Hello and welcome to the Weekly Scroll podcast.
My name is Ryan and it's just going to be me.
Today I'm going to be doing a Crowdfunding Project Spotlight.
For those that have listened to us for a while, we used to do a
Kick start the podcast segment where we talk about crowdfunding
projects every week. But we stopped doing that.
It kind of faded out a number of reasons.
One, we got to the point where we were like trying to save
money didn't work well. And two, because through the
power of analytics we saw that a lot of people were skipping that
anyway, so didn't seem entirely helpful for everybody.
But it is something that I kind of miss doing, and there are a
shit load of projects going on right now across a lot of
platforms. Backer kit itch funding,
Kickstarter, obviously. So I figured I'd do a pretty
casual episode today and just kind of talk about a bunch of
them. Didn't even mean to have this
first one up here to start, but I guess this is what we're going
to start with. But for those listening in
podcast land or on YouTube, this is a little bit more of a casual
episode. So I might be talking to chat a
little bit more on those that don't know.
We do stream live on Twitch and then turn those videos into our
podcast and our YouTube bots. So if you hear me talking to
people on chat, maybe come by and chat sometime when we're
live. So might as well start with the
one that I had up on the board because I was unprepared and
kicking it off. That is Mythic Bastionland
before Into the Odd. Pretty much everybody, I mean
everyone that would listen to us knows what into the odd is.
We love it. Fantastic game, Dell.
The new version had graphic design from Johan Nor.
We reviewed it in here on stream.
I don't remember what episode That's preparation I probably
should do, but I don't. So let's talk about it real
quick. We're going to do a a mix and
match, so chat, remind me if I'm if I'm doing too many kick
starters, remind me to bounce over to backer kid or or itch or
something like that. And if anyone comes in to chat
and has a project, if I'm still on, I'm happy to to go over it.
I also have been finding myself saying I'm a lot more.
I'm going to try to stop doing that.
So let's hop into it and let's do it So Mythic Bastion land
before into the odd rules. Light role-playing in a dream
like world of Knights and myths crawl Hex's rule a domain and
remember your oath. Oh yeah, we got that one.
That one's, that one's that one's in the docket.
Let's this is a casual episode. Let's turn a little bit of this
on for you guys. I'm going to know if that's too
loud. So let's go through this a
little bit. Embark on a quest like no other
with Mystic Miss Mythic Bastionland, a tabletop RPG set
in the imagined past of Into the Odd and Electric Bastionland,
built on the same lightning fast ultra streamline rule system.
Again, for those who don't know, Into the Odd is just an
extraordinarily slim OSR style game.
A shit load of games out there are built on it, but it's one of
those games that although a lot of games are built on it, people
still play it because it's great.
I have both. If you see that that orange book
right there, that's into the audit.
Right next to it is Electric Bashing Land.
And looking at the cover here for Mythic Bashing Land, my God,
the art is absolutely astounding.
I cannot wait for it. As far as a Kickstarter page
goes, a Kickstarter page looks nice.
There's a lot of art. There's a lot of art right off
the bat. One of the very first things at
the top is a 74 page quick start rules so you can literally start
playing right now. It's got the core rules and
everything that is such a good thing to have in a crowdfunding
project. A lot of people feel like you
have to like keep it all bottled in and like you somehow can't
leak it until the project over or something.
A lot of the really successful projects I find how quick starts
or have an ashcan out on itch already, and through that build
a lot of support because people can see that they already like
it and want more. So trying to keep everything
under wraps, trying to not put it out there.
Like trying to give people your game, let people know that
they're going to like it. Like if you're proud of your
game, let people play it and then give them more of what they
want. It's like marketing fucking one
O 1. Like let the people know what
they're getting and then give it to them.
So Knights in search of glory, you begin as a young knight
errant, seeking the glory to lead.
War bands earn a place of court and rule your own domain.
Glory is found hunting the mists of this world, manifesting them
into reality while protecting the realm from their strange
influence. Each player is one of seven and
two nights with personal equipment and nuke ability and a
passion that fuels their spirit rules.
Light, flavor, heavy. We've got to love that OUR man
the the Brits know how to spell right.
If I wasn't so pretentious, if I ever write a game, I would use
the OUR but feel like I'm just not quite pretentious enough
because I'm not British. Obviously if you're British,
that's just normal for you. So I get fast-paced rules.
Clearly there's a lot of very different rules to this into the
odd, it's built on into the odd. But if you follow Chris
Mcdowell's sub stack at all for months now, they've been
dropping updated rules and discussions about rules and
rules that didn't work and how they, you know, went back to the
drawing board. It's been really, really, really
interesting from a design perspective to see all of the
work going into it. So highly recommend checking out
the sub stack. But as far as the Kickstarter
page goes, again, really great Kickstarter page and that's what
we're going to talk about as much as anything.
A quick preview of the projects and you know, let's just do a
Kickstarter page review too. This is a good one.
There's art, one game, one book. That's this whole thing.
It's a hard buck and APDF. As far as tears go, that's
literally all there is for tears is APDF or a hardback book.
The PDF is £19 or $24.00 and the print and PDF is £50 or $62.00
plus shipping in the future, probably getting it to be in
like you know, 15 bucks ish, maybe a little more depending on
tracking and whatnot. Regardless of the fact that
there's so few tiers, no exclusive stuff, no whatever, it
is already got 34110 backers for over $220,000 which is that's
€180,000. So and as well as 24 days to go.
It's only been going for like a week.
Really. Really.
I mean, everyone's excited for this fucking game.
There's really not anything to say about this.
Everyone, everyone has backed this, you know very, very
excited to to talk about this. Inspirations.
Prince Valiant, Excalibur, Pendragon the Green Knight in
the elder ring. Green knight in the elder ring.
For me when I first started reading a lot of this, that's
what really really jumps out at me a lot is is Green Knight and
the green knight role-playing game from 824 is actually
interesting. There is a video here with an AP
on plus one Exp with Tony and I know they had dropped.
There's a questing beast. Read through an arcane library,
read through Electric bashing land is available as an add on.
If you don't have electric bashing land, it's fantastic.
I highly recommend grabbing that and I know that they dropped
like the first page before that. Had other games that they've
looked at to inspire them, which are a lot of into the odd games.
Some really really good stuff on that.
I know one of the top ones was Kingdoms from Sophia Tinny,
which we have talked about here a lot on the show, which we have
retcon to be the only game that's ever gotten at 10 for
rules here on the show. So that is cool to see and I'm
trying to see where I had saved that so I could go over some of
the other ones because there's some really fantastic names and
some really fantastic games that have been discussed.
Let's see what else we got here. Karen obviously from Yahagal
Kingdoms from Sophia, Tenny Mouse, Ritter from Isaac
Williams, Neverland from Andrew Kolb, Pendragon from Greg
Stafford, Prince Valiant obviously.
And then Room can from column lasor list of really, really,
really fantastic games. So for a creator to inspire
people to make games and they'd be re inspired by those games,
to add stuff to, you know, on a future version of their game,
it's really cool, really fantastic to see.
And that is Mythic Bastionland. What's the next one we got here?
Let's hop over to a Let's hop over to an itch funding project.
That's. Kind of going off the fucking
rails right now. So this is Celestial Bodies
Technical Handbook. This is from I know it's
Charlotte, but the name on here is Salky.
Yep. And there it is.
Basiliska on Twitter. Charlotte Laskowski and Binary
Star Games. This I honestly, and I'm
probably wrong because I haven't been looking at ITCH funding as
much as I've seen other ITCH funding projects.
But this went on ITCH funding I think less than a week ago and
the original I think goal was maybe 1000 or $2000.
It's at over $7000 and like a week on ITCH funding, that's
more than most projects on Kickstarter do.
And and this is basically just an ashcan, this is a technical
handbook. It is the yeah, I'm sure it's
most of the game, but there's a lot more to be done and there's
some tears even within this for adding more stuff in so people
could do different things like adding in chassis.
Let's get to the actual game and then we'll talk about that a
little bit more. But it's just insane that an
ITCH funding project in less than a week has raised over
$7000. Projects like this give hope
that people can eventually break away from the Monopoly on
Kickstarter since it is kind of becoming more of a pre-order
storefront for bigger game companies than it is for helping
small projects get funded. Or at least.
