can get a character keeper 
that's can be shared between 

923
00:50:29,800 --> 00:50:33,040
your party so that the the game.
What's the game master called in

924
00:50:33,040 --> 00:50:35,520
this game, I can't remember. 
Oh, what do I remember you? 

925
00:50:35,800 --> 00:50:41,040
There the Horrifying guide, but 
also on the same website. 

926
00:50:41,040 --> 00:50:44,200
If you want examples of play, 
they have like watch Trophy dark

927
00:50:44,200 --> 00:50:46,200
videos, which is like a bunch of
actual plays. 

928
00:50:46,640 --> 00:50:51,120
And they have a dice roller as 
well If you need a digital dice 

929
00:50:51,120 --> 00:50:55,040
roller, yeah. 
So I think there are other like 

930
00:50:55,480 --> 00:50:58,920
associated usability tools which
push it up for me as well. 

931
00:50:59,560 --> 00:51:01,920
Yeah. 
Just overall, I fucking love 

932
00:51:01,920 --> 00:51:03,640
this game. 
It's really, really fantastic. 

933
00:51:03,640 --> 00:51:06,040
I really like this game a lot. 
It's definitely a you game, but 

934
00:51:06,040 --> 00:51:07,840
I would definitely enjoy playing
this. 

935
00:51:08,280 --> 00:51:09,520
Yeah. 
And I think this is one of 

936
00:51:09,520 --> 00:51:12,120
those. 
Games that if you have a party 

937
00:51:12,120 --> 00:51:15,040
that is very, very emotionally 
connected to their character, 

938
00:51:15,040 --> 00:51:16,960
you probably don't want them to 
play trophy dart cuz their 

939
00:51:16,960 --> 00:51:18,600
character is gonna go crazy and 
die. 

940
00:51:19,440 --> 00:51:21,320
Yeah, well, I mean, you know, 
going in. 

941
00:51:21,960 --> 00:51:24,840
Yeah, I love that. 
So yeah, I I would say that 

942
00:51:24,840 --> 00:51:27,480
like, yeah, you should know 
going in, but I've run like 

943
00:51:27,720 --> 00:51:29,840
funnel adventures for groups and
been like, hey, like is this 

944
00:51:29,840 --> 00:51:31,760
something you wanna do? 
Because you're all gonna die 

945
00:51:31,760 --> 00:51:33,880
several times. 
It should be funny and fun. 

946
00:51:34,080 --> 00:51:37,640
And they still complained. 
So know your table. 

947
00:51:38,400 --> 00:51:41,000
Yeah, I mean, yeah, I mean 
that's that's, that's 

948
00:51:41,000 --> 00:51:42,000
everything. 
But yeah, I agree. 

949
00:51:43,040 --> 00:51:47,240
Yeah. 
All right, so this is #1, but 

950
00:51:47,240 --> 00:51:52,560
actually #2 mouse reader, I 
don't know, it might stay #1. 

951
00:51:53,840 --> 00:51:56,640
But. 
Mouse Rider might stay number 

952
00:51:56,640 --> 00:51:58,160
one. 
I mean for usability. 

953
00:51:58,160 --> 00:52:02,360
You really, really cannot beat 
the inventory system in Mouse 

954
00:52:02,360 --> 00:52:04,920
Rider. 
Yeah, yeah. 

955
00:52:04,920 --> 00:52:07,960
So we'll just have to 
reconfigure some stuff, but. 

956
00:52:08,320 --> 00:52:10,800
You know, it's listen, if you're
listening to this right now, or 

957
00:52:10,800 --> 00:52:13,480
you're or you're watching, it's 
going to be a surprise. 

958
00:52:13,800 --> 00:52:16,640
You know, Who knows? 
And it'll hold you in Spence 

959
00:52:16,640 --> 00:52:19,000
who's going to get first place? 
It'll be Mouse Rider actually, 

960
00:52:19,000 --> 00:52:19,960
but. 
Yeah. 

961
00:52:20,240 --> 00:52:22,920
So yeah so so the the order of 
this will actually end up being 

962
00:52:22,920 --> 00:52:26,320
mouse reader dead halt trophy. 
We'll we'll go back to it. 

963
00:52:26,520 --> 00:52:28,400
Basically we're just going to 
move dead halt up to two. 

964
00:52:28,960 --> 00:52:31,640
But anyway, so everything you 
want it's got table of contents 

965
00:52:31,960 --> 00:52:35,600
that's hyperlinked. 
It's got the bookmarks, it's got

966
00:52:35,600 --> 00:52:40,200
inline hyperlinks. 
But as far as usability and the 

967
00:52:40,200 --> 00:52:42,280
layout goes, it's readable the 
entire time. 

968
00:52:42,280 --> 00:52:48,160
They never really put any words 
over any art, but still it 

969
00:52:48,400 --> 00:52:51,160
breaks it up in a really good 
way. 

970
00:52:51,160 --> 00:52:56,800
There are one and two columns 
the all of the tables are really

971
00:52:56,800 --> 00:52:59,720
well put together with like the 
the light kind of Gray 

972
00:52:59,720 --> 00:53:01,480
background, like interspacing 
them. 

973
00:53:02,160 --> 00:53:04,840
One of the things that you said 
with the inventory system where 

974
00:53:04,840 --> 00:53:07,320
you can, you actually can 
physically put together your 

975
00:53:07,320 --> 00:53:10,680
inventory with tokens. 
Yeah, it's that's crazy. 

976
00:53:11,280 --> 00:53:13,720
I love that, Yeah. 
And I think, oh, this is a great

977
00:53:13,720 --> 00:53:16,360
one of those great books that 
has like roll tables in the 

978
00:53:16,360 --> 00:53:20,280
front and then like a one page 
rule reference in the back and 

979
00:53:20,280 --> 00:53:22,600
that if you need to like really 
quick reference rules, it's only

980
00:53:22,600 --> 00:53:26,320
just opening up the back page. 
Yeah. 

981
00:53:27,120 --> 00:53:30,640
Also, once again, like another 
great black and white that uses 

982
00:53:30,800 --> 00:53:34,640
black and white well and 
actually employs Gray a lot in 

983
00:53:34,640 --> 00:53:38,360
the tables to kind of offset the
lines in some of the art, which 

984
00:53:38,360 --> 00:53:39,520
is not what we're talking about 
right now. 

985
00:53:39,520 --> 00:53:43,480
But you know, it's a good game. 
It's a good game. 

986
00:53:44,160 --> 00:53:45,040
It's a good game. 
It's a great game. 

987
00:53:45,040 --> 00:53:46,040
You're going to see it a bunch 
today. 

988
00:53:46,600 --> 00:53:54,320
It also has the QR code in the 
book, links to the the website, 

989
00:53:54,480 --> 00:53:57,440
which I think is really cool. 
I think I love when when there 

990
00:53:57,440 --> 00:54:02,560
are linked PDFs that will link 
out to a website but actually 

991
00:54:02,560 --> 00:54:05,360
put in QR code so you can link 
to it from your phone, from the 

992
00:54:05,360 --> 00:54:07,120
physical book. 
It's really, really cool too. 

993
00:54:07,120 --> 00:54:09,840
I love that. 
And this is part of a value 

994
00:54:09,840 --> 00:54:11,400
thing, but it also goes to 
usability. 

995
00:54:12,680 --> 00:54:16,400
There are so many generators on 
the website that make it so easy

996
00:54:16,400 --> 00:54:18,920
to play a very easy game. 
Anyway, the great thing about 

997
00:54:18,920 --> 00:54:20,120
Master is you don't need all 
that shit. 

998
00:54:20,160 --> 00:54:22,920
One of the things that sucks 
about 5 E is that you pretty 

999
00:54:22,920 --> 00:54:26,440
much need digital tools in order
to play the game. 

1000
00:54:26,440 --> 00:54:28,680
Like if you don't have DND 
beyond or anyone that's only 

1001
00:54:28,680 --> 00:54:31,600
used DND beyond to play has 
never really played 5E. 

1002
00:54:31,600 --> 00:54:35,240
When I used to run teaching 
classes, it would take like an 

1003
00:54:35,240 --> 00:54:37,120
hour and a half to get people to
actually make a fucking 

1004
00:54:37,120 --> 00:54:38,960
character and get up and running
in a game, 'cause you have to 

1005
00:54:38,960 --> 00:54:40,800
explain the entire thing all the
way through. 

1006
00:54:40,880 --> 00:54:43,960
No, I fucking do not miss that 
dude. 

1007
00:54:43,960 --> 00:54:47,440
No, derived stats are dumb. 
Like dumb. 

1008
00:54:47,560 --> 00:54:50,840
Especially in that instance. 
We're getting off topic, as we 

1009
00:54:50,840 --> 00:54:55,640
often do, but we love 5E. 
Yeah. 

1010
00:54:55,960 --> 00:54:59,440
No, we don't. 
We talk shit about it less. 

1011
00:54:59,440 --> 00:55:01,560
Because I I have, I have 
feelings that I would love to 

1012
00:55:01,560 --> 00:55:02,920
blog about someday, but I 
probably won't. 

1013
00:55:03,120 --> 00:55:07,560
So anyway, it's a super easy 
game, but even with how easy it 

1014
00:55:07,560 --> 00:55:10,200
is, the generators make it even 
easier. 

1015
00:55:10,560 --> 00:55:12,840
And not only that, we figured 
this out while we were playing. 

1016
00:55:12,840 --> 00:55:16,240
Actually, the character sheet 
that you can download, there's 

1017
00:55:16,240 --> 00:55:21,600
actually a digital inventory 
creator so that any items that 

1018
00:55:21,600 --> 00:55:25,880
you want, you can actually 
either download or create for 

1019
00:55:25,880 --> 00:55:28,880
free directly from the website 
and then just drop them onto 

1020
00:55:28,880 --> 00:55:31,120
your character sheet and it 
fills out the character sheet as

1021
00:55:31,120 --> 00:55:34,760
if they're a token as well. 
So you can actually, prior to 

1022
00:55:34,800 --> 00:55:37,520
any game or campaign that you 
want to run with your players, 

1023
00:55:37,760 --> 00:55:40,880
give them the digital sheet and 
then have your own digital 

1024
00:55:40,880 --> 00:55:43,680
tokens already downloaded that 
you can just drop to them and 

1025
00:55:43,680 --> 00:55:45,080
all they have to do is drop it 
on the sheet. 

1026
00:55:45,240 --> 00:55:50,760
As far as usability goes, that 
to me is such a like just yeah, 

1027
00:55:50,880 --> 00:55:55,520
this will stay one. 
I wish I was part of Matt's home

1028
00:55:55,520 --> 00:55:58,640
Mouse trailer group. 
We'll just, we'll just get him 

1029
00:55:58,640 --> 00:56:00,640
to run. 
I've I've talked about running a

1030
00:56:00,640 --> 00:56:03,000
long game for us here on the 
stream and he said to. 

1031
00:56:03,000 --> 00:56:03,880
Be. 
Absolutely. 

1032
00:56:03,880 --> 00:56:06,480
I love the idea of like, yeah, 
the mice have like a what? 

1033
00:56:06,480 --> 00:56:09,800
Like a one year. 
Like not lifespan, but that's 

1034
00:56:09,800 --> 00:56:11,760
their adventuring career. 
And so they're at their 

1035
00:56:11,760 --> 00:56:14,040
grandparents now, Yeah. 
That's awesome. 

1036
00:56:14,320 --> 00:56:19,920
It's so cool. 
Yeah so, so I think the scores 

1037
00:56:19,920 --> 00:56:21,440
are in. 
I think we'll just bump Dead 

1038
00:56:21,440 --> 00:56:23,960
Halt up to two. 
So really the scores for 

1039
00:56:23,960 --> 00:56:26,760
usability this year and and I'll
fix this for the socials and 

1040
00:56:26,760 --> 00:56:29,080
everything, Mouse Reader will be
one. 

1041
00:56:29,080 --> 00:56:32,120
Dead Halt will be two, Trophy 
Dark will be three, Planet Fist 

1042
00:56:32,120 --> 00:56:34,840
will be 4 and Gangs of Titan 
City will be 5. 

1043
00:56:34,840 --> 00:56:36,760
Usability is a really important 
part of your book. 

1044
00:56:37,320 --> 00:56:41,520
If if you have a Zine, I'm 
totally fine losing a lot of 

1045
00:56:41,520 --> 00:56:42,960
usability. 
It's one of the reasons that we 

1046
00:56:42,960 --> 00:56:45,960
don't score usability in zines, 
because I'd rather have the 

1047
00:56:45,960 --> 00:56:49,240
Vibes from Azine. 
But if you have a book, make 

1048
00:56:49,240 --> 00:56:51,720
your book where people can 
actually fucking use it, you 

1049
00:56:51,720 --> 00:56:55,080
know what I mean? 
And the PDF, it's 2023 PDFs, 

1050
00:56:55,160 --> 00:57:03,520
people E pubs even in a way. 
So that is that's usability. 

1051
00:57:03,840 --> 00:57:13,520
So going on to rule set now, So 
this is where we actually score 

1052
00:57:13,520 --> 00:57:19,680
the actual rules of the game in 
our opinion, whether we played 

1053
00:57:19,680 --> 00:57:21,880
it or not. 
All right, so. 

1054
00:57:22,000 --> 00:57:25,360
How do you feel about the 
conversation of like we're not 

1055
00:57:25,360 --> 00:57:26,280
we? 
Don't need to have that 

1056
00:57:26,400 --> 00:57:27,240
conversation. 
Yeah. 

1057
00:57:28,960 --> 00:57:31,680
The thing is, and we set it at 
the top, we review. 

1058
00:57:31,680 --> 00:57:35,920
If we were just doing a game 
review, right, we would have one

1059
00:57:35,920 --> 00:57:39,440
metric and it would be this one.
But we have 5 metrics for a 

1060
00:57:39,440 --> 00:57:41,040
reason. 
It's because there's more to a 

1061
00:57:41,040 --> 00:57:42,680
game than the rules that are 
written in the book. 

1062
00:57:43,800 --> 00:57:46,560
That's that's kind of like how I
feel like and this is what's 

1063
00:57:46,560 --> 00:57:49,040
been said online, is that the 
game is what actually takes 

1064
00:57:49,040 --> 00:57:51,120
place at the table. 
This is just the rule set, you 

1065
00:57:51,120 --> 00:57:55,440
know? 
Yeah, which I super, I super 

1066
00:57:55,440 --> 00:57:58,160
agree with that view. 
Although we're still gonna say 

1067
00:57:58,680 --> 00:58:01,880
game review because it's easy to
understand. 

1068
00:58:01,880 --> 00:58:03,600
It's a book review. 
We're reviewing the actual 

1069
00:58:03,600 --> 00:58:06,040
physical product, you know. 
Yeah, yeah, yeah. 

1070
00:58:06,040 --> 00:58:07,560
And. 
If it doesn't have a physical 

1071
00:58:07,560 --> 00:58:09,400
product, it's still the aspects 
of it as if it was. 

1072
00:58:09,400 --> 00:58:12,520
But yeah, completely agree. 
Again, we have 5 metrics for a 

1073
00:58:12,520 --> 00:58:15,080
reason and only one actually has
anything to do with the words 

1074
00:58:15,080 --> 00:58:19,480
that are written in the book. 
So but you know, everyone's 

1075
00:58:19,480 --> 00:58:21,800
entitled to their own opinion 
whether they're wrong or not. 

1076
00:58:22,040 --> 00:58:27,080
So #5 on rule set, we have 
himbos of myth and metal. 

1077
00:58:27,080 --> 00:58:32,840
This is from Max. 
Can't wait to get this to the 

1078
00:58:32,840 --> 00:58:35,000
table. 
Trust me, we have plans. 

1079
00:58:37,760 --> 00:58:41,600
Let me close out some PDFs so we
can get back to where we were in

1080
00:58:41,600 --> 00:58:44,240
himbo. 
So we're not talking about 

1081
00:58:44,240 --> 00:58:47,960
digital stuff now. 
We're going directly to Rules. 

1082
00:58:48,360 --> 00:58:53,080
So let's open the rules Display.
Boom, Boom. 

1083
00:58:53,120 --> 00:58:56,920
Himbos of myth and metal. 
This is Max Lander. 

1084
00:58:56,920 --> 00:59:01,880
Huge board games edited by the 
wonderful Aaron Mother Fucking 

1085
00:59:01,880 --> 00:59:04,760
King. 
Fantastic fucking game. 

1086
00:59:04,760 --> 00:59:08,280
Love this game so much. 
We're not talking about art and 

1087
00:59:08,280 --> 00:59:10,320
layout, but it definitely had 
one of the higher scores. 

1088
00:59:10,320 --> 00:59:13,240
As far as that goes, I love if 
you're gonna do parchment 

1089
00:59:13,240 --> 00:59:17,000
background, do a nice subtle 
light one like this. 

1090
00:59:17,560 --> 00:59:20,120
It's more of a texture than like
a piece of parchment, You know 

1091
00:59:20,120 --> 00:59:23,160
what I mean? 
It feels more like, almost like 

1092
00:59:23,160 --> 00:59:25,120
linen paper, like it's a 
handmade paper. 

1093
00:59:25,120 --> 00:59:28,280
There's like defects and stuff 
on it, but the purple pops so 

1094
00:59:28,280 --> 00:59:31,560
well. 
But anyway, so himbos as far as 

1095
00:59:31,560 --> 00:59:33,400
the rules and why it's on the 
list. 

1096
00:59:33,400 --> 00:59:37,160
I think one of the biggest 
things we loved about it is the 

1097
00:59:37,200 --> 00:59:42,040
mixed success system. 
Himbo's got a nine. 09, Yeah. 

1098
00:59:42,080 --> 00:59:43,120
Scores. 
That's important. 

1099
00:59:43,160 --> 00:59:45,000
Himbo's got 89. 
Yeah. 

1100
00:59:47,560 --> 00:59:53,680
So mechanically, HIMBOS is AD 20
stat plus gear plus skill roll 

1101
00:59:53,680 --> 00:59:58,800
over system, which is 
interesting that it's not just 

1102
00:59:59,120 --> 01:00:01,000
D20 plus stat. 
There's other things that come 

1103
01:00:01,000 --> 01:00:03,240
into the game. 
But I think one of the things 

1104
01:00:03,240 --> 01:00:05,800
that that we said or that I just
said that we talked about, we 

1105
01:00:05,800 --> 01:00:07,880
loved a ton. 
There's also options for 

1106
01:00:07,880 --> 01:00:09,160
advantage, disadvantage and dice
chain. 

1107
01:00:09,160 --> 01:00:11,000
I love that they give you 
optional options instead of 

1108
01:00:11,000 --> 01:00:13,960
making it a hard rule. 
Did you say roll over? 

1109
01:00:15,000 --> 01:00:17,080
Is it under? 
It is roll under Yes. 

1110
01:00:17,120 --> 01:00:20,760
It is roll under yes, your stat 
plus gear plus skill and you 

1111
01:00:20,760 --> 01:00:22,720
roll under that target. 
Roll right? 

1112
01:00:24,960 --> 01:00:28,920
And then the window of error is 
one of the things that we loved 

1113
01:00:29,000 --> 01:00:32,240
the most about it. 
You it's so rare that you see it

1114
01:00:32,400 --> 01:00:37,040
in AD 20 roll under that there 
is like a like a mixed success 

1115
01:00:37,720 --> 01:00:42,520
aspect to the dice roll itself 
and this has a great one, the 

1116
01:00:42,520 --> 01:00:45,560
window of air. 
I really really enjoy this and 

1117
01:00:45,560 --> 01:00:48,480
eventually I will make a hack of
this because it's a really good 

1118
01:00:48,480 --> 01:00:53,320
idea. 
Yeah, honestly, every D20 system

1119
01:00:53,520 --> 01:00:58,080
needs to take the window of air 
and add it to your game because 

1120
01:00:58,080 --> 01:01:02,200
it fixed that whole. 
Like the DC is a 15, but you 

1121
01:01:02,200 --> 01:01:04,080
roll a fourteen thing where you 
go, well I guess you just 

1122
01:01:04,080 --> 01:01:05,280
fucking fail. 
That's dumb. 

1123
01:01:05,280 --> 01:01:07,680
So for those listening, the 
window of error is as Himbos is 

1124
01:01:07,680 --> 01:01:09,960
not a strict pass fail system. 
There's a small window for each 

1125
01:01:09,960 --> 01:01:11,960
stat. 
Should a role fall within 

1126
01:01:11,960 --> 01:01:14,640
results in something more 
complicated than success or 

1127
01:01:14,640 --> 01:01:17,160
failure. 
This is the whoa, the window of 

1128
01:01:17,160 --> 01:01:19,680
error. 
If a role would fail which is 

1129
01:01:19,680 --> 01:01:22,440
equal to or over the target, but
is within the window of error 

1130
01:01:22,440 --> 01:01:25,640
range of the applicable stat, 
the role instead succeeds, but 

1131
01:01:25,640 --> 01:01:28,840
with the complication, and the 
window of error is calculated 

1132
01:01:28,840 --> 01:01:32,440
relative to the stat score. 
So if your stat score is 1 to 4,

1133
01:01:32,440 --> 01:01:35,080
the window error is 1. 
From 5 to 8 it's two, from 9:00 

1134
01:01:35,080 --> 01:01:37,800
to 12:00 it's 3, from 13 to 16 
it's four, and from 17 to 20 

1135
01:01:37,800 --> 01:01:41,520
it's five. 
So if you you have to roll lower

1136
01:01:41,520 --> 01:01:47,880
than, let's say a 17, right? 
Or your score, which is a 17, 

1137
01:01:48,040 --> 01:01:49,880
right? 
But if you're at a 17 to 20, 

1138
01:01:49,880 --> 01:01:52,040
your window is five. 
So you can roll all the way down

1139
01:01:52,040 --> 01:01:56,440
to like a 13 and still succeed 
but with a complication. 

1140
01:01:56,440 --> 01:01:59,240
The higher your stat is, the 
more window you have for error 

1141
01:01:59,480 --> 01:02:02,280
to where you can still get it 
done, but like you get the 

1142
01:02:02,280 --> 01:02:04,720
complication and added to it as 
well. 

1143
01:02:04,720 --> 01:02:07,200
And mixed success. 
Complications are one of my 

1144
01:02:07,200 --> 01:02:10,440
favorite mechanics in games. 
This isn't a fantastic way to 

1145
01:02:10,440 --> 01:02:12,920
add it to AD 20 system. 
Yeah, absolutely. 

1146
01:02:12,920 --> 01:02:16,240
I mean it. 
Yeah, I don't need to keep going

1147
01:02:16,240 --> 01:02:17,240
back to that. 
It's a great. 

1148
01:02:17,240 --> 01:02:20,640
It's very, very good. 
I think overall like this game 

1149
01:02:21,200 --> 01:02:23,560
has a lot of stuff. 
So, so him it was like a very, 

1150
01:02:23,560 --> 01:02:28,720
very camp very like queer like 
fun raunchy game about being 

1151
01:02:28,720 --> 01:02:35,120
like a sexy God or goddess. 
And the stats I think really 

1152
01:02:35,120 --> 01:02:38,360
reinforce like playing like 
that. 

1153
01:02:38,360 --> 01:02:41,200
I think I've been thinking about
this recently while I've been 

1154
01:02:41,200 --> 01:02:43,080
working on this stuff is how 
important what you call your 

1155
01:02:43,080 --> 01:02:45,560
stats are because it's going to 
make your players think about 

1156
01:02:45,800 --> 01:02:48,280
how they employ the tools 
they're given in a certain way. 

1157
01:02:49,280 --> 01:02:51,280
Because if strength is strength,
they're going to think of 

1158
01:02:51,280 --> 01:02:55,920
strength, but if strength is 
thighs, then the way that 

1159
01:02:55,920 --> 01:02:59,680
they're going to employ this 
stat becomes different. 

1160
01:02:59,680 --> 01:03:03,280
It lends to the kind of style of
game that you're going for and 

1161
01:03:03,280 --> 01:03:08,760
the the stats in this are 
breast, lips, thighs and hands. 

1162
01:03:09,200 --> 01:03:12,640
And they can be broken down to 
these like very traditional like

1163
01:03:12,840 --> 01:03:15,080
strength deck stuff. 
But also just because of their 

1164
01:03:15,080 --> 01:03:17,600
name, how you, their players and
how I know they're going to 

1165
01:03:17,600 --> 01:03:20,480
employ them is that they're like
really line up with this very 

1166
01:03:20,480 --> 01:03:25,960
camp sexy adventure thing. 
I think another thing that stood

1167
01:03:25,960 --> 01:03:29,240
out for me was that like, as 
your hymn book kind of gains 

1168
01:03:29,240 --> 01:03:32,520
more scars or their like 
intelligence kind of goes up, 

1169
01:03:32,520 --> 01:03:35,520
you have to eventually retire 
them because they're too smart 

1170
01:03:35,520 --> 01:03:38,320
to be a himbo or they're not hot
enough for whatever anymore. 

1171
01:03:39,200 --> 01:03:41,000
And I thought that as a way of 
retirement. 

1172
01:03:41,000 --> 01:03:43,120
I was like, that's so fucking 
hysterical. 

1173
01:03:43,520 --> 01:03:46,320
Yeah, it's so it's so good. 
It's not even this that they get

1174
01:03:46,320 --> 01:03:50,600
too smart or too whatever. 
Like, himbos are like dumb and 

1175
01:03:50,600 --> 01:03:54,720
loving, and when the world beats
you down too much that you lose 

1176
01:03:54,720 --> 01:03:58,320
a little bit and like, you just 
have the weight on your 

1177
01:03:58,320 --> 01:04:00,000
shoulders a little bit. 
You can't be a himbo anymore 

1178
01:04:00,000 --> 01:04:03,360
because basically you're just 
like it's it's broken down. 

1179
01:04:03,360 --> 01:04:06,400
You're kind of like lovey 
dumbness because you're just, I 

1180
01:04:06,960 --> 01:04:08,880
don't know, cuz the world sucks 
and you know it does. 

1181
01:04:08,880 --> 01:04:10,960
That's the I think that's what 
that's the break for me. 

1182
01:04:10,960 --> 01:04:13,280
When you stop being like, well 
everything is fine, you need to 

1183
01:04:13,280 --> 01:04:15,600
go no things kind of suck. 
You're not a himbo anymore, you 

1184
01:04:15,600 --> 01:04:18,360
know? 
Yeah, there's this. 

1185
01:04:18,880 --> 01:04:22,480
There's the this like table, 
this queer tabletop game and 

1186
01:04:22,480 --> 01:04:25,640
comic book store that I go to in
town now, umm, where I live now.

1187
01:04:25,720 --> 01:04:28,200
And they have these games and 
every time I go there I'm like, 

1188
01:04:28,200 --> 01:04:29,560
you guys need to get himbos, 
man. 

1189
01:04:29,760 --> 01:04:31,840
And they always ask about it and
I'm like, yeah, Himba's a myth 

1190
01:04:31,880 --> 01:04:33,680
metal, you know, like that 
sounds like something we would 

1191
01:04:33,680 --> 01:04:35,080
carry. 
I'm like, it is totally 

1192
01:04:35,080 --> 01:04:36,960
something you would carry. 
It's an amazing game. 

1193
01:04:39,680 --> 01:04:43,640
Yeah, it's really this guy. 
It's it's really interesting 

1194
01:04:43,640 --> 01:04:46,680
too, because like, like when you
look at like bad behaviors and 

1195
01:04:46,680 --> 01:04:48,680
weak thoughts, the things that 
you can't really have in your 

1196
01:04:48,680 --> 01:04:51,640
himbo, it's like being ambitious
or dangerous or jaded. 

1197
01:04:52,040 --> 01:04:55,920
And your weak thoughts are like 
patriotism and an eye for an eye

1198
01:04:55,920 --> 01:04:57,400
and things like that. 
It's these things where it's 

1199
01:04:57,400 --> 01:05:02,000
just like you're yeah it it 
himbos are himbos for a reason 

1200
01:05:02,000 --> 01:05:03,680
and you can't have those things 
if you are. 

1201
01:05:04,240 --> 01:05:06,680
There's actually there's cool 
like life path section as way to

1202
01:05:06,680 --> 01:05:08,720
skills are great right. 
I mean, there's literally a 

1203
01:05:08,720 --> 01:05:11,400
whole section here on being hot 
is like rules that you can do 

1204
01:05:11,400 --> 01:05:15,960
within the game. 
So as far as if you if you even 

1205
01:05:15,960 --> 01:05:20,840
take off like all of the kind of
like himbo aspects of the game, 

1206
01:05:20,840 --> 01:05:23,840
quote UN quote and just look at 
like a core SRD. 

1207
01:05:24,160 --> 01:05:28,040
There's also so many cool, 
interesting mechanics built into

1208
01:05:28,040 --> 01:05:30,360
it that are just like mechanical
aspects that make this really 

1209
01:05:30,360 --> 01:05:32,760
interesting. 
It's not just the D20 system 

1210
01:05:32,760 --> 01:05:35,240
that's skin to be himbos. 
Like it's a really, really 

1211
01:05:35,240 --> 01:05:38,160
mechanically interesting system 
that is also awesome because 

1212
01:05:38,160 --> 01:05:39,880
it's about fucking himbos, you 
know what I mean? 

1213
01:05:40,400 --> 01:05:43,760
So this is a really, really 
fantastic job of of putting it 

1214
01:05:43,760 --> 01:05:47,640
together and and having 
interesting mechanics built into

1215
01:05:47,640 --> 01:05:51,800
it on top of the really cool 
vibes and and world that they 

1216
01:05:51,800 --> 01:05:54,640
built it too. 
So that's symbols of myth and 

1217
01:05:54,640 --> 01:05:56,240
metals. 
Yeah. 

1218
01:05:58,440 --> 01:06:06,440
So at #4 we have Fist, the game 
that Planet Fist is built on. 

1219
01:06:10,520 --> 01:06:11,720
So what did what? 
Did fist? 

1220
01:06:12,200 --> 01:06:15,240
What did Fist get? 
Fist also got a nine. 

1221
01:06:15,880 --> 01:06:20,320
This fist also got a nine this. 
Section could be a lot like the 

1222
01:06:20,320 --> 01:06:23,000
last section, except they're all
nines, so. 

1223
01:06:23,560 --> 01:06:26,880
Nice. 
Yeah, well we've only ever had 

1224
01:06:26,880 --> 01:06:29,000
one game that got a 10 and that 
was in in in. 

1225
01:06:29,000 --> 01:06:31,160
After doing it like 100 
episodes, we're like, let's just

1226
01:06:31,160 --> 01:06:36,200
give that one a 10. 
But fist the Freelance Infantry 

1227
01:06:36,200 --> 01:06:41,960
Strike Team Ultra Edition from 
Claymore, A Paranormal mercenary

1228
01:06:41,960 --> 01:06:46,520
role-playing game. 
This is great. 

