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Hello and welcome to the Weekly 
Scroll podcast. 

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My Name Is Ryan. 
And I worship at the altar of 

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coffee. 
Blessed be thy brew. 

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And today we have a special 
guest with us today that is 

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Pavel Kickman of Hail Tongue 
Storytelling. 

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How are you doing today, Pablo? 
I'm super well, thank you so 

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much. 
Thanks for having me. 

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And yeah, I'm really happy to 
to, yeah, have this time with 

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you today. 
Yeah, of course. 

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Thank. 
You so much for coming on Jinx. 

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Look at us. 
We've only done this 170 but but

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yeah so for for those out there 
that might not know you or your 

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past work like what are, what 
are some of the things that you 

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might be known for in the space.
I guess the biggest one would be

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Korba Borg, which is as you 
probably figure out, a Korba 

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Borg. 
Oh sorry more Borg hack. 

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Set in a modern times kind of 
fantasy world where corporations

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ruled the world as they do but 
in the game they are a bit more 

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explicit about using you know 
human sacrifice demons and and 

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whatnot. 
So that's that's that was kind 

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of my my first big project that 
kind of kicked things off but 

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I've since then I've also kick 
started Kill Your Necromancer 

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which is almost ready and the 
last campaign was for Whispers 

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of the Woods which is also now 
kind of work in progress but 

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it's coming really soon. 
Yeah, and that looks beautiful. 

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It does. 
It does. 

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So a lot of your a lot of your 
early work is Mark Borg related 

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prior to Whispers of the Woods. 
What about Mark Borg? 

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Is that the thing that decided 
that helped you kind of push 

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into deciding to put stuff out 
and be a creator? 

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And if so, why Mark Borg? 
Well, yeah, definitely. 

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That was the case. 
And I think it started like 

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three years ago when I really 
started to kind of getting into 

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tabletop RPGs because I'm one of
those people who are not in in 

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the medium for 40 years or 
whatever. 

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I started relatively late in my 
life, but I was always close to 

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things like game design, 
although more on kind of video 

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game side. 
I was always close to creative 

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writing because I wrote comic 
books and I've done pop culture 

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journalism for years now. 
And yeah, and so, so kind of one

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of my first encounters with 
tabletop RPGs was morg pork and 

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and it's basically I was 
speechless and I was like whoa, 

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so you know you can make 
something like that. 

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It doesn't have to be D&D. 
And and what I kind of loved was

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not only the style but kind of 
the minimalism of the rules and 

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the way kind of the game treats 
you as someone who can manage 

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playing the game. 
Like you don't need to have 300 

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pages of rules just to kind of 
play one game. 

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And and then I fought because at
that time I was kind of out of 

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the kind of comic book business,
although it wasn't it was never 

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a business. 
It was always kind of. 

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I was an indie creator with very
few commercial things done and 

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kind of my main job for 780 for,
yeah, seven years was kind of 

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doing corporate work. 
And at the time I was kind of 

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looking for something where I 
can really kind of put my 

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creativity to. 
And I thought, yeah, I maybe I 

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will just start, you know, 
making things for more work 

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because, you know, the license 
is open. 

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So, so it was a good kind of 
playground for me. 

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So I started like 2-3 years ago 
with little things like a class 

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or a short adventure or kind of 
one page, I think. 

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So I've done a few of those for 
Mark Borg and for Cyborg when it

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came out, which is actually 
funny because I remember I got 

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the PDF from the Kickstarter a 
few months before the physical 

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release. 
So I kind of made Two or Three 

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Atoms before it was kind of 
commercially available. 

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Yeah, yes, it can happen 
sometimes. 

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And and then I thought, you 
know, it's maybe a time to think

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about a bigger project, but I 
need a push. 

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And that push came almost a year
ago to. 

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Yeah. 
Well, started to the the push 

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started around a year ago when I
was left with without a job 

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which was I was like, yeah, OK, 
I didn't really enjoy this, this

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role and I thought, you know I 
deserve more. 

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So it's OK, I will find 
something else. 

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But I didn't because the market 
was absolutely terrible at the 

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time. 
It was so difficult to find 

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anything, especially because I 
had very specific set of skills 

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and I was looking for a very, 
very specific role. 

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But I found one. 
It was then around kind of April

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time. 
So I got an offer. 

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I was like, yeah, OK, that's 
that's cool. 

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And then a few weeks just passed
and like, OK, so I, you know, I 

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would like to sign the offer but
I got the call. 

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Oh sorry Pavel. 
We are doing kind of recruitment

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freeze now so we cannot present 
you with an offer now. 

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And so yeah, so at that point I 
was left without a job for a few

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months and I had no income 
whatsoever. 

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I was like, what the fuck I'm 
going to do now And and it was 

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my first idea was yeah, like 
maybe for a change I will do 

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something that I actually enjoy.
And I went to my wife and I 

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said, listen, like the situation
is as you can see not great. 

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But I I would like to take this 
chance and make tabletop RP GS 

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full time. 
We had some savings. 

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She had a pretty kind of stable 
and kind of decent job at the 

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time. 
So she was like, yeah, OK, how 

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you know how much money do you 
need And you know how how long 

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it will take for you to just 
kick things off. 

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And yeah. 
And just kind of sat down and 

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spent a week doing a whole 
business plan. 

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I had like I don't know 20 Excel
sheets and and stuff like that. 

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And then I thought OK I'm ready.
I'm I'm just going to do it. 

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So I did. 
I started to do my kind of my 

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work on core work and and yeah, 
it. 

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Since since then I'm still in 
the business still making this 

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full time, although I do kind of
part time journalism as well. 

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But it's more of a kind of yeah 
and more of a part time kind of 

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night job rather than than full 
time thing. 

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And I'm I'm still here. 
So it's it's been tough because 

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being an indie creator, there's 
always stuff and you know, it's 

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it's super fun when you do this 
with having kind of, you know, 

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another day job that can pay 
your bills and and stuff like 

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that. 
But yeah, but I have to kind of 

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make everything from, from, 
from, you know, from making 

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tables of RPGs, which is great, 
but it's also stressful. 

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But yeah, still here, still 
alive and kicking and planning 

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for the future. 
So I guess, so I guess that's 

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good. 
And yeah, this is how it started

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and this is how it's kind of 
going. 

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That's like a that's an 
incredible like like personal 

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come up for you that you've like
worked so hard and made this 

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like a semi full time thing with
another job. 

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So because Court Borg is so 
unbelievably good and cool so 

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like congratulations for that. 
Like that's that's huge. 

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I mean, a lot of people never 
take that leap, but good for 

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you. 
Thank you. 

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It was a difficult decision to 
make, but I knew kind of from 

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from the very first kind of the 
the second I I got that call 

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that they're they're going 
through a recruitment freeze. 

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I knew that, yeah, if if I'm 
going to make this, it's going 

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to be Corp work because after 
seven years in corporations, I 

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knew that I need to kind of 
harness that hate, that hatred 

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towards corporations and my time
with them. 

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So it is a natural choice and I 
kind of started plotting Corp 

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work like years ago, like two 
years ago I think. 

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And I had a very kind of early 
draft. 

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But yeah, it definitely evolved 
into something much bigger than 

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I initially thought it will. 
But it wouldn't be possible with

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without an army of of of artists
and editors and other people who

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supported me so so yeah so it's 
it's it's great that I you know 

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I can do it I can do it full 
time and you know I I can I'm 

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super happy and super proud and 
and and grateful that you know I

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can say that I I do this kind of
professionally but but yeah it's

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sometimes it's tough but I I 
would never look back and I 

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would never regret this decision
whatever the future brings I'm 

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I'm you know I will never regret
making that decision making that

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leap but yeah but fingers 
crossed it will come around and 

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everything will be will go 
smoothly for years and maybe one

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day I'll get bored and I'll be 
like oh I'm going back to 

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corporation and that's not going
to happen It's a joke. 

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Never. 
Back to corporate life. 

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Yeah, No, no, I would. 
I would rather do like a 

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physical work, which I think is 
great because it gives you a lot

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of space to to think I would do.
I would rather do that than go 

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back to a corporate role. 
Yeah, I when you said you'd 

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rather do, like, physical work. 
Yeah. 

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Oh, that's what I that's what I 
do for my, like, main job. 

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And it's it's honestly the best.
So I totally understand that. 

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And I was a senior director 
before and I would not go back 

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to doing that. 
So it's interesting because as, 

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like, as like as an American 
looking through court board, 

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it's funny how true it still 
rings. 

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When you were making it, did you
like recognize that the 

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corporate experience is like a 
very, very like Ubi? 

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Yeah, Universal, ubiquitous 
experience. 

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I think so. 
I kind of never. 

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So I think there are like two 
different sets of of kind of, I 

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know how to put it, but kind of 
two different sources of 

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inspiration for for the writing 
and for kind of for the whole 

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lore of of corporate work. 
One was kind of personal 

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experience, but the other one 
was kind of more general, 

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stereotypical look of, you know,
how we see corporations and and 

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memes and jokes and and stuff 
like that. 