And that has its own problems with the trickle down effect on
people expecting one person to have the same distribution
capabilities and and funding or capabilities as you know
something like the Teenage Mutant Ninja Turtle game or
whatever. So this is a drift among the
bodies of the dead. For a generation after the
Calamity, the infinite dark between the stars felt cramped,
traded by refugees on ships meant for fewer people and
shorter trips. In the second generation, those
who survived in their home ships now cannibalized the metal
skeletons of the less fortunate ships.
The third generation did not expand their ships.
They expanded their Mecca and their operations.
They fled to farther stars, populations in space stations
and on services booming as quickly as lives were lost in
the petty disputes. The 4th generation discovered
the Titans. No probage yet reached these
dead gods whose frozen bodies span hundreds of miles across.
And you are the 5th generation. Basically, this is a mech game,
but I think what really gets people about this game and why
they backed it is one. It's super clean and the art is
stunning. If we pop this up here, this
page looks fantastic. It's it's very light.
It's not very dense per page at all, but the grid style mech art
are like this kind of like pixel style mech art is really, really
beautiful and it's it's just throughout the game.
But also if you look at this character sheet here, what I
brought up is the light frame. There's just some really, really
fun, interesting mechanics about this game that I think really
pulled a lot of people in. The primary thing is the grid.
So every frame gets a grid, which is a number of, you know,
squares in a grid. I don't know how to explain
grids to you, but basically each one gets a different number of
grids and then you can fill it with a different number of
things. So for example on here it has
this is a 2 by 6 grid. So one of them has, well, two
have thrusters, one has a reactor, one has a processor,
and then across 4 is a blade. So that's a weapon.
And across three is a shotgun. So you know, it has thrusters,
reactor, a processor, a shotgun and a blade, and that's it.
That's all it has. But what's really interesting
about that is when you actually build your Max, there's this
very simple but deep system where everything that uses
something in that grid has to be next to that grid.
So for example, the reactor, your thrusters have to be
attached to your reactor because the reactor powers the
thrusters. So you can't just stick it
anywhere on the grid, right? So same thing with processors
and things like that. Anything that would use the
processor has to be adjacent to the processor.
So you can see there's these little arrows that show reactors
to the thrusters, and then the reactor powering the processor
and the processor powering the blade and the shotgun, right?
So Shields off to have to be on there as well.
But this is also your HP system, which is such a fun way to do it
as well. I don't think it's here, might
have been in a different section, but just bringing up
this grid thing again. So basically as far as HP goes,
you take that grid that you built your whole system on and
then you stick it on a 6 by 6 grid.
And then when bad guys try to hit you, they roll AD 66 of 6
across and six down. And if it lands outside of your
grid, it misses. But if it lands inside your
grid, that part of your grid is damaged.
And if you damage everything, you're done.
And if you damage important parts, you can't use them
anymore. So if you have everything
attached to your processor, if the processor goes you can't use
or it's no longer helping the things that's attached to it.
So it's just it seems extremely simple but very deep system
where you use this grid to build out your entire mech and
everything that you can do with it.
It's, I've already downloaded this version of it, it's $20.
It's really honestly fantastic. This is called the terrestrial
edition or the technical the technical handbook.
It's already been getting some updates, and as far as ITCH
funding goes, there are a lot of things that tiers within it that
you can do. So at the highest levels, which
I can only imagine most of those are gone now.
No, there's still some going. You can even oh the the Titanic
Commander is gone. So the things you could have
got, and this will explain all of it you could have done.
Adding a new weapon. Adding a new faction.
Adding a new Titan frame. All of those are in the
different tiers and you can still get all the way up to.
There's a Cosmic Explorer here at $100 where you can work with
the team to design A faction and a weapon that's still available.
17 left of those. And then at the lower tiers you
can build a faction or you can do a weapon.
You can get just the the PDF of the game.
You can get the PDF and add community copies.
I mean, this thing sold so many. Basically every time that
someone bought funds, they put more community copies in.
There's still like 75 on there. So if you don't have 20 bucks,
you can snag a community copy. If you do, give them $20, let's
see how far we can go with the $7000.
And I can't imagine how far this will go if it hits Kickstarter
in the future as like an actual printed book.
This kind of blew everybody away just how well it's done.
And I I again, Kickstarter is Kickstarter.
I almost wish this. So with all of its faults and
things, I almost wish this would go on a Kickstarter first.
But it's hard when there's a new creator, or I don't even think
they're a new creator, but just someone who might be tentative
about how much time they have right now to do it or how much
funding that they could possibly get.
So they start to itch fund just to see if there's interest.
And then I can't imagine that the creator thought it would
blow up this much. I honestly can't.
And I'm really excited that it did and I can't wait to see
where this goes in the future. So celestial bodies on itch
funding right now again, Binary Star Games and you can find the
itch at SELKIE dot itch dot IO or you can just search celestial
Bodies itch in Google and and that's how you'll find it.
All right, let's pop back over to Let's pop back over to
Kickstarter real quick. And then we'll go to a We'll go
to a backer kit 1. So this one we don't need to
talk about a whole lot because we've already talked about it.
This is Order Blues Afterburn. It still has three days left to
go. It's funded for $92,942 on
Kickstarter. This is the first Big Wave
expansion for Orbital Blues, which is put up by Soul Muppet.
We have a whole episode just a couple episodes ago where we
have Sam Slaney and Zach Jelly Muppet from Soul Muppet on to
talk about this and really break it all down.
So there's not a whole lot we need to say about this except go
check out that episode. But basically this is a a new
expansion to the beloved Orbital Blues game, which is fantastic.
It's Sad Space Cowboys, it's it's Cowboy Bebop, it's Firefly,
it's all that stuff. And it's built on a really great
D6 system that was pioneered in Best of aired and then adapted
in Orbital Blues in a fun way. Like you level up by being sad.
It's fucking fantastic and it's really cool.
So and the other great thing about the Afterburn Kickstarter
is aside from getting a bunch of cool stuff like Adventures and
AVHS Case, you know they're reprinting pretty much
everything from the original Orbital Blues Kickstarter.
So you can get the original book, you can get all the
original stuff. So if you didn't get it before,
you can get it now. I don't think they're, I'm
pretty positive they're not doing the night cover for the
Kickstarter, but I think they did back.
To reprint the original or they have the original cassette as an
option, a new cassette as an option from Behold the Artist,
The Crown of them All, Bang Camp.
And I think even Chris Bassett's coming back to do another
cassette of music for that because of all the stressfuls
that are on reach. So this is a really great one.
Like I said, we had them on the show just a little bit ago, just
a couple episodes, and then we did an AP right after where we
actually played some orbital Blues here on stream with Josh
Domansky, myself, Hunter and Marco Serrano of Spicy Tuna.
So definitely go check that out if you want to get a little bit
more in depth so we don't have to go through this one too much,
but you definitely want to back Orbital Blues Afterburn.
Let's hop over to a backer kit project.
This is Deathmatch Island from Evil Hat Games.
This is another one that is already funded.
It had a $30,000 goal and is back for $138,846 already for
202,667 backers. And it has 58 hours left, so
maybe two days. So by the time I get this out it
might still be up. But Deathmatch Island is a
fast-paced game about a deadly game show on a mysterious
island. Chain this from Evil Hot Games.
So this is Backer Kit. It it's an extremely similar
interface to Kickstarter, I think.
I don't like this huge white space over here.
It's like 1/4 of the page. It's just blank empty space.
That Backer Kit does not utilize extremely well.
You know, Kickstarter. Kickstarter has the tiers on the
side stick up that space. This is just empty space backer
kit. You should fill that space with
better stuff or allow the stuff underneath to fill more of that
page. But anyway, so Deathmatch
Island. This is another one that says
every backer gets instant access to the fully playable text.
Complete prototype PDF of the game.
Like as soon as you back it, you get the PDF so you can try it
out. That's again.
That's fucking fantastic. That's a really cool thing to to
have right off the bat, and it really plays into this kind of
like very, What was that? What was that really popular
show on Netflix, Squid Games? That's immediately what I was
reminded of. But the the cover is absolutely
stunning. Where there's this, I think it's
called burning a vehicle with smoke coming off on this kind of
sunset background. It's the style of it is
absolutely gorgeous. I love how crisp and clean it
is. The logo is neat.
It's got it's a circle and it's got half of, you know, a lined
globe and half of a skull. It's really, really interesting.
So little blurbs here at the top.
Congratulations, competitor 359, you've been selected to
participate in Deathmatch Island.
Winning will mean fame, freedom, and unlimited wealth.
You may be experiencing some confusion and memory loss.
This is normal. Following REDACTED, it is
important that you do not panic. I love that.
