1
00:00:14,760 --> 00:00:18,640
Hello and welcome to the Weekly 
Scroll podcast. 

2
00:00:18,640 --> 00:00:22,120
My name is Ryan and it's just 
going to be me. 

3
00:00:22,120 --> 00:00:29,160
Today I'm going to be doing a 
Crowdfunding Project Spotlight. 

4
00:00:29,840 --> 00:00:34,000
For those that have listened to 
us for a while, we used to do a 

5
00:00:34,400 --> 00:00:37,640
Kick start the podcast segment 
where we talk about crowdfunding

6
00:00:37,640 --> 00:00:41,080
projects every week. 
But we stopped doing that. 

7
00:00:41,120 --> 00:00:43,360
It kind of faded out a number of
reasons. 

8
00:00:43,360 --> 00:00:47,760
One, we got to the point where 
we were like trying to save 

9
00:00:47,760 --> 00:00:51,400
money didn't work well. 
And two, because through the 

10
00:00:51,400 --> 00:00:54,640
power of analytics we saw that a
lot of people were skipping that

11
00:00:55,360 --> 00:00:58,480
anyway, so didn't seem entirely 
helpful for everybody. 

12
00:00:58,480 --> 00:01:02,240
But it is something that I kind 
of miss doing, and there are a 

13
00:01:02,960 --> 00:01:08,360
shit load of projects going on 
right now across a lot of 

14
00:01:08,360 --> 00:01:10,440
platforms. 
Backer kit itch funding, 

15
00:01:11,240 --> 00:01:14,160
Kickstarter, obviously. 
So I figured I'd do a pretty 

16
00:01:14,160 --> 00:01:18,040
casual episode today and just 
kind of talk about a bunch of 

17
00:01:18,040 --> 00:01:20,280
them. 
Didn't even mean to have this 

18
00:01:20,280 --> 00:01:22,560
first one up here to start, but 
I guess this is what we're going

19
00:01:22,560 --> 00:01:25,240
to start with. 
But for those listening in 

20
00:01:25,240 --> 00:01:29,080
podcast land or on YouTube, this
is a little bit more of a casual

21
00:01:29,080 --> 00:01:30,680
episode. 
So I might be talking to chat a 

22
00:01:30,680 --> 00:01:33,080
little bit more on those that 
don't know. 

23
00:01:33,640 --> 00:01:38,400
We do stream live on Twitch and 
then turn those videos into our 

24
00:01:38,400 --> 00:01:42,560
podcast and our YouTube bots. 
So if you hear me talking to 

25
00:01:42,560 --> 00:01:45,880
people on chat, maybe come by 
and chat sometime when we're 

26
00:01:45,880 --> 00:01:52,600
live. 
So might as well start with the 

27
00:01:52,600 --> 00:01:58,280
one that I had up on the board 
because I was unprepared and 

28
00:01:58,560 --> 00:02:02,120
kicking it off. 
That is Mythic Bastionland 

29
00:02:02,760 --> 00:02:07,000
before Into the Odd. 
Pretty much everybody, I mean 

30
00:02:07,000 --> 00:02:10,000
everyone that would listen to us
knows what into the odd is. 

31
00:02:11,360 --> 00:02:14,360
We love it. 
Fantastic game, Dell. 

32
00:02:14,920 --> 00:02:19,000
The new version had graphic 
design from Johan Nor. 

33
00:02:19,040 --> 00:02:24,240
We reviewed it in here on 
stream. 

34
00:02:24,240 --> 00:02:26,760
I don't remember what episode 
That's preparation I probably 

35
00:02:26,760 --> 00:02:32,280
should do, but I don't. 
So let's talk about it real 

36
00:02:32,280 --> 00:02:34,320
quick. 
We're going to do a a mix and 

37
00:02:34,320 --> 00:02:37,280
match, so chat, remind me if I'm
if I'm doing too many kick 

38
00:02:37,280 --> 00:02:40,960
starters, remind me to bounce 
over to backer kid or or itch or

39
00:02:40,960 --> 00:02:43,960
something like that. 
And if anyone comes in to chat 

40
00:02:44,640 --> 00:02:50,280
and has a project, if I'm still 
on, I'm happy to to go over it. 

41
00:02:51,400 --> 00:02:54,440
I also have been finding myself 
saying I'm a lot more. 

42
00:02:54,480 --> 00:02:56,240
I'm going to try to stop doing 
that. 

43
00:02:56,840 --> 00:03:05,120
So let's hop into it and let's 
do it So Mythic Bastion land 

44
00:03:05,120 --> 00:03:07,720
before into the odd rules. 
Light role-playing in a dream 

45
00:03:07,720 --> 00:03:14,200
like world of Knights and myths 
crawl Hex's rule a domain and 

46
00:03:14,200 --> 00:03:17,440
remember your oath. 
Oh yeah, we got that one. 

47
00:03:17,800 --> 00:03:19,560
That one's, that one's that 
one's in the docket. 

48
00:03:19,880 --> 00:03:24,280
Let's this is a casual episode. 
Let's turn a little bit of this 

49
00:03:24,280 --> 00:03:25,880
on for you guys. 
I'm going to know if that's too 

50
00:03:25,880 --> 00:03:29,440
loud. 
So let's go through this a 

51
00:03:29,440 --> 00:03:32,640
little bit. 
Embark on a quest like no other 

52
00:03:32,640 --> 00:03:38,000
with Mystic Miss Mythic 
Bastionland, a tabletop RPG set 

53
00:03:38,000 --> 00:03:41,960
in the imagined past of Into the
Odd and Electric Bastionland, 

54
00:03:41,960 --> 00:03:44,920
built on the same lightning fast
ultra streamline rule system. 

55
00:03:45,160 --> 00:03:47,720
Again, for those who don't know,
Into the Odd is just an 

56
00:03:47,720 --> 00:03:52,120
extraordinarily slim OSR style 
game. 

57
00:03:53,200 --> 00:03:56,640
A shit load of games out there 
are built on it, but it's one of

58
00:03:56,640 --> 00:04:00,120
those games that although a lot 
of games are built on it, people

59
00:04:00,120 --> 00:04:01,440
still play it because it's 
great. 

60
00:04:01,920 --> 00:04:04,800
I have both. 
If you see that that orange book

61
00:04:04,800 --> 00:04:06,200
right there, that's into the 
audit. 

62
00:04:06,200 --> 00:04:08,320
Right next to it is Electric 
Bashing Land. 

63
00:04:09,040 --> 00:04:13,160
And looking at the cover here 
for Mythic Bashing Land, my God,

64
00:04:13,960 --> 00:04:17,480
the art is absolutely 
astounding. 

65
00:04:17,480 --> 00:04:21,800
I cannot wait for it. 
As far as a Kickstarter page 

66
00:04:21,800 --> 00:04:23,280
goes, a Kickstarter page looks 
nice. 

67
00:04:23,280 --> 00:04:25,680
There's a lot of art. 
There's a lot of art right off 

68
00:04:25,680 --> 00:04:28,600
the bat. 
One of the very first things at 

69
00:04:28,600 --> 00:04:32,680
the top is a 74 page quick start
rules so you can literally start

70
00:04:32,680 --> 00:04:34,280
playing right now. 
It's got the core rules and 

71
00:04:34,280 --> 00:04:37,040
everything that is such a good 
thing to have in a crowdfunding 

72
00:04:37,040 --> 00:04:39,640
project. 
A lot of people feel like you 

73
00:04:39,640 --> 00:04:43,640
have to like keep it all bottled
in and like you somehow can't 

74
00:04:43,640 --> 00:04:46,200
leak it until the project over 
or something. 

75
00:04:46,440 --> 00:04:51,240
A lot of the really successful 
projects I find how quick starts

76
00:04:51,240 --> 00:04:56,360
or have an ashcan out on itch 
already, and through that build 

77
00:04:56,360 --> 00:04:58,800
a lot of support because people 
can see that they already like 

78
00:04:58,800 --> 00:05:03,640
it and want more. 
So trying to keep everything 

79
00:05:03,640 --> 00:05:06,360
under wraps, trying to not put 
it out there. 

80
00:05:06,360 --> 00:05:09,960
Like trying to give people your 
game, let people know that 

81
00:05:09,960 --> 00:05:12,040
they're going to like it. 
Like if you're proud of your 

82
00:05:12,040 --> 00:05:15,080
game, let people play it and 
then give them more of what they

83
00:05:15,080 --> 00:05:19,200
want. 
It's like marketing fucking one 

84
00:05:19,200 --> 00:05:21,360
O 1. 
Like let the people know what 

85
00:05:21,360 --> 00:05:22,880
they're getting and then give it
to them. 

86
00:05:24,960 --> 00:05:28,440
So Knights in search of glory, 
you begin as a young knight 

87
00:05:28,520 --> 00:05:30,160
errant, seeking the glory to 
lead. 

88
00:05:30,160 --> 00:05:33,280
War bands earn a place of court 
and rule your own domain. 

89
00:05:33,280 --> 00:05:37,280
Glory is found hunting the mists
of this world, manifesting them 

90
00:05:37,280 --> 00:05:39,640
into reality while protecting 
the realm from their strange 

91
00:05:39,640 --> 00:05:42,360
influence. 
Each player is one of seven and 

92
00:05:42,360 --> 00:05:44,840
two nights with personal 
equipment and nuke ability and a

93
00:05:44,840 --> 00:05:47,000
passion that fuels their spirit 
rules. 

94
00:05:47,000 --> 00:05:50,480
Light, flavor, heavy. 
We've got to love that OUR man 

95
00:05:50,480 --> 00:05:52,200
the the Brits know how to spell 
right. 

96
00:05:53,000 --> 00:05:56,800
If I wasn't so pretentious, if I
ever write a game, I would use 

97
00:05:56,800 --> 00:06:01,360
the OUR but feel like I'm just 
not quite pretentious enough 

98
00:06:04,040 --> 00:06:05,760
because I'm not British. 
Obviously if you're British, 

99
00:06:05,760 --> 00:06:09,360
that's just normal for you. 
So I get fast-paced rules. 

100
00:06:09,640 --> 00:06:12,160
Clearly there's a lot of very 
different rules to this into the

101
00:06:12,160 --> 00:06:14,320
odd, it's built on into the odd.
But if you follow Chris 

102
00:06:14,320 --> 00:06:17,840
Mcdowell's sub stack at all for 
months now, they've been 

103
00:06:17,840 --> 00:06:22,520
dropping updated rules and 
discussions about rules and 

104
00:06:22,520 --> 00:06:27,080
rules that didn't work and how 
they, you know, went back to the

105
00:06:27,080 --> 00:06:29,120
drawing board. 
It's been really, really, really

106
00:06:29,120 --> 00:06:32,200
interesting from a design 
perspective to see all of the 

107
00:06:32,200 --> 00:06:34,160
work going into it. 
So highly recommend checking out

108
00:06:34,160 --> 00:06:36,120
the sub stack. 
But as far as the Kickstarter 

109
00:06:36,120 --> 00:06:39,800
page goes, again, really great 
Kickstarter page and that's what

110
00:06:39,800 --> 00:06:41,120
we're going to talk about as 
much as anything. 

111
00:06:41,320 --> 00:06:45,000
A quick preview of the projects 
and you know, let's just do a 

112
00:06:45,000 --> 00:06:47,200
Kickstarter page review too. 
This is a good one. 

113
00:06:47,720 --> 00:06:51,200
There's art, one game, one book.
That's this whole thing. 

114
00:06:51,280 --> 00:06:54,320
It's a hard buck and APDF. 
As far as tears go, that's 

115
00:06:54,320 --> 00:06:58,960
literally all there is for tears
is APDF or a hardback book. 

116
00:06:58,960 --> 00:07:07,640
The PDF is £19 or $24.00 and the
print and PDF is £50 or $62.00 

117
00:07:07,920 --> 00:07:10,200
plus shipping in the future, 
probably getting it to be in 

118
00:07:10,200 --> 00:07:13,440
like you know, 15 bucks ish, 
maybe a little more depending on

119
00:07:13,440 --> 00:07:16,400
tracking and whatnot. 
Regardless of the fact that 

120
00:07:16,400 --> 00:07:20,160
there's so few tiers, no 
exclusive stuff, no whatever, it

121
00:07:20,160 --> 00:07:31,520
is already got 34110 backers for
over $220,000 which is that's 

122
00:07:31,520 --> 00:07:36,000
€180,000. 
So and as well as 24 days to go.

123
00:07:36,400 --> 00:07:37,720
It's only been going for like a 
week. 

124
00:07:38,800 --> 00:07:40,200
Really. 
Really. 

125
00:07:40,560 --> 00:07:42,840
I mean, everyone's excited for 
this fucking game. 

126
00:07:42,880 --> 00:07:44,200
There's really not anything to 
say about this. 

127
00:07:44,240 --> 00:07:49,720
Everyone, everyone has backed 
this, you know very, very 

128
00:07:49,720 --> 00:07:53,560
excited to to talk about this. 
Inspirations. 

129
00:07:54,040 --> 00:07:56,440
Prince Valiant, Excalibur, 
Pendragon the Green Knight in 

130
00:07:56,440 --> 00:07:57,960
the elder ring. 
Green knight in the elder ring. 

131
00:07:57,960 --> 00:07:59,800
For me when I first started 
reading a lot of this, that's 

132
00:07:59,800 --> 00:08:03,440
what really really jumps out at 
me a lot is is Green Knight and 

133
00:08:03,440 --> 00:08:05,440
the green knight role-playing 
game from 824 is actually 

134
00:08:05,440 --> 00:08:08,360
interesting. 
There is a video here with an AP

135
00:08:08,360 --> 00:08:14,840
on plus one Exp with Tony and I 
know they had dropped. 

136
00:08:14,880 --> 00:08:18,440
There's a questing beast. 
Read through an arcane library, 

137
00:08:18,440 --> 00:08:23,120
read through Electric bashing 
land is available as an add on. 

138
00:08:23,560 --> 00:08:25,840
If you don't have electric 
bashing land, it's fantastic. 

139
00:08:25,840 --> 00:08:29,520
I highly recommend grabbing that
and I know that they dropped 

140
00:08:29,720 --> 00:08:34,600
like the first page before that.
Had other games that they've 

141
00:08:34,600 --> 00:08:39,440
looked at to inspire them, which
are a lot of into the odd games.

142
00:08:40,360 --> 00:08:41,640
Some really really good stuff on
that. 

143
00:08:41,640 --> 00:08:45,520
I know one of the top ones was 
Kingdoms from Sophia Tinny, 

144
00:08:45,680 --> 00:08:48,440
which we have talked about here 
a lot on the show, which we have

145
00:08:48,440 --> 00:08:51,640
retcon to be the only game 
that's ever gotten at 10 for 

146
00:08:51,640 --> 00:08:59,320
rules here on the show. 
So that is cool to see and I'm 

147
00:08:59,320 --> 00:09:04,320
trying to see where I had saved 
that so I could go over some of 

148
00:09:04,320 --> 00:09:06,520
the other ones because there's 
some really fantastic names and 

149
00:09:06,520 --> 00:09:12,680
some really fantastic games that
have been discussed. 

150
00:09:15,760 --> 00:09:19,040
Let's see what else we got here.
Karen obviously from Yahagal 

151
00:09:19,560 --> 00:09:22,120
Kingdoms from Sophia, Tenny 
Mouse, Ritter from Isaac 

152
00:09:22,120 --> 00:09:25,040
Williams, Neverland from Andrew 
Kolb, Pendragon from Greg 

153
00:09:25,040 --> 00:09:26,680
Stafford, Prince Valiant 
obviously. 

154
00:09:26,680 --> 00:09:29,600
And then Room can from column 
lasor list of really, really, 

155
00:09:29,600 --> 00:09:33,960
really fantastic games. 
So for a creator to inspire 

156
00:09:35,000 --> 00:09:38,080
people to make games and they'd 
be re inspired by those games, 

157
00:09:38,080 --> 00:09:41,640
to add stuff to, you know, on a 
future version of their game, 

158
00:09:41,880 --> 00:09:43,480
it's really cool, really 
fantastic to see. 

159
00:09:48,620 --> 00:09:54,700
And that is Mythic Bastionland. 
What's the next one we got here?

160
00:09:54,700 --> 00:10:02,700
Let's hop over to a Let's hop 
over to an itch funding project.

161
00:10:02,900 --> 00:10:05,060
That's. 
Kind of going off the fucking 

162
00:10:05,060 --> 00:10:14,580
rails right now. 
So this is Celestial Bodies 

163
00:10:14,820 --> 00:10:20,720
Technical Handbook. 
This is from I know it's 

164
00:10:20,720 --> 00:10:27,120
Charlotte, but the name on here 
is Salky. 

165
00:10:27,400 --> 00:10:30,600
Yep. 
And there it is. 

166
00:10:31,040 --> 00:10:36,960
Basiliska on Twitter. 
Charlotte Laskowski and Binary 

167
00:10:36,960 --> 00:10:41,320
Star Games. 
This I honestly, and I'm 

168
00:10:41,320 --> 00:10:44,560
probably wrong because I haven't
been looking at ITCH funding as 

169
00:10:44,560 --> 00:10:46,400
much as I've seen other ITCH 
funding projects. 

170
00:10:46,720 --> 00:10:53,280
But this went on ITCH funding I 
think less than a week ago and 

171
00:10:53,280 --> 00:10:56,680
the original I think goal was 
maybe 1000 or $2000. 

172
00:10:56,880 --> 00:10:59,880
It's at over $7000 and like a 
week on ITCH funding, that's 

173
00:10:59,880 --> 00:11:02,600
more than most projects on 
Kickstarter do. 

174
00:11:04,320 --> 00:11:09,520
And and this is basically just 
an ashcan, this is a technical 

175
00:11:09,520 --> 00:11:11,760
handbook. 
It is the yeah, I'm sure it's 

176
00:11:11,760 --> 00:11:14,760
most of the game, but there's a 
lot more to be done and there's 

177
00:11:14,760 --> 00:11:18,360
some tears even within this for 
adding more stuff in so people 

178
00:11:18,360 --> 00:11:23,680
could do different things like 
adding in chassis. 

179
00:11:23,680 --> 00:11:25,480
Let's get to the actual game and
then we'll talk about that a 

180
00:11:25,480 --> 00:11:27,440
little bit more. 
But it's just insane that an 

181
00:11:27,440 --> 00:11:29,240
ITCH funding project in less 
than a week has raised over 

182
00:11:29,240 --> 00:11:33,840
$7000. 
Projects like this give hope 

183
00:11:34,000 --> 00:11:37,920
that people can eventually break
away from the Monopoly on 

184
00:11:37,920 --> 00:11:41,080
Kickstarter since it is kind of 
becoming more of a pre-order 

185
00:11:41,080 --> 00:11:44,080
storefront for bigger game 
companies than it is for helping

186
00:11:44,080 --> 00:11:46,080
small projects get funded. 
Or at least. 

187
00:11:46,880 --> 00:11:49,200
And that has its own problems 
with the trickle down effect on 

188
00:11:49,200 --> 00:11:52,480
people expecting one person to 
have the same distribution 

189
00:11:52,480 --> 00:11:57,280
capabilities and and funding or 
capabilities as you know 

190
00:11:57,520 --> 00:11:59,760
something like the Teenage 
Mutant Ninja Turtle game or 

191
00:11:59,760 --> 00:12:03,000
whatever. 
So this is a drift among the 

192
00:12:03,000 --> 00:12:05,280
bodies of the dead. 
For a generation after the 

193
00:12:05,280 --> 00:12:07,920
Calamity, the infinite dark 
between the stars felt cramped, 

194
00:12:08,400 --> 00:12:10,760
traded by refugees on ships 
meant for fewer people and 

195
00:12:10,760 --> 00:12:13,160
shorter trips. 
In the second generation, those 

196
00:12:13,160 --> 00:12:16,960
who survived in their home ships
now cannibalized the metal 

197
00:12:16,960 --> 00:12:18,720
skeletons of the less fortunate 
ships. 