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But at the end of the day, I was
always trying to make it kind of

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feel real and to make like to 
write it like, in a way that 

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will kind of evoke those 
feelings of, oh fuck, this is 

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this is something, OK, can I 
swear, Sorry. 

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Yeah. 
Absolutely. 

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Absolutely. 
So like to evoke that feeling of

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OK so this is you know this is 
something that I can really 

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relate to being an office worker
or kind of have having past 

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corporate experience or 
something like that and all 

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those demons and dark magic 
rituals human sacrifice that's 

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kind of you know that's a flavor
but a flavor of something that 

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kind of I wanted to feel real 
and and and it's it's not like 

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stuff that corporations are 
doing in our world is very 

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different from what corporations
are doing and and Corp work 

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because. 
Yeah. 

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Because they did they're doing a
lot of bad stuff as well. 

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So so I guess that's that's why 
it feels sometimes real and and 

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I had that feedback from people 
saying oh this is you know this 

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is too real for me. 
I like, I'm, I'm terrified 

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because I kind of lift through 
something like that and and I'm 

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like, OK, I don't know if that's
good or bad, but I'm happy that 

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I kind of hit the nail in the 
head. 

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Yeah, absolutely. 
And then after. 

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So your last project though was 
a departure from Mark Borg. 

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It was something a little bit 
different. 

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It was whispers of the woods. 
So tell us a little bit about 

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about that because that that was
in January, wasn't it? 

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It was just last month or? 
Yeah, yeah, it was. 

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It was, it's a fresh project. 
So that was something I 

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initially sorry initially 
created two years ago as a kind 

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of pamphlet trifle, pamphlet, 
minimalistics thing. 

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So just like 2 pamphlets, one 
for the gamekeeper and one for 

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GM and one for the players. 
And I had it play tested a 

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little bit but I decided not to 
print it, decided not to go with

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it, decided not to publish it 
because I thought I can do, I 

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can do better, I can refine this
and and I left it for two years 

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and I kind of gathered 
experience, knowledge to make it

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right. 
So now I feel like I know how to

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make this project look like I 
wanted it to look like back 

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then. 
And it is different. 

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It's very much a passion project
because some people would say 

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it's more of a storytelling game
with RPG mechanics. 

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Because it's played in a way 
that you roll the dice, sure. 

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And you have a gamekeeper, sure.
But the players are in control 

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of the narrative for the most of
the game. 

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Meaning you would roll a dice 
with your body and he would 

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fail, you would succeed and then
you just sit back and you figure

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out how do you want to narrate 
the whole scene from start to 

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end considering the results of 
of of of the of the dice roll 

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and and it's kind of players job
to to tell that story. 

224
00:15:23,840 --> 00:15:27,720
It's it's more like I imagine 
the session being like you know 

225
00:15:27,720 --> 00:15:31,320
people gathering around a 
campfire and telling their past 

226
00:15:31,320 --> 00:15:36,080
kind of encounters with with 
weird things in the mystical 

227
00:15:36,080 --> 00:15:39,760
woods rather than a game of 
people just rolling and OK I 

228
00:15:39,760 --> 00:15:42,600
want to attack oh you failed. 
I don't know. 

229
00:15:42,600 --> 00:15:49,120
Bear killed you, whatever. 
And I I don't know how how it's 

230
00:15:49,120 --> 00:15:52,480
going to work. 
I I know that kind of the early 

231
00:15:52,480 --> 00:15:57,960
version worked pretty well with 
with kind of minimalistic and 

232
00:15:57,960 --> 00:16:00,240
kind of narrative driven 
mechanic in mind. 

233
00:16:01,040 --> 00:16:05,040
But we'll see. 
I'll definitely play it as the 

234
00:16:05,040 --> 00:16:09,480
shit out of this game and I will
get people to play a lot before 

235
00:16:09,760 --> 00:16:14,080
before I call it ready. 
But yeah I'm super excited 

236
00:16:14,080 --> 00:16:18,560
because it is very different and
not only it's it's not pork 

237
00:16:18,560 --> 00:16:21,360
project, it's it's it's very 
different from from most of the 

238
00:16:21,360 --> 00:16:25,320
things which I guess for some 
people it's cool because yeah 

239
00:16:25,320 --> 00:16:28,680
something something I don't want
to say unique because you will 

240
00:16:28,680 --> 00:16:32,440
definitely find games like that 
if you look hard enough. 

241
00:16:33,480 --> 00:16:36,600
But yeah I really wanted to make
something that that I would like

242
00:16:36,600 --> 00:16:41,440
to play and I something that I 
would love to see being a kind 

243
00:16:41,440 --> 00:16:44,960
of storytelling experience for 
players. 

244
00:16:44,960 --> 00:16:49,080
Not only kind of mechanical 
thing and also kind of a 

245
00:16:49,080 --> 00:16:54,960
playground for me to test a few 
things like blind rolling which 

246
00:16:54,960 --> 00:16:59,960
is kind of physical act of of 
rolling the dice with your eyes 

247
00:16:59,960 --> 00:17:03,920
closed when in game. 
You for example, when in game 

248
00:17:03,920 --> 00:17:06,960
you encounter something 
mysterious, something that you 

249
00:17:07,400 --> 00:17:13,960
don't understand, something 
mystical and kind of you as a as

250
00:17:13,960 --> 00:17:18,839
a player you're going to close 
your eyes to kind of resemble 

251
00:17:18,839 --> 00:17:22,319
the act of of not being able to 
see through that mystical veil 

252
00:17:22,319 --> 00:17:24,640
in the game. 
Then you roll the dice and then 

253
00:17:24,640 --> 00:17:29,040
you have to guess the result. 
And the the closer you are, the 

254
00:17:29,120 --> 00:17:31,120
the more chances for you to 
succeed. 

255
00:17:32,040 --> 00:17:35,520
And I like stuff like that, you 
know, just binding the physical 

256
00:17:35,520 --> 00:17:38,440
act of of playing in the 
mechanics with with the 

257
00:17:38,440 --> 00:17:43,200
narrative. 
So, So that's why I think it's 

258
00:17:43,200 --> 00:17:45,400
going to be a cool game. 
Yeah, I mean that's. 

259
00:17:45,680 --> 00:17:49,000
That sounds like it's a good way
to create some cool moments for 

260
00:17:49,000 --> 00:17:50,360
sure, yeah? 
Yeah. 

261
00:17:52,880 --> 00:17:55,120
Yeah. 
Well, I mean, so project, 

262
00:17:55,120 --> 00:17:58,040
project, project, because now 
it's Zenquest and you're doing 

263
00:17:58,040 --> 00:18:02,520
something different again. 
And and this is back-to-back to 

264
00:18:02,640 --> 00:18:04,640
Mark Borg with your current 
project, and that's one that's 

265
00:18:04,640 --> 00:18:06,680
actually funding right now on 
Backerkit instead of 

266
00:18:06,680 --> 00:18:08,600
Kickstarter. 
So I guess a couple of things 

267
00:18:08,600 --> 00:18:12,280
with that, like first of all, 
why'd you choose to go to 

268
00:18:12,400 --> 00:18:14,920
Backerkit for this project? 
And then and we'll talk a little

269
00:18:14,920 --> 00:18:16,560
bit more about what the project 
is. 

270
00:18:17,320 --> 00:18:20,920
So there are two reasons. 
The first one, a very practical 

271
00:18:20,920 --> 00:18:23,760
one, is that Kickstarter said 
that I cannot run another 

272
00:18:23,760 --> 00:18:28,720
campaign when I haven't 
fulfilled the the last one, 

273
00:18:28,720 --> 00:18:31,880
meaning that I I cannot do like 
2 campaigns so close to each 

274
00:18:31,880 --> 00:18:35,800
other. 
I was like, well, why not? 

275
00:18:35,880 --> 00:18:39,120
I I know people, I can 
personally know people who are 

276
00:18:39,120 --> 00:18:41,360
running a campaign after 
campaign after campaign. 

277
00:18:41,760 --> 00:18:44,160
They're like, yeah, but there 
are special cases we can 

278
00:18:44,160 --> 00:18:47,320
investigate and then put a green
light on. 

279
00:18:47,320 --> 00:18:50,400
But you're not the case for 
whatever reason. 

280
00:18:50,400 --> 00:18:56,600
So so now but it was OK because 
I was actually looking to work 

281
00:18:56,600 --> 00:19:01,240
with backer kit on a project. 
I didn't know when exactly but 

282
00:19:01,240 --> 00:19:05,760
it's a great actually a great 
opportunity to to do that with 

283
00:19:05,760 --> 00:19:12,840
this one and so so yeah so we 
went to backer kit and and I'm, 

284
00:19:13,040 --> 00:19:15,600
I'm kind of reasonably happy 
with it. 