I love the flavor right off the bat.
Deathmatch Island is a fast-paced role-playing game
about a deadly game show. Set on a chain of mysterious
islands. Armed only with their hazy
memories and matching uniforms, the players compete in
challenges to satisfy the demands of production.
If you're a squid game, Survivor, Lost, Battle Royale,
Control, The Hunger Games, Corporate Dystopia, or really or
messed up reality TV fan, you're going to enjoy Deathmatch
Island. There's some pictures of the
layout inside. I love how crisp and clean the
layout is. So it seems like the the
overriding colors of all this are like a a vaguely off white,
not quite an eggshell, but just like a it's white, but not, you
know, bright white, orange and black.
Clean. Really love it pops.
Without being too much, it's looks really fantastic.
Death Magellan promotes fast, flexible gameplay with a
striking design by Tim Denay Based on the Paragon system by
Shawn Nitner, Aegon and John Harper.
Aegon Blades in the Dark, Lady Blackbird, Lasers and Feelings.
So it uses the Paragon system from Shawn and John Harper.
Shawn Harper makes great stuff. You know, we weren't a huge fan
of the Blades in the Dark. Book Blazers and Feelings is
great and Forge in the Dark is really fantastic.
It's got an example of a character sheet here, which is
cool. It goes through the conflict
resolution mechanisms right here on the page.
It's got an example of the map, which again really is pretty
much just black whites and and orange.
I love the consistency of the graphic design throughout.
I really love the color choice. It looks really, really nice and
it they're very clearly doing a a book with a little bit of like
as if it was in world, you know. So there's a lot of things
addressed to the player. It reminds me of the way that
Triangle Agency wrote up their book.
So it looks really, really cool. So, yeah, and as far as we can
get with the pledge levels, there are a lot of pledge
levels. PDF is $15, there's a roll 20
module use Foundry Con 30 bucks hardcover, and PDF is only $30,
which is really great. That's relatively inexpensive
currently in this economy for a nice hardcover book.
So that's good to see and it only there's a a list of people
who have places it ships too. I assume that's just the
distribution partners. USAUK, Canada, Australia, New
Zealand. Someone has sent me on IE and
NO. Not sure what those are.
I feel dumb not knowing but yeah blah blah blah.
Limited edition and PDF is $45.00.
Retailer tier for 60 Survival kit is 95 and in the Survival
kit you get the limited edition with the alt cover and in papers
2 ribbons. It will not be printed after
this campaign. So if you want the limited
edition alt cover version this is definitely what how you want
to get it. It looks like it's more of a
like a manual cover with redacted stuff on it, which
looks really neat, but you get a lot more stuff with it.
You get the hardcover edition, you get folded, printed maps,
motivation cards in game handouts, island booklets,
production guidance booklet, competitor booklet, cast pages,
welcome letter diagrams. I mean, it keeps going.
It's a fat stack of stuff. And then there's your production
bundle, which is 150 bucks, which gives you pretty much
fucking everything. So that's really cool.
Clearly that's what I backed. I want all of this.
It looks really great. Like I said, the design on it
throughout the good fucking job. It looks stunning.
The game system sounds really, really great.
Any idea of it is cool and there's already an AP to watch,
which is fantastic. So that is that is Deathmatch
Island. Definitely check out the page
for a little bit more about some of the people that are involved
in the process and it looks like they've already meet most of
their stretch goals, so that's really cool to see.
So Deathmatch Island, Check it out on Backerkit.
I'm sure you can just search Deathmatch Island Backerkit.
Also, I'll put this will be a long list at the end where I'll
put the links to all of these in the podcast and in the YouTube
page. All right, we already did that
one. Let's hop back to Backer to
Kickstarter real quick. This is the fun one.
So Kickstarter. This is Moonlight on Roseville
Beach, a queer tabletop RPG. The original game of disco and
cosmic horror back on Kickstarter.
So this is cool. I have this in regular and
hardback already. This is great.
This is from our Rook studio. It has five days to go.
It's got a it's got over $9000 on a $4000 goal with 192
backers, which is cool to see. So do I have it in hardback
already? Does it in hardback already?
I don't know. I own it.
It's cool. So Queer pulp meets cosmic
horror. It's 1979 and you were spending
the summer working in Roseville Beach, the queerest little town
on Rose Island. You might have come here looking
for an escape, some fun, a little extra money to even love.
But now people are seeing phantasms, strange animals and
stranger old gods. One of the woods, mysterious
monoliths appear randomly and strange music is coming from
somewhere. Can you see my cursor?
I was positive that, well, give me a second.
Suddenly I had some technical difficulties.
That was weird. So yeah.
So anyway, so created by Richard, I'm going to say that's
RU A&E. I'm going to say rune with our
direction from dye Sugars. Gotta love dye sugars.
Every time you see a really gorgeous looking project his
their name might be on it. So this is an any winning Tip
Top RPG funded in November of 2021, released in 2023.
There is a series of scenes for it already and as I said it is a
rules light horror RPG about a small, predominantly queer
summertime community in the summer of 1979.
The game is the GM, three to five players requires A handful
of 6 sided dice which are not included.
The art is really beautiful. I love this style it it's
definitely of the time, especially if you look at the
cover with the the two people on it.
It's got that. It's a very like pulp magazine
art style, which is absolutely stunning.
I'm trying to see if it lists who did the art.
Regardless, it it's really great.
So this project already exists, it's already out there in the
world. What they're funding now is
hardbacks. Maybe you don't have a hardback,
maybe you don't. Maybe I just have.
No, I must not. So this is funding a hardback as
well as some other stuff. Like there's an actual play
that's already funded because it's sponsored for plus one Exp.
Their funding for actual plays and extra adventures and stuff.
There's add-ons for the scenes that are already out there.
Art cards, T-shirts. I obviously I went all the way
and got a T-shirt. There's some APS that are
already here and fulfillment is with.
Plus one Exp for hardbacks, souvenirs and classic paperbacks
and Space Penguin Ink, who was just on the show yesterday,
fulfilling scenes and add-ons. So they obviously have some
people that know what they're doing to get that out to you.
So that's nice. You won't have to worry about
that. It's interesting that they're
splitting the distribution up across both of them.
But yeah, Rook Studio does a lot of really, really great stuff.
This is for those that didn't have a chance to get this stuff
previously. And if you want the game in
hardback, which I mean, I'm always going to want the game in
hardback, I'm going to back for that.
So yeah, definitely want to check that out.
This again is Moonlight on Roseville Beach.
Again, links will be in chat later.
Let's cut this one out. Let's.
That's such a big one. This is an interesting one.
This is another one from Backer Kit.
This is Star Crossed Colon Love Letters.
This is from Bully Pulpit Games. This is another game that's
already funded. I should really hit someones
that aren't funded because I don't want to burn out before I
stop talking. So $9000 on a $5000 goal
already. They just dropped.
It's got 25 days left, 367 backers already, and so Star
Crossed is back. This lovingly illustrated book
is full of characters, settings, and new ways to play that will
help you enrich and enhance your sessions of the two player tower
based game of forbidden love. A lot of these have videos I'm
not playing because I don't want to.
So what is Star Crossed? Star Crossed is a two player
game about really, really wanting to when you really,
really can't. And Star Crossed you and your
fellow player craft characters who are powerfully attracted to
each other but have a compelling reason not to act on their
feelings. Watch the attraction between
them grow as you play out scenes taking turns describing what
your character says and does. When a character does something
that could increase that attraction, you pull a brick
from an increasingly shaky Zhenga tower and place it on
top. If the tower falls, your
character acts on their feelings.
So really neat. I feel like I listened to some
podcast episodes about this and I'm sorry if the creator
actually ends up watching this for not knowing a little bit
more about this. But, and I hope I'm talking
about the right thing. But I feel like there was like
this like spy versus spy situation where like you're not
allowed to touch, you're not allowed to do stuff, but you're
really into each other. And I thought that was just a
really cool thing to do. And it's a really cool system in
place, especially between two people playing.
Star Crossed, it says feels like being pulled in two directions
at once. When your head and heart are
telling you two different things are when what you want and what
you believe in are impossible to reconcile.
The game is simple, quick, and filled with delicious moments of
excitement, tension, and occasional heartbreak.
I could be wrong, but I feel like the art, if it's not the
same artist, is very similar to Oh my God, why am I blanking on
the name of the game? Thirsty Sword.
Lesbians. Same, same company.
So it's probably it's the same artist.
