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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I survived another year. 

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Just about we're about done. 
This is honestly, I think last 

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year we did this a lot earlier, 
didn't we? 

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I think so, yeah. 
You know, I tend to not lie. 

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I never, you know, I'm like a 
shark. 

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I never look back. 
I got no name, right. 

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So. 
See, so today, today this is it.

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This is the end of the year. 
We are doing our third crazy to 

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say a third year end review 
year. 

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End Review. 
So listen, we said year end of 

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the first day and I've committed
the first year and I've looked 

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it up and either is fine and I'm
sticking with it. 

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I'm going to say I'm going to 
say a different one each time. 

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I think you said the same thing 
last year. 

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I wouldn't know because I don't 
look back so. 

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It's true like a shark. 
So that's it. 

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Today we're we're doing our year
interview. 

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This is not an award show. 
This is not, we're not handing 

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out accolades. 
We are literally just recapping 

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for the most part of the scores 
that we've already given out 

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through the year. 
We, we have 5 metrics we'll go 

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over during the course of the 
show for books and three for 

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Zenes. 
And we before we get started, 

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we'll talk about that a tiny 
bit. 

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Books are what we consider 
something that's like larger. 

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Generally things are like 30 or 
40 pages or more and we call 

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Zenes, whether they're hardback 
or not, anything that's like 

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30-40 pages or less is just how 
we have categorized and 

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separated them. 
Zenes having three metrics and 

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books having five. 
And we're going to go over all 

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of that as well as our, our 
personal top five favorites or 

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top three favorites of the year.
And a little recap of, of, of, 

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you know, what we talked about, 
if we remember it. 

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And, and, and then just, I guess
at the end just bullshit and 

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talk about like what's coming in
2025. 

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Yeah, we'll talk about our goals
for next year, you know. 

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Goals for next year we have 
them, so I'm going to kick over 

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to to do that. 
Thank you for everyone in chat 

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for those that might be watching
on YouTube, we do stream on 

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twitch. 
So if you ever want to come hang

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out and chat with us like we 
have these people with us right 

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now, you can always come to our 
Twitch, same name, the scroll, 

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and we're going to get going. 
Here we go. 

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The weekly scroll, year in 
review, 2024, year end year end 

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review 2024. 
It was a year we did it. 

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We did it. 
Hey, we went to a con this year.

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We went to a we not only did we 
go to a con, we worked a con. 

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Yeah, most of us did for most of
it. 

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But it was. 
I only missed 1/3 of it, so 

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yeah. 
It's it's good. 

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You got a sweet hat. 
I did. 

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I'm wearing it right now so. 
Yeah, yeah. 

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For those that haven't heard us 
on previous episodes, we we went

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to pack two this year and we 
actually worked the con for 

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world champ Gameco Adam Vass was
out of the country being fucking

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cool and hit us up and said that
we probably know know their 

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games better than pretty much 
anyone and asked if we would do 

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it and we said hell yeah. 
And I think we fucking. 

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Hilarious because like if you go
back, if you've been listening 

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since the beginning, you will 
know that on like the 6th 

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episode I think we ever did and 
maybe even before that we were 

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like, yeah, this is pretty much 
an Adam Vast and podcast. 

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Yeah. 
So very funny that you know we. 

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Yeah, before we never known 
Adam. 

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Said that, you know. 
Yeah, we really did. 

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It's funny because I was 
thinking about it earlier. 

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We were recently on the Daiku 
podcast and they asked how we 

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maintained objectivity, 
especially with, like, Adam 

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Vast. 
And I remembered we haven't 

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really done a review of any of 
Adam's games since. 

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We've kind of become homies. 
All of our views are we did do 

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anything this year we did. 
We've seen a lot of asking this 

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year, Did we? 
Review Cybermammal. 

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Like actually. 
We did, but that was before we 

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we were talking with with Adam. 
Yeah. 

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So that's how we maintain our 
objectivity. 

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We don't review our friendship. 
And if we do put extra art on 

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them and and that's how we'll 
say about that. 

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So your interview 2024. 
Before we get started, let's go 

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to this fun slide where I have 
the recap of the year. 

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The recap. 
So we did 28 game reviews, 

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including scenes, handbooks. 
We did 28 interviews, which is 

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way too many. 
We did 12 TWS plays, actual 

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plays, which is just when we we 
decide to play a game. 

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It might be promoting a game or 
demoing a game or someone just 

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wants to run a one shot of a 
system. 

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That's what our TWS plays are. 
And then we did four side 

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quests. 
Side quests specifically are 

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when we have reviewed a game 
already and really want to play 

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it on stream. 
And then we play it in such a 

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way where we explain the 
mechanics as we go. 

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So you can kind of like learn 
how to play as you go. 

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So if you watch the review and 
then watch the actual play, you 

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can get a really good 
understanding of the game itself

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and how it's played. 
Not Cat Chats is with Jarrett, 

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creator of Space Penguin Inc. 
It's when Jarrett comes on and 

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we just tangent about the most 
random shit because all three of

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our ADHDS are so fucking bad. 
And then? 

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We talk about their upcoming 
releases, but also that's not 

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the bulk of the conversation. 
No, no, it is. 

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I would say it's maybe a maybe 
1/3 or less, maybe 1/4 of the 

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conversation is actually talking
about SPI releases. 

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But definitely go check out 
Space Penguin Inc. 

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And then the final thing, we had
four special episodes. 

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We had two liminal horror 
writing seminars. 

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We had the art by nor flip 
through. 

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And then we had the marching 
order launch party where we got 

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to play marching order. 
But like talked a bunch with 

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with the the genetic Kremlin 
keep super fun. 

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That's a lot we did. 
I feel like we did a lot. 

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Yeah, I think there there is 
only 52 weeks in the year and if

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we Add all those numbers up on 
the screen, that's more than 52.

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Yeah, I I want to now, but I'm 
not going to. 

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But yeah, I think just the first
two by themselves are are more 

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than I don't. 
Want to because I don't want to 

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look at, you know, that number. 
But yeah, we've done, we did 

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quite a bit. 
We have a very prolific year. 

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I'm really looking forward to 
our next year of less 

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interviews, more game reviews. 
Again, Oh, we'll talk about that

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more at the end. 
But yes, we did do I think 36 

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last year. 
So we ate less games this year. 

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We definitely gonna as a rookie 
numbers we're gonna we're going 

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to pump those numbers up, but 
let's get into the actual recap.

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You ready? 
Yeah, cool. 

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So we're going to start with the
year in a view for Zenes. 

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So as we said before, Zenes are 
roughly 30 to 40 pages or less. 

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We decided a while ago in one of
our shake UPS of how the game 

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works to separate games from 
Zenes. 

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Because comparing something 
that's like 15 pages with not a 

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whole ton of art versus 
something with 400 pages and 

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like a fat fucking art budget 
just didn't seem fair. 

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So we switched up those metrics 
a little bit and, and that's 

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what we do. 
So when we review everything, we

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quantify our terrible opinions 
in specific metrics. 

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And for scenes we do visuals, 
rule set and vibes and we'll go 

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over what each of those are when
we get to them. 

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And then the way this is going 
to work is we're going to give 

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the top three scores that we've 
given out for each of those 

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metrics, then the top score 
overall for the combined metrics

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and then our individual top 
threes. 

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And then there are some 
honorable mentions in there 

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games that had like if we gave 
out like 5 eights, right, we 

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have to pick 3 for the top three
and the other two, they didn't 

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quite make it, are going to be 
honorable mention. 

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So we can mention everybody that
at least got the score. 

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And that's what we'll do for 
books, too. 

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Very contentious this year. 
You know, Brian and I had to the

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whole meeting where we just 
yelled at each other about which

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ones served to be on the top 
three. 

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So, you know, back our Patreon 
to find that secret episode. 

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Absolutely. 
Go do Good luck. 

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Tell us if you find it so. 
So first we'll start with 

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visuals. 
So visuals for Zenes is all the 

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visuals. 
It is the the layout, it is the 

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cover, it is the style, it's the
amount of art, it's the quantity

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of art, it's how the game 
physically fuck, it's the 

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visuals. 
It's what you see with your 

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fucking eyes. 
That is the visuals for Zenes. 

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And Zenes, sometimes that can be
even more important than books 

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because it's a smaller format. 
So having something that is 

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visually striking can be a bonus
for that. 

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So coming in, coming in at #3 on
visuals, we have, we have 

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Obachon Panic. 
Here's The thing is, I have 

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three different Acrobat setup 
and I have no idea. 

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I have no idea where this one's 
going to open it. 

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And it's probably going to open 
in the one that I don't want it 

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to. 
So let's see. 

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Let's see what happens when I go
to Zen's and I I have. 

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One instance open that has like 
40 tabs so. 

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Yep, there it went. 
All right, get out of there. 

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So let's put you in here and I 
can get you on this. 

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Panic by Vincent Chang is a fun 
Zine where you play as a a 

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grandma, a heroic grandma. 
Yeah, grandmas and aunties. 

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Yes. 
This is one of my we're not. 

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We're not going to dig through 
every fucking thing we go 

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through. 
Go watch the fucking episodes We

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should have. 
What we should have wrote is 

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episode numbers that we did 
these on. 

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That would have been helpful 
too. 

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There's a search function in 
YouTube if I can find it. 

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If you don't do it once or 
you'll do it for all of them. 

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Obatron Panic is is one of my 
favorite Pbtas of all time. 

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Obviously, if you know us, you 
know that we have a contentious 

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relationship slightly with or or
opinions, especially me, about 

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Pbta. 
I'm not a fan of the 

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scaffolding, I'm not a fan of 
basic moves, things like that. 

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One of the things I love about 
Obachon Panic, not only is the 

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insanely gorgeous like Rizzo 
graph design of it and the 

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awesome grandma and auntie art, 
also like the stats like gossip 

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that you get to do and things 
like that, but you literally 

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save the world's as grandmas. 
But there's this pregame thing 

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where you're supposed to like 
get together and actually like 

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pretend to be like the role play
starts when you get there with 

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the Tea Party and like and all 
that kind of stuff. 

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Like you really get invested in 
being the grandma and stuff. 

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My favorite thing about is the 
core move. 

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It's do whatever, right? 
There are no basic moves, basic 

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move list out the fucking 
window. 

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This, do whatever the fuck you 
want and then just use the 

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standard Pbta mix success table.
That is the kind of PBTA that I 

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like. 
I don't want all those fucking 

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basic moves. 
Like I think it's far too much 

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scaffolding and I think although
it can have narrative mechanical

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parts, I think for me it funnels
it too much. 

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This is fucking perfect. 
That's why I love this game. 

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On top of the fact that it's 
hysterical, you literally gossip

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so much you can panic. 
I mean, you have superpowers as 

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grandma's. 
It's when you go through all the

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lists and stuff again. 
Go watch the episode. 

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It's such a fun episode 136. 
It's a really fun, interesting 

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game and and we're big fans of 
which on panic, my screen got 

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weirdly small on that boom. 
That's number three we. 

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Did it? 
We did it go into #2 for visuals

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game. 
You'll probably see a bunch 

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throughout this entire thing 
that would be in a mirror. 

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Brightly amazing game. 
Amazing game. 

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Tell us all about in a mirror 
Brightly. 

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Yeah, in a mirror brightly, you 
play as everyday people that 

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kind of awaken to this weird 
expanded like world around them 

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that then they're they're then 
committed to like seeking the 

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truth from. 
It's very heady. 

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It's very interesting. 
I definitely have an idea for 

224
00:12:08,720 --> 00:12:13,800
this game where you play as like
a like a weird, like we wake up 

225
00:12:13,800 --> 00:12:16,800
and it's the Matrix, but it's 
also like commanded by Dark 

226
00:12:16,800 --> 00:12:19,680
Brand, Ultra Instinct, Dark 
Brandon and Live Reptile. 

227
00:12:19,680 --> 00:12:22,520
People are trying to vaccinate 
you to turn you into aliens type

228
00:12:22,520 --> 00:12:24,800
of thing. 
But yeah, you basically have a 

229
00:12:24,800 --> 00:12:27,840
character. 
You were put together as skills,

230
00:12:27,840 --> 00:12:30,280
abilities and your previous 
life. 

231
00:12:30,280 --> 00:12:34,080
Maybe you were a yoga teacher or
an Instagram influencer and you 

232
00:12:34,080 --> 00:12:38,480
go investigate this secret world
you've woken up to. 

233
00:12:38,560 --> 00:12:42,240
It's a very interesting game. 
I really would love to play it. 

234
00:12:42,520 --> 00:12:45,720
Have Aaron come on and play. 
It Aaron King, Aaron 

235
00:12:45,720 --> 00:12:49,480
motherfucking King. 
Coast of the RTFM Pad podcast. 

236
00:12:49,520 --> 00:12:54,240
This was a a split book with Max
Lander, the other Coast of RTFM 

237
00:12:54,240 --> 00:12:56,320
podcast. 
Maybe you'll see that one at 

238
00:12:56,320 --> 00:13:00,320
some point. 
But yeah, awesome game. 

239
00:13:00,360 --> 00:13:02,720
The visually it's absolutely 
stunning and fantastic. 

240
00:13:02,720 --> 00:13:05,400
We're talking about visuals, so 
let's just focus on the visuals.

241
00:13:05,400 --> 00:13:06,640
I was. 
Talking about visuals. 

242
00:13:07,480 --> 00:13:10,520
The colors are insane for those 
in podcast land. 

243
00:13:10,520 --> 00:13:12,360
I highly recommend just go to 
fucking YouTube for this 

244
00:13:12,360 --> 00:13:13,480
episode. 
Thanks for listening though. 

245
00:13:14,680 --> 00:13:18,080
It has this very this very 
vibrant green, yellows and 

246
00:13:18,080 --> 00:13:19,720
oranges throughout. 
It pops. 

247
00:13:19,720 --> 00:13:22,120
The layout is simple but like 
very spicy the whole way 

248
00:13:22,120 --> 00:13:23,880
through. 
It's just really fun, 

249
00:13:23,880 --> 00:13:28,200
interesting to look at and and 
just enjoyable to read as a game

250
00:13:28,480 --> 00:13:31,000
in its entirety. 
So Aaron King in the mirror 

251
00:13:31,000 --> 00:13:32,480
brightly. 
Great episode. 

252
00:13:32,480 --> 00:13:34,360
I believe that episode. 
I don't know what number it was.

253
00:13:34,840 --> 00:13:36,720
They're all on the document now,
actually. 

254
00:13:36,920 --> 00:13:39,280
So you. 
Said Episode 154. 

255
00:13:39,320 --> 00:13:41,160
You gotta do it for all of them.
Yeah, it's. 

256
00:13:41,160 --> 00:13:43,920
Episode 154 and actually I think
the first half of that episode 

257
00:13:43,920 --> 00:13:48,280
is actually talking with Aaron. 
So go check that one out and 

258
00:13:48,280 --> 00:13:55,280
then we have whoop go away. 
Number one for visuals of the 

259
00:13:55,280 --> 00:13:58,280
year is Oh no, it's the 
second-half of this book. 

260
00:13:58,280 --> 00:14:02,640
It's the flip side of this book.
It is hand baskets from Max 

261
00:14:02,640 --> 00:14:06,720
Lander. 
Just a wonderful fucked up game 

262
00:14:07,360 --> 00:14:11,240
talk. 
Love this game yeah I really 

263
00:14:11,240 --> 00:14:15,360
love this game as like an idea 
for so this project really came 

264
00:14:15,360 --> 00:14:20,760
about as like a an extension of 
Cyber Metal 2012 and definitely 

265
00:14:20,760 --> 00:14:24,120
like has its own life and it 
became something but I love hand

266
00:14:24,120 --> 00:14:29,320
baskets because it's about a 
like game TV show where people 

267
00:14:29,320 --> 00:14:33,240
are like sleeved into bodies 
that they use to combat each 

268
00:14:33,240 --> 00:14:36,760
other or go through scenarios 
and I really love that like as 

269
00:14:36,760 --> 00:14:40,720
part of the lore for cybermale 
but visually I really love how 

270
00:14:40,720 --> 00:14:43,640
this book looks. 
It uses a lot of dark colors in 

271
00:14:43,640 --> 00:14:46,720
the like very like high 
contrast, like headers in the 

272
00:14:46,720 --> 00:14:49,840
writing to it just looks 
beautiful. 

273
00:14:49,840 --> 00:14:52,840
There's these page tearing, 
there's like actual photography.

274
00:14:53,600 --> 00:14:55,400
It's just kind of a joy to go 
through. 

275
00:14:56,000 --> 00:14:59,400
Yeah, it's I mean, it's, it's 
got it's got the stuff like you 

276
00:14:59,400 --> 00:15:02,920
said, the photography, the 
photography mixed with the the 

277
00:15:03,120 --> 00:15:05,880
the bright colors, the layout 
itself is really interesting. 

278
00:15:05,880 --> 00:15:08,360
Like it's never just two columns
on a page. 

279
00:15:08,400 --> 00:15:10,520
Every every single page is 
individually different. 

280
00:15:10,640 --> 00:15:13,400
It remind it definitely reminds 
me of Adam's stuff because I 

281
00:15:13,400 --> 00:15:17,000
know both of these games were 
inspired by Cyber Metal 2012 and

282
00:15:17,000 --> 00:15:19,400
it definitely reminds me of 
Cyber Metal 2012 and obviously 

283
00:15:19,400 --> 00:15:21,920
it's sideways book like Cyber 
Metal 2012. 

284
00:15:22,720 --> 00:15:27,840
So it's great inspiration. 
But yeah, the, the, the colors, 

285
00:15:27,840 --> 00:15:30,200
the pages, the photography, the 
layout, everything about this is

286
00:15:30,200 --> 00:15:35,640
what got it, the visuals of the 
year for us. 

287
00:15:36,880 --> 00:15:42,800
And, and yeah, so to recap that 
for visuals for Zeens this year,

288
00:15:42,800 --> 00:15:46,640
at #3 we had Obachon Panic from 
Vincent Chang, at #2 we had 

289
00:15:46,640 --> 00:15:50,680
Inamir brightly from Aaron King 
and at #1 we have hand baskets 

290
00:15:50,760 --> 00:15:57,240
from Max Lander. 
Yeah, that is visuals, 

291
00:15:58,000 --> 00:16:01,080
questions, concerns, issues do. 
We have our our honourable 

292
00:16:01,080 --> 00:16:01,680
mention there. 
Oh. 

293
00:16:03,080 --> 00:16:05,520
Yeah, we do. 
Honourable mentions. 

294
00:16:05,840 --> 00:16:10,360
So honourable mention is 
Advanced Dungeon Goons from 

295
00:16:10,360 --> 00:16:19,200
Jacob Fleming on episode 145, a 
really, really fantastic tunnel 

296
00:16:19,200 --> 00:16:20,480
goon tack. 
Tunnel Goons is one of my 

297
00:16:20,480 --> 00:16:22,880
favorite games of all time. 
The cool thing about advanced 

298
00:16:22,920 --> 00:16:27,360
dungeon goons is that it takes 
it basically makes ton of goons 

299
00:16:27,440 --> 00:16:30,320
kind of BX. 
It adds in a lot of the things 

300
00:16:30,320 --> 00:16:35,320
that you get from more standard,
kind of like D20 like OSRE 

301
00:16:35,320 --> 00:16:39,680
fucking hate that word like D&D 
ish whatever D20 fucking 

302
00:16:39,680 --> 00:16:44,360
adventure games, right? 
It's it's really fantastic. 

303
00:16:44,360 --> 00:16:46,120
The art from Jacob Fleming all 
the way through is really, 

304
00:16:46,120 --> 00:16:50,360
really neat. 
They're a fantastic artist and 

305
00:16:50,560 --> 00:16:53,120
if you actually go to the 
website and buy it from 

306
00:16:53,120 --> 00:16:56,800
Gelatinous Cube, you get the 
book, you get a Rizzo printed 

307
00:16:56,800 --> 00:16:58,360
adventure and you get like 2 
dice. 

308
00:16:58,360 --> 00:17:01,360
Toss in it too in like a like a 
hanger bag that looks like you 

309
00:17:01,360 --> 00:17:04,000
would take it off like a like 
one of those model bars on the 

310
00:17:04,000 --> 00:17:06,040
shelf. 
So really fantastic game. 

311
00:17:06,040 --> 00:17:08,119
Wanted to make sure we gave that
a shout out to the art from 

312
00:17:08,119 --> 00:17:10,520
Jacob throughout the entire 
thing is really, really, really,

313
00:17:10,520 --> 00:17:15,319
really great. 
And that came in, I believe, 

314
00:17:17,160 --> 00:17:21,200
yeah, it had the same scores. 
We just had to, we just had to 

315
00:17:21,200 --> 00:17:22,520
pick the top three and that's 
what we did. 

316
00:17:23,000 --> 00:17:23,680
That's. 
What it is? 

317
00:17:24,319 --> 00:17:25,720
It is what it is. 
That's why they get an honorable

318
00:17:25,720 --> 00:17:26,960
mention. 
So it's really a top 4. 

319
00:17:26,960 --> 00:17:30,920
But anyway, so moving on to the 
next thing. 

320
00:17:30,920 --> 00:17:33,280
This is going to be rule set for
Zine. 

321
00:17:33,280 --> 00:17:37,760
So rule set is the fucking rules
of the set, right? 

322
00:17:37,760 --> 00:17:42,240
Like it's just the rules of the 
game and and how we feel about 

323
00:17:42,240 --> 00:17:44,920
them. 
If it's a if it's a adapted rule

324
00:17:44,920 --> 00:17:47,880
set, how well is it adapted? 
If it's a unique rule set, do we

325
00:17:47,880 --> 00:17:48,760
like it? 
Do we enjoy it? 

326
00:17:48,760 --> 00:17:51,480
Do we think it works well? 
Do we think it reads well? 

327
00:17:51,760 --> 00:17:54,920
And that is rule set. 
So I'm. 

328
00:17:56,000 --> 00:17:57,840
Going to preface it before we 
get through this whole episode, 

329
00:17:58,520 --> 00:18:02,920
the top threes are very 
consistent for all these things 

330
00:18:02,920 --> 00:18:04,600
this year. 
Last year I feel like there was 

331
00:18:04,600 --> 00:18:07,640
more of an up and down, but this
year the things that were good 

332
00:18:07,640 --> 00:18:10,240
were very good and they floated 
very much to the top. 

333
00:18:10,720 --> 00:18:13,120
Yeah, yeah. 
So we're not going to have to 

334
00:18:13,120 --> 00:18:17,120
talk about these as much 
sometimes because damn, Matt 

335
00:18:17,120 --> 00:18:20,520
number three, guess what that 
would be in a mirror brightly 

336
00:18:21,280 --> 00:18:24,320
from Aaron motherfucking King 
for rule set. 

337
00:18:25,040 --> 00:18:29,480
Again, like you've already 
talked about some of the rules 

338
00:18:29,520 --> 00:18:32,120
for this. 
It's a cool D100 game. 

339
00:18:32,120 --> 00:18:35,080
Like I like the commitment stat 
as like a thing that you can 

340
00:18:35,080 --> 00:18:37,720
lose over time and it's like 
you're less committed to the 

341
00:18:37,720 --> 00:18:40,840
mission. 
I like the abilities and how 

342
00:18:40,920 --> 00:18:45,200
genuinely odd they are and can 
be and and how narratively 

343
00:18:45,200 --> 00:18:47,760
focused the game is. 
I mean it is a pure narrative 

344
00:18:47,760 --> 00:18:51,200
game, but I think even in one of
the IT might not be in the book,

345
00:18:51,200 --> 00:18:54,240
it might be in the unreleased AR
content, but I think there is an

346
00:18:54,240 --> 00:18:57,440
ability where you can just 
change the fiction. 

347
00:18:57,520 --> 00:19:00,040
Like he could just make up a 
reason why whatever the I can't 

348
00:19:00,040 --> 00:19:01,760
remember what the game masters 
called in this one. 

349
00:19:02,000 --> 00:19:03,560
Whatever they say just doesn't 
work. 

350
00:19:04,640 --> 00:19:08,360
I think it's very a very 
interesting system for a really 

351
00:19:08,360 --> 00:19:12,120
heady weirdo game. 
I'd love to have a table I could

352
00:19:12,120 --> 00:19:14,640
play this with. 
Yeah, I mean, even the 

353
00:19:14,640 --> 00:19:17,360
adjudicating roles table is such
a fun thing. 

354
00:19:17,360 --> 00:19:19,080
Roles should happen when the 
following are true. 

355
00:19:19,080 --> 00:19:20,920
The outcome is unclear. 
Success is interesting. 

356
00:19:20,920 --> 00:19:24,000
Failure is interesting, right? 
Like like all games should have.

357
00:19:24,360 --> 00:19:29,280
But if less than three are true,
consider the following. 

358
00:19:29,280 --> 00:19:31,680
So it literally gives you a 
whole table of like, if none of 

359
00:19:31,680 --> 00:19:35,640
those three are are there, there
are all these different options.

360
00:19:35,640 --> 00:19:37,520
And that's such a great way. 
One of the things about rule 

361
00:19:37,520 --> 00:19:41,400
site is not just necessarily the
rules, it's also how those rules

362
00:19:41,400 --> 00:19:43,720
are communicated, right? 
Because you can make a fantastic

363
00:19:43,720 --> 00:19:47,600
game, but if it's super fucking 
hard to parse and like you just 

364
00:19:47,600 --> 00:19:50,400
bounce off the rules because of 
the rules language themselves. 

365
00:19:50,680 --> 00:19:52,720
Rules language is still part of 
the rule set, right? 

366
00:19:52,720 --> 00:19:54,240
You have to actually read and 
understand the rules. 

367
00:19:54,240 --> 00:19:58,160
So Aaron has always done a 
really, really fantastic job of 

368
00:19:58,640 --> 00:20:02,320
writing rules language. 
So it doesn't sound like a robot

369
00:20:02,320 --> 00:20:05,360
wrote it, right. 
But so you can understand and 

370
00:20:05,360 --> 00:20:06,960
it's written things that I've 
seen a million times. 

371
00:20:06,960 --> 00:20:09,640
So it writes it in a little bit 
different way so that you 

372
00:20:09,640 --> 00:20:11,880
understand it really easily. 
Like Patrick World, for example.

373
00:20:11,880 --> 00:20:14,800
Like I personally am not a fan 
of Apocalypse World and I don't 

374
00:20:14,800 --> 00:20:18,480
mind Pbta. 
Not Apocalypse World yes, but 

375
00:20:18,760 --> 00:20:23,280
Patchwork World from from Aaron 
gave me a better understanding 

376
00:20:23,280 --> 00:20:26,160
of how to play and run 
Apocalypse of Pbta. 

377
00:20:26,480 --> 00:20:30,600
Than Apocalypse World ever could
and is like a fantastic primer 

378
00:20:30,600 --> 00:20:31,720
for that. 
And it's because of the way that

379
00:20:31,720 --> 00:20:35,680
they write the rules language 
makes it extremely approachable 

380
00:20:35,680 --> 00:20:38,520
and extremely understandable. 
So that's part of the rule set 

381
00:20:38,520 --> 00:20:42,840
as well. 
So that's that's that's part of 

382
00:20:42,840 --> 00:20:46,520
that. 
So that's inner brightly at #3 

383
00:20:46,520 --> 00:20:51,680
for rule set in Zenes. 
And then oh man, looks like we 

384
00:20:51,680 --> 00:20:54,600
have another one that's like the
it's advanced dungeon goons at 

385
00:20:54,600 --> 00:20:58,400
#2 Let me bring up advanced 
dungeon goons. 

386
00:20:59,440 --> 00:21:03,880
So advanced dungeon goons. 
Jacob Fleming. 

387
00:21:03,880 --> 00:21:07,600
This is the second edition. 
It's a little shorter than the 

388
00:21:07,600 --> 00:21:14,240
other one, but you'll see again 
why visually they got the scores

389
00:21:14,240 --> 00:21:16,440
that they did for that on the 
last one because the Jacob 

390
00:21:16,440 --> 00:21:18,080
Fleming art is fantastic. 
Like look at this page. 

391
00:21:18,080 --> 00:21:20,480
Look at that fucking wizard like
it's really great. 

392
00:21:20,840 --> 00:21:23,720
I love going through this book. 
I also love It's a great hack. 

393
00:21:23,720 --> 00:21:27,360
We played this in my table a 
couple times and it was really 

394
00:21:27,360 --> 00:21:29,280
very enjoyable. 
It's also really simple, you 

395
00:21:29,320 --> 00:21:31,080
know. 
It's so, well, tunnel goons is 

396
00:21:31,080 --> 00:21:33,080
so simple, but it's honestly one
of the best games out there. 