285
00:19:16,680 --> 00:19:20,800
Although we just hit a slump and
I never had a slump like this 

286
00:19:21,560 --> 00:19:25,640
because we started really well 
with like 150 backers in in the 

287
00:19:25,640 --> 00:19:30,560
first day or two and over the 
last 24 hours we had like 2. 

288
00:19:31,160 --> 00:19:35,720
Which is unprecedented honestly.
And I guess this is partially 

289
00:19:35,720 --> 00:19:39,600
like 2 reasons probably 1. 
Backer kit is not not so good in

290
00:19:39,600 --> 00:19:43,880
in terms of converting kind of 
organic traffic because you know

291
00:19:43,880 --> 00:19:50,800
Kickstarter is being browsed by 
thousands of people and and bar 

292
00:19:50,800 --> 00:19:54,440
cricket probably not. 
And if people are going to look 

293
00:19:54,440 --> 00:19:57,560
for Zinquest, they would 
probably go to look for 

294
00:19:57,560 --> 00:20:01,840
Kickstarter campaigns and not 
bar cricket campaigns and that 

295
00:20:01,840 --> 00:20:05,880
might kind of explain the the 
slump and kind of lack of that 

296
00:20:05,880 --> 00:20:07,720
organic traffic in the middle of
the campaign. 

297
00:20:08,440 --> 00:20:12,920
But we are fine, we will. 
I think we are going to get out 

298
00:20:12,920 --> 00:20:16,120
of the slump soon. 
We have some things prepared, 

299
00:20:16,120 --> 00:20:19,320
so, so that's OK. 
But yeah, but I'm really 

300
00:20:19,320 --> 00:20:23,880
impressed by different options 
that Backer kit has and I think 

301
00:20:23,880 --> 00:20:27,120
it's a very cool platform and 
kind of I guess people should 

302
00:20:27,120 --> 00:20:30,440
consider it on. 
You know obviously Kickstarter 

303
00:20:30,440 --> 00:20:34,520
is a is a first choice because 
it's popular and you know 

304
00:20:34,520 --> 00:20:39,080
there's people knows Kickstarter
but I think Backer kit if if 

305
00:20:39,080 --> 00:20:45,720
they do what they do and kind of
keep that kind of progression. 

306
00:20:45,960 --> 00:20:50,040
I think they could be a a very 
decent competitor to Kickstarter

307
00:20:50,040 --> 00:20:55,160
because they they have they have
superior technology and and and 

308
00:20:55,160 --> 00:20:59,360
that that that's cool if if they
have better kind of marketing if

309
00:20:59,360 --> 00:21:03,040
they bring more people in then I
think it it could be it could be

310
00:21:03,040 --> 00:21:05,440
a close one. 
Yeah, yeah. 

311
00:21:05,640 --> 00:21:07,240
I mean, we've heard that from 
other creators as well. 

312
00:21:07,240 --> 00:21:10,680
I mean, there's a lot of 
Kickstarter's The Monolith, so 

313
00:21:10,680 --> 00:21:13,960
it's kind of hard to to leave 
that. 

314
00:21:13,960 --> 00:21:17,320
And when there's so many more 
people, like you said 

315
00:21:17,320 --> 00:21:20,000
organically going to Kickstarter
versus like backer kit, it's 

316
00:21:20,000 --> 00:21:22,160
always going to be harder, you 
know, But they got the foot in 

317
00:21:22,160 --> 00:21:23,680
the door and it's going to be a 
slow progression. 

318
00:21:23,680 --> 00:21:26,360
When you know more and more 
projects go to them, more and 

319
00:21:26,360 --> 00:21:30,440
more people will go to it. 
But that's why we've heard, you 

320
00:21:30,440 --> 00:21:33,120
know, once you've people with 
like really, really big 

321
00:21:33,160 --> 00:21:35,240
followings where people are 
going to go wherever they go, 

322
00:21:35,240 --> 00:21:38,160
it's a little bit easier. 
But you know, it's, you know, 

323
00:21:38,160 --> 00:21:40,920
like you said, it's good to have
something on, you know, multiple

324
00:21:40,920 --> 00:21:43,400
platforms. 
You can develop a bigger 

325
00:21:43,400 --> 00:21:45,960
following on backer kit. 
And again, when you have more 

326
00:21:45,960 --> 00:21:48,960
cool projects like this going to
backer kit, more people will go.

327
00:21:50,760 --> 00:21:54,320
But yeah, the project is 
Heretic's Guide to the Dying 

328
00:21:54,320 --> 00:21:55,360
Lands. 
Like we said, this is 

329
00:21:55,360 --> 00:21:58,600
back-to-back to your roots, a 
bit back-to-back to Mark Borg. 

330
00:21:59,200 --> 00:22:02,200
So what is? 
What is Heretic's Guide to the 

331
00:22:02,200 --> 00:22:08,120
Dying Lands to Dying Land? 
So it is a region or map or 

332
00:22:08,120 --> 00:22:15,320
location generator kind of in a 
pretty similar to what Vaults of

333
00:22:15,320 --> 00:22:20,200
varn are doing with with its 
location generating tables. 

334
00:22:20,800 --> 00:22:24,640
So basically the same concept 
that you have a you take a piece

335
00:22:24,640 --> 00:22:28,320
of paper, you roll a bunch of 
dice and then based on the 

336
00:22:28,320 --> 00:22:32,320
results you go and you create 
your map with different 

337
00:22:32,320 --> 00:22:37,680
locations like I know swamp, 
graveyards, camp, etcetera. 

338
00:22:37,680 --> 00:22:41,600
And then you go in the book to 
those specific places and then 

339
00:22:41,600 --> 00:22:45,640
you roll a bunch of dice again 
and then you kind of fill those 

340
00:22:45,640 --> 00:22:52,000
locations with events and PCs, 
enemies, loot, kind of special 

341
00:22:52,000 --> 00:22:55,560
features of of of those 
locations. 

342
00:22:56,080 --> 00:23:01,040
And in 10 minutes, honestly, you
can have, you can have one shot 

343
00:23:01,040 --> 00:23:04,640
or you can even have a whole 
campaign prepared on a piece of 

344
00:23:04,640 --> 00:23:11,720
paper kind of references to to 
the book to kind of really make 

345
00:23:11,720 --> 00:23:18,240
those locations feel alive. 
And and it wasn't my idea it was

346
00:23:18,440 --> 00:23:22,160
Vault Crawler's idea because we 
wanted to make something 

347
00:23:22,160 --> 00:23:26,960
together because we've worked 
together on on Corpborg and he's

348
00:23:26,960 --> 00:23:31,040
done a cover for kill your 
necromancer and he's done he's 

349
00:23:31,040 --> 00:23:34,000
designed paper miniatures for 
kill your necromancer. 

350
00:23:35,080 --> 00:23:39,200
So we're like yeah we want to do
something together again and 

351
00:23:39,200 --> 00:23:42,400
I've asked him like what would 
you like to do and this was his 

352
00:23:42,400 --> 00:23:45,640
first idea. 
He said, have you seen Voltavar?

353
00:23:45,640 --> 00:23:47,960
And I? 
I love it and the kind of map 

354
00:23:47,960 --> 00:23:50,720
generator is great and I never 
seen anything like it for 

355
00:23:50,720 --> 00:23:54,120
Morkport, like whoa, yeah, let's
let's do it. 

356
00:23:56,240 --> 00:24:00,560
And I think it it is. 
It is something that personally 

357
00:24:00,560 --> 00:24:04,200
I've been missing in in work 
work, something like that. 

358
00:24:04,200 --> 00:24:09,280
There are a lot of different 
generators for for you know 

359
00:24:09,280 --> 00:24:12,360
different kind of adventures and
and and stuff like that. 

360
00:24:13,480 --> 00:24:17,840
But there's no tool like this 
that you know with a with a few 

361
00:24:18,080 --> 00:24:23,040
die shows you can honestly 
create a whole map that'll kind 

362
00:24:23,040 --> 00:24:26,880
of give you hours of of of play 
time and and different and 

363
00:24:26,880 --> 00:24:30,440
unique locations. 
And The funny thing is that 3D 

364
00:24:30,560 --> 00:24:37,200
you know it all it takes are a 
few random tables and and then 

365
00:24:37,200 --> 00:24:40,600
you have like a let's say a camp
and then you know there's a 

366
00:24:40,600 --> 00:24:45,520
cannibals camp and you know that
there are two rival chieftains 

367
00:24:45,800 --> 00:24:48,120
in this camp. 
And you know what's kind of 

368
00:24:48,120 --> 00:24:51,600
what's the what's the deal 
between them and you know that 

369
00:24:51,600 --> 00:24:54,720
there is a treasure and maybe 
they just want to you know fight

370
00:24:54,720 --> 00:24:58,480
each other for that treasure 
which is AI don't know which is 

371
00:24:58,480 --> 00:25:02,360
a goblin's hat which is kind of 
delicacy or something like that.