It reminds me a lot of that. Gives me the same vibe a bit
too. So it's this Love Letters.
It's a supplement for Star Crossed, full of beautiful
illustrations and you know, etcetera, etcetera.
All new illustrations from a bunch of people.
Names listed on the page and I believe why support love
letters? Because you're * cross fan,
because it's cool or whatever. So the reward levels that you're
talking about. So you can get the digital
version of just the expansion which is love letters.
For $12.00 you can get the print and digital for $15 you can get
star crossed plus love letters digital.
For $20 you can get * cross plus plus love letters, print and
digital for $40. Then there's a $45.00 retail
bundle and $120.00 retailer bundle.
And then there's a $500 Distinguished backer or refined
taste, if that even still is around.
Basically it's the get everything and do like custom
stuff with the designer stuff. Which is cool.
I I think it might be gone already though when I backed
this and then there's add-ons for bits and pieces as well.
A great list of people associated with it and damn,
there's some really good people contributors for this.
Kieran Gillen if you know die, like that's huge.
Banana chain has done some really fantastic things.
I mean everyone on here is really, really great.
But those are two names that immediately jumped out to me
because I know them more than I think I know a lot of these
people, but there's a lot of contributors to this and the
game looks really, really neat. Gosh, Jason Morningstar is on
here too. There's just a lot going on
here. Well, I mean, it's hot, but
yeah, so this looks fun. It's a it's a two player game.
Especially for those who might be in ATTRB just with their
partner, this would be beyond perfect.
But for anyone in general, this one looks really neat.
So check it out once again. This is Star Crossed Love
Letters. It is an expansion to Star
Crossed and you can get both when you back this.
So go back it. Let's hop over to another Itch
One, this is 1 we're going to be talking about a little bit more
on the show, and it's been ITCH funding for a while.
I think it's ITCH funding goals. It was three months long and so
it's wrapping up, I believe, at the end of November, so we're
going to talk about it soon. But this is Planet Fist, so for
those who who backed Fist or didn't back Fist.
Fist is a fucking fantastic game.
From Claymore I have the original one.
I have the ultra edition one. I have an ultra edition like
press copy that Claymore sent us.
Great person definitely worth supporting their things for.
And this is Planet Fist which I I personally love this game so
much. It speaks directly to what I
like about tape top role-playing games.
This is a compatible with fist game I love.
It says compatible with this kind of.
Basically it uses the very, very, very core mechanic of Fist
and turns it into not necessarily.
It's not a skirmish game, it's a tactical RPG, which I absolutely
love. Anyone that back like help your
service from Sandy Pog or checked out a lot of the stuff
from Sandra OAD. This is a game I list.
I can't wait to talk about this on stream, but it's got a $3000
funding goal. Right now it's at 27192.
I know I had talked with just a little bit, just Levine the
creator. Now this is Jump Gate games.
But they we chat a little bit about this, but this is it.
It says it's a PBTA narrative. We'll we'll we're talking about
Apocalypse World today. We'll get into what what PBTA
means. But this is basically a 2D6
mixed success tactical war game in the world of Fist.
Kind of actually that's the part of this, not really at all in
using some of the mechanics of Fist, but turns it into like a
like a space war combat game. Let me let me actually read what
it says to understand it a little bit more.
So Planet Fist is a PBTA narrative war game of satirical
sci-fi skirmish role-playing or storytelling.
And I hacked Claymore's Fist and winner of the Substance award in
the Fist Ultra Jam. It's a 60 page 8 1/2 by 11 total
conversion. You don't need Fist to play and
it's been featured in Dice Breaker and Gnomes do.
Yeah, it's it's running from September 1st to November 30th.
And what is Planet Fist? It is inspired by Starship
Troopers, Battlefield Bad Company, and most of all by
Planetside 2. I don't know anything about
Planetside 2, so I want to check that out.
But three principles Guided death is life, shootouts are
stories and fiction. First, so it is a fiction first,
narrative war game using a 2D6 system.
You couldn't write something that is more exactly in my
mechanical wheelhouse. So the second I heard about
this, I fell in love with it, Reached out to Jess, said, Hey,
let's talk about this. So we are going to be having
this game for review here on the show on the 19th I believe.
It is so really excited to talk about it.
But check it out again. This is it's funny right now.
So if you buy it right now, you get it right now And it's only
$8 which is crazy. I really hope that this goes on
to become Prince. Like do a whole thing.
I want more of this. I want it in my hands.
I want more than just APDF. I would be really excited to to
see this and jumping on the back of Claymore, like like how Good
Fist did on Kickstarter, I think this would blow up just as much.
So yeah, so there's community copies, there's multiple tiers
including acknowledgments and naming a player and things like
that. There are demos that you can
download so you can check out how it is right now.
But again, for $8 I obviously backed this and got it.
It's fantastic. It's super clean.
It's built with the same layout as Fist.
It mimics it almost one for one, but really takes the game into a
completely different direction, which is really, really fun and
interesting. So you definitely want to to
check out Planet Fest by jumping Jumpgate Games on Itch.
Really, really fantastic. And then and the creators also
put out other stuff too. I literally have one thing next
to me. This is I have the high ground
collaborative game. I went, I went full bore on it,
got the whole, got the whole shebang with this, with this bag
and everything. Which I love having the bag, but
I can't take it out of the bag because it's such a cool bag so
I can't put it on a shelf and then it's why it's sitting next
to me. But this is really cool.
This is a great scene collaborative 2 player dueling
game of banter posturing in capes.
This is cool. Pretty sure it won awards.
This comes with wooden dice and tokens and stuff too.
So Jess has made some really, really awesome stuff already.
Great creator. And this just continues to
expand their their catalog of awesome stuff that they've made
so highly, highly, highly worth backing.
And again I hope that this is not the the end of the planet
fist journey and I hope that I can eventually be holding this
in my hand. So we'll see.
We'll see what happens with that.
I think that's all the ones I have on itch.
Let's hop back-to-back your kid. Let's jump up to well, I mean I
I gotta I gotta talk about this and then I'll start going from
the top instead of the bottom so that we can look at ones that
aren't funded yet. But my goodness, a base of
hallucinations. Collected Edition Max Min has
got to be one of the just best people in the entire world.
Friend of the show, friend to myself personally Insane amazing
Creator has put out some amazing stuff I for as long as I've
known Max, I have. I have been sitting on my phone
waiting for Kickstarter to drop so I can be backer #1 because
Max is all about doing small run, handmade, just rare stuff.
Things that you won't get ever again.
Maybe new editions of, but but not the older stuff.
And my God if that that doesn't speak directly to my collector
soul. So for, for example, I have a
whole Max moon shelf over here. Let's run through a couple of
those things real quick. This right here is 12 years
which is one of my favorite games of all time.
A game that Max put out. This is actually the pre
Kickstarter prototype copy of 12 years.
It's got an original like draft stamp on the back of what the
Kickstarter of what the the Xena eventually looks like.
This is like the original before there was even a logo prototype
on play tested one of these in the world.
I have that this is a hardcover of 12 years that Max made by
hand, handbound, handmade. And there's only two of this
version that exists in the entire world because if you look
inside it tells says right there for those that can see it if it
unblurs or if it zooms. This is the weekly scroll
edition of two, right? So there's only two of these
hardback, cloth bound Gold and Black editions in the world.
I have one and Hunter has one. This, Speaking of abyss of
Hallucinations is a hand made one of one from the last
Kickstarter. This is the book of lies
handbound hand put together from Max.
Again, this the the attention to detail, the craft, and the
desire to put quality writing inside quality like books like
that. The hand that they fucking hand
make is insane to me. And again, the fact that they're
one of the most wonderful people in the world helps a ton and I
just received this. This would be the first time
that and the last time anyone of you guys will ever see this.
They just dropped the Demon Lord expansion and there was a one of
one hand bound hand made hand everything of the Demon Lord
expansion and this is that gold on the front hand down leather.
Look at the gold speckling on the edge of these red pages.
No, the book of lies that I just showed is is Aleister Crowley's
Book of Book of Lies just reprinted by Max.
But look, the Red Demon Lord pages on the inside.
So yeah, very, very, very happy to have this.
It's, it's this is what I'm talking about as far as Max and
the quality of the stuff that they produce.
So it it's just this this whole top shelf right here that you
guys can see. That's all Max in there.
I also have the one of one black on black on Black Fairy Land
that they put out because I was back #1 for that.