198
00:12:19,040 --> 00:12:21,360
The third generation did not 
expand their ships. 

199
00:12:21,360 --> 00:12:23,880
They expanded their Mecca and 
their operations. 

200
00:12:24,120 --> 00:12:27,880
They fled to farther stars, 
populations in space stations 

201
00:12:27,880 --> 00:12:30,320
and on services booming as 
quickly as lives were lost in 

202
00:12:30,320 --> 00:12:32,680
the petty disputes. 
The 4th generation discovered 

203
00:12:32,680 --> 00:12:35,240
the Titans. 
No probage yet reached these 

204
00:12:35,240 --> 00:12:37,880
dead gods whose frozen bodies 
span hundreds of miles across. 

205
00:12:38,120 --> 00:12:42,720
And you are the 5th generation. 
Basically, this is a mech game, 

206
00:12:43,160 --> 00:12:46,600
but I think what really gets 
people about this game and why 

207
00:12:46,600 --> 00:12:50,560
they backed it is one. 
It's super clean and the art is 

208
00:12:50,560 --> 00:12:54,120
stunning. 
If we pop this up here, this 

209
00:12:54,120 --> 00:12:57,440
page looks fantastic. 
It's it's very light. 

210
00:12:57,960 --> 00:13:02,480
It's not very dense per page at 
all, but the grid style mech art

211
00:13:02,600 --> 00:13:06,680
are like this kind of like pixel
style mech art is really, really

212
00:13:06,680 --> 00:13:10,680
beautiful and it's it's just 
throughout the game. 

213
00:13:10,840 --> 00:13:13,200
But also if you look at this 
character sheet here, what I 

214
00:13:13,200 --> 00:13:17,520
brought up is the light frame. 
There's just some really, really

215
00:13:17,520 --> 00:13:20,160
fun, interesting mechanics about
this game that I think really 

216
00:13:20,160 --> 00:13:24,480
pulled a lot of people in. 
The primary thing is the grid. 

217
00:13:24,600 --> 00:13:30,560
So every frame gets a grid, 
which is a number of, you know, 

218
00:13:30,560 --> 00:13:34,120
squares in a grid. 
I don't know how to explain 

219
00:13:34,120 --> 00:13:37,480
grids to you, but basically each
one gets a different number of 

220
00:13:37,480 --> 00:13:40,560
grids and then you can fill it 
with a different number of 

221
00:13:40,560 --> 00:13:42,520
things. 
So for example on here it has 

222
00:13:43,520 --> 00:13:47,960
this is a 2 by 6 grid. 
So one of them has, well, two 

223
00:13:47,960 --> 00:13:50,960
have thrusters, one has a 
reactor, one has a processor, 

224
00:13:51,120 --> 00:13:53,720
and then across 4 is a blade. 
So that's a weapon. 

225
00:13:53,720 --> 00:13:56,520
And across three is a shotgun. 
So you know, it has thrusters, 

226
00:13:56,520 --> 00:13:58,680
reactor, a processor, a shotgun 
and a blade, and that's it. 

227
00:13:58,680 --> 00:14:00,720
That's all it has. 
But what's really interesting 

228
00:14:00,720 --> 00:14:04,920
about that is when you actually 
build your Max, there's this 

229
00:14:05,720 --> 00:14:12,120
very simple but deep system 
where everything that uses 

230
00:14:12,120 --> 00:14:14,960
something in that grid has to be
next to that grid. 

231
00:14:14,960 --> 00:14:18,280
So for example, the reactor, 
your thrusters have to be 

232
00:14:18,280 --> 00:14:21,040
attached to your reactor because
the reactor powers the 

233
00:14:21,040 --> 00:14:22,240
thrusters. 
So you can't just stick it 

234
00:14:22,240 --> 00:14:26,680
anywhere on the grid, right? 
So same thing with processors 

235
00:14:26,680 --> 00:14:28,880
and things like that. 
Anything that would use the 

236
00:14:28,880 --> 00:14:32,000
processor has to be adjacent to 
the processor. 

237
00:14:32,240 --> 00:14:35,240
So you can see there's these 
little arrows that show reactors

238
00:14:35,240 --> 00:14:39,560
to the thrusters, and then the 
reactor powering the processor 

239
00:14:39,560 --> 00:14:43,040
and the processor powering the 
blade and the shotgun, right? 

240
00:14:43,320 --> 00:14:45,360
So Shields off to have to be on 
there as well. 

241
00:14:45,560 --> 00:14:52,240
But this is also your HP system,
which is such a fun way to do it

242
00:14:52,240 --> 00:14:56,760
as well. 
I don't think it's here, might 

243
00:14:56,760 --> 00:14:59,440
have been in a different 
section, but just bringing up 

244
00:14:59,440 --> 00:15:03,720
this grid thing again. 
So basically as far as HP goes, 

245
00:15:03,920 --> 00:15:07,800
you take that grid that you 
built your whole system on and 

246
00:15:07,800 --> 00:15:09,680
then you stick it on a 6 by 6 
grid. 

247
00:15:10,080 --> 00:15:14,640
And then when bad guys try to 
hit you, they roll AD 66 of 6 

248
00:15:14,640 --> 00:15:18,280
across and six down. 
And if it lands outside of your 

249
00:15:18,280 --> 00:15:20,200
grid, it misses. 
But if it lands inside your 

250
00:15:20,520 --> 00:15:24,080
grid, that part of your grid is 
damaged. 

251
00:15:24,280 --> 00:15:26,640
And if you damage everything, 
you're done. 

252
00:15:26,680 --> 00:15:29,280
And if you damage important 
parts, you can't use them 

253
00:15:29,280 --> 00:15:31,280
anymore. 
So if you have everything 

254
00:15:31,280 --> 00:15:35,880
attached to your processor, if 
the processor goes you can't use

255
00:15:35,880 --> 00:15:38,280
or it's no longer helping the 
things that's attached to it. 

256
00:15:38,280 --> 00:15:43,400
So it's just it seems extremely 
simple but very deep system 

257
00:15:43,840 --> 00:15:47,560
where you use this grid to build
out your entire mech and 

258
00:15:47,560 --> 00:15:48,560
everything that you can do with 
it. 

259
00:15:48,640 --> 00:15:52,640
It's, I've already downloaded 
this version of it, it's $20. 

260
00:15:53,200 --> 00:15:58,120
It's really honestly fantastic. 
This is called the terrestrial 

261
00:15:58,120 --> 00:16:00,840
edition or the technical the 
technical handbook. 

262
00:16:01,800 --> 00:16:04,400
It's already been getting some 
updates, and as far as ITCH 

263
00:16:04,400 --> 00:16:09,240
funding goes, there are a lot of
things that tiers within it that

264
00:16:09,240 --> 00:16:13,160
you can do. 
So at the highest levels, which 

265
00:16:13,160 --> 00:16:15,400
I can only imagine most of those
are gone now. 

266
00:16:15,400 --> 00:16:20,760
No, there's still some going. 
You can even oh the the Titanic 

267
00:16:20,760 --> 00:16:22,640
Commander is gone. 
So the things you could have 

268
00:16:22,640 --> 00:16:26,440
got, and this will explain all 
of it you could have done. 

269
00:16:26,920 --> 00:16:28,920
Adding a new weapon. 
Adding a new faction. 

270
00:16:28,920 --> 00:16:32,160
Adding a new Titan frame. 
All of those are in the 

271
00:16:32,160 --> 00:16:34,640
different tiers and you can 
still get all the way up to. 

272
00:16:34,800 --> 00:16:38,480
There's a Cosmic Explorer here 
at $100 where you can work with 

273
00:16:38,480 --> 00:16:41,560
the team to design A faction and
a weapon that's still available.

274
00:16:41,560 --> 00:16:47,440
17 left of those. 
And then at the lower tiers you 

275
00:16:47,440 --> 00:16:50,120
can build a faction or you can 
do a weapon. 

276
00:16:51,160 --> 00:16:54,000
You can get just the the PDF of 
the game. 

277
00:16:54,320 --> 00:16:56,400
You can get the PDF and add 
community copies. 

278
00:16:56,600 --> 00:17:00,040
I mean, this thing sold so many.
Basically every time that 

279
00:17:00,040 --> 00:17:04,079
someone bought funds, they put 
more community copies in. 

280
00:17:04,240 --> 00:17:06,520
There's still like 75 on there. 
So if you don't have 20 bucks, 

281
00:17:06,680 --> 00:17:10,040
you can snag a community copy. 
If you do, give them $20, let's 

282
00:17:10,040 --> 00:17:12,000
see how far we can go with the 
$7000. 

283
00:17:12,000 --> 00:17:17,280
And I can't imagine how far this
will go if it hits Kickstarter 

284
00:17:17,280 --> 00:17:18,960
in the future as like an actual 
printed book. 

285
00:17:19,640 --> 00:17:24,680
This kind of blew everybody away
just how well it's done. 

286
00:17:25,400 --> 00:17:29,680
And I I again, Kickstarter is 
Kickstarter. 

287
00:17:29,920 --> 00:17:32,720
I almost wish this. 
So with all of its faults and 

288
00:17:32,720 --> 00:17:35,600
things, I almost wish this would
go on a Kickstarter first. 

289
00:17:36,120 --> 00:17:40,200
But it's hard when there's a new
creator, or I don't even think 

290
00:17:40,200 --> 00:17:43,680
they're a new creator, but just 
someone who might be tentative 

291
00:17:43,680 --> 00:17:47,720
about how much time they have 
right now to do it or how much 

292
00:17:47,720 --> 00:17:49,520
funding that they could possibly
get. 

293
00:17:49,640 --> 00:17:53,560
So they start to itch fund just 
to see if there's interest. 

294
00:17:53,880 --> 00:17:56,960
And then I can't imagine that 
the creator thought it would 

295
00:17:56,960 --> 00:17:58,600
blow up this much. 
I honestly can't. 

296
00:17:59,840 --> 00:18:02,200
And I'm really excited that it 
did and I can't wait to see 

297
00:18:02,200 --> 00:18:04,880
where this goes in the future. 
So celestial bodies on itch 

298
00:18:04,880 --> 00:18:09,200
funding right now again, Binary 
Star Games and you can find the 

299
00:18:09,200 --> 00:18:15,600
itch at SELKIE dot itch dot IO 
or you can just search celestial

300
00:18:15,600 --> 00:18:22,240
Bodies itch in Google and and 
that's how you'll find it. 

301
00:18:23,360 --> 00:18:30,360
All right, let's pop back over 
to Let's pop back over to 

302
00:18:30,360 --> 00:18:34,560
Kickstarter real quick. 
And then we'll go to a We'll go 

303
00:18:34,560 --> 00:18:36,920
to a backer kit 1. 
So this one we don't need to 

304
00:18:36,920 --> 00:18:38,440
talk about a whole lot because 
we've already talked about it. 

305
00:18:38,440 --> 00:18:41,360
This is Order Blues Afterburn. 
It still has three days left to 

306
00:18:41,360 --> 00:18:46,360
go. 
It's funded for $92,942 on 

307
00:18:46,360 --> 00:18:51,160
Kickstarter. 
This is the first Big Wave 

308
00:18:51,440 --> 00:18:55,560
expansion for Orbital Blues, 
which is put up by Soul Muppet. 

309
00:18:56,280 --> 00:18:59,960
We have a whole episode just a 
couple episodes ago where we 

310
00:18:59,960 --> 00:19:05,760
have Sam Slaney and Zach Jelly 
Muppet from Soul Muppet on to 

311
00:19:05,760 --> 00:19:08,280
talk about this and really break
it all down. 

312
00:19:08,440 --> 00:19:10,960
So there's not a whole lot we 
need to say about this except go

313
00:19:10,960 --> 00:19:14,600
check out that episode. 
But basically this is a a new 

314
00:19:14,600 --> 00:19:19,440
expansion to the beloved Orbital
Blues game, which is fantastic. 

315
00:19:19,440 --> 00:19:22,800
It's Sad Space Cowboys, it's 
it's Cowboy Bebop, it's Firefly,

316
00:19:23,080 --> 00:19:25,280
it's all that stuff. 
And it's built on a really great

317
00:19:25,400 --> 00:19:30,920
D6 system that was pioneered in 
Best of aired and then adapted 

318
00:19:31,480 --> 00:19:35,520
in Orbital Blues in a fun way. 
Like you level up by being sad. 

319
00:19:36,240 --> 00:19:37,960
It's fucking fantastic and it's 
really cool. 

320
00:19:38,120 --> 00:19:41,200
So and the other great thing 
about the Afterburn Kickstarter 

321
00:19:41,200 --> 00:19:45,400
is aside from getting a bunch of
cool stuff like Adventures and 

322
00:19:45,400 --> 00:19:48,720
AVHS Case, you know they're 
reprinting pretty much 

323
00:19:48,720 --> 00:19:52,040
everything from the original 
Orbital Blues Kickstarter. 

324
00:19:52,440 --> 00:19:55,080
So you can get the original 
book, you can get all the 

325
00:19:55,080 --> 00:19:57,280
original stuff. 
So if you didn't get it before, 

326
00:19:57,440 --> 00:19:59,440
you can get it now. 
I don't think they're, I'm 

327
00:19:59,440 --> 00:20:02,360
pretty positive they're not 
doing the night cover for the 

328
00:20:02,360 --> 00:20:04,360
Kickstarter, but I think they 
did back. 

329
00:20:04,880 --> 00:20:10,240
To reprint the original or they 
have the original cassette as an

330
00:20:10,240 --> 00:20:14,040
option, a new cassette as an 
option from Behold the Artist, 

331
00:20:14,040 --> 00:20:15,320
The Crown of them All, Bang 
Camp. 

332
00:20:15,720 --> 00:20:19,680
And I think even Chris Bassett's
coming back to do another 

333
00:20:20,080 --> 00:20:22,520
cassette of music for that 
because of all the stressfuls 

334
00:20:22,520 --> 00:20:24,520
that are on reach. 
So this is a really great one. 

335
00:20:24,600 --> 00:20:27,400
Like I said, we had them on the 
show just a little bit ago, just

336
00:20:27,400 --> 00:20:30,560
a couple episodes, and then we 
did an AP right after where we 

337
00:20:30,560 --> 00:20:34,120
actually played some orbital 
Blues here on stream with Josh 

338
00:20:34,120 --> 00:20:37,120
Domansky, myself, Hunter and 
Marco Serrano of Spicy Tuna. 

339
00:20:37,400 --> 00:20:39,920
So definitely go check that out 
if you want to get a little bit 

340
00:20:39,920 --> 00:20:41,880
more in depth so we don't have 
to go through this one too much,

341
00:20:41,880 --> 00:20:44,840
but you definitely want to back 
Orbital Blues Afterburn. 

342
00:20:45,080 --> 00:20:48,360
Let's hop over to a backer kit 
project. 

343
00:20:52,400 --> 00:20:56,880
This is Deathmatch Island from 
Evil Hat Games. 

344
00:20:57,560 --> 00:20:59,400
This is another one that is 
already funded. 

345
00:21:00,080 --> 00:21:05,920
It had a $30,000 goal and is 
back for $138,846 already for 

346
00:21:05,920 --> 00:21:10,880
202,667 backers. 
And it has 58 hours left, so 

347
00:21:11,800 --> 00:21:13,600
maybe two days. 
So by the time I get this out it

348
00:21:13,600 --> 00:21:15,680
might still be up. 
But Deathmatch Island is a 

349
00:21:15,680 --> 00:21:19,120
fast-paced game about a deadly 
game show on a mysterious 

350
00:21:19,160 --> 00:21:21,880
island. 
Chain this from Evil Hot Games. 

351
00:21:23,000 --> 00:21:25,680
So this is Backer Kit. 
It it's an extremely similar 

352
00:21:25,680 --> 00:21:28,000
interface to Kickstarter, I 
think. 

353
00:21:29,720 --> 00:21:35,160
I don't like this huge white 
space over here. 

354
00:21:35,160 --> 00:21:38,840
It's like 1/4 of the page. 
It's just blank empty space. 

355
00:21:39,200 --> 00:21:42,680
That Backer Kit does not utilize
extremely well. 

356
00:21:44,000 --> 00:21:52,960
You know, Kickstarter. 
Kickstarter has the tiers on the

357
00:21:52,960 --> 00:21:55,320
side stick up that space. 
This is just empty space backer 

358
00:21:55,320 --> 00:21:56,360
kit. 
You should fill that space with 

359
00:21:56,360 --> 00:21:59,840
better stuff or allow the stuff 
underneath to fill more of that 

360
00:21:59,840 --> 00:22:02,160
page. 
But anyway, so Deathmatch 

361
00:22:02,160 --> 00:22:04,800
Island. 
This is another one that says 

362
00:22:04,800 --> 00:22:08,680
every backer gets instant access
to the fully playable text. 

363
00:22:08,680 --> 00:22:10,920
Complete prototype PDF of the 
game. 

364
00:22:10,960 --> 00:22:15,440
Like as soon as you back it, you
get the PDF so you can try it 

365
00:22:15,440 --> 00:22:17,160
out. 
That's again. 

366
00:22:17,280 --> 00:22:20,280
That's fucking fantastic. 
That's a really cool thing to to

367
00:22:20,280 --> 00:22:24,560
have right off the bat, and it 
really plays into this kind of 

368
00:22:24,560 --> 00:22:29,800
like very, What was that? 
What was that really popular 

369
00:22:30,040 --> 00:22:36,960
show on Netflix, Squid Games? 
That's immediately what I was 

370
00:22:36,960 --> 00:22:40,480
reminded of. 
But the the cover is absolutely 

371
00:22:40,480 --> 00:22:43,800
stunning. 
Where there's this, I think it's

372
00:22:43,800 --> 00:22:47,920
called burning a vehicle with 
smoke coming off on this kind of

373
00:22:47,920 --> 00:22:50,680
sunset background. 
It's the style of it is 

374
00:22:50,680 --> 00:22:53,320
absolutely gorgeous. 
I love how crisp and clean it 

375
00:22:53,320 --> 00:22:54,760
is. 
The logo is neat. 

376
00:22:54,800 --> 00:22:58,320
It's got it's a circle and it's 
got half of, you know, a lined 

377
00:22:58,320 --> 00:23:01,440
globe and half of a skull. 
It's really, really interesting.

378
00:23:01,560 --> 00:23:04,680
So little blurbs here at the 
top. 

379
00:23:04,680 --> 00:23:08,360
Congratulations, competitor 359,
you've been selected to 

380
00:23:08,360 --> 00:23:10,360
participate in Deathmatch 
Island. 

381
00:23:10,480 --> 00:23:13,160
Winning will mean fame, freedom,
and unlimited wealth. 

382
00:23:13,880 --> 00:23:16,920
You may be experiencing some 
confusion and memory loss. 

383
00:23:16,920 --> 00:23:20,000
This is normal. 
Following REDACTED, it is 

384
00:23:20,000 --> 00:23:22,480
important that you do not panic.
I love that. 

385
00:23:22,480 --> 00:23:23,720
I love the flavor right off the 
bat. 

386
00:23:24,280 --> 00:23:26,480
Deathmatch Island is a 
fast-paced role-playing game 

387
00:23:26,480 --> 00:23:29,600
about a deadly game show. 
Set on a chain of mysterious 

388
00:23:29,640 --> 00:23:31,360
islands. 
Armed only with their hazy 

389
00:23:31,360 --> 00:23:34,440
memories and matching uniforms, 
the players compete in 

390
00:23:34,440 --> 00:23:37,600
challenges to satisfy the 
demands of production. 