397
00:21:33,760 --> 00:21:38,640
And again, the cool thing about 
that Advanced Dungeon Goons does

398
00:21:38,640 --> 00:21:41,840
is it really just adds another 
level to it for people that want

399
00:21:41,840 --> 00:21:43,680
just a little bit more crunch in
their rules like games. 

400
00:21:43,680 --> 00:21:48,400
Because it's still a pretty, 
it's still a pretty rules light 

401
00:21:48,440 --> 00:21:52,480
game. 
It's just more right. 

402
00:21:52,480 --> 00:22:01,680
So you get more magic stuff, you
get expansions on combat, you 

403
00:22:01,680 --> 00:22:06,520
get more monster stuff. 
And it's just again, it's a, 

404
00:22:06,640 --> 00:22:11,160
it's, it's bringing a little bit
of BX into tunnel goons, which 

405
00:22:11,160 --> 00:22:15,200
is not, which is obviously a 
good thing. 

406
00:22:15,200 --> 00:22:16,760
It's #2 in the rule set for the 
entire year. 

407
00:22:17,360 --> 00:22:19,320
I also think like Tunnel Goons 
is a great system that's like 

408
00:22:19,320 --> 00:22:23,520
incredibly hackable and it's fun
to see people like paste their 

409
00:22:23,520 --> 00:22:34,480
own ideas of games on to Tunnel 
Goons going for rule sets #1. 

410
00:22:34,800 --> 00:22:39,800
Number one surprising nobody. 
It's it's it's one of the top 

411
00:22:39,800 --> 00:22:41,400
three again, this is going to be
hand baskets. 

412
00:22:41,400 --> 00:22:45,400
So do you. 
So I love these games just as 

413
00:22:45,400 --> 00:22:48,480
much as you, but you are you are
super deep in on hand baskets. 

414
00:22:48,480 --> 00:22:51,720
So tell me why? 
Yeah, I I mean, I think the hand

415
00:22:51,720 --> 00:22:55,040
baskets for me, I think there's 
a lot of like fun to be had. 

416
00:22:55,040 --> 00:23:01,640
It's another D100 that plays 
with that using omens and the 

417
00:23:01,640 --> 00:23:05,560
Fallout rule, which is just kind
of how fucked up situations can 

418
00:23:05,560 --> 00:23:08,360
possibly be. 
But I just love the idea of like

419
00:23:08,360 --> 00:23:14,040
this game show that's on in 
Pentagram City where like you go

420
00:23:14,040 --> 00:23:17,440
on maybe unwillingly, and you 
get put into the body of a witch

421
00:23:17,440 --> 00:23:20,920
and you have to like solve 
puzzles before you die or kill 

422
00:23:20,920 --> 00:23:23,400
your opponents. 
I just, I think it really spoke 

423
00:23:23,400 --> 00:23:26,400
to me. 
You know, yeah, I mean, and then

424
00:23:26,400 --> 00:23:30,440
when you go through to the 
language that's used, it's it's 

425
00:23:30,440 --> 00:23:34,640
so fun and like, so one of the 
the default Fallout table, the 

426
00:23:34,640 --> 00:23:37,200
number one is shit is fucked. 
Describe what happens to make 

427
00:23:37,200 --> 00:23:39,920
you lose a reputation. 
And it's not just because 

428
00:23:39,920 --> 00:23:42,160
there's curse words, even though
obviously anyone that listens to

429
00:23:42,160 --> 00:23:45,840
the show knows we love those. 
But throughout there's again, 

430
00:23:45,840 --> 00:23:48,200
it's not the language is not 
sanitized at all. 

431
00:23:48,200 --> 00:23:52,520
It's it's very true to the game 
and true to the vibe and and you

432
00:23:52,520 --> 00:23:58,120
know what not and I really 
enjoy, I mean ultra violence, 

433
00:23:58,120 --> 00:24:00,360
melodramatics, hacks, these are 
things that you can do. 

434
00:24:00,360 --> 00:24:02,840
And it's just it's it's so much 
fun. 

435
00:24:02,840 --> 00:24:05,800
It's so interesting. 
It it hits all the right kind of

436
00:24:05,840 --> 00:24:09,720
edge lordy, but fun and and and 
and extremely intellectual parts

437
00:24:09,720 --> 00:24:12,920
that I really enjoy that game. 
So that is why hand baskets from

438
00:24:12,920 --> 00:24:15,560
Max Lander is number one in our 
rule set. 

439
00:24:15,560 --> 00:24:21,160
So to recap, interviewer 
brightly #3 from Aaron King, 

440
00:24:21,480 --> 00:24:25,840
Advanced Dungeon Goons from 
Jacob Fleming, at #2 and #1 is 

441
00:24:25,840 --> 00:24:30,600
hand baskets from Max Lander, 
and I believe we do have a bunch

442
00:24:30,600 --> 00:24:35,120
of honorable mentions for this. 
So the rule set score that we 

443
00:24:35,120 --> 00:24:37,480
had given out, Fuck, I think we 
have more. 

444
00:24:37,480 --> 00:24:42,880
No, that's in the books. 
There's like 4 eights in in Rule

445
00:24:42,880 --> 00:24:47,560
set so or four more we. 
Really liked a lot of stuff this

446
00:24:47,600 --> 00:24:49,440
year, you know? 
Well, I mean, here's The thing 

447
00:24:49,440 --> 00:24:52,440
is we don't do bad games, right.
We don't we don't generally pick

448
00:24:52,440 --> 00:24:55,360
games we don't like. 
And we were really excited about

449
00:24:55,360 --> 00:24:57,840
a lot of these, especially hand 
baskets Intermere brightly, 

450
00:24:58,040 --> 00:25:01,040
obviously advanced dungeons, but
some of the other ones that 

451
00:25:01,040 --> 00:25:04,320
definitely rose to the top for 
us that were really, really 

452
00:25:04,320 --> 00:25:05,840
fantastic. 
One we've already talked about 

453
00:25:06,160 --> 00:25:11,240
Obiton Panic from Vincent Chang 
again, really great Pbta playing

454
00:25:11,320 --> 00:25:14,160
super powered grandmas and 
aunties it's fucking fantastic 

455
00:25:15,000 --> 00:25:18,600
it's fun top to bottom. 
You know cykers obviously we're 

456
00:25:18,600 --> 00:25:21,120
going to you're you'll the won't
be the last time you see cykers,

457
00:25:21,120 --> 00:25:24,600
but cykers from Logan Dean 
fantastic fantastic game. 

458
00:25:25,480 --> 00:25:28,600
I know that you are a massive 
fan again, though, obviously I 

459
00:25:28,600 --> 00:25:33,360
am as well It is just a really 
fun like super focused one shot 

460
00:25:33,440 --> 00:25:35,520
basic. 
It's very inspired by like 

461
00:25:35,560 --> 00:25:41,240
scanners, where like I was 
wanting to play like Elfin Lead,

462
00:25:41,240 --> 00:25:43,080
like the beginning of the first 
episode of Elfin Lead where I'm.

463
00:25:43,080 --> 00:25:46,880
Like, you never seen Elfin lead.
This is, to me, it's it's 

464
00:25:47,440 --> 00:25:51,200
Inacura. 
When they're like it when Kanda 

465
00:25:51,200 --> 00:25:52,600
is like, wait, no, is that 
Tatsuo? 

466
00:25:52,600 --> 00:25:56,480
That's Tatsuo is escaping the 
facility and like blowing shit 

467
00:25:56,480 --> 00:25:58,360
up. 
Like, yeah, I I think this game 

468
00:25:58,360 --> 00:25:59,640
is great. 
And I love the fact that, like, 

469
00:25:59,640 --> 00:26:02,440
at any point in time, you could 
just kill yourselves and 

470
00:26:02,440 --> 00:26:04,680
everyone else around you and the
game's just over. 

471
00:26:05,080 --> 00:26:08,920
Yeah, it's great. 
Ruiner from Mark Conway Blark. 

472
00:26:09,320 --> 00:26:13,600
Really, really fantastic game. 
This is what I wanted to play. 

473
00:26:14,200 --> 00:26:16,160
It's it's just very neat. 
Interesting. 

474
00:26:16,160 --> 00:26:21,240
Like you're in this dream world,
but like you go through, you 

475
00:26:21,760 --> 00:26:24,320
have to like descend through 
ladders or ascend from ladder. 

476
00:26:24,320 --> 00:26:28,360
Like it's just a trippy, fucking
weird, crazy game. 

477
00:26:28,360 --> 00:26:34,080
Like I'm, I'm like, I'm almost 
sad that we didn't talk about it

478
00:26:34,080 --> 00:26:35,320
more. 
Like at no point do we really 

479
00:26:35,320 --> 00:26:37,120
talk about this. 
I don't know what episode it was

480
00:26:37,120 --> 00:26:38,760
on. 
I believe you put it in here. 

481
00:26:40,320 --> 00:26:41,800
I might have missed that part. 
Hold on. 

482
00:26:41,880 --> 00:26:45,560
Episode 135 yeah, you got I 
highly recommend it. 

483
00:26:45,560 --> 00:26:48,600
This is one of the funniest 
trippiest like rules like games 

484
00:26:48,600 --> 00:26:52,560
I've read. 
It's it's just really, really 

485
00:26:52,560 --> 00:26:55,760
fantastic and interesting, 
unique, unique game. 

486
00:26:55,760 --> 00:26:57,200
The maps in it are also really 
good. 

487
00:26:57,400 --> 00:27:00,000
And then nuke. 
Nuke is a really fantastic nave 

488
00:27:00,000 --> 00:27:04,600
hack, one of the best like hacks
I have ever read. 

489
00:27:04,600 --> 00:27:08,080
As far as like taking a thing 
and making it different and 

490
00:27:08,080 --> 00:27:10,440
better and interesting. 
Nukes is one of them. 

491
00:27:10,960 --> 00:27:12,960
I think this is a criminally 
underrated game. 

492
00:27:13,760 --> 00:27:16,720
If I was playing anything post 
apocalyptic, specifically 

493
00:27:16,720 --> 00:27:19,480
dystopian, very fallout ish, 
this is exactly the game I would

494
00:27:19,480 --> 00:27:22,120
play. 
It is it's it's dope. 

495
00:27:22,360 --> 00:27:24,600
I think A2 east of this would be
insane. 

496
00:27:25,520 --> 00:27:26,880
Really. 
Like I said, incredibly 

497
00:27:26,880 --> 00:27:31,400
underrated game that's naked and
that is from Mac and Under 

498
00:27:31,400 --> 00:27:32,520
Giant. 
You can find that on episode 

499
00:27:32,520 --> 00:27:39,840
152. 
And then next we have vibes. 

500
00:27:39,840 --> 00:27:43,240
So the three metrics that we use
for scenes are visuals, rule set

501
00:27:43,240 --> 00:27:46,680
and vibes. 
It's basically how it looks, the

502
00:27:46,680 --> 00:27:50,400
rules of the game and how it 
makes you feel right vibes 

503
00:27:50,400 --> 00:27:54,920
really are just like when we 
close the the the thing we're 

504
00:27:54,920 --> 00:27:57,320
done reading it. 
How bad do we want to fucking 

505
00:27:57,320 --> 00:27:59,880
play this game? 
But on top of that, like really 

506
00:27:59,880 --> 00:28:03,280
actually in the metrics. 
How much do the visuals tie into

507
00:28:03,280 --> 00:28:06,000
the rule set? 
How much do does it all work 

508
00:28:06,000 --> 00:28:08,760
together into one cohesive bit? 
Because you might have the 

509
00:28:08,760 --> 00:28:13,440
greatest rule set ever, but if 
it's like black text on white 

510
00:28:13,440 --> 00:28:16,760
page with no art, nothing gives 
you nothing visually vibes 

511
00:28:16,760 --> 00:28:18,320
aren't might not be super high, 
Right. 

512
00:28:18,400 --> 00:28:20,480
So this is a kind of a 
culmination of everything 

513
00:28:20,480 --> 00:28:23,240
together and and a massive 
desire to want to play the game 

514
00:28:23,640 --> 00:28:29,240
when we get to the end of it. 
So once again, we got in a 

515
00:28:29,240 --> 00:28:32,600
mirror brightly from Aaron 
motherfucking King. 

516
00:28:32,600 --> 00:28:34,520
I don't know what else we can 
say about it except it Fox. 

517
00:28:34,520 --> 00:28:36,920
Yeah. 
You know, Yeah, it Fox. 

518
00:28:37,400 --> 00:28:39,520
Yeah. 
They really the Zenes this year,

519
00:28:39,520 --> 00:28:44,680
They really dominated Aaron and 
Max really dominated the Zens. 

520
00:28:45,520 --> 00:28:48,560
Yeah, and it's great that you 
can buy it once and you get both

521
00:28:48,560 --> 00:28:53,640
games because it is a flip book 
which is really fantastic #2 for

522
00:28:53,640 --> 00:28:58,440
vibes is Hand baskets. 
Again, not much else to say. 

523
00:28:58,440 --> 00:29:02,600
Two games inspired by Sacramento
2012, both from the Co hosts of 

524
00:29:02,600 --> 00:29:06,280
the Read the Fucking Manual 
podcast, both from amazing 

525
00:29:06,280 --> 00:29:10,080
people and both they slap. 
They're just really, really 

526
00:29:10,080 --> 00:29:12,160
good, fucked up, interesting 
games and they're really, really

527
00:29:12,160 --> 00:29:16,200
great. 
And then you are going to you're

528
00:29:16,200 --> 00:29:21,520
going to see something crazy 
right This you'll actually get 

529
00:29:21,720 --> 00:29:27,320
something different. 
We're going to number one is 

530
00:29:27,440 --> 00:29:32,120
Verm hack. 
This is one we actually haven't 

531
00:29:32,120 --> 00:29:35,920
talked about yet. 
Yeah, so Verm Hack is a really 

532
00:29:35,920 --> 00:29:44,040
great, like medieval horror 
tactical rules like game. 

533
00:29:44,040 --> 00:29:46,680
Like there are rules for like 
tactical combat, but it's just 

534
00:29:46,720 --> 00:29:50,160
very, not very heavy. 
Actually, I love this ones. 

535
00:29:50,200 --> 00:29:53,160
I'm a big Verm Hack guy. 
We've actually played at my 

536
00:29:53,160 --> 00:29:56,240
table a couple times. 
They actually updated the rules 

537
00:29:56,560 --> 00:30:00,240
after we played it and I, you 
know, if you want our pains on 

538
00:30:00,240 --> 00:30:03,120
it, watch the episode. 
Which episode is that again? 

539
00:30:04,040 --> 00:30:06,440
Oh, you know, it's, it's 
something that's for sure. 

540
00:30:07,680 --> 00:30:10,880
It's one. 44. 144 I wrote 
somewhere. 

541
00:30:11,560 --> 00:30:14,920
Yeah, this is yeah, Charlie 
Ferguson Avery. 

542
00:30:14,920 --> 00:30:17,400
I mean, if you if you know 
anything that that Charlie 

543
00:30:17,400 --> 00:30:20,400
Ferguson Avery has done, that's 
they're every everything they do

544
00:30:20,400 --> 00:30:23,360
is they just put out Ivy Knox. 
They did Vast in the dark. 

545
00:30:24,760 --> 00:30:27,800
I have into the sesson citadel 
into the weird and wild. 

546
00:30:27,800 --> 00:30:31,600
I mean their art, their art is 
absolutely stunning, but doing 

547
00:30:31,600 --> 00:30:36,280
the game design again, we you 
know, we talked about this, the 

548
00:30:37,000 --> 00:30:39,480
vibes are out. 
Obviously the art helps a ton, 

549
00:30:39,480 --> 00:30:44,760
but when you get to things like 
like the gods and stuff like 

550
00:30:44,760 --> 00:30:48,760
that, the earth flame, the 
golden thorn, like the miracles,

551
00:30:48,760 --> 00:30:52,400
like Salud, the body and stuff. 
It's interesting that we gave 

552
00:30:52,400 --> 00:30:55,040
vibes to a book that we just 
said you're not going to get 

553
00:30:55,040 --> 00:30:57,680
vibes for things that are like 
to column black and white. 

554
00:30:57,840 --> 00:31:01,840
But we absolutely did because 
the the lore put into this, the 

555
00:31:01,880 --> 00:31:03,480
art put into it, everything 
about this. 

556
00:31:03,760 --> 00:31:06,360
My I know my little fucking edge
Lord ass definitely loves the 

557
00:31:06,360 --> 00:31:07,800
hell out of this one. 
Yeah. 

558
00:31:08,160 --> 00:31:10,880
And something about it just like
struck a chord for both of us. 

559
00:31:10,880 --> 00:31:13,200
And I I know at some point 
Charlie said that they were 

560
00:31:13,200 --> 00:31:16,120
going to keep working on this 
and there has been expanded 

561
00:31:16,120 --> 00:31:17,280
content for this. 
Yeah. 

562
00:31:17,280 --> 00:31:19,960
I really hope eventually, yeah, 
I really hope eventually this 

563
00:31:19,960 --> 00:31:21,840
gets like a all the love that it
deserves. 

564
00:31:22,040 --> 00:31:24,400
It's like the Avi Anox treatment
or something because I really, 

565
00:31:24,400 --> 00:31:27,360
really love this game. 
And obviously, again, the vibes 

566
00:31:27,360 --> 00:31:28,320
are not for this. 
So I. 

567
00:31:28,320 --> 00:31:30,400
Was thinking about playing this 
again, running it again, 

568
00:31:30,720 --> 00:31:31,680
playing. 
I never get to play. 

569
00:31:32,040 --> 00:31:34,320
Actually, not that true. 
As a game master, you're still 

570
00:31:34,320 --> 00:31:36,280
playing a game. 
But I was thinking about running

571
00:31:36,280 --> 00:31:40,440
this again with the rules tweak 
that you suggested in the 

572
00:31:40,440 --> 00:31:44,120
episode that we did, which once 
again, if you want to know what 

573
00:31:44,120 --> 00:31:46,160
that is, you should check the 
episode out. 

574
00:31:47,880 --> 00:31:50,120
I really want to. 
I want to pour more energy into 

575
00:31:50,120 --> 00:31:51,360
this game. 
I do really like it. 

576
00:31:51,960 --> 00:31:53,840
It's fantastic. 
I mean everything, even even 

577
00:31:53,840 --> 00:31:57,760
down to the the font and 
actually, so if you get the PDF,

578
00:31:57,920 --> 00:32:00,120
you don't get the cover that I 
have here. 

579
00:32:00,400 --> 00:32:05,960
I I re I crafted that in Canva 
because the cover that you get, 

580
00:32:06,120 --> 00:32:08,760
I should have got the actual 
Zine is this gorgeous Rizzo 

581
00:32:08,760 --> 00:32:11,520
graph cover. 
But the cover you get from the 

582
00:32:11,520 --> 00:32:14,160
PDFs are all black and white. 
So it's like, fuck no, Like I 

583
00:32:14,160 --> 00:32:16,200
have to do it as close to the 
original as I can. 

584
00:32:16,400 --> 00:32:18,040
So you can see how hard it 
slaps. 

585
00:32:18,640 --> 00:32:22,560
And the the Rizzo graph, the 
Rizzo cover for it, it hits so 

586
00:32:22,560 --> 00:32:25,280
hard. 
Honestly, the cover by itself 

587
00:32:25,280 --> 00:32:28,160
throws it for me that that the 
cover art is insane. 

588
00:32:29,960 --> 00:32:34,680
And that's that's 5 S to recap 
#3 get you out of the way #3 in 

589
00:32:34,680 --> 00:32:37,480
a mirror brightly once again, 
Aaron King hand baskets and then

590
00:32:37,480 --> 00:32:40,400
vermac from Charlie Ferguson 
Avery. 

591
00:32:40,800 --> 00:32:46,200
I do believe we have two 
honorable mentions, once again, 

592
00:32:46,320 --> 00:32:49,680
scores that tied at least #3 on 
the previous one. 

593
00:32:49,880 --> 00:32:52,040
But for us, we had to pick a top
three. 

594
00:32:52,520 --> 00:32:53,760
We've already talked about them 
a little bit. 

595
00:32:53,760 --> 00:32:56,960
That is Obachon Panic and Cykers
from Logan Dean. 

596
00:32:57,520 --> 00:32:59,760
Again, obviously you're going to
see these a bunch. 

597
00:32:59,760 --> 00:33:01,600
We only did. 
How many Zenes did we do this 

598
00:33:01,600 --> 00:33:02,200
year? 
11? 

599
00:33:03,400 --> 00:33:04,680
I don't have I. 
Think it was 11 she. 

600
00:33:05,080 --> 00:33:07,680
Pulled up by two, yeah, I think 
it was really incredibly low 

601
00:33:07,720 --> 00:33:09,280
number. 
Yeah, we're going to do we're 

602
00:33:09,280 --> 00:33:12,520
definitely going to do more 
Zenes, more smaller games next 

603
00:33:12,520 --> 00:33:17,960
year. 
But that's that's it as far as 

604
00:33:18,040 --> 00:33:19,600
the three metrics we do for 
teams. 

605
00:33:20,360 --> 00:33:21,520
We're we're doing good this 
year. 

606
00:33:21,520 --> 00:33:23,400
We're not going to have a three 
of a three hour episode this 

607
00:33:23,400 --> 00:33:24,320
year. 
I think we're chilling. 

608
00:33:25,440 --> 00:33:26,800
So the. 
Next call in the game. 

609
00:33:26,800 --> 00:33:28,880
Yeah, buddy. 
Yeah, the next is top three 

610
00:33:28,880 --> 00:33:30,520
overall. 
So again, with our metrics, we 

611
00:33:30,520 --> 00:33:32,960
give 10 points each. 
So the highest possible score is

612
00:33:32,960 --> 00:33:35,320
a 30, the lowest would be a 
three. 

613
00:33:36,080 --> 00:33:42,680
So each one can get up to 10. 
So 4 highest metrics coming in 

614
00:33:42,680 --> 00:33:47,080
at #3 is Advanced Dungeon Goons 
with a 25 once again from Jacob 

615
00:33:47,080 --> 00:33:50,400
Fleming. 
You know, great game, fantastic 

616
00:33:50,400 --> 00:33:55,320
game. 
It's Tunnel Goons, but more and 

617
00:33:55,320 --> 00:33:57,560
the only thing better than 
Tunnel Goons is more tunnel 

618
00:33:57,560 --> 00:33:59,360
goons. 
So Advanced Dungeon Goons is a 

619
00:33:59,360 --> 00:34:04,280
really, really fantastic game. 
At #2 also with the 25 is 

620
00:34:04,280 --> 00:34:05,760
Inamira Brightly from Aaron 
King. 

621
00:34:05,760 --> 00:34:11,040
Again, shocking fucking nobody. 
And then at number one this year

622
00:34:11,040 --> 00:34:14,520
with the 26 is Handbaskets. 
That's 26 out of 30. 

623
00:34:14,880 --> 00:34:20,360
That means that Handbaskets got 
a an 8, a nine, and a nine. 

624
00:34:20,679 --> 00:34:24,040
I think it is the second highest
Zine score we might have ever 

625
00:34:24,040 --> 00:34:25,840
given out. 
I still think number one is 9 

626
00:34:25,840 --> 00:34:31,199
lives of Alhala. 
It might be different but like 9

627
00:34:31,199 --> 00:34:34,360
lives Valhalla. 
It's so, it's so dumb, it's so 

628
00:34:34,400 --> 00:34:37,239
good. 
I do want to say we only gave 

629
00:34:37,239 --> 00:34:41,040
110 for the entire year for any 
metric and that was verm hack 

630
00:34:41,040 --> 00:34:43,880
for vibes. 
Oh cool, I'm OK with that. 

631
00:34:44,360 --> 00:34:47,520
Yeah, we only gave 110 in all of
books too, so we only gave two 

632
00:34:47,520 --> 00:34:50,920
10s for the entire year. 
But Verm hack with A10 on vibes.

633
00:34:50,920 --> 00:34:53,679
Yeah, I yeah, I'm still 
completely OK with that. 

634
00:34:53,679 --> 00:34:58,280
But top three overall, once 
again, we have #3 with a score 

635
00:34:58,280 --> 00:35:01,080
of a 25 is advanced Dungeon 
goons #2 is anywhere brightly 

636
00:35:01,080 --> 00:35:02,520
with that? 
Got a 25 as well. 

637
00:35:02,760 --> 00:35:06,560
And number one was hand baskets.
And I don't know if did we do 

638
00:35:06,560 --> 00:35:08,280
honorable mentions. 
I don't think we did on this. 

639
00:35:08,280 --> 00:35:08,880
I don't. 
Think we did. 

640
00:35:08,880 --> 00:35:11,160
Oh yeah, we did. 
Wait, no we did not. 

641
00:35:11,800 --> 00:35:15,800
No, because I don't think 1/2. 
No, that's the top three. 

642
00:35:16,000 --> 00:35:20,920
The next one is is below a 25 
which would have been both 

643
00:35:20,920 --> 00:35:23,920
Cykers and Verm Hack, but they 
didn't make top three. 

644
00:35:24,200 --> 00:35:28,360
So that is our top 3-4 zenes 
that we reviewed this year, two 

645
00:35:28,360 --> 00:35:29,880
of which happened to be in the 
same fucking book. 

646
00:35:30,840 --> 00:35:32,920
And then Advanced dungeon goons 
from Jacob. 

647
00:35:33,120 --> 00:35:34,800
This is a good lesson to all 
creators out there. 

648
00:35:34,800 --> 00:35:37,480
If you really want to dominate 
our top three, really just put 

649
00:35:37,480 --> 00:35:40,080
one book, two books together, 
right? 

650
00:35:41,120 --> 00:35:43,120
Apparently that. 
Meant for the price of 1, right?

651
00:35:44,520 --> 00:35:46,040
Yeah. 
So the next thing, the next 

652
00:35:46,040 --> 00:35:52,760
thing we're going to do is top 
threes, baby. 

653
00:35:52,920 --> 00:35:58,400
Personal top three. 
Oh, I did do an honorable 

654
00:35:58,400 --> 00:36:00,040
mention. 
Who else got a 25? 

655
00:36:01,400 --> 00:36:04,720
Oh, Obachon Panic got a 25 as 
well. 

656
00:36:05,280 --> 00:36:07,400
That would be #4 whoops. 
Yeah. 

657
00:36:08,080 --> 00:36:10,480
I was like wait, wait, top there
ever so honorable mention goes 

658
00:36:10,480 --> 00:36:13,200
to over Ovatron Panic, one of my
favorite Pbtas out there. 

659
00:36:14,320 --> 00:36:14,920
It's great. 
Play. 

660
00:36:14,960 --> 00:36:16,320
Play some grandmas. 
I want to play this game so 

661
00:36:16,320 --> 00:36:18,800
fucking bad. 
It's super fun, like it is a 

662
00:36:18,800 --> 00:36:20,560
blast. 
Like I would love playing that. 

663
00:36:20,560 --> 00:36:21,800
Someone should come on the show 
and remit. 

664
00:36:22,120 --> 00:36:23,720
We we. 
I would listen. 

665
00:36:23,800 --> 00:36:26,800
Anyone that actually likes 
running Pbtas, come on the show 

666
00:36:26,880 --> 00:36:29,120
and I swear to God we're going 
to dress as grandmas. 

667
00:36:29,320 --> 00:36:31,840
I've I I will absolutely dress 
as a grandma. 

668
00:36:32,120 --> 00:36:34,240
Oh, hardcore hard. 
Well, the thing about it too, 

669
00:36:34,240 --> 00:36:36,640
though, one thing that I love 
about it is like one of the 

670
00:36:36,640 --> 00:36:42,240
pieces of art is just as like 
big buff dude in in an apron 

671
00:36:42,240 --> 00:36:44,560
with like the mix and stuff. 
Like you don't have to. 

672
00:36:46,840 --> 00:36:48,600
That's what it says. 
It literally says something. 

673
00:36:48,600 --> 00:36:52,160
Anyone can be a fucking obochon.
Like it's it is non gendered 

674
00:36:52,160 --> 00:36:53,760
thing. 
Of course I would want to RP as 

675
00:36:53,760 --> 00:36:58,360
a grandma or an auntie, but 
anyone can be an obochon and and

676
00:36:58,360 --> 00:37:00,520
that's really great. 
So the Next up, this is all you 

677
00:37:00,520 --> 00:37:02,120
buddy. 
What have we got going on? 

678
00:37:02,160 --> 00:37:06,680
Hunter's top three, yeah, my 
personal top three, starting 

679
00:37:06,680 --> 00:37:12,080
from the bottom #3 is going to 
be Verm hack once again. 

680
00:37:12,080 --> 00:37:15,080
Charles Ferguson, Avery, What 
else did we say? 