I'm proud of this and one of the biggest reasons I'm proud of it
is because Max is such a good person and a good friend.
So it makes me really proud to have these like one of one that
I know that they put so much effort, time and love into what
they're making and this is a culmination of Abyss of
hallucinations. So this is not only Abyss of
Hallucinations 3, which is an occult inspired Merckborg
setting built on the nihilistic psychedelia of Aleister
Crowley's Book of Lies. This is also a combined edition
of everything. And as far as the Kickstarter
page goes, this is what you do with the Kickstarter page.
For those out there like I can tell you right now, I know
projects that have failed because their Kickstarter pages
sucked. I could name 10 right now at the
top of my head that I know that if they had a better Kickstarter
page they would have funded. So look at these successful
Kickstarter pages. One of the very first things you
want to do is show people what they get.
One of the very first things on here is a picture of everything
that you can get from this campaign right off the bat and
you go, wait, what the fuck is that?
Let me read through to find out what that is.
Right. So Abyss of Hallucinations is an
occult inspired Mark Borg setting built upon the
nihilistic psychedelia of Aleister Crowley's Book of Lies.
The campaign adds the 3rd and final volume to the Zine
collection and unifies the triad in a deluxe hardcover
compilation, giving the Abyss the decadent chloria it
deserves. OK, so you this is not just #3
in the series, it is also a hardbound version of all three
together. All right, you get a a massive
list of stuff that I'm not gonna go through if you're seeing it.
Hit maps, hex crawling, stuff in PCs, magic things, everything
like crazy. There's a great graphic here
where it actually folds out to what the zine's going to look
like, which is really, really stunning.
The Slip case set of all three. It contains Abyss of
Hallucinations collected and The Book of Lies and A5 panel GM
screen in a Slip case. And it's this gorgeous white
with red and gold embossing and foiling and everything on it.
It's God, it's so it's so gorgeous.
And it is the correct end place for all of this, because I know
when Abyss first came out and 12 years first came out, I don't
think the how much, I don't think the production level was
there for Max. I wanna say like he was a
smaller creator, but because of the loving community that he's
built and the fans that he's made, they're able to now put
something out of this quality on this scale is what the scale is.
What I was talking about more than anything because everything
they did before they were literally doing every single
Zine by hand. And I remember like messages
about his fingers bleeding trying to get all of the books
made. But this is through Exalted or
with Exalted which is jumped in on.
I don't think they've been with all the best, but I know they
were the last one. And and yeah, yeah, I'm super
excited for this project. So yeah, there's the collected
edition, which again, hardback foiling, gorgeous, stunning.
It's insane. And then there's so there's a
Book of Lies edition. There's a GM screen.
There's the volume 3 scene, which continues with the pink,
white and gold covers. You they don't do.
The pictures will never do the justice for the Zine in hand.
The white has this shimmer to it and it's imprinted over top of
the pink. It's absolutely stunning.
And then there's also the Coup Hooligans tape.
Coup Hooligans is a music project that Max has that does
some tapes from the previous projects like Fairland.
How to go through Again's tape. This one looks fantastic.
Obviously you can find. I think I can get that now.
I think I even have that now in my band camp.
You can get a T-shirt. It comes with stickers.
There's the zines versus the book in the collected edition.
So you can get either of those, but one of the ones I want to
talk about the. So all the tiers, basically to
run through the tiers, you got the it's the first tier.
Yeah, so the first tier is called the The Third Triad.
You get the Zine, you get the Player's Guide Zine, you get the
soundtrack and you get stretch goals and that's $35 for $50 you
get. Thought that was not digital
only, So you get a bunch of stuff, all digital.
There's a $70.00 Labor Labor Abyssis, which is the Deluxe
Abyss of Elucidations Collected edition, the Player's Guide, the
soundtrack and everything. There's the holy, the and not
three and not which is the slip, case and everything.
There's the one, the mini and all, which is pretty much
everything. There's and that is at 180
dollars. There's a $580 tier, the Mother
of Abominations. It is original signed artwork.
And then there is a $980 tier which is AGM screen artwork
original. I doubt those are even still
available. Yeah, the mother of Abominations
one is gone. The GM one is still available
one of one. And then and then there is the
1100 and $31,130. This is called VVVVVV period V
period, V period, V period V period.
This is everything. Plus the Abyss of Hallucinations
collected VVVVV edition. So it's it's five VS, which is 5
in Roman numerals. And what is what is that do you
ask? Do they do they did Max.
Oh oh oh and look at that. Look here at the bottom of the
weekly scroll featuring an interview with Max Moon about
Abyss of Hallucinations episode 31.
Crazy that we're we're right there on the page.
Also some talks with vintage RPG and unwinnable funeral rights.
But the VVVVV edition? Let me scroll back up and we'll
talk about that a little bit more.
I better have got the I better get the Curse Edition too.
So basically the VVVVV edition. There's only 5 copies of these.
Custom hand engraved with brass tools with gold leaf on the
spine and blind tooling on the cover.
This is from Brian Beedler who is a book Craftsman.
So these are from a bespoke book Craftsman, a master book
crafter. I think Max even talked about
there being like specialized tools being made to do these.
There's only going to be 5 copies that exist in the world
of this and they are, like I said, they start at 11,000 and
$30.00. I think there's there's more
that you can pay to have that done up but it's hand leather
tooled and everything. There are only two of those left
and you'll never guess at what tier I backed.
So anyway, so this is Abyss of Hallucinations collected edition
back it. It is fantastic.
Max is fantastic and then back all of Max's other stuff.
I'm going to take a quick break. And I'll be right back and we'll
finish this out. OK.
I am back. Let's do some projects that
haven't quite funded yet or are close or some newer ones and
then we will kind of cruise through some other ones that
we've already chatted about a little bit.
So let's go with this right here.
So this one looks really neat. This is strange.
God from S Murphy. I believe it's Sean Murphy.
Maybe I'm completely wrong on that.
Yeah, so paranormal agents dealing with the supernatural
creatures and phenomena. I love the the graphic there,
really cool, like banners with some nice luciferian symbolism
and stuff. Really great.
This is at $830 of an 11177 dollar goal.
It's got 17 days to go on 35 backers.
This one looks really, really neat.
Definitely needs a little bit more hype.
I will say right off the bat, with a Kickstarter page, there's
very, very little art on the Kickstarter page.
I would highly recommend adding more art, whether we like it or
not. Human beings like art, They
really enjoy it. They like to see that it's going
to look good. I have backed games that have
very little art in it, that barely fun, and the games are
fantastic. And I have backed games that
have beautiful art in it and the games are sitting on my fucking
shelf. So art sells books.
I mean art gets people to back kick starters.
So the fact that the graphic at the top just says Strange Squad,
the kick starter on it, obvious, I think people are going to
bounce off that already. And although it says the game
really big, I love that that's there.
But farther down it has the books and then pictures of all
the books in it out of thrown that graphic way up at the top.
And if there is already cover art for the book, man that piece
should be big and bold somewhere on here.
But outside of the graphics for the the the books here, there's
not a single piece of art on the Kickstarter page.
I highly recommend putting art on the Kickstarter page.
People are, I want to say people are dumb, but we like shiny,
bright things. So give us shiny, bright things.
Put the beautiful art that you have on the cover in the
Kickstarter page, get people to invested and then talk about the
game. So but regardless, I mean you
get me with the black, the red, and the evil looking symbols
that pulls me in. So the game Strange Squad,
members of the Agency of Aberrant Phenomena seek to solve
conflicts involving aberrance or Abes, unnatural creatures and
phenomena that defy conventional understanding.
They work to uphold the Veil, a layer of secrecy that keeps the
public from learning about these fragments of unreality for their
sake And ours. Sounds very like hellboyish, you
know what I mean? In play Strange Squad is a
paranormal investigative game. Or the agents into a situation
where an Aberrant is threatening the Veil and must make decisions
on how to deal with it. I love that.
Sounds like an awesome core. Features is a robust character
creation system that enables you to create any kind of agent you
can think of an easy to manage time mechanic that keeps
assignments from stagnating. The longer mission goes on, the
more complicated things become as the world moves in the
background and then the stress system.
An alternative to the traditional sanity mechanic that
is often found within investigative supernatural
games. Listen, I love insanity,
insanity and all that kind of stuff.
But you know, it's it's really nice not to use like the DSM 5
or whatever we're on now to put insanity in your games.
Make people do weird stuff and be weird.
Don't model insanity after real life.