391
00:23:38,360 --> 00:23:40,840
If you're a squid game, 
Survivor, Lost, Battle Royale, 

392
00:23:40,840 --> 00:23:45,320
Control, The Hunger Games, 
Corporate Dystopia, or really or

393
00:23:45,320 --> 00:23:48,200
messed up reality TV fan, you're
going to enjoy Deathmatch 

394
00:23:48,200 --> 00:23:50,320
Island. 
There's some pictures of the 

395
00:23:50,320 --> 00:23:52,400
layout inside. 
I love how crisp and clean the 

396
00:23:52,400 --> 00:23:54,360
layout is. 
So it seems like the the 

397
00:23:54,480 --> 00:23:58,080
overriding colors of all this 
are like a a vaguely off white, 

398
00:23:58,400 --> 00:24:01,600
not quite an eggshell, but just 
like a it's white, but not, you 

399
00:24:01,600 --> 00:24:04,200
know, bright white, orange and 
black. 

400
00:24:04,640 --> 00:24:06,520
Clean. 
Really love it pops. 

401
00:24:06,520 --> 00:24:10,320
Without being too much, it's 
looks really fantastic. 

402
00:24:11,280 --> 00:24:13,920
Death Magellan promotes fast, 
flexible gameplay with a 

403
00:24:13,920 --> 00:24:18,120
striking design by Tim Denay 
Based on the Paragon system by 

404
00:24:18,120 --> 00:24:23,600
Shawn Nitner, Aegon and John 
Harper. 

405
00:24:23,920 --> 00:24:26,600
Aegon Blades in the Dark, Lady 
Blackbird, Lasers and Feelings. 

406
00:24:27,000 --> 00:24:30,480
So it uses the Paragon system 
from Shawn and John Harper. 

407
00:24:31,680 --> 00:24:34,480
Shawn Harper makes great stuff. 
You know, we weren't a huge fan 

408
00:24:34,480 --> 00:24:37,080
of the Blades in the Dark. 
Book Blazers and Feelings is 

409
00:24:37,080 --> 00:24:39,760
great and Forge in the Dark is 
really fantastic. 

410
00:24:39,760 --> 00:24:42,640
It's got an example of a 
character sheet here, which is 

411
00:24:42,640 --> 00:24:44,640
cool. 
It goes through the conflict 

412
00:24:44,640 --> 00:24:46,840
resolution mechanisms right here
on the page. 

413
00:24:47,200 --> 00:24:50,880
It's got an example of the map, 
which again really is pretty 

414
00:24:50,880 --> 00:24:52,920
much just black whites and and 
orange. 

415
00:24:53,160 --> 00:24:56,240
I love the consistency of the 
graphic design throughout. 

416
00:24:56,280 --> 00:24:59,680
I really love the color choice. 
It looks really, really nice and

417
00:24:59,680 --> 00:25:04,840
it they're very clearly doing a 
a book with a little bit of like

418
00:25:04,880 --> 00:25:07,480
as if it was in world, you know.
So there's a lot of things 

419
00:25:07,480 --> 00:25:10,560
addressed to the player. 
It reminds me of the way that 

420
00:25:10,560 --> 00:25:12,760
Triangle Agency wrote up their 
book. 

421
00:25:12,920 --> 00:25:17,760
So it looks really, really cool.
So, yeah, and as far as we can 

422
00:25:17,760 --> 00:25:20,800
get with the pledge levels, 
there are a lot of pledge 

423
00:25:20,800 --> 00:25:24,080
levels. 
PDF is $15, there's a roll 20 

424
00:25:24,080 --> 00:25:29,400
module use Foundry Con 30 bucks 
hardcover, and PDF is only $30, 

425
00:25:29,400 --> 00:25:32,520
which is really great. 
That's relatively inexpensive 

426
00:25:33,240 --> 00:25:35,920
currently in this economy for a 
nice hardcover book. 

427
00:25:36,360 --> 00:25:40,720
So that's good to see and it 
only there's a a list of people 

428
00:25:40,720 --> 00:25:42,920
who have places it ships too. 
I assume that's just the 

429
00:25:42,920 --> 00:25:46,880
distribution partners. 
USAUK, Canada, Australia, New 

430
00:25:46,880 --> 00:25:53,320
Zealand. 
Someone has sent me on IE and 

431
00:25:53,320 --> 00:26:01,360
NO. 
Not sure what those are. 

432
00:26:02,000 --> 00:26:09,880
I feel dumb not knowing but yeah
blah blah blah. 

433
00:26:09,880 --> 00:26:12,320
Limited edition and PDF is 
$45.00. 

434
00:26:12,600 --> 00:26:16,720
Retailer tier for 60 Survival 
kit is 95 and in the Survival 

435
00:26:16,720 --> 00:26:21,280
kit you get the limited edition 
with the alt cover and in papers

436
00:26:21,280 --> 00:26:23,440
2 ribbons. 
It will not be printed after 

437
00:26:23,440 --> 00:26:24,840
this campaign. 
So if you want the limited 

438
00:26:24,840 --> 00:26:28,760
edition alt cover version this 
is definitely what how you want 

439
00:26:28,760 --> 00:26:30,720
to get it. 
It looks like it's more of a 

440
00:26:31,880 --> 00:26:33,840
like a manual cover with 
redacted stuff on it, which 

441
00:26:33,840 --> 00:26:38,280
looks really neat, but you get a
lot more stuff with it. 

442
00:26:38,360 --> 00:26:42,120
You get the hardcover edition, 
you get folded, printed maps, 

443
00:26:42,360 --> 00:26:45,560
motivation cards in game 
handouts, island booklets, 

444
00:26:45,560 --> 00:26:49,240
production guidance booklet, 
competitor booklet, cast pages, 

445
00:26:49,960 --> 00:26:52,800
welcome letter diagrams. 
I mean, it keeps going. 

446
00:26:52,800 --> 00:26:55,080
It's a fat stack of stuff. 
And then there's your production

447
00:26:55,080 --> 00:26:58,720
bundle, which is 150 bucks, 
which gives you pretty much 

448
00:26:58,800 --> 00:27:01,040
fucking everything. 
So that's really cool. 

449
00:27:01,280 --> 00:27:03,360
Clearly that's what I backed. 
I want all of this. 

450
00:27:03,360 --> 00:27:05,720
It looks really great. 
Like I said, the design on it 

451
00:27:05,720 --> 00:27:09,680
throughout the good fucking job.
It looks stunning. 

452
00:27:09,920 --> 00:27:12,040
The game system sounds really, 
really great. 

453
00:27:12,280 --> 00:27:16,520
Any idea of it is cool and 
there's already an AP to watch, 

454
00:27:16,880 --> 00:27:23,760
which is fantastic. 
So that is that is Deathmatch 

455
00:27:23,760 --> 00:27:25,120
Island. 
Definitely check out the page 

456
00:27:25,120 --> 00:27:30,360
for a little bit more about some
of the people that are involved 

457
00:27:30,360 --> 00:27:33,720
in the process and it looks like
they've already meet most of 

458
00:27:33,720 --> 00:27:37,200
their stretch goals, so that's 
really cool to see. 

459
00:27:37,480 --> 00:27:40,720
So Deathmatch Island, Check it 
out on Backerkit. 

460
00:27:41,080 --> 00:27:44,400
I'm sure you can just search 
Deathmatch Island Backerkit. 

461
00:27:44,560 --> 00:27:48,720
Also, I'll put this will be a 
long list at the end where I'll 

462
00:27:48,720 --> 00:27:52,800
put the links to all of these in
the podcast and in the YouTube 

463
00:27:52,800 --> 00:27:55,440
page. 
All right, we already did that 

464
00:27:55,440 --> 00:27:59,440
one. 
Let's hop back to Backer to 

465
00:28:01,400 --> 00:28:03,320
Kickstarter real quick. 
This is the fun one. 

466
00:28:08,560 --> 00:28:10,760
So Kickstarter. 
This is Moonlight on Roseville 

467
00:28:10,760 --> 00:28:14,520
Beach, a queer tabletop RPG. 
The original game of disco and 

468
00:28:14,520 --> 00:28:16,440
cosmic horror back on 
Kickstarter. 

469
00:28:16,800 --> 00:28:20,000
So this is cool. 
I have this in regular and 

470
00:28:20,000 --> 00:28:21,480
hardback already. 
This is great. 

471
00:28:21,480 --> 00:28:25,640
This is from our Rook studio. 
It has five days to go. 

472
00:28:25,880 --> 00:28:30,200
It's got a it's got over $9000 
on a $4000 goal with 192 

473
00:28:30,200 --> 00:28:34,240
backers, which is cool to see. 
So do I have it in hardback 

474
00:28:34,280 --> 00:28:36,480
already? 
Does it in hardback already? 

475
00:28:37,880 --> 00:28:38,880
I don't know. 
I own it. 

476
00:28:39,000 --> 00:28:41,120
It's cool. 
So Queer pulp meets cosmic 

477
00:28:41,120 --> 00:28:43,520
horror. 
It's 1979 and you were spending 

478
00:28:43,520 --> 00:28:46,520
the summer working in Roseville 
Beach, the queerest little town 

479
00:28:46,520 --> 00:28:50,400
on Rose Island. 
You might have come here looking

480
00:28:50,400 --> 00:28:53,200
for an escape, some fun, a 
little extra money to even love.

481
00:28:53,200 --> 00:28:56,120
But now people are seeing 
phantasms, strange animals and 

482
00:28:56,120 --> 00:28:59,040
stranger old gods. 
One of the woods, mysterious 

483
00:28:59,040 --> 00:29:03,520
monoliths appear randomly and 
strange music is coming from 

484
00:29:03,560 --> 00:29:22,760
somewhere. 
Can you see my cursor? 

485
00:29:22,960 --> 00:29:28,200
I was positive that, well, give 
me a second. 

486
00:29:28,600 --> 00:29:30,640
Suddenly I had some technical 
difficulties. 

487
00:29:45,320 --> 00:29:49,760
That was weird. 
So yeah. 

488
00:29:49,760 --> 00:29:53,680
So anyway, so created by 
Richard, I'm going to say that's

489
00:29:53,680 --> 00:29:56,480
RU A&E. 
I'm going to say rune with our 

490
00:29:56,480 --> 00:29:59,120
direction from dye Sugars. 
Gotta love dye sugars. 

491
00:29:59,120 --> 00:30:03,560
Every time you see a really 
gorgeous looking project his 

492
00:30:03,680 --> 00:30:06,680
their name might be on it. 
So this is an any winning Tip 

493
00:30:06,680 --> 00:30:11,480
Top RPG funded in November of 
2021, released in 2023. 

494
00:30:12,800 --> 00:30:16,800
There is a series of scenes for 
it already and as I said it is a

495
00:30:16,800 --> 00:30:19,880
rules light horror RPG about a 
small, predominantly queer 

496
00:30:19,880 --> 00:30:22,400
summertime community in the 
summer of 1979. 

497
00:30:22,840 --> 00:30:25,080
The game is the GM, three to 
five players requires A handful 

498
00:30:25,080 --> 00:30:27,240
of 6 sided dice which are not 
included. 

499
00:30:27,440 --> 00:30:32,160
The art is really beautiful. 
I love this style it it's 

500
00:30:32,160 --> 00:30:35,640
definitely of the time, 
especially if you look at the 

501
00:30:35,640 --> 00:30:37,600
cover with the the two people on
it. 

502
00:30:37,600 --> 00:30:41,280
It's got that. 
It's a very like pulp magazine 

503
00:30:42,080 --> 00:30:44,320
art style, which is absolutely 
stunning. 

504
00:30:48,520 --> 00:30:51,160
I'm trying to see if it lists 
who did the art. 

505
00:30:51,200 --> 00:30:52,440
Regardless, it it's really 
great. 

506
00:30:52,440 --> 00:30:55,080
So this project already exists, 
it's already out there in the 

507
00:30:55,080 --> 00:30:58,240
world. 
What they're funding now is 

508
00:30:58,480 --> 00:31:00,040
hardbacks. 
Maybe you don't have a hardback,

509
00:31:00,040 --> 00:31:01,720
maybe you don't. 
Maybe I just have. 

510
00:31:01,720 --> 00:31:06,760
No, I must not. 
So this is funding a hardback as

511
00:31:06,760 --> 00:31:08,840
well as some other stuff. 
Like there's an actual play 

512
00:31:08,840 --> 00:31:11,880
that's already funded because 
it's sponsored for plus one Exp.

513
00:31:12,520 --> 00:31:18,000
Their funding for actual plays 
and extra adventures and stuff. 

514
00:31:18,320 --> 00:31:20,440
There's add-ons for the scenes 
that are already out there. 

515
00:31:21,120 --> 00:31:23,520
Art cards, T-shirts. 
I obviously I went all the way 

516
00:31:23,520 --> 00:31:25,480
and got a T-shirt. 
There's some APS that are 

517
00:31:25,480 --> 00:31:28,240
already here and fulfillment is 
with. 

518
00:31:28,800 --> 00:31:33,600
Plus one Exp for hardbacks, 
souvenirs and classic paperbacks

519
00:31:33,600 --> 00:31:36,720
and Space Penguin Ink, who was 
just on the show yesterday, 

520
00:31:37,160 --> 00:31:39,880
fulfilling scenes and add-ons. 
So they obviously have some 

521
00:31:39,880 --> 00:31:41,800
people that know what they're 
doing to get that out to you. 

522
00:31:41,960 --> 00:31:43,760
So that's nice. 
You won't have to worry about 

523
00:31:43,760 --> 00:31:45,680
that. 
It's interesting that they're 

524
00:31:45,680 --> 00:31:47,600
splitting the distribution up 
across both of them. 

525
00:31:48,400 --> 00:31:51,360
But yeah, Rook Studio does a lot
of really, really great stuff. 

526
00:31:52,960 --> 00:31:55,840
This is for those that didn't 
have a chance to get this stuff 

527
00:31:55,840 --> 00:31:57,400
previously. 
And if you want the game in 

528
00:31:57,400 --> 00:31:59,760
hardback, which I mean, I'm 
always going to want the game in

529
00:31:59,760 --> 00:32:01,520
hardback, I'm going to back for 
that. 

530
00:32:02,080 --> 00:32:05,760
So yeah, definitely want to 
check that out. 

531
00:32:05,760 --> 00:32:08,920
This again is Moonlight on 
Roseville Beach. 

532
00:32:10,920 --> 00:32:14,920
Again, links will be in chat 
later. 

533
00:32:15,360 --> 00:32:16,920
Let's cut this one out. 
Let's. 

534
00:32:17,320 --> 00:32:20,280
That's such a big one. 
This is an interesting one. 

535
00:32:20,600 --> 00:32:21,920
This is another one from Backer 
Kit. 

536
00:32:23,440 --> 00:32:27,320
This is Star Crossed Colon Love 
Letters. 

537
00:32:27,400 --> 00:32:30,680
This is from Bully Pulpit Games.
This is another game that's 

538
00:32:30,680 --> 00:32:32,600
already funded. 
I should really hit someones 

539
00:32:32,600 --> 00:32:37,360
that aren't funded because I 
don't want to burn out before I 

540
00:32:37,360 --> 00:32:42,200
stop talking. 
So $9000 on a $5000 goal 

541
00:32:42,200 --> 00:32:44,320
already. 
They just dropped. 

542
00:32:44,320 --> 00:32:48,560
It's got 25 days left, 367 
backers already, and so Star 

543
00:32:48,560 --> 00:32:51,040
Crossed is back. 
This lovingly illustrated book 

544
00:32:51,040 --> 00:32:53,960
is full of characters, settings,
and new ways to play that will 

545
00:32:53,960 --> 00:32:57,960
help you enrich and enhance your
sessions of the two player tower

546
00:32:57,960 --> 00:33:02,400
based game of forbidden love. 
A lot of these have videos I'm 

547
00:33:02,400 --> 00:33:05,600
not playing because I don't want
to. 

548
00:33:06,400 --> 00:33:09,160
So what is Star Crossed? 
Star Crossed is a two player 

549
00:33:09,160 --> 00:33:12,800
game about really, really 
wanting to when you really, 

550
00:33:12,800 --> 00:33:14,840
really can't. 
And Star Crossed you and your 

551
00:33:14,840 --> 00:33:18,000
fellow player craft characters 
who are powerfully attracted to 

552
00:33:18,000 --> 00:33:20,720
each other but have a compelling
reason not to act on their 

553
00:33:20,720 --> 00:33:22,760
feelings. 
Watch the attraction between 

554
00:33:22,760 --> 00:33:25,680
them grow as you play out scenes
taking turns describing what 

555
00:33:25,680 --> 00:33:28,680
your character says and does. 
When a character does something 

556
00:33:28,680 --> 00:33:31,560
that could increase that 
attraction, you pull a brick 

557
00:33:31,560 --> 00:33:34,360
from an increasingly shaky 
Zhenga tower and place it on 

558
00:33:34,360 --> 00:33:36,440
top. 
If the tower falls, your 

559
00:33:36,440 --> 00:33:38,520
character acts on their 
feelings. 

560
00:33:40,120 --> 00:33:46,560
So really neat. 
I feel like I listened to some 

561
00:33:46,560 --> 00:33:50,480
podcast episodes about this and 
I'm sorry if the creator 

562
00:33:50,480 --> 00:33:52,200
actually ends up watching this 
for not knowing a little bit 

563
00:33:52,200 --> 00:33:54,120
more about this. 
But, and I hope I'm talking 

564
00:33:54,120 --> 00:33:55,640
about the right thing. 
But I feel like there was like 

565
00:33:55,640 --> 00:33:59,120
this like spy versus spy 
situation where like you're not 

566
00:33:59,120 --> 00:34:02,840
allowed to touch, you're not 
allowed to do stuff, but you're 

567
00:34:02,840 --> 00:34:05,280
really into each other. 
And I thought that was just a 

568
00:34:05,280 --> 00:34:08,840
really cool thing to do. 
And it's a really cool system in

569
00:34:08,840 --> 00:34:12,040
place, especially between two 
people playing. 

570
00:34:12,040 --> 00:34:14,159
Star Crossed, it says feels like
being pulled in two directions 

571
00:34:14,159 --> 00:34:15,920
at once. 
When your head and heart are 

572
00:34:15,920 --> 00:34:19,360
telling you two different things
are when what you want and what 

573
00:34:19,360 --> 00:34:21,360
you believe in are impossible to
reconcile. 

574
00:34:21,360 --> 00:34:24,000
The game is simple, quick, and 
filled with delicious moments of

575
00:34:24,000 --> 00:34:26,719
excitement, tension, and 
occasional heartbreak. 

576
00:34:28,520 --> 00:34:32,600
I could be wrong, but I feel 
like the art, if it's not the 

577
00:34:32,600 --> 00:34:39,120
same artist, is very similar to 
Oh my God, why am I blanking on 

578
00:34:44,159 --> 00:34:50,280
the name of the game? 
Thirsty Sword. 

579
00:34:50,280 --> 00:34:52,280
Lesbians. 
Same, same company. 

580
00:34:52,280 --> 00:34:53,400
So it's probably it's the same 
artist. 

581
00:34:53,560 --> 00:34:57,920
It reminds me a lot of that. 
Gives me the same vibe a bit 

582
00:34:57,920 --> 00:35:01,080
too. 
So it's this Love Letters. 

583
00:35:01,080 --> 00:35:03,840
It's a supplement for Star 
Crossed, full of beautiful 

584
00:35:03,840 --> 00:35:06,040
illustrations and you know, 
etcetera, etcetera. 