681
00:37:15,080 --> 00:37:23,000
This was one. 40 on. 
Episode 4444 Yeah, I really 

682
00:37:23,000 --> 00:37:25,840
enjoyed this game. 
I obviously, if you watch the 

683
00:37:25,840 --> 00:37:28,440
show, you know that I'm very 
much about the lightweight rules

684
00:37:28,440 --> 00:37:31,760
like games, and this achieves 
that while adding some depth to 

685
00:37:31,760 --> 00:37:34,720
combat that I think's not too 
heavy on the brain and a lot of 

686
00:37:34,720 --> 00:37:37,080
fun. 
I don't know if I'm his big a 

687
00:37:37,120 --> 00:37:41,320
fan of the new version of the 
rules, but I just norm we play 

688
00:37:41,320 --> 00:37:44,800
the old one. 
So you know, moving on to my 

689
00:37:44,800 --> 00:37:46,800
number two spot, shocking no 
one. 

690
00:37:46,800 --> 00:37:50,120
Number two for me is going to be
sikers by Logan Dean. 

691
00:37:50,680 --> 00:37:52,360
I love this game. 
I love it. 

692
00:37:52,360 --> 00:37:54,240
It's like a self-contained 
bobble episode, but you 

693
00:37:54,240 --> 00:37:56,840
absolutely could take this and 
run with it past like the 

694
00:37:56,840 --> 00:37:59,640
initial escape sequence that's 
in here, but you really don't 

695
00:37:59,640 --> 00:38:02,560
have to and it's a complete game
that's easy to understand. 

696
00:38:02,760 --> 00:38:04,840
The powers are fun and over the 
top. 

697
00:38:05,200 --> 00:38:07,400
Yeah, I love this. 
Also, I think the presentation 

698
00:38:07,400 --> 00:38:10,320
that was really good, getting it
with like the band around it and

699
00:38:10,320 --> 00:38:12,400
the pretty looking book. 
Yeah. 

700
00:38:13,400 --> 00:38:18,000
And my number one pick, probably
the least shocking is really 

701
00:38:18,000 --> 00:38:20,400
hand baskets. 
I'm in love with the concept. 

702
00:38:20,400 --> 00:38:23,080
I think it's a lot of fun. 
I I think it's another one of 

703
00:38:23,080 --> 00:38:26,360
those things that it'd make a 
great one shot or a great 

704
00:38:26,360 --> 00:38:29,360
addition to another game and I 
think it just works incredibly 

705
00:38:29,360 --> 00:38:34,800
well. 
So my overall top threes, that's

706
00:38:34,800 --> 00:38:39,480
hand baskets at #1 cykers at 2 
and Verm hack at 3. 

707
00:38:39,480 --> 00:38:42,520
And that's my overall zenes 
because I got books so. 

708
00:38:43,080 --> 00:38:45,040
Yeah, Yeah, that's just, this is
just zenes. 

709
00:38:45,040 --> 00:38:46,640
We're only we, we're scratching 
the surface. 

710
00:38:46,640 --> 00:38:48,000
We're not even, we're almost 
halfway though. 

711
00:38:48,000 --> 00:38:49,320
We we're not even at the hour 
mark. 

712
00:38:49,320 --> 00:38:50,000
We are, we are. 
We have. 

713
00:38:50,000 --> 00:38:52,240
To go deeper. 
We're so deep. 

714
00:38:54,760 --> 00:38:56,280
Oh, I have an honorable mention 
as well. 

715
00:38:56,360 --> 00:38:59,240
Yeah, which makes sense. 
And Amira Brightly is my 

716
00:38:59,240 --> 00:39:03,640
honorable mention. 
It's probably tied for my third 

717
00:39:03,680 --> 00:39:05,680
spot. 
I really do love it, and I 

718
00:39:05,680 --> 00:39:08,000
really do love the the heady 
nature. 

719
00:39:08,000 --> 00:39:10,320
I think the only thing that 
drops off for me in this is I 

720
00:39:10,320 --> 00:39:13,080
just always come from a point 
like point of view of running 

721
00:39:13,080 --> 00:39:15,600
the game. 
And I would find running this 

722
00:39:15,600 --> 00:39:17,600
challenging. 
Not because the rules are 

723
00:39:17,600 --> 00:39:20,280
challenging, because the 
headspace I would be in to run 

724
00:39:20,280 --> 00:39:23,840
this is different from my usual 
headspace, but I still really 

725
00:39:23,840 --> 00:39:26,680
love it. 
It's funny because the entire 

726
00:39:26,680 --> 00:39:30,800
concept of honorable mentions 
throughout this entire episode 

727
00:39:31,040 --> 00:39:34,240
literally happened because I 
think neither of us wanted to 

728
00:39:34,240 --> 00:39:38,000
pick just the top three for all 
personal top threes because I 

729
00:39:38,000 --> 00:39:42,600
think the four that we picked, 
we were so like, I know my, my 

730
00:39:42,600 --> 00:39:46,280
three and four were, I literally
was just going to cheat and just

731
00:39:46,280 --> 00:39:48,040
say two of them. 
And then we decided to do the 

732
00:39:48,040 --> 00:39:50,320
honorable mentions bit because 
there were times where we gave 

733
00:39:50,320 --> 00:39:53,360
out like 5 or 6 eights, right? 
So we wanted to mention the ones

734
00:39:53,360 --> 00:39:56,840
that got a good enough score but
didn't quite make it to the ones

735
00:39:56,840 --> 00:40:00,160
that we had to choose from. 
So that's that's why. 

736
00:40:00,680 --> 00:40:02,080
And you'll see the same thing 
with mine. 

737
00:40:02,440 --> 00:40:04,160
Oh, what's this? 
Oh, it's my top three. 

738
00:40:04,160 --> 00:40:07,600
This is what we're doing next. 
Ryan's top three, so coming in 

739
00:40:07,600 --> 00:40:11,360
at #3 I honestly don't remember 
coming in #3 is Emira Brightly 

740
00:40:12,200 --> 00:40:14,200
from Aaron King again? 
Shocking nobody. 

741
00:40:14,560 --> 00:40:17,520
It's it's it's great. 
It's a good fucking game. 

742
00:40:17,520 --> 00:40:19,000
At the end of the day, it's a 
good fucking game. 

743
00:40:19,000 --> 00:40:21,280
It's really enjoyable. 
The language in it throughout is

744
00:40:21,280 --> 00:40:23,360
really great. 
Everything like, again, Aaron's 

745
00:40:23,360 --> 00:40:25,640
a great game writer. 
Buy all the things. 

746
00:40:25,640 --> 00:40:29,640
Go, go listen to RTFM podcast. 
It's just, it's good. 

747
00:40:29,640 --> 00:40:33,240
It's good, It's good, it's good.
It's great for number me. 

748
00:40:33,480 --> 00:40:38,200
Number 2 is hand baskets from 
Max Lander, everything the 

749
00:40:38,200 --> 00:40:40,200
hunter said before and 
everything I just said about 

750
00:40:40,200 --> 00:40:41,160
Aaron. 
You could say the same thing 

751
00:40:41,160 --> 00:40:43,440
about Max They're wonderful. 
The game is wonderful. 

752
00:40:43,640 --> 00:40:48,040
It's dark, it's fucked up, it's 
funny, it's even the cover with 

753
00:40:48,040 --> 00:40:50,520
like the people like jumping 
through fire is really, really 

754
00:40:50,520 --> 00:40:53,680
great and number one for me is 
verm hack. 

755
00:40:55,000 --> 00:41:00,480
It's just it's, it's, it's edgy 
and I'm a fucking piece of shit 

756
00:41:00,480 --> 00:41:02,880
edge Lord garbage human and I 
will be forever. 

757
00:41:03,440 --> 00:41:06,000
And the art got me and the fonts
got me. 

758
00:41:06,360 --> 00:41:09,480
The fantasy war gaming of 
dungeons and decreptitude got 

759
00:41:09,480 --> 00:41:11,000
me. 
It just, it just hits me right 

760
00:41:11,000 --> 00:41:12,480
in that right in that dark spot,
you know? 

761
00:41:12,840 --> 00:41:14,880
I am a little surprised I got 
your number one spot. 

762
00:41:15,400 --> 00:41:19,000
I did not see that. 
So I do. 

763
00:41:19,760 --> 00:41:22,560
The thing too though is that it 
definitely does lend stuff a 

764
00:41:22,560 --> 00:41:25,360
little bit war gamey, right? 
And for some reason lately it 

765
00:41:25,480 --> 00:41:27,960
is. 
I've just been really leaning 

766
00:41:27,960 --> 00:41:30,000
into like skirmish games a 
little bit more and things like 

767
00:41:30,000 --> 00:41:32,920
that. 
And it just the cover of the 

768
00:41:32,920 --> 00:41:35,800
art, like, I don't know, it's 
just something about it. 

769
00:41:35,800 --> 00:41:37,560
I don't know what it is. 
Something about it really, 

770
00:41:37,560 --> 00:41:38,840
really tweaked me in the right 
way. 

771
00:41:39,080 --> 00:41:42,040
And also the style of game it 
is, is the style of game that I 

772
00:41:42,040 --> 00:41:45,080
would want to write, you know. 
That is very true if. 

773
00:41:45,120 --> 00:41:49,320
I was if I was making a game it 
would not be anything close to 

774
00:41:49,320 --> 00:41:54,840
as good as errands and and Max's
because of the headspace they 

775
00:41:54,840 --> 00:41:57,520
write from. 
But Verm Hack is a game that I 

776
00:41:57,520 --> 00:42:01,280
feel that not that I could 
write, but has the vibes of the 

777
00:42:01,280 --> 00:42:02,840
game that I would think about 
making right. 

778
00:42:02,840 --> 00:42:05,400
It has it hits all the points 
that I would run hit and 

779
00:42:05,400 --> 00:42:07,600
something about it just gets me 
in the cover and the cover just 

780
00:42:07,600 --> 00:42:10,880
goes hard. 
And then so inner Bradley #3 for

781
00:42:10,880 --> 00:42:13,000
me #2 is handbaskets #1 is Verm 
Hack. 

782
00:42:13,360 --> 00:42:17,800
And then my honorable mentions 2
of them are because I decided to

783
00:42:17,800 --> 00:42:19,040
knowledge as many as I fucking 
want. 

784
00:42:19,200 --> 00:42:21,560
Cykers again from Logan Dean. 
Insane game. 

785
00:42:21,560 --> 00:42:24,080
I know you said you could 
continue with the campaign. 

786
00:42:24,080 --> 00:42:25,680
I love that it's just a one shot
game. 

787
00:42:25,680 --> 00:42:28,720
I love that it literally is just
a self-contained experience. 

788
00:42:29,360 --> 00:42:31,920
And I think that's really, I 
wish more zines did that. 

789
00:42:31,920 --> 00:42:36,040
Like it's it is a self-contained
experience you have that you can

790
00:42:36,040 --> 00:42:38,480
make different adventures for 
and just have that experience 

791
00:42:38,480 --> 00:42:40,800
again. 
But I really enjoy the the 

792
00:42:41,280 --> 00:42:44,880
expansion also of the company 
move on Baxter and everything 

793
00:42:44,880 --> 00:42:47,800
like is really, really great. 
Everything that Logan Dean does 

794
00:42:47,800 --> 00:42:48,960
is great. 
Definitely go check out all 

795
00:42:48,960 --> 00:42:50,680
their stuff and check out the 
company, which is another 

796
00:42:50,960 --> 00:42:53,760
insanely we did we review. 
Oh, we reviewed the company last

797
00:42:53,760 --> 00:42:56,960
year, right. 
That's why that's why we didn't 

798
00:42:56,960 --> 00:42:59,280
have it on here. 
But it's just such a fun, great 

799
00:42:59,280 --> 00:43:00,960
game. 
Again, I struggled really hard 

800
00:43:01,520 --> 00:43:02,720
not putting this in my top 
three. 

801
00:43:02,720 --> 00:43:04,360
And then when we did auto 
mentions, I was like fuck it. 

802
00:43:04,400 --> 00:43:07,160
But then Newt, I know I talked 
about this a little bit before 

803
00:43:08,000 --> 00:43:11,400
and it only made it onto I think
an auto mention before, but 

804
00:43:11,400 --> 00:43:14,960
honestly Newt is such an insane 
fucking good game. 

805
00:43:15,120 --> 00:43:17,920
I'm definitely a big mechanics 
guy, I love digging deep in the 

806
00:43:17,920 --> 00:43:22,920
mechanics, and Nuke definitely 
takes Naive and makes it better 

807
00:43:23,160 --> 00:43:25,760
and more interesting and adds a 
lot of really really amazing 

808
00:43:25,760 --> 00:43:28,680
parts into one of the better 
hacks I've ever read 

809
00:43:28,880 --> 00:43:33,280
mechanically on top of. 
I mean post apocalypse dyscopia 

810
00:43:33,280 --> 00:43:37,800
might not be my preferred genre.
It is a weird space for you. 

811
00:43:38,800 --> 00:43:43,120
But the system that they write 
is so fucking good. 

812
00:43:43,120 --> 00:43:46,880
It's just an incredibly, 
incredibly good game. 

813
00:43:46,880 --> 00:43:49,680
And again, one of the better, 
more complete, more interesting,

814
00:43:49,680 --> 00:43:52,200
well developed hacks I've ever 
read. 

815
00:43:52,280 --> 00:43:56,320
It's a really fantastic game. 
Hell yeah. 

816
00:43:56,920 --> 00:44:00,720
And that is, that is zenes. 
We did zenes. 

817
00:44:01,640 --> 00:44:06,120
Boom, we did Zenes. 
So we're moving on to books. 

818
00:44:06,520 --> 00:44:08,360
So books is a little bit 
different. 

819
00:44:08,360 --> 00:44:12,240
We have 5 different metrics for 
books to give you a quick 

820
00:44:12,240 --> 00:44:14,400
preview of. 
Those are again, they can get 10

821
00:44:14,400 --> 00:44:18,080
points each, which would Max out
at 50 points again. 

822
00:44:18,720 --> 00:44:24,080
And that is art and layout, 
usability, rule set, originality

823
00:44:24,080 --> 00:44:26,880
and value. 
Those are the original. 

824
00:44:26,880 --> 00:44:30,040
Well, so that is, I think that's
the third iteration of our 

825
00:44:30,040 --> 00:44:32,280
rules. 
And we, we've stuck with them 

826
00:44:32,280 --> 00:44:34,880
for about a year and a half now 
more than all the rest combined.

827
00:44:34,880 --> 00:44:36,080
So I think we're pretty good on 
that. 

828
00:44:36,520 --> 00:44:38,440
And then we later came up with 
the Zine metric side. 

829
00:44:38,440 --> 00:44:41,080
I think one year, I think that 
20, our first year we didn't 

830
00:44:41,080 --> 00:44:45,120
have zines in the review at all 
because we we went over zines, 

831
00:44:45,120 --> 00:44:47,360
but we never gave them scores 
because again, we didn't feel 

832
00:44:47,360 --> 00:44:49,880
like it's fair. 
But then we did a re review 

833
00:44:49,880 --> 00:44:51,680
episode where we scored them 
later. 

834
00:44:51,680 --> 00:44:53,080
So they did eventually get 
scores. 

835
00:44:53,080 --> 00:44:54,720
We're always. 
Growing here at the Weekly 

836
00:44:54,720 --> 00:44:57,160
Scroll. 
We're trying to grow and evolve,

837
00:44:57,920 --> 00:45:00,840
but, and we're going to start 
that with our, our book review 

838
00:45:00,840 --> 00:45:05,280
for the year. 
So we're going to start with art

839
00:45:05,280 --> 00:45:07,000
and layout. 
So what the fuck is art and 

840
00:45:07,000 --> 00:45:08,760
layout, right? 
Art and layout. 

841
00:45:08,760 --> 00:45:11,720
And this is visually, right? 
It's the quality of art. 

842
00:45:11,720 --> 00:45:13,960
It's a quantity of art. 
It's how well the art is used 

843
00:45:13,960 --> 00:45:17,160
because a book can be fantastic 
and have one piece of art in it.

844
00:45:17,160 --> 00:45:19,640
It really just depends on if 
it's appropriate for the game. 

845
00:45:19,920 --> 00:45:21,960
And then the layout. 
We're talking about the visually

846
00:45:21,960 --> 00:45:23,800
the layout. 
So we're talking about like font

847
00:45:23,800 --> 00:45:27,840
choices and like and and 
margins, you know, I mean like 

848
00:45:27,840 --> 00:45:32,840
how it visibly looks when you 
read the layout and and enjoy 

849
00:45:32,840 --> 00:45:40,320
it, right. 
So coming in at #5 for art and 

850
00:45:40,320 --> 00:45:44,040
layout, we have Heroes of 
Cerulia. 

851
00:45:45,320 --> 00:45:48,360
Here's a Cerulia is a fun, 
interesting game. 

852
00:45:48,720 --> 00:45:53,160
This is I think we did this game
and forgotten ballad 

853
00:45:53,160 --> 00:45:55,600
back-to-back, right. 
We did like the kind of a Zelda 

854
00:45:56,120 --> 00:46:02,720
hack kind of games back-to-back.
And let me bring up here's of 

855
00:46:02,720 --> 00:46:03,840
Cerulia. 
Make sure I'm on the right 

856
00:46:03,840 --> 00:46:09,080
screen open, you goddamn piece 
of shit. 

857
00:46:10,880 --> 00:46:17,240
There it goes. 
So here's of Cerulia gorgeous 

858
00:46:17,240 --> 00:46:19,840
game, but so we're looking at 
the PDF for it. 

859
00:46:19,840 --> 00:46:24,640
I wish I could easily grab the 
non PDF because when I backed 

860
00:46:24,640 --> 00:46:27,120
this on Kickstarter, I actually 
got the gold edition. 

861
00:46:27,120 --> 00:46:30,000
So the book itself for those in 
podcast land, the book itself 

862
00:46:30,120 --> 00:46:33,480
looks like a Nintendo cartridge.
It has like a. 

863
00:46:33,760 --> 00:46:38,200
Gold though, right? 
Oh yeah, the yeah, the Gold 1 is

864
00:46:38,240 --> 00:46:41,360
in a gold like slip case and 
everything but the book. 

865
00:46:41,400 --> 00:46:45,040
And it's not just drawn on, it's
actually like embossed into the 

866
00:46:45,040 --> 00:46:47,400
book itself. 
Where the sticker is is sticker 

867
00:46:47,400 --> 00:46:49,560
like the IT feels like a game 
cartridge. 

868
00:46:49,880 --> 00:46:53,280
And then the Gold 1 is a gold 
game cartridge in a gold slip 

869
00:46:53,280 --> 00:46:56,640
case, right. 
And when you go through it, it's

870
00:46:56,640 --> 00:46:59,560
very much pixel art. 
It's beautiful picture pixel 

871
00:46:59,560 --> 00:47:02,160
art, but it's also like 
color-coded. 

872
00:47:02,400 --> 00:47:06,640
It's all these vibrant, you 
know, primary colors, obviously 

873
00:47:06,640 --> 00:47:09,400
it's the Triforce, but not 
symbol all the way through. 

874
00:47:09,920 --> 00:47:11,840
But as you go through the pixel 
art is. 

875
00:47:11,880 --> 00:47:13,800
Just the Triforce. 
Right. 

876
00:47:14,200 --> 00:47:16,400
The pixel art is just absolutely
stunning. 

877
00:47:16,680 --> 00:47:20,560
The layout of the pages is first
of all, extremely readable, but 

878
00:47:20,560 --> 00:47:24,200
I love the little side boxes 
that they do the punch outs, the

879
00:47:24,200 --> 00:47:28,560
little every every little piece,
even just the the the little the

880
00:47:28,680 --> 00:47:32,160
bullets as the pixelated arrows 
and things like that. 

881
00:47:32,560 --> 00:47:35,760
It's just a beautiful, gorgeous,
it's gorgeous book to read 

882
00:47:35,760 --> 00:47:37,840
through. 
It's incredibly legible and 

883
00:47:37,840 --> 00:47:40,760
readable all the way through. 
It's just, it's pretty and the 

884
00:47:40,760 --> 00:47:43,080
art is great and it's full of it
too. 

885
00:47:43,080 --> 00:47:45,360
I mean, it is jam packed, 
especially when you get down to 

886
00:47:45,360 --> 00:47:48,800
like the Monster Manual. 
Every freaking monster basically

887
00:47:48,800 --> 00:47:50,720
has their own little piece of 
pixel art. 

888
00:47:51,040 --> 00:47:52,880
So it's just, it's stunning all 
the way through. 

889
00:47:52,880 --> 00:47:55,680
It's gorgeous. 
Again, it's color-coded by page 

890
00:47:55,680 --> 00:47:57,320
color. 
The art's amazing. 

891
00:47:57,320 --> 00:48:00,560
Everything about it is gorgeous.
The layout is fantastic and 

892
00:48:00,560 --> 00:48:01,640
there's not much to say about 
it. 

893
00:48:03,800 --> 00:48:05,560
Beautiful game. 
Beautiful game. 

894
00:48:05,880 --> 00:48:08,600
That's Heroes of Cerulea moving 
on. 

895
00:48:09,080 --> 00:48:17,520
But. #4 is going to be Perils 
and princesses, a fun game of 

896
00:48:17,920 --> 00:48:21,920
playing as the the not damsel in
distress. 

897
00:48:23,120 --> 00:48:25,760
Yeah, the damsel not in 
distress. 

898
00:48:25,800 --> 00:48:28,920
Yeah. 
The the Princess that can save 

899
00:48:28,920 --> 00:48:34,280
themselves. 
You know, I, I can't tell you 

900
00:48:34,280 --> 00:48:36,120
how much I love this game. 
It's really I love this one. 

901
00:48:36,720 --> 00:48:38,400
I think it's really good. 
It's not that I don't love it, 

902
00:48:38,400 --> 00:48:40,080
but this is very much a Ryan 
game. 

903
00:48:40,360 --> 00:48:43,560
Yeah, well, so the, the core 
rules themselves can be thrown 

904
00:48:43,560 --> 00:48:48,600
into any, any OSR game, right? 
Like they're first of all the 

905
00:48:48,600 --> 00:48:50,120
rules and we'll get to the rules
about them later. 

906
00:48:50,120 --> 00:48:52,240
They're great. 
But then, but then they make it 

907
00:48:52,240 --> 00:48:53,920
princesses and it's and it's 
fantastic. 

908
00:48:53,920 --> 00:48:57,680
But art wise, the actual art 
pieces, like drawn art for the 

909
00:48:57,680 --> 00:49:00,240
whole thing are absolutely 
stunning. 

910
00:49:00,720 --> 00:49:03,040
They're gorgeous art. 
There's so much of it. 

911
00:49:03,280 --> 00:49:06,200
But on top of that, you know, 
there's a bunch of beautiful 

912
00:49:06,200 --> 00:49:08,680
spreads. 
One thing that I wish more games

913
00:49:08,680 --> 00:49:11,640
did, Zenes might do a little bit
more than books do, but they do 

914
00:49:11,640 --> 00:49:13,440
a lot of text wrapping around 
the art. 

915
00:49:13,440 --> 00:49:16,880
So it's not just art, like art 
on top and then a big white part

916
00:49:16,880 --> 00:49:18,400
on the bottom and a piece stuck 
in. 

917
00:49:18,400 --> 00:49:20,760
So looking at page 6 for 
example, they actually have the 

918
00:49:20,760 --> 00:49:23,560
piece on the page and the text 
wrap around it. 

919
00:49:23,560 --> 00:49:26,000
And I don't think enough games 
do that. 

920
00:49:26,000 --> 00:49:29,320
And it really helps with that. 
And then the the actual 

921
00:49:29,320 --> 00:49:32,800
separators between chapters are 
really gorgeous. 

922
00:49:32,800 --> 00:49:37,560
And the entire thing has this 
very soft brown, pink, white 

923
00:49:37,800 --> 00:49:41,000
color scheme that for some 
reason, I don't know, it just 

924
00:49:41,000 --> 00:49:42,120
gets me. 
But the art all the way through 

925
00:49:42,120 --> 00:49:43,960
is stunning. 
The layout is incredibly legible

926
00:49:43,960 --> 00:49:46,240
all the way through. 
It's it's just, it's really 

927
00:49:46,240 --> 00:49:48,560
good. 
One of my favorite pieces period

928
00:49:48,560 --> 00:49:51,640
is and we talked about this, 
there's this one piece with the 

929
00:49:51,640 --> 00:49:54,640
giant spider stat block. 
The stat blocks like this big. 

930
00:49:54,640 --> 00:49:58,160
And then the art is, you know, 
3/4 of the page, but it shows a 

931
00:49:58,160 --> 00:50:01,120
Princess all wrapped up in 
webbings and it's wrapped up to 

932
00:50:01,120 --> 00:50:04,520
the top of the page and stuff. 
But she is determined and she 

933
00:50:04,520 --> 00:50:07,000
has this this sword in her hand 
and the spider coming at her 

934
00:50:07,000 --> 00:50:08,200
from this really interesting 
angle. 

935
00:50:08,200 --> 00:50:10,360
And I don't know, something 
about that just really set me 

936
00:50:10,360 --> 00:50:11,920
off for for really enjoying the 
art. 

937
00:50:11,920 --> 00:50:15,520
So a really fantastic game. 
This is from Ryan Lynch. 

938
00:50:15,520 --> 00:50:18,960
I don't think we said here's 
this really is Blackfish 

939
00:50:19,000 --> 00:50:22,040
Publishing. 
That's on episode 166. 

940
00:50:22,280 --> 00:50:25,840
Perils and Princesses is from 
Ryan Lynch, and that's on 

941
00:50:25,840 --> 00:50:29,480
episode 165. 
It just, it slaps and it's 

942
00:50:29,480 --> 00:50:31,440
gorgeous and the art is is 
really, really, really 

943
00:50:31,440 --> 00:50:34,200
beautiful. 
Yeah. 

944
00:50:34,960 --> 00:50:38,800
Number. 3. 
Yeah, tell us about #3. #3 is 

945
00:50:38,800 --> 00:50:45,080
motherfucking Torque by His 
Holiness Will Yost a fantastic 

946
00:50:45,360 --> 00:50:49,160
rally raid. 
This is rally raid yeah, I mean 

947
00:50:49,200 --> 00:50:52,160
rally racing, the rally raid 
game where you play as you know,

948
00:50:52,160 --> 00:50:55,280
you play as people living on 
that the hard Rd. 

949
00:50:56,120 --> 00:50:59,720
This game is a visually a joy to
go through. 

950
00:50:59,720 --> 00:51:03,520
It is definitely one of my 
favorite visuallys of of the 

951
00:51:03,520 --> 00:51:07,240
year. 
It it's just like it's like a 

952
00:51:07,240 --> 00:51:12,240
class in like how to properly do
like interesting layout all the 

953
00:51:12,240 --> 00:51:15,600
way through and to work in 
photography and art pieces. 

954
00:51:16,000 --> 00:51:19,200
It's so visually dynamic. 
Every single like spread you go 

955
00:51:19,200 --> 00:51:24,560
through is just a a joy to read.
No, no delivery page where it's 

956
00:51:24,800 --> 00:51:26,480
all the different things they 
could look at, but it's. 

957
00:51:26,480 --> 00:51:30,320
Paint it out, Yeah. 
So, so many of the pages have 

958
00:51:30,320 --> 00:51:34,960
such an interesting, just not 
only is are there great 

959
00:51:34,960 --> 00:51:38,120
illustrations, but the, the, the
graphic design and the use of 

960
00:51:38,120 --> 00:51:39,600
graphic design is art 
throughout. 

961
00:51:39,800 --> 00:51:43,120
This is this is one thing that 
we've talked about numerous 

962
00:51:43,120 --> 00:51:45,080
times. 
And This is why you could have a

963
00:51:45,120 --> 00:51:47,800
beautiful book that gets a high 
art score without a single piece

964
00:51:47,800 --> 00:51:50,000
of art, because it's not just 
art, it's also the graphic 

965
00:51:50,000 --> 00:51:52,000
design and layout. 
If you use colors and 

966
00:51:52,000 --> 00:51:54,000
backgrounds and fonts and things
like that, you can make a 

967
00:51:54,000 --> 00:51:56,360
stunningly gorgeous book. 
And there's plenty of spreads in

968
00:51:56,360 --> 00:51:59,480
here that look absolutely 
gorgeous that don't have a piece

969
00:51:59,480 --> 00:52:02,120
of art or they have like a clip 
art of like real photography. 

970
00:52:02,880 --> 00:52:07,160
And and like you said, this is, 
this is a, a lesson in how to do

971
00:52:07,160 --> 00:52:09,080
that. 
Well, the only thing I want is 

972
00:52:09,080 --> 00:52:13,000
fucking pay this version because
it's a, it's a, it's a wide book

973
00:52:13,920 --> 00:52:18,600
that only exist in spread. 
So it's a double wide PDF for 

974
00:52:18,600 --> 00:52:20,840
anyone watching the screen. 
That's why you see it like this.