372
00:25:02,640 --> 00:25:06,480
And all it takes is like 5 dice 
rolls and and you have a whole 

373
00:25:06,480 --> 00:25:12,440
setting to put the players in 
and let them wreak havoc or die,

374
00:25:12,800 --> 00:25:16,320
whatever. 
And so yeah, so when I kind of 

375
00:25:16,320 --> 00:25:20,120
heard that idea from full scroll
around, like yeah, we have to do

376
00:25:20,120 --> 00:25:22,920
it. 
So that was kind of that's 

377
00:25:22,920 --> 00:25:28,520
that's the origin. 
Yeah, it's interesting because 

378
00:25:28,880 --> 00:25:32,920
Merck Borg was a fucking 
battering ram when it came in 

379
00:25:32,920 --> 00:25:36,960
and it really changed the scene 
in a lot of ways and also 

380
00:25:36,960 --> 00:25:40,680
spawned 1,000,000 1/2, you know,
projects and scenes and 

381
00:25:40,680 --> 00:25:43,000
backgrounds and and everything 
from it too. 

382
00:25:43,520 --> 00:25:45,200
And I bought a lot, a lot of 
them for a while. 

383
00:25:45,880 --> 00:25:51,560
But but you're right, I haven't 
really seen this kind of like 

384
00:25:52,080 --> 00:25:58,360
more OSRE map generation. 
Almost like hex crawl, you know,

385
00:25:59,200 --> 00:26:01,680
variant thing too. 
A lot of it is very specific, 

386
00:26:01,680 --> 00:26:06,000
like a lot of it is a new class 
or a new or a new location or an

387
00:26:06,000 --> 00:26:08,920
adventure. 
Like it's very like a thing 

388
00:26:09,440 --> 00:26:13,680
versus like you said, these 
these generative adventures that

389
00:26:13,680 --> 00:26:15,400
can happen. 
So it is really cool to see and 

390
00:26:15,400 --> 00:26:19,080
it kind of surprises me that, I 
mean, maybe someone has done 

391
00:26:19,080 --> 00:26:20,840
something similar and we just 
haven't seen it, but it kind of 

392
00:26:20,840 --> 00:26:23,080
surprised me that something like
this hasn't come out for Merck 

393
00:26:23,080 --> 00:26:24,800
Borg, especially because I'm 
shocked. 

394
00:26:25,000 --> 00:26:28,200
That this is like no one else 
has, like this is a great idea. 

395
00:26:28,200 --> 00:26:29,960
Like it's a really very, very 
good idea. 

396
00:26:30,080 --> 00:26:32,880
I'm, I'm reading the project. 
I'm like, oh, this is awesome. 

397
00:26:32,880 --> 00:26:35,280
But yeah, I'm also surprised 
like man, no one's done this 

398
00:26:35,280 --> 00:26:38,080
yet. 
This is it's a great idea. 

399
00:26:39,240 --> 00:26:41,240
Well, there's so much empty 
space in Mark Borgan. 

400
00:26:41,240 --> 00:26:43,000
That's the point. 
You know there there's named 

401
00:26:43,000 --> 00:26:46,440
locations, but there's so much 
empty map and even this, even 

402
00:26:46,440 --> 00:26:49,840
those named locations, there's 
so much space exactly for a 

403
00:26:49,840 --> 00:26:51,560
project like this to fill with 
things. 

404
00:26:51,560 --> 00:26:55,560
So it's it's definitely a great 
idea and and I mean Vault 

405
00:26:55,560 --> 00:27:00,480
Caller's art is insane, so yeah.
Yeah, he's he's great. 

406
00:27:01,120 --> 00:27:04,200
And yeah as you said I think 
maybe there is something similar

407
00:27:04,200 --> 00:27:08,400
but with really thousands of of 
third party content it's 

408
00:27:08,400 --> 00:27:12,160
sometimes difficult to to find 
everything even though we have 

409
00:27:12,160 --> 00:27:16,720
actually breaks with with I 
think most of the projects that 

410
00:27:16,720 --> 00:27:21,480
are there to to be found in the 
Internet listed. 

411
00:27:22,640 --> 00:27:25,040
But still, you know, maybe 
someone, I don't know maybe 

412
00:27:25,040 --> 00:27:28,480
someone in Japan has done 
something like that in Japanese 

413
00:27:28,480 --> 00:27:31,520
and we we never seen it because 
we we, I don't know maybe you 

414
00:27:31,520 --> 00:27:32,320
do. 
But I don't. 

415
00:27:33,080 --> 00:27:34,360
I don't read Japanese. 
I only. 

416
00:27:34,480 --> 00:27:36,880
Have one Japanese workbook so 
far. 

417
00:27:37,560 --> 00:27:40,480
Yeah, I I've, I've, I've seen it
and it looks great. 

418
00:27:40,680 --> 00:27:42,960
Probably we are probably talking
about the same thing. 

419
00:27:44,240 --> 00:27:48,520
But either way, yeah, maybe 
maybe someone has done this and 

420
00:27:48,640 --> 00:27:52,640
and you know it kind of, it's 
becoming increasingly difficult 

421
00:27:52,640 --> 00:27:56,480
to promote part party work for 
content because there's just so,

422
00:27:56,480 --> 00:28:00,200
so many different things. 
So and you know people's are 

423
00:28:00,200 --> 00:28:03,200
like you know they can back a 
lot of projects but they cannot 

424
00:28:03,200 --> 00:28:08,720
back to any projects at once and
especially now with the Zine 

425
00:28:08,720 --> 00:28:13,160
quest there are a lot of great 
like amazing work work or cyber 

426
00:28:13,160 --> 00:28:15,760
projects. 
It's like I absolutely love but 

427
00:28:15,760 --> 00:28:18,080
personally I I cannot afford to 
back them all. 

428
00:28:18,440 --> 00:28:25,240
I I would love to but sometimes 
it it is difficult and and I 

429
00:28:25,240 --> 00:28:28,440
don't blame people for not 
supporting everything but but 

430
00:28:28,600 --> 00:28:31,520
the good thing is that it's it's
a it's a community that really 

431
00:28:31,520 --> 00:28:34,680
supports third party content so 
much. 

432
00:28:35,240 --> 00:28:39,760
And I know that, you know, 
Johann and Pella and the whole 

433
00:28:39,760 --> 00:28:42,880
Stockholm cartel, they also 
support third party content if 

434
00:28:42,880 --> 00:28:46,120
they would and they would never 
do kind of the license for it, 

435
00:28:47,600 --> 00:28:51,280
but basically kind of the whole 
framework they've done and kind 

436
00:28:51,280 --> 00:28:55,080
of how open they are. 
It's it's it's amazing and 

437
00:28:55,080 --> 00:28:57,560
really kind of helps. 
You know, without more pork. 

438
00:28:57,560 --> 00:29:00,960
I wouldn't be here not only 
because I wouldn't be creating 

439
00:29:00,960 --> 00:29:04,480
Heretics Guide to Dying Lands, I
would, I would not make able to 

440
00:29:04,480 --> 00:29:07,640
bar Peaches at all. 
I would probably be stuck at 

441
00:29:07,640 --> 00:29:10,480
some fucking corporate job soul 
sucking. 

442
00:29:11,080 --> 00:29:14,200
And I guess so. 
So. 

443
00:29:14,200 --> 00:29:15,000
Yeah. 
So. 

444
00:29:15,160 --> 00:29:15,960
Yeah. 
Thank you. 

445
00:29:15,960 --> 00:29:18,160
Thank you. 
Johann Pele, you kind of you've 

446
00:29:18,160 --> 00:29:23,280
changed my life, really. 
Honestly and yeah and I think 

447
00:29:23,280 --> 00:29:27,000
it's it's actually I think it 
worked the same for a lot of 

448
00:29:27,000 --> 00:29:31,480
people you know I know a lot of 
creators that really kind of 

449
00:29:32,000 --> 00:29:37,200
really started to to do this if 
not full time then part time if 

450
00:29:37,200 --> 00:29:40,200
not part time then just kind of 
aspiring to to to do this 

451
00:29:40,200 --> 00:29:45,720
professionally because of work 
work and and doing more work 

452
00:29:45,720 --> 00:29:50,240
related stuff which is amazing. 
You know, it's it's it's great. 

453
00:29:52,280 --> 00:29:54,760
Yeah, I mean you couldn't 
couldn't you know couldn't agree

454
00:29:54,760 --> 00:29:56,680
more. 
I mean Johann is great. 

455
00:29:56,680 --> 00:29:58,240
I mean everyone at Stockholm is 
great. 