1229
01:06:46,880 --> 01:06:48,400
It's what? 
Can you say about fist? 

1230
01:06:48,400 --> 01:06:51,360
You know what I mean? 
Like, I love this game. 

1231
01:06:51,400 --> 01:06:54,240
I really, really, really enjoy 
this game. 

1232
01:06:54,520 --> 01:06:57,400
Yeah, this. 
So we've talked a lot about 

1233
01:06:57,400 --> 01:06:59,760
PBTA. 
We actually did Apocalypse World

1234
01:06:59,760 --> 01:07:03,320
this year. 
And what's interesting is I'm a 

1235
01:07:03,320 --> 01:07:08,440
big fan of some aspects of some 
parts of the of what a lot of 

1236
01:07:08,440 --> 01:07:11,720
people call the PBTA system now,
even though technically it's not

1237
01:07:11,720 --> 01:07:13,920
an etcetera, blah, blah, blah, 
blah, blah CRPBS. 

1238
01:07:14,160 --> 01:07:15,600
I read. 
I also read that paragraph. 

1239
01:07:15,600 --> 01:07:17,280
I'm like, fuck all this, 
Whatever. 

1240
01:07:17,920 --> 01:07:22,680
It's whatever, but this is how I
really enjoy mixed success where

1241
01:07:22,760 --> 01:07:26,800
I don't like moves a lot and if 
you are going to have quote UN 

1242
01:07:26,800 --> 01:07:29,680
quote moves, I like when it's a 
power or like for a spell or 

1243
01:07:29,680 --> 01:07:32,440
something like that. 
Fist does a really great job. 

1244
01:07:32,480 --> 01:07:36,080
Also note that it never calls 
itself Pbta anywhere throughout 

1245
01:07:36,080 --> 01:07:40,200
this because just having a 
Mexico dice mechanic doesn't 

1246
01:07:40,200 --> 01:07:42,360
make something PBTA, which I 
fully agree with. 

1247
01:07:43,640 --> 01:07:47,920
I think moves and stuff. 
I think in my opinion, moves is 

1248
01:07:47,920 --> 01:07:49,840
one of the defining 
characteristics of the system 

1249
01:07:49,840 --> 01:07:51,320
that people call PBTA. 
Right. 

1250
01:07:51,440 --> 01:07:54,960
I just call everything PBTA no 
matter what is happening or what

1251
01:07:54,960 --> 01:07:57,360
dice it uses. 
And just to get a reaction of 

1252
01:07:58,040 --> 01:07:59,880
weird OSR people on the 
Internet. 

1253
01:07:59,880 --> 01:08:02,920
Yeah, well I'm going to scroll 
to page 2, which is a move. 

1254
01:08:04,400 --> 01:08:06,720
Everything's a move, Ryan. 
Everything's a move. 

1255
01:08:06,720 --> 01:08:13,800
So basically the way the system 
works is you have it, it's it's 

1256
01:08:13,840 --> 01:08:18,319
all based around 3D6 right? 
And you use mixed success to and

1257
01:08:18,760 --> 01:08:24,240
trait to build a character and 
then you go on what amounts to 

1258
01:08:24,240 --> 01:08:28,479
paranormal Cold War activities 
with your mercenary. 

1259
01:08:29,640 --> 01:08:33,319
One of the the highlights of the
game is first of all how light 

1260
01:08:33,319 --> 01:08:35,279
it is, but the amount of depth 
that you can put into it. 

1261
01:08:36,319 --> 01:08:41,120
But second of all, it is what I 
originally thought was fuck, why

1262
01:08:41,120 --> 01:08:44,080
do you need all that shit? 
Not all that shit, that much 

1263
01:08:44,080 --> 01:08:47,240
stuff, which. 
Is the intelligence. 

1264
01:08:47,240 --> 01:08:49,359
Matrix. 
The Intelligence Matrix. 

1265
01:08:49,960 --> 01:08:52,920
That's so, so good. 
It's amazing. 

1266
01:08:52,920 --> 01:08:56,160
It is an amazing tool to have, 
which I feel like kind of goes 

1267
01:08:56,160 --> 01:09:02,040
to usability, but it is also 
part of the rule set, you know? 

1268
01:09:02,040 --> 01:09:05,160
Yeah. 
Oh yeah, but it's not even just.

1269
01:09:05,880 --> 01:09:07,600
It's not even just the 
intelligence matrix. 

1270
01:09:07,880 --> 01:09:11,720
It's the trait and roll index 
too, because the actual game 

1271
01:09:11,720 --> 01:09:14,120
itself is literally like 9 pages
long. 

1272
01:09:14,880 --> 01:09:17,680
It's not as pages as it should 
be. 

1273
01:09:17,880 --> 01:09:20,560
So when you go through it, it 
does a step by step one through 

1274
01:09:20,560 --> 01:09:25,960
5 on how to to make your 
character, which is like choose 

1275
01:09:25,960 --> 01:09:28,720
two traits, fill out your 
attributes and stuff, which are 

1276
01:09:28,720 --> 01:09:32,560
all based on your traits. 
You choose A roll from an index 

1277
01:09:33,240 --> 01:09:35,640
and then you choose a code name 
and that's pretty much it gives 

1278
01:09:35,640 --> 01:09:39,279
you examples of them right here.
And when you actually roll a 

1279
01:09:39,279 --> 01:09:42,399
dice, you're just rolling one of
four stats which is forceful, 

1280
01:09:43,080 --> 01:09:45,760
tactical, creative or reflexive,
right? 

1281
01:09:45,840 --> 01:09:49,080
And it's 2D66 or less is a 
failure. 7:00 and 9:00 is 

1282
01:09:49,080 --> 01:09:52,600
partial success, 10 or above is 
a full success and double sixes 

1283
01:09:52,600 --> 01:09:56,360
is an ultra success. 
And that's pretty much it. 

1284
01:09:56,560 --> 01:09:59,960
And it's basically there's a 
complication and you get to 

1285
01:09:59,960 --> 01:10:01,800
determine the complication based
on the system. 

1286
01:10:01,800 --> 01:10:05,960
That is how I like mixed success
because as a GM I like coming up

1287
01:10:05,960 --> 01:10:08,080
with the complications. 
I understand that some people 

1288
01:10:08,080 --> 01:10:10,080
find that the most difficult 
part, and when I first started 

1289
01:10:10,080 --> 01:10:14,200
using that, I did as well. 
But once you get into the flow 

1290
01:10:14,200 --> 01:10:17,680
of coming up with it on your 
own, it's, in my opinion, much 

1291
01:10:17,760 --> 01:10:21,200
easier and more fun than just 
having a move tell you exactly 

1292
01:10:21,200 --> 01:10:23,240
what happens. 
Because I feel like when you 

1293
01:10:23,240 --> 01:10:25,440
have a series, when you have a 
move that tells you exactly what

1294
01:10:25,440 --> 01:10:27,880
happens, you might as well just 
do solo play and you're not even

1295
01:10:27,880 --> 01:10:30,560
really playing because you're 
absolutely just telling you what

1296
01:10:30,560 --> 01:10:34,080
you can do. 
Yeah, that is my major complaint

1297
01:10:34,080 --> 01:10:37,480
about moves is how not 
open-ended they are. 

1298
01:10:39,040 --> 01:10:42,080
I completely agree. 
This is a really great example 

1299
01:10:42,080 --> 01:10:46,320
of a mixed success system. 
And I mean like the depth of 

1300
01:10:46,320 --> 01:10:48,600
character creation with the 
trait index. 

1301
01:10:49,040 --> 01:10:54,960
I mean you can just make the 
most weirdo like vampire mage 

1302
01:10:54,960 --> 01:10:58,680
with a gun motherfucker that you
could possibly imagine. 

1303
01:10:59,640 --> 01:11:02,160
I I really appreciate this 
system. 

1304
01:11:02,760 --> 01:11:05,480
Yeah, I mean, as we said, the 
rules of the system are very 

1305
01:11:05,480 --> 01:11:07,400
light. 
What we just said is pretty much

1306
01:11:07,400 --> 01:11:08,880
it. 
There's some other cool things 

1307
01:11:08,880 --> 01:11:12,760
to do like yeah, within the 
system that we're not going to 

1308
01:11:12,760 --> 01:11:14,000
dig too deep. 
There's a lot of really, but 

1309
01:11:14,000 --> 01:11:16,520
that's that's basically it. 
It's just two D6 mixed success, 

1310
01:11:17,320 --> 01:11:20,640
but the parts of character 
creation that really make the 

1311
01:11:20,640 --> 01:11:23,240
system shine are what you said, 
the traits, the roles and the 

1312
01:11:23,240 --> 01:11:26,320
intelligence matrix. 
There is a whole section in the 

1313
01:11:26,320 --> 01:11:29,320
book on GM guidance and I think 
it's one of the better. 

1314
01:11:29,760 --> 01:11:32,480
Again, this is not technically a
PBTA, but for a mixed success 

1315
01:11:32,480 --> 01:11:34,360
system, I think this is one of 
the better. 

1316
01:11:34,360 --> 01:11:37,960
Like explaining kind of how that
works, systems that are out 

1317
01:11:37,960 --> 01:11:41,120
there. 
But when you actually get to the

1318
01:11:41,120 --> 01:11:46,560
trait index and you roll D666 
traits and it makes your whole 

1319
01:11:46,560 --> 01:11:48,320
character by just rolling these 
two traits. 

1320
01:11:48,320 --> 01:11:52,080
For example, there's a trait 
just called Artist. 

1321
01:11:52,080 --> 01:11:54,800
If you have a reasonable amount 
of time and complete safety, you

1322
01:11:54,800 --> 01:11:57,760
can create something with your 
art supplies and it will become 

1323
01:11:57,760 --> 01:11:59,640
real until the end of the 
mission. 

1324
01:12:00,080 --> 01:12:02,760
You get art supplies and +2 to 
creative. 

1325
01:12:02,960 --> 01:12:05,280
That's a trait and that's half 
your character right there. 

1326
01:12:05,640 --> 01:12:08,960
You roll a second one and let's 
say you roll Bomber. 

1327
01:12:09,160 --> 01:12:11,200
If you have a reasonable amount 
of prep time, you can use your 

1328
01:12:11,200 --> 01:12:14,480
bomb kit and attempt to destroy 
any structure by rolling 

1329
01:12:14,480 --> 01:12:17,440
Tactical. 
You may also spend a war die at 

1330
01:12:17,440 --> 01:12:20,400
any time to create a small 
throwable explosive that deals 

1331
01:12:20,400 --> 01:12:23,320
1D6 damage and you get a bomb 
kit and plus one Tactical. 

1332
01:12:23,520 --> 01:12:28,080
So if those are the two you roll
you have two skills basically 

1333
01:12:28,080 --> 01:12:31,320
because of your traits you have 
plus duty creative and plus one 

1334
01:12:31,320 --> 01:12:34,160
to tactical. 
You have a couple of items and 

1335
01:12:34,160 --> 01:12:37,080
that's your fucking character. 
And then when you roll A roll 

1336
01:12:37,360 --> 01:12:42,120
like an ROLE and then that will 
help give you a little bit of a 

1337
01:12:42,120 --> 01:12:47,080
rounded out part of the game but
also how you advance which is a 

1338
01:12:47,080 --> 01:12:49,920
really cool thing to do. 
Roll for each individual role 

1339
01:12:49,920 --> 01:12:53,240
gives you a different way to you
advance your character and then 

1340
01:12:53,240 --> 01:12:54,280
you go to the intelligence 
matrix. 

1341
01:12:54,480 --> 01:12:58,480
I mean, so basically a lot of 
what makes a game cool, fun and 

1342
01:12:58,480 --> 01:13:02,000
interesting is in your character
creation, which you're playing a

1343
01:13:02,000 --> 01:13:03,680
character, so that should be an 
important part of it. 

1344
01:13:06,280 --> 01:13:07,480
Mm hmm. 
Mm hmm. 

1345
01:13:07,480 --> 01:13:09,120
Mm hmm. 
Mm hmm. 

1346
01:13:09,320 --> 01:13:10,520
Mm hmm. 
Mm hmm. 

1347
01:13:10,520 --> 01:13:11,920
Yeah. 
And then tell me about the 

1348
01:13:11,920 --> 01:13:19,320
intelligence matrix. 
I'm blanking the Intelligence 

1349
01:13:19,320 --> 01:13:21,560
Matrix. 
Let me let me pull where did 

1350
01:13:21,600 --> 01:13:23,760
Fisco, what am I doing? 
I'm already prepping for the 

1351
01:13:23,760 --> 01:13:25,000
next thing. 
I thought we were about to wrap 

1352
01:13:25,000 --> 01:13:26,880
this one, so don't get mad at me
guys. 

1353
01:13:28,920 --> 01:13:35,160
Yeah so the Intelligence matrix 
has tools for so many different 

1354
01:13:35,160 --> 01:13:39,280
like pre made or like 
inspiration tables whether it be

1355
01:13:39,280 --> 01:13:44,720
like spells, lore, enemies. 
It also has this whole other 

1356
01:13:44,720 --> 01:13:49,000
like kind of anti fist group 
that if you need to populate 

1357
01:13:49,000 --> 01:13:53,640
with enemies. 
Sorry I'm reading those those 

1358
01:13:53,640 --> 01:13:56,640
comments like we all know about 
the intelligence everyone knows.

1359
01:13:56,680 --> 01:14:01,440
You know I think it's like a 
collection of roll tables which 

1360
01:14:01,480 --> 01:14:04,040
I am always a fan of because we 
all know my favorite game this 

1361
01:14:04,040 --> 01:14:05,800
year is going to be Vault of 
Vaults of Arm which is a 

1362
01:14:05,800 --> 01:14:08,920
collection of roll tables. 
But like for me I think 

1363
01:14:08,920 --> 01:14:12,880
something like this that's you 
know it's for like cover ups, 

1364
01:14:12,880 --> 01:14:14,640
right. 
Has a small blurb and then 

1365
01:14:14,640 --> 01:14:17,200
several roll tables for you just
find inspiration yourself. 

1366
01:14:17,240 --> 01:14:20,440
I I very much appreciate that 
and I think it's incredibly 

1367
01:14:20,440 --> 01:14:21,760
usable. 
There's a lot. 

1368
01:14:22,160 --> 01:14:26,240
You kind of know where you're 
going, but luckily it it's 

1369
01:14:26,240 --> 01:14:29,040
bookmarked so. 
Well, that's one thing about the

1370
01:14:29,040 --> 01:14:30,560
intelligence Matrix. 
When I first saw it, I was like,

1371
01:14:30,560 --> 01:14:32,560
why do I need all this stuff? 
And then every time you go to a 

1372
01:14:32,560 --> 01:14:34,200
different section, you're like, 
oh, because it's fucking 

1373
01:14:34,200 --> 01:14:37,720
awesome. 
Yeah, like it's so well done all

1374
01:14:37,720 --> 01:14:39,320
the way through. 
That is definitely like peak 

1375
01:14:39,320 --> 01:14:43,920
roll table usage is just like 
2/3 of your book being ways to 

1376
01:14:43,920 --> 01:14:45,880
do everything and optional rules
for anything. 

1377
01:14:46,800 --> 01:14:51,440
All right. 
Going on to soul burner #3 soul 

1378
01:14:51,440 --> 01:14:54,240
burner. 
We talked about this already in 

1379
01:14:54,240 --> 01:14:56,560
the art section. 
Right. 

1380
01:14:57,480 --> 01:15:02,560
This is Adam Bass and 
Mataberski. 

1381
01:15:03,400 --> 01:15:06,080
And Mataberski. 
Yeah, and this is a derivative 

1382
01:15:06,080 --> 01:15:08,640
product of Necronautilus and 
Merck Borg. 

1383
01:15:09,000 --> 01:15:12,640
Honestly fucking A, right? 
Yeah. 

1384
01:15:12,640 --> 01:15:19,240
I mean, I think, I think I love 
this game because like, I know 

1385
01:15:19,240 --> 01:15:22,120
that a lot of people go through 
Necronautilus and it's a little 

1386
01:15:22,120 --> 01:15:24,720
too heady for them and I have no
issue with that. 

1387
01:15:24,720 --> 01:15:28,240
I think it's too heady for my 
table and I like Merckborg a 

1388
01:15:28,240 --> 01:15:29,640
lot. 
I'm not much of A Merckborg guy.

1389
01:15:29,640 --> 01:15:33,360
I have no issue with it, but I 
think it could use a little 

1390
01:15:33,440 --> 01:15:36,080
something more narrative in the 
rules. 

1391
01:15:36,120 --> 01:15:38,600
And this is such a great like 
marriage. 

1392
01:15:38,600 --> 01:15:42,080
Of the two things you create, 
this character that is in the 

1393
01:15:42,080 --> 01:15:45,360
afterlife burning is a 
collection, a physical 

1394
01:15:45,360 --> 01:15:47,800
manifestation of like a 
collection of their memories. 

1395
01:15:48,360 --> 01:15:52,320
And that's what kind of gives 
you what you can do, and it 

1396
01:15:52,320 --> 01:15:55,960
allows for a lot of like writing
your story and like this very 

1397
01:15:55,960 --> 01:15:59,000
like narrative and like, once 
again, very emotionally 

1398
01:15:59,000 --> 01:16:01,920
evocative connection to your 
character that Adam Vass is so 

1399
01:16:01,920 --> 01:16:10,520
good at creating in their games.
Yeah, I mean, yeah, I think we 

1400
01:16:10,520 --> 01:16:12,480
talked about it a bunch. 
One of the things you just hit 

1401
01:16:12,480 --> 01:16:16,280
on is that Necronalis is one of 
the best games. 

1402
01:16:16,280 --> 01:16:19,200
I think that's on my shelf 
period and making it a little 

1403
01:16:19,200 --> 01:16:23,200
bit more approachable is such a 
good idea, and a mix with Mark 

1404
01:16:23,200 --> 01:16:25,920
Borg for the vibes is fucking 
perfect like this is. 

1405
01:16:26,240 --> 01:16:30,400
I wish more games did this and 
did it this well where you take 

1406
01:16:30,400 --> 01:16:33,920
the best parts of two games and 
make what amounts to like a 

1407
01:16:33,920 --> 01:16:36,040
different but also great fucking
game. 

1408
01:16:36,280 --> 01:16:39,200
I mean, if you read like the 
back, it says you are dead, but 

1409
01:16:39,200 --> 01:16:43,400
death doesn't want you act as an
agent of the Gods of fate to 

1410
01:16:43,400 --> 01:16:46,960
cleanse your undead soul in a 
lava soaked continent full of 

1411
01:16:46,960 --> 01:16:49,720
phantoms and filth. 
It's a tabletop game about 

1412
01:16:49,720 --> 01:16:53,280
violence, destiny and body 
horror where your manifested 

1413
01:16:53,280 --> 01:16:57,080
memories are your only weapons, 
first of all, when Necroniolis, 

1414
01:16:57,080 --> 01:16:59,960
when you when you use memories 
and stuff and that it blew me 

1415
01:16:59,960 --> 01:17:02,080
the fuck away. 
And to actually use it now as 

1416
01:17:02,080 --> 01:17:05,000
weapons in a lava soap continent
of violence, it's just like, 

1417
01:17:05,000 --> 01:17:08,640
come the fuck on, dude. 
Yeah, and I think there is. 

1418
01:17:08,640 --> 01:17:12,760
It's the dice mechanics in this.
It's not like a mixed success, 

1419
01:17:12,760 --> 01:17:16,760
but when you like match exactly 
what you're trying to roll for, 

1420
01:17:16,960 --> 01:17:19,720
there's this like purge action 
that you take where you like 

1421
01:17:19,760 --> 01:17:22,720
explosively manifest what you're
trying to do and then you gain 

1422
01:17:22,720 --> 01:17:28,440
like another reminder based on 
whatever is going on right now 

1423
01:17:28,880 --> 01:17:31,520
and your reminder is what you 
can add to like AD 20 role in a 

1424
01:17:31,520 --> 01:17:33,080
situation. 
Does it make sense? 

1425
01:17:34,360 --> 01:17:37,240
Very cool. 
I I love this return to like the

1426
01:17:37,240 --> 01:17:41,000
concept of like memories and use
of like memories in the 

1427
01:17:41,000 --> 01:17:44,400
afterlife as your abilities. 
Very, very Adam. 

1428
01:17:44,400 --> 01:17:46,960
Vas, you know. 
Yeah absolutely. 

1429
01:17:47,280 --> 01:17:50,120
And some of the chat said that 
they they almost bought it but 

1430
01:17:50,120 --> 01:17:52,880
it looked derivative of Merck 
Borg like it's it's a it's it's 

1431
01:17:52,880 --> 01:17:56,560
a partial Merck Borg hack like 
that's I mean that's what like a

1432
01:17:56,600 --> 01:17:58,440
hack is will always be 
derivative. 

1433
01:17:58,440 --> 01:18:02,240
But I feel like it's way more 
Necronautilus than Merck Borg. 

1434
01:18:02,400 --> 01:18:07,080
I feel like it takes bits and 
pieces of Merck Borg, like I 

1435
01:18:07,080 --> 01:18:11,320
said, that really make 
Necronautilus Necronilus. 

1436
01:18:11,320 --> 01:18:16,640
It basically turns, it takes all
the heady parts of Necronautilus

1437
01:18:16,640 --> 01:18:20,640
and adds Jason of Merckborg to 
make it violent and a little bit

1438
01:18:20,640 --> 01:18:22,920
more approachable. 
But other than that there's so 

1439
01:18:22,920 --> 01:18:27,440
much I I would think this is 
probably like 606040 

1440
01:18:27,440 --> 01:18:29,400
Necronautilus Merckborg if not 
like 7030. 

1441
01:18:29,560 --> 01:18:30,960
Yeah. 
And I kind of understand, I 

1442
01:18:30,960 --> 01:18:35,680
always understand like the like 
timidity to like invest in like 

1443
01:18:35,680 --> 01:18:40,440
another like Merckborg 
compatible product because you 

1444
01:18:40,440 --> 01:18:42,200
know there's maybe some 
shovelware out there. 

1445
01:18:42,920 --> 01:18:46,760
But this I think is like an 
incredibly quality and and not 

1446
01:18:46,760 --> 01:18:51,520
as much derivative as like 
inspired and like no like the 

1447
01:18:51,520 --> 01:18:56,240
Adam vast homage to Merck board.
You know, yeah, yeah, yeah. 

1448
01:18:56,320 --> 01:19:01,000
For ABS, absolutely. 
I mean it's just, it's so well 

1449
01:19:01,000 --> 01:19:03,880
done because not only, like I 
said, does it bring Necrolis 

1450
01:19:03,960 --> 01:19:06,080
like down a little bit to more 
approachability, I think it also

1451
01:19:06,080 --> 01:19:08,400
elevates the best parts of Mark 
Borg into something that's a 

1452
01:19:08,400 --> 01:19:10,600
little bit more interesting 
because I love Mark Borg. 

1453
01:19:10,920 --> 01:19:14,320
The vibes are fucking fantastic.
I think it's really fantastic, 

1454
01:19:14,760 --> 01:19:18,160
but it is super light and adding
just a little bit more emotional

1455
01:19:18,160 --> 01:19:22,360
weight to it is a good thing and
it's it's it's it's really well 

1456
01:19:22,360 --> 01:19:26,720
done. 
So, so yeah, that is a soul 

1457
01:19:26,720 --> 01:19:29,840
burner. 
And I mean, there's way we 

1458
01:19:29,840 --> 01:19:31,680
could, I mean, we could do all 
the episode on this. 

1459
01:19:32,520 --> 01:19:34,440
We did. 
We did. 

1460
01:19:34,680 --> 01:19:35,920
We gotta watch it. 
Yeah. 

1461
01:19:37,200 --> 01:19:39,680
Yeah, really great. 
I mean, we've said over and over

1462
01:19:39,680 --> 01:19:44,640
and over again, this is 
definitely an out of a stamp on 

1463
01:19:44,640 --> 01:19:47,680
cast and that has not changed 
now that we've actually got to 

1464
01:19:47,680 --> 01:19:49,280
talk to them and have them on 
the show multiple times. 

1465
01:19:49,520 --> 01:19:58,920
I know we're buddies now, so. #2
Number two, baby, this is 

1466
01:19:58,960 --> 01:20:02,080
Hunter's Hunter's Number one 
Spoilers. 

1467
01:20:03,320 --> 01:20:06,120
Vaults of Varn. 
Yeah, why don't you? 

1468
01:20:06,120 --> 01:20:10,800
Why don't you go ahead and just 
fucking go off king on on some 

1469
01:20:10,800 --> 01:20:15,120
vaults of varn here? 
Yeah, so Vaults of ARN by Leo 

1470
01:20:15,120 --> 01:20:18,400
Hunt. 
It is obviously this, this game 

1471
01:20:18,400 --> 01:20:20,520
holds a special place in my 
heart. 

1472
01:20:21,600 --> 01:20:26,120
This is a nave, A hack, more or 
less. 

1473
01:20:27,960 --> 01:20:31,240
Yeah, it's a Nate hack, which is
great and it uses that 

1474
01:20:31,320 --> 01:20:35,760
incredibly well. 
I think what stands out for me 

1475
01:20:35,760 --> 01:20:40,160
in the rules here are the 
additions of the Mystic Gifts, 

1476
01:20:40,160 --> 01:20:43,280
which are like magic except to 
take up an item slot. 

1477
01:20:43,280 --> 01:20:47,200
And I love when magic burdens 
you by its use and also you know

1478
01:20:47,200 --> 01:20:51,080
using your gift cost health 
points which I incredibly enjoy 

1479
01:20:51,760 --> 01:20:55,920
and I like the interplay between
the setting of barn this in like

1480
01:20:55,920 --> 01:21:01,440
giant blue desert at the end of 
time and the like. 

1481
01:21:01,680 --> 01:21:05,000
Within the system water is used 
as currency. 

1482
01:21:05,360 --> 01:21:10,040
Each of the different like kind 
of character types or races, 

1483
01:21:10,240 --> 01:21:14,120
species that you can play as has
their own like a narrative kind 

1484
01:21:14,120 --> 01:21:20,600
of gifts or abilities and you, 
you know level up by collecting 

1485
01:21:20,600 --> 01:21:27,160
this exotica, these these like 
kind of remnants of technology 

1486
01:21:27,160 --> 01:21:31,840
past. 
I love this game and the rules 

1487
01:21:31,840 --> 01:21:36,520
for map making in the back are 
some of the most unique like map

1488
01:21:36,520 --> 01:21:40,040
making rules I've ever read. 
You just take a bunch of D 20s 

1489
01:21:40,040 --> 01:21:42,440
and you like roll them on a 
piece of paper. 

1490
01:21:43,280 --> 01:21:45,280
Each of those numbers tells you 
what the location is. 

1491
01:21:45,280 --> 01:21:47,480
You create a circle around them,
and that is your map of the 

1492
01:21:47,480 --> 01:21:49,560
desert. 
And then from there you can go 

1493
01:21:49,560 --> 01:21:52,800
in the back, find what each 
thing you rolled for was, and 

1494
01:21:52,800 --> 01:21:55,640
then roll out all the way 
through all these tables, all 

1495
01:21:55,640 --> 01:21:58,280
these individual sections. 
And I've done this now like four

1496
01:21:58,280 --> 01:22:02,760
times, and I created such cool 
worlds that we're able to 

1497
01:22:02,760 --> 01:22:05,880
interconnect within their 
locations just by way of how the

1498
01:22:05,880 --> 01:22:07,680
tables are written and how well 
they work together. 

1499
01:22:07,880 --> 01:22:09,800
I fucking love this goddamn 
game. 

1500
01:22:09,800 --> 01:22:14,480
Yeah. 
It it's interesting because I 

1501
01:22:14,480 --> 01:22:20,840
feel like there's so many great 
games out there that I love 

1502
01:22:20,840 --> 01:22:23,960
looking at like Marsha B put out
a great thing that talks about 

1503
01:22:23,960 --> 01:22:29,880
OSR like families and it was 
great to read because I've 

1504
01:22:29,880 --> 01:22:34,080
always wanted to have like a 
almost like a family tree of of 

1505
01:22:34,320 --> 01:22:37,160
games and nave has so many nave 
hacks. 

1506
01:22:37,160 --> 01:22:42,240
But Vault of ARM to me is in my 
opinion one of the peak peak 

1507
01:22:42,240 --> 01:22:43,720
nave hacks and I think it takes 
nave. 

1508
01:22:44,200 --> 01:22:46,800
I think it's, I mean Nave is 
fantastic, but it's just a 

1509
01:22:46,800 --> 01:22:50,800
system you know what I mean? 
And I think Vaults of Arm makes 

1510
01:22:50,800 --> 01:22:53,600
a fantastic game out of Nave in 
the same way that Mouse Reader 

1511
01:22:53,600 --> 01:22:57,640
does with Into the Odd. 
It's a very yeah, and it's a 

1512
01:22:57,640 --> 01:23:00,160
very different like I can see 
why people like Into the Odd. 

1513
01:23:00,160 --> 01:23:02,040
I can see why people like Nave 
because I think they they 

1514
01:23:02,040 --> 01:23:04,640
scratch this image. 
But in the Odd does a little bit

1515
01:23:04,640 --> 01:23:07,800
different with the note to hit 
role aspect of it and a little 

1516
01:23:07,800 --> 01:23:10,560
bit more exploratory and Nave 
kind of makes combat something 

1517
01:23:10,560 --> 01:23:14,560
that's a little bit more heavy. 
And the way Leo Hunt does the 

1518
01:23:14,560 --> 01:23:17,960
roll tables throughout this 
entire book is so good because 

1519
01:23:17,960 --> 01:23:21,360
the system is super light. 
And much like Fist, it's a 

1520
01:23:21,360 --> 01:23:24,080
really light system with the 
bajillion roll tables that make 

1521
01:23:24,080 --> 01:23:26,520
your world and the game so much 
more fleshed out. 

1522
01:23:28,240 --> 01:23:31,160
Yeah, I I'm scrolling through 
this right now. 

1523
01:23:31,160 --> 01:23:34,440
I'm thinking about all the stuff
that's just tacked on here and 

1524
01:23:34,440 --> 01:23:36,680
there that works well, like the 
psychic gleam right? 

1525
01:23:36,680 --> 01:23:40,120
The more of the like, like 
psychic gifts you get, the more 

1526
01:23:40,120 --> 01:23:41,840
that like, you shine to other 
psychics. 

1527
01:23:41,840 --> 01:23:46,680
It's such good, great stuff. 
Also, because that is definitely

1528
01:23:46,680 --> 01:23:49,800
pulled from one of my favorite 
video games, The Caves of COD, 

1529
01:23:49,800 --> 01:23:54,720
which is this is absolutely 
inspired by yeah, I love this 

1530
01:23:54,720 --> 01:23:57,040
game. 
This, this game takes up a large

1531
01:23:57,040 --> 01:24:00,040
portion of my, like tabletop RPG
brain. 