975
00:52:20,840 --> 00:52:24,160
Yeah, it's so fucking wide. 
I don't see another thing about 

976
00:52:24,160 --> 00:52:26,040
this that I love. 
And this is like the last note 

977
00:52:26,040 --> 00:52:29,880
is just that there is a way that
it guides your eye through each 

978
00:52:29,880 --> 00:52:34,680
page using the art and layout 
that I just I think is 

979
00:52:35,280 --> 00:52:36,240
fantastic. 
Yeah. 

980
00:52:37,080 --> 00:52:39,920
Yeah, it's really great. 
It's fine, yeah. 

981
00:52:40,440 --> 00:52:45,880
Yeah, and that is, again, Will 
Yost, and that is on episode 

982
00:52:45,880 --> 00:52:48,920
171. 
Definitely go check out that. 

983
00:52:49,520 --> 00:52:52,720
You can check out some other 
stuff from what they do over 

984
00:52:52,720 --> 00:52:55,680
there as well, and because other
stuff's great. 

985
00:52:56,240 --> 00:53:01,480
So go, go do that. 
Number two, what do we got? 

986
00:53:01,480 --> 00:53:05,000
What do we got at #2 #2 the 
GERB. 

987
00:53:06,120 --> 00:53:10,160
The GERB, the job from Andre 
Navoa. 

988
00:53:10,160 --> 00:53:15,440
Such a great fucking game. 
I so I'm not a heist fan. 

989
00:53:15,440 --> 00:53:21,720
I don't like heist games. 
You are, which is interesting 

990
00:53:22,200 --> 00:53:25,120
because I don't I feel like I 
love this game like even more 

991
00:53:25,120 --> 00:53:30,720
than you and I don't even like 
heist Yeah, but the job is 

992
00:53:30,720 --> 00:53:35,600
really fantastic. 
First of all, the the art is 

993
00:53:35,600 --> 00:53:37,240
great. 
It definitely has this. 

994
00:53:38,600 --> 00:53:41,360
I don't even know how to 
describe it's, it's very 70s. 

995
00:53:41,360 --> 00:53:46,280
It's very 70s. 
I don't know. 

996
00:53:46,320 --> 00:53:48,080
It brings it. 
It really pulls back. 

997
00:53:48,080 --> 00:53:49,800
Like the 70s. 
All those movies that we saw in 

998
00:53:49,800 --> 00:53:52,640
the early few thousands, there 
were just remakes of spy and 

999
00:53:52,640 --> 00:53:55,560
heist movies from like the 70s. 
It goes back to the 70s and 

1000
00:53:55,560 --> 00:53:57,000
bring that. 
In. 

1001
00:53:57,280 --> 00:54:01,920
Yeah, but the the graphic design
is Gilliam, Megan Tijo, and 

1002
00:54:02,080 --> 00:54:04,080
obviously if you say that name, 
you know it's going to fuck. 

1003
00:54:04,080 --> 00:54:07,000
And this game fucks super hard. 
Visually, it's absolutely 

1004
00:54:07,000 --> 00:54:08,840
stunning. 
It's gorgeous all the way 

1005
00:54:08,840 --> 00:54:11,920
through it. 
It's got a white background, but

1006
00:54:11,920 --> 00:54:14,160
then it has these pops of yellow
and red that go all the way 

1007
00:54:14,160 --> 00:54:16,280
through. 
Great use of clip art 

1008
00:54:16,280 --> 00:54:20,400
photography. 
When you get down to some of the

1009
00:54:20,400 --> 00:54:25,760
later pages where you're 
actually going through the 

1010
00:54:25,760 --> 00:54:28,400
adventures, but they turn them 
into movie posters. 

1011
00:54:29,720 --> 00:54:32,640
Insane. 
Just insanely beautiful. 

1012
00:54:32,640 --> 00:54:37,200
Gorgeous all the way through, 
but once again, the layout is 

1013
00:54:37,200 --> 00:54:40,280
incredibly legible, incredibly 
readable, looks beautiful all 

1014
00:54:40,280 --> 00:54:43,120
the way through. 
It never gets in its own way. 

1015
00:54:43,120 --> 00:54:45,040
And it's just, it's just a joy 
to read through. 

1016
00:54:45,040 --> 00:54:49,000
It's a joy to visually process. 
And, and this won't be the last 

1017
00:54:49,000 --> 00:54:51,160
time you see this, so we'll 
probably talk about the rules a 

1018
00:54:51,280 --> 00:54:54,720
little bit later. 
And that is the job. 

1019
00:54:55,440 --> 00:55:06,000
Andre Navola page 125 from Games
Omnivorous and then #1 Last 

1020
00:55:06,000 --> 00:55:10,280
Sabbath. 
Yeah, a great witchy game about 

1021
00:55:11,080 --> 00:55:17,680
you and your coven, overcoming 
issues, turmoil and just a 

1022
00:55:17,680 --> 00:55:20,520
beautiful all the way. 
Through. 

1023
00:55:22,560 --> 00:55:26,840
Yeah, it is. 
This is another one that only 

1024
00:55:26,840 --> 00:55:31,840
exists in spreads. 
But so first of all, the layout,

1025
00:55:32,560 --> 00:55:37,720
stunning, great, beautiful. 
The use of the Gray boxes 

1026
00:55:38,000 --> 00:55:42,400
separating like the white text, 
the headers to all the pages, 

1027
00:55:42,680 --> 00:55:45,840
the writing on it when there's 
like notes that need to be done 

1028
00:55:46,160 --> 00:55:48,600
that I really love how they 
separate that out. 

1029
00:55:48,640 --> 00:55:52,320
But the artist, I believe her 
name is Loputyn, Loputyn 

1030
00:55:52,640 --> 00:56:00,000
LOPUTYN, my God, insane, insane 
art all the way through. 

1031
00:56:00,000 --> 00:56:01,960
And that's one of the reasons 
it's got the art and layout 

1032
00:56:01,960 --> 00:56:03,440
tour. 
Every single page has a 

1033
00:56:03,440 --> 00:56:07,840
beautiful, beautiful, stunning 
illustrations there. 

1034
00:56:07,840 --> 00:56:10,440
I mean, witchy, a lot of wolfs 
and or foxes. 

1035
00:56:11,400 --> 00:56:14,480
It just gorgeous. 
And when I backed the 

1036
00:56:14,480 --> 00:56:16,520
Kickstarter, you could get their
art book too. 

1037
00:56:16,560 --> 00:56:18,440
And of course I got that. 
And of course it's stunning. 

1038
00:56:19,160 --> 00:56:24,040
It's it's just, yeah, I don't 
think anything else could have 

1039
00:56:24,200 --> 00:56:29,960
surpassed the art or art style 
that is used freely every single

1040
00:56:29,960 --> 00:56:33,040
page throughout this book. 
On top of the fact that the 

1041
00:56:33,040 --> 00:56:37,440
layout is visually interesting, 
stunning, easy to read. 

1042
00:56:37,640 --> 00:56:40,400
It's just it, it just slaps. 
It's just such a gorgeous, 

1043
00:56:40,400 --> 00:56:41,800
gorgeous, gorgeous, gorgeous 
book. 

1044
00:56:42,400 --> 00:56:43,640
On top of that. 
We'll talk about the rule set 

1045
00:56:43,640 --> 00:56:45,000
probably a little bit later, I 
believe. 

1046
00:56:45,680 --> 00:56:49,400
But if you like witchy stuff and
just stunning art, honestly just

1047
00:56:49,400 --> 00:56:51,920
just get it for that. 
But then play the fun game that 

1048
00:56:51,920 --> 00:56:53,720
comes with it. 
But that is Laugh Sabbath. 

1049
00:56:53,720 --> 00:56:58,600
That is from Atropo Calavra and 
Valentino Sergey Butcher that 

1050
00:56:58,600 --> 00:57:00,720
I'm sorry again. 
The art is by Loputyn. 

1051
00:57:00,720 --> 00:57:03,800
LOPUTYN. 
It's episode 151. 

1052
00:57:03,800 --> 00:57:07,080
Check that out. 
Stunningly gorgeous witchy game.

1053
00:57:07,400 --> 00:57:09,840
Highly, highly recommend. 
Really great. 

1054
00:57:09,840 --> 00:57:13,320
We actually met the people that 
published this at PAX. 

1055
00:57:13,320 --> 00:57:15,600
They were catty corners to us. 
Super nice. 

1056
00:57:15,600 --> 00:57:19,480
They were really really. 
So that is last Sabbath that he 

1057
00:57:19,480 --> 00:57:20,840
is the end of our art and 
layout. 

1058
00:57:20,840 --> 00:57:24,840
So to recap at #5 we have Heroes
of Cerullia from Blackfish 

1059
00:57:24,840 --> 00:57:28,000
Publishing before we have Perils
and Princesses from Ryan lynch 

1060
00:57:28,280 --> 00:57:31,520
#3 we have Torque from Will Yost
#2. 

1061
00:57:31,520 --> 00:57:34,280
We have The Job from Andre 
Navoa, Games of numerous and 

1062
00:57:34,280 --> 00:57:38,400
number one, we have The Last 
Sabbath from Atropo, Calabra and

1063
00:57:38,400 --> 00:57:40,440
Valentino Sergei with art by Lo 
Putin. 

1064
00:57:41,840 --> 00:57:45,080
Fantastic, gorgeous, beautiful. 
I don't believe we have any 

1065
00:57:45,080 --> 00:57:48,640
honorable mentions because 
again, honorable mentions are 

1066
00:57:48,640 --> 00:57:51,960
just if the final score is at 
least the same as #5 we'll talk 

1067
00:57:51,960 --> 00:57:54,120
about those. 
But these were above and beyond 

1068
00:57:54,120 --> 00:57:56,240
and that's what we had for art 
and layout. 

1069
00:57:57,800 --> 00:58:03,440
Next up, usability. 
I do think that you you see some

1070
00:58:03,440 --> 00:58:06,880
stuff multiple times on this, 
but we have a bigger spread I 

1071
00:58:06,880 --> 00:58:08,680
think in books and we did in 
scenes. 

1072
00:58:09,360 --> 00:58:11,880
I mean, you're right. 
I mean, we did more books than 

1073
00:58:11,880 --> 00:58:15,160
we did scenes, but I do also 
there's a lot of, there's going 

1074
00:58:15,160 --> 00:58:16,920
to be a lot of repeat customers 
in this. 

1075
00:58:17,040 --> 00:58:18,560
There, Yeah, there definitely 
will be. 

1076
00:58:18,680 --> 00:58:25,560
So going with usability might 
have just seen this one. 

1077
00:58:26,040 --> 00:58:30,400
It is last Sabbath. 
One thing that we really loved 

1078
00:58:30,400 --> 00:58:34,880
about this as far as the 
usability goes is the first of 

1079
00:58:34,880 --> 00:58:37,680
all, it's bookmarked, It's 
bookmarked, it's hyperlinked all

1080
00:58:37,680 --> 00:58:39,880
the things that we at minimum 
expect, right? 

1081
00:58:40,800 --> 00:58:45,920
But the actual so typical 
constants are hyperlinked. 

1082
00:58:45,920 --> 00:58:48,120
Everything actually going 
through the book. 

1083
00:58:48,320 --> 00:58:51,960
They do an insane job of 
explaining important parts. 

1084
00:58:51,960 --> 00:58:56,960
So for example, when you go to 
turns on page 12, they literally

1085
00:58:56,960 --> 00:59:01,920
give you a round by round 
specific example of going 

1086
00:59:01,920 --> 00:59:05,760
through the book. 
This is a game that could, it is

1087
00:59:05,760 --> 00:59:07,920
very, it's a very narrative 
game. 

1088
00:59:07,920 --> 00:59:11,920
It's not. 
Essentially like a journaling 

1089
00:59:11,920 --> 00:59:13,640
game. 
Just a group journaling game. 

1090
00:59:14,120 --> 00:59:16,400
Basically, yeah, because you 
literally do like write in a 

1091
00:59:16,400 --> 00:59:20,800
journal and pass it around Which
which it can, if it's not what 

1092
00:59:20,800 --> 00:59:22,960
people normally play, it might 
be difficult to parse. 

1093
00:59:22,960 --> 00:59:25,320
But honestly, reading through 
the first time it, they make it 

1094
00:59:25,320 --> 00:59:28,400
so easy to understand. 
And that also really, really 

1095
00:59:28,400 --> 00:59:30,600
helps with the usability. 
But on top of that, all the 

1096
00:59:30,600 --> 00:59:32,280
tools you need are part of the 
book as well. 

1097
00:59:32,280 --> 00:59:36,440
So all of the divination stuff 
is in the back, all of the like 

1098
00:59:36,520 --> 00:59:38,120
any aspects of the book that you
need. 

1099
00:59:38,360 --> 00:59:40,680
And on top of that, there's 
actually a second game book, the

1100
00:59:40,680 --> 00:59:45,240
Grimoire, that has more tools 
that you can use as well. 

1101
00:59:45,240 --> 00:59:47,640
So that is one reason they've 
got the usability score. 

1102
00:59:47,680 --> 00:59:50,960
Again, it has all the hyperlinks
we expect, but the the book 

1103
00:59:50,960 --> 00:59:54,960
itself is incredibly user 
friendly, which is really nice. 

1104
00:59:57,080 --> 01:00:01,600
That's not what you want to see 
coming in at #4 Cloud Number. 4 

1105
01:00:01,840 --> 01:00:03,400
now. 
Tell us about Cloud Embrace. 

1106
01:00:03,640 --> 01:00:07,200
I fucking love Cloud Embrace. 
Yeah. 

1107
01:00:07,240 --> 01:00:08,720
I mean, I think this is an 
incredibly usable book. 

1108
01:00:08,720 --> 01:00:10,560
I mean, it's really nice that 
when this was released that the 

1109
01:00:10,560 --> 01:00:13,960
land the Cicadas book, which is 
the lore is a separate book, 

1110
01:00:14,200 --> 01:00:16,400
while this, the rule book is its
own book. 

1111
01:00:16,400 --> 01:00:19,960
So it's it's less intermixed 
than it needed to be, which is 

1112
01:00:19,960 --> 01:00:21,960
good. 
It's hyperlinked, it's 

1113
01:00:22,000 --> 01:00:24,480
bookmarked. 
It also is just kind of in an 

1114
01:00:24,480 --> 01:00:26,960
order that really makes sense as
you go through the book. 

1115
01:00:29,760 --> 01:00:32,640
Character creation pages like in
the beginning are really, really

1116
01:00:32,640 --> 01:00:35,440
great. 
Just I, I think there was some 

1117
01:00:35,440 --> 01:00:38,680
other stuff that we might be 
forgetting in the course of this

1118
01:00:38,680 --> 01:00:45,920
one, but it it's just again, 
extremely usable, which helps 

1119
01:00:45,920 --> 01:00:49,920
with the usability. 
And if you want to read more or 

1120
01:00:49,920 --> 01:00:53,920
listen to more about that, that 
is Cloud Empress from Watt that 

1121
01:00:53,920 --> 01:00:57,560
is on episode of 131. 
But just search Cloud Empress 

1122
01:00:57,560 --> 01:00:59,680
and you'll see Watts been on 
numerous times. 

1123
01:01:00,000 --> 01:01:02,040
We have done actual plays of 
this. 

1124
01:01:02,040 --> 01:01:04,920
We reviewed it. 
You might see Watt again 

1125
01:01:04,920 --> 01:01:10,160
sometime soon here on the show. 
And and yeah, it's it's a fun, 

1126
01:01:10,160 --> 01:01:12,040
great game. 
It's it's it's one of the best 

1127
01:01:12,040 --> 01:01:15,440
mothership hacks out there and 
definitely takes the system in a

1128
01:01:15,440 --> 01:01:16,840
different direction, which is 
really fun. 

1129
01:01:16,840 --> 01:01:18,240
And you just. 
I can't wait to run this so. 

1130
01:01:18,760 --> 01:01:21,560
Bro, bro, I mean, I'm so glad 
we've got to play it multiple 

1131
01:01:21,560 --> 01:01:23,320
times, which is really, really 
cool. 

1132
01:01:24,040 --> 01:01:26,160
We got to play with Watt running
it, and then we got to play an 

1133
01:01:26,160 --> 01:01:28,600
adventure written by Samantha 
Lee, which is really, really 

1134
01:01:28,600 --> 01:01:34,240
fantastic. 
So super fun, great, awesome #3 

1135
01:01:35,560 --> 01:01:41,480
perils and princesses. 
So again, I love the shit out of

1136
01:01:41,480 --> 01:01:48,440
this game and one of the reasons
it gets obviously it's got all 

1137
01:01:48,440 --> 01:01:52,080
the things that you want right 
from again, to be in the top 

1138
01:01:52,080 --> 01:01:54,280
five. 
I can't imagine that we'd ever 

1139
01:01:54,280 --> 01:01:56,520
pick one that wasn't bookmarked 
hyperlinked like all of those 

1140
01:01:56,520 --> 01:01:58,960
things, right. 
But the the cool thing about 

1141
01:01:58,960 --> 01:02:02,200
perils and princesses that I 
really love as far as usability 

1142
01:02:02,200 --> 01:02:10,680
goes is when you get the PDF you
get so much more than or when 

1143
01:02:10,680 --> 01:02:11,960
you get the game you get so much
more. 

1144
01:02:12,120 --> 01:02:17,800
So there is an entire quick 
start right there is form 

1145
01:02:17,800 --> 01:02:19,880
fillable character sheets. 
All this stuff adds to value 

1146
01:02:19,880 --> 01:02:22,320
later. 
But as far as usability, it 

1147
01:02:22,320 --> 01:02:25,080
gives you a lot of tools to get 
up and going with the game, like

1148
01:02:25,080 --> 01:02:27,600
pre gins, the form fillable 
character sheets, all of the 

1149
01:02:27,600 --> 01:02:30,280
things that actually make it 
easy to play the game. 

1150
01:02:30,520 --> 01:02:34,080
On top of the fact that the 
rules are incredibly well 

1151
01:02:34,080 --> 01:02:36,240
explained, etcetera, etcetera. 
Everything you need from 

1152
01:02:36,240 --> 01:02:45,600
usability #2 Heroes of Cerulean.
Backed by popular demand, I 

1153
01:02:45,600 --> 01:02:48,000
think. 
What really sets this one apart 

1154
01:02:49,240 --> 01:02:51,560
is the color coordination of the
chapters. 

1155
01:02:51,560 --> 01:02:54,120
Like I think that really adds to
the usability a lot. 

1156
01:02:54,120 --> 01:02:58,480
Like you know if X chapter is 
red that usually you turn to the

1157
01:02:58,480 --> 01:03:00,400
red pages you can find yourself 
in the chapter. 

1158
01:03:00,400 --> 01:03:02,160
I think that really push this 
one up. 

1159
01:03:03,040 --> 01:03:05,640
Yeah, I really love it like so. 
Even so, you go to the table of 

1160
01:03:05,640 --> 01:03:08,480
content introductions. 
Yellow rules are blue, heroes 

1161
01:03:08,480 --> 01:03:10,600
are green, right? 
So you click the rules and you 

1162
01:03:10,600 --> 01:03:14,600
realize it's not just that all 
of the the bars and and things 

1163
01:03:14,600 --> 01:03:17,160
are blue. 
The pages are actually a light 

1164
01:03:17,160 --> 01:03:18,880
blue. 
So as hunter said, like you can 

1165
01:03:18,880 --> 01:03:21,840
easily just flip to you can be 
like, oh, like I'll just flip 

1166
01:03:21,840 --> 01:03:23,840
somewhere in blue and I'm I'm in
the rules section, right? 

1167
01:03:24,360 --> 01:03:27,320
It's really fantastic. 
On top of bookmarks, hyperlinks,

1168
01:03:27,320 --> 01:03:30,120
character sheets, everything 
that you need to to make it 

1169
01:03:30,120 --> 01:03:39,080
super usable is is there and 
it's it's good it it good it. 

1170
01:03:39,400 --> 01:03:44,760
Good. 
And then #1 motherfucking eco 

1171
01:03:44,760 --> 01:03:46,440
mofos. 
Tell me. 

1172
01:03:46,520 --> 01:03:49,440
Tell me all about eco mofos. 
So this one has everything all 

1173
01:03:49,440 --> 01:03:51,600
the other ones did right. 
But I think another thing that 

1174
01:03:51,600 --> 01:03:55,760
pushes this one above is that 
instead of full colored page 

1175
01:03:55,760 --> 01:03:59,160
sections, there are colored tabs
on the end of each page. 

1176
01:03:59,400 --> 01:04:02,440
But if you actually have the 
physical, it's hard to see here,

1177
01:04:02,440 --> 01:04:06,640
but you can visually see on the 
book where those colored tabs 

1178
01:04:06,640 --> 01:04:09,400
are for each section and you can
immediately flip them, which I 

1179
01:04:09,400 --> 01:04:12,200
really love. 
It also does come with several 

1180
01:04:12,200 --> 01:04:14,680
bookmarks and a ribbon. 
Which really? 

1181
01:04:14,680 --> 01:04:18,040
Added to the usability of the 
book because you can mark like 5

1182
01:04:18,040 --> 01:04:20,160
pages out initially, like 
immediately. 

1183
01:04:20,680 --> 01:04:22,680
Yeah, one of the things that 
really bumped us over the top 

1184
01:04:22,680 --> 01:04:26,080
too, is I don't know how many 
people got this version. 

1185
01:04:26,080 --> 01:04:27,120
You didn't get that version, did
you? 

1186
01:04:27,920 --> 01:04:31,680
The spiral notebook. 
The spiral bound version, my 

1187
01:04:31,680 --> 01:04:34,000
goodness. 
So that's one thing that there 

1188
01:04:34,000 --> 01:04:36,040
are so many different versions 
of this game and you can get it 

1189
01:04:36,840 --> 01:04:38,480
and one of the ones was a spiral
bound version. 

1190
01:04:38,480 --> 01:04:41,560
And I wish more games also put 
out a spiral bound version 

1191
01:04:41,560 --> 01:04:45,000
because actually being able to 
use it at the table that you can

1192
01:04:45,000 --> 01:04:46,920
literally just flip to and put 
it down, you don't need to worry

1193
01:04:46,920 --> 01:04:48,800
about keeping the book open. 
You don't need to do anything. 

1194
01:04:48,960 --> 01:04:51,120
It's a gorgeous version of the 
game. 

1195
01:04:51,280 --> 01:04:55,120
And honestly, for table 
usability, that was such a big 

1196
01:04:55,120 --> 01:04:59,960
thing on top of color coding on 
top of everything else. 

1197
01:05:00,120 --> 01:05:03,600
But the other thing too is that 
I believe if I remember 

1198
01:05:03,600 --> 01:05:10,840
correctly, there is. 
So the PDF is also hyperlinked 

1199
01:05:10,840 --> 01:05:14,760
in a in a fun way where. 
So for example, all the rule, 

1200
01:05:14,760 --> 01:05:16,840
all the basic stuff is orange, 
right? 

1201
01:05:17,040 --> 01:05:21,600
And as Hunter said, there's an 
orange tab on the side of the 

1202
01:05:21,600 --> 01:05:26,600
page, which when viewed from the
side tabs like it gives you a 

1203
01:05:26,600 --> 01:05:28,680
visual of where that is in the 
book. 

1204
01:05:28,960 --> 01:05:34,240
But in the PDF if you click that
color tab it takes you back to 

1205
01:05:34,240 --> 01:05:38,680
the table of contents which is 
so big I wish more games would 

1206
01:05:38,680 --> 01:05:41,200
just let you go back to the 
table of contents. 

1207
01:05:41,280 --> 01:05:44,360
Yeah, it's really cool to play 
that games, hyperlink the 

1208
01:05:44,360 --> 01:05:47,520
chapters to go to a page, but 
was really sensitive of is when 

1209
01:05:47,520 --> 01:05:49,960
there's another button on that 
page that sends me back to the 

1210
01:05:49,960 --> 01:05:53,640
table of contents like that is 
that's insanely convenient, 

1211
01:05:53,640 --> 01:05:56,040
especially in a digital age 
where you might be running this 

1212
01:05:56,040 --> 01:06:01,160
on a digital platform. 
Yeah, if for usability, this got

1213
01:06:01,160 --> 01:06:07,720
a pretty fucking high score. 
I think we gave, we gave it 9. 

1214
01:06:08,160 --> 01:06:10,800
Here's a Cerulia and that both 
got a nine. 

1215
01:06:11,320 --> 01:06:13,600
It's the closest thing we're 
ever going to give to A10, which

1216
01:06:13,600 --> 01:06:17,880
will always be the numerous 
edition of Trika because it does

1217
01:06:17,920 --> 01:06:20,720
all of this stuff. 
But on top of that, not only 

1218
01:06:20,720 --> 01:06:25,760
does it give you a link back to 
the table of content 11, like on

1219
01:06:25,760 --> 01:06:27,880
the odd pages, for example, it 
takes you back to the table of 

1220
01:06:27,880 --> 01:06:29,840
contents, but the even pages 
take you back to just the 

1221
01:06:29,840 --> 01:06:34,120
beginning of that chapter. 
So there's on top of being 

1222
01:06:34,120 --> 01:06:36,600
color-coded and color-coded 
pages on top of everything else.

1223
01:06:36,600 --> 01:06:38,400
So this is about as close as you
can get. 

1224
01:06:38,400 --> 01:06:42,920
Eco Mofos specifically, I know 
that this is from David Blandy 

1225
01:06:42,920 --> 01:06:49,160
and Daniel Locke. 
This is on episode 173. 

1226
01:06:50,160 --> 01:06:53,840
Two amazing people, an amazing 
game, but I know they very 

1227
01:06:53,840 --> 01:06:56,640
specifically thought about the 
usability of the game. 

1228
01:06:56,640 --> 01:06:58,720
They were making it. 
And that's very, very evident in

1229
01:06:58,720 --> 01:07:00,840
the way that they did the tabs 
and the color coding and the 

1230
01:07:00,840 --> 01:07:03,360
linking and everything. 
And God damn, we appreciate it. 

1231
01:07:03,400 --> 01:07:08,840
So good fucking job. 
So top five that is going to be 

1232
01:07:09,240 --> 01:07:13,440
at #5 that is last Sabbath #4 
that is Cloud Empress. 

1233
01:07:13,440 --> 01:07:17,080
Number three, that is Paris and 
Princesses at #2 that is Heroes 

1234
01:07:17,080 --> 01:07:22,520
of Cerulea, and at number one 
that is Eco Mofos. 

1235
01:07:22,560 --> 01:07:27,400
It's good. 
That's a good spread of fucking 

1236
01:07:27,400 --> 01:07:31,360
games right there. 
Yeah, absolutely. 

1237
01:07:33,280 --> 01:07:36,040
All right, rule set. 
So for the people that actually 

1238
01:07:36,040 --> 01:07:39,840
care about quote UN quote games,
not product because we are as 

1239
01:07:39,840 --> 01:07:44,040
much a product review podcast 
and pedantic dev editors as we 

1240
01:07:44,040 --> 01:07:47,400
are game reviewers. 
These are the rule sets of the 

1241
01:07:47,400 --> 01:07:49,240
game. 
So these are the the highest 

1242
01:07:49,560 --> 01:07:56,080
scoring rules we gave out for 
the entire year coming in at #5 

1243
01:07:56,400 --> 01:08:00,000
we have that would be perils and
princesses. 

1244
01:08:00,560 --> 01:08:05,280
So I love this game. 
You do. 

1245
01:08:05,920 --> 01:08:07,680
I love this game. 
One thing that I love about it 

1246
01:08:07,680 --> 01:08:11,400
is for the in the post OSR. 
That's what I'm just going to 

1247
01:08:11,400 --> 01:08:14,400
start saying from now on in the 
post OSR. 

1248
01:08:15,880 --> 01:08:17,920
This is such a fucking good 
game. 

1249
01:08:18,000 --> 01:08:20,840
We are in the post OSR. 
The OSR died in 2019. 

1250
01:08:22,680 --> 01:08:27,640
It's a incredibly fun, 
interesting, light, good system.

1251
01:08:28,399 --> 01:08:32,520
Anyone that has ever played any 
any tabletop game or haven't 

1252
01:08:32,520 --> 01:08:35,960
played any game at all, it's 
extremely approachable. 

1253
01:08:35,960 --> 01:08:39,920
It reminds me of Mouser in that 
way. 

1254
01:08:40,200 --> 01:08:42,800
And honestly, Perils and 
Princess is easily in my top 

1255
01:08:42,800 --> 01:08:46,120
three to five. 
Probably in my top three games 

1256
01:08:46,399 --> 01:08:49,319
for people that have never 
played ATTRPGI would have them 

1257
01:08:49,319 --> 01:08:52,880
play a game like this. 
I think that not only are the 

1258
01:08:52,880 --> 01:08:56,359
rules themselves incredibly good
fun and interesting, but I think

1259
01:08:56,359 --> 01:08:59,160
the setting also perils. 
You're playing as princesses and

1260
01:08:59,160 --> 01:09:02,800
like great for I mean, and 
again, it says in here, there's 

1261
01:09:02,800 --> 01:09:05,520
a whole page that says like 
dudes can be princesses too. 