456
00:29:58,240 --> 00:30:01,600
You know they and as you said 
they support the the community 

457
00:30:01,600 --> 00:30:03,400
so much. 
I mean even some of their the 

458
00:30:03,400 --> 00:30:06,320
early stuff right after Merck 
work came out was community 

459
00:30:06,440 --> 00:30:07,960
stuff. 
They've seen to saw community 

460
00:30:07,960 --> 00:30:09,280
content. 
They used to have the Merck bore

461
00:30:09,280 --> 00:30:12,080
cult. 
I mean, you know, the the 

462
00:30:12,080 --> 00:30:15,440
openness of the license we got 
mugs and and and shower curtains

463
00:30:15,440 --> 00:30:19,240
and everything, but like it is, 
it is, you know, fantastic what 

464
00:30:19,240 --> 00:30:22,960
they did. 
And and again, it really changed

465
00:30:22,960 --> 00:30:27,240
the indie space in an 
interesting way, even even as 

466
00:30:27,240 --> 00:30:31,040
far as like making people 
realize a little bit more that 

467
00:30:31,040 --> 00:30:33,760
like the more open you are at 
the community, the more people 

468
00:30:33,760 --> 00:30:35,520
will be in it which means the 
more you'll sell like it. 

469
00:30:35,520 --> 00:30:37,680
It all feeds itself. 
You know Mothership did 

470
00:30:37,680 --> 00:30:41,760
something similar or has like a 
similar very. 

471
00:30:44,040 --> 00:30:46,080
Community driven. 
Vibrant community. 

472
00:30:46,080 --> 00:30:48,560
Yeah. 
So it it's great to see and and 

473
00:30:48,560 --> 00:30:50,800
it's you know they did amazing 
work and like you said so many 

474
00:30:50,800 --> 00:30:53,000
people that have come on the 
show started with making 

475
00:30:53,000 --> 00:30:55,360
markport content or have made 
markport content and stuff like 

476
00:30:55,360 --> 00:30:57,120
that. 
And it's because it's a great 

477
00:30:57,120 --> 00:30:58,480
game. 
You know it it's light. 

478
00:30:58,480 --> 00:31:00,920
Like you said the vibes are 
through the fucking roof and a 

479
00:31:00,920 --> 00:31:04,240
lot of us are just a bunch of 
fucking Edge Lord dark assholes 

480
00:31:04,240 --> 00:31:07,720
that like gross dark shit. 
So it's it's it's fun to make 

481
00:31:07,720 --> 00:31:10,440
and play stuff, you know? 
Yeah, it is. 

482
00:31:10,440 --> 00:31:14,520
It is amazing And you know, you 
know, saying community is is 

483
00:31:14,520 --> 00:31:17,520
great and it's the backbone of 
of kind of the whole movement 

484
00:31:18,120 --> 00:31:20,560
and it's, you know, it's true. 
It's so true. 

485
00:31:20,680 --> 00:31:24,880
And even a community I have, 
which is not in thousands, but 

486
00:31:24,880 --> 00:31:27,600
still I I have my Discord 
channel where like 200 people, 

487
00:31:27,920 --> 00:31:31,960
maybe 50 are active and maybe 10
or 12 are really active. 

488
00:31:32,480 --> 00:31:34,960
But no matter. 
Like all the people who backed 

489
00:31:35,000 --> 00:31:38,120
any of my project and all the 
people who kind of commented 

490
00:31:38,120 --> 00:31:41,200
asked where the when the 
physical release will be because

491
00:31:41,200 --> 00:31:43,960
they, you know haven't backed 
the Kickstarter for some reason.

492
00:31:44,280 --> 00:31:47,160
And all the people who are kind 
of interested just it's it's 

493
00:31:47,160 --> 00:31:50,640
really, it's really something. 
It kind of feels that what I do 

494
00:31:50,640 --> 00:31:53,960
makes sense and I do this for 
someone, kind of someone who's 

495
00:31:53,960 --> 00:31:57,160
really enjoying what I do. 
And it's something I've I've 

496
00:31:57,160 --> 00:32:03,320
never felt before and I've never
done anything that I would feel 

497
00:32:03,320 --> 00:32:06,240
like, yeah, that kind of I I'm 
doing something that someone's 

498
00:32:06,240 --> 00:32:12,120
going to use and and maybe have 
fun, which which actually is 

499
00:32:12,120 --> 00:32:18,840
what kind of really kind of sold
me to to make tables of games. 

500
00:32:18,840 --> 00:32:22,400
Because you know, I could I I 
know I could write comic books. 

501
00:32:22,400 --> 00:32:25,520
So yeah, I could you know try to
write a novel or whatever. 

502
00:32:25,840 --> 00:32:29,800
But such a passive kind of 
storytelling because because 

503
00:32:29,800 --> 00:32:33,920
then you kind of force your 
vision you kind of force the the

504
00:32:33,920 --> 00:32:38,240
story onto the reader. 
When you make video game also 

505
00:32:38,240 --> 00:32:41,880
you you kind of create 
boundaries for for an experience

506
00:32:42,160 --> 00:32:45,640
and making table to bar. 
PGI can kind of give people some

507
00:32:45,640 --> 00:32:49,960
tools and they would tell their 
own stories and and that's 

508
00:32:49,960 --> 00:32:54,400
amazing because you know from 
from a little brat when I was I 

509
00:32:54,400 --> 00:32:59,480
know 567 I I always loved kind 
of telling stories and I would 

510
00:32:59,480 --> 00:33:03,120
drove my my parents and my 
friends nuts because we like 

511
00:33:03,120 --> 00:33:06,440
shut the fuck up after three 
hours talking about kind of a 

512
00:33:06,440 --> 00:33:13,160
zombie apocalypse thing you know
just shut up and and kind of you

513
00:33:13,160 --> 00:33:17,000
know knowing that I can pass 
this on to someone who will sit 

514
00:33:17,000 --> 00:33:20,040
at the table and create their 
own stories with with things 

515
00:33:20,040 --> 00:33:26,800
that kind of I helped create 
that's that's priceless so and 

516
00:33:26,800 --> 00:33:32,040
and also talking about Japanese 
stuff I recently seen some of my

517
00:33:32,040 --> 00:33:35,840
work some of the kind of free 
stuff translated into Russian 

518
00:33:36,760 --> 00:33:42,080
and I already had different 
proposals of of doing Russian 

519
00:33:42,080 --> 00:33:45,800
translation of korbourg. 
Italian translation of Korbourg.

520
00:33:46,720 --> 00:33:51,560
Polish translation of Korbourg 
like whoa this kind of this is, 

521
00:33:51,560 --> 00:33:55,560
this is, this is it feels nice, 
you know, because I'm interested

522
00:33:55,560 --> 00:33:58,480
enough to to even, you know 
think about something like that.

523
00:33:59,560 --> 00:34:01,160
So yeah, it's great. 
Yeah. 

524
00:34:01,160 --> 00:34:02,320
Community. 
Yay. 

525
00:34:02,440 --> 00:34:05,880
That's, you know, we wouldn't be
here like you, you wouldn't be 

526
00:34:05,880 --> 00:34:11,440
here as well if if not for the 
people who kind of love RPGs and

527
00:34:11,440 --> 00:34:16,199
and you know, kind of wants to 
support such amazing people as 

528
00:34:16,400 --> 00:34:19,679
as yourself, so. 
Yeah, completely there, Yeah. 

529
00:34:20,159 --> 00:34:24,920
Yeah, I mean, I think, yeah, I 
think there's a lot of truth to 

530
00:34:24,920 --> 00:34:26,360
what you said. 
I also think that the stuff that

531
00:34:26,360 --> 00:34:30,159
you create is really very 
fantastic and kind of speaking 

532
00:34:30,159 --> 00:34:33,159
to what Ryan said, that there's 
and what you also said that 

533
00:34:33,239 --> 00:34:35,679
there's hundreds of Merck board 
projects. 

534
00:34:36,639 --> 00:34:40,440
But I feel like yours very much 
stand out as like a labor of 

535
00:34:40,440 --> 00:34:44,159
love of the space of Merck Borg.
I mean, I can't tell you the 

536
00:34:44,159 --> 00:34:48,239
last time I backed a Merck Borg 
project that wasn't Max just 

537
00:34:48,239 --> 00:34:49,880
because personally I'm a little 
burnt out on it. 

538
00:34:50,199 --> 00:34:54,639
But I've I backed Heretic's 
guide because I'm like, Oh yeah,

539
00:34:54,639 --> 00:34:59,360
this is like such a great take 
on the space and the formula. 

540
00:34:59,960 --> 00:35:02,440
I think it creates like such 
high quality work in relation. 

541
00:35:02,480 --> 00:35:04,760
So I'm not shocked that people 
are reaching out, like, yeah, we

542
00:35:04,760 --> 00:35:07,120
should translate this so we can 
we can use it because it's 

543
00:35:07,280 --> 00:35:10,600
really great stuff. 
Yeah. 