1532
01:24:00,040 --> 01:24:03,160
I think about it constantly. 
It's so good, you just want to 

1533
01:24:03,160 --> 01:24:04,960
steal from it, you know? 
Oh, I'm bomb. 

1534
01:24:06,800 --> 01:24:13,800
So Oh my God, we're live right 
now. 

1535
01:24:13,960 --> 01:24:19,800
Page Page 1 or #1. 
Mouse Rider. 

1536
01:24:21,400 --> 01:24:25,920
So I mean what what what? 
What can we say about Mouse 

1537
01:24:25,920 --> 01:24:27,640
Rider that we haven't said 
already? 

1538
01:24:27,640 --> 01:24:35,760
It's let me bring up the the PDF
again and we'll go back. 

1539
01:24:35,840 --> 01:24:41,120
So you know as I was just saying
we love us we love us a good 

1540
01:24:41,120 --> 01:24:46,520
knave hack but as far as into 
the odd goes I know that into 

1541
01:24:46,520 --> 01:24:50,200
the odd is it's funny that your 
favorite game is nave. 

1542
01:24:50,280 --> 01:24:52,760
But into the odd is your 
favorite system or is Valtivar. 

1543
01:24:52,760 --> 01:24:53,920
But into the odd is your 
favorite system. 

1544
01:24:53,920 --> 01:24:56,560
I know you're you're you're the 
end of the odd boy here I. 

1545
01:24:56,760 --> 01:24:59,960
Do that is. 
I mean last year that was my 

1546
01:25:00,000 --> 01:25:02,000
that was my Valtivar and last 
year I couldn't stop thinking 

1547
01:25:02,000 --> 01:25:05,640
about end to the odd and like 
building stuff for it and and 

1548
01:25:05,640 --> 01:25:11,440
played it several times. 
But yeah, Mouse Rider is a great

1549
01:25:11,440 --> 01:25:17,600
like expression, and the 
continuation of that Tree of 

1550
01:25:17,600 --> 01:25:21,320
like Dame families event to the 
odd, like the Magic system 

1551
01:25:21,320 --> 01:25:26,640
tacked on the inventory system, 
it makes for like a really great

1552
01:25:26,640 --> 01:25:31,400
experience when playing. 
I also love it because anyone of

1553
01:25:31,440 --> 01:25:33,800
I of any age can play Mouse 
Rudder. 

1554
01:25:34,960 --> 01:25:37,680
I like that it's a game that you
could sit down with kids and 

1555
01:25:37,680 --> 01:25:43,040
play with kids and they can 
learn teamwork and playing 

1556
01:25:43,040 --> 01:25:44,960
together. 
And it's fun because it's a 

1557
01:25:44,960 --> 01:25:47,880
little nice and I fucking love 
Redwall, so. 

1558
01:25:49,560 --> 01:25:53,440
Yeah, it's. 
Here's The thing is I really 

1559
01:25:53,440 --> 01:26:01,160
enjoy it in the odd but much 
like a lot of the there's a lot 

1560
01:26:01,160 --> 01:26:03,920
of games that make there's a lot
of systems that are put out that

1561
01:26:03,920 --> 01:26:07,720
then have games right. 
So like into the odd is is is 

1562
01:26:07,720 --> 01:26:11,160
great and you can obviously play
into the odd but like Electric 

1563
01:26:11,160 --> 01:26:14,920
Bastard Land is kind of like to 
me and and it's not completely 

1564
01:26:14,920 --> 01:26:16,640
right. 
But much like nave to me into 

1565
01:26:16,640 --> 01:26:19,600
the odd feels like a system and 
then in like Electric Baseline 

1566
01:26:19,600 --> 01:26:22,440
is really where you take the 
system and much like Nave you 

1567
01:26:22,440 --> 01:26:26,800
can play nave but I think games 
that take the nave system and 

1568
01:26:26,800 --> 01:26:30,640
run with it are like just 
there's just more weight to it 

1569
01:26:30,640 --> 01:26:33,120
that I enjoy. 
Yeah Mouse Tutor for me is 

1570
01:26:33,120 --> 01:26:38,440
probably my favorite. 
I'm saying it is because I can't

1571
01:26:38,440 --> 01:26:40,400
think of anything else. 
It's my favorite use of Into the

1572
01:26:40,400 --> 01:26:43,600
Odd because I feel like Into the
Odd, and we've said this 

1573
01:26:43,600 --> 01:26:46,160
numerous times before. 
To me, just playing Into the Odd

1574
01:26:46,160 --> 01:26:48,800
feels like an exploration game, 
just running around trying to 

1575
01:26:48,800 --> 01:26:51,040
find a bunch of cool stuff and 
occasionally like, you'll run 

1576
01:26:51,040 --> 01:26:54,040
into something. 
But I like combat and I think 

1577
01:26:54,040 --> 01:26:56,800
Mash Ritter does a really 
fantastic job of taking Into the

1578
01:26:56,800 --> 01:26:59,640
Odd and turning it into an 
exploration game that still 

1579
01:26:59,640 --> 01:27:02,360
makes combat important. 
But as you said, all of the 

1580
01:27:02,400 --> 01:27:06,440
extra stuff that Isaac Williams 
like kind of not, I want to say 

1581
01:27:06,440 --> 01:27:08,760
tacked on, but I didn't want to 
like incorporate in the game. 

1582
01:27:08,920 --> 01:27:13,880
That makes it so much more full 
in my opinion is really, really 

1583
01:27:13,880 --> 01:27:16,680
really fantastic. 
So all of the different things 

1584
01:27:16,680 --> 01:27:22,440
that they add which is character
stuff from naive which is the 

1585
01:27:22,440 --> 01:27:25,400
entire magic system that they 
use with like the little, the, 

1586
01:27:25,400 --> 01:27:28,000
the, I'm gonna say relics, but 
that's not right. 

1587
01:27:28,000 --> 01:27:36,840
But you don't talk about the 
Yeah, and mostly in the 

1588
01:27:36,840 --> 01:27:38,800
inventory system, just the 
coolest fucking thing. 

1589
01:27:38,800 --> 01:27:41,120
Like in TG every GS. 
And not only that. 

1590
01:27:41,120 --> 01:27:43,160
I mean especially when we talk 
to games on Nervous. 

1591
01:27:43,160 --> 01:27:45,600
They did a really good job of 
making the book and the entire 

1592
01:27:45,600 --> 01:27:48,360
box set insanely approachable 
and stunning. 

1593
01:27:48,400 --> 01:27:49,880
So. 
Yeah. 

1594
01:27:50,400 --> 01:27:54,160
It's just such a good, clean, 
approachable, fun system for all

1595
01:27:54,160 --> 01:27:59,280
ages, like you said. 
And when I first heard of Mouse 

1596
01:27:59,280 --> 01:28:02,120
Raider, I bounced off Just the 
idea of it being like, ah, it's 

1597
01:28:02,120 --> 01:28:04,480
a it's a game for kids to play 
mice, whatever. 

1598
01:28:04,760 --> 01:28:06,160
And then you actually get into 
it. 

1599
01:28:06,160 --> 01:28:07,720
You know, this is brutal as 
fuck. 

1600
01:28:08,280 --> 01:28:10,320
Like, this is pretty cool, I 
mean. 

1601
01:28:10,680 --> 01:28:13,160
I remember when I was playing 
Mouse Raider with some friends, 

1602
01:28:13,160 --> 01:28:15,520
I got stabbed literally in the 
back at one place. 

1603
01:28:15,880 --> 01:28:17,360
Yeah, I don't know who would do 
that. 

1604
01:28:17,440 --> 01:28:22,960
I don't know who would do that. 
But but yeah, really, really 

1605
01:28:22,960 --> 01:28:28,800
just overall just a a beautiful,
clean, fun, brutal system. 

1606
01:28:28,960 --> 01:28:30,800
And you know, there's a reason 
that it's #1. 

1607
01:28:32,720 --> 01:28:35,080
All right, so that is our rule 
set. 

1608
01:28:35,200 --> 01:28:39,080
Five is Hymnos of Myth and Metal
from Max Lander, 4 is Fist from 

1609
01:28:39,080 --> 01:28:41,840
Claymore, 3 is Silberner from 
Adam Vast, Two is Vault of Art 

1610
01:28:41,840 --> 01:28:45,440
from Leo Hunt, and at #1 it is 
Mouse Rider from Isaac Williams.

1611
01:28:46,840 --> 01:28:49,720
So we're just cruising. 
We are. 

1612
01:28:51,040 --> 01:28:55,440
All right. 
So the last one, I don't think I

1613
01:28:55,440 --> 01:28:58,520
I'm, I'm pulling up the Oh no, I
did on this. 

1614
01:28:59,800 --> 01:29:02,200
The last one we have is 
originality. 

1615
01:29:03,800 --> 01:29:09,680
Our most tenuous and like biased
Yeah Section. 

1616
01:29:09,680 --> 01:29:15,040
The Scores, You Know. 
Yeah, this is the definitely the

1617
01:29:15,040 --> 01:29:17,920
most like just it. 
It's kind of where everything, 

1618
01:29:18,480 --> 01:29:21,240
where the rest of our opinions 
fall so that we can kind of give

1619
01:29:21,240 --> 01:29:25,440
them a number. 
Yeah, #5 on originality, we have

1620
01:29:25,440 --> 01:29:28,480
Soul Burner. 
I'm not gonna jump to that page.

1621
01:29:28,480 --> 01:29:31,120
I don't think we need to go back
to the the pages a lot for that,

1622
01:29:31,560 --> 01:29:37,480
but. 9. 9/9 for originality on 
soul burner. 

1623
01:29:37,480 --> 01:29:40,480
I think it's really interesting 
that no one got above an 8, and 

1624
01:29:40,480 --> 01:29:42,720
usability is that the only score
that people didn't get that no 

1625
01:29:42,720 --> 01:29:46,680
one got. 
A nine in No, there's a few 

1626
01:29:46,680 --> 01:29:49,600
nines in this category and 
actually there's a few 10s in 

1627
01:29:49,600 --> 01:29:52,040
this category. 
I'm sorry, I meant in usability.

1628
01:29:52,040 --> 01:29:53,520
Is that the? 
Only metric that didn't. 

1629
01:29:53,520 --> 01:29:57,880
Get at least a nine. 
Yes, I love this color code 

1630
01:29:57,880 --> 01:29:59,520
document I made. 
Yeah, absolutely. 

1631
01:29:59,600 --> 01:30:02,560
That is the only one, usually 
the only one that didn't get 

1632
01:30:02,560 --> 01:30:04,480
above an 8 at all. 
What a weird year. 

1633
01:30:04,960 --> 01:30:07,520
Yeah. 
So, I mean, we already talked to

1634
01:30:07,520 --> 01:30:10,240
some about Solburner, let's be 
honest, as far as originality 

1635
01:30:10,240 --> 01:30:14,760
goes, you take Necronotolus, mix
it with Mark Borg, and literally

1636
01:30:15,120 --> 01:30:18,240
wield your action body. 
You wield the memories of your 

1637
01:30:18,240 --> 01:30:21,640
action body in a lava world. 
And it's not just that it sounds

1638
01:30:21,640 --> 01:30:24,080
cool, it's that actually sitting
down and like going through the 

1639
01:30:24,080 --> 01:30:28,320
mechanics and playing the game 
is fucking fun and interesting 

1640
01:30:28,320 --> 01:30:31,440
and dark and emotional. 
It's so good all the way around.

1641
01:30:31,440 --> 01:30:34,000
It's it. 
It is, it is, it is all out of 

1642
01:30:34,000 --> 01:30:35,800
ass. 
And every part of it you just 

1643
01:30:35,800 --> 01:30:36,600
go. 
Yeah. 

1644
01:30:37,040 --> 01:30:44,320
Fucking did it again, you know. 
Classic #4. 

1645
01:30:45,080 --> 01:30:47,040
Oh, or I don't know if you had 
anything else to say about that.

1646
01:30:47,680 --> 01:30:49,320
No, I mean, I listen. 
I can. 

1647
01:30:49,800 --> 01:30:52,640
I already waxed poetically about
it, but. 

1648
01:30:54,040 --> 01:30:56,600
All right, #4, it's trophy. 
This time. 

1649
01:30:56,600 --> 01:30:57,920
I remember not to put the dark 
on it. 

1650
01:30:57,920 --> 01:30:59,440
So this is a mix of trophy dark 
and gold. 

1651
01:30:59,880 --> 01:31:02,840
Again, we've already talked 
about trophy, but again, I I 

1652
01:31:02,840 --> 01:31:06,120
definitely will lean towards 
more of the trophy dark aspect, 

1653
01:31:06,120 --> 01:31:08,480
because I do think that the 
things that make gold 

1654
01:31:09,080 --> 01:31:13,160
campaignable are the things like
take away the parts of dark that

1655
01:31:13,160 --> 01:31:17,800
I like the most, which is like 
it is a game, you know you lose.

1656
01:31:18,680 --> 01:31:21,080
I think Dark pulled this up to 
A9 for me. 

1657
01:31:21,720 --> 01:31:23,960
If we're just doing gold, it 
would, it would, it would be. 

1658
01:31:23,960 --> 01:31:26,640
It'd probably be still an 8. 
It'd still be pretty good, but 

1659
01:31:27,560 --> 01:31:31,680
the kind of like desperate 
nature of Dark, specifically. 

1660
01:31:32,560 --> 01:31:34,640
I mean even that's Dark's the 
one that stuck in my mind 

1661
01:31:34,640 --> 01:31:35,720
better. 
Going back through this, I was 

1662
01:31:35,720 --> 01:31:38,440
like, oh man, I barely remember 
gold, but I do definitely 

1663
01:31:38,440 --> 01:31:43,880
remember Trophy Dark. 
But overall, I mean, yeah, very 

1664
01:31:43,880 --> 01:31:48,360
cool. 
The horrors of the forest, I I 

1665
01:31:48,360 --> 01:31:49,880
really enjoyed this. 
This is definitely more of a you

1666
01:31:49,880 --> 01:31:51,280
one, but I still very much 
enjoyed it. 

1667
01:31:51,960 --> 01:31:55,880
Yeah, but I mean, like, exactly 
what you said. 

1668
01:31:55,960 --> 01:31:58,280
A gold dissipated from my brain 
almost immediately. 

1669
01:31:58,280 --> 01:32:00,600
You know, like I, we're going to
play it. 

1670
01:32:00,760 --> 01:32:03,920
I know that Josh Dimansky, who 
does a lot of the deeming for 

1671
01:32:04,000 --> 01:32:08,760
our for our side quests, which 
is our streams where we actually

1672
01:32:08,760 --> 01:32:11,200
take games we've reviewed and 
play them on stream so that 

1673
01:32:11,200 --> 01:32:12,440
people can learn how to play 
them. 

1674
01:32:12,880 --> 01:32:15,240
I know that they love dark and 
gold, and maybe I think they 

1675
01:32:15,240 --> 01:32:16,600
even like gold a little bit 
more. 

1676
01:32:17,440 --> 01:32:20,440
But like I said, I love the idea
that you go into this knowing 

1677
01:32:20,440 --> 01:32:21,880
that you're going to go crazy 
and die. 

1678
01:32:23,800 --> 01:32:25,640
What does that say about me? 
I don't know. 

1679
01:32:26,160 --> 01:32:29,520
But as a whole, both trophy Dark
and gold, the entire box that 

1680
01:32:29,520 --> 01:32:31,360
you can see it over my shoulder 
right here, If you're in podcast

1681
01:32:31,360 --> 01:32:33,160
line, throw a loom in there as 
well. 

1682
01:32:33,880 --> 01:32:37,920
I mean it's, it's fantastic. 
So I know that again, Trophy 

1683
01:32:37,920 --> 01:32:42,040
Dark is kind of four steps away 
from being like first of all, 

1684
01:32:42,040 --> 01:32:44,960
you know, Simba room and then 
not Simba Room and then a mix of

1685
01:32:44,960 --> 01:32:47,960
Cthulhu Dark and Forge in the 
Dark and etcetera, etcetera, 

1686
01:32:48,000 --> 01:32:49,680
etcetera. 
But I think they take all of 

1687
01:32:49,680 --> 01:32:53,960
those great inspirations and 
have really made something of 

1688
01:32:53,960 --> 01:32:54,760
their own. 
They're ruined. 

1689
01:32:54,760 --> 01:32:56,680
ISIS. 
I mean, just so many aspects of 

1690
01:32:56,960 --> 01:32:58,640
the entire way that the game is 
put together. 

1691
01:32:59,200 --> 01:33:02,360
But also that like deep dark 
forest vibe. 

1692
01:33:02,360 --> 01:33:07,560
Like there's not a lot of things
scarier to me than imagining, 

1693
01:33:07,560 --> 01:33:12,640
than like looking into like a 
dark forest near dusk and 

1694
01:33:12,640 --> 01:33:14,800
thinking that you might have to 
go in there, you know what I 

1695
01:33:14,800 --> 01:33:17,200
mean? 
I think there's nothing that 

1696
01:33:17,320 --> 01:33:22,000
feels more kind of like creepy 
but still like esoteric. 

1697
01:33:22,000 --> 01:33:24,600
But this natural, like the 
thought of going into a deep 

1698
01:33:24,600 --> 01:33:28,040
dark forest is horrifying. 
It's almost as horrifying, but 

1699
01:33:28,040 --> 01:33:31,240
in a fun way. 
The non fun version of that is 

1700
01:33:31,240 --> 01:33:36,720
going into ocean water so dark 
it just becomes black underneath

1701
01:33:36,720 --> 01:33:37,840
you. 
Never gonna be that. 

1702
01:33:37,840 --> 01:33:38,440
Ever. 
Ever. 

1703
01:33:38,760 --> 01:33:40,840
Ever. 
Yeah. 

1704
01:33:42,440 --> 01:33:46,240
But anyway, so that's trophy. 
Mostly dark, but trophy #3 is 

1705
01:33:46,240 --> 01:33:48,440
slip gate choke point. 
So you were not here for I? 

1706
01:33:48,520 --> 01:33:53,920
Was not here for this episode. 
Yeah, slip gate, choke point by 

1707
01:33:53,920 --> 01:33:55,840
score. 
It got a what? 

1708
01:33:59,480 --> 01:34:03,440
Slip gate, choke point. 
God, I'm ready this one for 

1709
01:34:03,440 --> 01:34:05,120
originality. 
Got a 10? 

1710
01:34:05,520 --> 01:34:07,600
Got a 10? 
I feel like Kirby, you know, 

1711
01:34:07,600 --> 01:34:12,680
kind of pulled that one up a bit
with his with their enthusiasm, 

1712
01:34:12,760 --> 01:34:15,120
but I still think it's a really 
fantastic game. 

1713
01:34:15,400 --> 01:34:17,720
This is Slip Gate to a point we 
haven't talked about it before. 

1714
01:34:17,720 --> 01:34:21,480
So it is a stay frosty RPG 
supplement from Andrew Walter 

1715
01:34:21,760 --> 01:34:27,520
and Paul Cronin. 
Andrew Walter is the primary is 

1716
01:34:27,520 --> 01:34:28,840
the artist. 
It it's Troika. 

1717
01:34:28,840 --> 01:34:30,400
If you've ever seen Troika Art, 
that's Andrew Walter. 

1718
01:34:30,800 --> 01:34:32,920
You can tell from the cover. 
It's really fucking cool. 

1719
01:34:32,920 --> 01:34:37,880
It's really fantastic, but it is
basically Quake. 

1720
01:34:38,440 --> 01:34:42,760
Hey, if Quake was a game. 
And what I love about it is that

1721
01:34:43,880 --> 01:34:45,960
there are some games that really
kind of lean into a little bit 

1722
01:34:45,960 --> 01:34:49,200
of doom, but this one goes 
fucking hard into Quake. 

1723
01:34:49,200 --> 01:34:51,160
Like the demons, the slip gates,
everything. 

1724
01:34:51,480 --> 01:34:53,720
But not only that, my can't. 
Play all the way through. 

1725
01:34:53,840 --> 01:34:55,480
Quake thing, I thought was a 
doom thing. 

1726
01:34:55,960 --> 01:34:57,640
No, it's Quake. 
And I asked about that because 

1727
01:34:57,640 --> 01:35:01,600
I've never played either. 
OK, but Quake? 

1728
01:35:01,680 --> 01:35:07,960
I asked why it leans more into 
like like eldritchy stuff and 

1729
01:35:08,200 --> 01:35:10,560
and I'd actually talked to 
Andrew Walter about it and they 

1730
01:35:10,560 --> 01:35:12,440
said it's it's because it's 
Quake, not doom. 

1731
01:35:13,320 --> 01:35:19,640
Doom is more like not that, 
right. 

1732
01:35:19,640 --> 01:35:20,600
Oh yeah. 
It literally says it is 

1733
01:35:20,600 --> 01:35:24,480
claustrophobic levels of Quake's
episode of the elder world. 

1734
01:35:24,800 --> 01:35:26,920
So yeah. 
So it really leans into this 

1735
01:35:26,920 --> 01:35:30,360
kind of like Elder at horror 
aspect of it versus like demons 

1736
01:35:30,360 --> 01:35:32,640
and and shit like that or like 
the creatures and stuff. 

1737
01:35:32,640 --> 01:35:35,400
So it's first of all the system 
is really fantastic. 

1738
01:35:35,640 --> 01:35:38,320
Stay Frosty is a great light 
game and this really takes it to

1739
01:35:38,320 --> 01:35:41,160
another level. 
But not only that, the the 

1740
01:35:41,840 --> 01:35:45,560
fraction traits all the way 
through are really cool. 

1741
01:35:45,560 --> 01:35:49,280
Like you can literally chain 
together like 10 kills in a very

1742
01:35:49,280 --> 01:35:53,800
thematic way. 
The way that they use like loot 

1743
01:35:53,800 --> 01:35:57,520
boxes in the system is really 
fucking fantastic as well. 

1744
01:35:58,360 --> 01:36:02,880
And the way that they really 
kind of like turn a video game 

1745
01:36:02,880 --> 01:36:06,760
feel into a TTRBG. 
They do it so fucking perfectly 

1746
01:36:07,200 --> 01:36:10,280
that, you know, as far as 
originality goes, it's just it's

1747
01:36:10,280 --> 01:36:16,000
a really fun, cool system that 
lets you do fun, cool stuff in a

1748
01:36:16,000 --> 01:36:17,920
way that still feels like you're
playing a tabletop game. 

1749
01:36:18,280 --> 01:36:20,920
But all the rest of the stuff 
too, including the art, 

1750
01:36:20,920 --> 01:36:28,800
including the, the layout, the 
vibes, every aspect of it. 

1751
01:36:28,800 --> 01:36:31,080
There's a reason it got like a 
nine or a 10. 

1752
01:36:31,080 --> 01:36:35,880
It's a 10 on a board, but it's 
it's just if if this was a scene

1753
01:36:35,880 --> 01:36:38,160
for vibes again, this would be a
hard fucking 10. 

1754
01:36:38,160 --> 01:36:40,280
And that's, you know, 
originality is kind of that for 

1755
01:36:40,280 --> 01:36:41,960
books. 
So really, really cool. 

1756
01:36:41,960 --> 01:36:45,720
If you want a video gamey feel 
and you want to fight like 

1757
01:36:45,720 --> 01:36:48,920
Eldridge Beasts after going 
through like an like a like a 

1758
01:36:48,920 --> 01:36:51,760
slip gate into their world and 
stuff like that, this is the 

1759
01:36:51,760 --> 01:36:54,880
fucking game to play. 
And it's a game that I can't 

1760
01:36:54,880 --> 01:36:57,160
wait to get to the table. 
I've I've wanted to play it a 

1761
01:36:57,160 --> 01:36:59,920
lot sooner, but we'll definitely
be playing in 2024. 

1762
01:36:59,920 --> 01:37:03,440
It's I Tactical fun. 
Narrative. 

1763
01:37:03,880 --> 01:37:05,480
Murder. 
Eldridge shit. 

1764
01:37:06,080 --> 01:37:09,240
I definitely had like a personal
arc with tabletop RPGs where at 

1765
01:37:09,240 --> 01:37:11,960
some point like I was like 
please no video game this at 

1766
01:37:11,960 --> 01:37:14,920
all. 
And now I'm like, no, I 

1767
01:37:14,920 --> 01:37:18,080
appreciate things for what they 
are and like I've gotten. 

1768
01:37:18,080 --> 01:37:20,840
I think part of it was also I 
was coming off 5E, which is 

1769
01:37:20,960 --> 01:37:25,040
already a little superhero ish, 
and I just needed more grit to 

1770
01:37:25,040 --> 01:37:26,960
my life. 
But now I'm at the point I'm 

1771
01:37:26,960 --> 01:37:29,480
like, you know, sometimes I do 
love playing like a very video 

1772
01:37:29,480 --> 01:37:31,600
gaming experience and like, 
that's cool. 

1773
01:37:32,040 --> 01:37:33,920
You know. 
If you're like playing fist and 

1774
01:37:33,920 --> 01:37:35,720
you keep respawning, I'm like, 
oh, I love that. 

1775
01:37:35,720 --> 01:37:37,280
That's so, that's so ridiculous.
Like. 

1776
01:37:38,360 --> 01:37:40,880
Yeah, well, and this one is very
different I would say, than 

1777
01:37:40,880 --> 01:37:43,840
playing a fist because it's not 
a war game like you can die. 

1778
01:37:43,840 --> 01:37:46,760
But the fun video gaming aspects
of it are the way that they 

1779
01:37:46,760 --> 01:37:51,080
really incorporate like ammo 
types, loot boxes, like your 

1780
01:37:51,080 --> 01:37:53,560
action chain where you can just 
go from kill to kill to kill to 

1781
01:37:53,560 --> 01:37:56,320
kill. 
Like it doesn't feel like, umm 

1782
01:37:56,440 --> 01:37:59,400
like like a war game at all. 
It still feels like you're 

1783
01:37:59,400 --> 01:38:02,320
playing at TRPG and that if you 
die, you will fucking die. 

1784
01:38:02,640 --> 01:38:06,240
But anyway, and then #2, we have
hell night. 

1785
01:38:06,320 --> 01:38:10,360
I mean we talked about it a 
bunch, yeah, not not just 

1786
01:38:10,360 --> 01:38:12,800
artistically because The thing 
is entirely hand fucking made, 

1787
01:38:12,800 --> 01:38:17,920
but it's an 80s doom biker TRPG 
and it's cool. 

1788
01:38:17,920 --> 01:38:19,840
Like you're you're like whole 
like. 

1789
01:38:20,280 --> 01:38:26,280
Demonic thing and the bike you 
ride, it ended up being so 

1790
01:38:26,280 --> 01:38:30,880
unbelievably cool. 
I really enjoyed that and and 

1791
01:38:30,920 --> 01:38:34,120
that's another one and I'm like 
man, we should run that at some 

1792
01:38:34,200 --> 01:38:36,040
point. 
Well, yeah, there's, there's 

1793
01:38:36,040 --> 01:38:38,240
there's like four or five that. 
Are at the top of our list, 

1794
01:38:38,440 --> 01:38:39,760
yeah. 
Yeah, yeah, yeah. 

1795
01:38:39,760 --> 01:38:43,200
We definitely want to up that. 
We'll talk about it in our on 

1796
01:38:43,200 --> 01:38:46,560
our resolution podcast 
resolutions for 2024 at the end 

1797
01:38:46,560 --> 01:38:50,320
here. 
And #1 is Hieronymus? 

1798
01:38:52,920 --> 01:38:56,080
I mean, what? 
Tell us why Hieronymus got #1 on

1799
01:38:56,080 --> 01:38:58,360
originality. 
I mean, I think other than the 

1800
01:38:58,360 --> 01:39:02,560
fact that like I think the most 
obvious fact is that it uses 

1801
01:39:02,760 --> 01:39:06,760
like Hieronymus Bosch's 
paintings, lays A hex over them,

1802
01:39:06,960 --> 01:39:10,960
and has you interpret what each 
hex is. 

1803
01:39:11,040 --> 01:39:14,000
And it starts out really well 
with like there's a lot of hexes

1804
01:39:14,000 --> 01:39:18,360
laid out and they it tells you 
exactly what is in each hex and 

1805
01:39:18,360 --> 01:39:23,120
then lays out several that don't
and leads it up to your 

1806
01:39:23,120 --> 01:39:26,560
interpretation. 
I think the player classes, 

1807
01:39:26,760 --> 01:39:29,800
which I should have pulled up in
front of me, my coffee is in the

1808
01:39:29,800 --> 01:39:33,320
way. 
It's Hieronymus guys, so many 

1809
01:39:33,320 --> 01:39:34,840
tabs open. 
What's wrong with me? 

1810
01:39:37,200 --> 01:39:40,800
The idea that you are these like
archetypes that are 

1811
01:39:40,800 --> 01:39:47,360
representative of the issues of 
the time of Hieronymus and like 

1812
01:39:47,400 --> 01:39:52,240
kind of the issues that are 
painted of and you you inhabit 

1813
01:39:52,240 --> 01:39:57,280
these character class classes, 
The Alchemist, artisan, king, 

1814
01:39:57,560 --> 01:40:02,080
priests, scoundrel and poet and 
moving through these roles, it's

1815
01:40:02,360 --> 01:40:07,480
very, very fresh and cool. 
I I really enjoyed going through

1816
01:40:07,480 --> 01:40:10,880
this and I enjoyed it overall as
its own game. 

1817
01:40:13,760 --> 01:40:15,920
Yeah, I completely agree with 
all of that. 

1818
01:40:17,400 --> 01:40:19,280
So that's the originality. 
We got Soul Burner from Man of 

1819
01:40:19,280 --> 01:40:23,320
Asset #5, Trophy from Jesse Ross
and Gauntlet at #4. 

1820
01:40:23,320 --> 01:40:25,800
We got Andrew Alter with Slip 
Gate took Point at #3, We got 

1821
01:40:25,800 --> 01:40:30,440
Gavakaroga with Hell Night at 
#2, and we got Laurie O'Connell 

1822
01:40:30,440 --> 01:40:36,040
with Hieronymus at #1. 
And then our last before we hit 

1823
01:40:36,040 --> 01:40:49,000
the scenes, We have value, we're
getting there value. 

1824
01:40:49,000 --> 01:40:52,040
So value, we've talked to us 
before, this is the bang for 

1825
01:40:52,040 --> 01:40:53,800
your buck. 
It's not just how much the thing

1826
01:40:53,800 --> 01:40:56,280
cost, but it's also what you get
for it. 