1262
01:09:05,520 --> 01:09:09,000
And if you're too insecure, call
it call it Lords or whatever the

1263
01:09:09,000 --> 01:09:12,600
fuck you want, but just I 
honestly want to I and I've 

1264
01:09:12,600 --> 01:09:15,960
thought of and had it in my eBay
cart about getting you remember 

1265
01:09:15,960 --> 01:09:18,479
pretty pretty Princess, like the
game where you had like the 

1266
01:09:18,479 --> 01:09:20,520
little you spin the thing and 
there's like Princess. 

1267
01:09:20,760 --> 01:09:23,920
So I had two sisters, right. 
No, there's there's where you 

1268
01:09:24,080 --> 01:09:25,399
where you dress up as 
princesses. 

1269
01:09:25,439 --> 01:09:30,000
I wanted to buy that male the 
different colored jewelry sets 

1270
01:09:30,000 --> 01:09:34,479
to like you and and and Josh and
stuff and have us all wear our 

1271
01:09:34,479 --> 01:09:36,800
pretty, pretty Princess colors 
and then play perils and 

1272
01:09:36,800 --> 01:09:38,399
princesses. 
It's incredibly fun. 

1273
01:09:38,399 --> 01:09:41,080
I've seen this before now. 
Yeah, again, I had two sisters. 

1274
01:09:42,319 --> 01:09:46,120
It's a really fun, interesting, 
great game that I think is 

1275
01:09:46,120 --> 01:09:49,200
fantastic for both people that 
have played a billion games and 

1276
01:09:49,200 --> 01:09:51,200
for people that have never 
played a game before. 

1277
01:09:51,319 --> 01:09:53,240
Again, this is probably in my 
top three to five. 

1278
01:09:53,240 --> 01:09:55,680
This is easily in my top five 
games that I would use for new 

1279
01:09:55,680 --> 01:09:57,520
players. 
It's just well done. 

1280
01:09:58,200 --> 01:10:01,960
And it's also, it is a brutal 
kind of like like hard OSR post 

1281
01:10:01,960 --> 01:10:06,040
OSR game on top of being 
interesting because it's, it's 

1282
01:10:06,160 --> 01:10:08,160
princesses and shit. 
So I love it. 

1283
01:10:08,240 --> 01:10:10,120
It's, it's, it's, it's really 
great again. 

1284
01:10:10,120 --> 01:10:19,480
Ryan Lynch that is on episode 
165 at #4 Heroes of Cerulea. 

1285
01:10:19,600 --> 01:10:22,480
We had like a month where we did
like 2 Zelda games and a 

1286
01:10:22,480 --> 01:10:25,080
Princess game and we had like 
very fantasy, kind of like high 

1287
01:10:25,120 --> 01:10:26,400
fantasy. 
Yeah. 

1288
01:10:26,400 --> 01:10:28,680
They somehow. 
Those are all tied together and 

1289
01:10:28,840 --> 01:10:30,120
and chat. 
If you could figure out how, 

1290
01:10:30,120 --> 01:10:32,280
that'd be great for. 
US understand how you don't 

1291
01:10:32,280 --> 01:10:35,720
understand how like Zelda and 
princesses aren't tight. 

1292
01:10:35,720 --> 01:10:37,440
There's literally princesses in 
Zelda. 

1293
01:10:38,280 --> 01:10:38,680
Is it? 
What? 

1294
01:10:38,680 --> 01:10:41,120
I'm like the Princess? 
Yeah, exactly. 

1295
01:10:41,360 --> 01:10:44,720
There's one, yeah. 
I mean, but Legend Zelda is more

1296
01:10:44,720 --> 01:10:46,840
about playing as well, actually 
a new one's coming out where you

1297
01:10:46,840 --> 01:10:49,080
get to play a Zelda, but you 
know, you're you're Link in 

1298
01:10:49,080 --> 01:10:50,040
those games. 
So. 

1299
01:10:50,320 --> 01:10:53,520
I'm just saying there is a link.
I would say that Princess and 

1300
01:10:53,520 --> 01:10:55,920
Perils is closer to here's a 
cereal than Here's a cereal. 

1301
01:10:55,920 --> 01:10:58,600
It's like mothership, right? 
Well, Princess and Perils is 

1302
01:10:58,600 --> 01:11:03,280
very much like a like a folk 
tale game. 

1303
01:11:03,320 --> 01:11:05,840
Kind of like a fairy tale game. 
Less of a video. 

1304
01:11:05,840 --> 01:11:08,920
I'm saying it's still very much 
in that fantasy realm 

1305
01:11:09,160 --> 01:11:10,440
regardless. 
Who gives a shit? 

1306
01:11:10,440 --> 01:11:14,480
You're just the Zelda fanboy 
heroes of Ceruleus. 

1307
01:11:14,480 --> 01:11:17,240
So here's of Ceruleus. 
Interesting because there's AD 4

1308
01:11:17,240 --> 01:11:22,400
system and my dumb ass, and I 
think you're dumb ass too. 

1309
01:11:22,400 --> 01:11:24,920
When we were running, when we 
were reviewing this, we're like,

1310
01:11:25,080 --> 01:11:29,080
this is really cool, but I don't
understand why we use D fours. 

1311
01:11:29,480 --> 01:11:32,440
And then I believe the creator 
was in chat and was like, Oh 

1312
01:11:32,440 --> 01:11:36,880
well, because the the legally 
distinct triforce is a is like a

1313
01:11:36,880 --> 01:11:40,080
pyramid, like it's a triangle 
and AD 4 is a triangle. 

1314
01:11:40,080 --> 01:11:42,000
So I wouldn't use it. 
And then I was like, Oh my God, 

1315
01:11:42,000 --> 01:11:44,120
that's so fucking perfect. 
That actually makes it 10 times 

1316
01:11:44,120 --> 01:11:45,480
better. 
It was like I wouldn't even get 

1317
01:11:45,480 --> 01:11:47,520
hacked this in AD sixes. 
And then I was like, no, I would

1318
01:11:47,520 --> 01:11:49,080
never do that because the D4 
makes sense. 

1319
01:11:50,000 --> 01:11:52,680
But it's just a fun, again, a 
very similar to perils and 

1320
01:11:52,680 --> 01:11:54,280
princesses and all the reasons I
said before. 

1321
01:11:54,440 --> 01:11:56,280
It's a really fun, interesting 
game. 

1322
01:11:56,280 --> 01:11:59,200
It's very approachable, but very
fun. 

1323
01:11:59,360 --> 01:12:02,080
It's the kind of game that you 
can play simply or can play with

1324
01:12:02,080 --> 01:12:03,720
depth. 
And that is another thing that I

1325
01:12:03,720 --> 01:12:04,760
like about perils and 
princesses. 

1326
01:12:04,880 --> 01:12:06,280
I also. 
Like, you know, it's a cool mix 

1327
01:12:06,280 --> 01:12:09,280
success system, which, you know,
inherently leans towards you 

1328
01:12:09,280 --> 01:12:11,760
always having at least a partial
success, which I think in like a

1329
01:12:11,760 --> 01:12:14,720
more heroic video game thing 
makes a lot of sense. 

1330
01:12:14,920 --> 01:12:19,080
But yeah, and you know, I it is 
overall like very simple and run

1331
01:12:19,080 --> 01:12:22,520
like a video game and that's 
definitely the strength of it 

1332
01:12:22,760 --> 01:12:24,840
and it is stronger for that. 
Yeah. 

1333
01:12:25,120 --> 01:12:27,560
I mean, and yeah, like not only 
does it run like a video game, 

1334
01:12:27,560 --> 01:12:32,080
like it emulates a lot of video 
game stuff purposely into the 

1335
01:12:32,080 --> 01:12:33,560
rules, which is really, really 
fantastic. 

1336
01:12:33,560 --> 01:12:36,760
And it's just, I don't know, 
it's it's fun again, this, this,

1337
01:12:36,800 --> 01:12:38,760
I think I said the same thing, 
which is interesting that I 

1338
01:12:38,760 --> 01:12:41,440
believe this episode was right 
before or after it was the 

1339
01:12:41,480 --> 01:12:45,920
episode after Paris and 
princesses that this also easily

1340
01:12:45,920 --> 01:12:48,880
jumped into my top five games 
that I would use to for new 

1341
01:12:48,880 --> 01:12:50,960
players like this is such a fun 
approach. 

1342
01:12:51,600 --> 01:12:53,560
And. 
So many and so many people are 

1343
01:12:53,560 --> 01:12:57,080
like you and our Zelda fanboys 
or, and, and so many people also

1344
01:12:57,080 --> 01:12:59,400
grew up with Nintendo, Super 
Nintendo, GameCube, whatever. 

1345
01:12:59,680 --> 01:13:02,200
Like the pixel art and the vibes
and everything would really draw

1346
01:13:02,200 --> 01:13:03,960
people in. 
And then the system itself is 

1347
01:13:04,320 --> 01:13:06,760
really relatively 
straightforward and, and, but 

1348
01:13:06,760 --> 01:13:09,040
also super easy to learn. 
So super fun. 

1349
01:13:09,040 --> 01:13:10,960
This is a game that I'm shocked 
we haven't played yet, but I 

1350
01:13:10,960 --> 01:13:15,160
would love to do a side quest of
in in 2025. 

1351
01:13:17,080 --> 01:13:21,600
Next up, Macchiato Monsters. 
This is the game that we have 

1352
01:13:21,600 --> 01:13:25,360
not talked about yet at all. 
Yeah, this is, this is another 

1353
01:13:25,360 --> 01:13:30,800
Ryan game, you know. 
Yeah, I this there very much is 

1354
01:13:31,680 --> 01:13:36,000
so mock out of monsters is this 
is from Eric Newton printed by 

1355
01:13:36,000 --> 01:13:39,720
lost pages. 
You can find this one on pay on 

1356
01:13:39,720 --> 01:13:46,760
episode 162. 
So we did the black hack and I 

1357
01:13:46,760 --> 01:13:48,560
think our biggest issue with the
black hack wasn't necessarily 

1358
01:13:48,560 --> 01:13:51,120
the game was the presentation. 
I think that I actually did get 

1359
01:13:51,120 --> 01:13:55,320
a hold of the black hack Zine, 
the original 11 EI personally 

1360
01:13:55,320 --> 01:13:57,280
love it a million times better 
than two E2E tacked on a whole 

1361
01:13:57,280 --> 01:13:58,560
bunch of stuff that was 
unnecessary. 

1362
01:13:59,480 --> 01:14:02,160
I think a lot of. 
Such a way that was like it was 

1363
01:14:02,160 --> 01:14:04,560
written in a way that you really
understand it if you had read 

1364
01:14:04,560 --> 01:14:07,960
the previous version, you know? 
Oh no, that was white hack I 

1365
01:14:07,960 --> 01:14:08,920
think. 
That was white hack. 

1366
01:14:08,920 --> 01:14:09,840
Oh right though. 
Yeah, yeah, yeah. 

1367
01:14:10,160 --> 01:14:12,240
So Black Hack. 
I love the Black Hack games in 

1368
01:14:12,240 --> 01:14:13,560
the system. 
A lot of it was the 

1369
01:14:13,560 --> 01:14:15,120
communication, a lot of it the 
layout. 

1370
01:14:15,120 --> 01:14:17,440
Like, so when something was 
bolded, it was bolded every 

1371
01:14:17,440 --> 01:14:18,640
time. 
So half the fucking game was 

1372
01:14:18,640 --> 01:14:21,480
bolded regardless. 
We were, we were like, I like 

1373
01:14:21,480 --> 01:14:24,000
the system, but I, I personally 
thought that TUI had a lot of 

1374
01:14:24,000 --> 01:14:27,960
flaws as a product. 
White Hack, my God, I don't even

1375
01:14:27,960 --> 01:14:30,080
know if I like the system 
because it's so hard to parse 

1376
01:14:30,080 --> 01:14:34,400
and it's so on user friendly. 
And what's funny is when we 

1377
01:14:34,400 --> 01:14:36,880
posted that episode, a bunch of 
people were like, hey, actually 

1378
01:14:37,160 --> 01:14:38,600
totally get that. 
If you never played White hack 

1379
01:14:38,600 --> 01:14:40,440
before, this is not the addition
get into or whatever. 

1380
01:14:42,120 --> 01:14:45,200
But what Mock out of Monsters 
does is it mixes White Hack and 

1381
01:14:45,200 --> 01:14:50,840
Black Hack together into a 
apparently macchiato, which they

1382
01:14:50,840 --> 01:14:53,600
explained at some point. 
It's like dark and light because

1383
01:14:53,600 --> 01:14:56,080
it's coffee and a thing and then
they use coffee throughout this 

1384
01:14:56,080 --> 01:14:57,120
whole thing. 
I wish they would just call it 

1385
01:14:57,120 --> 01:14:59,240
the Gray hack and call it a day,
but it is. 

1386
01:14:59,240 --> 01:15:02,040
Cute that they called the coffee
hack and really leaned in, you 

1387
01:15:02,760 --> 01:15:05,000
know? 
But it is, again, visually 

1388
01:15:05,000 --> 01:15:06,680
throughout the thing, they 
really lean into the coffee 

1389
01:15:06,680 --> 01:15:07,800
thing. 
Every monster is drinking 

1390
01:15:07,800 --> 01:15:09,800
coffee. 
Like there's coffee stains and 

1391
01:15:09,800 --> 01:15:11,320
everything. 
So if you're going to do that, 

1392
01:15:11,320 --> 01:15:13,760
I'm glad that they just said 
fuck it, we're going all in on 

1393
01:15:13,760 --> 01:15:16,120
it. 
But it's just a great fucking 

1394
01:15:16,120 --> 01:15:17,560
game. 
It takes all of the best parts 

1395
01:15:17,840 --> 01:15:20,480
of black heck and all the parts 
that I understand from white 

1396
01:15:20,480 --> 01:15:22,000
heck. 
Listen, I understand the fucking

1397
01:15:22,000 --> 01:15:23,400
game. 
I don't need you to explain to 

1398
01:15:23,400 --> 01:15:25,160
me the fucking game. 
I got it. 

1399
01:15:25,160 --> 01:15:28,480
I just didn't need to parse it 
into my own outline version in 

1400
01:15:28,480 --> 01:15:30,080
Google. 
Extra 4 hours just to get the 

1401
01:15:30,080 --> 01:15:33,360
fuck they're saying. 
It is, it is really funny. 

1402
01:15:33,400 --> 01:15:35,360
And then like there are a couple
comments of people trying to 

1403
01:15:35,360 --> 01:15:37,440
explain stuff to us and it's 
like, dude, this is like the 

1404
01:15:37,440 --> 01:15:40,840
200th game we've read. 
We read plenty of games and like

1405
01:15:40,840 --> 01:15:44,040
we at the end I went in with 
like, fuck, I don't know how to 

1406
01:15:44,040 --> 01:15:45,800
play this game at all. 
And you were like, oh, I don't 

1407
01:15:45,800 --> 01:15:47,800
worry. 
I parsed it out to my own thing,

1408
01:15:48,160 --> 01:15:51,400
but I didn't also understand it.
I literally sent you a Google 

1409
01:15:51,400 --> 01:15:53,240
doc outline of like the entire 
fucking book. 

1410
01:15:53,240 --> 01:15:56,120
And here's the thing, I 
shouldn't have to write a Google

1411
01:15:56,120 --> 01:15:58,480
doc outline of an entire book 
just to understand a fucking 

1412
01:15:58,480 --> 01:16:00,760
game anyway. 
We're just going in on white 

1413
01:16:00,760 --> 01:16:02,600
hack now. 
Also other people have written 

1414
01:16:02,600 --> 01:16:04,320
outlines for it too, which was 
even funnier. 

1415
01:16:04,840 --> 01:16:07,720
Yeah, that's half the way that 
we understood it is because we 

1416
01:16:07,720 --> 01:16:10,880
we, we got other people's like 
quick versions because it made 

1417
01:16:10,880 --> 01:16:13,280
sense. 
Regardless, we're talking about 

1418
01:16:13,280 --> 01:16:15,120
Mock Out of Monsters, which is a
great fucking game. 

1419
01:16:15,320 --> 01:16:17,960
It takes all of the parts of 
Black Hack that are great, all 

1420
01:16:17,960 --> 01:16:19,120
the parts of White Hack that are
great. 

1421
01:16:19,320 --> 01:16:24,360
It makes, again, one of the 
better hacks that I've read. 

1422
01:16:25,080 --> 01:16:26,640
We talked about a couple today, 
like Nuked. 

1423
01:16:26,880 --> 01:16:30,480
This is fantastic. 
The system itself is beautiful, 

1424
01:16:30,680 --> 01:16:33,360
elegant, interesting all the way
through. 

1425
01:16:33,480 --> 01:16:35,280
It is communicated well all the 
way through. 

1426
01:16:35,280 --> 01:16:38,200
It's just a fun, great game. 
If you like either of those 

1427
01:16:38,200 --> 01:16:41,640
systems, definitely check out 
Mock Out of Monsters. 

1428
01:16:41,640 --> 01:16:45,080
This is game that I feel like is
extraordinarily underrated. 

1429
01:16:45,280 --> 01:16:47,960
This to me, feels like one of 
those like it's your favorite 

1430
01:16:47,960 --> 01:16:49,920
designer's favorite game kind of
thing. 

1431
01:16:49,920 --> 01:16:51,760
Like the number of people I 
didn't know that no Mock out of 

1432
01:16:51,760 --> 01:16:54,400
Monsters, but then I've not 
heard it talked about nearly 

1433
01:16:54,400 --> 01:16:55,840
enough. 
It's criminal. 

1434
01:16:55,920 --> 01:16:57,920
It's criminal. 
Mock Out of Monsters is a great,

1435
01:16:58,000 --> 01:17:02,000
insanely good fucking game. 
More people should read it, and 

1436
01:17:02,400 --> 01:17:05,560
more people should play it. 
I know the game that I I got, I 

1437
01:17:05,560 --> 01:17:12,640
want to play sooner than later 
#2 Tell me about #2. #2 dude #2 

1438
01:17:12,640 --> 01:17:17,440
is Torque, which I love. 
Torque is obviously by me being 

1439
01:17:17,440 --> 01:17:21,880
so excited about it earlier. 
Torque is a great game with a 

1440
01:17:21,880 --> 01:17:25,320
lot of interesting mechanics. 
It's not quite a board game. 

1441
01:17:25,320 --> 01:17:28,960
It's not a board game. 
There is in fact a board because

1442
01:17:28,960 --> 01:17:32,280
you are running on the road. 
There are things to dodge. 

1443
01:17:32,520 --> 01:17:35,120
There are mechanics for. 
Let me pull up Torque. 

1444
01:17:35,120 --> 01:17:37,400
Actually, I closed it. 
Why would I do it to myself? 

1445
01:17:41,440 --> 01:17:45,360
I think the mechanics for being 
a car are incredibly smooth and 

1446
01:17:45,360 --> 01:17:48,280
fun. 
I think the way that you build 

1447
01:17:48,280 --> 01:17:51,840
your car as you go and you get 
your abilities create really 

1448
01:17:51,840 --> 01:17:54,640
interesting interactions. 
When you finally get onto the 

1449
01:17:54,640 --> 01:17:58,080
board and you're interacting 
with other enemy cars as well as

1450
01:17:58,080 --> 01:18:02,440
like obstacles on the board 
because you can like affect 

1451
01:18:02,440 --> 01:18:06,440
where people are and where you 
are both friend and enemy cars. 

1452
01:18:06,800 --> 01:18:09,200
It's just as a ton of fun. 
It's very clever. 

1453
01:18:10,200 --> 01:18:13,440
Yeah, it's so fucking clever. 
Like it's too fucking clever. 

1454
01:18:13,440 --> 01:18:15,000
Like Williams is too fucking 
good at this. 

1455
01:18:15,920 --> 01:18:19,760
Like you said, the road part 
honest is just obviously it is 

1456
01:18:19,760 --> 01:18:21,240
kind of like two games in one a 
little bit. 

1457
01:18:21,960 --> 01:18:26,000
And then you do get the mat. 
Like I know when I got mine, I 

1458
01:18:26,000 --> 01:18:28,640
got where is it? 
Probably on the floor, but I 

1459
01:18:28,640 --> 01:18:31,880
actually got like a like a, you 
know, like a cloth mat. 

1460
01:18:33,000 --> 01:18:35,560
I don't have the physical of 
this game so. 

1461
01:18:35,720 --> 01:18:36,640
Really. 
You should get it, yeah. 

1462
01:18:37,040 --> 01:18:38,200
Which is fine because I love 
this game. 

1463
01:18:38,360 --> 01:18:40,520
So check out good luck press and
then go get this. 

1464
01:18:41,160 --> 01:18:44,480
But the the road mechanics and 
and when we really sat and 

1465
01:18:44,480 --> 01:18:47,240
parsed through that on the 
episode and really like the 

1466
01:18:47,360 --> 01:18:49,520
again, it's one of those things 
that you could do. 

1467
01:18:49,520 --> 01:18:54,280
The more you play it, the more 
the tactics are insane. 

1468
01:18:54,520 --> 01:18:56,440
There is a type. 
To it that you can. 

1469
01:18:56,640 --> 01:19:01,360
Find just a just insane amount 
of depth to just like 9 squares 

1470
01:19:01,360 --> 01:19:04,600
on a board and how that is A and
how that is just like basically 

1471
01:19:04,600 --> 01:19:09,680
like a side scroller game. 
And it it it's it blew my mind. 

1472
01:19:10,760 --> 01:19:14,120
It's just so good. 
It's it's so good on top of the 

1473
01:19:14,160 --> 01:19:17,800
incredibly fun like world and 
narrative aspects of the system 

1474
01:19:17,800 --> 01:19:22,680
that you get to play as well 
too, too good at this. 

1475
01:19:23,960 --> 01:19:28,720
And number one, I honestly don't
remember the job, the job from 

1476
01:19:28,720 --> 01:19:31,440
Andre Navoa games omnivorous 
again. 

1477
01:19:31,760 --> 01:19:36,480
So we talked about this 
previously and it is now our 

1478
01:19:36,480 --> 01:19:39,480
number one game. 
One of the things that I love 

1479
01:19:40,160 --> 01:19:43,040
and there's a it alludes to it 
on the back cover is the dice 

1480
01:19:43,040 --> 01:19:45,440
stack. 
So the way the system really 

1481
01:19:45,440 --> 01:19:50,760
plays out is it's incredibly 
cinematic and happens in stages.

1482
01:19:51,440 --> 01:19:55,040
And as things happen, you stack 
dice and you have to accomplish 

1483
01:19:55,040 --> 01:19:58,680
all of your stages before the 
dice tower falls and shit goes 

1484
01:19:58,680 --> 01:20:03,160
crazy, right? 
But it's it's literally about 

1485
01:20:03,280 --> 01:20:07,720
putting together A-Team and then
coming up with a plan. 

1486
01:20:08,320 --> 01:20:12,040
And then executing that plan 
through your rolls before the 

1487
01:20:12,040 --> 01:20:15,000
dice tower falls. 
And it's again, it the same kind

1488
01:20:15,000 --> 01:20:16,720
of thing we talked about with 
psychos where it's it's it's a 

1489
01:20:16,720 --> 01:20:20,280
contained experience. 
This is the difference between 

1490
01:20:20,280 --> 01:20:22,560
games that are like frameworks, 
like like mock out of monsters, 

1491
01:20:22,560 --> 01:20:26,520
for example, is a framework like
here's of Cerulia is a game and 

1492
01:20:26,520 --> 01:20:29,280
it does have a game world, but 
you could really take that 

1493
01:20:29,280 --> 01:20:31,120
system and and kind of play it 
wherever, right? 

1494
01:20:31,320 --> 01:20:35,160
The job is the job. 
The job is a game made to run 

1495
01:20:35,160 --> 01:20:37,840
the job. 
And of course you can maybe like

1496
01:20:37,840 --> 01:20:40,600
pull the system and do something
else out, but it is a contained 

1497
01:20:40,880 --> 01:20:43,920
thing unto itself and it is so 
incredibly well done. 

1498
01:20:43,920 --> 01:20:46,560
And it's just it's and the book 
is great too. 

1499
01:20:46,560 --> 01:20:49,040
I love when skinny little books 
get hardbacks. 

1500
01:20:49,320 --> 01:20:51,320
I don't know what about it, but 
it's it's a stunning book. 

1501
01:20:51,320 --> 01:20:52,960
The. 
Thinnest little guy on my 

1502
01:20:52,960 --> 01:20:56,440
bookshelf. 
But that is rule set. 

1503
01:20:56,440 --> 01:20:59,400
So coming in #5 that is Perils 
and Princesses from Ryan Lynch. 

1504
01:20:59,400 --> 01:21:01,360
That is number 4. 
There's here's the Cerealia from

1505
01:21:01,360 --> 01:21:04,680
Blackfish Publishing #3 mock out
of Monsters from Eric Newton, 

1506
01:21:04,960 --> 01:21:09,760
from Lost pages #2 Torque Will 
Yelpst, Good Luck Press and #1 

1507
01:21:09,760 --> 01:21:11,800
the job Andre Nabola games 
Omnivorous. 

1508
01:21:11,800 --> 01:21:16,280
I think that's a good spread. 
I'm I'm very happy with that. 

1509
01:21:16,360 --> 01:21:18,320
Looking at everything that we 
did, I think those are great. 

1510
01:21:19,920 --> 01:21:22,160
Did we that honorable mention 
coming up for this one? 

1511
01:21:22,320 --> 01:21:24,560
Oh bro, fuck off. 
I totally forgot about this. 

1512
01:21:25,040 --> 01:21:29,520
So the thing about rule set is 
we gave too many fucking eights.

1513
01:21:30,040 --> 01:21:34,400
We've actually, we have already 
reorganized our thoughts and the

1514
01:21:34,400 --> 01:21:37,480
way we're going to review stuff 
next year because of this, 

1515
01:21:37,840 --> 01:21:40,600
because of these honorable 
mentions, because we gave too 

1516
01:21:40,600 --> 01:21:43,240
many eights. 
So we gave 19, which was the 

1517
01:21:43,240 --> 01:21:46,840
job, which is like basically 
we've only given two 10s ever. 

1518
01:21:47,120 --> 01:21:50,800
So the job we loved above and 
beyond anything we could have 

1519
01:21:50,800 --> 01:21:55,840
hoped for, right? 
But everything else on here got 

1520
01:21:55,840 --> 01:21:58,200
an aid, including all of the 
ones that are on the screen now,

1521
01:21:58,200 --> 01:22:00,160
which is 8 of them and the other
four. 

1522
01:22:00,160 --> 01:22:06,880
So the honorable mentions were 
eco mofos from David Blandy and 

1523
01:22:06,880 --> 01:22:09,000
Daniel luck. 
We got the alien RPG from free 

1524
01:22:09,000 --> 01:22:10,600
league. 
We got last Sabbath. 

1525
01:22:10,600 --> 01:22:14,480
We got cloud Empress. 
We got mothership 1 E high magic

1526
01:22:14,480 --> 01:22:18,200
low lives from gym rib games. 
We got three I 6 and we got His 

1527
01:22:18,200 --> 01:22:24,920
Majesty the worm, all of which 
on top of torque mock out of 

1528
01:22:24,920 --> 01:22:26,240
monsters. 
Here's us truly and Paris and 

1529
01:22:26,240 --> 01:22:29,280
princesses all got 8:00 and we 
are going to be a little bit 

1530
01:22:29,280 --> 01:22:32,480
more discerning next year. 
We have come up with ways to 

1531
01:22:33,040 --> 01:22:36,440
take those seven point fives and
and and make things a little bit

1532
01:22:36,440 --> 01:22:37,760
different. 
We're going to do that next 

1533
01:22:37,760 --> 01:22:39,000
year. 
So we don't have this kind of 

1534
01:22:39,000 --> 01:22:40,600
spread. 
But let's be completely honest 

1535
01:22:40,600 --> 01:22:43,080
though, all of these games, fuck
every single fucking one of 

1536
01:22:43,080 --> 01:22:47,440
them. 
Like I would I would play or run

1537
01:22:47,520 --> 01:22:50,640
every single one of of these in 
a heartbeat. 

1538
01:22:50,640 --> 01:22:53,320
And I think they absolutely 
deserve the numbers that they 

1539
01:22:53,320 --> 01:22:55,640
got. 
I would play or run most of 

1540
01:22:55,640 --> 01:23:00,040
them. 
Originality. 

1541
01:23:00,480 --> 01:23:02,600
So this isn't. 
We suck. 