A mental illness and this sounds like a really great way to do
that, a stress mechanic as opposed to a sanity or insane
mechanic. So looks really neat, it says.
Want to take a peek at the game before you pledge?
Check out the core rules here. You know where that should have
been? Way at the top so that people
can be like, oh cool, there's a quick start.
So throw the cover art way at the top, say that there's a
quick start, give a picture of everything that they're going to
get, and then do all this other stuff.
There's a breakdown here of oh, it says each book is a
beautiful, high quality, staple bound booklet.
They've been laid out by S Murphy in a clear elegant.
Information focused design. All the books have already been
fully written and edited and only need to go through minor
proofing. Love that.
Anyone that puts out a Kickstarter, the the
Kickstarters that have taken the longest and failed the most are
ones that have barely anything written.
And then right after. And then something's going to
come up in your life and it this is going to take a back burner
and you're going to piss off that.
There's there's big companies and small people out there that
I will not back anymore for that exact reason.
Because I'm tired of hearing the number of times that you hear
nothing for four or five, six months.
And then you get that inevitable e-mail that says I've been
dreading, writing this e-mail, I'm sorry to tell you that I've
had this massive life event happen and that's awful.
I'm sorry that those things happen.
But that is why it is much better to have most of your
project done before you go into it.
Because the problem is that as soon as something happens and
you start to get behind, a lot of people start to feel buried
by it and it just downward spirals into a point where they
feel like they can't do anything at all.
And they even get to a point where they stop updating people
or disappear entirely, which just happened numerous times.
So personally, I am much more likely to fund a project where
at least most of the writing is done and it might just need
layout or proofing and stuff like that.
Then people that are like I've seen where it's like, here's our
timeline, we're going to finish writing by the end of next year.
Come on, I'll wait for it to hit the stores.
So it's really cool that this project has it already done and
just needs a little bit of proofing.
So there are a number of books. There is Strange Squad, the core
rules contains everything you need to play the game.
There is Buried in the quagmire which is a starter adventure.
There is Anti reality dump site which is an adventure concerning
an abandoned agency site. And then there's Code V which is
a post mortality adventure. So basically what you get is the
core book and three adventures. I think it's cool.
I think it's cool that they're all gonna be different scenes
with different covers and stuff like that.
I mean, depending on how big the core rules are though, like this
could have been just two, two books would have been cool.
I don't. I know that's it's more
logistics to, I think, to try to put together like a hardback
than it is to to maybe do scenes.
I do love that there's three different covers to them.
It's an interesting choice to have the core rules game and
then three separate scenes in it.
I mean, obviously I backed for it, but when you look at some of
the names associated with the two, you got Sean Murphy
themselves, you got Christian Sorel, the, the, oh, I used to
have Meat Castle stickers, like right there.
I must have moved them. Oh here there.
We love us some meat Castle here on the show.
So if Kirsten Terrell's associated with the project, you
know it's good. Especially if they're doing,
developing some dev editing on it.
So yeah, editing all the core rules and they did anti reality
dump site, maybe that's why, because the adventures are
written by their different peoples with different covers
and stuff. Clearly that's what's going on
here and Claymore did the cover and index art in the core rules,
so check out fist. I mean, there's so many great
names attached to this project. This project should be bigger
than it is. I don't remember seeing a lot of
stuff on this project prior to the project dropping.
I know that I had talked to Sean very briefly about spotlighting
this project, which we are not spotlighting the project, but I
do think that the page could be tweaked a little bit to
encourage more backers. And yeah, that's all I have to
say about that. It, it looks like a really,
really fantastic project. I backed it.
Let's talk about the tiers. You got the Rookie tier, which
is just digital copies of the books, the core of of
everything. Then you got the field Agent,
which is physical copies of Strange Squad and Burton and
Quagmire. You got the handler, I'm sorry,
and that is at 35 New Zealand dollars, which is 21 American
dollars. You got the handler at 55 New
Zealand dollars, which is 33 American dollars.
And that's when you get the book.
And Burton Quagmire and Anti Reality dump Site and Code V And
then at 120 New Zealand dollars or $71 you get everything as
well as a hand embroidered strange quad patch.
So I mean that's what I backed because New Zealand dollars are
way less than American dollars. So for 120 New Zealand dollars
it's only 70 bucks to get all four books in a patch.
I'll take that. I'm sure shipping will be, I
don't know, we'll see what shipping looks like.
UKEU Row now 19 New Zealand, 24 New Zealand, 32 New Zealand, so
and handled by Peregrine Cross. Plus they know what they're
doing. So looks like a really cool
project. I would definitely check this
out, especially if Christian Srel is involved in it.
You know it's going to be good. So really really neat, but this
is what I would call the definition of like maybe a
slightly snazzed up Kickstarter page would have helped get this
funded a little bit more. But with 17 days to go and
they're only about 300 ish dollars away from the goal, I
really I can see this getting funded and I again, I backed
this already. It sounds really neat and I'm
excited to to see more of what happens with it.
What else we got here? Oh, this one just dropped.
I'm going to go through some of these a little bit quicker now,
so this is the with sailing of Klaus Manor, a horrific holiday
tabletop role-playing game by the award-winning team of Mike
Martin's Brian Sago and Michael Van Vliet.
So this is at $3400 on a $5000 goal. 75 backers with 19 days to
go just recently dropped. This is being put out with plus
one Exp with Tony Vicente. I believe, if I'm not wrong,
that they're primarily doing distribution.
Yeah, product management, graphic design, support,
handling and fulfillment is all through Tony from plus one who
recently also started the RPG Zing Club.
Definitely check that out. So what is this that we're
looking at? This is a Christmas that almost
wasn't amid 4 boating war and festering industry.
The North Pole reaches a breaking point.
A lavish lifestyle and the demands of an exploding world
population of pussy, and have pushed the inhabitants of Klaus
Manor to embrace dark and arcane forms of the holiday spirit.
All too quickly, the Manor is becoming at the epicenter of
Bedlam. Unbeknownst to most of our
world's inhabitants, there might never have been Christmas again
if not for the patience and cunning of the Klaus family's
servant staff. Unsung valets of joy and gimmu,
like kite, gimmu, kamuchla kite, kamuchla, kite in the thick of
winter. And so here you are, days before
Christmas, and all through the house, problems are stirring and
strange things are roused. Love that.
That's some great writing right there.
So again, my piece of art at the top, some really big bold
writing picture of the the book and what you're going to get
right there. Nice graphic with art all the
way through breakdown of of what it's like, a really great
graphic of what you're going to get.
This is a well put together Kickstarter page.
So this is, this is what I'm talking about compared to the
last one. So visually, keep people moving
forward through the art on a page.
So what is this? It's a tip it off role-playing
game for two to six players, where you take on the role of
mortal servant staff to the immortal Klaus family.
At the dawn of the 20th century, a time of up people across the
world, Santa toys with Dark summoning to hasten delivery
capabilities. Lady Klaus operates a secret
slaughterhouse packaging. Magical Meat.
Santa's brother rekindles an ancient war between humanity and
elvindom, and his children merge their legendary exploits with
the Yuletide myth as they vie for prominence.
Really neat. It's built on Trophy Dark, one
of my favorite games of all time.
I absolutely love it. I do like it better than Trophy
gold. Trophy Dark is better.
I like it better The with Sailing escalates these
scenarios and more based on car draws and the staff's own
tribulations and politicking. So horror Christmas built on
Trophy Dark where you are the servants in the House of the
Klauses who are toying with the dark and the arcane That sounds
fun as fuck to me. I hate Christmas personally.
So if I'm going to do it, let's do Evil Christmas.
The people involved with it, Mike Martin's Brian Sago.
Michael Van Fleet. Tony Vascenda.
They've all done contributions to trophy Brenda Woodbay Butter
Princess Sunken Devil, Aim For me, Die Grave Robert Die Public
Access, Silk Versus and then obviously plus one XP which you
know, plus one XP. So really interesting game here.
Excited to get it. This is interesting and this is
an interesting way to do this because when you compare, so
this is the Christmas adventure as we go into the Christmas
season. So you're not.
I don't think you're gonna get this adventure by Christmas.
That would be insane. I'm.
I'm gonna Scroll down to to see what the timeline looks like.
Design timeline, play testing, the final writing, final art and
layout. See, they're at the point where
it's already play tested, designed and in final layout.
That's what I'm talking about. That's that's.
Where you should be when you drop a project?
No way. OK, so this is what the timeline
says. Funding finishes December 1st.