585
00:35:06,040 --> 00:35:07,800
All new illustrations from a 
bunch of people. 

586
00:35:08,320 --> 00:35:16,480
Names listed on the page and I 
believe why support love 

587
00:35:16,480 --> 00:35:18,280
letters? 
Because you're * cross fan, 

588
00:35:18,280 --> 00:35:20,920
because it's cool or whatever. 
So the reward levels that you're

589
00:35:20,920 --> 00:35:22,920
talking about. 
So you can get the digital 

590
00:35:23,400 --> 00:35:25,760
version of just the expansion 
which is love letters. 

591
00:35:25,760 --> 00:35:29,080
For $12.00 you can get the print
and digital for $15 you can get 

592
00:35:29,080 --> 00:35:31,800
star crossed plus love letters 
digital. 

593
00:35:31,800 --> 00:35:35,800
For $20 you can get * cross plus
plus love letters, print and 

594
00:35:35,800 --> 00:35:39,560
digital for $40. 
Then there's a $45.00 retail 

595
00:35:39,560 --> 00:35:41,880
bundle and $120.00 retailer 
bundle. 

596
00:35:43,000 --> 00:35:46,760
And then there's a $500 
Distinguished backer or refined 

597
00:35:46,760 --> 00:35:48,360
taste, if that even still is 
around. 

598
00:35:48,360 --> 00:35:52,240
Basically it's the get 
everything and do like custom 

599
00:35:52,240 --> 00:35:55,840
stuff with the designer stuff. 
Which is cool. 

600
00:35:58,320 --> 00:36:01,880
I I think it might be gone 
already though when I backed 

601
00:36:01,880 --> 00:36:05,200
this and then there's add-ons 
for bits and pieces as well. 

602
00:36:05,800 --> 00:36:08,520
A great list of people 
associated with it and damn, 

603
00:36:08,520 --> 00:36:11,240
there's some really good people 
contributors for this. 

604
00:36:11,560 --> 00:36:15,440
Kieran Gillen if you know die, 
like that's huge. 

605
00:36:15,440 --> 00:36:17,480
Banana chain has done some 
really fantastic things. 

606
00:36:17,720 --> 00:36:19,280
I mean everyone on here is 
really, really great. 

607
00:36:19,280 --> 00:36:21,200
But those are two names that 
immediately jumped out to me 

608
00:36:21,360 --> 00:36:23,720
because I know them more than I 
think I know a lot of these 

609
00:36:23,720 --> 00:36:27,000
people, but there's a lot of 
contributors to this and the 

610
00:36:27,000 --> 00:36:32,720
game looks really, really neat. 
Gosh, Jason Morningstar is on 

611
00:36:32,720 --> 00:36:34,160
here too. 
There's just a lot going on 

612
00:36:34,160 --> 00:36:36,800
here. 
Well, I mean, it's hot, but 

613
00:36:36,800 --> 00:36:38,880
yeah, so this looks fun. 
It's a it's a two player game. 

614
00:36:40,960 --> 00:36:44,160
Especially for those who might 
be in ATTRB just with their 

615
00:36:44,160 --> 00:36:46,960
partner, this would be beyond 
perfect. 

616
00:36:48,920 --> 00:36:51,760
But for anyone in general, this 
one looks really neat. 

617
00:36:51,760 --> 00:36:54,800
So check it out once again. 
This is Star Crossed Love 

618
00:36:54,800 --> 00:36:56,360
Letters. 
It is an expansion to Star 

619
00:36:56,360 --> 00:36:59,960
Crossed and you can get both 
when you back this. 

620
00:37:00,080 --> 00:37:04,400
So go back it. 
Let's hop over to another Itch 

621
00:37:04,400 --> 00:37:07,680
One, this is 1 we're going to be
talking about a little bit more 

622
00:37:07,680 --> 00:37:10,360
on the show, and it's been ITCH 
funding for a while. 

623
00:37:10,360 --> 00:37:15,360
I think it's ITCH funding goals.
It was three months long and so 

624
00:37:15,360 --> 00:37:19,520
it's wrapping up, I believe, at 
the end of November, so we're 

625
00:37:19,520 --> 00:37:24,960
going to talk about it soon. 
But this is Planet Fist, so for 

626
00:37:24,960 --> 00:37:29,440
those who who backed Fist or 
didn't back Fist. 

627
00:37:29,440 --> 00:37:30,960
Fist is a fucking fantastic 
game. 

628
00:37:30,960 --> 00:37:34,680
From Claymore I have the 
original one. 

629
00:37:34,680 --> 00:37:37,480
I have the ultra edition one. 
I have an ultra edition like 

630
00:37:37,560 --> 00:37:39,440
press copy that Claymore sent 
us. 

631
00:37:39,520 --> 00:37:43,320
Great person definitely worth 
supporting their things for. 

632
00:37:43,560 --> 00:37:49,080
And this is Planet Fist which I 
I personally love this game so 

633
00:37:49,080 --> 00:37:51,240
much. 
It speaks directly to what I 

634
00:37:51,240 --> 00:37:52,720
like about tape top role-playing
games. 

635
00:37:53,040 --> 00:37:55,440
This is a compatible with fist 
game I love. 

636
00:37:55,440 --> 00:37:57,120
It says compatible with this 
kind of. 

637
00:37:57,480 --> 00:38:02,480
Basically it uses the very, 
very, very core mechanic of Fist

638
00:38:03,080 --> 00:38:05,760
and turns it into not 
necessarily. 

639
00:38:05,960 --> 00:38:10,560
It's not a skirmish game, it's a
tactical RPG, which I absolutely

640
00:38:10,560 --> 00:38:12,720
love. 
Anyone that back like help your 

641
00:38:12,720 --> 00:38:17,160
service from Sandy Pog or 
checked out a lot of the stuff 

642
00:38:17,160 --> 00:38:21,720
from Sandra OAD. 
This is a game I list. 

643
00:38:22,160 --> 00:38:26,120
I can't wait to talk about this 
on stream, but it's got a $3000 

644
00:38:26,120 --> 00:38:29,120
funding goal. 
Right now it's at 27192. 

645
00:38:29,640 --> 00:38:32,080
I know I had talked with just a 
little bit, just Levine the 

646
00:38:32,080 --> 00:38:36,480
creator. 
Now this is Jump Gate games. 

647
00:38:36,800 --> 00:38:42,560
But they we chat a little bit 
about this, but this is it. 

648
00:38:42,600 --> 00:38:45,520
It says it's a PBTA narrative. 
We'll we'll we're talking about 

649
00:38:45,520 --> 00:38:48,080
Apocalypse World today. 
We'll get into what what PBTA 

650
00:38:48,080 --> 00:38:49,720
means. 
But this is basically a 2D6 

651
00:38:49,960 --> 00:38:54,520
mixed success tactical war game 
in the world of Fist. 

652
00:38:54,640 --> 00:38:59,080
Kind of actually that's the part
of this, not really at all in 

653
00:38:59,080 --> 00:39:02,920
using some of the mechanics of 
Fist, but turns it into like a 

654
00:39:05,040 --> 00:39:10,520
like a space war combat game. 
Let me let me actually read what

655
00:39:10,520 --> 00:39:12,520
it says to understand it a 
little bit more. 

656
00:39:12,520 --> 00:39:16,440
So Planet Fist is a PBTA 
narrative war game of satirical 

657
00:39:16,440 --> 00:39:19,200
sci-fi skirmish role-playing or 
storytelling. 

658
00:39:19,720 --> 00:39:22,960
And I hacked Claymore's Fist and
winner of the Substance award in

659
00:39:22,960 --> 00:39:29,640
the Fist Ultra Jam. 
It's a 60 page 8 1/2 by 11 total

660
00:39:29,640 --> 00:39:32,960
conversion. 
You don't need Fist to play and 

661
00:39:32,960 --> 00:39:34,920
it's been featured in Dice 
Breaker and Gnomes do. 

662
00:39:36,520 --> 00:39:39,400
Yeah, it's it's running from 
September 1st to November 30th. 

663
00:39:39,880 --> 00:39:42,600
And what is Planet Fist? 
It is inspired by Starship 

664
00:39:42,600 --> 00:39:45,920
Troopers, Battlefield Bad 
Company, and most of all by 

665
00:39:45,920 --> 00:39:48,560
Planetside 2. 
I don't know anything about 

666
00:39:48,560 --> 00:39:50,720
Planetside 2, so I want to check
that out. 

667
00:39:51,440 --> 00:39:54,160
But three principles Guided 
death is life, shootouts are 

668
00:39:54,160 --> 00:39:57,720
stories and fiction. 
First, so it is a fiction first,

669
00:39:58,240 --> 00:40:01,760
narrative war game using a 2D6 
system. 

670
00:40:01,960 --> 00:40:06,400
You couldn't write something 
that is more exactly in my 

671
00:40:06,400 --> 00:40:10,280
mechanical wheelhouse. 
So the second I heard about 

672
00:40:10,280 --> 00:40:16,080
this, I fell in love with it, 
Reached out to Jess, said, Hey, 

673
00:40:16,080 --> 00:40:20,840
let's talk about this. 
So we are going to be having 

674
00:40:22,640 --> 00:40:27,320
this game for review here on the
show on the 19th I believe. 

675
00:40:27,320 --> 00:40:29,720
It is so really excited to talk 
about it. 

676
00:40:30,800 --> 00:40:33,760
But check it out again. 
This is it's funny right now. 

677
00:40:33,760 --> 00:40:35,920
So if you buy it right now, you 
get it right now And it's only 

678
00:40:35,920 --> 00:40:44,320
$8 which is crazy. 
I really hope that this goes on 

679
00:40:44,320 --> 00:40:47,520
to become Prince. 
Like do a whole thing. 

680
00:40:47,560 --> 00:40:50,440
I want more of this. 
I want it in my hands. 

681
00:40:50,640 --> 00:40:54,440
I want more than just APDF. 
I would be really excited to to 

682
00:40:54,440 --> 00:41:03,440
see this and jumping on the back
of Claymore, like like how Good 

683
00:41:03,440 --> 00:41:08,000
Fist did on Kickstarter, I think
this would blow up just as much.

684
00:41:08,520 --> 00:41:12,720
So yeah, so there's community 
copies, there's multiple tiers 

685
00:41:12,720 --> 00:41:15,200
including acknowledgments and 
naming a player and things like 

686
00:41:15,200 --> 00:41:17,240
that. 
There are demos that you can 

687
00:41:17,240 --> 00:41:20,560
download so you can check out 
how it is right now. 

688
00:41:20,760 --> 00:41:24,920
But again, for $8 I obviously 
backed this and got it. 

689
00:41:24,920 --> 00:41:27,280
It's fantastic. 
It's super clean. 

690
00:41:27,560 --> 00:41:30,640
It's built with the same layout 
as Fist. 

691
00:41:30,640 --> 00:41:35,280
It mimics it almost one for one,
but really takes the game into a

692
00:41:35,280 --> 00:41:38,960
completely different direction, 
which is really, really fun and 

693
00:41:38,960 --> 00:41:43,280
interesting. 
So you definitely want to to 

694
00:41:43,280 --> 00:41:48,120
check out Planet Fest by jumping
Jumpgate Games on Itch. 

695
00:41:49,000 --> 00:41:53,000
Really, really fantastic. 
And then and the creators also 

696
00:41:53,000 --> 00:41:54,880
put out other stuff too. 
I literally have one thing next 

697
00:41:54,920 --> 00:42:02,280
to me. 
This is I have the high ground 

698
00:42:03,160 --> 00:42:07,560
collaborative game. 
I went, I went full bore on it, 

699
00:42:07,640 --> 00:42:11,520
got the whole, got the whole 
shebang with this, with this bag

700
00:42:11,520 --> 00:42:14,200
and everything. 
Which I love having the bag, but

701
00:42:14,200 --> 00:42:16,720
I can't take it out of the bag 
because it's such a cool bag so 

702
00:42:16,720 --> 00:42:19,120
I can't put it on a shelf and 
then it's why it's sitting next 

703
00:42:19,120 --> 00:42:20,400
to me. 
But this is really cool. 

704
00:42:20,400 --> 00:42:23,720
This is a great scene 
collaborative 2 player dueling 

705
00:42:23,720 --> 00:42:26,080
game of banter posturing in 
capes. 

706
00:42:27,200 --> 00:42:29,680
This is cool. 
Pretty sure it won awards. 

707
00:42:30,200 --> 00:42:35,320
This comes with wooden dice and 
tokens and stuff too. 

708
00:42:35,520 --> 00:42:40,200
So Jess has made some really, 
really awesome stuff already. 

709
00:42:40,360 --> 00:42:43,520
Great creator. 
And this just continues to 

710
00:42:43,520 --> 00:42:46,760
expand their their catalog of 
awesome stuff that they've made 

711
00:42:47,040 --> 00:42:49,880
so highly, highly, highly worth 
backing. 

712
00:42:50,440 --> 00:42:56,400
And again I hope that this is 
not the the end of the planet 

713
00:42:56,400 --> 00:42:59,720
fist journey and I hope that I 
can eventually be holding this 

714
00:42:59,720 --> 00:43:01,560
in my hand. 
So we'll see. 

715
00:43:01,800 --> 00:43:02,880
We'll see what happens with 
that. 

716
00:43:04,440 --> 00:43:06,120
I think that's all the ones I 
have on itch. 

717
00:43:06,440 --> 00:43:12,040
Let's hop back-to-back your kid.
Let's jump up to well, I mean I 

718
00:43:12,040 --> 00:43:16,920
I gotta I gotta talk about this 
and then I'll start going from 

719
00:43:16,920 --> 00:43:19,400
the top instead of the bottom so
that we can look at ones that 

720
00:43:19,400 --> 00:43:23,760
aren't funded yet. 
But my goodness, a base of 

721
00:43:23,760 --> 00:43:27,080
hallucinations. 
Collected Edition Max Min has 

722
00:43:27,080 --> 00:43:31,080
got to be one of the just best 
people in the entire world. 

723
00:43:32,200 --> 00:43:37,920
Friend of the show, friend to 
myself personally Insane amazing

724
00:43:37,920 --> 00:43:42,840
Creator has put out some amazing
stuff I for as long as I've 

725
00:43:42,840 --> 00:43:46,120
known Max, I have. 
I have been sitting on my phone 

726
00:43:46,120 --> 00:43:49,640
waiting for Kickstarter to drop 
so I can be backer #1 because 

727
00:43:49,640 --> 00:43:58,720
Max is all about doing small 
run, handmade, just rare stuff. 

728
00:43:59,280 --> 00:44:02,600
Things that you won't get ever 
again. 

729
00:44:03,360 --> 00:44:06,160
Maybe new editions of, but but 
not the older stuff. 

730
00:44:06,160 --> 00:44:09,240
And my God if that that doesn't 
speak directly to my collector 

731
00:44:09,240 --> 00:44:14,040
soul. 
So for, for example, I have a 

732
00:44:14,040 --> 00:44:17,160
whole Max moon shelf over here. 
Let's run through a couple of 

733
00:44:17,160 --> 00:44:22,000
those things real quick. 
This right here is 12 years 

734
00:44:22,040 --> 00:44:24,160
which is one of my favorite 
games of all time. 

735
00:44:24,440 --> 00:44:27,840
A game that Max put out. 
This is actually the pre 

736
00:44:27,840 --> 00:44:30,480
Kickstarter prototype copy of 12
years. 

737
00:44:30,480 --> 00:44:33,440
It's got an original like draft 
stamp on the back of what the 

738
00:44:33,440 --> 00:44:37,240
Kickstarter of what the the Xena
eventually looks like. 

739
00:44:37,520 --> 00:44:41,720
This is like the original before
there was even a logo prototype 

740
00:44:41,760 --> 00:44:44,720
on play tested one of these in 
the world. 

741
00:44:45,480 --> 00:44:53,200
I have that this is a hardcover 
of 12 years that Max made by 

742
00:44:53,200 --> 00:44:59,600
hand, handbound, handmade. 
And there's only two of this 

743
00:44:59,960 --> 00:45:04,280
version that exists in the 
entire world because if you look

744
00:45:04,280 --> 00:45:10,080
inside it tells says right there
for those that can see it if it 

745
00:45:10,080 --> 00:45:15,880
unblurs or if it zooms. 
This is the weekly scroll 

746
00:45:15,880 --> 00:45:20,920
edition of two, right? 
So there's only two of these 

747
00:45:21,000 --> 00:45:26,440
hardback, cloth bound Gold and 
Black editions in the world. 

748
00:45:26,440 --> 00:45:32,400
I have one and Hunter has one. 
This, Speaking of abyss of 

749
00:45:32,400 --> 00:45:43,480
Hallucinations is a hand made 
one of one from the last 

750
00:45:43,480 --> 00:45:48,560
Kickstarter. 
This is the book of lies 

751
00:45:50,400 --> 00:45:56,000
handbound hand put together from
Max. 

752
00:45:58,000 --> 00:46:01,760
Again, this the the attention to
detail, the craft, and the 

753
00:46:01,760 --> 00:46:12,480
desire to put quality writing 
inside quality like books like 

754
00:46:12,480 --> 00:46:14,400
that. 
The hand that they fucking hand 

755
00:46:14,400 --> 00:46:18,720
make is insane to me. 
And again, the fact that they're

756
00:46:18,880 --> 00:46:21,920
one of the most wonderful people
in the world helps a ton and I 

757
00:46:21,960 --> 00:46:24,440
just received this. 
This would be the first time 

758
00:46:24,440 --> 00:46:27,880
that and the last time anyone of
you guys will ever see this. 

759
00:46:28,240 --> 00:46:32,040
They just dropped the Demon Lord
expansion and there was a one of

760
00:46:32,040 --> 00:46:41,320
one hand bound hand made hand 
everything of the Demon Lord 

761
00:46:41,320 --> 00:46:52,240
expansion and this is that gold 
on the front hand down leather. 

762
00:46:52,720 --> 00:46:56,280
Look at the gold speckling on 
the edge of these red pages. 

763
00:46:57,560 --> 00:47:01,000
No, the book of lies that I just
showed is is Aleister Crowley's 

764
00:47:01,400 --> 00:47:04,280
Book of Book of Lies just 
reprinted by Max. 

765
00:47:04,640 --> 00:47:08,120
But look, the Red Demon Lord 
pages on the inside. 

766
00:47:13,880 --> 00:47:19,360
So yeah, very, very, very happy 
to have this. 

767
00:47:20,960 --> 00:47:24,280
It's, it's this is what I'm 
talking about as far as Max and 

768
00:47:24,280 --> 00:47:25,760
the quality of the stuff that 
they produce. 

769
00:47:26,120 --> 00:47:31,000
So it it's just this this whole 
top shelf right here that you 

770
00:47:31,000 --> 00:47:34,320
guys can see. 
That's all Max in there. 

771
00:47:34,320 --> 00:47:38,640
I also have the one of one black
on black on Black Fairy Land 

772
00:47:38,640 --> 00:47:40,680
that they put out because I was 
back #1 for that. 

773
00:47:40,680 --> 00:47:43,680
I'm proud of this and one of the
biggest reasons I'm proud of it 

774
00:47:43,680 --> 00:47:46,240
is because Max is such a good 
person and a good friend. 