1542
01:23:02,600 --> 01:23:05,120
Hey, this is our dumbest 
category because we're dumb 

1543
01:23:05,120 --> 01:23:08,320
idiots. 
So it's just. 

1544
01:23:10,240 --> 01:23:12,560
It's hard. 
I think it's a good category and

1545
01:23:12,560 --> 01:23:15,400
I like that it's nebulous 
category and I like that it's 

1546
01:23:15,400 --> 01:23:17,720
very nebulous and it's nebulous 
in that like what the fuck is 

1547
01:23:17,720 --> 01:23:20,320
originality right? 
But it could be anything 

1548
01:23:20,320 --> 01:23:22,960
originality in the originality 
in the layout style. 

1549
01:23:22,960 --> 01:23:25,480
It could be originality in any 
of the other metrics that we do,

1550
01:23:25,720 --> 01:23:30,200
but on top of originality in the
the the game world, the game 

1551
01:23:30,200 --> 01:23:32,480
system, any aspect of things 
that make it different. 

1552
01:23:32,480 --> 01:23:35,600
So the problem we when we like 
one of the lower scores we gave 

1553
01:23:35,600 --> 01:23:39,200
this year was the Alien RPG. 
Because how do you make game 

1554
01:23:39,240 --> 01:23:43,280
that already uses a home of a 
built system, the user engine, 

1555
01:23:43,560 --> 01:23:48,240
and then have a game that was 
literally built to emulate a 

1556
01:23:48,240 --> 01:23:50,320
movie? 
Originality. 

1557
01:23:50,480 --> 01:23:52,440
It's not even. 
It's not even like genre 

1558
01:23:52,440 --> 01:23:57,000
emulation like Heroes Cerulea 
emulates like a vibe of type of 

1559
01:23:57,000 --> 01:23:58,760
game, right? 
It's not just one game. 

1560
01:23:58,760 --> 01:24:01,200
It's like a section of gaming 
history. 

1561
01:24:01,440 --> 01:24:04,480
But like the Alien RPG is like, 
no, it's really just Alien like.

1562
01:24:05,320 --> 01:24:07,600
And it does that super well. 
And that's what we always say. 

1563
01:24:07,840 --> 01:24:11,320
Don't necessarily only pick the 
metrics that you that you like, 

1564
01:24:11,320 --> 01:24:13,080
you know, I mean, if you don't 
care about that, then fuck it, 

1565
01:24:13,080 --> 01:24:15,480
don't care. 
But we're, we're only giving 

1566
01:24:15,480 --> 01:24:19,160
that as an example, even though 
we like the Alien RPG to be what

1567
01:24:19,920 --> 01:24:22,600
it's more of that it's kind of 
easier to say what's not 

1568
01:24:22,600 --> 01:24:24,120
original than in what is 
original, right. 

1569
01:24:24,840 --> 01:24:28,240
So moving on to originality at 
#5 we have Cloud Empress. 

1570
01:24:29,440 --> 01:24:31,320
Tell me, tell me, tell me about 
Cloud Empress. 

1571
01:24:31,320 --> 01:24:34,320
Why tell original? 
Listen, Cloud Empress takes 

1572
01:24:34,320 --> 01:24:40,120
place in the weird world of like
a post not quite utopian society

1573
01:24:40,520 --> 01:24:43,400
where there are these floating 
cities that are run by these 

1574
01:24:43,400 --> 01:24:46,400
Lord laying pieces of shit. 
Some of them have crashed out, 

1575
01:24:46,520 --> 01:24:49,160
but specifically the original 
Cloud Empress released the land 

1576
01:24:49,160 --> 01:24:53,560
of cicadas takes place at the 
opening of the summer in a very 

1577
01:24:53,560 --> 01:24:55,480
special year. 
During the summer is when people

1578
01:24:55,480 --> 01:24:56,920
travel and they go on their 
little adventures. 

1579
01:24:56,920 --> 01:24:59,920
But this is a very special year 
because it is the like breathing

1580
01:24:59,920 --> 01:25:03,880
season of the imago. 
So these giant, these giant 

1581
01:25:03,880 --> 01:25:09,080
cicadas with the faces of people
are really out in the skies. 

1582
01:25:09,480 --> 01:25:11,840
You know, they're eating, 
they're eating up all the chalk,

1583
01:25:12,120 --> 01:25:14,720
which we all know chalk is comes
from bones. 

1584
01:25:14,720 --> 01:25:17,560
And it's how you do magic. 
It actually comes from the 

1585
01:25:17,560 --> 01:25:20,600
cicadas themselves. 
There's just so much going on 

1586
01:25:20,600 --> 01:25:23,120
and you're like, what the fuck? 
This is this is awesome. 

1587
01:25:23,920 --> 01:25:26,560
Hey, listen, you know, if you 
were a magic user in this world,

1588
01:25:26,560 --> 01:25:28,880
the moment you lose your wisdom 
teeth, you can't fucking do 

1589
01:25:28,880 --> 01:25:32,320
magic anymore. 
There's just so much to it 

1590
01:25:32,320 --> 01:25:35,800
that's like, they're ideas that 
maybe you've heard before 

1591
01:25:35,800 --> 01:25:38,560
somewhere or not. 
And they're put together in the 

1592
01:25:38,560 --> 01:25:42,080
setting that flows so well. 
It's a cool flip of the Panic 

1593
01:25:42,080 --> 01:25:45,160
engine as well, because it 
really is another of like, you 

1594
01:25:45,160 --> 01:25:48,520
can't absolutely do combat, but 
you should try to solve your 

1595
01:25:48,520 --> 01:25:50,800
problems without it. 
Yeah. 

1596
01:25:51,040 --> 01:25:54,080
I love Father Chris. 
It's so good, it's so good. 

1597
01:25:54,080 --> 01:25:57,320
And again, Watt is such a a good
person, so it's very easy to 

1598
01:25:57,320 --> 01:26:02,440
support them and and everything 
that they put out is awesome. 

1599
01:26:02,440 --> 01:26:04,960
Everything, everything hits. 
Everything hits and that's 

1600
01:26:04,960 --> 01:26:09,600
great. 
Coming in at #4 We have His 

1601
01:26:09,600 --> 01:26:15,320
Majesty the worm. 
So His Majesty the worm. 

1602
01:26:16,840 --> 01:26:18,080
OK, fuck off. 
All right. 

1603
01:26:18,280 --> 01:26:26,920
His Majesty the worm is this is 
I always fuck up Josh Mccrowell.

1604
01:26:26,920 --> 01:26:29,040
I always want to say Mccrew, but
that's because I was you. 

1605
01:26:29,080 --> 01:26:31,400
Do you want to say Mccrew? 
You said it off camera. 

1606
01:26:31,480 --> 01:26:35,440
I do, but like I keep I keep I 
keep talking to people like I 

1607
01:26:35,440 --> 01:26:38,760
used to call Charlie Fergus Navy
Charlie fur graves, but it's 

1608
01:26:38,760 --> 01:26:40,360
because that's what their 
fucking twitch handle was. 

1609
01:26:41,040 --> 01:26:44,280
So Josh Mcraw episode 169, His 
Majesty the worm. 

1610
01:26:44,640 --> 01:26:46,640
We haven't talked about it yet. 
We just talked about it in 

1611
01:26:47,400 --> 01:26:49,800
honorable mentions for rule set.
This is originality. 

1612
01:26:49,800 --> 01:26:53,160
And the thing about His Majesty 
the worm is there's some insane 

1613
01:26:53,400 --> 01:26:54,960
originality for a lot of the 
same reasons. 

1614
01:26:54,960 --> 01:26:56,320
Cloud numbers. 
First of all, the world is 

1615
01:26:56,320 --> 01:26:59,360
really interesting. 
This is a mega dungeon game 

1616
01:26:59,360 --> 01:27:03,040
where you literally the entire 
point is like you go into this, 

1617
01:27:03,040 --> 01:27:05,040
this and this thing opens up in 
the ground, right? 

1618
01:27:05,320 --> 01:27:08,480
And then you realize that it's 
this giant fucking underworld 

1619
01:27:08,480 --> 01:27:12,840
mega dungeon and this whole 
society, kind of like this whole

1620
01:27:13,080 --> 01:27:19,680
society changes to allow or to 
revolve around adventures going 

1621
01:27:19,680 --> 01:27:21,480
into this mega dungeon and 
trying to come back out. 

1622
01:27:21,760 --> 01:27:24,480
But on top and so interesting 
right off the bat, right, a mega

1623
01:27:24,480 --> 01:27:28,840
dungeon is a game. 
Then on top of that, the tarot. 

1624
01:27:28,840 --> 01:27:32,480
The entire game revolves around 
the use of tarot cards for a 

1625
01:27:32,480 --> 01:27:34,760
bunch of different things, but 
literally as a core mechanic of 

1626
01:27:34,760 --> 01:27:36,600
the game. 
There's most of the tarot stuff 

1627
01:27:36,600 --> 01:27:38,680
you see in TRBG. 
A lot of times it's prompt 

1628
01:27:38,680 --> 01:27:40,440
generation for journaling games 
and things like that. 

1629
01:27:40,920 --> 01:27:43,640
So to actually use the tarot 
cards for even things like 

1630
01:27:43,640 --> 01:27:47,200
combat and things like that is 
crazy and really interesting, 

1631
01:27:47,200 --> 01:27:51,520
really, really well done. 
But one of my favorite parts is 

1632
01:27:51,520 --> 01:27:54,280
the magic system as well. 
So when you actually get to 

1633
01:27:54,280 --> 01:27:59,040
sorcery and talk about the the 
the effects and the Maleficent 

1634
01:27:59,040 --> 01:28:00,880
and all these other things, it's
great. 

1635
01:28:00,880 --> 01:28:04,800
And also the lore throughout. 
It's just really, really well 

1636
01:28:04,800 --> 01:28:06,440
done. 
It is a it's an interesting 

1637
01:28:06,880 --> 01:28:13,040
originality built into the the 
way the world works and how if 

1638
01:28:13,040 --> 01:28:15,560
something like this open up 
under a city, how the city would

1639
01:28:15,560 --> 01:28:17,920
respond to it. 
Because things like that happen.

1640
01:28:17,920 --> 01:28:21,920
I mean when? 
When my favorite part is how 

1641
01:28:21,920 --> 01:28:24,800
what happens in the dungeon of 
what you bring out can genuinely

1642
01:28:24,800 --> 01:28:27,440
affect the city. 
Well, there's part of the lore 

1643
01:28:27,440 --> 01:28:31,560
literally talks about how 
there's like a tax on coinage 

1644
01:28:31,760 --> 01:28:37,200
because it can cause inflation 
or or it can collapse economy if

1645
01:28:37,200 --> 01:28:39,200
you were making too much gold. 
So you literally have to give 

1646
01:28:39,200 --> 01:28:41,680
away 50% of all your gold when 
you come back, I think is what 

1647
01:28:41,680 --> 01:28:43,760
it was, but not for art pieces 
and stuff. 

1648
01:28:43,760 --> 01:28:46,360
And it's because the art pieces 
will beautify the city and the 

1649
01:28:46,360 --> 01:28:48,760
gold will crash the economy. 
It's just a really clever, 

1650
01:28:48,760 --> 01:28:51,880
clever way to think about it. 
When I lived in Ireland, we went

1651
01:28:51,880 --> 01:28:55,440
to visit a town called Dingle 
and they had this dolphin in the

1652
01:28:55,440 --> 01:29:01,360
Bay and the entire town had like
come to revolve around this 

1653
01:29:01,360 --> 01:29:04,320
fucking dolphin. 
The dolphin tours, dolphin shops

1654
01:29:04,320 --> 01:29:07,920
like it was crazy. 
And that's just like a tiny, 

1655
01:29:07,920 --> 01:29:10,120
tiny bit of what would happen if
there's a literally a mega 

1656
01:29:10,120 --> 01:29:13,360
dungeon opening on your city. 
But to see a town embrace this 

1657
01:29:13,360 --> 01:29:17,040
one little aspect of like kind 
of tourism and economy and how 

1658
01:29:17,040 --> 01:29:21,960
it infiltrated definitely gives 
me the vibes that this does 

1659
01:29:21,960 --> 01:29:25,120
again, where everything is now 
based on this, this thing that 

1660
01:29:25,120 --> 01:29:31,080
happened so incredibly original,
not only in the the lore and the

1661
01:29:31,480 --> 01:29:34,040
the the way the game is played, 
but specifically the tarot 

1662
01:29:34,040 --> 01:29:36,240
cards. 
Really, really fun. 

1663
01:29:36,800 --> 01:29:38,320
Interesting. 
Interesting. 

1664
01:29:38,320 --> 01:29:45,120
For sure. 
At #3 we got the job, the GERB, 

1665
01:29:45,840 --> 01:29:49,920
the GERB and this is a great. 
Example of genre emulation done 

1666
01:29:50,320 --> 01:29:56,520
well because this is like this 
is referencing a style of like 

1667
01:29:56,520 --> 01:30:01,760
heist story or movie and even 
almost has like that, a mix of 

1668
01:30:01,760 --> 01:30:08,160
like that 60s, like late early 
70s, like visuals with some kind

1669
01:30:08,160 --> 01:30:11,120
of like Stevens, Steven 
Sodenberger or whatever the name

1670
01:30:11,120 --> 01:30:12,880
of the director of Ocean's 11 
is. 

1671
01:30:13,840 --> 01:30:15,760
Yeah, yes. 
But it's good. 

1672
01:30:15,800 --> 01:30:17,840
It feels really good. 
It does it really well. 

1673
01:30:17,880 --> 01:30:20,800
And like also, if you look like 
there's a lot of games that have

1674
01:30:20,800 --> 01:30:24,960
heists in them, but this is a 
game that revolves completely 

1675
01:30:24,960 --> 01:30:29,000
around this, the heist and it I 
think it's great. 

1676
01:30:29,600 --> 01:30:31,320
Yeah, yeah, everything you just 
said. 

1677
01:30:31,400 --> 01:30:33,760
I love it. 
And like I said earlier, this 

1678
01:30:34,040 --> 01:30:38,280
the self-contained nature of the
fact that again, this isn't a 

1679
01:30:38,280 --> 01:30:40,240
framework to like start a 
campaign with. 

1680
01:30:40,240 --> 01:30:42,840
The game is the game. 
This is the game, and I love 

1681
01:30:42,840 --> 01:30:47,160
that, I love that, I love that. 
Yeah and the dice tower and 

1682
01:30:47,160 --> 01:30:48,600
stuff, it's good. 
It sucks. 

1683
01:30:48,640 --> 01:30:51,680
I mean, honestly, it's from 
Games Omnivorous, so of course 

1684
01:30:51,680 --> 01:30:55,840
it does. 
But it's also just really 

1685
01:30:55,840 --> 01:31:01,040
fucking good #2 you. 
So this is funny because you 

1686
01:31:01,040 --> 01:31:04,120
recommended this to me and I 
glanced at it and then came back

1687
01:31:04,120 --> 01:31:05,720
to it later. 
And then you were like, I 

1688
01:31:05,720 --> 01:31:06,720
wouldn't really want to do this 
one. 

1689
01:31:06,720 --> 01:31:08,720
And then we eventually got, I 
think like three months later, I

1690
01:31:08,720 --> 01:31:11,040
read it was like, holy fuck, we 
had to do this one. 

1691
01:31:11,040 --> 01:31:12,840
Pushing you for this one until 
you actually write and you're 

1692
01:31:12,920 --> 01:31:15,240
like, oh, this is really good. 
This is great because it's you 

1693
01:31:15,240 --> 01:31:18,480
know, it's another of like a not
quite a PBTA hack, right? 

1694
01:31:18,680 --> 01:31:21,680
It does use mixed success, but 
you aren't. 

1695
01:31:21,680 --> 01:31:23,760
What is for those in podcast 
land? 

1696
01:31:23,760 --> 01:31:25,000
I don't think we said it yet. 
What is? 

1697
01:31:25,000 --> 01:31:29,920
This Oh, this is High Magic Low 
Lives, a story about wizard 

1698
01:31:29,920 --> 01:31:34,120
school dropouts robbing the 
aristocracy by gym room games. 

1699
01:31:34,440 --> 01:31:38,000
And you can find this on 
whatever episode we had it on. 

1700
01:31:39,200 --> 01:31:41,600
It's one. 
Yeah. 

1701
01:31:41,600 --> 01:31:44,680
There you go, 127. 
Yeah, that's what you wrote. 

1702
01:31:45,040 --> 01:31:48,440
That was really early this year.
Yeah. 

1703
01:31:48,720 --> 01:31:53,600
It is an excellent game where 
you, you know, you make a wizard

1704
01:31:53,600 --> 01:31:56,400
school dropout who comes to 
realize that like, instead of 

1705
01:31:56,720 --> 01:32:01,360
becoming like the force for the 
aristocracy to squeeze money out

1706
01:32:01,360 --> 01:32:03,960
of poor people, why don't we 
just fucking rub rob the 

1707
01:32:03,960 --> 01:32:07,240
aristocracy, man? 
And yeah, it has like a mixed 

1708
01:32:07,240 --> 01:32:10,800
success rules. 
There are like actual moves in 

1709
01:32:10,800 --> 01:32:12,920
this, but they're very limited 
and they're only a couple and 

1710
01:32:12,920 --> 01:32:15,880
they're like advanced move 
because I think it works really,

1711
01:32:15,880 --> 01:32:19,520
really well. 
And I think just the setting and

1712
01:32:19,520 --> 01:32:22,680
this like I don't want to spoil 
too much about the setting fist 

1713
01:32:22,680 --> 01:32:24,840
because there are some secrets 
in here that the players 

1714
01:32:24,840 --> 01:32:27,800
shouldn't know, but it's a 
fantastic game. 

1715
01:32:28,200 --> 01:32:32,000
It's game, I will say, so this 
is not like it's a game and you 

1716
01:32:32,000 --> 01:32:35,080
can play the game right, but 
it's not necessarily like a 

1717
01:32:35,080 --> 01:32:37,680
complete finished game like it 
exists. 

1718
01:32:37,680 --> 01:32:40,520
There's things to do for it. 
We have talked to like Jim Games

1719
01:32:40,520 --> 01:32:42,920
about this a little bit. 
I got to be completely honest, 

1720
01:32:43,080 --> 01:32:48,800
the two east of this is probably
my most anticipated game. 

1721
01:32:49,040 --> 01:32:54,520
Like yeah, absolutely. 
Like it's it's this game is so 

1722
01:32:54,520 --> 01:32:56,320
good. 
And again, like we again, we 

1723
01:32:56,320 --> 01:32:59,320
have our issues with Pbta, but I
believe we talked about in the 

1724
01:32:59,320 --> 01:33:02,640
episode, my biggest issue with 
PDA is basic moves. 

1725
01:33:02,800 --> 01:33:06,480
I know how to do basic shit. 
I don't need you to tell me that

1726
01:33:06,480 --> 01:33:08,400
I have to do attack. 
Like let me do whatever the fuck

1727
01:33:08,400 --> 01:33:10,880
I want. 
The advanced moves and using 

1728
01:33:10,880 --> 01:33:13,840
those moves as powers is, in my 
opinion, the interesting things 

1729
01:33:13,840 --> 01:33:16,520
that you can do with Pbta. 
And this is exactly what this 

1730
01:33:16,520 --> 01:33:21,040
game does on top of like there's
the world itself is weird. 

1731
01:33:21,040 --> 01:33:22,680
Do you have like cell phones and
shit too still? 

1732
01:33:22,680 --> 01:33:24,840
And like, it's just such a. 
Technology. 

1733
01:33:24,960 --> 01:33:25,960
There's magic. 
Yeah. 

1734
01:33:26,080 --> 01:33:30,200
You drive in your car to go rob 
an ancient vault that's under a 

1735
01:33:30,200 --> 01:33:34,560
building that belongs to an the 
immortal aristocracy. 

1736
01:33:34,560 --> 01:33:36,840
Sorry. 
Also, yeah. 

1737
01:33:37,040 --> 01:33:39,280
Great game. 
It's insane. 

1738
01:33:39,320 --> 01:33:43,160
As far as originality, I again, 
there's a reason it's #2 right? 

1739
01:33:44,360 --> 01:33:46,560
And then number, number, I don't
even know. 

1740
01:33:46,560 --> 01:33:48,040
Honestly, I don't even remember 
what we said here. 

1741
01:33:48,040 --> 01:33:50,400
I don't know what I'm. 
Doing is it's fucking torque. 

1742
01:33:51,160 --> 01:33:53,280
It's fucking torque. 
Will Yopes, Yeah. 

1743
01:33:53,280 --> 01:33:56,800
What a what a great game. 
What a great you know, what 

1744
01:33:56,800 --> 01:34:01,240
other tabletop RPG are you 
building your insane car, your 

1745
01:34:01,240 --> 01:34:05,160
weird fantastic car, and playing
a essentially a board game with 

1746
01:34:05,160 --> 01:34:11,520
it, you know? 
Yeah, there's not, you know, 

1747
01:34:11,920 --> 01:34:14,320
Yeah. 
There really isn't anything else

1748
01:34:14,320 --> 01:34:15,880
like the all the other games 
we've named. 

1749
01:34:15,880 --> 01:34:19,760
There's maybe something that 
maybe tangentially similar, but 

1750
01:34:19,760 --> 01:34:21,680
like this one really does stand 
on its own. 

1751
01:34:21,760 --> 01:34:24,680
Yeah, it really does. 
Again, like the the emulation of

1752
01:34:24,840 --> 01:34:31,520
a side scroller Mad Max like Mad
Max side scroller as a TTRPG is 

1753
01:34:31,520 --> 01:34:32,840
insane. 
It's insane. 

1754
01:34:33,760 --> 01:34:39,560
So good, so well done. 
So that is originality #5 We 

1755
01:34:39,560 --> 01:34:42,280
have Cloud Empress from what? 
Number four, we have His Majesty

1756
01:34:42,280 --> 01:34:45,520
the Worm from Josh mccrawler #3 
we have the job from Andre Nuevo

1757
01:34:45,520 --> 01:34:47,800
of Games Omnivorous. 
Number two, we have High Magic 

1758
01:34:47,800 --> 01:34:51,160
Low Lives from Gym Room games 
that are #1 Once again we have 

1759
01:34:51,160 --> 01:34:54,640
Torque from Williams. 
Torque. 

1760
01:34:54,800 --> 01:34:57,560
There's a movie called Torque 
about motorcycle racing and it's

1761
01:34:57,560 --> 01:34:59,240
terrible and I've seen it like 8
times. 

1762
01:35:00,520 --> 01:35:02,480
Never seen it. 
Yeah, it's awful. 

1763
01:35:03,040 --> 01:35:04,960
It's one of those ones where 
like, I just want to watch some 

1764
01:35:04,960 --> 01:35:08,560
trash and you put that on. 
So honorable mentions in 

1765
01:35:08,560 --> 01:35:10,000
originality, we have two of 
them. 

1766
01:35:10,000 --> 01:35:13,680
We have parallelism princesses 
and Azag parallelism princesses 

1767
01:35:13,920 --> 01:35:18,600
specifically because it really 
takes the off. 

1768
01:35:18,680 --> 01:35:23,680
Let's be honest, the post OSR 
does on it on the fringes have a

1769
01:35:23,680 --> 01:35:29,600
little bit of a right wing 
problem, whether whether that's 

1770
01:35:29,600 --> 01:35:31,800
whether that's the fascists and 
the Nazis. 

1771
01:35:31,920 --> 01:35:33,960
Are you saying they're Nazis in 
the space? 

1772
01:35:34,160 --> 01:35:36,520
Yeah, I mean, I think it's more 
of a boogeyman than really, 

1773
01:35:36,520 --> 01:35:40,680
trust me, I've had many more 
issues with leftist OSRS and I 

1774
01:35:40,680 --> 01:35:43,320
have with the right wing people.
But I will say misogyny rampant.

1775
01:35:43,520 --> 01:35:49,160
Fucking rampant. 
And I love the concept of taking

1776
01:35:49,160 --> 01:35:52,200
what is like a post OSR game 
flipping on its head and making 

1777
01:35:52,200 --> 01:35:54,400
it about the princesses saving 
themselves. 

1778
01:35:54,640 --> 01:35:57,280
I think it's really fantastic. 
I think it's gorgeous. 

1779
01:35:57,280 --> 01:36:00,000
I think there's a lot of really 
interesting things they do in 

1780
01:36:00,000 --> 01:36:07,280
game that that's neat. 
And then Azag is another one. 

1781
01:36:07,280 --> 01:36:09,880
Like if we're just talking about
setting, Azag setting is 

1782
01:36:09,880 --> 01:36:15,200
incredible, the arts incredible.
It's a this is from Dank 

1783
01:36:15,200 --> 01:36:17,120
Dungeons. 
It's a beautiful book. 

1784
01:36:17,160 --> 01:36:19,360
It's an interesting rule set. 
I mean, even the way that they 

1785
01:36:19,360 --> 01:36:23,560
did, whether I am a huge fan of 
it or not, I think it's really 

1786
01:36:23,560 --> 01:36:25,360
interesting. 
A lot of people say there's no 

1787
01:36:25,360 --> 01:36:29,880
rules for like social things, so
they turn social into like 

1788
01:36:29,960 --> 01:36:33,880
blackjack I think it was. 
Yeah, something like that. 

1789
01:36:33,880 --> 01:36:36,680
Yeah, absolutely. 
And sitting here thinking about 

1790
01:36:36,680 --> 01:36:38,800
like oh I have to rewatch this 
episode because I genuinely 

1791
01:36:38,800 --> 01:36:41,640
don't remember a lot about ASAP.
Yeah, liking it. 

1792
01:36:42,080 --> 01:36:43,240
It's great. 
No, I have two. 

1793
01:36:43,240 --> 01:36:46,280
I have two versions of it, but I
thought that was really 

1794
01:36:46,280 --> 01:36:47,640
interesting. 
That's incredibly original. 

1795
01:36:47,640 --> 01:36:51,360
The world, the lower of the 
world that it's in is really 

1796
01:36:51,360 --> 01:36:55,280
original. 
It's the game itself is is is 

1797
01:36:55,280 --> 01:36:57,160
interesting. 
The rule set is is interesting. 

1798
01:36:57,400 --> 01:37:00,840
I think the world might be more 
interesting than the rule set. 

1799
01:37:01,000 --> 01:37:03,480
This is the kind of game where 
like you could easily run this 

1800
01:37:03,480 --> 01:37:05,920
with like Varn or something. 
You know what I mean as far as 

1801
01:37:05,920 --> 01:37:07,960
like the how interesting the 
world is, but the game, the 

1802
01:37:07,960 --> 01:37:11,760
system itself is actually, you 
know, fine to run too, but but 

1803
01:37:11,760 --> 01:37:14,280
it is it's it's it's cool as far
as originally goes to school and

1804
01:37:14,280 --> 01:37:16,400
the cover, one of the best 
covers in. 

1805
01:37:16,400 --> 01:37:18,440
Teachers use. 
It goes so hard. 

1806
01:37:18,440 --> 01:37:20,280
It goes so hard. 
That artist on. 

1807
01:37:20,400 --> 01:37:23,200
Yes, I always forget. 
I remember the. 

1808
01:37:23,320 --> 01:37:25,840
I remember the picture. 
It's like party of party 

1809
01:37:25,880 --> 01:37:28,440
something party. 
They're amazing. 

1810
01:37:29,080 --> 01:37:31,240
Yeah. 
If you remember it, let me know 

1811
01:37:31,440 --> 01:37:34,320
so we can we can shout it out 
while you do. 

1812
01:37:34,320 --> 01:37:36,560
I'll talk about value. 
Value is actually the final 

1813
01:37:36,560 --> 01:37:40,720
metric we have to talk about. 
So value is bang for your buck. 

1814
01:37:40,720 --> 01:37:43,680
It's just not because again, 
this is as much product review 

1815
01:37:43,680 --> 01:37:46,320
as it is game review, right? 
So it's bang for your buck. 

1816
01:37:46,320 --> 01:37:48,640
It's not just the cost of the 
games themselves, it's what you 

1817
01:37:48,640 --> 01:37:51,320
get for your money. 
Party in the fraud. 

1818
01:37:52,000 --> 01:37:54,640
Party in the fraud. 
I know there's a party so 

1819
01:37:56,040 --> 01:38:01,320
character sheets, third party 
content, a bunch of content in 

1820
01:38:01,320 --> 01:38:06,640
and of itself, apps, websites, 
resource pages, all the things 

1821
01:38:06,640 --> 01:38:08,760
that you can do to play the 
game. 