Digital release December 3rd. Backer kit opens December 8th.
Printing by December 15th. Receive the prints by New Year's
Day? No, they receive the prints by
New Year's Day. Backer kit closes January 3rd.
It's shipped January 6th and we should get it kind of in
January. That's cool.
I if you started in October around Christmas time, I think
it'd be a little different. This is what I'm talking about,
like starting a project around the holidays.
So it's interesting. Like, I know there's some
projects that came out for Halloween, but they did it in
the summer, so that would be delivered by Halloween.
But I feel like it and I love the idea behind that, that you
would make sure that they have the game to play on Halloween.
But I think backer brains don't work smart that way.
That actually, like putting the project out around Halloween
will get people more in the spirit of Halloween.
So they'll get it delivered, obviously, maybe six months
later. But if you want more backers
backing, I think you'd do it when the season comes.
And even though to me Christmas season does start till December
1st, there ain't no fucking trees in this house.
This is around Christmas season for people.
So this, this dropping the beginning of November is great.
It would be awesome if this actually dropped by Christmas,
but the fact that it'll drop within a month of Christmas is
really, really neat. People still be in the Christmas
spirit. Whatever.
People still have their trees up by the time this gets delivered,
if it goes to, if it goes to to to print the way it sounds
anyway. So getting into the more of
what's going on as far as tears and and and everything like
that. So there is a benevolent belief,
which is just give them money. There's digital delights, 15
bucks, you get the PDF, $30 you get a physical copy, $45.00, you
get PDF, the book and the set of family cards for Play Aid and a
special invitation at Klaus Manor.
And then there's $130.00 Creator Caboodle, which is you get most
of the games that I had, I had just talked about.
So you actually get where we at the Creator Kaboodle.
You get the heartfelt things. You get the PDF, you get the you
get a Klaus family deck. You get the physical copy of the
book, the invitations. And then you get a bunch of the
games that the creators have written otherwise sunk in.
The drowning scriptures, the sunken scene.
Butter Princess Dygrave Rubber Dye.
And then you get Lord Klaus's secret stash.
Beardbomb clearly from Tony and then harrowing holiday
soundtrack. So there's only 13 left because
there's only twenty of those total.
I'll never guess what I backed. So that's really cool.
So basically a horror Christmas adventure.
Sounds really neat. Excited for that one that needs
some more funding. So let's get on that.
Again, that is the with sailing of Cost Manor.
Let's talk about this one. Really excited for this.
We recently went over Helmight from Gabriel Caroga and this is
Sigil, the mirrored reality. An exciting card game about a
secret arcane war set in Hell Nights Heavy Metal Biker
universe. It's at $2400 of a $5000 goal on
44 backers with 30 days to go, so just about halfway.
Definitely want to see more of this and this universe, so you
should definitely back it. Hell Knight is fantastic.
It's one of the highest rated games that we have done here on
the show, just really, really well done.
And this is a card game built in that world.
So technically not a tabletop role-playing game, but still
associated with that world and I would really like to see it
happen. So Sigil, the main reality is a
playing card game. Sidwell for two to five players
in which you play part of Dark Sorcerer's engaged in Arcane War
set in the heavy set in the 80s. Heavy Metal Biker universe of
Hell Knight. There's a picture of one of the
cards here. Love that.
The page has a lot of art throughout, which is exactly
what you want to see. Gosh, almost a little bit too
much in him. So the standard Sigil mirrored
Reality deck has 66 poker sized cards.
They feature Cycle Pops, an original mechanic that serves as
an additional casting cost that must be performed theatrically
by the player itself. Cycle Pops are informed below
the title of each card. Some of them are easy to do,
others demand a heavy toll. Amiraquar Considerable effort
from the player. This provides a lot of fun and
bizarre moments as each sorcerer acts out the cycle pomp of their
spells to cause havoc at the table.
There's a YouTube video you can watch of that.
There's an intro to Sigil the mirrored reality, and each card
in your hand can be transformed into a sigil which will produce
the necessary focus to summon otherworldly beings and cast
curses. So this looks really great.
It's definitely a fourth wall breaking like Sorcerer Arcane
Card Battle game which sounds really fucking cool and there's
an expansion that comes with part of this as well.
So it looks like I said it looks really neat and I'm just
scrolling through to see more about what's going on.
Oh oh look at that. Oh look check out the reviews
for previous games. Hell Knight by the weekly
scroll. That's us.
We did that not too long ago. Hell Knight, War Blind and
Narrow City are are great. Definitely want to check out all
the rest of their games. Nope.
AI free which is great. So what are the pledges here?
So for $24.00 you get beyond the Gates of hell expansion which is
24 bucks. So first tier is the expansion
to the game because the regular game is $26 and that sigil the
mirrored reality core deck, which is again, it's $26.
You can get hell night for $35 or you can get the Gemini
bundle, the core deck plus expansion for $48.
Is that what I did? I don't remember what I did.
I mean, I know I got both, but I don't remember if I did one and
then did an add on. So yeah, this one looks really
neat. It definitely needs some more
support. It's about halfway to its goal
of $5000. I know that sometimes, like card
games, they're harder to find a little bit, but this one looks
really neat. The art style looks really neat.
If it's set in hell my world I'm super excited to play more of
that. So you definitely want to check
this out and to get the regular deck and the Gemini bundle and
it's only $48. I mean, you know why wouldn't
you just get both. So it would make sense to just
do that and I'm sure there's more add-ons that can be done as
well. So Sigil the mirrored reality,
definitely excited for that. Definitely hope that funds.
So let's let's try to get that funded a little bit more.
What else we have here that this is 1 Rob up here in about 15
minutes. So some of these I'm gonna go
through a little bit quicker. I I said that four of them ago
and I'm still not going through any quicker so that's just me
and my ADHD Goblin mail a third party scene for Troika.
This is from Evelyn Monroe Moreau.
You, you know Evelyn Merle, Her art.
Their art is fantastic. It's in a lot of stuff.
They did a lot of stuff like Sky Realms from Eco, really, really
cool stuff. There's a third party scene for
Troika, it's way funded. It's $64145.00 on 18111, which
means it's probably not normal. Yeah, 2500 Canadian.
I can we get more Canadian creators?
Because Canadian shipping to us is not that bad and the Canadian
dollar is worth less than ours. So we get stuff for cheap, so
that would be great. But goblin Mail?
Goblin Mail is a Troika compatible adventure about a
chaotic post office run by goblins full of whimsy that's
infested with gremlins and all sorts of freaky little
creatures. Navigate through the chaotic
work environment of goblin bureaucracy, bureaucracy, and
meet weird citizens from all over the spheres in search of
your lost package. Unveil A mysterious conspiracy
of the postal industry? Wait in line, find lost packages
of elders, potential to get beat up and rob blind by mail.
Bandits fill a form of complaint and finally retrieve what you
came for. So there's a list of staff at
the post office, a list of the contents, 12 room locations, 6
patrons to work for, gorgeous and whimsy illustrations by
Evelyn Monroe. Again, Evelyn does really
gorgeous, neat, cool art. Definitely.
Again, if you own a Zine in the TGRPC space, there's a good
chance that our might be in it. There's many flavorful tables, a
bunch of new creatures, and then there's the Zine itself.
It's 30 to 40 pages with colored cover and black and white
interior right at the end of the campaign to get the plaintext
PDF. Love that.
So you can get right in a map of the thing in a map of the post
office. You can get right into playing
stretch goals. 4K is interior cover print, 5K is more art and
six K is increased contributor pay.
I love when a stretch goal is people get paid more.
Gotta love to see that. Evelyn Moreau is illustrator,
Sophia Ramos is a Brazilian writer and game designer, and by
day Luna P works as a writer and designer and those are the three
that are part of the project. So looks really neat.
Again, I love when projects are already funded.
Our is already done. This is a fun, cute, whimsical
adventure for Troika. Gotta love that.
And it's almost reached, I think, all of the stretch goals
already it's passed. All the stretch goals.
It's already there. But it's cool.
You should back. It looks neat.
Sounds like you'll get it pretty quickly.
Really excited for that one. That one's cool.
Here's one yeah, fantasy infrastructure and bureaucracy.
Gotta love that this is really neat.
This is spectacle since we're on Troika Spectacle, Science
Fantasy gladiatorial mayhem. For Troika, an all in one
adventure setting bestiary and character collection for running
games in an Alien Overlords merciless fighting pit.
This is at $3034 on a $3000 goal with 101 backers and 17 days to
go. So this literally just funded.