1827
01:40:56,280 --> 01:40:59,960
Third party licenses, online 
generators, all of that stuff. 

1828
01:40:59,960 --> 01:41:03,720
So coming in at #5 for value we 
have, they feed on fear. 

1829
01:41:04,760 --> 01:41:07,560
So you were also not here for 
this. 

1830
01:41:07,560 --> 01:41:08,680
I was. 
Also not here for that. 

1831
01:41:08,720 --> 01:41:12,200
Yeah, that was in the middle of 
my move to Oregon. 

1832
01:41:13,360 --> 01:41:17,400
So they feed on Fear is from 
Lexi Vela. 

1833
01:41:18,360 --> 01:41:24,680
They it is a creepy, fantastic 
good game and it's a horror RPG 

1834
01:41:25,160 --> 01:41:32,520
where you actually play as a 
creature that is feeding on 

1835
01:41:32,520 --> 01:41:34,600
people. 
So you actually go through the 

1836
01:41:34,600 --> 01:41:39,080
process of like having a layer, 
infiltrating a community, 

1837
01:41:39,960 --> 01:41:45,920
feeding on the fear that you 
generate from people and and 

1838
01:41:45,920 --> 01:41:48,680
that's that's kind of the game. 
So you play the bad guy, you 

1839
01:41:48,680 --> 01:41:53,120
play the creature that is 
haunting or or terrorizing a 

1840
01:41:53,120 --> 01:41:55,680
small community, and it's so, so
well done. 

1841
01:41:57,000 --> 01:42:00,680
So Ryan and tell me why you guys
gave this a nine for value? 

1842
01:42:01,680 --> 01:42:08,880
So because I did get a nine 
first of all I think the from 

1843
01:42:08,880 --> 01:42:13,680
the website it was like $24.00. 
Like the book itself is 

1844
01:42:13,680 --> 01:42:17,200
fantastic but with the book you 
got the book, you got a bunch of

1845
01:42:17,520 --> 01:42:22,880
stickers, I got AGM screen with 
some beautiful art on it, you 

1846
01:42:22,880 --> 01:42:28,520
got the PDF all of it as far as 
that is is freaking 24 bucks. 

1847
01:42:28,520 --> 01:42:31,360
So for the quality of the book, 
the amount of I mean it's like 

1848
01:42:31,360 --> 01:42:35,520
100 page book and with the GM 
screen with the stickers with 

1849
01:42:35,520 --> 01:42:38,440
everything that came with it for
$24.00 value wise, I mean that's

1850
01:42:39,080 --> 01:42:40,400
there's not much more you can 
ask for. 

1851
01:42:40,880 --> 01:42:43,800
There's also some like character
sheets and and things that came 

1852
01:42:43,800 --> 01:42:45,880
with it as well. 
So just this is one of those 

1853
01:42:45,880 --> 01:42:51,000
ones where like the value is 
just in like all of the physical

1854
01:42:51,000 --> 01:42:54,640
stuff that you got for it plus 
the PDF, it's just you can't ask

1855
01:42:54,640 --> 01:42:56,600
for much more for 24 freaking 
dollars. 

1856
01:42:56,600 --> 01:43:01,600
It's it's fantastic and I'm 
pretty positive that there is a 

1857
01:43:01,600 --> 01:43:05,720
a third party license as well. 
But throw in also the fact that 

1858
01:43:05,720 --> 01:43:10,560
it's basically like there's so 
much art by so many amazing 

1859
01:43:10,560 --> 01:43:15,880
horror like creators throughout 
the entire book as well that you

1860
01:43:15,880 --> 01:43:19,760
can almost use it as that. 
As just like the fucking amazing

1861
01:43:19,760 --> 01:43:22,040
art that comes with it as well. 
Like that obviously adds to the 

1862
01:43:22,040 --> 01:43:25,360
value because there's no way 
this was inexpensive for the 

1863
01:43:25,360 --> 01:43:27,680
quality and quantity of art that
was in throughout the entire 

1864
01:43:27,680 --> 01:43:29,320
book too. 
So this is 1 where it's just 

1865
01:43:29,320 --> 01:43:30,560
like I can't leave this 24 
bucks. 

1866
01:43:30,560 --> 01:43:33,640
Like I would have bought the 
same thing for 3540 plus bucks 

1867
01:43:34,440 --> 01:43:40,200
and and and been happy with it 
so it was pretty inexpensive and

1868
01:43:40,200 --> 01:43:46,200
that's why it got five fantastic
#4 is trophy. 

1869
01:43:46,200 --> 01:43:53,080
What did trophy get for score? 
Trophy Got a. 9. 

1870
01:43:53,760 --> 01:44:00,880
Yeah, value wise, I mean it's 
it's a relatively ineffensive 

1871
01:44:00,880 --> 01:44:03,000
book. 
The book itself is insanely 

1872
01:44:03,000 --> 01:44:04,880
stunning. 
I'm talking it's like the edge 

1873
01:44:04,880 --> 01:44:07,960
of it is cloth bound, but not 
all cloth bound, which I love 

1874
01:44:07,960 --> 01:44:09,920
because I can actually touch it 
with all my oils getting all 

1875
01:44:09,920 --> 01:44:13,320
over it. 
It's got bookmarks, It's got a 

1876
01:44:13,320 --> 01:44:17,120
ton of resources on the website.
We talked about that a little 

1877
01:44:17,120 --> 01:44:19,880
bit earlier during the 
usability, but character sheets 

1878
01:44:19,880 --> 01:44:22,640
and and every all of the the 
tools that you need to run the 

1879
01:44:22,640 --> 01:44:25,160
game are free. 
You can just go to the website 

1880
01:44:25,160 --> 01:44:27,960
right in the book and download 
so much from it. 

1881
01:44:28,200 --> 01:44:31,440
That's a huge part of it is 
being able to actually have 

1882
01:44:31,440 --> 01:44:33,880
character sheets and character 
generators and all that stuff. 

1883
01:44:34,160 --> 01:44:35,480
I mean, that's a huge part of 
it. 

1884
01:44:35,480 --> 01:44:39,280
I mean, the book is gorgeous, 
it's not too expensive, and 

1885
01:44:39,280 --> 01:44:41,640
there's a ton of stuff on the 
website for resources, and 

1886
01:44:41,640 --> 01:44:44,320
that's pretty much it. 
Amazing. 

1887
01:44:46,280 --> 01:44:47,160
Dead. 
Halt. 

1888
01:44:47,360 --> 01:44:48,600
I had to convince you of this 
one. 

1889
01:44:50,080 --> 01:44:58,080
So this is again, you can buy it
from the each page digitally, 

1890
01:44:58,280 --> 01:45:02,240
you can order a print copy, But 
it it's about, it's about what 

1891
01:45:02,240 --> 01:45:05,720
you think for a Zine. 
But if you go to zonware.net, 

1892
01:45:05,720 --> 01:45:09,520
which is a very interesting 
website, it looks like like an 

1893
01:45:09,520 --> 01:45:10,640
old. 
It almost looks like one of 

1894
01:45:10,640 --> 01:45:12,600
those old Angel Fire websites. 
You know, where you just like 

1895
01:45:12,600 --> 01:45:14,800
kind of drop gifts and stuff on 
it or whatever. 

1896
01:45:16,200 --> 01:45:19,360
But if you dig around in there, 
because there's actually a lot 

1897
01:45:19,360 --> 01:45:22,320
of secret stuff on it too, like 
hidden bits and pieces. 

1898
01:45:22,320 --> 01:45:24,960
But if you go to the resource 
section on there, everything you

1899
01:45:24,960 --> 01:45:29,040
possibly want from dead hall, 
like they have like Gotcha pod 

1900
01:45:29,040 --> 01:45:30,680
machines in it. 
Is that what they're called? 

1901
01:45:30,680 --> 01:45:32,120
Gotcha pod? 
Is it Gotcha Pod? 

1902
01:45:32,120 --> 01:45:33,800
Is that what they're called? 
You know what I'm talking about.

1903
01:45:34,240 --> 01:45:35,720
No, I don't know. 
I have any idea what you're 

1904
01:45:35,720 --> 01:45:38,000
talking about? 
You, you, it's it's mostly like 

1905
01:45:38,000 --> 01:45:40,160
Japan and stuff. 
You stick money in and it gives 

1906
01:45:40,160 --> 01:45:41,800
you a ball. 
You pop the ball open and you 

1907
01:45:41,800 --> 01:45:43,080
have like a little squirrel or 
something. 

1908
01:45:43,080 --> 01:45:44,480
You know what I mean? 
OK, gotcha, gotcha. 

1909
01:45:45,360 --> 01:45:47,080
But there's a ton of those in 
the game. 

1910
01:45:47,160 --> 01:45:49,320
There's cards for all of it. 
There's cards for all your 

1911
01:45:49,320 --> 01:45:51,480
characters. 
There's there's everything you 

1912
01:45:51,480 --> 01:45:53,040
could possibly want for the 
game. 

1913
01:45:53,160 --> 01:45:57,120
You can print directly from the 
zonware.net website, so it makes

1914
01:45:57,120 --> 01:46:00,720
it super easy to have everything
that you want possible, like 

1915
01:46:00,720 --> 01:46:02,760
laid out in front of you. 
So it is. 

1916
01:46:02,760 --> 01:46:04,160
Just something you had to 
convince me. 

1917
01:46:04,160 --> 01:46:06,400
It's that this website's a 
little weird to look at, and the

1918
01:46:06,400 --> 01:46:09,440
downloads page is in the bottom 
in the footer, which no one's 

1919
01:46:09,440 --> 01:46:12,920
done since 2005. 
And I was like, where is all the

1920
01:46:12,920 --> 01:46:14,680
stuff you're talking about? 
But you're right, there is a 

1921
01:46:14,680 --> 01:46:20,360
ton, a ton of resources in that 
on that page. 

1922
01:46:20,560 --> 01:46:28,040
It's really very good. 
Really fantastic #2 vaults of 

1923
01:46:28,040 --> 01:46:30,520
ARN. 
Yeah. 

1924
01:46:31,760 --> 01:46:34,560
I mean, I think the biggest 
thing that that lends to Vaults 

1925
01:46:34,560 --> 01:46:42,720
of Arn's value is the like the 
map making because you have a 

1926
01:46:42,720 --> 01:46:47,600
like an not unlimited but like a
really variable adventure 

1927
01:46:48,280 --> 01:46:54,160
creation system like baked into 
it is also a beautiful, 

1928
01:46:54,240 --> 01:47:00,320
beautiful book. 
I personally think that the 

1929
01:47:00,320 --> 01:47:02,400
thing that lends most of the 
value is the fact that it's 

1930
01:47:02,400 --> 01:47:06,440
free. 
Oh yes, right is, isn't it? 

1931
01:47:06,880 --> 01:47:10,680
If you go to the Vaults of ARN, 
go to the Itch page which is 

1932
01:47:11,000 --> 01:47:16,400
graculas droog dot itch dot IO. 
The original 3 Zines, Vaults of 

1933
01:47:16,400 --> 01:47:20,800
ARN, One Baltimore, 2 Baltimore,
and Three are literally free 

1934
01:47:20,800 --> 01:47:22,320
downloads. 
Yeah. 

1935
01:47:23,080 --> 01:47:28,240
Every aspect of the game you can
get fucking digitally for free 

1936
01:47:28,280 --> 01:47:29,560
right now. 
I mean, obviously, if you have 

1937
01:47:29,560 --> 01:47:31,120
money, give them money, you 
know? 

1938
01:47:31,600 --> 01:47:35,680
I also think that like, there's 
so much other stuff for 

1939
01:47:35,680 --> 01:47:37,840
Vaultivarn. 
There's so many like third party

1940
01:47:37,840 --> 01:47:40,680
adventures. 
Leo Hunt, Patreon has like 

1941
01:47:41,040 --> 01:47:43,000
these, these little mini scenes 
come out like. 

1942
01:47:43,040 --> 01:47:45,280
All the time. 
And it's just so much. 

1943
01:47:45,360 --> 01:47:48,200
I have so much Vaultivarn 
material that I'm like, oh, I 

1944
01:47:48,200 --> 01:47:50,360
have to start running this 
because, like, I'm starting to 

1945
01:47:50,360 --> 01:47:53,480
get buried and like, stuff to 
run. 

1946
01:47:53,480 --> 01:47:56,440
Yeah. 
Well, not only that, I that that

1947
01:47:56,440 --> 01:47:59,720
right there is a Vaultivarn 
cassette right there with like 

1948
01:47:59,720 --> 01:48:01,520
the OSD for bringing Vaults of 
ARN on it. 

1949
01:48:02,840 --> 01:48:05,640
And then on top of just the 
there's the three original 

1950
01:48:05,640 --> 01:48:08,320
scenes that are free for not 
free, but for really 

1951
01:48:08,320 --> 01:48:10,600
inexpensive. 
The Vaults of ARN adventures 

1952
01:48:10,600 --> 01:48:12,200
from Leo Hunt is on the each 
page. 

1953
01:48:12,440 --> 01:48:15,520
The Pariahs of ARN Beastie area 
is on the each page and it costs

1954
01:48:15,520 --> 01:48:17,560
like $4.00 total for both of 
those. 

1955
01:48:17,880 --> 01:48:21,040
I mean, and from games on 
Nimrus, the book is not that 

1956
01:48:21,040 --> 01:48:25,320
expensive and it's gorgeous. 
So all around, this is a game 

1957
01:48:25,320 --> 01:48:28,280
that you could literally play 
for months and months and months

1958
01:48:28,480 --> 01:48:33,760
for free, but also give them 
money and on top of, yes, the 

1959
01:48:33,760 --> 01:48:36,160
fact that they just pump out 
content like fucking crazy. 

1960
01:48:36,440 --> 01:48:38,240
So I'm hoping that they do the 
same thing for the Strike. 

1961
01:48:38,240 --> 01:48:41,960
So we'll see. 
And then #1 again, Mouse Rider, 

1962
01:48:42,120 --> 01:48:44,200
for all the same reasons we just
talked about Vaults of Arm. 

1963
01:48:44,200 --> 01:48:46,440
Yeah, it's fucking free. 
It's free. 

1964
01:48:47,040 --> 01:48:49,720
Yeah, so. 
You can go to the you can go to 

1965
01:48:49,720 --> 01:48:52,640
the mouse, render.com, download 
the book completely for free. 

1966
01:48:52,640 --> 01:48:55,200
All the generators are free. 
The inventory thing is free. 

1967
01:48:55,880 --> 01:48:58,200
Like if you just want the 
digital parts of it, you could 

1968
01:48:58,200 --> 01:49:00,440
play for the rest of your life 
for. 

1969
01:49:00,440 --> 01:49:03,040
Free. 
And talk about third party 

1970
01:49:03,040 --> 01:49:05,400
content. 
You know which it doesn't. 

1971
01:49:05,400 --> 01:49:08,320
It does add to value, right? 
The ability to like find other 

1972
01:49:08,320 --> 01:49:10,800
stuff to play like adds a lot to
value in like mouse render. 

1973
01:49:10,800 --> 01:49:13,640
It's like, I mean, you're never 
going to run, you'll never run 

1974
01:49:13,640 --> 01:49:16,160
out of stuff to run. 
Yeah, well, not only that, 

1975
01:49:16,160 --> 01:49:18,960
Mandadon, I mean, they're one of
the curators for the the the 

1976
01:49:18,960 --> 01:49:22,120
library of mouse reader stuff. 
So there's a bajillion mouse 

1977
01:49:22,120 --> 01:49:24,760
reader things out there, and a 
lot of them are so good. 

1978
01:49:24,760 --> 01:49:28,000
I mean, especially Mandadon TTGS
definitely check out all of 

1979
01:49:28,000 --> 01:49:30,840
their stuff. 
But yeah, I mean, you can't 

1980
01:49:30,840 --> 01:49:33,560
really be. 
Anytime the game is good and 

1981
01:49:33,560 --> 01:49:38,000
literally free it pretty much 
gets a 10 because like money is 

1982
01:49:38,120 --> 01:49:40,520
a it is a. 
One of the reasons we do value 

1983
01:49:40,520 --> 01:49:42,880
is because the cost of your game
is a barred entry. 

1984
01:49:43,240 --> 01:49:47,840
Like look at some popular games 
out there where it's like $50.00

1985
01:49:47,840 --> 01:49:52,160
for the players Handbook, $50.00
for the Beastie area, and $50.00

1986
01:49:52,160 --> 01:49:56,200
for the GM's guide. 
I'm sorry, Mouse are free PDF or

1987
01:49:56,200 --> 01:49:58,720
$150.00 for all the shit you 
need to run the game. 

1988
01:49:59,520 --> 01:50:00,640
It's a barrier to entry, you 
know. 

1989
01:50:00,680 --> 01:50:02,800
Especially in 2023. 
Inflation's insane. 

1990
01:50:02,800 --> 01:50:05,960
People don't have fucking money.
We are the working poor, you 

1991
01:50:05,960 --> 01:50:07,880
know. 
This is late stage dystopian 

1992
01:50:07,880 --> 01:50:11,240
capitalism. 
Like if your game is free, 

1993
01:50:11,400 --> 01:50:16,000
people will download it and will
most likely pay for other parts 

1994
01:50:16,000 --> 01:50:17,840
of the game. 
You know, like I could, I could 

1995
01:50:17,840 --> 01:50:20,120
play Master for free digitally 
all day, but I have the fucking 

1996
01:50:20,120 --> 01:50:22,000
box set for a reason, because 
it's gorgeous, you know? 

1997
01:50:22,520 --> 01:50:27,320
So anyway, that is valuable and 
I think that's, that's it for 

1998
01:50:28,640 --> 01:50:35,120
for book metrics, I think we 
we're going to do, do we want to

1999
01:50:35,120 --> 01:50:37,360
do the top books and top scenes 
at the end with our personals, 

2000
01:50:37,360 --> 01:50:39,840
all scenes, yeah. 
Your call. 

2001
01:50:39,840 --> 01:50:43,800
I was going to do top books like
the Are we doing overall score? 

2002
01:50:43,800 --> 01:50:46,200
I can't remember. 
Yeah, we we do an overall score 

2003
01:50:46,200 --> 01:50:48,480
in our end on our end builder 
top slides for the books in this

2004
01:50:48,480 --> 01:50:50,040
you. 
Know I don't care what order 

2005
01:50:50,040 --> 01:50:52,400
we're doing this in, Ryan. 
What order do you want to do it 

2006
01:50:52,400 --> 01:50:53,920
in? 
I want to do it all at the end, 

2007
01:50:54,040 --> 01:50:56,320
so we're going. 
To go to at the end buddy. 

2008
01:50:57,240 --> 01:51:00,560
We're gonna do our Zine metrics 
now, and then at the end we're 

2009
01:51:00,560 --> 01:51:04,640
gonna get the overall top five 
scores for books for zines and 

2010
01:51:04,640 --> 01:51:08,800
then Hunter and My top books and
zines for the year. 

2011
01:51:08,840 --> 01:51:12,360
So we're switching up here and 
we're gonna switch over to 

2012
01:51:13,520 --> 01:51:14,520
zines. 
Let. 

2013
01:51:19,240 --> 01:51:21,800
Me just move something. 
Right. 

2014
01:51:22,920 --> 01:51:26,360
So again, for Zines, we judge on
three metrics. 

2015
01:51:26,360 --> 01:51:28,840
We judge on visuals, which is 
like Art lab, which is 

2016
01:51:28,840 --> 01:51:30,840
everything, Everything that it 
looks like, what's it fucking 

2017
01:51:30,840 --> 01:51:32,560
look like? 
And then the rule set, which is 

2018
01:51:32,560 --> 01:51:35,880
the actual writing of the game 
rules, And then the vibes, which

2019
01:51:35,880 --> 01:51:37,920
as we said before, it's it's a 
mix of everything. 

2020
01:51:37,920 --> 01:51:40,680
It's the words, it's the thing, 
it's, it's as soon as you close 

2021
01:51:40,680 --> 01:51:43,360
it, how bad you go, oh, I want 
to play this fucking game, you 

2022
01:51:43,360 --> 01:51:46,000
know? 
And you know, we feel like zines

2023
01:51:46,000 --> 01:51:49,680
are it's really important to hit
the vibes in the Zine, because 

2024
01:51:49,680 --> 01:51:57,960
it's just smaller thing that the
the way you communicate, playing

2025
01:51:57,960 --> 01:52:00,480
the game, writing the game, 
designing the game, all of that 

2026
01:52:00,480 --> 01:52:03,160
can be much more of an important
aspect to something that's a 

2027
01:52:03,160 --> 01:52:05,160
little bit smaller thing than an
entire book. 

2028
01:52:05,520 --> 01:52:08,200
Absolutely. 
So for visuals, real quick 

2029
01:52:08,200 --> 01:52:10,200
caveat for visuals, This is 
another one where it's all 

2030
01:52:10,200 --> 01:52:11,720
nines. 
Yeah. 

2031
01:52:12,000 --> 01:52:13,120
OK. 
So all right. 

2032
01:52:13,440 --> 01:52:17,440
Yeah, very strong. 
Zines are like Zine visuals I 

2033
01:52:17,440 --> 01:52:22,360
think come through fairly strong
a lot of time because it is like

2034
01:52:22,360 --> 01:52:28,320
the format for making something 
like incredibly, you know, vibey

2035
01:52:28,400 --> 01:52:32,920
artistic. 
You know, Bo show, I'm actually 

2036
01:52:32,920 --> 01:52:34,960
going to open up all three of 
these at the same time so I 

2037
01:52:34,960 --> 01:52:43,240
don't have to do it later. 
So at #3 we have below dwelling 

2038
01:52:43,240 --> 01:52:47,880
sear mutants from neon rot. 
Great game. 

2039
01:52:48,560 --> 01:52:56,840
Yeah, really interesting. 
If I remember correctly when we 

2040
01:52:56,840 --> 01:53:01,240
were talking to them, this is 
all completely made in 

2041
01:53:01,240 --> 01:53:03,800
Photoshop, right? 
That was the thing with BDSM. 

2042
01:53:04,800 --> 01:53:07,080
Am I messing? 
I'm pretty sure that they even 

2043
01:53:07,080 --> 01:53:09,200
did the layout and everything in
Photoshop. 

2044
01:53:09,640 --> 01:53:12,520
And like, it's interesting 
because it comes through, and I 

2045
01:53:12,520 --> 01:53:17,960
mean that in like a good way. 
Like why is it not, oh, that's 

2046
01:53:17,960 --> 01:53:23,080
why it's not opening up because 
it's not BDSM in my file, but it

2047
01:53:23,080 --> 01:53:26,440
has like a really great art 
forward look. 

2048
01:53:26,440 --> 01:53:31,440
Like maybe it's a little busy to
read in certain parts, but it 

2049
01:53:31,440 --> 01:53:37,920
has very, very cool like overall
feel to like the visuals in 

2050
01:53:37,920 --> 01:53:40,920
every way. 
Yeah. 

2051
01:53:41,120 --> 01:53:44,320
Yeah, it's it's much like what 
we talked about with Adam. 

2052
01:53:44,320 --> 01:53:46,120
Vas like there is no default 
page. 

2053
01:53:46,520 --> 01:53:49,400
Every page is its own spread, 
its own layout. 

2054
01:53:49,640 --> 01:53:52,560
It's got there's no two that are
the same. 

2055
01:53:52,560 --> 01:53:56,560
It's definitely takes things in 
row. 

2056
01:53:56,560 --> 01:53:58,400
This isn't the only time we're 
going to talk about BDSM, so 

2057
01:53:58,400 --> 01:53:59,600
we're not going to go too deep 
into it. 

2058
01:53:59,600 --> 01:54:02,760
As we said, this is created by 
Willow JK Neon Rot, the cover 

2059
01:54:02,760 --> 01:54:05,240
artist by Plastiboo, who you 
might know from a little book 

2060
01:54:05,240 --> 01:54:07,560
called Vermis. 
And then the two mutants are 

2061
01:54:07,560 --> 01:54:10,040
Neon Rot and Alexei Vela. 
Alexei Vela is also the one who 

2062
01:54:10,040 --> 01:54:11,960
did. 
If you don't fear great batch of

2063
01:54:11,960 --> 01:54:15,000
people that did this, you're 
literally a bunch of fucking 

2064
01:54:15,000 --> 01:54:19,680
mutants in the sewer and you eat
stuff in each other and like 

2065
01:54:19,680 --> 01:54:23,960
it's slimy and gross and that 
comes this neon radioactive 

2066
01:54:23,960 --> 01:54:29,360
muck. 
Slimeness just exudes from all 

2067
01:54:29,360 --> 01:54:31,280
visuals of the game. 
I mean, it just pops off the 

2068
01:54:31,280 --> 01:54:33,440
fucking page. 
And like you said, sometimes the

2069
01:54:33,440 --> 01:54:34,720
readability suffers a little 
bit. 

2070
01:54:34,720 --> 01:54:37,760
But This is why I don't, I don't
mind it in a Zine. 

2071
01:54:38,040 --> 01:54:41,760
Yeah, it bothers me way less in 
a Zine than like a 300 page book

2072
01:54:41,760 --> 01:54:44,960
or whatever. 
Well, and because I mean that 

2073
01:54:44,960 --> 01:54:47,400
leans into the vibes too. 
I'd rather have something that's

2074
01:54:47,400 --> 01:54:51,760
fucking crazy if the game is 
crazy, you know, and this 

2075
01:54:51,760 --> 01:54:54,080
absolutely does it. 
It's really fantastic and 

2076
01:54:55,120 --> 01:54:57,080
there's more than just below 
dwelling super mutants. 

2077
01:54:57,080 --> 01:55:03,040
They also have gosh what it's 
CBT and ATM and I think there's 

2078
01:55:03,040 --> 01:55:05,200
a fourth one out or coming out 
soon as well. 

2079
01:55:05,200 --> 01:55:07,320
So there's a whole series of 
games that you can run or 

2080
01:55:07,520 --> 01:55:11,360
different aspects of BDSM that 
you can play, but visually it's 

2081
01:55:11,360 --> 01:55:15,320
just it's slimy and neon and and
fucking cool. 

2082
01:55:15,360 --> 01:55:22,000
So that's why, that's why BDSM 
is is great, you know? 

2083
01:55:22,960 --> 01:55:26,240
Absolutely couldn't who? 
Doesn't love that BDSM who? 

2084
01:55:26,240 --> 01:55:31,360
Doesn't you know. #2 is squishy 
squishy. 

2085
01:55:31,400 --> 01:55:33,520
Another episode where I wasn't 
there. 

2086
01:55:34,280 --> 01:55:36,200
Yeah. 
No, you were not there. 

2087
01:55:36,200 --> 01:55:37,760
So I'll talk about squishy a 
bit. 

2088
01:55:38,440 --> 01:55:44,680
So squishy we'll open this up is
a horror game. 

2089
01:55:44,960 --> 01:55:47,120
It's called a quick start horror
game. 

2090
01:55:48,160 --> 01:55:53,680
This is a rules light system for
those who want survival horror 

2091
01:55:53,680 --> 01:55:56,760
scenario. 
This is by Emmett Kiernan. 

2092
01:55:57,560 --> 01:56:00,080
I can't remember, I don't know 
why I'm blanking on what their 

2093
01:56:00,080 --> 01:56:03,360
name is on the IGS and one like 
that. 

2094
01:56:03,720 --> 01:56:08,360
It's like sugar and then 
designed by dye sugars. 

2095
01:56:08,360 --> 01:56:11,640
So the layout you'll notice 
definitely has some similarities

2096
01:56:11,640 --> 01:56:17,880
to like Gangs of Titan City in 
that it's very readable, it uses

2097
01:56:18,200 --> 01:56:24,840
very readable font, it uses big 
boxes to relay information, it's

2098
01:56:25,400 --> 01:56:30,560
so layout wise fantastic, but 
art wise, similar to BDSM in 

2099
01:56:30,560 --> 01:56:34,040
that it's just leaping off the 
fucking page, you know? 

2100
01:56:34,560 --> 01:56:37,120
Absolutely. 
It's it's a it's very it's a 

2101
01:56:37,120 --> 01:56:42,720
very good looking Zine. 
Mm hmm, mm hmm, mm hmm. 

2102
01:56:42,720 --> 01:56:46,200
Yeah. 
The artist is Mike Wasion. 

2103
01:56:46,200 --> 01:56:49,560
WASION. 
My goodness, it's definitely has

2104
01:56:49,560 --> 01:56:53,440
this kind of like, what? 
What, what, what? 

2105
01:56:53,480 --> 01:56:56,600
It's almost like garbage pail 
kids if they're like fucking 

2106
01:56:56,600 --> 01:57:00,360
like demons and falling apart 
and shit like they're in sky. 

2107
01:57:00,360 --> 01:57:04,160
They're the Garbage Pail kids. 
And did I say it wrong? 

2108
01:57:04,160 --> 01:57:05,200
Is it not the Garbage Pail Kids 
I. 

2109
01:57:05,840 --> 01:57:08,080
Don't know what they are. 
Is that just not a thing I think

2110
01:57:08,080 --> 01:57:12,400
I don't know about? 
Maybe it's like it's definitely 

2111
01:57:12,440 --> 01:57:14,440
things like. 
Fuck that, kids you've never 

2112
01:57:14,480 --> 01:57:15,360
seen. 
Garbage pail kids? 

2113
01:57:15,360 --> 01:57:17,480
Nope. 
Oh my gosh. 

2114
01:57:17,480 --> 01:57:20,560
OK, well garbage pail kids are 
like fucked up kids, but playing

2115
01:57:20,560 --> 01:57:23,360
cards. 
Yeah, this is like a this is 

2116
01:57:23,360 --> 01:57:25,520
like a late 80s thing, you know?
Yeah. 

2117
01:57:25,960 --> 01:57:28,200
Yeah. 
Yeah, I was born in 91, buddy, 

2118
01:57:28,280 --> 01:57:31,600
so. 
A little baby anyway, so the art

2119
01:57:31,600 --> 01:57:32,840
all the way through. 
Super viby. 

2120
01:57:32,840 --> 01:57:36,080
The layout's fantastic, but just
the art for Mike Washington 

2121
01:57:36,240 --> 01:57:39,360
fills this entire thing leaps 
off a page. 

2122
01:57:39,360 --> 01:57:41,960
It feeds the vibes really well. 
But when you look at even just 

2123
01:57:41,960 --> 01:57:43,840
visually as far as the layout 
goes, like when you look at page

2124
01:57:43,840 --> 01:57:46,680
10, I love this. 
Like black white split that they

2125
01:57:46,680 --> 01:57:49,760
did here where like half of it's
black with white writing, half 

2126
01:57:49,760 --> 01:57:53,520
it's white with black writing. 
But it's so readable still. 