775
00:47:46,800 --> 00:47:49,080
So it makes me really proud to 
have these like one of one that 

776
00:47:49,080 --> 00:47:53,400
I know that they put so much 
effort, time and love into what 

777
00:47:53,400 --> 00:47:56,200
they're making and this is a 
culmination of Abyss of 

778
00:47:56,200 --> 00:47:58,800
hallucinations. 
So this is not only Abyss of 

779
00:47:58,800 --> 00:48:02,760
Hallucinations 3, which is an 
occult inspired Merckborg 

780
00:48:02,760 --> 00:48:05,440
setting built on the nihilistic 
psychedelia of Aleister 

781
00:48:05,440 --> 00:48:09,080
Crowley's Book of Lies. 
This is also a combined edition 

782
00:48:09,080 --> 00:48:11,640
of everything. 
And as far as the Kickstarter 

783
00:48:11,640 --> 00:48:14,800
page goes, this is what you do 
with the Kickstarter page. 

784
00:48:14,800 --> 00:48:17,760
For those out there like I can 
tell you right now, I know 

785
00:48:17,760 --> 00:48:19,560
projects that have failed 
because their Kickstarter pages 

786
00:48:19,560 --> 00:48:23,200
sucked. 
I could name 10 right now at the

787
00:48:23,200 --> 00:48:25,880
top of my head that I know that 
if they had a better Kickstarter

788
00:48:25,880 --> 00:48:29,760
page they would have funded. 
So look at these successful 

789
00:48:29,760 --> 00:48:32,120
Kickstarter pages. 
One of the very first things you

790
00:48:32,120 --> 00:48:33,920
want to do is show people what 
they get. 

791
00:48:34,640 --> 00:48:37,680
One of the very first things on 
here is a picture of everything 

792
00:48:37,680 --> 00:48:40,040
that you can get from this 
campaign right off the bat and 

793
00:48:40,040 --> 00:48:41,360
you go, wait, what the fuck is 
that? 

794
00:48:41,360 --> 00:48:43,360
Let me read through to find out 
what that is. 

795
00:48:43,400 --> 00:48:45,560
Right. 
So Abyss of Hallucinations is an

796
00:48:45,560 --> 00:48:47,680
occult inspired Mark Borg 
setting built upon the 

797
00:48:47,680 --> 00:48:50,200
nihilistic psychedelia of 
Aleister Crowley's Book of Lies.

798
00:48:50,680 --> 00:48:53,320
The campaign adds the 3rd and 
final volume to the Zine 

799
00:48:53,320 --> 00:48:57,120
collection and unifies the triad
in a deluxe hardcover 

800
00:48:57,120 --> 00:49:00,600
compilation, giving the Abyss 
the decadent chloria it 

801
00:49:00,600 --> 00:49:04,280
deserves. 
OK, so you this is not just #3 

802
00:49:04,280 --> 00:49:08,720
in the series, it is also a 
hardbound version of all three 

803
00:49:08,720 --> 00:49:14,240
together. 
All right, you get a a massive 

804
00:49:14,240 --> 00:49:16,640
list of stuff that I'm not gonna
go through if you're seeing it. 

805
00:49:17,040 --> 00:49:22,120
Hit maps, hex crawling, stuff in
PCs, magic things, everything 

806
00:49:22,120 --> 00:49:23,720
like crazy. 
There's a great graphic here 

807
00:49:23,720 --> 00:49:26,240
where it actually folds out to 
what the zine's going to look 

808
00:49:26,240 --> 00:49:28,080
like, which is really, really 
stunning. 

809
00:49:28,440 --> 00:49:32,960
The Slip case set of all three. 
It contains Abyss of 

810
00:49:32,960 --> 00:49:37,360
Hallucinations collected and The
Book of Lies and A5 panel GM 

811
00:49:37,360 --> 00:49:41,680
screen in a Slip case. 
And it's this gorgeous white 

812
00:49:41,960 --> 00:49:47,160
with red and gold embossing and 
foiling and everything on it. 

813
00:49:47,160 --> 00:49:50,920
It's God, it's so it's so 
gorgeous. 

814
00:49:50,920 --> 00:49:55,440
And it is the correct end place 
for all of this, because I know 

815
00:49:55,440 --> 00:50:00,960
when Abyss first came out and 12
years first came out, I don't 

816
00:50:00,960 --> 00:50:09,400
think the how much, I don't 
think the production level was 

817
00:50:09,400 --> 00:50:10,720
there for Max. 
I wanna say like he was a 

818
00:50:10,720 --> 00:50:16,760
smaller creator, but because of 
the loving community that he's 

819
00:50:16,760 --> 00:50:22,960
built and the fans that he's 
made, they're able to now put 

820
00:50:22,960 --> 00:50:26,000
something out of this quality on
this scale is what the scale is.

821
00:50:26,000 --> 00:50:28,560
What I was talking about more 
than anything because everything

822
00:50:28,560 --> 00:50:31,240
they did before they were 
literally doing every single 

823
00:50:31,240 --> 00:50:33,920
Zine by hand. 
And I remember like messages 

824
00:50:33,920 --> 00:50:37,160
about his fingers bleeding 
trying to get all of the books 

825
00:50:37,160 --> 00:50:41,160
made. 
But this is through Exalted or 

826
00:50:41,160 --> 00:50:43,720
with Exalted which is jumped in 
on. 

827
00:50:43,720 --> 00:50:45,520
I don't think they've been with 
all the best, but I know they 

828
00:50:45,520 --> 00:50:50,800
were the last one. 
And and yeah, yeah, I'm super 

829
00:50:50,800 --> 00:50:53,400
excited for this project. 
So yeah, there's the collected 

830
00:50:53,400 --> 00:50:57,400
edition, which again, hardback 
foiling, gorgeous, stunning. 

831
00:50:57,520 --> 00:51:01,400
It's insane. 
And then there's so there's a 

832
00:51:01,400 --> 00:51:03,720
Book of Lies edition. 
There's a GM screen. 

833
00:51:04,040 --> 00:51:07,760
There's the volume 3 scene, 
which continues with the pink, 

834
00:51:08,360 --> 00:51:12,680
white and gold covers. 
You they don't do. 

835
00:51:12,680 --> 00:51:15,280
The pictures will never do the 
justice for the Zine in hand. 

836
00:51:15,280 --> 00:51:18,480
The white has this shimmer to it
and it's imprinted over top of 

837
00:51:18,480 --> 00:51:20,040
the pink. 
It's absolutely stunning. 

838
00:51:21,560 --> 00:51:26,520
And then there's also the Coup 
Hooligans tape. 

839
00:51:26,520 --> 00:51:34,800
Coup Hooligans is a music 
project that Max has that does 

840
00:51:34,800 --> 00:51:38,720
some tapes from the previous 
projects like Fairland. 

841
00:51:38,720 --> 00:51:41,680
How to go through Again's tape. 
This one looks fantastic. 

842
00:51:41,720 --> 00:51:47,280
Obviously you can find. 
I think I can get that now. 

843
00:51:47,280 --> 00:51:49,000
I think I even have that now in 
my band camp. 

844
00:51:49,840 --> 00:51:53,280
You can get a T-shirt. 
It comes with stickers. 

845
00:51:53,720 --> 00:51:56,840
There's the zines versus the 
book in the collected edition. 

846
00:51:56,840 --> 00:52:01,440
So you can get either of those, 
but one of the ones I want to 

847
00:52:01,440 --> 00:52:03,800
talk about the. 
So all the tiers, basically to 

848
00:52:03,800 --> 00:52:10,840
run through the tiers, you got 
the it's the first tier. 

849
00:52:10,920 --> 00:52:13,560
Yeah, so the first tier is 
called the The Third Triad. 

850
00:52:13,880 --> 00:52:16,600
You get the Zine, you get the 
Player's Guide Zine, you get the

851
00:52:16,600 --> 00:52:21,440
soundtrack and you get stretch 
goals and that's $35 for $50 you

852
00:52:21,440 --> 00:52:25,560
get. 
Thought that was not digital 

853
00:52:25,560 --> 00:52:27,680
only, So you get a bunch of 
stuff, all digital. 

854
00:52:29,400 --> 00:52:33,480
There's a $70.00 Labor Labor 
Abyssis, which is the Deluxe 

855
00:52:33,480 --> 00:52:37,120
Abyss of Elucidations Collected 
edition, the Player's Guide, the

856
00:52:37,120 --> 00:52:39,840
soundtrack and everything. 
There's the holy, the and not 

857
00:52:39,920 --> 00:52:45,080
three and not which is the slip,
case and everything. 

858
00:52:45,480 --> 00:52:48,320
There's the one, the mini and 
all, which is pretty much 

859
00:52:48,320 --> 00:52:51,280
everything. 
There's and that is at 180 

860
00:52:51,280 --> 00:52:54,360
dollars. 
There's a $580 tier, the Mother 

861
00:52:54,360 --> 00:52:58,080
of Abominations. 
It is original signed artwork. 

862
00:52:59,440 --> 00:53:03,440
And then there is a $980 tier 
which is AGM screen artwork 

863
00:53:03,440 --> 00:53:05,640
original. 
I doubt those are even still 

864
00:53:05,640 --> 00:53:10,400
available. 
Yeah, the mother of Abominations

865
00:53:10,400 --> 00:53:15,240
one is gone. 
The GM one is still available 

866
00:53:15,240 --> 00:53:18,920
one of one. 
And then and then there is the 

867
00:53:18,920 --> 00:53:27,560
1100 and $31,130. 
This is called VVVVVV period V 

868
00:53:27,560 --> 00:53:29,640
period, V period, V period V 
period. 

869
00:53:30,400 --> 00:53:34,520
This is everything. 
Plus the Abyss of Hallucinations

870
00:53:34,520 --> 00:53:39,560
collected VVVVV edition. 
So it's it's five VS, which is 5

871
00:53:39,560 --> 00:53:42,560
in Roman numerals. 
And what is what is that do you 

872
00:53:42,600 --> 00:53:45,480
ask? 
Do they do they did Max. 

873
00:53:45,600 --> 00:53:47,600
Oh oh oh and look at that. 
Look here at the bottom of the 

874
00:53:47,600 --> 00:53:49,960
weekly scroll featuring an 
interview with Max Moon about 

875
00:53:49,960 --> 00:53:51,960
Abyss of Hallucinations episode 
31. 

876
00:53:52,360 --> 00:53:55,040
Crazy that we're we're right 
there on the page. 

877
00:53:55,680 --> 00:53:58,640
Also some talks with vintage RPG
and unwinnable funeral rights. 

878
00:53:59,640 --> 00:54:04,800
But the VVVVV edition? 
Let me scroll back up and we'll 

879
00:54:04,800 --> 00:54:06,040
talk about that a little bit 
more. 

880
00:54:11,840 --> 00:54:13,960
I better have got the I better 
get the Curse Edition too. 

881
00:54:14,160 --> 00:54:18,440
So basically the VVVVV edition. 
There's only 5 copies of these. 

882
00:54:19,440 --> 00:54:23,360
Custom hand engraved with brass 
tools with gold leaf on the 

883
00:54:23,360 --> 00:54:26,280
spine and blind tooling on the 
cover. 

884
00:54:27,400 --> 00:54:35,480
This is from Brian Beedler who 
is a book Craftsman. 

885
00:54:35,800 --> 00:54:41,840
So these are from a bespoke book
Craftsman, a master book 

886
00:54:41,880 --> 00:54:44,880
crafter. 
I think Max even talked about 

887
00:54:44,880 --> 00:54:48,200
there being like specialized 
tools being made to do these. 

888
00:54:48,200 --> 00:54:50,840
There's only going to be 5 
copies that exist in the world 

889
00:54:50,840 --> 00:54:55,200
of this and they are, like I 
said, they start at 11,000 and 

890
00:54:55,200 --> 00:54:57,080
$30.00. 
I think there's there's more 

891
00:54:57,080 --> 00:54:59,960
that you can pay to have that 
done up but it's hand leather 

892
00:54:59,960 --> 00:55:03,520
tooled and everything. 
There are only two of those left

893
00:55:04,520 --> 00:55:06,560
and you'll never guess at what 
tier I backed. 

894
00:55:07,160 --> 00:55:10,840
So anyway, so this is Abyss of 
Hallucinations collected edition

895
00:55:12,840 --> 00:55:15,280
back it. 
It is fantastic. 

896
00:55:15,280 --> 00:55:17,800
Max is fantastic and then back 
all of Max's other stuff. 

897
00:55:18,400 --> 00:55:28,080
I'm going to take a quick break.
And I'll be right back and we'll

898
00:55:28,080 --> 00:55:31,400
finish this out. 
OK. 

899
00:55:31,480 --> 00:55:35,600
I am back. 
Let's do some projects that 

900
00:55:36,200 --> 00:55:40,920
haven't quite funded yet or are 
close or some newer ones and 

901
00:55:40,920 --> 00:55:46,400
then we will kind of cruise 
through some other ones that 

902
00:55:46,400 --> 00:55:47,720
we've already chatted about a 
little bit. 

903
00:55:47,720 --> 00:55:49,640
So let's go with this right 
here. 

904
00:55:51,560 --> 00:55:59,440
So this one looks really neat. 
This is strange. 

905
00:55:59,440 --> 00:56:04,160
God from S Murphy. 
I believe it's Sean Murphy. 

906
00:56:07,320 --> 00:56:08,520
Maybe I'm completely wrong on 
that. 

907
00:56:11,400 --> 00:56:15,360
Yeah, so paranormal agents 
dealing with the supernatural 

908
00:56:15,360 --> 00:56:20,040
creatures and phenomena. 
I love the the graphic there, 

909
00:56:20,360 --> 00:56:23,560
really cool, like banners with 
some nice luciferian symbolism 

910
00:56:23,560 --> 00:56:24,720
and stuff. 
Really great. 

911
00:56:25,000 --> 00:56:29,520
This is at $830 of an 11177 
dollar goal. 

912
00:56:30,120 --> 00:56:34,200
It's got 17 days to go on 35 
backers. 

913
00:56:34,640 --> 00:56:36,280
This one looks really, really 
neat. 

914
00:56:36,600 --> 00:56:39,480
Definitely needs a little bit 
more hype. 

915
00:56:40,760 --> 00:56:45,720
I will say right off the bat, 
with a Kickstarter page, there's

916
00:56:45,720 --> 00:56:48,040
very, very little art on the 
Kickstarter page. 

917
00:56:48,440 --> 00:56:52,360
I would highly recommend adding 
more art, whether we like it or 

918
00:56:52,360 --> 00:56:56,200
not. 
Human beings like art, They 

919
00:56:56,200 --> 00:56:58,600
really enjoy it. 
They like to see that it's going

920
00:56:58,600 --> 00:57:01,360
to look good. 
I have backed games that have 

921
00:57:01,680 --> 00:57:05,360
very little art in it, that 
barely fun, and the games are 

922
00:57:05,720 --> 00:57:08,520
fantastic. 
And I have backed games that 

923
00:57:08,520 --> 00:57:13,880
have beautiful art in it and the
games are sitting on my fucking 

924
00:57:13,880 --> 00:57:16,400
shelf. 
So art sells books. 

925
00:57:16,560 --> 00:57:18,600
I mean art gets people to back 
kick starters. 

926
00:57:18,680 --> 00:57:23,760
So the fact that the graphic at 
the top just says Strange Squad,

927
00:57:23,760 --> 00:57:26,720
the kick starter on it, obvious,
I think people are going to 

928
00:57:26,720 --> 00:57:29,520
bounce off that already. 
And although it says the game 

929
00:57:29,520 --> 00:57:31,160
really big, I love that that's 
there. 

930
00:57:31,480 --> 00:57:35,000
But farther down it has the 
books and then pictures of all 

931
00:57:35,000 --> 00:57:37,400
the books in it out of thrown 
that graphic way up at the top. 

932
00:57:37,840 --> 00:57:41,560
And if there is already cover 
art for the book, man that piece

933
00:57:41,560 --> 00:57:44,320
should be big and bold somewhere
on here. 

934
00:57:44,320 --> 00:57:50,760
But outside of the graphics for 
the the the books here, there's 

935
00:57:50,760 --> 00:57:52,320
not a single piece of art on the
Kickstarter page. 

936
00:57:52,560 --> 00:57:54,640
I highly recommend putting art 
on the Kickstarter page. 

937
00:57:55,080 --> 00:57:59,840
People are, I want to say people
are dumb, but we like shiny, 

938
00:57:59,840 --> 00:58:02,040
bright things. 
So give us shiny, bright things.

939
00:58:02,200 --> 00:58:04,880
Put the beautiful art that you 
have on the cover in the 

940
00:58:04,880 --> 00:58:08,520
Kickstarter page, get people to 
invested and then talk about the

941
00:58:08,520 --> 00:58:12,400
game. 
So but regardless, I mean you 

942
00:58:12,400 --> 00:58:15,840
get me with the black, the red, 
and the evil looking symbols 

943
00:58:16,160 --> 00:58:19,760
that pulls me in. 
So the game Strange Squad, 

944
00:58:19,960 --> 00:58:23,920
members of the Agency of 
Aberrant Phenomena seek to solve

945
00:58:23,920 --> 00:58:29,560
conflicts involving aberrance or
Abes, unnatural creatures and 

946
00:58:29,560 --> 00:58:31,640
phenomena that defy conventional
understanding. 

947
00:58:32,040 --> 00:58:35,080
They work to uphold the Veil, a 
layer of secrecy that keeps the 

948
00:58:35,080 --> 00:58:38,320
public from learning about these
fragments of unreality for their

949
00:58:38,320 --> 00:58:41,000
sake And ours. 
Sounds very like hellboyish, you

950
00:58:41,000 --> 00:58:44,160
know what I mean? 
In play Strange Squad is a 

951
00:58:44,160 --> 00:58:47,520
paranormal investigative game. 
Or the agents into a situation 

952
00:58:47,800 --> 00:58:50,440
where an Aberrant is threatening
the Veil and must make decisions

953
00:58:50,440 --> 00:58:52,360
on how to deal with it. 
I love that. 

954
00:58:52,480 --> 00:58:57,880
Sounds like an awesome core. 
Features is a robust character 

955
00:58:57,880 --> 00:59:00,800
creation system that enables you
to create any kind of agent you 

956
00:59:00,800 --> 00:59:03,880
can think of an easy to manage 
time mechanic that keeps 

957
00:59:03,880 --> 00:59:07,080
assignments from stagnating. 
The longer mission goes on, the 

958
00:59:07,080 --> 00:59:09,600
more complicated things become 
as the world moves in the 

959
00:59:09,600 --> 00:59:12,000
background and then the stress 
system. 

960
00:59:12,000 --> 00:59:15,280
An alternative to the 
traditional sanity mechanic that

961
00:59:15,280 --> 00:59:17,600
is often found within 
investigative supernatural 

962
00:59:17,600 --> 00:59:20,360
games. 
Listen, I love insanity, 

963
00:59:20,360 --> 00:59:21,600
insanity and all that kind of 
stuff. 

964
00:59:23,040 --> 00:59:27,080
But you know, it's it's really 
nice not to use like the DSM 5 

965
00:59:27,080 --> 00:59:30,120
or whatever we're on now to put 
insanity in your games. 

966
00:59:30,520 --> 00:59:32,960
Make people do weird stuff and 
be weird. 

967
00:59:33,240 --> 00:59:35,880
Don't model insanity after real 
life. 

968
00:59:38,280 --> 00:59:41,480
A mental illness and this sounds
like a really great way to do 

969
00:59:41,480 --> 00:59:45,200
that, a stress mechanic as 
opposed to a sanity or insane 

970
00:59:45,200 --> 00:59:49,160
mechanic. 
So looks really neat, it says. 

971
00:59:49,160 --> 00:59:50,680
Want to take a peek at the game 
before you pledge? 

972
00:59:50,680 --> 00:59:53,280
Check out the core rules here. 
You know where that should have 

973
00:59:53,280 --> 00:59:56,280
been? 
Way at the top so that people 

974
00:59:56,280 --> 00:59:59,160
can be like, oh cool, there's a 
quick start. 