1822
01:38:08,760 --> 01:38:12,240
Is there more of it like how 
again bang for your buck that is

1823
01:38:12,240 --> 01:38:14,560
value. 
So coming in in row 5, we have 

1824
01:38:14,560 --> 01:38:18,240
forgotten ballad. 
So you this is a you this is an 

1825
01:38:18,240 --> 01:38:20,240
extraordinary. 
This might be the US game we've 

1826
01:38:20,240 --> 01:38:21,000
ever done. 
I. 

1827
01:38:21,280 --> 01:38:25,960
Paid to this game, it was on, it
was on for for me, really. 

1828
01:38:26,000 --> 01:38:28,160
And I did not write down the 
page for it. 

1829
01:38:28,240 --> 01:38:31,360
I'm a the episode #4 it's not a 
bad person. 

1830
01:38:32,600 --> 01:38:37,400
But yeah, forgotten ballad. 
I think the reason it made its 

1831
01:38:37,400 --> 01:38:40,040
way here in value is overall the
cost of the book, but really 

1832
01:38:40,040 --> 01:38:43,640
what you get with it, which is 
the ability to like fairly 

1833
01:38:43,640 --> 01:38:47,800
endlessly generate content to 
play. 

1834
01:38:50,080 --> 01:38:53,680
The book comes with adventures, 
and there's also four adventures

1835
01:38:53,680 --> 01:38:59,760
written by the creators that you
can find on Itch, But other than

1836
01:38:59,760 --> 01:39:02,040
that, there's role tables that 
you can use to endlessly 

1837
01:39:02,040 --> 01:39:06,920
generate a bunch of different 
enemies or dungeons or tools. 

1838
01:39:07,600 --> 01:39:12,320
It's really a very like playable
game that would have a lot of 

1839
01:39:12,320 --> 01:39:16,400
life to it. 
That's going to be on episode 

1840
01:39:16,400 --> 01:39:20,760
164. 164 Thanks for I. 
Honestly, literally just today 

1841
01:39:20,760 --> 01:39:23,640
discovered that there is a 
search function on the YouTube 

1842
01:39:23,640 --> 01:39:26,120
pages to find videos just to 
start with that today. 

1843
01:39:26,880 --> 01:39:29,080
Yeah, forgot about. 
It you're on a specific channel 

1844
01:39:29,080 --> 01:39:31,120
or. 
No, like when you just go, if 

1845
01:39:31,120 --> 01:39:32,840
you just go to the home page, 
right at the very top there's a 

1846
01:39:32,840 --> 01:39:35,280
search bar and I just searched 
forgotten and it gave me episode

1847
01:39:35,280 --> 01:39:38,760
forgot about it. 
So this is very much you game. 

1848
01:39:38,760 --> 01:39:42,640
We did this in the same vein. 
This was the other Zelda game. 

1849
01:39:43,040 --> 01:39:45,040
I feel like when we did these 
two games, it's like, you know, 

1850
01:39:45,040 --> 01:39:47,840
when like a movie comes out, the
other studio also does the exact

1851
01:39:47,840 --> 01:39:50,880
same movie, you know, like A 
Bug's Life came out and then 

1852
01:39:50,880 --> 01:39:52,360
like AB movie came out or 
whatever. 

1853
01:39:52,360 --> 01:39:53,920
Like it's like that, you know? 
Yeah. 

1854
01:39:54,120 --> 01:39:56,320
This one's definitely the Zelda 
game. 

1855
01:39:56,320 --> 01:40:01,760
The other one's more of like a 
like an early Squaresoft or 

1856
01:40:01,840 --> 01:40:06,160
other JRPG type game that kind 
of also is in the realm of 

1857
01:40:06,160 --> 01:40:07,320
Zelda. 
We're talking about heroes. 

1858
01:40:07,320 --> 01:40:09,840
It's really a forgotten ballad 
is like straight up. 

1859
01:40:10,280 --> 01:40:14,040
It's so. 
You have music, Yeah, you have 

1860
01:40:14,040 --> 01:40:17,600
music as, as the thing which 
which I, I, what you told me 

1861
01:40:17,840 --> 01:40:20,760
about Zelda is very important in
the first like 2/3 of all Zelda 

1862
01:40:20,760 --> 01:40:22,800
games or whatever. 
It's amazing that you've never 

1863
01:40:22,800 --> 01:40:26,240
played that and you'll know it. 
I I think I played a little bit 

1864
01:40:26,240 --> 01:40:27,760
of Links Awakening and that's 
about it. 

1865
01:40:28,440 --> 01:40:31,840
But but yeah, so I think this 
one spoke to you way more 

1866
01:40:31,840 --> 01:40:33,960
because you are again, a Zelda 
fanboy, which is totally fine. 

1867
01:40:35,240 --> 01:40:36,440
I'm not saying there's anything 
wrong with that. 

1868
01:40:36,440 --> 01:40:38,480
I'm just not. 
So for me, here's of Cerulea 

1869
01:40:38,680 --> 01:40:42,160
where it is like it is kind of 
themed towards Zelda, right? 

1870
01:40:42,160 --> 01:40:44,720
But is definitely the framework,
like you said of more like maybe

1871
01:40:44,720 --> 01:40:46,200
early Final Fantasies and stuff 
like that. 

1872
01:40:47,400 --> 01:40:50,760
Is spoke to me a lot more. 
Was so again, it was really 

1873
01:40:50,760 --> 01:40:55,120
interesting in the like the two 
two things, two inspirations 

1874
01:40:55,120 --> 01:40:57,680
taking the 2 completely 
different directions. 

1875
01:40:57,960 --> 01:41:02,600
All right, coming in at #4 we 
got the job. 

1876
01:41:04,960 --> 01:41:09,480
It's it's good. 
It comes with a lot of stuff. 

1877
01:41:09,480 --> 01:41:14,360
I mean, you literally within the
game, it is an endless, an 

1878
01:41:14,360 --> 01:41:18,240
endless number of possibilities 
to make your own things. 

1879
01:41:19,240 --> 01:41:23,560
But I think one of the other 
things about the job too was 

1880
01:41:23,560 --> 01:41:29,400
it's not expensive, like at all.
It's incredibly affordable. 

1881
01:41:29,400 --> 01:41:32,480
So that was one that was 
definitely based partly on the 

1882
01:41:32,480 --> 01:41:35,800
cost because the book is 
stunning and it's sold the fuck 

1883
01:41:35,800 --> 01:41:37,760
out Now at this point, 
obviously, I think I bought 2 of

1884
01:41:37,760 --> 01:41:38,560
them. 
Did I send you one? 

1885
01:41:39,320 --> 01:41:40,360
Yes. 
OK. 

1886
01:41:43,800 --> 01:41:46,640
But it's just, it's a stunningly
gorgeous, small, like, hardback 

1887
01:41:46,640 --> 01:41:49,160
book that I think was pretty 
inexpensive. 

1888
01:41:49,200 --> 01:41:50,360
I mean, we can still find it 
right now. 

1889
01:41:50,480 --> 01:41:54,480
I mean the PDF right now is 
$7.90 that's. 

1890
01:41:54,640 --> 01:41:57,520
That's. 
Incredibly affordable. 

1891
01:41:58,280 --> 01:42:01,400
It's dumb not to just spend 8 
bucks and fucking get that PDF 

1892
01:42:01,400 --> 01:42:02,760
is super cheap. 
The book was relatively 

1893
01:42:02,760 --> 01:42:05,800
inexpensive and the game itself 
is is endless possibilities, 

1894
01:42:05,800 --> 01:42:07,920
right? 
So that's one reason it got the 

1895
01:42:07,920 --> 01:42:10,800
value score that it did. 
Number three, I'm not even 

1896
01:42:10,800 --> 01:42:12,440
bringing up the fucking PDFs 
anywhere because we've talked 

1897
01:42:12,440 --> 01:42:17,000
about the 71 Heroes of Cerulea. 
My goodness, do you get just out

1898
01:42:17,000 --> 01:42:19,240
that ass? 
Do you get stuff for Heroes of 

1899
01:42:19,240 --> 01:42:20,880
Cerulea? 
So not only did you get the 

1900
01:42:20,880 --> 01:42:28,680
game, which again in and of 
itself is so much, you get 

1901
01:42:30,040 --> 01:42:32,080
within the game itself. 
I believe there's at least 

1902
01:42:32,080 --> 01:42:34,720
three, I think there's three 
different adventures. 

1903
01:42:35,680 --> 01:42:39,960
You mute it. 
There's multiple adventures in 

1904
01:42:39,960 --> 01:42:43,640
the book itself, yeah. 
On top of that, one of my 

1905
01:42:43,640 --> 01:42:45,920
favorite parts about Heroes, the
Cerulean, we didn't talk about 

1906
01:42:45,920 --> 01:42:48,240
this before, is when you get the
when you when you get the 

1907
01:42:48,240 --> 01:42:51,080
physical book. 
There's literally just a small 

1908
01:42:51,080 --> 01:42:56,800
little pamphlet book of just the
quick start player facing rules 

1909
01:42:56,800 --> 01:43:01,240
of the game. 
And that is so nice to be able 

1910
01:43:01,240 --> 01:43:04,920
to have that because the players
don't need any of the rest of 

1911
01:43:04,920 --> 01:43:06,600
the book. 
And I wish more games did that 

1912
01:43:06,600 --> 01:43:10,200
warplay and kind of did that 
with the the tangential 

1913
01:43:10,200 --> 01:43:13,480
realities like the little thing.
I wish more games would do that 

1914
01:43:13,480 --> 01:43:15,880
because we how many games we've 
talked about were like this 

1915
01:43:15,880 --> 01:43:17,840
could easily be split into a 
player section and GM section. 

1916
01:43:17,840 --> 01:43:23,520
You should just do that right? 
4 adventures in the book, I 

1917
01:43:23,520 --> 01:43:25,760
believe. 
But on top of that, there was 

1918
01:43:25,760 --> 01:43:27,880
like a bajillion adventures 
after the fact. 

1919
01:43:27,880 --> 01:43:30,520
I felt like every like 2 weeks 
for months. 

1920
01:43:30,520 --> 01:43:36,360
I was just getting another 
adventure from from from heels 

1921
01:43:36,360 --> 01:43:39,000
of cerulean. 
So there's insane amount. 

1922
01:43:39,000 --> 01:43:40,920
Also the community content just 
opened up. 

1923
01:43:40,920 --> 01:43:43,440
So there's a ton of community 
content already build they had 

1924
01:43:43,440 --> 01:43:46,680
on top of that, they had the I 
believe it was the what do I 

1925
01:43:46,680 --> 01:43:51,080
have here? 
The community content like. 

1926
01:43:53,280 --> 01:43:55,960
Jam. 
Like no, like stuff for people. 

1927
01:43:55,960 --> 01:43:58,200
So they literally have 
templates, logos, like 

1928
01:43:58,200 --> 01:44:02,160
everything possible for free 
given to people to to do stuff 

1929
01:44:02,160 --> 01:44:04,760
with. 
And I believe, if I remember 

1930
01:44:04,760 --> 01:44:07,560
correctly, the PDF is free and I
believe everything that 

1931
01:44:07,560 --> 01:44:10,800
Blackfish Publishing does and 
they're here and they can tell 

1932
01:44:10,800 --> 01:44:12,760
me if I'm wrong. 
I believe everything that they 

1933
01:44:12,760 --> 01:44:15,840
put out the PDF is free and you 
just pay for the physical if you

1934
01:44:15,840 --> 01:44:17,680
want. 
Like how can you not have a high

1935
01:44:17,680 --> 01:44:19,760
value on a free game? 
Absolutely. 

1936
01:44:21,280 --> 01:44:23,840
And I say that and then I'm 
going to just double check on 

1937
01:44:23,840 --> 01:44:26,360
Itch to make sure I'm not 
talking out of my ass. 

1938
01:44:27,240 --> 01:44:30,000
It is free on itch. 
So it's a free game. 

1939
01:44:30,000 --> 01:44:31,560
It's one of my favorite games of
the year. 

1940
01:44:32,360 --> 01:44:36,120
And and you get a ton of content
both in the game and beyond the 

1941
01:44:36,120 --> 01:44:38,440
game. 
That's literally the the 

1942
01:44:39,280 --> 01:44:42,400
definition of value for a game 
#2 is Mothership 1 E. 

1943
01:44:44,200 --> 01:44:47,880
Realistically, at the end of the
day, the insane pretty box set, 

1944
01:44:47,880 --> 01:44:50,120
like the deluxe, it's like 99 
bucks. 

1945
01:44:50,640 --> 01:44:54,400
Yeah, it's like 99 bucks. 
You get the entire fucking game.

1946
01:44:54,400 --> 01:44:57,320
You get like 5 zines. 
The players rules are free 

1947
01:44:57,440 --> 01:45:01,120
digitally. 
Yeah, the player rules are free.

1948
01:45:01,120 --> 01:45:05,280
If you wanna get the Zine of any
of the things, the PDF costs the

1949
01:45:05,280 --> 01:45:07,040
same as just getting the 
physical Zine. 

1950
01:45:07,040 --> 01:45:08,320
So you can just get the physical
Zine. 

1951
01:45:08,680 --> 01:45:12,160
I mean the the value for what 
you get with mothership is 

1952
01:45:12,160 --> 01:45:14,440
insane because on top of that 
you have to add in the third 

1953
01:45:14,440 --> 01:45:17,120
party content that that exists 
in the world, which is near 

1954
01:45:17,120 --> 01:45:18,720
fucking endless. 
I mean. 

1955
01:45:19,160 --> 01:45:23,560
There's so much, I have so much.
I have like shelves of 

1956
01:45:23,880 --> 01:45:30,560
mothership stuff and like the 
like trifle Pam, excuse me, 

1957
01:45:30,560 --> 01:45:32,840
pamphlets like 5 or $6 or 
whatever. 

1958
01:45:32,840 --> 01:45:34,320
They get it for a whole month. 
It's like. 

1959
01:45:34,640 --> 01:45:36,720
Oh my God, it's insane. 
There's an endless amount of 

1960
01:45:36,720 --> 01:45:39,480
content. 
The book, the the, the, the core

1961
01:45:39,480 --> 01:45:42,680
box set itself is, is for, for 
what you get is pretty 

1962
01:45:42,680 --> 01:45:45,840
inexpensive. 
The game is free and there's 

1963
01:45:45,840 --> 01:45:48,720
just again, endless content and 
A and A and a pretty good third 

1964
01:45:48,720 --> 01:45:51,840
party license. 
So and then #1 Cloud Empress 

1965
01:45:52,800 --> 01:45:53,800
again. 
Free game. 

1966
01:45:55,640 --> 01:45:58,520
Free game I think. 
First adventures free, like the 

1967
01:45:58,520 --> 01:46:01,920
PDFs are really affordably 
priced and when the box that did

1968
01:46:01,920 --> 01:46:06,360
come out it was also incredibly 
affordable and it just has a ton

1969
01:46:06,560 --> 01:46:09,800
of adventures. 
If you want to get the year 1 

1970
01:46:09,800 --> 01:46:11,760
bundle, which is all the 
adventures from the original 

1971
01:46:11,760 --> 01:46:15,640
release, it's only $12.00 for 
all of those adventures and 

1972
01:46:15,640 --> 01:46:19,080
there are not a few of them. 
There's like 6 or 7. 

1973
01:46:19,720 --> 01:46:22,320
Yeah, it's crazy. 
Again, like, I mean the top 

1974
01:46:22,320 --> 01:46:26,320
three like all are free. 
Like you can just go obviously 

1975
01:46:26,320 --> 01:46:29,800
support creators, give them your
money if you're able to, but 

1976
01:46:29,800 --> 01:46:32,400
also if you want to play the 
game, like talk about like a 0 

1977
01:46:32,400 --> 01:46:35,000
barrier to entry, you just 
download it for free, you know, 

1978
01:46:35,080 --> 01:46:37,960
and then there's a million 
things like it's like mouse 

1979
01:46:37,960 --> 01:46:40,320
trader before that, like you 
could play the game forever and 

1980
01:46:40,320 --> 01:46:43,120
never spend a dime. 
And all of the especially the 

1981
01:46:43,120 --> 01:46:46,640
top three are are that. 
So top five in value is 

1982
01:46:46,640 --> 01:46:50,240
forgotten Ballad. 
I put four I got for frog 10 

1983
01:46:50,240 --> 01:46:53,480
ballad that I think that's my 
first typo of the entire thing. 

1984
01:46:53,480 --> 01:46:57,520
And I'm fucking proud of myself.
The job from games. 

1985
01:46:57,520 --> 01:47:00,920
I'm nervous #4 here's a cerulean
#3 mothership 1 E at #2 and 

1986
01:47:00,920 --> 01:47:02,680
clown person number one. 
That's the only time we talk 

1987
01:47:02,680 --> 01:47:03,640
about mothership this whole 
time. 

1988
01:47:05,320 --> 01:47:06,760
So far. 
Yeah. 

1989
01:47:07,720 --> 01:47:11,680
And then so we have no honorable
mentions because those were the 

1990
01:47:11,680 --> 01:47:17,120
top scores, so our top five 
overall scores for the year in. 

1991
01:47:17,200 --> 01:47:19,200
That is actually the only time 
mothership is brought up. 

1992
01:47:19,200 --> 01:47:22,560
Actually, I just doubled. 
Checked, so yeah, no, I, I, I, I

1993
01:47:24,040 --> 01:47:29,840
top five overall games of the 
year with the scores are as 

1994
01:47:29,840 --> 01:47:34,360
follows. 
At #5 Pork with a 39. 

1995
01:47:35,760 --> 01:47:40,840
I don't remember the rest. 
So #9 on art and layout, 7 on 

1996
01:47:40,840 --> 01:47:43,880
usability. 
Honestly if it had a pages 

1997
01:47:43,880 --> 01:47:45,840
version that probably make it up
because I think we're both 

1998
01:47:45,840 --> 01:47:48,680
peeved and having to read it on 
an iPad and scroll back and 

1999
01:47:48,680 --> 01:47:53,680
forth. 
Yes, I was. 98 for rule set, 9 

2000
01:47:53,680 --> 01:47:58,800
for originality, 6 for a value 
and and I think value is what 

2001
01:47:58,840 --> 01:48:02,640
dipped it out. 
There's just not more to it. 

2002
01:48:02,640 --> 01:48:04,640
The game it's like 40 bucks for 
the game. 

2003
01:48:04,640 --> 01:48:10,080
The thing all right, coming in 
at #4 perils and princesses got 

2004
01:48:10,080 --> 01:48:16,480
a 40. 
It was 98887 for them across the

2005
01:48:16,480 --> 01:48:20,480
board again, love this game 
really fantastic coming in at #3

2006
01:48:20,480 --> 01:48:26,080
for us, the job 41 overall. 
As soon as you be at the 40s, 

2007
01:48:26,080 --> 01:48:28,600
you're in like, you know, top 
tier for what we've done. 

2008
01:48:28,640 --> 01:48:32,120
As if, as in our opinion, 
fucking matters to anyone out 

2009
01:48:32,120 --> 01:48:33,040
there. 
But it knows. 

2010
01:48:33,160 --> 01:48:39,240
To us, and that's all this 
show's about. 97988 for that for

2011
01:48:39,240 --> 01:48:46,040
the job and then our number one 
no #2 #2 Cloud Empress also with

2012
01:48:46,040 --> 01:48:50,320
a 41 and Cloud Empress got 
88889. 

2013
01:48:50,320 --> 01:48:52,360
Talk about fucking consistency 
across the board. 

2014
01:48:53,160 --> 01:48:55,840
This, this is what we're talking
about is like we might give 

2015
01:48:55,840 --> 01:48:59,560
something like a 10 right and 
then, but it could have a 7 and 

2016
01:48:59,560 --> 01:49:02,080
something else. 
That's why we say also multiple 

2017
01:49:02,080 --> 01:49:04,800
times only look at the metrics 
that fucking matter to you. 

2018
01:49:04,800 --> 01:49:07,280
The total score is cool or 
whatever to see a 

2019
01:49:07,280 --> 01:49:10,760
quantification, but sometimes 
you get a game like this where 

2020
01:49:10,760 --> 01:49:14,680
it is just peak across the board
all the way across the top and 

2021
01:49:14,960 --> 01:49:18,280
for #1 for that to fit into 
that. 

2022
01:49:18,640 --> 01:49:20,600
This year it was Heroes of 
Cerulean. 

2023
01:49:20,600 --> 01:49:24,880
It's a 42. 
Here's a Cerulean got a nine in 

2024
01:49:24,880 --> 01:49:29,040
our in layout, it got a nine in 
usability. 

2025
01:49:29,040 --> 01:49:33,360
It got an 8IN rule set, A7 in 
originality and a nine in value 

2026
01:49:33,360 --> 01:49:35,120
for 42. 
Considering the highest score 

2027
01:49:35,120 --> 01:49:38,160
we've ever given out is a 44, 
which could probably be 

2028
01:49:38,160 --> 01:49:41,880
modified, it is one of the 
highest scores we've ever given 

2029
01:49:41,880 --> 01:49:43,240
out and I'm very happy with 
that. 

2030
01:49:43,440 --> 01:49:48,280
I think this is a insanely not 
only is it a fantastic game, it 

2031
01:49:48,280 --> 01:49:50,080
is such an insanely good 
product. 

2032
01:49:50,720 --> 01:49:54,040
Like I agree it's a pleasure to 
like receive it and hold it. 

2033
01:49:54,040 --> 01:49:56,840
Oh my God bro. 
The book is gorgeous. 

2034
01:49:56,840 --> 01:50:00,000
The, the, the, the, the 
nostalgia you hit with when you 

2035
01:50:00,000 --> 01:50:04,680
feel the, the imprints of like 
the game cartridge, the, the, 

2036
01:50:04,920 --> 01:50:07,880
the player pamphlet, the gold 
cartridge version. 

2037
01:50:08,120 --> 01:50:11,040
And then on top of that, 
Blackfish publishing, like 

2038
01:50:11,120 --> 01:50:13,600
literally making everything that
they ever make free for people 

2039
01:50:13,600 --> 01:50:16,280
to have. 
Like it's just a good like it's 

2040
01:50:16,280 --> 01:50:19,280
just, it's just good like that. 
Again, the highest score he gave

2041
01:50:19,280 --> 01:50:21,360
out our year was our Heroes of 
Cerulea. 

2042
01:50:23,720 --> 01:50:27,840
So top five Torque. 
That scoreboard. 

2043
01:50:28,520 --> 01:50:32,280
Torque at #5 of the 39, Perils 
and Princesses at number four of

2044
01:50:32,280 --> 01:50:36,920
the 40, The job at #3 with the 
41, Cloud Empress at #2 with a 

2045
01:50:36,920 --> 01:50:40,240
41, and here's a Cerulean at 
number one with the 42. 

2046
01:50:40,240 --> 01:50:42,440
I'm very happy with this. 
I think that's exactly where 

2047
01:50:42,440 --> 01:50:48,000
they all fit for me. 
And yeah, honestly the only one 

2048
01:50:48,000 --> 01:50:50,800
I think would wiggle at all 
would be torque, and that would 

2049
01:50:50,800 --> 01:50:54,240
be just with if there was if 
they put out an expansion to 

2050
01:50:54,240 --> 01:50:56,400
torque. 
More content of some kind. 

2051
01:50:56,400 --> 01:50:58,680
Yeah, Yeah. 
I think that number would jump 

2052
01:50:58,680 --> 01:51:00,760
into the 40s easy. 
I think that's the real hiding 

2053
01:51:00,760 --> 01:51:03,360
mobility. 
But I think this great spread, I

2054
01:51:03,360 --> 01:51:05,960
really like this lot. 
Honorable mentions. 

2055
01:51:06,160 --> 01:51:10,000
Both of these got 30 nines which
does tie the bottom number but 

2056
01:51:10,000 --> 01:51:11,760
didn't quite make it. 
That is eco mofos. 

2057
01:51:11,960 --> 01:51:14,760
Fantastic game from David Blandy
and Daniel Locke. 

2058
01:51:15,080 --> 01:51:20,880
And Last Sabbath, once again, 
the only the only 10 that we 

2059
01:51:20,880 --> 01:51:25,800
gave out in all of books was art
and layout for Last Sabbath. 

2060
01:51:26,840 --> 01:51:29,640
Absolutely deserved. 
It's basically a laputin art 

2061
01:51:29,640 --> 01:51:32,520
book and it's stunning and 
gorgeous. 

2062
01:51:34,160 --> 01:51:36,880
Next we have and that is that is
the scores. 

2063
01:51:36,880 --> 01:51:40,480
That is the scores we gave out. 
We have our personal top five, 

2064
01:51:40,480 --> 01:51:41,680
starting with Hunter. 
What do we got? 

2065
01:51:41,960 --> 01:51:46,760
Yeah, personal top five number 5
is coming in that high magic low

2066
01:51:46,760 --> 01:51:50,040
lies obviously a game that I 
pitched to Ryan and I'm very 

2067
01:51:50,040 --> 01:51:53,600
excited about. 
I love the idea of playing as 

2068
01:51:53,600 --> 01:51:58,480
like underground Wizards of 
modern day, robbing from the 

2069
01:51:58,480 --> 01:52:01,440
rich and shooting CE OS on the 
streets of New York. 

2070
01:52:02,000 --> 01:52:08,320
You know human games slaps like 
they everything they do is so 

2071
01:52:08,360 --> 01:52:10,920
fucking good I. 
Think they made my favorite game

2072
01:52:10,920 --> 01:52:14,160
last year too, which was. 9 
lives well hollow. 

2073
01:52:14,400 --> 01:52:17,960
Yeah, 9 lives well, you know. 
You know what we're going to do 

2074
01:52:17,960 --> 01:52:20,680
this year? 
Duck Borg. 

2075
01:52:21,560 --> 01:52:23,240
Oh, I haven't read that one, so 
is that? 

2076
01:52:23,240 --> 01:52:25,640
No, it's gym room games, put out
Duck Mark Borg. 

2077
01:52:26,040 --> 01:52:27,680
OK. 
I mean, we're going to, we're 

2078
01:52:27,680 --> 01:52:28,920
going to, we're going to go over
that. 

2079
01:52:29,360 --> 01:52:31,800
Yeah, I'm obviously a big fan of
gym room games. 

2080
01:52:32,160 --> 01:52:35,240
Moving on to #4 we have another 
one that I pitched this year, 

2081
01:52:35,640 --> 01:52:41,720
Forgotten Ballad by Felipe de 
Silva, A obviously the Zelda 

2082
01:52:41,720 --> 01:52:45,520
game of Zelda games. 
Even the art is very 

2083
01:52:45,520 --> 01:52:47,600
referential. 
I love the ability to, like, 

2084
01:52:47,600 --> 01:52:49,920
play music and that be your 
magic. 

2085
01:52:49,920 --> 01:52:53,600
And I like the system for 
rolling like the notes die and 

2086
01:52:53,600 --> 01:52:57,160
then like picking from those 
dice effects that happen. 

2087
01:52:59,720 --> 01:53:02,680
Moving on, number 3 is the GERB,
the job. 

2088
01:53:02,840 --> 01:53:05,840
I love a good heist. 
I love a heist movie. 

2089
01:53:05,840 --> 01:53:10,520
I love a heist game. 
Very, very much a fan of this. 

2090
01:53:10,520 --> 01:53:12,880
I actually was supposed to run 
this this past weekend and that 

2091
01:53:12,880 --> 01:53:14,680
fell through. 
I'm very disappointed about 

2092
01:53:14,680 --> 01:53:17,480
that, but I'm looking forward to
running it here pretty soon. 

2093
01:53:18,040 --> 01:53:19,920
You know what you've never done?
What? 

2094
01:53:20,760 --> 01:53:21,920
Run a game on the fucking show 
that's. 

2095
01:53:22,160 --> 01:53:24,040
So true. 
I never have because I'm afraid 

2096
01:53:24,040 --> 01:53:26,760
to. 
Honestly it scares me so I. 

2097
01:53:26,800 --> 01:53:29,840
Honestly don't know if I've ever
run a game on this show, but I 

2098
01:53:29,840 --> 01:53:33,960
did run years of campaigns on on
the channel. 

2099
01:53:34,440 --> 01:53:35,640
I'm just not all on this 
podcast. 

2100
01:53:35,840 --> 01:53:38,880
All right, number. 2 is, of 
course, torque. 

2101
01:53:38,880 --> 01:53:40,280
I've been so excited about this 
whole time. 

2102
01:53:40,480 --> 01:53:44,560
I just think this is generally 
like a great experience. 

2103
01:53:44,560 --> 01:53:48,680
I think it's a great product. 
I, I loved going through it and 

2104
01:53:48,680 --> 01:53:51,800
I really look forward to playing
this and making my fiance play 

2105
01:53:51,800 --> 01:53:55,240
it with me and moving on to my 
number one. 

2106
01:53:55,240 --> 01:53:56,880
I've cheered it every time it's 
come on screen. 

2107
01:53:56,880 --> 01:53:58,680
So I'm sure no fucking shocker 
here. 