2127
01:57:53,520 --> 01:57:55,720
And there's a reason for it, 
because one side is literally a 

2128
01:57:55,720 --> 01:57:59,520
stab block and the other side is
like rules, so it's a really 

2129
01:57:59,520 --> 01:58:01,080
good way to visually break it 
up. 

2130
01:58:01,080 --> 01:58:04,760
So the layout from dye is 
really, really fantastic The 

2131
01:58:04,760 --> 01:58:07,520
whole way through. 
Super Readable parses the 

2132
01:58:07,520 --> 01:58:11,040
information really well, but the
art, the color, everything just 

2133
01:58:11,040 --> 01:58:13,400
oozes out of this. 
It's fucking disgusting and it's

2134
01:58:13,400 --> 01:58:16,080
supposed to be really, really 
fucking cool. 

2135
01:58:16,600 --> 01:58:19,400
Reminds me of BDSM if it was a 
little bit of just more of a 

2136
01:58:19,400 --> 01:58:22,600
horror aspect to it. 
Love it, love the cover. 

2137
01:58:22,760 --> 01:58:25,040
And this is one of my favorite 
pieces of art, honestly, all 

2138
01:58:25,040 --> 01:58:29,080
year from all the books we did, 
it's on page page 6, just this 

2139
01:58:29,080 --> 01:58:31,880
full page. 
Gross, second. 

2140
01:58:32,040 --> 01:58:33,720
Disgusting. 
So good teeth and shit. 

2141
01:58:35,320 --> 01:58:37,480
Yeah, it's really, really 
fantastic. 

2142
01:58:38,520 --> 01:58:41,600
But anyway, so that's why 
visually, squishy again, 

2143
01:58:43,080 --> 01:58:46,280
artistically, visually, layout 
wise, it tells you exactly what 

2144
01:58:46,280 --> 01:58:48,400
it is immediately. 
And it's it's really, really 

2145
01:58:48,400 --> 01:58:52,240
cool. 
And then what? 

2146
01:58:52,240 --> 01:58:53,840
What did? 
Oh, swish, we already said they 

2147
01:58:53,840 --> 01:58:55,760
all got nyans, right? 
Yes. 

2148
01:58:56,360 --> 01:58:59,120
OK. 
And then at #1 we got SIS. 

2149
01:58:59,440 --> 01:59:01,320
We got SIS. 
A classic. 

2150
01:59:03,720 --> 01:59:08,120
So I think when we did SIS, we 
did SIS as like a collection as 

2151
01:59:08,120 --> 01:59:08,920
well, right? 
Do we? 

2152
01:59:09,200 --> 01:59:12,320
We were ranking all of like, not
all of them, but like Sis and 

2153
01:59:12,320 --> 01:59:13,840
Lords of Biokeep. 
I think we're the ones we've 

2154
01:59:13,840 --> 01:59:16,600
kind of put together because 
Lords of All Keep has the rules 

2155
01:59:16,600 --> 01:59:22,040
in it, right? 
So yeah, I think what we what we

2156
01:59:22,040 --> 01:59:26,760
decided is that like I mean sis 
as a style and a collection is 

2157
01:59:26,760 --> 01:59:30,680
what we what we did. 
But if if we were going to just 

2158
01:59:30,680 --> 01:59:33,600
do one we would have done Lords 
of All Keep. 

2159
01:59:33,600 --> 01:59:36,920
So we kind of rated as if it was
like Lords of All Keep, but I 

2160
01:59:36,920 --> 01:59:40,000
mean like vibe wise, like 
everything all the way through 

2161
01:59:40,000 --> 01:59:42,400
is pretty much stylistically 
similar, yes. 

2162
01:59:43,400 --> 01:59:46,760
I would say that like, I think 
visually, I do think that the 

2163
01:59:46,760 --> 01:59:53,400
Lord's biokey updated version is
by far the superior like sist 

2164
01:59:55,160 --> 01:59:59,760
product, I guess Zine. 
So that was the one that I kind 

2165
01:59:59,760 --> 02:00:01,440
of was thinking we're going 
through the rankings and then we

2166
02:00:01,440 --> 02:00:03,800
kind of talked about also like 
any episode. 

2167
02:00:04,600 --> 02:00:07,400
So that's the one I would. 
Want thrown up there on the 

2168
02:00:07,400 --> 02:00:10,600
screen because I think that one 
really speaks to like what it 

2169
02:00:10,640 --> 02:00:17,440
it's the kind of like high point
of the cyst design by James 

2170
02:00:17,440 --> 02:00:19,080
Zeller. 
Well, there we go. 

2171
02:00:19,200 --> 02:00:22,640
All right, Lords of Bio Keep. 
So as you were saying, Lords of 

2172
02:00:22,640 --> 02:00:25,840
Bio Keep is is kind of one of 
the longer adventures written 

2173
02:00:25,840 --> 02:00:28,280
for it if you're going to do a 
quote UN quote campaign. 

2174
02:00:28,880 --> 02:00:33,280
But the good thing about Cyst is
that the rule set is like, it's 

2175
02:00:33,280 --> 02:00:34,800
like 3 things. 
It's like basically fucking 

2176
02:00:34,800 --> 02:00:37,680
nothing. 
Super light, super light. 

2177
02:00:38,080 --> 02:00:42,320
But so they actually, if again, 
we did a kind of a Cyst episode 

2178
02:00:43,400 --> 02:00:48,000
because we wanted to talk about 
all of Cyst but kind of rated it

2179
02:00:48,000 --> 02:00:50,000
as if we're rating Lord's Wall 
Keep because that's what I would

2180
02:00:50,000 --> 02:00:51,280
pick because the rules are in 
it. 

2181
02:00:51,760 --> 02:00:52,960
Yeah. 
Yeah. 

2182
02:00:53,280 --> 02:00:56,280
So I mean here literally there's
the whole 1st 2 pages like how 

2183
02:00:56,280 --> 02:00:58,480
to play and then the Champions 
and then that's pretty much the 

2184
02:00:58,480 --> 02:01:00,920
game right there. 
But my gosh, look at these 

2185
02:01:00,920 --> 02:01:05,160
spreads. 
I I love, I love this. 

2186
02:01:05,160 --> 02:01:12,360
I think it's so, so fantastic. 
I the visually looks so good and

2187
02:01:12,360 --> 02:01:16,840
it really lets you know by the 
visuals thematically what this 

2188
02:01:16,840 --> 02:01:20,360
feels like. 
And I love this also. 

2189
02:01:20,400 --> 02:01:24,080
You know me, I'll always say it.
I'm a minimalist little guy, you

2190
02:01:24,080 --> 02:01:24,520
know? 
Yep. 

2191
02:01:26,400 --> 02:01:31,960
Yeah, system wise fantastic. 
But visually the collage style, 

2192
02:01:31,960 --> 02:01:36,160
fantastic. 
I love the font that they chose 

2193
02:01:36,160 --> 02:01:39,080
and the bright, the pink popping
off this kind of beaded 

2194
02:01:39,080 --> 02:01:40,480
background. 
But the other thing I really 

2195
02:01:40,480 --> 02:01:43,440
love about Lords of All Keep Two
is something that's important 

2196
02:01:44,280 --> 02:01:47,400
that we, when we talk about 
games where you realize a lot 

2197
02:01:47,400 --> 02:01:49,360
happens. 
So each different kind of like 

2198
02:01:49,360 --> 02:01:52,760
section in the in the book is a 
bit different. 

2199
02:01:52,760 --> 02:01:55,560
So at the top you have this like
pink, right? 

2200
02:01:55,560 --> 02:01:57,680
The the dying Lord's a pus, all 
that kind of stuff. 

2201
02:01:58,000 --> 02:02:00,680
But then as soon as you actually
hit down into the deep valves of

2202
02:02:00,680 --> 02:02:03,240
the earth, everything becomes 
this like bright green. 

2203
02:02:03,440 --> 02:02:06,760
There's like a green overlay to 
to a lot of it and stuff like 

2204
02:02:06,760 --> 02:02:09,880
that too. 
So there's like a mix of vibes 

2205
02:02:09,880 --> 02:02:13,560
throughout as you kind of go 
through this and they do that in

2206
02:02:13,560 --> 02:02:14,920
some of the other scenes as 
well. 

2207
02:02:16,240 --> 02:02:19,600
But yeah, just, I mean visually,
one of the things we talked 

2208
02:02:19,600 --> 02:02:22,440
about too is how a lot of the 
scenes are actually physically 

2209
02:02:22,440 --> 02:02:26,800
put together and then scanned 
in, which kind of like in a in a

2210
02:02:27,080 --> 02:02:29,720
hell night kind of way, but even
more like collage style. 

2211
02:02:30,160 --> 02:02:34,040
Just fucking cool. 
I mean, super visually 

2212
02:02:34,040 --> 02:02:37,520
intriguing, interesting, 
different than anything else and

2213
02:02:38,480 --> 02:02:43,840
definitely, really fantastic. 
So that is all of the visuals. 

2214
02:02:44,640 --> 02:02:50,520
That is BDSM from Neon Rot at 
#3, Squishy from I'm. 

2215
02:02:50,800 --> 02:02:53,320
I'm pretty sure the name is like
Sugar Head on Instagram, but I'm

2216
02:02:53,440 --> 02:02:56,680
I'm gonna make sure you have 
their their real name written by

2217
02:02:56,720 --> 02:03:03,400
Emmett Kiernan at #2 and assist 
from Jim Zilla at #1. 

2218
02:03:04,280 --> 02:03:08,360
Surgery head. 
Surgery head, I'm sorry, I 

2219
02:03:08,360 --> 02:03:10,920
apologize. 
Surgery head, which makes more 

2220
02:03:10,920 --> 02:03:12,680
sense when you look at their 
content. 

2221
02:03:14,960 --> 02:03:20,840
So that is the visuals. 
Next we are talking about the 

2222
02:03:21,400 --> 02:03:25,520
rules. 
So once again, our subjective 

2223
02:03:25,520 --> 02:03:29,520
opinions, you know. 
Now these are facts. 

2224
02:03:30,080 --> 02:03:36,160
Yeah, hard facts, bro. 
So let me get back into here, 

2225
02:03:36,160 --> 02:03:39,040
make sure I have all of the 
rules set here. 

2226
02:03:39,040 --> 02:03:45,880
So coming in at #3, we have 
Liminal horror from Golllin 

2227
02:03:45,880 --> 02:03:49,240
archives now paired with Josh 
Demansky. 

2228
02:03:49,480 --> 02:03:53,640
Vaulted Pyramid. 
My goodness, Liminal Horror. 

2229
02:03:55,880 --> 02:03:58,960
Great, great Zine that is almost
a game. 

2230
02:03:59,200 --> 02:04:04,440
We gave this one an 8. 
This is a Do they say it's an 

2231
02:04:04,440 --> 02:04:08,600
end to the odd inspired game or 
how do they Cairn? 

2232
02:04:08,680 --> 02:04:10,560
There you go. 
It's a it's a Oh, yeah. 

2233
02:04:10,560 --> 02:04:12,960
I mean visually also it is very 
Cairn, yeah. 

2234
02:04:13,680 --> 02:04:19,160
So, so before we go to deep real
quick, there is a new version of

2235
02:04:19,160 --> 02:04:22,400
this that is out. 
We did not review that one. 

2236
02:04:22,440 --> 02:04:25,400
It is got an updated layout, 
updated art, updated some 

2237
02:04:25,400 --> 02:04:28,480
updated rules, everything. 
The investigator edition, I 

2238
02:04:28,480 --> 02:04:34,120
believe it's called and this 
would be even higher on some 

2239
02:04:34,120 --> 02:04:36,840
other things if we had used that
versus this, but we're going 

2240
02:04:36,840 --> 02:04:37,840
with the original. 
I think so. 

2241
02:04:37,920 --> 02:04:43,840
Cuz that's what we did, yeah, so
let me open up that display real

2242
02:04:43,840 --> 02:04:47,040
quick. 
So liminal horror, first of all.

2243
02:04:47,760 --> 02:04:49,800
I mean, I know we're talking 
about rules, but artistically 

2244
02:04:50,200 --> 02:04:51,960
might be my favorite cover the 
entire year. 

2245
02:04:52,320 --> 02:04:55,080
Yeah, it is a very, very strong 
cover. 

2246
02:04:55,080 --> 02:04:57,640
That, That Zach. 
That Zach Hazard cover. 

2247
02:04:57,640 --> 02:05:02,240
My gosh and I love oh, so this 
is still in the plastic because 

2248
02:05:02,240 --> 02:05:04,640
I got an extra 1. 
The Liminal Horror Investigators

2249
02:05:04,640 --> 02:05:09,040
edition with the new like, metal
logo on the top with that bright

2250
02:05:09,040 --> 02:05:10,000
yellow. 
Really great. 

2251
02:05:10,120 --> 02:05:11,680
I love it. 
But I got to tell you. 

2252
02:05:13,120 --> 02:05:17,240
I got to tell you the the 
amazing, fucking insane art from

2253
02:05:17,240 --> 02:05:21,000
Zach Hazard with that tiny 
little liminal horror tag in the

2254
02:05:21,000 --> 02:05:25,160
top. 
My God, so good. 

2255
02:05:25,560 --> 02:05:31,440
I'm feeling it. 
Yeah, feels so, yeah. 

2256
02:05:31,880 --> 02:05:35,920
This is based on the Karen SRD, 
which is Karen's based on the 

2257
02:05:35,920 --> 02:05:42,760
into the odd SRD. 
So it's definitely a second 

2258
02:05:42,760 --> 02:05:45,040
generation into the odd game. 
You can tell, but you can tell 

2259
02:05:45,040 --> 02:05:47,240
it's Karen too, because the 
original layout of the game 

2260
02:05:47,240 --> 02:05:49,720
pretty much just takes Yo 
Highgall's Karen layout like 

2261
02:05:49,960 --> 02:05:54,800
directly again. 
Yeah, just the entire. 

2262
02:05:55,320 --> 02:05:57,760
It's real close. 
Yeah, but. 

2263
02:05:58,400 --> 02:06:01,040
Again, the Investigator's 
Edition is a new updated layout 

2264
02:06:01,040 --> 02:06:03,920
which looks fantastic. 
And there is gonna be a new I 

2265
02:06:03,920 --> 02:06:06,280
don't think they're calling it 
two, EI think they're calling 

2266
02:06:06,280 --> 02:06:08,120
the Definitive Edition or 
whatever is coming out. 

2267
02:06:09,040 --> 02:06:13,520
Can't fucking wait for that. 
But yeah, it's. 

2268
02:06:14,120 --> 02:06:17,320
Actually 1 E We've been playing 
0 E this entire time. 

2269
02:06:17,520 --> 02:06:20,200
Fuck off. 
It would have been nice to it 

2270
02:06:20,200 --> 02:06:22,200
would have been nice to review 
mothership on you this year. 

2271
02:06:24,440 --> 02:06:29,000
Yeah, I think what stands out 
for me about this rule set, and 

2272
02:06:29,120 --> 02:06:30,800
every time we've talked about 
this game, I've talked about 

2273
02:06:30,800 --> 02:06:33,120
this, just everything is the 
Fallout system. 

2274
02:06:34,160 --> 02:06:37,560
And instead of like other like 
dark investigatory games that 

2275
02:06:37,560 --> 02:06:40,920
you slowly gain mental illness, 
which is like so unbelievably 

2276
02:06:40,920 --> 02:06:44,760
problematic, this one said your 
character just becomes weirder. 

2277
02:06:44,760 --> 02:06:47,720
And you're given these little 
like narrative bits like a door 

2278
02:06:47,720 --> 02:06:51,760
appears in your mind but you 
can't yet open it like that. 

2279
02:06:51,760 --> 02:06:56,360
Just allow you to expand like 
your character's like story and 

2280
02:06:56,360 --> 02:06:59,960
give you things to work with to 
make the world like, more weird.

2281
02:07:00,360 --> 02:07:03,920
And I love that. 
I think that is such a strong 

2282
02:07:03,960 --> 02:07:07,440
part of this system. 
Yeah, I mean one of the things 

2283
02:07:07,440 --> 02:07:09,760
you're talking about. 
So for for just pick a number 

2284
02:07:09,760 --> 02:07:12,200
between 1:00 and 10:00. 
Sorry. 

2285
02:07:13,000 --> 02:07:14,800
Pick a number between 1:00 and 
10:00. 7. 

2286
02:07:15,480 --> 02:07:18,040
Seven, hunger. 
You develop an unnatural hunger 

2287
02:07:18,040 --> 02:07:21,440
for the unusual if you do not 
satiate your appetite for 24 

2288
02:07:21,440 --> 02:07:24,040
hours. 
Take the deprived tag when you 

2289
02:07:24,040 --> 02:07:28,000
eat, restore HP, and give one D4
stress to any that can see. 

2290
02:07:28,680 --> 02:07:30,520
After the first instance, we're 
all three D6. 

2291
02:07:30,520 --> 02:07:32,880
If the total is higher than your
current strength, take the new 

2292
02:07:32,880 --> 02:07:34,400
result. 
So one thing you're talking 

2293
02:07:34,400 --> 02:07:37,640
about with the with the fallout 
table is it's this thing, this 

2294
02:07:37,640 --> 02:07:41,920
weird mostly narrative thing 
that you get weird by, but it's 

2295
02:07:41,960 --> 02:07:46,480
also kind of a way to advance is
your fallout, which is really 

2296
02:07:46,480 --> 02:07:49,280
interesting. 
But yeah, that's that's. 

2297
02:07:49,280 --> 02:07:52,840
Memories of an unknown traveler.
These memories are not your own.

2298
02:07:52,880 --> 02:07:56,200
They're they're of a different 
time, a different place from a 

2299
02:07:56,200 --> 02:07:59,800
perspective so unlike your own. 
The realities they walk through 

2300
02:07:59,800 --> 02:08:02,800
are so alien and different, 
they're feeling so boring. 

2301
02:08:03,000 --> 02:08:05,840
If only you could understand 
what they experience during the 

2302
02:08:05,840 --> 02:08:08,160
next rest for Will D6. 
If the toll is higher than your 

2303
02:08:08,160 --> 02:08:11,360
maximum HP, take the new result.
So cool. 

2304
02:08:11,560 --> 02:08:15,160
This is the way to do stress, 
especially in this kind of weird

2305
02:08:15,160 --> 02:08:18,080
liminal horror. 
I mean, liminal horror. 

2306
02:08:18,080 --> 02:08:19,600
There's it's it's that like 
haha. 

2307
02:08:19,600 --> 02:08:24,040
That's the name of the game. 
But well yeah it's it's a great.

2308
02:08:24,040 --> 02:08:26,960
So it's it's it's mostly based 
on Karen but they do say that 

2309
02:08:26,960 --> 02:08:29,800
there's some nave and maze rats 
aspects like the magic system 

2310
02:08:29,800 --> 02:08:33,120
and stuff makes into this which 
makes sense when you look at 

2311
02:08:33,120 --> 02:08:35,440
some of the nave aspects as far 
as like the magic. 

2312
02:08:35,440 --> 02:08:37,000
There's a little bit some 
inventory stuff that goes in 

2313
02:08:37,000 --> 02:08:41,520
there too. 
But rules wise you know you 

2314
02:08:41,520 --> 02:08:47,240
basically this is this is peak 
hack. 

2315
02:08:47,240 --> 02:08:53,440
You know what I mean in that if 
you're gonna take a system using

2316
02:08:53,440 --> 02:08:57,200
it as a base and then adding 
enough to turn it into something

2317
02:08:57,200 --> 02:09:01,320
new that feels really good, 
really fresh, really interesting

2318
02:09:01,320 --> 02:09:02,840
and takes an entirely different 
direction. 

2319
02:09:03,280 --> 02:09:07,640
This is peak that like there 
isn't a better Cairn hack than 

2320
02:09:07,640 --> 02:09:09,400
this that exists. 
You know what I mean. 

2321
02:09:10,360 --> 02:09:13,680
But I do think it's interesting 
that when you add in that little

2322
02:09:13,680 --> 02:09:16,680
bit of nave and that little bit 
of maze rats, and that is based 

2323
02:09:16,680 --> 02:09:19,360
on care, not into the odd, how 
much different than into the odd

2324
02:09:19,360 --> 02:09:21,560
this feels? 
Yeah. 

2325
02:09:22,520 --> 02:09:25,240
You know, even though it's 
technically like the grandchild,

2326
02:09:25,800 --> 02:09:27,120
Yeah, yeah. 
It is and. 

2327
02:09:27,600 --> 02:09:30,520
They're related, for sure, but 
it does feel different. 

2328
02:09:31,400 --> 02:09:36,920
Yeah, yeah, yeah. 
So that's that's, that's, that's

2329
02:09:36,920 --> 02:09:38,600
our number three. 
That's liminal horror. 

2330
02:09:40,160 --> 02:09:41,560
What? 
What did we give Liminal Horror?

2331
02:09:43,360 --> 02:09:46,440
An 8. 
An 8 for liminal horror. 

2332
02:09:46,440 --> 02:09:50,480
All right, at #2 we got 9 lives 
to Valhalla. 

2333
02:09:50,480 --> 02:09:51,360
What night? 
What did? 

2334
02:09:51,360 --> 02:09:52,440
What did we get? 
What did we get? 

2335
02:09:52,440 --> 02:09:54,320
Bullied into giving 9 lives to 
Valhalla. 

2336
02:09:54,480 --> 02:09:56,800
I bullied you into giving the 
9:00. 

2337
02:09:56,920 --> 02:09:59,440
You and the whole fucking chat 
Bullied it's. 

2338
02:09:59,760 --> 02:10:01,920
Such a good game. 
It is. 

2339
02:10:01,920 --> 02:10:03,920
It is. 
You know I think it it deserved 

2340
02:10:03,920 --> 02:10:06,720
it in a very in a way that we'll
talk about. 

2341
02:10:06,960 --> 02:10:14,000
So this is 9 lives to Valhalla. 
This is from gym room games, 

2342
02:10:15,080 --> 02:10:18,080
first of all. 
I mean, I know that we didn't 

2343
02:10:18,080 --> 02:10:20,920
talk about this visually, but 
I'm pretty sure if we did a top 

2344
02:10:20,920 --> 02:10:24,440
five this would have been #4. 
I'm pretty positive, yeah, 

2345
02:10:24,680 --> 02:10:27,840
because visually, you know, go 
watch our episode. 

2346
02:10:27,840 --> 02:10:30,320
But we have it up on the screen 
now. 

2347
02:10:30,320 --> 02:10:32,200
It's gorgeous. 
We the texture in the 

2348
02:10:32,200 --> 02:10:36,320
background, the the Viking cat 
designs all the way through the 

2349
02:10:36,600 --> 02:10:40,280
the halftone in the colors. 
I mean, it's such a strikingly 

2350
02:10:40,280 --> 02:10:45,120
beautiful scene, but rules wise,
there's pretty much just one 

2351
02:10:45,120 --> 02:10:46,480
fucking rule. 
There's just. 

2352
02:10:46,480 --> 02:10:47,360
One rule. 
And I. 

2353
02:10:47,760 --> 02:10:50,120
Mean there's a little bit more 
in that, like there's character 

2354
02:10:50,120 --> 02:10:51,200
creation and stuff like that. 
Right. 

2355
02:10:51,520 --> 02:10:53,480
There are character abilities. 
There's like little things like 

2356
02:10:53,480 --> 02:10:56,320
that. 
But you only anytime that you 

2357
02:10:56,320 --> 02:11:00,240
roll, something dies. 
Oh my God. 

2358
02:11:00,440 --> 02:11:05,800
Like, listen, this is like 
personally, in my opinion, very 

2359
02:11:05,800 --> 02:11:10,520
piqued the art of minimalism. 
You know, like there's the art 

2360
02:11:10,520 --> 02:11:13,600
is incredibly minimalist. 
The like, the rules are 

2361
02:11:13,600 --> 02:11:16,680
incredibly minimalist. 
And it does so much with just 

2362
02:11:16,680 --> 02:11:19,520
that. 
And it I enjoy when the scope is

2363
02:11:19,520 --> 02:11:24,280
so limited that it is allowed to
do the thing it does well and 

2364
02:11:24,280 --> 02:11:29,040
this does it well. 
Yeah, I mean, I completely 

2365
02:11:29,040 --> 02:11:30,920
agree. 
I mean rules wise all the way 

2366
02:11:30,920 --> 02:11:31,840
through. 
I know we didn't touch it as 

2367
02:11:31,840 --> 02:11:34,560
much on liminal horror as far as
the rules goes, but I mean, 

2368
02:11:35,640 --> 02:11:37,280
people know, Karen, People know 
living in Hoarder 9 lives. 

2369
02:11:37,280 --> 02:11:38,360
Valhalla is a little bit 
different. 

2370
02:11:38,560 --> 02:11:47,040
Basically you are death metal 
Viking cats that are being led 

2371
02:11:47,040 --> 02:11:52,400
by death to your glorious death 
and you can die nine times 

2372
02:11:52,400 --> 02:11:55,120
before you die before you you 
get to Valhalla. 

2373
02:11:55,120 --> 02:11:57,000
So you literally have 9 lives to
Valhalla. 

2374
02:11:57,240 --> 02:12:00,920
I think it's such a great way to
play a light brutal game where 

2375
02:12:00,920 --> 02:12:04,920
you're gonna die like I'm not a 
cat person but like the fact 

2376
02:12:04,920 --> 02:12:08,120
that the whole the the the 
ingenuity that went into well 

2377
02:12:08,400 --> 02:12:11,240
people are going to die a bunch.
How do we how do we create a 

2378
02:12:11,240 --> 02:12:15,400
mechanic in which they can die a
bunch and still play and then go

2379
02:12:15,400 --> 02:12:17,840
wait cats have 9 lives. 
Let's make liking death metal 

2380
02:12:17,840 --> 02:12:22,680
cats so fucking smart like the 
the depth. 

2381
02:12:23,200 --> 02:12:25,920
I think one of the things you 
said, like the the peak of 

2382
02:12:25,920 --> 02:12:30,680
minimalism is that maybe a lot 
of the aspects are minimal, but 

2383
02:12:30,680 --> 02:12:33,680
the the thought that went into 
it and the thoughts that come 

2384
02:12:33,680 --> 02:12:36,160
out of it are fucking massive, 
you know what I mean? 

2385
02:12:36,160 --> 02:12:40,560
Like when you really think about
like how much it took to get to 

2386
02:12:40,560 --> 02:12:42,920
how small this is, like it just 
blows my mind. 

2387
02:12:42,920 --> 02:12:45,840
So basically you're different. 
Sorry, go ahead. 

2388
02:12:46,280 --> 02:12:47,720
No go for it because I was going
to go off for a. 

2389
02:12:48,000 --> 02:12:53,240
While I was just going to say 
like I understand when people 

2390
02:12:53,240 --> 02:12:57,440
want to play a game that is able
to do very many things, but like

2391
02:12:57,440 --> 02:13:00,320
personally I would much rather 
play a game that has a thing and

2392
02:13:00,320 --> 02:13:02,080
it does and it does it 
incredibly well. 

2393
02:13:04,480 --> 02:13:06,520
I agree. 
I I, I, I There are times where 

2394
02:13:06,520 --> 02:13:11,200
I want to do both and this, much
like Sist, is a game where you 

2395
02:13:11,200 --> 02:13:13,760
have so much freedom because the
system is so light. 

2396
02:13:13,760 --> 02:13:17,960
But the light system still 
guides you in a direction, so 

2397
02:13:17,960 --> 02:13:21,360
it's not like you can do 
anything like I I feel like Cyst

2398
02:13:21,360 --> 02:13:23,840
has like one or two rules, but I
still feel like I know what I'm 

2399
02:13:23,840 --> 02:13:26,520
going to do because of the 
system in the world around me. 

2400
02:13:26,720 --> 02:13:28,040
And same thing with 9 lives. 
Valhalla. 

2401
02:13:28,040 --> 02:13:30,320
I can do anything I want to do, 
theoretically, because it's so 

2402
02:13:30,320 --> 02:13:33,840
light, but I'm going to do what 
my death metal Viking cat's 

2403
02:13:33,840 --> 02:13:37,680
going to do it. 
It still narrows the focus to a 

2404
02:13:37,720 --> 02:13:42,360
very narrow beam, even though 
you theoretically can do a whole

2405
02:13:42,360 --> 02:13:44,080
lot. 
So you play death model Viking 

2406
02:13:44,080 --> 02:13:45,480
cats. 
You have 4 attribute Chip, 

2407
02:13:45,480 --> 02:13:47,600
Brutality, Viciousness, Cunning 
and Ferocity. 

2408
02:13:48,000 --> 02:13:50,640
Each attribute has a different 
dye associated with it. 

2409
02:13:50,640 --> 02:13:54,520
So you have multiple dye and you
might do like AD 4 for 

2410
02:13:54,520 --> 02:13:57,640
brutality, D6 for viciousness, 
D8 for cunning, D10 for 

2411
02:13:57,640 --> 02:14:00,400
Ferocity, something like that. 
And when you roll you roll 2 

2412
02:14:00,400 --> 02:14:04,240
stats together. 
But as we said, pretty much the 

2413
02:14:04,240 --> 02:14:07,720
only thing that you roll for is 
anytime you roll, something has 

2414
02:14:07,720 --> 02:14:09,720
to die. 
So whatever situation comes up 

2415
02:14:09,720 --> 02:14:12,400
you either aren't rolling at all
or something dies. 

2416
02:14:12,600 --> 02:14:15,400
And the crazy thing is you can 
even kill death, Like if you 

2417
02:14:15,400 --> 02:14:18,720
choose to you can battle death 
and you'll roll against death. 

2418
02:14:18,720 --> 02:14:23,080
And if you kill death, you then 
become deaf. 

2419
02:14:23,240 --> 02:14:27,000
And like in in person, how that 
works is the person that was 

2420
02:14:27,000 --> 02:14:31,960
playing cat C or whatever you 
know now becomes death and the 

2421
02:14:31,960 --> 02:14:34,600
person who was deaf now rolls a 
cat and keeps going. 

2422
02:14:35,880 --> 02:14:37,560
So, so good. 
Just so good. 

2423
02:14:37,560 --> 02:14:39,480
And that's pretty much, you 
know, there's a lot more. 

2424
02:14:39,480 --> 02:14:41,600
There's roll tables, there's 
adventures or stuff like that. 

2425
02:14:41,760 --> 02:14:42,800
But that's the core of the 
rules. 

2426
02:14:42,960 --> 02:14:47,360
You have 4 stats and and you you
have 9 lives to have glorious 

2427
02:14:47,360 --> 02:14:49,320
deaths and anytime you roll 
something dies. 

2428
02:14:49,640 --> 02:14:52,320
That's a fucking game. 
So good. 

2429
02:14:54,520 --> 02:14:58,560
And then at #1 we have Bloodbeam
Badlands. 