975
00:59:59,320 --> 01:00:05,000
So throw the cover art way at 
the top, say that there's a 

976
01:00:05,000 --> 01:00:07,920
quick start, give a picture of 
everything that they're going to

977
01:00:07,920 --> 01:00:09,280
get, and then do all this other 
stuff. 

978
01:00:11,320 --> 01:00:15,040
There's a breakdown here of oh, 
it says each book is a 

979
01:00:15,040 --> 01:00:16,880
beautiful, high quality, staple 
bound booklet. 

980
01:00:17,040 --> 01:00:19,280
They've been laid out by S 
Murphy in a clear elegant. 

981
01:00:19,800 --> 01:00:22,120
Information focused design. 
All the books have already been 

982
01:00:22,120 --> 01:00:24,720
fully written and edited and 
only need to go through minor 

983
01:00:24,720 --> 01:00:26,720
proofing. 
Love that. 

984
01:00:27,040 --> 01:00:30,400
Anyone that puts out a 
Kickstarter, the the 

985
01:00:30,400 --> 01:00:32,880
Kickstarters that have taken the
longest and failed the most are 

986
01:00:32,880 --> 01:00:34,720
ones that have barely anything 
written. 

987
01:00:36,000 --> 01:00:39,720
And then right after. 
And then something's going to 

988
01:00:39,720 --> 01:00:42,000
come up in your life and it this
is going to take a back burner 

989
01:00:42,000 --> 01:00:43,160
and you're going to piss off 
that. 

990
01:00:43,160 --> 01:00:46,120
There's there's big companies 
and small people out there that 

991
01:00:46,120 --> 01:00:48,880
I will not back anymore for that
exact reason. 

992
01:00:49,080 --> 01:00:53,200
Because I'm tired of hearing the
number of times that you hear 

993
01:00:53,200 --> 01:00:54,800
nothing for four or five, six 
months. 

994
01:00:54,800 --> 01:00:58,600
And then you get that inevitable
e-mail that says I've been 

995
01:00:58,600 --> 01:01:00,880
dreading, writing this e-mail, 
I'm sorry to tell you that I've 

996
01:01:00,880 --> 01:01:03,160
had this massive life event 
happen and that's awful. 

997
01:01:03,160 --> 01:01:04,600
I'm sorry that those things 
happen. 

998
01:01:05,440 --> 01:01:08,840
But that is why it is much 
better to have most of your 

999
01:01:08,840 --> 01:01:10,840
project done before you go into 
it. 

1000
01:01:11,240 --> 01:01:14,760
Because the problem is that as 
soon as something happens and 

1001
01:01:14,760 --> 01:01:17,720
you start to get behind, a lot 
of people start to feel buried 

1002
01:01:17,720 --> 01:01:20,920
by it and it just downward 
spirals into a point where they 

1003
01:01:20,920 --> 01:01:22,280
feel like they can't do anything
at all. 

1004
01:01:22,280 --> 01:01:24,960
And they even get to a point 
where they stop updating people 

1005
01:01:24,960 --> 01:01:27,280
or disappear entirely, which 
just happened numerous times. 

1006
01:01:27,560 --> 01:01:32,640
So personally, I am much more 
likely to fund a project where 

1007
01:01:32,640 --> 01:01:34,840
at least most of the writing is 
done and it might just need 

1008
01:01:34,840 --> 01:01:36,160
layout or proofing and stuff 
like that. 

1009
01:01:36,520 --> 01:01:39,880
Then people that are like I've 
seen where it's like, here's our

1010
01:01:39,880 --> 01:01:42,840
timeline, we're going to finish 
writing by the end of next year.

1011
01:01:43,920 --> 01:01:45,640
Come on, I'll wait for it to hit
the stores. 

1012
01:01:45,800 --> 01:01:48,200
So it's really cool that this 
project has it already done and 

1013
01:01:48,200 --> 01:01:49,440
just needs a little bit of 
proofing. 

1014
01:01:53,520 --> 01:01:57,200
So there are a number of books. 
There is Strange Squad, the core

1015
01:01:57,200 --> 01:01:59,040
rules contains everything you 
need to play the game. 

1016
01:01:59,280 --> 01:02:02,480
There is Buried in the quagmire 
which is a starter adventure. 

1017
01:02:03,440 --> 01:02:06,520
There is Anti reality dump site 
which is an adventure concerning

1018
01:02:06,520 --> 01:02:09,760
an abandoned agency site. 
And then there's Code V which is

1019
01:02:09,760 --> 01:02:13,480
a post mortality adventure. 
So basically what you get is the

1020
01:02:13,480 --> 01:02:17,400
core book and three adventures. 
I think it's cool. 

1021
01:02:17,400 --> 01:02:19,040
I think it's cool that they're 
all gonna be different scenes 

1022
01:02:19,040 --> 01:02:20,360
with different covers and stuff 
like that. 

1023
01:02:20,640 --> 01:02:25,920
I mean, depending on how big the
core rules are though, like this

1024
01:02:25,920 --> 01:02:28,360
could have been just two, two 
books would have been cool. 

1025
01:02:28,920 --> 01:02:30,560
I don't. 
I know that's it's more 

1026
01:02:30,560 --> 01:02:34,680
logistics to, I think, to try to
put together like a hardback 

1027
01:02:34,680 --> 01:02:37,880
than it is to to maybe do 
scenes. 

1028
01:02:37,880 --> 01:02:40,080
I do love that there's three 
different covers to them. 

1029
01:02:41,760 --> 01:02:44,520
It's an interesting choice to 
have the core rules game and 

1030
01:02:44,520 --> 01:02:47,360
then three separate scenes in 
it. 

1031
01:02:47,520 --> 01:02:51,040
I mean, obviously I backed for 
it, but when you look at some of

1032
01:02:51,040 --> 01:02:52,760
the names associated with the 
two, you got Sean Murphy 

1033
01:02:52,760 --> 01:02:59,720
themselves, you got Christian 
Sorel, the, the, oh, I used to 

1034
01:02:59,720 --> 01:03:01,400
have Meat Castle stickers, like 
right there. 

1035
01:03:01,640 --> 01:03:03,360
I must have moved them. 
Oh here there. 

1036
01:03:05,280 --> 01:03:07,640
We love us some meat Castle here
on the show. 

1037
01:03:08,160 --> 01:03:10,240
So if Kirsten Terrell's 
associated with the project, you

1038
01:03:10,240 --> 01:03:12,960
know it's good. 
Especially if they're doing, 

1039
01:03:12,960 --> 01:03:14,880
developing some dev editing on 
it. 

1040
01:03:14,880 --> 01:03:17,880
So yeah, editing all the core 
rules and they did anti reality 

1041
01:03:17,880 --> 01:03:19,840
dump site, maybe that's why, 
because the adventures are 

1042
01:03:19,840 --> 01:03:21,520
written by their different 
peoples with different covers 

1043
01:03:21,520 --> 01:03:22,760
and stuff. 
Clearly that's what's going on 

1044
01:03:22,760 --> 01:03:30,080
here and Claymore did the cover 
and index art in the core rules,

1045
01:03:30,440 --> 01:03:32,320
so check out fist. 
I mean, there's so many great 

1046
01:03:32,320 --> 01:03:34,560
names attached to this project. 
This project should be bigger 

1047
01:03:34,560 --> 01:03:39,600
than it is. 
I don't remember seeing a lot of

1048
01:03:39,600 --> 01:03:44,640
stuff on this project prior to 
the project dropping. 

1049
01:03:44,760 --> 01:03:49,200
I know that I had talked to Sean
very briefly about spotlighting 

1050
01:03:49,200 --> 01:03:52,480
this project, which we are not 
spotlighting the project, but I 

1051
01:03:52,480 --> 01:03:56,920
do think that the page could be 
tweaked a little bit to 

1052
01:03:56,920 --> 01:04:04,760
encourage more backers. 
And yeah, that's all I have to 

1053
01:04:04,760 --> 01:04:06,360
say about that. 
It, it looks like a really, 

1054
01:04:06,360 --> 01:04:07,920
really fantastic project. 
I backed it. 

1055
01:04:08,160 --> 01:04:11,720
Let's talk about the tiers. 
You got the Rookie tier, which 

1056
01:04:11,720 --> 01:04:17,360
is just digital copies of the 
books, the core of of 

1057
01:04:17,360 --> 01:04:19,920
everything. 
Then you got the field Agent, 

1058
01:04:20,160 --> 01:04:24,920
which is physical copies of 
Strange Squad and Burton and 

1059
01:04:24,920 --> 01:04:27,440
Quagmire. 
You got the handler, I'm sorry, 

1060
01:04:27,440 --> 01:04:33,960
and that is at 35 New Zealand 
dollars, which is 21 American 

1061
01:04:33,960 --> 01:04:37,120
dollars. 
You got the handler at 55 New 

1062
01:04:37,120 --> 01:04:39,280
Zealand dollars, which is 33 
American dollars. 

1063
01:04:40,040 --> 01:04:43,840
And that's when you get the 
book. 

1064
01:04:44,280 --> 01:04:49,160
And Burton Quagmire and Anti 
Reality dump Site and Code V And

1065
01:04:49,160 --> 01:04:54,920
then at 120 New Zealand dollars 
or $71 you get everything as 

1066
01:04:54,920 --> 01:04:57,960
well as a hand embroidered 
strange quad patch. 

1067
01:04:58,440 --> 01:05:03,400
So I mean that's what I backed 
because New Zealand dollars are 

1068
01:05:03,400 --> 01:05:05,880
way less than American dollars. 
So for 120 New Zealand dollars 

1069
01:05:05,880 --> 01:05:08,720
it's only 70 bucks to get all 
four books in a patch. 

1070
01:05:08,800 --> 01:05:10,560
I'll take that. 
I'm sure shipping will be, I 

1071
01:05:10,680 --> 01:05:12,440
don't know, we'll see what 
shipping looks like. 

1072
01:05:14,440 --> 01:05:21,160
UKEU Row now 19 New Zealand, 24 
New Zealand, 32 New Zealand, so 

1073
01:05:21,160 --> 01:05:23,920
and handled by Peregrine Cross. 
Plus they know what they're 

1074
01:05:23,920 --> 01:05:25,920
doing. 
So looks like a really cool 

1075
01:05:25,920 --> 01:05:27,120
project. 
I would definitely check this 

1076
01:05:27,120 --> 01:05:30,360
out, especially if Christian 
Srel is involved in it. 

1077
01:05:30,360 --> 01:05:34,520
You know it's going to be good. 
So really really neat, but this 

1078
01:05:34,520 --> 01:05:37,160
is what I would call the 
definition of like maybe a 

1079
01:05:37,640 --> 01:05:43,120
slightly snazzed up Kickstarter 
page would have helped get this 

1080
01:05:43,120 --> 01:05:45,800
funded a little bit more. 
But with 17 days to go and 

1081
01:05:45,800 --> 01:05:50,160
they're only about 300 ish 
dollars away from the goal, I 

1082
01:05:50,160 --> 01:05:53,320
really I can see this getting 
funded and I again, I backed 

1083
01:05:53,320 --> 01:05:56,520
this already. 
It sounds really neat and I'm 

1084
01:05:56,520 --> 01:05:59,400
excited to to see more of what 
happens with it. 

1085
01:06:05,970 --> 01:06:07,730
What else we got here? 
Oh, this one just dropped. 

1086
01:06:07,730 --> 01:06:11,690
I'm going to go through some of 
these a little bit quicker now, 

1087
01:06:11,690 --> 01:06:15,250
so this is the with sailing of 
Klaus Manor, a horrific holiday 

1088
01:06:15,250 --> 01:06:18,210
tabletop role-playing game by 
the award-winning team of Mike 

1089
01:06:18,210 --> 01:06:22,090
Martin's Brian Sago and Michael 
Van Vliet. 

1090
01:06:23,290 --> 01:06:29,330
So this is at $3400 on a $5000 
goal. 75 backers with 19 days to

1091
01:06:29,330 --> 01:06:34,600
go just recently dropped. 
This is being put out with plus 

1092
01:06:34,600 --> 01:06:41,000
one Exp with Tony Vicente. 
I believe, if I'm not wrong, 

1093
01:06:41,000 --> 01:06:43,240
that they're primarily doing 
distribution. 

1094
01:06:43,560 --> 01:06:45,720
Yeah, product management, 
graphic design, support, 

1095
01:06:46,280 --> 01:06:50,760
handling and fulfillment is all 
through Tony from plus one who 

1096
01:06:50,760 --> 01:06:52,760
recently also started the RPG 
Zing Club. 

1097
01:06:53,280 --> 01:06:55,600
Definitely check that out. 
So what is this that we're 

1098
01:06:55,600 --> 01:06:57,680
looking at? 
This is a Christmas that almost 

1099
01:06:57,680 --> 01:07:02,320
wasn't amid 4 boating war and 
festering industry. 

1100
01:07:02,320 --> 01:07:04,000
The North Pole reaches a 
breaking point. 

1101
01:07:04,400 --> 01:07:07,000
A lavish lifestyle and the 
demands of an exploding world 

1102
01:07:07,000 --> 01:07:09,640
population of pussy, and have 
pushed the inhabitants of Klaus 

1103
01:07:09,640 --> 01:07:13,800
Manor to embrace dark and arcane
forms of the holiday spirit. 

1104
01:07:14,560 --> 01:07:16,880
All too quickly, the Manor is 
becoming at the epicenter of 

1105
01:07:16,880 --> 01:07:18,760
Bedlam. 
Unbeknownst to most of our 

1106
01:07:18,760 --> 01:07:21,840
world's inhabitants, there might
never have been Christmas again 

1107
01:07:21,840 --> 01:07:24,400
if not for the patience and 
cunning of the Klaus family's 

1108
01:07:24,400 --> 01:07:31,760
servant staff. 
Unsung valets of joy and gimmu, 

1109
01:07:32,440 --> 01:07:38,720
like kite, gimmu, kamuchla kite,
kamuchla, kite in the thick of 

1110
01:07:38,720 --> 01:07:41,040
winter. 
And so here you are, days before

1111
01:07:41,040 --> 01:07:43,760
Christmas, and all through the 
house, problems are stirring and

1112
01:07:43,760 --> 01:07:46,640
strange things are roused. 
Love that. 

1113
01:07:46,640 --> 01:07:47,760
That's some great writing right 
there. 

1114
01:07:48,280 --> 01:07:55,240
So again, my piece of art at the
top, some really big bold 

1115
01:07:55,240 --> 01:08:00,040
writing picture of the the book 
and what you're going to get 

1116
01:08:00,040 --> 01:08:03,320
right there. 
Nice graphic with art all the 

1117
01:08:03,320 --> 01:08:08,960
way through breakdown of of what
it's like, a really great 

1118
01:08:08,960 --> 01:08:10,280
graphic of what you're going to 
get. 

1119
01:08:10,280 --> 01:08:12,000
This is a well put together 
Kickstarter page. 

1120
01:08:12,360 --> 01:08:15,960
So this is, this is what I'm 
talking about compared to the 

1121
01:08:15,960 --> 01:08:19,200
last one. 
So visually, keep people moving 

1122
01:08:19,200 --> 01:08:21,399
forward through the art on a 
page. 

1123
01:08:21,399 --> 01:08:23,040
So what is this? 
It's a tip it off role-playing 

1124
01:08:23,040 --> 01:08:26,120
game for two to six players, 
where you take on the role of 

1125
01:08:26,120 --> 01:08:28,520
mortal servant staff to the 
immortal Klaus family. 

1126
01:08:28,520 --> 01:08:31,600
At the dawn of the 20th century,
a time of up people across the 

1127
01:08:31,600 --> 01:08:38,479
world, Santa toys with Dark 
summoning to hasten delivery 

1128
01:08:38,479 --> 01:08:41,040
capabilities. 
Lady Klaus operates a secret 

1129
01:08:41,040 --> 01:08:43,359
slaughterhouse packaging. 
Magical Meat. 

1130
01:08:43,359 --> 01:08:46,760
Santa's brother rekindles an 
ancient war between humanity and

1131
01:08:46,760 --> 01:08:51,520
elvindom, and his children merge
their legendary exploits with 

1132
01:08:51,520 --> 01:08:54,319
the Yuletide myth as they vie 
for prominence. 

1133
01:08:55,319 --> 01:08:57,800
Really neat. 
It's built on Trophy Dark, one 

1134
01:08:58,120 --> 01:08:59,279
of my favorite games of all 
time. 

1135
01:08:59,279 --> 01:09:01,000
I absolutely love it. 
I do like it better than Trophy 

1136
01:09:01,000 --> 01:09:03,680
gold. 
Trophy Dark is better. 

1137
01:09:03,760 --> 01:09:05,880
I like it better The with 
Sailing escalates these 

1138
01:09:05,880 --> 01:09:09,160
scenarios and more based on car 
draws and the staff's own 

1139
01:09:09,160 --> 01:09:14,640
tribulations and politicking. 
So horror Christmas built on 

1140
01:09:14,640 --> 01:09:18,800
Trophy Dark where you are the 
servants in the House of the 

1141
01:09:18,800 --> 01:09:25,760
Klauses who are toying with the 
dark and the arcane That sounds 

1142
01:09:25,760 --> 01:09:28,080
fun as fuck to me. 
I hate Christmas personally. 

1143
01:09:28,319 --> 01:09:30,680
So if I'm going to do it, let's 
do Evil Christmas. 

1144
01:09:33,399 --> 01:09:35,840
The people involved with it, 
Mike Martin's Brian Sago. 

1145
01:09:35,840 --> 01:09:37,120
Michael Van Fleet. 
Tony Vascenda. 

1146
01:09:37,680 --> 01:09:41,600
They've all done contributions 
to trophy Brenda Woodbay Butter 

1147
01:09:41,600 --> 01:09:45,720
Princess Sunken Devil, Aim For 
me, Die Grave Robert Die Public 

1148
01:09:45,720 --> 01:09:51,040
Access, Silk Versus and then 
obviously plus one XP which you 

1149
01:09:51,040 --> 01:09:55,960
know, plus one XP. 
So really interesting game here.

1150
01:09:56,760 --> 01:10:00,240
Excited to get it. 
This is interesting and this is 

1151
01:10:00,240 --> 01:10:04,440
an interesting way to do this 
because when you compare, so 

1152
01:10:04,440 --> 01:10:07,600
this is the Christmas adventure 
as we go into the Christmas 

1153
01:10:07,600 --> 01:10:08,800
season. 
So you're not. 

1154
01:10:08,800 --> 01:10:11,320
I don't think you're gonna get 
this adventure by Christmas. 

1155
01:10:11,320 --> 01:10:16,680
That would be insane. 
I'm. 

1156
01:10:16,800 --> 01:10:20,080
I'm gonna Scroll down to to see 
what the timeline looks like. 

1157
01:10:20,600 --> 01:10:24,880
Design timeline, play testing, 
the final writing, final art and

1158
01:10:24,880 --> 01:10:26,880
layout. 
See, they're at the point where 

1159
01:10:27,160 --> 01:10:29,840
it's already play tested, 
designed and in final layout. 

1160
01:10:30,680 --> 01:10:36,000
That's what I'm talking about. 
That's that's. 

1161
01:10:36,000 --> 01:10:37,520
Where you should be when you 
drop a project? 

1162
01:10:41,160 --> 01:10:43,080
No way. 
OK, so this is what the timeline

1163
01:10:43,080 --> 01:10:45,440
says. 
Funding finishes December 1st. 

1164
01:10:45,440 --> 01:10:48,520
Digital release December 3rd. 
Backer kit opens December 8th. 