544
00:35:10,600 --> 00:35:14,040
And and we'll see, I'm probably,
I will probably say no to 

545
00:35:14,040 --> 00:35:18,360
translating Corp work because 
for the similar reason that you 

546
00:35:18,360 --> 00:35:21,520
know SOCOM hotel don't really 
want to to translate more into 

547
00:35:21,520 --> 00:35:24,520
different languages. 
It would really interfere with 

548
00:35:24,560 --> 00:35:30,680
with the whole design and I 
guess maybe, maybe I will change

549
00:35:30,680 --> 00:35:35,080
my mind one day, but definitely 
some of my other work will be 

550
00:35:35,080 --> 00:35:38,400
translated like The Whispers of 
the Woods. 

551
00:35:38,400 --> 00:35:41,480
I already have people who would 
translate this into Polish. 

552
00:35:42,680 --> 00:35:44,760
I'm not gonna, you know, I 
don't. 

553
00:35:44,760 --> 00:35:48,240
I could probably make games in 
Polish, but I will never do 

554
00:35:48,240 --> 00:35:51,240
that. 
Probably because, you know, we 

555
00:35:51,240 --> 00:35:54,040
have a such a fantastic 
community with, you know, a lot 

556
00:35:54,040 --> 00:35:57,160
of people. 
We have a very good kind of 

557
00:35:57,160 --> 00:36:01,360
crowdfunding platform and people
are making amazing projects 

558
00:36:01,360 --> 00:36:04,280
there. 
But I've always felt, you know, 

559
00:36:04,320 --> 00:36:07,720
you know, doing more work, stuff
that's not super popular in 

560
00:36:07,720 --> 00:36:11,240
Poland, because in Poland people
like to play in Polish. 

561
00:36:11,560 --> 00:36:14,560
Although a lot of people speak, 
you know, perfect English 

562
00:36:15,840 --> 00:36:18,720
through a lot of people in the 
RPG community that, you know, 

563
00:36:18,800 --> 00:36:23,040
they they prefer to have your 
books in in Polish, which is 

564
00:36:23,040 --> 00:36:25,880
fine. 
But yeah, I couldn't do both. 

565
00:36:26,480 --> 00:36:29,360
So if someone wants to kind of 
take my work and translate it, 

566
00:36:29,360 --> 00:36:33,880
I'm like, whoa, that's amazing. 
I'm, I'm happy to, you know, pay

567
00:36:33,880 --> 00:36:37,080
you for it. 
But probably I would. 

568
00:36:37,080 --> 00:36:41,720
I would never do this myself. 
Yeah, well, so you also said 

569
00:36:41,720 --> 00:36:43,800
that the artist on this project 
says Vault Crawler. 

570
00:36:43,800 --> 00:36:46,800
And you said it was there. 
You know, one of their ideas 

571
00:36:46,800 --> 00:36:50,000
that kind of kicked it all off. 
How did you develop a 

572
00:36:50,000 --> 00:36:52,280
relationship with Voccrawler? 
Because it's got to be nice to 

573
00:36:52,280 --> 00:36:54,240
be friends with someone who's 
that good at art. 

574
00:36:54,240 --> 00:36:57,000
Because you know something 
everyone's always looking for. 

575
00:36:57,840 --> 00:37:04,480
So actually, I think I found him
online looking for artists, some

576
00:37:04,480 --> 00:37:07,320
kind of RPG space. 
And I I I've seen his work and 

577
00:37:07,320 --> 00:37:10,200
was like, hey, would you, would 
you, can I kind of Commission 

578
00:37:10,200 --> 00:37:13,840
something? 
And we took it from there, 

579
00:37:14,800 --> 00:37:18,960
actually. 
But most of the artists I work 

580
00:37:18,960 --> 00:37:24,960
with, or I know, I kind of knew,
I know for for for years now. 

581
00:37:25,400 --> 00:37:28,200
A lot of people are from the 
kind of comic book space in in 

582
00:37:28,200 --> 00:37:33,640
Poland and we have a lot of 
crossovers, especially lately a 

583
00:37:33,640 --> 00:37:36,960
lot of crossovers between comic 
books seen in Poland and and 

584
00:37:36,960 --> 00:37:41,760
tabled up RPGs in Poland. 
Which is great because we have 

585
00:37:41,760 --> 00:37:46,040
fantastic comic book artists. 
And actually yesterday I was 

586
00:37:46,440 --> 00:37:51,000
playing occasional play testing,
a system my friend is, is is 

587
00:37:51,000 --> 00:37:54,280
working on and he's such a 
wonderful comic book creator. 

588
00:37:54,280 --> 00:37:58,120
He's one of the best. 
Like honestly, his work is 

589
00:37:58,880 --> 00:38:01,080
really kind of, you know, 
award-winning. 

590
00:38:01,080 --> 00:38:06,080
But he deserve so much more 
praise than he's got and I'm 

591
00:38:06,080 --> 00:38:09,080
super excited for his project. 
Like such a cool system, such a 

592
00:38:09,080 --> 00:38:11,480
cool idea. 
And it's great to see people 

593
00:38:11,480 --> 00:38:14,920
like doing things like that, 
crossing over and and and trying

594
00:38:14,920 --> 00:38:20,840
to especially great artists kind
of coming to different medium 

595
00:38:20,840 --> 00:38:24,840
and then doing illustration 
rather than did in comics. 

596
00:38:26,200 --> 00:38:30,520
And yeah, a lot of people I've 
worked with on core work are 

597
00:38:30,520 --> 00:38:35,320
from the comic book scene, so 
yeah. 

598
00:38:36,920 --> 00:38:41,080
Yeah, I mean again it's it must 
be super nice to to have that 

599
00:38:41,080 --> 00:38:43,720
and have that in your back 
pocket because the project does 

600
00:38:43,720 --> 00:38:47,960
look absolutely fantastic and as
I said before it is, it is on 

601
00:38:47,960 --> 00:38:49,840
backer kit. 
So it's it's not on Kickstarter.

602
00:38:49,840 --> 00:38:51,440
We'll make sure that we put the 
links everywhere too. 

603
00:38:51,760 --> 00:38:55,680
But when people go to the backer
kit link and back this project 

604
00:38:55,680 --> 00:38:59,320
because they absolutely should, 
what can they expect to get from

605
00:38:59,320 --> 00:39:01,320
the project? 
Like, do you, are there a bunch 

606
00:39:01,320 --> 00:39:05,040
of tiers or or you know what? 
What's the what can they 

607
00:39:05,040 --> 00:39:07,120
actually physically get or 
digitally or whatever? 

608
00:39:07,560 --> 00:39:10,440
Yeah, So we really wanted to 
keep it simple, as simple as 

609
00:39:10,440 --> 00:39:12,600
possible. 
So you can get a digital copy or

610
00:39:12,600 --> 00:39:16,600
you can get a physical copy. 
The physical copy is going to be

611
00:39:16,640 --> 00:39:19,840
at least 44 pages. 
Well, it will probably be more 

612
00:39:19,840 --> 00:39:22,920
because already I see, I know we
we need a lot of space to to 

613
00:39:22,920 --> 00:39:27,280
make it work. 
But yeah it's going to be you 

614
00:39:27,280 --> 00:39:33,040
know high quality print and and 
and that's it really because I 

615
00:39:33,040 --> 00:39:36,960
know it's it's such a drag doing
a lot of different tiers and 

616
00:39:36,960 --> 00:39:41,080
different add-ons and we and we 
decided you know it's all in 

617
00:39:41,080 --> 00:39:44,160
there like the product will be 
complete like you'll have 

618
00:39:44,160 --> 00:39:46,960
everything you wanted to make is
going to be in this book. 

619
00:39:48,000 --> 00:39:51,080
So it's simple you want digital,
get digital, you want a physical

620
00:39:51,080 --> 00:39:54,440
copy, you get a physical copy 
and and think it's we think it's

621
00:39:54,440 --> 00:39:57,840
reasonably priced as well. 
So I think people should should 

622
00:39:57,840 --> 00:40:01,560
be happy and honestly I think a 
lot of people are getting a 

623
00:40:01,640 --> 00:40:07,320
physical version much more than 
I anticipated. 

624
00:40:07,560 --> 00:40:12,520
Usually it's like 65% people 
getting or 70% people getting 

625
00:40:12,520 --> 00:40:17,280
physical copy address getting 
digital and or kind of higher 

626
00:40:17,280 --> 00:40:21,840
tiers. 
But yeah, in here very few 

627
00:40:21,840 --> 00:40:25,320
people took the digital copy, 
which is great. 

628
00:40:25,320 --> 00:40:27,960
You know, paper is always paper 
and I think it's a bit easier 

629
00:40:27,960 --> 00:40:33,400
also to to use it when you 
create your map, being able to 

630
00:40:33,400 --> 00:40:38,320
quickly just turn the page on. 
So, so yeah, but that's that's 

631
00:40:38,320 --> 00:40:40,400
it, you know, that's that's 
really all there is. 

632
00:40:40,400 --> 00:40:44,160
And if we and we actually just a
few minutes ago, we just hit our

633
00:40:44,160 --> 00:40:47,560
first stretch goal which is a 
custom map template. 