2430
02:15:00,840 --> 02:15:10,360
This is one of what when we were
when you and Chad were arguing 

2431
02:15:10,360 --> 02:15:15,080
that nine lives, fella Hala 
should get a should get a nine. 

2432
02:15:15,920 --> 02:15:20,840
This is the game that I argued 
with to say that you know well 

2433
02:15:20,840 --> 02:15:22,680
what about this? 
Because in my opinion, Blood 

2434
02:15:22,680 --> 02:15:28,200
Being Badlands is an insanely 
good game by Vidita Valetti. 

2435
02:15:29,360 --> 02:15:34,320
And it is just as clever I think
in my opinion as Nile as 

2436
02:15:34,320 --> 02:15:37,040
Valhalla, but has more than one 
rule, which is what I kept 

2437
02:15:37,040 --> 02:15:38,280
saying. 
But then it was just like, yeah,

2438
02:15:38,280 --> 02:15:41,960
but when, as you said, when the 
one rule does it so well, it 

2439
02:15:41,960 --> 02:15:43,640
still deserves just as good. 
And I agreed. 

2440
02:15:44,000 --> 02:15:46,600
And I think that when we put 
them back-to-back like this, to 

2441
02:15:46,600 --> 02:15:50,960
like rank them with an, I think 
this being one and not 9 lives 

2442
02:15:50,960 --> 02:15:53,400
being two makes a lot of sense 
to me because I think you're 

2443
02:15:53,400 --> 02:15:54,400
right. 
I think this is an incredibly 

2444
02:15:54,400 --> 02:15:57,200
clever game that has more than 
one rule and does that 

2445
02:15:57,360 --> 02:16:03,360
incredibly well. 
Yeah, yeah it it's just it first

2446
02:16:03,400 --> 02:16:06,600
of all finish the game because I
really want this fucking game 

2447
02:16:06,600 --> 02:16:10,800
done with with more layout and 
and in print. 

2448
02:16:10,920 --> 02:16:14,480
So Bititaya, let's let's get on 
it. 

2449
02:16:15,480 --> 02:16:20,320
But it's basically it's like 
it's it's Vampire Western, you 

2450
02:16:20,320 --> 02:16:22,240
know this. 
I would play the fuck out of 

2451
02:16:22,240 --> 02:16:25,000
Vampire 100 E with this so hard.
Absolutely. 

2452
02:16:25,680 --> 02:16:28,440
You know, I I think that's 
perfectly what it's designed 

2453
02:16:28,440 --> 02:16:31,560
for. 
And when you actually go through

2454
02:16:31,560 --> 02:16:33,240
the game, it's it takes at least
two players. 

2455
02:16:33,240 --> 02:16:35,760
It's a gym. 
You have 3 stats. 

2456
02:16:35,760 --> 02:16:39,799
You have your guts, your guile, 
your guys, and then on top of 

2457
02:16:39,799 --> 02:16:44,080
that you have your sources. 
The character sources paint a 

2458
02:16:44,080 --> 02:16:47,680
picture of their current state 
of being, each all being a 

2459
02:16:47,680 --> 02:16:49,320
source of power, connection or 
turmoil. 

2460
02:16:49,320 --> 02:16:51,120
You have blood, you have bullets
and you have burn. 

2461
02:16:51,480 --> 02:16:54,760
So mixing all those two 
together, you get this insane 

2462
02:16:56,240 --> 02:17:01,719
narrative action from everything
that you do. 

2463
02:17:02,120 --> 02:17:05,240
It drives forward and the 
resource management involved in 

2464
02:17:05,240 --> 02:17:10,600
your sources, using your stats 
to roll forward is so clever, so

2465
02:17:10,600 --> 02:17:13,520
interesting, and it fits so well
into the style of the game. 

2466
02:17:13,959 --> 02:17:18,680
Yeah, I I very much agree the 
like not to stats, but like 

2467
02:17:18,680 --> 02:17:22,320
stats and sources like 
Interplay, it is very, very 

2468
02:17:22,320 --> 02:17:24,320
clever and yeah, absolutely does
work. 

2469
02:17:26,080 --> 02:17:28,440
Yeah, it's it's it's really 
fantastic. 

2470
02:17:28,440 --> 02:17:30,680
And even the classes all the way
through and the abilities that 

2471
02:17:30,680 --> 02:17:34,959
you have all the way through, I 
mean transubstantiation, umbral 

2472
02:17:34,959 --> 02:17:38,799
shifting. 
It's just these really fun, 

2473
02:17:38,799 --> 02:17:44,760
cool, interesting, very vibey. 
If you're gonna make a light 

2474
02:17:44,760 --> 02:17:49,480
game, you want all the parts to 
really interplay together so 

2475
02:17:49,480 --> 02:17:52,760
that it constantly reinforces 
itself, and Blood Being Badlands

2476
02:17:52,760 --> 02:17:55,920
does that so perfectly. 
From the name to the art, to the

2477
02:17:55,920 --> 02:17:58,320
stats, to the abilities, 
everything all the way through. 

2478
02:17:58,559 --> 02:18:00,559
It's just such a good, good 
game. 

2479
02:18:00,559 --> 02:18:04,360
And I, like I said, I want this 
in a final volume and this will 

2480
02:18:04,559 --> 02:18:07,799
I I think this will instantly go
into like my top three top five 

2481
02:18:07,799 --> 02:18:11,000
games all time if this gets like
rounded out, finished and put 

2482
02:18:11,000 --> 02:18:14,480
together in a great book. 
I need to go back through the 

2483
02:18:14,520 --> 02:18:17,920
episode of Us Watch, like, doing
this because I really do like 

2484
02:18:17,920 --> 02:18:19,840
this game. 
And like, as I'm going through 

2485
02:18:19,840 --> 02:18:25,559
it, I skimmed all the books 
earlier today, but I'm like, oh,

2486
02:18:25,559 --> 02:18:28,799
I forgot how cool everything is.
I forgot how cool the powers are

2487
02:18:28,799 --> 02:18:31,520
and I forgot how cool. 
Like, you can just try to feed 

2488
02:18:31,520 --> 02:18:33,200
on somebody and you just get 
sick because everything's 

2489
02:18:33,200 --> 02:18:35,840
radioactive, you know? 
I'm like, yeah, this is this is 

2490
02:18:35,840 --> 02:18:37,799
a very, I'm glad this is number 
one for rule of sight because I 

2491
02:18:37,799 --> 02:18:41,000
think it deserves it so. 
Yeah, it's it's it's so good. 

2492
02:18:41,760 --> 02:18:45,920
So. 
Yeah, so that's Liminal Horror 

2493
02:18:45,920 --> 02:18:49,520
#3 from Goblin Archives and Josh
Dimansky #2. 

2494
02:18:49,520 --> 02:18:51,840
There's Nine Lights, Valhalla 
from Jim Roof Games, and at #1 

2495
02:18:51,840 --> 02:18:53,680
is Bloodbeam Badlands from 
Vitaletti. 

2496
02:18:56,360 --> 02:18:59,719
That's rules. 
And then last, we have Vibes, 

2497
02:18:59,719 --> 02:19:01,520
and then we'll get to all of our
top scorers. 

2498
02:19:01,520 --> 02:19:05,280
So as he said over and over 
again, vibes are just how 

2499
02:19:05,280 --> 02:19:07,920
fucking cool it is and how. 
Bad once again, the. 

2500
02:19:07,959 --> 02:19:10,959
Most subjective score for zines,
like originality for books. 

2501
02:19:11,840 --> 02:19:14,160
It's really, this is really just
how Ryan and I feel. 

2502
02:19:14,799 --> 02:19:19,320
Although I will say that like 
when you create art or rules 

2503
02:19:19,320 --> 02:19:23,360
that reinforce your game 
thematically like that also like

2504
02:19:23,360 --> 02:19:25,280
counts to vibe. 
It's not just how much we want 

2505
02:19:25,280 --> 02:19:30,639
to play it, it's it's it's a 
multi faceted score. 

2506
02:19:31,440 --> 02:19:34,040
Yes. 
Yes, there's a lot to there's a 

2507
02:19:34,040 --> 02:19:35,959
lot. 
It's there's a depth to our 

2508
02:19:35,959 --> 02:19:39,000
subjective bullshit people. 
Yeah, don't fuck up. 

2509
02:19:39,000 --> 02:19:39,480
We're. 
Real. 

2510
02:19:39,480 --> 02:19:42,040
We're real fucking intellectuals
here, yeah. 

2511
02:19:42,240 --> 02:19:45,080
We're real. 
We're we're we're really so #3 

2512
02:19:45,520 --> 02:19:49,840
BDSM below dwelling sewer 
mutants from from neon rot. 

2513
02:19:49,840 --> 02:19:52,680
I mean, you know we talked 
about, I think this is actually 

2514
02:19:52,680 --> 02:20:00,720
the very first, the very first 
Sezene score we did was BDSM 

2515
02:20:01,280 --> 02:20:02,880
after we decided on the three 
score. 

2516
02:20:03,200 --> 02:20:06,040
Before the re review where we 
went back to score the scenes we

2517
02:20:06,040 --> 02:20:09,480
hadn't scored. 
Yeah, and this is incredibly 

2518
02:20:09,480 --> 02:20:14,360
vibey the the whole mechanic of 
like your gross character 

2519
02:20:14,360 --> 02:20:18,840
ripping off parts of itself, 
like the art, like it's it is 

2520
02:20:19,360 --> 02:20:23,200
very cool and I do really want 
to play this still. 

2521
02:20:23,720 --> 02:20:27,280
Yeah, yeah, yeah. 
I mean exactly what, what what 

2522
02:20:27,280 --> 02:20:31,440
you're just saying in that like 
the the art screams that you are

2523
02:20:32,280 --> 02:20:35,080
below and that you are dwelling 
within the sewer and that you 

2524
02:20:35,080 --> 02:20:37,720
are a mutant. 
I love the Plastaboo cover, 

2525
02:20:38,000 --> 02:20:41,520
every page just being this neon 
gross slime. 

2526
02:20:41,520 --> 02:20:44,320
I mean it's so good all the way 
through. 

2527
02:20:44,360 --> 02:20:46,440
I mean, there's a reason it got.
What did it get? 

2528
02:20:48,800 --> 02:20:50,360
I haven't pulled up. 
What are you talking about? 

2529
02:20:51,840 --> 02:20:54,120
Got 9? 
Yeah, there's a reason I got a 

2530
02:20:54,120 --> 02:20:56,000
nine. 
I mean, you close this book and 

2531
02:20:56,000 --> 02:20:59,040
you go, this is gross and I want
to play it really bad, you know?

2532
02:21:01,000 --> 02:21:04,600
No. 
At #2 we have cyst. 

2533
02:21:04,640 --> 02:21:10,200
I mean you know again we we just
talked about it, but. 

2534
02:21:10,640 --> 02:21:14,240
Re read the tables, the roll 
tables in the Lords of Bio Keep 

2535
02:21:14,240 --> 02:21:17,920
and you'll understand like Oh 
yeah, like it has such good, 

2536
02:21:18,120 --> 02:21:22,640
like implanted lore even in like
even in the the main cyst scene.

2537
02:21:22,640 --> 02:21:25,920
Like the lore that's like snuck 
into these roll tables in this 

2538
02:21:25,920 --> 02:21:27,440
incredibly minimalist 
experience. 

2539
02:21:27,440 --> 02:21:34,120
Like really reinforced, like the
type of like kind of medieval 

2540
02:21:34,120 --> 02:21:37,240
fantasy, but dark, grim medieval
fantasy thing. 

2541
02:21:37,240 --> 02:21:38,720
It's got going on. 
I feel like that's like an 

2542
02:21:38,720 --> 02:21:41,840
oversimplification of what it 
actually is, but but it's in 

2543
02:21:41,840 --> 02:21:44,160
that realm. 
But even even looking at it, so 

2544
02:21:44,160 --> 02:21:49,240
some of the creatures you might 
meet are a bloated pus ram Yum 

2545
02:21:49,600 --> 02:21:52,280
Yum. 
A creamy eyed cretin. 

2546
02:21:52,280 --> 02:21:53,520
Who? 
Who are you going to meet on the

2547
02:21:53,520 --> 02:21:56,440
road? 
The maggot man comes forth. 

2548
02:21:56,760 --> 02:21:58,880
Dear the housing, I remember 
reading that being. 

2549
02:22:00,360 --> 02:22:03,640
Yeah, 1000. 
Grubs leaking from his open 

2550
02:22:03,640 --> 02:22:08,600
pores bore into my skin. 
Friends come and be at peace. 

2551
02:22:08,880 --> 02:22:14,760
I am but a vessel for your mini 
eggs. 

2552
02:22:15,400 --> 02:22:17,080
The maggot man cometh. 
I mean, I. 

2553
02:22:17,320 --> 02:22:19,520
Hate that so much. 
It's. 

2554
02:22:19,600 --> 02:22:21,720
So good. 
It's so good. 

2555
02:22:21,720 --> 02:22:24,800
I mean and vibe just 
artistically all the way 

2556
02:22:24,800 --> 02:22:27,000
through. 
Not just the tables but like the

2557
02:22:27,000 --> 02:22:30,520
visuals are are so fucking 
gorgeous. 

2558
02:22:30,800 --> 02:22:33,360
Jim Zilla just kills it every 
fucking time. 

2559
02:22:33,360 --> 02:22:37,080
Can't wait for more other stuff.
And then at number 19 last 

2560
02:22:37,080 --> 02:22:39,520
Valhalla, what did? 
What did that one get? 

2561
02:22:40,480 --> 02:22:44,800
A10. 
Got 10 on vibes, What do we 

2562
02:22:44,800 --> 02:22:45,400
give? 
Cyst. 

2563
02:22:46,160 --> 02:22:47,800
Huh. 
What do we give cyst? 

2564
02:22:48,720 --> 02:22:51,360
A9. 
A nine, nine and nine lives of 

2565
02:22:51,360 --> 02:22:53,640
Mahala got at 10. 
Yeah. 

2566
02:22:54,080 --> 02:22:58,640
I mean, I think a big part of 
that is Nope. 

2567
02:22:58,640 --> 02:23:00,920
Sigh. 
I know a cyst in with I'm going 

2568
02:23:00,920 --> 02:23:03,440
to try to stop yelling in 2024. 
That's one thing that I'm going 

2569
02:23:03,440 --> 02:23:05,120
to do. 
My mic knows how to mic. 

2570
02:23:05,120 --> 02:23:10,600
It can pick up my voice. 
This goes beyond visually 

2571
02:23:10,600 --> 02:23:13,000
because I know with BDSM assist 
a lot of BDSM. 

2572
02:23:13,000 --> 02:23:13,920
We talked a lot about the 
visuals. 

2573
02:23:13,920 --> 02:23:16,600
The game is is great too, but 
the visuals really make it pop 

2574
02:23:16,920 --> 02:23:19,360
cyst. 
The rules are super light so it 

2575
02:23:19,360 --> 02:23:21,680
really the roll tables and the 
art that really make it pop. 

2576
02:23:21,680 --> 02:23:23,320
With Nylons, Valhalla, it's a 
little bit of everything. 

2577
02:23:23,320 --> 02:23:25,240
We didn't go through the roll 
tables a ton and the other one, 

2578
02:23:25,520 --> 02:23:30,040
the roll tables are fantastic. 
The art is insane and I've never

2579
02:23:30,440 --> 02:23:32,440
wanted anything to do with cats 
ever. 

2580
02:23:32,440 --> 02:23:35,680
But I want to play a death metal
Viking cat on my 6th life. 

2581
02:23:35,680 --> 02:23:38,080
The blessings. 
And gifts you can get too. 

2582
02:23:38,080 --> 02:23:41,120
Especially as you like die more 
and you get more blessings. 

2583
02:23:41,440 --> 02:23:45,480
I I I think it works incredibly 
well and you know, my stoke is 

2584
02:23:45,480 --> 02:23:50,760
high for this, yeah. 
Yeah, it's it's it's one of 

2585
02:23:50,760 --> 02:23:53,440
those things again, like you 
theoretically you could just 

2586
02:23:53,680 --> 02:23:56,040
like you don't have to be a cat.
You can do it a fuck you want, 

2587
02:23:56,040 --> 02:23:57,480
but like, why the fuck I just be
a cat? 

2588
02:23:57,840 --> 02:24:00,520
But like visually fucking 
amazing. 

2589
02:24:00,520 --> 02:24:08,200
As we said the rule set the peak
of minimalism and and wanting to

2590
02:24:08,200 --> 02:24:11,160
sit as soon as you covert you've
flipped the back folder. 

2591
02:24:11,160 --> 02:24:13,600
I just like reach for the 
fucking adventure book because I

2592
02:24:13,600 --> 02:24:17,520
just want to play it so bad. 
So fucking there's a reason. 

2593
02:24:17,520 --> 02:24:18,840
There's a reason it got what it 
got. 

2594
02:24:18,960 --> 02:24:22,160
Good job. 
Gym room games that is. 

2595
02:24:22,160 --> 02:24:25,440
That's it. 
That's it for for all of our 

2596
02:24:25,440 --> 02:24:33,080
metrics go away. 
So next we are getting into the 

2597
02:24:33,080 --> 02:24:35,040
overalls. 
Do you want to do the books 

2598
02:24:35,040 --> 02:24:38,120
overall and then our books and 
then Zine's overall and then and

2599
02:24:38,120 --> 02:24:40,120
then Zine our zine's? 
Yeah. 

2600
02:24:41,160 --> 02:24:49,080
OK, so top overall scores coming
in at #5. 

2601
02:24:50,000 --> 02:24:52,080
And this is for all 5 metros 
together. 

2602
02:24:52,080 --> 02:24:59,520
All added up everything we have 
Black Sword hack the score of 

2603
02:24:59,520 --> 02:25:03,280
40. 
Really fantastic game. 

2604
02:25:03,600 --> 02:25:07,760
I mean I some of my favorite 
character creation rules of the 

2605
02:25:07,760 --> 02:25:10,480
year actually it might be up 
there with Varne with for 

2606
02:25:10,480 --> 02:25:15,320
character creation rules. 
I really enjoyed this and and my

2607
02:25:15,320 --> 02:25:16,680
group had a really good time 
playing. 

2608
02:25:16,680 --> 02:25:21,040
We played the adventure in the 
book like Keep of the Blood God 

2609
02:25:21,040 --> 02:25:24,880
or whatever and it it was fun. 
It was a blast. 

2610
02:25:25,960 --> 02:25:29,480
Yeah, it's just it's it's 
interesting because this is a 

2611
02:25:29,480 --> 02:25:36,760
black hack hack and it is the 
reason I think that, I mean we 

2612
02:25:36,760 --> 02:25:39,920
keep doing the origins of games 
that are hacked to pieces and 

2613
02:25:39,920 --> 02:25:41,200
being disappointed with the 
origin. 

2614
02:25:42,000 --> 02:25:45,040
I think my problem with Black 
Hack 2E is that it's a system 

2615
02:25:45,040 --> 02:25:48,960
that they tried to make a game 
but it's better as a system and 

2616
02:25:48,960 --> 02:25:52,160
they really take the Black Hack 
system and Black Sword hack and 

2617
02:25:52,160 --> 02:25:57,240
make a fantastic game with what 
is a fantastic system that far 

2618
02:25:57,240 --> 02:26:02,280
exceeds, you know, Black Cat 2E.
Just the this is peak sword and 

2619
02:26:02,280 --> 02:26:04,440
sorcery. 
If you, if you finish reading 

2620
02:26:04,720 --> 02:26:07,760
some fucking Michael Moorcock 
and want to play a game, pick up

2621
02:26:07,760 --> 02:26:10,680
Black Sword Hack, you know, I 
mean it's it's fucking 

2622
02:26:10,680 --> 02:26:12,840
fantastic. 
I do want to say we we had 

2623
02:26:12,840 --> 02:26:14,920
talked previously before this 
and I made the executive 

2624
02:26:14,920 --> 02:26:19,680
decision to chop off a bunch of 
games because we originally had 

2625
02:26:19,680 --> 02:26:23,480
nine games and we were going to 
take the top five like scores. 

2626
02:26:23,840 --> 02:26:27,440
And there's a lot of games at 40
that didn't quite make the cut. 

2627
02:26:27,440 --> 02:26:28,800
And I didn't feel like adding 
those in. 

2628
02:26:28,800 --> 02:26:31,440
But I didn't want to mention 
other games that also did get a 

2629
02:26:31,440 --> 02:26:37,520
score of 40 were Hieronymus, 
Dead, Halt, Himbos of Myth and 

2630
02:26:37,520 --> 02:26:39,080
Metal, and Slip Gate Chalk 
Point. 

2631
02:26:39,440 --> 02:26:46,040
All four of those got a 40 as 
well, but I think you'll also 

2632
02:26:46,040 --> 02:26:47,840
greet Black Sword Hack out of 
those. 

2633
02:26:48,560 --> 02:26:51,720
I think it for me, I think it's 
Black Sword hack and his is like

2634
02:26:51,760 --> 02:26:55,120
right below it. 
Yeah, yeah, I I think, yeah. 

2635
02:26:55,120 --> 02:26:58,640
Black Sword hack himbos. 
You know Hieronymus, dead hall 

2636
02:26:58,760 --> 02:27:00,680
slip gate. 
Yeah, really fantastic. 

2637
02:27:02,440 --> 02:27:06,360
And yeah, so at #4 overall is 
Mouse reader with the 41. 

2638
02:27:08,480 --> 02:27:11,160
Super well deserved. 
Yeah, what more can we say about

2639
02:27:11,160 --> 02:27:13,320
Mouse Reader? 
It's it's it's everything you 

2640
02:27:13,320 --> 02:27:16,880
want from a fucking game. 
I mean, if if what's what's 

2641
02:27:16,880 --> 02:27:20,440
crazy is like I have people at 
work that don't know I do this 

2642
02:27:20,440 --> 02:27:22,200
shit, 'cause I don't want them 
to see me on the Internet. 

2643
02:27:23,200 --> 02:27:25,880
But what I've mentioned, maybe 
we should play like a table dog 

2644
02:27:25,880 --> 02:27:29,000
game. 
The the the game, the of 

2645
02:27:29,080 --> 02:27:31,840
everything on my fucking shelf 
that I would have people play 

2646
02:27:31,840 --> 02:27:34,120
for their very first TRPG Mouse 
rider. 

2647
02:27:34,120 --> 02:27:35,600
It's not even close, 
realistically. 

2648
02:27:35,600 --> 02:27:39,120
Oh yeah, yeah. 
I think it is the perfect intro 

2649
02:27:39,120 --> 02:27:42,200
game. 
That is not just for. 

2650
02:27:43,600 --> 02:27:46,160
That's the best thing about it. 
You can play with kids or 80 

2651
02:27:46,160 --> 02:27:48,280
year olds and you can play with 
people that have never played a 

2652
02:27:48,280 --> 02:27:50,760
game or people that have been 
playing the games for 30 years 

2653
02:27:50,840 --> 02:27:52,120
and they're all going to love 
minister. 

2654
02:27:52,320 --> 02:27:59,920
Yeah, there's something about 
the like the rules, the themes 

2655
02:27:59,920 --> 02:28:02,720
all work, how they work 
together, that it is just fun. 

2656
02:28:02,720 --> 02:28:05,720
Like it's just fun. 
Like when we played it at last. 

2657
02:28:05,760 --> 02:28:10,280
And it's it's not like I don't 
want to say like oh it's not 

2658
02:28:10,280 --> 02:28:13,440
that deep as a rule set, but 
it's just not that like 

2659
02:28:13,480 --> 02:28:17,000
expansive like over developed of
a rule set and it still just 

2660
02:28:17,000 --> 02:28:20,880
works so well. 
Within themes, Well, I think. 

2661
02:28:21,000 --> 02:28:23,960
I think much like into the odd 
that it's built on, it's, it's 

2662
02:28:24,640 --> 02:28:28,120
it takes everything you want to 
do and filters it down to like 

2663
02:28:28,120 --> 02:28:30,600
the easiest way to fucking do it
where it's still fun and 

2664
02:28:30,600 --> 02:28:31,760
exciting. 
You know what I mean? 

2665
02:28:31,760 --> 02:28:34,880
Like, there's not a bunch of 
bullshit attached to it, you 

2666
02:28:34,880 --> 02:28:35,480
know? 
Right? 

2667
02:28:36,680 --> 02:28:38,840
But you can still do everything 
that you want to do, and a lot 

2668
02:28:38,840 --> 02:28:41,080
of games really need to take 
that into account. 

2669
02:28:41,920 --> 02:28:43,800
If you don't need it, don't add 
it. 

2670
02:28:44,640 --> 02:28:47,920
And I think now Shorter does a 
really great job of that coming 

2671
02:28:47,920 --> 02:28:52,200
in at #3. 
Also with the 41 is Trophy 

2672
02:28:53,960 --> 02:28:56,600
again. 
We honestly we reviewed Trophy 

2673
02:28:56,880 --> 02:28:58,880
and Trophy Dark and Trophy Goal 
together. 

2674
02:28:59,120 --> 02:29:01,560
If we just did Trophy Dark, 
actually, I think this might be 

2675
02:29:01,560 --> 02:29:03,560
a point or two up. 
I don't remember. 

2676
02:29:03,560 --> 02:29:07,320
I'd have to go watch our episode
again but 41 overall trophy 

2677
02:29:08,440 --> 02:29:10,240
mixed together. 
Trophy gold trophy dark trophy 

2678
02:29:10,240 --> 02:29:11,840
loom. 
The box that's beautiful. 

2679
02:29:11,840 --> 02:29:15,560
I mean value wise is great. 
Rules wise, one of my favorite 

2680
02:29:15,560 --> 02:29:17,840
systems. 
I mean it's it's just good it's 

2681
02:29:17,840 --> 02:29:21,960
good and dark and I love. 
I mean you can see the cover 

2682
02:29:21,960 --> 02:29:26,720
here and physically that black 
bar on the side is like cloth 

2683
02:29:27,120 --> 02:29:28,880
and then the front is just like 
regular book. 

2684
02:29:28,880 --> 02:29:32,520
Such a good really nice. 
They're so nice. 

2685
02:29:32,520 --> 02:29:37,200
The whole thing is great. 
That's trophy number two overall

2686
02:29:37,640 --> 02:29:41,000
with a 43. 
That is Soul Burner from Adam 

2687
02:29:41,000 --> 02:29:43,600
Vass. 
I mean, we've talked about it 

2688
02:29:43,680 --> 02:29:46,760
artistically fantastic. 
I mean Necron, a more 

2689
02:29:46,760 --> 02:29:52,000
approachable Necronautilus. 
Yeah, I mean I I just we have 

2690
02:29:52,000 --> 02:29:53,960
said so much about it that I'm 
like, yeah, I don't know of 

2691
02:29:53,960 --> 02:29:55,920
anything else to say, but it is 
really great. 

2692
02:29:56,400 --> 02:29:57,560
It's really great. 
That's great. 

2693
02:29:58,560 --> 02:30:02,520
And like, just enough of that, 
like, artsy narrative world 

2694
02:30:02,520 --> 02:30:04,400
champion stuff that that we all 
just love. 

2695
02:30:05,080 --> 02:30:08,800
Yeah, so fucking good. 
And then #1 toppler of all with 

2696
02:30:08,800 --> 02:30:12,360
a 43 is Helmight from Gabriel 
Kroga. 

2697
02:30:15,000 --> 02:30:17,480
Well you know what's funny is it
ended up being our top overall 

2698
02:30:17,720 --> 02:30:19,640
thing And just to to talk about 
a bit. 

2699
02:30:19,640 --> 02:30:23,000
I know it took some some 
convincing to get you to read it

2700
02:30:23,200 --> 02:30:25,760
because when we were at Warpland
there were just some aspects of 

2701
02:30:25,760 --> 02:30:28,080
the rules and stuff where we 
were just like the the game is 

2702
02:30:28,080 --> 02:30:31,600
put together cool but like you 
know some of the the wording and

2703
02:30:31,600 --> 02:30:33,280
some of the stuff is just hard 
to even parse. 

2704
02:30:33,280 --> 02:30:35,080
Like I know we both kind of 
bounced off the rule set and 

2705
02:30:35,080 --> 02:30:39,360
just moved on and I don't know 
if if if you ever listen to that

2706
02:30:39,360 --> 02:30:43,040
at all or they just like took 
that into account when they were

2707
02:30:43,040 --> 02:30:45,360
making the new book. 
But they really simplified the 

2708
02:30:45,360 --> 02:30:50,680
exact same rule set into and 
communicated it better and and a

2709
02:30:50,680 --> 02:30:53,680
rule set that we gave the lowest
score we've ever given. 

2710
02:30:53,680 --> 02:30:56,600
I think as far as rules go, the 
exact same rule set explained 

2711
02:30:56,600 --> 02:31:00,080
differently is the highest game 
of the fucking year and. 

2712
02:31:00,080 --> 02:31:03,960
It's actually this, this game 
has two 10s, has a 10 in the art

2713
02:31:03,960 --> 02:31:08,560
and layout, and has a 10 in the 
originality, which is crazy. 

2714
02:31:08,560 --> 02:31:13,920
We never like like it's so so 
rare that we give 10s and art 

2715
02:31:13,920 --> 02:31:15,480
and layout. 
Yeah. 

2716
02:31:16,240 --> 02:31:17,520
But I think. 
This is well there. 

2717
02:31:18,360 --> 02:31:21,440
It's such a hard 10 though. 
I mean like it's it's not only 

2718
02:31:21,440 --> 02:31:22,200
does it? 
Work. 

2719
02:31:22,720 --> 02:31:27,080
Yeah, so fucking hard. 
Not only does it look fantastic 

2720
02:31:27,960 --> 02:31:31,480
to the point where it's like, 
here's the thing, I disagree 

2721
02:31:31,480 --> 02:31:34,080
with people saying that Merck 
Borg is hard to read. 

2722
02:31:34,440 --> 02:31:36,960
I think that the first time I 
read it, I bounced off a little 

2723
02:31:36,960 --> 02:31:38,080
bit. 
But then when I read it again 

2724
02:31:38,080 --> 02:31:40,280
and realized how it's broken up,
it's super legible. 

2725
02:31:40,480 --> 02:31:42,880
Yoga does a really great job. 
There's never a time you can't 

2726
02:31:42,880 --> 02:31:46,160
read the words. 
I like, I also don't think it's 

2727
02:31:46,360 --> 02:31:48,640
as illegible as other people do.
But other people act like it's 

2728
02:31:48,640 --> 02:31:49,800
like fucking you can't read 
this. 

2729
02:31:49,800 --> 02:31:52,800
I'm like, no, it's just yeah, 
you're getting confused because 

2730
02:31:52,800 --> 02:31:56,720
some of the pages maybe look a 
little like busy, but the text 

2731
02:31:56,720 --> 02:31:59,320
is. 
Totally legible, especially when

2732
02:31:59,320 --> 02:32:00,760
you get to the adventure. 
Oh yeah. 