1165
01:10:49,040 --> 01:10:55,080
Printing by December 15th. 
Receive the prints by New Year's

1166
01:10:55,080 --> 01:10:58,840
Day? 
No, they receive the prints by 

1167
01:10:58,840 --> 01:11:01,240
New Year's Day. 
Backer kit closes January 3rd. 

1168
01:11:01,240 --> 01:11:05,360
It's shipped January 6th and we 
should get it kind of in 

1169
01:11:05,360 --> 01:11:06,880
January. 
That's cool. 

1170
01:11:07,440 --> 01:11:09,720
I if you started in October 
around Christmas time, I think 

1171
01:11:09,720 --> 01:11:11,640
it'd be a little different. 
This is what I'm talking about, 

1172
01:11:11,640 --> 01:11:13,280
like starting a project around 
the holidays. 

1173
01:11:13,280 --> 01:11:14,640
So it's interesting. 
Like, I know there's some 

1174
01:11:14,640 --> 01:11:18,040
projects that came out for 
Halloween, but they did it in 

1175
01:11:18,040 --> 01:11:20,560
the summer, so that would be 
delivered by Halloween. 

1176
01:11:20,840 --> 01:11:24,680
But I feel like it and I love 
the idea behind that, that you 

1177
01:11:24,680 --> 01:11:28,520
would make sure that they have 
the game to play on Halloween. 

1178
01:11:28,800 --> 01:11:33,600
But I think backer brains don't 
work smart that way. 

1179
01:11:34,120 --> 01:11:37,000
That actually, like putting the 
project out around Halloween 

1180
01:11:37,160 --> 01:11:39,280
will get people more in the 
spirit of Halloween. 

1181
01:11:39,520 --> 01:11:42,160
So they'll get it delivered, 
obviously, maybe six months 

1182
01:11:42,160 --> 01:11:45,240
later. 
But if you want more backers 

1183
01:11:45,240 --> 01:11:47,640
backing, I think you'd do it 
when the season comes. 

1184
01:11:47,840 --> 01:11:51,920
And even though to me Christmas 
season does start till December 

1185
01:11:51,920 --> 01:11:54,240
1st, there ain't no fucking 
trees in this house. 

1186
01:11:54,960 --> 01:11:56,520
This is around Christmas season 
for people. 

1187
01:11:56,520 --> 01:11:58,960
So this, this dropping the 
beginning of November is great. 

1188
01:11:59,200 --> 01:12:01,520
It would be awesome if this 
actually dropped by Christmas, 

1189
01:12:01,520 --> 01:12:03,800
but the fact that it'll drop 
within a month of Christmas is 

1190
01:12:03,800 --> 01:12:06,360
really, really neat. 
People still be in the Christmas

1191
01:12:06,360 --> 01:12:08,160
spirit. 
Whatever. 

1192
01:12:08,200 --> 01:12:10,760
People still have their trees up
by the time this gets delivered,

1193
01:12:10,760 --> 01:12:14,720
if it goes to, if it goes to to 
to print the way it sounds 

1194
01:12:15,120 --> 01:12:17,480
anyway. 
So getting into the more of 

1195
01:12:17,480 --> 01:12:22,320
what's going on as far as tears 
and and and everything like 

1196
01:12:22,320 --> 01:12:24,760
that. 
So there is a benevolent belief,

1197
01:12:24,760 --> 01:12:27,360
which is just give them money. 
There's digital delights, 15 

1198
01:12:27,360 --> 01:12:32,040
bucks, you get the PDF, $30 you 
get a physical copy, $45.00, you

1199
01:12:32,040 --> 01:12:36,960
get PDF, the book and the set of
family cards for Play Aid and a 

1200
01:12:36,960 --> 01:12:38,560
special invitation at Klaus 
Manor. 

1201
01:12:39,400 --> 01:12:45,000
And then there's $130.00 Creator
Caboodle, which is you get most 

1202
01:12:45,000 --> 01:12:47,160
of the games that I had, I had 
just talked about. 

1203
01:12:47,560 --> 01:12:54,640
So you actually get where we at 
the Creator Kaboodle. 

1204
01:12:55,000 --> 01:12:58,520
You get the heartfelt things. 
You get the PDF, you get the you

1205
01:12:58,520 --> 01:13:00,760
get a Klaus family deck. 
You get the physical copy of the

1206
01:13:00,760 --> 01:13:03,680
book, the invitations. 
And then you get a bunch of the 

1207
01:13:03,680 --> 01:13:06,840
games that the creators have 
written otherwise sunk in. 

1208
01:13:07,840 --> 01:13:09,520
The drowning scriptures, the 
sunken scene. 

1209
01:13:09,520 --> 01:13:11,240
Butter Princess Dygrave Rubber 
Dye. 

1210
01:13:11,240 --> 01:13:14,400
And then you get Lord Klaus's 
secret stash. 

1211
01:13:14,400 --> 01:13:18,720
Beardbomb clearly from Tony and 
then harrowing holiday 

1212
01:13:18,720 --> 01:13:22,760
soundtrack. 
So there's only 13 left because 

1213
01:13:22,760 --> 01:13:24,040
there's only twenty of those 
total. 

1214
01:13:25,840 --> 01:13:28,720
I'll never guess what I backed. 
So that's really cool. 

1215
01:13:28,720 --> 01:13:31,680
So basically a horror Christmas 
adventure. 

1216
01:13:31,800 --> 01:13:36,840
Sounds really neat. 
Excited for that one that needs 

1217
01:13:36,840 --> 01:13:38,680
some more funding. 
So let's get on that. 

1218
01:13:40,240 --> 01:13:42,240
Again, that is the with sailing 
of Cost Manor. 

1219
01:13:42,400 --> 01:13:43,960
Let's talk about this one. 
Really excited for this. 

1220
01:13:44,160 --> 01:13:48,720
We recently went over Helmight 
from Gabriel Caroga and this is 

1221
01:13:48,720 --> 01:13:51,600
Sigil, the mirrored reality. 
An exciting card game about a 

1222
01:13:51,600 --> 01:13:54,920
secret arcane war set in Hell 
Nights Heavy Metal Biker 

1223
01:13:54,920 --> 01:13:59,480
universe. 
It's at $2400 of a $5000 goal on

1224
01:13:59,480 --> 01:14:02,000
44 backers with 30 days to go, 
so just about halfway. 

1225
01:14:03,080 --> 01:14:07,400
Definitely want to see more of 
this and this universe, so you 

1226
01:14:07,400 --> 01:14:10,840
should definitely back it. 
Hell Knight is fantastic. 

1227
01:14:10,840 --> 01:14:13,680
It's one of the highest rated 
games that we have done here on 

1228
01:14:13,680 --> 01:14:15,480
the show, just really, really 
well done. 

1229
01:14:16,080 --> 01:14:18,200
And this is a card game built in
that world. 

1230
01:14:18,200 --> 01:14:21,560
So technically not a tabletop 
role-playing game, but still 

1231
01:14:21,560 --> 01:14:23,760
associated with that world and I
would really like to see it 

1232
01:14:23,760 --> 01:14:29,000
happen. 
So Sigil, the main reality is a 

1233
01:14:29,000 --> 01:14:30,920
playing card game. 
Sidwell for two to five players 

1234
01:14:31,200 --> 01:14:35,000
in which you play part of Dark 
Sorcerer's engaged in Arcane War

1235
01:14:35,200 --> 01:14:38,160
set in the heavy set in the 80s.
Heavy Metal Biker universe of 

1236
01:14:38,160 --> 01:14:40,680
Hell Knight. 
There's a picture of one of the 

1237
01:14:40,680 --> 01:14:41,880
cards here. 
Love that. 

1238
01:14:41,880 --> 01:14:44,680
The page has a lot of art 
throughout, which is exactly 

1239
01:14:44,680 --> 01:14:48,160
what you want to see. 
Gosh, almost a little bit too 

1240
01:14:48,160 --> 01:14:49,920
much in him. 
So the standard Sigil mirrored 

1241
01:14:49,920 --> 01:14:52,480
Reality deck has 66 poker sized 
cards. 

1242
01:14:54,480 --> 01:14:57,200
They feature Cycle Pops, an 
original mechanic that serves as

1243
01:14:57,200 --> 01:14:59,800
an additional casting cost that 
must be performed theatrically 

1244
01:14:59,800 --> 01:15:02,840
by the player itself. 
Cycle Pops are informed below 

1245
01:15:02,840 --> 01:15:05,400
the title of each card. 
Some of them are easy to do, 

1246
01:15:05,720 --> 01:15:08,120
others demand a heavy toll. 
Amiraquar Considerable effort 

1247
01:15:08,120 --> 01:15:10,880
from the player. 
This provides a lot of fun and 

1248
01:15:10,880 --> 01:15:15,680
bizarre moments as each sorcerer
acts out the cycle pomp of their

1249
01:15:15,680 --> 01:15:17,440
spells to cause havoc at the 
table. 

1250
01:15:18,080 --> 01:15:21,320
There's a YouTube video you can 
watch of that. 

1251
01:15:21,320 --> 01:15:25,600
There's an intro to Sigil the 
mirrored reality, and each card 

1252
01:15:25,600 --> 01:15:28,080
in your hand can be transformed 
into a sigil which will produce 

1253
01:15:28,080 --> 01:15:31,080
the necessary focus to summon 
otherworldly beings and cast 

1254
01:15:31,080 --> 01:15:33,440
curses. 
So this looks really great. 

1255
01:15:33,520 --> 01:15:40,320
It's definitely a fourth wall 
breaking like Sorcerer Arcane 

1256
01:15:40,320 --> 01:15:45,840
Card Battle game which sounds 
really fucking cool and there's 

1257
01:15:45,840 --> 01:15:47,880
an expansion that comes with 
part of this as well. 

1258
01:15:48,160 --> 01:15:55,720
So it looks like I said it looks
really neat and I'm just 

1259
01:15:55,720 --> 01:15:57,560
scrolling through to see more 
about what's going on. 

1260
01:15:59,200 --> 01:16:02,320
Oh oh look at that. 
Oh look check out the reviews 

1261
01:16:02,320 --> 01:16:04,960
for previous games. 
Hell Knight by the weekly 

1262
01:16:04,960 --> 01:16:06,160
scroll. 
That's us. 

1263
01:16:06,240 --> 01:16:08,800
We did that not too long ago. 
Hell Knight, War Blind and 

1264
01:16:08,800 --> 01:16:11,360
Narrow City are are great. 
Definitely want to check out all

1265
01:16:11,360 --> 01:16:13,200
the rest of their games. 
Nope. 

1266
01:16:13,440 --> 01:16:15,560
AI free which is great. 
So what are the pledges here? 

1267
01:16:15,560 --> 01:16:20,560
So for $24.00 you get beyond the
Gates of hell expansion which is

1268
01:16:20,560 --> 01:16:23,280
24 bucks. 
So first tier is the expansion 

1269
01:16:23,280 --> 01:16:30,480
to the game because the regular 
game is $26 and that sigil the 

1270
01:16:30,480 --> 01:16:33,240
mirrored reality core deck, 
which is again, it's $26. 

1271
01:16:33,800 --> 01:16:37,800
You can get hell night for $35 
or you can get the Gemini 

1272
01:16:37,800 --> 01:16:40,960
bundle, the core deck plus 
expansion for $48. 

1273
01:16:44,520 --> 01:16:46,920
Is that what I did? 
I don't remember what I did. 

1274
01:16:48,320 --> 01:16:50,360
I mean, I know I got both, but I
don't remember if I did one and 

1275
01:16:50,360 --> 01:16:57,440
then did an add on. 
So yeah, this one looks really 

1276
01:16:57,440 --> 01:16:59,240
neat. 
It definitely needs some more 

1277
01:16:59,240 --> 01:17:01,760
support. 
It's about halfway to its goal 

1278
01:17:01,760 --> 01:17:05,040
of $5000. 
I know that sometimes, like card

1279
01:17:05,040 --> 01:17:12,120
games, they're harder to find a 
little bit, but this one looks 

1280
01:17:12,120 --> 01:17:13,760
really neat. 
The art style looks really neat.

1281
01:17:13,760 --> 01:17:17,040
If it's set in hell my world I'm
super excited to play more of 

1282
01:17:17,040 --> 01:17:19,640
that. 
So you definitely want to check 

1283
01:17:19,640 --> 01:17:23,440
this out and to get the regular 
deck and the Gemini bundle and 

1284
01:17:23,440 --> 01:17:27,200
it's only $48. 
I mean, you know why wouldn't 

1285
01:17:27,200 --> 01:17:29,920
you just get both. 
So it would make sense to just 

1286
01:17:29,920 --> 01:17:32,680
do that and I'm sure there's 
more add-ons that can be done as

1287
01:17:32,680 --> 01:17:35,120
well. 
So Sigil the mirrored reality, 

1288
01:17:35,120 --> 01:17:37,320
definitely excited for that. 
Definitely hope that funds. 

1289
01:17:37,360 --> 01:17:40,240
So let's let's try to get that 
funded a little bit more. 

1290
01:17:40,240 --> 01:17:47,520
What else we have here that this
is 1 Rob up here in about 15 

1291
01:17:47,520 --> 01:17:48,640
minutes. 
So some of these I'm gonna go 

1292
01:17:48,640 --> 01:17:51,920
through a little bit quicker. 
I I said that four of them ago 

1293
01:17:51,920 --> 01:17:54,240
and I'm still not going through 
any quicker so that's just me 

1294
01:17:54,240 --> 01:17:58,560
and my ADHD Goblin mail a third 
party scene for Troika. 

1295
01:17:59,480 --> 01:18:02,480
This is from Evelyn Monroe 
Moreau. 

1296
01:18:04,160 --> 01:18:06,160
You, you know Evelyn Merle, Her 
art. 

1297
01:18:06,560 --> 01:18:08,880
Their art is fantastic. 
It's in a lot of stuff. 

1298
01:18:09,240 --> 01:18:12,320
They did a lot of stuff like Sky
Realms from Eco, really, really 

1299
01:18:12,320 --> 01:18:13,800
cool stuff. 
There's a third party scene for 

1300
01:18:13,800 --> 01:18:18,520
Troika, it's way funded. 
It's $64145.00 on 18111, which 

1301
01:18:18,520 --> 01:18:21,000
means it's probably not normal. 
Yeah, 2500 Canadian. 

1302
01:18:21,360 --> 01:18:23,920
I can we get more Canadian 
creators? 

1303
01:18:23,920 --> 01:18:27,560
Because Canadian shipping to us 
is not that bad and the Canadian

1304
01:18:27,560 --> 01:18:31,240
dollar is worth less than ours. 
So we get stuff for cheap, so 

1305
01:18:31,480 --> 01:18:33,120
that would be great. 
But goblin Mail? 

1306
01:18:35,200 --> 01:18:37,400
Goblin Mail is a Troika 
compatible adventure about a 

1307
01:18:37,400 --> 01:18:40,440
chaotic post office run by 
goblins full of whimsy that's 

1308
01:18:40,440 --> 01:18:42,400
infested with gremlins and all 
sorts of freaky little 

1309
01:18:42,400 --> 01:18:44,600
creatures. 
Navigate through the chaotic 

1310
01:18:44,600 --> 01:18:47,880
work environment of goblin 
bureaucracy, bureaucracy, and 

1311
01:18:47,880 --> 01:18:50,560
meet weird citizens from all 
over the spheres in search of 

1312
01:18:50,560 --> 01:18:53,240
your lost package. 
Unveil A mysterious conspiracy 

1313
01:18:53,240 --> 01:18:58,280
of the postal industry? 
Wait in line, find lost packages

1314
01:18:58,280 --> 01:19:00,880
of elders, potential to get beat
up and rob blind by mail. 

1315
01:19:00,880 --> 01:19:04,520
Bandits fill a form of complaint
and finally retrieve what you 

1316
01:19:04,520 --> 01:19:07,840
came for. 
So there's a list of staff at 

1317
01:19:07,840 --> 01:19:12,040
the post office, a list of the 
contents, 12 room locations, 6 

1318
01:19:12,040 --> 01:19:16,400
patrons to work for, gorgeous 
and whimsy illustrations by 

1319
01:19:16,400 --> 01:19:18,600
Evelyn Monroe. 
Again, Evelyn does really 

1320
01:19:18,600 --> 01:19:21,320
gorgeous, neat, cool art. 
Definitely. 

1321
01:19:22,400 --> 01:19:26,560
Again, if you own a Zine in the 
TGRPC space, there's a good 

1322
01:19:26,560 --> 01:19:29,720
chance that our might be in it. 
There's many flavorful tables, a

1323
01:19:29,720 --> 01:19:33,040
bunch of new creatures, and then
there's the Zine itself. 

1324
01:19:33,400 --> 01:19:35,920
It's 30 to 40 pages with colored
cover and black and white 

1325
01:19:35,920 --> 01:19:39,920
interior right at the end of the
campaign to get the plaintext 

1326
01:19:39,920 --> 01:19:41,240
PDF. 
Love that. 

1327
01:19:42,160 --> 01:19:45,120
So you can get right in a map of
the thing in a map of the post 

1328
01:19:45,120 --> 01:19:46,280
office. 
You can get right into playing 

1329
01:19:46,800 --> 01:19:51,400
stretch goals. 4K is interior 
cover print, 5K is more art and 

1330
01:19:51,400 --> 01:19:53,000
six K is increased contributor 
pay. 

1331
01:19:53,000 --> 01:19:56,320
I love when a stretch goal is 
people get paid more. 

1332
01:19:56,840 --> 01:20:00,960
Gotta love to see that. 
Evelyn Moreau is illustrator, 

1333
01:20:00,960 --> 01:20:04,200
Sophia Ramos is a Brazilian 
writer and game designer, and by

1334
01:20:04,200 --> 01:20:09,040
day Luna P works as a writer and
designer and those are the three

1335
01:20:09,040 --> 01:20:14,560
that are part of the project. 
So looks really neat. 

1336
01:20:14,600 --> 01:20:16,360
Again, I love when projects are 
already funded. 

1337
01:20:17,720 --> 01:20:21,680
Our is already done. 
This is a fun, cute, whimsical 

1338
01:20:21,680 --> 01:20:23,560
adventure for Troika. 
Gotta love that. 

1339
01:20:23,800 --> 01:20:27,000
And it's almost reached, I 
think, all of the stretch goals 

1340
01:20:27,280 --> 01:20:28,880
already it's passed. 
All the stretch goals. 

1341
01:20:28,880 --> 01:20:30,240
It's already there. 
But it's cool. 

1342
01:20:30,320 --> 01:20:31,600
You should back. 
It looks neat. 

1343
01:20:31,600 --> 01:20:32,880
Sounds like you'll get it pretty
quickly. 

1344
01:20:33,760 --> 01:20:35,120
Really excited for that one. 
That one's cool. 

1345
01:20:38,240 --> 01:20:44,360
Here's one yeah, fantasy 
infrastructure and bureaucracy. 

1346
01:20:44,640 --> 01:20:47,320
Gotta love that this is really 
neat. 

1347
01:20:47,400 --> 01:20:51,080
This is spectacle since we're on
Troika Spectacle, Science 

1348
01:20:51,080 --> 01:20:54,240
Fantasy gladiatorial mayhem. 
For Troika, an all in one 

1349
01:20:54,240 --> 01:20:58,000
adventure setting bestiary and 
character collection for running

1350
01:20:58,000 --> 01:21:01,080
games in an Alien Overlords 
merciless fighting pit. 

1351
01:21:01,760 --> 01:21:07,480
This is at $3034 on a $3000 goal
with 101 backers and 17 days to 

1352
01:21:07,480 --> 01:21:09,600
go. 
So this literally just funded. 

1353
01:21:09,640 --> 01:21:14,840
I saw it fun this morning so 
this looks really, really neat. 