I saw it fun this morning so this looks really, really neat.
The the graphic here on the front gives you some of the
picture of the cover art, but not the entire picture of the
cover art. I don't know.
So again, I wish the picture of the cover art was displayed more
prominently, especially right here at the top, as opposed to
this part that says spectacle should be the cover art right
there because that would really pull people in.
The art is absolutely stunning throughout, so you don't get to
see it super well, but it definitely has this very like
golden age. OK, I say golden age, but I know
that there are ages in comics so I'm not sure exactly which age.
Golden age, Silver age, whatever.
This old school, very comic style art with that is
absolutely stunning. So this has so many eyes.
A sphere propels itself through spectacle, is an all in one all
in one world setting. Adventure hook and background
compendium for Troika Inspired by classic comic book premise.
Your PCs have been kidnapped by an insane alien overlord and
forced into gladiatorial combat. Craft your character from AD 66.
Table of unique backgrounds and protest.
Step forth into battle against other PCs, sinister alien
threats, and perhaps even the omnipresent I itself.
Winning your freedom is only the beginning.
So spectacle is written by Seth Ian with our work by Mark
Conway, editing by Luke Gearing, and layout by Tony Jaguar.
I mean, come the fuck on like that, that that that team of
people there and it's just funded today.
Come on, like the cover art is fucking fantastic.
Luke Gearing Everyone knows fucking Luke Gearing Tony Jaguar
does great work. This should definitely be bigger
than it is. And then Dye Sugars is running
the project now or it's under under their name.
But also I know did graphic design and stuff in this as
well. So it's a 40 page Zine,
Digestize Zine. It's got 36 new backgrounds, 36
enemies, detailed rules for creating and running adventures
on the living planet, a random table, generators for gladiator
names, fight titles, random counters and more, and the seed
of galactic conquest back rewards.
There's the sclera tier. Everything's eye related.
There's a sclera tier, $10 is APDF, Lids tier, $15.00 is a
print copy, along with APDF. Cornea is $30.
You get a deluxe Singer Stitch copy on higher grade paper with
the included adventure by Luke Gearing, as well as the PDF and
everything. There's the Arena Spectator
which is 6/6 copies. So that's the obviously that's
the, you know, shopped here. And then there's the all seeing
Eye. For $250 you get a deluxe
printed copy of Spectacle as well as APDF and an original
piece of framed art from Mark Conway.
So really cool project. There are some some stretch
goals, but we'll see how far they get with that.
There's an adventure at $4500, stickers at 6000, and then go
beyond that. So fulfillment PDFs are through,
drive through, blah blah blah. But these will be printed by
LFOSR, which haven't seen a lot from LFOSR recently.
Really hope to see a lot more from them soon.
And then distributed through Space Penguin.
Space Penguin popping up everywhere because they're
awesome. But that's a great crew right
there and it already lists the shipping cost for most I I'm
sure for for the most part. Obviously things will change but
it's relatively inexpensive. I mean even if you go all the
way to the the highest tier it's only $12.00 or $24.00.
So excited to see the higher quality Zine put out by LFOSR
and and obviously if Space Penguins involved you get that
distribution nice and clean. So really cool project from from
Seth. Definitely go check that out
right now. Spectacle.
Science Fantasy. Gladiatorial Mayhem.
For Troika again, just Google Spectacle or click the links
below. What else we got here that's
probably about it. I can maybe do.
There's some. I mean the Invisible Sun Return
of the Black Cube from Monty Cook Games.
I don't even need to say anything about that.
It's back to like a bajillion dollars.
A half $1,000,000 already. I don't need to say shit about
that. Do I have any other ones that
are? Well, I mean, obviously there's
this one, but you'll see more about this sooner than later.
This is forbidden. PS The End Times Edition.
Tip it off Pro Playing game. So this is the definitive
edition of Forbidden PS from Will and with again working with
Space Penguin with Jert to get this put out.
But this is basically the Forbidden Psalm and the first
book expansion put together into one definitive book, the End
Times edition of said book. And again, it's not a second
edition, it's definitive edition.
But here's the thing, pretty much right after this episode
ends, I'm going to be dropping an episode, which is an
interview with myself, Hunter, Will and Jerk.
So the creator of the game and the person behind Space Penguin
Inc talking about all of this going over all of it.
So definitely just listen to that episode.
But as far as this, basically you can get there's a digital
reward where you get the there's an end times edition of the
book, there's a war band book and then there's the Collection
of Death, which is all of the little expansions that have been
put out to to forbid Psalm, all the Dead festivals, Rotten bits
forbid Wildness, Dead Church, all those all collected into one
individual book too. So there's three total books you
can get from this. So for 15 pounds you can get
just the digital everything. For 18 you can get all the PDFs.
Plus you get Doomsday. Add your name to the Doomsday
book and the forbidden end times.
At 20 pounds you get the collection of Death 25 you get
the physical soft cover of the end times.
At 35 you get the physical soft cover.
All in, just too many fucking tears.
At 41 you get the physical hardcover basic which will not
be there. There will be some stock after,
but they're not going to keep this in stock too much £51
hardcover all in and then for £777.00 you get a lot of a lot,
a lot, a lot. If it wasn't quite that high I
would have snagged it. But it's it's signed everything,
it's four of everything. It's just it's it's insane.
So highest reasonable tier is £51.00 or $63 hardcover all in
for everything and then you get PDFs of everything and then
everything. That only comes in soft cover.
You get soft cover for everything too.
But anyway, as I said, check this out when our episode drops.
This episode 114, I'll be dropping then as soon as I get
off here I think. I think that's pretty much it.
Unless anyone has some some things that I'm missing, that'll
probably be the last one I really talked about because
everything else that I could talk about is already funded.
It's already, it's like 30, forty $50,000 on a bunch of
these. So And there's only one or two
that I haven't really looked at. Yeah, that's that's got 30 grand
already on it. That's got 78 grand on it.
Yeah, I don't need to, I don't even need to talk about some of
these. So that's it.
That's our that's our Kickstarter roundup.
Been thinking about doing the thing about getting back into
this a little bit. We're definitely not going to
talk about it every week. We already run long.
I don't know how we used to do this for 45 minutes every week
and not hit three hour episodes, but we used to.
Maybe we just don't shut the fuck up now, but there's a good
chance that I'll probably start doing this once a month.
We'll just do a a a monthly, you know, crowdfunding, you know,
Project Spotlight. And we'll just spend instead of
doing, you know, 30 minutes at the beginning of every episode,
we'll just spend an hour and a half hour and 45 minutes just
just going through Cool projects dropped.
I definitely wanted to do it right now though because there
are so fucking mini cool projects that are going on and a
lot of really, really cool projects that are going to be
dropping soon. I mean we got Karen 2E coming
soon. I know Dolmen Wood just
finished. So for people that are that are
really into kind of like the first wave of a lot of the early
like OSR style games or really indie games, we're getting like
a second wave of a lot of those. We're getting second edition of
Karen 2E. We're getting Dolmen Wood, which
I know isn't second edition OSC, but it's close enough.
We're getting Mythic Bastion land, which is like pre into the
odd. It's like the third into the
odd, which is really cool. We're going to get a Liminal
Horror Deluxe edition. We're getting a Forbidden Psalm
Deluxe edition. I mean there's so many cool
stuff, you know, that have dropped in the last month or two
and it's coming out in the next six months.
That's that's really, really exciting to talk about.
So we'll probably, like I said, get back into doing maybe like a
a monthly roundup. So we'll see if people are into
it. We'll do that and then maybe
we'll reopen our like a submission form or whatever for
projects so we can add them to the list.
But for those projects that aren't funded yet, definitely go
check those out. Check out Sigil, the Mirrored
reality. Check out Strange Squad.
Check out the gosh that was sailing spectacle just funded.
But definitely check out the sailing of Plus Manor.
That one's really. That one looks really, really
neat. Except I hate Christmas.
But that should hit its funding goal pretty soon.
And it's neat that it's gonna get.
I'm tired and I'm rambling, so I just need to shut the fuck up.
That's where I'm at with that. That is the end.
Definitely go back. Like I said, all those ones that
I just talked about. Sigil, Strange squad especially
and sailing, the ones that aren't funded yet.
So everyone out there, have a wonderful day.
I will get this up probably tomorrow morning.
And that way people can see it. So all of our socials are on our
link tree slash weekly scroll and I'll talk to you later.
Have a good day. Bye.