2733
02:32:00,840 --> 02:32:02,000
Now light. 
Now light. 

2734
02:32:02,000 --> 02:32:04,000
Is definitely. 
There's pages where they're you 

2735
02:32:04,000 --> 02:32:05,840
can't read it. 
Like I literally have like 

2736
02:32:05,840 --> 02:32:07,040
highlight parts of it to read 
it. 

2737
02:32:07,080 --> 02:32:12,160
But but even with that there is 
a plain text version and I don't

2738
02:32:12,160 --> 02:32:14,320
give a shit because it looks so 
fucking cool. 

2739
02:32:14,320 --> 02:32:16,560
Like this is one of the coolest 
books on my shelf. 

2740
02:32:16,560 --> 02:32:19,880
If I just went by like just how 
fucking where I just like how 

2741
02:32:19,880 --> 02:32:23,040
badass I would feel playing and 
just how cool it is visually and

2742
02:32:23,040 --> 02:32:24,440
everything all the way through 
hell. 

2743
02:32:24,440 --> 02:32:27,480
Knight, this is one of my 
favorite games on my shelf hands

2744
02:32:27,480 --> 02:32:28,440
down. 
Can't wait for more. 

2745
02:32:28,440 --> 02:32:31,240
I also think that. 
Like it's nice that the hell 

2746
02:32:31,280 --> 02:32:35,280
hell knight like like text only 
version. 

2747
02:32:36,360 --> 02:32:40,080
It still looks fairly nice. 
Like it's like a typewriter on 

2748
02:32:40,080 --> 02:32:41,880
this kind of slightly crumpled 
paper. 

2749
02:32:42,360 --> 02:32:45,120
So it doesn't just look like 
it's not just like a Google Doc 

2750
02:32:45,120 --> 02:32:48,680
black and white, it's. 
Going to get a cover? 

2751
02:32:48,680 --> 02:32:49,520
Yeah, it looks. 
Really. 

2752
02:32:49,520 --> 02:32:50,240
Nice. 
Yeah, that's right. 

2753
02:32:50,240 --> 02:32:52,520
It has this black and white art 
cover that I don't think that 

2754
02:32:52,520 --> 02:32:55,280
art is in. 
No, it's not. 

2755
02:32:55,280 --> 02:32:57,320
I think it's its own. 
Very cool. 

2756
02:32:58,400 --> 02:33:01,000
I think we did say I would 
recommend releasing one that 

2757
02:33:01,000 --> 02:33:02,880
doesn't have that part to my 
background so people could print

2758
02:33:02,880 --> 02:33:07,320
it but you to you hell Knight 
Game of the Year. 

2759
02:33:08,040 --> 02:33:10,720
Really. 
It fucking killed it. 

2760
02:33:10,720 --> 02:33:14,720
So overall, top overall scores 
for the year Black Sword hack at

2761
02:33:14,720 --> 02:33:20,040
#40, Mouse Ritter the Black 
Sword hack at #5 with a 40 #4 

2762
02:33:20,040 --> 02:33:21,960
number. 40 It's like, holy shit,
Ryan, stop. 

2763
02:33:21,960 --> 02:33:24,040
We. 
Didn't even do 40 games. 

2764
02:33:24,640 --> 02:33:28,960
Trophy at #3 with the 41, Soul 
Burner at #2 with the 43, and 

2765
02:33:28,960 --> 02:33:31,800
Hell Knight at number one with a
43. 

2766
02:33:31,800 --> 02:33:36,160
Those are top overall, based on 
our bullshit subjective scores. 

2767
02:33:36,880 --> 02:33:39,600
And listen you. 
Might say that some of those are

2768
02:33:39,600 --> 02:33:43,360
ties, and to that I'd say fuck 
you. 

2769
02:33:44,320 --> 02:33:49,040
No, I mean they are ties, but we
just, we put them like 41 A, 41 

2770
02:33:49,040 --> 02:33:52,320
B you know. 
Listen, we appreciate. 

2771
02:33:52,560 --> 02:33:54,880
Very good. 
We, we act like people like give

2772
02:33:54,880 --> 02:33:56,680
a shit all the time. 
It's all a joke, people. 

2773
02:33:56,680 --> 02:33:59,840
No one actually comments on our 
shit ever so. 

2774
02:34:00,320 --> 02:34:02,080
Except that one guy that argued 
about. 

2775
02:34:05,400 --> 02:34:07,680
Oh God. 
I don't know what does matter 

2776
02:34:07,680 --> 02:34:09,560
though. 
Robert Howard, The Conan Thing. 

2777
02:34:09,760 --> 02:34:12,960
Oh, Oh yeah, yeah, 'cause he's a
racist, but not the guy. 

2778
02:34:12,960 --> 02:34:19,200
The the the the Robert Howard. 
But anyway, so this is our top 

2779
02:34:19,200 --> 02:34:24,000
of all scores for books. 
Let's go to individuals. 

2780
02:34:24,000 --> 02:34:26,720
You want to go first. 
Yeah, absolutely. 

2781
02:34:26,720 --> 02:34:29,360
I would love to go first. 
Are we going to, We're going the

2782
02:34:29,360 --> 02:34:30,840
bottom to top. 
Right. 

2783
02:34:30,840 --> 02:34:35,440
Yeah, Bottom top. 
Yeah, so at #5 we have 

2784
02:34:35,440 --> 02:34:41,120
Hieronymus, which I think is an 
incredible and unique project 

2785
02:34:41,160 --> 02:34:43,920
and I was really stoked on and 
I'm still very interested in 

2786
02:34:43,920 --> 02:34:46,040
running even though I have not 
gotten a chance to yet. 

2787
02:34:47,320 --> 02:34:48,160
Yep. 
All right. 

2788
02:34:48,320 --> 02:34:51,960
At #4. 
At #4 we have the Great Fist. 

2789
02:34:53,240 --> 02:34:56,840
What is there to say? 
Yeah, given the Strong Fist, I I

2790
02:34:56,840 --> 02:34:59,120
really enjoy this game and I 
enjoy that it is like a a 

2791
02:34:59,120 --> 02:35:01,280
narrative tactical thing because
like a little bit. 

2792
02:35:01,280 --> 02:35:04,760
I think that's almost like an 
oxymoron that it's tactical 

2793
02:35:04,760 --> 02:35:07,160
narrative, but it's not. 
It works really, really well. 

2794
02:35:07,320 --> 02:35:09,920
The character creation is deep. 
The intelligence matrix is 

2795
02:35:09,920 --> 02:35:16,000
incredibly well built. 
Amazing #3 mouse Ritter. 

2796
02:35:17,280 --> 02:35:19,760
Which? 
What else is there to say about 

2797
02:35:19,760 --> 02:35:23,000
Mouse Ritter? 
You know, Red Wall of the game? 

2798
02:35:24,600 --> 02:35:30,080
Yeah. #2 #2 black Sword Hack. 
Definitely one of my favorites 

2799
02:35:30,120 --> 02:35:32,040
of the year. 
I had a blast playing this with 

2800
02:35:32,040 --> 02:35:34,120
my group. 
The character creation worked 

2801
02:35:34,120 --> 02:35:38,000
incredibly well, the combat 
abilities were a lot of fun, and

2802
02:35:38,000 --> 02:35:42,320
then the doomed dice fucked 
everyone over in a great way. 

2803
02:35:42,320 --> 02:35:44,440
And it was amazing. 
And I made. 

2804
02:35:44,440 --> 02:35:46,720
I told them I was like, hey, 
make sure you understand how 

2805
02:35:46,720 --> 02:35:49,960
doomed dice work, because if you
don't, they'll fuck you over. 

2806
02:35:49,960 --> 02:35:53,560
And immediately when my my 
player characters burned it and 

2807
02:35:53,560 --> 02:35:54,880
I was like, well, now 
everything's a disadvantage. 

2808
02:35:54,880 --> 02:35:58,360
He's like, oh, I'm like that. 
It's the only rule I said to 

2809
02:35:58,360 --> 02:36:07,520
learn and #1 number. 1. 
Shocking no one is vaultivarn I 

2810
02:36:07,720 --> 02:36:11,200
this is this is this is the game
for me so. 

2811
02:36:12,080 --> 02:36:13,560
Yeah, yeah. 
That's you. 

2812
02:36:14,080 --> 02:36:15,840
So that's your That's your top 
five overall. 

2813
02:36:15,840 --> 02:36:18,440
Hieronymus, Fist, Mouse, Ritter,
Black Sword, Hack, and 

2814
02:36:18,440 --> 02:36:20,520
Valsavarn. 
That is Hunter's top five. 

2815
02:36:22,120 --> 02:36:24,960
Books. 
Top five books, All right. 

2816
02:36:25,040 --> 02:36:29,080
And then mine. 
My top five. 

2817
02:36:29,080 --> 02:36:31,520
I think we have a couple 
similar, but we'll see. 

2818
02:36:32,280 --> 02:36:37,440
And #5 for me is mouse shutter. 
We've said everything we need to

2819
02:36:37,440 --> 02:36:38,400
say. 
It's a great fucking game. 

2820
02:36:38,400 --> 02:36:42,160
I love it. 
I would play this all the time. 

2821
02:36:42,160 --> 02:36:46,080
Like it would be my default game
for for a lot of things, and 

2822
02:36:46,080 --> 02:36:49,400
definitely my default game for 
teaching people what an awesome 

2823
02:36:49,400 --> 02:36:55,680
teacher RPG should be. 
And yeah, #4 for me is FIST as 

2824
02:36:55,680 --> 02:36:58,840
you said it is. 
This is Peak what I consider the

2825
02:36:59,800 --> 02:37:04,280
bits of the PPTA system that I 
like and want to run and the the

2826
02:37:04,400 --> 02:37:09,080
paranormal Cold War aspect of it
is is such a cool vibe. 

2827
02:37:09,280 --> 02:37:10,600
It's also kind of like anti 
lore. 

2828
02:37:10,600 --> 02:37:13,080
You get just a tiny smidge and 
you're supposed to run with it. 

2829
02:37:13,720 --> 02:37:15,760
The art even from Claymore is 
great and everything that they 

2830
02:37:15,760 --> 02:37:17,640
put out with, including the 
rations, pamphlets and 

2831
02:37:17,640 --> 02:37:19,480
everything are are fucking 
amazing. 

2832
02:37:19,480 --> 02:37:24,280
FIST is a great game. 
The Caveat 2 Planet Fist is is 

2833
02:37:24,280 --> 02:37:26,560
fucking genius too. 
Absolutely. 

2834
02:37:27,240 --> 02:37:31,400
At #3 Black sword hack all the 
same reasons that you said this 

2835
02:37:31,400 --> 02:37:35,760
is peak sword and sorcery for me
the art is fantastic, the layout

2836
02:37:35,760 --> 02:37:38,400
is fantastic, the rule set is 
fantastic. 

2837
02:37:38,440 --> 02:37:43,600
I mean so much of it I we didn't
even get into the the the anti 

2838
02:37:43,600 --> 02:37:47,600
cannon aspects of it where the 
last like third of the entire 

2839
02:37:47,600 --> 02:37:51,520
book is literally how to build 
your own fucking world and all 

2840
02:37:51,520 --> 02:37:53,960
the adventures that go in it. 
Yeah, the dependencies are not 

2841
02:37:54,080 --> 02:37:57,600
good, are really, they're fun to
like just honestly kind of scam 

2842
02:37:57,600 --> 02:38:01,440
and look through and yeah. 
Some of the best dependencies in

2843
02:38:01,440 --> 02:38:03,600
in any book we looked at all 
year, especially as far as 

2844
02:38:03,600 --> 02:38:06,080
world, though like between this 
and like Voltavarn, like the 

2845
02:38:06,080 --> 02:38:08,080
world should get built insane. 
Insane. 

2846
02:38:08,080 --> 02:38:12,520
I'm really interested in how 
Kobayashi feels about this one, 

2847
02:38:12,520 --> 02:38:15,920
because like Flayo is very 
similar to Black Sword Hack, but

2848
02:38:15,920 --> 02:38:18,520
they are definitely different 
and I wonder if this Black Sword

2849
02:38:18,520 --> 02:38:22,480
hack is like the crystallization
of like what they're going for 

2850
02:38:22,680 --> 02:38:27,720
like with Flayo, you know? 
I yeah, I mean I definitely I 

2851
02:38:27,720 --> 02:38:32,480
wouldn't be surprised if that's 
what it is or yeah I mean that 

2852
02:38:32,480 --> 02:38:34,560
that it it does. 
I mean, other people have 

2853
02:38:34,560 --> 02:38:36,520
commented on those two together 
and I wouldn't be surprised if 

2854
02:38:36,520 --> 02:38:40,080
this is kind of like the Flayo, 
more of the game, because Flayo 

2855
02:38:40,080 --> 02:38:42,120
doesn't really have a world. 
It's more of a system too. 

2856
02:38:42,280 --> 02:38:44,080
So, yeah, but they. 
There are. 

2857
02:38:44,080 --> 02:38:47,240
They share a lot of DNA. 
Yeah, very. 

2858
02:38:47,240 --> 02:38:50,000
Yeah, yeah, yeah. 
If, if they're not, if, if this 

2859
02:38:50,000 --> 02:38:52,080
isn't the child, it's definitely
the brother, you know? 

2860
02:38:52,120 --> 02:38:57,000
And #2 for me is Hal Knight. 
We said it coolest. 

2861
02:38:57,040 --> 02:38:59,440
Cool, in my opinion, Like 
coolest game of the year. 

2862
02:38:59,440 --> 02:39:02,880
I want to play a Doom Metal 
fucking Viking or a Doom Metal 

2863
02:39:02,880 --> 02:39:05,960
80s. 
You know blaring Black Sabbath 

2864
02:39:06,040 --> 02:39:08,200
capturing demons and shit. 
I want to play it. 

2865
02:39:08,200 --> 02:39:12,600
I want to play it bad And at #1 
for me is trophy dark. 

2866
02:39:13,000 --> 02:39:14,600
There's a reason I got my trophy
shirt on. 

2867
02:39:16,160 --> 02:39:21,120
It's the everything about the 
and I and I'm specifically 

2868
02:39:21,120 --> 02:39:23,200
saying trophy dark not trophy 
for me on this one. 

2869
02:39:23,240 --> 02:39:24,440
Trophy gold. 
Fine. 

2870
02:39:24,440 --> 02:39:26,960
We'll get to it. 
I'll I'll once I play it I'll 

2871
02:39:26,960 --> 02:39:29,000
I'll change. 
I I'll I'll like you know decide

2872
02:39:29,000 --> 02:39:31,320
what my opinion is. 
But trophy dark, everything 

2873
02:39:31,320 --> 02:39:34,320
about it, the vibes the art the 
system. 

2874
02:39:34,320 --> 02:39:38,920
I love the ruin. 
I love knowing that I'm gonna go

2875
02:39:38,920 --> 02:39:43,080
insane and die you know just 
like real life. 

2876
02:39:43,280 --> 02:39:48,280
So it's just it's just 
everything about it speaks to 

2877
02:39:48,320 --> 02:39:52,760
what I want from a game 
specifically for me. 

2878
02:39:53,560 --> 02:39:55,560
I don't. 
Can you think of a game that's 

2879
02:39:55,560 --> 02:39:58,520
more of a ME game? 
No, this was the you game of the

2880
02:39:58,520 --> 02:39:59,920
year, I think. 
Yeah. 

2881
02:40:00,240 --> 02:40:05,080
Yeah, so for me, my top five 
Mouse Rider at #5 fist and #4, 

2882
02:40:05,360 --> 02:40:08,440
Black Sword, Hacker #3 Hell 90 
number 2IN Trophy, Darker #1. 

2883
02:40:08,520 --> 02:40:16,320
Those are are my top five and 
your top five and then our Zine.

2884
02:40:16,320 --> 02:40:19,760
Overall, we're just going to do 
the top three threes for zines, 

2885
02:40:19,760 --> 02:40:26,080
fives for books coming in at #3.
We have SIST at a 25. 

2886
02:40:29,200 --> 02:40:31,720
Yeah, yeah. 
OK, we've said everything. 

2887
02:40:31,720 --> 02:40:33,880
Super liquid system. 
Insane. 

2888
02:40:33,880 --> 02:40:35,840
It's funny as. 
We've gotten deeper into this. 

2889
02:40:35,840 --> 02:40:39,520
Like your interview episode. 
It's like we've already said 

2890
02:40:39,520 --> 02:40:41,240
everything that we can say about
a lot of these things. 

2891
02:40:41,240 --> 02:40:43,160
So it's like, well, now we're 
just telling about where they 

2892
02:40:43,160 --> 02:40:53,640
are in our personal scale. 
Yeah, BDSM at 26. 

2893
02:40:53,720 --> 02:40:57,560
I mean again, clean system, 
great vibes, visually amazing. 

2894
02:40:57,600 --> 02:41:00,360
Everything you want from a Zine 
like this is peak zines to me. 

2895
02:41:00,680 --> 02:41:02,640
Yeah, I really really agree with
this one. 

2896
02:41:02,640 --> 02:41:05,320
I think personally I might have 
under appreciated be at some at 

2897
02:41:05,320 --> 02:41:08,040
a certain point, but like it is 
very good. 

2898
02:41:09,360 --> 02:41:14,280
Yeah, I I I like, I said to me 
what I want from zines. 

2899
02:41:14,280 --> 02:41:20,600
I don't want a a Zine that is 
just black on white, like size 

2900
02:41:20,600 --> 02:41:22,600
10 font, like it could be the 
greatest game ever. 

2901
02:41:22,600 --> 02:41:24,840
But like. 
And that's fine, and I would 

2902
02:41:24,840 --> 02:41:27,360
appreciate that too. 
But for me, I love when the Zine

2903
02:41:27,800 --> 02:41:31,160
communicates everything in it in
multiple ways. 

2904
02:41:31,240 --> 02:41:33,920
Through the rules, through the 
layout, through the art, through

2905
02:41:33,920 --> 02:41:36,320
everything. 
Like everything about BDSM 

2906
02:41:36,320 --> 02:41:39,800
screams BDSM. 
And that to me is peak Zine. 

2907
02:41:41,600 --> 02:41:45,640
And at #1 for the exact same 
reasons 9 lives to Walhalla at a

2908
02:41:45,640 --> 02:41:51,000
28 that's that's I'll I'll 
listen I'll own that I 

2909
02:41:51,000 --> 02:41:54,840
definitely was like no this was 
the I'm bullying you so I think 

2910
02:41:54,840 --> 02:41:56,200
I even said. 
I'm bullying you. 

2911
02:41:57,160 --> 02:41:58,160
No. 
Yeah, and chatted too. 

2912
02:41:58,280 --> 02:42:02,800
Well, they were rolling for it 
in the chat, but it's fucking. 

2913
02:42:02,800 --> 02:42:04,640
Good gym room games. 
Did a great fucking game. 

2914
02:42:04,640 --> 02:42:06,640
I mean everything. 
Everything about it. 

2915
02:42:06,960 --> 02:42:09,040
Bottom. 
Of the top, I mean again, peak 

2916
02:42:09,040 --> 02:42:10,480
scene. 
This is everything that you 

2917
02:42:10,480 --> 02:42:13,320
possibly want. 
It's artistically, it's 

2918
02:42:13,320 --> 02:42:16,160
fantastic. 
The rule set is minimal yet you 

2919
02:42:16,160 --> 02:42:19,600
know the depth of it is crazy 
and the the vibes are super 

2920
02:42:19,600 --> 02:42:21,560
high. 
Again, like you put this down 

2921
02:42:21,560 --> 02:42:24,200
and you want to you want to 
fight death and and and and 

2922
02:42:24,200 --> 02:42:27,040
murder stuff. 
You know, for glory. 

2923
02:42:27,600 --> 02:42:32,560
You know what is this? 
Oh the top overall. 

2924
02:42:32,600 --> 02:42:35,280
Here we go. 
Top overall Sisted at 25, BSM at

2925
02:42:35,280 --> 02:42:37,360
a 26. 
And nine live So I'll Holla. 

2926
02:42:37,520 --> 02:42:41,080
At a 28, that is our top overall
scenes I feel good about. 

2927
02:42:41,080 --> 02:42:43,560
I feel good about this. 
I do too. 

2928
02:42:43,560 --> 02:42:46,240
I'm like, man, those are three 
really great scenes, especially 

2929
02:42:46,240 --> 02:42:48,920
the ones we've been over this 
past year because we went. 

2930
02:42:48,920 --> 02:42:52,120
Over not as many scenes as I 
would have imagined. 

2931
02:42:52,120 --> 02:42:54,200
We did this time. 
Yeah, I'm gonna give the numbers

2932
02:42:54,200 --> 02:42:56,480
and everything at the end. 
Yeah, we'll kind of do a round. 

2933
02:42:56,480 --> 02:42:59,040
Up and a resolution, Yeah, I'm 
really happy with. 

2934
02:42:59,040 --> 02:43:00,760
This top three, I'm like, yeah, 
this is perfect. 

2935
02:43:01,080 --> 02:43:03,640
So yeah, I mean, I think I feel 
the same way. 

2936
02:43:03,640 --> 02:43:07,040
About like the the books too. 
Like when I look at that, I'm 

2937
02:43:07,040 --> 02:43:08,040
like, yeah, that all makes 
sense. 

2938
02:43:08,480 --> 02:43:11,800
I feel like for what we want to 
do on the podcast, I feel like 

2939
02:43:11,800 --> 02:43:15,840
we've really we really narrowed 
in on our our system. 

2940
02:43:15,840 --> 02:43:19,600
Well that I feel and I don't. 
I we rarely go back and go hmm 

2941
02:43:19,600 --> 02:43:21,080
we we missed that one big you 
know. 

2942
02:43:23,160 --> 02:43:26,080
Yeah. 
Yeah. 

2943
02:43:28,120 --> 02:43:32,440
And then, all right, so hunter, 
your. 

2944
02:43:32,440 --> 02:43:35,840
Top zines. 
So my top zines. 

2945
02:43:36,800 --> 02:43:39,800
I'm realizing when I did this, I
meant to revisit this and flip. 

2946
02:43:40,800 --> 02:43:44,160
Two of them. 
But you know, we're here, so 

2947
02:43:44,720 --> 02:43:50,360
coming in three is Liminal 
Horror, a great investigatory 

2948
02:43:50,360 --> 02:43:52,000
game. 
I had a lot of fun playing it. 

2949
02:43:52,080 --> 02:43:54,640
I love the way the Zine looks 
and once. 

2950
02:43:54,640 --> 02:43:56,200
Again, like I love the fallout. 
Rule. 

2951
02:43:56,200 --> 02:43:59,760
I think it's really good. 
I think it's really interesting 

2952
02:44:00,080 --> 02:44:04,120
and Christians have this in chat
and like I've also. 

2953
02:44:04,120 --> 02:44:05,840
Like I think we. 
Talked about during the episode.

2954
02:44:06,240 --> 02:44:08,000
Was that like writing your? 
Own. 

2955
02:44:08,000 --> 02:44:10,280
Fallout for your own specific 
stories. 

2956
02:44:11,120 --> 02:44:17,000
I think it's so cool. 
Yeah, I completely agree. 

2957
02:44:17,000 --> 02:44:20,280
I mean it's it's. 
Fanta, I can't wait for the new 

2958
02:44:20,280 --> 02:44:22,400
version of this. 
It's really it's, you know. 

2959
02:44:22,440 --> 02:44:25,320
Again, the Investigator's 
edition is already like leaps 

2960
02:44:25,320 --> 02:44:27,920
and bounds with the same system,
but yeah, the next one is going 

2961
02:44:27,920 --> 02:44:32,240
to be great number two. 
Number two, we have 9 lives of 

2962
02:44:32,240 --> 02:44:34,480
Valhalla, which I don't know why
I put is #2. 

2963
02:44:35,080 --> 02:44:37,080
I think I meant to come. 
Back and change this to my 

2964
02:44:37,080 --> 02:44:40,480
number 1. 
So it's actually my number one 

2965
02:44:40,480 --> 02:44:42,000
is 9. 
Lives of Valhalla. 

2966
02:44:43,160 --> 02:44:47,240
I love this scene. 
Obviously I'm very I bullied 

2967
02:44:47,240 --> 02:44:49,160
Ryan into giving it a higher 
score. 

2968
02:44:49,920 --> 02:44:54,480
I think it's really cool and 
very minimal and I like the 

2969
02:44:54,480 --> 02:44:59,800
abilities and I like the art and
like cats, So find me at the 

2970
02:44:59,800 --> 02:45:02,360
father of cats everywhere you 
can find me. 

2971
02:45:04,160 --> 02:45:08,560
And then a #1 but really number.
Two is cyst, which is very much 

2972
02:45:08,560 --> 02:45:09,600
my. 
Number two choice. 

2973
02:45:10,440 --> 02:45:13,880
I love the style. 
Of this I love the look it's 

2974
02:45:14,080 --> 02:45:20,160
it's very much that like art 
punk scene that uses like public

2975
02:45:20,160 --> 02:45:22,720
domain old art. 
Increases like really. 

2976
02:45:22,720 --> 02:45:27,280
Kind of gross, grim, dark 
medieval fantasy, which I'm not 

2977
02:45:27,280 --> 02:45:30,800
always the medieval fantasy guy,
but like stuff like this, I'm 

2978
02:45:30,800 --> 02:45:33,040
like, oh, this is great, this is
where I really like it, you 

2979
02:45:33,080 --> 02:45:35,560
know? 
Yeah, it's definitely piqued 

2980
02:45:35,560 --> 02:45:38,880
that. 
So you're top three, but flipped

2981
02:45:38,880 --> 02:45:40,960
you're liminal whore at 3:00. 
Assist at 2:00 and 9:00. 

2982
02:45:40,960 --> 02:45:42,880
Lives while Holla at #1. 
You got it. 

2983
02:45:43,520 --> 02:45:45,040
I'll take a note. 
So when I put out the socials 

2984
02:45:45,040 --> 02:45:47,520
and stuff and like actually like
you know, declare these to the 

2985
02:45:47,520 --> 02:45:49,760
world. 
There's like. 2. 

2986
02:45:49,760 --> 02:45:51,400
That will flip. 
That was my bad. 

2987
02:45:51,600 --> 02:45:54,560
I yeah, yeah. 
Physically did fucking pretty 

2988
02:45:54,560 --> 02:45:56,960
good though this year for. 
I mean, I love. 

2989
02:45:56,960 --> 02:45:58,480
Getting it all. 
Together and then I did a good 

2990
02:45:58,480 --> 02:45:59,600
job of putting it. 
Together, but you know. 

2991
02:45:59,800 --> 02:46:00,920
Whatever. 
You're doing great. 

2992
02:46:02,440 --> 02:46:04,680
Hey, I definitely. 
I think last year's I didn't 

2993
02:46:04,680 --> 02:46:06,360
rewatch the whole thing, but I 
think we had less. 

2994
02:46:06,680 --> 02:46:08,400
Kind of like. 
Errors in this one than before. 

2995
02:46:09,400 --> 02:46:11,760
So my top three scenes and then 
we'll wrap it. 

2996
02:46:11,760 --> 02:46:15,280
But #3 for me is blood being 
Badlands from Viditivaletti. 

2997
02:46:17,360 --> 02:46:24,480
And yeah, that's what I'm gonna 
say for that I had a couple of 

2998
02:46:24,480 --> 02:46:26,960
like, honorable. 
Mention ones but like it's it's,

2999
02:46:27,000 --> 02:46:27,960
it's. 
It's great. 

3000
02:46:27,960 --> 02:46:32,200
I I love this. 
Honestly, if this was, if this 

3001
02:46:32,200 --> 02:46:36,200
was finished and printed and we 
could physically hold it in our 

3002
02:46:36,200 --> 02:46:37,680
hands, this would have been my 
number one. 

3003
02:46:38,160 --> 02:46:40,840
Yeah, I definitely, for my 
personal taste, I had to knock a

3004
02:46:40,840 --> 02:46:43,840
couple points off because like 
it doesn't have a layout, it 

3005
02:46:43,840 --> 02:46:49,040
doesn't have, it doesn't have a 
print, which a lot of. 

3006
02:46:49,040 --> 02:46:51,640
Again, we we, we reviewed a 
bunch that are just PDFs because

3007
02:46:51,640 --> 02:46:53,720
they're not really going to go 
to print because they're pretty 

3008
02:46:53,720 --> 02:46:56,520
small games. 
They could. 

3009
02:46:56,680 --> 02:47:00,120
We'll see. 
But I I love the system. 

3010
02:47:00,120 --> 02:47:02,000
I love the vibes. 
I love it. 

3011
02:47:02,080 --> 02:47:03,400
I think it's so clever. 
It's so interesting. 

3012
02:47:03,400 --> 02:47:04,640
It's the way that I want to play
games. 

3013
02:47:05,600 --> 02:47:08,760
So yeah, the number 3 for me is 
blood being Badlands at #2 

3014
02:47:08,760 --> 02:47:10,200
assists for all the reasons you 
said. 

3015
02:47:10,200 --> 02:47:12,320
I mean, it's just so fun and 
interesting and artistically 

3016
02:47:12,320 --> 02:47:17,600
clever and the vibes are insane.
I mean it it it scratches and 

3017
02:47:17,600 --> 02:47:24,680
itch that I think I I just you 
know it's it's it's itch I have 

3018
02:47:24,880 --> 02:47:27,280
and it scratches it well. 
And it number. 

3019
02:47:27,280 --> 02:47:31,720
One for me is luminal horror. 
I think that of these, of all 

3020
02:47:31,720 --> 02:47:35,920
the scenes we did, in my opinion
that we talked about, I think 

3021
02:47:35,920 --> 02:47:41,280
that this is the most gaming 
game. 

3022
02:47:41,360 --> 02:47:43,760
Does that make sense? 
Totally, Yeah, absolutely. 

3023
02:47:43,880 --> 02:47:46,760
I super agree actually. 
Yeah, so this. 

3024
02:47:46,960 --> 02:47:49,480
Is one that could easily. 
Be. 

3025
02:47:49,480 --> 02:47:51,560
A book if it put like an 
adventure. 

3026
02:47:51,560 --> 02:47:55,880
In and made it perfect bound. 
So as far as that goes, I think 

3027
02:47:55,880 --> 02:47:59,240
that's for me why I put it at #1
when I'd like 5 that I really 

3028
02:47:59,240 --> 02:48:02,000
fought with myself to pick 
through a couple other ones for 

3029
02:48:02,000 --> 02:48:04,000
like honorable mentions. 
For me we're we're very easily 

3030
02:48:04,000 --> 02:48:08,680
patchwork world and from Aaron 
King and hell grinders from 

3031
02:48:08,680 --> 02:48:11,480
banner house games it was very 
difficult to to pick. 