634
00:40:48,680 --> 00:40:53,480
It's going to, it's going to be 
a template for you to print and 

635
00:40:53,480 --> 00:40:57,680
then you can roll onto this 
template and it will look cool. 

636
00:40:57,680 --> 00:40:59,800
It will look professional. 
You'll have some some of those 

637
00:40:59,800 --> 00:41:02,800
one space to take notes and then
you can make a photo, put it on 

638
00:41:02,800 --> 00:41:05,400
Instagram, people will be like 
whoa or oh that's great. 

639
00:41:07,160 --> 00:41:11,480
So, so that's that. 
And the next next next stretch 

640
00:41:11,480 --> 00:41:18,400
goal at 5666 Euros is going to 
be four additional pages. 

641
00:41:19,840 --> 00:41:24,920
And then the last stretch goal, 
should we get there is going to 

642
00:41:24,920 --> 00:41:29,080
be one page adventure, probably 
printed separately only. 

643
00:41:29,080 --> 00:41:34,080
Maybe like a folded bigger map 
like A2 Dimension or something 

644
00:41:34,080 --> 00:41:38,680
like that included for free for 
for every backer. 

645
00:41:40,040 --> 00:41:43,480
So that's that's yeah, we really
wanted to keep it very simple. 

646
00:41:44,200 --> 00:41:48,040
You just get the game you don't 
get any kind of pins or whatever

647
00:41:49,840 --> 00:41:53,800
and and I think you know, 
especially for Zen Quest it's 

648
00:41:53,800 --> 00:41:57,400
probably more reasonable because
you know people are spending a 

649
00:41:57,400 --> 00:42:00,320
lot of money. 
So if you want it to be kind of 

650
00:42:00,320 --> 00:42:03,600
reasonably priced and and don't 
really throw a lot of different 

651
00:42:03,600 --> 00:42:07,560
options so people can just go 
and and and read what what it is

652
00:42:07,560 --> 00:42:09,360
about and and back it in. 
That's it. 

653
00:42:11,160 --> 00:42:12,480
Yeah, I mean you couldn't agree 
more with that. 

654
00:42:12,480 --> 00:42:15,560
I I really hope a lot of people 
seem to be keeping projects 

655
00:42:15,560 --> 00:42:18,280
simpler now for so many reasons.
One like you said in Zenequest 

656
00:42:18,480 --> 00:42:20,600
people want Zenes, not 
necessarily all the bits and 

657
00:42:20,600 --> 00:42:23,960
bobs, but you know post pandemic
shipping is crazy. 

658
00:42:24,160 --> 00:42:26,040
Production costs are up like 
everything. 

659
00:42:26,040 --> 00:42:29,360
It's just there's so much more 
that goes into eating a whole 

660
00:42:29,360 --> 00:42:33,160
box full of stuff. 
I mean I've got got projects 

661
00:42:33,160 --> 00:42:36,000
that are that have been I've 
been waiting on for years now 

662
00:42:36,000 --> 00:42:37,880
because so much of it came with 
so much stuff. 

663
00:42:38,240 --> 00:42:42,080
So it's nice to actually back a 
project, see the project end and

664
00:42:42,080 --> 00:42:44,440
then get the project when you 
still remember that you spent 

665
00:42:44,440 --> 00:42:47,520
money on it. 
So definitely, definitely like 

666
00:42:47,520 --> 00:42:50,720
to see that and especially if 
there's inquest that it's it's 

667
00:42:50,720 --> 00:42:52,920
pretty straightforward and even 
the stretch goals really don't 

668
00:42:52,920 --> 00:42:55,080
add a whole lot. 
It's not like you're gonna right

669
00:42:55,080 --> 00:42:57,520
like 50 more pages or bring in 
like 5 more people. 

670
00:42:57,520 --> 00:43:02,240
So it's it's it's really nice 
that it's gonna that it's 

671
00:43:02,280 --> 00:43:05,240
happening it will happen it'll 
you know anything extra will be 

672
00:43:05,240 --> 00:43:07,760
done because the project is 
funded like you said it's 

673
00:43:07,760 --> 00:43:11,160
already at you know passing the 
first stretch goal and it still 

674
00:43:11,160 --> 00:43:19,160
has 10 days left on it. 
So so after that project's done 

675
00:43:19,160 --> 00:43:22,840
I know you're you'll have 
whispers of the woods working on

676
00:43:22,840 --> 00:43:25,480
you'll have here's excited to 
the dying lane you're working 

677
00:43:25,480 --> 00:43:29,040
on. 
But what is kind of the feature 

678
00:43:29,040 --> 00:43:32,320
for Hell tongue storytelling for
for Pelvis Kissman? 

679
00:43:32,480 --> 00:43:36,680
With anything on the docket or 
you, you you going to calm down 

680
00:43:36,680 --> 00:43:38,800
and and just finish the stuff 
you're on? 

681
00:43:39,480 --> 00:43:43,080
So that that's the problem that 
I cannot really slow down 

682
00:43:43,280 --> 00:43:47,920
because if I I need to kind of 
do campaign after campaign and 

683
00:43:47,920 --> 00:43:52,080
kind of reasonably kind of 
reasonable windows, right, I 

684
00:43:52,080 --> 00:43:55,200
need to have time to finish 
previous projects. 

685
00:43:55,480 --> 00:44:01,120
But I guess it all kind of 
shifted a little bit because of 

686
00:44:01,120 --> 00:44:06,320
corporate usage took much so 
much time, but now I'm kind of 

687
00:44:06,680 --> 00:44:09,480
getting there. 
So I should get into a rhythm 

688
00:44:09,480 --> 00:44:12,240
and I should be on track with 
everything. 

689
00:44:12,600 --> 00:44:16,480
But I will have to start another
campaign in a in a month's time 

690
00:44:17,480 --> 00:44:24,880
just to be able to pay my bills 
and and the next project will be

691
00:44:25,040 --> 00:44:30,640
a a a different thing a solo 
solo game solo table RPG game 

692
00:44:32,120 --> 00:44:38,040
about is going to be set in a 
kind of medieval fantasy world 

693
00:44:38,040 --> 00:44:44,320
as as as you know it but it's 
kind of posts cataclysm so 

694
00:44:44,320 --> 00:44:47,360
people are kind of more pissed 
off and people are poor and it's

695
00:44:47,360 --> 00:44:52,400
like you know everyone's not 
really super happy and your job 

696
00:44:52,400 --> 00:44:58,960
is to as a guardian of of of of 
giants your job is to deliver or

697
00:44:58,960 --> 00:45:06,360
escort a the last giant across 
the lands so he can meet his or 

698
00:45:06,360 --> 00:45:13,560
her faith by the sea. 
And and yeah and again something

699
00:45:13,560 --> 00:45:18,000
that I haven't seen done too 
many times I mean kind of escort

700
00:45:18,160 --> 00:45:23,880
solar RPG but I also really 
wanted to make this because one 

701
00:45:23,880 --> 00:45:28,880
night I just couldn't sleep and 
I made the whole game and kind 

702
00:45:28,880 --> 00:45:31,600
of I've I made-up all all the 
kind of mechanics. 

703
00:45:31,880 --> 00:45:35,960
I have it on my phone. 
It took me a few hours and then 

704
00:45:35,960 --> 00:45:38,040
I couldn't sleep because I was 
so excited. 

705
00:45:38,680 --> 00:45:42,760
But it was a few months ago and 
I kind of, I always let my, my 

706
00:45:42,760 --> 00:45:49,200
ideas kind of you know sit and 
wait and and and boil and when 

707
00:45:49,200 --> 00:45:53,440
it's ready I I can you know 
press so that that will be my 

708
00:45:53,440 --> 00:45:58,200
next project. 
I'm actually, I should be 

709
00:45:58,200 --> 00:46:03,480
commissioning Art this week, so 
I should have some more 

710
00:46:03,480 --> 00:46:09,320
information about it soon. 
But yeah, but then I think I'll 

711
00:46:09,320 --> 00:46:13,520
have to go back to Morg Bork for
also because I love it, that's 

712
00:46:13,680 --> 00:46:16,200
first thing. 
And also for marketing reason 

713
00:46:16,200 --> 00:46:20,960
because it's it's always a a bit
easier to get people to back in 

714
00:46:20,960 --> 00:46:23,080
Morg Bork project because I know
where to look. 

715
00:46:23,080 --> 00:46:28,120
I know those people, they know 
me a little bit, so it's a bit 

716
00:46:28,120 --> 00:46:29,880
easier. 
So it will probably look like 

717
00:46:29,880 --> 00:46:33,400
this that I'll do one kind of 
work project and then I'll do 

718
00:46:33,400 --> 00:46:38,040
one kind of more of a passion 
project and we'll see how it 

719
00:46:38,040 --> 00:46:42,240
goes. 
But after Corp Borg, I'm really 

720
00:46:42,240 --> 00:46:44,880
thinking about making another 
kind of a bigger hack. 