1354
01:21:16,120 --> 01:21:20,440
The the graphic here on the 
front gives you some of the 

1355
01:21:21,040 --> 01:21:23,280
picture of the cover art, but 
not the entire picture of the 

1356
01:21:23,280 --> 01:21:24,320
cover art. 
I don't know. 

1357
01:21:24,520 --> 01:21:28,560
So again, I wish the picture of 
the cover art was displayed more

1358
01:21:28,560 --> 01:21:31,120
prominently, especially right 
here at the top, as opposed to 

1359
01:21:31,120 --> 01:21:33,840
this part that says spectacle 
should be the cover art right 

1360
01:21:33,840 --> 01:21:36,040
there because that would really 
pull people in. 

1361
01:21:36,040 --> 01:21:38,760
The art is absolutely stunning 
throughout, so you don't get to 

1362
01:21:38,760 --> 01:21:44,640
see it super well, but it 
definitely has this very like 

1363
01:21:44,640 --> 01:21:48,760
golden age. 
OK, I say golden age, but I know

1364
01:21:48,760 --> 01:21:51,200
that there are ages in comics so
I'm not sure exactly which age. 

1365
01:21:51,200 --> 01:21:52,720
Golden age, Silver age, 
whatever. 

1366
01:21:52,960 --> 01:21:56,040
This old school, very comic 
style art with that is 

1367
01:21:56,040 --> 01:21:59,960
absolutely stunning. 
So this has so many eyes. 

1368
01:21:59,960 --> 01:22:05,760
A sphere propels itself through 
spectacle, is an all in one all 

1369
01:22:05,760 --> 01:22:07,840
in one world setting. 
Adventure hook and background 

1370
01:22:07,840 --> 01:22:11,800
compendium for Troika Inspired 
by classic comic book premise. 

1371
01:22:12,000 --> 01:22:15,040
Your PCs have been kidnapped by 
an insane alien overlord and 

1372
01:22:15,040 --> 01:22:18,880
forced into gladiatorial combat.
Craft your character from AD 66.

1373
01:22:18,880 --> 01:22:20,360
Table of unique backgrounds and 
protest. 

1374
01:22:20,360 --> 01:22:24,200
Step forth into battle against 
other PCs, sinister alien 

1375
01:22:24,200 --> 01:22:27,280
threats, and perhaps even the 
omnipresent I itself. 

1376
01:22:27,280 --> 01:22:29,240
Winning your freedom is only the
beginning. 

1377
01:22:29,240 --> 01:22:32,320
So spectacle is written by Seth 
Ian with our work by Mark 

1378
01:22:32,320 --> 01:22:35,560
Conway, editing by Luke Gearing,
and layout by Tony Jaguar. 

1379
01:22:35,600 --> 01:22:43,560
I mean, come the fuck on like 
that, that that that team of 

1380
01:22:43,560 --> 01:22:46,320
people there and it's just 
funded today. 

1381
01:22:46,320 --> 01:22:49,680
Come on, like the cover art is 
fucking fantastic. 

1382
01:22:49,680 --> 01:22:52,840
Luke Gearing Everyone knows 
fucking Luke Gearing Tony Jaguar

1383
01:22:52,840 --> 01:22:55,520
does great work. 
This should definitely be bigger

1384
01:22:55,520 --> 01:22:58,240
than it is. 
And then Dye Sugars is running 

1385
01:22:58,240 --> 01:23:00,240
the project now or it's under 
under their name. 

1386
01:23:00,400 --> 01:23:02,480
But also I know did graphic 
design and stuff in this as 

1387
01:23:02,480 --> 01:23:08,120
well. 
So it's a 40 page Zine, 

1388
01:23:08,800 --> 01:23:11,680
Digestize Zine. 
It's got 36 new backgrounds, 36 

1389
01:23:11,680 --> 01:23:15,480
enemies, detailed rules for 
creating and running adventures 

1390
01:23:15,480 --> 01:23:18,600
on the living planet, a random 
table, generators for gladiator 

1391
01:23:18,600 --> 01:23:23,160
names, fight titles, random 
counters and more, and the seed 

1392
01:23:23,160 --> 01:23:26,360
of galactic conquest back 
rewards. 

1393
01:23:26,360 --> 01:23:28,560
There's the sclera tier. 
Everything's eye related. 

1394
01:23:28,560 --> 01:23:33,640
There's a sclera tier, $10 is 
APDF, Lids tier, $15.00 is a 

1395
01:23:33,640 --> 01:23:37,640
print copy, along with APDF. 
Cornea is $30. 

1396
01:23:37,640 --> 01:23:42,640
You get a deluxe Singer Stitch 
copy on higher grade paper with 

1397
01:23:42,640 --> 01:23:46,040
the included adventure by Luke 
Gearing, as well as the PDF and 

1398
01:23:46,040 --> 01:23:48,240
everything. 
There's the Arena Spectator 

1399
01:23:48,240 --> 01:23:51,520
which is 6/6 copies. 
So that's the obviously that's 

1400
01:23:51,520 --> 01:23:55,360
the, you know, shopped here. 
And then there's the all seeing 

1401
01:23:55,360 --> 01:23:57,520
Eye. 
For $250 you get a deluxe 

1402
01:23:57,520 --> 01:24:01,720
printed copy of Spectacle as 
well as APDF and an original 

1403
01:24:01,720 --> 01:24:03,480
piece of framed art from Mark 
Conway. 

1404
01:24:03,720 --> 01:24:10,240
So really cool project. 
There are some some stretch 

1405
01:24:10,240 --> 01:24:13,120
goals, but we'll see how far 
they get with that. 

1406
01:24:13,120 --> 01:24:17,240
There's an adventure at $4500, 
stickers at 6000, and then go 

1407
01:24:17,240 --> 01:24:19,920
beyond that. 
So fulfillment PDFs are through,

1408
01:24:19,920 --> 01:24:22,480
drive through, blah blah blah. 
But these will be printed by 

1409
01:24:22,480 --> 01:24:27,360
LFOSR, which haven't seen a lot 
from LFOSR recently. 

1410
01:24:27,360 --> 01:24:28,920
Really hope to see a lot more 
from them soon. 

1411
01:24:29,600 --> 01:24:31,400
And then distributed through 
Space Penguin. 

1412
01:24:31,520 --> 01:24:33,520
Space Penguin popping up 
everywhere because they're 

1413
01:24:33,520 --> 01:24:36,720
awesome. 
But that's a great crew right 

1414
01:24:36,720 --> 01:24:40,200
there and it already lists the 
shipping cost for most I I'm 

1415
01:24:40,200 --> 01:24:45,160
sure for for the most part. 
Obviously things will change but

1416
01:24:45,160 --> 01:24:47,440
it's relatively inexpensive. 
I mean even if you go all the 

1417
01:24:47,440 --> 01:24:50,040
way to the the highest tier it's
only $12.00 or $24.00. 

1418
01:24:50,320 --> 01:24:54,920
So excited to see the higher 
quality Zine put out by LFOSR 

1419
01:24:56,000 --> 01:25:01,080
and and obviously if Space 
Penguins involved you get that 

1420
01:25:01,080 --> 01:25:06,880
distribution nice and clean. 
So really cool project from from

1421
01:25:06,880 --> 01:25:09,080
Seth. 
Definitely go check that out 

1422
01:25:09,080 --> 01:25:10,800
right now. 
Spectacle. 

1423
01:25:11,160 --> 01:25:13,040
Science Fantasy. 
Gladiatorial Mayhem. 

1424
01:25:13,040 --> 01:25:18,600
For Troika again, just Google 
Spectacle or click the links 

1425
01:25:18,600 --> 01:25:25,600
below. 
What else we got here that's 

1426
01:25:25,600 --> 01:25:30,160
probably about it. 
I can maybe do. 

1427
01:25:30,600 --> 01:25:32,400
There's some. 
I mean the Invisible Sun Return 

1428
01:25:32,400 --> 01:25:34,080
of the Black Cube from Monty 
Cook Games. 

1429
01:25:35,520 --> 01:25:37,040
I don't even need to say 
anything about that. 

1430
01:25:37,040 --> 01:25:38,360
It's back to like a bajillion 
dollars. 

1431
01:25:38,440 --> 01:25:41,080
A half $1,000,000 already. 
I don't need to say shit about 

1432
01:25:41,080 --> 01:25:44,240
that. 
Do I have any other ones that 

1433
01:25:44,240 --> 01:25:47,160
are? 
Well, I mean, obviously there's 

1434
01:25:47,160 --> 01:25:49,520
this one, but you'll see more 
about this sooner than later. 

1435
01:25:51,640 --> 01:25:53,400
This is forbidden. 
PS The End Times Edition. 

1436
01:25:53,960 --> 01:25:57,120
Tip it off Pro Playing game. 
So this is the definitive 

1437
01:25:57,960 --> 01:26:04,680
edition of Forbidden PS from 
Will and with again working with

1438
01:26:04,920 --> 01:26:07,120
Space Penguin with Jert to get 
this put out. 

1439
01:26:07,440 --> 01:26:12,640
But this is basically the 
Forbidden Psalm and the first 

1440
01:26:12,640 --> 01:26:17,600
book expansion put together into
one definitive book, the End 

1441
01:26:17,600 --> 01:26:25,560
Times edition of said book. 
And again, it's not a second 

1442
01:26:25,560 --> 01:26:26,720
edition, it's definitive 
edition. 

1443
01:26:26,880 --> 01:26:29,040
But here's the thing, pretty 
much right after this episode 

1444
01:26:29,040 --> 01:26:31,840
ends, I'm going to be dropping 
an episode, which is an 

1445
01:26:31,840 --> 01:26:36,720
interview with myself, Hunter, 
Will and Jerk. 

1446
01:26:37,200 --> 01:26:41,000
So the creator of the game and 
the person behind Space Penguin 

1447
01:26:41,000 --> 01:26:45,640
Inc talking about all of this 
going over all of it. 

1448
01:26:45,640 --> 01:26:48,840
So definitely just listen to 
that episode. 

1449
01:26:49,080 --> 01:26:54,200
But as far as this, basically 
you can get there's a digital 

1450
01:26:54,200 --> 01:26:56,800
reward where you get the there's
an end times edition of the 

1451
01:26:56,800 --> 01:26:59,840
book, there's a war band book 
and then there's the Collection 

1452
01:26:59,840 --> 01:27:02,360
of Death, which is all of the 
little expansions that have been

1453
01:27:02,360 --> 01:27:09,600
put out to to forbid Psalm, all 
the Dead festivals, Rotten bits 

1454
01:27:09,600 --> 01:27:12,760
forbid Wildness, Dead Church, 
all those all collected into one

1455
01:27:12,760 --> 01:27:14,800
individual book too. 
So there's three total books you

1456
01:27:14,800 --> 01:27:19,080
can get from this. 
So for 15 pounds you can get 

1457
01:27:19,080 --> 01:27:25,480
just the digital everything. 
For 18 you can get all the PDFs.

1458
01:27:26,040 --> 01:27:29,720
Plus you get Doomsday. 
Add your name to the Doomsday 

1459
01:27:29,720 --> 01:27:32,400
book and the forbidden end 
times. 

1460
01:27:33,440 --> 01:27:39,040
At 20 pounds you get the 
collection of Death 25 you get 

1461
01:27:39,040 --> 01:27:41,240
the physical soft cover of the 
end times. 

1462
01:27:42,120 --> 01:27:44,520
At 35 you get the physical soft 
cover. 

1463
01:27:44,520 --> 01:27:46,160
All in, just too many fucking 
tears. 

1464
01:27:48,000 --> 01:27:52,080
At 41 you get the physical 
hardcover basic which will not 

1465
01:27:52,080 --> 01:27:54,240
be there. 
There will be some stock after, 

1466
01:27:54,240 --> 01:27:57,200
but they're not going to keep 
this in stock too much £51 

1467
01:27:57,200 --> 01:28:03,880
hardcover all in and then for 
£777.00 you get a lot of a lot, 

1468
01:28:03,880 --> 01:28:06,080
a lot, a lot. 
If it wasn't quite that high I 

1469
01:28:06,080 --> 01:28:08,360
would have snagged it. 
But it's it's signed everything,

1470
01:28:08,360 --> 01:28:10,960
it's four of everything. 
It's just it's it's insane. 

1471
01:28:11,320 --> 01:28:20,800
So highest reasonable tier is 
£51.00 or $63 hardcover all in 

1472
01:28:20,800 --> 01:28:23,400
for everything and then you get 
PDFs of everything and then 

1473
01:28:23,400 --> 01:28:25,160
everything. 
That only comes in soft cover. 

1474
01:28:25,160 --> 01:28:26,320
You get soft cover for 
everything too. 

1475
01:28:26,600 --> 01:28:30,000
But anyway, as I said, check 
this out when our episode drops.

1476
01:28:30,000 --> 01:28:32,400
This episode 114, I'll be 
dropping then as soon as I get 

1477
01:28:32,400 --> 01:28:36,960
off here I think. 
I think that's pretty much it. 

1478
01:28:36,960 --> 01:28:40,680
Unless anyone has some some 
things that I'm missing, that'll

1479
01:28:40,680 --> 01:28:42,360
probably be the last one I 
really talked about because 

1480
01:28:42,360 --> 01:28:44,640
everything else that I could 
talk about is already funded. 

1481
01:28:44,640 --> 01:28:48,400
It's already, it's like 30, 
forty $50,000 on a bunch of 

1482
01:28:48,400 --> 01:28:51,280
these. 
So And there's only one or two 

1483
01:28:51,280 --> 01:28:58,120
that I haven't really looked at.
Yeah, that's that's got 30 grand

1484
01:28:58,120 --> 01:29:01,760
already on it. 
That's got 78 grand on it. 

1485
01:29:01,760 --> 01:29:03,640
Yeah, I don't need to, I don't 
even need to talk about some of 

1486
01:29:03,640 --> 01:29:04,960
these. 
So that's it. 

1487
01:29:05,120 --> 01:29:09,520
That's our that's our 
Kickstarter roundup. 

1488
01:29:14,800 --> 01:29:19,960
Been thinking about doing the 
thing about getting back into 

1489
01:29:19,960 --> 01:29:21,480
this a little bit. 
We're definitely not going to 

1490
01:29:21,480 --> 01:29:23,240
talk about it every week. 
We already run long. 

1491
01:29:23,240 --> 01:29:25,880
I don't know how we used to do 
this for 45 minutes every week 

1492
01:29:25,880 --> 01:29:27,680
and not hit three hour episodes,
but we used to. 

1493
01:29:27,680 --> 01:29:30,720
Maybe we just don't shut the 
fuck up now, but there's a good 

1494
01:29:30,720 --> 01:29:33,960
chance that I'll probably start 
doing this once a month. 

1495
01:29:34,360 --> 01:29:39,320
We'll just do a a a monthly, you
know, crowdfunding, you know, 

1496
01:29:39,320 --> 01:29:42,920
Project Spotlight. 
And we'll just spend instead of 

1497
01:29:42,920 --> 01:29:44,960
doing, you know, 30 minutes at 
the beginning of every episode, 

1498
01:29:44,960 --> 01:29:48,200
we'll just spend an hour and a 
half hour and 45 minutes just 

1499
01:29:49,560 --> 01:29:51,240
just going through Cool projects
dropped. 

1500
01:29:51,480 --> 01:29:53,280
I definitely wanted to do it 
right now though because there 

1501
01:29:53,280 --> 01:29:57,880
are so fucking mini cool 
projects that are going on and a

1502
01:29:57,880 --> 01:30:00,040
lot of really, really cool 
projects that are going to be 

1503
01:30:00,040 --> 01:30:02,880
dropping soon. 
I mean we got Karen 2E coming 

1504
01:30:02,880 --> 01:30:05,440
soon. 
I know Dolmen Wood just 

1505
01:30:05,440 --> 01:30:07,120
finished. 
So for people that are that are 

1506
01:30:07,120 --> 01:30:11,640
really into kind of like the 
first wave of a lot of the early

1507
01:30:11,640 --> 01:30:15,200
like OSR style games or really 
indie games, we're getting like 

1508
01:30:15,200 --> 01:30:19,680
a second wave of a lot of those.
We're getting second edition of 

1509
01:30:19,680 --> 01:30:21,440
Karen 2E. 
We're getting Dolmen Wood, which

1510
01:30:21,440 --> 01:30:23,880
I know isn't second edition OSC,
but it's close enough. 

1511
01:30:24,400 --> 01:30:27,800
We're getting Mythic Bastion 
land, which is like pre into the

1512
01:30:27,800 --> 01:30:29,040
odd. 
It's like the third into the 

1513
01:30:29,040 --> 01:30:31,520
odd, which is really cool. 
We're going to get a Liminal 

1514
01:30:31,520 --> 01:30:33,920
Horror Deluxe edition. 
We're getting a Forbidden Psalm 

1515
01:30:33,920 --> 01:30:36,960
Deluxe edition. 
I mean there's so many cool 

1516
01:30:36,960 --> 01:30:39,840
stuff, you know, that have 
dropped in the last month or two

1517
01:30:40,040 --> 01:30:41,480
and it's coming out in the next 
six months. 

1518
01:30:41,480 --> 01:30:45,560
That's that's really, really 
exciting to talk about. 

1519
01:30:45,560 --> 01:30:49,480
So we'll probably, like I said, 
get back into doing maybe like a

1520
01:30:49,480 --> 01:30:53,200
a monthly roundup. 
So we'll see if people are into 

1521
01:30:53,200 --> 01:30:55,000
it. 
We'll do that and then maybe 

1522
01:30:55,000 --> 01:31:02,440
we'll reopen our like a 
submission form or whatever for 

1523
01:31:02,440 --> 01:31:04,800
projects so we can add them to 
the list. 

1524
01:31:04,800 --> 01:31:07,880
But for those projects that 
aren't funded yet, definitely go

1525
01:31:07,880 --> 01:31:09,720
check those out. 
Check out Sigil, the Mirrored 

1526
01:31:09,720 --> 01:31:12,120
reality. 
Check out Strange Squad. 

1527
01:31:12,640 --> 01:31:20,520
Check out the gosh that was 
sailing spectacle just funded. 

1528
01:31:21,480 --> 01:31:26,520
But definitely check out the 
sailing of Plus Manor. 

1529
01:31:27,320 --> 01:31:28,840
That one's really. 
That one looks really, really 

1530
01:31:28,840 --> 01:31:30,640
neat. 
Except I hate Christmas. 

1531
01:31:31,480 --> 01:31:37,360
But that should hit its funding 
goal pretty soon. 

1532
01:31:37,360 --> 01:31:38,360
And it's neat that it's gonna 
get. 

1533
01:31:39,360 --> 01:31:41,880
I'm tired and I'm rambling, so I
just need to shut the fuck up. 

1534
01:31:42,840 --> 01:31:45,600
That's where I'm at with that. 
That is the end. 

1535
01:31:45,760 --> 01:31:47,680
Definitely go back. 
Like I said, all those ones that

1536
01:31:47,680 --> 01:31:49,840
I just talked about. 
Sigil, Strange squad especially 

1537
01:31:50,240 --> 01:31:51,760
and sailing, the ones that 
aren't funded yet. 

1538
01:31:51,920 --> 01:31:54,720
So everyone out there, have a 
wonderful day. 

1539
01:31:55,320 --> 01:31:59,400
I will get this up probably 
tomorrow morning. 

1540
01:31:59,840 --> 01:32:06,360
And that way people can see it. 
So all of our socials are on our

1541
01:32:06,360 --> 01:32:10,440
link tree slash weekly scroll 
and I'll talk to you later. 

1542
01:32:10,640 --> 01:32:11,400
Have a good day. 
Bye.