3032
02:48:11,480 --> 02:48:16,400
But I think liminal horror for 
me part of what you said that 

3033
02:48:16,400 --> 02:48:17,680
the Fallout table is so 
interesting. 

3034
02:48:18,040 --> 02:48:21,320
But I also think that as I said 
before like this is peak hack, 

3035
02:48:21,320 --> 02:48:26,040
this is this is how new games 
when they're hacked from another

3036
02:48:26,040 --> 02:48:29,720
system like this is a perfect 
example of the what people 

3037
02:48:29,720 --> 02:48:33,000
should aspire to when they're 
inspired by a system to make 

3038
02:48:33,000 --> 02:48:34,480
another system. 
In the same way that Mouse 

3039
02:48:34,480 --> 02:48:38,160
Ritter to me inspired by Into 
the O became like such of its 

3040
02:48:38,160 --> 02:48:41,520
own thing where you see the 
bones of a really great system 

3041
02:48:41,520 --> 02:48:43,280
but they turn it into such an 
amazing game. 

3042
02:48:43,600 --> 02:48:46,960
And you can see the bones of 
Karen in this pretty clearly in 

3043
02:48:46,960 --> 02:48:48,320
the layout. 
But the new layout is better. 

3044
02:48:49,040 --> 02:48:54,800
But it's it's such a good way to
take a game, be inspired by it, 

3045
02:48:54,800 --> 02:48:58,280
and to make something new and 
interesting in a genre we don't 

3046
02:48:58,280 --> 02:49:00,400
have a lot of. 
And that I think honestly 

3047
02:49:00,920 --> 02:49:04,200
because of the game itself, but 
also because of Zach Hazard's 

3048
02:49:04,200 --> 02:49:07,800
art in it, I think spawned a 
little bit of like a horror, 

3049
02:49:08,200 --> 02:49:10,200
like revitalization in the scene
a little bit. 

3050
02:49:10,200 --> 02:49:12,560
It's not like it, yeah, went 
across everything, you know. 

3051
02:49:12,920 --> 02:49:15,400
But I think that people read 
this and go, Oh yeah, horror is 

3052
02:49:15,400 --> 02:49:16,680
fun, we should do more horror 
stuff. 

3053
02:49:17,520 --> 02:49:21,520
So just from Goblin archives and
Josh Domansky, I mean it's it's 

3054
02:49:21,520 --> 02:49:27,160
such a great, clear, thorough 
game and I just really love it a

3055
02:49:27,160 --> 02:49:33,600
lot. 
And that is that's it for us. 

3056
02:49:34,080 --> 02:49:35,240
That's the whole fucking. 
Thing. 

3057
02:49:35,240 --> 02:49:36,760
That's it. 
The show is over. 

3058
02:49:36,760 --> 02:49:39,720
We're done. 
Yeah. 

3059
02:49:41,800 --> 02:49:44,040
So a little bit of a wrap up 
here. 

3060
02:49:44,040 --> 02:49:46,240
For for our year, let's talk 
about. 

3061
02:49:46,240 --> 02:49:48,560
Some stats and and stuff like 
that a little bit. 

3062
02:49:48,560 --> 02:49:50,440
So tell me some stats. 
I'm interested. 

3063
02:49:51,080 --> 02:49:55,400
It looks like we reviewed a 
weird Less Games Than. 

3064
02:49:55,400 --> 02:49:57,240
Last year, I can't remember how 
many we did last year. 

3065
02:49:57,240 --> 02:50:00,680
But we did 22 what we consider. 
Games quote. 

3066
02:50:00,680 --> 02:50:08,120
UN quote books, 22 books and 14 
scenes. 

3067
02:50:08,400 --> 02:50:11,120
All games. 
But some are obscene, some are 

3068
02:50:11,120 --> 02:50:13,280
book form. 
So we did 14 scenes. 

3069
02:50:13,280 --> 02:50:19,360
And 22 games for a total of 36. 
This year we did, I think it was

3070
02:50:19,360 --> 02:50:23,120
14 actual play episodes between 
creator cuts and side quests. 

3071
02:50:23,560 --> 02:50:27,960
And we did, I believe it was 
like 24 interviews this year, 

3072
02:50:27,960 --> 02:50:31,400
which honestly, I don't remember
talking to that many people, but

3073
02:50:31,400 --> 02:50:33,880
we actually interviewed a lot of
people that we did full games. 

3074
02:50:33,880 --> 02:50:38,880
Yeah. 
And then when we look at podcast

3075
02:50:38,880 --> 02:50:42,160
wise, I did want to talk about 
that just a little bit because 

3076
02:50:42,160 --> 02:50:44,280
it's cool to look at the the 
metrics and stuff like that. 

3077
02:50:45,200 --> 02:50:52,240
We have now, from beginning to 
now, 21,765 listens all time, 

3078
02:50:53,600 --> 02:50:55,840
which is really fucking 
fantastic. 

3079
02:50:55,840 --> 02:50:59,960
We have 185 listeners on. 
Spotify because all of our. 

3080
02:50:59,960 --> 02:51:01,760
Stats are through anchor. 
That's where it is. 

3081
02:51:01,960 --> 02:51:04,960
But actually most of our 
listeners are actually on Apple 

3082
02:51:04,960 --> 02:51:07,040
Podcasts. 
So I wish we'd get I I could log

3083
02:51:07,040 --> 02:51:09,160
into the metrics for that. 
I'm not going to though. 

3084
02:51:10,440 --> 02:51:21,720
But but yeah, and when we look 
at our top ten episodes that 

3085
02:51:21,720 --> 02:51:23,920
we've done all time. 
We. 

3086
02:51:23,920 --> 02:51:27,040
Have at #11 is our last year's 
roundup. 

3087
02:51:27,040 --> 02:51:31,760
And #10 we have Mothership 0 
edition and #9 we have Troika 

3088
02:51:31,760 --> 02:51:34,680
part one. 
I still want to redo Troika with

3089
02:51:34,680 --> 02:51:37,400
the new version with you, since 
I did that by myself and two 

3090
02:51:37,400 --> 02:51:41,160
parted it. 
Vaults of ARN After that trophy 

3091
02:51:41,160 --> 02:51:45,360
Dark after that. 
Mouse Ritter, Shadow Dark, Death

3092
02:51:45,360 --> 02:51:50,520
in Space, Black Sword Hack. 
Now at #3 it broke the IT broke 

3093
02:51:50,520 --> 02:51:54,000
the Stockholm cartel chokehold. 
On our top three Black Sword 

3094
02:51:54,000 --> 02:51:59,480
Hack has passed Death in Space. 
At #2 we have Cyborg and at #1 

3095
02:51:59,480 --> 02:52:03,200
we have Merck Borg. 
Still our our very first episode

3096
02:52:03,400 --> 02:52:06,760
when things were terrible and my
overlay was garbage before. 

3097
02:52:06,760 --> 02:52:09,400
You never came on the show. 
You're not in the episode for 

3098
02:52:09,400 --> 02:52:11,320
like multiple episodes. 
That was just me. 

3099
02:52:11,760 --> 02:52:13,360
I know. 
But our number one episode I'm. 

3100
02:52:13,360 --> 02:52:15,680
Not maybe I'm the. 
Problem with this show maybe 

3101
02:52:15,720 --> 02:52:18,280
maybe I need to go it could be 
it could be just go back to. 

3102
02:52:18,280 --> 02:52:21,080
Just you talking to the camera? 
Yeah, well, actually, I mean, 

3103
02:52:21,080 --> 02:52:23,080
Jason, Jason did hop on with me.
Jason Furman. 

3104
02:52:23,080 --> 02:52:24,600
Who runs most of the games on 
the? 

3105
02:52:24,600 --> 02:52:25,800
Adventure Archives side of the 
channel. 

3106
02:52:26,240 --> 02:52:28,880
He did hop in with that for me. 
So yeah, so that's our top ten 

3107
02:52:28,880 --> 02:52:31,120
episodes. 
And those are some of the 

3108
02:52:31,120 --> 02:52:39,120
numbers for for the podcast and 
stuff resolutions for 2024, 

3109
02:52:39,120 --> 02:52:42,160
things that I think we're going 
to tweak and do a little. 

3110
02:52:42,160 --> 02:52:44,880
Bit different kind of go. 
Round up on that and continue 

3111
02:52:44,880 --> 02:52:46,120
on. 
We're going to get rid of 

3112
02:52:46,120 --> 02:52:48,960
creator cuts. 
We're just going to have what 

3113
02:52:48,960 --> 02:52:52,280
we'll call TWS plays. 
So TWS plays little occlusion or

3114
02:52:52,280 --> 02:52:56,640
TWS plays that. 
It's because, you know, we've 

3115
02:52:56,640 --> 02:53:00,200
got, we've made a lot of friends
in the in the scene and like to 

3116
02:53:00,200 --> 02:53:02,280
play games with their friends. 
And there's times where we just 

3117
02:53:02,280 --> 02:53:05,640
want to play a game and they're 
not necessarily promoting it, 

3118
02:53:06,280 --> 02:53:08,600
which was what we did with a lot
of creator cut stuff. 

3119
02:53:08,600 --> 02:53:10,120
We want to cut down on 
interviews. 

3120
02:53:10,120 --> 02:53:12,600
So we're going to kind of get 
rid of the critical aspects for 

3121
02:53:12,600 --> 02:53:14,120
that too. 
And sometimes we just want to 

3122
02:53:14,120 --> 02:53:17,760
play cool stuff like when Adam 
Vas came on and ran no futures. 

3123
02:53:17,880 --> 02:53:20,600
So we're going to kind of mix. 
Yeah, we're going to kind of mix

3124
02:53:20,600 --> 02:53:23,880
like all of our actual plays and
stuff for the most part. 

3125
02:53:23,880 --> 02:53:26,640
If it's if it's a game that's 
coming out or if it's a game 

3126
02:53:26,640 --> 02:53:28,200
that's already out that 
someone's just going to come on 

3127
02:53:28,200 --> 02:53:30,840
and run, that's just going to be
called TWS plays something. 

3128
02:53:31,600 --> 02:53:35,080
But we're going to keep side 
quests, which is specifically 

3129
02:53:35,080 --> 02:53:37,840
games that we've reviewed on the
show that we say we really want 

3130
02:53:37,840 --> 02:53:40,280
to play this. 
We're actually going to continue

3131
02:53:40,280 --> 02:53:41,760
to play those. 
I think we did like four or five

3132
02:53:41,760 --> 02:53:43,400
episodes this year. 
We're going to try to bump those

3133
02:53:43,400 --> 02:53:47,000
up next year. 
As I said, we're going to cut 

3134
02:53:47,000 --> 02:53:49,480
back on interviews a ton. 
We love talking to some amazing 

3135
02:53:49,480 --> 02:53:51,680
people, but I I really want to 
up the. 

3136
02:53:51,680 --> 02:53:53,200
Number of games. 
That we review next year. 

3137
02:53:53,200 --> 02:53:54,480
I don't know how you feel about 
that. 

3138
02:53:54,880 --> 02:53:58,000
Oh, I feel exactly. 
So next year or this 2024, we're

3139
02:53:58,200 --> 02:54:03,240
going to review 100 games. 
We're not going to do that 

3140
02:54:03,240 --> 02:54:05,320
because that would take time. 
We're definitely not doing that.

3141
02:54:05,320 --> 02:54:07,760
But I super agree. 
I've enjoyed our interviews. 

3142
02:54:07,760 --> 02:54:10,200
But. 
Looking back at how. 

3143
02:54:10,200 --> 02:54:12,520
Many games we reviewed, I'm like
we can do more, I'd like to do 

3144
02:54:12,520 --> 02:54:15,960
more. 
So yeah, I mean 36 and 52 weeks 

3145
02:54:16,320 --> 02:54:18,760
when we're taking two weeks off 
in January. 

3146
02:54:18,760 --> 02:54:21,160
So really 36 and. 50 weeks ain't
bad. 

3147
02:54:21,400 --> 02:54:23,760
No, it's not. 
It really isn't, yeah. 

3148
02:54:24,080 --> 02:54:27,200
But I think we did like 40, we 
did like 45 or something the 

3149
02:54:27,200 --> 02:54:29,120
previous. 
Year like 42 or something like 

3150
02:54:29,120 --> 02:54:30,960
that we. 
Didn't so almost no interviews 

3151
02:54:30,960 --> 02:54:34,680
the previous year, not none, but
like way less than we did this 

3152
02:54:34,680 --> 02:54:35,680
past year. 
So. 

3153
02:54:36,200 --> 02:54:38,160
Yeah, we're gonna, we're gonna 
cut the interviews way down and 

3154
02:54:38,160 --> 02:54:40,440
I honestly think that we're 
gonna try if we are gonna do an 

3155
02:54:40,440 --> 02:54:43,440
interview to. 
It's only going to be Jared 

3156
02:54:43,440 --> 02:54:46,040
Crater and that's it Every 
fucking month. 

3157
02:54:46,680 --> 02:54:50,360
But no to to to still. 
Do a game that week and to just.

3158
02:54:50,360 --> 02:54:52,840
Really kind of like. 
Knock our schedule into place a 

3159
02:54:52,840 --> 02:54:56,520
little bit more, be more kind of
firm about. 

3160
02:54:56,520 --> 02:54:57,680
These are the dates we can do 
stuff. 

3161
02:54:57,680 --> 02:54:59,880
If you can't, you know we'll 
we'll try a different time. 

3162
02:55:00,920 --> 02:55:03,320
You know, we, like I said, we've
made a lot of really, you know, 

3163
02:55:03,320 --> 02:55:06,000
fantastic friends throughout 
this entire thing. 

3164
02:55:06,480 --> 02:55:11,280
It's been a really cool year. 
2023, as far as the podcast 

3165
02:55:11,280 --> 02:55:13,800
goes, was great. 
The rest of it sucked, but you 

3166
02:55:13,800 --> 02:55:16,160
know, we'll see what happens. 
But so those are the future 

3167
02:55:16,160 --> 02:55:19,440
plans with us. 
It's just kind of a continual, A

3168
02:55:19,440 --> 02:55:22,280
continuing, kind of like 
focusing of what we did. 

3169
02:55:22,280 --> 02:55:25,120
I think that from the beginning 
of 2023 to the end, I think we 

3170
02:55:25,120 --> 02:55:27,440
really focused what we like to 
do in our vision really, really 

3171
02:55:27,440 --> 02:55:31,600
well. 
And then 2024 and on we'll see 

3172
02:55:31,600 --> 02:55:33,320
what happens. 
Yeah, I'm going to try to grow 

3173
02:55:33,320 --> 02:55:35,640
hair this year. 
So get on it. 

3174
02:55:35,640 --> 02:55:40,440
Get that Rosemary oil. 
Also. 

3175
02:55:41,720 --> 02:55:43,480
We have some fun stuff coming. 
At some point. 

3176
02:55:44,200 --> 02:55:47,560
That we'll talk about but and 
chat, Hold us to it. 

3177
02:55:47,560 --> 02:55:50,000
Hunter and I are both going to 
put out games this year. 

3178
02:55:50,120 --> 02:55:52,440
At least one. 
At least one. 

3179
02:55:52,760 --> 02:55:54,440
We're going to put it. 
It's going to be in your fucking

3180
02:55:54,440 --> 02:55:56,960
hands. 
I'll make a fist hack, you know.

3181
02:55:57,640 --> 02:55:58,160
Do. 
It. 

3182
02:55:58,280 --> 02:56:01,400
I mean, here's The thing is, we 
just need to do. 

3183
02:56:01,400 --> 02:56:03,920
It you know. 
But. 

3184
02:56:04,120 --> 02:56:09,040
But we'll see what happens. 
So I think that's that's kind of

3185
02:56:09,040 --> 02:56:10,160
it. 
I think last year we sat around 

3186
02:56:10,160 --> 02:56:12,520
for like 20-30 minutes at the 
end, but I don't think we really

3187
02:56:12,520 --> 02:56:13,400
have a. 
Lot to say like. 

3188
02:56:13,680 --> 02:56:16,240
No, I'm sick of. 
I'm sick of you bro. 

3189
02:56:16,240 --> 02:56:18,800
I'm trying to get out of here. 
Well, it's already taken 2 weeks

3190
02:56:18,800 --> 02:56:22,840
away from each other, but yeah. 
We're zeroing in on our. 

3191
02:56:23,600 --> 02:56:25,280
On the focus of. 
The show just a little bit more,

3192
02:56:25,280 --> 02:56:27,440
but I think, I think, I think we
got a good fucking rhythm. 

3193
02:56:28,480 --> 02:56:32,240
I think we're doing better. 
I think I this past like leaving

3194
02:56:32,240 --> 02:56:36,240
Texas and leaving that job. 
Has allowed me to like refresh 

3195
02:56:36,240 --> 02:56:39,520
and like focus more on like 
being here for the show and not 

3196
02:56:39,520 --> 02:56:42,960
just kind of like barely 
existing and also barely 

3197
02:56:42,960 --> 02:56:47,240
existing in the show. 
So I'm like a lot happier in in 

3198
02:56:47,240 --> 02:56:49,520
Oregon and it's allowed me to be
a lot happier about doing the 

3199
02:56:49,520 --> 02:56:56,240
show, which has been super nice.
So, yeah, And I am dealing with 

3200
02:56:56,240 --> 02:56:57,680
stuff that hopefully gets 
better. 

3201
02:56:57,720 --> 02:56:59,720
And in 2024. 
We will focus A. 

3202
02:56:59,720 --> 02:57:01,880
Little bit more we do, we do. 
Want to do some interesting 

3203
02:57:01,880 --> 02:57:04,400
stuff? 
In 2024, as far as there's some 

3204
02:57:04,400 --> 02:57:07,000
bigger games, we haven't touched
because it takes a lot more prep

3205
02:57:07,000 --> 02:57:10,560
and we're both lazy with ADHD. 
But we're gonna do those this 

3206
02:57:10,560 --> 02:57:13,520
year and there are a couple more
special episodes we wanna do 

3207
02:57:13,800 --> 02:57:17,080
where we're gonna hit on some 
things that are we're gonna do 

3208
02:57:17,080 --> 02:57:22,240
Lancer again. 
Yeah, that are just there are a 

3209
02:57:22,240 --> 02:57:24,120
lot. 
But they're really, really 

3210
02:57:24,120 --> 02:57:26,040
great. 
More specials like we did with 

3211
02:57:26,840 --> 02:57:30,360
the Highland Paranormal, Special
things like that, where we're 

3212
02:57:30,360 --> 02:57:32,600
digging into something that's a 
little bit more interesting that

3213
02:57:32,600 --> 02:57:36,120
doesn't really fit the the vibe 
for maybe the the review format 

3214
02:57:36,120 --> 02:57:37,960
that we do that we wanna do some
some things a little bit 

3215
02:57:37,960 --> 02:57:40,480
different. 
So that'll be fun and we'll see 

3216
02:57:40,480 --> 02:57:43,640
what goes. 
Ryan, were there any games that 

3217
02:57:43,640 --> 02:57:46,640
came out this past year that we 
didn't review that are very much

3218
02:57:46,640 --> 02:57:49,640
on your, like, top kind? 
Of games on your mind this year.

3219
02:57:49,640 --> 02:57:50,360
Oh my fuck. 
It's like. 

3220
02:57:50,360 --> 02:57:53,480
I mean, we do. 
All of our rankings are are only

3221
02:57:53,480 --> 02:57:55,480
what we went over and we didn't 
go over. 

3222
02:57:55,480 --> 02:57:58,040
Everything that came out this 
year, I mean personally for me. 

3223
02:57:58,760 --> 02:58:03,000
I'm really thinking about 
ultraviolet grasslands TUI, 

3224
02:58:03,000 --> 02:58:05,960
which it's a weird book for us 
to review because it's mostly a 

3225
02:58:05,960 --> 02:58:08,960
setting. 
Well, that that's definitely, 

3226
02:58:08,960 --> 02:58:10,920
there's a couple games if we 
want to dig into a little bit 

3227
02:58:10,920 --> 02:58:12,760
more details that that I think 
we talked about. 

3228
02:58:13,320 --> 02:58:14,440
Doing as. 
Specials. 

3229
02:58:14,840 --> 02:58:17,600
Yeah, where we we, we might 
throw a review at the end, but 

3230
02:58:17,600 --> 02:58:19,640
it's more about like going 
through the book as an 

3231
02:58:19,640 --> 02:58:22,680
experience. 
UBG to E that's on the list. 

3232
02:58:23,040 --> 02:58:24,720
Super blood. 
Harvard's on the list, Electric 

3233
02:58:24,720 --> 02:58:27,280
baseline's on the list. 
I'm curious to see what what 

3234
02:58:27,280 --> 02:58:30,000
mythic baseline's going to be 
like in 2024. 

3235
02:58:30,240 --> 02:58:32,280
If it's going to be more of a 
game review or an experience, 

3236
02:58:32,280 --> 02:58:34,760
we'll see. 
But games, games that like, 

3237
02:58:35,640 --> 02:58:38,160
games that I, I personally think
are like the top of my list for 

3238
02:58:38,160 --> 02:58:40,400
next year that are really going 
to be interesting, I mean. 

3239
02:58:40,960 --> 02:58:43,360
Zee and Wise I really. 
We we, I can't wait for. 

3240
02:58:43,560 --> 02:58:46,040
We haven't done Nave because we 
heard Nave Tui was coming out, 

3241
02:58:46,040 --> 02:58:50,040
so I'm excited to do that. 
Maze Rats is part of that too. 

3242
02:58:50,160 --> 02:58:52,960
We haven't done Karen because 
Karen Tui is going to come out, 

3243
02:58:52,960 --> 02:58:54,920
so that's definitely way up 
there on the list. 

3244
02:58:56,280 --> 02:58:58,600
Smaller game stuff that's really
interesting that we really want 

3245
02:58:58,600 --> 02:59:02,920
to do. 
Macchiato Monsters is one that I

3246
02:59:02,920 --> 02:59:05,520
really want to do, which means 
we need to do whitehack as well.

3247
02:59:05,960 --> 02:59:07,520
The three DI 6. 
I want to do. 

3248
02:59:07,720 --> 02:59:10,720
We might touch on some of the 
Burning Wheel stuff, but that's 

3249
02:59:10,720 --> 02:59:12,600
going to be, that's going to be 
a whole lot. 

3250
02:59:14,640 --> 02:59:17,680
I'm excited for ecomofos. 
Oh my God, I can't wait for 

3251
02:59:17,680 --> 02:59:18,960
ecomofos. 
Yeah, if we're talking about 

3252
02:59:18,960 --> 02:59:21,040
stuff we're excited for in 2020.
Four, I mean. 

3253
02:59:21,480 --> 02:59:23,160
Ecomofos. 
I was kind. 

3254
02:59:23,280 --> 02:59:25,520
Of talking about the past year, 
what we didn't talk about, but 

3255
02:59:25,520 --> 02:59:28,960
also like what are we excited 
for next year, you know, oh, I 

3256
02:59:28,960 --> 02:59:30,760
mean. 
I really love from last year 

3257
02:59:30,760 --> 02:59:32,760
that we didn't review. 
I know we're planning, I think, 

3258
02:59:32,800 --> 02:59:37,320
on reviewing it actually Soon 
was a forgotten ballad, the kind

3259
02:59:37,320 --> 02:59:41,560
of like Zelda inspired game that
I think I I'm the one who showed

3260
02:59:41,560 --> 02:59:43,640
you that because I was so stoked
on it when it came out. 

3261
02:59:43,680 --> 02:59:45,280
Yes, you did 100%. 
Yeah. 

3262
02:59:45,280 --> 02:59:49,480
Yeah, I really, I really enjoy 
that and I'm excited to talk 

3263
02:59:49,480 --> 02:59:51,640
about it with you. 
So, so games. 

3264
02:59:51,640 --> 02:59:53,520
That are out already that we 
didn't get to that we've talked 

3265
02:59:53,520 --> 02:59:56,200
a lot about that we'll get to 
eventually for sure. 

3266
02:59:56,200 --> 02:59:57,440
I mean, we. 
Can talk about all the free 

3267
02:59:57,440 --> 02:59:59,240
league stuff. 
That's that's Year 0 engine. 

3268
02:59:59,240 --> 03:00:02,200
We'll get to that eventually, 
but never going home. 

3269
03:00:02,880 --> 03:00:05,880
So the World War One game from 
Wedding, the only reason we 

3270
03:00:05,880 --> 03:00:07,600
didn't do Never going home is 
because they put out a 

3271
03:00:07,600 --> 03:00:11,560
Kickstarter that has like 
everything plus more new stuff. 

3272
03:00:11,560 --> 03:00:13,040
So I'm waiting for that 
Kickstarter to come through. 

3273
03:00:13,040 --> 03:00:15,240
Then we'll do that because I 
sent you like all the ones I 

3274
03:00:15,240 --> 03:00:17,160
have because I got them again 
through that Kickstarter. 

3275
03:00:17,160 --> 03:00:18,960
So never going Home is way at 
the top of our list. 

3276
03:00:18,960 --> 03:00:25,520
I just saw another one that I 
really wanted to do his Did you 

3277
03:00:25,520 --> 03:00:26,960
see the worm? 
Yeah. 

3278
03:00:26,960 --> 03:00:29,360
Well, obviously, His Majesty the
Worm, We're gonna do Cloud 

3279
03:00:29,360 --> 03:00:30,800
Empress really early, so we'll 
do that. 

3280
03:00:30,960 --> 03:00:32,720
But. 
The die. 

3281
03:00:32,720 --> 03:00:35,040
RPG is one of the ones that we 
talked about doing. 

3282
03:00:35,040 --> 03:00:36,840
Yeah, it got pushed back a 
little bit. 

3283
03:00:36,840 --> 03:00:41,600
That's one that we're definitely
gonna do and then dream. 

3284
03:00:41,600 --> 03:00:44,160
A skew and dream. 
Apart is the belonging, outside,

3285
03:00:44,160 --> 03:00:46,760
belonging system. 
Games. 

3286
03:00:46,760 --> 03:00:49,000
Those two. 
So those are I think three of 

3287
03:00:49,000 --> 03:00:50,240
the ones that I really wanted to
do. 

3288
03:00:50,240 --> 03:00:54,880
We didn't quite get to and that 
we're going to do this year for 

3289
03:00:54,880 --> 03:00:57,240
sure. 
But I mean our list of games to 

3290
03:00:57,240 --> 03:01:00,880
do is currently 123. 
It's on to the 4th page. 

3291
03:01:01,080 --> 03:01:05,240
So we got a lot, yeah. 
But yeah, and the exciting stuff

3292
03:01:05,240 --> 03:01:07,840
coming out in 2024, I mean, I 
think 2024 is going to go. 

3293
03:01:07,840 --> 03:01:11,680
Down as one of the best years. 
Post, you know, into the OSR in 

3294
03:01:11,680 --> 03:01:13,000
2019 because that's when it 
died. 

3295
03:01:14,080 --> 03:01:18,280
We'll get to that. 
And I'm really excited for the 

3296
03:01:18,280 --> 03:01:20,840
Othership 1 E to finally come 
out for Karen to E for Nave, to 

3297
03:01:20,880 --> 03:01:24,160
E, for Dahlman Wood for Mythic 
Bastionland, for the liminal 

3298
03:01:24,160 --> 03:01:27,880
horror, the new liminal horror, 
for for so much amazing stuff to

3299
03:01:27,880 --> 03:01:29,520
come out. 
So we'll see. 

3300
03:01:29,520 --> 03:01:30,440
We'll see what all comes from 
that. 

3301
03:01:31,440 --> 03:01:33,520
Yeah, absolutely. 
That's it. 

3302
03:01:33,600 --> 03:01:35,280
It's gonna be Ryan. 
Yeah. 

3303
03:01:35,400 --> 03:01:36,880
You as well. 
I mean, it's weeks away, but 

3304
03:01:36,880 --> 03:01:37,640
yeah. 
This is. 

3305
03:01:37,840 --> 03:01:41,280
Merry Christmas. 
Happy Happy Holidays. 

3306
03:01:41,440 --> 03:01:42,920
I gotta love the fucking 
holidays. 

3307
03:01:45,240 --> 03:01:47,400
Anyway, yeah, that. 
That's it for 2023. 

3308
03:01:47,400 --> 03:01:48,400
Thank you all so much for 
listening. 

3309
03:01:48,440 --> 03:01:50,480
If you're listening now, please 
go follow us on all of. 

3310
03:01:50,480 --> 03:01:51,920
Our socials check out. 
The YouTube. 

3311
03:01:52,520 --> 03:01:54,400
It's our link tree Slash the 
weekly scroll. 

3312
03:01:54,960 --> 03:01:57,400
If Twitter still exists, you 
know, go do that. 

3313
03:01:57,440 --> 03:01:59,640
Yeah, come say hi. 
We love y'all we're glad you're 

3314
03:01:59,640 --> 03:02:02,160
listening. 
So seriously, we would love more

3315
03:02:02,160 --> 03:02:05,280
suggestions more. 
More comments and stuff like 

3316
03:02:05,280 --> 03:02:06,760
that. 
You know it really. 

3317
03:02:06,760 --> 03:02:08,760
Helps us kind of go in the 
direction that, yeah, that you 

3318
03:02:08,760 --> 03:02:11,200
guys listen to our Spotify 
wrapped is cool. 

3319
03:02:11,200 --> 03:02:14,960
I'm not going to go through it 
but you know I'm actually it 

3320
03:02:14,960 --> 03:02:17,400
still surprises how many listens
we have and how many fans we 

3321
03:02:17,400 --> 03:02:19,600
have and how many people were 
like the top 10s, top fives and 

3322
03:02:19,600 --> 03:02:22,040
top ones for. 
So we really really appreciate 

3323
03:02:22,040 --> 03:02:25,160
everything that our you know, 
the people that listen to us 

3324
03:02:25,520 --> 03:02:26,880
really appreciate. 
I know we're not for everyone 

3325
03:02:26,880 --> 03:02:29,520
because our episode 3 hours long
but for those that do listen to 

3326
03:02:29,520 --> 03:02:34,080
it we generally very much 
appreciate you and and and thank

3327
03:02:34,080 --> 03:02:36,640
you thank you for putting up 
with our bullshit and listening 

3328
03:02:36,640 --> 03:02:40,320
to us ramble because we don't 
know fucking anything and yeah 

3329
03:02:41,000 --> 03:02:42,840
yeah. 
Bye. 

3330
03:02:42,840 --> 03:02:44,840
Bye. 
Yeah, that's it. 

3331
03:02:44,840 --> 03:02:46,520
And have a good day everyone. 
Have a good year and we'll see 

3332
03:02:46,520 --> 03:02:47,440
you in 20. 24.