721
00:46:45,680 --> 00:46:50,000
So again kind of interesting 
setting based on those rules, 

722
00:46:50,000 --> 00:46:53,960
based on the kind of you know 
the the vibe, but something 

723
00:46:53,960 --> 00:46:59,080
very, very different. 
Again although it's not like a 

724
00:46:59,080 --> 00:47:03,360
Corp Borg is is unique because 
it's not because someone's done 

725
00:47:04,560 --> 00:47:09,800
more Corp about a few years ago 
and there is another project 

726
00:47:09,800 --> 00:47:19,320
called Mork Org done by by my 
friends from gosh from from 

727
00:47:19,320 --> 00:47:22,800
beyond Cataclysm and they're 
working on it so. 

728
00:47:22,960 --> 00:47:28,880
So that's great, but yeah, we'll
we'll see and to hopefully I 

729
00:47:28,880 --> 00:47:33,480
will have a game to to kick 
start or to to put in background

730
00:47:33,480 --> 00:47:39,640
or whatever that will not be 
mine, that I will publish 

731
00:47:39,640 --> 00:47:41,520
something that someone else has 
done. 

732
00:47:42,280 --> 00:47:47,080
Fingers crossed that would be 
really cool because yeah, the 

733
00:47:47,080 --> 00:47:51,200
project is amazing. 
So we'll see how it goes and 

734
00:47:51,200 --> 00:47:55,160
yeah, and it's a grind. 
So yeah, there will be many more

735
00:47:55,160 --> 00:48:00,080
projects to come, and until I'm 
defeated or I'm victorious, 

736
00:48:00,080 --> 00:48:03,880
we'll see. 
I mean you know that's great to 

737
00:48:03,880 --> 00:48:07,360
see because you know as Hunter 
said before your stuff is, is is

738
00:48:07,360 --> 00:48:09,400
really good. 
I really, really enjoyed. 

739
00:48:09,400 --> 00:48:11,920
I back to Court Borg. 
So I got it when the PDF first 

740
00:48:11,920 --> 00:48:15,240
came out and everything and it's
really, really good And there 

741
00:48:15,240 --> 00:48:19,680
is, there is so much Merck Borg 
stuff out there and some of it 

742
00:48:19,680 --> 00:48:21,760
is really, really good. 
A lot of it's fine. 

743
00:48:22,320 --> 00:48:24,920
But I do have to say like your 
stuff is especially Court Borg 

744
00:48:24,920 --> 00:48:28,200
is way up there at the top. 
So if you are going to be 

745
00:48:28,200 --> 00:48:30,600
bouncing from some passion 
project back to Mark Borg, it's 

746
00:48:30,600 --> 00:48:34,120
going to be nice to see that 
whether it's on Kickstarter or 

747
00:48:34,120 --> 00:48:37,880
Backerkit or or whatever it is. 
So I'm definitely looking 

748
00:48:37,920 --> 00:48:40,640
forward to more things coming 
out from Hilton and it sounds 

749
00:48:40,640 --> 00:48:44,600
like you have an idea to expand 
publishing other people's stuff 

750
00:48:44,600 --> 00:48:47,680
as well too. 
So, I mean, I can only imagine 

751
00:48:47,680 --> 00:48:49,880
that this is a more fun grind 
than the corporate grind. 

752
00:48:50,360 --> 00:48:53,000
But you know, we all know that 
it's hard work too, Yeah. 

753
00:48:53,560 --> 00:48:55,440
It is. 
It is fun grind and I, you know,

754
00:48:55,440 --> 00:48:57,920
I'm so grateful that I can do 
this. 

755
00:48:58,240 --> 00:49:01,000
I'm grateful to to my wife that 
she supported me. 

756
00:49:01,000 --> 00:49:03,600
I'm so grateful for all the 
people who kind of backed my 

757
00:49:03,600 --> 00:49:05,920
projects. 
And I'm grateful to people like 

758
00:49:05,920 --> 00:49:10,560
yourself who, you know, can take
me in for for an interview and 

759
00:49:10,560 --> 00:49:12,920
spread the word. 
So yeah, thank you so much. 

760
00:49:13,520 --> 00:49:15,800
Yeah, of course. 
So. 

761
00:49:16,440 --> 00:49:19,600
So where can people find not 
just this, it's on backer kit. 

762
00:49:19,600 --> 00:49:21,440
We'll make sure the link's down 
there and everything as well 

763
00:49:21,440 --> 00:49:22,520
too. 
But where can people find the 

764
00:49:22,520 --> 00:49:26,640
rest of of your things so they 
can find where Corp Org is and 

765
00:49:26,640 --> 00:49:28,120
everything we're talking about 
in our future things? 

766
00:49:28,920 --> 00:49:35,520
To most things are on H it's 
just let me Google the address. 

767
00:49:36,120 --> 00:49:36,560
Yeah. 
I just. 

768
00:49:36,560 --> 00:49:39,560
I have it. 
Yeah. 

769
00:49:39,600 --> 00:49:43,960
It's just yeah, it's her tongue.
Dash storytelling dot H dot IO. 

770
00:49:44,200 --> 00:49:48,640
No creator ever knows their 
itch, and I always have it open.

771
00:49:49,280 --> 00:49:51,320
It is, yeah. 
Thank you so much. 

772
00:49:51,320 --> 00:49:55,720
So there you can get Corp war in
digital version, although a 

773
00:49:55,840 --> 00:49:58,840
refined version with two 
additional pages will come 

774
00:49:59,040 --> 00:50:01,800
hopefully this week. 
I need to find some time just to

775
00:50:01,800 --> 00:50:05,360
put it in there because I had to
add 2 pages because the the 

776
00:50:05,360 --> 00:50:10,000
printer were like oh but it's 
it's not dividable by 4. 

777
00:50:10,080 --> 00:50:12,600
I'm like oh fuck I OK what do I 
do? 

778
00:50:12,600 --> 00:50:15,480
I just need to add 2 two more 
pages and call random tables. 

779
00:50:16,480 --> 00:50:20,880
So I did and then you can find 
basically every every other 

780
00:50:20,880 --> 00:50:23,520
project I made. 
Most of it it's for Morburg 

781
00:50:23,520 --> 00:50:27,400
Cyborg but some kind of one page
games like cannons and kisses 

782
00:50:27,400 --> 00:50:32,280
which is a pirate hack for 
lasers and Feelings and super 

783
00:50:32,280 --> 00:50:35,200
Cool. 
I really like it and others and 

784
00:50:35,200 --> 00:50:37,080
kind of. 
You can also find me on Drive 

785
00:50:37,080 --> 00:50:42,120
through RPG, should you prefer 
that over each. 

786
00:50:43,120 --> 00:50:44,880
And yeah, that's that's where 
you can find. 

787
00:50:44,880 --> 00:50:49,520
And usually I go by my name and 
surname or by helping 

788
00:50:49,520 --> 00:50:54,240
storytelling, so both should 
give you some results. 

789
00:50:55,240 --> 00:50:57,600
Yeah, there's only one holding 
storytelling, and there are a 

790
00:50:57,600 --> 00:51:02,120
couple Pavel Kitman's, but if 
you just put RPG or Borg or 

791
00:51:02,120 --> 00:51:03,880
anything like that, that's going
to be me. 

792
00:51:04,880 --> 00:51:07,000
Thank you. 
And and like we said, we'll make

793
00:51:07,000 --> 00:51:08,360
sure that all the links are on 
the bottom. 

794
00:51:08,360 --> 00:51:10,720
But Pavel, thank you so much for
coming on. 

795
00:51:10,720 --> 00:51:14,240
You know I've I've been backing 
your stuff since Court Borg and 

796
00:51:14,840 --> 00:51:16,840
looking forward to all the stuff
you do in the future. 

797
00:51:16,840 --> 00:51:20,720
And this will, I can only assume
not be the last time you hear 

798
00:51:20,720 --> 00:51:22,920
about Pavel here on the show. 
So we really appreciate you 

799
00:51:22,920 --> 00:51:25,920
being here. 
Thank you and thank you so much.

800
00:51:29,120 --> 00:51:31,400
So that's it. 
So that'll be our episode for 

801
00:51:31,400 --> 00:51:32,800
today. 
Again, thank you, Pablo, for 

802
00:51:32,800 --> 00:51:35,240
being here. 
You know where all of our links 

803
00:51:35,240 --> 00:51:36,360
are. 
They're on the screen. 

804
00:51:36,360 --> 00:51:37,520
They're below. 
It is what it is. 

805
00:51:37,520 --> 00:51:39,280
We'll make sure that you can 
find Pablo everywhere we go. 

806
00:51:40,040 --> 00:51:42,000
And that'll be it for today. 
Thank you. 

807
00:51:42,000 --> 00:51:44,120
And have a good day, everybody. 
Bye.