2108
01:53:58,680 --> 01:54:01,560
My number one book is cloud 
Empress. 

2109
01:54:01,840 --> 01:54:04,040
I love cloud Empress. 
It is. 

2110
01:54:04,040 --> 01:54:07,000
It is, without a doubt my 
favorite project that's come out

2111
01:54:07,000 --> 01:54:10,760
in the past year. 
Why we have it set at my table 

2112
01:54:10,760 --> 01:54:13,040
to play this when summer comes 
around. 

2113
01:54:13,280 --> 01:54:15,600
I'm in the Pacific Northwest 
where it's very rainy and dark, 

2114
01:54:15,800 --> 01:54:18,040
but the moment the season 
changes, we're going to play 

2115
01:54:18,040 --> 01:54:19,840
this because that's what this 
game is also about. 

2116
01:54:20,160 --> 01:54:21,960
I just love it. 
I like the mothership mechanics.

2117
01:54:21,960 --> 01:54:23,960
I like how it's hacked. 
I love the setting. 

2118
01:54:23,960 --> 01:54:27,520
I'm a big fan of Nausicaa in the
Valley of the Wind, which is 

2119
01:54:27,520 --> 01:54:30,120
this very much is references 
here and there a little bit. 

2120
01:54:30,720 --> 01:54:34,680
Yeah, it's fun and weird. 
So my top five overall, they're 

2121
01:54:34,680 --> 01:54:38,960
coming in a high Magical lives 
#5 Forgotten pallet #4 the job 

2122
01:54:38,960 --> 01:54:42,800
number three, torque #2 and #1 
the Cloud Empress. 

2123
01:54:43,400 --> 01:54:47,200
I do have an honorable mention 
because it's a great game. 

2124
01:54:47,400 --> 01:54:49,560
My honorable mention is Eco 
Mofos. 

2125
01:54:49,840 --> 01:54:52,320
Obviously, if you watch the 
show, you know that I'm a big 

2126
01:54:53,280 --> 01:54:58,240
like into the odd esque person 
and also like weird fantasy and 

2127
01:54:58,240 --> 01:55:01,880
like science fantasy and this 
really, you know, scratches that

2128
01:55:01,880 --> 01:55:03,520
itch for me. 
I really do enjoy this game. 

2129
01:55:03,520 --> 01:55:05,920
I think also visually going 
through this book is really 

2130
01:55:05,920 --> 01:55:07,520
enjoyable. 
So it's right here. 

2131
01:55:07,520 --> 01:55:11,600
Look at this got next to me. 
Daniel Locke's art is insane and

2132
01:55:11,600 --> 01:55:14,600
I definitely I definitely got 
all three different cover 

2133
01:55:14,600 --> 01:55:17,960
variations because like, of 
course I fucking did and worth 

2134
01:55:17,960 --> 01:55:18,720
every fucking one. 
I. 

2135
01:55:19,400 --> 01:55:22,280
Just I also really love that 
these this book opens up with 

2136
01:55:22,280 --> 01:55:26,240
like a comic book about an 
adventure that also references 

2137
01:55:26,240 --> 01:55:28,360
the rules as you go through. 
Amazing. 

2138
01:55:28,640 --> 01:55:31,000
So good. 
So it's just so good, like it's 

2139
01:55:31,000 --> 01:55:34,080
so intentional and good the 
whole way through. 

2140
01:55:34,080 --> 01:55:38,840
It really is a fantastic game. 
And then we got my top five, my 

2141
01:55:38,840 --> 01:55:40,880
top five of the year. 
I don't even remember what they 

2142
01:55:40,880 --> 01:55:44,640
are. 
Let's see, coming in at #5 for 

2143
01:55:44,640 --> 01:55:48,840
me is Heroes of Cerulea. 
Love this game. 

2144
01:55:48,840 --> 01:55:51,880
I think it is unquestionably, in
my opinion, the best product of 

2145
01:55:51,880 --> 01:55:55,000
the year. 
For me. 

2146
01:55:55,200 --> 01:55:57,400
It's obviously in my top five 
games of the year. 

2147
01:55:57,400 --> 01:56:01,520
What puts it lower in the top 
five is although I love the 

2148
01:56:01,520 --> 01:56:02,880
rules, I think they're 
incredible. 

2149
01:56:03,440 --> 01:56:06,640
I think they're simple, not in a
bad way. 

2150
01:56:06,680 --> 01:56:08,160
They're just like 
straightforward. 

2151
01:56:08,160 --> 01:56:11,440
They're easy to parse. 
I do like for me personally, 

2152
01:56:11,440 --> 01:56:15,080
just a little bit more 
complexity, but I think that 

2153
01:56:15,080 --> 01:56:17,160
they are perfect for what they 
are and for what their intent 

2154
01:56:17,160 --> 01:56:19,920
is. 
But I do generally think that 

2155
01:56:19,920 --> 01:56:24,480
unquestionably this is the best 
product of the year, top to 

2156
01:56:24,480 --> 01:56:27,320
bottom, most in in value in like
the actual physical. 

2157
01:56:27,480 --> 01:56:33,840
It is one of the best physical 
Kickstarter rewards I've ever 

2158
01:56:33,840 --> 01:56:36,600
received. 
Not a single second of 

2159
01:56:36,600 --> 01:56:40,320
disappointment and literally 
just joyful Glee the entire time

2160
01:56:40,320 --> 01:56:42,840
I flipped through it. 
And when I, when I pulled the 

2161
01:56:42,840 --> 01:56:46,880
gold one out of the sleeve out 
of the jacket, like I it's just 

2162
01:56:46,880 --> 01:56:48,880
so good. 
Unquestionably the best product.

2163
01:56:48,880 --> 01:56:51,640
One of my favorite games that 
would be Heroes of Cerulean 

2164
01:56:52,120 --> 01:56:53,840
coming in #4 is mock out of 
monsters. 

2165
01:56:53,840 --> 01:56:55,720
Again. 
Like to me, this is super 

2166
01:56:55,720 --> 01:56:57,440
underrated game. 
I, I'm a systems guy. 

2167
01:56:57,440 --> 01:56:59,400
I really, really, really am a 
systems guy. 

2168
01:56:59,600 --> 01:57:01,960
I love mechanics. 
I love digging through mechanics

2169
01:57:01,960 --> 01:57:03,880
and and playing with mechanics 
and trying to understand 

2170
01:57:03,880 --> 01:57:05,080
mechanics and mock out of 
monsters. 

2171
01:57:05,160 --> 01:57:09,200
This is such a good mash up of 
two games and to make something 

2172
01:57:09,440 --> 01:57:11,920
better in the same vein, like I 
said, was naked. 

2173
01:57:11,920 --> 01:57:14,480
It's one of the best hacks I've 
ever read. 

2174
01:57:15,040 --> 01:57:18,000
It does such a good job of 
mixing and matching parts to 

2175
01:57:18,000 --> 01:57:22,360
create this completely new thing
that is just so incredibly well 

2176
01:57:22,360 --> 01:57:23,720
done. 
I just really, really, really 

2177
01:57:23,720 --> 01:57:28,760
love the system of this and that
really takes it over the top for

2178
01:57:28,760 --> 01:57:34,720
me for for putting into my top 
five number three heroes and 

2179
01:57:34,720 --> 01:57:37,760
princesses. 
I I I love this game. 

2180
01:57:37,760 --> 01:57:40,400
I don't know I do. 
I don't know what it is about 

2181
01:57:40,400 --> 01:57:41,720
it. 
I know that you don't love it as

2182
01:57:41,720 --> 01:57:44,640
much as I do, but it's just 
something yeah, you like it 

2183
01:57:44,640 --> 01:57:45,800
Fine. 
I fucking love it. 

2184
01:57:45,800 --> 01:57:49,280
Like that's the difference. 
I generally think if you just 

2185
01:57:49,280 --> 01:57:51,920
took the quick start rules and 
use that as a framework to run 

2186
01:57:51,920 --> 01:57:55,720
any you know, poster us all game
you want everyone would be 

2187
01:57:55,720 --> 01:57:59,040
fucking happy with it. 
But the I between the stunning 

2188
01:57:59,040 --> 01:58:03,800
art, the beautiful graphic 
design layout, again, the kind 

2189
01:58:03,800 --> 01:58:07,720
of like flip of expectations in 
it with the the princesses 

2190
01:58:07,720 --> 01:58:11,000
saving themselves, the 
abilities, the classes, like 

2191
01:58:11,200 --> 01:58:13,280
everything about this game is 
amazing. 

2192
01:58:13,280 --> 01:58:16,360
And again, the system itself I 
find incredibly enjoyable, 

2193
01:58:16,720 --> 01:58:20,240
brutal, dark and the combination
of that mixed with the the 

2194
01:58:20,240 --> 01:58:22,720
princesses, I don't know 
something about it And like the 

2195
01:58:22,720 --> 01:58:25,000
physical book is actually 
really, really nice printing 

2196
01:58:25,000 --> 01:58:26,240
too. 
And they had another 

2197
01:58:26,240 --> 01:58:28,240
Kickstarter, the sweet revenge 
Kickstarter, so there can be 

2198
01:58:28,240 --> 01:58:31,080
more content coming out for it. 
It's great. 

2199
01:58:31,080 --> 01:58:34,480
I just, I really enjoy the game 
and I really like the system #2 

2200
01:58:34,480 --> 01:58:39,040
Torque, I mean great game. 
We talked about it like again, 

2201
01:58:39,440 --> 01:58:43,760
Mad Max, the side scroller RPG 
really just does it for me. 

2202
01:58:43,760 --> 01:58:46,240
And that that scratches the 
surface of how good the fucking 

2203
01:58:46,240 --> 01:58:48,760
game was. 
Like I highly recommend buying 

2204
01:58:48,760 --> 01:58:53,640
it, reading it, watching our 
episode and and just going 

2205
01:58:53,640 --> 01:58:56,200
getting everything from Bill 
like press, like Will, good 

2206
01:58:56,200 --> 01:59:00,400
person, great person and 
obviously like an incredibly 

2207
01:59:00,400 --> 01:59:03,480
talented, intelligent, clever 
game designer. 

2208
01:59:03,720 --> 01:59:06,920
Torque is is just so fucking 
good and number one. 

2209
01:59:06,920 --> 01:59:08,800
I don't remember the job for me,
the job. 

2210
01:59:08,800 --> 01:59:10,720
I don't even fucking heist 
games. 

2211
01:59:10,920 --> 01:59:13,720
I don't like heist. 
I hate running heist and I love 

2212
01:59:13,720 --> 01:59:17,120
this game so much. 
I think the intentionality, I 

2213
01:59:17,120 --> 01:59:19,120
think every aspect of what you 
want in a game. 

2214
01:59:19,360 --> 01:59:22,080
This game takes and you know, 
cranks it to 11 right. 

2215
01:59:22,240 --> 01:59:26,360
The graphic design insane the 
rule set absolutely incredible 

2216
01:59:26,360 --> 01:59:32,920
like the what I don't like about
heists is what this game does 

2217
01:59:32,920 --> 01:59:35,720
the exact opposite of right like
everything I want from a heist. 

2218
01:59:35,720 --> 01:59:38,240
I've never played a game where 
I've done a heist and I enjoyed 

2219
01:59:38,240 --> 01:59:40,880
it. 
This actually like planning the 

2220
01:59:40,880 --> 01:59:42,840
adventure and putting the team 
together and doing all that 

2221
01:59:42,840 --> 01:59:44,880
stuff together is the part of 
the heist that I want to enjoy. 

2222
01:59:44,880 --> 01:59:48,040
I don't want to I don't want to 
just have like an OSR system, a 

2223
01:59:48,040 --> 01:59:51,240
post OSR system and then just be
like, OK, go rob shit with it 

2224
01:59:51,240 --> 01:59:52,520
right, and we'll just make it up
as we go. 

2225
01:59:52,520 --> 01:59:54,960
No, this game is incredibly 
intentional about what it does. 

2226
01:59:54,960 --> 01:59:56,800
So the IT is amazing if you're 
having signs amazing. 

2227
01:59:56,800 --> 01:59:59,200
The rule set's amazing. 
The book is gorgeous. 

2228
01:59:59,200 --> 02:00:01,360
It feels great. 
I mean everything about this 

2229
02:00:01,360 --> 02:00:04,520
game, it just does it for me. 
I I I love it. 

2230
02:00:04,600 --> 02:00:06,760
It's fantastic. 
So my top five are heroes of 

2231
02:00:06,760 --> 02:00:09,960
Cerulea, Machiata monsters, 
perils and princesses, Torque 

2232
02:00:10,000 --> 02:00:13,200
and the job, which is not the 
your top five. 

2233
02:00:13,200 --> 02:00:15,160
I think there's what one that's 
the same. 

2234
02:00:15,440 --> 02:00:17,960
We have torque in the same spot.
I think that's it. 

2235
02:00:18,400 --> 02:00:20,080
Is it everything else different?
That's crazy. 

2236
02:00:20,080 --> 02:00:21,880
I. 
Have the job number 3. 

2237
02:00:22,600 --> 02:00:25,440
OK, so we have two out of five 
we have and only one in the same

2238
02:00:25,440 --> 02:00:27,680
spot. 
And then one thing I didn't tell

2239
02:00:27,680 --> 02:00:29,120
you about, but we're talking 
about it here. 

2240
02:00:29,440 --> 02:00:31,880
I'm surprised they're not here 
today, but top supporter of the 

2241
02:00:31,880 --> 02:00:36,600
year, unquestionably that's 
going to be and say no though. 

2242
02:00:37,120 --> 02:00:39,760
Yeah, again, shocked that 
they're not here. 

2243
02:00:39,760 --> 02:00:42,480
But the person who is 1. 
Time they're not. 

2244
02:00:43,280 --> 02:00:47,480
Here right, they have been for 
some fucking reason, a fate of 

2245
02:00:47,480 --> 02:00:52,120
ours from for so long. 
I can't remember when they're in

2246
02:00:52,120 --> 02:00:56,200
almost every single episode 
supporting cheering, sharing 

2247
02:00:56,200 --> 02:00:58,840
yourself on social media, 
following us on everything, 

2248
02:00:59,480 --> 02:01:02,160
commenting on all of our videos 
and to know though, we just want

2249
02:01:02,160 --> 02:01:03,960
to say we appreciate you so 
much. 

2250
02:01:04,640 --> 02:01:07,040
We enjoy your conversations in 
the chat. 

2251
02:01:07,240 --> 02:01:10,240
We again thank you so much for 
all the support that you've 

2252
02:01:10,240 --> 02:01:12,440
given us. 
I'm actually going to, I have 

2253
02:01:12,440 --> 02:01:15,800
your address from a given the 
way that you want because I 

2254
02:01:15,800 --> 02:01:17,640
think you want a bunch because 
you're always fucking here. 

2255
02:01:18,400 --> 02:01:20,600
I'll be sending you something 
very small in the mail as a 

2256
02:01:20,600 --> 02:01:25,400
token of our appreciation. 
So expect that whenever my ADHD 

2257
02:01:25,400 --> 02:01:28,560
lets me go to the post office. 
But I'm going to send you a 

2258
02:01:28,560 --> 02:01:32,640
little something just as a as a 
very small token of appreciation

2259
02:01:32,640 --> 02:01:34,360
for all the support that you've 
given us here on the show. 

2260
02:01:34,880 --> 02:01:36,040
And we thank you very, very 
much. 

2261
02:01:37,400 --> 02:01:39,320
Yeah, we love you. 
This is actually, we're actually

2262
02:01:39,320 --> 02:01:40,920
your fans. 
We're right. 

2263
02:01:41,480 --> 02:01:42,480
We're gonna have like a week to 
scroll. 

2264
02:01:42,480 --> 02:01:45,440
Insane Ozo shirt made I. 
Really want an insane Ozo shirt?

2265
02:01:45,920 --> 02:01:48,760
Just ozo across the thing. 
Let's do it. 

2266
02:01:49,640 --> 02:01:50,760
A last scroll. 
That's it. 

2267
02:01:50,760 --> 02:01:53,880
We did it in less than 3 hours 
215 but like take you know, 20 

2268
02:01:53,880 --> 02:01:55,480
off for the pre stream. 
We're at like 2 hours. 

2269
02:01:55,480 --> 02:01:58,480
I'm happy. 
Look at that, the future of the 

2270
02:01:58,480 --> 02:02:00,040
weekly scroll. 
So. 

2271
02:02:01,120 --> 02:02:02,640
That's it. 
This is the last episode y'all. 

2272
02:02:03,640 --> 02:02:04,760
We're done. 
Yeah. 

2273
02:02:04,920 --> 02:02:08,440
We didn't want to. 
We've talked about it a bunch. 

2274
02:02:08,440 --> 02:02:10,320
We're done. 
We're we're out of here. 

2275
02:02:10,520 --> 02:02:14,440
No more games. 
No. 

2276
02:02:14,480 --> 02:02:17,840
So this year, it was a good 
year. 

2277
02:02:17,880 --> 02:02:21,280
But honestly, I got to say Zinc 
Quest, the beginning of the year

2278
02:02:21,280 --> 02:02:24,800
I think kind of burned us out. 
We did so many episodes. 

2279
02:02:25,560 --> 02:02:28,040
Again, if we added all that 
together, that's way more than 

2280
02:02:28,040 --> 02:02:31,920
one episode per year per per 
week. 

2281
02:02:33,640 --> 02:02:41,200
Although we do, although we do 
love doing interviews, I 

2282
02:02:41,200 --> 02:02:43,280
honestly think that they just 
burn us out a little bit more of

2283
02:02:43,280 --> 02:02:46,440
the scheduling. 
The, the, the we've met some 

2284
02:02:46,440 --> 02:02:49,000
amazing people. 
We want to continue to do them, 

2285
02:02:49,000 --> 02:02:51,880
but we are going to do many. 
We're going to do far fewer of 

2286
02:02:51,880 --> 02:02:53,200
them. 
If you want to come on the show,

2287
02:02:53,240 --> 02:02:59,040
run a game, we'll be happy to 
play games with you, but we're 

2288
02:02:59,040 --> 02:03:01,800
going to do fewer interviews and
we're going to do more games. 

2289
02:03:02,040 --> 02:03:04,760
We want to get back to, you 
know, 35. 

2290
02:03:04,760 --> 02:03:09,400
My goal is to hit is to break 40
games next year to do at least 

2291
02:03:09,400 --> 02:03:13,000
three a month plus our jerk 
episode, maybe have some like 

2292
02:03:13,280 --> 02:03:15,640
guest people commodities when 
Hunter's not available to do 

2293
02:03:15,640 --> 02:03:17,280
some extra bonus games if we 
want. 

2294
02:03:18,000 --> 02:03:21,320
And that's really that's really 
what we want to do is not really

2295
02:03:21,320 --> 02:03:23,920
change more of what we're doing.
We just want to do more of the 

2296
02:03:23,920 --> 02:03:26,080
things we liked and less of the 
things that we were less of a 

2297
02:03:26,080 --> 02:03:29,160
fan of, right? 
More game reviews, more actual 

2298
02:03:29,160 --> 02:03:33,640
plays, fewer interviews, more 
guests coming on. 

2299
02:03:33,640 --> 02:03:35,560
We've talked about numerous 
times we've talked about having 

2300
02:03:35,560 --> 02:03:39,560
like panels where there's been 
multiple times that we we wanted

2301
02:03:39,560 --> 02:03:45,480
to bring not only a group of 
people together to talk about a 

2302
02:03:45,480 --> 02:03:49,360
game, but also have three or 
even four people on to review a 

2303
02:03:49,360 --> 02:03:51,800
game. 
I have a whole window set up to 

2304
02:03:51,800 --> 02:03:53,320
bring like Christian or somebody
on. 

2305
02:03:53,320 --> 02:03:56,280
So we get a three people talking
the game. 

2306
02:03:56,400 --> 02:03:58,280
It would be like an hour longer 
because we would argue the whole

2307
02:03:58,280 --> 02:04:01,360
time, but I think it'd be fun to
to just switch it up a little 

2308
02:04:01,360 --> 02:04:03,320
bit more. 
Again, bring on more guest 

2309
02:04:03,320 --> 02:04:05,040
people. 
We had more guest I think the 

2310
02:04:05,040 --> 02:04:06,960
year before, but that's because 
you were more unavailable with 

2311
02:04:06,960 --> 02:04:08,640
your schedule. 
So I had to like find people. 

2312
02:04:08,760 --> 02:04:10,320
So it's great to be able to do 
them with you. 

2313
02:04:10,320 --> 02:04:12,200
But I think we should both bring
on more guest people. 

2314
02:04:12,440 --> 02:04:15,120
I think having both of us on and
having a guest reviewer with us 

2315
02:04:15,120 --> 02:04:18,040
would be really fun. 
So that is that's my goals for 

2316
02:04:18,040 --> 02:04:23,600
the year is to and more APS, 
more guests, more variety. 

2317
02:04:23,600 --> 02:04:27,880
We've talked about doing some 
other special episodes and just 

2318
02:04:27,880 --> 02:04:29,200
maxing out the number of reviews
we can do. 

2319
02:04:29,200 --> 02:04:31,640
What about you? 
What are you hoping for 2025? 

2320
02:04:32,400 --> 02:04:36,360
Oh, I'm just, I just want to 
read and play more games, you 

2321
02:04:36,360 --> 02:04:39,880
know? 
Did I freeze? 

2322
02:04:41,440 --> 02:04:43,120
Oh, I did freeze. 
Well, I'm back now. 

2323
02:04:45,400 --> 02:04:47,640
Yeah, I should. 
You know, I just want to read 

2324
02:04:47,640 --> 02:04:50,280
and play games, you know? 
I don't, you know, I know. 

2325
02:04:50,280 --> 02:04:52,680
Where did we talk about the 
change in reviews? 

2326
02:04:54,400 --> 02:04:57,240
Oh, no, just that we just that 
we're going to we, we've, we've 

2327
02:04:57,240 --> 02:05:01,480
we've from 5 up. 
We have delineated a little bit 

2328
02:05:01,480 --> 02:05:03,680
more. 
So expect expect a little bit 

2329
02:05:03,680 --> 02:05:06,960
more. 
What's the word I'm looking for?

2330
02:05:06,960 --> 02:05:09,800
Like your camera's like all 
zoomed in now. 

2331
02:05:10,080 --> 02:05:12,040
I know. 
I don't know what's going on. 

2332
02:05:12,720 --> 02:05:16,400
A little bit more. 
We're not, you're not going to 

2333
02:05:16,400 --> 02:05:17,720
have like 9 eights, yeah, 
discerning. 

2334
02:05:17,720 --> 02:05:19,160
We're not going to have 9 eights
next year. 

2335
02:05:19,160 --> 02:05:20,920
We're really going to tweak that
into sevens and eights and 

2336
02:05:20,920 --> 02:05:29,120
nines. 
So and, and yeah, again, more of

2337
02:05:29,320 --> 02:05:33,960
more, more of what we're doing 
and not, not, not just be like, 

2338
02:05:33,960 --> 02:05:35,440
hey, I'm tired. 
Let's skip this episode. 

2339
02:05:35,440 --> 02:05:40,520
You know, like more doing the 
episodes more having guests and 

2340
02:05:40,600 --> 02:05:42,840
more APS and and reviews and 
that's that's it. 

2341
02:05:42,840 --> 02:05:45,040
So thank you to everyone that 
was in chat with us. 

2342
02:05:45,040 --> 02:05:48,320
We really appreciate all of you.
Thank you to everyone who made 

2343
02:05:48,320 --> 02:05:49,880
all the wonderful games we got 
to review this year. 

2344
02:05:50,640 --> 02:05:54,520
I hope we said nice things to 
most of you and that you enjoyed

2345
02:05:54,520 --> 02:05:58,520
what we did and we did and, you 
know, turn any of you away from 

2346
02:05:59,240 --> 02:06:01,520
being our friends. 
And. 

2347
02:06:03,400 --> 02:06:05,760
And yeah, we appreciate all the 
support that we get, again, in 

2348
02:06:05,760 --> 02:06:08,400
Saint Oso. 
Number one, love everybody, but 

2349
02:06:08,400 --> 02:06:09,840
we appreciate all the support 
that we get. 

2350
02:06:10,000 --> 02:06:13,560
Whether you're listening on the 
podcast or you're watching on 

2351
02:06:13,560 --> 02:06:16,600
YouTube, it means a lot. 
You know, we got to meet a 

2352
02:06:16,600 --> 02:06:18,600
couple of people that actually 
knew us at PAX. 

2353
02:06:19,200 --> 02:06:21,680
And I will never, yeah, I will 
never not have imposter 

2354
02:06:21,680 --> 02:06:23,880
syndrome. 
I will always believe that all 

2355
02:06:23,880 --> 02:06:27,720
of our metrics are fake and that
we were just like bots and no 

2356
02:06:27,720 --> 02:06:29,760
one actually watches us or cares
about what we say. 

2357
02:06:30,640 --> 02:06:33,040
But it's really cool to hear 
that some people do. 

2358
02:06:33,920 --> 02:06:36,760
And that's what I got, buddy. 
It was a good fucking year. 

2359
02:06:36,760 --> 02:06:37,320
I think we. 
Yeah. 

2360
02:06:37,440 --> 02:06:40,280
A great year. 
Here's to 2025, a year that 

2361
02:06:40,280 --> 02:06:42,040
sounds like out of science 
fiction. 

2362
02:06:42,880 --> 02:06:44,880
Can't, can't. 
It does in 2024. 

2363
02:06:44,880 --> 02:06:47,200
Didn't quite sound it, but 2025 
really does feel like the 

2364
02:06:47,200 --> 02:06:51,280
future. 
In the future of 2025. 2000 was 

2365
02:06:51,280 --> 02:06:57,640
like just last year, but that's 
let's let's, I think, I think 

2366
02:06:57,640 --> 02:07:00,800
that's, that's about it. 
That's our entire year interview

2367
02:07:00,800 --> 02:07:04,800
of 2024 again, comment below. 
Anyone that's watching, make 

2368
02:07:04,800 --> 02:07:06,760
sure you follow all of our shit 
by next year. 

2369
02:07:06,760 --> 02:07:09,240
I'm going to get this fucking 
Twitter bird off of our shit and

2370
02:07:09,400 --> 02:07:12,400
make it a little butterfly or 
whatever because we don't use 

2371
02:07:12,400 --> 02:07:15,120
our Twitter account anymore. 
It is still exists, but I 

2372
02:07:15,120 --> 02:07:19,160
deleted Twitter off my phone. 
So we are strictly on Blue Sky. 

2373
02:07:19,160 --> 02:07:25,080
We're skeeting over there and 
Skeet Skeet and there's 

2374
02:07:25,080 --> 02:07:26,640
something else I was going to 
say. 

2375
02:07:26,640 --> 02:07:30,120
If there are any games that you 
would like to see in 2025, 

2376
02:07:30,120 --> 02:07:34,160
please comment below. 
Also, anyone that wants us to 

2377
02:07:34,160 --> 02:07:37,320
review your games, don't send us
review copies. 

2378
02:07:37,320 --> 02:07:40,480
We do not accept them. 
Just let us know about your game

2379
02:07:40,720 --> 02:07:43,120
and we'll, we'll just, we'll 
just pay for it because we'll. 

2380
02:07:43,120 --> 02:07:43,440
Buy it. 
That's. 

2381
02:07:44,120 --> 02:07:48,160
What we want to do, support for 
games is not just in promotion 

2382
02:07:48,160 --> 02:07:50,480
review, we also want to 
financially support you as well.

2383
02:07:50,480 --> 02:07:53,400
So if you would like your game 
reviewed, shoot us an e-mail. 

2384
02:07:53,640 --> 02:07:56,960
It is on our link tree. 
But specifically, if you have 

2385
02:07:56,960 --> 02:08:00,160
games you want to see reviewed, 
drop them below. 

2386
02:08:00,160 --> 02:08:03,640
If it is a hack of a thing we've
already reviewed 18 times, it's 

2387
02:08:03,640 --> 02:08:06,600
probably not going to happen, 
but we'll check it out. 

2388
02:08:07,200 --> 02:08:09,960
Yeah, we do have a list already 
built to start the year with, 

2389
02:08:10,240 --> 02:08:12,720
and we'll go from there. 
But I'm a ramble my way for 

2390
02:08:12,720 --> 02:08:16,360
another half an hour, so I'm 
just going to say 2024. 

2391
02:08:16,400 --> 02:08:17,480
Thank you. 
It's been great. 

2392
02:08:17,520 --> 02:08:22,880
Hunter, we'll see you Friday. 
We're literally just going to 

2393
02:08:22,880 --> 02:08:24,520
kick it off. 
And a new year. 

2394
02:08:24,960 --> 02:08:27,320
And a new year. 
Bye everybody. 

2395
02:08:27,400 --> 02:08:27,640
Bye.
